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WORLD OF COMMODORE AMIGA SHOW Derimg Harbour, 2nd-4th June 1993 In this first of an Irregular series of reports, Bruce Smith travels to Australia to report on their recent Amiga extravaganza. Rather than simply producing loads more levels which are exactly the same as existing ones, Bullfrog have modified the existing game to make 1 even more exciting, even more playable. The greatest enhancement is the fact that the game will now feature a datalink mode whereby up to eight players can link their Amigas together to battle it out for control of each city. Each player will control a separate Syndicate and there will be special multi player scenarios which have been designed to challenge the hardest player. In addition, the single player levels can also be played by multiple players. Bullfrog's head honcho, Pete Molyneux, says that the new game will make the previous one look like a walk In the park, and I quote You'll know the meaning of terror when you start to encounter police armed with gauss guns' (flame throwers]! In addition to existing game features there will be two new weapons which 'make the gauss gun look like waterpistol'. And a disguise for your agents to wear Makes you drool at the thought of it! FAST REPAIRS loiWon based computer repairers. HCS Engineering, ate oltering what are claimed to he the tastes! Amiga repairs in the country. Normal service guarantees a three day turnaround, and under their special premium service computers handed in by ttam will he Used and ready to collect by 4pm the same day. Just the thing lor the increasing numbers ol people who are using the Amiga in a proles A1200* were sold Ihrougn- out mo event and much Internet wae genetatad lot othat Amiga products down-under. R e reaseurlng to see Commodore Bttll prepared to tnvetf In such.

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ALSO! FRAME MACHINE • TECHNOSOUND TURBO II RETINA UPDATE • PERSONAL PAINT 2.1 4 STAR TREK PREVIEW • NEW MUSIC COLUMN • ART GALLERY GOES TO THE MOVIES • HERO OUEST 2 • HUGE 32-PAGE AMIGA CONSOLE GUIDE!!
SEPTEMBER E3.95 US$ 7.95 CAS9.95 DM20 PTA 995 113600 ASCH 170 AH [MAP PUBLICATION Whether you're a ward with words or you sped Xyiephone with a I, you ll love (Ns ma*c pece * programme from US.Gott Scrattto tor your screen Chalenge up to 3 (nands or Ufce on tie "«gN 0 9* cowp'Aer Soto Alan ST. Ampa and PC 4 0| ItQA VGA. Mrnenum memo 640* Suopons AdliO'“ and BouMBtas’ei Rotand Sound Cards) can handle something heavier than a lightweight computer game, Pick up some serious software that's solid But be warned. Sparks will fly as you clash with one of the superbly crafted games in our
Simulation, Adventure, Sports and Action you ¦ rceMM realism of polygon graphics « M mapped special eltects asypu By panel deadly TIE Filers and menacing: la Destroy are. Be swept along by the ¦areckve muacal score and digitized ter «ar$ move sound effects At l*sl, a garereion ot space combat owjiogy to Chatocge the evil Empea.
Aaaoy the Emperor*Ultimate weapon "d and he tyranny PC ft Compatbies (MCGA. VGA.
- wemum memory required 640k and
• ?flh Density Osk Drive requeed Supports AdLib - SoundBlaster.
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nerve and brainpower - Indy anfl ids fate o« Atlantis Adventure
and Action The Acittn game tMfws out aH it*
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Graphic Adventure game tests your grey matter with some of the
toughest puzzles yet individually, they're the hottest
property this sOe of Atlantis Toflelher. They're the unimate
Indy Experience Action A Adventure Available on: Amiga and PCS
Compatibles (EGA. VGA.
MCGA: 640fc raqmted Hard Dm*.
?*flh Density Supports Adl| " SoundBlaster and Roland Sound Cads).
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Atari ST. Amslratf (128k onty} ft C84 cassette & dsh. Spectrum ft28k only) go for, you'll need real mental mu; snatch the ultimate victory.
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BACK • CRUSE Fofl A COWSE Tel MM M iSLAfOZ|- *OAN*gCW9 (LAST CRU&AOE S FATE OF TEL MM SM ia iffORMATIOM UNI OCM SM tj« • LEGEKOS Of VAUXfl T& MM 993 366 • ACCESS MelPLbE AUA2CHTEI QtM SS4 )9A • SSI TECH HtLPUNE. CA SAOERS C* t HE Oaflk SAVANT tEl MMWI77 Technical support Hotlin. 0902-640027 (Mon-Fri) xauoi 10 men CAIKWS AbOO MEMORY CARD 1 MB RAM with battery backed clock A600 1MB RAM ....£39.95 I PC5D1+ MEMORY CARD | Our RAM boord is designed especially for the A500+ computer and comes with 1 MB of RAM on-board to expand your memory to 2MB of chip RAM (fits in the trapdoor).
PC501+ MEMORY CARD ....£35.95 I The awarding winning PowerScanner is able to scan from 100 - 400DPI in 64 greyscales. The scanning software included allows you to edit and manipulate any image you scan.
1. 5MB RAM BOARD Fully supports 1MB of chip RAM and is I fully
compatible with Fatter Agnusl (requires Kickstart 1.3 and
above, not!
Compatible with A500». Your Amiga I needs to be opened, this may effect your| warranty).
POWERSCANNER V3.0----------£99 POWERSCANNER INC. OCR ...£149 OCR JUNIOR SOFTWARE .£49 OCR FULL VERSION UPGRADE ..£49 ICO U wnw '• oUy wofabU e J OO COLOUR POUERSCANNER The award winning external disk drive which includes Anti-Click (cures that annoying click), Virus Blocker (prevents viruses) and built-in Backup hardware.
The PC880B is available with Blitz Amiga, Blitz and X-Copy or Cyclone compatible (this drive is only available to registered owners of X-Copy Professional. You must provide proof of purchase of X-Copy Professional). The drive comes in a choice of two colours, black or cream.
PC880B WITH BLITZ AMIGA ....£60 PC880B WITH BLITZ, X-COPY ..£75 PC880B (CYCLONE COMPATIBLE) £65 PC880B IN BLACK CASE --------£65 POWER DRIVES COLOUR POWERSCANNER ...£239 POUERSCAN UPGRADES If you consider your scanner system to be inferior to the Power Scanner, we will upgrade your software aed interface.
Expand your A500's memory up to total of 2MB without disposing of existing 5I2K upgrade (works with chip RAM, 512K RAM must be 4 type or not exceeding 9cm in length.
Amiga needs to be opened, this effect your warranty).
1MB WITH THRU'PORT £4 EPSON GT-b5D0 High resolution 24-bit colour flatbed scanning from Epson. Scan up to A4 in size on this 600 DPI scanner. Comes with PowerScan software or ASDG software.
EPSON GT-6500 inc sottwami ..£799 EPSON GT-AOOD ASQU MEMORY CARD PC880E ECONOMY DRIVE .£49.95 PC881 A500 INTERNAL ----------£45 PC882 A2000 INTERNAL .£45 POWER DUAL DRIVE-------------£125 3-S" SYQUEST DRIVE 4 Chip 512K RAM expansion with orl without battery backed clock.
Free software included (A500* compatil Power is official distributor for Epson High resolution 24-bit colour flatbed scanning from Epson. Scan up to A4 in size on this 800 DPI scanner. Comes with PowerScan software or ASDG software A500 CARD WITH CLOCK £ A50O CARD WITHOUT CLOCK .£24 A500 6MB POIdERBOARD Expand your Amiga from 2MB to 8MB of RAM. Plugs into side slot, full auto config ' and full through port.
BLITZ AMIGA Backup disks at lightning speeds, and stop all external drives from clicking.Blitz does not let viruses from being written into the bootblocker.fth* 1988 Copyright OCI appM A500 2MB POWERBOARD ...£129 A500 4MB POWERBOARD ...£1 A500 SMB POWERBOARD ...£2 1 X 4 ZIP ....£14.95 Scan up to 5"x 4" transparencies.
Available for the GT - 6500 and GT - 8000 scanners.
ABD00 AMB POIdERBOARD FLOPTICAL DISK DRIVE DOCUHENT FEEDER 2MB to 8MB RAM expansion for the A2000 A2000 2MB POWERBOARD ....£99 A2000 4MB POWERBOARD ..£149 A2000 8MB POWERBOARD ...£239 Power Computing Ltd Unit 8 Railton Road Woburn Rood Ind. Est.
Kempston Beds MK42 7PN Tel 0234 843388 Ft* 0234840234 Cheques payable to Power Computing Ltd.
Goods ore sold subject to our standard terms and conditions of sole and are available on request.
Specifications and prices are subject to change without notice.
All trademarks are acknowledged.
All prices include VAT We can supply SCSI or IDE 3.5' drives in many sizes. These hard drives are suitable for GVP G-Force, GVP or ICD.
80MB _________________________ .£179 160MB .£249 . 200MB .£349 We slock a wide range of parts and spares.
1MB X 8 SIMM 4MB X 8 SIMM __________________ .....£30 ..£POA SIMM 32 X 1MB-60 GVP..... .....£59 SIMM 32 X 4MB-60 GVP..... SIMM 32 X 4 .... SIMM 32 X 8 .... 256K X 4 DRAM ... 1MB X 1 DRAM ..£4.50 Miniature hard drives for the A600 A1200 these drives come complete with a cable and installation software.
60MB INTERNAL HD .£179 80MB INTERNAL HD .£210 130MB INTERNAL HD ......£299 170MB INTERNAL HD ......£365 212MB INTERNAL HD ......£430 1X4 ZIP ___________________________£14.95 PCMCIA 2MB ..
VI. 3 KICKSTARTROM ...... V2.04 KICKSTART ROM ..... FATTER AGNUS
8372 BIG FAT AGNUS 8375------- £40 HI RES
DENISE ... GARY ______________________________
- ------£19 PAULA ... £25 6570-36
KEYBOARD CHIP _______£19 CIA 8520
....£9.95 DATA SWITCHES 2 WAY ... ..£15.99 DATA SWITCHES 3 WAY
.... ..£17.99 DATA SWITCHES 4 WAY ... ..£19.99 MODEM CABLE
... PRINTER CABLE .. ....£6.95 SCSI
CABLE ..... ....£9.95 BARE ----------- £129
80MB ______.....; .....£279 160MB
________ £349 200MB
.£419 IDE CABLE FOR A600, A1200
INC. INSTALLATION SOFTWARE ..£15.95 A500 POWER SUPPLY
.£39.95 WORKBENCH 2.04 KIT .....£75 One of the
most advanced Rom sharers.
ROM SHARE ... ..£19.95 ROM SHARE INC. V2.04 ...
- ------£50 ROM SHARE INC. VI.3 ..... ROM SHARE A600 ....
£29 ROM SHARE A600 INC. VI.3 ...£55
POWERMOUSE___________________ £15 OPTICAL
MOUSE ...£29.95 REPLACEMENT optical mouse mat .£10
100 BRANDED DISKS * BOX £69.99 10 BRANDED DISKS
......£9.95 A1200 DUSTCOVER -------------------£5
AVIATOR 1 JOYSTICK £35 INTRUDER 1 JOYSTICK
.£29.99 MAVERICK 1 JOYSTICK £15.99 PYTHON 1
JOYSTICK ....£9.99 APACHE 1 JOYSTICK .....£7.99
RD COMMODORE AMIGA ck
39. 95 1 A «nde teege of Afllga'sare available.
A1200 £295 ARD A1200 BOMB HD .£475 pecall A1300BOMBHD .£505 AI2O0 1 TOMB HD ...£660 es with d your in the AI200 212MB HD ..£725 A4000 6*040 IZOMB HD 6MB.£2329
* 4000 68020 BOMB HO 4MB ..£1129 A4000 6*030 BOMS HD 2MB ....£979
35. 95 MONITORS D
* w«Pe Tgs of monitors are available.
And is Agnus ve, not Amiga Mfl CMM33 MK2 ....£229 bbmbb mmm lott-sm maintenance COMMODORE 1084S .....£199 MJUtSYMC MONITOR ...£POA ct your ICD PRODUCTS ..£85 RT ?
[ ICD soke distributor. Trifecta is SCSI 2 and n compatible. (Trifecta EC is only IDE) TRMCTA 2000 LX BARE .£139 BOOBB HD .....£239 1BOMB HD ...£329 300MB HD ...£399 f your 1 AiD BOMB HD .....£295 chip 160MB HD ...£359 . Your s may ,£49 TWRCTA 500 EC BARE ...£145 1BOMB HD ...£339 200MB HD ...£419 D AD R E 2 PRIMA BARE .....£70 BOMB HD .....£245 - 160MB HD
...£309 ith or 200MB HD ...£399 ariblel P«MA 3.5" MOUNTING KIT ...£29 AD B f 2 NOVIA 60MB HD.....£259 BOMB HD £299 130MB HD ...£379
e. i 4Y £24 RD 212MB HD ...£499 NOVIA
2.5" MOUNTING KIT ...£19 ADSPfED AMIGA .£119
FUCKER FREE VIDEO 2 ....£185 MB of onfig ELECTRIC
FINGERS CLUB El 29 El 89 E289 Tve Power BBS is a bulletin
board service.
Fwme 0234 841503. Speeds up to 16.8K SUPRA MODEMS
4. 95 ARD SLMRA FAX MODEM+ ....£119
• cujoeto psu, cable and sofiwAnt) SUPRA FAX MODEM 32BIS ....£249
2000 HOME MUSIC KIT £99 1149 1239 HOME MUSIC KIT
.£69.95 BBKM INTERFACE ...£15.95 A
40 Mhz 68030 EC occeleralof.
80MB HD OMB RAM £549 160MB HD OMB RAM .....£649 200MB HD OMB RAM .....£699 68882 UPGRADE KIT ......£224 GVP SERIES 3 HD 80MB HD ... ...£339 160MB HD . ...£409 200MB HD . ...£599 EACH 1MB X 8 SIMM £30 External hard drive for the Amiga 500.
Expand up to 8MB on-board.
GVP A S30 TURBO HD Use a VCR as a backup storage device, 200 Amiga Soppy disks fit on to a 4Hr tape which can be used for an alternative hard disk backup system. Whats more, you con watch television on your 1084S monitor.
VIDEO BACKUP SYSTEM .....£59.95 BARE SCSI HARD DRIVES Fit 128MB on one Optical disk.
128MB OPTICAL INTERNAL ....£849 128MB OPTICAL EXTERNAL ...£999 128MB 3.5" OPTICAL DISK .£39.95 SCSI CONTROLLER A2000 ......£129 VIDEO BACKUP SYSTEM PolilER OPTICAL DRIVE AMIGA C©J«T5WTcJ 30 ANIMATED ANTICS Prolessional animation is no longer the preserve of megabuck super computers - these days the Amiga is lending a hand in everything from blockbuster films to experimental art.
Low cost digitising equipment and 24-bit graphics boards have meant that anyone with a decent Amiga can produce the kind of Speilbetgian effects that have cinema-goers leaping from their seats.
Then there are those on the alternative side, pioneering techniques that just aren't possible with conventional animation methods. How can you get into all this? Turn to page 30 to find out.
OFF THE CUFF EDITORIAL Wa ve got another BIG VALUE issue lor you this month, with TWO pro- gram-packed disks, a FREE video oiler, a 32-PAGE supplement and, lor our younger readers. A completely huge Soccer Kid poster.
Not only that, but we've also gul the WORLD'S FIRST hands-on test ol Commodore's new CD32 console, as well as an exclusive peak at the machine's development. Incredibly, it took just six months to produce the machine Irom scratch, and we've got the inside slory on how it was done. In another scoop, you'll also lind reviews ol the first two CD32 games - to lind out how we rated them, turn to page 24 ol this month's super special CD supplement.
Elsewhere in the mag, you'll lind our usual eclectic mix ol news, reviews, opinion and step-by-step guides, plus a comprehensive look at advanced animation techniques.
Desktop animation Is a growth area lor the Amiga at the moment, and Peter Lee and Nick Veitch detail the latest advances as well as taking a look at some ol the more popular programs. II you've always wanted to make your Dpaint matehstick men come to lile, this is howto do III Talking ol Nick, this is his last issue as CU Amiga's Technical Editor.
He s taken the lilthy lucre ol a rival mag and deparled lor pastures new.
Nick's been with the mag lor nearly two years now and. In his time here, has almost single-handedly trans- lormed our technical coverage. So, with hand on heart (and lingers firmly crossed), we'd like to wish him all Ihe best In his new job. Break a leg. Nick |or, better still, your lingers...) And, wilh the bottom ol Ihe page rapidly approaching, that's it lor another issue. I'm oil to play Syndicate... 131 AMIGA WORKSHOP Your one-stop guide to the Amiga, the Workshop is once again stacked with tips and info to help you get-the most from your machine. This month sees the first of a regular
series of Beginners' Guides which kicks off with Everything You Ever Wanted to Know About Amiga , Music. There's also the return of the Comms column, and the best DIY project yet - How to Build a Robot1 If that wasn't enough, you'll also find the latest installments in the Dpaint, AMOS and Videotitler tutorials. It's all rounded off with book reviews, Club Call, and the most informative technical Q8A section anywhere.
REGULARS 9 NEWS Word Ot the lirsl UK CES show.
King's Quest VI due or the Amiga.
Price increases toHow Japanese explosion.
Alfred Ctnc*en election results' 20 COVERMSKS See panel on opposite page.
46 GAME PREVIEWS See panel on opposite page 49 GAME REVIEWS See panel on opposite page.
80 Pt-AY TO WIN II Dino Dlni s Goal! Has got you running around the pitch like a Jack Russell, our expert guide will transform you into Garza Mk II (although we can't guarantee the beer belly and Geordie accent).
90 PRODUCTIVITY REVIEWS See panel on opposite page.
116 ART GALLERY More examples ol line Amiga art are on stow Irom talented CU AMIGA readers 132 PD SCENE There's an explosion ol games in this month's PD entertainment selection On top ol that, you'll also tind the usual range ol anims, demos and kicking music disks.
135 PO UTILITIES The latest version ol D-Copy. A whole load ol AGA utilities. Chinese horoscopes, an alternative Workbench, and a chock-tull disk ol fonts are all on olfer lor next to nothing.
NEXT ISSUE ON SAIE 19TH SEPT ¦MVOG Dan Singifr. MMIIY BMTOR tonSbo" TKHNI- CAL imtoii Nidi Vaifch pvooocnoM untor b-o CoKrts (TAf* Wimt Ten, Horgcr GROUP ART iBITOR GofAsn Bond WO CAE advhom W BfOomfoW & John Kamed, MEN COMPGRR K*wy( a-i DISMMB Jo Wi mb. GROUP AO MANAMA r*g*ITo X AO MANAMA S«n Coftnp UUI tXKVTIVI Chm Iwo Km Rodw AO ptooucnoN T oGytY, Robin Ryor MANAOIMO DOOR S*Rv9 Jamei PUSUSMtR Gary Wfcrm CUAMOO tm;hei»G irt. X 3? FonWgdon tone. Urocr EC IP IK.. I* 071 672 67C0 FAX 071 072 6701.
BftC *V *Hco e. FmRtw. Ft' 21* 0733 555161 5ttaa¥ttra Bod too Tc**f Mr rfarg SpvtMia. 'owwHoj* Sowty ftll M©WNnrra jh. MCI l£169ffW 0958*68911 ABC 96,235 July-Dee 1992 co-processors, compatibility with Lotus 1-2-3 files, Arexx and Transwrite. You'll also find the latest version of the superb Vmorph image processor on the disk,‘too.
Stsr sx iovs PRODUCTIVITY REVIEWS PRODUCTIVITY REVIEW In the world's most informative Amiga review section, this month we've got a round-up of five new monitors, and a close scrutinisation of Technosound Turbo II We also give you the low-down on the latest update of Macro System's Retina, plus a massive feature with all you could possibly want to know about data storage, and all the usual expert reviews of the latest hardware and software to be released for your favourite computer 90 SUPERSOUND 4.12 91 POWERFONTS 91 HOME MUSIC KIT 91 BOREALIS JUNIOR 92 PERSONAL PAINT 94 AMOS PRO COMPILER 98
TECHNOSOUND TURBO II 101 BUYER’S GUIDE TO MONITORS 104 VIDEO FRAME MACHINE 107 RETINA UPDATE 108 MASS STORAGE FEATURE 124 BUYER’S GUIDE TO JOYSTICKS SCRIIN SCINf
• AMI REVIEWS GAME REVIEWS GAM It s here! The official Star Trek
game has finally made it to the Amiga
- well, almost. We lift the lid in a special two-page Work in
Progress feature. Soccer Kid also makes his debut this month -
find out whether we give it a good kicking on page 58. There's
also Uridium 2.
European Champions, and the totally mad One Step Beyomf The Nightboat to Cairo is about to depart from page 46.
46 FIRST IMPRESSIONS 49 STAR TREK 53 URIDIUM 2 58 SOCCER KID 62 EUROPEAN CHAMPIONS 65 SUPER SPORTS CHALLENGE 65 BLOB 66 ONE STEP BEYOND 68 HERO QUEST 2 - LEGACY OF SORASIL 72 NICKY 2 72 BEAST MASTER 74 INTERNATIONAL OPEN GOLF 76 VFM 90 PLAY TO WIN - GOAL!
85 TROLL'S HEAD PAGE 24 He's football crazy! Heis football mad! He's Soccer Kid! The star of our brilliantly addictive playable demo just can't resist a good kick-about. Prepare yourself for one of the most gripping and original platform games ever seen on a computer or console. All the fun of kicking a football around the house, with none of the consequences - could you ask for anything more?
Well, you could ask for a playable demo of F-117A. The brand new action flight simulation from MicroProse! Take control of a stale of the art USAF Stealth Fighter, pass unnoticed through radar traps, seek out and destroy arms factories, and restore world peace.
Then put the kettle on and have another go.
Alternatively, you could let your hair down with the stomping Euro Retina One techno demo.
Not for the faint hearted, it’s an experience to be relished. Got any 'ardcore mate?
CowmfSKS Tet again CU AMIGA brings you not one but two stunning free disks! On Coverdlsk 64 there’s the complete Advantage spreadsheet system, and a fully useable morphing program. This month's storming game disk features Soccer Kid, F-117A, and a stroboscopic rave demo.
PAGE 20 Advanage is not just a spreadsheet - it’s a complete home office management system. Whatever the size of your personal or small business finances. Advantage has the power to put it all into order. Combining a spreadsheet, database, and data analyser sections in one fully functioning program, Advantage makes light work of heavy figures. Sporting 126 spreadsheet functions, keyboard and mouse macros, lightning-fast calculations, and a choice of 10 types ol graph plots, it's just about the most advanced DISK 65 DISK 64 FH ti* V*' *v- jumsic PARK IF THE STREET JUST AINT TOUGH ENOUGH
TRY... PLAYING IN THE PARK IF ITS NOT JURASSIC PARK ITS EXTINCT SUPER NINim G3SSSSD
* a* fuuis CBM AMIGA PC COMPATIBLES OCEAN SOFTWARE LIMITED 2
CASTLE STREET CASTLEFIELD MANCHESTER . M3 4LZ TELEPHONE: 061
832 6633 . FAX 061 834 0650 NEWS MIXED RESPONSE TO CD32 » 9 On
JU. He Wi. Amid sweltering heat, Ccr-modore s cutting edge CD
games console. Ihe C03. * as shown to the general press and the
sottware »X*sfwig fraternity. The unveiling look place M me
Science Museum in Kensington, and despite fie tea mat the bash
was by invitation only, guests grM0y e, seeded Commodore’s
expectations and a
- ¦-reCer ol important industry figures, who arrived Ma were
turned away by an over-zealous safety xnsoous doorman
(apparently, much to the cha- gm Of David Pleasance, Commodore
s UK MD). 01 axvse. Industry journalists were treated to a
private
- - •ekrvg almost two weeks earlier, bul by all accounts the
console was well received by all impar-
• viewers.
Although Commodore were promising a large rwnber of titles available al launch, quite a lew ol fiem seem to be old CDTV ones, which |ust happen lo be compatible There was a reasonable developer presence bul tew had completed titles ready lo ctsplay. Just demos Over 50 titles are promised before Christmas though, including Mortal Kombat.
Nick Faldo Go f, Syndicate. Civilization and Whale's Voyage. Little technical intormation was added to that which had already been released to the press, but there was one shock.
Lew Eggebrecht revealed the existence ot an MPEG add-on lor the CD32. Which allows he unit to playback FuB Motion Video titles. Commodore are looking to release the add on betore Christmas, but wouldn’t give any guarantees. A separate MPEG cartridge was expected, but not quite so soon.
When released it will retail tor under £200, which makes the CD32 a very viable option in the market at present Philips are expected to drop the pnce ot the CD i (which also has an MPEG cartridge available! Later his year, but it would be difficult to imagine them matching he price ot the CD32.
Perhaps most telling ot all was Ihe reaction from a number ol Commodore’s rivals to the launch, whose response seemed laden with sour grapes rattier than anything else.
Despite being the largest console manufacturer in he world, Nintendo apparently have no CD-based machine to compete against Commodore’s offering, or, tor that matter, against arch-rival Sega’s Mega
CD. Nintendo's American marketing vice-president, Peter Main, is
reported to have said CD as we see it on the market today is
not he answer'. He later went on to say hat There's no point
in launching anything yet...' and talking about Sega’s Mega
CD he said hat it was Dead in Japan and dying in Europe’.
Gloomy words indeed - couldn't be because you simply missed
the boat Peter?
In a more significant move. Commodore’s traditional rivals Atari announced the development ot their own 64-bit console called the Jaguar. No units were available as he machine doesn’t yet exist, leading some industry pundits to call foul play’ on what has been seen as spoiling tactics from Atari. Ironically, considering the dubious success ol Sega s add-on CD drive, the Jaguar will not come with a CD ROM drive as standard, and even the console itself is unlikely lo appear before next year, if ever. F At the moment Sega are still Commodore's only rivals in the CD console market, and their
response was the most illuminating: they point .. blank retused to give out any Mega CD details lo Amiga journalists. Afraid It’ll sutler by comparison, eh boys?! [IIyou want to see how the two systems compare, and it's not ttattenng to Sega, take a took at the Tech Specs we've printed in this month's supplement - EoJ.
CES HITS BRITAIN September 16th sees the start ot Britain's lirst ewer Consumer Electronics Show, a staging ground tor everything that’s new in the world ot technology. Unlike its American counterpart, the British CES goes under the name ot live 93 but the differences end there as. Just like the overseas version, it will contain a strong mi* ot brand new sottware and state-of-the-art hardware. Expect to marvel at the delights ot the home stereo that's so intelligent it turns itsell ott when the phone rings.
Or how about a personal digital organiser that recognises your handwriting? Or maybe you'd prefer the walerprool camera that can be cleaned in a dishwasher?
Live 93 Is a knob-twiddlers paradise with gadgets, widgets, hardware and software all fully accessible, along with demonstrations, awards, competitions, lectures and seminars. Live television and radio Droadcasts and shcwbir personalities (including Phil Coffins judging a Young Composer ol the Year coolest) as well as the llrst public showing ol Ihe new CD32I The show runs Irom the 16th to the 20th ot September and costs |ust £7 per ticket, for lull information call the ticket hotline on 071 373 8141.
SHOWING OFF BIG STYLE Conversion cables are now available which allow Amiga owners to use the Epson VP-10OPS projector. The unit can be linked to the computer to project a standard Amiga display at distances up to 12 feet across the diagonal.
Alternatively, the unit can be hooked up to a TV tuner (which is supplied free for an introductory period) and used as a projection TV suitable for use in clubs, etc. When connected to an Amiga running presentation software such as Scala, the quality of the projection far exceeds the original CGA graphics that the VP-10OPS was designed for. Apparently it’s ‘mind blowing to project a fast flight simulator up into a six foot by four display and lose yourself in the clouds.'
Find out more by ring Visual Products on 0494 890601.
Adjust difficulty levels to match your ability... Introduce the log of war to make those strategic decisions ultlmetely realistic... do whatever you need to for victory.
YOUR RETAILER FOR O-DAY NOW!
Then It's Into the fury of battle as you take to the tracer-lit skies at the controls of a B17 Bomber, softening up your target with a daring pinpoint bombing raid... With explosions still ringing In your ears, drop the 82nd Airborne Into safe locations - remember, their lives hang on your skill... Now come the big guns. In the sweltering heat of a tank you AvadaNa on: PC A Compatibles. CBM Amiga A Atari ST. Hone your skills beforehand with up to 28 training missions.
Now. As the legendary General Dwight D. Eisenhower, you're ready to lead the offensive... Liberate the strategically crucial village of St. Mere Eglise.
Jruarai | ~ 5th June. 1944. Evening... The ttorm cloud* ol war are gathering over the Channel. Ju*t after midnight Operation Overlord will commence, unleashing the allied forces against the might of the German Army on the beaches of Normandy... SYNDICATE DATA DISK Fans of Bullfrog's latest hit game will be delighted to Warn that a data disk is not only planned but
- as already been written and should be available by the
beginning of September.
WORLD OF COMMODORE AMIGA SHOW Derimg Harbour, 2nd-4th June 1993 In this first of an Irregular series of reports, Bruce Smith travels to Australia to report on their recent Amiga extravaganza.
Rather than simply producing loads more levels which are exactly the same as existing ones, Bullfrog have modified the existing game to make 1 even more exciting, even more playable.
The greatest enhancement is the fact that the game will now feature a datalink mode whereby up to eight players can link their Amigas together to battle it out for control of each city. Each player will control a separate Syndicate and there will be special multi player scenarios which have been designed to challenge the hardest player. In addition, the single player levels can also be played by multiple players.
Bullfrog's head honcho, Pete Molyneux, says that the new game will make the previous one look like a walk In the park, and I quote You'll know the meaning of terror when you start to encounter police armed with gauss guns' (flame throwers]!
In addition to existing game features there will be two new weapons which 'make the gauss gun look like waterpistol'. And a disguise for your agents to wear Makes you drool at the thought of it!
FAST REPAIRS loiWon based computer repairers. HCS Engineering, ate oltering what are claimed to he the tastes! Amiga repairs in the country. Normal service guarantees a three day turnaround, and under their special premium service computers handed in by ttam will he Used and ready to collect by 4pm the same day. Just the thing lor the increasing numbers ol people who are using the Amiga in a proles A1200* were sold Ihrougn- out mo event and much Internet wae genetatad lot othat Amiga products down-under. R e reaseurlng to see Commodore Bttll prepared to tnvetf In such.
At the moment the average cost ol a repair is [31.13. although obviously prices vsry according to what needs to be done As pan ol their repair service HCS also otter reconditioned internal drives lor two thirds ol the price ol brand new ones they also give a Itee goole beiore any wortc is undertaken. Phone HCS on 071 757 3553.
T‘s only when you have been there that you realise what a bloody long way Australia is.
But. Tor those attending and those exhibiting, the World ol Commodore Amiga at Sydney's magnificent Darting Harbour complex was an unqualified success.
In case you're wondering about the viability of the Amiga in a country ot just 17 million people, the official attendance figure for the three day event was put at 22.000. No doubt that this was on the generous side, but the 15.000 or so who probably did attend were treated to a number of new releases and first-time viewings.
While the rumours of Commodore's plight world-wide abounded Commodore Australia reported record hardware sales for each day of the show. Judging by the number pt A1200S I saw tucked away under arms it was hardly surpnsing.
The At 200 was the big puller at the show although a number of A600s were also making their way past complex security systems (it is actually harder to get out of this show then get in!). The A4000 Tower System was due to have its own first showing on the Commodore stand but it never materialised.
The advertised theme of the Show, and in particular of the large, although somewhat disappointing Commodore stand, was multimedia.
That said, what the Sydney outpost lacked in panache was more than compensated for by the purpose-built multimedia theatre in an ante,-room to the side. The theatre, which seated some 150, was well stocked with four-channels of CD-qqality sound, lighting, on-screen (cascade) graphics and video disk players - all mainly controlled by Scala The orgy of electronics provided the setting for a number ol interesting discussions although the hardware was. For the most part, somewhat under-utilised The multimedia theme was not overty present throughout the rest of the Show, other than the A570 CD-ROM
drive, which was probably the most popular peripheral to buy after an A1200. • • And talking of buying - the last day of the r in terms of what . I won't go into the Show was a real wallet was on offer to those a complexities ot Aussie pricing but suffice to say several dealers visiting the show on the day told me that they could not buy some of the hardware at the prices it was being sold at by the main Commodore out- lets. Null said.
Some familiar names to turn up at the Show (and several local bars) were Digita International. Power Computing, Meridian Distribution and this reporter. Bruce Smith, under the guise of Bruce Smith Books. One name who didn't quite make it was Amiga Format. The staff arrived but the magazines didn’t - well apparently not until the day after the Show finished!
Florida-based Moonlight Software - which produced the excellent Ami Tools and Ami Back packages came, saw and. For the large part, conquered. President Gary Holland was more than happy with the first showing of his products Down Under. But the Australian market is far from being European or US driven and it was interesting to note that Australia now supports two independent magazines, white the New Zealand-produced 'Amiga Down Under’ is well worth a read.
Sydney-based Wall Street Videos also made their debut at the show with their A1200 Beginners video which proved to be a big hit with those with At 200 in hand.
The one thing wonderfully lacking from the show was noise. Absolutely no competing between stands for the title ol most annoying noise. Indeed, the ambience for the hall was set rather well by a local electronic violinist who did a much admired gig every hour on the Commodore stand.
User groups abounded - not just for the average punter seeking support, but also for the developer - something that might work well up here Developers were also given the first chance to see the new CD32 system behind closed ' qoors (So much for being a developer here in the UK - Commodore have yet to tell me and quite a few like me that it actually exists.)
And. Of course, just like any good Amiga Show the shell schemes burgeoned with dealers and box shifters with prices falling as quickly as the English wickets were that week.
All in all an interesting experience and, judging by the smiles on exhibitors and punters alike, a very rewarding one. A G'day or three was had by all.
Six months ago I bought a Commodore CDTV Now I'm told that the machine was a mistake and I should go out and buy a CD32 console instead. I have spent £700 on my present system and teel that It's been a waste ot time and money Will there be an upgrade Trade-in deal for CDTV own COMMODOSE WRITES Our exclusive hotline to Commodore’s UK boss was red hot this month. In a frank Q&A session, David Pleasance fields your latest batch of questions.
Ers or are you just going to Ignore us?
Philip Alderaon, Wirral I have to admit we get many latters ol this nature, and It Is frankly qulla a dilemma. The pace at which technology is advancing is quits staggering, and we are torced, by the actions ot our competitors, to continue to otter more lor less '.
When we launched the CDTV it was revolutionary. Offering performance standards second to none. Unfortunately, the high cost lo manufacture meant a retail price point too high lor mass market appeal. We at Commodore are renowned lor ottering more upgrade opportunities than any other manufacturer. I will be talking to the corporation about COTV owners, but It Is very difficult when the cost ol the Amiga CD32 Is so much less than the CDTV. I shall, of course, let you know (through this page) ot the outcome.
I have purchased an A1200 and have been tairty pleased with my new machine. Unfortunately, tor reasons known only to yourselves, the computer didn't come with the Using AmigaDOS Guide or the Using Arexx Guide that are issued with the A4000.1 have tned to track down where I can get these books, but I've been passed horn department to department been told to write to various addresses, and generally been given the runaround. Maybe as the top man at Commodore, you could tell me where I can get these books trom?
Shaun Walsh, Bristol.
The Amiga 1200. Because of its low price point, does not have either manuals you refer to Included as standard. As a result of your letter land many other similar enquiries) I have Instigated an enquiry as to the viability ol making manuals available through our distribution channels. Watch this page lor an update.
Why do you treat your end users with so much contempt? I was one of the fools that rushed out and bought an A600 as soon as it was released, because I wanted to upgrade my A500 Little did I suspect that a tew months later you would release the At 200 and then cut the price ot an A600 virtually in halt. To make matters even worse. I recently took advantage ot the trade-in otter, and finally parted with my aging A500 to get a MOO discount on the A1200 Now, less than a mdhth alter this otter began. I find out that I could have held on to my A500 because you had decided to reduce the pnce ol the
A1200 to £299 While I applaud your competitive pricing policy, can't you understand that this pisses oft loose users who are the first to support you?
Darren Williams. Hull I am very empathetlc lo your situation, but frankly we are In a no win position see the first letter this month). However. I now believe that now we're a 32 bit only’ company we will have stable price points for some time yet.
Also, we strive to retain upward compatibility with each new product launched, with a view to minimising the obsolescence of software plus peripherals owned by existing Amiga users. Rest assured that It Is In everyone‘s best Interest II we can achieve a high volume of sales at a reasonable RRP.
Why delay the launch 01 the A1200 CD drive’ I would have thought it made sense to launch it at the same time as the CD console tor maximum publicity I own an A1200 and don't want to be left behind in the CD revolution.
Hark Stacey. Eastbourne.
Now that the operating system lor Amiga CD32 has been finalised, we are currently designing CD ROM devices lor the Amiga 1200 and Amiga 4000 ranges. However, due to an anticipated high level ol demand tor Amiga CD32.
Our resources are being directed here first. We should however have the add-on device lor the A1200 In early Spring, along with many great software titles expected to be published. Your patience will, I am sure, be well rewarded.
I'm thinking about buying an At 200, but already I’m starting to hear rumours about an A1400 as well as the new triple A' chipset that's in develop ment. With new machines waiting in the wings, will I be wasting my money buying an AI200?
David Carpenter, Ludlow.
I can assure you that no one In our RAO Department knows anything about any A1400.
We are In the process ot developing a new Chipset (working name AAA) for our high end graphics workstations.
At C299 the A1200 Is a fabulous bargain - buy one.
I purchased an Amiga 1200 back In November and had seven months ot pleasure trom it. Then last week it developed a fault. Sheer despair came over me before I remembered my 'Free 12 month In-home Warranty. I tned not to get too excited, though, as I've heard many stories ol Commodore's less than helpful customer care But, with no other option, I phoned the hotline number.. Imagine my surprise, then, when a friendly voice answered the phone, took down my details and intormed me that someone would be in touch within 48 hours Four days later, and I was still waiting I phoned again, and was told
that because I live in the north ol the country. I would have to wall a little longer than usual!
My question is this. Why should I be penalised lor the part ol the country I live in and why am I still waiting’! (We have since contacted Mr Hall to .tindouthe had to wait seven days lor a repair tbchmoar tocal-Edl Mark Hall. Northumberland.
This Is one of those Instances where your geographic location Is the sole reason lor your difficulty. Overall, the ‘At Home' service Is a great benefit to our end users, most of whom are well satisfied with the level of service and promptness of our engineers. We are constantly striving to Improve the coverage, but there are still some areas, such as the Shetlands tor example, and also low populated regions where It Is not practical for an engineer to travel a long distance lor one call.
These Inevitably will fall outside the time parameters we set ourselves. If It Is of any consolation, returning the Amiga to your dealer lor return to base repair would Involve a much longer time than a seven day turn around.
WRITE BACK!
After fwisfmg his arm a hit land hutymg him a few drinks).
Commodore s UK boss Oavid Pleasance. Has ag-eed lo provide an eidusive monthly column for CU Amiga read ers As well as detailing the 8ig C s upcoming plans David will also be answering any reader Questions. So. If you ve got a burning question you d like lo ask. Send it to: Commodore Writes. CU AMIGA Priory Court. 30 32 Farriegdoe Lane. Farringdon London. EC1R 3AU AMIGA CHARTS TOP TEN SMARTER THAN THE AVERAGE ANIMATOR It's very much a sporting month with the lop three titles all being sports-related. Goal! Doing especially well, jumping straight Into the number one spot. Cbaos Engine drops
from No.7 to No.10 making way for two
- Walker and the superb helicopter Simula- Did you find the
Disney Animation Studio just a little too complex? It so then
maybe Empire s forthcoming Hanna Barbera Cartoon Animator is
what you need to make your very own animated classics. Billed
as a simplified version ol every animation package. Cartoon
Animator's controls and teatures can, allegedly, be mastered by
a seven-year old in under an hour, leaving the user free to
simply worry about his own creative ability rather than the
tools he's working with.
Cartoon Animator has most ol the features that you would find in other animation packages, combined with a simplified user interface. Empire aren't strictly aiming the product at the younger market though, going more for anyone that just wants to animate with ease rather than comprehensiveness.
On another note, the long-awaited release ol Cyberspace is now upon us. O.D.E.'s three-dimensional technofest should be hitting the streets early in October. Watch lor a review real soon.
LUCASARTS HOAX Rumours have been buzzing around the Amiga world of late that LucasArts were set to convert the highly popular Day Of The Tentacle adventure from the PC, despite claims from the American company that they have stopped producing for the Amiga. Unfortunately these have proved to be nothing more than gossip as LucasArts have officially denied any existence of DOTT on the Amiga.
A demo disk, purportedly showing Amiga screens, that was doing the magazine rounds would appear to have been an elaborate hoax.
MORPHING MADE EASY marvelled at the special effects in 2 or The Abyss, or gaped at the ftjms itself into a frog in the cur- known financial company, will id to leam that that they can now a hadron ol the price, ave dropped the price of their orpn package from E99.95 to a 195 rc VAT 'It is an aggressive Andy Leaning, spokesman for an GVP first launched their soft- package it very, very successful in that they met their initial demand target a lot qUcker th n was Anyone thaTsaver films kke Temraw.
Way the way the sm rent advert tor a am probably be ovaryoy do it themselvas kx Silica Systems t well-received Cue- very compeWve £2 price point, agrees Silica Systems wt 9 of this we have been able to cut the iShopc SIERRA MEETS THE VIRTUAL THEATRE Amidst the incressmg rtwwtt w Win at Wmru iifcirt horses abandoning the Amiga for PC land, one beacon of hope hai tost surtw ic in* tie- Ur e Sierra a massively popular King s Ouesl Wis being conenlly being translated 10 Ibt Amji a, : .=• n-e- r-as Ri.oivtioo Software. Ihe leam that brought us Lure 01 the temptress 1M the soon to be unveiled Itana
a Sue, Sly Whal s more tr- s« ' r a standard sort over The whole game is being compietoly re-written so that Revolution cao Incorporate then kighty uutsss. L rt.il Theatre engine. Ihe sottwaie that turns on adventure game tram a simple collection ol screens W a living W ar-s .ond Sierra, traditionally have no! Been ei) successlul al converting onlo Ihe Amiga, says Charles Ce: ntieig.rg Director ol Revolution That's because they take the data and port it directly across.
Thai is guile clearly e» icc :t-i;e We are re-wnting the game trom scratch.
The only thing t»at t =;i Ceng touched is the storyline As Charles explains The plot will be absolutely identical Sierra haye been very comprehensive in the Intormetion they ve given us as to how Ihe story works. There will be no King s Ouesl»is stiii n me early stages ol development and a release dale is still lo be linalised. Revolution are confident lhat very l.ttie will bave changed trom the initial PC version, although don't eipect to see any ol the teatures trom the recently-released CO ROM .emon. However, although a C032 version hasn t been ruled out by Revolution, the tlnal deci
sion on lhat is btiae HR to Surra CD VIDEO STANDARD AGREED AT LAST Although there has long been an accepted standard lor the storage ol compact disc audio, no such standard has existed lor video stored on CO. Despite the lad that systems such as Philips’ Laser Disk have been around lor more than a decade.
Finally, lour ol the industry's biggest players in the shape ol JVC. Matsushita. Philips and Sony have got together to agree upon a single standard lor Full Motion Video (FMV).
The standard is to be imaginatively called Video CD. And versions of il have already been used successfully in the professional Karaoke market lor some years now.
The agreement of a slandard means that publishers can produce discs which will be compatible with all machines that adhere to the standard. The good news is that Commodore's own C032 FMV attachment (the MPEG cartridge mentioned earlier) will adhere to the new standard.
JAPAN STUCK FOR GLUE A recent esplosion is a Japanese epoay resin ladory could have serious repercussions in the pricing ol computer hardware The Sumitomo Chemical Company in Niihama. Japan art the world's loremosl manufacturers ol the epoay resin used to make cases tot microprocessors and computer chips. The eipto- sioe end resulting tiro hive completely decimated the flint s prodoctron systems cutting on almost 55'. Ol tho computer industry s risln supply Naturally, this has caused varying degrees ol paaic buying throughout tho world s hardware manu- lacturers Larger companret aren t loo
badly atloctod since they have built up stockpiles ol the resin, but smaller manufacturers are starting to suiter and look tot to inctooko ptices to make op tor tho Increase in production costs. RAM chips that onca cost £25 have men to £50 overnight Leading suppliers Silica Systtms have already Increased the price ol theit PC : range by £180.
» The PC martel is the worst hit due to the largo ; number el independent manutecturen. Although there is espected to be a dtgrae ol residual damage !
To olhot markets. Amiga pticas should remain constant lot tho time being, so long as Commodore s stockpile Isn’t depleted beloie other oposy resin memilaeturets can make up lot the losses The cause ot the tire Is unknown at the present and Ihe Sumitomo Company Is still in the process ol assessing Ihe damage Whether Ihe plant will be able lo start running again in tho near luture is unknown ELECTION NIGHT SPECIAL The votes have been cast, the results have been counted and the winner has been announced. With the turmoil!?) Ot the recent Christchurch by-election behind us it should have come as
no surprise to anyone that the Allred Chicken | party Mindscape s rather unique marketing ploy ot running one ol their product managers tor office dressed in a large furry Affted costume, didn't win. What is surprising is that they actually succeeded in polling 18 real-lrte. Honest to good ness votes and managed to push the unfortunate (and rather more serious) Rainbow Alliance party into last place' We didn't come last1' exclaims Mindscape PR Manager.
James Morris, jubilantly. The democratic syslem seemed to ' work perfectly well in that 18 people really did want Allred to win. The Rainbow Alliance party came last which justifies our whole reason for standing In answer to recently published allegations by a leading national tabloid that Mindscape toon advantage ot the taxpayer s money to get a I tree advertising campa n Mindscape are adamant that they didn't use I any ol the opportunities available to candidates That was a false claim.'' counters James, yue tbdn t use those facilities. All we did was have a bit c tun and justified our whole
standing by receiving 18 votes. The reports and the quotes were a ,*de up There was nothing there that was actually said.
I leel sorry lor people kke Chris Eubank pr Philip Schofield lhal get slated all the time It s only when you re on the receiving end that you realise they (the papers) really do make AM up' So. A successful campaign all round, right down to the scandal in the newspapers We here at CU Anuga can't wait tor the general election to come round. W» re Ifurkmg of running ourselves!
SO LONG, AND THANKS FOR ALL THE GUINNESS In scenes ot excessive and needless violence. Dan said a heartfelt and tearlut goodbye this month to CU Amiga's long time Tech Ed. Nick Veitch who s off to join a rival publishing house.
Here's a picture ot the two in a tond farewell emo-ace As yo. Can see. Both were really rather choked and promised to write each other letters every other day.
In his tirfte here. Nick radically revamped our review pages, as well as coming up with more excuses tor being late than British Rail Toceteorvte - saving weVe spared every expense in putting together a quite fabulous competition it ,• . A -e to win the entire contents of Nick's desk, which include a couple of stale sarmes. A DOOM o' scotch m a brown paper bag. And his legendary sonrc screwdriver which was used 10 fbsaL~e nearly every Amiga In Ihe building, Ihen simply finish Ihe following sentence m not more than 20 words: I think Nick is a dirty rotten traitor and should be The most
vicious reply w. of course, win. Answers on the back ol a postcard, should be sent lo Nick s A Traitor Comoo co CU Amiga and should reach us by October 20th VIRTUAL VISION Remember the scene In Back To The Future 2 where Many's son was watching TV on a visor across his eyes’’ Well now you can do the same thanks to Virtual Vision, the take anywhere, watch anytime television The Virtual Vision unit comprises ot a sun-reflecting visor and a transmitter beltpack that broadcasts the TV signal onto a small window in the visor The result is like seeing a small TV screen floating about six feet in
front of you. Allowing you to watch whatever is being broadcast as well as see everything that's going on around you. Virtual Vision will be on display at the Live '93 show STAFF WRITERS WANTED With Nick, our tech Id hivmq done l runner, CU AMIGA urgently needt to fill l couplk of positions on (ho nun not Wi re looking tor hno incredibly talented stall writers who know the Amiga inside and out. Tun a am- oagh knowledge of the software and peripherals wirkel and have an autioritatlve and humonws wnlmg style Magaaine eiperience n't absolutely necessary, though eaamples ol published or
unpublished wort may he required. Apply in confidence by sending your C.V. to: Dan Slingsby. CU AMIGA. 30-3? Farringdon Lane.
London, EC1R 3AU.
ERROR!ERROR!
This month s COM supple m«n1 contains a most htmous error' We re not going to tell yon what It is. Because i's too embarassing and makes us look like we don I know what we re talking about (when do we ever?!). Wo II give yoo a clue though Try looking lor it in the previews section The first clever dick to write in and point out how stupid we are. Will win a pair ot 48 inch tlares so thay can loeh as silly as as' Sand you* entries to: You re a right dim lot at CU. CU AMIGA 30 3? Famogdoo Lane. London EC1R 3AU Entries mast reach us by 2*b September INDI DIRECT MAIL Proudly Presents THE JAKKI
BRAMBLES COLUMN The cxierior may be sleek but luiking inside ihe Amiga CD32 is a technological wonder.
At it's hean is the mightily powerful 68EC020 processor from Motorola. This con- uins the 32 - bit technology which has made the Amiga 1200 a runaway success throughout Europe.
Alongside it is Commodore s unique custom AGA (Advanced Graphics Architecture) chipset - comprising three chips nicknamed Paula. Lisa and Alice Together they make Amiga CD32 and awe- tame powerhouse of high speed graphics and stunning sound capabilities.
In fact, the machine can display 256,000 colours on screen (compared to Scga's Mega CD which can only display 64) and has a total colour palette of 16.8 million colours.
Amiga CD32 also comes with a chunky 2 Meg of RAM (lhat'sIS times more than Mega
CD) and a double speed drive.
SPECIFICATIONS:
* 14 MHZ 68EC020 processor
* 2 Megs 32 - bit chip RAM
* 2 Joystick portscontroller ports
* S- videojack
* Composite video jack
* RF output Jack
* Stereo audio jacks
* Keyboard connector auxiliary connector
* Full expansion bus
* Headphone jack
* Headphone volume control
* External brick power supply
* Internal MPEG FMV expansion capability
* Multiple session disc capability Two guesses as to what I'm
going to review this month. You’ll probably get it in one....
The new Amiga CD32 July 16th at the Science Museum in London.
Commodore Launched 'CD32 to a very excited audicitcc; and what a launch it was! We all expected to see a very special Amiga but no one (except Commodore) could imagine just how special!
In fact, only in June of this year did Sega themselves quote "we could bring a 32 - bit console out tomorrow but the problem is the price and I don’t think that problem will be solved this year or next year" Well Commodore have definately knocked that theory on the head with a retail price of £299.99. I won't go on about all the other breakthroughs this console has made as I know the magazines are full of reviews giving all that teckic stuff etc. but I really must say something about the staggering amount of software that's due for release.
Somewhere between 50 and 100 titles will be a ailable by Christmas and more importantly all the great software houses are now developing products, including Psygnosis, Ocean. Gremlin and many many more.
As if all this wasn't enough there's still more to come from this incredible box of tricks...Full Motion Video. By the inclusion of a neat little gadget called an Mpeg Module you'll soon be able to watch films on CD and that really does mean some really special products arc just around the comer. I can't wait to see and hdar all my favourite bands on CD and the Amiga CD is just waiting to play them.
Anyway I'm sure you're just as convinced as I am that this product from Commodore really is just a bit special and certainly changes the future for things to come the likes we have never seen before. Why don't you drop me a line and tell me w hat you think, in fact how about some suggestions as to what you'd like to do with the new Amiga and I'll get Indi to give one away for the best letter.
See you next month.
INDI MULTI MEDIA CLUB A true ’One Stop Shop' for all members. On offer each month with an ever increasing produc: range . Members can obtain software to cover every application including .Morphing. Rendering. Ray tracing. Video and a PD .
Library second to none. The Club also offers a very comprehensive range of videos including the Cult Manga Titles. Music. Features and Special Interest. There really is something to suit every ones taste. Membership costs only £10 and each member receives a quality gift on joining, even though there is absolutely no commitment to buy at any time. If you w ould like to be a part of this exciting club then call Indi on 0543 419 999 DMA ENSURES HIGHEST PRACTICE As with most industries, the UK's personal computer industry has its share of cowboys operating in the mail order sector and at ihe
receiving end a line up of despairing consumers who have suffered at their hands.
A personal computer is a sophisticated and expensive item and provided the purchaser is dealing with a reputable and accredited supplier, buying a computer by mail order can be a perfectly safe and cost effective exercise. The Direct Marketing Association (DMA) was set up in April 92 to set and maintain high standards for the sake of the industry and society at large, and to ensure that we can continue to regulate our own activities On the basis of proper professional responsibility.
Membership of the DMA is not conferred lightly - it is a privilege which entails responsibilities, to the consumer as well as to the industry The foundation for this must be good practice. DMA members are required to abide by the highest standards as laid down in the DMA's code, enforced on members by The Authority of the DMA a separate body with an independent Chairman, and which is an assurance of vigorous self - regulation and professional responsibility.
DMA members also agree, as a condition of membership, to abide by The British Code of Advertising Practice and The British Code of Sales Promotion Practice: to apply the Mailing Preference Service file when appropriate: and to subscribe to the Advertising Standards Board of Finance (ASBOF) and to the Mailing Standards Levy as applicable.
The DMA symbol can only be used by members. Printed on stationary, advertising and other promotional material it demonstrates that these companies conform to the Association's high standards and arc subject to the DMA's Code of Practice, thus enhancing the companies credibility w ith customers, suppliers and of greatest importance, the consumer.
Since the symbol was introduced last June, it has become synonymous with quality . Professionalism and and responsibility. While it cannot be shown in any way which will become a sign of best industry practice and of strict adherence to DMA codes of conduct. The symbol represents authority for members and reassurance for consumers. It has been a high valued mark of confidence signify ing to the consumer the truly professional edge of the industry. JitfkUL Alison Sian (Director of Public Rclations.DMA) WANT THE BEST IN PROFESSIONAL AMIGA. WF1T ISO I I ARE AUVAN Ihuc ur i nt utEUi i udiu whl
(SUBJECT TO STATUS). CREDTT AVAILABLE ON 6,12, 18,24,36 MONTHS WHY NOT RING NOW FOR A QUOTE. SAME DAY RESPONSE AMIGA RECOMMENDED PERIPHERALS & ACCESSORIES NEW FROM MIC ROBOTICS™ MIZ30XA ACCELERATOR LAUNCH!!
MicroboOci tats cht competition in price performance feature* and configuration* INCH « very pleased to announce the availably of the new 68030 accelerator product for the A1200: the microbotict Ml 230 XA (call it the "XA" for short) 50 Mhz as standard! Huge 128 MB memory design is standard (the biggest memory space m any A1200 peripheral) |ust look at these specifications and prices!
M1230 XA W 40 MHZ EC 030 OMB INDI PRICE £ 177.17 M1230 XA W 40 MHZ EC 030 4MB INDI PRICE £285.17 Ml230 XA W 40 MHZ EC 030 8MB INDI PRICE £639.99 M1230 XA W 50 MHZ MMU 030 OMB INDI PRICE £399.99 MI230XA W 50 MHZ MMU 030 4MB INDI PRICE £499.99 Ml230 XA W 50 MHZ MMU 030 8MB INDI PRICE £711.99 MBX1200.
The original and best floating point unit and memonj upgrade for the Amiga A1200 Available with 0.4 or 8 MB oi 32 bit Fast RAM and a choice of floating point units.No«J complete with real time clock (RTC) PRICE £91.32 PRICE £199.00 PRICE £519.99 PRICE £132.61 PRICE £240 61 PRICE £579.99 PRICE £200.14 PRICE £308.14 PRICE £449.99 PRICE £669.99 I MBX 1200Z 6881 14 MHZ OMB INDI MBX 1200Z 6881 14 MHZ 4MB INDI MBXI200Z 6881 14 MHZ 8MB INDI MBXI200Z 6882 25 MHZ OMB INDI MBX 1200Z 6882 25 MHZ 4MB INDI MBXI200Z 6882 25 MHZ 8MB INDI MBX 1200Z 6882 50 MHZ 0 MB INDI MBX 1200Z 6882 50 MHZ 4MB INDI MBXI200Z
6882 50 MHZ 8MB INDI 68882 FPU UPGRADE INDI MEMORY UPGRADES AND ACCESSORY M501 The original 0.5MB battery backed upgrade fa the A500.
AUDIO VISUAL MEGAMIX. Low cost, hi spec *gttal effects cartridge plugs into the printer port of the Amiga.
Allows stereo sampling from almost any musical source.
INDI PRICE £29.99 [ PRICE £29.99 M502 The original HI MB battery backed upgrade I the A500. _ PRICE £49.99 8 Up memory board. Designed for the AI500 I A2000 Memory upgradeable to 2 4 or 8MB INDI PRICE £133.99 INDI PRICE£249.99 A2000 Memory upgradeable PRICE £69.99 Hard frame suitable for Al SOOf A2000 Allows f the interface of a SCSI hard drive.
£110.99 PRICE INDI PRICE £75.99
* I x composite preview
* 10 x mono audio inpi 4i Stereo output with 5 band equalizer
RNOll price] £549.99 NEW FOR SEPTEMBER RELEASE!
The already acclaimed Opalvision Board takes three further leaps into the future with the official launch of the Opalvision modules. With truly awesome capabilities the Amiga can now become the most professional 24 - bit video graphics power station O PAL VISION DISK DRIVES ZAPPO EXTERNAL FLOPPY You’ve seen all the reviews on this popular and affordable second Amiga drive.
Compatible with al Amigas.
INDI PRICE £59.99 • Quality: 4 out of 10. Exceptional value for money. AMIGA COMPUTING JAN 43 I084ST MONITOR.
Commodores original and best selling colour stereo monitor.
Now includes swivel and tilt stand for totaFease of The NEW OPAL VISION system(Rev.2) The amaang Opahuton 24 - b* graph.es board and scrftwar* um has been updated and is now even better value for money.
The software suite now Include* , Opel Paint V2.0 - Now includes ful megK wand implementation and Alpha Channel that aJtowi photo compositing with sekcoUe levels on a pocd by pixel ban*The new Chrominance effect alow* absolute, real Bme control of Image contrast brilliance and re - mapping of colours Opal AntmMATE V20 - ofartrg real dme pby back erf anmauoni created by ray tracers, landscape generators, morphers and al other 24 B* ROCTEC ROCGEN PLUS. ROCTEC ROCKEY.
Al ibove but widi can knni Tk. VtumiM itckttocy lor Amtft uch u along and upul Vom fim kpvn. RGB ton- Alo»i tor rnl unw (t trek to chronn key on any ROMBO VO AMIGA 12 (RT Based on the best sefl*« Vk* Anp 12 Tho al new version often reel dme colour capture from any video source Ful AGA chipset stupors as standard for al A1200 4000 users ROCTEC ROCGEN Entry level Genlock for all Anups Record stunning Am.ga Graphics Into standard video or overlay text and graphics onto a video signal.
INDI PRICE £69.99 Opal Hockey V20 • Daptiy OpalVBion graphics anytime with key Opal Presents • Comprdwndve. Icon - INDI PRICE £139.99 IMAGINE VIA ter oNy £59.99 purchased wxh OPALVBION kryqfn* 30 is the meet popubr 3D rendenng software, that now ports OpafVtuonThn « a M version that would cost £300 i puthaed OPAL VISION VIDEO PROCESSOR Plug this card into the Opalvision mainboard and 1 a wealth of additional features and functionality.
Included as the long awaited “Roaster Chip" for a unlimited number of digital video effects.
Grabbm, from co or S - Video ? Professional quality genlockang
• High quality digital video effects
• "Roaster Chip for effects of unequalled quality
• 24 - bit Picture - in Picture and video Sandwich Kcyn* £899.99
THE OPAL VISION VIDEO SUIT A power packed video and audio
mixing, swrtchir* and transcoding device. This 19 inch rack
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computer With a total of 9 video and 10 audio inputs available
the flexibility of this professional t OfttLVISION SCAN - RATE
CONVERTS Add this card to the Opalvision Mam board and acieve
31 Khz non interlaced output of Amiga graphics On board memory
also servesas a sepan frame - store for dual frame
bufferapplications Features include: - Convens interlaced PAL
and NTSC to 31 Khz noi interlaced flicker - free display No
external power supply needed Works with any multi - sync
multi scan monitor Incudes full, infinate window Time base
correction Operates in RGB for superior quality atures
include:*
* 4 X compoite inputs
* 4 x 5 video inputs (SVHS. Hi - 8 of Y Q
* 2 x RGB inputs
* I x Master sync input
* I x Composite main output 5 - Video main ou ideo main output! X
RGB mains sw
• uu (or 5 stereo pairs) Bnbi price| £899.99 BnW price I £899.99
f incredible eati
* I xS- TERMS AVAILABLE OVER 6, 12, 24, & 36 MONTHS SUBJECT TO
STATUS.
WHY NOT RING FOR A QUOTE SAMEDAY RESPONSE. (SEE EXAMPLE) We researched the colour printer market at great depth to find a colour printer good enough to cope with Amiga’s powerful output, yet at an affordable price.
We found the perfect printer in the KX - P2I80 and KX - P2I23 quiet printers.
D memory or 8 MB of units. No* We then considered that 4 you were going to buy a Panasonic printer you would probably need a quality word processing package to use with it We found that too. With ’Wordwocth' yet at a ret* jnce of £ 129.99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decided to give a copy of ’Wordwoah' free with every Penasorec prwr How's that for added value' KX - P2I23 KX - P2I80
• WORDWORTH COMPLETELY FREE! WITH PANASONIC QUIET PRINTERS. It..
wrx«M Ox*. Th. Udmiu wort prtrtoor (or AMIGA computers.
Wordwocth is undoubtedly the utixnate -onj document processor
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enhanced printing fonts (including full Panasonic KX - P2I80
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this is one of the iSORIE
• grade for PRICE new Panasonic KX - P2180 9 -pin quiet printer.
. , . .
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24RIN Diamond Printhead High performance and high quality output I Year Warranty for total peace of mind.
Panasonic LASER PRINTER Dmpostu jality dwich Once again INCH have fomed together with Panasonic to ©Her a A ixga owners the mow outstanOn away a copy 1 Wordworth with every Panasonic Law Primer purchased (RRP £129.99). Whether rango oBers you the power to meet your requirements SUIT vitching tount uni ternal jdio j ional tod KXP - 4410 1 »Sp«e.p.rmlnu» INDI PRICE « 28 reskirtt torn 1-1
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* Optional memory cxpaniion to 4.5 Mb Imminent price increase.
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AMIGA AI200 INDI Direct Mall It original and vary •¦citing, ¦•(or1 you buy mail order you mutt Ant be i hating power to offer you the b«tt dealt, deliver them n*»t day naOonwtde and atwayt be around when you need u» The INDI talet team have been trained to SALES AND SUPPORT ALL A1200 PRICES CRASHED INCLUDING ALL HARD DRIVE SYSTEMS another £ 10 lor Comic ReW A1200 STANDARD FEATURES CUSTOMER CHARTER
* 68020 Processor * PCMCIA S»oc * 2MB Chip RAM. * 3 5* Intel
Drive * AA Chiptet * Bulk in TV modulator. * Alpha numeric
keypad.
* 12 Montht at home maintenance.
FREE Sleepwalker and £10 donation to Comk Relief | INDI PRICE] £289.99-I™™ £ 11.04*, * "(Credit price bated on 36 monthly payments APR 218V Total repayment £397.92 and 90 day deferred payments A1200 80 MEG HD INDI PRICE £499.99 A1200 120 MEG HD INDI PRICE £529.99 INDI A1200 ADDED VALUE PACKS Pack Contains:
* International Games Challenge. * The Cod Croc.
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INDI PRICE £19.99 on A1200 and Hard Ditks Phone for a A1200 does not invalidate AMIGA A4000 NEW MONITOR RANGE THE NEW DUAL SYNC 1942 Monitors have been specially designed for the New Amiga 1200 and 4000 computers.
Both monitors feature built • In stereo speakers.
Need attltlance.
* IWW 1940 Monitor £279,99 It's here - The new Amiga 4000 030 The
NEW Amga 40000)0 features a tC6*0» processor rwWig at an
ncredUe 25Mhz. And ipgradabie at a bur dau to a faster procenor
The 40000)0 hat a power2 2 Mb of )2 - be RAM (I Mb ctap 8 I ht
httl opan*fcie to II Pt» us « nduetry standard )2 - tat km
mod*. K. bn Pamet Adaptor for CDTV 1942 Monitor £379,99 CREDIT
FACILITIES fatilltlet on all ordert over 1109. All credit
fadlltlet are tubject to ttatut and applkantt mutt be over the
age of 11.
II you would like a quote timply call our our talet line where acceptance can normally be notified within the hour. We are alto able to oiler Credit Insurance to cover repayments In the event ol akknett or unemployment.
PRICE MONITOR • £1599.99 AMIGA A600 PRICE CRASH THE WILD THE WEIRD AND THE WICKED A*00 an -M uarur peck comae.» a compared am of tokwere. Awtan* die mo* of the Amqaa capsbboe* NFW PACK CONTAINS: LOW LOW A600 Single Drive PRICF* Bu.lt in TV Modulator rmv.Cb A600 - SD A single drive Amiga for those of you requiring a basic A600 at a very com- PACK*INCl'uDCS: A600 single drive, built in TV modulator. I Mb memory. 12 Months I home service INDI VALUE ADDED FREE * Kick Off 2 * Pipemanu * Space Ace
* Populous * Mtcroswitched Joystick AFTER SALES AND SPECIALIST
SERVICE right to change tpecificacit advertised. Weate confirm
« IINPI1 PRICE | 'fcSfrgf £189.99 A600 EPIC PACK (40 Mb HD)
PACK INCLUDES: A600 Hard Disks (40Mb) * I Mb Memory * Epic *
Rome ? Myth * Trivial Pursuit * Amiga Teat * Deluxe Paint III *
12 Months at home service.
PLUS INDI ACCESSORIES PACK PRICE INDI A600 ACCESSORY PACK
* Microswwched joystick * lockable Disk Box * Dnk Wailet *
10Blank Disks* Kick Off 2 * Pipemanu* Specs Ace * Populous *
Zapsac A600 Carry Case
• Zappo T - Shirt.
I INDI 1 PRICE] £26.99 12 MONTHS INTEREST FREE CREDIT AVAILABLE ON CDTV EXTERNAL HARD DISK SUBJECT TO STATUS. LOW INTEREST CREDIT AVAILABLE ON ALL ORDERS OVER £200 MIGA CDTV THE MULTIMEDIA COMPUTER TOTAL HOME THE INDI GUIDE TO CDTV IT’S A CDTV PLAYER - Yes. It will play all your Primal Scream. Paverotu. Pink Royd and any other CD you care to mention in superb high quality stereo, with etfra red remote control.
IT' AN AMIGA - Plug the keyboard, switch on the external disk drive and the cotossai range of inexpensive Amiga Software can be used on CDTV.
DESPATCH fT*S A MULTIMEDIA SYSTEM - Just imagine, stereo sound, images and text all on screen. It asks a if Each CD dnk holds hundreds of megabytes of data with instant optical access. The whole of Hutchinsons i system a a unique aid for Education. Business or Leisure. The future is here!
F ACK CONTENTS AS STANDARD * Amig» CDTV Pb r * CDTV Keyboard * CDTV 1411 3S' OU D™ * CDTV Infra Red Remote r* CDTV Wired Mouse * COTV Welcome Disk * Manuals * Fred Fbh CDTV Disk -- NDI VALUE ADDED FREE * Lemmings CDTV (£34.99) I INDI j PRICE | » Brothers (£12.99 ) * Pipemania. Populous. Kickoff 2. Space Ace. . Aenn ¦" _ PACK AS SHOWN LS AV*99 you respond, it responds - truly inter- fits on to one disk. This inter- HOW TO ORDE 9 PRICE CRASH Q&fcff MULTI MEDIA PACK WITHOUT INDI VALUE ADOED CDTV CONNECTS DIRECTLY TO YOUR TV SET AMIGA CDTV ACCESSORIES THE BRICK - ETTE Just plug in the bndc -
ette use any wired Amiga pedbe joystick. Mouse of trackball device on the Commodore CDTCV. The built - In 8 - bit M.cro Processor gives the Brick - ette big smarts in a brry package and makes it easy to use just plug into the remote port and it is ready to go with reel Ume mouse or joystick movement on your 1 No loading of dnver programs or software. No or joystick. Special settings (with a blast away with with three rapid s « dual fire buttons Comes complete with I 5»*pn Mcro twitched joystick.
I fNOI EXCLUSIVE £49.99
o toysucks £59.99 If you are thinking of buying CDTV or already
own one you'll be pleased to know that INDI stock al CDTV
accessories and software that are available from manufactures.
We believe m CDTV and we therefore continue to support this
exerting product You will always have a source of product for
your CDTV from INDI.
L to R CDTV Encore SCSI Controller * Internal Mount £ 109.99 CDTV htmol Ger*x* £149.99 Black 108eS Colour Stereo Monitor £ I 9.99 (When purchased with CDTV MjIU - Made Ivk) £179.99 CDTV Remote Mouse £49.99 Scart TV Monitor Lead £14.99 (me Stereo Phono Lead) Mrpd*) • ImblbpadeOgiRAM UppadifarCDTV £189.99 CDTV Trackball BLACK I04BSMCNTTOR At last the CDTV Monitor you have been waiting for.
The original and best selling colour stereo monitor from Commodore is now avalabfc in black to complement your CDTV INDI PRICE £189.99 (or £179.99 when purchased w*h CDTV HuiO Media pack £49.99 Am School for 6 to 7 he School for Over Ts Heether Hits her First Home Run LTV • Engbh as a 2nd Larguage £14.99 AS Bop Go To 1 be anthra tCiw £34.99 Caee d die Cauoous Condor * 0499 Mind Run £29.99 Cfassc Board Games £3499 Games Pack £24.99 £29.99 MudPuddto £34.99 Dinosaurs lor Hre £1499 TnbnfceTanmi £19.99 £29.99 MyP« £29.99 Hounds of the Baskets £29 99 £14.99 Paper Bag Princess £14.99 Psycho Kder £29
99 MUSIC £29.99 Scary Poems lor Rotten Kids £19.99 Sm Oty £29.99 £14.99 Tale of Benjamin Bumy £39.99 Trmal Pursue (PAl) £49.99 MuKF*ker £3499 £14.99 Tale of Peter Rabbit £39.99 Wrath of the Demon £29.99 led £29.99 £14.99 Thcxnas's Snowsuk £34.99 Raflo £3499 Karaoke Fin Hits 1 £1499 £14.99 Moveg Gems me Stomach Ache £34.99 Prehatcr* £3499 VcBcemtner • Moophone £39.99 Barney Bear Goes Campeig £29.99 Snoopy £3499 Musk Maker £2424 Astern Engksh lor French 1 £34.99 Town with No Nune £29.99 Blues Brothers (Audio CD only) £10.99 Japen World (PAL) £49.99 European Space SmUator £3499 £24.99 Fractal
Universe £34.99 Farosoc Voyage £3499 REFERENCE £14.99 Read with Astevi« £19.99 Global Oieoi £29.99 £29.99 Tumcan ¦ £29.99 Amencan Heritage Dictionary £49.99 £19.99 ENTERTAINMENT Guy Spy £29.99 Complete Works of Shakespeare £29.99 £24.99 CuneofRa £2499 Bistraud Holy Bfcie £29.99 £24.99 Batdechess £39.99 Space Wars £29.99 1 J
09. 99 £14.99 Battle Storm £29.99 Defender of the Crown £29.99
Tmeobe Of Busness
09. 99 DrWeftnan £5499 hm School - Under 5's A kmg Hard Day at
the Ranch A Bun for Barney I ks* TEL 0543 419999 FAX 0543
418079 The CDTV - HD unit boasts a massive 85 Mb of herd dnk
storage with lightning fast access omes thv x ti SCSI
interface. The unit comes complete wth Workbench 1.3 and all
necessary You w got the CDTV. You've got the keyboard and the
loppy dak drive* for a total computer Tr joon tt that s
needed* is an ultra fast hard £299.99 £299.99 I Please
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LICHFIELD I CU0993 I STAFFS. WSI3 7SF 1-1 Exp.ry • I Signature I Name . SEND YOUR ORDER TO: I Address ...... I Deliver to if different I Daytime Tel I Postcode COVE ISK 64 IF YOUR DISK WON'T LOAD This month’s coverdisk is crammed to the brim with Advantage, an ace spreadsheet. Plus, there’s Vmorph, a nifty morphing program.
B your cownktt dofin I uni lo enrt n a ikosM. Boa toHsw Mt iim*lt teUsline. Finn,, items all MMCtssary ponatarali. M u printari. Moiemi. Alt. Folloa Bit imlraclioM ea m.it pagas lo IN letter, and II mar mat you Iran dial IM drat nil doom wit. Call IM PC Win helpline on 06G5 350505 belaeen 1030 and 1230 Honda) lo Friday. H Ihay adilaa yon dial die disk la taolty. Then pop II In an enyelope alia a touring tenor eiplaiamg .hat Iha protlem la to: CU DISH RETURMS. PC WISE D0WUUS TOP OUSIHESS R«R«. HERIHYR TYDFIl.
MIO-GUUdORGU. CF46 2YY. Please laclade 20p par tttt lo tour postage and patting ISSf let aeetaaaa readen). Toat tttt wW he intad and a near, wanting one dnpalched lo yoe oa soon at pottihlo Plante nolo mat neiiher «t nor PC Wite accept reaponsiOilriy lot any dltat damaged die lo negllgenca oa Ihe part ol Ihe oter.
00! Irom Ihe working copy you . Have made ol Ihe Coverdisk 1 and double-click on the Advantage Icon. You should now be looking al Gold Disk s versatile spreadsheet program ADYMM6E It, al any time, during this tutorial you enter something incorrectly, then a tap on ihe ESC key will usually restote order LAYOUT At the lop of the screen is the pro gram s We bar Below this is the current spreadsheet window labelled Untitled Just below that is a box containing the lent Al. This is Ihe Current cel Mcator-. And At refers lo the red box in Ihe work area. This is the current cell The work area Is
bounded along the top by columns labelled A,B.C.... and down the led hand side by rows labelled 1.2.3 The spot where column A meets row 1 is cell At. And where column B meets row 2 - cell B2. And so on II you press Ihe cursor keys you can move Ihe red box around the spread sheet Another way lo move this box Is to dick on part ol the work area B The cell under Ihe mouse pointer then becomes current.
The spreadsheet itselt is larger than the window that surrounds it. II you want to move to a cell outside the window then dick on the arrows at either end ol the scroll bars, or you can enter Ihe co-ordinates ol the cell directly il Commands Goto Cell' is chosen horn the pull-down menu These cells are the locations into which you enter all your figures, text, and formulae For example, let s draw up a simple table ol the number ol hours I spend per day on my Amiga.
First ol all we pul a title lor the spreadsheet in the work area. Click on cell B2 and type Hours spent on the Amiga per day'. This text appears In the cell contents box.
Now press RETURN and the label appears on the spreadsheet. Notice the leading space, this is lo inform Advantage that text is being entered Although the label is larger than the cell it occupies, it is displayed in lull. If something was put into cells C2 or D2 then it would be truncated To make a column wider you dick on Ihe vertical black line that separates each column, and with the left mouse button held down drag It lett or hght.
A vertical cursor aids your positioning A value also appears in the message box. This is the cell width The column that the current cell is In can also be altered kt width by selecting
• OpUonsiColumn Width Next, click on pell A4 and enter Monday-
Press Return and enter Tuesday Carry on doing this lor the
other days ol the week Click on A12 and enter Totals'.
Click on C4 and, using the same procedure that we used lor entenng the days, enter any numbers you like These are our hours spent In Iront ol the Amiga. The cell in this column on a line with Total', C12, needs to have the sum ol the values in it. So we have lo enter a formula.
SECRET FORMULAE Click on C12 and enter ’•SUM(C4:C10)'. The first equals sign tells Advantage that a formula is being entered. The built-in function SUM is used to total the values in the column Irom C4 to C10, hence (C4:C10). It s simply a truncated way ot entering the following formula:
- (C4tC5.C6*C7.C8.C9*C10). Having pressed Return you should now
see the total number ol hours I may have spent this week in
Iront ol my Amiga Another useful function is AVG. Click on A14
and type in Average-.
Now click on C14 and enter
• -AVG(C4:C10)’ Alter pressing Advwmgv MB bn opwwd Mi an own
cuworn YOUR QUICKSTART GUIDE TO LOADING DISK 64 Whm PROTECT
YOUR DISK! Belore you do anything, write protect disk 64. To do
this, move Ihe black lab in Ihe cor- eer so that yen can see
through Ihe hole.
DISK VIRUSES CU AMIGA makes every effort to ensure that viruses do wrt get on to our disks, and we aim to include a virus checker on the disk has been unarchived, you'll be asked to replace the Coverdisk.
Oo so, then return to step 3, clicking on the Advantage 2 icon this time.
6. Put Ihe original Coverdisk in a sate place, and reboot from
the first of your unarchived disks.
7. Double click the Advantage dish icon, and then double click
the Advantage program icon to run the application.
RETURN the average number of hours spent per day is displayed The AVG function operates on the list in the brackets. In this case.
(C4 C10) is a range of cells, but we could have a variety of cells trom which to draw our data A list can be a series ot cell names, values, or ranges separated by commas, or a combination of all three - (A1 :A5.
5,D6,29,E8,F3:H6). This Iasi range F3:H6 represents a block of data that includes cells F3 to F6, G3 to G6.
And H3 to H6.
Sm™1 Ranges can be selected on the work area by clicking on the first cell in the range and. With left mouse button held down, dragging out a rectangle to encompass our desired number of cells.
We will do this now to create a graph. Click on C4 and drag out a rectangle that encloses Ihe column of figures down to C10 Now select Commands New Chari'. A requestor will appear with 10 different types of chart to choose from. Each suits a particular data set. In our case, the vertical bar chart is most appropriate.
Click on that icon and a requestor will appear. Type in our title again. We Numeric notation can ba In lha standard General formal, scientific, percentage, or currency. The default S sign can be changed for Ihe pound via a toottype entry.
Will not need a sub header, or an x-axis label, as it will be self-explanatory. But we will label the y-axis, so type in ‘Hours'.
The check box Ticks' is already on, but we need to tell Advantage where to find the labels for our x-axis.
These are the days of the week and are to be found In column A, so the start value should be changed to 1.
Column B would be 2 and soon.
Click on ‘Values’. ‘Floating’, and Overlap’, then on ‘Continue’. Our graph is now drawn. If you want to experiment with the settings, then select Chart Control Chart Prefs’. At the bottom of this menu is Set Num Ticks’. Select this and change the value in the requestor to eight. The graph is redrawn with a better range of values on the y-axis.
Our graph can now be saved to disk or printed. If you choose File Save as IFF’ a requestor will appear Here you must specify which drive, if you have more than one, you wish to send the picture file to. This is done by clicking on a drive button.
Everyone will have dfO: and RAM: as a minimum.
Enter a destination directory, if required, and a filename and click on OK'. The saved picture is in a format compatible with all picture Urn « tW in* viewers, and paint programs such as Deluxe Paint The two other pull-down menus on the chart window’s title bar control the fonts the text is dfsplayed in. As well as its colour, and the colour of the chart, the background, borders, axes, and so on. Experiment is the best advice here. We can use the depth gadgets in the top right hand corner of the window to get back to the spreadsheet. Or you can resize the window and drag it to one side by
clicking and holding the title bar.
EASY Spreadsheets are saved in a similar fashion to that I described for the charts. In this case the two options are ‘Project Save* and 'Project Save As'.
Save As' is always the tirst to be used when preparing a spreadsheet Even it you have not put anything to paper, as the saying goes, it is best to define the destination and filename of your work.
There is a choice of two sub- items when this selection is made Advantage or 1-2-3’. The lirst will save the spreadsheet in Gold Disk's adv format The other tormat relers to the popular PC spreadsheet.
Lotus I -2-3. II you use a PC as well as your Amiga this may come in handy as Advantage can also load
• 1-2-3'tiles Once Save As' has been set up.
Any use ot the Save’ option will automatically send the spreadsheet tile to the selected destination without the appearance of the tile requestor This option should be chosen regularly so that, should something happen, you have a copy of yoSr work that will only require a lew minor updates Better than no work at all ¦¦Mb The next menu along the top bar is ‘Edit’. Here we can use many of the facilities found in word processors Select the range A4 A10. Our column containing the days ol the week, by dragging out a rectangle around it Now choose EditCopy Click on E4, then select Edit Paste Full
Our list of days ot the week is put into column E. Position the current cell on row 2 and select ’Edit Insert twice Two rows are inserted giving us more space between our title and the values on the spreadsheet Select B4 and type in ‘Hours' Now select F4 and type in Rate'. Move the current cell down to F6 and enter the formula -C6'5 This is going to be our hourly rate As soon as you pressed Return you will see a value appear in F6 This is the result of C6 multiplied by S. Make F6 the current cell again and select 'Edit Copy'. Now drag out a range from F7 to Ft2. Select Editfill Down'
Immediately the column is filled with the values in C7C12 multiplied by 5.
To help you eipand your spreadsheet capabilities we ve pul together a further Aduntigg tutorial It'll leature details on how to use your Advantage program tor (unctions other than a simple spreadsheet How about using it as a database, lor instance7 It you can t wail that long why not lake advantage ol our special manual oiler opposite7 The ’Fill’ facility will place a formula in a column ( Down ) or a row ( Right ) without you having to type 4 in repeatedly All references to a particular cell are altered relative to the position of the formula. So. Although I entered -C6’5 . When Advantage
pasted the formula to row 8II adjusted it to be =C8’5 You may have noticed two other sub-items Edit Paste Values and 'Edit Paste Relative. Select the range F6:FI2 and choose ’Edit Copy’. Now make G6 the current cell and choose 'Edit Paste Values*. There is no apparent difference Now make F6 current You will now see our formula in the cell contents box. Choose G6, and you II now see just the value (the result) in the contents box 'Edit Paste Values' only copies in the values of a column and not the formulae.
EditPasterRelative’ is similar to Edrt Paste Full except that any formulae are adjusted to take account of their new position - like the 'Edit Fill' command. Select F6 again and then 'Edit Copy', now make F14 current and choose Edit Paste Relative. The value of Cl 4, the total number of hours, is pnnted multiplied by 5.
The next pull-down menu is titled ’Format’. Here we have been using General' lor all our calculations, but there are other formats we could choose from. Currency is probably the other one you will use most Select the range F6:F14 and then choose Format Currency' All the values now have a dollar sign In front, and two decimal places.
Mm The dollar sign is default because Gold Disk are a Canadian company.
The currency sign can be changed, but not trom within the program This is done before the program is run by selecting the Advantage program's icon and choosing Info (WB1 3) or
• Information (WB2 0.) From one of the Workbench menus The
tooltype Currency-S is then edited to the sign of your choice,
and Save’ clicked on From then on Advantage will use that sign.
VtMOSPH first picture, then once you’re back on the main screen, click the right mouse button - this switches you to the alternative screen Now load the second picture.
Unarchive the Vmorph program as described in the Quickstart guide’ box, but click the Vmorph icon instead of the Advantage icon Vmorph is a public domain morphing program It transforms any lo res 16-colour IFF picture into any other over a series ot frames.
Instead of simply fading one into the other, it can move, stretch and shrink specif areas ol one image until they match the other. For example, the ejres ol one face could turn into the eyes of another, even if they were at different places on the screen Unfortunately there'Wasn’t enough room on the disk to include any IFF pictures for you to work with It you have Dpaint. Take a couple from there Make sure you convert them to lo res and 16 colours.
With both pictures loaded, you have to define a grid for both.
Clicking the right button with the pointer at the top or tar left of the screen introduces another line to the grid. The left button moves the points where the lines cross. Flip between the pictures, setting the points to corresponding parts of the two images. The more points you use, the more accurate your morph will be. Hit the RENDER button, give your morph a file name, and the tweens will be generated and saved To convert the tiles into an animation, load any version of Dpaint that supports animation. Select the first picture of the sequence from the LOAD PICTURE option, and enter 8 as
the number ot frames.
Press 6 on the main keyboard to run the animation.
MORPHING Before you gel stuck in. Beware of a bug that crashes the program it you click on the CANCEL box in the file requestor section. Bear with it - It is PDI Click on LOAD IFF from the control panel Leave the disk in the dnve until the directory listing has loaded Change the disk for the one with your IFF pictures, and delete the path and filenames in the requestor.
Replace them with DFO: and press RETURN Load the GREY- TRONICS J LTD AMIGA 600 DISKS DISKS DISKS x lockable 100% CERTIFIED ERROR FREE T BOXES 50 35." DS DD......£22.99 + 100 cap lockable box . . .£26,99 100 3.5" DS DD......£39.99 + 100 cap lockable box ...£43.99 I 3.5" DS DD......£72.99 + 2X 100 " "......£81.99
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COVE In any other context, using the words ‘balls’ and ‘cockpit’ in the same paragraph might be awkward. Not so here, since this month’s stunningly excellent coverdisk contains not only a whole level of Krisalis’ Soccer Kid, but a complete mission from MicroProse’s F117A Stealth Fighter. Get ready for the disk of the century.
SOCCER KID Whal could be finer than a complete level (tom a forthcoming platform game, Containing superb graphics, wonderful sound and a really clever introl system featuring i? How about a complete unique level of a forthcoming, etc etc? That's right, with many thanks to the folks at Krisalis, we are able lo bring you CU Amiga's very own level of Soccer Kid, one you won't find anywhere else.
Would make Gary Uneker weep you have to progress through the built-up area of town, then move out onto the beach, taking care of bad guys along the way. The moral of the tale Is 'II it moves, avoid it, but if you find that a bit difficult try kicking the ball at it. It's fun, it's fast and it's thoroughly addictive. So what are you waiting for?
Get kicking The task Is simple - run, jump and kick your way around the level, searching for 11 collectible soccer cards (you know, the things you used to gel in bubblegum packs!
Using the kind ot football skills that VOUBlOAWNC?Dl|SKS65, E Net simple efegt lit an tkat lit befweee yen tad gaming eicelleece. Follow Mu guidilmts and you'll uoa M to|oymg ytusalf W tkt only sty yotaiMt wkbaCU Amiga contrtiyk: ©Switch off yoar machine lor at load It second. Han taro It oa again (dog a MI gat too ttchnrcall Whoa tha Wortbeecb ccrotn apgoart got the dish
• tha drive and wall lor it In load tha mana.
FJWhen tha monu appears yoa tun a shn- pit choice. Pratt Ft lor the F117A demo, greet f 2 lor Soccer ft*, or gran F3 lo viow tha ftavo domo. Altacoatrvaty yoa O The demo aggtan it an lit glory, n yoa chooto Soccer Aid the pilot will bo fit a football itrig and kicking a loothall.
M BALL TRICKS tec Soccer KH't tack a whir with hit hall that ho can garlarm oodltt of Weht a Ititl not gat a netted I Here a a quiet guide to ball control ACTION JOYSTICK C0NW01 Protect Mem tell - Pratt and hold lira if the ball ttcaget yoor grata aim a new ¦eve the Hyttlct. Non the kid.
While running, push the joystick up and away he goes.
Used to dispose ol bad guys. While running In possession ol the ball, press lire lo knock it down me field*
S. mpty pell down white stationary and the Kid will deck While
running, pull down on the stick and me Kid wtH start slid To
jump down from a platform just press fire while ducking.
When me ball Is airborne, press fire to knock it with yer nut.
When stationary and in possession of me ball, pressing fire puts you la Trick Shot Mods. You can now do the following: Met Sbet Made- Segeribof- Mct Header- Press fire and push the stick In the direction you're facing lo volley me ball.
Press lire and push np to start heading the hail.
Pressing fire while polling down will balance me kid oa top of Oh ball. Left and right movements while keeping fire pressed will then cause him to hall walk' whilst pushing up will cause a lager (am, Wbile ib Titcb Header mode, wait antil me ball it at tell belgfit lb giafi left at ngbt la resemble Pele la Eccage Te Victory Out with tf* choM pul »f into first and in moments ,o«iit up In the alf laugmng w tn our wtnged cousin* about tt» marvoi of flight KEY LIST As with any ItlQht sim there's simply hundreds of buttons to choose from. Without a keyboard overlay it's not loo easy to tell what's
what. So, here's a list of what key does what.
Flight Controls Corresponding Key Movement Controls _ Pitch and Roll Cursor kays or Joysttckl Landing Gear Up Down I Auto Pilot 7 Extend Retract Flaps 9 Brakes On Off 0 Increase Throttle ?
Decrease Throttle - Maximum Throttle Shift and* Minimum Throttle Shift and - View Waypoints F7 ILS Display IILmm "X- n ,rj- F9_____ view Mission uroers Defensive Controls F10 Flares 1 Chat!
2 IR Jammer 3 ECM 4 Decoy 5 Offensive Controls __ Bay Doors Open Close 8 _____¦- Fire Cannoe , Fire Missilft ftnmhs Backspace or Joystick Butlon 1 Return Change Weapon Bay nviuiu Space ________ Track Camera Ahead P Track Camera Rtar .
Track Camera Right ._| Track Camera Left M Designate New Target N Select Target B Zoom Tactical Map z Unzoom Tactical Map Thanna Ml in Uaria Jt_____j?
N _____________¦*_ Simulation Controls Zoom External View______ z Unzoom External View X rause v Detail Level Adjust '* Alt and P Alt and D Training Mode AmaadT__ Resupply (Training Mode only) Alt and R Cockpit View FI Slot View Shift and F1 Chase Plane View Shift and F2__ Side View Shift and F3 Missile View Shift aadN Tactical Waw Shift and F5 Inverse Tactical View Shift and FI MM View Shift and F7 CYLON RAVE FI 17A STEALTH FIGHTER The Ftt7A Stealth Fighter - Ihe world’s most secretive plane. II can't be picked up on any radar Missiles have a hard lime locking onto it. Heck, even its own
pilots nave difficulty finding it In the hangars. You. However, simply have to load this month's coverdisk to take the controls for a complete mission in MicroProse's forthcoming simulation par excellence.
Anyone familiar with the basics of flight sims will be able to just jump straight in and start swooping, split- essing and barrel rolling with ease Those of you of a more tentative nature should read on for a few basics on how to stay alive in the air.
The first thing you have to remember is that you won't be able to shoot other aircraft down with anything other than guns unless you open the weapon bay doors. To target something, first put the cockpit into the correct mode (Air to Ground or Air to Air), select the correct weapon (sidewinders for aircraft, everything else for ground targets) and press the Designate New Target button. The target will appear in the right-hand display screen and a square should appear on the HUD, indicating the target's position. Now, just wait until the word 'LOCKED' lights up and press fire. All being well
you should be alive and he shouldn't.
So, now you know how to do it.
Now for what to do it to. You have two options: vmut Take oft from USAF base at Neuberg Fly to 15.000ft and head for Liberec Destroy the headquarters at Liberec and turn tor Pasen Destroy the Mobke SAM Radar at Pilsen and turn lor home Land at Neuberg
vmm.
Take off from USAF base at Neuberg. Target anyVang M moves. Fire missiles, gin and bombs until you run out Prase AA R to resupply yourself (i.e. cheat) Fire all over again. Land when your lea s ready Oh, and have a loo* tar soma ground depots as you'll get the chance to view a sign showing your favourite magazine’s logo.
The choice, as Bob Holness is fond of saying, is yours.
F naity. Tor this disk, we bring you the Cyton Rave demo from Dimension X a fast moving mix of house music and flashing graphics. However, we must warn anyone that suffers from epilepsy or is particularly affected by rapidly flashing images, DO NOT load the demo, as it may prove harmful.
A?
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Comes marked N0I2 will not work on Ihe 41200.
AMIGA GAMES MMT(Yiiiug AMIGA UTILITY 30 CONSTRUCTION *11 KSSSJSSS -rz: SSK2E,, ,«*X fiuSSBin. “¦* (AG« FOP MM* 1 HO WORKS IN 254 HMCATIONM ART (B. VRBI 'i ACCOUNTS ......41 ACCOUNT* | ---------Ml ...... Sasr (MAWPLAN ALIM INI ADBMCtT. WAD
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(WOROWORTM MONO IkOCIMO* *- BPRCAO IINIUMIT AM) KOATA DATABASE )|l Mml .1 ...TIM WORDWORT* V t WOW) PROCESSOR s DISK DRIVES ...32.SS ...,J MfCHAR AVCJ 0 NECESSARY TO FIT INTERNALLY INVALCATE8 WARRANTY WHEN FTTTCD TOSHIBA 43MB C* HARD CRVl..... I SMI MS). PC EMULATOR SOCKCT 254 M fiSTMl aKS (CHAR PVC) TOSHIBA IDCMARODRIVE FOR AMQA AMO OR AI200. LEADS NSF1 ICAO FOR 1MMABYTIAKO PLUS RAM UPGRAOCWUH CLOCK S*M 1 MtGASVTV AMO RAM UAORAMVMTM CLOCK M.M 2 MIG RCMCIA UAORAOC TOR ABOO OR AIM0 BtUOS WRCCTLY A4TO SMART CARO SLOT THESE ARC NOT BATTCRY BACKED ANO CAN'T BC USCO AS A DISK. ONLY AS RAM
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READ NRG Regular Club Magaxine CHOOSE from our Huge Selection . BUY at Best Possible Prices d| SAVE with our Special Deals §§ SAVE more with our XS Coupons %'¦ WIN £60,000 worth of prises FREE JOIN now from just £4.99 We only supply members but you can order as you |oln There's no obligation to buy and you can be any age.
Just send in the form betow or phone Sales on 0279 600204 As a member of Special Reserve you! Receive regular issues ot NRG magazine NRG is our 46 page colour dub magazine sent bimonthly only to Special Reserve members NRG contains: The best seiecton o games, peripherals and hardware for all ular formats We are ottloal Sega. Nmtendo and Sony stockists.
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0279 600204 . To Scxn Saturday. 10em to Spm _____ I Own to Scan Bank ItoMaya. OrriaoCorrirmaacrvAaca** ••ot hx evary on** THERE S A SURCHARGE OF Sop PER GAME ON TELEPHONCO OROERS You can also Fax your order to us on: 0279 726842 CITIZEN SWIFT 90C 9-PIN COLOUR PRINTER A 40 COLUMN 240CPSIS4NLO tNLQ ITS 2 YEAR WARRANTY
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PCPSMOLO 9 LOI DRAFT FONT. 2 LAP WARRANTY ... .. ALFA OPTIC MOUSE CANON BJ-10SX BUBBLE JET PRINTER M NOZZLE. SO COLUMN. 110LQ CPS F DRAFT FONT. 1 YEAR WARRANTY PRINTER LEAD 99 Enter membership number (it applicable) o (DIGITAL) FOR AMIGA (WORKS AS A JOYSTICK OR WITH FOOTPEOAL) SUITS MOST DRIVING QUICK SHOT IS5 AVIATOR 1 JOYSTICK 23 •• AMIGA A4000 040 The flagship of the Commodore Armga range Based around the EC68040 processor Comes w*h Hard Drive. 2*4 RAM and WB3 120Mb version £1919 170Mb version £1939 250Mb version £1979 340Mb version £2069 AMIGA A4000 030 I he same specifications as it's big
brother buf built around the 68030 processor Comes with a Hard Unve. 2*0 RAM and WB3 FOR 2*2 ADD C19 85Mb version £939 120Mb version £969 170Mb version £1029 212Mb version £1059 256Mb version £1089 340Mb version £1149 4j 6Mb version £1199 AMIGA A1200 [he machine lor everyman The A1200 sports many features of the 4000 series Based around a 68020 processor. 2Mb of RAM and WB3 as standard A full range of hard drives can also be lifted Basic £289 40Mb HD £388 85Mb HD £468 120Mb HD £494 170Mb HD £528 212Mb HD £548 250Mb HD £578 AMIGA A600 The mid wierd and wicked This is me ideal entry level
package it contains a waned selection of software mat displays the best of the Amiga s abilities A600a.« £189 A600 **uh mkj .M«*d**i..* od £215 40Mb HD w.wvu.1 £279 80Mb HD wtfs-m £369 120Mb HD veruon £419 We carry me full range of Commodore monitors All are specifically designed for use with the Amiga range of computers Ail monitors include leads and a titt A swivel stand and they are alt colour co ordinated for the fashion conscious 1960 Multisync £339 1940 39 dpi duaisync £279 1942 28 dpi dualsync £379 Our accelerators are produced tor the A1200 by GVP. A watch word m quality and
reliability Bom boards are user finable via the trapdoor so as to maintain your warranty GVP FANG BOARD This board has siofs tor up to 8Mb of RAM a maths co pro and has and includes an SCSI interlace as standard Omb NO FPU £179 4Mb 33MHz FPU £349 SCSI CABLE KIT £44 GVP JAWS BOARD This board features a 68030 processor as standard and also has slots tor up to 8Mb of RAM and maths co-pro Omb NO FPU £269 4Mb 40MHZ FPU £439 GVP ACCESORIES 33MHz 68882 FPU C69 40MHz 68882 FPU £119 32brt 1Mb HAM £59 32b(l 4Mb HAM £153 Power Computing Handheld Greyscale Scanner V3 £99 EPSON GT6SOO A4 Flatbed Colour
Scanner .£899 GT8000 A4 Flatbed Colour Scanner .....£1149 HD BACKUP TAPE STREAMER This 40Mb tape streamer is the
• deal back up device io« hard drives fmed to the A4000 it is
supported by Quaterback Tools and only requires fitting by me
user 40Mb TAPE STRAEMER £199 AMIGA A4000 SERIES CD ROM DRIVE
includes SCSI couirofcu.. ......£399 MATHS CO-PRO (PLCC) 25MHz
68882 £89 40MHz 68882 £139 PC EMULATORS supuWid w in manuals
and MS DOS 5 386 SX £199 486 SX £299 SVGA GRAPHICS CARD £49
MEMORV seiqlo Sided SIMMS modulo 1Mb RAM £39 4Mb RAM £149 AMIGA
A1200 8 A600 PCMCIA CARDS 2Mb RAM £109 4Mb RAM ' £169 1Mb
STATIC RAM £109 2Mb STATIC RAM £169 AMIGA A4000 SERIES 3 5 HARD
DRIVES 85Mb ..£129
120Mb ...£149 170Mb ... £189
212Mb .£229 250Mb . £249
340Mb ...£299 AMIGA A1200 8 A600
2. 5" HARD DRIVES 40Mb £99 85Mb .£179
120Mb £279 200Mb ...£329 Sc SCSI 2 HARD DRIVES AT
THE CUTTING EDGE THIS SECTION CONTAINS THE RESULTS OF THE MOST
RECENT DEVELOPMENTS IN THE WORLD OF THE AMIGA I fits
generation of haul drives produced by Conner support the new
ADVANCED COMMAND SE I and achieve a new standard in data
transfer rates, anything upto i Omb sec 1 hese drives can t»e
filled to troth me A4000 series and ihe AI POO The A4000
need?, lo be lilted Wilh Ihe A491 SCSI 2 board and the AI POO
needs llie GVP lang board 85Mb Cl 39 170Mb C179 212Mb C219
249Mb C299 540Mb C629 SCSI 2 INTERFACE The A49I SCSI ?
Interface enables Ihe Amiga A4000 series computers lo utilise
Hie blistering speed ol Ihe SCSI ? Hard doves This boaid is
user tillable and fits mio one ol Hie interna! Porto III sioi
of mo A4000 j Transfer raies 5Mb sec async I Omb sec sync I
A491 SCSI 2 INTERFACE C239 EXTERNAL DRIVES BUSINESS HOME
ACCOUNTS 2 ARFNA ACCOUNTS CHARTS ft GRAPHS MINI oFricr SVSTEM3
ENHANCED MAILSHOT PIUS SUPCRBASE4 PRO ADVANTAGE VI 01 DGCAiC
MUSIC AUDIO MASTER IV MUSIC X JN SUPER JAM X OR VI.1 BARS ft
PIPES PRO PROGRAMMING ARE XX A TEC V5 0D AZTEC V5.2 CAN DO VI
.6 CAN DO V2.0 MISOFT BASIC DEVPAC3 VISIONARY PCMCIA INTFRFACE
These hard drives come m an AIJS bo* styled to match the Amiga
A1200 They plug m via the PCMCIA skrt and include an enernal
PSU so as not lo invalidate youi Commodore warranty. Ultra
Iasi daia transfer rate ol Pmb sec rull 3 year return- to base
guaranlee Ihoy come supplied wiffi all Hie necessary software
lo mount and configure the drive
• 10Mb El 69 85Mb E229 170Mb E299 220Mb C319 250Mb E349 340Mb
E399 426Mb E499 PARALLEL PORT INTERFACE these hard drives comp
supplied m an external ABS box with a parallel pod interlace
All specs on me hard dnves are Identical to those ol the PCMCIA
hard drives and all the necessary software ts included 40Mb Cl
99 85Mb E259 CIVILIZATION AGA This is it. The bees Knees it's
Hie ultimate god game This game is Microprose's flagship, it's
won a host of awards and now it's been upgiaded to make ihe
most of Hie new AGA chipset II you don'l already own a copy ol
Civilization then you don't know what your missing, and rl you
have an original copy then you'll he Munrted by Hie
improvements So either buy if ilow or upgiade and get mlo Hie
most serious game ol .ill Nne CIVILIZATION AGA ( 39 UPGRADE EI9
tn p«*.l son I Mm* a (irHpn.tl disk'. XK klSUH) 1 19 .111(1
ft‘I IMH1C .util .Kkkus'L But it doesn't ali go that way. In
many cases assist traditional animation techniques, and in
colleges around the work). Because ot Its unique lor money, the
Amiga has established itselt a: industry.
K, Many profe sft nal artist§„are starting to realise the Amiga’s potential as a graphic’s powerhou eT Not only doks it produce high quality stills - it can make thpivrfnove too! Join Nick Vteitch as he takes a tour around fkn A rvsirtnV 'lrtimntinn tnnlc the Amiga's animation tools.
COMPUTER ASSISTED ANIMATION Ever when a computer is not used as a central component in the replay or generation ol the animation, it is still a very use- I u ’ool lor the artist Many traditional artists lind it difficult to create art on the computer, but would like to use the advanced editing tacilities available on automated computer-controlled eouipment.
One ol the more tedious ways ol doing this, but nevertheless a quite popular one amongst non-computer types, is using a digitising tablet or arm and tradng in line drawings into a computer-based art package. This can be done quite inexpensively and easily on a machine like the Amiga - all you need is a copy ol Dpalnl and a graphics tablet, such as the Genius DT. All that is required is to place the artwork under the protective covering and trace over it with the pen. Although reliable, this process is laborious and time consuming. This rather deleats the object a little, which is about
making the process more elticient alter all.
A more sensible option is to use a scanner. Artwork can be prepared and then led into a scanner a frame at a time. The only difficulty here is that, obviously, the computer bitmapped images will all have to register properly if they are to form part ol a meaningful animation. This means that they all have to be scanned in exactly the same position to ensure that the images match up properly. This can be a bit tricky, even on an expensive flatbed scanner. II you are intending to teed the frames through a multiple document scanner there is virtually no chance that the frames will line up.
The images can always be resigned in an art package later, but again this introduces an extra process - more time, more elfort, less productivity. Since it takes a professional animator a day to create live complete Irames. Time is always ol Ihe essence.
A more popular way is to digitise Ihe images using a video camera. The camera is mounted on an overhead tripod, pointing down at an animation base. The base itsell would contain locator pegs to ensure that the Irames were all located in precisely the correct position. Since the camera would be set up lor a specific Irame size there would be no need to change «s position. Lighting can prove to be a problem, but a lew bright lights attached near to the base should solve this.
The major advantage ol entering images into the computer the way e that the e the way animations themselves used to be recorded. The camera may be ol the CCD video variety raVtarVttnilm and Ihe buttons to be pressed may be on a computer keyboard instead ol at the end ol a shutter release cable, but the pmcpals are the sime.
When the computer revolution reached the national media in the late 80s it didn't just change the way we lived, it changed the way the media itself operated. Nowadays newspapers are designed on computers, and News At Ten wouldn't be worth broadcasting without animated computer graphics Having infiltrated the establishment, computer graphics moved down market to animated title sequences and game shows like Catchphrase.
The impact of computer generated animations was heightened when what would have taken 20 traditional artists a month to produce could be churned out by one bloke in an afternoon - with the aid of some very expensive micro-elec- tonics. It was the birth of a new artform.
Morphing Morphing hit Ihe headlines a few months ago as Ihe fashionable video effect to be seen with. II was used in Terminator 2. It was in TV commercials - it even made it onto Tomorrow’s World. And as if by magic, at least three Amiga morph- ng packages hit the shelves.
Morphing can occur in two ways
- either as a post-production special effect, or as part of the
• endering process. Software such as CineMorph. MorphPlus and
: ageMasler enable post-produc- bon morphing, in other words
you
* eed in the still images (either one orts. Or sequences) and
after some sums the morphed images are pro- The two separate
sequences of Person A and Person B are fed into the software,
and control points are attached to important features such as
eyes, mouths, ears and hairline. The morphing software thinks
about it. And produces a third sequence which starts with
Person A talking, who then mysteriously transforms into
Person B by the end of the sequence. The effect is much more
than a simple dissolve blend, as the various parts of Person
A s face seem to re-arrange themselves to become Person B. It s
a good effect, but can be very easily over used Interestingly,
top Amiga rendering packages all feature morphing effects
which can be applied to objects. Morphing an object is an
excellent way to add life to an otherwise dull shape. For
example, think of the many TV commercials where the product is
a box of washing powder, household cleaner or hair gel.
Watches.the box bounces around a rendered super-clean kitchen
with a life of its own.
Deforming as it moves and or speaks One way to create this effect is to model the product in a rendering program, and then morph it between several key positions - the software can automatically carry out all the in-betweening calculations.
Creating the product object is remarkably easy - simply scan in the artwork from the box and wrap it around the object as a brushmap.
The latest batch of Amiga rendering software is ideally suited to such operations, as they now allow the brushmaps decorating the objects to stretch and deform as the object moves. Previously, the brushes would remain intact as the object squirmed beneath them.
” Playback Playing back 24-bi! Images is fraught with oroblems For starters unless you are haooy with Ihe pseudo 18-bit colours of AGA HAM8 moOe. A separate 24-bit board will De required.
Unless your animation is vary short or you have an enormous number ol SIMMs, it is unlikely it can be stored and played back directly trom RAM You may Oe lucky enough to have a display board which can playback sufficiently quickly trom hard disk (another good reason lo invest m super last SCSI-2 equpment), but In most circumstances a Irame-by- Irame approach is called lor.
Recording trames Individually in this way IS a time consuming business. But worse sell a video deck will cost several thousand pounds PROBLEMS Most Amiga rendenng packages will produce 24-brt images, which means Iheorehcally at least, every Amiga Is capable ot producing professional quality results The lirst problem is the time required lo produce the film With tul raytracing. Each picture can taka hours or days to produce - and don't think a 68040 will change that tigure The speed-ups Irom expensive silicon implants soon get absorbed as you add |ust one more lightsource. Or bumpmap or
motion blur etlect An animation which lasts 30 seconds wWI need 750 trames.
And it you want the finished film in say. Two days, this means each Irame must be rendered in just under lour minutes At this time, no Amiga software running on any Amiga can produce suitable images in this time.
The solution is to use multiple Amigas. Networked to a central storage device Even two Amiga 2000s titled with 40MHz 040 cards can speed this operation up so that you should see something around lunchtime on the third day The second problem is storage space - a 24-txt Irame consumes a lot ol memory, so hard disks with sizes in the Gigabytes are required.
Optical and floptical devices are mandatory lor back-ups 8WH8?*noNS The speed factor is very important in animation In order to provide a realistic animation which can tool the human brain, frames must be presented at a speed ot around 20 per second Animators have chosen a standard ol 25 fps lot video work, which nicely matches this format's speed When it comes to your Amiga playing back your Animation, you could be in trouble though. It is all very well lor you to select 25 fps from the Dpamlcontrol panel, but it is another thing enttely tor Dpaml to deliver at this speed With a 68000
based machine, animating a sequence ol lo-res shots in 16 colours direct Irom memory, you have a decent chance, but if you switch to hi res you can just about lorget it.
There are many dedicated playback programs around, most ol the good ones are in the public domain, too Dpainr conforms to a standard known as Anim5, a development from the earlier delta-shitt differencing systems. These Anim tormats save space by using a dilterencing technique on successive trames in an animation. Instead ot storing complete images, only the parts that have changed trom one trame to the next are stored This results In a much smaller tile, and in some instances, a much quicker animation, too.
Although the processor must spend time decoding the Anim information. It doesn't have to redraw the entire trame. Also, due to the much smaller tile size, each Irame can De accessed much faster This makes it more teasible to run animations Irom disk instead ot RAM - a limiting tactor which has previously been Insurmountable.
With later Amiga models, with » AMIGA PROFILES CHROMACOLOUR ¦« !
Chromacolour is a london-Dasid businm Hf I (which deals primarily with supplying am- I mation studios consumables - | animation cells, paints, pencils, brushes, etc. It has a vast client base covering Hr most ol the globe from North America to K | the Orient A lev years age they produced a „ - ground breaking device vhich caused . R considerable Interest ii the animation I arena. It Is essentially a simple device - a digitiser and camera I jnoented over an animation pegboard. Connected to an Amiga i Line animations are placed on the board In sequence and then I the software digitises each
one in turn The frames are stored in I the Amiga so that the sequence can be played hack at any speed.
F or edited - adding and removing frames in the stored sequence until the outpbt is the way you like N. There doese t seem to he anything revoletionary about this entil you consider tho alternatives At present, most studios shoot directly onto video - editing facilities are more complicated, more expensive and take much longer to produce Ihe same result.
Because the equipment Is so expensive (at least twice the price ol the Chromacolour set up), many animation houses can only afford one or two ol these units. The resalt is j log-|am ol animators all queuing up to use the equipmenl. Only to lind alter a lengthy shooting session that a couple el trames were out ol sequence, or one was shot twice by accident, and it could be hours or even days before they get a Images are produced on ihe Amiga either using a 24bit board or a HAM graphics mode. Animations are either played directly Irom RAM or harddisk, or displayed Irame by frame.
There are several versions ol Chromacolour s Line Test software available new.
Which allow the addition of sound, and meltiplo animation layers, which can be mixed in much the same way as soundtracks are mixed with Med. For huge animations, large amounts of RAM are required Having shipped around a hundred units worldwide, the Chromacolour could bo considered fairly successful Clients include Otsney (who have three).
**•_* ' -rfuu-x. . R H M,mi (obvioaushr). And King Rollo K ' films. Who created the all-time anl- f W i •• mated great, Mr. Bonn S include a very similar but yAoj scaled down system designed lor beginners and schools. This would operate around some software being developed specifically lor the purpose in conjunction with Hanna- The incoming video signal is displayed on a second monitor.
For short animations a domestic or semi-pro video deck can be used.
Longer films need a frame by frame We've taken a peek at what's coming up and it looks very interesting indeed look out tor a review in CU soon.
To Chromacolour can be contacted on
* 081 675 8422.
Strap on your GooShooter and join Mick™ and Mack™, the Global Gladiators™, on a quest to neutralise the Monsters of SLIME WORLD, THE MYSTICAL FOREST, TOXI-TOWN and ARTIC WORLD. Check out the bodacious backgrounds, the 1,250 awesome animation frames, and the most spacious sound around!
AMIGA PROFILES WAGMAN One keen supporlet ol the Amiga as a complete solution lor animators Is Jane Wagman. An MA student on tho Images and Communication course at Goldsmith's College. Having started out in the more physical arts as a sculptress, she moved into computer generated images and animation first at Camberwell and now al Goldsmith's where she has just completed her MA pro- _ led. A five minute animation called The Seamstress .
This pro|ed was put together almost completely on an MOM using a variety ol Amiga software and hardware. Video seguences were shot using a camcorder and then digitised using the Vidi digitiser from Rombo Using this hardware it was possible to grab several Irames a second trom the real lime playback The Images were grabbed in a mono lo res lormat, giving an image resolution which appears only slightly plxellated when recorded down onto standard VMS tape.
The Images were then hand coloured by loading each Irame Individually into Opilmand expanding the palette, before being saved back onto hard disk. The seguence is punctuated by many spot etlects such as morphs and ripples, which were all performed using either Dpa nfor GVP's mage ft software.
The resultant animation was then recorded by playing the entire seguence directly from the A4000 s hard drive and recording It onto video.
Why an Amiga? Well, the power price ration makes it Ideal lor people with minimal resources, such as students the world over There is nothing second rate about the output either.
The actual process el digitising all the Irames and colouring them took a little over three months - a reasonably short amennt of lime considering that a conventional line artist can only produce aboul a minute ol top guallty animation a year.
Jane is optimistic aboul the luture. With the current move towards CO technology there will be more demand lor computer-fluent animators, working graphic seguences lor the multimedia products ol the luture PROFILES » their 32-M addressing and faster CPUs, rhrect trom disk animation does become viable, even for higher resolution images Recent developments include the Anim7 tormat which can replay an animation direct trom disk on an A4000 030 taster than an A500 A600 can show a sequence direct trom RAM The other worrying factor is that many programs simply aim at a speed - sometimes the gap
between Irames can vary This may be acceptable it you are sitting watching it at home, but it is not good enough tor recording Better software Is in development, but tor the moment the only solution is to severely over power your machine tor the task you want it to achieve DEO The other solution to the recording problem is not to record an animation playing from your Amiga, but a sequence of still frames. Any Amiga can display a single image, so you don't even need a very expensive computer. Unfortunately you will need a very expensive video deck.
Even it you go lor a fairly bog-standard deck you are looking at a tew thousand quid for a machine with Irame accurate recording.
There are cheaper solutions Many ol the top-end consumer decks available today, in the E400- 700 price range, are capable of recording to a couple ol Irames ol accuracy - good enough tor doing roughs and demos betore booking studio time for the final cut.
This also means that you can produce much better animations in terms ol image resolution Never mind hi-res interlace, what about 24-bit? Well, you can certainly manage a HAM8 animation, but 24- bit is slightly more tricky.
Depending on your 24-bit card, you are more than likely to need a Iranscoder as well. Most boards just give an RGB output for use with a monitor, but you'll be hard pressed to find a deck that accepts RGB as standard.
A typical quality encoder transcoder will stretch your budget by another EISO or so. It you are easily satisfied Obviously, the more expensive the deck you are using, the more important it is to chose your transcoder with care.
It you are lucky, your 24-bit card will come packed to the Zorro busses with ultra Iasi RAM This can be used lor buttering animation frames - essential to building up images in an animation so that the Irames are complete when dis played Technology in 24-brt cards has come a long way and many are now capable of a fairly respectable frame speed, but not 25 fps.
RayTracing The beauty ol raytracing (and other image rendering methods) is that the pictures which are produced look real Depending on how much effort is spent designing the ob|ects and their various textures and maps the finished pictures can look so real it would be impossible to tell them apart from a photograph Of course, the next logical step from stills is animation and the possibilities which result trom being able to make films about obiects and scenes which dpnt actually exist are endless Perhaps the simplest scenes to render are thoseTeaturing spaceships and planets. The simple
lighting (one star and some ambient back-fill light), lack ol casting shadows (the ships don't cast Shadows on the planets) and relatively simple ob)ects (planets are spherical) mean that rendering a photorealistic interplanetary shoot em up is one of the first areas where Amigas have already been used in real life.
Rendering packages work a lot like imaginary lilm studios.
Cameras and lights can be positioned exactly where you want them, and the objects - your actors
- can be given pre-defined paths to follow Obiects can also be
animated, so a helicopter's rotor blades spin, a car's wheels
rotate and the key on a clockwork robot winds down.
Alter checking the movement with a wireframe preview, it's only a matter ot waiting tor the finished full-colour animation to be rendered For an animation, it is useful not to use lull raytracing. As the extra time needed to create shadows is usually wasted. A good scanline algorithm will produce images of more than satisfactory quality II you want to see what can be achieved with consumer level equipment, check out the Star Wars Video Collection', which features work ol maestro Tobias Richter (Call BVG on 0874 611633 lor details) The problem with creating more down to earth animations is
the creation ot realistic objects. This is an arlform in Itself, and several people and companies are making names for themselves in this relatively new field.
Several ol these virtual prop builders' frequent Bulletin Boards such as CIX. So dust oil your modem The program Real 30 v2 can take things a step further, by allowing interaction between images Using a so-called particle animation system, obiects can move under the torce ot gravity, collide with each other and bounce down (lights ot stairs.
For those producing 24-bit ray- traced animations on a budget, the latest Retina 24-bit display card comes with software which can replay images at a very satisfactory rate Digital Editing This is a new field which is set to explode within the year. Currently editing video is a time-consuming and expensive business, requiring dedicated hardware and a lot of time to get it right. A system which uses digital images, and therefore allows real time splicing, re-arranging and previewing would find a space on the desk of many a studio.
Further, as the images are all in the digital domain, generation loss is a thing of the past as the images can be reproduced with 100% accuracy every time, before final mastering to video tape. Soon even this stage will be removed as we all watch films directly from CD- ROM using MPEG technology.
Impulse, the makers of the rendering program Imagine, are working on such a device and have called it The Dream Machine’. They are aiming for a launch this year, and hope to provide units which will allow editing of everything from 30 second commercials to three hour feature films.
We won't have to wait that long to see Digital Editing in action though. At this moment a piece of software from the American multi- media company, Pantaray, is already in the final stages of testing.
Called Bay. It is a further development from a previous package designed for use with the CDXL format on the CDTV.

• • • • % The Future For Animation The future of animation, and
maybe the future of video, lies in the realm of the computer.
Although traditional animators may whinge and complain abut
the loss of quality' in computer animation (which is only true
when considering film, not video) there is really no other way
for a modern animation house to operate. Having one hundred i
tors all working overtime for a year to chum out a feature is
simply not the future.
Of course, that's not to say that future anaimators won’t need to have a good grounding in traditional animation techniques before moving on to computer-based development THANKS Special thanks this time to John Kennedy. Jane Wagman. Tim Green, Roy Evans of Chromacolour and Gina Jones.
4 • 1- I No other magazine covers Sega Megadrive and Mega CD like the "all new" Megatech ? Reviews from the cutting edge ? Hyper game previews ? Massive tips from the Technique Zone ? Plus razor sharp writers with Haircuts to match.
Megatech on sale the 20th of every month It's head and shoulders above the competition!
Fancy getting your hands on a decent animation package? Fortunately, you don’t need the financial backing of the Disney Studio or the genius of Industrial , Light and Magic to create spectacular ' animated effects. Peter Lee offers a rough guide to what’s out there for the animator.
Even special FX junkie, Steven Spielberg, t ad to slarl somewhere - and he didn't have the advantage of the best home graphics computer. You do, and there's plenty of software out there to help you to bring your dreams to life - in full, glorious and frighteningly realistic colour and movement.
We've picked a sample ol widely available, moderately pnced and easy-to-leam animation oackages to suit the animation newcomer as well as Ihe mote slreet-wise animator who is maybe stuck in a rut with a lave program, and who may want to grow by trying new techniques.
Here's Peter's personal whistle-stop guide to the software.
IUYEIS GUIDE Aegis Animator is just one ot the few vector graphic animators available.Vectors have many good points - very smooth transitions, object movement and point editing - but the downside with Animator «s the lack of a freehand drawing option. You can create lines, polygons, circles, stars and rectangles, wrth ease but curves take patience and are nearly always angular mm immm £9"5 •NO LONGER Nevertheless, you can effortlessly animate and morph the range of objects available. Squaring a arcle is a two-minute job and real paths can be drawn along which objects can be animated.
Controlling the way items flow into different shapes is cleverly handled. Each object created (apart from bitmaps) is composed of points. Editing these is simply a matter of activating one and stretching or repositioning it. Once the rubber-banding has been done, you click on the icon which moves to the next frame, and the animation which results from your changes is handled automatically by the program. So. No matter how severe your changes on the shapes from one frame to another, they all flow smoothly as the sequence plays.
Bitmap graphic screens and brushes can be loaded in, but only in the program’s low-resolution mode. You’d be surprised how successful a combination of vector and bitmap animation is, given some planning. A neat trick which works very well is to load in a bitmap picture, then use shapes to cover it up Frame by frame you can edit the shapes to represent curtains opening, or a camera lens'* ms opening and shutting, revealing your image Colour control is perfect, allowing colours to change between frames (something even Dpaint can’t match) for super fades or flashes. Take a simple glow effect,
for example. In most other animation programs this is a dog to do. But in Animator you can have one colour build from background grey, through a whole range, until it flashes white. All this is done simplv by editing the colour values of that single colour frame by frame. It's great for having invisible objects (carvings, text and the like) appear gradually from nowhere.
Animator also has a comprehensive, though not too intuitive, storyboard function for cutting and pasting between sequences Poor memory use restricts the length of sequences featuring bitmaps, but it’s a real animator's treat to use. And does things Electronics Arts have ignored throughout the life of Dpaint.
Mn£89" m • No introductions are necessary for Deluxe Paint because it offers more power per pound than any other animation package. It hasn't got vectors or path animations (yet) but it can do just about everything else. Version III introduced animation and cut no comers by adding brush manipulation in three dimensions, as well. Version y expanded on this rock-solid base by incorporating al paint and animation features in HAM mode, too.
Dedicated HAM animation packages have tar better Special FX, but they can't compete against the thoroughness of Dpaint for other jobs and they can never be the mode of choice for animations on a standard Amiga due to speed, image resolution and quality.
Brush morphing was probably the one feature in Version IV which drew real admiration from longstanding animators. Talk about excitement - this feature alone makes it worth the upgrade from III.
Although it's by no means perfect - dedicated programs have since emerged which give professional morphing results - it is a major attraction on a piece of home software. Brush morphing has a size restriction, naturally enough, and it really only gives an elite performance on brushes of similar size and roughly similar colours. The chicken morphing into an egg is a trite example, but it shows what kind of magic Dpaint Ivcan work. More usefully you can morph two different text brushes, or outline text, into a drawing. One fun eftect is to have two digitised pictures morph into each other -
Major and Thatcher, or your mum and dad, for instance.
Version (Palso introduced the gee-whiz Light Table, allowing onion-skinning of animation frames, plus an animation control panel, which simplified the whole business of editing. There are still things wrong with Dpaint, but who wants to niggle when you get so much? An animation standard not because it's used by almost everyone, but because it's good enough to be used by almost everyone. » KtME vno in This well-established piece of software has found a home as both a video effects generator and a general animation controller. This is not a paint package. It’s simply an animation engine.
Originally the sister to DeluxePamt. It features a marvellous control model for when you are working on tracks; you can pin flags to signal events along a line representing the duration of a track.
So, for instance, if you want a sound to begin 25 seconds into a sequence, you simply flag the event at the 25 second mark and select the play sound event for the flag. Similarly. Anim brushes or ordinary brushes can be made to appear and move on cue in a variety of transitions.
Dvtdeo'S visual scripting language is very easy to learn,despite the plethora of options. As you become more proficient you can toggle an advanced user mode, which gives you even more control and power.
Take a simple thing like loading a picture. There are no fewer than 24 options to choose from, ranging from having it scroll in or wipe out. Right through to fade in or colour cycle. Once you've chosen an option, you can tweak even more subtle events - direction of scroll and coarseness of checker board effect, for example. The wipe effect has 21 features, which enable you to fine tune your sequence to an almost infinite level.
Because Dpaint IV has such comprehensive animation features, and budt-m graphic creativity, it’s hard to justify Dvideo III simply as an animation shifter it on the other hand, you intend including special effects or sound tracks on images, then it’s still well worth a look.
Bitmaps and vectors combine beautifully in this fun metamorphic animation package.
As well as working in several Amiga modes, the program allows sounds to be played back in predetermined frames.
You don’t really miss sounds until you use a program which supports them. If you enjoy animating for the sake of it, then they can add another real dimension to your output. And anyone with a sound digitiser will be able to get the most out of their hobby by adding effects and sound bites to their animations. Imagine - your cartoon of Homer Simpson being able to look you in the eye and shout Doh' Talk about scary... As far as vector editing is concerned, things couldn’t be simpler with each object having a variable number of points, any of which can be stretched or deleted over a sequence.
Objects can meld into others very smoothly and bitmap brushes can be incorporated with little fuss. Background bitmaps can be loaded after the animation has been completed. Fantavision has a very comprehensive suite of editing and drawing tools, and can rotate vectors in three dimensions.
Although Aegis Animator got there first. Fantavision, I have to admit did it better, especially with PAL (full screen) support. Control of the program is initially a struggle, but then things become intuitive. After a few hours you will be able to create super-smooth animations thanks to the software doing all the really hard work on the tweens.
Constructing an object - take the example face above - is just a matter of defining different coloured polygons. If you make a mistake, you can edit the point out. Or reposition it. It strikes me as being a lot like painting by numbers, with small solids making up the whole. Items can be moved independently or as a group and you can wire frame your objects for easier control whilst editing. Moving bitmap brushes is just like moving any other object, you can combine vectors and bitmaps for special effects.
The only real let-down is lack of storyboarding facilities. Otherwise it's a joy to use and has super-slick potential. It has a great fun-to-use factor, too.
VISIAPRO WMWRR11*£9"5 I've included this specialist package because ot the tun it otters «i creating • strange new worlds and animating them OK, it may be a one-node piece ol I software which does all the drawing (or rendenrrg) itself but you control every- • thing about the landscapes that Vista Pro generates, nght down to the sea * level and snow line. The program takes the data you've input and turns it into ; a realistic landscape scene, either as a single screen view or as an animation. .
Most interesting landscapes are, naturally enough, trom the United ; States, which is quite appropriate it you leel like Hooding the M ss ssepv • Missouri basin Data tor the topography has been taken from satellite radar. !
With a resolution ol around 30 metres This may not be the real world, but it J comes close There's a great deal of pleasure to be had in Vista Pro but on balance * you have to agree it s a pretty stenle experience You do you God bd - add a • dash ot snow above 1.200 feet. Hood the valley, splatter a lew bees around I and tell the program it's Fad (that's Autumn to you and me) and tiars it Das- ; cially Leave it to draw its polygons and when you've come back there s a wonderful, near photo-realistic image on screen Slarty Bantam bom the ; Flitch Hiker s Guide (the coastline designer, you might
recal) wocAd love this! I • know I do. But I've yet to use it tor anything else other than creaang great I backgrounds for Deluxe Paint Anim brushes It's pretty demanding on your system as it needs megabytes ol RAM and • takes ages to actually draw an animation It also eats into your hard cbrve J capacity like a gannet.
But. II you've got loads ot memory, and it you have the storage capacity ; and it you don't mind leaving your Amiga cooking all night, then seeing your • camera's flight-path over the mountains of Mars, or some green and peasant I land, is all worth it. The big grumble is that these animations are saved m a ; non-standard lorm. So really it's art for art's sake, which is not a bad ftwtg at .
This level ol quality.
Mu at an* Fhaim - Imn Mun m Bn diW rinh lo Dun., in Ike »i i™«" Mil ssd Dive (born (¦ Ntw Yelk) teemed u* id 192C »creell UCK deities os Mr leee eM Nw Km Beilor Alter 1 sleb st e lonper prate - Popeye mtets MM ike Seiler' ¦ UN - OUT bled "err Mmi al a full lee*! Movie Malt In tut. II
• a am Geilrver i Irarelt. Am teetered roioscopmp [tracing boa
lira ecKae) ol Ha l*aa tan Hewevii. Hair lest film. Mr la| Goa
lo Town, malo ra IH1 lloppel an* Bra Tu Avery - Tiui tvn Fred
Avery all oat ol Ite treston ol hilt Bunny Hit wort lee- MM
aroltnca morn if and waa motn non unpredictable tken bit
tonltnrporaera.
Arnorag his creations wore Chilly Willy (honest. It’s a penguin!), Droopy Ilia Oog and Lucky Ducky Frill Fulfill - Creator ol the Pink Panlbor dude. FrlD was born in Kansas in 1900 and spent a little lima al Olsney belote moving lo Warner Bros, where, lor 30 years, he helped term the careers ol soch cartoon stars at Bugs Boony, Speedy Goirrales I lhawd I saw a pussy cat. I dll. I did' Tweely Pie and Thtlvittrter Isorry, Sylvester).
Aa fO Bakihi- who? OK. Sot a household name, lot soma ol his worts are. He directed tha mervellees rotoscoped epic, lord ol the Rings |1«7B|. Os woll as f no lie Cel. Those ol os who saw It lo 1*72 ten a tit wicked, as d was X-rated HI In today s CHANGE TO EDITMAN NOW!
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OUR 3 MACHINE EDITORS - SAVE YOU £500! TEL 0332 298422 Syntronix DTV Systems, Burlington House, Prime Industrial Park, Shaftesbury St, Derby DE3 8YB. Tel: 0332 298422 mranup This is a major quality release which acklresses animation in the traditional way. This has its good and bad points. The Disney approach has been to partition animation creation into distinct areas, whereas most other programs allow lull random access to any feature. The building blocks of the animation process are penal-test, exposure sheet, ink. Paint and camera.
Disciplined users hankering for old values and skills wiH be at home as they pencil-test their work before colouring it J in, I find this tedious and over-demanding in terms of preplanning and stilting for the quick response to ideas which gen- erally make a work session flow more fluidly. However cumbersome I find the program, I have to admit it's a comprehensive jwHiidi hImw. R9Sil Fm imry -up piece of work and features the kind of Disney demos to drool over.
The program certainly works well as an education tool.
Confined as you are to the traditionalist methods of animation, you can learn a lot about cartoon structure. The manual preaches the animation gospel according to Walt, which obviously worked judging by the glorious films of yesteryear. But apart from the cartoons, there's little you can do with DAS.
H you're not a good freehand artist, you're going to find no help here. There are no built-in transitions or animation routines. It just plays back what you’ve drawn but, having said that, there's not a program which does this better.
The omon skinning facilities are unsurpassed and are vital for creating flowing and exaggerated movement - something which has been added to Dpaint Ivvia the Light Table.
On the plus side. DASs modular approach is ideal for low-memory systems, loading in features only when needed. Sound is also well implemented.
M I'm not pro or ant this one - it's great to be able to animate using age-old methods. But lime can be a kfler, and 4 you need things yesterday, better shelve this one for when you have more free time and an urge to call on real craftsmanship.
On* tof parts'*. Dnn W* selected Irom Woi.. Jit Skinning effect which • jmm JARGON BUSTERS BimON TEL: 500 Every CU AMIGA reader should have this clever little program - we gave it away on our coverdisk last September. It you were unlucky enough not to get the mag. Then you're missing out on a lively, lun animation package Control is more complex than it should be, but hopetully you caught the tutorials we gave. In any event, all this complexity hides a very linear approach to animation. It you like the constraints offered by more traditional animation methods then you’ll love il. Free-wheeling
suck-it-and-see animators may feel inhibited though.
Animation production is based on tracks, which have events in them - sound, colour cycling, scrolling and so on. It's very much an editing suite for animations, building up sequences item by item in a really powedul way. Although there are drawing tools contained within Movie Seder, there is a very useful option to load in images which have been Dpainl-ed. While not being able to fault the facilities offered in the-pro- gram for cartoon-style storyboards - a much wider range than any other package - it has to be said that if you need a special effect in a hurry this isn't the best way to do
it. One for Tex Avery Dan Bluth aspirants rather than quick thrill seekers.
M
• BITMAP GRAPHICS - The attribute ot each pixel - its colour on
screen - It mapped into memory. If you ere using the Amiga's
half brrte (64 colour) or HAM modes, each pixel's information
is contained in six bit-planes. A bit-plane can be imagined as
a layer of memory containing information that the computer
needs to work out the colour and brightness of any one pixel.
That's a whole lot of memory.
• HAM MOOT - A special graphics mode on the Amiga which allows
4096 colours on screen through clever use of display control.
The trade-off is slower animations and painting due to larger
amounts of data being shifted, and the dreaded fringing ettect,
where adjacent colours can streak into each other. However, it
really is worth the downside lor the glorious real-life images
you can animate in HAM.
• MORPH - Buzz word describing the change In shape Irom one
object to another. Pop videos and TV ads use the technique
extensively - Irom cars morphing into animals to hair style
chenges. Take tor example those adverts which have different
leces constantly morphing into one another.
• ONION SKINNING - The buzz-word tor being able to display the
current animation frame superimposed on earlier or laler
frames, which are ghosted out in muted colours. Onion skinning
allows you to see exactly what has changed from Irame to trame.
Therefore. II is vital tor any hand-drawn movement rather than
computergenerated movement.
• STORYBOARD - Either a draft on paper ot how you intend your
animation to progress, or a scene-by-scene display by the
animation software, allowing entry to the animation at any
point, cutting and pasting ot sequences and multi-frame edits.
• TWEEN - lo animation, an in-between state. In morphing, lor
example, you have a start image and an end image. The computer
works out the in-between frames, which are caHed tweens.
• VECTOR GRAPHICS - Screen images based on lines and points which
are effectively on-screen co-ordinates, not pixels. Information
on items drewe oa screen are stored as co-ordinate in memory,
and not as blocks of Image data as In bitmap graphics. Drawn
items can be treated as objects independent ol their position
on screen, and so can be moved, cloned or edited. Vector
animation takes care of the smooth transition trom one shape to
another. The user just defines a start and end shape, and on
playback the software melds the shapes as be she wishes.
PHOTON VIDEO Mi PHOTON Mil?
MICROILLUSION LTD TeL:04g0 406 497 PRICE £79.99 • J to support a standard art pack- ) point and the writers managed lo Together, the programs are a HAM dream. Photon Video is also very effective in all the other Amiga resolutions. This is useful for roughing out your animations first in less-demanding resolutions.
Control and effects are many, and superbly implemented. For instance, you can load digitised animations into Paint and add some wonderful HAM effects betore completing the animation edit in Video Sound is a major attraction with the Video software, as are comprehensive editing (unctions, which effectively cover all aspects of animation production. Sound tracks can be edited independently ot the motion, and Paints excellent drawing tools and brush mapping torm the bedrock ol a feature-packed suite which has always been dogged by Dpaints saturation coverage, but which deserves better.
Two programs which oftar a great deal ol con
* 11 mms* In the old days when HAM f the Amiga was barely in it
Spectracolour helped to o for 4096 colour p , it only works in
HAM. Which still need a standard- i package for the i. j
options have plenty of special effects, as you'd expect with
all those great effect in the animation side of the pr
throughout a sequence and paths can be brush at the start and
end positions of a d usefully by allowing a freehand path to be
3 is nicely j these can be used to . Brushes can be animated ed
simply by placing the sequence or path, or more .1 of
video-style control panel, but you may J playback sluggish due
to the amount of data being used in HAM mode.
Spectracolour has been J by I
IV. But it can still offer a dedi- mvert any low-resolution will
happily (and slowly!)
I to HAM animation. It you neec ations into HAM for effects work, the prc jrt them.
Lim brushes can be loaded an i they can have their colours r ANIMATION TIPS Do job ever git fid up witching repeat alter repeat ol cartoons tike Scoohy Do? Do yoe wish that Shaggy and the gang noun just lor once not solve the hldeoea crime by discov- enng that me criminal mas really that nasty Mr Bluggan disguised as the lovely little old Mrs Crumble? Do yon wish you could pel some more msgic into cartoons and create your own self-styled Taz-Manlan Devil? I know that no-one could aver possibly top the Batman cartoons but that’s my own personal view Wall, It’s one thing gelling younelt all
tired up when watching the latest Tom 5 Jerry cartoon, but it's n diltnrent kettle ot animated cheractors to actually go onl there end create a sequel loit.
CU AMIGA brings you the chance lo tullil your dreams and create your own cartoons with this lip lop list ol anim tricks.
So. Lor those ot you with Ideac to realisa here's Pete's top ton lips to bettor animation.
Okeep things simple. It’s all vnry well speeding six hours drawing ivory individual ¦ on your dinosaur, bel when II stomps ecross the screen at 15 Irames a second, log to notice?
Oowt wasle movement Simple animations on a larger image are more effective than grass movements. A tiny twinkling sfarbursl can be more pleasing than a major daozle.
O Avoid clatter. Having too many things whitting around the screen al once not only slews down the spied ol your animation, it contuses the viewer.
Ocheosn the lowest resolution mode you can bear Remember, the higher Iba resoiu- e data Ihe-Amiga has lo shoot around, which, lo turn, means the slower your I the abject. II you Intend moving e brush or ob|oct over a busy background, give r edge ol black to addto. Its definition.
Off you're using text, either as a static or as an animated object, choose a mediumsized lont (24pt| otherwise it could well get lost. Sans-serif typestyles (ones without faiicy bits sticking «rt) are much easier lo animate.
Oh you’ra not ton confident about drawing, don’t worry. Thera't lots ot artwork out there ready and waiting, trom public domain drawings and digilised images lo prolessioeal Anim bnrihns These images are there to use; don’t bn ashamed - en|oy!
Olake the trouble lo learn Ibe sottware. It may souad tacile, but most people don't read the manual until tbny Oil a problem. There may be several ways lo achieve an effect, bet oely one will give the best results. Know about it.
Osavb your worh regularly! Aaimatious take up a lot ot time, end programs Save been known to lock up This one s trom the heart!
©Finish Bn job properly. Don I |usl Ini lira computer do nil the wart. Alter an animation thorn will always be eitras lo tweak by hand. Jagged edges to smooth out, shadows to add. Tar example.
Itann OK. So now yoH'vc taken a look at what's out there and you've got a rough idea ot the good and the had ot each ol the packages. The burning question now is how do they rate? Here's an at-a-glance guide to the world ol animation.
CHOIt , CHOICES... FEATURES FLEXIBILITY OVERALL nicucv AkiiuATiou Ctiinin lit ITA1.
Ctw UloNtT ANIMAUUn olUUlU wmmmm&mmmm 72% m
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(this is the fastest speed the standard A1200 68020 CPU can access and boards with faster | CPU's normally give no extra performance) J Easy A1200 Trapdoor* fitting retaining Commodore Warranties intact J Compact design utilising latest SMT (surface mounted technology) for Ultra Reliability ? Full TWO YEAR WARRANTY I BUZZARD 1200-AMb BOARD £169.951 I 4Mb. RAM Expansion £139.951 J Maths Ou internal ASM 200 Hard Disk Dir.es are al I high quality industry standard units marutactufed I Dy ihe recognised wortfcnde maixel leedeis leg.C xxief.S*agaia. Western Digital etd SIZE PRICE 60Mb .. 1199 95 I
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U Real Time battery becked dock Raw Power x 4 |l200Periormanc*just £129.951 GVP1230 AOMHf. 68030ec, 32*1 1Mb. RAM Version E2M.95 4Mb. RAM Version £47995 | MICROfiOTIC MBXIJOO RAM BOARDS Including Cmr 6 Mathi Coprocessor liMHr TSMKc 0Mb.RAM £14995 0Mb.RAM £21495 c FOR UPGRADE SPEED! BOARDS if you want some REAL PERFORMANCE from your Amiga Harwoods can offer |ust that. Just look at the GREAT equpment below AWARDED TORMAT i GOLD' (SEPT. 1993 * ISSUE PRODUCT REVIEW) WITH THE TOP SCORE OF 93%!!! 133MHz FPU Maths Co Processor £79.951 BLIZZARD 1200-4Mb. Board plus 4Mb. RAM Expansion 4Mb. RAM
5CMHi plus 33MHz Maths Co-Pro £369.95 I | LU Vlr.AKr, ULK ® GOLD SERVICE Kffaf wa ckoou frm *km la ptrrkav, firsj jAm n Mr an Aiii lepp * druirn war rrf»rrw"f and an-*; any pttnr taemayksn Ud. Rimmbt' Wervmfi *«••» atwen prmidrd WE Si Yf wrnrr ia At mi*«r» ~o Colour Pic Plus £679.95 2 Super Pic £57955 oco Rombo Vkli 12, V2.00 £79.95 2o= Vidi 12 & Sound & Vision MegaMix Master £99.95 «B Amas 2 Sound Sampler & Midi
- ot Interface inc.Microphone £74.95 Audio Engineer Plus £179.96
Audio Engineer Plus 2 £249.95
• »Q Technosound Turbo Sampler £29.96 _ NEW Technosound Turbo 2
£44.95 Miracle keyboard £299.95 Music X full version 1.1 £24.95
Midi interface 5poft cV* cable £24.95 Super JAM £79.95 Bars &
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Clarity 16 £109.95 | Stereo Master £29.95 Power Mono NEW V3.0
Hand 25 HeW Scanner £109.95 Power Colour Hand Held Scanner
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• switched Optical mouse £28.96 HQ Microswitched Trackball
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Premier Control Centre & Monitor o| Plinth with shelf:
• gs5* For Amiga A5Q0 £3955 O For Amiga A600 £34.95 E I For Amiga
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ERNAL ROCUTEW POWERXLHGH EdEEll ANTI-VIRUS KIHVHK F.-e-.a 3
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ADI math* (waofy from agaa aboval Adt tranch («acity trom agat Aoval Pan PHV1.5 £49 96 Final Copy II Rataas 2 £99.95 THE BEST WORD PUBLISHER Kindword*3 £37.95 Tha Publisher £39.96 Professional Paga V4.0 £12935 Pagesettar III £4995 Wocdworth £9935 Mini Offica £42.96 FEATURING... Word Processor. Spreadsheet, Database and Disk Manager... FULLY INTEGRATED!
Homebase £19.95 Superbest 2 Personal £29.95 Gaftery Pictorial Slide £3955 Show DB X-CAD 2000 £99.95 X-CAD3000 £264 95 Art Expression £149.95 Export Draw £4955 Video Master £54.95 on an* atofi.t of the tysfwr you h»ve pwthaeed MINIMUM 1? MONTH HARDWARE WARRANTY faulty withrt 30 days d at* repiazed * & font. M*rttnc o«y, IG DAY COURIER SERVICE be gja'Mtaad ddrvtry :r £1 . U» Mainland troil rejji iBli'Mdpno mrkffQt HT.mJOhnm .10 BWOfS EMUS.
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OPENING TIMES
19. 00 until 5.00 Monday to Saturday Wednesdays • 9.00 until 1.00
MOUSE MECHANIC * Fmuaic UnMnaJ Mouse Cleaning Iwl X Cleans in
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NEW STREET, AIFRETON, DERBYSHIRE DE5 7BP TEL: 0773 636781 FAX. 0773 8310*0 l.l. PRICES ARE ISCLUSIVE OF VAT AT 17.5% THE GAMEPLAY A racing bonanza in the style of everything from Super Sprint to Super Cars. Race one of four different vehicles (Grand Prix racer, buggy, off road 4x4 truck or sports car) around 20 different circuits covering five different types of terrain: Grand Prix, City, Ice, Mud and a 4x4 Arena. The whole thing is viewed from above, with a mini-map built into the instrument panel at the bottom of the screen so that you can see the bends ahead, along with all the bonus
objects lining the tracks, such as turbo pads, which send you rocketing along at high speeds, and cash and prizes conveniently placed in inconvenient places.
WHAT’S NEW Speed. You may well have seen this kind of game before, but you’ve never seen it run this fast.
As with all Team 17 games, Overdrive clocks up a 50 Mhz update on the scrolling, leaving you flying all over the shop. The familiar rotational control means that you won’t get lost too quickly. The difficulty curves are being designed so that you can work DO MARK THE GAMEPLA Y: Tear around all ol Ihe oflicial Formula One tracks at the hind ol speed that turns your hair grey, working through the gears and getting as much power out ol your machine as is humanly possible. This product is a combination ol a couple ol titles already available in Europe - namely Vroom Extra Courses and Vroom
Multiplayer. As you can probably guess, it s been coded by Lankhor, the team behind Vroom.
SUPER STAR next month.
46 OVERDRIVE 46 FI 47 KINGMAKER 47 THEATRE OF DEATH 49 STAR TREK 53 URIDIUM 2 58 SOCCER KID 62 EUROPEAN CHAMPIONS 65 SUPER SPORTS CHALLENGE 65 BLOB 66 ONE STEP BEYOND 68 HEROQUEST 2: LEGACY OF SORASIL 72 NICKY 2 72 BEASTMASTER 74 INTERNATIONAL OPEN GOLF 76 VFM 80 SMALL TIPS 80 PLAY TO WIN: GOAL!
85 TROLL'S HEAD A CU ScrMn Star is lor games scoring 85V 92V II a game gels one ol these, It'd be ol lasting quality and you can rest assured that. H you decide to purchase It.
You won't be wasting your money.
93% and a game's worth a Superstar. We hardly throw _ them around, but rf a game gets one It'll be y, completely out- y standing.
We’ve searched the Amiga scene for the hottest news on upcoming games. Here’s some sneak pre- THE GAME PLAY Cross Syndicate with Cannon Fodder, throw in a flash ol Laser Squad, anfl you'll have some flea ot what Theatre ot Death is at about Desone its unassuming e«1enor.
Ttvs is no ordnary wargame - n tact »s not so much a tradmonal wargame.
More a thinking man's shoot em up Each level has you in control ol a small platoon, with the sole a»n ol Whig all Ihe enemy Once you've done that, it's oil to the next level.
WHATS NEW Diversity is the name ot the game One minute you're in the Sahara flesert. Fighting oil Rommel's linesl. And the next you're on the moon with a patrol ol spacemen Instead ol WHAT'S NEW Vroom has already become a he thanks to its incredble speeds Ft. As well as being officially endorsed and tweaked to fit the licence, features a multiplayer mode, where you can go head to head on a split screen with no loss ot speed, along with a special learning curve, that allows you to tailor your car's maximum speed to make the game easier to play tor novices BEHIND THE SCENES The console
versions are the first to appear so naturally Lankhor have been beaver ng away on those for the last six months. Don't worry, though, the bexig tied to a logcal scenario the game roams around Une and space xi Oder to keep each new level Iresh BEHIND THE SCENES It s the first game by Dave Anthony who's actuary coded and designed it all FIRST IMPRESSIONS At a glance you might think the is |ust another Populous, but it's far more accessible than all those high brow God simulators. Death is approached with a potentially offensive sense of humour, with lots of blood and mutilation. It’ll have
a tough time up against Cannon Fodder, but should win votes Irom the more strategically minded violence freaks Amiga verson isn't tar behind With Vroom finished some time ago. And Vroom Multiplayer already released in France, there isn't really much work left FIRST IMPRESSIONS Wow' This is sooooo taaaaaast! It's not a true simulation, but it's as close as it needs to be without dampening the action. Domark are more or less guaranteed a cod game, thanks to the success of Vroom. But whether it's going to beat all the competition remains to be seen Whatever happens. I'm sure we re going to have
a lot ol fun finding out!
F t m tii'U, ,'Utark [7 US GOLD THE GAMEPLA Y Based on the successful board game of the same name, Kingmaker is the first such conversion US Gold have attempted in some time. Set in tfip period of history known as the War ol the Roses your objective is to control the last surviving Royal ahd make him King ol England You get to head up a faction of nobles playing against up to five computet oppo nents. The board game uses cards to determine movement and bathes etc. but on this version that's al handled by the CPU letting you concentrate on the best strategy you have to get the King ITS all
icon and mouse contrdled with a mam window covenng the map ol England that zooms into dose up when strategic plamng is needed WHAT'S NEW To be honest not a lot There have been many strategy board games that have received the conver sion treatment inducing Risk and Space Crusade However, the pro grammers have had the sense, not to lust copy the game but to discuss with the original board game designer how it could be enhanced. The result is that some of the events that are normally decided by the random turn of a card can now be influenced directly by yourself For instance, on the board game,
battles are decided by the relative sizes of the opposing forces and by the rating on a random card Now.
You can eled to fight the battle m real time - you may st* lose but you may be able to seriously weaken the oppo nent in doing so.
BEHIND THE SCENES Kingmaker has been in development tor over 18 months and is being coded by Graham Lillee, who worked on Heroes ol the Lance and Shadow Sorcerer. The graphics have been handled by Kev Bulmer. Famous for his excellent work on Corporation and Legends ol Valour They daim that the Artificial Intelligence has been designed to recreate human thought processes to enable it to react quickly to an ever changmg tactcal and strategic situation. The 32-M colour available on the AI200 will greatly enhance the cinematic sequences that accompany the events like plagues and storms at sea.
FIRST IMPRESSIONS Normally board games leave me cold, but I remember playing a good game of this about 10 years ago Maybe that's why I think that it has great potential The cinematic scenes are very reminiscent ol Legends and the battle sequences are great fun The main thing that will ensure its success, though, is how quickly the computer reacts to your plans - and that remaxis to be seen It's due for release in late September so well tying you a review next issue Sti ivi fvi i:k sale smiMUMmm Ssilib sumfUMiism si xj c .i a summer sale SUMMER SALE SUJRdlEsdnBIK. SAJUH TUEMUMIISIE. SAJQE
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Disk £179.95 | 256 Greyscale Scanners Total solution for
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Mega Mouse GOLD AWARD WINNER IN AMIGA FORMAT 90% A 290 dpi high resolution Opto-Mechaaical Mouse.
Top quality construction ensures rapid and smooth movement, with micro switch buttons.
Mouse with hard mat and mouse holder Mouse only £12.95 £10.95 £14.95 £29.95 £34.95 Cordless Infrared Mouse Optical Pen Mouse Goldenlmage Mouse with Ma!
£ 13.95 GOLD AWARD WINNER IN AMIGA FORMAT 90% Golden Image Optical Mouse - £23.95 MONITORS Philips CM8833 MkU Commodore* I960 Multisync Monitor Commodore 1942 Multisync Monitor COMPUTERS St Format 81% Cu Amiga 79% Superb 300dpi Optical Mouse with effortless micro switch buttons. Fast, smooth and reliable.
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£369.00 £45.00 £27.95 £35.95 1 Mb RAM w ith Clock A600 £29-95 GASTEINER 400DPI MOUSE 1 Mb RAM without Clock A600 £19-95 512k RAM with Clock A500 £19-95 1 Mb RAM for A500* £19.95 Kick.start Switch £14.95 Bootselector Switch POA Power Supply for A500 £34.95
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over 25 light years away in the lower comer of our galaxy, the
residents of the Rigel system (assuming there are any) are
just about to take their turn at being the luckiest people in
the universe.
For it has taken 25 Earth years for radio waves carrying the first episode of the greatest TV series ever made to reach there. The episode in question was an extended pilot show called The Cage’, and the series it spawned became the most popular sci-fi series mankind has ever known - Star Trek.
In order to properly celebrate the silver jubilee, Interplay were given the license to produce a game based on the original series. Star Trek games have progressed a little since the grid-based combat efforts that first appeared on mainframes in the early seventies and, obviously, officially licensed ones can draw on a greater amount of copyrighted reference material - in fact they are compelled to.
TREK TRIVIA The U.S.A.'s first space shuttle was originally called Explorer, until the Whitehouse received an unprecedented number ol phone calls Irom irate Trekkies demanding that Ihe name ot America s first real spaceship should be the Enterprise . The favour was returned in the first Trek film, where the Shuttle was displayed alongside all the other vessels named Enterprise throughout history.
Four to beam down ... Chunnngggg. Yee, I know that doesn t look much like the transporter sound but have you got any batter Maas?
Characterisation is an important part of any Star Trek venture. As has been demonstrated on our screens.
T"5*- ¦ it was not the
* " f ef'ects or the touristic set which nacv th»- show such 4 j
interaction ot three main characters - Spock, Kirk and Bones.
Spock was the cold, logical machine, incapable (except on
rare occasions) of showing any emotion, Bones was hte
nemesis, always wallowing in tbe humanity of the situation,
and Kirk was the decision maker, trying to balance up what both
sides were telling him. In any game it is natural for the
player to take the part of Kirk, but the game itself must
provide the thoughts and advtce of both Spock and Bones.
Kirk, Spock and McCoy will soon be beaming onto your Amiga. Leaving aside jokes about the Captain’s Log or his Klingons, Nick Veitch boldly goes to see how they’re shaping up.
Not an easy task.
The designers, or really, the script writers, have taken on this task with glee though. Having watched and analysed as many episodes as possible, they set about their task.
The result seems quite impressive.
Spock is characteristically aloof and refuses to give anything away that he can t confirm to 20 decimal places and Bones roams about complaining about being transported and whmgeing about the weather.
Even the physical characteristics of the various protagonists have been faithfully copied. On the bridge Kirk employs his favourite leaning » forward on one elbow manoeuvre when in trouble, Uhura is often to be found massaging her earfobes and Spock goes for the Prince of Wales' hands-dasped behind the back tactic WORK IN PROGRESS TAKING THE CON Commanding the USS Enterprise won't be as easy as it was on TV - 20th Century science has not yet provided a workable voice interlace for the Amiga, so you can't lean back in your chair and just give orders, but TREK TRIVIA The Star Trek series got
oft to a controversial start by casting a woman in the role of First Officer. At that time it was considered way beyond the realms ol fantasy that the lemale ol the species would be capable of holding such a position ol power. She was dropped alter the pilot episode, relegating women on the Enterprise to the menial nurse, glorified telephonist and the occasional security member who gets shot.
The adventurous nature ol the scripts continued though, with the series sporting a number ol TV firsts, including the first inter-racial kiss.
The next best thing is to use the pointer and select people to give your orders to. All the faithfuls will be present on the bridge - Scotty, Uhura, Checkov, Sulu and, of course. Mr. Spock. They all control their customary positions so if you want lo fix anything, you'll have to ask Scotty, if you want to raise anyone on the radio (sorry, subspace frequencies) you'll ask Uhura and if you really want The final frontier will be represented as a two dimensional navigation map. That * funny, I always thought that It had at least three dimensions.
Someone to raise their eyebrows and fob you of with some excuse like - There is insufficient data to make a prognosis at this time' then that funny Vulcan chap will be your man.
The first piece of acton that will take place is a combat exercise, with the Enterprise taking on the USS Republic in a fight to the simulated death. This is perhaps the most disappointing part of the game at the moment, as it is little more than a ft* most famous spilt Infln- Ove svei.
Unless, of course, you work at CU and havato sub Nick a copy!? I In addition to the Next Generation. Deep Space Nine and the feature films, there have been quite a lew Trek spin-olls. There are the models, the novels, the clothing, the Cds of the incidental music, the role- playing game and most interesting ot all.
The technical books, which will reveal everything trom how to stabilise llux in the matter-antimatter chamber to how to ask a Klingon what the lime is. Bizarrely. Some colleges in America are now ottering courses in Klingon!
Sort of Elite clone, but the main game will be based on an animated adventure theme.
To keep the game in line with the TV show the designers have decided to start each mission with a simulated title sequence, complete with an animated Enterprise cruising past planets and typical Tretyto titles appearing.
The scene is set for another 50 minutes of strange new worlds.
The first mission in the game will centre around a landing party pf four
- Spock. Kirk, Bones and an expendable person in a red shirt*
fjlo sooner have they beamed down to Pollux-V to investigate
trouble in a mining plant than they’re up against mysterious
energy sources, unknown metallic structures*and having phaser
battles with Kiingons - but as ever, all is not as it seems.
In line with other adventures, control will be via the mouse, but it's been promised to be easy to learn so that you’ll be able to make use of any of the standard landing party-type gear - tricorder, phaser, communicator and the medical bee . You won’t need the reaction speed of a warp engine to play the game, but you will need to be as sharp as Spock's ears to spot all the clues.
SPACE PORT The game itself is being ported directly from the onginal PC version, which is a good thing really, because the PC version was really rather good.
The downside is that at the moment the game runs a little slow on the Amiga - some recoding to take advantage of the Amiga's custom chips will be necessary. The game is Missions will start with a beam down lo the pianai's turfaca. Haro It'* tha first ona. Sat on Demon's World.
Actually coming quite late to the Amiga - even the GameBoy has had a Star Trek - 25th Anniversary title.
At the moment no sound is available, but the excellent spot effects from the PC version are bound to be included - after all, you can't have Star Trek without the noises from the doors, the transporters, the communicators and that rather odd background bleepy noise from the bridge.
All in all this is shaping up to be a game that no trekkie can afford to miss, or indeed anyone who likes a good adventure. Ahead warp factor ore...® k The Definitive Simulation of America’s Radar Elusive Jet A shadowy, gleaming craft steals through the night sky. Out of sight but never out of mind. Sleek. Slicing through the dark.
No blips register on the radar. No sign is given.
Then, in an instant, an explosion bursts through the murky twilight and, as quickly as it appeared, the Nighthawk melts back into the shadows.
The F-117A has carried out another stealth mission MicroProse present the definitive simulation of the world’s most elusive jet: the F-l I7A.
Now with eye-popping graphics, sensational sound, thrilling music and a vast array of awesome missions across NINE of the world’s hot-spots’. Catch it if you can!
Unprecedented, uncompromising and undetected.
MicroProse Ltd.. The Ridge, Chipping Sodbury, Avon BS17 6AY. Tel: 0666 504399 CPP ALL AMIGA PUBLIC DOMAIN SOFTWARE Just a small selection of disks - 100's more available.
Send two 1st class stamps to receive catalogue disk with all the latest titles
* ASK ABOUT SPECIAL A1200 DISKS * Disk prices £1.25 per disk with
free postage - no hidden charges Please make cheques Postal
Orders payable to Chris Price Telephone Chris on (0283) 516736
- 7 days a week - 9am to 10pm or write to CPPD, 3 Dunedin
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Matrix Computing Services Dept CU9 2 Frenchs Yard Amwell End Ware, Hertfordshire SG12 9HP 0920 484479 - 24 hours Flying faster than a speeding space ship, Jon Sloan swoops down to look at a sequel seven years in the making.
Who were wrangling over who aou ally held the rights in the ongral game. Besides. Andrew and Graftgold were busy des rwig c«ier hits, like Fire & Ice. With that ques tion cleared up all that remans s k) tell you what the sequel is Me.
Does anyone remember Ihe C64? All those wonderful 8- btl graphics, tinny sound, and lousy games? Well, that’s almost true, there were a tew brilliantly coded efforts that served to define the state of games to come. One of those was Uridium. Designed by ace programmer Andrew Braybrook, it placed you at the helm of a superfast space fighter flying over the tops of huge dreadnoughts blasting hordes of nasty aliens before landing at the other end to set a self-destruct mechanism to blow the dreadnought to kingdom come. It swept the board lor games awards in 1986 grabbing such accolades as Best
Arcade- Style Game, Best Shoot 'Em Up, and Runner Up for Game of the Year. It comes as no surprise then that a sequel is in the offing. What is surprising though is why it’s taken seven years to reach our screens.
Actually the answer lies in the hands of the lawyers and receivers GETTING STARTED The plot for the two games are very similar with you once agam n charge of the tiny Manta space craft racing across the tops of huge baOe cruisers blasting away all opposiDon before landing and attacking the main generator.
The craft itself is one of the most manoeuvrable ships yet seen in an Amiga blaster, incorporating over «6 animation frames. The whole thng moves along at a cracking pace and Andrew is rightly proud ol the 50 frames per second update He ongn nally used the scrolling system from Fire & Ice in an early version but soon found it to be inappropriate for r Undium as the scrolling actually outstrips the processor's ability to build up new data at the screen edge However, being a programming .
Genius, it wasn't too long before he’d sorted the basics out. In fact; fje worked it out so well that the finished version will sport not only a two- player option but also a drone option. This means that one or two players will be followed by ghost ships which can be jumped into when your primary one explodes.
The background dreadnoughts are gigantic sprawling affairs that take up a good 12 screens in length and were one of the first elements that he worked on. Many of the graphics were drawn by Phillip Williams in a mix of 16 and 32 colours, with Andrew using a custom auto-mapper to lay down the blocks in the correct places. These ships are not just decoration, however, as they serve as hangars for the various flying enemies and as stages for the ground-based tanks.
Also there'll be raised sections of superstructure to avoid and bridges to fly through.
ENEMY ATTACK The enemy attack waves were originally direct ports from the C64 version but the code required a lot of chopping as things have moved on a long way since 1986. Once it had been set up Andrew decided that the waves were a little bit too difficult and intelligent so were toned down some.
The Manta craft will still need all of its impressive manoeuvrability though to outfly the enemy. Fortunately, there’s a new range of special weapons to collect including a torpedo which targets ground forces and a useful homing missile. However, the enemies have been beefed up to cope with these specials and now have chaff which confuses homing missiles and leaves them free to attack you. There’s also a tricky chaser ship which follows you wherever you go blasting all the time.
All in all Undium 2 is shaping up to be one helluva game. It should be complete by early October so we ll bring you a full review next issue.
Personally, I can't wait for the title music featuring a didgeridoo1
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GAME REVIEW L« •* 1 mw Following all Ihe pre-malch hype, you'd
expect Krisalis' Soccer Kid to be something special.
Alter all, It's been in production tor the best part ot one-and-a-halt years, and had more column inches written about It in the computer press than any other game In recent memory.
Thankfully, the finished version of this soccer-cum-platform hybrid is now upon us. And. To put a mildly, it's stunning The game begins with an animated intro that s been painstakingly scanned in from original artwork. It tells the stoiy ol how the Wond Cup has been stolen during the 1994 finals by an alien trophy collector, who subsequently smashes into a nearby asteroid while making his escape. The force of the collision shatters the World Cup Into five separate pieces which crash to Earth, landing in five different countries.
Watching the events unfold from his bedroom, the eponymous Soccer Kid vows to collect all the missing pieces of the cup and thus save the competition from ruin. Hurrah.
GETTING STARTED The first level kicks off in Soccer Kid's Home Town, and from there progresses around the globe, as he seeks to find the missing fragments of the Cup and. Er, glue them back together. In all. There are nearly 30 levels to complete, plus another five bonus stages and numerous hidden sections to uncover as you progress through each scene There are five mam levels, with most divided up into three stages These. In turn, are then split into two sections apiece, so it's not a game you're going to complete m a day1 Each level is'set In a particular country, be It England. Italy.
Russia.
Japan or the USA. And each stage has a particular theme running through a dependent on the country in which it's set. For instance, England involves an encounter with bolshy tounsts in London, a taunt in the countryside, and a kickabout m a gnm Northern town. In complete contrast, Italy sees you wrestling Roman gladiators in some ancient ruins, taking a soaking in Venice and getting run down by mopeds on the Riviera.
At the end of each level, there's a guardian to beat and these also reflect a particular country's cultural heritage In Russia you're up against a gymnast with a deadly leg kick and in Japan it s a body-crushing Sumo Wrestler England provides a rugby player while in the US it s an NFL quarterback and Italy pits you against a Pavarotti lookalike who spews out a series ot deadly musical notes. They're not really that difficult to beat, but it helps break up the levels nicely, and kept me amused anyway CARD COLLECTION The aim of each level Is to collect 11 hidden footbal cards, like the type
you can buy from your local newsagents and cost an arm and a leg to collect the set These are scattered all over the place and can be found perched on top ot trees down hidden sewers, hanging suspended in mid-air, or any number ol other places. Once you've collected the alloted number (and it's easy to miss some!|, you’ll be granted entry to a special bonus level where the idea is to blast away at a series of blocks, making your way to the top of a multi-level platform lo find a missing piece of the World Cup. Like the main level, this is against the dock, but the game's designers haven't
been so generous here, and there s not much time to kick away the walls and find the trophy. Fortunately, you pints, so we thought he’d be an excellent choice to review Krisalis’ all-new soccer sensation.
Get three attempts at the bonus stage - but only it you collect all the cards tor each scene! Once you've collected live pieces, the World Cup is restored to its tormer glory and it's game over', but Krisalis purposely didn't provide the end sequence on our review copy, so we can't tell you what happens. We're promised something a bit special, though.
BALL CONTROL You’ll soon find out what a flexible chap Soccer Kid is. Not only can he jump and run about the screen, but he's capable of pulling off a series of stunning shots with a football that's constantly at his feet. Our football mad hero can use this ball to clobber any of the game's many adversaries or collect some of the huge amount of bonuses or ‘special power' icons scattered around each level which would otherwise be out of reach. In all. There are more than 15 shots available to the Kid and it's the ease with which these can be pulled off that's the key to the game’s playabil
ity. He's capable of performing bicycle kicks, flying headers, back heels, power shots - you name it : Ssi zzz § and he'll be able td de it. Using the ball as a weapon is the only way to deleat the numerous nasties which populate each level, and you'll definitely not get very tar if you decide to leave your ball behind. In fact, some areas aren't accessibfe if you don't use the ball as a springboard, and each shot has its part lo play during Ihe course of the game. Whether it s collecting bonuses by lobbing the ball through a couple of basketball nets or using it to break down protective
barriers, it’s essential to use It to maximum advantage.
Graphically, this is a stunning game. Even more amazing is that most ot it is the work of one person in-house graphic artist Neil Adamson. Soccer Kid himself is made up of tons ol frames ol animation, and is probably more pliable than a piece ot putty in the moves he can pull off. Just as much care has been taken with the background detail, and each scene looks completely diflerent. By using a dual playtield. Neil has managed to use eight colours tor the foreground and eight lor the background. This might not seem much, but by using copper etlects tor the sky. The number ot colours on
screen has been turther extended and gives the game a definite console' feel to the proceedings. And just wait until you see the CD32 version Krisalis are working on - it's simply spectacular, with 256 colours, an extra level that got squeezed out of the floppy release, and CD quality sound!
And you have to watch out for approaching tunnels or else you'll end up with quite a headache. Each carriage contains some sort of reward or bonus points to pick up as well as numerous adversaries. The same can be said about the battleship, although this time you're pitted against the entire Russian navy and some devious tricks and traps.
The Japanese Factory level contains one of the most amusing adversaries you'll come up against in the form of small mechanical robots which, when hit once, spin round making strange mechanical bleeping noises, and then explode when you hit them a second time.
Other enemies to watch out for include manic moped riders who'll still hop about the screen once you kick their bikes away and coal moles which suddenly raise their head Meep. Meep. These cute-looklng robots have an electrifying way ol greeting Soccer Kid. Give them a good kicking with your ever-lasting ball and theyll soon get the message.
This Pavarotti lookalike has a I blistering vocal cord which can knock poor Soccer Kid senseless.
Of a programming challenge, but it looks impressive nonetheless.
From Soccer Kid's cheeky grin cuteness to his amazing ball-handling expertise, this game shouts class. It's definitely a contender for one of this year's top 10 games, if not the top spot iXsrTf, KRISALIS £29.99 500 B 500. B 100 B 1200 B 1500 B 2000 B UNO B UOOoB KRISALIS, TE0UE HOUSE, MASONS YARD. DOWNS ROW. MOORGATE, ROTHERHAM. TEL: 0709 372290.
RELEASE DATE: END OF AUGUST GENRE: PLATFORM TEAM: IN HOUSE CONTROLS: JOYSTICK, KEYBOARD NUMBER OF DISKS 4 NUMBER OF PLAYERS: 1 HARD DISK INSTALLABLE: NO MEMORY: 1Mb GRAPHICS ******.. ,094% SOUND ??*?•?'. 90- .
LASTABILITY *?*?*•» .••88- . PLAYABILITY ******* I. *93% (One of the best plat- formers of ’93. Miss It at your peril.
OVERALL 93% "...great looking, fun graphics and addictive game-play makes this a superb addition to your collection" AMIGA ATARI ST GAME REVIEW Being an Arsenal supporter, what does Paul Presley know about football? Enough to say that this is a damn fine game indeed... CU AMIGA OPEAN MPIONS SCREEN STAR "IP' v LflZIO 4" mT MRHRGER COMPUTER FORHRT nF SELECT souro Evwy team from Ihe Premier league Is in £C. Along wrth every team from Ihe major leagues in France. Germany.
Italy, efc What s more ail the players are there too with stats and abilities to match I remember playing Kick Off as a lad. My finest moment was losing 4-2 to a certain Gary Penn in an old EMAP Kick Off World Cup Final, in what was an eerily similar match to the 1966 Vyorld Cup Final (right down to the controversial ‘ball not crossing the line’ goal). I remember at the time thinking Well, this will never be beaten by another game.’ But then came Kick Qff.2, followed by Sensible Soccer and* most recently, Goal'. Anyone with half a brain was switching to an overhead view, stopping the ball
from sticking to the player's feet and adding after touch'. Now the football playing fraternity of Amiga owners is as divided as Bosnia-Herzegdvina. With just as much chance of a peace plan being put into effect.
Abov. The overhead view Is the preferred choice for most as It makes It a little easier to determine who you're passing to. Plus, strangely. It becomes easier to read the Ingame commentary whilst playing.
1 m ' C 4 SHIRT m COLOUR So. As if three warring factions wasn't enough, along come Ocean throwing another splinter group into the fray, except these guys have a secret weapon. With European Champions the ball sticks to the player’s feet. That’s right, sticks. And it still retains practically all of the playability that's come before. As if that little fact wasn’t enough.
European Champions also proudly boasts an optional side-on view to witness the action. It seems that Ocean have decided to cater for just about all the remaining unsatisfied tastes, while still making the game accessible to the devotees.
BACK PASSING As to the controls, they are just as easy (or tricky depending on personal skill) to get used to as Kick Off s were, and when mastered allow you to play some really exciting football. It’s fast, it's action-packed, and it’s completely intuitive.
First up is the ping' pass. As you run around the pitch, you’ll notice a little arrow above your player’s head. This simply indicates the direction you’ll pass in should you just flick the fire button (the receiver also has a halo around his head to make it clearer). What's more, if you press fire before he receives it, you’ll enter 'one-touch' mode, in which the computer will automatically either head, pass, volley or shoot the ball the moment he gets it, depending on tactical positioning. This can lead to some F19 STEALTH FIGHTER FACE OFF FALCON FLASHBACK tWMlACKGMIOfia GOAL (1 MEG)
GRAHAM GOOCH CRICKET
• GLOBAL GLADIATORS GUNSHIP 2000 HERO QUEST 2 HILL ST BLUES
• HIRE0 GUNS ? HISTORY LINE tONRttJMKIfVBS ? HUMANS OOUBLE PACK
KNIGHTMARE ? LEANDER LEMMINGS 2 LION HEART LOOM LOST VIKINGS
?lonsnffwiMLLBe MAELSTROM MANIAC MANSIONS MAN UTD EUROPE
MutDKMiaKONK ? METAL MUTANT MIG 29 MONKEY ISLAND 1 MONKEY
ISLAND 2 MONOPOLY MORPH MYTH NAPOLEONICS NIPPON SAFES INC NO
SECOND PRIZE OBITUS CMOIMtfiaWGSSl OPEN GOLF OVERDRIVE ?
PACIFIC SIAM&TEAU Y 2 ? PERFECT GENERAL ? PERFECT GENERAL CAT*
DSK PINBALL FANTASIES PIRATES ? PREMIER MANAGER wtfeet to
avjfabtty Prfcn can be subject to change. £ fc 0 L = 75p per
item 2nd Clare 050 per item trt CW £200 per taut Id Clau
Recorded; UK next (vwrtinq) day Carrier £5.00. EEC pot* * 0.00
per ton; non-EEC * Wperifem; Wt AirEEC = £575 per item; Snon
EEC = £9.00 per item.
IB £6.00 per i& Twe marked * may not be released at time (X going to prere Plea* telephone for avaHablHty and a ful copy erf our terms and confttam rrttemaAed_. JwjiwjtaM* at quoted VfSA NAME ADDRESS POSTCODE ITEM ITEM ITEM PRICE PRICE PRICE POSTAGE TOTAL Make thrqun payable to: European Computer User & send lo : Units A2 A3 Edison Rd. St Ives, Huntingdon, CAMBS P€17 4LE thrilling goal mouth action, with the ball floating from one player to another before ending up in the net.
Following that is ‘cursor mode'.
Holding down the fire button reveals a movable cursor in front of the player. Simply point the cursor in the appropriate direction and let the button go. It sounds a bit tricky to get used to, and to be honest it is. But once mastered it makes for some really interesting football, with power shots, dummies, side passes and other football-related terminology springing to mind.
Finally there's select’ passing.
It’s similar to ping passing except that you let the player run with the ball while you select who to pass to. It isn't used much but can prove useful when the time comes.
Of course, add to that after touch, sliding tackles, barging and all the other usuals and it begins to sound like it could be a bit tricky to play but it is, in fact, brilliant (for there is no other word).
TOUCHUNE And none of that is counting the managerial side of things, where you can select, edit and create teams; play leagues, cups friendlies; edit on-field strategies, player positioning, skills and attributes and just about anything else you could want.
But go on, ask the all important question. I know you want to. Is it better than Sensible Soccer Kick Off 21 Goal! (delete according to preference)?
WELL IS IT?
That's a question I’m not going to answer. Let's just say that it is as good as Sensi and Co. I know that half of you reading this swear by Kick Oft, while the other half stand firmly in the Sensible camp (has Goal! Been around long enough to gain a fan club?), so I’m not likely to make any converts. The people that I believe will find European Champions appealing are the ones whose main gripe about the others was that the ball didn't stick to the player s leet So. Providing you don't mind that little feature, and presuming you're willing to spend a tew sessions getting used to it (which,
alter all, is exactly what you did with the others), you're likely to find that European Champion has just become the fourth real contender lor the computer football league championship, rrt, OCEAN SOFTWARE LTD.. 2 CASTLE STREET. CASTLEFKLD. MANCHESTER, M3 4LZ. TEL: 061 832 6633 RELEASE 0ATE: AUGUST GENRE SPORT SIMULATION TEAM: OCEAN CONTROLS: JOYSTICK NUMBER OF DISKS: 2 NUMBER OF PLAYERS: 112 HARD DISK INSTALLABLE: YES MEMORY 1Mb f The best tootie game tor || those ot you that still aren t hopelessly in love with any ot the others.
GRAPHICS ??»»• .
SOUND »«85% LASTABILITY *90% PLAYABILITY *93% The best wey of passing the ball Is called ping' passing. You simply flick the fire button and the ball sails towards the Indicated player. For some really spectacular play, press fire before he gets to It and engage In some one-louch football.
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SAMPLE EDITOR, SYNTHESISED SOUND EDITOR, STANDARD TRACKER OR TRADITIONAL STAVE NOTATION DISPLAY, etc.. etc. - (Requires Klckstah 2 or later) £30.00 V4 NOW ONLY E18.00 V4 MANUAL £8.50 V4 & MANUAL £26.00 nture gam* POWER CoBeceon of smpie luds gam« MARVIN THE MARTIAN Help marvin find Daphme (1)f WHITE RABBITS Brilliant puzzle game (1) TIME RIFT Excellent platform game (1) CLR UTILITIES 0) OVER 2000 DISKS OF QUALITY RD. AVAILABLE Including - UTILITIES I The following disk based encyfo- I pedias cover a rang of interesting | subjects Using a combination of text, diagrams drawings and photographs
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1200 Please add 50p P&P to P.DJUMnceware orders & £1.00 H your order Includes other items Send orders to: SEASOFT COMPUTING (DEPT CU), The Business Centre, First Floor, 80 Woodlands Avenue, Rustlngton, West Sussex, BN16 3EY or telephone (0903)850378 assfigysr-’0'"' A beginners aude (1) MIND YOUR LANGUAGE Vocabulary course (1) SPEED READING sssss r8**131 Piano chord DM (1) CJLT.T. Unlock the myssenes * Tm Taroi r3) I fun with Cubby 8 educational games (1) PEG A PICTURE Just like the childrens game (1) I UNDERSTANDING AMOS A must tor Amos users leam al I about Bobs (2) CDPD1 -£19.95 Fred Fish 1
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With your first order TEXT PLUS 3(1) v,MORmp' "°"0' A-GENE V4.38 The latest version ol Ihe best genealogical data base lor Ihe Amiga is now available Irocn Seasoft f 15.00 AMFC Converts many standard music files tc OctaMED and MUSIC-X format £10.00 FRED FISH DISK CATALOGUE Lists the contents of all Fish disks from 1 to 870 £130 MED V3.21 (1) Last verwon 9 the Obboc mjac edtor Oct a ME 0 V2 (t) Fuly LrOxirg & rarr» ma ebkx OctaMED VS (1) Non save demo version OctaMED MODULES (5) Collection of h gh quabty modules DESK TOP GufOE TO ELECTRONIC MUSIC (2) CbrrpMwaNa u&eL needs 2 d*w mikt'Ai'wTM
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PRINTER FONTS Why do I have to review this sort of rubbish? This sad piece of software is probably the worst sports sim I’ve ever had the misfortune to boot up. After last year's crop ot dire Olympic cash-ins (Games Espana.
Etc.), I thought we might be spared similar travesties this summer, but Microids have put paid to such wishlul thinking!
There are 10 different sporting events to participate in. Ranging trom the 100m sprint, through the shot putt to the 4 x 100m relay swim. Up to tour players can take part against computer controlled opponents, although only two human players can compete against each other simultaneously (and only in certain events). The overall aim is to compete in each event and collect the most gold medals, although it's possible to pick and chose which events you want to enter.
Ne(1) »m-up (1 M1) im-up (1) i maze (1 I ng game ) jame (1) xn-up (2) (D Is games IAN hnie(i) IN THE BIN sting 1) seediest I )(1) )NTS 200(1)
* S 1)
P) .
Ck - £9.9 k - £12.9 £2 99 KIT £2J :R - £4 9 ER - £21 ER - £21 fER - £31 10 - £4.9" .8m) - £ Om) - £6j rOR-f DER- UAL - £ ro-£i2 SE LS - £15 LS-E10I ELS - £ifl DE A IDED - £7 00tor| KES £1.25 £4 50 £5.99 (- £10.9 0£19| infirm p toility Rather than opt tor the traditional toystick thrashing techniques as used «i aging classics, such as Daley Thompson, Microids have come up with a number ot different control methods, each one specifically tailored to individual sports. For mstance, in the 100m sprint the player has to draw upon a limited store of energy which enables his onscreen sprite to
either speed up gradually or make a sudden burst of acceleration. This is achieved by either pulling the joystick to the right or stabbing the fire button repeatedly. In another event, the high jump, the controls become much more complicated and require a series of joystick and fire button combos to make your competitor twist his body through the air and over the bar.
Unfortunately, the on-screen action fails to set the pulse racing.
For starters, disk access times are horrendously slow. It’s not much fun staring at a static screen while listening to the disk drive whirring away! Another drawback is the poor quality animations - linking frames have been skipped so that competitors jump about the screen as if they’re having an epileptic fit.
Sonically, too, things are disappointing. Sound effects are kept to a minimum, although there’s a choice of opting for a rather grating ingame tune if you so desire. Where's the roar of the crowd, the grunts and groans of the competitors, the inane banter of David Coleman...?
The biggest drawback, though, is the control system. Merely tapping the fire button at the required time, or making a series of tugs on the joystick, is hardly taxing stuff. Because there’s no joystick waggling involved, the on-screen action seems remote and detached, as if you’re merely watching the proceedings rather than having any influence over them.
Things also get impossibly hard later on in the game. The pole vault, in particular, requires pin-point positioning of the pole if you’re not to land flat on your face.
All in all, a complete stinker of a game, and outrageously priced at that.
This is one to avoid at all costs.
John Mather.
The rebirth ot the puzzle game in recent years has thrown all sorts ot weird and not-so wonderful titles onto the market. Unable to resist the temptation, Core are now taking their bite ot what has turned out to be a very lucrative biscuit.
With BloD. Core have included generous amounts ol action to appeal to people like me who like to zombie-out in tront ol a shoot 'em up. Who needs unnecessary brain work? The aim is to rescue Blob's expansive family, who make Earth Wind And Fire look like a solo act. Blob is. Basically. A blob, and as such ip rather limited when it comes to overcoming the legions ot nefarious aliens which stand between him and his siblings.
CMAvmm MICROIDS OUT NOW £25.99 Each screen contains loads of different types ol tiles which affect Blob in different ways. Some will bounce him to higher levels, white others will teleport him or slow him down. Using these tiles is the key to cracking the gqme. There are often several ways to complete a level, it's just a matter ol sitting back and seeing if you can work out the correct route.
As Blob only has a limited amount of energy he needs to be kept as tar away trom the strength- sapping aliens as possible. Most ot them can be destroyed by bouncing on them, but it's often best to just steer clear as that takes less time and effort. Should you run out of time though, an evil Blob clone appears. This chases your Blob around until you complete the level, or they touch which results in both their deaths.
This is one of the belter puzzle Different tiles do dtrterent things. It s Important to leem what’s what before you leap.
Games of the year, although it's nothing remarkable. The graphics are cute with plenty of nice sprites making up for the minimalist backdrops. Ultimately, though, the game just doesn't offer enough long-term interest. Once you can complete the first 10 or so levels the game starts to become a repetitive chore and Still trying to figure out the connection between Madness and Quavers, Jon Sloan goes... OUT NOW PUZZLE RED RAT JOYSTICK 2 ¦jst why Ocean decided to name a yuzzle game that's promobng a i renack. Alter a Pack by Madness s anyone s guess But I suppose they had their reasons St*.
S*y names aside what’s the game al about5 ITS a puzzler wtncft s. «i concept very similar lo Ocean's earher eftort.
Pushover Grven that they were both written by Pie same bloke I suppose you couldn't really calls a coincidence.
The game stars Colin Curty, that slrange dog-like creature who also stars in pie Quaver ads You know, whenever he gets a Quaver he goes completely curly and eats just about everything in sight fl spll don't understand guse why eapng something that’s supposed to counter hunger should maka you so haigry) Anyway.
Quavers feature strongly uithe game- piay vwth a pacfc* desgnafeng the start and end of each Ml PLOTS AWAY!
LwortunaMfy. One Step has r» same old contrived pK* Cohn Is playmg a heavy session of Pushover whist snacking on his favourite food.
Anyway. |ust as he completes the last level he munches his last Quaver, and this combination ot taste and triumph thrusts him into the machine. Colin is now trapped in his Amiga and the only way out is to get lo the next packet ol Quavers. Yes. Silly isn't it.
Inside Ihe machine Pushover has warped into a totally new game con- sfsting d liles of platforms which Colin stands on To escape he’s got to reach the pacfcot of Quavers at the end of the level by junpmg from platform to plat form. The snag is that the platforms dose when he jumps olt them and he s got to Ooee every one to complete the level To make matters worse some ol the platforms have afferent abilities wtnch can affect the other ones or even Coin henselt. For Instance, some cause al the others to open again or catapult Colin oft at an angle If that wasnl bad enough he s got to complete
it all In a set time limit! ITS up to you to use your |oystick skis and keen brain to guide Colin on the best route to take through Ihe maze of platforms FIRST IMPRESSIONS I mealy, the game appears very bland with the main sprite taking up very little screen space It opens poorty with the first level consistn* of just three platforms set in the coiner d the screen.
These prove to be a pushover!
Fortunately, In later levels, the whole screen is taken up by platforms leaving you very little time to decide on the best route to lake The difficulty curve is probably pitched just right as Ihe first few levels are pretty simple and allow you time to gel used to controlling Colin. However, once this has been mastered more complex puzzles are set which contain some of those special Pies featured m the panel Fortunately , did Cokn is a pretty timber dog creature and, it you hold the fre button down, can leap further or Iwgher than normal - the pay off tor thrs s that he s often stunned
when he lands losing you precious seconds.
FRANTIC TIME As you're up against a Pme limit you don't have long to decide which route to take, especially when there's loads of special Pies on screen.
Many levels have very tight pme limits so youll often find yourself repeating them over and over again PI you get the timing right One annoying aspect is that Colin has to pedorm one ol his Quaver curts at the end of the level It s annoying cos he takes 14) to three seconds to do it which can lose you the level Maybe that was a concession for the kwise rights All in all. One Step Beyond is a fun game The puzzles aren't too hard but there's 100 levels so they should keep you going tor a while The music Is plain, out not too intrusive, and the graphics, though simple, are workman like Colin
himself is OK as licensed beings go, but he is a little tricky to control, which can be frustrating at times. SPII, Ians of the genre will like it. R Ji NUMBER OF PLAYERS: 1 HARO DISK INSTALLABLE NO MEMORY: 1Mb OCEAN, 2 CASTIE STREET.
CASTLEFIELO MANCHESTER M3 412.
TEL 061 832 6633 (An unassuming but ultimately addictive puz-.
Zler. Worth a look.
RELEASE DATE: GENRE: TEAM: CONTROLS: NUMBER OF DISKS: OVERALL 75% ASM ¦ IMS. ¦ UhI 11ZM ¦ perative puce actually Iranstorms our GRAPHICS SOUND INSTABILITY PLAYABILITY OCEAN £19.99 YOU WON’T FIND A BETTER PACKAGE DEAL THIS SUMMER.
FREE SOFTWARE WORTH UP TO £49.95* WITH THE SWIFT 240 240C.
It's the perfect cure for those summertime blues. Buy a Swift 240 or 240C printer and we'll throw in a choice of great software, absolutely free. So you not only get an incredibly quiet colour printer but also the software to get the best out of it. You can choose either Pen Pal', the WP and database package for Amiga users, or the Citizen Print Enhancement for Windows including 40 Bitstream TrueType fonts. If you’re looking for a printer package this summer make a Citizen dealer your first destination. To find your local dealer call 0800 525 1 05. In Eire call 0 1 567 91 1.
CITIZEN COMPUTER PRINTERS ALWAYS A GOOD IDEA UK and Hr. Only. Off.r clo.es 30th September 1993. Claims must be received on or before 14th October 1993. Only at partieipatlnf dealers. While stocks last. All trademarks acknowledged. "RHP £49.9* (Inc VAT). Ten Pal runs with 1Mb RAM or more. Not supplied In bos shown. This offor is only available dlrool from Citizen Europe Ltd. To claim your free software you must complota and return an official claim form.
Don't know about you, but I thought Heroquesl was a really good game. Then again, I've always been a Ian ol that kind ol small scale strategy adventures, going back to Laser Squad and back even further to games like Rebelstar Raiders on my ZX Spectrum Games where you can take control ol huge armies are all well and good. Out there's something about controling single characters that gives the game a more pe-sonal touch, turning it almost, but not quite, into a role playing title. It was a very simple title, to be sure, and doubtless that had a lot to do with the (act that it was Gremlins
lirst boardgame conversion. Just take a look at Space Crusade to see how they improved their game system.
Jap®5 j 1 (f. '£•* B | «. ? -
* ’ * ')B; * * BET i For the past 18 months, though, those likely
lads trom the ex steel capital ol the work) have been busying
themselves with a sequel to that original game. The
instructions were dear - find out everything that could be
improved with the original, improve it and then make it bigger
nm wtwrxyou ChOOM your porty.
Clicking on Iho doors bring.. iwmchm- MM
• owl you eye*
b. ff.n tfwlypM.
And better still When you're working with a tried and tested, lormula, surely making it better can’t be the easiest thing to do? Don't ask me how, but they've'done it!
Despite your lengthy training session in Heroquest, the vile plague that sweeps the land ol RhiA continues to sweep, leaving death and desolation in its trail Even the Mystic Alamon. Your lord and mentor, can do nothing about it. There is only one thing to do other than run away crying. And that's travel over the Shadow Mountains to the land ol KolchOth and collect two Talismans ol Lore. Only these can save your once-delightful. Now a bit ol a desert, homeland. OK, so It isn't the most inspired plot, but these things rarely are People already tamiliar with Heroquesl will be miktly
surprised by the layout ol the game. Before, you were given your set ol missons. And you could play them out in any order you first level, which is set in the lively location ol the Barrow Mount ol Yaserat, is available to you Complete that, and you are offered missions two, three and lour. These can be played in any order, bul all must be finished before you can progress to the next three, and so on until all nine are completed I WANT MORE!
My first thought on seeing the game design was that nine levels could never be enough Perhaps I was spoilt by getting Heroquesl complete with the Witch Mountain expansion, giving me a grand total of around 24 missions to ' play with. Once I'd actually played through hall a level, I realised that nine Is ' about all you need I They are huge, easily lour times the size ot the levels in the original game, and possi- , bty larger Whereas the lirst level on Heroquesl would take the average piayet 10 to 15 minutes to complete. I was wandering around the Barrow-mound of Yaserat for a full 45
minutes, and was s,i11 r owhere rea- the end m lousy W 9ame player, that B just shows you how huge the levels are.
One of the biggest improvements to the game is the introduction of more than four different character types. Instead of being lumbered with a dwarf, a barbarian, a paladin and a wizard, you can now choose an elf, a deric, a ranger and a mystic as well, giving you a total of your quest.
When you actually get into the game, seasoned Heroquest players will feel right at home. A similar set of icons lie at the bottom of the screen, and movement control works in exactly the same way as before
- move to a point by either clicking on the square you jPB want
to move to. Or by clicking on ire direction arrows at ihe
DoUoir Av] Something that was always a little unclear As well
as the Improved character selection available, there's loads ot
new monsters to battle wtth. Here, there's a whole graveyard
tui ot zombies to contend with.
The number of squares you can cross in that turn, and action points tell you how many actions you can perform in that turn, including walking. Every action uses up points, j and as you move k around, you’ll see k the action point clock ticking down.
Thankfully, you can now HwpC move, search and then Mk f move again, but only if you ¦ra. Have enough points left to do it. If you run out of action points, that’s the end of the
• turn, regardless of how many movement points are left.
Item handling has changed drastically since the first game, as you now have an inventory to hold your weapons and treasure in. Yes. The shop is still there at the end of the level, but this wen as buy. You may wonder what the good n that is Well, when you kill certain monsters, they will leave treasure and sometimes the weapons they were car rying. These can be collected and sold for profit, or you can sell your old weapon and CHANGES Unlike On original Henqeesi. You aion l rwlrietrt to IM basic coaraclm al On start. H yuu like, you can customise them to a degree, turning Otem |rom your
a«er- ago sunorinnet to your average superheroes with slighty bigger muscles, ot cliglOy better perception You haw live points to spread over Ihe sis basic statistics ol each character, and while you can rbise and lower the stats to yoor heart s contact.
You can never oet Ifiem any lower than the level at which they started.
Upgrade. Best of all. When one of your party dies, y9u can transfer the contents of their inventory to another player, so potions and weapons needn't go to waste.
One thing I always like about this sort of game is the ease with which you can slip into tactical play. In many games like this, you just seem to charge around in a large bunch, smacking hell out of anything you come across. Legacy Of Sofasil just can't work like that. For a start, there are too many routes through each level, so to get through you'll need to split up. Then you learn about defensive play (running away from heavy combat, in other words), along with constant security checks (looking for traps and treasure). The simplicity makes it all the more involving. There's no need to refer
to the manual once you've read it.
So you can concentrate on what you're doing without intrusion from complicated game mechanics or obstructive menus and commands.
“ - The characters are bigger than before, and tar ' . More detailed with a it more animation.
' Unfortunately, this , has led to less ot the surrounding area displayed . On screen than before.
. But that doesn tmat- i ter because the I whole thing scrolls!
J Yes, scrolls! No more flipping between locations, and believe me when I say that this makes the whole thing a lot more playable.
Ftfp. V i ne crv rwr Agertf-
• r ™ X101 I've realy enjoyed it, and am currently looking
forward to paying it a lot more. As a rote paying game, I don’t
think it has the subtlety ot something like Wodds Ol Legend,
and is tar more fun played as a tactical strategy game.
If you’re after an RPG, there are a lot better, but it you want challenging gamepay and a game that's going to last, you can’t go far wrong with this.
GREMLIN £27.99
* 500. I KDOl
• ishI
* 2000 I GREMLIN GRAPHICS. CARVER HOUSE.
2-4 CARVER STREET. SHEFFIELD SI 4FS. TEL: 0742 753423 RELEASE DATE: SEPTEMBER GENRE: STRATEGYflPG TEAM: IN HOUSE CONTROLS: MOUSE NUMBER OF DISKS: 2 NUMBER OF PLAYERS: 1 HARD DISK INSTALLABLE: YES MEMORY: 1Mb GRAPHICS SOUND INSTABILITY PLAYABILITY (An excellent sequel to a very enjoyable game.
Worth anyone's money.
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Fleaidump printer wtflity... Imagine V2-- Make Path for Vista...... Take Shadow Of The Beast 2. Remove some ol the visual excellence, add a bigger and more involved game and you've got Beasttord trom Grandslam - surely one ot the weakest arcade adventures yet seen. The plot wattles on about a mythical lores! Lull ol squirrels that is kept in check by a unicom, a hawk and a beam k*y Boom is I backl Alter I rescuing his lather from the clutches ot the evil witch at the end ol Nicky Boom I, the evil that swamps Ihe lores!
Has yet to disappear Could tins mean that the witch wasn 't responsible? You bet, sucker! So row Nicky has to go back into the lores! And try to figure out exactly what is going on As usual there are toads of possessed creatures and inanimate objects out to stop him, and there are plenty of items scattered about to help him.
Etc. As you can probably tell, it's aH basic, standard and exactly what we've come to expect trom a platform game.
N You begin in the lorest and work your way through live very, very large levels. Exact tigures aren't ¦ornowfam many Ml available, but they're approximately one hundred screens m size None ol it's wasted either as bats. Bees, bears and spiked balls trundle about with their sights aimed straight at you. If you like, you can collect some supersonic whistles to blow them away, or use your more standard bubble gun. There's also sticks ot dynamite that can be used to blow away areas ol wall and floor, and it you're leeling really dangerous, you can try flying around on the back of a stork!
Nicky Boomwasnt a parbcularty inspired game, and I have to say that this sequel isn l much better Platform games went tar beyond this stage when Zooi and RoDocod hit the Amiga. In a work) where people like their action hot, hot, hot’, this is merely tepid.
There's nothing really wrong with it. There just isn't much that's
n. 1 CD CD f JBL to V? ' ¦ ¦ -,r s% • •• CD i* StKXrtd you MS
guy, o» M Nn ¦ reason lor Mtn being locked In ¦ n«f?
Uoggcn NICKY 2 MICROIDS OUT NOW £25.99 ol light. One day. However, the Unicom is tied up, the hawk turned to stone and the beam ol light stolen, and the torces ol darkness take over the torest Who steps lorward to redarn the land? No. Not Ihe Dutch You - the Beasttord The game is played out over three paralax scrolling lewis, each splayed over huge maps dunng wtvch you hit people, eat a tot, occa- sionafly order dogs and squirrels to letch things lor you and hold very simple conversations with very sim- • pie people Just as well really, as you have to keep your mind on quite'a lew things
Time runs a tot laster than usual in this game, so yri your energy reserves can drop SB quite raptoiy The only real way to gam food is to beat people up so yo_ i ' nd youiseit hght Wi ing a hell Ol a lot oi the time HS tits net ¦ 1 ..... . ¦ • TmgWRPRBIH (an WE355ifiB»? ''iff into the swing ol things - many locations can't be entered without specific objects, so be sure to lind everything you can lirst. For example, on the lirst level, you can t enter the witch's house without the cloak ol invisibility or you'll get zapped The controls are a little suspect, to say the least The control ot
the main character leels slack and unresponsive. And the mouse controlled bank ot items makes the game impossible to play with a hand-held joystick. It isn't bad. And touches like the npple ettect caused by the cloak bring it up above the average mark, but only just.
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Golf is a gentleman’s sport. So how Paul Presley got into it is a complete mystery.
Being able to take full power, power, three-quarter power or one-quarter power shots (with nothing in between), the only way I can actually take a 50 yard shot is to change to a Number 2 Iron and take a quarter shot About as realistic as England's chances of qualifying lor Ihe World Cup (wrong sport I know, but I feel strongly about both).
Well I don't know what it is but it sure ain't golf.
Believe me. I know. I play golf and this isn't it. This is some kind of bizarre cross between Operation Wolt and the polygon generator in Dpaint with golfing paraphernalia tossed in. I don't really want to go into gross detail about the elements of International Open Golt as it's already depressed me beyond belief and I wouldn t wish the same fate upon you Briefly though, have a look at the following example I'm SO yards away from Ihe green The ideal dub is a Sand Wedge Unlortunately due to the strange control method ot only The trouble with golf games is that there is only one way that
you can do it successfully - it s the three-click shot or nothing I'm afraid. One mouse click lo start the backswmg (starting the shot), one to start the downswing
(i. e. select power) and one to hit the ball Anything else just
doesn t really work You have to let a player decide precisely
how much power he or she wants to use and exactly how much
hook or slice (draw or lade if game would have let them down
severely .
For exampie.'a line in the manual descnbes the camera panning thus: When the ball slops (the camera] smoothly rotates to the new viewing position. This is the slowest option. I don't know what dictionaries are being used in Manchester, but unless ‘smoothly’ is de'ined as 'with extreme jerkiness, having large gaps between frame updates’ then I would suggest they send them back to the bookshop. At least the last bit was right.
It is slow. This is the case throughout. The graphics, while quite nicely defined, are just extremely |erky and enough to put even Nek Faldo off the game for life.
RELEASE DATE: OUT NOW GENRE: SPORT TEAM OCEAN CONTROLS: MOUSE NUMBER OF DISKS: 4 NUMBER OF PLAYERS: 1-4 HARD DISK INSTALLABLE: YES MEMORY: 1Mb GRAPHICS ???» ?*???50% SOUND ???« ?????SO' .
LASTABIIITY ????
??????30' .
PLAYABILITY *???
?*?*??35% OCEAN SOFTWARE LTD.. 2 CASTLE STREET, CASTLERELD. MANCHESTER M3 412. TEL: 061 832 6633 ?SmB .500- B MM&li.!.« HIM B IM Zt UMO Zt USM WA (Completely misjudged attempt to convert the noblest ot sports.
OVERALL 35% OCEAN £25.99 i universe of a different dimension - a dlm.ensioi of height mifd. Of gravity add time. Here life is but a tfbuiwe away ' frdm oblivion for Blob.** J , iicdship Iws broken down whilst transporting ) cnrqo-ot b I Parts of.the ship have been losfand somcibf the Dloblc , Aave wondered off in all the confusion •, 10b through &) taxing levels of bouncy crazy puzzles, find e dfinclships parts Did rescue any Blobletts that have
- .become lost or trapped. Y f * I ive iife on the edge -
experience BfcOB DESIQn LIMITED CU AMIGA’S bargain basement
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FLAMES OF FREEDOM KIXX XL OUT NOW £12.99 Midwinter was a huge game. So large in fact, that there are very few people who could have possibly pulled it off. David Braben is one, Mike Singleton is another. This clever mix of 3D action and political strategy so captured the imagination of the public that a sequel was called for almost immediately, and Mike and his friends at Maelstrom didn't disappoint. The wheels have turned a cog, and things just got even better The people of Midwinter have left their homeland and formed the Atlanta Federation with the people ot Agora, and have once again
called upon you as a freelance spy to help them defeat the people ot the Saharan Empire, who control 42 of the 43 Atlantic islands. *.
Each island is treated as a separate mission and each is just as hard, if not harder, than the one before. Mind you, the challenge laid on by each island is enough to class them as a complete game each! You want a challenge? This is the place to look. .
In essence the game can be broken down into two components - travelling and the adventure segments themselves. All travelling is done in real time across a variety of landscapes using all sorts of vehicles. None of this 'leap in an F-15 and fly from base to base' used in lesser games. In Flames Ol Freedom, you have to use whatever comes to hand, from a plane to a tank to a bus to a hot air balloon, each one performing as you would expect, although not working'as true' simulations.
The adventure segments come into play when you reach a town or building. Entering these gives you a series of screens whereby you can talk to people, buy, trade or exchange goods or information, or convince others to join your cause.
As I've said, Midwinter II is a mammoth game, and one that'll take you a couple ol months of hard play to win. Not bad for less .Pljk than £131 VHBP £9.99 I can still remember the first time I ever picked up a copy of Hard Nova many moons ago. Looking at the back of the box I can definitely recollect a thr* of anticipation as I read about this futuristic hybrid of space trading, combat and adventure Could this really be Ihe Elite beater I'd spent so much time looking for? Strangely enough, no it wasn't. All that was to be found inside thts box was the lowest kind of PC port, containing the
same keyboard-based lac* of action gameplay designed for a machine that ran at the same speed as a Commodore 64 with Ihe graphics capability of a Casio electronic personal organiser.
The plot is much the same as most other adventures’ of this type, with you playing a freelance mercenary trader who gels tied into some big piece ol interstellar espionage, which leaves you flying between planets, shooting other spacecraft whenever you should happen upon them and chatting with people whenever you come across them. Nothing particularly inspinng. But then games of this type never are.
When I said the game was keyboard controlled. I wasn’t joking. Most of the movements and menu options are key activated, with little concession towards the mouse at times. It all runs too slowly to be exciting, which is just as well because a burst of speed would have ruined the space battles. Rather than the big. Fast polygons we're all used to. This uses a primitive plan view with small graphics and awful sound. This game has too many bad points to put in this small space, and not enough good points to fill a para- graph. Just awful.
F-l 5 STRIKE EAGLE II KIXXXL our NOW £12.99 F 15 Strike Eagle was one ol ttie first games MicroProse ever released F-15 Strike Eagle II is one ol the best It s a last, accu rate and detailed llight combat simulation with all the frills and all the thrills.
On an A500, it's great, on an A1200 it s superb.
Like most MicroProse sims, you name your character and then proceed through the ranks collecting medals and commenda tons until you reach your peak and retire After entering your name, you are asked to choose which ol the lour difficulty levels to play under, and in which ol the six theatres ol war.
Ranging from the understalled and underfunded catapult posse ol Ubya lo the Nuclear-armed Central European boys, whose tracking gear is so good they can tell which way your eyes are lacing. Get all the lormalities out 0’ if" way and you are given your first mission which, like most missions, involves blowing up a couple ol enemy installations and getting back to base m one pece.
Then you're in the sky. And straight away you can see why Maior 64 (now a Lieutenant Colonel) Stealey first chose the F-t5 as a subiect lor a Sim It's very last and very, very manoeuvrable Forget stealth tactics this This r»d«r bu. Coned. V.nou. SAM rdMllo. Acrot. Tho ..gion - ,nln9 can Oo 59» Dui It you chi knock it our your Jouriwy horn will M to much hmi. Lets! At first yc - ‘no ¦ yoursell throwing it all over the sky. But before too long youl be pulling oil some breathtaking s taking out planes with your cannons and then turning to take out the pilot whose bailed out shortly before
the plane hits the sea H you don I already have it, then rush out f:j C?
And get Itl zkw'wxmw rats For the hrst time on your Amiga comes a game with rats-appeal These aren't the sort ot rats who are content to mill around bemused in mazes, oh no. They've tooled up with super hard space cratt and are right now making the universe sate tor us by ridding it of a totally evil race ot beings Thar* ¦ no point m wving your monry Tax* * to tlw shop and If you can remember the original Xenon, you'll instantly recognise the tormat ol this game You control one ol these warrior rats, complete with tutunstic spherical battle tar*, guiding him through a series ol maze-like
levels blasting seven bells out of everything that moves.
This game is certainly challenging. The mix ol exploration and blasting makes il one tough nut to crack Frequently, when they're hit. An alien cratt will leave behind either a key or a token. The keys are Ihe things you need to keep an eye out lor as they let you gain access to otherwise sealed oil areas Between ievels you get to invest the spoils ol your campaign by visiting the shop Here you can purchase more ammunition, weapons and other extras to make your rrxssion easier There are no outstandingly original features, but then you'd hardly expect anything mind-blowmg lor a tenner My only
real criticism is that the action is very sporadic A bit more blasting and less ol the exploration would have t this game a sure-fire hit. As It is Warrior Rats
* an onginal, diverting, and sometimes dull.
Bon yomp.
AD OUT NOW £9.99 Ocean France have come up with some real corkers in the past anf their conversion ol the Toki coin-op is spot on II you're a Ian ol the onginal arcade machine, then you'll absolutely love the Amiga version as it's an almost identical pixel-by-pixei recreation There's not much ol a plot Bnelly, Toki was a once mighty wamor who has been transformed mo a Neanderthal ape by Bashtar, an evil sorcerer who has run oil with Toki s girlfriend Not very happy about all this, our hero sets out to track down the wizard and set his girty tree To do this, he has to travel through
smplattorm-packed levels, tilled with all manner ol beasbes only loo eager to put your adventuring days to an end. Each level is pre viewed at the beginning, so you know roughly what to expect, and then it s straight into the action. Levels include a cave-like wortd. An underwater stage, a jungle, an underground interno and a heavily fortified prison.
Vanotyiamo You’re only armed with globules ol spit lo begin with(i), but there are live dillerent types ol shot avalldtjle, including triple-fire and a neat flamethrower etled that sends your victims to a fiery grave. Add to that an American lootbalt helmet that leaves Toki temporaniy invulnerable, a watch icon that adds extra nme and a baby Toki which grants an extra Me. And you’ll realise that the game's designers have given you every chance ol making progress There are also a number ol gold coins, released alter you've polished oil certain nasties and il you manage to collect 30 ol these
you II also be awarded an extra life Everything s against the dock, though so you can't waste too much time exploring each level.
The controls are admirably straight torward. Pushing the joystick up makes Toki jump while pulling down allows him to crouch. By holding down the lire button and moving the joystick trom left to right it’s possible lo spray his spittle around the screen II a rope or vine is in close proximity, Toki will automatically climb, and il he dives into a water-filled pit, our simian triend will start to swim Graphically, this is just Ike the coin-op, although the sound is a bit ol a let down and the inflame Zune is positively grating alter a while. Action- wise. This is a well paced platform game,
with plenty ol obstacles to rajz-ywurtCTj overcome and some
- highly inventive nasties
- look out lor the swing ing apes and huge end-of-level
monstrosities. Easy to play but difficult to complete.
Toki is a polished game. It might be three- years old, but it s up there with the best ¦MI FOWMfUt THAN INI OTMI OfW 1VAI1AIIE - GUA8ANTIID.
KORRORATING LATEST TECHNOLOGY AST ADVANCED SYNCRO TECHNOLOGY.
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APIX CARTRIOGE USES LAYBY TECHNOLOGY CUSTOM OBP5 FOR sn many »0 OTHER COPBR OEEERS THIS OWY SofTWARl UPOATESfH Orvewdh Noddy n exerting tocaBons
• Kitchen Fun - sequencing colour and shape matching and
vocatxrtary Noddy's Scales • number matching ihrough lo
addition e Iricky Trees • memory, sequencing and tie longuoge
ol colour and shape
• Can you Find me’ - shape and colour recognition
• Bert s Scrapbook - sequencing and reading skills
• Beach Sorter - sorting Ftortc Attack water tan game tank* Word
Processor ¦ tots excelent irtifcty develops story teBng skAs ts
scoped outstondng and features many toafcies tound in grown up’
wora processors There is cfco a w«rd gome in eoch level to
create an element ol tan AvataWe tor AMIGA, Acom A-ctwnedes. PC
ond PC Windows mmr§' BIO ADVENTURE Noddy’s B*g Adventuro is Ihe
sequel to Ihe highly successful Noddy s PkiyWme B lakes
children lo Ihe North West comer of Toytand ond Includes 13
different programs to educate ond entertain cMdren tor hours on
end This groded aeoiMty and entertainment pockogo s specifxaly
designed lor 3-7 year otasarta rotates to Ihe eartyrequsements
of toe Naeonal Curriculum.
Car. Pick « passengers along toe »toy a INCLUDING P P t VAT NOW INCLUDES APEX TOOL KIT OT ONLY THE BEST COPIER BUT SO MUCH MOREUI m Mosr pomui amiga disk back-up sysm mu MR[ IS NO SofTWARf IHAICANNO! Bl COPIID USING Apl% ORDIRAPIXNOW& COPY All YOUR SOFJWARl - GUARANJlIDU A 1200 RAM EXPANSION ond learning ©© LOOK AT THESE LOW PRICES AMIGA RAM EXPANSIONS El 6 £14 ECALL £35 £32 A'fSHIMff » fAL-0530-414433 “ Drive around toy Town, explore exerting programs and a ful Junior Art fun Designed for 3-7 yeo» olds AmAoMe Ac* Amiga. Acorn AfCtwAeaes. PC ond ST PLAYTIME & BIG ADVENTURE TWICE THE LEARMNG
EXPERIENCE l am ban few. Zon. Go*. UL m LM Jotm
* «W PC Wo* Rv-wtaMtTAAConwuWSWAVWglriondmonrioeoalBl**!!
"zssscssxz:sssas tS" Are you suffering from sleepless nights? Just can’t close your eyes until you finish Dune 2? You’ve got two choices - Night Nurse or Tony Dillon’s tips - which would you prefer?
Ot around half a dozen concrete blocks extending from your base toward the enemy. Now build another line of blocks cutting across your first line at right angles, so that it laces the enemy. Now ail you need to do is build locket launchers along the waH, and that should stop most units from getting near your base!
So. You want to know how to beat the best, huh? The secret, my boy, is all in the wrist - or should I say. All in your ball control. In Kick Off. You could Intercept the ball and then charge with all your might up the held without losing breath, and still control the small black and white globe. Goal! Is a completely different kettle ot fish, asithey say, but stick with me and I II Show you how lo get that ball to go where you want it to.
KEEP CONTROL The first things you have to keep an eye on are your speed and the qualities of the player you are currently controlling. Although you can run as last as the players in either ot the Kick Off games, I would strongly advise against it. It might be fine ter charging all over the shop, but what happens when you want to turn, or avoid another player’’ Practise runDUNE II More useful hints, this time from the Virgin camp for Westwood Studio s superb strategic romp. A lot of peo pfe are having problems with the Harkonen forces wandering into their bases and smashing everything up
The best form of defence is this: Firstly, determine the direction of attack - as a rule, enemy units attack Playing football is never easy, especially when you’re controlling tiny pixel players. Fortunately top coach, Tony Dillon, is on hand to help you improve your ball control. On with the tips... ning at different speeds and stopping suddenly. See how tar the ball shoots off when you stop Irom top speed? Think how useful that will be in the middle ot battle’. Keeping your speed down means more control over Ihe ball, although you’ll need to sharpen your reflexes as it’s much easier to be
tackled at low speeds.
Examine each player and work out what their strengths and weaknesses are. It a player is particularly adept at shooting, then try to use him as often as possible when in the goal box. It a player is awful at passing, then run with the ball and pass to the nearest player as soon as possible WATER SUDES Beware of sliding unnecessarily.
Most players will stab at the fire button like maniacs whenever the ball is anywhere near one of their players.
Doing this will leave you with nothing but half your team lying on the ground - if you're lucky. It not. A foul will happen and players will be removed from the pitch. Seems like a stiff penalty for a little careless play.
Learn to play defensively. It might seem like a wimp's way out, but there is little to be gained by playing Wimbledon-style and hefting the ball three quarters of the way up the pitch, only to have it intercepted PLAY TO WIN CU AMIGA by the opposition. Dino has created an easy passing system so pass the ball uplield rather than run with it.
You don't always need to shoot the ball to pass. One easy technique is to run towards a player and wait until they are about a third ot Ihe screen away trom you Now stop dead and the ball will roll towards them. Control will switch to the new player, so be ready to pick up the ball, and away you gol If you have trapped the ball and are wailing to pass, check the scanner lor opposing players coming in for the tackle. II it looks like you aren't going to be able to pass without being intercepted, turn your back on the player marking you - this means they cant tackle you.
However, move and pass as quickly as possible, as alter a white the computer players get a bit fed up frying to run around you and decide to run through you, and there's no guarantee that the referee will see the obvious foul.
READY, AIM... When shooting at goal, try to get within the nine-yard box. There's every likelihood that the keeper will Just walk out and take the ball from you. But should you happen to have a spare tenth of a second, you might gust get in a Super Shot This is a shot calculated by the computer to beat the keeper, with direction and height figured out for you It s only really worth trying this if you are controlling a player with a good shooting ability.
Learn how to do overhead kicks Headers are tricky things, as your own direction and speed can greatly affect the direction the ball travels m after contact, but overhead kicks are a smart way ol suddenly turning the tables on the opposition For those of you who have the reflexes and foresight required after touch control is a godsend For those who don't, su down and spend a few hours practising curv ing the ball to the left and the nght Once you have it off pat. You! Be surprised al how many more bals start hitting the back of the netm the case ot a comer, lor example, shooting across the
front of the goal and then steenng the bal under the crossbar is a sure fire way of scoring. So is running up just on the inside of the outer edges of the goalposts and shoot ing lorward. The keeper will dive toward the ball and you can steer it toward the centre of the goal It will either fly past him. Earning you some serious kudos, or will bounce off his legs giving you ample time to follow through and walk the ball into Ihe net 'Tt, M these hints should help you become a better Goal1 player. It they Pom. Then there really isn't any hope lor you, is there?
M Dm lor 0 moon. Uoo R10 Rock Ml coming ployoro oo trim you H bo SAVE THE ENTIRE PROGRAM IN MEMORY TCN ISK Special comparing tech'hjques enable up to 3 programs to fit ortxjne disk. Now saves directly to disk as Amiga DO5 - reloads independently of the cartridge - even trbqsfer to hard drive! Works with up to 2 Megs Qf Ram - ©yen t Meg Chip Mem (Fatfer Agnus).
AYtHB UNMATCHED RANGE OF iCNTItfP DdnriDAM IM OFMnOV T KTlKK SUPER POWERFUL TMUNER MODE- now with DEEP traindf. Even belter than befOc - allows you to generate more or even Infinite lives, fuel, amnip. Perfect as a Trainer Mode to get you past that "impossible" level. Easy to use.
(IMPROVED SjPRIlV EDITOFk The full Sprite EdWor allots you to vidw modify the wjiole sprite set including any "attache**: Sprites. PLUS A RANGE OF IMPROVEDsFEATURES. X VIRUS DETECTION V Comprehensive virus detectidy and removdi.features to protect your software investment. Works w th all presently known viruses. X BURST NIBBLER Now this super disk copier progra i is built into Action Replay Mk HJ. Just imagine a superfast, efficient disk copier program at thepress ot a key - no more waiting' SAVE PICTURES AND MUSfC TO DISK Pictures and sound samples can be sdyed to disk.
Files are saved directly In IFF format suitable lor use with all the major graphic and mysic packages. Samples are displayeo as screen waveform.
PAL or NTSC MODES SELECTABLE- Useful for removing ugly border* when using NTSC software. (Works only with nefeer Agnus chips). V X SLOW MOTION MODE Now you can slow down the action to your own pace. Easily adjustable from full speed to 20°o speed. Heal *° he,P you through the tricky parts* MANYMORE INSTANT CLI COMMANDS- X. like Rename, Relabel, Copy, etc. RESTART THE PROGRAM Simply pr ss a key and the program will continue where you left off.
FULL STATUS REPORTING At the press of a key now you can view the Machine Status, including Fast Ram. Chip Ram.
RamDisk. Drive Status, etc. POWERFUL PICTURE EDITOR v Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status "overlay” shows all thKinformatlon you could ever need to work on screens. No other product comes close to offering such dynamic screen handling ol frozen progratns!! JOYSTICk HANDLER- allows the use* to select Joystick instead of Keypresses - very usefuhtor many keyboard programs.
With Sound Tracker you can find the complete music in programs, demo*, etc. and save them to disk. Saves In format suitable tor most track player programs. Works wim loads of programs!!
?LEIecMfllci DY SCANNER r ONLY 009.09 FREf d lj n t « -«i p A | N j .
F Buffer Save 1600x1024 pixels, dual buffer, scan matching & view Buffer.
''limited edit capture facilities &keyboard control not offered by other H ners at this special price. H
- A keyboard control of most functions.
I easy to handle Scanner featuring 105 mm scanning width & 400 dpi reolution
* s you to scan graphics text into your Amiga 500 500* 600 1200
1500 2000. eludes hard disk transfer lo run under Workbench,
tdfustable switches for brightness contrast levels.
M sizing menu of scan area.
Wwrscw® ¦ »"......-»j ¦¦ ' ¦ »e»i nr graphics & even offers Dpi Dual Scan Mode. - creen grid overlay & configure menu to save parameters, on menu to select functions.
Ty position readout & metric sizes, jve images in suitable format tor most leading packages including PHOTON PAINT. DELUXE PAINT, etc.
• ew window and position control panel.
Powerful partner for DTP that allows for cut & paste editing of images etc. A Top Quality 400 DPI Handy Scanner k for the Amiga at a truly Jnbeatable Price!!
th the Amiga Genitizer Gfcghic Tablet you
• streamline the operation of mb«lgraphic CAD programs.
* h» Genitizer Graphic Tablet utilises lat(SL nology lowlier up
to 1000 dpi resolution aS
• tip ol a stylub*.
Omplete 9"x6" digitizing area plus super rate stylus combinVto enable fast, urhte and easy controls*.
• ork v "mouse emulation"*BO the Genitizer work wHh most packages
where mouse lit is the usy l method-Deluxe Paint. Photon
• ’t. CAD Packages, etc. Suplied with template for Deluxe Paint.
Full easy to follow instructions.
This is the input method used on professional systems -now you can add a new dimension to graphics cad.
Fast input of drawing by "tracing" is made easy - plus "absolute reference" means you can move around the screen many times faster than by a mouse.
The Genitizcr fHs in the serial port of your Amiga 500 500* 600 1200 1500 2000 and "co-exists” with mouse. ' Unlike a mouse, the tablet gives absolute co-ordinates so that tracking and menu selections are possible from the tablet face.
SA pressure sensitive switch built into the styfb tip activates the Tablet overriding the normalmquse input. When you are not using the Tablet, ybt*have normal mouse control.
Complete systau-Graphics Digitizer Tablet, Stylus. Deluxe PainfTemplate, Power Adator, Test Software. Interface Unit, plus Drifer Program - no more to buy!
?LEIecti mcfl ¦~*S-AiL&LTERNATIVE TO THE STYLUS INPUT THE GENIUSTMEMLSO HAS AN OPTIONAL FOUR BUTTON PUCK.
IDEAL FOR TRACING ETC. ONLY £29.99 ACCESSORIES NIDI MASTdTlRfBlfNTERFACE 19.23 Best selling Midi Interface for the Amiga.
Midi IN, Midi THRU & Midi OUT x3.
Complete with 2 FREE Midi Cables.
Midi Cables.
Top quality, super smooth replacement mouse. High resolution.
Fits in last drive of your system to protect against boot block viruses.
MN5HARER C24.S9 Switch between versions of Kickstart to improve software compatibity. Kickstart
1. 3 or Kickstart 2.0 at the flick of a switch for Amiga 500*
owners! No more to buy.
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HINTS AND CHEATS CU AMIGA TROLLS HEAD Perhaps the howl that
you hear outside in the twilight is not the cry of an
amorous hound.
Perhaps that moan in the chimney is not the swirl of the breeze. Perhaps the night creatures really are closing in on you.
Perhaps it’s time you got the hell out of it, and made a run for the Troll’s Head Inn!
SHRINE OF NNOWUEDGE Draw near and ask your question. Don t be embarrassed, even the most noble adventurer is sometimes stuck lor a due. Behind the velvet curtain is the Shrine ol all Knowledge where Ihe deepest secrets are revealed and hearts are laid bare.
LURE OF THE TEMPTRESS Although the whole world has finished this game, Jason Perry is still in trouble
- you just can't help some people. He has made it through the
caves and now stands before the mighty dragon. One wrong move
from him and it's barbecue time again.
The Shrine replies: Despite what that liar St. George fold everyone, you can take it trom me that fighting dragons is a no-no Your onfy hope is to use a magic potion on it. Your companion is not just a pretty face why didn't you get her to whip up something in her shop for this eventua Jy before you set out?
No doubt she won't have all the ingredients she needs, but you can find Cowbane in the little garden just outside the Smithy.
Skorls and dragons provide headaches galore lor Ihe players ol Ihe Lure of Ihe Temptriss. Most players have already mopped up this game, but Ihe stragglers are still In there lighting.
RULES OF THE IHN.
• As of today. Hie Troll's Head Inn has been declared a
Nuclear-Free Zone. Anyone caught exploding nuclear devices in
the bar will be asked to leave. THIS MEANS YOU!
• Please don't ask lor credit as a broadsword between the eyes
often offends.
By Order ot The Innkeeper.
HEROES WANTED BOARD!
KINGMAKER Have you evet bad the feeling lhal while you lay gurgling in your cradle, the fairies swapped you with someone else? 01 course this means that somewhere out there is a feeble-minded incompetent who is going to inherit the kingdom, while you are stuck here in this god-awful existence.
Have you ever taken a close look al Charlie and thought, Blimey I could have done a better |ot than him. I would have hung on to Oiana for a start!' U.S. Gold cannot unfortunately re write the past, but this Autumn they will give you the chance to prove that it all could have been so different. Kingmaker it a user-friendly strategy game that will put you in a position of power during the War ot the Rosts.
England is in turmoil, murder and treachery abound, and In the corridors of power cunning politicians are split over whom they should support as the next King. It is your task to select a Pretender to the throne aod guide your pawn through the vicissitudes (that's big troubles lo you dude!) Ol the Middle Ages. Wars and pestilence are two of the problems you must survive in Ibis board-game conversion. Before your man becomes Ihe undisputed King of England. I can hardly wail. A mousel A mouse! My kingdom for FUTURE WARS Future Wars is another game which seems lo be enjoying a revival of
interesf. Is there someone oul there selling oft games which have gone past their setl-by date? Michael Watson of Coventry is inside the Crughon space ship weighed down with a pendant, pill, garment, magnetic card, lance, key, documents and an airgun. He has sneakily slipped the garment over the security speed of a moi«a And your mouse needs Vie spaed of kghtnmg. Once you have placed your garment over the camera, gal Mo the case fusing the mouse) Operale the case and then save you. Game. Now we cdme to the InOiy part You are going to use •» pd whch makes you invisible lo a very short
time, and in that wna you nut get lo a pent outside the sh* where you are rvdden by crates Move lo Sie.door and use the p« Avod fie aeons and exit the door Um south then west to get yoma* oervnd foe cases This takes a bit ot practise, there is to it.
POLICE QUEST 3 I have always thought of Norway as being a land of pnze-winning fjords, beautiful blonde girls, and probably the best lager in Ihe world. Yet Oystein Kristiansen ignores all of fhis and spends his lime grubbing around in the shady world of crime and drugs Stuck somewhere in Ihe sixth day ot Police Ouesl 3 trom Sierra, our amateur cop has been to 500 West Peach, found the photograph and hair, driven to Oak Tree Mall and given the photo to the U.S. Army. He then spent time snooping in the Station Locker Room where he discovered cocaine in Morales' locker and subsequently
snitched on her to the Captain. But now what?
The Shnne replies: The locations to be visited on Day 6 are: Police Station - Flood the toilet using the paper roll. Find the cocaine and report to the Captain.
Take car to Coroners. Coroners
- Search cabinets and read labels until the coroner comes and
speaks to you. Take envelope from desk.
Hospital - Give Marie locket from envelope. Burning House - Take scraper and bag from car boot. Talk to Fire Chief then enter house. Pick up photo and examine. Get address on the porch. Get bfood hair sample trom floor. Oak Tree - Show I D. and give photo to army officer. Take file and return to police station Psychologist's Office
- Hand over tile then leave. Crack House - Knock on door, then
dnve to Courthouse. Courthouse - Show judge photo of Bains and
news dipping. Pick up warrant and return to Crack House.
Crack House
- Knock again, then return to Police Station. Police Station -
Book in all your evidence then drive to Courtroom Courtroom -
Speak again to the judge and she will give permission to use a
ram to open the door ot the Crack House. Drive to Crack House
and the ram will be waiting for you.
» OPERATION STEALTH A bundle ot scrolls have arrived, all of them pleading tor help with Operation Stealth. In Huntingdon. Donald Campbell has stopped thundering around the lakes trying to break waterspeed records for a moment, and is instead trying to get that electnfied door open Meanwhile Adman Sheriff from Woolwich is currently being lowered in a cage into a tank ol piranhas who are wearing napkins and banging spoons on their dinner plates And finally.
Stephen Planson trom Peterborough has almost reached the end of the game, but instead of drifting happily into the sunset he gets a bomb dropped on his head from Doctor Why's helicopter.
The Shrine replies As I recall you were all given an armoury of gadgets which can be used to escape from these dreadful fates, what did you do with them? The electrified door needs authorised fingerprints to open it, so take the glass from the sink in the guardroom. Fill the glass with water and give it to the officer who asks for it. In the officer's room you can operate the glass on him to get his fingerprints. While he drinks, you can steal the stamp.
Back in the Guardroom you can use the stamp on the inkpad (found between the chair and the mess on the desk) and then stamp the orders sheet. Operate the cigarette case, examine the blue cigarette, then operate it. Use the paper on the glass and Bingo! You'll have some fingerprints. The pen is just the thing you need to operate on the lock which is keeping you in the cage. Once the door is open you can use the watch to tell you that it's time you got the hell out of there, so use it on both sides of the screen to attach a wire. Quickly you can move along the cable to the right and operate the
grille. The answer to the bomb on the bonce' problem Is equally simple. During the underwater sequence you »nll have spent some time dodging around lumps of seaweed while avoiding sharks. In one of those seaweed clumps someone has dropped their krucker elastic (probably had the pants scared off them), and this can be picked up lor later use Before your final death-defying leap from the helicopter you can use the elastic band to secure the bomb release mechanism ensuring no-one can spoS your final cruise into the sunset.
When they bought their Amiga, many new owners found that their wonder machine came with a game called Dungeon Quest. Peter Hopkins from Portsmouth must be one of the few who managed to battle his way to the final problem of this weird game before succumbing to its illogical puzzles.
‘In the far corner of the garden a seated figure beckons. That s what the game says, now what?
77 re,.. The final part of the game requires you to - look person, look person, look person, ask person, reset computer Not very smart is it? Never mind, at least you can throw the game away now and get some well-deserved peace.
E II side has wrifien lo ask if I would use my sage counsel e Shrine ot Knowledge, and bring him some small mk he means, 'HELP!' Before veniuring info Oscon's varned by a sage that he must first acquire an Item ol less between Thessalonica and Colosse. Well, our nside of which was a stone man, but somehow this to a deep asleep that even the kisses of our node reader t; The Shnne vt Simply speak the name KAZDEK and the stone man will rouse himself and present you with an item which will come in useful.
Make your way to Oscon s Fortress and move lour steps forward. From here on keep turning ngm using your SESI or SOSI to detect a something special message. When ttvs happens fake a step Backwards and cast PHDO on the right hand wal. You will see a room, and you should be abfe to work out where the door is. Here you will be asked three questions
- the answers are: Fire. Krill and Silence.
' good effect with a in his oues m the wild I a hut WRITE IN!
If you have a problem, a notice for the Board, or perhaps you have a piece of scandal which you wish to whisper in the Inn write to Tony Gill at: The Troll's Head Inn, CU Amiga, Priory Court. 30-32 Farringdon Lane. London EC1R3AU.
KGB Stuart Mawer from B.F.P.O. 17 in Germany has written to say that he is. 'in the club' and what should he do about it? Now we are all very politically correct here at the Troll's Head Inn so we won’t be making any sexist remarks. (Although that doesn't mean to say we won t be thinking them!) Before you all rush off to inform The Sun that one of her Majesty's soldiers has got himself in trouble, we should explain that Stuart is referring to the dub in the game KGB from Virgin. (Now that sounds even more unlikely ) The Shrine replies When in the bar you must not mention Hollywood or Buyer 2
to the gangster called Romeo. Talk to Yuri the barman and he'll tell you that the club is upstairs, but first you should talk to the people in the apartment block. Go around the corner to the side-street and enter the block.
Use the matches to see your way.
Take thd clipboard and return to the street. Read the sign that directs you to the caretaker's apartDUNGEON MASTER Having fought his way through every level of Dungeon Master.
Edmund Ward from Solihull has finally united the Power Gem and the Fire staff into one mighty weapon. Now what?
The Shrine replies Well how about using this weapon to knock lumps out of Lord Chaos?
Unfortunately you won't be able to injure him with fireballs and the like, instead you must create a magical cage using the staff and then fuse it shut. Lord Chaos will take offense to your unkindly behaviour and he won’t stand still for it. In this case In the depths of the Dungeon Master hallways, a f I remonster claims another victim. It would appear that once you have discovered the ultimate weapon your problems are still Luckily the Shrine has the answer to that one as well.
Ment. Tell the occupant that you are carrying out a poll Once you re inside admit that you are looking for gangsters. Don't mention the KGB, or detectives. Zhanna will send you to Belussov. Tell him about Lefortovo prison and you'll soon be sent to Ryumin in apartment four. Mention Wrangel Island at this point and you'll find out about Sytenko and apartment six.
You won't be able to get in there so you should enter the club from the landing of the upstairs apartments.
(Leave the clipboard outside and use the money trom the drawer in Unde Vanya's bedroom to get in).
Wait till the punk visits and leaves the toilet before you nip in and take the drugs from the trash. Get rid of the drugs down the toilet. Talk to the guy named Video. Buy what he's selling to get some information. Once you are taken outside by the two heavies make sure you overcome Lyonka and take the lock-pick from his clothes. You can now open the Meat shop by the side door.
You can use solid rock walls (Note, they must be two thicknesses to be of use) to form part of the cage. I suggest you move to the levels where the two-headed demons and the fire monsters live and lure the Grey Lord into the little room with the two doors in it. This room will cut down his ability to move around and make it easier to cage him.
As the magical glow trom the Shrine fades and dies, these final words of advice are heard faintly.
When you 've got your back to the wall. And it seems that things can't get any worse, just remember - that wall could fall on you.'
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90 SUPERSOUND 4.12 91 POWERFONTS 1.0 91 HOME MUSIC KIT 91 BOREALIS JUNIOR 92 PERSONAL PAINT 2.1 94 AMOS PRO COMPILER 98 TECHNOSOUND TURBO II 101 BUYER'S GUIDE TO MONITORS 104 FRAME MACHINE 107 RETINA UPDATE 108 MASS STORAGE FEATURE 116 ART GALLERY SPECIAL 118 PD SCENE 121 PD UTILITIES 124 BUYER’S GUIDE TO JOYSTICKS 127 READERS’OFFERS - INTERWORD 128 READERS’OFFERS- MEMORY Can you believe It? Priced at (ust £4, Supersound 4.12 Is one ot the most advanced sample editors available, easily surpassing the standards ot any budget sampler As you may have read in the June '93 CU AMIGA, Supersound is
a generic sample editor In other words, you can use it to sample and edit sounds in conjunction with |ust about any sampler cartridge. Although at first it might look rather ordinary, Supersound has a whole bunch ot tricks hidden up its sleeves.
Top ol the bill are the effects. In addition to the filters, reverbs and distortion routines of v3.2. the new release oilers yet more new and original effects, along with more control over the existing ones Some ot the best include the X-flip distortion option, which reverses alternate sections of the sample data - good tor adding a bit of grit to a basslme, for example There are separate treble, bass and brightness boosters, alt of which are ad(ustable. Three types ol noise filters, and a cunning crossfade mixer The crossfader is best used on instrument sounds that never settle down to
a steady loop. By mixing a reversed copy ot the sample back onto itself, you're assured a smooth loop. As well as the usual ‘aero seek' method employed by the competition, there's an alternative phase loop' option, which analyses the start and end of the wave for a good match A spare buffer is reserved for a second sample, which works just like the spare screen in Dpaint The excellent real time effects program, TREG. Is also included Still at version 1.5, it offers a stack of quality real time effects, including delays, phasers, distortion and pitch-shifters.
Supersound is no longer licenceware. Even though it's still dirt cheap. If you want proper instructions, there's a well-produced manual available for £10. If you buy the software and manual together, It'll only cost you £11. Now that's what I call a bargain!
POWERFONTS In theory, turning scalable fonts into 3D objects should be a breeze - after all, they're made up of vectors and points just like 3D objects, even if they are missing a third dimension. Unfortunately, reality is often a lot harder than theory. It would be great if there was a package that handled all the fiddly little calculations for you. Now there is - Powerfonts.
Her A hard drive It uses the AGFA Compugraphic Font standard, so you'll need Kickstart 2.04 or Ngl and an accelerator are also recommended. You’ll also need 2Mb of RAM.
Turning a compugraphic font to a 3D one is simple - select your font from the tile re your text from the keyboar click on the 'Show 30 bud magic, you now have a 3C you've spun it around, sea generally admired it. You c out as either a Real 30 or 3D object. Support for Ret Imagine. Sculpt 3D. DXF • Caligary 3D. Lightwave 3C Protessional should appal revisions.
And then « As if by tom Alter Available from: RGB t Postbus 12028, 3501 AA I Netherlands. Price (and UK distributor): TBA. (TjS BOREALIS JUNIOR Deluxe Paint is fine for serious artists, but it can be a bit fiddly for little kids who just want to make a mess. All those tiny icons down the side of the screen weren't designed tor cack-handed four-year-olds, but Borealis Junior is.
There are no menus here. Everything is controlled from a screen of big coloured icons.
Drawing modes, colours and brushes are selected HOME MUSK I ased around Ihe same components as . GVP's DSS 8 sampler, Ihe Home Music Kil ' is a new contender in the crowded 8-bit sampler market.
Bj I!
As usual, it oomes as a software and hardware combination. The cartridge is par tor the course, just about as good as any sub-£50 stereo sampler you could think of.
The software is Digital Studio lit. It runs in a Workbench 2-style environment on any Amiga, but it's eirtremely slow at times, especially the mouse response and requestors. That aside, the program is up to scratch elsewhere. There's a software high frequency filter that takes out noise before the sound is sampled. Software input level sliders allow you to adjust the gain, and switch between MIC and LINE level inputs. A few basic effects are included, but nothing that's going to set the world alight In addition to the main program, there's Reai Time Sound Processor II. Which imitates an eneas
box. There are 34 variable effects to choose from including a compressor, stereo AM modulator Phaser, stereo splitter, pitch shifter and Hanger This is the saving grace of an otherwise unremarv able package As there are plenty of alternative sample editors around, and most trackers now have built-in sampler sections, it shouldn’t be much of a problem if you don't get on with the software.
From the icons, then the right mouse button swaps to the painting screen. It’s about as simple as it could possibly be - even the Ed got the hang of it after a while jYoure tired-Ed], All the basic drawing functions are there - various brushes, colour cycling, line drawing, text entry, pattern fills and so on. Included on the disk are a few black ard white outline pictures - the idea is that you toad them up and colour them in yourself.
Considering this will only set you back four quid, and it could keep the kids off your back lor hours on end, I'd say it would be money well spent' Available from: Valley PD, PO Box 15, Peteriee. Co. Durham. Tel: 091 587
1195. Price: £4.00 (Including P&P). ' NO DPAINT CLONE In a
definite bkt to distance itself from Dpaint. The program's
mam screen is quite drfterent in appear a nee to that ol
its rival For starters the tool bar is normally at the left
ot the screen rather than the right, but more significant
is the choice of tools available. Naturally many of the
basics are identical. Alter all it wouldn't be a paint
package if it didn't have line, circle and freehand tods!
However, even these work in different ways to their Dpaint counterparts In defadt mode, they will simply work as usual, drawing their appropriate shape using the current pen or brush, however each tool also has the option to use the first row of any brush as a stylus, so you could, for example, define a complicated pattern of dots or dashes and use that. I suspect that this mode Is going to be most useful when drawing construction lines, that is lines which (in this case) will extend I efore I even start lo descrtoe Personal Paint s . Features. It's important to understand what ¦ the
program s aoout - yes it's about drawing on your Arraga. But what particular area ot drawing is it most effective in?
Over the years Deluxe Paint (DPainQ has become more and more an animators tool, with its onion skin feature and brush morphing, to say nothing of the animation menus Personal Paint (PPamti on the other hand, dearly shuns the area of animation as it has absolutely no provision tor animation at all What it does have, however, are a large number ot tools dedicatee to image process ing and these are supported by Import and export modules which allow you to convert from and to several other graphic save formats (such as GIF and PCX).
So. Having established the program s raison d'etre, let's take a closer look at its features.
Ppaint is supplied on two disks and can be run from floppy or hard drive on any Amiga with at least 1Mb ot memory. Strangely enough, no HAM screen modes are supported, but on the A1200 and A4000 you can use the new 256 colour screen modes in resolutions up to 1472 by 283 porels Now. The punsts are doubtless going to scream about the lack ot HAM support but, to be honest how often do you use it? HAM is slow to edit and unpredictable to use, so perhaps the omission is not so bad. Especially if you own one of the AGA machines.
OUTLINES PpanMeOers tour Monet ways ol outlining a bnsh Tin lint. Sim le merely cnaln a ana pixal borOor in On cur rent ml colour. This bordar nags On slum being outlined exactly Square Ion Ola same as Simile, bat squares oO tin edges ol the brush. Shadour does the same as Simple but doublrn the thickness ol the line on the loner end right edges ol Ihe object. 30 Is the most useful lor It esn Ihe iak colour to outline the lower and right edges ol Ihe brash and On paper colour lor its upper and left edges With On correct colours this cue be esed to create a raised ag or R colour. The other
new option is gradient, which is similar to Dpainl's dither fill option It has two ways of working, both of which are dependent upon the current ink and paper colours. The first mode simply fills the specified area with a dithered pattern that graduates trom the ink colour to that of the paper. Every colour in the palette between the two will be included in the fill If you have a well ordered palette, this mode is very useful, but it tends to fall down if, as sometimes happens, your palette is less well organised and colour ranges aren't neatly and sequentially defined.
The other new fill option attempts to overcome
* 600 ' A3000 I »500 1 At 500 I A50D+ ' A2000 I OVERALL trom an
existing object across the screen so that you can draw further
parts ot the same object in the same perspective and to the
same scale.
There are also a number ol completely new tools. One of my favourites Is the Bezier curve tool which makes the creation ot smooth complex curves an absolute doddle. Simply define a start and end point for your curve and a line will be drawn between them. Attached to the line are two "handles’ which can be used to stretch it in whichever direction they are moved.
FILL INS Another new option is to be found hidden in the fill requestor. When it comes to defining the way that an object will be filled, there are three options: solid, pattern or gradient. Of course, solid simply fills the selected area with a block of solid colour, but the other two options are new and are very useful indeed. Pattern will fill the object with a user-selectable dither pattern. This pattern can be used to 'tint' the area being filled by between two and 98 percent. At two percent, a dot of the ink colour is placed every 10 pixels for example, whilst at 50 percent every other
pixel will be the ink TIM program nos a uaatul now gradient III! Mode mat makaa me beet uea ot a limited palette. The option la particularly effective when used In high resolution.
This in a very clever way, which is ideal if you are working with a very limited palette Again it uses the current ink and paper colours as its boundaries, but this time rather than using lots of afferent colours to produce a transition from one colour to the other, it simply uses the two chosen colours and a selection of ordered dither patterns to produce the graduation.
HI&ESSES Probably the most important new features that Ppahtt offers, can be found in its Filar tool menu When this is selected a long list of image processing options appear ranging from Blur Mgn to Water Colour Oblique. These options can Be used to greatly alter the appearance of at cx pat o' a picture. To use them, simply select the : option and define the area over when *» process is to be applied. Unfortunately trw area can only be rectangular, but it’s certaaVy bener than nothing.
Some of the more interesting options eie (which does just that), Randomise (wtscn yggMs the pixels around to make your image loo* as * » was produced with coarse grain film). Teisae (which adds a user-definable texture 10 you* image) and Water Colour (which softens a* tie colour borders in an image).
Better yet, the Filter selection menu aMo lets you create your own filters, although ttas e cer- r tainly not an operation for the beginner to aBpmpr' - NOT ALL PERFECT Unfortunately, Personal Paint is not al sweetness and light, and one area that caused me parooaar annoyance is the arrangement of the palette n 256 colour mode. Now, if you select Edrt Stance al 256 colours of the palette are displayed at once n nice orderly rows and columns with easy to vX boxes. If you select Palette (which is theseOpn where you actually create and edit the palette) you get a stupid requestor that contains
tiny little colour boxes and, worse still, you can only see 28.
Colours at a time any way. Admittedly, the Palette requestor does contain far more tools than the Stencil requestor, but would it really have hurt to make the requestor larger? Considering the impor- tance of this section, I think that Cloanto could definitely have done a better job in its design.
On a cheery note again, one feature that I absolutely loro is Ppamts variable magnify mode No I don't mean that the magnification level can simply be increased or decreased, although it supports that too.
What I'm talking about is the fact that when using the variable tool, you can draw a box around the items you want magnified and the program will magnify them at the highest level that will display the selected area.
CONCLUSION .ery much liked Personal Paint, and I think that I be using it in preference to Deluxe Paint whenever possible Its lack of HAM and animation support are not problems most of the time, but if you can only afford one art package then Deluxe Pant is more versatile. I feel that Personal Paint is more user-fnendly than its rival, although it's hard 10 define exactly why Perhaps it's because the options seem more logical to me.
Some of the program's operations are ridiculously slow, even on the 020 based At 200, and I could have been forgiven for thinking I was working «1 HAM mode instead of 256 colour mode. Dpaint isn't quite that slow.
Its image processing features are very powerful, and if used by an experienced artist or photogra-
• pher, will save many hours of woik and produce some very
original results.
At only £59.95 it's 40 pounds cheaper than Dpaint IV, and represents very good value. I strongly rfecommend Personal Paint to anyone who can afford it. It won't completely replace Dpaint, but they are ideal companions to each other. 2J MICROPACE £59.95 A1200 I A4000 !
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VALUE FOR MONEY 84% Good value. The ideal companion lo Dpaint.
Europress’ new AMOS Pro Compiler promises to transform your AMOS lean, machine code.
Smithson puts it to the test.
It's been over eight months since Europress launched AMOS Professional, the latest and, most certainly, the greatest incarnation of AMOS yet. Boasting a plethora of new commands (over 200 of them!) And more knobs and whistles than a fairground organ AMOS Professional has redefined the standards m Amiga programming languages.
For programmers wanting to turbo-charge their creations, Europress have now launched a companion product to AMOS Pro in the shape of the new AMOS Pro Compiler, a utility that promises to transform your AMOS creations into lightning fast machine code What's more, compiled AMOS programs run completely separate from the AMOS Pro interpreter, so the doors have now been thrown open lor AMOS programmers everywhere wanting to distribute and even market their creations.
TOTAL COVER Even if you don’t own AMOS Professional, the new Compiler will be ol interest to all AMOS programmers. Although AMOS Professional users will reap the most rewards, the new Compiler will more than happily chomp its way through code produced by anything from AMOS 1.35, Easy AMOS and even a standard ASCII text editor, allowing you to use your favourite text editor (TurboText, lor example) in preference to the standard AMOS Editor should you feel the need. The Compiler automatically tokenises ASCII source files as they are compiled, so it's actually quite possible to develop AMOS
programs without ever loading the AMOS Editor. Obviously you'll still need the Editor in order to run AMOS Thu AMOS Pro Compiler run Irom wlllrln Iho AMOS Pro Editor, Allowing you to odit Mid compile without leaving the editor.
If you own AMOS, then you’d be a fool to miss out on the p AMOS Pro Compiler.
88% OVERALL accessories such as the Sample Bank Maker and Object Editor but even these could be compiled, too.
Installing the Compiler depends entirely upon the version of AMOS that you own. If you're lucky enough to own AMOS Pro. Then the Compiler can be installed as an accessory program that can be run from within the AMOS Pro Erktor Before you can do this, however, you need » update your AMOS Pro programs disks to the latest version using yie updater disk bundled with the Compiler A lot of speculation has been floaang around claiming that this new update offers support for the AGA chip set, but I'm afraid that this isnt true - Europress daim that an AGA version of AMOS Pro is in the pipeline, but
you won t find it in the AMOS Pro Compiler box!
INSTALL AND COMPILE Once installed, the Compiler is instantly available whenever you run AMOS Pro. It can be ' brought into action in one of two ways, depending upon how you wish to use it. If you wish to compile an AMOS program to anything other than an AMOS executable (compiled programs that can only be run from within the AMOS Pro Editor), then all you have to do is to select Compiler Shelf from AMOS Pro's 'User' menu and - after a few seconds disk access - the Compiler Shell accessory springs to He. From here you can choose to compile an AMOS program on disk or even the program you are
currently editing to one of three different formats - an AMOS executable. A CLI program or a Workbench program. Alternatively, a program loaded into omuiier
• Comjilei - * prajramminj tool which tiinn lourct coda into a
standalone executable projram.
• Bob - A blitter object, a torn of aprtle used extensively by
AMOS program.
AMOS Pro can be directly compiled into an AMOS executable simply by hitting a hot key combination.
The overall speed of compiled programs is certainly an improvement over the original AMOS Compiler and they’re many times faster than interpreted AMOS code. The increase in code performance depends entirely upon the type of program you're compiling - if your program performs a lot of maths-intensive operations, then considerable improvements are impossible. Some aspects of AMOS (bobs and icons, lor example) aren't affected that much, but even then these can be speeded up if the code that controls them is processor intensive.
The size of compiled code is much smaller than the original AMOS Compiler, particularly if you compile your code so that it uses a shared library called AMOS library that contains all the AMOS routines.
Europress bundle a number of example programs that demonstrate the speed increases obtainable from the Compiler. Amongst these is Galax, an excellent Hybris-like shoot 'em up thal
- whilst playable when run from within the AMOS Editor - is
totally transformed by compilation.
CONCLUSION The Compiler certainly isn't perfect but, apart trom the odd hiccup, it's a solid piece of software. Add to this the level of integration that is offered when running the compiler under AMOS Pro and you’ve got a utility that more than lives up to its professional' title Even if you already own the old Compiler. I advise you to buy a copy of this new one simply because of the speed increases and the smaller object code that it produces. For all AMOS coders, the AMOS Pro Compiler is a recommended purchase, '¦t, A500 SI A500. 9 A600 B At200 9 A1500 B A2000 B A3000 9 A4000 9 Europress
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Cheap samplers are everywhere these days. If you want to try your hand at a bit of music, or add some sound effects to a game, as little as £30 will buy you a sampler and the software to go with it. Technosound Turbo has already established itself as the leading budget sampler, and now it’s up to version 2.
Instead of replacing the old Technosound with version 2, New Dimensions have released this at the higher price of £49.99, and are continuing to supply Technosound Turbo 1 at its original £39.99 pricing. The idea is that you’ve now got the choice between an entry level or ’big brother’ version.
THE KIT It’s business as usual with the hardware The sampler cartridge hasn't changed trom the ongi- nal, so you get a widget about the size ot a Swan Vesta matchbox, which plugs into the parallel Technosound Turbo finally reaches version 2, giving Tony Horgan yet another excuse to make some noise.
Port at the back of the Amiga. A couple ot phono sockets let you connect the cartridge to your sound source (record deck, CD player, tape etc.). A stereo mini-jack to stereo phono cable is included, so you can get started straight away.
THE SOFTWARE The Technosound software has never been inviting. It's one of those programs that use a customised system of icons and windows, which falls way short of the normal Amiga operating system in terms of speed and flexibility. What’s the point? It just makes the program slower and more fiddly to use. TT2 now has pull-down menus, but even they're inferior to the standard Amiga menu system.
Once you've found your way around the main functions (which are clearly documented in the manual), you can get sampling. Setting the sample rate is a rather slapdash process. You need to move a slider, which alters the rate in rather large steps. There’s no box to enter a precise value, and you don't get to see the equivalent period rating of the sample rate. This makes sampling instruments rather tricky, and when you go into your tracker, you could find half of your samples are out of tune with the rest.
Setting the right input level is also more trouble than it should be. There’s a Monitor button on the main panel, which lets you hear the incoming sound. Normally, you'd have some kind of graphic level meters at this stage, so you could tweak the volume on your source, in order to get a good recording without distortion. The trouble HARD DISK RECORDING Hard disk recording is esod in i lot ol big studios lor pre-CD mastering On high-end systems, yoo can digitally record an entire albom on the hard disk, edit all the tracks on screen. EQ them, crossfade them, and then pot them straight out to
the CO master without any loss ol sound duality. TT2’s equivalent is rather more modest, hat it works. It’s still 8-bit ssmpitag. And be rates yea can use are low on slower machines, bet it cabd sew m handy sometime.
Are variable. The echo and delay both attect the sample in memory, but the lyndvedid ettects an incoming sound, then samples the result. The result is a wobbly version ol me ongmal sound, caused by sliding the pitch and speed up and down. The only EQ ettect a a few pass filer U you Itur thu urge to taut out ton* ol your rocontly-grabbod samples, you can skip across to the Integrated tracker for a little composition is, you only get the oscilloscopes when you enter the record mode, which turns off the sound monitoring until you start sampling, by which time the oscilloscopes have
disappeared again.
Once you’ve started sampling, the software will go on recording until it runs out of memory.
Alternatively, you can tell it how long to record - or rather, how much memory to use for the recording. It samples into Fast RAM if you've got it. So even on a 1 Mb A500 you can grab some pretty large sounds.
Editing Dvpth* One of the better points of TT2 is that it can hold more than one sample in memory. This is handy it you ve got a b«g sampie t»om which you want to extract three or four smaller samples. It also allows you to use the built-in tracker. 7 Sv i 5llM| " 0*1 . ¦; Smm Most of the editing is fairly straightforward. .V. V lin Tr'i ¦ '..... There are all the cut and paste functions you’d variation* on itw real oma .
Expect to find, but only a lew ettects. There’s a V°U“ delay, echo, phaser and synthesiser, all ot which Th.R»u n r3- fiLt air , precis Ararat win nra The RAM scan fjT~ feature allows L“- you lo heck temple* from the computer's memory. This means you can borrow samples from all your favourite music demos.
Emulates a drum map, with different sounds mapped across the range of the keyboard.
SOUND QUALITY The most important factor is the quality of the sound, and on that score, it’s okay by me. It avoids the hum and hiss that worm their way into some samplers, and the frequency response is on a par with the competition. You’re not limited to using the supplied software - the cartridge works with most other sample editors, including OctaMED. If you plan to ditch the software though, you may as well go for the original TT, which is a tenner cheaper.
CONCLUSION There are three basic areas which make or break a sample editor - sound quality, ettects. And user-friendliness. Sound quality's no problem, so that leaves the other two.
On the ettects front, it’s rather disappointing.
Even though there are plenty ol realtime ettects.
Most ot them aren’t too hot. And why is there no time-stretch feature? Options tor putting ettects on samples are also a bit limited. Then there’s the user-lriendliness. It's not so much a triend ol the user, more of a casual acquaintance, pleasant enough in small doses, but you wouldn't want to be stuck in a lift with it, The software is also available separately lor £29.99, and TT1 owners can upgrade tor £15 plus P+P. I® NEW DIMENSIONS £49.99 A500 WA A500+ SI A600 ¦ A1200 SI A1500 SI A2000 SI A3000 SI AA000 SI BROOKLANDS HOUSE, BRYNGWYN, RAGLAN, GWENT, NP5 2AA.
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VALUE FOR MONET £ A slightly over-priced budget sampler.
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ISBN 1 873308-19-1 complete A to Z guide to over 1 Amiga DOS commands, and is Ihe kshed reference to the Amiga's DOS Each command is documented practical examples which mtrorkKe lor wrttng script programs. Al entries fu»y cross-referenced and mdaxed so ¦formation you need « easily accessed CREDIT CARD HOTLINE (0923)894355 (24-Hr inuphon.1 - 21-Hour dispatch NEW HARDWARE SALES f IM99 119* 99
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OPTIONAL EXTENDED WARRANTS ¦ AXOQ. :MB VID 4MB FAST A 2MB Cl 149 00 AWO0 1 2MB VIDUMB FAST I 20MB £129900 AMIGA 40DtVXM40 £PO A CALL FOR SPECIAL AMIGA PACK PRICES COMMOOORF.CDTY £54900 AMO CONTROL CENTRE CPO A ACS DLSKiN WORKS. W 01 JAM STREET. HU UNG. GATESHEAD NE10QIP TEL; (0*1 495(BOO(10Laws) FAX (0*1)4950440 QUALITY REPAIRS irougf Few things will improve your Amiga’s outlook ««•»: like a monitor.
CU AMIGA BUYERS GUIDE . _ . ... looks at a few new options.
I he Amiga has a wort ¦ touch and with the r . I What betler way lo c i reputauon lot gtaphical excellence that no olher home computer can ¦ c’ r-e AGA machines its standing has increased in leaps and Pounds ce lo these technicolour marvels than with a spanking new monitor7 junfS MOS as. Red his tr- ¦ ictus- I id a-i- I nog- ¦ wnic- I roan. I “'I I MICROVITEC 1440 MUIWSYNC GORDON HARDWOODS • £439.95 The 1440 is both the most expensive and the mosl highly specified ol all the monitors reviewed here. Although it only has a 14- screen, it occupies a substantial amount of desk space and weighs
a ton. It comes in a cream coloured plastic case and features a tilt and swivel base. Ot course, all ol that is simply aesthetics - the important bit is how well the monitor works, and it works very nicely thank you!
The 1440 is a true multisync. That means that it can handle input at any horizontal frequency Irom 15 to 40KHz. To put that in context, Amiga games are output at 15KHz, and interlaced and productivity modes go out at about 33KHz. Unlike the Commodore monitors which use a fixed frequency tri-sync scanning mechanism (which restricts you to three specific horizontal input levels) the 1440 can cope with anything between the upper and lower limits.
The monitor sports a dot pitch of 0.28mm, which means that even the highest Amiga resolutions look crisp and clean. The smaller the dot pitch, the higher the resolution. Another advantage of such a small dot pitch is Ihe fact that the colour saturation is significantly higher than similar products with a larger pitch.
Like most modern monitors, the 1440 has completely variable screen settings - you can alter the height and width of the display, as well as the contrast and brightness levels. However, what sets it apart from the rest is a special feature called Digital Memory Sizing (DMS).
Whenever you change screen modes (say from low resolution to productivity or from medium res to interlace) the screen area can change With an onsnar, nonrtor you would have lo manually alter the screen set-up each time you change modes, but thanks to Microvitec's DMS technology, 1440 owners onry need lo set things up once, after that the monitor automatically remembers your preferences lor each screen mode and activates them as soon as that screen r-ooe s used. - , The 1440 has an impressively sturdy design, clearly built lo last. Al £439 it s not ffiaac a.- compared to Commodore's offerings
you get a whole lot more for your money.
TATUNG HI-ftES VGA ?«E°oN7?n'!S2??f •f1w” With the A1200 and A4000. Commodore provided a whole new set ol display options called productivity mode. Whilst this mode is almost as good as interlaced high resolution, it doesn't require flicker fixing hardware to keep a staple picture. The only problem is that productivity mode generates an RGB signal, instead ol the usual 33MHz output, and ordinary monitors are not capable ol displaying it. 01 course, you could always buy a multi or tri-sync monitor such as the Microvitec model reviewed above, but il you've already splashed out lor an
ordinary monitor, this could be a cheap way to make use of productivity mode Gordon Harwood Computers are marketing the Tatung Mono as a cheap option that you buy to use in conjunction with an existing monitor. It only provides a mono display, but at £149 95 it’s by far the cheapest way ol accessing a high res display.
So why only mono? Well, the reasoning is that most users ol productivity mode will be using it lor desktOD publishing, word processing or other serious applications. As 90% ol these applications run on a black and white screen (and can work on a custom screen) there's no need to Buy expensive colour_ displays in any case. At the price, that reasoning is sl-jn fairly solid. Definitely worth a look.
INE 55 ittch shops ,able 1: left pwBng
m. it's umber ge£3 ere.
» COMMODORE 1940 1942 mwi, 9 £399 • The obvious choice lor your Amiga would be a Commodore monitor. Alter all. Commodore must know the Amiga Better than anyone else, so surely they should produce the Best monitor lor the machine? That's the theory anyway.
The 1940 and 1942 are identical, but lor the higher dot pitch ol the 1942. The 1940 has a 0.39mm dot matnx, while the 1942 has a liner 0.28mm resolution, matching that ol the Microvitec
1440. As you'd e pect, the result is a clearer picture trom the
1942, although the difference is very slight, even in high
resolution modes. Both monitors give excellent picture
quality in all screen modes, although as with the rest,
without a flicker-fixer, interlaced graphics will still
flicker.
Unlike the silent Tatung and Microvitec monitors, these offerings both have stereo sound. The sound quality is an improvement on the old 1084S monitor, although if you're into music, you'll still need a good hi-fi. Still, it's much better than no sound at all.
All the controls are located on the front of the monitor, concealed behind a flap just below the screen. There's a volume knob, over scan switch, vertical size and shilt knobs, plus contrast, brightness and horizontal phase knobs.
The 1940 is good enough for even the highest resolution graphics work. Whether the slightly improved picture of the 1942 is worth an exlra £100, only you and your eyes can decide.
PHILIPS MONITOR T Yurawnafwr* • «”•*» Yes t s a TV. But the picture quality is so good that it's well worth considenng as a monitor. Most of this is due to the scart input.
Thrs allows you to bypass the normal RF TV connection, and run the signal straight in from the RGB Video port of the Amiga.
Most screen modes can be displayed, although Productivity is not on the menu You won't gel quite as good a picture as with a monitor (super hi res is virtually unreadable), but the lower resolutions come through very clearly. Occasionally, when switching from one Amiga screen mode to another, the whole display goes out ot sync, resulting in what looks like a screen full of garbage.
It's worth beanng this in mind if you're regularly going to be switching back and forth through a few different modes.
There are no positioning or sizing controls, and the left half inch of the standard non-overscan screen was lost on the model we tested Although the sound output is only mono, the speaker out-pertorms the stereo efforts ot the Commodore monitors.
This isn't a monitor for the senous 24-bit graphic artist, but considering you also get a very good quality remote control TV for your money, it would make an excellent option for any- one who wants a better picture, but doesn't need Ihe precision ol a dedicated monitor wftflsP DO I NEED A MONITOR?
Well, ol course you do. The question is otic* monitor do you need! Dillerenl applications use ditferenl screen modes, and dillerenl screen modes need different hardware to display them.
The most basic Amiga display is low res mode, which requires a bog standard monitor or TV to view it on. At only 1SMHz the signal doesn't lax the monitor at all. And even on a television the display is passable This mode is used lor virtually all games because it has the least memory overhead and is the most suitable for multicoloured animation. Medium res worts in esactly Ihe same way as low res (but has twice the horizontal resolution) and this is used for Ihe Workbench display and many utilities.
Productivity and double PAL modes (found oa the A12S8 and A400Q) give lar higher resolutions than Ihe previous two. But require a monitor capable ol receiving a 33MHz signal. A dedicated VGA monitor (such as those used on the Pcs) is ideal lor displaying these modes, but can’t handle the low res modes. Multisyncs are the only monitors capable ol displaying all AGA modes Heedless to say. These are monitors which are capable of handling a variety ol scan rales including the Amiga's 15 and 33MHz modes In any ot the Amiga's resolutions, interlace mode can be used to double the vertical resolution.
However, this causes the display lo flicker on most monitors and Tvs.
In effect, Ihe frame refresh rale is cut to 25 per second - hall ol the picture is drawn on the downward scan, and the other hall is Ihen interlaced' between the existing lines on the return scan. This isn't a problem with MTSC screen modes, as there's lime lo draw both laces' in one Irame, but the flicker Is very obvious with PAL screens.
Although this tlicker can be cured with a high persistence monitor, this solution causes as many problems as it creates The only elleclive solution lo the problem is a dicker fixer or similar hardware.
If you're planning on uprgading to a 24-bit graphics board, moving into DTP, or if you use your Amiga for any subslantial lengths ol time, a monitor is without doubt an essential upgrade to your current Amiga system.
I Computing's innovative 4MB 32-bit memory » for the Amiga 1200 is now available. The es these many features: t Wait State - Unlike some other expansions !»204 never leaves the processor waiting around
p. which means that your A1200 can run at its tm speed.
I Fast FPU - An optional maths co-processor f up intensive calculations. A 50MHz chip will pp operations by up to fifty times.
Rime Battery Backed Clock Allows » date-stamped with the correct time and dale Pyou know exactly when they were created.
• Power High density RAMs means low power The PC 1204 4MB Memory
Expansion for the Commodore Amiga 1200.
1 i ’9 laTvt I 0 2.19 2 17 tim» fottoi 1 2 96 _2 93_| i 4MB with clock, no FPU Processor £185.95 I 4MB With clock, 20MHz 68881 FPU £219.95 I 4MB with clock. 25MHz 68882 FPU £279.95 I 4MB with clock. 33MHz 68882 FPU £289.95 1 4MB With clock, 40MHz 68882 FPU £299.95 I 4MB With clock, 50MHz 68882 FPU £339.95 Power Computing's XL 1.76MB Drive* for any Commodore Amiga is now available. The XL Drive includes these many features: Formats to 1.76MB • Using high density disks you can fit a massive 1.76MB on each disk.
He XL 1.76MB Drive r the Commodore Amiga.
Acts as a standard drive - Insert an 880K Amiga disk and the drive behaves like any other Amiga drive.
Fully compatible - Will read and write disks written gn an Amiga 4000 internal high density drive.
Compatible with PC disks* - Also read and write high density PC disks using a suitable device driver.
Compact size - No larger than a standard 890K floppy disk drive.
High quality design Uses a high quality Sony high density mechanism.
Free Box of 10 3.5“ Polaroid high density disks.
Comes complete with disable switch and through port.
XL Drive £99.95
• Requires Kidslart 2 or obove.*Requires Workbench 2.1 or above.
48Hr delivery £2.50, 24Hr delivery £4.50 Parcel Post delivery £1 (Orders under £50 & UK mainland only) cificalions and prices subject to change without notice All Trademarks acknowledged. VAT included Power Computing Ltd Unit 8 Railton Road Woburn Road Industrial Estate Kempston Bedford MK42 7PN Tel 0234 843388 Fax 0234 840234 Goods or* sold subject lo our standard terms ndilions of sole and c CU AMIGA PRODUCT TEST eMachine It's a video digitiser and it comes from Germany, but it's not Vlab and it's not only a video digitiser. John Kennedy investigates.
JARGON BUSTERS
• YC - A vidao signal protocol winch kism Hie liHiti- I unco
(block ml wlrllt) mlormolion loparate trom Wo cbromlnanco
(colour) inlormallon. Tlow result is a much crisper Imoge man
normal composite or HGB video
• S-VHS - A home-based video standard, lowuwkrtlly companfelo
with YHS but usurp YC alpnals
• FPS - frames Par Second - a areasorwneirt of We speed ol a
movtnp image PA1 relensioo works al 2b fps
• Dipitisinp - Coovertinp Wa Urlorirratioa in an analogue signal
(suck as soantl) lalo a digital form a computer can
• Frame Store A piece ol hardware the! Can keep ao Imago in its
own raemoTY, and dlsplaf It on a monitor. To bo useful, they
usually provide 24-blt colour.
• go-ill ot Real Colour - When colour Is shored using 20-Ms ol
memory lor each plsoi. There are tl mtUieri possible skades -
more Wan enough lo display every Yet another video digitiser?
Aren't there enough in the world? OK. To be honest 1f! I f) that was my initial reaction. But
• r jgSBf that was also before I started 'o vV “WO Electronic
Designs ‘ Sv " - FrameMachne card A glance al the speoficalions
promised something ready special, and so without lurther ado
reached tor the screwdriver. Sorry Amiga, but your lid is
coming oft again... FITTING In order to use the FrameMacrtne
you wdl need to be in possessor ol an Amiga with Zone slots -
ui other words, an At 500.2000, 3000 or 4000.1 used the card in
an A4000.
And installation was - to put it mildly - terrifying.
Tolerances in the design of either the Amiga or the FrameMachine card meant it wouldn't slot into place easily, and m the end I had lo tfsassemble the entire computer, take out the daughterboard and plug n the FrameMacfune before putting everythmg back together. I also needed to insert a sheet ol plastic between the SIMMs and the card to prevent any cross-connections. Quite frankly I was amazed that nothing went pop the first time I powered up.
A1500. A2000 and A3000 owners wont have Prwvi*w Snapshot Sp*c I a I Effect Al T id. 'x.hmhlMJ id I Evan M your Amiga doesn't support AQA mod *, you e croata filss lor viewing on machines that do. You will need Kickstart 2 and above through, and a machine with lota ol memory and a hard drive.
Such a bad time instalbng the hardware, as there is more room available m Ihe case (no nasty SIMMs lo get n the way), although A1 SOOs and A2000S wil need an extra connection to the Denise chip in order to provide access to Ihe necessary video signals The manual helps with lots ot explanatory photographs. But me appalkng writing style can be more ol a hindrance - the German to English translation is worse than poor I was dose to givmg up on the FrameMactune.
And If I hadn't seen what I saw next I wodd have said the effort required fitting the card wasn't worth it.
Mm“ Litli m I -=**=*¦ ' y GRABBING So. What was it? Ful-screen. Monochrome 25 Irames a second vdeo on the Anvga s monitor, that s what It
• looked good, but there was much more yet to come Definitely Ihe
most fun part ol the FrameMachine are its picture cigitising
capabilities Its specification is almost identical to mat of
the Vlab system Because, in born, the incoming video signal is
digitised as a YC waveform In practice mis means the grabbing
can be done in real time, but converting the image to RGB will
take a lew seconds Grabbmg is a matter of watcfxng me preview
urrN the correct second, and then hitbng a key In an instant
the preview stops, and the grabbed image is held on the
FrameMachine s own memory As it's stored in YC form, it's as
dose to 24-bit as makes no odds and. Of course, mis means me
quality is excellent. Whether you want me image In four dthered
colours, normal HAM or even superduper AGA HAMS mode you need
only seled an opeon and the picture w* be converted to your
desired format in seconcs.
II thrs sounds too complicated, a useful addition is the inclusion of a LOADER for Art Department Professional. From within AdPro. Me images can be previewed and then grabbed and immediately processed before saving In this situation Ihe AdPro JPEG saver is parecularty useful as it can squash the huge raw 24-bit images nto somethmg a Mde more manageable.
PRISM The second part of the FrameMachine is an optional extra that's so good it's an essential extra. FM Pnsm24 is a fti 24-bit colour tramestore that connects dvectty to the FrameMachine card without Using an external Genlock, you can combine three separate layers ol video. The VCR source Is re-seated by Ihe FrameMachine automatically, and is Indistinguishable from the Camera source In qualty.
Using any extra Zorro slots.
The preview digitising mode now uses the Prism display, which means that images are in real time and full-colour on the Prism display.
Again, AdPro users are catered tor with a Prism saver, which means any image can be sent to the display card for a virtually instantaneous true colour display.
Prism has some extra capabilities up its digital sleeve - something that lifts it above being a mere framestore and will earn it a place in every desktop video studio. As I've already stated, the Prism can effortlessly combine Amiga video with incoming video but the full implications of this are amazing.
For starters, with on-board custom silicon trickery. Prism can instantly re-scale the video to one of six sizes, frc 88 by 70 pixels to 720 by 560 pixels. The scaled video can then be overlaid onto the Amiga screen to provide a full-colour Picture in picture' window. No matter what your Amiga screen mode, you can watch real TV on a window anywhere on the screen - it has to be seen to be believed.
Prism doesn't stop there, for the output connector at the back of the card is fully capable of supporting a Genlock, so now we re really getting into the realm of the video professional.
Here's one application - an electronic newsroom.
The camera is pointing at a newsreader, and this video signal is sent to the genlock input. Meanwhile, the live footage from a video recorder is sent through the FrameMachine system and is scaled and positioned over the shoulder of the newsreader.
Finally the Amiga is used to generate subtitles or even animations in the foreground. The complete graphic sandwich can be recorded directly to video tape, and depending on the genlock used, you can master the entire project in S-VHS for near broadcast quality results.
As with any 24-bit framestore, there is always the possibility of a 16 million colour paint package, and although none are available at present the FrameMachine is so good someone is bound to convert 7V Paint or something similar eventually.
ANIMATION You can ! Have escaped the taa fed wwem s really starting to take oil on tie Amge Ckgtal video is now Ihe ’next big twig' and «ei cards f such as Ihe FrameMachine and Maaotysiams' Vlab it's all happening on the Amga Both ol these cards feature tor grab- ¦ bing sequences ol video in real ima. AMsough « has lo be said that Ihe Framsltactww a tarty lacking. Electronic Designs hav* oceed tx a brute lorce method ol video capture Alar twang ttie number ol Irames and resolution you taquee. You play Ihe video and hit start The kamas are al stored in memory (or on dak 4 you are not wotking at
25 tps), and so you need a tartasacaty large amount ol memory lo grab any decant length ol tootage. I Ihoughi my A4000 was tarty wet , .
Endowed with 10Mb, until I used FrameMachine. I only just managed lo grab the tret ha* ol the opening to Bed Dwarl in 1 3 o( a screen sued images - about 300 Irames - betore ihe software bartfed up an ot* ol memory message. II was like ownmg a ZX81 without a RAM pack agari.
By comparison. Macrosystems realise that trame grabbing takes lime, so with cunning software they use several passes ol the video lo grab the Irames As long as you gave ihe hard disk space, you could set Ihe system lo *gmse an entire film overnight.
Until the FrameMachine software is upgraded to provide this facility. Ihe sequencing grabbing option is mostly lor amusemenl only. It you do like working with postage sized images, a cutting room screen will allow you to assemble Ihe images into a new order belore Ihe entire sequence is converted lo HAMS or whatever.
CONCLUSION OK. So Ihe FrameMachine was well worth Ihe ellort of installation. The software is easy lo use. And although it requires WB2 or above, AGA users gain support for Ihe new graphics modes.
Allhough a last processor isn't essential as most ot Ihe work is done by custom hardware, it certainly helps when it comes lo image rendering. Likewise you'll need a hard-drive and al least 3Mb ol RAM belore you can even start tinkering with this beast.
For serious use. Swap your house lor some SIMMs.
When I come lo remove Ihe card Irom my machine I know I'll miss it immediately. The 24-bi!
Display, Ihe instant access to digitised graphics and most ol all the promise ol a terrific animation system - guess I'll just have lo start saving. Note For a limiled penod Ihe FrameMachine is being sold with an Electronic Designs genlock tor £999.
ALTERNATIVELY Tbs FrameMaolrme system Irn a startling resemblance lo Macrosyatems' Vlab digitiser and Satina display card. Bold daal With YC xidao. Both produce eicellonl quality taaaltt.
The Vlab software currently has Hie edge because ol rntartaaved animation (tabbing tystem. But Ilia his Ore more cunning hardware, end Prism display card are so tightly card is plugged into the digitiser and another Zorro slot- Ihe speed is motdrbti 1m can antcl orratscan video being digitised In Ml ceMw real time (25 Itamas per second) on Ihe Prism Em batter. Ora FrameMachine gab around the res by superimposing the Amiga and Pnsm video signals together, with optional scaling. The downside is lhal you can t nm Amiga programs using the 24-bit Iramestora display.
Other systems which must be mentioned art Hit Opalvision card - now al a vary reasonable sub-E6M price
- and the GVPIV24.
II DSDD DISKS QTY'S 100+ QTY'S BELOW 100 @ 37P EACH 100% GUARANTEED INCLUDES LABELS AND VAT ACCESSORIES joysticks!
100 CAPACITY DISK BOX 3.5‘ £ 4.75 50 CAPACITY DISK BOX 3.5' £ 3SO QUALITY MOUSE MAT £ 2SO ROBOSHIFT MSE JST SWITCH £12.95
3. 5'CLEANING KIT £ 1.95 AMIGA REP. MOUSE £12.95 AMIGA EXTERNAL
DRIVE £52.95 A500 0.5MB RAM UPGRADE £19.95 A500* 1MB RAM
UPGRADE £34.95 A600 1MB UPGRADE £39.95 MOUSE POCKET £ ISO
GREYSCALE SCANNER £99.95 ACTION REPLAY MK III £57.95 A500 DUST
COVER £3.50 A600 DUST COVER £ 3.50 Al 200 DUST COVER £ 3.50
ROLL OF 200 LABELS £ 1.95 ROLL OF 1000 LABELS £ 7.95 TRACTOR
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OUR SHOWROOM Retina Update ¦ I .IZO !izo..... tzo 9868 s izo
9888 t tzo 6558 i izo 6758 i Use A500 8 At 500 I A500+1 A2000
1 92% Relina is a 24-bit graphics card trom the people who
brought us V-Lab, one ot the best Amiga digitisers so tar. We
reviewed Retina thoroughly in the April 1993 issue, but
since then the system has been given a bit ol a spit and
polish.
Even though the update is via software only, it's still quite substantial.
Although it otters more colours than a standard Amiga, Retina can actually speed up your graphics operations by a factor ot 10 or more. Yet there Isn't a single Motorola 68-anything processor in sight, so how's it all done? It s due to the tact the Retina is a true 24-bit board, so programs such as Art Department Professional don t have to wade through hundreds ot complicated pick the best colour palette' algorithms to display the image. Instead, the true colour picture is displayed as soon as the 24-bit image is loaded in to Retina's own RAM.
Retina comes with a Harlequin emulation program which means it can run all sorts ot exciting 24-bit software such as TVPaint. The Harlequin emulation is wonderful - lor example.
Real 3Dv2 comes with a Harlequin driver and when it and Retina are put together, the result is one ol the most powerful desktop 3D rendering systems available today Picture it - on one monitor exists the normal wireframe editing screen, whilst on the other is a constantly updating true colour rendition
- it’s an awesome combination.
SOFTWARE UPDATES The software originally supplied with Retina included a monitor set-up program and a Workbench emulator - the latter provided a way of displaying the normal Amiga video output through the Retina card, which was very handy if you only had one monitor or you wanted to make use of a particular Workbench program.
The emulator has been improved to cope with screen depths of up to 8 bitplanes (256 colours) which means your Workbench can start to look pretty neat. It s not particularly fast coping at these colour depths, but then neither is any AGA Amiga.
• 24blt colour - Whwi 30 ifitage Is displayed In 24-bit colour,
more than 16 mlllioo strata ate displayed on-icroon ample to
ensure an imape looks as realistic as possiDle.
• Art Department PrnlessloMl-An imato pruMislnp propram mat's
so powerful aot easy lo use mat It lias more or less become me
to tactostaotart.
• AGA - Tbe now generation ol Amiga uce me AGA chipset, wfrich
can pravlte up lo 256 colours in any rosolu- I, plus rno now
HAM8 mode.
• HAIM - « piece oi conning tnctery to allow tbe Amiga to display
pseudo 18-bit imapa oa-scteen. H tales a trained eye to tell
tbe tittorenca between a bi tes HAMS Imago end a tree 24-bit
one.
John Kennedy gets an eyeful of the latest upgrade to a low-cost graphics enhancer.
JARGON BUSTERS Speaking ot AGA, the Retina Workbench emulator can even fake a HAM8 display ai-o gn I have to be convinced as to why you wordo want to.
Other improvements see the AoPm saver providing - Arexx support, and the RetmaD-xw, stand-alone image viewing program now sccoons mages compressed with the JPEG formal ANIMATION By far the most important pari oi addition of some animation software will take images ot either 6. 8 o« 241 and crunch them into a single arwma means, tor example, that the 16 man images produced trom an Imagine n sion can be displayed in their lull cooj-s I was more than a little sceptical about this, so proceeded to render 400 frames. In the morning, and alter conversion by MakeRACE. I played back the animation
with the companion program PiayRACE.
The result? Full colour, fast images that looked so real I could have picked them out ot *te screen. Even in low resolution (320 by 256) the true colour means the animation possibilities are remarkable CONCLUSION The more I use Retina, the more I want one As soon as I load any graphics software the Retina card is used and my computer system mysteriously acquires an extra monitor, displaying my creations in lull 24-bit. Being able to edit tiles with one screen, and watch the finished appear nearly instantaneously on the other monitor is amazing.
It's like having two computers in one.
Now more than ever, there is no reason why A2000IA1500 owners have to continuing to look at the AGA chipset with envy. By plugging a Retina card into a tree Zorro slot, thegraphicootput is even better than the A4000. 'S' u- 115888 I - [35818 | Hz I Hz AMIGA CENTRE SCOTLAND, HARLEQUIN HOUSE. PEEBLESHIRE, SCOTLAND EH43 6AZ. TEL: 089 687 583.
Fj Essential for A2000 stalwarts, and all interested in graphics.
M &1 16.8 Hio VJ [Mil &1 Standard [Mil Bl Standard AMIGA CENTRE SCOTLAND £345 1MB A600H At 200 I A3000 ¦ A4000 1 OVERALL Cancel Sooner or later we all complain that our Amiga doesn’t have enough memory. But with a massive range of hardware to choose from what’s the best expansion for you?
Jolyon Ralph looks at the options.
I remember when I longed lor the storage that a
3. 5' floppy disk drive would give me - over 700Kb, on one disk,
and so fast! Nowdays, with modem games often taking up 2Mb
rather than the 32Kb ol 10 years ago, and even the simplest of
productivity programs requiring lots more still, Ihe floppy
drive is showing its age. Most Amiga owners now see the need
for a hard drive, but hard drives aren't the only options for
expanded storage.
MASS srosyuiE more on each 880Kb disk).
However, starting with later models of the Amiga 3000 and 3000Tower, Commodore started fitting the 1 76Mb Hi-Density disk, storing exactly double the data of the older model. It is now fitted as standard in the Amiga 4000.
Of course double storage doesn't come for free.
You can't use normal disks as high density disks, so you need special high density disks (usually labelled MF2-HD, DS-HD, or 1,44Mb) which have an extra hole cut into one corner of the disk. You can try cutting holes into normal disks if yotf want to convert normal 880Kb disks to high density, but you'll almost certainly find the disks don’t last very long, so I wouldn’t recommend it. * * The other drawback to high density is speed.
The Amiga couldn't handle high density drives previously because the custom chips couldn’t handle the data transfer rate from the high density disks (double that of normal disk drives). Commodore ‘solved' this by making the drive spin at half normal speed when high density disks are used.
This means formatting and copying these disks takes twice as long as normal!
Standard 880Kb disks can be read as normal in these drives, so you will have no problems with software that is supplied on normal disks, and I've not seen anything that isn't!
This drive can be fitted to any Amiga 500, 1500, 2000 or 3000, if you can get hold of it! The drives are very rare, and are made especially for the Amiga 3000 4000. The model to look for is the Chinon FB-357A, rather than the more normal Chinon FB- 354 model, which is the 880Kb standard drive. Fitting into an Amiga 500 1500 2000 requires a little alteration to the drive, you may have to remove the outer casing and swap with your current 880Kb drive.
The floppy drive is growing up. The drive supplied with the Amiga 600 and 1200 is functionally identical to the drive supplied with the Amiga 1000 back in 1985. It’s the same speed and the same 880Kb capacity (although now with Fast Filing System in Kickstart 2.04 and above you can store slightly FLOPPY DRIVES For those who require more than just double floppy capacity, but want more flexibility man a single hard disk can provide. Ihe Insite 21Mb Flopl*al drive may be the answer Using special
3. 5" (loppy disks that can store 21 Mb (the same as an A590 hard
drive), simply buy another 21Mb disk when you have tilled up
Ihe Iasi one. You will need a SCSI Interlace to use this
drive, so it's ideal II you already own a hard drive which you
have grown oul ol. Although the 21Mb size may be loo small it
you are serious about multimedia.
3D graphics or desk lop publishing, which can often need large amounts ol storage space readily available.
HARD DRIVES It's now reached Ihe stage where serious work on the Amiga invariably requires a machine tilled with a hard disk. There are literally thousands ol combinations ol drives and controllers available lor me Amiga, so making the nght choice is more drtticult man it may seem First, you have lo chose the nght interlace. This will depend on what Amiga you have - see the explanation on page 112. Then check where you need lo pul Ihe drive in. Check what drive bays you have available, il any. II you do not have any internal space lo pul a hard drive, you will probably need an external dnve,
but beware - mis can cost I anything up to £100 more than the equivalent internal unit Most modem hard dnves are very last Compared lo drives ol even two years ago, it’s difficult lo lind a bad' dnve on the market.
Quantum. Maxtor.
Toshiba. Drgrtal and Fujitsu all make drives ma( are popular with Amiga owners, and 1 ST RULE OF HARD DISKS CALCULATING SPACE Add up however many Workbench disks, data disks, application disks, etc. that you will want to install immediately on youi hard disk and multiply by lour. Tfcat will give you a minimum megabyte sue tkat you should look for even Seagate and Western Digital who. Two | or three years ago had some decidedly ropey drives in their range, now supply nothing bul excellent products II used lo be difficult buying hard drives, but now I can honestly say that unless you are looking
al specahsl appflcators i sum as Ogrtai video editing or CD-ROM manemg you should go lor the most megabytes per ptxmd met you can attord. Regardless ol manMacflaer The Iasi important thmg to teMee Mien plan mng lo buy a hard disk is nevet imdareeamate the amount ol space you win need 2ND RULE OF Unless you are realy not serious about your Amiga I'd suggest that anymng xxw 60Mb is loo small whatever You we not trsSeve how last space can go As I wrfla. Is M bad itliifl m mis hard disk is 89% lu* Havmg tad maL the 1Gb (1024Mb) ol hard disks I have aieslcas also over 80% lull.
PLEASE EXPLAIN So. We know what sort ol twd Mi • needed, we know whal size (both physrcaby and «i capacity) is required, we even know ma Muor.w cxve we get its bound lo be loo small» WiMy. But what exactly IS a hard dnve’ Hard disks have developed ncredtr. Over me last 10 years, bul sM rely on me Mmeba»e technology Inside the cases a MM aw MM metal disk, called a planer Smat M odafl hate one ot two platters. Large 1 2Gb denreee can nave nme or mote. Unlike the flimsy pier am made a floppy disk. Ihe planers are m t 2aaa fxck metal, hence ihe name hard dsk. Theee nave a magnet* coaling,
similar lo the coating on a floppy am. But maoe al a much higher preoscr The planers spin a 3600 lemueon* pa rrxnut when the hard disk s operaflng gteng fl me cftar- acterist* hard dsk wtmmg nose Some modem dnves rotate al 4500 rpm. Or Sflfler Above and below each disk float the heads Unlike a floppy Ihe heads never touch Ihe hard disk (unless something goes wrong) The heads tloat a thousandth ol a centimetre above Ihe surface ol the disk. Lens ol limes smaller than ihe width ol a human hair. The gap is so small that atmospheric particles, such as pollen or even cigarette smoke, are large
enough lo gel stuck between the head and the disk, causing the drive to tall. For [his reason the drive is sealed (except for an air pressure equalization vent covered with an ultra line microflller).
Apart trom this, hard disks work in almost exactly Ihe same way as a floppy disk, a magnetic readwtile head moves over the surface ol a spinning disk to read and or write data.
REMOVABLE DRIVES A lot ol people suiter Irom Ihe the second law ol hard disks syndrome - there's always loo much data and not enough hard disk space What do you do? Well, it you’re rich you buy a larger hard drive.
But il you're clever, you buy a removable hard dnve system There are several now available, and they use a variety of dilterent technologies lo achieve the same ettect.
SYQUEST The Syquest dnve is the most popular ol Ihe removable drives on Ihe Amiga. II works in a very simple way. Take the hard ngid disk Irom a hard dnve, and mount it in a removable cartridge When you have tilled up one disk you can lake it out, pul in another cartridge and you can carry on without problems. Syquesl Is available in 44Mb. 88Mb and now 105Mb forms with both SCSI and IDE Interlace versions. Slightly slower than a normal hard disk, but not something you d notice unless you were running a speed check program MAGNETOOPTICAL Magnetooptical (or MO) is the big brother to Ihe
Syquesl This uses a combination ol magnetic and optical technology (hence MagnetoOptical) lo provide access lo phenomenal amounts ol data storage Available in two forms, Ihe more altord- able 128Mb MO. Available for under £1000. And me less affordable 600Mb MO. Available lor around £2000 There are several advantages ol MO technology First Ihe price ol Ihe cartridges. A 128Mb MO cartridge costs less man a 44Mb Syquesl cartridge, and obviously much less per megabyte Once you have bought a drive and a lew cartridges, Ihe more expensive MO begins lo pay lor itself. The technology is also much
cleverer, and I do like clever things Normal magnetic media works by dragging an electromagnet over a magnetically sensitive surface mat changes state, or magnet* polarity (N ot
S) . In a magnet* held The ptooiem with standard magnet*
technology is making the magnet in the readrwnte head small
enough mat it only changes me data in the area under Ihe head,
and not the data in the area immediately around il. And ol
course, il your little brother kid nelghbours cal decides to
do Iheir Iron Filings and Magnet experiment on lop ol your
DRIVE cartridge, or someone decides lo clean up the place and
put those nice shiny cartridges safely on lop ol the hi-fi
speakers, men its goodbye data... MagnetoOptical gets around
this with a two stage process II uses a material mat is no!
Mag- » ST0RA6E FEATURE CU AMIGA A570 If you have an Amiga
500 or an Amiga 500+ you can buy the Commodore A570 CD-ROM.
This is currently a bit of a bargain at £149. In fact, tf-your
A500 has been relegated to the cupboard, or for the kids to
play games on, now might be the time to swipe it back, just to
use it with this wonderful netically alterable al room
temperature, but only when heated up. Writing data to this
type ot disk requires both a magnetic write head and a laser,
which is focused on a tiny area of the disk which then heats
up to the required temperature to change As the laser can
focus extremely accurately, the area actually changed by the
magnet is tiny, so you can get 128Mb of data into a cartridge
only a little larger than a 3.5" disk.
The third removable hard disk option is by far the simplest. Take a standard 3.5" or 2.5" hard drive, and put it in a box that can be removed from your computer Buy another drive and removable frame, and you can swap them around. Not the cheapest and not the most ideal option, but it uses real hard disks running at real hard disk speeds and it s also secure. Do your work at the office, unplug the drive at the end of the day and lock it in your safe, or you could even take it home and plug it into another Amiga CD-flOM ' Now becoming increasingly popular on the Amiga is CD-ROM. Whether you want
the latest game, hundreds of fonts, libraries of 24-bit image files, or the entire Fred Fish Public Domain back catalogue, buying them on CD-ROM would save a fortune than it would otherwise cost in purchasing or downloading the files from other sources.
Currently there are three ways to link a CD-ROM to your Amiga.
Drive. You can transfer files from CD to the floppy drive, or you can use the Parnet parallel network cable (available for around £20) to link your A500 A570 to your newer Amiga and access the CD-ROM over the network from your main machine.
CDTV With some places now selling the CDTV at under £200 or less, this is again a bargain that serious Amiga users should consider. Buy a CDTV, stick it under your monitor, and link it to your Amiga with the Parnet cable mentioned before. You can then access Cds from your Amiga with ease.
It was revolutionary but. Unfortunately, the CDTV failed to capture the imagination of the c the machine though, and many discoveries will be re-implemented.
Nsumer at large - In spite of being black and expensive. Some groundbreaking software was produced for using a CDTV or A570 over a Parnel link.
CD-ROM drives are read-only This means you canl make your own disks (unless you have lots ol money and time to spare) but there are plenty ot Amiga and CDTV discs out there to buy. And you can access data on standard PC CD-ROM discs and. With the correct CD-ROM tilesystem. Macintosh discs, too. You can even play audio Cds.
CD-ROM discs look identical to the standard Audio Cds your Hi-li takes. The great thing about CD is that there are no moving parts touching the disc, so they should, in theory, last an awtully long time.
They are made by taking a circle ol clear plastic, stamping the CD data onto one side with a machine that looks like a hi-tech pnnting press and then coating that surface with an ultra-thin aluminium layer This is topped ott with another thin layer ot plastic, the label is stamped on, it's put in a box and wrapped up for sale.
Most CD Rom drives take Cds in a special case called a Caddy. It looks like an overgrown floppy disk with one transparent side. You llip open the top. Insert your CO, and you no longer have to touch the actual CD. It's in its own pro tective case Unfortunately. Commodore decided to drop the caddy from the new machine, the Amiga CD32, but the A570, CDTV, and almost all SCSI CD-ROM drives still use the caddy It may be slightly more expensive, but it’s worth it to keep your valuable discs safe Within f 8 months it is highly likely that the ma|ority of Amiga software will come on these silver
discs rather than on floppy. Not only can you get over 660 disks worth onto a CD, but it's cheaper to produce one CD than the lour or five disks an average Amiga product now comes on.
CD32 Although no more an Amiga computer than the CDTV. The CD32 is likely to be better supported and so may become a route by which Amigas can access CD-ROMs in an Amiga sort of way instead ot via a seperate SCSI drive as they do at present.
Upgrades have been promised for the At 200 and the A4000 to allow them not only to access Cds in this way, but also to emulate the CD32 console.
This could be more important than the A570 was, as the CD32 will shortly support an MPEG cartridge allowing it to conform to the VideoCD standard of Full Motion Video. This is the standard which will also be supported by other CD consoles such as the excellent but overpnced CD-i unit trom Philips.
Ill 8MM EXABYTE: 8mm is similar in principle and performance to 4mm DAT, except it uses 8mm tapes Identical, at least in casing, to Hi-8 Video Tapes About 1.5-2 times the cost of an equivalent DAT system, 8mm has the advantage of capacity. It can store 5-10Gb on a tape with ease, and future 8mm systems promise much, much more. Only for those with serious systems to back-up.
Whatever system you choose, you will need tape back up software This varies from the simple and cheap PD software (BTNTape and TAR are a good back-up combination lor tape use) to high quality packages like Qualerback 5.0 and Ami Back 20. Both ot which support all three types of tape drives well.
TAPE STREAMERS The last group of storage devcM so gam a mention are probably the least Os*) used on the Amiga Tapestreamers are older than nan mu r technology terms They sound pmww a cassstB holding a long reel of tape bmng read and wroep to by a stationary magnetic head Aanougn twir can be used as a storage dew* n mm own ngnt.
Tape streamers have become a mgyioa dance .
On modern systems, a role ignored by far Bo many users back-up When 10Mb hard disks were the norm t was not too much of a hardship to back us yw «v*e lo lloppy disk once a day. When 20M hero as took over, the once a day back-up became every other day. Now I d challenge anyone w» a larger than 100Mb hard drive to prove that they do Sober disk back-ups other than in dire emergenoas Often these dire emergencies are immerSeaWi after a senous system crash, exactly Be wrong • time to do a back-up Tapestreamers pronde a simple way to back-up large amounts of daB B tape in case ot acddents.
There are several types of tapestraamery *» ax able on the Amiga. Al the ones I have used are SCSI devices DC6000 TYPE: Standard 150250Mb tapeseedm ers. Such as the popular Archive Viper, take industry-standard DC6150 6250 tapes to sBre either 150Mb or 250Mb of data. They can back jo at over 5Mb per minute and are ideal for smal B medium sized hard drives. High density tape drive versions can use similar sized cartridges to store up to 545Mb on one tape.
4MM DOS (DIGITAL DATA STORAGE): 4mm Tapestreamers. Or DAT tapestreamers use the hi tie matchbox-sized DAT (Digital Audio Tape) cassettes to store obscene amounts ol data (up to 2Gb. Or 8Gb with hardware data compression) at the incredible speed ol 14Mb per minute For anyone with over 600Mb of hard disk space a DAT back-up system is almost essential DEVICE SIZES Men storage devices contorts lelrly closely to one ot live sunOird sues.
. IB sue ol the miniature hard disks that III In the AMAIN.
Standard sued 3.5" hard drives are 1.»" high Only tartar capacity J.5" drives no* come In Ilia format.
15 'I high As the name suggests the same at 15'. Hot eady 1* high (seme tloaoy did drives art nee even thinner ¦a Ms) 5 15 Fun height Giant monster-sized hoses compared la 1 5' drives. IB format esed by IB ohfieal MB and IBB hard drives el 11 years ago No* only very larte capacity herd dnees ( 1000Mh| and the mere comples optical drives are supplied la this format With all Amigas escepr Be NttT aed 4000T these *111 need to he lilted
• “really 75 HALF HEIGHT: TB most common formal for CO- ROM.
Tapestreamers, Syquest drives, etc. It s lust »hal II says,
exactly hall the height ol the 5.25' Full Height drives, but
equal in other dimensions. The Amiga 7000 15003000T 4000 4000T
all have 5.25" Hall Height hays lo add expansion devices. It s
no* quite rare lo Hod hard drives In this lormat. Most dHvet
are no* 3 5" or smaller It's possible to mount smaller hard
drives lo a By designed lor a larger device, special mounting
Irarnes are available (east lor this purpose and most Amiga
SCSI con (rollers le g A2091 .A4091 GW HCS.) Have room on the
card lor mounting a 1.5' denies » ALL ABOUT INTERFACE.. All Ihe
devices mentioned in this article will need some sort ol
Interlace to connect to your Amiga. Some ol these interlaces
are included as standard in your Amiga, others you will have to
buy separately.
For those with Zorro capability, finding an interlace isn't hard - virtually every Interface Is available as a standalone card. Most ol these cards actually combine more than one interlace standard (dual IDE and SCSI comhiaatioos are common) and may Include extra RAM capability as well.
When choosing an interlace il is imports* to bear in mind future expansion as well. You don't want lo have your Amiga bogged down with interlaces with one drive attached lo each.
For this reason many people choose a SCSI drive, as it allows many more units to be connected to the same interlace.
However, there is more than not type ol SCSI. Her® Is a brief selection ol tho range ol li FLOPPY INTERFACE External floppy drives, both standard 880Kb and Ihe newer
1. 44Mb hi-density drives both connect to the standard 23- way
floppy disk port on your Amiga. Some external tapestreamers
can connect to this port. Too.
IDE Tho AT-IDE Interface is now included os standard In Ihe Amiga 6D0.1200 and 4000 computers. Optional AT-IDE Interlaces can he bought tor ell other Amiga models. IDE.
Or Integrated Drive Electronics, is used lo link cheap hard drives lo the Amiga, both 2.5" In Ihe A600 1200 and 3.5- in ihe AMIGA 4000. IDE is limited in Iwo devices, called Master and Slave, and corrcnlly only herd dists and removable drives |e.|. Syquesl) are available lor IDE bet.
Coelrary lo papular belief. II is actually guile Iasi and similar In performance lo a decent SCSI-1 set up.
IDE comes with two different types el interlaces: 40pin.
Which is used on the 3.5" drives lound in Ihe Amiga 4000, and 44pin, used on Ihe small 2.5' drives lor Ihe A600 1200. Although I s possible lo get adaptors to convert between Ihe two standards.
It’s not easy and not highly recommended il you have a 44pin connector, slick lo 2.5" drives, and il you have a 40pln connector, use 3.5" drives.
JoR SCSI-1) The SCSI interlace is the favourite amongst third-party suppliers and professional Amiga owners. SCSI stands lor Small Computer Systems Interface, and allows you lo link up lo seven SCSI devices lo your computer, including hard disks, optical drives, scanners, tape streamers, CD-ROMs. Etc. The recommended SCSI-1 interlaces are - GVP HC- 8 HD-8 (For A500 1500 2000 4000).
Commodore A2091 (For A1500 2000 only-does NOT work well with A4000). SCSI-2 The new replacement lor SCSI is* called SCSI-2. It is compatible with SCSI (SCSI devices will work with SCSI-2 controllers, and vice versa, but only at standard SCSI speeds) but otters major performance benelits. There are three different varieties ol SCSI-2: SCSI-2 (standard). This is just a new SCSI command sol (a set ol Lift: A standard hard driva expansion for the Amiga conaiats of a ZORRO II card containing the Inter- faca with the drive mechanism piggy-backed on top.
Rules lor data transmission) that makes more eflicienl use ol standard SCSI-1-type cabling. Most new devices support SCSI-2 commands.
SCSI-2 FAST: This is Ihe standard sopporled by Ihe new Commodore A4091 SCSI-2 board lor Ihe Amiga 4000. II uses all 50 pies of Ihe SCSI cable rather than Ihe 25 used previously, so asternal SCSI-2 porls use a miniature 50- way connector rather than the normal 25-pin connectors lound on the A590. Amiga 3000. GVP cards, ale. It can transfer dale at over double Ihe speed ol slendard SCSI.
SCSI-2 WIDE: SCSI-2 Wide is currently sopporled by only Iwo or ihree drives worldwide, and no Amiga controllers yel support Ibis. II lakes SCSI-2 FAST but transfers data 32-bits al a lime, double normal SCSI-2. Up to lour times SCSI-1 data transfer is available with SCSI-2 wide.
OTHERS Various other interlaces are still available. MFM and RLL drg obsolete interlaces which were loued on PC hard drives until about Iwo or three years ago. They are dilicull lo set up, slow and unreliable, but since they have gone oul ol fashion they are also very cheap (which is one thing In their favour). The Commodore A2090 and A2090A used these drives, as does the Cumana Com-201 interlace.
Another PC interlace that hasn't survived in popluarity now that SCSI and IDE have taken the world by storm is ESDI.
Unfortunately no-one ever made an ESDI interlace lor Ihe Amiga, and II seems very doubtful lhal anyone ever will, so Ihe only way lo use ESDI drives wilh Ihe Amiga is via some kind ol PC Bridgeboard. mwr HTBifAl* DU 7UU NEED?
Some Amiga* have hard drive iwlanicat built-in a* iianderd, olhers de eel. Here ere our suggestiont lor eipension eatd* to at with lho*e that de not.
MODEL HD FLOPPY IDE SCSI SCSI-2 DAT TAPESTREAM CO-ROM FLOPTICAL Amiga 1000 no various various no no SCSI only Insite via SCSI Amiga 500 Power XUChinon various various no via SCSI A570 SCSI Insite via SCSI Amiga 2000 Power XL Chinon Zorro Card A2091 Fitted Tritecta via SCSI SCSI only Insite via SCSI Amiga 1500 Power XL Chinon Zorro Card Zorro Card Tritecla via SCSI SCSI only Insile via SCSI Amiga 3000 fitted Zorro Card lilted Trifecta via SCSI SCSI only Insile via SCSI Amiga 3000T Amiga 3000T Zorro card lifted Trifecta via SCSI SCSI only Instte via SCSI Amiga CDTV no Taurus Taurus no no
fitted no Amiga 600 Power XUChinon fitted no no no no no Amiga 1200 Power XUChinon lifted GVP CD card not yel via SCSI SCSI CD32 upgrade Insile via SCSI Amiga 4000 titled fitted GVP HC8* A4091 Via SCSI SCSI-2 SCS1 CD32 upgrade Insite via SCSI Amiga 4000T titled fitted GVP HC8* A4091 Via SCSI SCSI-2 SCSI CD32 upgrade Insile via SCSI fSEIKOSHA- QUALITY PRINTERS s? £109 Saca Syttoms are plaasad to recommend Xa l»0 quaify ranga of SeXoaha pnmor* Suit to Xo mixes'nretorda by ¦ company Ml « wed to mavlscniong dually precaon prefects Sexosna are par d tie maun SeXplEpecm group aWi a unmet ol C6
ttfcon and 18.000 Mir Erery dot mum pnrear Irorn Saca avow •» a Irea poorer starter Wl alxti iQudos aa you ooad to gal ito and nmnmg «sn yore now SeXpilxa prewar (aaa Bstox) 9-pin 80couam 192cps 9-pin 80column 300cps 24-pin 80column 240cps V FROM ¦ SILICA
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FAST 128 nozzle INKJET 4ppm LASER COLOUR 300 CPS OUALTTV
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IC200 FONTS fonrn B ¦ ClUt* LC24 FCWTS For* tor r CIU20 CANON
BJ’O S«®ar For ClU7' MVOCC MASTER Sort ( C4U22 HARO OrlVS MENU
Sec CIU23 * 15 ANW BRUSHES No.
C It Oft A HORO Tcacftw „x. M t» chords you nood BpM»r* U«Mr.bocomotionortEiicClMlonMM3SO .
CU07 TOTAL CONCtPTS FRESHWATER FISHINO loom a» about 11 W rllsNnglCom on 2«M S0 CUO* NKJHT SKY FoMuros ow 1S00 stars sly ton by MpUysd Cl IBS STARFtOHTtR ANA* BRUSHES Nosd 0 PoM .
Cl IB* STAR VOYAGER ANM BRUSHES lor OplM 3 .
CIIB7 MAOf BASt S-"p* to u»o aulhonrg poOJgo • CIU2* CrtATVt ADVENTURE TOOlKIT Nsads Imb .
CLE 11 LETS LEARN For cftUran of ft-7 yoars. Ptogrooo throu i 6 Meats ol dRoily. Sums Mnoo OK. I M 3 SO. .
CLE 12 ALPHABET TEACH Srr-pia to undaraland spoftng program lor tio tads I ShO»a pcSura.OSfcS lor oord i M 3 SO .
CLE 13 HOME BREW Croats your o«m' 1 M 390 • CLE 14 TOTAL CONCEPTS ECOLOOY Lawn about tio mo* CIE1S FAST FRET Thrs is ¦ gular acatas Mor 1 M 3 60 .
CLE 1S KINGS ft QUEENS A Mory Moor on a« of tho Kmga S CIC3* HOME INVENTIONS 'mrl, gjaot lor Ino. IMO tori**.
Bus peturs bool doals mth *Nonoons smco 1780 2 Ms 4.80.. Cl EM MY UTTIE ARTIST Se* ot colouiing boo* lor e*a*»ri»Wi loaturss lor diooMO M Ml* No** into Mp ror 2 (MM 480 .
Clt40 BOREALIS JIXKOR Draumg lor young chldrsn I do* J 60.
CII4I BASIC ALIY MEDICINE muRr-orS* ancyOop*»J 2 do* 4 50.
Clf 42 COMPOSITION PNWgiH' Tutontl Ml 1 M 3 SO CH43 AMOS LANGUAGE OUB MaM Nora Arnoo 1 (Ml 3 40.
Cl 144 PORTRAITURE 2nd (twso Mortal program IM)W CIE4S FUN WITH CUBBY 2 Af«F* 7 Mb u* gomaol 1 dm 3 SO.
ImUTIES CIU01 VOCO TRIER CroMo *0oo Moo1 1M3S0*.
Cl 1102 F®H MDEXER HUM* *» WO Fob «,ory I M 3 SO .
ClUJ* TYPtSO TUTOR MWNMIOMN you ¦Haro 10 |M mm Msoro * nrorW C0«00 OH 1 M * SO .
ClUO* AlPHAQRAPH tor producxg Bor * P» dm Mel * SO .
ClUJftSAS MENU MAKER MRO yw* ooo mam* I Mol 380 .
ClUO* SUPER SolPfO ¦ Seoort) !*¦»* progr*- tt ool .MrNO. .wr-t iWgr, 1M3S0.
CIJ07 PHEO Sr-wo to uoo OBMO0 oyo r 1 Mi 330.
ClUJ l FLOWCHARTER For croobon ol to-charto! I Mi 3 30.
GAMES CIOOS TRUCKIN ON True* managamont MnulaDon 2 Ml 4 SO • C1006 OSIITERATION Sopor Wool om up' (NOT DOS 2) I M 3 SO CIOOS ORAOON TKES Sep-D ..-ion v*» oddctvo I I M 3 SO .
CIOOS MOTOR DUEL grooi 3d c*r racing gamo I d«fc 3 SO.
CI010 FUTURE SHOCK Qiado bol trough two' I M 3 SO .
CI011 AU. QON8 BLAZMO 2 play* . Ovortiood Woo I M ISO • CI017 BULLDOZER BOS Coo sooon of Noels' 1 dio* 3 SO • CI013 PARADOX Aflotror good puzaogonol I M 3 SO .
C1014 BONO SMART«HEAD Oary pMORB gamoi I M 310 .
CI01S SPIOOOE THE ESCAPE puuto pMlorm* 1 M 3 SO.
CIO! 7 MBRIUM EioRoN g iphK adrontiso' 1 M 3 SO- CIO IS SKAN 29 Gurda SC trough 220 Mao*' 1 M 3 SO .
C101S STELLAR ESCAPE MarMM trot* am t*' 3 Ms 4.M .
ClOTO AMOlE SUNQLE Nc» adm o goma1 1 Ml 3 SO .
CIQ7I FLOWER POWER Q* bolero t» dugs aOfaal M3 SO* CIE21 AGUANA.
C103* TME RTT Gama Modr*4Mxonoo' 1 M 3SO .
Cl02* BUY BAIL Oood 3d oemoont gams' i da* 3 SO .
CIO30 CARTAM K Nko ptatono gmr 1 M 3 SO .
AO*l OWTY RACKETS 3 tanrw gamoo on boro'1 M 3 SO • CL032 7 BLOCKS SBC to 1 M 3 SOI .
CL033 BAT © ROONS 2 pMyo bat 4 Dal gamo t M 3 80.
CLUJ4 CYBERNET SrO art scroifcnfl S.--OQ- sm 1 a.a« 3 SO- I CIE23 MptO YollR LANGUAGE • Clf24 SPEED READING TM mo, hOWyOUWproW MaASC .
ClE2ft CHORD COACH Tno • CLE2* SNAP An sdjcanonc garra tor languagao l M 3 SO .
CLE77 CATT.Hw ¦ a suporb Taro, roadng program' No* you ALISTAIR OUTER SPACE.
M i n i k hips VALIA PI) NBS T K I : t A : 5 X ' 5 K ‘ 119: I I 9 f I K I F A X 5 V 4 5 9 9 I F I. : 0 ' F A X : 0 • : 0 V K 3 H 2 I 0 55 6 6 7 4 6 9 11535 66 7 46V This issue Art Gallery gets special as Mat Broomfield rounds up some of the best movie tie-in screens ever seen.
Over the years we've received dozens ol An Gallery entries which take the movies as their inspiration. Vinually all of them attempt to duplicate Ihe cinema poster or magazine ad that was originally used to promote the Itlm. There seems to be two reasons lor this: 1. It's lar easier to copy a poster or magazine page, and 2. It doesn't require any thought about how the screen should be composed, that part has already been done.
Nevertheless, the following pictures really do represent the very best that Amiga art has to offer.
ROCKETEER A lovely example ol cartoon style art by Warren Oyen ol Neerpelt, Belgium Nice bold Image with just the right amount ot detail around the lace mask All the more effective because ol the unobtrusive white background Although shouldn't the word Rocketeer appear m the green band at the bottom?
Although Prince to be desired, the ctothing is well drawn and shaded HELLRAISER AND CHUCKY i DARK KNIGHT Ol all entries submitted, these mo by Gordon Smith ol Glasgow were the only j A* it lo confcm his mastery ol shadirlg M Pitcher has chosen to draw the ones that really demonstrated the amsrs unique style, and I strongly suspect • cover ol the Batman book ot the ttm ot the television senes ot the book (sort that Gordon is a dab-hand with oi paints Notice the unusual way he repre- : ol I1 Notice the way that electric blue in the lorm ot lightning forms a very dra- sents shading, especially on
the characters' foreheads ¦ matic local device behind the main character.
IMtXr Or" It'S nothing Personal * THE EXORCIST ROBBY THE ROBOT With the same choice ol palette Wi TERMINATOR 2 Demonstrating his preferenc Kellmg has restricted is ot grey tor the mj mnator 2 screen is It may be cheap, but is it any good? Tony Dillon dishes the dirt on the latest software releases. Keep it here to find out what’s hot and what’s rot.
BOUNDLESS VOID demo As the years wear on. Coders are having a hard time creating demos that contain anything new or tresh - some just don’t have the imagination. One team that does, though, is Nenol trom Sweden, as their Boundless Void demo shows only too well.
Sure, you start oil with all the usual bit tlags and still image slideshows, but this single dish package does have a tew treats in its favour.
Possibly the most impressive routine is what I will call Pinhead’. You know those small boxes filled with small metal pins, that people have endless tun pressing their faces into to create an image (Midge Ure used one to great effect) - that's the image that this routine creates. Fast and effective, this is better than soluble aspirin.
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield. WF1 1DH. Tel: 0924 366982. Disk No. 2601. Price: £1.75 (including P&P). '•'AJKt' TEKKNO-A-TAK music disk This is what we want) Here's a disk full of real techno - not just your normal demo tunes with a few squidgy samples, these are vinyl-quality tracks of the stompiest order.
Re.I r. ..Ill,; Utl M M There are live of the little devils on the disk, all ot which are hard, but not hardcore. Kicking bass drums and explosive snares are Ihe order, along with Joey Beltram hoover noises and incessant bass lines. All you need now is a room full of sweaty bodies, a 2000 watt strobe, and you’re sorted! It’s a shame there aren't any graphics, u- heads immediately. A spot-on debut release from D-Tone-Nation.
Available from: Cynostic PD, 85 Wyken Croft Road, Coventry CV3 2AD. Tel: 0203 613817. Disk no. S0117. Price: £2.00 'cos that would really round it off in style. Even without visuals though, it's well impressive, and should be snapped up by all tune-hungry tek- (including P&P).
WEATHERMAN animation This collection of a dozen or so animations are among the strangest we've seen here. It all starts in the normal way. With your average looking weather man standing in front of your average looking weather map. But then things tart to go a little wrong. For example, all the sunsrdrop oft the map, or the sign showing the date and time falls from the top of the screen knocking ourhero out.
Strangest of all. However, is the second scene, where he suddenly loses his balance and falls backwards towards the map, which now, due to the laws of perspective, doesn't look like a map any more.
In fact, it looks a lot more like the real thing. Very odd and very funny.
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakelleld WF1 1DH. Tel: 0924 366982. Disk No. 2652. Price: £1.75 (Including P&P).
BOND'S LAST STAND This short animation by Grove is based loosely upon the opening titles of any James Bond film you may have seen, and poses the question What would happen if Bond missed7'. Essentially, all that happens is that James walks forward, surrounded by the familiar black hole, turns toward the cam era and (ires, only this time the camera operator doesn't die. Bond fires a couple more times, gets a little desperate, and fires some more Then the camera operator fires hack, blowing Bond into tiny pieces. Short but sweet, this anim is well worth a look Available Irom: Cynostic PD. 85
Wyken Crott Road, Coventry CV3 2AD. Tel: 0204 613 817. Disk no. A0075. Price £2.00 y y„ (including P&P). SERIOUS BACKGAMMON There are those who tind Backgammon to be one ot the most exciting boarOgames ever - more addictive than Draughts and more tactical than Chess. For those people ftete have been literally dozens ot computer interpretations, and this is a good one by any standards.
The game ot Backgammon is loo complicated to explain in this small a space, so fl assume you know the rules. What this version otters you is a fairly competent computer opponent, a lull tutorial tor beginners, help and analysis on your playing techniques and every other optional extra you could wish for.
Available trom: Cynostlc PD, 85 Wyken Crott Road, Coventry CV3 2A0. Tel: 0204 613 817. Disk no. G0143. Price £2.00 (Including PSP).
Game Yes, it does have a silly name, and it s one that is used throughout the plot, as the Iwutfy Fwuffs trom the planet Fwutl try to get home alter getting stuck m space. It s a also poor excuse for having characters who look like they should be running around in Tiny Skweeks But enough on the less than wonderful graphics, what's the game like?
Well, it's Solitaire basically. The Fwuffs have been trapped in grids, and the only way to rescue them is to get them to jump over each other, in the style of that age old peg-board game. And that's about it, really.
Available trom: Roberta Smith PD, 190 Fallon Way, Hampstead Garden Suburb, London NW11 6JE. Tel: 081 455 1626. T h Price: £2.00 (Including P&P).
BUNNY BLAST 3D GAMES DISK ' games The 30 Construction Kit was a very good idea, but it "had two main problems. The first is that you can automatically spot any game ever wntten on it trom a mile away The second is that anything produced on it is far too slow to ever be playable Even so, someone has taken the time and elfort to create three huge games tor it and stick them on a single disk - poor fellows. ¦' Each ot the games has a broad and exciting scenario, but they all boil down to the same game.
Wander slowly and jertuly through lots ol boxes shooting switches and collecting things. Not particularly Inspiring play by anyone's standards.
The real problem with these is that the designers have just been too clever, creating huge detailed rooms that look tabulous on screenshots, but just give the poor ok1 Amiga too much to move at once, leaving you with something almost completely unplayable Available from: 17 Bit. 1st Floor Offices, 218 Market Street. Wakefield WF1 1DH. Tel: 0924 W[l 366982. Disk No. 2608. Price: £1.75 (including P&P).
GROUND ZERO 4 CHANDOSRD REDLAND BRISTOL BS6 6PE ENGLAND J NEW STUFF G2S1 SKYCHASE - 1 ' 4 play«i dogYighClng G250 STAR1ANS --Fc: platfore blaster.
A145 RXTRADYN? •- - Latest Aflinacion Z04T E0 8 SE- AURA 2 DISKS) - Learn hew to ae* terpnt the human mra.
U283 iXCrv.'- - - Removes various fonts of copy ¦ •-n fro« ever 4S0 CLASSIC GAMESl G200 FIGHTING WARRIORS PD equivalent of Surei Fishier.
G205 TOP OT THE LEAGUE - Brill Hvxy nunagemcot game 0222 GNU CHESS The bc-l PD Omi game available. NOT A HO 0232 MONACO - Clone of (he original arcade race game- G245 ALL ROUNDER - Cnckd Stmuiaiioo G16V DONKEY KONG - Fatihful u» ihe orvguial platfwrner. NOT AI2«X G037 SEALANCE - Brilliant Submarine watgamc.
0224 OBLIVION - Bliviering version of Defender.
G22I BOW & ARROW - Archer} game.
G229 GKSEX TETRIS - New Teflv, game lo» A1200. Only.
G23? PACMAN DELUXE • IncraSMe Paeman done.
0214 DR MARIO - CouveraKm from the SNES con«*r GI99 FRAC • Creme_vo»r own leu Adventure*!
0191 HEU20NE - The ultimate PD ahoot-cm- op. Too gtxid to mm GI77 CRAZY SUE II - The highly rated profe tonal ptocform game 0150 LEGEND OF LOTHIAN Fabulous LhUna style RPG.
G078 31) Bank cars bU*ter to the death.
GOTO MEGABALI - The ctonl ihiog to Arlanov). One of ihe all lime erraii rtf ihe Public Domain Wort). Min oui at yvor peril al lean I 5 megabyte* of memory Sirs, 0128 TOTAI. WAR FutMuI Rl* GI2I BIPLANES Take k* the rttra and dn* fichi 0114 GROUND ZERO GAMES |4 - Duiator. BvgbLvin. Lamer Edcrminatv. Maabanove, Soknrty. Revcni. Mine Clearer.
GI07 WASTH.AND -The ctareat thing w a VR game.
G09? GROUND ZERO GAMES 12 - Parachute JouU. Jumpy. Znt Mon G09I GROUND ZERO GAMES 11 - Destination Mooohive.
Paeman. Wanderer 22.
G089 HOLLYWOOD DUVIA - Do you kaow your Huff' GDR8 21 GAMES - A mauivc bargain of 21 gane* crammed on a wnglc diakeltu.
TOP UTILITIES U215 FREECOPY v 1.8 - Remove* protection from 60* ouHttWvU KoTm-CAD - Computer Amed Deden program.
U009 C-UGHT - A former correwccvia) Rav-Tracing package, rekaicd *' puNw domain aoftware.
U062 SCENE GENERATOR - Generate* random We-likt -cene*.« mountiara. -aier. Cloud*. Ire ck. Incredible roulu.
UI02 AMIOAPOX • Deakiop Publitfnng package U137 ELECRO CAD - Circuit board daigner.
UI42 FREE PAINT - AH package similar lo Delu.c Mm.
UI54 AUDIO ANIMATION - Animat** -radio, plus you cao add jotoJ effect- in aync with the vUual*.
U19U GRAPHICS GALLERY E©; letonde... SPECTRUM EMULATOR * I 4 - The latcvi vertm of the Spectrum emulator.
U206 RACE RATER • Horae rrag Predictor UI58 NOERRORS - Hide* the hard, dttk* into weak ing one U151 P-SUm: Dnk even animolion maence*.
U I5ii A5CO* EMULATOR • Upgrade* youranoem Kkfcnat 1.3 Amiga into a ASM PLUS. Far running Workbench 2.0 on the ASOa U146 AMIGA SYSTEM DISK A butch tf computer diagaatfK* program*. Make rare y our Amiga is in a hcallhy *t»lc.
Ul 86 MED 3.21 • The tno*t popular rmiuc wqucncer available, can also provide you with load- of murumciu dials - See catato U178 COMPOSER • Tradmmtd nrnw making with aavta and notra.
EDUCATION PRICE LIST PRICE PER DISK .£0.89 CATALOGUE DISK ...£0.50 POSTAGE & PACKING....£0.75 OUTSIDE UK..ADD 25% OF GRAND TOTAL TO COVER EXTRA POSTAGE COSTS.
OUT OUR CATALOGUE D ,Y REGARDED AS THE BE OGUE IN THIS COUNTRY WIDE.
CATA.
TOP DEMOS HIND - At la D148 STATE Of TIIF. ART - The hoarat demo of tbc year DI47 SONIC THE HF.nC.F1 IOG - Could ihi* be for realT??
MI27 MI28 JESUS ON E*S (2 DISKS) PimihTy ihe he-t ruaOc demo ever. 27 minute* long (REQUIRES 2 DRIVES) Ml WMI .M M 132 M 133 THE A-Z OF C64 T1IN6S - A huge collection of old clauk C64 game lottf- .
Ml 34 RHAPSODY IN BulT Jazr Ml 35 M 136 NUTCRACKER SITTB - ClaaaNal mu**.. MI23 KAOS THEORY Five lucdcrer track*.
Ml 19 TECHNO WARRIORS - Rave fa. 24 mituiiev D046 ENIGMA - Ihe dernn tirat *rt the atandani DI4V PLANKf GROVE An A1200 only demo. Making me MOM GATES OF PAGAN - Incpned music dirt. V.good. A093 5 WAYS TO KILL A MOLE • Ten really.
SEE OUR CATALOGUE FOR LOADS MORE DEMOS U273 - ACCOUNT MASTER Professional personal finance manager. Very comprehensive, wilh features lhat match the full price commmcrcial EIH4 THE MATHS ADVF-NTURF - E042 GAS TURBINE ENGINE - Animated cro-s section.
EO37 FOU R STROKE ENGINE - M«c of the same.
E036 STEAM ENGINE - More animated engine* E1M.I WW2 HISTORY BOOK - loud* of ten and picture data of the history of the second world war.
GO*l FRACTIONS - Ten and leaching.
E038 AMIGAZER • Astronomy program.
F026 A VISIT TO THE RED PLANET - A guwlcd lour of Man.
El)24 TOTAL CONCEPTS DINOSAURS • AH you wanted to know E023 TOTAL CONCERTS ASTRONOMY • AU you wanted to about -pace 6022 SPANISIIFRENCHXiERMANnALIAN TUTORS • Fo SSSkSkMIYHMSCALCULATOR - Display your pmonaJ biorhyhim graph*.
EDI 2 EVO - Follow Ihe evolution of man from 20 miiliw. Years EDO? GRAVITY SIMULATOR - Doe* just that.
HQ40 FAMILY HISTORY DATABASE - Fanull tree pfoccr.
ED33 F.IJIMENTS Computentcd periodic tabfc Check out our catalogue dijk for * thousand- more program*, from Ihe roost detailed reference guide on all the bcsl public domain software available.
Whais more we are one of the cheapest
- libraries around. Don't pay £3.00or even £1.25 when you can
have the same software for juitf 89p m UTILITIES The definitive
guide to the public domain. More useful utilities at affordable
prices, this month sorted into a strange semblance of order by
Tony Dillon.
FONT FARM 3 fonts What can I say. It s a font pack crammed full of 50 different Workbench font files, ranged over about two dozen different fonts of varying sizes. If you're the kind of person who needs to use a lot of fonts, say for DTP or advanced word processing. Then this is a coof disk to get hold of. Along with the two predeces sors each of which carry 55 different fonts There are standard typefaces like Courier. Topaz and Dpaint on here, along with more unusual fonts Mi* Premiere and Goudyl and even the original Star Trek font, for those of you who just can t get enough of thick
serifs A good value package Available from: 17 Bit Software. 1st Floor Offices. 2 8 Market Street Wakefield. West Yorkshire WF1 1DH. Tel: 0924 366982.
Fmt Fin I PyccHaH Cmssl7 Disk no. 2644. Price: £2.00 (Including P&P). Compatibility: Oqo All Amigas ISUPERVIEWER VI .0 slideshow maker For as long as the Amiga has been able lo display IFF Images, there hava been slideshow makers available on Public Domain. Superviewer Irom Cynostic PD has lo be one of the most straightforward yet A simple piece ol code, il reads IFF images Irom disk and displays them lor a lew seconds. And then loops the whole thing. II you want 10 have music playing, lust stick a tracker module on the disk!
There's no need to wnte complicated scripts, or learn a new language. All you need lo do is rename your IFF files with numerical names ranging from 1 lo
100. The source code will automatically read Ihe directory and
show (hem in ascending order. You don’t even need 10 place
them in neat increments - 5. 7.13 will work iust as well as
1. 2. 3. II you want a neat, easy 10 use slideshow viewer, then
this will do just line Available Irom: Cynostic PD, 85 Wyken
Croll Road. Coventry CV2 3AD.
Tel: 0203 613817. Disc no. U0179. Price: £2.00 (Including iTWfc PSP). Memory: 512K. Compatibility: All Amlgas.
ENCYCLOPEDIA programming utilities Appendices ds T his will be a godsend for anyone who s Been following John Kennedy's ecent C tulonals in CU AMIGA It's a 13' disk set that aims to give you a complete guide to C programming on the Amiga.
Disk one IS an introduction to the work- mgs ot the Amiga The next three concentrate on Intuition, disks five to seven cover graphics, with chapters on sprites, the blitter. Dobs, scrolling and collision detection', while disk eight Is dedicated to the operating system, ¦'eluding sections on AmigaDos. A lurther three disks cover devices, and the last couple are all about sound There's plenty ol example source code to back up the tutorials, and appendices are included tor reference The whole set is going lo set you bee* a bn more than your average PD purchase, but when there's so much on oiler.
C programmers would be tools to miss out on it.
Available trom: Cynoatle PD. 85 Wyken Crott Road, Coventry, CV2 3AD.
Tel 0203 613817. Disk nos. U0190 A-M. Price: £13.60 (Includ- , foe, mg PSP). Memory: 512K. Compatibility: All Amlgas. V'iAg* » MING SHU CHINESE I Chinese horoscope Although most people find horoscopes lo be a pile ol pap. There are far fewer who would connect Ihe surprisingly accurate Chinese horoscope with the tosh that appears in the newspapers each day. There are hundreds of books on the subject, but all involve an afternoon with some headache tablets lo fig- ure out exactly what sign you are. Let alone what's going to happen to you tomorrow. Unlike standard horoscopes, which assume that
anyone born within two dates, regardless ot year, time ot birth, sex, race or creed are all planning a holiday. Ihe Chinese lake everything into account.
For those ot you who can't be bothered to sit down and work it out, this AMOS program from 17 Bit is just up your alley. Enter your lull date and time of birth, and this will give you your Chinese star sign and a personality description, and the accuracy with which it does this is staggering. For exam- pie. I am charming, witty and an exceptional conversationalist who doesn't like children. Uncanny!
Available trom: 17 Bit Software, 1st Floor Offices, 28 Market Street, Wakefield, West Yorkshire WF1 1DH. Tel: 0924 366982. Disk no.
2618. Price: £2.00 (Including P&P). Compatibility: All Amlgas.
& C&PY V3.1 For a tohg time X-Copy has stood at the top of the mountain when it comes to disk copiers, but D Copy has always been my personal favourite. Using a similar layout to X-Copy. This utility combines pop-up menus and radio buttons to give you every kind ot copy around, including three dillerenl DOS copiers, two nibble copiers and even an MS-Dos disk copier. There isn't a huge amount ol difference between this and recent versions, save one or two bugs being ironed out. Even so, it s still one ot the most reliable and capable disk copters there is. These copiers are tor backing up
your own tiles, not copyright sottwarel Remember: piracy is killing software development.
Available trom: 17 Bit Software. 1st Boor Offices, 28 Market Street, Wakefield, West Yorkshire Wft 1DH. Tel: 0924 366982. Disk no.v K
2634. Price: £2.00 (Including P&P). Compatibility: All Amlgas.
Workbench utilities There are more and more of these compilations appearing ail the time, meaning even better value for those of you who want to build a staggeringly huge library in as little time as possible. This one, from 17 Bit. Features no less than 17 complete utilities for you lucky AGA owners out there From the top you have AGA Test, which displays every colour possible. Alert Timer adjusts the internal clock. Animan displays an animated head which reads system messages to you via the Amiga Speech library - not actually present in Workbench 3 The ever present Bblank. Which gives
your screen a black border. The popular Degrader forces your machine to think it only has 512K of RAM and FakeMem makes your machine pretend that areas of RAM are fast memory Kill AGA is another way of pushing the machine down a few steps to _-j- make it more compatible with Holdor soltware New Menu gives you new look menus, as Ij The title suggests and Plasma Hfc- v 256 gives you a screen of hor- a -endously garish colours A ¦oitrf Wfi.it more cou cl you ask 'or7 H Most of the .jtilities on here are ¦v more tun than useful Worth IHNRixjQn checking out.
Available from: 17 Bit WM. T 31 Software, 1st Floor Offices, 2 8 Market Street. Wakefield. West Yorkshire, WF1 1DH. Tel: 0924 366982. Disk no. 2622. Price: £2.00 (including P&P).
Compatibility: WB3 Machines. • 1 % I EASY BENCH utilities suite This two disk monster contajns almost every program you will ever need in your Workbench environment. On loading, it effectively covers the Workbench system via a small Short Cut bar. Workbench comes with a varied set ot tools, but there are often limes when I wish they could have added more, such as a compression program, or a better disk copier. It's tor people like me tha Easy Bench exists - one of the most impressive collections yet seen on PD.
For your two quid you get (large inlake of breath); SID 1.06, four different text and image viewers, a new icon generator, a calculator, the famous compressor Power Packer, Tefra Copy - a disk copier tha lets you play Tetns while Ihe work is being done. Super Duper - a back-up program, Pop Info - a small button that sits on your desktop and displays a short information file on your Amiga when selected, Sys Info v3. A keymap editor, Last Hope - the recovery program for accidentally deleted files, AZ Spel - a spelling checker lor text files and Multi-Ripper 2.
Lor all your ripping problems. You've gol lo admit - it's a cracking bundle.
Available trom: 17 Bit Software, 1st Boor Offices, 2'8 Market Street, Wakefield, West Yorkshire WF1 1DH. Tel: 0924 366982. Disk nos. ZtTJh, 2624(AB). Price: £4.00 (Including P&P). Compatibility: All Amlgas.v tM*' ¦» I) | -CMSSCTO.
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- 025 0. 5S£S” DISKOVERY DEPT (CU), 108 THE AVENUE, CLAYTON,
BRADFORD, W. YORKS, BD14 6SJ WE ACCEPT ACCESS, VISA AND
MASTERCARD ASSASSIN S GAMES PACKS 1-70 NOW IN STOCK In the
third and final instalment of our stick-tastic round-up, we
give you even more waggle! So, sit back and plug in.
PART BUYERS GUIDE Like the Cheetah 125 last month, the Quickshot II Turbo is one of the long standing favourites of both this office and the computing world in general. Successor lo Ihe infamous Quickshot 1 (no surprises there!). Ihe Turbo features six high quality microswitches, contoured helicopter style grips, a striking red base complete with dimoied rubber pads to improve grip. Iront and top mounted tire buttons and lull autotire. In 1986 it was a bit ot a luxurious stick, and sold in droves. Even now, it still seems lo sell well, remaining popular over all lormats. Bul how does it
compare to today's modern stutt?
Not at all badly, to be honest. Even alter eight years it still handles as well as it always did. The rubber gnps really do seem lo add traction which is excellent tor those sweaty shoot ’em ups.
While not perfect. It is a completely serviceable stick with enough control to make it viable.
Stick - it's size It's just too small lo be useful lo anyone but children. Holding the stick is decidedly uncomfortable due lo your wrists being forced too close together, and manipulating the cross-button with your thumb gives you cramp within seconds Every so olten. Joysticks go through a bit ol a redesign They seem, like tashion, to go through periods when a ceriain style is In vogue. For a while everyone came oul with helicopter grip' sticks, and then came the arcade-style shall with a ball on top. At present. |oypads seem to be all Ihe rage, and long standing joystick kings, Ouickshot.
Were the hist to try to redesign the joypad. And here's the result At tirsl glance. It looks like a very small pair of handlebars, with a small cross and a red lire button in Ihe centre. Look again and you'll notice the small tire button on the front ot the right bar.
Picking It up.
You notice Ihe The teal difficulty with reviewing joysticks is that everyone s tastes are dit- terent. Some people really go tor great, hulking desk mounted Beasts with plenty ot swing and more tire buttons than you coukl ever use.
Whereas others prater miniature palm hekj sticks with minimum trills and maximum accuracy. With ttiie in mind, each joystick reviewed m this guide has been tested and commented on by a range ol games players. You know you can trust us.
FUGHTtiMPI »QUGK- SHOT £9*99 » IH: *19* 1993 How many times have you played a coin-op and wished that your joystick was as precise and sturdy as the one in the machine? Now you can have one as good as the arcades with the Mavenck
- one ot the best joysticks we've seen.
Set on a wide base, with lout decent suckers, Ihe unit is designed to be used on a tabletop - the size ol the base makes it Impractical to hold A large Shalt with an easily gnpped plastic ball on top gives you all ihe control you could wanl. And Ihe Iwo large fire buttons on the right ot the unit give easy access to firepower, providing you're nght handed Full autofire is included in this superb piece of stick work, rounding otl a box ol tricks that's going to improve your game playing no end.
MMIMXIM • QMHSHOT• MCE: £15*91 'TO: *19651993 MlMUMttl U « TO: 081 Mosl simulation players take their games very seriously indeed. That's why there is a market for joysticks like this. II may look like a vacuum cleaner gone wrong, but look closely and you'll see that if is in fact a joystick designed for use with helicopter flight sims, and it's in this environment thal if works best.
Gimmick' was the first word that sprang to mind when this was taken out of Ihe box. Especially after seeing Ihe autofire speed controllers (disguised as helicopter trim controls) and the dear perspex cover over the top mounted fire button, fhal springs open when another, smaller button is pressed. Picking up the stick, and feeling the massive amounts of travel the unusually mounted shaft otters, I had my doubts. All those evaporated when I loaded Gunship 2000. Though.
This stick really does add a lot ot atmosphere to a game. Helicopters can be sluggish in response times anyway, so the travel doesn't really .cause any problems. My only concern is Ihe suckers at the front ol the base aren't too effective, and pulling back on the stick too hard can cause the base to pull otf the table. Otherwise, what a stick!
The Python 1 is a perfect example ot when to leave well enough alone. The Quickshot II was a line joystick, but OS still tned lo better it with the Python - and tailed.
A lot of time has obviously been spent on the shape ol the stick, as it tits very snugly in the palm ol the hand, ottering you a secure and comfortable grip. The twin tire buttons (one on top of the main shaft and one in a trigger position) are moulded to tit the lingers, and the whole thing leels right. Well, almost right. The plastic is light and leels a little too delicate to withstand any serious bashing, and the shaft itself seems to be only minimally supported, so the centre return is Itimsy, and tar too easy to move against. As a result, you'll spend a lot ol your time trying to
return to centre, only to overshoot and select the opposite direction. Even it you use the Python t M (the microswitched model) you’ll do the same thing, only this time the stick will dick to let you know you've done It.
It's blue, it has loads of fire buttons and it's styled like a Porsche
- It's the Sigma Ray trom Logic 3. And it's a really nice little
stick. The rounded base allows it to be held in the hand, and
the tour base suckers let you attach it to a table. Either way,
the live tire butjons (two mounted on the base and three on the
moulded helicopter grip) provide enough firepower for even the
most psychotic amongst us.
The autofire switch can be easily found by the thumb at the top of the-'stiafl, and only affects tour of the live buttons - a small stud button remains single shot either way. The stick teels nice in the palm, and the amount of travel teels about right, there’s no overshoot. The tirebuttons are fairly responsive too with little or no thumb ache developing.
It's a cool looking stick, and responsive enough for anyone's needs.
VERDICT fTHh A very comfortable stick to use.
It had to happen at some point. Alter seeing so many moulded and styled joysticks for the hand, Quickjoy have come out with a joystick tor the feet. Designed initially tor driving games, the programmable nature ot the unit means it can lend itself easily to many other games. For your 20 quid, you get a small grey box with three microswitched pedals, laid out in the format ol your average manual car. Two leads extend trom the rear of the unit, one which plugs into the computer and one which the joystick plugs into.
The Foot Pedal works by controlling up to three different joystick directions, each assigned to a pedal. You need to be careful when setting up your directions, as once one is assigned to the pedals it can't be accessed by the joystick.
The Foot Pedal is surprisingly effective for driving games. I have to say.
Particularly those that require you to push forward to accelerate. For other games, well, if your feet are fast enough, why not?
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U*n 0«M .HMi V tceiH NmCKM. Torn tar J*.Vt27CUTUTC* Avww»-*+DAo»Y« U V»JB IMUI W«1 0 ~N»TAU I "»“ r L«J*r you mad to *a*ol »*x» A900 •© franimmadBti AbomV1074 J *. VW40 MAMI .1J WMI i- - Cwaooi tow. Oc* i i*ao*e »12 ondMfetn.J jt J *. V*04 uWUW .1.0 ErordM n rwtanum to f* 4M liwng d Kfrta.iijyuT. MmpiMrw UluMl I KiiUlt MI .fa, Ekn Jtv, cnwtoni U Ajj, tntempliii.NaMp fcua'.l BfcUHVia HUTli SngMMtajaL,.' IU«* 1 I 1 INTERWORD MANUAL ONLY £7.99 printer manual for reference The manual also explains nard disk installation and gives a »u breakdown of InterWords compre hensive menu system. It
reaBy la an invaluable aid to producing professional-looking letters and documents.
There's no time to waste - to get the most from your super coverdisk.
Fill out the coupon below and return it without delay!
Now that you’ve got to grips with InterWord on this month s coverdisk. You’ve doubtless discovered what a top-notch program it is Of course we could go on for page after page and still not cover every feature and function of this fine word processor - but fortunately somebody else has already done it To get the absolute maximum benefit from this month’s coverdisk giveaway, why not purchase the original program s manual at the special price of only £7 99?
LNTKKWOKI) The 54-page tome is written for both beginners and more experienced users alike, with chapters giving a general introduction to word processing and ones that cover the more advanced features of the program including line-spacing, palette options, and preferences. You will find that InterWord is easily configured to work the way you want it to. And this manual will show you how to set up the software for your particular needs.
The manual gives full details on how to use your printer with InterWord and even goes as far as letting you define new printer drivers using only your Interoffice is a completely integrated software package - it composes three programs, all of which are geared fo squeezing ihe last drop of power out ot your Amiga (and your software budget).
We ve put together an amazing deal for CU Amiga readers so that you can either buy the complete package at a rock bottom price, or individually purchase programs at a substantial discount.
Interoffice comes equipped with:
• INTERBASE Whether you want a catalogue of your CD collection or
an indexed list of all English speaking contacts on Osaka, the
answer has to be InterBase. When CU AMIGA reviewed this
versatile database a couple of years ago. We said at the time
that it's a high quality database system and it seems that
flexibility and reliability have been given the highest
priority’. A full screen interface allows flexible construction
of layouts to make this package not only extremely powerful,
but also easy to use.
All the search and filter functions you would expect from a professional package are present in this multitasking relational database.
• INTERSPREAD If you need help in reconstructing a vast
financial empire or just want to budget your pocket money.
InterSpread is probably the package for you.
Why bother working out how much you owe the loan-sharks with a pencil and paper when over 60 mathematical functions are at your command in a truly gargantuan program which can handle worksheets up to 3000 by 10.000 cells. To ease repetitive tasks there is an extensive macro utility and your results can be displayed on screen in virtually any graph format you could imagine.
With InterSpread you need never fear your bank manager again.
• INTERWORD We’re not suggesting that you cough up the readies
for this one, as we’ve just given it away free on this month's
coverdisk. But you will get the manual thrown in for free if
you opt to buy the complete Interoffice program Are we good to
you or what?!
INTEROFFICE Mli ONLY £29.99 (OR £19.99 FOR INDIVIDUAL PROGRAMS) Please post to: Interactivision Offers, Kompart UK, Guildford House, 20 Guildford Road, St. Albans, Herts AL1 5JY PLEASE SEND ME: ? INTERWORD MANUAL @ £7.99 ? INTEROFFICE @ £29.99 ? INTERSPREAD @ £19.99 ? INTERBASE ® £19.99 I enclose a cheque for £ , made payable to Kompart UK. Please add £1.50 for postage and packing.
ACCESS VISA card no.: .EXPIRY DATE .. Name on credit card: Please supply credit card holder's address if different from the address above.
Signature: NAME . ADDRESS.. POSTCODE.. CU AMIGA AMIGA OFFERS MEMORY * uw Want to boost the power of your Amiga? Then look no further, as we’ve put together a sensational deal with a leading distributor to offer you a series of memory upgrades at unbeatable prices. And, if you’re looking to upgrade your mouse, check out our own replacement mouse at a super low price.
A600 UPGRADE £24.99 A600 UPGRADE WITH CLOCK £39.99 Unleash the hidden power ol your machine with a memory upgrade With more and more appbcations requiring a minimum of 1Mb ot RAM. Can you attord NOT to upgrade your machine's memory’ We've negotiated a series ot cut-pnce deals on a range of top quaMy memory upgrades to ensure you get the best possible value lor your money For A500 owners there's a 512K expansion board to boost your machine up to the magic Megabyte.
A500+ owners can get their hands on a ' jMb upgrade to expand their machine to 1 VyMD. Or opt for a 1 Mb board to give them a 2Mb wonder machine. For the A600. There's a I Mb RAM upgrade complete with dock, so you'll be able to catalogue your files by date Al the boards are populated and are fitted via the trapdoor, so you won't invalidate your warranty if that’s not enough they even come with a full 12 months guarantee So what's It going to cost? Not as much as you might think! Take a look at these prices ... AU BOARDS % popuuvted wth MEMORY
• A500 upgrade costs only £14 50
• A500 upgrade with dock costs only £17.99
• The 1 2Mb A500. Upgrade works out« only £17 99
• The 1 Mb A500. Board costs a mruacule £22 99
• A600 upgrade costs just £39 99 or without the dock a mere £24
99 The best thing about Ihe oiler is that all these prices
INCLUDE POSTAGE AND PACKING! For less than the cost of a
full-price game you can transform your Amiga into a super
machine. Don't delay, hi in the form opposite NOW!'
IMPORTANT!
SPECIAL HOTUNE NUMBER 0480 891 171 II *00 don'l receive your goods williin Ihe allolled 28 days. Ihen somelhlng s gone terribly wrong Obviously we value your custom, so we've sel up a special HOTLINE number lo help sort out any problems or lo answer any queries you might have.
Please ring 0480 891171 lor all your enquiries.
Don't ring Ihe CU Amiga offices as we II only pass you on lo this number and you'll have wasled a phone call.
Sorry bul this oiler is only open lo UK residents, fullilment by: Go Direct. 7 Vinegar Hill.
Alconbury Weston. Huntingdon. Cambs. PE17 5JA.
Mouse orm And while we re in such a generous mood, here's your chance to upgrade your mouse. II your mouse is feeling the strain, isn't it about time you rebred it to the local stud farm? This high-quality replacement mouse costs a mere £9.99 and comes with durable microswitches, a 280 dots-per-inch resolution and is switchabie between the Amiga and ST The CU Amiga mouse is much more sensitive than the Commodore one that came with your original machine, so an immediate bonus is its increased accuracy and control. The microswitches also mean it's easier to dick and double dick than ever before.
Even the most robust mouse can turn up its wheels and stop working, so here's the ideal low-cosi replacement Send lor yours today!
OFFERS!
ORDER BY TELEPHONE VISA AND MASTERCARD TELEPHONE ORDERS 0480 891171 ORDER BY POST PAYING BY CHEQUE AND POSTAL ORDERS It you pay by cheque or Postal Order, make all orders payable to GO DIRECT and mark cheques with your cheque guarantee number on the reverse.
All prices quoted are Inclusive ol VAT and Include tree after-sales technical helpline on all memory upgrades.
Please allow up to 28 days for delivery. Send your completed forms to: CU AMIGA READER OFFERS, GO DIRECT, 7 VINEGAR HILL, ALCONBURY WESTON, HUNTINGDON, PE17 5JA.
A500 1Mb upgrade with dock.....£17.99 A500. T 2Mb upgrade ...C17.99 A500. 1Mb upgrade ...£22.99 A600 1Mb upgrade with clock £39.99 A600 1Mb upgrade £24.99 New Mouse ...... £9.99 . ...... X Method ol payment: Switch Cheque Postal Order «xa WE'RE CONFIDENT YOU CAN'T BEAT OUR PRICE ONLY 65p PER DISK FIRST GAMES REVIEWED • WHAT THE FUTURE HOLDS • INDUSTRY OpfNION ftj SHOULD YOU ONE? M BODY BLOWS SYNDICATE AMIGA CD32 SPECIAL The launch of the Amiga CD32 console threatens to redefine games playing as we know it. With AGA graphics, an ‘020
processor and 2Mb of RAM, the new machine looks set to revolutionise home entertainment with its ability to play computer games, music Cds and blockbuster movies.
To help keep you abreast ol all Ihe latest developments, we've put together this special Amiga CD32 supplement. Over the next 32-pages, we’ll be taking a close look at Commodore s new 32-bit console, giving our own trank opinions on whether or not you should buy one.
Plus, we'll also be taking a look inside the machine to see what makes it tick and reviewing the first couple ot CD32 games. As it that wasn't enough, there's also a comprehensive listings section where we preview all the up and coming games you can expect to be released over the next eight months. Enjoy.
CD32 SPECIAL 3
• CD32 I Stand bi 4 CD32 ON TEST It might be a state-of-the-art
32-bit CD console, but is it any good?
Jolyon Ralph examines Commodore s latest machine and puts it through its paces. » 10 INSIDE JOB!
We deive into the inner most recesses oI the Amiga CD32 and show you what makes it tick.
EDITOR Dan Slingsby DESIGN Steve Rumney 12 WHAT THE INDUSTRY THINKS So what does the Amiga fraternity think ol Commodore's new console? We got on the bat-phone to some ot the games industry's key figures for their opinions.
WRITERS Jolyon Ralph Paul Presley Tony D*on Tony Horgan and a cast of thousands Garry Williams AMIGA GUIDE CU Amiga EMAP Images 30-32 Farnngdon Lane London EC1R3AU What are that man smiling about? Wall wouldn’t you be It you were launching the CD32 console?!
The AMIGA CD32 SPECIAL is free with the September issue of CU AMIGA and must not be sold separately C 1993 EMAP IMAGES.
All rights reserved. No pan of this publication may be reproduced in any form without the poor written permission of the publisher 24 REVIEWS The CD revolution gathers pace with the first reviews ot games for the CD32. We fake a look af Millennium's Diggers and 21 st Century's Pinball Fantasies.
30 FUTURE DEVELOPMENTS - SINK OR SWIM Is the Amiga CD32 the machine that will take Commodore to new heights or a white elephant that will be the final nail in their coffin? A developer pffers his own personal opinions.
14 WHAT WE THINK Alter taking the machine apart and then gluing it back together again, we asked various members of the CU AMIGA staff tor their opinions, warts and all.
14 COMING SOON After our round-up ot all the Amiga ports last issue, we take a mote in-dep«h look at some of the stunning new releases that are coming your way soon. And, surprisingly, there's more than just games in the offing... 22 CD32 CHECKLIST The most up-to-date checklist on what's in development for the CD32.
AMIGA CD32 UnS f U117 • |U » A U1W .
IU13* PCI |U1i7 Z' U1M 0 U1« P UlM T IUI7J C. um m UlM Ot Is the Amiga CD32 the future of home entertainment or a poisoned chalice that will be the downfall of Commodore? Jolyon Ralph checks out the new 32-bit Amiga CD console.
Megadrive-style box, they've effectively stolen a march over their competitors - but is the new machine any good?
It certainly looks unlike any other Amiga. And at first glance you could be torgiven tor thinking it was a Megadrive. Only the brg 32 Bit and Amiga CD32' logos point to the power contained in the dark grey box. One thing the CD32 Isn't, is the CDTV-2. COTV was designed to do something totally different - a home multimedia system tor entertainment, education, reference and productivity, and was never really given long enough to prove itseit.The CD32, on the other hand, Is purely a games machlner It's a readymade market and Commodore hrfte come out with the machine at exactly the nght time.
The CD32 is simple to operate. Open the flip- top lid to reveal the tray tor the CD. The CD32 does not require the caddies that annoy most CDTV and A570 users (although I must admit I prefer the caddy system - discs are too easily, scratched without caddys). And doesn't have a built-in lens cleaner like CDTV, so be prepared to regularly clean the lens on the CD32 it you buy one, especially it you live ip a house with smokers. CD lens cleaning sotutions or special CD cleaning discs are availaDle-from most HiFi stores.
Powering up the CD32 reveals a rather pretty title screen using 256 colours and colour cycling, along with an irritating and somewhat out ol place musical ditty. Both ot these stop as soon as you load a CD and lower the lid. What happens next depends on the type of CD you put io.
1-5 OIS MB 081 20* DlSi Sega and Nintendo said it couldn't De done. Out Commodore have proved them wrong by bringing out the worlds first 32-bit CD-ROM based console, and at an affordable price, too. By comommg the 32-bit technology ol the A1200 with a last double-speed CD-ROM drive in a small JARGON BUSTERS
• AGA. Advanced Graphics Architecture - the chip* in the At200:
AUM and C032 that allow up lo 256 colours lo be diaplayed on
ccreen.
• CD-ROM : Compact Dice • Read Only Memory - A CO, identical in
appearance id peer Dire StraHj doc, hot containj computer data.
• CDTV: Commodore Dynamic Total Vision - Commodore'! Previous
attempt it a CO-ROM based Amipa. Aimed at Ihe home
'edutainment' martet it was a slow aeller and Is no longer lo
production.
• CDXl: A format lor simple partial screen motion video trom CO
on COTV end Amiga C032
• FMV: Fell Motion Video - Using MPEG to play hath better than
VHS quality video Irom a CD
• Jurassic Part A him with some dinosaurs in il.
• MPEG: Motion Picture Experts Group, they decided on a formal
lor highly comprosaod vidto that can sgoeeoe vldto to small
eooogh lit es to ploy Irom CO.
NOT SO NEW The first batch ol CD32 titles will be enhanced versions ol classic Amiga games (Robocod, Pinball Fantasies). These will use CD quality audio and oodles ol animation, sound and extra graphics. Some will have extra levels, and a tew, such as Microcosm trom Psygnosis. Have been developed exclusively for
CD. No finished CD32 titles were available In lime for this
review, although several (including Diggers. RoboCod ana
PinOall
• MULTISESSION Writabto CO diacs can ha written In several times
belore they are tell Idate can be added, hot previous dele
cannot he altered or removed). A maltisession drive is a drive
capable ol readiog this type ot CO.
• NTSC: National Televlaoe Standards Commlttoe (USA): American TV
standard. Incompatible with PAL (UK).
• PAL: Phase Alternate lioescan, which Is the video system used
by your TV II you live in the UK and most ol the more cbrlliied
parts ol Europe
• Photo CD. A Kodak system lor storing up lo too photographs on s
writable CD. You can lake your 35mm lilm and get H translated
to CD.
• SECAM: The French TV system, similar to PAL. Used in France,
Russia, and a law other equally interesting places.
Fantasies) should be finished by the time you read this. (See reviews elsewhere in this supplement - Ed] CD32 disks contain a data track which contains program data in exactly the same way that floppy disks and hard disks do, and the CD32 will boot' trom a CD in the same way any Amiga will boot trom a floppy disk. Unlike floppy or hard disks the CD can also contain up to 98 other audio tracks. These are identical to audio tracks on a music CD, indeed you can play these tracks on CD32 and CDTV discs In a standard CD Audio player (although be carelul, some players will try and play track 1 which
can be extremely noisy!) It you remember what it was like playing Spectrum or Commodore 64 tapes in your hit al lull volume you'll know what I mean.
Most standard CDTV titles will work In the CD32, although many require a mouse (luckily the CD32, unlike CDTV, has standard mouseljoystick ports so you can plug in any standard Amiga mouse) Some titles, especially PD collections, require a floppy disk drive, and currently no floppy drive can Oe connected to CD32, although one should Oe available Dy the end ot the year.
CD32 will also play your Audio Cds. Inserting an audio CD brings up a smart menu similar to the one on the CDTV. But it reacts faster and is simpler to use than its predecessor Like CDTV you can control Cds from the joypad. But there aren’t any buttons on the main unit to control CD play. CDTV had problems with a few audio Cds. Especially extra-long Cds with lots of tracks All Cds I tried on the CD32. Including a couple known to cause problems on CDTV.
Worked fine The audio quality, when put through an amplifier or into a TV with reasonable speakers, is excellent.
CD*G discs, special audio Cds with simple graphics (not to be confused with the obsolete CDVideo discs) can also be used. These come up with simple graphic sequences. Most CD+G discs are karaoke discs, and both CD*G discs I tried in Amiga CD32 worked without problems m fact the CD*G code has been improved since CDTV. There are no more errors m the graphics decoding, and the control has been greatly simplified GOING, GOING, GONE In producing a low cost Amiga console it is inevitable that things had to go. The usual complement of expansion ports found on every Amiga since the Amiga 1000 has been
cut down to the bare minimum, and some woMd say below the minimum, required The RGB port haa been removed, although a S-VHS output • now supplied which gives an extremely good picture on S-VHS Tvs and monitors With S-VHS. RF and Composite it is now posstoto lo connect the CD32 to almost any TV or video system and obtain superb quality output Many modem Tvs found on oin i Amiga* hay boon radically cul back on llw CD1Z AMIGA GUIDE have S VHS inputs at the front of the TV, so connecting the CD32 doesn’t require all that tedious messing around with SCART sockets and cables hanging out of the back
of your TV that previous machines needed. Even the RF output quality is good, so whatever TV you have, your CD32 will work. The S-VHS output can also be connected to any monitor that has separata Chroma and Luminance inputs, such as the 1084S and even the old 1701 C64 monitors, although a special lead is required.The parallel and senal ports have been removed, so you can!
Connect external modems, printers, digitizers, and so on. Obviously most of these are rather pointless on a games console, but there are two things that some people will miss. Ho serial pod means no machine linked games, and no parallel pod means the CD32 can’t be linked to another Amiga with the Parnet network cable to transfer data from CD to Amiga (many CDTV owners use this to transform their CDTV into an external CD- ROM dnve on their Amiga) REVIEW i .
Most supnsmg is the lack of a floppy disk dnve pod. Especially considering the amount of games already on Amiga d»k format It may be that the cost of add mg the floppy drive interface circuitry was too much, or possibly it was pressure from software publishers, eager to convert over to unpiratable CD-ROM and unwilling to see the machine able lo run floppy (and along with that pirate) software too Whatever the reason it makes the CD32 a totally closed system You cant put data into it. Except on CD. And you can’t take data out of it onto disk or via xvout pods The CD32 also has standard mouse
and joystick pods, something sorely missed from CDTV. The supplied controller is rather Nmtendo- esque in design, down to the buttons on the top let} and right sides, plus four fire buttons, a start stop button and an 8 way direction pad.
Enough for the most frantic of beat em up games.
The controRer links to a standard mouse or joystick pod. And apparently wil work with any Amiga when used with the right driver software, so you writ no doubt see lots of software starting to suppod the mew joypad.
I ’S3 .m The controller comes with a nice long lead, it's encouraging to see someone putting some thought into how the unit will be used, although there’s definitely some left-handed militant designer at Commodore, as the joystick mouse pods *e on the left hand side (as on the A4000) to toe irritation of right handed people I fee myself . Next to the Joystick pods is a mysteriously labelled aux socket that turns out to be nothing more than a standard A4000 keyboard socket Annoyingly, the black CDTV keyboards do not work, only the white A4000 keyboards which are not available separately
Commodore say that other expansions including virtual reality gloves’ are being developed for this pod. But to be honest. I don't believe them O sOlcIO IXIew Horizon Computer) Tha Hard Drlva Specialist Amiga 1200 Hard Drive THIS MONTH'S SPECIAL Off EPS 40 MEG £475.00 Khr I oa vBir 80 MEG £530.00 «c m r t tm*mr Other Sizes Available Call for Latest Prices INCLUDES 2 YR EXTENDED WARRANTY HARD DRIVE DIY KITS FOR A1200 OR A600 INCLUDES HDTOOLBOX AND INSTALL3.0 2.0 I PHONE FOR LATEST LOW LOW PRICES
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MONITORS Indudes Real Time Clock end Zero Wert State Memory I MODEL CONFIGURATION PRICE A1200 4 4 MEG 32 BIT FAST MEMORY e 1M.I A1200 4A 4 MEG PLUS 14 MHZ 68881 £21 Si A1200 48 4 MEG PLUS 20 MHZ 68882 £248.1 A12O0 4C 4 MEG PLUS 33 MHZ 68882 £2684 ADD4 ADDITIONAL 4 MEG MEMORY £1494 MODEL SIZt DOT RES SOUND PRICH Phiipa 8833 Mk II 14- 41 LOW YQ 15KHZ POA Commodora 1064 ST 14’ 41 LOW YB tSKHZ POA Commodore 1960 14- 41 MED NO MULTI POA Commodora 1 MO 14" .38 MED YES DUAL POA Commodora 1M2 14- 28 MED YES DUAL POA Mkravhac Cteacan 14* 41 MED NO MULTI POA I New Horten VandN 16- 28 HOH NO MULTI POA
New Horten VaniNa 17* 41 HIGH NO MULTI POA HOWTO ORDER ®1. By Phone Ne«! Day Delivery edd £8.00 Nem Day Deivery a and Aimers edd C12.00. US& or Computers.
I Printers add £ 12.00. £*- ] 2. By Poat Sand a cheque or Poatal Order mada peyaMs to Nsw Horten Computes and poet Mti you Order la Naw Horten Computes (Mai Ordar) SSS onWyeHaratonteire HRS 7LN C3 CREDIT CARDS WELCOME Jsm SALES HOTLINE 0989 750260 TECH SUPPORT 0989 750337 REVIEW ’ Max colours on screen in standard modes lor games etc " With ogmnei add-on 68070 is custom 16-bH 68000 variant Chunky-T o-Pla nar The new Amiga CD32 contains a rather special new piece of hardware called a chunky to pfanar gale array. If you program games you'll instantly go ‘wow1', but if you don’t, here’s how
it works, and why it's so good: One of the problems with Ihe Amiga graphics design is that it works on bitplanes Each puel on a 256 colour screen is broken mto 6 bits which are stored in 8 different planes in different areas of RAM What this means is that to plot a pixel on a 256 colour screen requires 8 separate writes to memory, which can be rather slow The advantages of this system is that the bitpfane system makes it much easier for parallax scrolling games and for many other tncksjpat make Amiga games unique, plus you can have as many txtpianes as you require (up to 8).
The PC VGA standard uses a diflerent system called b e per-pixel. Each pixel on the screen is directly represented by a single byte in the display memory Writing a pixel to the screen requires only one write to memory, so it is much faster than bitplane mode fgr most operations on 256 colour screens The disadvantages are that it s inflextole (byte-per-pixel requires enough RAM for a 256 colour screen however many colours you want to use), and it’s no use at all for scrolling games, especially those requiring paraHax-type effects But for 3D games like flight simulators, or other games requiring
fast graphics scaling, like Wing Commander the VGA system is better Wing Commander on the Amiga draws its graphics to an imaginary byte-per- pixeJ screen then uses a complex algorithm to convert the finished VGA screen into an Amiga bitplane-based screen. This is unfortunately a rather slow process and results m poorer performance than the PC version.
What Ihe Amiga CD32 gate array does is perform this VGA style to biplane conversion extemely fast in hardware, so your game can spend more time doing other things, resulting in faster and better games.
When this hardware filters down the system to reach other Amiga models, it has another immediate benefit. Current PC emulators can t emulate VGA screens quickly because of exactly this problem. This hardware, combined with a PC emulator, should allow you to emulate PC VGA software far faster than * currently possOle.
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TEL: 0628 770088 Potentially a world beater.
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Images come on. In fact the mult)session ability is little use for anything other than PhotoCD.
On the top of Ihe CD32 case there is a 3.5mm headphone socket plus a volume slider for the headphones. As on the CDTV and A570 the volume slider only affects the volume through the headphones, and has nothing at all to do with the volume levels through the Audio out or the TV output.
Next to this are the power and disc activity lights, and a reset button, although you do not need to use this all the time. Most discs reset automatical when you open the flip top lid and take out the CD. But this can be prevented (when you have a product on more than one CD. Or a product fcke Video Creator that allows you to use your audio Cds).
The power on off button is on the back of the CD32 rather than on the power supply, which means the power supply needs fo be turned off at the wall when not in use to avoid overheating.
Where does this new machine leave owners of other Amigas? Well, if you own one of the older pre-AGA (A1000, A500, A500+, A600. A1500, A2000. A3000) Amigas you will not be suprised to hear that there’s no way to gel CD32 discs running on your computer. CD32 requires the AGA chipset, and none of Ihese machines come with, or can be upgraded to, the AGA chipset CDTV can’t be upgraded to run CD32 either.
There is no way to upgrade a CDTV to the minimum standard required for CD32 as you would need to replace almost everything, including the CD-ROM. And the motherboard, that is of course if the replacement parts were
e. which they aren’t.
A1200 ADD-ON With the Amiga 1200 and 4000, Commodore have said they will support CD32 emulation on these machines with add-on devices. The A1200 device will not connect to the PCMCIA port as previously thought, but will be connected via a trapdoor expansion (so almost certainly won’t fit if you have a 32-bit RAM card or acclerator in your A1200) connected to an external expansion. It will also require replacement Kickstart 3.1 ROMS, but thankfully the ROMS are socketed on the A1200 so this isn't a major problem.
The A4000 device may not be a true’ CD32 emulation at all. But will probably be a SCSI device with software CD32 emulation, although even on the 4000 040 this may not be fast enough to emulate the Chunky-to-Planar hardware (see box out on previous page). Most 4000 owners will probably want CD-ROM more for access to multimedia. PD and PhotoCD discs, and third parly CD-ROM drives allowing access to all of these are already available for the A4000 (and all other Amigas except the A600).
All things considered, the new CD32 console is a lot better than most people thought it would be.
Corners have been cut. But we re still left with an incredible machine and. More importantly, it's far in advance of anything Sega or Nintendo have got to offer. Hopefully, we’ll soon start to see the release of original product for the machine, software that's been especially developed to take advantage of the console’s architecture - then we’ll really be in for a treat.
CD32 AMIGA REVIEW I specs for the Processor: 68EC020 at 14Mhz (same as A1200) RAM: 2Mb CHIP ram (same as A1200) plus 1Kb of nonvolatile RAM for storing hi-scores.
Savegames. Etc. ROM: Kickstart 3.1 (Version 40.58) - similar to the 3.0 ROM tn the Amiga 1200 4000, but with new libraries and other support code for the CD-ROM mechanism.
Chipset: AGA Chipset (as on Amiga 1200) plus new chunky-to-planar hardware (see below) Video Out: RF (PAL. NTSC, or SECAM units available) to connect to aerial socket on your TV, Composite Video and Super-VHS outputs are available. There is no RGB monitor port on the standard CD32.
Aux Connector: Standard A4000-style keyboard connector. Other possible add-ons include multi-joystick adaptors, virtual reality ’gloves.
Joystick Ports: 2 standard Amiga joystick mouse ports capable of supporting digital and analogue joysticks, mice, trackballs and light pens as well as the new CD32 multibutton controller.
Expansion bus: Full expansion bus allowing possible further expansions including Parallel Serial'Floppy RGB; Photo CD support: Full Motion Video (FMV) MPEG decoder board; Ram Expansion; Processor; Accelerators (6803CV68040 etc); Hard disk interlaces (IDE, SCSI. SCSI 2. Etc), Networking PCMCIA CD-ROM: Top-loading double speed (300Ktv’sec data rate) multisession CD drive. Unlike CDTV the drive does not require caddies and is not self-cleaning.
Compatible with: CD-Audio; CDTV titles (most seem to work); CD+G audio discs with graphics (including Karaoke discs): CD specific titles; Movie-CD discs (with optional MPEG board) Commodore claim thal over 60% of CDTV titles work on CD32, here are a tew discs we tried and the results: Lemmings Global Chaos Fine Art Collection • V Psygnosis 'AmigaCD' demo ?
CDPD CDPD2 ?
Demo CD ?
Battle Chess ?
Dinosaurs for Hire ?
World Vista Atlas ?
Fun School 3 ?
Turrican II X Curse ol RA X Fractal Universe - Works line except fractal generators require mouse.
Xenon II Appears OK. Some problems with shop sequence.
17Bit CD- Requires ttoppy disk drive.
AMIGA CD32 RRP £299 CD32 TECH SPECS 25MHz CPU, Slot tor r, 80 or 120Mb IDE HD Chlp9et, Workbench 3 year on site warranty RAM Models, 1,7Mb High sity, 3.6 Disk Drive Zorro III expansion slots ise are also PC AT slots A4000 030 170HD 4Mb RAM £1030 A4000 030 220HD 4MB RAM £1080 A4000 030 256HD 4Mb RAM £1130 A4000 Fast RAM 4Mb RAM £150 4Mb RAM £180 available next month.
A1200 COMIC RELIEF PACK E299.00 A1200 above with 85Mb HD £499.00 A1200 STANDALONE £387.00 A500 TRADE IN £150.00 A600.TRADE IN £150.00 A1500 TRADE IN £180.00 A2000 TRADE IN £180.00 A3000 TRADE IN £330.00 TRADE IN PRICES VALID ON
R. R.P OF A1200 ONLY ENTRY LEVEL COMMODORE A600STANDALONE £185.00
A600 W.W.W PACK WITH 40MB HD £299 1 Mb Ram Upgrade £45 2 Mb
PCMCIA Ram Card £109 4 Mb PCMCIA Ram Card £150 VLAB external
for Amiga £349 Cartoon classics £189.00 A590 20Mb hard ilnvi
£179.00 Gvp 42Mh Harrl Drive £249.00 A570 CD-ROM Dnvc £139.00
External drive J49 AMIGA PC1 500 Acc Soft 1 Amiga A1500, with
one megabyte . 11GA 4000 AMIGA 1200 AMIGA 600 AMIGA 500 VIDI
AMIGA 12:275.001 Video backup 259.001 Lynx :CS9.00| Arena
accounts:!: 79 0 Home accounts:£34.( Gigamem :£60.0 Dpaint AGA
:£80.0 Vlab Y C £340.0 ImageF X :£19S. Amiga Vision :£50.0d 2
Floppy drives, Fully expandable, PC Bridge Board, Video Slot
.Word processor, Oatabase.spreadsheet, Home Accounts, Dulux
Paints, Amiga Vision ,plus three games.
This system is Ideal tor home accounts or small busines £390 NETCABLE CD-ROM SWITCH CD-JOY AMIGA CD 32 I a network Ink with two I via the parallel port.
S come wtth disk.
I with all Amigas!
T to a CDTV to access »a CD-ROM from your r Cable £20.00 iMtr Cable £35.00 A CD-ROM SWITCH,is a cost effective method ot allowing you to use the full tmb Chip RAM supplied with your CDTV. Birds of Prey, FormulalGP, Knights of the Sky or any other true 1 megabyte program will now run with no problem. Plus free Pandoras CD to 1st to.
CD-ROM SWITCH £25.00 The CO-JOY was designed to allow COTV owners the use of up to two ortknary Joysticks or one mice. The CD-JOY is an internally fitted interface, this means opening your CDTV to install.
Free Pandoras to 1st 5 customers quoting this number CD32 CD-JOY £25.00 Yes! The much rumored eagerly awaited Sega(tm) and Nintendo (tm) Stopper is now here.
Specially enhanced AA Chip set and processor. 16.8 million colour| palette. Free game and joypad controller.
£289.00 CD GOLD CDTV TITLES CDTV TITLES HARD DRIVES AT is changing its' nam* e forth its' new title will be CD (. So, what is CD GOLD ?
¦ own an Amiga CDTV or on Amiga k a CD-Rom, then you will find CD invaluable as a source a up to the e reliable information on your te. Be it A570, CDTV or any new i machine commodore may e in the future. CD GOLD is the ¦ first multimedia magazine on t disk designed for Amiga CD
i. CD GOLD h «s much *h same ; of any other magazine designed i
users but with major advances I paper based variants.
Interviews t *11 live, more free software, more 6 demos, see
hardware projects 1 before your very eyes. Talk l CD-Rom
experts like Jotyon a and Jim Hawkins and many more.
! For the next leap forward in a Technology Buy your Copy of CD ) now I The Pilot issue will be e in August. So if you have any j your machine that CO GOLD £10.00 £39.95 £34.95 £19.95 £19.95 £19.95 £14.96 £29.95 £9.99 £9.99 £34.95 £29.95 £39.95 £49.95 £29.95 £29.95 £29.95 £29.95 £4.99 £24.95 £39.95 £29.95 £34.95 £29.96 £34.99 17 BIT COLLECTION CD: AIR WARRIOR: CDPD : CDPD2: DEMO CD : DINOSAURS FOR HIRE FRACTAL UNIVERSE Hutchinson Encyclopedia LEMMINGS : PREHISTORIK : PREY SHERLOCK HOLMES TRIVIAL PURSUIT TURRICAN 1 TURRICAN 2 GUY SPY SPACE WARS PANDORS CD Aistair In Outer Space BATTLE CHESS
BATTLE STORM TEAM YANKEE Town with No Name MUSIC MAKER A BUN FOR BARNEY WORLD VISTA JAPAN WORLD KARAOKE HITS I KARAOKE HITS II MIND RUN FUN SCHOOL 3 U5 s FUN SCHOOL 3 5-7 COTV FOOTBALL CLASSIC BOARD GAMES AM Dogs go to Heaven American Vista Atlas Barny Bear Goes to School CASINO GAMES European Space simulator North Polar Expedition SUPER GAMES PACK Heroic Age ot Spaceflight Wrath ol The Demon XENON 2 £29 99 £44.99 £49.99 £14.99 £14.99 £14.99 £24.99 £24.99 £39.99 £24.99 £34.99 £54.99 £29.99 £29.99 £34.99 £49.99 £19.99 £19.99 £19.99 £29.99 £29.99 £24.99 £29.99 £29.99 £34.99 ULTIMATE BASKETBALL
TIE BREAK TENNIS SM CITY CD REMIX GUINESS Disc of Records
2. 5 IDE A1200 A600 HD These drives come bundled with Sid Meier's
acclaimed CIVILISATION 40MB HARD DRIVE £115.00 85MB HARD DRIVE
£190.00 127MB HARD DRIVE £250.00
3. 5 IDE A1200 A600 A4000 170MB HARD DRIVE £270.00 250MB HARD
DRIVE £320.00 330MB HARD DRIVE £420.00 420MB HARD DRIVE
£520.00 SCSI DRIVES 1000MB DEC SCSI2: 1030.00 850MB DEC SCS2:
£880.00 425MB Fujitsu: £680.00 525Mb Fujitsu: £780.00 External
case and power supply with cables: £94.00 or £30 when
purchased with a drive.
B would like answered by the experts i you have -ny ideas or programs ¦ you would like to be included then f not send them in to us and we will e them into the first issue.
CDTV + ACCESSORIES GOLD FECH 3ER FORM flR.
3RESS- f reserve me 3 copy at £10 Make ics or Postal Orders payable to TECH COMPUTER SYSTEMS’ CDTV Multimedia pack £270 includes, mouse, caddie, keyboard, disk drive, remote controler and tree software, including Fred Fish Disk.
CDTV Player with software £170 KEYBOARD Turns CDTV into Computer £45 MOUSE ..Vital for any serious user £30 DISKDRIVE Access Amiga 500 software. £60 IR CONTROL You never know. £30 AMIGA to Scarf... Plug CDTV into scarf T V. £10 CD Scsi card Used to connect hard drives. £90 TEL: 081 520 6224 FAX: 081 521 6209 GOLDTECH COMPUTER SYSTEMS 67 TURNER ROAD.WALTHAMSTOW, LONDON El 7 3JG Contact us via Email on:Gotdtech@ox compuknk co uk AH prices are correct at time of going to press. ESOE All Trademarks Respected INSIDE THE CD32 Power in. This connects to the supplied PSU and accepts the
voltages required to drive the CD unit as well as the main circuit board.
Video out. A composite video signal for connecting to monitors.
S-Video out. A standard S-Video socket for supplying component Y C video to suitable equipment, such as an S-VHS video or monitor.
Audio Left and Right. Standard RCA Phono sockets supplying a balanced 1 volt peak to peak signal for an external amplifier.
This card connector is the slot where the CD mechanism's data cable is connected to the main board.
The AGA custom chipset gives the CD32 the graphics power of an A1200, all in four surface mount packages.
INSIDE THE CD32 Armed with his trusty sonic screwdriver, Nick Veitch takes apart our beloved CD32.
Will it ever work again we ask?!
UHF Modulator which supplies a standard modulated signal for connection to a TV or Video. The channel can be altered via the adjusting screw which is accessible externally.
The games ports are standard 9-pln D-type connectors, but they will now support 11 button controllers 10 CD32 SPECIAL INSIDE THE CD32 C032 SPECIAL 11 Power switch.
Cunningly allows you to connect or disconnect the power supply at the flick ot a switch.
2Mb RAM organised as 4 x 512k packages. Any extra RAM will have to be added off the board.
This Is the crystal which drives the CPU.
Rated at over 28MHz, this will supply a clock frequency at about 25 Mhz.
Expansion bus. This versatile Interlace port will allow the connection ot a variety ot devices. Including the soon to be released MPEG board and the Convertor which will turn the CD32 into a CD-capable A1200.
The 68EC020 processor chip. This Is the non-MMU version, but very few packages on the Amiga require an MMU, and certainly none ot them are games. This Is a surface mount version of the chip, so there Is no way of replacing It.
The CD32 ROM, which includes all the standard Amiga kernal, plus the rivetting colour-cycling display which executes on startup.This Is a 1Mb ROM, although there Is a vacant socket to the right, suggesting that some versions may have had 2x512k ROMs This VLSI chip handles data transfer through the expansions and also Incorporates the
- technology to convert between chunky and bitmap graphics types,
which will prove very useful.
WHAT T UOM UOM CAS U071 100 U074 * U100 AM U1« A U10S ¦•£ Ui«* F" U117 • uia» a jU'JS FW I mss rc U'S7 20 li Mindstape • Geoff Heath:
• I think if will do 3 lot for Ihe industry, it's a great
machine. Obviously ft's a lot more expensive than a Megadnve or
a SNES. But you do get a lot ot technology for the money.
It's going to be a tough brawl lor Commodore as they're taking on Nintendo and Sega, but the technology is so good that I think they'l1 do well. I don't think the PC will be affected as it's a different market, mainly simulation and edulainment products.'
S 14 CHS
• ¦19 08 20* CHS* Renegade - Tom Watson: "There is every
possibility that this will become the lirst mass market CD
machine, but it's impossible to really say. Personally l beKeve
that the various computer formats (Amiga. PC. CD-ROM) will co
exist happily.
Commodore do have a distinct advantage over the consoles with its pricing, both of the software and the hardware, and if enough software houses support it early on then it should do really welV ICE - Stuart Bell: We think it's a very positive move for Commodore and we re pleased to be supporting it. It all depends on how much marketing muscle Commodore puts behind it.
Joe Public needs to realise what a great machine it actually is. They obviously need to spend a lot of money, although the machine is possibly good enough lo sell itself without much of a marketing spend, if would be great, though, for there to be a lot of money and a lot of visibility It is a dramatically better machine than the Megadnve. But took at the state Commodore are in They don't have the money to stand up to Sega.
Reaction to the Amiga CD32 has been mixed to say the least. Here's a selection of comments from around the software industry.
BUUFROG ¦ PITER MOIYHIUX: "It's a bit of a shame that the CD32 is likely lo be drowned out by mathmes like the 3DO. It shouldn't do as what you have to remember is that although those madiines are great, they are very expensive. The CD32 should do well as long as the produit tomes out on time."
WHAT THE INDUSTRY THINKS CD32 SPECIAL 13 U r leom 17 ¦ Martyn Brown: ¦ Tn our opinion the machine is a fantastic addition lo the Amiga family and one which we will be actively supporting. We will be exploiting the exciting audio and visual capabilities of the machine. We firmly believe, however, that it is the game itself which is important rather than flashy animated sequences and digitised sound, something we shall not forget when releasing CD32 versions of our titles. There are a few development pitfalls in that people will be trying to 9 as much digitised material as possible and this
doesn't always result in good software - check out Philips Cdi for evidence.
If the machine is a large scale success then I would imagine that the majority of software houses will pull out of the 16bit Amiga floppy market, mainly because of one thing - piracy.
With a machine that has virtually non-copyable media, the users know that a source of free cheap software will be non-existent. Software houses know it too. People have to get it into their heads that copying games will kill off the old Amiga, the software companies don't need much of an excuse to drop an ailing market and the CD32 provides a bloody good one."
Thalion - Tony King: "I think it's the hope for this industry, for various reasons. Piracy is obviously a major consideration. It’s also a reply to the dominance of the console markets. It proves that European manufacturers can still come out with innovative ideas and it’s very important for this industry to support someone like Commodore, who has had a tine pedigree as far as home computers are concerned and is probably responsible for most of the expansion of this industry. Commodore is a brand that parents recognise from when they bought their kids A500s and A1200s and they see it as a very
good thing to step on to. Plus the price is nice.
The games that have appeared on the Mega CD so far all seem to be very samey-samey.
Whereas with the CD32 people are thinking about all the new and wonderful things you can do with it. I hope Commodore don't make the same mistake they did with the CDTV. Trying to produce it as something exclusive to eledrical and hi-fi shops. It should be a mass market machine and Commodore should attack the mass market. Not neccessanly like Sega but make it clear that a logical progression from an Amiga is a CD32. It's also important to make the younger age group aware of Cds and this should do that."
Ar«her Mailean: 'I'm seriously glad (Commodore] have finally got their act together. The trouble is a lot of developers are saying “Yeah, it's a very nice machine. CD-ROM and all that, but in a couple of years it'll be obsolete". I don't agree with that. It has the potential to do some stunning stuff and I’m definitely looking at working with it."
Revolution Software ¦ Charles Cool: “We (the industry] owe a lot to Commodore, from the early days when the C64 was the primary machine, through to the dominace of the Amiga.
Most of us basically built our companies on the Amiga, so I'm pleased that Commodore are concentrating on the Amiga and not the PC Of course one of the mam problems with software is piracy. Petty thievery has been so damagmg to the Amiga, so I appiaude the fact that Cds are not so easy to copy Consoles are a tWwnl market to the CD32. TmnWy Saga and Nintendo are just marketing compares Commodore need to go tor a afferent market.
They really need to push the tact that Vie machine is a computer not a console it would be a big mistake to take on Nntendo and Sega."
David Braben: The price seems it's good value for a CO tv 1 am glad they stuck wflh t specs and d dn t cut do*" it has lo look fash*onat«e what's inside it. The ones looked a bit piasticy and i that people can overtook r me quality of the software Hopefully, the CD32 w - people take the rest of the Am a range senousiy again as everyor v seems to the Amga is dead and the PC «the ne Amiga sales figures are s?
Doubt it will be long bekxe develop primarily on the C 21st Century • Andrew Hewson:
- The key strength ot the machete s the HAM.
Consoles (Sega and Nitttertdol are so strapped lor RAM, you can see it al the ante n console games. They're always talking about Full Motion Video and everything but the machines don't have enough RAM tor it anyway That, in the long run, is going to be the biggest strength. It Commodore market it well, than « ought to wipe the floor with the consoles They should really be quite frightened ot it. There's sW a bit of development that Commodore can put into it behind the scenes. The blitter doesn't move any faster and they haven't used any tast memory in the right places, so there’s still a
generation ot development they can put into the machine.'
Grandslam ¦ David Birch:
• ft stands a great chance of being a success.
The price point is great and (Commodore have] positioned it well. I think it will bring CD forward as a console device. It seems like the Sega CD is suffering slightly at the moment and I think the CD32, because of its price point and the list of software houses supporting it. Has a greater chance of success The public will probably think
* Wow a CD machine for £299. Maybe it's time to buy one". I don't
think it will affect the console market too much, the base is
already there.
What I think it will do is open up the public to the CD game revolution. It's also a chance for a software developers to get in on the CD market.
Marketing is obviously the big thing. Take Sega, the sheer weight of publicity and sponsorship has pulled them through tremendously well.
Commodore will have to have that profile in the market place. You can't launch the machine without beating your chest."
System 3 - Tim Best: 'It's potentially the most exciting product we've seen for many years. I believe it's going to give a lot of developers a swift kick up the backside as an easy entry in to what tomorrow s technology holds. The problem the British have is they get used to a particular format and hang on to it like a bulldog. Very often they’re blinkered as to what is happening in the rest of the world. It's long been agreed that we have the best programmers and the best artists by a long way, but the Americans are the most innovative and this is purely because they are constantly looking at
what's new in technology We don't. We become content with doing something well on one format and sticking to it like glue. So I hope, because they’re launching it primarily in Europe with the support of-a lot ot software houses. Commodore get the price right and they get it out when they said they'd get it out. Much can be learned for the marketing from Sega and Nintendo."
Maelstrom - Mike Singleton: “Well we'd lovA to develop on it but we haven't even seen it yet! Eventually one of the CD formats will latch on as the main player, but whether that will be CD32 or CD-ROM or CD-i remajns to be seen. CD as a whole is a completely different ball game. What was once a programmer's industry will soon become an .artist’s industry."
MuroProse - Martin Moth: "We will develop where feasible, but certain games of ours are difficult to convert due to game saving considerations. It is about time we had a new piece of hardware to rejuvenate software sales, although this is a brave step for Commodore considering the bad press received by the CDTV. However, there seems to be enough power behind it to make it a hit. It seems to be aimed at people who want to get more out of the machine than just games * FLAIR SOFTWARE - COLIN COURTNEY: ft "As with most new machines, tor the first few months we'll probably just see standard
port-overs from other platforms. It normally takes a good few months before people start developing for real. We, on the other hand, are bringing in extra people to start using the machine's full capabilities right away."
14 AMIGA GUIDE OPINION WILL [* 1 THE CD32 BE A SUCCESS?
Utra c U17» •«* U17* IT U1AO Ot Now that we've had the CD32 in the office for a month, we’ve all built up our own opinions about the machine. Here’s what the CU AMIGA team think... DAN SUHGS8Y My main gnpe is Ihe lack of software support.
Okay, there are a lot of titles in development', but most are months away from release and others are merely CDTV re-releases or Amiga ports.
Where's the truly revolutionary drop-dead software that'll have you dribbling at the mouth?!
In short, it doesn't exist. Commodore spend millions developing a revolutionary console and then sit back on their arses and expect someone else to come up with the games that will sell the machine in the first place. I really can't understand their attitude - and I bet Sega and Nintendo are having a quiet chuckle to themselves, too. When the SNES was launched.
Nintendo bundled it with Super Mano World, an excellent plattormer, and to help boost sales of the Megadrive. Sega poured millions into developing and marketing their Sonic games, a strategy which helped them draw level with Nintendo in the important US market.
Another minus point is the tacky look and feel of the machine. Even the Atari VCS looked better than this! The volume slider for the headphones looks like it'll break off within the first we£k of use and the CD compartment is a rather cumbersome top-loader. After being used to front loaders on both my audio CD and CDTV, I was a bit disappointed with this, especially as it's possible to open the casing while the disc is still spinning around. Not a good idea. As for the controller, it looks more appropriate for an Early Learning Centre than a state-of-the-art home entertainment system. The
raised pad which has replaced the more traditional Amiga joystick is pretty poor when compared to the circular recessed pads found on the Megadrive and SNES controllers.
On the positive side, backwards compatibility with existing CDTV titles is quite good,t probably even higher than the 60% quoted by ' * • Commodore's UK boss. David Pleasance. Most of the discs we've got lying around the office seemed to work okay, so there's a reasonably large back catalogue of entertainment software available, even if most aren't much cop. We'll just have to sit back and wait... and wait... for the truly mind-expanding stuff to hit the machine.
It’s also nice to be first. Both Nintendo and Sega have prototype 32-bit CD machines in development, but they are some way off from full ' scale production. Even 3D0 looks like it’ll be another year at least before it's released in the UK. And it'll not have such a competitive price point either. The flip-side to all this, though, is that first does not equal best. Look what happened to the Atari ST or even the CDTV to see what I mean by that! Still, with an aggressive marketing campaign. Commodore could probably hope to build up a considerable head of steam and market share before any
competitors enter the market - although Commodore’s target of 400,000 sales in Europe by January 1994 must be seen as pure fantasy.
Don’t get me wrong. I’m not knocking the machine. I genuinely want the CD32 to be a success. Ever since I bought my first Amiga, I’ve been a big Commodore fan, but things haven't got off to a good start. Then again, the Amiga didn’t start making waves until well into 1987. And from there it never looked back. Once the FMV card and keyboard floppy disk drive accessories are launched, I believe the machine will start to really can e out a niche for itself. Here’s hoping... i JON S10AN Another minus point is the tocky look and feel of the machine. Even the Atari VCS looked better than this!
The volume slider for the headphones looks like it'll break off within the first week of use and the CD compartment is a rather cumbersome top-loader.
When I first heard about a 32-bit Amiga with a built-in CD drive I could have wet myself (it’s a trick I learnt from Dan). Just think, oodles of new games with amazing graphics and sound, as well as compilations of all those old favourites - all on one disci Like any expectant, albeit surrogate, father the first sight I had of the baby held a mix of good and bad feelings On the downside it looks like a refugee from a 70s sci-fi series and could do with being more solid, never mind the gap where a CD or three should be. But. More positively, it does herald a new era in Amiga gaming. It may
sound like a comment straight from Commodre's hype- machine but it is a genuine belief There is no doubt that it will suffer a slight hiccup on release due to the lack of jaw-dropping software available but. In the long run, we are going to be inundated with amazing titles. And don't forget, it’s years ahead of any comparable piece of hardware.
Don’t forget its MPEG capabilites either The music and film industry will be playing their part in marketing the CD32 a success The CD32 is currently the ONLY machine available at a cost- effective price that can deliver this kind of multi-format entertainment. Imagine this humble machine acting as the control centre for a whole home entertainment system. Think about games publishers too - with less money lost to playground pirates they'll have more to invest in new titles. No longer will they be able to excuse themselves from the Amiga market claiming they lose too much money in it.
Commodore have faced many troubles over the past year and still come out smiling Alright, it may be a fixed grin caused by a digestive ailment but it's still a grin. Anyway, the point is they’re relying on the machine to be a success, in fact the company's very existence depends on it. This may seem like no great shakes to you but think about it, the future of that Amiga in your bedroom rests on the shoulders of this new machine (more importantly, so does my jobl). We all have a duty to make the machine sell. Look to the future.
TONY HORGAN So will the CD32 be a roaring success, or will it sink without trace? I'd love to see it beat the Sega and Nintendo boys at their own game, but I must admit to being extremely doubtful The CD32 is coming from a completely different angle than the Megadrive and SNES. For a start, both of the established consoles came from companies with expenence in the home video game market. Sega and Nintendo both know that software sells hardware. When you go into Dixons and see an Amiga displaying a boot-up screen, and a MEGA CD running the full motion video "Girly High School Slumber Party
Adventure", which one's going to catch your eye?
Unless the CD32 has strong countermeasures against photo-realistic teenage nymphos, no- one's going to give it a second glance. What we've got so far is Diggers, a tedious variant on the Lemmings theme. Even if it played well, it would do very little to sell the machine - after all, it doesn’t take a 600Mb CD, 2Mbs of RAM and 256 colours to draw a few little men and a sunset backdrop We re talking Commodore 64 stuff here The important thing from Commodore's point of view is to get a good base of users from the start. Only then will it be financially viable for third parties to spend money on
developing software for the machine.
This is the most important area in which Commodore differ from Nintendo and Sega Whereas the big console companies made sure that there was a good selection of gob-smacking software available for thee machines from the word go. Commodore have done virtually nothing to assure the same software base for the CD32 An intelligent chimpanzee could cotton on to th* theory of "software sees hardware" Commodore have been in the business long enough, and have seen enough dismal faferes (both from themselves and thee rivals) lo know better If the CD32 d one but themselves lo I NICK VEITCH MARK PATTERSON
I have no beel with Commodore ana men vision ol Ihe (uture. I think |us) about ererypody has realised by now thai «i me kjeee CO-ROM will be important lor games and eytrli programs alike. As much as ths tad • neiOUe it may also take some time Sales are sm to pick up this year, and it would be a travesty t the CD32 didn't sell in lar larger numbers »ten aw CDTV. But it could be this time next year batare we are looking al a healthy market wrech we reerest not only Ihe software houses but also aw txgh street stores The strategy ot reteasmg the machine so eady seems a bit suspect There e an ad «i
the latest Grattan's catalogue lor a C032. But there Is no mention ol what software you are supposed to use with it... Pre-empting the 300 and the price drop ol the CD-i was a smart move, but it would have been smarter to have had at least one outstanding title available a launch. The temptation lor software houses to adopt a wait and see' policy will be too strong They are unlikely to put huge resources m to developing a title lor an unproven ckattorm Conversely, this is precisely what Ihe C032 needs to kk*-start it.
The machine itselt is astotnkng good value - a 32-bit 020 based AGA capable machine lor less than Ihe price ol Ihe A500 two years back, but unless this is Utilised by. RnoaPy. Some great games there is no pornl The CD32 has the right price, the right hardware and the nght attitude, all it really needs is the right software fH B Commodore hove Bi li bean in the business long enough, and huva Man enough dismal failures lo know better.
Excitement about the release ol ihe CD32 is running high, and I'm as caught up in il as anyone else. II was olticially unveiled lo the world on July 16th. The same day as Spielberg s Jurassic Park opened in Britain, and lor me the excilemenl surrounding both became inextricably intertwined. The hype in both cases was at an all time high (respect to that PR machinel), and naturally I wondered whether or nol il was Justified. Both seemed to offer something new in their genre and it remained to be seen if either could deliver the goods.
Jurassic Park - the movie lived up to the hype and more besides, so it iust remains to be seen how the CD32 will fare. Of course, we all know its specs, and they're impressive enough to beat anything else on the market, but will Commodore handle.it properly this time?
I can't help but think about the CDTV. That loo was supposed to be the new wonder machine, b&t alter a protracted launch which diminished people's interest in it, and a total dearth of worthy software, the machine is only marginally more lively-than ihe fossils In Mr. Spielberg's masterpiece I Alter a 28 million pound advertising campaign, Sega's Mega CD has utterly tailed lo inspire on Ihe soflwareirgnt. Despile Ihe diatnbe, the soltware lo justify such an expense Just hasn't appeared, leaving many people feeling jaded towards Ihe entire CD games concept. I sincerely hope that the CD32 will
become a runaway success, and I for one will be ready lo buy one as soon as they're generally available. The market certainly seems more receptive lo Ihe idea, and The specs ol Ihe machine are impressive enough to attract the technology junkies.
In the long run, the machine's late rests in the combined hands ol Commodore's marketing people and the game's publishers. Lei's hope that they can get it right this time!
His ?n.
Commodore’s Head of Engineering, Lew Eggebrecht, gives us a behind the scenes account of how the CD32 console was first conceived and then developed.
SCENES I 16 C032 SPECIAL BEHIND THE SCENES BEHIND THE A little over a year ago we had just finished testing the new AA 32-bit chipset. We now had a very cost effective 32-bit Amiga compatible chipset that met all of our performance criteria. Our basic plan was to convert the entire Amiga product line to the new 32-bit architecture as soon as possible. The AA chipset had been debugged using a high end system design which eventually became the A4000 family of desktop video workstations.
Those systems were introduced in the early Autumn of 1992. Slightly later, we began the development of the A1200 to upgrade our home computer line to a full 32-bit system. The results of this activity was the introduction of the A1200 slightly after the launch of the A4000. Our next target was CDTV. Although CDTV did as well or even better than competitive systems during its lifetime, it did not live up to our expectations. After analysis of the product and the market we concluded that a new CD-ROM based interactive multimedia player needed to address the following issues to be successful:
1. The $ 600 (£400) to $ 800 (£550) price point was too high for
this type of consumer product. A new pnce point in the range
of $ 300 (£200) to $ 400 (£270) was needed to ensure success
2. Good multimedia applications needed a higher performance spec
and better-quality graphics to be successful
3. VHS-quality tuN motion video would have to be at least an
option on any new system.
4. To many customers it was difficult to explain what CDTV was It
was many things but had no specific focus. It did not play
movies, it was not quite a computer and it was too expensive
to be a games console
5. The most popular titles on CDTV were game or entertainment
titles, not reference or educational titles.
The decision was made to focus any new CDTV- like product towards games and entertainment and. Secondly, to support a general interactive multimedia player capability. Amiga games software had been phenomenally successful in the UK and Europe, so we decided to play to our strengths in that market. This also would put us head to head with some pretty stiff competition.
The decision to focus on games and entertainment created a whole new set of questions and issues which needed to be addressed:
1. Should a new game console' be cartridge based. CD-ROM based or
both?
2. Should compatibility with CDTV be .
Maintained?
3. Should compatibility with the A1200 be an issue?
4 Since most games bypassed Amiga DOS.
Should it be used?
5. What interface ports are needed - composite video. S-Video.
RF. Stereo, etc?
6. What type of game controllers should be provided. IR or wired?
7. How expandable should the system be? .
8. How much memory is standard?
9. Is non-volatile memory required7
10. Should the CD-ROM drive be double speed7
11. Should multi-session support be provided on the CD-ROM drive?
12. Should the power suoply be integrated with the main console
or be a separate unit?
13. What processor and dock speed should be used7
14. What hardware features could be added to improve performance?
15. What features need to be added to Amiga DOS to support better
games?
16. What should the cost and price targets be?
17. Who will be our main competition: Sega CD.
Nintendo, 3D0, CD-i?
Of course, as with most new products, the more controversial issues concerned what the console should be called, what the colour should be, and what type of packaging it should come in!
These were just some of the many questions we needed to address before a system specification could be completed and development started. Since the Amiga has enjoyed very good support from the UK and European developers, we decided to solicit their input. In mid-summer of 1992 we set up meetings with several of the key game developers who had strongly supported the Amiga. The basic question asked was. ’if you had our 32-bit AA chipset technology in a game console, what would your definition of a ‘dream machine games console' be?- As you might have guessed, we had a wide variety of input and
opinions. However, a basic trend did emerge from these meetings:
1. A new system must be CD ROM based Cds were much easier to
produce, less costly and were perceived as a better delivery
system than cartridges.
2. A 32-bit CPU with 2 megabytes of memory was needed
3. The main competition would be Sega CD.
4. The AA chipset and 32-bit CPU would provide 3 to 5 times the
performance of the Sega CD.
II we could produce a 32-bit AA system lor the price as 16-bt systems ol today, we would a clear winner.
BEHIND THE SCENES CD32 SPECIAL 17 Full motion video was needed as an add-on :tjre.
. Retaining compatibility with the Amiga would enable quick software development.
Next, we went back to West Chester PA., and began to write a preliminary product specilication.
This was led by JeH Porter, our Director of Advanced Technology. After many long meetings with our development stall, we finished the preliminary specification in September 1992. We took this product specification back to the developers to solicit their input. The general reaction was ‘You will have a winner il you can produce this product at the competition s 16-bit price point by next autumn’. A few minor adjustments were made in the specifications and it was finalised The project was now given the go-ahead and turned over to our development staff Jeff Frank.
Director of Systems Hardware: Don Kaminski.
Director of Mechanical Design and Dr Alan Havemose. Director of Systems Software Development. By mid-October the detailed specification was complete, a development schedule was in place and the project was begun in earnest. In the past, projects had been started without detailed specifications resulting in significant delays. We were determined not to repeat this error.
The major development challenges were to meet the cost targets and stick to the ngorous schedule. A large part of engineering is the design of the parts to meet cost targets This is often more difficult than the technical problems encountered. Also, evaluating components from outside suppliers and negotiating schedules and costs are a major part of the development effort.
The key technical challenges for the development group were:
1. Development of a new low cost, high performance, double speed,
multi-session CD- ROM drive and its electronic and micro code.
The drive mechanism was from Sony, with electronics from Sony
and Chinon. The drive micro code was developed jointly between
Chinon and Commodore. Chinon was to do the final assombly and
testing of the new dnve before shipping it to our Philippines
plant for assembly into the CD32.
2. Development of a new VLSI (Very Large Scale Integration] gate
array to support the interface of the new CD-ROM drive, the
two 8250 Amiga chips, the CPU interface, the Glue Logic and
the chunky pixel to bit plane conversion memory array This new
chip had over 37.000 gates and had to be right the first time
There was no second pass in the schedule!
3. Development of a new enhanced version of Amiga DOS Support for
the CD-ROM file system needed to be added with multi session
capability added. Support for the new game controller
interface also needed to be included as was support for the
CDTV applications. Finally, special functions were added to
enable the application to orderly close down portions of the
OS to gain memory and cycles for the application 4 A totally
new mechanical design was needed for the Amiga CD32. Tools for
over ten new plastic tools had to be designed and fabncated.
The top-loading CD-ROM drive created a very critical design problem between the top cover and chucking mechanism and the top of the case. A full 3D CAD simulation of this area was needed to achieve first time success. Again the schedule only permitted one pass on the development cycle for the injection moulded plastic parts tooling.
5. Also, manufacturing test procedures, programs and test
fixtures needed to be developed m parallel to meet our
schedules Out target was to be able to support production
levels of 25,000 units per week within four weeks of start up!
Of course, no matter how good the hardware platform was. It would not be successful without good applications that truly utilised the 32-b«t AA hardware and the CD-ROM drive Our CATS organisation, lead by John Campbell, was given the task to solicit developer support and provide ongoing technical support to the developers. Due to the large body of Amiga game software already available on floppies and the developers' familiarity with the Amiga and its development tools, it was easy to get commitment to do new or enhanced titles for the CD32. To emphasise the importance and commitment to this
project Commodore's UK MD. David Pleasance. Our president, Mr. Mehdi Ali. And myself met several times with each of the developers to encourage support As you can see, the response was outstanding as is evident by the many titles now available and under development for the Amiga CD32. Dr. Alan Havemose and John Campbell put together an early developer support package in mid- December to allow application development.
This package included documentation on the system hardware and the new Amiga DOS features, an early version of the new Amiga DOS and a special version of an A4000 system combined with a number of tools. The A4000 development system included 1 A special processor board with an 88EC020 processor to simulate the performance and processor environment of the final product on the A4000.
2. An early version of the new Amiga DOS with the CD ROM drive
simulated on the hard drive.
3. Support for writing CD gold disks.
4. Support for optimising CD data track layout for each
application.
A decision was made to limit the number of early developers to those that would commit actual resources and were long time faithful Amiga developers. With our limited resources it was impractical to attempt to support a large developer group immediately As time went on we slowly added developers. Chris Ludwig from our CATS group spent many weeks in the UK and Europe supporting the developers first hand. Also John Campbell. Dr. Alan Havemose and myself made several trips to support them.
We set an internal target of being able to demonstrate a working system at the winter CES in Las Vegas (2nd week of January 1993). The development group worked around the clock and through the Christmas holidays to meet this target. We rushed the gate array through FAB and it worked with only one minor problem. We got a prototype CD-ROM dnve working and had a hand-made version of the case work fabricated.
We met the target with a working system and a simple running demo. A management decision was then made tb show the system.
The first version of the new gate array in this first prototype was called Arizona and was done in record time. It was no longer the critical path in the design. After many discussions with our software group we made a decision to further enhance Arizona. Much of the 3D software and Full Motion Video software generated chunky pixel data as their output. In the Amiga this data then had to be converted to bit plane mode for actual display This process took a lot of CPU cycles. We decided to add special hardware to the Arizona chip to assist in the conversion of chunky pixel data to bit plane
format. There were risks since Arizona worked and any changes could result in a bad chip impacting our schedule significantly. The change was made and again we had a first time success. The new chip was named Akiko.
By mid-February 1993 we were able to deliver 15 prototype systems to our selected set of developers. They were mounted on plywood sheets with open wood frames but they allowed developers to run real CD applications on the actual hardware. These early systems had CD- ROM drives that required manual CD placement and chunking - which sometimes ran backwards, old Arizona chips, reworked Nintendo game controllers and early versions of Amiga DOS supporting the enhancements.
Slowly we upgraded these systems with new drives, Akiko chips, new game controllers and the later version of the new Amiga DOS EPROMS.
Our target was to begin a pilot production run of 200 units in our Philippines plant in early May. To meet this schedule we had to lock down the system software five to six r weeks earlier to accommodate mask ROM lead times. At this point we had very little test time on the new Amiga DOS and CD- Rcfol micro code. To further complicate things we made the decision to test and support the top 30 CDTV titles on the new system. These now all had to be tested and any problems resolved by early April. Yd accomplish the desired testing and reduce the system's technical risks we decided to delay the
start of pilot production by approximately three weeks. This turned out to be a wise decision since we found a fatal problem in the CD-ROM drive’s micro code which we were able to fix in the system software. During this tiijie several other hardware problems were also discovered and corrected.
In the first week of June we started the first production run of 200 pilot machines. These systems were immediately distributed to our developers and our own Quality Assurance department for rigorous accelerated testing. We logged over forty minor problems which were analysed and corrected. No major problems were found!
Test software and fixturing was in place thanks to our test engineering group. Manufacturing and procurement, lead by Steve Liang, our Vice President of Worldwide Manufacturing, was now ready to produce the system in volume. In the second week of July, volume production of the Amiga CD32 began. From the project’s start in October 1992 to first production in May 1993. The console was completed in record time. This extraordinary achievement is credit to all of Commodore and especially to the dedicated and talented people of the development group. All contributed above and beyond the call of
duty, but special praise is deserved by George Robbins who lead the systems engineering development team. I have worked in this industry for over 25 years and have rarely seen the talent and dedication that was exhibited by this group.
COMING SOON Last month we took a close look at what floppy-based titles we might expect to see make an appearance on the CD32 console. This month, we're going to concentrate on entirely new games, designed to take advantage of the new console technical capabilities. Here’s the pick of the new releases.
&sS VIDEO CREATOR AUNATHERA Almathera s Video Creator aims lo give everyone the power lo maKe their own psychedelic rave videos- Going on what's been shown so far, this could be pretty big. Thanks lo ihe CD32's lac* ot a keyboard, everything in Video Creator is controlled with a point and dick interface. The CD is chock fun of multi-coloured abstract images, animations, swirls, tunnels, and all kinds of other weird visuals. From an easy-to-use control panel, you can drop in. Tade out. Mix through and generally mash up all ol these images at will.
Lets say. Lor example, you've got a piece of muse that Degins with some chords and a Weepy loop You could tade m some slow colour-cycling with maybe a Me vnbbly image over the top to go with the bleeps Next you could overlay a little animation loop as the rhythm picks up Once the whole beat drops in. You could switch to some full-on strobes and loads ot in-yer-face effects.
Well, you get the idea If you cant be bothered with all that live mixing, how about gening the CD32 to do all the work? Random Raves comes with Video Creator, and does pretty much the same thing, but responds to different frequencies from audio Cds.
All you do is pop in your CD. And the CD32 does the rest! Perfect for the over stretched party host come DJ come Vjf OSCAR MILLEHIUM Don't you just hate people who jump on bandwagons? I've seen more dinosaurs in Ihe past few weeks than most cavemen saw in their entire lives (all right, I know it's not a factual analogy, what with dinosaurs existing millions of years before man and all that, but cut me some slack will you?). Still, at least Flair don’t just stick with Jurassic connections. With Oscar they've plumbed the depths of sci-fi, westerns, cartoons and just about any other Hollywood
genre you can think of.
The premise is that Oscar, a lovable teenager (is there such a thing? I thought they were all obnoxious bags of hormones, discovenng' girls and bunking off school) really enjoys going to the flicks. I mean really enjoys it In an almost Last Action Heroish act of special effects, Oscar is drawn into the films for real and has to battle his way through everything from Jurassic Park (unofficially) to The Curse Of Frankenstein (unofficially) This is all presented, naturally enough, in the form of a super-fast, supercolourful, super-absorbent platform romp, with baddies, goodies, monsters,
bonuses galore and things exploding into a mass of stars whenever you hit them. Well how else would you get seven types of film genre into one game? A graphic adventure? I think not.
GUYS AND TROLLS You may recognise the style and nature of Oscar Do you remember Trolls? The strangely compelling little platform romp of last year forms the base upon which Oscar develops. Seven worlds (Cartoon, Wild West. Dinosaur. Game Shows. War Games. Horror and Sci-Fi), each with three levels, plus a couple of bonus areas, make up around thirty levels of action, with graphics, sound and general eftects being completely enhanced smce the cuteness of Trolls hit our screens.
One feature that's been retained from the original game is the Yo-Yo of Death. A clever little toy, the Yo-Yo allows you not only to smash monsters into cinematic dust, but also to swing from platforms allowing access to previously unreachable areas of a level Something else you'll recognise is the level select screen (almost a simple level in itself).
This time you're in the foyer of the local multiscreen cinema with each doorway leading to a different film (level).
One of the key differences between this and Trolls, though, is water Most of the levels have what is called a waterline' beneath which the rest of the level becomes aquatic. Suddenly the birds and dinosaurs have become piranha and sharks and Oscar is forced to hold his breath for as long as it takes to collect all that's necessary from beneath the waves. It adds a completely new slant to each level, at once changing the graphical look of things and the control system.
MARKET TRENDS With the basic game engine lifted from Trolls, and since that particular game did pretty well, you may be wondering why not call it Trolls 2? The thing is, Trolls, you see. Tended to come across as., well, a bit feminine. Now no offence to our female readership but it seems that the majority of Amiga gamesplayers are in fact, gasp, boys1 So with this in mind, the game was designed with a more masculine feel to it - action films, teenage boy hero etc. With regards to development of the game, the CD32 version is pretty much the same as the A1200, with obvious improvements in the
audiovisual areas (see Plastic Surgery panel).
Both of these versions differ greatly from the A500 game though, with added effects, bonuses and extras. Naturally they also run a lot faster and smoother (with the CD32 version playing like a completely different game when run next to a standard machine).
Whether Oscar has the ability to compete with the likes of Robocod. Puny and Superfrog (all of which are also being developed for the new machine) remains to be seen. Early impressions seem to indicate that Oscar has all the speed, colour and variety seen in the big name' games, if not more so. Plus it has the back of Trolls to ride on. A game which went down pretty well with just about everyone. It can only help.
PLASTIC SURGERY But what fantastic technological advantages does the CD32 version offer over ihe sianoard lioppy game? Mainly it's a case of enhanced aesthetics since Flair have heen working on improving the standard game to take advantage of a! the new technics' parameters That said.:! S far from bemg just a standard port over and spruce up job. For one thing there will be a wealth of sampled speech to delight the ears, things like she centra! Character turning towards tne screen and chatting with you if you leave him alone for too long Add to that a plethora of additional sampled sound
eftects. From eerie creaks and moans on the horror levels to the completely redone full-MIDI soundtrack, a feature that really uses the CD capabilities to the full. In fact. Flair likes to think i! Has gone completely overboard with regards to improving the graphics, sound and gameplay, so much so that they've taken on two completely new programme's just to help develop the CD32 version The main problem with developing Oscar for the new mach.ne is that work had already started on the A500 and A1200 versions, therefore throwing away the designs and starting again wasn't really an option. I!
Certainly seems that for the first few months of the machines shell life, Ihe gamespiayer will probably see tittle more than enhanced versions of floppy games This is a problem that Ftair are very keen to 3ddress.
Tne'r next few projects (a full dinosaur themed game and Surf Ninjas, a title based around the forthcoming Leslie Naked Gun' Nielsen film of the same name), as welt as appearing in floppy form, will be developed primarily for CD32.
This will mean future products win contain more in the way of photo realistic images and fuH digitisation, as well as using the Full Motion Video hardware - all of which will be integrated into the gameplay COMING SOON MICROCOSM PSYGNOSIS create the amazing graphics. Originally all these visuals were being created on £4-bit machines then downgraded to Amiga CDTV compatibility. Unfortunately this meant a loss in detail, resulting in most of the screen's- having a sort of semi-monochrome effect.
Effective use of shading counteracted this on the 16-bit machines, but with a 32-bit device to run the game on, the 24-bit graphics should lose none of the quality or colour. In fact in some cases we confidently expect them to be even better than what you see here.
True, Microcosm may turn out to be nothing more than a glorified exercise in graphics, but then aren’t all the big new games? Where Microcosm looks set to score is witfe the fact that, for most games, you only get fhe’fancy graphics during an animated section such as an intro or end sequence. With Microcosm the whole game is virtually one long animation sequence, an animation sequence that you are fully involved in. Can’t be bad. Watch out for a full review soon.
Just as The 7th Guest recently showed everyone why CD-ROM was worth the tuss on the PC, so one game in particular is going to do the same for the CD32. When Microcosm was first previewed back on the CDTV it caused such a stir that people began to take a second look at that now ill-fated machine. With the unfortunate fate of the machine, so the game was shelved and everyone moved on to bigger and better things. Of course, when Commodore's bigger and better thing turned out to be the CD32. Someone at Psygnosis suddenly had an idea. Now work has restarted and Microcosm looks like being even
better than before.
To bring you up to date if you don't know about the ptot. Microcosm is set half a century into the future and tells ot the bitter rivalry between two large megacorporations (everyone always seems to have this dark vision of huge companies running the world instead of governments. Why is that?) And the lengths to which they’ll go to get the upper hand. In this case, the leader of one company has been injected with miniatunsed warriors in order to be able to find out what he's up to. Your task, in a not too dissimilar way to Fantastic Voyage and Inner Space, is to be placed in the cockpit of a
super fighter, miniaturised and injected into the boss's bloodstream. From there it's up to you to seek out and destroy the bad guys.
All this is depicted by graphics that can only be described as stunning. Certainly not for the squeamish, Microcosm has photo realistic scenes of arteries, blood vessels and all the other icky things that you'd find inside the body. In fact it’s hard to tell where the intro sequence ends and where the game starts.
BEHIND THE BLOOD Ray-tracing is the name of the game, with three-dimensional light-sourcing being used to BIOSPHERE BULLFROG Populous started it all off. As soon as Bullfrog gave us the ability to see computer games as something other than one man in a desperate struggle against overwhelming odds’, we gamesplayers have just cried out for more.
Bigger and better games dealing with life on a general scale, not an individual one jumping around on platforms We've controlled whole tribes in Populous. We've taken them to war in Powermonger and in their last outing. Syndicate.
We gave them all very large guns and told them to shoot anything that moves. So now the boys from Surrey give us the chance to redeem ourselves by creating new planets from old. The term is terraforming and the game is Biosphere.
Taking control of a team of specialists, your task is to take a dead planet and set up a fully operational ecosystem. This is achieved by heading down onto the surface of the planet and using whatever scientific means are available to resemble Mother Nature.
Unlike a lot of early CD32 games. Bullfrog aren't content to use the extra storage space of a CD merely for extra animations or other aesthetics. Instead, a large percentage of the disc will be used as an evolutionary database for a host of different creatures. "What you can do, as part of your tools, is to breed things like a Tyrannosaurus Rex with a bullfrog and come up with a... Tyrullfrog! Or you can breed a snake with a giraffe and come up with a giraffe-snake thing. Now as you can imagine the amount of data that is required for that is huge, so that will pretty well fill fhe CD.' The
animations that are in the game will mostly concern these strange breeding habits (but nothing gratuitous, it's all in the name of science), although the use of fhe CD32 will obviously mean that these can use 256 colours and CD sound.
SOURCES AND RESOURCES A question that is commonly asked of original games like Biosphere is ‘Just where did you get the idea from?". In this particular case not all the ‘credit can go to Bullfrog as they didn't actually come up with the original idea. An Amencan duo by the names of Richard and Randolph came up with the concept of the game quite a while back.
Bullfrog simply added a game to it. 'What happened,' explains Peter, ‘was that this was a project they were working on alone, which had been taken on by Electronic Arts. EA dropped it, thinking it wasn't a strong enough game, so we took it on. Redesigned it and put more of a game in there.” As with almost all of Bullfrog's lilies, Biosphere is as much a concept as a game, but early impressions are that it's a concept that is just as intriguing as Populous was when it first graced our screens.
EonoN*i'iifc DSHD
7. 80
15. 35
18. 25
21. 80
25. 20
28. 60
32. 10
34. 40
52. 30
61. 90
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90. 25
115. 75
143. 30
170. 75
221. 70
269. 65
320. 60
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12. 65
14. 75
16. 90
18. 95
21. 10
22. 95
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60. 95
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97. 30
116. 30
154. 50
184. 65
223. 50
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(HOT'JCOl SJPER TE TR* (l MB NOT! J0» Amiga Atari PC Sega 7itBf (I U Raw tt you rmo 71 608 0624 CHECKLIST MfeVe only scrapped the tip of the iceberg in our previews section when it comes to the number of CD discs that are in development for the new CD32.
Here's the full list as it stands.
Y AKIRA • ICE Cull Manga come and movie.
License snapped up by ICE. CO game rumoured lo eidude video loot age spiced between levels ALFRED CHICKEN e MIN DSC APE Despite losing ihe Christchurch by election (although it was a pretty dose run pang). Mmdscape s new ptattorm star should tat rather better Vi hte CO conversion.
ALIEN BREED 2 e TEAM 17 Promnes to be a much bigger game than the original Alan Breed, with loads more aliens to slaughter and AMIGA CO FOOTBALL e PLATTSOfT Orgnally destined lor the COTV, but held back so it could debut on the C032. This has been put together by some of the people behind Cmemaware 8 TV Sports Foot*I This w* have TV presenters, dgftsed players, sampled sound, and bve commentary Looking good B17 FLYING FORTRESS
• MICROPROSE Described by one reader as B17 Flying Mattress, th*
flight sim wasn't we* received on the Amiga.
Let s hope there’s a radcal rePunk for the C032 version BATTLESTORM • TITUS A sub standard shoot 'em ip.
Released on the Amiga yonks ago.
Hopefully, we won't have to endure a straight conversion, but doubtful much can be done to enhance what was a medocre game to begm with 80DY BLOWS • TEAM 17 Team 17 are promising a revamped game ot this popular beat 'em up. With lots more characters to choose Irom.
BIOSPHERE e ELECTRONIC ARTS For the iowdown on tha new game from Bullfrog, turn to our coming soon feature.
CASE OF THE CAUTIOUS CONOORe TIGER MEDIA Despffe numerous phone calls and faxes to their American hoaAjjartwrs. We re still no the wiser about this one Some people wik go to extraordinary lengths to avoNl pubbosing their latest products!
CHAOS ENGINE e RENEGAOE Isometnc 30 shoot 'em up which never stops and features an excellent music score. Under rated on release, this deserves repeated playing.
CIVILISATION e MICROPROSE S*d Meier's groundbreaking god sim will make its CD32 debut next year, work your way through the afferent eras until you finally make it to the stars. Superb CONNOISSEUR OF FINE ART COLLECTION e LASCELLES Enjoy your very own art gallery on your TV! The enhanced C032 version should be a lot better quality than the COTV offering.
DEFENSE OF THE CROWN 2 SACHS ENTERTAINMENT See the previews section tor more info.
DRACULA PSYGNOSIS Now, this looks like it could be fun.
Based on the recent movie, this huge game involves a tight to the finish with the blood su*ing human vampire DIGGERS e MILLENNIUM Reviewed elsewhere thte issue. The first C032 title to make it to Ihe shelves.
DUNE e VIRGIN Not Ihe original Dune game bul WestwoodS strategic Mow-up. Not to be missed FANTASTIC VOYAGE e CENTAUR Received a 70% rating when we reviewed rt a year ago. Looks Niety to be a second- rate rival lo Psygnosis Microcosm. But we might be pleasantly surprised GLOBAL CHAOS e HEX Another former COTV title makes it ooio the C032. Rave music lor beginners.
GRAND PRIX e MICROPROSE Geoff Crammond s poVshed Formula One racer has yet to be confirmed kx the CD32. Out our spies at the Tetbury based software house have indicated that it’s a strong possibility GUINESS BOOK OF RECORDS 2 NEW MEDIA Doesn't need much of an iitroductOn If you’re a records freak, this « your bibte. Now you'll be able to see the records being HEROIC AGE OF SPACEFLIGHT e TROIKA A former COTV title which covers the history of NASA's accomplishments in space.
Expected to be revamped with video rootage, sampled sounds, interviews with astronauts and lots more. As this was already one of the best titles for the CDTV. We cen t wait to see the enhancements.
INTERNATIONAL GOLF e OCEAN Described as a cross between Operation Wo*. Dpamt and a polygon generator elsewhere in Pus issue, the CD32 ver&on will have lo be significantly improved if iTs lo prove a contender lor your cash.
JURASSIC PARK e OCEAN Looks likely to be bundled with the C032. From what we’ve seen of its floppy-based cousin, Pus could be a blinder of a game LEGACY e MICROPROSE Set in a haunted New England mansion, an manner of ghosts, zombies, ghouls and oPier violent enWies are on your case Already a hil on Pie PC. This could kx* and play like a dream on the C032.
LEMMINGS e PSYGNOSIS 1 WM Liverpool-based and Sony- owned PsygnosiS convert the Lemmings tmogy onto the CD32? .
Expectations are high and so is ihe ' probability of ai three games being included on one disc.
UTIL DtVIL e GREMLIN Already destined for Philip's CD machine. Gremln are non converting it tor Pie CD32 Guide your little devil round a maze c perplexing tricks and waps . Great animation LOTUS TURBO TRILOGY e GREMUN The Amiga's finest cofiectDn of racing games are bundled together on one CD Expect video sequences, plus a few surprises.
MICROCOSM e PSYGNOSIS In development for well over a century now. Psygnosis look likely to show everyone else how a CO game should be designed as you take control ol a microscope spaceship and set off on a medfcal mission inside Pie human body.
MORTAL KOMBAT e ACCLAIM More popular than StreelFightef 2.
Pus arcade beat 'em up features a particularly intrigumg move were you can remove an opponent's spmal column. Should be a fair rspresentalion of Pie coin-op MUSICOLOR e VIRGIN learn music theory as you compose and play your own music. For ages seven and up NICK FALDO GOLF e GRANOSLAM One of the finest god games on Pie Amiga win be significantly upgraded for its CD32 release Expect a new Paining mode featunng Faldo giving some expert hints and bps. Plus even better animations and video dps. Caddy wif offer constructive advice rather than slagging you off.
NORTH POLAR EXPEDITION e VIRGIN Lead a successful expedition to Pie top of the World - the North Pole Combeies real photograph* footage from Sir Ralph Fiennes historic OSCAR e FLAIR The inofficial sequel to Trolls.
Previewed mis month PREHISTORIC e TITUS I have absolutely no idea why Titus should opt to conven one ol their budget games for the CD32 other man that they must be very stupid indeed Crap.
PROJECT X e TEAM 17 Fast paced shoot 'em up which first appeared on Pie Amiga. Extra levels a possibility.
PUTTY e SYSTEM 3 A pfcade piece of putty has to be guided over platform-packed levels.
Original, funny and clever. System 38 fmest.
E MILLENNIUM favourite aquatic star returns in yet anoPter reincarnation ot his knest moment. Platform fun ROUGH & TUMBLE e RENEGAOE Cute platform romp wim a Ifftle kid who's got a Nong for B-l-G guns!
SENSIBLE SOCCER e RENEGADE Possibly Pie best Anvga soccer sim.
Sensible Software s excetont kick about will debut on Pie CD32 early next year.
SIM CITY e MAXIS P’s not dear whether Maxis w* be re-osung the* CDTV version of Sim Cfly (bugs’n al). Or developing me upcoming Sim City 2000 lor the C032. Let s hope it's Pie latter sim.
SLEEPWALKER e OCEAN Can you prevent our sleepwalking pal geamg himself into danger?
Ocean s chanty game comes to Pie console SOCCER KID e KRISALIS Awarded a CU AMIGA Superstar mis month. Pie CO verson will Indude an extra country - Brazil - which had to be left out of the floppy STAMPS OF FRANCE AND MOROCCO • SERIAT Yes. Piis title does actually exist, and Piere's a possibitty ot expanding the series it it proves popular. Don’t hold your bream.
Pwugh.
SUPERFROG • TEAM 17 Our caped superfrog jumps lor all his worth in this hectic paced platform game from cuff publishers.
Team 17.
SYNDICATE ELECTRONIC ARTS The Amiga’s most violent game bar none I Rival conglomerates figfit it out with fame throwers, moiotov cocktails and machine guns Drenched m gore.
URIDIUM 2 e RENEGADE Andrew Braybrook's back with a sequel to his seven-year okJ C64 blaster.
ZOOL e GREMLIN The nmja Irom the Nth dimension is back. Back. BACK Re nve his first adventure in what Gremlin promise wf I be an even more exciting outing than the enhanced Al200 verson Postcode: Tot: Card No: Account No: 24 CD32 SPECIAL Si i GAME REVIEW PINBALL FANTASIES CD EDITION Son sw sS si E5 , U"» MU mu Mat » m a rm Issg ;;£52 UHT FMI (JtM T r« om cm That ball just keeps rolling, as 21st Century take the sequel to Pinball Dreams and crank it up a notch. Tony Dillon gets on his platform boots.
When Dan reviewed the standard Amiga version ot Pinball Fantasies. He wasn't too Impressed. I, on the other hand, absolutely loved It. And there lies the problem with reviewing a game like this - you either love It or you don't. Pinball has always had a cult leel about It. And If you’re not in, you’re out.
But enough of these cliches - down to brass tacks.
ROLLING ALONG In essence. Pinball Fantasies continues where Pinball Dreams left off You have ur new tables, each based on their own theme, a td each crammed full of flashing lights, spinning bumpers, springs, buttons, bonuses and traps - basically everything you would normally see o’rf a pm table As always, you have to somehow guide a small polished steel ball through these hellish mazes using only a couple of toppers at the bottom of the screen To begin with, there's Partyiand Based on the ever popular Funfair idea, the table is laid out with roller coasters and other lunch returning rides,
and special ice-cream bonuses. Next up the ladder is Billion Dollar Game Show, with your host with the oversized smile Keith McTeeth. Win cash prizes and a dream holiday in the Canbbean for two Or you can try your hand at the driving wheel with Speed Devds. Complete with an off-road area and pit stops for points. Finally there’s the obligatory horror table. Stones And Bones, with more gore than a Freddy film.
Graphic artist Manus Nystrom has had his work cat oat improving the look at the game, bat yoa have to admit it looks even more like the real thing now.
The biggest difference between this and Dreams is that you get more than two flippers on each table At strategic points around the tables, extra fhppers are placed. )ust to make those extra bonuses that little harder to catch Some rat runs can only be reached by these extra flippers, and some of the flippers can only be reached when the ball is whizzing about at high speed so fast reflexes are most definitely called tor' Each table is quite long - over two screens high in fact, and the screen scrolls to follow the ball. This might seem a little disorientating in theory, especially when the
ball has a full head of steam behind it. In practise though, it works very nicely. After all. When playing a real pin table your eyes will follow the ball, so why shouldn’t the screen on this7 That isn't to say that you don’t lose sight of the ball repeatedly but then again who wants to play a slow pinball machine7 There have been many attempts at pinball simulators, but none before these two have ever really enjoyed any success Some fa* because they just aren’t realistic enough, but most fall because they don’t feel nght Pinball machines have a definite feel, and it isn't an easy one to
reproduce Judging the angle the ball will come off the bumpers is a skill that takes time to learn, and can be very gratifying once acquired, but most games just completely fa* to emulate that, and end up feeling dull and lifeless PmbaH Fantasies s a completely different kettle of fish In short it is pmbaJI to a T. The ball is perfect in every way. Every single SECOND CENTURY The man at the top of the 21 st Century ladder has just published his 200th game.
And is feeling pretty happy about the whole thing.
Andrew Hewson.
Ex-boss of Hewson Consultants, and one time freelance writer for the sadly defunct Sinclair User magazine, has been in this industry longer than most people remember there being an industry.
Memorable moments in this giant s career include the classics Urkfium and Paradroid.
And who can forget the unbelievable Southern Bell, a faithful simulation of the London to Brighton train nde' 21ST CENTURY ENTERTAINMENT LTD.. WESTBROOK STREET, BLEWBURY.
OXFORDSHIRE. TEL: 0235 851852 RELEASE DATE: SEPTEMBER GENRE PINBALL SIM TEAM: DIGITAL ILLUSION 'CONTROLS: JOYPAD NUMBER OF DISCS: 1 NUMBER OF PLAYERS: 4 GRAPHICS ???? ??87% SOUNO *90% INSTABILITY ?* ??«!% PLAYABILITY 88% The ultimate pinball simulation. Wow.
OVERALL 85% SINGING A SONG But what you really want to know is how has the game been improved for the CD32? Well, the main initial difference is. Of course, the graphics. If you think the game looked good before, then take a look at the glorious 256 colour tables on these pages. Graphic artist Marcus Nystrom has had his work cut out improving the look of the game, but you have to admit it looks even more like the real thing now.
Sound, too. Has had a serious boost. Olof Gustafsson has written completely new tunes tor the game, and recorded them professionally to take advantage of the CD32 capabilities. As a result you have some stunning music playing while four channel stereo sound effects top the aural experience. I have to say. It improves the game even further, adding to the atmosphere and tension like you would not believe.
All in all. Though, Pinball Fantasies is much the same as the standard Amiga version. This is no bad thing, of course, if you happen to like the original. Even so. This isn't a true example of what the CD32 is capable of. It would have been nice to have seen more tables, perhaps both Pinball games rolled into one package.
Still, it’s a great game by any measure, and one of the most addictive the CD32 will see for awhile.
QUOTES AND MUSINGS We asked project manager Fredrik Liliegren ot Digital Illusions what his thoughts were on Commodore's new darling.
Basically, it's the best available console.
It s a fair price much better than the Mega CD. It s a good thing that it s on CD too. As that means less piracy it the games are big enough On the other side, though, a CD takes a long time to fiH I think that lor the first few months, the only games that appear will be Amiga ports with different music Because it wiU take so long to fit a disc, there wiH be lower releases but they will be better games Commodore should have fitted t with FastRAM though At the moment it runs tw»ce as fast as a normal Amiga wilh FastRAM it could have run five times faster II would have been nice la have seen
more tables, perhaps both Pinball games rolled into one package.
Still, it's a great game by any measure, and one of the most addictive tho CD32 wifi see for a while.
And bump leaves it reacting exactly how F you would expect it to. And the design of each table is such that everything works as it would m real life. Indeed, one of the things that Digital ¦usions stresses in their designs is that anything included in one of their tables must be feasibly possible in real life. Even if the
• lectromagnetic mechanisms needed are to intricate to produce
right now. It must still work on paper, or the idea isn’t
included.
DIGGERS CD EDITION Lemmings meets Boulderdash in Millennium's new mining game. John Mather grabs his bucket and spade and digs for victory.
Set on the mineral rich planet of Zarg, Diggers Is a low level strategy arcade game where the idea Is to strip the planet clean ot any valuable deposits while competing against three rival mining operations. This is done by guiding your race of alien diggers around a series ot mines using a point’n'cllck Interface and a bank of Icons to issue your orders. Standing between you and a bank account with more noughts than Lord Emap's weekly bar bill are three rival mining companies, plus assorted ghouls, zombies, trtffid-tike plants and the odd dinosaur or two thrown in lor good measure.
On top of that lot, the hiring of mining equipment has to be paid out of your profits, and the Zarg Stock Exchange is notoriously unstable, so prices for the various gems you mine will go up and down like a yo-yo. Then there’s your own workforce to consider - leave them alone for too long and they'll go off on their own and either wander around aimlessly or fall down a bottomless pit.
RACE WARS You can chose to control any one ol lour alien races who have been granted mining licenses by the Zargon authonties. Each have their own particular skills and abilities, so it’s wise to take your time choosing a team, as you're stuck with them tor the remainder ot the game The Habbish are an ultra-secretive race who potieat transportabonal powers ard are an extremely religious lot They constantly down tods when you least expect t and go off to worship their god.
Kneeling down and praying While this is happening, you lose all control over them, so just hope that there are no nval miners around at the time The GraWins are excellent diggers, up to 25% faster than the other races in the game, but are complete wimps when it comes to tending off attacks from rival gangs. Their stamina is rather good, though, so this lot will quite happily dig lor long peoods of time without getting bored or needing a rest. Quamors. On the other hand, tire easily, are sk w diggers and lack initiative On the plus side, they’re a war nor race and can easily duff up anyone who
gets m their way The last race, the Ftargs. Don't excell in any one area, they’re just good at everything They’ve also got amazing recuperative powers, so their energy stores deplete at a slower rate than the other races and are replenished more quickly, too Once you've chosen your workforce, it’s straight into the action. There are a total of 33 areas to mine, although only two of these are accessible at the start of the game Once you ve successfully mined an area (either by exceeding the preset taxes for each level or by wiping out your opponents), you can choose to mine any adjacent area.
Each site is made up of a number of screens and packed to bursting point with hidden gems and mineral wealth By clicking on the various icons, you control where your five miners dig. With what equipment, and when they trade their booty on the Zarg Stock Exchange.
Each area is different and throws up its own obstacles. Some excavations take place in desert s with shifting sands and cave-ms proving a I rotxem. While others are located in grasslands I md are made up of mpenetrable rocks, caverns.
( -Oderground rivers and strange mutant plant life.
Then there are mine shafts that have been sunk arctic regions or over an archipelago of islands fi sub-aqua mountain ranges. As if that wasn't i, each mine is also populated with a 9 mixture of ghouls and ghosts, and contact h any of these results in certain death.
Strip mining is the easiest and most productive 3 to choose early on - just set your miners l' tfggmg in a straight line and leave them to it.
Later on, you'll become more adventurous and start to engineer quite elaborate structures, as
• ell as come into contact with rival gangs of Rimers. This is
when things start to get rteresting. Depending on your miner's
energy [level, and a battery of statistics that detail their
stamina, strength and agility, you'll either see of your
attackers or disappear in a puff of smoke tfs possible to buy
back a lost miner at the end ot each level, but it’ll cost you
an arm and a leg to do so.
DIAMOND DIALING As well as keeping careful tabs on the welfare of your five miners, you need to sell your mineral deposits to earn a profit. The Zargon Stock Exchange lets you deal in only three randomly selected minerals at any one time. By clicking on a particular dealer, you can sell your booty to him at the price he is currently quoting, or come back later and see if the price has risen at all.
Flood the market with too much of one ore.
Though, and the price of that particular commodity will collapse.
Once you've saved up enough cash, you can start buying mining equipment from the Zargon Mining Store. Mechanical diggers, dynamite and teleports are available, along with lifts and bridge building material. All of this equipment goes a long way to making your mining operations run more smoothly, and gives you time to plan a more effective strategy. If funds become too low, it’s possible to re-sell your equipment back to the bank at 75% of its value FILLING IN THE DETAIL The game's graphics are also uninspired.
The miniscule miners are sad Biobby affairs, with little detail. II DMA could m,ect some character imc their equally small Lemmings, then I'm sure Millennium could have done belter than this. Even the mine workings and enemy sprites are drawn in a rather lacklustre fashion - it's something you would have expected to see in a C64 game eight Everything in the game is either mouse of joy- pad controlled. Which one you choose depends on personal preference The mouse is faster across the screen, but the joypads buttons allow easier access to the game's many icons and can MANUAL CONTROL Unlike
lloopy based games, the CD version of Diggers comes with its manual included on the dsc - ad 100 pages ot rt! Presented as tne Book ol Zarg. And pu'oottediy made ol TNT (TexturiseO Neu-ai T'an&siorst. It s written in a sub-Douglas Aoams style with a smattering of Hitch Hfoer's-lfce termmoiogy and jokes Fo' instance, the book's very existence can only be explained and understood by the three-brained Sioargs mat inhabrt the Great HaK of a Thousand Rustlmg Intellects on the planet Cerebral.s When explaining the different flora and fauna that inhabit Zarg. The to lowing entry ts recorded »ot a
certain species of fish. Tales of the Pihosourus must be taken w»ih a pinch of sal! (and maybe some freshly squeezed lemon | Makes you wonder what they pul in the tea down at Millennium, deosn't it7! To turiher irven things up many of ihe manuals pages are accompanied by smaH animations and graphics depicting SO WHAT'S SO SPECIAL ABOUT THE CD VERSION OF DIOGERS, THEN?!
Well, lor starters, It’s the first varslon ot the game to he released - an Al 200 version will follow later In the year. Then there's the 100-page animated manual I've mentioned elsewhere In this review.
There are also live dedicated music tracks and several audio segues digitally mixed and mastered by Richard Joseph, the talent Behind the James Pond and The Chaos Engine soundtracks. Next up are the huge' animated Intro and end sequences which, quite frankly, i strictly amateur affairs, c sparse animation, little s even smaller amount c ‘ Diggers is the llrst CO game to be released, so is something ol a mBai It not a resounding success- flip between your live miners much more quickly.
Unlortunately. It s Ihe icorwfrrven control system that lets Ihe game down. To p«* up a gem requires no less than eight separate button clicks and soon becomes incredtxy tedious. It s the same tor almost anything you want to do in the game, trom buying rmrung equement to simply guiding your men about the screen Having to constantly re-issue orders to your wayward minors is another drag -1 realy don't care il they have their own personalities or not.
When I issue an order I expect them to carry it out and ndt suddenly go on lor a beer or slop and have a lag.
OVERALL 67% years ago! And then there's the sound eftects.
The Mining Store uses some nice sampled sounds to convey a busy industrial workshop, with crashing hammers and saws being used, but the rest of the in-game sound effects are poor and tinny.
Sadly, Diggers doesn't do anything that takes advantage of the CD32's capabilities. As if to prove this, virtually the same game will be coming out for the A1200 in a matter of months. As there's no existing benchmark with which to judge this game, it's probably best to treat it as an ordinary Amiga floppy release - it certainly doesn't do anything which couldn’t have been seen on a bog-standard A500 five years ago! The accompanying press release talks excitedly about the stunning 256 colours used in the game - excuse me. But a few nice copper effects for the sky and some muddy brown and green
colours doesn't really have me drooling at the mouth.
I would have liked to have seen the game's strategic elements emphasised a little bit more especially the trading aspects. A two-player splitscreen mode would have been fun. Too. As would a wider range of mining equipment. If you know there are rival gangs working in the area, surely you're going to want to supply your men with the latest m anti-personnel mines and weaponry?! As it stands, everything seems a bit dull and bonng, with long periods of time spent switching between miners just to check if anyone's decided to throw themselves off a ledge or have a tea break.
Diggers could have been a real gem of a game, but instead it's more like an uncut diamond. This wouldn't hack it on the A500. Let alone the new CD32.
Piplllp riiija TURE'S SO RIGHT Do Commodore hove a winner in the aggressive console market?
Commodore certainly ihmk [hey do. And they have managed to convince almost all the key software developers in the UK that it s worth developing for.
Something they were never able to do with CDTV With a true 32 bit machine and a last CO-ROM at under £300 (the Mogadnve Mega CD bundle costs £399 and that is only a 16-bit machine with terrible graphics quality) all Commodore have to do is get their marketing nght. Something they have had terrible problems with in the past, and they are on to a certain The big question is wifi The Kids switch to Amiga CD32 trom the Sega and Nintendo? I asked Dorian, my 10 year old brother and confirmed Super-Nintendo freak what he though of it: Mega CD is a rip oft, this is much cheaper and better. I (ike the
controller and the CD32 looks decent. ’ So there you have It. If games like Jurassic Park and Mortal Kombat make it out on CD32 soon then it s going to be a monster hit this Christmas Should you buy it? It you’re into Amiga games then yes. Withm a year floppy disk could be dead as a game distribution format Publishers are eager to utilise the huge potential that CD gives them, and at the same time put an end to piracy that has caused so much damage to the industry.
And at £299. It s exactly the same price as the A1200. So which is the better buy? Well, if you warn CD games, then the CD32 is currentl y the only choice The CD drive for the A1200 is still not available and I doubt it will be released this side of Christmas. It is highly likely that the computer’ expansion box tor the CD32 will be available long before the At200 CD-ROM dnve (which itself is unlikely to cost much less than the CD32).
As more publishers take the plunge and like Millennium with Diggers, release on CD first and a cut- down floppy disk version later, it makes little sense to rely on floppy disk software.
The potential of the CD32 is massive The hardware is excellent, there are a lot of programmers who know how to develop for the Amiga, and the development costs are relatively small. It will take a few good quality titles to make CD32 a success and these are defmately on the way I am currently finishing my first title on CD32 called Video Creator (described elsewhere in this issue) and I'm confident that CD32 is going to sell well enough that fit be able to develop more titles in the futuro.
If it had a floppy drive connector and PhotoCD support, then it would oe excellent although I suspect it wouldn’t nave been able to have these and still come out at under £300.
Would I buy one? My own CD32 is already on order and I can t wait for it.
And is it going to be a success for Commodore? Well, put it this way, i’ve bought shares in them1 You’ve heard what the industry thinks, you’ve'read the opinions of the CU AMIGA staff, now it’s the turn of a developer to have his say. Jolyon Ralph offers his own personal view on the CD32.
Publishers are eager to utilise the huge potential that CD gives them, and at the same time put an end to piracy that has caused so much damage to the industry.
And is it going to be a success for Commodore? Well, put it this way. I've bought shares in them!
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Onke ENTERTAINMENT TEL 081 558 6114 For Hardware and Software at LOWER Prices please ask for our FREE catalogue.
For calls during the cheap rate we have a 24hr Fax and Answering machine. So dont miss out.. .ask lor our catalogue today.. Telephone: 0702 206165 Fax: 0702 200060 Siyitnl ...iiltL..eilhi Services Ltd E MS 87 Victor Gardens -Hawkwell Hockley - Essex. - SS5 4DY Mat Broom halo oars his reading head on (or September's Book selection. This month - Teach YoorseK Computer Graphic*, and Breaking Through Technical Jargon t with another dose ot Comm* into. Many ol us don't realise the value oI J Bulletin Board, luckily John's here to put ISSUE 9 I a regular senes ol Beginner s guides.
I Horgan uncorks his overflowing knowledge ol Amiga music (or s answer to Steven Sp.elbetg, Jim Strutton, centres H you've t have mastered the Besics ol Deluxe Paml by now.
Delving deeper into the workings ol this superb package Peter Lee htts the Bd on another treasure trove ol advanced tricks and technrques.
SEPTEMBER 1993 .on trom protect Dave Smithson embatks on a new venture - a shoot 'em upl Find out everything you need to know about aliens, lasers and spaceships t your Iree Hyperbook disks from the June issue ol CU AMIGA, and worked your way through last month's introduction This month Jason Holbom moves onto some more powerful teatures ol this versatile program.
CU AMIGA'S very own mad scientist. John Kennedy, has been let loose in the lab again This time he's gone and built an Amiga-controlled robot, and so can you! Go gat your soldering iron, then turn to page 156 to lind out how it's done j the short straw this month, Tony Dillon tries his best to keep his cool in the lace ol a sackload ol Irate readers letters You horrible loti } hlmselt, Mai Broomfield lets off some steam about sloppy games programmers. Ooh a makes me mad1 Analogic Computers (UK) Ltd Telephone moh-m *.m-6.jo. Unit 6, Ashway Centre, *-« Vam-S.OOpm ANALOGIC ANALOGIC ANALOGIC
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Library 12 Hinkler Road Southampton Hants SO 2 6FT Phone (0703)
470017 Send 50p For Latest Catalogue Or Send In Your Old
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GAMES We stock all A*Ms«ns Games Disks Below U alM of new
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lamer*. Fighting Warrior*.
ASI 52RncfuUdr,Mouthman,K,r ASI 53Supercuhe.Ma5termind, Powerwars. Velcro Grub, Quadong. Kings ASI 54Serene. Serene 11. Car Wan ASI 55.Pactac. Asteroids ASI 56Picture idea. Storm eagles ASI 57PooJ*oo, Dominos. Dizzy Diamonds. Squirm ASI SSSuper Raid IV. Magnanon mfjm.
ASI 60 Pipe Master, Alien Hunter Chu ASI 61 Rattlesnake Running. Chaser Scud buster ASI 62Pipdtne 11. Mazemun.
Up n Down Nauuhs. I ASI 640bfavmn.
Drive wan ASI 65 Paranoids. Word Search.
Mirrorwan, Word puzzle,Chess ASI 66Cow Wars .A Mastcnnind Asoloaban ASI67 Sege Of The Beast. E-ypell Vector ASI 68Demohuon Mm. Rounder.
Atoms ASI 69Klondike. Klondike 2.3 Poker ASI 70 Tetris Pro Wangle ASI 71 Battleships, VS,Tanks Numenx ASI 72Car 11. Bouldcrdash. Escape 11 ASI 73Lexe», Concentration.
ASI 74Crazy pipes II. Bombjacky dm ASI 75 Double Squares. Colours.
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ASI 76CNU Chess. Cubis, Gerb Games ASI 77Ballonacy. Cliff Hanger.
Descender PD PACKS Ml'SFO Musk maker Pack-45 50 OctaMED v2 w«h doc*.
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or all 3 for 412.50 For Assembly language promammers Thb manual comes on four daks and a designed to take the novice assembly programmer through programming. The Amiga hardware directly for games and demo purposes subjects covered indude Gening started, interrupt*. Copper.
Display Sprites. Bbner.Aud» Hardware. Tr acker Replayer Each subject has an easy to follow tutorial backed up by numerous examples all acce sable from the custom designed interface along with an assembler for you to try for yourself Disk 1 b PD
a. *25 ones). I the absolute beginner and over 40 examples coded
by Mark Mcany the author of the ACC disks ACC (J 50) The Amiga
Coders (Tub disks. Now in Its thud year, of mtrre* to new and
seasoned code.
Issue 30j Supers ound v4(4 00) An “»(*"* i-ckatl* •»«»• , numerous effects to be applied to sampled sounds.
43 50 Cui 05 A -Chced 43 50 at’ 14 Stock Controfler 43 50 CLE 0ITC Dinosaurs 44 50 CLE02 TC Geology 44 50 CLE 03 TC Solar System 44 99 CLE 06 Maths tutoriGCSE)43 50 CLE 07 TC Fresh water 11 CLE OH The Night Sky CU 14 TC Ecology 44 99 m 44 99 I :-NF.i4.4 50 I r iidi44 50 I 43 50 I 99 I - ngb I Please nose that we no longer distribute software for RBP This includes the f V4, VS. A-Cene and AMFC Please make cheques Postal Drafts payable to Amiganuls LocaP Why note Saturdays at Kingsbnd Market.
S«. Marys i " “ I ws BOOK SHELF BREAKING THROUGH TECHNICAL JARGON
• 4 McnOMAftr Of COMPUTtM ANO AUTOMAHON ACRONYMS Mark S. Merkow
As our daily life becomes more and more filfeO with technical
devices, our vocabulary also changes to include the new
technology, in the olden days film flam men seemed to delight
in giving things long scientific sounding names so that they
sounded impressive and their humble origins were disguised
Therefore a shoe became an organic perambulatory protective
sheath' and piece of paper would be called a compressed fibre
Impression retaining accessory !
Nowadays the powers that be seem to have gone to Ihe opposite extreme, abbreviating and acrortymifying (I) everything. What xWth RAMs and flops, bits and bobs, Tiffs and Targa. You could easily be forgiven for thinking that our new language has stiff been devised to hide the true meaning of just about everything But fret no more, now you can own the very latest in acronyimcal interpretations! Non-efectronic databases. Yes. For the reasonable price ol only £12.95, you can purchase your very own BTTJI Put another way. Breaking Through Technical Jargon is a book that explains Ihe meaning of
every technical acronym and abbreviation you're likely 10 encounter The book e divided into several sections, the largest of which is arranged exactly like a dictionary, except that instead of words that are arranged in alphabetical order, it’s abbreviations and acronyms, and these are Ihen given a brief explanation Also at the back of the book, the explanations are abbreviated (TO. Actually it s not as stupid as tt sounds. The acronyms, etc. are listed and then just the literal word tor word definition is given, rather than an explanation of what it actually means. Unfortunately this
section is sub divided accortfing to the size of Ihe computer system being referred to (main frame, personal, mini. Etc.). This means that you need 10 know the system to which an acronym pertains, which is a bloody siHy way of doing things if you ask me' The book also starts with an explanation of some commonly used terms and prefixes, such as interface, megasoftware, etc Ouke a useful book If you find yourself beffied by the tech |argon that surrounds us Feeling hungry for enlightenment? Mat Broomfield takes a look at a few more morsels for your eyes to feed upon.
TEACH YOURSELF COMPUTER GRAPHICS John Lsnsdown To most horns computer ussrs, the quality ol their machine's graphics - its resolution and the number ol colours it can use - is one ot the more important lactors that influenced them when they bought it. Along with processor power and audio abilities, it s one ol the key features that define how powerful a home computer is.
Computer Graphics Sooner or later, most Amiga owners get out their copy of D-Paint and spend some time drawing their own graphics A far smaller number may also leam how to program the computer, and they wik come to have a vastly different understanding of the way graphics work This book Is aimed towards the latter type ot user ¦ I ¦ M It’s not aimed specifically at Amiga users, yet everything within it is equally relevant to us It begins by defining exactly what computer graphics are and some of their uses ranging from film special effects and Computer Aided Design applications, to games
and purely aesthetic purposes After input devices ranging trom the keyboard or mouse to lightpens. Pucks and graphics tablets. John explains output devices and this is where things start to get interesting because the author goes into detail about the way that monitors work, and the relationships between resolution and interlaced and non-interlaced display modes. For the potential games programmer, it s impor tant to appreciate the relationship between animation and raster scan time, and this subject is succinctly explained - In tact a great deal of information is given about the inner
workings of computer monitors and televisions in general The chapter also describes laser pnnters. Plotters. LED displays and a variety of other devices.
From the following chapter onwards, the tutorial proper begins, starting with the way that coordinate systems can be used to model objects, first in tup dvnensions and then later in three The tutorials are accompanied by programming examples in pseudo code.
Rather than being written in a specific language, pseudo code is a kind of generic language where the reader can easily see what each instruction is designed to do. And adapt it to Iks own requirements At the end of each section. There are a series of self tests where you can evaluate your knowledge by attempting to answer questions.
The book continues to explore ways of moving and animating graphics, and how to present them within the visible screen area (Ihe viewport) It even gives some hints on using anti aliasing to smooth out lagged lines Towards the end of the book, vector and matnx algebra is briefly discussed, and these can be used to create some very impressive animation routines.
Overall, surprisingly readable, and suitable for anyone who can already program moderately in any language ISBN 0-442*00151-7. 181 pages £12.95. Conner Manuals. 50 James : 07T 706 6000.
ISBN 0-340-40619-7, 232 pages, E8.W, Sherrat & Hughes, Waterstone. Or any other leading book store.
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Wrtdi c The Dcetce £27.** COMM* It’s back! The return of the column that connects you to the real world.
Join John Armitage as he makes a eiright con Now you're ready to try a Bulletin Board. For this example, I'm dialling a board called 'Lightfingers Place'. I’ve never used this board before. I simply picked up the telephone number somewhere and decided lo give it a try.
First instruct the software to dial 0202 485723, then after a lew seconds and some strange whining tones you'll be greeted with a display like Figure 2.
Frfg SC Apparently you aren’t interested In the subject ol this article. In lad. Statistically, you aren't even reading this sentence. Why?
Because all the answers to our readership surveys show us that Comms is a subied ol 'minority interest', and basically no one could give a monkeys about it.
NUMBER, PLEASE Want to try out some more Buletin Boards? Here’s a ts of other boards for you to try.
Atlantis 081-7154477 fortress 081-317-3158 Eastern Net 0953-851-351 Europe ZoneGate 0296-395935 Ughtftogers Hate 0202-485-723 London Net 081-316-7402 London North Hub 081-4454514 n w 081-599-0869 , 0274-547-004 ,- MiaoMola 081-316-7402 Midrighl Resistance Bbs 0482-749-43 Northern Net 091-2844019 Quantum 021-707-0681 OueSTBBS 0422-381164 Sounds Digital 091-2844019 TheOarltside 081 591-8826 IheTovemBBS 081-4456514 Trad 83 0953851-351 TurboNet Central 0296-395935 Western UK Net 0222-341713 Yukon Hoi 0232768163 .
DIAL IN So with the hardware connected and the software in the drive, what next? Nothing could be simpler - IN IHE SYSTEM Now that you are inside the system, you should see your options displayed on a menu screen, like the one in Figure 3.
I find this very strange, because II you are reading this magazine you have at least a passing interest in the Amiga beyond games. You may be interested in graphics, programming, sound and music... the kind ol stutt that makes the Amiga different trom a Sega or a Nintendo.
So what do you do when you want to get hold ol Ihe latest news on your specialist subjed? Well, there's CU Amiga ol course - but unfortunately, we can only produce one magazine a month.
Apparently there are other Amiga magazines available, too, but the less said about them the better.
What you need is an up-to-the-second source ol news, a wealth ol Iree software and a forum where you can meet other like-minded Amiga users. In short, you need to get into comms.
COMMS Comms has a strange aura about it - something dark, mysterious and probably leatunng a lot ol anoraks. Perhaps there was a time when this was true, but now anyone who knows how to use a telephone can get on-line. In lad. Getting on-line is even easier than using a telephone, because you don't even have to dial a number by hand.
There are two things you need betore you can join the hidden world ol Amiga comms - software and hardware. The software you need is all in the Public Domain or is Shareware, so next time you order some disks Irom a PD library, ask lor a copy of Ncomm or JRComm as well.
Besides the Amiga, the hardware you need is a modem - the device which interlaces your Amiga to the telephone network. Pradically all modems conned to a computer via the serial port, and as the Amiga uses the RS232 standard you can be sure that any modem will work, be it lor the Amiga or a PC. But before you open your wallet, perhaps the best way to get started is to borrow a modem trom a friend. Once you get hooked you can buy your own, and you'll be pleased to know that the simplest units cost little more than external floppy disk drives.
Run the software, and you’ll be greeted with a standard terminal-like display. Try typing ATZ and return - il your modem is operating correctly it will reply 'OK'. II it doesn't work, try altering the Baud rate settings Irom the Comms software's pull-down menus.
Figure 2: A tier logging on 10 UgMflngsre Placo, your tsrmlnal software will hopolulty produce a display such aa this.
Lots ol text and instructions will appear on the screen. Don't panic, think logically and you'll be able to answer all the questions (about the most taxing is 'What is your date ol birth?'). The information you enter is lor the Systems Operator's eyes only, and by providing it you are registering as a potential user ol the board. Don’t worry - you wont receive junk mail or bills, it's nothing more than a precaution.
You'll also be asked lo pick a password - pick an obscure one, but don't lorget it This Bulletin Board will also provide you with a special log-in number. Make a note of it. And use it next time you log in to speed up the process.
' As you are a first time user, you will not have been registered and several important options will not be available to you. However, by the same time the next day you'll have been given your security clearance and will be granted access to the deeper areas of the board. OK, so now you can access a bulletin board. Next month we'll look at what kinds ol into and software you'll be able to grab whilst you're in there.
NEXT MONTH Attest granted: deeper and deeper inlo ihe Bulletin Board syslem with John Armitage. Free software is only one ol ihe many things he finds there.
BIGINNIRS GUIDE ¦n 4 V 4 'i ’ f 11 i [ l v .* rrj ' f! • rJ' So you want to get funky with your Amiga? Tony Horgan, noise-maker extrordinaire, gives you the complete guide to starting out in computer music.
_j -j j m _i d *
- j : -i _i _j ..-fcaJ j *".1 3 d -J
- i : 1 . *»*!J » -i Your Amiga la ao vorseMa. N can
• opart) ravartja and phaaara.
5. To use a MIDI instrument, you need a MIDI interface.
These are little bo«es that plug into the serial port ol the Amiga, and cost around £20-30 Check out the August 93 CU AMIGA to tind out how to make one for a lew quid.
VS FAST RAM ’s buSl-in somgle replay routines ran only you M a machine whh 3Mb of Fast The Amiga' ones (hip RAM. Hyau UN. And Imb of ftp.
Uip, you add only im die I Mb of lompfn. It's handy lo have tome ftnl is it speeds up Ihe running of yout sampler ond setpjenar programs.
The best thing about making noises with the Amiga is that absolutely anyone can do It.
And once you've got your Amiga, it needn't cost you more than a fiver to get started Whether you're a budding Beethoven, or you just fancy a tinker, it's all there waiting to be sampled.
SOUND AS A POUND Before we dive into the tricky bits, here’s a bnef introduction to the Amiga's sound hardware.
1 All Amigas have four mono voces or channels. This means thal you can play a maximum of four samples simultaneously. But you're not limited to holding lust four samples in memory
2. Two of the channels are output through the left phono socket,
and the other two through the right Proper stereo samples can
be recorded and replayed, but they occupy two tracks.
3 Standard Amiga samples have an 8-bit resolution Most professional samplers use 16-bits, but when used well, 8-txt samples can sound just as good - good enough for professional use m fact
4. Samples eat memory very quickly. In q 1Mb machine running
OctaMED. You would be left with room for about 30 seconds of
samples recorded at around 16Khj Remember that's only the
length ot Ihe samples - your tracks could be much longer than
that.
WHAT YOU'LL NEED Got the basics then? Okay, here's the shopping list Don't worry, it's not all
• AN AMIGA You can use any Amiga from a 1.3 A500 upwards. The
ideal machine would be a 4000, or more realistically a 1200.
The 1200 has 2Mb ol lovely Chip RAM fsee the panel on Chip vs
Fasl RAM tor more info), and It's taster than the older
machines. If you're using a 500, you'll need at least 1 Mb of
RAM (this will be half Fasl and half 0«p) A 600 has a standard
1Mb of Crvp RAM. So there s no need for immediate expansion
there.
Any other model In between that lot will do line
• A SAMPLER Unless you're going to rely on samples from the
pubic domain, or go for a MIDI-only setup, you'll have to get
yourself a sampler. You ilkiii i ... . I sampler should WHAT IS
MIDI?
MIDI stands for Muskol Instrument Digital Interior.. It's a system that ms anomaly designed la control synths ana drum machines, out it's also capable al operating
• Ifects units, outomaled milling desks and other bits ol
* * MUhMquencets don't ratord sound. Instead, they record noli
dak- in other words, the order in ohirh the notes are played
from your master keyhoord. Computer based sequencers allow you
to oiler the music on-screen, pulling things Into time ond
deleting unwonted notes, the sequencer con then reploy the
corrected version ol your performance through your synth.
Can expect to pay around £30 tor one ol the cheaper cartridges. Some say the more expensive units are worth the extra cash. But I'm not entirely convinced I d say the difference m sound quality is nAIMiAltl llr.tk nXAAtlAA 1 ll mill II au.Jk A - - nominal vYim practice. Excenet3 results are possi- bie trom samplers at Ooth ends ot the price range As they say, it s not what you've got ire what you do with it.
When you buy your sampler cartridge, you'll also get some software This will let you record sounds into RAM, then save them out to disk lor use in other programs. Some of the software that comes with the cheaper samplers can be a nightmare to use. Not to worry though, because you can always match your hardware with a different piece ot editing software, and there are a lew to choose from In the public domain.
Check out the Samplers panel lor more specific into on what's available A j- b. V, sampler) but Ime editmg h almost impossible due to tie poor ¦rave display you'll need to use it in conpnction with another editor if you want lo be sure ol tight liming in your loops __ AUDIO ENGINEER PLUS 2 Diamond (071 580 4355) £219.99 This is the best aiound whether it's worth the asking price is up lo you The hoidware connects lo the AMIGA vio o coble so it doesn’t hong owlcwordly out ol the bode As for sound quolily it has o slight advontoge over the lest grob bing o touch more boss ond top end The
software lets you record ond ploybock in stereo or mono into both fast ond Chip RAM It s the only package lo include o time stretch feolute. Ond is by lor the most user friendly editor ovoiloble The software is available separately under the name of Audomosfer IV priced at (43 Chip RAM It's Ihe a IV priced ol C43 MEGAMIX MASTER Rombo 10506 414631) [39.95 Another cheap sampler. Megomix Mosler oho offers pretty good value Like TechnoSound Turbo II, n uses a customised system of icons ond menus, which tends to confuse things a little When it comes lo features, it scores quite well with lot' of
effects and a tracker section The sound quality pretty good, loo STEREO MASTER Mkiodeol (0726 680201 [39.95 Very similar lo AMASII Stereo Mosler is without the combmed MIDI interface Apart from that there s not much differ ence between Ihe two except that Stereo Mosler is less than half the price, making it quite o steal CLARITY 16 Miaodeal 10726 68020) Cl SO Don I be fooled by the promise of 16 bit sompling Sure enough, it does somple in 16 bits, at rales of up to 44 I flu, but you can t use it with any trackers or sequencers running on the some mochinc Samples con be triggered from another
MIDI device, but then play back quolity is vastly reduced when you play more than one sample In foci, it's very hard to think of any siluotion in which il would be of ony use opart from as on editor for on external MIDI sampler, in w4ncn cose it would be quite hondy IX DSS 8 + Silica (08 309 llll)C60 One of Ihe more user friendly samplers DSS 8* is a mmor upgrade on ihe original DSS 8 The software doesn't hove mudi in the nose that normaly creeps in on very simple 8 bit waves. On the other hand, if you switch the fillet out. Norse appears trom nowhere Used in conjunction with another sample
editor, it should satisfy your needs TechnoSound Turbo 11 ¦ I SEQUENCERS Here's o rundown of lire main ronlenders in Hie sequenrmg field PROTRACKER 3.2 17 Bit Software (0924 366982) £2.00 (minting P,P) 01 all Itie Irarker permutations available, Prolrodter is probably Hie mosl widely used. All trackers work in much the some woy, bul some hove more features than others Instead ol musrt notation, the notes ore displayed os letters ond numbers So long os you ran gel your head around that, you'll nave o powerful little sequencer at you Iroerhps Try to gel someone to show you how it works, os they
never indude general operating inslnittions The downsn is that it's very difficult to use. The interface is ful of niggling lit He initatkms that con tcaly wind you up. That shouldn't pul you off trying it out aos it's virtually free, and can pump out some meaty sounds from even the machines OCTAMED V5 , Seasoft (omputina (0903 850378) £30.00 fven more popular dian Protrocker is OitoMID The Orta' bit comes (torn its abd rTf' Tr* »i ity to ploy eight samples at once, rothei than the stondaid four However there kgfciJHLJ ae 0 ||uj0| ,|MHvanloges ol using the eight channel mode, such os ceduced
E -T-i ound quokty cooisc tempo odjustment and a general loss ol fcciluics i|r£W-jP IHHHR On the other band in lou channel mode il so litlle gem it •. Hired on the Irorker system, but has o lot mae to MftuI ¦ IB 3 51 offer. There’s a bub m sampler, precise C~l~L * "T.*J| tempo control loads ol effect commmds Crii illr.ijwrmwlRT1 ISMHKw and MIDI sec|aencntg loo OrlaMlD treats samples ond MIDI sounds in much the some way, so rf you start out with just Hie AMIGA, it's no hassle to odd a synth or drum machine at a lalei dale OctoMID B needs a Bdcslut 2 a higher, but I 3 users con use ony OctaUlD
release up to version 4. If you wont a taster, OrtaMW W ond the lour thonnei MID
3. 7 are both pubic domain. For combined MIDI ond sample
sequencing, OctoMfD can't be beat. Check the review in the
July '93 (U AMIGA for more details. „ RAVE The Software
Business (0480 496497) £49.95 Although it s one of the
cheapest MIDI sequencers around, lave also happens to be one
ol the worst, ft's been paled hum the original Alan ST
program, and inherits all the slow, awkword and fiddly aspects
of the user interface.
If you don I mind ditching Amiga samples in favour of MIDI instruments, hove the patience ol a sort, ond don't wont to do anything loo adventurous, Rove may be worth a look enticDiJiu w w _ MeridCrJrDistribute (081'543 3500) £99.95 There s o ckfference ol opinion where Super dm is concerned Some, kke me la examjde sov it's a useless toy Hurt sounds like u £3 0 home kcyboad. Others see it as o handy compost lional tool that can help gel the creative juices flowing.
It's an aulomotk boding track genaala, along the fines of the Alai Si's Hand in o Box Composing anything original with it is a Imosl knpossile. As its not itody o proper sequencer BARS & PIPES PRO 2 Meridian Distribution (081 543 3500) £299 This is aimed ol the musician with everything - you could quite feasibly con Irol a whole studio from this one sequencer. Previous versions ol Hors ond Pipes ae sll avafcble. Ond would be betta suited to someone who's just storting out Uke mosl of ihe MIDI sequences, there s very little sample suppat but it handes MIDI with ease If you wail a user friendly
est option laying down Iraks. Quantising praess, ond step editing on the graphic sequencer, this is probe ond then ovcrduming display h no problem KCS 3.5 Zone Distribution (081 766 6564) £279 This is the Oliver big Amiga sequencer, as you can probably tel Iran the price like Bars ond Pipes, it s intended la use with racks ol MIDI equipment so if you’ve just got
o small set up, you won! Need half of the functions. Again, you
may be able lo pick up older, cheaper versions of KCS if you
shop mound.
TuMM » board, complete with all your virtuoso nourishes ond expression, you'll nave to go tor the more expensive option.
For MIDI and sample sequencing in one.
OdaMED's your man See the Sequencers panel tor more about OctaMED and the rest
• MIDI GEAR When you're starting out. MIDI gear isn't essential,
but wnen you can altord some, ft’s I , well worth shelling out
tor.
The range ot MIDI Instruments on the market is I huge - you should think carefully before splashing I out on your first box I can't tell you which bets ot kit I to get because everyone has dilterent needs Even so. Here are a lew general bps 1 I! You want to make techno, acid or ambient stuft. A MIDI-compatible analogue synth Is a sale bet. A Cheetah MS6. Or a MIDI retrofitted Moog would both serve you well
2. Drum machines can be just the thing to expand your set-up, but
you'll be limited to using the same sounds in all your tracks
Bear this in mind If you're I easily bored by heanng the same
samples
3. It you don't want gurgling bleepy fart noises.
Take a look at Yamaha's SY range ot multi-trmbral I synths. They'll give you a good selection ol pianos, I stnngs. Basses and all those other bread and but- I ter pop sounds. Roland's JV range is also well worth checking out.
4 More and more effects units are supporting MIDI I tnese days. Get a MIDI compatible box. And you'll I have tar more precise control over it.
• A MIXER If you're writing music for games or demos, you won't
need a mixer, but it you warn to I record your tunes. It's a
must. You probably don't I want to go splashing out too much on
a box mat doesn't actually make any noise (apart Irom back- I
ground noise mat is), so I'd advise you go tor a simple, cheap
oppon. Probably the best place to look Is Tandy. Look out lor
their end-of-llne models I and sale otters, and you should be
able to pick up I something that'll do the job lor around
E30-E50 ® FROM SILICA SYSTEMS - THE UK's No1 AMIGA SPECIALISTS
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SOFTWARE PACK - FROM SILICA ZOOL It the software pack of the
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- Value £127.92. All Amigas from Silica (excluding A600
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GFA Basic and Photon Paint II.
ZOOL - - ..... £25 99 T TRANSWPITE . £49 95 PINBALL DREAMS...... HWI r WWI Spa STRIKER . Sou immtr • ** CU Aag* • home MMUarr PHOTON PAINT II TOTAL VALUE: £267.87 moNSLCiiiMTwua ea«T»T TOTAL PACK lALUt CS7JJ4 ItSS PACK S4VWQ C3A4 A4 AMIGA 600hd EPIC 4 HARD DRIVE AMIGA 1200 COMIC RELIEF + HARD DISK INOFFICIAL UPORADX AMIGA 1500 HOME ACCOUNTS AMIGA 4000 CONFIGURATIONS 4:120£1099 4h24?:-£1299 4s. 340' £1399 4:- o;£1699 PACK INCLUOCS: 6r. T?°-£2099 coAen tCS+VAT) PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE Tel (Work): T« (Home):
________________________________ Which computers), if any. Do you own?
WHITTLING ON YOUR AMIGA Jim Strutton continues his guide to getting the most out of our VideoTitler giveaway disk.
PART 23 ¦WWM as ant surfs • f
- JS ; 33 ::S 33 93 3J 3 23 3 . J 3 ' j 3 ijJUf III I
riit. It ZjJ 3 You may recall that in my first tutorial on
VideoTitler. I suggested that you made a note ol the short-cut
keyboard commands lor the various leatures ol the program
Well, just in case you lorgot to write them down.
I have included a useful table ol all the keyboard shortcuts In the pic below left As you get more adventurous in your use ol VideoTitler, you will find the use of the keyboard is the only way to achieve some effects. Try this quick experiment: select the option to enter text in a normal Amiga Font - use Text Entry' Irom the menu or click once anywhere-on the screen with the right mouse button to bring up the text entry crosshairs - now betore you push ' Enter '. Use the ' AMIGA F1 to F10 ' key combinations to cycle through the various fonts you have selected lor use in the program When
you have a lont that you like, use the Alt F1» to F10 ' and Ctrt» F1 to F10 ' keys to cycle through the 20 effects. You can also use the F1 to F5 keys alone, to change the colours ol the various elements as you go.
BEST WAY I am sure that once you get the hang ol Itfjrou will find this is best way lo use VideoTitler Vou can switch the lont. The colours and the ettects to get the most pleasing result The same techniques will work lor the Polyfonts supplied with VideoTitler These fonts give you the option to change the size and distort the text as we have done over the past two months What you can t do is to change Irom a Polylont to an Amiga lont.
Or alter the text once it has been rendered. II you want to make a change like that you must erase H and start again.
VideoTitler came out before Deluxe Paint III, so the animation leatures are basic by comparison. There are no automated effects to create spinning titles, or any ol the spectacular effects you may have seen with Deluxe Paint. Having said that, the basic animation in VideoTitler works, it just means that you have the effort ol creating the frames manually. But. It can still be uselul to create a small animated ettect lor a short title sequence. An example would be an animation where the text grows over time.
GRID EFFECT To try this effect out, start oil by creating a Grid as we have done before, using the ‘Edit Clear To Blocks' pulldown You will use the Grid to position the text as you go through creating the animation frames Once you have created the Grid, open the animation file by using the ProjectoANIM' menu. Give the THE ANIMATION GAME If you (Ofi't wort lo gel storied with onimotion and titfn ond you hove a copy of Dfainl lying oround you ton gel darted straight away. Simply sove out your files as described in the tutorial, but give them names ending in numheis, like 'AnimOl' ok. These ton
then be loaded directly into Dpainl.
Double click on Opa'mTs kon lo tun the program.
Using the menu button select load picture and the usuol loading reguestor will appeal. Select the first of youi sequence of files and then enter the number of totol files into the text godget ot the bottom of the requestor. All the files will now be looded in sequence and mode kilo on onimotion. This moons that you ton now sove out your onimotioo as on onim file from Dpoinl, or jurt use it from within Wood itself.
File a name like ‘CUTEST.ANIM’. Now create your text using a Polylont as we have done before. Do nol alter the size, just position it in the top left ol the Qrid, as shown in the example below. Click down with the right mouse button when you are happy with the position. Now use the Right-Amiga Z key combination to clear the Grid, which should leave your text on a plain screen Now press the ‘ Enter ‘ key on the numeric pad or use the Project»ANIM Add Frame' trom the pulldown.
The mouse pointer will change lo [WAIT)' tor a lew seconds while VideoTitler saves the first frame away Now use Right-Amiga C to clear the current text Recreate the Grid as before, and enter the same text again, being careful to use exactly the same spacing and lont as you did before Now pull out the text to make it a bit bigger, position the top right corner ol the lont In the top right coiner ol Ihe Grid and slamp il down as belore Erase Ihe Grid, save Ihe Irame and repeal the operation, making Ihe lexl a bil bigger each time. To get a decent animation, you will need lo make about 20
Irames. So this will take a bit ol lime. When you have Imrshed. Go lo the Project»ANIM' pulldown again and close Ihe animation lile. Once you have built the animation. The best way lo see il is using Deluxe Paint, or another animation viewer You could use LCA on the Video Tiller disk, but the tutorial lor that is next month.
EXPERT MODE Moving on to the more complex areas ol VkteoTnler now - it's possible that the following tips may seem like double-dutch to less experienced Amiga-users. I'm not trying to sound conceited but lo get the most from Video Titter you'll need to have a fairly well-developed understanding ol the Amiga Plflvia Si w Sxpwl Hod* you can gal x datallad kinu mow- Mig *w tom atyW M you'M Mwcwd.
VideoTMer comes with 20 text effects built in.
Some ol them you may Ilka and others you may tee! Are a waste ol space We*. Expert Mode allows you 10 get at them and change the effect to your liking Start oil by making a back up copy ol your Video Tiller disk, by that I mean the mam pro- FORnaTI LIST LRDEPTH 5 WOEFTH 4 OttRSCANOFF LRES IFFFRaiCOaTaPaTH M:tw IFFSAVFPATH M:tw IFFHINPATH dh0:tenp IFFSCPBKPATH *0:tenp IFFOPENPATH M: tens SFTTWGSPATH devs: SHAPEPATH dhOivt shaPM
• Ml Imd to *GR * F0RHAT1 LIST l mi ¦ KtK-i W-t LRDEPTH 5
tf-CEPTH 4 0 £RSCANOFF LRES IFFFRahEDATaPATH dh0:tenp
IFFSAVEPATH dh0;lenp IFFHINPATH dh0:twp IFFSCPBKPATH M:tenp
IFFOPENPATH dh8:tenp SETTINGSPATH devs: SHAPEPATH
dh8:ut shapes npire 2: Okay, the Rne a* nM to add M Expwt.
Plata H Si
* » poaltlon molcalad In IM pic.
Gram disk not the extra data disk. Using the copy, open the file called VideoTiiler', using a texl editor, in the same way that you would edit your start up sequence file or any other text Me. The file is quite long, but the change that you need to make is right near Ihe start Look at Figure I. that shows the initial state ol the Me Alter the word UST. Insen a line and enter Ihe word EXPERT. Alter the change, your lile should look like Figure 2.
LOAD IT UP Now load up VideoTitler and enter some text Use any lonl you like and select the Plain' eltect Irom either the pulldown or by using Ctrt FI' keys. Now belore you render the text, hit the F9 key You should then see a screen like Figure 3. Close the requestor using Ihe gadgel al Ihe lop right, select a new eflect using Ctrl» F3’ and then hit 'F9' again The _ screen will now look like Figure A. To see how’ the effects work, cycle through Ihe 20 pre set eltects and note how the parameters are • changed lor each one. Some ol Ihe option boxes give you a menu lo select Irom and others
need a value typed in. You can bring up this new requestor box at any time by pushing the 'FIO' key. Hi-lighting an effect and then clicking on Ihe new Edit Style' box that will now appear at Ihe bottom ol the Text Styles' screen TXXT EFFECT At the top ot the requestor is a box tor you to enter a name tor the eltect. Down the left hand side ot the requestor are lour boxes labelled Cap', Raise'. Letter- and Drop'. These boxes are all switches, click on them with the nght mouse button to activate or deactivate the option. The box is hi-lighted when active. The four Pen:' boxes, give you the
option ot selecting one ol the lour preset colours tor lhat part of the character The Cap eltect only applies to capital letters, whilst the Letter' effect acts on the whole lont by detault, unless the Cap' option is set. You can set the Letters' to one effect and have the capitals in another by use ol these two boxes Raise' is a 30 etlect that appears to come towards you and Drop' appears to go away You change the site of the effect by giving a Depth:' and then a Dx: and Dy:' ottset The Face:' boxes bring up a requestor as In Figure 5 above, whilst the remaining three boxes bring up the
requestor in Figure 6 below Most ot the options are self explanatory, but a little bit ol trial and error will enable you to get a pleasing effect Finally, any changes you make, will only be valid lor the current session of VideoTitler. Unless you save them in a settings tile You can either make this your detault settings tile or save it under another name and load it as required.
UNDER WRAPS That about wraps up the tutorial lor VideoT tler lor this month For creating basic text title graphics it gives you all the tools that you need But, It is my personal view lhat you also need a copy ol Deluxe Paint to add a bit more finesse to your titles As Deluxe Paint has been included with most Amigas sold in the last lew years this Should not be a problem. I also leel that a program to create a slide show and play animations is also a uselul addition. Well, this is where Lights, Camera. Action, or LCA comes In.
Fortunately, this was included on the VideoTitler disk © NEXT MONTH That's all folks. But don't worry, next month Jim will show you how to take your graphics and animations and create a sequence for outputting to video.
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too... Last issue we looked al simple etlects using Ihe move requestor This is Mission Control tor automatic animation, and once you're really familiar with it. It'll save you hours of work and make you look bnfcant into the bargain Let's pick up from last time. SM examining that small but perfectly formed requestor Unfortunately. Dpaint lacks a true path function lor defining compter routes for obtects You can't draw a squiggly kna and expect an animated object to follow it. But by building up your animation 10 or so frames at a time, then starting the next step where the first one left
off, you can create complicated direction changes - lor instance a ball bouncing across all four corners of the screen. The program will do this semi-automatically tor you. As long as you leave START Distance travel led Direc ti on of ttoveiien t With no Ease in or out, the ball Moves at a constant rate throushout the an i Mat ion.
With Ease in anti out set to 5 frattes, the speed is slower at the stai't and end of the aniiiation.
A portion of the Hove requestor showing the Ease controls.
Ease-Out : b-fl Ease-In:£¦ Coun t: f&i the Go Back button alone (i.e. olf|. Dpaint uses the screen position where the last brush draw took place as its starting point. It takes some fiddly testing to get the position exactly where you want it. But thanks to the Preview option you can watch the protected movement being played out before committing the program to stamping down the animation by clicking on the Draw button.
EASY DOES IT In the real world obtects don't just start moving and keep going at a constant rate. A car, for • • example, slows down after hitting something, and likewise a ball loses some of its momentum after colliding with another object. You can actually simulate changes in the speed of an obiect in two ways within Dpaint- the dumsy way is to create an animation ot several sections where the moving object travels different distances in a given number of frames. For example, an object which 13118' -too Y units in 10 frames will appear to move more quickly than one which travels only 50
units in the same number of frames But instead of having to work out momentum on a hit and miss basis. Dpaint has a built-in function on the Move requestor which calculates aH this lor you. It's called Ease Out and Ease In Any number of frames you enter in the Ease box will be used by Dpaint to calculate momentum at either the beginning of the sequence (Ease IN), or the end (Ease OUT). For any animation smaller than 20 frames the effects are minimal, but for longer stuff they can add realism to movement HAPPY TRAILS The animation requestor also offers a superb function called Trails
Activating this box will set Dpaint animating your brush according to the figures you've put into the Angle and Distance boxes, but instead of drawing a new brush position for every frame, it ‘remembers' the earlier positions and indudes them too. Sounds like a recipe for a total mess, but you can make it work to your advantage In my example I've used a deck ol cards fanning out, as the card brush is rotated in the Z angle the previous cards stay put.
And the new brushes are drawn over them at increasing angles throughout the 20 frames of animation So by frame 20. What began as one brush has built up to a whole pack, which has been fanned out on top of itself. This effect is excellent tor mmg. Where text can be made to come out of the screen at the viewer (by use ol the zooming Z plane move control as outlined last month) as it rotates to a standstill.
FILLS The final tool on the Move requestor is Fill. If you had a brush and left all the Move parameters at zero, dicking on fill would be identical to using the main Fill tool from Dpaint's drawing screen with From Brush selected, only over as many animation frames as you requested The real power of the function is that it can use Angle and Distance figures too. And the real gem is that if you » latt Eaay flow a - m* Mon raquaxloi allow* you to aWadivalv vary Ow ipaatl ol wi oet-et M ma tun and and ol It* movement Thla glvaa a truar aanaa of momantum.
MANUAL ANIMATION TECHNIQUE Sometimes the animation r, moce complex tfxm the Opaint Wove requestor ran bandfe. Sometimes it's best done monuoily. Ibis sequence is from a 30-frame onimalion whidi has an animaled fingef pressing the relevant keys to sped out o messoge on the display screen. Rest onimote the finger I drew the finger extended in frame I ot o 2-frome onimation, then copied Ihe fnishetTdniwing to home 2.A few minoc alterations to Ihe top joint ond noil gave the impression that the finger hod flexed. I copied both drawings ol the finger to the spore screen, ready tor cutting ond
posting onto the animation. I deleted the two frames I'd used os my scratthpod, ond drew the keyboard screen. I added the text at this point too. Once this was finished I (rented 20 new frames based on this saeen. I now hod 30 frames, each showing the keyboard, screen and al the text, but with no movement at al. But by switching to tfre spore screen ond picking up either Ihe straight or crooked finger as needed. I placed the brush on Ihe relevonl key. I workedbackwards from frame 21 This left eight static frames at the end of the animation, showing the keyboord and text for an extended period
os the anima- n ended. On frame 221 used Ihe crocked finger brush, positioned over the H the keyboard. Pressing key I took me to frame 21 and I ploced the extended finger brush over key N and erased the rfeptay screen N. If you look at this routine in forward mode you have a finger poked over a letter in frame 21 and no letter K on screen; then on home 22 the finger flexes ond presto, Ihe H appears.
You have to do this right back to frame one, remembering to erase more letters as you go until frame I has on finger over the letter C, wfffi a blank display.
Have previously altered the perspective readings ot your brush (April issue, tutorial 3). It will base the till animation on those Above is a walkthrough ot a simple Hying ducks wallpaper animation I created as the background tor a title sequence. Once you’ve drawn your design, cut it out as a brush and register it in your chosen starting position by clicking the lett mouse bunon and then Undo-ing It from the tool menu. Set the number ot animation frames you’d like - 20 is a good starting point. In my case I wanted the ducks to lly upwards, so I set the position in the lower right ot the
screen. Now call up the Move requestor (capital M). The figures you enter in the X and V distance boxes (on the top rowyto a large extent depend on how big your brush is.
You need to alter the figures and Previpw the animation several times to make sure you’r brush just goes off the top let! Ot the screen to create a seamless loop as the sequence is played back.
In our direction, we need to decrease both the X and Y measurements by at least 200, so I started with a -200 value in the X distance field, and 200 in the Y. until I hit on the right figure. Once you’re happy with the preview, just click on the Fill box, and watch Opainl work its magic by tilling successive screens with multiple versions ol your single brush, all moving in unison across the screen. Another use tor the Fill option is scrolling landscapes or cloud scenes. Using the same technique I’ve been able to simulate a plane flying over the ground as clouds streak by. Why not try it
now you know how? TIP: To have two screen fills working after each other (sky and land) you will have to use the Stencil function to protect the already drawn sequence as Dpainl fills in the other. Or... you could wait until next month when we'll be unwrapping the secrets and uses of Animbrushes.
Dfik:iF.EU;,1il issij&ja Ihn onimotion glows you to scroll o bockground much lotger than yout cuitenl screen - so lot instance you could have o detoiled mop ol the British Isles two scteens wide and pon around it during the onimotion Gening the effect is eosy il repetitive but it works well ond con be used to re creole porollar perspective scrolling using multiple images The image you wont to use lor scrolling should be drown «i Ofaml s High Resolution mode which hos 16 colours ond o screen sr;e ol 640 by 400 too can draw o reguior pattern or map ol the kxakty I ve used o solelkte imoge ol the
Middle East II you re drawing bom scratch save this high les image to disk lor safety then chonge Screen Modes lo low res WhenD Wirosks il you wont lo shrink the image to (it the new screen -ne (320 oy 2001 soyno You wj then see port ol your ongmol high res imoge on screen seemingly maamhed (but ciluolly just displayed in the wrong resolution) Use the cursor keys lo scroll around me pecture It s this obdily to show on your monitor o portion of o bigger picture that is the key lo the effect II you move to the Spare screen now (keyboard jl. You will find the poge sue is as large os your
alternate image but Dpomt con I anmole with a poge biggei than the screen so go lo Screen Mode menu option and sel the sice to Standard (320 by 2001 Ihn won I affect your spare poge. Which still contains the whole original image Now creole o numbei ol Ironies - 15 ot so is o good starting point The repetitive stuff begins now Switch back lo the spore poge (with your bio imoge on) ond scroll around with the cursor keys until you get lo on imoge you wont os your (irsl Irome Now (opy the screen onto the Spare screen (the spare screen is now the first home of your onimotion) Use the pull down menu
option lor this process What you ve done is copy a screenful of imoge Irom your big picture into a screen sice home ol ammaton Iven with the spare screen showing portions ol your big imoge. You con odvonce the animation on the alternate screen press key 2 lo move to home 2 Next use the cursor keys to move your big image slightly in the desired directions (not too lai or the onimotion wrl be yeeky two key presses are enoughl Now (opy this screen imoge to the onimotion m the some way os the list ond it becomes the imoge tor Irome 2 Press key 2 to odvonce to the next oni motion Irome scroll in
the appropriate daemon copy the screenlul ol the large imoge into the Irome ond so on until you have reached the lost onimotion home Switch bock lo the ommction seguence and sove the ontmolion lor solely press key 6 and watch the fun Now you can odd text on ommbrush or other image on lop of the scrolkng background to suit yout needs II s o really clever effect but not loo difficult once you grab the hong old The only snog is that sometimes things gel o little loo much lor the imigo ond you ton gel corruption on the display so the motto Save Often has never been more relevant In my example vou
con see five frames token Irom a 30 frame onimotion which hos static text and a strolling botkgiound imoge (the world) the animation ends with o target sight drifting in lo the Gull region NEXT MONTH Ifs time to let yout ommbtushes do the wolkmg with some expert advice plus more animation techniques geared espe colly ot lucky Dpomt Ivowners Tit then keep it mown With PacMan now complete, Dave Smithson reveals a few games programming secrets. This month - how to produce a continuous screen scroll.
PART The Amiga may be a versatile business machine, a state ot the art graphics workstation and it may even pack a punch in the DTP market, but no one could possibly doubt what type ot software the machine's design-' ers built it for - yep, for playing games.
As an AMOS user, you undoubtedly already know that AMOS provides all the commands that you could ever want for wnting games software, but what you may not have realised is that AMOS owes much of its power to the Amiga's hardware designers.
Although AMOS provides us with the language to address that hardware, what other computers offer hardware sprites, an ultrafast blitter and hardware scrolling as standard? Certainly not the humble PCI.
AMOS SCROLL IN THE PARK Hardware scrolling is undoubtedly one of AMOS' most powerful facilities. With It you can create ultrasmooth scrolling effects that wouldn't look out of place next to Ihe very best that the console manufacturers have to offer. It’s explained clearly in the AMOS manual - which is a very good reason to actually get hold of one - but for those ot you without a manual I'll explain more about hardware scrolling next month. This month’s 'Games Programming Made Easy' is devoted entirely to a scrolling effect that is used extensively in shoot 'em up games - continuous
background scrolling.
If you have played around with hardware scrolling, then you'll already know that although * hardware scrolling is powerful, it does have a number ol disadvantages. For starters, if can eat up a great deal ol memory simply because il scrolls entire screens. This isn't too much ol a problem il you're writing a game that uses a very small scroll area (say, tor example, two low resolution screens).
But what do you do il you want to write a shoot 'em up (or whatever) that needs to scroll an ever-changing background? Take a game such as the classic Scramble, for example. II you were to hold jusl a single level ol Scramble's background graphics in memory as a continuous bitmap, you'd soon run out ol valuable Chip memory. This then, is where my little routine comes in.
MEGA MEMORY SAVER The code published this month demonstrates how to produce a continuous scroll without eating up massive amounts ol memory. Our demonstration graphics generate a level that if it were to be stored as a continuous bitmap - would be 1280 by 200 pixels in size. When you consider that the graphics use 16 colours, this picture would eat up a massive 128k.
My routine, on the other hand, is just 15k long Including graphics) and even when run, it only lakes up 64k. Okay, so we've only managed lo halve the amount of memory used, but the great thing about this routine is that no matter how much you extend each screen, the amount of memory used will only increase by a couple ot k! Now that's impressive!
So how does it work? Well, believe it or not, it's actually exactly the same technique that is used by most commercial games programmers to produce a smooth scrolling background that appears to span many screens. A similar technique, tor example, was used by DMA Design's Dave Jones (he ol Lemmings lame!) On his first game, Menace (remember that one!?). The basic idea is that the screen display is built up as you progress through the game instead of loading in a gigantic bitmap at the start. If you think about it. This is actually a more logical way of working - after all, if your game runs
in low resolution, the player will only ever be able to see a maximum ol 320 by 256 pixels at any one time, so there seems little point in keeping the rest of the background in memory.
JJ.
Instead, by using a combination of hardware scrolling and AMOS' ability to paste down graphics at high speed using the Amiga's blitter, the scroll area is drawn using a set ol graphic blocks called Icons'. Don't contuse AMOS' icons wilh Workbench icons, however - an icon in AMOS is simply a rectangular graphic block that can be combined with others to generate a larger image.
Anyway, back to our scrolling routine. The best way lo demonstrate how it works is to break it down into a series of steps. Let s take a look at each step in turn.
BLUE HEDGEHOGS Lets get stuck into the source code which incidentally (tor the bone idle amongst you), you can find on this month's coverdisk. I have written it in such a way that it can quickly and reasonably easily be turned into a fully-fledged game - indeed, I've even marked the section of code that should contain the rest of your game code. The graphics I've used are based around the classic Scramble arcade game thaf used lo be popular in Ihe arcades before the world became swamped by blue hedgehogs. It you're feeling adventurous, why not have a go at fuming it info a game.
The two important routines are INITSCROLL and SCROLLSCREEN, but you should also take a good long look al Ihe INIT procedure. Within this eypertly crafted embodiment of the programmer's art you'll find the section of code that sets up an array containing all the information controlling the layout of the entire scroll area. Note how the screen is split into six strips, each of which contains 40 numbers. These numbers refer to Ihe number of the icon to be pasted al a particular position A value of 1. For example, designates a blank icon and 15 is a missile launcher. Each strip holds all the
information for a horizontal section of Ihe screen - strip 1. For example, is for the fop EZ 1THE INIT PROCEDURE No it's not some Sstont relation of H» Wromeda Strain, raltier k a part of Ihis AMOS program lhaf sefc up an array «Mi in lum, contains al Ihe nformafan needed lo control *» layout of w entire sawn area moment, drip 5 i routine reaches step f. Al fhe screen mto it SSSi' scro* speed up.
K* pantentokMp BUS routine men jumps lo apT. routine simply because although AMOS can draw the screen icons very very last indeed. «takes time to set up the Amiga's blitter, so I spent more than a couple ol hours optimising this rouBne so that the new strips ol icons were drawn «i less than 1 50th of a second Even once compiled using Europress snazzy new AMOS Pro Compiler, this problem still persisted. I had originally intended lo spread the work load so that only a single icon was drawn during any one vertical blank, but mis method actually turned out to be much slower than drawing all ol
them at oneel The SCROLLSCREEN procedure also makes' ' extensive use ol a vanabte called ‘COUNTER This vanable is very important indeed as a « used to keep Ihe screen redraw process m syne linn ol graphics and slnp 6 * lor the graphics lhat will appear al Ihe bottom ot the screen.
Deigning screens ol this sort ol sue is best done using a paint program such as Dparnf Al I i*d was to load up Dpaint m low resolution lormat set the page size to 1280 by 200 and then I used Ihe Gnd’ tool to create a grid ol 32 by 32 pixels And then, simply by cutting the Icons out as brushes. I was able to draw up a mock ol the scroll area which I then converted to the data you see here I found It best to teed the data in a screen al a time and il you warn to create larger scroll areas draw them up in smaller chunks remembenng to cleanly link’ each section SPEED FIEND Moving on, the
INITSCROLl routine is essentially the code version ol step A' detailed in the diagram above. What it does it to open up the screen, size and position it using Screen Display and Screen Offset respectively, and then draw up the nmal display using the first set ol icons. Once this is done, the game ettechvety starts and the scroll commences with a call to the SCROLLSCREEN procedure I had a lot ol speed problems with this Swow Th BMI way lo d
- because the new stnps ol graphic data only need lo be drawn
every 32 pixels ol hardware scroll, the counter Is used to let
the SCROLLROU- TINE know when it should start drawing again All
it does is to continuously oount from 1 to 32 When the counter
equals 1. The stnps are drawn but lor the rest ol the nme. The
redraw code remains dormant Three other vanables are very
important too
- XDATA, IPOINTER and SPOINTER XDATA points to the position
within me MAPDATAO array that contains the lirsl strtp ol data
lor the visible screen area, IPOINTER points to the position
within me same array that holds the next line ol icons to be
drawn and SPOINTER holds me current screen offset AMOS COLUMN
SCROLL DEMONSTRATION « iNuia-o
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XQATA*B ¦ZLrrvA. Ec'ror 3 .MjZ.W UUjJOPTOU SECTOR OR BLOCK?
Alter reading your article in April’s edition ol CU AMIGA I fllLR was particularly interested in your version ol disk orgamsa tion According to you. Disks are split into sectors and any partially used sectors cannot be accessed. I was wondering il you would clear up a problem lot me I thought that a disk is split Into 80 concentric rings or tracks and is then split into sectors, the number ol sectors depending upon which machine you are using (PC.
Mac, or whatever) If this Is correct, then the computer is able to access the disk in blocks (usually 512 bytes) as you can give it an address ol surface, track and sector number. According to you. Il you write to.
Lor example, surface 0, sector 1, you can no longer write to that sector so therefore you can only write to 11 different addresses, which I think is wrong.
You can access each block ot data on the disk in the way I have mentioned, giving you a maximum number ol disk addresses ol 880. It is true that each file requires a different block, thus resulting in partially empty blocks. When a piece ol data is written to a tile, it then begins at the start ol the next empty block and occupies as much space as it requires, resulting in partially filled blocks on the disk. I think that this is most important as il (again according to your example) a lile is written to a complete sector at a time, the head is continually moving up and down the disk
- hardly an efficient way ol operating!
Having re-read this letter, I hope it doesn't sound too nasty, I'm genuinely interested to know which is correct, or even if my explanation is what you meant (in which case can I have your job!).
Mike Kavalllerou, Bognor Regis, Sussex My little disk dlegram In the April Issue clearly shows that every one of the 80 tracks is divided Into 11 sectors. This Is backed up by the little equation at the bottom of the diagram which says: 2 sides x 80 tracks x 11 sectors x 512 bytes = 901,120 bytes uncompressed capacity. I spent a while checking references in books before I wrote the piece, so I know that It's correct. However, just for clarification I offer you this entry from the Collins dictionary of Personal Computing: Sector or Segment a portion of a disk TRACK. A disk track is a circle
on the disk surface, and the circle is magnetically divided Into a number of sectors, often 10 sectors per track. Each sector will then store a set number of bytes, often 256. Programs or items ol data that need less than a sector will nevertheless use the complete sector because the disk system does not work In units of less than one sector.’ Just remember that an Amiga disk track is split Into 11 sectors not 10, and that each of these contains 512 bytes of data not 256.
1200 QUESTIONS I own an Amiga 500 with 1 Mb of RAM and an external drive which I use mainly for games Now. However, with my GCSEs upon me. I find that its abilities are rather limited and I'm con sidering upgrading to an A1200.
I know that the A1200 comes with 2Mb of RAM as standard, which should mean that my DTP and word processing packages are less likely to crash, but is it actually faster at loading programs such as Pageseller, which currently takes quite a while (after crashing several times)?
Will my external drive (a Roctec RF332C) be compatible with the A1200, and would an A500 compatible hard drive also work on the A1200?
Richard Levinson, Westbury-on-Trym, Bristol In the first place, a lack of RAM shouldn’t make your programs crash If they're well written. They should simply not perform up to their best sbilities. I'm very surprised to hear you say that Pageseller crashes often and I wonder if It could be your computer that's at fault, or are you perhaps using a. copied version of the program? Because the pirates are keen to 'release' programs as quickly as possible, they often swap ver- ' ’ sions which are Incomplete, and to the inexperienced user it could seem as if the program was simply not very stable.
Anyway, the A1200’s floppy drive is no faster than the A500's, but if the speed at which a program loads is also determined by the rate at which the computer can process data as it's loaded (as in the case of some .
DTP packages), then the program will appear to load more quickly because the A1200’s processor is many times taster than thdt of the A500.
Yes the Roctec RF332C is compatible with the A1200, but a hard drive designed for the DMA port isn't, as the A1200 locks this Interface.
MONITOR VS TV What's the difference between t a monitor (Philips 8833 Mk II) i' and a SCART TV (Sony KVM1410)? I've asked in all the shops and they all say that a monitor Is better than a SCART TV. Which is better than a normal TV. Can you be more precise please?
I want to watch television in the privacy of my own room, but I'd also like to see my work (DTP.
Etc.) more clearly.
Richard Levinson. Westbury-on-Trym, Bristol A television or monitor screen Is created by beams of light shot by guns at the back of the tube. Naturally, the amount of detail that can be displayed depends upon the size of these beams of light - the smaller or more focussed the beam, the more detail Is possible (the higher the resolution). The resolution of a screen Is known as its dot pitch and monitors have a significantly smaller dot pitch than Tvs. In fact, Sony refuse to give out the dot pitch for Tvs, claiming that such information would turn TV marketing into a straight numbers battle’
with no consideration for other features.
As for the difference between normal' TV and SCART, the circuitry in a TV Is designed to display a composite video signal. The Amiga outputs such a signal, and using a SCART connection this signal reaches the display circuitry with virtually no degradation at all. When you connect the computer via the aerial (RF) socket, the signal must first be converted Into Radio Frequency (by the computer's modulator) and then this RF signal is converted back Into a video signal by the TV. These conversions exact a heavy toll on the picture quality.
VIRUS CHECKERS . ». I'm writing to you to vent my £73 0 frustration which has been xL « caused by some stupid & - Q jA abasBBI* deciding to code RfeJr7: I * something called the Byte Bandif virus. This obviously ingenious piece of coding has just robbed my 11 year-old brother and sister of £60 worth of software that they saved tor a hell of a long time to buy. What do such people gain from this? Can't they find some useful way to use their obvious programming talent?
Is there any reason why the major software houses can’t put virus checkers onto games disks in a similar manner to that which PD suppliers do? We are one of the supposedly dying breed that still buy original software, and as we pay £2p to £30 a time, don't we deserve some protection against this menace?
Seen Clarke, Blalna, Gwent I agree with your opinions about the morons who spend their time writing viruses. I disagree that they must have programming talent - to a remotely competent programmer, Byte Bandit virus and its endless derivatives are a simple matter to create. It's just that 'real' programmers don’t waste their time and energy on such mindless junk. It's clearly not worth trying to appeal to virus creators' sense of decency - they haven't got one.
Unfortunately software houses can't generally include virus killers because they will not work in harmony with the copy protection systems that most commercial
c. ompanies use. Furthermore, new viruses are being created on an
almost daily basis, so any protection system would be out of
date long before It reached the shops.
I hate to say It, but your brother and sister must bear some ot the blame themselves (and maybe you as their mentor) for the damage that the virus has caused to their software. A virus can't infect a write protected disk, no matter how clever' it is.
Therefore, the very first thing that you should always do with new software is move the black write protect tab Into its upwards position (so that you can see through the hole).
Furthermore, unless you have a hard drive, no virus can survive In the computer's memory If you turn the power off for 30 seconds.
PC FILE CONVERSION . », Is there any (preferably cheap!!) Way ol loading PC • files (lor use wllh HISoll
* Pascal) onto Ihe Amiga.
J * Naturally the disks will Be DD rather than HD I would also like a way ol saving Amiga files in such a way that the PC can read them.
I'm desperate to do this because part ol my (mainly boringl university course involves writing Pascal programs on the PC. And as I own an Amiga. I can't currently do any work at home.
Sean Clarke, Blalna, Gwent There are lots ol programs for convening files between the Amiga and PC. Some ol the more upmarket ones such ss CroatDot and Dos 2 Dot will even sttempt to do some limited data conversion as well so that stuff written on an Amiga package will retain all formatting Information when loaded on the PC's equivalent package.
Provided your Pascal program Is merely ASCII tiles (which will presumably be compiled later) you can use one ol the numerous PD programs that allow you to read and write to PC disks. I personally use MessySID 2, which Is available for a couple ol pounds Irom NBS PD (disk number U619). The disk contains a program lor tormattlng low-den- slty PC disks on an Amiga, and a version ol SID which Is capable ol reading and writing PC disks.
II either ol your Pascal programs are not capable ol reading or writing In ASCII format then I suspect you won't be able to create runnable PC programs on your Amlgs.
Slthough you can always use your word processor or tail editor to script out your programs st home.
PRINTER DRIVERS as, I realise that you must get , pnnter driver enquiries every day. But my IBM is driving me 1 • to premature baldness. I have contacted IBM. CBM and sev eral PO houses but no one can supply me with the correct driver lor an IBM 3852-2 ink jet Please don't get me wrong. I can get tenl out ol it. But no colour or graphics.
One last thing. I can't find any DIP switches anywhere on the pnnter I hope that you or one ol your ace readers can help Carl Austin, Stanwell. Staines I personslly know nothing about this printer, but ss you say, perhaps one ol our msny vrhizzo readers can oiler some solace?
01 course it's worth mentioning that most pHnters are able to emulate at least one other prtnter, and this is especially true ol the colour Ink |ets which usually have some form ol Hewlett Packard or Integral emulation.
I spoka to Jail Walker at JAM about your problem and ha said that there may be a PD dHver available, but that he doubted II It would work. He further opined that It's never worth buying an obscure printer (especially from auction) unless you are cenain about being able to acquire a driver lor It first.
As lor your printer's lack ol DIP switches, this Is not necessarily a problem. Dual In-line Programming (DIP) switches used to be lound on virtually all printers and Ihsy were used ss s means ol specifying things like the paper size, the emulation mode, the character set lo be used, etc. Nowadays, msny manufacturers prefer to use Electronic DIP Switches (EDS) which perform the same function, but are usually accessed by pressing s combination ol buttons on the printer as you tum It on.
MAKING DRAWERS ®l read CU AMIGA every month but I've never seen anything about creating drawers on a formatted disk lo save my Dptml things on Is this possOie? It so, how do I do il using Workbench 1.2?
Dale Buckerton, Fllntham, Notts A drswer Is basically a sub-dlvlsion ol a disk or even ol another drawer. It's generslly used to store related files all in the same place, and a disk can contain dozens, even hundreds of drawers.
To create a drawer under Workbench 1.2 you must duplicate a drawer which already exists. This Is the reason for the Empty' folder on the Workbench disk. Simply select this Icon snd choose duplicate' trom the Workbench menu.
If you are still running under 1.2 though, I would strongly suggest thst you upgrade.
BECOMING SELF EMPLOYED ®l have been interested in writing computer games lor a living since I was small. When I led college I lound a job as a pgs grammar writing business r software which suited me al lirst. But recently I have had the urge to leave and become a professional freelance games programmer specialising on the Amiga This would allow me lo develop my creative and artistic skills which are not being addressed in my current job. II would also give me the time to sludy other areas ol lile that Interest me.
The reason lor this letter is to ask about the practicalities in realising such a career move - Will I need lo declare mysell as a sole trader or limited company or anything like that il I am working Irom home? How will Income tax.
National Insurance and VAT alfect me?
Assuming I wrote one saleable game each year to Ihe standard ol Geoff Crammond's Grand Prix or Ihe Shadow ol Ihe Beast series, how much could I expect to earn each year?
I realise lhal sales ol a game are not guaranteed. Bul I need lo know Ihe general salaries that can be earned games writing so that I can decide upon the feasibility ol such a move Telaran Arrowood, Bensham Grove, Surrey I congratulate you on your enthusiasm and drive, but I suspect that you need to understand your market a lot better than you currently do. I know of no commercial games programmers who are doing so without the financial backing ol a software house.
Supposing It takas you 18 months to write your first title; how will you support yourself during that time? What about graphics and music, are you competent at creating them or do you hope to ‘muddle by'? And game design; most software companies employ people purely lor Ihla aspect ol things, and programmers usually do just that.
Anyway, to answer your questions, no you don't need to declare yourself as a sole trader or anything Ilka that. As soon as you start work you will be considered as self- employed. This means that you become responsible for your own tax affairs, and are liable to purchase national Insurance stamps on a weakly baaie. These entitle you to unemployment benefit It you tail out of work.
If your Income is low enough, you can apply for exemption to national Insurance, although you will then lose some of the associated benefits. To lind out more, you ought to apeak to an accountant, and most will give their lirst appointment tree ol charge.
As lor the retuma that you can expect on a top quality game, this depends totally on who distributes and markets II snd how. Try to do the job yourself snd you probably won't see much ol a reward, get a professional to do It and Ihe rewards can run Into six figures.
You've also got to think about conversions lo other formats, copyrights and a whole bunch ol other considerations.
On balance I think that you rs probably best advised to try lor a |ob with a software publisher whilst you learn more about the industry. Salaries range trom less than £10,000 a year lo ovar £30,000 although £15,000 la probably nearer to the average.
STAR LASER PAPER si, I have a Star Laser 4 III printer.
Al present I can only prim on A4 paper (Ihe thickness ol this | * sheet) and I want lo print on I card and paper ol different sizes I tried it with cards, but it will not go through the pnnter and when I set a dillerent paper size it requests 'tray refill - A3' but I only have one tray I wrote to Star but they didn't respond Can you help? Incidentally how much will it cost me to add a hard drive lo my A500*?
Darren Mannix, Bulwell, Nottingham Like moat laser printers, the Star machines are very specific about the weight (thickness) of the paper on which they will print.
The reasons lor this ara twofold: firstly the paper has to be moved around inside the system, being wrapped around rollers and so forth. The Internal mechanisms are not strong anough lo handle card or thick paper (which In any case tends to crease as it la led around the rollers). The other reason la that the eyatem used lo deliver Ink to the paper Is very sensitive and card simply upsets this system.
II you want to output on card you would be much better ol getting a print shop to do lt..Black and white artwork can even be photocopied onto card with reasonable results.
As for an A3 paper tray, this Is an optional extra and can be ordered directly Irom Star.
Phone them on 0494 471111. A hard drive will cost you £150+ unlesa you buy a second hand one (which I don't recommend).
NEXT MONTH Mol will be rushing back on his Irusly while steed agoin next month In ihe meonlime. If you have ony problems with your Amiga wtile lo him al CU AMIGA, Priory Court, 30-32 Farringdon Lone, London EC1R 3AU.
AMOS SPECIAL ASK THE EXPERTS ‘We aim to please’ has always been our motto, and so we do. Get it while it’s hot, here it is, for one month only - a Q&A special on our giveaway AMOS coverdisk, number 56.
STANDING ALONE In reference lo Ihe AMOS coverdisks, please can you advise on the following problems:
1. 1 have tried to make a standalone disk as per details on page
20 However. I am unable to load any items from the Extras
disk. I have tried using the load option and call up the
directory using the requester. All that happens is that the
program repeatedly prompts for the AMOS program disk.
Please could you give me an idiots guide to this procedure?
2. 1 have also tned to make standalone programs by using the
compiler to compile with a Workbench icon. This has also
failed to work. Is it possible for you to define this
procedure more dearly?
3. Finally I have compiled my program to run trom AMOS, or tried
to that is I keep getting the message Not tested'. I have
tested the program so I am a bit confused.
I would be grateful for any practical help that you can give in this area as all my programming efforts seem a waste of time and effort as I don’t seem to be able to do anything with them other than run them from the AMOS Editor.
Pete Wood, Newport Compiling can seem a little complicated, but it Is actually quite simple. But let's deal with your Ink tlal query first. What I guess Is happening Is that you are Inserting the Extras disk and then selecting Load'. The Internal directory Is still looking at the AMOS program disk, and so looks for It as soon as the file requestor appears. What you need to do Is Insert the AMOS program disk when prompted, and wait for the directory to appear. Once It has. Remove the disk and Insert the Extras disk. Now dick with the right mouse button on the small circle button In the top
left comer of the window. This calls up the devices list which will Include the name of the currently Inserted disk, the Extras one In this case. Now dick on the name of the disk and the Extras directory will be revealed In all its glory!
To make a standalone program that runs trom Workbench, this is what you do. Firstly, load the compiler as an accessory using Acc.Load’ from the menu bar. Now load your program to be compiled and run It, to test It Once It has finished running, run the Compiler accessory and wait for It to finish loading the appropriate data. Set the first two options to your style ol compilation, depending on your own set-up (two drives, extra memory, etc.) and set the third Icon to Workbench. Now click on Compile' and It should all work. If If doesn't, check that the first line of your program opens a
screen for the program to work with, as programs compiled to Workbench don’t automatically open a screen.
For your third question, running the program is the only sure fire way of testing It. I hope that all helps.
LUSTOMANIA I have been tearing my hair out for the last week, and I only hope you can help me before I have to bin my computer and go to live in the mountains. I have recently moved to AMOS from STOS. And have ported some of my programs from STOS to AMOS. I have, however, come across a problem when it comes to printing out my listings. Being a careful coder, I always like to keep a hardcopy of anything I write, just in case. The AMOS manual refers to an instruction called LLIST, which is also present in STOS, and allows you to print out your listings at will. However, whenever I try to use
this command, both in direct mode and edit mode, it refuses to work. What am I doing wrong?
G. Crookes, Winchester You aren't the only person to fall foul of
what l(as to be the single most requested problem ever. .. The
fact of the matter is this: The LUST command does not exist
In AMOS. Yes, you're right In saying It was part of STOS, but
that was where' the problem originated. Most of the AMOS man
ual was copied from STOS when the program was written for the
Amiga, and although LUST wasn’t Included In the package, it
was kept in the manual. To print out your program, here's what
you have to do. First, select the whole listing as a block by
pressing Control and 'A'. Once the listing Is highlighted,
select the Block Print' option from the blocks menu, or press
Control and F10 to print your listing! Europress apologise for
any Inconvenience caused.
MENU MASTER Wow, I thought as I grabbed CU Amiga off the shelf. A complete guide to AMOS! I couldn’t believe my luck. I've had the package for quite a while, but have never really spent any time with it - it all seems like such hard work! Tearing home and flicking through your guide I spotted the section on Menus (page 15). I have a couple of ideas for programs that need menus, so I quickly read through and typed in the listings. This is where the trouble started. No matter what I do, I can't get the long listing (Table 11) to work! What do I have to do?
Joe Abbro, Finchley Gremlins got to that listing between it being written and being laid out, and unfortunately one of the most Important lines went walkabout. All you need to do is add the line ON MENU ON' Immediately after the MENU ON’ line. Just to clear things up once and for all, here's that listing as It should have read.
Menu$ (1)="Mouse " Menu?(2)“"Quit ” Menu?(1,1)="Arrow " :Menu$ (1,2)="Cross":Menu$ (1,3 )="Clock" Menu$ (2,l)="Editor": Menu$ (2,2)="Direct" Menu On On Menu On On Menu Proc MSB, QWIT Rem: Do Something Do For X=1 to 100 Print X; Next X Loop Procedure MSB If Choice(2) then Change Mouse Choice(2) End Proc Procedure QWIT If Choice(2)=1 Then Edit If Choice(2)=2 Then Direct On Menu On End Proc FOR THE UNDER FIVES Often I read of programmers using a sel of 'building blocks’ to build up backdrops for games such as shoot 'em ups and platform games, and I am very interested in doing the same kind of thing
with AMOS. I have tried drawing two screens and putting them together, but that just uses loads of memory. Is there an easier way of doing it?
Louise Runner, Birmingham The simplest way is to use something like TAME (Total AMOS Map Editor), which Is a separate program used for generating map-based backdrops. H you don't want to shell out for It here's a way of doing It Just using AMOS and a handy art package, although this way is a little trickier. First, you need to decide what sorts of blocks you'll need, and what size to have them
- the smaller the better. Let's say you use three different
blocks for the sky, and three for the ground, and you have them
sized as 32 pixels by 32 pixels. Draw your blocks on a single
screen with your art package, and load them Into the Object
Editor In AMOS, otherwise referred to as the Sprite Editor. Now
save them out as an Icon bank.
Cut out your blocks and save them as a memory bank. Now comes the hard pari - mapping them out. Get a sheet of paper and mar* out your blocks. Don't worry about drawing - just note down the numbers of the blocks as you mark them down. If you have a screen 10 blocks by 8 blocks, and the top line Is sky, you might end up with something like: 1,1,2,1,2,3,2,1,2,1 What you're going to do now Is turn these numbers into a screen. Go back to the editor, and load the sprite bank. Now use the command Paste Icon’ with a For...Next loop to draw the screen. To show you what I mean, create three sky
Icons and three ground Icons, saving them In a single bank in that order, and then try this program.
Screen Open 1,300,200,32,Lowres For A=1 to 5 For B*1 to 5 Read C Paste Icon B*32,A*32,C Next B Next A Wait Ke Data I?!,1,3,1 Data 1,1,2,1,1 1 -At a 1,3,2, 3,1 ¦ -a* a 4,5,4,6,5 I Data 4, 4, 6, 5, 4 Blank, and tells the computer to wait for the next screen refresh.
STKKY MOUSE I have been working on a card program lor the last couple of months, and now that I am almost finished. I am finding that I can't reach all the areas ot the screen with the mouse pointer. I have enclosed a copy of the listing, and as you can see I am using a larger than usual screen area - could this have anything to do with it? I have tned repositioning the screen using the Screen Display command, but that doesn't work at al Brian Hotten. Welling ¦Could you please tell me how lo correct the colours on my sprites when I load them into BMOS? Every time I create spntes using the
sup |ted sprite editor, and then I create my backdrop hing Deluxe Paint III using the same palette, but Wien I load them both into AMOS, the sprrte Colours corrupt quite badly I have tned using the ¦Get Sprite Palette instruction, but to no avail I Could you please help?
Tom Logan, Abergavenny Your problem ranks quite highly In Ihe ‘most common problems' list. EsaentiaHy, what happens Is that the sprite colours are held higher up In the palette than the program Is actually looking lor, so here's what you have to do.
Enter this listing, and all your problems will be solved. Well, this one anyway.
For X=0 To 15 C-Colour(X) Colour 15+X.C Next I It sounds to me like you've forgotten to set your mouse limits. The area the mouse Is constrained to is marked out with the Instruction Limit Mouse X1,Y1,X2,Y2. Have you used this?
If you use the Instruction without any variables , It automatically opens the entire screen to the mouse. So, attar your Screen Open Instiuctlon, enter the line: Limit Mouse : Walt Vbl and all should be well!
PRO COPY PROBUMS I have a copy ol AMOS Professional and an Amiga A1200. And am having temble problems copyvig disks using the d«k manager. Someeme asks wd work fine, other times it won t read them at al.
Does AMOS 30 actually work with the A1200? You may wonder why I use the word actually' This Is because I have already made the mistake ol rushing out and buying a copy, only to find that the ob|ect modeller corrupts as soon as it boots. The actual AMOS extension works tine, and I can load and display objects to my heart's content, but I can't actually define any ot my own What do I do?
Caroline Aldls, Isle Of Wight Europress are constantly expanding and updating their modules as well as the original AMOS, so If you are finding compatibility problems, then make sure you are using the latest version. Contact Europress Software on 0625 658333 and ask about the latest updater. If you don't want to go through the hassle of sending your program disks all over the piece, then check your local PD library, to see If they have the updater disk in stock!
What am I doing wrong, and is there any way ol fixing this problem?
Kenny Grlbbln, Colchester Well, I’m not too sure that you have a problem at all. You don't stats In your letter what sort of disks you are trying to copy, but If H's any farm of protected commercial software, then the Disk Manager will not copy It. It Is only to be used tor backing up your own flies or AMOS Pro disks,- and similar activities. Modem software can be heavily protected to stop more capable copiers ripping through them, and disks Ilka these just won't be read by the disk manager. II you are having problems with copying unprotected disks, then make sure you have the latest version
of the software. Contact Europress on 0625 859333 for details of the latest upgrade.
TRACKING TROUBLE L-PLATE HEU I am a total beginner to computers, and admit now that I may have jumped in at the deep end when I purchased my Commodore Amiga 500.1 have to admit. I wasn't expecting to be quite as perplexed as I wasl AmigaDOS? CLI? Then a wonderful package by the name ol Easy AMOS caught my eye Learn to program and create in an easy environment? Sounds perfect to me! I rushed home, loaded « up and began to work my way through the manual All was going well until disaster struck on page 16 The listing just doesn't seem to work! The problem seems to stem from the WAIT VB1
Instruction.
Sorry I can't give you more information than that!
Mrs. M. Caballero, Swansea There are a couple of points in this program that people seem to have problems with. The first major problem appears wtth the first two load commands - Track Load and Load. These have to be keyed in exactly as printed, otherwise they won't work. It seems in this case, though, that your problem Is that you haven't read the listing carefully enough. The command you are referring to Is actually WAIT VBL, not Walt Vbl. The VBL stands for Vertical I am currently trying to write an arcade game similar to Project X. but am having a lot of trouble with the music In the
AMOS Pro manual it talks about the Track Loop instruction, whereby you can take a single tracker module and loop iL to make it last much longer As this seems a sensble way of sav mg on memory, I incorporated it Into my hsting. I ran the program and all ran fine. UnS it came to the point where I wanted to stop the music, at which point AMOS Pro refused to recognise the instruction Do you know what the problem is?
Samuel Beavls. Grimsby Indeed I do. There Is nothing wrong with your listing, or the way you have used the tracker modules. The fault must fall at the feet of none other than Francois Lionet himself who, while coding AMOS Pro, forgot one of the Fa In the Instruction. So, lo get TRACK LOOP OFF to work, you actually need to enter TRACK LOOP OF. Strange, but true!
LOOP LOOPY Sometimes when running a program in AMOS Pro that contains sampled sounds, they loop contmously As you can imagine, this is causing my arcade games to end up a little noisy once the sound effects start How can I stop this trom happening?
William Medlren, Bradford Well, William, I'm afraid that there Is no curs as yet tor this problem. I have to admit that It Isn't something I've come across before, but after cheeking with Europress, I've been told that this Is something they are looking Into, and hope to release an Updater disk soon to solve this problem. Watch this space for further details.
UP TO DATE?
I have olten read of AMOS Updater Disks. But have a couple ol questions tor you concerning them I would be very happy if you could find the time to answer them for me:
(1) I have seen them advertised in Public Domain libranes. Are
these the full things, or just demonstration versions?
(2) What exactly does the disk do?
(3) Will my existing programs still be compatible with the
updater in action, or will they have lo be rewritten?
Nick Train, Angus Tha Updater disks were brought In Initially to Implement a couple of routines that AMOS creator Francois Lionet left out, as well as fix a couple of bugs still present In the system (remember, a large bulk of AMOS was written on a French army toilet!). The original AMOS aystam has since improved dramatically, with new commands and routines being created all tha time. The only way to keep all existing users up to date Is to release these updater disks as public domain, so the versions you sae are the real McCoy. They work by removing your old system files and replacing them
with shiny new ones which will do a lot more, as wall as work the way they were I mended to. All your old files will still be compatible, as old commands are never removed.
PUBLISH AND BE SUED?
I have wntten a brand new multi-user wargame on AMOS, and I leel it is strong enough to be published. What can I do that won't have Europress' lawyers crawling all over me. My manual states that I have to include the AMOS logo within the program as well as credit it in the manual, but I tear that this will cause software houses to ignore the program. What can I do?
Gerald Benson-Smlth, Leeds Gerald, your prayers have been answered.
Since your version ol the manual was printed.
Europress have changed their policy concerning published software. You now no longer need mention AMOS In any form when publishing, but you do need to let Europress know In writing what you Intend to do, as well as supply a copy ol the finished product. Europress reserve Ihe right to announce that It was created with AMOS after the game has been on sale for two months.
NEXT MONTH If you hove ony more AMOSrelated questions please send them in lo Tony Dillon ot CU AMIGA, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. We II run another AMOS heip column in a few month's time.
If you want to nos I
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23. CURZON STREET 3 DERBYDEI 2ES (0332)291219 HYPERBOOK TUTORIAL
HYPERBOOK- i« . ,HYPERPROJECTS "" ?-IfVolio.SK L In Part Two
of his tutorial Jason Holborn unleashes the hidden power of
HyperBook with a little help from HML, its built-in macro
language.
Sumed wim HYPEmOOK Welcome back to CU Amiga's guide to HyperBook, the great Gold Disk multi- media applications generator that we handed out on the coverdisk ot the June Issue ot CU AMIGA. It you've been following this series ot tutorials, then no doubt you've already discovered how easy HyperBook is to use. Unlike a traditional programming language, HyperBook allows you to create some quite powerful applications, utilities and even full-blown interactive multimedia information systems without ever having to worry about syntax and parameter formats GADGET DRIVEN Obviously all these
gadget-driven delights are all well and good for rodent fans, but lo really master the true power of HyperBook s many delights, you'll still need to indulge in a bit of programming
- don't worry, programming under HyperBook isn't as hair raising
as 'real' programming using languages such as C, assembler
and even 'beginner friendly' languages like AMOS. Built Into
HyperBook is a very well-endowed macro-based language called
HML which - for those of you who like to know the meanings of
such acronyms
- stands for HyperBook Macro Language' Before we go any further,
however, it's important to note C STARTING WITH A LIST Our
short tulorial stack comprises a single button that - when
clicked on with the mouse - will bring up a requestor allowing
you to enter a string of characters that will then be entered
into a list gadget. In its basic form, our HyperBook demo
doesn't actually do anything more than this, but even this most
basic HML example could be extended into a full-blown database.
As they say, the sky's the limit) Right, the first thing to do
is to boot up PART You can late* a look at tha axampla database
Included wtth | Hyptbook Examples disk. Ot course our database
will ba a more powerful than this!
I rrrrm" P "tontati' TUI 73348 ICR 77332 ICT 31853 IPA 29748 IK Q3R 4S5 ICH UIV 2H3 Hugo Allbritfit Forttscut Bsrrwurt Cynthia Botch Hsrton Canltrtury Ida Caprice jaw in Cassowry Una Directrix lOutritfit ;Lost Cause ; Underfoot IP l yvood iRatelais ,'Plasm
IM. Incentive IK 13192 Ilgnoniny ICR 81393 IlnpriMlur ICR 58585
lAspersicn ICA 88227 iHesmr Bluffs ;CR 88644 iPlvgged Inlet
,'K C80 8E8 lAnaoonda ION IKE 7F9 iChimnk ICO 44819 I Cherry
CivsterlK H3H 6P7 Eleanor EnMiiitle ffcrer Foo Virginia
Forest Marigold Ha I Flock Edyin Ml arc Livilla Long ; 155
Cyclopean Terrace ;228 Rattier Tiisty Rd. 18343 Allopathy
Ave.
1334 Prodigious Or.
14896 Aedochtabla Cr.
;292 Average St. Unit I iPOBoxBM ;9tS Flitch Rood .525 E. 104th, Suite IK IPO Box 8411 11889 Voluntary Ave.
1355 Dranathone Acad 11828 Centurion Rov 12055 U. Felicity St. 1922138 Short St. _ that HML is lied in very closely to William S. • ¦ Hawes' Arexx language, so I'm afraid you won't be able to take advantage of it unless you have either bought a copy of Arexx or you own an Amiga equipped with Workbench 2.0 or better.
Commodore (in a rather uncharacteristic show of foresight) bundled Arexx with all Amigas when it Introduced Workbench 2.0, so anyone who has bought an Amiga since the release of the 2.0- based A500 Plus will be able to use HML HML is really only a collection of functions that are built into HyperBook to allow you lo extend your HyperBook stacks' for should that be ¦books'?) Immeasurably. In order lo access these functions, you have fo write what are known in Arexx terms as macros' that are basically short Arexx programs. It you want to see a demonstration of HML in action, why not take a
look at the wide range ot demos included with the HyperBook program - the Calendar’ and Calculator' demos are particularly good examples.
This month's HyperBook guide provides a short introduction to the HML programming language. II Arexx isn't automatically installed when you boot up your Amiga, then dick on the 'RexxMast' program on your Workbench disk to set it in motion. Anyway, let's get stuck in... C ADDING BUTTONS Next we need to create a button that we can dick upon to bring up the text entry gadget. So. Without further ado. Dick on the Create Button' tool and drag out a button ot the same kind ol size as the one shown in the picture above. When the Edit Button' requestor pops up, leel free to change the appearance ot
the button to suit your needs. For the sake of this tutorial, however, we re going to leave it as It is. Click on the OK gadget to accept the button.
HyperBook (not torgetting to run Arexx first) and once it has loaded, create a list gadget by dicklng on the Create List’ button that can be found in the HyperBook toolbox The mouse pointer should then change to the shape of an upturned 'L'. Drag out the shape ot the list box so that it (Ms the entire bottom half ot the screen. When the 'Edit List’ requestor pops up. Don't change anything - just dick on the OK gadget to accept the list as it is.
I-w: a ifxtaea ~ _•» So far our button doesn't have a label, so we need to add one. Click on the Edit Object' tool and then click twice with the lett mouse button on our button and a cursor will appear in its centre. Type Enter Record' and then click on the Edit Object' tool again to exit the button editor.
War Heorfl men Hard: hvatfanit'Efltvr nivrrltar'.'Hr:'!
Mdftai'listrn,mod, Ilf L--r i i Linn i n. i O INTRODUCING BUTTONS Believe it or not. But the 'front end’ ot our HyperBook stack is now complete. Now we need to write a macro to control the Enter Record' button. Select Create Macro' from the 'ARexx’ pull down menu and (as if by magic) the Macro Editor will appear. Unless you've already played around with the menu items in the Arexx menu, chances are this is one feature ot the program you’ve never seen before. Donl let this part of the program bother you - the Macro Editor is really nothing more than a glorified text editor designed
specifically for the task of creating and editing Arexx macros which themselves are really nothing more than ASCII text files. Indeed, you can even save your macro off to disk and edit it using a standard ASCII text editor such as Cygnus Ed.
When the Macro Editor appears, enter the following Arexx script.
* Enter Record Macro for HyperBook * record ¦ inputforml'Enter your name please','Name:') appendltem('lletl'(),record,1) Once you've done this, dick on the window close gadget Unless something unexpected happens (like a powercut or the outbreak of World War III), a requestor should appear asking you what you would like to call this macro. Type in EnterRecord' and then dick on the OK gadget. You have now entered your first HyperBook HML program - now that didn't hurt a bit, now did Itl Before we go any further, however, let s take a look at exactly what our script actually does. Well, the
first part of the script is nothing more than a comment that reminds us exactly what the script does. Unfike a full-blown Arexx script, Arexx macros don't have to have a comment proceeding them, but it s a good programming habit to get into, especially if you're writing larger or more complicated macros. The comment can be identified by the two Arexx comment ‘maikers’ - V and "r These are exactly the same as those used by the 'C' programming language, so all you C programmers should feel right at home here.
The script then starts by calling a function called 'inputlomf that is built into HyperBook. This rather inconspicuous little function allows you to bring up a requestor that asks the user to enter any number of lines of text. In this particular case, we only need one line, so the format of the command is very simple indeed. When we start playing around with databases within HyperBook. The format of this command will become considerably more complex As you can see, two parameters are passed to the function - 'Enter your name please’ and 'Name:’. The first of these is used as a title for
the requestor so you could put |ust about anything in here. The second, on the other hand, acts as a sort of label lor the string gadget that win be displayed. Once again, you can enter just about anything, but the label must end with a colon (:) symbol. The string that you actually enter when the HyperBook stack is run is returned by the input form()' function and it is captured into an Arexx variable that we've called ‘record’.
The final command In our macro is the appen- dltem()’ function which, not surprisingly, is used to add the text that we entered onto the end of our list gadget. It needs to be fed three parameters 7the name of the list gadget that is to receive the new record (in this particular case, we've used the default name ‘listl ’ that HyperBook automatica'ly gives the first list gadget you create), the variable that contains the data to be appended and the colour that the text is to be displayed in (a value of 1, for example, win force HyperBook to display the new entry in black).
Attach it to the ’Enter Record' button. Select 'Edit Object' from the HyperBook toolbox and then click on our button once with the left mouse button and then again with the right mouse button The 'Edit Button' requestor should now appear. At the bottom of this requestor are eight action' buttons that are used to attach actions to buttons - dick on the Arexx macro’ button and when the 'Select Macro' requestor appears, dick on EnterRecord' and the name of our macro should appear at the bottom of the Edit Button requestor. Click on the OK gadget and we re ready to test our HyperBook stack!
G TESTING, TESTING Right, now let's put our HyperBook stack to the test! Click on the Reader’ tool in the HyperBook toolbox and then try clicking on the 'Enter Record’ button. With any luck, a text requestor should appear prompting you to enter your name. Type In anything you want and then dick on the OK gadget and - if everything goes well - the text that you entered should appear in the first line of the list gadget. Try entering a couple of extra lines and you will see how successive lines of text are automatically appended to the end of the list gadget.
There’s virtually no limit to the number ot lines that you can enter and what’s more, you don’t .have to worry about saving the contents of the list gadget separately - because they are effectively part of the list gadget structure. HyperBook saves everything you enter into the list gadget as part of the stack! All we need now is a 'delete', edit' and search' function and we've already got the workings of a database!
NEXT MONTH So lor we've really only saotihed Ihe surfoce ol HypeiBook s built in programming language. HML Next month we lake out Hml lutoriol o step turiher by applying who! We've already learnt lo on oil-singing, oll-danrng database program!
Soon the entire staff at CU will be replaced by androids... at least, that’s what John Kennedy aims to do in the first part of his ‘Build Your Own Robot’ series.
PART The world is full of robots - if they’re not starring on the TV, they're working in car factories or handing out money on street comers in the guise of automatic teller machines.
All real world robots work on the same simple principles, and it is surprisingly easy to t*Mld your own mechanical marvel and use your Aaga to control it.
In this series of DIY features we are «ng to explore various aspects of robotics, incliam ' interlace electronics, the control software%idB| actual hardware involved. At the end of it should not only have a better understanding ot how robots work, but by following the simple instructions you'll also have built a semi-intelligent robot ot your very own.
I month we'll examine how the computer is :ted to the real world, and can both give jtrol signals and receive inputs from its sur-
s. We'll also look at a practical circuit that .rlish these goals
very cheaply and eas- p better, you won't have to build it
yourselt.
I are driven by electric motors ot var- and provide feedback by means ot light Sure sensors. The brain' behind it all is l a program running on a computer some- C end can therefore be as simple or as tlicated as is needed, tling with the output of control signals first, it arent that somehow the electnc motors ot I must be switched on and off under the 1 of the computer. The easiest way to do this
• means of a relay - an enclosed switch that an be operated by a
small control current. The ¦small control current causes the
relay switch to dose by means ol a tiny electromagnet, and the
switch contacts can then cause the more current hungry motors
to operate. The controlling current comes from the Amiga via a
transistor switch, and this is where an interface circuit is
required.
If you examine the back of the Amiga you'll find several useful looking interface connections.
First of all we have the printer port, which offers 8-bits ot data together with some strobe and control signals. This connector is also known as the parallel port, and it's very nearly exactly what we are after. When data is sent to the printer for output the pins of this port will swap between high (5 volts) and low (0 volts) levels. It we sent these signals into a latching circuit to lock them in their high and low positions we would then have an 8- bit output port - perfect tor controlling relays and thus motors.
READ THIS FIRST We wan* you »enjoy butting your project, so please take the time to reod these wotwib.
Amnugh Ihe project descnbed here has been built and tested, ne ttiec the author nor CU AMIGA am be held responsible for any domoge which may be caused to either youneff or your computer as a result of using it. As no mains vote are remind in this circuit it is extremely unlikely that you could electrocute younelf, but you should sti take rare. II your computer does no! Behave normaly when the project is tormetied, switch off immediately, (heck Ihe drcuit carefully for short circuits and wiring deficiencies. Always add or remove the paralel port connector with the computer switched off.
Never leove the soldering iron unattended, and always switch it off when it’s not in use. It is all too easy to forget about it and then pick it up by the wrong end several hours Inter. If possible, wear protective eye-gear when soldering and use a vice or damp to hold the drcuil in place. Never splosh hot solder around.
SPEAKING SERIALLY Although completely feasible, there are drawbacks to this idea. First of all. Without resorting to a slightly more complicated circuit, the port would be solely configured for output - which would leave us with the problem of where would we attach sensors? Secondly, using the parallel port would require about 10 wires connecting the computer with the robot, which could be a bit unwieldly and restrict movement. Thirdly, parallel output isn't very good at travelling long distances.
L The other useful port on the hack of the Amiga
• the serial port, which can transmit and receive '•sta in senal
lorm only, using two control lines and ground. Serial
transmissions can travel quite Urge distances, and writing
software which makes Me ol the serial port is quite easy
Therefore what w would ideally like is a circuit which can
receive and transmit serial data and translate it into sev eral
inputs and outputs MAPUNS TO THE RESCUE
• •• Jm While leafing through my Maplms catalogue I I tound this
very drcuit in Ihe Protects and Modules section The RM9011 is a
ready-built module which provides any RS232 (serial) equipped
com- 1 puler with an 8-bit bi-directional (input and output)
parallel port. It's even got a little red light on it, and best
ol all il costs less than £20 I The RM9011 operates at up to
1200 baud, and Mil connect almost directly to the senal port at
the beck ot the Amiga You can dnve it with nearly any I
programming language, and even use your Now you're ready lor
testing, and the lust tiling to do is to boot Workbench and run
the Serial Preferences program in the Prefs drawer. All the
default settings will suffice, except the baud rate which will
need to be changed te 1200.
Now open a shell, and type: ECHO 'IWO' » SER: and the red LED on the unit should Hash With some COMMS software (such as NCOMMi you! Be able to hold a little conversation with the circuit. When you enter 1R and press return, the cxrcuit win respond with the current state ol its inputs - which will be 255 at present.
The documentation which comes with the RM9011 conies with a lull BASIC listing, winch should work with minor alterations on versions ol AmigaBASIC We ll look at much better ways ol communicating with the circuit in months to come, but you should be able to use it to switch LEDs off and on Irom within any COMMS program by means ol typing IWO and IW255.
The dagrsm shows some circuits you may want to experiment with until next month, when wel look at adding some motors and sensors. 'S!
PARTS UST 1M5C 88*1 0*15232 £1995 Y0490 25-woy D-type Sods! £1.20 JZ17T 23-way D-type Plug £0.68 Connecting Mrs Case for plug and socket box lor ora* levounte COMMS software to do the (Ob for you As you can see Irom the photograph, the circurt is very small It s look belie the lact that it ts an incredibly flexible circuit, which can be used for all sorts ot purposes. Over the next month or two 111 mention any uses other than Robobcs which come to mind.
AMIGA CONNECTIONS To add an RM9011 to an Amiga, youll need some connectors - namely a 25-way D-type Socket to connect it to the senal port, and a 23- way D-Type Plug to connect It to the floppy-disk expansion port.
NEXT MONTH Next lime **1 look ol odding some moce etetroiws to pro vide moloi control, ond how lo odd a lew touch sensors.
Why the floppy-disk expansion port? Good Srlkk Vou'i inm lo inxkr Iwn cmnrcfloiw lo th. Xmlgi's port* lo ext •» RM9011 mono nwiwmrw » .non * » ».
And 4 lo S M mo aorlol port. Uoo anon toogOo of Ur. Wtileti con bo conttnwd ln«l M tho oockat’o hood.
»2 l« cmmcM U ms LE».
And ts configured as ass output.
Rrr (m u*p*los» f int.
To tk* Rnl( ts coMoctod to ground, vt I ts configured as an input.
AMIGA WORKSHOP question, and the answer is power The RM9011 needs a 5-volt supply, and there isn 't a suitable connection available from the serial port There is however a good 5-volt supply Irom the floppy port, originally provided lor external disk drives. H you already have an external drive with a daisy- chaining through-port. You will be able to take power from this socket instead.
D I Y ROBOTICS Alternatively, il you have an external 5-volt supply you may want to use this instead At least 100mA DC must be available, and remember to use the ground Irom the supply as well The diagrams show the connections you'll need to make. Notice that lor correct operation you will need to connect pin 6 to pin 20. And pin 4 to pin 5 on the 25-way serial socket.
You can make the connecting wireS as long as you think you'll need the circuit Remember that the module will probably be situated inside the robot, so il you want it to be able to move treely around the room youll need a good lew metres ol thin wire The makeis ol the RM9011 also make an adapter which oilers you wires up to 2 Skms long, but with the basic circuit you should still have no problem with 10 metres or so II you're the tussy sort, you may want to buy miniature connectors to dip onto the input and output pins ol the RM9011. It you're like me, you will solder the wires directly to
them. For total overboggle. You could mount the drcult in a box and use eight 3.5mm lackpfugs to provide access to the input and output connections POWER UP With the circuit wired up and checked, switch alt the Amiga, plug the connects lo the serial and tlopy ports and switch on. H the usual boot-up sequence doesn't happen. SWITCH OFF IMMEDIATELY and re-check your wiring II all goes well, the LED on the drcuit should be lit and the Amiga should boot-up as normal.
Via a swatch BACKCHAT I BACKCHAT Get ready for more noxious outpourings from the CU mailbag. This is where you have your say.
This month’s letter answerer is Tony Dillon.
SEEDY REVIEW?
I am writing with regard to your Pandora's CO Review in the July issue. I wouldn't normally respond to an article in such a fashion tor two reasons - I doubt you would print it, and it nearly always sounds like sour grapes on the part of the company concerned. In this case I have to make an exception.
The CD in question was clearty produced to show how multimedia productions could be used in education, business, the home, at work, at play and in various areas of production. It is the concepts and techniques present on Pandora’s CD which are just as important as the chosen content.
I appreciate that CU AMIGA is primarily a games magazine I?? - Ed] but it you are going to try to attract an audience of serious users via Get Serious’ sections, you will need to review products from the perspective ot the serious user, not the gamer.
The review did not mention the diverse applications on the disk including the juke box, motion video, textures. Insight: technology sampler, etc., etc. and neither was this reflected in your poor choice of screenshots. It should be noted that the multimedia productions are NOT examples ot using the photograph, textures and clipart libraries as not a single one is used, nor do these libraries contain business and building shots, that was in the productions which Sre not distributable I Pandora's CD has achieved good sales, into four figures, within six weeks ot release with-vir- tually no
advertising. So far we have not had a single negative response but we have had many positive ones. I teel so confident in Pandora's CD that I am willing to make this pledge; it any INSIDE INFORMATION Good news for ol you non-Al 700 owners oat riwro, wito wont to get hold ol the new mocMnt cheaply, bot don’t wait to give up yow old favourite. TW A) 200 received at unexpected price drop recently front £399.99 to £299.99 with no IraSe in necessary. Why? Who can soy, attl some quarters ore blaming Comet for bringtoo agrees sfve in the motet, plus the response to the trade-in deed was that the 30
Even so, Comet's Conic Retet pack b si v price pobit.
Less than Commodore's newp be a premedtoted move?
Rids individual buys Pandora's CD and teels that they have not had excellent value for £4.99 they can return It within seven days lor a lull refund, no questions asked.
I feel Pandora's CD has been misrepresented and hastily reviewed. Maybe the time has come tor CU Amiga to GET Serious'.
Lee Gibson, Managing Director, Optonica Ltd.
Over to Mark Patterson, who wrote the review: 'It’s always nice to get feedback from companies, in whatever form. Ot course you're entitled to your opinion. Usually when a producer justifies their own product you can't expect a wholly unbiased opinion.
However, It Isn’t the case here, and I commend you on your money back guarantee. As for myself, I've been using computers tor 14 years and have been writing for magazines lor seven years, which I think Is a creditable enough background to draw on when revlew- There seems to be a touch of summer madness affecting the CU team this month. As temperatures soar in Emap Towers strange things have been known to happen, like the time that Dan took all his clothes off and... well, that’s another story.
TEAM TALK DAN SUNGSBY The heat seems to have affected Dan so badly this month that he's been unable to make it past the front door Sadly his absence was not noted lor many weeks, which says a tot about his hands-otf management style. In all honesty though Dan's absence was | down to the fact that he's been away on his hols - the first one that Lord Emap has allowed him to take in three years!?!
Taking advantage ot this much needed respite Dan jetted ofl to the USA where he vainly attempted to relive his memories ot a summer ot lustful tun he had at Ocean City.
Unfortunately, the babes recognised him from his last visit and he was inundated with paternity suits and tots of little kids calling him Daddy Mumbling something about an important meeting in England he quickly beat a hasty retreat. Next year he plans to holiday in Bournemouth.
JON SLOAN Atter last month's escapade with the rolling pin Jon's been sporting a lovely lump on his head. He claims he walked into a- tree but we all know better.
Despite being able to single handedly maim 50 knife wielding maniacs (with one arm tied around his back!), his martial skills seem somewhat lacking tn the marital department. He didn't let this minor physical impediment detract trom his enjoyment at finally been given control ot the mag (even it it was tor only two weeks). The team thought that Dan was bad with his physical jerks in the morning and company speech in the atternoon.
But that was nothing compared to Jon and his ruler! Yes, now that Heather's departed too he turned into a real fiend. Fortunately Dan was away lor just two weeks so he was able to teash Jon before serious injury was caused.
Undo the chains. Atter seeing Jurassic Park, Tony was overcome with emotion, apparently one ol the Vetociraptors looked a tot like his dear old mum (yes, we know that there's millions ot years separating Dinosaurs and Man but. Hey, It it worked tor Spielberg,,.). The summer weather is just right for our favourite knuckle dragger 'cos it gives him the chance to shed all those inhibiting dothes that modem life forces him to wear. Unfortunately Ihe resulting sight is so disgusting Ihat women have been known to run away screaming in terror.
TONY DILLON With Heather gone and Dan away we were in a bit of a fix, so we called on Dillon Man to come and rescue us. Defrosted atter a 10 million year sleep Tony finds it hard to adjust to life in the 20th Century, stilt when we want a review all we have to do is point him In the the right direction then BACKCHAT Ing ¦ product. I olio trust that you will appreciate that you can't produca an ln-dapth review ot a product In SOO words, which la why not all the features were covered.'
LETTER OF THE MONTH Just to add a few points to Marts reply.
CU AMIGA Is not primarily a games magazine, we try to give full coverage to all aspects of the Amiga. To that and you will find that we dedicate a greater number of pages to technlcal aerloua products than other aspects. When we are producing a magazine ol this size and trying to cover such a diverse market It la Inevitable that some products do not alwaya receive the amount of coverage that they merit.
Resl of il? Itput mode to Al 200 look o fail crap compared lo AhoulllisAI 200 soft*™ bundle -1 mail Ip ste excel- kino vewxt. OK, so Ihe w it I adn't know it was PO r 32-W mochine wilh 16.7 AIR SICK?
I have just finished reading July's CU AMIGA and I feel compelled to write to you about Mr Dillon’s totally inaccurate report on the new flight simulator Airbus A320 USA I know everyone' is entitled to their own opinion of every game they play and that these will vary wildly, but I do leef • that Mr Dillon has totally missed the point and has not done justice to probably the most technically advanced flight simulator currently available lor the Amiga.
He quite rightly points out that this is not a last action shoot 'em up and the external cockpit graphics leave a lot to be desired, ho» ever he falls to grasp the point that it is designed lor the person who wants to sit down and plan his flight. Planning your airway's routing using the maps and beacons as you fly to your destination airfield to intercept the ILS glidescope to do a manual landing may be beyond Mr Dillon, but some of us find it very absorbing. II he does not understand the program, and judging by the screenshots and words printed he doesn't, why don't you get someone else
to review the more technically Summer madness certainly seems to have affected old Nick more than anyone. He's actually considering retiring from CU to a Caribbean island for a change of scenery. That's his story anyway. On a different tack (and track!), still unable to find his lost motorbike Nick was recently spotted at a certain high speed Go-Kart track in West London. Frustrated at being denied the pleasures of the open road for so long he took the opportunity to vent his rage on ail the other poor unfortunate journalists on the same course. The marshalls warned him about dangerous
driving after he managed to run everyone off the road, but it was to no avail and he continued to do a fair impression of a road hog By the end ol the night the other journos got so fed up with him that they tied him to the track and proceeded to drive over him at high speed 1 new r accused of leaving I when they do release new products at low prices they are accused of cheaang computer buyersl They can't winl My opinion is that people Buy something for a purpose and if the product kWSa the purpose in a year's time then it has been value for money, but if not then why kd diey buy die computer
in the first place? Tf a computer serves the purpose one year it should do the same lor at least a couple ol years, and than the owner could upgrade It's just hard kick d you buy something and a better product • raleaied the following week but it is the same arkiabon with cars, software, music et al. This may not be a popular THE CASE FOR THE DEFENCE I have read with interest the letters concerning the new A1200 and how people think that Commodore have done them an injustice Well, I would like to give my opinion.
II people bought a new car nan week Irom Ford and then a car was rale as ed die lokowing month which was the same pnee but with extra accessories, would people expect Ford to trade in their old car for the new one’ My guess would be no and that is exactly how we hove got to see the situation with the A1200 H Commodore didn’t release new machines they would be , but view, but instead of r thanking Commodore ¦ Scott Wright, Wrexham TONY HORGAN ¦ should be I'M NOT LEAVING Since I had my letter published in May s Backchat. I've been surprised by the number of people who ve bothered to get in touch
with me taking me to task after I threatened to abandon the Amiga.
Well, let's get one thing straight: I will NOT be abandoning the Amiga and buying a PC or an Atari Falcon. When I penned my letter to CU AMIGA I was feeling let down by Commodore and I just had to get it off my chest. I never really thought that CU AMIGA would see fit to publish my letter. This was back in January and I had just heard that the A4000 and A1200 had the same sound capabilities as my ok) A500 from 1987 while the new Falcon had a DSP and 16-bit sound.
Also, CU AMIGA had edited my letter to make it sound even more angry than it was They only pnnted my strongest views and cut Beyond Mr Dillon? Whetever do you mean? It you reed the review, you'll see thet It clearly states lime and time again that A320 la an excellent simulation of real flight, at one point describing II as a near perfect simulation. The problem lies In the subject matter.
To flight simulation tans, and I am one despite your comments (I have been lor many years) Ihe navigational aspects are merely the base ol flight. Once you have worked out where you are flying and where you are getting to, there Is little else to do.
Save the odd course correction. This, as the review stated, has the capacity to be very tedious.
A320 USA program to the scrap heap, should be commended for producing such brilliant software as the A320 games, lain Bracegirdle, Lines.
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99P out most ol the arguments I’d included to back them up
Okay. I did write that I would drop the Amiga and turn to Atan
or PC. But. Well. I didn’t really mean it... [CLUBCAlT They’re
sprouting up all over the place. Yes, there are now more Amiga
User clubs for your inspection than ever before. Obviously we
can’t feature every single one, so here’s a list of some of the
ones we’ve missed so far.
Since then. I’ve learnt a great deal more about the Atan Falcon and the A1400 that will come equipped with its own DSP. The tact is that the DSP in the Falcon is a great processor, but unfortunately it is let down by the poor machinery in which it is trying to do its job To draw an analogy: rs no use having the world s best state-ot-the-art CD player it your speakers are crap! The Atan Falcon might have a DSP.
But it's placed in an environment where it can’t do anywhere near what it should be capable ol Another thing has also cheered me up no end In the interview with GVP's Vice President in CU AMIGA'S July issue, the interviewer asked what he was planning to do with the At 200's PCMCIA slot. He was very secretive but said something along the lines of: ‘What would you say to a 16-bit sound sampler lor under £200? Keep your eyes out tor It .' These tew words were the best news I’ve heard tor a long time This means we could see a 16-bit sampler tor the At 200. Not just the A4000. And at a reasonable
price, too!
So. Take it trom me. I have no plans whatsoever ol abandoning the Amiga Even though Commodore's done some very rotten things to us users (especially the musicians), the Amga itselt and the network ol users that have grown up around it. Are just too colourful to walk away trom INSIDE INFORMATION gode ora rsaly moviiq witli the time4 If a t pr«s report b to beMeved. Ptwing op with futuriitk produxtion company Triton Interactive Television, tha boys from the East ead me preparing to lot people ploy their games over o tv* television eitertore. To ploy, people wfl no then tana phones os cantrobn
for tin actios oo sooeo, movrng o stop forwmd freer Goon live) where viewers shoot mtrwtiom to an brvbife thhd porty roatroler. Tha fast gone to gat tte treatment wi be Mogir PocAm, ond Renegade plan to ave SeoswSoasr aid DieOoosEikwvrhet
• IIAMIGA QUB, II AwxtOtM.Addktlone, Surrey 1015
IX) . Let 0932 855834.
• I&-32WOO, 132 n» Jean Mav 50000 SoM-lo, Fran. Tat 315220 02.
• 24 8(1 Qub 21 Skino Ploce, Gteoow G23 5ft.
• ACTION REPUY USERS QUB, Umur dt G663PR.
QUB, 170 Qoughloo Avenue, Craw,
• All BIT Cheshire (W2 6ET.
• AMIGA ADDICTS, LI Mount, Leeds 158
• AMIGA ARTISTS QUB, 34 4DW Tat 0532 493942. ¦
• AMIGABASIC QUB. 15 Weyfaridge Road, Ttnnaon HeoRi.
Surrey CR7 7U4. Tat 081 689 91(5
• AMIGA BEGINNBtS QUB, 110 MikM Pork, Lmowfy, .BT490QG,
• AMIGA QUB, 190 FtJoden Way, Hompdnd Gotten Suburb, london KW11
6SE. ,-
• AMIGA GRAPHICS QUB, 16 Dranbmt, Fnnisklen, Fermanagh 8T74 6NF
• AMIGA HafUK, 21 Sldrso Floce, Glasgow G23 5tt
• AMIGA MUSICIANS CLUB, GuBrle Street Carnoustie, Angus
• AMIGA UNITED. 14 Unden Ck»e, HuMb RiJey. Torn, Cleveland TS15
0HX.
• AMIGA W1THAM, 85 HighfieUs Rood, Witham, Essex CM81LW.
Bjom A. Lynne. AM FM-Edltor and professional musician using the Amiga) ARABIAN DELIGHTS I have read your recent review of the game Arabian Nights and have noticed several mistakes which I would like to correct.
1. How could you het the hero's name wrong?
Slnbad is originally Sinibad.
2. Calif is originally pronounced and written Khalifa and
certainly wouldn't be the ruler ol a small country The
Khalilas where the people who took over alter the prophet
Mohamed and they ruled the entire Islamic nation.
3. The so called Djini is originally pronounced and written Jinni
and are what you probably know as Genies And no. They don't
come out ol magic lamps, but they are involved with magic A
Jinni is almost a spirit but one that has never had a body and
certainly isn't evil
4. The Vizier is supposed to be a Waxier (or a wazih in Swahili)
which, in turn, is a minister.
Hope that's cleared up a few points.
Saleh Al-Klndy, Oman
• AAUGAHOUOaUB, 49 Coutts House, Onbon, London SE7 7AS. Tet 071
580 2000 Ext 240.
• AMIGA SOC, 17 Si. WnefridenAve, Manor london E126HQ. Tel 081
553 5434.
• AMIGA USERS GROUP PART 2,25 Glen Bdon Road, lytham Si Annes,
lono FY8 2AX. Let 0253 724607.
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• ANGUS AMIGA 01V QUB, 22o High Street, Bredtin, SD096ER. Tet
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Angus 009 61
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• CLUB AMIGA, 5 Bowes Leo, Shiney Row. Houghton le Sprinj Tyne
And Weor.
What on earth was that all about? I'm confused.
YOU'VE BEEN SCOOPED You might have been the tirst Amiga magazine to publish pictures of the Amiga CD32 (well done), but you weren t the lirst lo show us what the machine actually looked like as The Grattan s catalogue beat everyone to the punch.
In their most recent catalogue they had a picture ot this new machine linked up to a TV with the ’CD logo in lull view. They even had the price (about £100 more expensive than buying it through a shop) with some ot the tech specs, too. So your World Exclusive might have been the case in terms of beating your rival magazines, but you certainly didn't beat Grattan’s Sid Davies, Brent Cross You're quite correct. Grattan's did beat us to the punch. We were amazed when a reader aent us a clipping through the post. We'd seen the machine In the tlesh by then, but we were embargoed trom revealing
any details or publishing any plcturea until Commodore gave us the go ahead.
We live in a world tfcherfe the lowest common denominator is catered to the most. Mat 4 Broomfield wonders if it’s time for software publishers to raise theil’ sights.
- IL!
From a commercial viewpoint most of us enjoy Coronation Street and Neighbours and find The Sun a stimulating read. As kids we attend comprehensive schools and as adults we'll get a job, a mortgage and have 2.2 children. Men will die at age 73 and women about five years later.
We live in an environment almost exclusively governed and shaped by statistics, and none are more influential than those used by marketing men to shape their products, and the way that they sell them to us. Although the numbers used may provide incredibly accurate statistics about the tastes and preferences of each one of us, their purpose is not to seek the individuality in us, but rather to find our common ground
- the area where our tastes are most likely to converge.
The same thing is true about the computer games industry. When a game may require many years of man hours to create, and hundreds of thousands, if not millions of pounds, the software house has to be sure that it will reach the largest possible audience. Unfortunately, this means that innovation and originality are often casualties. As bad in my opinion is the platform that the games are written for. There's no point creating a game which will appeal to 90% ot the buying public If it requires such up-market equipment that only 10% of them can actually use it.
This means that virtually every game is designed for a bog standard machine with one disk drive and a maximum of 1Mb of RAM.
MULTIPLE DISKS This situation becomes increasingly frustrating , when software is published on three, tour or even more disks. True it's more difficult to write software that detects and uses extra memory, and it may take longer for such software to load, but if this means that my games playing isn't constantly interrupted by requests for extra disks, then the price is right.
And what about extra drives? I just can t believe the number of two or more disk titles that- still don't recognise, much less actually use an extra drive. As a magazine journalist I constantly advise my readers to buy an extra drive and' ' memory as soon as they can afford them. 'It'll transform your life’ I say. What I don't mention is how frustrated they’ll get when, despite having forked out 50 or 60 quid on a drive, they still frequently end up disk swapping over and over.
So why don't companies write software which recognises their drives and RAM? Plain bloody laziness that's why! I've phoned dozens of software companies and programmers over the last few months, trom the greatest to the smallest to ask why their software doesn't support these extras. Not one, not a single solitary company even ventured to offer an explanation.
One company actually went so far as to say that it was down to laziness or incompetence on behalf of their programmers. That’s an incredible attitude to take - if you realise that your coders are not doing their job properly why aren't you correcting it?
On the subject ot floppy based software, I'm constantly taking phone calls from readers who are confused by games that tell them to change disks while the drive lights are still on.
Sometimes the disk is still spinning, and on others the light flashes on and off forcing you to change disks in time to the flashing. Software houses please note - disk changing was never supposed to be a test of athletic ability or reflexes! How are people supposed to enforce the message about not changing disks while they're being accessed if you force them to break the rules?!
INSTALLATION Another question that I put to the software houses was 'Why doesn't your software install on hard disk considering the fact that so many people own them nowadays?'
This provoked a much greater and more plausible range of answers, the most typical coming from one notable PR executive representing a well known independent publisher. He said ‘If there was a way to offer hard drive installation for every title without reducing sales due to piracy, we would take it in an instant. We are constantly examining new ways of combating this problem, but it can be an expensive mistake to get it wrong.'
The theme of piracy is a serious one. I wondered why it was that most PC games are hard drive installable, but was reminded that the PC market is 100 times larger than the Amiga one and therefore 50 percent piracy still leaves healthy game sales. Nevertheless, many publishers still leave their PC conversions until last so that a game has plenty of selling time on other formats.
PIRACY RULES?
I fully accept the software houses fears of piracy. A game that can be installed on one hard drive can be installed on many at virtually no extra effort. Ot course there are protection systems such as referring to a code wheel or using a key disk or dongle to validate the version being used, but most companies are sceptical ot such methods. I don't know why considering the tact that they're widely used with other floppy- based software.
This may have appeared to be little more than a moan but It does have a purpose. I think it's high time that we were served with software that utilises the set-ups we actually have, not just some average denominator. If it's a case ot laziness, make the effort. If it's a lack of expertise, find someone who can. In the meantime I'll continue to do what I always have - vote with my wallet! ® HONOURABLE MENTIONS I (ouldn’l finish Ihis section withoul mentioning some of ihe companies who do produce hard drive installable games.
Here's my roll ol honour in no particular order: Miaoprose, Lucasfilm US Gold, Team 17, Millennium, 21 si Century, Impressions, Electronic Arts, Psygnosis (eventually!), Blue Byte, Dynomix, Virgin, New World Computing.
Top ol ihe list for customer service must definitely go lo 2lsl Century who nol only produced o special hard drive version of iheir Pinball fantasies game - they even remole the gathe so lhai a one honded purchaser could ploy if! Well done. A shining example ol good customer service.
D*n't y*a think these images speak for themselves Janua P nssue.
".. compared Rombo and Digiview digitisers extensively. To summarize them...! Judged the Rombo results to be more consistent and have the "iyi 12 pm ffcrf mmki fm arrilaf ¦ akin £29$ if M $ ner f orget the rwapaMM. If rou cam afford 12. Hmr it.
If ymi afford it, borrow $ from someone who com If you wan the ultimate quality images at a price you can afford then Wmm is only one choice... Vki Amiga 12. The Video Digitiser that all others follow!
Now supports all new A1200 modes up to a maximum resolution of 704 x 566, has improved animation features with enhanced user interface.
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Check out just some of the many amazing play features: TWIN Views ¦ Selecr ernet MSMCnON TOP-DOWN or me reokstc GMNDSIAND View Jusf hi Ihe kev ana M switch S mode ¦ the gome ooesnt step for o momerV1 TACTICS ¦ Select one ol Ihe many, easy set up BMT-M-UCUCS options a DESIGN VO* OWM
• INTCLUGSNT PASSING • Choose one of Itvee different modes lor
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features: ¦TWIN views • Selecteittter fKr-KJlON tOP-OOWNor me
reatsK GPAMX'VC •»' i me game Ooesnl Sop for o mamenP
• TACTICS • Select one & me many, eosy set up BudT-rN-TAClKS
opeon or DfSO' ¦MTeUKU NT PASHNO - Cnoose erne or tree
artterert moOas for caePew+o bob?
¦OHI TOUCH TOOWHi- SuM uo mores qaKUt ano (luay tryer* oar ca 300: K ¦SPtCTACuiM large. S.*(W vawiDptoren look as t mevm’em* •: txr: . .
¦PtAUSTK-VonMeertaarectiao wnatoeea ana ofcftcoOfonina ’em Pamc ¦tenon PfPLtTS ¦ Select to rcpwyfi «*w GPMXtAM) at KP-OMm -to treeietiame. Mo«mt*on; Vou con even cfwngolfiecamanjanjiia nBo 1 I Mb Memory 'T'TIA T'
* Pushover: Grandprtx ¥ Silly Putty: Deluxe Paint III g - 2 0
Mouse and Manuals n s oo 3 A SEQUENCER The sequencer a the
software you use to record your music. Some deal only in Amiga
samples, others are totally MIDI orientated, and a tew handle
both samples and MIDI When it comes to deciding which to buy,
It's matter of horses lor courses.
Prices range from around £2 tor PD trackers, to £300 lor the big MIDI sequencers. II you wanl to make the most ot the Amiga's sampling abilities, steer clear of the MIDI-onentated sequencers and go lor OctaMED or a tracker instead On the other hand, it you want to record in real time trom a key- 4 9Ql5‘'r' 5 Mat BroomfkXd is a Ireslance Technical Advisof lo CU AMIGA. He is constantly outspoken in his criticism ol poor practices within the software industry His views do not necessarily reflect those ol the maga mo

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