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The combined power and availability of Amiga Dos and Arexx makes them perfect for knocking up little Workbench bits. Frequently Asked Questions 101 Everything you ever wanted to know about graphics but were afraid to ask: that's what you'll find in this month's FAQ. 106 Questions and Answers A lame Impossible Mission theme is supposedly running through this month’s Q+A. Should you choose to accept it of course. Points of View 108 E«-Cammodora big wig David Plaasanca join! Marlin Davies and Alan Dykes with views on the future of the Amiga. Backchat 110 Readers from all walks of life get to broadcast their own views to the masses in the regular letters page. Subscriptions £r Back issues Go on. You know you want to. What other magazine consistently gives you the level of quality month after month that CU Amiga Magazine does? And it can be yours for up to £1.50 off the standard cover price if you subscribe: see page 96 I If you've missed any recent issues you should find them on page 114. As yet no announcement ias been made by VIScorp or Amiga Technologies regarding the future of their proposed deal and the future of the Amiga itself. Mat Bettinson travelled to Toulouse in France to hear Bill Buck and his partners addressing the Amiga development community for a second time (see news), but nothing conclusive was said. However, it would seem as though VIScorp are more interested in their own ED and its derivatives than the Amiga as we know it. They have said that they would like third parties to develop and sell the Amiga itself. So what will Amiga Technologies do then? The 50 days due diligence' which VIScorp have taken advantage of (to assess AT and its assets) ended on 1st June by my reckoning, so we will be looking for some firm announcements from them by next issue. If VIScorp are looking for third parties to carry on the mantle of Amiga they might not have to look any further than AT's own doorstep. As we go to press three German companies have announced machine and operating system development. One. PIOS, has been set up by ex-Amiga Technologies and Commodore people, including Stefan Domeyer. John Smith. Dr Peter Kittell and Dave Haynie. Phase 5 have announced further PowerPC Amiga-compatible development and ProDAD are working on a new OS too.

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Document sans nom Tutorials: SoundTracker ¦ Imagine ¦ Scala ¦ Arexx Masterclass Image FX is back! Could version 2.6 be the best art package ever? F XL 1.76MB GVP G-LOCK £69.95 £75 £75 £49.95 £39.95 INT.DRIVES INTERNAL DRIVES and 3MB with t FLOPPY EXPANDER ....£10 IEB33BM1 serial port, p for optional I Call (or details SYQUEST EZ £15 £45 GENIUS EPSON SCAN an aji-igiE ScanDoubler II is a full 24-bit AGA flicker fixer which automatically de-interlaces all AGA screen modes and scan doubles noninterlaced PAL NTSC modes to allow VGA monitors to display them.
SCAN DOUBLER II ... £399 SQUIRREL MPEG £30.95 £35.95 RC883 A600 1200 £35.95
3. 5 IDE ... £POA
3. SSCSI £POA 120MB 2.5 IDE .. £89.95 340MB
2.5 IDE £169.95 510MB 2.5 IDE £289.95 850MB 2.5 IDE
£439.95 1 GIGABYTE 2.5 IDE .£CALL DISK EXPANDER (WITH HD
PURCHASE) £15 Rapid Fire SCSI-II controller card.
Install up to 8MB on-board. For the A2000, A3000 and A4000.
DKB RAPID FIRE SCSI-II £139.95 The Syquest EZ135 drive is an ideal storag*. Device. The EZ Drive stores 13SMB on a single 3.5” cartridge and has a seek time of 13.5ms. Comes complete with one 135MB cartridge. (A SCSI interface is required) SX-32 is an internal add-on card for your CD32 and features: VGA port. RGB port parallel port, serial port, external disk drive port (1.76MB), clock, controller for
2. 5" hard disk, and a SIMM socket (up to 8MB). Turn your CD-32
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SX-32 MODULE ...£199.95 256 * 32 SIMM 72-PIN (1MB) . . £40 512 X 32 SIMM 72-PIN (2MB) . £75 1 X 8 SIMM 32-PIN (1MB) .. £POA 4X8 SIMM 32-PIN (4MB) . . . £POA 1 X 4 STATIC COLUMN A3000 . £25 1 X 4 DIP .£25 256 X 4 DIP £5 1 X 1 DIP ..£5 CIA ....£12 GARY ...£19 PAULA ...£19 DENISE ..£19 SUPER DENISE .£25 KEYBOARD IC .£12 FAT AGNUS 1MB ......£19 FAT AGNUS 2 MB .....£29 PRINTER CABLE ......£6 RS232 CABLE ..£6
SCSI EXTERNAL ...£15 WORKBENCH 3 1 A500 2000 £89.95 WORKBENCH 3.1 A3000 4000 £95 ROM SHARE DEVICE £19
2. 04 ROM CHIP £25 FOR ANY SPARES REQUIRED PLEASE
CALL MICROVITEC 1438 14' .£289 EPSON STYLUS INC.PAPER
£489 EPSON STYLUS COLOUR IIS £249.95 EPSON STYLUS COLOUR II .
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INCLUDE STUDIO II SOFTWARE STUDIO II SOFTWARE .....£49.95
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GVP RAM We accept most major credit cards and are happy to help you with any queries postal orders Ordering by cheque PO please make payable to Power Computing ltd and specify which delivery is required nty All Power products come with a 12 month warranty unless otherwise specified. • technical support Help is on hand with a fuN Technical Backup service which is provided for Power customers ¦atI-order prices All prices listed are for the month of publication only, call to confirm prices before ordering.
• sport orders Most items are available at Tas Free Prices to
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Diggers Oscar Chaos Engine £399.99 SUPERSTAR 68040 060 I lARTINCi FROM VIPER £119.95 £159.95 A 5 0 0 6 8 02 0 EC £99.95 £189.95 GRAPHIC VIDEO VGA ADAPTOR I III 1 I I II II e cursor control at your finger tips i' for an instant selection. Connects to
• I port. (This is not a graphics tablet) t resolution pen and
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| GENIUS TABLET 12 X 12 . . £195.95 INCL PEN, CURSOR AND POWER TAB TEMP S W 1 EBSBH31BME
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VIPER 28 MKII 4MB VIPER 28 MKII 8MB VIPER 28 MKII 16MB AMIGA 600 1200 x2 SPEED CD-ROM inc.squirrel . £169 X4 SPEED CD-ROM INC SQUIRREL £219 AMIGA 4000 DUAL SPEED CD-ROM EXT. ____£139 QUAD SPEED CD-ROM EXT. . . .£199 AMIGA 4000 SCSI-INTERFACE . .£129 SCSI CABLE ...£10 POWER SCANNER Scan in 24-bit at upto 200DPI (all Amigas not just AGA)1, Scan in 256 greyscales at up to 400DPI (all Amigas), Thru'port for printer connection. Fully supports AGA chipset. Display HAM8 24-bit images on a non-AGA Amiga (via image conversion), full editing facilities included. Works with
2. 04 ROM or above, min 1MB (recommend 2MB).
POWER SCAN 4 BA V £89.95 POWER SCAN 4 COLOUR . . £169.95 OCR (BOUGHT WITH SCANNER)......£20 OCR SOFTWARE ....£49.95 POWER SCAN 4 S W ONLY £20 PC INTERFACE + COL S W . . £49.95 PC INTERFACE * B W S W . . .'£39.95 24-bit A4 flatbed scanners, complete with software, cables and manual.’ EPSON GT-5000 ...£479.95 EPSON GT-8S00 ...£579.95 Z4-BIT, INC. POWERSCAN SOFTWARE EPSON GT-9000 ...£729.95 24-BIT, INC. IMAGE EX REV 1.5 SOFTWARE ADPRO SOFTWARE £149.95 IMAGE FX 2.0 S W .£149.95 FLATBED POWERSCANNER S W .£59.95 WORKS WITH All EPSON FLATBED SCANNERS
FPU's complete with crystal. Please state for Blizzard compatibility.
20MH2 FPU PLCC ...£20.95 33MH2 FPU PLCC ...£39.95 40MHZ FPU PLCC ...£60.95 VIPER MKII SCSI ADAPTOR . £69.95 50MHZ FPU PGA ...£79.95 VIPER MK1 SCSI-ADAPTOR . .£79.95 VIPER 50MHZ The Viper 50 can have up to 128MB RAM installed, and the same features as the Viper 28.
A1200 8MB RAM card which uses 1 x 32 SIMMs and is PCMCIA friendly.
PC1208 BARE ......£55.95 PC1208 2MB ......£99.95 PC1208 4MB .....£115.95 PC1208 8MB .....£185.95 VIPER 50 BARE ..£199.95 VIPER 50 2MB ....£229.95 VIPER 50 4MB ....£259.95 VIPER 50 8MB ....£329.95 VIPER 50 16MB ...£389.95 NAME ADDRESS .. .POSTCODE TELEPHONE NO ..... SYSTEM OWNED ... DESCRIPTION ...... TOTAL AMOUNT (inc. Delivery) £ CREDIT CARD NO ... EXPIRY DATE SIGNATURE DELIVERY 2-3 DAYS £2.50 ? NEXT DAY £5
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ALLOW UP TO 7 DAYS FOR CHEQUES TO CLEAR TEL: 01234 273000 fax: 01 234 352207 POWER COMPUTING LTD 44A B STANLEY ST. BEDFORD MK41 7 R W http: www.powerc.com email sales@powerc.demon.co.uk CONTENTS contents .CU AMIGA MAGAZINE • JULY 19961 Features Games Euroscene Just what's happening to Amiga on the continent? Has the Amiga Technologies ascendancy assisted a strong market in Germany? How about Scandanavia?
We find out the real story from magazines all over Europe.
_ ?
News VIScorp The latest on the VIScorp takeover including a report from their first public developers conference in Toulouse during May.
PREVIEWS
• Kang-Fu 33 First published screenshots of a new platform game
from Holland which stars a kangaroo as the hero.
E Brian Lara's Cricket 33 Audiogenic are planning another cricket game just in time for the season.
Make sure you get your whites ready.
REVIEWS e Primal Rage 34 What would you do if a ten ton reptile tried to eat you? Find out on page 34.
E Legends 37 Zelda-like fun from Krisalis.
Another game that nearly didn't get published but made it.
• XP8 38 As independent software companies step up their
production we take a look at this vertical scroller.
SWOS European Championships 41 Another update to the Sensible Soccer stable. Begs the question: surely we're into extra time by now?
E Wembley Soccer 41 Audiogenic have broken a record we think. It's taken two years to convert this game FROM A1200 to A500!
PLAYERS GUIDES e Snip Tips 46 Those tips just seem to roll off the guilded fingers of our resident gamester Matt Broughton.
E Vampyra 48 If looks could kill you'd better prepare to die. Vamp raises the temperature on page 48.
EXTRAS
• Art Gallery 82 From hand drawn creations to classy 3D renders,
it's all here in Art Gallery. Turn to page 82 for inspiration.
Legends 37 Brian Lara's Cricket 33 PIOS Latest news on rival Amiga systems from ex-Amiga Technologies people and from phase 5, the Powerllp Power PC developers.
Piws Wembley Soccer 41 Cover Disks XiPaint 3.2 10 The full version of this excellent 24-bit graphics package is included on cover disk 136.
Voice Shell 10 Shouting at your Amiga won't do much normally but now you can get your Amiga to respond to verbal commands.
Family Connections 10 Keeping track of a large family is not a problem when you have Family Connections.
Primal Rage 13 The fighting exclusive of the Summer. Probe's latest coin-op conversion comes to Amiga - for 2Mb machines only.
Public Domain Get Serious REVIEWS
• A4000 Tower 54 The near-mythical A4000 Tower gets a thorough
deconstruction in our full review.
• Image FX 2.6 59 The acclaimed image processor and graphics
powerhouse steps up a gear
• CD32 ProModule 62 Transforming a CD32 into a fully fledged
computer is made even easier.
ESurf Squirrel 66 An unlikely name for what could become one of the Amiga's most popular peripherals.
CD-ROMS e CD-ROM round-up 71 Spaceballs present their Scene Storm demo compilation and there's serious stuff too.
CD-ROMS 71 e PD Scene 74 Time for some more shaded donuts and silly slideshows. Be safe: be scene.
• PD Utilities 78 But seriously ... the more useful side of the
public domain throws up some handy tools.
• CD-ROM send-in 18 Surf Squirrel 66 A chance to get your
pictures, sound modules, utilities and games published on our
CD-ROM We re offering top prizes for the best and international
recognition and fame for the rest. So sepd your creations
quickly to make sure you're included.
• Pinball Madness 44 We re big fans of pinball around here, so we
thought you might like an opportunity to n*t vnur flinoor
fingers on the greatest collection of Amiga pinball games ever
I ProModule (2 Imagine 3.0 84 H * animation time once more as
John Kennedy shows how to gat things moving with this powerful
3D package Editorial Sea la MM300 86 Following on from last
month's backdrops sassion Norman Harris continues to explain
the use of animations.
Soundtracker Pro II 88 The Soundtracker Pro II series hopes it dies before it gets old and its dream has come true. This is the final part.
Sound Lab 90 Jungle has been flavour of the month for the past two years and due to popular demand, here's a guide to jungle techniques Wired World 92 Among the Net-related subjects, this month, is a look at the mail package Spot and a follow up from last month’s book.
Q+A Masterclass 98 The combined power and availability of Amiga Dos and Arexx makes them perfect for knocking up little Workbench bits.
Frequently Asked Questions 101 Everything you ever wanted to know about graphics but were afraid to ask: that's what you'll find in this month's FAQ.
106 Questions and Answers A lame Impossible Mission theme is supposedly running through this month’s Q+A. Should you choose to accept it of course.
Points of View 108 E«-Cammodora big wig David Plaasanca join! Marlin Davies and Alan Dykes with views on the future of the Amiga.
Backchat 110 Readers from all walks of life get to broadcast their own views to the masses in the regular letters page.
Subscriptions £r Back issues Go on. You know you want to. What other magazine consistently gives you the level of quality month after month that CU Amiga Magazine does? And it can be yours for up to £1.50 off the standard cover price if you subscribe: see page 96 I If you've missed any recent issues you should find them on page 114.
As yet no announcement ias been made by VIScorp or Amiga Technologies regarding the future of their proposed deal and the future of the Amiga itself. Mat Bettinson travelled to Toulouse in France to hear Bill Buck and his partners addressing the Amiga development community for a second time (see news), but nothing conclusive was said. However, it would seem as though VIScorp are more interested in their own ED and its derivatives than the Amiga as we know it.
They have said that they would like third parties to develop and sell the Amiga itself. So what will Amiga Technologies do then? The 50 days due diligence' which VIScorp have taken advantage of (to assess AT and its assets) ended on 1st June by my reckoning, so we will be looking for some firm announcements from them by next issue.
If VIScorp are looking for third parties to carry on the mantle of Amiga they might not have to look any further than AT's own doorstep. As we go to press three German companies have announced machine and operating system development. One. PIOS, has been set up by ex-Amiga Technologies and Commodore people, including Stefan Domeyer. John Smith. Dr Peter Kittell and Dave Haynie. Phase 5 have announced further PowerPC Amiga-compatible development and ProDAD are working on a new OS too. What next?
Alan Dykes, Editor Advertisers' Index 1ST COMPUTER 2127 0113231444 MARPET 56 61423 7126M 17 BIT SOFTWARE 36 61924 36696?
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• 171 721 7625 PR son
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11227 714204 CENTURION PO 41 61274 177173 POWER COMPUTING
lit. 3.
CU AMIGA CLASSUIEDS 102-115
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20. 40 11773 131711 SPECIAL RESERVE 40 61779 606764 GREYTRONICS
47 0111 666 1673 V12 73 11507 456114
6. TL 77 0640117115037 VISAGE 36 0115 9444561 hi son
42. 43
• 1525 71111 WIZARD DEVELOPMENTS 21 11322 77201 Editorial EIITOR:
AIM SmMuI Dyk«* DEPUTY EDITOR liu Theatrical Colins TECHNICAL
EDITOR Tmt Dm* that Tribal Gather»p ban I TECHNICAL STAR WRITE
I Mai TW Speaaksl Itttmea TECHNICAL CONSULTANT Joba Ayt'
Kennedy SAMIS CONSULTANT flat Matt Broajhtoa CONTRIBUTORS
Vamyyra. Andy Mitchell. Norman Harm. D Cassidy. Aidy learn*
Mark Forbes Martia Dams. Daeed Advertising Marketing &
Management Contacts HUM caatacbap CU AMIGA MAGA7INI there irt
two |«Moa teles I: Send year lettan etc to the ih|ka deyertmaM
(one betaee) ad plane da not ooad ao IM hr tnph 2 None taaiahei
that in bam U ¦me aad yrodact yarn laeaaota aupanae ¦muk se try
to kaay yaar canesyaadeace sbact ieO to the paeat Mbaapb ¦
Itaexm Bay* caaaat tayly parsaaaBy to to tatth d cafe hoan.
Aad km at yet Uswtn ham «e he Hanaph the papas M da sayana edy MwartSK Mi M«anSK PMMan N yoa dab ta adNrtm. « bam a peabhm with a caayaay adtmbsaq at CU 4MGA MAGAZINE eat adeeeUttap taam ¦dl bo glad la balp- Contact Manaaaa Maitais on 1171-17217N. Lu ba at
• 171 2111211. Or write to he. At ADVERTISING. CU AMIGA MAG
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Nedeeedeys aad Thandays.Nteed byte assist yea eeidia these hem bat caaplfi Wtttut aay bo loo ddfcatt te reieke am da phono lecaete el pmt deadbeat in any boN le ash yea la cal at aaadat ban Uaeaabealy.
Cart a 0«A@ca aaiyacaab al mm PB prnynms emt aaoh. Bet Mara I yoa‘N NW a PB prayraa da yaa‘n pNad al aaad a la da PB ML Cl AMGA MAGA7WI. Pnary Caort ID-12 Famaydee taee. Laedea BUM HMBMMI CU AMGA MA6A2WI etaa taat caapeWiaa. Te eta oao al data siapty pal yam mm aad addrass ee da bach al paslcat aloap md da aaseeees aad saad thaa la as al de etaal aMtesi CompetiMo entnet are aaly eccepied by past lao ealry pa penaa phase mi da adher t HdM is lad Nhaan ad bo
- otilwd by past Oda tahs may be pnatad baa me la M BACK ISSUES
It Ml AM SIS. Sahjecl le aeeehhhty UK price: CS.2S |hc PBP) RON
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Ml M HIM M 12 is W2M2C11IA Cdtll DISK PBOBUMS: ¦ yetfkeea a Mly
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• «* C IMAP htapat 1M41M4 He pal al dn aeyatiee aae be raprodacad
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95"t»C*VG Samsung 14 Syncmaster Colour 0.26 dot pitch SVGA monitor with tilt and swivel.
Or optional I5‘ or 17’ Syncmaster models.
Microphone and speakers (up-rated on MAXX).
Windows 95 Keyboard, mouse and mat.
1 year on-site warranty, or 2 years for just £60 more.
Intel Pentium P100 or higher CPU with silent fan Pentium PCI motherboard with high performance Intel Triton chipset including 256k pipeline burst mode cache installed and EDO RAM support for extra speed 0 MB or 16 MB of fast EDO RAM expandable to 128 MB High speod hard drive (MAXX has a Quantum Big Foot) 4 1.44 MB floppy drive Enhanced IDE, 7 drive bays, 3 32 bit PCI slots and 4 16 brt ISA stots.
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Genuine Creative Labs multimedia Creative Labs CD ROM drive (even the Quad speed drive loads your software ultra fast) runs games seamlessly and plays music CD’s and video CD’s via multimedia and MPEG software supplied.
Genuine Creative Labs Sound Blaster 16 or 32 Stereo sound card for full compatibility with your games Extensive utility software including Ensemble CD, Ensemble Wave. EnsemWe MIDI. Creative Mixer and Wave Stud© plus additional sample sounds and effects.
The Sound Blaster 32 in the MAXX is a lot more powerful but the 16 can be upgraded by adding a Yamaha DB50-XG Midi daughter board - if you need it.
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SPECIAL RESERVE Thousands of discounted games and peripherals, many at % UNDER HALF PRICE or BELOW TRADE PRICE roS4 FOR AMIGA. WORKS IN CONJUNCTION WITH JOYSTICK OR FREEWHEEL STEERING WHEEL TO ENHANCE GAMEPLAY OR THREE AMIGA GAMES FREE SKIDMARKS. STEVE DAVIS £' o SNOOKER. FOOTBALL DIRECTOR 2 (FOR ANY AMIGA) OR LEGGY PORSCHE HIGH QUALITY LAMINATED MOUSE MAT OR GUYVER 1 VIDEO VHS MANGA CARTOON ACTION (15) OR EURO 96 FOOTBALL 72 PANEL PVC. STITCHED FOOTBALL Please stale your choice as you order. Overseas members acw £2 carnage. All otters are strictty subject to stock availability and may
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THESE AMAZING PRICES Goldstar 3D0 with I controller and Flfa Soccer .. .99.99 Sony PlayStation with i Mitr.ii., ..d o.m. co 179.91 Sony PlayStation with x-com .199.91 Sony PlayStation with xn.n t,m.„ ..209.91 Sega Saturn with t »«ti.n., .188.91 Sega Salurn with vhn. Tight., i .....214.91 Sega Salurn with Panxer Dragoon and VF2 ...229.99 F«E FAST DELIVERY WITH ALL SATUR WE ONLY SUPPLY MEMBERS BUT YOU CAN ORDER AS YOU JOIN TRIAL MEMBERSHIP ONLY £1 (I MAGAZINE) ANNUAL MEMBERSHIP FEES UK £7.00 EC £9.00 WORLD £11.00 you pn tor a year and we'i gve yog a
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Orgarwer vl 1 Personal Paint v«.4. Whin and Pinball Mania nagger rg selector V (xoduds many at t»o« trade prce Cher 250.00 peope have at already pned arc Specai Reserve has 80 Oedema part Members are under no oMgaton lo Buy All poces mcludo VAT and carnage to MOST UK mairvard addresses Oversees orders muet be paid by credit card. Hardware items lOattery or mams) are only suppled to the UK addressee Overseas surcharge £2.00 pa' sottwa-e item or 25% on wner nems (BLOCK CAPITALS pWaee) Cu AmlOA Name & Address_ COMPATIBLE WITH AMIGA A5Q0.
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HARLOW, CM21 9PH Of FAX a credit card order on TITAN HIGH SPEED FAX MODEMS Mgh quality Faxmodems. Tuty approved by BABT. Complete with FREE Internet Starter Buroie h 01279 726842 • and we ll FAX bPCX item Please use trss box to add any optional last delivery charge 1 si Class Posi 5Qp per posted item or £3 hardware ALL PRICES INCLUDE UK POSTAGE & VAT IT Cheque P.O. Access Creditcharge Switch Visa L THE BIGGEST GAMES CLUB IN THE WORLD OVERDRIVE 250 MB HARO ORIVE FOR At 200 8 A600 OVERDRIVE 1 25 OB (1272 MB) HARD DRIVE FOR A1200 A A 600 What's on disk 136
• XiPaint 3.2
• Voice Shell
• Family Connections IrffirrFf-tsrrrn irai MLM SKBB faftnt 3 ?
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carAs nth M Aisplan Starring the full XiPaint 3.2, cover disk
136 also comes equipped with a genealogy program and a voice
recognition tool for Workbench.
XiPaint 3.2 Project menu and choose a picture. If you are running on a system that's low on memory then pick a small picture rather than a big one. If you select a picture that's too big to fit in memory you will see a requester announcing ‘Couldn't open XiPaint Window, Sorry'.
Fitters You can now try out some of the drawing tools or effects filters. The filters are fun so select Filter from the Menus menu, then try out some of the effect on offer. A thumbnail preview will appear shortly to give you an idea of how the picture will turn out. When you've found one you like, click on OK and the main picture will be passed through the filter.
Drawing tools All the usual drawing tools are available from the toolbox. If the icons look too small you can expand the window to twice the size (by dragging out the cori and the icons will double in size too. The best way to get to know the various tools is to click the question mark to bring up the help window. Now you can move around the rest of the tools and the help window will tell you what each one does.
Because XiPaint can run on a wide range of screens and display modes, it's left up to you to arrange the windows and menus as you see fit. For e: pie, if you are working on a n tively small 640 x 256 (higl screen you won't have much room for windows and control panels and won't want the screen cluttered by windows that you're not using. Arrai XiPaint 3.2 on this month's cover disk 136 is a fully functioning 24-bit paint package. Once you've installed it on your hard drive you can set the preferences before loading the program. Double click the XiPrefs icon in the XiPaint drawer to select
your screen mode from the list on the left.
You can also select the size of the screen using the Select Display button. The Max Undo Memory figure (specified in bytesj is likely to be set to something outrageously large but can be changed to a lower value in order to conserve memory. Try changing it to 100.000 (but don’t include the comma).
Click on Use to try out the new settings or Save to make them permanent. To avoid a flickering screen select a non-interlaced mode such as Hi-res.
Now you're ready to start the program, so double click the XiPaint program icon. If the screen looks quite'bare when you first load, don't worry! You need to call up the various control panels from the Menus menu before you can use them.
If you don't already have the basic toolbox open, choose this first (it’s the first option from the Menus menu). Next you can load a picture. There was no room to include any on the cover disk so you'll need to find one from your own collection or maybe from a previous CU Amiga cover CD. XiPaint can load a range of picture formats (including IFF and JPEG) and will be set up to use its universal loader, designed to automatically detect the format of an image. Select Open from the XtPkWAinlgtAA JjTJjjjjg In Out Load Save Scanner Loaders Internal DEEP || Multiplc_Loader I Author
Ta ga(Xl) I MS Thomas Dom ReproStudio(Xi) I version 1.2 PPM(XI) I HhsUnlversalLoader I Unlversal_BO%_slze 1 Unlversal_25%_slre 71 l|o|TjjilMllldDl H|g|AlalllSlEloJ Frwdhstir Gnffity, Truetolor BffS oastFromSi A delete 70a laa Ike mail XiPaiat ra,ri« yea skeald salad nit p.tltnt screen made ky danhle clicking the XiPrefs icea.
Your own layout couldn't be easier; just select your preferred windows from the Menus menu then size and position them on the screen. When you quit the program, the positions of these will be saved so that next time you load it will be set up in exactly the same way.
A Ike Mettipic Laadet shaeld ke asad as tke defaalt Isadat. It caa ke accessed ham the Settings menu selediae.
Further alterations can be made from the Settings control panel. To move from one page to another you need to use the forward and back page gadgets.
You only get a forward gadget on the first page. It's the little arrow near the top right corner of the Settings window. From here you can set many different options, including the load and save formats for you pictures.
Upgrade to XiPaint 4.0 If you like what you see, why not upgrade to XiPaint 4.0?
It's only available on CD-ROM, which can be obtained in the UK from a number of CD suppliers advertising in the magazine. Alternatively you can get your copy direct from GTI. Zimmersmuhlenweg 73, 61440 Oberursel, Germany (tel: +49 6171 85937, fax: +49 6171 8302).
24-bit graphics Even if you don’t have a 24-bit graphics display card XiPaint will still produce 24-bit pictures. In other words, pictures made from up to 16 million different colour shades. This might seem rather pointless if you have a non-AGA Amiga but it r i means that anything you create with XiPaint can be viewed or printed out on a high end graphics system, whether that's something you upgrade to in future or you want to supply artwork to a print house for use on flyers, posters and the like.
Users of AGA Amigas can view their pictures in HAM-8 mode, which in many cases can look almost as good as full 24-bit colour depth. More information on all aspects of XiPaint are available from the AmigaGuide document in the XiPaint drawer of your hard drive. See the panel below for upgrade details.!
Family connections Family Connection is a genealogical data manager, designed to help you log, sort and keep track of a family tree.
The full program has capacity for up to 65,533 people, but this version is limited to 20 entries.
The program has been developed in such a way that most of the functions are self explanatory. Inserting new members into the database is straight forward. When it comes to entering dates and so on there's even built-in help to let you know exactly what format you need to use to enter the information properly.
You can run the program straight from the cover disk (after booting from Workbench) and load in the file called Sample to see how it all hangs together. If you find this program useful, the full program is available from the author for a small price. See the documentation on the disk for ordering details.
Voice shell Voice Shell is an excellent little program that allows you to launch programs from your Workbench by talking into a microphone connected to a sampler cartridge. It's rather like Launch Pad or Tools Daemon but instead of clicking on an icon or choosing a menu item you speak into a microphone. Voice Shell can be taught to recognise a number of words which can then be assigned to different applications.
Voice Shell is compatible with most samplers that connect the parallel port. This includes DSS8 and Perfectsound. As well as the microphone level Voice Master cartridge. If you have trouble connecting a microphone to your sampler cartridge you can work around this by using the microphone input of a hi-fi and connecting the output of this to the sampler.
You can teach Voice Shell to recognise your voice by giving it three versions of each phrase for reference. Each time you say the same thing it will inevitably result in a different waveform but by giving the program three similar versions it can find the key sounds and listen out for them, improving its chances of recognising you next time. Full documentation is included on the disk in the form of AmigaGuide documents.
Lisle ad... Voice Shell Voice Shell is almost completely ready to run from the disk though you'll need to load Workbench first. If you're running from a floppy system you'll need to clear about 18K of file space from the Workbench by deleting something from the Tools or Utilities drawers. For this reason you should use a copy of your Workbench disk. Do not delete anything from your original Workbench disks!
Voice Shell requires the voice.library file to be in your Workbench 'libs' section. Clicking on the lnstall_Voice.library icon will do all of that for you. You are now ready to load the main program; just double click the VoiceShell program icon. To install it to your hard drive all you need to do is drag the entire VoiceShell drawer onto your hard drive.
DESCRIBE EXACTLY WHAT HAPPENS WHEN YOU TRY TO LOAD THE DISK: Once you've installed the voice library you won't need to do it again.
Cover disk 137 Primal Rage TYPE OF AMIGA OWNED:.
DISK NUMBER:------------ This month's games disk Primal Rage is as simple to load as they come. It is a self booting disk so all you have to do is pop it in your internal drive and restart the Amiga. Remember, you must have 2Mb RAM for it to run. If you have an A1200 with a trapdoor accelerator and a message like 'needs more than 1 Mb' appears on the loading screen then try turning off your Amiga, removing your accelerator card and then booting again it with the Primal Rage disk. This should now work.
Family Connections Family Connections can be used straight from the cover disk after loading Workbench. Double click the FamCom drawer and then double click the Family Connections icon to start the program.
Alternatively you can double click the Sample icon which will start up the program with the sample database already loaded.
A demo by Probe Entertainment TWI Surprise, surprise: almost a year after it was first promised. Primal Rage has been released and here's a demo for you to try.
Orimal Rage has been through a very protracted and painful development period, being cut down from a gigantic coin-op to a much less gigantic Sega Genesis game and from there to what we have here: the final Amiga version, designed to run in 2Mb on most Amigas (we have experienced difficulties on A600s|.
Each character takes up almost one disk so this single disk demo contains two versions of the same character. Vertigo, a green and blue viper-like monster with legs. This option can be played in the full game too. It is a single or two player game and once you load it up a match will start automatically. If you leave it you will get a rolling demo of the two Vertigos fighting followed by credits. Press the fire button on joystick 1 to access a single player game. If you want to play someone else, simply press the fire button on a second joystick in port 2. This is a 60 second round, best of
three bouts game and all the special moves have been enabled.
Vertigo (according to the manual) is a sorceress and so some of her special moves involve magic: she can teleport, cast a paralysis field and stun with her tail. All the moves available (including special moves) are listed in the box far left.
I VlScorp meet Amiga community On the 19th of May in Toulouse France.
VlScorp held a working conference' with the Amiga press, developers and users. CU Amiga Magazine's Mat Bettinson was there.
The day I arrived in Toulouse, situated in the deep south of France, the perfect weather had deteriorated to an overcast drizzle so I felt at home having flown straight from London. William 'Bill' Buck, CEO of VlScorp was on hand to deliver the initial speech.
It was carried out in a laid back informal fashion. Mr Buck started off by emphasising that there had been no firm sale of Amiga Technologies as yet and what had transpired was a gentleman s agreement with Helmut Jost. The new CEO of Escom after Manfred Schmitt's resignation (following Escom's reported losses for the last year).
Obviously knowing what was on the minds of everyone jammed into the conference Buck went on to say that VlScorp was committed to the future of the Amiga computer. This was met by murmurs from the crowd.
Buck went on to say: "We're committed to the Amiga computer because we think the Amiga computer represents a valuable choice to the market place and we believe it can be a profitable business. We think that means that we're going to have to make some changes. We're going to have to lever up the good things that have happened in the past.
Certainly, we believe in the operating system. We licensed it because of that. It is the only multimedia and multitasking operating system in the world in our opinion."
Later he referred to the Walker, a subject which has generated more interest in the.Amiga than anything else in a long time. His opinion was: "A Walker before Christmas? I don’t think so. I think there may be some other company that may decide. It was a good idea but we won't have a Power PC port ready for Christmas. If somebody wants to pick up the ball and run with it. We're ready to try to support that person."
As for redundancies at Amiga Technologies: "There are a lot of people that don't work at Amiga Technologies any more. The ones that we feel have something to add to what we re doing in the future are still there."
From this it appears that Project Walker will be effectively scrapped under VlScorp. Unless someone continued on page 15 ? ? ?
Else comes to the rescue in which case they will help if possi- I ble. Bill Buck went on to state that I VlScorp planned to revamp the operating system for the fourth quarter of this year and that any company wanting to port this new I AmigaOS to the Power PC would I again have their support Another shocking revelation by I Mr.Buck. flying in the face of cur- I rent Power PC preference, was the assertion that they've "been in conversation with DEC about the Alpha Chip which can do 300MHz. We think that might be the right way to really boost the video. I think that's something that we are going
to be working on and you might see something I about it in the middle of 1997". ; | This caused a storm with develop- I ers, most of whom are disappointed that Amiga Technologies I didn't make a firm commitment to I Power PC a long time ago. ?
We've just received amazing news from phase 5, makers of the popular Blizzard, CyberStorm and CyberVision range of Amiga hardware. Wolf Dietrich, Phase 5 to build Amiga compatible Managing Directory of phase 5 digital products, sent us a lengthy press release which details their plans for producing an 'independent Amiga OS-compatible computer system'. In a similar vein to PIOS (see separate story), phase 5 intend to enter the arena and produce an Amiga compatible Power PC-based computer.
Mr Dietrich says: "We will continue to give our full support to the Amiga idea because we were among the first Amiga users we continue to believe in the advantages and superior concepts of the Amiga. However, it is high time for a radical leap forwards in technology that needs to be borne by a vision of a computer for the next millennium. We have seen too many half-hearted efforts in the last few years."
The press release goes on to say how the phase 5 machine is planned to be based on a "highly integrated Custom Chip design which, as a central functional unit, will enable the system to achieve a hitherto unknown performance."
444 continued from page 14 VIScorp pointed out that they will make an independent decision on what chip to use in their own time and will not be influenced by work already done.
To summarise, there was a strange feeling of pessimism from some and optimism from others as a result of the Toulouse meeting. Software developers were excited at the prospect that VIScorp look set to shift millions of Amigas into the homes of Americans with their ED. It could be argued that the ED is the only way that the Amiga would make a mass comeback. As a Internet Gerald Carda, Technical Director at phase 5 goes on to explain this deviation away from the current in-vogue philosophy that the Amiga should be using stock parts to enable a higher power to price ratio than it was thought
custom chips could provide.
Carda says: "Concepts that build up on the standard components of the PC world never offer the scope that give a computer system the lead that the Amiga 1000 had over other systems 12 years ago."
Based on the PowerPC as the main processor, phase 5's new computer, in addition to the high performance of the processor, is said to offer hardware support for multimedia (MPEG) and 3D functions, while even the basic system will offer a resolution of 1600x1200 pixels at 24-bit colour depth and a refresh rate of 72Hz.
At the same time they claim special functions for image and video effects have been implemented in the hardware.
Phase 5 say that in addition there are audio inputs and outputs in stereo CD quality, a video-compatible and Genlock-capable 24-bit video output and an FBAS S-VHS video input.
Along with the usual interfaces, phase 5 also add that their system will be rounded off by a Fast SCSI-II controller, a network interface and an ISDN interface.
As standard, the machine will have a 120 Mhz 603e PowerPC, 16Mb memory, a SCSI hard disk of 1Gb and a quad-speed CD ROM and should be available for a purchase price of pround £1,400 or US$ 2,000 on the basis of the present market prices for the components.
On-line box, the ED has the potential to generate huge amounts of sales for software companies online. Also as the ED is an inherently expandable box (at least the stand alone set-top box version and not the integrated units in Tvs etc), there was a potential for the Amiga to make a mass comeback with millions of Americans opting to add-on storage devices, keyboards and so on. On the negative front, developers were intensely concerned over the scrapping of Project Walker, the indecision over a choice of CPU and VIScorp's lack of plans to manufacture Amiga computers themselves in the
short term.
Phase 5 claim that the computer system will be supplied with a completely new operating system written in Native PowerPC code, but with binary compatibility with Amiga OS 3.x. Gerald Carda explains: "As we are already developing an Amiga-compatible PowerPC Exec with an expansion library and a PowerPC CyberGraphX version in the context of the PowerUp developments, it is the logical consequence that the next step will be the innovative development of the other components.
An operating system that is compatible with Amiga-OS 3.x makes it possible for the user to continue to use the existing software that can run under CyberGraphX.
While developers who already give massive support to CyberGraphX will be able to continue to maintain and develop their products at the present level. In this way we will be enabling Amiga users to switch to the new system without any problems."
Phase 5 say that their PowerUp project, designed to bring Power PC accelerators to the current Amiga range, also continues to make progress. The delivery of the developer PowerPC boards to Amiga developers is planned to commence this summer. Phase 5 cite It's too early to decide if VIScorp is a good or a bad thing for the Amiga computer (or even if they will definitely buy it). If nothing else, they appear to be actively listening to the Amiga users and developers for suggestions. Their willingness to let third party companies develop and produce Amigas and Power PC based Amigas is good
news. In an ideal world, perhaps the efforts of PIOS or phase 5 (see separate news pieces) could represent the official Amiga personal computer with VIScorp's support. However, both PIOS and phase 5 have been nothing short of aggressively independent, citing problems with extensive discussions between Motorola, Amiga Technologies and phase 5 for the delays to the project. Phase 5 claim the support for external developers in the PowerUp program is now complete and that more than 250 developers.
Just how all of this interacts with VIScorp's official plans for the Amiga is uncertain. Initially there was some angst towards VIScorp from the phase 5 camp but since then phase 5 have had a meeting with VIScorp in Germany. This news arrived shortly after the French VIScorp Toulouse meeting where VIScorp stated that they may be able to arrange to legitimise their efforts.
This could be taken to mean that phase 5 could be commissioned to develop the official Power PC Amiga computer while VIScorp concentrate on the ED set-top box.
Stay tuned to CU Amiga Magazine next month where we should have more hot news of phase 5 developments.
Amiga Technologies, its management and even VIScorp as reasons for why they should go it alone. Unless.these problems can be sorted out the Amiga seems set for the sort of competitive (and potentially legal) action it has never known.
? Paul Nolan, of Photogenics lame, condncts a real-time Internet IRC conference from Tenlonse.
Ohroughout May rumours abounded concerning the circumstances surrounding Stefan Domeyer's resignation from Amiga Technologies shortly after the VIScorp 'intent of sale' was announced. However, it seems that we haven't heard the last from Mr Domeyer since he's just formed a new company called PIOS Computer AG. The new shareholders in this company want to create a successor to the Amiga for the Amiga community.
Big news indeed, but what exactly do they plan to do and who is behind the plans other than Domeyer? Dr. Klaus F. Broker, a business lawyer, was elected as the Chairman of the Supervisory Board. After the first meeting of the Supervisory Board. Dr. Broker stated: "This was the start of a new company, but if you add the experience and background of all founders. PIOS will show its will to succeed very soon. We've decided to enter the North American Market already in the initial phase Together with our partners. Mr. Dave Haynie and Mr. Andy Finkel, we will found PIOS
U. S. Incorporated within the next four weeks."
AT Defectors start PIOS development pios Dave Haynie and Andy Finkel, ex-Commodore gurus, will start up a new company in North America to head up the PIOS operations on that side of the pond and. As reported separately, the UK's Amiga Technologies' general manager, John Smith. HaS resigned to take up a share in the PIOS venture and head up their operations in the UK.
John Smith said: "I want a new generation of Power Pcs and I want to make it successful in UK!" PIOS' strategy is "to become a reasonable player in the market for consumer computer products.
The goal is to reach an overall market share in all countries PIOS goes into of 10 percent until the year 2000. PIOS as a company follows the strategy of developing and marketing PowerPC based architecture, in strong competition to the Windows Intel monopoly."
They continued: "This includes the development and distribution of a native operating system, which will be recognised by the market as the next generation of the former AMIGA OS 3.1. To provide a preemptive multitasking OS with quasi-real-time behaviour will be the biggest advantage of PIOS.
PIOS recognises its position as a start-up company, small staff, small costs and small overhead." , night for CU Amiga Magazine PIOS is heavily dependent on a good working relationship to its customers, vendors, design-partners, employees and shareholders."
Big plans indeed for the new company, certainly targeting CU Amiga Magazine received a superb five nominations in the annual EMAP Consumer Magazines Editorial Awards, held on 21st May 1996 at Alexandra Palace in London.
The ceremony, hosted by Have I Got News For You cynic and Private Eye Editor Ian Hislop. Was attended by nearly 100 other EMAP magazines from all walks of life, including Q, Empire.
Match, Total Sport. FHM, Max serious percentages of the entire computing market means the PIOS team didn't set up to strengthen a niche market but rather to bring their Amiga influenced platform into the mainstream. Stefan Domeyer also confirmed to us that Dr Kittel.
Also of Amiga Technologies, would be taking up a position within PIOS. With such major players involved in the PIOS team, you can be sure CU Amiga Magazine will bring you the latest news and developments from this interesting new development Power, Car. Golfing World and Motorcycle News Ithat'H do - ed|.
We scooped nominations for.
Among others, Best Use of Illustration (for Helen Danby's feature illustrations! And the very prestigious Title Of The Year. Mat Bettinson received a nomination for Specialist Of The Year for his excellent Wired World tutorials, but was pipped to the post by a bona fide trainspotter - from Rail, one of EMAP s train titles.
Walker Mania!
In the midst of negotiations and announcements that will secure or 1 make more uncertain the fate of any further Amiga response to our exclusive 'N The New Amiga' competition has been tremendous. Although the future of the shape of what has become fondly known as the Vai Helmet, the Toaster and The Hoover, is now in the balance, with] sources at the rationalised Amiga | Technologies indicating that a 1 radical design might be more appropriate, the future of its ( ponents and board design are s very much part of what Amiga Technologies would like to do.
Buy-out allowing. _ The response to the competi- | tion has shocked our postman I and pleased our new publisher ] Sandra McClean who wasn't at all | sure what this 'thing' was on the a cover of our May issue. Amiga P Technologies were also pleased I with the response and are planning to judge the competition before the August issue goes to press. We should then be able to announce the two winners next month. What has it been called s far? Well the most popular name i Phoenix (incidentally also the name for VIScorp's Amiga purchasing project), but there have been some unusual ones too.
Mr Flynn from Leeds sugg ’Abovo'. According to him the I for egg - signifying birth and rebeginning. Ron Hill from Newtownabbey in Co. Antrim re oned on Millenium because it 'sounds swish' and reminds him t the Millennium Falcon. A Miss Busby from Southampton sug ed 'Stella' because it looks as though it could blast off into the stars any minute. However, any j mention of this name instantly blasts us off to a local hostelry for] some similarly titled light refre ment, thus rendering us incap of sorting out any more post.
We'll be sending you the bill Miss Busby!
Bthers include the highly unlikely Amiga 'Geordie' from Keith Watton, the much more sen-1 sible 'Legacy' from Desmond ™ Sawyer, the 'Genesis' (signifying i new beginning) from Mr Robinsi in Brum and the simple Amiga 'A' from someone in Norwich with very, very small handwriting and, if their artistic but text-light postcard is anything to go by, no name or fixed address More entries next month as well as news of the winners of the Surfer I and Magic packs. ™ L Plate books euioi caoi HiSoft's sister company, the publishing house Bookmark have just launched two new Amiga orientated books
for beginners.
Amiga Surfin and Amiga First Steps are both pitched and priced at the inexperienced end of the Amiga user spectrum, at those who’ve just bought a new machine or those who are unfamiliar with the Internet.
The First Steps book, by Paul Overaa is basic in the extreme, but probably ideally suited to the real technophobes out there.
Experienced users will scoff at it. ' but we all know people who don't know the difference between The announcement by ex-Amiga Technologies Financial Director Stefan Domeyer that he is organising a company to produce an Amiga compatible operating system (see PIOS report on page
16) came as a double shock because AT’s UK representative John
Smith was included in the list of ex-Commodore and AT Smith
to leave AT people joining the project. Smith concluded that
"the time has come to move on. I wish Amiga Technologies
well, but I see my future somewhere else. I've spent eight
years at Commodore and Amiga Technologies and it's not
without some regret that I have reached this decision, but
I'm not moving far away from the Amiga itself." And of the
PIOS project?
"It's early days yet but we have no intention to hang around, we intend to act quickly.” John Smith is due to leave Amiga Technologies on June 15th and will continue to work in the UK for the new PIOS company.
Amiga Technologies have not yet announced a replacement for him. A representative stated: "We are sorry to see him go, but it was his choice. We have not found a replacement yet but yes we do need an English representative and are leoking into replacing him."
Workbench and the power supply and this book looks as though it could just save them from embarrassment and annoyance.
The second book, Amiga Surfing, is a much more in-depth title, written by Karl Jeacle and containing a very good run-down on how to get onto the internet and what you to when you do get there. It's all explained in a logical and easy to understand fashion, but certainly not as simplistic as the First Steps book.
We'll have a closer look at them next month. For more information on either title call Bookmark on 01525 713671.
The Golden Joysticks awards, advertised in the March issue of CU Amiga Magazine, was held in London on the 8th May 1996.
First of all we have to thank all of those who sent completed forms into us, it helped balance the awards between Amiga and all the other computer and console formats which EMAP publishes for. This resulted in a significant result for Amiga games and Team 17 in particular at the awards, including overall winner, a nomination for Technical Innovation Of The Year for the Alien Breed 3D graphics engine and the highlight of the day for Martyn Brown when Worms received the trophy for Best Original Computer Game and yet another nomination for Computer Game of The Year (won by the PC-CD-ROM game
Command And Conquer).
The tact that Worms was up against titles like Command And Conquer and Alien Breed was nominated alongside Windows 95 and the Playstation shows how big an impact you had on the proceedings.
For the Developer Most Dedicated To Amiga award there were three top nominations: Acid Software. Team 17 and, perhaps surprisingly considering they have only one game out. Power Computing, who scooped a nomination for Breathless.
Kil A Andy Clitheroe (left) receives the Developer Most Dedicated to Ami§a Award Iron Alex Gorman Worms squirm to the top New Monument ProDAD have announced a new version of their Monument Designer video titling program.
Best known for previous CU Amiga Magazine cover disks Adorage and Clarissa, ProDAD are promising such new features as 24-bit output and preview, outline, shadows and perspective for text, sophisticated timing for effects, video box inlay printing and more.
The product is available now in Germany at 399DM (£200) but no UK distributor has taken it on yet. It is however likely that Burgess Video who carried Adorage and Clarissa may stock it.
Amiga Translators' Organisation A new Amiga Translation Organisation (ATO) has been set up. Comprising of fifteen Amiga users from around the world.
Their plan is to translate the documentation for any shareware and commercial software for only the cost of a copy of the software for each of the team members. This should ensure that documentation is available for new software products in Dutch. Norwegian, Swedish, French, Polish, Italian, German and Danish. ATO are still looking for translators and proofreaders and they can be reached via the Internet on the web via http: www2.dk-online.dk users ole Friis TRANS or via E-mail to olef@dk-online.dk Power PC leaps into 200MHz IBM and Motorola's co-devel- oped Power PC CPU, the unit tipped
to be the new processor for the next generation Amigas, has continued to drive ahead in the speed stakes. IBM recently announced the availability of a 180MHz '604'. Even the 166MHz Pentium only manages 4.76 on the universally accepted SPECint95 benchmark whereas the mighty PPC 604 strolls in at an amazing 6.2 SPECint95. The 50MHz 68060 clocks in at around 1.4 SPECint95. The mind boggles when you consider an Amiga with a CPU faster than the very best the PC world has to offer. IBM and Motorola also have announced 200MHz 603e and 604e CPUs too.
In brief CU Amiga Magazine's cover mounted Super Cds have met with universal acclaim. They've even spawned imitators on other magazines.
We're determined to continue being biggest and best. In the past we've sourced top software for you first from Ami net and then from other CD manufacturers as well as producing our own exclusive material for you. But we would also like to give you, the reader, exposure for your creations.
This is your chance to help us compile the best ever CU Super CD. Doing so will put you in the running to win some excellent prizes as well as having your work our work immortalised on the World's most widely distributed Amiga CD-ROM.
Do you have artwork, utilities, mods or games that you think are worthy of inclusion on a Super CD? If you have then why wait, submit them now!
The categories for which we would like material submitted are as follows, along with the prizes for the top entry in each category:
2. Sound module compositions 1 .Graphics artwork Prizes
• Nova Design's 93% super-star rated ImageFX 2.6
• HiSoft's 92% super-star rated Cinema 4D Prizes
• RBF Soft's new OctaMED Sound Studio (floppy or CD) and sound
sample Cds.
• Plus: have your work put onto an audio gold-disk CD (with Jewel
case and inlay).
2. Games and demos
4. Utilities Prizes Prizes
• Team 17's AB3D II, Time Warner's
• The new Storm C compiler + assorted Chaos Engine II programming
books
• HiSoft's DevPack assembler and
• A Wizard Developments 1 Gig hard drive Game Smith kit with dev
software [how to send your work in I All entries, including
artwork must come to us on one or ¦ more disks. Otherwise it
can be uploaded to our FTP site as 1 detailed below.
I Make sure you label your disks clearly with your name and address, the name of what you are sending in and the | category it is being sent into like the example (see right): ¦ Make sure you complete the following form and enclose ¦ it with your disks: The category I am entering it lot is: .. You will need an .. to load run this (please enter any compatibility requirements here) It was created using: .... My
name: ...... Send yonr contributions including the lorm (left) to: CD Contributions. CU Amiga Magaiine. 31-32 fatriagdoa lane, laadoa EC1R 3AU.
If yon want to send it to us via oor FTP site or Email then this is also welcome. We would suggest that you include all el the information on the postal form left in an accompanying doc to make sure yonr entry is processed properly. Our addresses are: Internet FTP: ftp.ca-amiga.cs.uk useis ca-auiiga iactiaiag or Email (MIME only): cd-cuatrib@ca-amiga.co.ak Ctuditions I What iom send to as must be yoor own creation ei yoa must oak the copyright lor it Please indicate this on the rele.ant space on the lorm
2. All entries submitted will be assessed by the CU Amiga
Magazine editorial team It is purely at their discretion who
the prizes will be anarded to aad what will be iacluded on the
CD
3. It will he assumed that any entry we receive, iu the lorm we
receive it will he lieely redistributable unless otherwise
stated.
4 The publishing rights lor all items sent to us marked lor inclusion whether public domain shareware or commercially copyrighted will he assumed assigned to us lor the purposes ol placement on a CU Amiga Magazine CO ROM Full title and original copyright lor all items remains with the creator
S. Apart Irom the prizes oHeied CU Amiga Magazine makes no other
oiler ol payment whatsoever lor material marked lor inclusion
which is published on a CU Amiga Magazine Super CD-ROM 5
Because ol the anticipated volume ol entries we will not be
able to return your work to you Please do not send os a
stamped sell addressed envelope lor return ol disks and
entries Make sure you only send us a copy, not the original My
phone
nimber:
I hereby acknowledge that the material on these disks is of my
own creation and or I own the copyright to the material: Os I
write, most lucky so and sos are oft in L.A. attending the big
E3 show going on at the moment. Of course, as well as meaning
that I'm in a foul mood, it also means that not only are most
people being very cagey and secretive ('cause they want to
have surprise news at the show) but most of the people we
usually grill for info at this time of the month are nowhere
to be seen.
GITSI Still, there's games news to be had if you know where to look, and believe me, we know!
First up is some news from Apex the people behind World GoH (reviewed a few issues back).
Those cheeky Apexters have but one further offering for the Amiga this year - World of Formula One This is (unsurprisingly) a Formula One management simulation that allows the player to either create his own team to manage, or take responsibility of any of the big-name teams such as Williams.
Benetton and Ferrari. The game will approach the management side of things in a Theme Park kind of way, attempting to keep things nice and simple yet detailed. It looks as though we won't see World of Formula One until about October simply because at the end of the season Apex have to input all of the new' team and driver details (ie they want to see who's any good before they commit themselves on the computer!) The game will probably come on about two or three disks and will retail at around the fifteen quid mark.
Although this is the only other commercial release from Apex this year, the man behind the myth. Dave Kirk, is actively involved in licenceware stuff, and tells me that OTM have been chasing them following their previous title (the aforementioned World Golf).
Matt Broughton's Blimey! You turn your back for a couple of seconds and what happens? Before you know it someone's gone and sold our beloved Amiga ... AGAIN! Still, a change is as good as a rest - or something - and if more interest equals more games. I'm a happy man indeed.
HMV GAMES Amiga Top 10 No TITLE PUBLISHER 1 Sonsi European Edition Warner 2 Worms Ocean 3 Premier Manager 3: Deluxe Gremlin 4 Tracksuit Manager 2 Alternative 5 Sensi 95 96 Warner 6 Super Skidmarks Guildhall 7 Ultimate Soccer Manager Sierra 8 Football Glory Hit Squad 9 Player Manager 2 Virgin 10 Ultimate Soccer Manager 95 91 Hit Squad Sadly there’s no more news on the excellent Leading Edge project. Blitz Bombers but out of interest I had a call from the young man who you may remember was behind the Thalion beat 'em up, X-Fighter Kwok Mann.
Apparently, with the demise of Thalion, Kwok is now out and about looking for projects to get involved with, and tfie Leading Edgers might have some interesting work for him regarding multiplayer games. Hmm, curious, non?
God bless 'em, if there's one company that can't be accused of resting on its laurels, it the ever- popular Vulcan With Valhalla 3: The Fortress of Eve expected in the next few weeks (retailing at £17.99) the man himself, Paul Carrington explained that, considering they thought they'd only be doing the one Valhalla game, he's finding it hard to come to terms with the fact that they already have the series planned up to Valhalla 10!
Not ones to worry about typecasting. Vulcan software have become the Mark Hamill. Nay William Shatner of the games industry, known for only one thing
- which (in their case) fortunately just happens to be
consistently churning out quality products that the punters
just can't keep their hands off! According to Paul, sales for
the first two games are on the increase again as people
discover the new games and want to find out what the originals
were like.
Valhalla 3 does, however, offer more than the usual sequel to a sequel, with a brand new perspective view (ie side-on rather than the famous 'look-up-into-the- sky' overhead view) as well as a much-improved control system, more detail, more functions and (god help us) more humour. While the system is now more mouse- driven, Paul goes to great lengths to make it clear that it still remains a puzzle-based adventure rather than a point 'n' click fantasy romp. And what's more, Valhalla 4 is only a month or so behind this latest addition!
Just to make sure that the VulcanA alhalla thing doesn't get too silly, the Portsmouth wonder, also have some non-Valhalla relal ed games on the go; the first of which being Bograts Due in a month's time, this is a more tradi-1 tional puzzle game built around " the demo game. Penguins, that was last seen doing the rounds some while back. Having spent the last four months in the care of the Vulcans. This game has had a serious face lift, with the addition of new music and graphics, but retaining the same playability.
Jet Pilot is another new Vulcan game to look forward to, with this flight sim being the fruit of a German programmer's two year long labour. Though we won't be seeing anything until August time, this game is being boasted by the Vulcans as the best flight sim you'll find on the A1200. Oo-er.
Ui mss sn iim !
And that, for my sins, appears to be it this month. Most people are over in L.A. for the big E3 show, but you can be sure we'll be broadcasting any hot news from the show the moment we receive it. Until then, enjoy the HMV charts. Be seeing you .. ¦ Matt Broughton k 6j VU k RAM 8 33MHz FPU AN FPU DRAMATICALLY INCREASES THE SPEED OF MATHEMATICAL CALCULATIONS (BY UP TO 127 TIMES!)
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CHEQUES SHOULD BE MADE PAYABLE TO WI7ARD DEVELOPMENTS Euro Vie Following CU Amiga Magazine's April investigation into the availability of Amiga products around the UK, we cross the Channel to check out what the current situation is in Europe.
On the past. Europe has been rich, fertile Amiga ground. German. French, Spanish, Italian and Scandinavian territories in particular have been solid rocks on which the Amiga has grown and flourished. But with the present Amiga climate somewhat colder than it has been, how have these key European markets weathered recent storms?
This is the first of a two-part special special report on the state of Amiga affairs in Europe, focusing this month on Germany and Scandinavia. We asked Alan Bunker to run up an enormous phone bill and approach our colleagues on leading overseas computer publications to hear their thoughts and opinions.
. I. In all of the countries covered here there is an Amiga development and marketing scene of some sort. In Germany, home of AT and Escom, companies like Stefan Ossowskis GTI have cornered the market for CD-ROMs with a bewildering array of products, including the superb Aminet archives, while manufacturers like phase 5. MicroniK and VillageTronic thrive. Publishers and developers such as Ascon are also still producing Amiga games like Pole Position - but are reluctant to translate them into English.
In Sweden the Amiga scene has quietened down some- I what over the last two years, but it's still represented by ¦ teams like Liquid Dezign, who produced Slamtilt and Sweden has seen the latest Amiga magazine launch, Amiga Info, in an effort to revive the market. So things are still happening.
¦ Germany Located: disturbingly close to France.
Famous for: beer; beer festivals; losing to a dubious goal Our contact: Richard Lowenstein, Amiga Joker "Most Germans noyv buy Amiga software and hardware by mail order. The retail support is very poor and you'll usually only find Escom selling hardware. As for software, you'll maybe find one or two stores in only [ the big cities which sell the goods.
"The Amiga's market share is a mere four per cent. These days, people use their Amiga for serious applications rather than gamesplaying. The shift to PC happened about four years ago but we still sell around 90.000 copies of Amiga Joker every month. Our rivals sell about 70.000 each month. What's interesting is that there is virtually no console market (sales of about 60,000 Playstation units and 30.000 Saturns is very poor) and the Atari ST never took off.
"An A120Q costs £300 while software, when you can find it. Is about £25 In Germany, we estimate 80% own an A1200, a third of Amiga owners have a CD-ROM drive and most have 6Mb RAM and accelerator boards - very high specs. It’s worth noting that the average Amiga user is aged 24 to 25.
22 ’ ¦ trco* ait reluctant !¦ Immlate Pel* Position Mi Enilish "If you're into games, Gloom is big over here as well as a German game called Nemack4. Development of software is actually very healthy with a lot of in-house stuff going on. We're into management games - Kingsoft (German distributor) are releasing Soccer Manager and Ascon are releasing Pole Position.
Unfortunately for you. These §re aimed solely at the German market and will probably not be localised for the UK.
"The CD32 didn't do too badly at first. Now. Users tend to add a keyboard to it and use it for more serious purposes rather than games, though.
"You asked what I would have done if I were in A charge of Commodore? Well, the A1200 should have been released five years ago, the Walker three years ago, and the Power Amiga one year ago. The hardware should have been constantly improved and the graphics.: chips have to be better. Of course, enhanced processor" power is important. I would also have supported devel- opers and the press much better because that w
• i|or downfall."
Vasa E= Denmark Located: on a bit that sticks out into the North Sea.
Famous for: bacon; bacon; more bacon Our contact: Christian Estrup, Amiga Bladet AMIGA BLADET UD PA .jwjejrnettet [ "Here in Denmark, it is possible to find almost anything one needs for your Amiga and dealers can usually be persuaded to import special products. With roughly 150,000 owners fto a population of five million), the Amiga has always been popular in Denmark. However, Denmark is also one of the European countries with the most Pcs per capita, so the Amiga's current market share is actually rather low.
"Even so, people are eagerly awaiting more Worms.
AB3D2 and, of course, the Walker and Power Amigas.
These people tend to be real Amiga fans or those who simply can't afford to buy a PCI As for development internal to Denmark, it’s next to nothing - the main place for Amiga development used to be Interactivision (InterWord Base Spread Talk. Naughty Ones, etc) but now their Amiga development has almost come to a stop.
"I think VlScorp are in for a very hard time in Denmark trying to re-establish the Amiga's position. With PC prices dropping every month. I think in a year or so the Amiga will left as nothing but a cult machine for the demo scene. Believe me, I'd love to think otherwise but I don't.
If you want to compare prices, an A1200 Magic pack costs £400; an A1200 Magic HD170 £520; l 6Mb 1 Gig £2670; games can cost £40 but top titles usually cost more like £50.
Some games don't find their way into Denmark - only about half of those being published. Again, this is due to the size of the market.
"Regarding CD32, with last stocks selling below the £120 mark for some time now, quite a few CD32s have been sold. However, the lack of new titles will quickly put it into the ground. I mean, if you had a few hundred quid and wanted to buy a top-notch games console. I think I'd know which one you'd buy - don't I?
"As for where Commodore went wrong: I would have gone for much more marketing but I would also have pushed for making HD and CD-ROM standard in all machines.
Furthermore. I would also have addressed modularity or at least more upgrading possibilities. I've talked to a lot of people who have spent thousands of pounds on highly upgraded A2000’s or A3000's and who would have given anything to be able to add an AGA card. Of course, this could have been handled much better if Commodore had pushed RTG thus preventing lots of AGA hardware dependant games and productivity software.” Holland Located: around a large pond Famous for: sex; tulips; sexy tulips Our contact: Max Barber, Hoog Spel "Amiga software and hardware is only available at some small
independents and through mail order. For about two to three years now, large distributors have not been selling Amiga software because it wasn't in demand. It is virtually impossible to say what the market share for Amiga is in Holland due to the extremely high rate of parallel imports that have always taken place over here.
"If the Amiga has a future in Holland. I can't see it in any other field than graphics video applications: As a games machine, it has been long dead because of the lack of distributor support.
This is mainly due to piracy - a hit title in Holland sold as little as 100 copies if you were lucky.
"The role of the CD32 was a short-lived one, since the machine flopped rather badly in Holland, But, then again, according to my information the Sony Playstation and Sega Saturn aren't doing very well here either.
About 7,000 Playstations and 1,700 Saturns have been sold so far.
"As for prices, over here they are as follows: Amiga 1200 £340 and an Amiga 4000T about £2400 depending on the configuration, I can't really tell you anything else because that's it!"
Otmmi.R-amiiHsrit- mi XBSouire zeeo; - CiV lU2 T,CW TOP GUN FIRE AT Will T“ Finland Located: suspiciously close to Russia Famous for: being suspiciously friendly and neutral Our contact: Jarmo Osterman, MikroBitti "It's pretty hard to get games over here. It’s more quiet than it's ever been. Throughout a population of five million, I think there's now about 5,000 Amiga users over here, mainly gamers, and they mostly own A1200s.
However, to be honest with you, I don't see a future for the Amiga in Finland. There are no sales channels for it here and no development. As for the CD32. Well that never made any impact.
"I think Commodore went wrong in that they they never advertised or marketed the machine. And what the Amiga needed was a CD-ROM and Hard Drive as standard. I really can’t tell you any more than this."
R- S f fciwj k r Located: just outside of Wakefield Famous for: cashing in on our North Sea oil Our contact: Bjorn Lynne, Team 17 "There was never many sales of Amiga software because it's very demo scene oriented and 99% of Amiga owners think it's absurd to pay for a piece of software. These days, Amiga games take up less than 5% of display space in the shops. There are still some Amiga software mail order companies but even they are concentrating more and more on PC software. As for hardware, you can hardly find it in any shops (maybe five shops nationwide) so it's to the mail order
companies again.
"The Amiga is still a very popular computer among the underground demo scene, ie; 14-25 year olds who use the computer for sharpening their programming skills and talents (art. Music, etc). But most of them use low-end machines (standard A1200s).
As for the costs in Norway, hardware is about the same "It’s very hard to get hold of Amiga software and hardware in Sweden. Over here, it's very much a hobbyist scene and demo market. Figures from our surveys show that 800,000 households have computers but there are only about 40,000 Amigas still in Sweden. Around 30% of those households have Pcs, the emphasis having shifted over the past two to three » years. This is partly because Ih companies let their employ- W ees buy machines from them W at cheap prices so they can work from home.
"To put some perspective onto it, :a Sweden Located: somewhere cold and northerly Famous for: trashy pop rock: Abba, A-ha Our contact: Christer Rindeblad, HighScore as in the UK but software can be 30%-50% more expensive.
"Four to seven years ago, the Amiga was the only computer to buy if you were in school, didn't have much money to put into a computer system and you wanted cool games, great demos, lots of friends with the same system and a computer on which you could develop your talents Over the last four years, this hagB- moved more to PC-based systems, v I "I really can't see a big future for the'% Amiga in Norway. Gradually, the remaining Amiga fanatics will move to PC based systems as the Amigas get more outdated by Pcs power. And with the release of the Sony Playstation in Norway for about £250, I
can't see a big gaming market for the Amiga, either.
Don't think the Amiga should have been marketed as a games machine.
It sold well.as a games machine but as gamesplayers grew up and wanted a professional' system, the Amiga was never a serious option so they moved onto PC systems. And today, the Amiga is also left behind as a games system."
Our Amiga magazine (which closed down a long time ago) sold around 20,000 eveiy bi-monthly igpue The only Amiga magazine over here, Amiga Info, is a mid to low : -ofessional programming magazine and sells about 2,000 copies each month. And even this is only available on subscription I think the Amiga has about five or six years left in it but only as a cult machine like the Commodore 64 "The high point of the Amiga was during 1989 to 1990 But the problem was that Commodore couldn't make up their mind whether to make it a business machine or games machine and they should have decided one way
or the other."
E And so... k“ It's apparent there's a lot of criticism at how the Amiga Was marketed. A sense of misdirection from Commodore and lack of adequate upgrading of standauf equipment has meant a significant decrease of the Amigffs popularity over the past lew years.
£_Wiat I did notice while talking to people is how.
Sugh feeling disappointed, they were still passionate t the machine. True Amiga users appear to be sticking with the Amiga, utilising its great applications abilities for their own purposes. This in itself is quite positive for it does suggest there will always be a place for the machine regardless of numbers. The loyalty of Amiga owners is overwhelming and, as Christer in Sweden commented, our favourite machine will probably still be put to good use for five to six years or more Next month, we delve further south, investigating more Amiga markets: France, Italy and Spain. Are these coun
tries holding firm? We'll reveal all ¦ Alan Bunker Local call from anywhere in Britain to anywhere in the World - Surf the Web for the cost of only a local call. Connect to sites from as far afield as New York, San Francisco, Tokyo, or Moscow with no online charges.
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industrial estates and more An entire library of game objects, to work with the TIGER track design (AGA only) I radiiic I aj* IVH'V Ix’iiJiii" I-ip MI'V Uudii'glapMPV Remember, Leading Lap will not be available in any shops, and stocks are limited, so fill out the coupon below, and send it with your cheque or postal order to: CU Amiga Magazine Leading Lap offer, Reflex Interactive, 13 Hawley Crescent, London NW1 8NR Tel: 0171 284 7956. Please allow 28 days for delivery. .
Offer 1 AGA For just £12.99 plus £1.95 P+R get your hands on all 12 AGA tracks, plus the complete stunning soundtrack and ¦ ~ in-game effects - |jf f PLUS: Complete TIGER track editor Conversion utility suite to import objects directly from Imagine 3.0 The leading Lap object library Oile, : ' :S Get the complete all Amigas version of the game, with all twelve tracks for just £4.99 plus £1.95 P+R (Track editor not available for non AGA machines.)
.*snsr Priority order form Please rush me my Leading Lap upgrade pack (tick below) Description Quantity Price r~ ?A1200 A4000 JA500, A500+, A600 £12.99 each £4.99 each 1 Total £ Please add £1.95 1 1 Method of payment ? Cheque £ lUrllng) Mad* payable to Reflex Interact** ? Postal order ic sterling ? International Money Order LcudiHg Lap MI'V Name Address ... Postcode Daytime telephone no .. CU
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Derbyshire. DESS 7BP 773 836781 II or* never has ifo.v more awards nun ant other... U bill lbr Magazines think AMIGA Shopper mJ' the fiT ard IJUl it drSlard h beam Ihr uT nair ubfrtl of dnftr Jrl .Wim'' 91SSTAI BY Award 4- X« h* *m«H tf* WUHJ tmign i Ihr I'Wrf fet dm f* d' 92* BUI CHIP Katin 4-UI- lormal Rule on Ihr taOeOAIM In Ihr UrWrf. .*• 94% MMD Rjiinii H Kystery Word N Grid WORD LIST and LETTER CODE chart PINCH.....W PRESS K BLAST......A WRECK.....D BREAK......Z PUNCH.....S SPRAY......C TURBO......V STOMP.....T STAND......R PRESS E DREAM. ...O CRUSH I SCORE.....H
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ENTER ME TODAV, HERE'S MY ENTRY FEE: ? (£2.00) Computer Contest ? (£2.00) Video Game Contest ? (£2.00) Media Rig Contest ? (£3.00) SPECIAL! Enter them all (SAVE £3.00) Name Address Town Post Code |TS£= send CASH, M.O., COIN, OR CHECK TO: Q' PANDEMONIUM, P.O. BOX 10452 M y s T E W y LONDON, NMI3 4VUE VOID WHERE PROHIBITED • ENTRY DEADLINE: POSTMARKED BY AUG. 17TH, 1996 - ENTRY FEE MUST 8E INCLUDED Or*y one entry per person Employees of Pandemonium, Inc. and Its suppliers 8re inetaible. Judges decisions are Final Where judges are in error the sponsor's iaOlity is imited to the amotmt of
entry fees paid Not responsible for lost delayed or stolen mail. Open to residents of the UK Yoo can request Vymners List and Official Rules by writing Pandemonium, Inc. Merchandise names and models are trademarks of their respective companies who. Along wth this maguine have no affiUoon with this contest © 19* Pandemonum, Inc. i Legends p37 Previews Kang-Fu Brian Lara's Cricket Reviews Primal Rage ScreenScene Good things always come to those who wait.
Just when you thought that some games M j* would never see the light ot day they ¦" K surprisingly turn up unannounced and just sit there waiting to be reviewed. After much begging and pleading with the programmers.
Probe, and the software company. Time Warner, we were getting ready to go through the grieving process, accept that it was over between us and that perhaps Primal Rage and the Amiga was never meant to be Then it just turned up as simple as that. No sudden announcements of expected arrival dates, no fancy press releases declaring its finished state, just the game itself. The much awaited Euro SWOS also casually sauntered into the office and expected to be reviewed there and then. Life is like that.
Other good news included Krisalis' Legends game finally arriving in for review (courtesy of Guildhall), though, not without a struggle as it has just been completed. However, as if to put a spanner in the works, Championship Manager 2, Chaos Engine 2 and The Killing Grounds are still just inches way from our grasp. But to take your mind off this we've got a really great games section this month. If Euro SWOS. Primal Rage and Legends isn't enough there’s lots of pleasant distraction in the shape of Wembley Soccer and XP8. There's also an early glimpse of Audiogenic's latest cricket game Brian
Lara's Cricket and some more information on a new game from Holland, Kang- Fu. Which according to its publishers. The Greed, is aiming to utilise CD32 technology to the fullest. Very good news indeed.
Lisa Collins Deputy Editor.
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ST4 2RS, ENGLAND ©kippy would have been proud to have been immortalised in this way. If anyone out there is as old which is not that oldl as I am they will remember those special moments that children's TV superhero. Skippy.
Could, with just a few carefully timed slurping sounds, warn his playmates of impending doom or some small offshore incident.
I Due for release: TBA ¦ Publisher: The Greed +31 546 818915 Amazing stuff. The hero of this game is a kangaroo but he’s made of even sterner stuff than TV star Skippy. This little guy will get to kick and shoot his way through this platform game from Dutch based company The Greed (which incidentally stands for Great Effects Development).
Hugo Hoekstra from Greed said that they had spent two years developing Kang-Fu and that as well as being AGA only they have aimed Kang-Fu espe- the tich is good news for game starved CD32 fans out there. To utilise the CD32's potential they are planning on adding 18 original CD surround sound tracks. We've yet to hear these tracks but they should make an interesting break from the shov- elware we're used to.
We were promised a rolling demo but it didn't arrive in on time so we have to make do with some slightly older screenshots and some tantalising details of what to expect. Mouthwatering graphics, dual playfields and some class animation are all on the agenda. We should have a review soon. ¦ Lisa Collins Brian Lara's Cricket I Due for release: Soon ¦ Publisher: Audiogenic t) 0181 424 2244 Ot's a funny old world.
Football games are constantly being churned by software houses and in turn are I instantly lapped by the hungry I hordes of football fans out there.
I Cricket games, however, are few ) and far between. The reason for I this, though, might be because I the rules of cricket are so bloody I hard to understand).
I The last cricket game I can ¦lemember was Audiogenic's I Graeme Gooch's Cricket which I was around nearly a century ago ¦(almost) Strangely enough, [ Audiogenic are back with yet 1 another one, this time in the e of Brian Lara's Cricket.
I be interesting to see out there amongst the sea of footy games.
From the early preview version we received in the office I can say that it all looks fairly straightforward. There are three different skill levels to pick from, including amateur, which is useful for someone like me who is completely in the dark when it comes to cricket. You can pick your team and players from the nine test playing countries of which Audiogenic promise up to date details in time for the finished version. How up to date' the teams will be is misrepresented slightly due to the omission of one major detail ie "due to technical restrictions we (Audiogenic) have been unable
to incorporate players of different colours” which to their credit, Audiogenic apologise for in the game instructions. However, this omission of detail is most bizarre especially considering that the game is even named after a black cricket player) Once you've picked your not very PC team you're ready for some field combat. After the batting order has been sorted and teams finalised the action starts. A nice touch is that if you're bowling you can see in a supplied inset how many runs the opposition are getting away with.
At this point the graphics look OK and the sprites move at a reasonable rate even on on an unexpanded A500.
The choice of music seemed unusual though as it reminded me of a slowed down version of that Little Mermaid classic Under the Sea with a Caribbean twist. Each to their own I suppose.
Brian Lara Cricket will be for all Amigas and we should have a full review soon. ¦ Lisa Collins Primal Rage Price: £25.99 ¦ Publisher: Time Warner Interactive ® 0171 391 4300 Oemember the old TV show Tales of the Unexpected'? You know the one. The title sequence had really horrible fairground music and a zoetrope of naked womens' shadows dancing around in a disturbing manner.
Anyway it freaked the hell out of me and so did Primal Rage when it arrived in the office. It was like a ghost from the past. I mean there were all those previews last year and then nothing ... a gameless void.
A comet hits the planet and seven "When exactly are you going to release Primal Rage?" We would ask Time Warner. "We don't know, maybe never" was the answer.
"Are you ever going to finish the game?", we would ask Probe, the developers. "We don't know, maybe never" was the answer. So we just forgot about it. All those next month pages wasted, but never mind, it's just paper after all.
Graves courtesy of a comet colliding with the planet and causing a an ecological disaster or something. Now they’re attempting to take over the world.
The original coin-op was a pretty big success for Atari (of all people!!
And the console versions were popular but there was always some doubts about the viability of the game on Amiga. The amount of animation frames had to be drastically reduced, the colours had to be drastically reduced, the whole thing had to work on 1 Mb machines in And then Primal Rage just turned up one day. No pre publicity, no hoo-ha, no party ... in fact no instructions either. It took us three days to get these because Warner were so surprised themselves that the game had been finished, they only had one manual in the office.
Anyway, here it is. Four dinosaurs, two gigantic apes and a snake with legs are back from icy ECS and AGA and it had to respond to a one button joystick. The plan was to cut it down by about 28Mb.
With the animation frames going from 900 to 250 and colours from 64 to 8.
Now it's finished it still works on all Amigas - but you do need 2Mb of RAM It will work with a single button joystick too. But you need to be pretty dextrous. What Probe have done is an amazing feat of squeezing and squashing, and rather than mincemeat coming up the other end we have a rather fine.
If unconventional, beat 'em up. Of course Probe had already done versions of Mortal Kombat t and 2 so they are pretty experienced in coin-op conversions. This is amply illustrated by the amount of special moves hidden in mind boggling, joystick juggling combinations prehistoric monster demons are released from cryogenic storage ... Move your body Punching is not an option for some I of these creatures, but biting. Head-B butting, stomping tail flicking and I kicking are And each creature has I about nine or ten dtfferent moves I using a single firebutton press and I various |oystick directions
One I special move is also listed in the ¦ manual and executed by tapping I the fire button three times in succession, holding it down on IheB third press and then moving the I stick Itself in three or four direc- I tions. For example Vertigo, the I snake demon. Has a special move I called the Venom Spit After you’veB pressed the fire button and held it ¦ down to activate the special moveB mode a towards, towards, away ¦ combination with the stick will I make her spit. And she will continue to do so with a little bit of encouragement.
However, those cunning so and!
Sos at Probe have hidden any amount of other special moves in H this mode too. And haven’t trou- | bled us with an explanation of them in the manual. As I write I found four other special moves f Vertigo, using three and even fo cembinations of directional mow ments on the stick. How many moves aie hidden? I don't know yet and I haven't asked Probe because it’s more tun finding them. I also feel a tips page is in order next month.
The fact that these moves are hidden makes Primal Rage a bit disappointing to start off with. The first couple of games are dull, as you get used to the limited kicking and punching abilities of the characters and don't yet have the benefit of more than one special move. Especially if the last time you played Primal Rage was at the arcade, you'll be less than impressed with the overall smoothness of the animation and graphics too. But once you’ve mastered the art of special moves and appreciate that this is not an Atari coin-op machine, things brighten up considerably: it's an Amiga and
Primal Rage should probably never have been possible on it.
By day two I was much more impressed with Primal Rage.
What has been done by the programmer. Richard Costello, is ¦marvellous.-The backgrounds are all convincingly well drawn and although the creatures themselves lack precise detail and colour, this gives them speed which would have been unobtainable otherwise. With the music tranked up. A fastish processor (which helps loading as well as Options Primal Rage can be as easy or as difficult as you like, thanks to a wealth of options at your command. There are no less than 16 difficulty levels, so even wimps can compete, though it must be said that anything less than level 10 will give you
the wrong impression of the game - that it's too easy. The easy levels are the best way to learn ALL of your character's special moves and defensive routines, because beyond level 10 the computer opponents get serious. Ducking and avoiding your best hits, learning your regular moves and putting up a constant barrage of death blows and their own special moves.
Just in case you want to cheat or make things more difficult for you or a friend there is also a Damage Modifier option. This allows you to increase your own hitting power to 150% or decrease it to 50% which makes you more vulnerable. Having problems with a friend who always beats you? While they're in the loo increase your power to maximum and decrease theirs to 50%. Hey presto, things are more even.
The round time can also be varied between 30 and 80 seconds and the number of rounds from one to best of seven. The amount of credits can also be varied and for those times when younger children are around you can switch the Gore on or off.
Sound advice While the sound effects are pretty weedy (except for the Power Puke), the music is superb, though it doesn't get enough exposure in my opinion, for some reason (presumably because of memory restrictions) it's exciting on the loading screens but a bit sad during play.
Checking out the music test option reveals 24 tunes and although some are repetitive and others resemble (far too closely for those who hate Smoke On The Water) rock classics. It's a pity that it doesn't cut the mustard while the game is playing .
Primal Rage went from around 55% to 65% to 75% over the course of a two-day session but I finally had to call a halt at 80%.
The conversion is superb, considering that the savings which had to be made are of NHS proportions and the quality of the backgrounds has to be seen to be believed. Likewise the wealth of game-extending options and the, at first frustrating, hidden special moves give it an extra edge It was developed from the Megadrive version of the game and it plays almost as fluidly, but ultimately it lacks the one-on-one excitement and presence of its fellow Probe conversion, MKII. ¦ Alan Dykes PRIMAL RAGE COMPUTERS 25 Bath Street, Ilkeston, Derbyshire DE7 8AH 3 Tel: (0115) 9444500 Fax: (0115)
9444501 ™ i cooled i Battery-backed I it one ot the ( Email: sales@bit17.demon.co.uk WWW: http: wwwidemon.co.uk bit17 ) ©e were not happy with Speris Legacy. It was a game that promised lots and delivered very (Me. Zelda was one of the NES's it hits and Speris had the same sort of action Amiga, but instead there was a lot of anti climax and frustrating boredom built into the game. Pity, someone remembered Is. In 1995 a nice man from turned up with a preview of this game, wondering we thought of it. Did it have dial? We thought so When it be finished? He didn't (this sounds so familiar).
The premise of the Zelda-style is that a hero with a mission :ue princess, free lands, ey evil - that sort of thing) sets off on a voyage of discovery different lands' or zones’, up weapons along the way up being a cross between ajCommando style game and an Legends ¦ Price: £25.99 ¦ Publisher: Guildhall © 01302 890 000 Reviews pose many questions, eg: if Speris was Zelda, is this Zelda 2?
A Ita natanal lt.al ii a M park and Wat art 1 to pill a frog adventure. Yes you have to shoot or beat things roundly about the head with swords and like but you also have to collect an inventory, talk to people and solve puzzles.
Legends fits all of the above criteria in a much more involving way than Speris. They have got the plot the right way around here and although the puzzles can be just as hard in Legends there is a lot more to do in between puzzles. Where Speris had you buzzing around like a fly in an empty bin. Legends gives you plenty of enemies to engage while you frantically try to find the next person to talk to, the next object to give to someone for a favour or the end of level baddie.
Bartering Give someone an object for a favour? Yes, this game is all about trading too. To get something from the gardener in the mediaeval, for instance, you will have to engage him in conversation and discover that he isn't very happy because he has too many weeds. Then you search for some weedkiller, bring it back to him and weed the garden for him. After which he will surrender what you need. Whjle you're weeding the garden you've got a double edged opportunity: to kill 6r be killed. Basically, while you're trying to weed the garden some nasty ghosts are trying to kill you.
Like all other creatures in the game if you manage to kill them first though you can get more life yourself. As they die they surrender hearts, you can pick these up.
Ooops Life is a precious thing in Legends.
You have a certain number of continues. But there is no facility to save a game in the middle of a level, which is frustrating. One of Legends' great advantages is that you have four worlds to explore; North American. Egypt, Mediaeval and China and an additional Space Ship level. This provides major variety in terms of gameplay but it also means that once you're used to the enemies in one worid everything changes in the next one and you start getting killed too easily. I was sceptical about the loading time too. Off floppy at least. It's supplied on six disks and takes a couple of
minutes to get running.
This makes going back to disk one and the start again tedious.
Another annoying point about Legends is that the weapons are a bit weedy and the enemies are too persistent at times. This means that you can spend far too long high-tailing it out of situations without having enough chance to stand and fight, which I always find most enjoyable. Perhaps a way around this would have been to allow the enemies to yield more life power when killed.
This is a step above Speris. And those who have been searching for Zelda on an A1200 or A4000 need look no further. With various sub games, mazes and the like there is a lot of gameplay in here, and even though the various attempts at humour seem to fall flat (on me at least) it's still a fun adventure. ¦ Alan Dykes LEGENDS graphics .81% aizoo sound .....71% Instability ......88% playability .....83% ¦ Price: £19.99 ¦ Publisher: Weathermine © See boxout below A cross between Banshee and Stardust. It must be good
then?
OP8 arrived in a plastic bag with a small manual and four disks.
It was sent to me by the producers and sellers of the game. Weathermine Software.
They are an independent developer dedicated to Amiga and are determined to make a go of it themselves.
They've produced a vertical shoot 'em up that makes no pretences at originality. The story follows the discovery of an unknown alien probe in space.
The craft sent to investigate mysteriously gets destroyed, and a space fighter (you) is quickly assigned to attack the aliens.
According to Weathermine there are five huge, sprawling, vertically scrolling levels with normal and combined two-player modes, featuring morphing ships and over 50 intelligent, ray-traced enemy ships. This sounds all very interesting but isn't that the standard we expect for shoot 'em ups in the nineties? The blurb continues by mentioning 128 colours, true-colour shadows and 50- frames per second update. This all sounds hunky-dorey, but is the gameplay really that good?
Weathermine draw inspiration RfissiBR H: ' »r 1 . Far the-i Press Fire A P'oseiution is a definite strong point it Xpt. Very professional.
From Core Design's lovely Banshee and the frantic but magnificent Swiv. Both of which are two of the best examples of classic Amiga vertical shoot 'em ups. Weathermine themselves told me "It's basically Banshee with sugared Stardust on top" Which would be fine were I about to eat it, but I'm not.
You've got to have an AGA machine to play XP8 although Weathermine tell me that they are currently beavering away on a version that will work on non-AGA machines with 1Mb. Fast scrolling has never really been a problem for an Amiga - and it's smooth on this game. XP8, like Stardust benefits from the use of ray- traced graphics and it looks like a bit of imagination has gone into the game design and features. I like the fact that you can play two players simultaneously and even jump on your mate's back by morphing your two ships together!
And blow me down if the screen doesn't shake too as you take-out the bigger ships.
Power ups Some ships carry power-ups for you to use and there are eight fiendishly disruptive weapons available too. You can change the weapon or power up by shooting the icon released by exploding ships. As well as the danger posed by alien craft there are also stray meteors, cannon armed turrets, walls and other obstacles that you can crash into. There are also massive end-of-level ships that are so big and zippy, they'll eat you and spit you out without a second thought - unless you're any good that is. The playing screen extends left and right just like Banshee and Swiv, giving you twice
the playing area and this is very helpful for avoiding head-on collisions.
It's hard to improve on the old classics in this genre, and to find a shoot ’em up that is original these days is no mean feat. XP8 is good but sometimes it just gets too hot for its own good. Even though the screen extends, there's still almost too much going on at times and it's difficult to judge where you're at, especially in two-player mode. It's also too samey in the playability stakes
- and there is definitely room for improvement here if a sequel
(XP16 perhaps) is planned.
Oh joy! ... pad It's hard-disk installable and you can opt to use a joypad if you wish: instead of smashing your spacebar to smithereens because you wanted to change weapons you just press the relevant button.
The music in the game is, to say the very least, unusual for a shoot 'em up. It just lacks the sort of atmosphere needed to create real excitement in the game.
This two-man team has to be congratulated in producing a good, competent shoot 'em up.
The Amiga needs people like this and it shows that there is a lot of talent out there. But they are selling it for £19.99, which might represent a necessary living wage for a small company, but is still a bit overblown for what the game offers. If it was half the price it would warrant a mark in the mid eighties. As a shareware title r would be up there in the nineti such is its appeal. But it’s just not j a full price type of game: it only imitates one. In the final analysis XP8 won't set the world alight but if you're looking for something more creative and challenging thi current PD
offerings then check it j out. It's still the best new game of j its type about.B Mark Forbes If you want to purchase XP8 then contact: Weathermine Software, 50 Taleforth Road, Ashtead, Surrey, KT21 2PY.
Tel: (01372) 276042 Email: XP8@mathwms.
Demon.co.uk Book 'em, |3 kr : all the present day lagement!
' All t miestic and European Cup competitions.
¦ 1 -4 players, with four different playing views.
NAGER i)
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or in position.
'LAYER Inager ? C 1995 Anco Games.
'Under license from Aneo Software Lie active tranS loan market fchLCG the best in football for 10 on your Amiga FANTASY MANAGER to AfcJCO Fantasy Manager 95 96 Football Glory Tactical Manager Fantasy Manager 95 961 1994 Playtime Software. ’ football Glory • 1994 Croteam Blart leoend. All Rights All Rights Reserved. Published under license from Reserved Published under license from Black Legend.
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fTOCKf ) POSTAGE COSTS: UK=75P PER ORDER. OTHER! 12.50 (DISKS ORIY) (Dept CU) 24 Wo twater Dve. Ujoodcre t. Bradford. Ul York BD6 2Tfl.
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0015 SHEPHERD G17S ROCKETZII (AGA) G070 STAR TREK (3) G176 CYBERGAMES (2| G072 STRIKE BALL G177 EGG SCRAMBLE G076 USA 9* (N1.3) G178 COARSE ANGLER (2) G075 SCOTTS FiBALL MNGR G179 AUEN BASH II G065 100 PD GAMES |7) G180 THE LAST SOLDIER (2) G090 SOCCER CARDS G181 LEGIONS OF DAWN G096 HUGO (3) G182 BLACK DAWN 5 G097 STARBASE 13 G183 MORTAL KUMQUAT III G102 DONKEY KONG G184 DARK ANGEL G105 KARATE CHAMP G185 SUPER SKBOY TNGS 3 G107 MARK) IN W LAND G186 SUPER ELF SQUAD G110 ALL ROUNDER CKT G187 FEARS DEMO (AGA) G114 TOP OF THE LEAGUE G188 CITADEL DEMO G115 HIGH OCTANE G203 TRAP EM G123 GREEN 5 G2W
GALLEONS G124 DELUXE GALAGA G20S EMOTIONAL CONFUCT- G128 POKER MANIA G206 LEDGENOPOUND ISLE G129 MANGLED FEN0ERS G207 PUSH AND SHOVE G135 CHANEQUES (2) G208 LGE CHAMP SPEEDWAY G136 TEAM TETRIS 1.36 G210 PREM LEAGUE MANAGER G137 SUPER OBLITERATION (W 2«) G211 CHMP MGR EDITOR 2.4 G141 DR STRANGE 2 G213 DOGENSTEW (AGA) G142 MASH G214 CARDZ' G143 JIMP EM G215 CENTREFOLD SQRS (18) G144 SUPER COMBAT 3 (2) G217 VISAGE (AGA) G145 SKIO RACER G218 POWERCXOS (020) G150 R3 G219 FUNHOUSE III G151 DUCK DOOGERS G220 NESQUKX G152 DELUXE PACMAN (ECS) G221 FUNHOUSE II G153 BRATWURST (AGA) G222 Asl WiBENCH GAMES
9 G154 TRONICS G223 Asl WBENCH GAMES 8 G155 DELUXE PACMAN (AGA) G224 BURGER BAR G156 CODENAME NANO G225 DAMAGE WOLF G158 KLONDYKE (AGA) (3) G226 DENTAKU (AGA) G159 PUCMAN G227 TAG G161 BOOMIN ECK G228 WHEELBARROW G162 APPLEJACK (AGA) 0229 MOVIE MAKER II (2) G163 GLADIATORS OF DAGANON G230 STRIKE COMMANDER G164 0IGITAL NINJA G231 CHARLIE CHIMP G165 TOP SECERET G232 ATOMS G166 IN DEAD OF THE NIGHT (3) G233 DRAGON TILES (AGA) G170 MARATHON MAN (AGA) G234 WOOGUES G171 KILL THE LITTLE DUOES G235 BIKER BABES G172 AUEN SPACE G236 KNOCK OUT (1200) G173 MADONNA G237 HELSINKI FORCE (3| G174 COSMIC RACER
G238 PENGUINS GAMES CONT G239 MACHO KILL E017 G241 ELDRITCH (1200) E018 G242 SPATIAL HYPERORIVE E019 G244 BLOOOBALL E020 G245 MASTERBLAST 22 E021 G247 MARTIAL SPIRIT E022 G248 BEETLE (NOT 600) E023 G249 GLOOM DELUXE DEMO I AGA) E024 G251 SKLY SOCCER E025 G252 COIN MANIA E026 G2S3 NICKY II E027 G254 ULTIMATE MANAGER 1.1 E028 G290 TobBS E029 G291 HILT II E030 G292 MORTON STRIKES BACK E031 G294 RACING MANIACS E032 G295 KNIGHTS (A1200) E033 G296 PENGO E034 G297 FRIDAY NIGHT POOL E035 G246 C64 6 100 GAMES (6) E036 G116 WIPEOUT E037 G134 MR MEN OLYMPICS (2) E038 G157 SUPERMEGA FRUITS E039 G168
SENSIBLE MASSACRE II E0*0 G198 SUPER SKODA CHALLENGE E041 G194 GNU C CHESS EW2 Gl 99 TETRIS PRO E043 EDUCATION ems E001 AMIGA TUTORIAL E0Q2 ARTISTIX c-y, E003 AMIGA FRENCH VERB EW9 E004 BASIC TUTOR E060 EC05 COLOUR IT E051 E006 CHEMESTHETICS m E007 C-ENCYCLOPEDIA (12) E053 ECK© COMMUNICATE E059 E009 DINOSAURS E055 E010 DINOWARP £060 E011 DPAINT III TUTOR £061 E012 DUNKS OTP £062 E013 DISCOVERY ATOM (2) E063 E014 EASYSPELLII E064 E015 EUROMAPS E066 E016 FRACTIONS ISHLOUHETTES E066 laiesjmtiuties GUIOE TO LWRI BACK PAIN MU40 WPPOPLAYER 2.11 GCSE MATHS MOOULE 1 U185 WORDS 2.3 (GOLD ED) HOW EARTH
BEGAN (2 04.) U186 APEX SLIDESHOW MAKER HIGHWAY COOE TUTOR U187 SUPER CRUNCHERS INSIOE OUT GAS TURBINE U188 ANIM PRO (2) INSIDE OUT PETROL ENG U189 COLOUR-A-MORPH INSIOE OUT STEAM ENG U191 VIRUS WORKSHOP 5.6 IQ TEST U192 MESSYSO V3.0 INVASION MATHS U193 THE BEST LOTTERY PROG KIOS PAINT U194 TEXT ENGINE 5 0 (WB2*) LANGUAGES (1.3 ONLY) U195 WORD PUZZLE PRO LEARN PLAY I F013 PAGESTREAM SETR FNTS (5) LEARN PLAY II U197 EXECUTIVE V1 MR MEN (1.3 ONLY) U198 MCP1.05 MINO U199 ELECTRIC DIG OSNGfl (WB2.)
MR ROBOT SPEAK SPELL U200 COP THE LOT PRO V3 MATCH WITH HUMPTY SS59 COOKIE SUDESHOW AGA (2) NOODYS PLAYTIME DEMO U92 G BLANKER 36 (020) NOAHS AMIGA GUIDE - U96 T.UDEV1.0D OCTAMED TUTOR U107 GOLD ED 3,0 (020) QUIZZBASE U117 SCOUT (MUI) ROCKAOOOOLE U120 DOS MAN SPANISH (A1200 ONLY) U122 DIARY 2000 STORYUNDII U133 AMITCP V3 0 (2) SIMON SPACE MATHS U134 ZXAM V2.0 AGA SING NURSERY RHYMES (2) U138 SHAPESHIFTER 308 (4MB| STARLAB U141 EASYCALC V2.0B TREASURE SEARCH U144 ESSENTIAL AMNET 8 TALKING COLOUR BOOK U146 SUPER DMS WORLD DATABASE II U159 MUI V23 WORDS II U160 INTERNET UTILS 2 W WAR II U161
Asl MULTIVISION 9 WORLD GEOGRAPHY U163 Asl MULTIVIlSlCN 10 W BIITUTOR U164 Asl 0ISK HELPER 9 SPANISH FRENCH GERMAN U166 Asl DSK HELPER 10 BACK TO SCHOOL I U169 AMIGA FAX 1.42 (WB2.)
BACK TO SCKXXII U170 STOCK CONTROLLER PR012 BACK TO SCHOa III Ul 77 GRAPHICS WI BENCH AGA (4) EDUCATION COLL (5) U178 VIRUS CHECKER 7.17 (WB2.)
JACK FROST U180 A BACKUP 500 (WB2.)
DESERT STORM U216 VIDEO TRACKER RED PLANET U09 GARDEN DESIGNER KEYQUKX U226 CITIZEN PRPJT MANAGER 2.1 GCSE MATHS PAPERS (1.3) U225 PRINT STUDIO GUIDE TO W B III U96 PRO GAMBLE 2.1 TYPING TUTOR (AGA) U106 IMAGE STUDIO 2.0 (2) MUSIC DEMOS DM08 SPACEBALLS WAYFERER DM46 SPACEBALLS SOTA DM53 100 TOP DEMOS (6) DM54 JESUS ON ES (2) DM55 SONGS RACK (AGA) DM59 ROOTS II (AGA) (020) DM60 TEMPLE OF DECEASE AGA DM61 DRUGSTORE (2) DM63 LECH (AGA) DM64 ZOOTJE (AGA) DM65 GREENDAY (AGA) (21 DM67 IMPOSS POSSIBILITY (2) DM68 GRAPEVINE 21 (2) DM69 ITCHY AND SCRATCHY II DM70 DAS OMEN (AGA) DM71 H0UJ0B8 JAMMU
(AGA) DM72 ANIMATUNES (AGA) (2) DM73 MOMENTS I AGA) DM74 GEN X (AGA) (2) (4MB) DM75 AUEN INSPIRATION (AGA) DM76 BIG TIME SENSUALITY AGA« DM77 ITCHY AND SCRATCHY 4 DM78 AUEN (AGA) DM79 HUMAN (AGA) DM80 V1VAT SLOVAKIA (AGA) (2) DM82 STILETTO (AGA) DM84 POLKA BROS ULVEN (AGA) DM98. BRAOINCELL (AGA) DM99 FANATIC (AGA) (2) DM97 SILENTS (AGA) DM96 DOMINATION (AGA) DM95 RAZOR (AGA) DM93 NO NAME (AGA) DM94 NFA THE WORD 8 AGA (2) DM106 C42 AGA DM106 FRUIT KITCHEN AGA (2) DM85 BAYGON (AGA) DM86 SURF JAZZ WAVE AGA (2) DM87 BATMAN (2) DM90 RAW 9 DM92 ZYN08S (AGA) DM91 TIME (AGA) 115MB) DM107 THE
FUNlSTOIES (18*) DM02 ROBOCOP DM09 RED DWARF 0M14 TOP GUN ARUG MUSIC UTILS NEW ZEALAND SUOESHOWS SPECTRUM GAMES CUPART AMIGA POWER SUPPLY |EXTERNAL DISK DRIVE WITH V-CHECKER 46999 STAR PRINT STUDW 144 99 O2I0 PANASONIC PRINT STUDIO ” U1SJ PRWTfR DRIVERS
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IN ORDER TO AVOID ANY DELAYS (SEE TOP FOR RATES)- Sensible
World of Soccer O FTTTTWWPeW J M PI ¦¦¦ I ii a, SUPERSTAR and
more crowd atmosphere.
My first impression was to mark this down because we've seen it all before - a minor update sold as a marketing exercise. But that would be doing it a disservice.
Sensi is brilliant and nothing can take that away from it. However, if you’ve already got SWOS 95 96 don’t bother with this update unless you're trying to complete a Sensible World of Soccer collection or something. It'll drive you mad to spend £20 and discover that there’s damn all difference between it and the one you bought at Christmas. If you still haven't upgraded from the first Sensi or indeed the first SWOS, then this is the most up-to-date version you can get. And if you're still a fan then you'd be mad not to get it. ¦ Martin Davies ¦ and with a little effort you could have made up
this competition yourself.
I'm not complaining about SWOS 95 96 at all. It's still the best soccer game available, not just on Amiga, but on any other games machine too. The 95 96 version, more than even the original updated (and bugged to hell) SWOS. Stands up as the definitive game, with increased management elements (never boring though) additional features A Mo dramatic ctaagei tart tat ifa still Ike tall when it comas la toots games.
With the European Championships logo, but that's nearly it. The changes are, in effect, merely cosmetic. Sensi’s statistician has gone in and updated the teams, and when you enter the European Championship mode the current roster of teams in the summer '96 competition appears but this is.
Make no mistake, SWOS 95 96 FEE ¦ Price: £19.99 ¦ Publisher: Time Warner © 0171 391 4300 )© s one of the best selling Amiga games ever Sensible World Of Soccer takes some seating. I've seen grown men reduced to gibbering wrecks if they haven’t played Sensi for a day or so. I’ve seen fights break out over a last minute vicious tackle in a sensitive competition scenario.
Tears, laughs, sore hands and bleary eyes: Sensi is the culprit. It’s also responsible for burning a hole in people's pockets though.
European Championship Edition is the fifth 'major' update to the Sensi format and you've got to start wondering just when they’re going to come out with something dually new. I’ve put 'major' in averted commas because this is not actually a dramatically changed version of SWOS at all. The game engine itself remains exactly the same as SWOS 95 96, the box gets a big 'Special Edition' badge and the manual has been reprinted Wembley International Soccer I Price: £19.99 ¦ Publisher: Audiogenic © 0181 424 2244 he AGA version of | Wembley International ' Soccer was released nearly two years ago nd
World Cup time. It featured few innovations but bore up as a i if uninspiring little football
e. Heaven knows how it's l them this long to cut it down 0 one
disk and 1 Mb Amiga itibility. But it has and my inion still
hasn't changed much.
It's a neat, uncomplicated
e. The menu screen is simple
o use, though if you're used to r arcade football games like
tnsi. FIFA and Total where the (Stick reigns supreme, the fact'
that you have to use a mouse to :SS menus and then switch to a
joystick seems a bit bothersome.
Tver it's a game that's easy to get into without ever reading the ) manual and considering the i fact that you can switch between «referees, adjust the wind en none, light, medium and 3 and play on five surfaces.
From astroturf to muddy, skimming through the options takes no time at all.
There are 24 teams including USA. Bulgaria. Saudi Arabia and Russia, but, unlike the old AGA version (where 48 international teams were available) England, Scotland or Wales are not included. Bizarre! You can elect to play in a friendly game or the World Cup and there are practice options, the option to equalise skills between players and 10 skill (or frustration depending how you look at it) levels to help you play the game.
Once you start the player animations are actually really cool, if a little jerky. Also, the control method is straightforward and you don't need a degree in finger dexterity to complete any of the plays.
An arrow points in the direction you will shoot should you press the fire button and when not in control of the ball clicking on the fire button quickly puts you in charge of the nearest player.
Passing is not difficult, but it's punctuated by little bleeps which signify that you can pass to a player - these are an odd addition.
Overall Wembley Soccer has gone down a grade since I last saw it. This has very little to do with the game itself, after all it hasn't changed much. It's more to do with the level of competition. The aforementioned Total Football. FIFA and Sensible World Of Soccer 95 96 have all been released since and poor old Wembley just can't compete at all. ¦ Martin Davies So f Introducing the brand-new Enterprise 288 modem from HiSoft.
This V34, 28.8Kbps fax modem is your perfect companion for super-fast access to bulletin boards, sharing EASY TO INSTALL Installing Net&Web oukirit be simpk-r, just enter your login name, | assword ami Internet Servkv Prov ider llx*n sit hack ami let Net&VVeb do the rest. 1 Within a few minutes uuH be Mining the Vmeb with I Browse, sent ling email to your trk-mk and downloading the latest k-mos.
3 EASY TO U Suiting Mith N. Httim diotw inteproe 288 molten (£169), In iHr Ilf291.1ixl SortSquiml 1199.9f) information with your friends and colleagues or exploring the mind-blowing power of the Internet.
Whatever your needs, the Enterprise 288 will meet them and, together with Surf Squirrel, often exceed them.
The enterprise 288 modem can be used on any Amiga computer. To see it really fly, plug the modem into the amaaing Surf Squirrel interlace lor the Al200 and you will see reliable transfer speeds of up to 115,200 bps. Saving you time and, of course, money.
Sorting with Net&Web is so easy; tlx- super-dick I Browse tavailabk- separately! Makes i rursing tlx- information superhighway as simpb- .is clie king .1 button. Also included in the* Net&Web pat k is the powerful Mela Tool email program and the DaFTP program fix fik- transfer.
The Internet... Easy as 123 EASY TO CONNECT Net&VVeb is ompatibk- with .1 wide range of Internet Service Providers (BIS), inc lotting Den* *1 Internet. Pi| cx, CIX and many others, lustc house ycxir ISP from our installation list and Net&Web will set up your Amiga to connect at their local iiomtd-presence ' HOT NEWS! HOT NEWS! HOT NEWS! HOT NEWS!
N HtSoft - making the Internet as easy- as 1,2,3.. t, mm, none 10U.600. 1200, i, 19200. 120075, _ J, 115200
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Freecall 0500 223660 Sort Squirrel FniHuill jvjil.it by HiSoft Systems CQMPO_ The magical lure of the pinball table, the flashing lights, the mind boggling scores, it could all be yours in this superb competition ... ©lamtilt is so good it's driven us around the bend for the last two months. Even our design department has been captivated. We can't get Helen Danby to do any work, such is her desire to beat everyone else on the team (and anyone else in the building willing to take her on). It’s nice to see the Nintendo and Playstation bods eating humble pie and becoming addicted to an Amiga game
too instead of slagging us off for not having any. Anyway exacting revenge by beating them up in the alleyway after work is getting a bit boring. So now we exact revenge by thrashing them at Slamtilt.
And so, to celebrate its popularity 21st Century are giving five lucky readers the chance to win a piece of history: the complete 21st Century Amiga pinball collection.
21st Century's success has rested on five now-famous pinball games: Pinball Dreams, Pinball Fantasies, Pinball Illusions, Pinball Mania and Slamtilt. The first three were by the utterly fab Digital Illusions, Mania (less accomplished than the others but still bundled with the Amiga Magic pack) was by newcomers Spidersoft and the latest (Slamtilt of course) by Liquid Dezign, who have taken Digital Illusions' torch and carried it into the stratosphere.
IriuMflnsi C0MP0
* 4000 (AGA) mv tc yyyym How to win: RULES Ha employees ol EHAP
Images ar 21st Century may enter Only one entry per person and
all entries nnst be on a postcard. The editor's decision is
final and no correspondence wiH be entered into.
Closing date is 157 95.
So you fancy a total of 19 original Pinball tables then? Got an A1200 or A4000 eh?
(only Dreams will work on npn-AGA Amigas.) Then answer the following pinball-type questions and send them to: Pinball Madness, CU Amiga Magazine, Priory Court 30- 32 Farringdon Lane, London EC1R 3AU. Answers on the back of a postcard please.
TJrHf 2 Digital Illusions 1 Tommy Steele 3 Roger Daltry Once again we rip open games and chuckle in glee as their computerised intestines spill out across the floor. Don't forget
- send in tips that get printed and you'll win a Hit Squad game
for FREE!
Uttimate Soccer Manager Daze Marketing Ta very much to Simon McCann from Cheshire for this little beauty. Should you find yourself with a load of players but no cash, go to the transfer list on the fa* machine and sell the player at the bottom of your listing using the Fast Sell option. On the screen a highlighted space with no name will appear. Go back to the Fast Sell and sell as many times as you want. You will get more money each time you do this.
Syndicate Bullfrog A weird tip from David Knell of Southampton involves leaving the game for a long period (he suggests overnight!) On the map screen for more money.
Suffice to say, I didn’t check this tip out, because I just can't afford to do that kind of thing with my electricity bill. Of course, if mum and dad are paying ... Liberation Mindscape Thanks to a clever bloke, Martin Heidenreich of Tasmania (ooer worldwide readership) we have an interesting little cheat to play with. Click on a power point in the wall (to allow recharging) and then do the following while the power flows: quickly face away from the wall and select a cred- card from any backpack. Now (using the mouse) look down at the floor and, while still looking down, attempt to use the
cred- card without looking up (ie hold the left mouse button on the down arrow to look down, hold the right button, theh release the left one and repeatedly click it).
After about ten or so mouse clicks you can release everything.
Look up. Then wait for the electricity to stop flowing. Pick up the cred-card in front of you and you’ll find that it. As if by magic, still appears to be there. Keep picking ’them’ up for tons of cash (as each collection will have the same amount as the cred-card did originally) and combine them in your backpack for dosh-a-plen- ty! I know it sounds tricky, but with a bit of practice it’s money for nothing.
One more tip from the Martin-meister regards fighting police where, by hiding behind a door and closing it as they try to walk through it. You can flatten them with about three slams and they won’t shoot as much as usual either!
Alien Breed 3D Team 17 Mr Darren White of Ipswich has gone one step further than the average punter - not only supplying tons of Alien Breed 3D codes, but explaining how they work. Crivensl Level Codes 1-The Gate Er... the start.
2-Storage bay CMOFFJENPPHHFFFF 3-Sewer Network MIOOEOEOPPFFFFFF 4-The Courtyard KPKOFOPOHOEHFFFF 5-System Purge NIIAMBOOPHHFHFFN 6-The Mines FOIINMPOCNFFFFFF 7-The Furnace CCCGIDOPPFEEFFFF 8-Test Arena Gamma PPKKNOPIJIEFMFEN 9-Surface Zone DBAMHFPPABEFIFFN 10-Training Area JMCGDIOKPLFBOCGN 11 -Admin Block H KAMH HPPFFFFI 12-The Pit DPIOCKPPEEEI 13-Strata OIKOLEOOAPEI 14-Reactor Core 15-Cooling Tower LKKOPHPPi Replace the last eight letters of any code with EEEEDCGN or replace the last four with AIHP or replace the last two with 00 to (in most cases) raise your level of fire power as well as to
sort out your vitality level. | Also, having found things a bit tough when confronting the final alien in the Test Arena Gamma Level 1, young Darren found an easier way to approach things: kill all the aliens up to the point when the alien captured within • the large white bo* in the middle] or the arena is freed, and then ' run as fast as you can back to the first arena and make your .
Way up onto the balcony where the alien is. There you can crouch down and position yourself at the back edge of the balcony and then have a nice cup of tea while the alien bombs itself to death. Hurrah! Nice one Da2! ¦ And that's your lot! Don't forget to keep 'em coming in and thanks to those groovy funksters at Ocean there's a Hit Squad game for every tip printed. Ta-ra!
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NO MORE CASE MODIFICATION A MESSING AROUND 650MB-Full Kit £199.99 IJGb • FullIGt.£219.99 I AMIGA lo TV S a ! .£10. I AMIGA lo Sony TV .110. I AMIGA to AMIGA (Pornet Null modem)...110. ¦ Modulator overhang lead 23M 23F 111. I Joystick Splitters .£5. I Automolic Mouse'Joystick Coble ......£13. ¦ joystick Extension Leod 10ft ..£S. | Printer Lead 14.' DUST COVERS ¦ AMIGA I200 500 500F 600 ...14.1 ¦ Commodore'Philips
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Canon BJC610E colour ink jet. .
Citizen Project lie colour..... Citizen Printiva 600 colour NEW MONITORS row moo £700 rjjo Amiga M1438S-------- 12B7.99 Microvitec 1438*speaker* £274.99 Samsung 14* only D Pal mode ..£219.00 Hitachi or Panosonic Monltor TV...- ---------1174.99 ir1 ACCESSORIES HARD DRIVES INKJET CARTRIDGES AND REFILLS
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CROYDON, SURREY CRO 1 UU VAMP Men may know how to play the
game but here’s a girl who knows the score. Vamp
- the Dark Huntress - is here to sink her pretty ivories into
some more of your RPG problems.
Adventy Helpline Dungeon Master 2 Please can you help out a 65 year old wrinkly who is about to lose his marbles? (I've already lost my hair.)
I'm stuck in DM2. I have all four Clan Sections and have managed to get past the Keep door.
However, once inside the entrance.
I cannot find a way of getting past the three portcullis gates that block the way into the Keep. All my efforts using the three buttons in the alcove fail miserably.
Bert, Cramlington.
That's all I need, a sugar daddy who is losing his marbles. If you really loved me you would have sold your home and sent me all the money •• wrapped in your bus pass. I should warn you that there are no chair lifts in the castle.
To open the three gates in the entrance hall you must turn to face the three wall switches. Quickly press the three buttons in the sequence - left, right, centre, and then run backwards through the three gates.
To enable you to move quickly enough you must either remove all heavy objects from your party, or cast the agility spell (OH IR ROS).
Of course things can get very difficult when you're trying to run backwards and manoeuvre a zimmer frame at the same time, so be careful.
Operation Stealth I know I have to get the red carnation and sit on the bench in the park with it so I can meet my contact but I cannot remember what to do to get it.
Andrew Gwynne, Legbourne.
There's nothing too difficult in the first part of the game. Enter the Bank and use the notes on the teller (twice). Leave the Bank and go east twice. Enter the Florist and use the coins on the Florist. Take the carnation and use it on John. Go up, west, west and save game. Sit on the bench and when the agent gets shot, quickly take the key and card and leave the park.
Cruise for a Corpse I am stuck at 12:00. In my inventory I have: a thank you note, a key, a Cartier receipt, a prescription. An engagement invitation, a bottle of whisky, and a glass.
Michael Ward, Amesbury.
By now you should have been to the laundry and searched the basket to find a bathrobe with a necklace inside the pocket. Open the necklace and look at the picture. Now talk to everyone about the necklace. You should give a drink to Suzanne and then talk to her. When dealing with women you should remember the old motto, ‘Sweets are slicker, but liquor's quicker!'
I should warn you that there are a couple of bugs in this game; one of which is caused by using the ‘map jump facility'. Always walk between locations; it takes longer, but it won't mess up the game.
Monkey Island 2 I have three questions for you about this game:
1. How do you get the Near- Grog drink on Booty Island?
2. How do you get to the key in Le Chuck's Fortress?
3. How do I get Guy to open the coffin to get another map piece?
Kevin Gilson, Isle of Sheppey.
To win the drinking competition you must wait until the pirate leaves you alone with your drink, then use your drink on the tree. Now use the Near- Grog with your empty mug.
First go to Booty Island and to Stan's Funerals. Talk with him and seal him in the coffin with a hammer and nails. Take the Crypt key. Go to Scabb Island, to the Crypt in the Cemetery. Use the book of Pirate Quotations to find out which coffin is that of Rapp Scallion. Now you can open the coffin and take some ashes. You ’II now need to go and see the Voodoo Lady.
The route to the key in Le Chuck's Fortress is found by using the directions in the skeleton's song.
You'll start by going to the right, back tunnel. The first door is the first exit.
Simon the Sorcerer Could you tell me how to get the Sousaphone? How do I wake the sleeping giant, and how do I cross the loose plank under the Swampling's House?
No name or address supplied.
After you pour water on the idiot's beans, you can pick the beans up from the puddle. Take the beans to the compost heap behind the wizard’s house and by planting them you'll get the answer to the Sousaphone problem.
The answer to the loose plank is contained in another of my wise sayings, “When the going gets tough, the tough go shopping''.
You can buy a hammer (plus a free nail from the shop). You'll get ] money to go shopping by selling a gem to the dodgy geezer in the village square. If you haven't got a gem, then it's time you went minim with the dwarves.
Bloodnet How do I get the Multichanne Transmitter from the Icon Robber's Studio without any bloodshed?
Robert Flemming, Woking.
Spoilsport! It's no fun without any blood being shed. If you must do things the easy way then I suggest you use the Somnavapor.
Now search the room and take the Holocam, the Holofilms and the Transmitter.
Monkey Island 11 How do I get bananas otf the trees to give to the monkey?
Mathew Collins, Leicester.
Take a rock and place it at the edge of the cliff Go to the piece of primitive art and pull it twice to alter the aim of the falling rock. The banana you'll gel, plus those from the bowl of fruit in the village will be enough to make the monkey follow you. I If you've got a little problem 1 with your favourite Role Playing Game and would like Vamp to 1 help you out. Drop her a line at I CU Amiga Magazine. Priory I Court 30-32 Farringdon Lane. 1 London EC1R 3AU.
IT'S GOING TO 111-: H TOSH HOW LONG THK MEEK CAN KEEP THE EARTH AFTER THEY INHERIT IT.
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a healthy 7 reviews section we have this month! Summer is
traditionally a ¦ quiet time for the hobbyist computer biz but
it's showing no signs of letting up yet.
The official Amiga Technologies A4000T has finally arrived and it's a monster! Whether this turns out to be another limited edition collectors' item remains to be seen.
Amiga artists will be gagging to get their hands on the new release of Image FX 2.6 which now comes complete with an impressive array of effects and tools for everyone from the part-time doodler to the professional animator.
Then there's the Surf Squirrel which could totally revolutionise the Amiga comms and Internet scene with its high speed serial link and combined SCSI interface.
Say hello to faster access and lower phone bills!
For those still soldiering on with their CD32s there's yet another upgrade solution in the shape of the CD32 ProModule.
Maybe this is the one that will transform your console into a real computer or perhaps you should just buy an A1200: we give you a detailed price to performance breakdown of both options.
So as you can see, there's plenty going on out there in Amigaland to keep us all entertained. Let's hope the new owners of the Amiga realise what they've got themselves into!
Tony Horgan Technical Editor A4000 Tower Get stuck into a top reviews section that headlines with the A4000T, Image FX 2.6 and the new Surf Squirrel from HiSoft.
The big brother of the Amiga family has been rather elusive to say the least but we've got our hands on one!
Image FX 2.6 Fire, lightning, lens flares and other natural phenomena are some of the wonderful features of Image FX 2.6. CD32 ProModule Still want to turn your CD32 into a proper computer?
This looks like the neatest solution ever.
Surf Squirrel HiSoft's furry forest animal takes to the waves with this new combined SCSI interface and high speed serial port.
CD-ROM Scene This month's batch of silver discs includes a demo collection from Spaceballs plus AGA Experience Vol 2.
PD Scene Twirly wibbly wobbly demos and jumpy up and down platformers make another appearance on the PD Scene.
PD Utilities ¦ More handy tools and miscellaneous useful bits are I uncovered in this month's PD Utilities.
Art Gallery Another selection of readers' art comes your way, from hand drawn pictures to fancy 3D renderings.
Amiga A4000 Tower ¦ Price: £2100 ¦ Developer: Commodore Amiga Technologies ¦ Supplier: Various (check adverts) The biggest and most powerful Amiga ever finally arrives on these shores.
©: uring the Commodore £ V regime there was the to be left permanently open or it'll need to be removed altogether if you want to change disks regularly. Still, for pose value the tower looks impressive with the hatch closed.
At the top of the front panel are the LEDs, switches and keylock which disables the keyboard.
The LEDs are the boring round variety but bright enough to see.
The power switch is mounted A4000 desktop; the first big-box Amiga sporting the AGA chip-set, OS 3,0 and a 68040 CPU. The next generation of A4000 was the cheaper A4000 30; which was the same machine but with a 68030 CPU.
This sold for the reasonable sum of £1,000. However, even this machine wasn't enough for many, mainly because of the lack of drive bays in the A4000 desktop.
So, just before Commodore's liquidation they released the A4000T, a tower version of the A4000 desktop with the fast 4091 SCSI controller built onto the motherboard. Since the Amiga Technologies takeover, the A4000T is the only big-box Amiga in production.
Drive bays The first thing that hits you about the A4000T is its size. It's absolutely huge, taller than an A1200 stood on its end and almost as deep so it's just about square. Outwardly it's loaded with drive bays accessible from the front. Three 5.25" drive bays are mounted horizontally at the top though one is used for the built-in floppy drive sitting amid a 3.5" adapter bay. Underneath this is another couple of
5. 25" drive bays but this time mounted vertically.
The supplied Seagate 1Gb drive is mounted behind the right-hand bay.
There's a swinging door which covers all of the drive bays when closed. This will have here as is a handy reset button.
Needless to say the 'turbo' button doesn't do anything but indicate that the case is a recycled PC unit.
The entire front panel comes away from the unit with a bit of force. No fiddly plastic clips like A4000 desktops, just proper metal clips which make it fairly simple to remove. This is just as well since there's a metal plate over the vertical drive bays which needs to be removed too in order to fit drives here. The drives themselves are fitted to sliding brackets. They can be clipped out of the bay and slid forward making it easy to take a drive out of the system without need of a screwdriver.
My first gripe with the unit though is that the supplied Seagate hard drive didn't fit snugly in the sliding mounting unit. It had become unclipped in transit and banged around on the metal cover plate. As a result the drive was a write off when it arrived and a brand new one had to be ordered. This may have just been | our unit but either way, the hard drive really should be screwed onto the chassis. This wasn't the only problem with the hard drive side of things; the tower has dip switches on the rear to set up the 4091 SCSI controller. There appeared to have been no effort made to
preconfigure them to a sensible value. Some manual reading and experimentation was required in order to get the controller functioning properly.
Scuzzball Strangely enough, the SCSI con- | nector on the disk-module plate is the SCSI-2 variety. It has the capa-1 bility to be used for high speed external SCSI devices but you'd have to track down a special lead to drive most common devices such as the Zip and such forth. As such I found it annoying and wished there was a simple 25 pin D SCSI connector instead.
That aside, the SCSI controller in the 4000T is even better than the famous controller of the A3000. It's a full SCSI-2 controller whii supports the so-called SCSI-Fast protocol with the capability to move about 10Mbs of data per second. In practice, it pumps out a maximum of around 4.5Mb s with the provided 1Gb hard drive which is pretty darn nippy to say the least, even more impressive given that it's a DMA (Direct Memory Access! Controller and so even at these rates uses very little CPU time. In our tests the controller worked faultlessly with CD-ROMs, hard dti ves and the Jaz drive
(which also does around 4Mb s on this controller!. This is an extremi welcome addition considering the cost of Z3 Zorro SCSI cards such as the 4091 or Fastlane.
;ms elv '3 ds Ins and outs The case of the Tower wraps around both the top and bottom of the chassis so it's not terribly easy to whip it on and off.
When removed it does expose the innards quite nicely, though. Internally there's quite a bit of space wasted with the power supply mounted on the rear about a third of the way down leaving empty space above it. I would have liked to have seen a hard drive bay here like those in equivalent high end PC cases. The SCSI and power cables come bundled with cable ties which will need removing to fit any extra devices. An extra three SCSI headers are provided on the cable internally but I would have liked at least four since this was already used up with another hard drive, CD-ROM and a CD writer in
our unit.
The Amiga's internal ports: serial, parallel and mouse are at the rear of the Tower with a daughterboard connected via a ribbon cable to the motherboard. There's an unused ribbon header socket at the top of the board but the manual doesn't mention the board at all, let alone what this socket might do. Fortunately the disk-module is documented. It's mounted parallel to the Zorro slots so that it presents its SCSI connector and dip switches to the rear of the tower. Connected directly to the motherboard, it also houses the floppy and SCSI Tower of power CPU wise, the A4000T is fitted with
the infamous A3640 25MHz 68040 card. This card is infamous because of its crippled memory access speed and it's a throwback to the A4000's architecture hich was originally designed for the 68030. It is. However, significantly faster for most tasks than a 50MHz 68030 especially when it imes to floating point (FPU) trations. It's not amazingly fast, Atgh, and so is not up to the k of serious 3D rendering if Sme is a major concern, but for it's quite a boon com- ired to lesser 68030 CPUs.
The bonus here is that if you inted to upgrade this to a 68060 'U you can completely remove the existing CPU card and sell it on for use in an A3000 or A4000 030.
Which there is still a healthy irket. The CPU daughterboard is ised beneath the major support within the tower which ns a complete disassembly is essary in order to install an Thankfully the manual process(see the the Tekmagic 4060 accel- in this issue for details).
Fans area of a big-box Here the into vari- lus functions. The top five slots are Zorro 2 3 slots with the 100 pin xro sections towards the rear, a top two are video slots. These i the A4000's video signals for e with video related cards such las the DPS PAR and Vlab Motion, lese slots aren't used by most raphics boards however as they require graphics information rather than a video signal.
The next three slots down from the top are dual Zorro 2 3 slots with PC XT AT slots towards the rear. The XT AT slots are not electrically connected to the Amiga and are only activated once some kind of PC bridgeboard is installed (such as the Golden Gate 2 unit) or a bridgeboard with a PC CPU. The last slot at the bottom is a PC XT AT only slot.
Let's make-up Thankfully. Cgmmodore saw the error of their ways in the usage of the horrible single sided Simm sockets used in the A4000 desktops. The tower has decent Simm sockets which will accept double sided Simms. It comes with one 4Mb Simm as standard making up a total of 6Mb. Adding extra RAM with be the first order of business for most, adding further to the expense. A bulky card in the top slot may intrude on the space occupied by the bottom two Simm sockets, in which case you could use 8Mb Simms. There are two possible memory configurations using the four Simm sockets: 4x4Mb or
2x8Mb Simms. The limit here is still an unsatisfactory total of 16Mb (plus the 2Mb of on-board Chip RAM). More RAM could be added with a replacement processor card or a dedicated memory card though.
The original A4000s came with a half speed high density floppy drive. This is required as the Paula chip (responsible for floppy disk control) can't handle the data rate of a normal high density floppy.
This time around AT said they couldn't obtain this rare unit and so the tower is fitted with a DO drive.
This is very annoying especially as there’s no external floppy drive port! The bottom line is that if you need to run ShapeShifter or access HD floppies then you'll need to replace the internal drive with something like the Power XL drive, which Power Computing supply specifically for A4000s.
Conclusion Considering that the A4000T is a very nice Amiga loaded with bays, Zorro 2 3 slots, proper Simm sockets and a kick-ass SCSI controller it hasn't done too much wrong so far. Where it falls down is the price which is almost absurd given the specification. However, if you're serious about your Amiga activities, price may not be a concern.
You can't help comparing it to the A1200 and A4000 type 3rd party tower solutions which are just around the corner (see Blittersoft adverts). These offer the same kind of specification for far less expense. In fact it's rumoured that AT have licensed out the A4000T to Eagle Computer Systems, designers of the Blittersoft range of tower systems.
Rating this tower is difficult: it's a wonderful machine when, for example, loaded with Zorro cards such as a GVP Spectrum graphics card and 10 Expander. A decked-out Amiga such as this runs rings around the best the PC can offer but comes at a premium price. The decision to buy an A4000T or a cheaper alternative is yours. The best bet is to stay tuned for reviews of the Blittersoft tower systems in forthcoming issues. If you can’t wait, I’m sure you’d be happy with the A4000T, if a little short of change. ¦ Mat Bettinson "WUVU JUNE ISSUE UN SALE NUW! UNLY 62.75 HOW TO ATTRACT EVERYTHING you
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External Drive ... .....£59.99 ...£39.99 (all Amigas) A1200 Ram Accelerator Uses 32bit, 72 way Simms Built in real-time clock Optional maths co-processor Various configurations ALL PRODUCTS MANUFACTURED IN THE UK BEWARE OF IMITATIONS 0Mb £59.99 £49.99 1Mb £99.99 £80.99 2Mb .....£129.99 £95.99 4Mb .....£189.99.....£110.99 8Mb .....£309.99.....£199.99 33MHz F.P.U..£49.99 £38.99 (and crystal) Comes with: anti-virus, anti-click, enable disable switch, and uses SONY mechanism Image FX 2.6 ¦ Price: £149.99 ¦ Developer:
Nova Design ¦ Supplier: Wizard Developments D 01322 527 800 Image processing and graphics take another leap forward with the latest release of the ever-popular Image FX.
New features for 2.6 Here are some of the new features that have arrived since 2.1.
• Updated CyberGraphX support • Wireless hook
• IMP and AutoFX updates • Updated modules
• Updated lightning • Bubbles • Colour balancing
• Displacement • Film grain • Fire • Gaussian blur
• Liquid • Remove grain • Sparkle • Sponge t's good to see soft
ware like Image FX forging ahead year after year, defying the
gener- opinion that says you need an i Mac or some megabuck
uics console to create state- art images, movies and 4s. Many
of you will have had introduction to Image FX with
11. 5 which came free with June 1995 issue of CU Amiga ine (now
sold out). Since then it's had a major update to version 2
and now 2.6 is here, even more powerful than ever.
At first sight there are r o obvious changes to the program.
The custom interface from previous versions is still here, but as custom interfaces go this is a pretty good one so that's no problem You can direct it to run on a Workbench screen or work on a 24-bit display via Cyber GraphX if necessary Once you start examining'the effects menus the new additions start to make themselves known. If you’re still using VI .5 you'll find a huge amount of new effects, and even since 2.1 there have been significant changes.
New effects The most gratifying new features are those found in the Effects, Distortion and Filters menus. Take the fire generator for instance. This is a post-process effect that has very little interaction with the background image but is great fun to use. It draws a realistic flame wherever you place the preview outline, with a host of parameter sliders for you to tweak - just the ticket for adding flares to rockets and guns.
Another of these instant-hit type effects is Bubble. This covers your image (or selected area) with an array of bubbles which can be transparent (refracting the pixels behind them) or tinted. You can also set the amount of 'specularity' to give them a shiny highlight as if they've been ray-traced. As with most of the effects, there are loads of settings to control the number of bubbles, their sizes and so on. It's fun when used in its most obvious form but can also be put to good use as a texturing tool A new distortion effect has appeared called Liquid. Along similar lines to the existing
Dream effect it distorts the image with a series of waves.
If you find the pristine output of 24-bit graphics just a bit too squeaky clean you can take advantage of the new Rim Grain option, which simulates imperfections in film by scattering slightly darker and lighter spots across the picture. There's also an option to remove grain from a picture, although setting the right levels this to be effective can be tricky.
The Distort function has been els for icky.
Rn ConlMMd b n1.it » ? ?
A selection of effects Here's a selection of processes that go towards making Image FX the Amiga's best image processing package. The initial picture is the original unprocessed image included for reference.
Used with certain effects you wouldn't want to do without them.
Tests for this review were mainly carried out on an A1200 with a 50MHz 68030 and 16Mb of RAM.
Working with 24-bit images of around 640 x 512 pixels in size.
Generally, effects rendering times on this system were not a major problem and although it will work on lesser machines, we recommend a similar processor and at least 8Mb of RAM. Don't expect to be able to emulate a professional graphics workstation with a 2Mb RAM floppy-only system!
Conclusion If you hadn't already guessed, we like Image FX 2.6. This latest upgrade has taken it another rung up the ladder so that it's now snapping at the heels of the likes of Photoshop on the Mac. Give it a fast processor with an FPU, 32Mb of RAM, a high resolution 24-bit display and removable drive such as a Zip. And you'd be all tooled up for professional graphics work With advanced features such as highly configurable virtual memory and plenty of support for printing industry standards you should have no _ problem interfacing with existing I Mac-orientated design studios ¦ and repro
houses.
On the other hand. Image f would still perform well on a co paratively modest 6Mb RAM I Amiga. It's one of the most _ exciting products that the Amiga I will see this year and deserves I serious consideration from any graphically-minded Amiga user. ¦ I Tony Horgan disk for use on other images in future Also there are all the other many and varied processes and effects that have kept Image FX on the cutting edge of Amiga graphics over the past few years.
Speed Just about the only.thing that Image FX has against it is operation speed. Working with 24-bit images and complex processes you have to expect some waiting around. Without reverse engineering the program code it's impossible to tell how efficient the routines are but the perception (when compared to its rivals) suggests that it could be faster.
However, it would be a shame to compromise the quality of the processing for the sake of speed. There are thumbnail previews too which help reduce wasted rendering time. Although some- IX! Nnck if Ad times the previews can dt ¦ eh uaafkt. Be misleading when ; FX I i nom-l 1 AGAl updated and renamed Displace.
This can now distort an image by processing it with itself, or by using a spare picture or alpha channel to add movement to the original image.
Fire power One of the best additions in version 2 was the lightning bolt generator. Now this has been joined by a fire generator which comes with a similar amount of parameters to allow you to build a single flame or an entire inferno, either static or animated. Once again there are a few settings presets which can be loaded to instantly simulate wood or gas flames, candles or 'forest fire'. You can even render a fireball using the Radial options to draw a sequence of flames in a circular pattern. To ensure you're not limited to flames that look identical, each is generated from a
'random seed' value. If you want to clone a flame you can keep the same seed value and render again. Otherwise you can click on the New Seed button to select a new random value. The same system is used for other effects with random elements, such as the lightning and liquid operations.
Not forgetting ... Before we get carried away with the new features of 2.6 it's worth noting some of the excellent features that first came about with
2. 0. If you never upgraded from our 1.5 cover disk you missed
out on a lot. For a start there's the Paint FX section. This
takes an IFF brush and then smears it around the image in one
of a number of patterns. This throws up endless possibilities
for adding impressionist type effects to your pictures.
You can also use your own custom made brushes and alter the settings to make up your own presets, which can be saved out to roviding the building blocks for your DTP I'iiycStrcnm Enhancer I’ack Professional Page 4.1 £49.95 2 manuals, 3 issues ot Em, 3 disks of fonts, 87% Amiga Shopper. Features: 256 colours on-screen, User friendly Arexx genies. Standalone integral Word processor, Hotlink to ProDraw 3!!! 200 page tutorial book + 200 page manual £9.95 3 disks of fonts 3 disks of clip art Step-By-Step tutorials on installing fonts and clip art written by Larry Hickmott, author of the CU
Amiga PageStream _ Tutorials ProDraw Upgrade Pack £16 Includes 1200 Upgrade, HD Install & manual Step-by-Step with ProPage £19.99 200 page tutorial book on ProPage by Larry Hickmott J Em Magazine (Amiga DTP) 6 issues £12.96 EM ¦ Help with Wordworth, Final Writer, PageStream 2 3, ProPage, ImageStudio, ProDraw plus tutorials, letters pages, Amiga DTP Contact Group, latest news and more on Amiga DTP.
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seemed like a good idea at the time: all the power of an Amiga 1200 with a built in CD-ROM drive, without the hassle or expense of a keyboard and disk drive. However, once you’ve outgrown the fairly limited supply of CD32 games you might want to put all the hardware to some more productive use by transforming the game console into a fully fledged computer by means of an expansion system.
Inside your CD32 lurks the power to run all kinds of applications - with a bit of help from the ProModule.
First there was the SX1. An awkward extension to the back panel. It almost doubled the depth of the CD32. But it was the only option at the time. The last one we looked at. The SX32 was a much more acceptable affair: it fitted inside the CD32 without fuss and like the first it offered a keyboard. RAM and hard drive expansion as well as various ports like serial and parallel and a proper RGB output.
The ProModule takes a different approach. It connects to the CD32 like the others via the FMV interface, but it’s been designed to sit beneath the console rather than inside like the SX32 or hanging out of the back like the SX1. This arrangement adds about four centimetres to the height of the CD32. Bringing it up to the same vertical dimensions as an A3000 or most other desktop computers. But it looks like no other desktop machine because, rather than go with Commodore grey, the Polish manufacturers have painted their big box of tricks black. And there's no doubting what you’re looking at
either because they've helpfully printed 'CD32 ProModule' in bold white lettering on the front. It's certainly not a pretty sight beneath the CD32 (itself no work of art), but certainly it works.
Disk drive Where other expansions expect you to attach an external disk drive, this is built into the ProModule as standard. This is damn handy, not least of all because another disk drive port is provided in the casing too.
Should you want two. And just to bring you bang up to date with A1200 owners Elsat have unfortunately installed a PC HD drive, reworked to handle Amiga 880k disks. This means that Zeewolf and a host of other old games that use a non-standard file structure will not work on it. You may remember that this is what happened when the Amiga Magic pack was launched. Still, this only effects a minority of games, albeit a jolly playable minority.
The black box is attached to the CD32 using a slide-on connector at the back (once the requisite panel has been removed of course) and like the SX1, but unlike the internal SX32.
You can attach an FMV card should you come across one in a car boot sale. Internally the CD32 remains empty, which could be a major advantage if Elsat keep their promises.
The disk drive takes up the best part of one half of the ProModule but there is enough space for a 3.5’ IDE drive, a single SIMM socket for up to 8Mb of double or single sided RAM and an FPU socket.
Speed?
Yes. There's an FPU socket. One of the criticisms of the SX1 and SX32 was that, apart from RAM, nothing could be done to alter the speed of the computer. Elsat have kind of reached a half way house with the FPU slot. While adding an FPU to a 68020-based machine might seem like putting the cart ProModule features
* Ports: serial, parallel.
S-Video, AUX (for keyboard), external floppy drivs connecter, external power supply. FMV pass-through
* 1 SIMM socket (up to 8Mb)
* IDE hard drive interface
* FPU socket (PLCC type)
* Realtime clock
* 880K floppy disk drive
* Memory disable switch
* PC AT keyboard
* Software disk before the horse, it will benefit I certain
applications such as 30 | rendering and spreadsheets: basically
anything which requir serious number crunching.
Contrary to popular belief (sp by a magazine that should kno better) Alien Breed 3D and oth Doom-a-likes will not benefit t iota from this FPU but the addi- ] tion of fast RAM will definitely I make these games more of a pleasure to play.
To fill up that extra space inside the CD32 Elsat are also reported to be investigating a .
Processor upgrade for the FMV | slot. Whether this is possible or [ not remains to be seen, but it would put the ProModule head and shoulders above the opp tion including the A1200 Essentially, if you could put t 50Mhz 030 processor into one c these babies it would almost li off if it wasn't Cost comparison It's all very well having an expansion which you can add lot* of bits to, but I what will the final cost ba? Well, the basic unit | with floppy drive and keyboard coats £249.95. Suppliers Gordon Harwoods will gladly add as many extra goodies to the ProModule as possible and won’t be shy
about charging you for them either, but will the cost rocket out of all propor- I tion? A 570Mb HD will cost you £170 or so, 4Mb RAM about £70 and a 33Mhi FPU £70. Add these and you have £560, not dissimilar to the £500 A1200 HD. For a balanced analysis sae right.
We reckon the ProModule set-up would survive a fall from a height better than a CD-equipped A1200, thanks to the strong ProModule casing but don't try this at home folks!
On something for full visibility and I'm not at all convinced by the hard plastic feet on the bottom which do not provide much grip on desk surfaces. Likewise the flat metal top surface of the ProModule is not well served by the poxy, almost nonexistent rubber pads on the CD32.
Changing disks can result in the whole thing slip sliding away.
This isn't helped by the connector at the rear which does not fit flush to either unit and allows too much flexibility (with guru danger) for my liking.
That said it worked well through four weeks of testing.
The CD changing routine was a tad dodgy at times. Opening up the CD tray lid can cause a bit of wobble on the FMV interface that links the two units together. We did discover some productivity Cds which strangely just didn't want to register, but this was the exception rather than the rule and everything else worked like a dream.
However, cosmetically I'm still very attracted to the SX32; it fits inside your CD32 and does A1200 HD (£499) RAM: 2Mb CPU: 14MHr 68020 Hard Urns: 170 Mb IDE FPU: sane CD-ROM: aaaa Sshwara Worfnorth 4 SE Photogenic; 12 SE. Penaaal Paiat (.4. Dxuxt.ro 1.1 aaO TurboCalc 3.9 ail two duff |ames What's missing: CD-ROM drive (£110).
Extra RAM and (PU. Eg 4Mb RAM board with FPU (£150) Total: £029 almost everything the ProModule does. But the floppy drive is standard here, there's no messing about with external drives unless you want another one, and there is that FPU to think about. If you want to use Imagine and Texture Studio, for example, this will be a major bonus, blit on its own it won't transform your CD32 into a Pentium beater.
Without a faster processor this FPU is of limited use. A processor expansion has not yet been developed, but if you are in RAM (Mb CPU: 14Mhr (8020 HmU Win: 918Mb IDE EPD: 33MHj CD-ROM: Denhlc speed Whet’s missiag: software Around £1(8 would got you a good selectinn ol games and CD-ROM shareware collections.
Total: £890 Pras: It's all ia aae compact nit it casts a dama sight less. EU CD32 titles wiH be compatible, the hard drive it a ssefwl sire, sad yea caa add aa FMV cartridge.
Con: It s a hit ungainly looking and there’s a PC keyboard. Not all floppy games will work 90% games compatible internal drive, slowtsb CD-ROM drive, yon base to bay your own software, ee precesser epgrade available yet aed hrrther expansion nptions are mete bruited thee with ee A12N.
The market for a CD32 expansion and you want a bigger processor look at it like this: there will never be one for the SX32 - at least one is on the cards (ahem, sorry) for the ProModule (we've heard that sort of thing before though).
Conclusion It seems quite a few Amiga fans have been following the 'wait and see' approach to upgrading their machines. Now that the Walker project looks as though it may be shelved indefinitely and A1200 prices refusing to drop, perhaps it's time the waiting was over and the world's CD32s were transformed into computers, After all it does seem a shame to let all that hardware waste away with a dwindling collections of old games.
If neither of the existing CD32 expansions has had enough features to lure you. This could just be the one that finally gives your old game console a new lease of life. ¦ Alan Dykes around 10.000 h colour images. Viewer and converters are included on the CO. Subjects rdude: Vshicies. Space. Soence fiction.
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GET ON THE NET Newtii (00221 £24.99) _ Interactive encyclopedia is an exciting ne ull Mi I ;r I Features include: HwmMBIB ‘¦¦br-MM. ' . ‘Producod in the UK unlike most encyclopedias
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CREDIT CARD DETAILS AMOUNT ENCLOSED Surf Squiirel Price: £99.95
¦ Developer: HiSoft Systems ¦ Supplier: HiSoft Systems® 01525
71818 The ever popular A1200 SCSI add-on gets an update.
Time for a road test.
XX SUPERSTAR © arely does a single item | of third-party Amiga ' hardware reach the levels of general acceptance of HiSoft's Squirrel. This PCMCIA add-on has been sold and bundled by almost every Amiga hardware retailer to add SCSI capability to the A1200 most usually needed for a CD-ROM drive (and everyone needs a CD- ROM with CU's Super CD issues).
Naturally the usefulness of SCSI doesn't stop there however. Zip drives, Jaz drives, SyQuests and even scanners are all possible once the Amiga is SCSI capable. The Squirrel SCSI also represented excellent value for money with the new addition of a fast serial port perfect for Comms users.
To the term of 'Surfing the Net', the Surf Squirrel addresses one of the Amiga's shortcomings.
The Amiga's internal serial port is only just up to the job of driving today's fastest modems. The Surf Squirrel, however, includes a high speed serial port via a small 9 pin (PC AT style) connector on side of the unit. For this reason, the Surf Squirrel is a substantially larger than the predecessor now know as the 'Squirrel Classic’.
Naturally the Surf Squirrel also possesses the same SCSI cable trailing from the outside edge into a full 50 way SCSI connector.
Here also the Surf Squirrel sees some improvements with an allegedly faster SCSI controller which may well be as attractive as the add-on serial port for many.
Take advantage Firstly though, it's important to know what advantages the Surf Squirrel’s high-speed serial port has over the internal unit. It’s capable of a maximum rate of around 230,400 bits per second instead of the internal serial port's 115,200. It's not actually this aspect which is most important though, it’s the fact that the Amiga's internal serial port only has a single byte buffer. This means that the Amiga must generate more interrupts and thus drag the CPU away more often than a serial interfao with a significant buffer. This limitation is why slower Amigas can't reliably
use higher serial rates and even if they can manage it, the system slows to a crawl with the increased effort of | the interrupt overheads.
A fast serial port like the one j present on the Surf Squirrel will enable most users to lock at the highest data rate their modem | supports. This is much higher L than the actual modulation rate of X the modem. For instance, if the A1200 was even moderately accelerated, a 28.800 baud modem could be locked at 115,200 baud to the computer.
Why? This is done because modems negotiate compressio automatically on the fly. If sendinj ASCII text, for example, the sending modem will compress Classic & Surf Squirrel SCSI speed Classic Squirrel Surf Squirrel Bytes s CPU Bytes s CPU Create file: 655872 0% 531815 18% Write to file: 689664 0% 524144 23% Read from file: 759808 0% 747520 8% Create file: 990802 0% 94381620% Write to file: 979767 0% 1098402 12% Read from file: 1063630 0% 1378628 9% 1 Testing with a 65536 byte buffer 1 Create file: 1104539 9% 1374537 4% Write to file: 1169993 0% 1405510 8% Read from file: 1169993 8% 1767262 4% 1
Testing with a 1048576 byle bulfer 1 Create file: 1149474 0% 1497965 1% Write to file: 1203876 0% 1581379 1% Read from file: 1249792 0% 2023789 3% Tests performed on a 50MHz 68030 equipped A12D0 to a 1GB SCSI-2 Fast Seagate hard drive. CPU", refers to the CPU time free as a percentage. 0% means there is no CPU time available during the transfer for other tasks.
Surf Squirrel serial vs Amiga Internal serial LHA (835458 bytes) Text (835153 bytes) Surf Squinel (115200 baud) Bytes second 3251 4614 Transfer errors 0 0 CPU used 5% 6% ' 11 3201 3906 Transfer errors 2 9 CPU used 24% 26% Bytes second 3251 3728 Transfer errors 0 0 CPU used 18% 20% I per second is the transfer rate for the entire transfer including retransmission of any triors. Transfer errors is how many times the transfer software (Termite with Z-Modem) detected an error. CPU used is approximate CPU time consumed during the transfer (not hee as per SCSI test).
T .
Networking ~ ally on the serial note, there's nother application to having a high speed serial port. It could be used to network two Amigas gether either with something like Sernet or AmiTCP Envoy with a slip ppp driver. It's rather techni- I but it works a charm over a serial link. In fact it's more reliable than the parallel networks links by a long shot. Again it would also use a lot less CPU time than par- | allel solutions and at 230,400 baud is not much slower and the cables between machines could also be a lot longer than a parallel | system. This is an area that HiSoft's excellent Surf
Squirrel anual doesn't cover which is a ame. The manual also comes [ with two floppy disks of essential PD archives in addition to a floppy mtaining the driver software and an excellent installer. The installer [normally does full version check- ) and back-ups which is flremely welcome but it still aleted the Squirrel Classic driver hey aren't compatible). I'm sure HiSoft will fix this minor problem, anwhile a back-up is advised.
When it came to doing some ists, the theory didn’t quite latch up with practice. The serial ort on the Surf Squirrel did do data transfer is far higher than the oretical maximum of the dem. For the Internet this becomes more important as unloading Usenet Newsgroups olves large amounts of uncompressed text. The same goes for the WVWV in some instances. The other upshot of the Surf Squirrel's serial interface is that the CPU is freed up to do more important things such as decoding GIF files in the case of WWW browsing.
Yes. It does make a difference.
Better in the tests but the Amiga's internal serial port didn't perform too badly with a stock 28,800 baud modem, just so long as the Amiga internal serial port wasn't driven at 57,600 where errors started to occur which impacted negatively on performance. There seemed to be no reason why not to stick with 38,400 baud as even heavily compressible data like text was transferred quicker. The tests were performed while the machine was not under CPU load however. I expect that the Amiga would perform worse (including errors) when doing something such as decoding GIF pictures during web browsing
but benchmarking such conditions would be ambiguous. The bottom line is that you're not going to save a fortune on telephone bills but it will make transfers and web browsing a little quicker. The Squirrel’s serial port really isn't pushed unless it's being driven at the full monty such as when used for networking.
The SCSI test results were also surprising. I expected to see an across the board performance increase with the Surf Squirrel but found it actually under performs the Classic when it comes to small to medium buffer transfers.
Mostly this is the kind in use with casual disk activity. The Surf Squirrel's SCSI did stroll out when it was given a large buffer to transfer to from and this aspect of its performance means that it should perform markedly better for spooling large amounts of data onto SCSI devices. Back-ups, animation spooling and such forth should be much better.
SCSI transfer with PCMCIA was always going to consume virtually all the available CPU time .but thankfully the Surf Squirrel Good choice The Surf Squirrel is a brilliant expansion device for the A1200.
Excellent SCSI capability, well thought out documentation and support software is certainly welcome especially considering the price. Problems have been addressed such as the compatibility with the Blizzard 1260 accelerator (you'll need a software update for the Blizzard too) and, of interest to many, the Surf Squirrel works with the HiQ Siamese SCSI network (to be reviewed in CU Amiga Magazine next month). The A1200 choice for SCSI is a Squirrel or an addon for an accelerator board. The latter is still the best where speed and CPU time are paramount but with the Squirrel's excellent
software support and the serial port, most Amiga users would be better served with the Surf Squirrel for their money. The high speed serial port will be just a bonus to most people but for some might actually be the actually leaves a little free where the Classic eats all it can get. The conclusion here must be that unless you're constantly spooling data to and from SCSI devices, there's no real reason to trade in your Classic for a Surf Squirrel on these grounds alone.
One new feature which could make the difference is that once the software drivers are loaded from power-on, it's possible to boot from any SCSI device unlike the Classic. Useful if you intend to do away with an internal IDE drive or boot from SCSI devices in particular.
Reason for purchasing the card.
It's the only way of adding a new serial port to the A1200 so it's bound to appeal to BBS Sysops and those seeking a cheap and reliable network system. The two combined really takes the Surf Squirrel back to the same excellent standard as the original Classic was when it was first released. As such I have no hesitation in awarding this unit top marks. Congratulations HiSoft on a worthy successor. ¦ Mat Bettinson How to order To orav an, a*a Mai artte r* au M aM M M co ** IO U01 Apene. Sor. Dba have a numbm m ( ) ana maana *ta MM coma on (¦) nunttar or dtaaa To ardar PACK Kial lYita Oow"
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& CHEAT V4 2 disks) U1032 VIRUS CHECKER V8.2 (not WB 1.3)
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Attention Dealers Ring Fax Now for best trade prices and terms on Repairs, Spares, Floppy Drives, Hard Drives, CD Rom Drives and Memory Upsrades.
NEW LOW FIXED P A1200 FAST TURNAROUND 90 DAYS WARRANTY ON ALL REPAIRS!!
£10 EXTRA CHARGE FOR WHILE-U-WAIT SERVICE COURIER CHARGES £7.05 EACH WAY A1500 A2000 A3000 A4000 EQUOTATION £39.95 £49.95 A500, A500+ & A600 2-5" HARD DRIVES For A600 & A1200 80Mb ..£69-95 170Mb ......£99-95 340Mb......£149-95 120Mb ......£79-95 250Mb......£129-95 540Mb......£199-95 All hard drives are pre-formatted, partitioned with Workbench loaded and include 2-5" IDE cable and software 2-5" IDE Cable and Software (if bought separately) £9-95 ACCELERATORS Apollo 1220 . £99-95 SIMMS .. £P0A MODEMS
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CHIPS * SPARES * ACCESSORIES Genlocks Hama 292.. £280-00
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Scary special effects, screen blankers, vintage arcade games and more brought to you by Mr T Horgan.
.Round Up Scene Storm Amazingly this is the first CD anyone has put together that really encapsulates the best of the demo scene. Endorsed and partly compiled by the much respected Spaceballs group, it's a feast for demo fans. Although there's no index, which is a shame as it would have made it easier to track down specific demos, everything is categorised neatly by the name of the coders and the competitions in which they were entered.
Other areas include miscellaneous intros, modules, music disks and slideshows. Most of the material is taken from gatherings and releases from 1995 Almost all of the demos are ready to run straight from the CD.
But unlike every other CD that attempts this. Scene Storm gives you information about each demo (including whether it will exit back to Workbench or just lock up the system) before you actually run them. ThiS is excellent, as you can browse through those that exit to the system one after another and then take a look at the others when you don't mind re-booting after viewing them, although mysterious lock-ups and crashes still occur now and then.
One of the most notable inclusions is the 3D rendered sequence 'Flow' which is present in MPEG video form, complete with a three-frames-per- second MPEG player for AGA Amigas. If you're a coder yourself you'll be pleased to hear that there's around 50Mb of source code examples covering a range of demo and game-orientated assembly routines along with plenty of C source material too.
This is a must for all demo fans. Whenever you fancy a bit of audio-visual stimulation all you need to do is pop the CD in the drive and take your pick from one of hundreds of neat demos.
Available from: Active Softwere, PO Box 151, Darlington, Country Durham DL3 8YT.
Price: £19.99 plus 75p P+P.
91 Net News Offline In contrast to the likes of AGA Experience 2 and Scene Storm, Net News Offline is a step back into blatant shovelware territory.
It's a compilation of message postings from Amiga related Usenet newsgroups. Usenet newsgroups are a valuable source of information and act as a global forum for users to discuss their favourite topics with other enthusiasts. Rather like a digital notice board, users can post messages to everyone else in the group and then await responses.
This CD is a database of messages mostly taken from the tail end of 1995. You can read through them all as if you were hooked up to them for real, but you can't respond to them or post any messages of your own. The loss of the interactive element reduces this to a sprawling collection of facts, opinion, waffle and gibberish. Sifting through this lot for relevant info is no mean feat and who really wants to read news that's over six months old?
The last straw is the software (GRn) that's used to access the text: it's slow, unstable and seems not to run in any screenmode other than interlace. Oh, and the CD demands 30Mb of hard drive space before you can use it. This would be enough to put off Internet newbies for life!
Available from: Active Software, PO Box 151, Darlington, Country Durham DL3 8YT. Price: £19.99 plus 75p P + P. 12 One of the best ways to catch up on the latest from the PD scene is with a CD like AGA Experience 2. Like its forerunner it’s a collection of animations, demos, slideshows, games, pictures, slideshows, modules, samples, disk mags, icons and utilities. So what's new about that? The emphasis is on immediacy, so almost everything is ready to run from the CD. A few of the demos need unpacking to floppies due to custom disk structures but most of it works with a double click.
AGA Experience 2 The overall quality of the software is surprisingly high and there's no sign of fillers, although the uncompressed format means that there's not as much on here as your average Aminet CD for example. Some of the highlights include the modules drawer which is home to some house and garage mixes from Baby Dee, although the sound samples section is disappointing.
Quite a few decent games are on offer, some of which are demos of commercial games which are exclusive to this CD. Demos account for a fair amount of data and these are presented in a similar form to those on the Scene Storm CD so you don't have to keep re-booting.
AGA Experience 2 is an excellent disc for anyone who wants to be able to dip into a cross-section of what happening on the PD circuit without having to mess around with archivers, hard drive installation and all that kind of stuff.
Available from: SadENESS Software, 13 Russell Terrace, Mundesley, Norfolk NR11 8LJ. Tel: 01263 722169. Price: £19.99 including P+P.
EEJ Phase 4 - Desktop Video Dreams The fourth in the EM Computergraphic Phase series marks a departure from the format of the previous Cds. These were primarily DTP-orientated collections which could also have been used for certain video and graphics applications, while Phase 4 is aimed directly at the desk top video producer.
To simply rattle off a list of the disc's contents would not really - do it justice. How many times have you read that a CD is full of fonts, backdrops, modules, samples? However, the difference with this CD is that the strict quality control has lead to an excellent selection of files with no fillers. In addition, everything is presented in a very accessible form, uncompressed and with preview screens of all the graphics available from a mouse-click. Similarly, the icons for the samples and modules launch player tools so you can test everything from the Workbench.
Bitmap fonts are included in sizes up to 168 point and all the font styles are included in bitmap, Intellifont and Type 1 formats, complete with preview screens. The modules are split into ten categories to make it quicker to find one to suit the required mood and the sound effects are also segregated, although the sound quality isn’t too hot.
The stars of the CD are the backdrops in the Custom drawer.
These are subtle but imaginative backdrops that would lend a professional edge to text-based presentations. Some are montages of clip art and coloured backdrop textures, while others are simpler affairs. You also get a quality selection of more traditional backdrops of the marble and granite .
Variety. All the back- j drops are included as 800x600 JPEGs, PAL and NTSC sized 256 colour IFFs. This is an ideal CD for anyone into DTV although the price is a bit steep compared to , the opposition.
Available from: EM Computergraphic, 8 Edith Road, Clacton On Sea, Essex C015 1JU. Tel: +44 (0)1255 431389. Price: £39.99 plus £1 P + P. Dept C'ZIl ‘PO ‘Bo?q 14 jC inco Cnsfiire JL1 [11 SP'J United ‘Kingdom 01507 450114 10 PD DISKS FOR A FIVER FROM A LIBRARY OF 13,000 + , BLANK DISKS WITH LABELS AT 2.50 FOR 10, TRADE AND BULK DEALS ON BLANKS MUCH, MUCH CHEAPER THAN ANYWHERE ELSE IN THIS MAGAZINE!
THE LARGEST GLAMOUR ONLY BBS IN THE UK CAN GIVE YOU THE CATDISKS RIGHT NOW! CONTAINING OVER 6000 ADULT PICS AND COMPATIBLE WITH AMIGA, MAC, PC, (IN THAT ORDER...) RING FOR THE BEST FUN YOU CAN HAVE THIS DECADE ON 01507 450114 BETWEEN 9PM AND 9AM. UPTO 28.8K (MINIMUM 2400BPS), VERY LOW SUBS, 4 GIGS AND 5 CD’S ONLINE. IT’S A GAS.__ SPECIAL OFFERS, EXTREMELY LIMITED, RING NOW.... BULK BLANK DISKS AT OUTRAGEOUS PRICES, AS WELL AS PO. 500 DISKS OF PD FOR A STUPIDLY LOW PRICE OF 120 QUID! OWING TO A SUPERB NEW SUPPLIER OF BLANKS, ALL OUR BLANK PRICES ARE ONCE MORE AVAILABLE. RING OR GET A CATDISK
FOR FURTHER DETAILS.
REGULAR ORDERS GET HUGE DISCOUNTS.
RING FOR FURTHER DETAILS!
AVAILABLE NOW! V12-PD CD VOLUME 1, COMPATIBLE WITH ALL AMIGA CD DRIVES RUNNING WORKBENCH 1.3 - 3.1, CONTAINS ABOUT 1000 OF V12’S BEST PD DISKS. ALL RUNNING THROUGH A CUSTOM, MULTITASKING GUI MENU SYSTEM CODED BY FREAK OF NFA (SUPERB LOOKING) WE HAVE LIMITED COPIES AVAILABLE AS OF PRESS DATE AND THEY CAN BE ORDERED FOR THE FIRST TIME OFFER PRICE OF 15.99!
PLEASE RING US TO GET A COPY QUICKLY IF YOU’RE INTERESTED!
0RWI6HT MISSUS, I WAS GONNA PAY FOR IT..... IT'S OFFICIAL. V12-P0 ARE NUMBER 1 IN THE UK' YES, AT LAST ALL YOU PUNTERS HAVE CLUBBEO TOGETHER AND THANKED US, WITH YOUR VOTES, IN THE LATEST AIT AWARDS FOR 1996 WE NOW HOLD THE TITLE OF AIT AMIGA PD COMPANY OF THE YEAR. 1996 YES. WOW' WE OFFER BETTER. CHEAPER. FASTER SERVICE THAN MOST CAN BELIEVE IS POSSIBLE! WE D LIKE TO THANK ALL THE THOUSANDS OF PEOPLE WHO VOTED FOR US AND MADE US THE WINNER BY MILES. THANKS. RESPEK! AND WHAT MAKES US THE BEST? WELL THERE'S R 21.50.1 DON’T THINK SO . ) AND THEN THI tED WE RE NOT CALLED VI2 FOR P EACH! IF YOU
WANT IT.
E IN THE WORLD OVER (RENT PROGRAMS AND WE BELIEVE THAS G ALL YOUR LIFE FROM DOZENS .
). YES, THAT MUS' WHE 10 DISK PACKS. MAI (FFORD IT. AREN’T WE Nl * iCK OR OTHER THAT’LL Lll , E YOU 10 FREE ON TOP OF IT OF U AGREE 1-5 DISK 6-9 DISK 10+ DISK: 3K OFFER = 10 QU P+P IS ONLY 50P
• EACH INCLUDIN (RITY AND SIMPLY LOOK EXTR S TO KEEP IT THAT WAY!
PRI
* ER) IN THE CATDISK. OH. Tl YOUR SYSTEM AND HAVE W ' D AGA
AMIGA OWNERS '' H TIME SPENT ON IUST BE THE BEST, IIS ON EVERY
iTOGETH ft AND. YES, AND.
Il JAR TO ME.,’ 20+10 TO KEEP BEING THE BEST AND WORK LIKE ND IS NOW GUARANTEED OR YOU GET FREE DISKS RATHER GOOD INDEED NOWADAYS.... 'ISK WORKS FINE FROM SCRATCH ON 1.3. SO GIVE THE RYONE’S WELCOME. EVERYONE’S CATERED FOR.
JSK. COS ITS LIKELY WE WILL HAVE INCORPORATED IT jl AND CHANGE AS IT BOOTS TO USE THE SYSTEM TO
j) REMOVE IT ALL TOO! DON’T HAVE A HD BUT V ANT TO foCHIP OR
FAST)! HAVE THE STANDARD 1 MEG AND WANT .. JCREASE IN SPEED! A
MOUSE DRIVEN INTERFACE. ANIMA- fol. ASK FOR IT FREE. YOU KNOW
YOU WILL...... lEIR THOUSANDS. AND SO THEY'RE STILL HERE!
HERE'S lTDISKS. WHAT 00 YOU WANT Fri
U. LY DETECT WHAT MODEL OF AMI CLICK AWAY. AS WELL AS ANOTHEj iED
INCREASE. AND ALL IN 1.5 MET . JLARLY USEO PARTS OF THE CAT
FOF INGS THAT WE ARE WELL KNOWN FOT URN OFF FROM THE M180
LINES OF TEXT. IT WILL Al 1 PROBLEM, ITS ONLY Of BTALLATION
FOR OVER T WILL INSTALL CET~ AND THE HUMOUR' wuuuac ......
OCTANE TURBO. TASKFORCE, SUPER MEGAGRUIT. V12 SHOOT EM TWICE
VOLS 1*2, FUN OF EVERY GENRE!
IT POPULAR UTILITIES OF ALL TIME. PROTRACKER. POWERPACKER. NCOMM, LZX, OISKSALV. DOODLEPAINT, TEXTENGINE, EASYCALC, DISK STYK, DMS PRO, MAGIC WB (FLOPPY VERION!) AND MUCH MORE. .. AGA BABES - CONTAINS BOOYSHOP 8, ERIKA ELENIAK. DANNI MINOGUE NUDE PICS. LATOYA JACKSON AND HEAPS MORE CELEBRITY AND NORMAL BABES TO DROOL AT! WOULD BE WORTH TWICE THIS JUST FOR DANNI! TO ALL ADULT PD COLLECTORS, WE HAVE THE LARGEST AND FASTEST GROWING SELECTION ON EARTH. MOST PD LIBRARIES GET ALL THEIR ADULT TITLES FROM US, YOU KNOW!
HAM HEAVEN ¦ CONTAINS LOADS OF UK AND US CELEBS FROM SOAPS. TV, FILMS ETC, INCLUDING BUCKETS OF PICS THAT WILL AMAZE YOU! WHERE DIO WE GET ALL THESE FROM AGA DREAMS - THE BEST AGA ONLY GAMES AND OEMOS. ALL FUN AND GAMES WITH THE SUPERB AGA QUALITY YOU EXPECT! INCLUDES DELUXE GALAGA AGA. CYBERTECH CORP (NEW VERSION). BIG TIME SENSUALITY. FRIDAY AT 8. AGA TETRIS. BAZZA AND RUNT, MEGABALL AGA, AND AGA GAMES 7.
KLONDYKE KRAZY = 10 OF THE LATEST ANO BEST CARDSETS FROM OUR HUGE 150. COLLECTION. NOW YOU TOO CAN PLAY THE ULTIMATE AGA CARD GAME! FOR 1 POUND EXTRA WE WILL INCLUDE THE 4 DISK GAME ITSELF, PLEASE SPECIFY WHETHER YOU REQUIRE THE HD VERSION OR FLOPPY ONLY.
BLACKLITE COLOUR FONTS * A 10 DISK EXTRAVAGANZA OF FULL COLOUR FONTS FOR ONE AND ALL. PUT TOGETHER BY US. EVERY WELL KNOWN COLOUR FONT IS INCLUDED. IN BITMAP. NO CUT AND PASTE REQUIRED! HUNDREDS TO CHOOSE FROM FROM BANANAS TO BONES. YOU NAME IT!
BLACKLITE CLIPART - 10 DISKS OF QUALITY CLIPART SUITABLE FOR ANY AMIGA, SUPERB QUALITY AND HUNDREDS OF SUBJECTS COVERED. ANOTHER PACK PUT TOGETHER BY LITTLE OL’ US. AIN’T WE NICE!
BLACKLITE AMIGA EDUCATION . 10 DISKS FILLED WITH PROGRAMS TO TEACH YOU JUST EXACTLY WHAT THE CREAM COMPUTER YOU BOUGHT ACTUALLY DOES! COVERS EVERY ASPECT OF THE AMIGA’S ABILITIES FROM WORKBENCH TO PROGRAMMING AND SOME NICE EOUCATION PROGLETS FOR THE LITTLE KIDDIES.
RENEGADE INJUN 1 = 10 DISKS.OF EVERYTHING. INCLUDES: 9 FINGERS. UTILS 10 AND 11. HOT GAMES 1 AND 2, AMIGA FRONTIER (BEST DISKMAG EVER!), MASH, AND MANSIER MUSIC 9 ALL PACKS ARE 10 DISKS, NOT COMPRESSED ONTO ONE OR ANYTHING SCABBY LIKE THAT, AND ALL INCLUDES POSTAGE AND PACKAGING ? A FREE CATDISK! WE’RE WAITING FOR EVERYONE ELSE TO MATCH THIS OFFER, WE RE HERE TO SHOW YOU THAT WE CAN SUPPLY YOU WITH 10 DISKS FOR THE PRICE THAT MOST LIBRARIES SEND YOU 2. IT REALLY IS TRUE' AS THE BEACH BOYS SAY. WOOOO 00 (OR SUM- MAT) ! PACKS ARE NOT LIMITED TO ONE PER PERSON, YOU CAN HAVE ALL TEN IF YOU WISH.
OR 10 OF EACH IF YOU ARE SLIGHTLY INSANE! PLEASE SPECIFY WHETHER YOU WANT THE CATDISK OR NOT WITH PACKS AS SOME PEOPLE WILL ALREADY HAVE THEM FROM PREVIOUS ORDERS.
FOR A CATDISK. RING THE NUMBER ABOVE, OR WRITE AND ASK. IT’S FREE THIS MONTH SO GET IT AND START SEEING HOW A PD COMPANY SHOULD BE! WHAT HAVE YOU GOT TO LOSE? WE DON’T BITE YOU KNOW.
GREETS FOR THIS MONTH GO OUT TO WOLFMAN. TOPDOG. FREAK AND BUDDA OF NFA, ICEMAN OF CARNAGE. ICON OF LSD. MICK HEYES. MICHAEL CARTER. COCA COLA. OJ SIMPSON. STEFAN MANSIER. CHRIS HORNE (IS IT NEXT MONTH YET?) ROB DAVAIU, RIGSBY. GUNTERHEIM SUPPLIES, MADONNA. MARTIN WOOLlSCROFT BONJOVI. KISS. DANNY GIBSON (DMC DESERVES 99%!). TROUSERS MC BERNIE. EVERYONE AT VISUAL PERCEPTIONS AND ANYONE WE’VE k)RGOTtEN, AS WE INVARIABLY DO.
USEFUL U SO NOW WE'RE THE BEST WE CAN FLAUNT OUPj LITTLE SQUIRRELS OR OTHER HARD WORKING L FOR EVERY DAY'S DELAY f!L AND NEW TITLES COI AND A MESSAGE TO ALL WORKBENCH 1.3 USER I OLD FRIEND A BOOT WITH SOME NEW EXCITEMg GOR BLIMEY GAV'NA. GET ON THE VI2 LURVE T AND OF COURSE. THE FIRST STEP INTO V12 PAJ INTO THIS BALLISTIC LITTLE DOUBLE BARREL BEST EFFECT, HAVE A HD AND WANT TO iNSTj ISTALL IT TO RAM INSTEAD? NO PROBLEM 3 RUN IT COMBINEO FROM RAM AND FLQ TIONS. UUSIC. PICS, STILL HIRES LACEQ INNINGLY POPULAR 1 THE LOWEST PRICES IN THIS MAGAZIN 24 HOUR TURNAROUND. WITH OUR THE LARGEST SELECTION
OF HIG.
TO CHOOSE FROM TOO1 I SUPPOCL - ... _ UNDENIABLY THE BEST CATDISK "I THE WORLD WE'VE GOT AS CLOSE AS IT'S POSSIBLE TO DO V. .
MORE WORLDWIDE SWAPPING CONTACTS THAN 1 PD THAN YOU’VE EVER SEEN! AND ALL AT 50P EH, I WE HAVE. DUE TO THEIR LOOKING LIKE NO RESPITg NG TO EXTEND IT SO CUSTOMERS COULD BUY T TOO! 30P A DISK SEEMS LIKE HEAVEN IN A SM pNNU FLATBED SCANNING SERVICES FLATBED SCANNING IS NOW AVAILABLE TO A PROFESSIONAL STANDARD. WITH DPI UPTO 2400 X 2400 OPI. EVERY FILE FORMAT FROM ILBM TO JPEG. AND EVERY RESOLUTION FROM LORES-NTSC TO SUPERHIRES-FULL OVERSCAN PAL AND CUSTOM RESOLUTIONS BEYOND THAT. WE OFFER THIS SERVICE OUT TO ANY PD COMPANY OR ANY AMIGA BASED COMPANY AT DISCOUNT TRADE PRICES. AND ALSO TO ANY AMIGA
OWNING INDIVIDUAL AT THE VERY LOW PRICES. RING US FOR DETAILS. WE ARE AT LEAST 3 TIMES CHEAPER THAN DEDICATED SCANNING BUREAUS. ANY AMIGA COMPANY WHO WISHES TO OFFER OUR SERVICE CAN ARRANGE AN AGREEMENT WITH US FOR SOME SERIOUS DISCOUNTS, SO MAKE THOSE SCANNING DREAMS COME TRUE! REMEMBER ALSO. OUR DIGITISING SERVICE. WHEN ALLIED WITH SCANNING. CAN OFFER COMPUTER REPRESENTATION OF ANY OBJECT. ANY PICTURE UP TO ABOUT 4 SQUARE METERS !) WITH NO LOSS OF QUALITY. PLEASE RING FOR FURTHER DETAILS.
I-??(), Amiojm, Amcj, apcr Hum everyone • LIBRARY WITH LE 13,500+ titles, that’s more than a library with less than that!
PD Scene With a straw hat, a bit of hay between his teeth and an 'oo-aar, get orf moi laaand', Dave Cassidy checks out this month's harvest of games and demos.
Holodeck 10 slideshow Infinite Frontiers have been producing Holodeck for about three years now and in that time they seem to have kept their high standard of Star Trek related graphics. Volume 10 sees that continue but there's a lack of zip or excitement about this slideshow. It seems to be a case of 'here are some pictures, aren't they pretty?' This can get extremely repetitive when you see the Enterprise for the umpteenth time. The disk's trackloader doesn't help things, as it often fails and leaves a jumble of pixels on the screen, although this may only just be confined to our review
copy.
That said, the images are extremely nice, including DS9, Klingon Birds of Prey, Cardassian ships, Voyager, the Enterprise and so on. All images are converted down from higher resolutions; the AGA version of the slideshow will be available later this year.
Overall, Holodeck 10 is an average slideshow, but must be of particular interest to those of a Trek persuasion.
Available from: Amigaholics PD. 236 Chester Road North, Kidderminster, Worcestershire DY10 1TE.
Tel: 01562 68266.
Price: £3 including P + P. Fishy Fishy Enhanced game - The essential ingredient, ladies and gentlemen, is gameplay. You ' * can have oil the fancy graphics and sound that you want, but without that intriguing element which pulls you back to a game rw. Ff J*- time and again it will all be for nothing. A Martyn Crabtree, the author of Fishy Fishy, has looked at this formula and used it well in his game. The graphics and sound may be exceedingly average, but the gameplay is top stuff.
The objective is to eat as many fish as possible, growing in size, until you meet Jak. The Mr Big Nasty Fish, whose tail you must nibble until he is obliterated Sound bizarre? Indeed it is and that's where the fun lies! You end up screaming around the screen, chomping away at the marine life which swims past, avoiding the inedible killer sharks and squid, until Jak comes on.
At which point you chase him about like a greyhound after a rabbit. It's great fun and with two players the action gets more frenetic! OK, it's no masterpiece of presentation or coding but for what it offers Fishy Fishy does well enough.
Available from: Martyn Crabtree. 49 Marlowe Road, Herrington.
Rotherham. South Yorkshire S65 2JQ. Tel: 01709 821708.
Price: £1.99 including P-tP.
W. I XW... UUU5I B..U Secret Elf Squad game .
Idiculous Bob competitions and began considering the design and feel of their productions, things have general V been a lot better. We've had Melon Design, Pygmy Projects, TRSI. Virtual Dreams and now, the makers of this demo. Ward. Once Upon A Time does include a 'idiculous Bob section but that's forgivable, due to the design element. The whole demo is presented as an old- style black and white silent movie - crackly film effects and twinkly piano module in tow! It takes me back to .vatching Buster Keaton movies after I came home from school, and for that reason alone it's worth a look!
V. ailable from Hornesoft PD, 23 Stanwell Close, Wincobank.
Sheffield. S9 1PZ. Tel: 0114 296 7825.
Price: 65p plus 70p P-P.
This simple platform game is entertaining for a short time, but lacks the longevity which you might find in other productions of this genre. The basic idea behind this game is that you control an elf.
Roaming the screen picking up snowballs and killing off marauding apples, lemons and other pieces of fruit!
Frosty fun and frolics include huMing snow at the fruit and turning them into giant snowballs, which roll around until they explode. Good fun, but annoyances - such as re-starting amongst nasties so you immediately die - detract from an otherwise enjoyable game.
Available from Mon PD, 9 Lon-y-Wylan, Uanfairpwll, Ynys-Mon, Gwynedd, LL61 5JU. Tel: 01248 714591. Price: £1 plus 50p P-fP.
Battle Duel game We reviewed an earlier version of Battle Duel some months ago and gave it a very respectable 81%. Not a great deal has changed with this newer version. There are still the four play modes of normal duel, two-player, and two tournament modes, the beautifully designed control system and it still multitasks.
The most important change to this game, though, is the addition of a network mode, including TCP IP support, so that duels can be fought over modem links.
This means that up to four friends in far-flung places can battle it out at once.
In all, although tank games are an old concept, this addition alone makes Battle Duel deserving of its high mark.
Tear Down The Wall AGA demo Although this demo starts with a Pink Floyd soundtrack and video, that's not all there is to it. The graphics are enlarged 3D animations, synchronised in time with the sampled soundtrack. Apparently there are 6Mb of sound in the whole production and the quality does suffer due to the extreme compression but it's more than listenable.
Moving into the more mainstream demo section, we have texture morphs on Gouraud shaded phongs, a few sturdy mirror effects, bump mapping, and a couple of solid modules accompanying the action. The demo will even run on an unexpanded A1200 but really needs an 030 to be watchable.
If you've got the silicon. Tear Down The Wall is definitely one you should check out.
Gilbo Games game collection Short AGA demo 'Hard and fast' sums this one up. It begins and ends with image rotation, enlargement, , * . I and morphing, has a very quick stab at bitmap twists and shadowing and then CtSft . , simply stops. When it y first boots it creates -*¦ ¦ high expectations but these soon disappear once the credits roll. Something like this would normally be classed as an intro rather than a demo but this is over 800K, far from the average 40K allocated for most demo intros.
Available from Mon PD, 9 Lon-y-Wylan, Llanfairpwll, Ynys-Mon, Gwynedd LLC ¦til 5JU.
Gwynedd LL61 5JU.
Tel: 01248 714591.
Price: £1 plus 50p P + P. 63 Five games of varying quality are featured in this I pack. One game 1 ¦ I worth mentioning is I “1 Infection where up to |‘ 1 , I L I four players must , V , ¦ move their blobs I I I ¦ | .
About, spreading their own I * La ¦ colour to others, until the I I ' grid is filled. Whoever occu- I * __ pies the most squares wins.
It's simple but enjoyable, with the slick pre- sentation helping things move along nicely.
Then there's Mad Bomber, in which you attempt to catch the bombs which fall from ™ above, is equally simple but far less polished and is not AGA compatible.
If two player games are your forte, then this pack offers two choices: Megasquad and Extreme Violence.
In Megasquad the idea is to chase after or shoot down your opponent, which can produce some frantic action.
This is also not AGA compatible. Extreme Violence sees you and a friend racing around a large area, picking up bonuses and hiding behind blocks, trying to shoot each other.
Finally, there's Missile Command - a simple clone of the arcade classic which suffers from jerky controls and simply bad coding, at least on AGA machines.
Gilbo Games is a nice pack, well put together but unfortunately with too many drawbacks to be of serious interest to most gamers.
Sneech ? Placer 1 game Extra Size ? Ir' [a |5l There are plenty krihai SaBed Q r~ MD l~ o Tron-style Reverse ? I E5DI games, but Bombs ? R* EDO l~ nothing else is Bcmb DPFVect ? . I EOD I quite like Sneech. R H r ..... At first glance it Stunner f~ 35j I L+fe I bQO r '“aiT-* looks complicated. Eaper Ecoaper r S3" j f but once you Eandon Factor f~ 33* begin to under- FaS5 TP'Dugh C 533 f ''nr * stand the intrica- No Gead Honey H" 153 cies of the game it - , , grows and grows on you until you're firmly locked in!
Features include viruses, blocks, transports, size pills, a reverse function, doors, shields, a learner mode, a league system and saveable high scores. What's more, up to ten people can play at once - yes, 10! It's all presented wonderfully well, with more promised for registered users in the future, so get in on the ground floor now and get a copy of the best new Tron-style game available on PD.
Available from: Mon PD. 9 Lon-y-Wylan, Llanfairpwll.
Ynys-Mon, Gwynedd. LL61 5JU. Tel: 01248 714591. Price: £1 plus 50p P + P. Available from Hornesoft PD. 23 Stanwell Close, Wincobank, Sheffield S9 1PZ. Tel: 0114 296 7825. Price: 65p plus 70p P + P. 53 Jees! P- AGA demo All the usual features are in this Mellow Chips production, ranging from swirly bitmap tunnels, through spheres and mirror balls, to translucent filled morphing vectors.
It's all backed up with a bouncy u Europop soundtrack.
However, it can slow !
Down horribly at n some points and remains fe fairly short.
In all it's a nice codec- tion of effects but offers I little new. I Mon PD. I 9 Lon-y-Wylan, ¦¦¦ Llanfairpwll, Ynys-Mon, Gwynedd. LL61 5JU.
Tel: 01248 714591. Price: £2 plus 50p P + P. HD required.
)M,,.CD-ROM,,,CD-ROM,.CDROM,,,CD-ROM.,.CD1UJM,.,CD-ROM...GD-ROi L,CD-ROM...CD-l The Light Works Boy*ocng • A foKncftng vea of the con pule' giophct Pictures from the computer, perfectly rendered. Bitci-ae people al o Be world. The AMIGA wot tint compsMr to be uted leu icrytrocng ond toeto, J it HU o Woder. «th many hrgh qua»t, prog-omt A real orett of royroong .t Tobrot J. » c**er bom Cofogne Oermor-y.
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ob(e *s ,n Aminet 11 Aminet Set 2 AMINET SET 2. Doted Nom-be-
1995. Ccmitts of oppreMmotefy 4 gigabytet of toftwor in 12 000
otefhwt Whether you IU opplko ton,, got,., cowmu-rcatota or
progrorrmmg Be SIT gues you all yo. "neeo Eoty to ute mde.
Filet ond search focilMes mate occetsmg It o pleasure £14.95
NetNewt Of fine Vol 1 It the l.tl *tl of a new blttorrhly
published tenet of Amiga CDHOMt -hlch crxeorst oil Amgorelated
net groups from the internet Every voWe f*oV et about 50000
orKlet wh h cotian hot ruwoun important asformafcx, about a»
aspects of the A iga. PcettceWoiet. Dtcuuioos ond Home -on.
A rewvoor t It included NetNewt Offcne it the cheap ofetroie oI genng in touch -uh Usenet £ U.95 Amref CD 12. Doled lone 1996. Consists o* oppro«imaiely 1.1 ggab *et * sob-ore in 3800 orchves Si'ce the -elecse of Amnet CD 11 "OH ho" 710 MB soft-ore ho. Appeared The ctr-enl esSlof hat a speed focut on modi, mate than 1000 m from the Vmrner were included Utei bie-df, at the Amnet CD 12 a pleot.re « m. £14.95
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Distributor: Gamers1 Delight II lhii CD corrom 1070 gomes fee
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CompuServe 100336,1245 Workbench Add-On Volume 1 CDBoot 1.0
CDBoot a a fortattc new product (hot enabfet you to me oVnotl
any CD32 go-et on on A1200 or A4COO |wrt AT- or SCSICD BOM dm*
end ony hlesyttem) You con creole o conOguiclton He lot eoch
CD. CoNOning nfcrrrotca on the loypod emulate*. You con dto
tove he hightcote of each CD32 gome The usage ond nttoltatcn of
CDBoot it very easy, alto for begnneit. Are to the e««fferc
i-glsh tnonuol Snce the con pen bi ley n "try hgh. You cae use
98% of CD32 genet currently a-oibble CDBoot « on exteflent
uh~ore tobrtkm for a* Amgolieois. Who woM like to Me.he -odd of
CD32 gone,l C34.95 XiPaint V4 PD Utilities Anything and
everything can be found in the world of public domain: from the
downright bizarre to the absolutely essential. And they all
cost less than a packet of cigarettes. Mat Bettinson peruses
the pick of the crop.
Tiny Meter Web Maker 1.05 authoring tool system monitor and program launcher This is a tool of two halves. First of all there's the system monitor. This is based on Magic User Interface as you can probably tell from the screenshot. It's not exactly brimming with features but it does offer displays for Chip and Fast memory status. CPU usage (which surprisingly will use Executive too) and a clock.
Next there's the program launcher. The aim of this baby is to save time. Its purpose is to serve as a short cut for loading your most often used programs in a similar fashion to Tools Daemon and Launch Pad. It comes with hundreds of little icons which can be placed in its pop-up menus to brighten things up. Almost everything can be configured from the MUI prefs program, which helps make this little pair a very handy set of tools. Now I've set it up to fit in my system, I think it's there to stay and I suspect you'd do the same.
With the main program only having a 40K overhead it hardly soaks up space. Well worth a look.
AminetPath: util wb TinyMeter_V430.lha 362K Available from: Your Choice PD.
39 Lambton Rd, Chorlton, Manchester M21 OZJ. Tel: 0161 881 8994.
89 .
Price: £1.00 per disk of Aminet files plus 70p P + P. Even if you're not on the Internet, you've probably heard of the World Wide Web or WWW. When you download and display web pages on your Amiga they can look amazing, but in fact all you download is an encoded text file and some pictures. The pages are drawn up on your machine according to the codes in the text file. In essence this is a programming language called HTML and surprisingly it's also useful even if you're not on the Internet. WWW pages can be viewed locally from disk with any Amiga WWW browser (Voyager or Ibrowse are two). It's a
wonder people don't create disk magazines in HTML rather than silly custom formats. Then the entire documents could be read by anyone on the Internet too.
Magic Web Maker gives you the chance to make your own WWW pages without knowledge of the HTML language. It's simply a matter of loading in your text, selecting a line and adding a function via a menu or icon. MWM brings up requesters to set the various options and the details are displayed in a little log window along with a shortened tag on another window to the left of the text view. It's a superb idea but lacks a little in implementation. Die hard HTML heads like me still prefer to do it 'in the raw' via a text editor but MWM will allow anyone else to get started in the WWW
revolution. If you’re interested in the WWW revolution, get a Browser and MWM.
AminetPath: comm net mwm105.lha 77K Available from: Your Choice PD, 39 Lambton Rd, Chorlton, Manchester M21 OZJ. Tel: 0161 881 8994.
79.
Price: £1.00 per disk of Aminet files plus 70p P + P. Given that last month's cover-mounted Termite Demo was time restricted and the CU Amiga InternetFCI Internet installer package ended up being much larger than we thought, readers may have had troubles running them both. However, there's a few good PD terminal packages around and this effort called Dream Term is no exception. Actually Dream Term is a little odd in that it uses MUI and has several ways of accessing the same configuration bits. You can use the menus just like traditional terminal packages or you can access a single large and
complex MUI GUI (say that 10 times fast) to change the functions. Otherwise it's a perfectly competent terminal package which comes with the necessary libraries and such-forth for various terminal emulation modes and file transfer protocols (of which it supports the lot). If you’ve got MUI and don't mind using it for something as simple as a term package then Dream Term is a powerful and fast option. Highly recommended.
Available from OnLine PD. 1 The Cloisters, Halsall Lane, Form by, Liverpool L37 3PX.
Tel: 01704 834335.
Price £1.00 per disk of Aminet files plus 7Op P-P.
Beavis and Butthead clip art Thirteen year old year old Kieran Holt has done a fine job of reproducing Rick Parker's work on the MTV cult American cartoon Beavis and Butthead. The pictures have an almost pencilled quality to them and several items are included on very large IFF bitmaps. The images are colour but are not very clean in that stray pixels and rough edges are present everywhere. All the same, if you're a B-B fan or particularly need some pictures of Beavis and Butthead up to their usual antics then this disk will do the job nicely.
Colour Junkie audio visual effects Colour Junkie generates some psychedelic patterns, supposedly in sync with an audio source fed into a sampler. At first it seemed to do its own thing with or without any sound input but some tweaks to the configuration page improved the effect considerably. It supports several different samplers and the calibration can be checked with a simple waveform display.
Pumping one of Dr Horgan's banging techno mix tapes into this program finally yielded some impressive results.
I'm not dead keen on it being entirely based on line drawing but it's certainly worth a look if the idea of music synchronised psychedelia lights your fire. Shove it through the biggest TV in the house and let it take control (unless you're prone to epileptic fits of course).
Amir- : path gfx misc ColourJunkie.lha 64K Available from: Your Choice PD, 39 Lambton Rd, Chorfton, Manchester M21 OZJ. Tel: 0161 881 8994 Price £1.00 per disk of Aminet files plus 70p P-P.
78, Picture This 4 graphics tools There are not too many programs on this disk but it's worth picking up for a couple of gems, most notably Visage which is a very nice OS 3.0 only picture viewer. What's nice about it is the total stability, datatype support and built in fast decoders for IFF and GIF. It's happy to display on any monitor or screen it's directed to which means it should work nicely with all graphics boards that have a decent RTG system. Picture This 4 also has a bog standard datatypes viewer. I'm not sure exactly what the point is though, since this is the whole idea of
Multiview ... The other little gem is a port of a graphical utility called Qbist. It uses some fancy algorithms to generate smoothly coloured pictures (internally 24-bit) of which it draws several slightly changed variations. You can then spawn any of the boxes together to produce a genetic 'child'. The bottom line is it's quite fun and can produce very nice JPEG pictures as seen here but otherwise it's a bit temperamental. If you need a viewer, get this disk for Visage. The rest is an added bonus.
Liable frorc OnLine PD, 1 The Cloisters, Halsall Lane, Formby.
Liverpool. L37 3PX.
Tel: 01704 834335.
Price £1.00 per disk of Aminet files plus 7Op P-P.
Roberta Smith DTP, 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE. Tel: 0181 455
1626. Price: 90p plus 50p P-P.
¦¦¦ Multimedia At Its Best!
Simple and Easy-to-use s Educating and Informative J Entertaining and Exciting Powerful and Amazing!
The wortd1* flrst tn*y AGA multimedia, Interactive compact disc. FiBSSjjUBfl Designed lor beginners new users ihmugh to vrtermediate land ' ; higher*) loveis. It helps an Amiga user understand more about PJ thee computer and what it a capable of Covers many sub)ects from raytradng to the Internet and from programming to music.
Many 'wet-known' experts and Am•ga ufts are contrfcubng to this CO. They offer help, answers, tips, tricks and more. Want to .
Know how the experts create a WWW page? Global Internet show j how! Stuck using Internet software? John Kennedy explains at. ; T_C: "i aj Also contains fonims. Opinions and a look to the future with top I '¦ Amiga developers Comes with a FREE bonus beginners section I ” with commercial programs, commercial demos and ail the F*D you t need to Get Started, a* ready-to-rui. If you have an AGA Amiga | with a CO player, then get this. PC multimedia CDS are herel :Main Contents List The History of the Amiga Amiga Environment Wftwl Is your tMy Is It eo sped*? Whet is the "acone*? Who are Amiga
lactvTotogMa aid erttW do Via The Amiga Hardware Indd outdcto. Pats. Mp* di MpUned Workbench and DOS Programming MI08. Bkz. Ssssnttty C. Atrtgs E and APEXX Become an Artist Overnight And Starring!
Become an Amiga Musk Maestro Getting Your Words into Print Also!
Surfing the Super Information Highway Into to the Internet. Sotng the Mamet. WWW deafen.
General Arena The Amiga Future Mwe la *e Auriga going? Amiga lec*nc*ogtae plana. Amiga And Finally UTILITIES EXPERIENCE SPACEBALLS present, SCENE STOR commercraBy* hav developed programs aucft as ReOrg.
Dtah Safv. SnoopOOS Vwua Checker. Toola Oeemon etc ate Ho* many emee have you seen a ftah ra-orgaraeer (FtaOrgt or a snooper program (SnoopOOS* released m lha commercial world? Han*y ever1 Simply bacauaa these PO programa are so good1 Thw Cdcontame Oa* programa. Acraan iNOWAVflltABLB New Search Routine me mulO-Ueking sewcMnfl wil mlt file nan New 'Hot-Keys' Function M»PmM-S-terseartnorT«orertmcfM . Resfyled, Remastered new help are ntgmalon gaoe. Wind an* (datafcee program). GRAC (supert) Monkey Island' style adventure game creator with 000'* of copies sold on floppy). Introduction to
WB (Oast seeing FI Title). Absolute Beginners Guide to AMOS. Junior Artist NEW! READY TO RUN & DMS stoc!
Ipact not i vj * lavmw rm iflvpmr ... .. mars r*c«v* a royalty for every CD sold. FcZV.W COMMERCIAL SOFTWARE - NOT PD!
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CO la going to Hot hot-cafces at Many New Features MORE READY- SLIDESHOWS AND PICTURES FRIENDLY -tefel MORE- NEW USEFUL UTILITIES |new release! - out Middle of April.
Darings. MchaeiMartMw. The author of L0« Rom 1.2 and 3. Has pro- duced a CO thtf o«ara the Wortd arTMIc talent lor a reasonable price.
Texture Portfolio & Light Rom 3 for £59.99 AMIGA AND PC COMPATIBLE E AMINET COLLECTION VOL.1 £24.99 Aminet 6 June 95 Aminet 7 August 95 Aminet 8 October 96 Aminet 9 December 95 Aminet 10 February 96 Aminet 11 April 96 Aminet 12 June 96 £12.99 Tie Am net Collection a a superb set of four £12.99 CD* for any Amiga user. Contains Aminet 1-4.
£12.99 90 hom 193December '94. 4 GiG* ot flat* £12.99 AMINET COLLECTION VOL2 £24.99 [Out NowJ £12.99 Aminet Set 2 contains all tne Aminet uoioaOs [Pre-Order] £11.99 ’,r * 1. PD from December 1994 to _____November 1995. Gigabytes (four CO*) of IlllVi games, utilities, cemos. Pictures. Am-naiors.
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ART GALLERY Lisa Collins, the luwie of the Amiga art world, showcases the start of the readers' Summer collection.
Mark Sheeky (who is currently looking for a job in the games industry hint) sent in the above picture and the two insets top right. These fine examples were rendered on an 6Mb A1200 using Imagine 3.0__ and Photogenics.
Auburn Hodgson,Cleveland sent in this picture of Concorde and the picture (top) of a rather smart Porsche. Both were hand drawn on an A500 using Dpaint3.
IMAGINE 3.0 84 Something a little bit special for you Madame and Monsieur. Imagine's fancy effects are laid out for you to see.
SCALA MM300 86 • Adding some pizzazz to your presentations is a piece of cake with Scala.
Now you can have your cake and eat it.
True to form there's more learning and education packed into these pages than the Collins' Encyclopedia (almost). We continue our tutorials on Imagine, Scala and Soundtracker.
And there's our usual helping from the font of knowledge in the shape of the regular Q&A pages, Arexx Masterclass and FAQ. Plenty of food for thought and fodder for your brain.
SOUNDTRACKER PRO II 88 We wave a teary goodbye to CU Amiga Magazine's May 96 cover disk with a look at its unique graphic equalizer.
SOUND LAB 90 Jungle programming techniques are explained this month.
So get ready to rumble (sorry Tony).
COMMS 92 • It's a two part bonanza for Wired World fans. First we finish our look at Fidonet then we go on to create our own home pages.
NET GOD 94 • There’s quite a lot going down in the world of the Net.Our undercover Net cop is there as ever with all the news. Turn to page 94 NOW.
SUBSCRIPTIONS 96 • Still our special subscription offers rage on and on. Make the most of it.
Go on you know you want to.
POINTS OF VIEW 108 • Amongst others, ex Commodore boss David Pleasance doles out his advice ori what VIScorp should do with the Amiga.
C 3 CU S3 03 Q&A MASTERCLASS 98 The marriage of Arexx and AmigaDOS can produce some amazingly useful offspring in the form of handy little programs.
FAQ 101 Nine out of ten graphic artists say they prefer the Amiga Just as well then that FAQ is all about graphics this month Q+A 106 Mat and Tony have become films stars for the day. Starring in their own version of Impossible Mission they've set out to solve any technical problem that ever existed.
BACKCHAT 110 Plenty of feedback, that's what we like. Letters have been pouring in about May's Amiga Quest article and the thorny subject of cover disks. Keep 'em coming.
Special FX_g Imagine 3.0 Make sure your animations stand out from the crowd with a little help from Imagine's special effects.
Last month we used the action editor to create an animation: a sequence of rendered frames which contained movement. We created an animation of a moving sphere and made it move past the camera whilst the camera automatically tracked’ it to keep in the centre of the frame. This month we'll look at some of the special effects which Imagine offers. These make it simple to make your animations more exciting and dynamic and yet require very little effort on your behalf.
Imagine newsflash A new version of Imagine is now available with two important new features. The first is support for CyberGfx (the third party video card driver system) and the second is AR.XX, The addition of an Areu port opens up lots of new possibilities
- from automating tedious tasks to making incredible animations.
With an Arexx script you'll be able to define object positions
with incredible precision: for example, using mathematical
equations to create bizarre organic shapes. Good news also for
those with Internet access too - Impulse, the creators of
Imagine, now have a Web site, http: www.coolfun.com, up and
running. Well worth a visit.
A little something extra sir?
There are so many special effects we can't show you them all but on the opposite page we're having a damn good try. However, there are a few effects that we didn't have space for.
For example, the 'Flash' effect switches the bright attribute of an object on and off. If the object is a flat, yellow rectangle acting as a window on a space ship for example, it will blink on and off.
More complicated lighting effects require the use of real lightsources.
'Grow' is rather tricky to describe and so we'll save it for another time.
However, it can be quite amazing: how about a neon-sign which traces out your name? Or a plant which grows up the wall of a house exactly the way you want it to? Remember too that you can apply multiple effects to the same object, so it can rotate, flash and explode all at the same time. Now feast your eyes on the effects that we had enough room for.
Special effects ? FIREWORKS: This warts ia a very siaHar way to Eiplode, except yea caa make the exploded parts start to drift downwards (as thoagh gravity was paltiag thea dowa) aad ? BALLOON: Caatet aa object to distart aad swell ap as if t was KffiSSKit to eipaad aad thea contract.
? R0TAT12I: This esehil effect causes aa object to rotate wound aaa at its three am. Too caa use other action editor methods far spins, bat fw a spinaiag planet or shniiar it’s the easiest way. Whea the eflect tads, the object retires to its existing orientalise.
A SPIKE: This looks like a ratfcer bizarre effect, bat caald be asefal for craatiag dramatic eflacts.
Spike makes aa abject wall, spikey witl randan bits pakiag ap.
Leaks great far nrekiag plasma waapeas with bright gastaas objects I waader H yea caald ase this effect ta ‘spike’ samaaae's driak? (Boom, boom - sany!)
Bend it. Shake it twist it, anyway you like it with Imagine 3.0. Linearly, Ham Z CylIndr leally, around Z Radially, fra*i 0x1a 111nnI nun SplMa Olalaaca n*«i«un On Ida Dlntanca Mlnnlnun Spilt* Cyclaa Max Inun tpIla Cyclaa OlaparaIan adjust «0..« Handon Hunbar Oaad Scala MM30 Jazz up your Scala presentations with style.
Some music and a bit of animation are all you need.
choose a background page: EMC_Phase4:llseful flnims Counter9.anim scripts Backgrounds flnims So far we've covered the use of static backdrops and brushes. However, Scala can also use animations and some audio to bring your presentations to life.
Loading an animation is very similar to selecting a picture background except there are a few additional options, which pop up in a box whenever you go to load one. The first deals with the speed of the animation, specified in frames per second (fps). If you intend recording the output onto PAL video then the frame rate should normally be set at 25fps. But it can be set to anything from 1 to 50 without Parent CDO: RAM: DHO: DF0: DH1: causing any timing problems.
You can set the length of time the animation appears with one of two controls. First there's the number of rotations. This is the total amount of times the animation will loop around.
Alternatively you can specify the duration as with any other page by using the Pause button. In this case the number of rotations should be set to infinity. Using the Pause button makes it easy to hold the last animation frame.
For example, if you have an eight second animation and the Pause time is set to ten seconds, then the last frame of the animation will hold for two seconds.
Modules sounds Text first last frame button. This lets you enter text on either the first or last frame of the animation. By setting a pause time for the text you will also pause the animation accordingly. By entering just a space in the text string you can hold the animatior without actually displaying any text. In this case you will also need to set a Wipe Out for the text.
By the way, if you decide to enter text on the first frame of the animation you may find it gets corrupted as the animation plays. If you choose an area of the screen which remains completely static throughout the animation there won't be any trouble, otherwise the text will be Animation: Counter9.anim Frames pr. Second: *25 ? To end Number oi rotations: *].? Ok _________________________ shorn DiskANiM Text first frame *? Cancel ¦ meteor ****•!»* ritten by the following mes. You can work around this if you have a good understanding of how bitplanes work.
Audio dynamite la has some powerful tools to ¦ndle audio, including sound- cks (MOD files) and one-shot und effects (IFF samples). You can select either by clicking on one of the buttons in the Sound ;:!umn alongside the relevant page. This ensures that the audio played at the same time as the page is displayed.
If you want to play more than one module or sample during the same page you can insert a Direct Access Line (DAL) after the previous page. This is a type of event which doesn’t alter what's happening on screen. Select New Page and then click on the Sound ;-olumn on the required line and then choose your sound file.
Alternatively you could use the DAL which is always present as the last entry in the list. Drag this to the required position and then select your sound. A new blank DAL will be added to the end of the list.
Now when Scala displays a page, it not only plays the sound on the same line, it also plays the sounds on the DAL until it reaches a new page. Whether these sounds play simultaneously or in sequence depends on the timing set in the Pause button. Don’t forget though, there are only four audio channels on the Amiga, sampled sounds may take more than a single channel and MODs will take all four. So if sounds won't play together they are probably competing for the same channels.
Sound options The Sound menu is practically the same for both IFF samples and MOD files. Once you load a sound you can set a fade in or fade out time. In addition you can set a volume level and the number of times the sound loops.
These options can be set differently for each sound or module in the presentation.
N Scala Multimedia MM30G 0 scala AS 1993 SCALA CONf 6 UR A nOM urumes user interface ** flnimLab Menu palette d3 ?
Fixscript el Main Shuffler v d3 ?
ScalaPrint File shuffler ¦ «3 ?] create shuffler icons The Team ** close uiorkbench v close scala menus v Daniel Bloch Bguind Harboe RutoLoad: janiuarBruaroy Thnmas Hanspn pointer iiuuma iinii.icii TorkelLodberg counter: off Kjell Didriksen Plaghack: PBL Ion Bohmer Saue configuration OK Cancel ? Tbe coa(|aralioa screen Please aele that H thiags dea l quite work as you Oa, and Scala will Ihea shew which page number is ieag displayed.
Intend, switch the Counter to There’s also a Wait toggle button. When this is set the script will wait until the sound has finished before continuing.
The replay pitch of IFF samples can be set using the Period button.
This will change to the default pitch of the sample after loading.
Higher period settings will lead to a lower pitch and vice versa.
Scala has its own mini audio processor built in where you can record, edit and save audio samples. Click on the Edit Sound button to get to the Scala Sound Recorder. While it’s quite limited, it comes in handy if all you want to do is shorten a sample. Just click on the sample to set the start point then Shift-Click to set the end. Or you can just drag the mouse across a section of the sample. If you have a parallel port sound sampler then you can even grab audio directly into Scala.
Additional control over any audio that happens to be playing can be obtained by clicking on the arrows in the Play button. By setting the slider in the Volume button you can adjust the overall level and optionally set a fade time. The Wait button pauses the script until all the audio has finished, Configuration Scala has a very friendly user interface, but that doesn’t mean that you can't change its looks.
You have probably discovered the small pack of cards at the bottom of the Main menu - this is the Shuffler. Clicking on the Shuffler toggles between two different user interfaces (text- based and graphical).
What isn’t so obvious is that we can alter the width of the text boxes. Position the mouse between the Pagename and Wipe columns and. Holding the left mouse button down, drag the mouse to the left. The Pagename column narrows and extra columns come into view.
Select the System button and click on the arrows in the User Interface button until it reads Scala EX. Click on the Wipe button and drag it to a new position.
This alters its position in the Main menu. You can do this to reposition any of the buttons. Now go back to the main menu to see how it looks.
How about a change of colour? Go back to the System menu and change the Scala EX button back to User Interface.
Click on the arrows on the Menu palette button until you reach one you like. If you want to save any of these changes then don't forget to select the Save Configuration button at the bottom of the screen.
As with the Main menu, we can also use the Shuffler in the File menu. This makes it very easy to distinguish different backgrounds, especially if they have some obscure filename.
Scala can take quite a while to redraw these thumbnail images, so if you have plenty of disk space you can .save time by making sure the Create Shuffler Icons button is ticked. Special icons are written to disk, so next time you select that directory the thumbnails are displayed in a fraction of the time.
To change the short-cut buttons down the side of the File menu you must first select a directory. Then hold the Shift Key down while selecting one of the buttons. Now the next time you click on the button it will take you straight to that directory. ¦ Norman Harris A perfect swansong. The final tutorial puts cover disk 132's Soundtracker II Pro unique graphic equaliser in the spotlight.
Ou’ve probably realised by now that Soundtracker Pro II has quite a bit more to offer than most trackers.
One of its most original and creative features is its three- band graphic equaliser, which you'll find at the bottom right corner of the sample editor Any changes you make with this are applied directly to the currently selected sample.
From left to right, the three bars represent bass, middle and high frequencies. The specific frequencies will depend on the sample rate of your sample. To alter your sample, set the sliders to the appropriate positions and then select Equalise from the effects menu. You can tell when a slider is at the central position because it changes colour to a darker shade of pink.
There are plenty of uses for the equaliser controls, both sensible and not so sensible. On the sensible side of things you can use them to clean up samples that are marred by hiss or hum noise, or boost certain frequencies to make a particular sample brighter or more beefy However, if you like a bit of experimentation you can have loads of fun by applying extreme equalisation to samples and loops, continually tweaking the settings while your song is playing. Fans of Dave Clarke.
Plastikman and other warped techno creators can emulate their idols with ease, cranking up the various frequencies to distortion point before moving, onto another frequency band. It's worth using the DC Adjust effect in conjunction with the EQ. As this will move the sample wave back to the centre line after it's been distorted.
Want to know more?
That concludes our brief series on SoundTracker II Pro. If you want to know more or would like to see the program developed further, why not send an Email with your comments to the author, whose details can be found in the on-line documentation. For those who missed out on this excellent music program, it was included free with the May 1996 issue of CU Amiga Magazine. You may still be able to get a copy from our back issues department.
Call them on 01858 468 888.
Loop de loop Normally you can only specify one loop within a sample, but Soundtracker lets you set up as many as you like (over 65,000 in fact). If you've got Audiomaster IV (from the November 1995 issue of CU Amiga Magazine) you may remember that it too supported multiple loop sequences. Any sequences you've made with Audiomaster can be loaded into the Soundtracker sample editor and used within your songs.
Multiple loops are especially useful in tracker songs for things like background sound effects.
For example, if you have a sample of insects and rain taken from a ’ tropical forest, you can disguise the fact that you may only have a short sample by setting up a number of different loop points. If you just looped the whole thing it would quickly become apparent that the sound was repeating (the same bird call followed by a cricket chirp for instance). With multiple loops you can make the main background hum loop, interrupted now and then by other parts of the sample at seemingly random points. The same technique can be used with any background atmosphere sample, such as traffic noise,
a chattering crowd or dripping water.
You could also use multiple loops as a way of cutting up and adding variations to a drum loop for use in a jungle track.
To set up a series of loops, make your first loop as normal by clicking the App (append) button and setting the loop markers. To add another, either click the Dup button to duplicate the current loop, or click App to set up another. Continue this process until you have enough loops. Play the sample from the keyboard to hear the full loop sequence.
Mixing tracks Although this was briefly discussed in a previous issue it's an important part of the program that deserves a proper explanation, Mixtracks is an option available from the effects list in the sample editor which combines the current pattern into a single sample. This is extremely useful when you've built up a song but have run out of tracks for additional sounds.
The first thing to do once you've got your song loaded and your pattern selected is to move to a blank sample slot using the instrument select buttons. Now you should set the sample rate to be used by the mixed track sample. This will be set to 16 kHz (note C-3) but you can change it by selecting the Sound menu and changing the figure in the box marked From. Click on this and then press the key that corresponds to the required sample rate. A higher rate will give a better reproduction of your pattern, so choose something like A-3 or above. You may want to use a lower rate if you are low on
memory.
Click on Mixtracks and the pattern will be converted into a sample. It's often a good idea to pass the sample through the Smooth effect which will take off some of the rough edges that can occur during the conversion process. You should also pay attention to the overall volume control. If you have four tracks of loud samples the resulting mixed sample will be distorted, so adjust the volume temporarily before mixing using the slider to the left of the tracker display. ¦ Tony Horgan 'P'temien 'Whzit Oxcten rid-£3so! Please Send Cheques POs Made out to Premier Mail Order or | riR-tnr TEL: 01268
271172 FAX : 01268 271173 CIS : 100307-1544 UK -MXUGED EUROPE - £ 2.00 REST OF WORLD- £ 3 50 Visa Mastercard (Switch + Issue No) & Expiry Date to: Dept:CU07 9-10 THE CAPRICORN CENTRE. CRANES FARM ROAD. BASILDON, ESSEX SS14 3JJ Mon-Fri 9am-7pm Sat&Sun 10nm-4pm. Please note: Some lilies may not be released at Ihe time ot going to press.
Most titles are despatched same day. But can take up to 28 days. VAT Is INCLUDED on all lilies. E&OE Road Rath Robocop 3 .
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SM0Q2 Rsajrr To Earth___ SU003 Napceortc Wariare Sen v5_____ SM004 Whaal d Fortone (nd 1200) SM005 Card 8harp .... SMOOSSubAltac* ... SM007 Rodees ... SMOO0 Ad Of War Sound Lab Sound Lab has recently received stacks of requests for information and tips on making jungle, drum and bass tracks, so here we gol There are new sounds and styles appearing on the jungle scene every week, so even though we covered some of the main techniques a few months ago it seemed about time to return to the subject.
All those who know what drum and bass is all about can skip the next paragraph (you'll only disagree with it), which is a brief introduction for anyone who's not sure what we're talking about here.
Jungle music, otherwise known as drum and bass, evolved from the hardcore rave scene of the.early 90s, stripping away many of the elements to concentrate on fast, complex but essentially funky drum patterns (normally derived from samples of live drumming), underpinned by super-low frequency basslines and embellished by various styles of instrumentation. There are now many different styles of drum and bass, such as 'intelligent' (which is a snobby name for mellow chin-stroking jungle), jazzy (the critics' favourite), dark (moody and scary), rollin' (beats that kind of run on and on with
longer looping evolving patterns than usual) and plenty more.
It's now accepted that jungle doesn't necessarily have to be club-orientated dance music, hence ambient jungle for listening to at home with your pipe and slippers.
Now we all know what we're Example module You'll find most of these techniques demonstrated in an OctaMED module that I've written specifically to accompany this article. The module is called JungleExamples.mod and can be found on the Aminet in the 'mods jungl' area. This will also be included on the CD edition of the August 1996 issue of CU Amiga Magazine.
Talking about we can get down to business. There are some jungle techniques that have been covered in previous issues which I'd rather not waste space repeating, but I'll summarise them before moving on. First of all there's the subbass. This is basically a sine wave played at very low frequencies. Try using an OctaMED synth sound or a looped TR-808 bass drum. Then there's timestretching (changing the length of a sample without altering its pitch), which can be achieved with Audiomaster IV or the Sample Offset command slides (no.19 in OctaMED).
Sources for good junglist drum loops include old funk and hip hop records, sample Cds and Silky smooth One of the most popular recent progressions of jungle is the 'smooTh' sound. This is open to plenty of personal interpretation, but it basically describes tracks that sound slick and well produced, generally not too aggressive. One way to achieve this effect is to process your samples so that they each occupy a specific area of the audio spectrum. You'll achieve that clean cut sound if the drum loops, basslines. Melodies and effects do not overlap in the frequency range. The best way to
do this is to EQ your samples using something like Audiomaster or Soundtracker II Pro.
For example, you might want to separate your basslines from your rhythm tracks, although your drum loops may contain bass drum hits and other background and ambient frequencies. If you filter out everything below the mid-range from the drum loop you'll avoid those lower frequencies clashing with and obscuring your basslines. If you want to replace the bass drum hits from the original breakbeat, you can then do so with a separate bass drum sample on a new track.
If you start running out of track, use a Mixtracks or Mod to Sample option from your tracker to convert the pattern to a single sample.
The same equalisation (EQ) theories apply to the other samples in your track. It helps to have clean samples to work with from the start, so choose your sounds carefully. 'Detroit' techno records are often a good source for original sounds and instrument samples; check the works of Carl Craig (aka Paperclip Peoplel and the likes for some crystal clear samples and a lesson in smooth’ production. Even though this is kind of technohouse, there are many parallels in the production techniques.
Creative FX The Amiga and a tracker is a great combination for producing complex drum and bass patterns.__ Having a sample editor built into your tracker gives you enormous scope for experimentation because you can mess around with your samples and test them out straight away. Take advantage of this by getting to know all of the available effects in your sample editor and any other editors you may have.
Processing an entire breakbeat is easy enough but why not try highlighting each 'hit' in the loop and passing them all through different effects.
Alternatively load a few copies of the same loop, process them in their entirety each with different effects, then chop and change between the different versions in time with the beat.
Alternatively you could gradually fade from one processed loop to the next, working through as many different effects as you like.
Bans |999 kick loop 193 1 l l l Repeat |1264 | _| Disable RepLen [51S | YJ Loop On Einetune Iranspose ¦ 19 1 19 Hold [iy ciV [3 I j|ol II M 41 Enit 1 A On any u Ml Aal riiilMKtn* M ini a h «ui umIi il ¦ TB -111 kin * • ai • lfe» uwA Hilt I Iirtia,! It will inH liki i ¦i.nal kj i lnai ¦« cai ml ..... ¦ I, Halt cmuMi tt This would give the impression of a breakbeat loop mutating through a variety of effects. Mess around with echoes, phasers. Flangers. Filters and distortion effects and don't be afraid to alter the default settings to extreme values.
Slow fast You must have heard tracks that start with a slow hip hop breakbeat and then accelerate seem- lessly into turbo-nutter speed frantic jungle drumming. The tempo suddenly changes but the slow loop still fits in with the new. Much faster, tempo. This is achieved by doubling and halving the tempo, using the same loop at half and then double speed. If your fast loop was tuned to note G-3. You could play the same loop on another track tuned to note G-2 and they would fit together perfectly. That's because the notes on octave number three are played at twice the speed of their
corresponding notes on octave number two.
For super-fast rolls you can either temporarily change the tempo of your track using a tempo change command, or just make sure you always start composing with a double-speed tempo from the outset. This will give you enough lines on your block to throw in a quick succession of snares, bass drums or whatever.
Basslines Unless you're writing 'four beat' style happy hardcore tunes (in which case you will probably want to put a bass drum on every fourth beat) you may find it worth integrating your basslines and your bass drums Starting with a straight TR-808 or TR-909 kick drum sample, you can set up a loop in the sample so that it sustains at a stable frequency. You can then tune the bass drum sample to the rest of the instrumentation in the track.
Now you can use a single 'hit' of the bass drum as part of the beat, but you can also use sustained looped bass drum notes to make a tuned bassline.
Depending on the features of your chosen tracker it may be easier to have two versions of the bass drum, one for the hits and a looped version for the longer notes (although using the Hold and Decay parameters in OctaMED you can use just one sample for both).
Once you’ve got your bassline cooking you could try adding some of those spine-tingling subsonic pitch slides on the sustained bass notes Make use of the automatic pitch slide creator if your tracker has one.
Any parts of your tracks which contain just bass (and possibly some midrange) can be cleaned up by switching on the Amiga's low pass filter. This is an analogue filter which takes out much of the treble from all four channels during playback (it doesn't permanently alter your samples). This is very good for removing the stepping noise which is often apparent on simple bass waves. OctaMED and most trackers will allow you to turn this on and off with a command in your tracker sequence In the case of OctaMED. FF9 turns it on and FF8 turns it back off again.
Snares and breaks Snare drums are very useful for stepping up the energy level of your rhythms. Try copying the snare drum part from one of your breakbeats to form an additional drum sample, and then layer extra snare patterns over the original breakbeat using a spare track. You can then bang away on your extra snare drum track to hype up the rhythm. There’s no reason why you can’t mix and match different rhythm samples to create a really exotic backing Throw in a bit of tribal percussion or a bit of Brazilian samba to add a bit of spice. Anyone can sample the classic ’Amen’ breakbeat, but
do you want your tracks to sound like a thousand others?
General tips One thing worth remembering is that the only defining elements of drum and bass are the drums and the bass. That may sound obvious but what that means is that you can combine the rhythms with absolutely any style of music, not just the flavours that are currently In vogue.
It's also worth bearing in mind that you don’t have to be aiming for the euphoric 3am Saturday night dancefloor crowd. Go with whatever feels right.
Time signatures are normally set to 4 4 on trackers and sequencers (mean that there are four beats in every bar) however this can be changed. If you find 4 4 timing too predictable then try other patterns. Get hold of a music theory book if you want to learn more about time signatures.
That about wraps it up for now. So until the next time, happy drumming!
Remember, even Goldie had to start somewhere so keep practising. ¦ Tony Horgan Wired W In a two pronged attack on exploring the world of Comms, we finish our look at Fidonet and begin the process creating our own WWW pages.
From i You'll specif- Sysop mailtype yi the BBSe: yhen sending ©t, you must goes according to pi n, you shoul to set up Spot to read and write m the otlter networks First we bribg up the System GUI frbm the Settings System rtienu. It's jus a matter o entering'our addreks for any n here. EnWeJhat-tfw' Export I'oVbox has th Vthe'cdrrect node addres celling. Neil you need to enter, in he packer boxes, the arbfiiver command linesTpr packing apd unpacking the mail LHA a’ and 'LHA x' is suffice for obtaining mail via LHAtyhile 'LZX -X0 aNjnd LZX. Make sure thalyettlhow wh t type ol archived
mail yoiTre gomgYp get. It'sfould gaNet ech Rrom your AtnigaNet ne nportant topnsure that f the echomail areas with ( fand exporting tty the corre ArnlgaNefThail to the| Jt will post likely pe thro Usenet etting [ sent at ore efficient ounb . You I |C»LZX -XIT
• Hr-Um If you followed last month's tutorial on Fidonet you
should just about have got up and running with a single
network.
However, there's more to Fidonet technology than that as it can also handle more than one network at the same time. Each of these networks may have different topics, rules and methods of operation so to get into each one. You'll need a BBS which supports that network and a point address. To enable us to do this we'll need to make some alterations to our previous set-up. Let's begin ... Firstly, unlike last month's tutorial we can't get away with launching Gotcha, our ‘mailer', with a simple line typed into the shell. We need to create a configuration file for Gotcha.
In last month's example we were point 84 'pointing' off the Darkside BBS so our Fidonet address was 2:254 524.84. The same formula applies to other networks. Darkside is 39:139 1.0 in the excellent Amiganet. So address would be 39:139 1.84. This is km as an 'AKA'.
Last month's Gotcha archive has some good documentation including an example configuration. Most of this is able except for the top bit which is specifl your own set-up. Here's an example of the changes you'll need to add to the start the configuration file; ADDRIS8 - "2i254 534.849Fidonet AKAS • "39i139 1.840Amigan*t" BOSSNUMBER - »21254 324" SYSOP - "CD Amiga Reader" BBS - "Home" LOCATION e "Somewhere" PHONENOMBER . «-Unpubl iehed-" PASSWORD e "xxxxx" Ensure that the 'xxxxx' is filled in with your session password which you should have arranged with the Sysop earlier. Likewise all the
addresses need to be changed to yetir specifics depgndtnaon which BBS you call Note that it's possible to agtbally pick up different networks from fferent BB&es. In this rcase everyyour point Itange bh networly (Iso need to r the passvyord and bo: Ion the command line w ha from the,shell since i the mailer dial each BE Rmln 14x1 touin in BSC ID j...... Ponaln in nrigln 1 poll £ AimUironon w" I TSSTiTSn have been hand but you can be receiving with a areafix robot.
It's important to I to the BBSes l mail in the you want a new to wl mail you are wfl correct .address, I as Fid' away. AnothSBing thaVs handy Fidonevis that many BBSes will ca Newsgrdups gated into Ftiy echos.
Ijn this Null ratrKso it'[
- tfiamd o wnto d I n gc f r o rrva_n
- jOb- lQotUSeriBatim«S W| greater. Your mail won't go onto
Usenet until the BBS has linked up and delivered it. Even still
some people prefer this m opposed to trying to slurp' a lot of
NNTP news from their Internet account.
This draws to a close our diversion into Fidonet. If you'd like to see more on Fidonet at a later stage. E-mail me at mat@cu- amiga.co.uk or Fidonet Netmail at 2:254 205.0. Creating your own Home Page Make the most of last month's cover mounted Comms book special internet access offers. Set up your own home pages. Here's how.
Window called WWW. Double click on the window to get into that directory. InternetFCI may have already placed some example home page material within your drawer which you may see now. You might like to create a temporary directory in the left lister of AmFTP To do this highlight all the files and press Receive. You can look at these after land view in Voyager) to see how they work. To make our own page, all the files will need to be highlighted and deleted with the delete button (if it won’t let you do this, call Internet FCI). Click on the MkDir button on the right-hand lister to create a
directory.
Enter the word 'pics’ here. You should then see a directory appear. Well done, you’ve created your very own pictures directory on the InternetFCI web server.
Now move the left-hand lister to your WWW directory made earlier. Double click on the pics drawer in both listers so both directories are shown. Click on your picture and select send. It should go to the server with no problems. Now select Parent on both windows, click on your 'index.htmi' file and click on Send. There, your home page is done! To check this out. Enter the following into Voyagers URL box. Httpi www.
Thanat.co.uk -cu-raadsr Replace cu- reader’ with your own user name. Hopefully your page should appear exactly as you saw it when viewing locally. You can now tell yyour friends and family your very own Web iite address. Time to have it added on to )ur business cardl i Next month, we'll be taking an in-depth lodk at the HTML language so that you can create the mother of all Web sites. They'll also be buckets of HTML to look at on the CD issue of the magazines so place your order now. Finally, don't forget to check out our pages at http: www.cu-amiga.co.uk. ¦ Mat Bettinson your web s| client,
and | be brought type in 'My may will automatically look is means your home'page Hex.httar. To start preate a lard drive called 'www' or following; If you got you™ jsSrfiWe at correct, you'll Be logged ink afid you should see a direcl Copyright £ 1995-19% by Mathias Mischler, fill Rights Reserved ting RniTCP IP release 4 bsdsochet.library 4.35 C26.03.96) CflniTC Registered l erslon, Serial S03000 A Asdisg Hr Him sifts ski all AmfTF is sssf. Jsst dost (oriel ts ssttr Iks Ltfia Nsas ssO PssswsrO Iks saas as rwr TkeNel sgchsl If you took up one of last month's net access special offers from
InternetFCI (in CU Amiga Magazine's cover mounted Comms Biblel you might be wondering what the free Web space is for. In a previous Wired World tutorial, we looked at running the Amiga Web Server on your Amiga. This was great but it only works while you are linked up, which is not ideal for a permanent i site. What you need is someone's t eFtoT Olhe iage.s and serve them to ; who wants to browse through them 'ierey This is a basic HTML example. We won’t go WcWfrroeplFfright now but suffice to say that the words enclosed in ' ' are HTML 'tags' and browsers. These tags and browsers are
there to carry out instructions.
Ensure that you replace 'cu-reader' with your real username on the 'created by' line. This text should be saved out as the filename 'index.htmi' in your 'www' directory made H2xIMG alisrn=right SRC-"pics ourpic.Jif' I H2 I'm just getting started on my _ I home page so there' 8 nothing to see right now. Please come back later and I should have more wonders to entertain you. H2 HTML heaven The basic idea is that you FTP upload your home page including any pictures, to a special site and directory. First you need to get your pages working though. To do this, you can use the provided Voyager
browser to display your home page. You’ll just need to put the files in a directory and tell Voyager to for 'index.htmi*. This should be c directory on mething, fire jp yo and enter a variation of the HTML HEADER TITLE CU Amiga Reader's Page TITLE HTML .iltot 'ever, view the pz Wbrowser previously. You should be able to get Voyager to load this page to see the results. HTML isn’t very fussy about where you break the lines. The tags can be on the same line or not.
It won't care either way but make sure not to put a return in the middle of a HTML tag. The 6th line has a special IMG tag. We’ve put pics ourpic.gif here for this example. Get a favourite picture of yours, convert it to GIF via a paint package or somesuch and save it out as 'ourpic.gif. Now make a directory within this WWW directory called 'pics'. Place the picture in there. Be sure to use all lower case use Internet Fci’s web server, like most of pefM& ase sensitive.
Bgyr page onto InternetFCI, let's fie th&Vwheii op called InternetFCI to uitUa'CGpunt, ybu nominated the u-readef-and a jj&ssword of 'sub- f thesbqiow as it's f e your F TR client tdTpg on to SeSGo to the provided Alt)FTP ! Connect button am i book Click m ile nameVthen ? Nbwente' *¦ ifne. L our i-rdader'.
Pssword box.
Ubscribe' as I you nefed to do. You password I loib own space y iijthe right-hand wwwftp.l Surf's up!
VIScorp take on Compton, Oliver Wagner all is ill and a new worldwide RPG is planned for the Net. CU Amiga's undercover Netcop turns up trumps again.
Ami Net God speaks No sooner had the new PO web browser Voyager been released than folks started to flame it on Usenet. Mr Wagner spends bis free time little we Oliwr Wagner ill The Amiga's number one comms software developer, Oliver Wagner, fell ill this month. Mr Wagner is the creator of the brilliant AmlRC IRC client and the excellent freeware Voyager WWW browser. The 'mystery illness' that has laid Olli low has been serious enough to keep him away from the Net. One nasty side effect of his illness is that RETU. The new mail package to be included in the CU Amiga Internet FCI installer
package, hasn't been finished in time. This caused some confusion as the cover mounted Comms Bible documented RETU where MiniMail was provided. However.
MiniMail is still a good package and can be replaced by RETU when it’s available at a later date.
CU Amiga Magazine wishes Oliver a speedy recovery and thanks him for the excellent Net software he's brought to the Amiga.
Net Connect CD_ Active Software are set to release a new Internet-in-a-box package on CD. The bundle comes with registered versions of key Internet software. The clients provided include: Voyager, AmlRC. MFTP 2.
Mnews and PowerMail. Most interesting though Is the GUI preferences set-up which allows quick and easy set-up for major providers since much of their settings come built in. A most welcome feature for someone wishing to choose their own Internet provider.
The Net Connect CD is said to be based on AmiTCP 4.3 ’dial-uo’ TCP IP stack which is extremely good news given the low £34.99 retail price. The Net Connect CD looks to be shaping up to be a brilliant set-up of use to both An organisation known as
A. N.G.L.E (Amiga Net Games for Light Entertainment) are planning
the release of a worldwide game on the Net. The game called
Portals is described as 'a freely distributable.
Internet-based, fantasy role playing game which recreates
the feel of e real RPG
(i. e. one played out In real life) because [wait for it] you are
playing with real people, who could be anywhere in the
world'. They go on to describe the game as a cross between
Chaos Engine and Zelda with tributes to various MUD (multi
user dungeon) systems around with many new touches of its
own.
Portals is still in development and is being solely programmed by the A.N.G.L.E team who are a group of non-profit Amiga programmers spanning the world putting this project together via the Internet.
For more information check out their home pages on http: www.iper.net angle. Internet novices and veterans alike. Call Active Software on 01325 352260 for further information or E-mail enquiries@active2 demon.co.uk. Amiga RPG VIScorp hires Compton_ Jason Compton, editor of on-line magazine Amiga Report and regular CU Amiga Magazine contributor has been taken on by VIScorp. This isn’t the first time Jason has been offered a job in i the Amiga biz as he has already worked for Wonder Computers of Canada as their PR representative. VIScorp have hired Jason in a similar role with his
position as Editor of the most famous Amiga electronic magazine being advantageous to his new employers.
Jason had this to say. "I’m joining VIScorp's Communications department as a contractor whose job it is to make sure that the Amiga community is aware of VIScorp's actions and intentions - and vice versa”.
PIOS project on WWW_ Stefan Domeyer. The former joint president of Amiga Technologies (he left shortly after the VIScorp letter of intent to sell) has set up an interesting new project called PIOS. The best way to explain It is to quote him from the PIOS WWW site; "I know exactly the reasons why we failed with Amiga. The only chance to keep it alive is a new start, without some burdens due to the history.
I think, the key to success is simply to exceed our customers' expectations on performance, quality and price. We must do it | as fast, but as good as possible.
So. We will form some strategic alliances with companies who have shown their capabilities in design”.
PIOS plans to bring an Amiga compatible operating system to 1 the general Power PC platform 1 machines.
Other key members of the PIOS team include Dave Haynie and Andy Finkel.
To find out more, check out their new web site on http: www.pios.de. ¦ QUIDS IN!
CU Amiga Magazine is the ultimate Amiga package, bringing you: Our in-depth features and step-by-step tutorials cover all the latest Amiga developments and programs. Plus there's the added bonus of new promotions including covermounted manuals with some of our hottest cover disk programs.
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Now also available. " ¦ Masterclass This month we continue our look at Arexx and how it can be used in combination with AmigaDOS and Workbench to create some interesting little programs. These programs will be of most use if you have a hard drive and a real time clock and will add a little extra fun to your Workbench.
Listing for program number one * CNCE.rexx Once a Day Perform actions only if this is the first time the computer has been switched on.. if open('testfile','envarc:DATE','r') then do lastdate=readln('testfile') close ('testfile') end * If no date is found, lastdate will read empty, which will _not_ cause any problems 1 * currentdate=date () Arexx returns dates in the form: 01 Hay 1996 AmigaDOS returns dates in the form: Wednesday Ol-May-96 13:41:39 Sigh.. * Split up the day date time to get the date only * parse var lastdate day " " date " " time * Split up the date into day month year
* parse var date day month year * Create a new date in Araxx format * lastdate » day | | » » | | month 11 * “ | | “19" | | year * Compare the two dates * say “Last date:" lastdate say "Today's date:" currentdate if currentdate=lastdate then do say “I don't have do to anything."
Else do say “OK, I'm doing stuff.." * Add your stuff here !* end * The end * The applications we are going to develop in this tutorial are as follows:
1. A program which will determine if this is the first time the
Amiga has been switched on that particular day.
If it is the first time, various actions can be performed.
2 A program which displays a little window with a 'tip of the day' every time the Amiga is re-started.
Let's get started with the 'once a day' routine. This isn't very hard to understand, although there is a great deal of fiddling with date and time strings required. First of all though, here is how the program works.
In order for it to work, you must add the line: date envarc: date to your user-startup sequence. This causes AmigaDOS to return the current day, date and time but instead of printing it on-screen the date is stored in ENVARC:. After this you must add the line: rx a : once. Rexx (and you must get the path to the script right: I'm assuming you have it in the S: directory here). This runs our Arexx program The first thing the program does is check in the ENV: directory. If there is no date stored here or if the date doesn't match the current date, then the computer has been switched on for the
first time and so you can add instructions to perform your 'once a day' tasks. For example, I have set up my system to run my FidoNet software, because that is always the first thing I do when I switch my Amiga on in the morning.
If the date is today's date, then the computer has been reset at least once that day and no further action is necessary.
If you are confused by the use of ENV: and ENVARC:, remember that very early in the boot up procedures, the contents of ENVARC are copied from the hard drive to RAM, and stored in ENV If the line date envarc:date'has been run before, there will be a date stored in ENVARC and so after booting it will now be in ENV If the computer has not been run before, there will be no date in ENVARC to be copied - the 'date envarc: date' line adds the date AFTER the copying process.
If, when the program runs, there is a date present in ENV and it is today's date, then we can assume the computer has already been reset at least once. If it hadn't been reset and subsequently re-booted, the date wouldn't have been copied from ENVARC to ENV.
If this is still a little confusing, try the program in the box on the left instead.
Tip of the day Some computer systems (I'm not going to say which) are notorious for popping up little sages offering a random pearl of wisdom lime they are switched on. It's a little ky I know, but it can also be quite endearing, ow I thought the Amiga could do with a r feature and so here it is: the amazing a Arexx script. Tip of the Day' (see box to the right).
As I wanted the Arexx script to display a iidow rather than simply print out some es of text in a Shell, I'm making use of the ::xArpLibrary functions which we examined st month. As a quick recap, this library - liable from Aminet or your favourite PD ‘ry - provides a list of functions which Arexx to take advantage of the Amiga's tion system. This means Arexx can open eens and windows and pop up file ¦uesters and gadgets. All you have to do is d a line to load the new library and use the vr functions.
The listing in the box to the right there- e assumes you have obtained the pLibrary and installed it properly. It st goes without saying that RexxMast uld be started early on in the Amiga ting process, preferably in the User- ¦rtup sequence (see previous Masterclass isodes for details on how to do this).
The listing program works in the following way. First all the rexxarplibrary is installed to make e the special GUI features are present, n at step two. The program tests to see if re is a file in the ENV: directory. Why does do this?
One essential feature of these 'Tip of the boxes is that you can switch them off en you become bored with them. This
- ram has the built-in ability not to run any- e As I said, it
does this by looking to see there is a file in the ENV:
directory. If you member, the ENV: is created at boot time
- ¦-en the Amiga copies the entire contents the ENVARC: directory
into RAM. ENVARC used to store settings used by various
plication software, and so it is the perfect
- e to keep our on off switch.
If the file is found to be present in ENV:.
Program takes this as an indication that it not to continue and so it stops dead: end story.
If, however, the file doesn't exist then it's rty time and the program continues.
Step three sees the definition of all the .cellent tips you can think of. Add anything Bnd everything here, from Amiga key hortcuts to insulting messages such as stop eating that chocolate, fatty!’ You'll notice the use of compound variables, which are the Arexx equivalent to array variables.
Each piece of text is assigned as a 'stem' to the 'root' variable which is called 'tip'.
The only trick to this process is including a 7 slash character when you want a line ireak This is 3 special feature of the exxarplibrary routines, and nothing to do with Arexx as such. The more messages you type in, the longer it will take you to lecome bored - if you have any good ones, send them in and we'll put them on the next :d-romi Picking a tip at random is made quite easy Listing for program number two * Tip of the Day Produce a random piece of advice every time you boot your Amiga * Make sure RexxArpLibrary functions are available... * addlibl'rexxarplib.library' ,0, -30,0) *
1. Test to see if a Tip is allowed.
If there is a file in QJV: called TOTD, this means the Tips are MOT to be used. If there is no file, the Tips are to be displayed. * if open('testfile','env:TOTD','r') then * File exists, so exit * do close!'testfile') exit end * File doesn't exist, so carry on * * 2. Define all the tips * tip. 1 = "Don't eat fried food!"
Tip.2- "Get plenty of exercise!"
Tip.3 = "Don't smoke!"
Tip.4 = "Limit alcohol intake!'
Tip.5 = "Take a 10 minute break every hour you spend using your Amiga."
Tip. 6 = "Use Right-Amiga and the full-stop to tidy up icons cn the Workbench.'
Tip. 7 = "Use Right-Amiga and A to select all the icons displayed min the current window.* tip. 8 = "If you want to restart these tips delete the file called 'TPTD'Xin the ENVARC: directory."
* 3. Pick a tip at random! * t=randc«i)(l,8, time!'s')) tip=tip.t string=" Tip of the day: " || tip || " " * 4. Display the tip * if request (250,250,string,, "OK", "No more tips") -= "OKAY" then * 5. If no more tips are required, create the file * if open!'testfile','envarc:TOTD','w') then close!'testfile') else " say "error creating file!"
• The end * Using the random number as a reference to the previously defined tips, we build up a new string starting with the words 'Tip of the day:' and pass the entire lot over to the Request command. This is what RexxArpLib is needed for and it displays the tip onscreen. You may need to alter the first two co-ordinates to position the box neatly in the middle of the screen.
Because Arexx has an in-built function to generate random numbers. The only snag is that using the 'Random' command produces the same result every time you run the script - not very useful. We therefore scramble the results by setting the special random starting point to a value returned by the system clock. This produces the required unpredictable results.
A The Request function also returns a value, depending which button was pressed by the user. We test this value and if the user has requested no more tips, we create a file in ENVARC:. This file will stop the tips from appearing in the future, because the next time the Amiga restarts, it will be copied automatically to ENV:. There it will be found when the Tip of the Day' program starts, and nothing will happen.
Remember if you want to switch the tips back on. All you need to do is delete the TOTD file from the ENVARC: directory and re-boot.
Installing the program We need the TOTD script to start at boot time and for ease of use I decided to make it an icon which we could place in the WBStartup drawer. This turned out to be slightly trickier than I first thought, although it is possible.
First of all. Test the script from the Shell with the RX command. Storing it in the RAM disk is a good place to keep it whilst we work on it.
Remember that if you call it something like 'TOTD.REXX' you only need to use the command: rx totd at the Shell to start it. If you get a 'Host Environment not found’ error, check that you have spelt the name of the rexxarplib.library properly, and that it is present in the LIBS: directory on your Workbench disk.
Making Icons 1: Using the IconEdit program in the Workbench Tools drawer, create an icon for the program. Make sure you have defined it as a F*roject icon, and save it to the RAM disk with the name 'TOTD'.
2: Now we need to alter the Icon settings.
Find the icon and highlight it with a single click. Now choose Information from the Workbench menu. Icon. You'll see something like this (see figure 2).
3: We need to set the default tool to read RX. The program which executes the Arexx script. If there is no Default Tool box. Go back to the Icon Editor and make sure you have make the icon a 'Project' type, rather than the default 'Tool' type. Click in the 'Default Tool' box and enter RX.
8: If you save these settings, you should be able to run the 'Tip of the Day' program sim- 1 ply by clicking on the icon. When you do, you'll see something like this (see figure 4). I 5: Yes. There is a rather horrible blank Shell 1 window at the top of the screen. To stop this | from appearing, and believe me this fact took I a lot of discovering, you edit the Icon again j (with the Information) option, and add a new ToolType called CONSOLE. This stops the Shell window from popping up.
8: Now you can drag the icon into the WBStartup drawer, and reboot. Uh-oh ... all is not quite perfect. Sure, the exciting tip appears but there is also a very tedious requester appearing asking Should I wait?' I The Workbench is concerned about this pro- ¦ gram and is asking if it should hang around I for it to finish. The answer is of course that we don't need the Workbench to wait, so go back to the Icon definition once more and add DONOTWAIT to the list of tool types. At last, our Tip of the Day’ program is complete! We'll be back with more helpful titbits of information about Arexx next
month. ¦ John Kennedy Frequently Asked Questions ¦ Q What is the best way to get 'real' graphics into the Amiga?
Never mind the Ps and Os, it's time for the Q and As. This time we're painting a clearer picture of what you need to know about graphics.
¦ A The Amiga is great at displaying and manipulating images: it's got some amazing software (such as Photogenics) and it can display images with millions of colours. However, getting realistic images into the Amiga can be expensive. One solution is a Graphics Tablet. If you can draw (or if you can tracel then a graphics tablet is easier to use than a mouse. Hardware such as the Power Tablet (from Power Computing - see CU Amiga Magazine May 1996 for the review!
Make it easy to sketch graphics into a standard paint package. The Tabby tablet, from Rrst Computer Centre, is cheaper at £60, but smaller and less effective.
¦ Q What sort of image scanner should I get?
¦ A There are two types of image scanners: Hand and Flatbed. A hand scanner is dragged by the user across a flat photograph. The image is 'scanned' into the computer and appears on screen where it can be saved in standard IFF format. It can then be loaded into any art program for further processing.
Hand scanners generally cost less than £100 for monochrome versions and less than £200 for full colour versions. They produce results which are adequate for desktop publishing use but require practice and patience.
Flatbed scanners look a little like photocopiers, the image to be scanned is placed on a glass screen and a lid is closed on top of it. Unlike the hand scanner, the light source and miniature camera are moved automatically. The results are excellent: a flatbed scanner easily produces the best results. A scanner such as the Epson GT5000 costs about £500, but will scan in full 24-bit colour (more than 16 million colours) in resolutions sharp enough for most applications. You do however need a suitable interface, and enough memory to store the often very large images.
¦ Q What about video digitisers?
¦ A A video digitiser, such as the Vidi Amiga 24 from Quantum Leap Software or the ProGrab from Gordon Hardwoods, has a huge advantage over scanners: you can take pictures of three dimensional objects. Armed with a camcorder you can film your subject and then grab the image in full colour. The days of keeping still in front of the video camera for days and using colour filers have long gone: the Vidi units can grab an individual frame of video.
If you have an Amiga with.Zorro slots, the VLAB image grabber is an excellent card. If you prefer moving imagesj consider VideoMaster from Eyetech. This little box connects to the A1200 via the PCMCIA port and can grab moving images and sound at up to 25 frames per second in sha„des of grey. Great for making your own animationsl ¦ Q Are there any other ways to get graphics into the Amiga?
¦ A There are various other ways of importing graphics into the Amiga. If you have a CD-ROM drive, you might be able to find a chemist offering Kodak's PhotoCD service. Give them a roll of film exposed with an ordinary camera, and in return you'll get a CD-ROM with the pictures scanned and stored in amazing detail. For images on the move, keep a look out for Casio's new digital camera. It stores up to 96 images in its own memory and then you can download the pictures to a PC or Mac (and from these machines to the Amiga!. Alternatively, the images can be viewed on TV. Or recorded on to video
- or grabbed with a video digitiser. The resolution isn’t great but 16 million colours should make for good results. The Casio QV10 costs about £500.
H Q What can I do with the graphics once I've captured them?
¦ A Now the fun starts! With a package such as Photogenics you can do anything from painting moustaches on relatives to restoring old photographs. You could also create animations, basing the characters on real scanned images for bizarre Monty Python effects. You could convert your photograph collection to video, and use a program such as Scala to add titles, fades and wipes. If you have a World Wide Web site, you can convert the images to JPEG or GIF and let the rest of the on-line world see them too.
¦ Q What sort of quality can I expect when printing graphics?
¦ A Obviously it depends on your printer, but don't expect photographic results. Even a colour printer such as an Epson Stylus Pro costing nearly £500 will struggle to produce near-photo- graphic quality images. This isn't a fault with the printer: it's simply extremely difficult to use ink and paper to re-create a photograph.
The printout will be bright and colourful, but obviously not a photograph. However, if you really do need top-quality output, it can be achieved if you use a Desktop Publishing package to output the image in a format which you can bring to a commercial bureau.
Some art packages will also save in suitable formats, and any Printer worth knowing will be able to deal with JPEG, TIFF or PostScript files.
¦ Q Can scanned or digitised images be useful with rendering with programs like Imagine or Real3D?
¦ A Absolutely! Scanning in your own textures is an excellent way to achieve photo-realism in your renders. Scan your desk and get an instpnt wood texture for wrapping around your own 3D model of a desk. You can also scan in pre-printed boxes or labels from cornflakes packets or lemonade tins and use them to decorate your objects. Or how about grabbing a sequence of images with VideoMaster, and then mapping the animation onto the screen of a rendered television set? When you combine real world images with 3D models you start to get some very interesting results. ¦ John Kennedy CLASSIC AMIGA
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Force (IMF) have tackled your most challenging technical
questions and answered them and without an explosion in sight.
Jungle jam com* About a year ago I IFF j got into making fjf Qdi music by joining my two Amigas '• fjy together via a MIDI interface as you suggested in earlier magazines.
After getting quite serious with this and recording stuff onto DAT I somehow got sidetracked and lost interest. Recently, however, after hearing some old Urban Shakedown tapes and their relatively up to date standard and quality I'm itching to do some more stuff. Two things I'd like to know: 1. What are some top quality current sample Cds disks and where do I get them?
2. Could you recommend any good PD shareware jungle techno mod
ules that you can watch running on OctaMED for ideas and
tutorials?
Andrew Tomlinson, Hull This must be your lucky day! We've recently had a number of enquiries about making jungle tracks and so you'll find this month’s Sound I Mb is I to just that. Tony has OctaMED module to
• this. Although there i for it on this month's cover disks,
you'll find it on the next covermounted CD-ROM and it’s also
available from the Aminet Iin the ‘modsjungl’ area). Now for
your questions.
I. Time and Space (tel: 01442 870
681) have pretty much cornered the market for sample Cds and they
have an excellent range. Those that will be of most interest
to jungle producers will be Vinylistics 2, Zero G Jungle
Warfare and That Jungle Flavour.
These are audio Cds which all retail for £59.95 each. It's also worth looking through music technology magazines for adverts for sample Cds from other producers. We have yet to I Red Raa are two i to be particularly prolific at the moment, so check out any of their work. The main man from Urban Shakedown also records as Aphrodite, so keep an eye out for any I2"s bearing that name for an idea of what they're up to now.
Plotters pound I have an Amiga 1200, 200Mb hard x disk, an external I SCSI 730Mb hard disk and a Blizzard 1230 with 8Mb, on which I run Pagestream 2 and Wordworth. I want to buy an HP Plotter, specifically the DesignJet 230 or the DesignJet 250C which as you will know will print up to A0 in size and in one sheet.
I can't find a Workbench driver for this printer, I have contacted Hewlett Packard and they can't help me. I have also tried in vain to get help from the PD libraries.
Here are a list of the drivers that will run the printer. HPGL, HPGL2.
HP-RTL, PJL, HP7568B, HP 7 Range, Draft Master 8X. Do you know where I could get a driver from or have one written?
Paul Grey, Swansea.
You will need to use a structured drawing package (such as XCAD for example) to drive a plotter. Neither Pagestream nor Wordworth will work in this way. For high quality output from these packages your best bet is to go for a laser printer or a bubble jet :s a decent set of Amiga samples on disk (apart Urban Shakedown's excellent is available from PD distrib- t if anyone knows of such a please let us know,
2. The Aminet on-line archives and Cds are a good source of
printer, although we are not aware of any such printers which
will output an A0 size page in one go.
Serial games Like many Amiga ‘ owners, before I got a SCSI CD ROM drive I used to connect my CD32 to my Ami; 1200 for file transfer using the network lead and CD-ROM. With the release of your excellent CD-ROM II on the April 1996 issue I that Leading Lap could be over a serial connection. Taking my heart in my hands. I tried conn, ing the CD32 to my A1200 via the lead and hey presto, it workedl You have to run the A500 version because the CD32 hasn't got enough RAM as standard, but it works like a dream.
Given this, I've now gotten to wondering which serial-linkable games have been issued on CD-ROM and have they kept their linking capabilities? I wonder if youi or any other readers have tried this and if so, did it work? Perhaps you could compile a list for those of us fortunate enough to own both a CD32 and another Amiga.
Jamie Winter, Hants.
Alien Breed 3D CD edition should work in the same way, although someone has pinched our copy so » can’t say for sure at the moment!
GVP grumbles My Amiga cras1- and refuses to re- fff lA 0°ot alter about antl l'°i" whenever 1 have my GVP A1230-11 accelerator installed, either with or without its 1Mb RAM SIMM, also have an internal 40Mb Q&fl Quantum hard drive. I remember hearing that GVP had folded and so was unable to return the board to them. I sent the A1230 to First Computer Centre who offer a repair service. They tested the components that they could but were unable to find a fault leading them to conclude that the problem is with the GVP custom chips.
I would be grateful if you could either print a contact address lor GVP if they still exist and are able to fix faults or an address of someone who can mend the board.
Owen Brown, Bristol.
You are right in your belief that GVP are no more, however all is not lost yet. The GVP technology was purchased by the German Amiga peripheral developer MTF.C and the UK developer Power Computing. If you ask Power Computing nicely they might be able to help you, although there will obviously be a charge for the service. Power Computing can be contacted on 01234 273000.
By the way, it is worth bearing in mind that this could be a symptom of the AI200’s inadequate power supply, although this would probably have been happening as long as you hare had the AI230 and the hard drive if this is the case.
Net enquiries I'm thinking about buying a modem to send Email and look at this Internet thing.
Can fully identify with my problem.
Is it something to do with a code dispute between the two companies or something? Maybe my sound card is broken or I need the proper OctaMED program because I'm pretty sure it's not due to how I'm using OctaMED.
Elwyn Haddy, Liverpool.
Yes, you're right, everything is not rosy when it comes to the marriage of the Aura sampler and OctaMED.
For whatever reason, there were some communication troubles between the developers of the two products. The OctaMED developers RBF Software were supplied some program code to drive the Aura but this seems to have been incomplete.
1. Can I send and read Email to and from Pcs on my Amiga?
2. How come I only pay a local phone call price even if I'm
looking at Internet pages in America?
3. I've been offered a 9600bps modem for £70. Is it worth it?
Peter Nielsen, Slough.
1. Yes. Once you have the software on your Amiga to send and
receive Email it doesn't matter where it’s going to or where
it’s come from.
You can freely exchange Email between Pcs, Amigas, Macs, and other types of computer.
2. You only pay for the telephone call to your Internet provider.
This provider will be linked into the Internet (a global
network of data transmission lines) which is not a telephone
line and is not controlled or owned by a commercial company.
Other users around the world are connected to this either directly or via their own local Internet providers.
Send your QetA problems to... You can send your technical problems or answers to CU Amiga Magazine by the following means: By letter to (JbA, CU Amiga Magazine, Priory Court, 30-32 Farringdon Lane. London. EC1R 3AU Email: Q + A o)cu-Amiga.co.uk NO SAES PLEASE We regret that we can’t respond to readers' questions by post or over the phone Please do not include a stamped addressed envelope with your letters, as we simply don't have time to answer the thousands we receive.
Responses are only available through the pages of this magazine
3. No, 9,600bps modems are too slow for efficient comms and
Internet Imagine Patches Galore A few months ago I received my
upgrade of Imagine 4.0 from Impulse and was quite frustrated
with some problems that I had to sort out before I could use
it properly.
I suspect that all users who have installed it have had exactly the same problems as I have had and may not have figured out why. Here is how to fix some of them.
Firstly, Imagine 4.0 claims to be auto-sensing as to whether it is running on a PAL or NTSC machine. This is true, although when selecting About from the pull down menu I get a message saying it is an NTSC version. And then when I rendered. I was presented with an NTSC screen size. This is fixed by loading the Config file into a text editor and replacing all the screen presets with the PAL screen presets from my version of
3. 3. This sorted out that problem. Here are some of the main
definitions.
HAM.320.256.11.10.HAM HAM Overscan,352,282,11.10.HAM HAM Quarterscreen,160,128,11,10,HAM Lores, 320.256,11,10 Lores Overscan.352,282,11,10 Lores Quarterscreen.160,128,11,10 Hires, 640,512,11,10. HIRES | LACE Hires Overscan.704.564.11.10.HIRES|LACE Hires Quarterscreen.320,256,11,10,HIRES | LACE H AM8,320,256,11,10, Aacs | HAM Hires8,640,512,11.10,AAcs | HAM | HIRES | LACE Laced HAM8.320.S12.22,10.AAcs | HAM | LACE Hires HAM8,640,512.11,10AAcs|HAM|HIRES| LACE Also there were problems with the demo attributes that were supplied. Every time I tried to use them, it threw up an error message
saying that it work. 9,600bps is the speed rating of the modem, telling you that it can send or receive 9,600 bits per second.
Newer modems, by comparison, can handle 14,400 and 28,000 bits per second. Apart from the inconvenience of a slow modem, the money you save by in buying a cheap slow one will soon be offset against the higher phone bills that will arise from longer downloading and uploading sessions.
Get nothing less than a 14,400 rated modem, preferably faster.
Octamed's aura I am an avid user of OctaMED on my standard Amiga 1200, no upgrades, hard drive or anything and have been for a few years now. I recently bought the Hi-Soft Aura sound card and have hit a serious problem; the 12-bit sampling works fine with its own software but when I try to use it with OctaMED (V5.04 and V6 demosl the extra channel plays with a distorted, inferior quality - much worse than 8 bit.
I've rung both HiSoft and RBF Software and they seem to be passing the buck’ a bit but neither couldn't find the textures. I ran Snoopdos 3.0 and saw that the path it was using was MS-DOS directory syntax and not AmigaDOS. You have to load each of the attribute files into a binary editor, such as FileX and use Search and Replace to change all the backslashes 'V with the correct forward slash Now most of attributes will work. The reason why the others won't is that they require textures from a directory called Tookkit2' that is missing. Does anyone know or have the files that should go in this
drawer?
When using the supplied Quick Attribs. The program claims that they do not exist. To sort this out go into the Preferences Editor and scroll down until you find the line containing the Quick Attribs directory. There you will see. Yet again, an MS-DOS backward slash. Replace this with the correct AmigaDOS forward slash. Save, then reload to cure the problem.
I hope that this has helped some of you who might be new to Imagine and have only just got version 4.0. But here is a plea to all you users of Imagine - REGISTER and show Impulse how many Amiga users there are so they can keep us in mind. According to them the ratio of PC users of Imagine to Amiga users is 3 to 1. Stand up and be counted.
Darrel Hannan, South Africa Thanks for that Darrel. As to registering with Impulse, we wholeheartedly support you in your call for other Amiga Imagine users to register - if software houses don’t know you use their software you can't expect them to keep issuing updates.
Because RBF couldn't manage to get hold of an Aura card before the release of V6 they were unable to test this out.
We spoke to RBF' who told us that they had been promised new revised program code to drive the Aura. With any luck when this is in place you should be able to route your modules through the Aura in 12 bit stereo, with panning and realtime echo effects. This is one of the details which is holding back the release of OctaMED SoundStudio, which is currently scheduled for a release around mid June. Support for an exciting new ItSPIsound card called Delfina la Zorro card for big box AmigasI has already been added. We'll bring you the review as soon as it's completed.
Points of view The way things are By Alan Dykes "Should I upgrade my Amiga, or get a PC Playstation Saturn"? Every day we get letters and phone calls asking this question. It's frustrating, but it's understandable. Not everyone bought their Amiga for its superb productivity i Things move on but some move on at a more realistic pace than others. The Amiga has been and still is the most out-of-date proof computer there is. J ability, its friendly OS. Its simple upgradability and the punch it packs into a small box. Many bought their Amiga only to discover this at a later date. That's the beauty
of the machine, it's full of surprises and few of them are nasty.
Those who ask us whether they should buy another machine or upgrade their Amiga say they are doing so because they've "got to think ahead to the future". Hold onl Many of those who discovered just This is no time to stop and have doubts mid-stream.
Upgrading transforms your Amiga and where it matters it still outshines the competition.
J how great a machine the Amiga is have upgraded it to make it even better. And believe it or not this is forward thinking. There are Amiga users out there using 10-year-old machines and quite happily doing so.
Try talking to a PC or Mac user who's doing the same. Sure they're out there, with their black screens and their green and orange text, but there's not many and they're not enjoying it. Hey weirdo, get a lifel ¦ Mm lytri 11 ttum al Cuki'. ¦(*«.. The A500 user is much maligned in this office. (And rightly so. If he'd bought an A1200 two years ago we might not be in the mess we are in now.)
However, many A500 owners have upgraded their machines too. They've installed hard drives, upped RAM, even attached CD- ROM drives. Us magazines give you a hard time, but let me salute you just this once, a heartfelt salute because I know what you've been through. It's popular for us journalists to be accused of idly recommending something, after all. EMAP is paying for all our kit. Wrong. We've all had our fair share of buying and upgrading. Both before and after we started working for magazines.
What do you think we use at home? Freebies are few and far between, and never seem to be worth more than a tenner.
Foresight The person who bought their A500 eight years ago and upgraded it could really be said to have been a visionary. It's only in the last two years or so that this first wedge become obsolescent, that mainstream software has left it behind. And even so it's still very usable. In the same period of time you'd have had to buy two if not three Pcs to keep up to date, at six or seven times the cost and still the software would be leapfrogging you every couple of months.
Furthermore, the A1200 owner of today will probably be ticked off in a few year's time just the same as A500 owners are now (in fact anyone with less than an 030 is already in the dog house these days - including myself I'm afraid).
Things move on. But some move on at a more realistic pace than others. The Amiga has been and still is the most out-of-date proof computer there is.
The answer to the question "should I upgrade, or should I buy something else?", depends wholly on your priorities. Did you buy your Amiga solely for games? Have you no other use whatsoever for it? Well go buy a Playstation then. I will not sit here and pretend that the Amiga will have Playstation style games by next Tuesday week.
What's the point?
It's all a game But is there more to life than games?
Surely there must be or you would have bought a MasterSystem or NES. A Megadrive or SNES instead of your Amiga. And there's a lot more to life than chugging around in DOS and Windows too. Believe me I know.
If you bought that Amiga for all the good reasons then this is no time to stop and have doubts in midstream. Upgrading transforms your Amiga, and where it matters it still outshines the'competition. It was designed so that you can upgrade it bit by bit. And although the overall cost may be higher than you thought you’re not shelling out all at once - you get more of what you need when you need it and not a moment before.
By all means buy a Playstation if you want fantastic new games, but if you want a solid computer then stick with your Amiga and upgrade it - your current software will be so much sweeter and it will open up so many more possibilities.
By Martin Davies The time has come for publishers to get realistic about Amiga games. With the Escom upgrade deal and the nt of CD-ROMs and accelerators attached to tens of thousands of
- iga 1200s there is a big new user : out there. It’s time you
started ring us the games we want.
So sales are bad? So retailers won't 'ock games? Tough. You've got no- to blame but yourselves (OK. And ably Commodore too). Maybe if u offered the Amiga community the sort of games we could get excited
- ut. We'd buy them. You do it for ry other format don't you?
Let’s face it, it’s not just that there's very little new
Amiga software about, it's that it's launched is usually just
the same old stuff. In the spheres of PC and console the CD-ROM
has opened up major new possibilities and these are also
available for Amiga. CD-ROM has only got big on Amiga in the
last year, so most people have their drives for under 12
months. This is the real 'new user base', but not a lot of peo
ple seem to know this. If a decent multimedia T1D-ROM game was
brought out for Amiga, and it was advertised and publicised, it
would sell in droves. Apparently no-one is making money on PC
CD-ROMs because here is just so many. For God's sake produce a
few on Amiga then. WE DON'T HAVE ANYI It doesn't matter if high
street retailers don't take your product.
Look through the pages of this magazine and see how many advertisers have CD-ROM products on their pages. Mail Order is now an established channel for Amiga CD-ROM.
I So sales are bad? So retailers won't stock games? Tough.
You've got no-one to blame but yourselves (OK, and probably Commodore too).!
1 While floppy disk traditionalists may still be reluctant to buy mail order, CD-ROM users have known nothing else. Take another look at those CD- ROM pages. No games eh? This is not because they don't sell, it's because no-one has realised that there is a market out there for them.
Come on guys, get some decent CD- ROM games in development.
¦ Mutia Sanaa ii a Irealaaca To be or not to be By David Pleasance Before I evaluate the potential future of Amiga in the hands of new owners it is worth taking a look at a synopsis of the current situation since the assets were purchased by Escom in April 1995.
There has been a major loss of confidence in Amiga as a brand name and as a product of technical superiority.
The protracted sale of Commodore assets was always going to adversely affect the Amiga's standing. However, other factors have contributed to the worsening position to date:
1. There has been a decline in the retail distribution channels,
particularly in the UK. Escom is a retailer and as such is a
competitor to the very core of the Amiga's past success -
other retailers. Asking them to stock and sell Amiga is like
asking them to buy some of Comet's 'own brand’ products,
direct from Comet. They will not do it.
The independents, who have always been the backbone of the Amiga success story, have been forced into stocking and selling Pcs to survive during the period of Commodore's troubles. Escom are the thorn in the independents' side, with massive advertising and cut-throat pricing. Ask yourself this: would you support your main adversary by buying his product?
2. The current Amiga user base has been ignored. Bringing four
year old technology back to the market is simply not good
enough. The Amiga A1200 A4000 owners are the most significant
audience in Amiga history and it is this target market that
must be addressed.
3. There has been no investment in research and development,
advertising and marketing. Amiga owners were always proud of
the technology and how technologically advanced it was.
Not any more. Advertising yesterday's products in magazines primarily bought by existing owners is pointless.
If VIScorp do become the new owners of the Amiga patents and trademarks they have a couple of significant advantages over Escom. Firstly they are a technology driven organisation, where research and development are key. They employ several highly regarded former Commodore engineers and given the right direction they could develop exciting new Amiga hardware.
Secondly, they have integrity. They have a good working relationship with their suppliers, employees and trading partners. All of this translates into a feelgood factor which can only benefit the market in genpral. Thirdly, they are not retailers! With no prior experience of retail sales and marketing channels they have an opportunity to create a model distribution network.
The way forward
1. Establish alliances with third party developers. Select
companies whose product portfolios can compliment the in-house
activities that VIScorp are currently undertaking and pool
resources to achieve maximum results in the shortest possible
time scale.
2. Make a strategic decision on new product development, announce
it and stick to it! The Amiga community was formed as a result
of hardware which in its day was superior and cost effec
tive. We must once again lead the field and earn the loyalty
of the best supporters in the world.
3. Introduce a low cost upgrade path for existing A1200 and A4000
owners. Develop a system which I If VIScorp do become the new
owners of the Amiga patents and trademarks they have a couple
of significant advantages over Escom. would provide a basis
for continuous upgradability. This is a must.
4. Establish a bespoke sales and marketing division. A new owner
with no previous experience (or stigma) of retail channel
distribution has a wonderful opportunity to establish a
global sales and marketing network, recruiting people of
credibility and expertise. This is one of the most promising
aspects that the change in circumstances presents.
5. Establish a software developer support program. Having the
best hardware in the world is useless without substantial
serious software to run on it. This was possibly Commodore's
biggest failure. Also, VIScorp are going to need lots of games
software for their set-top system, so they have a good
starting point in terms of leverage with the developer
community.
6. Have regular dialogue with end users. It is essential that
regular feedback is obtained from the users of AmigaWIScorp
products. They say what they want, then, if it is a)
financially viable, b) feasible and c) a substantial enough
market, it makes good sense to provide what they have asked
for.
¦ Divirf ntnnti h At Ma u|lng Director af I»|e.1 Malic Deiigi aid u Ml at Comnsdore UK. If yM live aty cemmeets ei his Pont Of Vim please feel Iree Is write ts Backchat ai la hiai perseaaly at the CU Aaifj MaVariaa address Backchat Starting a chain reaction, our April Points of View and May Amiga Quest feature seemed to have whipped up a frenzy of response. Get in the middle of things and and write in our opinion.
Bad analogy developed to improve its performance in all areas the future looks bright.
Moving towards PC compatibility must be good for the Amiga but only as long as the Amiga's much vaunted innate capabilities are not sacrificed en route.
The Amiga should always be first and foremost a graphics machine with expandability rather than a general purpose machine which can be expanded to cope with graphics. Its success with LightWave in TV sci-fi production alone bears this out and really ought to be more widely proclaimed Maybe the I disagree with the Ford vs Jaguar letter from Kevin Coate (May Backchat). I can't agree with the analogy that of the Amiga being the Ford Escort of the computer world or that the PC is technically superior. It's just different.
The Amiga has been very much a specialist manufactured Ford Escort, to maintain a motoring analogy, that reflects both cost and performance to the PC at far less cost.
The Amiga, by nature, is a multimedia application and with improved expandability in the future is good news. If software Is Letter of the month I'd always respected Jonathan Anderson until I read his opinion, in Alan Dykes' points of view (April 96), that mounting full games on cover disks harms the Amiga. What a pillock and good riddance. Cover mounted software has kept the Amiga scene going during these difficult times along with PD and shareware.
I suppose Jonathan's entitled to his view but from a man in such an important position you would expect a little more common sense. For example, a while ago a rival Amiga magazine released version 2 of Imagine. A friend of mine was so impressed that he actually bought an Amiga on the basis of it as well as the next release of Imagine. If that cover disk hadn't been released I doubt he would even own an Amiga right now. My brother recently acquired Imagine for his Amiga.
Also, when CU Amiga Magazine cover mounted imagine 3 (January 96) it spurred me on to invest in a 50Mb for my Viper 080. So, in all, your cover disk generated £100 of business for Power Computing and that's just from one reader.
As for cover mounting games, Alan was right. The games market has been in decline for a while now. So, a good kickstart could be to break the agreement you have with software publishers and go the way of utilities ie putting a complete version of a classic game on the cover disk. For example, when a sequel to a good game comes out you could cover mount the original.
Think realistically a moment. Can you honestly see anyone going to their local supplier and asking for a copy of the original Skidmarks when version 2 is such a great game and you can pick it up for as little as £15.
Releasing older games as cover mounts will not only keep people's interest in the games market but will encourage people to upgrade.
My thoughts and ideas may not be quite the thing that's needed to keep things going but something has to be done. People are leaving. To use that well known phrase 'upgrade or die', because if you don't wo poor people who have invested so much time and money will suffer because people are too short sighted.
Barrie Pennington, South Glamorgan.
Programme makers could include some credit to the Amiga at the end? After all. It’s ¦ in their own interests to keep newer and better Amiga machines and software under development.
Steve Clark, Isle of Wight.
If anyone would like to comment on any of the letters in Ihe pages or any other pages please write in to the usual address.
Save me, save me I have just read Alan Dykes' April Point ot View and cannot say how much I agree with his sentiments about cover disks saving the Amiga market, not killing it.
Three years ago I bought my first computer, a bog standard A1200. No fancy bits, just the bare works, after all I only needed it to write a few letters as I lazed around in Tenerife enjoying my retirement. I also intended writing a book. However. I still haven't gotten around to writing that book or any letters either Why? J It's because of your cover disks that’s why.
Let me explain. I'm interested in video mak- I ing and editing so when I got my hands on your video titling cover disks I had to follow it up and before I knew it I had bought another program on video titling, a genlock, a MicroVitec monitor and a digitiser. I wasn't intending to expand my Amiga set up any further but then the Adorage cover disk came I along. Like many other people I took For my first quest The article 'Amiga Quest' by Alan Bunker, Lisa Collins and Alan Dykes on the availability of games and software for the Amiga last month was top notch.
In response I think I should tell you about some of the problems I've had.
I am a student at Bangor University and in the town centre there are three shops which sell computer software.
However, I am not satisfied with any of them. In WH Smiths, I could only find one Amiga title - Heimdall 2 for the A500. Admittedly there weren't many other titles for any other system in there, so perhaps you can't blame them.
The second shop Rural Computers seem to have given up on the Amiga altogether, selling only PC software, although they do have one or two Amiga mice.
The third shop Acme Computer Games are the Amiga saviours of Bangor, as they do have quite a few Amiga titles including older and some of the newer titles but the bloke in the shop there didn't seem very positive about he Amiga. The only shop I can truly say I have been happy to go in to for Amiga stuff is Cavendish Commodore Computers but now they do sell PC packages as well.
Roy Ridgewell, Gwynedd.
For my next quest I felt that I had to write in following your article in the May issue entitled "Amiga Quest' . Inspired by your article I decided to do a little investigation of my own. I went into my local Escom shop and got the same disheartening response as in your article.
Luckily, when I went into the Silica Store in Chelmsford I spotted a group of people crowded around an A1200 running Final Writer.
The Electronic Boutique in Chelmsford also had a very welcoming presence of Amiga software and they even stocked CD32 software. I am normally a mail order buyer because I am lazy and think that the supplier should come to you not vice versa.
However, since discovering that there are actually people on the high street supporting the machine I have spent about £85 on games alone. Lord knows what would happen if there was serious software on the shelves also.
Michael Barkhordar, Essex.
M'e’rr had a lot of respome lo our Amiga (tarsi article and welcome readers writing in telling us of their experience. Please write lo the usual address if you hare had similar experiences in trying to get Amiga software and hardware. We'd like to hear some of the more positive experiences you're had so we can compile an up lo dale breakdown of where you can get Amiga products.
I advantage of the video offer. Then as I started I using up too much space on floppies I had to I buy a 280Mb hard drive. Now I can not only I store my programs on hard drive but I can I access them faster.
Some of my video titles are now so com- I plex that I need more RAM and a I more sophisticated version of Adorage. Then the next cover disk was Clarissa 2.0 for faster smoother animations. I'm hooked. You are right when you say that cover disks stimulate users into trying later versions and creates the need to upgrade in all directions. I'm proof of that.
When I left my job the two programs that I had to begin with were Wordworth and Deluxe Paint. These were given to me as part of my retirement collection. On a pension I can still manage to expand and look forward to repeat my promise to myself not to bother witb all that expansion stuff but those cover disks still keep coming and leading me astray.
Please stop the cover disks, I must eat sometime. I can't believe that anyone with an Amiga is able to resist buying at least some I small item now and again. If I can afford it on I a state pension then there must be a whole lot of others who can also, after all it isn't an expensive PC is it?
Mr Rushton, Tenerife.
It's good lo hear that you enjoy the cover disks and you, like the leller of month reader, grasp the concept behind cover disks: lo provide you with quality software and to encourage people to get the most out of their Amiga.
Moan, moan, moan It seems that about 50% of the letters you print In Backchat are from frustrated readers complaining about the lack of software support. Wouldn't it be better if people wrote in with ideas to help remedy the situation instead of constantly moaning.
I suggest-that people actually write into software houses, if you give them the support they need they may well support the Amiga. I have already written to Team 17 and Gametek and received positive responses. So quit moaning and do something.
Paul Slinger, West Yorks.
A man of action, that's what we like lo see. Good on you Paul.
Community care I, along with many others, have followed the events in the Amiga world with tumultuous emotions. I watched helplessly as Medhi Ali and his team destroyed everything that the visionaries behind the Amiga had worked to achieve. I was crestfallen at Commodore's demise yet unsurprised. I waited with bated breath for one long year whilst negotiations were bated back between hordes of parasitic lawyers.
I was both elated and disappointed at Escom's acquisition of the carcass the vultures had left behind. Elated, because finally the Amiga appeared to have been saved.
Disappointed because I had hoped that the Commodore UK team would be successful in bidding.
Now we enter yet another period of uncertainty as the VlScorp discussions with Escom proceed. Will the Amiga ever return to the street? I don't know but I hope so. Why?
Because no other machine has such a community behind it. Don't say that the Amiga is dying. It's ill but not critically so just yet. Don't give up keep the Amiga community alive even if the corporate types decide to let it die.
Jonathan M Holin, Leeds.
Cheer up Jonathan, all is not lost. Turn to this month’s news pages if you haven't already and read about all the exciting new developments under way.
CD-ROM sub I am delighted about the special offer of 12 issues of CU Amiga Magazine for the price of eight. However, I would like to know if I will be able to opt for the CD-ROM issue when I subscribe.
Graham H Armitage. Leeds.
Since our last two CD-ROMs were such a success we get a lot of people asking this question. Good news. Subscribers automatically get both versions of the magazine when there is a CD-ROM issue.
YOU WANT MORE TEKKEN 2? YOU got it!
The PlayStation coverage continues with a vengeance!
Plus: we take Resident Evil’s mansion apart brick by brick IN PART ONE OF OUR MAMMOTH GUIDE!
The Video Game Magazine - Issue U6 on sale NOW!
TEKKEN 2 ARTWORK NAMCO 1995. 1996 ALL RIGHTS RESCRVC CONNECTED CU Amiga Magazine on the Internet!
Visit CU Amiga Magazine's Web site for weekly news updates, details of what to expect in the latest issue and the world famous CU Amiga Magazine Top 20 site list, with link-ups to Amiga Technologies, VIScorp and morel Have you got the CU Amiga Magazine Amiga Comms Bible? If you have then take advantage of the special offer and check out ours and other web sites for just £20 for three months (excluding your phone bill of coursel). If you don't have it get a copy of CU Amiga Magazine June 1996 from our back issues department.
See page 114 for details.
You can see CU Amiga Magazine on: http: www.cu-amiga.co.uk k'tiss CU Amiga Mngaa Ivliss out. Don't let it happen to you. Ring back issues new.
Ol.'llll DISKS: ProDiaw 3. OctaMED 6 and Baldies demos.
IIA1URE: Ten printers reviewed, rated and recommended.
Ll.'SIDI ECTS report.
Brutal Preview. Dpaint, Personal Paint.
Photogenics and Brilliance compared.
HI: llll DISKS: Image FX
1. 5 (all Amigas with 2Mb). USM demo.
11'.mill Image processing explained using Iree cover disk.
Lli'SID! RAM speed test: Blizzard 1230 III. Siren Apollo. Octamed 6 reviewed, Primal Rage, Sensible Goll previewed.
Oil llll DISKS: Adorage JLA 2.0. Power-base t v3.4. Arcade Snooker- A J lull game.
* 11'.mill Step by step j * guide to the Net.
IIJSIIM: First report on Escom. LightWave 4 pre- ta kwmr viewed. Cinema 4D.
_ Scala MM400, Virocop and TM2 reviewed.
OH llll DISKS: Clarissa
2. 0 and demo ol Camnn Vs Honda in SSFII 11 Al Dili Trouble
shooting on your Amiga
ll. 'SIDI Dpaint 5 review the new A400 060 with CyberVision
graphics.
Games: Colonization.
Sensible Goll. Time Keepers. PM 2.
Tuan September 1995 ..... _ (i|. (Ill DISKS: A rvi I» - OctaMED 5 04, Speiis 1 ' j Ingacy. Lime Keepers.
' 11'I Hill Sex and com- I Upuers:anindepllr look al ¦ T* I whfll there is and wbal aiamstri r people think about it.
I Sll I Alien Breed 3D.
_ 1 ¦¦ Gloom. SSFII. Brutal.
I | ~ ViroCop A500. Base
- 1 !-Jumpers CD32.
November 1 995 SB I"' "H DISKS: AlVl Kir AudioMaster IV lull pro- In Vat far .-I 1'**' Vin“al Kal,i"8 EL1! ;L'SCeA Oemo. CD-ROM edition- Aminet and more.
HAHHIIS CD-ROM . Delinitive guide lo drives 9 A . M • and disks.
Jt IK SI HI: Cinema 40.
Mac Emulation. Final -_ . Writer 4, Pinball Mania.
DIJ llll DISKS Worms demo. Amiga E lull program plus Iree Amiga E manual IIAUHilS: Programming Amiga music.
IIJSIDI leading lap.
Worms. Flight of the Amazon Queen. Coala.
FinalCalc and Amiga M1438S Monitor.
February 1 996
01. ' Llll DISKS: flmlGAllextmeStndioplns peniaf i ii rn»
lmasineol|iec's'0Vclb' SERIALK1LLER Ma„del 92. BluH Truer.
Amiga I source code, k Xtreme Racing.
11AIUIIIS Serial linking.
1. .... portable Amiga prototypes and Die first Net Wedding.
_ I .SIDI DiskMagic. HiSolt UM CD-ROM, Virtual i glasses.
Priority Order form " DU llll DISKS: Imagine
3. 0 full program. Zeewolf 2 Ei Algomusic
* 11 AIUIIIS 30 tendering using our cover disk.
INSIDI MiconiK Tower.
World Construction Set.
Amilink. Zeewoll 2, SW0S 95.96, Super
• Tennis Champions and L much more.
Total price Method of payment Q Visa Q Amex Q Access Q Diners Club card Q Cheque (£ Sterling) April 1996 P"' - - ' 011 llll DISKS: AMIGA AiniFileSale. Leading lap SE - 5 level lull game CO- ROM edition available • » 11 Al Ulil S: Virus Protection % A1. And Wallace Ei Gromit in r-. W: the right computer.
.ML. , ll.'SIDI: SX32. HIQ Station. The Chaos engine
- _ _ previewed. ZeewoH 2 lips.
M S I and more... O', llll DISKS: VideoSlage Pro, Imgauge 0X10. Gloom Deluxe and I OlVotms levels.
IIA10RIS: VideoStage and The lutotc ol Games.
IliSIOI 060 lot AI200. Wordnorth 5.
Bliu Basic. Super Street Fightet II Tutbo. Supei Skidmarks data disk.
Card no.
Moumla Signature Please make cheques payable to EMAP images Ltd.
.Initials. .Surname Address... Postcode May 1996 : O’. 111! DISKS: | Soundtracker Pro II. MIDI Sequencer demo. Alien Breed 302 demo.
II AIUIIIS Free Amiga music book, the new Walker. Amiga Sutler pack, and the quest lor Amigas I SIDI lightwave 4.
. Slamt.lt Pinball. Tracksuit L Manager 2 reviewed June1996 r 'V*.DU llll DISKS: Ualk" IC I H Termite demo. Killing cL mK-a'r d " Grounds demo. Plus 1? F 5ia 4nitia liee 96 page nel and P1" , comms guide Daytime telephone number.. Complete this form and send it with your payment to: CU Amiga Magazine Back j Issues. Tower Publishing, Tower House. Sovereign Park. Lathill St. Market Harborough, Leics LE16 1EF. Tel: 01858 468888 ‘Rates: UK: £5.99 Europe and rest of world: £6.50. Except for November 1995 CD-ROM edition: UK £6.99 Europe and rest of world: £7.50 All prices include postage and
packing. Disks are included with all orders.
Please airow 28 days for fulfilment upon receipt of request. Back issues subject to availability.
Ef * M P ¦ comms guide 11 AIUIIIS: Escom sells Amiga Technologies, publish your music.
Ll.'SIDI Modem round up, Total Football and new TimeKeepers disk reviewed.
256 AGA COLOURS • 3D RAYTRACED GRAPHICS • 360- FIRST PERSON PERSPECTIVE 20 AWESOME LEVELS • MULTIPLE WEAPONS SYSTEMS • REALISTIC LIGHTING EFFECTS ATMOSPHERIC SOUND & MUSIC • HD INSTALLABLE • AVAILABLE FOR THE AI200 4000 “Breathless has boldly taken the Amiga where no Amiga has gone before.” AMIGA FORMAT MAGAZINE "At the moment there's nothing like it. This game plays as well as it looks” 92% cu AMIGA magazine Feel the need for speed?
Kick Off ‘96 gives you the chance to make an impact on the biggest event in British football for thirty years.
The action is lightning fast with uncompromising gameplay and a choice of perspectives including a 3D view.
If winning Euro ‘96 isn't enough for you, set up you own teams choosing from forty-nine international sides - Albania to Yugoslavia.
Create your own dream teams and play in national, cup and international competitions.
On aale In June • Amiga 500 A 1200: £19.99 ©1996 Anco Gaines. Published by Anco Software Ltd, Unit 7. Millside Industrial Estate, Lawson Road, Dartford. Kent DAI 5BH or speed ?
If winning Euro ‘96 isn't enough for you, set up you own teams choosing from forty-nine international sides - Albania to Yugoslavia.
Create your own dream teams and play in national, cup and international competitions.
1 GURU-ROMV6 ....£49.95

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