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CU AMIGA NEWS Worid of Commodore Show COLOGNE ‘93 The Cologne Amiga Show is the highlight of the year as far as most Amiga enthusiasts and developers are concerned. If you thought last issue’s Pasadena show report was amazing, then you haven’t seen anything yet! Strap yourselves in for a rollercoaster ride of all the latest news and product announcements from the world’s biggest and best Amiga Show. Hanging on by his fingernails is Ben Vost, our European correspondent. ( That was my first ¦III impression on walking WW through the doors of the latest WOC show held m Cologne at the beginning of November Now I know what it feels like to be packed into a tin of sardines! It was impossible to move at anything more than a snail’s pace through the crowds as more than 120,000 people packed the massive halls and alleyways of what has become known as the premier Armga show in the world Forget anything you've experienced in the UK or America, the Cologne show is on a totally different plateau. Saturday alone attracted a crowd in excess of 50,000 people and almost everyone was walking away with a big parcel of goodies underneath their arms. MACHO SYSTEMS Probably the best-known German Amiga company exhibiting al the show, Macro Systems had a diverse number of products on display. The Toccata is an internal 16 bit sampler with CD sampling rates, direct to disk sampling and playback plus many other additional features This card works with Vcodt is a PAL encoder lo composite and Y C lor video users to converl the Amiga's normal RGB signal to one that can be sent directly to a video recorder There are internal and external versions available which will be compatible with all Amigas.

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Document sans nom PAIN TWO Cl WO 70 AMIGA AEGIS ANIMATOR elite ill K YOUR NEWSAGEI HT _ s F ,j H H UL, LjUJU-5 SaPDWOfr 1 2 9 770963 0090201 IF ITS NOT Mmm PARK IT’S EXTINCT CBM AMIGA PC COMPATIBLES enrEBTc OCEAN SOFTWARE LIMITED . 2 CASTLE STREET. CASTLEFIELD MANCHESTER . M3 4LZ TELEPHONE: 061 832 6633 . FAX: 061 834 0650 power optical g 128MB Optical Internal ...C779 128MB Optical External ..£879 128MB Optical Disk ......£39.95 SCSI Controller A2000 ....£1 29 a600 m e m o ry A600 Memory .£39.95
1. 5MB memo ry
1. 5MB Memory ......£85 1 MB t h ru port
special offer £ PC 1208 68882-20MHz OMB RAM board.
PC 1208 68882 20MHz £99 pow mr drives All Power Computing’s disk drives come with a 12 month guarantee. The PC880B is available with Blitz Amiga, Blitz and X-Copy or Cyclone compatible (this drive is only available to registered owners of X-Copy Professional). The drive comes in a choice of two colours, black and cream.
PC880B with Blit, Amigx ...£60 PC880B with Blitz, X-Copy E75 PC880B with black case (CDTV) ...£60 PC880E Economy Cydone Comp.. .£49.95 PC881 Amiga 500 internal drive ......£40 PC882 Amiga 2000 internal drive .£40 PC883 Dual disk drive ....£1 25 i on to a 4Hr ape which can be used for an alternative hard disk backup system. What’s more you can watch T.V on your 1084s monitor.
Floptical i rive syquest drive &
3. 5" Removable HD from Syquest. Each cartridge stores 105MB.
3. 5” Syquest 17ms .£739
3. 5" 105MB Cartridge £79 scsi drives We can supply
SCSI or IDE 3.5" drives in many sizes.
52QMB .....£169 80MB ......£179 160MB ...£249 200MB ..£349 ide i n t e r n a I ¦ * tun ** rtiffi 60MB Internal HD ....£139 80MB Internal HD ...£179 120MB Internal HD £229 icd products Trifact. 2000 LX Bare £139 Tritecta 2000 LX 80MB HD ...£239 Trllecta 2000 LX 160MB HD .£329 Trllecta 2000 LX 200MB HD .£399 Trlfecta 500 LX Bare ...£195
Trllecta 500 LX 80MB HO .....£295 Teffect. 500 LX 160MB HD ...£359 Trlfecta 500 LX 200Mb HD ....£459 a500 m e m ory 4 Chip 5I2K RAM expansion with or without battery backed clock. Free software included. (A500.
Compatible) A500 Card svith clock ......C29 A500 Card without dock ..C24 A5008mbboard Expand your Amiga from 2MB to 8MB of RAM.
Plugs into side slot, full auto config. And full through port.
A500 2MB Board ....£139 A500 4MB Board ....£219 A500 SMB Board .....£299 a2000 8 mb board 2MB to 8MB expansion for the A2000. Full auto config., IDE interface and 12 months warranty A2000 2MB Board .£139 A2000 4MB Board £199 A2000 8MB Board .£289 x-backuppro Extremely powerful disk back-up utility, uses the latest custom chip design. Hardware designed by Power Computing.
X-Backup Pro .....£29.95 A6O0 A1200 Colour Scanner available soon Geedt ere subject u our nenderd term, end candinam ef tele end ere a.e.Ubie an request Specif*, enan, end pneet ere subject u cbengr wttbaut natter, trademark, ere e.knau4edf*d Auprice* include VA T. telephone 023 facsimile 0234 technical 0234 t'(iechincal it available from 2- spson G T - 6 50 0 £ totauoa 24-bit colour flatbed scanner ¦ siin up to A4 in size on this 600DPI atnes with PowcrScan or ASDG an extra £99). GT-8000 scans up to Epson GT6500 PowerScan £699 Epson GT6500 ASDG .£798 Epson
GT8000 PowerScan£1199 Epson GT8000 ASDG £1298 Document Feeder ......£399 :125 pov verve ii n 4 ¦ X?
V diacc 2% greyscale images (on a AGA machine), scan n 64 greyscales (non AGA Amiga can only display !6). Add colour to greyscale images, special effects, new Nippon for 18-bit scanner, add text to scans, available with mono or colour scanner.
Power.s c a n n e rs PowerScanner 4 (mono) £119 PowerScanner 4 (colour) £239 PowerScanner 4 inc. OCR £159 PowerScanner 3 .....£99 Scanner 4 Upgrade inc. interface.£50 Scanner 4 Upgrade software £20 OCR Junior Software .£49 OCR Full Version Upgrade £49 1 OCR bill version M only available 10 rrgntrml men of OCR Junior) auto r o m spa r e r ROM Share ......£19.95 ROM Share inc. v2.04 ...£50 ROM Share inc. v1.3 .£39 ROM Share 4600 .£29 ROM Share A600 v1.3 ..£55 heme
music kit 900KHz sampling rate, dynamic filtering, antialiasing filter, over 32 special effects and many more Home Music Kit ...£29.95 Midi Interface £15.95 All Power (imputing lid products come with a back to bate 12 month guarantee. Prices are valid for the month ofpublication only. E&OE amiga 12 00 A1200 Power Pack including PCI208 2MB including 68882 20MHz co-proccssor. 2 games (Nigel Mansells ‘World Championship’ & ‘Trolls’) A1200 Pack 60MB HD £599 A12O0 Pack SOMB HD £629 A1200 Pack 120MB HD £679 A1200 Pack 170MB HD £749 A1200 Power Pack, same as
above but including 4MB PCI 208 with 68882 20MHz co-processor A1200 Pack 60MB HD ......£699 A120O Pack 80MB HD £729 A1200 Pack 120MB HD £789 A1200 Pack 170MB HD £849 For Desktop Dynamite add £60 amiga t 0 0 0 A40 0 0 040 330MB HD 4MB ..£2229 A40 0 0 030 330MB HD 4MB ..£1 399 Both systems come with 2MB of chip RAM colour m o n i t o rs Commodore 1084st .£179.99 Commodore 1942 .£399.99 Commodore 1940 .....£299.99 Multi-sync monitors are available CPOA printer r a ng e Huge range of printers available, Star, Citizen, Hewlett Packard and Epson. Please
telephone for prices and your requirements.
Chips Asp a res Power Computing can supply a huge range of chips and spares, including RAMS for the Amiga, hard drives, power supply , cables etc. supra mode m s Supra Modems come complete with English phone cable, RS232 serial cable, heavy duty PSU and com ms software, send and receive fax’s, 100% compatible with industry standard 'AT’ command codes, free trial offer to various services and V42 bis data compression.
Supra Fax Modem* .£119 Supra Fax Modem 32BIS £229 electric tig e rs c l u b The Power BBS is a bulletin board service. Phone 0234 841503. Speeds up to 16.8K. This service is available 24 hours a day, and its free!
Pros oftware Home Accounts 2 ....£39 Deluxe Paint 4 ...£74 Morph Plus ...£149 Real 3D Classic £79 Real 3D v2 ....£380 Sbase Personal 4 ..£119 Sbase Professional 4 ..£225 Art Expressions ....£149 ProDraw v3 .....£69 Art Department Pro v2.3 £149 Art Dept. Pro conversion ..£59 Vista Pro
v3 ....£49 Makepath (Vista) ..£25 Terraform (Vista) ..£25 Amos Pro ...£35 Amos Pro Compiler .....£25 Lattice C v6+ ...£279 Bars & Pipes Pro v2 ..£265 Superjam v1.1 £95 Brilliance £152 Directory Opus £49 Scala 500 ..£79 Scala
Professional £185 Video Director .£119 Final Copy II ...£80 TurboPrint Pro ......£39 miscellanousp roducts PowerMouse £1 5 Optical Mouse .....£29.95 Replacement Optical Mat .£10 lOO Branded Disks * Box ..£70 10 Branded Disks .£4.99 A12O0 Dustcover .....£5 Intruder 1 Joystick ...£29.99 Maverick 1 Joystick .£15.99
Python 1 Joystick ..... £9.99 Apache 1 Joystick ......£7.99 order 1 or m jw4’**417 ...... S c * s'S & sr . S U ! 1 : * V u ¦?
Si 4 a li delivery next day £5.00 2-3 days £2.50 Saturday£!0.00 deliveriei are subject to nock availability AMIGA fTKN15 38 CHRISTMAS BUYER'S GUIDE What does Aunty Doris want for Christmas? More importantly, t what is she going to buy me? For the answers to those ques- ‘, tions and many more turn to our special seasonal buyer's 1 guide where you'll find everything from drive cleaning kits to the latest pocket zoom binoculars. We've put together a thuge guide devoted to those little gifts that you've always ' wanted There's no need to be stuck for suggestions when you've seen what's on offer
here.
52 MICROCOSM k The first true CD32 game is about to be j released. If you've ever dreamed what the k future of CD gaming should look like here it is. Commodore s new dream machine is going to have its work cut out coping ' k with the tons of special effects and video footage contained in this superb blaster. Take control of a special miniaturised sub that's been injected into the President's body, race down his veins and take on the white blood cells that re out to get you. The . Future of the world is .in your hands L i you'll be able to watch goodies such as REM in concert and full length
feature films. It's really going to revolutionise home entertainment. So it's nice to see Commodore Cg in on the act at the start of it all.
Better, after a sluggish start, we're at last starting to see some amazing games lor the machine, including Tony Crowther's Liberation and Psygnosis Microcosm (which certainly puts the Mega CO version of the same game to shame) It s eiciting titles such as these which will establish the CD32 as one of the premier (and secure the bargain) So what are you waiting for? Go out and buy one now!
Onto the mag itself, and we've gol another packed issue for you (which I must say nearly every issue, but It's especially true this month!). Not only is there a free 52-page guide to Dpalnt attached to the cover, but there's also a free games supplement too. And. As it's Christmas (well, it will be soon), Lord EMAP has been overcome with a sudden fit of generosity and forked out the readies lor not one. But two hill-price programs lor our coverdisk. Offering you an unrivalled animation and graphics package.There's lots more crammed into the mag. As I'm sure you'll discover, including a
special Christmas Buyer s guide with lots of suggestions on what to buy for your Amiga-owning friends. And on page 128 we've some amazing news about a new magazine, written and edited by the same CU Amiga team you ve come to know and love (or hate, as the case might bef).
A games-playlng platforms Commodore s future into 62 GRAPHICS FEATURE The CD32 is heralding a new era of graphic excellence But what are the games that are going to test its capabilities? Tony Dillon travels the length and breadth of the country to speak to the top development teams to find out what they're doing now Coding is moving at such a pace that the state-of-the-art is a term that changes from day to day. There's Psygnosis Microcosm with fantastic video footage. Bullfrog's amazing Magic Carpel and Creation and Mirage's truly wonderful Rise ol the Robots - the first beat 'em up to
feature 3D raytraced graphics. Other coders are also pushing back the envelope of computer graphics. Applying innovative techniques that make the Chipset groan with fatigue The Dome, coders behind Bob s Bad Day. And Kev Bulmer show everyone how it should be done D I NdffX Analog* . A* ..... Bub Slop PD .... Care Etectrorvcs C&S Computers.. Core Design ... ClRRRnt . Dart Computers .
Asr.
Diskovery F»D ..
E. C.U ... Emerald Creative International
. ESP ..... Europress .....
Evesham Micros Express PD .... First Choice PD.....
First Computer Centre .. Five Star
PD ...... Fun Factory .
......137 .supp.25 Power
Computing Premier Mail Order ....4.5.123
.....218 Gamete* -..... easterner
----------- : ......™27 ..132
Psygnosis ...... sssr Season ...
Selectafont .... Seventeen Bit-_____ .67.85 smj 19 ’
.....| B » uromnn ...
Greytronics . Ground Zero ......
Harwoods_________________ 40, 4a. Supp.r, 1 1
.74 __ ....140
.56,57. ..I.D.V*.
.....155 .... 138. 139 __________115.
129.
58 59 75, 77. 136 211.217 Hobbyie ....! ....110, 111 221.225 ICE . Indl ... ..25. 68
15. 16, 17, 18,19 Silica Systems .... 115.
129, ...211.217. Kosmos Software ...
________________113 ..supp.20
......120 Software Demon ...... Software
Psychos South Lines PD...... SRTPD ....221.225
......46. 47. 50 .....207 ladbroke
Computers Marcam .. .....198
...supp.32 .....208
...104 Matrix_____________________
Menzles .. ...W»21
...supp.32 Taaung Bid ......_ Team
17 .. ...206
.12. 30 Microactive .
......104 Tritogic .....
...102. 103 Hew Dimensions Ocean Software .
..207 ___________76. 83.
United PD US Gold ... .... 130.131 73 96.
Omega Protects . 89.107 ::z::".::“8uR is ......120 -35 ..143. 157 Virgin Retail 97 32 Orion PD . Owl Associates .. POQDistnbubon.
P. D Soft . Virgin Games virus Fbiis PD
!Z!Z Visage Computers 36, 37.
......42 ______________116 ....206 Phoenix Computers Planet Data . ...108.109 ......120 WalkAbout Music ...
W. T.S Electronics .....120 ....supp.14.
15 htorgor Mwt BTTOe Tcdy Okx H Coir. MOVHTUmCvb MMM lUmdy crd
mm O KomyGxv* Olio oWndo* « NyJ foyto *8 ttAMAOO mnCc*rq a
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* ******* ABC in. 08. omt serious fgvMmmm pitoovcnvrTY reviews r
= asoje cay 5 month with long awaited updates to some of the
n BODuar - ;-r«.a-e and software around. We've got the first
- e.-ews r eice ent Hama genlock and Picasso II. Plus, the «ager
;»a tec lAJbmedia Toolkit makes an appearance How many superb
pieces of commercial graphics and animation software can we
squeeze onto Coverdisk 70? No less than a jaw-dropping three!
Spectracolour. Aegis Animator and Aegis Images are all yours
for keeps with this very Issue of CU AMIGA!
7» AAMNET CD-ROM 79 STAKKER EUROTECHNO 79 x-mx 1 •c PICASSO 2 82 THE PUBLISHER 84 HAMA 292 GENLOCK 86 PIXEL 3D 2 97 ESSENCE 2 86 ADORAGE *3 CYGNUS ED 96 BUYER'S GUIDE TO PRINTERS 105 BLIZZARD 1200 4 106 MULTIMEDIA TOOLKIT 112 WHICH AMIGA?
119 CU AMIGA INTERVIEW 133 MAINTENANCE FEATURE HOT HOT HOT GAME REVIEWS GAM games market takes on a special significance at Christmas with oubiishers rushing to release their top products. So. This month our game reviews have got a special supplement all to themselves. Turn to our bound-in A4 supplement to see this Christmas' hot new games.
2 FIRST IMPRESSIONS 4 MORTAL KOMBAT 8 TERMINATOR 2- THE ARCADE GAME 10 TORNADO 12 ALIEN BREED 2 13 WONDERDOG 16 THE SETTLERS 17 CIVILISATION AGA 18 STARDUST 18 BRUTAL SPORTS FOOTBALL 22 SECOND SAMURAI 22 ALFRED CHICKEN 24 WHEN TWO WORLDS WAR 24 RULES OF ENGAGEMENT 2 24 AIR FORCE COMMANDER 24 KINGMAKER 26 VAMPYRA 29 VFM REGULARS 9 NEWS il you want to know what's shakers m the world of Commodore. If happening m the world of Amigas . This is you reaty want to know where the marthe place to look. All the latest news.
Ket's going you’ll find all you need here.
Reports and chartsare here jusl lor you.
141 PD SCENE Yet another scintillating 20 COVERDISKS poke mto the public domain Manga art.
See panel on this page CD-ROMs and Jesus on Cheese are just 51 CD32 Our regular CD column lucks oil some of the top products on review.
With news ot the lalest releases, pkrs a 145 PD UTILITIES Learn the c*eap Breakdown ot what to expect over the way to save your monitor with ace screen coming months. Scoop review is blankers. SoWe The Times crossword Microcosm - the first CD game to push with the top Word Utilities ana lei your the machine to its Units.
Kids paint on screen with Artislir 78 PRODUCTIVITY REVIEWS 150 ART GALLERY More readers art See panel on opposite page on your Amiga.
119 CU INTERVIEW The final pan of 153 PROFILES Cyber author William the CU AMIGA interview contains the Gteon comes under the spotlight mlormed opinions ot the top movers and together with programmer Chris Crawford DISK 70 PAGE 20 Some mags might give you a cut-down version of a commercial program. Others might even give you a full version from time to time, but CU AMIGA gives you a trio of complete, fully functional top-quality commercial graphics packages! First there's the superb 4096 colour HAM paint package Spectracolour. Offering stunning effects, such as advanced brush manipulation,
fine luminance and transparency controls, along with a feast of other dynamic features, it really shows off the immense power of your Amiga. As if that weren't enough, there's also Aegis Animator, a revolutionary animation system that makes heavy use of morphing.
To complement Aegis Animator, there's the art package Aegis Images, the perfect companion.
DISK 7 1 PAGE 33 Settle down in front of your monitor with this month's games disk and you'll see what a wonderful package it is. First up there's The Settlers, Blue Byte's foray into the Sim market. With a colony of people at your disposal there's a massive world for you to explore. Build up your village from one small castle to the size of a city. Fight off invasions from armies of rival knights and then return to conquer their kingdoms and expand your own. There are resources to manage, buildings to maintain and tasks to be assigned. Alternatively, you could just sit back and watch as the
demo also plays itself - marvel at the cute animations as your subjects go about their daily tasks.
Next into the ring there's Turrican 3 the shoot 'em up to beat the rest.
Guide your brave warrior through a level of biomechanical mayhem. Dodge the incoming fire then blast the opposition into oblivion.
Fresh from the vaults ot total play-ability comes this unique reprise ot the classic shoot 'em up. Featuring the fastest scrolling and most detailed graphics that the Amiga has ever seen, pit your wits and reflexes against fleets of Leviathan spaceships as your Manta swoops tow and leaves a trait ot mayhem in its wake.
It’s absolutely stunning with superb graphics, marvellous effects and simple-as-pie gameplay.
AmjadHetion.
Uridium II is fantastic. You can take our wordapr.it... Smashing!
FOR THE AMIGA oylH-i MEG). 600*1 UTILISES MOST MEMORY UPGRADES. SOTTO IHANCED.
HE AMIGA CD 32' rftihld. Published bv Hi MctoopoliLrfi Whdrl, Wnpping Wall, London El 9SS tl 199: NEWS CU AMIGA NEWS COMMODORE IN COURT
- ormooc r ; rrently in the middle of a legal battle with home
computer rivals, Acorn, over an edu- = :~ ig distnbuted by
Acorn. The video is part of Acorn's aggressive Christmas ad arc
features a family deciding which home computer to choose for
themselves. Of course, ccp.rc as * machines, an Amiga
included, they opt for the Acorn.
I: ~ ~co:-e haven't taken issue with this choice. Rather they complain that the video portrays the =.; = ga-es-only machine and that it cannot handle the office educational software shown in the At- := -*sers know, of course, the truth. But newcomers to the market could be seriously misin- c e: r. xfi claims. Commodore have obtained an injunction stopping further distribution of the video j~ re :c decides on the alleged misrepresentation. A Commodore spokesman said that Acorn have ; r-e' to be sent to people who’ve already received it stating that the Amiga can indeed run pro- software. A
trial date has not yet been set, but we'll keep you informed when we know more.
ROCKET RESCUE BLOCKBUSTING GAMES Rumours abound amongst the trade press that US Blockbuster could be about to take a huge $ 1.5 billion stake in Virgin. Here in the UK Blockbuster are best known lor their chain of high street video stores but they also own large chunks of US media companies. The immediate benefits to VIE could be improved distribution lor their products through the video stores Longer term, the financing could give them the cash to invest heavily in product development. Virgin have been unable to confirm these rumours beyond the fact that they are talking with a number of
companies about financing deals.
3. 5 INCH 270MB REMOVABLE DRIVE SyQuest's new drive offers 270Mbs
of re writable data with their 3.5 inch hard cartridge drive.
Looking pretty much like a standard 3.5 inch floppy drive from
the outside, the SQ3270 sports an access time of less than
13.5 msecs. And is backwards compatible with the 105Mb SyQuest
cartridges. According tc SyQuest, the S03270 is the only
removable storage device fast enough for 8-channel audio
recording and playback. Connection is via an AT IDE Inter
lace. The drive comes with one cartridge, priced at $ 500 tor
the complete package Additional cartridges are available lor
$ 150. For further information, contact Herald Communications
on 071 222 8515.
Colchester-based publishers, Hot Shot Entertainments, are soon to release Rocket Rescue on all formats. It s a horizontally-scrolling shoot em up hostage rescue game in the same style as Choplitter and Oids.
Hot Shot's Jonathan Beale is no newcomer to the industry. As an ex-Future boy with many years of magazine and corporate video experience he's understandably enthusiastic about his new product. It's the only game of its genre not to have been previously released on either Amiga. PC or console platforms.' You can contact Hot Shot on 0206 562233.
NEW SEIK0SHA 24-PIN Fm* out of We Seikosha stable Is their £249 24-pin colour NEW HARD DRIVES FOR A1200
- an announcement designed to appeal to the more budget-minded
Amiga owner. Media Source have 5'nounced a new way of adding
3.5 inch mechanisms to Amiga A1200s.
Normally only 2.5 inch drives can be fitted internally. The 3.5 inch mechanisms have three major benefits over the smaller drives. First, they are much, much cheaper. Second they are much faster, and third they come m much larger capacities' said a Media Source spokesperson. ‘With our DIY kit. Users can fit a 3.5 inch drive themselves in only a few minutes. It is a much more cost efficient way of expanding a system. The only drawback to the Media Source drive kit is that the internal floppy disk drive must be removed. This should only be a problem for games players. For the more serious
users who require large and cheap drives, and already own an external floppy drive, our kit is the cheapest way to get a hard drive into the A1200.'
MediaSource are selling high-quality 85Mb drives for £159.99,120Mb drives for £179.99 and 170Mb drives for £199.99. CU AMIGA readers can get £20 off the last two prices if they quote this news story and order before the end of the year. For more details call MediaSource on (0247) 471882 or FAX them on (0247) 462446. More new products are expected soon.
LIVE FOOTBALL VIA AMIGA The two largest outdoor videowalls -.
In Europe are to be installed at Wolverhampton Wanderers home ri'' ground. Powered by Amigas these walls lorm part ot the the £14.5 million refurbishment of Molineux « * Stadium Each screen measures a massive 19ft x 24ft and comprise 256 monitors, making them almost the same size as a London double decker bus. The walls were - designed and built by Watford-based C D Interactive Limited and the controlling software behind the screens was written by Optomca specially for this protect.
In choosing this type ot wall. Wolves made a conscious move away from the standard electronic scoreboards used by most other clubs. The videowalls will add an extra dimension to customer communications and in-stadium entertainment for supporters on match days and throughout the week.' Said Wolves' Chairman Jonathan Hayward.
CU AMIGA NEWS Worid of Commodore Show COLOGNE ‘93 The Cologne Amiga Show is the highlight of the year as far as most Amiga enthusiasts and developers are concerned. If you thought last issue’s Pasadena show report was amazing, then you haven’t seen anything yet! Strap yourselves in for a rollercoaster ride of all the latest news and product announcements from the world’s biggest and best Amiga Show. Hanging on by his fingernails is Ben Vost, our European correspondent.
( | M ¦owl' That was my first ¦III impression on walking WW through the doors of the latest WOC show held m Cologne at the beginning of November Now I know what it feels like to be packed into a tin of sardines! It was impossible to move at anything more than a snail’s pace through the crowds as more than 120,000 people packed the massive halls and alleyways of what has become known as the premier Armga show in the world Forget anything you've experienced in the UK or America, the Cologne show is on a totally different plateau.
Saturday alone attracted a crowd in excess of 50,000 people and almost everyone was walking away with a big parcel of goodies underneath their arms.
MACHO SYSTEMS Probably the best-known German Amiga company exhibiting al the show, Macro Systems had a diverse number of products on display. The Toccata is an internal 16 bit sampler with CD sampling rates, direct to disk sampling and playback plus many other additional features This card works with Vcodt is a PAL encoder lo composite and Y C lor video users to converl the Amiga's normal RGB signal to one that can be sent directly to a video recorder There are internal and external versions available which will be compatible with all Amigas.
An updated version ol MS’s critically acclaimed Vlab was also on show Vlab Motion includes Motion JPEG compression and decompression lor full-screen video playback ol digitised images. Retina. MS's high resolution graphics card, has had yet another upgrade - the BLT Z3 Is aimed exclu- lively al Zorro III users (A3000 A4000) with blitter, up lo 4Mb of RAM and now with an exactly new, but It has never had distribution In the UK. Basically, it's a 16 bit digital I O card which means It’s designed lor connec lion to digital audio media like CO and OAT Ihe digital signal and allews you to play with
It, then send It back out as digital data. This means that there Is no loss of quality, because the board is no sampling. But merely importing the digital data and then exporting It. It's ideal for use in digital mixing studios.
KRP-Koruk Another unfamilar name. I'm sure, but Mesa guys are the European distributors lor Dynacadd, an excellent piece ol CAD Computer Aided Design) software available lor the PC. Unix and other platforms.
They've reduced the retail price lor the Amiga version ol Dynacadd to 5980M. Which works out at about AM Me. VAT. At ¦ used to retail lor more than C700 in the UK.
That's probably why you've never heard ol It GIF animations and save out Fus and GIF anims. Trap Door Is a new fax software program which lakes a modular approach to save memory Obviously II is designed to take lull advantage el the Picasso and lets you decode (axes in very high resolutions so you can see a whole A4 page on the screen at once. Last up was Ariadne, a new ether- net card lor 10-base 2 or 10-base t protocols which is SANA-II compliant (Commodore s networking standard) and designed to work with Commodore's Envoy networking software lor peer-to-peer networks.
ProDAD Accolades came thick and last for ProDAD.
The developers ol Adorage, as they received Product ol the Year awards from both Amiga Magann and Amiga Plus for elahSSA danSSA (yes. It’s supposed to have a small c at the start of HI) is lo animations what ADPro Is to still images. Whh its ability to fire been to previous Cologne s-noes. But nothing prepared me tor m Forget the doom and gloom merchants who insist the Amiga is on me way out - this is evidently not rue as more than 150 distributors a-xt developers packed the massive nale ol the exhibition sta ckum Familiar names nere included such well known firms as GVP. Hi-Soft.
Gametekand Supra, but the real stars ol the show were undoubtedly the little known European firms lhaf nave been producing gobsmacking pieces of software and hardware tor years, yet have tailed (for one reason or another! To make any sort ot break through into the English speaking world in complete contrast to the pile em high. Hog 'em cheap philosophy evident at most UK shows, the Cologne event was a much more relaxed attair. With most ol the larger companies dedCanng a lot ol time to demonstrations and advice booths Village Tronic had an interesting display featuring their Picasso II board
(see review elsewhere this issue) with TV Paint being put through its paces by one ot its creators.
Nicola Geley. Much to the bemuse mentolalarge crowd whose laces were first digitised and then denned 01 course, many dealers were (logging VERY large numbers ol A1200s and CD32s. As well as the latest games and productivity software (with Frontier a complete sell out after the first day!), but most people were happy to demonstrate their products to anyone who was even remotely interested 135 _ . . . * - v , - i No. Ttm tent ¦ econo from Mod Mai or ooma othor Pool Apocafypoo-typo movM. ThN la. In tad. Ttm unpleasant aftermath ol holding ouch There were also a whole host ot seminars running
alongside the mam show and these covered everything from C programming, viruses. Data compression techniques, system legal programming and, the one which caused the most interest. PhotoCD tot the Amiga.
NEWS CU AMIGA Fiom the above, you'll have proba bly gathered that this was a show aimed at the high-end Amiga user rather than the gamesplayer Not surprisingly, the main areas ol locus were the hardware stands and Commodore's completely huge exhdjit It was more than lour times as big as Commodore s recent stands at both the Live '93 and Future Entertainment shows and was packed with more than 60 C032s. 60AI200S and several A4000 workhorses showing such goodies as the Digital Broadcaster trom Digital Mlcromcs and the SEK'D sampling system Even Commodore s UK boss, David Pleasance, was on
hand to demon strale the capabilities ot some ot their machines.
One disappointment was the non- appearance ot the A4000T (the long-promised Amiga lower system launched at the Pasadena show), but the new FMV module lor the CD32 was on display and was really put through its paces, showing a mix ol pop videos and feature length films lents i by first liking of the ilogne at Now I packed impossi- e than a wdsas acked fays of the pve- cl Forget I in the show is rowd in almost Retargettable graphics were the order of the day with many programs shown running on Picasso and Retina boards Networking was also the subject of much interest, with one poor Commodore
guy constantly explaining how the Enian-OFS system worked over and over again to an endtess stream of punters Now that the US market is in decline, the German show has assumed a new importance in the Amiga calendar and ought to be the focus for worldwide attention lor anybody remotely connected with the Amiga. Roll on next year JARGON BUSTERS Sometimes we get a little carried away in Amiga jargon so here's a rundown ol some ol the more specialised terminology we've used in this news report RETARGET!ABIE GRAPHICS The ability to select a screen mode to run your sort ware M that s not necessarily
a natnre Amiga mode detendmg on which graphics card you have in your machine NETWORKING Connecting more than one machine together to allow shared access to tiles or programs, the sharing ol resources such as scanners and printers between to unplug the peripheral Irom one machine and plug it into another. There are two sorts ol networks pertinent to the Amiga: Peer-to-peer and Server-terminal Peer-to-peer networks operate on a round-table' kind el basis with the distribution ol resources divided between the machines Server ter on the PC with AutoDesk. The creators ol AutoCAD and 3D Studio
on the PC There are thousands ot FU animations available Hi the public domain lor Pcs. But up until now. No one has ever made an FU player lor the Amiga PhotoCD - Kodak s invention whereby rather than getting your photos developed and printed onto paper, they are scanned and recorded onto CO-ROM. Which is obviously ideal lor magazine publishers or people needing high quality bitmaps, but don't have access to a scanner.
SSA An animation format which is much smoother and faster than the normal ANIM5 lormat used by Dpeini and others SSA stands lor Super Smooth Animation!
CMngu palettes evuiy trams and up to 100% latlsr playback than ANIM5 using Iks SSA lormat. It a aa animator's bast Maud clortSSA Profession* eas also being Oemonstrotod tbit Natures iny-colMr bey , Hoes wipci and effects inside AmioMtoo t» H n op to Sth. Tlltur ogam
(I) tbbo clonSSA ink now Ms nnibll Ml motion ioo*P This product
roceivtd on 11.5 mwt lout ol 12) in Ibo Mini Amiga Moguln
(the highest mark I have ever seen In AM koloro mi 11.21).
ACTIVA INTERNATIONAL Al were busily showing oil Reel 3Dv2 and
a package called MediaPoint which was first shown in a near
finished stale al last year's WOC Now finished. II includes
script ig. COTV a your scripts and more features than you
could ever wish lor.
CORPORATE MEDIA Thare was quite a buu on the COME stand as they unveiled PhotoWon. An officially licensed PhotoCD software package lor any Amiga with a PhotoCD compatible CO-ROM drive. This is capable ol producing a contact sheet in any screen mode on the Amiga so it also supports AGA and any RTG graphics boards. It also lakes pictures off the PCO in resolutions up to about 2k 13k In size - mind you, you do need about 18Mb ol RAM lo do II! Wilh rudimentary colour correction facilities as well as cropping, there Is now an English version available, so eiped a lull review neit issue.
EUREKA Speed freaks will be pleased lo bear ot Eureka s new Afterburner 50MHz accelerator card for the A3000 and A4000 030 The same card can be fitted to either machine, and comes complete with a Memory Management Unit (MMU|. There s provision on the board lor a maths co processor, and up to a whopping S2SMI ol RAM in the form ol Mrs 32-brt SIMMS They also had PhotoCD software on display lor SCSI CDROM or C032 with an eipansion on the back to slave it to an Amiga (or any other computer lor that matter) PALATINUM Repro Studio Universe! Is the Amiga's equivalent ol Adobe Photoshop As anyone
will know. Photoshop has gained Itsell a tremendous reputation on both the Mac and PC as the ultimate Image Processing tool Again watch out lor a scoop review soon IFD IFD had an absolutely phenomenal Tre* model lor Imoglne and Reflections. It comes in two ditlerent versions, one just a plain model, and one with all the tenure maps needed to make your own version ol Jurassic Park. Tobias Richter was also on IFD s stand selling bis own poster, video and object collection and he told me that the big news as far as all manic ray tracers are concerned is that Reflections 3 will be released in
English! II you ve ever seen any ol Tobias' 3D creations you'll already have some idea just how powerful this program can bo!
IBM Curiously. IBM had a large stand opposite CBM's. Which seemed to be an odd decision when most ol the people looking at the many Pcs on their stand were comparing them rather unfavourably to the Amiga! Nice try.
IBM. But it looks like you went away Irom the show with egg all over your lace.
CU AMIGA NEWS This month I thought I'd let you know atiout what went on at Amiga DevCon 93’. A very important event in the Commodore calendar that was held trom the 23rd to the 24th ol October in Hall Hotel, Tillington Over 90 ot the industry’s Best developers, including some trom overseas, had gathered to participate in what turned out to be a productive two days The theme ot the DevCon was. Ot course. Amiga CD32. With all areas ot the development processes being coveted COMMODORE WRITES Want to know what’s going on at Commodore HQ?
Well here’s another exclusive instalment from Commodore’s UK General Manager David Pleasance.
HELP WANTED Our team of merchandisers art travelling around the country issuing point ol sale material, brochures demo disks etc It you know ot a store that could benefit Irom a mil Irom these ladies, or it you are particularly pleased with a store that has been mer chandised. Please lei us know.
Write to: Gill Rimmer. Commodore Business Machines Ltd. Commodore House. The Switchback.
Gardner Road. Maidenhead. Berks. SL6 7XA.
After my introductory speech and formal welcome, Lew Eggebrecht. Vice President ot Worldwide Engineering, gave a keynote speech, focusing on the R & D activities currently being undertaken in our West Chester, Pennsylvania headquarters The next generation ot Amiga chips, the AAA’ set, are presently running with 95% functionality. Which is an amazing result considenng this is only the first silicon stage These chips w* give somewhere between 10-20 times the performance ol the AGA’ chip set used in theA4000, A1200 and CD32.
Back at r V 1 r vi 1 !
I VN DevCon, and Chris Ludwig, one of our Software Engineers at CATS (Commodore Amiga Technical Support!
Dm a session on developer tools, procedures and documentations. Next came an enlightening presentation from Toby Simpson of Millennium, who discussed developing on the CD32. Toby, ol course, wrote the game Diggers which is bundled with the C032. Sessions on motion video. CDXL and cutting gold tasks were all wen received 01 particular interest was the session from Paul Bishop of Nimbus, a company who have invested 3 4 million pounds installing MPEG (Video CD) encoding equipment in their CD manufactunng plant in Wales. The general consensus from the developer community is that Video CD is
going to be a huge market, and that CD32 is a wonderful delivery platform tor the new media.
During Sunday. Samantha Gemmell talked about making broadcast quality wdeo for TV and commercials which she produces in her 24-bit A4000 studio. Samantha has |ust won the Business Woman of the Year award Mike Blackwell demonstrated the wonderful technology In Canon's amazing ION camera. There is no doubt that the ION and the Amiga were made for each other.
The Developers Forum was a spectacular success, and the cream of the games developer community are super-hyped about what they are producing for the Amiga CD32 By Christmas we expect to see a minimum of 72 titles in the shops I'd like to thank you all lor your loyal support, and to wish you a very happy Christmas CU AMIGA would like ro srrvjj mar me views expressed herein do nor necessarily reflecr rriose of me pubksriers WRITE BACK!
One reason lor setting up this column was tor rt to serve as a direct link between Commodore and our readers So. Get writing David will endeavour to answer as many as possi ble Send your questions to Commodore Wntes. CU Amiga Priory Court 30-3? Farnngdon Lane London EC1R 3AU CORRECTION CORNER DO IT YOURSELF Hire s some news lor anyone strug ghng with the DIY Sampler protect published in the May issue It ¦ri1 FLAGS* WB.
Gran RETURN and dick on the SAVE button 7 Double click the ftp " Drtw program icon to load H. A fight out of this world body blows galactic Now available ¦eorw TEL:0924 201846 GANNON FODDER WAR IIAS NEVER BEEN SO MUCH FUN RamaiilP N INTERACT** EN't«TAINMf Ml (CUftOM) lAJITtD VIRGIN « CU AMIGA NEWS THE JAKKI BRAMBLES COLUMN easy guide to help i you make tliat really important choice.
Drive - The ONLY home computer f i less than £200. Suitable tor the child fed up with paying out £40 for software for their Megadrive (software available from £9.99) or for the first time buyer. There are hundreds of software titles available including games, education, word processing, home accounts etc Games available include strategy role playing titles w here imagination is more important than aggression. Icam to create animations not ap aliens aimlessly. Age (.roup 8 - 13 A600 Hard Drive A more serious version of the above The luid drive saves repeatedly loading and swapping floppy
disks.
Suitable for serious games players and applications such as database management for a student or home office environment. The Epic Pack is particularly useful for a foreign language orientated student. ge Group 12 + Amiga 1200 Desktop Dynamite - The perfect solution tor the student You want him or her to have a computer to produce school work using quality Desktop Publishing software, he she wants a dynamic games playing machine. This gives both of you what you arc looking for. The software alone is worth over £300 You can expand this computer through the addition ot hard drives, extra
memory, accelerator boards whatever the option most suitable for producing any number ot serious applications.
Want to be a graphic artist, video producer, film director, cartoon animator, musician, mathematician, designer the only limitation to the machine is your imagination. Age Group 14+ Amiga Cl)32 The choice for existing Amiga owners looking lor the latest product in the range or tor the dedicatedI console owner. Knocks the Sega for six with its State of - the - Art graphics. (Colours on screen Sega = 64 CD32 = 256 or 262.000) and processing speed (Sega = Ift-bit CD32 = 32-bit) To you or me this means that people who write the games can now display more colours on screen and the action can
be even faster. Also be aware this is also a Compact disc player with full four voice ...... • • - ;ts to standard I Vs and ir Amiga 600 Sir d most hi - fi's.
Stereo sound so you can play your favourite CD s w hen the kids are at school. Connects t» bope Ibis' inlb assists. With Commodores help I'm certain that there will be thousands of happy smiling faces on Christmas Day. But if you're still not sure give Indi a call they will be delighted to help.
P. S. Indi tell me iliat they are able to extend the "At Home
Service" on most new Commodore products to a full 3 years for
as little as £39.99 through their agreement with ICL, the
Giant European Warranty Company. Might be worth checking out
for that extra peace of mind.
Christmas is a very expensive time of year so here's an offer that really helps you buy in time for Christinas and spreads the cost oyer next year. Choose any Indi product (or mix ol products) valued at over £200. Pay 10r fdeposit and start paying again in 3 months time. Here's how it works, choose your products and telephone Indi tin 0543 419999 and ask for Credit Sales. We will ask you a few questions, explain to you what you will pay and when and then complete our creditcheck. Within 24 hour, we will be able to clear your order and subject to .status deliver your products to you.
To save time it is important that when you ca us you have your Bank details handy and thal Iou satisfy tne three main questions: ) Arc vou over 18 years.
2) Have you lived in the I K for the past 3 AMIGA CD 2 Lemmings,
Oscar, Diggers BUY NOW PAY 1994!!!!
We’ve said il before and no appotogH* for repealing it. Adding an Indi Microbotics MI230XA card lo your Amiga 1200 turns jjj&VA C H l N E ’• Performance Comparison years
3) Are . .re you in full time employment.
If y ou cannot answer yes to all of these questions pertiaps the credit agreement would be in someone elses name if so then they should telephone us. Once you are accepted we will ask for a 10% deposit. If you pay by credit card we will be able to release tne c ... products straight away. If you send as a cheque, il will take a few extra days. The only other decisiot that you will have to make is do you wish to FW choice is yours!
R may be sleek but lurking inside the ¦p CD32 is a technological wonder.
T« Sean is the mightily powerful 68EC020 en»» from Motorola. This contains the 32 - bit ¦»• ?) Which has made the Amiga 1200 a run- n Mxvess throughout Europe.Alongside it is ill n unique custom ACA (Advanced «*bcs Architecture) chipset - comprising three ft nicknamed Paula. Usa and Alice.
Prther thev make Amiga CD32 and awesome xrtwuse of high speed graphics and stunning mi capabilities. In fact, the machine can display
- m colours on screen icompared to Scga's p CD which can only
display 64) and has a s colour palette of 16.8 million colours.
Of* CD32 also comes with a chunky 2 Meg of M i that's 13 times more than Mega CD) and a Me speed drive.
ONLY
1289. 99 SPECIFICATIONS:
* 14 MHZ 68EC020 processor
* 2 Megs 32 - bit chip RAM
* 2 Joystick ports controller pons
* S- video jack
* Composite video jack
* RF output Jack
* Stereo audio jacks
* Keyboard connector auxiliary connector
* Full expansion bus
* Headphone jack
* Headphone volume control
* External brick power supply
* Internal MPEG FMV expansion capability
* Multiple session disc capability 6 Months Interest free crhxt
Buy the superb new Amiga 1200 Desktop Dynamite Pack from Indi
and we will send it to you for only 10% deposit with the
balance over 6 months Interest Free
* Subt«t to status INDI PRICE PROMISE naganne at at a lower pri.
DON'T SEND ANY MONEY Until you are 100% certain that any advertiser has the product that you want in stock and wil deliver it to you immediately.
Far too often Jakkt Brambles receives letters from customers who are finding it difficult to obtain a refund from an advertiser that has promised to supply but hasn't.
To give you the confidence to purchase INDI has joined the DMA a very important Independent Authority that demands the highest possible standards from its members.
DMA members agree to abide by the British Code of Advertising Practice and to subscribe to the Advertising Standards Board of finance (ASBOF) Look out for the DMA Symbol it is your guarantee signifying lo the customer the truly professional edge of the industry.
The DMA Symbol.
NOW AND NOTHING MORE FOR 3 MONTHS
* ORDERS OVER £200 SUBJECT TO STATUS CUSTOMER CHARTER NEW DESKTOP
DYNAMITE H.D PACKS 80 Mb Hard Drive Pack £509.99 120 Mb Hard
Drive Pack £559.99 170 Mb Hard Drive Pack £589.99 (Exclusive to
Indi) I "Approx 1.5 times faster than an A4000 C This is the
ultimate power configuration, if your dream is own the quickest
Al 200 ever then take a look at this specification:
* Amiga 1200 * 4Mb 32 - bit Fast RAM (Expandible to an Amazing
128 Mb!!) * M.crobotics M1230 XA W 50MHZ MMU (Approx 1.5 times
faster than an A4000 030!!) * 12 Months "At Home Warranty” •
Choice of Hard Drive Capacities • Optional 50MHZ 68882 FPU
Maths Processor.
80 Mb Version £864.91 120 Mb Version £899.99 170 Mb Version £929.99 68882 50MHZ FPU £132.54 WARNING Some advertisers are fitting 3.5" drives to Amiga 1200 The Amiga was never designed to accept 3.5" drives ar fitting one totally invalidates any Commodore Warren: Indi only offer official 2.5" IDE drives officially accepted Wang, ICL and Commodore.
SALES AND SUPPORT take your order with the utmost care and efficiency. All stock offered for sale is held in stock, centrally at our group ware house complex and is available for next day delivery, direct to your home or business. If at any time we arc out of stock your money will not be banked until the product is available (a point worth checking should you be tempted to purchase elsewhere) General information regarding product is available from our sales team, however technical support is always on hand should you need assistance.
All prices quoted are Inclusive of VAT.
NEW MONITOR RANGE THE NEW DUAL SYNC 1942 Monitors have been specially designed for the New Amiga 1200 and 4000 computers. Both monitors feature built - in stereo speakers.
Did you know that Indi regularly deliver throughout the world?
Elepnone i Fax or Telephone us for an ate response.
Immediate price quote Delivery anywhere in the W in an average 5 days door to Very competitive delivery rates.
VAT free export invoices.
Includes free insurance.
Traceable airway bill reference details.
Local telephone contact in your country.
EXPORT NUMBERS TEL: (44) 543 419999 FAX: (4 immed 30101 I 1942 Monitor £349.99 INDI TELESALES TEL 0543 419999 FAX 0543 418079 9am - 7pm Monday to Friday 930am * 430pm baturrfay.
CREDIT FACILITIES It's here - The new Amiga 4000 030 The NEW Amiga 4000 030 features a EC68030 processor running at an incredible 25Mhz, and upgradable at a later date to a faster processor Tne 4000 030 has a powerful 2 Mb of 32 - bit RAM expandable to 18 Mb using industry standard 32 - bit Simms module. In line with the Amiga Flagship 4000 040 the 4000030 features the new AGA graphics chipset, giving you a massive pallet of 16.8 million colours. A range of hard drive options are available from 80 - 240 Mb and includes a SCSI option.
Without a tfcubt this is the best value A400G030 configuration in the UK 4000030170M HD I4DIPRICE £999.99 A fofl range c4 approved upgrades are avaftabfe for the 4000030, «»dudng jdtftOtnal memory modules, hard Aives,FPU’s(68881 A68882)arxfthe 24-bitOpal Warnf graphics and video system 14 inch screen size - 0.28 mm dot matrix Parnet Adaptor for CDTV Connect a CDTV player to any Amiga, and access the worid of CD - ROM software.Thc owner access to the vast range of CDP ware currently available.
The CDTV player offers excellent value for money when compared with a standard CD - ROM drive and interface Most CD - ROM drives will set you back over £400 while CDTV will cost you less than £300 and will play audio CD's in addition to CD • ROM CDTV disks your Amiga, interface cable and PD disk with driver software for your CDTV player (The Parnet adapter can be used to link any Amigas together) INDI are now able to offer competitive credit facilities on all orders over £200. All credit facilities are subject to status and applicants must be over the age of IS.
If you would like a quote simply call our our sales line where acceptance can normally be notified within the hour. We are also able to offer Credit Insurance to cover repayments in the event of sickness or unemployment.
£39.99
• OOHI TOTAL pimrs t* mt 309003 APR 29.9% WRITTEN QUOTATIONS
AVAILABLE ON REQUEST
• Alter deposit paid AFTER SALES AND SPECIALIST SERVICE A600 - SD
A single drive Amiga for those of you requiring a basic A600 at
a very petitive price.
PACK INCLUDES: A600 single drive, built in TV modulator. I Mb memory. 12 Months at home service £169.99 300007 A600 EPIC PACK (40 Mb HD) PACK INCLUDES: All products are guaranteed for 12 months.
Some products carry a 12 months at home service and repair guarantee (where indicated). In the unlikely event that any product purchased from INDI arrives at your home faulty, we will collect from your home and replace the product completely free of charge.
As part of our policy of continual product development and refinement, we reserve the right to change specifications of products advertised. Please confirm current specifications at the time of ordering.
Prices are valid for month of publication only.
A600 Hard Disks (40Mb) * I Mb Memory * Epic A Rome * Myth * Trivial Pursuit * Amiga Text * Deluxe Paint III * 12 Months at home service.
£279.99 300008 INDI A600 ACCESSORY PACK
* Microswitched Joystick* Lockable Disk Box * Dnk Wallet * 10
Blank Disks 4 Kick Of 2 * Plpemania * Space Ace * Poputous *
Zapsac A600 Carry Case
* Zappo T - Shirt £26.99 TEL: 0543 419 999 FAX: 0543 418 079 WHY
NOT RING NOW FOR A QUOTE. SAME DAY RESPONSE.
AMIGA PERIPHERALS & ACCE ES l«W FROM MICROBOTICS!!!.
MORPH PLUS MBXI200.
3. 5* Internal 0. - _ : XA ACCELERATOR LAUNCH!!
The original and best floating point unit and memory upgrade for the Amiga A1200. Available with 0.4 or 8 MB of 32 bit Fast RAM and a choice of floating point units.Now complete with real time clock (RTC) Oscar AGA PRICE £109.99 PRICE £249.99 PRICE £449.99 PRICE £169.99 PRICE £309.99 PRICE £519.99 PRICE £289.99 PRICE £439.99 PRICE £599.99 PRICE £169.99 MBXI200Z 68881 14 MHZ OMB INDI MBXI200Z 68881 14 MHZ 4MB INDI MBX1200Z 68881 14 MHZ 8MB INDI MBXI200Z 68882 25 MHZ OMB INDI MBXI200Z 68882 25 MHZ 4MB INDI M8XI200Z 68882 25 MHZ 8MB INDI MBXI200Z 68882 50 MHZ 0 MB INDI MBXI200Z 68882 50 MHZ 4MB
INDI MBXI200Z 68882 50 MHZ 8MB INDI 68882 FPU UPGRADE 50 MHZ INDI JBId a: sc 030 OMB INDI PRICE £239.99 EZ :30 4MB INDI PRICE £369.99
- MM PWZ EC 030 8MB INDI PRICE £599.99 tfZX ia VSC MHZ MMU 030
OMB INDI PRICE £319.99 pm ia «va mz mmu 030 4MB indi price
£479.99
* _I t.a ••• V -VZ MMU 030 8MB INDI PRICE £711.99
* KCKS
509. 9?
AUDIO VISUAL MEGAMIX. Low cost, hi spec digital effects z»--dge plugs into the printer port of the Amiga.
A-¦ =»t stereo sampling from almost any musical
559. 99
589. 99 Combines powerful tools with an intuitive interface so
both professionals and beginners alike can get superb
results quickly. New enhancements to the software include
the abikty to paint and animate in 4696 colours in the
Amiga's HAM (Hold and Modify)mode. New animation features
also include metamorphosis allowing you to change one image
into another. You determine the number of frames and Dpaint
IV docs the rest __ INDI PRICE £61.99 IlNDl 3502011 INDI
PRICE £29.991 350000 INDI PRICE£249.99 INDI PRICE £37.991
350001 ROMBO VIDI AMIGA I2(RT Based on the best se*ng Vd
Amiga 12. This all new version offers real Drne colour
capture from any video source. Full AGA chipset support as
standard for all A1200 4000 users.
ART DEPARTMENT PROFESSIONAL The ultimate in image processing providing many key benefits to Amiga users working with pictures.With ADPro you can read, write and convert between most common image file formats with unmatched flexibility. Full support for JPEG image makes it possible to maintain an xnagc library in full 24 - bn colour without needing massive hard drive storage. Typically a 600 Kb image can be compressed down to 40 Kb!!
INDI PRICE £132.99 IRIES VIDI AMIGA 12. The ultimate low cost colour dgmser for the Amiga. The best value full colour ®gmser on the market* AMIGA FORMAT.
INDI PRICE £129.99 350003 egularly orld' an immed 350002 INDI PRICE £74.99 DISK DRIVES ZAPPO EXTERNAL FLOPPY You've seen all the reviews on this popular and affordable second Amiga drive.
Compatible with all Amigas.
Inj 350I52| VKX AMIGA 24(RT). For the more serious user, this
• 4 again capture from from any video source with mages! A
staggering 16.7 million colours can be utilised results. Full
AGA chipset support. - CE £219.99 |lNDj 350004 REAL 3D V2 Is a
full featured 3D animation, modelling amd rendering program.
With Real 3D V2 you can produce high quality images and animations of three dimensional models with an astonding level of realism. Imagine creating an animation that shows a handfull of balls bounce down a flight of stairs to the bottom. Gravity, colliision. Deflection and the elasticity of the balls are all automatically calculated by the program!
Ie World or to doo ry rates.
INDI PRICE £49.99 Quality: 9 out of 10. Exceptional value for money.
AMIGA COMPUTING JAN 93 I084S MONITOR.
Commodores original and best selling colour stereo monitor.
Docs NOT INCLUDt STAND.
AMIGA PERIPHERALS 2MB SMARTCARD.The ordeal and tdll the only Sully PCMCIA compatible memory card lor A6CKV AI200.Come» with lifetime guarantee. Beware oI cheap •mtatorvs INDI PRICE £109.99 4MB SMARTCARD. *me at abo.e but maximum 4MB.
INDI PRICE £159.99 ZAPPO60I 1 350014 £189.99 I '-wooer .cgraOe for the A6O0. I Mb with f r: INDI PRICE £49.99 ZA PObOl INC As above only 512K.
• nyour “tDi PRICE £29.99 The NEW OPAI The amazing Opalvision 24
- Wj updated and is now even bewet Thu software suite now blc
money NEW FOR DECEMBER RELEASE!
T-* already acclaimed Opalvision Board takes three
- -¦rrher leaps into the future with the official launch :*
Opalvision modules. With truly awesome .inabilities the Amiga
can now become the most : -ofessional 24 - bit video graphics
power station Opal Paint V2.0-Now t Alpha Channel compositing
with selectable levels on a pixel by pixel besis.The
nev Chrominance effect alows absolute, real time control
||jy4 »cootr*fe brilliance and re - mapping of colours cd by
r»y tracer*, landscape generators, morphers and al other 24 -
software! F Opal Hotkey V2.0 - Display OpafVtsion graphics
anytxne with key combinations.
"Quite smpfy, i's a spectacular pnxtjet - Amiga Computing "Undoubtedly the finest, most professional paint program to arme on the Amiga' - Amiga Format "Professonal qucrfty at tha Price can't be turned away’ • Amiga User International "The vertkt was unanimous - batant"
- Amiga Shopper 1350250 £349.99 INDI PRICE£299.99 SCALA
Multimedia 200 (MM200) Is the ultimate on professional video
titling. The eminent design of typefaces, the unlimited choice
of typographical details, the high resolu- s used by leading
television INDI PRICE £139.99 .1.0 ....ubie SCALA HOME TITLER
INDI PRICE £84.99 VIDEO DIRECTOR With Vidoo Director, anyone
with an Amiga, a camcorder and a VCR can quickly and easily
catalogue and edit the best moments from chelr video tapes.
Video Director is extremely easy to use. You can actually
control your camcorder and VCR from your Amiga screen Video
Director comes with everything you need to get started. The
hardware to control your camcorder and VCR is included INDI
PRICE £119.99 ||NDI_ 350206] TERMS AVAILABLE OVER 6, 12, 24, &
36 MONTHS SUBJECT TO STATUS.
WHY NOT RING FOR A QUOTE. SAMEDAY RESPONSE. (SEE EXAMPLE) Panasonic Quiet Colour Printing We researched the colour printer market at great depth to find a colour printer good enough to cope with Amiga's powerful output, yet at an affordable price.
We found the perfect printer in the KX - P2180 and KX - P2I23 quiet printers.
We then considered that if you were going to buy a Panasonic printer you would probably need a quality word processing package to use with it We found that too. With Wordworth' yet at retail price of £129.99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decided to give a copy of Wordworth' free with every Panasonic printer. How’s that for added value' 1 Panasonic KX - P2I80 1 Panasonic KX - P2123 ’"WORDWORTH AGA COMPLETELY FREE!
WITH PANASONIC QUIET PRINTERS.The writers choice. The ulomate word processor for AMIGA computers. Wordworth is undoubtedly the ultimate word document processor for the full range of AMIGA computers. The graphical nature of WORDWORTH makes producing documents faster and easier, with the enhanced printing fonts (including full Panasonic KX - P2I80 and KX - P2I23 colour printing support), Collins spell checker and thesaurus, no other word processor comes close.
"Without doubt this is one of the best document processors for the AMIGA. Today" (Amiga Format) NORMAL RRP £129.99 inc. VAT 320001 320000 The new Panasonic KX - P2180 9 -pin quiet printer.
Produces crisp clear text in mono or in 7 glorious colours with new quiet technology. Thc new KX - P2I80 is typically l5dBa quieter m operation, than the competition.
* Fast Printing Speeds 192 CPS NLQ
* Colour Printing 7 colour palette (blue, red, green, yellow,
violet, magenta.black)
* Quiet printing Super quiet 45 - 48 dBa sound level (most matrix
printers are typi cally in excess of 60 dBa)
* 6 Resident Fonts Over 6.100 type styles using Courier Prestige,
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04. 99 You've got the CDTV, you've got the keyboard and the
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The CDTV - HD unit boasts a massive 40 Mb of hard disk storage with lightning fast access times through its SCSI interface The unit comes complete with Workbench 1.3 and all necessary cables.
I084S MONITOR you have been waiong for. The Black l0MS Colour S ereo Mo"lw (When purchased with CDTV Mtio - Media Pack) £219.99 CDTV Remote Mouse Scart TV I Monitor Lead (inc Stereo Phono Lead) CDTV Trackball 30VMSHMS3? Mj9 This month’s coverdisk contains Aegis Animator, a brilliant metamorphic animation package which lets you create a stunning world of melding objects. Peter Lee explains how.... AEGif ANHiJIATOR QUICKSTART GUIDE TO LOADING DISK 70 WRITE PROTECT YOUR DISK! Switch Ihe tab lo Ihe open position lo write protect your original coverdisk.
The three programs on disk 70 have been archived in order to lit them all on.
To use them you must first unarchive them onto three separate disks. The disks need not be formatted. Follow these steps to create your three new disks.
Oinsert disk 70 and wait lor it to boot.
©When the CU70 icon appears, double click it with the mouse.
©YOU II see three icons appear in the disk window. Double click on the one marked Animator, and follow the on screen instructions.
Owhen everything has stopped and there are no more requesters, repeat the process from step three, double clicking on the next icon this time. Do this a third time to complete the hat-trick.
Qto load the Spectracolor and Animator Images disks, reset the Amiga, double click on the disk icon, then double click the program icon.
Aegis Animator - cover disk tutorial We try to ensure that viruses do not get on your disks. However, we can accept no responsibility for damage incurred by viruses which have escaped our attention.
Aegis Animator brings quick and easy pro animation effects to your Amiga. It lets you create images, then have them animate over a sequence - either by simply moving them about the screen, or better still, changing them fluidly into other images. You don't have to painstakingly draw an object, then update it as it moves. Instead you create objects made out of shapes - lines, circles and polygons for example - and tell the program how you want them to look after a certain period of time. The program works everything else out.
Aegis Animator measures time in Tweens After you make changes to an object, you move on to another Tween - and the beauty is that you can edit as many objects as you like in a Tween, and make things happen quickly or slowly depending on how long you give Animator to complete the current Tween. A Tween is basically a short period of animation time in which objects can be made to move or change shape or colour.
Animations are made up of any number of Tweens, depending on Chip memory. And don't think that all you can draw are boring squares or circles. You can draw any object using the tools provided - faces, trees .
Logos - then let your imagination rip.
It’s a bit like dot-to-dot drawing - you have to click and create points as you assemble complex objects - but it’s really easy once you get the knack. If you make a mistake, you can Undo an action, or use the Storyboard feature to cut and paste Tweens into different animations. You can also load in background images or brushes you've painted in other art packages (DPaint.
For example). As long as they conform to the IFF standard (almost all will) you're OK, provided you don't use up too much memory with them. So as well as the benefits of fast metamorphic animation, you can integrate other images into Animator.
NOTE - You can’t use an Anim brush, but you can give a static bitmap brush a path, and move it around the screen. You can also use Animator’s own polygons to cover or reveal bitmaps for special effects.
STARTING OUT When you begin the program, you have a pull-down menu-bar along the top. And a fast menu on screen bursting with icons. Check out the tool definitions to become familiar with their use. The fast menu duplicates functions found in the pull-downs, so you can use which ever you’re most comfortable with.
As you become more familiar with the program, you’ll find the fast menu saves a lot of time. The opening blank screen is the opening Tween of your animation, and you can either launch into an idea here, or load in an already saved script from the Project Storage menu requester.
SIMPLE OBJECTS Animator has a range of simple drawing tools, from which you can create the most complex images. In-built polygons are easily moved or resized.
Objects such as stars and circles can be rotated around X or Y axis, and can be made to disappear into' the screen, or expand outwards to fill the whole display area.
To select an object or objects for moving or editing, just select a tool from the Fast menu, and click on the chosen object(s), which will become ghosted. Follow the instructions on the main screen menu bar. And if you forget what a tool does, simply dick on the Fast Menu question mark, then dick on the tool for helpful advice. To finish drawing an object, dick the right mouse button. Some movement tools allow you to place a centre point, around which movement will take place. This allows you to offset the point of rotation.
STORYBOARD This section of the program is like a film editor. The nine slots can each hold an animation, and you can enter any slot to cut out unwanted Tweens, or even cut and paste animations into each other. You access the Storyboard from either the Project menu, or click on the block of nine squares on the fast menu. If you have an animation currently in memory, you will see a miniature version of the screen image in slot one.
As soon as you enter Storyboard, the current Tween is shown in miniature in the highlighted active window, and your cursor changes into the word into’. Now by clicking into any slot, you enter' that sequence to work on it. You can also set global time controls from here, as well as set sequences to wire-frame or filled to help you edit Tweens.
Under the Storyboard Edit menu are the real tools which make this area so useful. Splice. Cut anti Delete commands let you remove and insert Tween sequences into multiple animations. (WARNING-the Cut function is destructive. It removes Tweens from the source, and writes over any Tweens in the slot you paste down into. If you want to copy Tweens, use Splice. Cut is really only useful for isolating portions of an animation in an empty slot for quick splicing back into other slots).
SPUCE -This picks up an animation in one window and attaches it to the END of an animation in another window. If the slot is empty, the animation is simply copied. To make a Splice, choose Splice from the Edit menu.
COVERDISKS CU AMIGA ) tun- W YOUR DISK WON'T LOAD
• mr :mrta Men t teem to wort as it should, then follow this
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R 'sor will change to a film splicer Next place the cursor on the ani- M*on you want to pick up, and click rxe e*: mouse button. Finally place he jrsor in the window where you
- the animation to be added.
ess the left button again.
CUT Used in the same way as Splice ¦ofi the warning that it removes the zj portion from the original animation, irxJ replaces anything which exists in = slot when you paste it in. You can e*ect which Tween to begin a cut
- om by accessing the Time window before entering the storyboard,
and selecting the relevant Tween.
OTE If you have any bitmap backgrounds or windows loaded in an animation, these cannot be shown in E««n though Animator Isn’t a bitmap drawing program, you can still create subtle effects g |ust the built-in polygon and line tools.
Te a »ch enter sens.
Sinto y- nu, or son im- ill see i ard.
Linia- dow, ) word 3t, on onto mu 'elete lsert ni- i tes aste only ani- O The red CU logo is also a Dpainl brush, and I slid that in Irom the right using the Path tool again. I then duplicated the logo twice using the Clone tool (looks like 4 pyramids), and using the Move Sideways tool (looks a bit like a grabbing hand) slid them across into position.
Begin | LED ion he rin- atton Storyboard mode. Masks and Windows can have their outline ghosted, but that's all. If you enter a Storyboard slot and don't immediately see your bitmaps, don't panic - provided you haven’t edited out the Tween which loads them, all you need do is play the sequence from the start for Animator to recall what bitmap goes where.
MEMORY PANIC In their wisdom, the programmers have told Animator to panic if memory gets short. You will be presented with a message Memory Panic - System going down’ if this happens. You get the chance to save your Storyboard files to disk. Each file will be called ani-panic X.script where X is the number 1 through the number of animation windows you had on the Storyboard.
To begin again, reload Animator, and using the Storage command load the scripts that you wish to continue working on.
BITMAPS: A bitmap is an Amiga image in the IFF format - the kind produced by Dpaint and 99.9% of all drawing programs. If you can load it into Dpaint as a brush or picture, it'll work. However, Aegis have a different convention for naming their bitmap images. Screen images have to have the extension .pic, and brushes have to have a name ending in .win. So if you draw a picture called Alien in Dpaint, save it as Alien.pic, otherwise you will not see it listed in the Storage menu. The same applies for brushes you cut out and save in Dpaint- instead of calling it Nostromo brush, call it
Nostromo.win. PICTURES: A backdrop has to be in low res mode, and can be loaded at any time during a script; at the particular Tween you want to load in a picture (or window for that matter), just call up the Storage requester and load it in. You can load in any number of back drops over a series of Tweens, as they erase each other.
Backdrops are visi- lifiJ * unti you e the- cover them with a polygon, or until you issue a Wipe command from the Colour requester.
WINDOWS:You can use brushes saved from the likes of Dpaint (with a win extension of course) in Animator, but their movement is restricted to sideways, in, out and path.
You can even save an image from the current screen as a Window by selecting Project Storage and specifying WIN from the middle column, then typing in a filename (win will be added automatically here), and clicking on Save. By drawing out a rectangle on screen, you can now save an area as a Window.
Even though Animator isn't a bitmap drawing program, you can still create quite subtle effects using just the built-in polygon and line tools.
Added to which are the benefits of integrating actual bitmaps from drawing programs such as Deluxe Paint. »
* This sequence mixes Animator polygons with Dpainl bitmap
brushes, saved as name win so Animator knows they're Windows.
Here, in Tween two I've already loaded in Plaque.win. a
bas-relief grey bitmap brush In Tween one. Using a black
polygon created with the Filled Polygon tool. I drew a
rectangle to cover the image of the plaque so the whole screen
was black. To reveal the plaque I used the Morph loop to move
the black polygon out of the way in Tween two.
The ghosted image on the top left ol Ihe plaque shows how the black polygon was moved.
0 All that remained was to bring the colour slowly up to white, so the new text brush fades in. You can achieve this effect over a series of three or four tweens, using the Colour Menu to gradually increase your brush's colour Irom black, through grey to white. It also works in reverse to allow you to make things either strobe, or fade to black.
HOW TO CREATE POLYGONS hook - nove insert delete points If I 0Next another text brush from Dpainl was loaded, and using the colour requester I turned it 'invisible' by making its colour black. After loading in the brush in a Tween and changing its colour, I changed the Tween speed to the highest setting so that the brush would not be visible before I changed its colour.
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Hue p undo rtn cycle f arie light wipe sat spectrum . Nlm.i nn I s-* m Bfli UMBH mmm m* ¦ Storyboard - Th* colour menu s i palette allows access to 32 colours.
MENU COMMAND SUMMARY PROJECT Undo • Returns the screen to the way it was before the last command was issued Fast Menu - Hides or displays the Fast Menu window New Script - Erases the current script Storage - Displays the storage requester - load and save your wort from here.
“ ' - Transfers program control to the storyboard - the main editing ar Color - Displays the colour requester; select and alter colours here » The speed and fluidity of polygon morphing combined with highly- detailed images creates the best of both worlds for animators.
TIME MENU Although an animation has a Global Speed setting, within an animation, each Tween can have its own speed.
So for instance if you want something to happen slowly and elegantly, you can slow down the action. Likewise if you have made some edits to correct a mistake in a drawing, you can have them happen so quickly in a Tween that they are invisible.
Speed is controlled from the Time requester, shown at the bottom of this column. In the top-right of the panel you can set the current Tween number by clicking on the direction arrows (it's currently Tween 001). By adjusting the sliders on the Local and Global speed bars you determine the rate at which a Tween, or entire animation, is played back. Begin and End take you to the start or finish of the script. The question mark gives help on the requester’s options.
COLOUR MENU Animator's palette allows access to any shade of colour the Amiga is capable of displaying. 32 colours can be displayed on screen, and you edit these either by altering the Red, Green or Blue numeric values, or adjusting the slider controls governing hue, light (white black component) or saturation intensity. All of the commands except Wipe use a range selector positioned just above the colour bar - the range can be shortened or extended by clicking on a direction arrow and moving left or right. Cyde will cyde through a range; The lime requester controls speed ol Tweens.
Cu I I l»n°l local speed global speed This is vital for maintaining the corred colour in a sequence using bitmaps, as Animator defaults to its own palette. If you load in a bitmap whose colour looks odd, you will have to edit the colours it contains via this Colour menu. A new palette can be loaded at any time during a sequence at any Tween.
TIP - to use the default Animator palette in Dpaint, save either a .Pic or Win image as a reference, and load it into your paint program to use its palette definition.
MAKING A PATH Using the Make Path tool (looks like an uncoiled spring) you select a polygon or polygons and simply draw out the route you want the objed to take during the course of the Tween. The path can be as complex as you like - each time you dick the left mouse button you register a point where the selected object(s) will move.
& Fade will fade a range of colours to the colour you select from the linear colour palette at the bottom of the requester.
Using this it’s possible to make a colour gradually appear or disappear.
Wipe clears a backdrop bitmap from the screen at the current Tween, and frees memory. Range produces a blend of colours between the start and end colours defined by the range arrows. Spectrum works in a similar way, but instead of a smooth transition between the colours, a rainbow effect is achieved. NOTE - palettes can be saved from the Storage menu.
Time - Displays the Time requester and controls how long a Tween will take to execute Status - Displays in the menu bar the remaining available memory Exit - Quits the Animator program CREATE Line - Creates an object which is a single line Filled - Creates a solid free form shape; left button creates a point, right to end Outline - Creates an outline tree lorm shape Circle: Filled - Creates a solid circle made ol 16 points: click the left button and drag lor size Outline - Creates an outline circle ol 16 points Sian Filled - Creates a solid 5-point star Outline - Creates an outline 5-point
star Block - Creates a 4-slded rastor object - identical to a Mask Clone - Creates an exact copy ol an object or objects Destroy • Removes an object s present and future; in effect, delete it Irom the current tween MOVE Move: Sideways - Drags the current selection about the screen In - Moves the current selection inward through successive planes. The further the mouse is moved, the further the selection will travel. The Fast Menu selection ot this command has the added teature of Perspective on or oft. The default is on, which means the sei ected objects will get smaller as you move them in
because they are moving away trom you. With perspective turned off. The selected objects move inward, but do not change size.
Out - This is the same as the in command, except the selected object moves outward.
Rotate: In Plane • Moves the current selection about an indicated centre without changing the plane the selection inhabits.
Around X - Moves the current selection in the X plane around an indicated horizontal centre.
Around Y - Moves the current selection in the Y plane around an indicated vertical centre.
Size - Shrinks or enlarges the current selection toward an indicated centre.
Path • Plots a path tor the current selection to follow Change color - Changes the colour of the current selection to the current colour at the beginning of the Tween Change Type - Changes the type ot the current selection. Types are tilled (solid), outline, and line.
These are the basic shapes use d by Animator.
Morph: Loop • Changes the shape position ot the current selection by moving the points that make up the objects. Click and drag lo edit points Hook - Changes the shape or position ot the current selection by moving existing points OR adding and deleting the points which make up the object.
SELECT Point - Makes the current selection active on one point at a times.
Points - Makes the current selection active on multiple points at the same time. The points can be located on different objects.
Segment • Makes the current selection active on a portion ol a single object.
Polygon - Makes the current selection any one object.
Polygons • Makes the current selection any number of multiple objects.
All - Selects all objects currently in the animation.
TIME Next Tween • Advances the current position to the next tween. It there are no more tweens it creates one and makes it the current tween.
Replay Tween - Plays back the animation in the current tween.
Replay All - Plays back the entire animation.
Play Loop • Plays the animation and loops back to the beginning, to continue until u Ghost Mode - Displays all objects in wire graphics. Useful tor getting at objects behind o or lor seeing just what's going on.
See Tween: At end When in edit mode, all tweens will be displayed at the end (objects will appear where they will lay when the tween completes).
At begin - Similar to at end. Except the tween will display at its beginning COLOUR This is the current colour palette. The current colour is highlighted.
STORYBOARD Project: Go into - Enters the edit mode in the selected window.
Speed ¦ Displays the time requester About Ani - Who did what.
Status • Displays in the menu bar remaining available memory.
Exit - Leaves the program.
Edit: Splice - Copies the current tween and all future tweens into another window.
Cut - Cuts the current tween and all luture tweens into another window.
Delete • Deletes all animation Irom the indicated window.
Activate - Works the same as play loop in the indicated window.
AEGIS IMAGES There's another program on the Animator disk-Aegis Images K a paint package in the mould ol Deluxe PainI, which you can use with Aegis Animator. Pictures created with Images are totally compatible with Animator.
Look ahead. Look far. Far afiead to the yoar 3200 ami imagine a basic space craft as your only worthwhile po are fo fulfil your burning ambition to bo the bost. You ntust defeat the best by coupling your inherited Hying skills will* a vast knowledge ol tlie Universe. Outwit the B PR pirates by beating them at their owy game.
Be merciless, be wise, beware.
E
* SKONAM!
1 98 - ELITE ‘Elite. Game? It’s a way of life!” Personal Computer World magazine only the very bes Available on P(| top-down racing games the world’s ever seen!"
Amiga Power magarinr 5p3aiiiiu3 “Possibly the best racing game on the Amiga" 33 liia iy; U'jvj rusyr uf iiia fim tina myjujiii Sxctracolor is a dedicated Hold and Modify art and animation package That means you can paint with all the Amiga’s 4096 colours aaaoaer at once, and it’s this vast palette which ¦Byo. Create marvellous special effects full of tttaeees like translucency. Luminance and reflec- fcrs Tne program contains over 50 drawing and r '-ng tools. But with the marvellous keyboard srcncuts shown in pull down menus (many are r arrf-iike) and our quick guide, you should be acre to get
to grips with the program.
To load this disk see box out on page 20.
• vnen you start the program you are shown the =ast Menu
containing the drawing icons, and you oegm in Freehand mode.
There are eight in-built sens to choose from, and these are
shown on the
• a- eft of the tools menu. Here’s a breakdown of re options
available... COVm lSK 70 HAM mode animations, a full artillery
of drawing tools and some unbelievable special effects - these
and more are yours in our coverdisk program Spectracolor.
Here’s
• ww you can make your artistic dreams come to life...
SPECHtACOLOR COLOURS: Below the tools menu is a display of 64
colours, but you can choose to paint any In the blends window
you can set the dominance ol background colours.
Colour the Amiga is capable of displaying by clicking on the Up and Down arrows on the very right edge of the menu bar (Or as a shortcut, hit the RETURN key). This opens up the extended colour palette, which includes a colour manager to allow you to define your own colour, and also to create colour spreads from one colour to another. To select a new colour, dick anywhere on one of the three range boxes: This now becomes your foreground colour, and you will see an enlargement of the area around your choice in the zoom box.
Which is bang in the middle of the Palette menu.
This allows you to be even more accurate in choos ing an exact colour.
SPREADS: It you want to create a spread of colours - say dark red to bright pink - here’s how to do it: Choose a slot in the 64-colour display under the tools menu where you want your spread to start, and pick the shade of red you want from one of the three colour ranges by clicking the mouse pointer on a colour. Do the same with the final colour - select a slot for it some way from the first colour in the 64-colour palette, then choose it from the ranges on offer. Now click on either the words RGB or HSV, depending on what kind of range you want, and click on the colour slot holding your
first colour, and a spread will be created.
Yjiuia Jit'1112 MAGNIFY: After clicking on the magnify tool icon, you move back to your screen, and dick on the area you want to magnify A re-sizeable window opens up for detailed pixel editing. You can scroll around the area being enlarged by clicking on the direction arrows in this window, and control the power of magnification by clicking on the + and - signs. MAX gives maximum magnification, and Min the least enlargement (2x); Mid returns you to the default setting. Clicking on the letter S’ shows the area under magnification on your image screen This picture ol El« BLENDS: The blend
window allows you to set the dominance of background colours over your brush or filled area colour. It does this by letting you define horizontal and vertical profiles - a 3D shape, with low areas representing maximum dominance. The highest possible points on each graph, which you can draw as a freehand line, allow most of your brush to be painted.
Experimentation with this little gadget will produce w some truly amazing results!
ANIMATION On the flip-side of the drawing menu is the animation control panel. Click on the Amm button to access it (or press SHIFT RETURN) The controls are laid out like a video recorder for playback and editing your HAM animations. While most buttons are self-explanatory, you will find the Play Inquiry feature really handy. By clicking on it you’re presented with a requester which allows you to set various playback values. You can edit the From and To pages, specify ping-pong playback, and set the delay rate to either speed up or slow down an animation.
NOTE - you can set a delay rate on a frame by frame basis from the Project Alternate submenu, so for instance an end frame can be on screen for a lengthy period.
Brush animations are one of Spectracolor’s main features and to the right of the animation frame controls are four tools which help you to create these animations: these become active if you load in an Anim file or define a brush animation.
The tool with a capital F in it lets you define the starting position of the brush you intend animating Your cursor changes to an F and you can position it by clicking the left mouse button. The cursor now changes to a letter V. and by clicking again, you tell Spectracolor where the t end up.
After defining start and end brush positions you can render an animation by clicking on the Rec button. A requester pops up asking for the number of frames over which to move the brush You can also Preview the sequence from here, tell the program to copy your original screen as a background to subsequent frames, and finally execute the animation by Rendering. You can also load in Amm brushes and animate those over a sequence.
The use ol transparent text using Spectrscolour * luminosity Issture.
REMEMBER: If you have any image settings active, such as blend or luminance, these will be used as Spectracolor draws your animation brush.
Next tool after the Rec button is the Path definition; default path is straight, and you can draw a linear path for your brush to follow. Clicking on the tool toggles the freehand or Lasso Path option, which allows you to draw freely on screen a path which your brush will follow. If you preview an animation like this, you’ll see the path you created on screen.
CLEVER STUFF These three frames from a 10-frame sequence demonstrate the use of animated wraps. The third frame is a quick explanation. The static wrap of e=mc2 I il‘R| , A'Ukul 1 «*.»»• 3*4 »* »l -*-• Ufl
• Mnv .iiiumIuui. Hr t**«t ta «i'4i Mac » Einstein was created
with a brush image ot the great physicist wrapped 3'4 (prints
three images around an imaginary cube face) Using a high
.mmescence factor, with backlight, and with Blend active the
brush was ghosted down onto the main screen Here s how the
sphere contain mg the text brush e=mc,. Was made to grow trom
the top left to bottom right automatically. The brush was cut,
and Wrap Ball activated; then a click on the Animation menu's F
tool allowed me to define the first frame position ol the
brush. And as Wrap Ban was active. I defined its size too Once
done, the cursor changed to the letter L to allow positioning
on the last frame Again the Wrap Ball was still active, so I
drew out a larger ball lor the program to paint the text brush
on.
Alter pressing Bee on the animation toolbox, Spectracotor worked out the size ditterence. And drew the wrapped brush where I wanted it.
Some ot the brush manipulation tools actually work over the length ot an animation. Take the wraps tor instance; if you wanted a brush wrapped on a sphere to appear to move towards the viewer over 10 trames, here's what to do.
1 Cut out or load your chosen brush Select the BrushWrap Ball option from the pull down menu (or press ALT.B). Click on the Ficst Frame definition tool on the animation menu and position and size the ball on trame one.
2 Once the mouse pointer changes to L lor last trame. Re size the ball to your ending size 3 Click on the Rec button, and watch your ball grow over the sequence, with your brush wrapped beautifully around it.
Similar multi-frame changes are available on the following brush (unctions: Ftesize Free. Rotate Free Tube Wrap. Cone, Ball. Ellipse, Free Wrap.
Cube 3 4 and 3'4, Contour, Bend. Stretch, Twist.
Tilt and Blend Mode REMEMBER - Your chosen wrap or brush mode must be active BEFORE you define First and Last positions. To abort animation drawing, press the Escape key. Remember, too, that some brush manipulation requires you to press the SPACEBAR to contirm your edit.
BRUSH MANIPULATION One of Ihe great joys of the program is its brush manipulation You can bend it, shape it any way you like it. The majority of wraps are self explanatory. But there are a number you may not be familiar with There are two kinds ot cube wrap - 3 4 will give you a perspective view of your brush as if it were used as wrapping paper on a box The cue wrap ‘3 on the other hand shows the TIPS 'N' TACTICS Current foreground and background coloun are ibown at the extreme felt ol Ike main loolkoi. To cluage foreground colour, dick no mouse in tbe current loreground colour box and
either ocean onscreen colon, or seled one Iran no Extended Palette lisa die rigla mouse MM in a similar way lor Ihe backgroond colour Working with 40% colours gins Swdrjco ormudl con.
Trol ovor on-screen Images. Tbe mode mono commands have the following etleds: Foreground Mode Itormal ¦ palm is looked solidly onto the screen re tbe normal drawing manner BLEND the most complex ol Ike Pnenng modes, tka uses the colour ol your brash or pen to combine witti wrul ever s underneath In this way delicalt shades and shapes can be added at a usor-definablt level (trom the Blend stt menu option).
LIGHTEN . Combines tbe currant brush colour with the underlying colour, mcreasing Die RGB yalues to create a DARKEN darkens Dm existing coka RGB values of your brash colour MAXIMUM - this works out tbe ditterence b EGB values ol your bradi and tbe existing colours. Where these values ire dlDerant. The higher value is displayed MINIMUM - seme as Maximum excapl lower nines take USE H • Gives an existing Wfe the hue el your brash Without altering contrast ox saturation USE H t S ¦ Combines the hue enu saturation nloei ol your hrash with Die Image.
AND. OR end KOR - binary level calcdlelioni give leler- estmg. It net too uselul paietieg eDects To use a brash as the source ol a lilt, select Source Pattern (SMFT FS) with e brush m memory Any tHI fools will now use this brash as a patten; if ye. Hen lassoed a hrash shape, the pattern hit will IN it ielo a rectangle Sounded by Its maximum width and bdigM.
It you uu the Pantograph drawing modi (SHIFTM). You can copy an brae ol screen to another area try drawing with e crosshair brush. Any Mode you have activated will anec! The copy ol Ihe Image Stencils era delined try shape not colour Yon can lasso draw the ana yen need to protect HP as with diner treehand dehmtioni (lasso cuts, tree- hand animation paths etc), yon can edit the line bounding your stencil area it, alter selecting a treehand operations press the Ctrl key and keep it held as you define the area. To accept 10 edit, press tha Spacebar To grab an entire screen is e brash press Ctrl*
¦ is playing hold down the right e toward or backward.
Burton and stlOd tin n same view of Ihe box. Which you can rotate, but which places the brush image independently on the three visible sides Free Wrap presents you with a definition area the same height as your brush, in which you can freely define (i.e. draw) the shape ol your vertical edges As you draw in one halt ot the ghosted rectangle, your movement is copied symmetrically to the other - so you can draw a candlestick shape tust by drawing one half ot the object. To confirm the shape, press the SPACE BAR and Spectracolo' will draw your new brush.
TIP To avoid symmetry draw with the RIGHT mouse button pressed Contour wrap is something unique to the program. When you select this option, you next have to deline an area ot your image (not necessarily where Ihe brush came trom) as the basis lor the contour calculation Spect'acolor Oases this on the brightness ot pixels in that area, and translates these into a 3D graph around which your current brush is wrapped. Once you've told the program which area to examine tor 'highs and tows’ ol brightness, you are presented with a wire-frame drawing ol the contour, and you can rotate this by
moving the mouse. Pressing the SPACEBAR will draw your brush onto Dus shape.
TIP - to abort the operation, press ESCAPE.
Brushes can also be Tilted in 3D space Stretched or Twisted; by manipulating the ghosted brush on screen, and editing points you can tine-tune these operations Some operations need you to press the SPACEBAR alter brush manipulation to contirm your edits GLOWING REPORTS Brushes can also have a luminosity feature That's right - they can glow, or let light shine through them This works either lor ordinary brushes, or ones wrapped onto surfaces - so. Tor instance, a brush wrapped onto a sphere can have a genuine hot spot added via Die Luminosity control Luminosity (ALT L) opens up a control window
where Die tol lowing can be set: Intensity: The brightness of Ihe light whose source you are setting Contrast Sets the contast between the light source and the shaded obtect. Default is 15. Any less reduces tbe contrast Dither: Comparable to shooting a picture through a hazy gauze, it can soDen and smooth an image.
Direction: Drag the point around the square to position the light source Back Light Turning Diis feature on will make light appear to be behind a brush. WiDi the eDect Diat edges will be well defined, while the central portion will be darkened.
Fine Shade Useful tor additional levels ol light on 3D object wraps, but can degrade the colour ot tbgi- Bsed images; best for solid colours FuH Scale Only turn Dus oD when using back lighting. As 4 prevent minimum level.
Get It Before It Gets You!!
ALIEN BREED 2.... Now available C* VIII 11 TEL:0924 201846 Our goofy hero and his friend - an intelligent alien slick - have crash landed on a weird planet after being captured by an alien spacecraft. In order to get back to Earth. Bubba must use his stick in a variety of different ways to solve puzzles, overcome adversaries and foil the comedic i attempts of his kidnapper to recapture him in this horizontally scrolling puzzle.
DESIGN LIMITED Core Design Limited. Trtdewinds House. 69 71A Ashbourne Rood Derby 0(22 3TS Tel: (0332) 297797 Fax: (0332) 381511 well...you asked for It but are you gonna get it!
Just cut out the pic, make sure your nearest and dearest brings It to us. They part with the money, you Siam it in the use youR head SPEND OVER flO AT VIRGIN THIS CHRISTMAS AND WE'LL GIVE you A VOUCHER TO SAVE M ONEX on MUSIC,VIDEO AND GAMES IN '94 COVERDISKS CU AMIGA What a corking good games disk we have for you this month!
Two smashing demos that’ll appeal to arcade and strategy addicts. Remember, CU AMIGA’S got more to offer.
What can you say about this game that hasn't anygameiotS
- |«ming action contained i disk is simplicity itself, in o* wo'
computer lor at laait i Den I even think ol soft reset- me a
virus can still lung er Mend get onto Hie Severe ytni pop your
disk in tion it must have something special about it. This game
lives uo to that idiom and then some Taking all the best
elements ol • console blaster and adding the Amiga's own unique
style, factor S have come up with a In this taster irom the
second ot the alien you meet. From ceiling mounted cannons to
ime-e yrjii O aner i lew seconds ot loading timo . Mb the menu
screen. To loaO one
• at two wondrous games press the ¦ammale tunction button (Ft or
F2) or MM diet with the tail mouse button on ¦ •da icons.
Shouldn’t take long enough it shoujl: ng. You can now 1 taalely Move the.
T) Ton should now ha laced with one ol me demos II so slop hete
and check out me geme play instructions elsewhere on
• us page. It your game tails to appear ky the above procedure
once more vetore reading the panel entitled 'it your diet won't
load elsewhere on the shoot the gun in llje diregtidn hq£:
tacrng. Someiimes you li come across, Stab the lire activale
this treburton down. The rope will start to flash Pushing go
now will release it.
Enswe you're swinging towards a " platlorm otherwise it'll be a long tall U rlw-ilh iabiedyt thjs iy trigger CU AMIGA COVERDISKS BUILDING BLOCKS » Her. An come ol the mein builcNllBS you'll need in your little Inn (MM M to right).
Don'l wint to wllto your rasourtos a warehouse is essential.
Produce steel and you'll get better weapons. Gold will give you more relined products.
After a while ysi'll notice yoor supply ol trees dwindling This is because your woodcutter has chopped them all down! Build one ol theso lorestry huts though and a little man will start lo Blue Byte's pseudo God game is a masterpiece ot Amiga design. And we've secured a whole levet lor you. This is probably the longest demo ever to appear on any Amiga coverdisk Start it and you'll still be playing days later Our demo lets you create your own village and take a look at the fantastic animations the characters go through It you want to know more about the game read Tony's review on page 16 ol
this month's Hoi Games Supplement. Here's a brief guide to get you started.
The first screen to appear on loading is the intro. Click once with the left mouse button (LMB) and a system message will appear detailing your set up. Click again and the first options screen pops up. Here you can select how many players you want by clicking LMB on the icon to the right ot the one titled Start There's the choice ot one or two players or a sell running demo (Note: tor two players you'll need two mice). Also, you can have up lo three opponents Three is the default, to cut them down click LMB on their portrait. Once the options are to your choosing click LMB on the Start icon.
That red line you can now see running across the screen indicates that the fractally generated landscape is being constructed The beauty ot this demo is that no two scenarios will be the same. The first thing to do once the world appears is to choose a suitable location lor your village Scroll around the map by holding RMB down and moving me mouse in the appropriate direction What you're looking tor is a piece ol land that's not too steep and has a good selection ol rocks and trees nearby To get anywhere in Settlers you’ll need raw matenals to build the houses - and stone and wood are
pertect for mat. To site your Castle simply dick once with LMB where you want it It the land a suitable an octagonal shape will appear with a small castle shape at the centre Click on the castle and it will be built immediately. It you scroll around now you II see a fence-like construction this is the boundary ol your kingdom It can only be expanded it you build Knight Huts, near the border The next building on your list should be a Woodcutter's Hut The procedure for constructing buildings is the same no matter what type So.
Ckck once with LMB where you want me building to go. In this case it should be near to me trees. It me area's suitable a small tigure ot a hut will appear Now, go to the build icon at the bottom left of the screen and dick once on it A panel vnll appear n the main window with a choice of The arrows in the middle of this icon mean you can t build here. Abut or a llag means that's what you d get buildings. The Woodcutter s Hut is the one with an axe outside it Click LMB on that and a tlag and building block will appear on the main screen To get building you need to link the site to the castle
Ckck LMB on the flag then once more on the Build Icon. The flag will now be surrounded by small boxes with gradient symbols. Green means flatfish land, red steeper To begin the path dick LMB on one ot them (try to take the flattest route its easier lor your men to wale on). Repeat this until you've linked the site's llag to the Castle's. A worker will leave the Castle and head tor the site Repeat this procedure lor a Stone Mason's hut and a Saw Mdl It's up to you to expand and build how you wish now. There's loads ot dwellings to choose from - lar too many to detail here. If you want to get
an Idea what a building does take a look at the other computer controlled villages they'll generally be much more advanced than yours.
There’s no real end to our demo, the idea is to give you a teeling tor what the complete game is like.
Build in peace! "2i THIS GAME CONTAINS DANGEROUS PROPORTIONS lev.l of safety halm ¦ OF HUMOUR AND WIZARDS AND DRAGONS AND GIANTS AND BARBARIANS AND OWLS AND QUADRUPEDS AND DWARVES AND LARVAE AND PRINCESSES AND WITCHES AND TROLLS AND GOATS AND GOBLINS AND Ml IDS ANDSIL MKNANOWERKLRa;S ANI)... If B inleresti ‘What are you luring at snapped. The nick continued to stare at me bat said nothing. It came as iu surpri»8,detir reader. Everylhinyj his magic forest seemed destined to rouse nr anger. Only tomorrow aUePry dwarf will tell me to naff off a njfe socially inept Swampltng will lav a guilt trip
on me. Banishing fne shupeshifting witcll and freeing Calypso the Wizard had sounded like any old .V'"* • computerised graphic adventurAfnr hoi roddiaSMMhers. Ti s. Yet having savoured Ihe armpit omas of an angry removed!
'Visit your troll, been eaten by an amphibian and having' Jl discovered how ut rly uninteresting fungiiind B Vjt'9 flora can be, I lind invself in no ordinary niiesM m Wilh thousands of frames of (om!)eye popping animation and full colour music you mttsthfiarAvith your ears to frilly appreciate, you'll move through a land so amazing yfou'libe amazed.
It is 3lick ding creen.
The the unded , red LMB lattest walk Yoo hoo hoo. ‘Tis VjuK the season m jSgBl to be merry T (almost!), W and if FI you’ve all
• JP been good boys and girls, Santa might bring you a nice
surprise, so we thought we’d get in the festive mood and take a
look at some of the widgets and gadgets and goodies that might
well be cluttering up your Christmas stocking.
Read on... SUPERPRO W L , ZIPSTICK Tough, durable and micro-switched. Th*s lop stick will serve you well tor years Both left and right handed players will be able to gel to gnps with it There s an auto hre switch mai l help even the most dgitaty challenged players win through Contact: Sonma*. Tel: 0*57 876705 Prtce: C14J8.
MOUSE ARENA need to be more careful than ever with your wrist That* where the Mouse Arena comes into play Senply rest your wnst on the padded rest when you use the mouse, and it will save you from ¦tram and hand problems m later Me Contact Formlnco Inc. 2tSG and Pr.
Jtfj&i mat .nominates .in area as soon .i% ii senses me F •ilii|hli sl i.hifge. ;i"«l then lets out a p* rcing r 95 decibel warning alarm Not lor the faint hearted, you’ll need to get a power 2 INK REFILLS Tired of forking out a fortune tor bubblejot ink cartridges’ Then why not try a little bit ol reinking? It might sound messy CHRISTMAS BUYER'S GUIDE CU AMIGA VA1 BAROMETER
* »d. When knights were bold, and women
- - -.ented. men drilled holes «n telegraph i and stood there
quite contented. They also e eoct the weather by wetting a
finger and
* - the air Fortunately, the age of technoF ii x-e away vnth all
that. These days all you i one of these digital barometers.
What a VERSAUTE A torch. Magnet and head Band all rolled into
one!
What an incredible gift. It's claimed to be the most powerful torch in the world - Go ahead punki Shme my light! It even comes with a red light filter so you can attract the wrong kind ot company Contact: Callope Ltd., 3 Marfleet Close.
Great Sheltord, Cambs CB2 SLA. Tel: 0223 844375. Price: £18.95. KONIX NAVIGATOR As a hand held sbck it s the bust r ness Although the knob itself is a little on the short side you soon get used to its movements The trigger finger fire button will suit some players better than others Contact: Konlx. Tel: 0495 350101. Price: £15.99. ¦ AMIGA GAME MAKER’S I MANUAL ¦ You know what they say. You can f never know too much, which is I why tutorial books sea so well l Stephen Hdt's Amiga Game I Maker's Manual has been a constant favourite among the AMOS world, and is well worfh checking out. Packed
with handy hints, it'll turn your code into a smoothly polished blaster.
Contact: Sigma Press, 1 South Oak Lane. Wllmslow, Chesire SK9 6AR.
Tel: 0625 531035. Price: £12.95. Arniga Game Maker's Manual «MOSS '"'Pi'm AMO* ntabie elector unates rumtUUlM me'KivtaWI Httngummy I ooeed at for this gude. Irs an alarm to w you when you need to water your ants Just stick it in the pot and it'll tweet out an ot three tunes when the (lower needs mo*s- xn Great.
Contact: Contact: Celltell Ltd., P.O. Box 135, Basingstoke, Hamps RG25 2HZ. Tel: 0256 64324.
2-yeact Brainwaves Catalogue, Freepost Dept 5317, Hendon ad Sunderland SR9
• AD Tel: 091 514 4666.
LtH!M -. , I J Js the nge.and .ercing 3 alarm, ted.
Interesting way to store your CD collection. The CD3 hides your discs away m a compact and convenient way. And then lets you select the one you want to ptay with a . ’v simple slider It's like having the luxury ot | '« Wurtitzer in your own home' Contact: Brainwaves, Freepost SU316. Dept 5317, Hendon Road.
Sunderland SR9 9AD. Price: £29.95. MOUSE CATCH The mouse house comes complete with a cleaning kit and can be adapted to tit most sizes ot mice.
I Sbck it on the side ot your monitor I using the adhesive pad supplied and , you're mouse has a new home.
Contact: Euromax Electronics, Bessingby Industrial Estate. Bridlington.
North Humberside Y016 4SJ. Tel: 0262 601006.
Price: £6.99. DESKTOP VIDEO VOLUME ONE Genlocking Is a strange affair Everyone knows how to do It. But few Know how to do It really well. This Amiga World video aims to eipam all the ideas behind desKtop video, pke stacks ot Bps on how to make your genlock production* look more prolessional Contact: Burgees Video Group. Unit 6.
Industrial Estate. Brecon. Powye. Wales IDS SLA. Tel: 0874 611633 Price: £12.99 DtSKFRi 30 MICRO M you're the kind o' person who is happy to leave large pies o' deka hanging around the place
* en turn the page H, on the other hand, you're the Kind ot
person who like* to keep the* Mee sate and tidy , then tho a
lor you The DiekMe'30 hotde up to 30 3 5-disks seojrety.
Anc thanks to the mgenoue locking device, only the owner ol the key wd be able to gel rv.
Contact: Euromas Electron*.. BeeWngOy mdustnei Estate. Bridlington. V016 «SJ Tel 0262 601006 PrtCO:£11J8.
CIRCUIT BOARD ORGAMSER Here s a way to be unique m a dul world Where other organeers have take leather covers, or that funny rtdged vinyl that looks like corrugated Iron, you can have one mede out o' real
• crapped circuit boards!
Solid metal all the way through, this one will last and last. Hmmm.
Contact: Brainwave Freepost SU316.
Dept 5317. Hendon SUNAGOR LIGHTED MICROSCOPE When I was younger I used to dream ol a portable mcroecope to I coutd look at aa sods ol dumb things However, If you regularly work with PCBs then something like this could come m realty useful There * a 60. To 100* zoom and a igN to he« you tee mo dam corners too.
CHRISTMAS BUYER'S GUIDE CU AMIGA down m your «yM go from t* zzo*' or fou' aesktop lo your monitor?
- m -c -err is com«$ the Allsop Copy Holder to wmm rm z*. - socks
» your monitor! It holds up lo 10 zr »per m a time' it s fully
adjustable!
~w ;l Euromax Electronics, Besslngby Industrial Ena BndMngton. Y016 4SJ. Tel: 0262 601006.
»sb*C12-».
OtANCED TECHNIQUES WITH DELUXE PAINT IV c-» realy using Deluxe Paint IV as well as you think you are’ There's probably quite a lot you don't know about rt. such as how to generate smooth textures, and how to really take advantage o' the Move requester. This video tells nil and could be exact y wnat you need lor learning Dpalni.
HJLl II-. Contact: Burgess Video Group, ho is happy he place, he kind ol then th* * securely, the owner ol ' Unit 6. Industrial Estate, Brecon, Powys, Wales LD3 r 8LA. Tel: 0874 611633.
| Price: £19.99 P TRACKBALL It's a ball ks got three buttons And it s a Shame the Hyperspor.s isn't around any more cos this'd be periect ior that game ¦y H you're led up with a mouse controller why not f try a irackball lor size’ They’re not everyone's oup ol tea but some people cant live without one.
Contact: Golden Image, Unit 12A, Mlllmeed Business Centre.
Millmead Road, London N17 9QU. Tel 061 365 1102.
Price: £29.95 Emerald 'CreativeTechnology, Rapid House, 54 Wandle Bank London SW191DW Tel: 081 715 8866 Fax: 081 715 8877 J&29.99 Jfi69.99
4. 99.99
4119. 95 PC Task.---------------------------------439-95
Broatkasl Tklcr 2 Super HIRcs AGA_____1199.99 Real 3D
Classic.-------------------------------£79.95 Real 3D
V2.0------------------£375.95 Big Ahemahv
Scroller------------------------439.95 Arena
Accounts______________________£89.95 Art Department
Professional VZ3------£146.95 Doug Cranes Pto
Control----------------------£55.95
4199. 95 As - s pen-ed by our Wt own Eotor hcrw ar do anything
but zrvse this work? Honestly % fougn. It's a book of
rare genus
- a- crovdes you with the lowdown a- at the top games that have
Koetared over the past couple o years
- ¦-9- complete gisdes to one Ine tips this ooo hasitah.
Contact: Bruce Smith Books. P.O. Box 362,
• Albans. Herts AL2 3JD. Tel: 0923 894355.
Prtee: £14.95. AUTD Moust jor- STICX SWITCH Most ol us play two-payer games and it has to be said • that at times. Switchmg v bo tween the mouse and Joy- stick can be a real pain « Thanks definitely must then
- go to Atla Data lor their 1mouse'»oystick switcher, that
automaticasy changes between the two
* depending on which is currently in use. .AK?
Contact: Golden Image, Unit 12A, Millmead Business K* fO .
Centre, Millmead Road, V?A v?» London N17 9QU. Tel 081 V 365 1102. Price: £12.95. SV.
KEYBOARD HANGER Isn't it irritating the way your keyboard cMters up the desk’ Here at CU AMIGA space is at a premium, that's why we find these keyboard holders so useful. They're two piece affairs - one for the keyboard and one for the monitor *3 attached by sticky pads. So. V If your Amiga comes with a separate keyboard, why not gel one of these’ Contact: Euromax Electronics. Besslngby Industrial Estate. Bridlington, North Humberside Y016 4SJ. Tel: 0262 601006. Price: £10.99. MICRO CLEANING KIT Have you ever toed to c*ean a disk drrve. Or have you always been too atraid ot damaging the
heads’ Have no 'ear. Allsop s here with a smple bottle and disk 10 clean even the grimiest ot drives.
Contact: Euromax Electronics, Besslngby Industrial Estate, Bridlington. Y016 4SJ. Tel: 0262 601006.
‘A-v'&.n. Price: £9.99. MADE EASY ' There are so many ms and ouls to a machine
* * as advanced as the Amiga that you JL, can t expect the
novice to understand everything about it Or ft can you? Patnt*
Hars Amiga Made Easy tells you everything you need to know
about the Amiga trom setting it up K) running AnvgaOOS
commands.
Synch Pro--------------------------------------4151.96 Triple Play Phis.----------------------------------4169.95 Ban. S Pipes add on khs prices start at £29.99,
- Please call
Megalosound.------------------------------------------------429.95
IkK»ks: Bruce Smith A1200 Insider Guide ..Jfcl 3-95 Bnux- Smith
A600 Insider Guide________________£13-95 We stock the hill
range of Bruce Smith Btx ks Epson GT6500 scanner with ASDG
driver software______________________£79.99 Editmatc Video
Editing_____________________£19495
Brilliance---------------------------------------------4159.95
Deluxe Music Construction Kit V2.
Directory Opus 4 - latest Version... Rendak- 8802 FMC Genlock Technosound Turbo 2.0------------
439. 95 S Base Personal 4 Oxxi....------- Superbase Professional
IV V1.3. Vkii 12 Realtime------------- VkU 24 RealtillK-
4239. 95 ..479.95
4145. 00 Scala 500 Hoimtitler lypesmilh
499. 95
499. 95
- £34.99 CaJiguri24.
449. 95
459. 95
424. 95
424. 95 Make path tor Vista.
Carnap duipw Orders under £50.00 Ls £2.00 £51 - £100 ft £3.00 Over £100 is 14.50 Credit Card orders - Call our Credit card hotline for immediate despatch.
Orders by post: Please make your cheques payable lo: Emerald Creative Technology lid and allow 7 days for clearance.
Goods arc sold subject to our standard terms and conditions of sale and are available on request. Specifications and prices arc subject to change without notice.
Credit Cards not debited until goods arc shipped.
All prices include VAT.
MO WAY! Your Cool SPOT chums are locked away! YES WAY! You.
As Cool SPOT are here to save the day! Quit gawping over the-' dreamy scenery, the awesome animation and most savoury sound around. Play! Man, this is the hairiest... '] jfU SCREENSHOTS MAY BE FROM A DIFFERENT VERSION mawmg frozen lochs. You 'negma Freepost SU316. Dept 5317. Hendon Road,
- m 3*1 SI4 4666. Price: £29.95. MINI ACTIVE LOUDSPEAKER MS99 As
games become more and more sound intensive, some ot you may be
finding that your monitor speakers )usl arenl up to the job.
What you need is a pair ot these' Vlvanco active mmi speak
ers. Colour coded to sit with your Amiga and with active
circuitry lor that dynamic *giial sound.
Contact: Vlvanco UK Ltd., Unit C, Boundary Way, Hemel Hempstead, Herts HP2 7SS. Tel: 0442 231616.
Price: £29.95. HAT ¦a can be bought separately, but ap any not go tor the ma has an opto- i THE HISTORY OF TME AMIGA This documentary might not be to everyone's taste, but it certainly provides an interesting insight into ho* the Amiga came to be the machine it is. US magazine Amiga Work) have puled the original team back together, and got them to tell their own story, and what a heartwarming slory It is.
- a 0702
- 6- £13JO Contact: Burgess Video Group, Unit 6.
Industrial Estate. Brecon. Powys. Wales LD3 8LA. Tel: 0874 611633. Price: £8.99. KONIX JOYSTICK TESTER We've all had It happen to us.
We've been smashing through the last level ol Second Samurai and aN ol a sudden we can’t wafc right. It wouldn't have happened rt you’d had a Konix Joystick Tester to hand. Senply plug your joystick into it. And the LEDs light up lo show you that each direction is working.
Contact: Konix. Tel: 0495 350101. Price: £14.99. J AVIATOR 1 Antfhergtm-
- ** sock lor flight d to resemble N?
An actual aWcrart control »c»e So. You pull back to amb and push to dve just
* e the real thing, or so I’m tod There's even an altitude level
mdica- tjr on the front.
Contact: Qulckshot. Tel: 081 365
1993. Price: £27.99. MOUSE PAD Liven up those dreary desktops
with a bright and colourtul I mouse pad. No more dreary I
blue and grey rectangles, this I soft and durable pad'ea- H
tures the most packed ¦ wildMe scene you’re fikely B to see
outside ol Kenya A ft ruboerued back means that it will
sOck wherever Bi You put It. And tne tex- tured Iront lace
mcreases the respon siwess ul your mouM- tenfold.
P B Contact :Golden Image, Unit 12A, Mlllmead Business Centre, Mlllmead Road, f London N17 9QU. Tel: 081 365 1102. PrKe:£5.00. COMPACT ZOOM B BINOCULARS i- : ¦ They ooaai whatever A A means, so you'll be able A lo locus on really distant ijH with no trouble.
Contact: Brainwave* Catalogue. Freepost SU316, Dept 5317, Hendon Road, Sunderland SR9 9AD. Tel: 091 514 4666 Price: £99.95. CU AMIGA CHRISTMAS BUYER'S GUIDE your garage and We V ultrasonic sensors will M halp you park safely It 1 sends out a beam wiech delects how close you are to the end o* the garage then changes colour from green through amber to red the closer you get No more PRO-BRIDGE COMPUTER those ong w"ier evening* are diawing in W so ¦ time lo get the board games out again ’ It you caul find enough Wends to make a tour tor bndge buy this computer Personally I couM never figure it
out - all that tn,"xwng and win.
Tack out ol tee sack ¦ you re a Ian 0» Gunaftp 2000 9m one! Make you leel kke you re realty there n We ccck STAR TREK MOUSE MATS Bnng a touch of We next generation to your Amiga No. Not a Neural Al chip, a Next Generation mouse ALFA MEGAMOUSE MK II Mice, mice and more mice. I don! Know about you but I can't get enough ot em. Hang 'em round your neck, tie them to a beam and mako a swing - they're so much tun.
Alternatively, you could just plug it into an Anega and get a very precise resolution of 400 dp* out Ol ttas one Spot on Contact: Golden Image. Unit I2A.
Miilmead Business Centre, Millmead 4 Road. London N17 9QU. Tel 081 365 M 1102 Price Cl 1 95 P V Don't throw away those P old Dot Matrix labnc Ink ribbons! They can be reused quite easily - all It takes is a spray Irom a bottle ot Re ink 21 and a little care, and before you know It, you ve got a ribbon that's fuel as good as new!
Contact: Total Computing Tai : 0202 717001.
Pnca. C12.M MICRO ADVENTURES OF.
TIME REACHED THE BY THE SCENE, THE PISCS HAD 'Rl BBED OPT .
BEEN ms Oni-y ONE TH NO THERE ¦ SHCIN SOFTWARE’ CALL TO DO : EXTRA BACKUP: BACKUP PRO X-Backup Pro is Ihe most powerful disc backup ulilify available for the Amiga. BUT DON'T TAKE OUR WORD FOR IT... til 4mii.il Hagonnt. Itilt 144) “IT’S IINB1.ATAIII.E.” a veritable bargain at (ust £39.99’ Initial fimputing, Srptxmhrt I'btf fast, flexible and reliable' Imiiju imtputmy, September £39.99 Unlike other disc backup utilities, X-BACKUP PRO is totally automatic and extremely simple to use. It is fully compatible with ALL AMIGA computers.
• Will backup virtually any disc onto another disc.
• Full hard disc backup.
• File management facility.
• Optimise, formats, repairs, verifies.
• Includes the AUTOSWITCH CYCLONE cartridge. Simply plugs into
the external disc drive socket at the rear of the Amiga, and
plug your external disc drive into the back of the CYCLONE
cartridge for unbeatable disc backup power. An external disc
drive is required tor use with the CYCLONE cartridge. These are
available from us priced £54.99. FULL MONEY BACK GUARANTEE.
If you can find a more powerful disc backup utility, we will give you your money back.
? £1 postage & packing IMIS PRODUCT MUST NOT ITI llSf O TO INI HINGE COPYRIGHT SPECIAL OFFER Deluxe disc drives Whisper quiet. Slimline design. Suits any Amiga. Cooling vents. Sleek, high quality metal casing. Quality Sony Citizen drive mechanism. On Off switch and throughport at the rear of the drive. Full 880K capacity. Long reach A1200 1200 4mb memory expansion with clock New state ot the art surface mount design.
Now includes FPU socket 32 bit wide auto configuring Fastram.
Zero wait state allows the A1200 to run at full speed.
Increase the speed of the computer by 219% Battery backed clock keeps the correct time and date even when the A1200 is switched off.
1 Simple trapdoor installation.
QQ 68881 FPU £34.99 m W ¦ W 68882 FPU £79.99 1 connection cable.
Order NOW for immediate despatch Tel. 061 724 7572 Fax 061 724 4893 Telesales open 9am - 6pm Monday-Friday AccessA isa accepted Send a cheque'Postal order or credit card details to:- Siren Software, Wilton House, Bury Rd, Radcliffe, Manchester M26 9UR England Government, Education and PLC orders welcome.
All prices include VAT at the current rate. Postage and packing will be charged at £3.50 per order (U.K.). £7.50 Europe. £12.50 rest of world.
Please note that 5 working days must be allowed for cheque clearance. Immediate clearance on Building society cheque or Bank Draft.
S Soundblaster The SOUNDBLASTER is a 10 watt stereo amplifier that comes complete with high quality 3 way speakers, power supply and FREE STEREO HEADPHONES!
The SOUNDBLASTER adds a new dimension to games playing, imagine stunning stereo sound effects, crystal clear samples and terrific stereo tunes. The SOUNDBLASTER also boosts games playability!
The speakers are powerful 50 watt 3 way units featuring _ a 3" woofer. 2' honker and a VI I CkCk 1’tweeter to provide a m powerful crisp sound.
Wilton House, Bury Rd, Radcliffe, Manchester £44.99 M26 9UR England 39 40 QUEENS CHAMBERS, QUEENS STREET, PEN!
Wc at SOFTWARE DEMON Ltd*would like to wish all present and future all the best at Christmas. To celc good will wc have decided to offer the best itoigi in special Christmas price.
StERNAI HARD DRIVE UNIT fPflJflIM "Ihe ,i.si,'si H)F. Bard drive ever re, eieeil bvJtff Amiga” "One of the, mast innovative bar war, ¦ jmitfucis for the M20fUo m, i i • * 'OMFirm a; amiga inflSHl Rke SOFTWARE DEMM % AI200 Software biM [overdrive 3S and nzOC OFT ORDER HOTLINE (0736) 331039 TECHNICAL SUPPORT AND FAX (0726) 331499 PLEASE MAKE CHEQUES AND P.O PAYABLE TO "SOFTWARE DEMON Ltd PLEASE QUOTE YOUR CREDIT CARD NUMBER AND EXPIRY DATE Al L PKICIS SUBIECT 1Q CIIANGE WITHOOI NOTICt f*« AIL TRADf MARKS AO. NOWltC SOFTWARE DEMON 39 40 QUEENS CHAMBERS, QUEENS STREET, PENZANCE, CORNWALL, TRI8
4HB COMPUTERS AMIGA A400 040 The flogship of the Commodore AMIGA rongc. Boscd oround the 68040 processor. Comes uiith Hord Drive, 2 + 4 ROM ond UJB3.
85Mb version £1899 120Mb version £ 1919 170Mb version £1939 250Mb version £1979 340Mb version £2069 426 Mb version £2149 AMIGA A4000 030 The some specifications os it's big brother but designed oround the CC68030 processor. Comes uiith o Hord Drive, 1 *¦ 1 RAM ond UJB3.
(FOR 2 I 2 RDD £69) 85Mb version £899 120Mb version £969 170Mb version £999 220Mb version £ 1015 256Mb version £1039 340Mb version £1099 426 Mb version £1199 HAVE A SECONDARY HARD DRIVE FITTED AT THE SAME TIME AS PURCHASING VOUR R4000 CD32 CONSOLE This machine represents the future of home cntcrtoinmcnt ond video game ploy. A self contained CD console tuhich you con expand to o full CD boscd home computer.
• ALL FOR JUST £.279 • UPGRADES Finding (hot your R4000 030 isn't
quite men enough for your present projects?
Never fear Software Demon is here.
68040 CPU, MMU, 40MH FPU. 040 PflNCl PHOTON £699 50MHz CLOCK SPCCD, 50MHz FPU, MMU HELLFIRE £299 MATHS CO PftO (PLCC) 33MHz 68882 ll)IT(t CRVSTRlt £99 40MHz 68882 £129 single sided SIMMS module for R4000 1Mb RflM £39 4Mb ROM £149 ACCELERATORS OdTOCCclcratois ore produced for the fl 1200 by GVP, o watch word ift quality oWfRfijbility. Goth boards ore user nn able via the Iropdoor so os to maintain your warranty.
GVP SCSI RRM RORRD This boord has slots for up to 8Mb of Rom. O moths co pro (FPU) ond hos ond includes on SCSI intcrfocc os stondord.
0Mb NO FPU £179 4Mb 33MH7 FPU £.349 SCSI CflBIC KIT £.44 GVP R1230 RORRD This boord features o 68030 processor os stondord ond olso hos slots for up to 8Mb of GflM ond o moths co pro.
Omb-NO FPU £269 4Mb'40MHz FPU £439 GVP ACCESSORIES 33MHz 68882 FPU £69 40MHz 68882 FPU £129 32bit 1Mb RRM £64 32bit 4Mb RflM £153 SOFTWARE REAL 3D 2 ART DCPTH PRO MORPH PLUS DPAINT AGH DPAINT IV SCCNCRV HNIMRTOR 4 VISTAPRO 3 MAKC PATH TCRRAFORM SCALA MM210 SCALA MM300 X COPS' PRO £31.99 Gfl ROUTC PLUS £32.99 LATTICC C v6.1 £259.00 DIRCCTORV OPUS £46.50 VIDCO BACKUP £49.95 QUATERBACK £47.50 DCV PACK 3 £53.99 VIDI AMIGA 12 £81.95 DISTANT SUNS v4.2 £39.99 STCRCO MASTCfl BARS Si PIPCS PRO TCCHNOSOUND 2 UJORDUJORTH 2 FINAL COPV 2 PCN PAL PAGCSCTTCR 3 PRO DRAUI v3.0 PRO PAGC v4 0 CIVILAZATION AGA
£39 00 CIV AGO UPGRADCS £19.00 (SEND VOUR DISK AND DCTRILS) ORDER HOTLINE (0736) 331039 TECHNICAL SUPPORT AND FAX (0726) 331499 PLEASE MAKE CHEQUES AND P.O PAYABLE TO "SOFTWARE DEMON Ltd."
PLEASE QUOTE YOUR CREDIT CARD NUMBER AND EXPIRY DATE Al I. PRICES SUBJECT TO CHANGE Will «»l IT NOTICE. E&OE Al l. TRADI MARKS ACKNOWlJrDGEl whatever you wanna play we’ve got it.. Only when you take control ot *240 in this supeiO STRATEGY game will you understand what real pressure is.
The Terran Empire has expanded.
Mankind and six Afcen races are struggling to maintain peace in the face ot dwindling resources. Is destruction inevitable.
You are the Commander of the mission to explore and exploit K240.
But can you build a successful and peaceful colony deep in the recesses of space, or will greed and aggression bring the empire down.
THE LEGACY OF SORASIL Is a fantastic and huge world of adventure. The faWed land of Rhia has fallen fool of a mysterious plague. Choose a party of intrepid adventurers trom 8 would be Heroes and try to return the land to it's peaceful state. Battle your way through 10 vast stages against a legion of highly intelligent foes Endless hours of sotod and far reaching gameplay Gel that trigger finger ready for an ARCADE SHOOT 'EM UP that takes up the genre where others have feared to tread The Free Worlds lie technologically bankrupt An Alien tyranny threatens mankind. As a certified MICRO t is your
task to fight your way throutfi 6 levels of non-sto© heart pumping finger sweating eyeball racing thumb busting, nerve jangling action to penetrate the alien strongholds premier manager transformed the face or strategy football management games with it’s accessible and enjoyable game style.
It has remamed m the chads smce It's release late m 1992. And now.
PREMIER MANAGER 2 is ready with a Whole host of added features.
Hare you the management skills to turn around and improve your teams performance?
Get ready to blow the wtwstle on THE football game for 1993 Feature* Include:
• 10 perilous quests to be completed
• Stunning 3D isometnc display.
• Simple point and click interface
• 8 heroes, all with specialist skills and abilities.
• Eerie sound FX and tunes.
• Fully self mapping 'If you want challenging gameplay and a game
that's going to last you can't go tar wrong with this' CU Amiga
N1FM Include
• either lOOt or the an new tooz cacti with the- own special
* er«ths.
• i «de variety ot Nghly intelligent
• rwnwes.
• *n varied power ups and aaectiDies.
• w»en bonus rooms and secret
• toimg sound FX and a choce o» in game tunes.
• w* huge levets.
TA* classic sequel to 1992’s oggesr aa*nt Amiga game
• 16 playing formations with 8 playing styles and 12 match
tactics.
• Negotiate wages, bonuses and contracts.
• Comprehensive banking system with changeable interest rates.
• Up to 26 players per team with limit of 4 foreign.
• Set ticket pnces and crowd control
• IMMEDIATE sackmg possible if you're not up to the job.
• This realty is the best bits of atl the tooty games, bundled
together and laid out on a golden plate for you'.
TIM One
• Arcade quality graphics, backdrops and animation.
• Funy adjustable sound FX and in game tunes.
• Hundreds of weapon configurations.
• Mud blowing Mid-level and End- level guardians.
• Choice of assault craft with Four levels of *fficulty.
‘First impressions? Whoah! Blast.
Blast, boom' oeath. Guns, more death.
Action and esatamenU' The One THE BEST GOD GAME JUST GOT BETTER" Exactly how many awards will it take before you own a copy of Sid Meier's Civilization?
SEPT 1993 Winner!
Best Entertainment Program 1991 Winner!
Best Consumer Product 1991 Winner!
Best Strategy Program 1991 Winner!
Most Original Game 1991 NEW ACA VERSION AVAILABLE NOW FROM ALL AMIGA STOCKISTS Published by Software Demon UPGRADES AVAILABLE For trade enquiries contact Kompart (UK) Ltd on: 0727 868 005 CD32 ZONE The lor news end reviews on .he CD32 NEWS US AND THEM Although most of the CD32 titles are being published by UK software companies, a few titfes have been produced in the United States, We’ve just received gold disc copies of Delender ol the Crown 2, Grolier's Encyclopedia and Insight. Technology, all of which we ll be reviewing next issue.
Delender ol the Crown probably needs little in the way of an introduction.
This strategy game pits the player against four computer-controlled opponents as you set out to raise enough money to set free your old mate. Richard the Lionheart, from a ruthless band ol kidnappers. The CD32 incarnation of this Amiga classic has been radically overhauled with enhanced graphics, narration throughout and in-between video sequences. Jim Sachs, the game's original designer, has retained much of the original gameplay. Including the castle storming sequences and the |ousting encounters. The other two titles are encyclopedias, with animated sequences, video clips of historical
events, and lots of narration making them much more enjoyable than the bulky text- based affairs you’ll find THE DEMO DISC - NOW SHOWING AT A STORE NEAR YOU!
Commodore have finally released their first demo disc for the CD32. Aimed exclusively at the retail trade so that they can show off the machine's capabilities to Joe Punter (that's you and me!), the disc features playable demos of Pinball Fantasies, HoboCod, D Generation and Sleepwalker. Also, included is an excellent Jim Sachs animation which involves a rather pathetic and uninspired dinosaur game morphing into the 'real thing' (see picture) - it’s absolutely stunning, but lasts for only ten seconds befdre the rolling demo moves on to other things.
This is undoubtedly the highlight ot the disc as there's also a rather smart 'Aliens over Washington' skit involving a number of flying saucers skimming over the White House.
On the minus side, Commodore have included a rather naff CDXL demo which attempts to show off the full motion video capabilities of the CD32, but which actually doesn't do anything the CDTV couldn't have handled There's also a fly past in a jet tighter across a fractally generated landscape - the least said about this the better! It's slow, uninspired and fairly unconvincing.
WE HAVE TAKE OFF!
It's been an incredible month of activity on the CD32.
Our office has been bombarded with press releases, screenshots, demos of upcoming releases and. Most importantly, review discs. It seems that all the major software companies are now falling over themselves to release products. By the time you’re reading this there will be at least 30 titles available in the shops, plus another 20 waiting in the wings. Yes, that's right, you’ll be able to pick and choose from 50 CD32 titles before Cnnstmas. Although this is a slight drop on Commodore's earlier promise of between 70-80 titles, it's still an incredible achievement. What other
- machine has had so many software titles available so soon after
its aunch? None. So well done Commodore, it looks like you’re
finally firing on all cylinders. Consequently, expect our CD32
coverage to dramatically ,*jmp next issue.
In other news, Commodore have just released their latest batch of sales figures for the CD32 which show that they’ve sold a staggering 65,000 units in just over six weeks! With the Christmas buying season about to lock in and a successful ad campaign launched in both the specialist press and on national TV, Commodore are realistically hoping to sell treble fiat number before the new year.
On an even more optimistic note, rumours have reached our shell-like ears of not one, but two, CD32 expansion boards, both of which should be available before Christmas. One of these will actually transform your CD32 into a fully fledged A1200 and comes complete with floppy drive, keyboard, MIDI and IDE interlaces - all for the measly pnce of £199.99. Coincidentally, that’s also the price Commodore are quoting for their much- awaited FMV card for the CD32 which officially goes on sale the first week of December. And just wait until you see what they're going to bundle with it! More news
next month.
Dan Slingsby • Editor On the whole, though, it’s an amazing disc and well worth checking out if you want to see what the CD32 is capable of. Catch it at a store near you now.
Maybe the new teily programme. DSV SeaOuest. Could have taken advantage ol the CD32 * capabilities as this underwater sequence is much better than anything they've come up wtthl 51 After years of hype and speculation, the world’s first ever CD32 specific game hits the market, and Tony Dillon is surprised to discover just how good it really is.
AMIGA SCREEN STAR Jiwt one frame Irom I ho gorgeous sol ptocoa lhal appear through the game.
MICROCOSM I have to admit, I was teeling more than a little sceptical about this one. Psygnosis have always had a reputation for incredible intro sequences and game graphics, but have often found themselves floundering on the actual gameplay.
When I heard that the apparently fabulous FM-Towns title Microcosm was to be ported to the CD32...well. you can't really blame me for thinking the worst, can you? After playing the FM Towns version, I was even more worried. Nice graphics, shame about the game really.
WHAT A GAME!
The CD32 verson is a totally different kettle of fish, though. Nice graphics, sure, as you can see from the numerous screenshots on these pages, but what a game! Microcosm THE ORIGINAL...NO LONGER THE BEST Microcosm originally appeared on the Japanese FM Town* console two years back, and wowed the Japanese public with its stunning graphics. Compared to the CD32 version, however, it looks a hit plays as well as it looks, and that's some complement.
If you aren't familiar with the game, it tells the story of the President Elect of the gigantic Cybertech corporation. Well, not so much him, more his insides A nval company has taken over President Korsby by sending miniaturised robots into his bloodstream with the aim of controlling his brain. It would have worked fine if someone hadn't got wind of it and sent a tiny version of you in after the bad guys. After that, well you can guess what happens next, can’t you?
Yup. It's a mighty battle through the vanous holes and tubes within the body, with you battling against the shrunk-in-the-wash warriors and the body's own defences. There are dozens of the armoured robots whizzing round the body, along with rapid firing blood corpuscles, ceiling mounted, cannon blazing brain cells and the odd trail blasting tumour.
Yes, it does all sound a little disgusting, but then this isn't a game for the squeamish. By squeamish, I mean the kind of people who can happily sit through Night Of The Living Dead', but turn green during Heart Of The Matter' or 'Jimmy's'.
BODY MATTERS There are five main levels to the game, each set in different parts of the body. You start life racing through the veins, laid out as a maze with you rocketing through searching for the end of level bad guy All the time opposing sprites are (lying at you at a terrific rate.
After that you’ve got a chase "trough the bones, where you have to follow another ship through the entire body.
Other levels take you through tfte heart, brain and various other umps of flesh. At certain points of each level you leave the part of the body you’re in and enter a large waystation base - similar to a space station. Here you can interrogate the on-board computer on the whereabouts of the enemy ships, jpgrade your ship and recharge your weapons.
Of course, it's a shoot ’em up.
And quite a basic one at that. Play- ng like Mega Apocalypse with fancy backdrops, it is basically your ship, moving in two dimensions and firing in a third.
The enemy sprites come from in front or behind, and you have to blow them away using one of your five weapons systems: single fire, double fire, triple fire, homing bullets and a smart bomb.
There is a little decision making to be made at points in the game where the path splits two ways, where you steer hard left or hard right to turn down the passageway you want.
One point to make here is that you are not steering the craft down the tunnels; you can’t hit the walls and for the most part you don’t interact with the backdrop at all. All the backdrop is, is a rolling animation that adds some atmosphere - It’s best to » PRE-SHRUNK As you have probably realised by oow, Psygnosls aren't the first people to ose the Idea ot shrinking someone and potting rm inside someone eise's body. Here's ief hot intormallve run down ot some I the other gamos and movies who have the same idea.
FANTASTIC VOYAGE :quel Welch and Donald Pleasance star i the original shrink movie. A brilliant scientist holds the future of the world in his hands, and only these two. Plus some others who we can’t quite remember, can ave them.
, rolling epic of a blockbuster that lea- some quite stunning effects, plus some really, really awful ones. The acting's pretty bad too. But then what do you expect?
INNERSRACE Dennis Quaid and Martin Short get together as a comedy double act in Stephen Speilberg s wonderfully directed (aren't they all?) Tale of a scientist who has perfected the miniaturisation process, and is all set to test it out with Dennis Quaid.
Unfortunately, the lab where he is working is broken into, and the syringe with Quaid in it gets stolen and accidentally injected into Martin Short in a shopping mall. Hilarious consequences and antics ensue.
GERM CRAZY A really awtul strategy game Irom Electronic Zoo. Itlet you wage war inside a body. Infections were green tanks, and you had to wipe them out with all sorts of silly weapons. Hot much tun, and estremely primitive.
THAT INTRO.. " t Panning down, we see that Blade Runner was right all along... between Cybertech and A kxn per la escorting a medicopter to the building.
CU AMIGA CD32 » think of it as an alternative to a scrolling startield and you'll get the idea.
THE WAY IT LOOKS I've avoided them so far, but I now feel it’s time to talk about the graphics. There is nothing on this page indicative of how incredible this game is to look at Still shots just can't do it justice at all. With over THE JOY OF CODING Stuart Sargaissoo is a name that should he more than familiar to CU AMIGA readers hy . Mainly because he s appeared on these pages so many times recently! Stuart is also the man responsible for the bulk of Microcosm, along with Richard Weeks and Pete Marshall, and theretore is the man responsible lor the first full CD32 game.
We asked Stuart what the dlllerences were between coding lor floppy and coding for v CD platforms As the CD32 is essentially an A120G. You re still constrained by memory, but the it you can pull a lot of data off the CD at any time. II you've finished with a sprite, you can chuck it away and load in some more.’ s not all good though. There are downsides to coding on the C032. For a start you
o keep everything Exec, legal, which slows things down a bit.
Most games throw g system out the window and generate their
own. Hot we have to stick y people work under that sort ol
constraint it they are making some- k Installable, which means
it can be easily copied. Obviously when you're g with CD. You
aren't concerned with Piracy, your main concern is losing time
i. Did you know there are no hardware registers that point to the
CD drive?
II it from within the system, which lakes up a lot ol time. You're reading second, which makes it much faster than the Mega CO. But you have to d a lot ot time getting that through the bus It’s nice to have the AGA chipset as standard, though!
400Mb on the disk, this is one hell of a good looking game, all graphics having been rendered on Silicon Graphics workstations Where most rendered stuff up until now has tended to look metallic, or shiny but with a lot of sharp edges, over the past 18 months the Psygnosis graphics team have polished and chipped away at every corner and facet and ended up with a game that looks disgustingly organic Veins pulse and throb, with dark red threads running beneath them. The canals of the brain are a spooky and dark place to be. Huddling below a ceiling of skin membrane As for the heart., yeuck!
Even these graphics pale into insignificance when placed along side the stunning intro and linking sequences Tobias Richter, step down. This is what Amiga anima tions should be like. Take the intro sequence (of which the fust half is pictured here) Eight minutes long, it plays like a mim-Blade Runner, pan nmg through the city before closing in on the Cybertech building. We go inside and see the briefing that leads to the President being taken over.
There are numerous sequences within the game that keep piling the atmosphere on. Such as when the ship leaves a vein and flies into a major organ, or my personal favourite, the death sequence, which shows you inside your ship rocking about as it smashes into the walls a la Star Wars The only thing that stops the graphics from being perlect are the main game sprites. They're just not as sharp or realistic as the back drops, and as such look pasted on' A shame really, as a little more detail would have made the screen look more complete.
THE WAY IT FEELS The Big question ot course is how does it play? As well as you would expect a top quality shoot 'em up to play, basically It all runs in a trame, and the action is last and smooth. It you re not a fan ol the CD32 joypad you'll Imd it fairly tough, as it uses most ot the buttons - joysticks are out.
The key leature to Microcosm is that it uses the CO capabilities ol the to the full, and as such stands as the most important and the most impressive CD32 release to date This is the game that console owners have to have.
JL
* * fiP
• i • & . JJB K li n n plan n graphic artist s dream with
Silicon Graphic workstations all over the place At present
there are several other games it. All using SGIs to pro- phlcs.
And almost all PSYGNOSIS £29.99 PSYGNOSIS. THE FITCH BUI10ING.
4 CRINtAN STREET, L0N00N W1. TEL: 071S37 9412 RELEASE DATE:
NOVEMBER GENRE SHOOT'EM UP TEAM: IN HOUSE CONTROLS: J0YPA0
NUMBER OF PLAYERS: 1 GRAPHICS SOUND LASTABILITY PLAYABILITY C
The game the CD32 was ¦ built lor. ¦ Stunning atutt.
I OVERALL 86° « At last! An animation package that is fun and simple to use. Now everyone can make their own cartoons.
The Hanna-Barbera Animation Workshop brings the power of animation to your computer in a form that is user friendly.
Using a simple yet powerful System (IAS), anyone can quickly produce impressive animations just like the professionals.
Complete with Hanna-Barbera animations (The Flintstones, Scooby Doo, Yogi Bear & The Jetsons), and clip-art for you to include in your own artwork.
Video input capability that allows you to import hand drawn animations and still backgrounds by using a camcorder or video camera and a digitizer.* Contains features that the professional animator couldn't do without such as onion-skinning for careful positioning of frames and an adjustable exposure sheet so that you can get the timing just right!
© 1993 Hanna-Barbera Productions Inc. Licensed by Copyright Promotions Ltd.
TRLD d together gnosis' irchitect's i is a Icon le place, er games Gis to pro- nost all ng con- is stable rough er, with novel VEMBER T'EM UP 4 HOUSE JOYPAO 1 ?96% ??84* .
??81% ??87% 6% ING. 4 .TEL: .99 st Amiga A1 2 JURASSIC PARK PLUS... a Mouse Mai, Dust Cover and Micro Snitched Joystick with Amiga's - only from.
And... YOU decide which pack to buy from a mammoth range of Amiga A1200 options!
Amiga A1200 with Dennis.
Deluxe Paint IV, Oscar, Print Manager & Wordworth Home WP OR... Amiga A1200 Desktop Dynamite Pack with Dennis. Deluxe Paint IV, Oscar. Print Manager and Wordworth Home WP.
FREE - Mouse Mat. Dust Cover.
Joystick and . THE GAME of '93!
Dynamite Pack 1 as detailed above ¦« (Including Freebies), the Superb Philips 14’ Pro 2000 Colour Monltor TV giving you the best of the A1200 with a magnificent display... Desktop Dynamite Pack 2 • Great Value at |ust.( Dynamite Pack 3 has everything you’ll need In L “ at a very Special Price. We've added the market leading Citizen 240C Colour Printer to Dynamite Pack 2 (above) - the Perfect Amiga Combination! Don't forget with ALL our Amlgas you get Free Mouse Mat, Dust Cover, Joystick and Amiga A1200 Race 'N' Chase Pack with Trolls and Nigel Mansell's Grand Prlx, FREE ¦ Mouse Mat, Dust
Cover.
Microswitched Joystick and the niDMM MONSTER GAME ot 1993 |» Race N' Chase Pack 1 as detailed above !r (Including Freebies), the Superb 1 Philips 14' Pro 2000 Colour Monitor TV V9ivlng you the best ot the A1200 with a A magnificent display... Race 'N' Chase Pack 2 - a Budget... Race *N' Chase Pack 3 has everything you'll need In a Starter Pack • and... W As well as the A1200 and Philips 14" Pro 2000 Monltor TV (as our Pack 2 above), we also Include the magnificent Citizen 240C Colour Printer along with Software and Harwoods comprehensive extras for only... with JURASSIC FREE DARK Race 'N'
Chase RflCf N' ChflSI CHOICES_ DtSKTOP DVNflMlli CHOICES STANDARD PACK S1AN0ARD PACK SIANDAAD PACK Inc. Mouse. Plus PHIIIPS plus PHD 7R00 leads, Manuals. PRO 20011 & CIISIN 2 JOC Software elc. MONOOR III COLOUR PRBITIR AMIGA WOO S1ANDARD PACK SIANOARO PACK SIANDAKII PACK Me. Mouse, plus PHIl IPS plus PRO 2000 leads. Manuals. PRO 7000 & CIIUtN 740C Software etc. moniior ill comuR pruiir £474 Amiga A1200 with Trolls and Nigel Mansell's Grand Prlx £744 eked!
Gordon Now you V. arrauiy » ANY hardware rtrm from Harwoods for kss ih*nwou d think! Take out op to 5yrs cow and at the cod ol lhal period you can extend conrr an nualh... A IJFFTTMt' Peace of Mind! Tt hat s more the Warranty is fulh transfembk enhancing raj bale values should you evrr decide to upv-rade vuur equipment. Fl AvalLiblc now even on hardware you may have purvhaseddtewhen PLUS: All cables. Dust Covers for Amiga £ Printer, Citizen Print Manager 2, Printer Paper Labels, Mouse Mat. Final Copyll, Superbase, Superplan, Nigel Mansells Grar Prix and Trolls AND...fTT"T* B LANTASTIC
AT...£999.95 ¦ESI thte BttCDWJM yTt m wir expand Into a full computer as your needs grow with CBM's planned Keyboard, Drives etc. tail £289.95 1UHASW FOR THE REAL ENTHUSIAST AT A SPECIAL PRICE only...£1 199.95 AND wtth... 3B COLOUR inc. Leads Dust Cover PRO 2000 14" COLOUR SUPER- RES MONITOR TV Inc. Leads The best of both Worlds - Quality Computer Display and fully featured FST High Definition TV in one! Infra red remote, FastText Teletext. Loop Aerial, Headphone Socket.
POWfRPRO PRCK1 with 80Mb HD A1200. Philips Pro 2000 Monitor Til & Citizen 240C Primer £999£ £1019 £1189 £1219 Xenon 2 Megablasf. Stir Crazy, TV Sports Football. Hostages. Jumping Jackson. Bubble Plus, Bloodwych.
Tln-Tln on the Moon. Krypton Egg, Purple Saturn Day, Eliminator*.
Skychase. Safari Guns, Lombard RAC Rady. Captain Blood. Strike Force Harrier*. Sky Fox II and Lancaster ..purchased wtth an Amiga or |uct €39 95 HU ratify. "Not ccenpatOM w«h A1200 30004000 CBM 1084S COLOUR 14" STEREO Inc. Leads Dust Cover CBM 1940 MULTISYNC 14" COLOUR STEREO Inc. Leads, Dust Cover etc. (for A1200's, 3000's S 4000's) .39 Dot Pitch CBM 1942 MULTISYNC 14" COLOUR STEREO Inc. Leads.
Dust Cover etc. (for A1200's.
3000's 6 4000's) .28 Dot Pitch MicroVitec 14' COLOUR... Ttue Multi-Sync Monitor,Built- in DMS, Max Res, .28 Dot Pitch Department Hew Street • Allreton Derbyshire • DE55 7BP Fax: 0773 831040 VISA Credilcharge SWITCH FINANCE FACILITIES AVAILABLE¦ Please contact us lor your personal inlomatlon pack giving lull details.
Amiga Printers Amiga Boards Now you can eipand your Amiga beyond the jipahiliiir* of many 'business' computers with one of a range of upgrades from Harwoods.
Apple ’ equipment ha» always had a reputation for its quality and reliability ...hut. at a price!
NOW vou can use (.cnuinc Apple" Printers with your Amiga at far MORE COMPFlTmT prices Blizzard 1200 Memory Board 360i360dpi Kuhbkjrt.
EpMMiQ iPin cmub ti.® Parallel * Nt.SI 4119-95 41H95
4169. 95 colour otTPirr using 4t colour (MYk Colour Hg Printer
Blizzard 1230 Turbo Accelerator Pin Complete with AO Sheet
I92cp* (draft). 6*p*(LQ .
ISKJIT A HJIOrx sx HI 200 250 RJIOsx In Print Manager Extended Warranty Plan ISKJET i All print an MUM ol VAT all 7.5*. Prices an coned al lime ol going lo press and sub ed lo availability ESOE gordon Amiga Accessories Amiga Book Shop Mini Office lunuMi... Word nocraaor, Spreadsheet.
Database and I i-k Manager... RUT PsTFX.RATED!
'uprrba.se P-rsonal i Sopcrbasc Personal 4 X AD2iKM) X- AD 3000 Art Expression Expert Draw Cwnaiu 3.V Exicrnal DM Drive wilh thnnnthport. Extra long cable, bee brad cleaning kit Power XI High Density 3-5* External Disk Drive with !.m capacity for extra storage space, bee disk head Amiga Hard Disk Drives Mkntswiichrd Trackball
o Mouse Joystick Witcher NO ONF. ELSE OfTOtS ALL THIS... you »III
normally only get warranty cover fur thr nrs Hard Drive NOT the
"hole computer* U»M I niters ) mouse
• leaning tool Oram in *t'nid«.
MfcNPIIMfc 1 e uvrr ami mrft JIMMY WHITE!
15. 99 SLEEPWALKER
12. 99 F1 GRAND PRO
15. 49 KNIGHTS OF THE SKY
12. 99 HEROOUEST . DO THUNDERMAWK
8. 99 10.99 POWER UP
14. 49 S Of MONKEY ISLAND
12. 99 LOTUS TURBO 2
9. 99 ASSASSIN REMIX 617 FLYING FORT GRAHAM TAYLORS SPACE
CRUSADE.DO PREMIER MGR
14. 99 11.49 14.49 10.49 i 19*9 HICK DANGEROUS INOI2I ’99 ZOOC ('
MEG) ....- '•« HOAO RASH
.17.99 ZOOL (A1206 VERSION) 20 49
ROBIN HOOOLBOENOOUE ST 799 ZOOC2(1 Uml 9*9 ROBOCOO AEG (A1206
VEH890N) ......17.99
• ::s SSKSS!i».„ .13 EDUCATIONAL ISM ROLLING RONNV (NOI2)
...S.«9 Aoi ENGLISH 11*12 TRSl...... 1349
ROME )1 MCG) 1*99 AOI FRENCH (12-13 VRS| . 12.99 RORKE'B DRIFT
• ..9 99 AOI FRENCH (I3-14 »R8| ISM
RULES OF ENGAGEMENT 2 • ...21*9 AOI JUNIOR COUNTING 16 7
YRSi .
7M RYDER CUP(AI200VBRSWH)- 1**9 AOI JUMOR READING |*-S YRSl 13 *9 R YDER CUP •..... 1**9 AOI JUMOR READING (6-7 YRSl 1499 SABRE TEAM ..11.99 AOI MAINS 11-12 YRSl ...... 23*9 SABRE TEAM (A1200 VERSION)- 1**9 AO MATHS (12-13 YR$ | 12M SCRABBLE |US OOLOl .19.49 AOI MATHS 11-14 YRS) - ... 12*9 SECOND SAMURAI 1 MCGl • 70*9 ALVIN* PUZZLES LOGIC 1**9 SECRET OP MONKEY ISLAND (1 MEG) 12.99 ANO SPELLING GAMES |B-B YRS) 999 SECRET 0* MONKEY ISLAND 2(1 MEO| 2**9 AMOS EASY (FIRST STEPS TO SENSIBLE SOCCER 18793 SEASON) 13*9 PROGRAMMING) 12M SMAOOR OF
THE BEAST 7 iWITH T.8NRT) 9.49 PUN SCHOOL 2 (2*) 1799 SHADOW OF Tl« BEAST 3 19 99 »UN SCHOOL 2 (W) 7M SHADOWLANOS • ...9*9 PUN SCHOOL 3 (24 YRSl .. 17 49 SHADOWORLDS (N01S) 9 99 PUN SCHOOL 3 (S-7 YRSl SHOOT EM UP CONSTRUCTION KIT |N012| S.99 FUN SCHOOL 3 (7. YRSl ... 20 *9 SHUTTLE 1 MEGl . 17*9 FUN SCHOOL * (2-9 YRSl 19M 9ILENTSERVICE 2(1 MEGHNOPl .14*9 PUN SCHOOL 4 (*7 YRSl ...... MEG) SIM CITY DELUXE PUN SCHOOL * l»- YRSl ... 1049 (SIM CITY. FUTURE CITIES * TERRAIN PUN SCHOOL SPECIAL 121 999
EDITOR) 22.M MERUNS MATHS (7-11 YRS) .... I 19*9 SIM UPE(A1200 VERSION! • 22 9* PUN SCHOOL SPECIAL PAINT H CRI 11*9 SMON THE SORCERER I 1 MEGl 22*9 EDUCATIONAL ART (S. YRS) 1799 SBWN THE SORCERER A1M0 VERSON) 29.49 PUN SCHOOL SPECIAL • SLEEPWALKER ..... 12 99 SPELLING PAM 17 13 YRS) ......
9. 99 9*9 ATTACK SUB (NOI 2) ...10*9 A-TFAIN (1
MEG) ...22 99 A TRAIN CONSTRUCTION
SET 1 MEGIU *9 A3JO AIR-OUS (I MCG) (NOP) 1*99 AS20 AIRBUS
(USA VERSION) (1 MEG) 2*49 AOOAMS FAMILY (I MECl *99 ADVANTAGE
TENNIS (NOI2) ..17*9 AIR
BUCKS .. 1*49 AIR FORCE
COMMANDER (1 MEG) .....1*49 AIR SUPPORT
......17** |9M ATTACK SUB, hoy 100.
F19 INTERCEPTOR) (N017) ...... AiRBUCHS 1 2 (A1200 VERSIONI ALFRED CHICKEN 1 MEGl- AMERICAN GLADIATORS • .
AMNIO* .... ANOTHER WORLD . .... APACHE- APIDYA . APOCALYPSE (I MEGl ...... AOUATIC CAMES ARABIAN NIGMT8 .. ARCHER MACLEANS POOL.
ARKANOID 2 ..... BOO« BLOWS (1 MEG) BOOT BLOWS (A1200 VERSION) BOOY BLOWS GALACTIC 11 MCG) • ¦OOT SLOWS GAIAGTCIA17M rtBSK) BOSTON BOMB CLUB (NO) 2) BOXIHG MANAGER INOI2) .
BURIMIG RUBBER BURMWG RUBBER |A)700 VERSION) ¦ CAOAVER IN012) ..... CAESER DELUXE*’*0'*1 (FIS STRIKE EAGLE 7 669 ATTACK SUB.
TEAM VANKEE) (1 MECl INOl 71 19 COOL SPOT- . 20 COOL WORLO |l MEO) IT CORRUPTION (MBCROLLS) . 7 CRAZY CARS 3 ......14 CURSE OP ENCMANTIA (1 MEG) CYBERPUNK- ... CYBERSPACE 1 MEGl- OGENE RATION .. OARKMERC(IMEG) DARKSEEOO MEG) . DENNIS (A1200 VERSION)- DENNIS. ... DESERT STRIKE (1 MEG) .... DISPOSABLE HERO- OIZZY PRINCE YOLKPOCK 04ZZYS EXCELLENT ADVENTURE DOOFIQHT (I MM • i; ¦ ...... DONK (1 MEGl - . ..... DOODLEBUG. ..
ORACULA(I MEG)- DREAMLANDS (TRANSARTICA STORM MASTER.
ISHAPl,! MEG)- ..... EUROPE AN CHAMPIONS (1 MEG) 1T.99 ¦ OP THE BEHOLDER (SSI) (I MEO) 13*9 EYE OP THE BEHOLDER 2 (I MEGl 244* Pi (OOMARK) (1 MEO) •......17.99 F117A STEALTH FIGHTER 70 (I MEO) -22*9 HI STRIKE EAGLE 2II MEO) 12.49 PIT CHALLENGE ..._ ...1049 FIB STEALTH FIGHTER INOP) ..11.49 FABLES 9 PIENOS - ICGCNO OP KYRANOIA (N012) (1 MEGI2399 PACE OFF ICE HOCKEY (N012) * 49 FANTASTIC WORLDS IREALMS. PIRATES MEGA LO MANIA.
POPULOUS. WONOERIANOH1 UE0||N013|234B PIRE 9 ICE ......-.17.90 FRST SAMURAI. MEGA 10 MANIA IN017) 13*9 FLAMES OP FREEDOM (MIDWINTER 2) 10 99 FLASHBACK (I MEO) .20 99 FOOTBALLER OF THE YEAR 2 (NO! Z). *49 FORMULA 1 GRAND PRIX 1544 FUTURE WAR$ (N012)......1049 G2 (1 MEG) • ...17*9 GAUNTLET 2 ..7*9 GAUNTLET J (NOI2I ......1*49 OEAR WORKS- 1149 GHOULS H GHOSTS .....7 99 GIOBOOIE- ..... 2049 COAL 70 48 GODWINS 2
... 19*9 OOLF WORLD CLASS lEADERBOARD *99 GRAHAM GOOCH WORLO CLASS CRICKET (1 MEG) -------------1*49 GRAHAM OOOCH DATA CnSK- ..1S.B9 GRAHAM TAYLORS SOCCER MANAGER (1 MEO) .....-.....11*9 GRAND PRIX CIRCUIT • ..*49 GUNSHIP 2000 (1 MEGl ...2799 HARLEQUIN ..... 17*9 HEAO OVER HEELS 7 99 HEIMOALL (1 MEG) (NOI2) . 12*9 HEROOUEST • DATA OrSK (N0I7I 4 99 HEROOUEST 2 • THE LEGACY OF SORASIL (1 MCG) .17*9 Mll STREET BLUES N0l2) 9*9 HIREDGUNStl MEG) ..*2*9 HISTORYLINE 1914-19(1 MEC| 72 99 HOLLYWOOO COLLECTION (ROBOCOP. OHOSTBUSTERS 2. INC4ANA
JONES ACTION. BATMAN THE MOWEI (VS (NOP) ...... -,.9*4 HOOK ....- 11*9 IKIMANS 2(1 MEGl- 20.99 IKIMANS DATA OISK (N012) 19.49 HUNTER (N012) .7.S9
* 4MORTAL (NOI 2) . nQANA JONES 2 ACTION (FATE OF
ATLANTIS) .. nOIANA JONES ACTION WOIANA JONES ADVENTURE
ATLANTIS AOV |1 MEO) 2449 INNOCENT (1 MEG)-
.22.99 INTERNATIONAL RUGBY CHALLENGE 14*9
INTERNATIONAL SPORTS CHALLENGE INOI2) ... 18.99 ISHAR 2
• LEGIONS OF CHAOS (1 MEQJ18A0 I8HAR 2 . LEGIONS OF CHAOS
IA1209 VERSION) • 18*9 IT CAME FROM THE DESERT PLUS ANT HEADS
OATA DISK (I MEG) 1498 JACK NIC KLAUS GOLF ...649
JAGUAR XJ220 1 MEG) 1149 JAMES POND
....9 49 JAMES POND 2 • ROBOCOO .....
*49 JIMMY WHITES SNOOKER 1199 JINXTER (MiSCROUS) ..... ..4*9
JOHN MADDEN S IU.S) FOOTBALL 17 99 JURASSIC PARK 1 MEGl
..17.99 SILENT SERVICE 2 I ) 14.49 JURASSIC PARK
(A1200 VERSION) K240 (UTOPIA 2) (1 MEGl KICK OFF 2 (1 MEQHN012I
KINGOOMS OP GERMANY (1 MEG) - EDUCATIONAL AOI ENGLISH (11-12
YRSl 9 AOI FRENCH (IJ.I3 YRS) 1 AOI FRENCH
(1*14 YRSl ' AOI JIRMOR COUNTING 16-7 YRS) AOI JUMOR REAOINO
|4* YRS) • AOI JUMOR READING (6-7 YRS) AOI MATHS (11-12 YRS|
... 1 AOI MATHS (12-11 YRS) KING8 QUEST 1
• ..... KIT VICIOUS- KNIGHTMARE
KNIGHTS OP THE SKY (1 MEGl KRUSTY S SUPeR PUN
HOUSE LAST NINJA 7 (N012) .... LEGEND (WORLD OP LEOENDl
LEGE NOS (KRISALIS) (1 MEGl - LEGENDS OP VALOUR (I MEG) .
LEISURE SUIT LARRY 1 |1 MEG)- LEMMINGS ...... LEMMINGS DATA DISK • OH NOI UNKS THE CHALLENGE OF OolF|l MCG)- ..... LIONHEART ...... LOMBARD RAC RALLY . LORO OP THE RMGS LORO OP THE RINGS 2 • TWO TOWERS (I MEG) LOST VIKINGS ...... LOTUS 3 • THE PINAL CHALLENGE INOI2) lotus turbo Challenge 2 in Ml TANK PLATOON (1 MEGl MAGIC BOV- MAGIC WORLDS ISTORM MASTER. DRAGON* BRCA1 CRYSTALS OP ARBOREA) (N012) MAOOANS CASTLE (1 MEGl • MAN UTD PREMIER LEAGUE CHAMPIONS (1 MEO) • .. MANCHESTER
UNITEO ... MANIAC MANSION (NOI2) . IMCRO MACHINES • MICROPROS* 30 GOLF (1 MEGl MONOPOLY 14 MORTAL KOMBAT |1 MEGl • 20.
MR NUTZIA1200 VERSION)- 19.
NEW ZEALAND STORY (NO 12) 7 NICK FALDO S GOLF i , NICKY BOOM 2 '« NIOEL MANSELLS WORLD CHAMP SHIP (1M*») ... 1* MOEL MANSELLS WORLO CHAMP SHIP (41200 VERSIONI ...1* PANZA KiCK BOXnG |N0I2) PATRICIAN (1 MED) ... PERFECT GENERAL ......- ...J PERFECT GENERAL DATA DISK PERIHELION (I MEG) • PGA TOUR OOLF - COURSES PGA TOUR OOLF COURSE DISK PINBALL DREAMS (I MEG) PINBALL FANTASIES PIRATES (NOP) . PITFIGHTER PLAYER MANAGER (NOI2) POOLS OF
DARKNESS ..... POPULOUS * PROMISED LAROSIN012I POPULOUS A SIM CITY . POPULOUS20 MEG).
CHALLENGE DATA OISK ...... !
POPULOUS 2 CHALLENGE POWER UP (CHASE H O. TURRICAN. X-OUT.
AlTEREO BEAST. RAINBOW ISLANOSH4.49 PREMIER MANAGER (I MEG) 1049 PREMIER MANAOER 2 (1 MEG) 1649 PREMIERE (I MEG) 1249 PRME MOVER -------------- 1999 PRM.CE OF PERSIA (1 MEG) 7 99 PRO TENNIS TOUR 2 ......12 49 PROJECT X (SPECIAL EDITION) (I MEG) 1049 PUGGSY (1 MCG) • .2049 PUSH OVER |l MEG) ..... 17.49 PUTTY 1*49 OUEST A GLORY IBIOODWYCH. MOWT.TER CADAVER. BATl INOI7) 1749 0U1STR0N 2 (SSI) (NO 12) *49 OWAK •...... 9.99 RTYPE (N0I2) ... 7.99 RA*ROAO TYCOON |l MEGl 14.49 RAM.BOW COLLECTION (BUBBLE BOBBLE. RAM80W ISLANDS.
NEW ZEALANO STORY) (NOP) .....*99 RALLY |l MEO)- ....JO.4* RAVING MAD (MEQA TWINS. JAMES POND 2 ROBOCOO. ROC*ANO) ---------it 49 REACH FOR THE SKIES ...2049 (PGA GOLF NOV 100 ADVANTAGE TENNIS EUROPEAN CHAMPIONSHIPS 1903) (1MEG)(N017) 20.49 STAR TREK • 21TH ANNIVERSARY IA1200 VERSION) 22.49 STARBLAOC (N012) *99 STARDUST- .. 1749 STEVE OAVIS SNOOKER 1049 STRATEGY MASTERS (POPULOUS. HUNTER. SPMiT OP EXCALIBUR. CHESSPLAYER 21 SO.
BATTLCMASTER) (1 MEG)(NOI2) ......21.49 STREETFK1HTER 2 1999 SOCCER. MANCHESTER UNITED.
INTERNATIONAL SOCCER) (N012) STUNT CAR RACER (N012) SUPER CARS |NOl2| SUPER CARS 2 (NOPi SUPER CAULDRON SUPER PROG (1 MEG) BUPERHANGON ...... SUPERHERO ...... SUPER LEAGUE MANAGER (1 MEGl SUPER SPACE INVADERS - SUPERSKI 2 (NOI2I SWTTCIdAOE 2 (N0121 SWIV|N0P| .. SYNDICATE (1 MEGl TERMINATOR 2- IPX (A 1200 VERSION).
THE LOST TREASURES OF MFC (20 CLASSIC PdFOCOM TEXT ADVENTURES) (NOI 2) THE 8ETTLERS • . THEATRE OF DEATH • THUNOCRMAWK . TITUS THE FOX .. TORNADO () MEG) TRANSARCTICA ... TURRiCAN .... TURRICAN 2 ..... TV SPORTS BOXING IN012) TV SPORTS FOOTBALL (N0I2I ULTIMA S(N012) UTOPIA . OATA OISK VIKINGS FIELD OF CONQUEST ( VROOM (NOI 2) ... WA.KTR WONOEROOO- . WOODY S WORLO WWF WRESTLING |N012) .... WWF WRESTLING 2 (I MEG) MCKRACKEN (NOI 2| UTILITY PROGRAMMNO)
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With the advent of AGA technology and CD as a storage medium, Amiga graphics are heading for one nell of a revolution. Even now there are people who are preparing for the future and are taking the first jF CU AMIGA GRAPHICS FEATURE positive steps towards the game visuals of tomorrow. Tony Dillon investigates by cleaning his monitor for the first time, and finds that things are very different from the last time he saw anything on it.
KEVIN BULMER - SYNTHETIC DIMENSIONS FINEST HOUR: Legends Of Valour W 2 FAR WE'VE COME!
6me older issues of r (as CU Amiga was once t help but notice how dated i now. Games that were once ir time, revolutionary or astound easily replicated with a copy ot ' Even the demos looked a bit on the ¦Ffide, particularly an early Tobias Richter 5 that looked like it came ofl a Spectrum. In live ¦jrs we've seen such visual advances as high
* wd polygons, more colours on screen than we
• «*r thought possible, texture mapping. 3D ren '¦*«ng. Leal time
light source shading and many "«• techniques deemed impossible
in the days tie Juggler Thus this feature was born, and enough
it neither represents the views of CU n UGA nor the general
public, it's interesting to a look at the games in production
that are
- jrtmg the next visual uprising, and to ask the
• nds behind these images where to now?'
Kevin Bulmer is one man you should never say It can’t be done' to. While everyone else was messing about with slow, chunky polygons, he was creating Corporation. Everyone else Began to catch up. So he came out with Legends Of Valour, a roller coaster of an adventure, and the first to feature real time texture mapping. Always forward thinking, we asked Kevin how he saw the future of game visuals.
There are going to be a lot of canned sequences,' he begins, a smile playing about his lips ‘There are going to be a lot of things predrawn and stored on the CD. The Seventh Guest is very pretty, but I haven't spent enough time playing it to find the game in it yet. What we're trying to do is make a game of the same quality, perhaps even better with the rendered graphics and what not, but we want to bolt it onto a deep game. Derelict is a mission-based game, with places to explore and people to rescue, but in a 3D texture mapped, light source shaded environment. On CD32, this will go a storm.
It'll be so fast, and you ll be able to use all the colours.'
What about the belief that to get the best results, you've got to use the best? Of all the times I've seen Kev and the boys at Synthetic Dimensions. I've never seen a Silicon Graphics workstation set up.
Everything we've worked on has all been originated on the Amiga. People are pushing us to use Silicon Graphics, but we won't be using them. It’s not that we re naive, or that we can't use them. I've used them thousands of times, but there’s just so much you can do on the Amiga. People are just rushing out to get these machines, and they all think we re stupid. I think it's sad really, especially with software like Imagine 3 and Real 3D. Between them, they can do things that you can’t do on Silicon Graphics machines, so why worry about it? People fall into the trap of saying, Oh, these
machines are so much faster than Amigas, we’ll get more done', and it just doesn’t work out like that. The only thing you need to be fast is the rendering time, but you never witness the rendering. You spend all your time making the models, setting up the animations and setting up the scenes. The rendering is done when you’ve gone home at night!’ So we come to KB s latest project. A mammoth derelict spacecraft sets the scene for Derelict, a game that will hopefully show the world that adventures such as Seventh Guest can be playable.
‘Our 3D engine has come a long way since Legends Of Valour. We've thrown away the code we developed for that and started again. While we were nearing the end of working on it. We thought "we can do this quicker!'. So we started again, with this totally different way of doing things, and this new system indudes things like transparency on panels. We had them in a rudimentary form in Legends, but it slowed things down a lot. Now we’ve got this working, we can stick a huge chunky triangle, and then lay on a texture map with some transparancy, and this simple polygon can look like an eight or nine
sided, concave polygon with texture mapping!’ Looking ahead for the moment, where do the Wolverhampton wanderers see graphics going ?
'The future lies in 3D stereo images. But it has to be used creatively. People have to accept that you can't just pick up a stereo head mounted display. Pump out some data and it will work. You either won t get the depth perception and it'll look flat because your maths are wrong, or you'll get too much of it and people will be going away feeling sick.'
Can you really have a derelict spacecraft that doesn't come with green scaly aliens? Ol course not) THE ULTIMATE 15 HUGE Levels 4 Difficulty Levels All Amiga Graphics Modes Employed 50 Frames Per Second Scrolling 28 Tunes and 88 Sound Effects In Dolby Surround™ Multiple Weapons Systems And Power Ups FOR ALL AMIGA'S (inc 512K). SOON FOR AMIGA CD32 jjj GRAPHICS FEATURE CU AMIGA Have you seen Rise Ol The Robots? Do you think you know it all when it comes to beat em ups? The world didn’t end with I Ssreerfighter 2 you know. In a small corner of the I secpy town of Congleton. It’s only just
beginning.
£ SEAN GRIFFITHS- Jfr MIRAGE FINEST HOUR: The Bitmaps I ~*e a playable, one-on-one kickabout, make the I ae.«fsanes robots instead of huge, hulking Kung I experts, and add some of the most detailed P 'tndenng yet seen on the Amiga. Sean Griffiths, I m Bitmap that he is, talked me through what could I se the Next Big Thing.
We started with the advent of the CD-ROM.
I big question is, "How are you going to fill a I CD-ROM?” You can fill it with music, as that's the I zreapest and easiest way of doing it. We wanted I t jse graphics, but there's no way a conventional I »el artist is going to fill a CD-ROM, so we went ¦ ¦*r rendering, which is what everyone is going to I oe doing in an attempt to push CD to its limits. So, I me get to the next question, which is 'How do you H a CD-ROM with graphics?'. You can either use I agitised stuff, which is an easy way to do it, or you I ran use rendered images. I think that the pixel I artist way is a very labour
intensive method of prolong graphics. When you think about it, a pixel anst sits down and has to draw every single pixel I - fs just too labour intensive! Then when he I romes to animating, he has to start again and aaw every pixel again...3D modelling is the way
* yward, I think. It’s actually a better way of creat- I ng a
game than a film. You have more control I :ver the synthetic
actors and the backdrops. We I are basically making a film,
with full cinematics, but II «e don't need a studio or actors
because we re I oomg it all on computers. Obviously, once
you've [ rxjitt all your models and sets, all the frames of
animation and what have you are very straightforward. You
choose the key moves, and re computer interpolates all the
frames, making it re best way of creating graphics.’ In an age
where cutting edge graphics systems oased on polygons and
sprites are old hat, what Knd ol progressions can be made?
Whilst this product has been in development, we've taken quite a major step. This is state of the an - rendering is state of the art, but the next stage which we’ve actually moved into is texture mapping. We started to build our models and render them, and thought that they were all terribly flat. They’re nice and smooth, but there was no detail to them, so we started to do texture mapping and it makes a hell of a difference. We generate our own textures, as opposed to using 3D Studio textures which is what everyone else is doing. We spent a long time creating them, not only for the
interiors, but for the actual robot models themselves. Minor details like scratches brings the whole thing to life. We re getting to the stage where some of our stuff doesn't look like rendering, it looks almost real. I suppose that's the objective.
That’s an interesting point, how real do you want it to look? Should it look real, or should it actually look computer generated?'
Authenticity is obviously the name ol the game, particularly apparent when you look down the list ol people working on the project For example, all the rooms were actually designed by an interior designer rather than the less specialised graphic artists.
‘We thought it was pretty important to use an interior designer for the backdrops. There are three areas to this game; there's the building of the robots, there’s the animation and there’s the backgrounds. We wanted to make the whole environment as real as possible, and it does actually exist as a 3D world inside the computer. All the meshes are there, the robots, the rooms, all the little bits and pieces - God knows how many spin offs we re going to do now we've done all thisl Kwan just said to us, surely you’ll need someone to do your interiors and your backgrounds We thought it was a
really good idea, so he does all of that. He loves it as well, he loves all the boring stuff like putting pipes together. It’s his trade, he loves designing walls and wallpaper. He can design a whole building and. As he's got no budget whatsoever, if he wants it to be gold, it can be gold! He's gone a bit crazy on this one. Because he's made it so big! If a camera director came to us, we'd talk to him. Why not? The main people we'd be interested in are people who have done stop motion animation, because that's exactly what this is.'
Oddly enough, even though the team are working on such a visual product, there isn't a Silicon Graphics machine to be seen anywhere in the Mirage office.
This PC that we’re using has 64 Meg of RAM and a Gigabyte hard disk and a 66 Mhz processor. The meshes that we’ve got are so complicated, each one takes up about 20 Meg of RAM. And when we put the rooms in there that’s another 20 Meg. So we re talking 40 Meg per scene. Then you start to add your textures and what have you and it goes out the roof! We didn't feel that it was cost effective to use Silicon Graphics. The team that we've put together, we've pieced together from scratch, taking individuals from specific areas. As far as we re concerned, it’s not the software and it's not the
package, it's the people that make the difference. One software publisher I was talking to was saying Oh, I've got my guys working on Silicon Graphics workstations', and we re working on 3D Studio, but the results are the same. OK, so maybe it takes less time to do the rendering, but we do most of our rendering at night, like most people do. So it doesn't make much difference. The lowest end Silicon Graphics machine costs over twenty grand, and this set up we have here cost us eight thousand, so we could buy three of these for one of them! I'm sure we will move on to Silicon Graphics, but
for this project it wasn't worth it. I think too many publishers have thought if we spend a hundred grand on this stuff, then our games are going to be brilliant!'
The finished robot. Stunning or what?
PL The complete net lot a robot, rfnd strangely enough this net is actually tar morecomplcx than many ol the nets used to create the dinosaurs In Jurassic Park JONATHON COURT - THE DOME FINEST HOUR: Bob's Bad Day » in and it developed into a spacey type game.
Consoles really stole the scene a couple of years ago when machines like the Super Nintendo and the Megadrive appeared, with their custom graphic chips and fancy visual tricks.
It's taken a little while, but now the Amiga is beating the games machines at their own specialities.
Take Bob's Bad Dai,,or example. Not only does it imitate Mode 7 rotation, it does it better and faster!
Bob's Bad Day initially came from a tables idea I was thinking about after seeing a PD game called Wolfenstein on the PC,' says programmer Jonathon Court from their Norwich base, stuck in the middle of nowhere. I was thinking of the tables that were used to generate the 3D stuff, and hit on the idea of using the tables to rotate blocks around the screen very quickly.
Basically, it allows me to specify the rotation and know where a block is going to be fairly instantly.
That was a couple of evening's work. I generated the table in an evening, and didn’t think about it for a couple of weeks. Eventually I thought I’d do something with that, whilst I was doing Deliverance on the Sega Megadrive. Initially I put it in with balls as the background, and then we put the platforms There wasn’t a cute character in it initially. When we were doing the rounds, it was suggested that people like something to focus on, so we put some clouds in there, a blue sky and the little fellow on the panel.'
Interestingly enough, the Mode 7 similarities didn t become apparent “I was thinking of the tablesumn some time later.
‘We weren't consciously that were used to generate emulating mode 71 thought I was doing some- the 3D Stuff, and hit on the thing pretty umque at the time, but it's that ettect I idea of using them to rotate was trying to emulate, to Be honest with you, for the blocks around the screen first lew days it was a test to see il I could get the speed up. The initial set ol graphics, which take up level 1 - the colourful set ol graphics - uses only a very quickly. Basically, it allows me to specify the rotation and know where a lew colours so i could reduce how much I was writing to the screen.
Obviously that was a limitation. So I just thought I'd try putting some extra colours in the graphics with little time reduction, and so the other levels were born. The hardest part was probably the ball collision.'
Block is going to be fairly instantly."
One thing the system doesn't do at the moment is generate the sprite rotations in real time. 'The sprites are pre-calculated. The only thing it does is position them. It positions the blocks using a series of tables. Effectively, if I didn't use the tables it would be half a 3D routine. I use a special cutter, which ensures that the blocks are only put down as much as needs be. I.e. if you had a block which was at a diagonal, it would only draw from one tip to the opposite tip, always reducing how much I write to screen. The table system I use could be adapted to be used with a Mode 7
perspective, with a few extra calculations. Whether we are going to or not is something we are currently thinking about.'
Finally lha ob|ect* were attached, the panel added at the bottom, and |uat tot good measure a white line drawn around the screen to box It all In.
So what is the future of The Dome 's rotation system. How much further can we see it being implemented?
‘I'm looking at implementing the system on A1200 CD32 machines. What I want to do is look at filling the screen with blocks, which does happen on one level of Bob s Bad Day, which is literally a screen full of graphics rotating. I want to look at doing that, or simulating the fact that it’s doing that, but with a lot more colours (16 colour background, 16 colour foreground). It’ll be an experiment for a little while.'
Looking further ahead, where can The Dome see computer games heading?
'With the CD machines. I can see mostly what we have now, but with extras like soundtracks, nice graphics, digitised film sequences. That'll be the bulk of CD. These machines lend themselves to things like textured polygons, so obviously you're going to see a lot of games with that. The future of the industry is in Virtual Reality, though.
You’re talking ten to twenty years away, but computers will eventually get powerful enough so that VR will look like a cartoon or a horror film. Then it will be something you'll want to do. I can see that running into a lot of trouble, though, because as it becomes real it will be an escape for people - something as troublesome as alcohol.'
After an epic struggle of good against evil, the Demon King sought refuge far away in lime; where his magic was forgotten, and where he could lick his wounds and recover his 7et he had not counted of a young Samurai wj| followed the Demon ini 24th century Japan, to ancient Japan and finally, confronted the Demon in his mountain throne where the King was prepared to try anything to defeat him.
Cutter, down as which one tip luch I uldbe :trve, with joing to ng about.
'ation eing i on ) is look »s hap- i is want to lat it's colour tan Dome FOR THE AMIGA All ol his demonic forces I have been summoned to his aid, all of his tricks and traps have been set, all of his power is directed against you.
Only the wisest and the most honourable of warriors can defeat him.
V V ' 7 V V v ) ...the sroKy of tbe second samuRm is yer to fee wnrrren South Harrington Buildings, Setton Street, Liverpool L3 4BO United Kingdom Tel: 051 709 5755 ” CONUERSION OF THE vVjHrONE sg ciMPHsf*mi dioHrswinrto
1. USM UNBULUUMSf BV »WCt PfflRl CalMKM - » a 1992 MIDI ItMRRK 01
MIOUIRV MRMII LTD huiixii-mu sh MI-kKY WALKS SIKCHJD CilX)S
til.s IQA MARTIN EDMONDSON - REFLECTIONS FINEST HOUR: Shadow
of Hie Beast THOSE EFFECTS IN FULL Unlike Bob's Bad Day, Brian
The Lion was actually written to emulate Mode 7 on the Super
Nintendo. Just in case you aren’t too sure what that entails,
here’s a selection of just some of the things you can expect
to see.
DERES This is the kind of effect that the BBC has been using for years. Running in 50 frames a second and plotting up to sixteen thousand polygons in a frame, this fades out the screen by increasing the size of the pixels while keeping the picture the same size.
CURVED PERSPECTIVE TUBEROOM This takes a standard IFF pattern, and maps it onto the inside of a tube, which then rolls along in 50 frames a second at various speeds behind the main action. As the rotation is performed almost exclusively by the copper, it uses very little processor time.
ROTATION One of the most impressive effects. Rotation takes any size block from 16 x 16 to a full screen and rotates it through a resolution of 1024 degrees, which is about three times more than anything the SNES can do. Unfortunately I’m not allowed to tell you how, but rest assured that it isn't an animation.
Reflections have always been at the forefront of Amiga graphics. Not surprising really since the team, lead by strapping six footer barton Edmondson, were responsible for the Beast james which wowed us all. Their latest game.
Sran The Lion, is a console game in every
* «spect. Looking more at home on a SNES than an v-vga. Martin
explains how this is more than sim- x coincidence. 'If you're
familiar with the games
• e ve done before (Shadow Of The Beast ' 2.3), you’ll understand
that we’ve tried to
• eep the games technically impressive.
* Tat we didn’t want was the standard 16 :ctour screen, with a
couple of layers of parallax and the game running in two
- ames. We wanted a smooth console ooking product, at the time
the console ~arket was flooded with them Dut there wasn’t
really any- nng on the Amiga. Since ren there have been things
“at have appeared on the Amiga that are almost rere, but xxhing
natyou :ould say “That rouldbe
- _nning on a console”. The first “»ng we set out to do was make
the game look like a console game.
Obviously it had to be «ery colourful, and had lo run in one frame, the monsters had to be
• easonably large and it had to have parallax scrolling. We got
tfiat system working, which is a similar one to the Beast
games, using a lot of multiplex sprites both sideways and
vertical and moving colour interrupts, but we basically look
it a lot further than any of the Beast games.
You can have over 180 colours on screen at once through colour interrupts, although the game is basically running in 16 colour mode.
Another thing we wanted to do was copy the fast scrolling in games such as Sonic. Games that have been done before have had a maximum speed of 2 pixels at a time, but we wanted to do it a lot faster. The problem with doing high speed scrolling is that if you want to scroll 16 pixels at a CU AMIGA GRAPHICS FEATURE STUART SARGAISSON - PSYGNOSIS FINEST HOUR: Microcosm Surely one ol the most talked about games ol the last couple ol years is Mtcrocosm A staggenng journey through the human body, the game takes a lone lighter pilot through the caverns ol the mind and the bowels ol a human being
Stuart Sargaisson gives the background into.
• Microcosm came about over a year and a halt ago. It was a game
on a Japanese console called the FM Towns. It had lots ol
hardware sprites and was 2086 based, so I thought I could
convert it to the Amiga We used to use Sculpt 4D. But Psygnosis
brought in some Silicon Graphics workstations because Sculpt
just wasn't up to it.
Because ol the rendenng time involved, and the complexity ot the models, we were better oil using Soft Image. Initially we had two graphic artists working on it. But by the end ol the project we had another lour working on linked machines, just trying to get the thing out. Even then we were sWI pushing lor time lo get the renders done and to get the models built. The graphics have really come a I the visual masterpieces to be found within the game. First all the models for the beckdrope and Graphics, and then actors were filmed In S-VHS and matted onto the rendered Image.
PETER MOLYNEUX - BULLFROG FINEST HOUR: Syndicate Carpet. I asked Peter to explain exactly what their new system does.
There are several distinct things going on at any one time. The first thing is that the landscape is created out of polygons, which are then texture mapped and gaurad shaded. Then the whole thing is depth cued, with foggy effects to give that logged out feeling We do that for two reasons One is that it looks quite nice and two. Because it means that you don't have to draw to the end ot the horizon, which obviously would take up a long Just least your eyes on the visuals on this page. Admit it, they just don't look like they come trom games, but they do. These are screenshots taken trom actual
sequences lor two of Bullfrog's latest and greatest extravaganzas.
Magic Carpel and Creation. To say they are several sleps ahead ol anything else the company has done is an understatement on a par with -Tony Horgan likes to mess about with OctaMED trom time to time".
For the millions who haven I actually seen Magic time. The polygon landscape is fractatty created, so the worlds in Magic Carpet and Creation are infinite It actually generates the world as you fly.
You could really fly to the end ol the universe without crossing the same bit ol land There are over four billion landscape variations. On top of that, we've got things like mountains, seas, tides where the sea really rises up, we've got light sourcing on the landscape, so as the day moves on you* see shadows move across the landscape All the tidal patterns work in Ihe correct lunar cycle, so every twenty eight days you have a high tide and a low tide What we've tried to do is create this ultra-realistic world that we can sit the game in.'
It's all very well creating realistic-looking graphics, but the more realistic things become, the more you expect out of it. If you see a shadow on the ground, and you see the sun overhead you're going to think -That's a bit strange" The more real isbc we get, the more people are going to demand ot the stuff II they can see a sea lapping agamsl the shore, they II wonder why there isn't a tide A game should be more than just visuals, they should create whole environments and whole worlds. That's what will make the ditterence in gameplay. That there are all these little bits that join together
to form this huge software environment that's going to be the future ot entertainment software.'
Some might think that this is too big a step to take at once Ism there always the pressure to try and match the console world?
'What we did leei pressunsed by was the fact that machines like the 3DO and the PC are here, or |ust around the comet, and as such we needed crc *ay from ihe early days, and you can see the ro -ession in the game. The stuff in level one is
- sr learning how to use it, and then the intros ¦re extra levels
were created after we had figured xr now to use it. And you can
see the effects like :-3-«fa Blur which aren't there at the
start.’ But why spend so much time rendering any- mes of A n
body, tecav- being.
.
Alf called s and tit to work- The idea initially was CD as interactive film. To x -"at. You have to have cinema quality images, xi you can’t get that during the game. But you an nave it during cuts in the game, so you have a oody of gameplay, then a few seconds of a film “a: tells you the story of the game itself. It’s not ~jy interactive obviously, but it does give a cine- iat»c feel to the game.’ Microcosm has been perfectly timed. As the
• '-ole world is waking to the idea of rendering, it's i jame
that is already years ahead of the opposi-
- on. With that kind of forward thinking, where does Smart see
the game world heading?
A second later, and the focus shifts to the near ground, leaving the helicopter out of focus and 'Mr. Cool’ clearly visible.
Techniques like these are the way forward lor rendered animation, as the computer world moves closer and closer to the film Industry. With Steven Spetlberg already working on a game from Lucas Arts, It shouldn't be loo long before film directors and software teams working together will be as normal as a programmer working with a graphic artist.
In the far future you won’t have to render any-
* ng. Because everything will render inside the jame, which will
be definitely more interactive.
¦"hat is obviously the future for that kind of game.
The best format for that sort of thing is a graphic adventure, but it takes so long now to put out a pood game. We re talking a minimum of two years
• eally. We ll be seeing things like Indiana Jones
• nth better graphics, as that kind of game is not actually
simple to code, but most of the thought goes into the actual
design and that’s where the
* ne will go. With CD-ROM you’ve got 500 Megs o* data which you
can give over to film. The days are long gone when you could
knock up a game in your bedroom.’ rotated, sprites that use
translucency, merging, auring...the number of things that just
a poor old sprite can do is amazing! That's without all the
vector stuff as well.’ The big question, as always, is where
does the future of Amiga graphics lie? We've seen what can be
done now, but how many more steps are there?
A lot of that is up to Commodore. A lot of the stuff we’ve got now can do the stuff we want. We can draw a transparent sprite on the Amiga, a really nice thing to have, but what we can't do is implement that with any great speed. On other machines, like the PC, you can do it and you can do it at speed. So what Commodore have to do is continue to enhance their machines and come out with more and more powerful computers to stay in the game.’ to make sure that we were in the forefront of the new technology that was coming about. Not only for the machines that are out now, but for the machines
that will be out in the future. Obviously that's not just a visual thing, that's a game thing as well.'
Surely with a system this ambitious, there must have been a few tNngs that you wanted to do. But couldn't, isn't there?
There are loads of things that we can do. But aren’t able to do because machines aren't powerful enough yet. The good thing is that we have all these routines and are able to do all these worlds.
Our current sprite routine, that poor old sad thing -i V m RICK YAPP- ODE FINEST HOUR: Team Yankee Cyberspace is one game lhat I am extremely excited about. Between that and Frontier I’m not going to be able to find any time to do Christmas shopping this year (sorry Mum. But I was busy researching!). A million people live in an enormous dty of over 100,000 buildings, and you're plonked right in the middle of it all. Making something like that look varied is enough of a challenge for any graphic artist, so I dragged head honcho Rick towards a tape recorder to find out how Oxford
Digital Enterprise (ODE) are carrying it off. 'It has its origins in the dim and distant past, I suppose. Sleeping Gods Lie was our first foray into 3D graphics, and it was a combination of vectors and resized bitmaps. That was a fairly crude system compared to what we have with Cyberspace, but that progressed through Team Yankee - it was improved significantly for that - and Pacific Islands.
Now it's been completely overhauled, to include a lot more primitive things like cylinders and spheres, and made to cope with a far higher number of polygons. We've also improved the 3D bitmap system significantly to allow us to have a far more complex 3D environment. One of the things we did was limit the game to internal views only. That modifies the maths and makes us able to produce highly complex rooms without compromising too much on speed. Of course, there's a limit to how much you can do on an Amiga.’ With so many people churning out so many different 3D systems, it needs to be
asked what makes ODE’s system unique? Very tew 3D systems actually combine polygons and bitmaps.
There are reasons why they don't do that, but the main one is that it's quite complicated to do. We re really only using bitmaps for the heads, although we can use them as embellishments to the rooms to add style, but the heads are the main feature.
We have to define the heads from 20 different angles. Different eyes, noses, mouths and hairstyles have to be designed from all those different views and made to fit together. It's actually very complex. What other 3D systems tend to do is have a mixture of polygons and bitmapped graphics. But they are doing a whole character as a bitmap, a bit like we did in Sleeping God Lie. That means you have very limited movement. They can just stomp around in their normal stomping routine, and there’s not very much they can do, but because we are using polygons for the actual characters themselves
we can animate them. We can move any arm anywhere that we like, and it’s only the head that is limited - all we can do is turn it.'
It sure sounds like a lot of work. Would I sound stupid if I asked why not just use a texture map?1 Texture mapping throws up all kinds of problems.' OK, so I would sound stupid. If you texture map, you are texture mapping onto polygons so you have to start off with a shape that is fundamental - such as a cylinder or cube or any simple collection of polygons. You throw them together and map onto that, and it always looks like you’ve mapped onto some polygons.
It never looks realistic. Starting off with a bitmap means that you can design it just the way you want it to look. The reason why we chose that method for the heads is because people are so individual and it enables us to give them a lot more style that we couldn't really achieve using polygons. Polygon characters are great, but they always look like computer generated characters, and we wanted something a bit more real than that.'
With the system constantly moving, how much further do Yapp's mob hope to take it? 'Texture mapping is something we've looked at doing.
We can actually do it, but we re probably not going to use it on Cyberspace 1 because we want to make sure that the speed is absolutely right and everything flows fairly smartly. With Cyberspace 2, obviously, we can ensure that the lowest spec machine is an A1200 and texture mapping then becomes quite simple. We have it running on a Beta already, and that does add something in certain cases. We re not too worried about it for walls and things because walls are normally a single colour anyway, but having the ability to do that will improve iV'zl* THE ICE AGE Lillehammer’94 Winter Olympics is
the most hearty knee-trembling sports sim. You've ever had the courage to face.
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9100C 1991 e 1993 U.S. Gold. All rights reserved. U.S. Gold Ltd.. Units 2 3 Hollord Way. Holford. Birmingham. B6 7AX. England. Tel: 021 62S 3366
U. S. Gold is a registered trademark ol U.S. Gold ltd.
Screen shots are only intended to be illustrative ol the gameplay and I not the screen graphics which may vary between lormats in quality ' and appearance and are subject to the computer's specifications.
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Lures lhai just goes on and on. We know that cull be impressed by this revolution in Amiga lord Processing, but don't be put off by it's advanced capabilities. With its complement of r definable Command Buttons and Superb Manual. Final Writer is simply one of the easiest programs to learn and use.
If you've outgrow n your existing package ask about our 'trade up' options from your . ' current Word Processor (other ' publishers' WP's are eligible too). . ' Quality software for your Amiga SoftWood Products Europe New Street Alfrelon Derbyshire DE55 7BP England J&g Telephone: 0773 836781 Facsimile: 0773 831040 Available from all good dealers or, contact us for a list of nationwide stockists.
AU wfannuttdn cvrmt mime of gwut* toprm. E&FQL All Trudrwrti oebvmMgtd. The dixu- mem cm iht prevum page «ui tKOpvt un a Jim- con Cam Bubble Jet.
GET SERIOUS AMINET CD-ROM You are now entering Hie Techie Zone, bursting at the seams with reviews and features of all that's new in the "serious" world of the Amiga 78 AMINET CD-ROM 79 STAKKER EUROTECHNO 79 X-MIX 1 80 PICASSO 2 82 THE PUBLISHER 84 HAMA 292 GENLOCK 86 PIXEL 30 2 87 ESSENCE 88 ADORAGE 93 CYGNUS ED 98 BUYERS GUIDE TO PRINTERS 105 BLIZZARD 1200 4 106 MULTIMEDIA TOOLKIT 112 WHICH AMIGA?
141 PD SCENE 145 PD UTILITIES 150 ART GALLERY Tha CU AMIGA top ratad accolade lor non-games products scoring over 90% They will definitely be worth the money and are likely to act as a benchmark lor luture releases.
If you are lucky enough to be able to while away your days as a student, you have probably been granted access to your university's computing facilities. Practically all universities are now part of the international electronic mail network. Internet, and usually everyone is allowed to explore the system at their leisure. Alternatively, many BBS systems (commercial and hobby based) also provide a gateway into the Net One of the most popular areas of Internet is the Aminet section, where Amiga owners across the world gather and spread news, files, and reasons why they hate Atari Falcon
owners The files section is huge and incorporates many hundreds of megabytes of programs, all either public domain, shareware or in demo form (also given the unfortunate name of crippleware ). An American company by the name of Walnut Creek have gathered together the Aminet collection, and jumped on top of it until it has been squeezed onto a single Compact Disc ROM When you slot into your ROM drive, you'll be amazed: there are literally thousands of Amiga programs here! The collection is split into sections: comms software, games, demos, sound, graphics.
Utilities and so on Each section is further divided, so for example DEMOS contains demos of com meraal software, slideshows, disk magazines as well as hundreds of the top-notch scrolly message, astounding graphics Amiga demos we all know and love It would be impossible to list all the available programs - it would take up the entire magazine Likewise it would probably take a year to listen to all the soundtracker songs, watch all the demos, install all the utilities, play all the games and learn the programming languages. There is so much, you are guaranteed to find something new each time you
look Many times I've heard of some PD software, and have been ready to order it from a library before finding it lurking on the disk. Here are some of the highlights I've found so far: some huge Eric Schwartz animations, hundreds of ray- traced pictures, an Imagine tutorial, a complete C C* ?compiler, a Star Castle done, a Wolfenstein 3D look-alike, some MPEG animations and viewers, megabytes of weird and wonderful sound samples, an AGA-Chess program, some great new Workbench looks, hundreds of icons, tons of source code, some hardware projects. AMOS utilities and the list goes on...
Practically all ot the programs on this CD are archived with Lha or DMS to save space, which means you can't simply dick-and-run - you will need to unarchive them first. Although the required programs are on the disk, the lack of instructions or a graphical user interface means that complete novices will have problems. I find the best way to locate a program is to load the index into Cygnus Ed, and use the lightning fast Search option This is a disk for the Amiga enthusiast, and if that term includes you. You should buy it immediately It s like having unlimited free on-line access to one of
the best bulletin boards in the world.
Available from: PD Soft, 1 Bryant Avenue, Southend on Sea, Ebmi, SS1 2YD. Tel: 0702 466933 Mot* abstract compute* art to watch. As you l»t*n to hour* of sound-trackar tune* and aioallent sample* GET SERIOUS CU AMIGA When Golden Wonder used clips ot the excellent Stakker Eurotechno video tor their Pot Noodle advert, they were forced to slow It down tor health reasons, but you can t beat the lull speed original.
Ton sledge hammer. All of the visuals are set to a series of constantly strobing Max Headroom-style backdrops. Most of the focus is on the spinning gyrating abstract 3D objects in the foreground. The speed of the whole thing sets it apart from anything else that's around at the moment, and there’s not a fractal in sight!
Mk few years ago, before the recent expansion MM in computer generated techno videos, mStakker released a ground-breaking add video of their own. Now that the rest of the world seems to be catching up, Stakker have given you another opportunity to get your hands on the original item.
Unlike most of the current rave videos. Stakker Eurotechno is right in your face from start to finish.
It's only 20 minutes long, but it hits you like a ten The excellent Humanoid stomping acid soundtrack comes from a pair who now release weird stuff under a number of guises, currently best X-MIX 1 - VIDEO REVIEW Ol all Ihese cyberdelic videos, the 3-LUX series is a personal lavourile X-MIX 1 is the lirsl in a new series Irom the same stable, namely the Franklurl-based Studio K7. The 3-LUX stull is min imal in the best possible way. Whereas some video producers are going mad on using every effect imaginable, and tilling the 60 minutes with non-stop shiny ray-traced balls. 3-LUX seems to pay
more attention to the simpler effects. The same is true ol X-Mix 1. Although not quite to the same extent.
It's at its best when the soundtrack and graphics gel, like the sequence that has you Hying around a circle ol planets, interspersed with Olympic torch kind ol things, as the DJ pushes up the pitch controller on a particularly atmospheric record. This, and plenty more ol the video, was created with 24-bit equipped Amigas.
I like K7's policy when it comes to the soundtracks. Instead ol getting a single artist to supply the noises, they draught in a choice selection ol dancetloor-lriendly records, and get a lop notch DJ to spin them into one long evolving backdrop to the visuals. Apart Irom the truly nasty opening track (which sounds like a two year-old playing with a badly tuned piano), the music is spot on. Including tracks like It's a Gas' and plenty ol contributions Irom Cosmic Baby. The tracks are also available on the X-Mix 1 vinyl, cassette and CD album.
The excellent soundtrack, combined with crystal clear graphics that are just that bit more mystenous man the rest, make this a top video to add to your collection. Highly recommended lor parties, nights in, nights out, breaklast, tea, dinner... Available from all good video stockists, priced at £10.99. known as Future Sound of London. The video bods at Stakker are working on another video that is expected to get its release early in '94. Rumour has it that a collaboration is on the cards with Warp Records, and hopefully The Aphex Twin. Now that could be something worth waiting for.
In the Apnl anO September issues ol CU AMIGA we sung the praises ol Retina, the first low-cost 24-bit graphics board tor the Amiga.
Now there's a tower cost board, Picasso II, and already there is bitter rivalry between the two man- utacturers, each claiming that their board is better.
Jeff Walker always wanted to dabble in the arts, but felt he didn’t have the talent. Now with Picasso II, he can whip up ‘The Scream’ in no time. Well, almost.
The truth is that there is little to choose between them. They work dilterentty, they have dilterent specifications, but the end result - what you can do with them and what you see on the screen - is almost exactly the same. Excellent.
Probably the most important ditterence between Picasso II and Retina is the setting up process.
Retina comes with a skimpy and contusing manual that doesn't tell you all you need to know; consequently it is a little awkward to get it up and running unless you are experienced with setting up graphics boards. Picasso II. On the other hand, is a doddle. The manual is superb, but the software is so intuitive that you won t be reaching lor it that often.
After fitting the board into any available Zorro II or III slot (Workbench 2 or better), the Amiga s video output is connected to the Picasso II board with a supplied lead, and your monitor plugs into the Picasso's video output This neat arrangement means that, it necessary, the standard Amiga video output can be switched to. Literally at the press ol a key. It also means that any software that doesn't want to play ball nicely with Picasso - DetuxePamt being the main culpm. But also any thing that has been written in AMOS - can use the standard Amiga output instead All this on the one monitor.
The review software supported only multiscan monitors, but the developers have Just released new software that enables 1084 monitors, and similar, to be used in up to 640 by 512 pixels in 16.8 million colours The standard Commodore Install program painlessly guides you through installing the soli- ware on to your hard drive, at the end of which you reboot the machine to send Picasso into action, although at this stage you will still be looking at the standard Amiga display So your first stop is the standard Workbench Screenmodes preferences program where a number of new screen modes will
have been added to the list. The new screen modes available to you will depend on the quality of your monitor, but all the I4mch displays will have the popular 800 by 600 mode available. The maximum screen mode is 1280 by 1024. How many colours you can display in these screen modes will depend on whether you have 1 Mb or 2Mb of video RAM on the Picasso board Best go for
• roencfi Screen Display Node PRL:Super-High Res Laced PICASSO
11124x768 PICRSSO:1129x832 PICflSSO:1152x908 PI(ASS0:128dx1824
PICASSO:328x248 PICASSO:640x488 PICASSO:800x688 Hidth: i860 _I
Default Height: |688 _| Default Colors: 256 AutoScroll: _Vj
Save I - Mode Properties Visible Size : 888 x 688 Mininun Size
: 648 x 288 Maxinun Size : 1688 x 1388 Maxinun Colors: 256 Does
not support genlock Draggable 59Hz, 37.5kHz Cancel 2Mb if you
want large, 16.8 million colour displays from programs that
have Picasso support, but of course you cannot have more
colours on the Workbench or any other program’s standard screen
than your Kickstart chip will allow. Or to put it another way.
Picasso II will not turn your Amiga 1500 into an AGA machine.
To switch to the Picasso display you simply select one of its screen modes and hit the Save button. The screen will go haywire for a split second, and then you'll get the Workbench back.
You’ll probably have to twiddle a few knobs to get the new screen mode to fit the display properly.
The installation process will have dropped a ChangeScreen program into your WBStartup drawer. The job of this program is to continuously watch for any new standard Amiga screen that wants to open, and then put up a requestor asking what you want to do with this new screen.
Normally you will want to promote that screen to a Picasso screen mode, and this job is achieved quickly and simply by clicking a button. Once a screen has been promoted its name is remembered and it will be automatically promoted the next time it wants to open. If an application happens to be one of those programs that opens lots and lots of screens, then a wildcard “ ?’ can be entered as a screen name for an application, which instructs ChangeScreen to automatically promote all screens opened by the named program to the selected Picasso screen mode. ChangeScreen also contains options to
automatically promote any standard Amiga screen mode to any Picasso screen mode, thus enabling ChangeScreen to do all the work for you. But after shelling out a few hundred quid you'll probably want to do it manually for a while, just so you feel you are getting your money’s worth.
Because Picasso II has its own blitter it is able to persuade well-written software that its own onboard memory is chip memory, thus speeding up screen refresh rates and releasing your Amiga's chip memory for other use. Not all software will play this game, but this doesn’t mean such software won’t run, it will simply carry on as normal, using the Amiga’s chip memory.
Apart from the aforementioned DeluxePaint, the only other software I tried that wasn't completely happy with Picasso's presence was ProPage 4.1, with which I had trouble printing and some very strange display problems that VillageTronics, the developers, are laying at ProPage s feet. Fair enough, but if you use ProPage a lot you’ll be better of with Retina, which works perfectly with Gold Disk software. Apart from that, Picasso II is a deeply wonderful piece of kit, and your buying decision may very well be based on the fact that a low-cost Junior version of the excellent TVPaint 24-bit
painting package is available for Picasso II (from Blittersoft), but not for Retina. £J) PICASSO II £299.95
* 500 Ei *500.13 *600 Q *1200 13
* 1500 m *2000 A3000 ¦ A4000 WA MICRO PACE (UK) LTD, UNIT 10,
PERTH TRADING ESTATE, PERTH AVENUE, SLOUGH SL1 4XX TEL: 0753 55
888 EASE OF USE ???????????$ % Simple software and a good manual
makes Picasso II a doddle lo set-up and use.
VALUE FOR MONEY ??????????98% II you count the extra £50 lor TVPaint Junior. Picasso II costs about the same as the rival Retina board which EFFECTIVENESS ???????? ?93% It'll be even belter when the S-VHS encoder arrives FLEXIBILITY ??????? 99984% Software support lor Picasso II is limited at the moment, but that will soon change INNOVATION ??????????85% The on-board blitter is taster than the Amiqas.
This is perfect for graphics and DTP work. J OVERALL 92% The H Publisher Desktop publishing has never been cheaper. Tony Horgan lays out the facts on a new low-cost layout system.
?3 = For a budget system. The Publisher packs quite a punch, with support for Industry standards such as EPS and IFF graphics and PostScript tiles, with virtual memory lor your bigger |obs.
• 1200 III
• 4000 B A500. '
• 2000 1
• 600 '
• 3000 I CU AMIGA ?SI1!
Aa - MJIEI 80% MoJ„ In the past, high prices pushed desktop publishing way out of the reach of the hobbyist, but now there's something available for any- would-be editor. The Publisher has now been re-released at the far more affordable price of £29.95. bringing it within reach of just about anybody who wants to get into desktop publishing on the Amiga.
The Publisher comes on three disks and, as you might expect, for best reults it is recommended for use with a hard drive. What you wouldn't expect is the ludicrously-complicated installation routine that you're forced to go through before you can use the program.
Strangely enough, this applies to floppy users too. If the developers wanted to keep the number of disks in the package to a minimum, then they could have simply archived the original disks with something easy to use, like DMS for example. Or why not employ a simple ‘Click to install" icon system that does it all for you?
Okay, so you've finally got the thing up and running. The first thing most people do is to look for a demo file somewhere on the disks, just to see what’s possible. Unfortunately, there aren't any demo files at all. This is a shame, because you're then left to create everything from scratch, without being able to revert to an example to see how a particular feature works.
INTUITIVE Working with Apple Macs on a day-to-day basis, as we do at CU AMIGA, it's easy to dismiss any other DTP system as inferior, but beneath the 'rather unfriendly exterior, The Publisher is actually quite powerful (for a cheap Amiga DTP program). The standard DTP system with multi- pie pointer modes is very convenienent. For example, clicking on a certain area of the page whilst in cursor mode will have a different effect to clicking the same area whilst in text mode. The interface is also intuitive enough to make formatting text, resizing boxes and so on another simple affair.
When it comes to features, there are enough to satisfy most modest publishing projects, such as creating fanzines, flyers, reports and so on, although compatibility with PC and Mac DTP systems is limited.
Supported graphics formats are IFF, EPS, AEPS. DR2D and Encapsulated PostScript. This means that you can import anything you’ve created with last month s Expen Draw coverdisk. If you want to be able to use images from sources other than the Amiga (which could include TIFF. GIF, TARGA, JPEG.
PICT or any of the other many picture formats currently used), a conversion program like An Depanment Professional would cure any compatibility problems.
FONTS Although all text and graphics are placed in boxes, it’s still possible to flow text around the curved outline of an image, so you're not limited to strict squared-up layouts. As for fonts, there are 31 fonts included with the package, although that includes multiples of the same font in bold, italics and so on.
There are actually ten typefaces in all: Palalino.
Zapf Dingbats, Zapf Chancery, Helvetica. New Century School book, Times, Bookman.
Courier, Avant Garde and Symbol. There are limited structured drawing tools included, so if you suddenly feel the need to create some arty circles, scribble a few doodles, or construct a logo, you can do it on the spot.
As with any well- developed DTP package, The Decent DTP packages don't usually coma cheap, but The Publisher, at under £30, gives everyone the ability to knock out zlnes. Reports and flyers.
Publisher eats up a lot of memory. To keep things running smoothly, it uses its own virtual memory system. This uses hard or floppy disk space as pseudo RAM. Storing and reading data on the current document as you work. On top ot this, there’s also a lot ot disk access involved in routine page layout. Try running it trom floppies on a machine without much RAM. And you could Be in lor some long nights. However, running trom a hard drive with some extra RAM, you shouldn't tind that lack of speed is a problem.
CONCLUSION Although it's good to see the high-end DTP packages like Professional Page forging ahead, it's also reassuring to know that there's still something for those who can't afford to splash out three-figure sums on a single piece of software. The Publisher may not sing, dance and make you breakfast in bed, but it’s got enough up its sleeve to handle most of your DTP needs, so long as you don't want to lay out anything too spectacular or complex. It's not the most user-fnendly option, but it you’re on a tight budget, it's well worth checking out. EASE OF USE ??????????75% Gelling 10
grips with il can be tricky, but once you 've mastered the basics it s nol loo awkward VALUE FOR MONEY ??????????90% By lar Ihe cheapest quality DTP package available EFFECTIVENESS ??????????77% Not immensely powerlui but good enough lor small projects.
FLEXIBILITY ??????????75% he Put THE DISC COMPANY, 92101 BOULON- GLE-BILLANCOURT, CEDEX, FRANCE DTPpackages INNOVATION tsoo rA
• 1500 VA (Easily the best option tor desktop publishers ¦ on a
shoestring budget. 7 THE DISC CO. £29.95 OVERALL "It's more
than a straight flight sim:,
D. I.D. have emulated multi-million dollar flight simulators.
When you play TFX the first thing lhal hits you is Ihe detail
ol Ihe landscape... over seven million square km appears on
screen, with hills, roads and mountains all in Ihe right
place." THE EDGE "The graphic detail is quite superb, with
stunning visuals and strong sense of image. TFX is quite ollen
like watching a movie... when I first saw TFX my jaw dropped
so far it look me 15 minutes to find it again! It's last, good
looking and fun." PC REVIEW Tactical Fighter Experiment... Ihe
only choice worth making where stale ol Ihe art (light
simulation is concerned.
Take control ol one ol three of Ihe lines!
Aircraft money can buy: Eurofighter 2000 lockhead F-22 Lockhead F117 Stealth Fighter TFX... a simulation at the cutting edge of aerial combat enhanced by unprecedented in-depth research and authentic flight detail.
Take on the missions... light lor peace.
DIGITRLIIT1RGE DE5IGH OCEAN SOFTWARE LIMITED 2 CASTLE STREET ¦ CASTLEFIELD • MANCHESTER ¦ M3 4LZ TELEPHONE: 061 832'6 CU AMIGA PRODUCT TEST GENLOCK Iol so long ago. If you wanted to produce and release your own film, record. TV programme or video, there was no way you could just do it yourself. The cost of the equipment alone meant that such ideas were pure fantasy. Now you can control everything from your soundtrack to your visuals with your Amiga, along with the help of a few extra widgets. If video’s your thing, the one essential widget your setup needs is a genlock. A couple of months
back, we looked at a pair of budget oflerings from Lola. This month it's the turn of Hama's more upmarket 292 genlock.
If your next-door neighbour’s not publishing his own magazine or putting out records, he’s probably beavering away on a rave video or alternative TV programme with an Amiga and a couple of black boxes. Genlock- up your daughters, here comes Tony Horgan!
N U you r Mrious about vtdao. You'll naad a decani quality genlock lhai won t degrade your picture. The Mama 292 fit* the BUI.
And It looks pretty sexy loo.
BUILD QUALITY The first thing you notice as you unpack the 292 genlock is the exceptional build quality. It's reassuringly solid, not exactly heavy, but nice and dense. Compared to some of the cheaper alternatives. This Is a real luxury. It measures 22cms across and 26 cms deep, with the main control panel sitting about 2 5 cms above the desktop Turn a few of the knobs, and the smooth stable action is a very pleasant surprise. Then there’s the fader, a true “warp-factor-ten thrust controller if ever I saw one. I don't know, all this excitement, and the thing isn't even plugged in yet.
BELLS AND WHISTLES Let's get more specific then The tront panel has lour buttons along ihe bottom: Amiga, Video, Key and Mix Each has an LED to let you know which mode is currently selected These control the out put trom the genlock Amiga Mode outputs just your Amiga graphics and Video' does the same with your video source. Mix' Is the one that does the business It overlays your Amiga graphics onto the video picture (see the What is Genlocking' panel tor more details). Finally, we come to the Key' option I'm sorry it this comes as a disap pointment (because it did to me), but unfortunately,
this isn't a chromakey or lumakey feature What it does is invert the genlocking pro- cess, so instead ol the live video showing through the alpha channel (colour 0) of the Amiga graph- ics. The alpha channel pans are shown as black portions over the video, which now shows through any part ot the Amiga picture that does not use the alpha channel. It's called Key because ot the key- hole-type ellects that are possible with iL although the same eltects are also possible with the normal genlock mode KNOBS AND SLIDERS Three independent colour control knobs are at hand. These allow you to alter the
red. Green and blue intensities ol your incoming Amiga signal As well as using them to tweak the picture to suit your requirements, you can also perform on-the-spot colour cycling ettects.
The tar-right knob is the fader This atlects the level ot the complete output signal, so when it's lull up, you get a bnght picture, and when it's down you get a black screen The lader action Is smooth enough that even the most cack-handed videographer could perform perfect lades Unlike the Lola Minigen Professional (CU AMIGA Oct 93). The tader won't let you alter the balance of the Amiga graphics on the video pic ture. This means that the Hama genlock won't let you perform the Tardis-type effects that are possi ble with the Lola model On the other hand, the Lola genlock can't fade to black A
connecting lead to the Amiga s video output is included with the genlock This plugs into an identical D socket at the back ol the genlock Mounted on a horizontal panel at the rear are a couple of scart sockets: one for your video input (switchable between VHS and SVHS), and another for the combined video and Amiga output The scan input can accept both composite and YrC signals, and autocontigures itself depending on the type of incoming signal. Putting these on a horizontal panel was a good idea making them more accessible than they would have been at the back.
There's also a 12 vott DC input in case there's not enough power coming from your Amiga PICTURE QUALITY All the high tech gadgets would all be academic it the final picture quality wasnl up lo scratch, but I'm pleased to say that it s excellent Should you lind that your Amiga graphics are over-saturated when you pul them onto tape, you can easily compensate with the RGB knobs. Both the Amiga and video sources pass through without much degradation, and without having any particular colour overtones imposed on them.
It's a shame there is no chromakey included, which would have made it a video junkie's dream come true As it stands, it's still a very tasty bit ot kit. Anyone who needs professional quality genlocking should give it serious consideration WHAT IS GENLOCKING?
G«nlocklng is a simple method of mining computer graphics and video together. Instead ol merely lading the two images together, a genlock replaces any parts of the graphics drawn in the alpha channel (the background colour) with the video source. The result is that the graphics appear in front ot the video, with the video showing through the gaps. This is often used to overlay titles onto video.
Chroaasakoying is a similar kind ol eltect lo genlocking. But the video appears in front ol the graphics, with the computer image showing through areas ol a specific colour (usually blue). Chromakeying is the technique used on TV lo put the weather man in front ol his computer generated map.
Lumok«ying works in much the same way as chromakeying hut it is sensitive to brightness levels rather than specific colours HAMA £299 A500 WA A500* fA A600 WA A1200 WA A1500 II A2000 WA A3000 WA A4000 WA HAMA PVAC LTD, UNIT 4, CHERRY- WOOD, CHINEHAM BUSINESS PARK, BASINGSTOKE, HANTS, RG24 OWF.
TEL 0256 708110 INNOVATION Excellent insults atony wtt siuposmyly solnl construction.
(A highly desirable, compact, quality genlock at a very m reasonable price. 7 80% OVERALL II S MAN IS WANTED THROUGHOUT THE GALAXY.
In an unprecedented move the Interstellar Revenue Decimation Service have appealed for public help in tracking one of the greatest debtor* in history .
Known as Jack T. Udd. He was presented yesterday with a tax bill reputedly totalling at least twice the gross national income of several major star systems, and given 28 days to pay. This was the last that the IRDS saw of him.
The photo-fit recreated here has been put together from descriptions supplied by various members of the IRDS. Several bartenders, his landlord and fourteen women with intimate knowledge of him.
Known throughout the underworld as a professional thief.
Jack T. Ladd has already been sighted on three planets, one Cloud City and at least four bars. It is believed that hr is involved in various nefarious deals in a vain attempt to raise the money he owes. However a spokesman for the IRDS told us “He doesn't have a chance, hc*s only got four weeks and our patience is already running thin. We've got him by the XXXX's."
If you see this man do not approach him. He may be armed.
We know he carries a fully loaded credit card wallet, and women especially are advised to avoid him at all costs. His charm is lethal.
¦ WIN w * ¦ ¦ ™ Caught basvball jacket. Just answer this simple question: Who is Chasing Jack T.Udd*
a) HIS b) the IRDS c) the FBI Send your answer on a postcard,
stating your name, address, age. Type of computer and the name
of this magaiine. To: Who is Jack T.Ladd?
Psygnosis Competitions, Dept. 1770, Winterhill. Hilton Keynes HK6 I HQ. UK i FROM the united UNITED STATES OF PSYGNOSIS ANNOUNCEMENT.
Playing Innocent Until Caught is thought to be- addictive. 10Mb of data, superb gameplay, realistic 8- way movement and features including SmuttiText", Censo- Round" and CyniPlay’* , are but a few of the ingredients thought to be included in an insidious attempt to lead the fine young people of our Galaxy off the straight and narrow, down the rocky road of debauchery.
States of psygnosis We also warn that playing this game constitutes an attempt to assist one of the greatest villans of our time in avoiding lawful repayments of taxes. Anyone found abetting this criminal will be dealt with severely. If you have already encountered this man and are facing a dilemma call the Innocent Helpline.
John Kennedy looks at two programs which are aimed at established 3D image renderers Steven Spielberg would love ’em As anyone who has ever tried to render anything at all with a 3D ray tracing program knows, a good texture is essential it your image is to look in any way realistic. There is no point creating an ultra-detailed model if the visual appearance is a boring matt grey Different maten als all react to light in different ways, and the key to realistic renderings is to simulate these effects as ctosely as possible.
Unfortunately good textures are hard to come by. Although it has to be said that there is a growing number of IFF images in the Public Domain, and some are even now available on CD-ROM. The problem with these IFF textures is that to be any good they must be stored in 24bit true colour', arxj that means the large ones consume memory at a fearsome rate.
Plus it’s hard work to get a convincing bump it out of a flat image, no matter how well digitised or scanned. Wrapping a digitised image of a label around a cylinder can produce excellent bean ca but wrapping a picture of a brick around a rectan lar box won t capture the roughness of the object.
STATE-OF-THE-ART 3D Whai makes a 3U picture look real? A goo« model? Sensible IkhMng? DellniW». Lul I Obiects are made cannot me ignored. Arealistic lenture can make all llw dtflereoed M great Image Most textures are Oruslmaps'. Hal pictures which could be created In A gram can lake Ihe IFF file, and bend II around Ihe object in order lo create Ihe lilt* im extremely well lor carefully digitised images, and can loot really good when animatM Used pictures could be mapped onto a rotating cube tor a real late 1980's Top ot Hie Pi programs can also create bumpmaps using IFF brushes, which can
deline areas ol di accepted norm Is tor Ihe red level In the image to control how high or low the correspo relation to the average (unchanged) height A procedural teiture is different. Although bumpmaps, the tenure isn't stored as an image. Instead it is a mathematical lormula culate Ihe appearance ol the image. The texture could be describing waves (lor a sea- Here's a unique program that makes excellent use of Imagine 2s hidden talents - procedural tex tures. Imagine allows the use of two types of textures: normal IFF images which can be usld as brushmaps. And secondly special textures which
are defined mathematically. Unfortunately, it doesn't take long before you will exhausf the fourteen algo rithmic textures that come with Imagine, and ther you're stuck; it's not possiblq pefme new ones.
Iractals NEW STUFF Essence (volumes 1 and 2) is a collection of new textures for you to play with, and basically they leave the original ones for dead. In this collection you'll find patterns that will immediately get your creative juices flowing and suggest all sorts of new images to you.
Get a practically infinite number of materials, but you can create animations which feature the materials morphing Using a really organic texture, it's possible to _ create animation that would cause even Ken Russell to loose his lunch. The first-ever Amiga anim-nasiy?
The only proviso when considering buying Essence is that you must have a math co processor (either a 68881. 68882 co-pro or a 68040 processor) because the textures rely heavily on calculations.
That said, using several Essence materials in f » a rendered scene didn't slow my A4000 030 down very much.
In fact, as they replaced some very large 24bit bitmaps, the rendering process was actually speeded up ever so slightly Of course, you'll also need to own Imagine 2.
But as long as you do you have no choice - buy the book Understanding Imagine 2. Both volumes of Essence and re-make SeaOuest with an inter esting plot cu The new material types are provided as rav* textures. And also as fully fledged attnbutes which means you can dive right in and start experimenting once you have opened the box. Along with the traditional names of woodgrain , flagstones' and seawaves' you'll find more exotic plasma', blob and radarscope . There is an entire drawer given over to organic textures, and personally I can't leave this one alone. The fleck. Vein' arwijprust
textures bring to mind all sorts of disgusting possibilities, and hey - are they good fun to render or what? Even the more mundane textures are excellent - the flagstones look incredibly real and you can even create fractal finishes.
ANIMATIONS Best of all. The values which control the textures can be set up to change over time, so not only do you object, for example when you need a particularly smooth font. PixPro will load and convert and bitmap, as long as it's not in HAM or 24bit format.
Due to the memory intensive nature of this process, it’s best held in reserve for small two colour images.
FLAWS PixPro can occasionally come in very handy if you are in the business of rendering a lot. Although it does have a few minus points. For starters, despite an update to version 1.01 it still will not behave itself on my AGA equipped Amiga and the screen flickers like crazy every time I try to rotate an object. Another niggle is the lack of support for Real 3D formats. Although it is just about possible to swop objects by saving them in Sculpt4D's format and then converting them using Real 3Ds own conversion program, this is a hassle. Finally the font support really needs to be expanded
to include support for scalable fonts.
Even with these flaws, I need to use PixPro perhaps once a fortnight. When I do. It proves its usefulness without question.
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A lot more than a simple format swopping utility.
OVERALL 85% Despite the name, Pixel 3D Professional isn’t an image Tenderer by nature. Rather, it's a tool that anyone who used any form of rendering software will probably find useful.
Although the excellent IFF standard has meant that images, sound and text can be freely swopped between programs, rather unfortunately there isn't a similar standard for 3D objects. This means that it won’t be possible to load a fridge- freezer object created with one package, say,Caligari, into another package, say, Imagine.
This mightn't seem a big problem, for you might say who could possibly afford to own all possible rendering programs? Fair enough I would reply, but what if you have access to some Public Domain objects and you don't have the right package to make use of them? PixPro is ideal for this situation, because it can load, transform and save objects between dozens of different formats. So even if you don’t own Imagine, you can still use the incredibly detailed but freely distributable objects from American company ViewPoint.
Once an object has been loaded into memory, PixPro will also attempt to optimise the structure before saving them out, which can save a lot of bother. Some programs number their polygons in a specific order, and PixPro will also try and sort this out to avoid nasty inside-out images. Colours and textures are also preserved when possible, but don’t expect miracles as the way in which materials are defined is considerably more complicated than even the way objects are stored.
EDITING However, PixPro is a lot more than a simple format swopping utility. Objects can also be edited, so any stray points and faces can be moved into exactly the right position. Editing objects in this way can actually be easier than using some dedicated rendering programs (no names mentioned, but you don't need a vivid Imagination to know who you are).You can examine the object in a true perspective view, or swop between the familiar three side views by clicking on the gadgets.
Wireframe, solid and shaded views are possible and, in addition, clicking on the main view window and moving the mouse will replace the object with a bounding box and will spin around on any axis.
CREATION It is also possible to create objects from scratch, with two popular methods sometimes missing from dedicated Tenderers. Creating an image directly from a font is a useful, if not essential, feature for professional Tenderers. How else can you get a lovely chrome company logo tumbling into the screen if you can't create a font object?
With PixPro you simply type the required text into a requestor and select the bitmapped font (there is no support for smooth compugraphic fonts, unfortunately). The text is instantly converted into a flat object, ready for use.You will probably need to add some depth, so the 'extrude' option will be well used, as will the smooth’ option which can do away with the worst of the jaggies. For something a little different, add a ‘spin’ which will drag the object back into the screen, twisting it as it goes.
Finally a ‘bevel’ effect can be added for that finishing touch. All these tools can be applied to any object, including those that are made from the second method: bitmap conversion. Occasionally you may want to convert a flat image into a 3D Pixel 30 Professional the whole sequence at the slowest rale. The software could detect this on the first playback, and then alter the Irame rate accordingly IFF animation is also possible, but you II lose the smooth frame rale unless you have a nice fast Amiga. IFF animations are saved out as single tiles with 001, 002 type suffixes, rather than
single antm files. There's no way of playing standard animations through the Super Smooth Animation player at the moment Adore him or hate him, Tony Horgan’s here again, and this time he’s messing about with a fancy bit of video software.
Have you ever been sat in front ol your telly, watching the non-stop barrage ot video effects, and thought, ‘I wish I could use my Amiga to make Philip Scholtield roll up into a ball and bounce off the screen, while I cut to a shot of Sarah Green!' Well that dream could become reality if you get your hands on the new AGA version ot Adorage regularly in interlace, but there's absolutely no reason why it couldn't work with non-interlaced screens HAM screens are out too. Although 256 colour images are line.
Once you've got your image loaded up, you're presented with another panel ol buttons. Each effect has a number of variations, anything up to about fifty for just a single effect, although some just have a few variables.
Instead of working on individual pixels, Adorage chops the image up into blocks, and It s here that you specify just how large or small the blocks are to be. Working with small blocks gives a more polished look, but can take a lot longer to render.
Rendering can take anything from a few seconds to half an hour, so you have to be careful not to forget to dick the RECORD button before you start it going, otherwise you'll waste a load of time as the frames are rendered, then immediately erased (lots of fun I can tell you...). SNAZZY All of the eftects display your foreground picture in some snazzy way. For example, you could have your logo or title screen zooming out from an inky void, spinning around and finally pasting itself to the inside of your TV screen Alternatively, it could materialise from a mass ot seemingly random dots. Then
there are the Venetian blind and page-turning effects. If you want to cut from a still frame to a new scene, you can reverse the process, so that your Initial image explodes into little pieces, or peels off to one side. Curiously you can't just reverse the animation once it's been rendered - to get it to play backwards you need to re-render it with the direction button switched to reverse. If you want to add a background to the effect, it's no trouble to load one in Irom disk, ah hough it does have to be in exactly the same screen mode as the foreground Of course, you can use any video
source as your background if you're using a Genlock.
The effects aren't limited to the whole screen You can specify certain areas, and assign them their own effects, so you could have differenl parts of an image rolling on. Or peeling off, in their own ways You can also string together a series of wipes to make up a little sequence SMOOTH ANIMATION Flagged as one of Adorage s big features is the Super Smooth Animation player. This is an alternative to the standard IFF ANIM formats and has the advantage of being able to replay sequences at 50 frames per second in many cases, which gives your wipes a very slick look.
It won't always manage the magical 50 Irames though, and often slows down on more complex sequences.
It could really do with an option to keep the frame rate steady, rather than starting off smooth and then chugging once if gets half way through In these circumstances it would be better to play Tlw ptiailMliod iltact M MpaclMy ptoMaM. And looks pratty
• dell B1 H IpdM In 10 uia anaga Iron, a maaa 04 biur-sd aquaiaa
CONCLUSION So long as you don't expect too much. Adorage
shouldn't disappoint It won’t blow your mind, but it might make
you say. 'oh. That's quite good’.
Despite the system requirements stating that 1Mb is enough, you'll actually need more than that to do anything at all. And preferably quite a bit more if you want to use it to its full potential.
You’ll also need a hard drive, or at least a high density floppy drive, as the animation files are often too big to fit on a standard floppy. It’s limited in what it can do for your videos - it's really designed to help you put the cing on your cake rather than bake the sponge - but if wipes and fades are what you need, then this is probably your best option. ROLL 'EM Adorage specialises in the kind of video effects often used in TV to add a bif of sparkle to edits, links and credits. You may end up using if for jusl a few seconds of a complete production, but those few seconds could be
the difference between a swish, fast moving and visually-grip- ping video, and one that just trundles along from one scene to another. What It does is really quite simple, but it does it very well. It manipulates bitmap graphics to produce wipe and fade effects, but unlike a lot of other video and animation packages. Adorage often manages to push out a silky smooth 50 frames per second, even on 68000 machines. Here's how it works.
The main screen has a panel of 16 effect Icons. Clicking on any ot them brings up a lew options, from which you can load your foreground image For no apparent reason, the image has to be interlaced This isnT a problem if you work (Professional quality wipes and fades, but lacking a few bells and whistles. 1 For over 40 YEARS he's been making us Uugh. driving Mr. Wilson irazy! Now you Ilf play the slinraflot hero and join»on all his side splitting pranks.
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Why ot* send 50p fa a copy 1 lo 5 Dufci £L8D adi 6 Dt*i it Mot £L25 cadi 110 ID Dufcs COM 1110 20 £L00 21 it Mac £2fl) 1 Daffem Avenue, New Artey, Coventry, CV7 8GR John Kennedy takes you through the edited highlights of Cygnus Ed.
You’ll soon find that the more you use your Amiga, the more you’ll find yourself using programs called Text Editors to create files.
After three or so attempts at using the standard program ED, you’ll also find yourself thinking that there must be a better way (and just exactly what did control-B do again?).
WHAT'S NEW IN VERSION 3 a in tit thinking ol owiMioo row «mtm| msiM. Yow ll mol lo Mo» Mil ion Fusl olall Hit scroll fear Bog has boon lued. And now all AGAml ECS screen modes are sapporteC TM rest el IM program loon my lamtliar. MoioMyiW* aOOiliooi to M moon Ho seared and replace reoueslor mm umamOen prenoirs entries. Midi coo to scrolled llirotrgt lo prerreot ledtoes reentry of long strings Ualwunattly. Hit ieolace it din ool ifltetligeal, and mo I taodla .iloiards my mil Tto Marco lo. Matcdiog eraekei tao boon oipandto lo iadodo C cooimmB aw mtti ol split Horn Ms Mod tncreased me dip
board a lolly supported and Imro n a too stand alone macro editor PeWlc scrcons ar* sopportod and Imally Bm bookmart keys aro boon died lo maM moro stose wilt UK Mynaps ASDG aro otltrlni aggrades at special pflcoo. So comacl you dealer lor moro idonuMo The fact is,ED is user-unfriendliness at its very worst. No explanatory menus, no sensible key presses and above all it’s simply a pig to use - but don’t hold anything against it: ED was designed to be a quick way of altering system files, and it still is if you can remember how it work.
The question is, would you want to write a novel with it? Or enter a 5000 line C program? Do you imagine that this review was originally written using ED? The answers to these questions are of course, ’no’, ’no way’ and ‘get real’ respectively.
When you’re entering text you want the software to be as intuitive as possible, so that very little gets between what you are thinking, and what appears on the screen. When programming you need extensive editing facilities and good macro handling. And to top it all, the software needs to be 100% reliable or it’s not really worth taking out of the box.
OLD TIMER I found my dream editor several years ago, when I first found ASDG’s (they of Art Department fame) Cygnus Ed Professional. Here was an editor that looked simple, but had tremendous power. From that day to this I’ve never used a different editor for more than a few days at a time. Even when Turbo Text appeared offering Cygnus Ed emulation, it wasn’t quite the same and never did find a permanent home on my Workbench.
The only problem came when I upgraded from Workbench 1.3 to 2.0 and finally to 3.0. Cygnus Ed came with me, but although it still worked there were a few bugs. For example, the scroll bar on the side of the screen quickly became corrupt when text was moved around or the screen was split. Neither were the AGA screen modes supported, which meant a return to the flickering I thought had been banished forever. In short, Cygnus Ed was getting old.
NEW AND IMPROVED Finally my prayers have been answered, for the ASDG stork has brought me a sequel. After a week or two using v3.5 I’ve got a pretty good feel for it. But before we get to that part, here’s a brief run-down on what Cygnus Ed actually does - after all, entering text can’t be that exciting, can it?
Even starting Cygnus Ed is dever. After you have installed it, reset your Amiga. Everything looks normal, doesn't it? But press ALT-SHIFT- ENTER. And suddenly the editor pops up instantly in front of you. This ‘dormant’ feature is excellent.
And never fails to come in useful.
The installation process will usually replace the decrepit old ED with Cygnus Ed, so typing something like ‘ED myfile.doc' at the CLI will also cause the editor to pop up. Normal Amiga file requestors are also supported if you wish.
When your text file has been loaded (or entered from scratch) the next step is to scroll it up and down the screen a few times. This doesn’t achieve anything other than annoying any passing PC or Mac owners, who will be amazed at the sheer speed and smoothness of the text whizzing by.
If you want to impress them further, try splitting the screen into various sections, loading a different text file into each and cutting and pasting between them. Oh, can their editor to that? Well can it run different copies of itself on different screens, and copy between them? Cygnus Ed can run on its own screen, and on a Workbench screen at the same time, and still share clips. Right now for instance, I’m entering this text on the Workbench editor, whilst a C program languishes on its own screen. The C compiler and a few other programs are happily multitasking in the background.
Sorry PC Mac people - this is the 90s. If you want similar power without an Amiga, you’ll need to get a Unix workstation.
If you enter some text in the wrong place, or select a menu option you didn’t mean to, don’t worry - Cygnus Ed has a built in time machine. » CU AMIGA PRODUCT TEST Unlike some editor programs, the Undo doesn't simply repair the last action - it actually undoes it.
And the one before. And the one before that too In fact, you can step back in time undoing everything if your Amiga has the memory. For example, if I decide I didn't kke that last sentence I can just hold down Amiga U and watch as it's unwntten. If I change my mind, a different keypress will re-do it.
It's all automatic and exceptionally useful.
FEATURES Cygnus Ed is bursting with features, but if there aren't enough for you well, why not make your own? The macro support is both powerful and simple enough to actually be worthwhile. Hit a key to start a macro recording, choose the key or keys it will be linked to. And then start doing what it is that needs doing. From now on. Every time you hit the macro-key the operations will be performed - just as though you had typed them.
Macros are terrific for repetitive editing jobs, such as those which seem to occur in Assembly language editing. Incidentally, the ability to cut vertical blocks from text is also extremely useful whilst editing source code All the menu functions that are offered are also available for use from Arexx, the Amiga's personal scripting language. This means other programs can communicate with Cygnus Ed, and so. For example, your C compiler could highlight the line in the Source code file where any error exist.
Cygnus Ed Is the program that first introduced me to Arexx, and it still has one of the best interfaces I've seen. As Jason Hoi born wrote in the October issue, if only every Amiga program supported Arexx the world would be a much better place.
New in this version is a stand-alone macro editor for altenng pre defined keystrokes This is rather useful, for previously macros had to be completely redefined from scratch if you made a mistake CUSTOMISATION When you have finally gotten Cygnus Ed to display things m exactly the way you want (chosen screen EDITORS WlM a M Muf Ml M MAH? WM ¦ I M prOCtUOl then? And whit about DTP and Page PatllaMra’ In thi eidling world ol woidi. Than ara now at laaat lour typei ol giogiamt to onatlo yoe It lolia dittt gun tioni and ontar tail. Tbu simplest to On Toil Editor - at which Cygnus id la a good
rumple Tut Iditon an aud lot |ust about tnrythlng - editing Martog-ininncen entering Soorct coda, writing Inttan - and ao tin* naad to ha tad and rtliabit Word Processors an ainilar. Bat a ho include igalling and grammar chechlng tonctlonc, and comgrthenlire nip port lor printer output Pago Publishers - uch at WordWnm aid nul Cm II - combine tbs leatum ol a Word Procauir by allowing control ovrn loeta and tht mduiion ol detune Tatty Hedged Dathtop Publish ptognma - such u Ptolastional Pm and PagaSattai - gray Ids control orar crtry acted at a document, bat an airy Haw whan astd tor nothing men
than anlarlng tart Although you thhontl- catty could edit a ilartup-ieauenca with ¦ DTP program.
It's aot to bd encouraged mode, colours, fonts, word wrap and so on) you can save the settings in a configuration tile. This file can make the default loaded every time the editor starts, or the choice ol settings can depend on the tile loaded for editing.
For example. It you save a configuration lite with no word wrap and 5 minute auto-save with a sutfix ot .c (tor example, ceddefaults.c) then this environment is Ihe one that will be used when the a source tile ending si c is loaded DISASTER RECOVERY If you happen lo experience a terminal software failure whilst using Cygnus Ed (although it is extremely unlikely that Cygnus Ed would have caused it) a special recovery program is supplied with will hunt through memory searching for files.
In real life, you would rarefy if ever need to use this feature, as the autosave option will keep updating your file onto disk. The autosave will check every tew minutes (you decide how long) and save your hie if required. Every Amiga pro gram should have an autosave feature - with true multitasking and no hardware memory protection it s the best we can get Latt: Th* support lor PubHc Screen* meens you cen open Cygua Ed on other program e screen* - here on lop ol Or rectory Opus lor example CONCLUSION Cygnus Ed has been, and will remain my lavourite text editor It’s very last, very elficien!
And now it works on A1200s and A4000S property tt you are still using Workbench 1.3 you even gel a Iree Workbench 2-look interlace thrown in.
The update to version 3 is a little disappointing, because the majority ol changes are simply cosmetic or bug tixes. Folding still isn't supported, the ultra-tast Search and Replace isn't particularly intelligent and tor an editor aimed at writers (not just programmers) where are the spelling and grammar checkers?
Perhaps version 4 will address these requests.
Out in the meantime I'm just happy that Cygnus Ed lives on It's the best text editor, so it you use your Amiga keyboard tor anything other that entenng your name in hi score tables, gel it immediately fTt, A500 Q A500- 9 A600 9 A1200 9 At 500 9 *2000 9 A3000 9 A4000 9 MERIDIAN DIST. EAST HOUSE INDUSTRIAL ESTATE, LONDON SW19 1 AH.
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Adventure £1499 £1499 £1599 IS 99 Ml Tank Platoon £14 99 £14.99
£1499 Midwinter £1299 £12.99 £1299 Midwinter II £1699 £1699
£1699 Loom £1499 £1499 £1499 £799 Maniac Mansion £1299 £1299
£1299 Operation Stealth £1499 £1499 0499 Zak McKracken and the
Ahen Mmdbenders £1299 £1299 £1299 £599 Batttehawks 1942 £1499
£14 99 £1499 Future Wars £1299 £1299 £1299 __Worid Class Leader
Board - ¦ The Series 02 99 CU AMIGA PRODUCT TEST The Amiga was
designed to be a graphics computer. Unfortunately, way back
when the Amiga first came out. The only printers that could do
Amiga graphics justice were horrendously expensive. In those
early days there were tew desktop oolour printers. And worse
still, even fewer colour printer drivers This has all changed
Most printer manufacturers now offer a colour machine m their
range, be it ribbon, inkjet, or laser.
This is extremely heartwarming lo Amiga graphic users because with the advent ot Windows on the PC and a corresponding explosion of colour in the software used with it. The pnnter makers are pushing tor increased use ol colour hardcopy throughout the business world This all bodes well for the Amiga user As a greater range ot machines are now available, so mass production and competition will push lower and lower.
This autumn has seen the launch of three new printers Read on to find out more about these brilliant new additions BUYER'S GUIDE I was immediately reminded of a portable stereo radio cassette player when I. eager with anticipation, unpacked Canon's new BJC-600 colour inkjet printer.
Ead-ta I cujflfir mm i -¦JjIS&JG-DUD Smaller and lighter than Hewlett Packard s 550C the Canon is designed to sit near your computer It manages this by using a vertically mounted 80 sheet auto feed lor standard paper sizes and envelopes.
JSWu 'jj fijpp-da in'j j'j.
The print mechanism has a removable print head that contains four nozzles with 64 jets each. Into this snaps the individual colour ink cartridges This reduces running costs in that you are only replacing an ink reservoir and not a complete pnnt- head cartridge each time However the printhead will eventually need replacing at some point as nothing lasts forever.
This machine is a 360 dpi printer that utilises the advances made with the recent BJ-200 series. This gives it a text throughput of 240 cps and intelligent head control The parallel interface connector is situated rather unusually on the top of the printer to the back ot the control panel Here a limited number of buttons are used to control a lot of functions. For instance individual nozzle cleaning can be carried out.
To see what you are printing involves a wait while a third of the page is done. This is due to the carriage mechanism and the overhang ol the exit slot masking the paper You can get an eariy idea ol what's going on if you look diagonally across the mechanicals with the lid up. Not really a satisfactory solution, but it is better than not being able to see anything at all (like the 1200C).
The resolution is a good deal better than the Hewlett Packard printer, and the individual ink cartridges mean that long term running costs will be much cheaper than the Hewlett Packard machine.
PRICE: £599 [hat j worse ige, be plosion world.
Push N FLASHBACK
- V : • FRONTIER - ELITE II ?GAUNTLET 3 GOAL i- 1¦ T ¦ •!( A.
T.l.:: GRAHAM ECOCH CRICKET . W GUNSHIP 2000 ? HARLEQUIN
• HERO QUEST 2 HIRED GUNS VTT] 21 99 1299
19. 99
7. 99 1999
7. 99
17. 99 1499 1999
7. 99
16. 99
19. 99 ? HIST0RYLINE ?HUMANS
21. 99 10 99 ?HUMANS OAIA DISK
9. 99
• HUMANS 2 16 99 INDY .ONES Falt Of A'lAVTtS 24 99 ? INDY HEAT
5. 99 ISHAR (A1200) 16 99 ISHAR 2
17. 99 ?.iMfMVwTK SNOOKER
10. 99
• JURASSIC PARK 1699
• K-240 CALI
• KINGS QUEST 6 28 99 LEMMINGS 2
17. 99
• LEGACY OF S ORA Si 16 99 links the challenge
12. 99 LOOM
10. 99
• LORD OF THE RINGS2
19. 99 L0STVIKINGS
20. 99 11 99 v«: :¦¦¦¦¦ • . R;
25. 99
• MAGIC BOY
16. 99 MANIAC MANSIONS
9. 99
• U»S -il.r
17. 99
• MAHI0 IS MISSING 1999
• MEAN ARENAS 1699
• MICH!) MAC Hi NFS 16 99 ?MICROPROSE GOLF 1299 MIMKFY IS AM ’
12. 99
• MONOPOLY 1799 MORPH 15 99
• MORTAL KOMBAT
18. 99 NICKY 2 1699 NCCCY'S 8lG ADVENlURE
16. 99 OVERDRIVE
15. 99 OVERKILL (A1200)
14. 99 ? PACIFIC ISLAN0S
9. 99
• PERHILI0N
20. 99 ¦r.«
21. 99 PNBAtl FANTASIES ;A1200)
17. 99
- PREMIER MANAGER 35
• PREMIER MANAGER 2 Idj'J jUU ot a tte nticipa- 3JC-600 ewlett-
puter. It cally or stan- es.
A remov- 'our ) this car- costs in i ink print- I eventu- oint as printer de with gives it ind intel- lector is control unc- printing lird of ; due to and the masking idea ot ok diagonals i a satis* better le any- »C).
)od deal Packard il ink g term ch It "name”"" ADDRESS ? 8 i S POSTCODE 1 PHONE f~ ITEM PRICE ITEM PRICE ITEM PRICE (Pleas* indicate whether you require Disk c .cd rom POSTAGE TOTAI Switch Issue No: Card Expiry Date: SIGNATURE: | Make cheques payable to: & send to: Units A2 A3 Edison Road St. Ives, Huntingdon CAMBS PF17 4IT
- J J2 DEMJZt m'MPj) I early twice the weight ot the 550C, the
massive Deskjet 1200C is hardly a printer that sits next to
your computer. In fact, it is really designed to be connected
into a business computer network, where it would probably have
its own desk and office. To link the printer to a network there
is a slot for an Ethernet interface card just above the
parallel port.
It can also be equipped with a Postscript card and up to 26Mb of RAM. It comes with 2Mb of memory as standard, or 4Mb with Postscript installed.
Mechanically the printer is similar to the 550C, 300 dpi in monochrome, but rated at 6 ppm. By using 'resolution enhancement', a form of anti-aliasing, text can be sharpened to give an apparent 600 by 300 dpi.
Instead of a black and a tri-colour ink cartridge, this Deskjet has much larger individual ink cartridges for the black, cyan, magenta, and yellow colours.
The auto sheet feeder is roughly the same, but provision has been made for manual feed with the addition of a slot on top.
This is the first printer I have come across that will not work if the bonnet is up. I understood why when it first started to print. The table it was resting on shook as the printheads were whipped from side to side. This is a fast machine, no wonder it needs a cooling fan.
Don’t expect your page to be ejected soon after selecting PRINT' on the Amiga. There is still a delay while the entire image is downloaded into the printer's RAM. This is a serious drawback if you are making test prints, as you will need to wait until an entire page is done.
Launched last year as a replacement for the 500C, the 550C looks like a small upright piano with paper trays where the keyboard H should be - this bit forms the auto- : jj matic sheet feeder.
The paper is picked up by a rub- : | ber roller, rotated through 180 | degrees, printed on, and ejected into • 1 the top tray. For this reason adhesive : j labels are not recommended for use ' in this printer - they could easily peel • A off their protective backing and jam : the mechanism.
However you could always use an A4 size label and then cut it up to size j after printing.
There are two combined ink and nozzle cartridges, one for black and one j that contains the three primary colours. When new cartridges are installed. : a printer alignment check must be carried out.
Unusual nowadays is the fact that this printer has a serial interface in addi- • tion to the normal parallel type. It also has two slots for RAM or font packs.
The 550C will happily bash out crisp black text in a choice of up to four • fonts at 300 dpi and 2 ppm. Colour printing is not at the same resolution - • see the box out on Dithering on the left of page 100 for the reason why this : is the case.
The machine produces high quality prints, and it is easy to see what is going on if you need to stop. This is very handy if your software is not pro- : ducing the required result, and you really need to make some colour adjustments.
PRICE: £539 sTT* EXTRA 256K RAM PACK £141 PRICE: £ 1325 POSTSCRIPT VERSION £ 1850
- fJis jis'yMrr-MisxAHij sSug O-GENERATICN CD 32 17.
MORPH CO 32 17.
PfMLLFMTASIESCO 32 11.
ROBOCOD CO 32 17.
SLEEPWALKER CD 32 11.
• TFX CO 32 23.
• ZOOL CO 32 17.
ALIEN 3 18.
AIR BUCKS 1.2 lAI200) 23.
?AIR SUPPORT 10.
ALFREO CHICKEN 16.
Al'EN BREED 21 Ai: 19.
AMOS PROFESSIONAL 32.
• APOCALYPSE 16.
?AQUATIC GAMES 7: WC-C3 V-Ci• -N't -' 15.
• ATAC 22 AV88 HARRIER 19.-
• BATMAN RETURNS 16.'
BATTLE ISLE 93 15.'
BLADE OF OESTINY 25.'
BLASTAR 15.'
• BLOB 15.'
BOOY BLOWS 15.!
• B00V3l0WSGAlAC':l 17.!
BOBS BAD DAY 16.!
• BRUTAL FOOTBALL 16.!
• CASTLES 2 A120C: 23.!
?CREATURES CREEPERS
• CYBERPUNK
• CYBERSPACE DARKSEED 13 99 15 99 CALI 22 99
19. 99
• DARKMERE 23 99 DESERT STRIKE 1899
• DIGGERS (A1200)
17. 99
• DISPOSABLE HERO
16. 99 DOGFIGHT
22. 99 ?DOODLEBUG
7. 99 DRACULA 1899 DUNE 2
18. 99 DUM3E0N MASTER CHAOS
17. 99 EUROPEAN CHAMPIONS
• m7ANIGHTHAWK Port and packing: UK
16. 99 CHAOS ENGINE ?CHUCK ROCK ?CHUCK ROCK 2 CIVILIZATION
CIVILIZATION (A1200I
• COMBAT CLASSICS 2 COMBAI AIR PAIHOl ?ClWflCT IN MIDDLE EAS" --
PROJECT X ?PUSHOVER REACH FOR THE SKIES ROBOCOD ?R0B0SP0RTS
K:..:3lll rViAlirMW ?
• SECOND SAMURAI ?SENSIBLE SOCCER 92'93
• SIMON I HE SORCERER SHAD0W0RLDS ?SILENT SERVICE 2 SIM LIFE '
?SINK OR SWIM SOCCER ki: SPACE HULK ?SPECIAL FORCES STARDUST
• SlfiPfPW-MrswriW ?SUPER TETRIS ?SUSPICDUS CARGO i SYNDICATE
THEATRE OF DEATH ?TITUS THE FOX
• THE SLUE AND THE GREY sp ? THEIR FINEST HOUR
12. 99 THE PATRICIAN
19. 99 THE P.vOER CllP A12C-.
16. 99
• TORNADO
23. 99
17. 99 ?TRODDLERS
8. 99
• TWILIGHT 2000 24 99 ‘ N VERSA. HOSIERS
16. 99
• ULTIMA'; PINBA.. QUEST
20. 99 ?ULTIMA V
7. 99 iVSOOMRi ah:m
32. 99 URIDIUM 2 1699
6. 99 WALKER
17. 99
W. -.R | IHF i.i,LF
19. 99 ?WIZKID
7. 99
• WIZ'N LIZ
20. 99
• W -EN 2 WORLDS »VAP
22. 99 +WOLFCHILD
7. 99 W0RL0S OF LEGEND 16 99 YO'JOE!
15. 99
• XMAS LEMMINGS
14. 99 ?ZOOL
12. 99
• ZOOL 2
18. 99 JOYSTICKS CHEETAH BUG
10. 99 MAVERICK 1099 ZIPSTICK LtC = £9.00 per item iq. DeWertes
MorvM Only] ABOUT THE TEST Oar lesl picture it a 24-Pit
scanned image trom the CORD III disc. To get the output trom
the various machines to match what is seen on the monitor
screen takes an extremely, long time.
First ol all, a test print has to be created. When the lest print is ready it is checked and any ad)ustments which are necessary are then made. This process is then repeated many times over until something approaching the screen image is output As these are new machines a lot ol experimentation went on to make sure that we got the best possible prints ter each machine Choosing the right paper is another aspect that you should look into as well Paper quality can greatly attect how a finished print out looks. No matter how good the printer, il the paper is very bad quality the image will not
look as good as il would have done on good quality paper.
And il your looking tor speed, forget it. A high quality print will take at least hall an hour to produce, and some times even a lot longer Colour printing is not plug in and oft yen go like most other peripherals Take a look at our guinea pig picture and check out how it laired on some ot the different printers. Look at the differences and similarities in the print outs and |udge lor yourself.
Vnmiz, vmm* un lb - n z isj-wj This is the smallest, lightest, and loudest ot all the printers on test It's not even an inkjet either The I Star SJ-144 also uses a method known as thermal wax transfer Instead ol the printer squirting drop! I ot coloured ink, the small dots that make up the images are tormed Dy melting wax trom a multi coloured ribbon onto the paper. This results in a brighter colour image that does not smear even it ¦ I gets wet.
Unfortunately, there are some drawbacks lo this method ol printing First ol all. Each nbbon car tridge can only produce eight A4 colour prints betore it is exhausted Having the inkjet equivalent ol I t44 nozzles is another disadvantage. With a black ribbon installed, the Star will output 360 dpi text a- I 255 cps in a choice ol two lonts. A special zoom mode allows the reduction ol the printed output by three levels.
This is in addition to the standard condensed and semi- condensed print modes, and a further option called 2 page mode' will print two pages worth ot information on one piece ot paper In lact. The Star has more features than you could ever wish lor The 30 sheet vertical auto teede’ is supplemented with two other paper path slots One on the Iront and the other at the back There are no dip switches to be altered manually Any features normally set by these are done electronically trom the control panel and then saved Special ribbons that act as labels, and iron-on transfer paper lor putting
graphics onto material such as T-shirts, are also available The Star sullered Irom both white and dark line banding in Epson48 mode This is not the recom mended driver and could have been the root cause ol this problem It also halves the ribbon's life The preterred setting, COM - Compressed Data Mode, in this pre-release beta version ol the SJ 144 printer driver still has a lew bugs that need exterminating.
So, until then. I will reserve judgement on picture quality.
22
(g) Network q iff rally CHECK OUT THE LATEST This rally slm's so
lifelike you can almost smell the high-octane fumes.
"We have lift off!" Just what you don't want to hear from your computer co-driver... rV*sVwrf He’s screaming pace notes above the shriek of the engine... you're pushing it to the edge in the final thrilling stages of the Network Q RAC Rally.
You’re strapped into one of the five rally-bred supercars, speeding in the exact tracks of the ‘93 Rally leaders. Each car handles differently. Each tests your driving skills flat out.
You're picking up vital seconds when you hang a bend late, dip a bank and flip into a roll - damage your car and you dent your chances.
PurOPRESS O F T W A R E CREATIVE LEISURE It’s the sequel to the top-selling RAC Rally game But the sound's even more deafening, the digitised video graphics even more in your face for an atmosphere that's totally turbo-charged.
Flying around the world’s toughest rally course is one thing. Staying on earth is another.
WARNING: CRASH HELMETS NOT PROVIDED.
AMIGA 1200 DESKTOP DYNAMITE 1 WORDWORTH 2 aga + DIOITA PRINT MANAGER DELUXE PAINT 4 aga + 2 GAMES - OSCAR S DENNIS ALL FOR ONLY C339.99 OR LESS.
HARD DRIVE VERSIONS AVALIABLE POA OPTIONAL 2YR WARRANTY AVAILABLE E27.99 AMIGA 1200 RACE N CHASE | AMIGA 1200 WITH 2 GAMES - TROLLS 4 NIGEL | MANSELL'S GRAND PRIX 0M.I £284.99 HARD DRIVE 1200s TRILOGld 1 ALL PRICES INCLUDE VAT | A1200 HARD DRIVES FIT A HARD DRIVE TO YOUR AMIGA 600 OR 1200- its EASY WITH OUR ILLUSTRATED 44MEG only £129.99 64MEG only £169.99 85MEG only £199.99 127MEG only £269.99 21OMEG only £339.99 i OR HE MILL PIT PREK whila U Mai you taka out aa aitaada warranty at tha aaaa tina otharwiaa £15.00 format 4 fit charga.
AJJ erlM ..... appr..i*.t. .. •nHIH £364.99 £419.99 race £439.99 n £489.99 CHASE £519.99 PK £589.99 20MEG 44MEG 64MEG 85MEG 127MEG 209MEG CD32 U219-’9; GUIDE ,a»LSl J.yaOCTi0'*' piTt'*0 ' yoMO.Tti'10 sc«”* ,iirT». AMIGA 40001 ALL CONFIGURATIONS AVAILABLE PROM £959.99 ADD A SECOND IDE HARD DRIVE:
2. 5“ nil DRIVE CABLE £9.99
3. 5" - 2.5’ ADAPTOR CABLEMITH POWER CONNECTOR ¦EXTERNAL 3.5"
A1200 HARD DRIVES 8 OMEG £199.99 120MEG £209.99 17OMEG £229.99
250MEG £279.99 340MEG Batata £349.99 ¦ 1 BaiB U.lt. ... I*.
: stialfM «• tka 1300 i COLOUR MATCHED ALLOY CASE IDS CABLR INCLUDED
3. 5" SCSI DRIVES AVAILABLE.
SUITABLE POR A4000 TOO ADD PC COMPATIBILITY YOUR AMIGA 4000 PLUO-IS A 3S4ar25 card for Juat (299.99 ,i.
PLUO-IM A 486ax25 card for juat £599.99 -aaia ¦EXTERNAL A1200 3.5" HOUSING-
3. 5" HARD DRIVE HOUSING - £69.99
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L*nattia« A portioatog aofts I (•*.** BNP 179.99 . Coeplata Kith I da 3.
Alao auttahla for Baal Art* ROCMATE EXTERNAL 3.5" '“Ss’Q-ss’.
I ).9a ll.tli la 111.9* BC8I DRIVE HOUSINO r a-r tratioa oiu latlt IITf* 1TA909 I3.**| t (11 liaa standing .. (11 "AMIGA 1200 UPGRADES" A1200 INTERNAL CLOCK MODULE - £15.99 I* lata lataraa 1 aaakat (aat flttad ill 130Oa - fitting laaalldataa tsarraaty. •atte*i backed MBX Al200 32BIT RAM ? CLOCK ¦ith limn non loc*i air* I mk
• it* **m*t *ac*e» clock am i mk.
(p.. Trap a ft MIT BUT »dl' , I roa 114.9* ’*)•!' •’•*« uun in.** ii*!** 9« »** '(15‘ ei*1' I CANON PRINTER RANGE I BJ10BI 1214.99 BJ200 1)11.9* SJ330 049. •• ft19.99 | SJJJO 1499.99 !S!L8!- 1 AMIGA 500 SARD DRIVES ® s S.IM caMa.
DflBK r TRILOGIC «-B~;; J c-8.3_2 ! MULTISCAN 14 ’IS all Sms* ! .
L J TI SCAN 14_ j HIGH RESOLUTION COLOUR MONITOR
• Dot pitch of 0.28m for sharp picturo
• Antiglare 14" hi-brightness screen.
• Digital memory sixing - for xutomatir borderless display in all
Amiga modes.
• All controls at front for ease of use
• PC SVGA compat ible.
• TRUE MULTISCAM - !5-40KHx horizontal
• true multiscan - 4S-90Hx vertical
• Tilt-swivel base included.
ONLY £399.99 INC AMIGA LEAD 20" MICROVITEC CUBSCAN MONITOR ipwiil offtr £949.990
• oexToa inass * Aocesaoaiss - « •
* 11 - MB6T Tvs NIT* 6CAAT 60C1IT TO Alt AMIGA* Inc sound las4
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AI509 M0O Tosag .»«c.al Mica o r 61*115 U *C9 . 31Osag EXTERNAL
DISK DRIVES °ROCLITE RF382av 3.5" EXTERNAL DRIVE E57.99 W(TM AX
T1VI BUS A ANTI CLICK HATURIS RNP CTO90 OR MITR NEM XCOPY PRO
£82.99
3. 5" EXT DRIVE £49.99
• on!tor. TO ALL AMIGA rrass.-s'sa * SALES 0274 69 11 15 HOME &
OFFICE 1 QVP O-LOCK £289.99 Q ROCGEN PLUS £137.99 - -rditmat*'
- I1IM1 ~~ Control* poor vidao »!• poor Uiga lot aditlnq.
(Siadlir to Vidoo Oiroctor, c ROC KEY £129.99 l.uppoctR ««. _
EPSON COLOUR SCANNERS - OTBOOO, *5000, *0000 - LOU men A '
9. 9 .391 12 • MCAMIX 1 CHERRY A3 GRAPHICS TABLET Including Aaiga
drIvor toftwaro.
(493. 99 : (179.99
(93. 99 r 34 trom (999.99 I STSTtM rot A TT5TO-TTO7TSSW A
StandaLono (no coaputai toQu.rod) I channal £149.99
eioaalodai ..»o i .400 maarti colour ladon I cootroll I ado
to Block. Plua otoroo Boole 4 tw AMASIMO PRZCR "• •a*° XCOPY
PRO O £27.99 MORDWORTH 2AGAO £44.99 GOLD DISK OPICE OE44 .99
PEN PAL O £34.99 PINAL COPY II O £69.99 KINDWORDS 3 O £24.99
SCALA PRO O £174.99 SCALA 500 O £69.99 REAL 3D PRO V2
0E349.99 HOME ACCOUNTS 20 £34.99 HOTLINKS BDTNS O £62.99 PRO
PAGE 4 O £99.99 PAOESTTER 3 O £41.99 VIDEO DIRECTOR £104.99
SUPERSI 1 MEW (39.99 FRO MIDI 3 (33.99 Q BIG REDUCTIONS ON
GVP A500 HARD DRIVES & O ACCELERATORS UNIT 1, 253 NEW WORKS
RD, BRADFORD, UK, BD12 OQP i TRILOGlQ, O MIRACLE' KEYBOARD
£239.99 BIG REDUCTIONS
(49. 1 SMILEY'S BEEN AT IT AGAIN
- HE'S SLASHED HUNDREDS OF PRICES - ON AMIGAS; PRINTERS;
MONITORS; SOFTWARE; GAMES.
LOOK FOR THE O AND BUY A BARGAIN FOR CHRISTMAS.
(BACKUP UTILITIES * I COPT PRO MEV (27.49 Wat CYCLONE AOAPTOB "educational ¦ AO! SKL1SBI MATHS; PIFNOt .
BOOKS 4VIDEOS SPARES AND NISC ITEMS ¦ & JOYSTICKS ULTDUTE WO AEALOOUE JOYSTICK EON (19.99 rB loo coat apooth action Analogue joystick witB (ilk Button on tha and, pratttaBla K I T trioooro, Our layBoard opoiatod No-jt to uao olthoi of 2 MortBonO r Juot Hold down Control Aaugo AMlga u thoo Mloro I ho Bloop to tho currant ire. Pita A400 400* g lnrolidatoa coaputar uorranty 1400 2000. Fitti RISC AM1CA ASSEMBLER .
MASTER INC AMIGA SYSTEM ---- HASTEtlNC AMIGA AMOS ...... nolofua Joyaticka) TEAS . SAMPLERS, V tor* J***.
Upto lour por Ipharala o QUARTERBACK 4 .
QUARTS? CRAPE ICS...... ORSETOP VIDEO loyotiek.
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Mw microsw;tcn jotstici (9.99 TOPSTA* JOTSTICI .....(11.99 NTPERSTAR JOT (TICS ..(15.99 MCASTAI JOTSTICI ....(21 .99 SUPERSTAR JOTSTICI .. (11.99 miMIK AJTOflM ..(11.99 TURBO TOOC* JSO JOT PAD ----(1*.99 biocet pc joystict ..(it.99 ¦CD 32 TITLES' O S«' ... monitor
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(».99pr 2 PLATES ADAPTORS ....(9.99 PC ANALOC JOTSTICI
CONVSSTII (’.99 g» 9"‘i »a"« l°l»«‘F .en Aalgo.
MICE & TRACKBALLS
o Monitor load.
1901 MONITOR CONVERSION from £49.99 inc laad.
O« s« *7: ‘rTid' aT AMIGA SERVICE DEPT 'whilrt'f i-m! '*»»?•"' AS 0 HO0JLA?Ot tfPAlt ......(11.99 NSW tEPLACI ISTItNAL SRIVE IS1.W Inc drivo A500 PHI REPAIR- .....(21.91 PIT SARD DRIVE It) *00 1209 . (15.00- N**8 C PRCCSAPSIINC L I OATASASS ... S420A I O CilP..... A500- MOTH 88 BOARD c A500 MOTNESSOAA9- n A 2000 I IT BOA »0 .
U oiAsn .... (J.99 EXP-4? ORAN Cl (111POPULATE0) .
TOTAL CASMUP ft
• TOP 50 GAMES ¦ INTERN AT L OPEN COLE JURASSIC PARI...... LINES
COURSES ...... 4 Slavics HAV.’AL P I 1AMLS ... (12.91 t - OPEN
7 DAYS - LATE EXOET PRIDAT - TILL 8PM 'SEAL D TYPE' TYPE THRU
KEYBOARD SKIN.
Uotorprmof * moulded to tit tangly over aaeb key. But tlamibla aaougb to type tbru.
AN ISA *00, 9004.S00, 1200. 1900 2000 lOOO OOOO PCl AYAAZ ST Stata wBtoB Wh ordarlay ..112.99 Woro 04ay lo WO pin 1 SrallM 'iom I’m M&2 Easy parkwyg lee~e MSJ a juryman X 03 B-ocOad. «P»K tAar .Oxt I S autos pool »to ptwk 4, g* *• a foA-a, tr«Qo awn A «0 « Pd Wore on Pie mb AOOydo further on « poMe o PO "Ml to 0SSSRT STRIIE ...... ¦TE Of BEHO.OS8 I .. PIASH8ACI ... SCABS LE .... space [.ternOS..... SPORTSMASTERS..... T FIGHTER II .
.(29.99 SLEEPWALK! .
AVTZSTATIC DUST COVERS AMIGA 900 S 400 .It.91 AMIGA 6QQ 600HD 1200 14.9 mtc* 1400 2000 2P1ICI ..... (12.
AMIGA 1400 2000 IETSOA00 ...IJ.9 Bill 1084 MONITOR ..(S.9 tail FT 9. LC200 POINTS* .....(6.9 twin J4 LC24-200 ....(6.9 CIM19 40 CO ARC AN If .(T.9 PC GAMES AT DISCOUNT PRICES U7 U23 U31 U32 U34 U38 U41 U46 U69 U70 U71 U72 U75 U87 U90 D32 J (United Otter) ALUr”, 1 yea £272.00 1 year on site warranty Silica Systems 081 - *09- 111 I Amiga Warehouse 0753-554-338 ¦ Perspective Editing ¦ Organic Deformations ¦ Fast Photorealistic Rendering ¦ Hierarchical Animations ¦ Runs on all Amigas w HD ¦ Polygon Editor ¦ Real Time Response ¦ HAM8, 32 Bit Color ¦ Visual Time Editor ¦
Requires only 2Mb RAM ¦ Much, much ntore...B I:meraKl Creative 081-715-8866 UTILS SHADOW SAMPLE MAKER - Create your own samples from scratch.
SOUND WORKSHOP - The ultimate sound disk.
ULTIMATE ICON DISK - Create professional icons.
SLIDESHOW GENERATOR - Easy to use slideshow creator.
THE GRAPHIX TOOLBOX - An art packoge with an edge on others C-UGHT- Design your own raytrocing pictures.
SUPAFONTS - Loads of fonts all shapes and sizes.
VIDEO UTILS - Home video title program.
TEXT ENGINE 4 0-36,000 word spell check.
SKICK • Change kick start up or down.
SUPERKILLERS • The best in PD virus killers DCOPY 2.0 - Excellent copy program.
MED 3.20 - Latest version.
SINCLAIR ZX SPECTRUM EMULATOR.
STAR PRINTER DRIVERS Full of 9 and 24 pin Star printer drivers.
GAMES ICE RUNNER - Applaudable platform caper.
FIGHTING WARRIORS - Brilliont street fighter clone.
TEXAS CHAINSAW MASSACRE - Gruesome hack 'em up.
21 GAMES • An omazing 21 gi™, on one disk.
OBLIVION - Defender clone BOMBJACKY - Remake of the old C64 BombJack.
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DELUXE PACMAN - Excellent Pocman game EXTREME VIOLENCE - Two player modern shoot out.
THE LAST REFUGE - Conflict Medieval style.
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AMOS CRICKET 2 - Improved version.
SHANGHAI - Oriental style tiles game, WHY NOT TRY OUR DISK CATALOGUE FOR HUNDREDS MORE TOP PD TITLES!
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AMIGA PUBLIC DOMAIN AMIGA 600 1 year AMIGA 1200 ••NEW" DESK DYNAMITE PACK SRT - PD includes Digit*. Wordworth, Deluxe Paint IV (ADA), Digita Print Manager, Oscar A Dennis £319.95 1 ymar on lit* worrowty OFFICIAL COMMODORE APPROVED HARD DRIVE CONFIGURATORS AVA ABLE FOR THE ABOVE A600 A AI200 PACKS. WE ALSO HAVE AVAILAB MONITORS, PRINTERS, SOFTWARE ETC...CAU FOR BEST PRICES COMMODORE 1084S 14 COLOUR MONITOR £167.50 CITIZEN 120 Dt » PIN MONO PRINTER .£116.04 DELIVERY CHARGES: PLEASE ADD £3.S0 TO ORDERS. ALL GOODS DESPATCHED ON CHEQUE CLEARANCE SUBJECT TO AVAILABILITY. NEXT DAT A
SATURDAY DELIVERY CAN BE ARRANGED CA1L FOR DETAILS HOW TO ORDER: PLEASE MAKE CHEQUES POSTAL ORDERS PAYABLE TO MICRO ACTIVE A SEND WITH ORDER TO: MICRO ACTIVE, BOW HOUSE BUSINESS CENTRE, 153-159 BOW ROAD, LONDON E3 2SE ' PRICES MAY CHANCE WITHOUT NOTICE PRODUCT TEST CU AMIGA With a bewildering choice of J 'e ?_J ~j“ A1200 memory expansions on the market, Darren Irvine may have found the ideal way to fill your trapdoor.
Model) and a battery-backed dock. The board appears to be of very high quality construction, with the RAM chips all nicely surface mounted, thwarting any attempt by envious friends to turn them round in their sockets whilst you're out of the room. The board also sports a peculiar socket arrangement, which is used to add a board containing a further 4Mb of RAM.
When I bought my A1200.1 anticipated a whirlwind journey into new excesses of speed, with previously impossible sampling and graphics capabilities. After all. My new machine would be running on a powerful 020 processor, and would sport an impressive 2Mb of Chip RAM.
Imagine my disappointment then, when I tried to oad a 32 colour IFF picture into MorphPlus and was told I had insufficient memory. I soon realised that nothing really ran any faster than before, and there wasn't even a built-in dock. The solution? A trapdoor RAM expansion.
The Blizzard 1200 board comes with 4Mb of Fast RAM as standard. To that, you can add a maths coprocessor (33MHz 68882 in the case of the review INSTALLATION Fitting was pretty easy, with a minimum of wobbling required, although it did make a worrying snapping noise as the edge connector slipped in. As RAM chips are fairly static-sensitive. I made a special point of not dragging my polyester-socked feet across my nylon carpet before fitting the board. Once I'd fitted the board it was a case of plugging all the leads back in and switching back on. After the gut-tightening pre-boot pause of the
A1200. Things kicked up as normal, and I was eventually rewarded when the top strap of the Work bench displayed '1,843,352 graphics mem 3,442.320 other mem' Now for some Fast RAM and 33MHz co processing japes!
PERFORMANCE In general, most things ran a bit faster than before - typically 50% to 70% faster, and things that refused to run before due to lack of memory now worked fine. The speed increase is brought about by a combination of the 68020's utilisation of the 68882 co-processor, and partly by the fact that applications can now run in fast RAM. Freeing up Chip RAM for sound and graphics. I ran Sysinfo and was informed that my machine was now running at a theoretical 121% increase over the speed of a standard A1200, with my machine being rated at 2.94 Mips and 0.63 Mflops This is quite
impressive, comparing well with an A4000 030 which weighs in at 4.02 and 0.72 respectively. These figures indicate that an A1200 with a Blizzard board runs Sysinfo 121% faster than a standard vanilla machine, but you can expect to see a speed increase of most applications.
Because ot the variations in specifications, comparing prices with boards trom other manufacturers isn't easy, but the Bluzard board compares very favourably with similar hit. The table shows exactly how the Blizzard board measures up to others on the market.
CONCLUSION This is a well-constructed board that lives up to its claims, and at a very reasonable price too. You can add another 4Mb of RAM at a later date for £139.95, or you can save some money by buying it with 8Mb and the co-processor for £369.95. The only drawback, as with other RAM boards, is that once the board is fitted, you cannot add an accelerator card to your A1200 as well. If on the other hand, you do not need a massive increase in speed, and would be happy to see things run 50% faster than usual, then this is the board for you. CORDON HARWOODS £179.95 + £79.95 FOR CO
PROCESSOR A1200 ONLY NEW STREET, ALFRETON, DERBYSHIRE, DE5 7BP. TEL: 0773 836781 EASE OF USE ??????????85% Real pluganti-go technology VALUE FOR MONEY ???????? ? ?( % A good deal EFFECTIVENESS ????????« ? ?( % The RAM works, the Co-pro works - what more do you want?
FLEXIBILITY ??????????75% You get the choice ot 4Mb or 8Mb and the Co-pro is INNOVATION ??????? The usual type ot RAM board - but the surtac ing is pretty hip Everything you had ever wished tor in a RAM Board.
OVERALL Omb 14 MHZ 68881 £109.99 4Mb 25Mhz 68882 £309.99 8Mb 50Mhz 68882 £579.99 Gasteiner AF 1200 Gasteiner 1 5 9 Mb 16Mhz 68882 Yes 1Mb no co-pro £115.00 33Mhz 68882 5Mb 33 MHZ 68882 £299.00 Turhnlprh Ad 1?ftn Cl.nn ¦¦¦ 9Mb 33 MHZ 68882 £439.00 i uruuiti.il 11uu Power Computing 4 8 Mb Optional 68881 68882 Yes 4Mb 33 MHZ 68882 GVP A1200 RAM GVP 0 4 Mb Optional 68882 No 0Mb £199.00 ?SCSI Interface 4Mb 33 MHZ 68882 £399.00 Blizzard 1200 Gordon Harwoods 4 8 Mb Optional Yes 4Mb 33 MHZ 68882 Co-pro Additional 4Mb All three above Microbotics MBX1200 Indi 14Mhz 60881 SO MHZ 68882 More Amiga owners
are getting into CD-ROMs, probably because each can store 600Mb of data. John Kennedy looks at the latest addition to the PD selection.
As a source of beauty to be admired, however they should not be freely distributed or used for commercial purposes." In other words, the pictures cannot be used again - in fact, there is probably a good chance that they shouldn't even have been used on this disk. Weird Science accepts no responsibility for breach of this clause CONCLUSION You really have lo wonder what on earth the point ot this disc Is. As unless you are easily impressed with static pictures on your TV. You will have exhausted your desire to explore this disk within M- teen minutes. On the plus side there are some uselul
tonts and excellent pictures ol wild animals On the minus side the disk is tilled with a large collection ot seriously bad dip art, some phenomenally tedious tunes, a lot ol terrible icons and some ot the worst pidures you'll ever see. The section on London is clearly some kind ot joke, as is the music punctuated with temale gasps used to back the women' slideshow |How sad - Ed | The Multimedia Toolkit is typical ot the standard ot CD software that has made the CDTV the success it is today. Let's all hope the CD32 lairs an awtul lot better. -TJi he. Slide shows have always bored me stupid,
and this electronic version is no exception. You lose out on the dialogue ot course (In fact there are no words describing the pictures at all), and the MED tunes are irritaling. But you do get the naft holiday pictures taken In Spain and Greece.
INSIDE Looking al the disk from AmigaDOS. Via a parnet adaptor or external CD-ROM drive, the remaining files can be accessed there are drawers full ot various pieces ot chp art (bad) new AmigaDOS icons (poor) and hundreds ot fonts for both video and DTP work (reasonable) There are also a lot ol sound samples, taken Irom both musical instruments and sound effects, which could theoretically be uselul It took about litteen minutes belore I became bored and had to force mysell to continue looking.
Some constructive criticism? Okay, how about better-quality pictures, more utilities, in lact more MULTIMEDIA lor heaven's sake. Where are the HyperDook, CanDo or Helm examples’ Where are the CDXL moving pidures? Where is the interactive element? Where are the picfures and dps you can use yourself? I was under the impression that at least some the images might be uselul in my own software Call me naive, but I thought that was the entire purpose ol the disk. Imagine my surpnse then, when I discovered a 'readme' file in the disk, from which I now quote 'The images are provided EASE OF USE
VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY Ihe icons, louts and samt INNOVATION £ Save your money, now.
OVERALL 45% Shovelware is a term I would like to introduce to you. It deals with the technique of choosing software to store on a CD-ROM. With each disk having the capacity of over 600 floppy disks, it can be extremely tempting to grab all the data to hand and just shovel it on. It's a sort of quantity versus quality' argument - just feel the width, sir.
Here's another piece of jargon for you - Multimedia. Sounds kind of exciting, doesn't it? It brings to mind all sorts of pictures, text, sounds, interaction and that sort of thing. Unfortunately, when you put shovelware and multimedia together, you don't get a huge amount of useful information, you get very, very bored.
WORDS AND PICTURES As a recent CD-ROM convert. I've been looking lor all the software I could find, and Id been looking forward to the Weird Science Multimedia Toolkit for months. When rt finally came. I anticipated another lost week along the lines of the Aminet Collection - but I was wrong. The disk autoruns on a CDTV, and asks you to choose between a slideshow or a disk utility style front-end. When you choose the slideshow, you are then asked if you want HAM or HAM8 display modes (why is this not done automatically?) And then you can settle back and watch Ihe slides. Although the slides
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(£01 Thinking about buying yourself an Amiga for Christmas?
Jason Holborn surveys the Amiga range and helps you to make
that all-important buying decision.
CU AMIGA FEATURE The festive season is almost upon us again and it's that time ol year when the marketing boys trom Nintendo, Sega, Atari and just about every other console toy manufacturer tries to capture the hearts,minds and money ol thousands ol computer users up and down the country.
Commodore, too, are investing millions in advertis- ing the Amiga with a seven million spend on television advertising alone. II you've been keeping your eyes peeled then you couldn't have not noticed the flashy advertisements that have been popping up on our screens between episodes ol Channel 4’s GamesMaster and just about any other programme that attracts big audiences. Being the intelligent types that we know our readers are, the choice ol which type ol computer or console to buy is pretty obvious. Alter all, what other computer or games console can match the Amiga lor that gobs- macking
ability to run the hottest computer games, the hottest graphics packages, the hottest music programs and indeed the hottest anything? Even without taking a look at the vast range ol software available lor Commodore's baby, the machine’s specification speaks lor itself - alter all. What other computer can truely multitask (Atari's Falcon tried but failed miserably), display over 262.000 colours on screen simultaneously at a maximum resolution ol 1280 by 512 pixels (Super VGA looks decidedly sad next to an AGA-based Amigalj and still manage to run a damned good version ol Elite 2? - you'll
never see that running on a Super Nintendo!
Commodore have received more than its fair share ol stick over the past couple ol years or so lor releasing machines and then dropping them within months but with the arrival ol the CD32 and the new AGA-based Amigas. The range ol machines seems to have finally stabilised The budding Amiga owner now has a choice ol basically lour machines
- the SNES and MegaDrive-beating CD32. The flagship At 200, the
68030-based A4000 030 and the rocket-powered A4000 040. All
tour are based around virtually the same chip set but each is
aimed at a particular type ol user As a result, each has its
own individual strengths and weaknesses. Which Amiga is best
Suited to you? Well, let's find out... CD-32 Commodore's answer
to the threat ol the Japanese and American console giants comes
in the form ol the recently released £299 Amiga CD- 32, a
stonkingly powerful CD-ROM-based Amiga console designed
specifically with the games market in mind. At the moment the
CD32 is primarily a platform for gamesplayers, but Commodore
recently confirmed that they do plan to release a number ol
COTV-like upgrades that will transform the CD32 into a computer
in its own right. A disk drive and keyboard are only the first
ol a line ol planned upgrades.
The CD32 isn’t Commodore's first foray into the CD-ROM market Years before the launch ol the CD32. Commodore dipped its corporate toe into the CD market with the CDTV player, a unit based around a Kickstarf 1 3 based A500 that was marketed as a home multimedia player Having learnt from the lessons ol the CDTV lailure. The CD32 is destined to do much better Like the original CDTV. The CD32 is based around existing Amiga technology in the form otthe At 200. As a result, it comes equipped with the same 2Mbs ol RAM as the A1200 and the AGA chip set What makes the CD32 so attractive, however, is
its built in CD-ROM dnve. A double speed device that allows the console to pull in information direct Iron CD-ROM at rates ol up to 300k per second and its unique ’Planar’ chip which handles the task ol transforming PC-tormat graphics held on the CD- ROM drive into the ’interleaved’ bitmaps used by the Amiga's graphics hardware.
Like all things new the CD32 is rather starved ol software written to take advantage ol its extra hardware A number ol big name releases are planned, however, including Jurassic Park, Alien Breed 2 ana Syndicate, all ol which are lo be enhanced to take advantage ol the extra storage space that CD has to otter Games should come i at an average price ol around £30 which is consic erably cheaper than both Mega CD and SNES BARGAIN BASEMENT AMIGAS Buying secondhand is all very well and good, but there's nothing like having the reassurance of knowing that II something does go wrong with your
Amiga, you’ve got a guarantee lo cushion the blow. Commodore rested much ol its hopes on the success of the A600 and. As a result, it manufactured a few too many. Although Commodore have now officially’ ing or lolborn range ake Hopped producing the A600, the widespread abundance ot old stock means that many shops still sell brand spanking new A600s. Until those slocks dry up. The A600 can still be seen as a current product.
The official retail price of Ihe A600 is £199 but retailers are so keen to shift them that you can pick up an A600 for considerably less than this. Although it lacks the advanced accelerated processors and AGA chip sets ol the new age Amigas, the A600 does come complete with 1 Mb of RAM and Workbench 2.0 - more than enough computing power for the average beginner. Plus you get the added bonus of a full year's warrantee. Just scanning through the advertisements in a recent issue of CU Amiga we were able to find several advertisers selling A600s for as low as £169!
Software. Add to this the price advantage the CD32 has over the MegaCD and the CD32 is a very attractive proposition for gamesplayers.
Al 200 Commodore’s 32-bit flagship is the A1200, a computer that forms abridge oetween the gamesplaying talents of the CD32 and the raw processing power of the A4000 series. Offering the best of both worlds in a package that costs just £299, the A1200 is an ideal choice for anyone who needs a computer that can run the latest creativity and serious’ software and can still play a damned good game to boot. Running approximately 2.5 times faster than its forerunners, the A600 and A500, the A1200 is the perfect hobbyist machine.
To all intents and purposes, the hardware inside the A1200 is almost identical to that used in the CD32 console. Like the CD32.the A1200 is based around a high speed 68020 processor running at 14MHz. Although the basic machine is only approximately 2.5 times faster than its forerunners, adding more memory can actually increase the speed of the machine two-fold. The machine comes as standard with 2Mb of ‘chip’ RAM. But it’s perfectly possible to expand this to a maximum of 10Mbs of RAM using any one of a range of inexpensive RAM expansion cards. Most also offer the option of a maths co
processor, a chip designed specifically for handling complex floating point calculations at high speed.
40?
0
* 000 040, sim- that any hine equally a couple of te price -
under£1000, rensive.
And so It can Hell, believe it the fact that all IDE hard rences hine are to be card inside the luter equive- rhine s place Is
040. Even tor. This nes faster lhan in maths co- e that can md
the budget- ittts unit (MMU) their ways 68040 chip vice that
on direct from econd and its e task of J on the CD- ips used
by ither starved of its extra ases are Park, Alien re to be
xtra storage tould come in lich is consid- ndSNES The A1200
also boasts the same AGA chip set that is now to be found in
the entire Amiga range. The AGA chip set extends the
machine's colour palette to over 16.7 million colours of
which any 256 colours can be shown on a standard screen.
A special HAM8 mode extends the range of colours that can be shown to a mind-boggling 262,144 colours simultaneously. These screen modes eat a lot of memory so a RAM expansion is a definite must.
With the arrival of the CD32. Commodore have confirmed that a CD-ROM drive will be launched for the A1200 that will allow it to run the same games Bee Noddy's Big Adventure is tie sequel to the highly successful Noddy's Playtime tt takes children to the North West comer of Toytond ond includes 13 different programs to educate ond entertain chldren for hours on end This graded creativity and enlefanmenl pockoge is specificafly designed tor 3-7 year olds and relates to the early requrements of the National Curriculum.
Drive with Noddy in his cor. Pick up passengers along the way ond visit mony exciting locations
• Kitchen Fun - sequencing, colour and shope matchng and
vocabulary Noddy's Scales - number matching through to adcftior
• Tricky Trees - memory, sequencing ond the language of colour
and shope Can you Find me? - shape and colour recognition
• Bert s Scrapbook - sequencing and reodmg skills
• Beoch Sorter - sorting Picnic Aftock - water fun game Junior
Word Processor - this excellent utility develops story tettng
stais Its scope is outstanding and features many facilities
found in ’grown up- word processors There is also a word game
each level to create on element ot fun N@D®r PLAYTIME Noddy’s
Playtime odded o new perspective to educational games, the
outstanding value from this extensive pockage has set new
standards of parental expectation in this Important area ot
software based on learning with fun Drive around Toy Town,
explore excihng locations ond learning programs ond a full
Junior Art Pockoge packed full of creative fun Designed for 3-7
year olds Available for Amiga. Acorn Archimedes, PC and ST
PLAYTIME & BIG ADVENTURE TWICE THE LEARNING EXPERIENCE Avodabie
Irom Boots. Currys. Dixons. £ scorn. Future Zone. Gome ltd.
John lewis. John Menzies. PC World. Rymons. Tandy. The Computer
Store, virgin and many specialist outlets » software as
Commodore's console killer.
Expansion is a problem with the A1200. However. Only a single add-on can be plugged internally into the machine and even this cannot be used if the A1200 CD ROM drive is connected. Gripes aside, however, the A1200 is a powerful machine that should not be underestimated For hobbyists everywhere, it’s an absolute dream machine.
A4000 030 A4000 030 Bridging the gap between the high end A4000 040 and the At 200 is the A4000 030. A machine that otters a bit more power lo your desktop Based around the Motorola 68EC03O proces sor running at 25 Mhz. The A4000 030 is no slouch - running approximately lour times taster than a basic A1200. The A4000 030 is a true power without the price package (sorry Atari!)
Although it does not come as standard with a maths co-processor, one can easily be titled directly onto the machine’s processor card.
Unlike the A1200, the £1000 price tag ol the A4000 030 also includes the price ol an 85Mb IDE hard drive. Commodore themselves sell two versions ot the 030-based A4000 - the Basic 85 MB machine lor £999 and a 120Mb machine tor just £100 more. Machines equipped with considerably larger hard drives are also available Irom a number ot CU Amiga advertisers, but most users tind these basic drives more than adequate Commodore used to ship the A4000 030 with 4Mb ot 32-bit RAM But due to reasons known only to big C themselves, the machine now comes with just 2 Mb ot chip RAM. With the burdens
imposed by the machine's AGA chip set and hard drive, this really isn't enough so be ready to pay out lor some extra RAM if you want to use your A4000 030 tor anything more than playing games.
Memory is titled to the machine via inexpensive SIMM modules which plug onto the machine's board.
Apart trom the taster processor and integral hard drive, the A4000 030 S greatest selling point BUYING SECONDHAND If yourt not Bui worried about laying your hands on a machine with die latest graphics chips and the sort ol benchmark speeds which could gain you a speeding ticket then the answer may lie in the second hand market With the advent of ever more powerful Amigas with flashy new graphics chips, the secondhand market has become awash with Amigas being sold off at bargain-basement prices - just look through magazines such as MicroMarl, Tradalt and AmlQa Marl and you'll find a veritable
Aladdin's cave of cheap machines.
The range ol machines available is bewildering, so let's take a look at the sort ot machines you should be keeping your eyes open for A1000 - Commodore s original Amiga was called the A1000 and although it was a mould-breaking machine in its time, it looks rather sad even when compared to an A600 It Ek standard with 2S6k ol RAM although it's very rare a machine with less than 512k It used the same 7 14 Mhz 68000 chip as found in the A600 although its graphics chips lacked the SoperHiRes and Productivity modes offered by the A600 s ECS chip set Unless you re pondering for a bit ol computer
nostalgia, this ts a machine to stay well clear of. Pay no more than E100 for one ol these babies!
A500 - The original Amiga 500 was really nothing more than a reboxed A1000 and tt too offered a basic 512k of RAM as standard The A500 was the first Amiga to have Kickstart held within the machine on a ROM chip (this had to be loaded Irom disk on the A1000). Two different versions of Kickstart were made available - versions 1.2 and
1. 3. If the machine is 1.2-based then It's very old indeed and
you shouldn't touch it with a barge pole' Kickstart 1.3 tiied
a lot of the bugs in 1.2 and also added the ability to bool
from a hard disk. In all. The A500 is still a workhorse of an
Amiga although the arrival of the A500Plus made these earlier
examples somewhal less valuable Pay no more than El 28 A500
Plus - The ASM Plus didn t last that long but it was by far
the best example of the A5M Amiga ever produced by Commodore
Not only did it ga« the (thou) new Enhanced Chip Set (ECS) but
it also came as standard with Workbench 2.0 and a full
megabyte of memory Many still regard the A500 Plus as a bettor
machine than the A600 As a result.the secondhand price of a
Plus is still quite high - around £150.
A1500 2000 - Contrary to what many others have said, there’s very little difference between the A1500 and the A2000. These two machines were the forerunners of the A4000 and as such offered greater levels ol expansion thanks to their PC-like box designs. Both machines allowed cards to be connected internally and came as standard with 1Mb of RAM. Unlike the A4000. However, you don t get an accelerated processor • both are bated around the same 7 14 Mhz 68000 as used in the A600 Expect to pay around £200-250 A3000 - Commodore s first foray into the super Amiga league was the A3000. A machine
based around the same processor as the A400Q H30 Originally available in both 16 and 25MHz versions, the slower A3000 was soon dropped when demand proved to be none existent All A3000s come as standard with either a 52Mb or 100Mb hard drive. 6Mbs of RAM (2 of which is chip RAM). Workbench 2 0 and the ECS graphics chips. A3000s were originally sold for almost £3000 but the arrival of the A4000 slashed their prices to well below E1000. Secondhand A3000s can now bo picked up for around £400-500 has lo Be its expansion capabilities The A4000 030 can lake adfl-ons in Ihe torm ol plug cards- A large
number ol add-ons are available t cards including extra RAM expansions, PC emul lors, 24-bit graphics cards and even the intamou VideoToaster For the more serious Amiga user that needs i machine that can not only grow with them but is real pertormer in its basic conliguration. The A4000 030 is one hell ol a machine £Jr ID nds on a e sort ol Boding ticket larket. With i flashy new Bcome awash mt prices - irf, Trade-lt iddin's cave ol lering, so lould be s called the nachlne in its to an A600. It it's very rare the same tough its roductivlty' nless you're is a machine ir one ol nothing more c
512k ol ia to have lip (this had erent ver- ons 1.2 and old indeed ickstarl 1.3 e ability to i workhorse us made
e. Pay no long but it i ever pro- Ithen) new landard with . Many
still the A600. As quite high - shave said.
) and the ers ol the aansion ines allowed landard with font get an the same pay around iuper Amiga’ d the same le in both 16 )n dropped 3000s come drive. 6Mbs 0 and the d lor almost r prices to n be picked ACCELERATORS FOR AMIGA 1500 and 2000 SptCULim 42nt QUANTUM CQQl SAVE £135! 09S cv ’ insowir-1» •ca.&uroa hi- ko».
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TimervPMM i. Mytatfa*t FOR A1500 A2000 A3000 A4000 ¦ EGS Spectrum is the answer to all your 24-bit graphics card requirements. It is a high performance. High resolution, 24- bit board that will take any Amiga 1500,
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A summary ol the moin leotures is shown below:- • 3 Batting Bowling classifications (Nonral, Anode ond Defend)
• AXA EQUITY & IAW18 league county teams, 50 overs pee gome. •
Choiee 0115 different field pioeings.
• 4 Cup competitions ineluding Benson 8 Hedges, Not West. *111
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• 20 ddfeient motch umpires with accurate names ond strictness. •
Other staff (Physio, Groundkeeper, Scout) con be hired ond
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• Accurate player detoils Surname, height ond oge. • Annual
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• Easy player selection All gome text is dearly presented •
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• 3 Different training intensities to boost bolting, bowling or
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« Weather, pilch ond light often moke on impott on ground comition. « Plus mony more Hire details to we ore unable to list here.
CRICKET MASTERS STABLE MASTERS AGA 2.
This gome has been designed to be as dose to red racing os possible. - •. | : - -' L.Wwwi nf Kit , fSi L live year, ol development by e clever racing erpert has led lo the second revision of to flol Horse Roimg 6imulanon I Dp Ic 4 player, con port* «k??i r ohjedive of becoming Ihe top rated tn: -i.-r mi'io, . I -»xL. I WugM won, ot the end ol eoch racing ieoson Imoicri rc November: Here HbnEt sit up in 35 oltei rrlellrgenlh,'ronno!-- | ogoinst ond compore your personal performonce.
To achieve this aim you must rfceovet o potential champion ond train - Ihem so thot they become capable ol competing well ond winning ony • 20 lockeys who vmy in aWly ond booking fees, Orders 8 leedbock.
Of the 47 big prire money races (Hondkop ond Group), eg. The Derby • formbook ond Win Summoiy Cards cover the previous 200 races, lo give you on idea ol the tools provided in this gome to assist you • Arumoted race display or just the result. View Declaration list for races, teoching your objective we hove listed the moin features below:- • Very informative report by Head stable lod. Tipsters Bookmokers.
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By Rocecoll. Regulated by the Tole, this program achieved iomt second. Ibis led to o serious opprooch from o wed knowirh(P*l nationd book moker Rejected in lovout of supporting the public, rejj Winnings Statistics: 104 wins out of 166, os from 2 6 to 1 9 93.'
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your order to us on: 0279 73 should definitely allow games to
take advantage of increased RAM, floppy drives and processor
speed.
Eric: Yeah. Sure.
Jools: It’s like the PC market where you've always got to work to the earty architecture.
Jolyon: But if you brought out a PC game now that wasn't hard disk installable you wouldn’t sell any!
David: Everybody expects it to be hard disk installable.
Jolyon: I think the time is coming where it’s going to be the same on the Amiga Particularly with the 1200. It takes a minute to load all the data off an 800k disk, and it takes seconds to load it off hard disk, so it's obvious which people are going to prefer.
John: Is it safe to assume that 1Mb is standard?
Andy: Yeah PART The great CU AMIGA debate reaches part three.
By now, the assembled characters from the industry have had a bit too much of the old falling down water, and the opinions are flowing thick and fast.
Join the merry mob as a fly on the wall and find out what they really think about violence, games for girls, sex and Take That.
Agazine I IS I tupons I with 'rizes roductsl ices Dffers ago when similar percentages had 1Mb. But then a tew innovative games came along and stretched the whole concept further, like Dungeon Master and stuff like that. Once games such as these started to appear, it became ridiculous not to buy the extra memory because you were missing out on all this good stuff.
Jolyon: The problem is: mosf ol the time you don't realise how much disk swopping 204 '2684: s a Week yow n: 0279 71 is involved until you’ve bought a game Wavey: Most of the pirate versions of games are hard disk installable.
Jolyon: If the pirates can get stuff installing then there’s no excuse tor the What's the difference when you play software companies a game like Syndicate where you ™ t to no it and there’s a pub in Belfast getting JOO,s 4 Erlc CD blown up and people getting killed?' Jolyon: l, nas 10 °* The only thing you really can do is go lo an uncopyable medium.
Mat: FAST (Federation Against Software Theft) are starting to hit car boot sales and individual dealers but I don't know what effect it's having on the pirate community... Ben: Most people aren't actually connected to the pirating community at all. All that happens is that they have a copy ot a ptrated game and they give it to somebody else because it can be copied.
Mat: Isn't it like the drugs problem, if you take out the main dealers doesn’t that cut off the root supply for al of the people who IADNESS .....112.99 .....112.99 JRBO .....122.99 39.99 IATTERIES ?
• TER 49.99 Mai: One ot my pet hates are games that won't install
on hard drive.
Jools: II you make a game hard drive installable you're basically saying to the pirates, ’Here you are, have that'.
Stewart: And you lose 100k too.
David: 100k ol RAM totally lost?
Stoo: Yeah, like that. Gone.
Jools: You'd only want to put it on your hard drive because you're sick ol swopping disks around and il you're having to do that, the game's been badly written m the first place!
Ben: Yeah, but if it's a game that comes on more than one disk, then you’re going to have to swop disks.
Jools: But if each disk slays in the drive for a week then it's not a problem, is it?
Ben: Okay, if you're writing games to fit on one or two disks then that's perfectly fine.
H you're writing games to fit on five disks... Murmurs of agreement Jools: Yeah, bul what'8 the difference between one or two disks and five disks?
Ben: Well, most people have a second floppy drive. They have a DF0 and DF1 but they won t necessarily have DF2 and DF3.
John: A game like Monkey Island 2 which came on 11 floppy disks, would be almost unplayable Irom floppy.
Jools: It’s possible to write a game so that disk access is kept down to a minimum. II you look at Cannon Fodder, disk one is the loading sequence and music, disk two is half of the game, disk three is the other half. So what you’ve got is a few days of gameplay before you have to swop disks. I don't understand why somebody says, Right, there are seven disks, please insert disk one' - and I've seen this - 'now insert disk three, now disk live' and I'm sitting there like that (waves arms frantically)-- Eric: I think it depends on the style of game If you get something that comes on one disk or
two disks, so long as it’s organised properly there’s no need lor it to be installable. You get your 100k of RAM back which you can use for something else, and that’s always been our argument. I can't tell an Amiga musican like Richard Joseph that ‘I'm sorry but you've only got 50k to squeeze your music and sound eftects on', whereas if I don't make it installable, he gets 150k. It's not a big hassle in terms of a one or two disk prod uct. On the other hand, an adventure like Monkey Island 2 has to be installable.
Ben: Yeah, and by the same token, you • but thare net- walk around the place blowing up Ua': so what should me. Here nor buildings, then you turn on the news ne « ne aDou' there, it was anW thora’e a ruth in Rolf act nottinn Jools & Eric. CD.
A game which raised the bask: requirements needed to play it.
Ben: But if it was crap and everybody said it was crap, then the fact that it installed on a hard drive and needed 3 or 4Mb RAM... Mai: ...was irrelevant Ben: Totally! Nobody would buy it because it was so bad. Not because it needed a hard drive.
Mat: Yeah, but the point is that somebody was actually prepared to make a stance.
Jolyon was saying earlier on that he’s working on a game which only installs on hard drive, which I think is a tremendously brave move.
Jolyon: It's a game I'm working on for Interplay which will not run oil floppy disk.
Jools: What is it?
Jolyon: Casiles 2. At the moment they've cut it down from nine to six disks and that's compressed data.
Ben: And it’s because it s all low density disks as well.
Jolyon: I think it took up six high densities on the PC.
Tony: So exactly who is this game aimed at? Not the majority of Amiga owners, that's for sure.
Eric: Everybody has hard drives with their Pcs but not with Amigas.
Mat: What is it now? 40%? 25%? It will certainly be 40% by the end ol the year.
Eric: So you only want to sell to 25% of It you make a game «»people?
Hard drive installable Bul were al ,he £25 lor God s sake! That’s less than the price of a game.
Mat: I can t accept this argument from people that £25 is too expensive when they’ve forked out for the price of the machine.
Ben: You get PC games that require a 486 to run Ultima Underworld 2 and stuff like that, and I think the same should apply to Amigas. They should really be pushing the machine and raising the stakes. It might not be applicable to shoot 'em up games or platform-type games, but certainly for flight simulators - it would make games so much better Tony: That’s all right if the program really needs 256 colours and a faster processor, like TFX for example, but some programmers are just using the situation as an excuse lor sloppy programming.
Mat: But haven't we already seen that with Links Golf? Didn't that need 2 or 3Mb and a hard drive to run?
Ben: Yeah, but it wasn't a very good conversion of the game Mai. No. It was awful.
Wavey: mere are snii y0u're basically saying sla9e no* as "e wc"e users out there with 512k tO the pirates Here YOU mehhT'y three or tour years Sep.*But you can buy a Jl have that.' 'W~”‘
0. 5Mb RAM expansion for ' Out ot the eleven people we Invited,
eleven turned up. Perhaps it has something to do with the Ires
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ll Madness.
Mai: I've even seen old Spectrum and C64 games converted. Popeye and stuff.
Tony: Yeah, there's a lot of good stuff like that on the PD circuit. Donkey Kong.
Aztec Challenge laughter and games that are probably never going to be converted officially.
Eric: You can’t con done it!
Mat: So what's the table s opinion about these people? I mean it's still piracy after all.
A long pause Eric: They’re still breaking the law and they're exploiting someone else’s intellectual copyright.
Jolyon: I don't think many of these people are after money from it. If they were, it would be totally different. A friend of mine has been working on an AMOS conversion of an old Ultimate game for the Amiga.
The original would never get published on the Amiga. He’s just gonna do it, give it to a couple of his friends, and I don't think that’s gonna do any harm at all.
Ben: But that's different to somebody tak ing a game which already exists on the Amiga and then making it compatible with the new operating system, or new chip set Piracy is what attracted 01 «w« tost gameplayers to com- a t,l"e,e"1 puters rather than prospect consoles.’ to the A1200 owner, that game is as unusable as if it was on the C64. So why should you make a distinction?
Eric: If they've bought a copy of a game and it doesn't work on the 1200 and they break into it and make it run on the 1200 there's no problem. It’s when they start distributing it that I get angry.
Jolyon: So long as you’ve bought the original, then there's no problem.
Tony: What people forget is that piracy is what attracted most gameplayers to computers rather than consoles.
You can only buy maybe one game a month at £30 a throw, but you can then top up your collection with pirate copies.
That's how it works with most . There's no way I’d pay expect it to last me for a couple of months. It s absurd!
Mel: What about converting games which have never been released on the do a conversion and just let the game gather dust, why shouldn't some other group do the conversion off their own back?
David: Is anyone doing that?
Mel: Yeah, I’ve seen a two-player versions of Paradroid and AG A versions of Bubble Bobble.
Wavey: I wish somebody would do Marble are copying from them?
Ben: All it does is divert the source. It may be a little scarcer for a while and it may be a little more expensive. It's like building a dam. Water will always find its own level and gel round the dam.
Andy: Most copying is done Dy kids in their bedrooms. Sure, there are the big guys who are rip- pig selling sales, and that's where nan ¦ foom jump on them and make a big point of it say* j ing, 'We've just clamped down on ' this car boot sale thing', but the ones who are doing the damage are the kids in the bedrooms.
Mat (To Eric): So what if Joe Bloggs comes up to you to buy a version of one of your earlier games which won't work on his 1200 and you can't supply him with a working version?
Eric: Then obviously we d make a compatible version lor * Mat: So does that mean that you've converted your back catalogue'7 What about SpeedbatiT* Eric: We weren t aware when we wroie the game that it wouktm work on the A1200 because the new machine dkJnt exist. We re working on a fix for it right now. [A fix for l Speedball 2 l is available from 17-bit Software, call them on 0924 366982. • Ed] Jolyon: Commodore's official published programming rules are not aimed at games writers, certainly no! European games writers.
Ben: No, because European games writers have more of a tendency to hit the hardware anyway.
Jolyon: The game I’ve just finished is totally O.S. (Operating System] legal, you can even drag the screen up and down, I think the CD32’s gonna work u' **¦* «*»«« arel 1 because it is fashionable. ’ c®n»my wouldn't expect many games to do that.
I wanted to do a product that would multitask, and on some things it does.
John: What about 500s and 600s, are those machines completely obsolete? If the CD32 sells in big numbers, software will be produced solely for the CD-ROM format because it's impossible to pirate.
Jolyon: Not necessanly.
Eric: I don't think you'll find many publishers writing CD32-specific titles.
Jolyon: A570s are still selling well and there’s a huge number of 500s out there so you may find a lot of publishers are going to be bringing out software which is CD32 and A570 compatible so people can run it on the* old 500s.
Ben: There's an awful lot of space on a CD- ROM to be able to do two versions of a game.
Mat: But how practical logtstcalfy and financially is it fo do two versions of a game9 Jolyon: You don't have to do two ver sions. You can do the same version with just a little bit of conditional code in it.
John: Does that mean Commodore wasted their time giving us 256 colours?
Jolyon: No, you can have code that can do both. One set of code, two sets of graphics.
Much disagreement with Jolyon from the other coders and developers at this point who seem to think that he is greatly oversimplifying the issue. Jolyon: The project I’m working on, which I was going to plug, so I might as well do it now, is called Video Creator. It was originally a CDTV project and was going to be tor a standard chip set Amiga, kickstarl
1. 3. As soon as we got information about the AA hardware. I
started adding support for AA as well. It got to the point
around January February where the new code I was adding was
too slow in 68000, so I started adding 68020 instructions
instead.
Now the product won t work on the old machmes: it s AGA 68020 only. However, it has to be done on a product by product basis If you have a product where you dort need to use 020 at all then why not keep a version compatible with the old machines anyway9 Eric: It isn't as s*npie as just storing two sets of graphics. If you were to use 256 colour mode and you want any speed out of it you have to rewrite it. You can t use the same code to dnve the graphics Jolyon: It depends.
Eric: You're advocating one lump of code and two sets of graphics?
Jolyon: When I talk about graphics. I mean graphics and the graphics code surrounding it. But basically you have one piece of source code that says If vers*on=AGA then go one place in the code' and If ver- sionoAGA then go somewhere else'.
John: So how many software developers here will be releasing two versions of a game, or are you just going to be doing one for the most common denominator?
Jolyon: Castles 2. At the moment, is the same executable file and automatically detects which machine you've got and will load the correct graphics.
John: That's the best way to do it?
Mat: At the moment, releasing AGA-com- patible games is a selling point, not just for the people who own such machines, but because magazines give the product more favourable coverage.
General agreement Mat: So why not develop AGA-onfy games?
Eric: You've got to look at it from a publishers point of view and ask what would be gained from the extra time it takes to create 256 colour graphics, and the extra routines to drive them, in relationship to the number of machines that are out there.
Ben: It s also easier on the CD32 anyway with chunky pixel modes.
Jools: Yeah, but even without them, you only have to write the majority of your AGA routines once, and after that you can reuse them. So. Assuming you have a PC version anyway. It’s not a major thing to do AGA versions.
Eric: No. I'm just saying that you've got to look at how many 1200s are out there, even with CD32 and say, Are we going to spend the next three months doing an A1200 version with this team when we could be starting a new project?’.
Jolyon: The projects I'm looking at now will be 1200 first and then, H we can, the 500 versions win follow afterwards.
Ben: But Jolyon let's face it, you’re not Renegade and you're not Ocean and you're not US Gold!
Jools: You sound like you've got moraltsti- cally the right idea, but commercially I’m not too sure.
Ben: 'Cause there's one and a half million crvicc.M
• rNi ol Amiga activity - tho motley loti » A500 owners Jotyon: A
large percentage of those don't buy their software Andy: But
there are sM a lot more 500 owners out there than there are
1200 s. and you warn »hit»largest Cds are already out-dated “
•* CD ,c""a’and addressable base - tOO SlOW and and tOO SM S»:
Set „ SM natans that smg„ „hg, p p g wgnl B.n: CD games «,th “
to do with them.' Rn restnaed Wtiat s the oomt of having a
12007 Joots: I think youl get some good adventure games Tony:
CD games have lowered the level of inter- Jotyon: You've gol to
look at what the market w* be. Not what the market is now
Joota: Does anyone thmk that A500 aoft ware will be selling in
vast quantities m a year's time?
Most people say yes Ben: Just look at how many Spectrum titles were still selling in 1988. Even now.
Part - they're just spool ng off bits of video The CO «seff isn't gomg to make gameplay much better at aA. Cds are already out dated-loo slow and and loo small for what people want lo do wifi them.
Andy: But you guys understand the technology of computers and consoles. CD is in its infancy and nobody reafy knows I mean sure it's got great storage, yeah we all know that, but you don't really know what that storage can be used tor. I mean it's sound, it's video, but how Mat: I owned a shop three years ago and Spectrum games were sW one of the biggest sefters Ben: It s |ust gong to percolate down Bastcafy. People who can't afford to buy a computer now are going to end up having an A500 in a year's time when somebody’s giving it away for 50 quid.
Mat: Can I just ask the table whether they feel that there are any undiscovered game genres left7 Now that the market is shifting to the CD medium, perhaps there are Ben: No. I thmk all you're going to do is How about a Take That look for developers?
Do they interact7 What can you do with sound and video? You can use them in their logical contexts, but what about other contexts that people haven! Tried yet?
Mat: That's what I mean You can think along whole new design concepts with a whole new media, and the pomt I m trying lo make s that 4. Say. CD quakty sound is now at your disposal any time you want it perhaps sound will become much more of a game feature for example Ban: Buf what difference is it gonna make? We've seen things like Loom come out where instead of having speech bub bles you've actually got speech, which is very race but 4 doesn't actually add any thing to the game Wavey: I think t adds a lot If you played the talkie version of Day ot tha Tentacle, it makes a hell of a lot of
difference.
Stewart: They never sound how you think they d sound end up disguising games with incredibly long intro sequences that you can only be bothered to watch once or twice.
Wavey: if there were any new genres do you reafy think anyone here would tell you7 much laughteo Mat: Well no. But one can easily )ust look Joota: I think if there are any more openings in the market then publishers should be trying to aim the* games at young gets Forget about thety year olds They wanna listen to Beethoven al the time' Tony: More girts are gelling Into computer games, but it's on the console side Targetting games at girls doesn't work though Does anyone remember that range of games that were meant lor g*1s and had things Ike horse ndtog. Flower arranging, ironing there was
even a girfs’ horse riding game and that was completely pathetic!
Wavay: What about a Take That platform game' Joota: How about a Take That look for developers7 Ban: You mean Ike the Bitmap Brothers Joota: Yeah Wavey: There's an awful lot of girls who play Streettighter II because there are female characters thaf compete with the men on equal terms. There's very few games that take that approach John: What about virtual worlds on CD?
Ben: Role playing s a real kker subject lor virtual reality, especially 4 you could link up tour or five machines and the graphics get better There's an awful lot of women involed in role playing, because it doesn't have to be geared towards violence - you can play campaigns that are completely violence-free David: But theyre bonng You d be surprised at how much people l*e violence. If you've ever been to these fcve role playing events, you see the women dressed up n outfits they wouldn't even wear on the beach, laying into someone with a rubber sword... Joola: Virgin ran a survey recently
with a bunch of 14 year old boys to see how they rated l Cannon Fodder.i Half the luds wrote down Mike the blood* - th* makes you thmk. Maybe we should put more m. Jotyon: Mortal Kombat is rather violent, too. And it's extremely gory in some sequences My brother has been banned trom buying it by my parents They drew the line at Streethghter. And anything more violent than that is not acceptable Ban: The thing is there's no hidden depth m somethmg ike Mortal Kombat You're basically there to beat the crap out of someone Films might offer something else. There could be some horitfically bru
tal scene that’s vital to the story, but with games there's just the violence John: Do you think games will get more violent because of CD-ROM7 Jotyon: Clement Chambers has just released r*s Cover Gal Stop Poker tor the CD32. It gol an 18 rating from the Mm censors, but that's even more promotion tor the game. If games are rated as standard practice, then some of the things we can get away with now are going to change Certainly things ike Mortal Kombat would get a rating that would damage the game's sales David: It won t slop sales If kids want cigarettes they buy them.
Wavay: The last thing you want to do is advertise your game as having a U certificate Ben: If they say that Cannon Fodder should be an 18 certificate just because Cs go bkxxJ m 4. Then that s ndcuious John: So what s the difference when you play a game Ike Syndcate where you walk around the place blowing up buildings, then you turn on the news and there's a pub in Belfast gening blown up and people getting killed?
Ben: You don't see anyone in the pub get bng blown up though John It depends if you re there or not Joota : It you got a tod who wants to become a senai killer, he's not going to get off over Cannon Fodder.
Andy: Yes, but he's going to start somewhere Sab: The point is that there's a tot of vto- kence that kids can get access lo, from videos and TV. And it's going to sp4i over into computer games and there's not much we can do about it. I don't realy know how much it’s affecting the younger generation, but I hope they're distancing violence in computer games from real life. If they weren't then surely all the kids would be going around shooting each other The PC 1204 & PC1208 Memory Expansion for the Commodore Amiga 1200.
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External XL Drive £79.95 Internal XL Drive £75.95 A4000 Internal XL Drive £79.95
• Requires Kickilarl 2 or above *'Requires Workbench 2.1 or
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• -*•- Computing's latest 32-bit memory expansion for the Amiga
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• a • maximum of Bub on me trarnsi unit Beteielvce A couple of
years ago, a piece of software was released that was so
revolutionary, so different, so exciting that it earned its
programmers a place in history. For the first time, the user
could create the kind of games they wanted to play. Now, you
can too... I I AMIGA have 0,,ered y°u some 01 I the best
packages around when it 0 0 comes to enabling you to create
the kind ot games and utilities you want to use.
You’ve had AMOS, complete with compiler.
You've had Art Department 4 You've had Hyperbook Now CU can otter you one ot the most popular game creation packages ever It’s easier to use than Workbench! It's got more options than a new Ford! It'll cost you less than a litre ot air! Yes. The one, the only Shoot-EmUp Construction Kit trom Sensible Software - the people who brought you Wizball and Sensible Soccer- is completely gratis on the next cover of CU AMIGA.
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Well, now's your chance. The Shoot Em-Up Construction Kit lets you piece together sprites, backdrops and sound effects and turn them into the hottest games around. What's more, you don't need a degree in graphic art. Mathematics or programming to be able to take advantage of its many features. Basically, if you can move a joystick and know your way around a mouse, then you can create a shoot em-up game!
But won't I need access to all sorts of things. I hear you cry. Such as expensive art packages to create the illustrious sprites, and professional sound packages to create the sound effects? No.
Not at all! Everything you could possibly need is included in the package, from sprite designers to backdrop plotters to sound effect generators. It has to be the most complete game creator ever!
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The beckdrop Is defined using e sel ol blocks, each 32 pixels by 32 pixels. This can be a little tricky, as you will find yourself building blocks that have lo match perfectly at the edges. Then, they are stuck down next to eoch other and the computer does the rest for you!
NEXT MONTH CU AMIGA So, now you've got bunch ot sprites and a working background. What next? Now you need to tell the computer which sprites do what Using the Object Oeflner you can label sprites with names like Enemy 1 .
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One of the most important things lo have if you’re dealing with DTP, word processing or general graphic work is a good selection of fonts. However, unless you're willing to shell out good quality fonts are hard to come by That is. Ol course, until next mor“. When we give you the full working copy of Genisoft's Font Crabber. II conve-fs screen fonts into bitmap fonts, so you can take any on screen lettering or imaqe. And create a working font with it!
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Next we piece together the alien attack waves. This Is probably the easiest part ot the whole construction process. All you need to do is tell the computer at which point on the map the enemies enter from and than draw their movements by shitting them about with tha Joystick. The program records your movements exactly, and simply replays them when you play the game.
MW ISA A NEW MAGAZINE FOR THE AMIGA IS LAUNCHED.QNJHE 24TH NOVEMBER DO NOT adjust your copy ol CU AMIGA We re going to tell you about a completely new magazine dedicated to the Amiga Why should we want to tell you about a rival publication?
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Are best left on the shelvesl We’ve reviewed and rated all the top Amiga products so you'll know which packages oiler outstanding value lor money and which ones don't. It’s the buyer's guide to end all buyer s guides Irom the team you know you can trust to speak out against poor quality soltware The Ultimate Amiga Buyer s Guide 94 is your detimtive one stop guide to all you need to know about Amiga software and hardware.
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PSTN common Had and mmuB «e ec. & u»»tr«ii cm* The 4Mb RAM version can pnnt a futt A4 page ot graphics at 400 dpi and makes hilt use ot the LP1200's 400 dpi printing capabilities, such as using Microsoft Windows fonts. Unique additional standard features include FLASH ROM ‘future proof technology and LAYOUT - a powerful document description language. The LP1200's unique internal FLASH ROM. Which holds the printer controller firmware, can easily be updated as new developments in technology occur. This protects the investment you make in buying a Ricoh LPI200. Other manufacturers would require
you to buy a new printer! Internal FLASH ROM and industry standard FLASH ROM PCMCIA cards can also be used to permanently store fonts, macros, graphics and extra emulations. Again, unlike the competition, the LP1200 includes LAYOUT, a powerful and intuitive document description language as standard. This offers unique opportunities to develop custom made printing systems.
Forms and document templates can be designed complete with logos and stored electronically in the LP1200’s FLASH ROM, alleviating the need tor pre-pnnted forms!
The IP1200 comes with a 100 sheet A4 paper tray as standard. An optional universal feeder automatically foods up to 150 sheets of paper (up to 169gsm). 15 envelopes, transparencies and labels.
• 6 PAGES PER MINUTE
• 2m RAM AS STANDARD Upgrade to RAM only CBS.,,' - see below
• PCLS - ~c HP-GL 2 With scalable fonts and vector graphics
• SHARP EDGED PRINTING Ricoh FIAL (Fine Image Algonthm) enhances
resolution
• 400dpi RESOLUTION Idotautfres. - 300dpl. Will address 200. 240
S 400dpi)
• UNIQUE FLASH ROM For controller upgrade and storage
• PCMCIA CARD SLOT For programmable FLASH ROM cards
• EXPANSION BOARD SLOT For improved connectivity eg.
Coax Tvrtnax. PC-LAN etc
• LAYOUT Document Description Language
• SERIAL 4- PARALLEL PORTS
• 1 YEAR ON-SITE WARRANTY Next vrortung day response WINDOWS 3.1
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Cartridge €65.00 LAA 6225 OPC Cwrtndgo (Dn»r ...
C8B.00 LAAS3I2 A4 Paper Tray (100 Sheets) €35.00 FAX 1200
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¦•;•»y ;yyp.ln (IT ““s"WyTyMaa ORDERING M A I) E E A S V H POST; M-nrf uur Nimr. ddrrvv S. Order detail* -ilh a ( heyue PO .' IMO In an uT Ihe tompanies lUled B PHONE: i all uv «Kh jmm card number e«plr dale and delalU fnr a lot «la%» «er»kr. AN major card* accepted PI) PKICKS: I • 5 dhki 12INI per dish *6-25 disks £1.25 per disk • 26 nr more disk are slill nnl» *)9p per disk ’ POST & PACKING: I K - 50p • I k Kerorded Deliver*’ £1.25 • Kumpe • 25p per disk • Kesl uf World .50p per disk kKXOMBF K We slock ».«h l*90». I baK 1-74. rnos. Vnpe. Snat. micuv miffos A lots m«rr superb Pl)
disk Diain Distributors The Central Licenseware Register Most CLR titles ok on AI2001 Most CI.R titles ok on A12001 Commercial Quality programs at a PD price CLE01 TOTAL CONCEPTS DINOSAURS ledm your famay an about the amazing dinosaurs! 2 daks 4 50 • CLE02 TOTAL CONCEPTS GEOLOGY Superb book on a disk by Cfins Nil. Warn ail about the locks' 2 daks 4 $ 0 • CLE03 TOTAL CONCEPTS SOLAR SYSTEM A superb iltostrawd 5 uOo lo our Solar systoml 3 dsks 4.99. .
CLE05 A CHORD Teachss you at Pa chords you nood O 0*t to gutar. Bacoma the next Erie Clapton! I dak 3 50. • CLE07 TOTAL CONCEPTS FRESHWATER FISHING Lmffl all attoul freshwater hshngl Comas on 2 dsks 4.50 .
CLE09 NIGHT SKY Faaluras ovsr 1500 starssky can by displayed as seen Irom anywhere on oarin' fcrolont! I dak 3 50. • CLE09 WORDS a LADDERS Good spoiling program 1 dsk 3.50.. CLE10 BASICALLY AMIGA Eoansrva guido lo AMIGAdosl Vary good CLEI1 LET'S LEARN For children of 5 7 yoar* progress through 5 levels ol omculty Sums tunas etc 1 disk 350 .
CIE12 ALPHABET TEACH spoling program lor Ihe kJdS'1 disk 3SOCLE 13 HOME BREW Create you own Craws' 1 dsk 3 SO. .
CLEM TOTAL CONCEPTS ECOLOGY Learn about Ihe moot important 'ology* in ou Irvosl Superbly duslrated! 3 dsks 4 99 .
CLEI5 FAST FRET This a a guitar scales lutor. I dok 3 50. .
CLEM KINGS 4 QUEENS A history lesson on M (X Ihe Kings 4 Queens oI England since recorded history• 2 disk* 4 50 - OLE 17 THINGAMAJIG An etoCSronc |ifl8aw. 1 disk 3.50 .
CIEI8 WORK 4 PLAY 3 educMonal programs CLICK CLOCK Warn lha bme.FUNTIME TABLES metis 4 GO SHOPPWG! 1 dak 3 50 .
CLE19 PLAY IT SAFE Teaches salety in the home. Hep Teddy make your home saW from toe beasees' 1 dak 3 50 .
CLE20 BIG TOP FUN Four program.Word balance.Metchplay Baicon burst 4 Seal a grams I dsk 3 50 • CLE2I JIGMANIA Jigsaw soNing 4 conalructlon set' 1 dsk 3.501 .
CLE22 CHESS TEACHERtoach chess In a ton wayl 1 dak 3 50. • CLE23 MIND YOUR LANGUAGE improve speech 1 disk 3 50- • CLE24 SPEED READING Testa you readng speed 2 dsks * 50 .
CLE25 CHORO COACH This « a superb Piano Tutor, t dsk 3 50. .
CLE26 SNAP An edxalonal game lor languages 1 disk 3 50 .
CLE27 CA.T.T. Superb Tarot readng program 2 0lsks«.50l • CLE28 FUN WITH CUBBY 6 superb games lor todsl 1 dsk 3 50.. CLE30 PEG A PICTURE Make a picture from coloured pegs or cotoured shapes, great tor young tods! I dsk 350. • CLE31 UNDERSTANDING AMOSf NEEDS AMOSl 2 disks 4 50 - CLE34 YOUR FIRST PONY Al you need *3 know' 2 daaa 4 50 - CLE35 TOTAL CONCEPTS SOLAR SYSTEM 2 Tha auO*rt WO» 10 Ihe tkst vOtome. Geat pctore* a must navsl' 3ooks*98.
CLE36 THE TIME MACHINE Teaches kids lo M bmo. 2 dsks 4 50 • CLE37 OISCOVERY AMERICA Laarn about Ota USAII dak 3 50.. CLE38 HOME INVENnONS First In It* quasi lor to*mWOge solas.
INS picture book deas w«h invanllons smca 1750 2 daks 4 50 .
CLE39 MY LITTLE ARTIST Suparb cotounng book tor tfi«»en.»ilh features lor disabled as went Needs img chp ram 2 disks 4.50.. CLE40 BOREALIS JUNIOR Drawng lor young chadrsn 1 Oisk 3.50. CLE42 COMPOSITION Photograph Tu40"al dsk I dak 3 SO CLE43 AMOS LANGUAGE QUIZ Heps Warn Amos l dak 3 50.
CLE44 PORTRAITURE 2nd phoa: tutorial program 1 disk 3.50. CLE45 FUN WITH CUBBY 2 Anotoer 7 lab tod* games' l disk 3.50. CLE48 BASIC HUMAN ANATOMY Good tor education I disk 3.50 .
CIE47 SEA SENSE Loam all about boats! I ask 3.50 .
CLE48 ROCKET MATHS Easy maths tor ktdsl I dsk 3 SO.. CLE50 DRATV2 4 Ronecestor. Translator naadsl ,5mg 2 *sk»4 50.
UTILITIES CLUOI VOEO TITLER Crease vdeo Mas' 1 disk 3.501. CLU03 TYPING TUTOR Full typing couse. Comes on l dak 350 .
CLU04 ALPHAGRAPH lor producing Bai4 *e charts ale! 3.50. .
CLU05 S AS. MENU MAKER make you own menu* I ms. 3.50 .
CLU07 PHILO Simp* to use database syatam. I dak 3 50.. CLU08 WORD FINDER crossed A anagram soNw A 2 disks 4.50. CLU09 PLAY A RAVE2 Music modAa Inker. 2 dsks 4 50.
CLU10 POWER ACCOUNTS account statements. Income ale' 3.50 .
CLU11 CALC VI very ueefU spreadsheet program! I dsk 3 50. .
CLUI2 VIRTUAL W1NCOWS NoMbook Addressbockeo:l disk 3 50.. CLUI3 OATOS Apcrwlu' database, many Nature* I disk 350 .
CLUI4 STOCK CONTROLLER Keep track ol stocks! 1 disk 3 50 .
CLUI5 EPOCH VI calendar tor Amiga 1299 yr diary I dlsk3 50 .
CLUI6 CROSS STITCH good needlework program 1 disk 3 50 .
CLUI7 LC10 FONTS Nice lor** tor Star LC10 printer' 1 dak 3 50.. CLUIBLC2O0 FONTS Fonia lor your LC200pnnleri 1 dak 3.50 .
CLUI 9 LC24 FONTS Fonts tor your Star 24 pn pnrwor 1 dak 3.50 .
CLU20 CANON BjiO Super Fonts lor Cannon BubbWiet idiak 3.50. CLU2I INVOICE MASTER Sort out your invokes! I (Ink 3 50 .
CLU22 HARD DRIVE MENU Superb hard dove unity1 i dak 3 50 ¦ CLU33 AM TUITION Crease WB3 took A Wei Amoa proga idok 3 50.
CLU34 IMAGE DOCTOR vi Imega proceetog »o*-a.a t dak 3 50 • GAMES CLG05 TRUCKIN ON Truck management aimulaoon 2 disks 4 50 - CLQ08 DRAGON TILES Superb version very eddcSve 1 dsk 3 50 .
CLQ09 MOTOR DUEL groal 3d car racing game 1 dsk 350.
CLGi 1 ALL GUNS BLAZING 2 player . Overhead vie- 1 dak 3 50 .
CLGI2 BULLDOZER BOB Clear screen ol btocks' 1 dak 3 50 - CLGi3 PARADOX Anotoer good puzzW game' 1 dak 3 50 .
CLGI4 SONIC SMARTIEHEAD Crazy piatlorm game' l disk 3.50. CLGi5 SPLODGE THE ESCAPE puzzle paltormor 1 disk 3 50.
CLG16 CRYSTAL MAZE A super puzzW gamel I dsk 3 SO.
CLGi7 IMBRIUM E.eienl graphic adrenlural 1 disk 3 50.
CLGi8 SKAN 29 Guide Sd through 220 Wvets' 1 dak 3.50 .
CLGi9 STELLAR ESCAPE Vertical shoo* em up! 3 daks 4 99 • CLG20 JUNGLE BUNGLE Nco adventure game! I dsk 3 SO .
CLG2I FLOWER POWER Gro botore iho dugs ear ihaml disk 3 50.
CLG22 SPARX STOCKING FA.LERS Xmas games 1 dak 3 50.
CLG23 MARVIN THE MARTIAN A maze type game. 1 disk 3 50 * CLG24 EASY MONEY Iru" machine emulator! Inot dos 2 or 3| 3 50 CLQ25 WHITE RABBITS Tha a a good puzzto game! I dak 3 50 * CLQ26 MONSTER ISLAND Dungeon Uasler game! I dak 350.
CL028 THE RIFT Game played cner 4 bme zones' 1 dsk 3 50.. CLG29 BILLY BALL Good 3d aometnc gamo! L dak 3 50 • CLG30 CAPTAIN K Nice pattoim game! I dsk 3 50 .
CLG31 DIRTY RACKETS 3 lenna games on here* 1 SmgldWk 3 50 • CLG32 7 BLOCKS Slop Iho tabng btocks' I disk 3.50!. CLG33 BAT O BOONS 2 player bal 4 ball game 1 dsk 3 50.
CLGJ4 CYBERNET Sideways scrolling shoot em up 1 dak 3 50.
CLG35 00 Prehistoric ca.aman rescues git*nand' 1 dsk 3 50 .
CLG36 RAW Rad army worms, gal ihe fishermen”’ i dak 350.
CLG38 OUINGO V4 00 race pub tango game! 1 dak 350 • TroiffnPAnYsTfWKING FILLERS . LenTueker.
3 super seasonal gamos lor all the lamil,' Chvismayg is a restive verson or toiogamayg with six ptctore puzzles 10 sort out! Chnslmas pairs is a tradoonal
• pairs' game 4 Santas sleigh ndo is a sideways scroaer where you
have to Oeavar pr•terns mn chimneys' I disk 3.50 .
CLE049 TOTAL CONCEPTS DINOSAURS 3 d toe laiest TC1 to (om iNs exaiWnt series 4 uaao a new layout gMng you a dno mag* 4 rto buttons onevery page' 1 toctode* Ihe new superstar of ihe dmo worM Vetooraptof » you are at al interested in Omosaurs Ins is a must to compwie you Onosaur Ibrary” Over 30 images supplied on 3 dsks only 4.99 .
CLE029 PREHISTORIC FUN PACK This « a vuperb MW containing tOU fun dnotaur games. OroWider a toes puzzle gome. Dinosaw is a igtaw msmoty gam*. Snakas 4 cavee «S Ihe old lavourw snakes 4 ladders, ard EggaBnct is a ton egg coiwcang game!
Wd keep the tods amused tor ages' 1 dtsk 3 50 .
CaoMnowsns ¦ in cciosi riowsns '»!
CclOM«IMT*ia Goa CXICS4 PMT. MX m* CCUCW PNDlrHR • 13 KrtSSS ' • f c. ca:v Menas " » ca:w «:* :*-' " t OX-AA WMC'SH.I ca. Wo hsicts *2 » ca*l NSECTStOM casta rh€iiro«s 12 PXMO NWNTOftS 2* acwuww.5 h cattn uuwls 2’ *« MU «l WIMMK1H *r .Ml Xli WMMM I I* Ml HIM, Ml.ll.il . ... Bmw CclOh) t4M***l* ¦ . -i-.-niuivT-. 1 cciD'i Nsn«iurRTs h CCL07* IlkrTAIIV M7* CCL07S MUSICtSNS » 21 CCI074 Pbf HSTOMC 7 CCIC” Pbf HSKWC 70 ixiii’secptomr s-toi rcir«i prrnmw ccicst'. Porsmt ms • cclo»p«pi»«s "to cc oatKPTirs iubi siihmT.rt.r
- n-SMw BLITTERCHIPS MIGA CD tOU COMPACT DISCS’ irS CD vwu 1
your COTS' •cAi7«a4M.
CUI2. CLIFFE HOUSE. PRIMROSE STREET .KEIGHLEY. BD2I 4NN.
TEL: 05 35 667 4 69 FAX: 05 35 667 4 69 NBS
1112. ICHAIN LANE. NEWPORT
I. W. PO30 5QA TEL: 0 983 5 29 5 9 4 F A X : 0 9 8 3 821 599
VALLY FI) CU 12. PO BOX 15. PETERLEE CO. DURHAM S R 8 IN Z T K
L : 0 9 I 5 8 7 1 1 9 5 F A X : 0 9 1 5 8 7 119 5 GASTfclNER
Til: 081335115' Fax: m 885 m Unit Z, Millmead Business Centre,
Millmead Road, Tottenham Hale, London N17 9QU
- TjiRCONOMIC DESIGN TRACKBALL SERIES } AMIGA 4000 (2SMHi 680JO)
MEMORY MASTER 1200 Internal RAM expansion with clock for Amiga
1200, populated with 1, 5 or 9Mb AF1200 AF1200 AF1200 AF1200
AF1200 AF1200 AF1200 AF1200 AF1200 AF1200 AF1200 »o
Oscillator, ro 1 Pu Processor £ 115 no Oscillator, no FplI Pnx
evu « £239 Ov i latex 16MHz 68882 Ipb £285 Ose later. 2DMH7
68882 »PU f 290 Ov llatur. 25MHC 68882 fPU £295 Oscllator.
J3MH 68882 FPU f?99 no Ovc Oar or. No Fpu Processor £ 369
Oscillator. 16VHz 68882 i PU £ 41 5 Oscillator. 70MHz 68882 ‘PU
£420 Osc«llalO'. 25MHz 68882 F PJ i 429 Oscillator, 33MHz 68882
FPU .£439 r| STAR Star LC
20 .. ..£132 Star LC 100
Colour ...... ..£155 Star LC 200 Colour ......
..£195 Star LC 24-20 Mk II ...... ..£224 Star LC 24-200
Col ...... ..£264 Star S|48 Bubblejet
..£217 Star SJ48 Auto Sheetfeeder.
....£49 LASER PRINTERS b Fujitsu VV 600 las*" (6 9 LaserJet 41 £609 ( i 401V £514 RruhPCLS £809 Si*' Lasene: LCS ... £589 PRINTERS |U Citizen Swift 200 . £200 Citizen Swift 240 Mono . £270 Citizen Swift 240 Colour £295 Citizen Swift 24X £340 Citizen 120D+ ..... £129 Citizen Swift 90 Mono ... £165 Citizen Swift 90 Colour .. £188 Citizen PN48 Notebook Printer .£225 Citizen Projet Inkjet . £318 MONITORS Philips 8833 ... .....£199 Commodore 1940 .... .....£289 Commodore
1942 .... .....£379 Microvilec Club Scan .....£379 Microviter 70* f 1049 HP Deskjet Portable ...£369 HP 510 Mono £264 HP 500 Colour ......£319 HP 550 Colour ......£519 HEWLETT PACKARD r-T Al 200 + A600 HARD DRIVES 20 V D £69 30Vt.
£89 40Mb £119 60Mb £169 120Mt £239 7C7Mb All with IDE cables £329 A CDTV ADD-ON h For A500, A500+, A570 . ..£129 ROMBO DIGITISERS VIDI 12 Real Time...... £134.99 VIDI 24 Real Time...... £219.99 VIDI 12ACA . ..£75.00 Take 2 ...... ..£38.00 Megamix Master . ..£30.00 1 Mb with clock, 5Mb with clock, 5Mb with clock, 5Mb with clock, 5Mb with clock, 5Mb with clock, 9Mb with clock, 9Mb with clock, 9Mb with clock, 9Mb with clock, 9Mb with clock, Pen mouse lor Amiga with optical
pad ......£34.95 Pen mouse for Pcs with optical £34.95 Optical mouse, 300 dpi lor Amiga..£29.95 Infrared mouse, 300 dpi lor Pcs £49.95 Infrared mouse, 300 dpi for Amiga.£49.95 Opto-mech mouse for Pcs with pad & holder .£18.95 Opto-mech mouse for Amiga w.pad & holder ..£14.95 Opto-mech low cost mouse for Amiga ....£8.00 Opto-mech low cost mouse for
Pcs ......£10.00 3-button trackball for Amiga £29.99 ’Cristal’ trackball for Amiga £34.99 3-button trackball for Pcs £34.99 512Kb RAM expansion for A500+..I16.99 1 Mb RAM expansion for A500*.....£19.95 External 3.5' floppy drive £50.00 Kickstart switch for A500, A2000....£14.95 Kickstart switch for A600 ..£29.95 Electronic boot selector £14.95 Auto mouse joystick switch £10.99 Dust Covers .£6.00 AMIGA A1200 2Mb RAM 20Mb HD ......£359 2Mb RAM 64Mb HD ......£429 2Mb RAM 85Mb
HD ......£479 2Mb RAM 127Mb HD...... ......£509 2Mb RAM 209Mb HD...... ......£579 2Mb RAM only ... ......£289 ACCESSORIES A500 3Mb ..£14.9 A500 Kmb + Clock .£23.9 A500 ? 1 Mb ......£19.9 A600 1Mb ..£19.9 A600 1 Mb + Clock .£29.9 1 Mb SIMM (GVP) ..£29.9 4Mb SIMM (GVP) £149.9 1 Mb 72PIN (A4000) .....£99.0 4Mb 72PIN (A4000) ...POA PCMCIA 2Mb .....£89.0 PCMCIA 4Mb ...£149.0
P. S.U. Power Supply (High Watt) tor
A500 .. £29.95 Power Supply for Al 500
+ A2000 ...... £69.95 FAX MODEM |-T
AMIGA 4000 (ZSMHx 68040) 6Mb RAM 80Mb HD .....£1919 6Mb
RAM 120Mb HD..... .....£206 6Mb RAM 214Mb HD..... .....£216
6Mb RAM 245Mb HD..... .....£226 6Mb RAM 340Mb HD.....
.....£2369 6Mb RAM 540Mb HD..... C26b9 2Mb RAM 80Mb
HD .£9*1 4Mb RAM 120Mb HD ....£106 4Mb RAM
214Mb HD ....£116 4Mb RAM 245Mb HD ....£126!
4Mb RAM 340Mb HD ....£13 4Mb RAM 540Mb HD ....£16 4Mb with Clock, no FPU Processor £16!
4Mb with Clock, 20MHz 68881 FPU...£21 4Mb with Clock, 25MHz 68882 FPU.. 4Mb with Clock, 33Mhz 68882 FPU ...£ 4Mb with Clock, 40Mhz 68882 FPU .
4Mb with Clock, SOMhz 68882 FPU ,.I3t Fold a Fax Modem £12 With Fax Software .£17 40MHI ACCELERATOR EOR A1200 AMIGA MEMORY UPGRADE A1200 RAM 0Mb RAM .£29 4Mb RAM .£491 TRADE ORDERS WELCOME How to order When ordering by telephone please quote your credit card number followed xpiry date and also your full name and address. If paying by cheque please make it payable to Gasteiner Technology. In any correspondence please quote a phone number and also a postal code, please allow five working days for
cheque clearance.
Delivery charges Small consumables and software items under the value of £59 J&ase add £3.50 P&P. Other items except lasers, next day courier service £10 per box. Offshore and highlands, please call for i quotation. In addition, we offer the following express services:- Saturday delivery normal rate plus £15 per box, Morning, next day normal rate p*js £10 per box. E&OE prices subject to change wrthcu prior notice, goods are subject to change without prior notice. Al trademarks acknowledged.
M%rkshop 1z 68030) £949 I £1069 I £1169 I £1269 I £1369 £1669 I iz 68040) r1919 I £2069 I £2169 I £2269 I £2369 I £2669 I Here at CU Amiga, we use so many Amiga computers that it’s inevitable that they’ll go wrong from time to time. We thought that you might like to come along to our local repair shop to see exactly what happens when you send your computer off to be fixed.
....£14.95 ....£23.95 ....£19.95 ....£19.95 ...£29.95 ....£29.95 ..£149.95 ....£99.00 POA ....£89.00 ..£149:00 out of ten, by the time John has finished here, he’ll know exactly what the fault is and using a combination of his experience and the computer's advice, he'll know how to fix the problem.
Naturally, our A500 manages to have a strange combination of symptoms which makes absolute diagnosis very difficult!
10. 25: Whether or not the fault has been precisely identified,
the computer is now passed to the repair bench where a
technician will use the information provided by John to try
and duplicate the fault.
They do this to confirm the customer's assessment of the symptoms and to confirm their diagnosis of the best remedy.
Apparently, the worst possible fault is one which only occurs intermittently because it can be hard, if not impossible, to reproduce on demand.
Naturally, this was exactly the type of fault that CU Amiga’s computer had!
In cases with this type of fault 4k kpart from using The computer to 9ERS iP Other itenh lease call lor a I ial rate plus £15 [ :hanqe without &Mt* *WUiirTppM ol dignity and Its casing prior to having new sockets soldered onto It.
HCS deal with Amigas from all over the world and claim to be the fastest Amiga repairers in the country, like most computer repairers they are primarily geared towards mail order repairs, however, they also iave a small shop where you can take your sick machine to if you're in a rush to have it repaired. We wanted to put them to the test so we took along a number ol items includ- ng an A500 with a faulty display and a faulty monitor.
10. 00: The first stage in the
• epair process is to get the machine ogged in. This morning,
Zoltan Szemes is on the front desk so he gets the job. He books
the machine on the computer and types in a description of the
fault and all known symptoms. This is then printed out on a
form which will accompany the machine around the workshop at
all stages.
To make sure that you get back everything that you brought with you m the first place, Zoltan puts tags and labels onto the computer and any other bits that you bring in.
10. 05: The computer is taken to the storage rack where it will
wait until an engineer is ready to repair it. Before it s
racked up. The casing is opened.
10. 15: An engineer is ready to examine the computer. In this
case the engineer is John Szemes. He gives the computer a
preliminary look over. HCS Apar1 from ualng 7he compt(ler t0
use a powerful diagnose faults, John also performs
CqmDUter-based repairs. Here we see him replacing a
multi-level diag- nostic system as the first step in
diagnosing faults. Although there are hundreds of possible
things that can go wrong with a computer, the majority of the
time it will be one of a small number of common faults that
brings the Amiga into HCS’ workshops.
At this stage, John enters the symptoms of the problem, starting with the most obvious ones. Each time he enters a symptom, the computer will eliminate certain possible faults. It may also ask him questions to clarify the situation. Nine times which only occurs intermittently, some repair companies assume that the customers do not know what they are talking about, but Peter Jones, HCS managing director says, 'We always assume that there's a fault, even if we can’t see it. After all. Who'd bother with the expense of getting their computer repaired if it wasn’t doing something wrong?'
So, to help track down the fault there are ways to exacerbate certain faults, and make them show up when they might not otherwise. The first of these is the tap test'. Simply by tapping the computer on the work top, the engineers may be able to check for loose chips. They try this on our machine and the drive whirred as if looking for a disk. Peter immediately says that this indicates Another great offer from manufacturer you can tru; £49.95 & o'*K
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1. 15: The problem still hasn’t show up so it’s back to the com
puter to get some advice. By typing in the symptoms, the
computer gives a list of all components that might be
responsible. In a case like this one, rather than spend any
more expensive time on diagnostics, HCS find it cheaper to
simply replace or clean every part of the computer that is
likely to be connected to the problem. In our case this
means changing the Agnus and Kickstart sockets, which they do.
1. 30: The computer's fixed. It’s logged out of the computer, and
we can take it away now.
We've now used the computer for several weeks without a single problem, so we can safely assume that HCS did the job properly.
Thanks guys.
» that the disk sensor is dirty, so, one quick clean later and no more whirring drives. However, the main fault still hasn't shown itself, so it's time to try the hot air treatment. This involves blasting the chips and computer motherboard with hot air. This makes the computer's components expand and if chip cases are cracked or chips are badly fitting, they will often show up at this point.
Of course. CU's A500 just sits there acting as if it was incapable of going wrongI
10. 55: By this stage things are getting serious so the team has
to resort to what’s known as a soak test. This involves
connecting the Amiga to a monitor, switching it on and
leaving it there for several hours in the hope that the
problem would manifest itself.
'.TuU'JaiJ riJUiii As I said earlier, most Amiga problems come from a relatively small list of recurring faults. Here s HCS’ top ten so that you can work out what’s wrong if you ever have a problem: SYMPTOM 1 Nothing will load.
2 The Amiga seems dead. The screen is black.
3 Keyboard not working.
The caps Lock light is flashing.
4 Computer not working.
Screen goes green when you switch on.
5 Amiga seems dead.
(No power light} 6 Amiga seems dead.
(Power light on) 7 No response Irom mouse.
8 No sound or sound is distorted.
9 Printer or sound sampler playing up.
10 Modem or MIDI interlace playing up.
Msi&REA 1 Ndrive mechanism faulty or controlling chips (the CIA or Gary).
2 Too many laults too mention.
3 Keyboard membrane or chips (6570).
4 Memory-related fault.
(Agnus, RAM chips).
5 Power supply or power leed circuitry.
6 Video circuitry (Denise or Video hybrid) or modulator.
7 Mouse controllers (Denise).
8 Modulator, Paula, Power supply.
9 Parallel port (either ol the CIA’s) 10 Serial port (1488,1489, Paula. CIA).
HINTS PRICE
2. £26.00 £65.00
3. £28.00 -£65.00
4. £28.00 -£65.00
5. £22.50 -£40.00
6. £23.50 - £45.50
7. £26.00 -£45.00
8. £26.00 -£42.50
9. £26.00 -£42.50
10. £26.00 -£48.50 1 Inserting the disks too roughly can knock
the heads out of alignment. You can also do damage if you
plug the external drive in while the machine's switched on.
2 Anything can cause this ranging from using the computer during electrical storms to dropping it. This isn't as bad as it seems because 90% of faults like this can be lixed by replacing a single component.
3 Spilling liquid into keyboard. Remember, your Amiga is not a coflee table!
4 Keep trap-door slot covered and be carelul when plugging in memory upgrades.
5 Don't cover the power supply with anything. It generates a lot ol heat which needs to be dissipated.
6 Secure the modulator into the Amiga. To avoid it being knocked out, buy extension leads.
7 Original Amiga mice have a metal strip around the plug.
Careful not to touch the pins with this strip when plugging the mouse in.
8 Be carelul when plugging your phone leads in.
9 Connecting the printer while the computer is switched on is a definite no, no.
10 Don't connect a modem whilst the power is switched on.
COMMENT 1 Replacement drives between £54.99 and £71.99 2 The Agnus is the most expensive chip in the Amiga. Perhaps now is a good lime to upgrade?
3 £65.00 = total replacement keyboard 4 See comment 2.
5 £23.50 = power supply repair.
6 £23.50 = modulator repair.
PLEASE NOTE.
Although the most likely causes lor each fault are shown, there are many other possible causes, not to mention good old wear and tear, which affects the best ol computers.
It's also worth noting that the repair costs quoted are just the ones used by HCS Engineering; other companies may have different rates.
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V30AGA8SMB rexinnM ramnlfl EejEl A2000 V2-05.ECS MOKHHO 5MB
H0120MB 4000 68040 6MBH012CMB A300Q4301204MB___ gfi!:Ii!t!i]
MftlMM W-1 M S-124 02 Bandhagen tcL int. ? 46- (0)8-749 08 06
SVENSKAR! NORRMAN! FINLANDARE!
Bestall 17 Bit diskar fran oss!
I Dan and* officiallt godkanda lavarantoren av 17 Bit diskar I Skandinavian | F6rutom alia 17 Bit diskar, ca 2800 st, har vi ca 4000 andra diskar!
1 till 3 diskar 23kr st 21 och fler 17kr st Moms och porto inq&r 3 till 10 diskar 20kr st Fred Fish 14kr st Ring 08-749 0$ 06 fOr ett Lll till 20 diskar......18kr st Minst 11 Fish 13kr st kostnadsfntt flygbladl mmi-i'yOT, 9-800 ...27.900 0C-TV ..
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VOOO F» D diskar DISKKATALOG K?»pd 35 AM FM musikdisktidning
30:- krl ¦7*tz9U-5»- Vi har CLR diskar!
Till myckat formanliga priser!
¦ ASMCDRCMFS 14900 PCMCIA2M8A6CCX120312900 V21 UPGRADE *JT WiROM. I9K0 SIMM RAM 4MB WSA403 .....33.003 SUPER GEN GENLOCK MOW V2 ' UPGRAtt KJT WO RC91 120X1 SMM RAM 4MBMBX COPRO BOARD. 28.000 BACKl* CLOCK A1200 ..9900 MULTISTARTIIRCM SWITCHER 12900 SMM RAM WBAIB* COPW) BOARD S3J03 VLAS 24 BIT...... IB2C0 EXTBWALM3FlOWY DR E ASM'AXM) 24930 WSMEWMEDtASTATOH 29.400 a0CXGEW.CC* ....M9W NTERNAL 2HD FLOPPY OEM A2030.20030 CLARITY 16 .29.400 A12-FPOOSCSIA12CC 69(0 NTERML 2HD FLOPPY DRYIA3X0
20OX SMM32 4UB RAM 66030 ..29903 1942OUA0SYNCMCMT0R ......39903 BACKUP BUOOY FLOPPY OWE 2S9M DSSBflUS .....«W3 KITCHEN SY1C ... 287900 TC6HBA1200 HARD t«rv€ 2300(0 MEGA MB MASTER .....-MOO EUFtKA SCANWfl 40X3P1 . 279(0 i Hfa for_you U75HOWtoO TEL: 03-3837-8689 FAX: 03-3837-8218 17Bit CD Collection .....$ 55.00 Demo CD 1 ......$ 31.00 Demo CD 2 ......$ 31.00 CDPD 2 .....$ 31.00 CDPD3 .....$ 31.00 Aminet CD Rom ...$ 20.00 Fred FishCDIst
Ed SCall (Pressed by Fred himselt, contains Fish 600-930 plus the GNU C+t Compiler v2.4 plus much more for Ihe Amiga PD enthusiast!)
Notes 1 CO Rom prices are shown above indufle sniping and Hant»no » U.S.. Canada, and Mexico 2 All phces shown above are In US Dollars 3 Orders ouls-de the U.S., Canada, and Mexico add 20% Sh«wio and Handling.
AM FM Magazine and Samples Disks This outstanding music series now available from NPD for $ 5.00 ea.
(+S&H) or $ 8.00 when you buy the corresponding magazine for the Amiga music enthusiast!
Betala pa PostGiro nr 426 99 36-3 Uoms och frakt ingir. IngttlMommtT
* 4 PG Inbetalnlng. Vid telelonbeetillning l llkommer 17kr I
postfSrekottsavgift :e. 08-749 08 06, tel. Int. *46-8-749 08 06
Vi har aven , PD Shareware fdr rl!
SEK 30 :-, taok. Belalning ondast I SEK.
I Mojlighet till momefri leverans finns vid Letfirre order (t.ex CDTV CD32 eklvor) :LR Licenseware!: thWest Public Domoin now carries this
• ding line of Budget priced, quolity
i. Prices are: 1 Disk title - $ 5.50 12 Disk title - $ 6.50, 3 Disk
title • $ 7.50 17 Bit Library Disks As the main U.S.
distributor, we carry the complete 17 Bit library.
Prices for the 17 Bit disks are: $ 2.00 ea. (+S&H) Fish Library Disks We carry the complete library of Fish Disks and are always current Prices for the Fish disks are: $ 1.50ea. (+S&H) flTSC Programmers N Northwest Public Domain is looking for outstanding new programs for our forthcoming line of NTSC-only licenseware. Call us at (206) 351- 9502 for submission and specifics nformationl_ AM FM Samples Disks_____________ CLR Licenseware: 1 Disk Titles ...$ 5.50 2 Disk Titles ...$ 6.50 3 Disk
Titles ...$ 7.50 Shipping and Handling 1-10 Disks: .$ 2.00 11-50 Disks: .$ 4.00 50* Disks .$ 6.50 (Prices ore lor U.S., Conodo and Mexico, Rest ot The World odd 20% S4H per order : ...I Call Games 100 Pdt9W spel 336 17 Bit Collection-1 GB av PD 666
- Glga PD-OOO fonter.Klckat. eare 636 Pandora CD- derrodisk 76:
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poettOrekott Ring Mr info
- CDPD 1 '
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occepts Cosh, Checks, Money orders and Vija MC (Peoonoi Checks
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...Borialis Junior CLU 034 Image Doctor CLU 033 .....AM Tuition CLU 032 .Power Text II CLU 031 . .Flow Charier CLU 030 . ...Draw Selector CLU 029 .....G.F.X. CLU 028 ... .....Adventure Toolkit CLU 027 ...Image Base CLU 026 (3) .
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Australia Sottler Software Bandhagen. Sweden Silicone DP Montpellier. France Northwest PD Washington. USA System Compbac Tokyo. Japan Hard Joy PD Kobenhavn V. Denmark Great Value PD Waihi. New Zealand Computer Studio Alberta. Canada T3TEIKS SEND ORDERS TO PRICE PER PD DISK £0.89 AmfiSw SOFTWARE ®S« 89p o 33 o c o N 3D O GROUND ZERO SOFTWARE (CU 4 CHANDOS RD REDLAND BRISTOL BS6 6PE ENGLAND CATALOGUE DISK VOL.1 ... £0.50 CATALOGUE DISK VOL.2 ... £0.50 POSTAGE & PACKING £0.75 Overseas orders Use the above prices, then add 25% oI that total, to cover the extra postage costs Thank you.
ALL TITLES ARE COMPATIBLE Will ALL AMIGA'S UNLESS STATED OTHERWISE SOFTWARE NEUI TITLES USEFUL UTILITIES GAMES EDUCATION I SalntMrdi.malod. UlSH NIIIHKOI.N lldn phy-all. D-naped Hack. A nappnaU had diA. Ii rflrar nuking uarleea diitr. To UIS7 ARQ SO (lunger ihr taring 4d WoMcm* no* . Qua oral G2M Id JCVATION II - CM ad cr OJ*.’ at ADMIN* IJ Sadder Da I *» NTOMM VIA Brad nr- - 111 MM CALCULATOR Cd.-1-r. If.
Naana pnalrtlinn achon I U2is pbbcopv from a manr liar ol c. U2I6 BON APPEITT Kntpr A U267 Sfll 1*1 M EMULATOR VU Hun oU apeeo on your AMNIA U2*0 I » WMINGS IIHARDDRIVE INSTALLER Pe 2 on yon* Hard dnra REQUIRES I 5 MFG. NR AMI.
U2SI D4WPY XI HM HURLING ENGINE ANIMATION ¦M.S rft ta»a. um inventory art carol U.II up. Pta . DuMir (or ochrr ndimiuuw.
US COMMUNICATE - Itarnin* cool for ccghl loan o4 aim Ml unmniHH ln.lo&a« Ugn Unpup. Amr odr. Htu.li. cl KWU1 li DDMl AMERICAN FOOTBALL - Uaot and U26M1710(2 MSKSl Iwi HOLE BnUia IMS V* MIT*** •) H1DTSHOW May Bn JlltU* FA*AI AX FOOTBALL COACH anl call all die pUyr OIC BATTLEMENT* Bmnd on MmcMurt from CM 01» LEGEND OF LOTHIAN flood ndr playing (a Ol V MISSION X WM«H -a a-e-mr papf*.
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DESTINATION UNKNOWN - TV bru AOA v«» yd' •AUCDONLY- MI27 I1* (2
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NIC.II MANN* 11 AliA M.ll My. AI200ONI.Y- FINAL FRONTIER ISSUE
5 Me also stock the rinsl Frontiei disk magazine at only
C6.00 inc I’fcP.Four action packed disks Cull of news,
review*.Everything on Star Trek and The Next Generation.
Interviews with the etars and convention new*. Loads of features. Plus exclusive artwork frc* Tobias Richter THIS IS NOT PUBLIC DOMAIN. THIS MAGAZINE COMES WITH ITS OWN PERSONALISED LABELS. ANO AUTHORS T PAID ROYALTIES FOR THEIR WORK
• r- sdist D FACTORY Neu Ull.T AciA UTILITIES Kill AGA. Ptarma.
AGA Ten. Cheek AGA.
PUBLIC DOMAIN CU AMIGA TO iE(CU) £ WITH rATED The man they call “that bloke over there”, Tony Horgan is back again with another essential selection of late night entertainment, or PD software as it’s sometimes known.
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HIS DISK S OWN AUTHORS R WORK.
Cd-rom compilation Check this: 100 games, 6,000 sound samples,
2. 000 Protracker music modules, stacks of demos and animations
and hundreds of IFF images on a single CD. Not bad eh? It’s
the follow up to the Demo Collection, which also had loads of
PD stuff, but didn’t do it half as well as this.
It’s been compiled to work with the CDTV, A570 and CD32. All of the programs are run straight from the disc (unlike those on the 17-bit disc which need to be unarchived to a floppy). Not all of them are guaranteed to work on your particular system, but utilities such as KillAGA are automatically used wherever possible to maximise compatibility. Even if you’ve only got 1 Mb of RAM, you can still view even the biggest animations on the disc (albeit at a rather low frame rate), thanks to a player that spools the frames directly from the CD.
Despite the massive amount of software on the disc, this isn’t shovelware, it’s all good stuff. Owners of the first Demo Collection can get hold of this at a reduced rate. Contact Almathera for details.
Available from: Almathera, Challenge House, 618 Mitcham Road, Croydon, Surrey. CR9 3AU. Tel: 081 683 6418.
Price: £19.99. HAUNTED MINE 1 game Haunted Mine 1 has the makings of a decent game: smooth scrolling, fast gameplay, big levels and that sort of thing. The trouble is that it’s let down by the actual design of the levels, which are far too pokey and fiddly. This wouldn't be so bad if you didn’t have to clear each level on a single life, but as it is, it’s just plain irritating.
Available from: Roberta Smith DTP, 190 Falloden Way, Hampstead Garden Suburb, London, NW11 6JE. Tel: 081 455 1626. Disk no. RGA015.
Price: £1.40 including P+P.
SNAKE RIDER demo Loads of effects are on show in this two-disk megademo from Nova. It kicks off with some vector animations of a spaceship leaving a hanger, which then takes a flight over a bit of a jerky fractal landscape, before leaving the planet altogether. From there it’s on to a clever bouncing ball, texture- mapped with a fractal pattern, which is followed by some realtime fractal zooms. Next up, are some tedious 2D fractal plots, but it picks up again with a dot tunnel, some more vector effects, a texture- mapped cube and some full-screen bitmap rotation.
There’s a nice mellow tune backing it all up.
Available from: Visage Computers, 18 Station Road, Ilkeston, Derbyshire DE7 5LD. Tel: 0602 444501. Disk no. D207+D208.
Price:£3.00 including P+P.
TEAPOT & ANGLEPOISE LAMP animation Inspired by the famous 3D anglepoise lamp animation (the one with the two lamps playing with a ball), Teapot & Anglepoise Lamp is. In fact, only in 2 dimensions, but it’s quite impressive all the same. It’s a little sequence that sees the two items in question having a bit of a tiff. Even though it’s only 2D. The animation is impressive.
Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA. Tel: 0983 529 594. Disk no. P125. Price: £2.50 trA'-EPl including P+P.
WORLD OF MANGA slideshow (AOA only) PUBLIC DOMAIN CU AMIGA demo (1.3 only) II started with a bit ot Red Leicester at the weekends now and then...before I knew it I was onto a pound ot Wensledale a day, and as many ot those little cheese triangles as I could lay my hands on Naturally I was pretty excited when this one turned up. It s a mickey take ot the Jesus on E’s hardcore demo.
Sonics are taken care ol with a simple bouncy acid techno track, which consists ot a little loop Irom a TB 303 (Rob Acid?) And a simple pro grammed backing beat. Visuals include John Major wearing an Altern 8 mask. Jesus on a crucifix ol Emental cheese, colour-cycled fractals, oscilloscopes and assorted multi coloured strobes All good stomping stuff, and with a sense ol humour tool Available trom: Visage Computers, 18 Station Road, Ilkeston, Derbyshire DE7 5LD.
Tel: 0602 444501. Disk no. D206. I Lemon s latest is a clast little number. It gets going with a spmny chequerboard zoom effect, followed by a couple of glenz dotbalis and some very nice plasma. accompanied by a funky guitar soundtrack The plasma later mutates into an impressive kind of 3D smoke trail effect that would be excellent if it filled the screen, but unfortunately it's limited to a quarter-sized window. A ray- traced looped animation rounds it off.
JESUS ON CHEESE Available from: Visage Computers, 18 Station Road, Ilkeston. Derbyshire DE7 5LD. Tel: 0602 444501. Disk no. D209. Price £2.00 including P*P.
PERILl Price:£2.00 including P.P. DAS PUNICA SPIEL game Weird city* This is one strange game You control a pink-faced chap who struts around in a flat cap and braces All the text and instructions are in German, so I won’t even make an attempt to guess what the plot s all about, but what I can tell you is that it's some kind of arcade adventure set in Egypt. It s a kind of platform game, but each level seems to have been written as a completely different section, so one minute you're on a fairly standard platform screen, and the next you're in a maze where gravity doesn't exist. Most
peculiar, but fun if you like something a bit different now and then.
Available from: Cynostlc PD. Office 01. New Enterprise Centre, Little Heath Industrial Estate, Old Church Road. Coventry, CV6 7NB.
Tel: 0203 613817. Disk no. G0208.
Price: £2.00 Including P.P .
SOMETHING ABOUT SILENTS... animation Animations that frt into 1 Mb aren't often much cop.
But this one uses some interesting techniques. Its a brief cartoon melodrama with the old ‘Villain ties damsel to the train tracks' storyline. The odd 3D I zoom makes it a bit more attention grabbing than I usual, and the simple comic art is effective.
Available from: NBS, 1 Chain Lane.
Newport, Isle of Wight, PO30 5QA.
Tel: 0983 529 594. Disk no. P125.
Price: £2.50 including P+P.
Demo Something About Silents Makes Me Sick is a brief trip into swirly-scrolltext land, passing through some scenic distorted vectors on the way It's extremely short on effects, but at least the grunge-hip hop soundtrack is different from the usual pap. With some good guitar samples to get your ears around Available from: Cynostic PD, Office 01, New Enterprise Centre. Little Heath Industrial Estate, Old Church Road, Coventry, CV6 7NB.
Tel: 0203 613817. Disk no. D0195.
Price: £2.00 including P*P.
CUT, TICK & POST...CUT, TICK & POST-CUT, TICK & POST Telephone 0702 466933 Fax 0702 617123 . LlJ PD Son (CU| 1 B«w«t Avt, Sounett-cm-Sti. ESSEX, SSI 2YD " .
VISA
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PUBLIC DOMAIN if Dept USP, 11 YORK PLACE, NR BRANDON HILL, HOTWELLS, BRISTOL BS1 5UT IN AUSTRALIA STWCTLY PD BRMG YOU A SELECTION Of XMAS BARGAIN PACKS. THE FOLLOWING PACKS ARE ONLY £10 (PLUS P+P) FOR 10 DISKS._ C GLAMOUR PACK 1 Ten dloks stuffed full of foxy chicks (A500 only) ? GLAMOUR PACK 2 More of the seme.
(A500, A500* end A600 only) L GLAMOUR PACK 3 ? GLAMOUR PACK 4 C GLAMOUR PACK 5 L GLAMOUR PACK 6 Stunning scantily clad girls... This photo realistic 256 picture set contains beautiful women m A256 format and will load onto any 24-tMt AEA application, such as Dpalnt etc and can be uaad on Workbench backdrops (A1200 only) UTILITY WORKSHOPS These disks contain a number of programs on Ihe same theme, giving you outstanding v*u. Tor money. The disks are compatible with all Amlgas, with easy lo follow, printable instruction* This four disk set contains loads of great video filling utilities,
together with a 50 page manual to help you get the most out of each programme : BUSINESS PACK C GAMES PACK ? A1200 PACK Grsef starter peck for the A1200.
WE NOW STOCK ASSASSINS GAMES 1-120 ? Buy 30 or more disks for just 75p each ? Over 21 daks ONLY 85p EACH ? Or*, 99p per dsk when you order 11 or more1 ? Orders of 10 or less pay E 1.25 per disk ? Please add Cl loan UK orders for hrst class * postage Orders from Europe please add 25p per dsk and Rest of World add 50p per disk for ertra posiafle costs ? Catalogue dak available only C1 Review* of we!
Over 1000 daks * loads more DEPT USP 11 YORK PLACE, NR BRANDON HILL, HOTWELLS, BRISTOLBSI 5UT SwUiiZa'woramangaACTMiTKaiia.
PD UTILITIES Public domain is ripped wide open by our resident bargain-hunter Tony Horgan.
Watch with awe as he uncovers some of the hottest utilities around.
HDCLICK workbench interface If you find Workbench a bit tricky to use, chances are you could do with something like HDCIick on your system. It’s a simple system for running programs from a hard drive. Instead of fishing around in windows and drawers, you just click on your chosen program from the on-screen list.
This is a good idea, but if you're planning to use it for your own benefit. You could run into a few problems, as you'll need to know your way around the hard drive in order to set it up to match your specific requirements. Then again, if you do have what little knowledge is needed to configure the system, it's a neat way to make a machine more accessible to others Available from: Roberta Smith DTP, 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE. Disk no. G100.
Price: £1.40 (including P+P).
Workbench 2.0 and above only.
Spend drawing I your own logos and illustrations can mean that using predrawn clips is the only solution.
For anyone producing videos or over two - disks. All the clips are mono IFF files. Then there's the Kids and Animals disk, which contains a collection of cartoony bears, kittens and other cuddly animals.
Available from: Valley PD. PO Box 15, Peterlee, Co Durham, SR8 1NZ. Tel: 091 5871195. Disk nos. Art 1a+b (Weddings), Art 80 (Kids and 80% Animals). Price: £2.00 per disk ? 50p P*P.
VISION AND SOUND 2000 Ssffd * graphics This is another ot those ever-so- handy utility compilations. All of the mini-applications and utilities are geared towards sound and graphics, and are as follows... Animbuild creates animations from a number of IFF screens.
Animinfo gives you statistics on anim files, such as the number of frames, speed etc. Animsplit chops a single anim file into two smaller ones, which is handy if your original file won't fit on a single disk. BMP allows you to listen to small sound files. CombineAnim tags two animations together. Convertor imports and exports picture files in different formats. Fenster rips pictures from memory. Hunter III rips music modules. Multiplayer allows you to play uncrunched modules, while Noise- player lets you playback crunched modules from CU. IEV3Demo is an icon editor. Joinsound links up two
separate samples into one. Recolour changes Workbench 1.3 colours to their WB2 equivalents.
Picbase catalogues your picture files. PPAnim plays back Powerpacked anims. PPMore displays Powerpacked text files, and PPShow displays Powerpacked images. S-Pic converts pictures into executable programs, and S-Anim does the same for animations.
Sound Effect plays small sounds, Textra is an ASCII text editor, and finally View is an IFF picture and anim file viewer.
There are some very useful tools here, and if you regularly deal with sound and graphics, you can bet you'll need half of these in future.
Available from: GVB PD, 43 Badger Close, Maidenhead, Berkshire, SL6 2TE. Tel: 0831 649386 (anytime) 0628 36020 (after 6pm). Disk nos. U276 and U277. Price: £1 per disk including P+P. (2 disk set).
Make cheques payable to GV Broad.
Festive fonts There’s no need to get your sticky back plastic out this Christmas, just make all your cards on your Amiga with this disk ot 15 colour bitmapped tonts. Or. You could use them to title ittltlt »*»* iikij DC t W W * ? « T »ttt«X|X SUPERDARK 2.06 screen blankets Screen burn is a common problem in any situation where a monitor displays the same screen for long periods at a time. The brighter sections actually wear out the tube and. After a while, the screen develops a permanent impnnt of the menus, icons and windows.
Screen bfankers have been popular on Pcs and Macs for some time, and now some of the more popular blankers have made it over to the Amiga.
Superdark comes with a selection ot 20 blankers for you to add to your, ‘Here's Dad carving the turkey- home videos In fact, most of the fonts are versatile enough to be useful well beyond the festive period. Each font is presented as a 32 colour IFF screen The second 16 colours are used for the fonts, while the rest are used to decorate the screen.
Stencils have been set up so that you can pull the letters from the screens without taking bits from the background with them.
Available from: Blue Rose, Eddie Barry, 33 Glenmore Walk. Hilden. Lisburn. N Ireland. Disk no. BR Fonts 3. Price £2.00 Including P+P.
Your Workbench After setting up the basic options, all you need to do is add the Superdark program to your start-up sequence. Then, whenever you leave your machine for a bit, the blanker kicks in until you come back to the machine and move the mouse or touch the keyboard.
Available from: Cynostic PD.
Office 01, New Enterprise Centre, Little Heath Industrial Estate. Old Church Road, Coventry, CV6 7NB. Tel: 0203 681687. Disk no.
U0238. Price: £2.00 including P+P. WORD UTILITIES quiz solvers Are you one of those people who cheat at quizzes m maga zmes. And then pretend that you re really quite clever7 If so. This is just what you ve * been waiting for a fIITT1SITI7T11111 There are four parts to the program One is specifically aimed at hopeless crossword
- --------1 b fans You type in the letters Hi you ve got along
with any blanks and the computer suggests a few words that
would fit Then there are anagrams, which it attempts to solve
by consulting its dictionary once more It does this quite well
but it can take a while Fortunately, it gives an estimated
search time and whenever it comes up with a possible solution,
it lets you know straight away with an alarm bleep Target Word
finds words that include a soecitied selec lion of letters
There s also a pretty lame spell checker Available from: NBS. 1
Chain Lane. Newport. Isle of Wight. PO30 5QA. Tel: 0983 529594.
Disk no. U784 Price: £2.50 XV0 including P+P 0 r :.*M[ m----
HBHEEES - Ml s'.
MjllUgg mi !Y PRINT TOOLS ¦_ _u ccs 11 ARTISTIX CwP,S’rmAsi ABCO C- PQRSTUV uixvz?!::;;i BLUE ROSE FONTS 3 kid's paint I ha vent made this much mess since the last CU AMIGA pub crawl. Artistix is the best alternative to drawing on the wallpaper yet devised. It doesnl pretend to be Deluxe Paint Instead it’s geared towards instant gratification. So there are no menus, just loads of big colourful icons.
You can splatter away all day with the dripping brushes, rainbow explosions, scrapers and spray guns Obviously, this is aimed at kids rather than us adults - we’d never spend all morning messing about doing Rolf Harris impersonations. Would we?
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Jarl Jofcivuori's Spacehead began as a hand-drawn image which * then digitised and enhanced with Dpaint.
Oth* original pen and paper drawing was digitised with VldlAmlga in 16 colour low res.
Art Gallery is your chance to show the world your latest Amiga masterpiece.
Here’s this month’s batch of reader-art.
SPACEHEAD SHUTTLE Martin Edwards Shuttle was drawn in just 16 colours in high res using our oid favounte Dparnt.
5y Mr M Kislingbury of Southampton.
H was RAMELA rtirte back- d was eked out t details sing pro- ced.
Paper-to-Amiga conversions are all the rage this month. Here's another one trom Rogne Naess of Norway.
A grid was used lo transfer me main details from paper Into Dpainl.
SHUT 1LE Then came a bit of a snow storm for extra dramatic effect.
DISCOVtltY Some more details and a looming black sky round it off perfectly.
Michelle Anthony talks to the Godfather of Cyperpunk - William Gibson. She delves deep into the psyche of the man who enshrined computer hackers as urban terrorists, and finds out why he is moving away from cyberpunk and into a new genre of fiction writing... PROFILES f r William Gibson is a take, a charfatan and he doesn't much care who knows il and nor do the countless hardware companies and software manufacturers wlto persistently ask him to endorse their products Gibson was turboboosied to cult status and beyond by his 1984 science fiction classic Neuromancer. The debut novel which won him
a hat-trick ol awards Ihugo. Nebula and Philip K Dick), sold over a million copies and introduced the world to cyberpunk. The storyline was based around a fast-on-the-keyboard computer cowboy Case, who was employed along with a superbad superseiy minder to brea. Into the computer ot a giant corporation. Even ten years on, it is still regarded by any would-be hacker s bible.
However, this is a problem that continues to dog the 4S-year-old author to this day At readings and conventions, wide-eyed crew representatives get on fas Case', announcing breathlessly that they idolise the character and have adopted him as a role model At this point,' says Gibson mouth pursing drolty, ‘I tell them he’s a sociopath, a drug addict incapable ot a normal relationship.' Gibson may have enshrined hackers as compuler terrorists but he is on recorc describing computer Lett: William Gibson: whoso llclionsl th.iKl.r CHI I. mganWd .. . Iwra by m»ny computer Iwckers.
Hackers as really scary and kind of creepy The superficial image ot Gibson suggested by a Skim through the books, ol an intense, anarchistic techno genius is a myth. Neuromancer was wntten on a manual fypewnter and he confesses to being only barely computer literate, even now. He once candidly described the book as. A con game, like writing a term paper about a book you haven't
• ead and confesses without hesitation to having used E-mail only
once and spending none of his precious time wading through
bulletin boards.
Gib60r though, is no technophobe, it's simply that his genius lies within the power of his vision and the scope of fee imagination and thars what al those hardware manufacturers want to buy into, his Ideas and a name that s synonymous with the phrase cutting-edge A LOOK TO THE FUTURE Neuromancer and the two subsequent books which complete the tnlogy, Count Zero and Mona Usa Overdrive are packed to overflow with futuristic ideas, hi-tech weaponry and state-of-the art gadgetry Yet the 21st Century world he outlines in them holds little attraction overpopulated with a 1 vast underclass ot
low-life. Junkies and hustlers 1 feeding off one another in a giant metropolis known as the Sprawl whch t stretches yalong I n» booh m Mi li 1 tuture mm* normal Icr Olbvon. Tlw I pKXCOTitM wound ¦IwnaM but I iimIs a i spacious propsny com- pony's dovoropmsnl plans.
Of AIDS-Case and Molly unprotected sex moments after meeting.
It was Neuromance- that introduced the world to the word cyberspace' described as a consensual hallucination or Bruce sterling (with whom Gibson wrote 1991s rne Difference Engine the alternative reality that posited whal world might existed had Charles Babbage succeeded m ushering in the compu’er age during the Industnal Revo-ution: pul it tne place where a telephone convex sation happens Gibson s hackers Slitoraliy jack themselves into their machines and enter an hallucinatory 30 computer world I inhabited by i monolithic tow | ers ot data known as the Mat--. This visual repio itioo
inspeed scientists developing virtual reality and n is to this medium that Gibson has turned with his latest book. Virtual Ugr: WILLIAM GIBSON NEUROMANCER » _ ern seaboard of the States Nation politics has ceased to exist and giant corpo rations. Zibatsus, hold power and vie lor position In the eternal scrabble lor money and priceless data.
Basically, the entire social fabric has collapsed under the weight ol greed and technology run wild This dark dystopia is offset by the energy that pulses through the books, the frantic action and the fargonese that spews from its characters.
Gibson, who chooses to live with his wife and two children in the relative calm of Vancouver.
Canada rather than Silicon Valley, California, readily admits to deep-rooted ambivalence about the future that he describes as the only sane response while pointing out that, all technologies are morally neutral until they're applied.'
Today. Gibson is still the leading exponent of cybeipunk not least since the concept has virtually crossed into everyday existence. Asked whether that makes him a prophet and he literally cringes at the thought: 'No. Pleeeease! I'm simply bringing people up to speed At the time of writing Neuromancer it all seemed very obvious to me, in fact I was worried that I wasn't working hard enough ' That those books still buzz with energy instead ol appeanng hopelessly dated is testament to the power of Gibson's Imagination. He is wont to point out that Neuromancer is as old as the Apple Macintosh he
now works on and identities a couple of major flaws in thaf Neuromancer still assumes the existence of Soviet Russia and has no mention 154 Virtual Light is the story ot a female cycle mes senger. Chevetle. Who steals a pair ot speciades al a party unaware of the tact that they are VR sunglasses embedded with a -licrochfe containing stolen blueprints lor the redevelopment ot San Francisco by a rapacious property corporation Rydell. A rent-a-cop, is hired to catct her and bring badr the shades, but instead the twr hook up and go on the run.
Set just into the next century, lass tar in the tuture than is usual tor Gibson, the boox is a delib erate attempt to Oieak away Irom the cyberpunk genre which he teels he has exhausted. ’I was m danger ol repeating myselt and I didn't want to be releasing Neuromancer 23 in a tew years time which would be very easy to do.'
The Virtual Reality angle is Gibson's way ot demonstrating his leelings about a technology which he descrbed recently in The Face as i*e Ireebasing television’ Gibson explains that m the book he employs the sort of VR technology av lil- able today in the lorm ot top end hardware: Bui I've made it widespread, brought down the price Notably, Rydeil's character only uses it twice and one ot those is tor the VR equivalent ol a cooler once call’ wtth the seedy hacker network known as the Republic ol Desire In Gibson s near tuture he points out acidly, the technology hasn't brought about any utopian
effects al all'.
Virtual Light is far less dense than much of his other work but. Claims Gibson, this is not an attempt to crossover as a mainstream writer. One ot my objectives was to comment on some ol the responses I've had to my work'. He does this by bringing events closer, thus Loveless, the book's psychopathic hitman appears as its most grisly character whereas it he appeared in Count Zero,1 grins Gibson relishing the idea. 'You wouldn't pay him any mind He's the sort ot char acter Turner would murder, shove under a car and go have a beer Despite being set less tar into the future. Virtual Light still
vibrates with ideas that fulfill Gibson s oft quoted remark thaf his real business has less to do with predicting technological change than mak mg ev dent its excesses It also acts as a critique ot contemporary morals: on tne corporate vandalism of property speculators and scientific research The rich live in giant steiile condos heimetically sealed oft trom the outside work). They are protected by private security since law and order has broken down so tar as lo outstretch the resources ol the police. II also contains some bnlliant images like an Oakland bridge, wrecked by an earthquake,
closed at both ends and now populated by the city s nomeless as a vast steel shantytown.
GIBSON ON FILM Like much ol Gibson's work Virtual Light has already been opnoned lor the big screen But, unti now not a single one has materialised. Thai changed this month when a 12-mmute short Him entitled Tomorrow Calling - about a photographer who slips into an alternate Idealised revo-luluristr reality - debuted al the London Film Fsstivai.
Based on Gibson s short story, The Gernsback Continuum, (published In the collection Burning Chrome) it has the distinction ot being the first Gibson work to reach the cinema and is guaranteed a slot on Channel Four some time next year.
It's some way oil a major Hollywood adaptation b it's a start, agrees Gibson who tokes halt-seriousl that it will be the only really good adaptation ol one of my stones that anyone will ever make.’ Gibson's has had his problems with Holly
- not only have his books tailed lo make it to tfl lold. But so
has his scriptwork. He was responslq for one ol the early
drafts ol Alien III. But his vet-1 Sion came to grlet when
Sigourney Weaver,' character ol Ripley he had been asked to
write c (she spends much ot the film in a coma) t her mind and
agreed to take on the part The c thing that survived several
further rewntes was tl concept ol barcodmg the criminals on the
penal colony. Again Gibson protesses to be unconcer- pointing
out that such hiccups are not held agair you ana that he was
paid handsomely lor the pn tact it was earn as you leam,' he
smiles.
In tact mere k every prospect ot a Gibson work reaching cinemas within a couple ol years Johnny Mnemonic : another short story to be tound in Sum Chrome) is shortly to begin production with a Gibsr script Ironically Neuromancer the oldest pmject ol tied up in 1986 and the most subject lo lumours • soil a long way Irom haopening. Agam GTOson c be unconcerned: 'I'm happy with that because n J is that we re a lew years away trom having r to make it It could be made now. But it have the sort ot special eltects it d and it would have lo have a massive budget The sod ol budgel he's talking aboul can
be deduced (ram an encounter he had with Ridley S director ot Btederunrw whom he met a couple ol years ago He panted out thalm doSar terms n thought that film would cosi$ t80m tor. Mf
- a budget twice that ol Ternxnaior«. There agax like the book.
It might turn out to be the best sci-fi movie ever made. ST,
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excellent Dinosaur games =€G A PICTURE (£3.50) I Ana ilt the
childrens game
- N0ERSTANDING AMOS (£4.50) all about "Bobs" SNAP (£3.50) 'each
kids shapes WY LITTLE ARTIST (£3.50) rat programs (Not A500)
30REAUS JUNIOR (£3.50) ACMORD (£3.50) TAM.I. (£3 50) 3C5E maths
tutoe WGHT SKY (£3.50)
* nau for dll stargazers & LADDERS (£3.50) & ladders spelling
game “iLLY AMIGA (£4.99)
* m rat new Amiga owners
- £TS LEARN (£3.50)
* a«m progs lor S-7 year olds ALPHABET TEACH (£3.50) Cm (or young
kids
* AST FRET (£3.50) AY IT SAFE (£3.50) xh kids abrut safety in the
home 3 TOP FUN (£3.30)
• cw hosed games JGMANIA (£3.50) _ • puzzle game creator :*ESS
TEACHER (£3.50) ¦SyOUR LANGUAGE (£3.50) Vocabulary course EED
READING (£4.99) ir reading skills we stock FRED FISH 1 - 910 +
Fish Cat Disk £1.50) £19.95 SCOPE. JAM & MORE FISH ETC. CDPD 3
- £19.95 =SH 761 -400. AGA HAM - 8 PICS IFF CUP ART. CLASSIC
BOOKS etc 17 BIT PD • £38.95 AN INSTANT PO LIBRARY ON THIS
BRILLIANT 2 DISK COLLECTION CLR EDUCATIONAL antaote your
reading skills
* ORD COACH (£3.50) 2NTHAL LICENCE WARE REGISTER
• ORK & PLAY (£3.50) .chord tv «al« tv emulates Kick start 2 on A
500 MESSY SID 2(1) Amiga PC file ccmvertot NCOMM V3 (1)
powerful comms package NORTH C (2) NUMPAD (1) adds a numcnc
keypad to an A600 PC TASK V2 (1) demo of the best PC emulator
ACC AMIGA CODERS CLUB hints, tips, tutorials & source codes for
assembly language programmers £3.50 per issue (issue 31 now
available) AMIGA FOX VI (1) Desk lop puhliihing program ASTRO
22 V3(1) serious astrology program ACC 1-4 (1) ben of Issues
A.C.C. 1-4 D-COPY V3(1).
(william disk copying program EASY CALC (1) excellent spreadsheet KICK 1.3(1) now you can run those original A50u progs on your new AT disk magazine for the serious Amiga musician Issue 16 out now AM FM (issue* 1 to 14 also available) UTILITIES £2.50 WMORPHJ1) e directory utility 200 TECHN0S0UND SAPPIER £29.95 MIDI INTERFACE with leads £22.50 AMFC Pro Converts many standard music files to OetaMED & Music-X format £10.00 MUSIC BASS SOUNDS (1) high quality Bum samples CHRISTMAS MUSIC (1) classic Christmas nines ELECTRONIC MUSIC (3) comprehensive tutorial (2 drives) DRUM KITf fully functioning
"-channel editor Octamed V4 MANUAL (1) C utnplt-tc manual on disk OetaMED VS (1) non-save demo version X-BEAT PRO 1.3(1) drum sequencer OCTAMED MODULES MICROCRAFT (4) OCTAROCK 3D (1) high quality Drum samples MED V3J1 (1) last version of this classic editor from the Craft brothers NO SAMPLER? (t) *o need fur a sampler wilh ... at tutorial & utilities from great tut MUG ALPHA DATA MOUSE 400 dpi ULTRA HIGH RESOLUTION £14.95 Air Traffic Control sim AMOS CRICKET (1) simple but fun cricket game DONKEY KONG (1) classic arcade gome DUNGEON FLIPPER (1) pinhall gair- GAMES 18TH HOLE GOLF (2) the only
PD gnlt game available AGATRON STAR TREK (2) ipcmaria' style game RETURN TO EARTH (1) space trading game ROAD TO HELL overhead racing game MED User Group (MUG) disk magazine Issue 4 now available TOTAL IRRELEVANCE £3.00 (2 disks) issues 1-3 £1.50 each ROBOULDUX (I it foe all trekies STAR BASE 13 (2) graphic adventure game SUITCASE (2) excellent adventure game
3. 0a. WBVcrlauf ct ASSASSINS FIX DISK(1) get all your A500
programs to m CYNOSTIC SLIDESHOW (1) brilliant AGA slideshow
HOI AGA DEMO (I) brilliant A1200 demo KLONDIKE (3) brilliant
AGA tulirncc game K RHODES P1CS(1) fantasy slideshow
NIGHT8REE0 (2) brilliant AGA slideshow SLEEPLESS NIGHTS 3(1)
useful utilities including Icon Master SUPERHAM PICS (6)
brilliant ray traced pics UCHESS (1) ultimate Cheat program 4
megs) VIEWTEK (1) 12 disks packed with ail you need to know
about C programming on the Amiga ' or £1.00 if your order of
receipt ic and useful utilities DYSWB3 UTILITIES (1) useful
utilities including PP Show
W. B.3 BACKGROUNDS (1) WB3 HACKS 1) C-MANUAL £12.00 C2.50 per
disk SUPERSOUND 4 16 thsks packed wifi high AM FM SAMPLES
£4.99 (manual £10.99) ACCESSORIES (£1.00 P&P) PYTHON 1
JOYSTICK- £9.99 ZIPSTICK JOYSTICK- £12.99 MOUSE MAT • £2.99
HEAD CLEANING KIT - £2.99 MONITOR COVER - £4.99 A500 DUST
COVER - £2.99 A600 DUST COVER - £2.99 A1200 DUST COVER - £3.99
PRINTER STAND - £4.99 PRINTER LEAD (1.8m) - £3.99 PRINTER LEAD
(5m) £6.99 PARNET LEAD (Inc software) - £10.00 4 PLAYER
ADAPTOR - £5.99 JS EXTENDER - £4.99 M J SWITCH MANUAL - £9.99
M J SWITCH AUTO - £12.50 100 DISK LABELS-£1.50 1000 DISK
LABELS - £10.00 1000 T.FEED LABELS - £12.50 DISK BOXES 10 cap
- £1.25 40 cap - £4.50 100 cap - £5.99 BLANK DISKS CLP GAMES
TRUCKIN-ON 2 (£4.50) Hun your own trucking Company.
DRAGON TILES (£3.60) F-xccllcm Shanghi puzzle game MOTOR DUEL (£3.50) 3D Car racing shoot-em-up ALL GUNS BLAZING (£3.50) 2 player overhead racing game BULLDOZER BOB (£3.50) Great puzzle game PARADOX (£3.50) Puzzle games SONIC SMARTIEHEAD (£3.50) Kids platform game SPLODGE (f----- Musk module Ii POWER TEXT 2 (£3.50) Excellent word processor POWER ACCOUNTS (£3.50) Keep track of your bunk account CALC V1.3 (£3.50) Powerful spreadsheet STOCK CONTROLLER (C3.S0) Keep track of your slock EPOCH VI (£3.50) Powerful calendar system X-STITCH MASTER LITE (£3.50) Produce cross stitch charts HARO DRIVE MENU
(£3.50) A must lor lUrd Drive owner.
INVOICE MASTER (£3-50) ASSASSINS GAMES 1 -138 + latest titles always available call for complete list
- LAR ESCAPE (£4.99) excellent vertical shoot -croup JUNGLE
BUNGLE (£3.50) Excellent Kids adventure game FLOWER POWER
(£3.50) MARVWTHi MARTIAN (£3.50) Help Marvin find Dophmc WhfTE
RABBITS (£3.50) Save the rabbit from a fate worse thar CLP
UTILITIES VIDEO TITLER (C3.50) Professional touch to your
videos TYPING TUTOR (£3.50) Complete course and speed tests
ALPHA GRAPH (£3.50) Comprehensive graphing program TIME RIFT
(13.50) Excellent platform gome CAPTAIN K (£3.50) High quality
platform game CYBERNET (£3.50) OG! (£3.50) ' Excellent
commercial quality; game A must for any games QUINGO (£3.50)
Pub quiz machine simulator CRYSTAL MAZE (£3.50) CREATIVE
ADVENTURE TOOLKIT (£3.50) (not A500) Text adventure gome
creator FLOW CHARTER (£3.50) (ESCAPE) (£3.50) riatiomt game
IMPERIUM (£3.50) D DISKS Pen 10- Chris Crawtord has lo be one
ol Ihe mosl influential designers lo ever come oul ot Ihe US.
Not only is he responsible lor classic games like Balance Ot
Power, but he also has some very strong opinions concerning Ihe
future ol games I leel we are entering a very excitrng time pro
inded we tocus on more general ideas rattier than seeking to
the narrow terms ol computer entertain ment. It we adhere to
narrow terms, I think we re actually looking at something quite
depressing A kind ot decay, really.
Computer games are entenng the same kind ol rut that video games have already entered We've actually had three creative surges. The first appeared with the arcade game, the com-operated machine. All the Innovation was in that field, and It reached its peak in 1982. Video games quickly followed, and for a while they were the main source of innovation and now they have settled down into lor- mula game design The market is well understood We know what the kids want, so we keep gnndmg out vanations on that Video games are creatively stagnant now. And I think computer games are now entenng the
same phase.
Everybody in the system understands what s expected of them. The retailers know what sells, the distnbutors know what sells, the publishers know what sells and most importantly the customers know. In the positive sense, the customers that buy games know what to expect from a game, and in the negative sense, an awtut lot of potential customers know what they would be getting so they aren't buying Games are no longer an entertainment medium They are a hobby We have made that fundamental transition, which means that games are reaching the stagnation stage But there's a new wave coming It's
going to be both exciting, innovative and cxjntus mg It s going to be a revolution1 It's funny, but when people use the term revolution’, they always think it's going to be great and it s going to be wonderful1 But real revolutions are contusing, they re frustrating and a lot of good people get hurt i.e. some good companies and people may lose out. The basis of this revolution is not going to be games, though There’s no real term we can use to describe It. We might use Multimedia', but I think there's senous problems with that term.1 SO WHAT KIND OF FUTURE ARE WE LOOKING AT?
RH ’I don't think we're going to be looking at souped-up I versions ot what we have now I don t suppose we'll be seeing really spitting shoot em up games either Neither will be seeing any hairy versions ol Crviks anon or flight simulators or Wing Commander I think that the central most ol the InteracSve products ot AMIGA PROFILES CU AMIGA nan T lion le Ost It ot r clas- so has future pro- than irtain- 3’re 9 A cind of eve (rated jnd it lyfol- jrce of ito for- (tood.
Iding ively e now at's HI s. the 10W s at buy din the mers Vt buy- ledium.
Mental ting the ning.
(onfus- it when think jerful!
Strating od sis of gh.
T. We ous JRE )ed-up e we’ll either.
Ivilis-
r. I think tsof the future is going to revolve around a pithy
little slogan that I like which is, ‘People, Not Things'. That
is, the injection of characters into our products with some
life to them; characters which have feeling!” To emphasise the
point. Chris has been developing a project for two years on
this theme ot people not things.
‘My basic design goal is to get a game with these characters in it. These characters will have feelings and behave in emotionally significant ways. I'm trying to get away from the dehumanised style that is so common now. Where the whole focus of a game is objects. Spatial reasoning and resource management will Chrt* crawiord - a man with play a large part in the new games. I want to create a vision tor tha tutor® of something more like an interactive story, where the comp ®r ©men nment. Rea| focus 0f the game is interaction with characters.
This is something I've found incredibly difficult to pursue, as everything I've ever thought about design has had to change. But I have a working program now. I have an interactive story with characters who behave in an interesting way. They’re not at all like the cardboard characters that we currently see. It’s still rough, but I can certify that it really works.
The working title of the product is L l forte D’Arture - it’s based on the Arthurian legends.
Basically, there are about two dozen people who are running around doing all sorts of things to each other, and you are King Arthur who gets sucked into all of these little intriguing plots, most of which are fairly petty. Some of them are romantic, some of them are proprietary. There are pride and revenge issues... imagine a bit soap opera with all of these people pursuing their own petty interests. All these people come running to you whenever someone breaks the rules because you’re the King, and you’re supposed to sort out the mess!
’The interface is quite unconventional. It’s all talking. All you see in the interface is people’s faces, and all the faces have emotional expressions on. This is a major development, it's not the stupid stuff where an artist does a picture of Fred, with just two or three variations of Fred’s face. I have a library of 106 facial expressions, and I can slap any expression onto any character's face, and it looks right. I believe it’s a major technological breakthrough, and it is the least of the breakthroughs. Anyway, you see the face, and in one panel of the screen you see their words as
they talk to you, as they tell you what’s on their mind. To respond, you have a simple menu of responses you can give. That's all there is, but there are hundreds and hundreds of these things, and the combinations they generate run into trillions!'
There are factions out there who already complain that kids are spending too much time in front ot computers. How will they react when they find that you are offering them a complete new universe to play in, friends included?
'That isn't an issue for me. Because this product simply isn't for children in any way. This will bore kids. All you do in the game is talk to people! You don't get to blast them with fireballs, you don't get to chop any heads off. There are no explosions, there are no bulging breasts. The characters don’t go around half naked with big muscles. This is drama! Kids don’t like that! This is definitely an adult game. It is also adult in the sense that there is serious sex in this game! You, as Arthur, can have sex with characters!’ If that doesn't leave you panting for more information, then I
don't know what will. With any luck, we'll have some more news on this hot new ‘game' sometime early next year. Until then, you’ll just have to make do with some real-life friends. Gb CU AMIGA AMIGA OFFERS CEJ Mi IGA SPECIA Take advantage of these special offers. Not only are we offering some of the cheapest memory upgrade offers anywhere, we’ve also added a hand scanner tray and OCR software to the product range.
Welcome lo our new look reader's oilers pages This month sees the launch ol a new oiler lor special hand scanner tray and optical character recognition software. Also, we continue the memory upgrade range designed and built in the UK exclusively lor CU AMIGA.
Never before has upgrading been so atfordable How can we be soooo cheap?
Well, thanks to the huge success ol these very oiler pages and our exclusive deal with Go Direct we have control over the latest manufacturing technology to produce the upgrades - which means exceptional value lor you.
So why upgrade your memory? Probably because a memory upgrade is the most versatile enhancement you can make to your Amiga Apart Irom the lact that you need it to run more powerful Amiga software there are many extra benefits too.
You can use some ol it as a RAM disk, just like a superfast extra floppy drive. This means that you can avoid the cost ol a second external lloppy drive or hard disk There's even some software that, even though it claims to need a hard drive, will run Irom this configured RAM. A print spooler can save you time waiting lor your printer to finish printing before you get on with your work and you can use your new RAM to do this instead ol buying a more expensive printer or a costly butler.
To get more Irom your Amiga you need at least 1 Mb To get the best you need as much RAM as you can buy.
TEN REASONS j ST TO BUY FROM • CU AMIGA: All the products altered by CU AMIGA have been carefully « selected by us as being the best in their class Sul lop duality does not mean tog price Thanhs to our huge buy- » ing power we can deliver to our readers. Ihe best * AMIGA OFFERS CU AMIGA A OFFERS offer A superb replacement mouse for just £9.99 The Amiga may he a great computer hut the mouse that comes with it is not really up lo scratch. The CU AMIGA mouse is a major enhancement because it uses micro switches not tactile switches lor the buttons. Making it much lighter and easier to dick. Our
mouse also has a much higher resolution - 280 dots per inch which means you need much less desk space and you get much liner control A500 upgrade to 1Mb with Clock ORDER FORM Order by telephone by calling 0480 891171 Mon to Fri 10am to 8pm and Sat 10am to 6pm There's an answering machine to take your orders at all other times. If you place your order on the machine then leave the exact details in the O der hey appear on this form.
A500 upgrade to 1Mb ..£14.50 A500 upgrade to 1Mb with Clock .£17.99 A500+ upgrade to 1.5Mb ...£15.99 A500+ upgrade to 2Mb £22.99 A600 upgrade to 2Mb .£24.99 A600 upgrade to 2Mb with Clock .£34.99 l Scanner tray ... £54.99 OCR software .....£99 NAME (if paying by cheque or credit card this should be the name as written on your chequebook or credit card) TELEPHONE NUMBER SS'SWITCH CHEQUEPOSTAL ORDER (Delete as appropriate]
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This number is open Irom Monday to Friday Irom 10am till 8pm
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Ip with poor-q nprove your r ) the scanner land wobbling ere else. Plus ikes in scannc tages ot text c akes. This so) i they even ha It you call outside these hours you can place an order by answer phone; just give the inlormation on the order lorm in the order it appears. You might find it easier to complete the lorm before calling so that you can read directly Irom it.
Please allow 28 days lor delivery Irom when Go Direct receive your order. For non receipt ol goods phone 0480 891171 Monday to Friday between 10am and 6pm.
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Amiga pwrns speci r- all the TOP AMIGA CHRISTMAS GAMES REVIEWED AND RATED!
32-p«ge names supp "' 8 _ absolutely FREE- FIRST IMPRESSIONS SUPPLEMENT With a clutch of xclusives and more special reviews than all the worried turkeys out there at the moment, here’s CU AMIGA'S guide to the Amiga games scene.
Fury of the Welcome lo our special Hoi Gaines supplement In the tun ep lo December the Amiga go takes on a special significance with all the software houses working feverishly lo charn out their hoped- lor-hits in lima tor tha Christmas buying Irenry. In a tribute to their hard work and to keep you absolutely up-to-date oo forthcoming smashes we »e pat together this special. 0»tt the next 32 pages we II and grvmg you the to spend your hard earned cash This month's First Impressions is 8 crammed full of the games software houses are trying to push out before | Santa’s season hits us. It’s a
head-tc head games challenge where only one can come out on top.
Rra Snapperazzi Rally Lunarc Mortal kombat Terminator i-im 10 Tornado 12 Wc 10 Settlers 17 Civilisation aga Stardust Brutal sports- Ruus or Whin two WORLDS WAR Air force commander Kingmaker Vampyra Vfm rest A*AUf d that. R ,ou daclda to pur- chaaa It. You won’t Wm'.il 1 L . M' r*bhhed aim , worth SuporxW. Wx but it • oxmx MINDSCAPE THE GAMEPLA Y Do you remem- ber Tiny Sgweehs? Vo»? Well torget it now cos even though Ms game features the samo characters ana was p'ogrammod by U» same team it doesn't near that close a resemblance to its forebear What we have here Is a pseudo Lemmings-type
done thingummy. In other words, you’ve got lour small cute creatures, each with their own unique abilities (lire- ball throwing, rope swinging, swimming, onting.), who must be guided across a hostile landscape to reach some obscure objective Why they're doing It Isn't important. What they must do is solve the puzzles and ovoid the attaching baddies WHA rs NEW: Puzzlers ere not a new concept This viewpoint has been used countlese «mee before and the limited use ot certain abilities is not new either Worth mentioning, but not strictly tresh, are the various homages to other classic games.
Look caretull and you'll spot THE GAMEPLAY: Starring Snazzi, a star-struck alien journo, this game centres around his attempts to take pics ol celebrities for publication in his favourite newspaper, The Sun Yes, you guessed it, it’s a platform game Bun around, pick up extra Mm.
Find the sub games avoid the bad blocks and Page 3 girls’ kisses and you ! End up with toads ol cash That's about it really Space Invaders and Indiana Jones BEHIND THE SCENES Kolisto are a French programming house based in the Bordeaux region They've worked on other titles such as Tmy Sqmeks and.
Umm that's k. FIRST IMPRESSIONS: Looking like Lemmings never did anyone any harm, unless you suddenly have an urge to dash oft the nearest cliff. It's not as Irantlc as Psygnosis' monster hit nor as colourful but there's a good WHAT'S NEW As The Sun would say. Bugger alH’ There are no coding innovations whatso ever, the graphics are fairly standard and so are the sound ettects The gameplay is the usual platform style m wA-
- f : ri: IlfjL EJ J public's hearts and minds in a similar way
to Lemmings.
Puzzle fanatics shouldn't find any problem with the low-level conundrums set here but you'll also need a good amount ol dex terous joystick skills It you want K complete the game. It has the potential to be a success.
BEHIND THE SCENES: It's the first game to be published by Tha Sun. However, using their substantial contacts they've secured I sponsorship from both Domino s Pizza and Leal (who make Fizzy Chewitsj What this sponsorship converts into is en extremely generous amount ol in-game pr motion, ranging from the, Lite’s always better in The Sun' hoard ings to the Domino's Pizza and Chewits shops FIRST IMPRESSIONS: Initially, the garish colours and dodgy sound ettects are likely to send you towards the oil button. II you can resist this urge tor a short while you’ll soon see that Snapperazzi is
actually a lalrty- piayabte piattormer The controls are easy to get to gnps with though do leave something to be desired when it comes to balancing on the edges ot platforms.
Variety of surfaces in a number of weather conditions. All of these a simulated exactly in the game with every twist and turn matching those of the real tracks.
WHAT'S NEW: Something and nothing. Most driving games plonk you behind the wheel of a badly- drawn car racing on some featureless endlessly looping track. Rally is different. The project manager actually travelled along the real course shooting it all with a video camera. These images were then digitised and crammed into the game. So, you end up feeling like you're there, driving through the forests and hills of Wales, smashing into the spectators in Birmingham, etc. BEHIND THE SCENES: As this is the official version of the RAC Rally, the team had excellent access to all the real Rally Teams
This enabled them to get exact specs on the vehicles as well as getting Into them to photograph their interiors. In addition, the game will include digitised voices of the co-drivers telling you when to turn and brake.
FIRST IMPRESSIONS Despite managing to stuff it full of beautiful digitised pics. Europress have used some great coding to keep the speed up at a blistering pace.
With the advent of CD Rally, this could be the game to lead the way for future driving games.
CHRISTMAS JLU1 Jl Here's Jm's predictions' as to what the Top Ten Amiga games this Cnmbo wilt be. 01 came, it's completely made up and Is only based on Jon s hlfUy dubious games eipeneoce iLaugh. I nearly cried. Tdj In other words, it's likely to be completely oft target!
If you think you can do better jot down your predictions lor »»e top ftve games for the week ending December 24th, mark it XMAS TOP FIVE and send It to us at the usual address. The first correct entry out ol the hat Mil win all five games.
Entries to arrive no later than December 17lh.
1 Mortal Kombat (Virgin) 2 frontier - Rite 2 (Gametek) 3 Cannon fodder (Virgin) T Body Blows Galactic (Team 17) 5 Terminator 2 - The Arcade Game (Virgin) 6- Alien Breed 2(1 taro 17) 7 f man a (Renegade) 8 Simon the Sorcerer (Adventoresoft) 9 Jurassic Park I Ocean) RALLY EUROPRESS THE GAMEPLA Y: Based on the Network Q RAC Rally, the game puts you behind the wheel of one of the turbo charged four wheeled super cars. The RAC Rally is actually the final stage of the Worid Rally Championships and attracts all of the top off on road drivers in existence. The race is composed of separate stages
starting near Birmingham and ending somewhere in Wales. This gives the drivers the chance to race on a gs.
Dn’t find
- level I you’ll t of dex- u want to s the it were a standalone
product, it would only be worth releasing on a budget label.
However, as an add on to give Overkill CD more value for money
it’s a smart move. Fairly playable in a forgettable kind of
way.
: It’s the Jd by The iir subsecured iomino's ke Fizzy isorship mely lame pro- i, 'Life's T hoard- za and Initially, oflgy 0 send
m. If you short it 1 fairly- controls vith ing to be ) balanc-
orms.
LUNAR C MINDSCAPE I THE GAMEPLA Y: Fly a saucer- I raped ship through endless I eaves of attacking aliens in this I ~orizontally scrolling shoot em up.
I f you manage to tag all the ships Ira wave the last one will release I a capsule for you to collect.
I Collect enough capsules and you'll I jet to choose from a selection of I special weapons.
I WHA T'S NEW: Not a sausage.
I This is one derivative blast, but I tien it’s not claiming to be any- I Ting else. However, what is I unique is that this is the first game I » be added on to a CD version of I an already existing game. We I -eviewed Overkill in the last issue I as an AGA game. Mindscape I nave now decided to release it on I fie CD32 and, to give the CD I added value, have stuck Lunar C I on the same disc.
I BEHIND THE SCENES Brought I 10 you by DigiSoft. The coders I Dehind Overkill and Woody's I World, Lunar C is one of the GAME REVIEW ‘Get over here,’ screamed Dan, as Jon Sloan scampered dutifully to review the bloodiest Amiga game ever.
SUPERSTAR it you read my preview a couple of issues ago or even had only half an eye on the media over Kombat means bid business. From game s gone from strength to strength. It’s even had a whole episode of Gamesmaster devoted to it! Amidst all this hype the Amig.
Version has been acting like a little lost lamb. Well, it’s time that we shouted its praises cos let me tell you it's a wolf in sheep s clothing.
Its humble beginnings as an arcs machine through inadvertent pro motion by rapper Ice T to the loft Take lhat you bounder! Scorpion and Sub-Zoro slug II our lo d voar I ho silliest coslume. My vote's with Scorpion - mustard Is decide who Ralden's Buzzing with electricity and Johnny * charging to maat him.
Bunch too. Starting off there’s Sonya who, despite looking like ¦ refugee from a Jane Fonda e*er cise video, has a pair of thighs I men die for.
Next up there’s Liu Kang, a proud Shaolin monk with a wickJ spinning kick. And then there's I Johnny Cage, a movie star with a nut cracking splits technique. 1 There's more, but for a detailed I character assassination cast youfl eyes at the panel at the bottom ol the page.
Despite being converted from I the arcade version via the Mega Set on an island governed by the evil Shang Tsung, seven fighters have gathered together to take part in a martial arts tournament.
Each has their own reason for coming, but they all have one goal to beat the rest! They’re a mixed The most controversial element ol Mortal Kombat, concerning the level of violence in the game, is surely the incorporation ol death moves. Each lighter has their own special move which culminates in the opponent tailing in a bloody heap, usually minus a vital piece ol anatomy. The reason tor this gratuitous display ol violence? They get a 1.000 point fatality bonus. God, what mercenary buggers!
A Death in the Life of Anyway, here’s a rundown of the biographies ol each warrior and the various death moves you'll get to see in the game.
SCORPION AGE: Dead HEIGHT: 6’2’’ WEIGHT: 210lbs ORIGIN: Hades B OCCUPATION: Unknown ¦ As the reincarnated spirit ol a man killed by Sub Zero, Scorpion only has a W limited amount ol time on J Earth to kill the other Ninja before his wicked demons come for him. Luckily, his martial skills should be enough for him to have his revenge before he is sent back to Hell. He carries a 1 spear and is not J afraid to use it! He L throws it at the neck f and then hauls you I to him with a l 1 scream ol Get over I I here! Stunned kj opponents can only
• .IT watch in terror as § vhe “hips hls mask Volf to reveal a
.£ ' skeletal skull mmr Then he wastes no lime blowing a ot
deadly :uea:n ri.ir sockets he bears KANO AGE: 35 HEIGHT: 6'
WEIGHT: 205lbs ORIGIN: Unknown OCCUPATION: Criminal This guy's
only got two things on his mind - 1 money and the little bits
goo you get after nutting i someone! He’s entered B tournament
for one pur pose - to get hold ot Shang Tsung’s fortune His
tearsome Black Drapi gang are poised to attacs once he's won.
The only other charade to carry a weapon he throws knives at his re 'Mims betore dashing ore to smack them on the I = nose with his metal bad _ plate. His killing blowe I - one of ha goriest weapon dWW phmge- ! ’’i*1'*1 g into the j ±=±=3 chest tc jWiffiSW ripou:-w Only superb competitors can manage to get past this stage to take on the mighty Goro. A four-armed alien prince and the current tournament champion If that wasn t enough, beat him and you re on to the master of them all.
Shang Tsung This soul-stealmg ancient monk can warp himself into any other character and utilise all their spe cial moves, so it's like fighting every other character all over again. It truly is an awesome game and, even on the easiest difficulty setting, it'll take you ages to complete WIRED UP On ioadmg the game my first reaction was to look for the wires leading to the com op machine - it's such a dose match If you don t believe me take a peek at the panel companng the versions The colours are so vibrant and the sound is a perfect arcade match, even down to the digitised speech.
Shang Tsung's cry of Finish Him!'
And Scorpion's Get Over Here send shivers down vour some All namby pamby bowing and shaking ol hands you see in real life martial arts. In Mortal Kombat you have the opportunity to tear another combatant s heart out or punch their head dean off. That wouldn't be so bad if the character sprites were cartoony or evidently computer generated, but MK uses massive digitised pics of real actors. To make matters worse, virtually every blow that lands is accompanied by a gout of crimson blood and a nerve shaking squelch Mary Whitehouse aside, it makes for an incredibly realistic bout of martial
mayhem SYNS BALDING Ecky Thump. Ihii 20 stone behemoth ceuld ciush you Hat with his extending wer belly and his bad breath roasts sfponents at SO leet Nicknamed Anna S»am his special move uses Ihe deadly Mack pudding boomerang which homes
• •nits target COUNT ANT FIGHTING ON Players progress In MfC By
taking on atl the other fighters in one-on* one matches before
fighting a mirror image ot their current character. If you're
tough enough to get through all thal It's on lo a series of
three endurance matches where you face a pair ol opponents.
You fight them one at a time but you only get one bar of energy
to their two. So, every blow you receive is like being hit
twice
S. BYRON Another strange one this. Byron is a skilled ioumo. With
an insatiable desire to put other people down he would have
Men one to watch. His trick Is to carefully Mace himself so
that the light reflecting Ml his specs blinds other fighters.
For the tew seconds when they re stunned by his inlltance he
sneaks up for a crafty hit.
1 there's star with a mque.
Detailed i cast your i bottom o* SONYA BLADE AGE: 26 HEIGHT: 5' 10' WEIGHT 140lbs ORIGIN: USA OCCUPATION: Task Force LI.
Sonya followed Kano onto the island In the hope ol snaring him once and lor all. Her motives are far Irom romantic though. She wants to ! See him behind bars lor all the years ol drug dealing and killing he's been doing. She s got three special moves down her very tight leotards Leaping into the air she can tty across the screen to punch an opponent before landing, doing , a handstand and gripping 1 him between her muscular thighs [Steady on. I'm getting steamed up... Ed.I. Her death move involves blowing a kiss which, when it lands, turns her prey into a pile of ashes. Fans of trivia
might like to note that Probe have nicknamed this move The Blow Job.
Though I m i got two nlnd- litlle bits o ler nutting i entered tlw r one pur- ¦old ol i fortune Hack Drag: I to attack f cnaractr apon he i at his vie ashing ove n on the metal hea: mg blown one ol his goriest weapons as he plunges his list into the I w to the Amiga. Probe atfrware have stayed taithful to I »» onginal and kept all the blocks.
«w punches and special moves I m wen as the gore It's this aspect
* t»e game that has caused a 7*at deal of controversy, so much k
mat there have been calls to wm it. You see. When you beat an
sooonent there’s none of the »too. From Sub Zero's freeze ray
to Sonya s thigh throw, every blow has been included. What’s
more they’re easy to perform Unl*e some other beat 'em ups I
could mention you choose what to throw and when to throw it.
There had been some speculation over how Probe would achieve
this. Rumours abounded that you would have to use a fiddly
combination of joystick and keyboard Fortunately, they
abandoned that method and opted for a stan dard joystick or
joypad control Now.
Although Mortal is still playable with a normal joystick, you will need a joypad or dedicated two-button stick to get the most out of it.
Leaving comparisons aside for the moment, the difficulty cun e has been pitched almost to perfection On the Easy setting novices should be able to have one or two bouts before their lungs are tom out. And with a little practice youH soon make it to the Endurance matches.
However, only very good players will have any chance on the Very Hard setting As Probe have used the arcade code and graphics for this version all the fighters move exactly as they do on the com op.
This means that an increase in difficulty setting doesn't just make WERE YOU RIGHT?
1 Ym. Mis it Ihe original The arcode machine boaated a huge five buttons Converting all those moves onto the Amiga proved to be a reel headache for Probe 2 The one thing that makes Mortal on the SNES stand out from the others Is the lack of blood. Apparently. Mntendo wot worried about the violent overtones and told the coders lo take the gore out 3 Both the Mega Drive and Amiga versions were coded by Probe Software As you can see. This Mega Drive version is Mtle drfter- ent from the Amiga one.
4 You guessed It. This is the k*y old Amiga version. And what a corker It Is too.
Retaining all the speed and playability of the original ItwHbeahU things move faster, the opponents actually seem more intelligent You’ll get nowhere trying to use the same moves over and over again. Also, it's no good just using missile attacks from a distance cos. At best, you'll only get two in before the computer reads what you're doing and counteracts, don't know how Probe managed it but fighting the CPU is like fighting another human player: it thinks and reacts!
Mm Having played Street Fighter on most toimats I almost wept with frustration when I saw how US Gold butchered the Amiga version.
So, it was with a heavy and skeptical heart that I approached Mortal.
I couktn t have been more wrong.
Probe may have taken their time but It s paid on Mortal KomDat is a dream come true - a good arcade conversion. This game will set the standards tor Amiga beat 'em ups tor some time to come, 'hit UU KANG AGE: 24 HEIGHT: 5H’ WEIGHT: 185lb» ORIGIN: China OCCUPATION: Shaolm Monk Lin Kang is on a quest to regain the nament title from the evil Goro The dragon prince took the crown Irom monk over SOQ years ago. From once honourable competition was p into an age ol darkness and death got some ot the most useful spec- best being a ball ol energy and a spear kick which is so last that one can avoid it.
PREMIER MANAGER transformed the face of STRATEGY football management game's with its accessible and enjoyable game style. It has remained in the charts since it's release late in 1992. And now. PREMIER MANAGER 2 is ready with a whole host of added features.
Have you the management skills to turn around and improve your teams performance?
Get ready to blow the whistle on THE football game for 1993.
• ?91%
• ?92V.
• ?93%
• ?95% nslorm Into Jl FEATURES INCLUDE: 116 playing formations
with 8 playing styles and 12 match tactics I Negotiate wages,
bonuses and contracts. I Comprehensive banking system with
changeable interest rates I Up to 26 players per team with
limit ol 4 foreign I Set ticket prices and crowd control. I
IMMEDIATE sacking possible if you're not up to the job.
PREMIER fi}: r*? =¦ ;¦ The D undisputed title holder in footb'nll games.
"This really is the best bits ot all the tooty games, bundled together and laid out on a golden plate tor you The One 90%.
Mmm Jon Sloan’s always wanted something hot, oily v and deadly in his hands. But, instead, he had to settle for a mouse and a copy of Virgin’s new license.
IBB I assic DIMM! 0- HB MB M Operation Won style with Ternirnalom convng el you lrwm.li $ 9 I Shoot ern up where you B used a moulded plastic ¦ Uzi to take out thou to the Amiga version There have J sands ot marauding been and still are other variations ¦ Teimmators This on this theme like Space Gun and S furiously addictive Zomt *e Killer but none nave quite shooter had us all grasped the public's imagination lH| pumping litty pees into as T2 did It’s said that the Mega the cabinet as fast as Dnve version saved the Menacer our sweaty hanos light gun rrom a premature burial could manage It s
no ____ -..---.--i Th« only way lo kUl Dw T1000 is lo snoof him in m head with you» shotgun Ifwn pm up the gienada launch*' for lh* final shol So. It was With some surprise thM found Probe s conversion to be « playable and as addictive as I remembered the coin op to be Everything is there from the won derfui Hasta la vista, baby' sount samples to the wave after wave rf relentless Terminator attacks Yob mouse controlled gun works in the same manner as the plastic Uzi - i one button for bullets the other tc» rockets Hold your fire burst lor m long and the gun will overheat, slowing down the
rate of fire Fortunately, there's still the chanci R wonder then that Virgin SAFE SUCCESS?
I jri snapped up the rights Despite all that success T2 was ifV llr,¦ i -M TT,nil =7T3T~7’TT« :W?Til n eve' a Sate amm have After B V all, I B J and Space Gun both made it onto the Amiga and bombed For a game with a one dimensional theme there’s plenty ot variation between levels.
In an effort to keep your interest perked and your trigger finger busy the attack waves come thick and last, only letting up when you reach the end of level.
LEVEL ONE
- Btniinaozm Roaming i war tom Mur* world annoying all Skynst s
troops is your aim hore.
Take on Eodoskelelons and Hying Huntdi killers Whilst trying not to hit the human lighters. The biggest target is lit end at level boss - a Land Hunter Killer LEVEL TWO
- REBEL HIDEOUT tha base. Be cartlul to watch out lor Amie
cyborgs and the deadly Orbs.
Bitter be on your guard, as them are Plenty ol Unmans that need protecting LEVEL THREE
- THE JOURHEY TO SKYMET John CoiMor has lound o«t that Skynet
plans to send a Terminator back to kill him. You've got to gel
to the transporter a follow it back This level is the hardest
as as you tace manic running Endosfceletam and hundreds ol
Hunter Killers EytOf TH fYJOFTH Ml COM GAME REVIEW « :•: * open
crates and find useful on all the different layers The mm ona.
Like the Rapid Fire Ctoant and Plasma Pulse fc iser which help
keep your
* *ets spewing forth a hail of ¦Mh at a rapid rate The mouse
• rtrolled targeting is much easier
• ¦n that plastic gun ever was - p can see where you're firing,
however, it's on this point that 72 wows a couple of flaws as
the tar- sound loo evokes pleasant memories ol hours (and
money!) Spent m the arcades Despite spending a small fortune I
never did make it past the (ourth level' But with a selection
ol speed levels available on the conversion even complete
novices should be able to get pretty far into the game before
grinding to a halt. Fans and new- WdBJI’-'UUlM Come,s allke '
•IMn0‘ fai1 10 ||ftMH| r mmmmm ¦ ewey ' ' ice to ¦¦ the arcade
experience.
M wi if* human* ate out lo got you. On MW lovoi* you moot proloct thorn at all aata Accidentally kill on youraell and «aur acora will drop dramatically. Haro
• •ugh it's kill, kill, KILL!
Jwng, whilst good, could do with
• ome tweaking. My rockets had a
• ¦bit of drifting off in a direction
• ot exactly on par with where I ¦as aiming Also, it s hard to
tell you've been hit as. Apart
• cm taking a dangerous glance at four energy meter, it's
registered anty by few small blue blobs on screen A whole
separate colour ¦ould have worked a treat for that.
SOURCEY PROBE "hat said. Probe's done an amaz- ng job with the arcade source code. For a start the graphics,
• fulst obviously not perfect facsim-
• es are miles better than the Mega Drive conversion. There’s a
ttelmg ot depth to the screen
• tiich is enhanced by the three or Xxjr layers ot parallax
scrolling.
3etter yet. There's barely a shudder from it even when the screen’s packed full of enemies, operating VIRGIN £29.99 A500 Si A500- fit A600 Si A1200 Si AISOOD A200E A30lfl A4(fl f VIRGIN INTERACTIVE ENTERTAINMENT, 338A LADBROKE GROVE.
LONDON W105AH. TEL: 081 960 2255.
GRAPHICS SOUND ??•????•??90% LASTABILITY ??????« *??§«% PLAYABILITY *««OM*M90% A pixel perfect recreation of the fantastic _ arcade experience. J OVERALL 90% R 2 RCADE GAME LEVEL FOUR SKYNETS COMPOUND Set lo Ihe compound and all hell will weak loose Skynet will throw every- ¦mg it has at you to stop you Irom tallowing Ihe other Terminator. If you survive all that, you can go one on one with Skynet itself.
Skynet to kill isporter lo lardest as.
Skeletons LEVEL FIVE
- CYBERDYNES OFFICES 1991 Back in the past now and Sarah Connor
is planting bombs lo blow up Cyberdyne's research ollices.
Prolecl her Irom Ihe cops who thinks she's some kind of
terrorist.
Don't shool them in the knees - that's just for the film. Total destruction is the word.
LEVEL SIX
- THE LAB Young John Connor is after the T-800 arm and chip lefl
behind Irom Skynet s first assassination attempt Cover the
fearless John and make sure to kill all the acid throwing
scientists who stand in your way.
LEVEL SEVEN
- THE FINAL BATTLE It's lime to take on the ultimate enemy - Ihe
T-1000. He s after John and Sarah Slop his attacks on their van
before taking him on in the steel factory. 8eating him will
mean the future's in sale hands once more.
ATAC I'M AWARD *11 BAM.
BAH06TAI BARDS TA!
¦ATMAN BATMAN « BATTVrC.
BATTLI ISL BATTlIIM BATTU TO BCNtATM T B»«UN | AMPAKSI CANNON P CARC-AXX CAM win c CARTOON CMTIIS3 CATCH l» , m-nincH CW1NP1 COCA VO COLMTOJ C»X*1TC*J CRA * SJ cm»w emrm CTTBON OMW Art DAR* IX* CAS BOO’ oopcobi Of LUX! P»
• •••?••?31% GRAPHICS SOUND INSTABILITY PLAYABILITY
• ?•••???••53% r this kind y not just to grab a the easies- ace
arouno verything ir jhensive.
Lively so at HhiT.. iilijlilM-JiiMli I'Jiiiifuil'iiTfifif., ’Jifldi) Jilt; lit 4 3ua±5 *1 lii-ji'j'i'jii-iil In iiifc lfcila ol liia ail njxrmmmmm mSf a*pl.l»MT..'iiilil'ito w aM'jjii JiMi iii W- nr ifjr na uiiia jJlu uili'j Ojp Udti'jlitall'iii Imq the lace of existence. Riayiff 'uuJWzuu hJ your way through SIX massive levels ot hugely varied and enjoyable* gameplay. Meet ZOON. A two headed alien dog, one head stupid, the other highly intelligent.
OUT NOW FLIGHT SIM IN HOUSE M, J ,K k “The classic sequel lo 1992's biggest selling B Amiga game" V, Available on: AMIGA A1200 GAME REVIEW Bug bashing has never been such fun. Jon Sloan goes on the rampage to check out Team 17’s long awaited sequel.
BIG HAI You'll get nowher int weapon (ooh.
I» to cboose Irom.
(.power levels.
Ithoide to make irslupgrade you g on a Dit lor a II* splatter gun.
Ira medium grade till for a, huge one.
A fan down on can aftorloi really humu.
Personally, power up the Anyway, what’s avail HOMING MISSILES The ultimate weapon, this gun tires rocket-propelled missiles at the aliens. Oonft always rely on its large ing though] Paying homage in both title and style to three of the most memorable films of all time, Team 17 have returned with a bang. Or should that be a splatt?
Fancy taking the role of a hardened space marine, dropped onto a hostile alien infested world? Well now's your chance. V As Ihe sequel to one of the most successful games of’91, a - Alien Breed II is set nine years on and the Human Federation has done all right for itself. With six main races and hundreds of colonies, it’s the most powerful alliance in the galaxy. But now an old threat has resurfaced to plague the peace. An emergency distress signal has been heard from ¦ ¦ I “ *¦ Colony Alpha-Five and I B' r two agents have been ¦ I sent to investigate. So. The ¦ concept is simple in
the ¦ , j- extreme - grab a gun, j -1 drop onto the infested , --LJj colony and wipe the aliens £ Li®' out of existence. But this j simple concept actually g M ' translates into a pretty b HEH involved reality.
COMPLEX SPLIT The game’s split up into three main complexes - civilian, science and military.
Each one is split further into four areas giving you over 12 levels of bug- burning mayhem. These f1'' , complexes designate the degrees of difficulty you'll face. With each new level the odds stacked against you get higher. Apart from new breeds of alien nasties, there's loads of vidous traps and security devices blocking your way. Laser turrets will suddenly pop out of the nearest wall and laser protection fields only allow certain doors to be accessed from one direction. To make things a little easier you'll come across an occasional Intex 4000 computer console. Log onto one and you'll find
all manner of goodies awaiting If you've collected enough cash (left behind by the fleeing colonists) you'll get to choose from a host of new weapons (see panel on left- hand side of page), as well as keys, first aid kits, ammo charges and even extra lives. And believe Take one small step through this door and the small ol burnt flash will be yours Laser doors can be accessed Irom only one direction.
The biggest gun around Is this homing missile launcher. For easy alien annihilation stand round a corner and blast away.
ARACHE Don'l worry. Ibis panel’s nothing to do with a crap rapper. Rather, lor those lucky lew lhat manage to grab an early release ol Alien Breed II there’s an extra treat Inside. For a limited period Apache will be bundled with the game.
Those of you lhat remember Chop litter *i recognise Ihe playing style ol Apache. The idea is lo lly an armoured helicopter across a hoslile landscape landing every now and then to rescue hostages. Carry Ihe requisite number back lo base and Ihe level's clear.
HAND GRENADE Good weapon lor laking out more than one alien with each shol. Pop a lew into a room before you enter lor a bil ol breathing space.
It's not wonderful. The graphics are pretty poor and the controls dodgy.
But Ihe soundtrack is kicking and it'll keep you amused lor a little while. Not Ihe besl cheapy that Team 17 have done bul a greal idea lo slick It in with ABU. Well done!
Ugh cash you can buy a hand Thfs'H glva you a display ot your ta area. Pretty useful In the maze- Mi'll need them ’cos s one tough game, om the outset, dropped le the base having ye security chop- ABII is out to get The choppers strate ground, drop bombs and op so low that one touch means across an imputer id you'll s awaiting Ihcash ) colonists) a host ot I on left- ellas charges I believe Ibis door 111 bo ,ours from only
h. That wouldn't be so bad it didn't appear out ot nowhere or
sprite didn’t run like he was in Ksand - but they do and he i
So, ifs very easy to lose a life re you even enter the base.
And i then on it gets tougher!
BREEDERS aliens themselves I r a mixed bunch from ¦
- •s sample grabbers on I
e. e one to the mutant I c“:ise things late1 A-d E
- -. Omy have one tning EH their minds - to eat I lace
Theseaiier-s 9 .
R~ -re dummies either. 9
- ~e nine years you ve ¦ ceen away they've
- come more intelligent.
'aster and some even mHi pore armed with their own projectile weapons. So, its etai not to waste your ammo cos they keep on coming, ¦©appearing even after you’ve neared a room.
ABU is extremely well con- scucted. The AGA graphics creathe life, they're just so detailed.
IVhat's more, when you change complexes the graphic sets
- ndergo subtle changes giving you tie feeling that they've been
com- aetely redesigned yet still retaining a sense of
familiarity. The sound I too is something to behold. The firsj
• me you hear the great voice samj ores and haunting background
tun| you're sure to feel a little tingle 9 down your spine.
FAULTY DRIVE?
That's not to say that ABII is without its faults. For one thing the game's too tough Although there's a choice to two a|ti- culty levels there’s noj H perceptual difference jjS cific mission to complete. Once done, the level begins to self destruct. Unfortunately is you fail to make it to the turbo lift in time it's game over - no matter how many lives you have left. What's wrong with starting you on the same level again minus one life?
Niggles aside. ABII is one fine game. If you own an AGA machine you’d be a fooi to miss out on this.
Hard drive owners are in for a treat too. Contact Team 17 and they'll be able to supply, at a price, a hard drive install program. What more could you ask for? How about a version for standard machines? The Team aren't going to leave you out
- we'll have a version for review next issue. Hold tight till
then.
Some levels ere simply e race against Ihe clock. When you slen mle one the sell destruct Is Immedtalely Inltlered leaving you aim, a mod dash to the next deck im, TEAM 17, MARWOOD HOUSE, GAROEN STREET, WAKEFIELD, WEST YORKSHIRE WF11DX. TEL: 0921201846 RELEASE DATE: OUT NOW GENRE: ARCADE TEAM: IN HOUSE CONTROLS: JOYSTICK NUMBER OF DISKS: 3 NUMBER OF PLAYERS: 2 HARD DISK INSTALLABLE: NO MEMORY: 2Mb GRAPHICS SOUND INSTABILITY PLAYABILITY ??????????86% ??????????84% ??????????82% Slick lun, but also very, very tough.
CORE £25.99 r ’ Core Design have always had a hell of a reputation Mfcj!
When it comes to platform ¦ games, what with past successes m the shape of Chuck Rock and Premiere. Rif?
That goes some way to MttjM explaining why I was so quick to leap up and shout me.
Me. Me1' when their latest came in for review. Five seconds into the game, and I was beginning to wish I had stayed in my seat with my mouth closed. Wonderdog is not a particularly fine example of what Core's boys and girls are capable of. And that's a tactful way of putting it. Believe me.
There's nothing wonderful about this dog!
The plot is the same old guff as before, only this time littered with doggie puns. General Von Ruffbone is sweeping through the galaxy, achieving total galactic domination in his wake You are a small dog that has been injected with Wonder Serum and sent to stop Ruffbone s mighty army This all takes place over including settings such as an aban- doneo city the surface of the £ moon a no Bunny fi Meadow The moment you ' Jookat Wonderdog 35 you can see how it was put together JPHJJWJP The same scrolling GAME REVIEW Dogs come in all shapes and sizes ¦ this game - take that huge basset!
And sprite animation routines from Chuck Rock have been s,uck HH Dack ,o9e,her w,,h some less lhan imores sive sprites and some 5* 5 extreme grating sound effects, including a sample of Homer Simpson's Doh!'. It moves around at a heck of a speed, but due to the fact that many of the opposing sprites are quite small plus the inertia imposed on the main character the game is a bit of a dog to play. To top it all off. There are some invisible platforms and secret rooms that are obviously intended to enhance the game, but end up being ignored as you hunt frantically for a fun part of the game.
When I ran this review through my Macintosh spelling checker, it tried to replace the title with the word Underdog . I think it had the right idea. 31% Tony Dillon Below: Where is he? Behind Ihe fence leaping over a motorbike - honesl!
Ttilg OF WTS Electronics Ltd, Chaul End Lane, Ga 41M.NI..NI ACC AMS 1I AJUKWCI Su«
• 32-bit 68020 Full power
• On site warranty
• Two Python joysticks
• Free Pamt package software
• Mouse mat
• At200 Standalone
• At200 with 20MB
• At200 with 40MB
• A1200 with 60MB
• A1200 with 80MB
• A1200 with 120MB
• Al200 with 200MB ' 14* 20" Super hegh resolution cofcx* 1
Professional IBM compatibility
• Complete with cable »Full UK warranty »Tit & swivel stand 1
A1200 SVGA Monitor (Displays high productivity modes) £22 » Al
200 SVGA* Monitor (Medium r« bon. Rfrspiays a* modes r»gh and
to*. £2* ' A1200 SVGA* Monitor (High res displays all modes)
£38
• A1200 SVGA plus 20* Monitor (Dsp al modes ideal for DTP.CAD etc
£104.
High Quality GVP Hard Drives A500 A1500 120MB £429 £382 500MB £989 £942 1GB £1189 £1142
• Commodore 1084s £ 174
• When purchasing with an Amiga doduct £10 Irom above
• Dust cover lor ihe above £5 Internal Hard Drives for A500 Easy
to install - Full instructions ICO technology Pro vernal 20MB
hard dnve £178 Pro internal 40MB hard dnve C24S Pro internal
80MB hard drive £296 Pro internal 120MB hard dnve £336 i Pro
internal 200Mb hard Owe £466
• AS 70 CO dmve £149 Pro ROM Swapper Swap between Kickstart chips
’ Fits A500, A500*. A600.A1500 1 Auto swapping via keyboard
corn Flexible cable allows the swapper work in conjunction with
accelerators etc. 1 Simple to let - lull instructions 1 Pro ROM
Swapper £ II 1 Pro ROM Swapper * I 3ROM £3' ’ Pro ROM Swapper •
2 04rom£4 1 Workbench 2 04 plus m.inuals£4
• Allows image processing m a useful and unique fashion
• Comea onto aaa wW » Ergonomically sound
* Facilitates up to three external floppy drives
• Made m the UK
• Strong and robust
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Seasonal Sale REVIEW GAME Tony Dillon throws theology to one
side as Blue Byte proves that it isn’t only God that has a
hard time.
RATHE TO BENEATHT The most important point lo make about The Settlers Is that it is not a Goo game. It might look like one, and at times play like one. But there's considerably more depth to it than Populous By the same stroke, it isn't Sim Criy. Again, there are many facets ol it that might be akin to the Maxis classic, but there are a hundred more that aren't. In short, rather than being totally original, this is a blend ol quite a lew game styles Why the high mark? Because it does the job so well In theory, the |Ob m hand is quite a complex one. From a small JOB eLivLtLiE Unlike games
like Populous, where the aimlessly, most ol Ihe Settlers have a job. * young settler has ?5 dinerent careers to chooso Irom. All egoally important in their own nght A earner, tor example, does little more than terry goods Irom arm place lo another, whereas a geologist will hoad into the mountains and search Ihe rocks lor the host places lo mine They all have their own distinct imago and animation with characters like The Smith and The Fisherman being a real Joy lo watchl castle, you have to build a complete, tully-functioning township that is tell sufficient enough to survive but strong
enough to withstand the constant threat ot enemy attack Just in case you are wondering, to help you build your tully-tunctioning town you have access to a wealth ol natural resources, with the ability to exploit them to the lull For example. II you are located near a large wood, it makes sense to train up a woodcutter, build a sawmi" and start building things with wood Similarly, mountains can be mined lor all sons ol ores and treasures II you can get the right people on the case These are just some ol the things you need to consider when selecting the part ol the map you want to position
your base Alter that, things get really complicated As It that wasn't enough to keep you going, at any one time there ate at least two other villages vying lor the land and resources, and they're happy to stoop to any level to take the Iruits ol your hard work. To begin with the villages are quite tar apart and relatively small, but as the game progresses and the villages grow, they begin to encroach upon each other's boundaries, and so turn to war As battles go, war is c civilised thing in The S There's none ol this 'e - r-r.
Lation races lo the centre ol Ihe map and has a right old scrap scenario that appears in games like Populous. Instead, your knights head out to a specified building in enemy territory where they challenge an opposing knight There, they tight one on one until the battle is won and the land handed over to the victor.
There are so many variations on the basic game that you will wonder if you could ever play t same game twice. Alter all.
Are lour mam types ol game (training, missions, one player or| split screen two player), winch : then broken down into: the lyi opposition you can lace, the s ze ol your settlement and even the | size ol the Iractally-ge e ated map. So. You'd be extremely r pressed to replicate a particular situation again.
The whole game Is mouse controlled, using a combinatio ol icons, information panels i a variety ol dillerent clicks' to keep everything going. A daun ing system to use initially, but quite natural once you get the hang ot it.
BLUE BYTE £25.99 A500 fi| A1200 | Uli.
Wi Hsl r 5 1 r'v-I i&kE!S r 1 L Wi., *:Y-‘ i ___ m H i 1730 no 9 1130 5.11 Babylon i«o Militici Moves: 1 Mineveh Grcisslood The Babylonian Em| Eighteenth Century, the Chines* are Invi m the mountains can stop this tribe trom expanding. Remember. It you can’t climb then dig through III A500. !
A2000 !
KOMPART, 25 HART ROAD. ST. ALBANS, HERTS AL11NF.
I TEL: 0727 868005 RELEASE DATE: NOVEMBER STRATEGY IN HOUSE MOUSE 2 2 YES 1Mb GENRE: TEAM: CONTROLS: player or i which are the type ot , the size »ven the ?rated mely hard nouse ibination inels and icks' to A daunt- lly, but get the NUMBER OF OISKS: NUMBER OF PLAYERS: HARD DISK INSTALLABLE: MEMORY: GRAPHICS SOUND LASTABILITY PLAYABILITY (Very challenging, very addictive and great tun just to watch. What a great game!
OVERALL 90% Of course, effects like birds singing in the trees are purely cosmetic, but these effects do give the game that certain stop and have a look' appeal that causes so much work to be delayed in the office.
Intelligent sounds and graphics that actually mean CIVIIJSJKnON AGA SOFTWARE DEMON OUT NOW £39.00 something are what sets this game apart from so many in its field. And that's even before you start to play it!
The Settlers is a superb game, and I would need most of this magazine to explain it fully. It might not seem like the kind of game that can hook you immediately, butrfTviify after the first hour of play that you realise just how addictive it is.
Strategists will love the challenge, everyone else will love the game. Who said Germans don't have a sense of humour?
1* 8 ® It’s been called The God Game to End All God Games’ (by me at least) and The Greatest Thing Since Sliced Bread’ (by my Uncle Bill, but what does he know?). But whatever name it goes under there’s no doubt that Civilisation is one helluva game.
It’s been around for a good number of years now (two to be precise) so you should know what it’s about. For those that don’t, the box’s blurb sums it up quite well - ’Build an empire to stand the test of time’. In other words, start off with a small tribe so many thousands of years before Christ and help them develop into the Master Race (sounds like the bluepnnt Adolf was working to). In the meantime you’ll have to fight off or make alliances with all the other computer-controlled peoples who are out to do the same thing. It’s a simple concept that's been superbly executed.
GAME REVIEW o-player mode, a second mouse is needed. How many t owners have two mice? I'm not sure, but I can see how a ck would put someone at a real disadvantage, i game’s biggest charm has to be its presentation. Very 1 do you come across a game that is this much fun to watch, i are animations for everything in the game, with full sound :ts to tie in with t cutter stripping i At times there is just so much going on on-screen that you just ive to sit back and watch for a minute or two. Although most of i sprites are tiny, there is so much character stuffed into them t you just can t help
laughing. After a few minutes of play, you i that a lot of the time you can tell what's happening simply r listening. If you can hear a hammer striking an anvil, then a look in the Smith s window shows you that tools are being produced.
Ns tor everything in the game, with full sound ) them ranging from the rustling of the trees to a g a tree after it has been felled.
I to war.
Quite a Utters.
Tire popu- e of the I scrap’ i games your jecified ry, where sing : one on jn and the i victor, ariations you will r play the all. There The city ol Uruk Is doing pretty good. Lots ot cash and plenty ot food in reserve.
Could do with a tew hundred soldiers though to top up the defences.
'ress Enter For some reason I never really got down to a heavy gaming session with it till I reviewed this version.
But, when I did. I soon found the hours ticking pleasurably by.
This AGA version bolts on extra colours and graphic effects in the form of. Amongst others, waves lapping on the shore.
Overall, the look and feel of the game is dramatically improved, though it’s debatable whether, in this instance, it adds anything to your enjoyment.
Having been ported directly from the PC it’s carried over a number of glitches like the exceedingly frustrating mouse control which seems to need a very heavy and prolonged click to bring up any of the menus.
At £39 it's a bit overpriced but if you already own a copy.
Software Demon will upgrade it for £19. A great game, but a bit too much to pay for the improvement.
Jon Sloan Below: No, your eyes aren’t deceiving you. This Is Ihe standard non-AGA version.
Compare It to the other shot to spot the ditterence.
I was always a fan of Asteroids.
In term&of popularity it was the Streetf$ htero its day. The Amiga has had its own version for some time but there's been little in the way of innovation since that version. Until now. Finnish coders.
Bioodhouse. Have come aJong with Stardust. This super slick game takes the Asteroids concept, bolts on a few designer accessories and warps it into the '90s.
Set over 36 levels of rock blasting mayhem there’s much more Stardust than first meets the For a start, the enemy 1si millions of tons of meteorite hurtling aimlessly through space.
There are spaceships that drop mines, huge rotating spiky ball things, a mercurial blob that morphs into a huge head (& la Terminator 2) and a DNA snake that grows with each passing second. What's worse they don't just float about a bit. They come after you! Fortunately, your intergalactic Not all enemies are rock. These satellites home In on your snip then drop mines In Its vicinity. Blast them quickly or they explode In a shower ot destructive shrapnel.
Space destroyer is equipped with a limited shield and the ability to bolt on extra weapons and stuff that get left behind by the odd explod ing enemy. These add a touch of thought to the mindless blasting as certain weapons work better against specific opponents. In addition, you warp between levels via a tunnel sequence that must be one of the fastest, smoothest sub-games this side of infinity.
This section is so realistic I found myself ducking as the asteroids lying out of the screen.
Itilising fully ray-traced 3D graphics and pushing the Amiga's palette to its limit, Stardust is a dream to look at. There's no special A1200 version basically because their doesn't need to one - it already looks like it was coded for the 1200. The 3D sprites are incredibly vivid and have a texture mapped feel to them. Imagine that the 3D shapes in your favourite rave demo have been dumped into an incredibly fast and smooth game and you'll get some idea of what they look like. But don't take my word for it - go and see a version playing.
Perhaps the only real criticism is that it could have done with a few difficulty levels to keep you going for a while. That aside, it's amazing that a game as playable as this could have appeared with so little advance public- ity. Grab a copy now.
Jon Sloan e John Madden, add a dash of Speedball 2 and a little Man Utd. For viewpoint, bake under a slow oven for one year and voila you've got the perfect recipe for Brutal Sports Football. And if tastes pretty good too. This fast-paced football beat 'em up cross is an absorbing game designed to be the first in a series of tongue-in-cheek looks at professional sports.
Set in some futuristic world. BS Football puts you in control of a team of genetically-engineered mutants at the bottom of the fourth division. Your aim is to rise through the ranks by beating some of the strangest teams ever to grace a football pitch. As well as other humanoid teams, there are ones composed entirely of lizard creatures, others of rhinos and yet more with even weirder beasts, all with their own unique techniques and style of play.
The gameplay is of the American kind with players picking up and running with the ball into a sort of English goal endzone In theory winning is easy, either score a load of goals or rip off sc many of your opponent's heads that they can't carry on. In this pe verse game anything goes - punches, kicks and stomps - there's no illegal moves To mah matters worse (or better) the pile is littered with pick-ups that alio* you to run faster, smash oppo nents with a shield, stab them w swords or use a special freeze ra that turns them into blocks of ice As for injury time, well it means just that -
cause more injury anc you'll get more points.
STARDUST DAZE MARKETING OUT NOW £16.99 MILLENNIUM OUT NOW £25.99 GAME REVIEW The gameplay's fun, the grap' ics huge and refreshingly chunky and fhe sound well crafted.
Despite some exceedingly dodg scrolling, especially in the locker room. BS Footbaths a well-codec effort. It’s great playing your way through the leagues and kicking the crap out of all and sundry.
Most fun when played against a friend. Buy buy buy Jon Sloan ZV% YOU'LL DIE FOR A GAME Ladies and gentlemen, welcome to the Def Com Military Academy. You are about to operate the most advanced battle simulator ever created. After taking control of your crack division of commandos, the campaign commences in the Grassland area, progresses to the Desert and on into the Arctic Wastes where you will be thoroughly tested in all aspects of ground warfare - at the sharp end of a bullet.
Upon completing the missions, you will be transported to Moon Base Alpha for the ultimate series of challenges the academy’s mainframe has to offer.
So if you are sitting comfortably and your reactions are at their sharpest, we will bring the house lights down and immerse you in the total action experience that is the ‘Theatre of Death’.
Theatre of Death is available on the Amiga Now!
R rip off so i s heads . In this pe' oes- mps -
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From vesnon 3 =C2.0W disk Europe From version 4.x=£1 .Old disk Row The Music Librarian I2« Aa«* FoM A«wd July •! Frw ratoMd 4a* Plants For All Seasons W* Am,,. M«BM 0«M A * My » A comp"* The Video & Film Librarian FIXED CHARGE ONLY £42.99 Incl FIXED CHARGE INCLUDES PARTS. LABOUR. DELIVERY. VAT 90 DAY WARRANTY ON ALL REPAIRS 24 HOUR TURN AROUND ON 95% OF REPAIRS Bfl ALL UPGRADES PURCHASED FROM US FITTED FREE WITH REPAIR INCLUDES REPAIRS TO DRIVE 4 KEYBOARDS ADD £10 00 IF NEED REPLACING. FULL DIAGNOSTIC TEST AND SERVICE Clearance List INTERNAL 3J" DRIVE £38.90 Simple to fit. Fully documented
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II Antos. Aminis' 1-26 L Scope || 1-220. T-Bas( 1-63) ctc- |l New Disks added orrv »rek Liqpress Td Matrix Software Club wimi P0426 Vkn »xrtt«"l.21Hffl UQ7S5 Ho. To Cod. I«C (21 IP) (VI U1030 Al 200 Program Sul*w UI027 Cow*0*(PICO U102* AI2X3WBH«b P042J G.roinp» |P) (V) GOI23 Afara&Xnwi*ta|dm U10M Unrongi 2 Md Irsnitr (P(0 UlCeO Ootwvne hut I7(3)|*1(Y| 10177 AM V2 firdcAy |2| (P) IXU33 AM&r*Diki2) 10789 A«ow-A)200rt)fcw Pragtm U0990 Al 2W HD ( Program 10979 AconKepo, WuAI2Xfr*f UMI1 PCWV203(P|(0 U10S8 $ taekW.IQ|P)(Y] 10681 Sp*c» »6nA»*Vl 7 |P) (V L0696 SpKftrafetoD414M UI032 MiAV«CWOx.(P)m
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ABANtXWl ADOAMS F WbfCeCt PSYGNOSIS OUT DECEMBER £29.99
corrected with each Jnto mall manageai the ends of which at by
a tough dhm bos addition, the more c Samurai with as much care
as could manage. It shows. This game's got mote polish than a
jumbo size can ot Mr Sheen.
Second Samurai picks up w flS Samurai left oil. Our lone I here's something about the mind of a platform game designer that's warped After F FFF FP ii CHICKEI ,0"1 MINDSCAPE OUT NOW £25.99 of game sequence you see and boy is there a lot to to it!
This element is only one of many that give Second Samurai a console feel. With three-layer parallax scrolling, bags of colour and samurai to contend with.
One major fault in First Samurais game design was the vastness of the levels. Players often ended up wandering around searching aimlessly for thejdxit.
That error has been ably nique graphic sets for each of all, what sane person could possito det( less fliezer has left various weapons scattered afapnd. Like a huge sword, throwinjfoaggers and even a special magic bomb.
Sam'll need all the help fie can get 'cos the demon s henchmen are a tough bunch. There are snakes, beetles, robots, ninjas and other st'&gM trom an old Sho Kosugi poster rocket pack and few sffgfjfffaws showing thro* Second Samurai is an Am games classic. Do yourself a favour and rush out and buy j copy now.
Jon Sloan t:r bly come up with a plot like Alfred Chicken. The Meka Chickens have come from outer space and egg- napped Billy and his brothers.
They've even taken the fluffy Floella. You, under the guidance of Mr. Peckles the sunflower, must go and rescue them. Weird.
Samurai s continuing his pursuit. The three worlds you teel you're through time, ol a demon that killed playing a 16Mb console cartridge his master. Alter vanquishing the So much has been slutted intc horny beast at the end ol the Itrst Second Samurai that it would be game, Sam took a bit too long tin- hatd to do it real justice in any ishing him oil. Tricky things these review. Vivid Image have e'earty demons, more lives than a cat and thought long and nard about all with a habit ot turning up when you the little things that make players least expect them. Anyway, this warm to a product. For
instance, one's fled back to Ancient Japan so you can alter the sound level ol Sam's got to follow him buck there the in-game tune whilst playing lo wreak his revenge. The problem witho.it atfecting the spot sound !S-hat the demon's left 10 levels ot el'ects!
Henchmen-inlested platform There's plenty ol sub-games, behind to slow old Sam down with many pastiches on old das- To make matters worse he sics like Asteroids. There's even r starts the n rnte with nothing more section where Sam straps on a BOMB BURN NO 1 .AWF-A'V. CAMP AKIN CANNOSF CABOIAXX CABPCOC CARTOON cAsnes?
CAICH £» CENTU“tO CHAMP CF ' -.IV- ' (J C**3S£N Of course, it's a platform game, and like so many other Amiga platformers, it taps its head in the direction of Mario Sonic and anything else that has been remotely successful on console.
Although platform games have come along in leaps and bounds, this game, however, adds nothing new to the genre. Sure, it’s playable enough, but name a recent platform game that wasn’t?
Each level has a different theme, as usual, but your aim is always the same - to rescue Billy and the gang. To get through the levels you must release the balloons that are connected to air supplies. When all the balloons have been let go, the last one carries you off screen to Mr Peckles' lab in the sky. Hold on. This is getting silly again!
If you think the plot is weird, then why not take a look at some of your opposition: snails that grow spikes, or have vertical firing cannons mounted on their backs, and whales with high-powered machine guns. There are even a few neurotic bombs to contend with! These, though, can never match up to the might of the Meka-Chickens. After every three levels, you are blasted into space Anrad, Altrod, h« » our... onn chicken.
And placed in your Meka Buster ship for a manic shoot out aga the huge and badly-drawn super ] enemy. This is probably the most I active part of the game.
Alfred Chicken is, as I’ve said a playable platformer, but it does suffer from a couple of problems j The biggest has to be your mode | of attack. Like all platform titles, you kill the bad guys by jumping o them. However, you have to hit them head first, by leaping into 0 air. And then diving onto them, tf you miss, they can just walk into you, killing you instantly. I to say, this can be very frustrating 1 Also, Alfred doesn't move very I quickly. Although he is beautifuBy animated and designed to the point where you just want to pic* him up and cuddle him, he just can’t get out of the way
of the ?aster moving enemies. For exa pie, if you jump and discover tha something is bearing down on you, you can rarely move him om I of the way in time, so you are killed on contact and returned (annoyingly) to the point of the last-released balloon. Alfred Chicken had all the makings of a classic platform game, but sadly a few niggles have left the game- play slightly irritating.
Tony Dillon F117ASTC F17CHAU OMEGA PROJECTS 0942-682203 4 5 (EUROPE) LTD OMEGA HOUSE 83 RAILWAY ROAD LEIGH , LANCS
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With an Amiga Format verdict of 89% they said ADDS SOME SERIOUS POWER TO YOUR AMIGA 1200" 12 GAUGE Ok no FPU £499.99 12 GAUGE 1 meg no FPU £549.99 12 GAUGE 4meg no FPU £699.99 12 GAUGE 8meg no FPU £799.99 ADD £199.00 for 50Mhz Co-Pro 3EWARE OF GREY IMPORTS. WE ARE CSA’s ONLY OFFICIAL UK DISTRIBUTOR.
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ONLY £19.99 AND if you can't get it going we offer a get you going service GAME REVIEW KINGMAKER US GOLD OUT NOW£29.99 RULES OF ENGAGEMENT 2 IMPRESSIONS OUT NOW £34.99 As Tony Horgan said, ‘They’re a crap band, aren't they?'. That may be the case, but Kingmaker is also the latest tabletop RPG to computer game conversion from US Gold, and boy does it smell.
I like tabletop war games, and though I've never played this one.
I've been assured that it’s quite fun to play. All I can say is that it has to be better than this.
BARDS BARDS TM, BA'MAN - BATMAN BATTlfCH BATTIEISL BATTIE ISA.
BATTIE TO.
BENEATH BIG BlU As the title suggests, all you need to do is raise a king from your army and get him on the throne. While you are doing this, up to five other factions are also trying their luck, and before you When two tribes go to war - God I'm stck of that song, I hear It every morning on the radio, on the TV. Now it's even creeping in to my captions, Is there no refuge?
Know it bloody war breaks out all over the land and the whole game starts to look like a poor man's Defender Of The Crown.
Visually, the thing is flat and lifeless. And the full map of the UK just doesn't look right. I don't remember seeing mountains in Cornwall, and isn’t there supposed to be a nver in the south east of England?
Poorly designed and scrappily laid out KingMaker looks like it was thrown together - a complete disappointment.
Tony Dillon Why do companies believe that strategy games must be as graphically exciting as watching paint dry? I do like pitting my wits against the computer once in a while, but why should I have to put up with poor-quality static images? When will publishers realise that you can’t just port a game across from the PC and make no real code changes to it.
This space trade war game could have been a colourful and tuneful affair if only some thought had been given to the Amiga's specific chip set. Instead, what we have is a flat, lifeless game with no sound apart from the occasional effect ripped straight out of Star Trek.
3t is ike itear o| our X-ord 1453, 'Ike 'War against Qfancc. Fought for a Hundred cars, The strategy elements are well thought out and the logic impeccable. The main display is divided into quarters and you can have four out of 20 screens open at once.
There's everything a budding space commander could want from navigation maps, tactical firing and defence consoles to communications panels and docking layouts.
There's even a choice of enemies to battle, each with their own way Check out ihe bottom right window; thi* a your ship's defence screen and the lack a forward screens means you're in trouble of approaching conflict. And, v you've completed all the set campaigns you can design your own complete with new space ships and races. 1 If you can forgive the poor-quality graphics and virtually non-existent sound effects this game is quite good fun. If you can fathom the huge manual (set aside at least a day to get through it!) And work out what all the buttons do.
You might manage to find a playable game underneath. That said, it’s over priced - the Amiga market just won t stand for the same prices that PC owners have been forced to stomach.
Play before you buy.
Jon Sloan WHEN TWO WORLDS WAR AIR FORCE IMPRESSIONS OUT NOW £29.99 IMPRESSIONS OUT NOW £34.99 M Ktopia in everything but name but without the fun. Design your own world, build labs, food farms and power stations then tanks, subs and spaceships. Once you’ve built a sizable army send it off to the other planet for some good old fashioned all-out war.
That's about it really.
CANNCWf CAROAXI CARTOON CASHES CATCH« csnrno awns In theory it should be as good a game as Utopia ever was but with added strategy. There’s much more scope for military planning here. For instance, you can plan patrol routes for the defensive forces and set up complex attack waves.
Also, the game starts with the other planet completely unexplored, so you don't know how it concentrates its resources or what weapons are in development.
OtZTTCOl otzrvse OOGOGH 00** ORACJLA rrcor TM EYIOfTH F-iecoue FI (XOUAR F117ASTti FI 7 CHAU This adds some spice as you send off scout ships to explore the surface.
Somewhere along the way though, this fun theory became a stark, slow, colourless reality.
W2WW runs so slowly it's in danger of being overtaken by the Victorian era. Even the pop up menus on the A1200 specific version don't so much pop up as take a peek out from under the duvet then decide to have another five minutes in bed. Don't bother with this game unless you're a- serious strategy addict, Jon Sloan All your world’s defenses are controlled from this screen. The large map lo the left is a close up of the world map on the right.
The plane in the centre is the first ot your military unit off the production line.
I ’m getting pretty sick ot reviewing strategy games that have all the graphic sophistication of a three-year-old's first attempts to paint. Here's another fine example of a great concept that's been let down by the graphic artist.
Air Force Commander puts you in control of a country's air defenses and related resources. It's up to you to plan, direct and execute a strategy for their defence and, if the scenano demands it. Take the air war to the enemy. To win you'll need to deploy squadrons at the right base, set up defensive patrols and carry out bombing runs against the enemy’s airfields and supply depots. The key to all of this is radar. You'll start each scenario with a number of static and mobile ground radar units, plus one or twe AWACs planes. Protect them at a* costs cos once they're gone you cannot replace
them or carry out any air manoeuvres Once that happens you've lost.
The gameplay is simple and the control system intuitive. And, as the whole thing's played in real time you do feel a lot of pressure to get things done quickly. Just like the real thing I guess. However, if I wasn't reviewing it I wouldn't toucr this game. The sound effects are again, almost non-existent save fa the odd explosion. As for the grap* ics. Well a flat 2D map isn't exactl all that much fun to look at is it?
Where are the fly by shots and mr sile cameras like the real air force had in the Gulf War’ What about little dogfghting action when plane meet instead of. Like now. One fly* into the other and an explosion. It really sad to think that so much imagination has gone into the ova all design and so little into its execution. 48 Jon Sloan SPECIAL PACKS BU8INK88 PACK 1 Contains 5 dltk. £4.95 BUSINESS PACK 2 A further 5 disks £4.95 UTILITIES PACK I Contain* 5 disks £4.95 FONTS PACK I Contains 3 disks £2.9$ CLIPART PACK 1 Contain. 5 disks £4.9$ CLIPART PACK 2 Contains 5 disk. £4.9$ CIJPART PACK 3
Contains 5 disks £4.45 CLIPART PACK 4 Contains 5 disks £4.95 C AMIS PACK I Contain. 5 disks £4.95 GAMES PACK 2 Contains 5 disks £4.95 Dept CUI I40UST0N CLOSE WARDLEY GATESHEAD TYNE & W EAR NEIO 8DZ Tel: 091-4385021 ) i'_ J Dll PL» l422L*-wdl-tt*amenl - LTSODid U423 Icons 3 • l 435Al200«k~ngr»dre l**7 PalleOr • 24 bit I 8*8 Amigs’u.r l_3| - 1849 Mod Fhiver • C«4ou Clipart C624 25 COIour clip ai1l2: 1774 Muss I - C775 3 - 1776 Birds 1 • 1777 Birds 2 • 1778 Birds 3 • C779 Haters - 1780 Hr I • C78I Horse* 2 * C7K2 I funis I .
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AMIGAf ATARI Stf P€, £64, SPECTRUM. AMSTRAD just send one first doss stamp telling us what computer you have and I we'll send you a full list of available software at prices you won't believe to: porplus Software Sell OH, Dept 93 6 Mercury House, Calleva Park, Aldermaston, Berks. R67 4QW THIS IS NOT PD OR SHAREWARE SOFTWARE, ALL GAMES ARE SHOP SURPLUS COMPUTER GAMES X -1- PM AMIHA AnVFNTIIRF MFI PI INF m UU HIYIIUM NuiCNiunc ntirtinL I LEGEND I know the game Legend has been out for a while now.
But having only recently bought my Amiga I am a newcomer. And this is my first RPG.
Having reached the first level of Darktower. I have come to a room with a moat in it and the only path across is blocked by rising and falling sticks. On the other side is a column with a lever on it. A green chest, a column with an inscription, a green switch and a table Behind the table is a square with a healing rune on it. I have tried everything, but to no avail.
D. Baines, Cleveland.
Vampyra is here again to help with all your adventuring problems with her own brand of humour - and it’s all done in the best possible taste!
Ng at?aacTj "nghaw.
With the Troubadour on Make the Heiseiker face toward the pad by trying to moie him onto it.
Sirw do the same for the Troubadour. Make the Runema sler cast a Missile Teleport spell at the Rune uhich will transport the Tuouifi.
Move the Hei-serker as fast as you can onto the teleport pad before the Assassin can be returned to it. Make the Assassin pull the lever on the pillar and this wM make a bndge appear across the moat. You can now repeal the process to moie the rest of those hunky males across the room using the four teleport pads.
Timing is very important and it may take you a little while to perfect your technique. But the training will be north it in the end. I can promise you, there is nothing better than being utth someone who knows how to lake his time... strains of, 7 wanna lover with a slow hand...' OPERATION STEALTH As adventure gamers go I consider myself pretty good, having completed numerous games such as Monkey enture AGONY CORNER.
If you've got a problem of a more personal nature, you can get expert advice by writing to Vampyra s Agony Corner Q I was brought up rather strictly, and I believe you should have the lights out when you are making love. What do you think?
A- Wwf. As Freud said when two people are making love in a room there are actually four people present - the other luo are the ones that both partners are fantasising about. So, what about them, perhaps they'd like the light on? Anyhow, it can be just as interesting having set with the lights out. It 's just like eating an apple in the dark really. If it tastes bad. Just turn it round and try the other side.1 Q I read that doing it can make you go blind Is it true9 I d hate not to be able to read CU Amiga when I'm older
A. Hmmm, when you say that you d like to be able lo read CU when
you gel older does this mean* that you are a young nubile
virile thing, yes ? Perhaps you need someone to 'show you the
ropes' so you can ease off on the fite-fingered widow.
Anyway, you shouldn't believe that old wives' tale, but perhaps to be on the safe side you should ration yourself to the point where you just need glasses.
Q. Is sex dirty?
A. Yes, if it's done properly!
Island II without any help However. I have recently purchased Operation Stealth and I find myself unable to progress I am stuck in the office just after the maze. I think I've examined every object in the room, including the books in the library, but inspiration fails me.
Ben Parry, Oxon ry- 7 you know what a right arm Uis for? 'o dear. I uwsn'l referring to that. was referring to the statue in the office. If you operate the right arm. A secret util be mealed look, just pull it and then see what happens next.
WAXWORKS I'm not known tor begging, but just this once I thought I'd try it.
Just to see what it's like. I’m stuck in Waxworks . Although I'd like to get within snapping distance ol the nasty piece ot work who lay wire traps across the corridors my real problem is on Level 5 a the Egyptian Pyramid I tind myselt in a double room with murals ail over the walls, some M which hide hollow spaces beyond§ Unfortunately I can t get past these walls! I've tried tapping .
Pushing, every bit ol my inventoJ and screaming, but nothing s works. Please put a gentle out ot his misery before I attack something Phil Brine, Nottli Y *n’t jo* think it's lime you U stopped pussy-footing around I and got serious?
Why don’t you lake out your 'MR and hath them? Examine the muram to f ind the one with the snakes on Smash through the plaster and discover the set ret room. The room j does contain something useful, but rfl also contains snakes Snakes are sbM pery creatures with no balls, la b*t h* our esteemed editor) Howner, you can deal with the nasty rotten snakes fo dropping the bottle of oil you found on the first j level of the pyramid.
, wn the going gets tough, the tough go shopping,' and u' better to go shopping than in a mall, do all my shopping in those all-night Malls, as it means I don 7 haxe to go out into the nasty sunlight - it plays with my complexion The one thing I nexer ui is why do they hate (Jmstmas when the shops are so crouded?
If you haven't got any money why not use plastic'? You can find one of those dinky cards in Hela house on
m. sound scary? Actually. I found I that the guys who live there
are quite sweet, in fact, they often come oxer to I wn place
for a bite. (Hut it can be I havoc trying to get rul of the
teeth- I marks afterwards.) Hack to the game -J to gain the
macho suord you must I PLAN 9 FROM OUTER SPACE Please can you
fell me whaf to do I in tha Hall m Plan Q trnm Hi if or I Uui
the lmpaler street. Simply push I 7he Maze of Dread! Doesn't U
sour ‘Wz in the Mall in Plan 9 from Outer Space, because I
never have enough money to buy a travel ticket and it’s
driving me insane Jane McDonald. Brighton BARDS TALE 2 Please
could you tell me how to get the Sword of Zar in the Maze of
Dread?
James Dees. Hul one of the wall trophies in his study find this invaluable item.
ADVENTURE HELPLINE CU AMIGA the fester’s riddle, but you must d to him backuards. TDon’t knock iW tned il.t On level one of the you were told that the nddler seeks but he’ll only understand it guess you don 'I hen e of a long term memory. You haie also noted that the colour i not found in any of the mes- of level one and that's why Ihe you seek is DER.
Rk who lays CqrrirtQrs hiyou Level 5 ol im with ills, some o!
Ices beyond ' ¦ tiy inventor) entle gamer re I attack Nottingham ml your sv'ori r ihe mura s
• takes on it ei and you It l lw room lid. But it akes are slip-
alls, (a bit ral with the ropping the n the f irst e what to do
om Outer er have Id. Brightor 7 understand Simas when T
• v money whs n find one n i’s house on Simply push n ho study
to 1 me how to n the Maze s Dees. Hut Doesn't it Uy. I found
ere are quite to the game you must MONKEY ISLAND II am having
maior problems with Mbnkey Island II. For although I
• Nave won the spitting competition, i cannot find find the
correct coor- anates for the masthead I know I eed the mirror
from the store on Booty Island, but I don't know how to get it.
Barry Glover, Port Glasgow.
So you are a champion spdter uho likes to look at himself in the mn- Hoy, I bet you are popular with girk.
Of course, it's the parrot who is real problem for lhat siUy bird himsel as ivell. If only he bad a future of a beautiful page three parrot look at then he uouldn't need the Can’t you find something with
• picture of a parrot cm it ukich you
* bang next to the siUy bird, then mm could take the mirror?
ULTIMA VI nave liberated all ol Ihe Shrines n this excellent game, except lor T« Shrine ol Spirituality. I have »tained Ihe rune and the mantra.
Sul I can’t reach Ihe shrine itself. I ¦vvlerstand that Ihe shrine can only be reached through a moon- gate, but I haven't done this owing to a lack of an appropriate spell Jonathon Gray. Knutstord.
For those poor souls who haven't made it this far perhaps ive should tell them that to find the rune they should travel to Skara Hrar and take a peep at Mamey's chest.
Pretty impressive eh? Well, it's not a patch on mine of course, but a girl can but try. Once you've done l uit take a peep inside her wooden chest and you'll find Ihe rune. There are two ways to reach the shrine. You can either wail for two full moons to appear and then use the moongate, or you can use the Orb of Moons which you ranted at the start of the game.
To gel there by means of the orb simply - USE Orb. A set of cross hairs will ap iear which are targeted on yourself. Move the aiming point down one to the bottom of the screen, then mote them two spaces left and press enter. If you get it right a red gale uill appear, (knee you get to the shrine use the rune and the mantra OM, and then you can take the moonstone.
NIPPON SAFES INC. Until I bought Nippon Sales I thought I could play adventures I'm finding it impossible to get past even the opening screens of the main game, although I had fun with the intro. Even trying to get control of Doug is proving difficult.
Why was this game given such high marks in your review? It's the most frustrating, badly-finished game I've played in a long time.
T. J. Sampson, Lowestoft.
Ouoh, you are cross aren't you. I must say don’t blame you, for I wasn’t too impressed with this game either And as for the beautiful lady Fatale, she’s got cahrs that onh a cow could love!
H’hen I played this game 11ins unable to handle either of the male characters. (and that upset me more than you'll eier know) but assumed that I u« playing a preview copy. I thought they would hai e fixed it before it was released. All can do is tell you how to play the opening screens when you are controlling the girl and hope lluit it helps.
Once out of prison, turn right and take the road sign. Go left Well how was it for you? I'm feelimg quite flushed myself.
' hut I think on the whole I enjoyed it. If you emjoyed it at well, make sure you keep a date with me next month when I'll try and reveal some more secrets from my little black hook.
Remember, if you're having problems with any adventure or RPC game, then I'm only loo willing to give you a helping hand. Or if you have any problems of a personal nature, write down your little problem and send it iu a plain envelope to:- 'Dear Vampyra' CU AMIGA, Priory Court.
10-12 Farringdon Lane, London FCIR 1AU.
Past the prison and take the mustard from the abaiuloned kiosk, tYes it really is there, but you'll only find it if you use pin point accuracy). Go to the nght-hand screen and hitchhike using the sign. Get out of the car and go right, down and right ogam Enter the Hot Sushi and speak to Dr. ki. Then speak lo Max and Kos. Leave and go left twice. Examine the sign in front of the house and speak into the intercom.
Go left to find the hot-dog seller. Huy hot-dogs, return to Hot Sushi, use mustard on Ihe dogs and gne them lo Max and Kos.
Hope that gets you going, it's a pity nothing in the game did the same forme EARN THOUSANDS OF POUNDS by coining up with ideas on paper for the latest computer GAMES. Work from home in your spare lime, all ages welcome! Complete information pack £4.95 includes P&P Brian Bell, 8 Magnolia Park Dunmurry, BT17 ODS H 3 0 I MADE MORE THAN £20,000 from the game Charlie Chimp which won GAMESMASTER AMOS programming competition. Join THE MR AMOS CLUB and YOU could be next! Issue one of AMOS disk magazine only £1.00. 8, Magnolia Park Dunmurry BT17 ODS .1 _l III IA 0 I ESSENTIAL IFF SAMPLES cov
ering four disks. BreakBeats, Vocals, Synths etc. £6 inc. p&p
J. Cundle Yew Tree Farm Dewhurst Lane Wadhurst. TN5 6QE AMIGA
SOFTWARE for Sale... Over 2300 Titles for catalogue and prices
write to Kenneth Elling. SEN, Box 111, 2831 Raufoss, Norway
WORLDWIDE AMIGA contacts wanted for swapping Games, Demos and
Utilities. Send Lists Disks To: Karim .Vlattar 2D Drax Avenue
Wimbledon, London SW20 OEH Tel: 081 946 8057 AMIGA CONTACTS
WANTED Send List or Disk To: Michael, L'abri Nelson Avenue, St
Helier Jersey JE2 4PD 100% Guaranteed Speedy reply.
AMIGA 1500 WB2.04 , 40MB Hard Drive, 3MB RAM Wb 1.3 Rom Sharer, Boxed As New, Manuals D Paint 111, Amos Games Creator, Rombo complete colour solution £350.00
O. V.N.O. Norwich 482908 AMIGA ORIGINAL GAMES B17, Special
Forces, Street Fighter 2. Epic. Archer Maclean's Pool, Project
X, + Blank Discs, (0234 ) 365967 NEW A1200+ (Official Upgrade)
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worth over £700, including Goal, Syndicate, Flashback,
Wordworth, Accounts 2 plus more £800 Phone Denny (London) 071
493 6133 (work) or 081 203 8875 after 7pm weekdays.
AMIGA A500 GAMES sale lots to chooose from Walker, Goal, Morph, Lost Vikings, Arabian Nights, Gunship 2000, Vroom, Micro Machines. Any Three £10 send to A.B 31 East Street, Scarcliffe Chesterfield Derbys, S44 6SY S.A.E. for info.
CHEATS FOR OVER 1000 games Covering 200+ pages only £4.50 including P&P Alex Barley 80, George Street Maulden, Bedfordshire MK45 2DD AMIGA PD FOR SALEFrom 20p Fast friendly service, Send SAE for detailed Lists R. Palmer 39, Welford Road, Shirley Solihull B90 3HX TROJAN PHAZER OWNER?
Marksman disk three contains two phazer games £1 only David Green 67, Thicket Drive, Maltby, Rotherham S66 7LB ART.MAN NON PROFIT PD Please send blank disk + S.A.E. for catalogue +2 Free games.
40. Northwell Gate, Otley, West Yorks LS21 2DN 4,000 Titles
Something for everyone.
ANSWER THIS....Would you like to be paid for your opinion?
Send now for your FREE Data Bank brochure and turn your opinions into profit S&P Promotions 74, Green Lane, Crossgates Leeds LSI5 7DX WANTED AMIGA CONTACTS Especially A1200 contacts. Write to: Chaos of NFA, PO Box 323, Campbell Street, Leicester, LEI 5XP 100% Reply.
PUBLIC DOMAIN 100's of Titles Send self Stamped address envelope for full list and prices: 50 Widford Road, Hunsdon.
Ware, Herts AMIGA PD ONLY 99p Each plus 50p P&P Send SAE for * list R.Burley 8, Pear Tree Cherry Lane, Hull HU8 OED FOR SALE GVP A530 Coi ich.
A Edi AMIGA 1200 CONTACTS Wanted send list on disk to: I Kristian Ove Bakke Bj. Bj. Vei 147, 6400 Molde, Norway q aur 120Mb HD with 1MB RAM Also Phillips CM8833 colour monitor Tel: Graham 0277 222294 AMIGA 1500 WB20 1.35 iro; 1084s colour monitor over £2 of boxed games £500 buyer c lects (0271) 44393 LORROX PUBLIC DOMAIN Over 1,200 disks from 80p. 1: Class P&p reliable service. Se SAE plus two 1st class stamp for catalogue to:- 57, Brough Road, Summerston Glasgow G23 5HL LATTICE C V5 Compiler complete with manuals £80.
Modula-2 compiler complete with manual and programmi book £50 tel: (0325) 382198 MALE PENPAL WANTED 14 for girl 14 A1200 owner, inte ested programming Vivienn* Brydonean Church Street, Ni Cave, Humberside HU15 Z1 ASSASSINS GAMES 1-60, 1 £1, 5 Disks £4, 10 Disks £7.!
20 Disks £14 Send cheque I made payable to A Plaskett Electronics PO Box 2179 Chelmsford CM2 6PN BLACK COUNTRY PD Fast and friendly service.
For our latest catalogue disl including a free copy of DiskSalv2 send 2x24p stamj with your name and addres Black Country PD PO Box .
Wolverhampton WV10 6EQ AMIGA PD OVER 2000 dis For catalogue send £1 inc j to: A Cope 52, Eaton Valley Road Luton Beds Lu2 OSW If your Christmas cash is burning a hole in your pocket? Well, let Jon Sloan help you spend your dosh wisely by checking out CU AMIGA’S guide to the latest budget releases.
Sk to: Bj. Vei vay Combo RAM £45* :olour (MAIN i 80p. 1st!
Vice. Sen* c stamps I Brought - lasgow I iler iIs £80. I mplete I grammir.J 5S2198 1 inter- ’laskett ; disk HOOK THE HIT SQUAD OUT NOW £9.99 Ocean must have thought they’d grabbed the license ot the century when they signed up Hook. Alter all. With direction by Steven Spielberg and cast ol stars like Robin Williams and Dustin Hottman it was sure to be a hit, wasn't it? Well, not exactly. Hook was one ol those tilms that had all the right ingredients but had not quite been cooked to perfection. This point 'n' click adventure sutlers Irom the same faults too - lull ol good intentions but it's
been poorly executed.
The gameplay follows the lilm fairly closely with the player taking the role ol Peter Banning - the adult Peter Pan - whose kids have been kidnapped by Captain Hook in order to lure Banning Pan back to Neverland lor a final confrontation. Unfortunately, Banning has forgotten that he’s Pan and so can no longer fight or fly. It's your job to guide him through Neverland. Find the Lost Boys and get them to help Banning remember who he is and regain his skills so he can rescue his kids. Once you've managed that, it's back into Pirate Town lor the final light wilh Hook.
The individual components of the game have been reasonably well executed and the graphics are extremely good. The game tunes, too, are quite good and vary according to location. So, why doesn't it get a higher mark? Well, the main problem is that it doesn't seem to hang Together. The gameplay is. At times, illogical with some puzzles requiring odd solutions. There are no clues as to why a seemingly logical action cannot be carried out apart Irom a simple, 'I can'l do that.' 8ut, perhaps most damning are the numerous incidences ol lazy coding when scenes and conversations happen out ol
sequence so, lor instance, you'll be given text responses to questions that should only appear once you've | had an encounter elsewhere. It's bad coding and it leaves you | leeling conlused.
Hook is a below-average I attempt at capturing the Monkey Island audience. It’s best not to bother with it unless you're really desper- 1 ate for a point 'n' I click adventure.
Aboyb 10f: One of Ihe first tasks set for you it lo got some pirate attire. Without cash the only way to do It Is lo steal.
I First, you'll need to distract the washer I woman though.
Left: Peter's lost his pants and needs I to grab some more. After all, you can't I go adventuring without a strong pair of trousers.
A Let’s face it, the Amiga just can’t handle flight sims very well can it? It’s no good having chip sets which can cope with all sorts of things if your processor is slower than a snail with its shell nailed down. I ground upside down al 300mph is not a sensible manoeuvre. Often weep with frustration when I see Pcs running amazing, detailed and smooth sims like EA’s Strike Commander. Admittedly, you need a 486 running at 33MHz to make the most of it but at least there’s the possibility.
Blue Angels is a prime example of what not to do with an Amiga flight sim. All the good parts of this genre have been stripped out. Such as seeking a ground target and bombing the crap out of it or popping up behind a MiG-29 and blasting it with your cannons. Instead, what you have here is a simulation of formation flying. You get to become one of the American Navy’s crack air display team... wow! There’s no bombs, no guns and no enemy fighters; just a bunch of sailors dressed up as pilots flying through a series of hoops. You progress through the game by starting out in the simulator
practising your special sequences before moving on to pretend airshows and then you face the real thing.
It’s all very tedious, undemanding and exceedingly boring.
Even ardent flight sim fans will go cold at the sight of this on their Amiga. Next time you see a sailor tell him to leave off the fly-4 ing and to stick to the boats.
CRYSTAL KINGDOM DIZZY CODEMASTERS OUT NOW £9.99 According to Codemasters, Dizzy is the UK’s most popular computer game hero. Judging by his game history they must be using a pretty dodgy dictionary up in their Warwickshire HQ. You know the one I mean, where great gameplay is defined as ’instantly forgettable’ and fun and enjoyable means crap, dire and one to avoid’. Using those terms of reference I can recommend Dizzy's latest outing as being one of the most fun and enjoyable games to cross my desk incorporating some great gameplay.
If you really need to know, Crystal Kingdom Dizzy stars, yet again, our oval hero in a quest to recover the precious treasures, stolen by a mysterious thief. What this equates to is a slow, dragging platform adventure with the occasional arcade bit thrown in for good measure. All Dizzy has to do is walk around, talk to the various characters to get clues, then find objects to exchange with them. All very basic, unchal- lenging and boring. Technically, the game is fairly competent - the coding, the artwork and the sound. It’s a game that would be more at home on the C64. What really surprises
me is that Codemasters can still get away with producing this kind of game. Let's face it, despite virtually every single review of Dizzy games panning them completely you guys must still be buying them. Why? Even at £9.99 it's poor value for money.
The game stinks just like a bad egg.
P‘ kn 6EO PARASOL STARS HIT SQUAD OUT NOW £9.99 Coming across as a kind of halfway house between Bubble Bobble and Rainbow Islands Parasol Stars was a reasonable success first time round. The question is, though, does it stand Ihe test of time? I mean games have progressed a long way since this first hit the shelves. There s no problem there, cos it there's one thing lhal keeps a game fresh it s good gameplay And Parasol Stars has it by the bucket load The idea behind Parasol is similar to that cutesy platformer.
Bubble Bobble, in that you guide Bub (or Bob in two-player model Around a small level populated by an odd assortment of baddies Using a special rainbow brolly you slun the creatures and then pick mum up to mu* mom on mw sutwn. Duu uoii aisu mo muujr iw catch drops of water and then shoot them off at the nasties. Catch enough drops and he gets a special shot which can become a waterfall, a shooting star or a lightning flash depending on the current active icon. Stunned creatures drop fruit and sweets which Bub can collect to increase his points total.
That's about it really Nothing too complex, but then it doesn't need to be when it's as fun as this Parasol Stars was never the most innovative game around and it doesn't come up to the same standard as Bub and Bob's previous outing but it’s certainly worth a look.
WORLD CLASS RUGBY AUDIOGENIC OUT NOW £14.99 I've never been a great Ian of rugby despite a bnef stmt as a winger on the school team. I always thought that sticking your head amongst other men's bottoms and shoving your hand between Iheir legs was something best reserved tor Ihe privacy of the home.... Other people’s homes.
[Hmm... do I sense some homophobia creeping In there? - Ed ] Anyway, the beauty of Audiogenic s version is that sort ot thing is neatly glossed over. You don't even have to hang around 14 other hairy men whose idea ol a good time is to stand on a table, drop their pants and sing. I've got a lovely bunch of coconuts.'
It you’ve played SensI Soccer or Goal! Then you'll have a notion what World Class Rugby is like. You've gol the same viewpoint, a similar control system and there’s even an action replay mode What you don't get.
Unfortunately, is any of the smooth scrolling and fantastic gameplay that make the two soccer games so great. Oh. And there’s an odd-shaped ball too. The most impressive thing about Rugby is the addition ot a set piece option that lets you Initiate a preprogrammed series of moves designed to fox your opponents. So. Whenever there’s a line out (throw in. M football speak) or scrum (a chance to bite the opposition's ears off.
In hooligan speak) you can choose trom one of six or so sequences Once started, the computer controls the sequence till it's complete when you take over again. This adds a welcome sense ot strategy to an otherwise average game Otherwise, there’s nothing sparkling about the presentation here. The graphics are flat, the sound effects intermittent and the gameplay slow World Class Rugby is not in the same league as Sens!
Soccer but, it is worth a look if you're a rugby fan ti ll pass the time on a wet Sunday after- _ noon *1- n*
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Tne rou quickly prod- isiness Players' ides, tips d cheats for all e top games s from The nctioning ne with a y alien inti t rotate you ex menu lesn’t run on an A500 huge num- how much wise why really slu» three “ Extensive beginners' guides for configuring your PC to play games Place an order with your newsagent now John Menzies In John Menzies computer departments, you'll lind remarkable deals on entertainment software across oil formats, hod in every magazine below, you'll find another t5 voucher waiting lo save you money. Buy the titles, lip Ihe vouchers ond cosh in.
P crevm VlEGfETECH RENDALE GENLOCKS Do you want to overlay Amiga graphics onto your video tapes?
If you want to do this, and more, you will %ed a genlock.
Rendale genlocks are British designed and manufactured, and will give you a high quality output of the mixed image :es start from £139 - including VAT, and we of a range of models to suit your requirements.
Please telephone or write to us for further information COME TO RENDALE GENLOCKS, COME TO THE BEST Marcam Ltd, 62 Tenter Road, Moulton Park, Northampton NN3 1AX TEL: 0604 790466 FAX: 0604 647403 All aboard! It’s time to get on the fast track to intellectual and spiritual enlightenment with the quintessential guide to all things Amiga. Over the next 32-pages you’ll discover step-by-step guides, tutorials and walkthroughs to some of the top Amiga programs.
What’s more, you’ll also find our all-singing, alldancing questions & answers section where our team of in-house experts attempt to exorcise your computing problems. On with the show... ISSUE 12 DECEMBER EPURd )RE.
You don't have lo be kissed by a beautiful princess to This is Ihe end my friend. . The hankies are out as become a prince among artists - all you have to do Is buy Dave Smithson wavos a tearful goodbye as his AMOS a copy ol Dpaint and keep following Peter Lee s step-by- column draws to a linal conclusion and his step guide to creating stunning computer graphics. AMOSleioids protect nears completion.
* otn m •* ivYt* fooU WBStartup itor.9i Despite the lact thal
Arexx has been bundled with the Remember those wobbly rolling
credits that used to Amiga ever since the release ol the A500+
and the accompany anything the BBC put out in the '60s and
early A3000s. Arexx has remained one of the Amiga's '70s? Well,
now s your chance to add a bit of fashion- best kept secrets.
Jason Holborn investigates. Able retro chic to your video
productions.
Regulars ed, ige sit 214 QUESTIONS AND ANSWERSRRS If you've got a question we've probably got the answer and if we haven't we probably know a man who has! Our team ol Amiga experts attempt to answer your computer problems.
222 BACKCHAT It's no use jumping up and down, tearing your hair out or shouting at your friends. If you've got something you want to get off your chest.
Then write into the liveliest letters pages around.
226 POINTS OF VIEW This month our soapbox star is none other than Jeff Walker editor of Just Amiga Monthly.
And sometimes CU AMIGA contributor.
And he's angry!
I think, therefore I am! Yes. John Kennedy throws the Acid Software s superb new programming package switch and his Amiga robot comes to life. Let's hope gets the Amiga Workshop treatment as we show you he's remembered to program it with Isaac Asimov's how to get the very most out of this exciting and Three Laws of Robotics or we re all in big. Big trouble! Thrilling new language Our very own walking, talking Ministry of Sound, Tony MC' Morgan. Pumps up the volume and cranks up the Mork calling Ork, come in Orson! Yes. It's time to once more jack into the Comms network as we check out BPM as
he reveals how lo Inject a chunk of pizazz inlo inc lalesl developments in the Wired World. John your compositions. KennM ',unes ln- Finding a few more stones On a black and while printer, blues and reds can look identical, and light colours can be lost altogether. Experiment by printing a colour chart to see exactly how your printer copes with colour.
You might have to alter your image to something pretty weird looking to get the kind of monochrome hard copy you want, for example you may have to paint the sea yellow and the sky green to get the colours that you really want on your print out.
TIP - If your picture doesn’t take up the whole screen and has big black borders around it, fill j the spare area with white before printing to avoid wasting ink or ribbon.
ANY FINAL REQUESTS?
Dpainfs print requestor is straightforward for the most part. Here's a breakdown of some of the components: Aspect: Tells Dpaint to either print the picture horizontally or vertically.
Image* -: Tells the program to print either a positive or negative image.
Shade control: This depends on your printer. If you have a colour printer, then you can specify colour. Normal printers would use either the black and white option (for line-art in one colour) or grey, which will convert colours into dot patterns of different shades.
Placement: Gives you the choice of printing either to the left of the page, or in the centre.
%: Allows you to increase or reduce the size of the printout by the amount entered in the % wide and % high requestor boxes.
Dots: This is controlled in the same way as %.
But it specifies the size of the printout in terms of printer pixels.
Year-long series of Dpaint tutorials, Peter Lee lays bare some more mysteries to help you become a prince among artists with the King of art programs.
Printing on the Amiga can be a very confusing business, what with printer drivers, prefs and everything. But printing isn’t a problem with Dpaint. Once you’ve set up the Workbench and read the manual, Dpaint will happily output its imagery to hard copy.
The quality of the printout, however, depends on several factors: the screen's resolution, the printer and the colour range. If you want to print a screen (let's say you're designing a photo album front page or something), then you should consider using one of the higher resolution modes as this should guarantee a more detailed print out and curves or text will look much smoother and finer. Colour is another important consideration.
R Line Feeds: Tells the program how many blank lines to print after it has finished printing the image.
Copies: Tells it how many times to print the same picture.
Form Feed: Allows Dpaint to move to the next sheet of paper before the next printing job.
PREFERENCES Preferences is a menu which is tucked away like some afterthought on the very right-hand side of the window Most people ignore this menu, but it does have a direct effect on how smoothly and accurately your drawing session goes. Here’s a who’s who of the features: Be Square: Unfortunately, the pixels which make up the smallest part of your Amiga’s display are not square. To counteract this you can select this item from the Preferences menu, and Dpaint will adjust its output so that, for instance, the circle tool will draw a perfect circle in the given mode. Also affected are the
other shape tools, symmetry and the built-in brushes. Having perfect circles has never bothered me after years of freehand drawing you come to expect the oval, but if you intend printing out your work, a Be Square' circle does look more accurate. Note, however, that the grid and perspective functions are unaffected by this option Fast Feedback Very handy; if you are using a brush with a drawing tool, say the open rectangle. Because Dpaint keeps on drawing the brush as you rubber-band your image, hoping to position it accurately. This can be extremely annoying and time-wasting, so the
FastFB option lets you turn this feature off. Instead of your brush doing the honours, a ghosted line acts as your reference as you use the chosen tool Releasing the mouse button allows Dpaint to draw in your brush.
Multicycle: Used with the Mode cycle command, this option lets you paint with a brush containing several colours, any number of which can cycle according to your choice in the colour requestor. If you have a multi-coloured brush containing three separate ranges, say, and have colour cycling activated, only the current foreground colour will cycle unless you select Multicycle, in which case the three colours will spin through their ranges automatically as you paint.
Workbench: Acts as a toggle to turn on or off the Workbench. Off is useful if you have shortage of memory problems.
Excl Brush A bit surplus to requirements this one. It only works when the Grid function is on and all it does is strip a pixel border from the bottom and right edges of any brush you pick up.
This is supposed to be good for having later fills based on your brush match perfectly. But if you pick up your square brush properly to start with, there's no need to fuss about this function.
AutoTransp: Now this is clever With this feature activated, Dpaint checks the four corners of your brush, and if they're the same, it declares to itself. ‘This is the background, I'll make it invisible'. And it does. Failing an all-correct answer, it space inVader reverts to the colour already selected in the palette as the background.
R reds can ost alto- chart to colour, omething ono- e you le sky want on the whole id it, till 3 to avoid s?
Rd for the of the picture her a pos- jrinter. If specify r the black
• ur) or patterns nting jntre.
I size of e % wide y as %.
I terms of No Icons: Provided you do not intend to start an animation, or Dpaint itself, by clicking on an image icon, you can turn off this feature. This will save disk space, albeit only four hundred bytes or so - but every little counts.
If you like running animations in the Player utility (as covered in last month's tutorial) then it makes life easier to have icons associated with your sequences as you can shift click on an animation icon, and shift click on the player icon to automatically play your animation.. - Autogrid: This works only on the perspective grid - the invisible 3D map of the world created by Dpaint. With this option active the perspective grid is automatically sized to match any custom brush you pick up or load in.
OriginUL: This is halfway to a good idea; it lets you tell Dpaint to calculate its co-ordinates measurements from the upper-left corner of the screen instead of the default location, which is the lower left. What would have been nice would have been the ability to place your cursor anywhere on screen, and tell Dpaint that that particular point was 0,0; that way you could work out lengths without mind-warping math calculations.
Fast adjust: Works only in Dpaint Ivs HAM (Hold and Modify) mode. When switched on it lets Dpaint get away with not correcting the annoying fnnging effects which can occur as you move a HAM brush over screen colours. It makes for faster brush movement at the expense of cosmetics.
Space inVader and here's one of the uses you could possibly put M to short sequence, until it slots Into Derth's body ind brush spins end tumbles in space in IND IN CIRCUS ies you will need ? Drculor brush, and picking one up is not os difficult as it seems. There ore two methods I use and os t’s not modi lo dioose between them, IH explain both, the first is lo choose the open cirde tool and use a large in-buil ih to enciide the ore ol your brush in colour - soy red. How paint in the entire oieo on the outer edge of the cide with red.
(h your background colour now set to red, you can pick up the round brush.
RtP-Thes olso works lot irregularly shoped brushes. The Sneeut feature ol Dftarrt isn't realy suited to smooth curves, so by out- eo you don't wont oround your selected portion, you cm pick up an irregular brush ol ony shape ond complexity,
o involves fixing the background ol your picture, then covering
it entirely with a single colour (don’t worry, the pic ;
protected). Next, draw o cirde on the spare screen, cut it out
05 0 brush ond fip bock to your main screen. Pkxe the round
over the area you wont ond righl lidc the brush down to rub-out
the overlying colour and expose your imoge. When you’re 1, free
the background, ond with the bockground colour now set to your
screen covering colour, pick up the drculor brush.
GRAPHIC AIDS The final tealures: Dpaint is at last laid bare with • the low-down on features which should prove useful, if the need arises: Overscan: The standard low-res Amiga PAL screen is 320 pixels wide by 256 deep. This is fine for most jobs; the exception is when you need to fill the entire screen with an image. Low res maintains a black border around the image, and you can imagine how irritating this is if you intend using any of your Dpaint images for video work, slideshow presentations of your artwork, or for video titling for instance. By selecting Overscan from the
Picture Screen format requestor you can force Dpaint to give up these wasted edges, and use them in your work.
Space inVader In DpaintIV, selecting Std (standard) overscan is fine for most applications as it gives you access to the whole screen at once. Max, on the other hand, gives you access to areas off the current viewing area - a virtual image which is bigger than the screen you're seeing it on. This is only really needed for video equipment which is so sensitive, it leaves a black edge around normal overscan. At » e 880K formatted capacity Double sided. Double density Through port Enable & Disable Switch Anti Click e Anti Virus Mode Roclite external drive £64.99 Amiga 500 internal drive
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Developed specifically tor the Commodore A1200 and A4000, takes lull advantage ot the new AGA chip set. Metamorphosis, instantly transform the shape and image ol one brush into any other brush, HAM support, Paint stencil mode, Translucency and tinting features tor special eftects. Requires 2Mb RAM, kickstart 2.04 or greater 030
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Phone for Commodore Adaptor Colour SVGA Monitor £239© High quality Colour SVGA Monitor, j .28 dot pitch. Includes Falcon Adapv Falcon VGA Adaptor £9© Philips SCART to Amiga £9© 8833 MKII to Amiga £9© GRAPHICS DIY » any time you can view the entire image in overscan by selecting the Pictures Show Page menu item (keyboard S), which will shrink the image if necessary so you can get a full-out view of what's there.
Grid: Bit of a cheat this. ‘Real1 artists frown on it. So it must be good. Activating the Grid icon on the toolbox menu (or pressing G on the keyboard) activates an invisible net of intersecting lines.
The grid itself can be defined to any size you want; Right click on the Grid icon and you'll be ANIM PAINTING You don't need an animated brush to make use ot Dpainfs clever Anlm painting routines. Her* the five letters ol a word slid* In from all angles In sequence. Bypassing the program s move requestor this time, this Is when manual control comes Into Its own. By selecting a line N total of si*, then Anlm painting the letters Individually (that's done by pressing the left Amiga key If you are running DPI I. The left Alt key tor DP IV users) to their proper location, you can create this neat
effect. As each letter requires si* fr frames to draw, you will need a minimum 30 frames tor the effect as the next letter only starts to appear after the previous on* Is In place.
Ock I trap door, A600HD £23.5 £44.6 £4.0 £5.01 £8.01 £4.0 lion £5.0 £7.0 presented with a requestor which as well as allowing you to type in X and Y values for the width and height, allows you to adjust the grid on screen in real time. If you select adjust, a ghosted grid will appear, with your cursor attached at the bottom right. By using the mouse with the left button clicked you can size the rectangles to suit your needs. And remember, they don’t have to be square.
Mrmma at ¦¦ ¦ A AAA ¦HIP 4MMMM Once you’ve done that, and the Grid icon is highlighted, every time you draw anything on screen, it will jump to the nearest invisible grid position. And the real benefit of this is twofold; If you are sketching out the initial stages of a drawing before painting, then the grid will ensure your lines are straight ©"• 01 »wOrw function SI H M ¦ I ¦ Hi a a A ISA ¦ 'a mam a ii.*r »¦¦¦¦! F iiu.'in. IK1I .» II HAS U I Si i .
Is to croat* a ceramic mosaic effect on an Illustration. Hero a grtd grid and highlight, which when cut out as a brush, and painted active) created this effect.
And true. Drawing three ilSJTSlm in. OndTti!
Sides of a house, for instance, would be ot frames you want merged in this way. Wherever there's a background colour, the spare screen will show through.
Anlm painting: While Dpaint and VS animation move requestor otters plenty ot scope, you should also master this technique, because it gives you much liner control over angles and distances.
Using the move options to have several brushes synchronise at precise angles is a real nightmare, but Anim painting otters a much easier option.
We covered the subject ol Anim painting in an earlier tutorial, but tor a demonstration ot how it can help with quick and efficient animations, check out the example I’ve created for you this month which is in the panel on the lett-hand side of this page. 'Sil WhflV EXACTLY DOES THE BAR DO?
Really hit-and-miss without the grid on. Secondly, if you like creating patterns to use as fills, drawing your pattern to the extent of the grid lines will ensure that when you pick it up. The join around all four sides will be perfect when you do large area fills.
Frlskets: This is the artistic term for a stencil.
In conventional studios, a frisket is a piece of paper or card which has been shaped, and placed over a drawing to protect what's underneath. We Amiga artists have it a lot easier.
Dpaint lets us choose exactly which colours to make into a frisket so they are untouched by whatever we paint on top.
Colours are selected for protection by calling up the Stencil requestor (the - key above the TAB key), and clicking on any colours you want to secure. You can also select colours by clicking on them in your drawing Stencils are ideal for allowing you to work on foreground objects, then add middle-distance and background ones later after you’ve protected the colours in your initial drawing. In effect, it allows you to layer your work for a time, the foreground and background being independent until you’re happy with them.
Used in conjunction with Background Fix, which we covered in an earlier tutorial, it means you are no longer forced to look at your graphics as a one-shot job - you can piece the elements together to suit your own methods as your ideas expand.
Also, i?you press the Ctrl and '4’ keys together, you wl be given details of avai Fast Oiip memory (in Ihe 9 Merging: It's all too easy to see the spare screen as something of a doodle area, but, in fact, it can be a useful tool in its own right, especially for animation work. The way I prefer to work on an animation is to do the fiddly bits first - the movement and foreground, then add the background after everything’s working sweetly. This could turn into a bind - without the spare screen, and the Merge command.
NEXT MONTH It's the final instalment ol our epk 12 month Dpaint odyssey when Peler Lee wraps up Ihe series with o Q and A Mostenloss, trying lo answer some ol the riddles whirh beset oil Amiga artists al one point or another.
A spare screen can be superimposed behind everything you've already created on your animations by calling on the picture spare merge behind menu option, and specifying the number AMOS COLUMN MIGA WORK Dave Smithson completes his AMOSteroids game and peps up the gameplay by adding missiles and collision detection.
MADE EAST Alter this month s code instalment. The player's sMp should be armed to the teeth with Ihe sort ot destructive power that would make Boris Yeltsin go green withi n.y PART m AMOS GENERATING EXPLOSIONS Our demonstration gome doesn't octuaWy indude ony fotm of ammoted explosion graphics which occur when either the asteroids ore hit by the player's missiles or the player himself bites the dust, but they're surprisingly easy lo add if you're a adventurous. The first step is lo draw up the onino- on explosion that uses the some (dour polette os your main game screen. You don't need to be
artistic to draw
o decent explosion. I lend to use DftwtYs airbrush tool lo cre
ole o lightly packed drde that, from the onset ol the
explosion, changes Irani yellow, lo orange and finally to red.
Once you've inserted Ihe onimotkmlromes into your sprite hoi, youl need to modify die AMOSleroik source code to handle explosions. Ihe first thing you'll have lo do is to extend the data structure assigned lo die asteroids with the inclusion ol a status variable (hot under normal drcom- stances is set to 'O'. However when one ol the player's missiles strikes on asteroid, cnonge this value lo '1Each time the moin gome loop is performed, inaease this value until it reaches o maximum value, indicating that the explosion has run its course.
With the asteroid's status set to indkole that it has been hit, you con then thonge the imoge numbec associated with the asteroid lo the numbet ol the lint frame in your explo- onmotion. Ihen assign on AMAl onimotion string to the asteroid so that it runs through the onimolion ol the asteroid exploding lot exactly die same number ol frames that you alow the asteroid's status variaWe lo be inaeased to. If, fix example, you allowed Ihe explosion to lust lot exactly twenty loops ol the moin oome loop then you'd create an explosion onimotion that lists exactly twenty vertical blanks.
(Don’t forget that the moin gome loop should theoretically take no longer tban o single veriicol blank to complete.)
Our shoot 'em up game, AMOSteroids. Is really starting to shape up into quite a playable little game. Although it's not quite in the same league as commercial shoot ’em ups like Team 17’s Project X and other games of the same genre, it forms the perfect foundations of a much bigger project. So far, we've managed to get the player's ship moving up, down and across the screen and we've even added a parallax asteroid field that the player must blast their way through.
There's one big problem, however - not only does the player's ship have no weapons to speak of, but even if the ship does come into contact with an asteroid, it has no effect whatsoever.
So. To solve this problem and to make the gameplay a bit more exciting, we are going to add two last routines to AMOSteroids - collision detection and the missiles routine that will allow the player's ship to fire missiles at the oncoming asteroids. Just to make life somewhat easier, let’s start with the missiles routine.
ALL FIRED UP All shoot ’em ups and, indeed, most other types of game, allow Ihe player's sprite to fire some form of projectile. Although the type of projectile may change depending on the game, the code is nearly always the same Up until now, we've used blitter objects for every moveable object on the screen, but hardware sprites (AMOS' sprites) are much better at displaying missiles. This is because hardware sprites are faster than blitter objects, and so we can display and manipulate far more of them without damaging the game's performance. If you were to use blitter objects for your
missiles, you'd probably find that your game would be too slow to be playable because getting AMOS to draw even a couple of blitter objects can eat up large slices of each game frame, hence slowing the game down. (A game
• frame’ is the time it takes to run the ‘main game loop' just
once. For a normal arcade game, the main game loop should run
at a rate of 50 frames per second on a PAL Amiga.)
CODES GALORE The code that handles the missiles in our demonstration game. AMOSteroids, is very simple. The most important element of the routine is the 'MIS- SILEO’ data structure that is set up at the start of the program. It’s very similar to the data structure that we used last month to control the movement of the asteroids. Each missile has its own data structure that contains three elements - the missile’s current X’ and Y’ screen position and its status.
When a missile is fired, its status is set to ‘1’ indicating that the missile is currently in use. If the missile should happen to strike an asteroid or it leaves the screen, this status value is reset to zero so that AMOS knows that it can be fired again.
Let’s take a look at the code that is responsible for handling the player s missiles.
Rem •** WJVEMISSILE procedure Rem *** Updates position of missile t checks to see Rem *** whether player has pressed fire button | Ran •** MISSUS (0) - Missile Status 0-Off 1-Qn) .
Rem **' MISSILE (1) - X Position of missile Rem ••• MISSILE (2) - Y Position of missile Procedure - MOVEMISSILE If MISSILE(0)“1 MISSILE(1 -MISSILE (1) *8 If MISSILE(1) 320 MISSILE(0) “0 Sprite Off 1 End If Sprite l.X Hard MISSIl£(l ,Y Hard (MISSILE (2) 1.12 End If If Joy(1) and 16 If MSLDELAY 20 or MISSILE(0»-0 Sam Play 1 MISSILE(0)-l MISSILE(1)-SHIPXPOS+20 MISSILE(2)-SHIPYPOS*14 Sprite l.X Hard(MISSILE(1)),Y Hard (MISSILE (2) ,12 MSLDELAY-0 End If End If MS LDELAY -MS LDEIAY * 1 End Proc FIRE AND FORGET The routine starts by checking the status ot the player s missile - we cook) have
extender) the game so that the player can fire more than one missile simultaneously simply by adding a loop, but I decided to restrict the game to just one missile to make the game more challenging. If the missile s status ('MISSILE(O)') is set to 1, then the missile has been tired and the routine executes a section of code that is responsible tor moving the missile across the screen. Although the missile itself is actually a hardware sprite, its co-ordinates are held within the 'MISSILEO' data structure as screen coordinates and then converted to hardware coordinates when they're needed.
This fust makes life easier when it comes to positioning the missile Once the routine has detected that the missile has been lired. The first thing that it does is to add a value ot eight to the missile s X' screen co-ordinate Unlike the asteroids, this value never changes, so the missiles wil travel across the screen at the same speed regardless ol how fast Ihe asteroids are moving. If you'd like to alter the speed ot the asteroids simply decrease this value to slow down the missiles or increase it to speed them up. With the missile's 'X' co-ordinate updated, the routine then checks to see
whether the missile has left the screen by comparing its position against a maximum value of 320. If the missile's 'X' co-ordinate is greater than 320. The missile's status is reset to zero and the missile sprite is turned off.
The other half of the routine handles the firing ot missiles when the player presses the joystick fire button Before the missile is actually fired, however. A variable called MSLDELAY' is checked This variable is used to slow down mssile finng so that the player cannot shoot off a continuous stream ol missiles when they are on the tar right- hand side of the screen By simply increasing the value of this variable each time the main game loop is executed, the finng of missiles is delayed by twenty frames This doesn't really matter if only a single missile is available, but once you start writ
ing arcade games which allow Ihe player to pick up 'power ups' (try saying that when you've had a few too many bevvies1), the finng ot missiles must be delayed so that the player doesn't fire off all their available missiles in one go!
It the MSLDELAY vanabie is greater than 20 then the missile can be fired. Before the missile spnte is drawn onto the screen, however, the missile s status is set to one and the origin ot the missile is found by offsetting the missile's 'X‘ and
• Y co-ordinates by that of the player's ship.
Positioning missiles so that they appear to fire from a ship s guns takes a fair bit of expenmentation, but It's well worth taking them time to position them correctly - there's nothing tackier than seeing missiles streaming from the exhaust of a spaceshipl COLLISION DETECTION With the missile-handling code in place, all that remains to make our game playable is to add that all-important ingredient - collision detection. Two types of collision detection are needed - collisions between the player's missiles and the asteroids and collisions between the asteroids and the player s ship Detecting
collisions between bobs is very simple indeed, bul delecting collisions between hardware sprites is much harder. Although AMOS automatically creates the 'mask' necessary to detect collisions between bobs, it s up to you to create the mask required by the collision detection commands when hardware spntes are used In the case of AMOSterotds. This is done al the start of the program using the Make Mask command. If you forget to issue this command, AMOS will never be able to detect collisions even it a hardware spnte is sitting directly on top ot a blitter object The routine that handles the two
collision events we need to check lor is called every time the main game loop is performed directly after all the graphic objects have been moved Here's the collision detection routine in all its AMOS glory kern CHECKCOLLISIO
S. iTi Chocks for CO and asteroids Rem **• DEAD - Set to asteroid
If Spritebob Col (1.0 To 7) 1 Sam Play 2 For C-0 To 7 If
Col(C) l Bob Off C Sprite Off 1 ROCKXPGS(C) 40 MISSILE(0»-0
End If Next C End If If CHEAT-0 and Bob Col(lO) 1 Sam Play 2
DEAD-1 End If End Proc The routine starts by checking for
collisions between the player s missiles and any asteroids
that may be unlucky enough to stray in front ol the player s
hne of fire by calling the SpnteBobO’ function. The value
returned by this function doesn't actually tell us which
asteroid the player's missile collided with - all it does is
to return a value of I' if a collision took place In order to
find out which asteroid bit the dust, the routine enters a
loop that checks each asteroid in turn using the 'Col(j'
function to see whether it was hit. When the asteroid that was
actually in collision with the player’s missile is located,
both the asteroid bob and the missile sprite are turned off,
the missile status is resel to zero and the player's score is
increased by fifty.
Note how the asteroid that we turned oft is not automatically regenerated at the lar right-hand side of the screen. Instead, the X' position ot the existing asteroid is set to '40' so that when the main game loop is executed again, the MOVEASTEROIDS' procedure (we covered tt last month) will think that the asteroid has moved off the screen and will therefore regenerate the asteroid for us. Clever eh!
The second collision detection event between the player s ship and the asteroids is somewhat less involved. It's not really that important that we check which asteroid has collided with the player's ship, so all lhat is needed is to call the Bob Col(| function II Ihe result returned by the Bob Col() function is true (indicated by a value of T. Ihe sound of an explosion is played and the game ends It's worth noting how the variable CHEAT' is checked at the same time as the result of the Bob ColQ' function. If the player had managed to activate the cheat mode on the title screen - by holding
down the shift key and typing ‘CHEAY- the variable CHEAT would contain a value ol one and collision detection between the player s ship and the asteroids will be turned off GAME OVER!
With all these routines in place, you should now have a working shoot ’em up. It's by no means Ihe ultimate in shoot 'em up coding, but why not have a go at extending the code yourself by adding such features as explosions, power ups and why not add an alien spaceship or two that can enter the asteroid field and start shooting al the player Better st* . Why not use the AMOS Kroids code lor the framework ol your own shoot 'em up game - if you manage lo produce a game lhat is sigrvficantty better than my own feeble effort, then why not send it in to CU Amiga9 Who knows, maybe your game could end
up on our coverdisk! -2J) T-T-T-T-THAT’S ALL FOLKS Ahhhhh. All good things mud come lo on end. Ond this is ihe final curtoin lor our AMOS lutoenl II you d tie lo see our AMOS column return, why nol fell him what you’d like to see il cover 100'$ of AMIGA,Atari ST E+ GAMES UTILITIES MUSIC plus Many MORE at just SIND NOW FOR FREI USTS AND ORDER FORM NO OBLIGATION AMIGA SPARKS & REPAIRS « uDGaaSSCSXiDesi ARNOLD COMPUTER SUPPLIES AMIGA A500 CARTOON CLASSICS £195 00 AMIGA A600 £195 00 AMIGA A1200 £295 00 IBLL LOCAL MLIVCItY 110 MILt KalMUSl ALL YOUR COMPUTER NEEDS CATERED F PLEASE PHONE OR FAX FOR
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COAAPUTER AND DESIGN SERVICES AREXX COLUMN mtxx MICA WORK Dave
Smithson starts off the first of a regular series introducing
the Arexx language.
Find out what it is and what i can do for you.
PART Back in the days when the At 000 was still king, industry observers claimed that the Amiga was Commodore's best-kept secret. They certainly weren't paying Commodore any compliments, it was a direct criticism of Commodore's failure to push the Amiga Into the markets that it so deserved to penetrate. Now that the secret is finally out of the bag, the Amiga itself also has a well-hidden attribute which is Arexx. Despite the tact the Arexx has been bundled with the Amiga ever since the release of the A500 Plus and the early A3000s, Arexx has remained one of the Amiga’s best-kept secrets.
AREXX Much has been said to extol the virtues of Arexx both in the popular Amiga magazines and even amongst users, but Arexx and its capabilities still continue to be something of a mystery to most Amiga users. Even those users that know a thing or two about the Amiga and its clever slithers of silicon rarely even scratch the surface of the true power of Arexx. So why is everyone getting so excited about Arexx when nobody actually seems to be using it? Is it really as good as the hype would have us believe? Well, one thing is for sure - Arexx is certainly one of the most powerful aspects of
the Amiga’s operating system.
To understand why Arexx is so important, let s take a look at exactly what it is and what it is capable of. At it s very simplest level. Arexx is an interpreted programming language that is perhaps best thought of as a sort of hybrid that combines the best of AmigaDOS' Script' language with a conventional programming language such as AmigaBASIC. Programming in Arexx is a bit like programming a compiled language like C. However, because all your Arexx scripts (a 'script' is the Arexx equivalent of a BASIC program) are written and executed from within the Amiga's 'Shell' environment, you
really do need an understanding of AmigaDOS in order to use Arexx properly.
ASOG's Ait Deportment Professional can be completely automated by A Ren.
Color Controls Ba Ianc ing This rather unfriendly working environment perhaps explains why Arexx has taken so long to catch on. After all, the casual Workbench explorer is unlikely to know that Arexx even exists! Most Amiga beginners have trouble trying to find the right icon to drop them down into the 'Shell', so what chance have they of locating Arexx! If your AmigaDOS skills need polishing up, then may I strongly recommend that you swot up on AmigaDOS before embarking on the tutorials that we ll be covering over the next few months or so.
AREXX LAID BARE So what is Arexx? We've already said that it is a programming language, but this sort of generalisation hardly does Arexx any favours. After all, such general terms hardly provide an indication of a language’s strengths and weaknesses - it’s a bit like grouping a Ferrari Testarossa with a Vauxhall Astra simply because it has four wheels and an engine! Arexx can be used for just about the same sort of tasks that a conventional language like BASIC can handle - it can open and examine files, perform calculations, manipulate strings and even access Intuition if you've managed to
get your hands on one of the many Arexx function libraries available through the public domain. But Arexx goes so much further than this.
One of Arexx"s most celebrated features is its ability to automate the operations of any program that offers what the techies call an Arexx port. Now that Arexx has been doing the rounds for a number of years now (yes, Arexx was available long before Commodore took it under its wings!), software and hardware developers alike have been quick to incorporate support for Arexx into their products.
Providing that the program that you wish Arexx to automate boasts an Arexx port, you can automate long-winded tasks by simply writing an Arexx macro that sends commands to the host program (the program that is being automated) in the form of a short program written using a standard ASCII text editor such as the Amiga’s Ed editor. In many ways, controlling an application through Arexx is like breaking into a bank through the backdoor; although you're still essentially making a withdrawal, the whole process is carried out without having to involve the bank teller (or, in the case of an
Amiga application, without having to dick on icons and select menu options with the mouse).
AREXX IN CONTROL Any program that allows itself to be automated by Arexx will have a set of commands built into it that are hot-wired to the gadgets that you would normally click on to make something happen.
Take a program like ASDG’s Art Department Professional, for example, if you wanted to load a pidure into ADPro manually, you'd click on the Load gadget. However, with Arexx, all you do is send the command Load followed by the filename of the image that you want ADPro to load into memory. Remember: these commands aren't built into Arexx - if ADPro wasn't running at the time you executed your macro, Arexx wouldn’t even recognise the command!
This brings us neatly onto another very important point. If there are several applications running that boast Arexx ports, how does Arexx know which application it should talk to? Well, the answer lies in a very handy little Arexx command called Address that allows you to form a communications link between Arexx and the host program.
All Arexx-ccmpatible applications have what is known as a port name that is used to distinguish it between other applications with Arexx ports.
Whenever you wish to send commands to an application via Arexx, you simply tell Arexx the name of the program's port and, if successful, Arexx will link itself with that program and will automatically send any further commands that it does not recognise to the program for it to handle.
The best way to understand this process of forming communication links between Arexx and an application is to think of a busy town If you wanted to have a chat to someone on the other side of town, you wouldnl just pick up the phone and start talking in the hope that the person you wanted to talk lo is on the other end ot the line. No indeed What you would do is to dial the number ot that person and those nice peo pie al the BT telephone exchange will put you through It you think of a program's port name as ils telephone number, then you won’t go far wrong Don't worry loo much about Ihe
technicalities of how Arexx does this - we'll be covering this in guile some depth in a later issue.
RUNNING AREXX H out looli ol Afcxx has whetted your appal* fix more, you re probably asking youisetf haw you tan by yaw hands on Ibis wondrous plate of software. If you’re lucky enough » own an Amiga lhat is running Workbench 2.04 or belter, then you 1 be pleased lo learn that you already own it! Hidden away on your Workbench disk ore oil ihe hies necessmy lo gel Afexx up and tunning. Before you con start coding Ase»x scripts, however, you need lo install ihe Aden server’ program Don't norty. Ifis isn’t os compkaled os il sounds HeUen away b Ate system ckower on your Workbench 2 0.21 or 3 0
disk is o program coled fexxAtosflhal when rtei. Tost* *e Afexx system toner etb Ihe AMIGA’s memory Youl need to double cidc on tfies ion evary lime you reboot you Amiga. But you can make life considerably easier by tonsferring A mb Ihe WBSlartUp drawer on your Workbench disk Once this nas been done, Ihe ttexxUosI progtom will be run every lime you bool your Amiga from your Workbench disk Don’! Forget to work on a back-up copy of your Workbench disk; ugfy disk errors hove a habtl ol cropping up on any disk thot is even remotely importer! So protect you investment by keeping your original
system ddks in o safe pface.
Once you’ve copied die feuAto program across rebool you Amiga and hopefuly 0 tide window should open informing you dnl Ihe Amiga is attempting lo start Afexx When the Amiga has slopped booling you re ready to start coding As I said earlier. Afexx is accessed Ihrough Ihe AMIGA sshelenvrronrnem so open up the syslem drawer on your Workbench disk, double dick on Ihe shel icon and on AMIGADOS window should pop up onto Ihe screen fust as an experiment enter die Mowing ine When you press return die fate HfUO WoklD should pop up onto ihe screen immedi alefy below Ihe Ine you entered teieve I or
not. You've just executed fa you first Afexx program! Not very exciting I know, but at least we know dial Afexx is happJy running on your syslem MEDIA MAGNET Arexx can also act as a sort ol mediator Between two entirely separate pro grams eg if you had to carry out a repetitious task mat involved taking data from one program, processing it with another and then passing it Back to Ihe first tor further work. Although this sort ot thing isn't too much bother il you're only working on a single tile, try processing a whole Batch of files and il can be a real Bind. With Arexx at your side, however,
lasks such as these can Be automated lo the point where you can leave your Amiga lo gel on wilh the job whilst you enjoy a cup of coffee in front of the TV.
In many ways. Arexx s aBility lo act as a mediator Between two applica tions can be very useful A you want to extend the usefulness of your favourite program Say. For example, you were working on a project in a multimedia package such as AmigaVision and you wanted to process a database Although AmigaVlsion otters its own fairly capable database facilities, you could instantly give AmigaVision the same sort of dalabase power as a dedi caled program like SuperBase Professional. How? Simple - you simply use Arexx lo gel SuperBase running In the background lo work under the control of AmigaVision!
Whenever your multimedia project needs to process a database, it simply passes control to SuperBase Good eh!
Using Arexx with just about any program that supports it can considerably enhance both the performance and power ol such programs Take Gold Disk's Hyper Book. Tor example - without Arexx. HyperBook is virtually crippled Wnte a couple ot Arexx scripts thal take advantage ot HyperBooKs built-in Arexx HML command set and you can create anything from a simple address book to a full-blown dalabase. Professional Page is another good example - with the release of Professional Page 3.0. Gold Disk added what are known as Genies thal are essentially Arexx macros that allow you to pedotm complicated and
very precise tasks simply by double ckcking on the geme which you wish to execute We « be covering most ol the programs that benefit Irom Arexx compatibility in later issues, so stay tuned ® NEXT MONTH Wel be taking o more in depth look al the Arexx language and demonstrating haw to wiite programs Wel also be gening lo grips wilh o lew simple commands FOOTBALL TACTICIAN 2 New 93 94 version sets even higher standards and breaks more records.
Firmly established as the definitive football strategy game.
FOOTBALL TACTICIAN 2 is now available in three superb versions: FT2 ENGLAND the original and the first ever management game where tactics and real-time match intervention are the main requirements for a successful campaign FT2 SCOTLAND the first ever simulation covering the soccer scene north ot the border featuring the Premier and First divisions FT2 ITALIA with the fabulous serie A and serie B for the thrills the passion and the glory of the world's most exciting league1 Three great games with the latest 93 94 stats One soon realises that FT2 is no ordinary soccer manager THIS is the REAL
THING You re in charge Events on the field are the direct result of your inputs. Even when trailing badly, a match can still be retrieved if you make shrewd tactical interventions There are risks involved, uncertainty and even luck But in the end. It's all down to you1 Can you rise to the challenge? Try FOOTBALL TACTICIAN 2 for the ultimate football experiencei What makes Football Tactician 2 so special?
Most accurate player definition 30 parameters including real ages, aptitudes, skds.
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hotory tnanoai Why l» FT2 not in tha shops?
The very esaence of a footbal strategy game s its accuracy With transfers happening every day. Rules being changed and players being injured, shop games are out-of-date the moment they come out Some publishers Issue yearly revisions That may be fine but not fine enough for us The FT2 you buy is 100% up-to-date We revise the program and data weekly There are no compromises Who wants to play a game that says that Florentine are m serie A. or Forest in the Premier League? Who wants to play a game that features Eric Cantona at Leeds or Ruud Gi*t st« at Mian? Kfo known footbal game is more
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I enclose cheque for ,C!f My Visa number Is ... Visa or Access orders, same-day dispatch. Overseas please odd £1 p&p TALKING BIRDS 0702 523607 5 Minster Close Rayleigh Essex SS6 8SF VIDEO TITLING To most people, the height of the Video Titling art is to have a rolling title sequence. Jim Strutton gives you the low down how on how to create your own rolling sequence on your Amiga.
The film’s over, the music plays softly in the background as the hero rides off into the sunset and the credits roll before your eyes.
How could your little ole Amiga possibly achieve the same smooth credits scrolling effect as the big screen? Well, it can. Read on to find out more... HURRAH FOR HOLLYWOOD First, some history. Back in the good old days and Buster Keating films, the titles were drawn onto a roll of celluloid, which could then be placed between the camera and a back projected scene.
Figure 1 demonstrates a rough set-up of how this was achieved.
So, how can the Amiga be used to duplicate this effect?. There is a great deal of software available that offers a range of scrolling title effects.
Strange as it may seem, getting letters to move slowly and smoothly is much harder than having them zip up the screen at a tidy rate. The reason for this is because the Amiga is a multitasking computer, (ie it can do more than one task at a time), so when the processor is working on other programs the scrolling motion will pause and jump. This jumping and pausing is not very desirable if you want a smooth scrolling effect. So, to stop this jumping you must run the scrolling program as a dedicated task on the Amiga, to ensure that it runs uninterrupted by any hitches or glitches.
¦ on screen at one time ib screen (this is a Yuli sire PRL LO=-RES With NTSC, bottom part of the display won't WHAT'S ON OFFER?
One of the programs which achieves the smooth scrolling effect rather well is sMOVIE. Written by Martin Round of Halesowen, West Midlands this program is very handy because it can use any Amiga bitmap font.
To use sMovie. You start by creating a file of the words that you wish to scroll. Then you must embed some special command codes with the text that you’ve written. In order to put these codes in you must be able to use a text editor and you’ll also need to learn the command codes that sMOVIE uses to select fonts, colours and effects like centring. This is a bit complicated and might make this program unsuitable for the inexperienced Amiga user.
Once you’ve mastered all the codes, you can then scroll the text either by moving the mouse backwards and forwards, or you can preset the scrolling speed using a command code in the text.
You can also scroll text in a window within the screen using simple block graphics.
Smovie is a very capable program that I can thoroughly recommend. It should be available from any good PD library for £3.00 or from the AVPG (Amiga Video Producers Group), tel:0793 870 667.
ANYTHING ELSE?
Well, for a few pounds more than a PD disk, you can get a copy of the CLR licenceware product, imaginatively called Video Titler (ref number CLU01). It costs £3.50 plus p£p. Contact NBS on 0983 529594, any of the United Public Domain Distributors or a reputable PD library for a copy.
This is a cheap, commercial program that should be satisfactory for basic scrolling title needs and the latest version is now written in AMOS Professional. It is well worth a look at.
If you want a few more facilities and have a bit more to spend, you should look at a program Thla is an example scrlpl for a tttle sequence from sNoWe.
The displayed text Is punctuated with command statements prefixed with the character.
Oftware Psychos BARGAINS OF THE MONTH AMIGA CD32 The bed games svflcm money can buy. Ml pact me lading controller and Otcar A I g*er» 275 991 AMIGA 1200 Rac« 'H Chase pack Includes Nijel Mansell» Tumpeomfup A Tma*. EiccUm valor for money 279 991 AMIGA 1200 Desktop Dynamite Peck with 64MB Hard Drive iKd.ee . I * Op-MV. Da A Ok* all AOA’ 459.991 called, The Big Alternative Scrotter (BASI tram Alternative Image, priced £40 BAS is a good choice tor the semi professional user or serious amateur, A couple ol Wedding Videographer triends ot mine swear by it. Most good Amiga dealers should stock
the program or contact Alternative Image Direct on 0533 s I 440041. New trom Alternative Image, is an update ol BAS. Just Scroller which . I at £80. Has even more loots and colours that you can scroll either vertically or ' I honzontaiy At the professional end ot the market, there are only really two contenders, both ot which come in two versions just to contuse you. The oldest and most widespread are Pro Video Plus and Pro Video Post Both versions have lull scrolling capabilities, the difference being that Pro Video Post has DVEs or Digital Video Eltects as an extra. Once you run either
version ol the package, all your hard-earned knowledge about using an Amiga vanishes out the window.
User tneodly is not a description that comes easily to mind! Pro Video operates on function keys and a few keyboard commands alone, no mouse and WIMP here. It kills the whole ot Workbench as it loads and takes over the whole Hfl i machine. For It to run effectively, you'll need a minimum of f Mb Chip RAM and a further 2Mb of Fast RAM, and an accelerator it possible. So. It can cost a lot of dosh to run. Where it does score, though, is in the quality ol the special fonts supplied with the package They simply ooze quality. The scroll is also very
- I smooth, even when slowed to a crawl which normally stumps
other packages.
™ I Pro Video Plus wiE set you back about £140 with Pro Video Post costing about _ I £20 more. Contact Hobbyte on 0727 856005 tor details e I The second professional quality package is Broadcast Titter II. This is a tar more refined package than Pro Video. The standard fonts, quality of scroll and features are every bit as good, but It has tar more polish. Both will shift a tidy load, but one does it with more panache, comfort and convenience Broadcast Titter II comes in either a standard Amiga version or the new enhanced AGA version supporting HiRes video modes lor true broad- in I cast
quality Irom I Again, you’ll need a lot ot memory and some form of accelerator, or an 3 I Amiga 4000 could be a good idea. But, at £300 tor the AGA and £ 170 for the
667. I standard version, you should expect something special.
Apart trom the tonts supplied in the standard version you
can buy additional font packs and a Font Enhancer package to
create your own. This alone should make it the choice ¦ou I
tor the professional - which explains why I still use Pro
Video Plus and Post % ¦ Contact Trilogic on 0274 691115 tor
details There are many other scrolling packages that I have
not mentioned. If you 3 on I want you can create a good
scrolling ettect with Deluxe Paint, Deluxe Video m I in,
Scala. Video Studio 3 and a host ol others. However, I have
concentrated jy. I on the software that, in my opinion,
otters the best scrolling functions lukf I None ol these
packages will be of any use without a Genlock so some nd I
oflenngs trom Lola Electronics (tel 0858 8801821 could be of
interest They have a new version of the MiniGen genLock on
offer. At only £49.95 this is not a state-of-the-art
broadcast device, but olfers basic facilities to key Amiga .
Bit I graphics over an incoming composite video signal. No
taders or sophisticated mode switches here, just a simple
toggle switch to Itlp between Amiga Graphics, Video or
Mixed. Also on offer is a plug-in card GenLock tor the CDTV
for £79.00 and the MmiPro Lt 000 GenLock with quite a good
leature list for £149 95 Also, for only £29 95. Lola otters
the L520 TV adapter, which is a replacement modulator tor
the A500 senes Amiga, should your original suffer an
untimely death. Note that prices include VAT. Postage and
packing.
Finally, on the April 93 edition of CU AMIGA, we gave you a copy of AMOS. Well, what about using that as a tool to create a video sequence?
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SOUTH LINCS PD.(CU), 10 LINDEN RISE, BOURNE, LINCS PE10 9TD. TEL: 0778 393470 This month, John Kennedy describes the specially-written programming language which will bring your robot to life.
Building a robot is all very well, but how do you get It to move? So lar. The only way we have been able to communicate with the input output port has been through some Comms software. This has been a painless process because the port is connected to tho serial port, and so it is easy to type in commands directly.
However, controlling the hardware in mis way is lar Irom perfect It's impossde to get the robot to make decisions itselt or to react to inputs trom touch ot light sensors In tact. It's about as much ot a robot as a remote control car.
To provide some semblance ol artificial intelligence. We need a decent programming language We could use the Arexx scripting language which comes with all Amigas. Bul I'd like to show you another language which I've always had a soil spot for - FORTH.
FORTH was written in about 1970 by a tellow called Charles Moore. Chuck needed a language which could be developed quickly in. Used little memory and would control his radio telescope What he really wanted was a tourtti generation language, but the operating system he was using only allowed five letter names and so to get around this problem he created FORTH Being so compact. FORTH was the ideal choice lor memory limited computers and compared to me Controlling computer running miniFORTH control program Serial information miniFORTH converte sensor (sampk (batteries or PSU) Sensor (Light or
Touch) Parallel information for vision (the semper project - see pest Issues).
Most popular language in those days (Sinclair BASIC) it was ludicrously last.
Real 3D version 2 has been enhanced quite recently to feature a Built-in FORTH system, so It seems we II never be able to shake off this simple yet most powerful language ever designed.
FORTH PRINCIPLES So whats the mam tanking behind this little gem ot a language'’ Well. FORTH operates mainly by storing information m stacks (A stack is an area of memory which is used lo temporarily store intor mation | Every number that appears in a FORTH program is immediately stacked, even entenng 20' at the keyboard will place a number on Ihe stack This makes passing data to functions quite simple For example. Ihe FORTH word for print mg a number is a lull slop, so if you were lo enter the line you would see Ihe number displayed on screen The dot actually removes a number from the suck
and performs an operation with it Likewise the FORTH word for addition. .. takes two numbers ofl the suck, adds them together and men sucks me sum. So, Ihe line: will print 3 on me screen.
The FORTH system which came on me coverdisk contains about 80 words and the more common ones are shown in me table You can gel a list ol them bv using me FORTH word VLIST, which sunds lor vocabulary list' The words supplied otter a range ol arithmetic and log* operations, decision and loop control, external hardware control, simple graphics and mouse and joystick support What a little belter ot a program, eh? Well I've kindly compiled a language called MmtFonh which is on this month's coverdisk and It contains the main elements ol the FORTH.
USING MINIFORTH The best way lo learn how to use a programming language is to use It. So hern's how to get miniFORTH working First ot an. Boot your Amiga trom your normal Workbench disk. When all the clunking and wtxmng slops, open a SHELL wmdow Now pop out your Workbench disk and insert the coverdisk.
We need to make the current directory the directory on the disk whicn contains the FORTH program and its example files, so enter the following at the prompt: cd d£0:miniFORTH tand return) MINIFORTH ROBOT CONTROL WORDS MINIFORTH ACTION FIRST NUMBER SECOND NUMBER WORD ON STACK ON STACK ReadByte Put input value on stock - - WrileByle Put slock value on output port Output value xxx e.g. 123 - ConfigureByte Configure all port lines Outpul value xxx e.g. 123 - bil=0=outpu!
Bit=l=input IV:;jM Put one line stole on slock line lo rend 0 - 7 - WrrteBit Sel one line stock on port Une fo wrile 0 - 7 0=OFF UON ConfigureBit Configure lines individuoBy line lo set 0 - 7 0=output l=input When you have got the current directory set, start the FORTH system by typing: You should be greeted by a small welcome message, and OK'. The OK' is FORTH s way of telling you that everything is hunky-dory. It will say OK’ every time it recognises a word. For now, enter: You should now see a rather large collection of meaningless (well, for the moment anyway) text pop up on the screen.
And, of course, the word 'OK'.
Now for some mind-boggling arithmetic - first of all. Try entering: This should display 3. Similarly. 10 5*. Should display 50. For some tricky subtraction, you will need to understand the way in which the stack works, or you'll get your sums all wrong.
The FORTH stack is a ‘first in - last out' stack.
That means if I stacked the numbers 1, 2 and 3 in that order, when I popped them off I would get 3, 2 and 1. So in order to subtract 1 from 100, you need to enter: You should note that miniFORTH is an integer based language, so floating point fractions aren't allowed at this moment in time. The words 1+, 1-.
2+ and 2- are short cut words for the commonly- met situation where a number needs to be changed quickly.
Will display 102. And is exactly the same (but WORD DEFINITIONS Here is a list of some of the words suppked with Ihe minifOKJHsystem. For more details please check out Ihe example progioms.
If you ore keen lo use this language, 1 recommend you get hold of o good library book on Ihe subject.
FORTH WORD NAME DESCRIPTION Bel Take a number off the stack ond display it.
VE1ST DotOuote Vocabulary list Display lext. Texl will have been previously entered between square brockets.
List oil words currenlfy in dictionary.
• US Mil.
Full list List oil user defined words in detail.
V,V Arithmetic operations Remove numbers from slock ond pul Ihe answer bock.
= Eguols Take Iwo numbers off the slock. If they ore equol, stack a 1 else a 0 IF THEN Kino- END LOAD filename If clause Loop End Load Take o number off the stack. If il is 1. Perform the words between the If ond Ihe ELSE.
Take Iwo numbers off Ihe slock, and repeal the confenls of the loop, leave the miniFORTH system.
Load new words from a disk file.
Microscopically faster) than 100 2 + , which makes use of'+'.
DIY WORDS A FORTH program is a list of words, with each word making use of words previously defined.
Although miniFORTH comes with about 80 words of its own, you'll probably want to write some new ones. Creating words is easy, and makes use of a colon (•:') and a semi-colon (';'). For example, here's a FORTH definition of a word which does some arithmetic.
The FORTH word CR tells the computer to take a new-line: it stands for carriage return. The word SUMS has already been entered for you.
And is stored on the coverdisk in the same directory as the program. To load it, type load program 1 If all goes well, the familiar 'OK' should appear. Now do a vocabulary list (enter VLIST) and you should notice a new word right at the end.
To find out more about it, enter VLISTFULL which will list its contents. If should look like our definition above, but with some more comments in round brackets.
To execute this word, simply type its name, so enter SUMS at the keyboard. As if by magic, the answers should appear.
If you want to look at the program that I've entered, because it is an ASCII file you can either display it with TYPE trom the CU, or by loading it into any word processor. You'll notice a lot ot comments between round brackets - these are ignored by the FORTH system, but they are there lor your benetit. Check out all the other example programs tor helpful information about what is going on!
The FORTH word LOAD takes a text tile stored on disk, and treats the file as though it were entered at the keyboard. So, in order to ere- ate your own words you will need to use a text editor to create a tile, and then use miniFORTH to LOAD it in.
For even more help, check through the other example programs. Program3 is full of details on how to make use of variables and constants in miniFORTH (fun I) and Program4 demonstrates the graphical features of miniFORTH (rather slowly, I'm afraid). It also shows how to make program autostart when you load it (type END to leave miniFORTH).
Program5 is a primitive paint program (click the mouse button to stop it). Program6 is the robot control program, however, before you can use it there are still a few details that need to be dealt with.
ROBOTS ARE GO The input output port of our robot expects serial data at a baud rate of 1,200 baud maximum. In order to communicate with the robot, the Amiga must be talking at the right speed.
To set the speed, find the Prefs drawer on your Workbench and find the serial tool inside it.
When you run this program, you can select the speed that you wish the serial port to run at, so make sure it's set at 1200. After you hit save you can be sure that when you run miniFORTH it will talk to the robot at the right speed.
There are six words which communicate with the input output port, and they correspond exactly to the six control words which are detailed in the input output port's instructions.
For example, CONFIGUREBYTE will take a number off the stack, and use it to set the Ins and Outs of the port. See the words defined in Program6 for more details.
Note that it there isn’t a working device attached to the serial port when the robot commands are given, the system will hang. This is because it is expecting the acknowledge signals Irom the port, so don't run it unless you have the robot hardware present.
FURTHER IDEAS Now lhaf we have a full language lo play with, our robot can start to think for itself. The example control program will only drive the buggy around in a square, but with input sensors you should be able to construct quite a complicated system, which will enable the robot to find its way around mazes and obstacles.
THE END So that’s the end of our Robot project. I hope you've found it useful, for not only have we looked at ways of interfacing just about anything to your Amiga, but we have also created a programming language especially to do it with. 'CT) Well, folks we hove to soy odieu lo out robof. Next monlli - how lo mimed your new Amiqa to your old AMIGA or sove o fortune and use a CD1V os o CD-ROM drive.
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GOVERNMENT Vniim Mounts mmUM TO M1-3MMSI
- uring the tew weeks I that Acid Software’s BlitzBasic 2 bas
been flying off the shelves (faster than hot cakes?), it has
already eamt itself a very respectable following. Users more
accustomed to the joys of AMOS and other high-end languages
have suddenly been given the power to create arcade games and
demos that aren't held back by the performance limitations of
the other languages.
Due to its impressive turn ot speed, Blitz is the first language that can truly claim to be capable ol handling games ot commercial quality. BlitzBasic 2 may not otter anything that isn’t already available under AMOS, but it's the language’s 'seat of your pants’ performance that has made it such a success.
Anyone who has actually bought Blitz will have probably already realised that there's one big spanner in the Blitz's works - the quality ot its documentation. Mark Sibty (the programmer ot BlitzBasic 2) has done a fine job ot making Blitz a formidable programming tool but the manuals bundled with the package leave a lot to be desired. Blitz isn't the sort of language that you can pick up and use almost immediately either - even advanced programmers who breezed through AMOS have found Blitz hard going.
BLITZ BASIC Over the next tew months or so we'll be guiding you slowly through the BlitzBasic instruction set showing you how to achieve amazing results without having to wade through the Blitz manual. We’ll be covering such effects as hardware scrolling, parallax scrolling, blitter objects and so much more besides. Indeed, everything you need to know to write high speed arcade games in BlitzBasic.
DEPECHE MODE BlitzBasic otters Ihe programmer two different modes of working. The first, Amiga mode, allows you to write programs that are what the techies call ‘operating system friendly'. That is, they operate through the Amiga's operating system routines. The Amiga operating system has had its fair share of bad publicity but ask any programmer who really knows how to get the most from it and they'll tell you just how powerful and how easy to use it really is. By programming these ROM-based routines through BlitzBasic, you can create programs that take full advantage of the marvellous
screen, gadget. Window and menu creation routines that the Amiga's operating system has to offer. What's more, Blitz doesn't require you to spend days just setting up the data structures that these routines require - just a couple of simple commands are all that are needed to get your Intuition-friendly programs up and running.
Over the next few months or so, we won’t be concentrating on this aspect of BlitzBasic, however. Blitz may be a great tool tor programming applications like databases, spreadsheets and word processors etc, but what really makes Blitz special is the fact that, just like Europress’ AMOS, it gives you the chance to program the Amiga's custom chips directly. This Blitz mode is possibly ButzBaskfs greatest asset. In order to program the hardware directly, however, you need to add the command BLITZ to the start of your program. This instruction puts the Amiga operating system to sleep and from
here on your programs are free to carry out all sorts of 'metal bashing' without having to worry about other tasks that may be running.
Blitz mode doesn't kill off the Amiga's operating system, however, so it won’t damage your Amiga in any way. You can easily wake up the Amiga’s operating system simply by calling the AMIGA command. Blitz also offers an additional QAMIGA command that switches back to Amiga mode without destroying any displays you may have created in Blitz mode.
BITMAP BROTHERS Let's start our BlitzBasic tutorial with a look at how Blitz handles screens or, as they are known in Blitz terms, slices.
I'm sure that even the greenest beginners realise just how powerful the Amiga’s screen handling hardware really is and Blitz allows you to take full advantage of this video wizardry. As you will already know, the Amiga allows you to not only create screens in a number of different resolutions, but you can also create displays on your monitor screen that consist of several screens stacked one on top of the other, each of which can have its own unique colour palette and view mode setting. You could, for example, split the display into two completely separate screens, one of which is high
resolution and the other low resolution.
Blitz screen slices aren’t just restricted to static screen displays, however. Thanks to the wonders of the Amiga's video hardware, Blitz allows you to create smooth scrolling slices, dual playfield slices and (for flicker-free animations) double buffered slices. Contrary to popular belief, Acid haven’t yet managed to make Blitz mode AGA compatible so you're restricted to a maximum of 32 colours in low resolution and sixteen colours in high resolution. Acid claim that a fully AGA friendly version of Blitz will be available soon but until the update arrives, Blitz programmers cannot take
advantage ot the new VGA-style 256 colour and 262,144 colour HAM8 screen modes, j In the first of a regular series, Jason Holborn unveils the wonders of Acid Software’s new BlitzBasic 2.
Opening a Blitz mode screen is somewhat more involved under Blitz ' than it is under AMOS. Unlike AMOS, you cannot simply issue a single command and expect Blitz to automatically set everything up for you. All screens require basically two things in' order for them to be usable - a slice and a bitmap
- both of which must be created separately. A bitmap is the area
ot memory that holds the actual screen image data that your
program draws into.
Without a bitmap, a Blitz slice will not be able to display anything. It’s a bit like looking through a window - the window itself is our slice and the countryside that you can see through that window is the bitmap. All graphic operations are performed on the bitmap and the slice simply displays the contents of the bitmap on your Amiga’s monitor.
Without one or the other, you'll see absolutely nothing!
Before you create your slice, you need to define the bitmap using the imaginatively named Bitmap command. Let's take a look at the bitmap command and its parameters: Bitmap BMAPNUM, WIDTH, HEIGHT. DEPTH BMAPNUM: The BMAPNUM parameter is a number that is used as an identifier for the bitmap that you are creating. Each and every bitmap you create must have its own unique identifier.
WIDTH: The WIDTH parameter tells Blitz how many pixels across the bitmap is in size. A standard low resolution screen will be 320 pixels across whilst a medium or high resolution screen will be 640 pixels across. As we shall see when we move onto hardware scrolling, however, there's no reason whatsoever why you can't create bitmaps that are much larger than the slice that will display them. Although only an area of the bitmap that is the same size as its slice will be displayed on your monitor, smooth scrolling effects can be created by altering the area of the bitmap that is displayed.
HEIGHT: Not surprisingly, the HEIGHT parameter tells Blitz how many pixels there are vertically in the bitmap. The size of this parameter is entirely up to you. However, if you wish to create a full screen-sized bitmap, then this should be set to 200 for an NTSC machine and 256 for a PAL machine. If the slice is interlaced then simply double these values.
DEPTH: The DEPTH parameter defines how many bitplanes are assigned to your bitmap. As any experienced Amiga programmer will tell you.
The number of bitplanes that you use directly controls how many colours the bitmap can handle A single bitplane bitmap, for example, can display just two colours Add another bitplane and the number of colours doubles Add another and it doubles again until you reach a maximum number of six bitplanes for a low resolution screen and four bitplanes for medium and high resolution screens.
If you are working in low resolution, then try to restrict the number ot bitplanes to a maximum ot five - the sixth bitplane is only needed if you want to create a HAM mode screen.
SUCED TEA Once you've creased your bitmap, you can then move on so crease your slice wtiicb will be used lo display Ihe consents ol your bitmap. The Blitz command lo crease a slice is (surprise) ‘slice’. Blitz oilers Iwo different lorms ol the slice' command - a simple lorm which creates lull screen slices and a more advanced lorm that gives you lar greater control over the position, size and display tormat ol your slice Check out the box on the right-hand side ol the page lor a breakdown ol the more complex lorm 01 the slice command but. Lor now. Let’s look at the simpler lorm ol this
powerful command: Slice SNUMBER. YPOS. MODE SNUMBER: Just like the Bitmap command, each and every slice that you create must have its own unique slice number that is used as an identifier lor that slice. II you want another command to have access to your slice, then you simply point it to your slice using this number.
YPOS: The YPOS parameter vertically positions the slice on the Amiga's display. Just like AMOS Screen Display command, the YPOS parameter expects to be ted a value which is known as a hardware co-ordinate. As the Amiga allows screens to be positioned anywhere on the display, a value ol '42' will place your slice al the very top ol a normal monitor. Increasing this value will cause the slice to be positioned further down the display by a speeded number ol scanlnes.
MODE: The MODE parameter tells Strtz two important tacts about your skce - the number ol bitplanes that it can display and its vrewmode These two tacts are combined to lorm a number that Blitz translates II you simply pass the skce command the number ol bitplanes that you wish the slice to handle (up to a maximum ol six), Blitz will automatically assume that you want to create a low resolution slice. II, on the other hand, you add a value ol eight to the number ol bitplanes. Blitz will create a medium resolution slice. Say. Tor example, you wanted to create an eight colour mednjm
resolution screen - the mode value lor Bus skce would be eleven (that’s a mode value ol eight plus three lor Ihe number ol bitplanes). Simple, eh!
SLICE OF THE ACTION Now that we've covered fhe two commands required to set up a Blitz screen, let's take a look at a very simple listing that demonstrates these concepts in action Load up your copy of BhtzBastc 2 and enter the following lines of code ; Blitz Basic Screens demonstration BitMap 0,320,DispHeight,5 Slice 0,42,5 Show 0 Repeat y~Rnd(DispHeight) w-Rnd(20)*5 c=Bnd(31)*1 Boxf x,y,x*w,y»w,c Until Joyb(O) 0 End Once you've typed in this listing, select the Compile Run' option Irom the BlitzTeO Editor Compiler' pull down menu and alter a second or so your screen should fill with
thousands ol pretty tilled boxes There s nothing too complex about this listing - all it does it to create a bitmap that i* 320 pixels across and 256 (for a PAL Amiga) or 200 (tor an NTSC Amiga) pixels down.
You're probably wondering what the DispHeight' command actually does. Well, it too is pretty simple. DispHeight is simply a Blitz function that returns the maximum size ol display lhal your Amiga can handle. If you're using an NTSC Amiga, the value returned will be 200. On a PAL Amiga however. DispHeight will return a value ot
256. This can be quite a handy function lor wnt ing programs rhat
work conectly on both NTSC and PAL Amigas.
Once Ihe bitmap has been defined, the program then creates a slice to display it that is positioned at a Y' hardware co-ordinate ol '42 This co-ordinate will place the slice at the very top of your monitor screen. Both the slice and the bitmap are set to handle a maximum ol live bit planes which gives us a maximum of 32 available colour registers The listing then enters a simple Repeat Until' loop that continuously performs the code within the loop until the user (that's you) presses the left mouse button (Indicated by a value greater than zero being returned by the ’Joyb(O)' lunctlon.
Within the loop is a section ol code that generates lour random values and then uses these values to draw a tilled box using Blitz' Blitter- based Boxf command The Box! Command needs live parameters - the X and V co-ordinates ol Ihe top left hand corner ol the box. The X and V co-ordinates ol the opposite corner ot the box and then the number ol the colour that Ihe box Is to be drawn in. I Jr ft
* r i NEXT MONTH!
II our look ol Bsttlok Ism whetted yoor appetite lor more then don't miss next monlh's issue. We11 be Inking oor look ot Bliti skes and bilmops one step further and II even show you ho« you tan use oversized bimaps lo aeofe high speed smooth sooing effects THE SLICE COMMAND We ie olieody looted ol the simpler lorm ol ihe slite (ommond but there's onothcr form of ihe (ommond thot gives lor more ronlrol over ihe position size ond lotmol ol yoor Uniins.
Here is in olilsMl; glory: Site SMJMBIR YPOS W. H MODI DP SPR. 0, Wl. W SNUMBIR: 4 «e the wispier lorm ol ihe Sine rommond.
Die ske render paromeiet is o unque identifier value thru is used as a pander to die ske dial you'verreaied YTO Ihe IPOS porameler is Ihe some as it is in die sender lorm ol die tommtiid loo. II simply controls the vertirol position of die saeen expressed os o hoidwre tootdinale. A vdue ol 4?
Wl place your stre ol the lop ol yoor monitor display.
W. Hie 3BT parameter defines the horironlol widlh ol yoor ske For
o Uondtvd Iw resololmo srreen. Ihrs volue should be sella 370
It Ralaephsingly Ihe H paramelei defines die venicd sued yam
ske d you uanl yore ske lo open to die tarred ful hydro
Dndleglil function Moot Ihe MOM parameter is tighlly drHerenl
«di dK hmn of da 5ke rommand II contvak the aealion ol the
Skes copper H Hie uedue you pass is wdwl is hnown os o
bilpotlern that is eoch oihndud hi tonlrols o poiticidor
osperl ol the sfce's viewmode Men you tel o Id. The function
assoaoled wish lhal bd s eHerkvefe kxned on here s a gent
nmdown ol die hmcdois assodmed nidi eoch be Inoee dim nm d die
has ae used) Be herder 0 UmesSkeO lawdesske 1 Iren mi
Ikdpkyhdd made 2 NAM made 3 Alow smoadi horuonlol srrolng 4
Create 2 hie blank' between sfces 1 Create pbyheld I modda
value B Oeakdoyfidd 2 modulo vake (lor dud playlieldskes) 10
Oede Cap lolch oHsels IDDFSIRT and DohlOP) 12 Creme wemnode
offsets (WWSTIT ond WWSTOP) 13 Creme kgdane porter 2 (BPCC0N7)
Id Oeme bnptaie pouiiei I (BPICOHI) IS Creme b*iane poerler 0
(BPKONOI Udess you ve rood your Hordwre deference Mamrd horn
rover lo loner die memngs ol Ihese nkidual sellings me probo
bty 0 Me vogue Here's o couple ol somple MODI sellings SfFfB
Oedme sMmeclaid low resolution 6 bHplane sEce Stm High
resdutmndbriplane ske SfffA lour resoiuhon dual playfield 6
bdplane skce SKR Hii* resolution 4 Ixiplait dual ployheid ske
SRK lowieiduhonHAMske DP: Ihe DP ske ddoies die dap* ol yam
ske in mis d the number d biplanes d ran handfe SPR: By defa*.
Skes rorsnol handfe hmdwere sprites By letng . Blrtdrow many
smile thannds (between 1 and 81 lhal your » slice con handle,
sprites ton be used.
CL Even il you've sel up your slice with live bilplanes (giving a moximum ol 32 colours) you still need hr tdl Wrhow many pofene entries your ske should be olocoied (or a live brtplone sneen, das should be sd lo 32.
WI W2: Ihe Wl and W2 pmomeiers define die wubh d mdses il passdde lo use oversued bnmops lor tmoodi hadwme scaling II you ve dehned a dud ployfiefed ske. IheWI holds die A oldoylidd 0 ond WT holds Ihe wvdds d ploylield I Im non duofplaylield disploys. However, bolh pmomeiers should be sel lo Ihe some volue.
This month, I’m happy to be joined by John ’Megabrain’ Kennedy.
John is just finishing his electronics degree so we can look forward to some real insider info in the future. Anyway, on with this month’s batch of questions... HERE THEY ARE FOLKS - THE Q&A TEAM JOHN KENNEDY SjJ!
MATT BROOMFIELD He's Mich a nice bloke, What can wo say about our John, and dovor with Matt? Ho's pretty good with I W * ow il - just don't ask him about printers (or kites).
ALA printers - just don't ask him about John (or kites).
MIPS AND VIDEO ®l want lo upgrade from an A500* lo one of the new 32*1 machines and I would Irke some advice as lo which one I should pick because, afler examining my finances, I feel Ihal could strelch lo an Amiga 4000 040 and 1960 monitor. Also, please could you answer Ihe following queries:
1. Most performance tables I've seen pul an A1200 with a MBX1200A
board not far behind a 4000 40, leaving a 4000 30 in its wake.
So, whal are Ihe MIPS ratings of an A4000 40, an A4000 30 and
an A1200 with MBX1200A 50MHz and 2Mb of Fasl RAM?
2. Is Ihe A4000 040 filled with an economy version of Ihe
68040? How about Ihe A4000 030?
3. Could a mono output be lilted lo Ihe A4000 as I have a video
back-up system?
4. Is Ihere likely lo be a DSP add-on and tor which machine will
it be for?
5 Does Ihe At 200 have a battery-backed dock, or is Ihere one on Ihe MBX1200?
6. Which are better monitors, Ihe 1942 or Ihe I960 monitors?
7 How compatible is Ihe A4000 with existing software?
8. Do any of Ihe machines mentioned above suffer from flickering
displays?
9. Are Ihere any other machine options Ihal I am unaware of?
Nlkk O'Neill. Bolton.
2. The A4000 040 has a lull 68040 with FPU and MMU). The A4000
030 has Ihe EC68030 No MMU). Al Ihe moment, there Is no way
lo upgrade an A4000 030 lo either a tun 68030 or a 68040,
although GVP are rumoured to be working on a 33MHz 68040 card.
Good news though, both Software Demon and Almathera are about
lo launch 50MHz 68030 cards with MMUs and FPUs as standard
3. A true mono video signal Is not available, but a single colour
and some syncing signals Irom Ihe standard 23-way video
connector might suffice. Failing Ihal, you will need to buy a
modulator (you know, Ihe funny little beige box that came with
the A500). These can be bought from Lola Electronics on 0858
880182 for £29.95. The composite video signal should suit your
purpose.
4. Commodore stated that Ihe Digital Signal Processor will only
be available Initially for high end' machines. My guess Is
that It won t be available tor the A1200 for quite aome time.
I'd also suggest that holding your breath tor an A4000 version could be dangerous.
5. The A1200 does not have a real time clock as standard, and
neither does the M1230XA we reviewed. However, other plug-in
clock modules are available which use the second set of pins
most A1200s have.
6. They are both different The i960 Is a true multisync monitor
and will display avery possible Amiga graphics mode - albeit
with an Inch of unused screen In some modes. The 1942 is a
dual sync monitor that displays productivity and lo-res
modes, but not Euro72 or Multiscan modes. I have a 1960 and
use Multlscan productivity, as I tlnd DoublePAL to have a
slight shimmering effect. Both monitors have the same dot
pitch, but the 1942 has built-in stereo sound, which Is very
handy for games.
7. The A4000 is very compatible with existing software. By
disabling the processor caches and AGA chipsets alter boot-up.
Nearly everything will work tine.
8. The Amiga can make any monitor flicker H It wants to, but the
At 200 and A4000 can use a special de-interlacing trick
(DoublePAL mode) to provide Dicker-free screens wDh a suitable
monitor (e.g. 1940,1942,1960).
9. You’ve covered all the options available, with the exception
ol A3000s (which leatura lull 68030s, SCSI interlaces and
tllcker-lliers) and A2000S fined with accelerator cards.
Because these machines are no longer manufactured, you can pick them up quite cheaply.
HARD DRIVIN' l» a»M I have recently bought an A1200 plus IDE 8Mb hard drive from t Hobtoyte and have a few ques
* tions I hope you can answer
1. If I copy Workbench to the boot partition of my hard drive by
dragging the icons, will this cause any software problems
later when I add some more software7 I have heard that there
is a Workbench install disk, but Hobbyte insist it is not
required and that they don’t have one.
2 I would like to upgrade with a RAM expansion or. Even better still, an accelerator I have 12 RAM chips from an IBM PC. Could I use these in any presentiy-available accelerators, and if so which one?
3 Are there any 8 or 16 track samplers for the A1200 I have Rombo s MegaMix Master and would like a package, m the £200 range or less, which has more features and better quality Alan Smith, Paisley.
1. I’m very surprised that your hard drive didn’t come with
Workbench already Installed. In an ideal world your drive
would have been pre- loaded with the installation software
already in place If you needed to do any more installing
(which is the case with A4000a). Commodore provide
installation software on a floppy disk In the Workbench set of
the A4000s, so try giving them a call and asking for a copy.
Dragging the icons will work, but make sure you also copy across all the files which don’t have icons: C, LIBS and so on. If you don’t, you will have to boot from floppy disk, which negates quite a lot of the benefits of buying a hard drive in the first place.
2. We seem to get quite a few enquiries from readers who have
inherited RAM from IBM machines and want to use it In their
Amigas. Unfortunately, new Amigas (A1200, A4000) and 020- or
030-based accelerators all use an internal 32-blt
architecture, which the PC world is still struggling to comes
to terms with. As a consequence, it is unlikely that any
PC-sourced chips will work with Amiga accelerators. The RAM
you need will be either 32-bit wide SIMM modules which are
72pins, single-sided, 80ns or faster, or some ZIPs.
Some GVP A500 hard drives will use smaller I6bit SIMM modules, but I must admit that I’ve had problems using ex-PC and ex-Apple memory in my A500HD*.
3. Assuming you don’t mind slightly- reduced sample rates.
OctaMed will provide eight tracks of sound and a very powerful
sequencing program. For better quality sound you'll need to
use an external sound generator. Clarity 16 will playback
16-bit sound - but with a maximum of four sounds at once, and
only one sound with any degree of quality.
The SunRise boards are exactly what you want, but are out of your price range. Why not save up some more, or try some secondhand MIDI gear?
SUPPED DISKS ®l’ve owned my Amiga 500* for 18 months now. But. Two months ago. Ail my games suddenly developed Read Write errors I thought this was strange so I brought it to a computer shop to be mended They gave it back to me and said that they had tightened some screws and cleaned it.
When I took it back it continued to say Read Write error on every disk I took it back, and demanded that they fix it. When it was returned it still didn't work. They said they had tried their own games on the machine and it worked.
It was suggested to me that I don't keep my computer under the Television as it causes magnetic interference with the disk drive. I moved my computer further away from the Television but it still doesn't work.
Alex Sciberras, Wallington, Surrey.
First of all, I don’t think that puting the Amiga close to a TV set will do any harm, although storing disks right on top of it, or on top of some hi-fi loudspeakers might. I keep my CDTV underneath the family TV, and have yet to have any problems with disks failing.
If the repair shop was telling the truth about all the games they tested, it sounds as though there is nothing wrong with the disk drive.
However, I have my doubts as it does sounds like an alignment problem. Bring your computer back, this time ask to see them loading some games, and bring some of your own to test too.
It is possible that your computer has caught a virus - especially if you have been using pirated software (not that I’m accusing you of anything). If this is the case, your software collection could well have been destroyed and your only course of action will be to write to the games’ manufacturers, as they will sometimes sell a replacement disk for a nominal fee.
FRESH BRU ©Whilst editing startup sequences and checking directories I came across a file with the path Extras2.0:Tools BRU'. No matter what I tried I could not get this file to work. Please could you shed some light on this mystery file by letting me know what it does?
Steve Howarth, Bradford, Yorkshire.
Since you don't have a hard drive, BRU will be very little use to you, as it is used for backing up programs to floppy disk. BRU can copy a huge number of files to disk, splitting them up and compressing them automatically.
For instructions on how to use It, type BRU-H at the CLI prompt. BRU requires a lot of memory, so type STACK 40000 before you run it or you’ll get an error message or a crash.
More information can be obtained from Mastering AmigaDOS 2, volume 1 which available from Bruce Smith Book’s (Tel: 0923 894
355) . If you are interested in hard drive backup utilities, I
strongly recommend Quarterback or Amiback.
MONITOR MADNESS ,tuo I have an Amiga 600 and a PC. I have been trying to get my PC’s
* multisync monitor to work on the Amiga, but to no avail l
bought a 23 15 pin lead for the video 7 port but the only way I
can get the monitor to work is by selecting the Multisync
monitor from Workbench.
The monitor is pretty worthless if it will only operate through Workbench as most games seem to be NoDOS' and will only boot by themselves. Can you help? I am getting more and more frustrated at having a decent bit of kit and not being able to use it properly.
L Brookes, Chippenham, Wilts.
I know exactly how you feel, after borrowing a PC monitor myself to run an A1200. If the monitor is a true multisync and not merely an SVGA (which most Pcs come with), it should work with the Amiga in all video modes. Yet, if it Is a SVGA-only monitor, you shouldn’t be able to get any picture as the A600 doesn't support the necessary scan doubling which the A1200 does.
ASK THE EXPERTS I can only conclude that your monitor, which, although it is a multisync, will not sync low enough to lock to the Amiga's 15KHz video and provide a stable picture.
I'm afraid I can only suggest that when you boot your Amiga you try holding down both mouse keys and pressing the space bar. Doing this will force the A600 to operate in NTSC mode, and it is just possible the screen will remain stable when playing games.
Generally, unless a monitor is advertised as working with the Amiga you should make sure you see it before handing over any money.
With the AGA chipset, choosing a monitor for an Amiga has become very tricky.
THE MARK OF ZORRO .,Hi. I have an Amiga 500 with extra memory and a GVP HD* Please could you answer these questions H t When I loaded Syslnto on 7 coverdisk 46 I looked at the SCSI option and it told me I have two Zorro II boards connected. Is this correct?
2. What can I use the port on the back of-my hard drive tor?
3. My Citizen Switch 24e has suddenly started missing parts of
any pictures I try to print, leaving white lines. Any tips?
4. Is it possible to tit an FPU into my computer or hard drive
and if I could would it speed up HAM mode in Deluxe Paint?
5. Would Commodore part exchange my Amiga and hard drive for an
A1200?
S. J. Davies, Penarth, S.Wales.
1. GVP's excellent HD* auto-conflgures as both a hard drive and a
memory expansion, hence two cards. Although they are A500
peripherals and not true Zorro II cards, the Amiga cannot
distinguish this fact as In operation they are identical.
Syslnfo is correct.
2. The port on the back of the HD* is a full SCSI Interface. You
can add more SCSI compatible hard drives (look up bare
drives prices In PC mags), as well as optical drives and even
desktop scanners. SCSI is wonderful, although it has recently
been superseded by SCSI2 which is downwardly compatible, but
runs much, much faster. SCSI2 is wonderful.
3. Sounds like the Citizen's print head Is broken, or It Is
becoming jammed. It needs a good clean (follow manufacturer's
instructions) or to be replaced.
4. Your current hardware will not support an FPU (Floating Point
Unit) as these are primarily designed lor use with 68020s and
68030s.
There is also the small point ot where would you stick It? In any case, an FPU would not noticeably speed up HAM mode. A 68030 on the other hand would, as would an A1200 which has faster chip RAM as standard.
5. Commodore were offering £100 off an A1200 for an A5O0 during
the summer, but now the price has fallen anyway. My advice is
to buy the At 200 and keep the A500 and GVP.
The two Amlgas can be linked together via the PD program Pamet. So the A1200 can share the A500's hard drive.
PARTITION HORROR ®l own a ralher antiquated A1000.
With 1 Mb of RAM, printer and hard drive. The hard drive is secondhand and has five partitions. I would prefer to have them removed but am unable to do this as there is no command I know of that will succeed The only information I have on the drive is that it is a Xebec 20Mb Computer Services Italia.
Perhaps being 60 and computer illiterate has a lot to do with my problems.
E. J Ervin, Thornhill, Southampton.
Believe me, your age definitely has nothing to do with it. Your problem is genuinely tricky.
Why anyone should want to create five partitions on such a small drive is beyond me, each partition eats up precious RAM, and 1Mb is little enough The first thing to do is back-up all your data, as re-partitioning a drive will delete the entire contents. If the previous owner had any sense, they would have given you a disk with a program such as ‘hard-drlve prep' which will contain partitioning options. You will need to pretend that you are installing the drive for the first time, and select one (two at the maximum) partitions.
Failing the existence of this software, contact your local PD library as there are several hard drive propping programs available.
Hopefully, they will support the SCSI device used by your drive. As a last resort, ask Commodore to send you their own hard drive software. Although designed for use on the new IDE interfaces, there is a very good chance it will work.
SHORT AND WAV1ES I own an A500 and I am very interested in short wave radio I was wondering where I could get a CW (morse code) interface so I can finally find out what all the weird noises are about!
Scott Plumridge, Bristol.
Maplin Electronics (0702 552911) stock a wide range of short wave listening gear, including an incredible device that will display text on its own tiny LCD screen. Most of these gadgets require an external receiver that can tune Into the SW bands, but, again, Maplins can supply them. Look out for their catalogue in your local newsagents or telephone the above number and ask for one, they cost E2.95 and are worth every penny.
STARTUP PROPERLY , I own an A500* and I am familiar
o with most of Ihe basic AmigaDOS commands, but I am W » sick to
death of copying and ' x m A assigning the C directory from
• my Workbench disk to RAM.
How can I edit my startup- sequence so if it boots up. It asks if I want to copy the C directory to RAM?
Chris McCarthy. Winsford, Cheshire.
Since you have an Amiga 500* you have Workbench 2. So it is best to play around with user-startup rather than startup sequence.
Editing the file Is easy: just open a CLI and type ed s:user-startup Getting AmigaDOS to ask questions Is „ n slightly trickier, but it can be done. Before you do it, think carefully, it can get very irritating!
ASK THE EXPERTS Here is an AmigaDOS script that will ask you if you want to copy the directory, and do it It necessary.
• •k Shall I copy files to RAM? (y n)' If warn
• cho 'Copying files...' copy c: ram:c all quiet assign c: ramie
andlf echo 'ok... continuing.'
The AmigaDOS ask' command is specially designed for just such a purpose, and will set the Internal variable warn' depending on what is typed in at the keyboard.
The all' switch in the copy command will ensure that a directory is made in RAM to put all the files into. The quiet' switch will stop the filenames appearing on-screen.
SEEDY ROMS I have an Amiga 500 wilh 3Mb of RAM and a GVP A500HD.
H,» series II hard drive. I am interested in fitting a CD-ROM drive
- can this be hooked up via the SCSI connector on the back of the
hard drive?
Francis Laus, Malta.
.tsaa.M Yes, you can do it - all you need Is the correct cable to connect the GVP drive to the CD- ROM mechanism and probably a power supply for the drive as well. As far as software goes, you will need to get hold of a CD-ROM handler so that the operating system can communicate with it. Several software drivers are in the public domain (such as AmiCDROM) so ask your favourite PD library.
Alternatively, you should consider getting a CDTV. At the moment the prices are extremely low, far cheaper than a stand-alone CD-ROM drive. You can link the CDTV to your A500 via Parnet and save a bundle, as well as being able to use the CDTV specific titles which are available.
NO PASSWORD ®l have lost the password sheet to the Sculpt Animate 4D Junior coverdisk which was given away with issue 32 of CU AMIGA. Is there any way that you can supply them? If not. Can you please print my address so that someone else can help’ By the way. I used to be able to use the software without the password when I used the ReOrg disk optimiser, but now when I try to use it having not done so for over a month, it keeps asking for a password.
M. J.Barkhordar. Woodloes Park, Warwick.
I’m afraid the whole point of a password Is so that unauthorised users can't use the software. The main programs on CU’s coverdisk are not public domain and therefore It would be wrong to make copies of them for other people for example.
You may be able to get a copy of the mag from our back orders dept, or from a friend perhaps? If that brings no joy, send the original disk back to us (registered) and we ll return the code sheet. ReOrg was never password protected, so perhaps it needs to be loaded via Workbench. There is no possible way for a password to spontaneously on a program that didn't have one before.
BUSY EXPANSION SLOT I upgraded several months ago Irom an aging 1.2 A500 to a nice new A1200 complete with 80Mb hard disk Everything has been tine until recently when I bought a Power Scanner and WorOwonn 2. Ever since I have been pestered by the very annoying, ‘not enough memory' syndrome. Therelore, I decided to save lor a GVP 1230 accelerator wilh 4Mb ot memory The advent ot the new CD32 has concerned me Commodore say they are to release a CD ROM drive lor the At 200 which will connect to the trap door expansion slot. I. lor one will certainly be buying one ot these, but what will happen
to the GVP 1230 that already lives there?
Will there be an expansion slot on the CD dnve. Or will there be some sort ol through port on the drive s interface which enables the two to be connected simultaneously?
I'm not sure what to do Should I buy the accelerator, then buy the CD32 console separately as a stand alone unit, or win the CD ROM drive definitely be compatible with all current and luture At 200 trap door expansions?
Kart Perkins, Highlight Park, South Glamorgan.
Some excellent questions there, unfortunately ones which we cannot give a definitive answer to yet. The problem srlaea becauee Commodore wants their Christmas ealee campaign to consist of only two basic Items the CD32 and the A1200. They don t want a situation where potential purchasers are overwhelmed by the choices available to them For this reason they're deliberately underplaying both the CD32 keyboard and the A1200 s CD ROM add-on, and firm details are still virtually Impossible to come by, despite the tact that the units will still apparently be available before Christmas.
There are a number ol problems which arise from your questions. If Commodore opt lor a CD ROM which connects to the trap door slot and has a through port on It, a number of boards including the GVP, CSA and MBX units will not be able to connect because they are so very large. Lew Eggebrecht, Commodores chiel of engineering has already Indicated that this will be the case. Even If the connector was only half a centimetre wide, it would still be too big.
On the other hand, any CD ROM drive already needs to have room on It for the Full Motion Video card, so making space for A1200 trap door peripherals will mean that the unit Is quite large and complicated, and that in turn is likely to push up the price.
Incidentally, the CSA 12- logoGauge is much faster and more flexible than the GVP accelerator.
MIDI GUITAR « e a h . I’m writing to you to seek advice ‘ ™ ’0 on Amiga MIDI interlaces and ks software packages. I am a sixth
* year student at Eastwood Comprehensive School and one ot my
chosen subjects is com puting. For this subject, I have to do a
major project based on my interest.
As my interest is playing the guitar, I had the idea to wnte a guitar tutonal program. To do so I would need to link the computer directly to the guitar via a MIDI interface allowing ihe computer to recognise what the student is playing and therelore will tell him where problem notes are occurring and how they can be corrected.
I own an Amiga 500 with 1 Mb of RAM I have no MIDI interface as yet, and as I have to write the program myself I am a little lost as to which programming package would be best suited to my needs. I am quite familiar with Basic programming on PC computers and I have some experience with Pascal too.
I would appreciate any pointers or advice that you can give me to help me pursue my Idea.
Shaun Pounder. Newthorpe, Nottingham.
The most Important thing thal I should point out first of all, is that you can only use MIDI If your Instrument supports II. Most guitars do not. If you were a real electronics and acoustical whizzkld. You could conceivably bulkl one.
But It wouldn't be practical given the time pressures that you are under.
Assuming your guitar is MIDI compatible, and you've already bought a MIDI Interface and connected the two (you can buy an Interface from Datel). Then the language you choose depends partly upon the level ol accuracy you require.
For example, you could perhaps use complied Baste to read the MIDI port, but It would be unlikely to have a very high resolution. In other words, although It might be able lo detect what notes were being played If you played them relatively slowly, It would not be able to cope with faster pertormancee.
I don't know how fast Pascal runs, but I would have thought that C or 68000 assembly language (machine code) would have been the Ideal choices.
WHERE'S THE EXPLODE LIBRARY?
• I was very glad to see lhat you pul Inter Word on your
coverdisk.
But whenever I try to load the » disks I keep getting the mes- 401 sage. Needs Explode.Library 4' W* or something like that I looked w at the disk and the explode library is already there so please can you tell me why I keep getting this message?
Richard Jordan, London.
We constantly get calls and letters from people with exactly the same problem with various cover disks and the solution Is always the same.
If the explode library Is on the disk, there are only two reasons why It Isn't being detected:
1. The library is In the wrong place - It should be in the libs
drawer of the disk. We check the disks first so this is
unlikely to be a problem.
2. The library isn't on the boot disk. This means that you've
booted your computer with a disk other than our coverdisk.
When the computer looks for the explode library It searches
the libs drawer of the boot disk, not the disk that the
program requiring it Is on.
The solution to this Is easy: reboot your computer using our coverdisk!
Oti wed, os the sun sets on onofhet episode of Q&A. Mot ond John's silhouettes ride off into Hie sunset, reody to scve onother bunch of frustrated Amiqites next month.
II then, send your questions to Mot 4 John, CU
- ‘ * Court, 30-32 Forrinodon lone.
30-32 Forringdon lone, K1D3AU.
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• uggsy ’ ... _an Bb=== tB&s - z=z J-JcodV-n SOUND LAB Do you
ever feel you’re getting into a rut just using the same beats
and rhythms over and over again? It’s easily done. You work out
a little sequence, then, to see how it sounds with a beat, you
pick out your favourite break, or just tap in that simple drum
pattern The trouble is. Those temporary bfts have a habit of
becoming permanent fixtures and before you know it, you’ve
got a dozen songs all with the same backing beat. Take the time
to put some thought into your beats and you’ll find it’s worth
theeftpa, - sorn® Meanwhile, back at the lab, Professor
Von-Horgan was about to perfect his ultimate trance-inducing
sonic masterpiece... TRANCE-U-UKE In case you hadn’t noticed,
trance music is flavour of the month at the moment and not
without good reason. Trance can be anything from completely
beatless ambient washes, to hyped-up dancefloor pounders, or
anything in between. It’s the the pounders and the in between
bits we want to look at.
SAMPLE CL II it's squekhy unologue sounds you wont, then this is f tece lo find lfia Wmrtro« Lolod tdmosl entirely lo instrument somptes ol a techno persuasion. There ore 1,200 samples lo choose horn. Rather than give you a constant string ol tops aid beeps, the sounds ore included first in Ihe formol little riffs and then os single shot somptes Ihis has Ihe odvontoge oiling you some idea of whol they might sound like once you've got them in yout sampler. Allhough it con become rather annoying, hearing the some riff time after lime when you're seek ingoutnewsomples.
That oside, Tecfinotronce is a very hondy CD. There ore hundreds ol stabs and staccato siring sounds, long looped chords and pods and o healthy portion of onologue synlhs. Die analogue staff comes in a variety of flavoms, covering 303 tones, Moog bosses, and heaps of strange zopfry effects. To help you get a reafctic analogue led, some of the sounds ore induded with different fiber sellings. Oien there ore die hands-in-the-ai breakdown atmospheres, just perfect for when everyone needs obit of o breather, but wont slop unfess Ihe beot does A bit of welcome variety tomes it the House ond Garage
section. It's only brief, but includes some vety useful sounds, like the sax, organs and the excellent multi-sampled plinky pktno. Ethnic percussion is on hand for those head-nodding beats along with a good selection of ditty drum sounds. I'd fike lo have heard more from the 303, which is stM very much in vogue, but Ihen I think I've just got o bit of a 303-fixation ol ihe moment, so I'll let that pass.
Overall Technolronce is o very useful disc to hove ol your disposal. Whenever you wont o synthy type instrument, flkk through this ond you're bound lo find one that fits.
Available from: Time ond Spoce, P0 Box 306, Berkhomsled, Herts, HP4 3AP.
Tel: 0442 870681. Price: C3W9.
M One of the best things about trance is that you can use any sounds you like - there are no rules.
When you're working out your rhythms, there's no reason why you should think solely in standard drum kit of kick, snare fact, you don’t even need to itfftdnim all, you can build your mal noises, ethnic percussion, vocal snippets, sci-fi sound effects or whatever you like For authentic trance, try using ethnic drum If you have enough spare tracks, you it some excellent beats going by simply samples works and if you’re can same key, you cai melodies with thei Instead of alwayi eight beat loops, have numbers of
- beat backing, feeling exceptionally confi- your rhythm track,
you could cutting out everything ly. There’s something capti-
• ut a track that's been down to just the beat.
.in ilmost at random. This with tom type sounds, to keep them in the make basslines and little with tour or I combining straight vating (by Polygon Window
- The Aphex Twin) is a good le. It doesn't have a melody,
iassline, chords or vocals, but it is have a driving beat made
A. K from weird clangs and deep synthesised pujses and it's
actually good. Especiall §8 a DJ mixing toy LOOP LOOP Whe- in
RAM to spare, then can 3»«l™nds 0t s over your breaks, se a
number ot dit- |v processed * K in the ous methods. For
example.
Iks possible to flange and phase sounds in realtime with your tracker or sequencer Put down a track with a one- bar breakbeat cued four times in the block, and adjust the tempo and tuning so that the block plays smoothly. Put " a loop on the breakbeat sample and on another track, cue the break just once at the start of the block. Because the loop on your sample will inevitably be very slightly out of time with the tempo of the block, the two copies of the same sample will run a bit out of time too. This has a phasing effect on the final sound. For this to work, both samples must be played
from the same speaker, so make sure they’re both routed through either the left or right output.
To add a jerky, donkier edge to your breakbeats, set one breakbeat going on a standard loop, then cue another over the top at different points in the bar. And, finally, by triggering the second beat at various points, you can create almost endless variations of the original.
UtoRID Wit John Armitage looks at some new Comms software and a new board to try it out on.
| y nature. Comms is always changing | Something new is always popping up Two " new items gained more than a tew nanoseconds of my attention span this month, and both are destined to make my on-line life (and possibly yoursl a lot more fun.
Bs n TERM V3.3 The first Item on the agenda was Term V3.3-a new Comms program which was passed onto me by a friend. It's okay, there was no dodgy dealings, this program, like most other Comms software, is meant to be passed around: it s Giflware. If you like
- you send the programmer a present I had been using Ncomm V2as
my main Comms software and liked its ease of use. Arexx
compatibility and the fact that it td more or less al I could
want However, with my recent upgrade to the joys ol an AGA
based machine, the screen support was a bit lacking, but the PD
hack DouOle-Xsoon got rid of any Bicker Now, my new prize was
Term V3.3 - a terminal program which was specially written to
lake advantage ot Workbench 2 and up And it certainly does
utilise Workbench in a very effective way: It uses the new
menu, file requestor styles and supports new screen modes
(multiscan productivity mode is both huge and easy on the eye -
if your monitor can support it).
What kept me from using Term In the past was the lack of English documentation I'm not xenophobic, but as the author is German, the docs were also in German and therefore useless to me But the language Is no longer a problem because Term v3.3 now comes with full English docs and a cross referenced AmigaGuide document covering both general use and Arexx features, which means there is no reason at all not to use this program.
Help is available at any time, which makes Term one of the tnendliest Comms programs around Term has all the features you would expect in a Comms program and a tew extras besides.
Aimed at A1200 and A4000 owners. Term is also available m a version lor 68020 and other pro cessors which speed things up a bit Ask your favourite PD Icrary for a copy or get it from your favourite on-line service HEART OF GOLD No, Esther Ranson is not starting to infiltrate the Amiga market with her little gold hearts tor good deeds Heart of Gold is a new Bulletin Board Service (BBS) - my second discovery which I could test my new terminal software out on.
The Heart of Gold BBS Is a (vaguely) Hitch-hikers-inBuenced board sef in the midst of, sunny seaside resort, Bangor, Co Down Heart ot Gold is run by Colin Tumer and It has a plethora of PD software available tor a wide range of machines and soon, there will be some CD-ROMs available as well.
Heart of Gold also has specialist mall areas for astronomy, education and Archimedes users and, by the time you read this, the Amiga section will hopefully be full of software. At the very least, log on and leave a message You should find a copy of Term around If you look Also, because it Is a part of the Fidonet system. Any mail posted onto Heart ot Gold will be bounced around the globe which means that if you happen to live in Co. Down, you can email users in America tor the pnee ot a local call.
Pretty clever, eh?
Ask the sysop ol your local board about Frdo if you haven't heard about it before Sysop Colin hopes to implement an Internet gateway as well, which means the world will soon be your ostrich.
[What happened to the oyster? - EdI © CD-ROM DRIVES CD-ROM EXPLAINED WHAT IS CD-ROM?
CD-ROM is a stooge wchnotogy tor Itige amounts * mformiton. Which D* accessed Irom a PC w a CO-ROM drne CO-ROM technology , Compaa Oscs (COs) as its rnlocmation vloragt medium Itase d.sls siore hgh rtsduhcn colour images millons ol words lull audio sound tra THE CD-ROM ADVANTAGE Ther* ar* numerous M.anups * fuvxg a CD-ROM drr*. Cos can Hold the equnaltnt o( up to 600 floppy disfc and software devHopers can design mo-e sophisbcated and ccmpw. Programs to take Mintage o' this Urge storage capacity. Cheap production costs, compact design and the practcaty indMtructtie natue ol Cos also makes
them deaf tor software storage KODAK PhotoCD COMPATIBLE Kod* nave recently introduced a new tetfnotogy called Kodak PhotoCD This Mows normal pnolographs Irom a camera to De stored on CD discs, wfeh can then De veweo on your PC Photographs can be enhanced or mandated u»nj KCOAK ACCESS or GRAPHICS WORKS software, lo give you the results you need for your business presentations or the family album' MULTI-SESSION COMPATIBLE Some applications reju-e that me mtormabon written to a CD-ROM is updated on more than ore occasion. This invokes several or mulb sessions ol wrawg to the *sc Both me Mitsumi
and Panasonic CO-ROM drwes are mufc-sesson compatible, which means mat they can read ad ot the information which has been wraen to a CO in this way mienor. Single-session drrres can only read wtui was orvraii, written on the tost session, not me mlormation added on subseqcent sessions. Appkcabons such as Kodaks PhotoCD use muBi- teswn technotogy to update Cds with addrtonal phceogracw MULTIMEDIA (MPC) COMPATIBLE The Mitsumi and Panasonic CD-ROM drives am ready tor types ol multimedia apptoahons Tlwy are My compliant weh me Mulhmedia PC (MPC) standard. Toll compaoWity with easting and future
motomeoa DOUBLE SPEED TRANSFER OcMW* Speed Transfer indicates that a drive is aOe lo stream dan from the CD-ROM drive to Ihe compiler up 10 twice as fast as a single speed CO-ROM drtw The most obvious benefit ot dual speed can be seen when .sewing AVI or Ouickbme monos horn CD-ROM MPC Apphohcns that need high speed transtor ol graprucs and audio data such as Ihe latest pholo-realrmc games will also bereft from me increased data transfer rate ol dcotrie speed drr.es DO I NEED AN INTERFACE CARD?
Includes a Mitsumi CD-ROM rtertace. Eg Sound Gafary NX Pro Extra. NX Pro 16 and Business Aud« sound cards A Panascnc CD-ROM interlace is also included on the Sound Galaxy NX II. NX Pro Extra NX Pro 16 and Business Audio Sound Cards ¦ you Vready own. Or purchase one ol these sound cards, you wil not need to buy ar additional rterface (Check sound card models horn other manufacture's to see il they mduOc a Panasonic CD-ROM interlace) Ahrmatnety. A Panasonic CD-ROM AT interfere is gamble from Shea - CDR 4099 £30..at EASY TO INSTALL AND USE Both drives are easy to «¦ Just ttde them into a spare
525* drwe bay m your PC* They do not require disc caddies and disc loading «s wa a mviuai siide mechanism on the Mitsumi drr* and a motonsed tray loading HOW THE MITSUMI AND PANASONIC CD-ROM DRIVES COMPARE TO THE COMPETITION *5 *u t**» UK
- ¦".1
* AA Cah »e
• - Mitsumi LU005S £149 350 175 ?
32.
?
Hitachi 3700Y £4101330 150 ?
64.
Philips 462M £349(350 175
32.
Toshiba 3401B £499 200 375 ?

64.
Nec Multispin 84 ?
256.
?
Panasonic CRS62B £334 320 Jul)
64.
r Philips 215 329 360 •" ?
64.
?
Sony CDU 31A £3951550 150 ?
64.
?
MULTI-SESSION LU005S SINGLE SPEED
• Plays Auuo Cds
• Dust Proof Mechanism
• Supports Komk Photo CD
• Includes 16-bit AT Interface Card c* car ee cwren • ccnnecto ro
an A tkm NX Pro
• 5.25’Internal Drive Mounting'
• 175 Kb sec Sustained Data Transfer
• Built-in 32K Buffer
• RCA Style Headphone Connectors
• Fully MPC Couruant
• 2 Year Warranty rTJJA.'llnm £129 .VAT . £151.58 CDR 3005
MULTI-SESSION DOUBLE SPEED
• Plays Auao Cds
• Dust Proof - Emeaxv LlHS CHANING
• Supports Kodak Photo CD
• Optional AT-BUS Interface Caro
• 5.25’ Internal Drive Mounting’
• Dual Speed Transfer - 150 300 Kb sec Sustained Data Transfer
• Built-In 64K Buffer
• RCA Style Headphone Connectors
• Fully MPC Compliant
• Motorised Tfuy Loading Mechanism
• 1 Year Warranty INTERFACE OPTIONS You will not need an
interface card for your Panasonic CD-ROM dr own. Or purchase a
Sound Galaxy NX II NX Pro Extra. NX Pro 16 or Audio sound card,
which include a Panasonic CO-ROM interfaa other sound card
models to see if they include a Panasonic interlace).
Alternatively a Panasonic CD-ROM interface is avail* Silica -
CDR 4099 £30...-, £169
• VAT - £198.58 CDR 4097 CD-ROM SOFTWARE Buy either KODAK ACCESS
or GRAPHICS WORKS software at special lo» paces. Mh your Mjsumi
or Panasonic CD-ROM Driue.
Son»«B£ FEATURES COWABBO. IS ftSTl KODAK ACCESS RRP E3S-..X 1- ICES ONLY AVAIL A 41 OR PANASONIC WHEN PURCHASED SOUND rwe ards To complement these CD-ROM drives, we also stock the high quality range ol CD compatible Sound Galaxy PC Sound Cards. Details of the Sound Galaxy range will be sent with your CD-ROM dnve literature.
• W,54WSfSa8B£,„«*.
• aiyaswsi Mrftnre. PtncMra* ana ionwif •5 owgn lo ••fwrooco l»
-Slew SWMCW*
• sss&asssawtisisr*™* BACKCHAT BACKCHAT LETTER OF THE MONTH THE
GREAT IEAT PC DEBATE you a quote from a PC magazine I hope that
you can work it out: »pers have leapt onto the PC bandwagon so
fast you could be forgiven for
• thinking some time yester morning. The -------, to have
followed the : of where their . Is that the worm holo where the
new Dpalnl AGA is?
R 400CF Oh. Ol course! I see it all now' That's probably where AMOS AGA is and where BhtiBasK AGA is as wen' Well cut ott my nose and feed it to Dan Slingsby. I better go out and buy a PC right now belore the Amiga disappears completely, hadn't I?
PC owners are supposed to be more mature aren't they? Well, judging by that article, they writer is trying to do is start up thi ' lust want a quick argument. I'd like to see them t an €300 THI PAR MM ii bring out a stan- r wanted, so v Too right. For too long people have slugged It out between the Amiga and the Atari ST'STE.
Now that the ST is finally being laid to reel, all we need Is another my machine Is better than yours because ...' argument. Yes, the PC Is capable ol being a lot better In a lot of areas, but these areas do cost, and pound lor pound the Amiga makes a lot of sense. However, X-WIng and Wing Commander are better on the PC than they would be on the Amiga, and likewise the PC will never be able to do games like Sensible Soccer or Body Blows as well as the old Commodore workhorse Grow up, accept the strengths ol your machine, and slop trying to turn everything Into a competition. That's about all
we can say to thai.
SLOW DOWN!
What are Commodore playing at? We all know that the A600 was the biggest cock-up ever and we saw tram the letters pages ot magazines how many people were outraged by the release ol the A1200. I've just bought one, assured by the Big C that it was the machine ot the near future, and thought I was making the right decision. Now all I hear is rumours of the A1400 and the AAA chipset, which will no doubt leave my A1200 as useless and unsupported as the A500 Plus. Could you please dispel the tumours and let me know where I stand so that I can start Investing in my set-up?
Sara Bennett. Sutton.
Rest easy, Sara. The AAA, which is up and running now, Is no more a threat to your Amiga than a new Apple Macintosh. The AAA Is planned for use In higher end, Windows NT compatible machines and Is at least a year away. Your A1200 is alive and well!
When it comes to getting your views across, there’s no better place to come than CU’s forum.
This month, Tony Dillon drags himself to the letterbox and practises his reading skills.
SHOME MISTAKE?
I just up-picked a copy ol your magazine from the newsagents, and I am most interested in the various software packages which are available lor the Amiga I have an IBM compatible PC. And. I guess, betore I can use the software. I need to install Workbench? What is the protocol lor me to install that and where do I obtain such packages tram Belgium and do you have a Belgian ckstribu- tor’’ Please advise, many thank and regards John Bolton, Belgium.
I'm sorry to tell you this. John, but you have up-picked the wrong magazine tor your machine. You will need to do a hellava lot more than Install Workbench to play the Interesting software packages. You will need lo up-pick an Amiga!
PRINTING PROBUMS I recently purchased a copy ol the October issue ol CU AMIGA, |l am a regular reader the contents of CU AMIGA are the best of any other magazine by lar and you have wicked cover disks!!!) Mainly lor the Flexidump v25 package. I have a Hewlett Packard 500c Deskiet pnnter and I want to get the best output from it, so I felt the Flexidump package would help as it had Its own custom drivers and it claimed to enhance printing on 90% of printers'. How was I to know - as it was not indicated in the magazine - that I could not use it? It sard in the article that. Flexi ignores the
settings in Amiga Preferences and uses its own to achieve superior output'. It's a shame that there is no such custom driver lor any ol the HP Deskjet range, plus I cant use the Preferences HP500C driver Please can you help to get me out of this bind, I want to use this excellent package but it seems as if Care Electronics didn't care enough to include a HP Deskjet dnver (or neglected to!)
Taraq Ali, Coventry.
You are completely correct In sussing that there Isn't a definitive HP Oesk|et driver.
There Is, though, a generic bubble|et driver that will work line with the HP Deskjet series.
Perhaps you haven't been looking through the list of drivers correctly?
Whatever the case, If you find that this doesn't fulfil everything you would want your driver to do, you'll find a program In the custom folder that allows you to alter any ot Ihe printer drivers to suit your set up.
FREE PLUG!
W your October issue you requested any dealer recommendations that we may have. I think that New Horizon Computers service is terntic and leei that they deserve some credit tor it.
I wanted to buy a hard drive kit tor my At 200, and so I rang several companies that are advertised in your magazine: all ot which claimed to supply 40Mb kits. New Horizon, however, was the only company that I contacted which actually had the drives in stock and so I ordered one at 5 25pm on Wednesday On Friday, at 10am. My hard drive amved by registered post (which was included in the price).
Following the very clear accompanying instructions, I was able to install the drive In about 10 minutes The drive was already partitioned and part loaded with Workbench 3.0 so the machine booted up first time An install program was supplied which loaded the lull Workbench (the best piece of installation software I have ever used!)
Also supplied was some software to re partition the drive or do a low level format should I need to.
I have no reservations about recommending New Horizon Computers and I will be using them again for any further upgrades I may require Steve Edwards, Southend On Sea.
A satisfied customer! Better have him stuffed, as Basil Fawlty once said. I'm glad everything worked out fine tor you, but what do other readers reckon? Can your local dealer beat that for service? Let's hear what they’ve done for you!
THE FAME GAME First, let me say I do not begrudge you putting my demo on your coverdisk at all. But it would have been nice to have been warned first that you were going to do this. Why? You may ask Well, upon publication of your magazine, I proceeded to receive a steady stream of letters asking lor source code Here are a few quantities for you: Day Number Ol Letters 1 217 2 115 3 137 4 78 5 62 6 81 7 54 Total: 744 After having a mild heart attack over the amount of letters I started to copy the code and read the letters, most ol which didn't have return postage So. Being the honest (but
unemployed) person that I am, I copied the source code lor every person who sent me Ihe required amount ol disks Unfortunately lo cover the costs ol postage and packing I had lo DMS three disks onto one and sell the other disks.
I must add thal I did not make any personal profit out ol this as I sold Ihe disks at 20p each (that's 40p per person) to cover the following: Photocopy ol a standard letter: top Envelope . Label 7p Stamp: 24p Total: 41p So. Could you not publish things without contacting the author tirst to warn him ol your Intentions. I had no lun copying so many disks on a single drive machine and I don't look forward to doing many more Stephen Smith (Cylon Dimension X).
Well, what did you aspect? That's tha price ol lame, Stephen. Perhaps we should have let you know beforehand but, hey, we all like getting a bll of surprise in the post, don't we? No, seriously, we're sorry lor the Inconvenience. We've since commissioned Stephen lo produce an exclusive demo for us - watch out for it soon!
RIP ROARING FLOP Is Commodore against music? Here we are in 1993 with the A120O, but where is the DIP and the SCSI ports? In 1987, the A500 had a STS inter lace, and now six years on, the At 200 doesn't have a SCSI interlace at all A SCSI interlace is coming lor Ihe AI20O but as an add-on. But why not as standard? Cost maybe?
Something else The PC is not slow. The PC is last Whai about the 486 or even 386? Just lake a Mega PC, lor example. On PC mode, the speed is 92 Mhz! When has an Amiga come near? Buy an accelerator, lit it and your lucky if your A1200 only runs at 40 Mhz or more!
James Bland. County Leitrim. Ireland.
Hmm, something lells me you haven't been examining your PC adverts very closely. We have taken a look at the Amstrad Mega PC, and can confidently announce that there is no way that it is running at 92MHz. A top-level 486 DX2 with an FPU can only run at a top speed ol 66MHz, so unless your Mega PC is fitted with a couple of Pentium chips, you're more likely to find yourself plodding along al a leisurely 16MHz.
NOT HAPPY Isn't it amazing how widely opinions of programs and demos can differ’ Surely Ihe demo should be adequate bait to tempi Amigites lo buy the lull program Having tried the FII7A demos I must ask mysell whether MicroProse really expect punters to dash out 8 buy' on the premise ol a demo with no sound, no llight navigation details, dismally inadequate instructions, unreadable panels, sluggish controls and messages that sell destruct in about 0.2 seconds? It lands safely anywhere regardless and never crashes - some simulator!
Even Fighter Pilot on the lowly 48K Spectrum taught one about navigation, crosswind, glide paths etc. and explained the reason why you crashed. Whilst the scenery was less colourful and less detailed lhan the F-1I7A demo, the overall basic standard was quite similar.
Given Ihe 10-year gap and Ihe vastly superior capabilities ot Ihe Amiga, very lew it any advances seems to be evident. One can only regard Ft I7A as unexpectedly lacking and cannot share the enthuses ol vanous reviewers.
George W Payne, Watford.
Well. George. II seems as though you might have mieeed Ihe point. The F117A demos lhat are circulating on magazine coverdlsks at tha moment are running on the easiesf level of the game, in order to make II as accessible as possible. Naturally, you can make the real game as lough and realistic as you want.
Believe me, flight simulations have come along a long way since Fighter Pilot.
CD DIRTY DOO?
I have a lew thoughts about CD and the future alter reading the last couple ol issues ol CU Amiga I own an Amiga 1200 and I also own a Philips CD-i player, therefore I leel I can offer an objective viewpoint.
Firstly, the CD32 looks cheap and ugly.
Commodore have made it look like a llimsy toy instead of a machine that can sil by Ihe side ol a video and not look out ol place Who would want one in their living room? ITS an eye sore!
Secondly, last month's issue incorrectly staled that CD-i had its own proprietary replay format.
This is not true as CD-i's Digital Video incorporates Ihe MPEG 1 standard Thirtfy. I believe lhat it doesn’t matter whether Ihe CD32 is 32M or otherwise The CD-i is a standard 16M 68000 processor yef if you nave seen Virgin s 7th Guest running on CD-i it leaves the PC CD-ROM version standing. Everything about the CD-i version is totally superior The PC CD-ROM cannot match CD-i and the Mega CO is a joke.
Also, on the ITV lunchtime news, CD-i was shown running the film Top Gun. The quality was as good as anything we've seen on TV How can this be beaten’ II a 16-bit 68000 processor can do it. What is Ihe advantage ol a 32-bit processor’ None, that I can see. Don't get me wrong, this letter may sound like I preler my CD-i, but I love Ihe Amiga and its capabilities and I would like lo see CD32 succeed but I leel lhat there is one thing lhat will stop its success and that is compatibility CD32 will be able to play CD32 disks and that's it.
CD-i is Iasi becoming the CD standard Already, besides Philips, the inventors of CD-i. Goldstar have manufactured their own CD-i player and so too have Sony. All this means thal no particular manufacturer will dominate the market but most CD users will be using the CD-i technology and discs win be interchangeable between the different makes m the same way as a video tape can be played m any particular manufacturer's machine.
Commodore should have made a machine compatible with CD-i in order lo succeed. As it is. I think they will be sluck in a small specialist market as Ihe Amiga is now with ihe PC being Ihe main lormat
S. Bate. Preston, Lancs.
You know, I somehow leel that you've missed the point. For s start, the CD32 looks like a toy becausa it's s gsmes console. Tha CD-i looks like a brick, because it s sold lo people who want bricks.
To snswer some of your points: Ihe CD32 fa compatible with MPEG 1, Ihe CD-I has only sold about 30,000 units in the UK, whereas tha CD32 has already lopped that, and as for CD players lhat can play movies, remember Dragon a Lain Laservlslon? CDV? The CD32 has one last ma|or advantage over CD-i.
People actually know what It is.
KIXX UP THE JACKSEY My friend and myself have had a bit (to say the least) of bother with KIXX. We recently bought a game and it had an offer inside the box. It said that if we could send the barcode from the box of the game purchased, and a small amount of money (£2.99). we would be sent the game that we ticked overleaf on the offer form It has now been seven weeks since the free game form was sent in. And both of us are quite peeved to say the least. You will probably say that it takes time for things like this to be organised and tor us to wait a little longer. NO. We feel that we have
spent enough time waiting for the game to come through the post. I would be most grateful if you could either send me the address of KIXX and I would write to them, or would you kindly ask them what is going on.
I have been on a training scheme since August 1992 and since them. I have gamed my RSA level s 1 and 2 in word processing on Wordstar
6. 0.1 recently started a year long course doing my 4351 in
AutoCAD and the only time I can get anything done is when I
am at my scheme. I would be grateful if you could tell me it
there are any CAD packages around for the Amiga like AutoCAD
Release II on the PC David Williams, Co.Durham. CLUB CALL We
tried to contact KIXX, but unfortunately no- one there was
able to give us any Information concerning your game. If you
want to write to them, you'll find them at KIXX, Units 23,
Holford Way, Birmingham B6 7AX. As far as decent CAD packages
go, there are literally hundreds. Your best bet Is to check
the PD libraries, as there are dozens of superb packages to
be found there. If you're after a commercially released
program, the one most people opt for is X-Cad Give Silica
Systems a ring for more info (081 309 1111).
Each month, CU AMIGA gives you the low down on the hottest clubs in your area... BLITZED OUT I recently purchased a copy of Amiga Format (something I don't admit to readily) for their 'too good to be true' coverdisk giveaway - BlitzBasic 2.
Too good to be true, all right Being a big fan of packages such as AMOS. I couldn't wait to get it up and running, with thoughts of games like Woody s World and Skidmarks rushing through my brain It was in. It was up. And I'd been done Either that, or the tutorial' in their issue has a lot of problems Not only could I not get a single listing of theirs to work, thanks to the lack of instruction I didn't know how to fix it. I have written to them, but with no reply, so I implore you CU.
Please run a tutorial Fifty pounds seems like a hell of a lot to pay for a book and I would really like to learn to use this package I'll tell you what. I'll do you a deal If you pnnt a tutorial. I'll write the best game ever and you can stick it on your coverdisk Dennis Hall, Somerset.
As you may have noticed, Den, from this month we are printing a BlitzBasic tutorial, so you’ll soon be creating top software, regardless of where you got the package. As to the completeness of AF's disk, well, they said it's complete, so it must be!
YOU'RE WRONG I would like to point out a couple ol inaccuracies in your Diggers review lor the CD32. It was FAR too much down rated. I guess you were looking tor tlashy animations, whizzing graphics. Hashing colours and last-paced action Well Diggers is not like that. Instead it is tilled with loads ol playability and brain-taxing things with a bit ol originality, which keeps you coming back lor more. When my Iriends saw it they said It wasn't very good, however when they got round to playing it they couldn't get awayl Some decent magazines rated it fairly,
i. e. above 90%. I thought it was the payability that mattered,
not the sound or graphics, but you and another mag seems to
torget that and don't mention a thing about gameplay I'm
sure many people will agree. I know a review is someone else's
opinion, but some reviewers just don’t seem to care about
playability any more. It's stupid that Diggers only got |ust
over 60%. Mainly because green and brown rocks and dirt don't
appeal to the revlewerl Steven Browne, Camberley.
No, Diggers didn't get an average review because it didn't look spectaculer. It got en average review because In Ihe reviewer s opinion, It was an average game, and one that did not take advantage ot Ihe CD32 capabilities It It's anything to do with value, then Diggers scores 100%. Mainly because It’s tree!
I |,f' -s Jf$ I - may have heard W* m W about ICPUG. But you ¦ BA B might nol know wnal 1 A is For those who aren't in the LmeS 59 know its the Independent Commodore Products Users Group. Formed in 1976. ICPUG has supported owners ot all Commodore machines, including Pcs. And is currently the largest independent Commodore user group in the country.
A non-profit making organisation, it is run entirely by volunteers and costs a mere £22 a year to join.
What do you get lor your money, you might be asking? Well, lor a start, you get a copy ot the ICPUG Journal, which covers most hardware and soltware through inlormative and accurate reviews written by coders and developers The magazine doesn't really locus on games leaving that kind ot thing to us at CU AMIGA Instead youll find in-depth features on printers, modems, tax cards and |ust about anything you'll ever want to connect to your Amiga You also get free access to the ICPUG PD library, which contains over 1.500 disks lor the Amiga alone! You’ll find everything you could ever want trom
Public Domain here, and you don't even have to waste the price of a stamp All you need to supply is a blank formatted disk and the choice is yours There are also a team ot seven technical advi sors on hand lo help you over the phone every evening, to help you with any problems you may be having with hardware, and more discounts than you could shake a rather large chest ot drawers at!
But there's so much more. ICPUG work quite COVER CRAZY My god! What an incredible cover on last month's CUI While other magazines are making do with large block lettering, CU have really pushed the boat out. At first I thought it was a painting, but when I realised it was a rendered image. I wanted to rush out and buy Real 3D Please, tell me, who a responsiblefor this wonderful cover and how did they do it and how can I leam to do ft!
B. Lines, Tyneside.
Sorry, but we forgot to mention last month that the artist responsible lor thst rather tasty piece ol scl-tl artwork was none other than the Render King. Tobias Richter Quite how he does It is anyone's guess, but It starts with a rendering package, a large pile ol powerful Amlgas and a lot ot late nights.
It you want to get going yourselt, then cheek out the back Issues ot CU and get your hands on Sculpt 4D Jnrt closely with Commodore, and we were given sneak previews ot the CD32 and A1200 some months before the machines were unveiled to the public Groups meet regularly, to swap information and ideas, as well as showing oft their latest acquisitions and experiments For more information on what ICPUG has to otter plus details on how to torn, get in touch with your local group Check out the table below for contact names and telephone numbers AREA Contoct let MweUoveH 3 * Chelmsford David
Elliott 0245460189 0203 413511 Out*!
Geoflrey Reeves 0103531 288 3843 JotsiBudtle 0392214760 MotdesMd Peeet Rkhordson 029823644 M Unties Mite Holt ¦ 0753 64572B Solent Anthony Dimmer 0705254969 SouthEost ten Beard 0689830934 ¦ South Woles Mike Bailey 0446 775287 Sou* West ImrnNhi ¦ 0297 60339 Stevenoge Brian Granger 0438 727925 Smite At Trent Dowd Bose 0782 815589 wanofa Bob Rigby 0923264510 WestlWng Kevin Morten | 0S325373IHI Wigon Brian Caswell 0924 213402 AMIGA 1200 PACKS AMIGA CD32 CONSOLE FROM SILICA - THE Uks No1 AMIGA SPECIALISTS N E W!
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Lonth tasty an the he ith a ful TECHNICALLY SUPERIOR PACK TOTAL PACK VALVC 1507 90 LESS PACK SAVWQ OH 80 »UCA PRICE (IMM TOTAL PACK VALUt: (494 17 lessPACxsAwa SILICA PWCT: (199.00 OSCAR .DIGGERS PLUS FREE FROM SILICA SOFTWARE PACK ZOOL is the software pack of the year. It includes: Zool. Transwrile. Pinball Dreams and Striker - Value E127.92. All Amigas from Silica (excluding CD“ and Amiga 4000) include a FREE ZOOL pack and, many of them also include GFA Basic and Photon Paint II.
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T«»c twf...9'SAfl»jaCaTe - «6 £25.99 TRANSWRITE .s PvxwAorwse-crww, £49.95 PINBALL DREAMS-PtMSnuM. £25.99 m .cua* 9i *n»«..... £25.99 ZOOL PACK: £127.92 GFA BASIC v3 5 - Po-n,r . £50.00 PHOTON PAINT II - mgw7... £89.95 TOTAL VALUE: £267.87 WTCiF f FROM I SILICA WORTH OVER £265 MIGA 1200 PACKS *HAoMVE RACE V CHASE I DESKTOP DYNAMITE AMIGA 1500 HOME ACCOUNTS or A500ma PLUS* FREE FROM SILICA
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Kent. DA14 4DX I BEEEBEIEEE | MnMrsWissflds:____ Inrtiale:.....
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(Work): ______________________ | I Whch computers). * any, do
you own? ..... 104R j E AMIGA COLOUR CATALOGUE Buying a
computer is never easy, especially if you’re a computing
novice. But help is at hand as Jeff Walker shows you how it's
done... sort of.
I'LL HAVE ONE OF THEM PLEASE word processor thing working. The program s on this disk, somelhing called Ihe fonts is on thal disk, the spelling checker and ihesathingy is on another disk, and there s a load ot other stutt on yet anotfier dak And you've only got one hole to put them in and when you do it keeps asking your lor the Workmate disk. Or something like that. .. Its four hours later and you ve got the word processor son of running except it looks really weird and there's a little box on the telly thal says not enough memory Bui Ihe nice man in the shop sa ) it had 2Mb and that 2Mb
was more memory than anyone would ever want. 'My first computer only had 16k.' He'd said with a nostalgic glaze over Iks eyes. You smiled wryly and given him a wink that you hoped gave the impression that you had had one ot them too.
Oh flip. Hang on. What's this’ Now there's a box on Ihe telly that says software failure Ah. That explains It. You resolve to take the tailed software back to Ihe nice man in the morning While you re there you'll ask him what the hell 16k is Meanwhile, you try the graphics package Oh gawd That comes on lour disks too and you've still only got Ihe one hole to put them in.... DOWN AND OUT The next day. Tailed software In hand, you go back to see the nice man in the shop in the High Street. He explains that in order to use your home computer with word processors and graphics packages you need
more Mb ol memory When he said yesterday that two was plenty, he meant lor games. Oh yes. And you’ll need at least one more disk driver as well, or even belter something called a hard disk. Under your breath you mumble that you'd rather have an easy disk.
You mention that the picture on your telly isn't very good and ask if it needs repainng The nice main explains that in order to use your home computer with word processors and graphics packages you needed a monitor.
How much would that little lot cost, you ask About live or six hundred quid, he says You agree that you do need a monitor - one tor your heart.
Then you realise thal il you add the price ol the computer to the price of all the other stuff the main said you needed, it worked out Ihe same as one ol them multimedia machines he showed you yesterday.
You get to wondering You know ihe company that makes this Amiga? Commodore. Why would they put a word processor and graphics package Picture the scene. You've treated yourself to a home' computer. For years you resisted the temptation, but armed with some redun dancy money and plenty of time on your hands you figure that learning how to use a computer is going to keep your brain active until you find gainful employment. So. You strolled down the high street and the nice man in the shop showed you some computers that cost about £1.000. They were called multimedia machines, although the man said
they were really just Pcs with a fancy name A PC is a business machine. For the office, isn't it? And £1.000 is a bit stiff, it'll put a large hole in the old redundancy money So you enquire about the cheeper one on the opposite wall It's called an Amiga and you know that's a home computer because the kids play games on it at home. Only this box has a word processor in it. And a graphics package And a printing package And a disk driver and 2Mb of memory. And a Workmate operation system Or something like that.
The pomt ts it costed less than half of what the multimedia machine did and it had all this software stuff with it for free And you can plug it in the telly.
Sounded right up your street. Out came the credit card and the deal was done ... POINTS OF VIEW The Ports ol Yew column rs open lo anyone vdio wontsto how o good ol' moon about onytteng computer i rioted As such, il is edhoriaHy independent from Ihe rest of Ihe mog and Ihe views expressed here do nol necessorly reflect dose of die eddorial foam ond (effort, ml Dot, who woshes Ids bonds of the nhofe dm In loci, weal dink die Desktop Dynamite ,e0*V 'ether smart ond defi- UP AND RUNNING?
Ifs foui hours later and you've at last tound some desk space and put it all logelher. You've read Ihe first chapter ol Ihe manual You have discovered that n’s called Workbench and ifs an operating system You leel brainier already. On with the switch. In with the Woikbench disk and.... Its tour hours later and you've discovered that most software comes on three, lour, or live disks and you've only got the one hole lo stick them in. No matter what way you do II, you simply can't work out which order you should insed Ihe disks in to get the If you're looking for the ulfimate in 24-bit image
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