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The PC acts as slave machine and can therefore not access the Amiga, however an Amiga can read and write to the PC drives. You can not only transfer files between the two machines but also load files directly into you Amiga programs from the PC. The system is WB 2.04* and Win95 compatible and the PC can perform other tasks simultaneously. Network PC contains all that you need to connect the two machines including full manual, installation disks and CD-ROM of extras and the Amiga Emulator for the PC. Price-£17.99 AMINET® Volume 25 offers you everything that was added to the archive since AMINET® Volume 24 was made, plus the Classic Games Collection. AMINET® Volume 25, dated July 1998, consists of approximately 1 gigabyte of software in thousands of archives. We have Aminet 20 to 25 in stock and Aminet 26 is available in August. The Aminet CD’s are the best selling Amiga CD’s and are released every 2 months. The Aminet series contains a mirror of the world’s largest Amiga Internet archive. Gateway! Volume 3 is a double CD-ROM and with the roloase of NetBSD versio 1.3.2, a milestone in the widened space of UNIX-alike operating systems has been set. Gateway! Volume 3 offers NetBSD 1.3.2 in full featurod release versions with installation files for all 16 supportod platforms: Amiga, Atari, Archimedes, HP300, I386, Mac (68k), Motorola. VME (68k), DEC 5000. Sparc, Sun 3 (68k) & VAX. Including X Window, all sources in compressed form, binary distributions for m68k and 1386 for many tools, editors, libraries, TeX, & games. Additionally Xfroe86 is supplied for i386. You can boot from the CD-ROM without hassle on the Amiga.
Click image to download PDF
Tel. 0116 246 3800 Fax. 0116 246 3801 firstname.lastname@example.org www.weirdscience.co.uk pOCINDfiTION Forty game missions provided with more mission packs to be released soon.
Custom games possible providing infinite landscapes with variable terrains and AGA. CyberGraphX and Picasso96 graphics modes are supported.
Hundieds of speech and sound effects with an option to use AHI.
The game can use large, wide or small graphics for different screens.
Uses a database of 10 Million names and 1000 scanned faces Can be installed fully or partially to Hard Drive Fully multitasking and system friendly Amazing original music and custom made CD Audio tracks, The game supports many languages with free language packs.
Free updates to bo released regularly to provide advanced features.
TCP IP support and optimizations are to be the first updates.
COUNDfiTION CbnqucM Gam: Qisl.Mii Gant LimkI Gam: Gam: Prcfcretxx-- Gam: Credits Exit Gant Foundation roqui.aa a 2 Mag AGA aquippad Amiga (ag. A1200.) Tha gama hat boon davalopad fo. 68030 baaad Amigas but an A1200 is enough to get the game running. The RTG version will require a CyberGraphX or PicassoM supported graphics card and at least 8 Megs of fast memory. Four Megs of Video ram is recommended for hires screens. A fast processor is required for running the RTG version.
Extra memory is also helpful as It reduces the amount of disk access during the game. Users with only 2 Mges of memory will find the game will access the disk very frequently While the game does use it s own cache system it is recommended that you use a dedicated cache program for better support and flexibility not to mention speed.
Activated in the Centex Supply Station your mission is aided by your unique ability to take over the bodies of humans, cyborgs and droids and inherit their skills and weapons Genetic Species offers furiously invigorating and thrilling 3D action with texture mapping speeds never before seen on any Amiga entertainment titlel With Atmosphere. Gameplay. Addictiveness & Presentation as its highest priorities you will experience the ultimate escapism in a violent and puzzling 30 world, coupled with the most awesome environmental effects and imagery which are all proudly displayed in 256 colours at
an incredible (1x1) Pixel Resolution using the most advanced Texture Mapping Engine to date.
- Huge Logic Plot Based Levels
• Fully Texture Mapped 30 Environment at Incredible Speeds Many
Horrific Weapons Designed for Ultimate Destruction 200Mb 30
Rendered Intro Animation High Quality Digital Sounds & Effects
with Stereo Surround Network PC provides a file system for
accessing your PC drives from the Amiga.
It will provide any WB program with access to any of your PC drives, including CD. Zip.
Jazz, fixed hard drives and also networkod drives. The PC acts as slave machine and can therefore not access the Amiga, however an Amiga can read and write to the PC drives. You can not only transfer files between the two machines but also load files directly into you Amiga programs from the PC. The system is WB 2.04* and Win95 compatible and the PC can perform other tasks simultaneously. Network PC contains all that you need to connect the two machines including full manual, installation disks and CD-ROM of extras and the Amiga Emulator for the PC.
Price-£17.99 AMINET® Volume 25 offers you everything that was added to the archive since AMINET® Volume 24 was made, plus the Classic Games Collection. AMINET® Volume 25, dated July 1998, consists of approximately 1 gigabyte of software in thousands of archives.
We have Aminet 20 to 25 in stock and Aminet 26 is available in August. The Aminet CD’s are the best selling Amiga CD’s and are released every 2 months. The Aminet series contains a mirror of the world’s largest Amiga Internet archive.
Gateway! Volume 3 is a double CD-ROM and with the roloase of NetBSD versio 1.3.2, a milestone in the widened space of UNIX-alike operating systems has been set.
Gateway! Volume 3 offers NetBSD 1.3.2 in full featurod release versions with installation files for all 16 supportod platforms: Amiga, Atari, Archimedes, HP300, I386, Mac (68k), Motorola.
VME (68k), DEC 5000. Sparc, Sun 3 (68k) & VAX. Including X Window, all sources in compressed form, binary distributions for m68k and 1386 for many tools, editors, libraries, TeX, & games. Additionally Xfroe86 is supplied for i386.
You can boot from the CD-ROM without hassle on the Amiga. 1386 & Sparc - no complex installation, all menu driven. This CD is directed at the UNIX-Meister.
Price - £9.99 AMINET® SET 6 offers you everything that was added to the archive since AMINET® SET 5 was made, plus full versions of Wordworth 5 SE, TurboCalc 3.5, Ppaint 6.4 & Wildfire 3.38. AMINET® SET 6, dated March 1998, consists of approximately 4 gigabytes of software in 7.500 archives. Since the release of Aminet 23 more than 440 MB of new software have appeared.
All Six Aminet Box Sets in stock.
Aminet Box Set 1. 2 & 3 £15.99 each Aminet Box Set 4, 5 & 6 £27.99 each Aminet Set 6 Price - £27.99 SCALA MM 400 is the mill known soltwaro to generate perfect presentations or multimedia applications. At it’s simplest it is a fantastic video titling package and at it’s best it is a superb multimedia authoring package. Scala MM 400 provides a huge array of video fonts, textures, fades and wipes for high quality video work. This CD edition also contains extra materials on top of the original fonts, backgrounds and buttons provided with Scala MM 400.
REXECUTE is a fully featured Arexx compiler for the Amiga. Rexecute is provided on floppy disk and comes with a Hard Drive installer and full documentation on the disk.
With little or no programming experience it is possible to create oxocutables from Arexx scripts and with the on-line help system Rexecute is a very easy program to use.
Price-£19.99 Amiga Forever 2.0 slows users to share data between Amiga and other systems, and to use their existing Amiga software and data on non-Amiga hardware.
Additionally, software, tutorial and reference files are included. Amiga Forever includes hundreds of pages of F documentation in HTML and AmigaGuide | formats, with thousands of useful links and cross references.
T-nOfw 2.0 «*twort no KII.M. .Men HIM you to I connect in Amiga tom« me»» PC». Aafl MMM Amp AIM. I UAE A g. •mutator lor Mtrultm »r a DOS. •"« ftUom tc* OOS ' All ui.tKm .UP«-1 I Amga BOM arrfOS. C loan to Amiga I aofl-.ro. Pkaaao M drr-.r. Me| can Marty Po uaM By othar k imptatnamatOna lUnua. 6. Ft..I. Me) of Ibaoa •mo-lora. Aa L
- all aa By fiAn r vatMo-a.
. Ctoanao Pmonal Pa T.1 (paint animation Ptocaaalng aoft-arairOIrO*! H i fWUcaOon aoB-ar.1 and A-tTo*ir Price - £39.99 Cross Dos 7 allows users to read and write PC and Atari ST formatted floppy and hard disks directrly from the Amiga. CrossDos integrates into the Amiga Operating system, allowing access from virtually any Amiga application.
- Read & Write to PC Floppies & Hard Disks.
- Windows 95 98 Long Filename support.
- Supports removoable drives such as Zip. [
- Disk changes are sensed automatically. £
• MS-DOS hard disk configuration software. ¦
- Utilities to partition, format, copy PC Disks I 7] Make the
most of this month's CU Amiga as it's the J last you'll ever
see. Sadly the magazine has been J forced to close. See the
news pages for the full story.
J Even so, this hasn't stopped us banging out one last top notch issue for you. In fact we've tried harder than ever before to make sure this is an issue to remember.
It's been great fun for us all over the years, and a great privilege for me personally to occupy this position. Many thanks for reading.
Enjoy this one and I’ll see you again soon.
Tony Horgan, Editor Game Previews 44 Wasted Dreams Silly Putty Lambda Game Reviews 46 Sixth Sense Investigations 48 X-Men: Ravages of the Apocalypse 48 Quake Resurrection pack 49 Tips Central 50 Explorer 2260 Diary iecn ocene i- g ......- mm 52 Imetconnect 2 56 NewsRog 57 Rexecute 58 Power CD-R 61 Ateo Tower 62 Ateo Bus 64 Kodak DC210 66 PD.net 68 PD.post 70 Art Gallery 72 User Groups 76 Amiga C Programming 80 Sound Lab 82 Emulation 84 Net God 85 Surf of the Month 86 Wired World 88 Reviews Index 93 Back Issues 94 QfrA 97 A to Z 98 Backchat 102 Points of View 106 Techno Tragedies 16 Super
CD-ROM 27 Cinema4D headlines the CD this month, along with loads of special last issue bits and bobs, back catalogue articles and all the usual stuff that makes CUCDs the best in the world.
18 Cover disks It’s that Cinema4D again! Not quite as much stuff as on the CD but the full program is here nonetheless. .
26 Bye Bye Baby... Some people don't like long goodbyes. We do, so here's one that goes on for eight pages, including that Bill Gates Halloween mask.
34 Networking Made Simple It was going to be a three part series, but never mind. The second and final part deals with linking your Amiga to a PC.
41 It's All Gone Swirly!
The demo scene comes in for a fair bit of flak one way or another, but is it justified? We don't think so... find out why.
OCTOBER 1998 • CONTENTS Editorial EDITOR 'Techno' Tony Horgan OfPtlTY IOITOR Andrew Kosh PRODUCTION EDITOR Rusty Cox STAFF WRITER Richard Drummond bass TECHNICAL CONSULTANT John T. Kennedy US CORRESPONDS CD COMPILER Neil Koshwick DESIGN Ben Munday. Mandy Rushton CONTRIBUTORS Sjur Mathisen, Neil Bothwick.
Jason Hslance. Oave Suoud.
Chris Creen. Dhomss Treou. The PHOTOGRAPHY Rowan Isaac SCITEX MANAGER Sarah Best IT SUPPORT Paul MadMacs’ Williams SYSTEMS MANAGER Sarah-Jaae left Advertising, Marketing & Management PUBLISHER Harry the hat' Attrill ADVERTISING MANAGER Moaning Marianne Masters MARKETING EXECUTIVE Zoe spacegirl' Wharnsby GROUP PRODUCTION MANAGER Emma biker' Mielerd AO PRODUCTION EXECUTIVE Natasha the flasher' George ADVERTISING ASSISTANT Annabel Green FACILITIES MANAGER Robed McBride CU Amiga Magazine 37-39 MillHARBOUR. ISLE OE DOGS, LONDON E14 STZ. UNITED KINGDOM TEL: B171 972 6700 email@example.com WEB
SITE: www.ce-amiga.co.nk SUBS ENQUIRIES: 01868 435350 ADVERTISING PRODUCTION FAX: 1171 972 6755 Contacts (not that there's much point now) r UTTERS rn TECHNICAL PROBLEMS: let genii nittctncaf. MgunK li On iU'ih Mm chut) miM fa 8ACKCHAT to tactecai gnttm uiC duitf e*U( QUA lautsa rl Bi aitae il mii injutm tt*r cmnl bamnwidbr s |hm. I» cm tnnl «il hadchai@ce-miga cc.uk or Q-fA@cu-amhli.ca.ili. '8 REVIEWS: II W»H «***• a N (nyac Out yn'n (rid rl m )M ciu a tt Idnrg H nM !ikr nmtca nanl „ lU n pu Ml«. «» *!le PD SUBMISSION. CU Amiga
• . 37-39 Midharhour. Isle af Dogs. Loedoo. El* 17.
ADVERTISING OR ADVERTISING PROBLEMS I in wuk U dlnmir it Cl tegi HtguM pant cotUci Mariaaia Masters k tn Uim iHrplrai uafai ul rtirra CeMaa Aaeabal Greta H tot tae a qeery nya-fag art afnramnl a 01 Amgi Uigami COVER DISK PROBUMS II pi hn a Inin cnir Oik tbeu orili n rrtmi par fat unrfafknm DlStUPRtSS. 7 WUIOn COURT. BOURIOS ICBUSTiUAl PARK.
WURT0N-0N-THE-WATER. GLOUCESTERSHIRE 6154 2HQ. TIL 0H5IIII7H.
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56. 6 Modem and cables Net and Web software iBrowse software One
month free with Demon Modem Bundle 1 .....£99.95 Inc. Whippet
serial interface for A600 1200 Modem Bundle 2 ____£119.95
Inc. Surf Squirrel SCSI-2 serial interface for A1200 PCMCIA
Modem Bundle 3 ... .£169.95 Complete with 2,5" IDE cable
Install Software, Fitting Screws Partitioned and Formatted
For the A1200 Computer
1. 3CB Hard Drive £129.95
1. 6GB Hard Drive £169.9S
2. 1GB Hard Drive £189.95 Includes Turbo Print LE 6i cable Epson
600 1440Dpi col £225.95 Epson 800 1440Dpi col £289.95 Turbo
Print 6 .£39.95 Turbo Print LE .£25.9S Backup
520MB onto a 4Hr tape Video Backup Phono £20 Video Backup
Scart £20 Hi-res 64-bit graphic card 4MB ol display memory For
the A2000 3000 4000 Inc. ScanDoubler Flicker Fixer Picasso
.....£249.95 Inc. cable, Zip tools cartridge Zip 100MB
SCSI* £135.95 Zip lOOMB Squirrel . .£169.95 Zip 100MB Internal
.. .£149.95 Zip 100MB Disk ......£14.00
• Requires Squirrel Interface A500 Internal Drive . . £34.95
A600 A12000 Int Drive £34.95 A2000 Internal Drive . £39.95
PC880E External Drive .£39.95 XL 1.76MB Ext. Drive . .£65.95 XL
1.76MB Int. A4000 . £60.95 £9.95 Floppy D A4000 1200 High c
controller Allows you to connect a drive Catweasel Mk2
(Zorro).: PC Floppy Drive Power Graphic Tablet £159.95 Zip RAM
per MB £16.95 Breathless 3D game .. .£15.95 Big Red Adventure
CD .£19.95 Heavy Duty PSU 200 w .£65.95 Official Amiga Mouse .
. .£9.95 Games joypad .£14.95 Epson A4 flatbed scanner
24-bit colour scanning Greyscale and line art modes OCR
software available £20 Epson GT-5000 ......£219.95 Epson
GT-5000 + s w .£249.95 I x high speed serial Power Port junior
... 1 x parallel, 2 x serial Power Port Plus ---- 2 xparallel,
1 x serial Power Port Z3 ..... A2000 4000 only Zo £9.95 Hand Sc
Includes interface and software Colour scanner is AGA 24-bit
400dpi Powerscan b w £59.95 Powerscan colour OCR .£99.95
Scanner OCR software ... .£20 Inc. ROM chip, software a manual
A1200 3000 3.10S . . . .£41 A500 600 2000 3.10S A4000
A500 600 2000 3.1 chipf A1200 4000 3.1 chip Original keyboard and ii (interface allows you to use any PC Keyboard) Keyboard & Interface . £49.| POWER COMPUTING LTD UNIT 82A SINGER WAY FAX D1234 B554DO Includes 200 watt PSU PC Keyboard PC Keyboard Interface Floppy Drive facia floppy cable All screws, port labels and leads Power Tower 1 ......£129.95 Power Tower and keyboard A1200 main board 1230 33MHz, 8MB RAM, 33MHz FPU accelerator card Floppy disk drive
3. 1 Workbench
3. 1 Manuals Wordworth 4.5SE Turbocalc 3.5 Spreadsheet
Datastorel.1 Database Photogenic 1.2SE Personal Paint
6.4 Organiser 1.1 Pinball Mania Wizz games Power Tower
2......£399.95 Power Tower and keyboard A1200 main board 1230
40MHz - 16MB RAM accelerator card 24x IDE CD-ROM
2. 1GB hard drive 4 way IDE interface IDE Fix 97 Floppy disk
3. 1 Workbench
3. 1 Manuals Wordworth 4.5SE Turbocalc 3.5 Spreadsheet
Datastorel.1 Database Photogenic 1.2SE Personal Paint
6.4 Organiser 1.1 Pinball Mania Wizz games Power Tower
3......£629.95 As above but with 1240 16MB RAM accelerator
card add . . . .£149.95 120MB Floppy drive Cable, IDE Fix 97,
120MB disk 4 Way IDE buffered interface LS120 External
......£149.95 LS120 Internal ......£129.95 LS120 Internal no
IDE . .£95.95 L5120 Disk ...£12.95 Internal ZIP Drive
Cable, IDE Fix 97 Power Zip Tools 100MB Zip disk 4 Way IDE
buffered interface Internal Zip Drive . . . .£149.95 External
Zip Drive £169.95 For the Power Tower Suitable for ext.
Connection Up to 7 devices internal Fits Viper Mk5 or any
other SCSI device for int. Connection Int SCSI adaptor £19.95
Zorro (Please call for information) ...£CALL
Zorro III (Please call for information)
£CALL PCMCIA V adaptor (allows Squirrel to
be fitted internally) . .£19.95 External audio port (for
internal CD-ROM) ......£15.95 SCSI-1 adaptor (internal
50-way pin header, ext. 25 way) . . .£19.95 SCSI-II (micro
high density connector, int. 50-way header external micro HD
connector) .....£25.95 SCSI-Ill (3-way ultra
wide int. Connector, ext. Micro HD con) £45.95 SCSI-Ill (7-way
connector) .£69.95 SCSI-Ill
Terminator ......£39.95 3-Way IDE
ribbon cable (suitable for HD's, CD-ROM) £9.95 3-Way
SCSI 50 pin header (for HD's, SCSI CD-ROM)......£15.95 PC
Keyboard interface (works with any PC Amiga keyboard) £29.95
Printer switches - in stock ..£call
25 Watt Speakers (inc. Adaptor cable) ...£19.95
260 Watt Speakers (inc. Adaptor cable) ..£49.95
200 Watt Subwoofer (inc. Control box) ..£55.95
A1200 2MB 020 14.3MHz AGA Chipset Software Amiga Magic Pack .
. .£179.95 Amiga 1200 Magic Pack 4MB RAM Card included Amiga
Bundle £239.95 Inc. cable and software
3. 5" 2.1GB ..£119.95
3. S" 3.2GB ..£149.95
3. 5" 4.3GB ..£169.95
3. 5" HD Stack Cable .. £12.95 Ideal for the Power Tower £29.95
Phone Fax 01234 855400 ? 1234 351 BD?
POWER COMPUTING LTD UNIT 82A SINGER WAY KEMPSTON MK42 7PU HB A2000 68030-50MHz Upto 64MB RAM FPU oplional Bare .£169.95 Inc. FPU .....£199.95 A1200 68040 Accelerator Apollo 1240 25MHz . . .£129.95 Apollo 1240 40MHz . . .£189.95 A1200 68030 40MHz Full MMU Viper MK2 Bare £79.95 Viper MK2 8MB £94.95 Viper MK2 16MB .....£104.95 Viper MK2 32MB .....£119.95 Viper MK2 64MB .....£199.95 Not PCMCIA friendly IDE Buffered compatible 33MHz inc. 33MHz FPU Compatible with IDE CD-ROM 1230 Turbo 4MB £59.95 1230 Turbo 8MB £69.95 A1200 PowerPC Card 603e PowerPC with 68K CPU No
SCSI, cannot be upgraded Up to 128MB RAM 160MHz with 68040 25 £249.95 160MHz with 68060 50 £469.95 200MHz with 68040 25 £299.95 200MHz with 68060 50 £539.95 240MHz with 68040 25 £359.95 240MHz with 68060 50 £609.95 Blizzard SB Monitor Bundles 3 year on-site warrafity 14" Digital ....£99.95 IS" Digital ...£129.95 17" Digital ...£249.95 Official 1084s inc. speakers 1084s Amiga Monitor . .£119.95 (Monitor not shown) PHONE ORDERS We accept most maior credit cards and are happy to help you with any queries. CHEQUES POSTAL ORDERS Ordering by cheque PO please make payable to
POWER COMPOUND ITD and specify which delivery is required. WARRANIY All Power products come with a 12 month warranty unless otherwise specified TECHNICAL SUPPORT Help is on hand with a lull Technical Backup service which is provided for Power customers. MAIl ORDER PRICES All prices listed are for the month ol publication only, call to confirm prices before ordering. EXPORT ORDERS Most items are available at Ta« free Prices to non-EC residents. Call to confirm prices. BEPO orders wekome. MAIL ORDER TERMS All prices include VAT. Specifkalions and prices are sub|ect to change without notice All
trademarks are acknowledged. All orders in writing or by telephone will be accepted only subject to our terms and conditions ol trade, copies of which are available on request. Please allow up to 7 days for cheques to clear before dispatching of the goods.
A500 Accelerator Card 68020EC 33MHz without MMU PGA FPU Socket 33MHz Only Space for IDE 2.5" Hard Drive 2 x 40-Pin CD-ROM HD Socket 8MB RAM On-board
3. 0 ROM inc. software Fat Agnus slot to fit mini-chip Viper
520CD ...£99.95 4MB 72-pin SIMM ......£9.95 8MB 72-pin
SIMM......£15.00 16MB 72-pin SIMM.....£25.00 32MB 72-pin
SIMM.....£40.00 32MB Single side Blizzard£89.95 A3000 4000(T)
PowerPC Card 604e PowerPC with 68K CPU Ultra wide SCSI-3, inc.
FPU MMU 200MHz with 68040 25 £619.95 200MHz with 68060 50
£779.95 233MHz with 68040 25 £629.95 233MHz with 68060 50
£839.95 A600 Accelerator Card 68030 33MHz Processor Up to 32MB
RAM (1 x SIMM) FPU Included, PCMCIA friendly A600 0MB
33MHz......£7S.95 A600 4MB 33MHz......£85.95 A600 8MB
33MHz......£95.95 A600 16MB 33MHz £115.95 A600 32MB 33MHz
£150.95 Same specs as above Includes DMA SCSI-2 interface
160MHz with 68040 25 £299.95 160MHz with 68060 50 £539.95
200MHz with 68040 25 £359.95 200MHz with 68060 SO £569.95
240MHz with 68040 25 £399.95 240MHz with 68060 50 £629.95
CYBERBTDRM PPC Special Offer | Special FPU prices when
purchased with any accelerator card.
20MHZ (PLCC) £10 33MHZ (PLCC) £15: 40MHZ (PGA) .. 50MHZ (PGA)......£291 Bvsion PPC for Blizzard 603e e+ 4MB SGRAM . . .£169.9: Cybervision PPC for Cyberstorm PPC 8MB RAM £199.95 I For A1200 600, A500 call 4Way buffered interface . IDE'97- Char, Engine- Oscar Diggers CD-ROM- Power Supply Unit- 24x Internal ...£49.95 24x External ...£89.95 32x Interna! ...£59.95 External ...£99.95 £99.95 with External CD-ROM drives. Internal dm* n ¦ret IDE Mertare and IDE Bx '97 External CD-ROM Drive Squirrel PCMCIA SCSI Interface Chaos Engine CD-ROM Oscar Diggers CD-ROM 24x External
CD-ROM . £169.95 32x External CD-ROM . £189.95 £79.95 Squirrel PCMCIA SCSI Interface External Power Supply Unit Chaos Engine CD-ROM Oscar Diggers CD-ROM New CD-R Writer Twin Box' New CD 8x Read, 2x Write Inc. Make-CD Software 3 Blank CD-ROMs External Case 980 o Amiga Format on the Power Flyer A convenient "Twin Box" designed to give you the flexibility to choose a CD-R writer with either a 32x CD ROM or a built in Hard Disk. What's more, you can pay a little extra and swap the IDE Buffered interface with the award winning Power Flyer!
Any size Hard Disk £POA Power Flyer instead of IDE interface £59.95 E33S2EHE3S3 O Create backups, build your own musk CD's or even make a backup of any other CD.
£299.95 £69.95 £359.95 £429.95 1 £389.95 Mail Order Form NAME ..ADDRESS. . POSTCODE TEL No.
CREDIT CARD No. ????????????????
TOTAL (INC. DELIVERY) £ SIGNATURE ..EXPIRY ISSUE No ...... DELIVERY n-M-wnaowi 2-3 DAYS £5.00 ? NEXT DAY £8 ? SAT £15 ? Northern Ireland £15 ? Monitor 6t Tower £8.00 ?
MrtCT TO mOOUCT *VAMHTY 0UM*r TOAUOT « COUNTWS £K A (I* OW» Phone Fax D1234 B554DD power computing ltd ? 1234 8515DD M THE NEW POWER FLYER SCANMAG FLICKERFIXE Supports mode PIO-0, PIO-3 and PIO-4 (A1200 standard controller supports PIO-0) NEW Oliver Roberts, of F1GP Editor's fame, is the author of the Power DC, the software for Power's Digital cameras.
VDC-100 Technical specifications Image Video: 250,000 pixel CCD 24-bit colour Resolution: 320 x 240 (standard), 640 x 480 (high resolution) Memory Stores up to 20 images (20 standard, 10 high or a mixture of both) Real Time Video in Black & White (NTSC) Shutter Speed: 1 60 to 1 16000 Focus Range: 10cm to infinity Power Supply: 4 A4 1,5V batteries or DC Power adaptor VDC-200 Technical Specifications Image Video: 470,000 pixel CCD 24-bit col Resolution 320 x 240 (standard), 640 X 480 (high resolution) 45mm Colour TFT LCD monitor New software vl.2, existing owners send SAE for free upgr.i Power
strikes back again with a faster E-IDE Controller for the Amiga
1200. If you have recently bought a Hard Drive and you've
probably realised that it is slower on your Amiga than on
compatibles. Power can now solve that problem, thanks to
the Power Flyer, a software and hardware solution which
completely replaces the IDE controller of your Amiga 1200.
In PIO-4 mode it is possible to reach a maximum speed of
16. 6MB sec. Most drives will increase their transfer speed from
2. 5MB sec. to 7MB sec.
A scan doubler works by doubling the vertical frequency of I compatible Amiga modes (1 5KHz, Pal, NTSC and Euro36). 1 generated will then be displayed by any standard SVGA monitor.
The more expensive flickerfixer adds one extra feature to the S It eliminates the flickering from all interlaced Video Amiga modes.
Nobody can stop you anymore from buying a nice, compatible monitor (check our prices and models, all sizes a Doubles the Vertical frequency of the Amiga PAL, NTSC and Euro36 video modes Allows you to use any standard VGA monitor with your Amiga 1200 and 4000 Fits internally-easy installation VGA Adaptor included Pass through of all other modes Internal .£54.95 Internal Inc. Flicker Fixer .. £99.95 External with Flicker Fixer . £99.95 ScanMagic External......£69.95 VGA Adaptor ....£15.00 Phone Fax 01234 B55400 POWER COMPUTING LTD UNIT 82A SINGER WAY ? 1234 S51 5DD News CU
Amiga Closes his is the last ever issue of CU Amiga.
The decision to close the magazine was taken by its publishers EMAP in light of its recent financial performance.
Declining sales have forced the magazine into a position from which it can no longer turn a profit in its current state, and understandably EMAP is not prepared to continue publishing a magazine which consistently loses money.
I While it may have been possible to make major investment cuts in order to regain profitability, it was decided that the magazine would be laid to rest with dignity rather than starved of resources and run into the ground. With no obvious short term prospects for growth in the Amiga market this would merely have been delaying the inevitable While EMAP retains ownership of the magazine and its trademarks, there are no plans to relaunch the magazine in the near future.
I The announcement of the closure was made on the Internet on August 17th, the same day that official UK magazine circulation figures were released for the first half of 1998 which show that CU Amiga is still the world's best selling Amiga magazine. Here is the FAQ document which was posted to the CU Amiga website: i Why is CU Amiga closing?
Because it is no longer making a profit and therefore cannot continue to be published.
How can the best selling Amiga magazine not make a profit when other smaller magazines manage to do it?
Smaller magazines have different publishing setups. Different costs and different distribution channels. Many are run at a slight loss or at breakeven by dedicated people as extended hobbies. CU Amiga is published by a major magazine publishing company (EMAP), and as a Publicly Limited Company (PLC) EMAP must show its shareholders that it is making their money work, which means they cannot publi sh maga z i nes tha t make a loss.
Why are costs not cut in order to save the magazine?
We feel it is better to leave on a high note than continually reduce the size of the magazine, remove the disks, reduce staff and investment in the title to keep it going regardless of quality.
Surely though can be done?
Ething We could reduce the magazine to a low quality pamphlet that was poorly researched and written but then it wouldn't be worth the £4.50 £5.99 cover price.
Why don't the staff all take a pay cut?
Would you do the same?
Where would it end?
Why have you lead ub to believe the magazine would not close?
We never did that. We have always been honest and said that there would come a time (if things did not pick up) when the magazine would no longer be profitable. No-one knew when that time would be. Only very recently did it become apparent that the time was now.
Is this a ploy to get Amiga users to buy Pcs?
No. CU Amiga's publisher has no PC magazines anyway.
Will "CU Amiga" bs turned into "CU PC"?
I have a subscription. How do I get a refund on issues I will not get?
You will be sent a cheque refunding the difference.
Why isn't the magazine sold to a publisher who can make a profit from it?
Sacrifices would have to be made by any publisher that would compromise the magazine so that it would no longer be the CU Amiga you currently know.
Will CU Amiga return when the new Super Amiga is released?
We hope so, although we cannot make any promises on that one. That decision will be in the hands of our (ex) publisher (EMAP).
Can I take this opportunity to thank the team for their dedication to the magazine and the Amiga community?
Q Of course you can. Thank you.
And what about us?
Well, there's always Amiga Format. Nick and Ben will look after you.
We really are very sorry to have to leave you like this. We would all love to go on working on the magazine well into the future but it's just not possible. One way or another we'll be around when the Super Amiga surfaces, even though it most likely won't be a Class of '98 style reunion of the whole team under the old banner.
So is it time to pack the Amiga away for good?
No! Keep on keeping on and we'll see you soon in happier times.
PhotogenicsNG Schindler Talks Microsoft bites Intel?
Features include: ¦ User configureable GUI
• Real time modification of colour, transparency, processing mode
or I position of any element.
• Natural media tools such as airbrush, chalk, pencil, sponge,
water-coloutfl smudge and smear.
• Paint on image processing allowing you to draw or brush on - or
off - ana effect.
• Advanced layer support with fade-erasing on right mouse button
and I unlimited number of layers.
• Paint-on pyrotechnics such as lensflares, fire, and explosions.
These can be combined with the smear tool to produce supernovas. I waves of fire, and even sunsets and waterfalls.
• Open Architecture: Photogemcs is effectively just one big
collection of plug-ins that blends I seamlessly to form one
program. 3rd party developers can have access to | the same API
as Photogenics does, allowing developers to extend the t
software to an amazing degree. This also allows Photogenics
technology tt be embedded into other products.
• Fully Multi threading The GUI remains responsive while
operations are in progress. Advanced I Alpha channel support
Text Tool - allows text to be written straight onto an| paint
- .v 10 ¦ ¦ core I :. |V10 I Infomedia 98 C64 lives again und the
¦ r (a CPU ¦ 1 has 16M| Infomedia 98 is one of the largest
computer shows in Benelux. This year's event will be held at
the Bouwcentrum in Antwerp. Belgium on the 3rd and 4th of
October and will feature two halls: one for PC and a separate
hall dedicated to alternative platforms like Amiga. Mac and
Linux. The 'alternative' hall is being organised by Waaslandia.
The largest Amiga-only user group in Belgium, so will have a
significant Amiga emphasis. Exhibitors planned for the show
include Amiga International, Siamese Systems. Waaslandia
themselves and the User Group Network.
Tickets may be purchased in advance for 250 BEF or £5.00 UK. For more information on ticket availability, travel, accommodation or stand hire visit the Informedia website at http: user.online.be -waasland infomedia98 or contact: Tony Mees on tel. + 32 (0)3 744 13 19) The US Department of Justice antitrust case against Microsoft resumes on September 23rd with new allegations of Microsoft applying unfair pressure on CPU giant Intel.
According to an internal memo written by an Intel employee, an August 1998 meeting saw Gates pressuring the chip manufacturer into dropping a new series of multimedia extensions. The software, developed by Intel, was targeted by Gates for two reasons: a layer of OS independent code called Native Signal Processing and differences between the two companies' future development strategies.
Additionally, the Justice Department has collected evidence of OS-detecting code in the "Christmas beta” of Windows 3.1 Jeff Schindler, the General Manager of Amiga. Inc. broke his three month silence this week with a message posted on the Amiga, Inc website.
Schindler talked about the delays affecting the planned announcement of Amiga's partners in OS5.0 and envangelised on behalf of the Amiga vision'. He told the story of how he and his children tried to install an adventure game on their state-of-the-art PC one evening, but gave up in anger and disappointwhich would show fake error messages if it was run on anything other than Microsoft’s own MS- DOS.
Confidential messages written by Microsoft employees between September '91 and February '92 suggested that the final release of Windows 3.1 should malfunction on purpose if it was run on competitors’ operating systems such as Digital Research's "DR DOS '. In February '92. Vice President Brad Silverberg wrote in a memo: "The most sensible thing from the development standpoint is to continue to build dependencies on MS-DOS into Windows." The federal courts must now decide whether or not the findings were put into practice, or just an example of Microsoft's "tough talk”.
Ment after two of hours of frustration. Schindler said:
* lt really "sunk" in.... why the Amiga is different and why it's
so important for us to reach our vision for the future Amiga
and get it right.
Thanks for your continued support and patience, you make Amiga what it is. Remember, its "adventures" like this that keep Amiga in our hearts.'
Amiga Inc's web-site can be found at http: www.amiga.com Web Computers International take retro computing to new heights with the announcement of their Commodore 64 Web.it. The Web.it is designed as an antidote to today's complex and expensive Pcs. Being a user-friendly, console-sized computer designed to plug into your TV and be perfectly at home in the living room.
It will provide internet connectivity and has a suite of built-in software including MSDOS 7, Windows 3.1, Netscape's Navigator. Lotus AmiPro wordprocessor. Lotus 123. Lotus Organiser and a Commodore 64 emulator.
The Web.it is built around t AMD Elan microcontroller (.
Derived from the 486) and t of RAM. A 3.5" 1,44MB floppy drivf serial and parallel slots, an IR co troller and an integral 56k I modem.
The C64 Web.it is planned for I release at the end of September aA will retail at under US$ 400. More I information is available from http: www webcomputers.net I Haage & Partner have a number of major software projects nearing release.
AmigaWriler (previously EasyWritor) will be available about the time you read this magazine in both German and English editions, while upgrades to WarpOS and ArtEffect have just been made available. An entirely new version 3.0 of Art Effect is expected by the end of the year, and perhaps most interestingly, the long anticipated 68k emulator is said to be finished and stable.
Amiga gets They will be offering it to companies wishing to make PPC only Amiga clones, but no further details of public releases are available.
Other major developments are the OpenGl Mesa libraries for 3D graphics cards and a StormC development. These include 68k and PPC versions of StormC, Storm PowerASM for PPC.
StormWizard, the RKM guides, and a beta version of the 68k emulator, and will cost 498DM (698DM commercial) or about £160.
In Brief Kickstart in a flash H&Pin Software Explosion Individual computers are developing Kickflash, a ROM swapper with a difference. It contains Flash ROM and enables you to exchange your normal Kickstart ROMs with a flash-upgradeable ROM image.
Uses include compatibility with old software, and, more interestingly, cheap and easy upgrades to any new Kickstart version. More information can be found at Individual Computers new web-site at http: www.jschoenfeld.com . Cut Price Siamese Siamese systems have decided to drop the price of the v2.5 software in anticipation of the affordable Ariadne 2 ethernet card. The price drops to a bargain £69.95. The serial only v2.1 software remains at £29.95. Purchasers under this scheme will still be eligible for a discount from the £399 price of the Siamese PCI card. See the Siamese Systems website
at www.siamese.co.uk. or phone +44 (OH 525 210054.
AmigaSoc find users... AmigaSoc UK, the UK representatives of the international User Group Network, have introduced a new web-based service to allow people an easy way of finding their local user group. Thanks to IMM studios, who lent AmigaSoc use of their postcode location database, they can now locate the nearest usergroup to within 5km of anywhere in the UK. Visit their website on www.uk.amigasoc.org. With the closure of CU and the disappearance of the User Group pages, organisations like AmigaSoc are even more valuable resources for Amiga users. Sign up today!
... and take them to Cologne!
AmigaSoc UK is organising a trip to Cologne to join in the party at the Computer '98 show at a cut- price. Flight and B&B accommodation (in the Hotel Berg) will be included in a price expected to be just under £200. For organisational reasons, only user groups and developers or retailers will be included. If you want to take part but aren't in such a group, you'll have to join first! Bookings will need to be made by about the 20th of September, so move quickly. Email Andrew Elia on firstname.lastname@example.org for more details.
Educational Alive Media Soft have announced the upcoming release of an Amiga conversion of Abidoo. A Macintosh educational package for 4-7 year olds. Coming on 2 Cds. Abidoo is a serious piece of software with a custom multimedia interface running in 640 by 480, so you will need a reasonably fast Amiga to run it - a graphics card is ideal.
Abidoo contains a wide range of activities designed to be fully compliant with the National Curriculum. It has segments designed to help children at varying levels of development, and supports plug-ins for future additions. Sub games include a kitchen where virtual cakes can be made
- or the recipe printed out - portrait and cartoon drawing games,
jigsaw puzzles, and 30 assorted activities to improve reading
and numerical skills.
Price and final release date have yet to be announced, for more information mail stevenalive@innotts.
Co.uk or phone +44 (0)1623 467579.
Further details will be released in Alive's next catalogue, ask them to be put on their list.
Mystique Corp.. who are also working on Amiga educational software, have a major update to their website, with more information about the Made for KiDS campaign and an outline of the plans for the next year and a half. According to MD Connor Kerr, "Months of work has gone into assessing the future of the Amiga in Children's educational computing... the future looks incredible and we hope that you will all be there to help us usher in a new era for Children's computing." Visit the Mystique website at www.mystcorp.com. [U Stateside News One ol Amiga Inc's first employ ees, fan favorite Joe
Torre, has left the company. Torre, whose Amiga resume includes pioneering development of custom accelerator technology, Amiga animation for Hollywood films, a stint as president of the Amiga Atlanta user group, and a seemingly never-ending stream of "boing ball levitator” inveniions.
Was one of the first recognisable names to Amiga fans after Jeff Schindler began to build his South Dakota team. Torre has been a mainstay of the Amiga Inc trade show circuit, and will be missed by his friends around the world.
By Jason Compton: Editor in Chief of Amiga Report Magazine And Then There Were Six?!?
No official reasons were cited for Torre's departure and he has not made any public statements since going on vacation in July, but it has been theorised that a hardware engineer was not a good fit with Amiga Inc's predominantly software focus. As of this writing.
Amiga Inc now has six acknowledged employees.
L lova Design Releases ImageFX Update IthqgeFX V it's not likely a coincidence that the Amiga has attracted a fair number of people interested in campaigning for a cause, and it shouldn't be too surprising if some Amigans see our computer as just one of many causes they champion. Rat Fish, who last made news going after Be SoftSynth Frees Jforth Sometimes lost in all the excitement over Java and whatever new languages people can invent this week are the time- tested and proven languages that sometimes fall by the wayside because they don’t make front-page news. If you're interested in
programming in Forth, a very powerful and scaleable Inc’s Jean-Louis Gassee over what he perceived to be a condescending attitude towards the Amiga a couple of years
- back, is hammering away at fast food giant Wendy's for false
advertising. Apparently Fish discovered that Wendy's was being
far less than honlanguage, your life has been made a lot
easier by SoftSynth.
Who have released Jforth as freeware. First released commercially in 1986 and maintained for the better part of a decade, you can now break in for no investment but your time. Check: www.softsynth.com jforth for est about a product it promoted as vegetarian, and since being exposed has not necessarily taken the steps it promised to rectify the solution. German TV came to interview Mr. Fish, who made very certain his surroundings were covered in Amiga merchandise and memorabilia.
Although SoftSynth will not provide any technical support, a Jforth support mailing list will.
To subscribe, write to Mdaemon@ChaosSolutions.
Comwith "subscribe Jforth" in the body of the message.
Bugs are the stuff of life, but Nova Design c ues to clean up after theirs. The latest up the ImageFX. Version 3.2. has been r This revision cleans up some image format h dling. Augments the new layers capability, and ] enhances the built-in Arexx and drawing tablet support.
Amiga Evangelist TM Tackles Fast Food R l For ImageFX 3.x users, the update is free. I IFX 2.x users can use this opportunity to upi for US$ 80 (about UKP60), and earlier users (including CU coverdisk owners) can move to 3 2 for US$ 125 (about UKP75). For more detalM contact Nova Design at www novadesign conH Advertisers Index 00 496113SI7H | imsussn 1171 17217«
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First Computer Centre Golden Image Hmt Owl Associates White Knight Technology Wirard Development!
The biggest event for the AMIGA and all AMIGA fans in the world!
Come and see all new AMIGAS, peripherals, CD-ROMs, games, applications, and, and, and ...
13. -15. November 1998 Cologne, Germany Exhibition Grounds Halls
11 + 12 Internet: http: www.computer98.de Organizer: PRO
Concept GmbH Kemnader Strnfle 52 0-44795 Bochum ?49 234 946
88-0 ?49 234 946 88-44 email@example.com AMIGA
Advertising sponsored by AMIGA International, bn.
Lobort-Bosch-Srr. Lib, S3MS long* Germany fm: *49 (0 6103 S878-M wM.omigo.de Use our booking office: No waiting at the ticket office but a separate entrance!
Tickets for the computer 98 tickets for adults at 25 DM_DM tickets for children students ot 23 DM_DM Please odd for P&P 5 DM Total DM Volid unlit 15. October 1998.
Nome:_ Address: _ Address:_ Date, Sign:_ computer ’98 Please send this order to: PRO Concept GmbH, Kemnoder Strode 52, D-44795 Bochum Making the most of CUCD 27
- * l-,2Ti w5*"1 - ¦ ¦ _ ---- Welcome to CUCD27. This CD is
crammed full of programs, games, utilities, mods and a host of
other goodies. If you don't yet have a CD drive, this is your
reason to buy one. Prices have never been lower and 650MB of
quality software each month is just too good to miss out on.
II CUCDs are designed to be used whether you t from the CD or your normal Workbench If you I from the CD, everything is setup and ready to go. I you want to access the CD from your Workbench, T you should first run InitCD. This sets up various assigns and paths | needed by programs on the CD, so if you don't do it. Things won't 1 work. It doesn't make any changes to your system, or write any ] files to your hard drive, all changes are temporary and can be reversed by running InitCD again. The error some people were 1 experiencing with updatecopy has been fixed now. And the fix 1 means that you
won't see the error again, even with older Cds. I Your own custom CD In the past you had to use whatever file viewers we set up on the
CD. Since these had to work with all Amigas they were quite ed.
From CUCD12 we decided to allow you to specify how the CD
should work on your Amiga and included CDPrefs in the CDSi
drawer. If you have never run this before you should be asked
if you want to when you run InitCD. CDPrefs lets you specify
which program you want to use to handle each type of file,
graphics card 1 users can view pictures in full 24 bit
colour, ProjectXG users can lis- ] ten to midi files through
their midi card, people with sound cards 1 can listen to mods
with an AHI module player and PowerPC users 1 can use the
fast file viewers and mpeg players available for their 1
machines. It also means we were able to provide different
defaults I for Workbench 2.x users. P Once you have run
CDPrefs, your settings will be saved to your hard drive and
will be used every time you use this CD or any other CUCD.
Some people had problems with the original use of Ider. Partly through a lack of understanding of how it worked and partly through a lack of explanation from us. All icons now use CUCDfile as their default tool, and the previous Ider problems should be a thing of the past. InitCD now copies CUCDfile and it’s confi to your hard drive, if it's not already there. This means that files _ copied from the CD will now work without needing the CD present j You will almost certainly need to run CUCDprefs to set it up to use I your own viewers, but you should do that anyway as it will result in faster
access. If you do have any problems, make sure you have run InitCD. At least once.
CD-ROMS Finding what you need The CUCDs have long been equipped with basic search facilities for the CUCD and Aminet CD index files. Now there is a new SearchCD program that covers both CD sets from a single interface. You can select which type of Cds to search, and select individual Cds or all Cds for searching A progress bar informs you of the status of the search so there's no more staring blankly at a busy pointer. This needs Workbench 3.x so the old search tools have been left on the CD for WB 2.x users Making things work Wherever possible, we have tried to make software work straight
from the CD. This isn't always possible for a number of reasons. Some programs need to be installed to your hard drive to work, often requiring specific system files. These files are usually on the CD so running InitCD often helps here.
Most software contains a list of system requirements in the documentation, and some will not run unless you have the required processor, memory operating system version or chipset. Some programs, particularly demos and games are written in an OS illegal way. This can msm mean they only work on specific machine specifications, sometimes the readme states this, but not always. Many demos are intended to be run for a shell, the icons we add simply start them from a script.
In some cases this will not work, especially demos that need a lot of Chip RAM. In this case you will need to boot without startup- sequence and run the program from the shell. Your Workbench manual should explain how to do this. ¦ Nell Bothwick •* € 9 0 $ $ 3 a ? 9 I a !
* u 4 !w ( v ?
- '«& : » * • H tr ti
?£ 4 9 1 * 1 K * 9 A 4 | I 4 '*&m A '«* 1 mi Inm
- B A -J W» li nk.
4 « 9 i
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Highlights of this month's CU Amiga CD?
WCP CUCD Utilities WCP Customisation is a complete collection of icons, sounds and backdrops to enhance the appearance of your .
Workbench. The icons use the palette remapping system of Newlcons but have their own.
Unique, style. A particular feature of the icon design is the way it highlights icons to leave you in no doubt as to which are selected StriCQ CUCD Online StrICQ ICQ has become incredibly popular in a very short time, but their has been no Amiga port. Now there are a few. But StriCQ is the best, and the only one that doesn't require the use of another computer for the initial setup.
Wasted Dreams b EvilsDoom CUCD Games Wasted Dreams & CUCD Games EvilsDoom Two exclusive demos that arrived just in time for the final CD.
Amideck Graphics Amideck This is a prototype of a new multi- media program. The concept is to use a single interface to handle many types of data such as images, audio files and CD audio tracks.
NewsRog CUCD Online NewsRog Try the demo of the new news reader. Reviewed this month.
Www.thule.no CUCD WWW http www.thul
e. no Dave Haynie has uploaded some documents from his days as a
senior engineer at Commodore. This gives an intriguing insight
into the workings of Commodore, some useful technical
information and a glimpse of what might have been had the
Amiga been managed differently. Some of the files are
scanned documents in pdf format, you can view these with xpdf
in the C directory of the CD. These should have been on last
month’s CD. But are definitely here this month.
Putty Squad A demo of Putty Squad arrived minutes before mastering the CD. It came as a DMS but I couldn't get it to run on my 4000 060 with or without caches disabled. The DMS file is on the CD, you can unpack it from a shell with: cd CUCD27: c DMS write PuttySquad DFO: PhatTrax CUCD Sound PhatTrax Another collection of high quality samples for use in your own compositions.
The original Cinema4D CD contains over 470 MB of data. We magically shoe-horned the package onto two floppies - but it's a drastically cut down version. If that isn't an incentive to buy a CD-ROM drive, what is?
Most notably the floppy disk version supplied requires an FPU to run - that is, you must own an 020 or 030 processor with an external FPU, or have an 040 or 060. A lot of the example textures, objects, fonts, etc. had to be removed to cram this program onto the disks. For more information on Cinema4D read the following pages.
Installation and setup To install Cinema4D, first boot up your Workbench. Insert disk 192 and double-click on its icon. Drag the icon called "Drag_Me_To_HD_and_Click” to a temporary location on your hard drive. Alternatively, if you have about 4MB of free memory, you can drag it to your RAM drive instead. Double-click on this icon and the Cinema4D archive will be unpacked. About half way through you will be prompted to insert disk 193. When finished, update the window where you copied the icon and you will see a Cinema4D drawer. Open this. You can now launch the the Cinema4D installer by
double-clicking its icon - this will install the program to your hard disk. When asked which version you wish to install, make sure you select the FPU version.
He Amiga seems lo have reached saturation point with 3D packages, but Cinema4D is unique. Unlike other packages. Cinema4D uses the standard Amiga user interface. The result is a clear, easy to use program which leaves the others standing in terms of ease of use. Not that Cinema4D lacks features or rendering power as a result: far from it, as it's still one of the most useful and creative graphics programs you can use.
Cinema4D allows you to quickly create complex scenes, and then render them making full use of any extra hardware you may have invested in.
Graphics cards, accelerators. FPUs - even 68060 processors are supported directly. This is one software application which will help push your hardware to the limits.
The Toolbar The Toolbar provides quick access to all the tools you will use to create and edit objects. Cinema4D makes a slight alteration to the standard user interlace, so it's vital you notice that some buttons have a little triangle at the bottom.
These buttons have extra functions: click on them with the right mouse button to see them. Some menu options have a dot after them - hold down the shift key while you select these to bring up a preferences window. Here are a list of key buttons and their purpose.
£ Click here to alter the viewpoint of the entire scene.
Click here to alter the position, size or rotation of an individual object.
Click here to Rotate an object. You need to select the Axis around which to rotate.
£ Click here to Scale an object. The default is to scale in all directions, but it's possible to select axes individually.
A The sii diflaiaat Cinema4D m« cimnM la tka iattiMt the .ew dis'Un at CM.ect XY ZY XZ 3D 4T Pl © Click here to Move an object. Drag with the left mouse button down for up down, left right.
DISKS inema Drag with the right mouse button held down for in out ® Click on these buttons to determine the axis for scaling and rotating.
© Click here to cycle between an object's own axis and the | main display axis when rotating or moving an object ] © Select a front view © Select a side view Select a plan view (0 Select a 3D view © Select front, side, plan and 30 © Select the camera (perspective) view Getting Started When you start Cinem4D. You'll see a single window displaying a gnd. This grid won't appear in any renders you make it's only there to help you find your bearings. As with all 3D programs. It’s important that you grasp the concept of axes. The V axis is the "up and down" direction, the X is the
- lef to right" and the Z is the "in and out" of the screen The
cluster of six buttons at the bottom of the toolbar allows you
to switch between one of six view points Three view modes are
"flat" lie; two dimensional) views, two are 30 views and one is
a mixture of both You can swap between these modes at any time,
so simply pick the one which gives you the best view.
Textures and Appearance When you first create an object in Cinema4D it s bland and white by default. To make realistic renders you can alter the appearance by creating different "materials" When you render in Scanline or Raytrace mode, you’ll see the difference at once.
Creating a simple scene There are three ways of altering the appearance of an object, although all are brought together to create a single "Material":
1. You can adjust the object's physical attributes. These
include colour, transparency, Reflectivity and Luminance. For
simple objects, such as a snooker ball, pane of glass or pool
or water, this is how you would control their appearance.
2. You can map a texture to the object. For example, you can cre
ate a chequered floor by applying a fling pattern, or create a
picture in a frame by applying a scanned photograph as a
texture. These textures are simply ordinary images such as
those created by any Amiga art program.
3. You can create a "bump map".
Again, this is an ordinary flat image, but this time the intensity of the image is used to create bumps in the object. This is a great way to add realism to objects: for example, adding craters to a planet, or dimples to an orange Applying a material to an object is easy. First of all. Open the Materials Manager window from the Windows Material Manager menu option. This displays the currently available materials, which you can apply to your object.
Load some more, by using the Material Load menu option. Cinema4D comes with a collecf on of Materials which you can use. You'll see them appear in the Manager window once they are loaded.
To apply the material to your object, select it in the Materials Manager window. Then make sure your chosen object is highlighted, and pick Apply from the Material menu. This will cause the chosen object to appear in renders as though it were covered in your material.
For best results, you will want to edit the material so that it suits your exact needs. Cinema4D offers extensive control over the materials: you can adjust the colour of ( ) course, but also the physical attributes (to make an object appear hard. Soft, shiny or transparent).
You can also load in your own textures (standard IFF images) and even make them "bumpy".
All this is possible by editing the material: and to do this you only need to double-click in the material in the Materials Manager window. If you don’t want to alter an existing material, create a new one first using the Material New menu option. ¦ John Kennedy (More Cinema4D on Page 22) To help you get to grips with Cinema4D, here’s a short step-by-step guide to creating and positioning an object. Refer to the Toolbar buttons key to learn how to switch the various options on and off.
HALL 2-3 SUES DEMO'S AMIGA APPLE PC MOBILE PHONES MAGAZINES INTERNET NEW MULTIMEDIA ¦ Start a new P'0*®01'
- and select “Torus" from the Object | Primitives menu to
create a new object Cinema4D defaults to the 3FD view, with the
"Move" button switch on (the arrow) and the Edit Entire Work
1 Hold down the left mouse button and drag the mouse, 1 and you can move the entire grid (including the object) left and right, up and down. Hold down the right mouse button and the display zooms in and out. Zoom out far enough, and the camera appears in the scene.
“ i Now click on the Rotate button (indicated) and try clicking and dragging again. This time you can spin the view around in order to get a better view. You can rotate the view in this way from the 3D views, but only move in the flat views.
~1 It's possible to I deal with individ- I ual objects - J rather than the entire scene - in the same way.
Click on the Edit Object button beneath the Eye button and then on the Move switch. Now you can drag objects around the screen in any view you like. Toggle the X, Y and Z buttons and movement is limited in the direction of the object's axis.
'I You can rotate an || object in the same 125 way, and this time the
X. Y and Z buttons determine around which axis the poor object is
to be spun. Remember, it's going to spin around the internal
axis of the object, unless you click on the cycle gadget and
pick “World" The P view is the view from the camera, so when
you Render the scene this the view point which will be used.
Try it now: the Render button is the toolbar button which
looks like a piece of film: click it and select a render mode
such as Mono-chrome shaded to see your shape.
INTERNATIONAL COMPUTERSHOW info:++ 32 3 744 13 19 http: titan.glo.be waasland infomedia98 00 BOUWCENTRUM o* ANTWERP - BELGIUM
* 3rd - 4th October 98 lliSoft Systems in conjunct,ion witfi ()
Qd Amiga magazine presents a oertg special offer... FOR
POWERMAC AND WINDOWS PLATFORMS starring... a massive saving of
€390 co starrina... If you own a Mac or PC as well as your
Amiga,then this is your lucky day.
For a limited period we are offering all readers ofCU Amiga the chance to buy the Power Mac or PC version of CINEMA 4D at a greatly reduced price. On the Mac PC platform there are two editions of CINEMA 4D: blistering render speeds •- with... more features I I an you can shade a clapperboardai SE (standard edition) and XL, which has additional, high-end features. Normally these packages cost £529 and £1095 respectively.
But if you order before November 1st you can buy either of these packages at a fraction of those prices: CINEMA 4D SE (v4) .... £139 CINEMA 4D XL (v5) ... £695 No strings, no hidden extras, these are the full and complete packages, including printed reference and tutorial manuals.
OISTBIWHIO W THC UK « KM HiSOFT SYSTEMS The Old School Greenlield Bedford MK45 5DE Uniled Kingdom Tel: +44 (0) 1525 718181 Fax: +44 (0M525 713716 Notwithstanding the exceptional capabilities of the Amiga, the Mac PC versions of CINEMA 4D are vastly more powerful than the Amiga version. The difference in rendering speed alone is guaranteed to blow your socks off what even an 060-based Amiga will lake a few hours to render, CINEMA 4D on the Mac PC will render in just a few minutes. We kid you not! CINEMA 4D has been hailed by people the loorld over as the fastest raytracer on both the Macintosh
and PC platforms.
On top of this there are umpteen additional features that make modelling and animating so easy and such a pleasure that after just one session with the Mac PC version you'll wonder how you ever did without it.
To order CINEMA 4D at this very special price simply call HiSOFT SYSTEMS on: FREECALL 0500 223 660 To learn more about either package before ordering, please ask for our free, no-obligation information pack, which we will despatch to you immediately.
Bui remember, lo take advantage of this very special offer you must order your copy of CINEMA 4D before November 1st.
Lust think, if you order today, tomorrow you could be experiencing the stunning power of CINEMA 4S Sefor just £139.
OvyngU © 1998 HiSOFT SYSTEMS. LbOL There's more!
Ill 100% | i Fre$ nel |q T------- ’¦¦Mill 100% inlerpol PI None | View I A Create rear am materials from scratch, at edit eiistiag ones.
Rendering Modes Whenever possible, Cinema4D always renders images with 24bit accuracy. This means that there could potentially be over 5 million colours present in the rendered scene. Unfortunately, lless your Amiga is fitted with a graphics card, it's not possible to display these wonderful 24bit images directly, although it's possible to get pretty close if you have an AGA Amiga.
Ema4D has six rendering modes, each one producing more ail than the last. You select the one you want by clicking on the Render button in the main tool palette.
1. Monochrome Wireframe
- ;u; This mode is perfect for testing animations.
Objects are rendered only in black-and- white outline form, This is the fastest rendering mode available.
2 Wireframe ..... .. I Similar to the monochrome mode, except different colours are used for the outlines, depending on the colour of the object. This can help when previewing a complicate scene.
3. Monochrome Shaded One step up from the wireframe, and now
objects are "filled in” and look more solid.
Still fast, and a good way to preview any animations.
4. Colour Shadec 1 With this mode, you start to get a feel for
the finished image. However, there will be no transparency,
reflections or shadows.
Cinema4D is such a powerful program that we have barely begun to scratch the surface of what it's possible to achieve with it. There are powerful animation tools, point and surface editing, landscape generation and text options. Although for obvious reasons we won't be able to bring you a monthly tutorial series on using Cinema4D, you'll be pleased to know that Amiga Format will be including some tips and tricks in future issues.
a. Hiah. QH.Col. Shadow Getting the lighting can always be a
chore when rendering a scene. With Cinema4D you can create as
many light sources as you want, and scatter them around your
scene to provide illumination. Shadows can be calculated when
Ray-trace mode is used, and these will provide an incredible
degree of realism to your work. However, the easiest way to
get started is to select Sun from the Objects Special Object
menu. This quickly provides a yellow-y lightsource high in the
sky to provide your scene with illumination. You can always go
back later and change it if you need more control.
The Object bar (Windows Object Bar) provides useful shortcuts to get to important tools. Leave this window floating on your desktop and you'll speed up editing of complicated scenes.
Advanced useis will appreciate the floating Object bar. Which piovides quick access to tools Expansions (extra C4D tools)-?
- 4 Boolean operations Primitives -?
Gj' J ¦* Create polygon Polygon object -*- ii
- « Special objects Ground object ?
Gi Sky object When creating 3D scenes, it's often desirable to have a human being present to provide a sense of scale. This is especially true if you are designing a building, room, car or another "real world" object. C4D makes it easy to add a human being by doing all the hard work for you - you only need to select Object Special Objects Figure.
What's more, it's very easy to pose the figure because it has been already defined as an "Animation-ready" object. When you select the Drag function in the main toolbar (the three arrow button) you can easily rotate the figure in a realistic way. Select the arm joint, and the entire arm including the hand will move. Select the torso, and the head, chest and arms will all move as well.
The first rendering mode capable of generating 24bit graphics, and in many cases good enough for finished images.
Colours and textures are rendered properly, and round objects appear smoothed.
6. Ray-Trace ft' This is the most accurate (and slowest) ren
dering mode. It uses a physical model of how light travels to
create shadows, as well as complicated reflection and
The version of Cinema 4D included on this month's CUCD is the full v4, the latest
- and unfortunately the last - version available for the Amiga.
It includes the CinemaWorld and CinemaFont add-ons. Examples
and so on. There is plenty more that you might need, however,
so HiSoft have put together a range of special offers to make
your life easier.
First of all. You can purchase the Cinema 4Dv4 CD itself. You might think that this is a strange thing to suggest, but the fact is that there are quite a lot of extras on the CD.
The Cinema 4D CD has almost 500MB in total on it. Obviously we did not want to put all the extras on our cover CD or there wouldn't have been room for anything else. If you want all the extra textures, scenes, objects and example animations, you'll find £5 a very fair price to pay!
For purchasers of the floppy disk edition, you'll find that there is quite a few little bits we had to chop out to make it fit on the disk. The CD edition contains far. Far more To get the most out of your rendering. You'll need to know the ins and outs of the package. You can buy a full manual for £15 or if you have an older version of Cinema 4D with the manual, you can get the v4 manual addendum for £10.
HiSOF SYSTEMS There are also offers on the LightROM CD-ROM series for people who want to expand their collection of objects for use in Cinema 4D. The LightROM is a highly rated collection which contains a wealth of objects for you to use or abuse in your own work. There are many sample images showing you what the objects are like. The LightROM Cds concentrate mostly on Lightwave objects but these can be converted to Cinema 4D f~ the MagicLink program in.
The coverdisk. They also ino large collections of textures image maps.
Finally, a couple of small Personal Paint for drawing f textures, and CD-ROM c need one to get the Cds PRICE QUANTITY TOTAL CIIEM4B Fill in this form and send it with a cheque or postal order to: HiSoft Systems, The Old School.
Credit Card orders can be accepted using Visa. Mastercard or American Express. Switch and Delta debit cards also accepted For credit card orders, call 0500 223 660 or +44 (011525 718181.
Please note that all these special upgrade offers expire 30 10 98 Tick here to receive information about the PC versions of Cinema 40 ?
Tick here to receive information about the MAC versions of Cinema 4D. ?
HiSOFT ¦SYSTEMS' CINEMA 4D manuals (inc V4 addendum) £15 CINEMA 4D V4 addendum £10 CINEMA 4D V4 CD £5 CINEMA 4D manuals + V4 CD £18 CINEMA 4D V4 addendum + V4 CD £13 LightROM Gold (1CD) £14 LightROM 4 (2CD) £19 LightROM 5 (3CD) £29 H LightROM 6 (4CD) £29 LightROM Collection (10CD) £79 CINEMA 4D manuals + LightROM Gold £25 CINEMA 4D manuals + LightROM 4 £30 CINEMA 4D manuals + LightROM 5 £40 CINEMA 4D manuals + LightROM 6 £40 CINEMA 4D manuals + Ppaint £35 Personal Paint 7.1 CD £24 2X CD-ROM DRIVE in slim-line case £49 2X CD-ROM DRIVE with SguirrelSCSI £79 2X CD-ROM DRIVE with Surf Squirrel
£109 Shipping: Please note that postage and packing must be added as follows Postage is £2 for the first item, add £1 for each additional item up to a maximum of £4 CD-ROM drives and large orders will be sent by courier £4 for 2-3 day service. £6 for next working day Subtotal £ Post packaging £ TOTAL £ Name: Address: Postcode: EYELINE Bringing you the latest Amiga News from Eyetech Latest News in Brief EZRe-Writer Introduced Following closely on the success of the EZWriter.
Eyetech has introduced the EZ Re Writer for A1200.
Starting at just 4279.95 for the Tower version.
The unit, which will read and write to conventional Gold CDROMs as well as Cl) rewricahlcs. Comes complete with MakrCD software and one CD rewritable disk.
An external version with 100W Power Supply, the EZReWriter-SI:, is also available for just £299.95. External EZWriter-5E now available for £269.96 Eyetech has introduced an even lower cost version of the EZWriter. The FZWritrr-VF.
The unit comes complete with MakeCD software, colour- matched case and I00W power supply. 10 Blank CDR recordable disks - each storing 650.MB - cost just £10 when with any EZWriter product EZGen Low-Cost Genlock This month secs the release of Eye tech’s EZGen. Low cost composite video genlock for the Amiga range priced at just £99.95. It allows Amiga Graphics from, say, Scala MM300. To be overlaid on live video from a camcorder and the resultant rc-rccordcd to videotape.
Special Promotion on 30-bit Flatbed Scanner Buy an award-winning UMAX Scanner and Photoscope Software Bundle from Eyetech before the end of October
1998. And get a fully registered copy of ArtEffcct-SE 1.5
(normally £59 95) completely FREE OF CHARGE.
Monitors down in price Following recent reductions in the price of monitors you can now buy a brand new 14" digital monitor, complete with internal A1200 Scandoublcr for under £145.
Please see the panel on page 2 of this advertisement for details Amiga Magic Upgrade Packs Now Available (Limited quantities only) The ideal way to bring your Commodore A1200 up-to- date:
3. 1 Kickstart ROMs
3. 1 Workbench (6 disks) VIOrdworth 4.5 SE Twbocalc 35 Datastore
1.1 Photogenics 1.25E ftnonal Paint 6.4 Organiser 1.1 Pinball
Mania & Whizz Games Magic Pack Software Manuals and all for
just £49-9511 " EYEUNE BACK ISSUES ?
Monitors Scandoublers Flickerfixers ? EZPC-Tower System ?
EZWriter EZRewriter CD Writers ? Siamese System RTG2.1 & 2.5
Upgrades ? CDPIus-SE Award-winning A1200 CDROMs If you would
like copies of any of the features covered in previous issues
of Eyeline - please send a copy of this coupon together with a
stamped addressed envelope to: Eyetech Group Ltd, The Old
Bank, 12 West Green, Stokesley, N. Yorks TS9 5BB And so,
farewell then Cu later?
I. ikc most of our fellow Amiga dealers and customers, we would
like to say a big thank you to Tony. Andy. Richard and the
rest of the team for giving the Amiga community such
enthusiastic and informed support over the last few years.
Wc arc sony to see you go - but look forward to seeing you back with a renewed vigour when the new Gateway Amiga A2-1000 Millenium Edition (as previewed in Cu Amiga’s September 1998 issue) really lakes off.
In the meantime, we at Eyetech will continue to support Amiga users worldwide with great products, terrific prices and service that is sccond-to-nonc, and to support the Amiga press with advertising and new products for review. And yes. (for those that have noticed) we promise that we will update our website more regularly from now on..... However . . .
The first 108 people (that's the number of pages in this souvenir issue of CU Amiga) for just £99.95 (inc. Vat).
The package includes: ? Full Dl Y* EZTower (capable of taking your A1200 and a PC Motherboard!
? PC Keyboard ? EZKcy keyboard adapter ? Floppy drive faceplate & drive extension cable ? Full pictorial assembly & installation instructions.
This offer is strictly limited to a first comc. First served basis so if you are thinking of towering up your A1200.
Now is the time to act.
(*or you itin buy a ready assembled EZTower for jusi £10 extra) ii buy an EZTower SLE EZTower-SLE only E99.95 LIMITED STOCKS THREE DIFFERENT IDE INTERFACES BRING LOW COST RELIABLE EXPANSION TO EVERY A1200 When the Commodore engineers developed the A1200 in the early I990’s. They had the foresight to include an IDE interface so that (relatively) low cost PC notebooks hard drives could easily be fitted. However, back then no-one ever envisaged that, six years on, A1200 owners would want to attach multiple hard drives. CDROMs. Removable cartridge drives - and even CD burners such as the EZWriter
- to their machines.
What Commodore left out of your A1200 However the Al200’s built-in IDE interface is minimalist in the extreme. As the Commodore design engineers only ever envisaged factory-fitted 2.5” internal hard drives being used in the A1200 - and then connected to the motherboard by a nbbon cable no longer than 2cm. They saved costs by wiring the IDE connector directly to the AI200’s main data bus. Rather than via buffered line driver chips used by virtually every other computer (and as required by the relevant IDE ATA standards).
All three IDE interfaces supplied by Eyetech - the EZCD-SE. EZCD-MK2 and the IDE-Flyer - put back the bits that Commodore left out • and more. All three interfaces provide: ? The ’muscle’ to drive the voltages on the wires of the CDROM HD data cable from Ov to 5v and hack at up to 3 million times per second (or up to I6MB S for the IDE-Flycr) ? A ’gateway’ between the A1200 data bus and the IDE ATAPI peripherals so that data is sent received on the cable only when needed (and not continuously - whether relevant to the IDE ATAPI devices or not - as with the standard A1200 IDE connector).
? The isolation of the Amiga custom chips from the IDE ATAPI devices and cables to help protect your Amiga’s custom chips from damage caused by a failure of components on the IDE chain.
In addition, all three interfaces allow you to add up to 4 IDE ATAPI devices to your A1200 by creating two separate IDE channels, each capable of supporting a master and (compatible) slave device.
Why three Interfaces?
In many computers the internal timing mechanism is the most critical area for overall system stability. Any mismatch between the timing signals generated by the computer, and those expected by any attached peripheral - such as a hard drive or CDROM - can result in data corruption, or just failure to operate at all.
As you might expect, the faster the system and peripherals, the tighter are the tolerances on the timing signals of the A1200 and its accessories.* In fact, for highly specified systems, the ’normal’ data bus buffering (eg in the EZCD-SE interface supplied by Eyetech.
And the buffered interfaces supplied by most other Amiga dealers) has to be supplemented by ‘active pull-up’ technology and extended to all interface signals - data and control.
Finally although the EZCD-MK4 interface provides more than sufficient performance for most people, if you really want to get the absolute maximum performance from your IDE peripherals you will need to bypass the AI200's internal IDE port completely and stan from scratch. This is exactly w hat the Elbox IDE-Flyer does.
Which Interface is best for me?
At the last count there were around 12 different A1200 motherboard revisions produced by Commodore, and many variations w ithin these due to chip level revisions. Couple this to the different mix and variety of peripherals that individual A1200 users fit to their machines and you have nearly as many different A1200 systems as there are users. All this means is that it is not possible to be definitive about which interface is going to the the most suitable for your system. However. Eyetech's unique compatability promise allows you the full purchase price hack against your interface (less
carriage) against a more highly specified interface - should you need it - within 30 days of purchase. As a general guideline you should choose the interface for yout*systcm as follows: Interface Price Suitability EZCD-SE £24.95 030 33 Accelerator (or slower none) EZCD-Mk2 £38.95 030 50.040 xx. 060 xx IDE-Flycr £59.95 040 xx. 060 xx. UDMA hard drive & 24spccd+ C’DROM Eyetech I feel the need - the need for speed EZCD-SE If you really want to have the best possible performance then you need the Elbox IDE-Flyer - in Amiga Format’s tests it boosted performance of some hard drives by up to 600ft -
they rated the product at 98ft. But if you do decide to go this way you really need to make sure that the rest of your system is up to the job as well - otherwise you will have wasted your money. Before ordering the IDE-Flyer, you should make sure that: ? Your A1200 is in a tower, with an adequate power supply (over I50W).
? You have a high-end accelerator capable of making use of all the data you throw at it.
* 1 ? If you have a Commodore-manufactured A1200 with a revision
2B or I.D.4 motherboard you have had the manufacturing timing
faults corrected. (Wc can undertake this work for a fixed
charge of £30).
? You have a modem (under I year old) 3.5" hard drive and CDROM capable of supporting PIO Mode 4 ? You feel confident about installing the IDE-Flycr. This involves some aptitude in DIY electronics, although no soldering is required.
Elbox IDE-Flyer ? You are using application programs which will benefit from the faster data transfer.
The IDE-Flycr also allows hard drives over 4.3GB (the largest supported by the ROM-based FastFilcSyslcm) by partitioning' these drives into virtual drives each of less than 4.3GB. New products A special prices for this issue DIY EZ-Tower1PC kbd*kbd i f (Limited quantity) - £99.95; 170MB Hard Drive A1200 Mogic Pack £228.95; 14* momtor*scandoubler £143.95; EZWriter-SE external CDROM burner* MakeCD £269.95; EZReWnter-SE external CDROM rewn ter* MakeCD £299.95; Scandoubler with full flickerfixer (mt or ext) £89.95; Elbox IDE-Flyer High-speed 4 dev buffered i f £59.95; CamControl digital camera
software £29 95. Award winning Umax SCSI scanner w PhotoScope and FREE ArtEffect-SE v 1.5 £179 95. 32MB mem £29.95 Award-winning UMAX SCSI flatbed scanner with Amiga PboioScope software - just 4179.95 Wto. lW* U,IWICWW wi,.4rim Thinking of towering up your A1200? Then you should The f.y certainly bo comidering tho unique Eyetech EZTower System: clever l' Ihe eotml mr to re-house yev A1200 by far ? Expand you syslem w* EZPC cr Zcrro lie* ? 250 W PSJ mb PC and Anago po er corvedon * EZKey & EZKeySE ? Lh.fru.olo_ gMfCSAI 200. »» » Hackplatr hit my* ; fZTouer M EZTower 1 FZTouer• j Plus DR) Jace
plate, cable Yet Yes li Vs Custom backpanel u ISCSI, audio Kos Yet Yes Yes Yes A1200 power & LED adapters Yes Yes Yes Yes it !a Yes Vs Yes So qf bays PSI capacity n!a 10 250* 10250% 10250% Accessible PCMCIA slot Yes Yes )e% Yes PH assembly Instructions Yet Yes na nd Installation Instructions Yes Yes Yes Yes PC board Siamese compatibility Yes Yes Yes iet Assembled 6 AI200+eady So So lr» Vs EZ-Bey adapter & Vfi.95 4 b Option So Option So Option Yes Yes Yes Cod with options as specified 41995 47995 A99.75 AI4A.95 | m.»muswmlM.»H»arrwMi.i,H-.Ww,iwwiaH, I-A4- SmSprmr! U lU.r The Eyetech EZTower
System - from just £79-95 tZIey IZXey-U otane - juU C39.93 CJI.9J Ubr Ubr ll end *WJ k b C49.93 CM.9S IIX«y 1ZX«y U end X4000 IA C69.9S CM.9S Join the Digital Imagina Revolution with Eyetech Amiga Digital Imaging Softwam from Androai Guntbor excellent piece of software " 6«U ¦ ScenOuU . A PhoroS,opr Software Mil 43995 ¦ ? 24W'car»ng-*U''» .c4edane *na«
- myee -? Rcn- *-• pockog. (ArfNo. X led tew* Iwa l-ogrfl.
Xlte-v Pogmrmm 3. DportSI AWX* ? SQ3 lorEpK*. I* SCSI & Epson pwoU Korvwn tec*oa»e to. UMAX 10S 1210S ( am( onirol Amiga Digital Camera Software • mow «*» A 995 e Send connechen vew"i ofoitobW lo» mod popukx models d Kodi*. Mi rote. C*yrrpu». Covo & t«* digild cameras ? PicAim bander comero control & iidevbo- opfcons |come»o depmdonf) ? Stand *me use or Irvegrolm w* (Oji Art pockage (AdPro. ArrtHec*. Ppoml, Hotogwmi hionifX. A Pam. PqgeWeam 3. Opamt 5) va AKXX ? Selectable tend demce lor uie »*h hgh ipeed interlaces like the Portlrr Starter Pack A Starter Pack-Plus Diskette based system as
oboee hist £184.95 Add on 030 33EC accelerator with SMB for just £59.95* Eyetech Productivity Pack 3 170MB HD,030 33MHz MMU FPU 8MB Just £328.95 Upgrade to on 040 2IMHi MMtl FPU w !6M4 A NO a 100W PSU for jutt C99.M' ... and or upgrade to on ZToww-Pfui with EZKey and PC k d for juit €120.00' Eyetech MiniTower Pack 3
2. 508 HD, '040 25MHz MMU FPU 16MB, 20-speed CDROM, EZ D-Mk4
4-device buffered i t A cables, EZID€ s w, Mrn,Tower case with
230W PSU Just £591.95 Upgrade So on 040 40MHzJMMU FPV with
32MB for just £69.95' Eyetech Professional Podt 3
* HO, OtO JMHi MMU m llm, M-spml CDROM, fICD-Mkt 4-dtrk.
BvH.nd I I * COMh, tzm s w, IZIowwPlui tat. With 250W PSU JM £791.95 l P9™d. N ¦ I60MHi FK will. '040 25MHi MMU fru - MM fee Anr CIK.9J- New! AMIGA SVGA Moorfwi AMIGA 1200 Magic Pocks ur «rtrfc t.fgd Zarro 6 ifcr
• HIT rn rf, cards iceedbeWm 6 «br t JK-toirer system ’ At monten
cenw •* a 3-ytor wonorty Sstt,""0”*™*™ ? Speed prcng on
KardocbW« bdi.en baghl -iih monton from just €45 eatro ?
Monitor ipeofnAont - be mairrum rwduhcn resoUom . Rwiccl
refresh role a!
| «72Hx) ot tow nsualy filming display V Scondxbier Bicker+ixen ko*e reiok oni gowned by te Angos AA AGA cripie. And «reMl b o w«cd isMSTof 73Hx and a macnun mabie resduten d 72dH«566V Ive PPC Bvaon 160Chil280 72Hx 14* SVGA 0.250P, I024H.764V • 60H« C9S.95 IS- SVGA 0.2509, I024M*764V t 60Hi £125.95 17- SVGA 0.2509, 1250H. 1024V • Mhi £245.95 17- SVGA 0.2609, 1600H. 1250V • 75Hi €399.93 3re qxted ai be hiahei! N i KaW refreth rate |» ie end gm o mere nwaly Apollo Accelerators
- from mi £44.95 Turbo mOtC 03tDEC 2SMHx IS MIPSI max SMB - just
€44.95 , Options: 25 33 MH* E9U . £10.00 MMU non-EC) version .
£10.00 33MH* version (7 MIPS: • £5.00 A600 030 J3MHx MMU T9U(7
M»S| to 32M5 £69.95 A600 030 33MMi MMU mX7 MTS) w 32M5 €99.95
A1200 '040 25MH* MMU FPU' (19 M»S) €127.95 A1200
040 33MHx MMU F9U' (25 M»S| €157.95 A1200 ‘040 40MHx MMU FPU*
(30 MTS) €157.95 AI 200 '060 50MH* MMU FPU" (39 MIPS) €257.95
A1200 060 66MH* MMU FPU" (51 MIPS) €317.95 ToHMS Cfcnonol 2nd
h-pi iocie (frt-ix rtf) ottwi (MMU OO1 4MB-€9.95 5MB £14.93
16M5 • £24.93 32M5 • £29.95 % Boy yoor memory wth A The Eyetech
EZPC-Tower The most economical way to seriously expand your
KmigA AU this for Just A999-95 • and you get a free P tbrom Id
? EZ-toww fV« wb keyboard EZKey »xir 4 250W PSU ? Xhxi A4 ungie
pow ksbte icarrw M coteu* Pill 4 rdto caphre cod W 16bil. 32
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? FJI PC -lb 64MB memory « *•: frr yew Ins wkxji compuhng «*-tm
The Top-Ratgd lyefech CD-Plus Range for the A1200 AI200 HARD
DRIVES - LSI20, ZIPs Thrfcrg d buying a 6K* drne* [tor t waste
yov mcney cn ANY DffVT 0VTI
4. 3GB a’ be AMIGA 0 S doesn't M (2*32 I byte actually) % oppeor
lo won but oerwnte Ine ROB after 4 3G8 irlo be dnve.
V Al dmes come reody B uie *ib WB3 0 prentfaled & W82 « imlol script EZVfnte. Internel Sy.tr 2 8. - MakeCD i - Twr A4* C249.95 EZWnter SE System 2 5x . MakeCD s w (eatemal; €269.95 EZIeWnSer Sc SytWm 2x2*6 * MakeCD s w (external) €299.95 With EZCD-SE i f, 44-way 5 40-way cablet 5 CDROM s w odd €20 AMIGA IDE, ATAPI, CDROf and removable media enhancemenl s w EZ-IDE Only available from Eyetech. Probably the only hard drive CDOOM LS120 ZZP SyQuest software you'll ever need ? Suppc»*i LSI20. Zip. Ia*. SyOjeir ord cdw OE AlAA remowbie anVidQe drw** AUTOMAIICAUY hdudn Ewedi i OE Z*PtmWi ?
Ope-.mC€l«d hv.pUvm»Ke( A«ii 0»y B n ttmbemhr The new EZCD-SE economy 4-devke buffered Interface from Eyetech - Just 124.95 V Sutebb (or nod media" pertormcrce A1200 lytfeme ? Ca-es-AEytechAlAFfi abyteaubordlX Fa V Iradl» b EZOMki i l d kj bu»ngpr e (ton enrage) odm Xdsp II EZCD-SE and CDROM software - just €24.95 EZCD-SE, CDROM s w with 3x40 way 5 13 cm 44-way cabks £34.95 IZCD-SI with Ml EZ IOE s w and 40-544-woy cables £44.95 The new F7.CJ)-Mh4 High Performance 4-device buffered Interface with AlPt fnim Eyetech Jud 09.95
* f*j ped jiai artwn»r, »antd cucvrtry nienhol tor h*g»y expcrded
? Co»* wb Ey2S AIAPVCDIIOM id*-we ay be «A«v d Delu EZCDMA4 and
CDROM software ¦ just C3S.9S Met ta.95 £55.95 phase5 PowerUp
PPC ? '040 060 Ac* Wrfrioaf SCSI (net upgradable) AI200 160
MM. 603e 69C wite 040 a3 M«XU.FPU Only €334.
A1200 160 MM. 603e PPC with ‘060 S0 MMU FPU Only A1200 240 SXMi 603e 6TC with '040 25 MMU FPU On»y AI200 240*4Hi603ePeCwite'060 30 6«X«U rPU Only fitted on-board fast SCSI II Interface 1 just £50 to the above prices (3J* drive*. 25mm high): 1701-09.93 2IG4- C99.9S 33CI-CU9.93 «JC4-C149.9$ LSI30 i Z* Drwe, (AZAPIH - EZKX needed: »4Cn €79.95 ].IM n C3A93 ctri.Mxm'-cmM - C79.9S 3 )Xl«iw« 04.93 2J* Imtont Ckrret hr Me A600 AI200 SX32 Ktd Xne«yM*wek«teSl32 X6CD I7»* Sneoybd dm iu he SX3Zho X W) 7J0N4 X ine hr nrao XI 2CD'5X37 *K mm 0993 | €69.93 €99.93 CI39.95 €169.93 Mdmek) ileXI2CD SX37 D
Expand your CD32 - send for dctailsl SK32 Mk2 £149.99 SX32 Pro50 £269.99 SX32 Pro40EC £199.99 °F*C graphics now available I Unbelievable quality and
- 1600x 1280G72HZ! No Zorro slots r.== 4mb card - £168.95 or just
£148.95 with a am KBD Eyetmh Amiga Parts & Price Index October
1998 - 44 (0)1642-713-185 - 07000 4 AMIGA KBGWN95 MCOEXTU
M0U-WM TO AM PSU-1 CO PSU-200 PSU 230 PSU Al 200 SPK16W SPK60WM
VTXXT 6995 4995 2895 5895 3895 1195 595 595 595 795 CMN2K
CWJT20X OHJT24X CWJT32X CMT-2W CDFT24X CDFT-32X CDMT20X CDMT24X
CDMT32X ADPTAUCKDSf CAB44-CD-1X CAB40WC 10595 10895 11895 17995
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M* Baby... We'd like to say this is all a joke, but alas it's not. This is the last ever issue of CU Amiga, so we thought we'd take a few pages to close the account properly.
Es. This is the last ever issui of CU Amiga. Well techn it isn't definitely the last ever, l as EMAR CU Amiga's jf publisher, could reopen the title at any time, but there are no plans to do so. If EMAP decide to service the next generation Amiga user base it's unlikely that the CU Amiga name would be used (for a start the "CU" prefix would mean even less then it does now). So, based on that, it's safe to say !
That this is the last CU Amiga ever.
While the current team consists of myself (Tony). 1 Andrew Korn, Richard Drummond, Russ Cox and a long list of dedicated freelance contributors, CU Amiga has roots that stretch back so far that no-i actually knows when it all started. We can pinpoint ii change from simply "CU" to "CU Amiga" but the magazine has evolved through a number of forms including Commodore User and Vic User before that! ¦ What a shame it is then that there's no suitable evolutionary step that can be taken at this point. Had we I managed to stick it out for the next year or so, no doubt the magazine would have shed its
skin once again and reinvented itself as the world's best Super Amiga mag.
Conspiracy theories We've already had our fair share of conspiracy theories suggested by disappointed readers. There’s one particularly
- informed one that claims EMAP is ditching all its compu titles.
That's total rubbish. Then there are the more predictable ones
about us closing CU Amiga and starting up a PC magazine. Let me
assure you. At this point none of the CU j team has any
intention of moving 10 a PC magazine (not that I we should be
ashamed of it if we were - everybody has to make a living). A
few readers have suggested we all take a pay cut. Well we are,
a 100% pay cut! However, most have been very kind in their
response to the news and I'd like to say a big thankyou to all
of them on behalf of the team. It means a lot to know that all
our hard work was appreciated by so many.
There are a few small consolations to this situation. For example, we are now at liberty to let a few cats out of a few bags, such as the double lives lead by the CU team. As many suspected, Mat Bettinson is actually a cyborg: half man, half Y ;tan f than i What they wanted to say w fgs , so h ylr HE U IT I MAT' *¦---- *¦----------- queers of| Petro Tys 'The grandest of *1 always supported i 98 no new issue will be publis E GAMES GUID thank the magazine j, the Amiga We would MKIM2 of the world. I wish you all CU Amiga for the su| ward to supporting t "We thank CU Anuga for the sopeon we
look forward to supporting the A Cologne show in November this ye* offere d us duri hn ¦rket with new product* f carrying on 'as normur to find our advertisement within Amiga Format from next montl|. you notice how we never once managed to get all the folios (page number tags) to line up? Then there was the time someone forgot' to put Cds on all the overseas copies of the June 97 edition - how we laughed... Many moons ago some not so bright spark entered an obscene word as his player name before taking screenshots for a game review. A bit of a laugh? Not when they all have to be returned to a
Love hate Let's not deny we all have a love-hate relationship with our Amigas. CU Amiga 1 has always been honest about its lings, but it seems appropriate that we y lay down our real loves and hates, so here they are: Love
• Easily renderable logo
• You guys (no really I)
• Cult status
• Its immortality Hata ¦ Can't keep us in a job ¦ No-one knows
what it is
• Tha rasponse "Oh yeah, aren't they rubbish now?"
• Official Amiga theme tune
• AMOS R While we're here, we may as well let you in on some of
our 'favourite' cock- ups. Does anyone remember the [ September
1995 Contents page which had half of the product descriptions
pasted in from the previous month? Did Amiga. His recently
shaven head was due to his having yet another CPU upgrade
inserted into his cranium. Then there's Andrew Korn. By night
he transforms f into "The Great Kornholio", a stage hypnotist
who regularly draws large audiences at West End theatres.
Richard Drummond pleaded with us not to i the fact that he was
once in the line-up of Paul McCartney's Wings, but 9 couldn't
resist letting you in on that le. Russ Cox. Despite his 'hard
man of o' image, is actually considered something of a
superstar DJ at his local under 16s roller disco. Then there’s
I'm not writing this. I developed a copy generating machine many years ago 11 was bored of writing formula 9 reviews. It's been programmed to adapt to changes, request a few keywords and then pump out words to fit a specified space on the page. I did this because I was actually cryogenically i back when Commodore went bust.
Hopefully my request to be defrosted i the Amiga makes a comeback will be granted. Otherwise, this copy generating system is programmed to spill lots more secrets about lots more people il they unfreeze me. And that's the truth undefyqtMl c the very best for the future and only hope IS1* becomes more profitable for EMAP that we will see CU Amiga emerges its crown I would like to say that Crystal Software is still committe typ tfiW'Amiga games development 100%. And f urge anybody who feels its time to pack the Aitiig ypD its t ox t© re-consuler." lan Greenaway, White Knight Technology 5K
ere t David Link, HiSOFT Systems "HiSOFT is sad to hear of the closure of CU Amiga We wo Hi and all its staff and readers over the years for their loyal suppoi also like to assure everyone tf we are fully committed to tlte Amiga platform and will be here for its users as Iona as thev need us!" Pamsuf r*us J* "White Knight Technology are very sorry to hear of tlw demise of our favourite Amiga magazine Over the years it has enabled us Jo build »¦ business significantly, and much ol this can be attributed to the good, honest advicef*ni»itSUgjlWfSl staff. Ween *amis tmai company committed to the
high-end Amiga user, and vs IhffSithis came as a shgjjf* !)!, 0".1;, us here, we have a dedicated and loyal customer base, and we will continue - as WHI the Anagevlwfe'wtnh every success to thdtflV&miga team. See you on the Chris Wiles, Active Technology T B BAM I B 98 no new r.sue wifi be published I would like to thank you all, the edRors and enip|oyM ltthiod the CU Amiga Magazine, who have donl a great job Thanks. My special thanks te Ahthi’w Korn and Tony Horgan."
Warehouse to have little old ladies blank out the offending word with a marker pen on well over 100.000 copies. Then there was the wrong bar code on the July 98 issue... In case we forget to say it anywhere else in this issue, goodbye! We love you!
Thanks for reading and knowing which was the best Amiga mag in the world! See you all again soon... the!. CoyipjOga that runs on a 640k mono AT?
People just want the odd game of SWOS J To us and moan, and they don’t delude themselves capable of running decent modern software. But to the Rf decent computer, and get a %@ &inglife. People like yoTTB o, Amiga International pssive developiSrf Thf C|j 5hL ally hard for me to realty* Uiat « like to thank you all, the edRors and Andre Reed, Crystal Software “I can honestly say that CU has retired as undefi You Have Been Reading.. We couldn't think of a better way to pay tribute to those who have helped shape CU over the years than printing a load of embarrasing old pictures, so here's a
selection of them in no particular order... Name: Jason Holborn Former position: Freelance Contributor Most likely to say: "Oo-aar. It be nice in Frome" Last seen: in Frome (probably) Name: Andy Leaning Former position: Technical Editor Most likely to say: Do you like my novelty tie?"
Last seen: editing a medical supplies trade paper Name: Jon Sloan Former position: Deputy Editor Most likely to say: 'Watch it! I'm Third Dan in Tae Kwon-Do" Last seen: swanning around as a big-shot games PR person Name: Alan Dykes Former position: Editor Most likely to say: "Anyone fancy a Chinese?"
Last seen: tucking into a Singapore fried noodles at PC Gaming World Name: Nick Veitch Former position: Technical Editor Most likely to say: 'My alarm clock didn't go off" Last seen: striking curious poses in a certain rival Amiga mag Name: Mark Patterson Former position: Staff Writer Most likely to say: "I'm not into heavy metal any more" Last seen: leaving for the Far East to seek his fortune Name: Dan Slingsby Former position: Editor Most likely to say: Let s put a bird on the cover" Last seen: directing a 'glamourous' photo shoot in Bath Name: Lisa Collins Former position: Deputy E Most
likely to say: Does it give you cancer?"
Last seen: in a cafe in Sc" Name Matl Broomfield Former position: Technical Editor Most likely to say: "I'm not being funny, but ..[insert offensive comment here]” Last seen: writing for a PC mag with a lower sale than CU Name: Malt Broughton Former position: Games Consultant Most likely to say: "Arse" Last seen: blagging free drinks everywhere Name: Mat Bettinson Former position: Technical Editor Most likely to say: "F'ckl This thing sucks!"
Last seen: surgically wired to an ISDN link playing Quake 2 Name: Tony Dillon Former position: Games Editor Most likely to say: "You'll never guess what happened to me today..." Last seen: flogging "Secrets of Frontier" down Islington market Name: Dave Stroud Former position: Freelance Contributor Most likely to say: "I cant believe it's not Topaz I" Last seen: knocking on the doors of Amiga Format Name: Jason Compton Former position: US Correspondant Most likely to say: "You’re just going to love this feature idea" Last seen: at a training camp in Arizona Name: Andrew Korn Former position:
Deputy Editor Most likely to say: "Sorry, the Northern Line wasn't running" Last seen: lectuhng art on the Open University Name: Richard Drummond Former position: Staff Writer Most likely to say: "Donald where's your troosers?"
Last seen: trying to convince everyone that he's actually not Scottish at all Name: John Kennedy Former position: Technical Consultant Most likely to say: "no really.
You should try WindowsCE" Last seen: stuck between width restrictors on his BMW bike Name: Russ Cox Former position: Production Editor Most likely to say: "You've got . Five minutes.to finish the news' Last seen: touting his mobile disco around Surbiton Name: Neil Bothwick Former position: CD Compiler Most likely to say:"...llo Wirenet" Last seen: making a new life for himself as a Geoff-Capes-o-Gram name: lony norgan Former position: Editor Most likely to say: Mmmmm.
Pot Noodle... my favourite.
Last seen: Out on the piss with Kevin Sapwell What's happening to The Amiga?
Does the closure of CU Amiga mean the end of the Amiga? The simple answer is no. Don't believe us? In a last effort to remedy that, we asked Amiga Inc to spill the beans. Fleecy Moss - the man Petro calls Flossy - has quite a lot to say.
A few words with Fleecy Mo: Fleecv Moss is not a name many are familiar with. To many people expecting the return of a Haynie or a Sassenrath, Fleecy was just an unknown with an odd name. So who is the man who some people are calling a major computer visionary - and other people are calling Mossy Fleece?
"I am British but currently working in the US.' He tells us. I am a project manager and systems architect responsible for implementing enterprise level distributed computing systems. I have been an Amiga user for about B years, and started out on a Commodore Pet and Vic20 when I was about 11.1 have never looked back.
"What I hope I bring to the Amiga is a respect for its philosophy and community ideals, as well as a good feel for the future of computing and the digital information revolution. With the explosion of connectivity and the ubiquitous presence of digital information, the Amiga is in a unique position to provide the technology to take the world by storm."
The Amiga is in a unique position to provide the technology to take the world by storm."
Hmm Sounds promising, but will it happen? It’s been a long 18 months of promises for every Amiga user, and a fair few people are losing the faith. Never ones to shy away from asking the pertinent questions, we wanted to know how Fleecy explained the perceived silences.
"The first point I would like to make is that everyone at Amiga Inc. is as frustrated about the time our efforts are taking as is the rest of the community. We want to be using the new machines in our offices now. We are sick of Windows crashing.
Powerpoint losing files and email disappearing. We are sick of rebooting, freezes up and the blue screen of death. We want machines that let us do our job and have fun doing it. That machine is the new Amiga."
Don't we all. Fleecy! So why is it taking so long?
"Well, the first thing to understand is that we have only really been able to concentrate on this since April, when Bill McEwen, Allan Havemose and myself were brought on board. The initial ICOA contact helped to firm up this understanding, which is when they appointed Jeff Schindler as general manager, to look into ways of bringing the Amiga back to market.
"Our visibility suffered somewhat also, despite Jeff and Marilyn (Marilyn Flint, Operations manager) putting forwards a number of proposals.
"It was only just after Christmas that Jim Collas found out about us. He became very excited and has since taken us very much under his wing, which has allowed us to progress in leaps and bounds. His presence at the WoA. In spite of his packed schedule was a ringing endorsement of Amiga.
"So really, we have only had the necessary power to move since January, and we have only had the team capable of making the Amiga great again since April."
Well, it's certainly reassuring to hear a reasonable explanation of the delays. Sometimes it has seemed on the outside that things were going smoothly but painfully slowly at Amiga Inc. It's good to know that the delays have been precisely because things have not been totally smooth, because at least we can now be content in the knowledge that we shouldn't suffer so many delays in the future. However, delays are damaging, and given that it took so long to get things started, wouldn't it have made a lot more sense to just develop a PPC version of the OS and go that way? There would have been a
natural progression, somewhere for current developers to go. And things would start happening now. Fleecy is known to be a fan .
Of the PPC line of chips, but thinks this would have been a bad idea.. " Where would we be? We'd have a standard PPC machine and a five year old OS that runs fast. Our market would still be small, we would have no partners, we would have nothing really special to drive us forwards.
"Rebuilding the Amiga isn’t just about rebuilding the machine and the OS. That would be relatively easy (although it would still take a year or more). It's about taking that next step forwards, pushing out into the undiscovered counti defining the future and then dai ing it for ourselves. To do that requires vision, cutting edge ted nologies and most impor-tantly partners. A coalition for the next millennium. We have been work ing on all of those parts and we had hoped to have everything in " A Coalition for the next Millennium" j place to share with the commute ty at the WoA. Unfortunately,
leg entangle-ments meant that that was impossible. As it turns out though, this may have been a blessing since we may now have solution superior to the one we were putting together for the WoA" What about the OS partnet the* Fleecy cannot be specific, but reveals a little.
"What I can tell you is that once we have the deal signed, sealed and delivered (ie: past th lawyers), then we will be able t announce our kernal partner to the Amiga community.
We are very impressed with their product, and the fact that some of their chief engineers still have A2000s in working order made it seem more like a family reunion than a business meeting."
The people who have suffered from a lack of info is of course thi average user on the street. Most of us in the industry have at least some inkling that there is more going on behind closed doors than meets the eyes, so why is there such a veil of secrecy over it all?
Even this question seems a dark secret, as Fleecy offered OMERTA like veiled threats of concrete boots and horse's heads if I find out too soon, but was willing to impart two basic reasons.
"a) In creating and trying to sell a vision for the future, we are talking to many companies.
They also have visions, product plans and strategies, most of which are the key to their success in the middle and long term. That they are willing to talk to us and share with us is a sign that our plan holds a lot of promise. However, they certainly don’t want others knowing about it.
"b) There are large "companies'' that already dominate the present in both hardware and software, and they have a lot of clout. Many companies are genuinely concerned about damaging their existing, profitable relationships for the potential of future relationships. We have to prove ourselves to each of them, but it has to be done behind dosed doors.
"So, whilst we are in this planning and development phase, then secrecy is required.
What you can be guaranteed of though is that when we and our partners are ready, the launch will be like nothing that the industry has ever seen."
Sounds good! Does this mean that Amiga Inc. are planning - and have budgeted for - a launch comparable to the 1984 Macintosh "think different" campaign which caught the imagination of the whole industry?
“...the launch will be like nothing the industry has ever seen."
"With the launch of the Mac in '84, there was only one company. As I have mentioned before, the key to all our successes with the launch of 0S5Prod will be that we are working in conjunction with partners. We hope that all will launch their first generation products at the same time, using their own marketing strategies, but that the common theme of ‘powered by Amiga" will link them all together, providing a very compelling argument for choosing Amiga enabled devices and products."
Of course the most compelling argument will be power. We have heard much about the superchip, although it is all pretty vague. The specs announced so far are impressive, but not world beaters on a money is no object basis. So how good will it really be? Is it really as radical as all that?
"The beauty of the superchip is that it offers a very impressive across-the-board price performance ratio. Thus we can have our webTV intelligent television products, our S500 A1200 machines, our $ 1000 desktops and our $ 2000 workstations and servers.
"Also remember, as the Amiga has proved before, that it is not just a question of processor speed or fill rates of hardware. It is about blending the OS and the hardware together in perfect harmony to create something that is so much more than the sum of its parts. In Allan Havemose, we have one of the most talented OS designers on the planet."
OK, but there's more than one company eyeing up the integrated multimedia system market. How will the new Amiga compete with the likes of the Sega Dreamcast and the Sony Playstation 2?
"They are both likely to be very strong products, giving people $ 2000+ computing power in a $ 300 package. We have the technology to make these look very ordinary."
Well, if that is really true, there will be a lot of happy Amigans.
Playstation 2 specs are a couple of months away from announcement.
But Dreamcast already has the world's games developers in raptures. What will they make of a computer that makes them look ordinary? Fleecy continues.
"We also feel that they are first and foremost games machines which only pay lip service to the digital conver-gence market. There is no desktop or workstation that can play the Dreamcast Cds (that a normal user has anyway).
They are very fixed function devices. They are definitely moving in the direction of our market though, and if anything they give us added impetus to get moving."
OK Fleecy, enough about the NG Amiga, our readers want to know about the classic line.
"Our original plan saw us having OS5Dev out before any classic Amiga upgrade (that would be worth calling an upgrade anyway) could be completed. Since the disappointment we had at WoA, we have been inundated with mails from people asking us to please reconsider. We are now looking at our schedules, our resource budgets, and I have also been very active in the on-line community, chatting to users, developers, retailers and anyone else that can sit on the other end of a modem. If we can satisfy ourselves that we have the time, and that there is the demand for a classic Amiga upgrade,
then we will put a plan together to make it so.
"From what we have heard so far. The Amiga community would like us to provide an upgrade offering new features and functionality that allows people to upgrade their machines and provide a much higher baseline.
"This is turn would provide "The Amiga community would like us to provide an upgrade offering new features and functionality."
A much higher new baseline for software developers, allowing them to show off their talents to the full. In addition, the extra demand for accelerators, CD drives, sound and graphics cards and PPC co-processors should see a boost in the retail market.
These are all good reasons, as far as we can see for an upgrade. Please stay tuned."
That sounds dangerously close to an official sanction.
Does this mean that despite selecting something else for the long term future, PPC could be the official next CPU of the Classic Amiga?
"If we did an upgrade, it would be done because a) the community has asked for it and
b) we saw the period of overlap between the classic and the new
Amiga as being too long. In that case, a strong upgrade would
hopefully serve to make the transition much less painful.
"However a transition it would still be. Any upgrade would be the last official incarnation of the classic Amiga line.
OSSDev (for developers and curious users) and OS5Prod will be the next Amiga products. So we cannot say that PPC would be the next CPU of the classic Amiga line because, as far as we are concerned, the classic goes into graceful retirement when OS5 coming into being.
"We see the transition taking from 18-30 months, which is why we think Amiga users should upgrade their classic systems, and should buy new software, peripherals and cards.
At the moment, there seem to be several compelling arguments for an upgrade, including the fact that the classic Amigas will continue working long after OSS is released and will continue to give pleasure to many. I know mine will stay plugged in until every chip and track has burnt out,... I still have to finish Cannon Fodder."
Well, there's a good reason for the New Amiga to have a nice built-in classic Amiga emulator as standard if ever I heard one!
Further Reading Despite what we might have previously had you believe, CU Amiga is not the world's only Amiga magazine. Here's a selection of the most prominent alternatives from around the world. Check them out.
Amiga Informer Amazing Computing Amiga The Amiga Informer magazine is a bimonthly, grayscale publication produced in the US for nearly the past three years catering for broad-based Amiga users. Subscriptions are the best way to get The Informer, but plans are in the works to bring it to a UK distributor soon www.amigainformer.com email: firstname.lastname@example.org. Amazing Computing Amiga is the longest running monthly Amiga periodical in the world (first issue released January 1986) AC is the only North American full colour monthly publication and it is distributed through subscriptions and newsstands
Issue price: S3.95US US Can: 1 -800-59-Amiga Others: 508-678-4200 www.pimpub.com Amiga Format Amiga Info Amiga Formal is based in the UK and covers all areas of general Amiga useage.
It's published 13 times a year and is available on selected newstands internationally as well as subscription. Price: floppy disk fx2) C4.50, CD £5.99 TSBmGA**"60 HwiI 11 ii.im flartiBil j r ¦ | AfT .
B rijl 5" Tel: 01225 442244 Subs: 01458 271102 Amigalnfo is a Swedish magazine for Amiga and Linux users. The Linux section is not platform specific Swedish: Amigalnfo ar en svensk tidning for Amiga och Linux-anvandare. Linux- delen ar for alia plattformar.
Www: http: www.xfiles.se e-mail email@example.com email: firstname.lastname@example.org
- ¦n~33 Amiga Survivor New Tekniques m samba WORLD* CUP!! | A
Amiga Survivor is a brand new 40-page monthly magazine
dedicated to the Amiga games scene. It features commercial,
licenceware. Shareware and freeware reviews, previews and news.
: ==•• titi J. software.com AmigaSurvivor survindex.html ?E Tel: (f 441(0)1992 505803 NewTekniques magazine r [ ' I I f covers all NewTek producls.
' 1 M | I r; including Lightwave 3D, Ml - AU'a' lnSC'te 3D' ,he Vide0 Toaster, and the Video W Toaster Flyer.
Subscription info: www.newtekniques.com. Free daily news updates: http: wwwnewtekniques.co m TekTicker HALLOWEEN Bill Gates Halloween Mask I Directions
• Cut with sharp Knife or scissors around Bill's head, avoiding
the temptation to cut off his ears.
• Spike small holes in the sides of his head near the temples for
maximum pain (these also serve for attaching string to his face
so you can wear him.
Amiga-to-PC Networking Many Amiga users now use or own Pcs, either through the necessities of their work or study, or simply because there are now a plethora of unique and "industry standard” software applications and hardware upgrades for the PC platform that will sadly never make it onto the Amiga, Needless to say, it is highly likely that you also own either have long-term access to a desktop or laptop PC in addition to you Amiga. If you are one of the thousands of people who run a PC along with their Amiga, today is perhaps the best time ever in Amiga history to attempt networking the two
Why bother If you use both, you no doubt swap files between them. The lack of a high density drive on most Amiga machines makes the laborious process of moving software on floppy disks even worse than it already is. What if you could take all that effort out of the equation? What if you could use the high density floppy drives of the PC for your Amiga (remember HD Amiga drives are hideously expensive, as- is the combination of a PC floppy drive unit and a Catweasel if you aren't using HD disks every day). But why stop there - you could do the same thing with the floppy and CD drives on the PC.
If you have an Ethernet link, you can even access these at full speed!
But wait! There are other capabilities within a decent PC that can only benefit your Amiga. Graphics cards for the Amiga are expensive, whether you go Zorro, PPC or even AteoBus; you are still looking at spending £200+ for one. What if you could use you PC to display your Amiga screen, taking the load off the graphics chips and utilising the huge screen sizes. True Colour and High Colour modes that modern PC graphics cards offer. All this is achievable by linking your Amiga to a PC.
In Creating a cross-platform network network As with the Amiga-to-Amiga networking discussed in part one of this series, your Amiga-to-PC network can be as simple as just cobbling together a basic null- modern link between computers and using terminal-based comms packages on either end for basic file transferring.
Then again, there is so much ingenuity among the Amiga programming scene that a number of specialised and truly fantastic software packages have been developed to cope solely with connecting a PC to your Amiga. These offer you the chance to do things with your new network that simply would be unimaginable in a PC-only environment.
These options range from basic oneway file transferring and drive sharing tc a full two way data communication with printer and even modem sharing to the ultimate concept, the ability to converge the two machines into one system, usir one monitor, keyboard and mouse to operate both machines simultaneously.
Obviously, the more advanced your intentions or requirements become, the M C, The available ranges of add-on I O ports are the following: Active Technologies, 01325 460116, www.active-net.co.uk Hypercoml: Clock port single serial port for A1200, £39.99 Hypercom 3: Clock port twin serial and single parallel ports for A1200, £79.99 Hypercom Z3: Zorro 263 twin serial and single parallel ports for all Zorro-based machines, £74.99 Hypercom Z4: Zorro 263 four serial ports for all Zorro-based machines, £89.99 Eyetech, 01642 713185, www.eyetech.co.uk PortPlus: Clock port twin serial and single
parallel ports for A1200, £79.99 PortJnr: Clock port single serial port for A1200, £39.99 Hisoft, 0500 223 660, www.hisoft.co.uk Whippet: PCMCIA serial port for A600 and A1200, £49.99 more expensive the software will also be, with commercial software options ranging from under £20 up to around £100 for the most advanced systems.
Hardware There are basically three hardware methods for forging the link between the two machines, the most basic being a parallel link cable, which will provide the cheapest, easiest, but niost CPU intensive method of connection.
From there is the trusty but ageing null-modern cable. Using the serial ports of the machines to create a link by cross-linking the send and receive lines results in a connection which functions just as two machines connected across phone lines with modems would. This bandwidth is higher (so therefore faster), more reliable and far less intensive on CPU time than a parallel link, as well as being very cheap.
Then there is Ethernet, which offers vast bandwidth and super-fast transfer speeds, even less CPU intensive than serial and the ability to connect into networks of more than two machines, unlike serial or parallel.
Parallel can transfer on average 50K per second. Serial about 115.2K and Ethernet around 10Mb and higher. By using add-on high-speed parallel and serial cards on both systems, particularly on the Amiga side, you can often double the parallel transfer rate and quadruple the serial rate. This is because the built-in ports on the Amiga are particularly badly implemented: not to mention limited by the ageing CIA controller. Boards such as the Hypercom put this right by employing more up-to-date I O hardware.
Conclusion Network solutions need not break the bank in order to deliver decent results. File sharing, which is what the bulk of users need, can be done with enough change from £20 for a pint of lager. For a few pounds more, you can go the whole way and truly combine your machines into one fully integrated system. No other computer offers this degree of integration, surprising in this day to a PC owner, but if you have used an Amiga seriously, you'll already know that this level of flexibility is inherent to almost all Amiga software and hardware.
Particularly while we wait for the new Amiga hardware to emerge, linking your Amiga to a PC, you can begin to experience much of the PC technology that the recent years of inactivity from past Amiga owners has seen overlooked and dismissed as viable for our own platform. Cheap hard drives, graphics cards, sound cards, monitors and keyboards are all within reach, without having to tower or surgically dissect your motherboard, just with the use of a cable and some very enterprising software!
Serial and Parallel If you are not going to go down the Ethernet road, then you should seriously consider using an add-on serial or parallel card rather than the in-built ports of the Amiga if your network usage is to be anything other than light.
Add on cards are available in various forms, either as Zorro cards, PCMCIA adapters or as plug-on boards for the clock port of an A1200 (if you actually have one that is). Sadly if you are an A500 user, your options are pretty much zero I'm afraid, unless you can find one of the few serial adapters that connected to the side expansion slot, all of which went out of production many years ago.
Network PC £17.99, Weird Science, www.weirdscience.co.uk, 0116 246 3800 written Commodore installer script.
What's more, such is the thought and consideration put into this package, the Amiga disk is bootable bootable, allowing you to test a connection or use a Network PC link on an Amiga without a hard drive.
The actual software itself can be practically transparent to the user, as you can either start the network Network PC is by far the simplest pre-packaged method of getting your Amiga talking to your PC.
The pack consists of a couple of floppy disks containing the necessary driver software, a small but highly useful instruction book and a laplink parallel cable. Like the former two packages. Network PC really needs Windows 95 or 98 to work properly, although you can actually use it under Windows 3.1, but with a great deal of difficulty, not to mention defeating the whole point of the Network PC system.
Unlike Siamese and Amiga Forever, the connection available here is only one-way, with the Amiga gaining full access to every drive device (hard drives. CD-ROMs, ZIPs etc.) on the PC. This is implemented in a way that these drives appear and can be used just as if they were actual devices connected to the Amiga. By this point you should have noticed the striking similarity between this and ParNET, the Amiga- to-Amiga package covered in part one.
Manually as needed (done by clicking on the MountPC icon in the newly created NetworkPC drawer) or copy the launcher script into your WBStartup drawer. Doing this allows MountPC to run on start-up and sit in the background while it waits for the PC on the other end to finish the connection. Running Network PC this was and not actually engaging the network at both ends won't impair your Amiga, a great boost for people who want networking on demand, but without having to think about running software to trigger it.
On the PC side, you again get just a single floppy, containing all the equivalent software, this time with installation handled by the Windows InstallShield script (the Windows equivalent of the Commodore installer). This deposits two small Connection between the two machines is achieved using the supplied cable, which attaches to the printer ports on each machine. Much like a ParNET link, on the Amiga side Network PC mounts a drive-like device within Workbench called PC: which when opened reveals a selection of sub-directories. These are mapped to the physical drives fitted to the PC which
your machine is connected to, as well as mirroring the PC drive names (A: B: C: and so on). The PC: device and its contents are treated just like any other mounted device and can be accessed by any piece of software that runs under Workbench and uses a normal file requester. Even better is the fact that the PC: device is mounted with an icon, letting you access it via the Workbench desktop, allowing drag- and-drop file operations and mouse control unlike many early ParNET systems, which were only reachable via a Shell and through requesters.
The supplied software is exceptionally well crafted, considering how small the whole package is. For the Amiga side you get one floppy containing all the necessary software and a readme file, with hard drive installation handled by a standard, but well DOS programs on your PC, one for configuring the PC end of things, and the other to handle the connection.
The configuration program, while small is very useful, allowing you to switch between printer ports if you have more than one, as well as letting you opt for a serial link instead of the supplied parallel cable. The actual comms program, while DOS-based, will IS?? Os sit minimised on the K Windows 95 start-bar, I and unlike Windows | I
3. 1, will happily multitask in the background, allowing I you to
continue using I the PC while letting the Amiga access its |
drives whenever necessary.
In practise, Network PC works extremely well, as it should do considering its basic capability.
Windows 95 long filenames are supported and Amiga applications can be installed and run from the remote I drives. The software on both sides is I extremely stable, while the supplied cable is of equally good quality.
Sadly, as with all parallel connections, you can forget about multitasking while transferring data, as I both machines begin to grind to a hah, I only more so on the Amiga. Not a real ] problem if you are a light or occasional user, but if you plan on PC networking on a daily or heavy basis, then this is not for you.
Amiga Forever £39.99, Weird Science, www.weirdscience.co.uk, 0116 246 3800 Most people think purely of emulation software when they see the mention of Amiga Forever. What is often forgotten about this package is that it contains a very useable networking package for interfacing with real Amiga hardware as well.
PoitSetongs | This networking package is called Amiga Explorer and is unique in that it doesn't actually require any new software on the PC. Amiga Forever installs a patch to the Windows 95 Windows Explorer file manager. With the patch in place, it works in exactly the same way as '.w jnoH ¦3 1 FvtMSafil* V»Re«t|lO r * i Cancel | (m 1 ilnees.bvioiwtMt.il El Cuter* Wofwdon Device D'O VoU» Pfart C«uc* 88*c Hew VoWw Mane [£5 Ft-g S tor Format Ophcns T [«»F*no Sy*t«fn T BcoiaUe Dsk r InEetoatonal Mode T QuicfeFaiMt r Qiredor tehe B s per second Qalabts |8 Party [nooT Slop Ms: [i Flow control |
Hardware advanced... | Reslore Delauks | j Cancel OF ¦ i PC aed aa tuf! Witt ik« Asiya trim i»*ti Ike Wmitm M tksjtum 1 m SHADOW OF THE 3rd MOON 3D flight-simulator featuring State ol the Art graphics, sound and animation.. Highly Rated Worldwide' It's like no other game on tho Amiga.
ARCADE CLASSIX MKII Arcade ClassiX MKII includes over 1,200 variations ol all your favourite arcado games I such as Pacman.
Gataxians. Frogger. Tempest. C64 conversions. 0-Bed. Trail Blazer.
Scramble. Ping-Pong. Pengo.
Missile command. Breakout.
Bezerk. Donkey Kong, Tetris and tons more great games.
At! Playable direct from Cdt uaft Order CD589 £14.9 AMIGA CLASSIX This ongi- i naiCD contains over 300 games.
Many of which versions Take a look!
Amegas. DNA, Testament, Charlie
J. Cool, Full House Poker. PP Hammer. Starblade, TechnoCop, Zero
Gravity, Boondar, Project X. King Pin, Ruffn’Tumble and more.
Also contained on the CD is around 100 all-time classic Mega-
Demo's. Order: CD526 £14.99 ssix prat' full qiMMMgJfTfflfl
VIRTUAL KARTING 2 Forget those bonng Tlaf 30- racing games.
Virtual Karting2 is the fastest Karting Simulation available.
Suitable for any AGA Amiga but on an 030 it really moves'!!
Order: CDS97 £14 99 NOTHING BUT TETRIS Around 100 variations ol the all-time classic gamo 'Tetris*.
All the games are runnable from the CD.
Makes a great gill lor anyone• I FILTHIEST PARTY ALBUM - 14 Adult audo tracks ocludng: Hey Santa Claus. Who the 7777 a Alice’. The 7an7e Song etc Order. MUS01 £999 I THE THEME OF AMIGA The official Amga theme tune "Back toi the 1 future*. Avatable only from Epic* ' Order: AMIGAT £5.00 [ BACK IN TIME I f5 All lime dassic C64 tunes re-mxeo cnio Audio CO. Tracks by Rob Hubbard otc. Delta.
1 Saxon Ocean Loader etc etc. I Order. MUS64 £12.99 KtiMI FILTHIEST PARTY ALBUM 2 “"M Adult audio (racks including: One Man I Woman. Don't Marry Her. Me. Doiie I Partone Txxx. Roch Lomond etc... ' Order. MUS02 £9.99 i ANIME BABES SPECIAL EDITION I Thousands of high quality Manga
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£19 99 Bctf,tor£t£2S ANIME BABES VOLUME ONE Order: CDI91x
£14.99 TEENS & THEIR TOYS Hundreds of quality GIF Images,
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I Order CD596 £15.00 I HOT HOUSE WIVES Around 1000 Adult images of dis- creetly shot photo's of house wives.
•'•SZT (with no clothes on) Order CD592 £15 I ADULT SENSATION VOL: 5 Volume 5 consists ol dozens of Adult related games like: Strip Poker. Tetris I Sex. Adult Fairy Tales. Friday Night ' Pool and more. Order. CD567 £ 19.99 SIMON THE SORCERER AGA 'Simon the Sorcerer* is one , of the Amiga's most loved graphic adventures.'The I animation has to be seen to be believed.' CUAmiga The voice ol simon is Chris Barrie (Mr Brittas).
Suitable lor Amiga CD CD32 Q Order: CD563 £14.99 PULSATOR AGA Hold on tor the ride of your life in this action packed blast em away. Unreal AGA graphics and superb sound make this a serious shoofem up. Don't miss it!
Order. CO670 £14.99 FOUNDATION A real-time strategy war game incorporating familiar strategy elements with interesting new concepts.
Order: CD58I £2799 GENETIC SPECIES Furiously invigorating and thrilling 3D action with texture mapping speeds never before seen on any Amiga game. * m Order: CD482 £27£9 4 « I NAPALM: The Cnmson Crisis i Real-time strategic war-game in the Red Alert Command 6 Conquer 1 mould. Stunning graphics, and almost real sound effects.
Order CD627 £29.99 SIXTH SENSE Investigations B*1 SixthSons® 1 Investigations is 1 an amazing 1 new Amiga Mfll arcade adven- BB1 lure, featuring 32 locations, full character dialog. 3 different worlds.
Many interactive characters, puzzles and more. This game sets new standards for Amiga gaming.
Based on the classic style of LucasArts Graphic Adventures.
2mb ram. 4mb Recommended Order: CD430 £caN *& *v.
P*..... DELUXE PAINT 5 Deluxe Paint as a product is the envy the the whole PC world. It's features and ease of use are not matched by any other graphics package either on the Amiga or PC. Deluxe Pamt 5. The latest release, is no exception. Deluxe Paint 5 is without a doi*t the fastest paint package available on the Amiga, it's unique palette feature supports virtually all the Amiga's graphics modes Deluxe Paint 5 includes the most powerful yet svnplest to use animation feature you could imagine. Direct support for all the Amiga's animation formats are included as well as of course the
mdustry standard IFF picture format. Includes full printed manual.
EXCLUSIVE! Supplied wtlh a tree bonus CD containing Colour Fonts. Clipart, Piccys etc. m Order CD499 Only £1799 J, BLITZ BASIC 2.1 A next generation BASIC with ' features borrowed Irom PAS- I CAL, C and others Program any type of software with I more power than ever before Complete with full manual.
Also available on floppy disk.
The Special CD version also contains the complete series of BUMs (Blitz User Manuals) EXCLUSIVE! Supplied with free bonus CD containing source-code, graphics, fonts & samples. M Order. CDSOO £17.99 ELASTIC DREAMS Contains both PPC and Amiga versions ol the Amiga's answer to KAI's Power Goo. Powerful graphics manipulation tool.
See press for review.
I MICK DAVIS' CARTOON CLIPART 1 Over 500 Exdu&we mono cnitocn I images.snat you can use completely Royalty Froo All are of the highest standard .
1 Order CD235 £19 99 SOUND EFFECTS VOL:1 Ovor 15.000 files Inckrdes soimd effects from all over the place, incktdng Anmats. Nature.
Horror. House. Crash. Explosions etc. etc. Order: CD)65x £9.99 DESKTOP VIDEO CD VOL:2 ( Amga Desktop ViOeo CD vokime 2 contains I hundreds of megabytes of Video rented backdrops, fonts, samples and clip mages ' Order. CD404x £999 I FONTA MANIA I Over 2000 Amiga Bitmap. Postscript and AdotJe fonts for use in any Amiga application
• Order: CD612 £8.99 «r»u a J8l 100% COLOUR CLIPS QU °10H 100%
Colour Clips is a Brand l-B new original collection o( thou-
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includes w HTI cats, birds office equipment WF household items,
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Order CD62I £9.99 (ft BUY BOTH CLIPART CD S FOR JUST £15 100% MONO CLIPS ||U 100% Mono Cflps is a brand m" « new original collection of over Xi 10000 h*9h quallly GIF and
• IFF Clipart images. Includes A 1 Eyo-catchers. Animals.
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Order CD622 £9 99 'S»* " ST SCALA MM4O0 The full release of Scaia MM4O0 plus a heap of extra backdrops, fonts and Scala plugins.... Order: CD607 £64.99 20,000 WEB GRAPHICS Includes over 7.000 animated GIFS, as well as 13.000 fast-loading gifs.
'A great resource lor web masters!"
Order: CD564 £9 99 MAGIC WORKBENCH Conatms Magic Workbench and around 10,000 Workbench Icons, six.
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Order: Cdl87x £14.99 1500 WAV SOUND EFFECTS
1. 500 of mo highest quaity samples all categorised Includes
Horror. Houso. Crash. Explosions etc. etc Order CD616 £9.99 ¦ FLASHROM VOLUME 2 ¦ Tons of Emulators covering.
¦ C64. Spool rum. Amstrad.
M Atari ST. BBC. C16 and loads more rder CD623 £14.99 SPECCY CLASSIX 98 Play over 3000 Classic Spectrum Games on your Amiga, Includes Ihe latest Spoctrum Emulators and thousands o' Games Order. CDS61 £10 C64 GAMES ARCHIVE The re-compiled C64 Games CD includes around 15,000 all- time classic Commodore 64 games. It’s very oasy to use I and the CD has a complete | index ot every game Order Cot82 £29.99 V EPIC COLLECTION 3 IB 1 The Epic Collection Volumes I leatures wet’ over 60Cmb ol tt* very latest and only best I KA Amiga games tools, images and n'u5lC 11 a,so :on,ai,;s over 60 disks ct
ed calonal software. J Ontor CMOS* CU 99 MiHyKI US I7BIT LEVEL 6 f The very latosi i7Bir 01$ .$ f77l All the Best titles are here.
Throug" an easy :c use into- 1 ll i toco you havo access tu around 10COt ranc new Amiga cfcsks all categonsed into various themes.
495 £14 99 B CONVERTER SUITE GOLD Hundrecs ct the very best tools ard fWk applications ‘or converting p c'u'e tiles, animation Iiios. Sound and toxi Ml Wes trom one tormat to another Toots Included for Amiga & PC Order CD624 £9.99 H SCREEN SAVERS Tons of screen savers - from Hying toaster's to some rather odd colour- ¦I tui screen etfocis • Essential tor on |u Workbench users .
"A AMIGA SURVIVOR FANZINE I 1 News, Previews & Reviews! "**¦ X I Around 30 pages with all the latest
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Joe & Ami Comic ads more. Subscriptions available' £17.70 12
months = £35 40 UK Prices ANY MOUSE OR JOYSTICK: ANY SINGLE
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Order: AMOtx ZIP-STICK Stylish and very strong steel-shaft.
Order ZPSTICK CRUISER JOYSTICKS 'Cruiser Black' (Standard) "Cruiser Turbo' (Auto Fire) ’Cruiser Multi Coloured' Order: CRUISER 1.2 or 3 ¦L' CD32 AMIGA JOYPAD The official AmigaCD32 Joypad.
ONE PER ORDER1 Order: 32JOY SPEEDKING ANALOGUE STICK Moro comfortable handling, shorter, faster and more precise joystick than any other. The SpeedKmg is also virtually indestructible with its steel shaft.
Order: SPEEDKING ANALOG COMPETITION PRO JOYSTICKS ¦Competition Pro. 5000'
• Comp. Pro. 5000 MINI1
• Comp. Pro Clear’
• Comp. Pro. Clear MINI' Order: COMPl. 2. 3 or 4 VGA MONITOR
ADAPTOR Plugs into your Monitor and allows use ol any SVGA PC
monitor on the Amiga. WB3 recommended Order VGA £14.99
SPEEDMOUSE MINI Up to 8000dpi. Fully microswftched. Whtch
allows you to interact ROBOSHIFT MACH2 Auto switching
joystick mouse adaptor switcher.
Order ROBOSHIFT £9 99 PRIMAX MASTER TRACKBALL Ultimate 3 Button senal trackball lor use on Workbench Si*y smooth operation. Can s f in the palm of your hana.
• Includes MouselT Adaptor Order PRIMAX £39 99 3D*SOUND BOX Gives
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power-supply and demo disk. Works with any program. Order:
Soundbox £19.99 MOUSE IT Plug virtually any PC senal mouse,
trackball or Pen into your Amiga.
Order: MouselT £4.99 ANALOGUE JOYSTICK KIT Allows you to use virtually any PC analogue joystick.
Order: ANALOG £9.99 UFO ENCOUNTERS Thousands ol documents and images that you should not see. Covers Rosswell.
Abductions. UFO Sightings and much more.
EPIC ENCYCLOPEDIA 1997 i second edmon of the Amiga s answer lo Eocarta ltKlilB Order: CD262x £14 99 EPIC ENCYCLOPEDIA 19% ¦WHHMB The first edition ihe ine Epic Encyclopedia. Okay cn 1 r* almost all Amiga's.
Order: CD222x £5 a EPIC ENCYCLOPEDIA OF THE PARANORMAL An exciting new multimedia Amiga based CD-ROM featur- mg high-res AGA graphics throughout. Covering subjects like UFOs & Aliens.
Slrangelife (Blgfoot, Lochness monster etc). Mysticism, Mind over matter. Myths and Legends and more, This CD promises to give you an 'experience'. Also for Ihe first time on an Amiga multimedia CD. There are true *AVI" files (Audio & PJM ¦ I Videoi Hurdieds rr colour I viigcs. IiMi -s;- »l AVIs jj ......I
v) '. ¦ •Jv'-l!. ivcr 43 illir :iic-,:in:.i:onf. ,.u-1 hundreds
uf cross reler- IBHEBHHSB encod' articles, „ * Order: CD223x
£14 99 Both tor lust £25 EPIC ENCYCLOPEDIA The Epic
Interaclive Encyclopedia is a completely “Pdatcd product to
the oxtont ijBjfPRW ._25| thal it now includes around 4 -JJM
20.000 subjects". It features MB? A superb new updated mutti-
i ¦ media mtodace with new colour scheme, online help,
hundreds ot film dips, images, sound samples and subjecl
information text. It supports a multilude of new features
including: Colour images. Full-screen filmclips m an«m and AVI
formats". National anthems and a Intci ACT ' ¦ PM* ~~ Draughts
etc. A superb I reference and educational LrvgiH Rrb hie for
the wnde family Kfc-V4(4ft feSy!
1996 Edition CD222 £5 00 P* 1 1997 Edition: CD262c £14 99 tr~ HV" AI998 Edition: CD462 £19.99 996 Edition • A500~’A60Q,A 200HO. 2mt .
1997 Eomon ¦ AGA Amiga wth HO. 4m0-r*m 1996 Edition • AGA Amga HD. 4mbiam 030 or Dottor 1997 Edition ¦ AGA Amiga mtti HD. 4m0«r*m 1996 Edition - AGA Amiga HD. 4mbiam 030 or DaftWr recommended .-»• k KEY TO ORIVING THEORY ‘KTDT 15 an interactive ten to ad si revision ol the Highway Code f« a* Theorj learner drivers It consists ol all Sk PI the latest questions Based on a V M*-. -1 configurable testing method the rl uier «•"cu*omise ¦» and amount ot questions asked The lest may be carried out againsi a
- lime limit if desired as to the REAL test. All photos and
related images lo the questions are featured in lull colour
allowing you the same experience as will be given in the
actual theory lest Speech is used throughout on the CD version.
As well as offering a test mode. 'KTDT* otters an ,-- amount
ol inlormalion which is usually asked in the theory tesl n or
by a driving instructor. This ¦ consols ol sloppng astances.
»ti=...v . B iraltic light s»gnals. National K • 1 ¦ speed
limits and general things Kw----- ' ¦ to remember | ” B
Ar*Wti eon CO Ci'IHSX I HO H HJ .'
Order: CD672 £ 14 99 KIDS RULE OK!
Includes three children's games : Postman Pat. Popeye and Sooty & Sweep.
Order: OS09 £9 KIDS RULE OK 2 Includes three more children's games : Bully's Sporting Darts, Popeye s Wrestlmg and Dinosaur Detective Agency Rated 90% Order: Osl6x £9 PLAYDAYS The Official Playdays as seen on BBC is available now and includes 13 different children's activities. It covers : Numbers. Letters. Colours.
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Order. OS 15 £9 PLAYDAYS PAINT Create your own Birthday cards.
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Order: OSOlx £9 THOMAS’ COLLECTION Three great little children’s games, each featuring Thomas the Tank Engine. Ages 3+ SOOTY'S PAINT BOX Create your own Birthday cards.
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4MB A1200 RAM BOARD Durable 4 megabyte ram card with clock tor the A1200. Gives you a total of 6mb ram.
Order: 4MBEXP £39 99 * £5 PSP AMIGA - AMIGA PARNET C14.99 AMIGA - PHILIPS 8833 mk2 £12.99 AMIGA -1084 ? £12.99 AMIGA PRINTER CABLE £3.99
3. 5" A1200 HARDDRIVE CABLE £19.99
2. 5" A60Q A1200 HARD DRIVE CABLE £9.99 AMIGA - AMIGA OR PC (TWIN
• Spend £25 on CD's and choose one of the following tree.
Spend £50 and choose any two. Etc. CANNON FODDER on 1000 C64 GAMEZ!
Over 1000 classic C64 Games & Emulator.
Order FCD50I or FCD628 SOFTWARE EXPLOSION 600mb of top quality data.
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Order. FCD560 Open Mon - Sat 9:30am - 5:30pm Head Office (UK) BSS House - Unit22.
Area50, Cheney Manor Trading Est. Swindon.
Tel: +44 (0)1793 514188 Australian Office 36 Forest Road, Heathcote, NSW. 2233 Tel: +61 (0) 29520 9606 A By Supporting us. You re Suppodmg the Amiga Visitors gJH Software - Hardware - Peripherals - Consumables Welcome Ell EwY* Epic - BSS House, Area50, Cheney Manor Trading Est.
V* Swindon. Wilts. SN2 2PJ. UK +44 0 1793 514187 ¦ email@example.com M- www.epicmarketing.Itd.net +44 0 1793 514188 THE TOTAL VALUE OF THE GOODS ARE PLUS POSTAGE OF SO THE TOTAL OF MY ORDER IS MY NAME AND DELIVERY ADDRESS IS.. IEL_ AMIGA MODEL_ German Office Hirschauer Strasse 9 72070 Tubingen Tel: +49 0 7071 400492 Fax: +49 0 7071 400493 FREE tone I WISH TO PAY BY ... CHEQUE ? POSTAL ORDER ? CREDIT CARD ?
CARD NUMBER__EXP SCALA LUMI'U 1 tK I bLbVIMUN Announcement We are pleased to be able to announce the relaunch of Scala MultiMedia MM400 for Amiga!
We have arranged global distribution of Scala MultiMedia MM400 through Software Hut Inc. and their dealers. This means the full version of Scala MultiMedia MM400 is finally available with a full manual. Listed below are just three of the companies supplying it! This means that users of the recently released CU Amiga version of MM300 can now finally get manuals for their product and upgrade at the same time. So what are you waiting for? Contact your local dealer now, and get hold of I pr the full MM400 package at the lowest ever price!
UK £89.95 US $ 149.95 Canada $ 229.95 This is the only MM400 product to be officially licensed, and endorsed by Scala Inc., sol why not give them a call and buy the single best application on the Amiga for video titling,!
Multimedia and stunning on-screen effects!
Software Hut Inc. 313 Henderson Drive Sharon Hill PA 19079 USA Orders: *1 800 932 6442 Info: +1 610 586 5703 Fax: + 610 586 5706 Email: firstname.lastname@example.org Webpage: www.softhut.com Weird Science Ltd.
Q House Troon Way Business Centre Humberstone Lane Leicester LE4 9HA UK Europe Orders: +44 1162 463800 Fax: +44 1162 463801 Email: email@example.com Webpage: www.weirdscience.co.uk Randomize Inc.
R. R.No.2 Tottenham Ontario Canada Orders: +1 905 939 8371 Fax: +
1 905 939 8745 Email: firstname.lastname@example.org Webpage:
www.randomize.com EZJHH Scala UK LTD. Mill Studios. Crane
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01920 484148 Email: email@example.com Website:
http toww.scala. L g ¦ ¦ umanoid - dit. Dit, doiiii!"
Gj m was a noise you wouldn't It's All Go Swirly!
Right from the start, the demo scene has been at the cutting edge of Amiga software developments, pushing the hardware to extremes to perform the impossible. But why? And what sort of shape is the scene in these days?
Expect to hear from a H I Commodore 64. But some I m time in 1988 a couple of inventive coders managed to get it to do so. A mamcly strobing series of acid smiley faces were put together with a rough and ready rendition of Stakker's Humanoid, a big rave anthem of the day, and squeezed into a modest C64, ! Previously in my experience ‘demos' had been twee little combinations of bouncy coloured bars and jangly versions of crap tunes. It was the first demo I ever saw that measured up to established forms of art and entertainment. 1 was excited.
In the begining The arrival of the Amiga on millions of iktops around the world provided a ger. Better, brighter stage for these ky code artists. While the point of many demos was still to act as a flashy nt end to cracked software, legitimate ders began to distance themselves i the pirates and put their efforts into achieving impossible audio- 1 visual effects. From these initial intros, mega-demos emerged as multi-disk extravaganzas designed purely to make you go "Wow!". But enough of the old days.
Recently 'the scene' has slipped from prominence in many Amiga circles, so has it had its day, or is it just that it's gone out of fashion? We spoke to members of Nerve Axis, now the UK's only active group on the international scene.
Tango of Nerve Axis: "The size and feel of the scene has changed dramatically. The Amiga is now approaching lor has approached?) The cult status era, and as a result of this, a lot of talented individuals have moved to the PC and or moved into the commercial arena. The global spread of the Internet has brought the remaining people together in way never before possible, but at the same time there is always a destructive and pessimistic element within the scene that sees doomsaying as their only 'creative' input. A shame.
"The scene is in a way a _ reflection of the Amiga hardware. When the machines were being produced and sales were booming, the scene flourished and popularity grew, but when Escom took over and the uncertainty set in, people moved away in droves and others refused to take the plunge and buy into a financially unstable platform, and so went toward the PC.
"On a happier note, the quality of work now produced is certainly a lot higher than back in the late 80s early 90s but that's only to be expected really as we have more resources at our fingertips. The thought of producing a demo purely to be run from hard drive would have made most people keel over with shock in
1992. On a sadder note, the quality may be improving but the
quantity is shrinking.
"Old hands constantly talk about the 'old days' in an affectionate manner and it's true, the early 90s were the best years for a lot of people, simply because the scene was so active, but times change and we must change with them. People are still supporting the Amiga and there's no reason for that to change."
Dawn of the Net The Ripper: "Internet is the name. The history of the scene can be split into two eras, before and after Internet.
Before, contacting people was something extremely difficult and expensive, so, all members of a crew would have to live if not in the same FEATURE town, in the same area. Now it's possibie to have productive groups featuring members from different countries. Maybe the 'spirit' was better once, but I trust in progress, and I prefer nowadays..." r WO Vi US: "in those early um where ! Made each day. There f pioneering, of doing ne had done before To push the limits of what was possible became the norm, to make world records In code and so on. Now. We've tried most of what can be done, or at least
we think so, so demos tend to look like one another, and it's hard (at least for me and other diehard nostalgics). To feel this 'rush' in the stomach, when seeing a new demo. Still, the scene continues to fascinate us, and we're a kind of community where everybody knows each other" somethii "In 94 95 the scene hit an all time low in productivity and members, but after that, we've slowly become stabilized again, and now the scene is quite an active place again, thankfully. For me, the best scene year was 1991 though."
So at least it’s out in the open 1 not | guess.'
Main reas 'ards a l idness! ] s notf bby. As all of us are in f employment so its way to relax?!?!
Financial reware :ies can't even le a break even situation idays, so there's inly no profit for th| rk. There are i 'ards of 'fame' withi the scene, something we're only really startini to experience recently with the Relic demo Ira isembly 98. Theresa :he immense buzz you ; seeing your demo sho' on a huge projector screen in front of hundreds of people. It's certainly a great feelir when everyone's talkin about a project on whic you've worked so hard.
Relic to us was around nths ways. Why then do those still involve stick wii The because a way to get my work and get resp other people, even in a very restri Now that I'm old. Sceneing mainly believini 'differences'. ET a form of art 'official' or 'recog using a computet is still chosen and imposed by the market, and getting in contact with people from everywhere. Just think that in these seven year; I've had the opportunf to share ideas with scene people from countries such as Brasil, Israel, South Africa, Saudi Arabia and even Kuwait!
Ganja of Nerve Axis: "I understand people who aren't interested in them, especially those ; who weren't in the early 90s when demos didn’ look nearly as im as they do today. Then again I don't understand The piracy connection Crash explains... Initially, they were one and the same. The demo scene really evolved from the 'warez' scene, from the small intros (cracktros) presented on the front of cracked programs to show off the name of the group which cracked the game.
These small intros then evotyedjfltofull p*fij|jftionsJn their own right, through to single file der% *on a disk (which were-*pre )l as compilations by groups such as SAE), to trackmpS (autoloading custom disks with as much crammed on one or two disks as |i uaaMWWff Tlj mag a d e m o s on ever-increasing amounts of disks. The final progresapMf%Hpre we see the demoscene today, producing large hard drive-only productions.
The heritage still exists though, as groups still make intros today. The parties still hold 64K and even 4K intro compos, to see how much people can cram into a set limit. These are often great feats of programming, and some groups specialise in these and not 'full' demos.
1. It's not a geek thing. We are by and large (fairly) normal
people with a life outside of the monitor. An interest in
computers is becoming more the norm for the 90s individual, v
e were just ahead of our time in taking it up as a hobby.
2. If you can program, write music, draw pictures then load up
your Amiga, get in touch with someone on the Internet and
become involved in the Amiga scene. It is not just limited to
some small clique that accepts no new members.
New talent is always welcome and with a decreasing user base I think the Amiga needs all the help it can get. Remember, everyone started off somewhere with a vanilla A500 (or 1000) so don't be put off if you don't think you're good enough.
Ten 'things' about the scene... according to Tango of Nerve Axis contribute. Plus it should shock most of the new UK people into realising that mainland Europeans speak and write better English than half of the UK.
6. Nerve Axis is currently pretty much the only true Amiga scene
group left and actively supporting and releasing in the t
United Kingdom any more. I ’ * hone fart to remember when I
last teal and* roj||| demo from an English group other than
Nerve Axis. Ara
3. Please don't confuse the creation of demos with cracking.
They started from the same point but the divergence has widened as years have gone by.
Now a gulf separates the two.
At the moment diskmags and demos are pretty much the only thing keeping the Amiga scene in one piece.
4. Attend a scene party.
Whether it be in your own country or one abroad. Avoid the kids playing network Quake and try socialising. Parties aren't just about staring at a computer screen f(|3 w4 dtifs, they're about the people you talk with 6n the Internet, or other memoirs of your group who live in a differJT»t country Try it. It truly is a superb-*"1 I experience.
5. Read the disk magazines available, such as Pressure, ROM,
Generation, Seenpoint, Showtime and The Official Eurocharts.
These will give an insight into what happens, who are the
movers and shakers and upcoming events. It certainly can't
hurt, and in some cases you may be ideally suited to vould say
some time I996pbrhaps.
;ene is still alive. So ksn't the commercial side of Amiga realise this? All this talent sitting here and doing it for fun. Instead of using old anims to show off the Amiga in a shop window, why not get in contact with a 'scene' group and commission them to design a fullscale demo to run and make prospective buyers go "Wow". Most of these guys can be bought for little more than a kebab! Well, maybe throw in a Coke as well. We also cater for childrens parties too.
8. Not everyone involved on the scene is under 16. Most of the
'big' names still active and enjoying themselves have been in
this game since they were kids. I'm one of them. Pretty much
every other member of Nerve Axis is the same. We've grown up
with this machine.
Some of us can even grow facial hair. Cool.
9. Hey World Of Amiga. Give the sceners something too. Lend us
your ears instead of simply talking with the journalists. If I
fill in one more questionnaire about the 'future of the Amiga'
only to find no feedback and nothing changes I think I'll
scream. Take notice of us as we're the ones who keep buying
the new technology.
10. Can't think of a number ten.
Where to next?
What of the future then? Does the scene have one at all?
Crash: "The Amiga demo scene is currently developing towards cult status, something akin to that now enjoyed by the C64. People at Assembly 98 were very impressed at the quality of the Amiga demos and intros in the competitions, and a lot of them put many of the supposedly superior PC to shame.
"There have already been a couple of PPC demos released for the Amiga, neither of which are really anything special. I guess with this new processor, it's a learning process and everything really has to start all over again. I can see the demo scene dividing somewhat - into a PPC direction and also many people sticking with the 'Classic' Amiga. I foresee the Amiga stifl being around at the parties in five years time, and hopefully even longer. While the new machine!?) And the PC t get more powerful, there will still always be the challenge to see what people can do with the 'limited' Amiga."
If you’d like to get in on the scene, make yourself known to any demo group you like the look of (investigate the demos' readme docs for contact details) as they're always open to newcomers.
Specifically. IRIS are after a talented pixel graphician but whether you're a coder, a graphic artist or a musician you'll be welcomed into the fold, providing you bring something to the party! ¦ Tony Horgan u Mmigo iviagazine nas iwo survivors rro H old days of Commodore User: News pag and Screen Scene. We‘re not sure exactl when it all started because records do n Ffar enough back into murky prehistory to record the origins of this section, but it t for almost fifteen years. That decade and a h he bulk of the history of the computer game, of us wasted our childhoods skiving off scho
nvaders a few years before that, but Screen een here to watch computer games transfon jrs and 5K to the 24-bit CD-ROM games of tc Sadly, as the years have gone more and more of the most e inq develoDments have of SCREEN SCENE Late Putty Don’t waste your dreams!
After playing the latest demo of Vulcan's next commercial release for the Amiga, we can report that it's looking like quite a stunner.
Designed for owners of CD-ROM drives and requiring only marginally more memory than an unexpanded A1200, Wasted Dreams thrusts you 60 years into the '. Hen we put TFX on our coverdisks a year ago.
I‘I thin- anyone at CU knew quite what we .. :'e lotting ourselves in for. Ever since, we've h'ic! :.f;op|e writing in and asking us to cover- ount mofe unreleased g imes, Simon the
• cerer 2. Magic Carpet. Frontier 2. Pizza Tycoon. Putty Squad...
Some of these games were never finished, t;rs were hut we
happen to know that they .¦.ore far too 'ubbish to be worth it.
That eliminated most of the options, but one notable survivor
of the process is System 3's Putty Squad now soon to be
released by Alive Media Soft. On a est to rescue your fellow
putties, you lead a »c like goo around a multi lay- future and
puts you in our way scrolling environment with a range s,
objects to pick up and drop, and environ- puzzles. Armed only
with a mean right hook body that can twist, stretch, float
balloon - ound the screen and generally putty around.
Squad has all the hallmarks of being a true c of the 2D platform genre.
Body shield the place of a young _ military soldier turned [jjy 11 space explorer by the h HHBHB name of Johanson. Navigator Finding himself throwi j| r from an exploding ' a space ship in an escape pod. Only to crash land Wasted Dieams on the planet he was leaving just alittle while beforehand, not only is our hero incredibl$ calm and collected enough to write all of his thoughts down In a diary, but i Agillera just happens to be populated with an f ideal number of green-skinned alien beings to make Johanson's time on the planet as eventful as possible. Still, who sgoing to argue with such
convoluted plotlines when you can jump straight leaving just alittle while beforehand, not only is body shi elds (unlike the demo), which means you our hero incrediblylcalm and collected enough to should get to explore some of the beautifully write all of his thoughts dowrr in a diary, but hand-drawn scenery which looks incredibly varied.
Agillera just happens to be populated with an , as you can see from some of the screenshots on ideal number of green-skinned alien beings to m these pages and get to talk to. Interact with and make Johanson's time on the planet as eventful even shoot some of the quite realistic, rotoscoped as possible. Stiff, whc'sgoing to argue with such characters. If the full game is as varied and as convoluted plotlines when you can jump straight captivating as the screenshots we’ve seen, in and play the demo on this month's CD* After Wasted Dreams will certainly live up to its name Jj playing the demo
here in the CU Amiga offices and keep you awake at night.
Corridors, and take big chunks out of your body shield for no apparent reason. Wasted Dreams, being an amalgamation of Monkey Island style puzzles and Chaos Engine style gameplay. Is as ships. We might just see someone producing a much about thinking ahead as it is about shoot- WipEout clone Lambda total conversion at some ing whateve release will you come across. The final point! ¦ ffer opportunities to recharge your Dave Stroud & Andrew Korn and mentioning a few things to Vulcan, they have assured us that any minor glitches will be Pitty Squad in aga nwiti-coioar overload. Looked into
before the final release It can get quite frustrating when, for example, you have to There are no Tomb Raider style 3D realms, and line yourself up properly with the enemy in order doesn’t have the ultra smart modem sophistica- to shoot them whereas they seem to be able to on of the Abe’s Odyssey games, but this throw- get you in their sights with surprising regularity, ack to the heyday of bright cartoony platformers even if they're not in a direct lin ewith your char- s certainly a welcome one to us if it is profession- acter. The demo appears to be rather strict on the I enough. Putty
Squad has good looking AGA position of your character when trying to interact iraphics and plenty of variation. From the demo with other elements of the game, which can give have played, it has the gameplay potential to the false impression that they’re not important e well worth adding to your game collection. When you first come across them, and some of Playing Putty Squad is like taking a trip back to the situations you find yourself in can defy expla-
• early nineties, but unlike so many video game nation, .like the
spikey balls which bounce down ostalgia trips, this one isn’t
looking set to be a letdown at all.
Putty Squad will be released for £14.99. probably in mid October. If you pre-order now. Alive i| Media Soft are offering it for £12.99. Contact them on -44(0)1623 467579, or email steve- firstname.lastname@example.org. LambdaC More details have emerged about space war game Lambda. Development has continued apace and ;?
Things are getting rather exciting. A whole bunch of features like hypertunnels, enemy Al and custom sound routines have been added, and an experimental 70fps PPC port has been made - although PPC support is still undecided. The Lambda team are now looking into the possibilities of using chromakeyed real actors along the lines of the PC hit F*rivateer 2.
One of the most exciting sounding aspects is the introduction of LambdaC. An internally compiled by tecode based scripting language, inspired by QuakeC. LambdaC is designed to allow complex scripting of in game functions for mission design.
It will accept cut-scenes for linking or intro animations. And importing oi replacement models for Where now?
Screen Scene closes up shop now, but that shouldn't be taken to mean that there will be no more games to find out about. You'll find that there are other magazines that cater for your needs. Amiga Format will no doubt suit most of you, but our overseas readers will often find local equivalents such as Amazing, Informer, Info, Magazyn, Plus and so on.
You would also do very well to be on the Net if you aren't already. Amongst the many valuable resources on the Net are two excellentl Amiga games 'zines, Amiga Flame (www.ami- gaflame.co.uk) and Amiga Nutta (www.nutts.demon.co.uk). Check them out, they are both great. There's also comp.sys. amiga.games amongst the Usenet newsgroups,!
A place for Amiga gamers to meet, discuss and | ask for tips. See you there!
With Big Red Adventure and now Sixth Sense Investigations, those who have just completed Monkey Island lor the 30th time at least have a few more options. Sixth Sense was actually released some time ago on floppy (many of them), and is finally seeing a proper CD release complete with full speech, not to mention extensive hard drive savings In case you forgot Sixth Sense Investigations ¦ Price: £29.99 ¦ Available from: Epic Marketinge © 01793 490988 It's too early to start proclaiming a renaissance, but it is at least fair to say that graphical adventure games are starting to enjoy a bit
more respect again these days.
The full graphical adventure evolved from the impulse to get away from all-text adventures which could be exquisitely crafted prose or quick and dirty diversions - see the May 1998 issue for more details) or mixed text still graphics games. Sierra's King's Ouest is typically identified as the mould- breaker, but even it relied on a good deal of text input. LucasArts's SCUMM system is considered by many to be the perfection of the form - a GUI where characters can be moved simply by clicking on a destination, where inventory management is easily done by scrolling around a list, and there is a
small on-screen list of commands - usually very simple, "talk to', "use", "give", '•examine" .
And so forth. Coincidence or not, SCUMM games also tended to be quite whimsical in tone.
Sixth Sense follows very closely in those footsteps Further, it adopts the "no-kill" philosophy of some of the LucasArts games.
Most notably Day of the Tentacle.
It is impossible to be "killed" or to hit a dead-end in the game. This can be a blessing and a curse - more on that later.
The idea of the game is innocent enough. Your character, Frank, is the proprietor of a small detective agency. Your staff consists of a pesky mouse that lives in the floorboards, Ben, a somewhat wild-looking individual with the ability to tap into the spirit world to help you solve cases, and Arthur, an inhabitant of said spirit wodd. But you've got the big pipe crammed in your face, so that makes you the ringleader of the ragtag group. (Later in the game you become Ben for certain scenes.)
EhftniME IfSE Although the packaging is rather straightforward, the instruction manual is bound in the shape of a detective's notebook - a very nice touch. The typeface is rather small, unfortunately. Further, it’s a very good idea to both read the manual and watch the game's intro cldSely. They provide very different sets of information about the game wodd. But understanding both is necessary, because very early on the game presumes you understand who is who and what history you have with them.
The CD edition of Sixth Sense adds high- quality digitized speech to virtually every bit of text encountered within the game. This replaces the normal text display of the floppy version. The talents unleashed on the world in this game won't be giving your favourite radio performers a run for their money any time soon - in general, the job they do is more or less adequate, although there are a few places where the actor didn't grasp the context of his line and so spoke it with the wrong emphasis, and other places where the speech gets a bit mumbly and you wish you'd turned the text display on.
You can disable voices at any point during the game, but if you're in the middle of a exposition there's nothing you can do ten carefully. A "voice and text" option wd have been nice. And then there's the mex-1 plicable transformation that was done on 1 Frank's voice - on the CD it is stored bolhij its original form, and in a slowed-down ver.
Sion to give him a deeper voice, but it’s very obvious to the ear that is exactly what has | been done, and it’s very irritating. And Fra says a lot of irritating things, so it’s only made worse.
4 That appears to be a Queem' poster on his bedroom wall. I don’t think I want A Difficult Assignment By the developer's own admissions. Sixth Sense is quite difficult. They didn't want ai one to feel they hadn't gotten their money's worth - in fact, the authors claim that even with a walkthrough in hand, completing thl game takes between 8-10 hours! The curvf is fairly steep, though - most games, regar less of difficulty, present a few "warm-up" scenes to build comfort and confidence wit) the game world and the story, but Sixth Sense affords no such luxuries. (There's a locked door that can't
immediately be opened in your own bedroom, for goodnes sake!) There is certainly an epic adventure feel, however, especially when you are able to step beyond the bounds of the conventional world and head into one of the two more unusual realms - that of the robots or that of the cartoons. It's not very likely that you're the type who picks up a new game and plays through a weekend that you'll be done by Monday morning. It's still unfortunate that the "pre-game" wasn't a bit more 3, because it's nice to feel an early sense of accomplishment before being thrown into the story proper. For
example - in Zak McCracken. LucasArts's second
• MM game, the title character had to face jh challenges as
retrieving a cash card from under his desk and finding his
remote control (under the sofa cushion, where else?)
Before tackling the larger issue of saving the world from alien mindbenders. I didn't feel I was treated to such a warmup, however ..you walk out of your office with a few items in hand and are suddenly on the main game map where a half-dozen puzzles await you and it’s not at all clear in which der you should try to solve them.
Sixth Sense's interface is about as 3htforward as they come - nine com- js, plus an implicit "walk to." By default.
He pointer on-screen acts as a "walk to" indi-
r. but when placed over an object or person. It switches to the
"most likely" action push for a button, talk for a person,
take for many other objects, etc.) In this way. The interface
is something of a synthesis L between the SCUMM and the Sierra
interfaces. Most of the time the game, written in the new
"Vega" system, works quite well, but there were a surprising
number of locations that the main character doesn’t walk to
properly - taking a detour only to turn around again. This
happens most noticably on the main map screen, a nice addition
to a game like this one. Where each location you can visit fin
the early going, such places as a laboratory, a used car
dealer and garage, a toy manufacturer, a cheese shop) are
shown roughly to scale on a scrolling map that you can take
I was pleasantly surprised with the quality of the graphics in Sixth Sense. While it’s obviously derivative of the LucasArts style.
Sixth Sense's artists had the good sense not to simply clone it wholesale. The art is pleasantly steeped in fantasy without being overly gaudy or distracting. FThe comic proportions of Ben’s slouch and Frank’s pipe were a bit annoying, though.) If only the animation met the quality of the still images. Characters don't walk so mi ch as glide through the game, and even then not always smoothly - such as when Ben sets off on his first assignment of the game in the early going.
What would happen if a group of Germans and Italians got together, wrote an adventure game, and then had it translated into English?
Why, Sixth Sense Investigations, of course! The now-famous Amiga Translator Organization (ATO) lent a Herculean hand to the conversion of Sixth Sense, but there are quite a few reminders that what you're hearing for reading, if you can't take the voiceovers) probably didn't come from the pen of a native speaker.
Even the game's promotional materials have that "straight from the translation dictionary” feel - "The base storyboard tells of a crazy young guy who has the ability to communicate with the spirit of a sarcastic man." But hey, sometimes a hit is a hit no matter who wrote it first: "Heroic quests are waiting for the detectives, for example the investigation in a cheese storage."
The verdict on Sixth Sense is that, overall, it is a solid effort. The "no-kill" policy creates a serious problem that I don't think the game designers fully appreciated, however. In a game where one can make fatal or "no-win scenario” mistakes, it's possible to learn from those mistakes. (“Oops!
Is that a radiator knob on his head... or is he just pleased to see you?
The house blew up when I turned the lights on. I guess I'd better make sure the gas isn't stuck on before I do that next time.") In a game like Sixth Sense, however, that can't happen. One way to solve that problem would be, for example, to have the character say "I don’t think I should turn the lights on - it smells like gas in here!" Unfortunately, in Sixth Sense there aren’t many "I can't do that, but here's a clue" clues. Typically, the game just feeds you a stock ”1 can’t don't want to do that thing” line which is fantastilk V w m 1
* * , T + * IP
- »0PE« ei f fi ?nmi ?EM i cally unhelpful. And despite the
manual’s fair warning that the game uses "a totally sick
logic", it doesn't explain that said logic may not be very
clear to you even after you stumble on the right solution.
For example, if I tell you that you can put the piggy bank but
not the tennis ball into the barrel of acid, could you tell me
why? I can’t tell you why either.
And it doesn't multitask very well - boo, hiss!
An unlimited load save capability rounds off the package. The flaws in Sixth Sense are there, but they don't stop it from being a pleasant, even rewarding game once you get into a rhythm. The CD version represents superior value if for no other reason than convenience - my guess is that you won't want to leave the speech on full-time. ¦ Jason Compton Sixth Sense Investigations ¦ Processor ......020. AGA | ¦ Disk* .... ¦ RAM 2Mb (4 lor speech) I ¦ HD ......Required OVERALL Uneven at times but still a IT worthy submission to the world O ' of adventure
gaming. I* GAME REVIEW X-Men: Ravages of the Apocalyps ¦ Price: £18.99 ¦ Developer: Zero Gravity ¦ Available from: Alive Media Soft © 01623 467579 Marvel Comics' famous mutants make it to your Amiga, by way of this commercial Quake conversion.
? Go down clone Quake: Resurrection ¦ Price £25 (£50 with Quake) ¦ Available from: Alive Media Soft. © 01623 467579 Getting bored of Quake? The Resurrection Pack aims to bring it back to life.
Set in a jumbo jetl Thanks to Malice and Time of Reckoni the resurrection pack certainly does what it sets out to do. If you haven't got Quake yet. I £50 with those two bundled should not be I missed. If you do, you can think of this as Oj Zone for free when you buy Malice and Time of Reckoning.
Either way. A recommended purchase. ¦ Andrew Korn t might seem obvious for an X- Men licensed Quake conversion to let the player play as an X-Man, but would be a bit of a waste of the licence fee if you never actually saw the licensed characters short of looking in a mirror. Instead, Zero Gravity have come up with an appropriately convoluted plot about a pair of supervillains who are planning on taking over the world with an army of X-Clones. This gives you the opportunity to fight famous X-Men characters and gets all those licensed images on screen as often as possible. The plot seems
like nonsense to me, but then X-Men is not my type of comic strip and I concede that Cerebus the Aardvark might be less appropriate for a Quake total conversion.
X-Men: Ravages of the Apocalypse is graphically well put together, and manages without too many hefty textures, keeping the speed up. Weapons are all upgraded and look pretty nice, and the character graphics are impressive. Level design does not keep up to these standards, alas.
Ere's the deal. Twenty five quid and you get Time of Reckoning.
Q-Zone and Malice. Another twenty five and the game’s yours too. Q-Zone and Malice are Quake total conversions, while Time of Reckoning - bundled to make launching them easier - is a collection of Quake add-ons with an easy front end.
Malice we reviewed in the June issue at £15, and it got a Superstar. Time of Reckoning got a Superstar last issue at a tenner. I'd say any Quake owner ought to get both, meaning Q-Zone comes for free, fortunate given that it is the worst of the bunch.
I won’t go into detail with the two I have • already reviewed, but to recap: Malice is Quake plus, with external views, vehicles, superb design, lovely graphics and a narrative with cut scenes - probably the best game on the Amiga. Time of Reckoning is a Although professionally done, they are with a few exceptions rather uninspiring, with little of the clever constructional trickery which marks a really good Quake game.
The biggest problem most people will have with X-Men is that it is damn hard.
Even the weakest x-clone is likely to take a couple of hits from your best weapon, and their superpowers can make them really tough work. Storm can summon up winds to blow you around the place. Iceman can temporarily freeze you, and. Wolverine keeps getting up after you thought you’d killed him. If you aren't conversant with circle strafing or, heaven forbid, use keyboard only (some people do) just forget about this game, you'll be dead before you know what’s happening.
On the PC. A custom launcher is used to configure the Quake engine properly to cope with the multi-player section. This allows you to pit X-Men against each other, using their superpowers. This is much the best thing about this game, but unfortunately without an Amiga version of the custom collection of vast scope which makes games of Quake enormously variable. Q- Zone is a much more Quake like conversion than Malice, the only obvious difference being four new monsters and a new weapon which fires ninja stars. Level graphics are often ugly and design is all over the place, with signs of
rushed work (texture peeling) in places. Probably the weakest commercial add on I’ve played, certainly less interesting than PainKeep, a shareware conversion included in Time of Reckoning. The only really good part is the deathmatch level launcher, you can't chose your character. I Zero Gravity told us they love the idea of X- H Men on the Amiga and will be sending AliveH the codes to make multi-player work, so expect an Amiga launcher for this soon.
I'm not hugely impressed with X-Mei Ravages of the Apocalypse. It’s definite not rubbish, and if you are an X-Men fan j you are certain to appreciate it. But for j most people, until multi-player is workini the CU Superstar winning Time of Reckoning disk bundled as a launcher will actually be a lot more fun. ¦ Andrew Korn Tips Central Firstly I'd like to thank CU for letting me be part of the crew, you've done a fantastic job and I hope to see you all involved with the Amiga in the future - 'We need dedicated people like you!' Now for the last solutions, this side of the millenium anyway.
Sixth Sense Investigations fvs gotten as far as Toons City, but now I suddenly have no idea on what to do, Please help!
PM McCracken, Belfast Ml try to give you a hard push then. Go as far to the right as you can on the screen with the statue.
Use the doorbell, and a speaker on the statue should start making sounds Answer all the questions any way you want, and just cry like a baby until they let you in.
Now talk to Mr Peanuts until you have nothing more to talk about.
Grab the spraycan and the bottle before you leave for Glen's store (It's the only one that's open).
The map piece can be found in Dungeon Wrong. Try going to level three where you'll find the Hydra's Chamber, and in it a secret door hiding what you seek.
Spray the only pair he has on display before you steal his account book and the newspaper.
Give the book to the policeman hiding in the shadow of the statue.
Next you have to free the guy stuck in prison. To do it you have to go back and forth between the staff talking, until the guard falls asleep. Now use the scissors on the desk to get the keys for the cell door. Free the guy and go to the bank. Then you have to head back to prison and pick up the clock on the wall. You might grab the glue on the desk while you're back there, as you'll need it soon. Back outside the bank you'll meet the fugitive, and BANG! As a last hint I'll say there's an envelope in the mailbox, and some sticky fingers might help you grab it.
Curse of Enchantia I can't get past the part where the sand monsters come up from the ground. Please help!
Ultima IV I've found seven pieces of the missing map but now I'm stuck on level two of Dungeon Wrong unable to get any further! Please aid me in my quest.
You need a wire my friend. You'll find it by following this procedure: Go to the cave with four holes in the wall. Look into the holes and something should pop out. Now look into the far right hole and you should see some twigs. Use it with the seaweed I hope you already have in your inventory, and you've made yourself a mask.
Go to the 'Computer Cave' and look into the hole in the wall.
There's what you need. Now take the computer and head for the cave with the plank. Stand behind the plank and throw the computer. Enjoy the ride and pick up the magnet when you land. Back in the cave that used to be the one with the computer, use the string with the magnet, and throw it onto the hole. You now have what you need.
Quest for Glory - Hero's Quest I can't get in to see the baron. The guards tell me "you need the barons permission". I've selected my character to be a fighter. Please help.
Stan Dingsby, Hereford The baron doesn't see just anybody. You'll need to prove that you're interested in his welfare.
H you ask the guards about the baron and all his problems they might eventually realise that you might be able to help him solve some of them. Ask about the baron, his son, his daugther, Yorick, Babayaga. And about brigands. Now you should get it:) Simon the Sorcerer How do I get into Golum's cave by the waterfall? He juit keeps saying "My Mum always told me not to party with strangers"!
Roger Bannister. Melton Mowbray Well., this is a tricky one. It's more than tricky actually. It's impossible! You're not supposed to get in. What you can do is give the Golum a nice jar of Swampling's Stew. He'll give you his fishing rod in return, so why don't you try your luck fishing?
Zak McKracken I have the blue crystal and the crystal shard, but how do I get my hands on the crystal in Mexico?
Also, what do I do in Stonehenge?
Ben Doon, Perth In Mexico find your way through the maze to the map room, were you'll find the crystal. Now use the yellow crayon on the strange marking, and draw the symbol from the huge statue on Mars. At Stonehenge try using the blue crystal on the altar stone.
Ew projects are more reward- Ffl ing or frustrating than design- I ing the future. Theoretically.
Founding Worlds 4 Explorer 2260 dial From the start, designing Explorer's look has been a unique challenge. With a huge game universe, its visuals couldn't feel mundane... graphics artist Rob Asumendi takes you through the pitfalls and surprises of bringing it to life.
_ ULM the,e a,e n0 limitations to what goes - creating aliens, spaceships, and intergalactic delicacies makes for much more artistic freedom than you'd get working on. Say. A racing game.
Since aerodynamics don't apply in space, a ship may be any shape. Alien aesthetics throw the door open for an even wider range of design possibilities, but in practice, the audience’s imagination throws a wrench in the works A spaceship needs to look like a spaceship. Feedback on one early fighter design explains: “It's not a spaceship, it's an egg carton with wings!" TV shows like Star Trek: The Next Generation and Babylon 5 have opened many minds to very different designs (the Vorlons with their organic spaceships, space inhabiting creatures, etc) but a large portion of the creative
possibilities remain unseen. This is something The World Foundry wants to remedy with Explorer. On the other hand, if a design looks too much like what the people have already seen, they say. Hey. You've |ust ripped off Star Wars!' With every new blockbuster film, it gets harder to create an original design.
Explorer's graphics artists must compete with the professionals behind television shows and video games, producing ships that are at least reasonably familiar yet unique. Because of the inevitable comparisons to Frontier: Elite 2 duplicating one of those ships, for example, is unthinkable.
The guiding concern for our spaceships remains functionality. Expect to see many useful' designs and details Each ship must have an airlock, docking clamps, landing gear, weapons mounts, power systems, and some cargo space. Some races, like the Mogensen. Build more artsy forms, but we humans will spend billions on design efficiency to save pennies on production costs.
In other words, just like nowl Aliens must also look familiar of course there's no telling what strange and bizarre things could be out there... as you read this.
Evolution may be creating an intelligent ere ture that looks like a car seat with 6 1 2 tat legs attached. Alas Explorer’s critics would interpret this creature as just a poor remli' they just expect humanoid or animal forms Some of our races are a deviation from the norm though: the Sar'Den and the Rahn lor instance.
The original plans lor constructing Explorer's aliens misfired when SETI (the U- based Search for Extra Terrestrial Intelligent project) told us that they actually had no ph tographs of extra terrestrials. Plan B was m haled -1 would have to design them myse: How to do it?
To begin with, only the Ovaskans had a required look - large and insectoid which meant lots of collaboration wilh Chris.
Countless sketches had to bo made of sucl a foreign creature, from almost every angle A good place to find ideas was the Internel microscopic images of dust mites and othe tiny, ferocious creatures provided the msp.r tion for features like the spikes, hands, and face. Final sketches then were drawn to scale in all three critical positions Hop. From and side). About a Lightwave week later.
Explorer's first creature made its way to the yclopaedia Galactica. Listening to Moby’s ¦iimal Rights" album always brings back ¦fimories of modelling the Ovaskan. As I card it for the first time during those long, ng hours, After that, the game just kept getting ¦ er. Some alien faces were much more : iiious than the effective but simplistic ivaskan. Subtle models called for such tech-
i. ;os as spline patching, metaformations, . BS and using a much
T was time to diversify - and to turn off
• e computer.
Tra-Terracottas here’s no telling what a thorough search of ttered room will turn up. As it happens, me turned up a block of unused modelling . And a cheap plastic cup. The clay was i iy fun stuff, and the cup had a curvature
• r'ect for sculpting a face over. In about : hours, the first
Mogensen was a physi- entity. He had no body, or back to his
11, but the results were encouraging. A t lifetime of acrylic
painting suddenly ed its value, as the model transfigured m a
sterile shape to living colour. From coint, the model was
digitised and hed up in ImageFX the graphics tool of oice,
barring none) for dramatic effect. It to show that, attached to
them as we iv be. Our computers are just tools like a thrush or
a chisel. An artist should Becoming a Video Game Artist What
are the Risks?
Well, there are quite a tew. The style of the game may not be right for you, the team may fold before the game's complete, you will lose several hours of free sleep time per week |l spend over a dozen on average with Explorer), you may not find a publisher, or at least a good one, and thus might not get paid, and you must constantly monitor the state of the market. Any of these things may leave you and your artwork out in the cold. The best precaution to take is to research teams thoroughly before committing. Make sure it’s a game you're enthusiastic enough about. If a group has a mailing
list, join it. That's the best way to find out who they are. Remember, good graphics artists are few and far between. Every aspiring coder will want you, but make sure you want them.
Do I have to know 3D?
This is something I definitely wondered about before joining the Explorer team, as its relevance in the video game market has become ever more apparent. The answer might surprise you though, because it's 'No'. A good basis in 2D is all you need to get started on video games. 3D can be learned in a couple months - my first spaceship (pictured here) is proof. This image was created shortly before my joining the team in May '97. Prior to that, I had only used 3D software for logos, but my 2D training dates back to pre-school. Don't be afraid if you don't know the difference | between inverted
non-planar polygons and Boolean subtraction macros... if you can draw, you'll be I a very useful addition to any development team - just as long as you are willing to learn.
So, should I really join?
If you love doing your artwork, and have considered the idea long enough to ask the question, then yes. Helping to make a video game will refine your talents (and probably uncover new ones), create real goals, give an enormous sense of completion when those goals are realised, and develop collaboration skills - certainly Explorer 2260 has been a collaboration like no other project I've worked on.
It can give a younger person a sense of direction towards their career, or allow an older person to finally pursue a lifelong interest. Both will make new friends. A great opportunity in your life could be an email away!
Vs lake their respective advantages and advantages into account when choosing he right one for the job.
D Finally, he Introduction... v one person knows much of anything
• 'out the intro movie to Explorer. That situa- n shall remain
unchanged until musician ir.cn Monteiro produces the
accompanying sic. And for good cause. With hundreds of cjrs
spent modelling, texturing, lighting, .mg. and producing
effects, the last thing mtro should be is old hat! So. While no
n enshots will be published, here are a .v technical specs.
Each frame is rendered i¦ a resolution of 376 X 240 in 24 bit
About 50 spaceships are prb&ent in any'" .
Given scene, some containing qifHe a few more. Add to that half a gigabyte of t&xture maps, some of which weigh in at 15MB x.
Each Many of these will make their way into the game engine thanks to its advanced texturing features. To date. 1500 frames have been rendered out of an estimated 2000. The final product may be downscaled to ham8.
But early tests are indistinguishable from true colour. Expect action, comedy, drama, bravery, sacrifice, and romance! Well, maybe not so much romance, save that for the next game.... Producing such a large animation really demonstrates the Amiga's need for new processors like PowerPC. Some frames take an ’060 50 well over an hour to render, making testing and ‘quick’ checks a laborious process. It’s easy to eat up an entire week when rendering, but thankfully, the Amiga still multitasks well enough to work on different' aspects of the game during that time.
From a developer's standpoint, the new Amigas are incredibly exciting for this very reason I for one. Hope that development information is made available soon.
This is the final part of the E2260 Diary because of CU Amiga's closure after this issue. All of us in World Foundry are deeply r imj-nmmt Extreme saddened at this being the end of the road detail is the for the magazine but would like to thank game when it TonV« Andrew. Neil and the rest of the staff comes to f0r giving us the wonderful opportunity to textures.1 This share wi,h lhe r®aders development of one weighs in our game and giving it a distinctive appearance. We will ofcourse share any news of E2260's development with the last big Amiga magazine Amiga Format. Goodbye, old friend. ¦
Rob Asumendi and The World Foundry NetConnect 2 ¦ Price: £59.95 ¦ Available: Active ® 01325 460116 57 REXECUTE Neil Bothwick. Dissects this latest Arexx compiler.
Hree or four years ago, a package like NetConnect 2 would have been hailed as some kind of mysterious fruit from the Gods I Net God himself, perhaps?) 8ut then, three or four years ago, netizens were the equivalent of Stoneage Man - banging stones and rubbing sticks together just to make a fire.
NetConnect 2 is an integrated suite of Internet software, covering a range of Internet services - Email, News. FTR IRC.
Telnet, the World Wide Web - all in one fell swoop. NetConnect 2 is to the average netizen what a Zippo lighter would have been to Stoneage Man: Powerful and versatile, yet easy to use.
The provided script makes installation a breeze, and allows you to choose which elements and programs you would like copied to your hard drive. Installing the complete package is the best option, even for those who are already 'netted up and familiar with other programs, because you 58 POWER CDR Richard Drummond tries out this superb CD recorder Irom Power.
61 ATEO TOWER Richard Drummond asks if we need another A1200 tower solution 62 ATEO BUS Richard Drummond tests out this budget expansion card.
64 KODAK DC210 Andrew Korn sees if the DC210 Zoom is worth the money.
66 PD NET Dave Stroud, helps himself to his final sackful of PD booty.
68 PD POST Richard Orummond plays with his floppies for the last time.
70 ART GALLERY Andrew Korn peruses those digital art contributions.
72 USER GROUPS Contact lots of other fluffy Amiga- We're saying goodbye, but not before giving you the long awaited low- down on two of the most eagerly awaited products; NetConnect 2 and The Ateo Tower.
03 o CO 52 NETCONNECT 2 David Stroud gives you one reason to get connected to the Internet.
Never know - you might just like the intt gration that NetConnect 2 has to offer.
In the beginning... Genesis, the underlying TCP (Transfer Protocol) stack used to get you connected to the 'net, is a breath of fresh air compared to older versions of AmiTCP The compreh.
Prefs program will be of particular interest to experienced users, who may wish to tweak their Internet connection, set up a LAN Area Network), create multiple accounts with separate passwords and configurations, or a few bells and whistles to their default si If more than one person uses your Ai for connecting to the Internet, you'll be da ing in the streets after using the multiple accounts feature of Genesis. Rather than j forcing everyone to use the same setup, sif} through the same list of websites, IRC servers and email addresses or even use the same ISP setting up separate accounts for
' each user with different passwords will aim each user to use their own ISP and keep all their contact infor-; mation in the Contact Manager separate from everyone else's.
For the inexperienced netizen, or even the experienced one who wants to see how easy it is to get connected these days (so they can I argue that it was I so much better ] when you had to 1 do everything by 1 hand,even though I deep down they know it's not true), A The huh of the NetConnect 2 package, the Contact Manager does a sterling job keeping the Genesis Wizari track of all poor names, addresses, phone numbers, neb addresses. IRC servers... is the business Connecting to the Net has never been easier.
David Stroud takes apart the software bundle that Active Technology have only just put together.
Its hotlist to the Contact Manager, Microdot-ll can use the information contained within Contact Manager's database for emailing purposes, and so on.
As it recognises the multiple accounts offered by Genesis, it’s possible to keep your names and addresses separate from those of any other user. On loading, a requester asks you for your username and password, to make sure you’re accessing your database of information and no-one else's.
The level of integration between the separate programs provided by the Contact Manager certainly makes keeping tabs on all of your information easy, because you only have to look in one place. What’s more, you can import existing data from all sorts of programs that you might have already built up an extensive list of addresses in: Voyager, Ibrowse. Aweb, AmFTR Dopus, Thor. YAM. Microdot-ll, STFax and AmlRC are already supported. This feature alone is a life-saver, as it saves you having to type everything in all over again - an unenviable task, even if you only have one web site in your
Ibrowse hotlist or one ? For downloading all manner of files, AmFTP does the job.
When loaded, all you need to do is tell the Wizard a few basic details like how to find your modem, the phone numbers) of your provider, your login name and password, and whether or not it will need to use a login script to connect to your ISP If you're still under the impression that getting connected to the Internet these days is a tricky, time- consuming business, read the “Step by Step* boxout.
Once you've configured your setup with the Wizard, loading Genesis itself will let you Manage your contacts Of course, you'll have to be careful that you don’t leave this information available to other users after you've imported it into the Contact Manager: It would be all too easy to forget about that Ibrowse hotlist and leave it lying around for other users to import the very same information. Perhaps an option to delete or encrypt the old data files should be included in a future release (remember that deleting a file doesn't get rid of it complete- ly, as anyone who's ever had to recover
an important file will understand).
As well as protecting information, it would perhaps be an idea to allow one user to send information across to another user's database, so that sharing information doesn't require each user to enter the information separately. That aside, the Contact Manager provides an essential part of the NetConnect 2 package. You could Keeping in Contact To help you fully experience the wonders of the Internet. NetConnect 2 provides you with a big bundle of software which should leave you ( wanting for little more than free local calls from your phone company. In all. There are ten I applications
included on the CD (11 if you count Genesis)... AmFTR AmTelnet, AmTerm.
AmlRC. Microdot-ll. Voyager. Netlnfo, AmTalk, Xarc and the Contact Manager. In other i words, you should be kept busy for a few I months. The Contact Manager provides an ideal hub around which the other applications can operate. Voyager, for example, can save connect to the Internet for your first online session, simply by clicking the "Connect" button. Once you're connected. Genesis will report the connection speed, tell you how long you've been online and show you a little more information like the setup you're using and the account you're logged in under. This window is configurable, so you
can show as little or as much information as you like.
| IME (Multi-purpose Internet Mail laiJ Extensions) is a set of standards used when exchanging various types of media over the Internet. Attachments to an email, files downloaded from an FTP site or transferred over IRC - they all need identifying by the computer they end up on before they can be used.
By using MIME, a picture viewer can be loaded to display files ending with ".GIF", ".JPG" or ".IFF". Files which end with "LHA", ".LZX" or ".ZIP" can be passed to X-Arc for unarchiving - the list is almost endless and, as you might expect, highly configurable, allowing you to use the programs you have on your system for dealing with the files you receive via the 'net, and add your own definitions if there isn't already one to suit your needs.
The NetConnect 2 package comes with versions of aMiPEG. CyberAVI, CyberQT and Songplayer for dealing with Mpeg.
AVI, Quicktime and audio files respectively, and plenty of other tools are available from Aminet, so with a little effort on your part, you should be able to deal with pretty much any file that's thrown your way, all thanks to MIME.
If you want to read about MIME in more detail, try the MIME FAQ, available from: http: www.cis.ohio state.edu text faq usenet mail mime-faq top.html Integration Fascination NetConnect 2 is all about integration. That’s why it’s bundled together at such a bargain price, and that’s why anyone who buys it should install everything to their hard drive at least once. Alright, so there are a few glitches with the software, and setting everything up in a hurry is inevitably going to cause the odd crash when you least expect it, but if you take it one step at a time and save the changes you make
as you go along, you'll soon have the hang of all this surfing malarky Add to that a few extra resources (a nippy processor, plenty of RAM and a graphics card providing you with some nice large screens) and you'll be laughing all the way to your online bank.
However, with the level of integration that the NetConnect 2 suite of programs offers, it’s a shame that it falls short in some areas.
AmFTP may be good, but it’s not as great as sit for days al a lime, entering information into its numerous fields, rearranging groups and subgroups, experimenting with sending and receiving information to and from other applications... but you’ve got to stop somewhere and look at all those other programs.
The MIME prefs program is another key part of the NetConnect 2 package which keeps a list of all sorts of filetypes, and actions that can be performed on them.
Although on its own it doesn't sound that interesting, coupled with other applications it springs into life, showing any DCC’ed file using the configured tool, without needing any further intervention from the user.
Furthermore, setting up your MIME types in Voyager means that AmlRC, AmFTP and Xarc will recognise and use them, without the need to make the changes in each individual application.
Individual Programs AmiTCP Genesis AmFTP TCP (Transmission Control Protocol) is the common standard used by all computers to communicate over the Internet. Genesis is the latest version of AmiTCP which offers a high degree of configurability and supports multiple accounts.
For downloading plenty of files, or maintaining a v site, you'll probably be using AmFTP AmTelnet Another program with minority appeal, AmTelnet will allow you to log on to and work on a remote machine, i you have an account with a university, for example. could use telnet to log in and check your mail. Or you 1 could just use it to play MUDs :) Microdot-ll ¦ On- or off-line email and news reader AmlRC AmTalk Internet Relay Chat client, considered by many to be the best on any platform.
Allows two users to talk to each other in real time, A precursor to IRC, and will therefore be little used, again, nice to know it’s there if you ever need it.
Am Term X-Arc A terminal emulator. Useful for connecting directly to another computer system, such as a Bulletin Board System (BBS).
Downloading files from the Internet, you'll inevitably ha' to deal with lots of archives. LHA. IZX and ZIP files - they’ll all need unarchiving, and X-Arc handles the job t liantly Netlnfo a Provides information on mrscellaneous Internet services like Lookup, finger, whois, traceroute and ping. You may never use it. But it’s nice to know it ’s there.
Dock The Netconnect 2 dock is a configurable toolbar (not j restricted to the NetConnect suite of applications) that sits on a public screen and will launch any program at the click of a button or the press of a hotkey.
Contact Manager MUI 3.8 An integral part of the Netconnect 2 package, Contact Manager provides centralized access to Email, FTP and Web site addresses, IRC servers and all manner of other useful information.
M An unregistered version of MUI, used by all the Netconnect 2 programs, is provided on the CD and is the only part of the package which needs registering for unrestricted use. Whilst some people may want to avoid it like the plague, without MUI. NetConnect 2 would lose all of its configurability and integration.
Voyager-NG ©J The latest version (2.96.7) of the Web browser Voyager.
K 54 ou're slill a little concerned about how to actually get your Amiga connected to the internet in the fear not. With NetConnect 2. It's this easy: Install the NetConnect 2 software to your hard drive, and reboot so that the necessary assigns take effect. From the Netconnect drawer on your hard drive, open the "AmiTCP" drawer and double-click the GenesisWizard" icon.
Read the text contained in the first window which appears. Turn your modem on, click the "next" button.
The second page presents you with a choice of using a modem or a network card - you shouldn't need to alter the default option, so just click "next".
Serial device" if using the Amiga's internal serial port, or "squir- Iserial device" if you're using a Squirrel PCMCIA interface). The nit setting should be left on "0". Next, choose your modem type is described, leaving it set to "Generic" if your modem isn't listed.
E The "initialisation string" on the following page shouldn't need 1 changing. H you need to enter a string yourself, "ATF" should be ffkient (consult the manual which came with your modem if you en't sure) On the same page, enter the dial prefix. Either "ATDT" ‘or tone dialling) or "ATDP" (pulse dialling).
»xt. You will be asked for three details relating to your Internet ervice Provider: The name you use to login, your password, and e phone number. You should have received this information from : ur service provider when you subscribed.
It was. You can’t upload a directory to a remote site, tor example - instead, you need to create the directory first and copy all ot the files across afterwards. When you've used software like Dopus Magellan, which can treat FTP sites just like any other directory, or FTPMount, which allows you to mount a remote FTP site as part of your system, having to load AmFTP separately from the rest of the NetConnect 2 programs just to get access to a remote file server does seem like overkill. Much better would be the possibility of clicking on an "ftp: " link to bring up an icon on your Workbench
screen for the remote site, and add it to the list of available volumes in file requesters.
Get connected too Having said that, for under 60 pounds you really can’t go wrong. The full-colour, multipage CD inlay provides what information you need to get started (although all you really need to do is pop the CD in your drive) and the online documentation provided on the CD is both thorough, clearly written and well illustrated, covering not only the basics of each package but more advanced topics such as a step-by-step guide to setting up a Local Area Network (LAN) with Genesis - interesting reading even if you’re never likely to try.
Getting connected to the Internet has never been easier or more important to the Amiga's future. The Amiga community has gone online, providing those who are connected with everything they need By sharing information with others. Amiga users are ensuring we have a future. PC owners may outnumber us, Amiga magazines may fold, but the online Amiga community remains as bouyant as ever. Buy NetConnect 2, get yourself a modem and join the rest of us online. I promise you won’t regret it. ¦ Dave Stroud | oe "protocol" setting on the following page shouldn't need alter- g, as most ISPs now
support PPP ("Point-to-Point Protocol"). Your SP will be able to tell you if they support the PAP CHAP login pro- dure Otherwise, you'll need to select the "login script" option.
NetConnect 2 System requirements 68020-F, CDRom drive. Hard drive. Internet account.
Take the mtegratiee a prise the CO baa ay t ¦ T . Mh OVERALL If you aren't on the 'net already, and you aren’t on the phone ordering your copy right now, you're mad.
94 ter you have successfully logged on to your ISP, the Genesis
* ard will gather some further information directly, disconnect
id bring up the final window, which allows you to view the con-
uration it has set up, print it, or just save it for future
use. You're w ready to connect to the Internet.
Ie login script itself is recorded from this page, which gives you a cription of the available buttons and lets you control the login rocess. Should you need to. You can type directly into the text ox to provide any other information.
NewsRog H§ ¦ Price: £40.00 ¦ Supplier: Questar Productions * http: www.questarproductions.com News reader programmers face a dilemma, either make it easy to use and limit the number of features, or build a powerful program that is more complex to get started.
? File attachments can be displayed inline.
« NewsRog has a wide range of options and a kigllT configurable interface.
Pie need ii Now there is a brand new news reader that attempts to give the best of both worlds.
NewsRog boasts a comprehensive specification, especially for a new program, yet claims to be more user-friendly than most.
First impressions were good, the program installed without a hitch, including some comprehensive documentation in HTML.
The documentation is excellent, providing a good introduction to Usenet and a series of tutorials on setting up and using NewsRog.
Unlike many programs, you cannot start to use a news reader until you have set up a basic configuration. This was pretty simple with NewsRog and fully documented in the tutorials. Once you are online and subscribed to some newsgroups, you can choose to download either complete articles for offline reading, or just get the headers for a group before selecting articles to download or read. The integration of online and offline use is very good; you can use both methods in a single session without any change of configuration.
NewsRog makes extensive use of multitasking. For example, you can select a number of groups for header download, then select some more groups for full download.
While the second batch is downloading, you can start browsing the headers from the first group. You don't even need to wait for a download to finish before you can start reading articles. This multi-threaded approach extends to all aspects of the program. You can have multiple newsgroup windows open, reading threads in several groups at once (this assumes that your brain also supports concurrent multi-threading and memory caching).
One .of the most difficult tasks for a news reader is interpreting and showing article threads correctly. It's made all the more difficult by other people using broken news readers (or browsers) that omit References: headers, or have an incorrectly set clock. NewsRog copes with threading well, with a single key used to both scroll the contents of an article and thread to the next one when you reach the end. As with almost everything else, thread display is configurable and can be remembered when you quit, avoiding the need to save settings each time you change something.
The configuration options of NewsRog are immensfe. Although it is easy to set up for initial use. You can spend hours playing with the various filtering, display, killfile and other options. However, it then shows the same problems as most programs with a large range of options, it can sometimes take several attempts to find the place to change a particular option. For example, NewRog has a neat filter option to hide signatures, replacing them with a small box that you click on to show the sig. I wanted to disable this for a while, but whatever I did in the Group Filters window made no
difference. Later I found another setting in the global config window.
This is a fairly minor problem, but is indicative of what's involved with so many options.
The documentation is provided in HTML, so an option to display context-sensitive online I with the shareware alternatives.
Does almost anything most peo| Rexecute Link libraries . Execute does not turn Arexx | scripts into machine code, although the files it creates are I executables, they still need irexxmast running to work. This d means there is no speed increase as a t result of compilation, although the oiler removes all comments and indenta- i, which in itself can give a 10-15% speed increase.
However, there are several other advantages. The compiled file is an AmigaDOS executable, it can be run in ways that a script can't. You can use it as the default tool of a project icon, or give it a Tool icon and pass arguments to it by shift clicking other icons. Provided rexxmast is running, it behaves exactly like any other Tool.
[ Rexecute can produce three different types of file. The most obvious is an executable that can be run from shell or Workbench. It can also compile into a script. Why? Because many programs have the facility to run Arexx scripts ially. So you can take advantage of the other features of Rexecute and still be able to run the script from within cFX or whatever. The third type of file it produces is a linkable object, usually stored within a link library.
Not quite right libraries are potentially one of the most ul features of Rexecute. But. And it’s a very big but, the implementation has a serious flaw. When you try to include more than pne function, either from a single library or separate libraries, only the first is ‘ to the final file.
I Rexecute reports finding and adding each tion, but only the first appears in the ~pt. Weird Science were quick to try and with this, but it’s up to the programmer no fix had appeared by the time this was completed. Rexecute can be
• *ted from it’s GUI. From a shell or ~h its Arexx port. The GUI
looks a bit old fashioned - it's not even font-sensitive - but
it does the job. As well as selecting the type of file created,
you can control tracing and interrupt settings, which is more
convenient than editing the script to make a temporary
change. One criticism of the GUI is that because it is not
resizable, you can only see the last couple of lines of output
in the status window, an option to log this to a file would be
The shell and Arexx control make it suitable for control from an external script or makefile, very useful if you have a number of linked scripts to maintain. There is a demo Rexecute v1.5 te Output Ivp» : Source : Object : Jexecut ab I e: [OTCTg7TTSipcggTFiSojJ e9J |Rexecute:ObJectfIlei H ej |CU£b27:$ earchCD | Rexec ute:Lib ni sc.I L ibrar ies gang] ai
- T.rac pptsU interrupts; script supplied that shows how you can
control just about every aspect of Rexecute through its Arexx
port. Rexecute is extremely fast, compiling a 100K script
(CfgSortMail.thor) in less than half a second on my 4000 060,
and reducing it to less than 20K as an executable. Small
scripts do end up larger when compiled, because of the extra
code needed to run them from Workbench. The new SearchCD
program on this month's CD is 18K, from a 6K script.
A It nay not be the prettiest front end, but it’s f»c- tonality that yoo really Conclusion I like the concept of Rexecute, but it doesn't quite live up to its potential yet. The GUI is a bit clumsy, although functional. If the link library problem is fixed this would be a much better program, one that I would strongly recommend. ¦ Neil Bothwick A link library is a collection of functions that you write once and then call from other scripts. For example, every time you want to open a file for reading you need something like: ¦ Price: £19.99 ¦ Supplier: Weird Science C 0116 246 3800 *
http: www.weirdscience.co.uk You can solve problems easily in Arexx, without learning system programming in a lower level language like C. This ease of use has its price, so the report of a new Arexx compiler caught my eye... if open(infiie,'Peth:to myfile, ,'R') then do say ‘Error message' With Rexecute you can compile this and other routines you use into a library, declare it at the start of your script and call it with: calt ReadFile infile,Path:to myfile} This not only makes writing the scripts much faster, but if you ever find a better way of doing it, you simply rewrite the function
and recompile any scripts that use it (a make utility could do the last part automatically). This is a very simple example. For more complex functions, the time savings would be much greater.
M I I ilers ion I v I Verbose I I Bun Hop iltrli Sbf tUbMr asis... I I Xcon Rexecute S hiert f 1 Ip urittp.n nnt m a&e.»rlt?en 1 compile I 1- Tun- REXECUTE
L. ...... J OVERALL II the link
library feature could be fixed, the rating would be much
higher m m Power's CD-R drive uses the same Mitsumi ATAPi
CR-2801TE mechanism as Eyetech’s EZ-Writer, reviewed last
month. Similarly, too. It is offered in a range of guises,
internal and external. The device on test here is the external
version, which is shipped in a slim-line steel case with an
external power supply and weighs in at £299.95. It is bundled
with Power's buffered IDE interface and cables, the full
IDE-Fix software, the MakeCD CD writing software, and three
blanks disks. Other external options include the drive housed
in a rather nice SCSI TwinBox case with either a 2.1GB IDE
hard drive (for £429.95) or a SCSI 32x CD-ROM (£389.95). Cheap
*n' easy Power CD-R Writer ¦ Price: £249.95 ¦ Supplier: Power
Computing © +44(0)1234 851500 * http: www.powerc.cpm The
advantages of taking the IDE route for CD writing is that it
provides a solution that is low cost, simple to install and
easy to configure. The disadvantage is that, because of the
Amiga's poor IDE interface, a lot of processor time is
required to maintain sufficient throughput of data to the
drive. CD-R drives need to be constantly fed with data,
otherwise the disc being written is ruined - a so-called
'coaster*. To be fair though, similar problems would occur
when using a SCSI device if the controller were'a non- DMA,
low bandwidth one like the Squirrel.
The case that houses the Power drive is serviceable; it has a small footprint, but lacks the ruggedness of the Eyetech case. A really annoying fault with it is that the connector for the PSU has a ten-_ dency to fall out. This is obviously not something you wish to happen when writing a CD. The actual process of writing a CD-ROM drive is a complex one, nothing like the transparent way in which we are used to copying data to magnetic media. Thankfully, the MakeCD software supplied is excellent. It features a novice mode and context-sensitive help; the latter gives a simplified GUI and
is ideal for the beginner and for quick jobs. The expert mode provides the more advanced control over MakedCD’s options.
In operation, the Power CD-R system performs adequately. With an 060 processor and plenty of RAM there is enough CPU cycles left over to do some low-grade multitasking (anything less than 040 though, and your machine will grind to a halt and the disc being written to will suffer). It copes admirably with writing on the fly as well as from an image file. The drive does struggle to reach its claimed double speed writing at times though.
The competition The only differences between Power's CD-R system and Eyetech's is the packaging. With Power your £300 nets you the drive, a cheap quality case and PSU. MakeCD and the fourway adaptor; with Eyetech the same money buys you’the drive, a high quality case and MakeCD.
While both these packages offer fair value for money, neither are outrageously cheap. The essential components of both systems are the Mitsumi mechanism, avail- EZ-Writer revisited Last month we tested Eyetech's EZ-CD Writer system. We liked the drive and gave it, in my opinion, a good review.
Eyetech, on the other hand, disagreed and made a number of complaints. The bulk of these complaints were rather trivial, but they did object to us saying 'the Mitsumi mechanism has a poor reputation for reliability'. As this mechanism is used in the Power drive, also, Richard Drummond investigates mass storage on the cheap with Power's CD writer.
I believe this would be an appropriate place to clear this up.
I wish to stress that no problems or faults occurred while testing either Eyetech's and Power drives; the above quote was based on opinion only.
In fact, Eyetech claim that Mitsumi have had a record low number of returns with this mechanism. Eyetech were clearly fishing for a Superstar medal for their drive; but I stand by my initial review. The EZ-Writer is good - but not exceptional.
Eyetech are now shipping a cheaper version of the drive, too. The economy EZ-Writer SE is identical to the EZ-Writer package we reviewed, except that it's housed in a slim-line case with external PSU like their EZ-CD SE drives.
Able from PC vendors for a shade under | £200, and MakeCD. The TAO version of I which retails in the UK for £34.95. A quick) bit of arithmetic reveals that you are payinfl at least £65 for the case and any other I extras.
There really is not much to pick and I choose between the Power CD-R and the EZ-Writer; essentially they are the same L package. If you haven't already got IDE-Fix I and a four-way adaptor then Power's systeJ offers slightly better value for money. For mfl money, I would opt for the Eyetech systt merely because of its better case. ¦ Richard Drummond | POWER CD-R WRITER System Requirements: AnyAnigi.
WB 3.0+, IDE interface (040+ processor b 16MB recommended) WTXT Ease of use.. 911 80 86 Easy to install, configure and use.
Performance Value for money .. KDS9 OVERALL Another good entry level CD-R system ory but not exciting performance.
UR Official Government & Educational orders welcome Tel: 01543 250377 -55“ or send cheques to: Owl Associates Ltd Dept 625, Owl House, 5 The Brambles, Lichfield, Staffs, WS14 9SE Normal UK Delivery £2.00, Next Dav £7.f All Prices INCLUDE VAT (@17.5%) inkjet Bubbkiti Carlridet; Cumujtible Original WILL BEAT Laser Tones Hpmb iiruMfM iipuip IIP Lawrjrl 4L. 41.M IIP Lmtrjrl 4.4SI K P-44I«44M Kao .... ..... .
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M NEWmaehhesI Interhatk machines* Inc. h teo A1200 Tower |he tower case is perhaps the most desirable upgrade for Amiga 1200 owners. You only have to remember the scene at this year's World of Amiga show when s of avid Amiga users descended on ;r and Micronik's stands intent on buy- §8 new home for their beloved 1200s. For ewho haven't yet rehoused their hines, there is a new tower on the block n Ateo Concepts, s newcomer, the Ateo Tower, is well icted and finished. It has a sturdy jl frame, the moulded front is attractive, f and the rear slots have been professionally
d. The unusual feature at the rear of etower is that instead of
having slots to rrodate expansion cards, it has a e cutaway.
This is so that the tower y be used with both Zorro card
systems - [where the cards are mounted horizontally - dwith
the At6oBus system - where the rds are mounted vertically.
9 Price: from £129.00 ¦ Developer: Ateo Concepts |(ll Supplier: White Knight Technology ©+44 (0)1920 822321 I Is there room in the market for another A1200 tower solution? Ateo Concepts clearly I thinks so.
Tower trouble n you consider the number of Amiga s who have performed tower conver-
i. you can see that it's a relatively ¦liaightforvvard task that
anybody who can I use common sense and a screwdriver can
¦perform The Ateo Tower is no exception.
I The instructions provided are rather hazy, but | may be easily followed with some thought.
I The three common problems to be solved |wben transferring an Amiga 1200 motherboard
o a tower case are how to connect the ir supply, how to connect
the keyboard dwhat to do with the floppy drive. These ¦ns are
corollaries of the fact that the ) motherboard simply wasn't
designed to n anything else but its original case; the
• ent tower packages available tackle these tts in various ways.
The Ateo tower attempts no solution to 6 first problem: unless you have a Zorro tard or the At6oBus system, there is no y way to hook up the internal PSU. You II have to construct your own connector v this PSU (not too tricky a task, but Brequires some soldering) or power the motherboard with your original external PSU. You can still use the internal unit to power storage devices and so on. But it is not a perfect answer, since it in some way negates the advantage of owning a tower.
The second problem, that of attaching the keyboard, this tower solves effortlessly. The At6o Tower is shipped with their excellent keyboard of the best on the market: it works with both Amiga and PC keyboards, offers a sensible keyboard mapping, allows multiple keypresses and provides a reset line which may used with the reset button on the front of the tower.
The floppy drive problem is more of an aesthetic than practical issue. If you install your A1200's internal drive into a tower, the lack of a front bezel leaves an ugly gaping hole in the otherwise immaculate frontage.
Ateo are currently working on a face-plate to remedy this, but the other option is simply to buy a new drive; White Knight will supply one for £30.
OVERALL An elegant and well-finished tower, especially if you intend to get an AteoBus The AteoBus One of the most compelling reasons for towering your Amiga 1200 is to provide room for expansion cards.
For the Amiga this has always meant Zorro and for the 1200 meant buying an expensive Zorro busboard, such as those manufactured by Micronik and RBM. Not any more, however. Ateo have created their own custom bus system, derived from the ISA standard. While this system is not compatible with Zorro it is cheaper and faster. Turn to pages 62-63 to read our review.
Neat solution The striking aspect of the At6o Tower is how integrated a solution it provides. With the exception of the power connector lack, everything functions so well together. The reset button works (via the keyboard interface); the status LEDs work (a small PCB clips over the header on the A1200 motherboard and diverts the signals to the front panel); even the clock speed read-out works.
The At6o Tower is a professional and well-finished product. While it lacks the beef-cake look of the Power Tower and is short of the gigantic storage space offered by Eyetech's EZTower, it is nonetheless an attractive option. If you plan to buy the At6oBus system then this is the ideal tower choice. ¦ Richard Drummond I Ateo 1200 Tower The advent of tower kits for the Amiga 1200 has opened up realms of expansion that the original designers would have never have believed possible. However, the one feature lacking from the 1200 is the ability to use plug-in expansion cards like its big
brothers; the big box Amigas employ a proprietary standard known as Zorro for their expansion slots.
The AteoBus promises cheaper and faster expansion cards for the Amiga 1200 than Zorro Does it deliver?
AteoBus & Pixel64 Price: £299 ¦ Developer: Ateo Concepts Supplier: White Knight Technology © +44 (0)1920 822321 Zorro is an excellent system, although showing its age. For example, its AutoConfig system has always been truly plug and play, much to the envy of PC users. But Zorro cards are expensive. Not only that, the graft- on Zorro buses - such as those developed by Micronik and RBM - which enable the use of Zorro cards with an A1200 are expensive, too. Also, in today's dwindling Amiga market, Zorro cards are becoming increasingly harder to find. Ateo Concepts have attempted to solve all
these problems in one with the release of their custom bus system, the At6oBus.
New from old The AteoBus is an enhancement of the ISA (Industry Standard Architecture) bus found in Pcs. It does not allow DMA transfers, but the modification does allow a greater bandwidth of 9Mb s - significantly better than Zorro. The bus controller plugs into the expansion (trapdoor) slot of the A1200, and provides a pass through for any existing card. The At6oBus is compatible with a wide range of accelerator boards, but you should contact White Knight to to make sure your board will work.
Obviously, the bus system can only be fitted to a towered-up 1200. The new At6o Tower (see review on page 61) has been modified to make the installation of the AteoBus as simple as possible. The problem is that the cards are mounted vertically - rather than horizontally, as expected by most towers; there is a conversion kit available to ease the process of fitting it to other towers.
The AteoBus does not mask the whole of the A1200’s motherboard like the Zorro bus- boards do. But the clock header is obscured, a point to note if you already have some hardware that attaches there.
Considering the array of hardware that forms the package, the AteoBus is surprisingly easy to install. The bus consists primarily of three parts; an adaptor board, a controller card and the busboard itself. The adaptor and controller slot together and attach to the edge connector where your accelerator normally lives, and the accelerator then plugs into this.
The card its6 comp s abou half lengt a typical Zorro ca| has only one conn on its backplate, a ste dard 15-pin VGA socket* output to your monitor. This jgs the question of what I pens to the Amiga's AGA displ modes. Well, At6o are working c scan doubler module for use with the Pixel64. But have no release date planne as yet. Until this happens, you will need separate monitor to display the Amiga's native video modes on. This is not as mu( of a problem as it seems. The Pixel64 ship with the Picasso96 RTG software; most modern software supports retargetable I screens via this. For an OS-friendly
progra* that doesn't, you may use a mode promo® The bus board is connected to the controller via two ribbon cables, and is fixed to the floor of the tower with five sticky plastic feet. Any cards installed in the bus, mount vertically. Connect up the power and you're ready to go. Simple, Some software must be installed into your startup-sequence for the system to recognise the AteoBus and any installed cards. A command called StartAtdoBus initializes the bus and ties it into the Amiga's normal expansion card system. The AteoBus also allows software provided on ROM a la Zorro's Autoconfig.
This allows your machine to be booted from drives connected to an IDE or SCSI controller card on the At6oBus. It would have been nice to test the system with more than just the one currently available card. At the moment it is unclear how difficult multiple cards would be to configure or whether the use of several cards would have any effect on bus performance.
At6o say that their cards are shipped with all necessary jumpers preset and that the driver software prevents IRQ conflicts; this will ensure that there are no configuration problems like those associated with ISA on PC.
Pixel perfect The first compatible card for use with the AteoBus is the Pixel64. A 2D graphics card employing the Cirrus Logic GD5434 video processor. It is shipped with 2MB of memory and supports screen modes of up to 1280x1024 at 75Hz in 8 bit and 800x600 at 85Hz in 24-bit.
On the cards To make the AteoBus a truly useful system, more cards are obviously required. Ateo Concepts are currently working on a multi I O board for use with the AteoBus which should be ready by the time you read this. It will feature two 115Kbaud serial ports and two parallel ports. The parallel ports are’rumoured to be ECP EPP ports of the type used in modern Pcs. This open ups the possibility of using parallel Zip drives and cheap parallel scanners with your Amiga. Others cards planned include a Sanall compliant Ethernet card, a SCSI controllei an IDE controller and a 16 bit sound
card. With the exception of the soundcard prices are aimed to be about £50 per card. Stay tuned to http: www.ateo-concepts.com for the latest information.
PRODUCT TEST The Wspeed test Wspeed is a benchmarking tool which assesses graphics performance via standard OS drawing functions. Higher figures mean better performance.
A 773170 11520 36698 4210 796 31806 699 344 552 190 593 391 B 3487833 104467 40115 746 1447 17056 1012 210 686 84 500 29862 C 872647 21179 73383 7314 723 35268 729 397 614 203 594 448 D 766573 18150 1899 2417 77 21012 773 ~473 568 323 ~ 500 1176 E 764432 14136 1898 1340 380 20764 444 422 566 200 501 652 Pul Pixels Draw Lines Draw Circles Draw Boxes Scroll X Print Texts CON: Output Open Windows Sue Windows Move Windows Swap Screens Area Fill 5 060 66 CV64 3D
1) 060 66 CV64 3D 11200 060 66 Pixel64 A1200 060 66 AGA A1200
060 66 AGA y (there is one supplied with the card, or feMCP's
screen manager) to force it to n on a Picasso screen.
[The Picasso96 software supplied is easy tstall and configure. The predefined nmodes should work with most moni- i, but if not, the PicassoPrefs program s the definition and editing of screen s suitable to your particular monitor, edrag and drop interface is straightfor- J to use, and the edit feature makes it pie to define a screenmode, and tweak it j being displayed.
[ In operation, the Pixel64 is fast. If you are d to AGA then you'll be blown away by The Quake test Screenmode P96 800x600x8 CGX 800x600x8 P96 800x600x8 640x256x5 640x512x8 A The AteoBus in place in one of Atto's towers.
The speed of screen updates, even in high resolution, high colour screens. After running your Workbench in 800x600 with 65.000 colours, you'll wonder how you used to survive with AGA. The benchmarks stated in the boxout appear to show that the Pixel64 with Picasso96 performs significantly slower in some tests than the CyberVision64 3D card under CyberGraphics. My guess would be that this difference is caused merely because CGX is the more efficient of the two RTG packages; the Pixel64 is the faster of the two when both cards are running under Picasso96. Strangely enough, considering the
results, the Pixel64 seems quicker in general use. The Quake tests really shows where the increased bandwidth of the AteoBus comes into effect. Quake playing on the Pixel64 varies from a third to twice as fast as the CyberVision card.
The choice The AteoBus and Pixel64 is an excellent, low- cost package. If it had appeared a year ago, I would have had no hesitation in recommending it to anyone. As it is. If you have not currently expanded your A1200, this is the way to do it. However, if you are lucky enough to own a Blizzard PPC card, you may wish to wait until the more powerful BlizzardVision card appears. Still, even if you have a Blizzard, you should still consider the At6o.
Since it promises a cheap way of adding eth- ernet and a 16-bit soundcard, traditionally expensive add-ons for the Amiga. ¦ Richard Drummond Playing a game of Quake is a good test of the overall performance of your machine. On the Amiga, with no 3D hardware, the frame speed of the game is dependent on how quickly the processor can calculate and shovel data into the video buffer. The higher the processor speed and the better the bandwidth to the video memory, the faster the game. The following results were obtained running Quake on a 70%, 1x1 pixel screen on an Amiga1200 with an 060 66.
Mmww OwnovjU AtiA AteoBus & Pixel64 System Requirements: Amiga 1200 in a tower case, a compatible accelerator and 4MB Fast RAM.
Surprisingly easy to install. The Picasso96 software simple to configure and use.
With only one card available, it is difficult to judge b performance. The Pixel64 offers good but not outstanding I performance.
The cheapest way to get 24bt graphics on au A1 with more cheap cards to follow.
OVERALL A flexible and cost effective way to expand your A1200.
Kodak DC210 Zoom Power Computing's budget wonders have tied up the lower end of the digital camera market on the Amiga, but up - market it becomes a little trickier to find the right product. The only software support for mid priced digital cameras has come in the form of the Camcontrol software for the Olympus C range and the Minolta Dimage 5.
Matthias Bock has just given us another choice with the release of DC210Wizard, a simple utility for downloading images from ¦ Price: £599 (street price £540) Developer: Kodak Digital Science * http: www.kodak.com Kodak's highly acclaimed mid market digital camera has become Amiga friendly - but is it all it is cracked up to be?
The software Matthias Bock's DC210 Wizard is as simple as it gets. A window displays a list of the pictures in the camera's memory and allows you to mark the ones you want for download. There is as yet no previewing facilities, but the camera can do that for you. You can find the software on this month's CUCD in the mag drawer, and with enough interest Matthias will add more features. As the KodakDC200 series encodes everything internally, I guess this is a simple serial download protocol, so the software will probably work on similar Kodak cameras including those with 1.3 or 1.6 M
The Kodak DC210. Kodak’s award winning camera is only the second megapixel camera to hit the Amiga. The other, the Olympus C1400L, is a very nice camera indeed, but even with recent price cuts has an RRP of a thousand pounds. The DC210 offers 1152 by 864 pixels (about 4,500 short of megapixel resolution, but we can forgive them) and a 2x zoom with a field of view roughly equivalent to a 29-58mm zoom on a 35mm camera or a 50-100mm on medium format. It has 4MB of storage on a removable card, a 1.8" TFT colour LCD screen, PAL NTSC video out and so on. All for a very fair price.
* Close-ups of (liftta right).
Hi res good.
High-res bettei high-res best (cMrtistr •( iMiifl) The autoexposure seems accurate in a range of lighting conditions and white balancing is good under tungsten or flourescent lighting. The aperture and shutter speed cover decent ranges, and the CCD sensitivity is a respectable ISO ASA 140 equivalent. The built in flash will do automatic, fill in and red-eye reduction.
Liquid crystal The LCD display is icon driven, with a dustbin icon for discarding images, a magnifying glass for zoom and so on. In review mode you can scroll quickly through thumbnails of the stored images and display them at full size, scrolling the LCD screen across the image. In the preferences screen you can choose megapixel or VGA (640 by 480) resolution, and have a choice of three levels of compression. Unfortunately all this functionality comes at a price - power consumption. Batteries are consumed at an alarming rate, so stock up on NiCADs and keep recharging. The power supply, rather
annoyingly, is an optional extra.
? At 800*o enlargement there is still pleaty of detail.
Ergonomics are good but not perfect. The control buttons for the LCD are so logical you won't need the instructions, but the power button and the shutter button are so close to each other that you can mix them up. And the lens is positioned too near the hand grip, making it prone to greasy fingerprints. Having the front element of the lens exposed like this is not good, it makes it vulnerable to scratching.
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0 c: Myzar Type: RC5 client GUI From: http: pratesi.it ~patriot Myzar Myzar.lha Size: 36k ¦ O CL Requirements: MUI, RC5-DES client (680x0 or PPC, version 2.7100.413 - available from: http: homepage.cistron.nl ~ttavoly rc5 download.html)_ I RCS Buffer - 21 diocks I BIOCK i La3t: 808933 Avg: 808454 I'lyn jr If you've picked up any passing information about "RC5" or "DES" contests, you could be forgiven for thinking that it's very technical. It doesn't have to be. RC5 and DES are merely encryption algorithms, used to encode data with a key (in this case, a 56-bit key) which, in theory, would
take an insanely long time to crack. Distributed.net (Http: www.distributed.net) are organising the challenge to crack the code and find the key, legitimately, to an encoded message. By running a client for their machine, computer users all over the world are putting the spare cycles of their CPU to good use in an attempt to break the code in as little time as possible.
If you haven't already joined in the challenge, now is an ideal time. The Amiga team is currently in a very admirable seventh position overall (having enjoyed a short spell at sixth before being overtaken by the "slashdot" team) and all of the information about the RC5 contest (what it is, why you should join in, and how to participate) is available from the Amiga RC5 effort homepage at http: homepage.cistron.nl ~ttavoly rc5. From these pages, you'll be able to download Myzar, the GUI which makes running the client a piece of cake.
Myzar does away with the need to use the CLI to configure the client. It can be launched from the Workbench screen, or dropped into your Wbstartup drawer.
It can be iconified so that it operates as unobtrusively as possible, or it can open either of two windows - a large one for displaying what would normally be output to the CLI by the client, and a small configurable one, displaying the information in the form of progress bars.
_ If you have a Net connection, and you're not yet contributing to the Amiga RC5 team effort, you no longer have any excuses. PPC owners can control the PPC and 68k clients by launching t copies of Myzar, although there are plans to support both in one executable at a later date. The Amiga RC5 team effort needs you, so what are you waiting for Get cracking!
Ex View 1.3 Type: Graphics viewer From: Aminet: gt« show E View.lha Size: 32k Requirements: OS 2.04+ ZAVkvSlpi You may wonder about the point to yet another graphic-showing utility.
We already have tools like Visage and Viewtek which are quite configurable, and can cope with many different file formats.
Why, then, would anybody be interested in ExView? It's not exactly feature-laden: It only shows IFFs (and then only up to 8 bit), and it doesn't yet support graphics cards.
So what's it good for? Well, showing IFFs of course. You don't need to mess about with the CLI. It has an Applcon, and a GUI, from which you can limit the choice of screenmodes (handy for getting all pictures to display on a screen like that of the Workbench, so that on slower monitors, you don't have to wait for the re-sync to see what you're looking at.) You can also tell ExView how much overscan it can use, and Ryan claims that the program can handle "even the most stressful and bizarre of conditions" - although it took me a moment to realise that he was referring to the Amiga rather than
Okay, so there isn't a lot going for it in the face of current competition. Viewtek, Visage, Superview... they probably all do what you want anyway. But ExView isn't predominantly CLI-based (although you can use it from the CU) which makes it intuitive and clqar-cut. It doesn't pretend to be anything bigger than it is.
°_L | PAL V DBLPAL | EUR036 | EUR072 | MULTISCAN | SUPER72 I D0U8LENTSC So, if you've got a lot of IFFs lurking around on your hard drive, I can recommend giving ExView a try. Let Ryan know what you think, as he will hopefully continue to improve on the features already present his program. It certainly has potential, and for one would like to see this program after another six months work. **** VWM 1.5 Type: Utility From: Aminet: util misc VWM15.lha :e: 25k s uirements: OS 2.04+ In these days of large screenmodes and many applications and utilities, it makes sense to keep your Workbench
screen (and any other screen for that matter) as organised as possible. When that program that you've just downloaded refuses to open its window in the top right of your screen, no matter how much you shout at it, it's time to think about a solution. Thankfully, Bahman Moallem has already thought about it. Virtual Window Manager is the result, and 1.5 is the latest version.
You'll require a little patience to get VWM operating to its full potential, as you'll need to create its prefs file by hand in your favourite text editor.
This is where the provided manual is very helpful, listing all the options available to you in order to specify exactly where a window should open.
Virtual screens (larger than their visible size) aren't a problem either. Say, for example, that you had a screenmode that could display 640*512, but the screen was 640*1024 - double the height. You might use the top half for your email program, and the bottom half for your web browser, for exmaple. Now, if you load another program, chances are it will pop up its window(s) in the top half of the virtual screen. If you're using the bottom half, you'll need to scroll up to the top half before you can see it. Not very user-friendly.
VWM can solve this, and many other window-positioning dilemmas. You can tell it to open windows at absolute or relative coordinates (from the top left of the whole screen, or the top left of the visible portion). VWM will also force windows to open under your mouse pointer, in the corners of your screen, or at a specifiable distance the screen's edges.
Not only can you position windows accurately, VWM will bring the newly opened window to the front if you tell it to, and can even delay windows from opening for a moment, so that you can position your cursor in the position you want it to open before it appears. Not only is VWM highly configurable, it is also free to register. What more could somebody ask for? **???
Top Tunes s anyone who has given the Aminet more than a passing glance can irobably appreciate, the mods directory is a daunting prospect to browse through. With more tunes than your local chemist, you could be forgiven for pretending they didn’t exist so that you wouldn't have to deal with them, in a way not entirely dissimilar from today's treatment of global warming, famine or shampoo adverts that try to baffle you with science.
Asa me pri In an attempt to make your path through the jungle a little clearer, then, comes "Top Tunes" - the result of yours truly being voluntarily subjected to hours of dancey, trippy, hoppy, hippy, moody, grungey modules, before disseminating the resulting information to you, the ever- My i*.
Bon B] Auto I AutcSetect Ciaptey vj faithful Amiga owning public. So sit up and take notice.
This month's selection begins with "Lost In Space" (mods pro Phm_US.Iha - 252k), a name familiar to all of us by now thanks to the film, and indeed the Lighthouse Family's single by the same name, although the module isn't a rip-off of the film's soUndtrack or the single.
Picking up speed after the first minute, and lasting a spacey seven minutes, it endured longer than my interest in the film.
Although I have to admit that's only because I haven't seen it yet.
Next up, "Contradiction" (mods nork Contradiction.lha - 560k). It wouldn't sound out of place in Turrican 2, and lives up to its name by not being in Turrican 2. Featuring nice changes in mood and lasting a more kettle-boiling three minutes, you won't be left with a headache after listening to this one.
Then, in keeping with a kind of dance tradition, we have a mod featuring a train. "DanceTrain" (mods techn DanceTrain.lha - 127k) features a thumping bassline, and lots of train sounds, but thankfully no "all aboard" sample. Quite repetitive though, and just when you think the train sample's been exhausted, back it comes.
Thankfully, unlike a real train (dancing or otherwise), you aren't required to wait for it to stop moving before you get off.
Finally, we finish on a calmer note with "Road of Memories" (mods misc mw- rmemories.lha - 266k). It's a long, winding road by the sounds of it, probably snaking its way through the Lake District or around a Scottish loch. If you're driving anything down this road, it would probably be a cloud. Lose yourself in two and a half minutes of gentle, calming mood-music.
More relaxed than a Horlicks factory .
You may have noticed the lack of a game review on this month's pages.
Well, that's because we have a special little bonus package for you
- namely, a bumper selection of games from "IMC.Gamez," the
makers of Bloog (reviewed back in the June issue). Marcus has
kindly provided us with full versions of Fayoh, Moped,
SnakesSE, Jackman, the more recent Polataa 5 and, of course,
Bloog. All exclusive to CU Amiga, and all yours for the price
of opening the drawer on the CD.
Believe it, for it is so.
Price: £8.50 (15 disks) Complete C Programming m 0 CL ¦ G a, From:Underground PD, 54 Carmania Close, Shoeburyness. Essex SS3 9YZ llil Richard Drummond, with one final glassy-eyed look at PD software on floppy disk... X-Project PD is a new public domain company, and this, their first release, is an ambitious one.
They do distribute the normal single-disk type of pd software, but they specialise in themed compilations targeted at particular areas. Complete C is a 27 MB collection of material aimed at Amiga C programmers.
The set comprises 15 disks worth of archived software with an installer script. The main packages here are Matt Dillon's excellent DICE C compiler, the equally excellent vbcc compiler and the C Manual (an in-depth, Amiga-specific C tutorial). The remaining space is taken up with a myriad of different programming tools and utilities.
What immediately struck me Twiddlers Disk 7 Type: Compilation From: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester M26 2SH Tel: 0161 723 1638 Price: £1 plus 75p P&P per order This is a bizarre name for a bizarre collection of software. The most noteworthy item in this oddball collection is a suite of programs called Z100. Thomas Omilian's Z100 is a set of tools to improve the life of Amiga owners with Zip drives: FrameZ100 allows the easy copying of data from a Zip disk to your hard drive and vice versa; SafeZ100 is a tool to enable the Zip's password protection and locking features;
WatchZ100 is a background process that can be configured to launch another program or script when a Zip is inserted.
The package also comes with various mount lists and is designed to function seamlessly with the CrossDOS and CrossMAC systems to let you effortlessly about this collection - apart from the packages named above - is the rather indiscriminate attitude with which software has been shovelled onto these disks. No decision seems to have been made as to what would actually prove to be useful or not. Clearly, the compiler of exchange data with foreign _ platforms. Z100 is CD-ware: w if you use it, the author - requires you to send him an audio CD.
The rest of this disk is really just filler.
There is OXO, which has nothing to do with cooking, but is yet another game of noughts-and-crosses. Why is it that people still insist on writing these things? Here we are in the 1990s; we have this powerful invention, the computer - a tool to perform those monotonous tasks, to analyse masses of data, even to amplify talent - with the potential of processing many million instructions per second. And what do we do? Play one the most dull and senseless this set has opted for quantity not quality; The other major fault is the poor installer provided. Everything is merely de-archive en masse to
your hard drive, everything is provided as is. No attempt is made to install or configure the individual packages - which, in most cases, is a non-trivial task. Some kind of explanation of the software provided would have been useful.
Nevertheless, despite its faults, you cannot dispute the value for money offered by this collection. If you are into programming and don't have access to the Internet, the Complete C may prove a useful starting point. Beginners should avoid it, though. *?* games in existence. (Perhaps
- the author was trying to make a philosophical point about the
futility of existence.)
Bringing up the rear is HTML-Creator, a set of tools to automate some types of HTML page creation; VWBeetlelcons, a collection of colourful drawings of VW Beetles for desktops with Newlcons; and TuneUp, a next to useless program that will allegedly help you diagnose engine problems with your car.
Twiddlers Disk 7 is a worthwhile purchase only for the excellent Z100 tools. If you don't own a Zip drive and are not a Beetle-maniac, then it's best to give it a miss. **?* Vlini Tiles_ pe: Puzzle game_ : Classic Amiga PD, 11 Deansgate, :liffe, Manchester M26 2SH_ : 0161 723 1638_ : £1 plus 75p P&P per order_ Music Bugs_ Type: Novelty_ From: Roberta Smith DTP, 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE_ Tel: 0181 455 1626 Price: 90p + 50p P&P Mini Tiles is another of those puzzle games in which you have to remove pairs of matching tiles from a stack of tiles on-screen. The
difference with this one, however, is that it doesn't employ the tiles from Mah- Jongg. Mini Tiles is colourful, competently executed, but for some reason lacks the one-more-go factor that games of this type usually possess. •** Revenge AGA_ Type: Shoot-'em up game_ From: Classic Amiga PD. 11 Deansgate.
Radditfe, Manchester M26 2SH_ Tel: 0161 723 1638_ Price: £1 plus 75p P&P per order Music Bugs is a unusual sound creation tool. The idea behind it lies in four bugs wandering about your computer screen.
When one of these crosses a line, a sound is played; the pitch of the sound depends on the colour of the line. You. The user, are presented with a palette of several colours, with which you can draw on the screen using the mouse. You can assign the sound sample of your choice to each bug. It's sounds silly, but you'll quickly get the hang of it. The paths of the bugs may be controlled, too: grey lines make them turn through ninety degrees, white lines through one hundred and eighty.
The ''melodies'* I managed to produce from these insectoid meanderings sounded more John Cage than Mozart. It takes a bit of practice to figure out where to place the lines in the bugs' paths.
More often than not the end result is like an orchestra playing together but with each musician reading from a different score. Perhaps that's due to my own inadequacies. The bugs tend to be unwilling to be guided unless you can draw straight lines - which, when you are as dextrously-challenged with a mouse as I am, is frustrating. A lack of an effective delete tool is annoying, too.
Anyway, Music Bugs is an amusing diversion. It'd probably appeal to young children (or anybody with a less discerning ear for music). **** This is a sequel to a game I featured in this column in the June issue of CU, a game of utter simplicity and gratuitous violence. The author has revised and updated it in response to floods of users contacting him with suggestions. You depraved loti In the interests of decency the screenshot above features only the title page of the game.
The reason Revenge gets a mention here is because the new additions are .
Highly amusing. There are extra victims to shoot at (Hmm, who does that Bill Grates figure look like?), extra weapons to shoot with (Alien Experiment is a laugh) and some cute sound effects. The whole thing is very slickly presented. It still only has a testability value of about ten minutes “ though. *?* AmigaDOS Guide V2.5_ Type: Online help_ From: Classic Amiga PD, 11 Deansgate, Radcl’rffe, Manchester M26 2SH Tel: 0161 723 1638_ Price: £1 plus 75p P&P per order_ What do you do H you cannot remember the syntax of a particular AmigaDOS command? Well, you could reach for the manual that was
shipped with your computer; but chances are you've either lost it or can't be bothered to dig it out.
This is where some online help would come in handy. AmigaDOS Guide comes to the rescue! This is a new update to this Guide and was created with Gold Disk's HyperBook authoring system. If you've not seen an earlier edition, it has an easy to follow if rather dated interface. It is a simple matter of just clicking on the command or program you are stumped with and - hey presto - the required information appears. The topics covered here include AmigaDOS commands.
Workbench programs, error codes and a glossary of Amiga terms.
Help like this is a sound one; it is let down however, by poor implementation.
This guide feels too much like an application, is too obtrusive for quick reference. It's not supplied with an install script - when clearly, to be of use, this package would need to be readily available on your hard drive.
It also lacks a search facility and is marred by a few errors. «¦** On the whole the concept of online User Group, We hope you'll continue to make good use of our international user group directory, putting you in contact with like-minded Amiga supporters all over the world.
¦ Alpha Software Location: Newcastle, UK Contact: Gareth Murfin Email: email@example.com ® 01670 715454 WWW: www.users.globalnet.co.uk ~9azy Meeting times: 8 - 9pm.
Places: IRC AmlRC GalaxyN Address: Gareth Murfin. 113.
Cateran Way, Collingwood Grange.
Cramlington Northumberland. NE23 6EZ. UK.
¦ Amiga Christchurch Inc. Location: Christchurch NewZealand Contact: Annette Leonardo ® +64 03 3390232 Meeting times: 2nd Tues of month.
1900 Places: Shirley Community Centre.
Shiriey Rd. Address: ACI. P0 Box 35-107, Christchurch. NZ ¦ Amiga Club Genk (ACG) Location: Genk. Belgium Contact: Bart Vanhaeren Email: firstname.lastname@example.org WWW: http: users.skynet.be amiga acg Meeting times: 1st Sunday of month Places: Cultural Centre of Genk, meeting room 1 Address: Weg Naar Zwartberg 248 B-3660 Opglaobeek, Belgium ¦ Amiga Computer Enthusiasts of Elkhart, Indiana Location: Northern Indiana, USA Contact: Gregory Donner ® (219) 875-8593 (after 5pm) WWW: www.cyberlinkinc.com gdonner ace.htm Meeting times: 2nd Saturday of month Places: 26728 Hampton Woods Dr.-, Elkhart,
IN 46514 Address: 60300 Pembrook Lane, Elkhart, IN 46517-9167. USA ¦ Amiga Computer Group Location: Umea, Sweden Contact: Martin Sahlen ® +46-(0]90-24816 (24 hrs) WWW: http: www.amiga-cg.se .. Meeting times: Tuesdays 19:00 Places: Kafe Station, UrneS Address: Skolgatan 14. SE-903 22 UMEA. Sweden ¦ Amiga Falcons Location: Malmo, Sweden Contact: Carl-Johan Rudnert © +46 40 932212 WWW: http: www.algonet.se -mcisaac amiga Address: CJ Rudnert, Veberodsgatan 9, SE-212 28 Malmo SWEDEN ¦ Amiga Forever!
Location: Hampshire Contact: Stuart Keith ©01703 861842 all day Meeting times places: TBA Address: 101 Ewell Way, Totton, Southampton, Hants S040 3PQ ¦ Amigart Location: Istanbul Contact: Guvenc KAPLAN ©00902163020915 WWW: http: www.medyatext.com.t r amigart Meeting times: Two a month Places: Anywhere Address: Ortabahar sok. No:1 Hayat apt. d:2, 81080 Goztepe-lstanbul.
Turkey ¦ Amiga Service Location: Charleroi, Belgium Contact: Hoet Raphael © 003271 458 244 (9am-6pm) Meeting times places: TBA Address: Rue Du Nord 93, 6180 Courcelles. 8elgium ¦ Amiga User Group of Western Australia Location: Perth, Western Australia Contact: Arthur Rutland ©08 93641717 Meeting times: 2nd Tues of month, 1900 Places: Curtin University Address: 31 Chaffers St. Morley Western Australia, 6062 ¦ AmigaTCS Location: Columbia Missouri Contact: Terry Booher ©(5731817 2948 Meeting times: 7pm, 2nd tues of month Places: TBA Address: 115 West Phyllis Avenue Columbia MO, 65202. USA ¦ Amiga
World Special Interest Group Location: Athens, Greece Contact: Menis Malaxianakis ©301 -9026910 9012019 WWW: http: www.compulink.gr amiga Meeting times: 1700, Saturdays Places: Athens Address: Menis Malaxianakis, Giannitson 11 str. 17234, Dafni Athens. Greece ¦ AmyTech Amiga Users Group Location: Dayton Area, Ohio. USA Contact: John Feiqleson ©(937)667-9541 After 6pm EST WWW:www.coax.nei people erics A mitech.htm Meeting time: 3rd Sat of month.
13:30 Places: Huber Heights Libran Address: AmvTech, RO. Bo Kettering, OH) 45429-0684 ¦ Ayrshire Amiga Society Location: Irvine, Ayrshire. Scotland Contact: Maitland or Dale © 01292 267959 or 01294 275535 Meeting times: Wednesdays Places: Annick Community Centre, Irvine.
Address: 49 Belmont Road, Ayr Scotland. KA7 2PE ¦ Backwoods BBS Location: Inverness. North Scotland Contact: Lewis Mackenzie © +44 (0)1463 871676, 24 Hrs WWW: http: www2.prestel.co.uk back- woods Bodmin Amiga Users Klub (bank) Locatic Location: East Cornwall Contact: Nick Meeting times places: Bodmin or Pelynt (To be arranged) Address: Croft Cottage, Jubilee Hill Pelynt, Looe, Cornwall. PL13 2JZ ¦ Canberra Amiga Users Society Inc Location: Canberra. ACT, Australia Contact: Blaz Segavac (Vice President) ©(02) 62571607 (AH) WWW: http: www.spirit.net.au ~iames m CAUSe.html Meeting times: 2nd
Thursday of the month, 8pm.
Places: Woden Town Centre Library (Entry - The Elm Cafe).
Address: Canberra Amiga Users Society PO Box 596, Canberra ACT, 2601, Aus ¦ Central Arkansas Amiga Users Group Location: Little Rock, Arkansas Contact: Tim Grooms ©501-851-7418 WWW: http: www.concentric.net c aaug.html Meeting Times Places: Monthly TBA Address: 14 Hickory Lane.
Maumelle, AR 72113. USA ¦ Club De Usuarios Amiga Zaragoza Location: Zaragoza, Spain Contact: Carlos Iranzo Email: email@example.com or firstname.lastname@example.org WWW: http: www.biosys.net cuaz Meeting times: 5-8 pm Thursdays, 10:30am-2:30pm Sundays Places: Alferez Rojas 14, 50010 Zaragoza Address: Apdo. 246, 50001 Zaragoza, Spain ¦ Colchester Amiga Forum Location: Colchester, Essex Contact: Patrick Mead © 01206 212 864 (Mon-Fri Email: pimead@Hotmail Meeting Times Places: TBA Address:9 Windmill Ct, Copford, Colchester, Essex. C06 1LH ¦ Combat 14 Amiga User Group Location: NorthernTreland
Contact: Jonny Drain ©N A Meeting times places: TBA Address: 2, Glendowan Grove.
Belfast, Northern Ireland. BT17 0XE ¦ Commodore Computer User Group Queensland Location: Brisbane, Australia Contact: Ronny Blake ©(07)32871790 WWW: http:www.powerup.com.au - rastlin Meeting times: 1st Tues of month, 7 9pm 8 2nd Sun of month 12pm to 4pm
P) aces:St Laurence's College, 82 Stephens Rd. S Brisbane. Old.
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Places: St John Ambulance Hall.
Mill Hill, Deal. Kent.
Address: 100 Trinity Place, Deal, Kent ¦ Dublin Amiga Users Helpline Location: Dublin, Ireland Contact: Eddie McGrane © +353-1-6210192 - Eve 6 Weekends + 353-1-6709332 - 8.30 -5.30 Mo to Fri. WWW: .ireland.amiga.org hel html g times: Anytime (24 hrs ) ss: 27 St. Fimans Green.
, Co. Dublin, Eire ast Lane's Amiga Club (E.L.A.C) “ion: Blacburn w. Lane's ct: Mark Lang 254 728115 ing times places: TBA “ss 70, Tintern Crescent, urn, Lancs. BB1 5RY ion: Northern Ireland : Charles Barr or Chris : www.geocities.com Silicon Park 7401 ing times places: TBA ess: 77 St Colmans Dve, ‘ ne, Co. Tyrone, N Ireland me Coders ion: Sheffield ct: Mark Johnston 'ng times Places: Contact for 7s ”ss: 1st Floor, 145 Upperthorpe rerthorpe, Sheffield. S6 3EB nish Amiga Users Group ‘on: Finland
* ct: Janne Siren I: http: batman.jytol.fi ~saku s: Janne
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Amiga Users tion: HuddersfieTd, W Yorks act: Geoff Milnes 1484
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Address: 59 Carnley Avenue, New Lambton, Newcastle. NS Wales Australia ¦ National Capital Amiga User Group Location: Washington D.C. USA Contact: Fabian Jimenez Contact by: Phone (please send us your phone number... Fabian) ® 301 924-0750 (10pm - 1am EST) Seeling times: 12:00 noon EST sees: Dolly Madison Library Address: Fabian Jimenez, NCAUG PO Box 12360, Arlington, VA 22209 USA ¦ No Specific Name Location: London Contact: Richard Chapman ® 0181 998 8599 5pm-8pm week, all day at weekends Meeting times: 7pm-10pm Thurs Place: Greenford Community Centre Address: 96 Meadvale Road, Ealing, London.
¦ Photogenics 6 ImageFX Users Location: Stanford-Le-Hope, Essex Contact: Spencer ® 01375 644614 (9am-9pm) WWW: http: web.ukonline.co.uk spence
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before 9pm WWW: http: welcome.to seal Meeting times places: various irc Address: n a ¦ SOGA - Si Otro Grupo Amiga Location: Manresa-Torrelavega- Navarra (Spain) Contact: Santiago GutiErrez CortEs ® 942 888 248 WWW: http: personal.redestb.es sguti Meeting times places: TBA ¦ South West Amiga Group Location: South West England Contact: Andy Mills ® 01275 830703 (7-10.30pm weekdays. Anytime weekends Emaol: email@example.com WWW: http: www.wharne.u- net.com swag Meeting Times Places: Every 1st Thursday of the month at the Lamb & Flag, Cribbs Causeway. Bristol from 8:30pm (contact to
confirm venue first) Address: 51 Wharnecliffe Gardens, Whitchurch. Bristol. BS14 9NF ¦ South West Amiga Group - Sydney (SWAGS) Location: Campbelltown, Sydney, Australia Contact: Mark Vine ® (02)46311801 After 7pm WWW: None yet Meeting times: 7pm-10pm 2nd & 4th Wed of every month Places: Airds Community Centre, Riverside Dr, Airds Address: 11 Kennedy Grove, Appin. N.S.W. Australia 2560 ¦ Stoke Amiga User Group Location: Stoke on Trent, Staffs Contact: Paul Shelley ® 01782 833 219 Meeting Times: 7.30pm Wednesdays Places: Jester Public House, Biddulph Rd Address: 19 Houldsworth Drive, Fegg Hayes,
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Contact: Ozz ® 01202 679158 (10:30pm-6am GMT) Address: 50 Junction Rd. Hamworthy, Poole, Dorset, (c o NBI.UK.) ¦ Tasmanian Commodore Users Association Inc Location: Hobart, Australia Contact: Eric Fillisch ® (018) 120 787 Meeting times: 7:30-9:30pm, 3rd Wednesday of the month Places: Contact for address Address: GPO Box 673, Hobart GPO TAS 7001 ¦ Team Amiga Location: Worldwide Contact: Gary Peake ® 1 281 350 2194 WWW: http: www.wans.net ~gpeake links.html Meeting times: Daily Places: All Nets and IRC Address: 19723 Teller Blvd Spring. Texas USA 77388 ¦ The A500 + Users Club Location:
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between the specified hours only, and make sure you call with ya modem I) ¦ Tuggerah Lakes Computer Users Group Location: Central Coast, NSW.
Australia Contact: Darrell Keirnan Meeting Times: 1st & 3rd Thursday of every Month Places: Berkeley Vale Public School
7. 00pm Address: PO Box 659. Toukley. NSW.
Australia 2263 ¦ 2260 Designs Location: Cyberspace Contact: Chris Korhonen WWW: http: www.users.zetnet.co.uk korhonen Meeting times: Sat-Sun 8pm Places: irc.pureamiga.co.uk E2260 ¦ University Place C.H. Users Group Location: Tacoma, Washington USA Contact: Jim McFarland ® (253) 265-3478 evenings WWW: http : www.nwlink.com ~ redbeard u pcfiug Meeting times: 4th Thursday of month Places: Fircrest Community Center.
Tacoma, WA Address: PO Box 11191, Tacoma, WA 98411-0191. USA ¦ Virus Help Team - Norway Location: Norway Contact: Helge Syre ® +4790175626 WWW: http: home.sol.no ~syre Address: Roeyrvikveqen 40 N-4280 SKUDENESHAVN ¦ Waaslandia Location: Belgium Contact: Tony Mees Email: firstname.lastname@example.org ® +32 (013744 1319 WWW: http: titan.glo.be ~waasland Meeting times: 12 meetings per year.
Places: We have 6 Amiga clubs in Belgium:- Antwerpen; Merksem; Aalst; Mechelen; Turnhout; St- Niklaas Address: Lepelstraat 11, 9140 Steendorp ¦ West London Computer Club Location: West London Contact: Alan Paynter ® 0181-932-1856 Meeting times: 1st and 3rd Tues of month Places: Duke Of York Public House Address: 19 Harlech Tower, Park Rd East. Acton, London, W3 8TZ ¦ Wigan West Lancs Amiga User Group Location: WiganAV Lancashire Contact: Simon Brown Ralph Twiss Email: email@example.com ® Simon; 01257 402201 or Ralph: 01695 623865 WWW: http: www.warp.co.uk ~ssamiga Meetina‘Places:St Thomas
the Martyr School Hall, Highgate Road, Up Holland, Lancs Address: 79 Woodnook Road, Appley Bridge, Wigan. WN6 9JR & 32 Higher Lane, Up Holland. West Lancs ¦ XCAD User Location: N Ireland Contact: Tony McGartland ® 01662 250320 (after 6pm) Meeting Times Places: TBA Address: 11 Lammy Drive. Omagh, Co Tyrone BT78 5JB Player Managed EXTRA Ui'«gfnrU«f»*AKfl Mega BLAST!
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WORKSHOP 76 C Programming Get stuck into the CU Amiga Workshop - correction; CU Amiga's 'Out of Work' shop.
Heck... we're really going miss you guys.
R part 15, the final episode, Jason Hulance uncovers the Hook tea- I ture from the depths of the AmigaOS.
Soundlab omas Trenn gazes into his crystal ball to see what audio develop- ents are due to occur.
Emulation 14, sees Jason Compton covering a few of the new breed of ulators.
84 Surf's Up let God gives you his final sermon... 'and finally' Neil Bothwick has ne more web news.
Surf of the Month lur comms Guru, Neil Bothwick, sniffs out a few more interesting sites for you to go visit.
Wired World Iyou're not online yet... "you damn-well should be!" Says Nethead ieil Bothwick. Here he looks at MIME types.
88 Reviews Index | The Reviews Index in all its glory, with the inclusion of CU Amiga's ©t' recommended products.
Q £r A Got a question about your Amiga? We have all the answers here and more.
A to4£N ohn Kennedy tries to display more of his alphabetical prowess.
I Sadly he's finishing the series prematurely with-the letter N. 106 Techno Tragedies John kennedy mourns the loss of a dearly departed friend and ovider... Guess who?
93 Back Issues Missed out on an issue? Shame! All is not lost though, as you can probably find the offending article here.
98 Backchat Comments, general information, criticism, suggestions. Maybe you'll spot your name up there in print.
0) 102 Points of View With soap boxes underfoot, CU Amiga staff
and contributors let the world know just what they think about
the closure of the magazine.
Amiga C Programming Buried deep down in the heart of the Amiga's Operating System you can find the handy Hook feature (but sadly no Peter Pan). Jason Hulance reveals all... This month we're going, to look at improving the file lister by distinguishing files from directories. That way we'll be a step closer to a useful file requester.
Example 1 * Run through struct ExAIIData* while(ead) ( * If ed_Type 0 then it's a directory * addNode(ead- ed_Name, ead- ed_Type 0) ead = ead- ed_Next; ) buffer load of entries ead = EABuff; However, the main topic for this month is the 'Hook' feature of a number of parts of the AmigaOS. We’ll see how this is related to our file lister after we've built some foundations.
File or directory?
The first step is to get ExAIIO to return slightly more information about each directory entry than just its name. What we need is the type of the entry: file or directory.
This is a simple change: instead of using 'EDNAME' with ExAIIO, we'll use 'EDTYPE'. Take a look at the new version of the fillListl) function in the first example, 'hookO.c'. By specifying 'ED_TYPE', the 'edType' field of the 'struct ExAIIData' buffer will now be valid and can be read. If it's greater than zero then the entry is a directory. Otherwise it's a plain file.
This new information can now be passed to a slightly modified version of addNodeO that records the status of the directory entry in the nodes that we're collecting (see Example 1}.
The status is passed to addNodeO as a new boolean parameter. 'isdir' (see Example 2)..This is stored in the node as the Tn_Type In general we can use the 'InType' field of our nodes for whatever we like (although it's only an 'unsigned char'). Having said that, we really ought to abide by the guidelines and use recog- nisably non-system values.
That's what the constants 'MY FILE' and 'MY DIR' are all about: user values for 'In Type' start at 'NTUSER' and grow downwards (so you didn't ought to have more than about 200!).
Directory order So, now we know what type each directory entry is we can fiddle the sort order so that we group directories together (at the top).
The standard ASL file requester does this, so it should be a familiar concept.
Remarkably, this is a very trivial change: all we need to do is alter the compareNodeO function to check the nodes' types first (see Example 3). ’ Constants for the Node type, deciding dir or file Notice that the three types of return value (less than zero, zero, or greater than zero) that this function must make can be calculated by a simple subtraction of the type values.
Name, int isdir) The validity of this subtraction is extremely subtle in several respects. First, the result of subtracting the two 'unsigned char' values is (on pretty much all ANSI C compilers) an 'int', and these two operands are automatically upgraded to 'int' before the subtraction is done.
Struct Node* node = AllocVec(sizeof(struct Node), MEMF_PUBLIC | MEMF_CLEAR if(node) if(node- ln_Name = AllocVec(strlen(name)+1, MEMF_PUBLIC)) strcpy(node- ln_Name, name); node- ln_Type = (isdir ? MY_DIR : MY_FILE) ; AddTail(Smylist, node); mycount++; ) The ’int’ type is signed, so it can handle a subtraction that gives a negative result. If this calculation were performed with unsigned values, we would never get a negative return value, so compareNodeO would really mess up our sorting! (It would, in fact.
The second subtlety is that the subtraction can be performed without causing overflow, since the operands have been implicitly cast to 'int' and this has a much greater range (on the Amiga) than 'unsigned char'.
In general, you would really need to do two comparisons (greater than, or less than each other) to validly order the two elements.
• define MY__FILE
• define MY_DIR (NT_USER) INT_USER-1) void addNode(char'
if(name) Hooking into the ListView Ordering the directories
before the files is a useful way of separating the directory
entries, but the current display does not oth- i erwise
visually distinguish between them.
If you examine the standard ASL file requester you'll notice that it marks directories by drawing them in a different colour (th~; standard Amiga setup has dir ries as white text and files as black).
The only way we currently have to do something like this is to use a custom rendering routin for the ListView. To do this we need to write a 'hook' function.
The second example, 'hookl.c'. starts us off on this path by creating and using a very basic hook (based on official code). Example 4 is a snippet Overflow int corapareNode const void" a, const void* b I struct Node** na = (struct Node**)a;
* struct Node** nb = (struct Node**)b; L * Check the node types
first * int diff = (*na)- ln_Type - (*nbl- ln_Type; , if(diff)
return diff; r k ret return stricmp((*na)- ln_Name, (*nb)
- ln_Name) The hook function The main part of the hook func
tion is shown Example 3 This happens when an operation (usually
arithmetic) exceeds the range of values that can fit in a type.
The most obvious example is subtracting a large positive value
from a large negative one.
The result is (by and large) unspecified by the C standard.
¦o a compiler can generate code that does anything (it may even cause a crash or terminate the iram). So, you're best to avoid running into it at all costs.
The setupWindowl) function, shows the small amount of needed to make the iew use our hook (or 'call- )• Of course, because we will be :ng some drawing our program needs to open and manage Graphics library, in the normal Example 4 t Hook renderHook; rHook.h_Entry = KFUNC)RenderHook; ...Rest of gadget creation code... * Now create it and add t to our list * ' (listgad=CreateGadget(L hTIEW_KIND. Listgad,&new
• V__Labels, imylist.
GTLV_CallBack.irenderHook _D0NE)) createWindow(glist) ; se printf(‘Error: could t create gadget(s) n ); in Example 5.
It has to be marked with compiler-specific modifiers (like in the width calculation.
The TextFitl) function also fills in the extent' structure to show how much space will actually be taken up by the node name. The remaining calculations use this (together with the Tvdm Bounds') to centre the text vertically in its slot.
' saveds'l in the same way as we've seen before. (In fact, this code is for StormC; if you're using SAS C, you'll need to add Example 5 ¦_asm' after the '_saveds'.)
The first thing this hook function must do is check the 'Ivdm MethodID' to make sure it responds to only 'LV DRAW messages, even if it was called with another one. Therefore, all other messages should be ignored, enabling future extensions to safely use this same mechanism.
Our code which will draw each node • static ULONG saveds RenderHook(register al struct LVDrawMsg* msg, register a2 struct Node* node) struct RastPort* rp; UWORD* pens; STRPTR name; ULONG fit; WORD x.y; if (msg- lvdm_MethodID !¦ LV_DRAW) return LVCB_UNKNOWN; * Extract the RdstPort and Pen info from the msg • rp = msg- lvdm_RastPort; pens = msg- lvdm_DrawInfo- dri_Pens; * Setup the normal fore- and back-ground colours • SetABPenDrMd(rp, pens[TEXTPEN].
Pens[BACKGROUNDPEN], JAM2); name = n ode- 1n_Name; * ...Code to calculate x and y position, • • and how much of name actually fits... * * Finally, draw the item • Move(rp,x,y); Text(rp,name,fit); return LVCB_OK; The next thing to do is to extract some useful information from the draw message, like the target rastport and the screen pens. The drawing mode and pens can then be set to their normal values.
The omitted section (just before the actual rendering) deals with calculating where exactly to draw the text of the node, and how much of it will fit on the display. This code is shown in Example 6.
All the hard work is done by the Textfitl) function. It returns the number of characters of the node name that will fit into the space indicated by the last two parameters (which use the TvdmBounds’ element of the draw message).
Note that we’ll be putting a 2- pixel boundary on the left and right, hence the final subtraction Peter Pan's enemy, but the Amiga programmer's friend. This is a fairly generic (and portable) way in which the guts of the AmigaOS can make use of user- supplied code, usually for customisation of standard OS features. The main benefit of this mechanism is that it can allow a variety of programming languages to be used.
Without this, you might reasonably expect customisation routines to have to be written (carefully) in Assembly.
Pen Array To enable the user to customise their interface, the pen numbers used by Intuition are not fixed.
Instead it records them indirectly through its own pen array. For example, the normal foreground pen colour is taken from the 'TEXTPEN' element of this array and the background from 'BACK- GROUNDPEN'. Other elements include 'HIGHUGHTTEXTPEN', FILLTEXTPEN' and FILLPEN’.
The user can specify which pens Workbench uses for the various parts of the GUI using the Palette preferences program.
Example 7 UBYTE state; * Setup the fore- and back-ground colours * * according to whether the item is selected * state = msg- lvdm_State; if(state == LVR_NORMAL) apen = pens[node- ln_Type == MY_DIR ?
HIGHLIGHTTEXTPEN : TEXTPEN]; bpen = pens[BACKGROUND- PEN]; t else IM- ~ apen = pens[node- ln_Type -- MY_DIR ?
BACKGROUNDPEN : FILL- TEXTPEN|; bpen = pens[FILLPEN]; } SetABPenDrMd(rp,apen,bpen , JAM2) ; Colouring If you run this example you'll see that we've not really improved things. The nodes are still coloured the same. Actually, you might notice that we’ve introduced a couple of problems: clicking on an item does not visually select it and long text is not overwritten by other items. You'll see this latter error if you scroll the list up and down carefully.
(One of the screenshots shows the mess too l Our final example, 'hook2.c Example 6 WORD slack; struct TextExtent extent; * Calculate how much of the name will ‘ fit, and how big it is S. TextFit(rp, name, strlen(name), &extent, NULL, 1, msg- lvdm_Bounds.MaxX-msg- lvdm_Bounds.MinX-3, msg- lvdm_Bounds.MaxY-msg- lvdm_Bounds.MinY+1); • How much taller is the target area? * slack = (msg- lvdm_Bounds.HaxY - msg- lvdm_Bounds.MinY) - (extent.te_Extent.MaxY - extent.te_Extent.MinY); * Put it on the left and vertically centred * x = msg- lvdm_Bounds.MinX-extent.te_Extent.MinX+2; y =
msg- lvdrruBounds.MinY-extent. te_Extent .MinY* ((slack+1)12) ; fixes these problems. Example 7 shows the extra code needed to colour directories and selected items. The 'state' is 'LVR_NOR- MAL' for unselected items, and the 'node' can be examined to decide if it's for a directory or a file.
The next fix is to draw the remaining part of the display slot in the background colour to remove any extraneous text from earlier renders in this slot.
Example 8 Example 8 shows the additional code which is used after the TextO call in the hook function. It makes use of the (very generall FillOldExtentO function, which is shown in Example 9.
We're still quite a way from having a file requester, but we've made some good steps forward.
Even the last example is not yet complete: we ought to deal with the case that the ListView has been disabled. See if you can work out what you might need to do for that.
Sadly this is as far as we can take this series. Hopefully we've achieved enough to get you well on the way to some serious C programming. We'd definitely advise you get hold of the official Rom Kernel Reference Manuals.
They are on the 1.2 version of the Amiga Developer's CD in AmigaGuide format. The Amiga C Mailing List is also worth subscribing to. See www.azstarnet .com ~midian amiga c.html for details. Remember, the Amiga needs coders like you! ¦ Jason Hulance Example 9 * Erase any part of "oldExtent" • * which is not covered by "newExtent" * void FillOldExtent(struct RastPort* rp, struct Rectangle* oldExtent, struct Rectangle* newExtent) if(oldExtent- MinX newExtent- MinX) RectFill(rp,oldExtent- MinX.
OldExtent- MinY, newExtent- MinX-l, oldExtent- MaxY); if(oldExtent- MaxX newExtent- MaxX) RectFill(rp,newExtent- MaxX*l, ©ldExtent- MinY, oldExtent- MaxX, oldExtent- MaxY); if(oldExtent- MaxY newExtent- MaxY) RectFill(rp,oldExtent- MinX, newExtent- MaxY+l, oldExtent- MaxX, oldExtent- MaxY); if(oldExtent- MinY newExtent- MinY) RectFill(rp,oldExtent- MinX, oldExtent- MinY, o1dExtent- MaxX, newExtent- MinY-l); Simply better Better service, better pricing from the long established Amiga supporter Serial Alfa Track for use in Workbench .....*£20.00 Serial .Alfa Crystal Trackball Sir uk
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Sound Lab In this, the last issue of CU Amiga, Dhomas Trenn takes a look into the future to see what audio developments are in the pipeline.
Anew retargetable audio system is in development that already has support Irom many Amiga audio developers In fact the Amiga ReTargetable Audio System ARTAS} is not specil implies. It': efficiently | any size or etc). To en rates an e ?I..video. ¦ I racy, it incq ic timing s' iven by thefomei.device onA I Amii|assor soundcard leson future systems.
Philosophy ••¦napfes you to ig-m modules or drivers to ym-ikn use of available »rc. These drivers would UTAS access to MIDI hard ar MIDI data, soundcards |p playback etc and all on your personal prefer- Ita driver is not available The ARTAS project or a particular process (say you (ilft but y Rj do not have MPEG sWific playback hardware) ARTAS will find the required mod ule to give you the best possible playback quality.
From o programmer’s point of view, the task of supporting multiple hardware will no longer be a concern.
Petsoff Limited Partnership continue to expand their line of Delfina audio cards.
Soon to be released is the DelfExp expansion (a serial port) with up to 625 kbps throughput, and the A1200 Delfina internal sound card. Also planned are a digital (SP DIF) input output expansion for the Delfina Lite and a new Delfina Pro sound card.
The DelFX software allows you to redirect audio streams through the card's DSP effects, such as to apply real-time effects to any AHI sound source, or to redirect incoming sounds with applied effects to any AHI program. This ’sound piping’ will be greatly improved with the Delfina Pro.
Where modular sound effects processing is planned - just what's needed. Jyrki Petsalo of PLR indicated that they are also working on the possibility of some special features for the Delfina sound cards with the upcoming ProStationAudio software. Soon to come, as well, is a long awaited hardware based MPEG lay player for all Delfina sound ProStationAudio Details of the forthcoming ProStationAudio (multitrack digital audio editing system) from AudioLabs are still scarce, but here is a little of what you can expect. ProStationAudio will offer a multitrack, region- based. Visual time-line
editor (grab and drag objects to fade in.
Out, cross-fade, trim, etc.) and a fully automated mixing console with multiple DSP inserts and sends per track. Automation tracks can be graphically edited on the time-line, superimposed to audio waveforms, or operate on- the-fly though the mixing console.
With support for the ’Alps’ system you can expand ProStationAudio just by adding new plug-ins. Alps plug-ins can process tracks in real-time and react in real-time to parameter variations. Using both DSP inserts and DSP sends you can build complex serial parallel networks of DSP algorithms that work in real-time. Got that?
SoundProbe 3 is in the works for release next year, with 1G-20 new effects planned, enhancements and improvements to the existing effects, dynamic access file storage (no more waiting for file based cut paste functions), faster FFT routines based on the Radix-4 algorithm, more and improved editing functions, multilevel undo, better AHI support (with real-time effects processing), compressed storage, new graphical displays. And a programmable effects editor allowing linked effects with variable parameters for more powerful signal processing.
There is also the possibility of hardware based DSP effects, particularly with the Aura 16 sound card. One of the more exciting plans is the integration of SoundProbe with Stefan Kost’s shareware program SoundF. So that the two programs can be used side-by- side. They are also planning a common plugin format so that effects interchange between the two. These are the top Amiga sound editors i a merging of the two would be a much appreciated achievement. A PPC version of SoundProbe is also under consideration, and ifAvhen the next generation Amigas appear, expect to find SoundProbe among
the first available programs. For those of you venturing elsewhere. SoundProbe apparently works under the Amiga Forever emulator, with just a few minor problems. Upcoming AHI support for UAE will mean that SoundProbe should be able to output directly to PC sound cards.
If not. Direct PC sound card plugins are also being considered.
While HiSoft Systems have just released SoundProbe 2, they do not have any immediate plans for new audio products. David Link promises that HiSoft will continue to support all of their music products (ProMIDI, Megalosound.
Aura, SoundProbe etc.) so long as there is demand.
Samplitude E* Prelude .C.T. Germany are continuing to invest both time and imoney into development of 3 and software prod- ; Albrecht says they will 3 to concentrate on their existing products, but also have some new ones coming soon.
Expansion modules for the Prelude sound card are on the way, including the Rombler which will allow you to use any WaveBlaster compatible wavetable board (such as the Roland SCB-55 and Yamaha DB50XG) with your Amiga. Also soon to come for the Prelude are an MPEG audio decoder and an SP DIF digital I O interface. Particularly exciting will Be a new Zorro III. 24 bit, 96 kHz, 12 channel (6 in - 6 out), expandable audio card called the Festiva.
Called the MIDI-PortAI will offer up to 3 MIDI units each with 3 out, 1 in and 1 through, giving you access to a possible 48 MIDI channels with compatible MIDI software.
For audio CD production, be sure to check out Melting Music for details of an as yet unnamed musical workstation that will be everything you need to take a professional audio project from start to finish. It will come in three forms: a tower workstation, a 19" rackmount version and a hard- stations writer, MIDI interface recording system all b will compatible with their soon to be released (freeware) ARTAS project.
Samplitude Opus author Thomas Wenzel is also working on the ARTAS project and says that Samplitude Opus 4.0 will be completely eased on it. His immediate plans for Samplitude are to move some of the internal effects routines into loadable plug-ins and also to add some new ones. Once ARTAS is available, Thomas will begin work on the successor to Play16. A new multi-format sound player based on the ARTAS system. Further improvements are in the works for AmigaAMR an MPEG 3 song player, with plans to re-write the loader decoder routines to give bet- tet multi-tasking performance and also to
improve the playlist editor.
N HI'S Martin Blom is optimistic about his plans for the Amiga, with hopes of i PPC accelerator board and next generation Amiga developer system in his Ifuture. Development has been restarted on the much delayed PPC version fl AH I version 5 is in the design stages, but high expectations of the new HAS standard may or may not see its release. Whatever happens though, the II source code will be released either as part of version 5 or in its current state. If HAS is a hit with the developer community as It is expected to be, efforts will be 5 to allow old AHI programs to work with this new
system. Fferhaps little . Is that AHI was originally designed with Martin's dream of a new high-end i card in mind - with lots of local memory, a very fast DSP and high quality convertors. Martin has also been asked to port parts of AHI to BeOS: work, it would most certainly Benefit any Amiga version, too.
Young monkey studios will continue with their development of MIDI software offerings. Upcoming is a program called MSE Snapshot. With which you can define a project (songl and assign MIDI devices to it Then, with a dick of a button. MSE-Snapshot will retrieve all MIDI data from the associated devices. To recreate the song setup, select an existing project and let the program do all the woik for you. Development of MIDI SYStem Explorer IMSE) will continue, including added support for the new AFHAS project when it becomes publicly available.
Further Information A C T Germany WWW act nel.com email firstname.lastname@example.org Audio Labs www: audiolabs.it email: email@example.com David O'Reilly WWW york.ac.uk -djorlOQ'sprobe.htm email djorlOO@york.ac.uk Dissidents www: www.dissidents.com email: firstname.lastname@example.org HiSoft Systems www www.hisoft.co.uk email email@example.com Kenny Nilsen www: youngmonkey.ca hands files Sunrize index.html email: firstname.lastname@example.org Martin Blom www: tysator.liu.se ~lcs ahi.html email: email@example.com Petsoff Limited Partnership www: sci.fi - petsoff email: firstname.lastname@example.org RBF Software
www:octamed.co.uk amiga.html email: email@example.com Richard Koerber www: shredzone.home.pages.de email: Richard.Koerber@koeln.netsurf.de Thomas Wenzel www: Snuxrz.fh-hannover.de ~wenzel email: firstname.lastname@example.org young monkey studios www: youngmonkey.ca email: email@example.com Emulation: New Horizons on Gaming Tired of hearing about the same old emulators? Interminable versions of Speccy simulators got you down? Jason Compton's investigation of some of the fresher faces should be just the job.
If I ever became a Professor of Emulators, I'd be the sort that preached the classics to my charges: Spectrum, C64, Apple emulation and the like. But new developments are just as important, if not moreso - after all. Where else would we get more classics from? Avid gamers have mostly had to haunt the classics to get their thrills: the 8-bit computers and consoles.
But new developments around the wodd have started to bring advanced platforms to Amiga gamers, and even crusty old professors can't help but take notice.
A number of arenas of software development have been benefitting recently from the ability to port code from other platforms. That's why we have Quake, will soon have the Opera and Mozilla web browsers, and can avail ourselves of one of many, many freeware Unix programs.
Emulation fans have come out winners in recent times as well, with many of the new emulators being based in part or in full on work being done for other platforms.
The positive result is that we get emulators that we would not see for a long while, or ever, on the Amiga with a relatively small amount of work on the part of the porting programmer. The negative side is that since the code has been written in a portable language - usually C
- it's not as fast or efficient as it might have been if it was
built from the ground up by an Amiga programmer using large
amounts of assembly code. So, while we do get the emulators we
want, we need faster machines to run them than probably would
have been the case if the emulator was a 100% Amiga assembly
effort. The benefits of actually having access to these won
derful new programs tends to outweigh the inconvenience of
expanded executable size additional overhead.
Arcade machines are computers too. They're in big cases and they have loud speakers and you have to put coins in them to run their programs, but at the root of the matter, they're not very different from your Amiga Many arcade machines share common hardware but simply use different ROM chips for different games.
After emulation programmers had conquered most of the tough computer and console nuts, they turned their sights on arcade machines. The result? An arcade machine that looks just like your Amiga!
The ultimate expression of arcade emulation (and perhaps the most monumental undertaking for any emulation) is MAME.
The Multi Arcade Machine Emulator On the one hand.
MAME is blatant bloatware. It is a single program whose express goal is to emulate, within one single program, as many different types of arcade game as possible. This leads to an executable size which, at last count, reaches neady 7MB on the Amiga (for the PPC version).
Some emulations require literally dozens of Mbs of memory to launch. It's almost enough to make you sick.
Ah, but the games you can play! MAME supports hundreds of arcade classics, and more are added with every (rather frequent) update Amiga MAME is usually a revision or two behind the pace set on other platforms.
But that's generally not too bad
- it gives everyone a chance to catch up, and upgrade their
hardware, since MAME is progressing rapidly from the primi
tive Pac Man-esque machines of the distant past to the beefier
hardware of the late '80s and beyond - the sort of custom
hardware that isn't nearly as easy to emulate.
MAME also has certain economies of scale Because all emulators run more or less the same, there is only one set of directories you need to keep, only one interface GUI you need to learn, and only one set of ingame keys (like coin insert and start) that you need to remember. Plus, the MAME system provides would-be emulator programmers with a front-end that's already given - all they need to do is provide an emulation module that conforms to the MAME standards. To date, dozens of programmers have contributed to the MAME project, and it's not too hard to imagine that they would not have
been nearly as productive on their own.
MAME versions exist for the 030, 040. 060, and PPC (PowerUP software). Of these, the 030 version can be solidly considered unusable (unless you don't mind waiting a few minutes between frames). Fast 040 and 060 users can expect good frame rate performance on a number of older games, but it greatly helps matters if you're willing to forego sound. And for some new games, even PPC owners will find themselves getting less than optimal framerates
- in part a testament to all that hardware being emulated, and in
part the costs that come with portable C code.
Of course, MAME is not exactly like having a few machines in your basement or reliving your arcade glory days.
You may be surprised how dif- j ferent it feels to play these games sitting down with a joy- pad in your hand rather than standing up with industrial- strength joysticks and buttons on the console. Many games have custom controllers which are poorly imitated by keyboard, mouse, or joystick (basically anything with a driving biking flying theme, or anything with a paddle). And, of course, it’s harder to gather throngs of people behind your shoulder to watch you rack up high scores. Still.
MAME is the number 1 emulator in town for arcade action.
The MAME learn has provided a very good example of how to successfully iring a lot of emulation power gether for one directed effort, ji new project, dubbed MESS i-Emulator Super System) ks to stand on the shoulders f the MAME giants and do for nputers and consoles what sir predecessors did for de games. In the not too ant future, emulators may I under two headings: MAME r arcades and MESS for iverything else."
Another fine MESS The number 1 reason for stigating MESS is that it's sently the only Amiga way to et one of the emulation Holy sils: Sega Megadrive Genesis ulation. It's incomplete, as is ESS in just its first release, ut it does work for some titles, peed is pretty hard to come by | at this point. The only port of 4ESS is to the PPC - it seems t's not worth porting the code ) anything slower.
Flying Raccoon Suits Excuse me. Sir, would you like a Super Famicom (SNES) emulator with din- I ner? You bet I wouldl Coming I to the Amiga in both 68000 and | PPC (WarpUP) formats. SNES9X i the first solid emula- I tion for that machine. Serious I development only very recently I stopped for this console - in I America, Nintendo used the "Who needs a new machine?"
Slogan to push SNES Killer I Instinct while Sony and Sega Presently. MESS emulates a rather eclectic group of machines The Megadrive emulation is the eye-catcher, but with limited functionality it's not the star. That would be the very solid (and far more compatible than other Amiga alternatives) NES module. Rounding off the group are the Colour Genie, the TRS-80 and the Colecovision. All three machines of which either unpolished or no emulators exist for the Amiga. Future versions promise to emulate a whole host of new machines - such esoteric favourites as the Vectrex and Bally
Astrocade, along with the Atari 800, Apple
II. PDP-1 and Kaypro CP M machines. No word yet on when, or if.
They'll up the stakes and work on more modern emulations
any time soon.
MESS is functionally a near dead-ringer for MAME. With very similar configuration and operation. The Amiga MESS port is a little less polished than released their 32-bit CD consoles. Right up until the release of N64. When they answered their own question. So. There's a lot of pressing value in being able to recreate a SNES console on your own system.
The ports are still in progress: the SNES' 16-bit mode is not supported, meaning that all games are rendered
• down to a tether funky 256 color palette. Sound is similarly
missing, and certain modes and the MAME port, meaning you
have to rely more on CLI options than the GUI. The Genesis
emulation is extremely promising but alas, speed and
compatibility truly bog it down But MESS is in its very first
version - both its first general release and its first Amiga
- and it's definitely going to be fun to watch.
Add-on FX chips are not yet implemented.
As for speed, only serious entrants need apply - even powerful PPC systems can't squeeze out a 100% matched framerate. With a couple of frameskips. 060 users can comfortably explore the SNES back catalogue with abandon.
A CD32 joypad is highly recommended, as the two are nearly identical (SNES has one extra button).
Iuiuio iuurs iu ue te promising for Tiers. As the kinks get worked out of all of these emulators, we should have more opportunities to rediscover old favourites on our own desktops. And then there are the still unexplored realms.
A very preliminary PlayStation emulator is under development. Presently running as one big debug mode. Reports of some extremely basic (and extremely slow on 060s) functionality have begun to trickle out. But it's clear that the average system is not up to such a task. MAME and MESS seem to grow like clockwork, and the buzz is that PPC Mac and PC emulators are around the corner, thus giving us the ability to run more, laster PC and Mac games. So. For the tortured souls who feel that there's nothing quite like gaming with a little emulation overhead. Take heart - we re in the middle
of some tremendous growth in opportunities!
NetGod speaks... In the past month, two major software packages that I use have been cracked by hackers.
While claiming all sorts of justification for their actions, these groups are worse than parasites.
At least a parasite allows its host to go on living, but these hacking groups are likely to kill the software market they pretend to care about.
Developers of both hacked programs have said they are considering ceasing development since they can't earn a living when their work is being continually stolen. Even if they continue, they will have to divert resources to improving copy protection, instead of improving the product's features. It's not just the author they are stealing from, if you have paid for your copy of the software, you could be losing out on future developments.
These cracked programs don't always work exactly as the proper version, they have a tendency to crash the machine, behave oddly or do other damage. It's no more than the user deserves for receiving stolen goods.
It may be easier to distribute illegal software over the Internet, but that doesn't make it right. Many ISPs take a dim view of their service being used for illegal purposes. If you see a source of illicit software, inform the authors and, where possible, the ISR It's you, the honest buyers of software, who will be the real losers. The authors can move on and earn a living elsewhere. You will be the one stuck without updates. Think about it.
Last month saw the eventual release ot NetConnect 2 and we should be getting the first glimpse of Miami Deluxe this month. This long awaited upgrade will add many new features. Giving it similar capabilities to Genesis. It’s too soon to say which will be best (I doubt there will be that much in it) but it will be good to have a choice of two TCP stacks that are full-featured, easy to setup and actively supported by their authors. It looks like a healthy competition is developing between the authors of Genesis and Miami, which can only lead to better programs for all of us.
New news reader Miami is of course different to NetConnect in that it is only a TCP stack. It will get you online but you will need additional software to do anything. Fortunately, the Amiga's Internet software market appears pretty healthy Along with updates to all three browsers, the last few weeks have seen the release of a brand new news reader called NewsRog.
Despite the rather unusual name, this is a very professional package with a wide range of features and extensive documentation and tutorials. We've sneaked in a review of it on page 56. Also check out the demo version included on this month's CD.
ICQ Surf's Up!
Catch up on all the latest Amiga Net news and gossip, and all rise for NetGod's final sermon.
Despite the failure of recent negotiations with Mirabilis to officially port ICQ to the Amiga, there have been a few Amiga versions released recently. The most complete of which is STRICQ. The problem was that Mirabilis wouldn't release details of the ICQ protocols, but some enterprising individuals have reverse engineered them by monitoring the data on an ICQ connection. Although no code has been stolen, this is still of dubious legality, so there's no copy of it on the CD. For those that have been in hiding all year, ICQ (pronounced l-Seek-You) is a means of communicating with
other people by notifying them when you are online, although it does a lot more besides It is time that Mirabilis realised that the Internet is not for Pcs only, and that users of alternative computers may want to communicate with the PC owners currently using their system.
AmiBench AmiBench have reported some very impressive statistics for their site.
After a period of falling interest, they have Mu»™au coma just reported receiving more than
300. 000 hits in less than a year,; ting on for 600 per day.
AmiBench has been mentioned several times Surf of the Month,
it is well worth visiting if you have Amiga gear to buy or
sell, need to find an Amiga company or want any of the other
information they offer.
The Amiga RC5 T».
Amiga RC5 challenge The Amiga RC5 team has recently [ slipped down to seventh place in * overall standings of the inte code-cracking competition, due to 4 new team climbing at an astonishin rate. The good news is that the recent growth in the use of f Amigas has resulted in an overall increase in progress and the ch of regaining sixth place. All Amiga owners online - but especially th with PowerPC cards - should join the challenge. The process runs in the background and has no effect the normal running of you machine. I only using the CPU when it would ™ otherwise be idle. ¦ Neil Bothwick
Contacts Miami http: wwwnordicglobal.com NetConnect2 Genesis http: wwWractive-net.co.uk NewsRog http: www.frii.com -srk Shad owWorks Preview NR.html STRICQ http: www.momo2000.com - mclaughd AmiBench http: thunderstorms.org Ami B ench index.html Amiga RC5 Team http: homepage.cistron.nl ~tta voly rc5 .
We haven't covered many Amiga-specific sites lately (none at all last month) so let's start by remedying that. Pure Amiga Started from a group of people who net on IRC. Set up a few web rages, then a mailing list and then it ust grew from there. Their site is rery clearly laid out with easy navigation and sensible use of graphics.
The range of information con- ined in the site and linked to is lite impressive. This is well worth I a look. It seems that Amiga users
• er tire of customising their irkbench. The range of icon sets
and backdrop images just keeps 'ing. A new site has just :ared
dedicated to this. The Workbench Customization Page has a
collection of icons, images, kdrops. Fonts and samples to nge
the appearance of your liga. The icons are a new style illed
Glowlcons that use the Icons colour system but don't k like
Newlcons. They have a less 'cartoony" look to them, but the
ique feature is the way each icon ins a halo when you select
Workbench Customization I hence the name. Any discussion of the Internet soon gets round to I security in one form or another.
I While many people worry too much ] about this, others don't worry enough Internet Security 6 Privacy [ covers several important topics, eluding ones that many people give too little thought to. Like the choice of a password. While parts of the site are written with Pcs in mind, most of the advice on here is applicable to all computers. One area of Internet security that can be very confusing is Pretty Good Privacy. David Rosoff’s PGP pages try to put this fairly complex subject into an easily digestible form, with suitable warnings like "the rest of this paragraph is chock full of techie
crap. If you are confused enough already and would just rather not know, skip it". If you've ever wondered about using PGP but have been put off by its apparent complexity, this would be a good place to start looking at it again. We've looked at online telephone directories before, here's a variation on the theme. How often have you seen an advert that gives a phone number without saying where in the country they are. Or .dialled 1471 to find an unknown STD code? The Brainstorm STD Codes page has the answer, you can either type in a single code to get the location, or you can download
the full list to use it offline. It also has some information on international dialling codes and access to a couple of university databases on telephone codes and numbers. After seeing John Kennedy's piece on the Sinclair C5 in last month's Techno Tragedies, I thought I'd look for a C5 devotee's site. I didn't find one. But while looking at Alternative Transport, I found the Veggie Van. This van runs on a fuel made from used vegetable oil, although it is a little more involved than frying your chips then emptying the chip pan into the tank. It's supposed to be very environmentally
friendly, but you'd probably have a heart attack after eating all the fried food needed to keep it on the road.
Living fairly close to Liverpool, I was interested to stumble across Scouser.com This site is devoted to Liverpool, the city, the people, places to go and the humour. It's not exactly official. I'm not sure what the tourist board would make of it. But I enjoyed it. Some of the design is a bit dodgy but the URLs Pure Amiga Workbench Customization Page Internet Security 6 Privacy PGP - Pretty Good Privacy UK STD Dialing Codes Veggie Van Scouser.com Amiga Inc Amiga International Amiga Web Directory Amiga Org Team Amiga CU Amiga Online content is good.
Surf of the Month That rubber-suited water sportsman (no reference to his surfing antics either), Neil Bothwick, dips his toes in the drink for the last time ever... at least for CU Amiga anyway.
Finally, while we are all waiting for more news on the next Amigas, keep an eye on the various official and authoritative information resources, especially Amiga Inc and Amiga International for official announcements, and sites like the Amiga Web Directory, Amiga Org and Team Amiga for other news. ¦ Neil Bothwick http: www.pureamiga.co.uk http: reality.sgi.com mchaput_aw index.html http: wvirw.lib.msu.edu weasejos internet security index.htm http: www.arc.unm.edu drosoff pgp pgp.html http: www.brainstorm.co.uk utils std-codes.html http: www.veggievan.org http: www.scouser.com
http: www.amiga.com http : www.amiga.de http: www.cucug.org amiga.html http: www.amiga.org http: web.wt.net -gpeake teamamiga.html http: www.cu-amiga.co.uk We have come a long way since the days of having to edit text files in ENVARC: to alter the MIME settings for Amosaic. But despite the MIME configuration GUIs of the current browsers, there is Still some confusion about what MIME types are, how they affect you and how you can use them to improve your web browsing.
MIME types are the Internet standard for recognising and han- • dling a wide range of different types of file Although originally aimed at dealing with file attachments in email (MIME is an acronym for Multipurpose Internet Mail Extensions), MIME types are most often encountered in web browsers ’ Each MIME type definition relates to one type of file, and specifies two things, how to-, recognise it and what to do with it.
It is a little like the current datatypes system, or the CUCDfile CUCDprefs combination used on the CU Amiga cover Cds.
Each browser has a slightly different configuration GUI but they all work in basically the same way.
There are four elements to a MIME type configuration: Type.
Desperately trying to avoid any puns about muted clowns of French persuasion, Neil Bothwick has a look at MIME types.
Extension, Action and Viewer.
Type This is the name given to each MIME type and actually comes in two parts, a type and subtype. The main types are TEXT. IMAGE.
AUDIO, VIDEO and APPLICATION.
Each one is then subdivided, so for IMAGE we have IMAGE JPEG.
IMAGE GIF and so on.
You can also have a subtype of IMAGE 1 which covers any image that hasn't got it's own specific MIME type.
Extension Unlike datatypes (or CUCDfile).
MIME uses a very simple method of determining the type of a file: it looks at the file extension This can. And does, cause problems For instance, there are sites using ipeg images saved with a gif extension. II you use a datatypes based viewer, or something like Visage, that handles multiple image formats this doesn't matter.
But if you use a GIF-only viewer for GIFs and a JPEG-only viewer, for JPEGs they could get a little confused. Flowever, there is another factor to consider here.
Generally the server will send-a MIME type before it sends the file, so if the servers sends IMAGE GIF the browser will han- die It like a GIF file, no matter what Action There are three main choices of action to be laken for a particular type ol file use the browser's nter nal routines, pass it to an external program, or save it to disk There may be other options here, like using datatypes or using a PIPE to pass it to an external program but j Viewer If you use an external option, th the command Ihe browser will The browsers also have codes' can include inithcftommand to resent the name of
the file, the or the browser s screen All thr( vary between browsers so check the documentation There are a number of officially defined MIME types, but you can define any you want Unofficial MIME types should start with ''X-" to avoid clashes with any future official ones You could define a MIME type lor OctaMED modules as AUDIO X MED with a .med extension and the appropriafe call to OctaMEDPlayer as the action.
Setting them up Let’s have a quick look at the official MIME types and some ways to set them up. Then we can see how you can deal with a wider range of files. TEXT has two subtypes, PLAIN and HTML, both should be handled internally by the browser IMAGE JPEG and IMAGE GIF are generally dealt with by the browser's internal decoding routines, although PowerPC owners will find it faster to use the akJFIF PPC datatype for JPEG images rather than the browser's 68k based decoding. IMAGFrPNG afso seems to be used as ar othoal type.
Although it's not mentioned in the RFCs (RFCs are the official standards documents of the Internet). ¦ VJDEO MPG is for mpeg videos*!
Although playing these on a 68K I Amiga while maintaining an Internefl connection is not really a practical ] option. The only audio type officially defined is AUDIO BASIC even though most audio files on theimBQ are in WAV, MIDI, RealAudio or M MPEG format APPLICATION OCTET-STREAM is j a general term referring to a binary I file A browser should treat any file j it doesn't recognise as application octet stream. The Stan- j dard behaviour lor this is to open a file requester and save the file to I disk.
Adding your own Now let's look at setting up a browser to handle some more rife- ¦“ types. Wherever possible the programs referred to here will Be on the CD, along with a page contain- Hg links to the various types of files so you can test your setup.
First you need to make sure your default MIME types are set up for IMAGE 1 and AUDIO 1. These will ' be used for any files that don't fit into one of the specific types.
IMAGE 1 is usually best left to the internal viewers, which generally call datatypes for any format they can't handle. You could use datatypes for audio files too. By using Multnnew - ps an external program, but Pl$ y16 is better for this. Copy Play16 to your C: directory, if it’s not already there, and set up AUDIO 1 as: TypeiAUDIO 1 Ext.Leave blank since this is a default’ Action: External Co nm a nd: C P I a v 16 Arguments: NIL: %f t There are differences between browsers here. Action is called
• H 1 Credories | -a out 1 HIM. Cisp| Vine Acllon 'LICATION X-LZX
IlhaBx | CU vie
- stream lha IzI S xblunaa i* l-te~al viev e' ipgipeg Me'-al
view*' 1-te-a viewe' eng l-te'nal vievve- xbm Internal viewer I
1 1 l-Mer-al vicv er Internal vlev-cr iype. [APPL Cat ON_ :
fpdT O Internal viewer® Ex'., viewer O Save to disk O Ask user
ZJ Network URL You will not need this line if you run your
browser on the Workbench.
And that's all there is to it... key pdflile stack 20000 CiSTool F Workbench ' c:xpdf (pdffile) Stool is there to bring the Workbench screen to the front to stop xpdf opening on the browser's screen, since that causes crashes here You should be able to configure your browser to recognise and handle just about any type of File now.
As well as altering your existing MIME types to use the viewers you prefer.
With the exception of the streaming formats such as MPEG audio, you can test all of these offline with a file from your hard drive. ¦ Neil Bothwick I utuyt an Urtil h rfca Emrul anre i I Program in Aweb. External iver in Ibrowse and View in Don't worry, it's just differ t names for the same thing.
R doesn't have an Arguments adget. So you put "C:Play16 NIL: pf" in the Command gadget. The is replaced by the name of the
• t each case It's best to give ull path for the command, ivsers
sometimes have trouble ding programs otherwise.
Play 16 will handle most sampled idio formats, but there are a tew ihers you may come across MIDI Kfio is well suited for web usage nee the files are very small, even it a long tune. GMPlay is an excel nt MIDI player that requires no IIDI hardware, set it up like this pe:AUDIO MIDI t mid (note you do re ¦ the dot before the ext.
FAction External jCommand: GM: GMPl.iv
• guments: NIL: %l H you want to use any other options with
GMRtev pul them before the %f. Like " NIL: frequency 16000
volume 120 priority 3*.
If you have MIDI hardware, such
• as ProteciXG or a Yamaha MU10, there is a command supplied with
I MidiPlay that simply plays the file .
I with no GUI. Put midi.library in UBS | and tinymidiplay in C: and use this: Timand:c:tinymid pley uments'%f • For streamed MPEG audio (see the boxoutl we need a slightly different approach The links have a m3u extension, if you download one of these files you'll see it's a text file containing the URL of the audio stream. There is a handy Arexx script on the CD that will read this file and start playing the audio stream with MPEGA. The MIME type settings are: Type:AUDIO X-MPEG Ext m3u mp3 Action External Command.rx (or sys:rexxc rx it your browser needs the full path) Arguments:mp3spool %f
%p (change the %p to %n ter Aweb) The %p or %n is replaced with the name of the browser's screen. This is so the script can open a window on-the screen. Smce the link is-to e continuous stream of audio data, you need the window to be able to stop the playback with Ctrl-C.
Application types You could set up application MIME types for justabout any kind of file you like. We covered using a script to automatically unarchive LHA and’ IZX archives in the July Wired World NetConn ct2 comes with voyager pre-configured to load archives into )VArc. If you look in the Wired World directory ory the CD you may find a script to load them into a Directory Opus lister with ArcUir ("may" meaning I haven't written it yet but hope to have done so before the CD's deadline). A Setting the MIME type* in Voyager - eete the lech ef M Arguments gadget, yen include arguments in
the Viewer gadget instead One type oHile that is fairly popular now is Adobe's PDF (Portable document format). Fuse xpdf tq "' view these, but you can't call it directly from the browser as it needs a larger stack As with mpeg audio the solution is a script, this time a short DOS script like this: Live and direct There is another type of audio on the WWW, called streamed audio. This is where the data is supplied as a continuous stream and played in real time, as opposed to the usual method of downloading a file completely and then playing it.
The most popular format for this is a proprietary format called RealAudio. The owners of this format will not produce an Amiga version, or even release details on the format so someone else can write it.
There is a player available for the Amiga, but it is of dubious legal status, so we can't cover it here. There is another format for streaming audio, mpeg. Streaming mpeg uses a much lower quality setting than for the CD quality files you may come across, since CD quality mpeg needs a transfer rate of around 1MB s.
This also mean that the decoding can easily be handled by a 68030 without stopping everything else working.
REVIEWS INDEX Reviews Ind This index contains a summary of product reviews from only the previous four issues of CU Amiga, .
Sorted by issue and then alphabetically. This symbol 'O' indicates a Superstar award winner.
Hot Products Aminet Sets The must-have shareware archive Draw Studio Amiga s best structured art illustration package.
Elastic Dreams Swirly picture manupulation hi-jinks.
Epson Stylus Photo For photo-realistic hardcopy.
Foundation Ultra-detailed God game.
Genetic Species A damn fine 3D adventure blaster The professional image processing software.
Makes jacking into the Net so easy OctaMED SoundStudio Opus Magellan Pace 56K Voice Modem Pagestream 3.3 What? Still using Octamed 6? Gat this now' We love this Workbench replacement OS3.5. .. who needs it?
The Rolls Royce of Modems.
You want to lay out pages? Look no further.
Phase5 PowerUp cards PowerPC accelerators.
Use big PC monitors with your Amiga.
Power Scan Magic Power Tower The best place to re-house your 1200.
Le best pixel paint package on any platform.
Ppaint 7.1 Another damn fine game.
Quake _Si.rn.se RTG SoundProbe 2.0 y awesome sample man!
inexpensive route to a high quality display 88% Power Digital Camera Digital camera Easy to use, fun, and cheap - but results don't impress 81% Quake 3D game The ultimate in atmospheric shoot 'em up action 95% O Sirius Genlock Genlock Superlative video output - at a price 90% O The Labyrinth of Time Adventure game Some design flaws, but an engaging game nonetheless 78% Score Title Type Comment June 98 continued... Turboprint 6 Printer drivers An essential companion to any modern printer 93% O TV-Amazing TV tuner Good, but not ideally suited for Amiga use 75% !
July 98 Amiga Forever Amiga emulator Very workable Amiga emulation 87% Aminet 24 Various The latest downloads from the Net 89% Aminet Set 6 Various A gargantuan collection of software 90% © Eyetech single-slot Zorro Expansion (A1200) Functional, but inelegant and expensive 78% EZ-PC Tower Tower system An excellent, all-in-one Siamese system 89% Flyin' High Patch Data Disk Racing game Bug fixes and extra courses to make Flyin' High playable 74% Pyromania DTV (clips) Loads of quality fire animation clips 92% © Quake: Mission Pack 1 3D game A great way to get more out of Quake 87% Shrak for Quake
3D game Probably one of the finest add-ons for Quake 88% Tornado 3D Graphics (3D) Flawed, but exciting enough to risk 87% Virtual Karting 2 Racing game A sequel that should never have happened 40% Wheels On Fire Racing game A fun game, marred but system unfriendlines 50% Yamaha MU 10 Sound card (MIDI) Good, but not as flexible as a proper sound card 85% August 98 Catweasel Mk II Floppy drive interface The best way to improve your floppy capabilities 89% Eyetech CDPIus SE CD-ROM drive No excuse not to buy a CD-ROM drive now 90% © Foundation God game A Superstar despite the flaws - and it's
getting better 90% O Genetic Species 3D game A great synthesis of adventure, suspense and blasting 94% O Samplitude Opus Audio package The best hard drive recording and editing system 86% Scan Magic Scan doubler Gives a cheap, high quality display 90% O Scan Magic (with flicker fixer) Scan doubler The best Amiga display this side of a graphics card 92% Q Siamese V2.1 Network RTG package The best thing to happen to a PC 94% Q SoundProbe 2.0 Audio package An essential piece of software for anyone into sampling 92% © VDC200p
* Digital camera Good package with acceptable output and a great
price 86% September 98 Air Mail Pro 3.1 Comms software Well
worth a look if you fancy a change of mailer 86% Amiga
Developer CD 1.2 , Developer tools A must for all propeller
heads 90% Ateo A4000 Tower Tower case Opens the world of tower
conversions to A4000 users 89% CrossDOS 7 Disk utility Read and
write PC disks - a long overdue upgrade 90% O Epic Encyclopedia
1998 Multimedia Plenty of information, let down by the quirky
interface 73% EZ-VHA Mk2 Plus Scan doubler A quality scan
doubler that dares to be different 89% EZ-Writer CD-R drive
Good entry level CD-R system 87% Prelude Sound card A solid
card with good software support 83% Time of Reckoning 3D game A
must have for Quake and Doom players 92% © Ultra Violent Worlds
Shoot 'em up Pathetic example of the genre 59% World News Comms
software A worthy newsreader 80% SEC0NI HAND AMIGA| icentre!
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from our Back Issues Looking for a specific Amiga article,
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Your search could well be over... JUNE 1997 Disks: Pro Page 4
1 Hull program) MPIGA 2 4.
Sysinspector. The Sun AUGUST 1997 Disks Doqliqlit !i»bo Print 5 Lite. Storm C Compiler Features: Power PC is coming. Crack the Code, pins Power Gaming Inside: Cinema 40.
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April 1996 issne. And monthly starting from the November 1996
Method of pafmeot ? Visa ? Amex ? Access CJ Diners Club card ? Cheque (£ Sterling) Expiry date Richard Drummond hangs up his trusty old stethoscope after completing his last ever technical Question and Answer surgery. Now if you will allow him he can try and reclaim his life back. Thankyou.
Logos Mysteries and meanings... Solutions to those everyday troubles with your Workbench If you need help I more i your , just ask!
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Enhanced Cds n i, I, _ 1 am writing in refer- Y y enc® o Pe'B' O ) lamont’s email in last months Q+A. He .-a-n.ra 1 asked if there is any way to read enhanced CD's on his A1200 but you didn't seem to understand what he meant by "i Cds" and didn't answer the properly. What he was talking was the singles or albums that you can buy that contain artist information and usually a pop video as the disc's last track. As the data information has to be the first track for an Amiga to be able to read it as a CD-ROM. The information cannot be accessed. Workbench CD such as OptyCD-Player can the
last track as containing data and even state its size but cannot access it.
I would also like to know if there is any Workbench hack that would allow me to read this information as I have many Cds that contain Quicklime data and short of connecting my A1 200T to my dad's PC and downloading them all individually I would rather be able to view them directly. Thanks very much.
Phil Chapman, via email.
The reason we did not know what Peter meant by "enhanced Cds" is because the term is a generic one to many different CD for- the advice we gave was correct, perhaps it was not explicit enough.
All CD formats are derived from Sony and specification for so-called Red Be Other formats -
• original a Cds - the :andard.
As the CD- ROM format for data (the Yellow
- are extensions and work- of that specification.
Cds employ various dif- liques of encoding data into an audio CD A lliierf mode Cds. Cmrtesy of OptyCD player
- hiding the data from normal audio CD players, while allowing
the access of this data from special "players" like CD-ROM
The format in vogue at the moment is CD-Extra (also known as CD-Plus), defined by Sony and Philips and supported by Microsoft. This is a two-session format; it permits for up to 98 audio tracks to be recorded in the first session and one ISO9660- compatible data track in the second session. This data track is only accessible via a multi-session CD-ROM drive - providing you are using a filing system which supports multi-session discs.
You can, therefore, read the data track on a CD-Extra disc with an Amiga, if you have a multi-session capable drive and filing system (like Elaborate Bytes' CacheCDFS). The only proviso is that the disc must have the data track listed in its table of contents and flagged as data - which must be the case if. As you say. OptyCDPIayer recognises it as a data.
Check the library I hope you can help I me. I bought a 68040 25 MhzscceF I eiator and a 32MB I SIMM al the WOA I show. I cannot get the card to wotk ] in my A1200 with the SIMM installed (although it works without 1 it). When I try to boot the machine. 1 it Gurus with code 8000 0008. I returned the 32MB module and got ' it exchanged, but it still wouldn't work.
To find out where the crash was j occurring. I put SnoopDOS in my 1 startup-sequence: it happens just alter loading the 68040 library The j version of this library I am using - 'I which was supplied with the accel- j erator - is version 37.10. Damien Clarke, via email.
The problem is caused by the fact that you are using an old version of the 68040.library. This library is necessary to emulate in software the FPU instructions that are not implemented on the 68040 The fact that you get Guru number 8000 DOOB re-inforces this diagnosis: it is an emulator error.
The latest version of the TiC.library is V44.3, which can be found on the phase 5 ftp-site at ftp: ftp.phase5.de pub phase5 06 68060-V44_3.lha. You will probably need a newer version of Patch as well, since this is the mand which causes the "library to be loaded. The latest version of this isV43.6b and can be found on Amiga International's ;cb-site at http: www.amiga.de files PublicB iA SetPatch43_6.b.lha. Both of these are also on this month's CD in the Q+A drawer.
A1200 040 accelerators can cause a number of other problems.
68040 chips are quite power-hungry and the standard PSU shipped with A1200s lacks the muscle to cope - especially if you have a large hard disk, etc. There is also a problem of heat dissipation: the 040 can get hot enough to fry a full English breakfast on. If you've got a desktop machine, it's a good idea to leave the trapdoor cover off and mount your machine on taller legs to increase air flow. A bigger fan wouldn't go amiss, either.
CD-ROMs, the Universe and Everything.
I am writing to ask if you could please help me. I wish to spend about £120 on a CD- ROM drive for my Amiga 1200 (2MB). As I do not know anything about these drives, could you please answer me these questions:
1. Do the drives operate through any of the ports at the rear of
my Amiga, or do they have to be fitted inside my machine?
2. What the heck is a SCSI device and what in heavens does it do?
3. What is the difference between a "Surf Squirrel" and a
4. What is an IDE buffered interface?
5. Is it better to buy a CD-ROM drive that is not powered by the
Amiga (ie; it has its own power supply)?
6. Is a double speed (x2) drive sufficient for everyday use?
C. Forrest, Lincolnshire.
Some short answers to your questions are (the detail follows):
1. You cannot connect a CD- ROM drive to any of the ports at the
rear of your Amiga. The two usual ways of connecting up such a
drive are either via a SCSI interface or via an IDE interface.
Both these solution require some extra hardware.
2. SCSI (pronounced scuzzy.
Small Computer Systems Interface) is a bus standard for communication between a computer and several devices, usually storage devices like hard disks, CD-ROMs, etc. The standard specifies the protocol, cabling, connectors, etc. SCSI is a fast and reliable, although expensive system.
3. The Squirrel is a SCSI interface for the Amiga 600 and 1200
which connects via the PCMCIA port, the card slot at the
left-hand side of your machine. The Surf Squirrel, in
addition, has a built-in fast serial port.
4. The Amiga 600 and 1200 have an internal IDE interface which
was intended for use with one internal hard drive. With the
correct cable and software it is possible to attach up to four
devices to this interface. However, the IDE interface is not
buffered and it is possible (although unlikely) to damage
your computer by overloading it. A buffered interface is
designed to prevent such damage.
5. If it is an external device it will come with its own PSU any
way; if internal, it is intended for use in a desktop or tower
These type of cases typically have a much larger power supply than a standard 600 or 1200 and are able to provide power for a CD-ROM.
6. The only time when the speed of a CD-ROM drive is critical is
when spooling animations directly from disc, e.g. in games;
some games specify a minimum of 4x.
For other use, the speed of the drive is immaterial - although as usual the faster, the better.
There are several cheap solutions for connecting a CD-ROM drive to your Amiga 1200 (or 600).
One way is to get a Squirrel SCSI interface and a SCSI drive. As mentioned before, this device connects to the PCMCIA slot, so is easy to install. The other option is to buy a 4-way buffered IDE interface and an ATAPI CD-ROM drive.
Installation of this interface is internal, so requires your machine to be opened up. However, it is a fairly straightforward procedure: if you managed to install a hard drive, then it should prove no problem.
The advantages of going for the Squirrel are the simple installation.
Stability and the fact you can connect up to seven devices. The advantages of the IDE option are cheapness and speed. The Squirrel device is not particularly fast, due to the poor bandwidth of the PCMCIA port. With a fast processor, you will get higher speeds from an IDE device.
You should look out for dealers who bundle drives and interfaces cheaply. For example, Eyetech sell a 24x speed drive and their buffered IDE device for £85.95; HiSoft sell a double speed SCSI drive with a Squirrel for £79.95. A Not last enough? The Cfberstonn PPC board.
Light my fire I have been reading frequently about Firewire devices in the computer press of late.
1. Just what is Firewire?
2. Is it anything to do with USB?
3. Are there any plans to implement it on the Amiga? - Ed
1. Firewire is a trademark name for Apple's implementation of the
IEEE-1394 high speed serial bus standard. Firewire was
originally conceived by Apple as a cheap and simpler
replacement for SCSI. It allows speeds (at the moment) of up
to 50MB S, supports hot- unplugging (devices may be con
nected and disconnected while still powered on) and is
plug'n'play (devices do not need any configuration with Ids,
jumpers, etc.). The only devices that support Firewire at the
moment are things like digital cameras, DV camcorders and
monitors. Planned uses include anything from networking to
interfacing of storage devices, printers and scanners.
Because Firewire is peer-to-peer, no host computer is needed to control communication; it would be perfectly possible to download the data straight from a digital camera to a printer, for example.
2. No. Although superficially similar to Firewire, USB (Universal
Serial Bus) is a completely separate bus standard. While
Firewire is aimed at high bandwidth multi- media applications,
USB is intended for connecting things like keyboards, mice,
joysticks, modems etc. USB allows maximum transfer rates of
3. None that we know of. There are not many places on a current
Amiga that could permit the necessary bandwidth. If someone
did wish to do so, it would have to be built into an
accelerator card. If you read our CU 2000 feature last month,
our hypothetical new Amiga featured both Firewire and USB.
This is a fairly safe bet.
I recently purchased a Cyberstorm PPC for my Amiga 4000. As a subscriber to your excellent magazine. I read your December '97 piece on overclocking the 68060.
I am as a rule rather wary of over- docking CPUs but in this case it seems quite harmless: due to manufacturing changes the '060 can quite comfortably run at 66MHz and soon 75MHz.
The Cyberstorm PPC has two oscillators: one times the '060 and the SCSI controller, the other the PPC. The SCSI chip (or rather chips) doesn't seem to want to run at 66MHz.
HI I have noticed that on the 040 version ot the Cyberstorm PPC the SCSI controller is timed with a separate oscillator. On the ‘060 version ot the Cyberstorm PPC the socket tor this crystal is empty, but there nonetheless My question is: how do I activate this extra clock to time the SCSI chip on the 060 version ot the Cyberstorm PPC? That way I can overclock the 060 without affecting SCSI operation.
Ben Hermans, Antwerp, Belgium.
Phew! This is an interesting question. We have been trying to glean information from phase 5 on the overclocking of their Cyberstorm PPC boards for some time - with little luck so far. The reason for this, I suppose, is that phase 5 do not wish people to tamper with their boards (notice the oscillators are always soldered on and not socketed).
The Cyberstorm PPC 040 and 060 boards are identical in layout. You will also notice that they have no jumpers to set. The boards are configured for different CPUs and clock speeds by means of solder pads. Hence the only way to modify them is to physically cut tracks or connect pads. This is obviously not something to perform lightly with a piece of hardware as expensive as these boards.
We suggest that all readers interested in overclocking their Cyberstorm PPC boards should pester phase 5 for the information. I know I will continue to do so. Too.
Ditch the PC I have a towered up __Amiga with a 2GB V V hard drive. 2 speed CD-ROM. 030 MiiMiiaiM accelerator with 10MB of RAM, soon to be replaced with a spanking new 200MHz PPC card. What I would like to do is ditch my PC in favour of my Amiga. However I would like to keep my Optic Pro 4830p flatbed scanner and my Lexmark 1020 printer if possible.
Is there any way for me to use this scanner and printer on my beloved Amiga as the scanner has a parallel interface with a through port for the printer. If I can use these accessories then I can ditch the PC and purchase some decent software like Wordworth 7. Instead of having to use Word which on my PC is sooooo slooooww!
Nick Sawyer, via email I sympathiza with you; at work I have a PC which I only use when I wish to print something out - simply because getting an Amiga to print across a network is such a pain.
Well, there is good news and bad news. The good news is that you can use the Lexmark 1020 printar with an Amiga. You will need to use the HP DeskJet driver supplied with Workbench. The bad news is that there is no way to use the Optic Pro scanner with an Amiga.
This scanner communicates via an IEEE-1284 interface, the Enhanced Parallel Port (EPP) standard. While IEEE-1284 is back- wardly compatible with normal parallel ports, the converse is not true - the Amiga parallel port does not support EPP. Perhaps, in the future, some hardware manufacture may produce an add-on like the fast serial ports we have at the moment - a plug-in board which equips your Amiga with an EPP However, even if you did find some way of interfacing this scanner with your Amiga, there is currently no software support for it.
The 4830p is a TWAIN-compliant scanner, but there is no TWAIN software.for the Amiga, either.
Until there are more developments in this area of the market, if you really wish to use your scanner with your Amiga, you could always network the two machines and use the PC as a large scanner driver. Our networking feature this month will give you some ideas on how to do this.
¦ ¦ j ; - -C ¦ It...... .....JTjr n*t IT ¦T Jrl . . A A J _ l|[fWvs • _ • [ T
• a l* ¦r~ 1L-; A tower on the side My system is an A1200. 1.2GB
hard drive, Awia CD-ROM.
Blizzard 1230 MkIV with 16MB. Surf Squirrel and a Supra Express modem. I’m thinking of expanding, but don't really want a big tower system.
? Spice ip your Amiga s life and analyse a few circeits along the way.
1. Which is the best option for adding extra devices, SCSI or
2. The Eyetech mini tower with CDPIus seems ideal. This will give
me up to 5 IDE devices. Will this cause any problems or
bottlenecks having this many connected to the IDE port?
3. Can I also run my internal hard drive if I use all the drive
bays in the tower?
4. Is there a SCSI interface option? I really would like to use
the Iomega Zip drive
5. 1 would also like to fit a 1240 board. If I get the mini tower
I will have to fit the board in the trapdoor.
Taking into consideration the heat generated by these boards, which is the best board to go for?
About the mag, where would we all be without CU dropping through the door every month? Excellent.
Robbie Randall, via email.
1. See the previous CD-ROM question. Other things to consider
* 2. You may only connect up to four IDE devices. You could use
the spare space in the tower for SCSI devices via your
There is a limitation in that these four devices will work In pairs, two in one channel, two in the other. While the speed of the two channels is independent of each other, the speed of two devices connected to the same channel is restricted to the speed of the slower of the two devices. Also note that both the IDE interface and the Squirrel are non-DMA: all data transfer is performed by the CPU. Hence a fast procassor is needed for the best performance.
3. Yes. It would be best to put it in the tower, though.
4. Urn, not quite sure what you mean here. It is possible to
install SCSI devives into the tower as well. However, you can
get an IDE version of the Zip drive.
5. The best 040 board to go for is the Apollo one. If you have
moved all other devices to an external tower case, it will be
quite safe to run one of these in a normal A1200. Heat will
still be a problem, so see the question Check the library' on
I am currently stud’ Electronics at uni ty and we use packages like Spice on the PC for circuit I own an Amiga 1200 with an card and 16MB of memory and I would naturally like to use my Ami for homework, rather than having to buy a PC. Are there any similar ages available for the Amiga?
, V Stewart Green, via email.
The Amiga is blessed with a very good port of Spice. It can be found in the archive spice3f5r3 in misc sci on the Aminet.
There is also a graphical front-end for Spice available on the Amiga, which allows you to visually lay out components, define analyses, etc - instead of messing about with script files. It has a nice graphing tool, too. It is called AmiSPICEed and can also be found in misc sci. (It's on CUCD26 too.)
N is for... A to N N is for... No more. Well we never made it to Z, so this month you can savour the rarity of an 'A-N' column, compiled as always by that naughty but nice nutcase, John Kennedy.
Nanosecond A measurement of time, one nanosecond is 1e-9 or 1 1000000000 of a second.
Nanoseconds are often used to express the speed at which memory operates: for example, 70ns RAM is faster than 80ns RAM.
NE2000 A make of networking card, using the Ethernet standard.
The term NE2000 has come to mean a generic, widely supported standard. It's possible to use NE2000 networking cards in an Amiga fitted with a GoldenGate 2 bridgeboard card.
Nesting Placing something inside something else: for example, in programming terms a nested loop is inside another loop.
Netiquette Largely un-written rules on how to behave when using the Internet. To summarise: try to be courteous, don't quote more than you post, avoid large sigs at the end of mail, and read any FAQ lists before asking a silly question.
Network A connection of two or more computers, connected together and able to share data, mail or resources such as printers.
Networks come in two main types: peer to peer, in which every computer is an equal and shares with every other; and client-server, in which a central server computer provides resources to a collection of others systems. There are a few networking systems for the Amiga.
New line A carry over from the days when computers used to communicate with us users by typing text on a tele-printer. As it spewed out its little characters, it would eventually need to take a new line and start over. Now the new line character has been included in the various character sets in used, such as ASCII, and still causes text to move down a line, and back to the left hand side of the screen.
Newbie Slang term for someone who is new to the Internet, or new to posting in newsgroups. Often used as a term of abuse, although this is clearly against netiqette.
Newcli An AmigaDOS command which opens a new window on the Amiga desktop. The window offers a way of entering text instructions - the AmigaDOS commands - and executing them. You can open multiple windows and run commands in them all simultaneously. From Workbench 2 and onwards, newcli does the same as newshell. , Newsgroup One of the services available on the Internet is News, which is like a giant bulletin board full of gossip, chat, technical arguments and an awful lot more, including binaries which are best left alone to save your eyesight. There are thousands upon thousands of
newsgroups, each with an individual name describing its subject, and sometimes its contents. Alt.digi- tiser is my favourite, as everyone is always so friendly - especially when they find out you use an Amiga.
Newshell An AmigaDOS command which is identical to newcli. Opens a command line interface window.
NFS Network File System, a file system which allows computers to share files over a network.
Computers with compatible NFS systems can browse each other's hard drives. For example. An Amiga can be included on a PC network by using a utility called Samba to create a compatible NFS.
Nocapslock An AmigaDOS commodities exchange program which temporarily disables the caps lock key. Needless to say. This is not used very often, except perhaps by people with fat fingers.
Nocarerefresh A flag sometimes used in the definition of an Intuition window structure. It tells the Amiga's operating system that the program which created the window doesn't need to be told when the window has changed and is therefore in need of redrawing.
Nofastmem An AmigaDOS command which temporarily disables all non- Chip RAM on the Amiga. This program was most useful in the very early days of the Amiga, when programmers were learning the ropes.
Some programs would fail because they would (wrongly) assume that all the memory they requested was Chip memory - an Amiga with megabytes of Fast memory was just too rare to plan for These days, when any decent Amiga system has at least 8MB of Fast memory, this command is simply a relic of a bygone age.
Non-volatile memory Memory which won't forget its contents when the power is removed. Examples of nonvolatile memory include ROMs, EPROMs and the Flash memory which is used in digital cameras. Nona of these forms of memory need a constant supply of power.
If they did, your Amiga wouldn't know how to boot up when you switch it on, as it stores its core operating system in ROM.
Non-volatile memory does need power to read its contents of course, but unlike most forms of RAM - such as the Dynamic RAM as used in the Amiga - they will remember their contents when the system they are in is switched off.
Notwork A network which isn't working properly, is a notwork.
Terrible pun, I know.
Null In computer terms, null means nothing. When programming for example, a null string is empty.
Null modem A null modem is actually an ordinary serial cable, wired slightly different from usual, and with two female connectors at each end. It allows a computer's serial port to be connected to another computer's serial port, instead of to a modem.
This allows the two computers to communicate using standard terminal (modem) software.
Numeric keypad The cluster of keys with digits. Mathematical operations and an enter key to the right of the main keyboard.
Except on the A600, which doesn't have one.
Complete rubbish Backchat I am thoroughly disappointed with CU for publishing the nine page spread regarding the "New Millennium New Amiga" article which as the disclaimers pointed out was a complete load ol rubbish.
I regularly purchase CU Amiga and I felt let down as I expect to be able to read sensible and informative articles I regard this type of article as childish and harmful to the present and future credibility of our beloved Amiga.
Please. I emplore you, refrain from this type of article and concentrate more on your usual high standard of informative (factual) features.
S Butcher, Gosport Sorry to hear you didn't like that little glimpse into the future. It was backed up by lots of facts and educated guesses. See how much of ft comes true. Did it really say "Disclaimer: this article is a load of rubbish"? We think not) High scores As much as I enjoy reading your mag, I sometimes wonder what's happening to you guys. After reading the Quake review, I got that Quake Player demo version and launched it to check the speed on my 060 50Mhz AGA You guys must be nuts to think this thing is playable Even my brother's old Pentium 75 does better) How ashamed I wasl The
problem being: you rated this game 95% and I quote "You can expect up to 10fps in full screen on a 060 50Mhz (...) 10 is great". I don't think so. I think you guys waited so eagerly to have Quake running on Amiga that you got carried away at the review, giving it an outrageously high score.
Adoom is fast and playable. Quake is not. No matter how technically advanced it is. So 96% it might be, but not until we get a PPC version!
It's not the first time it has happened. As one year ago I bought Capital Punishment (91%) just to find it was completely unplayable Now I I'm afraid I can't rely on your reviews anymore! See, you won't help the Amiga by overrating products.
Sadly this is the last ever Backchat, so don't write in any more because we won't be here.
Diego Pappalardo, Belgium Review scores are a tricky and always controversial subject. For instance, should we mark Quake down because it runs at unusable speeds on an 'average' Amiga? We think not. As it's the hardware at fault not the game. You complain because it is slower than your brother's computer, yet his CPU runs at a 50% higher clockspeed.
And we'll bet it has better display hardware too. If you were to compare it to PC hardware of around the same power, you'd find that the Amiga version is indeed faster.
We stand by that review.
As for your difference of opinion with our Capital Punishment reviewer, you will be glad to hear that the reviewer left CU Amiga two years ago. So you can be sure Some reactions from the Internet to the news of our impending closure I have always had this idea that the computer world is like Star Wars. Bill Gales and the PC are obviously the evil emporer sitting in his Death Star head quarters and their Storm Troopers Then you have Petro as Obi-Wan and Carl Sassenrath as Yoda maybe.
Then of course you have all the users who are the Jedi Knights with their new PowerUp boards as their light sabres, with which they fight the evil might of the PC.
Then last but not least you have yourselves (and AF) representing the generals of the rebellion or Luke even, inspiring us to keep fighting and not lose hope.
So maybe this is the end of episode two: The Empire Strikes Back. We've had a serious loss but we haven't yet lost the struggle, and we won't because you've helped us to survive through this most difficult period Good Luck and thanks to you all.
Adrian (a bit of a dork) [he said that himself] I'm going to be really sad to see you go One Amiga mag fix a month just doesn’t seem to be enough for me.
To be honest I thought AF would be lirst to go as your mag is far superior and your web pages always seemed to be up to date Hopefully the bosses at Future will realise what a great team you have going and snap up a few new employees.
George Elliott up the latest issue of CU Amiga.
But, alas, no more. But maybe again in the near luture... Per-Gunnar Eriksson UmeS. Sweden Thank you for entertaining me with CU Amiga here in Ireland! Thanks for all the help in getting SEUCK to me on a disk, and I will do a game for ye.
No one else would help so much and I don't think I would be here to say goodbye to ye if it was not for the great staff at CU Just like the C64. The Amiga will go on FOREVER If anyone does read this, then I hope ve all will have one tast great time doing the last issue as it just don’t get any more special than this Farewell guysi Keith Killilea.
Galway, Ireland I have owned an Amiga since 1985 I have enjoyed your mag for many years. I got a CD ROM about eight months ago and have been buying the CD version each month. I am he won't bother you again - nor will we for that matter, seeing as this is the last ever issue of CU Amiga.
An angry Amigan I So just what has happened to the I announcement from Amiga Inc I which had been promised to be released just two weeks after the World of Amiga? Answer: Nothing.
Not even an apology from the company on their web pages.
Is this nothing more than just a scam to keep a few employees for two Amiga magazines in work? Is it so that the now very disillusioned Amiga owners go out and buy just a few more products from the remaining Amiga companies? Amiga Inc have a lot to answer for. Not informing the user base is a grave error for a company that wants to make an impact and generate an enthusiastic repsonse.
If anything both CU Amiga and Amiga Format should both take particular criticism. Although undeniably supportive to the Amiga the child-like style of both magazines has to be dropped. Large title fonts and over-sized pictures throughout make both a laughing stock when trying to present a case for the Amiga as an alternative viable platform. I am not saying reading both magazines should be like reading The Guardian, but a more professional attitude should be taken.
Okay, so this has gone slightly off-topic from Amiga Inc. but we need their input into the Amiga magazines as well. By that I mean advertising. Monthly updates from a 4 TlM 700.000-*- sellm, FHM: coaid this be the way forward lor Aniga magazines’ spokesperson inside, etc. All this and more must be done to ensure that the Amiga gets back on track as a platform. A few years ago both magazines were selling 120,000+ copies and the Amiga was outselling other platforms. And companies other than Amiga retailers were advertising. If it means making the magazine look like FHM in respect to
advertisements, by all means do it if it brings I in revenue for the magazines. More money, more pages, more content, more discussion - but will it increase sales? How many of you at CU Amiga and Amiga Format would actually go out and buy the magazine (as it stands) if you didn't work on it?
I have forked out more than enough money on two Amigas to be considered for some sort of pay back from Amiga Inc. and all Amiga magazines. Past and present (and future?).
Maybe there'll be an announcement by the time you read this, but I'll stake a claim as to nothing will have been revealed as for the new CPU that Amiga Inc will use. Nor any apologies from Amiga Inc nor Amiga International to the Amiga user base for being complete and utter mugs and sticking with the Amiga.
Rob Wilson, via email.
Well, you certainly aren't too happy, are you. Taking it from the top, Amiga Inc never promised an announcement two weeks after the World of Amiga show, that was just an Internet invention. What they said is that they would announce the OS partner as soon as it was settled, which they hoped would be within four weeks. It wasn't.
As for their failure in general to keep the Amiga community informed, alas you are right. Just keep in mind that it doesn't mean they aren't doing anything just because they aren't talking about it. We would certainly welcome input from them, regular updates and adverts would be great but that doesn't seem to be their plan right now.
"Is this nothing more than just a scam to keep a few employees for two Amiga magazines in work? ” As for your concern about magazine design, we welcome your opinions but we also realise that the look of the magazine is never going to appeal to every one of our incredibly diverse set of readers. The thing is that people generally don't complain about a magazine looking boring - they just don't buy the magazine. That means comments about it being "too childish" have to be offset by our own instinct as to how the mag should look, or to put it another way, how all of the information in the
magazine should be presented. We try to balance the design of our pages to suit the subject matter, thus you will find more pictures in the games section than the Tech Scene section.
However many readers have applauded us on the more serious layout we have come up with - one even likened it to the Guardian.
As for the relationship between sales and advertising, you are mixing up cause and effect. FHM doesn't sell hundreds of thousands because it is full of generic advertising. It gets the generic advertising because it sells hundreds of thousands. The reason we sell less than in the past is because there are a lot fewer Amiga users than there used to be - it's that simple.
As for the pay back thing - why do Amiga Inc owe you something because you bought something from Commodore? We don't see your logic. Besides when you buy something, you are making an exchange: money for product. Even if it was Amiga International you had bought your computer from, they wouldn't owe you anything for the money you gave them any more than you would owe them something for the computer they gave you. And as for the CPU announcement, you're right that there is unlikely to be an announcement by the time you read this, but then Amiga Inc always said they wouldn't be revealing much
on the sorry to see you go.
Skip Compton I can't believe you’re leaving us. In all this time (I can even remember when it was Commodore User) CU Amiga has |ust got better and better.
Please, do something, anything Get Amiga Inc Int on your side, make some dodgy deals, sabotage Amiga Format, kill Bill Gates, anything!!!
But seriously, to all the people who've worked on CU Amiga and all the people I’ve talked (or argued) with on the mailing list, good luck in the future. I hope I'll see another quality mag appear for the next Amiga revolution.
Somone whose name we lost I must be honest. A couple of years ago I started buying English Amiga magazines. I bought them all and decided that Amiga Format and The One were the best ones, so I bought them regularly. Since then.
I've never read CU. Sorry mates. Af has satisfied my needs so I’ve never bothered to try CU But thanks anyway for what you’ve done for the Amiga community!
Gustav Gnosspelius, Sweden I have been a reader since 1984. I fought off the Mutant Camels. I conquered Manic Miner, I fought The Seminal. I Defended the Crown... I never made Elite. Nor, it would seem, have Amiga users flying through all the good times.
Had times and impossible times. We will remember you. You have left behind a wealth of information and some of the greatest Cds on any computer ever (part II). Thank you for believing in creativity, individuality, rebellion and the unique.
Shelley Hannan Having recently subscribed to your magazine. I am overcome by its impending demise Any time myself or a relative visited the UK I begged for them to return with your cover disks or in later years CD-ROMs.
Every month you brought new wonders to my cute lil' A1200 that star tied my friends that use superior hardware with inferior Oses.
Your magazine was very profession- ally published with such great British humour it made a joy to read and it was read cover to cover.
Andrew McPhee They have been the worst ten minutes of my life: I connected to the Net to get mails as always and sud- dently received the news through an AmiComSys user; I reached your great web site and scanned the announcement looking for some good, but more and more unexpect ed. News... My eyes became moist as I lealized that a part of my life (last five years) were near to end At CPU for about a year. We wouldn't disagree that there is plenty to moan about, but at least get your facts right.
Two points Just a few points I feel like making (I'm tired, I'm going to bed soon...)
1. The Amiga needs a revamp, not just for the increased processor
power blah, but also because of the hacky-ish state that
people's Amigas are turning into. I must have about 10
MCR MultiCX. Everything, all to boost performance or make life easier. It's commendable that people are making these patches, and that the AmigaOS is good enough to be able to use them, but an OS revision is needed pronto, even just one with stuff like MagicMenu. MultiCX etc. all built in or stuff like them.
2. Everyone should get a modem and Internet access now. It is
brilliant. You get access to loads of stuff. To those who
don’t have Internet access. I'm sure you've heard it a million
times before, but I was like you a few months ago. Now I can’t
imagine life without it. Well, it’s great anyway.
NetConnect2. Whilst still in need of a little fine-tuning, is excellent, too.
That's all I have to say for now.
Keep up the good work also.
Isaac Abraham, via email NotConnect?
I've just installed NetConnect2 on my system (A1200. Blizzard 12301V, 8MB RAM, Surf Squirrel) and I am far from being impressed. I installed it as a replacement for MIAMI Ibrowse YAM and now find that I can only achieve 57600 bps whereas with Miami 115200 was not a problem.
I can't make head nor tail of Voyager’s offline cache system, or the cache browser. Perhaps I am missing something, but I feel that NetConnect2 is a non-starter as far as I am concerned.
Simon Quigg, via email Yes, you are missing something: the NetConnect mailing list, and the NetConnect support website.
The cache browser problem is a known fault and you can download a fix. Your speed problem can probably be solved too - if you are sure it is configured correctly, check your 1230 isn't choking on a 256 colour screen, which can put too much of a drain on the CPU to allow faster serial speeds.
"PowerPC could have been a credible way of holding the Amiga together until the new 'Future Amiga' is here. ” Long and hard It's been a long and hard time for Amiga owners the last few years, and months. There's a lot of issues that needed to be resolved to sort out the Amiga’s future, like the bloody mess that Amiga International made over the PPC. I really feel that this issue alone could have helped make a turning point in the Amiga's future. PowerPC could have been a credible way of holding the Amiga together until the new "Future Amiga" is here.
I see a lot of people on the Amiga IRC Internet channel talking about the good old days, and how now most of them are PC owners or are going PC. I can't for any reason blame them. The total lack of control at the top of the chain (ie; Amiga International) has messed up the whole plan of the Amiga.
I am a very avid Amiga user, who uses his Amiga on a daily basis, but I cannot rule out being a PC owner in the future.
I can understand that people feel they have to jump ship, for whatever reason. I just hope that they'll come back for the new Amiga. We need, now more than ever, for Amiga International, to talk to us.
Advertise, and support the Amiga users. How?
Maybe by sponsoring the development of games (a true crowd puller) or by coming up with a road map for the future and actually sticking to it. If they can do this, and a bit more, the future will be bright - it'll be boing shaped. If not, I fear it'll go like CBM did: pear shaped.
I think it’s fair to say that the Amiga users cannot and should not be the sole thing that supports the platform.
Mark Wilson, member of the AmiBench Team, via email Grand Theft Porto This is a small request to all CU Amiga readers who would like to see the PlayStation and PC game Grand Theft Auto converted to the Amiga. I am not planning any petition as most multi billion pound companies will not be interested even if there is a market. In their eyes it's PlayStation, N64 or PC. No other computer even gets a look in (that's until Amiga makes a come back). Anyway I am interested in making an Amiga specific version of ... and a few more least one thing remained; write to know you got along really.
Anyway, let you know how good you were I'll leave it at that. Thanks again, you and if you will be back one day I'm were all great!
Going to do a lifetime subscription Tim Parkin Ebo My thanks to you all for the many years of quality entertainment and trying to stay positive about this. I would also like to thank you for run- All I want to say is thanks. You ning this mailing list, which has kept me going on a computer that brought a new dimension to the is five years old. And I've loved magazine. I wish you every success what I’ll do now. Whether I'll stay Steve Clark with the Amiga or move on and Manager, DruidPoet Enterprise wait. I'd like to hear what Ben and It was the best of times, it was the Nick from AF will say.
Obviously worst of times.
It's bad news for them too we all Best in that CU has been improving more and more over the last too. It has also been enjoyable writ monthsA'ears with some of the very ing the E2260 development diary best issues and CUCDs appearing late- along with my fellow developers for ly. Anticipation of the new Amiga com- CU Amiga although sadly we will ing late next year and also the PPC never be able to finish its six month boards, cracker games like Genetic run. We have been really proud to Species and Foundation, applications be honoured in sharing the develop and hardware appearing recently. Ment
of E2260 with your many read But it also couldn't be much ers. Hopefully CU will return when worse with my favourite Amiga mag the new Amiga is released and get anouncing its closure after a steady to do the preview proper of E2260 drop m sales over the last few years, that was so well done in the It was the first Amiga mag I ever September issue, bought way back in late 1990 when I So farewell to Tony, Andrew. Neil got my first A500. And ever since and the rest of the gang, it has been it's the one Amiga magazine I have great knowing you. I'm sure we bought every issue of since then haven’t
heard the last of you in the (well most of the other major ones Amiga world.
Grand Theft Auto, which takes the Amiga's strong points and puts them into an Amiga version. GTA is not the most power hungry game ever with its basic graphics and simple overhead gameplay, but it is quite addictive and lets players do what they want, which appeals to a lot of gamers.
As I am not a very good pro- gramer and have no talent in graphics or music I am asking other talented Amiga users who would like to give something back to the Amiga market to get in touch with me and hopefully get an Amiga version of GTA out. It will not be an exact copy due to copyright laws etc. but a good clone of GTA in the Amiga PD or commercial market would be nice to see. If any programmers, graphicians or designers are interested in making this GTA clone please get in touch with me at the address given below. You can be a programmer in anything from AMOS. Blitz Basic. ASM. C. C+
or any other capable programming language “If we have to wait until the middle of 1999 before we get those new Amigas, we might have to use them in heaven" Please send an example of your programming, music or graphics Send them to: Chris Seward (GTA).
10 Scafell Close. Eastham. Wirral, Merseyside, L62 9EU. ENGLAND.
Or email firstname.lastname@example.org Chris Seward, Merseyside Glint Eastwood After seeing details about the new Amiga coming in about two years' time, I feel the question must be asked: "Will it really be so wonderful?" I agree the specifications are impressive at this point, but as technology (namely the PC) moves on I don't think the new Amiga will be any better, or at best 'much better' than Pcs that will be around in two years time.
Take the graphics capability. You say around five times faster than Voodoo II. But then in a screenshot you show the Glint 3D. Which I believe is available for the PC very soon? So in reality, the PC already has a graphics card much more powerful than Voodoo II, so just imagine what it will have in two years timel Then, we move on to sound. How much further can sound go than what an AWE 64 Gold can do?
Finally, the CPU. Mass PC sales means millions upon millions of people will buy Intel processors keeping ultra fast CPUs very cheap for Mr Average to buy.
So. In my view, the Amiga cannot hope to possibly beat the PC in terms of performance Even if the Amiga did overtake, it wouldn't stay ahead for long. Therefore, I believe software support and belief in the Amiga will keep it alive, not superior technology. The Amiga even in its current state is more than capable of running applications like Word, Netscape etc. But it just doesn't have the support. Instead of producing a wonder machine, why isn't money being poured into encouraging development for the Amiga?
The only hardware improvements that are needed in my view are PCI slots and an Intel CPU slot, with drivers and the necessary modifications. Couple this with good software and the Amiga could well once again be the machine for 'everybody*.
Long live the Amiga, in whatever shape or form it takes next.
Paul Jones, via email Things can always get better. We think the key to it is exploding current and future PC-oriented hardware expansion technology where appropriate whilst developing a platform from the base upwards.
Fortunately this seems to be the Amiga Inc strategy. It's the way it all sits together (including the OS) that's the important part.
You ask how much further you can go than an AWE 64 Gold sound card. The answer, as with the other components, is that you can go on improving forever!
Suma darts on Hi. Thank you for a cool magazine (getting better each month!).
Well. I don't know if this has struck you, but have you all forgotten about Nostradamus? I'll bet you're all familiar with his work, and the fact that worryingly much of his predictions have become reality.
And for you out there who aren't familiar with his work... He was a man who lived between 3-400 years ago. He wrote hundreds of poems which turned out to be predictions of the phuturel For example he wrote about a terrible guy who was born in Germany who would start a war that was more grotesque than anything seen before, all happening in the middle of the 20th century: his name was “Hister". Closel Later the world war would be ended with something described as mushroom-like things with a destructive force so powerful it was like the sky being torn apart!
You get the picture? He is frighteningly close!
Now. The same man has predicted a war in 1999 so big. So destructive and so violent that almost the entire human race will be wiped from the face of the earth. I don’t have the details in front of me now, but it's ugly!
My point is: hurry up Gatewaylll Or else we'll miss those new Amigas. If we have to wait until the middle of 1999 before we get those new Amigas, we might have to use them in heaven: or hell, but then there would probably be some kind of checksum error on the harddisk surface! And what if we find out that there is no heaven or hell? A nice dilemma isn't it?
Now you're sitting there laughing. Thinking what a paranoid soul I am. But how do you know?!
Gunnar Alvheim, Norway Hmmm... Nostradamus was never that direct with his poems, and he never meant to predict anything with them anyway, and Hitler was bom in Austria... but you’ve got a point!
Scarlet pimp So what's the deal? Lisa, Paula.
Agnus. Denise. Gayle and GARYII!
Who the •£%$ is this Gary bloke? Is he the pimp or what?
Andrew Clarkin. Via email Bui. There is hope Maybe when these new super Amiga machines come out. Just maybe thoy‘11 make a huge impact and we can let the Though I’ve iv thn narf Kiia , ot been an Amiga user for me past two back into the fears, 1 was just getting lha no iloa.
UHJ IlCW UUVf; It’s a long sto rv hut at the Time 1 had nrt choree but to iy. Uui ai uii*; i ikw iiu switch to PC.
I’m very s« id to hear that the maga- zine which 11 ised to buy without fail just a few ye close. 1 was s ms ago is coming to a
o looking forward to get the world of the Amkia away from th ir
io wui iu ui u ie mi i ny i.
E siale PC scene, and CU be more could start the mag up again when Ed Collins World Foundry we have the new Amiga? Maybe not, but the romping insanity of the CU Amiga team will remain with
- -------- ' dC, Amiya users worldwide, and you'll all be
renowned amongst the entire community for producing the best
made Amiga magazine, even up till Rick could hope for and I
hope your spml will live on i fanzir could contribute with
Amiga reviews.tips.articles. .
’Tis a sad day indeed, when the world s greatest Amiga mag folds, possibly never to be heard from again. But then agam. Maybe you
- for At least we may still see some ol you wonderful people on
the Net I am in shock and hope to recover soon Best wishes to
every single person who works at CU. It was great meeting you
all at the World Of Amiga. I feel rather sorry for Richard you
only recently started At least I have another issue to weep mto
Liam - 15 : Points of View Time for a few last opinions... please note that the views expressed here are not necessarily those of CU Amiga.
Anecdotes of an upstart So here we are. Almost at the end of the last CU Amiga ever. What is left to be said? Sometimes it's been a barrel of laughs. Other times it's been so frustrating that for the occasional brief moment it all seemed pointless. It's been inspirational and in recent years it's been a hell of a challenge just to keep the mag alive.
Personally it's been an ambition realised. When I was a know-it-all school kid of 15, rev elling in cruelly humiliating) my Computer Studies teacher whenever he made a mistake in class. I was asked what it was I wanted to do when I left school. I dug out a copy of Crash, the seminal Spectrum games magazine, and stated "I want to do that". After a cursory glance down the list of eligible careers had revealed that Computer Game Reviewer was not an option, the teacher responded "Yeah, some chancel".
I'd asked for it I suppose, but that was the response from everyone else too. Not just the teacher I'd been winding up for the last couple of years. Regardless, when everyone else was sorting out futures focused on a narrow band of what to me sounded like the most tedious vocations imaginable, I asked my mum for a typewriter for Christmas and set about figuring out how to become the next Robin Candy.
Looking back it was only a year until I managed to bag my first job doing what everyone had said was impossible, although at the time it seemed an eternity. Regular mailshots to all the magazine editors backed up with reviews and mock- up layouts initially got no response but soon reaped the satisfaction of rejection letters. It was Antony Jacobson, then Managing Editor of Commodore Computing International and the fledgling Amiga User International (then Commodore Business and Amiga User, the world's first Amiga magazine), who finally broke under the strain and agreed to give me that elusive
first real job. Despite long hard hours and low pay. It was buckets of fun and just as importantly in the scheme of things, proved to 1check me that it's worth having faith in yourself, not listening to the knockers and doubters, and just getting on with whatever it is you believe in.
Funny fortnight The last couple of weeks have been strange. We heard of the decision to close the magazine half way through the production schedule of this issue. We announced it on the Net as soon as we could and ever since have received a constant flow of emails from disbelieving readers. I'd rather not count the amount of times I've typed "This is not a joke" just recently. So many people have commented that it’s like losing a PC mags are far from the top of my list at the moment. Maybe I'll be an astronaut (after all it's only "So many people have commented that it's like losing a close
friend. I can honestly say it’s the same for me."
Close friend. I can honestly say it's the same for me. I'm not saying you're all my best mates or anything like that. I don’t even know you really. I suppose it's more like losing an imaginary friend. I'm used to banging "Hassle Nick tar freelance' said John Kennedy, so I did... my first work for CU Amiga.
Away at this keyboard talking at once to no-one.
Each individual reader, and everyone, which is a bit strange but hard to stop doing. If you see me walking down the street chatting away to myself you'll know I've not handled the change too well.
Giss-a-job It’s assumed by many that I'll be going off to work on a PC magazine.
I'll be honest with you. At the moment I really don’t know where I'll be going or what I'll be doing, but a short step from being a space cadet) or start up a techno club.
Maybe I’ll combine the two and start up the first techno club in space. Bring an old copy of CU with you and you'll get in for free.
The last thing I must say before I sign off is don't assume that it's all over now that we've gone. Sure enough it's going to knock the confidence of the scene in general, but it needn’t be terminal for the Amiga as a whole. If there's no more Amiga development I'm going to have a hard time finding decent subjects for any freelance work I manage to get with other technology mags! I want to see ImageFX 4.0. Sound Probe 3.0, Wordworth 8.
OctaMED SoundStudio 2, Wildfire X.x (whm number is it up to now?), and I'm sure I'm not the only one. If you do too. Make sure you let the developers know.
If you haven't yet got an Internet accgunt then this is the time to get one sorted. The Net has been crucial to the Amiga's survival over the last few years and will continue to be a valuable medium. Meet people, buy products, swap creations, help each other out, keep it going.
Thanks to Nick and Ben over at Amiga Format for giving us a good bit of sport. You can have your old strapline back again now.
We've finished with it.
I'll get my coat then. ¦ Tony Horgan, Editor of CU Amiga tion was packed wilh reviews of games I wouldn't have touched with a ten foot pole in the Commodore 64 days. We made a very conscious effort to make it better, finding odd little projects, encouraging small developers, giving publicity to titles in development that looked good rather than already released commercial titles that we knew were I joined CU about 22 months ago.
When I took the job. I thought CU wasn't likely to last very long and I d be out on my ear within a few months. The second Amiga buyout was dragging on. A couple of minor players in the US had been linked with it, but these companies were far too small to keep the Amiga alive. Amiga magazines had been dropping like flies, and the market was down to four. Why were these idiots hiring me. Then?
As it turned out. CU was still a pretty healthy proposition, although on a downward spiral.
It has been common wisdom here from the day I joined that unless something happened in the Amiga market, the magazine would eventually close. We have defied expectations for a long time, but finally the day has come. Ironically our long belief was wrong, and the magazine closed when something is at last happening. Alas from a commercial viewpoint, "Sometimes we've had to dig hard and do a bit of serious investigative journalism, not something all that common in the computing press.” EMAP didn't fancy the long time span before the results of this activity would have any chance of paying off.
60% down In those 22 months, the market has continued to shrink. The first issue I worked on posted a circulation of 36,836 in a market of 100.000 magazine sales a month. This month, we have posted a circulation of 21,599 in a market of just under 41,000. This has made it tough in more than just financial matters. It has been a continual struggle to bring you reviews of new products, news and articles of relevance and interest. Oddly it has made working for CU much more interesting and challenging.
When I joined, the games sec- Mags for other platforms fill their news pages with press releases, but we figured you can read about the latest Hewlett Packard printer anywhere, so we have gone out and hunted news down. Sometimes we've had to dig hard and do a bit of serious investigative journalism, not something all that common in the computing press. It's been fun.
Spaceboy We've constantly tweaked our formula and brutally cut out anything we consider dead wood. We've been able to get away with a few innovative things, such as selling our publishers on the AirLink circuit board. We've been allowed to do imaginative covers that would never have happened in a market where publishers are too scared of competition to be different - the Quake cover, the controversial (but excellent!)
Rian Hughes Spaceboy cover, the sperm cover. This month's certainly is. Too.
We've moved heavily into new media, with a CD which evolved under the auspices of Mat Bettinson and Neil Bothwick into what I have no doubt is the best CD-ROM on any mag for any platform anywhere. We lead the way with our website, and were planning innovations (an instant news ticker) until the very last moment. We've had a policy of extensive interaction with our readership, notably through our mailing list - almost unique in publishing at this scale.
It has been an odd sort of golden age for the Amiga. Sales are poor and getting poorer, which saddens me. But the products are some of the best there have ever been. It's been an odd sort of golden age for CU. Too. I am very proud to have been a part of it. ¦ Andrew Korn, Deputy Editor of CU Amiga What is it about John Kennedy? He writes a great POV on what makes the Amiga what it is and it gets complaints. I seem to be able to write anything and people agree - even when I suggested that Amiga and Apple co-operate on a common hardware platform, no-one complained.
It's my last chance, so here's some controversy fodder for you.
1. Emulated Amigas are real Amigas. If an Amiga with a PPC in it
is still an Amiga, then why shouldn't one with a Pentium in it
be an Amiga? Is PowerMAC UAE more real' than x86 UAE? Of
course not. If it runs Amiga software, it's an Amiga.
Computers running UAE are Amigas, they're just rubbish ones.
2. Amiga Inc MUST sort out their PR. Excuses about wanting to
keep 'under the radar' are nonsense, the Amiga industry needs
to know that they are doing something, not necessarily exactly
They are losing the confidence of the Amiga community totally unnecessarily because they are seen to be sitting on their arses twiddling their thumbs, and they want you to sign a non disclosure agreement before they'll deny it.
3. The new Amiga has an excellent chance, but it may not be what
you or I initially want. Everyone is crying out for an
alternative, and Amiga Inc seem to be doing exactly the right
things to provide that alternative. However a home computer
for the dedicated specialist enthusiast will not have a
massive market, so expect an emphasis on the
WebTV entertainment centre games console sector first.
4. Not controversial for the vast, vast majority of Amiga users,
but might seem so for a small but influential number - not
Class Act, for god's sake!
Controversy corner The future's open This is my final point of view .
In the final issue of CU; I'd better make it count, huh?
Before I leap onto my soapbox, a few points: thanks to everybody who has bought and supported CU-Amiga over the years and thanks for all the comments and good wishes with regard to its impending closure. Six months simply was not enough time ... The Amiga market will survive CU’s untimely mortality, it is clear.
But for how long, is the question.
It is my belief that the one thing that could turn the ebbing tide at this point would be if Amiga Inc. were to release the source code for 0S3.1 into the public domain.
My reasons for this are set out below. First, what would the benefits to Amiga Inc. themselves?
The Pros for Amiga Inc. Amiga Inc. claim to need the support of the existing Amiga community, despite the fact that their performance to date is evidence to the contrary.
If they really did care about the Amiga community, then the great- • est gift they could give would be the source to the OS. This deed would recompense all their empty mouthings of commitment.
Such an act of generosity would have no ill effect on their proposed new Amiga. This new machine is an entirely separate entity; it is an Amiga in name only.
The "Classic" Amiga user-base can only be a small slice of the target market for the mythical next generation machine.
Amiga's on-again, off-again attitude to producing a new version of AmigaOS - the much-fabled OS3.5 - begs the question whether they lack the will or competence to perform the task.
Certainly they are not well-placed do this upgrade; they lack experience of the OS itself and of the markets real needs. By passing the burden to the Amiga community as a whole, they would relieve themselves of the headache can only be good publicity.
The Linux model The greatest success story in operating systems today is Linux.
From its humble beginnings as an experiment by one Finnish student, it has become a respected, mainstream OS with an estimated dity is its portability. If the source to the Amiga's OS were available, it would be free to be ported to any hardware platform, too.
Certainly. 68K emulation would be required for legacy compatibility, but this presents no real problem.
The AmigaOS needs to adapt "The view seems to have been that the core of the OS, by being burnt into ROM. Is carved in stone. This must change."
The rumours currently circulating about OS3.5 claim that Amiga Inc. would wish to sell 70,000 copies of an OS upgrade. This is clearly unrealistic. I think they would be lucky to recover the development costs.
A precedent exists for the release of code that software companies can no longer directly make money from. Netscape's Communicator is a very visual and successful example. Many of the best recent Amiga games originated from a similar source: Doom, Quake, Descent. Abuse.
There have been tentative steps towards this trend in the OS market, too Sun have made Solaris freely available for non- commercial use, while IBM have been pressured to do likewise for their OS 2 The release of the OS source code would be a good PR move for Amiga Inc. Openness is a current buzzword in the computer industry and one that Amiga have bandied about in connection to their new machine A real act of openness user-base of around five million.
System administrators are turning to Linux in favour of Microsoft's flagship, Windows NT, because of the former's low cost and bombproof stability.
The robustness of Linux is a product of its bottom-up maintenance and development. There is no single guiding force; updates and improvements are effected by the users themselves. Not only does this mean that each update is subjected to rigorous peer- group review, but also that updates occur more quickly and are more relevant (the users know best what features they need) A knock-on effect is that the Linux user-base is well- informed and technically able. The Linux community was awarded the best technical support award in 1997 by the InfoWorid .tin**.. on|ine magazine.
Parallels can be drawn between the Amiga community and the Linux community: both are dedicated and vociferous; both have a vigorous internet presence. If the AmigaOS source code was freely distributable as well, then the benefits that this open policy has given to Linux could apply to the Amiga.
A crucial factor in Linux's fecun- to survive While there have been some spectacular developments in the last few years - all of which were third party - these improvements have been limited in scope. The view seems to have been that the core of the OS, by being burnt into ROM. Is carved in stone. This must change The battle plan If you wish the Amiga that we know and love to survive, there are things you can do.
Firstly, you can petition Amiga Inc. to do the decent thing and release the source code to AmigaOS. Phone, write, e-mail -1 don't care - just do it.
Secondly, you can pledge your support to the AROS project. For those that haven't heard, this project is the reverse-engineering of AmigaOS to produce a compatible. Portable and bug-free operating system. If the AROS team had access to the actual OS code, their jobs could be made so much easier.
Thirdly, if you haven't yet got Internet access, then go out and get netted, now. The internet has been responsible for the flourishing of Linux and likewise it has been one of the factors that has enabled the Amiga to survive this far. The importance of the net for the Amiga's future cannot be overestimated. Lastly, buy a subscription to Amiga Format. As the single remaining Amiga magazine in the UK they require and deserve your support.
And if, despite everything, the "Classic" Amiga does turn up its toes and dies, then - oh, well. It was fun. Now raise your impudent digit to Amiga Inc. for letting this happen and get yourself a copy of Linux. ¦ Richard Drummond is Staff Writer for CU Amiga giving them somewhat questionable reviews (I’ll never forget CU’s high- est-ever game score of 97% for Frontier... will you?), but it was a fun resource to have around. I was working on Amiga Report quite religiously back then, so it was nice to have a diversion around. Editorial together. But a local software store carried CU and I
was pushed over the edge by the "Win a CD32!"
Competition - they weren’t available over here yet. I didn't win. Needless to say. But I read the issue anyway.
I started reading more often, especially when my girlfriend, who "I was genuinely proud to write for CU Amiga and its editors, who were nothing but helpful and open to my suggestions."
I distinctly remember my first issue of CU. I had never really read a British Amiga magazine - and they were and still are somewhat different from American publications, although changes in the market have brought them closer worked in that store, could get the unpurchased issues smuggled home for free. CU was a bit much for my tastes, seemed obsessed with games, had a rather silly "hint vampiress" (how many of you really felt there was a busty maiden churning out tips for Monkey Island?) And changes started to set in. Some of those game reviews gave way to meatier coverage, and when
CU’s Mat Bettinson asked me one day if I’d like to do a US news column, I said ’’Sure!" A half-page turned into a full page, a full page turned into the many reviews and features I’ve been able to write for CU over the past three years.
The CU we must leave behind is not Dan Slingsby’s CU. I was genuinely proud to write for CU Amiga and its editors, who were nothing but helpful and open to my suggestions. They let me indulge my curious obsessions with text games and emulators, and even believed that an American could talk about soccer!
More importantly, they had turned CU Amiga into a truly great publication. I honestly cannot think of any other Amiga magazine, at any stage of its life, which provided a more competent and balanced mix of coverage than CU has for the past few years. I only wish it could go on. ¦ Jason Compton, CU Amiga's US Correspondent Keeping the Amiga on track The news of CU Amiga's closure came as a great shock to just about everyone. It's another sign of the fragile position of the current Amiga market.
Although the magazine was increasing its market share, the publishers made a commercial decision based on how much profit they thought they would make. However, this does not mean the Amiga is dead J "Now. More than ever, there is a need for the sort of instant information on the Amiga market that the Internet provides."
Didn’t feel much like working the next morning, but when I eventually sat down in front of my Amiga, it worked as well as it had done the previous day. The Amiga will go on.
What has been lost, more than anything else, is a channel of communication. Communication between developers and users, between advertisers and buyers, between enthusiasts and professionals.
Some people have cited the growth of the Internet as a factor in the decline in magazine sales. I don't believe this is so. In fact, the instant feedback of forums like the CU Amiga mailing list has enabled everyone to express their opinions and desires, this has certainly improved the quality of the CUCDs by taking onboard many of the suggestions and criticisms received. In fact, my involvement with CU Amiga and the Cds came about as-result of a posting to some Amiga newsgroups by Mat Bettinson.
Now, more than ever, there is a need for the sort of instant information on the Amiga market that the Internet provides.
Keep buying magazines of course, there is always a need for them, for the in-depth and unique information only available when you have people working on it full time, but get online too. The CU Amiga mailing list will continue to provide information and discussion, the Amiga newsgroups provide valuable information and technical help, including posts from Amiga Inc staff and other developers.
The Internet isn’t just a file repository like Aminet, you can get that from Cds. It isn't just a collection of web sites to be read passively like watching TV. It is a means of almost instant communication between Amiga users (and everyone else) worldwide. It has never been easier to get online, and operating costs are falling with faster modems and almost monthly announcements of reducing telephone charges as BT and the cable TV companies compete.
Who should we blame for what's happened? The list of potential culprits is long; Commodore, Escom. Viscorp, Gateway, the lawyers, developers, software pirates, magazine publishers, apathetic users. The truth is that there is no single factor in the complex history of the Amiga, blame is negative and backward looking.
We need to look to the future, to move on.
To be constructive. I will miss CU Amiga. For the past two years I have been lucky to work with a dedicated team, working on something we all care deeply about. There may be no more magazines after this one, but the spirit of CU Amiga will continue in the online Amiga community. Don't miss out. Join us. ¦ Neil Bothwick.
CU Amiga's CD compiler 6 Comms Consultant We know that Betamax was technically superior. That the C5 would have made our streets safer and more environmentally friendly. It’s obvious that the Konix would have made a great games console, and that the Sam Coupri was a lovely little machine. We can only begin to appreciate the disappointment of those behind these heroic failures, the people who put so much time, effort and energy into projects, only to see them cancelled.
The thing about Techno Tragedies is that they aren't fair. We all know that they should have succeeded, that they deserved to win... TECHNO TRAGEDIES Now, ironically, it's the turn of CU Amiga to take the spotlight in the Techno Tragedies column. We originally thought about writing about the Amiga, but that wouldn't be fair: the Amiga is certainly not out of the game yet. In fact, for the first time in five years there seems to be a real chance of making a go of things: helped by new technology, an over-reliance on Windows, the growth of the Internet and emergence of technologies such as
Bye bye baby But back to the case in point, and the demise of CU Amiga. The UK - Amiga magazine market was once buoyant enough to support half a dozen titles. Magazines like Amiga Computing. AUI, Amiga Shopper and Amiga Power have now all passed on, and CU Amiga is going with them We don't think that this is due in any way to the quality of the magazine: in fact, under the editorship of Tony Horgan the magazine was re-born with a new vitality. I happen to think it's been the best twelve months of issues the magazine has ever had. With contributors such as Mat Bettinson and Andrew Korn, CU
became close to the technically authoritative magazine which the Amiga never had. While at times it lacked the flashiness of its rival, it was innovative in many other ways. It was the first magazine to have a regular CD-ROM coverdisk, for example.
And now, the end is here... many a magazine, and I'd like to pass my thanks onto the team at CU Amiga for making one of my favourite titles.
Personally and professionally they were a great bunch of people to work for over the years. I'll always remember the people I've met at CU. From chasing Lisa around the desk trying to get one last premarital kiss, to being dragged around Dublin's bars by Alan Nick and Dan both moved to the Evil Empire, and if you look through back issues you'll see many familiar names in other magazines on the news-stand. And of course there is also Tony's Do it yourself CU also had a love of DIY electronics stretching back many years: in fact, the first and only letter I've ever received from the Press
Complaints Commission was due to one of my CU DIY projects and the value of a stupid 4.7uF capacitor. In recent times, this DIY passion has re- emerged, although thankfully the projects t have been designed by someone who knew what they were doing, such as the MIDI project Heck, CU even had a PCB taped to the front of one issue.
So what went wrong? Not a difficult question to answer. CU Amiga wasn't profitable A magazine has to make a profit, and simply the incomes from advertising and sales have to exceed the outgoing costs. Sadly, that wasn't happening any more and so the magazine is being stopped The Amiga magazine readership figures have tumbled over the last few years, and are now about a tenth of what they were at their peak - can you imagine what would happen to any market if sales dropped that much?
As a freelance. I've worked on thumpin' chunes: it's only a matter of time before he appears on TOTP Thanks also to the names which never get printed larger than 8 point text: the art designers, publishers, sales and advertising teams And the person who wrote me my contributor cheques - I'll miss you the most. Finally, thanks to all the loyal readers who have kept the Amiga alive, and who have written in with praise or insults. Occasionally I tended to forget exactly who I was writing for. And it did no harm to be reminded from time to time.
Immortality And what.about the Amiga itself?
Simple: the Amiga will never die, Even in the worst case scenario, the Amiga will live on through the support of many tens of thousands of fans, eventually as an emulation on other systems. The best case is breathtaking: Gateway pull it off, and release a state-of-the-art multimedia computer which captures everyone's imagination and knocks the WinTel systems off their perch.
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