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The BlizzardPPC cards will be pushed aggressively in the wake of the announcement last month by Amiga Inc that 680x0 plus PowerPC parallel CPUs were the next step in Amiga development. Unit prices for the 68060 remain high, but volume availability of high quality recycled 68040s has enabled the lower end cards to be released substantially more cheaply than originally thought. Final pricing will depend somewhat on current exchange rates, and looks set to be a little higher than the target prices we reported last month. The A1200 variant of the PowerUP card will ship with an AGA version of the CyberGraphX system, allowing the supplied CyberGraphX- only PPC software to be used without a graphics card. Current indications are that contrary to earlier expectations, all cards may be compatible with standard desktop cases, not requiring a tower conversion. Spring Blizzards The first version of the BlizzardPPC cards to be released will be the 160MHz and 200MHz versions. Long lead times on the 250MHz PPC 603e CPU components will mean that the higher end cards are likely to be delayed a little further, but phase 5 will be happy to push the lower end cards. Even at 160MHz, the PPC603e chip used on these cards will run several times faster than any 680x0 based Amiga, and the price point will make it a tempting product. Fitted with a 68040 25MHz companion processor, the board will retail for the kind of price a similar ’040 board would have cost only a year ago. We should have a full review of the first BlizzardPPC next month.
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• Compatible Cameras • New Software
• Wild Applications • The Big Picture I * a Al lllQo I Oil
What you really want Interactive Fiction Text Adventures Return
Powfft Plus: Elastic Dreams Wordworth 7 ’ Fusion 3.1 Descent
CD edition, disk version also available No CD-ROM? Ask your Newsagent!
J * a f Phone0116 246 38C AJFax 0116 246 38C rjjrEmail firstname.lastname@example.org Q House, Troon Way Business Centre, Humberstone Lane, Leicester. LE4 9HA WWW www.weirdscience.co.ui Deluxe Paint 5 is n available on CD-ROM Floppy Disk.
Blitz Basic 2.1 is n available on CD-ROM Floppy Disk.
BUTZ BASIC 2.1 £39.91 Full Version availab now inc. Networking Amiga Emulation.
Subscribe to the Aminet Series and receive each CD for just £8.99 Subscription is FREE and each CD is only charged upon release.
Lightrom 4 £19.
Lightrom Gold £14.
Dem Rom £ 9.
AMINET SET 6 AVAILABLE LATE MARCH CygnusEt AGA Toolkit In-To-The-Net CD The Learning Curve Miami Personal Suite CD-ROM Personal Paint 6.4 & Manual Imagine 3D PD Fusion (Mac Emulator) PCX (PC Emulator) Speccy ‘97 Retro Gold Epic Encyclopedia ‘97 Amiga Desktop Video 2 Magic Workbench Enhancer LSD CD 3 KAEKAK hluBOffTfttHDRETS RiturtfllhipahMii £9.99 £12.99 £12.99 £10.99 £34.99 Epic Collection 3 CD NFA AGA Experience 2 NFA AGA Experience 3 iBrowse (Full Version) The Hidden Truth Enc. Of the Paranormal 3D CD 1 Objects 3D CD 2 Images UPD Gold IUUE £ KTAIBTM1K FR (II8UT71HK 01M BUMC KTAL RIBUCHVl K.
SABESS. N OH. B VULCAN. 6HDHALL LEISURE. ANO AMKAINTERNAINMAL -v International Distribute Access all of the PC Drives.
Read & Write to the PC.
Load Tiles directly from the PC.
Up to 49k sec for Amiga PC.
Up to 29k sec for PC Amiga.
Easy Installation for Amiga & PC.
Iequires WB2.04* & Windows 95.
WITH ORDERS OVER ££5,00 lutwork PC includes a 3m Ceble, Installation disks tor both computers, detailed manual and a companion CD-ROM.
‘he CD contains utilities for the Amiga & PC and the Amiga Emulator tor Windows 95 with games & demo files Remember to ask for your FREE CD as it is not automatically shipped.
Please add the required postage.
SQUARE The most eagerly awaited game ever for the Amiga is here. All the features of the PC version are present, including the use of game expansions. Go kick some E29.99JL Hundreds of add-ons for Quake and Doom 2 ready to use from the CD. The contents include Bots, CTF, 100’s of Levels, new weapons and game extras.
Blizzard 1230 £94.99 or Blizzard 1260 £299.99 SOMhz FPU £39.99 (or £29.99 with Quake or 1230) Cyberstorm PPC 200Mhz & 060 50Mhz £849.00 Cyberstorm Mk III 060 SOMhz £439.00 Oxyron Patcher for 040 & 060 only £14.99 Blizzard PPC cards expected soon.
Picasso 4 24 Bit GFX Card £249.99 Two Speed CD-ROM & Squirrel Bundlo £79.99 Four Speed CD-ROM & Squirrel Bundle £129.99 Six Speed CD-ROM & Squirrel Bundle £149.99 Eight Speed CD-ROM & Squirrel Bundle £159.99 Twelve Speed CD-ROM & Squirrel Bundle £179.99 A1200 4Mb Ram £49.99 Viper Mk 2 030 £79.99 ProMidi Amiga Midi Interface £24.99 Squirrel SCSI £54.99 or Surf Squirrel £89.99 560 dpi 3 Button Amiga Mouse £10.99 2 Button Mouse £8.99 or CD32 Joypad £9.99 Competition Pro Amiga Joypad £16.99 External Amiga Floppy Drive £39 99 £14.99 THIRD MOON uu,ni SKIDMARKS CD [ABA C ECS) £24.99 £14.99 £19.99
£12.99 £12.99 Requires Quake Nemsc 4 CO Civilisation £ 12 99 Lemmings £ 12.99
19. 99 Many* Mayhem £12.99 Cannon Fodder 1 or 2 £ 8.99 Street
Racer CO Mega Typhoon £19.99 Dog Fight £ 8 99 £12.99 Minskies
£ 8.99 Player Manager 2 £ 8.99 Ultimate Gloom Pinball
Fantasies AGA £12.99 Dune II £12.99 £12.99 Road Kill £ 4 99
Railroad Tycoon £ 12.99 Wendetta CO Road Rash £ 8.99 Overlord
£ 12.99 £16.99 Siamttlt AGA £18.99 Enemy £14 99 Strangers CO
Sphencai Worlds £ 8.99 Arcade Action £12.99 £19.99 Super
Skidmarks £ 8.99 Acid Attack £12.99 Big Red Adv. CD Testament
' £16.99 Burnout AGA £16.99 £19.99 Theme Park AGA £12.99
Bograts £12.99 Civilisation CO Tile Move £12.99 Breathless
AGA £12.99 £14.99 Time Keepers £12.99 Colossus Chess £ 4.99
Gamers Delight Time Keepers E«p. Disk £ 4.99 Desert Strike £
8.99 £16.99 Tin Toy Adventure AGA £24.99 Extreme Racing AGA £
8.99 Games Room Tiny Troops £ 16 99 F15 Strike Eagle II £
12.99 Amiga 1200 £339.99 Amiga 1300 £349.99 Amiga 1400
£469.99 Amiga 1500 £599.99 Tower Kit £149.99 (Including
Keyboard) Tower Kit £159.99 Zorro 2 £149.99 Zorro 3 £319.99
3. 5" Bay £11.99
5. 25" Bay £29.99 Keyboard Case £39.99 HD Floppy Drive £59.99
PCMCIA Adp. £29.99 Video Slot Int. £39.99 4 Way IDE £34.99
£14.99 Tommy Gun £ 19 99 F19 Stealth Fighter £12.99 Card Games
CD UFO £ 12.99 F17a N hthawk £ 8 99 £14.99 Valhalla 1 £ 14.99
Gloom £ 4.99 Assassins 2 CD Valhalla 2 £14.99 Microprose Grand
Prix £12.99 £9.99 Valhalla 3 £ 14.99 Formula 1 Masters £ 19.99
Assassins 3 CD Virtual Karting AGA £ 8.99 Hillsea Lido £12 99
£14.99 Watch Tower £ 12-99 Hugo £ 24 99 Grand Slam Gold XP-8 £
8.99 Impossible Mission 2028 £ 8.99 £8.99 Zeewolf 2 £ 2.99 Jet
Pilot £16.99 TELEPHONE ORDER HOTLINE UK Postage & Delivery
Rates: CD-ROMs. £1.00 for the 1st item and 50p each extra
GAMES, £2.00 for the 1st item and £1.00 each extra item.
HARDWARE, £6.00 up to £150 value and £10 00 above £150.
Overseas rates are double for CD-ROMs and GAMES.
MiMCtTil mnnKi MAY 1998 • CONTENTS Editorial EDITOR Tony Morgan DEPUTT EDITOR Andrew Korn PRODUCTION EDITOR RisseU Co.
RICHARD DRUMMOND Staff Writer TECHNICAL CONSULTANT John Kennedy US CORRESPONDENT Jason Compton DESIGN Jenny Abreok. Sesban M CONTRIBUTORS Neil Bothwick, Steve Bye. Mat Bettinson, Sjnr Mathisen . Jason Hnlance, Mark Forbes. Dave Strond. Nicholas Magill. Chris Green PHOTOGRAPHY Ben Jennings SCITEX MANAGER Sarah Best SYSTEMS MANAGER Sarah-Jane Leavey Editorial If you talk to someone about the state of the Amiga in the next few days and they start getting all moany, complaining that there's nothing out there, no one ever develops software any more, that we may as well all crawl under a stone and
wait for the worms to arrive... if they say that, then stick this issue of CU Amiga under their nose and tell them to wake up and smell the coffee!
Look what we've got: there's loads of Amiga-compatible digital cameras for a start. Then there's the first A1200 PowerPC card, some shiny new PPC software by the way of Elastic Dreams, a new revision of an old favourite in the shape of Wordworth 7 and that's not all. Backing up the best in Amiga reviews and tutorials we've got The Big Amiga Poll and a long overdue focus on Interactive Fiction (that's text adventures to you and me).
Have a good read, and I'll see you at World of Amiga.
Tony Horgan, Editor Advertising, Marketing Er Management EXECUTIVE PUBLISHING DIRECTOR Harry Attrill PUBLISHER Andy McVrttie ADVERTISING MANAGER Marianna Masters MARKETING EXECUTIVE Zoe Wharnsby GROUP PRODUCTION MANAGER Emnu Minford AO PRODUCTION EXECUTIVE Natasha George ADVERTISING ASSISTANT Annabel Green FACILITIES MANAGER Robert McBride CU Amiga Magazine 37-33 MILLHARBOUR. ISLE OF DOGS.
LONDON E14 STZ. UNITED KINGDOM 1171 972 6700 GINERAL@CU-AMIGA.CO.UK WEB SITE: www.cn-amiga.co.nk SUBS ENQUIRIES: 01858 435350 ADVERTISING PRODUCTION FAX: 0171 972 6755 33 Interactive Fiction If we said "Text adventures" instead of "Interactive fiction" you'd probably run a mile, but wait!
Interactive fiction, as it's now known, has been secretly breeding via underground networks of puzzlers, authors and programmers, and is actually enjoying something of a resurgence.
You’ll find loads of extremely high quality complete playable text adventures on this month's CD and cover disks so you can find out for yourself.
For now, let us bring you up to speed on this unlikely gaming scene.
Contacts MAKKS UTTERS AM TEQMCA1 PRNBUMS: Id pmot ¦H-ttcbMP. Honk s*M »u lettm ro Ae ritnm ikm clurty Mitrf tai BACKCHAT In vdical pittas smi An ctartr niAid QUA Bocwu P tta non. Id nor ¦*"« An roiH bo iiranri It pta. T .
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ADIRTISINC 08 AOVt RtlSING PROMIMS: I pM nisi to ad.en.se a Cling* Uigur* pen mild Marianna Masters to tie aim telejtoie muter aid address Cwact Annabel CrnndwtaM.mmtmitana idmmTomtanaAmyUagiim. COYIR DISK PR0BUMS II m Im a tailty ceter dsi thei mite a retire pn 6st ti wbipbutia DISKXPRISS. 7 WIUOIT COURT. B0URT0N INDUSTRIAL PAR*. B0UR- TON ON-TM IYAHR. GtOUCISTIRSHIRl G154 7H0. TEL 01451 I1B7II COMPtTITIONS: a A0.91 UigartH ohee mis mapiMnn lo IP* ta il Aea w* p* iw um ud addtess ¦ Ae bad d pnuad aW| mA ite aisaen Md seod then n is M tbe isoal addins jilrss itbemise stated .1 the CmpabM)
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ABC Joly-Oeceaber 1997 74.351 images Feature 36 The Big Amiga Poll Everybody thinks they know exactly what a 'new Amiga' should be, and you can almost guarantee that it is different from the next Amiga fan's vision of the future. Now it's time opinion was polled and all the facts laid bare for everyone to see.
To this end we set up an survey on our web site which asked the big questions. And Tony thought it would be amusing to render a boing ball style pole as well. So he did and thinks it looks really good.
Survey Online The Big Amiga Foil 10 All the latest developments on the Amiga scene, plus Stateside.
13 Advertisers Index Screen Scene.
38 Game News Reviews: 42 Educational Games Special 49 Descent 48 Tips Central 49 Adventure Helpline Tech Scene 50 50 Blizzard PPC 55 Wordworth 7 56 Art Studio Pro 57 Picture Manager Pro 59 Pace 56 Modem 59 Dynamode Modem 62 Elastic Dreams 64 Fusion 3.1 66 PD Net 68 PD Post 70 Art Gallery 72 User Groups 75 I Cover disks Workshop 76 Personal Paint 6.6 80 Amiga C Programming 14 Super CD-ROM 22 Here's the Quake demo! This will let you know exactly what you can expect from the full game. You even get to play around with all the many settings and options. There's
another 600Mb or so of the latest software too. Including a big interactive fiction section. Sbase4Pro. A massive 100Mb of PowerPC software and the best pickings from Aminet too.
18 Sbase4Pro The classic database is yours free, only with this issue of CU Amiga.
You'll also find some extra instructions here to go with the collection of enthralling interactive fiction that also adorns this month's cover disks.
83 Back Issues 84 Surf's Up 85 Surf of the Month 86 Wired World ' 88 Scala Tutorial 90 Reviews Index 96 Q&A 99 A to Z 100 Backchat 103 Subscriptions 104 Points of View 106 Techno Tragedies Special All prices include VAT World of Amiga 16-17 May FLOPPY DISK DRIVES | A500 INTERNAL DRIVE ...... . .£34.95 A600 A1200 INTERNAL DRIVE .
. £34.95 A2000 INTERNAL DRIVE ..... . .£39.95 PC880E EXTERNAL DRIVE ____ . .£39.95 XL 1.76MB EXTERNAL DRIVE . .
. £65.95 XL 1.76MB INT. DRIVE A4000 .
. £60.95 iOMEGA ZIP DRIVE
• Inc. cable and Zip tools s w, 1 cartridge ZIP DRIVE 100MB SCSI'
£135.95 ZIP DRIVE INCLUDING SQUIRREL .£169.95 ZIP DRIVE
IDE INTERNAL £149.95 100MB ZIP CARTRIDGE ..£14.00
• REQUIRES SQUIRREL SCSI INTERFACE HARD DRIVES
3. 5” SEAGATE INC.STACK CABLE & INSTALL S W
• Inc. cable and software and fitting screws
2. 5" HARD DRIVE 1.3GB £129.95
2. 5" HARD DRIVE 1.6GB £169.95
2. 5" HARD DRIVE 2.1GB £189.95
3. 5" HARD DRIVE 1.7GB £129.95
3. 5” HARD DRIVE 3.2GB £169.95 STACK CABLE FOR THE 3.5" HD
. . .£12.95
3. 5“ HD's recommended for A1200 Tower EXTERNAL SCSI HD 2.1 GB
.....£249.95 INTERNAL SCSI HD 2.1 GB......£199.95
• Backup 520MB onto a 4HR VHS tape VIDEO BACKUP -
PHONO .£20.00 VIDEO BACKUP - SCART ..£20.00
• Hi-res 64-bit graphic card
• 4MB of display memory
• For the A2000 3000(T) 4000(T) CYBERVISION 64-3D CARD.....
SCANDOUBLER CYBERVISION . . .
Amiga Scanners Modem Bundles
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet MODEM BUNDLE
ONE ...£99.95 | MODEM TWO BUNDLE |
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Whippet fast serial interface A600 1200 MODEM BUNDLE
TWO ..£119.95 NEW LOW PRICES i 1 MISCELLENOUS m 2- 01234
851500 "The Rolls Royce of PSU’s" AMIGA FORMAT FAX 01234 855400
JOYPAD OFFER UNIT 82A SINGER WAY KEMPSTON MK42 7PU Visit our
web site www.powerc.com Email salesdpowerc.demon.co.uk POWER t
• Joypad, for use with many games GAMES
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Surf squirrel SCSI-2 serial interface for A1200 PCMCIA
connection MODEM BUNDLE THREE £169.95 GVP PRODUCTS GVP
HC-8 SCSI INTERFACE £99.95 GVP GURU ROM V6 NEW REVISION
.£49.95 GVP DSS-8 SOUND SAMPLER £59.95 GVP 4MB RAM
MODULE ..£59.95 GVP 16MB RAM MODULE .£99.95 GVP
A1200 SCSI INTERFACE .....£59.95 FOR ALL A1200 ACCELERATOR
CARDS MODEM THREE BUNDLE [ORIGINAL A4000 KEYBOARD INTERFACE £40
il Epson Printers [EPSON STYLUS PRINTERS
• Includes Turbo Print LE and cable EPSON 600 A4 1440DPI COLOUR
£239.95 EPSON 800 A4 1440DPI COLOUR .£289.95 TURBO PRINT 6 FULL
VERSION . . .£39.95 TURBO PRINT 6 LE VERSION £25.95 HAND
• Includes interface and software
• Colour scanner is AGA 24-bit 400DPI POWERSCAN BLACK & WHITE . .
. .£59.95 POWERSCAN COLOUR INC. OCR S W£99.95 SCANNER OCR
SOFTWARE ..£20 POWER PORT JUNIOR n.*nniM £39.95 POWER
PORT 23 12.ux.ii .
POWER PORT PLUS uxpiraiw.2iwtiaii .£69.95 A2000 4000 ONLY (ZORRO I I I 11)
• Epson A4 Flatbed Scanner
• 24-bit colour scanning
• Greyscale and line art modes
• OCR software available at £20 EPSON GT-5000 SCANNER £219.95
EPSON GT-5000 + SOFTWARE . . . .£249.95 EW POWER 10-EXTENDER
• A400QU200 high density drive controller
• Allows you to connect any PC Drive CATWEASEL MK2 | A1200 POWER
• Includes 200 watt PSU The New A1200 Power Tower
• PC Keyboard
• PC Keyboard Interface
• Floppy drive facia • floppy cable
• All screws, port labels and mams lead A1200 POWER TOWER 1
• Power Tower and Keyboard
• A1200 Mam board
• Floppy disk drive
• 3.1 Workbench
• 3.1 Manuals
• Wordworth 4.5SE
• Turbocalc 3.5 Spreadsheet
• Datastore 1.1 Database
• Photogenic 1.2se
• Personal Paint 6.4 & Organiser 1.1
• Pinball Mamia game & Wizz game A1200 POWER TOWER £149.95 A1200
POWER TOWER 1 £359.95 A1200 POWER TOWER 2 £759.95 Zorro (5PCI,
2 ISA, 2 Video Slots
option) .....£149.95 Zorro III (5 PCI,
2 ISA, Video (option). A4000 CPU
Slot ..£319.95 PCMCIA V Adaptor allows
squirrel to be fitted internally ..£29.95
External Audio Port for internal CD-ROM (needed for listening
to Music CD's and games that use CD audio) £15.95
SCSI-1 Adapter Internal 50 way pm header, external 25 way
connector ...£19.95 SCSI-11 Micro high density connector.
Internal 50 way pm header, external micro HD
connector ...£25.95 SCSI-Ill
3-Way Ultra Wide internal connector, external micro HD
connector .£45.95 SCSI-Ill 7-Way
Terminator ..£39.95 4
Way IDE Interface (buffered) & IDEFix '97 software
....£30.95 A1200 POWER TOWER 2 • Power Tower
• Keyboard • A1200 Mam board • 24x Speed IDE CD-ROM •
2. 1GB Hard drive • Apollo 1240 25MHz 16MB • 4 way IDE
interface IDEFix97 software • Floppy disk drive •
3. 1 Workbench •
3. 1 Manuals • Wordworth 4.5SE • Turbocalc 3.5 Spreadsheet •
Datastore 1.1 Database • Photogenic 1.2se • Personal Paint 6.4
& Organiser 1.1 • Pinball Mainia game & Wizz game m------ A A
I I iiu I I II I IIM.I I 111 I I II 11 r 1 !==?
I ' 0 : 3 All Power Towers are assembled by Power Computing
* ¦ • All prlcts include VAT. See DPS ad lor terms and
conditions 3 Way IDE ribbon cable (suitable for HD's.
CD-ROM) ......E9.95 3 Way SCSI 50 pin header
(suitable for HD's, SCSI CD-ROM) ...E15.95 Iomega
ZIP drive - Internal inc. cable IDEFix software. Power Zip
Tools, 100MB Cartridge and IDE 4 way buffered
interface .....£149.95 Panasonic LSI20
External - 120MB floppy drive. Also recognises 1.44MB discs.
IDEFix software. 120MB disc and IDE 4 way buffered interface (AF Gold 92%) . . . .£149.95 Panasonic LSI20 Internal - Spec as above ....£129.95 Panasonic LS120 Internal - No IDE Fa £95.95 Panasonic LSI20MB Floppy Disk £12.95 25 Watt (PMPO) Typhoon speakers inc. adaptor cable ....£19.95 260 Watt (PMPO) Typhoon speakers me. Adaptor cable ...£49.95 200 Watt (PMPO) Typhoon subwoofer and control box ....£55.95 PC Keyboard
Interface ..£29.95 Printer Switchers - In Stock .....£CALl ] ~ 5 I AMIGA 1200 MAGIC PACK
• 2MB RAM 68020 14.3MHZ
• AGA CHIPSET
• WOROWORTH 4.5SE (WORDPROCESSOR)
• TURBOCALC 3.5 (SPREADSHEET)
• DATASTORE 1.1 (DATABASE)
• PHOTOGENIC 1.2SE PERSONAL PAINT 6 4
• ORGANISER 1.1 (PERSONAL ORGANISER)
• PINBALL MANIA (GAME) CIAL SUPPLIERS OF THE AMIGA 1200 AMIGA
BUNDLE ONE AMIGA BUNDLE ONE INCLUDES:
• AMIGA 1200 MAGIC PACK
• 4MB RAM INCLUDED AMIGA AMIGA 3.1 OPERATING SYSTEM INC.
• ROM CHIP. SOFTWARE AND MANUAL A12003000 3.1 OS ...£45.95
A500 600 2000 3.1 OS .£39.95 A4000 3.1 OS
£45.95 A50Q 60CV2000 3.1 CHIP ONLY . .£25.95
A1200 4000 3.1 CHIP ONLY . . . .£29.95 A4000 TOWER .
. £1099 »BI 01234 851500 FAX 01234 855400 UNIT 82A SINGER WAY KEMPSTON MK42 7PU Visit our web site www.powerc.com POWER 1 COMPUTING IT D A1200 Accelerators Cards VIPER MKII 40MHZ 030
• 68030 EC 40MHZ (NOT MMU)
• Optional 2nd SIMM socket upto 64MB
• PCMCIA Friendly, Inc. Clock. Optional FPU VIPER MKII 40MHZ 0MB
.£79.95 VIPER MKII 40MHZ 4MB .£89.95 VIPER MKII
40MHZ 8MB .£99.95 VIPER MKII 40MHZ 16MB ......£119.95
VIPER MKII 40MHZ 32MB ......£154.95 VIPER MKII 40MHZ 64MB
......£239.95 OPTIONAL SIMM SOCKET .£15.00 68060 BARE
50MHZ ...£319.95 68060 8MB RAM ......£338.95 68060
16MB RAM .....£358.95 68060 32MB RAM .....£458.95
INCLUDING SCSI INTERFACE WE BUY BACK BLIZZARD BOARDS WHEN YOU
ARE UPGRADING TO A POWER PC ACCELERATOR CARD BLIZZARD 1230 MKIV
68030 BARE 50MHZ ....£95.95 68030 8MB RAM ......£
114.95 68030 16MB RAM .....£134.95 68030 32MB
RAM .....£169.95 | APOLLO 68040 BOARD APOLLO 1240 25MHZ
..£129.95 APOLLO 1240 40MHZ ..£189.95 NEW VIPER
• A600 Accelerator Card
• 68030 33MHZ Processor
• Up to 32MB RAM (1 x SIMM)
• FPU Included. PCMCIA Compatible A600 0MB 33MHZ
.....£75.95 A600 4MB 33MHZ ......£85.95 A600
8MB33MHZ .....£95.95 A600 16MB 33MHZ ....£115.95
A600 32MB 33MHZ ...£150.95 APOLLO 68060 BOARD Apm i n
Rnmn nnnon *20006803o-5omhz upto64mb, fpu opt.
APOLLO 68030 BOARD bare £169.95 inc. fpu £199.95 CYBERSTORM POWERPC
• 604e PowerBoard without 68K CPU.
• Ultra Wide SCSI-3, Includes MMU FPU
• For the A3000 A4000(T) 180MHZ PPC NO CPU ..£519.95
200MHZ PPC NO CPU ..£615.95 180MHZ PPC 68040-25MHZ CPU
.£559.95 180MHZ PPC 68060-50MHZ CPU .£745.95 200MHZ PPC
68040-25MHZ CPU .£649.95 200MHZ PPC 68060-50MHZ CPU .£849.95
• 68020EC 33MHZ Without MMU
• PGA FPU Socket 33MHZ Only
• Space for IDE 2.5" Hard Drive
• 2 x 40-Pin CD-ROM HD Socket
• 8MB RAM On-board
• 3.0 ROM Including software
• Fat Agnus slot free to fit mini mega chip VIPER 520CD
..£99.95 A500 Accelerator Card NEW VIPER 520CD
Power Special OfTefl SPECIAL FPU PRICES f WHEN PURCHASED P WITH
ANY L ACCELERATOR CARO 20MHZ £10 (PLCC) 33MHZE15' (PLCC) 40MHZ
(PGA) £20 j 50MHZ £29 (PGA) t ,
• 603e PowerPC with 68K CPU
• No SCSI, cannot be upgraded
• Up to 128MB ot RAM can be installed 160MHZ PPC 68040-25MHZ FPU
.£2' 160MHZ PPC 68060-50MHZ.....£4" 200MHZ 603e POWERPC......
A600 Accelerator Card www.powerc.com BUZZARD 1260 MKV BLIZZARD
603e PPC NEW! IDE-Fix ’97 MEMORY SIMMS
• High quality memory SIMMS 4MB 72-PIN SIMM ..... 8MB
72-PIN-SIMM 16MB 72-PIN SIMM...... 32MB 72-PIN
SIMM...... 32MB Single Side - For Blizzard PLEASE CALL FOR
LATEST PRIC NEW! ONLY £30.95
• New 4 Way IDE Buffered Interface
• IDEFix '97 Software (Full Registered)
2. 5" HARD DRIVES Complete with 2.5” IDE Cable Install Software
Partitioned and Formatted with Workbench 3.0 4 x fitting
screws For the A1200 computer 3GB Hard Drive ......£1
6GB Hard Drive ......£1 1GB Hard Drive ......£1
SCSI or IDE Amiga CD-ROM Drives NEW IDE CD-ROM
• Compatible with A1200 600. A500 call.
• 4Way Buffered Interface ? IDEFix ’97*
• Oscars and Diggers CD-ROM*
• Chaos Engine CD-ROM*
• Power Supply Unit* 24x External IDE CD-ROM (Bare) . £59.95 24x
External IDE CO-ROM £119 95 24x Internal IDE CD-ROM A4000(T)
• Only comes with External CD-ROM drives Internal drive is also
suitable for the Power Toner system - requires IDE interface &
Efix ’97* 2x Speed CD-ROM SLIMLINE DRIVE 01234 851500 Inc. 2MB Zero Wait State Fast-RAM | • Auto-Recharge Battery Real-time clock Fits easily into the CPU 68000 socket Fully auto-configuring Fast-RAM Increases the speed of your Amiga CDTV CDTV 2MB RAM ....£49.95 A500 2MB RAM CARD factory installed 2MByte RAM Auto-Recharge Battery Real-time clock Fully Ultocontigunng RAM Works with all A500's WB 1.3 and above A500 2MB RAM £49.9 A50Q+1MB CHIP RAM Inc. 1MByte Chip RAM Fits into the trapdoor on your Amiga 500* Fully auto-configuring Chip-RAM Works with all A500+ computers 1MB
CHIP RAM .£19.95 MINI-MEGA CHIP
• 1MB CHIP RAM [1MB CHIP RAM £9 £79.95 Amiga Memory Cards CDTV
2MB RAM CARD
• Squirrel PCMCIA SCSI Interface
• External Power Supply Unit
• Chaos Engine CD-ROM
• Oscar Diggers CD-ROM A600 1MB CHIP RAM
• Inc. 1 Mbyte Chip RAM
• Auto-Recharge Battery Real-time clock
• Fits into the trapdoor on your Amiga 600
• Fully auto-configuring Chip-RAM
• Works with all A600 and A600H0 1MB CHIP
RAM .£24.95 A1200 0 - 8MB RAM
• Mbyte 32-bit 2erc Wait State Fast-RAM
• Auto-Recharge Battery Real-time clock
• Socket tor PGA FPU 68882 up to SOMhz
• Fully auto-configuring Fast-RAM
• Fits easily into the A1200 trapdoor
• 4MB PCMCIA compatible only (Not 8MBI 4MB RAM
.£45.95 8MB RAM .£55.95 ADD
£15 FOR 40MH2 FPU. ONLY WITH RAM | A1200 4MB RAM CARD
• 4MB Only, not upgradable 4MB RAM .£39.95 ADD
£15 FOR 40MHZ FPU. ONLY WITH RAM NEW CD-ROM BUNDLE
• External CD-ROM Drive
• Squirrel PCMCIA SCSI Interface
• Oscars and Diggers CD-ROM
• Chaos Engine CD-ROM 4x External CD ROM .. .£119.95 8x
External CD-ROM____ .£149.95 12x External CD-ROM . 24x
External CD-ROM . 32x External CD-ROM . .£169.95
£199.95 £229.95 | INTERNAL SCSI CD-ROM ] 4x Internal CD-ROM
(SCSI) £54.95 8x Internal CD ROM (SCSI) £84.95 12x
Internal CD-ROM (SCSI) .....£104.95 24x Internal CD-ROM (SCSI)
.... XI 34.95 32x Internal CD-ROM (SCSI) .....£164.95 " CD ROM
Drive comes with a 3-Way SCSI cable New SeanDoubler FAX 01234
855400 Original A4000 VGA Adaptor SCANDOUBLER COMPUTING L T 0
* mas All pr e* tilled are »w the month of A CM to confirm price*
before ordering EXPORT Um| item M !*»* * at rs 10 non EC
resident* Coll to confirm price* B»PO order* welcome MAH MOCt
»include VAT. SpKit at*ns and pnce* are wbiect to chan*e
without notice. All W order* .n writing or by telephone w*il be
accepted only *ub|ect to ¦r Mm* and condition* of bade, cop**
of which art ra.iaMe on requett Pl.eie alter* up to 7 n to deai
balo* despatching of the good* CREOIT CARD NO.
SIGNATURE _ UNIT 82A SINGER WAY KEMPSTON MK42 7PU POWER 2-3 DAYS £5.00 Q NEXT DAY £8 ? SAT £15 Q sumct to phoouct avahaxhity TOTAL (INC. DELIVERY) £ EXPIRY ISSUE NO.
ITEMS St Louis Show powered boing ball shoes by some admirers.
Saturday night was capped off by an oversold banquet - some paying patrons were moved out to a hotel gathering area for dinner and then invited to the main floor for the speeches. Most important of the An Interview With Petro Tyschtchenko Amiga users group held a show so close to the Gateway 2000 acquisition of the Amiga you could taste it, yet - nobody at the show had any indication that their purchase was less than two weeks away. This year, of course, Amiga Inc. was invited and showed up in full force, which is to say that nearly the entire office came.
This year's St. Louis show was a better organised affair - Bob Scharp.
Who had previously run the show as the user group’s representative, decided to streamline the operation and run the show as a private enter- preneur, giving him full control over the event, which worked to everyone's advantage. It also involved expanding the show a third day. With Friday dedicated to seminars and developer networking.
Friday culminated with a private dinner and open bar sponsored by Amiga Inc. who have apparently already learned the quickest route to our hearts.
For entertainment, a passable Blues Brothers lip sync team did their schtick on the stage.
Escom never bought beer for the US Amiga community, so score one for Amiga Inc. Saturday and Sunday were the show proper.
The exhibitors ran the usual gamut - small or part-time Amiga retail or reseller pperations and small development companies. All the way up to big-time Amiga dealers and famous developers like Asimware, Soft-Logik :. Classes ran throughout the days as well on programming, networking. HTML, and Amiga applications.
Petro, Jeff Schindler (and at times his lovely wife Kim). Joe Torre, and Marilyn Flint were all available for varying levels of congratulations, questioning, and abuse. Joe had his now trademark boing-ball levitator working. And was given a pair of CU: We've seen the licensed Micronik Scandoublers. Is this a sign of more things to come?
Fetro: Yes, absolutely. There will be a new licensed scandoubler from ACT when Micronik's exclusive period [6 months] runs out. We hope to launch more products like this. The licensed products should undergo full technical testing in the US but so far there have not been the facilities to do this.
CU: How does Amiga Int. Function?
Ftetro: We are entirely funded by sales now, and in fact can afford to transfer some money back to Gateway. Amiga International is inexpensive to operate.
CU: What happens after Amiga International runs out of the old Amiga stock of parts and motherboards?
Petro: We are looking into greater distribution of new products - we already have a good infrastructure which we can use to sell products of companies such as phase5, DCE.We have low overhead and high name value, so this would be very valuable.
Terize the current Al strategy?
Ftetro: What we are trying to do is to build up the existing distributors - give them some cash reserves, help them earn money. Our products can only be as good as our distribution.
CU: What wold make you happy?
Ftetro: I would like to see the Amiga renew its success, with a new, agrf product like the Commodore 64 and the Amiga in 1985. We need good partners to make this happen.
CU: You've been through some difficult times lately. With your experience you don't have to work with the Amiga - why do you still do what you do?
Ftetro: I joined Commodore in 1982. I've seen a lot of ups and downs. But I like this market. I get a very warm feeling from the people in it. Certain times, like 1 after VIScorp, were rough but I believe in being patient and honest and sticking with it. I also want to make sure that I have a good successor for after I retire. 1 CU: Any particular memories of Commodore that stick in your mind?
Ftetro: I remember when Jack Tramiel left the company - he swore he’d kill Commodore. He bought Atari for $ 1 from Warner Brothers - they were hav- j ing some difficult times then, it was j the video game crash. He brought I my old boss. Alvin Stumph over to | Atari as well.
Petro Tj-schtscheako is head ol Amiga InternatiouL ia German?
CU: Where are we now. In yoor eyes?
Jeff: We are still in the valley, definitely But Mcrosoft doesn't dominate the future, and we need to exploit the areas of the market that we can tap without jeopardizing our future plans.
I'm very encouraged by the fact that in our contacts with high-tech firms we almost always find a few strong Amiga people. You have to understand that even now we're still finding new things in boxes acquired in the Amiga purchase. And deciding what software revision is relevant and what is unimportant is a very tricky process.
CU: Amiga Inc's approach to development (focusing on software, encouraging others to build the hardware) has a Microsoft flavour to it. Is this because of Gateway's experience on the other side?
Jeff: No. I think it's because this is the strategy that makes sense for the Amiga at this time. We need third party developments and products and to incorpoexceedingly rare (and also expensive) 6x drives, but its direct CD copy mode and drop- dead simple interface make it a terrific package.
Asim is looking into DVD support for their products in the not too distant future.
Photogenics Ng An Interview Markus Nerding addresses was from Jeff Schindler, who, aside from generally reassuring the Amiga community, pointed out the realistic possibility that things may get worse before they get better for Amiga developers.
He also revealed that OS 3.5 will at least in part draw on existing Amiga software development from third party sources.
Sunday was a more subdued day than Saturday, but every company I talked to (including the one I represented!) Did substantially better business at this show than at recent events. People may have become angry at Amiga, Inc for various reasons, but they also came to buy, as well.
Straight from Canada, Asimware showed off AsimCDFS and MasterlSO 2. With a greatly expanded list of supported SCSI and ATAPI CD-Rs (and rewritables).
It does not yet support the An Interview With Jeff Schindler Paul Nolan was on hand to show off the Siamese System, as well as Photogenics Ng, which drew considerable ooohs and aaaahhs from onlookers. While the name is not yet written in stone, the new program may be the final word in painting- effects packages, and was impressively fast in 24-bit color.
Just across the aisle from Mr. Nolan was Kermit Woodall of Nova Design, showing off the imminent ImageFX 3, with a totally reworked interface which ditches the old GUI conventions and moves to a more modern, windowed system. IFX 3 also boasts an expanded set of effects, including the ability to use a number of formulas developed for Photoshop.
NewTek may be flopping back to the Amiga. In a move of considerable rate their technology as our own, not to ditch all of those good things and simply slap a "Gateway Amiga" sticker on everything. So we're focused on future technology and licensing.
CU: Has there been any movement on getting the Rom Kemal Manuals, crucial developer docs, republished?
Jeff: We have some legal ‘people looking into it but nothing has happened yet CU: Honestly, can you say that Gateway knew what they were getting into when they bought the Amiga last year?
Jeff: No, they weren't realty aware of what they were getting into. We didn't just buy technology, although that's what they saw at first. We bought into group of people.
Jeff Sdiiadler Is taid ol Aniga Inc. in the US.
CU: What is your company's feeling on the PowerPC boards now?
Markus: Wfe need a better FbwerPC implementation - that's what my technical staff tells me. It's not easy to do a good job programming for the FbwerPC the way it has been implemented on the Amiga right now. For example, the PPC port of ArtEffect was slower than the 68K version. If you need lots of access to the OS. It slows everything down. That's why we've seen relatively few FbwerPC programs so far.
CU: What do you suggest?
Markus: A pure FbwerPC motherboard.
Emulation of the 68K is possible, cheaper, and better for the PPC implementation. We have a 68K emulator ready to use, and it may be possible to even implement it on existing FbwerUP cards.
CU: What are the keys to a growing software market on the Amiga?
Markus: A move to C++, with strong development tools. Java could conceivably be very big for the Amiga software market as well.
CU: So where is Merapi, your Amiga Java implementation?
Markus: It's not easy to get it finished - our programmers are in close contact with Sun's engineers but even then it sometimes takes a week to get a ques- generosity, the company gave away at least 100 copies of Lightwave 5.0 for Video Toaster owners. While their booth was fairly low-key. With a few demos running but no huge signs or blinking lights, the representatives there were considerably 'up' when it came to discussing the Amiga, and it seems that Lightwave 5.5 for Amiga is being re-evaluated for development.
. MagicBox rMagicBox, ’¦providing the
• " text displays to announce upcoming show events.
The company has put their A1200- based information kiosk all over - in Trump Towers and many locations in Las Vegas, even in the 1997 Superbowl. One snag their business has hit - TCI, the country's largest cable firm, has a firm policy against tion answered - this makes the development process more difficult.
CU: Have Haage and Partner committed to using Java for future products?
Markus: That remains to be seen - first we have to get Merapi out.
CU: Tell us about Tomado3D - where you see it fitting in the 3D market.
Markus: It is definitely targeted at Lightwave. The developer of Tornado is a video professional, so he knows what he needs for his work and knows what a good 3D program should achieve.
CU: Any other products coming through the pipeline we should know about?
Markus: EasyWriter is starting to look more like a real word processor now - we should have a demo in 1-2 months.
Also, we are working on a new Arexx interpreter, coded in C++ rather than assembly, for portability. It may have a little "Visual Arexx" to it when combined with StormWizard. There is some speed loss in the new interpreter because of the C++ code although we don't have any benchmarks right now.
CU: Will these have PPC versions?
Markus: Either could be - we will see.
Buying anything with Amiga technology in it!
Sometimes the most interesting developers are tucked away in quiet places - that's where WeemsWare was with their Lips software. Lips uses the narrator.device and an animation (which you can create, or use a stock set) to create realistic mouth movements for dialogue, which you can then dub over for cartooning. It's easy, and fun, and almost ready for commercial release.
Anchoring the show were the retailers, anchored by National Amiga, Compuquick, and Wonder Computers, who.decided at the very last minute to attend. Between those three and the smaller retailers present, most anything you could want to buy was on hand, from old peripheral boards to A4000 and A1200 PPC cards, Myst. Micronik towers, and scan doublers. The retail staff generally looked quite busy.
Plans are already underway for Amiga 99. Including a move to a better hotel. If the next 12 months are an upward building process for Amiga Inc and the rest of us, I have little doubt that it'll be even better. ¦ Last month, phase5 implied that there was a "logical" next step lor them to take with their high-end CPU and graphics chip development on the Amiga. This month, they made their intentions clear, announcing the pre box, an AmigaOS computer which will operate on four PowerPC chips as well as a 68000-series CPU. Whether that CPU will be on the motherboard or emulated on the PowerPCs
is as yet undetermined.
Because of the relatively low prices ol PowerPC CPUs and phase5's commitment to multi-processing, the company believes they can offer attractive price performance ratios compared to the PC market. The systems will not be targeted at the lower end of the market. But will focus on medium to high end users - power users, professionals, and serious gamers.
Phase5 announces first PPC Amiga Clone Amiga Pyromania ImewS in Brief There is no indication that AGA will be present on the new pre boxes - instead, an 8 MB highInside Out needs You!
Siamese Systems, the company formed by Paul Nolan and Index Information's Mike Tinker, have unveiled a novel plan to encourage advance sales of the Inside Out.
Concerned that demand for the card, which turns any PCI-based computer into a fully functioning 040 or 060-based Amiga might not be sufficient to justify the large sums of money required for development and production, the company has announced a deposit scheme, whereby purchasers can save money off the intended £399 selling price, depending on how much they pay up-front.
In short, a deposit of £25 will bring the total price down to £375, while £50 lowers it to £350 and £100 down brings the price down to speed PCI bus graphics chip will provide high-resolution display through CyberGraphX. The only AmigaOS machine to ever ship without an Amiga graphics chipset was the Draco, which also employed CyberGraphX.
For expansion, phaseB plans to ship with SCSI, EIDE. Serial, parallel, and USB as standard. Three PCI slots will be available for add-on boards, and it is anticipated that drivers will be written to support the most common (ethernet, etc.), and it is entirely possible that more custom boards, such as video editing cards, could find software support on the new machine. Memory expansion will be through fast SDRAM, and a special slot for a Voodoo2 3D add-on board included.
Based on current pricing and projections, phase5 expects an entry-level machine (a quad-PPC 604e 200) to sell for £1495. At the other end of the spectrum is a quad-G3 (PPC 7501 300. For £3395.
Just £325. The selling price does not include a processor, which can be either a 33MHz 040 or a 66MHz 060.
Paul Nolan from Siamese said: "As you can see, it is worth paying the deposit and as long as we meet a target of 500 boards we will invest the money needed into the Siamese PCI Amiga board. This may seem like an extroadinary w y to develop a product but the software is 80% complete and the hardware is 60% complete.
However, the development cost is too high when the Amiga buying public have become so lethargic about paying for new Amiga products and at the same time complain about the lack of development".
The InsideOut card promises to be the fastest 68K-based computers ever designed, as all I O. Graphics display, sound etc. are handled by the host machine, while the bandwidth flow across a PCI bus is around 10 times faster than Zorro 3.
Leading Hollywood visual effects company VCE have announced the release of Pyromania Classics, a visual effects compilation for the Amiga 4000 and Video Toaster.
The compila- I tion CD contains I over 30 visual effects | sequences | including explosions, fire, smoke and shockwaves for use with your own productions.
Individual sequence files are also included for use in applications such as ImageFX, Photogenics or Toasterpaint.
For more details contact VCE at http: www.vce.com or call: +1 800 242 9627.
InsideOut contains a full AGA chipset, meaning that the vast majority of existing games and software will be able to run on a system fitted with it.
An additional video output socket on the board will ensure existing genlocks are compatible, opening up the possibility of using a system fitted with the card as a low cost analogue digital hybrid video system. Something which Siamese have heralded as yet another first for the Amiga.
Users who places orders for the card will be required to settle the balance once the board has been manufactured, which is expected to be around 3-4 months after a decision is made on whether to go ahead with the project.
Readers of our March issue will also know that one of the main intentions behind the card is to provide users of the Siamese PCI with the ability to run the Mac OS and software, as the card will be fully capable of emulating a 68K Mac.
Using one of the existing Amiga emulator programs. For further information pay a visit to the Siamese Systems web site at: http: www.siamese.co.uk. I Browse frenzy crashes Demon - twice!
Following the release of the latest upgrade to the Ibrowse web browser. Hisoft were forced to take down their entire web site when a flood of hits by users in search of a download crashed Demon Internet twice in the first few hours.
Demon claimed that the problem was due to the heavy use of CGI scripts in the site design, and Hisoft have withdrawn their site to prevent further system outages.
While the rest of the site is redesigned, you can still download the free upgrade to Ibrowse 1.2 from http: www.hisoft.co.uk Descent gets CV3D Development on the Amiga conversion of PC game Descent has taken a new turn with the release of a beta release of the game with support for the Virge 3D chipset used in the Cybervision 64 3D.
Although the S3 Virge is a primitive chipset by the latest 3D standards, this marks a historic first ever Amiga game with hardware 3D acceleration.
The current beta release archive can be downloaded from the Amiga Descent web page at nttp: www.informatik.uni- ar.de CIP tfrieden AMIGA means what?
Inet Design Solutions, a South xida-based electronic commerce consulting firm and their partner, Bell South Telecommunications, ; have announced the launch of the Americas Information Gateway, an Internet-based information resource gateway to be known by the abbreviated name of AMIGA.
Of course, a certain US com- puter manufacturer we know well ; may have something to say in the
• "future about the use of the .
Jme Amiga to brand an internet , Norwegian Mag Michal Bergseth, editor of Norweigen small-press magazine Amiga Posten is looking to expand his title. If anyone (preferably Norweigen speakers!) Wants to help out. Or just buy a copy, they j jn email him at the address :email@example.com. 1 Stateside News by Jason Compton: Editor in Chief of Amiga Report Magazine Newtek, notable for developing the Video Toaster, Flyer, and Lightwave, and more recently for having an unclear and mercurial policy towards Amiga development, seems to have changed their minds once again - about the Amiga, and also
about their management.
Dwight Parscale, Newtek CEO.
Has been replaced on an interim basis by founder and former CEO TmJenison. Who stepped out of the role a couple of years back in favour of Parscale. A lawyer who helped Newtek's formation and legal development While rumours of “outing the anti-Amiga personnel" seem to be exaggerated, this news roughly coincides with a re-opening of the Amiga Lightwave issue at Newtek.
NewTek Newtek have yet been made, but the growing popularity of the phase5 PowerPC technology, along with the conversion of SAS C.
Lightwave's compiler, to the PPC system may bode well for Lightwave's future on the Amiga.
Newtek halted Amiga development of Lightwave with version 5,0 (other Lightwave platforms are presently on V5.5). However, a re- evaluation of the Amiga market seems to be taking place.
No formal announcements by ImageFX Plugin Goes Commercial Newtek Does it Again?
PanCanvas, a plugin for ImageFX 2.6 and above that allows the user to simulate "documentary-style" camera effects on a still image, has been licensed by Legacy Maker Inc. and is now being offered as a commercial product.
The program takes a large single image in the ImageFX buffer and pans across a predefined path to generate an animation. This effect is commonly used in documentary and news footage, to zoom in or out on a photograph or document.
PanCanvas sells for roughly £25.
Ordering information is available from +773-465-5158 voice, or www.xnet.com ~jcompton legacy- maker.html. REBOL for Real?
Just when it seemed like Amiga Legend Carl Sassenrath's REBOL initiative was dormant and slowly passing into history, it appears that the project may be headed for a new level of legitimacy The language of REBOL Technologies' first press release is very similar to that of earlier REBOL news - promising a revolution in the way people interact with computers and computers interact with the Internet. It is also of the most extreme degree of start-up: there is w of one employee other than Sassenrath. But the rest of the necessary corporate posts remain unfilled For more information, contact
the y at +707-485-5803 (fax) or.
V. rebol com online.
DKB reduces Amiga hardware pioneer DKB have cut back their operations and development in response to lagging demand for their products.
The Michigan-based company was one of the first to ship hardware add-on boards for the original Amiga computers, and may wdll be the longest running Amiga development
• company in existence But their product line fell behind the
times and the pace of hardware development. These days
primarily set in Germany, they never shipped their planned
graphics board, had only one 060 accelerator (The Wildfire, for
A2000s). And no new products in quite some time.
As such, the company has been relegated to back-burner status while its primary employees pursue other operations business ventures. Mr Hardware has been contracted to provide front-line sales and service of the remaining stock and existing customer base of DKB products. For more information, contact Mr. Hardware at 516-234-8110. Or www.li.net -hardware online.
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• 111 303 UN Welcome to CUCD22. This CD is crammed full of
programs, games, utilities, mods and a host of other goodies.
If you don't yet have a CD drive, this is your reason to buy
one. Prices have never been lower and 650Mb of quality soft
ware each month is just too good to miss out on.
Making the most of CUCD22 How much of what?
• PowerPC ..
• System files.
• Demos ......
• Graphics ...
• Readers .
• Sound..' ...
• Utilities .....
• WWW It's easy to miss where the real contents of
a CUCD lies so here's a list of how much data lies in each
directory. Headlining the CD is the Sbase4 (see page 18 for a
walkthrough guide) Apart from that there’s more than enough to
keep anyone going until next month, whether its graphics,
offline web browsing, music, programming or tinkering with
the many utilities and tools to be found on the disc. Of
particular note this month is the compendious PowerPC archive
All CUCDs are designed 10 be used whether you boot from the CD
or your normal Workbench. If you boot from the CD.
Everything is setup and ready to go. If you want to access the CD from your Workbench, you should first run InitCD.
This sets up various assigns and paths needed by programs on the CD. So if you don't do it. Things won't work. It doesn't make any changes to your system, or write any files to your hard drive, all changes are temporary and can be reversed by running InitCD again.
Your own custom CD In the past you had to use whatever file viewers we set up on the CD. Since I these had to work with all Amigas they were quite limited. From CUCD12 we decided to allow you to specify how the CD should work on your Amiga f and included CDPrefs in the CDSupport drawer. If you have never run this before you should be asked if you want to when you run InitCD.
CDPrefs lets you specify which pro- gram you want to use to handle each type of file, graphics card users can view pictures in full 24 bit colour, ProjectXG users can listen to midi files through their midi card and people with sound cards can listen to mods with an AHI module player. It also means we were able to provided different defaults for Workbench 2.x users.
Once you have run CDPrefs, your setting will be saved to your hard drive and will be used every time you use this CD or any other CUCD.
Some people had problems with the original use of Ider, partly through a [ lack of understanding of how it worked and partly through a lack of expla' tion from us. All icons now use CUCDfile as their default tool, and the pre ous Ider problems should be a thing of the-past InitCD now copies CUCDfile and it's confic to your hard drive, if it's not already there. This means ths files copied from the CD will now work without needing t: CD present You will almost certainly need to run CUCDprefs to set it up to use your own viewers, but you ¦ should do that anyway as it will result in faster
access. If you do have any problems.
_ make sure you have run InitCD. At least once.
Highlights of CU Amiga Super CD 22
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Y Soveformot 1 * CD-flftlmotlon 8ntk9round floitic •, Single Pkturei V llBM-finlmotion This is a demo ol a very slick looking image manipulation program. Although it’s in the PowerPC drawer, it works very nicely with a 681! CPU Now. Il only someone would lend me a PPC card to check out the difference... CUCD Games AmiCheats This is one of three collections of game cheats on this month's CD.
Between them you should be able to find a solution to just about anything At last the Amiga has a program to browse through a POP3 mailbox.
This incredibly useful utility shows the contents of your mailbox “n a standard Directory Opus lister.
Not only does it let you dispatch spam to oblivion at the click of a button, it even has configurable spam recognition and auto-deletion.
CUCD Sound Samplitude This is a demo of a useful looking sample editing program From the makes of the Prelude sound card, it works with standard audio hardware too.
CUCD Sound TapeDeck Another Prelude special, this one uses the Prelude card to record and play back samples, using a standard tape recorder style interface.
CUCDAJtilities Digital Almanac Digital Almanac is an astronomy program with loads of options.
Euen if you're not into astronomy, it's worth looking at for curiosity.
CUCD Utilities QDOS Sinclair QL owners are possibly more fanatical about their machines than Amiga owners. Now be both with this Sinclair QL emulator.
_ Making things work Wherever possible, we have tried to make software work straight from the CD, this isn't always possible for a number of reasons. Some programs need to be installed to your hard drive to work, often requiring specific system files.
These files are usually on the CD so running InitCD often helps here.
Most software contains a list of system requirements in the documentation, and some will not run unless you have the required processor, memory operating system version or chipset.
Some programs, particularly demos and games are written in an OS illegal way. This can means they only work on specific machine specifications, sometimes the readme states this, but not always.
PowerPC Graphics CUCD Qnline ElasticDreams POP3module Many demos are intended to be run for a shell, the icons we add simply start them from a script. In some cases this will not work, especially demos that need a lot of ChipRAM.
In this case you will need to boot without startup-sequence and run the program from the shell. Your Workbench manual should explain how to do this.
PowerPC: What's on this month's CU Amiga CD?
There has been an explosion in ihe amount of Power PC software available recently, and this looks likely to continue now that A1200 PowerPC accelerators are available. This directory contains a wide range of programs and utilities for using and programming PowerPC. Many of the programs here also work without PowerPC so everyone should look in here.
Quake: This contains QuakePlayer and a game file. QuakePlayer is more than a slideshow type demo, it .
Actually plays the game the same as the full version, but without user interaction. This means you can see just how well Quake will run on your own setup.
Superbase: Superbase personal is a powerful, yet easy to use. Database. See the coverdisk pages for some more information.
CDSupport: This contains various support files, such as mod players, anim players.
GMPlay, MUI, ClassAcl Most importantly, this is where the CDPrefs program lives. With this you can customise your CUCD to launch your choice of program for each type of file. Two other notable icons in here are Docs.guide; with links to all the program documentation files on the CD, and Index: run Index, type in the name of a program, or part of it, and it will search the contents of the CD for you. You can either search the current CD or the index files of all CUCDs since number 4.
CDSupport also contains icons to start ProNET in various configurations. Ready to use when linking a CDTV or CD32 to another Amiga.
CUCD: The CUCD drawer contains most of the CD_ contents, here is a selection of what each drawer holds.
CD-ROM: We have the latest demo versions of MasterlSO and MakeCD. The most popular CD creation programs for the Amiga. As always there is an installer for AmiCDFS. A much better filing system than the one supplied with Workbench 3.1 Demos: Another substantial selection of demos this month.
Over 45Mb of audiovisual extravaganza for your entertainment and delightl Games: Quiet month demo-wise, but there's still goodies here for demo fans.
Graphics: A huge selection in Graphics this month, with some impressive anims.
Plenty of icons and backdrops, a large number of 3D objects in Imagine, lightwave.
Cinema4D and Reflections formats.
There is also a scanner driver for Artec scanners, a new version of the RayStorm 3D Tenderer and a collection of DEM files for use with the recent VistaPro giveaway.
Disk doesn't load?
If your CD does not load contact DiskXpress on 01451 810788.
H they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns, DiskXpress. 7 Willow Court. Bourton Industrial Park.
Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s. So try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems. However, we recommend older CD filesystems be replaced where possible A non-working program is not an indication of a faulty CD!
A Information:This drawer contains various Amiga information resources, including the online FAQ (Frequently Asked questions) from comp.sys.amiga.introduction and guides to various system files and software.
Magazine: Here are all the support files for the C Tutorial. The software reviewed in the Internet PD pages is all on here, as is a massive collection of files to go with the IF feature. There are also some AIRLink codesets and the files mentioned in the Pace modem review.
Online: We have the usual selection of Internet and fidonet postings, plus archives of the last month's discussions on the CU Amiga mailing list. Other utilities include online decoder modules for Aweb 3.1. various web page creation tools and the brand new Miami 3.
Programming: There's not much in here this month, but look in the PowerPC drawer for other programming resources, including the new version of vbcc. A freely distributable C compiler that works with 68K and PowerPC Amigas.
Readers: Another collection of utilities, games, anims and modules created by yourselves.
Keep them coming.
Sound: A good coF lection of modules, covering a wider range of musical styles than usual.
There are demo versions of Samplitude and Wrench and an AHI based mpeg audio player with GUI.
Utilities Another diverse collection of incredibly useful utility programs, including a print spooler, updated SCSI drivers for Oktagon cards virus checkers updates and much, much more.
WWW: Another selection ol Amiga related web sites.
Naturally this inch CU Amiga Online.
¦ OnJei by A*ttMVa»Oeta'Sw«c*i'P Oidor'Clioqun
* * Sotfvirge oo Accws'ViM |roi debit cards) All prices lolly
nckwve ot VAT Postage ana Packing C7.00 . VAT (24 Hour) and
£15.00 * VAT (Swuroayl Pnces ana Spec*ca cnt nay change *nocMi
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piicnyipooficancn'iiv iar.ilty before ordering E40€. Al
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request 6 Drakes Mews, Crownhill Industry, Milton Keynes. MK8
Sales : *44 (0)1908 261466 (9.00am-5.00pm) Tech : .44 (0)1900 261477 (1.00pm-4.00pm) Fa* : .44(0)1908 261488 email : sales © blinersoft com 1echncalObWlersoH.com Web : http: wYvw.blittersoft.com Amiga Computers Tower Kits Amiga OS 3.1 Inffnitiv Kit-S £149.9: O Infinitiv Tower O In-built PC Keyboard Interlace O 200W PSU O Windows 95 Keyboard * (Or replace with External A1200 Keyboard case tor £ 179.95) O Power-ln Adaptor (if non-Zorro) Infinitiv Klt-Z2* £279.9: O Infinitiv Tower Kit-S O Z2 board
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KII-Z3 £449.9: O Infinitiv Tower Kit-S O Z3 board Infinitiv
1200 Tower Kit.
O New Design - Metal Sub Frame O Amiga International Logo O Built In PC Keyboard Interface O 200W PSU O Expandable O Zorro II and III Capable O No soldering O Video Slot optional O Full English Manual O Easy Slide-In Tray fitting O Amiga Keyboard Option O Many Extras..... PsWoN
* * Tornado 3D V1 5 boasts many advanced features The latest
rendering technology for your Amiga.
Available now* £179.95 Individual Infinitiv Component Parts Infinitiv Tower. Keyboard interface £ 99.95 Infinitiv uprated PSU £ 49.95 Infinitiv 3.5’ “Snap-on* bay £ 9.95 Infinitiv 5.25’ “Snap-on’ bay £ 29.95 PCMCIA Angle Adaptor £ 24.95 Infinitiv Video Slot Interlace 22 £ 39.95 Infinitiv Video Slot Interlace Z3 £ 39.95 Windows 95 Keyboard £ 14.95 CD-ROM Bezel £ 4.95 IDE cable. 2.5* to 2.5’ + 3.5“ £ 14.95 £119.95 £179.95 £ 99.95 £ 69.95 CyberStorm PPC 180 Mhz No CPU 200 Mhz No CPU 233 Mhz No CPU £99.95 CyberStorm MKIII 68060 50 Mhz £449.95 mn tunr-tn ImraWidc SCSI MaKtmg SIMM pans reQoueO
£109.95 £129.95 £144.95 £164.95 FUSION - The ultimate Software Mac Emulation Quite simply the ultimate Macintosh emulator on ANY platform! New Version 3.1 with System 8.1 support! (Macintosh ROM's required) Why consider buying a Mac when the Amiga can do a for you (at a fraction of the cost!)
II . Floppy £ 64.95 ¦ ZotTQ (includes butlered IDE! £ 69.9 DEFix R7 PC Keyboard interface for 4000 PAWsTrac - Amiga Tracball £ 34.95 £ 14.95 Suffered A1200 4-Way IDE Interlace £ 29.95 £ 14.95 £ 14.95 picture organisation, format conversion, searching printing, image processing, PhotoCD access and morel Now with PPC support and Web Wizard!
B II ncludes registered Atapi software Monitor Adaptor (23-pin mon. to 15-pin gfx) fGA Adaptor (23-pin Amiga to 15-pin mon.) Floppy Drives - High Density No Software Patch!
Floppy Drive 1.76Mb int. For A4000 1 ™ high £ 54.95 BiT BB .. ?
Bar II IS®i kHBI ... fC Keyboard interface for 1200 Desktop £ 39.95 Floppy Drive 1 76Mb int. Lor A1200 1” high £ 54.95 Picture Manager Professional V5 T-.CT fC Keyboard interface for 1200 Tower £ 39.95 Floppy Drive 1.76Mb Ext. Foi any Amiga £ 59.95 £39.95
- E 0 Genlock Supports VHS. VHS-C, Video-8, contrast, bnghtness
& colour settings. Invert (Keyhole effects) & soft fading
£169.95 S25 Genlock As per MG-10 plus RGB Monitor filch,
separate RGB cotour setting. S-VHS. Video- Hi-8 and
Afpha-Channe! Bypass £249.95 ( Genlock As per MG-25 plus
T. External device control bus. £349.95 a-red remote control £
49.95 d (100 keys) £ 79.95 C V3.0 Base Package m Commercial
license C V3.0 Base Package tl unrestricted iccnso m Power ASM
V3.0 ormWIZARD V2.0 - GUI creation |tf-on Modules (Alt require
Storm C base package) OrmC V3.0 - p.OS-Modulc £ 49.95 ormC
V3.0 - PowerUp-Module £119.95 ormC V3.0 - PowerASM-Module £
69.95 rtEffect uses the same concepts as inckistry stan- Ird
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2. 0 now has Layers and Virtual Memory! ArtEffect m be further
improved with add-on modules.
TEffect V1.5 £ 59.95 1 Effect V2.0 £119.95 ie new Catweasel II controller fits both the A1200 d A4000. By utilising cheap PC 3 5’ and 5.25' dri- 8, Catweasel provides fast support for Amiga high risky format and many others.
S3 1 - Official Amiga OS Upgrade iniga 500. Amrga 500-.
Mtga 1500. Amiga 2000 miga 1200. Amiga 3000(T).
Miga 4000 (T) I Gb IDE Hard Drive UDMA 5 Gb IDE Hard Drive UDMA I Gb IDE Hard Drive UDMA I Gb IDE Hard Drive UDMA Speed CD-ROM IDE Speed CD-ROM IDE a 500. Amiga 500., a 1500. Amiga 2000 a 1200. Amiga 3000 (Inc Tower), a 4000 (Inc. Tower) Hard Drives I CD-ROM Memory Storage S 3.1 ROM* only TV module for Picasso IV p OWHi IV O Two video-in channels for the | reception of S-VHS and VHF UHF (aerial) s nals O Generates video images o the Amiga workbench O All TV images displayed in a 24-bit window O Pictures can be saved and edited O Captured signal can be mixed with computer generated graphics O
Use with Pablo IV to produce a digital genlock.
16-bit Sound module for Picasso IV O Yamaha OPL3 synthesizer O 18 voices and digital playback Q Records in mono and stereo C Two Midi connectors plus Mixer O AHI. MIDI.Serial driver and Arexx support O Requires PicassolV (firmware 4.1+) O 68020 CPU or better. OS 2.04 or better Concierto IV £ ( AsimCDFS CD-ROM software integrates sophisticated CD-ROM technology into the Amiga operating system.
AsimCDFS £ 49.95 MastertSO Version 2 is an advanced CD-R RW system with an oxcelent new interface. Now s*«xirts Track-at- Once. Disk-at-Once and CD-Re-Writable formats.
MasterlSO V2.0 £ 59.95 O Output Picasso screens to VCRs, television sets and studio equipment O S-VHS or CVBS (Composite) video modes O Displays 640x480 and 800x600 (PAL B G l only) O A Time Base Corrector is required for genlockmg O Requires PicassolV (firmware 4.1+) Pablo IV £ 69.95 Without doubt the most stunning graphics card yet for the Amiga No wonder CU Amiga claimed this to be The Godot Amiga Graphics Cards ’ Surt the Web on your Amiga!
Blizzard PPC 603+With Fast SCSI-II 160 Mhz 68LC040 @25MHz £284.95 160 Mhz 68040 ©25MHz £294.95 160 Mhz 68060 © 50MHz £499.95 200 Mhz 68LC040 ©25MHz £344.95 200 Mhz 68040 ©25MHz £354.95 200 Mhz 68060 © 50MHz £579.95 250 Mhz 68LC040 ©25MHz £394.95 250 Mhz 68040 @25MHz £409.95 250 Mhz 68060 ©50MHz £629.95 taflnitiv 1300 Infinitiv 1400 infinitiv iSOO ) A1200 Mtooard O As per 1300 plus O As per 1300 plus ) OS3.1 O 5 x Zorro II O 5 x Zorro III ) 200W PSU O 2 x ISA O 1 X ISA ) Mouse O 2xPCI O 2xPCI ) External Amiga O Video option O Video option Keyboard
O. A4000 CPU slot ) Floppy drive.
O SCSI-II interface £329.95 £429.95 £599.95 Tower Kit* for the Desktop A4000 end A3000 Official Amiga Approved ScanDoublers Internal A1200 Scandoubler £ 64.95 Internal Scandoubier (requires video slot) £ 69.95 External Scandoubler (Any Amiga) £ 74.95 Digital Monitors, require ScanDoubler or Picasso IV 14'Digital Monitor £139.95 15'Digital Monitor £179.95 17* Digital Monitor £339.95 Towi 4000 PCI System (To*ct and Zorro-PCI) C329.95 Tower 4000 ISA System (Towe* and ZomVlSA) C299 95 Zorro lll ISAPCIVKJ (A4000 - board only) £219 95 Zono IIVtSAVdeo (A4000 - board only) Cl 79.95 Towor 3000 ISA
System (Tower and Zorro) £299.95 Zorro Ill ISAATideo (A3000 • board only) £179.95 Uprated PSU (state 3000 or 4000) £ 6995 Scandoubler Monitor WSK1M AMIGA ------- DISKS iBase4Pro A beginner's guide to Sbase 4 PULL PROGRAM' I 1 SbaseT r One of the best database packages the Amiga has ever seen has finally made it into your hands! Sbase4Pro can be as simple or complex as you make it.
Either way it's bound to make your life easier!
Espile ils age and its rather primitive-looking interface. Sbase 4 is an immensely powerful relational database system for the Amiga A complete guide to this program would occupy several hundred pages, so what follows is merely a brief introduction; there is simply no substitute for obtaining a copy of the manual.
The two principal interface components of Sbase are its worksheet
- the main window used to enter and view records - and the brows
ing controls - a set of tools, like the controls of a VCR. Used
for scanning through records (see box).
However, before manipulating records, you must create a record scheme, ie; a definition of the characteristics of each field in the record.
Next you must create at least one index for that record Indexes are £S3k_ Star Field nw* Number 73* TXT TXT IXT TXT REQ
o "EQ o. G O. " Text _) Nunenc J external J Required J Read oniy
Cete r Tire Field =L each member's full name, address, the
type of Amiga they own, and their membership number. This
membership number will uniquely identify any particular member.
Creating the example file Select New File from the Project menu, and enter the filename "Members'' into the file requester.
What Sbase calls a 'file’, ie; a parti- ular record scheme, its indexes and record data. Sbase actually maintains in several physical files all wi' the same filename root. When manipulating files wifh Sbase, it is only necessary to use this root - which in our example is "Members' Next. Sbase asks you to enter pa words, if required. We will not er with any for our example, so |ust click OK'. However, there are thri levels of password protection. The I Fornat 99*99.
2b U 28 U J Validated J Calculation J Virtual « 1 “ip Loading instructions To install Sbase and the Interactive Fiction games on your hard drive from this month's cover disk, first boot up Workbench and then insert cover disk 181. Open the disk and you will see two icons. The first is named 'Drag_Me_To_HD_and_Click'. If you do just this - drag it to the hard drive partition of your choice and double click it - Sbase4 will be installed there. Do the same for the other icon 'Games_Drag_Me_Too' to install the games Simple, isn't it? While installing the games, you'd be prompted to insert the
other disk, disk 182. Everything will be fine, if you do this when asked. When the installation is finished, you may start Sbase by double-clicking on the SbasePro-RT icon.
Further information on the use of Sbase can be found later on this page Instructions for loading and playing the IF games are given opposite.
Used in two ways: to provide a quick method of looking up individual records, and to provide a sequence for the presentation of records.
An example We will now use a small example as a tutorial. Suppose that you run an Amiga club and wish to keep a database of your member’s details (perhaps a dull example, I know). What data would you need to store, and how would you need to access this data? (It is always best to think about the uses to which a database will be put before actually creating it.) Our example file will contain first level. Delete, gives full access I including delete permission. The ¦ second level gives read write acc only: users may update records, not delete any or the tile itself. The | third level allows
read only access: ] users may only view records.
The file definition requester, which is used to create the record ] scheme, now pops up. In this exi pie. Each record will hold the of one member. The first field of each record will hold the unique number of that member, and we v ensure its uniqueness by getting Sbase to assign this number itself ] using the built-in function SER'.
Type and up pops the number format requester. Here, set the number format (see boxl to integer and 99999. And click 'OK'. Now select 'Constant', type 'SER("Members'T into the string gadget of the requester which appears, and click 'OK'. Select 'Read only' when returned to the file definition requester, because, as Sbase assigns the number to each member. We do not want it to be modified later. This is the definition of the number field complete, so click 'Add' to add this to the record.
Sbase will then clear the requester ready for you to define a new field.
Our next field will be for the member's surname. So, enter 'Surname' into the 'Field' gadget of the file definition requester, select 64 Filter [Members Nunber Surnane Other nanes Address TEL = 1 1 RND | + 1 1 1 OR |
- 1 = 1 = 1 NOT |
- 1 1 1 LIKE | 1 Conput er Value Address LIKE "“London*" AND
Computer LIKE "A 1200" J Clear I Cancel | OK A Filter
Requires that some data must be entered into this field) and click 'Add'. You should be getting the hang of things by now, so repeat this to create some more text fields: one called "Other names" and of length 20, one called 'Address' of length 80, one called "TEL" of length
12. And the last called Computer of length 6. When all the fields
have been defined, click 'OK' to accept the definitions.
If you make a mistake with your file definition, you may modify it by selecting Modify File from the Project menu. This pops up the file definition requester again and you can click on the field you wish to modify in the listview gSdget. Once you have begun to enter data into
• the records.-Ihere are certain restricI tions on how
drastically the record structure may be modified.
The next stage is to create the indexfes). We want to be able to access and scan the file by membership number and surname. So. First, select the field Number from the list gadget, then click 'Unique Index' and 'OK'. This instructs Sbase to disallow attempts to create two records with the same value for Number. For the other index, select Surname from the list gadget (note that this is not unique since many people have the same surname) and click 'OK’. Then just click 'OK' to finish and Sbase will create the index files.
Se4 Number format 99999.
*¦ 9.0 9.9 *0 * 0.0 _J- + - f®- 99
* * 99 $ 9
- J $ 9 99%
- '(o) Ju Je
- J Real J Long Integer Entering and editing data Q OK | C
Cancel 1 A database is useless without any data, so that is
what we will attend to next: entering data. To create a new,
blank record, select ‘New’ from the 'Record' menu. You will be
presented with a column of fields on the main worksheet of
Sbase, and. Hopefully, if all went to plan, the field Number
should have the value T opposite it and there should be a
flashing cursor opposite Surname.
This shows that Sbase is waiting for your input. For our example, when we create a new record, we are in fact adding a new member.
So let's add a new member. Enter "bloggs" opposite Surname and press return. The flashing cursor should now be positioned opposite the Other names field. Here, enter "joe", press return, then enter "1 Nowhere Street. Anytown" for the address. "09999 888888" for TEL.
And "1200” for Computer, remembering to press return after each.
Note that the data you enter in lower case is converted to upper case. After you finish entering the final field, you will be presented a requester asking whether you wish to save this record. Select 'OK' if the File definition requester figure. 1
I. field list: shows fields and attributes already defined.
2. 3.4. Field type: the three basic types are Tent I logical.
Numeric. Date Time Clicking one of these will pop up a type
5. Field name: each field name in a file must he unique.
6. External: text contains file name of an external file.
7. Required: field must contain data.
8. Read only: field cannot be modified.
9. Validated: field data must meet validtion requirements Pops up
requester to specify validation formula.
10. Calculation field contains a derived value.
II. Constant: field specified by constant formula
12. Add: add new field to record.
13. Delete: delete field
14. OK: exit and save file definition.
15. Clear: clears field box.
16. Cancel: exit but do not save file definition.
Browsing controls figure 2 Tool Key SPACE CTRl+C SHIFT+ UFT SHIFT+UP LEFT UP or DOWN RIGHT SHIFT 4 DOWN SHIFT + RIGHT ?
3. First record.
5. Previous record.
6 Current record.
7. Next record.
8 Forward 9 last record
10. Key search.
11. Filter on off Number format requester rigute. 3 I Number
2. Increase decrease no. Of digits left of point
3. Increase decrease no. Ol digits right ol point 4 Select
leading trailing spaces, reroes. Etc.
5. Show minus and or plus sign 6 Currency and percentage sign
7 Misc format options exponential, thousands separatoi etc. 8 Select number type (integer and long cannot contain fractions).
9 OK. Accept changes and exit.
10. Cancel: cancel changes and exit.
Text format requester Figure 4
1. Length maximum number ol characters in field.
2. Increase length.
3. Decrease length.
4 Normal text.
5. Upper case.
6. Lower case.
7 First character is upper case, rest is lower
8. First character ol each word is upper case, rest is lower
9. Logical: has yesino or irue.talse values
10. Allow returns: text may be split over multiple lines
11. Responses: allow multiple items.
12. OK: accept changes and exit
13. Cancel: cancel changes and exit Interactive Fiction To tie in
with this month's feature on Interactive Fiction, we have
generously decided to include nine IF games on the cover
Rinds I pumame.Cther nanes.TEl Bfport J | mt.r I |Address IKE ••Lcroon" AND Coirputer _*£ 'Ai2or These games are text only adventures in the classic Infocom tradition. However, be warned - they are addictive. CU Amiga Magazine will not be held responsible for symptoms such as loss of temporal awareness, lack of sleep or the forgetting of meal times which may be caused by these games.
»Say Eight of the games that we have given you are written in the portable Inform language, and so to play them on your Amiga you'll need an interpreter. Lucky for you we've put the program Frotz on the cover disk for just this purpose. To start a game, double click on the Frotz icon. When it has loaded, it will present you with a file requester. Simply select the game you wish to play and double-click. All the adventures have filenames ending in the letter 'z' and a number, eg; 'Jigsaw.z8'. The other game on the cover disk is an Amiga version of that classic from the 70s, Dungeon, which
formed the basis for the famous Zork Trilogy. It may be played by double-clicking on the Dungeon icon.
If you are eager for more information on Interactive Fiction, please read the feature. And don't forget, if you get really stuck with the games, you can always type HELP' 11
- »Disk •Print File A Qaeiy definition requester record data
is correct. Cancel' if there is a mistake. If ‘OK’ then you
will be requested whether you wish to enter more records.
Select Yes’ here to continue adding more records. Feel free to
make up some more names and address and add them to the
_ ise4 Tgxt fore at o_) standard d* Upper case o-J Lower case 7 Capitalize Field Capitalize Words °-J Logical I Allow Returns ¦x | i [Responses OK I You may"modify the contents of a record al any time, by clicking on a particular field with the mouse when that record is shown on the worksheet and editing the contents as required. You may move the cursor to the next field of a record with the TAB key and back to the previous field with SHIFT t TAB. If you try to move to another record without saving a modified record, you will be informed and asked if you wish to save that record Browsing
and filtering Browsing through a series of records is simple thanks to the simple browser toolbar (see box). If you look at the title bar of the worksheet, it will tell you by which field the current file is being indexed.
Press the (minus) key to step OK through the available indexes. In our example file, when indexed on Number, the browser controls will move through the records in order of the Number field. When indexed on the Surname field, the records are ordered alphabetically by member's surname.
When you have many records in a file, the filter tool can be useful to reduce the number of records displayed to a man- agable amount.
When you dick on the filter tool, a requester pops up.
This allows you to enter a boolean expression.
Which will be evaluated for each record in your file.
Cancel 1 If it evaluates as true for a particular record, then that record will be displayed: otherwise, it won't. The language used for this expression is similar to BASIC. For example, in our database if we wished to only view records of those members with surnames before N' in the alphabet, we could enter the expression 'Surname "N"'. A particularly powerful feature of Sbase is the function LIKE which implements a kind of pattern-matching. Let s just suppose that we wish to view the records of all the members who live in London and own an A1200. We could perform a match on the
Address field for those addresses which contain the string "London" somewhere in them combined with a match on the Computer field for the string "A1200". This could be done with the expression 'Address LIKE "’London*" AND Computer LIKE "A1200"'.
Query definition Tlte I Date Pattern-matching is case- insensitive and syntactically I similar to DOS. With '?'
Matching any one character. I matching any number of I | characters, and square brackets matching a charac- I ter range. When performing I a filter, the filter tool is high- I lighted on the toolbar, and the browser controls we only let you view those records which are accepted by the filter To turn the fil- I ter off and view all the records, sim- m ply click the tool button again.
Database querying The query facility in Sbase works similarly to the filter function, but with the added advantages of for- I matted output and the ability to save query commands to disk for I later re-use. Select Query Edit from the Process menu to define a I new or modify an existing query, or I select Query Open to load a query from disk. As an example we I will use the filter from above to dis- I play a list of names and 'phone numbers of those members who I live in London and own an A1200. I Type 'Surname. Other names. I TEL' into the 'Fields' string gadget in I the Query Definition
requester This I selects the fields we wish lo be dis-1 played in the list. Next enter the fit- I ter expression from above into the I 'Filter' string requester to select which records to display.
Click OK' for the list to be s ated. When you have finished view-1 ing the list, select the Current record' button from the toolbar to I return to displaying records. Other j query features include the ability to generate the query straight to a file or printer, to perform counting or I summing operations on the list, and to create a title and date for the listl A whole lot more I have barely touched on Sbase's I features. There is a form editor to I create visually appealling interfaces!
To your databases, there is multiple!
File support, there is the ability to I implement so-called "external" files!
As database fields (e.g. text, pic- I tures, etc.l. there are facilities to I import and export record data to I and from various file formats.
If you use Sbase Pro there is even a complete programming lan-J guage called DML which allows y to create stand-alone applications 1 which access your databases. “ Richard Drummond Advertisement Sbase4Pro Manual Offer A Message from Mr. Hardware Computers, the newest owner of Sbase4Pro Amiga The people at Mr. Hardware Computers would like you all to know a few things about our attitude towards the Amiga. To put it simply, we are 100% Amiga. We do not own. Operate, or even consider using any other computer.
Frankly, we think the other platforms are crap We purchased Sbase4Pro Amiga in 1996 because we didn't want to see it die and we have been working on upgrading it ever since. Admittedly, we have not been making as much progress as we had hoped. The reasons for this vary, but basically it comes down to two problems.
Problem One: The Sbase4Pro source code was a mess when we got it. It took a lot of work just to make it compile under SAS C v6.5 because it was last updated under Lattice v3. Our first programmer left the Amiga, our second programmer lost a lot of time after being injured in a car accident. The good news is that he has gotten better and he is back at work on Sbase4Pro. We recently made a deal with another programmer, so there are now two good Amiga people diligently working on the code. We are finally making some real progress. Problem Two: Money! We don't have any!
Being 100% Amiga does have its rewards, but great riches are not one of them. Our 100% Amiga dealership has grown in spite of the trials and tribulations of the Amiga, but it's very difficult to set aside money for programmers when every day is a financial challenge To help solve this problem we decided to ask CU Amiga if they wanted to include Sbase4Pro on their cover disk. As you can see, they said yes. We wanted to assure all the loyal Amiga owners that this is not the end of Sbase4Pro for the Amiga, but rather it's a new beginning.
We have great plans for Sbase4Pro which include an upgraded, freely distributable Runtime module that’s fully compatible with the main Sbase4Pro program. We want to encourage the Amiga community to use their Amigas to do business and to make their business software creations available to other Amiga owners. The future will bring new features to Sbase4Pro such as font sensitivity, better graphics board support, networking, and more than a few surprises. We are going to do this with or without your personal help, but with it we can do it faster. That's why we re making the following offers
at this time. Anyone who has purchased the CU Amiga cover disk version of Sbase4Pro will be eligible for a special discount on the next version. A complete Joe Rothman Mr. Hardware Computers Sbase4Pro user manual for the CU Amiga cover disk release can be purchased for $ 50.00 US plus postage.
Wort Please allow 6 to 8 weeks for delivery. Remember Sbase4Pro is a $ 300.00 program that you just got for free. If you buy a manual, your discount on the next release version will be even greater. Video Escort, our fully featured Business Management and ‘Accounting program for videographers. Which runs under Sbase4Pro. Can be purchased for just $ 100.00 US plus postage. Retail Escort, our Point of Sale, Inventory Control, Accounting, and Business Management program, which also runs under Sbase4Pro. Can be purchased for a special low price of $ 400.00 US plus postage.
For more information on Mr. Hardware Caiputers or any of our Amiga products, please visit our web site at M*r.li.net ~hardware, send email to firstname.lastname@example.org, or call us at 516-234-8110. Thank you for supporting the Amiga.
Eyeiech 1 -slot Zorro adapter £99.95 Eyeiech 7-sk l Zorro adapter £149.95 1 -slot to 7-slo« Zorro upgrade £79.95 CV 64 3D 4MB graphics card £ 159.95 1-slot Zorro + CV64 3D bundle £249.95 AUTO-MON video switch 09.95 The MK2 EZ-VGA Auto scan doubler adapter is now available with optional flicker-fixer for rock-steady 'interlaced' PAL NTSC display modes EZ-VGA Mk2 upgradeable scandoubler £79.11 EZ-VGAPIus scandoubler ltickerlixer £ 9.( Upgrade EZ-VGA Mk2 to EZ-VGAPIus £5 Engineenng-workstation quality 17" monitor, |fij
0. 26 dot pilch. 1600 x 1280 @75Hz noninterlaced. 1yr on-site ?
2yrs RTB warranty 099.1 The Eyeiech I slot Zorro adapter.
CV64 3D graphics card arul the AUTO MON CV64 3D & Amiga ROB
o & Backplate DIY Full EZ-Tower iniiniiiv Power Kit EZ-Tower
EZ-Tower Plus tower tower DF0: face plate, cable Yes Yes Yes
Yes Yes ».v 1 Custom backpanel with SCSI audio KO s Yes Yes Yes
Yes Yes Yes A1201) power and I.ED adapters Yes Yes Yes Yes Yes
Yes 5 3" ( h-approved metal PC case n a Yes Yes Yes Plastic
Metal 6 - No of hays PSU capacity n a I0 250W I0 250W I0 250W
5V200W 7 200W *2 Accessible PCMCIA slot Yes Yes Yes Yes +£24.95
+£29.95 i ho Dl) assembly instructions )n Yes n a n a n a no 5
° Installation instructions Yes Yes Yes Yes Yes Yes PC
hoard Siamese compatibility Yes Yes Yes Yes No No v o 5 £
Assembled & A!200-ready Mo Mo Yes o Yes Yes ? ® EZ-Key •
adapter & Wim95 k b Option Option Option Yes Yes Yes X -
Eyetech installation option Mo Mo Yes Yes n a n a u Cost with
options as specified £39.95 £79.95 £99.95 II 4.8.95 £204.85*
£179.90 Si Bohl wasle your ANY DRIVE OVER 4.3GB as Ihe Amiga OS
doesnl luppon a' (2*32-1 bylos actually) They appear lo wort
but Sui o 5 A1200 TowerDrives mnking o* Duyv g.. Apollo
Accelerators A600 33 Mhz 030 MMU & FPU to 32MB (7 Mips) - Just
£69.95 "This definitely one of the easiest solutions to
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offers clever solutions with a Velcro easy fit mentality" Cu
Amiga A1200 25MHz 030 with MMU & FPU. (5 Mips) A1200 33MHz 030
with MMU & FPU. (7 Mips) A1200 2SMHz 040 with MMU A FPU. (10
Mips) A1200 33MHz 040 with MMU A FPU. (25 Mips) 16 du M'h)
A1200 40MHz 040 with MMU A FPU. (30 Mips) A1200 50MHz 060 with
MMU A FPU. (39 Mips) PCMCIA A1200 66MHz 060 with MMU A FPU. (51
Mips) coeoM A 41200 phases PowerLp PPC + 040 (160 Accelerators
miMd audw HJ| Wlthoul SCSI (not upgradeable) A1200 160 Mhz PPC
with 040 25 MMU FPU. - Only C238.95 A1200 160 Mhz PPC with
060 50TMMU FPU. - Only £438.95 A1200 250 Mhz PPC with
040 25 MMU FPU - Only £348 95 A1200 250 Mhz PPC with
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- add just £50 to the above prices
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. 2.1GB TowerDrive with Workbench 3.1 and shareware utilities preinstalled i6-speed CD ROM including the Eyetech 4- device buffered interlace with fully registered EZ-IDE CDROM hard drive IDE Zip dnve LSl20 driver software (see main ad for EZ-IDE details) 880KB floppy drive including faceplate Fantastic software bundte including Wordworlh 4SE. Turbocalc 3.5. Datastore 1.1. Photogenics
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The Eyetech Ethernet Siamese pack contains: A1200 PCMCIA ©(hornet card and driver software PC ©themet card and driver s a Ethernet cable. T pieces and 32-voice high pertprmance sound card with dtred-lo-dtsk. CD-quality recording software.
2. 1GB hard dnve. 16-speed CDROM.
2m S. 1mP A USB ports and 1 44MB FDD Fun ethernet Siamese 2.5RTG system with Amiga and PC ethernet cards driver software, cables A lerrmnators and scandoubhng system tor non-retargetable Amiga screens such as games (The Approach Database. Organiser. Freelance Graphics eic) *£99.95 M«ami Armga TCP IP stack (lully registered) *£29.95 Ring tor hard drive. CDROM. Memory Apr Trent aw i wm Eyetech's Easter specials A1200 PowerPC boards w 040 25 MMU FPU - £238.95! Siamese RTG2.5 Ethernet packs £199.95; DIY EZ-Towers from £79.95!!!; 4-speed CDROM system - £89.95!!!;; 030 accel's IB from £79.95, w 8MB
from £89.95; 19 Mips '040 25 £128.95; 39 Mips '060 50MHz £268.95; 20% off mem prices bought with accel.; LS120 Zip £89.95; EZ-Tower EZkKey Win95 kbd - £148.95 . What fils in a floppy bay and reads & writes 120 MB PC Amina carl ridges AND 720KB & 1.44 MB PC diskettes ?
Eyetech Starter Pack Diskette based system as above Add an 030 25 MMU FPU with 8MB for just £79.95 (al bme ol purchase only) Sale price - £189.95 Productivity Pack 2 170 MB hard drive system with software preinstalled 030 33 M MU FPU with 8MB Sale price - £329.95 MiniTower CD Pack
1. 2GB hard drive - 16-speed CDROM
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Professional Pack 2 Full Eyetech EZ-Tower - EZ-Key id - Win95
k b -2.1GB HD - I6x CDROM - 040 33 accel S. 16MB - 4-device
buttered i t - EZ-IDE s w - cables Sale price - £799.95 (New)
HEALTH WARNING | "A buffered IDE interface is essential to
avoid I overloading of the A 1200’s IDE port when adding extra
devices"- John Kennedy - AF - 7 97 Don't be tempted to skimp.
Preserve your Amigus health with IDE technolog' from E'cteeh -
THE IDE specialists.
The Eyetech MK4 EZ-CI) fully buffered 4-device interface with active IRQ pull-down i AI I’D) for high performance A1200 systems is now shipping.
Mk4 EZ-CI) buffered interface with AIPI) - just £39.95 MU E A I) hutf-red interface 'till available at it off EZ-IDE software hought with EZ-CI) r1 Y Dnly available front Eyetech - the Amiga IDE K m J ATAPI peripheral specialists. Probably the onlv hard drive CDROM ES 120 7.1 P SyQuest s w you’ll ever need.
Si»porls LS120, Zip Jw SyOuest and Coset IDE ATAPI removable cartridge doves EZ-IDE s w £34.95 AUTOMATICALLY. Cartridges just appear on Ibe Workbench when inserted and . .
Disappear when etecied! Eyetech a IDE ZipPrep Tools we also ireArded 1 pgraae I rum ty net n- Opemises IDE hard »ive perkxmarv automatcally. Elminates Wa.Transtef supplied* IDE-flX £12-50 £*£.5.70 CDROM support including mmod«k changers, direct digital audo transfer. 'J,lh 4 C' ( DptU PE C032 emulation hgh performance Nwystem support lev Amga, Mac and PC Cds or I-SI20 £17. 0 Ready-to-use as shpped No sending away to fonepn parts lor registration code* as Competitive ii gradc* £ 19.95 Iko rArwno n.r inC .f 0-0 _
• bede-W t proof otpu reflate t*tuved 8-Speed - £99.95 16-Speed -
£109.95 24-Speed - £119.95 (Available only whilst stocks last!)
The Iomega ¦jili**' IDE Zip drive | from Eyetech TurboPrint 5 £36.95 Bare IDE Zip drive fine Eyetech V2.0 Ziptooh) • EZ-IDE software (required) - £17.50 with drive 100MB Zip cartridges just £14.95 1 or £34.95 3 ScanQuix3 Software tor all Epson parallel or SCSI & HP, Mustek.
& Artak SCSI scanners "An excellent piece of software" Gold award - Amiga Format 11 97 24 bit scanning with lui range of ed*ng options
• 'Scan-to-dtsk' cplicn in Jpeg or IFF Standalone use or
irsegrates with your Art package (Phosogenaos. ImageFX. AdPro.
XiPani. Pageslream 3.
DpaintS. ArlEHect. Ppamt) ScanOuix v3.0 only £59.95 Eyetech Group Ltd The bid Bank, 12 West Green, Stokesley, N Yorks, TS9 5BB, UK T®l: 07000 4 AMIGA 07000 4 26442 01642 713 185 .44 1642 713 185 Fax: .44(0)1642 713 634 Not: salesOeyetech.co.uk lnfoOoyetech.co.uk wwwr.eyetech.co.uk Next D*» delivery to ec and USA Car receipt of faxed order!
JK next toy Insured delivery c S w. O Just £89.95 Just 09.95 .
£49.95 with a Win95 k b ... or £79.95 with an A4000 keyboard to 0*0 MUU'FPU JSVHr AUOO he to 0*0 MMUrfPU X*IH; A1200K lo 0*0 MMU-fPU 40UH, Al»0ar
o 0»VA*U.MUU«PU (»»«-«¦ FPU-POA-40 FPUPIC-J3 FPU-PIC-33X aauo Wr
wv a aai ler acu* 3JMH4 etyWai mcMaKr to- FPU ?2p.l I8M6*
Maa-KlorAmgj Mf M-4M0-72P UfKHtM-TfP memzexe PT-EXT-PICC
ACCASO-SSKT REP-AM »104 1 Uftwtciec*. Zp RAM MUS5144: PlCC
nlvnr lool hv nw*ir FPU
• OftiMnMairwnMltn X mtowtowe w. !6 or 10* ta EZPC-Tower A
Siamese systems S components EZTwerEZKev'Da ivg 10 EZPCS1AC
"n»i M * lc*ua S orHolo 97 Oovl UualaA Sof«n OOXSP WPC SCE PC
Amga-PC new him SoriM titli «fCA-i» Mtwrno SVS-NETPC SamoMi
SYS-TCP-AMI AiriTCP TCP.1P s UWT.tCP.tP *41 CD32. SX32 A
accessories AOPT-KBO-SX32P 3X32 Pro PC Mir C032J0Y C037-PAI
accels: manuals C7; 3.5* drtiae.
Nr. Dtop £11; EZTW & EZPC £15.
UK bankBS clioquos. Vaa*. Mastercard-. Swlch. Orta. Comoa PosUL Money orders acceptor).' A 3% charge apples to DC orders Due to space imitatoYt some of the specs g« en are ndoave oni, - please rmgWrite lor lunher detail* Plesse check prices, specs end evalUbrnty tMtore ordering. It ordering by poet pkaee Include a conttct phone no. Goods are not suppled cn a tnal basis A1200 irm, are lasted -tin a Rev 1.0.1 boa rat may need nvxHica6on.E40E. nckjde VAT at 178%. Non-EC order* a* VAT-lrae.
. For Amgi Iregn Im cropwA 2S.B I Uagic Pecks A accessories IK-FOtWR Voted AUI Amiga Company of the Year AmeaMigtD* laMP KtoC xtUfppA i; YETECH Do you belong to an computer dub which is self-sufficient in technical help?
Then why no! Apply for an Eyetech Amiga Club Trade account which entitles you and your club members to the very best levels of discount and exclusive club offers on Eyetech’s Amiga products.
PortPlus - 2x serial & 1 x parallel - £79.95!
PortJnr -1 x 460Kbaud ser £39.95 PortPlus Zorro - See price list The Top-Rated Eyetech AUI ¦97% "-n mi worked faultlessly..." CDPlus 10, the A1200 £ ' '... What Witt persuade the hold-auts to get a CDROM are .. tower prices."
- Andrew Kom, Cu Amiga , March 1998 "Good point Andrew. Here they
are___ The Eyetech CDPlus Specials!
Includes: CDROM mechanism 4-Speed - £89.95 Metal CDROM case v 4-device bulleted interlace Power supply v 40- & 44-way IDE cables Free Amiga CD Full instructions Now there's no excuse not to have a CDROM!
Considering a PowerStation?
CDPlus is now available with a. 230W. CE-approved. PC liTower* or Desktop* case (which can also power your
200) - for only £20 extra Or buy a ready-built EZ- forjust £89.95
when you buy any CDPlus drive.
120MB backup and PC 1.44MB diskette compatibility In one unit Bare Drive just £89.95 .120MB cartridges just £14.95 1 or £34.95 3 EZ-IDE universal EIDE driver software is required - 50% discount when ordered with the LS120 or 4-device buffered interface. Upgrades available from Eyetech-supplied IDE-fix available - see below right.
11-Key The best keyboard adapter for the A1200 by far..."
A. The All-New LS120 ATAPI drive from Eyetech Keyboards, mice.
PSU a, mlec hardware S software MM Ccofg tan to
3«0 f«O0t g rtl '* W TrT cck* tr 'AI.IP loaoofM1m*3 4Si1lmn I7i ntouiN K80-AIOOO KBD-A12O0 w dftw. CtntOU LSItO. Zip A CO wnwr.
V (itiddne . 15- Tc Or™ Vv Amg.
Accelerators and memory .Trw. 119 W K A-*joCOWM» FEATURE Digital Camer °i I n lo | Now is the time to get into digital cameras. Lower prices, better hardware and now plenty of Amiga software should be enough reasons for now... I ntil very recently the realm digital cameras offered little the Amiga user. None of the I hardware manufacturers pro- I duce Amiga software drivers i for their digital cameras, so it was down to , the Amiga community to get on with a bit of J DIY. John Kennedy got the ball rolling with a simple downloader for two Kodak models While quite useable and certainly func- j
tional. One driver for two cameras (which unfortunately are now being discontinued! I can only give you so many options. However. 1 things have moved on since then, and now you can choose from at least a dozen different cameras ranging from the cheapest of the cheap to far more sophisticated and capable snappers.
So why should you get one?
There are plenty of reasons and an endless string of applications to which they can be I put. But the main reason is that they are |ust I such a convenient tool for getting photographs into your Amiga What you shoot (and how you shoot it) is up to you. As is wh.
Ever you do with your pictures once theyve been shovelled over to your hard drive They may appear like expensive toys th latest gadget on which you're being enc aged to splash out our hard-earned money buying. Yes, it's true they are great fun I they are also useful for anyone interested in jl computer graphics or photography, openin up all kinds of new avenues and making other jobs far quicker.
Digital photographs are ideal lor use witl DTP for example, as they can quickly be dropped into place. They can also be processed beforehand, to bring out detail remove unwanted background details.
Although jhe resolution of most cameras makes them unsuitable lor professional t ity work, if you plan on printing your pro using a standard inkjet printer, they are ider Internet web sites are another applicatio for which the cameras could have been cu tom built. Web sites need images which an colourful and yet not too large: either their dimensions or file sizes. The pictures create| by digital cameras are perfect in both respects. With a little ingenuity, digital ca eras can also be used as “web cambots".
Providing automatically updated images.
Some digital cameras even have a built if Bizzarre digicam applications Above all. Digital cameras are good for a laugh. Their flexibility and low running costs means you can mess around them in all sorts of ways. For example, there's a guy called David Grenewetzki who does all kinds of weird things with his DC20. Such as creating 3D stereoscopic images, attaching the camera to a remote control aeroplane or model rocket and taking 360 degree computer-controlled panoramic photos. You probably wouldn't want to strap a £1000 camera to a rocket, but a model such as the cheap and simple DC20
can easily be padded and secured to a projectile and is unlikely to suffer too much damage in the event of a crash landing, purely because there are harldy any bits to break off it.
Facility to grab a sequence of small pictures
- perfect for making small looping AnimGIFs for personal home
Because digital cameras don't use any film, you can keep re-taking your shots, previewing them on the LCD screen as you go, until you get just the picture you're after.
There are limits to storage space, comparable to conventional cameras, but you can delete any or all of the pictures when ever you like to make room for new ones. Some cameras come with flash memory cards for extra storage space. With a few of these memory cards you could build up a large stock of pictures in a single session 'out in the field' without having to return to base to download the pictures to make room for more.
Ual- I cl I eal. I ion I us- I You get what you pay for with digital cameras. Prices range from a little over £100 for the most basic to around £1300 for a top of the range example. The cheaper models output lower resolution images, have less storage space and basic camera mechanisms (lenses, flashes etcl. See page 28 for more details on the cameras themselves.
Digital Camera Web Links http: www.capitalfm.co.uk WebObjec The DC20 Secrets Page: ts Capital Features London_Guide Squ http: home.t-online.de home are_Eye right.html Oliver.Hartmann dc20secr.htm Stereoscopic Photography: The DC25 Pages: http: www.wco.com -dgreno Gallery http: home1.swipnet.se -w-12269 Stereo.htm http: www.bbc.co.uk the_net e2 Remote Control Aeroplane Pictures http: www.intemet.dk hjemmesider stere http: www.wco.com -dgreno
o billed2.htm Cameras on Rockets: Kodak UK: http: www.wco.com
-dgreno, GalleryRoc http: www.kodak.co.uk kets.htm ken
Olympus: Amiga Digital Camera Page:
http: www.olympus.co.uk indexE.html
http: www.xpo.de ag digicam index_
e. html Casio UK: http: www.casio.co.uk Web Cambots:
http: www.virtuallondon.co.uk Fuji: cam.htm
http: www.fujifilm.com The key to all digital cameras is a
chip called a CCD. Or "Charge Coupled Device". This is a
matrix ol tiny cells, each of which can measure the amount of
light which falls on them. In a colour camera, the CCD array
is actually a sandwich of three CCD layers, one sensitive to
Red light, one to Green and one to Blue.
Each cell in the CCD matrix creates a tiny electrical charge, and when the photograph is taken an analogue digital circuit scans the entire CCD. Converting the voltage levels into a level from 0 to 255. As each cell contains red, green and blue information this means that the image is captured with 24bit accuracy, which means over 16 million colours can be represented.
At this point the camera's internal processor compresses the image to save space: if the images were stored uncompressed they would take up too much room - even a relatively low resolution camera could create pictures of over half a megabyte. Most cameras use a similar form of compression to the well-known JPEG scheme, which discards some details in order to pack the How they ? A digital camera works ii a similar way to an ordiaaty camera Light it focused oato a light sensitive region In digital cameras, a CCD chip instead of film it asad.
When dealing with large picture files. For this reason some high-end cameras have SCSI connections. Other cameras use PC cards with Flash memory, which means the cards can be removed from the camera and inserted into a suitable reader on the computer.
Currently all the cameras which link with Amigas use the serial port.
Once the image has been transferred to the computer, it still needs to be expanded back into it's original form - or at least, as closely as possible. This is simply the reverse of the JPEG-style compression algorithm used in the camera. Sadly for third party developers, few manufacturers release detailed information on the compression used (understandably they don't want to disclose their trade secrets) which makes it hard to develop Amiga-based applications Make a resolution Digital cameras often get a lot of criticism when it comes to resolution. Take the Kodak DC20 for example, which
can capture images at a maximum of 495 by 373 pixels.
Compared to the output from a flatbed scanner, this resolution is so low to be laughable. Worse, the compression used in the cameras can blur fine details. Of course, you can get sharper pictures by increasing the resolution: the current generation of "megapixel" camera can take snaps with over a million individual pixels, as the name suggests. However, these are still expensive and Amiga drivers are not currently available.
Worst of all, they still don't produce images of the same quality as a scanned photo.
Digital cameras have the distinct advantage that they are very convenient: it only takes a few moments to download a picture and display it on-screen. Compare this with ordinary film which needs developing and printing, before it can be scanned Furthermore, images captured by a camera are just about the right size for on-screen work. Higher resolutions are required for printing, but for messing around in a paint package or creating web sites, even the DC20's picture size is perfect. CCD is great for quick and easy image capture at home.
Future Developments What's around the corner in the digital camera front? It's easy to predict that the current lines of development will continue and therefore images will gain resolution as the price of Flash memory drops. Let's not forget however, that the camcorder market is currently undergoing a revolution as it too goes digital. Using tiny little DV tapes, a digital camcorder can store moving images with a very respectable resolution of 500 lines, and many camcorders offer the ability to take still shots and send them to a computer or printer.
The biggest change though could be the integration of digital cameras with handheld computers. Casio's digital camera can be linked to it's Handheld PC running WindowsCE, but Sharp has gone one better and made a slot-in camera on a card option for their handheld.
In a few years such devices could be considerably more powerful and affordable, with built-in GSM mobile phone features. This means that not only could your camera take a picture, but it could also send it via email with the press of a button. And that soon leads on to the possibility of hand-held video conferencing systems, built into watches. The ability to make a video phone call whilst in the bathroom? Now there is something to look forward too... and is also used by NASA scientists who fid it an invaluable technology for space researd and interplanetary probes.
Another hidden advantage is that CCDs ] can often capture images which film cann dark blues and greens, or fluorescent colo don’t show up well on film. CCDs are also popular with astronomers: not only gro based ones with telescopes, who can use I CCD to take and process exposures very quickly, but also NASA scientists who like t see what their space-probes are up to.
Images down as tightly as possible.
The compressed images are then stored in the camera's memory. This is another innovative area, as it's imperative that the memory doesn’f "forget" its contents when the camera is switched off. Unlike the memory in an Amiga, the camera uses Flash RAM
- a form of memory which requires no power to store data. Flash
memory is still expensive compared to ordinary DRAM or SRAM,
which is why digital cameras come with only small amounts: this
explains why the images must be compressed.
To retrieve the images, the camera is connected to a computer The most common way of doing this is to use a straightforward serial link. Serial links are cheap and easy to create, and all computers have compatible serial ports The only disadvantage is that serial connections are quite slow, especially CamControl ¦ Type: DM89 ¦ Available from: Vesaiia Computers htfpi Aeww.xpo de ag digicamindex e html ¦ Price: £29 (approxl.
This commercial offering from German company Vesaiia Computers comes in a variety of flavours, compatible with various Kodak.
Olympus. Fuji. Minolta and Casio cameras Whilst rt lacks many of the editing and enhancement features that other such drivers would contain (such as printer drivers like TurboPnnt and Studio), it still serves as a very slick, stable and functional interface tool.
Five main operations can be earned out.
Ranging from transferring the entire camera memory to your chosen drive where it is saved as an archive, printing single or multiple images, running slideshows straight off the camera and deleting individual or multi- pie photos from the camera.
Inrf irch As wed as being highly configurable, it has support for ports other than the standard senal device, meaning that users can connect their camera via the high-speed serial port of the Surf Squirrel and using add-on I O cards such as the Port Plus, Multiface and Hypercom. However, with any of the cameras or software available, you are unlikely to get a successful transfer rate higher than 19,200 on a machine using lower than an 68030 50 processor.
- John Kennedy's AmiDC is the only PD driver software available
for the two compact Kodak cameras, the DC20 and DC25, allowing
you to perform the basic operations needed to get your photos
from camera to hard drive.
Software features are in fact quite basic, especially compared to its commercial counterpart, but nonetheless the program is functional, providing you with a simple row of command buttons: Snap: This button is supposed to remotely command the camera into taking a picture, but which we couldn’t get to work with either camera, seemingly due to a communication error between the two.
Fetch: A simple transfer command, which draws across the entire contents of the camera's memory, converting each individual picture into IFF format before saving the pictures in its default directo- Via the software, you can access the current camera settings remotely, as well as alter the brightness of the LCD display (if it has one), change the shot resolution lagain, if it is switchable) and rotate the images as you download them.
The interface is similar to that found on most scanning software, with a preview window and various pull-down requesters to define whether you want to act on a single image or a group.
The various incarnations of the package are the following: QVControl: Casio QV-10A. QV-100. QV-300 DS7Control: Fuji DS-7. DX-5 DCControl. Kodak DC-20. DC-25 DIVControl: Minolta Dimage V CamControl: Olympus C-420L, C-820L, C- 1000L, C-1400L Each version retails lor 89.00DM. which is roughly £29 by current exchange rates.
A selection of Arexx scripts are also provided. Which allows you to directly insert transferred pictures into applications such as Personal Paint. Deluxe Paint. PageStream.
ADPro and Photogenics.
The main benefit of this software over other offerings at present is the ability to work on individual images, rather than all operations being en masse, making it an extremely close clone of the suppliers own drivers.
AmiDC 2.0 ¦ Type: Freeware ¦ Available from: John Kennedy http: www.defocus.demon.co.uk AMIGAm ¦ Price: N A ' ry. However, at present you cannot transfer pictures straight from a memory card to the computer, as you can do with the original PC and Mac software Erase: Performs a complete erasure of the entire contents of the camera memory.
Again, selective erasure is available on the original software, but has not yet been implemented here.
Mode: This updates the camera status information, such as the camera model, number of used shots, what format the shots are in (Hi or Lo res), what serial speed is set and so on. This a feature mainly aimed at and especially handy for the DC20. Which does not have its own LCD monitor for displaying such facts, in the way the DC25 can.
File transfer from the two cameras is surprisingly fast, as is IFF file conversion. The lack of a destination requester is annoying, leaving you to hunt for your freshly converted files the first time you use it.
The program itself is very stable, although a stark warning at startup informs you that your computer will hang if the camera is switched off when you try to access it. But this is also common with some of the original PC and Mac software for it as well.
QVHack I Type: (beta release) Freeware ¦ Available from: John Kennedy http: www.defocus.demon.co.uk AMIGAm ¦ Price: N A This beta utility is the early stages of a PD driver for the Casio QV10a QV100 camera that is currently available from Aminet.
The program is still at an early stage, with no recognisable GUI interface, no image manipulatiuon and no particular controls other than a workable download routine.
However it is still in active development, with a full user interface almost completed and enhanced download and image handling routines also being written for it.
You can download the latest version from http: www.defocus.demon.co.uk AMIGAm . Digital support in applications As well as the Arexx support in CamControl. Some of the high profile graphics aplications currently being released are also providing direct support for some of the more popular cameras.
Haage h Partner have just released a plug-in for use with ArtEffect, which adds direct support for the Kodak Dc20 to the program, while the new version of ImageFX will have direct plug-in support for both the DC20 and the DC25 Identical to the 420L in terms of design and control, this model is significantly higher resolution.
The 820L features a high definition LCD display and is compatible with the CamControl software package. This one has PAL television output facility like the 420L.
Both models have a 6V DC power input, tripod thread mount, LED display for frame count and flash settings and a standard viewfinder with guide marks.
Price: £699.99 Picture Capacity: 30 (Standard) 10 (Hi-res) Picture Size: 768 x 1.024 pixels RAM Size: 2 Mb (Expandable via optional smart cards) Connection Cable: 9-pin Serial (Supplied) RCA Phono (Supplied) The C-420L boasts a high definition 2 inch LCD screen, which unlike the Kodak DC25 also serves as a viewfinder in addition to a review screen for your pictures. The camera holds 80 compressed or 20 hires pics, both at a frame size of 640 x 480 pixels.
Amiga driver software is available in the form of the CamControl package, which includes Arexx scripts for direct insertion of images into graphics software such as Ppaint and Pagestream.
Among the shot options is the ability to run off nine frames in quick succession, extremely useful for creating small animations, such as web site GIFs.
Images can also be viewed via a normal television set, using the supplied RCA video cable.
Price: £399.99 Picture Capacity: 80 (Standard) 20 (Hi-res) Picture Size: 640 x 480 pixels RAM Size: 2 Mb (Expandable via optional smart cards) Connection Cable: 9-pin Serial (Supplied) RCA Phono (Supplied) One of the smallest digital cameras on the market, the DC20 is not much bigger than a cigarette packet. It is a very simple affair, with only three buttons, an on off switch, the erase button and the digital shutter release. A tiny viewfinder serves only as a rough idea of what you'll get from a shot.
In common with most cameras in the same price bracket, the DC20 has 1 Mb of internal memory, which can store 16 low resolution images at a smaller than average 320 x 240 pixels, or eight hi-res pictures at a larger 493 x 373 pixels. Amiga software support is available in the form of a PD driver written by John Kennedy or a Kodak-specific version of the CamControl software.
Price: £109.99 Picture Capacity: 8 (Standard) 16 (Hi-res) Picture Size: 320 x 240 (Standard) 493 x 373 (Hi-res) pixels RAM Size: 1 MB (Not Expandable) ] Connection Cable: 9-pin Serial (Supplied) ware support is also available in the form of the Fuji version of the CamControl package. Again, no PD drivers are available yet for this camera. Its one main advantage over the DS7 is the inclusion of a smart card socket, which allows for the use of removeable media and memory expansions, something which is lacking on the other.
Price: £499.99 Picture Capacity: 60 (Standard) 30 (Hi-res) Picture Size: 320 x 240 (Standard) 640 x 480 (Hi-res) pixels RAM Size: 2 MB (Expandable via optional smart cards) Connection Cable: 9-pin Serial (Supplied) Styled like a conventional compact 35mm camera, the DX5 has a small pop-up flash in the centre of the camera but does not have the LCD display of the DS7, which makes it much smaller and lighter, on a par with the Kodak DC20.
Most of the main camera features remain the same, and soft By far the largest digital camera compatible with the Amiga, this has a host of high-spec features that are normally only found on 35mm cameras.
Inspired by Olympus' own is- 1000, this digital camera features a built-in 3x zoom lens and pop-up flash unit. The rear of the camera also has a 1.8 inch LCD screen for reviewing your images.
One removeable 4 Mb smart card is capable of storing 49 standard res.
12 hi-res and 4 super hi-res pictures with a frame size of 1280 x 1024 pixels, the largest of the featured cameras. Yet again, software support is available in the form of the CamControl software package.
Definitely the best of the group, but quality comes at a price.
Price: £1299.99 Picture Capacity: 49 (Standard) 12 (Hi-res) 4 (Super Hi-res) Picture Size: 1280 x 1024 pixels RAM Size: 4 Mb (Expandable via optional smart cards) Connection Cable: 9-pin Serial (Supplied) The DC20’s big brother boasts the addition of a 1.6" colour LCD screen and a programmable flash.
This camera uses the same two frame sizes as the DC20, but with a larger 2Mb memory, it holds 14 lores or 29 hi-res pics. PCMCIA memory cards can be fitted, letting you boost capacity or empty out internal memory without downloading.
The camera is more complex to operate, with additional switches for flash control and picture resolution, along with extra buttons for controlling the LCD display and auto-timer control. A large rubber bung on one side conceals the connection sockets for the serial cable and for an optional power supply.
Software support comes in the form of John Kennedy's excellent driver or the CamControl package.
Price: £199.99 Picture Capacity: 14 (Standard) 29 (Hi-res) Picture Size: 320 x 240 (Standard) 493 x 373 (Hi-res) pixels RAM Size: 2 Mb (Expandable via optional PCMCIA cards) Connection Cable: 9-pin Serial (Supplied) Casio were among the first companies to manufacture an affordable digital camera.
The QV100 features a 270* twistable lens, a 1.8" LCD screen and a ’4 Mb internal memory.
The camera can hold 192 standard images or 64 hi-res, with a frame size of 320 x 240 pixels or 640 x 480 pixels respectively.
Software support is available in the form of a PD driver called QVHack or under CamControl with appropriate drivers.
Price: £299.99 Picture Capacity: 192 (Standard) 64 (Hi-res) Picture Size: 320 x 240 (Standard) 640 x 480 (Hi-res) pixels RAM Size: 4 MB (Not Expandable) Connection Cable: 9-pin Serial (Supplied) Fuji currently have two models which are supported by Amiga drivers. This, the more basic of the two is very similar to the Apple QuickTake 200.
This camera is very compact, dispensing with the flash but retaining a 1.8 inch LCD display screen and viewfinder. Stores 60 standard or 30 hi-res pictures at 320 x 240 and 640 x 480 pixels respectively. Looks similar to the Kodak DC20, except for the screen on the back.
Like the two Olympus compacts, the Fuji can be connected to a television or VCR for display on a television using an optional cable, while transfer is done using the provided 9-pin serial lead.
Yet again, this camera is supported by a version of the CamControl driver package, but no PD drivers are available at the moment.
Price: £499 99 Picture Capacity: 60 (Standard) 30 (Hi-res) Picture Size: 320 x 240 (Standard) 640 x 480 (Hi-res) pixels RAM Size: 2 Mb (Not Expandable) Connection Cable: 9-pin Serial (Supplied) Alternatively... There is of coprse another way of getting an image into a computer, and that is to take a photo with a normal camera, get it developed, and scan it in with a standard flatbed scanner. This allows much higher resolutions (if you have seriously large amounts of RAM anyway), but it's a hell of a lot of work and effort. Here's a quick run down of each option at a range of price points.
£100 Digital: Kodak DC20. AmiDC2 0 Comments: Small, quick, portable and very easy to use. Image quality is poor, with low resolutions and an abysmal lens. Nasty to use.
Alternative: Disposable camera, end of range parallel scanner, PD scanning software.
Comments. Slow, low grade, likely to cause endless technical problems, expensive to run. Better image quality, but still poor.
£250 Digital: Kodak DC25, Camcontrol software Comments: Much better in use, but lens and resolution still very poor.
Alternative: Decent Parallel scanner, PD software, second hand Praktica camera.
Comments: A lot faster and cheaper to run than the previous alternative system.
Much higher optical quality than the digital alternative. High maintenance, though.
£650 Digital: Olympus C-820L (street price), Camcontrol software Comments: Much better than cheaper digital cameras, good exposures, real lens, decent resolution.
Lovely to use.
Alternative: Good HP or Epson Scanner, SCSI interface. ScanQuix software, s hand Contax camera Comments: Solid and reliable, able to pr duce excellent images without too much hassle. A long way from the Olympus' « of use, but better quality.
£1500 Digital: Olympus C-1400L, CamControl, lmageFX3.0 Comments: Only camera in this group I would consider approaches normal cameras. Zoom lens, some exposure control, | decent optics, all the ease of use of Digital Cameras, twice the resolution.
Alternative: High resolution SCSI scan with interface and ScanQuix software, Medium Format SLR £Lots Digital: Large format (5x4") camera with I phasel digital back or Canon E0S1n, i ously meaty Amiga with a lot of RAM, t Will digital
1. Bit The main reason why you'd want to put a photo into a
computer is because you can then play around with it. Image
processing software such as Art Effect or Image -or indeed
Photoshop if you use Mac emulation ¦ are ideal for this. Even
if, like me, you've spent years up to your elbows in lals in a
darkroom, you'll still find a lot i convenience) in packages
like s a couple of examples of what it do to make a bad photo
1: The wonders of Docklands on a dull,
r. The processed image is far more
I. The spot colours on the shop signs ered to make them stronger
and r, and theres a little more blue in the a overall. The bit
of overhanging branch J by copying another section of (.
Pasting it over and smoothing it out |i an airbrush effect.
The sky was then made much more dra- i selecting it with a 'magic wand' s selection of just part of an ?. And then using brightness and con- s to bring out the subtle detail in B clouds Strong contrast turns an overcast a one full of ominous storms.
2: A very typical snapshot, slightly
I. Time to get desperate. Magic brush J to select most of the
background en it to near total black. A motion S applied to
the filter and parts of the 9 painted over to clean up
confused ur effect was then applied II image, before a few
final s were applied by hand. These 'materi- T effects are a
bit gimmicky, but can be jlll st times II find the range of
things possible with a darkroom a lot wider, but a lot more
I drives and decent Mac emulation for I software : Cannons EOSIn is unlike 9 looked at here as it is basically a top 135mm SLR fitted with a high capaci- 1 data store and CCD array. Much better ¦ use than low end digital cameras, great photojournalism', but image y still way behind conventional hy. Phase! Backs offer resolu- 9 of up to 7000 by 7000 pixels, with' 9 picture taking 9 and about 4 t to expose - r studio work only.
Itive: Print 9 drum scanner. 5 9 4" plate camera with dr optics.
Digital Cameras are great You just point one at something and click the button, and you are a serial cable away from having a photo on your screen ready to bend to your will and your image processing package. The story would be rosy but for one thing - they aren't much cop.
The problem is that the output quality of best cameras today are still a long, long way behind what is possible with conventional photography. This isn't a necessarily going to be a problem. As re-production of an image is only as good as the weakest link in the chain - in many cases there is something of lower grade than the camera output. If you want to produce graphics for the Web. For instance, a digital camera is ideal as you don't need high resolutions, anyway.
Move into print reproduction, and things get a little problematic. A photograph in this magazine is printed at 300dpi (dots per inch), while higher quality reproduction in a coffee table book, for example, might be 600dpi.
What this means is that a digital photo of medium resolution (640 by 480 pixels) will look blocky if reproduced larger than an two inches in the former case and one in the latter. Even then image quality will be less than ideal, it s always better to work within the limits of your original, not at them By contrast I have frequently printed conventional photographs at 30 inches (75 cm) across and more, at a far higher quality than the images in the best reproduced magazine.
Digital vs Analogue, round 2 The rise of digital photography has parallels in the contest in the last decade between vinyl and CD. CD. Like digital cameras, provides information which is fundamentally limited by being digital.
WVinyl records the full
• waveform of the origi- k nal signal, while CD chops it into
• segments and takes an approximation of each segment.
The difference is that with digital photography. The analogue alternative, film, is simply way ahead in the technology stakes. In very simple terms, conventional films work by exposing a layer of sensitive material to light. Developing chemicals remove or preserve parts of the layer depending on how much light fell on them. In the case of black and white film, you are left with a thin layer of silver salt crystals, while in colour film the silver salts replaced with bonded dye particles.
The final image is made up of minute dots of varying size, unevenly spaced.
Even if a digital cameras had pixels as small as the particles of silver salt on a conventional film, because of the 'fuzzy' distribution of the crystals, the conventional film would still be more detailed. As it stands, no digital camera comes close to having pixels that small anyway.
It gets worse.
There are further problems with digital cameras. The CCDs they use for imaging are not wide bandwidth devices. Black and white film covers a ratio of sensitivity from darkest to lightest about 10 times greater than that of colour film (the reason so many photographers still use black and white) and colour film covers a ratio about 10 times greater than that in digital cameras. As a result, to get a reasonable contrast out of an image taken on a digital camera, the image suffers compression. Which means lost subtlety of tone and detail.
Then we have the issue of data storage. Although the analogue digital issue makes it impossible to do a direct comparison. High quality films can resolve the division of a pair of lines at the rate of approximately 350 per millimetre. Couple a 6cm square film frame, a good lens and a high resolution film, and you have a lot of information. To sample this digitally, you'd need a resolution of at least 100 times that of the top end Olympus 1400L.
And in sbme circumstances ten times that. That would mean a mimimum 25, 4Mb cards for a single image. With a current street price of a hundred pounds a pop. You can see why this is not practical.
All in all. Digital photography is great for a certain All You Need For Internet And Comms £59.951 high quality modems netconnect v2 Choose from three high-quality branded modems • tha top of the range, award winning PACE 56K, the new PACE 'Solo' 56K or the middle o» the range Dynalink modem Both come with a five year warranty The PACE modem also »hlp* with JHH free lifetime technical support. UK caller ID (only modem availaoie which VV supports this). A superb speakerphone, conlerendng feature, volume slider, easy to understand LED’s and non-techmcal, easy to read documentation The PACE
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Manage the files - copy them to you HD. Add to tha archive, delete from within the archive etc) Programs are now keyfWe based (can be used with any TCP stack • Miami etc) Ex*a* pre-conhgured: MIME types (CD only), datatype. (CO Only), online help files etc Dock bar - allows you to create multiple dock bars with point and dick ease - (use drag tha icons you have created into the icon barf NetConnect v2 is pre-eetup with its own icon bar for ease of uee Printed manual - understand NetConnect and the Internet quickly and easily (advice from NC users') modem pack options Various money saving packs
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Internet, tor comms and fax transfers Available for the Amiga 1200. A1200 Towers and based machines (Zorro version suitable for A1500 2 3 4000 or a A1200 tower) DELIVERY CHARGES internet informer Oval House, 113 Victoria Road, Darlington. DL1 5JH Tel : 01325 460116 Fax: 01325 460117 Hi E-Mail: email@example.com T37 H http: www.active-net.co.uk EA Still unsure about connecting to the Internet* Confused by all tha acronyms such as ’B Confused about tha costs’ Wondering whether your Amiga can access the Internet? Now worry any longer - we heve released issue 2 of our Internet Informer*
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Once they went commercial, with just that you're really running an inter CLASSICS - FROM IFS HEYDAY.
64k and disk drive you could unlock the door preter which emulates the Z- im .Ml'I l.ii .vhiK.'i nii.s
• The Pawn (Magnetic Scrolls): The fantasy epic that most agree
was the company's finest effort. Ported to most major
platforms of the day. Including the Amiga, and through
emulation (or the C64 Magnetic interpreter) you can play almost
any version you like.
Graphics cards and CD ROM opics ol today game file
n. ivr riHrn compiling with. This means that whether
IWBMRIMPMIVJPflpNInjfclVHMVllHHMJM Of couise. Some games an*
just tin; trea you’re playing Inlocom's Zork on HmmmMmMW
..vord-a- ( sor - ry kn .«.koffs an Amiyj i PC. .1 Commodore
64 or 'vpro. You're roally siiCc O* I t |uo;j'3Hi
• A Mind Forever Voyaging (Infocom): One of Infocom's more
poignant works. You are a sentient computer charged with
simulating the future and reporting on what some feel will be a
great society... but something goes wrong, and the world goes
Nimiiiat'ons on life, de.-r.h.. and su»- top' But the game companies Vjf|iVVMVMMPviiMRwpiPtlMH0IJ||M nd« even 1 Shakespearean play never fully documented their internal development languages MhpMMMjPnMM (to protect their R60 ind their ¦¦¦IpMMMNiliW Tetl ME ABOUT THE AMIGA pioducts) In recent years, how- B|MRllliilwjnPH i .v ¦ liiMB-'v'; ' ¦1*
• Planetfall (Infocom): Responsible for arguably the most
memorable NPC in adventure game history, Floyd the robot.
Stranded on an uninhabited planet, you have to figure out what went wrong with their civilization before it catches up to you.
• ¦.•!;.'l)-liin:5 unp i'ai'eli'il ally decoded theintern.fi
- . At the time, the Amiga tiles to create publicly available u
chelirnqr ope-M-d the iJoor (or greater and portable
interpreters lor vir a downwards I nail a ;tory nd pushed the
One Graham Nelson, an Acorn 1«£ m y skkS I •
• Zork trilogy (Infocom): One of the ultimate expressions of the
dungeon romp. Another IF rite of passage.
M 5 fe It ¦ she I after the Amiga's is a reasonable approximation ot ¦tfMfcMtJvNMP'ffMiriPltftylPllMflHHMtH
• Silicon Dreams trilogy (Level9): A little rough around the
edges since they were very compact games, if you can get a hold
of the novella it makes the games much more interesting.
IA able to enjoy just about all compatible data tiles ML of it The freeware and Using Inform. IF authors
- 1 snaiewaro developments »n work then m.igic a language
BjBMMfMiNllMMIMttMM readily availablo for porting to the Amiga.
C. The compiled result is a and we've been fortunate to have a
steady datafile which is indistiriguish- stream of volunteers
keeping us well- able from an original Infocom file, playable
AmigaFrotz and can play the games using equipped. On a number
of Infocom-compatiblc inter- the datafiles from a PC disk.
Once you go beyond the very simpie preters on a variety of platforms. These compilations are out of print anc ’multiple-choice" style of writing an advon- somewhat difficult to find, but they do con ture game, the programming can get quite with printed complicated But the IF companies were PLAY IF ON documentation.
Smart and they developed Custom program There’s a variety of ways to take the IF More recently. Activision put out the ming languages to take most of the grunt plunge The Amiga has interpreters for most Masterpieces of Infocom. A single POMa work out of the job so that the storytellers of the populai IF development languages CD which contained virtually all of Infoccn could go about being creative instead of con- (Inform. TADS. Hugo. Atan*. And so you can text adventures and online documentation stantly having to reinvent the coding wheel. Directly enjoy any game written in these Ian- only,
most of it scanned from the Lost Typically. IF games come in the form of a sin- guages simply by firing up the relevant inter- Treasures set. While Masterpieces omits gle data file This file can't directly be run by preter For most formats, there is only one few of Infocom's license titles (including 1 any machine, but many computers, the interpreter choice For Inlormflnfocom very worthwhile Hitchhiker's Guide to the Amiga included, can run interpreters' which games, there are several, but AmigaFrotz is Galaxy), the price is right, allow the game to be played the best (and not coincidentally,
the one The online documentation is a small hu' In Infocom’s case, the data file was a we've emphasized on the cover disk and CD) die since it is in Adobe Acrobat 'PDF' form binary for the Z-MaChtne . A theoretical com- There are older formats winch can also be and the tools on the Amiga to handle Pdf puter which had a certain base set of specifi- run through cross-platform interpreter programs woefully inadequate Fortunately, last moi cations lor handling text input and screen The works of Level 9. Magnetic Scrolls, and we explored in detail the virtues of reading output When you play an
Infocom game. Scott Adams fall under this category PDFs under Mac emulation, and it's wort*' ¦ Once you're done with all of those games setting up Shapeshifter just to access the (and it'll take you quite some time), you can documents and play these games, move on to picking up a set of the Infocom Finally, there’s a vast amount of IF that classics. While most of the original Infocom was written for other platforms which wii releases are erther s.ttmg in attics or being never make *t to live Amiga in the form ol hoarded by collectors for the clever packag- interpreter. In this case, emulate.
Some o‘ mg and toys Infocom used to use. Several these games are now freeware The wen compilations of Infocom games are currently of Penguin Software, for example. The still available Apple in particular, saw a great wealth of Activision I who purchased Infocom m the text adventure games of wildly varying late 80s) released the Lost Treasures ol ty in the late 70’s and early 80's, and sinci Infocom in the eady 90s Volume T was Appfe2000 capably emulates the real th released for the Annua, while Volume 2 an 030*28. Most Amiga users can have ti comes only in a PC version no problem for real
experience, you. Though, since you’re armed with Games like Crime Stopper and FEATURE Tell ME ABOUT THE COMPETITION
15. The IF community has held an impetitidn. Authors submit then
a moderator, who makes them all on a particular date. Any
non-author ihe games and vote on as many as : time to play,
and the results are id prizes donated from the com- liven
out. Recent prizes have ih. Dinners, books, and the c'as-
iriy humble beginnings, the com-
i. e grown significantly. Dozens of e entered in the 199?
Competition 0 prizes given out.
The Drggest categories are Inform and • The IF community has an Artunel equive
- DS but each year some of the second-tier lent Check it out at
fip.gmd deit-archive, it lges have a showing. The 1998 compe
contains just about everything worth seeing Iian won't start
until autumn there's pien and doing in modern IF.
Ly ol tinle to learn one of Ihe languages and • There are two major online magazines ded-
- up .-.'ih a story to share with the rest icated to text games
XYZZYNews, at of the world. Www.xvzzynews.com. and SPAG
tSocretv tor the Preservation oi Adventure Games) at
www.atn.orcy- af n55673 spag.html.
• There's a commercially supported page II uoially hundreds of IF
games out there, which gets frequent updates at interacthc-
.-.' can do is oiler a short list of recom- tion.mimngco.com.
Most of these are on this • A commented web interface for the
- '-ah's CUCD. Archive, along with various other useful infor-
Adventure (Don Woods, Will Crowther motion, can be found at end
many others): Adventure is the game www.truespectra.com -
svanegmo if-archive :aned it all back in the mid 70s. • While
infrequently updated. Carl : took what was at the time
Muckenhoupt has gone to the trouble ol .riior's fairly minimal
recreation ol a real- doing capsule reviews and histories on
just ¦ '.e frequented and spruced it up. About every game on
the IF Archive Check it «' g on more puzzles, more rooms.
:. Noils, and so forth. For decades, peo- 1 V ¦ I.-C toyed with the source code, adding 0DDITI6S AND ABUSES" -
- ;en mote on top of the games to the point Noteworthy for
extreme cleverness or outrageous ridicu lousness.
Interstate Zero (Adam Cadre): i "jht best be described as a text of a T&A movie. You play a : attractive college student on her way ¦ .’.ho gets caught up in misadventures 1s trashy (and in a number of ways it is perhaps the most attention : iner seen in a text game. Awarded ¦I of the Year by XYZZYNews, for good
• Foom (Piers Johnson): A Text implementation of the first level
of Doom. Believe it or not, but it is actually fun... sort of.
• Freefall (Andrew Plotkin): Tetris as written in Inform. Really.
Lions and makes you think (and save your game) quite a lot Tube Trouble (Richard Tucker): A cute lit- il« game which won't (and didn'tl win any majog awards, but is a good way to learn puzzle-solving. If you haven't played any IF lately (or ever), this is a great place to start The Frenetic Five Versus Sturm und Drang (Neil deMause): Take charge ol an ecleclic group ol superheroes to defeat an arch enemy. Very tongue in cheek.
HEIP There are a tot of resources out there if you're interested in learning more.
• The Usenet newsgroups rec.games.mt-fic tion and rec
arts.im-fictlon are the best place to |Oin discussion of what's
new and old in IF MILESTONES The 70*: Don Woods expands on Will
Crowther's Adventure to come up with the 'Colossal Cave” of
good memory. Marc Blank and Dave Lebling develop Dungeon, more
commonly known as Zorfc, which has a tip or two of the hat to
Adventure but boasts a better command system and more rich
1980: Zork I is released by Infocom for personal computers. Roy Traubshaw and Richard Bertie at Essex College design Multi-User Dungeon, the first online shared adventuring experience. Sierra On-Line releases Mystery House, the world's first graphical adventure, for the Apple II.
1984: Infocom releases Hitchhiker's Guide to the Galaxy, one of the most popular text adventures of all time.
1986: Activision buys Infocom. Activision would eventually lose almost all of Infocom's original development material, including their IF language.
1989: Infocom releases Arthur, its last adventure game. One year later. Magnetic Scrolls releases its last adventure.
1993: Graham Nelson announces the first release of the Inform language.
1995: The first IF Competition is held. Infocom publishes the top 6 games on the Masterpieces CD one year later.
1997: Over 30 games are entered into the third IF competition. Activision uses the Inform language to create Zork: The Undiscovered Underground, a prequel to their new graphical Zork game.
Out al www.escape.com ~baf if d-guide.html.
• If you can’t find Masterpieces, you can order it online (rom
the US from CDAccess.
V-Av.cdaccess com html shared infocom.htm. Cost is USS19 tless than £151 and they man age to keep the international shipping reasonable Now that you know all about I Interactive Fiolici.. go and gel hy-.t u, .ill those gamin ih.it are on the cove: ¦
- --I*- 5 :• here ¦ Jason Compton Curses (Graham Nelson): Nelson
* d Inlorm so he could creato Curses.
¦- versa. A difficult game but full of r .veudness to keep you Interested.
Mystery Science Theater 3000 (C. E. Forman) An unofficial work, based on the : n cult TV show which mocks bad Hus MST3K mocks a bad IF game: ' live, by Matt Barringer. It makes a i ime only slightly loss painful, but it s a yood sort of hurt.
A Change in the Weather (Andrew nkin) The winner ol the 1995 IF competi- Very. Very hard, it challenges IF conven-
• Pick Up the Phone Booth and Die Bt Bn viutdr (R. Noyes): A
one-room, one-object, one-joke game, but it's e good joke.
• Robots (Torbjorn Andersson): Sometimes called "Dr. Who".
Another abuse of Inform.
• Gameboy Infocom Interpreter (Martin Korth): The most ridiculous
of the ridiculous. Allows you to play most of the original
Infocom games on a Gameboy or emulator (use AmigaVGB for best
results). Included on the CD with the freeware Mini-Zork.
The Big Amiga Poll Everyone seems to have a different idea of what a new Amig should be. We thought it was time the people were consulte on the matter, so we set up a poll on the CU Amiga web site... Should a new Ami9a' You'll notice that most ot the scores add up to 99%. This is not because we can’t do sums. It's because each question came out with an insignificant 1% 'no response'.
Bear in mind that this was a poll of Amiga users with Internet access. Without wanting to prejudge this band of Amiga users purely because they all have Net access, we should point out that this is not necessarily an exact mirror of the entire Amiga user base. However, Net access for Amiga users is now becoming the norm rather than the exception. The reason the poll was conducted soley via the Net was for speed alone.
The delays involved in printing a form, waiting for them to be sent back, and then compiling the results by hand would have made it unworkable and the results would have been out of date by the time they were published. So if you don’t have Net access, don't go sulking because you weren't included!
(A £ o n -a I - 2?
* - -S O ) « tj Z .£ c to II J c 56% 20% ¦III How important
is compatibility with PC hardware?
2 £ 1 ?
= £ 11 How important is backward compatibility?
60% Which price points should new Amiga systems include? Mark as many as you think appropriate.
66% C ¦ f 0 Should a new Amiga attempt to rival Windows-based Pcs or service niche specialist markets?
A. E How important is emulation of Windows?
Should new Amigas be Internet ready as How important is Apple Mac emulation?
So what does all that lot tell us? On the face of it the results might not seem to shout out any particular message. On the contrary, they are proof of what we at CU Amiga have suspected all along: that everyone wants something different from a new Amiga.
All things to all people. That's what the Amiga was in its prime. It was a graphics workstation, a fast and colourful business tool, a miniature sound studio, a video editing suite, a games machine, a software development tool, a DTP box, the ultimate techno play thing... It's still all of those things now. But unfortunately these days it could hardly be described as being used by "all people". That's the bit we want to change, and it's this "new Amiga" which is going to be the deciding factor in whether or not it does regain its lofty former position.
What all means... Ironically, it's the Amiga’s incredible versatility that is partly responsible for holding up its revival. If, for example, the Amiga had only ever been good at video work and nothing else, then the route ahead would be simple: make a new DTV system that out-performs the competition on price and performance. But that’s not the case.
There's a bewildering number of possible routes, some crossing over others, others shooting off into uncharted territory.
Essential Internet The most stark response was to the ques-' lion "Should new Amigas be Internet ready as standard?". Virtually everyone said yes, but then that is to be expected considering Internet access was required to participate in the poll.
More interesting is the result of the first question which asked what "should should a new Amiga be?". "A set of hardware standards and an operating system" was by far the most popular answer. "A platform independant OS" scored just 9%. Proving that in most people's.eyes there's more to an Amiga than Workbench and AmigaOS.
People want Amiga Inc to make the rules when it comes to hardware. After all, isn't that their job?
On the issue of pricing, we allowed multiple responses to allow people to indicate the range of models they would like to see.
On average the respondants marked three different prices, with more than half hoping to see models at the £500, £700 and £1000 marks. A fairly significant 32% are also holding out for a £300 Amiga, but in comparison 47% would welcome a £1500 workstation.
There's also plenty of support for very high end machines, with more than half opting for £2000 and over. Once again, this confirms the diversity of the current Amiga user base, ranging from very low budget hobbyists right up to professionals.
Amiga vs Microsoft A bullish 55% would like to see Amiga take on Microsoft and beat Wintel Pcs at their own game. Whether that's wishful thinking remains to be seen. That left 44% who would rather see Amiga focus their sights on niche markets. As the Amiga has always been a choice for the discerning computer user, the targeting of niche markets seems the most logical and practical way ahead, despite the fact that every one of us would dearly love to see Amiga take on Gates and win.
Aiming at niches is far from admitting defeat or taking the easy option. Wintel boxes are made for people who don't know and don't care about how their computer works and don't have the inclination to question the satus quo. That's not what the Amiga is about.
Even so, it doesn't make sense to burn ones bridges, and in the real world most computer users are going to feel the need to fit in with the mainstream from time to time.
The ability to emulate the Apple Mac was rated as a fairly important by most, although almost half didn't have any desire for Windows emulation. It was encouraging to see the anti-PC lobby not spilling over into the issue of PC hardware compatibility.
Almost everyone thinks this is essential or at least fairly important, and we would agree with the essential response. The Amiga's custom chips were once revolutionary. But now the cutting edge revolves around PCI and AGB cards. Progress in this field is so rapid, and prices so competitive, that to rule such hardware out of the Amiga equation would be sheer madness.
Boil it down And that's about it really. To boil this down to a single set of most popular responses would be misleading and not make much sense, but we'll do it anyway. Most people think a new Amiga should be... an Internet ready set of hardware standards and an operating system, with a model priced at £1000, should take on Wintel Pcs head to Survey Onlinea The Big Amiga Pot!
Tha object of the poll k to etrnple the option of the curent Amiga jeer bese co'vceming fuhre A~ig» developments The ie I not • reader survey nor e mairig listcompidon device. It ie not I endorsed nor sponsored by any Anvge body *c«J» from CU And megeine The resiitscfthd poll wi. Be eompledcnd otMshed exclvewely r the Msy 1998 ee«e of CU A~i»oi Man*™ Should a new AMIGA be: O A pldform rdependwit operating system only O Custom hardware end OS O Set of hardware etvtderde wo OS O Anything that nre most Arnes software Which price poants should o range of new Anego* lyrtemt nckjde? Mart: as many as
you think appropriate.
? OOG ? £700 ? £1COO ? £1500 ? £2Ct« ? £2500.
Should e new Amiga attempt to rwel Windows-based Pcs or service niche spocioliit users?
O ftrdVVrdjws O Servre nichee Huw impotent is backward compotihlity?
O Essential O Early O How important is compatfcility with PC hardware?
O Essential O Fecly O N« Htw» importer* is emulation of Windows?
O Essential O Fsrfy O Not How importer* ii backward compatibifty?
O Essential O Farty Onot How importer* it con*»stiMity with PC hardware?
O Essential O Farty O Not Haw importer* ia emulation ol Windows?
O Essential O Farty O Not How important ia Apple Mac emulation?
O Essenod O Farty O Not Should now Amgas be Internet reedy as O Yet ON© Yoiremtl tddpei Clck here to [Send) the sir ey or elk k here to (j form.
B*. to the Suvey indea Retom to CU Amins home m head, be compatible with existing Ami software and both Amiga and PC and be able to emulate a Mac but not m sarily Windows. Whether this turns out anything like the plans Amiga Inc. have their sleeves, we’ll just have to wait and see... Let's just hope they don't keep us waiting for much longer! ¦ A A AA A.1 Slam Tilt Sm is-ai Ui-.j Pinball Obsession Euetoi to* few* Ruffian ’SQUdHmttfam Jumpers i Combat 2 Base Jumpers UntOMkt" Xenon 2 "mega blast" fiiMI 10% Ei A"?
Flashback 0€K«MC ».e 4vlSDV Lost Vikings tatt&VtttjaaBM Breathless StMSmrXitacn Total Carnage taftvrtnjeano*; Banshee sowscomaSbertKiie Medievil Warriors Sr*s '•‘31 'JvjKy- Cannon Fodder Cannon Fodder 2 Sm cu r» ififr, ire sun* Turbo Trax Testament Marvins Advenlure Ultimate Skidmarks Pinball B.Damage U i*»3M-at] H PrUSnMtt R»K V Monkey Island 1 & 2“ • AH time classic adventures'
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The Ultimate KartingSimulation is finally hit the Amiga.
Includes six gruelling tracks! Some of fhe fastest AGA fextured
mapped 3D graphics you'll see. Even on a standard A1200. This
game really moves.
Available on AGAAnga co s osk Br, ,i hTn8 °rVy £U 99 BbyjpBte-iJ "Shadow of the 3rd Moon" A flight simulator like no other ’6 different campaigns ’Upto 48 missions ’Digital soundtrack ¦Realistic Fog. Fire, Smoke etc ’Fantastic e landscapesf Available on AGA Amiga.
68030. CO Only £1999 "Sixth Sense Investigations ” is a new graphics adventure for the Amiga, based.
On the classic LucasAns style games The f base storyboard tells of a crazy young I guy who has the ability to communicate jflj with the spint of a sarcastic man. AT friend, who thinks of himself as a detec- trve. Profits from the psyche abilities of his fnend (the psychic guy), by using his skits to solve the most bizarre problems of the rich. ¦ Available on: h AGA Amiga CO CD32 and Disk ¦ Requires 2mb ram. 4mb lor speech “ Only £29 99 "THE BEST AMIGA GAME EVER' Three Worlds • With 30 huge locations.
Full spoken dialogue on the CD Version.
Superb 2S6 Colour Cartoon Graphics.
50 frame second animations throughout.
Full animated intro, sequence on CD.
Load and save at any point in the game Hundreds of items to pickup and use.
Massively complex enigmas.
Month's of Gameplay The biggest Graphics Adventure ever.
Lost Days In Paradise Testament 2 - The follow up Eat My Whistle ¦ Brand New Football Game Shadow of the 3rd Moon II • PPC Only Total Combustion - Carmagefldon clone Claws of the Devil - TombRaider on the Amiga Evils Doom SE • RPG with 3D Engine Pulsator, Pheonlx, Marblelous2. Skaut and more.
42 Educational Games Si 44 Descent In the next month or so. Two major releases will be vying lor attention in the first person perspective shoot ’em up stakes. Quake and Genetic Species. All that most people know about GS is the early demos look pretty and a lot of people have been saying it is going to be good. The question that seems to be on everyone's lips is "How's it going to stand up against Quake?"
48 Tips Central 49 Adventure Tips A number of people have voiced the opinion that Vulcan are making a mistake by launching so close to Quake. With both titles competing for the thirty pounds in the wallet of the Amiga gamer, people want to know which one is for them.
Conventional wisdom points to Quake as being the superior game (after all, how can you compete with the master?), whii GS is an Amiga specific game which will run more smoothly especially on lower end machines. While there is some truth this, such simplification misses the point utterly.
If one were to look at the complexity of the 3D engine, there would be no contest. Quake is a true 3D environment where you can look (and fire) in any direction and at any angle Mui of the appeal of the game comes from this true 3D approach Playing Quake, you will not only find yourself shooting at mr stars way above or below you. You'll also find yourself laun ing grenades over walls or bouncing them down flights ol stairs. Genetic Species goes back to a pre-Doom sort ol 3D k basic that it could almost be described as a Wolfenstein don Although it may sound like GS is batting way above its
league, this would be more than a little unfair. GS coders Marble Eyes have made an astute decision in taking a 3D system which is iatively undemanding and using the spare rsepower that leaves them to polish it to a ate way beyond anything ever done with that ft of an engine on any computer before.
Playing Genetic Species, you are unlikely to articularly notice the simplistic 3D because all :h? Added extras make the environment look so vesome anyway. Texture maps are gorgeous, and clever use of lighting and transparency produces effects that are rather breathtaking. For example, if you fire a rocket down a long corridor in GS, a billowing trail of flame and smoke pours out of the end of it, and the walls of the corridor glow as it passes. When it hits the target, it bursts into glorious gouts of flame.
Quake by contrast gives you a spray of rather blocky pixels.
If you want to know how well Quake plays, you can have a peek at the Quakeplayer demo on this month's CUCD. You'll see that it is pretty breathtaking to look at, but unless you have an 060 processor and preferably a graphics ard, you'll find it pretty slow going. You can of urse play with the various options to prove the speed, including some command instructions, to make it run at very playable eeds on much slower processors. We'll give lull rundown of the techniques when we Juake a review, but ClickBOOM them- selves have ic and filled with puzzles which although most- said that ly of the
“which weapon should I be using there isn't here" variety, are none the less engrossing, much point Crucially, however, Quake comes with a heavy- trying it out weight programming interface which allows if you have people to create "total conversions", new less than a games using the Quake engine. Thus Quake has 50MHz '030. Not only its own playability, but potentially that To be fair to of things like Malice, a superb total conversion Quake, the oozing playability. A disk like Weird Science's final version Time of Reckoning expands the lifespan and is reputed to playability of Quake further,
with modifications be marginal- including new levels, new weapons, and 'bots ly faster, and for single player deathmatch and catch the flag ly faster, and watching it r% watching it games. Genetic Species has been written with run on gameplay heavily in mind from the word go, Quakeplayer and according to Vulcan Software's Paul
- r Quakeplayer makes it k seem slower
* than it feels while actually playing it, but there is no
doubt Genetic Species is faster. If a 68030 50 and AGA is
considered the realistic minimum specification for Quake, it is
a good machine to run Genetic Species on, with near full screen
1x1 pixel mode running very smoothly.
Makes it Carrington, this'll be their secret weapon. If it seem slower survives the hype, it could be a 'lethal' weapon, than it feels Genetic Species contains rather more to while actual- think about than in most such games. A great ly playing it, deal of attention has been paid to the artificial but there is intelligence routines for the bad guys. Each . If a behaves in a manner determined by their envi- he realistic ronment, so if you start firing Idud weapons it is a good nearby they will come looking for you, and they i, with near are more likely to fight when you are outnum- very bered.
Injure one badly, and he is that much more likely to run away. Genetic Species is also _ _ loosely mis- ® n s*on based, ¦ and solving | the puzzles requires more than just destroying H||'- , everything. An y Portable Probe AT- Device, which i f . * allows you to * take over the - bodies of ene- ij J .. - km ner similar to f ' Mfm _£ the old , . Commodore I4 64 hit _l Paradroid. This "Vj becomes a core part of the puzzle solving, as you have to be in charge of particu- So, both games look fantastic. What about that all-important gameplay? Quake has come under lar kinds of enemy to get to
certain areas in the much criticism for its gameplay. A common complaint amongst those who have had Quake for a while on their Pcs or Macs is that Quake just doesn't have enough to it. It has often been said that Quake offers less gameplay than Doom, although I suspect that is just heightened expectation talking.
Much of the criticism clearly stems from a sense that the tweaks to gameplay have been game - ie; you may need to appear like a scientist to sneak into the science compound.
It's pretty odd that the two big first person || shoot 'em ups on the Amiga would arrive so ™ close to each other, and it is odd that they should manage to be so utterly different from each other. Returning to the original question, the simple (if expensive) answer to "which should I buy" looks like being both. Assuming minor compared to the tweaks to the game no nasty sur] turn up in the reviews, I sus- engine. There is no doubt that playing Quake in multi-player mode overshadows the single player game, but then Quake is widely considered the ultimate multi-player experience. In single
player mode. Quake is tense, atmospher- pect these two titles that everyone is comparing will be too different to choose between.
Hopefully they will be too good for people to want to choose between either!
Andrew Korn Price: £9.00 ¦ Supplier: Epic ® 01793 490 988 ¦ Age Range: 3-8 years lavdays Paint is basically just a colouring book offering 46 pictures to colour in; varying from children playing in the park to a simple house scene. The child has to choose a colour from the palette and then place that colour using the mouse on parts of the picture to fill it. The ‘Mix' button allows two colours to be combined.
There is also a ’Change Colour’ button so you can edit the colours if the pre-selected ones do not suit (an adult may need to do that).
'Oops' will undo the last action just in case of mistakes and 'Erase' will allow you to start from scratch again. To select a new picture to paint you can click on the arrow buttons or click on 'Skip' which allows fast selection of any picture. A good idea here is that when you move to another picture, any colouring you've done is saved to disk. So if and when Playdays ¦ Price: £9.00 ¦ Supplier: Epic © 01793 490 988 ¦ Age Range: 3-8 years his looks like good value for money when you consider the amount of activities on offer. To name but a few;-Word Match, Snap. Odd One Out. Counting.
Spelling. Dot To Dot. Sliding Puzzle, Rhymes, Noughts & Crosses, Treasure Search and more. My five year old took to the general theme of Playdays quite well, especially as he is familiar with the program from TV, and' although he needed plenty of praise and encouragement to soldier on he did enjoy playing with Playdays for an hour or so. The problem was I think there is a little too much work (ie; thinking) and not quite enough fun.
Child a few worthwhile things. You will need to interact quite often for the very young as there is quite a lot of menus to navigate.
Playdays is not hard drive installable which is quite annoying and plods along quite slowly in places, but worth a look. ¦ Steve Bye you return to the picture at a later date it will still be coloured in.
This could cause a few problems to the uninitiated Amiga parent. If you use the original disk and have it write protected (as you should) it will produce a requester asking you to unprotect it. If you do anything other than that the program will crash. As you don't want to overwrite your original you'll need to make a copy of the disk to use or install to hard drive.
There are no instructions about any of this or even an installer on the disk. The problem with overwriting the original is that if the child should use the 'Draw' button and draw his her own pictures in place of the originals you will eventually lose some or all of the pictures supplied with the program.
My five year old loved being able to draw his own pictures, colour them in and then see them printed out, albeit in black and white.
There are also options to print birthday cards, calendars, text and banners with pictures. Overall. Playdays Paint is a program that nearly costs tridge full of ink every time my son wants use it. Very highly recommended Steve Bye Kids Rule O.K. I Price: £9.00 ¦ Supplier: Epic © 01793 490 988 ¦ Age Range: 8 years upwards II ? Here are three games in this bargain priced and nicely presented box. Easily the best of the three is Dinosaur Detective by which has some great graphics and zt fun to play, but ultimately it's just a rd platform romp that most kids will ed of fairly quickly. For a kids
game it ' tough too.
Next best is Bully s Sporting Darts, a very ime that has had its day. There is just as and some better, in the PD nowadays, know the score? Point the wandering
* • at the board and shoot. The only skill is the ability to
contain your frustra- compilation stands on DDA as its star
¦amen isn't exactly the bees ¦I trees any more and basically
that's the game you are paying £3 for. ¦ Steve Bye Amiga
Descent ¦ Available from Aminet:
http: wuarchive.wustl.edu ~aminet Hot on the heels of Doom,
another big 3D PC hit is now available in a number of Amiga
variants since the source code of Descent was released... t's
ihe done thing at the moment: release the source code of your
back catalogue classics and invite the world's programmers to
recompile it for new platforms. Id Software started the ball
rolling with Doom and now Parallax Software have followed that
up by giving Descent the same treatment.
While nowhere near the phenomenon that Doom was, Descent was still a very big and influential step in the evolution of 3D games. Whereas Doom used 2D sprites for enemies and only allowed movement in two axes (walking up stairs doesn't count).
Descent took things on another stage to incorporate total 3D movement and rotation backed up with with polygon objects.
That's the way the story goes at least. Of course, flight simulations had been doing this for years previously, but as far as 3D shoot 'em ups were concerned it was quite a big step.
As for the game itself, there's a bit more to it than the disturbingly realistic mirror of reality that is Doom's insane bloodfest The object of the game is to rescue miners who have been taken hostage by aliens whilst working at the seam in tunnel networks A Own li.t tape at tan (mry a net Sum Dm lyncs ton a. Ml.
? Mscm Uriei Erect alas aayaae? Desceat pats »oa m a seaich and reseat nissiaa ia the niaes ol Plato will run on an 020 and Adescent on an ( but the reality of the situation is that an ( is the practical minimum. 10Mb of RAM isl recommended, and OS 3.0 and AGA or a ¦ graphics card are required for display Kccfl here for the latest on future revisions ¦ I Jason Compton Descent This port does not offer sound or music, but is expected to get Virge 3D support for CyberVision 3D cards in the near future. Of the two ports, it performs relatively better under AGA than CyberGraphX, including a
special 320x100 mode for gameplay which, despite taking a little getting used to, is quite fast and comfortable. If you have a fast enough machine, moving up to 320x200 (NTSC) is advisable. On an 060, a very respectable 15-20 frames per second can be achieved. Modes as large as 640x480 are available but are totally impractical even on an 060.
This port has some wild code in the texture routines, which make floors and ceilings appear bubbly and curving as you travel near to them. For a game like Descent which induces vertigo in a lot of people, this glitch unfortunately makes the effect worse. This, too, is pencilled in for improvement.
Here's the rub... As with Doom, the entire game has not been rtiade freely available. The source code for the game engine has now been converted into two Amiga incarnations, but to play the game you'll still need a registered version of the original PC game (vl .5 to be precise). You should be able to get it from the main game suppliers currently advertising in CU Amiga.
Descent is a more resource-intensive game than Doom. In theory, Amiga Descent Adescent Adescent, on the other hand, does vide sound effects, which are quite come. I would suggest that CyberGraphX Picasso 96 users start here - rather than Descent's hard resolutions, you can customize the di»| play using a requester. The “floor bling” is present but doesn't seem to I as bad in this version.
Sound is faithfully recreated , and adds a whole new world to gameplay.
The speed performance is a bit disappoin ing, though, especially through AGA. It would have been nice to be able to shut off sound entirely - Adescent uses AHI, which is very convenient but not the mol CPU efficient method.
There's still work to be done be the ultimate Descent is available fc Amiga. PPC support, 3D hardware, more options are just the beginning. See you in the mines of Pluto!
Get your work published!
Do you have software, artwork, utilities, mods, games or any other Amiga creations that you think are worthy of inclusion on a Super CD?
If so, get them to us now and give your work a worldwide audience.
The best music module each month even gets recorded onto the CD as an audio track!
How to send your work in I Ml entries, including artwork must come to as on one or more disks. Otherwise they can I ke uploaded to our FTP she as detailed here.
. Make sure you label your disks clearly with your name and address, the name ol I ohat you are sending in and the category it is being sent into (like the one opposite).
| Important: we cannot accept autobooting disk-based software lor use on the CO. We itquiie hies which can be used or run from the CO-ROM. Please include all the relevant I details regarding system requirements and any usage instructions within an ASCII test I hereby acknowledge that the material enclosed is of my own creation and or I own the copyright to the material and grant CU Amiga Magazine the rights to publish this material on a forthcoming cover CD-ROM.
| document with your submissions.
| Please complete the following lorm and enclose it with your disks: | System requirements for the enclosed files: ....
Send your contributions including the form (on the left) to:
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• »Ml ir»«» • » KMI www.cu-amiga.co.uk Tips Central Mark Forbes
and Nicholas Magill have some useful cheats over here, whilst
over there Sjur Mathisen, gives you more great Adventure tips.
Doom These cheats can be typed in at any time during the game: IDDQD God mode IDKFA - All weapons and keys IDFA All weapons (no keys) IDDT Shows complete map (doing it twice will also show you the enemies) IDCLIP No clipping mode walk through walls) IDSPISPOPD No clipping mode (try it if IDCLIP doesn't work) most enemies with just one punch) A - Gives you a computer automap IDCLEV followed by a number will warp you to a different level.
This cheat code is slightly different depending on whether you are playing Doom 1 or Doom 2.
For Dooml the first digit will take you to the specified episode, and the second digit will take you to the specified level (e.g. IDCLEV23 will take you to episode 2. Level 3).
As there are no episode numbers in Doom 2, the number you type will take you straight to that level. Doom2 codes must always be two digits (e.g. to warp to level 9 you must type IDCLEV09).
To turn off a cheat simply type the cheat code again.
The following cheats have options: You need help IDBEHOLD followed by one of these letters. .
Here are some codes for trickshot solutions. The first four numbers represent the table's orientation, the next three show the tilt of the table, the next two show the strength of the shot and the last two show the amount of right spin.
13 - 0004 054 58 20 01 • 0768 024 63 10 07 - 0018 061 63 20 02 • 1002 041 63 09 08 - 0771 099 56 12 03 0032 100 63 00 09 - 0932 024 63 11 04 -0962 024 63 00 10-0927 027 63 20 05 - 0512 024 63 10 11 - 0751 100 16 20 06 - 0405 060 63 20 12 - 0916 025 55 10 14 0864 100 63 10 15 0084 076 12 00 16 0880 048 39 20 17 0372 100 63 06 18 0512 024 63 10 19 0601 024 63 20 Level 16: OPK Alien Breed 3D More bug hunting mayhem once, again as Brian Arnold gives us the codes we want that give: full lives, full ammo and all the weapons on all the levels!
Level 01 KLKOAEKLJJJJJJJJ Level 02 KOKOAMKLJJJJJJJJ Level 03 OKKOAGKLJJJJJJJJ Level 04 PLKKIEKLJJJJJJJJ Level 05 POKKIEKLJJJJJJJJ Level 06 KKKOIGKLJJJJJJJJ Level 07 PPKKIOKLJJJJJJJJ Level 08 LLKOCEKLJJJJJJJJ Level 09 LLKOCEKLJJJJJJJJ Level 10 LOKOCMKLJJJJJJJJ Level 11 PKKOCGKLJJJJJJJJ Level 12 LPKOCOKLJJJJJJJJ Level 13 OLKOKEKLJJJJJJJJ Level 14 OOKOKMKLJJJJJJJJ Level 15 LKKOKGKLJJJJJJJJ Level 16 OPKOKOKLJJJJJJJJ I Makes you invisible L Switch on all lights V Makes you invulnerable for a few seconds R - Gives you a radiation suit S - Gives you a berserk pack (which Will kill And some neat codes
to type in from Peter hodges from Poole.
Loadsadosh - Gives you 100,000 credits.
Widget - Gain blueprints.
Skyscraper A building will be constructed within a day.
Iceman - Freezes all asteroids, repeat to unfreeze.
• Remember to also press return after each code you type.
3D Pool If you would like some help on any game - or you have some tips that you'd like to share with your fellow readers - then please write to us at Tips Central at the following address, remembering to mark your envelope Adventure or Arcade accordingly Tips Central, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs.
London E14 9TZ Adventure Helpline Willy Beamish fm stuck outside the tavern and I try to get in but the guard won't let me, then out of nowhere a gang Ibows up. I try to run but they Catch me each time and that's it.
Ewan McAllister, Dunfermline Throw the cherry bomb the tourist gave you at the gang, if you took the tourists picture on the ferry that is. Then use the wrench the guard throws to you on the fire hydrant before the smoke disappears. Now run Linford Christie style to Toot- sweet headquarters and talk to the tourists. If you say the right things you should be safe.
OnEscapee I've made it to the underwater base but now I've run around it forever.
I’ve picked up the strange stungun [poking gizmo, and I've shot at the guy by the spaceship.
I I’ve even passed him and shot him from behind, but my lazer has no effect on him. This is a great and I’d really like to finish it.
It Roper. Mitcham You have been so close to making it without my help! On the screen with the trigger happy guy and the spaceship, take a couple of steps towards the man.
Turn around, and bend down.
Now the guy will see the stungun.
And you'll learn it's no stungun but something they need to get the spaceship started.
The rest of the game is a piece of cake. Good luck!
Indiana Jones and the last crusade Can you please tell me, which skulls to press in order to get to the tomb?
Stuart Owen. Bolton When you come to the room with the skulls, look at the Grail Diary.
In order to open the door, you must push the skulls in the correct order (the door will open for a small amount of time if you perform this in the wrong sequence).
Each skull is a different note from your father's diary (remember that you are Indy, and his LEFT is your RIGHT). I must confess that I don't remember the exact sequence, or if it's the same each time even, but the Grail Diary always holds the key. When I played this game some years ago, I looked in all the different books I was carrying each time I found myself stuck, and if my memory serves me correctly they helped a great deal.
KGB I desperately need help. I'm stuck in the Enthusiastic Progress Club in chapter 1. I've entered the club, bought the tape from video and flushed the cocaine down the toilet.
I know that the next step is to get the twins to lure you outside. How exactly is this achieved?
Paul Dunnington, W Midlands Have you tried talking to them?
You probably have. If you've done the right things earlier in the game they should invite you to a party. If you've done the following before talking to them, it should work: Make sure you're wearing the clothes last seen in the closet in your bedroom. Grab the money in the drawer before you leave for Kursk Street. Enter the bar and speak with the bartender and Romeo, but don't discuss Hollywood or buyer 2. Find out when the bar closes, take the beer glasses from the bar and leave.
Go around the corner to the left, enter the back room of the bar and go upstairs. Light a match and get the clipboard from the cabinet. Get out and walk around to the apartments and knock on the door to apartment 7. Say you're doing an opinion poll about the opposite sex. Enter and tell you're investigating murders.
Ask about the neighbours and be sure they tell you about Belussov in Lefortovo.
Now go across the hall and talk to Belussov in apartment 5.
Bring up Lefortovo and you'll get some inside information on the guy in number 4. When you're done at number 4 you'll know something interesting about the occupant in apartment 6. At this time you should also hear two thugs discussing their mugging strategy as they walk upstairs to the EPC.
Follow them up, and drop the clipboard in the hall. If you've done all this and then do what you'd already done inside the EPC, you're in for a party. To help you even further I'd advise you to have faith in yourself.
Why go for something small when it's possible to take on something bigger?
I & m r* V r p H..... *k ¦ l V4 Llfi'ww - * • 4* .
' y R y K ..SSfil inir B» Not only do we have the first test of the long awaited Blizzard PPC card, but we've got loads of PPC compatible software too, including the very odd Elastic Dreams. Also after last month's Mac feature we take a look at the latest version of Fusion, and the PD pages have had a rejig, too!
50 BLIZZARD PPC Blizzard PPC ¦ Price: See price box (page 53) ¦ Developer: phase 5 ¦ Supplier: White Knight © 01920 822 302 Play the fanfare, roll out the red carpet... it's here at last! Richard Drummond and Andrew Korn take you on a guided tour of the eagerly awaited Blizzard PPC card.
Andrew Korn and Richard long 55 WORDWORTH 7 The new improved Wordworth 7 from Digita gets the once over from our critic Andrew Korn.
56 ART STUDIO PRO Jaon Compton gets to grips with this uselul picture catalogueing software.
57 PICTURE MANAGER PRO Picture Manager Pro. Ain’t just a thumbnail viewer, it’s an image processor too.
59 PACE 56 MODEM Neil Bothwick can’t say no when it comes to 56K modems, does the Pace 56 make the grade?
59 DYNAMODE MODEM There’s no stopping Neil Bothwick as he gives the Dynamode a run for it’s money.
62 ELASTIC DREAMS Andrew Korn does virtual plastic surgery on all ol those people who bug him in the office.
64 FUSION 3.1 This month Jason Compton gives furtner coverage of Mac emulation software.
66 P0 NET Dave Stroud introduces our new regular feature on PD games Et utilities via the Internet.
He first words that spring to mind are "at last”. The second are “at last!". I am ot course talking about what must be the most eagerly awaited product to arrive tor testing at CU Amiga Magazine in many a long year.
At last the product which has inspired a good 50% of all queries to our Q6A pages over the last six months is here. At last there is an affordable accelerator card for the vast majority ol Amiga users with A1200s, which has the potential to bring their computers the horsepower they have been so seriously lacking. At last those of us without an A3000 4000 and a bank manager with a big smile can join in the PPC revolution - or evolution - espoused by Amiga International.
Unless you have been living on Mars or planet Microsoft for the past few years, you will have heard about the PowerPC. This CPU, developed by Motorola. Apple and IBM was designed to be a replacement for the old technology 680x0 series processors used in the Amiga and, until a few years ago, the Apple Macintosh.
Utilising a reduced instruction set, the PowerPC runs highly efficiently, most operations taking fewer clock cycles to perform than in old complex instruction set designs.
This is good news, especially as the PowerPC packs a lot more clock cycles in a second than the old 680x0 CPUs ever did.
No 'off the shelf 680x0 CPU used in an Amiga has ever broken the 50MHz (million speeds of 66MHz safely.
By contrast the BlizzardPPC card we have here, the cheapest, slowest of| the crop, runs at 160MHz. Although the ( processor used in this card is a little slower I clock for clock than the 604 used in the Cyberstorm PPC card we reviewed in our January issue, it certainly has the potential to make whatever processor you currently havi in your A1200 look very silly indeed.
SUPERSTAR Two CPUs These new cards from phase 5, just like rhe ] Cyberstorm variants for the A4000 and A3000. Actually have two CPUs on board, one PowerPC CPU and one 680x0 series CPU. Although it would be ideal to have jus' one, software written for the Amiga to date | uses the 680x0 series instruction set and so will not run on a PowerPC chip.
Most importantly, this includes the Amigi Operating System. Without an OS, you doritl even have a computer. To retain the ability tol run the operating system and all old software, it is essential that an accelerator card | should be able to run 680x0 code. Althou it should be possible to produce a PPC PowerPC software 68 PD POST Mote PD software, for those of you without Internet access, brought to you by Steve Bye.
70 ART GALLERY Art historian Andrew Korn gets in chin stroking mode to bring you the best art submissions.
72 USER GROUPS We’ve got it together this month, b corrected all the mistakes made in April's User Groups.
There is not much point in having a bright and shiny new PPC chip attached to your Amiga without some software to show it off with. Consequently, this month's CD-ROM is the ultimate PowerPC software resource: it contains a 100Mb archive, crammed with just about every Amiga PPC compatible we could find.
One area where there seems to plenty of development is in that of PPC image manipulating software. There are a number of packages available but a real CU favorite is Milan Polle's effects processor Candy Factory. It allows you to apply effects (light-sourced bevel, shadow, glow, noise-bump, etc.) to an IFF mask image, say a piece of bitmapped text. Its works on any Amiga, but with the PPC version many of these effects can be applied in real-time. It is a perfect tool for creating stunning logos for WWW pages. The package is freeware and needs some polish, but is an impressive beginning.
Perhaps the most useful PPC compat- erator card with software capable of lating a 680x0 CPU, there are various idvantages to this approach which led ise 5 to adopt, and Amiga Inc. to sanc- i, the dual CPU approach for now.
Phase 5's boards use a 680x0 chip to run e OS and any software written for the ler processor while PowerPC programs n independently on the PowerPC chip, hap- y multitasking with the 680x0 code proms. Thus you can be 3 your 680x0 rkbench as normal, 3 away on inusED running on e 680x0 while an fG i plays simultane- y on the PowerPC, ying in another ench window far more quickly n the 680x0 processor on its own could ir manage it.
The Blizzard PPC cards come in a number different configurations, which seem to be iging slightly all the time. Check the box- it on page 53 for details of the full range as ently stands. The first release of the d is the variant with a 68040 running at Mhz and a 603e running at 160MHz. This mes either with or without a fast SCSI 2 rface, although unlike earlier Blizzard ds, the interface is a part of the board ir than an add-on, so decide whether u want it before you choose which to buy.
[ Faster versions of the PPC chip will be Ding over the coming weeks, but expect 5 on a version with the 68060 CPU, as phase 5 are having problems getting these from Motorola at the moment.
Bring on the card The card we have in for tesling has a full 68040 25MHz, a 603e 160MHz and a SCSI 2 interface. We will endeavour to bring you tests of the rest of the range as they become available. Versions with higher clock speeds will certainly go faster, but a From the top right moving clockwise we have: the glue logic chip, the PPC chip covered with a massive heat sink, the SCSI connector and the 040.
Read on to our test results and you will see that even in this ‘low end’ configuration, this card is a real monster. If you want a rough guide to how rrfuch faster the 200MHz and 240MHz 603e cards will go. A good estimate can-be made based on relative clock speeds.
The BlizzardPPC card is probably the most crammed accelerator card that you are likely to see. A real feat of engineering, the card comes with two SIMM slots, two CPUs, a header for the BlizzardVision Permedia 2 graphics card, an optional SCSI header, and a large black metal slab which encloses and shields several of the chips, acts as a heatsink for the 603e PowerPC CPU. And also ducts air blown in by a miniature slimline fan.
Software is installed and the board fitted as with any other. Although recommended for use in A1200Ts, phase 5 do state that it can be used in a desktop case if proper shielding precautions are taken. We found that with the trapdoor left off and the A1200 resting clear of the desk on extra feet, the board ran fine in a desktop model.
40 603 Card However the power drain of the two CPUs necessitates an uprated power supply - with the standard weedy A1200 supply, we suffered regular crashes. The 68060 version should be more reliable in this configuration as it runs cooler than the 68040 and consumes less power.
The Blizzard card differs from the CyberstormPPC in one very noticeable respect; while the Cyberstorm demands a pair of matched SIMMs for memory, the Blizzard needs just one. This makes fitting memory to the card a lot more hassle free, and will certainly be beneficial to people upgrading from an older accelerator who already have a SIMM of sufficient size. If more mem- ory is required later, there is a second SIMM slot ready and waiting.
The more technical amongst you will have noticed that this indicated the Blizzard 603e card runs 32 bit wide memory access instead of the 64 bit wide access of the Cyberstorm 604 card. This will be a brake on performance, but the proof is in the testing and as you can see from the charts, the Blizzard cards certainly performs well.
Memory access may be well below the Cyberstorm level, but it's a long way from embarassing itself.
There are two pieces of software we consider crucial for this card, the PPC.library and ible package yet to appear is that from the datatype guru, Andreas Kleinert. The latest versions of his akJFIF and akPNG datatypes provide PPC support - and very well implemented it is, too.
Loading a 3Mb was boosted from 8 seconds on a 25MHz 040 to under 2 seconds on the 160MHz P603. To enable PPC support you must have a registered keyfile, but at only 15DM (about a fiver) this is shareware well worth supporting.
The question on everyone's lips concerning PPC gaming (until PPC Quake arrives that is) is "What is PPC Doom like?" "Pretty good" is the answer. Of the two current versions, VdoomPPC and ZhaDoom, the latter would not work due to the problems with WarpOS.
Candy Factory offers realtime image processing for PPC users.
However, Vdoom works perfectly and can knock out up to 21 frames per second on a P603 160. As you can imagine, this makes for an immensely playable game, and Vdoom is hardly the most optimised piece of PPC code.
You'll also find plenty of PPC programming and software development tools.
Not only are there several C compilers with PPC support, a couple of assemblers, and two different PPC kernals - PowerUp and WarpOS each with their own development material - but, every time you turn your back, a new language appears.
Current offerings include Forth, Prolog, Eiffel and Logo. Now programmers have no excuse for not producing PPC compatible software.
The SCSI interface Unlike phase 5's earlier A1200 accelerators, the SCSI interface on the Blizzard PPC range is not an optional add-on but an integral part of the board. Hence, the decision of whether to plump for the SCSI version or not has to be made before you buy one - which complicates an already rather difficult choice.
I expect that many who will buy the Blizzard 603e+ (the '+' means the one with the Fast SCSI-II interface) already have a SCSI interface of some variety for their A1200 - perhaps in a earlier Blizzard card or even a Squirrel. How does the PPC's offering compare with these? Well, its faster, obviously. The graph below shows some average data rates achieved by all three interfaces when tested reading from a rather nippy 1GB Jaz drive.
Like all phase 5's interfaces, the PPC features DMA (direct memory access).
What this means is the controller on the board can read and write directly to your computer's memory, leaving the processor largely free to do other things. As the graph shows, in our tests the PPC's interface gave an average CPU availability of 63% compared with the Squirrel's 0%, ie; the processor was free for 63% of the duration of the test while the Squirrel completely hogged the processor.
The Blizzard P603e+'s SCSI interface is fast - probably as fast as you'll need. When given a large buffer, it flies (we managed speeds in excess of 3Mb s from it, and I doubt you will find many SCSI devices that can keep up). The 603e+ reveals that, in fact, the Squirrel is a tortoise.
Whetstone and dhrystone speed tests The whetstone and dhrystone tests both assess CPU performance by repeatedlly executing a set of commonly used instructions, the former floating point, the latter integer.
Neither one is a good test of overall performance since both can reside entirely in the CPU cache and both ignore RAM and I O access speeds.
The results also depend on how optimized the compiled code is.
( ) 150Mil 040 25 1 ¦ 060 50 603 160 604 200 Whetstone second Average SCSI Speeds ¦ I With 4k buffer With 256k buffer ¦ Squirrel with 040 25 ¦ Blizzard 1230IV wrth 030 25 Blizzard p603el with 040 25 the CybergraphX system. The first is the program which allows the two CPUs to operate together, whilst the second is a retargettable graphics library used by a large number of the programs and demos on the supplied
CD. Unfortunately the software distribution which came with our
card is a bit of a mess, with the old CD for the Cyberstorm
card still shipping.
Although there is an update disk, it does not contain the latest version of the CybergraphX software with the AGA driver allowing users without a graphics card to use the software, phase 5 should have a new release of the CD any day now. But meantime you'll find CybergraphX AGA on this month's CUCD.
The latest PPC.library on the other hand is certainly in the release - in fact it is actually now embedded on the card in a flashROM.
WarpOff There is an interesting side effect of having the PPC.library in ROM. You may have heard of the dispute between phase 5 and Haage 6 Partner over the latter's rival kernal to the PPC.library, WarpOS. H8P claim that WarpOS is the best solution as it offers better switching speeds between the two CPUs and makes life easier for programmers, while phase 5 claim that only their system allows compatibility with future developments such as the multi CPU pre box (see news). While most users might just shrug their shoulders | and wonder what all the fuss is about, this dispute has lead to some
fairly ugly exchanges, much fuelled by the fundamental® incompatibility of the two systems which I makes it impossible to open one library while® the other one is open. With the PPC.library in® ROM being opened at boot-up, no software usini WarpOS will currently run | on the Blizzard card. | Inevitably people at Haage & Partner have!
Accused j phase 5 of I taking the flash ROM approach to inten- I tionally scupper WarpOS. Wolf Dietrich replied to this recently in the comp.sys.amiga.programmer newsgroup as part of an ongoing debate inspired by a rather one-sided article on the subject in I another UK magazine, and while his response didn’t answer every question, it did give several good reasons for the move.
Primarily, having the libraries in the flash ROM means a lot fewer set up problems; the Cyberstorm boards inspired a lot of pro lems. And that was amongst some of the most technically competent Amiga user.
Having the flash ROM makes the Blizzard card much more plug and play and far less prone to problems people have found with older more buggy versions of the PPC.Iibrar PRICES Blizzard 603e Power Board Blizzard 603e+ Power Board (SCSI) 160MHz with 040 25 £245 160MHz with 040 25 £299 160MHz with 060 50 £475 160MHz with 060 50 £525 200MHz with 040 25 £299 200MHz with 040 25 £355 200MHz with 060 50 £529 200MHz with 060 50 £589 250MHz with 040 25 £359 250MHz with 040 25 £415 250MHz with 060 50 £599 250MHz with 060 50 £649 Prices are liable to alter due to variable exchange rates. For current prices
contact White Knight.
Plug and Play makes life a lot easier than belore. But still sometimes frustrating Not as last as the A4000 boards bat faster than anything else. Excellent SCSI performance Excellent. You get PowerPC performance for the 680x0 accelerator OVERALL The essential upgrade for all A1200 users rse being in flash ROM. The library can ted by version checking installers.
Wolf Dietrich told us that phase 5 have that their course of action will be to e WarpOS. He claimed they will make effort to ensure their hardware does - or 'n’t - work with it. Whether phase 5 Id actively support the choice alternative MemTest The MemTest is a test of memory access speed based on a utility from phase 5. Note that the 604, with its 64bit data bus, is over twice as fast in this test as the 603, which has a 32bit bus.
- ill 040 25 060 50 603 160 604 200 option or whether it is
purely down to the software vendor to provide compatibility
It should be remembered that phase 5 have an agenda - multiprocessing systems such as the pre box - which Haage & Partner do not share.
Although phase 5 may choose to ignore WarpOS.
Others have not. Most software so far has used PPC.Library, Stefan Haeser is a notable WarpOS fan, and uses it in his PPC Doom, ZhaDoom, and the PPC version of his excellent rtg.library currently in development. As it stands, these pieces of software will not run on the Blizzard card until Haage and Partner come through with a fix.
There is no doubt that this has put some people off. But fortunately now that Amiga Inc. have settled the hardware issue, they will have to settle the software issue reasonably soon. When they do it should stop the argument, whether they go for p5. H6P or their own solution. Worried purchasers can however rest assured, whatever happens Al have promised it will be compatible with the current hardware, so your purchase is safe.
The debate has caused uncertainty amongst developers waiting for a consensus or word from Al on which path to take, but on the flip side the competition has probably inspired better development of both.
Flakey graphics retarg A1200T owners with graphics cards will be laughing, but those without will have to struggle a little with the currently slightly flakey AGA version of CybergraphX.
Installing it allows programs which normally run on CybergraphX to display properly on a bog standard A1200 AGA chipset. It allows retargetable software to draw to AGA with the same routines it uses to draw to a graphics card, although don't expect the actual output to improve. Plenty of CybergraphX software opens 15 or 16 bit screen displays which is fine for graphics cards but isn’t supported in AGA, so they won't work.
We found a couple of applications which partially worked, such as the PPC mandel- brot program Benoit which draws the screen but not the image, although this is generated and can be saved out as an IFF. Like a lot of phase 5's software, this one still needs work on first release, but it does open up a fair bit more software to AGA users. Of course there is plenty of software which doesn't require CybergraphX too.
Catch 22: the software The thing that sways people to buy something like this is proof that it will give real advantages, and that means having software to run on the PPC side.
Check out the PPC directory on our CD this month where we have collected 100Mb of PowerPC software, including the latest updates from the phase 5 FTP site. Much of the software is developer's stuff, but there is a great assortment of graphics utilities, games and so on. Setting up PPC datatypes, archivers and file viewers can make quite an impressive difference to everyday Workbench use too.
People have worried about the several millisecond switch taken between the two processors, but when that PPC is decoding a JPEG for you in two seconds instead of ten, it isn't much of a penalty. An increasing amount of software uses PPC when available. Notably Art Studio. Picture Manager Pro and Elastic Dreams in this issue. TurboPrint and ImageFX 3.0 which we should review next month do the trick, as do the rendering packages Reflections and Tornado 3D. And many more to come.
The real issue at hand is that anyone who wants to jump on the PPC bandwagon now can, and at an extraordinarily good price.
A year ago a 68040 would have cost you this much alone. The software is starting to roll in and the kernal issue is going to resolve itself without impacting too badly on the end user.
There are questions to be raised about the software currently provided, no doubt, but nothing that stops the board from impressing hugely, and free updates will come.
The 68060 model will appeal to those who want to wait for the best, the 68LC040 version is there but I'm not convinced of the value of saving a few quid for the loss of an FPU. This model offers a superb blend of value and power not to be missed. A real bargain. ¦ Andrew Korn & Richard Drummond Blizzard PPC '040 25 and 603 160 Developer: phase 5 System Requirements: A1200 in.™™™) Tower converted A1200 (recommended) DON'T THROW THAT PRINTER CARTRIDGE AWAY, REFILL IT.
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Like David and Goliath, Cain and Abel or Tom and , these two age old protagonists have hammering away at each other since immemorial. Each time one comes out a release, the other has been close on Is. Playing catch up and trying to go step beyond. Last year Digita packaged rth 6 in the excellent Wordworth ;e CD, while Softwood introduced DTP linked text boxes in FinalWriter 97.
Digita fire the latest salvo in the Wordprocessor war - only this time they're aiming for a far larger enemy.
This year. Softwood have gone a bit quiet.
The pinch as much as any other. Digita the other hand have come out fighting i upgrade that quickly matches Viter for the linkable text boxes and . Like a rabid bulldog eyeing up a nd five times its size, takes a pop at one, Microsoft Word.
You’ve probably used one or another ver- of Wordworth at some time, if you most- t to know what the differences are, the boxout on the subject. Checking list of features does not make it seem all (massively new and impressive, but a few typing on the beast and you start to how well chosen those upgrades are.
What's new in 7.0
• Linkable text frames
• Auto Spell checking with Word like notifiers
• Snap to grid align objects
• Quick shapes
• Context sensitive menus
• "cool look" toolbar (optional)
• Improved RTF
• Picture borders
• Improved mouse selection ...and what should be in 8.0
• Decent table support
• Drag and drop configuration
• Drag and drop index contents creation
• Quick text effects
• Grammar checking
• pdf support Cool look Two of the most obvious changes are
visual ones. Load up WW7 and a document and your screen will
look suspiciously Word-like.
A new “cool look" borderless icon bar looks odd at first, but grows on you. Most obviously. All your spelling mistakes (or at least words Wordworth’s dictionary doesn't recognise) will be underlined with a wavey red line.
Under the skin, the improvements are rather more fundamental.
Linked text boxes are an idea from DTP Rather than treating the page as the smallest basic unit of text, this feature allows you to place the text around the page, and link these boxes, so that text flows from one of these boxes to the next. Although normally columns will be used for this sort of thing, if you want to do something different and elaborate, this is the technique to use. With grid functions and auto aligning, this makes Wordworth a pretty meaty layout package, certainly very capable of low level DTP New: Quickshapes An obvious borrowing from Word is the Quickshapes function.
This calls up a palette window of basic shapes which can be clicked on and drawn upon the screen. Word's equivalent has nesied'sub menus for each shape which gives you a lot more choice, but then you're unlikely to need that much. It would have been nice to see Wordworth's text effects done similarly, but the same old click and hope front end remains. This is an area which Wordworth is a long way behind the power of Word, though you have to wonder whether Word's depth is needed for a feature most users will only use once or twice.
A more subtle improvement, but one I find superb, is the introduction of context sensitive pop-up menus. As well as the standard menus that pop up from the menu bar. If you hit the right mouse button while the mouse pointer is elsewhere, you get a different menu that gives you options relevent to what you clicked over. Click over an image object and you can: cut; copy, paste or duplicate it, send it to the back or the front, or call up the object information window used to control the output. Right clicking over an underlined spelling mistake brings up a mini pop up with a group of
Lining itself up against Word is certainly brave. The latest version of Word is huge, packed with features. However, if you cut out from word all the stuff that very few people are ever going to use, it would be a tenth the size and a hell of a lot less clunky to use.
Word is in another league when it comes to tables, and text effects, but other than that there isn’t so much extra in Word that most people would want. Wordworth does most things easily and quickly and with reasonable stability, although CyberGraphx support is so flaky Wordworth 7 really needs to be used on the Workbench screen under retarg.
I've always been a bit of a Wordworth man in the Wordworth vs FinalWriter contest, but this one seals it for me. With Wordworth 7, Digita have made a realistic stab at challenging Word with a package more powerful than Word 6 in most areas, if a way behind the Office 97 version. It remains beautifully easy to use, and the most comfortable interface of any wordprocessor I've used on any computer. Thanks. Digita. ¦ Andrew Korn WORDWORTH 7 System Requirements: workbench i ««. 3 m bee RAM & hard drive.
? RtStudio Pro follows last year’s
2. 5 revision, which to put it mildly needed a lot of work. As a
cataloguer it was nothing special. And it was too difficult
to work with and too limited to be of use as an entry-level
image manipulation tool.
ArtStudio Pro ¦ Price: £44.99 ¦ Supplier: Epic Marketing © 0500 131 486 Fancy some organisation for that stack of Corel PhotoCDs? A handy organisational tool would help, and Motion Studios figure they've got the solution in ArtStudio Professional.
What's new. Doc?
ArtStudio’s interlace has been cleaned up and improved quite a bit. The catalog is much easier to navigate now. The pop-up menus are easy to use (and remarkably similar to PMProsl. And the formerly impossible and impractical image processing effects are now more accessible.
CyberGraphX support is greatly expanded. To the point where 24 bit operations are possible. You can configure almost any graphics board or chipset to be the view module, or simply bring up a new window on the ArtStudio screen. The new viewer is fast for most formats, and you can define external programs for any format you see fit.
Notably, ArtStudio s internal viewer did not handle HAM images on CyberGraphX well, something PMPro was able to do without too much trouble.
The PPC optimizations are welcome -1 found myself blowing through effects like convolves in very little time. Image loading and saving is something of a mixed bag - at times it is impressively quick, at others it is bogged down far slower than evdn the regular 68K should have been, without any good reason. PMPro catalogues can be imported directly, without incident, even from the new V5. ArtStudio Pro comes with an HTML export, and I have to honestly say I am ambivalent between the output it,and PMPro provide - while not identical, they are functionally equivalent The new drag and drop is
handy but could have been moreso - it'-s somewhat confusing since it's not as simple as just moving a thumbnail from one location to another in the catalogue. I found it most useful for putting a picture into the image processing window. With some patience, you can use the drag and drop along with multiple project windows to re-order a catalogue If possible, you're belter off sticking with the predefined sort criteria (alphabetical by name, date. Size, resolution, etc.) What's not Unfortunately, too much has stayed the
- same, or at best hasn't caught up with other programs, like
PMPro. The documentation is completely inadequate, and is
horrendously translated. The AmigaGuide file is just as badly
constructed as it was under V2.5. with broken links all over
ArtStudio does have a universal loader, meaning you don’t have to specify filetypes when bringing in images and can load up a whole mess of pictures at once without caring about their source. The program does have an expanded variety of supported formats. But the problem is that they don’t all seem to be working properly. MPEG and Anim files continue to work fine, but AVI and QuickTime support did not seem to function properly. You can link in external viewers to see these animations, if you can ever get them in place to begin with.
The image processing system is a quantum leap above the previous ArtStudio but that still leaves a lot to be desired There is no visible way to carry out any sort of bate operations and no preview. Even image co version is far more of a chore than it shoul be. While you can batch that, at least, by marking a group of images and selecting ‘Mark - Convert', you have to predefine the | output format in the 'LSV’ preferences ( Save-View). The LSV menu is only brought up from the title bar. And cannot be left op
- it halts the rest of the program's c You have to select the
output format c close this window each time you change output
formats This is the sort of thing that I should be handled
interactively, and it is. By I any other reasonably well
crafted program. I Who is it for?
A program like this is generally targeted at I the hobby user market. It should be fun and!
Easy to use. Unfortunately, it's not - between the ridiculous documentation and I the difficulties in doing anything other than I bringing up a bunch of thumbnails in a standalone window, ’fun' is pretty much I removed from the equation. And if you're fun to use.
Up for it. But that's not the case here.
For roughly the same price as PMPro, ArtStudio is a poor substitute. The are more reasonably priced but still aren't offering much in the way of real improvement - most of this update, ing PPC support, is simply correcting the more egregious errors of 2.5's design. ¦ Jaosn Compton icture Manager Pro 5 is a graphics catalogeuing program.
On the surface, this isn't a wildly gripping concept. Do many people have hard drives so [overflowing with images that they can't keep i straight? Actually, especially in this era A extremely cheap CD-ROMs, the answer ems to be "yes", and hence there are a ety of catalogue programs out there. But 3 you get past throwing some thumb- lils in a window, which you can click to the full image, what then? Surely sre's something else for your C40, or you [may as well not bother. Fortunately, there is 3 on offer.
For starters, it does its basic job very
I. Setting up a catalogue is a painless icess - you can select a
full directory or a up of files, or pull directly from a DtoCD
or ScanQuix scanner. Once you set pthis batch, the program
analyses the iges and brings up a preview window, itiere you
can browse your selections i committing them to the catalogue,
e thumbnails are speedily generated, and u’re on your way to
organisational heaven, [f that's all you're interested in.
Ire’s good news and bad news about Wait, there's more!
Picture Manager Pro 5 doubles as a batch image processor. It makes sense - you've got a group of pictures in a visually organised space and can mark them, why not take the next step and do more than just view them?
Version 5 greatly expands the program's capabilities in this department.
Now you can not only do batch conversions from one format to another, but apply up to five other effects at the " same time: blur them, bring up brightness, tone down the red - it's up to you. This is immensely useful and a very logical way to go about batching effects. Too bad about the arbitrary 5 effect limit. My only other complaint is that the preview window is nice to have but clumsily handled - it's very easy to apply effects by mistake that you had only intended to preview, and the previews seem to be cumulative (rather than automatically undoing, so you can experiment with the
right level of brightness and so forth).
Picture Manager Pro 5's interface.
The good news is that once you get the hang of them, the titlebar menus and popup menu (click on an image and your options appear) are very easy to use, and the online manual does a good job of explaining each function in detail. The ability to launch and load your image directly into a paint program (by default. Ppaint and Dpaint IV are supported) is welcome, and a very good use of Arexx. If you care to learn the keyboard shortcuts, they will increase your productivity a great deal, and are reasonably logical.
A An HTML catalogue, automatically created with a button click The bad news is that there are also QuickMenus. Little windows which contain handy buttons to call virtually every function you'll ever use in Picture Manager Pro. Why is this bad news? Because this is the one area of the program the author forgot to translate from German, so everything, right down to the little help graphics which describe all the buttons, are going to be a challenge to decipher.
On a more neutral note, the interface isn't as concerned with large friendly buttons as ArtStudio has become. In ArtSludio's case, however, a major revamp of the interface was necessary. For Picture Manager Pro, keeping it simple has worked well so far.
Other goodies Picture Manager Pro sets itself apart from the rest of the pack in part due to its ease of use and capable functionality.
Its import export abilities are quite expansive (and yes. They sprung for a real GIF license, it seems) and there's usually no doubt as to what button to press next. The single best new feature would have to be the HTML catalogue generation. Now you can share your collections with the rest of the world online - just a couple of quick mouse clicks and then Picture Manager Pro churns out web pages with thumbnails and links to the larger images.
I was stunned at how simple, and fast, this was. Of course, you may want to edit the pages CKJOj-g I JM I CCA 1 I | M-V-l n B 0 H ¦CP" ing Picture Manager Pro do the graphical layout does more than make up for all of the self promotion.
I Price: £39.95 ¦ Distributor: Blittersoft 1) 01908 261 466 The second picture filer for review this month offers a lot more than just creation of a few thumbnail banks.
Picture Manager Pro 5 Picture Manager Pro also has the very handy capability to change catalogue sizes on the fly. If you decide you want to switch to small greyscale thumbnails to save disk and screen space, or because it's a collection of images you're not very interested in the detail of, the change is easy enough to make. The same applies the other way - if it's a sequence of very similar images and you decide you need large, colourful index pages, the transition is as simple.
PPC support has also been added. It's not active full-time - the PPC is called during conversion and image processing functions, mainly, which saves you some time. The main catalogue screen is snappy enough not to need the extra juice of the PPC, but more speed is always better.
Picture Manager Pro is in an interesting niche - you could use it just to catalogue images, but you'd be missing out. On the other hand, you could use it for batch processing and hardly give a toss what the index looks like. Either way. It’s a very capable program. ¦ Jason Compton PICTURE MANAGER PRO 5 System Requirements: OS 2.1.3 Megs Fast RAM.
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2. 1 et HD a Soua Ml 1300 250w PSU V Pcwr-Up your Amiga -
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Wjnter, spewrs nc) direct etom the bmk o« PorerBoa. Turn ALL pfi CN Off WTH L6T ONE SMTCH.
1he Epson range of InkJet Printers ?s ccnsiofred b* most as M THE BEST AVAIABIE. WITH OCR ADVANCED KNOWLEDGE OF TuRBOPRINT WE ¦ _ -I ARE PLEASED TO C£FER THE COMPLETE RANGE C£ Stylus Printers W including THE NEW Styius 6-coiojr Photo Printer. ALL Punters l vK «auc€ a B-DMaioNAi Parallel Pwter Cable. We also offer VP TurboPrint at £45 if bought with a printer. _ Stylus 300 3™*, 770**. * cotoo* c149m • im.TuiioPii.r6 c194.« Stylus 600 ¦ tmon, 4 to,™ t239« -m imoPnno e284 «B Wrhj STYLUS 800 ¦ to* l«tm 4 mow e319 « nm TunoPmr6 £364 w yj[|| + Stylus Photo - 6 to*ouB - piuio omirr £419.** im*
rueso Nm.r» e464.** 8233 Ihs«rGuw - AI200 Ihnkr Guide-A1200 Next St Ihswr Guide • Assembler Iksc r Guide - Dsks & Dwves Total1 Amiga - WowfiKH 3 Totai! Amign - AmivDOS TotalJ Amiga - Arew Totaj! Amiga - Assembifr Mastery*) Amiga Scripts Masterng Amiga Beginners Mastery* Amiga Punters Mastery* AmigaDOS 3 - Refeh far All Amiga-.
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- Reference Uslwiy £43.94 - SAVE K CPFU-Uml«;,otc«.
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Cau «eon Tru. C* fR - Hmffl ?m RAM Rkmmd £119.99 crpr r?rv 71 version y tv wmwEHUATioi.DmwK NOW ...... Jr.Cr COMHATKW IOR FASTER SNIPPING Ksyitm [muxtwi, K TO 16w - ¦m ActEsseu unmb MS-DOS. MDA. CGA, EGA, VGA S SVGA suppobteo, up to ZS6 colours on an AGA vac-ine. C'BEpGwh : support. Mu.-iple u-fi'.' Disk frftm FKJS OR PARTITIONS SUPPORTED, CD-ROM ANO H«GH DENSJTr DFWES SUPPORTED.
MMHHM run MS-DOS applications w a window on Workbench! Run Windows 3.1 in Enhanced Mooe! Many times quicker than verson 3.1. PkO RJWKN Kosuw 2.001 HOA & *68020 P»OIS«K O' 7,04 WE ARE OPEN 9AM AND 5.30PM, MONDAY TO SATURDAY, TO PAY BY CREDIT CARD. TO PAT BY CHEQUE OR POSTAL ORDER PLEASE SEND YOUR ORDER TO • WIZARD DEVELOPMENTS, PO BOX 490, DARTTORD, KENT, DAI 2UH l2Bm£XXXtt78 See Our KW Internet 111® Page IKK 6 KA t* Al*CA. Am FcfHT Gao - CU Amaw - 2mb i H*po Bs* Rjqum.: £99.99 Che fc« w «,-erio WMO Dfrt Pr«es «Li0e VAT 6 carray to t* IK mj lrr» iAn utliDt Vw Msnf C Ha, UK nui moil wOei (ctcW
Ptrtps. Meoltn 41 dOpwadn Aipn ]uis»f sU*riio Modem ¦ Price: £129.99 Pace 56 Dynamode ¦ Supplier: Active Technologies +44 1325 460116 In the red corner, a challenger for the 56K modem title from the UK... Modem ¦ Price: £99.99 ¦ Supplier: Online PD Er +44 1704 834335 And in the blue corner, weighing in at £30 under, it's the Dynamode... ?
His is a 56K modem with voice and fax features. The price is higher than many 56K modems, but this is a thigh quality model with an impres- fsive range of features.
I The Pace has a smart black case he Dynamode is a 56K data fax voice modem. This is a fairly basic modem, based on standard far eastern components, but the price is quite attractive.
The model sports the usual features for a budget modem. The case is very compact, with a power switch on top and sockets for microphone and earphone on the side. All other connectors are behind a flap on the back. The front has the usual row of i LED indicators behind a smoked panel.
You get a printed manual containing basic installation instructions and a reference section on the full set of modem commands. You really don't need the manual to get started, just switch off your Amiga, plug in the modem and ? Attractively cheap, bat can the Dynamode match the Pace 56?
Switch back on. Unfortunately been updated between the two reviews, but my own modem didn't have anything like these problems when used at the same time. I used this modem when writing last month's STFax review, and it worked faultlessly with the fax and. Voicemail facilities of STFax.
While this modem is £30 cheaper than the Pace, the differences show. If you really can't afford the extra, it may be worth considering the Dynamode. But you will pay the computer, using either the built in microphone and speaker or the supplied headset. UK CallerlD means you can see the number calling you before you answer the phone.
Speed is what 56K modems are all about, and this one has got plenty. On my Nynex phone line it was as fast as any other modem I have used, and on my BT one it was the fastest.
Connect speeds of 46000 are excellent for these lines, and the modem never faded, dropped the line or retrained to a lower speed during a connection. I was most impressed with it.
The Pace 56 Voice is a high quality modem, giving fast reliable connections and a range of extra features. The price is higher than others, but you get a lot for your money and you'll soon save that on phone bills.!
Neil Bothwick ¦ with feet on the right side, so you lean use it vertically or just flat on its :k. The status LEDs are bright and irly labelled in plain English. All :tors are on the back, there is [microphone on top and the left sports a volume control and ;erphone button.
This modem just doesn't cut it in the j crucial area of speed. On a line that gave 46000 connections every time with the Pace I got between 38000 and 42000.
Speeds on the other test line were equally disappointing. It also suffered from fading and j dropped lines. In fairness, the hardware at the ISP end had more in the long run through longer download times. It depends how long you plan to be online whether it's worth it or not. That's the way it goes with modems! ¦ Neil Bothwick DYNAMODE MODEM System Requirements: An, Amiga What is 56K?
56K refers to the maximum theoretical speed of the modem (56,000 bits per second). On a good quality phone line you could expect to get a connection speed of around 45,000bps. The quality, age and length of the connection between your phone and the local exchange is the critical part.
Both of these modems use the 'K56 Flex' system, an interim protocol that will be upgradable to higher rates in the future.
« of the most eipensive 5IK it it is fast, the value also partly depends « waat or aeed some of the extra features.
OVERALL A high quality modem, with some potentially neU extra features.
01. Vital Light £2.99
12. Marvins Marvelous Adv.£2.99
14. Gaurdian £2.99
16. Chaos Engine £2.99
17. Alfred Chicken £2.99
19. Chuck Rock £2.99 22 John Barnes Football £2.99
23. Last Ninja 3 £2 99 31 .Total Carnage £2 99
34. 0scar & Diggers £2.99
43. Video Creator £2.99
44. lntemational Karate + £2.99
50. Super League Manager £2.99
51. Bubble & Squeak £2.99
53. Naughty Ones £2.99
54. Clockwiser £2.99 CD580. Fields Of Glory £14.99 CD501.Cannon
Fodder £4 99 CD493.Super Skidmarks £12.99 CD563.Simon the
Sorcerer £14 99 SHADOW OF THE 3rd MOON 3D flight-simulator
featuring State of the Art graphics, sound and animation..
Highty Rated Worldwide!
It's like no other game on the Amiga. _ CIVILIZATION "Build an Empire to Stand the Test of Time' Discover New Technologies - Build Wonders of the World - Determine the Fate of your People.
No.2 Best game ever, SOUND EFFECTS VOL:1 Over 15.000 files. Includes sound effects from all over the place, including Animals, Nature. Horror. House. Crash.
Explosions etc, etc. ULTIMATE GLOOM
• Gloom 3" The Ultimate version ol Gtoom, The Amiga's answer to
Doom. Brilliantly Fast 3D graphics and BLOOD l*e you've never
seen in a game before.
Order CD472, £ 12.99 SUPER SKIDMARKS ?
Brand New Release! Features the best Top-Down Racing action ever ..Over 40 tracks.
40 Unique vehicles: Ranging from Aircraft to Shopping l Trollies.
Order: CD493x £12.99 ELASTIC DREAMS Contains both PPC and Amiga versions of the Amiga s answer to KAIs Power Goo. Powerful graphics manipulation tool.
See press for review.
ART STUDIO PRO Image cataloguer, convener and processor. Supports IFF.
ANIM. AVI. MPEG. MOV.
FLC. GIF. TIF. PCX. PHOTO CD and all the rest, including TIM (Playnalion image formal) Full specs aio availatXo on request Order : CD603 £44 99 3D OBJECTS Thousands of DXF compliant 3D objects suitable for use with either Lightwave or Imagine. AH popular categories included like : Space.
Furniture. Buildings. Objects, etc. etc. Order: CD215x £7.99 NEMAC IV The Ultimate 30 "doom' clone featuring stunningly fast 256colour - 3D graphics and awesome sound etlects Rated 90%* Worldwide.
NOTHING BUT TETRIS Around 100 variations of the all-time classic game ¦Tetris* All the games are runnable from the CD.
Makes a great gilt lor anyone!
BIG RED ADVENTURE After the success of the PC version, The BIG RED ADVENTURE is now available on Amiga CD. Featuring great highres graphics.
BURN IT V2.1 BurnIT is the Amiga's most po CD-R burning software. Cant audio and data CD's. Easy ' and supports 60* CD-R d Order; BURNIT Standard 1 Order. BURNIT Professional: VIRTUAL KARTING 2 Forget those boring 'flat' 3D- racing games. Vtnual Karting2 is the fastest Kaning Simulation available. Suitable for any AGA Amiga but on an 030 it really moves!!1 Order CDS97 £ 14.99 & PINBALL BRAIN DAMAGE Pinball Brain Damage is an exciting new AGA only Pmball simulation, featuring Super- high res graphics', multi ball, multi flipper and tons of other features.
Order: CD486 £19.99 ADULT SENSATION VOL: 4000 images, 70’s images, games. Animations. Adult Adult music and samples r‘ more.
Order: CD115x £7 99 Ar»qa'200'400GCD32 2mb ram. 4no Recommuodod wS Order: CD430 £29.99 US I'SfSK' 20,000 WEB GRAPHICS This comprehensive resource has everything you need to help you develop a professional looking web site. Includes over 7.000 animated GIFS, as well as 13.000 fast-loading buttons, flags, banners, dividers, symbols, bullets, arrows, alphabets and more. ALL ROYALTY FREEI.
ADULT SENSATION VOL: Volume 5 consists of d Adult related games like: - Poker. Tetris Sex. Adult F Tales. Friday Night Pool Order. CDS67 £19 99 These -Adult' titles are strictly tor purchase over the age ol 18 Only. We hotd over 50 Adult titles in stock. So nftt.ise can lor a Foundation C On-Escapee CD £27.99 Quake Amiga CD £29.99 Genetic Species CD £27.99 Final Odyssey CD £27.99 Uropa2 CD £27.99 Flyin High CD £14.99 Cannon Fodder CD £4.99 Theme Park CD £12.99 on the Amiga or Paint 5. The latest release, is no exception. Deluxe Paint 5 is without a doubt the fastest paint package available on
the Amiga. It's unique paletto feature supports virtually all the Amiga's graphics modes. Deluxe Paint 5 includes the most powerful yet simplest to use animation feature you could imagine. Direct support tor all the Amiga's animation formats are included as well as of course the industry standard IFF picture format. Includes full printed manual.
EXCLUSIVE! Supplied with a free bonus CD containing Colour Fonts. Clipart. Piccys etc j q BLITZ BASIC 2.1 A next generation BASIC with features borrowed from PAS- i CAL. C and others Program any type of software with more power than ever before.
Complete with full manual.
Also available on floppy disk.
The Special CD version also contains the complete series ol BUMs (Blitz User Manuals) EXCLUSIVE! Supplied with free bonus CD containing source-code. Graphics, fonts & samples r * Order: CD500 £17.99 w « WORLD OF CLIPART PLUS World of Clipart Plus is a double CD-ROM containing 40,000 mono and colour clipart images. It includes over 100 categories including: animals. Poople. Vehicles transport. Foodftdrmk, zodiac, xmas, cartoon, music, computers, technology. Babies, women, men. Dogs. Cats, birds, office equipment, trees and dozens more.
Order. CD77x £14.99 DESKTOP VIDEO CO VOL:2 Amiga Desktop Video CD volume 2 contains hundreds of megabytes of Video related backdrops, fonts, samples, and clip images. The CD also includes a full version of Scala Order: CD404x £9.99
10. 000 new Workbench Icons.
Backdrops and Desktop tools. Enhance Workbench even more.
Order. CD187x£14.99 ARCADE CLASSICS PLUS j Arcade Classics Plus includes 1 hundreds ol variations of all [ the classic arcade games.
I such as Pacman.
Galaxians . Frogger. Tempest. C64 conversions. O-Bert. Trail Blazer, Scramble. Ping-Pong, Pengo.
Missile command. Breakout, Bezerk, Donkey Kong. Tetns and tons more great games.
“Ccoqel S,XTH SENSE Investigations iQnfliraPnlWl SixthSense Investigations is an I amazing new Amiga arcade adventure, featuring 32 locations. Full character dialog. 3 different worlds, many interactive characters, puzzles and more. This game sets new standards for Amiga gaming.
Based on the classic style of LucasArts Graphic Adventures.
SIMON THE SORCERER
• Simon the Sorcerer* is one of the Amiga’s most loved graphic
adventures.*The animation has to be seen to be believed."
CUAmiga I The voice ol slmon Is Chris Berrle (Mr Brltas). Fl
Suitable for Amiga CD CD32 Order CD563 £14 99 THE GAMES RC
The Games Room is an original compilation of Gambling games.
It covers everything from Fruit Machines to Card Games,
including Klondike. Poker. Solitaire. Rummy.
Blackjack, and Roulette. Dans, Bingo. Pool. Checkers. Chess.
Backgammon. Dominoes. Various Board Games like Monopoly and Chjedo. Mastermind. Pub Quiz’s and a wealth of other Casino related games and far more... Order: CD451 £12 99 ANIME BABES SPECIAL EDITION Thousands of high quality Manga ' style GIF Images. Contains scenes ol nudity and sex.
Order. CD491 £19.99 ANIME BABES VOLUME ONE Thousands of high quality Manga style GIF Images.
INTER BASE Quick and easy to use. Intetb the perlect solution when it o Amiga databases, easily transl data from mterbase into other ported applications, print labels Order: INTERBASE £S BLITZ BASIC 2.1 A next generation BASIC w tures borrowed from PA" " others. Program any type of with more power than e Complete with full manual, includes full manuals.
Order. BLITZ £1799 DELUXE PAINT 5 Deluxe Pamt 5 is without a fastest paint package a the Amiga. Deluxe Paint 5 i the most powerful yet slrrr' animation feature you could Includes full manuals.
Order DPAINT £17.99 TURBO PRINT 6.01 The ingenious printer driver TurboPrlnt prints the full trum directly from your f ware package. Print at the quality! (Stoports all the latest Order; TURBOPRINT £3999 MINI OFFICE This superb easy to use o is great for the home and ness. It includes a Word with a spell checker. Dat* Spreadsheet and more.
Order: MINIOFFICE £17.99 MOUSE-IT Allows connection of virtually i mouse. Trackball or pointing(M to the Amiga. Plugs into your s CRAFT FOR AMOS Adds over 120 new co Amos and Amos P * for every Amos user.
I Order: MOUSEIT £7.99 Order: CRAFT £9.9 ¦| EMULATORS UNLIMITED Ions ol Emulators covering.
HUGE RANGE OF JOYSTICK.
MICE. JOY PADS. LEADS AND ACCESSORIES AVAILABLE.
HI 064. SpOCUum. Amstrud.
3) Atan ST. BBC, C16 and loads more.
Order: CDM7x £14.99 C SPECCY CLASSIX 98 II Play over 3000 Classic B Spectrum Games on your B Amiga. Includes the latest Spectrum Emulators and y& thousands ol Games.
Order: CDS6I £10 C64 GAMES ARCHIVE The re compiled C64 Games CD includes around 15,000 all- lime classic Commodore 64 i games. It's very easy to use I and the CD has a complete | index of every game.
Order CD 182 £29 99 W AMINET SET ONE OR TWO y Aminet Sets One 6 Two each include 4 CD’s of tools, demos.
Order AMINET 1 or 2 £14.99 each BSS4 AMINET SET THREE Wbift Another 4 CO set of some of the lat est lows etc. Also includes Iho full Mj version o! Imagine 4.0. Order. AMINET3 £14.99 AMINET SET FOUR Ml Another 4 CD set ol some ot the lat- «st tools games. Animations etc... Also Includes Ihe full version of Directory Opus 5.0 Order: AMINET 4 £27 99- CALL AMINET SET FIVE 1 Another 4 CD set of some of the lat- l est tools. Sound Applications etc... I Also Includes the full version of I Octamed Sound Studio.
Order AMINET 5 £27.99 H AMINET SET SIX Another 4 CD se: ol some ot :he lai- est tools. Demos. Games etc.. B Also includes the lull version ol ¦H Something.
Order: AMINET 6 £27.99 k EPIC COLLECTION 3 B I Ihe Lpic Col ecticn Volume3 I features well OVU' GCOrnb of me very latc-si and only best Amiga game-., tools images and music. Ir also contains over 80 disks of education.!
Order. CO405. £ 14.99 17BIT LEVEL 6 Lpik,JD The very latest 1 ?0 • disks sper.1.1 WWI All the best titles are here.
I Hough an % 1 V laco you have access to arouno 603 brand new Amiga disks all categonsed into various themes, rCD495 £14.99 THE LEARNING CURVE Over 600mb ot useful educational K?B software. The CD covers all aspects ftejin ot education from maths to science.
t spelling, music, history and much more Suitable for all ages.
Order: CD427 £19.99 '4JI_ OFFICIAL AMIGA MOUSE BL A High quality 400dpi 'official' A Amiga mouse with Amiga Jn mouse-mat.
Order AMOIx £9 99 I ZIP-STICK [ Styhsh and very strong steel-shaft.
H Order: ZIPSTtCK £14 99 y O ANALOGUE JOYSTICK KIT ¦Sjj w Plugs into your normal joystick B B ports and allows you to use vir- tually any PC analogue joystick.
Order: ANALOG £9.99 VGA MONITOR ADAPTOR Plugs nto you' Monitor pur: cn your Amiga and allows use ol any SVGA PC monitor on the Amiga. WB3 recommended.
Order: VGA £14.99 PLAYER ADAPTOR Allows you to use upto 4 joy Bp sticks on your Amiga. Simply B plugs into your Parallel pod Order: 4PLAY £9.99 I ANALOGUE JOYSTICK' High quality, silky smooth movement analogue joystick. Suitable for any Ik "analogue" compatible game, like ¦ TFXetc.
W ‘Requires Analogue Adaptor @ E10 f Order: PCJOY1 £9.99 AMIGA JOYSTICKS Over 20 types available Irom slock!
PYTHON 1M £10.99 . MEGA GRIP (as s to*n £10.99 k APPACHE £9.99 CRYSTAL BLACK £4.99 s « CD32 AMIGA JOYPAD 1 M|The official AmigaCD32 Joypad ‘u use on any Amiga or CM2 32JOY £14.99 2 for just £15.99 VARIOUS CABLES A1200 3.5' HD CABLE £20
- AMIGA PARNET CABLE £15 AMIGA SERNET TWIN £10 CRUISER
• Cruiser Black (Standard) £9.99 ‘Cruiser Turbo (Auto Fire) £
12.99 ‘Cruiser Multi Coloured’ £9.99 SPEEDKING JOYSTICK More
comfortable handling, shorter.
tasier and more precise joystick B than any other. The SpeedKmg is B also virtually indestructible with w its steel shaft.
Order. SPEEDKING £12.99 COMPETITION PRO JOYSTICKS 'Competition Pro. 5000 £9.99 A 'Comp. Pro. 5000 MINK £9.99 k JL ‘Comp. Pro. Clear' £9.99 HPJ Wcomp. Pro. Clear MINI' £9.99 Order: COMPl. 2. 3 or 4 . QUICKJOY FOOT PEDALS A great novelty lor any 5 racing game addict. You simply plug the pedals into your joystick port, and plug your joystick into the back ot the pedals Order: PEDALS £9.99 L PRIMAX MASTER TRACKBALL I Ultimate 3 Button serial trackball lor ¦ use on Workbench.
F Sifcy smooth operation. Can sit in the palm ol your hand.
• Includes MouselT Adaptor n Order. PRIMAX £39.99 GUINESS DISC OF
RECORDS Includes hundreds ol images, animations, and tons ot
information taken from the book.
Order : CD45x £10 UFO ENCOUNTERS Thousands of documents and images that you should not see. Covers Rosswetl.
I Abductions. UFO Sightings I and much more.
Order: CDI79 £14.99 EPIC ENCYCLOPEDIA 1996 R9¦ Ihe lirsl edition of 1he Amigas iVU answer to Encarta. The 1996 versions lor mo»e advanced, but this version will work on ANY 2mb Amiga Order : CD222x £5 EPIC ENCYCLOPEDIA OF B •"'Tji THE PARANORMAL Z An exciting new multimedia
3. ' 3-i !*.!•• -«:v ’• r!IUfllUll lik* UFOs S Aliens.
Strangelife (Blgfoot, Lochness monster etc). Mysticism, Mind over matter. Myths and Legends and more, this CD promises to give you an "experience". Also tor the first time on an Amiga multimedia CD. There are true "AVI" tiles (Audio & ¦ » i tfirseni 'luinj-eosol cobur BMW "ar.rc'. n- AVI', ¦O':.!- Ov'.-i', 3-V IC -
* -i ¦ •t MwldlM »om *¦«¦* enced' articles.
Order CD223x £14.99 EPIC ENCYCLOPEDIA t’'« Epic Interactive Encyclopedia is a completely Una updated product to the extent jpI thal it now includes around 1 ’ ’Etj 20.000 subjects*. It features U|E* a superb new updated multi- media interlace with new colour scheme, online help, hundreds of tilm clips, images, sound samples and subjoct information text. It supports a multitude ol new features including: Colour images. Full-screen filmclips in anim and AVI formats’. National anthems and a ¦ Inter-ACT % IM» ~ ¦¦ which allows you 1c nteracl Irifljj’jw' 1 with co-Ijim subiucts like: |x8HR|9 f
Draugnls etc A supuib f ¦ *« relerer-e ard education,-! LaU ffBl 11 : tor :lie .vhc * famiiv B-- QoQ 1996 Edition: CD222 £5.00 1997 Fdrton CD262C £14 99 '1998 Edition: CD462 £19.99 1996 Edition - ASO0HA6OOA 1200. HO. 2m0- fl 1997 Edition - AGA Amipa wiWi HO. 4mtnram 1998 Edition ¦ AQA Amiga with HO. AmD ram Oxortmer recommended Qraptvcs Catda Supported .... WORKBENCH ?.1 * ROMS
3. 1 ROM. Software & Manuals A12000000 Version £39.99 B' A4000
Version £39.99 ASQomoonooc £39.99 Add £7 PSP 10 these items
ESSENTIAL SOFTWARE A1200 HARD DRIVE PREP & INSTALLER £7 A600
HARD DRIVE PREP & INSTALL £7 ZAPPO ARCHOS CD-ROM SOFTWARE £7
100 MISC PRINTER DRIVERS £3 CANON PRINT STUDIO £3 SQUIRREL
CD-ROM SOFTWARE £12 ATAPI SOFTWARE £3 KM Am uinvu KIDS RULE
Includes three children's games Postman Pat. Popeye and Sooty & Sweep.
Order. OS09 £9 KIDS RULE OK 2 Includes three more children's games : Bully's Sporting Dads, Popeyes Wrestling and Dinosaur Detective Agency Rated 90% Order OS 16, £9 PLAYDAYS The Official Playdays as seen on BBC is available now and includes 13 different childrens activities. If covers : Numbers. Letters. Colours.
Shapes. Sounds and more.
Order: OS 15 £9 PLAYDAYS PAINT Create your own Birthday cards.
Banners and Calendars. Draw your own pictures and colour them or simply colour in the pictures supplied.
Order OS01x £9 SCSI & IDE CD-ROM DRIVES
- ~A High qualify cd-rom drives compieie with squirrel or ide
From Just £7999 • Please Call lor into 4MB Al200 RAM BOARD DuM&ii- rpWMF yo.,total Ot emb ra-u Order 4MBEXP £3999 . £7 PSP IDE FIX'97 & 4 WAY IDE Interlace SB Complete with the tun version of gSgFdbS irirr k 9: Sdtwa-e. The -t Way buffered interlace a 0*s you 10 connect upto tour IDE devices onto your AI200.
Order: IDEFIX97 £29.99 * £S PSP
3. 5" HARD DRIVES ALSO AVAILABLE Call for the latest pices 'Spend
£25 on CD's and choose one of the following tier.- fVVB j&fH
Spend £50 and ¦ choose any two. Etc. CANNON FODDER LSD
COLLECTION 2 :c-)K 38CBM .wp ratio-- ** 1 * samples and
Order FCDSOI or FCD78 QMOVIE MAKER : SFX Learn alt the tricks ot the film industry, includes in-depth multimedia details on a number of special eflecis. Like cutting your arm open, taking out I your eye and more. 4mb Order FCDI84 SOFTWARE EXPLOSION 600mb ol too Quality data ¦ Images, over 300 textures.
Objects, Samples. Modules.
Games. GOO Letters Demos wBjOHIB plus Order. FCD449 SOFTWARE EXPLOSION 2 Brand New release includes tons of Midi Files. Images.
Colour Foms. Tutorials. Virtual i Computer Pets, and a whole I host ol other stutf.
Head Office (UK) BSS House - Unit22, Area50. Cheney Manor Trading Est. Swindon.
Tel: *44 (0)1793 514188 PLEASE SEND ME.
Australian Office 36 Forest Road, Heathcote, NSW, 2233 Tel: *61 (0) 29520 9606 THE TOTAL VALUE OF THE GOODS ARE PLUS POSTAGE OF SO THE TOTAL OF MY ORDER IS MY NAME AND DELIVERY ADDRESS IS... IE-_ AMIGA MODEL_ German Office Paul Lechler Strasse 4 72076 Tubingen, Germany Tel: »49 (0) 7071 63525 I WISH TO PAY BY ... I CHEQUE ? POSTAL ORDER ? CREDIT CARD ?
CARD NUMBER__EXP Elastic Dreams Price: £49.95 ¦ Developers: Motion Studios Titan ¦ Supplier: Epic Marketing € 01793 490 988 Ever wished you had a smaller nose, a bigger chin and not-so-sticky-out ears? Now you can, thanks to this new PowerPC Power Goo clone.
His is one ol the first major Amiga PowerPC applications to have appeared, and while it's primarily a toy.
It's just the thing to show off your new PPC card. If you think it looks familiar you'd be right. It's a blatant rip-off from a Mac application called Kai's Power Goo, a point and click warping tool. Elastic Dreams comes with versions for both 680x0 and PPC Amigas.
Quirky front end As you can see from the screenshots. Elastic Dreams does not follow the traditions of Amiga Software. Those who believe strongly in a universal look and feel will no doubt be shocked by probably the most non standard front end of any piece of Amiga software, but there is logic behind it.
Quality settings and save file type - loading is done automatically with over 50 file types recognised. There is also support for output via TurboPrint or input via ScanQuix.
Getting into the Goo The other two screens are where the real action takes place. The composer screen Firstly, it makes it very clear what Elastic Dreams does; it looks so reminiscent of Power Goo that anyone who has used the latter will know what to expect Secondly, it lays out the tools in the most ergonomically satisfying positions, and thirdly it looks cool
- not a bad aim for a piece of software * which is intended to be
Elastic Dreams is broadly split into three control screens. These are the Manager screen, the Composer screen and the Elastic screen. Each is a high resolution bitmap of the control panel, with gadgets such as sliders. Buttons and listviews all presented in their own rather polished way It may not look Amiga, but it certainly looks impressive; this is a piece of software which takes being fun seriously. NTSC screenmode users should watch put though, in an NTSC mode you'll lose a bit of the bottom of the screen.
No gadgets are completely obscured, but it still looks a bit ugly.
The options screen is where file access takes place. It is also where you can set parameters such as anti-aliasing and smoothing. You can even choose one of several gorgeous texture maps for the control panel fascia. Pressing F10 in here opens a further options screen, which allows you a few more in depth choices such as JPEG output allows two images to be mixed together in q far more subtle fashion than that offered t a standard rub through effect in a paint p age. One of the two source images is trai ferted to the main window, and a start position marker you could paint in the eyes from
one face onto another. If you didn't place the marki perfectly, then you can click oh the move gadget and drag the overlay around. Other I options let you smear the second image int | the first to blend it in better, and a transparency slider allows you to make the c lay as subtle or opaque as you like (an ( Kai would do well to note of).
Bend it, stretch it The Elastic screen has a single display wirvl dow, as it only works on one image at a time. Beneath the central window i strip, which is where animation sequ are constructed. Beside the window i tons for the various bizarre surgical | SUPERSTAR As the image can be transferred between the main screen and the film strip images at will, creating animations is simplicity itself. Start with an image and click the appropriate arrow gadget to put it in film strip one. Change it slightly and transfer it to strip two. Change it again, and so on.
Once your animation is finished, you hit play to watch it go, and choose the speed with a slider. You can save the animation using the built in animation format, or as a standard Anim5 file for playback in any animation player.
Although the animation features are simple in the extreme to use, they aren't terribly powerful, so the Anim5 save option should be a useful one.
Moving the animation into a proper editor allows many more editing options.
Rr, r& . R&. Re 'e. V dures you can paint onto any picture you load in. Each offers a different way of shuffling the pixels in the image as you draw across it. The Move option drags the group of pixels under the brush. Wipe pushes pixels out of the way and Smear blends the pixels. Below these is a series of differently sized brushes to choose from.
To the right of the screen, up and down arrow gadgets allow you to select an image warping function which can be applied to a varying degree by moving a slider gadget.
These are a great bunch of filters, if sometimes a little extreme, and seem to be the main beneficiary of PPC.
There are certain ways in which Elastic Dreams is frustrating. The range of options in the Goo window of Power Goo is larger than those in its Amiga cousin, and while Elastic Dreams is more efficient in its layout, it does miss some of Kai’s wider range of options. The more powerful processing filters make up for this, but a Power Goo vet- eren will miss some things.
Ireelancr sub-edilois to the surface of Wars with a quick Elastic Dreams tempts you to do more than you do on Power Goo. It is something that dawned on me slowly, but the more I used it. The more I realised that Elastic Dreams is a lot more powerful. Little tweaks such as the brush sizes, the transparency settings and the image format settings hint that this is a program which is actually aimed at people who know what a pixel is. As Elastic Dreams renders the image internally, it is possible to work on larger images than the display window resolution. Elastic Dreams is good enough to use as
a professional graphics tool, if it so inspires you.
And there's more... One area where Motion Studios loses to Kai is in the sample images. Elastic Dreams comes with just three pictures. On the other hand. Motion Studios have packed a lot of other bits and pieces on their disk including a directory of image processing software.
This small collection consists of a file converter, an image displayer and an image effects processor. Anyone familiar with Art Studio will recognise this as the same suite of image processing extras that uses. Even though the installer doesn't work properly and the image processors are pretty simplistic. But they do what they are meant to. And if your Amiga is fitted with a PPC card, they do it very quickly indeed It looks like it would have been very easy to integrate the routines from the image processor into Elastic Dreams itself, but this hasn't been done. The lister in the Elastic
window could handle the front end, and the results of the process could be seen immediately in the main display window. Hopefully we ll see integration of this sort in Elastic Dreams 2. But meanwhile at least you get a chunk of Art Studio thrown into the bargain.
This is a piece of high end software and a high end machine is a definite requirement.
On a PPC equipped machine, the effects fly, but there is heavy screen work to be done.
AGA causes the processing to lag very noticeably behind the brush, even with a Blizzard PPC card to back it up: no problem on the composer screen, but it limits the useability With a graphics card Elastic Dreams is great on an 040 or above, but this is certainly a product which loves PPC. On my 200MHz PPC604 and Cybervision 64 3D graphics card Elastic Dreams is lovely, although there is certainly still room for improvement in the gooing speed that fuller PPC support could give. If you check the PPC drawer on this month's CD, you will find a demo of it which will show you exactly how well
it runs on your computer, even if you do not have a PPC.
Let me make no bones about this, there are things about Elastic Dreams that make me wish the programmers had spent another month or two on it. Unlike most cases where I feel this, in this case it is because Elastic Dreams is so good it makes you hungry for more.
It is hugely gratifying to see a piece of Amiga software take on a legend from another platform at its own game - and in most areas win. ¦ Andrew Kom Fusion 3.1 H I Price: £49.95 ¦ Supplier: Blittersoft © 01908 261 466 SUPERSTAR If you're serious about Mac emulation, you may find Shapeshifter's lack of MacOS8 support too limiting. Enter Fusion 3.1... acs are funny old Ihings. They can drive you mad but even the most die-hard Amiga fan should be able to find at least a few redeeming features in there somewhere, even if it's just to use some of the applications that have never made it to the
Amiga. We gave you Shapeshifter last month, but if you want the latest in Mac emulation. Fusion 3.1 is the way to go. It's getting dangerously close to a year since Shapeshifter was updated, so Fusion is the emulator with momentum right now, even though the eagerly anticipated PowerPC version is on hold pending the completion of some other projects.
Since 2.1, there have been two major types of change. The first difference is that Fusion's MacOS 8 support has been expanded (Shapeshifter is limited to MacOS 7.x). MacOS8: is it worth it?
Unconfirmed reports say it was to be released as MacOS 7.7 but fell prey to full version number inflation (Fusion
2. 1 to 3 is arguably a mirror image of that inflation). Even so,
MacOS seems to have finally caught up in a few key areas. It
now does some multi-threading, allowing the desktop to be
doing more than one thing at a time (Amiga users got this with
the advent of Dopus 5).
Also, MacOS8 is a little more tolerant of file types it doesn't recognise.
There's a program called 'Easy Open' which lets you get through to files even if they don't have an official Mac 'creator'. Netscape and Internet Explorer are being included with the OS these days, and Java support is now built in to the OS.
MacOS 8 leaves some older 680x0 Macs out in the cold - including Shapeshifter. Fusion is now the only Mac emulation option if you want to stay with the newest MacOS (8.1 at the time of this writing, which Fusion has been fixed to support).
Fusion now allows the use of virtual memory on the Mac side, and you're going to need it. MacOS8 requires 12Mb RAM with 20Mb of virtual memory.
The other updates are less dramatic but just A Pesky Mac file as welcome: miscellaneous bugfixes and types can he streamlined operations which make using assigned to files Fusion even easier.
What's new for 3.1 Fusion now allows full control over the CPU cache from the configuration menu. This allows you to experiment for greater speed if you're using an 060 (by default. Fusion turns off most 060 caches for safety since Mac software doesn't expect to see an 060 running in full glory). Experimenting can be dangerous. However, and could cause the Mac side to crash at a very inopportune moment.
The ICP system has been much improved. This is the part of Fusion which has left Shapeshifter in the dust since day one. It’s a very neat way to access Mac partitions from the Amiga side. Now, you can assign Mac file creator tags on the fly as you ‘ copy files across, and an annoying bug has been fixed. Fusion comes with a large database of common file types, and new ones can be added very easily.
Everything yon could want in a Mac wcept PowerPC support.
OVERALL Keeping pace with Apple, Fusion is tops in Mac emulation these days.
In earlier versions, if you had an AmigaDOS lock on the Mac partition when shutting down the Mac (say, an open DO lister of the Mac drive) Fusion could take ever to fully quit until you realised the error
- and even then sometimes the machine would crash. Now, Fusion
checks for this sort of thing and tells you which drives are
being held up.
- 1 e - CD support has been improved accordii to the docs,
although I only every had one problem with 2.1 and a
particularly demoni Mac CD (which still doesn't seem to be full
corrected). Some of the strangqr GUI trappings of the Fusion
con- I figuration screen have been cleaned up. Little niceties,
like a three s ond boot delay to allow you to disable
extensioi on the Mac side, and improved SCSI support round off
While not everyone n to go to MacOS 8 (I'm still not fully convinced it myself). Fusion 3.1 takes care of a number of niggling problems and is a welcome improvem It continues to be a fai priced piece of softwa and even if present us have no interest in OS8.
The £8 upgrade is worth to clear up some minor headaches. It's a worth staying with the current version in case the next upgrade has something moi valuable to you. ¦ Jason Compton Ifusion QuaJity Ink jet Refills with a "no quibble" Guarantee SELECTAFONT Selectafont Dept CU2, 84 Thorpe Road, Hawkwell, Nr Hockley, Essex.
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Push Push Type: Game Available from: Aminet gameAhmk push- push lha Size:194K_ Requirements: Any Amiga. 1Mb RAM Push Push is a lovely little puzzler written in Blitz Basic 2 by Luigi Recantese.
The first thing you should do after loading it is nothing. Just sit back and watch the demo kick in. You'll soon get the idea.
You control your character's movement over a playing grid using the joystick. The thing is, he (she it?) Doesn't stop walking unless he walks into a sack. Or falls down a hole and dies. "A sack you say?" Indeed. Once he's stopped by a sack, hold down the fire button and listen to the counter tick up.
Let go of the fire button, and you push the sack the number of squares indicated by the counter.
The aim appears to be to clear the screen of the blue "gems", by pushing sacks over them. To make it a little harder, there are holes to fall down, special objects like paper and re-directing squares, and the sacks bounce off other sacks if you push them too hard, and kfll you if you're not careful.
The lack of instructions means some features of Push Push go unexplained - not that it matters that much. Push Push will still manage to keep you occupied for a while, even if you can't figure out why it is your character sneezes occasionally instead of pushing a sack, or what the mysteriously appearing brown objects are. *** MUIVideo 2.13_ Type: Video database Available from: Amine!
Jiz dbase MUIVideo 213 lha_ Size: 166 K_ Requirements: MU 3 0 • . OS 3 0_ Christoph Kirsch's MUIVideo has reached version 2.13, and continues to expand. If your video collection is doing likewise, this program could be the answer to your film-finding needs.
Or, if like me, you don't have too many videos but you still can't decide which one to watch for the umpteenth time, MUIVideo can still be of assistance. With dozens of input fields, it could take you a while to catalogue even a modest video collection, but you should only have to do it once.
After that, you'll be able to find what you're looking for with ease. Through the "Filter" window, you can ask MUIVideo to list films matching your every requirement from a list of actors that you would (or wouldn't, for that matter) like to see, through categories, rankings and dates, to picture and sound formats.
Say goodbye to the days of rummaging through unmarked video cassettes and wearing out your VCR as you search for that half-hour episode of Red Dwarf you taped ten years ago. Instead, hand the job of memorising your VHS collection over to MUIVideo.
You can even add comments and link pictures to specific database records, just in case you forget what all those films that you taped last Christmas were all about. ***** Abackup 5.2 Type: Backup utility From: Amine! Disk backup abacki.j. iha Size: 388K Requirements: Kck.start 37 ¦ iMh RAM Version 5.2 of the popular backup utility has fixed a few bugs from earlier ver sions, and added support for backing up to removable media like Syquest. Jaz and Zip disks. This means you no longer need to sit by your Amiga with a stack of floppy disks, subjecting yourself to RSI as you insert and remove
floppies every couple of minutes. Hallelujah!
Offering full and selective backup operations, as well as optional data compression using an external system like XPK, Abackup is worth its weight in gold, as anyone who's ever suffered from a major hard disk crash will be able to appreciate.
The GUI uses standard intuition rather than MUI. It doesn't look spectacular - you're not going to sit there look ing at it for days on end - but that doesn't matter. What does matter is that it works, and works well. Besides, in an ideal world, you'd never have to look at it anyway.
However, the world is less than ideal, particularly for hard disk owners. So, when that download goes pear-shaped and the world dumps on your Seagate, make sure you've got a backup of that all-important data. Like believing in Santa Claus, the myth that your hard drive is even more reliable than a Volkswagen won't last forever. Be prepared. Or be very, very gutted. ***** Haven't we seen enough blessed Pacman clones already? Certainly not. Those who keep asking such questions often forget that for an idea to be copied so often, the original must've been a classic. Done well, a Pacman clone is
no disappointment, and PlayPac could certainly argue its case for inclusion under this heading.
Version 1.3 of PlayPac sees the addition of a multiplayer mode, which certainly makes a change from the more common one-player versions. The random level feature also adds to PlayPac's longevity, though perhaps the only drawback is that each level tends to have several dead ends. In traditional Pacman, this would mean almost certain death, as colliding with a ghost would kill you instantly. Not so in PlayPac, where your Pacman has been given a shield, so that he can run through ghosts once or twice if he gets trapped.
Other nice touches include the ability to choose a screenmode and control various aspects of the game via a settings window. You can also choose between Low Res 16 colour graphics, or the much Iris vl .O Type: Emailer_ From: Aminet: comm mail iris.lha Size : 219K quirements: OS 2.04, 1Mb free RAM, TCP IP stack with TCP (AmiTCP or Miami) Following the trend to name email software after characters from Greek mythology. Iris is bravely entering the already pretty well catered for market of email software. According to the documentation, current mailers for the Amiga either use MUI, crash
often, have limitations, are expensive, slow, lacking in features or offer poor support for using a POP mailbox from more than one place.
If that's the case, we must be in trouble! How does Iris intend to save us? By ing on BGUI, a library which is hard to find support for these days and whose ilopment appears to have ceased nicer High Res 64 colour graphics if you have AGA.
It would be nice to see grid sizes of more than 9x10 made available, if only for higher screen resolutions. With the multiplayer capability of v1.3, why not take it a step further with null-modern support, or even TCP IP capability?
Imagine multiplayer PlayPac on a random, huge (perhaps screen-scrolling) grid, with more powerups, played across the Internet either as a co-operative against the ghosts, all vs all, or even in a "grab the flag" team mode! Well, it'd make a change from QuakeWorld... ????
(something which Iris's author, Jilles Tjoelker, admits to in the documentation). Doesn't sound very hopeful, but let's not jump to conclusions.
Amongst Iris's feature list are such delights as support for Eudora's and Exchange's "Priority" and "Return- Receipt" headers, filter capabilities, keyboard shortcuts, "extensive use of multitasking" and support for accessing your POP mail account from more than one location. Some features, however - such as "ReplyAII" and "Forward" - are yet to be implemented. Well, it is only version 1.0 I guess.
The fact that Iris doesn't use MUI will no doubt please some, but I found the opening and resizing of windows rather sluggish. Whether this is down to BGUI, Iris, or just a blatant lack of RAM on my part I wouldn't like to say. All in all, it's a fair first effort, but a lot needs to be added if it's going to threaten the likes of Thor or Yam (a beta of v2.0 of which has just been released at the time of writing). *** PUBLIC DOMAIN Best of Aminet Following the popularity of the various Doom ports available on the Net (which appear to have settled down to seven at the last count), the first
ports of Descent have appeared, 'Descent' and 'ADescent': both of which are located in game shoot. At the time of writing, you'll need a fairly well-specced machine along with the data files from the original game to play Descent on your Amiga.
If you can't play it yet, you can always see what you're missing by taking a peek at pix illu DescentScrShot.lha (610K). Following on in the vein of the homepage for Doom ports, http: www.mindspring.com ~mamboman as index. htm promises to provide information on all ports of Descent to the Amiga.
Grab game think solitaire.lha (5K) for something to do whilst you're waiting for those larger downloads. This Workbench version of Solitaire provides minutes if not hours of frustration if, like me, you can't remember for the life of you how to complete it successfully. The thing is, once you have completed it.
You don't really want to do it again. Perhaps a timer could be added, along with a "Fastest Times" high- score table to offer more of a challenge?
Of course, not everyone spends hours on their computer day after day, week after week. Most of us do occasionally manage to step outside or at least open a window to remind ourselves what "fresh air" tastes like.
Imagine my horror when I was abruptly removed from the latter category and firmly placed in "addict" territory by util cdity 2b_DailyUp.lha (53K). This MUI- utilising tool happily tells you how much time you spend on your computer each day, and will even show you the worrying statistics in graphical form if you don't believe it initially.
Finally, for those of you who haven't jumped on the bandwagon to tower up your A1200 in recent months, how's about giving that beige casing a bit of a paint job? Pix art a 1200.jpg (29K) may give you the necessary inspiration.
« For those without Internet access, here's Steve Bye with a round-up of the latest PD available via mail order.
Available from: Mark Sweeney. 15. Birchfields Rd. Longsight, Manchester.
Tel: 0161 224 6413_ You might have noticed this month's CU Amiga comes with a new Reviews Index section (see page 90). Due to space constraints we've limited it to two pages at the moment, not wanting to use up valuable pages on re-prints.
Mark Sweeney, the author of MagScan has gone a bit further and compiled a database of CU Amiga reviews going back to 1994. This is not an official CU Amiga database and we take no responsibility for its accuracy, but it seems to have been put together fairly well. Details such as price, overall score, supplier and quotes from the reviews are all included with the entries.
Mark gets into dangerous territory though with re-prints of our FAQ series. This is totally illegal and amounts to piracy. Mark, you must remove this immediately or expect a call from our publisher's lawers.
On those grounds we shouldn’t be covering it at all here, but assuming it comes without ripped-off articles, we would recommend it to anyone who can't be bothered looking back through a stack of issues to find a single review.
If you ever had an Atari ST (it's OK, you don't have to admit it publicly) you'll probably remember a game called Oids. It was one of the best games the ST ever got and came from the Dungeon Master stable, crossing Choplifter with Thrust.
Survivor is a bit of a poor man's version of Oids.
The aim is to collect a certain amount of men from the scenery on each level.
There are six of them, though none are that big. Most of your time is spent blasting away at the rocks with a combination of cannons and bombs, whilst avoiding the enemies. Whereas Oids had buckets of class, atmosphere and loads of big levels. Survivor is a far more pedestrian affair. It's hard to muster any great affection for the little critters, which doesn't help matters. *** This is a very simple game on the outside, but when you get stuck in to the strategies you can employ it can give you a headache. The basic premise is to own as much ground as possible, you claim some ground
by clicking your mouse on the screen and placing a castle, once you've done that you own the four squares surrounding that castle. Then your opponent takes his her turn, this can be another human, a martian, or the computer.
Once the screen is full the battle takes a turn. To win you need to own as many squares as possible so to protect the ground around your castles you must upgrade them to be stronger than your opponents nearest castle. The winner after a set amount of turns is the one with the strongest influence over the most squares if you get what I mean, it's simple to play but hard to explain. Good though.
A bonus game pn this disk is called Dama, a rather nice looking game of Draughts with ray-traced pieces but a low IQ computer opponent. Both games are best played against a human opponent.
An entertaining disk, **** The Bogue Type: Shoot-em-up Available from: S.Benton. 69 Stroud Avenue. Short Heath. Willenhall. West Midlands WU12 4EB. (No telephone number available)__ you feel confident enough to turn your Amiga into a tower system with a 24 speed CD-ROM, this will be of use to you.
Bn AmigaGuide document taking you step by step through each grisly moment.
Personally I would be far too frightened to start hacking away at casings, modifying power supplies and sticking meters in high voltage areas, and if you feel the same don't even attempt it because this isn't a Blue Peter special with a few bog rolls and a fairy liquid bottle.
But if you do decide to give it a go this disk gets you off to a good start with many hints, tips and warnings as well as a cheap suppliers and parts list that according to the author will save you quite a few bob. You will also need a few quid to complete the project. For propeller heads with soldering irons only. **** Let's start with the main sprite. Any games programmer knows this is what the player looks at all the time and it should move smoothly and be pleasant on the eye... oops, not in this game Bruce.
The enemies should also at least be attractive surely? Well, in The Bogue some of the enemies are boxes, yes those cardboard things, and just to make sure you know they are boxes the boxes have "BOX" stamped on them, very handy that. In The Bogue’s favour though we have nearly smooth horizontal scrolling, passable sound effects and a very easy game to complete, even the end of level baddie is a wimp. The majority of the graphics have so obviously been borrowed from different sources that the palettes clash badly leading to intermittent screen vomit.
If there was any kind of documentation with the game, apart from a dodgy bit of scroll text I couldn't focus on, it might help to explain whether this is aimed at 3 year olds and if it was created with one of those dodgy game construction programs, which I have a sneaking suspicion it was. Sorry, this months turkey. * Available from: Norwich PD. 43 Motum Rd, Tel: 01603-504655_ Price: 65o • 50P6P_ This 1 or 2 player split screen racer has some touches of graphical excellence in it, not to mention some good programming and attention to detail. Though Boscar is Shareware (that's our good
fortune) it is only a few screen refreshes and a bit of polish away from being of commercial quality. The opening menu screen offers you the choice of race track, control, 1 or 2 player, difficulty level. Grand Prix Quick Race and 'Auto Align'.
The last named should be used until you get used to the track layout because of the perspective, you could be going into' the screen at the start flag and com- ng 'out' of the screen down the back Straight, if you spin off the track, and you will, you can easily get disorientated.
Having Auto Align on will set you back in the right direction. There’s no cheating allowed in this game either, if you cut too many corners you will be punished. During the race you can view any of your opponents cars by pressing the 1- 9 keys, also at the side of the screen are birds-eye views of the race progress. There are only 2 tracks on offer in this demo version and you can't play the Grand Prix. A tenner to the author will solve all that though. As I said, there are nice graphics, the sound effects are OK and the playability is there. It's a bit of a corker actually. **** Available
from: Classic Amiga Software, 11 Deansgate, Radcliffe. Manchester M26- 2SH Tel: 0161 723 1638_ Price: 61 -f 75p Per order_ Although this utility looks like it was written in 1980 it is a new release. The ugly design and clunkiness of the front-end disguises a program that actually works quite well and runs on an A1200.
B-Card allows you to easily create business cards from a set of supplied templates. You can add your own borders and clipart too if you want (a selection of borders are available from the author). You can print 12 business cards onto an A4 piece of card and bobs your uncle.
Colour printing is not supported but may be in a later version. B-Card executes its allotted task well enough, looks aren't everything you know. *** MiniTower Project HSL. Jtorial_ Price: £1 75 inc P&P ART GALLERY
1. Hammers by Calum Cookson Anyone with a passing knowledge ol
80's rock will recognise the motif from Pink Floyd’s The Wall
While this image does not have the same foreboding impact of
the Gerald Scarfe original, the plastic colours and superreal
smoothness make this pretty eyecatching Rendered in POV RAY.
Calum used a SUN system at work for the final render, one of
the advantages of using a ray tracing program available for
pretty much any computer you can think of.
2. Bad Dwarf by Kevin Cullen Kevin Cullen does the original
drawings for his work on paper, scans them in to his A1200 and
the redraws and colourises them in Brilliance and ImageFX.
Given that he is working on an AGA screen and Multiscan, this
is pretty sensible. Fast, smooth hand art is not Multiscan's
The style of the image is solidly in the Frank Frazetta fantasy art school, strongly reminiscent of American fantasy comics of the 1970s, or something you'd find on the back of a Hawkwind Album. Oddly enough, I can't get the thought out of my mind that this dwarf looks like Eric Cantona...
3. Fast Ship by Kevin Cullen Kevin's second offering is pretty
unusual. Although the screen is presented to you in a set
aspect ratio, there is no reason for you to stick with it.
This one is a pretty extreme 1520 by 164 pixels. It’s great
to see people playing with image format like this, it’s a
refreshing change from seeing everything screen shaped. On the
other hand, I'm not sure we want to encourage the trend too
much, it makes it very hard to lay out! Well done Kev and keep
them rolling in.
4. Scorpion by Seshan M. We dragged CU Amiga designer Seshan M
kicking and screaming off his Mac and forced him at gunpoint
to try Ppaint. "Fley." He said. "I like this, it's really easy
to use." The erm... shape in the middle was as far as it got
before we ran into trouble. "I want to apply noise and texture
effects for a backdrop, where are they?” Once a Photoshopper,
always a Photoshopper. We let him go back to Adobe's famous
graphics package for the backdrop, but just to be difficult we
made him use it under Fusion on an Amiga!
5. Ship by Linus Gustafsson This image is an Imagine render,
apparently of a ship. I can't see it myself. A model aeroplane
made out of squeezy washing up liquid bottles, perhaps I hated
this when I first saw it. It is blurry, garish and indistinct
Now I rather like it. I think it's the rich blue background
and the soft light-sourcing. I find it rather relaxing Maybe
Linus could do a version without the object in the centre,
giving rise to an entirely new use of 30 rendering software
for generating Mark Rothko style minimalist art.
Our international user group index is spiralling out of control! We'll be covermounting a free magnifying glass with next month's installment. Or maybe we'll just give it some more space. Either way, feel free to send us details of your group for inclusion. See the form opposite for details.
Amiga Christchurch Inc. Telephone: 0956 985959 Location: Christchurch NewZealand Contact: Annette Leonardo Telephone: +64 03 3390232 Meeting times: Second Tuesday of every month 7:30 pm.
Places: Shirley Community Centre, Shirley Rd. Address: ACL PO Box 35-107.
Christchurch, NZ_ Location; World Wide - An Amateur Radio Amiga Group Contact: Paul Carson Email: DJKus@CarsonJ.clara.net Telephone: N A Meeting times: TBA Places: On the Amateur Radio Packet Network.
Address: 10 Belgravia Avenue, Bangor, Co.Down, N.lreland BT19 6kA_ Waaslandia Location: Belgium Contact: Tony Mees Email: email@example.com Telephone: +32(0)3744 1319 WWW: http: titan.glo.be ~waasland Meeting times: 12 meetings per year.
Places: We have 6 Amiga clubs in Belgium:-Antwerpen; Merksem; Aalst; Mechelen; Turnhout: St- Niklaas Address: Lepelstraat 11. 9140 Steendorp Belgium_ WigarWVest Lancs Amiga User Group Location: Wigan W Lancashire Contact: Simon Brown Ralph Twiss Email: firstname.lastname@example.org Telephone: Simon; 01257 402201 or ¦ 1VM I CO . (JIIIIUM, U I Ralph; 01695 623865 WWW: eetii : www.warp.co.uk --ssamiga ting Places:St Thomas the Martyr School Hall, Highgate Road, artyi .
Up Holland. Lancs Address; 79 Woodnook Road.
Applev Bridge, Wigan, WN6 9JR & 32 Higher Lane, Up Holland. West.
- arcs_ Alpha Software Localion: Newcastle, UK Contact; Gareth
Murfin Email: email@example.com Telephone: 01570 715454 WWW:
http: www.users.global- net. Co.uk -gazy Meeting times: 8 -
9pm Places: IRC AmlRCG.
AlaxvNet Gareth Address: Alpha Software Murfin. 113, Cateran Way.
Collinqwood Granqe. Cramlinqton Northumberland. NE23 6EZ. UK.
Convergence International Location international Contact: Ben Clarke Email: firstname.lastname@example.org lelephi WWW: Meeting times: 8pm .
Wednesdays and Sundays Places: converae (IRCnet) Address: 49 St. Gilberts Road, Bourne. Lincs. United Kingdom Amiga Club Genk (ACG) Location: Genk Belgium Contact: Bart Vanhaeren Email: email@example.com WWW: http: users.skynet.be amiaa acg Meeting times: every 1st Sunday of month Places: Cultural Centre of Genk, meeting room 1 Address: Weg Naar Zwartbera 248 B-3660 OPGLABBEEK. BELGIUM Relax ITC Location: Poland Contact: Shandor Email: firstname.lastname@example.org Telephone: +48-91-357184 Meeting times: TBA Places: unspecified Address: ul.Macieiewicza 1 27 71004 Szczecin 10. Poland_ National
Capital Amiga User Group Location: Washington D.C. USA Contact: Fabian Jimenez Contact by: Phone (please send us your phone number... Fabianl Telephone: 301 924-0750 (10pi 1am ESTI Meeting times: 12;00 noon EST Places: Dolly Madison Library Address: Fabian Jimenez, NCAUG PO Box 12360, Arlington, VA 22209 USA ~_ Opm - Amiga World Special Interest Group Location: Athens. Greece Contact: Menis Malaxianakis Telephone: 301 -9026910 9012019 WWW: http: www.compulink.gr amiga Meeting times: 5pm Saturdays Places: Athens Address: Menis Malaxianakis, Giannitson 11 str. 17234. Dafni Athens. Greece_ Amiga
Foreverl Location: Hampshire Contact: Stuart Keith Telephone: 01703 861842 all day Address: 101 Ewell Way, Totton, Southampton. Hants S040 3PQ Mutual Amiga Computer Enthusiast Location: Beresfield, Newcastle.
Australia Contact: Ken Woodward Email: email@example.com Telephone: after working hours Meeting times: 7pm 1st & 3rd Wednesday of month Places: Beresfield Bowling Club.
Address: 59 Carnley Avenue. New Lambton. Newcastle, NS Wales Australia_ Kickstart, Surrey Amiga User Group Location: Surrey Contact: Rob Gilbert Email: firstname.lastname@example.org Telephone: 01932 875336 WWW: www.arrakis.u-net.com Meeting times: Monthly (TBA) Places: vary Address: 10 Brox Road, Ottershaw.
Surrgy Ktl 6 QH|,_ Canberra Amiga Users Society Inc Location: Canberra. ACT Australia Contact: Alex Cameron (Secretary) Telephone: (02) 6286 2966 ¦ WWW: http: www.spirit.net.au -iamesm CAUS Meeting times: 2nd Thursday of the month From 8pm.
Places: Woden Town Centre Library (Entry - The Elm Cafe).
Address: Canberra Amiga Users Society PO Box 596. Canberra ACT, 2601, Australia._ XCAD User Location: N Ireland Contact: Tony McGartland Telephone: 01662 250320 (after 6pm) Meeting Times Places: TBA Address: 11 Lammy Drive. Omagh.
Co Tyrone BT78 5JB_ ICPUG SE Computer Club Location: Biggin Hill, Kent Contact: Len Beard Telephone: 01689 813 616 Meeting times: Thursdays 8-10pm Places: Biggin Hill (phone for details).
Address: 56 Rookesly Rd, Orpington, Kent. BR5 4HJ_ Colchester Amiga Forum Location: Colchester. Essex Contact: Patrick Mead Telephone: 01206 212 864 (Mon-Fri Email: pjmead@Hotmail Meeting Times Places: TBA Address:9 Windmill Ct, Copford.
Colchester. Essex. C06 1LH_ Luton Amiga Users Group Location: Luton, Beds Contact: Dave Noble Telephone: 01582 750 538 Meeting Times Places: Monthly Deal Amiga Club Location: Deal. Kent Contact: John Worthington Telephone: 01304 367 992 Meeting times: 7pm Fridays.
Places: St John Ambulance Hall, Mill Hill. Deal, Kent.
Address: 100 Trinity Place. Deal.
Kent_ Amiga Service Location: Charleroi, Belgium Contact: Hoet Raphael Telephone: 003271 458 244 (9am- 6pm) Meeting times places: TBA Address: Rue Du Nord 93, 6180 Courcelles. Belgium_ Extreme Coders Location: Sheffield Contact: Mark Johnston Telephone: N A Meeting Times Places: Contact for details Address: 1st Floor, 145 Upperthorpe Rd, Upperthorpe.
Sheffield. S6 3E&_ Stoke Amiga User Group Location: Stoke on Trent. Staffs Contact: Paul Shelley Telephone: 01782 833 219 Meeting Times: 7.30pm Wednesdays Places: Jester Public House.
Biddulph Rd Address: 19 Houldsworth Drive.
Fe g Hayes, Stoke on Trent, Sta Amiga Falcons Location: Malmo, Sweden Contact: Carl-Johan Rudnert Telephone: +46 40 932212 WWW: http: www.algonet.Se ~mcisaac a miga Address: Amiga Falcons, c o Carl- Johan Rudnert, Veberodsaatan 9.
SE-2 12 2o Malmo SWEDEN Finnish Amiga Users Group Location: Finland Contact: Janne Siren WWW: http: batmar, Address: Janne Siren Oravamaentie 2 F 17 02750 Espoo. FINLAND Amiga Computer Enthusias' of Elkhart. Indiana Location: Northern Indiana. USA Contact: Gregory Donner Telephone: (?19) 875-8593 (after .50 http: batman.jytol.fi ~sak' vKvW: www.cyberlinkinc.com gdonner htm Meeting times: Second Saturday of the month Places: 26728 Hampton Woods Elkhart. IN 46514 Address: 60300 Pembrook Lane.
Elkhart. IN 46517-9167. USA enics & ImageFX Users ion: Stanford-Le-Hope, Essex : Spencer one: 01375 644614 (9am- : web.ukonline.co.uk spencer.ja '"ntents.html ing times Places:TBA ress: 44 Brampton close, ngham “ford-le-Hope, Essex. SS17 7NR
o Specific Name ''tion: Greenford Community ‘ e, London ct:
Richard Chapman uone: 0181 998 8599 5pm- week. All day at
* :ng times: 7pm-10pm Thurs : Greenford Community Centre ess: 96
Meadvale Road, Ealinq,
- n. W5 1 NR.__ yTech Amiga Users up tion: Dayton Area, Ohio. USA
“ct: John Feiqleson “hone: (937)667-9541 After 6pm ¦
.coax.net people erics Amitech .1 'ting time: 3rd Saturday of
the “th- 1:30pm ““S uber Heights Library ress: AmyTech. PO. Box
292684 ing. OK 45429-0684_ uth West Amiga Group
- "tion: South West England "tact: Andy Mills hone: 01275 830703
10. 30pm weekdays, anytime ¦nds (within reason))
http: www.wharne.u- hg Times Places: TBA (likely
Bristol Bath area) : Please contact for further Is “ess: 51
Wharnecliffe Gardens, church. Bristol. BS14 9NF ggerah Lakes
Computer ers Group
- tion: Central Coast, NSW.
“lia "tact: Darrell Keirnan "ting Times: 1st & 3rd Thursday every Month
- es: Berkeley Vale Public School -m ress: PO Box 659, Toukley.
'(Australia 2263 Tasmanian Commodore Users Association Inc Location: Hobart, Australia Contact: Eric Fillisch Telephone: (0181 120 787 Meeting times: 7:30-9:30pm, 3rd Wednesday of the month Places: Contact for address Address: GPO Box 673. Hobart GPO TAS 7001_ University Place Commodore Home Users Group Location: Tacoma. Washington USA Contact: Jim McFarland Telephone: (253) 265-3478 evenings http: www.nwlink.eom -redbeard u pchug Meeting times: 4th Thursday evening of each month Places: Fircrest Community Center.
Tacoma, WA Address: PO Box 11191, Tacoma.
WA 98411-0191. USA_
R. A.V.A. Location: Alkmaar, the Netherlands Contact: Roland de
Herder Telephone: Wanna call international? Ask me for my
WWW: http: www.cybercomm.nl ~-macron rava.html Meeting times: 12 times a year Places: Alkmaar Address: R. de Herder, Ewislaan 35 1852 GM Heiloo. The Netherlands Virus Help Team - Norway Location: Norway Contact: Helge Syre Telephone: 4-4790175626 WWW: http: home.sol.no ~syre Address: Roeyrvikveqen 40 N-4280 SKUDENESHAVN_ cwccc Location: West Midlands Contact: Luke Stowe Telephone: 0966 467596 (after 10am) WWW: None yet Meeting, times: 8pm-11pm Places:Earlsdon Methodist Church Address: 9 Trossachs Rd, Mount Nod. Coventry, CVS 7BJ_ Amigart Location: Istanbul Contact: Guvenc KAPLAN Telephone:
00902163020915 WWW: http: www.medyatext.com.t r amigart Meeting times: Two a month Places: Anywhere USER GROUPS Address: Ortabahar sok. No:1 Hayat aj)L cL2, 81080 GOZTEPE-ISTANBUL Commodore Computer User Group Queensland Location: Brisbane, Australia Contact: Ronny Blake Telej one: 07)32871790 http: www.powerup.com.au ~ rastlin Meeting times: 1st Tues of month.
7- 9pm & 2nd Sun of month 12pm to 4pm Places:St Laurence's College, 82 Stephens Rd, S Brisbane. Qld.
Address: 3 Conoble Court. Eagleby.
Gold Coast. Queensland. 4207. Aust Ayrshire Amiga Society Location: Irvine, Ayrshire, Scotland Contact: Maitland or Dale Telephone: 01292 267959 or 01294 275535 Meeting times: Wednesdays Places: Annick Community Centre, Irvine.
Address: 49 Belmont Road. Ayr Scotland. KA7 2PE_ West London Computer Club Location: West London Contact: Alan Paynter Telephone: 0181-932-1856 Meeting times: 1st and 3rd Tues of month Places: Duke Of York Public House Address: 19 Harlech Tower. Park Rd East. Acton. London. W3 8tZ_ Dublin Amiga Users Telephone Helpline Locafion: Dublin, Ireland Contact: Eddie McGrane Telephone: +353-01-6235903 http: www.ireland.amiga.org helplin
e. html Meeting times: Anytime (24 hrs.) Address: 27 St. Fimans
Green, Lucan. Co. Dublin. Eire_ Central Arkansas Amiga Users
Group Location: Little Rock, Arkansas Contact: Tim Grooms
Telephone: 501-851-7418 WWW: http: www.concentric.net c aa
ug.html Meeting Times Places: Monthly TBA Address: 14 Hickory
Lane, Maumelle. AR 72113. USA_ Stoneybridge BBS Location:
Contact: Ozz Telephone: 01202 679158 (10:30pm-6am GMT) Address: 50 Junction Rd, Hamworthy, Poole. Dorset, (c o NBI.UK.I _ Amiga User Group of Western Australia Location: Perth. Western Australia Contact: Arthur Rutland Telephone: 08 93641717 Meeting times: 2nd Tues of month at 7pm Places:Curtin University Address: 31 Chaffers St. Morley Western Australia. 6062_ Amiga Computer Group Location: Umea. Sweden Contact: Martin Sahlen Telephone: +46-[0|90-24816 (24 hrs) WWW: http: www.amiga-cg.se Meeting times: Tuesdays 19:00 Places: Kafb Station. Ume3 Address: Skolgatan 14. SE-903 22 UMEA. Sweden_
Huddersfield Amiga Users Location: Huddersfield, W Yorks Contact: Geoff Milnes Tete hone: 01484 543534 http: www.geemil.demon.co.uk Meeting times: 7.30pm onwards Places commercial Inn, Market St,Paddock Huddersfield.
Address: 6 Ochrewell Avenue, Deighton. Huddersfield, W Yorks.
Highland Amiga User Group Location: Highlands, Scotland Contact: Tommy MacDonald Telephone: 01667 404757 Anytime WWW: http: azone.prohosting.com Meeting Times Places: TBA Address: 7 County Cottaqes, Piperhill, NAIRN, Scotland. IV12 5SE Emerald Location: Northern Ireland Contact: Charles Barr or Chris McGonagle Telephone: 01504884700 http: www.geocities.com SiliconVall ey Park 740f Meeting Times Places: TBA Address: 77 St Colmans Drive.
Strabane, Co. Tyrone, N Ireland Postal Address: Send this form to: User Groups; CU Amiga. 37-39 Milharbour, Isle of Dogs, London, E14 9TZ.
Alternatively, fax it to: 0171 972 6755, or use the online version of the form which can be accessed from our website at: www.cu.amiga.co.uk This service is completely free of charge.
General Location:_ Group name: Tel:_ Meeting Times Places: GASTEINER Tel:01 5 0 COMPUTERS A1200 £199 with 170mb £259 with 260mb £299 with 340mb £349 with 500mb £399 SYQUEST EZ230 EZ230 with one cart free £129 OKTAGON 4008 Scsi controller for A1500to A4000 £99 MONITORS MICROVITEC micro 14” £279 micro 17” £399 MOUSE 290DPI mouse for all amiga computers only £6.99 RAM CARDS A600 1mb £19.99 A6001mbw clock £31.99 A5001 2mb £14.99 A500+ 1mb £19.99 ARTEC SCANNER £259 A4 COL. SCANNER A1 200 RAM NEW Range “NO FRILLS” Ram cards for Amiga A1200 are fully PCMCIA compatible with clock & FPU socket 4mb 8mb
£89 4mb +FPU £79 8mb + FPU £99 |I H Offfll MM EXTERNAL SCSI ZIP DRIVE for AMIGAS WITH ONE CART £109.99 FPU FPU increases the performance of ram cards by up to 40% 33Mhz 50MHz £29 ACCELERATOR Viper 630 4MB E Viper 630 8MB £1 Viper1230 33MHz Viperl 23050 Mhz £139i| BLIZZARD 1230 £89.00; FULL WwlEfi CAS!
(PC CASE) £59.99 £35 £49 £59 £89 £89 £119 £129 £139 540MB 850MB 1GIG 2GIG 4GIG
6. 4GIG FROM SHOP SOILED DOT MATRI) ¦ PRINTER WITH 3 MONTH
WARRANTY £39.95 WITH PRINTER CABLE MEMORY ACCESSORIES 30PIN
SIMM 72PIN SIMM AMIGA A500 600 1200 PSU £14.95 AUTO JOYSTICK
SWITCH £15.00 1MB £3.00 £8.00 A500 INT. FLOPPY DRIVE £25.95
MOUSE MATS £2.00 2MB £15 £10.00 A600 1200 INT. FLOPPY DRIVE
£25.00 CHAS PACK £5.00 4MB £25.00 £15.00
2. 5’HDISK CABLE £10.00 SCART CABLE £12.99 8MB N A £19.99
2. 5’TO 3.5" HOISK CABLE KIT £15.00 SURF SQUIRREL £89.99 16MB N A
£39.99 PARALLEL PRINTER CABLE £6.00 MODEM FAX £39.99 32MB N A
£59.99 AMIGA VGA ADAPTOR £15.00 CDR MEDIA £5.00 TO FIT RAM
CARDS & ACCELERATORS AMIGA JOYSTICK £15.00 PAPER(copy print)
£5.00 ?0? A1DD &Mm }im u&y omm all i T irni pmm COMPLETE WITH
SOFTWARE CABLES & INSTRUCTIONS 60MB 120MB 170 MB 260MB 340MB
520MB 800MB 1GIG JjjS j-JAril) DriJ nil Fofi AiIiA iijsu
A-J2DD iii n.v " wmj 1A3S MN&MXm low nmm 420MB £79 850MB £89
1. 2GIG £99
2. 1GIG £119
3. 2GIG £149 4GIG £189
5. 0GIG £219
6. 4GIG £229
2. 5” TO 3.5” CABLES FROM £8.00 3C3J UaflU DfiJVIli Fofi AiilJQA
A30D AJ200 h A4yyy hj* ajmw ...... r; SPEED ATAPI £391 24
SPEED ATAPI £591 32 SPEED ATAPI £89 GI QUATRO BUFFERED INT.
FOR A1200 WITH IDE FIX9 8. £39 FOR A1200 .£59 A4000 £59 BUDDHA ....£551 EXTERNAL SCSI CD I ROM WITH SQUIRREL!
2SPEED £1191 4SPEED £139: 8SPEED £149 DELIVERY CHARGE* ALL PRICES INCLUDE VAT. SMALL ¦ CONSUMABLES AND SOFTWARE ITEMS ¦ UNDER THE VALUE OF C59 PLEASE AOO MSOj PSP.OTHER ITEMS EXCEPT LASERS. A DAT COURIER SERVICE £10 PER BOX !
OFFSHORE AND HIGHLANDS. PLEASE C FOR A QUOTATION. IN ADDITION WE C THE FOLLOWING EXPRESS SERVICES: I SATURDAY DELIVERY NORMAL RATE P £15 PER BOX. MORNING. NEXT DAY A RATE PLUS £10 PER BOX. ESOE PRICES A« I SUBJECT TO CHANGE WITHOUT PRIOR 1 NOTICE. ALL TRADEMARKS ACKNOWLEDGE® GASTEINER 18 22 STERLING WAY, NORTH CIRCULAR ROAD, EDMONTON LONDON N18 2XY WWW.GASTEINER.COM Meaty, solid and full of goodness, this month's Workshop section is a bit like a nice Sunday roast (in a way).
Personal Paint 6.6
* art 4 and John Kennedy journeys into that strange microcosm
which i home to the pixel.
80 C Programming_ This time around Jason Hulance hits on the subject of multi-tasking, semaphores, fractals... Surf's Up 84 NetGod has his usual rant whereafter Neil Bothwick gives you the atest web related news.
Surf of the Month Then Neil Bothwick surfs the WWW for the more interesting sites.. does he sink or does he swim?
86 Wired World Mat Bettinson tries out YAM, the widely used freeware mailer., 'ey’ve only gone and improved the little blighter.
Scala MM300 n part 3. John Kennedy explains how Scala can be used in conjunction with all kinds of other applications.
90 Reviews Index This new labour-saving device allows you to instantly locate product reviews without searching your archives of CU Amiga back issues.
Q Ct A Got questions on Amiga stuff? Our panel of experts give you the answers and heaps more.
A to Z H-H-Here he is! That happy hedonist who has hairy hands is hoarding hefty heap of H’s... hardcore.
106 Techno Tragedies John Kennedy tries to fight the tears in vain, as he charts the demise of the poor little Sam Coupe.
83 Back Issues Missed out on an issue? Shame! All is not lost though, as you can probably find the offending article here.
100 Backchat Comments, general information, criticism, suggestions. Here's a chance to get your name up there in print.
103 Subscriptions Life is fantastic when you take out subscribtion to CU Amiga, the UK's best selling Amiga magazine. Oh, joy of joys.
104 Points of View With soap boxes underfoot, CU Amiga staff and contributors let the world know just what they think about stuff. Do not mess.
TUTORIAL ® Personal Paint Everything is not as it seems - Amiga pixels have a secret which makes drawing something as simple as a circle harder than you might think.
Drastically, as the width of the screen is doubled O The fact that Amiga pixels can change shape can be a problem for the following reasons:
1. Other platforms, such as the Apple Mac and PC. Expect pixels
to be square. When they try to display an Amiga image which
has been created using a screen mode with rectangular pixels,
the image can appear distorted.
2. When drawing images on the Amiga, it can be hard to create
realistic shapes if you can't depend on screen distances in
the vertical and horizontal directions consisting of the same
number of pixels. Drawing perfect circles and*squares can be
fraught with difficulties.
3. Assuming you have created a drawing, then as we have just
seen, if you need to change the screen mode in order to fit in
more detail, or to obtain a larger colour palette, you can
totally destroy it by stretching or shrinking it in one
Although the Amiga's many graphics modes are extremely flexible - and the way in which you can flip between different programs using different modes almost instantly is unique - it goes without saying, that when drawing images on the Amiga you need to be extremely careful of your pixel shapes.
When is a circle not a circle?
Measuring the "squareness" of pixels is usually done by looking at the As you know, the most basic element which can be displayed on your Amiga's screen is the pixel. The pixel, a contraction of Picture Element, is simply the smallest dot which can appear. When you use the finest possible brush and draw a single dot, that's a pixel.
The number of pixels displayed depends on the screen mode: for example, the default Amiga Workbench resolution is PAL hi-res mode which uses 256 lines of 640 pixels. Other graphics modes have different numbers of pixels across, and the mode you select has a huge bearing on the appearance of an image. By the way. At the moment we are ignoring the number of different colours which can be displayed - this often varies from screen mode to screen mode, especially on pre-AGA machines.
The important point to realise is that the different screen modes cause the pixels to change shape Unlike almost every other computer platform. Amiga pixels are stretched depending on how the screen hardware is programmed.
This is easy to demonstrate to yourself. Start Personal Paint, and make sure the screen mode is standard low resolution PAL: 256 lines of 320 pixels. Draw a large circle in the middle of the screen, and then use the Image Format menu option to change to high resolution PAL: 256 lines of 640 pixels.
The circle will change shape TUTORIAL ) of their width to their height, n PAL lo-resolution mode for ale. The ratio is close to 0.5. s the pixels are quite long a circle which appeared round
• uld require about 50 lines down ) pixels across. Of course, you
m’t have to count the lines: when a select the circle drawing
tool a the Personal Paint toolbar, the a will look round r what
i mode you are ntly using, i happens ause Personal t requests
from liga operating t the ratio of X f, and so it can cal- Ite
what dimen- s a circle should a in order to appear icular.
Most of the time, s is perfectly ptable: but not l you are creating cs for other rms or generally ) extra-artistic.
3 what can you ? The obvious iswer is to stick to a i mode which i that are square - that way your circles will look like circles because they are circles. With square pixels, a circle which is 100 pixels across will be 100 lines long.
, Swnck oil Ik.
There is a catch though: as you can see from the following examples none of the Amiga's graphics modes actually have square pixels. O The best graphics mode seems to be dblPAl. Which as you can see creates circles which are very nearly the same. In this mode, the pixels are very nearly square and so you can use it when drawing pictures for alien platforms. If you do want pixels which are absolutely square, then you'll need to invest in a graphics card As you can see. The pixels in this Picassoll graphics mode are square as both circles are identical.
I A Ik Jan* mult kklPAl it Inrt)...... M Ik. |t..kc ok W n n ...... n |.ls The catch is that both Picassoll and dblPAL modes require a monitor which is capable of displaying signals at higher than 15kHz. In theory this means a PC style SVGA monitor, but you should be aware that not all monitors can cope with dblPAL even after tweaking with various hacks and utilities. Some monitors will simplv lose vertical hold: I strongly advise that you test any monitor you are considering buying in advance Q You might be wondering how it's possible to draw all those circles which work assuming
square pixels: it’s easy. Personal Paint allows to you switch to a drawing mode which automatically works in square pixels, and to activate it all you have to do is select "Square Pixels" from the Graphics option under the Settings menu.
Saving your work When saving an image from an Amiga graphics program, the software usually embeds the current screen mode as part of the IFF header This allows other programs, a viewing program for example, to set up the video hardware properly in anticipation for the incoming image.
However, these days there are dozens of different screen modes possible. Worse, you can’t rely on even a genuine Amiga coping with all the possibilities. For this reason Cloanto. The creators of Personal Paint, recommend you switch off this otJtion when saving IFF files. This is done by clicking on the Options button on the file requester. Toggle the Screen Format option to off.
With no forced screen mode, any software which loads the image must make an intelligent guess as to which screen mode to use Normally the software will look at the dimensions of the picture and use that to predict the screen mode which will best display the image.
Personal Paint itself is very good at getting the mode right, and most other viewing software can do it TUTORIAL Selected screen modes and their dimensions perfectly satisfactorily. O Changing modes When you've created a drawing and want to change screen mode.
Personal Paint can help you. You'll notice that in the Image Format requester there are two screen sizes displayed. The first, labelled Screen, is the true Screen size.
This controls the graphics mode used. The second is Image: this is the size of the picture you are working on - and there is no need for them to be the same. In other words it's possible to use the Screen display as a window on a much larger work. This is especially useful for using a square-pixel mode such as dlbPAL to work on a larger image.
To do this, first set your screen mode to dlbPAL. Make sure you have the number of colours set properly: if you are dealing with a digitised image, use 256 and switch on dithering as discussed in detail last month. Now select the image you want to load.
Immediately. Personal Paint will detect that there is a difference between the current screen mode (which is 320 by 256) and the image (which is probably a lot larger). It will ask you if you want to change to a new, more suitable screen mode. It's vital that you decline this offer and stick with your dblPAL mode.
Personal Paint will then load in the larger image. O Now your current screen will act as a window on the larger image. You can scroll around it using the cursor keys, or even select Autoscroll when loading and let the window move about by itself. The important thing is that you are viewing the image with a screen mode with nearsquare pixels, and this can make all the difference when making adjustments.
When you are finished, the image can be saved as always - and if you switch off the Screen Format option in the save requester, the image won’t be any the wiser to being shoe- .
Horned into a smaller video mode. O A Using a smaller.
Screen mode Pixels across Lines down PAL lo-res 320 256 PAL hi-res 640 256 PAL super hi-res 1280 256 PAL lo-res laced 320 512 PAL hi-res laced 640 512 PAL super hi-res laced 1280 512 NTSC lo-res 320 200 NTSC hi-res 640 200 NTSC super hi-res 1280 200 NTSC lo-res laced 320 400 NTSC hi-res laced 640 400 NTSC super hi-res laced 1280 400 Multiscan 320 240 Multiscan Productivity 640 480 Super72 hi-res 400 300 Super72 hi-res laced 400 600 ¦ut squares screen mode it s still possible to edit large pictures.
Animations When creating animations with Personal Paint, it’s often worth spending the same time considering the choice of screen mode. This is especially true if you want to incorporate digitised elements in your work, or if there is a chance you might want to convert the animation to a PC format such as AVI at a later date.-Square pixels are important in these cases, and you might automatically go straight for dblPAL mode.
Some points of caution: remember that older (pre-AGA) Amigas cannot display dlbPAL mode.
Remember also that dlbPAL mode requires a monitor capable of displaying higher than 15KHz (ordinary video) frequencies. Finally, dblPAL mode will not work with genlocks or record to video tape, so if you want to combine your animations with live footage stick to PAL mode.
So there you have it, not all pixels are created equal.
If you intend to share your work with other computer users, for example over the Internet or as par of World Wide Web pages, you should keep this fact in mind. Amij pixels are the best of course! ¦ John Kennedy PHONE 01920 822 321 Prices INCLUDE 17.5% VAT Fax 01920 822 302 White Knight m l i MIGA & Desktop Video ¦V.
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Monitors £ 1,049 Add Cyberstorm PPC. Drive & RAM Configured FREE - If Required TUTORIAL Amiga C Programmin mu This month it's all about multi-tasking, semaphores and fractals.
Hold on to your seats as we dive into some complicated, pretty and very interesting topics for this tutorial.
Not only are we going to look at the one of the Amiga's biggest strengths (multi-tasking), but we're also going to try to appease the eye candy junkies out there with a quick look at the world of fractals. And all this is going to be tied into our on-going 'paint' program.
(Mis-)feature First up, though, is the answer to a problem that inadvertently crept into last month's code. Yes, a bug!
The final version of "main.c" (in ''wb3") introduced a "setProgNameO" function which was called at the start of the program. It used a couple of DOS Semaphore An arbitration method that can be used between tasks to control access to resources or other data. When one task holds a particular semaphore no other task can hold it.
All those that try to get hold of it will be put to sleep until it is available (although there's often a way of just testing whether a semaphore is available without being put to sleep).
When the holding task releases the semaphore, possession will pass to one of those tasks waiting and that task is woken up.
Care must be taken to avoid common deadlock problems like 'deadly embrace', where a group of tasks are asleep waiting for semaphores that are currently held by others in the group (so none of them will ever get woken up again).
Library functions ("NameFromlockO" and "AddPartO”) but was called before that library had been opened!
Modern compilers like StormC and SAS C will often silently cope with this kind of error and automatically open (and close) the library for you, so it's not always something that will cause problems.
But we ought to fix it, anyway.
The first example on the disks ("fracO") has a new version of “setProgNameO" (in "main.c”). but the major difference is that we've moved the call to this function into "createAIIO”, just after the "openLibsd" call. For this reason, both the Workbench message and the program name are passed to "createAIIO" (only one will be valid, depending on how the program was started), and the "LockO" on "PROGDIR:" is now done inside "setProgNameO".
With these changes, our program is now a bit better behaved.
Mandelbrot Fractals were made popular by Benoit Mandelbrot, and his name is remembered in the most common kind of fractal: the Mandelbrot set. Complicated mathematics lie behind the pretty pictures, involving manipulations of 'complex numbers' and iterations of a (surprisingly simple) formula. There are many good sources of information on this beautiful form of mathematics available from your local book shop. In this tutorial we'll look at a straightforward (but inefficient) implementation, which is a good starting point.
The first example ("fracO") adds a new "Fractal" menu item on the "Tools” menu to start the drawing of the fractal. The actual code for generating the fractal is in the "fractal.c" file. The top-level part of the algorithm C'drawFractalO") and the core part of the calculation ("calcO") are shown in Example 1.
Floating point The algorithm makes use of C's "float" type, which represents a basic level of floating point numbers (ie; basic in their precision).
Fractals can be calculated using integers, but the algorithm is more naturally presented using real numbers (ie: those that have fractional parts, too).
As the comments suggest, you can modify which part of the Mandelbrot set is shown by altering the four key numbers. A more complete program would allow the user to modify these values in an interactive way, say by clicking on the current image, but that's not the aim of this tutorial. We want the pretty pattern purely as a consumer of the CPU.
If you run the resulting program from the first example you'll notice that the fractal takes a while to draw (assuming you've not got a really fast Amiga!).
While it's drawing you can't draw and the menu items and gadgets appear to have broken. Be careful: when the fractal finishes drawing all the menu and gadget selections will suddenly happen... What's happening is that the IDCMP message loop is busy calculating the fractal and so can't respond to your new requests.
It's only when the fractal is completed that control returns to mes- Mandelbrot Benoit B. Mandelbrot is a French mathematician and the father of fractal geometry.
The most common kind of fractal is known as the Mandelbrot set in recognition of his work.
Multi-tasking This is a way in which a computer can give the impression that it is working on several things at once. If a computer can multitask then it may do this in a cooperative or pre-emptive (time-slicing) way.
The former is used by the MacOS, and programmers must explicitly allow the computer to multi-task at key points in their programs. The latter is nicer, and it's the way the Amiga works, with each task being allocated a particular slice of time in which it can run.
This has the benefit of forcing a degree of 'fairness' into the way programs and tasks run together.
Sage processing. The GUI has been 'locked out' while the program was busy.
Multi-tasking So, we've at last made it to the real purpose of this tutorial: the Amiga's ability to multi-task in a very helpful way.
The goal is to separate the fractal drawing code into a separate task so that choosing the "Fractal” menu item just has to spawn this new task. Our main program will then return to the message processing loop and respond to the user, while the fractal task draws the fractal at the same time!
Normally you can get away with using the normal single task for your program. It's only when you need to do several intensive things at once that you should consider handling multiple tasks.
There are many issues involved with multi-tasking your program, so it’s not something for the fainthearted. This tutorial can cover Semaphores The second example, "fiacl".
Adds a small amount of code around our fractal algorithm to turn it into a separate task (see the snippet in Example 2). The important feature is the use of semaphores; there are two: one to signal the running of the task and one to control its function (drawing). Why do we need to these semaphores?
Inly the Basic principles, so while Bis instructive it's by no means ¦he whole story.
Fractals A fractal is a geometric pattern that has great detail at all levels if magnification. However, the
• autiful and intricate patterns ira often the result of very
Fractal patterns are common nature, including obvious laamples like snowflakes and ftse branches. In fact, fractal Mtterns are exploited in modern iompression methods for digital photographs (especially for real fee images).
Well, one of the conditions of creating tasks is that your program is responsible for managing the tasks and their memory. The easiest way of doing this is to stop any tasks you create before the program finishes. To do this we need a way of communicating with tasks, and semaphores are Example 1 Draw a fractal in the window * id drawFractal(struct Window* win) • The width, height and number of colours for draw- int w=win- Width, h=win- Height, d»l«vin- WScreen- ’ tMap.Depth; * The snapshot of the mandelbrot set to draw * • (Adjust these numbers to draw different fractals) float
width=4.0, height-4.0. top 2.0, left 2.5;
* nt x; for(x=0; x w; x++) ( int y; for(y=0 y h; y++) C * Set
the current colour • setFgPen(win,
lc(x*width w»left,y*height h+top,d)); ' • Draw the pixel *
WritePixel(win- RPort,x,y); ) Calculate the colour of a
particular point *
• (This is the number of iterations of the equation needed to
exceed the bound plue) • ‘atic int calc(float x. float y, int
d) Jfloat xc=x, yc*y; j int it; I • Adjust the 16.0 to give
different colour spreads for(it=0; it d &&
(xc*xc)+(yc*yc) 16.0; it**) A float oldx - xc; xc =
oldx*oldx-yc*yc»x; yc = 2.0*oldx*yc+y; L) rpfcetum it; Example
2 * The mechanism by which we will control our task: * • One
Semaphore for drawing, the other for running * static
SignalSemaphore drawing; static SignalSemaphore running; •
Initialisation done when program is started * void
initSemaphores() ( InitSemaphore( drawing);
InitSemaphore(fiirunning); * To stop the fractal we stop it
drawing then stop our * • task from running * void
stopFractal() ( ObtainSemaphore(idrawing); Obtai nSemapho r
ReleaseSemaphore(&drawing); ) *A local copy of the window
pointer for our task • static struct Window* win; * Draw a
fractal in the window • void drawFractal(struct Window* w) (
* If the semaphore is available a task is not already running
* if(AttemptSemaphore(Stunning)) ( struct Task* task;
ReleaseSemaphore(Srunning); • Make a copy of the window
pointer for the task to use • win ¦ w; • Create a new task
which will draw the fractal * task *
CreateTask(’HelloPainter-Fractal*,-1,ifrac- tal.4096); if(task
== NULL) printf(’Error: could not create task n’); ) else *
The semaphore was already taken, so stop the task •
stopFractal(); ) * The starting point of our task * static
void saveds fractal() * If the semaphore is available we can
start running if(AttemptSemaphore(&running)) • ... Other
declarations ...* , int x; * Check whether we can continue
drawing on each x * for(x-0; x w At temptSemaphore(idrawing);
x»*) * ... Rest of drawing code... t * Release the
semaphore before checking again * ReleaseSemaphore(fcdrawing);
) • Release the semaphore to indicate the task has finished *
ReleaseSemaphore( running); ) ) one of the simplest mechanisms.
For our example, we'll require that when our fractal task is running it must hold the "running" semaphore. If it is allowed to draw then it will be able to obtain the "drawing" semaphore, which it must then hold only while it is drawing a small part of the fractal.
To stop this task all we need to do is try to hold the "drawing" semaphore (which will eventually cause the task to stop drawing), and then try to hold the "running" semaphore (when we obtain it we then know that the task has successfully terminated).
Our "stopFractalO" function must be called before closing the drawing window, so "doseGUIO" is extended to cope with this.
Also, the menu item now acts as a toggle, stopping and re-starting the drawing.
Tasks There are a few issues concerning the mechanics of creating a task.
The "CreateTaskO" function is supplied with a name for our task, a priority (lower than normal, -1), a pointer to our drawing code (the "fractalO" function) and a stack size (the standard 4096 bytes).
If you're observant you may have noticed the funny "_saveds" in the definition of the "fractalO" function.
This is a special compiler option that signals to SAS C and StormC that the function is going to be used from a task other than the main program task. To this end. The compiler will insert special code so that this function can access the data ot the main program, including the library base variables (so we can call library functions like "WritePixelO") and the local copy of the window pointer ("win").
Other compilers may offer this functionality through something like a special "getA4()" function that must be called at the start of the "fractalO" function (Consult your compiler manual if this code doesn't work for you).
Another concern when making new tasks is that a simple task cannot access DOS functions such as file I O (and this inclu things like "printfO"). Only full processes (like our main progr task) can use DOS library fu~- tionality.
Accuracy and efficiency The second example uses "d ble" in place of "float" in the fr tal calculation. This is a floatir.
Point type with more precision than "float", enabling deeper views of the fractal to be sho" accurately.
Some efficiency is gained in the third example ("frac2") by pre-calculating the arguments t" "calcO". Rather than having the recalculated on each loop. No"’ the use of an array (managed the pair of C functions "mallo and "freed”) and the extra variables to hold the squares of "x and "yc". You might also like to fiddle with compiler options, such as getting it to use your FPU.
Flowever, more dramatic improvements in drawing spe can be achieved by using a mu better algorithm. Check out books on the subject for more details.
Next month we will start ti ’ ing up a few of the rough edges of our program and make it a litt' more user-friendly. I'll be seeing you then. ¦ Jason Hulance Oflice. Turbo Cole.
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Navemter 19M ana Daytime telephone number (iadadiag STD cade) NetGod speaks Surf's Neil Bothwick brings you more web related info, including news of the latest version of the Miami browser amongst other things.
Are you using shareware software? Have you registered it?
Shareware and commercial programmers are leaving, or considering leaving, the Amiga market. Why? Because it's just not worth their while continuing. People say things like "we should support these authors by registering their products", but it's much simpler than that. If you use it you should pay for it - just like any other product.
We have some excellent software on the Amiga. How many other platforms have three independent Web browsers, all of such a high quality, and all started as shareware? There are plenty of reasons given for not registering: "I can't afford it right now"; "it's too much hassle sending money or eurocheques overseas”... and many more like it. But if you use these programs after an initial evaluation period, you are obliged to pay for them.
How would you feel on payday if your employer said "I can't afford to pay you this week, maybe next week" or "it was too much hassle to go to the bank for your wages"?
You have a right to be paid for the work you do, and a software author isn't any different.
Ubiect_I From_ Re: PNL Gadget corruption Tobias ftbt tabtestudbox.uni-stuttgart.de Re: PML Menus and backdrops Tobias Rbt tabtestudbox.uni-Stuttgart.de Re: Hit froa GetTCP kjelliestud.cs.ult.no (KJelt Irgens RE: netconnect V2 John Girvin john.girvineunlbol.coe Re: (PML Rii 0 1.4GB RRH I Tobias Rbt tobtestudbox.unl-stuttgart.de MaJordoao results Majordoeoenineeoons.coe Re: Uorkbench MUI setups 'Neil Bothuick* neiieulrenet.co.uk NetMind How often do you visit the same Web site time and time again, just to jMaifcmaiLu-netcom see if anything If you use his work, please pay the
going rate, because if you don't, it will be the author, and his software, that are going.
Has changed, POP3 mailbox utility Miami 3.0 Version 3.0 of Miami is out now.
With many enhancements over the previous release version, the upgrade is well worthwhile. Anyone who registered after 15th June 1997 can upgrade for free, and the charge is only $ 12 (£7.50) for anyone else. One of the most significant changes for many people is the separation of the GUI from the main stack.
This means Miami can use different GUI engines without changing the main program. MUI and GTLayout (GadTools) interfaces are provided. It also means you can use Miami with no GUI loaded at all.
Going on and offline by sending t M i PPP i S * (Slmi ty CMUc “*«» 1 "*»¦ iSMUaracM* 1 as .
Commands to its Arexx port from I another ptogram, like a Dock button I or even your browser.
There have been many other I improvements, including the addi- I tion of PPC support functions, ready I for use by any new PowerPC based I Internet software. By the time you I read this, the new Genesis TCP I stack, derived from AmiTCR should I have been __ I released. It will be I very interesting to I see how the two I compare.
Then the one day you decide not to bother, something major is updated?
NetMind provide a service called URL Minder that will keep track of any pages you specify and notify you by email whenever they change.
You can specify how the notification should work, including having the changed page sent as an attachment to the email. Registering http: www.cucg.org aminew.html with them means I receive the new links page from the Amiga Web Directory each morning, without needing to manually check the site.
As long as your email program supports Arexx. You should be able to view this directly in your browser.
You could also use it to monitor the download pages of software support sites, so you know immediately a new version is released.
You can register as many URLs as you wish and the best part about this service is that it's free. Just be sure to make http: www.cu- amiga.co.uk the first page you register, so you get to see the latest news from CU Amiga as soon as it is released.
The service is at http: www.net- mind.com URL-minder POP3 mailbox utility One of the most common support questions I get from users of certain email programs is that their mail download gets so far and stops.
Every time they try to download mail it stops on the same message.
Almost invariably this "bad" mes- I sage is junk mail, with something seriously wrong with its header information. Until now. The only solutions have been to install another email program for a single download. Or telnet into the mailbox to delete the mail manually.
Neither of these is a particularly user-friendly option. One thing the Amiga seems to be lacking is a decent mailbox browser. PC users have programs like ScanMail that let them browse their mailbox, viewing the headers of mails and deleting any junk mail.
Now there is a POP3 module for Directory Opus. Once installed, you can access your mailbox in a standard Opus lister, each mail being treated as a file. In the early version I received today, you can only copy or , delete each mail, but the author states he will gdd an option to view headers in a future release. ¦ Neil Bothwick 3826 2935 1566 2159 2761 859 2744 COMMS Surf of the Month This month there is more sinking than surfing going on, with a look at the Titanic web site, among others.
URLs Amiga International http www.amiga.de Amiga Web Directory http www.cucug.org amiga.html CU Amiga http www.cu-amiga.co.uk NetMind http www. Netmind.com URL-minder mozilla.org http www.mozilla.org Titanic http www.titanicmovie.com index2.html UCI Cinemas http www.uci-cinemas.co.uk Yellow Pages http www.yell.co.uk 192 http : www. 192.com Star Trek http www.startrek.com Information-starved Amiga enthusiasts are pouncing on every scrap of news they can find, with the result that the newsgroups and IRC channels JB rife with speculation and rumour.
¦ Little of it based on hard facts, much is based on misinterpretation Bother rumours. Meanwhile, there area few web sites where some ition can be found. The :e to look has to be Amiga nal's own site. The news page is updated at irregular inter- everyone with an Amiga web site or story will notify the Amiga Web Directory of anything new. This isn't just a news service though. Amiga Web Directory has in-depth information on hardware, software. FAQs.
Commercial organisations, user groups and its own search engine.
And don’t forget to keep an eye on CU Amiga's own web site for up to date news, as it happens.
Bvals. But some of the information is Hiseful. For example, after the state- Bment about the use of both 680x0 jand PowerPC as the CPU for future Mnachmes was leaked out at the end ¦ pf January, there was a reassuring Btfarification here in a couple of days.
Mozilla Following the recent announcements about the release of source code for the next release of Netscape Communicator, a web site has been set up to provide information for programmers on all platforms. Run by Netscape employees, mozilla.org has been set up as a clearing house to coordinate and combine the efforts of independent developers working with the Netscape Communicator source code.
Whether this is a genuine attempt to widen the development arena of their product, or an anti- Microsoft tactic remains to be seen.
This is a site only for programmers interested in working with the Netscape source code, it’s not a place to post "please port Netscape Communicator to the Amiga" messages.
UK based information I went to see Titanic the other day (and it was excellent), so I decided to check out the Titanic web site when I got home. The site does a good job of capturing the atmosphere of the film, with plenty of background information on the production and cast.
There are stills and movie clips to download, although the resolution of the stills was rather limited. For general cinema information, there are several sources to use. UCI Cinemas have their own web site, with details of films showing in each area. You can also subscribe to Cinemail. A weekly email bulletin on film releases and where they are showing. The online Yellow F’ages also has a film finder section, showing what's on where, film summaries and theatre information. This is the official BT Yellow Pages site, containing all the information you would expect to find in their
directories, plus a whole lot more.
There is also an online alternative to directory enquiries; www.192.com. Some of the information is out of date, but it is a lot easier to find details of someone when you don't know their address than normal Directory Enquiries. But don't try searching for J Smith with no town name unless you have a fast connection and a lot of time... Unlike the Yellow Pages site, this one has no connection with BT.
Despite the name, so don't consider any information you find in here to be official or definitive. However it can be a very useful site.
Make it so A very large proportion of Amiga users are Trekkies (probably far too many to be considered healthy :). So it was particularly annoying that the official Star Trek web site was hosted on Microsoft's network, making access with other browsers difficult.
Well, now they've got their own domain and Amiga-using trekkies can revel in all the delights at www.startrek.com ¦ Neil Bothwick YAM. Yet another mailer, has become one of the most popular freeware programs on the Amiga. YAM has always been a comprehensive, easy to use and feature laden email client. Now with the release of the
2. 0 ’preview', one of the bestgot even better.
Unfortunately the preview version doesn't come with English documentation so as usual. Wired World comes to the rescue with the entire low-down on how to configure and extract the most from YAM YAM is a top email package, but with no English docs it's a pain to set up.
Not anymore though...
2. You can find YAM 2 on the cover CD-ROM in the Magazine
Please be aware that as it's a preview beta' there may be some bugs remaining. It's always best to check the YAM home page at http: www.yam ch to get the latest version YAM requires a recent version of MUI to be operated, just like the previous versions. You'll need this installed before even getting started.
The YAM 2 installer itself is straightforward but bear in mind that it doesn't create its own YAM directory so you should tell it to do that and install YAM 2 there for the sake of simplicity.
First Steps To get started, of course, you'll need all the details to hand that were in your previous email client. If this is your first time installing an email client, you'll need those details from your Internet Service Provider.
Clicking on the far right button at the top of the interface (with question mark), activates the configuration GUI The very first page is suitably called First Steps and here you could fill in your lull name (with no funny characters or punctuation) and email addruss. It's vital that you fill the email address in correctly or no-one will bo able to reply to youl mmmtm bbbb A surtai with a data slate TUI 1 Ms each man.eS baa the atifM The POP3 server will be something like mail.u-net.com or pop3 demon.co.uk. It's specific to your ISP and you'll need to find out exactly what it is or you
won't be able to pick up email. Likewise the password - also set the time zone you are in. This is used to insert special information into emails so that a reader anywhere in the world can tell what time, by their time, an email was written. Now move to the next configuration screen and click on TCP IP in the left hand litter.
YAM 2 has already filled in some details here however the address used to send mail may not be the same as used to reoeive it. In the case of U-net it would be send.majl.u-net.com in the 'Server' box and post demon.co.uk for Demon users ’Ibu w* need to find the out from your ISP Vbu can leave the Domain box alone Now click on your YAM's GUI has changed quite a bit from the previous version. In the past MUI tabs were used to select incoming and outgoing sent mail.
Separate custom folders were accessed through an archives tab and a drop pop up menu. YAM 2"s new system is a good improvement over that. In the left hand lister we have a list of folders starting with the Incoming, Outgoing. Sent and Deleted folders. By clicking on those, the right-hand litter will display a list of messages in the folder - this way everything is on the same tab and there's not a drop-down menu in sight. Lovely!
The configuration has also moved to the now familiar, icon + name in the left-hand liner with a sub-page with the configuration details in the right. Once again it's anractive and easy to navigate YAM 2 has also grown browser style icon+name bunons on the top of the main window and these are used for the most basic functions as well as launching the address book and bringing up the configuration GUI.
Email address that's now in the lis- and get rid of the contents of the I ter. You shouldn't need to change Welcome Phrase box and Greetings I anything here except lor the User ID. Phrase box. Now click on the This may be diflerent from your Autom. Line Breaks box, save your I username (the bit before @ in your settings and we're ready to test email addressl but it's usually the everything out!
One that's used when logging onto your ISP The password will have Now try it Out been filled in so leave that and the Link up to the Internet and click I rest of the settings on this page on the Write button at the top of alone. Move on down to the YAM 2's GUI A Write Message wtrt- Signature option in the left hand lis- dow will appear Fill your own email !
Ter. Here you might like to just type address in the To: box. Fill in a sub- your name for now Something like; ject and you should see your signa- J ture you wrote earlier in the email " Regards, * Naturally you type above this For j now though, just hit the Send Now Joe Bloggs - joe8bloggs .net button. If the email refuses to send, j you have the address you put in the 3 Make sure the 'use Server box in the TCP IP conf igura- j signature'box is tion wrong. Ask your ISP what it is. I checked and leave the If it did send, you can click on J other options alone your Sent folder and you should
see for now. One slightly a copy of your email there. Now annoying feature in press the Get button at the top of I YAM 2 is that it will the YAM 2 GUI, the one with the insert welcome phras- globe icon With luck, your email es and a Greetings should appear in your Incoming fold- j phrase (actually it's a er and perhaps even some others if" sign off) as standard. Anyone else sent you email.
' ft also won't wrap Click on the Incoming folder and J lines by default and you II see the messages Double J we need to fix this. Click on them and a message reader j Click on the Write window will appear showing you the j option in the left lister email. At this point you should test t Replying to email Email address [ POP3 server [ Eassvord [ PI GMT Dubkn. Lisbon. London (GMT) I Add admstmenl (or day**.! Saving time 1120 of 38 kb transmitted at 2576 cp$ Remaining twne 0 mn 7 sec I I ||Dovrtoadingme9»ge.
- ------- i Dull what we Me. Lets ol lovely email arrrriog.
When you reply, YAM 2 pops up its internal text editor and the text that was written by the original sender has some quote symbols (' ’) in front of each line. If the mail you replied to was already a reply, it probably also has some quoting in it and YAM 2 will nicely highlight that for you in yellow.
Ssi TCP IP QJ Nevmad r 'u Folders 'J Ftters Read V Write Reply jUi Signature As always, the job in hand is to cut out all of the quoting except for the bits that we specifically want to reply to. To do that, drag the mouse over the undesired text and click on the Cut button on the GUI.
It appears that keyboard shortcuts to cut text don't work in this version of YAM 2, strange.
You might notice that YAM 2 will pop up a requester when replying to some emails. This is because it has detected there are a few possible senders of the email, most often the case with mailing lists. In this way you can choose to send your reply to the mailing list (whose address should be obvious) or to the individual only. Obviously if the email is not of great interest to hundreds of other people, you should send it to them directly rather than the mailing list.
You might like to spend time customising your signature (but don't make it long) and the 'Hello firstname' and 'On date , you wrote:' things that YAM inserts at the top of your replies. These can be found in the Configuration reply page and they have special codes such as %f.
%f will be replaced by the name of the person who the email is from.
The n codes make carriage returns. You can be a little inventive and personalise your responses so they're a little more like you. Have fun!
Options | Comparison ( Action Search h PI To Held TCP IP V Write « Stature a inti I Security J Start Quit _l Case sensitive C Adcx ess _1 Substring search _)Name
m. --j r ;• pi Case sensitive [pf Aoltu illill Substrng search
Search In gadget to read 'To field' and insert
email@example.com in the box underneath.
Now move to the Action tab and click on the Move box. Now because you made a folder earlier, when you click up on the pop-up gadget you should see the new folder you made so select this. Now save your configuration.
If you're on the mailing list, new emails will arrive and be telepotted handily to the new folder and thereby not clog up your Incoming In this way only emails that are written specifically lo you should be in your Incoming so you can give lhal your direct attention If you are not already on the CU Amiga Mailing list then of course send an email to listserv@cu- amiga.co.uk with add firstname.lastname@example.org' as the only line in the email. Obviously you should insert your own correct email address after the add.
I hope to see you on the mailing list with more suggestions for next month's Wired World! ¦ Mat bettlnson ¦Then you need to type in the bottom a directory name for our new folder Try cuml" for CU Mailing List Now change the Name to CU Amiga-ML, I put ML on the end of all my mailing list folders for clarity.
Also put email@example.com in the To: address box in the Mailing List Support bit. This enables you to simply dick on this folder and dick Write and you will be able to write a new message directly to the mailing list Now we need to filter all incoming email for the CU Amiga ML into our new folder. For that, go to the f Filters part of the configuration.
Click New and enter CU-ML here.
Move to the Comparison tabs Now we can tell a CU Amiga ML email because they're always written to firstname.lastname@example.org, so cycle the Reply When you've opened your hit the Replv button and tat press Send Now.
J Select Get again and if your reply |tums up in the Incoming folder, you (fee a 100% working YAM 21 Filtered please Doe of ihe most useful things to be ide to do with any email package is filter mail. This matches emails .
¦st a list of checks and accord- H|files them in separate folders.
Ji this example we'll set one up for ¦ CU Amiga Mailing list.'' to the Folders item in the con* lion. Click on the new button land a file requester will appear saying Archived 1 doesn't exist This is illy of YAM 2 but what you'll ¦need to do is find your YAM 2 direc- I lory and navigate lo it.
A Ink! Complu be! It’s nt all Our bill ta let ¦ TUI 2 I filter! 1 It ! Eronli it Scala MM300 ImJUU Take control of your Amiga hardware and even Li jw external hardware, by making use of Scala's powerful Arexx port.
Scala can do everything you could possibly want to do on your Amiga Yes. I know that's quite a bold claim to make, but it's true. The reason is simple: if you can't achieve your goal directly from within Scala. You can make Scala launch another program or utility and therefore get it done that way. Scala supports Arexx. Which means any other program with an Arexx port can communicate. Scala can also execute a Shell command, or start a Workbench program and then wait for it to finish, or carry on multitasking in the background.
Here's an example: a few months ago we reviewed the astronomy program Distant Suns. Distant Suns is capable of calculating the position of the Sun. Moon, stars and planets, It also has an Arexx port, and is capable of providing all these features via an Arexx function call This means that if Distant Suns was running on your computer as well as Scala, Scala could use Distant Suns to provide it with data
- such as the phase of the Moon.
The Scala script could then draw a suitable lunar object: even though Scala knows nothing about astronomy. It knows enough to be able to ask another program which can tell it the answer.
That might seem quite an esoteric example, but it simply demonstrates that Scala can talk with almost any other programs. A more down-to-earth requirement might be to make Scala control a CD-ROM player connected to your Amiga in order to playback music as a backing- track or narration. As long as you have an Arexx controllable CD utility, you can control it from within Scala.
Ready, aim, execute!
Scala communicates with the outside world in this way via Execute events These are events which are created and used in a similar way to wipes or sound effects, and they are listed in the Main Menu alongside of them.
Well almost: by default the Execute events won t be listed, and so you need to adjust a few settings in order to make them appear.
Adding Execute events is easy: all you have to do is click on the Execute event in the list, and up pops the window. Here you have several choices: the most important is the cycling gadget which switches from Workbench to CLI to Arexx and back again. This is the type of event which you require. The name of the program or script is entered in the bar beside it: dick with the mouse to bring up a file-requester.
Before we create an example, a word of warning: launching a program from within Scala is a good way to lock-up your system, so save everything before starting your experiments. Here's the example: Create the Execute event, and make it a CLI object. Enter "c:dir ram:plop'‘ into requester, and make sure the Wait and Interactive controls are both turned off.
Now click on the Show button, as this launches the event as a test to see if you got it right. All being well, after Scala has called the DIR command, you should find a text file in your RAM disk containing the list of all the files that are in the current directory As the Amiga is a multitasking computer, it can perform several operations at once. This gets confusing if you are trying to create a one-step-at-a-time presentation.
Scala provides the Wait and Interactive commands for you to try and keep control over the system.
Wait When turned on. This forces Scala to wait until the command is executed before proceeding Interactive When turned off. Scala will continue running its script after the program has been launched.
It won't vyait for the program to finish before moving on to the next element in the script. ¦ John Kennedy Font foibles you are experiencing problems ted with a missing font trying to run Scala. Then try running the FixFonts utility This will patch up the internal font structure to make sure the Amiga knows that the fonts required by Scala are present.
Top Tips on Scala and Airlink
• Build yourseH the Airlink InfraRed controller.
This comes with Arexx utili which can transmit and receive IR commands: for example, Scala can use Airlink to start and stop any IR remote control audio CD player. An example script is provided with the Airlink software: now Scala can control an external hi-fi for it's backing track.
• Remember IR control isn't limited to CD players.
Using exactly the same hardware, Scala can even control your video recorder. This means you can incorporate real video in your projects. Pass the video into the Amiga via a Genlock, and you can create a very pro- il show.
Use Airlink with a spare IR mote control handset to provide a way of controlling your presentations. Throw away the mouse, and use a wireless handset to flick from page to page.
• Still with Airlink, combine it with the Scala CD-Player exam
ple project above, and build your own remote control CD player.
Signals from your IR handset are received by the InfraRexx
software and passed to Scala. Scala then triggers the Aftexx
scripts controlling the CD-ROM drive.
• The most ambitious project is to use Airlink to control a video
recorder whilst it is in record mode. This means you can use
Scala to load up sections of a animation, and record to
videotape automatical- i'II need to take into account how long
your VCR takes before recording begins, and delay the playback
of the accordingly.
TUTORIAL CD PLAYER , tied Play Pause w- •** * Step 1 The first page is the only page which will actually display anything on-screen. It has a background. A title and two pieces of text which will become buttons.
For the moment simply place them in the middle of the screen. In this example, only two actions are dealt with: Eject, and Play Pause. Alter the Pause setting to make sure the opening screen always leads right back to the opening screen.
You can break out of the program with the ESC key.
.. .. ¦ Step 2 mple: controlling a CD player iis example, we're going to use Scala to control an internal CD-ROM drive. This is of most use when an audio CD is in the drive of course, hich case Scala can turn it on and off and therefore give itself a professional soundtrack with the album of your choice.
The biggest problem in a situation like this is finding the utility which sits in the middle of Scala and the hardware you want to control. In case. I'm using the utility OptyCDPIayer, which is available from the CU Amiga CD-ROM number CUCD17. As you would expect, DPIayer has an Arexx port, and also comes complete with example Arexx scripts. All we have to do is trigger these scripts from Scala we have instant control over the CD-ROM drive.
Create another page in the script. This page won't actually display anything, it simply contains the Execute event which drives the CD player.
To create an empty page like this, click on the next empty slot in the number column. You can then rename the page to something more useful than Untitled and click on OK.
Step 6 Step 3 Now edit the Execute event. We want it to consist of an Arexx script, and the script itself is provided with the OptyCDPIayer program.
We only need to find it in the file-requester, and that's all the hard work done. Make sure Wait is turned off. Make sure this Execute event page also returns back to the opening page.
Step 4 Create a third page. Again, this one should be empty apart from an Arexx command. This time the command is the Play Pause action.
Once again, when this page finishes it should return control to the start of the script. When you want to create your own Arexx scripts, simply enter them Into a text editor and save them to disk Step 5 Return to the first page. Click on the 'Buttons' button, and create two buttons by selecting the area around the relevant text.
The actions for each button should be obvious: they cause the flow of control to jump to the relevant page which triggers the necessary Arexx script. The result is that when thd user clicks on the button, the CD player either ejects, or goes to play or pause mode.
That's it! All you have to do now is make sure the OptyCDPIayer is installed and running in the background. Try adding another Scala page to start it working, if you want to make the process entirely automatic.
Once the Scala script is running, click on the buttons and you should have control over the CD- ROM drive.
Reviews Index low there's no need to go I searching through count- I less magazines trying I locate a specific product I review. We've compiled all of the 'technical' hardware and software reviews from the last two and a bit years up to the March '98 issue of CU Amiga.
This month we've got productivity software and hardware. Next month we'll switch the index to cover games and CD-ROMs.
We'll then alternate between the two in subsequent issues with updates from each month as they happen.
Bear in mind that for now, the scores listed are the original scores awarded to the products at the time of their reviews.
These should be taken as a rough guide only, as they are all relative the rival products and prices that were available at those times, which may have changed since then.
H you would rather see us re-rate the products with hindsight and in context with newer rival products, let us know.
Likewise, if you would like any other specific info or service from this index then please feel free to give us your opinions on the back of a postcard or sealed envelope.
The first ten to put their thoughts into words will get a Wizard Mouse free of charge. This 3-button mouse was accidentally left out of our recent Input Device round-up, which was ironic, as it would have been the highest scoring product of them all! Anyway, write to: Wizard Mouse Compo.
37-39 Millharbour Isle of Dogs London E14 9TZ Wildfire 5 PPC Animation tool A great tool for processing animations but needs tidying up Jan 98 79% Dislanl Suns 5.01 CO Astronomy program Great to see this wonderful program on release again Feb 98 92% Burn It CD-R package Excellent CD writing package Jul 97 85% MaleCD 2.2 CD-R P«cb 9« A very professional package with a sensible price Jun 97
Air Mail 4.22 Comms (Email) Much better packages can be found on Aminet Jul 97 68% Aweb II 3.0 Comms (browser) Good but flawed web browser Aug 9) 84% Unows 2.0 (Browse 1 12- Comms (nows reader) The Amiga s best newsreader to date Oct 97
- Ann 07- 909, Netconnect --- A high performance no fuss solution
for Internet access Aug 3 ¦¦ Jun 97 NewYork 1.0 Comms (news
reader) A good quality though basic newsreader Oct 97 79% STFa*
2 90 Voyager NG 710 Comms (fax) A few features need work but
the package is being updated constantly Sep 97 93% WebFfP I
Comms (www) A life saver for webmasters Aug 97 Mar 98 83%
Pageslream 3 3 OtP package Mar 98 91% Apple II Emulator
Emulator (Apple II) It should have pushed the envelope a bit
more Teb 98 80% Alan SOU Emulator Emulator (Atari BOO)
Certainly better than we have had to date Feb 99 80% Fusion
Emulator (Mac) Fast and powerful Mac emulation but flawed Oct
97 78% PC Task 4.1 Emulator (PC) Slightly better than Pcx Jun
97 89% PC* 1.1 Emulator (PC) It's not quite there yet but Pcx
could be the way to go Jun 97 86% Aladdin 4D 5 Graphics (30)
Considering the long wait this upgrade should have been better
Oct 97 76% Art Effect 2 Graphics (paint process) A terrific
performer made excellent by its new features Sep 97 91% Art
Studio 2.5 Good as a cataloguer but poor as a processor Sep 97
61% Personal Paint 7 0 Graphics (paint) Excellent register
based graphics package Jan 97 89% Cinema 40 3.0 Cinema 40 4 2
Easy enough for beginners and powerful enough for experts Apr 97 92% Graphics (3D) Graph.cs (DTP) H you are into DTP this is a must have Aug 97 Apr 97 92% 92% Image FX 2.6 Graphics (pamt process) Excellent image processing software Dec 97 93% -- Lightwave 5 Graphics (3Di If you are serious about 3D buy this May 97 BDTo 94% Picture Manager Pro Solid image management tool needing some polish Jan 98 83% Envoy 2.0 Graphics (ImfX plug-inl Network package The Amiga's definitive networking software Uct 3 Oct 97 96% 92% Turbo Print 5 Printer drivers A superb way to produce stunning output Jun 97 m
Blit Support Suite CD Programming (dev tools) No Blitz owner should be without this Feb 97 89% Geel Gadgets T.O 06 Programming (dev tools) Excellent snapshot of the ADE but not suitable for all Mar 97 75% Misoft C + + Programming compiler) In some ways it s better than StormC but in others it s not Mar 98 Secal 1.0 Programming (language) 1 1 1 1 Apr 97 79% Storm G 2.4 Proqramminq (lanquaqel Foi anyone other than those used to SAS C it s the hest '' bet 97
i) % Siamese 2 0 If you have a PC and Amiga then you need this
reo ye Jul 97 85%
- 95% ScanQui* 3 Scanner software Sound (editor) Getting a bit
old but still competent An essential purchase for all scanner
owners Dec 97 Dec 97 Jan 98 8?
90% 90% REVIEWS INDEX 1 Dependable and thorough but v5 is a msinomer Mar 98 TirboCalc 5 Spreadsheet ob% CygnusEd 4.2 Text editor CygnusEd still slings text like nobody's business Mar 98 89% Digital Quill Text editor This young turk isn't quite king of the hill Mar 98 87% Executive 2.0 Utility (mulitaskinql Replacement multitasking scheduler Jan 97 97% Magellan Opus 5 Utility (l.le OS) The Amiga's most powerful Workbench replacement Aug 97 92% OxyPatcher Utility (CPU patch) Oxypatcher makes the fastest programs far faster Oct 97 90% Wordworth 6 Office WP Office suite Four in one package
productivity package based on Wordworth 6 Feb 97 92% Fmal Writer 97 Word processor A superb all round document processor Jul 97 93% Comment ime ivdr r« Hardware Apollo 1260 66 Accelerator (A1200) H you must have the fastest then you must have this Oct 97 88% Apollo 630 Accelerator (A60O) A good piece of kit with real advantages Jan 96 88% Kuard 1240T ERC Accelerator (A1200) Very fast 40MHz 68040 accelerator Jan 97 95% Cyberstorm PPC Accelerator (A400) Too pricey but for the power user this is a must have Jan 96 90% SX32 Pro Accelerator ICD32) A great accelerator and expansion module in one Feb
97 88% I Viper 520CD Accelerator-1- (A500) Major expansion including CPU, IDE x2, 8Mb RAM, 3.0 ROM fi Fat Agnus Dec 97 90% Viper 630 Accelerator (A600) Good if you are desparate to keep your A600, otherwise get an A1200 Acfl 97 88% Viper Mk4 Accelerator (A1200) It will seriously improve your machine's performance Jul 97 94% Viper MkV 1230 50 Accelerator (A1200) Not up to the standard of a Blizzard but for the price it's great Aug 97 88% Squirrel CD-R CD-R drive Excellent and economical CD writing solution Dec 97 91% Power 2* CD-ROM CD-ROM drive If you like the price buy now because these will
Mar 98 91% fotweasel Floppy controller The Catweasel provides a good way of connecting any kind of floppy drive Jun 97 88% Micronik Genlock MG 10 Genlock Good value compared to the Lola and a Rendale genlocks Sep 97 90% Kcronik Genlock MG 25 Genlock Cheaper than the competition for an SVHS genlock Sep 97 94% Pro Gen Plus Genlock Genlock A great genlock that will take some beating May 97 90% Digi Pen Graphics Tablet Graphics tablet Hardly top of the line but brilliant beer budget graphics tablet Sep 97 92% Eyetech Buffered IDE Splitter IDE splitter Provides assurance of reliability in tower
setups Jun 97 88% Zyxel 0mni.net ISDN Adapter Brilliant and very powerful ISDN terminal adpater Oct 97 95% Action Pad Joypad A short bit of cable with a weiqht on the end Feb 98 67% AtEo PC Keyboard Interface Sharp MD-MS200 MiniDisc Keyboard interface MiniDisc Player Allows use of PC keyboard in A1200 towers The ultimate in portable audio jan y Dec 97 85% 97% Supra Express 56 Modem A qood solid performing modem Oct 97 84% Alfa Data Megamouse Plus Mouse Well worth a tenner of anyone’s money Feb 98 96% ¦ Amiga Technologies Mouse Mouse If you like the Amiga logo you'll like this Feb 98 86% 1
Logic speed mouse Mouse Below-par mouse with extra clicky buttons Feb 98 76% Megamousc E Mouse Cheaper than a Megamouse Plus but you get what you pay for Feb 98 82% ¦0-100 MPEG decoder Good for watching Video Cds but not much else Mar 97 78% Gemini Very poor software support Jun 97 67% Network PC Network package Improved software means ease of use Jun 97 88% Insert 104 PC keyboard interface Using a PC keyboard with a biq box Amiqa has never been easier Jul 97 93% Hydra A1200 Ethernet PCMCIA Ethernet At last! Good quality ethernet for A1200 owners Ocl 97 84% PCMCIA Serial port Simple
installtion and good performance create a great product Aug 97 85% Topolino PC mouse adaptor If you want to use a PC mouse without losing the serial port this is for you Jul 97 69% Pen mouse Pen mouse Good idea but flawed design Feb 98 70% Epson Stylus Colour 600 Printer It would be hard to Find a better buy May 97 92% Epson Stylus Photo Printer Does a good job of photos when used with Turbo Print Ocl 97 89% Iqwckcam Interface Quickcam interface Not as useful as it could be but still fun Mar 97 89% Power 4Mb RAM board RAM board Great for the price but not the best there is Jul 97 90% ¦ Epson
GT-5000 Scanner An excellent scanner but overpriced for the Amiqa market Dec 97 90% ¦ Hewlett Packard 5P Scanner An excellent scanner no matter which way you look at it Dec 97 93% | Artec Viewstation Scanner A first-rate scanner but you do pay more for the extra power Dec 97 89% 1 Port Plus Jnr Serial port Slightly overpriced but still a great product for net heads Aug 97 88% Prograb HiFi Sampler Sound sampler |8 bit) A brilliant sampler for all occasions Apr 97 92% 'MindEye Sound to light device An essential tool for an Amiga owning DJ space cadet May 97 86% IDE Zip drive Storage device A
good product let down by the fact you must reboot when changing disks Jul 97 85% LS120 120Mb Floppy drive Storage device Neat drive but way too slow Dec 97 83% ¦ Amiga A1200 MMS Tower case Maybe not the most professional tower but excellent all the same Sep 97 90% B Infinitiv A1200 Tower case A good product that ought to be brilliant Sep 97 84% 1 MK II EZ Tower Tower case A very nice piece of kit particularly for the not so technical user Ocl 97 89% | Power Tower Tower case The most professional tower case yet Feb 98 93% ¦ ProTEL teletext decoder Teletext decoder Needs more work on the
software Apr 97 69% ¦ Golden Image trackball Trackball Great trackball Mar 97 82% fPrimax Mater Trackball Trackball Near perfect design but a little overpriced Feb 98 90% [fcybervsion 64.3D Zorro card (graphics) A promising card though flawed software brings it down Mar 97 81% [Bcasso IV Zorro card (graphics) Quite simply the God of graphics cards Jun 97 94% bit Plus Zorro card (IO) Good expansion potential only partially realised Jul 97 72% ¦ ~Cc verTyoU I COLOUR MONITOR £10 | Our custom mode leods will convert your old Amslrcd V.cnilor to work with your AMIGA ] giving o crisp R.G.B. colour
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& Hard Drives.
We can supply CD ROM solutions for ALL Amigas from A500 to A4000. Four top AGA titles free: Nick Faldo's Championship Golf; Syndicate; Pinball Fantasies & The Chaos Engine.
All our External IDE CD ROM Drives have built in power supplies (they do not draw power from your Amiga) Gl-Quatro buffered interface allows you to connect 2.5* or 3.5" drives with full registered version software (not a demo) All CD ROM drives have play CD facility.
Limited quantity of external 2 speed SCSI CD-ROM with squirrel only £79 RAM CARDS A1200 A1200 with clock and 4Mb imc upgradeable) .. ....£40.00 A1200 with clock 33.MHz FPU and 4.Vlb .. ....£50.00 .M200 with dock and 8.Mb . ..£55.00 .41200 with dock, 33MHz FPU and 8Mb . ..£65.00 33MHz FPU inc. crystal . ..£10.00 External Internal Internal Bare A600 A1200 A1500 A2000 A4000 Mechanism 16 Speed CD ROM for £120.00 £95.00 £89.00 £49.00 24 Speed CD ROM for £130.00 £105.00 £99.00 £59.00 A1500 A2000
supplied with IDE controller & software.
Bare CD-ROM suitable for internal fitting requires IDE intorface and software A4000 supplied with AlfaQuatro interface & Full IDEFIX software.
External Scandoublcr with TV tuner A brilliant piece of equipment, 9 3 98 Nicholas Lambourn .£49.00 'Want j VGA or Mulmcan rnonkw hut wain to w*di tv on n loo!
B«n Von gro best of to* nnrkb with rim raher oddh nuncd S«x"AF Ian 1998 TV Amazing external ScandouMer wkh TV tuner, SVHS input, compcaitc input and VGA input output with infrared controller .. £89.00 Oktagon SCSI Controller plus 2.lGig ...£250. New 16 Speed PCMCIA CD ROM Drives for A1200 A600 ......£130. £6.0 £5.00: ...£19.95 £49 00 ..£10.00 £8.00 £5.05 .£13.0 £25.00
l. OGig.. £3.00 ...£49.00 . £39.00 ...£10.00 £15.00 ....£2.00
£25.00 ..£20.00 ...£20" ..£19.00 ....£39.00 . £49.00 £59.00
£5.00 .£5.00 £6.00 ..£5.00 Buffered interface for A1200 with
full IDEFIX97 software allows you to connect 4 ATAPI devices
to A1200 Comes with two 40 pin IDE cables and one 44 pin IDE
cable ..£39.95 "Amiga Health Warning"
Fear not with our Buffered Interface tmmmm.m i Specially made
hardware and software. Includes IDEFix 97 software Allows 4
ATAPI devices, ie, 2 IDE hard disk 8c 2 IDE CD Rom ro Amiga
4000 internal IDE
Catweasel MKII for A1200 - allows you to connect High Density
Disk Drive fits o to clock adapter leaving IDE interface free
for our 4 way buffered interface ..£49.00 Catweasel for
A4000...... £49.00 Buddha IDE Controller for A1500 2000 4000
..£49.00 Catweasel plus Buddha for A1500
2000 4000 ...£69.00 Oktagon 2008 4008 SCSI
Controller £89.00 PCMCIA (Easy CD)
Controller * plus external case and software '‘Please
ring for details External Floppy Drive for all
Amigas .£39.95 j Internal Floppv Drive A500 500+
.£25.00 Internal Floppy Drive
A600 1200 ......£25.00 Internal Floppy Drive
A1500 2000 (DF0 only) ......£30.00 Internal Floppy Drive for
Tower user with face plate...£30.00 New Interface use a HDD
drive as Carwcascl drive and or as a internal
Amiga Joysticks ...£9.95
Amiga Joypads ...£9.95
Analogue Alfa Alien Joystick with anologuc joystick adapter
..£14.95 CD 32
...£79.00 16Gig ....£120.00
2. 1Gig ....£115.00
*5.0Gig ...£219.99 We will partition and format
Hard drives and install W«»rkbcnch. *5.0Gig will fit and work
on Amiga Computers contrary to warnings given .-Fftx (Amiga
Format Gold Award winner August 1997) 4. | j fi (Amiga Format
Gold Award for 3.8Gig January 1998) 'U'JA 1230-40MHz 8c FPU
with 8mb plus MMU .£99.00 1240-25MHz 8c FPU with
8Mb ..£130.00 1240-40MHz 8c FPU with
8Mb .£200.00 1260 66MHz 8c FPU with
8mb ..£340.00 includes MMU 8c FPU All
2.5* Hard drives come formatted and installed with Workbench,
including IDE, cable, screws, software and instructions,
(please check for availability)
170Mb £59.00 Starbuy
l. OGig ......£139.00 Starbuy
340Mb £79.00 SuHnv [ g*' 4Mb
Simms £10 8Mb Simms £20 16Mb
Simms ..£40 32Mb Simms .....£70 Zip
Rams(JwitoMr for A.3000, Alfapower, At Bus 2008 Cr Ok logons)
every 2Mb £40.00 Hard
Drives plus Buddha IDE Controller 21
G«g ...£179.00 Starbuy Hard
Drives plus Buddha IDE Controller 4.3 Gig
..£239.00 Starbuy IDE 3.5" Hard Drives for
A1200 4000 IDE 2.5" Hard Drives for A600 1200 .£139.00 Starbuy
DD floppy disks (100) with disk boxes including multicoloured
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3. 5* Hard Drive Kit for A600 1200 + Install
software . Diskbox to
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power box PSU . TurboPrint
6 Printer Enhancement Software VGA Adaptor
.... Amiga Power
Supply 4.5 amp ...... Plain Wristrcst
buffered interface without cables or software
ram card .. A600+ 1Mb ram card
.. ROM Chip for A500 or A600
V2.05 .. CDROM Drives (Bare) For internal
Requires interface and software IDE Sspccd IDE I6spced .... IDE 24spccd .... Chaos pack AGA: 4 great games (on disks) (The Chaos Engine, Syndicate, Pinball Fantasies, and Faldos Golf). All Anfiga Format Gold winners ...... Audio Cables for CD ROM’s Stereo jack (3.5mm) plug to 2 x RCA phono plugs 1.2 merer long ... Audio mixer 2 x RCA phono plugs to 2 x RCA phono plugs sockets 1.8 meter long 2x RCA phono plugs
to 2x RCA phono plugs 1.2 meter long ... Multipass OCR Software suitable for all scanners and direct scanning support for hand scanners by Migraph, Golden Image, AlfaData and Power ..... .CDBEm_ Philips monitor to Amiga cable ... Printer cable PC. Keyboard Adapter SCSI case with PSU . Boot selector switch for A500 2000 ...... 44pin 3 connector cable 44pin 2 connector
cable ...... . 40pin 3 connector cable 80cm for CD-ROM & 3.5" drive . .AlfaQuatro 3x40pin Interface 8c IDE cables .
DD floppy disks (50) with disk boxes including multicoloured disk labels Accelerators for Amiga A1500 2000 2030 Turbo - 25MHz with SCSI opbon ......from £99.
2030 Turbo - 50MHz with SCSI option £159.00 SCSI Hard Drive 4.3Gig ..£259.00 Best F SCSI Hard Drive 2.IGig £189.00 Requires SCSI Controller All prices include VAT. Please add £3.50 P&P for items under £30.00, £5.00 for items over £30.00, £8.00 P8tP for Scanners, Speakers 8t Hard Drives, £10.00 courier for next day. Tax Free Export Orders Welcome.
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“Don't you just hate it when you can’t get your hands on the latest issue of C(J Amiga? Make sure you don’t miss a single issue of the world's best Amiga magazine by placing a regular order for CU Amiga with your local newsagent lease order and reserve ine the 'next lissue ol CU lAiaiga :.iaj_azine. I leqme the following edition: (please tick) Name Postal address:- J floppy Disk Edition J CD ROM Edition telephone Don't worry how complicated your technical problem is, challenge our panel of experts and they'll try to fathom it out. Please don't forget to provide us with as much detail on your
systems and problems as possible, to help us solve things for you.
Logos Dear AF (No. Sorry, you've lost us there...) Mysteries and meanings... Solutions to those everyday troubles with your Workbench.
If you need help getting more from your Amiga, just ask!
All your Internet and general comms problems swiftly solved.
At the moment I have At 200, 170Mb HD. Blizzard 1230 50,8Mb 6 FPU and an SVGA monitor and waiting for Micronik to deliver Scandoublers to Blittersoft (noone seems to have any in stock).
1. If I wished to further upgrade to say one of the PowerPC 603e
cards from phase 5. Would I have to ditch my existing card. If
I have to discard the Blizzard board would I be able to buy a
603e card without the 68030 CPU and use the one out of the
1230 50 board.
2. When using the 603e cards, would running software coded for
PPC freeze Workbench and other non PPC applications.
Making iga sing?
Got the here Technical matters beyond the scope of plug-ins and plug-ons.
3. 1 am seriously thinking of putting my A1200 into a tower case.
I understand that Zorro expansion slots can be used, would this then enable me to use graphics cards etc.
4. What can the Fast SCSMI controller for the 1230 50 board
actually be used for (apart from adding more memory), and
what's so clever about it pieces All info, is much
Or trade in.
Software will Workbench there are some ut how it hem. Phase 5 and Haage & Partner offer developers alternative program 'kernels' which provide a core program for communications between the two; they work in fundamentally different ways, but this is largely academic to the end user.
Claim 2, No happily 68k apps.
3. Zorro boards for the A1200 give full Zorro functionality. This
means graphics cards and anything else. However be that you
can oi unless you are using the z3i board and an A4000
iterator card. With Zorro 2 you won't get the full perfor
mance benefits of graphics cards, and until we have been sent
one to test, we can't recommend the z3i boards.
M it is only a graphics card you are after, consider the BlizzardVisionPPC card designed to fit on that BlizzardPPC card you Tools Effects are interested in. It has the rather major disadvantage of not yet existing, but the chipset it is being designed around is far superior to that in any current graphics card.
4. It is a high quality implementation of a SCSI interface.
This allows up to seven devices to be connected to it and
communicate with your computer at high speed, devices
available include CD- i CD-Writers. Hard drives, tape drives.
Zip and Jaz Chips aren't fast I have recently acquired an A500
(itted with a 512K upgrade. I decided to further upgrade with
a 520CD board and a hard drive. From Workbench I am given
512Kb Chip Memory and 8 Mb of fast r This I am finding rather
t ing, and it seems to be a bit of a problem, as some packages
seen to require more chip FtAM. Can you give me some help?
D. P. Mainprize, N.Yorks. settings Darren Silcock. Doncaster.
General queries which just don't seem to fit in anywhere else.
Help CD-ROM problems.
Problems with art and design?
Help and advice is at hand.
Printers, monitors, we'll solve your peripheral blues for you.
1. No. The PowerUP cards are no be produced in the The fall in
price of the 68030 ver- was going to cost about a less, which
made it a financial However as the second hand value of your
card is greater than the value of the CPU, this is no loss to
you - you would have been better off buying the card with
both CPUs and flogging your card second hand. It is worth
calling your phase 5 dealer of choice and asking about upgrade
Details are unclear at the moment but you may be able to A OcUMIO Stmt Stadia aim raa ta play ua)ln fiaai fan MM at well as Chi MM Paste louetunitel Etase Erase to statt Etase to End Duett Ol Chop GZ Remoue unused space on ndjust v... Centialue Most software written in the past few years assumes you have an A1200. H it requires AGA then pere is no way it will ever work your A500, but thankfully for lers of older machines, many pieces of software will run on the more primitive graphics hardware in this.
However, there is no way around the problem that many programs require sizeable chunks of Chip RAM without actually giving them the RAM they need. When a program opens a screen, amongst other things, it eats up chip RAM.
You may in some cases be able force it to open a smaller screen, mt to get anywhere much you will «ed more chip RAM, and this means getting back on the blower Power and asking for a achip chip RAM upgrade, another hundred quid.
Tech Tip: It's good to talk On the whole it is not worth upgrading an A500, it tends to cost as much as buying a comparable A1200 system would, if not more.
I have recently purchased a second hand Amiga 600 with Workbench 2.1 also have a black and white Star LC-10 printer.
I would like to get a colour inkjet ubblejet printer (not too expen-
i) and would like to know if such printer would be compatible
with A600 and also if my A600 is rful enough to operate such a
Or bub Would we be restricted to a cer- lin make of printer? Do you have recommendations as to which would be the best to buy? Our n use would be printing from “tbox software and a map pro- m that we have, plus the odd use colour typefaces.
Please don't be too technical, we are only computer beginners!
Sue Daniels, Stourport on Severn Your A600 will work with pretty much any inkjet deskjet printer. It is entirely up to the task, with two provisos - first is that you may find larger or more colourful images require more memory to print than you have, and second that it will print pretty slowly - no problem if you are reasonably patient.
You will need a piece of software called a printer driver to tell the computer how to talk to your printer. Unfortunately no printer manufacturer ships Amiga software in the box, although Canon Every now and then you need to make an Amiga talk to other computers. You may have a bunch of pictures on a PC or a Mac which you want to import to your Amiga to process in ImageFX, you might have a Lightwave model you want to take over from your Amiga to render on an Alpha NT station. You might be reading our cover Cds on a PC until you get yourself a CD-ROM drive for your Amiga.
How do you do it?
The most direct route is to link the two computers together. This means networking, and networking software. For the serious user, the Siamese system allows an Amiga and a PC to connect to each other via a TCP IP stack, which means that they can communicate over a LAN (local area network) via ethernet cards or eventually over the internet.
This is the most advanced way of doing this sort of thing and allows a windows screen and a Workbench screen to appear next to each other on your monitor and allows the Amiga to access your PC drives or visa versa. For those with slightly less rigorous designs, a parallel cable linking the two together allows reasonably fast downloads, certainly in comparison to Internet usage if not quite up to the speed of ethernet. Software to facilitate this kind of link up between an Amiga and a Windows 95 PC is fairly common - Weird Science produce the excellent Network PC to do the job, making file
transfers a will send you a disk if you phone them up and ask. Alternatively check out the review of TurboPrint 6 this month, a package which does the job for you and supplies a lot of extras too.
As a cheaper alternative, many inkjet printers have driver software for them written by Amiga users, which you should be able to get from a PD library. It is worth calling a few advertisers in this mag and see what they can offer you with a printer, many will supply you some sort of driver software, some such as Power Computing (01234 851500) sell printers with a cut down version of TurboPrint. As for recommendations, the Epson Stylus series are excellent, and come in a range to suit all pockets.
I real doddle. Call them on +44 j (0)116 246 3800.
A rather more elegant solution through storage j devices. An obvious route is i through floppy disks and the ; wonders of CrossDos. Standard j with Workbench 3.0, this allows ; you to read and write to PC for- ; matted disks. Make sure the pcO | file is in your devs:dosdrivers ! Directory (if it isn't you'll probably j find it in storage dosdrivers) and i PC disks can be addressed by : calling pcO: instead of dfO: in all ! The usual manner.
Of course there is an obvious : problem with this, the 720k for- i mat of a DS DD floppy disk in PC | format is too small for many pur- : poses. Pcs as standard use j DS HD floppy disks which store ; 1.44Mb, you'll find that having j one in your Amiga will make life a j lot easier. Blittersoft will sell you ; one, ring them on +44 (0)1908 Amiga MIDI master wish to use rTiy Amiga as the master controller for other MIDI devices (using Octamed) at live gigs. I own a bog standard A1200 and expand it to a point where at least 6 Megs of modules can be stored and quickly accessed on stage.
I know I need more memory and a hard drive, but that’s as far as I go.
So can you help me out with the following questions?
1. What kind of memory do I require for playing back samples in
OctaMED - Chip or Fast?
2. Do I need the memory to be fitted onto an accelerator card
to fit in the trapdoor? Would this conflict with the hard
drive and are there 261466. For larger files, a ZIP drive can
be persuaded to use CrossDos as well - find a suitable
mountfile in the magazine drawer of this months CD. Remember
to change the device field to match the driver you use. A
final problem awaits. CrossDos only supports 8.3 format.
This is the old pre Windows95 PC file format which allowed
files to be no longer than 8 characters long fol- i lowed by a
suffix of 3 character, I for example maximum8.lng or |
file.txt. If the file you want to I copy is longer than this,
it will be ! Appended, and for programmes i this can cause
A simple solution is to zip all I the programmes under windows I using WinZIP and then unzip | them using one of the Amiga zip i programs once you have the ; archive at the other end. All the ; long file names are preserved i within the archive.
| any other options?
3. How would the Amiga be fit- i ted with more memory than the i
trapdoor allows, without locating the i motherboard in a
tower? I was think- j ing of 32Mb SIMMs.
4. Are there any programs or j devices available to convert j
OctaMED modules into PC ST pro- ; fessional dataplayers
5. What is the best 16 bit sam- j pier available for the A1200
and can i an A1200 be fitted with sampler j cards like high
! Craig Dinwoody, Liverpool.
J 1. Normally Chip, but OctaMED j Sound Studio allows you to play ; samples from Fast.
2. You can buy memory only cards, but the cost of cheap accel
erators is now low enough to make memory only cards a false
economy. There is no clash with hard drives.
3. 1 think you have heard that the trapdoor allows only 8 Mb,
right? Wrong. This limit only applies to those memory only
cards, if you put an accelerator in the trapdoor, 32 Mb is no
4. You can save Sound Studio projects as Standard MIDI Files
which will load into Cubase or any MIDI file player. Select
SMF Type 0 from the Save options.
5. Basically you're onto a loser for 16 bit audio with a straight
A1200. Aura is only 12 bit and has patchy software support.
Clarity is even less attractive. The main problem is
insufficient bandwidth on the A1200 expansion slots (although
the trapdoor could easily handle it but there are no trap
If you want good, practical, versatile 16 bit output you should get a Zorro breakout board for your A1200 (put it in a tower).
Short but sweet I have some questions:
1. Is there a problem with AmigaDOS 3.1, and IDE CD drive and 8Mb
of RAM - and if so. Is there a fix?
2. Is there a problem with either 170Mb hard drives or IBM hard
drives? I've had three from two suppliers. None of which
would run longer than an hour before crashing and needing
3. Is the next Amiga going to have a 680x0 and a RISC chip and if
so. Which will it be?
Illegible signature from someone in Dorchester
1. No. There is a problem with more than 4 Mb on a memory card
with an unaccelerated 68020 system which applies to the
PCMCIA 'card' slot, which would apply to some CD-ROM drives
which use a PMCIA interface.
2. This sounds to me like a problem of power. The power supply
bricks which ship with A1200s are not very powerful and
demanding hard drives can cause problems.
3. Given this letter arrived a couple of months before the big
decision was made, you leave me wondering if you are in fact
Mystic Meg in disguise. Yes, next generation Amigas will be
based on a 68K and a RISC processor, the RISC chip in question
being PowerPC Power from towers.
I’ve got an A1200 with a mini tower containing my hard drive and CD- ROM drive. My problem is that I want to power the whole system, including the A1200 from the mini tower. A friend on mine has a PC in a mini tower similar to mine.
I noticed that he has a lead connecting his tower and monitor, providing power to the monitor. I looked at my own tower and found a matching socket. Would it be possible to get a lead that would go from this socket to my A1200, providing power to the Amiga? If not is there any other way of powering my Amiga from the tower?
Another Problem I have is that the little light on my Amiga indicating hard disk always turns off if I switch on the mini tower. Everything seems to be working fine, so will it be alright?
Name & address not supplied The through power connector on the back of your tower is doubled up this side of the power supply - in other words you get 240 volts through it. The simplest solution would be to buy a socket extender
- ICS (+44 (0)1474 335294) sell them. This plugs into the IEC
(kettle type Euro socket) and gives you a couple of standard
UK style 3 pin sockets. Plug in your Amiga PSU and monitor into
this and hey presto, everything is powered by the mini tower
case. Inelegant, but it works.
A Font problems with Scala? See Missing Fonts below.
If you want to bypass the A1200 PSU (very sensible) then it is a little more complex. The IEC socket on the back supplies 240v, so you can't use that. Instead you will have to connect up via the internal power connectors. ICS can also sell you a cable which connects to the 10 way motherboard power headers and plugs into the back of an Amiga.
My head hurts!
Am having problems with my Amiga, perhaps you can help me with it.
I have been using the software from your coverdisk number 66. But it keeps coming up with errors. Is this a fault with the software? It is beginning to get annoying. I'd like an answer quick, so could you please write back straight off? If you think my disk is damaged then please send another disk. I enclose a stamped, self-addressed envelope.
Also, I have recently got a CD drive and have bought a few issues of your CD edition. Although it is very good, it is too hard to find things on the disk. You ought to have some kind of index, preferably with indexes of old Cds too.
I do have a complaint about CU.
You seem to miss out reviewing some of the most important products! Why haven't you reviewed the Power PC card for the A1200 yet? I think you must be getting lazy! Also the new computers from Micronik and the Ateo graphic card for the A1200. These are important products. So get reviewing CU Amiga!
N. Duane, Macclesfield.
Well done, normally letters like this land up in the bin, but yours was so spectacularly wrong we just had to print it as a guide to others for how not to write a letter to Q&A.
So, in order:
1. Coverdisk 66, huh? Why don't you try telling us what it is? It
also might have helped if you had asked about 5 years ago when
someone here might even have remembered what the program was
and how to use it.
2. No, we don't replace disks. If your disk is faulty you can get
it replaced by DiskXpress, check the blue panel on the
contents page for details. Older disks might be replaceable
through back issues, but we can't do it.
3. We have said no SAEs time and time again. We don't answer
queries personally because if we did the mag would not get
4. We do have indexes as you describe. Try reading the instruc
tions before complaining.
5. Do you think we had a choice and decided not to review the
good stuff, huh? If we haven't reviewed something, maybe it is
because we haven't been sent it?
There are basically four reasons why something hasn't been reviewed in CU. It's either not finished despite the adverts, it is finished but the UK distributors don't have any, it is finished and we received it but it isn't exciting enough to force it's way into the mag yet, or it's on sale but so bad or so bug ridden that no-one wants us to review it and give it a panning. If there is something you want reviewed and we haven't reviewed it, ring up the supplier and have a go at them about it.
Missing fonts I am having some prob- :jPQ| lems with your Scala
* 3 coverdisk. I installed all 1-lai.i.i.H that was on Coverdisk
174 onto my hard disk using the installer, and then I copied
all the contents of the "SCALAFONTS" drawer on Coverdisk 175 to
m y I SYS:FONTS drawer, j After copying the backgrounds to j
the "ScalaMM300" drawer I attempt- ; ed to run the program and
got the I message "Cannot find font: j Scala.font 11”. I
double-checked that I j I had copied the fonts correctly and I
i had. Please help as I am itching to I use it.
How to write to Q&A You can send your queries (or a good tech tip if you have one) to Q&A, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs, London E14 9TZ or preferably e- mail: email@example.com. We can accept letters or text files on floppy disk. Please do not send an SAE.
A to Z Holy Ham mode, it's time for H - a letter typically dropped by our illustrious editor.
WE CANNOT RESPOND DIRECTLY TO QUERIES BY POST OR OVER THE PHONE OR E-MAIL, and cannot answer every Q&A we are sent. Sorry.
We do appreciate that you may have a serious problem and until Amiga International reopen a UK office you may have no-where else to turn, but we get so many questions we simply don't have the time or resources to answer them all.
We do our best to use letters in Q&A that answer most common problems, so even if your own question is not answered you may find an appropriate solution here.
Andrew Quinn, Manchester.
We have had innumerable letters and phone calls concerning this problem with the Scala coverdisk.
The solution is simple: after installing Scala's fonts to your FONTS: directory, run the FixFonts program (it can be found in your Workbench System drawer.
No substitute 'I Could you help me please! I’m having trou LX JrJ ble with my Internet connection. I am using net+web1with a 56K modem. The problem is that the net+web software does not dial up unless some, other application has reset the modem first.
This means that I have to run the supplied TermiteTCP demo, connect, disconnect, and then use net+web! I don't want to carry on doing this, because there comes a time when the Termite demo can no longer be run, and has to be de reinstalled.
Also, the demo version of Miami H is for... Hackers When someone was described as a Hacker, it used to mean they were serious, nerdy programmer types.
Then it meant people who "hacked" games to remove copy protection, spread illegal software (often with free viruses) and generally destroyed the Amiga software market. Now it seems to mean serious, nerdy programmer types again: especially UNX fans.
HAM A special graphics mode, unique to the Amiga, called Hold And Modify.
Instead of using memory bits to store pixel colours, the bits are used to stored the difference between successive pixels ' this means that although there is a little stepping between regions of different colour, images with up to 4096 colours are possible. Amiga-lore has it that HAM was put into the Amiga's chipset only as an afterthought by the designers. No-one quite realised the effect it would have: the Amiga was one of the first computers, and definitely the first home computer, which could display graphics with such detail.
Digitised pictures looked amazing.
HAM8 An upgraded version of HAM introduced with the AGA chfpset. HAM8 can display pictures with so many
• colours that-it looks almost indistinguishable from 24 bit
images from graphics cards: just a bit slower, that's all.
Handshaking The way in which two devices communicate. The handshaking protocol decides who is sending information and when, using extra control lines (as with RTS CTS systems) or special characters (as with
(2. 0g) will not configure the PPP or c slip connection properly.
It claims either that the line is faulty or the PPP c slip
at the ISP is incorrectly configured.
I have checked all of the settings in Miami, including DNS servers, protocols. MTU size.
XON XOFF systems).
Hard drive The most essential peripheral for an Amiga. A hard drive is like a floppy disk, but stores more and accesses it more quickly. Keeping the Amiga's operating system on hard drive instead of floppy speeds up the Amiga and makes so much more possible. We used to think 20Mb hard drives were cool: now 2Gb drives cost the same or less.
Help button A almost totally unused button on the Amiga's keyboard. No doubt there were grand plans for it, but it still doesn't do a single thing unless you program it yourself. OK. So some software may use it to start AmigaGuide help files, but not enough to make it a standard action. Bit of a waste really.
Hex Short for hexadecimal, or “Base 16". Humans are used to counting using Basel 0. So after nine we go directly to ten. However, if we use Base 16 instead it often makes dealing with the kind of numbers which crop up in computing a lot simpler. The numbers are exactly the same, but patterns emerge which make some sums easier.
Base 16 numbers don't count from 9 to 10: they go from 9 to A, then B and so on up to F. So after 1F comes 20.
Hidden flag Amiga files all have special status bits called flags associated with them, and for example these allow them to be protected from deletion.
One of these flags is the Hidden Flag, and when this flag is set. The file won't appear in a directory listing. Obviously it was one of those things which seemed like it was a good idea at the time.
'XonXoff RtsCts, etc, so I don't see the problem. This is seriously bugging me, because I'd like to use the SSL support with my copy of iBrowse(1 .2) to make various 'net credit card purchases.
Adrian Cope e-mail High resolution An Amiga graphics mode. The default Amiga Workbench makes use of high resolution mode. This mode has 640 pixels across the screen. It’s perfect for reading text and dealing with icons. The first Amiga's could only use high resolution mode with a very limited number of colours (16) which kept it for special occasions.
HiSoft A major Amiga player. HiSoft have done it all: Basic compilers, sound samplers. CD-R drives. They invented the Squirrel SCSI device which made the Amiga A1200's PCMCIA port into something useful.
They created Devpac, which made a lot of games possible. The head honcho is a nice man called David, and I hope he forgives the spilt beer incident at the Viscorp press launch in London a few years Host An Arexx script needs to know which program or programs it can talk to in order execute a particular function. For example, if you want to use Personal Paint's filters from your Arexx script, you must set Personal Paint up as the host from within the Arexx script.
Hot spot One pixel in the Amiga's on-screen mouse pointer is the "hot spot". It's this part of the pointer which is considered to be the exact area where the pointer is acting.
Hyperbook One of the easiest to use and yet most powerful pieces of multimedia authoring software. Why, oh why didn’t this set the world alight?
There was nothing like it on any other platform for years. It was ahead of it's time.
All your problems stem from the fact you are using old and demonstration versions of software. You can't expect these to be as functional as the full versions. Buy a copy of Miami 3.0 - which is the only Amiga- compatible TCP stack at the moment with SSL support.
Mad Macs II Thanks for the ShapeShifter Mac emulation theme of your April issue. I like the idea of getting what is almost a free computer with the mag. So far I haven't got around to transforming my Amiga into Mac though - I don’t yet have a Mac to grab the ROM image from - but reading further into your main feature I'm not sure I really want to now!
What's the use of an opinion if it's not aired? None at all, that's what! Get yours in print via the address below, or email them to firstname.lastname@example.org I'm not experienced with Macs, but surely you're pulling our legs with your tales of 'Mad Macs’? How can a modern computer expect to be taken seriously with such inane error reports (“An unexpected error occured. Because an error occured").
That makes Windows sound half usable.
Dean Gumley, via email CU's lame excuses After reading Tony Horgan’s ’Points of View* in the April 1998 issue of CU Amiga I find the need to write in and clear some points up. He says that the amount of people buying CU Amiga has dropped, showing that the Amiga market has shrunk. This is totally untrue, there are thousands if not millions of Amiga users all over the world and only a small percentage of these actually buy an Amiga magazine.
Why would someone buy a magazine if they had thelnternet and could find the news out much quicker by going to a web site or chatting to the author of something on IRC?
Let's face it. By the time the magazines hit the shops the news is nearly 2-3 weeks old and many Amiga users already know about it.
There is also the fact that Emap have the cheek to charge £6 for the CD edition. This is far too expensive for a magazine that comprises 107 pages. I counted that around 27 sides of your magazine were taken up by adverts which leaves 80 pages actually written text by you. This also includes many half page and smaller adverts, countless numbers of indexes and CD disks indexes, and two Art Gallery pages with around 100 words if that on the pages.
Then we get the Doom level round up pages. You have the cheek to waste two pages on this?!?! Was there any point in that article? If I wanted to see what the levels where like I’d check them out for myself, after all that's what the levels were made for... to play... not for a magazine to tell me what they're like.
Overall a month's work for the CU editors must only come to about 20 pages with the other pages filled up with contributions from various people. I do not think the asking price each month is worth what we actually get and unless the amount of pages increases, quality of work improves or price drops. I’m afraid to say your figures next time will be minus my sale. You may print this letter, you probably will not. But whatever you do please take note of it.
Anon, via Digital Candy BBS email Well Mr Anonymous, you didn't like that issue much did you? We would never be so foolish as to assume every Amiga user buys an Amiga mag each month. If our "Why would anyone buy a magazine if they had the Internet and could find the news out much quicker by going to a web site or chatting on IRC? " strategies were rooted in that kind of fantasy we simply wouldn't be around today.
The Internet is nearly always going to break news before a monthly printed magazine, although you'll notice our Pre Box story in the April issue News section reached our subscribers before it was known about on the Net.
So if the Internet is a faster.
Superior, better value replacement for printed magazines, think on this. How long would it take you to download the contents of our cover Cds, and when was the last time you saw something like Scala MM300 freely available on the Net?
Then there's quality journalism: informed features, in-depth reviews, creative tutorials... You want more words on the Art Gallery pages? It wouldn't be much of a gallery if the pages were covered in text would it? And as for adverts, please. Ask someone to explain to you the basics of business.
Oh, and when was the last time you accessed the Net on a train journey? steps down from defensive high horse Finally, and more to the point, if you want to pretend the Amiga scene is not shrinking, go ahead and fool yourself all you like. Us?
We'd rather face the truth. That way we can do something about it But then these are all wasted words aren't they, as you're not reading CU Amiga anymore.
Firstly, well done for the best Amiga magazine, but as usual there are some points that really should be out straight. In your ’Millennium Bug’ article from CU April 1998 you refer to COBOL based-programs on mainframe computers. However, this entire part of the article was in the past tense.
Quote: "The applications written on these computers were often written in a language called COBOL".
Quote: "COBOL is quite a dinosaur now, but was considered very capable for developing applications until very recently". And there were more.
BACKCHAT "I don't believe that any games being written now for the Amiga are in the same league as games such as Worms, Theme Park, SWOS or Lemmings" buy a PC? Think hard about it! If your answer is yes, then:
1. You would be aiding the PC market
2. Deep down you want a PC.
I know CU Amiga isn't biased against the PC, but there are many users out there who totally are.
And its great to have some people biased towards the Amiga for a change.
All old on the PC!
You may think that because I am only 14 I dont know what I am talking about but I have asked many diehard PC users and even companies whether they’d go back to the Amiga if things like Ultima Online were on it. Please do something!
Could you please print this letter 'cause I am from Australia and it would be really nice for you to still uses mainframe computing power for its work that COBOL is still in use and new programs are being developed with COBOL by our I in house programming team as we speakl This is the same for all MVS based mainframe systems, and so will apply to places like Midland Bank. Natwest Bank. Dunlop Tyres Ltd, Motorway Tyres etc. Okay, so "ObjectStar Huron 3.1' has now been released, but COBOL is still the main programming language used on these systems.
So could you please make sure next time that in articles you use the correct tense in future. As COBOL is alive and kicking and will be for a I have noticed that things are really looking up for the Amiga now! Good Luck to you all! I am with you 100% of the way.
Acknowledge our efforts Down Under!
Andrew Werchowiecki, via email uploading a new in your Take it article you say a other emulators. I can agree with this but your statement "the Mac has better Sega Game Gear emulators" is hardly true.
AmiMasterGear is as near to 100% fully Game Gear, Master System compatible as an emu- still under development. As long as you are willing to pay the registion fee.
Mac emulation is good, but surely supporting Amiga software should come first, and if an equivalent Amiga program exists that is as good as on any other system you should be encouraging people to use that. For example, YAM v2 is by far the best email program in existence. Though I don’t see you saying that we should install PC Task and Win95 just to run Outlook 97.
Alex, via email Ask yourself this... A question to put at you so called true Amigans: If you won the Lottery, would you Letter of the month . I think I've almost had it with you lot. I don’t know whether to congratulate you or recommend you for mental treatment. Why?
Because of your eternal, ever-lasting optimism in the face of all the Amiga's troubles!
Granted, you like to have a bit of a moan in the Points of View section but how can you keep that spirit up when most of us are sobbing onto our mouse mats? Then it makes me think, maybe it’s all just a show - a confidence trick to keep us all thinking it's going to turn out for the best so we don't defect to the PC.
Perhaps Tony Horgan's perma- grin on the Contents page is the result of a strategically placed electric cattle prod, or maybe it's just been warped in Image FX. Could it be that you are all just blind to the facts, or plain stupid?
Common sense and sceptisism on my part has stopped me short of concluding some kind of alien mind-bending conspiracy theory, but only just I suppose at the end of the day I’m glad you can keep your pecker up. There are enough sullen shoe- gazers around at the moment as it is. Keep it up!
Jon Butterworth, via email We're just like what we're doing.
As you say, there's no point just complaining and getting too depressed about things when there actually are good, real things going on, even if they're not coming from Amiga Int Inc at the moment. It the enthusiasm of the user base that has kept the Amiga going through these recent years, so lets not knock it!
Andrew Fitzgerald, Rotheram My, what a cunning test of Amiga loyalty you've devised Mr Fitzgerald! You should be on TV with talent like that.
Just do it!
I have got to say you are an excellent magazine, and you're providing me with the Amiga info that I would otherwise never get. It is quite hard for me to stay with the Amiga as I am only 14 years old and I live in Australia. I play games all the time against all these PC users and almost always beat them although it is getting difficult to do this because 95% of PC games are not out on the Amiga.
I have just heard that Ultima Online is coming out for PC!! If we managed to get ClickBOOM! To convert this now I think the Amiga would suffer the revival of the century. I understand that Quake and Myst have come out but these are Seeing as you're from Down Under we've printed your letter.
Next month (or the one after), for no apparent reason, we'll print the first letter we get with a Timbuktu postmark on it.
Bring out your scraps I feel compelled to write to you after reading your answer to Chris Jones from Sheffield’s letter concerning PC game writers converting to writing for the Amiga.
At the’ end of your answer you said that "The Amiga user base isn’t a dumping ground desperate for any scraps thrown its way”. Isn't it?
When was the last really decent game written for the Amiga? Sure there are still games being written for the Amiga but are they actually any good?
Am I the only person who does not like the various Doom clones doing the rounds? Where is the standard of games that used to make the Amiga second to none on ihe gaming scene? I don't believe that any games being written now for the Amiga are in the same league as games such as Worms, Theme Park, SWOS or Lemmings.
Indeed, software firms like Sensible and Team 17 do not write for the Amiga anymore. Hardly encouraging is it?
As for scraps thrown the Amiga's way from PC programmers I personally would welcome anything at all.
I'm sure a large proportion of Amiga owners would run down to the shops, cash in hand, if games like Theme Hospital. Nuclear Strike.
Worms 2. Monkey Island 3 or Sensible Soccer 2000 were converted from the PC to the Amiga. I know there is little chance of this actually happening but you saying it is not welcome is odd to say the least.
As an owner of an Amiga for many years, starting with a 600 and then upgrading to a 1200 about two years ago, I will support it forever, but let’s not pretend the Amiga, and gaming in particular, is in anything other than decline.
Tion to you is, in the light of Gates "Is there any point in trying to hold back the tide?
Aren't we all destined to become slaves to the Wintel systems that have sucked in the rest of the world?."
Stuart Le Grice, Essex There's a big difference between getting Amiga conversions of games like Monkey Island 3 and Theme Hospital, and becoming a refuge for cast-offs from the PC game development world. The original suggestion in Chris Jones' letter was that developers who couldn't handle the pace in the PC market could get away with knocking out late or lesser standard products to Amiga users.
Hull and Back I was pleased to see the Amiga getting the show it deserves this year in the UK. Even though it’s down in London (again) which will mean a lengthy round trip from Hull for me and my local Amiga mates, we'll be making the trip all the same. I think the idea of screening the FA Cup Final is a good one too. As it gives people no excuse for not turning up.
Shame about the short notice though.
Dominic James, Hull Get the violins out I know this might not be the right place to mail this. But hey! Why not? I am sad! I have lost a good friend and Amigapal. I wish not to state how. But it's not in a tragic accident or anything. He is still alive.
I loved his friend quite a lot and this killed our friendship. I was not understanding or maybe not respectful of his feelings.
But now I am drowning my sorrow with my Amiga, and in a month or so I will release a music cassette made entirely on an Amiga, and I will dedicate it to my lost love.
Ove... Espen Solheim, via email So we're supposed to be some kind of agony aunt personal problem solving service now are we?
Don't worry though, your Amiga will always be your best friend.
Now that s sad!
Look at my 060!
I'm just writing to say that people don't know what they're missing.
I'm talking about those Amigans still using 68020 Amigas or even I guess, 68030 Amigas. I can't criticise them, because that was me until a few weeks ago. I came across a bargain 060 card for my A1200 and thought I'd treat myself fit had 18Mb RAM on it too! I, All the talk of upgrading I’d heard hadn't prepared me for the difference it made to my system!
This 060 card is soley responsible for completely changing my views on 3D rendering. I used to think it was so complex and slow that I never even used your Imagine
4. 0 cover disk more than once. Then I thought I'd try it with my
060, and boy, does it fly! I'm now totally converted to the
3D art. Before, it would have taken maybe an hour for a very
simple scene to render, only for me to find out that the
viewpoint was wrong or something. Now, complete scenes are
rendered in hires before my very eyes, and ‘Quick Render'
previews are as good as instant. The point of the letter isn't
to brag, as I'm sure there are lots of other 060 users out
there. It's merely to avoid anyone else spending so long
getting by on a lowly Amiga, thinking "this is as good as it
gets", when they are missing out on so much.
It's only when you think about it that you realise what else you can do that you've got used to being out of the question. Now I can play more channels with Sound Studio.
Multitasking a number of big, CPU intensive programs at once is now a workable reality.
In short, my Amiga has been given a whole new lease of life and I feel like I've got a whole new computer to play with!
Evan Garner, Worcester What's the point?
I don'i mean to bring anyone down, but probably will anyway. My ques- and his global domination (he'll probably own the Internet soon too) is there really any point in trying to hold back the tide? Aren't we all destined to become slaves to the Wintel systems that have already sucked in the rest of the world?
Amiga Inc lnt attempting to take on Microsoft make David and Goliath look like quite an even match.
I mean, how on earth could anyone expect to overturn a monopoly like that? When it's reached the stage that most people think there are no other personal computer systems in existence, and don’t even see a reason for there being any other systems. I think it's past the point of no return. I pains me to say it. But I think all of this excitement about an Amiga rebirth is going to fall flat on its face very soon.
Michael Gunter, via email There's nothing like a good positive note to finish off the letters page, and that was nothing like one. We disagree with you Gunter.
People have short memories and assume that like Hula Hoops, Microsoft has been around and will stay around for ever. With technology moving so fast, today's Wintel domination could be tommorrow's Techno Tragedy.
It could happen!
To the Point.
Do you have or intend to have a j special section for Amiga CDTV? J Jaydee, via email No we don't, and no we won't!
At the risk of offending those with the not so little black boxes, CDTV is obsolete technology. Get with the program Jaydee!
Imagine my surprise Like alot of Amiga users. I expected Quake on the Amiga to be a slightly sorry looking affair. After al you need a fast PC (166 +) to get anything like a decent frame rate. If you want 16 bit modes, then GLQuake is required along with a nice 3D FX or PowerVR 3D accelerator.
Imagine my surprise when I j downloaded the Quake demo.
From ClickBOOM’s web site (all j 6Mb of it). It looked awesome!
Mick Smithson, via email You'll find that demo on this month's CD.
Golden greats I really liked your gold trimmed j Quake cover. Any chance of the gold replacing the red permanently as I think it looks much cooler!
Richard Gough, via email You never know, we could take it up as a regular thing, but we like to suprise you! Hopefully this month's alternative colour scheme will meet your approval.
Set them free I've got an idea. Why don't you have a vote for readers to tell you what finished (or nearly finished) But unreleased games they would like to see get a proper release?
Surely there are plenty out there?
Danielle Donovan, Co. Tyrone CU Amiga reserves the right to edit letters so that they make sense, fit onto the page and don't ramble on too much. So make it easier for us and don’t go on and on and on anc on and on and on.... Thanks.
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Points of View Time for a few more opinions... please note that the views expressed here are not necessarily those of CU Amiga.
On a knife edge The products we have in for review this month are some of the best we have ever had.
"Bad news guys: hold onto your cash now. And the great things will fail due to lack of development capital."
The Blizzard PPC card is sitting in one corner and is smoking all that we throw at it. I’m writing this on WordWorth 7. The zenith of Amiga word processors. I've been playing with Elastic Dreams.
Art Studio and Picture Manager Pro. I’ve been blown away by TurboPrint 6 and I can’t stop playing Quake and Doom. We've been hearing for a while now about the Great Amiga Revival, surely this is it?
Not necessarily. Gordon Harwood’s don't seem to think so.
They've left the Amiga market.
Vulcan have reigned back their Amiga development and (reluctantly) chosen to move some of their resources to developing for the PC Playstation market. Any number of developments have taken longer than people were hoping - from the delays in the Inside Out until enough people pre-order, to the prevarication from NewTek over supporting the Amiga. The latest ABC figures here in the UK indicated that the Amiga user base shrunk by another 15% in the last 6 months.
Two very different pictures of the state of the Amiga market. Why the diverse views? The answer is simple. The people who make up the Amiga market - the developers.
Engineers, coders, distributors and retailers - recognise that the only way the market is going to recover is by supplying the best products possible. The problem is. It won’t happen unless all of the Amiga community plays ball.
Perhaps seeing all these great products makes people think that the market is in a healthier state than it is. The truth is that the Amiga market is still on a knife edge. The only real difference between now and 18 months ago is that if we fall the right side of the knife, everything is in place for a very rosy future indeed. I guess there are just too many people holding onto their cash, confident that great things are just around the corner. Bad news guys: if you hold onto your cash now. The great things will fail due to lack of development capital.
The great Amiga revival is in your hands. The companies have done their bit. And now it's time to do yours. That means invest something. I'm not suggesting the Amiga market is a charity, don’t buy something you don’t want or need. Just look through the pages of CU Amiga over the last few issues - I challenge anyone to tell me there isn’t a product there they would love to have.
So buy it - and from a shop, not from a guy at the local Amiga club with a CD burner.
Buy just one thing - be it a single CD or a PPC card - in the next few months and if all the other readers follow your lead, the Great Amiga Revival is assured. ¦ Andrew Korn. Deputy Editor ol CU Amiga Spreading the word Here I am, well into my second week of work at CU Amiga. When I let friends and colleagues know that I had got a new job writing for an Amiga magazine, the standard reply was. "They don’t still make Amigas. Do they?"
My answer, of course, was a qualified "yes", but this neatly sums up one of Amiga International’s problems: the public's lack of knowledge of the contin- uining existence of the Amiga.
"I know what I'm talking about, and there is no way you can convince me that Windows 95 is any good."
To take another*example. About six months ago my parents wished to buy a new computer. Now. My parents are relative novices when it comes to computers, so, unfortunately. The only sane and reasonable advice I could give was to buy a PC.
We duly trotted off to our local branch of Curry's to see what deals could be done. I got into conversation with a salesperson there, and he asked me if I knew anything about computers. "Yes", I replied, not wishing to blow my own trumpet. "What have you got?" He asked.
"I mainly use an Amiga", was my defiant response. His following dismissive comments manifested his ignorance and annoyed me unutterably. What was this spotty kid trying to tell me? The ensuing diatribe I poured forth concerning my greater knowledge, my wider experience of operating systems, and the benefits of using an Amiga shocked the poor fellow. I'm sure. ”1 know what I’m talking about, and tlTere is no way you can convince me that Windows 95 is any good.” How. Then, is Al to raise the Amiga's profile in the eyes of the public? A large and expensive advertising campaign is one
obvious solution - but perhaps not one that Al can viably pursue: their precious funds are more desperately required to achieve that much-needed OS overhaul. The conventional and cheaper way of promoting the Amiga has always been word of mouth. The faithful follower of the Church of Amiga would dazzle their friends and family with Amiga-performed miracles, converting them to the cause: they would pester and pursue vendors into stocking kosher Amiga products. But more is needed. A cheap, one-off-fee form of advertising would be for Al to produce or license official T- shirts. Posters, car
stickers, coffee mugs, whatever, all emblazoned with the Amiga logo.
The devoted would proudly display these to the world to get the message across. Also, what about Amiga-branded keyboards instead of PC keyboards to connect to our beloved machines and how about some badges to identify all those anonymous looking tower cases.
All we Amiga users wish to proclaim ’’Back for the future” from the rooftops of the world.
Amiga International, please help us to do so. ¦ Richard Drummond. Stafl Writer el CU Amiqa What exactly is an Amiga?
"The Amiga as we know K may be dying, or even dead.
But the Amiga attitude isn't. " Nol so long ago I wrote a piece in this very magazine on how a new Amiga might take the form of a set-top box running WindowsCE, and boy. Did I get in trouble for it.
Before you burn me at the stake for heresy of the highest order, have a read of what follows and have a think.
So what makes an Amiga an Amiga? Let's look at the options.
You could start off By saying it's simple: it's a computer with two Amiga-keys on the keyboard.
Good try, but many DIY Amiga tower owners have PC keyboards with no sign of the funny A-keys.
Is it the motherboard design?
Clearly not. There are at least two new motherboards in existence, neither designed by Commodore or any Amiga owner - and yet the computers based on them are clearly still Amigas If anything these designs improve upon the A1200 and A4000, and are the machines which we should have had years ago Is it the processor, the central heart of the computer, ticking away thousands of times a second? I disagree: there is no reason for it to be the CPU. The original Amiga was based on the 7MHz 68000 processor, and the Current 68040 and 68060 devices are almost entirely different. They are faster by an
order of magnitude, more power efficient and use a totally changed internal "A computer running pOS is still going to be an Amiga, isn't it? What about an Amiga running a Linux port?"
Architecture. The push is on to move to PowerPC, and again, the state-of- the-art PowerPC has little in common with the original 68000. Then there are the UAE and Amiga Forever packages.
These allow Pcs and other computers to emulate an Amiga computer and run Workbench On a fast PC it's even possible to run some games, because the emulator can mimic the Amiga custom chipset. With a PC running UAE. It is effectively an Amiga.
OK then, you say.
Now you mention it.
What about the custom chip set? It set the Amiga apart from the AtariST. It has the Blitter and Copper for which the Amiga is famous. With the Amiga's unrivalled TV and video friendly visual output, is this the distillation of Amiga-ness?
Well, no. It’s not - stick a graphics card in an Amiga equipped with a suitable Zorro slot and you can do without the blitter, HAM mode, dual- playfields. Hardware scrolling and sprites. Instead you have a rock steady. 1024 by 768 (or largerl 24bit display on a PC standard §VGA monitor and yet the computer is still clearly an Amiga except now you can run Photog’enics like you've never seen it before using CyberGFX drivers.
So. You say, it has to be the operating system The Amiga's Workbench is unique, and it s taken the PC world years to catch up. In fact, you may say the Amiga is still ahead of Windows95. Faster and more reliable That's fine: but if the Amiga Workbench is so great, why develop replacements such as pOS?
A computer running pOS is still going to be an Amiga, isn't it? What about an Amiga running a Linux port?
OK, you say. Getting desperate It s the software. The excellent Amiga application software. Products like Imagine. Lightwave, Final Writer and Wordworth It's the applications of disk space. Ah, I say, but you can buy all those packages for the PC.
Running Imagine on a PC doesn't make it into an Amiga, does it? Of course there are double-standards are work. I'll freely admit it. Load up ShapeShifter or Fusion on an Amiga, and it looks like a Mac. However, we all know it's still an Amiga. Likewise although PC Task is running, it's not lost its Amiga-ness.
However, that doesn't alter the fact that maybe you’re stumped by this stage. You might be asking exactly what is an Amiga, and more importantly, what is it going to evolve into? How is it going to remain an Amiga after everyone has had their own attempt at "improving" it?
This is exactly my point. The Amiga isn’t a schematic diagram on an engineer's wall. It's not a piece of clever hardware, or a particular graphical user interface. It's not the Copper, it's not Motorola proceswhich make the Amiga what it is - graphical masterpieces, used in the TV and movies and easy-to-use word processors which don't cost hundreds of pounds and take up 100Mb sors. It's not a specific software application.
The Amiga is an attitude, It's an attitude which says computers don't have to be large clunky things. Computers can be cool.
They can be well designed, efficient and powerful They can be used by everyone, and you don't need to spend a fortune on software or development tools in order to do it. They aren't an end in themselves, they are a way of achieving something.
The Amiga as we know it may be dying, or even dead. But the Amiga attitude isn't. It's sending thousands and thousands of users into the world. Users who expect a certain style and quality.
Users who may be using and programming other computers, creating the software we'll all be using tomorrow Users equipped with the Amiga Attitude. It's this legacy which the Amiga should be remembered for.
Some users will build new hardware, and call it an Amiga.
That's fine - but the most important thing about the Amiga is the way it makes you feel, and how it makes you think. ¦ The curse of downward compatibility spells the end of the British home computer revolution.
.....falhom. but looks didn't come into it.
Ill 1989 One reason was that the base was I .. designed to snap apart and become . N - tilled with newfangled devices called I- 1 ““ 1 "disk drives". Although a cassette t .tape interface was included as stan- The year is 1989, and the home com- dard. It was possible to fit floppy puter market is undergoing another and even hard disk drives - all revolution. The age of the British home without extra pieces of hardware computer looks like it is coming to an hanging off your desk. A techno-
end, as the fantastically popular logical miracle at the time.
Sinclair ZX Spectrum starts to look distinctly It got better too: although it under-powered beside the new wave of American still used the old favourite 8 bit Zilog Z80 proces- computers from companies such as Atari and sor. Its speed had been almost doubled to a Commodore. The way forward is clearly 16 bit. Heart-stopping 6MHz. Audio and graphics were and both the ST and Amiga have Motorola also luxurious, with stereo sound from a genuine processors and custom hardware providing sound chip (no simple beeps here! And high-reso- power and graphics unlike anything ever been lution (up to 512 by
192) pixels in up to 128 differ- seen before. Ent colours. At the back were MIDI interfaces.
Now, imagine you are a British hardware man- networking connections and even a SCART socket, ufacturer and you are keen to get a slice of the The ST and Amiga were clearly the better action. What sort of new home computer should machines, but they were also extortionately you launch? A brand new. 16 bit state-of-the art expensive. The Sam on the other hand, was machine? Ideally yes, but it takes a large amount almost cheap and friendly. It was British, it played of money to push a new platform and make it Spectrum games. It should have been a contender, successful - new games aren't going to
spring up overnight. What about a computer with the What Went Wrong?
Power of a 16 bit machine, but one which is still Sadly, from the very beginning. When it was compatible with the current top dog. The ZX launched, it got off to a bad start by missing the Spectrum? That way you get all the existing soft- crucial Christmas market and suffering from a ware and can still encourage development to take lack of a decent advertising campaign, advantage of the new features. Does that sound It may have been aimed at Spectrum owners like a winning idea? A j looking to upgrade, but many potential customers A company called Miles Gordon Technology didn't think it offered
enough in the way of new certainly thought it was. Makers'of add,-On disk features to make it worthwhile. The nondrives for the Spectrum, MGT, designer} and Spectrum magazines of the time almost com~ lauwjhed the Sam Coupe gpmputer in ie hope pletely ignored it. Concentrating on the new 16 bit of finling the natural machine for upgrading machines on the horizon. The Spectrum compati- Spectrum ownersl One of the mostTnnpOr ant bility was really a double-edged sword: it may run features, of the Sam was a loveable cartoon char- old software, but didn't that make it old hard- acter which
appeared in adverts Atd documinta- ware? Why spend money on something which tion. In fgct, MGT tried tfgeir very best to make doesn't do much more than the Spectrum?
The documentation-something realjy speciat nd MGT soon got suffered financial bother, and you would have to look ptiiemely hard to ffrid went into liguidation. Even the creation of a new more user-friendly manuals anywhere in tT»e com- parent company. SAM Computer Company, by
- puter industry . The original design duo of Alan Miles and
Bruce The Sam Coupe hardware itself was also r la- Gordon,
failed to succeed. I remember walking tively exciting.
Relhember thatmost of the target around a computer show and
bumping into the audiegce had Spectrums. And so anything witfj
a Sam stand: even the temptation of a €5000 pro- real keyboard
was considered high-tech. So the gramming competition prevented
me from leav- Coupe had a real keyboard, floating in the middle
ing with a Coupe under my arm. It's much better of a wedge,
sitting on a block. Whoops. Yes. It to wait for the Amiga and
ST to drop down in was funflfonali-niade of white stuff and it
was price, I thought.
Also one of the iigliest computers ever. Quite I The next year, that's exactly what the Amiga what the designers were thinking of is hard to _ and ST did. Suddenly home computers had ~ ¦ r graphical user interfaces, hardware sprites and could ray-trace and play flight simulators simultaneously. The Sam Coupe was locked into 1980's technology, and the 1980’s were over.
That's not to say no-one bought it. The estimated number of Coupes sold is placed at 12,000. However, new software was almost impossible to find as none of the big software houses wanted to continue developing for 8 bit hardware. It was the "No software, no reason to buy hardware, no hardware to develop software for” vicious circle which the Sam had been designed to break Jt came so dose, but it just didn’t make it. It turned out that Spectrum owners didn’t want ed new sol Then wan Space Har These days then the Sam. Smaller sales Sam smaller.,aand therefore more most. And there are plenty of
resou InteriiefrThere’s the ubiquitous emulator of course, and even a Web Ring to keep track of all the sites. Fte-Sem offers littteof interest to today's com puter, fans.
If yoU'dd ever bapben to bump into one, make sure to annoy them by a’skiry whatever happened to the "super Jpectrum". They hate ikwhen you call it that. ¦ r l k John Kennedy . 1 Web resources http www.yi.com home TeareJohnna sam 2sam.htm http www.ace.mdx.ac.uk hyperhomes hou ses steven samco.htm http: www.iarmst.demon.co.uk oldcomp sa mcoupe.htm http carou.sel.cam.ac.uk Sam samadvert.html AMIGA REPAIRS COMPUTERS AND MONITORS WHILE-U-WAIT!!!
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