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AMIGA WORKSHOP If you're looking for the latest Amiga book reviews, local club information, or a DIY guide to programming in C, then the Amiga Workshop is the place to be. We've also got six pages of questions and answers, a feature on Amiga robotics and the second part of our Cix review. What more could you want?! AMIGA GUIDE NO.2 Our 32-page supplement concentrates on Amiga games and gives an extended CU Amiga guide to which ones offer the best value for money. Don’t expect one of tliose boring top-100 guides that seem to be all the rage - instead we've taken a took at all the different gaming genres that exist and have nominated our top games from each one. To find out more, turn to page 162 now for your free Amiga Guide. Essential! [ABC] 101,923 Jvn-June 199a AMIGA CONTENTS 20 SHAPE-SHIFTING ON THE AMIGA As the Morph Wars hot up. CU Amiga takes a look at three of the most popular morphing packages to see which otters the most features and gets the best results. Digital visual effects are the latest buzzword on the Amiga as a whole host of strange visual effects have been opened up by these new and exciting packages. If you thought D- Painl was amazing just wait until you see what these supercharged programs are capable of. John Kennedy casts his critical eye over BlackBelt's ImageMaster, ASDG's MorphPlus, and GVP's Cinemorph. For the tow-down on how to emulate the grapical tricks of Terminator 2, turn to page 20! E D I T O R I A L With absolutely no advance publicity (except toi our exclusive news story last month), Commodore have unveiled yet another new addition » • to toe Amiga tamily ol home computers. The A1200 is a cut-down version of the 4000 (reviewed last Issue). The best bit. Though. Is the amazing price - just £399. When you consider the machine's specifications (see page 98 tor a lull review), It really does represent Incredible value lor money and must be the most significant launch from Commodore since the At 000 A500.

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Document sans nom Mudpubt*. Mm tN«WCi8Uycwri!
GALAGA, AMIGA AMIGA GAMES SPECIAL ovn 31 cuusic gams REVIEWED AND RUED GAMES SPECIAL wnmonWAboi 9 770963 009020 vChoose from 24 battlefields.
'Use Ihe powerful icon-driiwi command language: with a simple poinl and click, robots can be insliucted lo commence in full melee. I 'Chmlknge your friends (and enemies) through network support for up lo lour machines.
’Use modem and serial link lo mil and match games on Macintosh.
Inspired by James Lo»elock's Gaia hypothesis, Sim Earth looks at the world as one interrelated living organism offering you the ultimate experience in planet management. Design and nurture planets from their creation Ihrough the evolution of lile to the development of intelligence and technology that can reach for the stars.
TMSC 1990 HdVbjnd Will Wiighl All tighls reserved.
AVAILABLE FOR: Macintosh, Windows and Amiga.
With bombs, bullets, missiles, grenades and more, teams ol Robots that compete in five different treasure Hunt. Capture the Flag, Hostage and combining the tactical challenge ol chess with the intensity ol guerrilla warfare, RoboSporl provokes total strategic mayhem. IN 'i99iHnii«dbhiidM«i.iuiritM r(nnii - "Build apartments, ollieea, lactories, ski resorts, amusement parks and more.
"Gel all el the prolessiatal advice You need Irons the mans onscreen eipertsiisA-lrain.
Jure A-Train has trains... but there's a lot more to it than making tracks. This new simulation gives you the triple challenge of designing and running a prolitable railroad, growing a city and building a financial empire. You can borrow money, invest in subsidiary business and dabble in the slock market as well. Sir scenarios will take all the organisational talent, planning skills and fiscal genius you've got.
Maybe more. Ih«»i»i mw ani Math, tut rigMsresetvcd.
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OFF THE CUFF a 163 AMIGA WORKSHOP If you're looking for the latest Amiga book reviews, local club information, or a DIY guide to programming in C, then the Amiga Workshop is the place to be. We've also got six pages of questions and answers, a feature on Amiga robotics and the second part of our Cix review. What more could you want?!
AMIGA GUIDE NO.2 Our 32-page supplement concentrates on Amiga games and gives an extended CU Amiga guide to which ones offer the best value for money. Don’t expect one of tliose boring top-100 guides that seem to be all the rage - instead we've taken a took at all the different gaming genres that exist and have nominated our top games from each one. To find out more, turn to page 162 now for your free Amiga Guide. Essential!
[ABC] 101,923 Jvn-June 199a AMIGA CONTENTS 20 SHAPE-SHIFTING ON THE AMIGA As the Morph Wars hot up. CU Amiga takes a look at three of the most popular morphing packages to see which otters the most features and gets the best results.
Digital visual effects are the latest buzzword on the Amiga as a whole host of strange visual effects have been opened up by these new and exciting packages. If you thought D- Painl was amazing just wait until you see what these supercharged programs are capable of. John Kennedy casts his critical eye over BlackBelt's ImageMaster, ASDG's MorphPlus, and GVP's Cinemorph.
For the tow-down on how to emulate the grapical tricks of Terminator 2, turn to page 20!
D I T O R I A L With absolutely no advance publicity (except toi our exclusive news story last month), Commodore have unveiled yet another new addition » • to toe Amiga tamily ol home computers. The A1200 is a cut-down version ol the M000 (reviewed last Issae). The best bit. Though. Is the amazing price - just £399. When you consider the machine's specifications (see page 98 tor a lull review), It really does represent Incredible value lor money and must be the most significant launch from Commodore since the At 000 A500.
Quite where this leaves the A500 is anybody's guess. Nearly 100.00) have been sold since Its launch, many at the old price point of £399.1 think Commodore will have successfully alienated many of Ihoso buyers who will now think they're stuck with an obsolete machine with outdated technology. And they'd be quite right, too! The oaly honourable thing for Commodore to do would be to introduce some kind ol trade-le doal lor old Amlgas.
But I cannpt really see them doing that until well after the Christmas selling season Is over.
Rumours have it that the A600 might even be discontinued altogether. This wouldn't surprise A50O» owners who had a similar fate belall their machine alter it was on salo lor less than live months. The sensible thing to do, if economics allow, would be lo reduce the price ol tho 600 even further to around £250 or even £199 and let the machine go head-to-head with the SNES and the Megadrive. If that were to happen, the Amiga's future as a popular home computer would he assured.
Refote I run out of space entirely, I'd just like to say adios to Tom Glenister, CU Amiga's Ad Manager for the last lour years. Our resident expert on all things avionic has decided It's time to move on and has taken up a new position as Ad Manager lor the 2000A0 comics group.
Everone at CU Amiga wishes him well in his aew career. Spleadlg Vur Thrigg.
R E G U L A R S 9 NEWS 12 COVERDISKS 31 GAME REVIEWS 32 COMING SOON 75 HINTS & TIPS 77 ADVENTURE HELPLINE 97 PRODUCTIVITY REVIEWS 152 GRAPHICS TUTORIAL 165 BOOK REVIEWS 169 PROGRAMMING 172 QUESTIONS ykNSWERS 184 CLUB INFO 189 LETTERS' PAGES eir s&rious ITY REVIEW . PRODUCTIVITY REVIEWS . PRODUC This month we’ve got full reviews of the new A1200, GVP’s excellent new genlock, an internal hard drive for the CDTV, and Domark's 3D Construction Kit 2. As well as that little lot, there's also reviews of Opal Vision, Vidi 12, Final Copy 2 and a feature on memory upgrades, plus all our regular columns
and guides. Phewl 88 A1200 98 GVP GENLOCK 100 CDTV HARD DRIVE 102 FINAL COPY 2 105 MEMORY UPGRADES 109 CANON PRINT STUDIO 111 OPAL VISION 117 3D CONSTRUCTION KIT 2 123 ZAPPO HARD DRIVE 130 WORDWORTH COMPO 134 CDTV REVIEWS 137 ART GALLERY 145 PD SCENE 152 VIDEOSCAPE TUTORIAL 165 BOOK SHELF 169 PROGRAMMING DIY ScitfffN SCKNI ME REVIEWS GAME REVIEWS . GAME REVIEW At last, Alien3 makes it onto the Amiga and we've got the scoop review starting on page 43. As well as that blockbusting game, we've also got reviews of Ubisoft's Superstar-rated nut 'em up, BC Kid, Thallion's No Second Prize bike sim
and Gremlin's Mansell racing game. Plus another 13 games put to the test!
32 SYNDICATE 35 LEMMINGS 2 36 TRANSARCTICA 39 DESERT STRIKE 39 DOCTOR WHO 43 ALIEN3 46 SENSIBLE SOCCER VI.1 49 NIGEL MANSELL 53 AMBERSTAR 54 BC KID 56 CAVEMAN NINJA 59 PREMIER MANAGER 59 RAMPARTS CAESAR 59 SPOILS OF WAR 62 CAMPAIGN 65 NO SECOND PRIZE 69 NO GREATER GLORY 69 ZYCONIX PALADIN II 69 TINY SKWEEKS 70 LEGEND OF KYRANDIA Our December coverdisks are absolutely packed with programs and games. We’ve got an exclusive graphic manipulation package,the latest virus checker, and more |9incs than Hamleys.
DISK 46 Picture Box is the star attraction of our first coverdisk. This specially commissioned graphics program enables you to manipulate, distort and enhance a variety of images for your delectation and delight. If you're a regular user of Pixmate or Butcher, you'll almost certainly enjoy this one, and if you've never come across such a program, then a whole new world of graphical tricks is opened up to you for the first time. There's also the latest versions of Sysinlo and Virus Checker to keep your Amiga in tip top health as well as yet more samples, an updated version of Galaga and - wait
for it - an on-disk cheat for Team 17’s Project X. This superb blaster arrived on our Amiga without a cheat mode, so we've teamed up with the Wakefield-based outfit to give you a level skip and infinite everything. And remember, you saw it here first!
Not to be outdone, our second disk features two brilliant playable demos as well as a special rolling demo of the Christmas number one - Street Fighter 2! BC Kid takes you back to the Stone Age and puts you in control of a skidhead neanderthal as he head-butts his way across three dinoinfested stages of this great new game. And if you'd rather try your hand at a puzzle game instead of a platform romp, then we've also got something for you in the form of the totally addictive Bill's Tomato Game - a true brainstrainer destined to have you pulling your hair out in frustration. But leaving the
best until last, there's also a special rolling demo of the beat 'em up that everyone is talking about. In our exclusive level Ryu comes up against Chun Li in a battle royale. Who will win? Find out by loading up now!
NEWS Now that the BBC has started repeating Star Trek, it looks like a whole new generation will be glued to their screens on Wednesday as Captain Kirk snogs all the best women, McCoy knocks back the Sorrian brandy and Spock delivers his lines marginally better than a plank ot wood could manage. And now, thanks to a change of heart by US label. Interplay, Amiga owners will soon be able to play the computer game based on the cult sci-fi series!
Earlier in the year, we carried a report stating that Interplay had abandoned any ideas of bringing their hit PC game based on the exploits of the inspired 60’s show to the Amiga. It was felt that there was no way their brilliant adventure game would translate across to the Amiga and the project was quietly abandoned. But, due to unrelenting pressure, Interplay have reconsidered their earlier decision and have already started work on the Amiga conversion. Rumour has it that there will also be a special A1200 version, produced separately from the A600 game, which will be capable of emulating
all that the PC game was capapble of and more besides.
Needless to say. We’ll bring you more news soon... THIRD PARTY CD-ROM ARRIVES Almathera Systems, producers of the Demo Collection CD reviewed in the November issue of CU Amiga, have just launched their own range Amiga-compatible CD-ROM drives.
Based around the Toshiba SCSI CD-ROM units, they open up the world of CD-ROM to anyone who uses an Amiga 1500, 2000, 3000 or 4000, and offers an alternative to Commodore's A570 drive for owners of the A500. The Almathera CD drive is billed as being twice as fast as the CDTV (and the A570). With a quoted CDTV compatibility level of 90%. The unit is capable of reading 'most' CDTV. ISO9660 (PC), High Sierra and Apple HFS format Cds, and can also play normal audio Cds via a Workbench control panel, although this is only available for machines operating on a 2.0 or higher Kickstart.
The Almathera CD-ROM drive requires one of the following interfaces for all Amigas except the A3000: ALF 3, Commodore A2091. Commodore A590, GVP Impact II, ICD AdSCSI, IVS Trumpcard Pro, Microbotics Hardframe, Supra Wordsync, Xetec Fasttrack. Mini Fastcard and Fastcard Plus. Almathera are offering internal kits for £395, external kits for £495, with an additional £100 if a SCSI interface card is required. Contact Almathera Systems on 081 683 6418.
BAN THIS COMPUTER DEATH GAME Ahhh, thought that would get your attention.
The headline printed above recently adorned a highly-charged piece of investigative journalism by that fine upholder of moral standards.
The Today newspaper. According to the tabloid, Ubisoft's brilliant bomb'n'run game, Dynablaster, encourages children to blow up their friends' and is a thouroughly nasty piece of work, especially as 'the IRA is poised to launch a bombing blitz’ this Christmas. I mean, look, this has got to be some kind of joke... doesn't it?!
HARLEQUIN PRICES SLASHED Amiga Centre Scotland, distributors ot the Harlequin 32-bit graphics boards, have sliced £200 ott the retail prices ot the whole range. Prices are now down to £875 for the 1500 model. £955 tor the 2000. £1035 tor the 3000 and £1195 for the 4000. The slideshow utility, Slide 32, that caomes tree with the Harlequin, now has 56 dillerent types of wipes and fades available. TV Paint, the paint package that accompanies the Harlequin, has just spawned TV Paint Junior, a cut-down version oft the original with the distinct advantage ot a massive price cut Irom the original
£900 to just £160. Finally, ImageMr (formerly ImageMastei) has been revised yet again, and now stands at version 9.20. Loads ot minor improvements have been implemented, along with new features such as onion skin' capability and a new warp morph' option added to the available processes. Contact Amiga Centre Scotland 089 687 583.
MOTOROLA 68060 IN THE PIPELINE GOING BOLDLY AGAIN.
Technology moves relentlessly on, as news begins to come in of the latest update of the 680XX micro processor family. For the tech heads out there, here’s the spec: ’ 32-bit processor with pipelined architecture
* 2 million transistors
* 3.5 times faster than the 25MHz 60840
* Separate physically-mapped 8K instruction and data caches For
the rest of us, let’s just say it’s going to be very fast.
Production is due to start at the beginning of
1994. Get saving!
GAMESMASTER LIVE!
The wait is almost over! What promises to be the most spectacular computer and console games show ever is set to take place at the Birmingham NEC, on December 4th. 5th and 6th. All the major software houses will be there, previewing their new games, and there'll be a huge arcade area where you'll be able to play all the latest coin-ops for free. There’ll also be the chance to play Quasar, a live action laser game, go head- to-head in a virtual reality war zone, and an opportunity to take part in a special Gamesmaster edition of the hit Channel 4 show.
Huge retail area, lots of big name celebs taking all. Perhaps! The show runs from 10am-6pm each day with an admission charge of £6. If you’d like more information, ring our special tickets hotline on 021 780 4133. Make sure you reserve your tickets to avoid disappointment And remember, unlike recent London-based events, this is one show were you won’t have to que for hours on end.
SCALA WINS OLYMPIC GOLD Scala, the video graphics program from Scala Computer Television, won its own kind ot Olympic gold during the Barcelona Olympics last summer (think hard enough and you might just remember them). The German equivalent of British Rail used Scala to inform its passengers of the standings in the medals table, with video walls in ten of their main stations around the country. Scala and the Amiga were chosen for their combination of high quality graphics with a low price tag. Scala UK can be contacted on 0920 444294.
NEWS ALL-IN-ONE AUDIO VIDEO DIGITISER CDTV CONSOLE DUE SOON A cut-price, cut-down console-like version ot the CDTV is set for launch before next Easter. Although plans for the new machine, aimed at taking on the SNES and Megadrive in the burgeoning console market, have been kept underwraps, we can exclusively reveal that the new machine will be competitively priced and come in at below £200. No specs are currently available although at least five UK software houses are currently developing titles.
1. Assassin (Team 17)
2. Zool (Gremlin)
3. Sensible Soccer (Renegade)
4. Lotus 3 (Gremlin)
5. Civilisation (Microprose)
6. Putty (System 3)
7. Monkey Island 2 (US Gold)
8. Microprose Grand Prix (Microprose)
9. Fire and Ice (Renegade)
10. Fire Force (Ice)
11. MiniOlfice (Europress)
12. Eye ol the Beholder 2 (US Gold)
13. Legends of Ishar (Silmarils)
14. Project X (Team 17)
15. Games Espana (Ocean)
16. Lure ol the Temptress (Virgin)
17. AMOS Pro (Europress)
18. Space Crusade (Gremlin)
19. Shadow ol Ihe Beasl 3 (Psygnosis)
20. Aquatic Games (Millennium) All Amiga-related charts supplied
by Microbyte.
In the past, if you wanted to digitise both video and audio signals, you had to get two bits of software, another two bits of hardware, and carry out the operations completely separately. Now Microdeal have changed all that: they've combined a video digitiser with a sound sampler. Videomaster is a hardware software package that lets you grab fullscreen colour stills in any resolution up to HAM, and monochrome quarter-screen animations at up to 25 frames per second, or 30 frames in NTSC.
Sound sampling is supported from within the same program.
Video animation loops can be strung together, along with sound samples, in the audio-visual sequencer. These sequences can then be played back from the sequencer direct, or saved out as autobooting files to floppy disk. Videomasler is available for the Amiga 500 and 500 Plus, priced at £69.95. Contact Microdeal on 0726 68020.
INFOGRAMES QUITS AMIGA Infogrames has become Ihe latest games publisher to pull out of the Amiga market. Or was it the Amiga that dropped Infogrames?'
THE SOFT OPTION The entire ad team were taken outside and shot earlier this month. Why? Because the silly pillocks included a Spectrum games advert in the November issue of CU Amiga instead of the more appropriate Amiga ad. Apologies to Software City, one of our oldest advertisers, for this blatant cock-up and to any of our readers who were similarly inconvenienced. For further information about the broad selection of competitively-priced games on offer from Software City, please ring their special hotline number on 0902 25304 Or turn to their ad on page 31 of this month's Amiga Guide
supplement.
TOP 20 AMIGA CHARTS At last! At long, long last Sensible Soccer has been pushed off the top spot and relegated to number three in the top twenty Amiga charts.
Also making a surprise entry are MiniOlfice and AMOS Pro from Europress. Whatever next...?!
TURBO TOUCH 360° Hornby Hobbies, best known for their authentic scaled-down locos and superlative day glo signal boxes, are about to muscle in on the home computer market with the launch of what they claim is a ’revolutionary’ joy pad. The Turbo Touch 3601 plugs into the regular joystick port of the Amiga and resembles a Megadrive controller in most respects, except that the usual octagonal 8-way plate has been replaced by a touch sensitive pad. According to Hornby, 'the touch-sensitive membrane reacts to instructions as fast as users can move their fingers’. The obvious advantage is no more
numb thumb’ and the chance to use a joypad instead of the usual joystick with Amiga games. A price has yet to be established, but it looks likely to be sub-£20.
AMIGA BUDGET CHARTS
1. Dizzy Yolk Folk
2. Panza Kick Boxing
3. Captain Dynamo
4. Treasure Island Dizzy
5. James Pond
6. Super Cars 2
7. Rainbow Island
8. North & South
9. Batman the Movie
10. Falcon your wayward brother.
You must battle flesh-eating zombies, ghastly ghouls and demons that make a Nightmare on Elm Street look like an episode of Coronation Street.
Journey through five worlds from 19th century England to Ancient Egypt. Discover spell books, weapons, even household appliances and use them in battle.
So play Waxworks,™ it's living hell on a disc.
rrni nr rWJJULT UL The best in entertainment software.1" It’s Waxworks,™ the game that's more frightening than a picnic with Hannibal Lecter.
At the reading of your eccentric (but dead) Uncle Boris's will, you discover that your long lost twin brother Alex is still alive. There’s only one snag, however. Alex is totally consumed with hate and is so evil he’d make Norman Bates blush. He's the victim of a curse put on your family by an evil gypsy.
Luckily for you. Dear old Uncle Boris left you his Victorian mansion called The Waxworks and the insurmountable task of saving It's unbelievable!
We've crammed absolutely loads of great utilities and playable demos onto our two coverdisks this month! On Disk 4b there are no less than six items, all geared to help you get the most out of your Amiga. There's a 12-bit image processor in the form of Picture Box, Syslnfo to give you a complete breakdown of your setup's components and specs, Virus Checker V6.17 to keep your Amiga fit and healthy, a dozen IFF sound samples, the brilliant shoot 'em up Galaga ’92, and a cheat for Team 17's Project X. For Disk 47, we've squeezed in both a playable demo of the next big thing: BC Kid, and a
rolling demo of the i'7 current big thing: Street Fighter II. Boot up now!
11 LOADING DISK 46 Loading Disk 46 couldn't be easier. Just insert the disk in the internal drive, then power-up or reset. Alternatively, boot up from your usual Workbench disk or hard drive, insert Disk 46 and continue trom there. All the programs can then be accessed trom the Workbench screen. Double click on the disk icon, and then double click once again on the program (older icon of your choice. The program icon will then appear in its own window, alongside the documentation tiles. Double click on the program icon to load it. Additional instructions tor all the items except the samples
and PX Cheat are available by clicking on the doc tiles.
PICTURE BOX of it.
In a fit of gargantuan generosity, we gave a huge pile of money to a talented programmer and asked him to come up with a graphics manipulation package to rival the likes of Pixmate and Butcher. The result is Picture Box which appears here in its entirety for the Amiga-owning world to use and enjoy.
Picture Box is a 12-bit image processor. It works with both IFF and TIFF format files. It’s loaded by double clicking on the Picture Box icon in the Picture Box drawer. Users of ‘020 or higher processors should load the ‘020 version instead.
Although it works on images the size of the screen, most of the time you see a scaled-down, monochrome version of your image. There are two windows. The first houses the primary image, and the other holds the secondary image. There are a number of processes available, but we'll have a look at the ‘rub through' effect, just to get the hang Once it’s loaded and you see the two empty boxes on the screen, move up to the top of the screen and select ‘LOAD IFF' from the PROJECT menu. From the file requester, select TUTO- RIAL1 .IFF, and click on OK. The picture will appear in the left hand box in
shades of grey, even though it’s actually a colour image. Don’t worry, this is just a representation of the picture.
Now go to the BUFFER menu and select COPY PRIMARY TO SECONDARY. This will swap the image over to the secondary box. Now the first box is free, select LOAD IFF from the PROJECT menu once again, and this time load the file TUTO- RIAL2.IFF. Move up to the PROCESS menu, and select RUB THROUGH BLACK. Finally select RENDER HAM from the DISPLAY menu, and once the image has been processed, you’ll see the first mage superimposed on the second, with the black rubbed through' to reveal the background.
Anything you create can be saved out as an IFF file, or a Macintosh compatible TIFF file.
You can of course, use your own images with Picture Box- that’s the whole point. Try loading in any IFF or TIFF files you've got lying about, and mess around with the various effects such as false colour, blur, smooth, smooth 2. Anti-alias, sharp, edge, edge 2, speckle, shadow, rip and relief.
Some of the processes may take some time to render on machines with a basic 68000 processor, so be patient. The progress meter is there to let you know the computer hasn’t crashed - it’s just thinking. For more information, refer to the DOC files in the Picture Box drawer.
Hopefully, this is just the first of many more such packages that are currently in production and which will be exclusively distributed through CU Amiga. These disks are not public domain, however, and anyone found trading in illegal copies will be smacked on the wrists.
BACKING UP YOUR COVERDISKS its.
Good idea lo make backup copies ol your coverdisks.
Should you accidentally delete any ol the files, contract a virus or lose the disks themselves. Making a backup is easily done Irom your usual Workbench screen. Click once on the coverdlsk Icon, and select DUPLICATE Irom the menu bar. Get yourself a write-enabled disk lo copy the coverdisk is doesn’t need any prior lormatting or erasing), the prompts on-screen to go ahead with the backup rocess. Alternatively, use the OOSCOPY function ol a dedicated copying program such as 0-Copy or X Copy.
IF YOUR DISK WON'T LOAD m ih. Umik.i, event ol your CU Amiga coverdisks not loading, remove all cartridges and peripherals, double check that you've followed the instructions exactly, and try again. II they still won't load, pop the ollending disks in an envelope and send them to: CU DISK RETURNS. PC WISE. DOWIAIS TOP BUSINESS PARK. OOWLAIS. MERTHYR TIDFIL MID-GLAMORGAN. CF48 2YY. They will then test your disk and send a replacement as soon as possible. For any urgent problems though, please ring the PC Wise helpline on 0685 350505.
This line can be reached between the hours ol 10.30 and
12. 30 weekdays. Whilst CU Amiga makes every elfort to check our
coverdisks lor all known viruses, we can accept no
responsibility lor possible damage caused by viruses which
may have escaped our attention.
Eradicate viruses from your system with this, the latest version of Virus Checker. Load it by double clicking its icon in the Virus Checker directory.
If you’ve used previous versions of VC or Virus X, you’ll be familiar with the way it works. After loading. Virus Checker sits discreetly at the top of your Workbench, in the form of a short bar. The first thing it does is to check the RAM for any viruses. If it finds any, it informs you and disables them. If it comes across anything that looks suspicious, such as an abnormal coolcapture vector, it gives you the choice of setting it back to normal, or leaving it.
Next, it gets on with its other main task: checking disks. Each time you insert a disk, it checks the files and bootblock for any known viruses. As before, if it finds anything fishy, it gives you the choice of removing it or leaving it as it is. Please remember that many games have non-standard boot blocks, so don't go wiping any programs that are perfectly okay. CU Amiga cannot be held responsible for such actions - sorry!
Virus Checker can't look at read-protected files.
If it comes across a read-protected file, it lets you know. You can then enter CLI or SHELL, and make the file readable by entering: PROTECT FILENAME +R [RETURN], Wait a few seconds, then remove the disk and re-insert it. Virus Checker will then be able to check the file.
To get Virus Checker onto your hard disk or Workbench, copy the file Virus_Checker into either the root directory or the C: directory of your hard disk or Workbench disk. Edit your startup- sequence file to include a line which reads: Virus_Checker. It will now be called up and run each time you load Workbench or boot from your hard drive.
For those with Version 2 Amigas or higher, “I® p: I
• ===== *r [v '$ ¦ clicking on the zoom gadget brings up a prefer
ences window. You can use this to customise the program to your
own needs. Remember that the close gadget will close down the
whole Virus Checker program, not just the preferences window.
Use the zoom gadget once more to reduce it to the smaller bar form.
VIRUS CHECKER V6J Refer to the DOC files for further instructions.
SYSINFO Syslnfo could be subtitled 'All you ever wanted to know about your Amiga, but didn’t.' Sure, you know whether you’ve got a 1.3 Kickstart or a 2.0, seeing as the machine tells you every time you boot up, and you should know how much memory you've got, but what about all those other technical details? There are so many different permutations of the Amiga now, that there's virtually no such thing as a 'standard' model.
Let’s say you’re eyeing up a tasty piece of software. And your gaze falls on the list of system requirements. Fast RAM, Chip RAM. Processors, hard drives, speeds and chip sets can all get rather confusing after a while. Aren't computers supposed to handle all the complicated stuff?
Well here's where Syslnfo comes in. Whether you want info on your own machine, or you’re checking out a second hand Amiga, or if you're just using someone else's computer, Syslnfo can give you the lowdown on all things technical.
Double click on the Syslnfo program icon, and you’ll be presented with a neat screen of statistics regarding your machine. Everything is labeled, and it’s all pretty much self-explanatory. If. For example, it says 'Processor: 68000', then you’ve got a 68000 processor installed. A number of the displays have a cycle gadget at the top of the list, which looks like a circular arrow. Clicking on this changes the current set of statistics to an alternative set.
Using the icons located at the bottom of the screen, you can test the speed of your machine.
The results of the test are then shown on a small bar graph, giving comparisons with various other set-ups. To get a more detailed view of the graph, use the expand gadget to zoom in. Any bars that are now too long to fit in the window are marked with a + symbol.
Syslnfo is also capable of testing the speed of any drives you have connected, including CD, SCSI and IDE hard disks, as well as floppies.
Click on the DRIVES icon, and switch to the drive you want to test with the icon at the top of the screen. Then click on the SPEED icon at the bottom of the screen. As the drive speed test is a write-only routine, it won't mangle your disks like some others would.
For more detailed instructions on how to use Syslnfo, double click the DOC files in the Syslnfo directory.
European Champions 1992 3 SEASON EDITION NEW ENHANCED VERSION OF THE GREATEST FOOTBALL GAME EVER For existing owners ot Sensible Soccer - European Champions who want to have the new version, just send a cheque or Postal Order tor £4.95 (inc p&p) made payable to Sensible Soccer Otter, along with your original DISC 1 to Sensible Soccer Oiler, c o Unit B3 Edison Road, St Ives. Huntingdom. Cambs PE17 4LF. Both sets ot discs will be returned to you within 14 days of receipt (allowing for cheque clearance).
A Spiisihle aa WBS C1, Metropolitan Whart, Wapping Wall, London E1 9SS 1992 Sensible Software. Published by Renegade GALAGA '92I Take a trip back in time with Galaga 92, an updated version of the classic coin-op shoot ’em up. Load it as usual by double-clicking its icon in the Galaga drawer.
It’s pretty obvious how to play this progression of the Space Invaders theme, but if you must have some instructions, here goes:
1. Turn the volume up to max
2. Plug a joystick into port 2
3. Press fire
4. Shoot everything
5. Dodge bullets and low-flying aliens
6. Pick up bonus tokens for power- ups
7. Get blown up
8. Shout obscenities at aliens
9. Jettison computer via window SOUNDS BILL'S TOMATO GAME it
weirdo bleeps and 9cMi sounds are your cup ot lea, then check
oul some ot these groovy samples. Not of this Earth.
Open the SOUNDS drawer to access the dozen IFF samples on the disk. You can hear them by double-clicking on their icons. If you’re to get the best out of them, you should load them into any sequencer or tracker, and that includes MED and OctaMED of course. You can also use them in any other program that supports IFF samples, such as Movie Setter, 3D Construction Kit or SEUCK. In fact, they’d be better suited to game animation applications than used in music, as they're all sound effects rather than instrument samples.
PROJECT X CHEAT Project X just has to be one of the best all-time shoot 'em ups on the Amiga. It's also damn hard.
This is frustrating because Team 17 didn’t include any cheats in the game. Curses. But now, the Wakefield-based team have programmed a special cheat exclusively for CU Amiga readers. All the instructions you need are included in the program, but just so you know what to expect, here’s what to do.
1. Load the PX_Cheat program by double-clicking its icon in the
PX_Cheat drawer.
2. Write-enable your Project X game disk.
3. Remove the CU Coverdisk 46, and replace it with your Project
Xgame disk in DFO:.
4. Press the left mouse button, and the cheat will be written to
your game disk.
To try it out, reset the machine and start the game. Once in the game, hold down ESCAPE and press the fire button. You should now have a fully upgraded arsenal, and you’ll be transported to the next level. (Needs original game to run - obviously) ORGANISED-OOPS! On last month’s ceverdisks we supplied you with the filo-data program, Organised. Unfortunately, due to a typing error most ol you were unable to save anything to disk. Sorry.
For those still struggling with it here are the correct instructions.
Boot up Irom Workbench and enter the shell. Then type: makedir dfO:filodat That's it.
LOADING COVERDISK 47 i. load c..erdisk 47, just insert it in your Amiga's drive and switch on.
Within seconds icons will appear for each demo. Just double click on the icon for the demo that you want to run.
Moments later it will be ready to play (or watch). Please remember that your Amiga will need at least 1Mb of memory to run the Street Fighter II and BC Kid demos. If you have difficulty loading your disk please contact PC Wise at the address or telephone number given earlier.
The purpose of this intriguing puzzler from Psygnosis is simple, but bizarre. Guide your tomato through each of the five screens, from left to right, using an array of fans, trampolines, jack- in-the-boxes, and so on. Position these items by clicking on them in the display panel at the bottom of the screen, then moving them to the desired place on the screen and clicking again. If the object doesn't stay where you want, it's either too close to another item (you can't have fans hitting each other's rotors, now can you?), or because some places are just out of bounds. On the first level you
only have fans at your disposal - the other items come later. To see the full range of hardware available, click on the arrows beside the display panel.
The Idea behind Bill s Tomato Game is stralghtfor- ward: gel your |uicy red fruit Irom one sido ol the screen to the other without letting it get splattered.
Unfortunately, this is a lot harder than It at first seems.
There aro five levels Included In our demo, and if you can complete all of them then you’re Just showing off!
It's the one they've all been waiting to see, and we've got it - a dento of Street Fighter II from US Gold. Pins, with a few nifty moves of his own, BC Kid hoys, skiys and headbutts his way through the Stone Age in a ylayablc demo of Ubisoft's great new ylatformcr. If that wasn't enough, we also have a slice of Bill's Tomato Game, a truly off-the-wall ylatform yuzzler.
One Of the best new puzzle games of
- ecent months.
Bill• Tomato Gama will have you leering your hair out In frustration When you're happy with the arrangement of your tools (ahem!), dick on the green button (below the red one), at the bottom centre of the screen. Boing' Your tomato's spnng loaded platform will fire, the fans will spin, and, hopefully, your ripe red friend will be blown and bounced across the chasm. If you fail and he hits the ground, or a fan. Or a flame (or anything else tomato-unfriendly) his salad days will be well and truly over - splat!
If you look at the numbers counting down in the bottom right of the screen you'll see that you’re also working against the clock, so don't hang about. We think this is one of the more inventive puzzlers we've seen of late, but we'll let you make up your own mind if you think ifs worth buying.
They're mean, they’re ruthless, and they're now destined to appear on an Amiga near you this Christmas. Probably the most eagerly awaited game of the century, or this year at least, is finally about to make an appearance on every one’s favourite home computer. Will it seriously rival the SNES version, and how close can it come to emulating the brilliant coin-op? Well, this is your chance to gain a first impression in our special rolling demo.
Cutting up rough on the street (or. In this case, an airbase) are Ryu and Chun Li. Karate- master Ryu. An exponent of the dragon punch and cyclone kick, slugs it out with Chun U, the only female streetfighter in US Gold's forthcoming conversion. Ungentlemanly conduct on the part of Ryu? Not at all: Chun Li's as hard as nails and, with her spinning bird kick and hundred foot kick, is a tough opponentto beat.
There are two rounds for you to watch, as the two characters show off their deadly array of special kicks and moves. The final version of the game is going through rigorous playtesting as I write this and should be in your shops very, very soon. Watch out for a full review next issue!
If you’ve got an accelerated machine, you can even watch the pair fly through their routines at an extra quick pace.
Ever wondered why the dinosaurs died out? Forget meteors and ice ages, it was probably due to acute migraine atter encountering the Neanderthal nipper you’ll meet here. It is your job to steer the toddling tearaway star ol Ubisolt's new platformer sately through his volcano-strewn world. For an in- depth review o( this masterpiece, look no further than page 54 ol this month's issue. But if you can’t wait that long, here's how to control the kid: Using a joystick, guide the diminutive hard-nut hero to the right, through the scrolling landscape He’s not alone, however, and the strange
creatures that scurry towards the kid need to be headbutted out ol the way: press the tire button to see him get tough The hatchet-wielding weirdoes are tougher than the green critters, and take more pounding. Try getting rid ol them with an aliborne attack: push the joystick up to see the kid jump, press tire, and watch him tall headfirst onto his enemies. Make sure you judge the distance between them correctly or - crunch - he’ll hit the ground with a head-splitting thud. Don’t let the monsters touch the kid while he’s unprepared or - ouch - he'll know all about it.
The kid gets three lives, and the three hearts in the top left ot the screen show his state ot health tor the current one - the more the red lades, the worse he's doing. When overpowered, the prehistoric nasties will dispense happy taces - which means extra points for our hero it he can pick them up Plenty ol strange shrubs grow in this primordial world, ol course. If the kid jumps onto the yellow ones he can use them as trampolines to bounce high up and grab point-conferring pieces ot fruit above Headbutt the red ones and pieces ot fruit, malevolent, jumping monsters, or meaty kebabs may
emerge. It the kid eats two ol the meaty kebabs (or a giant"size onel he will become invulnerable tor a short jjeriod, as indicated by a green torce lield. In this state he can steam straight through his enemies.
Occasionally red hearts may appear trom the butted plants - these help restore the Cretaceous crusader’s health.
There are three stages lor BC Kid to complete on CU’s demo: Practice’, ’Highlands’, and ‘Kick Head’. In ’Highlands’, volatile volcanoes burst trom the ground, blocking the Jurassic junior's path. Mind that lava! If he’s conlronted by cliff faces, make him jump immediately in tront ot them and see him bite the rock. Keep pushing the joystick up to make him climb higher - it you don’t he'll slide down When he gets to the top. Move the joystick to the Side again so he can be on his way We won’t reveal how the final stage ends, but keep the name in mind when looking for the way out!
Exactly how many awards will it take before you own a copy of Sid Meier's Civilization?
Winner!
Best Consumer Product 1991 Winner!
Best Strategy Program 1991 Winner!
Best Entertainment Program 1991 Winner!
Most Original Game 1992 Civilization For your Commodore Amiga + New A1200 version available Also available for IBM PC Compatibles AICROPROSE MicroProse Ltd Unit 1 Hampton Road Industrial Esate Tottxjry Glos.
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4Mb 32bit SIMM for GVP Combo etc ROMS & SHARER Kickstart 1.3
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CUSTOM CHIPS Fres delivery in the UK All prices include VAT Price match Computerised ordering Staff with 10yrs experience of Commodore products - products (in-home service on Amiga's and Philips monitors!
Free collection of product in warranty period, if necessary CIA 8520A 1-0 chip Super Denise custom chip Fatter Agnus 8372A custom chip PRINTERS HARD DRIVES GVP Hard Drive 8 for A500 & A500 plus 52Mb drive £
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CITIZEN Power B8W scanner. 64 greyscales, up to 400 dpi, editing software inc. New! Power colour scanner, 4096 colours, up to 400 dpi, software inc. I MICE, TRACKBALLS GVP A530 COMBO, a hard drive and 68030 accelarator for the A500 & plus 120D 9 pin mono ;.fuen SWIFT 9 pin colour Ixcen SWIFT 200 24 pin mono C-rcen SWIFT 200 24 pin colour Cozen SWIFT 240 24 pin mono Cozen SWIFT 240 24 pin colour £109.95 £169.95 £194.95 £214.95 £244.95 £264.95 52Mb drive £ Naksha upgrade mouse inc. freebees Squik quality replacement mouse Golden Image mega mouse Golden Image crystal trackball Zydec trackball
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Models for 500 . 600 1200 C-rcen SWIFT manual sheet feeder ££27.99 I-reen SWIFT auto sheet feeder £74.99 Quickshot II Turbo Quickjoy Jettighter Quickjoy Topstar Quickjoy Superboard Zipstick Super Pro autofire Competition Pro autofire, burstfire Voltmace Delta 3A analogue £8.95 £10.95 £17.95 £16.95 £10.95 £12.95 £7.95 FLOPPY DRIVES LC20 auto sheet feeder LC100 auto sheet feeder LC200 auto sheet feeder LC24-100 auto sheet feeder LC24-200 auto sheet feeder SJ48 auto sheet feeder Cumana 3.5 inch 1 Mb drive Roctec rodite 3.5 inch 1Mb drive Power PC880E 3.5 inch 1Mb drive Power PC880B 3.5 plus BLITZ
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Orderline & enquiries telephone (0908) 211665 open 7 days a week 9am-7pm Digital effects are all around us, on television, in the cinema, and now on the Amiga. Come with CU Amiga as we take you on a studio tour of the very latest in state of the art computer graphics.
VISUAL EFFECTS Ripples, Twirls and Morphs may sound more like confectionery and plasticine cartoon characters than the latest computer jargon, but Amiga owners now have a new meaning for them - digital visual effects. The ultra-pure look of computer graphics have become so cliched on today’s television that emphasis has switched to processing real-world images. It’s no longer acceptable to simply overlay real-world and computer generations with a genlock or chromakey, now they must interact.
Let's say that you have a hi-res, beautifully sharp digitised picture displayed on your Amiga.
Now imagine that instead of glass, the TV screen is actually a thin sheet of rubber and you can bend and stretch the image in any way you like. You can pinch it and cause faces to shrink inwards, pull it and create grotesque mutants. You can alter the screen to becomes a pool of liquid with the picture projected onto it from behind, and then drop imaginary objects into it to cause ripples to spread outwards. And the most impressive effect of all: causing a highly detailed image to shift and alter itself to take on an entirely new appearance - a morph.
Guess what? There are now at least three big- name software-based visual effects packages available on the Amiga, with most claiming 'cinematic quality’ output - some have already been used in professional television productions.
WHY 24-BIT?
As you are probably sick of hearing by now, 24-bit graphics, and the 16 million plus colours they provide, are all the bits you’ll ever need to display a picture. By using a byte for each of the red, green and blue components of a pixel, the range of available colours is actually greater than that which can be detected by the human eye. By comparison, the now old hat Amiga HAM mode provides an image with a paltry 12-bit resolution, or 4096 different colours.
¦HE FEATURE However, this doesn't mean that a 24-bit graph- cs board is an essential purchase, for it is entirely Dossible that the processed image might never be seen in the full glory of its million-plus colours, internally, the software stores and updates the mage with 24-bit accuracy, thus ensuring that any sggery-pokery with the mathematical formulae needed to generate all the effects is used to best effect, but the finished result may only be displayed on a HAM screen.
Special hardware, especially if they are to occur in real time. For this reason the VideoToasters of this world are not about to be made redundant by some clever software - producing a 50 frame morphing animation with any of the software packages reviewed here is far from being an instantaneous affair. There are advantages to using software: it’s a lot cheaper than hardware, it’s a lot more flexible (BlackBelt seem to produce an update to ImageMaster every two weeks) and it can also produce significantly better results.
All the new software packages we’ll be looking at provide extensive support for 'Morphing’, that is, the changing of one image into another over time.
Morphing is the current fashionable video effect, and once you know what it looks like you can’t watch a single commercial break without seeing an example.
Both BlackBelt's ImageMaster and ASDG’s MorphPlus also provide many other effects, including swirl and ripple effects, not to mention the many other ways of providing cruel distortions.
These effects can be used on the smallest IFF brush to the largest 24-bit image that your memory can store, and results will be as dramatic as you could possibly want.
MORPHING When the evil Terminator grows out of the floor in The downside, as you have also probably guessed, comes about because storing graphics in 24-bits uses up a whole lot of memory. Thankfully, if your Bank Manager isn’t a big fan of your Amiga and really doesn't understand your deep need to upgrade to Workstation status, you can still experiment with your favourite paint program: as long as it’s Deluxe Paint Version 4, that is.
Ini mmi OF The effects which you can now achieve on any Amiga used to require custom-built digital and analogue computers costing many thousands of pounds. Machines such as the Ouantel Mirage worked by storing the image in an internal framebuffer, before unleashing the custom chippery necessary to alter the image.
Some digital video effects (DVEs) still require Two brushes were crflated, and given to Deluxe Paint's morph function. Notice how the film Of the Same name, you're seeing a polymorphic sequence, as an image transforms itself into a new shape. Morphing software geometrically alters images, moving a pixel here, altering a colour there to create a smooth transition between two pictures. The software is helped by a human user, who has placed 'control points' at important parts of the image. These points indicate common or similar points in both the first and last image - the computer does some
in-betweening on them to calculate the intervening frames.
WHMUnr1 When it’s blend, as anyone who has had the pleasure of using Deluxe Paint 4 and its morph option will tell you. D-Paint's morph is hidden away in the brush menu, and it works by generating a series of animbrushes from between the two alternate brushes - which may be as big as HARDWARE If you plan on exploring the world of visual effects beyond D-Paint, you are going to have to invest in some pretty expensive hardware. The bad news is that quality costs - and if you want to morph a hi-res, interlaced 24-bit image of a chequered floor into an eight foot liquid metal robot killing
machine from the future, you're talking a whole lot of quality.
At the very, very least you will need 3Mb of Ram. Which is well over the 1Mb standard sported by most Amiga’s. I found that both MorphPlus and ImageMaster needed 6Mb before they would start playing properly, and even CineMorph would need close to this amount it high quality 24-bit images were involved. This extra memory should preferably be 32-bil wide and used in tandem with an Amiga fed with a Motorola 68020, 30, 40 and FPU (floating point unit). Of course, the brand spanking new A1200 and A4000 come with 68020s, 68040s and 32-bit ram as standard. Likewise, the A3000 comes with an 68030
(and not an ’020 as mentioned last month, sorry). The rest of us will need to rush out, credit cards trembling with anticipation, in search of an accelerator card. When it comes to 24-bit graphics the Amiga can be acting purely as a number- cruncher’ - sometimes the results won't even be rendered on an Amiga screen. Needless to say, the speed of the Amiga is paramount. The difference an accelerator makes for a small, one-off visual trick is negligible, but for an animated sequence or even a single large 24-bit image, the faster chip makes the difference between a project that gets done and
one that doesn’t.
Hard disks may be a luxury for some, but for digital visual effects artists they are essential. Image files take up a lot of space: so much in fact that high-capacity optical storage devices are needed for larger projects. Even quite tame animations will no longer lit onto a single standard or high density floppy disk - so you'll soon be crying out for a utility such as Quarterback to split files over several floppies.
The quality of the finished images depends on the hardware used to display them, and that In turn depends on how much you want to spend. A bare Amiga can still produce excellent results using an over-scanning interlaced HAM mode and the new HAM-8 and 256 colour modes supplied by the new AGA chipset should be even better, if not yet proved. External hardware such as as Digital Creation’s DCTV or BlackBelt’s HAM-E can provide stunning results, but for absolute A1 quality you'll need a pure 24-bit display board such as an (quite cheap) Avideo or (quite dear) GVP IV-24. The broadcast quality
images produced by the latter can then be stored on video-tape, video disk, or injected directly Into a processional editing suite.
The screen. The trouble with this morph is that it's stupid and it doesn’t know which parts of the image are important and which parts aren't. You can’t really blame D-Paint for this - after all, a morph function is a bit of a free gift when part of an art package.
Nevertheless, D-Paint is a perfect way to start playing with morphing, even if all the morphs end up looking like a simple blend. Take a look at the example 'evolution' images (left) generated with D- Paint. The human seems to melt away, and is replaced with the monkey as in some tragic transporter accident straight out of Star Trek. Compare it with a version generated with a dedicated morphing package and you should be able to see how this new and improved version subtly alters to become, rather than replace, the new image. The difference is even more striking when viewed as an animation.
Apologies for the human face used by the way, but try convincing someone to have their face morphed into a monkey and chances are you'll end up doing it to yourself, too Like buses, morphing packages seem to arrive in groups. There are now three intelligent morphing packages available for the Amiga: ImageMaster from BlackBelt. MorphPlus from ASDG and GVP’s CineMorph. We ll assume that you are already conversant with Electronic Art’s Deluxe Paint, as everyone who has bought an Amiga recently will have a copy, and those who haven't upgraded to Version four should have. MORE THAN JUST A
FLIGHT SIM U1E IMAGEMASTER ImageMaster was fully reviewed back in the October issue of CU, although since then it has been updated (several times). By a short whisker it was the first commercially available package to offer proper morphing, but is by no means showing any form of aging. BlackBelt’s update policy means that the version of the software you are using has probably been superseded, so registering is extremely important. The downside is that most of the manual is now on disk instead of paper, so until a new manual is made available you'll need to print your own.
In the very latest version of ImageMasler we could get hold of - 9.20 - the morphing feature has been improved to include definable 'arcs’, as well as the normal control points. The arcs will enable parts of the images to move in curves rather than in straight lines and add an organic feel to morphs. The familiar dual image display has been retained, but an 'onion skin' option is also available.
Controlling the morph is simply a matter of plonking down some points in the first image, and altering their positions in the second.
BlackBelt recommend you add about 50 points which will stop elements of the images simply ghosting’ onto the screen.
When producing a sequence for use as an animation, the ability to control the speed at which the morph occurs can provide a perfect finishing touch. For example, you may wish most of the changes to occur at the beginning of the MORPHING FOR PROFIT Morphing is happen- ing all around us. The ultra-expensive film. Terminator II.
Made extensive use ol computer etlects. Including famous sequences when the bad-guy Terminator changes shape to disguise himselt. Although only on-screen tor seconds, these Irames took many, many hours ot processing on expensive Quantel video hardware.
The same people who brought those eltects to the cinema have also turned their attention to television advertising - the notable example being the recent ad lor Volvo cars in which a car morphs into a galloping horse: therefore presumably demonstrating how exciting Volvos really are!? Other advertisements leature shampoo bottles changing shape, hairstyles magically altering on the heads ot the owners and just about anything that can look snappy and appealing in less than 30 seconds.
Music videos have always been amongst the first media torms to explore anything new. And it you didn't see Godley and Creme s Cry’ video when it first came out a few years ago. Try and catch Michael Jackson s when it is reshown on MTV.
Sequence, with more subtle effects towards the latter frames.
ImageMasler's morphing procedure itself is not particularly slow, and the results can be either be rendered in Amiga format or stored as 24-bit images. Motion morphs can also be created, so within your animation, an object can move across the screen, transforming as it goes. Impressive stuff, which we’ll probably be seeing in demos.
It would do ImageMaster a great injustice to go on without mentioning its many image processing features.
The special effects offered by ImageMasler are extensive, with my favourite still being the ability to add a little twinkle of light to a digitised face. ImageMasler provides extensive Arexx support, through which the animation possibilities are realised.
ImageMaster now fully supports the AGA.
And my goodness are we going to be hearing a lot more about that new HAM-8 mode. By extending the cunning trickery used by HAM, the Amiga now has a pseudo-18-bit graphics mode as standard, blowing one heck of a raspberry at the most super of Super VGA PC cards. Most people will be unable to tell 18-bit from 24-bit graphics, especially when the image is animated. Be prepared for some gob-smacking animations.
As a fully featured image processing package, ImageMaster has more features than any normal person could possibly want. With each new version comes new possibilities, and when it reaches version 10 I'm sure it will be the best program available.
MORPHPLUS It seems that practically every month we seem to find some excuse to mention ASDG's Art Department Professional AdPro). This could be due, to some extent, because AdPro is ubiquitous when graphics and the Amiga are used - it’s just soooo powerful.
When reviewing ImageMaster, I had the unfortunate task of having to choose between it In ImageMasler each image Is peppered with control points and left to their own devices. A point on the left image has a matching point on the right. Alter their positions and you can control how the morph moves.
AREXX Whilst most morphing operations will be carried out automatically, it can t be denied that a good working knowledge ol Arexx programming is all but essential lor the generation ol other really good Amiga special effects. As an example, let's look at ASDG s MorphPlus and its Ripple command.
The normal Ripple function works on a single image, as can be seen in the picture above. A special preview image is drawn in the centre ol the screen, and Ihe mouse is then used lo place the centre ol the ripple. The various characteristics ol the ripple are fed into the requester to the right. A click on the Accept gadget, a short delay as numbers are crunched, and voila: your image has a whopping great wave slap bang in Ihe middle ol it.
To create an animation you could repeat this process, moving the ripple slightly each time. This would be a very tedious and error-prone process, and is exactly the sort ol thing that Arexx was invented lor. With a relatively simple Arexx script - perhaps even adapted Irom one ol the examples supplied with MorphPlus - you can set everything up nip down the launderette do your smalls and come home to a SO Irame animation Arexx scripts can automate every feature ol practically every function, and what's more they can do it with a degree ol mathematical precision. Although not renowned lor its
floating point capabilities. Arexx is still capable ol providing the image functions with some hard-to-guess values - MorphPlus an create an animation ol your 24-bit image tumbling and spinning backwards into the screen in precisely calculated perspective.
The centre and ferocity of the effect. The only drawback of this approach is that every effect seems to have a slightly different way of entering data, and needs a little getting used to. The advantages of having such full control over the image more than make up lor any inconvenience caused.
One function which is especially good fun is called warp'. Using warp entails tacking down fixed points on the image and providing small movement markers called vectors on others.
Once processed, the new image can display a subtle alerting of objects or grotesque mutations
- whatever you desire!
Warping is essentially a single frame morph effect, and indeed the warp function is needed by a separate program - called Morph' - which forms a separate part of MorphPlus. Through the wonders of Arexx. Morph integrates with MorphPlus (or AdPro, confused yet?) To make use of the loading, saving and warping procedures. The use of Arexx is one reason why having Workbench 2 is essential.
When Morph is first run, you'll need to alter the default colours before you can see what is happening. Then you'll need to refer to the manual. For this is not user-friendliness at its best.
Unlike other AdProMorphPlus features, most of the options appear in pull down menus.
And AdPro. At the time. ImageMasler won by a whisker because of the special effects it came with as standard. This time the jury will have to remain out (or down the pub more likely), as MorphPlus provides AdPro with all the missing goodies, as well as a darn good morphing feature to boot.
MorphPlus can be used either as a standalone package - in which case it pops up with a strangely familiar screen - or as an extension to AdPro When used by itself. MorphPlus works in exactly the same way as AdPro fans will know and love - all the functions are available from the relief shaded gadgets, with miniature requester boxes opening when a choice is available Very slick, and very easy to use. If you already own AdPro. The extra features of MorphPlus can simply be included in your Loaders, Savers and Operators drawers to provide a seamless upgrade.
With either option, the image is only rendered when the Execute’ button on the bottom right is clicked, in the meantime all operations are carried out on the internal 24-bit colour or 8-bit Mono framestore.
When an advanced DVE option such as rotate' is chosen, a new window opens and a quick monochrome version of the image is displayed allowing the user to accurately choose Once you know your way around, you find ttiat probably the nicest of Morph s features is the onion skin' depth effect. When looking through the various possible frames of your morph, you'll need to decide where and when to put control points. Morph will provide you with slider bar control over the start and end images
- the more you slide it, the more the final image becomes
dominant. It's a very fast and effective editing technique,
although I think I prefer imageMasler's method of showing two
images side by side.
Arexx to such a powerful program as AdPro. If you are prepared to put in a little effort, MorphPlus is a strong contender for the essential piece of image processing software. If you already have AdPro, it should be obligatory.
CINEMORPH GVP, better known for their accelerators and hard drives, are slowly but surely moving into the world of software. The reason for their diversification is a simple one - when you start creating state-of-the-art hardware, you’re going to need some software to run on it.
CineMorph is unique in that it only does morphing - it provides no other DVEs and it makes no promises to the contrary. As a result its price tag is a good deal less than the other packages, and it also seems to be a lot smoother and quicker in operation. The authors have not had to attempt the integration of morphing features into an existing package, and the use of a clean slate has certainly aided ease of use.
Extensive use is made of Intuition, to provide an excellent user interface - if you can resize a Workbench window you can use CineMorph.
In another break with tradition, CineMorph uses a linked matrix of points to overlay the images, with the lines between the points used to describe the motion of the points in that region. The linking lines may be treated either as normal straight lines or as more flexible 'spline' curves, which can add a smoother feel to the morph with a small time penalty. More rows or columns may be added, for example, around the mouth and eyes of a face where more detail is required.
Three types of project are possible with Cinemorph: Single, Dual or Sequenced morphs. The single morph is identical in concept to the warp feature Several occurrences seem to indicate to me that MorphPlus has still not been 100% completed. Little things such as the ANIM loader occasionally going puff and the appearance of error messages referring to lines of C source code would lead me to believe that an update should be coming soon. In the meantime, I still feel confident-in using MorphPlus, even if having the manual on the desk beside me is a prime requisite. When you start to use
MorphPlus properly, hidden features such as the possibility of over and under shooting' the destination image to add more flowing interesting morphs can get you so engrossed that you'll start an entire new project just to try them out.
The results produced by MorphPlus were excellent, as they should be when connected via JARGON EXPLAINED Arexx: The interprocess communication language' which is supplied with every new Amiga. It’s a language a bit like BASIC, but a lot slower. It's advantage is that it can talks with most compatible programs, swapping data and providing macro (unctions lor tedious and repeating operations. Arexx is the best thing since sliced bread, no matter il you pronounce it ‘ay-rex-x’ or ay-rex’.
DVE: Digital Video Effect - when you are watching Top ol the Pops (well, someone still does) and the groups names whiz onto the screen in a shower of pixels, you're looking al a Digital Video Effect. DVEs pop-up all the time - whether as a ripple down the centre of the screen to introduce a dream sequence on Wayne's World, or the way a company logo zooms onto the screen in an advertisement.
Framestore: A Iramestore is a large amount of computer memory which contains the information needed to produce an image. A framestore may use 24-bits for each element of its display (pixel) to provide 16 million different colours, and have a resolution such as 768 pixels across by 580 down. In this example, over 1Mb of ram would be needed just to store the image. Once the picture is in a frame buffer, all sorts ol DVEs may be performed on it - which may require more memory in order to run.
When your Amiga is displaying a picture, some part of its memory .is being used as a framestore. Hardware within the Amiga scans this memory 50 times a second, and creates a signal which produces a display on a television or monitor. The memory used as a framestore must be chip memory (shown as graphics memory' on Workbench 2). As it must be available for access by the custom chips.
Custom 24-bit graphics boards will normally contain their own memory to store the image, and as the memory needed will have to be very fast and expensive Vram (video ram), this explains why the boards cost so much.
Some cards, such as DCTV. Will make use of the Amiga's ram by processing the normal video output.
Morph: Morphing is a relatively new digital effect. An image or scene smoothly alters shape and colour to become a totally new image. Note that this is not a simple dissolve or blend: each pari of the original image has actually altered its colour and moved to a new position. A good morph will look as though the first image has simply grown into the second.
To achieve a good morph, the user must supply a list of control points. Each point in the original image has a counterpart in the secondary, and how they move in the intervening frames controls the overall look of the effect.
The more points the better, although this can slow processing down on some packages.
JPEG: This is probably the best image compression system ever developed. It stands for Joint Photographic Expert Group', is pronounced J-PEG and works very well indeed. By using the fact that there are some details in a picture which you simply won't miss if left out, a JPEG image can consume a fraction of the storage space ol a conventional file. Almost essential lor professional work, and the huge amount of data needed.
TABLE 1 Software Publisher Price Min Hardware Software required 0-Paint EA £ 512K, Workbench 1.3 and up CineMorph GVP £99
2. 5Mb. Wb1 3 up. Hard drive roc.
MorphPlus ASOG £ 4Mb. Wb2. Hard drive essential ImageMaster BlackBelt £ 3Mb. Wb1.3up.Hard drive rec. TABLE 2 Software Morph JPEG Load Save Arexx Anim Single Dual Sequence Yes No No No Yes No Yes No Yes Yes No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes TABLE 3 Software D-Paint CineMorph MorphPlus warp.
ImageMaster TABLE 4 Software D Paint CineMorph MorphPlus ImageMaster Software CineMorph MorphPlus ImageMaster Documentation Ease of Use Flexibility Overall 80% 85% 70% 78% 87% 80% 80% 82% 90% 79% 94% 87% 78% 90% 97% 88% of MorphPlus. With dual morphing providing the transformation between two images.
Static morphs may look amazing by themselves, but for truly music- video quality animations you'll need to use the Sequence option. When you do. You'll need to supply both the morpher' and morphee' images as a regularly numbered sequence of stills. It might also be necessary to specify new key frames for the control matrix instead of letting the software in-between its own. But this is a painless - if time consuming - operation. The more time you spend fine-tuning the grid, the better the finished morph.
If you wish you can combine several morphs into a sequence, tor example Face a' can morph into Face b'. Which then morphs into Face c' and so on. Comprehensive grouping features simplify the process In use, CineMorph presents little in the way of problems. The manual need be only read through once before you have almost completely mastered the software, and you can therefore spend most of your time adjusting the grids and D-Paint CineMorph MorphPlus ImageMaster Available from Silica Systems, tel: 081 309 1111 Silica Systems, tel: 081 3091111 Amiga Centre Scotland, tel: 089 687 583 rendering
those morphs Getting used to the matrix method takes a little more time than the control points and vectors of other packages, but seems to produce identical results. Like the other packages, images may be rendered into Amiga modes (which include DCTV and HAM-E modes - hopefully AGA modes will be available soon) or pure 24-bit colour files. Animation files can be created directly, which can save a heck of a lot of time whilst Deluxe Paint laboriously loads each frame. Being the simplest package to use, CineMorph comes highly recommended for those new to the world of image manipulation and
morphing.
CONCLUSION There are as many digital effects as there are ways of painting a pictures. The Amiga has been blessed with many software tools, which used correctly, produce some spectacular results.
Looking at the software packages available you may feel that little or no artistic ability is required - it's all a matter of selecting various menu options and getting the computer to spit out the results.
Unfortunately, this isn't true, as being to judge the most effective ways of performing an effect can take a long time master. Those who will create the best results will be those with the wildest imaginations Are you ready to try?
Other Effects None None Perspective, ripple, sphere, twirl, refract, rotate, As above, plus asterlse. Posterize.and many more MAKING THE BEST OF A MORPH When creating a morph, it is important to spend as much time as possible getting everything right before the calculations start. An extra five minutes at the start could prevent a wasted six hour render.
For best results the start and end image should have some parts vaguely in-common.
When morphing two laces, the eyes and mouth are where your attention should be concen trated Make sure that the eyes occur as close to the same part of the screen - say two thirds of the way down - as possible. It s here that you should apply most of the control points Try not to use confusing backgrounds, as they will distract from the central image. II necessary cut out the important parts of the image, and place on a pure-colour background. You can always mask In a new background when the morphing has been completed.
All packages will allow control over the morphing images - use this option to create a trial run. Perhaps using quarter-screen Mono images Make use of the control curve' If possible. When morphing laces, adjust the curve to change hair quickly, and facial features slowly.
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85% CU Amiga "Undoubtedly a very polished, sophisticated and enjoyable role player and a big one too" 88% The One WARE SCREENSCENE Welcome to the Screen Scene. If you’re thinking about forking out for an Amiga game, don't! Or at least, not until you’ve read our comprehensive reviews and previews of all the latest games.
32 SYNDICATE Blade Runner meets Sim City in this futuristic strategy game. We go behind Ihe scenes al Bullfrog.
35 LEMMINGS 2 They're back. Those stupid furry creatures are about to return to Amigas everywhere. God help us.
46 SENSIBLE SOCCER Those Sensible Boys have done II again Not conlenl with releasing the best soccer sim ol Ihe year, they've now produced an updated version ol everyone's favourite kickabout.
Fresh Irom his success at becoming world champ, our Nlge lakes lime oil lo endorse Gremlin's lalest racing game.
53 AMBERSTAR More irrational fantasy role-playing in a land far, far away. Worth putting on your best loin-cloth tor... 59 PREMIER MANAGER Take control of a Vauxhall Conference team and lead them to victory at the top of the Premier League in Gremlin's latest management sim.
59 RAMPARTS Strategy and arcade action come together in Domark s conversion ol the popular coin-op.
59 CAESAR Another Sim City clone hits the streets. Establish and rule a small Roman province in a bid to take control ol the Holy Roman Empire.
62 CAMPAIGN The Second World War was a dangerous time to live in. Make it safer for peace lovers by climbing inside your tank and blowing the enemy to bits. - 65 NO SECOND PRIZE Realistic motorbike racing returns to your Amiga. Feel the wind in your lace, as you power round the worm's lop international circuits.
69 TINY SKWEEKS Guide loveable alien turballs through a series ol dangerous mates Why are these things always so thick that they need our help?
69 PALADIN II Don a suit ol elven plate mail and do battle wilh various evil demons Irom beyond Ihe orave. Or slay al home and have a cup ot lea. Ihe choice Is yours.
69 NO GREATER GLORY Become Ihe President, before the States were united, and lead your army to victory in the latest strategy game from SSI.
69 ZYCONIX II you loved Ferns, and who didn’t, you'll like this addictive punier Irom Accolade Europe. Let you brain take the strain Mbr Here's a brilliant graphic adventure Irom the learn that brought you fye of the Beholder II.
75 SMALL TIPS If it s cheats you're after, then look no further, as we ve got stacks to keep you playing into the wee small hours.
77 TROLL’S HEAD All the latest info and tips lor weary adventurers. Gather round as the Inn Keeper imparts his wisdom.
HbjnroF Psygnosis arcade strategy hit is taken apart and reconstituted in a form more easily handled by frustrated gamers 91 WING COMMANDER The first A1200 game is here. CU Amiga brings you an exclusive review of the first in a new generation of Amiga-based entertainment.
Can they get any faster than this game?
£3 Alter unashamedly trashing the competition with the release ot Populous, what could leading software developer Bulllrog do next? Easy, have a game ot Monopoly tor tun and inspiration! That’s how great ideas can spark into place trom nowhere.
Essentially, Syndicate is an unusual mixture ot business sim and shoot ’em up. It’s another godsim' giving the player heaps BLADE RUNNER REVISITE I read the first three chapters of William ot freedom to push the program in Gibson's Neil romancer, only after a catchy title has been chosen. There have been some truly bizarre names Danded around his busy office in the past. For instance.
Powermonger was ongmally called Three Men and His Boat.
The new game started life simply as Bob' Perhaps this had something to do with the out-of-control megalomania antics of Robert Maxwell? I’m sure Uncle Bob would have eagerly approved of the very hostile takeovers employed during a typical session of Syndicate.
Most company bosses are quite boring peo pie who spend most of their day on the golf course. Molyneux laughs. ‘We’ve put a whole new twist into it. You run Syndicate by being vicious and mean.'
But it all went a bit above my head.'
Peter Molyneux From the comfort of a neo zeppelm floating above the urban sprawl, players can influence employees by injecting a potent A dark vision of the 21st century. Global corporations sumers kept in line with hallucinogenic biochips. Are game for cyberpunks? Rik Haynes scans through the many directions However, play ers donl take the rote of a digital deity this time around Instead, they're the ambitious figureheads of small companies intent on breaking through to the big time by any means at their disposal.
The look and feel of the game has obviously been influenced by cult sci-fi movies, such as Blade Runner, Escape From New York, Aliens and Rollerball. A compelling mixture of gleaming high- tech and shocking violence, this is also one of the few games to successfully capture the sinister mood of those award-winning cyberpunk novels from William Gibson, etc. One could say that Syndicate is something like a cross between Blade Runner and Sim City Not that we're going to see the tears of a done The relatively petty enforcement powers of city officials in the Maxis release have been replaced by
shotgun-wielding psychopaths working for ruthless industrial cartels.
The original concept lor this colossal project, the biggest yet from Bullfrog, came from a brief planning meeting while the team gleefully tucked into their favourite deep pan recipes at the local Pizza Hut. According to spokesman Peter Molyneux.
Thinking of a name for a game is the hardest thing to get right.
Incidental features like game play and graphics slot together PIZZA . INSPIRATION IN DEVELOPMENT Thl. Prolo- type cily trom Syndicate.
Currently being used to test out new programming routines and theories, Is actually based upon a real district ot Tokyo.
Gradually build an empire by taking control of every major metropolis around the world. If they’ve managed to accumulate a bit of cash, players can buy tasty items like bionic limbs, fake Vou can hire a who e army of graphic artists squi,as Sounds too zany to and stuff as much artwork be l,ue eh’ Mol*neu' confirms he will always as you like, but that won’t sacrifice authenticity lor the sake of making a necessarily make it a Up to eight players are able to compete over a modem link.
They can even communicate via the videophone kiosks found better game. I want players to feel that they can do absolutely anything.' He maintains, but having a good game is the most important thing to have at the end of the day We're asking peo pie to play our games for hours on end We've got to get it right!'
Brilliant game.’ Peter Molyneux IINDBENDO e's an opportunity to recruit more personnel r cause through the use ot a persuadotron . II one ot your workers armed with this weapon shoots an unsuspecting well immediately turn into another slave, s, they're pretty stupid and tend to die rather quickly. It's like an invasion ol Ihe mind snatchers!
Ctomtcal cocktail into their brains to alter the mtel
• geoce. Aggression and perception of each ndnndual. Of course,
there's a tradeoff when tarn penng with personalities in such a
dangerous way Increasing the dosage of adrenalin will make
these hap-
• ss fools more excitable and if tore's not enough intelligence
enhancer being pumped in toy'll act like braindead zom- tos'
You've got to balance it lust right.' Agrees Molyneux. If you
give them too much intelligence when they're in a dangerous
situation, they will just run off and hide.'
He adds: 'They require more of these drugs to remain r a stable condition If the limits are exceeded toy re likely to go completely mad and do untold damage to other workers and the surrounding environment.1 Once this tricky technique has been sorted, it's time to get down to business mdustnal espionage, surveillance, bribery, sabotage kidnapping, smuggling and killing the opposition are probably the best ways to get ahead in the cut and thrust community of 2093.
However, savage security forces and rival firms
• el try to stop any upstarts from doing this successfully.
Starting from scratch, the idea is to gone crazy with ultimate
power and gullible con- Bullfrog and Electronic Arts creating
the first video storyboards and sprites to find some proof...
BETTER GRAPHICS.
BETTER SOUND.
BETTER SOFTWARE.
BETTER GET ONE.
Better take note. One CD inserted into the new Amiga CDTV stores the equivalent of up to 700 (loppy discs. That's 550 megabytes of memory or 250,000 A4 pages of text.
CDTV also gives you access to over 5,000 Amiga titles and over 100 CDTV discs, covering everything from arcade quality games to education. And CDTV can be used as a regular audio CD player when connected to your stereo. The Amiga From O Commodore THE WORLD’S MOST INTERACTIVE INTE CDTV Computer Pack, complete with qwerty keyboard, disc drive, mouse and infra red remote control can be yours for only £499-99 including our free Public Domain Collection disc. The Amiga CDTV Player Pack comes in even lower at only £399-99. All of which proves one thing.
When It comes to the ultimate in AMIGA home entertainment, you won’! And anything better than the Amiga CDTV.
CDTV RACTIVE HOME ENTERTAINMENT SYSTEM COMPUTf A SP1C**USTS MctUC L£M WG$ 2 What’s small, stupid and has green hair? No, it’s not Dan Slingsby; he only fulfills two of those criteria.
1 We all know lhal Street Fighter 2 is set to clean up when it's released, no matter now crap it eventually turns out to be. So that might explain why Psygnosis have delayed the launch ot Lemmings 2 until next February I'm not saying they ve got cold feet, but who wants to play second fiddle to some second-rate corn-op conversion?.
So what's different? For starters, the develop ment team behind the game. DMA Design, have opted for a much more arcade orientated style of play. There's still the puzzle elements in there, but the pace of the game s been beefed up and there are lots of new skills to learn. Apparently, there are now 12 Lemming tribes and each tribe has roughly eight skills at their disposal These range from ice skating, swimming and diving to skills as twzare as morns dancing, snake charming and caber-tossmg Initial impressions suggest that nothing much has changed. The Lemmings are still the mop-
• opped minuscule sprites we've all come to love and the basic
layout and presentation remains
- nchanged All the skills are displayed at the bot tom of the
screen where they can be chosen by the click of the mouse
button However, each tribe has their own specific levels and
these follow a particular theme. For instance, there's a
Circus tribe and their environment is decked out gaudy colours,
big tops and merry-go-rounds Other tribes include Classical
Lemmings which uses lots of Grecian architecture for the
backdrop and Athletic Lemmings is set against various sporting
themes.
ESSklini Some of the skills are quite bizarre.
One option lets you turn a Lemming into a human cannonball - once you've chosen this option, the little chap will light a cannon and then run around to the front, hop in and be fired off up into the air!
As he flies across the screen a great sampled shriek of Gerommo can be heard There are still the usual diggers and climbers on offer, but only on selected levels. Blockers, meanwhile, have been replaced with busking Lemmings who can't resist strumming a tune on their air guitar thus making all the other Lemmings within earshot stop what they're doing and dance In all. DMA are aiming to squeeze in more than 80 levels with plenty of sampled speech, four-way scrolling (not eight as the first batch of ads claimed!), and more than 60 different skills. None of the music has been put in yet. But it
look likely that the How much is that doggie ditties of the first two games will be given a miss and some alterna- WALKER Another project that DMA Design are currently working on is Walker, a game first mentioned in this magazine almost two years ago! It s an out-and-out blaster set over live levels.
The lirst part ol each level puts you in control ol a Walker', a cross between the huge mechanical transports in Return of Ihe Jedl and ED209 in Robocop with two huge gun turrets mounted underneath the rotating head. It s your job lo then guide Ihe Walker across Ihe screen, blasting assorted tanks, helicopters and troops to smithereens Al present the control system requires the player to use both a (oystick and mouse in tandem. The mouse is used lo control the onscreen targeting sight and the joystick used lo dictate Ihe machine's movements. The control method might change in the final
version. Once you ve blown away all the copters, mashed all the troops under your steel feet, etc. It's then onto a platform section wherein you leave the coniines ol the Walker and leap about Prince ol Pers a-style collecting extra ammo and other goodies. It's all looking incredibly swanky and due lor release by Psygnosis in the new year.
Tive tunes put in their place, each one relevant to the themed level SUICIDE IS PAINLESS Sadly, the Lemmings' suicidal tendencies have been brought to an end as these new tribes are virtually indestructible beasts.
No matter how far they fall, it's all but impossible to do them any harm Another potential cock-up is the introduction of a skill level. It's possible to complete each stage by getting just one Lemming through the door, for which you're rewarded with a bronze talisman. As the number of Lemmings rises so does the value of the talisman, right up to a gold standard A bit pointless, really, but there you go There s still a lot of work to do on the game. Only half the tribes have been implemented so far and then there's all the playtesting and bug fixing to wade through. All things considered, I
was pleasantly surpnsed with the new game It DMA put in everything that they ve got planned, then I’m sure they II have another blockbuster on their hands.
FmlilliiyiMm Alter their brilliant wind-powered strategy game, Stormaster. French publishers.
Silmarils. Have turned their attention to a coal-fired one. This time around you get to command a gigantic steam-powered tram (about the size ol the 0E2!) In a lutunstic fantasy that has you pitted against the Viking Union, a huge corporation who seemingly own everything and everybody.
It s the far distant future and, as a result of a scientific experiment gone horrifyingly wrong, the Earth is in the grip of a harsh nuclear winter (i.e it’s a bit nippy outside and has been for the last millennium or so) Understandably, the human race has found all this a tnfle annoying as most of the land is now covered in a thick layer ot ice, and holidays in Benidorm or Ibiza are (thankfully) a thing of the past. Much of humanity has congregated in huge ‘Station Towns', old railway junctions which have become the focal point for the remnants of civilisation Trade between these towns
is kept open by huge juggernaut trains which ply their trade across the world.
Strategy games are about as interesting as train spotting, so that doesn’t help explain why Silmarils has combined the two.
Dan ‘Loco’ Slingsby lets off some steam.
The game's been in development for more than a year now, with the in-house team constantly coming up with new ideas and innovations. What started out as a post-nuclear adventure has grown into an m depth strategy game based around a gigantic tram. Playing the part of a rebel leader, it's up to you to lead an alliance of like-minded individuals against the Viking Union, and find a way to restore the planet to its natural state. Most of the action centres around the Transarctica, the huge loco under your command. It's up to the player to locate scarce coal supplies, buy and install spare
parts, build up a selection of wagons, keep the train's residents fed and clothed, cope with weather hazards, keep the engines ticking over and. Above all else, make lots of loot.
WHO ARE THESE SILMARILS PEOPLE ANYWAY?
Founded in November 19*7 by two brothers. Louis Mane and Andre Rocques. Silmarils have to be one of the best kept secrets in the software biz. A steady stream ol top- notch product in recent years has pone seemingly unnoticed by the Amiga-buying public even though many of Iheir games have received near-ecstatic reviews.
It wasn't always like that, though. Hands up who can remember the incredibly dreadtul Manhattan Dealer.
Which had you terminating drug dealers in the Big Apple, or Wind Surl Willy, a wmdsurlmg sim which allowed you lo select wind speeds, board types and sail material amongsl other options. Then there was Ihe liendlshly difficult Boston Bomb Club, which Involved guiding a bomb around a series ol interconnecting passageways with various obstacles impeding its progress, and Metal Mutant, wherein robotic contestants beat the ruddy hell out ol each other Recent releases such as Stormaster and Ishar legend olthe Fortress have done much to bolster the company s reputation, but a regular place in
Ihe lop ten still eludes them. Maybe Transarctica can finally make the break though.
The graphics are already outstanding. The ones here use 32-colours although Silmarils is looking into the possibility of using more and taking advantage of the graphic capabilities of the new generation A1200 A4000 A lot of work has gone into the overall design of Transarctica with more than 10 staff working on the game at any one time Detailed sketches were first drawn up on paper and. When approved, artists would then transfer the grid based sketches onto similar grids in D-Paint. From there, the finer detail would be added and any last minute changes in design implemented.
There's so much already included in the game that it’s difficult to imagine how much more the game's designer and coders can cram in. But they've still got a number of ideas they want to squeeze in before the game's released For instance, as well as the strategy element, they want to implement an optional arcade sequence which occurs each time an enemy train is encountered. This will take the form of open warfare with each train spewing out a deadly assortment of missiles and cannons at each other, as well as dispatching commando units to mine tracks and bridges It’s also hoped to include an
Oracle tor much needed advice and an on-board library where an update can be given on the course of events As well as the strategy elements, the game will also feature a bit of adventuring as our heroic train dnver has to visit a number of locations in his efforts to track down vital dues and information.
As well as the strategic ele ments of out-thinking and out flanking the enemy, there's also the task of slowly building up your train into a state-of-the-art fighting machine. In this respect, it’s a bit like Sim City, as the pieces fit together like Leggo to form one overall entity There are war wagons, prison wagons, storage wagons, living wagons... in fact, you name it and there’ll probably be a wagon for it! All this takes money, though, so just as citizens were taxed for funds in Sim City, so too are the many train dwellers The trading ot valuable minerals, ores and food stuffs will also
help generate much needed cash which helps to slowly expand your train into something approaching the size of a Megablock in Judge Dredd It’s too early to tell whether such a mishmash of gaming styles will gel together or not. But we’ll bnng you a review as soon as we can. Transarctica is due for release in January 1993.
Shhh- YOU DON’T HAVE TO BE LOUD TO BE COLOURFUL.
With the new Swift 2 Series, the performance is certainly eye-catching without being ear-piercing. These 24 pin printers can produce stunning colour graphics and fast, accurate, scalable type in sizes from 8 to 40pt. Yet they're so quiet, they are a real crowd pleaser in a shared office. All this from a series of printers at prices that are bound to bring a smile to your face.
CITIZEN COMPUTER PRINTERS To find out which Swift 2 Series printer is right for you, contact your nearest Citizen dealer. For details call 0800 52 51 05.
ALWAYS A GOOD IDEA Ciliien Europe Limited, Citiien House, 1 1 Welerslde Drive, Langley Business Park, Langley, Berkshire SL3 6EZ.
Iijf "WzmH . ••• a-s- asHH Is-- walking, talking tomatoes caught up in a and mystical lands - - oh and, erm, love! V W Over 100 levels, puzzles galore,!
F 45 tunes, more than 2MB of graphics! ’ ' Ketchup with Bill's Tomato Game at your local games store now PREVIEWS As we’re squeezed for space this issue, only a couple of games have made it into our prized First Imps preview spot, but what a dandy looking pair they are.
DR WHO - DALEK ATTACK ALTERNATIVE SOFTWARE The longest running sci-fi TV programme in the world might have ceased production, but Doctor Who s set to live on courtesy of Alternative Software. They've snapped up the rights to the BBC’s cult show and have come up with a platform-based shoot ’em up.
Although there have been a couple of games based on the Doctor before most memorably MicroPower’s Doctor Who and the Minds of Terror on the C64), this will be the first to rxdude both the Doctor and the Daleks pitted against each other.
The plot involves the Doctor in a oattle royale against arch-nemesis Davros as the Dalek leader attempts to destroy the Earth's ozone layer with his army of upturned dustbins.
Before good can defeat evil the Doctor must first combat numerous other characters from the show. Set over five levels, the player will be able to choose from three of the original Doctors: Tom Baker (the guy with the scarf), Patrick Troughton (the guy with the flute) and Sylvester McCoy (the guy with no acting talent whatsoever). It’s also possible to chose two assistants, these being Ace or a UNIT soldier. K-9, on the other hand, follows you around constantly.
DESERT STRIKE ELECTRONIC ARTS The game is currently going through its final bug-testing stages.
As well as seeking the opinions of games magazines, Alternative have also sought the advice of the Dr Who Appreciation Society. More than 750 members recently had the game previewed to them and, according to Alternative’s David Watkins, Ihe response was quite amazing, totally surpassing all our expectations'. But then he would say that, wouldn’t he?!
The demo we've seen has a very smart intro with the Tardis appearing out of nowhere with the signature tune playing as the credits roll. The first level is all but complete and involves the Doctor in a mad dash around the streets of London picking up Doctor Who health icons and power-ups while avoiding Ogrons and Daleks. The sprites are a bit on the small side and the collision detection isn’t all it could be, but these faults may well be corrected in the final version.
When Electronic Arts released Desert Strike on the Megadrive last April, it shot to the top of the charts.
Now, the strategic shoot 'em up is being converted to the Amiga and.
By all accounts, is looking just as good as the original blast.
In case you're not aware, the Megadrive shoot ’em up involved piloting an AH-64 Apache helicopter in an attempt to overthrow General Kilbaba, a mad tyrant who has invaded a small Arab emirate.
Sounds familiar? Of course it does, and in the States the game received much flak from military and parental organisations for its blatant Gulf War scenario.
But whatever the convoluted plot, there's no denying that Desert Strike was a quality blast and the Amiga I conversion is shap- jj ing up nicely. The in-house conversion is being handled by Gary Roberts, the man responsible for the earlier Megadrive- to-Amiga conversion of John Madden Football.
The Apache copter under your control is an incredibly versatile war machine and can carry an awesome assortment ot tactical weapons with more to pick up at special drop points in the game. The various missions involve taking out SCUD missile launchers, rescuing allied agents and destroying military installations. Using an isometric three-quarter top-down perspective, there will also be numerous submissions that need to be completed. Of course, it's not going to be one way traffic, so keep a look out for SAM missile sites and enemy gun-ships on patrol.
Most of the 27 missions have been finished, with just the sound effects and gamestesting to be completed, so we should see a full review next issue, as well as a playable demo on the disk.
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If you wani to lake a closer look at the new Wordworth coll 0395 270273, or write to Digita, FREEPOST, Exmouth EX8 2YZ ENGIAND Actually, you're looking at the new Digita® Wordworth® version 2.
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Wordworth comes with 17 genuine Agfa® Compugraphic fonts, which are just about the best quality around.
Best of all, Wordworth prints silky smooth fonts at the highest possible resolution of your printer.
Which means, in human terms, unbeatable print quality. Just click the icon on the tool bar and in seconds you'll be printing jaggod-free letters and graphics.
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and. In the most recent movie, an entire prison colony.
The game starts in the nicest area ol the penitentiary, although even then it resembles the kind ol kebab shop a starving man would pass by.
The aliens who are now residing in Ihe colony have been very busy.
Using their ability to secrete a noxious. Tougher than-rope resin, they've glued all the prisoners to various bits ol Ihe colony. Being a good egg, and nol wanting the aliens to breed anymore. Ripley takes it upon her self to tree them and slaughter every xenomorph that gets in her way grenades, a llame thrower and a pulse rifle (complete wilh grenade launcher). Each weapon has a limited supply ol ammo, which dwindles very quickly when you're laced with aliens that take several hits to kill.
She also has a motion tracker which pin-points Ihe position ol any prisoner or alien in Ihe nearby area, although it only has a limited power supply and batteries have to be found to charge it up. The problem with this, though, is that by the bme it picks up an alien, it's already making a determined leap at your throat.
However, because there are so many prisoners on the later levels, it becomes an essential bil ol kit.
THIS TIME IT'S WAR There are 14 levels in total, all ol which are set against the dock. H you run out ol time you gel to witness the aliens bursting out of the remaining prisoners, which is almost worth deliberately running the clock down to see. Obviously any sane person would do a runner rather than take on an entire alien race single-handed What prevents Ripley Irom following suil is that the last doorway doesn't open until the linal prisoner is rescued.
Ripley only has a limited amount ol energy, which is depleted by contact with the aliens and long (alls. She can also be a bit ol a danger to her sell. There are several storage rooms in the colony which contain GUNNING FOR ALIENS It's out thing having plenty ol weapons, il's another knowing how lo use them.
While each one is perfectly capable ol blowing an alien into very small bils.
They also have specific uses.
FLAMETHROWER Very powerful It's pul to best use when homing alien eggs aod tace buggers PULSE RIFLE The best all round weapon II gels through ammo like nobody's business, though, so use sparingly. Ripley can point it al the ground when she runs, which a uselut as that's where many ol the aliens burst out horn GRENAOELAUNCHER Ibis is very eHeclive indeed, capable ol destroying aliens belore they come on screen, but it has a slow rale ol tire.
HAND GRENAOES these are best employed in Ihe ventilation shalts as they bounce quite a bit when they hit a surface and take a while to detonate II you've seen the lilm (which I thought wasn't too bad), you'll proba bly have sussed that the game's plot differs somewhat. Unlike the lilm, where Ripley was armed with nothing more than a dangerous haircut, here she's really kitted out lor action Her arsenal is made up ol hand cans of fuel that explode when hit by a stray bullet or grenade.
Moving around the levels can be quite tricky, even if you avoid most of the hazards. There are loads of moving platforms which provide the only link between gantries, so Ripley's formidable leaping abilities are put to the test. Security doors also pose a hazard. Most can be opened by operating the controls at the side, which is handy as they can be closed behind you to lock out aliens. The alternative is to select the grenade launcher and blow it away.
MEGADRIVE MEETS AMIGA Alien 3 is already a big success on the Meqadrive and rightly so. It’s nice to see that Probe have converted the game almost exactly onto the Amiga, right down to the same level maps. The only dillerence is lhat it's slightly slower lhan its console counterpart, although lhat doesn’t eftect the gameplay.
The Amiga version ol Ihe game can also make use of the three-button Megadrive control pad. Because the Amiga isn’t really built li controller, only two buttons v still have to use the space-t change weapons, but it makes it a lot easier to play.
TOO TOUGH TO BEAT?
Half Ihe challenge of rescuing them is finding them in the first place.
Often you need to retrace your steps to find a passage or doorway you might have missed, which can be a little hair-raising with the clock ticking down. The prisoners are very heavily guarded after the tenth level. Egg- sacks are placed right next to them, and they release a face-hugger as soon as you approach.
There's one level that differs from Apart from the hazards with slavering jaws, there are plenty of other things to be avoided. Some levels have slippery ramps, and stepping on one of those leads to a very long drop. There are also spiked pits and gigantic fans which spell instant death. Plenty of long-drops have been placed under tricky jumps to liven things up further.
Naturally the prisoners are usually stuck in out of the way locations, and ALIENS, ALIENS EVERYWHERE The Aliens are a little like ants, albeit eight-tool ants with a hatred ott all things warmblooded. All ol them have several physical traits in common - they bleed acid, they have two sets ot jaws, they like damp locations and are constantly dripping with some kind ot slime.
In Alien 3 they take a new form, well the single alien in the lilm does. It now appears that an alien inherits some ol the genes ol the creature it bursts out ot, in this case a dog. Whereas Ihe aliens in the previous movies have been actor shaped, this one has a tail and scrabbles around on all lours (allhough there are no embarrassing incidents with lamp-posts).
Although Ripley buys it at the end ol the lilm, rumour abounds that plots have been drawn up lor the next three movies in Ihe series. There's scope tor a Predator versus Aliens lilm. Which was alluded to in Predator 2, where there’s an Alien s skull in Ihe big guy's trophy room.
All this though. The mayhem stage is Oevotd ot prisoners but full to bursting point with aliens and
• acehuggers The object isn't so much to find the way out as to
survive. This sets you up with almost no ammo for the next
level, which makes things tougher still.
One of the trickier features of the early levels are the networks of ventilation shafts. You can t tell where the passages lead to and aliens nave developed a nasty habit of dropping down vertical shafts at high speed. The hand grenades come in very useful as they can be dropped down tunnels to clear the way before you crawl into th& unknown.
THE BITCH IS BACK Every few levels the scene changes and Ripley finds herself locked in a room with a queen Alien Apart from being significantly larger than her offspring. She can leap huge distances and spit acid. It takes a ridiculous amount of ammo to finish her off. So you have to make each shot count.
Like the normal levels this is time- limited. So you can’t wait for her to jump into your sights Face huggers start to appear on the later levels These burst out of their eggs and make a spirited attempt at grabbing Ripley's face. If they succeed they’ll slowly dram her energy. Only a large amount of joystick waggling will be capable of throwing them off (if only John Hurt had known that in the first film). The worker aliens also start dropping down the ladders, so it’s nearly mpossible to tell where you'll come under attack from next.
To begin with the scenary is nice and recogmsably human. There’s the hospital, the abbatoir. Complete with corpses, and the cell block As she works her way deeper into the complex, the background becomes more alien-like, with tubes and other organic bits adorning every wall.
Here's where the game gets really tough. You have to move very quickly as the maps are complicated and the prisoners are stashed all over the place. In addition to that, add drips from the ceiling and there are more Aliens than ever.
There are also secret rooms, which can usually be found by running into walls. These often contain ammunition and medical packs, although on the last couple of levels they play host to prisoners. To begin with it doesn’t take long to learn the levels, but later on they become so big that it’s impossible.
LET'S ROCK AND ROLL The sound effects are fantastic Noises for the pulse nfle and grenade launcher have been sampled from Aliens and they sound ternfic. Music plays throughout, although it’s very subtle and you don't always notice it. The graphics are excellent. The Aliens are suitably spindly and. Well, alien There's some nice vanation between the backdrops, although I think a little more could have been done with the Alien levels at the end of the game.
You can't really say that this does the film justice, mainly because most people will rate the game better than the movie. It also has so little to do with the movie's plot. What it is, though, is an excellent Aliens game.
It’s full of action and the variety ot weapons offer Ripley plenty of death-dealing opportunities Alien 3 is definitly very challenging.
There’s plenty to shoot, lots to explore and the backgrounds vary enough to hold your attention. It has all the atmosphere of an Aliens film as you never know when one's going to leap out at you. This is one of the best movie-to game conversions I've seen © ACCLAIM £25.99 f Playable and atmospheric platform blast J GRAPHICS 88% SOUND 90% LASTABIIITY 93% PLAYABILITY 92% SOCCER Vl.l Veteran football hooligan, Steve Merrett, slides his tackle towards Sensible Software’s update of what is commonly-regarded as THE football game.
NEW TESTAMENT It’s a testament to Sensible Soccer's supreme playability that it was the only game capable of knocking Anco's Kick Oft II from its position as the ultimate footy sim. However, as is always the case, the best could have been better, and whilst Sensible Soccer outflanked Anco's aging star in terms of playability, realism, and graphical finesse, its goalies were veritable Helen Kellers and it completely ignored fouls, red cards, and bookings. Time restrictions could have been blamed as Renegade were keen to get Sensible out in time for the European Championships, but even without
these features, the Sensi boys did good.
So what’s new? Well, all the aforementioned features have been added and the whole game tweaked and... er... oh yeah, for some reason Leeds Utd have been added (presumably the game didn't sell up there or something). Thus, after slamming the disk in the drive I prepared for what again should have been the ultimate footy experience.
I'm not sure what I was expecting, but the minor modifications the Sensible lads have added have breathed new life into what was already a legend in its own lifetime.
Although the presentation screens boasts new teams in the custom league (including one called 'Look, Mr Taylor!'), it isn't until a dirty tackle is attempted or a shot fumbled towards the keeper that things start happening. Whilst the Ref doesn't actually appear on-screen as he did in the Anco classic, his omnipotent powers become apparent as he dishes out tiny yellow and red cards to offenders - and if a player receives the latter, he duly leaves the field with his head bowed!
GOAL FINGER... In addition, if the goalies of the original were akin to those in the Vauxhall Conference League, V1.1 's keepers are a real step up - to the second division at least. My only real gripe with the first Sensi Soccer was that many a match was lost due to the goalie farting about doing nothing in particular whilst a long and slow ball drifted into the back of the net. Now, however, not only do they use a little more savvy, but they can also nudge the ball from the goal if they can't hold on to it - and they even get up in time for a second chance as your opponents rush in for
another crack! Although they still make the odd mistake and often let really dumb goals in, the addition of these enhanced 'keepers is the real saving grace of this updated version, and ensures that the games are real end-to-end affairs which keep the players on their toes.
I really cannot praise this update highly enough. Simply by conceding that the original wasn't perfect and actually doing something about it both Renegade and Sensible have scored well on my 'caring people' scale. However, whereas past enhanced versions of games (Arkanoid. Xenon, et al) have been minor remixes of old favourites, the additions made here are genuinely to the game's benefit. If you are one of the few sad individuals who didn't buy Sensible Soccer first time round, then do so now - they don’t come any better than this.
And I have a feeling that Renegade are going to be swamped with upgraders, too. • In this now version, your goalies aren’t wearing blindfolds like they were in the first game. Indeed, they'll oven pick themselves up for a second stab at saving the ball if they miss the first time.
WHERE DO WE GO FROM HERE The enhancements made to Sensible leave us wondering where they could go Irom here. When Anco released Kick Oft II, Refs, free kicks, and attertouch had been added, but between the original Sensi and V1.1 these ideas have already been covered. The sequel could feature players who cry when they get sent off before launching on a short-lived pop career, but as tar as on-field action goes Sensible have it covered.
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RENEGADE £25.99 (£3.95 upgrade) I The best jusl got better
buy it now... J GRAPHICS 88% SOUND 83% LASTABIUTY 95%
PLAYABILITY 94% But WOW, what a game!
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Telephone: 091-455 4300 acsA ajvijsa 3 SPORT FOR PC Play a round All year round It’s raining cats and dogs outside, but it’s a beautiful crisp Spring day on the Torrey Pines Golf Course.
You approach the tee, driver in hand. Gazing down the fairway, you notice every feature of this classic Pacific Ocean Links course.
So, put on your sun visor and practice your swing. You’re next on the tee.
Available on: PC (VGA or MCGA, 640k and Hard disk required.
Supports: AdLib™, Soundblaster™, Msound™sound cards). AMIGA Ha ©Access Software, Inc. 1991 All rights reserved.
A serious PC experience Bcmamm aieway ivnxowni n iuvmuivt * na uar»iay ami wit ntnKiaaumira worn rat im e*«jwsAiiY Bronx Mvnnrr fomat* m quauty *xi mtum i. abb am m.k*ct to nn owniJ mmcATWM The Challenge of Golf takes you to a new level of realism. You can almost smell the grass, feel the silky putting surfaces and take in the fresh sea air. At times, you’ll want to replace the divots, until you remember it’s only a game.
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U4S«di (M.**0Ki..'6 __________ (4.nMcn i»4sp«*oi2 S-JIIC24 10 24 16 24 200 (124 wc' (U44pK*al6 SuiMlO (1.24 N* (H44 »•* ol 6 u'n*iaho««MPioeo n7 ia4SM*’ii4J4o«*oie PiKn IKMP M P It 6» «»*« *« *6PkMQW ixscmpnoN sin quahtitt Sn.ppm|UD*H 4.27. 100 m* Std Cw* Matte 37.*7. 200 oac* Std Remcweble 3 »’V- 250 OK* Std 3 Wide 3' r 7. 1000 ok* Std 2 Wide (99 cai) 3' j7- 1000 dk* Sid 7 Wide 16’ ca l 3*. 7. 1000 ppc* Sid Nrmpnonl 37,.19 16 1000 m* Video Cassatt* IVHSI 100 pac* Wtre Pick PC l«M 200 pp* O Q suncmpo i**or BANNER ROLLS Banner does. 45 Net-UMio seans or perfs' Creating large messages was never
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S 0386861199 FAX: 0386 556555 RENDALE GENLOCKS Do you want
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Please telephone or write to us for further information COME TO RENDALE GENLOCK COME TO THE BEST Marcam Ltd, 62 Tenter Road, Moulton Park, Northampton NN3 1 AX TEL: 0604 790466 FAX: 0604 647403 NlGEL jV j4HSEL17S WOULD CHAMPIONSHIP Battling for pole position in the increasingly competitive motor-racing simulation market is Gremlin’s new big-name game. Steve Prizeman donned his car coat and took it for a spin... Get your motor running, as Steppenwolf said, but don't head out on the highway - try SitVERSIONe. Or Monaco, or any of the 16 Formula One Grand Pn* circuits where the world s top
drivers put their pedals to the metal in pursuit of the coveted title of champion. Gremlin’s new driving sim is as straightforward as the curves and chicanes of the race tracks are complicated.
* BRIIIII * Putting you behind the wheel of Mansell s distinctive
blue and yellow Williams Renault, it lets you play the part of
the laid back speed-king and face his formidable nvals. Each
race indudes 11 entrants in addition to Nige, who. Like our
hero, have gen ume drivers names and car colouring. The drivers
and cars have distinctive characteristics, rather than being a
uniform army of automata, so some pose more of a threat than
oth ers If you've wanted to reach the bend before Ayrton Senna,
overtake Riccardo Patrese. Or pass Martin Brundle on the
straight, then you've got your chance The circuits also copy
the real world tracks they repre sent, with to scale twists and
turns occurring in all the nght places «t ¦ i* an »i ¦'* mmi
*- » n It navaf rains, but II pours! A 75% c bancs of am mat
s»«s. Ar b ¦ whim wr CICII II S tun Wal ini •¦ .Mis wo m am*
mat it .wits m
• ms «aw‘ cam s nmm Changsabis lions (wot or dry) ars ons of that
fsaturss lo add extra raal- Ism lo lbs racas.
IllHER iffll'Aa* A-M II CM Whsals. Asro- toMa. Gear ratios
- all can bs changed lo gam optimum performance from your car.
Tbs pleiad In an Instant loo! Try galling Ibal done al tho
local garage: Sorry, guv., can't gel (be parts. A week on
Thursday alright?'
PRACTICE CIRCUIT Naturally, you need to develop your skills before facing the challenge of Formula One. So you can begin in the driving school. There the circuit may be tackled with the vehicle in successive gears and a racing line' on the track shows the best position to take up. There is also an Improve with Mansell option in which the world champion's head appears on screen to talk' you through a circuit, with advice appearing as written text at relevant moments. Gremlin has worked hard to make the face look like the moustachioed Mansell - earlier versions bore an unfortunate
resemblance to Saddam Hussein Your car may be tuned prior to the race, with three types of tyre, aerofoil, and gear ratio, and the option of having automatic or manual gears (the latter providing a real challenge) If you don't feel up to entering the World Championship after this preparation, with all 16 races occurring in order, you may pick and choose your Grand Prixs one race at a time.
Before a race you may drive two qualifying laps, if you choose, in order to try and win pole position with a scorching time.
There are four levels of diHiculty in .
The stylish rac ing helme shown ho re her aids the Improve with Mansell' option oipert tuition Ir learning the arte ol Formula One racing. Due tc the lack o crashes protec live headgea Isn’t somethin; you’ll need Pole position again - well done Nlgo! Don’t take things tor granted, however. The race isn't won until you're spraying the also-rans wtth champagne from the victor’s rostrum.
The game: at the Championship stage, the highest, circuits amount to approximately 10% of the real track, so that, for example, you would race seven laps instead of 70. At each course there is a variable chance of rain occurring during a race, hence the need for a wet-weather tyre option, but there are no cross winds, or other elemental hazards to face.
PIT STOP As you might expect of a game that has not only garnered approval from Mansell, but from Renault Formula One and FOCA, the Formula One Constructors' Association, NMWC is an enjoyable and reasonably realistic simulation. The down side to such endorsements, however, is that Gremlin has been obliged to recognise the sensitivity of these groups (and individuals) to the portrayal of crashes and damage. In short, there isn’t any. Track-side signs, bridges, bollards and haystacks may be struck, and other cars nudged, with no visible effect - at first. This is probably fair enough - after
all it is Formula One. Not a demolition derby. All damage is converted into symbolic tyre wear' (as is tyre wear, of course). A set of tyres in the top right of the screen change colour as damage mounts up. When they start to turn red it's high time to enter the pits and trust your team to make speedy repairs and tyre changes.
Careless driving, such as hitting signs, slows you down and can even cause you to stall, allowing your rivals to zoom past. If you get too close to walls, and clip them with the side of a wheel, an atmospheric shower of sparks is raised (and heard) - a nice touch.
Graphically, the game is well-presented, but unremarkable. The car sprites, track, and backdrop are all convincing enough, but the ground surrounding the track is somewhat flat and lifeless. One particularly impressive effect, however, is the inclusion ot working wing mirrors, accurately showing the position of cars chasing your tail. The game is introduced by a pleasant funky tune, but what you hear is mostly dominated (unsurprisingly) by the whining of engines straining away at top speed. Sound effects indicating collisions and falling rain may also be heard.
So. If you want to find yourself on the winner’s rostrum, spraying champagne over an adoring crowd, this may be the place to start. 3 PERFECT FORMULA?
The Williams and Renault teams encountered many ups and downs in their very different histories before hitting on the successful partnership which provided the basis lor Mansell's dominance ol the 1992 World Championship.
Although Renault won the first ever French Grand Prix, way back in 1906, it left Grand Prix racing two years later and didn't return until Ihe 1970s. Renault achieved several high positions in the Constructors’ Championships of the early 1980s (2nd in 1983, and 3rd in 1981 and
1982) , but, on the whole, its performance was less than might
have been hoped lor and its team did not contest Grands
Prix after 1985. In 1989. However. Renault returned to
the Formula One scene by supplying engines to Williams.
The first Formula One Williams car was sponsored by an Italian model company named Poliloys. Politoys FX3. As it was known, suffered the ignominy ol crashing alter only seven laps in the 1972 British Grand Prix. Staged at Brands Hatch. Williams' perseverance was rewarded in time, however, with the company winning its first Constructors' Championship in 1980 - an achievement it has repeated in many subsequent years.
This season has seen their best achievement yet. With both Ihe teams drivers. Mansell and Patrese. Coming first and second in the drivers' championship and the team itsell winning the constructors' championship.
F Thorough, enjoyable, well- presented, but unremarkable J GRAPHICS 75% SOUND 66% LASTABIUTY 82% PLAYABILITY 85% release date Out now purr: Driving sim tram: In house controls: J, M, K numbers of disks: 2 number of players: 1 hard disk installable: y O S memory: GREMLIN £29.99 Tonight you could prang an F-19, shatter enemies from your Ml tank or have a smashing dogfight in your FI 5 Alternatively you could crash out in front of the TV With incredible animated graphics finely honed skills to decide on putting you squarely in the hot seat, strategy, missions and campaigns.
There's no excuse to be sluggish! More of a challenge than waiting for a ™. ...... rerun of Top Gun, really.
I nese realistic simulations give you a 1 3D perspective of combat in the sky AilGRQ PROSE from your jet lighter cockpit or on the ground from your tank turret. Each game demands that you use your Seriously Fun Software F-19 Stealth Fighter, Ml Tank Platoon, F-15 Strike Eagle II - all classic games from Europe's Number One Software Publisher MicroProsc Ltd. Unit 1 Hampton Road Industrial Estate, Tetbury, Glos. GL88I.D. I K. Tel: 0666 504 326 to bnng you the definitive Grand Prix experience Race the lull 1992 season in the superb Canon Williams Real time coaching from Nigel Experiment with the
cars set up to achieve maximum tor each ol the 16 race circuit Fast and THE REALISM OF THE RACETRACK... THE POWER AND THE GLORY!
BECOME A GRAND PRIX LEGEND IN A H RACE FOR THE TITLE OF WORLD CHAMPION LICENSED BY FOCA TO FUJI TELEVISION COPYRIGHT GREMLIN GRAPHICS SOFTWARE LTD 1992.
Amberstar, new from German software house Thalion, is a game
• hich promises much, but delivers »mparatively little. The
impressively oesigned packaging, the assorted props and goodies
within the box poster, map of the magical world of Lyramion,
and simulated parchment oearing a key for interpreting runic
messages), and the substantial, well-written instruction manual
lead you to believe you're in for something special. You’re
not!
The world in which the game is set is a sub-Tolkien land containing every clich6 in the fantasy ‘iction Dungeons & Dragons books.
For example, the game intro opens with your 18 year-old hero grieving oeside the graves of his parents, murdered by orks (sic). Veiled references, and later more explicit ones, make clear the nature of the main quest in which the hero should involve himself: preventing the summoning of the evil Tarbos. God of Chaos, who ravaged the world a thousand years earlier. For Tarbos read 'Sauron' and you'll get the picture as to why this is a BAD THING.
A novella included in the back of the manual gives his origin story in grim folktale form (gifted, but unpopular boy learns magic and absorbs the spirit of a demon lord). Let’s not read anything into the description of the inhabitants of the boy's village as blond haired and good natured’, whilst his 'hair was as dark as raven feathers by night and his temper was even darker'.
A classic fantasy role-playing game?
Steve Prizeman strapped-on his suit of elven armour, and grabbed his magic staff - then came to the office to review Amberstar.
The game is controlled easily (though not without a fair amount of reference to the manual) by the icons positioned to the right of the window’ occupying most of the screen.
Through the square window appears your view of the world. There are two ways of seeing things: a two-dimensional top-down view of your character and his immediate surroundings, and a three-dimensional eye-level view representing what is directly ahead. The latter is used when negotiating the labyrinthine alleys and tunnels without which any RPG would be incomplete. The top- down view provides significantly greater detail (tables, chairs, pots and pans, etc) than the 3-D mode which leaves you wandering through the empty, monotonous, virtually deserted streets of Twinlake (the town where
your character begins his adventures).
The computer decides which view you see, depending upon where you are. The 2-D screen is drawn so that only those objects within possible lines of sight from where your character is standing are shown.
Furthermore, if it gets dark while he's wandering around only a gradually narrowing circle of ground surrounding him remains visible. A map may be called upon, and is essential for finding your bearings, qiven the identical streets. Unfortunately, however, the map reveals the plan of areas your character has not yet explored.
It also exposes the large number of useless dead-end streets included in the town simply to give extra mileage for wandering around, with no buildings accessible (or even visible) from them to justify their inclusion.
Graphics are not this game's trump card - many approximating to Vision On’s gallery on a good day.
The sound, however, is much more enjoyable. Continual music (but no sound effects that I noticed), altering in theme and mood depending on the geographical location of the hero, adds greatly to the game’s atmosphere. Whilst some of the music is reminiscent of Beaties' tunes (one is very Strawberry Fields- ish), others tend towards New Age ambient and lift-music. It has to be Wizard prang! The sattron Santa with the sparkler is one of the- many stock characters with a cardboard personality who may be bumped into whilst roaming the streets of Twinlake.
They readily drop hints to nudge the plot along.
Admitted, though, that due to its constant presence some of the music does become very, very, tooth-grind- ingly irritating.
There is plenty to do in Amberstar, unfortunately most of it is very repetitive. It is a game to be played by people who enjoy spawl- ing, to-ing and fro-ing games which take a long time to get into and get satisfaction out of. ® Out now I*."1 Role Playing Mill In-House .« rW«r Mouse 3 1 w a. m .
Yos * 1 mb THALION £29.99 t Disappointing and hackneyed fantasy game GRAPHICS 62% SOUND 82% LASTABILITY 60% PIAYABILITY 61% OVERALL 65% A head-butting stone-age skinhead is the unlikely star of Ubisoft’s latest platform game.
Dan Slingsby gets ready for some serious dino-bashing.
SUPER STAR Despile what this looks like, BC Kid Is not about to be munched by the tearful dino.
This is actually the entrance to the next section. From here. BC linds hlmsell transported into the inner bowels of the huge dino. With saliva pits and other such obstacles to overcome.
NUTTY BOY
T. ITiT I -r'T.TOWBgJBSasS biwh ir'wgayiWBTV.’ya1 Hudson Soft
have done it again.
Not content with giving us one of the most addictive bomb 'n' run maze games ever in the form of Dynablaster, they’ve now gone and developed a gob-smacking platform game that's destined to become something of a classic on the Amiga.
The star of BC Kid is a prehistoric Charlie Brown-lookalike with plenty of attitude. Not for him any club-wielding antics, this guy actually head-butts the opposition or, even better, performs a flying leap through the air and nuts them when he’s falling back to Earth. If any nasties should get caught in this way. They are immediately flattened and dispatched off the screen.
So why is our nappy-wearing primordial skinhead such a violent headcase? Well, his girly. The beautiful Moon Princess, has been kidnapped by the evil King Drool and to find her, our cave-dwelling hero must first roam the game's five levels and numerous substages in an attempt to track her down. Unfortunately, this being the Prehistoric Age and everything, there are an awful lot of improba- ble-looking dinosaurs littering each level as well as other obstacles such as erupting volcanoes, quicksand. Lava pits and huge end-of-level bad guys.
WHO THE HECK IS BC KID?
For those not in the know. BC Kid began life as fhe PC Kid on the PC Engine console Over in Japan, the cute dino-bashing skinhead is nearly as popular as Some or Mario and has already starred in a couple of games as well as adorning towels, mugs, t-shirts and assorted paraphernalia.
Curiously, in the United States he's known under yet another name, that of Bonki. Quite why this should be is unclear, but what is evident is that here we have what looks likely to become one of the most famous faces on the Amiga and definitely one of the best platformers ever. Let’s hope the second game gets converted, too!
BUTT BRAIN The first level begins with our rotund little friend setting off on his headbutting quest. Early on things are a bit tame with few dinos to nut and even fewer obstacles to overcome.
It’s a bit like an appetiser and merely serves to familiarise the player with the style of play. The green smiling crocodiles are dispatched with just one kiss ot the forelock while the axe-wielding dinos can be put out of action with a double header. As mentioned, it’s also possible to flatten approaching nasties with a flying head-butt. This is done by pushing up on the joystick and then pressing the fire button while the Kid is in midleap. This turns him upside down so that he returns to Earth with a diving header. The advantage of this move is that all nasties can be taken out with
just one hit.
Further on in the level things start to get a bit more difficult as you're suddenly eaten by a huge brontosaurus. From here, you're transported into the dinosaur’s murky bowels complete with saliva pits and the murfcy remains of previously eaten beasties. Once you've battled your way through that lot, you’re suddenly dumped into an underground cavern where you have to do battle with an end-of-level dino. To defeat him, the Kid has to bounce up and down on his head, nutting him continuously until the egg shell that’s stuck on his head is shattered.
As well as the enemy sprites to take care of, there are also a number of special plants scattered about each stage. The first type act as trampolines and jumping on these allows you to collect energy giving bonus fruits and reach inaccessible platforms or caves. The second type of plant life release energy bonuses after they've been bounced on, but beware as some also contain a few nasty surprises such as an evil spirit which pogos along the stage sapping your energy.
MEAT IS MURDER Other plants and some of the oounced-upon nasties also release
• vige meat kebabs which, when col- ected, transform our hero
into a
- ampaging maniac and really make let off steam. These come in
two sees: the smaller donna grants the K*3 a super butt capable
of flattening any nasty with one nod of the head.
As an added bonus, cracking his iead on the floor will also freeze any nasties who are on the screen for a lew seconds. The larger kebab grants the Kid with a few seconds of nvmdbility, time enough to charge around and send everything you come into contact with flying off the screen. As well as going a very dark orown when he's in such a mood, a onght green Ready Break glow sur- 'ounds his body. There are a surprising number of these power- jps included in each level and they come as a welcome find when things start to get tough.
And tied sud- tnd tile eat nd Dn- 19 ble type ses Hit ew pint ping As well as the kebabs to munch on there are also a number of special smiley faces to collect on each stage.
These are either released after bash- rg certain enemy sprites or found in some of the game’s more inaccessible areas. It’s important to collect as many of these as possible for at the end of each level the total is added bp and if you've collected enough your energy will be topped up.
After the first 'trainer' level is out of the way, the action proper begins.
Level two includes swampland, caves, woodland, quicksand, open stretches of water and a Tarzan-like section which requires the Kid to swing from vine to vine high up in the trees. Each stage adds something new to the proceedings, be it a new enemy or new skill to learn, and things get decidedly tougher the further into the game you get. This is what keeps things from getting dull and provides the 'just one more go' addictiveness that’ll keep you coming back to this game until you've completed it.
UVE AND LET DIE In all there are more than 20 stages to complete. My only criticism is that it’s a tad easy in parts. You begin the game with three hearts and two extra lives which slowly decrease after every hit and after you’ve exhausted all that lot there's the option to use three continues. Although these only take you back to the beginning of the current level and not a particular stage, it still means you can gallop through the initial few stages. I doubt whether most players couldn't finish this in less than a week of constant playing. There’s also an extra life granted at 10,000 and
20,000 points so the game's designers have given you every opportunity to complete the game.
That said, BC Kid is still worthy of a Superstar for the sheer inventiveness and originality of its design. Of course, the tech-heads amongst you will immediately moan that the game hardly pushes the capabilities of the Amiga, but that's not the point. BC Kid doesn't have to push back the boundanes of computing as it’s already damn near perfect as it is.
Any superficial tinkering, such as introducing parallax scrolling or extra colours would only serve to distract from the already brilliant gameplay.
As it stands, the graphics in BC Kid are fun and very detailed. The level of animation is superb with the Kid's many facial expressions and bodily contortions adding massively to the game's humour. The sound, too, deserves special mention. There are several in-game tunes to choose from and each one is so catchy you'll find yourself humming them constantly. But you’ll be able to find all this out for yourself as there is a BC Kid demo attached to this very issue.
Are we good to you or what?!
Comparisons will obviously be made to Core's prehistoric plat- former, Chuck Rock, which was released last year. Whereas the star of BC Kid head-butts his opponents.
Chuck used his belly to bump the nasties off the screen. Another note of similarity is in the incidental humour and amazing facial contortions of all the on-screen characters as well as the lush graphics, fine ingame tunes and special effects. It's also possibly true that if you enjoyed Chuck then you'll get a kick out of BC Kid- but Ubisoft's offering is definitely the superior game, thanks to the ingenious game design which always offers something new for each stage.
What all this amounts to is one of the most enjoyable platform romps I've played in a long, long time.
Forget the likes of Fire and Ice, The Addams Family or Parasol Stars - if you’re into platform games, then this is the essential purchase to make.
You won't be disappointed. © release date December 1992 genre: Platform learn: Hudson Soft controls: joystick numbers of disks: 1 number of players: 1 bard disk installable: No UBISOFT £25.99 f Prehistoric platform game with laughs aplenty J GRAPHICS 90% SOUND 91% LASTABILITY 78% PLAYABILITY 95% OVERALL 93% Is it true? Could the Amiga be beating the SNES at its own game? Tony Dillon goes in search of the truth.
BETTER BY FAR face a massive guardian which usually takes hundreds of hits in the right places before they fall down My favounte is the Mammoth that gradually falls apart as you hit it. Losing its trunk, and then its tusks before crashing to the ground Joe And Mac Caveman Ninja might seem like a bit of a lengthy handle to most people. There is a reason. In Japan, the coin op is simply called Joe And Mac. And the US market takes the rest of the title. Elite have bought up the rights, and so to keep global happiness they’ve stuck it all together After successfully piecing together the SNES
conversion, winning 4 5 on TV s Bad Influence, they've stuck it on the Amiga What's more, they re even claiming that it's better than the console version' Only having seen the console version in demo form. I can't really comment on that.
The story tells of two cavemen with a fairly idyllic lifestyle. Plenty of food, plenty of hunting, and more than enough cavegirls to entertain them. All is well until a rampaging horde take the village It You Can't Beat 'Em Caveman Hm a i* a fljme designed lo ran on a conoid. The main controls leatare a ballon lo lira and a burton lo jump.
Obvious If (00 con I do this on an Amiga
• lUnul resorting to Ibe keyboard, so
• tut Ellto luve done luve made me game compatible ailb Ibe SEGA
joypad.
By surprise one day whilst our heroes are out on one of their regular hunts. When they return, they discover that their female companions have been kidnapped. Do they turn celibrate? Do they heck. This is where you come in.
ROAD TO RUIN The enemy have covered a lot of ground - 15 levels in fact, and you have to travel through them in search of your late night company Starting off in your average prehistoric forest, you work your way through volcanos, mountains, waterfalls. Ice caverns and some violent thunderstorms all the while fighting the best your enemy can throw at you. As well as all the natural hazards posed by the wildlife, such as aenal attacks from hungry pterodactyls or the teeth pickings of a tyrannosaurus rex One of the nice things about the way the game is laid out is that you don t need to
follow the same route twice Half a dozen times through the game you'll be asked whether you want to follow the A or B path. This way. Even if you get to the end. There's no guarantee that you've seen everything the game has to offer.
In one player mode, it’s a good game. As Joe. You have to wander from left to right, occasionally moving up and down, killing everything you can and collecting all the bonuses that appear Along with all the typical objects such as fruit for extra energy and bonus points, there are stacks of weapons to collect including boomerangs, fire, a wheel (!?'| and the mystical self weapon, a strange tool that involves you throwing likenesses of yourseff at the enemy to confuse them. Naturally, at the end of each level, you have to THROWING A FRIEND In two player mode, the game takes on a different
twist. Although Joe and Mac are the best of buddies, they don't believe in sharing women, so the person who does the most destruction on a level is the one to win the girl. With that in mind, things take on a more competitive angle, as well as introducing a new move A character can stand on another character to gam height while attacking, and while they are stood there, pulling down makes them grab their human stepladder and pick them up. This done, they can then throw their burden at the enemy, to use them as a distraction and a weapon Once someone has done this to you, the obvious
reaction is to do it back, so you spend hours trying to leap on each other’s shoulders, and forget about everything else.
Joe And Mac Caveman Ninja is a lot of fun to play Not as complete or polished as Zool. But still a great platform game. Controls are responsive. The graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited. If you liked the arcade version, though, you’ll probably love this, o I " MaHana la Naaaa 1 1 Mila* Na kny machine ELITE £25.99 Entertaining arcade romp with some nice touches J GRAPHICS 81% SOUND 75% LASTABILITY 75% PLAYABILITY 79% Join the ELITE fighting force of the fearless
exciting missions across different TERRAIN choose from a huge ARSENAL of weapons MK 16's, AK47's, grenades,knives and more you provide skill, stamina and REFLEXES INTERNATIONAL * COMPUTER ? ENTERTAINMENT BRIDGE HOUSE MF.RRYWALKS STROUD GLOS GL5 IQA S : 0453 756998 tci . «.
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THE JUMPING BEAN CO loan Gate lenton Nottingham NG7 2LX Tel 0602 792838 Fax 0602 780963 Noddy’s Playtime is a graded creativity and entertainment package for home computers based on solid educational principles for 3-7 year olds.
Drive with Noddy in his car and explore the magic of Toytown, visiting the 8 special learning locations.
• Railway Station - memory game
• N&B Works - observation game
• Chimney House - musical fun
• Noahs Ark - jigsaw puzzle
• Farm Yard - animal matching
• Market Place - letter recognition
• Post Office - counting
• Police Station - maze game Also included is a junior Art
Package which develops your Childs creative ability.
• Picture Colouring.
• Electronic 'fuzzy felts’,
• Freehand drawing with pens and spraycans.
• 50 pre defined fill patterns.
• One finger on, one finger off mouse control for tiny hands.
Noddy's Playtime features user friendly icons so that even the youngest family member can learn and have fun.
There is a choice of 3 carefully defined learning levels designed in consultation with teachers. Noddy’s Playtime also includes FREE: Toytown map, keyboard overlay and wobbler.
A comprehensive manual and parent teacher guide will enable you to bring your childs imagination to life.
Amiga Format Amiga A500 and above SPOILS OF WAR Tabletop wargaming is a genre that nas been emulated time and time again in computer games, and it doesn't seem to be too hard to get them right, providing you have a decent game system. Spoils Ol War is an attempt at a true tabletop game, and what a great attempt.
The aim is to search a new found landscape, finding islands and colonising them before any ol the three other possible opponenls do.
Success guarantees you a position at the King's side.
You don't actually do any of the hard work yourself. You need explorers to do the dirty work, and are divided into four categories, from Governor (good in towns and at controlling peoplel to i, used to lead your across land and sea You PMMIKR MANAOIR Premier Manager adds little that is iew to the football management genre, other than updating the eague structure. Ground improvement, scouting for talented players and organising transfers, selecting a squad which maximises players' sfctfs and the playing style that suits Tern best, and juggling the income and expenditure figures upon which a
wary eye must be kept - all are oresent here. Training and physio- nerapy are also available to keep your lads in peak condition.
Up to four players can simultane ousfy manage teams, all starting re* careers in the Conference
- eague. Success will bnng offers of contracts from Third
Division teams, possibly heralding a meteoric rise to Te top of
the Premier League itself.
Begin the game with little money, and have to build your armies from scratch.
Spoils Ol War is played out over a series of game turns, like any other wargame. What's new is the daunt- ingly high level of strategy involved.
You run everything in this game, from ground level taxes on up, and getting things running smoothly is a challenge in itself.
Clicking on icons opens up submenus, giving you the chance to do almost anything, from hiring some colonists to building a boat A scrolling map window gives you a view onto the world, and is also where most commands are issued.
Where the game really slands oul is in close-up battle. The high level of intelligence shown by computer opponents gives their moves a calculated feel, rather than seeming merely random. Depending on how you fight each battle, it's possible to take on a huge army with a small bunch of soldiers and win, provided you find a weakness and exploit it.
I'm a tan of the genre, so I liked Spoils ol War a lot. However, I doubt il non-wargamers will gel much enjoyment out of it, as there is very little lo appeal to them. One for purists only, I'm afraid. Tony Dillon Internecine £29.99 Failure could lead to you being sacked and a desperate search for some part-timers who'll give you a chance (Accrington Stanley9 Who are they? ) The players’ and managers names listed for each team are correct for the start of the 1992 93 season and each player is allocated a rating for his skills in shooting, tackling and passing Further realism appears in the
form of a safety rating for club grounds, generally requmng improvement following the recommendations of the Taylor Report. If you want to expand your ground’s crowd capacity. For example, existing terracing needs to be converted to seating Upgrading costs money, and one valuable source of revenue is to sell advertising space on the 48 hoardings surrounding your pitch. A variety of well-known companies and magazines will stump up plenty of cash so that you'll display their logos. CU Amiga's name makes an appear ance. As do those of publications more in need of the exposure.
Premier Manager is very well presented and easy to use. Although, by its nature, it's not particularly exciting.
This will almost certainly appeal to fans of the genre, but will leave most other gamesplayers cold. Steve Prizeman.
GREMUN £25.99 CAESAR It’s the first century BC and you get to play the part of an ambitious brown-nosing public figure eager to grease up to Caesar Augustus, the current Emperor of the Holy Roman Empire. Your main aim is to run your alloted province as efficiently as possible and thus gain Caesar's favour In effect, this means building and maintamg the essential infrastructure of the country, such as housing, the water supply and transport links.
Whilst creating and developing your part of the Empire, you are constantly under threat from tribes of barbarians who will attack the city to take advantage of its resources. So building up your city's defenses should also be high on your list of priorities.
As you can see, Caesar offers a good mix of gaming skills. Be careful, though, as if you expect too much from your people and drive them too hard, they'll rebel and oust you from wed bard pounding this, the Wellington reportedly said during the battle ot Waterloo, Let us see who can pound the hardest.'
This is the essence ot Rampart.
Superficially set in an earlier era. It is accurately ol strategy and sur-
• al. With a single player pitted against a computer controlled
invasion armada, or two players lighting each other (and a
computer controlled invasion armada, just tor good measure)
the aim remains the same: surround your castle with walls and
blast your enemy's lortifi- cations with cannons.
Both the concept and the game- play are simple and straighttorward
- but very hard to do well. The shelling from the oncoming fleet
and the hammering opposing players give each other, rase
walls to the ground with frightening speed - and speed Is a
vital (actor in Rampart.
After each artillery exchange a your favoured position of power. To keep them happy, you have to ensure that your province is well defended, prosperous, and law abiding. And believe me, that's a tough task.
If you govern Ihe province succes- fully your game rating will increase and Imperial favours will dished out.
Progression and promotion involves being placed in charge of a new. And more complicated, province. The overall objective is to gain enough success to overthrow Caesar and become Emperor yourself.
Caesar holds its own when compared to other god-type games. The graphics are extremely detailed, even down to little members of the public roa'ming the streets. The sound effects and music are very atmospheric and the point'n'click control system is easy to use with little need to consult the manual.
Avid god-sim players will find Caesar a welcome addition to their collection. The depth of gameplay and sheer number ol possibilities offer a great challenge whilst it's also tremendous fun. New players eager to experience a god-sim for the first time, could well find Caesar to their liking. It's certainly no Sim City or Populous 2, but It does have a certain historic appeal Stephen Kelly.
Ceasefire is announced, and this is when things get difficult With only 20 seconds at your disposal you manipulate oddly shaped building blocks in order to repair your walls and expand your territory. Your castle has to be encircled by walls if your cannons are to fire, and rest assured that it you don't t enemies Quickly, they'll f Inflicting damage, ret walls, and annexing n new walls gams you points - and what do points mean? Well, in this game they mean more cannons, if you've added a new caslle to your growing, but troubled, empire.
Failure to surround the castle means instant defeat and. In the two player game, a quick trip to the guillotine.
The graphics are nothing to write home about, with a three-dimensional bird's eye view of the battlefield during combat turning into a similar, but two-dimensional map for the brick-laying phase. An endearing tune plays through much of the game (Cloppa Castle meets Trumptonl), and commands to fire and cease fire may be heard, in addition to the sounds of combat and occasional cheers. Enjoyable but lacking vanety. Steve Prizeman DOMARK £25.99 o THE FIRST COMPUTER CENTRE OPEN 7 DATS A WEEK OPEN MON-SAT______________9.30AM-5.30PM SUNDAY OPENING I I.00AM-3.00PM THURSDAY NIGHT
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The smell of diesel, the sound of gunfire, the heat of battle... yes, it’s Nick Veitch arriving for work.
WAR, LOGICAL?
The logic of war seems to be that if the belligerent can fight, he'll do it with tanks. Certainly during WWII.
From the initial Blitzkrieg to the last stand at Berlin, when something had to be done it was done with heavy armour. Tanks are the backbone of the modern army. At least that's what Empire believe, and who can Wame them for adding to their string of reasonably successful tank simulations (Team Yankee, Pacilic Islands) with yet another.
Campaign bears very little relation to those previous titles though.
Although predominantly a tank simulator. The strategy aspect has been developed far beyond just popping into your trusty two-tracked friend and blasting holes in the enemy The campaign map (which can be anything from the size of Greater London to most of Western Europe) is the focus of attention now Tanks, ships, aircraft, convoys and factories must all be managed properly to produce a successful outcome to the conflict. Everything is arranged in groups and depicted on the map. With optional unit names if you can't tell your shock force from your light artillery. The issuing of orders is
as simple as clicking once on the unit and once on its destination. The computer can take control of any units that you are not particularly bothered about, which means you can leave it to take care of airstrikes and ship-to-shore shellings if you can't be bothered re-designating the targets every half an hour.
The* Information screens can be accessed at any time. They are especially useful fn the heat ot battle when you want to know Just where the weak points are on the enemy tanks CLOSE COMBAT When opposing forces get too close to each other a close quarters combat ensues. You are given the option to let the computer calculate the outcome, but you'll never win any medals that way and you could suffer a shock defeat At least if you are controlling the tanks you know who to blame when the dust settles A schematic map showing trees, buildings and minefields in the surrounding area is
displayed, along with small boxes depicting your tanks. To take direct control of a tank simply click on it and it will turn blue Then you can go to the 1rom the turret viewpoint' and see the terrain as it would appear to the tank commander.
The surrounding terrain is quite well detailed considering the speed at which it animates. The detail level of the ground and of the surface objects can be altered to allow for accelerated machines. This doesn't quite compensate for the speed of an 030 though, and the stealth and tactics of tank battle turns into a dodgem ride with machine guns.
The tank is actually best controlled by the keyboard and a preferences screen allows you to choose whichever keys you like for the specific tasks Each track on the vehicle is controled individually and.
Where applicable, the turret is moved left or right independently. Some of the vehicles can also tow the field guns around, but if you are deploy ing field guns and trucks on the front line then something is going wrong... TtSe All FROM The opening sequence reeRy sets the scene otr a great battle. The sampled sounds and high quality graphics promise much.
Air and artillery support can be controlled manually or by the computer and can deliver a devastating blow to a close group of enemy vehicles, although more often than not you can hit your own tanks if engaging at dose quarters.
All the vehicles and aircraft in the game have been lovingly researched and are very accurately represented.
This not only applies to the polygon redering of the vehicles, but also to their physical capabilities as well; speed, range, armour gun traverse - every important military aspect of the vehicle is taken into consideration.
All the information in the 170 page equipment manual finds its way into the game somewhere.
The vehide types used for the main ground forces include engineer, spotter, infantry, light and heavy artillery units as well as MBTs.
Each has a different function - engineers can lay or clear mines, spotters direct artilery fire, etc. All of them, that is, apart from the infantry. The use of infantry is not explored at all in the game which is not only a great omission in terms of historical fad, but can also severely restnd strategic options. No airborne units means no way of securing important objectives ahead of your advancing machines No infantry means that easily defendable positions such as bridges, mountain roads and cities must be protected by tanks. This doesn t detrad from the fun of the game, just from its
realism.
The map editing section allows you to create your own battles, down to the rivers, roads and minefields and also allows for a bit of fiddling if you think a campaign is going particularly badly. This boosts the longevity of the game quite considerably, even though there are a lot of sample campaigns included The computer controlled units show no flair for strategy. But their tadical manoeuvers are quite good and. If provided with decent equipment, can make for a challenging game. T» EMPIRE E34.99 i An absorbing game, with quite a lot ol detail... J GRAPHICS 82% SOUND 71% LASTABIUTY 81%
PLAYABILITY 79% HE LEGEND OF BOOK ONE potters m, The it all in eat act, rate- neans FABLES&FIENDS ENTERA LAND WHERE MAGIC IS REAL!
)WS down (Ids ling if panic- ngevity , even e cam- |jrom tlie creators of EYE OF TIIE BEHOLDER I & II, comes Tlie Legend of Kyrandia.
A land of dark mysterious forests and sleeping dragons.
A land of glittering rubies and emeralds. A land of breathtaking beauty and secrets lo unravel. I be land of Kyrandia. Gorgeous scenes and realistic animation draw you into tbis fantasy adventure.
Elegant point and click control makes it easy to play.
I be full orchestrated soundtrack will captivate you.
TI IE LEGEND OF KYRANIMA AWAITS YOU.
Hye of ike llekolder I & II, Advanced Dungeons a FABLES AND FRIENDS and THE LEGEND OF KYRANDIA a € 1992 Westwood ind Dragons are trademarks of TSR Inc. re trademarks of Westwood Studios Inc. Studios Inc. ©1992 Virgin Games Ltd.
All riglit» reserved.
MOTORBIKIN' NO SECOND PRIZE When we asked him if he wanted something hot and throbbing between his legs, Mark Patterson jumped at the chance. You can imagine his disappointment when he found out it was only a motorbike sim.
Uvmg in central London like I do yrves you ample opportunity to play sue* wondrous games as dodge the “otortxke dispatch rider, most of ¦tiom go around thinking they're at Sbrerstone and that 70mph is an acceptable speed in a built up area.
Haturally. Having to check eight-inch gaps between vehicles for on-com- ng bikes does get a little tedious, breeding a slight'contempt for any- T»ng on two wheels with a .apanese name Recently my disrespect for these bastions of hand-delivery has
• aned. With the discovery of this excellent. And extremely
challenging
- ctorbike race game There's none of the leather and. More
importantly, none of the danger, which makes fw my cup of tea
As you can guess from the title.
No Second Pnze is a game about ¦inning There's you. Your mean machine, five opponents and 20 racks All you have to do is get past tie line in first place and one piece.
One surprising feature is that it doesn't use a conventional joystick, nstead it requires an analogue device such as a mouse. This is presumably because a normal digi- n joystick just wouldn't be
- esponsive enough. The left and nght buttons are used as brake
and accelerator, which is fair enough.
But to change gears you need to keep a finger or two poised near the Shift and Alt keys to change up and down In theory, using the mouse in conjunction with the keyboard in this manner should be easy, but I preferred not to play this way as it felt awkward and detracted from the action. Using the mouse to control the game is very uncomfortable at first, but surprisingly it doesn't require much room as the game responds to the slightest movement.
The mouse sensitivity can be adjusted, but I found the default setting fine, with anything above that making the game uncontrollable.
There are a total of 20 tracks set around Europe, although most are in Britain. To begin with they have lots of nice straight bits and easy to handle corners, but as you progress they become far more twisted (in the literal sense) with less oppor tunity to open the throttle. As if that wasn't enough there are also hazards like bollards and concrete blocks which are placed in inconvenient positions to block off lanes and force errors.
Because each race is six laps long the programmers have included a save-game option It comes in very handy indeed as one race can last well in excess of eight minutes All the lap records are stored when you save your positions, so when you've completed each track there's the added attraction of going back to beat your old times Points are awarded for coming in the first five, and as there are only six riders (including you) it means that the field doesn't separate until mid-way through the season, so only the most disastrous performance warrants re-starting the game after only a few races
BARRY SHEEN Accidents do happen, so it's fortunate that you and your bike are a little more resilient than Barry Sheen's legs (am I showing my age?) Obviously smacking into a bridge at 200mph doesn't leave much behind, but simply sliding off into a road side object or another bike adds to the two damage gauges, and it's when they're full that you'll be forced to retire from the race. There's a practice mode which allows you to ride on any track in the game against one or more riders, and it's well worth making use of this option as you won't stand a chance on the later tracks if you're not
familiar with their layout.
The graphics are really something special. Because everything is vector based, there are no problems with the scaling of road side objects, so they really add to the feeling of speed. To prevent the tracks looking the same there are a variety of grandstands and bridges for you to look at. As well as a helicopter which follows the progress of the race by buzzing over every track. The other bikers look a bit like something from Tron, i.e. not very convincing. But they're often going so fast you don't get to see much of them There aren't many displays to distract you from the action. The
dashboard consists of a speedome-
- V-
- ; V,v: ON YER BIKE There are two types ol bike available in
Mo Second Pnte one with manual gears the other automatic.
Naturally the automatic is easiest to ride as you don't have lo
worry about bothersome things like revs. The disadvantage Irom
this bike is that it doesn't accelerate as last as the other,
which is a crucial l«c- tor as many ol the later tracks have
many turns which you have to slow down lor Belore you race you
have to select your character. There are six to choose Irom and
they, along with their bikes, have different strengths and
weaknesses Although there are many other bikes on the track, it
s only the remaining live riders you have lo worry about ter.
Revs counter ano gear and a map in the corner of the screen
shows the positions of the other riders You're forewarned about
corners by signs which appear a few seconds before the turn.
These indicate which direction it goes and how sharp it is. Which is handy as some corners can be taken very fast so it pays to know how much you have to slow down.
SKID MARKS Most of the sound effects are made up from the rumblings of your bike's engine and the occasional screech of tyres when you take a corner too fast There are also some smart stereo effects when you pass another bike.The way the track moves is fantastic. Whereas the road m most race games just runs zon tilts When you steer, giving an excellent sense of realism.
This is to motorbikes what Microprose's Formula One Grand Prix is to motor racing. It has all the essential features, which tend to be speed and realism in this type of game, and there's even a little intro. If I had one little criticism it's that when you hit another bike, or another bike hits you, it's only your bike that spins off the track, which is a bit unfair That aside the sheer speed of the game means you don t have to be a real-life biker to enjoy it. Without a doubt the best motorbike sim on the Amiga » R*V T URMF.lt • r MuticiftH erom los flHori.rs, HELL -KHOWH TOR HIS BCCRT41IWC
ORTUIHC STHLE. HE HILL HFTHCK OVERT OKIHG COMPETITORS.
RXCELLEHT RCCEI.ERRT I OH HMD SPEED. BUT VERU BflO HHEH IT COMES TO CURVES.
OCC SPEED CURVr HP-BOD* HP-HdCH Ther • ¦ biller rivalry between ell Ihe racera.
With each one having different strengths .(A*,- ...W. THALLION If The best motorbike sim on the Amiga GRAPHICS 92% SOUND 86% LASTABILITY 90% PLAYABILITY 91% OVERALL 90% Summer 1940. The future of World War II hangs in the balance.
The cream of the German Luftwaffe and the aces of the RAF arc locking horns in their most crucial confrontation yet - The Battle of Britain.
Over 50 years on, you have the chance to re-live that famous battle and play the part of a British pilot or a German flying ace. Your performance determines whether the outcome is a repeat of the British victory or an unprecedented German success.
THE BATTLE OF BRITAIN iilter- ngths ik- Programmed by the team that brought you “Flight Of The Intruder", the definitive 90’s flight sim. Reach For The Skies exploits the same unparalleled technology and reaches new heights of historic realism.
• Re-live the crucial days of the battle as controller, pilot or
gunner.
• Includes huge array of in-flight options and controls.
• Choose from eight meticulously recreated aeroplanes - Spitfire.
Hurricane. Bf 109. Bf 110. Ju 88. He 111 [“ or Do 117.
• Features record and playback modes - watch and re-watch your
favourite dogfights.
• PC version includes multiple sound board support. 256 colour
VGA graphics and Gaurad shaded aircraft for extra realism.
Available on PC and 100% compatibles. Atari ST and Amiga.
GAME REVIEWS TINY SKWEEKl NO GLORY!
ZYCONIX MLLAMfeUl Strategic Simulations Inc. are now
• efl established in their field of ;ame design with previous
classics such as Eye of the Beholder II.
After that recent success they have
- ©turned to their usual war game formula with No Greater Glory.
The game is an actual re-enact-
- *nt of the American civil war and you play the part of either
Abraham jncoln or Jefferson Davis. You
* ave to undertake all the strategic, political and economic
decisions ?tat will determine the fate of the American people
for years to :ome. And victory is dependent on
* ow well you utilise these skills in relation to the available
resources.
The main gameplay consists of a senes of turns, with each turn rep- ¦esenting a season or four months.
”nese turns are subdivided into phases in which all activities of a ?ven type are conducted and
- ©solved. Summary screens show
* ow you are progressing and mark out the important changes that
- ave been made.
Your first task on starting is to assign a cabinet of five out of a possible 12 politicians. Each mem- aer has to be assigned to a cabinet position, such as Secretary of State. Secretary of War, Attorney-General and so on.
Each character has his own statists. Including administrative aottity. Loyalty and which region of re country he is affiliated with.
Aoubt if many people have seen tv original Paladin. As I remem- Mr. it was a poor imitation of Laser Souad. So you can imagine how ny eyes lit up when I saw Paladin I After all, following their poor ¦art you would think that | C«iitrend would have realised ¦rere they went wrong. Well, that ¦as my hope.
Sadly that isn’t the case. Just to yw you a little run down, Paladin
• s a low-level wargame, where mm unit means one man. It’s set in
* Sard's Tale style scenario, with yto as the honourable knight
bat-
* ng evil wherever you find it.
Accompanied by a bunch of use- punching bags. As ever, the is played in turns, and the ter player always has the ige. As with legends of old, Paladin is set a number of to complete, which build up :ulty. The graphics are quite with hits being represented by skull and a kill by a larger The character’s ability to do This is just the beginning. The real struggle is against the computer controlled enemy. During the component game phases the player deals with dissenting states, plans his finances, positions troops and finally observes the result of these actions. In an attempt to gain the
support of the public and the various regions of the country you must use all your diplomatic and strategic skills to win.
Quite honestly, I can’t see many people wanting to play this game for more than two hours as it lacks any flair or lastability. The graphics are very bland and the game stays completely mute whilst you are playing. A piece of music or even the odd sound effect would have added some character.
Everything you see is text and icons and no attempt has been made to add variation to the game system. A two player mode would have been a good idea and would have given the game more depth.
I don't think the majority of advanced strategists, let alone the average games player, are going to find this game easy or enjoyable to play. Stephen Kelly.
I usually really enjoy this sort of game, but this left me cold. It looks naff and sounds awful, but those features are usually never at the heart of a game like this. The thing that this game lacks is any strategic elements. You sort of wander around aimlessly, looking for things to kill. A strategic title with no strategy? Avoid it Tony Dillon.
Anything is governed by the amount of movement points that he Impressions £25.99 SSI U.S. GOLD £34.99 When the arcade game Tetris was released it was an instant smash, mainly because of the simplicity of the design and the addictiveness of the gameplay.
There have been so many copies and PD ripoffs since its original release, most of which have been, at best, no better than the original. No one has attempted to do something different with the game concept, until now.
Zyconix is the name of Accolade Europe’s challenger. Where the name comes from, I don’t know, but you can instantly see that it has been based loosely around the Tetris format, with some extremely welcome changes to the gameplay.
The concept itself is basically the same, but instead of trying to build straight lines with various different shapes, the idea is to make horizontal and diagonal lines with a never ending supply of small square blocks which slowly fall from the top of the playing area. The blocks vary in colour and the lines that the player construct have to be of a matching colour before they disappear.
The player controls a square cursor which has to be placed over a falling block before its position can be altered. By holdHere’s a classically simple game for you. Once you've waded your way through a tedious plot about some bad tempered furry children who get lost on Earth, you can indulge in everyone’s favourite pastime - a variation on the sliding blocks puzzle.
The game is played out over 101 levels, each with the same aim.
Move the small, round furry creatures onto the small circles on the floor before the time runs out.
Sounds easy? It is. The only thing that stands in your way is the fact that these children are monumentally stupid, and don’t understand how to stop once they start moving. Push them in one of the four primary directions, and they’ll keep moving until they hit a wall or another obstacle.
As the game progresses, you get all the standard traps, such as arrows that turn them in another screen and destroy all the blocks that get in their path.
There are different levels of play which cater for a wide range of capabilities. The difficulty of the gameplay is represented by four different characters who all have their own game style. They are Louis, Dazza, Spry and Shazza.
Initially, I liked Zyconix and was pleased to see a good variant on the Tetris theme, but after playing the game for some time things got a bit tedious. The control system can also be extremely annoying as you can unwittingly loose control of a block and end up plonking it right where you didn’t want it. I would only really recommend this game to hardcore Tetris fans who would welcome a change to the game style, or to puzzle freaks who like to test their mentaJ agility once in a while. Stephen Kelly.
Accolade Europe £19.99 direction, but it's all fairly standard.
On the face of it. This could have become a fairly enjoyable brain teaser. Unfortunately, there is nothing in here that hasn’t been done a hundred tirne before, or a hundred times better. The first 20 - 30 levels offer very little challenge to the experienced gamer, and the rest of the game could be completed in a couple of hours. Don’t waste your money. Tony Dillon.
Digital Integration £25.99 ing the fire button down and moving the joystick, a block can be freely moved and placed into the desired position. Over the various levels, there are all manner of helpful tools and annoying gadgets which can help or hinder your performance. These include mines, transparent blocks, disintegrator bats, spikes and even Arkanoid style balls which fly around the Right: DmMd Ilk* an ailia Irom Dune.
Brandon walla patiently outald hit home lor instructions. One of Ihe most effective animations is used here, as a tree branch glides up lo him and acts as a Mft lo Ihe lores! Door What would you do if grandad was a statue and a psychotic jester was killing your forest home? Jonathan Sloan puts on his silly hat and starts juggling.
HEADING OUT WEST Kyrandia is Ihe first in what Westwood Studio's hope will be long line ot Interactive Dramas'.
They call this developing series: Fables and Fiends The game engine lot the series has been developed trom the one used in Apple Macs Which, President Brett Sperry says, Is ’probably one ol the most Intuitive systems I've seen.'
Westwood's seven man creation team, spent over two years on the interface used in Kyrandia TALKING TO THE TREES After a hard day's flower picking, the last thing that you want to find is that your grandfather has been turned to stone. However, this is the first of many nasty surprises that young Brandon gets when he returns home to his tree top abode The next is that his house can talk and has grave news about a mad Jester, called Malcolm (?!), who had it in for Grandpa, and for that matter, the rest of Kyrandia' Apparently, Brandon is the heir to the throne, orphaned at an early age by one
of Malcolm's murderous deeds, and the only one with a chance of stopping this new rampage. A quick visit to a voluptuous priestess later and Brandon's off to find a magical amulet. This trinket is the only magic left in the land capable of stopping the evil player in this piece, who looks and acts like a dan gerous cross between The Joker and Mr Claypole from Rentaghost WHAT'S IN A NAME?
Despite his wimpy name. Malcolm is a deadly dude. The beautifully animated opening sequence of the game shows him breaking free from his prison (where he’s been magically bonded lor the last 18 years), and setting off the magical equivalent of one megaton nudear bombs.
Fortunately for Brandon, Malcolm doesn't consider him to be a threat yet. So when he appears it's generally just to taunt Brandon about his lack of dress sense. However, this won't last for long, Malcolm may tire of Brandon or begin to take him seriously. When he does. Brandon's going to be up to his neck in the brown smelly stuff.
STOP MONKEYING AROUND Kyrandia is a graphic adventure very much in the Monkey Island 2 mbin.
Most of the screen is taken up by the action window, below which is a message window, inventory, space for the amulet and the game options icon. You control Brandon using the mouse in a point and click fashion.
This interaction is incredibly easy to get used to. All it requires is for you to point to a particular part of the screen, click and Brandon will walk there. If you point to an object that is more than simple background decoration. The pointer shape will change and items can be picked up. Information gained, or conversations started.
It really is that simple.
This ease, however, belies the usefulness of the system and the depth of gameplay Games of this character really need this type of control system, as the player will usually have all his work cut out just I figuring out how to solve the various I problems, never mind trying to get to I grips with complex icons. Another excellent feature is the ability to tweak aspects of the system so that ' some things can be speeded up.
Including conversations and even Brandon himself. This gets the game mnuirui - ! I fur rtH naro bubn moving at a fair old pace, even though our hero tends to look and move like a Thunderbird puppet on amphetamines.
EYE TO EYE WITH THE BEHOLDER The mam screen graphics are a sight to behold, but then what else would you expect from Westwood Studios, the developers that brought you Eye ol the Beholder II. Attention to detail seems to have been the watchword for those guys. Kyrandia breathes detail down to the smallest level. Backgrounds are colourful and add so much to the feel; though it is here that one gripe can be levelled - a little more thought could have beer, put into the woods as the backgrounds do tend to become a bit repetitive.
The main character animations deserve a mention all to themselves | Brandon moves smoothly through his world, and all the non player ssed like om Dune, rails utside his nstruc- ol Ihe live ani- used Iree des up lo :ts as a lift si floor.
Brandon’* quest Is near its end - here he Is at the gates to Castle Kyrandia. They don’t halt look Imposing and those gargolyes are giving him a hard stare, perhaps he should knock and wall... nah!
Win tas been perfection, nart little a use of lowing ill adds to 9here.
Should Brandon take a peek inside this dark, dank and dangerous looking cave? Better save the game before setting toot inside.
Characters that he meets, both numan or otherwise, have the same quality to their actions.
Magic is a very important aspect of me game and possibly one of the nardest things to visualise. Many developers would have taken the easy option and left it out or had a simple switch from one situation to the next, not Westwood though.
Brandon encounters, and has to use.
Magic at many points in the game, and each time the effects of it are oeautifully animated. These even include transformations, when Brandon flawlessly morphs from human to... well, buy the game and solve it yourself!
STUCK FOR CLUES The puzzles in Kyrandia aren’t too hard to solve. Some can be figured out very quickly indeed, others will take a while longer, but on the whole they are all quite logical. The solutions, when they do come, will have you saying ‘Of course’, as opposed to How the hell was I supposed to figure that one out?’ (or some other polite curse for the programmers).
Conversations play an important part of the puzzle solving, with nonplayer characters setting tasks and offering all sorts of tips to our intrepid hero. The speed of text on screen can be increased, which is a boon because the conversations are not really interactive with Brandon himself providing the responses, not the player. Also, once started, conversations have to run their course, which can be a tad frustrating if you have already had the same one not five minutes before.
Fortunately, these conversations are laced with humour, especially when Malcolm shows up to taunt Brandon. This touch helps give all the characters a certain amount of depth. For instance. Brandon will encounter a pet dragon later in the game which has given up eating knights due to the facf that it found them all sweat and musde and too difficult to peel!
DIE LAUGHING The humour can be very sharp at times, as unusually for the latest generations of this genre, the hero can die m a number of intriguing ways. If you compare Kyrandia to the other recent graphic adventure. Curse ol Enchantia, you'll see what I mean. In Kyrandia, if a situation looks dangerous and possibly deadly, it usually is.
This means that frequent saves are necessary to preserve Brandon's wellbeing. However, if you want to try his luck then I suggest that you do, if nothing else he dies in a variety of amusing ways.
TOUGH COMPETITION
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Through jlayer When you think that it's competing against the likes of Monkey Island 2 and the soon-to-be-released Indy IV, Kyrandia certainly has a lot to live up to. The graphics match up fairly well, as does the sound. The puzzles in Monkey Island tend to be slightly harder and therefore add to its longevity; Kyrandia can probably be solved in less time. The playing area is immense though and will take some time to explore fully; given Brandon's ability to only carry 10 objects, it is advisable to find locations to stash goodies that will be needed later.
Unfortunately. Kyrandia comes on NINE disks and is NOT hard disk installable. Whilst it's true that Monkey Island 2 came on 11 disks, you at least had the option to put it onto a hard disk - not so with Kyrandia. This seriously detracts from an otherwise very enjoyable game; let’s face it, your poor old floppy drive is going to take some hammering playing this one. Why isn't is hard disk installable?. There is one hell of a lot of disk swapping involved, which is going to have you suffering from swapper’s wrist in no time at all.
Apart from this moan, Kyrandia has a lot going for it. It's certainly worth checking out. 9 SCREENSTAR rrlrair dau November jrnrr: Graphic adventure rram. Westwood Studio* t&almh: Mouic aambtri of Jiilti: aambrr » flaytn: kard 4Uk iaiullakt: VIRGIN £30.99 t One of the best adventures for some time. J GRAPHICS 92% SOUND 89% LASTABIUTY 88% PLAYABILITY 84% OVERALL 85% CLEARANCE SALE EX DEMO A590s £199 EX DEMO A500 S £199 NEW PROMOTION 8833 Mk II Monitor Genuine UK del Now with Turbo Challenge If Promotion. Only SI 99 inc VAT IAMON COMPUTER SYSTEMS LTD 1Mb RAM 1Mb RAM 1Mb RAM 1Mb RAM 1Mb RAM 1Mb
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Book Accounting Home Accounts 2 System 3 Area Accounts Pro Calc
Advantage Day By Day Educational ADI Mcrfhs 11-12 ADI Maths
12-13 A DI English 11-12 A DI English 12-13 Distant Suns 4 Fun
School s (Each) GB Route £34 99 £149 95 £29 95 £69 95 £39.99
Advanced S. Prog. Guide £24.45 30 Graphics Prog. Basic £13.96
Amiga Basic Inside & Out £17.45 Amiga C Advanced Prog. £24.45
Amiga C for Beginners £13.95 Amiga DOS Inside & Out £13.95
Amiga Dos Qiick Ref. £6.95 Desk Top Video Guide £13.95 Disk
Drives Inside 6 Out Amiga For Beginners Graphfcs Inside & Out
Machine Language Printers Inside & Out Systems Prog. Guide Best
Tricks 8 Tips Making Music On Amiga £20.95 £12.95 £24.45
£13.95 £24.45 £24.45 £13.95 £34,45.
NOW OPEN IN SLOUGH : 0628 £49 99 £39.95 £174.99 £74.99 £74.99 £17499 £49.99 £59 99 £69.95 £99.00 £7499 £149.00 £69 99 £175.00 £34 99 £39.99 £89.99 £99.99 £34.99 £24.99 TOP 10 TITLES Zool Civilisation Sensible Soccer Wizkid Premier Lotus 3 Ultimate Challenge Games Espania 92 Secret Monkey Islond II Ashes of Empire Fire & Ice CLUB MEMBER PRICE ONLY Why don't you join Captain Diamond's Discount Club and save a fortune on aH your games Per»onal caHer* only Normal saving off RRP £19.49 £26.24 £19.49 £19 49 £23.24 £19.49 £22.49 £28.49 £29.99 £19.49 AMIGA BUDGET TITLES Wolf Chid. Thunder hawk. Aster
tx. Chess Ptayei 2150, Drtvin Force, Skyweek.
Live & Let Die, Onslaught. Pipe Mania. Rick Dangerous. Rock N' Roll, Soccer .Trivial Pursuit. E-Motion. Dungeon Quest, Shufflepuck Cafe. Predator Tower of Babel. Data Storm. Grand Monster Slam, Power play. Kid Gloves.
Predator 2, Corv-Up. Corporation. Codaver. Line of Fire. Teenoge Turtles.
Back to the Future III. Gunship, Mike Reads Pop . Gazza II. Monty Pythons ANY FIVE BUDGET TITLES FOR ONLY £20 OR £5 EACH £19.95 £1995 £19.95 £1995 £49 95 £19.95 £49.95 Animation a Rendering Art Dept. £44.99 Art Dept Pro 2 £119.95 Imagine 2 £174.99 Map Master for Imagine £44.99 Presentation Master £169.95 Surface Master for Imagine £24.99 Real 3D Beginners £84.99 Real 3D Pro £229.95 Sculpt Animate 4D £199.95 CLUB MEMBERS PRICE ONLY (Prices are already discounted) 25% APPLICATION STAR BUYS Final Copy £99.95 Wordwortti 1.1 £59.95 Home Office Kit - Includes Spreadsheet. Database & Word Processor
£49.95 HOW TO ORDER Smpty telephono through your order, grving your Access or Visa card number, or send a cheque or postal order to your local shop.
MAIL ORDER Ptrone.071 560 4259. Prices include VAT unless otherwise stated.
Minimum Courier Service £17.63. (Corporate UU*. Any order under £250 subject to £10.00 Admin chardge) Allow 10 working ctays for cheque clearance. Bankers drafts clear same day. All prce6 are correct at rime of going to press but ore only valid until the 10th day of month of publication due to magazines coming out four weeks earlier than issue cover date.
THE DIAMOND PRICE PLEDGE If, whilst buying goods from us. You can show us a better price for the same goods in stock with one of our UK competitors then we wW match It.
Even If our prices have Increased we wil honour the price in this advertisement on items In stock as long as you bring this advert with you.
This pledge applies only to customers retying on this advertisement before the 10th day of the month of publication . It does not apply to competitors prices ottered in closing down or stock clearance sales.
DIAMOND SHOPS AROUND THE UK HEAD OFFICE 84 Lodge Road Southampton Tel 0703 232777 FAX 0703 232 679 443 Gloucester Rd Bristol Tel 0272 522044 FAX 0272 521738 Amiga 1063 High Rd Chadwell Heath Romford Tel 081 597 8851 FAX 081 690 8959 PC Centre 1045 47 High Rd Chadwell Heath Romford Tel 081 597 8851 FAX 081 590 8959 AMIGA WORLD In The basement ot 232 Tottenham Ct Rd London W1 Tel 071 580 4355 FAX 071580 4399 NEW SHOWROOM 410 Bath Rd Slough Tel 0628 604556 Fax 0628 668952 144 Ferry Road Edinburgh Tel 031 564 3657 FAX 031 554 2115 1022 Stockport Rd Manchester Tel 061 257 3999 FAX 061 257 3997 406
Ashley Road Poole Dorset Tel 0202 716226 FAX 0202 716160 LONDON CORPORATE SALES Saran Dufty 071 5804355 Fax 071 580 4399 MAILORDER HOTLINE: PHONE 071 580 4259 NOW OPEN IN SLOUGH : 0628 604555 : AMAZING SPIDERMAN A useful tip which also answers auery X2 from the Helpline a few
- onths back If Spidey is feeling a ioe down, help the
web-slinger out Dy typing GENERIC’ on the high score table. To
replenish the wall- :rawler’s energy level, press the
• *efp key during play.
BUBBLE BOBBLE f you're still boggling at BB, press F1 to advance one screen, or F3 to stop six screens, then F3 again to eap forward a mighty 11 screens.
DRAGON BREED In this action packed shoot ’em up, CD be no surprise if you find yourself m need of a cheat or two. For infinite ives, pause the game and enter iREM’. Pressing ’N’ will now zap you
X) the next level. If you prefer, you may also skip levels by
holding down the left mouse button, Delete and Help keys when
you finish a level. The screen should then flash - simply
press any key to skip.
DOUBLE DRAGON 2 If this dynamic duo. With more chops than an abattoir, are making heavy weather of their rescue mission, here’s how to help them out. Start a two player game, then press both fire buttons and the Esc key. Bingo!
The kung-fu kids now have infinite credits (although the final punch-up may become more tricky).
GUY SPY If you’re tired of playing and just want to see the story unfold, type GETVONMAXGUY’, hit the enter key, and then press F1. The eponymous hero will now hurry through the tests awaiting him. Towards his final confrontation with the evil criminal genius, and still be home in time for tea. Hurrah!
JUDGE DREDD If Old Stoneyface is being given the runaround by those drokking perps, then here’s a cheat to allow enhanced law-enforcing in the Mega-City’s mean streets. When logging onto the computer, use the name 'DREDD', then type BRUCKEN PLAYING HERO- QUEST’ belore exiting. Stomm! The Help key will now whisk you to the next level faster than an H-Wagon bouncing 1M10' small tips It’s not the winning that matters, it’s the taking part...!!! Oh, yeah? To add some gamesmanship to your gaming, peruse CU’s treasure trove of tips, its horde of hints, its... well, you get the picture.
The level codes which will let you time-travel through Sensible Software’s epoch-spanning game include the following: 2nd Epoch: BNYAB- DUNBHV 3rd Epoch: COVCPMJVEBL 4th Epoch: WKCCHIEUKNL 5th Epoch: GATAVRXRONT 6th Epoch: WWKDXGPXDBZ 7th Epoch: KUUCTOPLGHV 8th Epoch: PEHAJBPKZAO 9th Epoch: GYJDJHPNFHN Mother Battle: TJLBVSNNIGD PRINCE OF PERSIA If you’re getting panned in the sand, help your arabian knight by holding down the caps lock and pressing L’ to skip levels. There is one fly in the ointment, however: this dodge won t work on the bottle section which begins the second level.
SPACE ACE 2 Another cheat for anyone fed-up of playing and just wanting to watch.
Typing HURRYDEXTERO’ (the last character is a zero, kids, not an oh ) will make the game run its course unaided while you sit beside your Amiga like a spare part.
TEST DRIVE If your road holding is proving woefully inadequate, stop plummeting from the cliff by holding down the fire button and gliding round those corners in comfort. Vorsprung durch Technik!
TEST DRIVE 2 To leave the opposition choking on your exhaust fumes, type OUTRAN and you’ll find yourself ahead of the pack. If that's not enough, enter AERF to double your acceleration.
Typing GASS will propel you to the next service station (which is an awfully long leap if you’re racing on the M1).
VENUS THE FLYTRAP Menaced by the midges? Bothered by the bluebottles? Bugged by, well, bugs? To help your (fly) swat team in this insectivorous shoot ’em up. Type in the following access codes: Frozen Wastes: Mantids Dead City: Cicadas Wood World: Psyllids Pierids: Kaverns Death Valley: Satyrid Creeping Swamp: Lycaenid Tech World: Pyralid Translucent Plants: Noctuid Your anti-creepy crawly kill-power can be enhanced by typing MARS’, MERCURY’, PLUTO’, ‘JUPITER’ and SATURN’, giving you extra weapons and other neat stuff. Now buzz off and start playing.
Z-OUT Although it’s a ferocious blaster, this game contains a couple of really simple, but highly effective, cheats. During the game, press ’J’ then keys 1 -8 to skip levels. If you press J' and ‘K’ at the same time you will receive and unlimited number of lives.
ZOOL A devastating dodge with which to help the ninja of the nth dimension m Gremlin's lavish platformer has winged its way to CU. Z. Jaffer of Peterborough wins a Microprose game for the blue chip cheats that follow.
When the game starts, rather than press the spacebar for the options screen (or the fire button to get straight into the action) wait for the high score screen to appear.
Type the word GOLDFISH’ and press enter. The function keys (F2, F3, etc.) will now transport Zool to the level with the corresponding number.
Once play has begun, press number 1 to make Zool invincible - you'll know when this has happened as he’ll flicker white.
Tired of the current level? Just press 2 and zip to th6 next portion (from 2.2 to 2.3, for example), or if you really want a change, number 3 will take you to the next complete level. But remember, you’ll need to press number 1 on each level (or part of a level) if you want your hero to remain indestructible.
Finally, if life’s too easy with an immortal Zool. Hit number 4 and see the little chap explode into oblivion, just like he used to do.
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Story 6 99 Operation Ttumderbo* 6 99 Operation Wo* ...6.99
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6 99 7 49 899 699 EmlmHu ?es Soccer M6 Combat Pbot ....- fantasy World Dizzy------ Fed of Free Traders ---- 0mm t-------------- Gauntlet 2-...... .6 99 Spee X all9 ..*.99 Stargbder 9 6 99 Scoerplci 5 99 Stocr Off Road 6 99 Shcmon M4 .7.99 9*ndor . . 6.99 Shuttle Puck Cafe 6 99 699 699 899 699 699 699 Oho** Ghosts----- Ghost Busters*- ... Golden A*c ... Go For Gold ... Hard Drtvtn ...... Mead Orer Heels . Hitch Hikers Guide ..... 6 99 Strike Force Hamer .. .6.99 stunt Car Racer .... . 6.99 Super Hang On .
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Quest A Glory .. Movie Stan .. Phantasie Bonus Edition World Cup 90 Please make cheques & P.O's payable to SOFTWARE SUPREME P & P £1 per item U.K. Elsewhere £3 per item.
New titles sent as released and subject to price reviews.
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PO( ] Ch Visa B20 RULES OF THE HOUSE Tobacco pipes must only be lit with normal flames - No Fireballs' The hearthstone must not be used tor sharpen mg weapons Thieves and pickpockets must contribute 10% ot all takings to the Inn Keeper No spitting in the soup cauldron Dwarven jewelry bought and sold Ask at the bar tor details By Order of: The Inn Keeper.
HURRY INSIDE Listen! Did you hear that noise7 No. Not the noise ot the wind. I think it sounded more like a groan ot pain. Over there in the dark corner ot your room I think I saw something move. Is there someone, or something, there? Could it be that all you have Delieved in is the dream, and the nightmares are the true reality7 As the light trom the window tades. And the long evening shadows rise like corpses trom beneath the tall trees and crawl around the house, the world ot logic and science grows quiet and powerless betore the onslaught ot the night. In the dimming light your street
clothes tade into rough- spun cloth and your soft comtortabe shoes trantorm into mud-splattered leather boots. The walls around you dissolve like dirt on glass and a SHRINE OF KNOWLEDGE rush ol damp forest smells, chilled by the night wind, swirl around your head.
Here is the real world ot adventure and mayhem come to claim you lor its own. And from where can you seek help and solace? Where can you run to and find safety? Why. To the Troll's Head Inn of course Well met traveller, and welcome to the Troll’s Head Inn. Here you can drink a tankard of ale at the bar and listen to the rumours of all that's happening m the world ot Role Playing Games and Adventures. You can peruse the Heroes Wanted Board tor details of the newest and most exciting quests requiring volunteers and party leaders.
Perhaps you just need a little help trom the Shrine of Knowledge. Whatever it is you seek, you're sure to tind it here in the Troll s Head Inn.
HEROES WANTED BOARD Dear Innkeeper, please pin the following formation concerning an Adventure ProOe Bulletin Board to the Heroes Wanted Board in the TfoSs Head.
.S TROLL'S IS,HEAD Adventure Probe BBS (0707 323403) Fidonet: 2252 309 1 AmigaNet: 39:137 1.1 Online 10pm til 7am, 7 days a week.
Scrolling 8-N-1, all speeds 300 to 14400.
Sysop: Bob Adams Hardware: Amiga 500 with 5Mby1e, 52meg HD, SupraFaxModem V32bis Soltware: TransAmiga mt The bulletin board has been running nightly since June 1992. The idea was to set up a bulletin board dedicated to adventurers, by providing solutions, hints, lips and maps lor either reading or downloading As these are mainly te 1 files, il has meant that the leatures are accessible to all makes ol computers Starting with about 400 solutions, the file areas have now grown to include complete Public Domain adventures for both the Amiga and Amstrad CPC. Other lormats will be provided il there
is sufficient demand.
And ADVENTURE HELPLINE Welcome to the chilling world of adventuring. Gather round and listen to Tony Gill, keeper of this dank corner of the magazine.
The BB also caters for the non-adventurer by including features expected to be found on a BB In 1992. The Adventure Probe is part of two world wide nets, FidoNet and AmigaNet, and 30 echoes are available for reading and writing to by users. Online games are provided and new games will be added as they become available.
The BBS is free ol charge and new callers are welcome. Bob Addams, 81 Uplands, Welwyn Garden City, Herts.
SPACE NERO REQUIRED A learless hero is required. Do you have more guts than the average warrior? Can you endure more pain than the human mind can withstand?
There is a quest entitled Plan 9 From Outer Space, which contains something which no man has been able to endure. No, it is not the quest which is so unendurable, but the video which comes with it1 Gremlin Software have taken the movie, which has consistently won the Golden Turkey Award, and bundled it with an adventure game of the same name. So far no-one has claimed to have watched all of this video in one sitting and every aspiring hero has succumbed to trips to the outside loo or the barf' bucket for comlon' breaks before the final scene No-one knows for sure how good the actual adventure
a. lor nobody seems to be able to speak of the experience when they return.
There must be a hero out there somewhere who is prepared to take up this task!
Away from the noise and laughter which lilts the bar there is a shady comer where a red velvet curtain shields the Shnne ol Knowledge It is to here that the humble and the penitent come to seek help with those quests which have brought them to their knees. Draw near and listen, so that you too may prolit Irom the Font ol all Wisdom BARD'S TALE III Crawford Mackay from Edinburgh is having trouble with Bards Tale III. He is stuck in the 2nd dimension Geldia, in the dungeon below the Ice Keep, at the tomb of Lanatir where a sign reads, Here lies Lanatir. Last guardian of all magics. Only in
the name of his blood may you enter.'
The Shnne replies Keep calm my son and the word will eventually come to you. For a CALM' mind is a clear one. Search tor the Wand ol Power and the Sphere of Lanatir in the south-east corner Once you leave this accursed place return to the Well Worn Spot and then cast ECUL to whisk yourself off to the Wilderness.
LURE OF THE TEMPTRESS In the chiHing Norwegian wilderness. Gaute Zakariassen is stuck in Lure ol the Temptress Having managed to get into Taidg s house and light the apparatus, he doesn't know how to make the transformation potion. He thinks his next move should be to get into the Herb Shop, but how? In his inventory there is some broken glass, knife, diary, bottle of sewage water, tmderbox. Lockpick and some money The Shrine replies: Poor old Taidg the ADVENTURE HELPLINE Magician had already assembled all that was needed lo prepare the transformation potion before he was arrested by the
Skorls All you need do is read the diary and then examine the apparatus carefully to find the oil burner, the flask and the tap Use the tinderbox on the oil burner and then use the flask on the tap. You will be tak ing a trip to the Herb Shop later, but not until you rescue the fair damsel who is even now suffering at the hands of the cruel Skorls.
OPERATION STEALTH Operation Stealth is causing Lee Robson from Northumberland some problems. So far. He has managed to rescue the girl and get through the mazes, but he’s stuck in the office of the Palace.
What does he do?
The Shrine replies: Seek the statue which stands in this room and operate’ it's arm A safe will appear which will not open until you to use the small box which you found in the bank. Operate the orvoff button to first switch on the box. Now operate the up down arrows until the first light on the box lights up. Operate the validation button on the safe Operate the up'down arrows again until the second light illuminates and then operate the validation button on the safe. Repeat this cycle for the third and fourth numbers Switch off the box and take rt Operate the validation button on the safe
once more and it will open.
EYE OF THE BEHOLDER II On the third level beneath the Temple of Blackmoon stands John Grills of Belfast He has been enjoying playing Eye ot the Beholder II immensely, but has become steadfastly stuck within the confines of its dark dungeons There is a room with nine pressure pads on the floor. The writing on the wall says that he must leave many valuables behind He knows that he must place weights on the floor pads in a certain pattern - but what is the correct combination?
The Shrine replies: Consider the common gambling dice and look upon the face which represents the number 5 This is the pattern which will open the distant door and reveal both rewards and danger. Take this advice. Make your own body be the weight which depresses the central spot. When the first of the many demons bounds forth from the room beyond, you have but to step to one side and the door will close on the monster’s companions.
In this way you may bring forth the demons one by one and slaughter them as ye will.
BARD'S TALE II Steven Clarke from Derby has reached Level 3 of the Dark Domain and is in a room where a voice tells him to, Speak the word to pass.’ He assumes that this is the guardian to level 4 speaking, but has not found a word anywhere. Do you know where to find the password?
The Shrine replies: Do I know the password! Of course I know the password Do you doubt it for a moment? The answer is contained in the question, and it is but a foolish jest of a simple demon. The word is PASS. A tiresome joke, but one to drive men mad. There is another magic mouth upon this level which will ask you, Who is Master ot the Mind?’ You may be tempted to say, The Shrine (and who could blame you7), but the word it seeks is MANGAR DUNGEON MASTER Desperate adventurers come in all shapes and sizes, as evidenced by Margaret Between looking after two children and doing a full-time job
she has been playing Dungeon Master for the last three months and loves it. Having managed to get to Level four, she faces an iron gate blocking the exit She has tried magic and brute force, and has even blown the Horn of Fear in desperation. She can’t find any hidden switches, and has even tried to put the gold com in the mouth on the wall, but all to no avail.
The Shrine replies: I would have thought that anyone capable of rearing two children and doing a full time job, would be capable of solving Dungeon Master with one hand tied behind her back I am not convinced that you are on Level four, for there is no locked door leading down to Level five On Level three there are six locked gates, one after the other, which block the way to Level four. Level three has six cryptic rooms each containing one key. E g. Chamber of the Guardian. The Vault.
Time is of the Essence etc. The exit from Level four is past a captive Mummy, (sounds a bit like you!)
Who is standing next to a sign which says, This is my prisoner Let him suffer.’ The Mummy is standing on a pressure pad which controls the locked door at the end of the passage. Killing the mummy
- A
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It you get tired ot strolling the the endless forests ol fs Mr's RPC, then there ere also a leer dungeon entrances lo explore opens the door to Level five and releases the pink worms These pink worms are VERY difficult to kill.
Use throwing weapons before they get near and then fight as you retreat to a lockable door HOUND OF THE SHADOWS Hound of the Shadow is causing M. Giblin prob lems. He has reached Blythburgh and created a Homunculus, but come midnight he is chomped by the Hound.
The place seems rich in clues: the details in the church, the gate to and from London, the locked door m the pub and the mysterious little post mistress who isn’t being terribly helpful. Is he being thick or is there some obscure command he hasn’t thought of?
The Shnne replies Yes. Would seem to be the answer to both questions, but I assume you would wish a more elaborate answer. There are three alternate ways of finishing this game, and as you seem determined to make things difficult by not helping I can only give general hints. When you have made the Homunculus, you wait, then drop it.
Oops' You then finally meditate.
However to go back a stage, assuming you have been to the Reading Room and read Bridewell, then you return home and go into the attic Use the gate and then examine the headstone and the symbols. Return home and go to the bookstore where you can read the journal. You can ask the postmistress, and when she won’t help, persuade her until she gives you the address. You can get water from a chamberpot under a bed in a rented room. You can get mercury from a thermometer in the lounge You can write to Paul Mason BLACK CRYPT Gary Coggon from Doncaster has given in and is pleading for help. Having
been determined to complete Black Crypt by himself he found himself unable to beat Estoroth on Level 28. Freezing his soul, hammering his head and cutting his doth seem to have no effect The Shrine replies. To have come so far and now to abandon hope when final victory is in your grasp betrays a lack of moral fibre, my son You can do it, you only have to believe you can do it.
Weaken Estoroth by hitting him until the artifacts glow. Then use the magical abilities of the Protector. Lifestealer, Vortex and Force Hammer in that order to destroy Estoroth. Finally, you will be able to travel north into the teleporter and claim the treasure. In the early versions of this game the Force Hammer had been made too powerful and you became invincible. Perhaps you are just too weak of spirit to claim the final victory?
CAPTIVE Whilst playing his new game. Captive, Gary Morphey from Dunstable is stuck in the first room of the space station on Planet Butre. In the room there is a note and some explosives.
The Shnne replies: There is one wall in this room with what looks like ball-bearings on the bot tom. You can push walls like these out of the way by simply placing the hand icon in the centre of it and dickmg the ’Right' mouse button.
LAST ORDERS, PLEASE And now I fear I must ask you to leave, for the Inn is closing. The sky is lightening towards the east and soon the dawn will be here The terrors of the night have shrunk back into that dark place at the comer of the mind, and there they will stay until the dark returns again. Be on your guard and keep your face turned towards the wind. Good luck my friend, til we meet again.
II you have a problem, a nolice lor the Board, or perhaps a piece ol scandal which you wish to whisper in the Inn, write lo Tony Gill at: The Troll's Head Inn, CU Amiga. Priory Court, 30-32 Farringdon Lane. London EC1R 3AU games... ght gift ideas Monkey Island 2 i37» elre £39.99 Civilisation £34” eire £36.99 offer also available at your VIRGIN of the Shadow of the Beast III, Psygnosis’ sequel to the sequel sees Aarbron (our hero) guided toward his final confrontation with the evil Maletoth by a vision of the venerable Rekann, former royal magician. With the help of CU Amiga, Aarbron senses
Rekann’s wise advice steering him more precisely than before... Hear me. Aartxon! When thy quest begins, in the Forest ot Zeakres. Thou wilt assuredly realise not to allow the slime-spewing plants to splash you with their purple gunge. Using the lever-operated lift and the wheel controlled platform will be simplicity itself for one of thy abilities ’ Thou need not be told twice to collect as much gold as possible and kill every goblin that gets in thy way - see those body parts fly! Gather the grenades and use them to destroy the floating gun turrets. Remember that grenades are more powerful
than shunkans, but thou hast only a limited supply, so use them wisely.
Pick up the key and nip back (down and leftwards), to make sure you have missed no gold (hint, hint).
Go back to the fourth platform, rise with it to the top, then run right. Fight thy way through the hordes of goblins, jump down, and keep going right until thou see meat on a spit.'
II it ; ¦ mm* wmr III Goodness gracious. Dele laMe: auirnrs AarOron pecks punch ss he pitches s peeking case into the perilous pit.
• Tie ground. Push it to the right. Thou will find another key
and must pick it up. Leave the meat under the spiked block
swinging just above thy Gulp!'
Run left and unlock the door ol the cage holding the hideous creature (don't let the goblins jump you from behind while doing this). Once the door has opened, jump onto the ladder and climb like billy-o, it thou wants to avoid a mauling.'
K A. ¦ Ob, most assuredly do!’ 'The monster, desperate tor last tood, will seize the meat and be crushed by the spiked block tailing upon it - you've got to laugh! Next, ascend the jet platform and (oumey to the lett. Stand in the middle to keep it level, and collect a rock as thou rise.
Push the rock onto the weighted platform once the lift has reached the top Jump after it. Then, when the plattorm comes to a halt, leap across the gap Run up the hill, shooting the metal spikes. Cross the bridge and sland at the edge of the cliff. This will crumble beneath you and thou will tall to the ground with the rocks.’ 'You’ve gotta be kidding!'
It gets better Go left and defeat the red demon, louq-Garou, by tumping and shooting when he tires at you. Take the tiend's skull when he is defeated' St hi tuls a bit gboullsb. But you’re the boss.'
DOUR NO MORE!
Now, Aarbron. Thou art before that place ol dread.
Fort Dourmoor Lower the drawbridge by shooting the switch, retrieve the wheel, and use it to mend the battenng ram. Pass through the door to the right and shoot the trampoline from which the tailing balls bounce towards you. Stand upon the large trapdoor, then bag the bats which escape behind you.'
'Easy enough so far. ’ Now it gets tricky. Return lett and deliberately tall into the small pit. Smash the gold block, jump through the big trapdoor, and slide down a ctiule Run to the, right, hurdle the table, and then push it back to the room thou hast just left. Get on the table and shoot the switch on the left. You will then be on a high table as the room fills with water and it tloats upwards: shoot the switch on the right when it has tinished its ascent. The water will then dram away, when it is less than head height, run right and climb the ladder.'
‘Piece of cake.'
At the top. Turn right and push the table to the edge ol the gap Stand on it, near the edge, all the better to hurl shurikans at the bloaty green bloke lobbing barrels. Once thou hast despatched him.
Get oil the table and push it into the gap. With a running jump thou must then leap the gap. Get behind the large crate, and push it until it, too, falls into the pit. Take another running leap to get back to the platform from whence thy began and descend the ladder 7s all this work really necessary ' Need thou ask? Thou will see the crate, on the table, floating in deep water Destroy the crate and cross the pool by stepping on the planks and the table. On the other side, fall into the pit Hurdle the barrel, then another pit Thou must lire and dodge with utmost dexterity to destroy the red
monster that will endeavour to cast thee into the abyss with a crane. Alter it is defeated, push the barrel to the edge ol the gap. Then use the crane to place the barrel atop the right-hand side ol Ihe conveyor belt above thou.'
‘Phew. I’m earning Ibis gold aren’t I!’ And then some! Climb down the ladder, close the trap door on the lett, but leave the right-hand one open. DONT shoot the monster - I know you’ll be getting shurikan happy by this stage, but try and restrain yourself. Next, climb to the top ol the ladder and turn right. You will soon tind yourselt face to stump with Pendek, the headless mace-monster. Kill him by jumping and ensuring that he gets it in the neck with a shurikan. Collect the spiked head ol his mace once he is dead. Move lett, avoiding the swinging ball, tor more gold. Back to the ladder,
climb down some ol the way then jump into the barrel.'
"You 're not sending me over Niagara Falls are you!’ Not exactly. Trigger the switch on the right, then pull down to shut the barrel's lid. When the barrel stops moving, jump tree and go to the left.’
* ******************** LOOK NO FURTHER!!
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Lure ot the Temptress £19.99 * Megalomania First Samurai £19.99 * Monkey Island 2 £24.99 * Nigel Mansell GP £15.99 .
PGA Golf £19.99 Pinball Fantasies £15.99 * Pool £15.99 * Premiere £19.99 * RailRoad Tycoon £22.99 Red Baron £22.99 * Sensible Soccer £15.99 * Silly Putty £15.99 * Space Crusade £15.99 Space Shuttle £34.99 * Special Forces £22.99 * Street Fighter 2 £17.99 * Striker £15.99 Sword of Honour £15.99 * Wing Commander £19.99 * Zool £15.99 * The above represents only a very small selection of titles that we stock. If you do not see what you want listed, please give us a call.
Oven the nature of game* put**n*s we can not guarantee mat an the above will be released by eL the lime th«s advert appears Please can us to check availably to avo-1 asappomtment Post & Packaging £1.50 - Securicor £5 * 48 hour despatch (cheques 7 days) .
Cheques should be made payable to SoftStore * Access and VISA cards accepted * SoftStore, Dept DCU, PO Box 1720, Slough, SL3 OYX * 0753-683336
* ******************** ’PCeutU- 'Jon, Ail Sea4&*t4 * * * * You
can create your ow n selection crttena using ¦ any of ihe
fields of information in the databases ¦ Your criteria can then
be named and stored lo disk I for later use when required.
This dcuilcd reference work is designed for gardeners, bofsnists. And multimedia enthusiasts Database entries for over one thousand plants have been included as standard together with in on than one hundred high HAM pictures. Facilities are available for the storage and management of pictures, sounds, videos, tests, and obyccti for use in ray tracing and design systems.
This is a huge active project. I We would like enthusiastic I owners to help us lo expand j the system by contributing to I the databases in rerum for I royalties Please call for more information Each plant can be described in great depth over twenty pages of fields Ljw.ai~.nal establishments ¦ may like lo know that site I licenses are available, and I that A.R K can take Purchase I Orders from recognised bodies.
Owners of Supctbasc Professional A can access the I databases directly Irom their I own programs Plants lor All I Seasons is supplied with a I Superbase Run Time Module ¦
(C) Oxxi Inc The main areas covered are: associations and
applications, blossom, buds, cullivalion.
Cnvimnmcnt. External files, finance, flowers, foes, friends, fruits, growth, leaves, ongins. Reproduction, roots, runners, seeds, stems, and tendrils A powerful selection system is available for you to access groups ot plants from ihe system. If you need to select only plants which have red leaves and while flowers in June, and are pollinated my moths, then you can !
The software is supplied on ¦ ten disks which are accompanied by a comprehensive manual and registration card. The I disks are not copy protecied. A Microsoft Windows version is planned for 199.1. " C99.95 Including VAT Postage: UK £3. EC Cfl. Europa C8. World Cl6 ¦ Payment. Access. Visa. London Slerling Cheques I 0983 551 496 Research Kernel. Corve Farmhouse Coroe lane. Chaie Green tsie Of WgM PQ38 21A. U K I As the sun sets on yet another day, Aarbron won’t be rising to see the next one. He obviously decided not to follow Maletoth's Instructions to the letter.
So, grab it and fly back to the topmost cave. Get off the bird and hurry right, through the gap, taking care not to be squashed flat by the falling slab.
Take hold of the hammer and shove a metal ball to the left edge of the small pit. Next, shoot the slab until it rests upon the ball. Move the slab to the right by placing a ball in front of it each time one becomes available at the rear.’ ‘Take the first fish from tank one to tank three, then go back and forth taking whichever fish has just eaten another. Feed the last such fish to the shark in tank two - the dear little thing wouldn't dream of hurting you. Move to the exit panel and shoot.
Then climb the ladder and go through the tanks, taking care not to get spiked as you do so.
Descend the ladder beyond the third tank, and fall down the gap to the right.’ e project usiastic ) expand ibuting (o im for II for more shmenis nat site
ilc. And e Purchase used tree by jumping onto the first branch.
Move to the right, but face left before jumping up the
branches and shooting the nest and birds.’ Something tells
me you're not an ornithologist.’ Run right and leap away.
Keep on running (as the song says), but when thou seest a
table, hack away its left leg. Jump over it, then turn and
shoot off the right leg. You now have a handy see-saw.’ A
see-saw? Vital is this - kiddies’corner?’ Listen,
ignoramus. Get behind the head peering from the rocks and
shoot it so that it falls onto the left end of the plank.
Push the plank (and head) as far left as possible, ascend
the ladder, then jump off the ledge to your right. When you
hit the plank you will catapult the rock upwards, hitting
the cage and releasing the bird. Stand in front of your new
found feathered friend, and fire away to get on its back.
Then fly diagonally up and to the right.'
'You’ve been reading too much Tolkiett!’ Silence. Before you is a column of metal balls and a set of runners. Adjust the runners so they will direct the balls into the top cave. Release just three balls by flicking the switch at the top. Then, direct the runners to the cave below and allow the remaining balls to fall into that. Fly down the shaft to a chamber. Head right and kill the birds.’ 'You’re really not an ornithologist, are you. ’ One of the birds will drop a hammer. When it does ’Bless you!'
'...hurry right, but mind not to get burnt by the flamethrower as it blazes away at thee.’ 'You what??!!'
'Keep thy hair on. Pass the steel ball, and descend the stairs. Shoot the left leg off the table and push it right - but don’t get too close to the edge.
Eliminate the bats, then push the bookcase left until it is beneath the library notice. Climb the ladder. Get on top of the bookcase, and hop up to get the hammer. Then, return to the steel ball.'
‘Don't tell me, let me guess: I fire a few throwing stars at the hall to get it swinging, then add some oomph by whacking it with the hammer.'
Once the slab is at the right of the pit, throw the hammer at it until it moves no more. Armed with the shurikans once again, climb the slab, then hop onto the higher platform. Head right and kill the critter waiting for you with a few well-aimed throwing stars in the eyes. Enter the laboratory and take the empty glass flask. Return to thy bird-brained helper and fly to the cave below the one thou hast just departed. Wing thy way past the bouncing balls to the shore of the red lake. Climb off the bird, get the flask to hand, leap into the inviting fluid, and fill the vessel as easily as
flinging a shurikan.
Bingo! Thou now hast some of the Quintessence of Being!’ BURNING DESIRES 'Having reached Nosthomak...’ ’Well done. Next, jump onto the ball as it swings towards you. Before leaping off when it reaches the top platform on the right. When the ball next reaches the highest point of its swing, shoot some shurikans at it until it falls off and rolls down the stairs. Thou may then amuse thyself, as thee walk right, by solving the picture puzzle and learning a fishy food-chain. To cut a long story short, however, let’s just say that to pass through the fish tanks ahead of thee, thou must relocate
some of the inhabi- 'Hop over a ball, down another ladder, leap a pit.
Jump to a ledge and you're almost there. Switch on the furnace, move closer, hammer in hand, and pound it until it will move no further right.
Throw a couple of shurikans at the spikes hanging from the ceiling. When the chain supporting them starts to crack, hurl hammers at the spikes until they swing vigorously. As they reach their highest swing to the left, shoot the spikes with some throwing stars so that they fall down and cover the pit below.’ 7 sense the decisive moment approaches.’ And now for Maletolh?'
Now for Maletoth. Run and leap onto the platforms. When the arch-fiend appears, fire repeatedly at his monstrous head. Switch platforms every time he passes you.'
‘ hanks for the tips, Rekann. Okay Maletoth, I’m on nty way - Kara-Moon ain’t big enough for the both of us!'
AMIGA A500 PIUS 1Mb A500 version 2.04 complete with leads, p.su. etc. ONLY £254.95 Above with 2Mb Ram £279.95 AMIGA A600FD 1Mb A600 complete with leads, p.s.u. etc. PLUS 1 YEARS ON SITE MAINTENANCE ONLY (-254.95 Above with 2Mb Ram (Umraoiraiaodocu £284.95 THE WILD, THE WEIRD ft THE WICKED A600 Value Pack from Commodore includes Deluxe Paint III, Formula 1 Grand Prix, Putty and Pushover PLUS 1 YEARS ON SITE MAINTENANCE ONLY £309.95 Above with 2Mb Ram twoi»«u»oo) £339.95 AMIGA A600 HD 1Mb A600 with 20Mb Hard Drive.
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DIFFERENCE?
If you haven’t seen it in Dixon’s yet then pop down and have a gawp. There's not much difference between the A600 and the A1200, except the latter is slightly wider, having to cope with - gasp - the return of the keypad.
Internally though, the new machine is very different The whole custom chip architecture has been upgraded to the new AGA standard, discussed in greater detail in last month's A4000 review. Basically, the changes are all to do with the graphics modes. The AGA chipset supports all the resolutions available under ECS (as found on WB2.0 machines) but with a standard colour resolution of up to 256 colours from a palette of 16.77 million. This means that there are now 8-bitplanes of data to play with instead of six.
There is also a new HAM mode which gives a total of 262.000 colours from 16 8 million. Enough so that it's hard to tell the difference between it and true 24-bit images (unless you have good eyesight or a very nice monitor).
The new version of Workbench, again discussed m greater detail last month, is on the surface not that much of a change from 2.1. or even
2. 04. However, it is different enough so that the corresponding
Kickstart ROM is going to cause compatibility problems
Commodore are quoting vague figures of around 50-60%
incompatibility with old software, but this is including
titles that have been around since the early days of the A500.
A more realistic figure is that around 85% of titles released
in the last year will be compatible.
The main problem is that the hardware has changed so much. It is in effect an almost completely new machine that just happens to run on an updated version of an old operating system The changes also mean that although the compatibility problems will anse mostly with games, a greater percentage of serious' software will be effected Is the A1200 a brave step forward, too little too late or just a betrayal of the loyal Amiga-buying public? Nick Veitch puts it to the test.
&?Uft°?0 500Plus Many people are already complaining that they have been duped into buying A600s because there was no great amount of warning about the A1200's launch. The fact that the A1200 is now selling at the same price a lot of people paid for an A600 only a few months ago is rubbing salt into the wound a bit.
Whatever the fortunes of the new machine, the old machines will still be supported Take a look at the figures In the Christmas period Commodore Al 200 GAMES So what does this mean tor Amiga gamers? Are we going to be swamped by lightning last, 16 million colour llight simulations, or are the games companies going to play sate and go tor A600 compatibility, ignoring the 1200's updated circuitry?
The potential is certainly there lor some mindblowing games. It's the advances in the CPU and graphics departments that are going to make the most difference. Now that the processor and memory chips are 32-bit. Rather than 16-bit, they'll be able lo talk to each other much taster than before. This will be especially apparent on 3D vector games, flight sims for example, which could be substantially taster and smoother than anything yet seen on an Amiga It could be time to kiss goodbye to the banen green plains, triangular mountains and paper darts that have been the hallmarks ot flight sims lor
the past decade. Say hello to speedy light-sourced, texture-mapped F-15s, rolling countryside and fractal clouds A little ambitious maybe, but give it time... As for console- I beating coin-op conversions, the A1200 gives programmers plenty of scope.
Along with the new processor, the graphics chips have been upgraded The simultaneous 262.000 I colour mode won't be of much practical use
* in games, apart Irom static title screens and so on, due to the
loss of speed that results Irom manipulating eight bitplanes
of data. Even so, the 16.8 million colour palette will come in
handy, even on the lower-rated screen modes. With the maximum
sprite width now taken up to 64 pixels, and the hardware
lending a big hand in parallax scrolling duties, we could be in
lor some top notch arcade treats It's early days yet, but
already things are looking promising. Ocean.
Microprose, Gremlin. System 3 and Mindscape have all pledged their support tor the new Amiga, promising new games written specifically tor the A1200 early in the new year, with enhanced versions of current releases due to hit the streets before Christmas. Here's a rundown of the first batch ol enhanced A1200 games, all scheduled for release within the next month or so.
OCEAN Lethal Weapon lit. Ocean's conversion ol the Lethal Weapon trio of films is another of their favoured multi-level platform games.
WWF It More grappling |apes with all your favourite American wrestlers Cool Workt A coloudul arcade adventure set in a parallel cartoon world are only manufacturing 30,000 of the new
- machine. If those all sell that will still mean approxi-
"Tately 1.5 million A500s and A600s against 30,000 A1200s, a
ratio of fifty to one. Even if sales of the A1200 take off
dramatically there will still be a huge base of machines out
there.
Since there is no easy upgrade path for the ECS machines to an AGA machine it is likely that Commodore will not support the pre-thousands' as tney will do the new machines - but who cares. All ne best support comes from third party manufacturers anyway, and since the A1200 has the same ports as the A600 most devices will be compatible oetween these machines anyway.
The A600 is not going to stop selling because it s now cheap enough to begin an assault on the console market.
CRISIS? WHAT CRISIS?
The question that everyone was keen to have answered is whether the A1200 can match up to Atari's Falcon, or whether the old ST v. Amiga bat- ae is about to restart in earnest.
Well, from this side of the computer fence there s not much to worry about. Yes, the Falcon does nave a 68030 compared to the 020 in the A1200.
Yes. The Falcon does have more memory as standard. Yes. The Falcon does have a very nice sound processor which easily out-performs the humble 4- channel 8-bit job that has been with the Amiga since the dawn of modern computing.
Unfortunately for Atari, the Falcon is also far too expensive. There have been a few raised eyebrows at the recent Amiga price changes, all seeming very reminiscent of the A500 versus the 512ST but with positions reversed. The introduction of the Falcon may have prompted CBM to have another look at . Their strategy, but the Amiga is so clearly an established brand with great expansion capability that the Atari is no more threat than a turbo-charged Skoda would be to sales of the Ford Sierra.
WHERE NEXT As is traditional in a review of a new machine we start asking what secret developments are already underway for the future. Wherever will Commodore go next? Well, it’s probably safe to say that there will be no new launches until 1993!
The next machine we are likely to see in this country is not an Amiga as such, but a redeployment of the CDTV.
The mark 2 is likely to be a console beater, since the Nintendo and Sega guys are looking in that direction. It is possible that this machine will use surface mounted technology and feature the new AGA chipset as well as an ‘020 processor. In fact, it would turn out rather like an A1200 with a CD drive.
On the Amiga front the AAA chipset is already under development. This early it would be pointless in trying to sort out which features that have been discussed will make it to the final product.
TECH SPEC This is Ihe linal specification of Ihe A1200. Now available near you... Processor: the CPU is the 68020 chip, clocked at 14.19 Mhz. There is an optional slot for a 68881(68882 maths co-processor but it is recommended that this be factory installed. The bare machine is approximately five times faster than a standard A600.
FAST memory: There is no fast RAM installed on the base machine, but a 4Mb upgrade can be fitted to the CPU slot (32-bit RAM) and 4Mb via a smart-card in the PCMCIA slot Chip memory: 2Mb of DMA access memory, either on the motherboard or on the board and in the trapdoor.
Internal Interfaces: 150-pin local bus CPU slot, as in A4000. Also a 40-pin IDE hard-drive locator and a frame for a 2.5 inch IDE drive (though none are available with a hard-drive yet).
Clock: Optional battery backed clock, as A600 External Interfaces: As the A600, including modulator output. PCMCIA slot and redesigned trapdoor port.
Workbench Kickstart: 512k in a 32-bit ROM including Kickstart 3.0 - running Workbench 3.0 CUSTOM CHIPS: Lisa. Alice, Paula and super Gary operating on an internal 32-bit DMA channel. Graphics operation increased in speed by four times that of the original Amiga.
COMMODORE £399 ‘The thnen of a new Amiga age of excellence. The new machine offers outstanding value loo.'
EASE OF USE 86% VALUE FOR MONEY 88% EFFECTIVENESS 80% FLEXIBILITY 78% INNOVATION 90% OVERALL 85° MICROPROSE Civilisation: Take on the mantel of The Almighty as you create and maintain your very own civilisation. The main improvement is the use of 256 colour screens, as on the PC.
Zool: Touted as a Son c-beater - put through the A1200 treatment, it might just live up to the claim. Smoother scrolling and a parallax backdrop have been added for the A1200 Nigel Mansell: Destined to become a nostalgic reminder ot the wonder year, this Ft simulator could still burn some serious rubber.
SYSTEM 3 Putty: The metamorphing ball of squidge gets even squidgier in 32 bits.
MINDSCAPE Battletoads: The toads prove you don't need anchovy pizzas and names of renaissance painters to get heavy with the baddies.
Wing Commander: A masterpiece on top-end Pcs, this epic space adventure will really test Commodore's new hardware.
The Miracle: Mindscape's combination of software and a half-size synth piano keyboard will shortly be available in 32 bits.
CREDIT CARD ORDERS (0709) 829286 FAX YOUR ORDER ON (0709) 838068 This a just a small selection of the Amiga P.O. we have available Details of the whole library may be found on the catalogue dak DISK PRICES (per disk) 1 -9 disk! . .SI.25 each 10 or more . . . 99p each Catalogue Disk 99p Fish Disk Catalogue 99p POSTAGE Price includes postoge in UK Europe (Inc. Eire) add £2.60 Rest of World add £4.00 Overseas orders sent AW Mail PAYMENT IN STERLING PLEASE!
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Etc Monday to Saturday 09.X • 17.30 GAMES 2011 Twnfia JO 13 JOIt *•*» JO 16 Downhrt Chotaog* 2018 Wozy'iQuMt 2060 n**len Club 2165 Ghobihlp 2167 Uomolioo 2177 Nckloui Polo DM 2 ¦ Inford 2178 Sky F(yo« 2183 Revoog of Mulont Come 2184 lomcor 2186 Oj* 6 S*va 2188 Caid Shoip 2192 Slorvtond 2 2196 AWOMini Gom«i 14 (NP) 2198 21 Game 2222 Challenge (NP) 2223 landmmo Sub Alloc* 2226 Un« Cwowr Scud Burt*- 2227 Bounc* 8 Biart 2228 Oueron tort 2235 Boa* 2236 Fkop 2241 Supor Skoda Challenge 2243 E-Typo 2244 Survivor 2249 SC 2261 Orb-li Vngi el un 2262 Smart! IV Bipofl (NP) 2263 Conlocl Number 1
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1451 ElecltoCAl) 1646 SpeclroPont V30 1660 FtouBot* V20 1669 longuoge tutor 1606 Dotabot* Moater 2 0 1878 Textpk* Shorewore WP 1880 Dcopy 8 UttUea 1893 DC E V7.06A 1896 De»k Bench (3) 1906 PogeSotter Chp Art (8) 1914 Sboetfow Conrtruction Kit 1961 Kng Jome. Brble (4) 1987 Ouckbench 2012 Doe Mop V2 30 2174 Antr-Vaui V3 14 2180 text Engn V3 0 2181 AMIGA Fo» OIP 2182 Window Bench (NP) 2186 Perm Check 2189 Print Studio VI .25 2190 Picture Convertor.
2196 Bboae 2 2197 UnrCopy VI 0 2200 Lttle Bench (PVj. On*) 2202 Tor ot 2 (2) (NP) 2220 Dungeon Mop VI 0 2221 Am gazer V3.0 2224 landscape (NP) 2225 Budget 2229 MED V3 2 2230 Mega Mona or V32 2231 HonJwore hmi Voil 2232 Hordwore M*b Vol2 2233 Oph Comma 2 2234 SID Code Fmder 2237 term VI 9C (W8 2 only) 7242 8-Colout fcont 2247 Stdeahow Creotor 2248 Ed Word 2264 AMOS Compiler Update VI 34 7266 Ooce Baler VI 6 2267 Cydopa VI 0 7269 Mognetc Pogea V1 3 2276 Dlob 2314 The Animoton Conrtrucllon Kit De a Vu Ucenceware £3.99 «ach (SAf lor tul let ok* deacnptlona) GA.Gome Ut.Utbty CH.OK for klda V004
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Wing Commander is a game spoken o* in hushed voices. A game revered Tie world over. A game that single- “andedly brought thousands of PC and PC clones into people's homes.
In fact, it can be said that Wing Commander did for the PC market
• tiat Mario did for Nintendo. Why?
3ecause it is, without a doubt, one of Tie most impressive games ever ¦leased - visually in particular, and ? Was because of this that so many PC outlets just set a fast, high specification PC in their window, and let Wing Commander draw the crowds and. Eventually, the profits as people oecided that it was the' game to nave. Commodore and Mindscape nave made it the key release for Tieir new machine, and who can Marne them?
To appear. Tony Dillon casts an On a very basic level, Wing Commander is a 3D space shoot em up, like Activision's Warhead or Eute without the trading. At its highest peak, it’s a computer generated soace opera, with every bell and whistle possible. The story goes something like this. An evil race of aliens (aren’t they always), that go .nder the name of the Kilrathi, are trying to take over the galaxy that tour squadron is based in. You, as prfot of a pretty sleek combat spacecraft, have been called upon to go out there and force the scum back wtiere they came from. That's the CROSS
HATCHING For the sake of speed. Ihe graphics were totally downgraded Irom the impressive 256 colour sprites of the original to 16 colour bitmaps for the Amiga.
Anyone who has tried to animate in HAM knows how much of a speed difference this is, but as you can see from the pictures here, the game looks nothing but impressive.
for owners who use the modulator plugged into a TV. The game looks even bet- e slight blurring of a TV screen covers up the cross-hatching used to create oitterent shades.
II you have an A1200 already, and wanl lo make use ol ils eflenslve palelle, then you'll he pleased lo hear lhal Ihere are plans alool lo release an *1200 only version in Ihe
• nr year lhal will reinstate Ihe amarinj 256 colour palelle and
show oil Ihe game as II was originally intended.
GOING TO THE MOVIES The big selling point, which makes what would be a very average game into a superb piece of computer architecture, is the cinematic way in which the game is presented. I’m not talking cinematic in the way that Cinemaware games are presented.
I'm talking about the completeness of the game. Everything in the game, visually and aurally, adapts as the story unfolds, giving you the impression that every mission you fly. That every screen and menu you enter, plays a small role in the grand scale of things, rather than just a set of missions going under the banner of a campaign.
Before you can do anything though, it helps to have a drink in the bar and meet some of the people you'll be flying with. Each mission puts you out in the action with two wingmen. And while these might not always be the people you chat with before the mission, you'll still learn a lot to your advantage. It seems like everyone has been flying a lot longer than you, as they impart all manner of advice and knowledge including known flight patterns and strategies of different enemy craft, right down to the best directions to attack from.
As the game goes on, you'll be able to build up quite a portfolio of information, so as the missions get harder, so do you.
Chats out of the way, you enter the briefing room for details on the next mission. Usually, this will entail flying from the Tiger's Claw (your home base) to a specified area of space and taking out an invading threat. Simple enough. But it's really at this point that you start to notice the effort that's gone into making the game look like a film. The view pans in perfect parallax from the commander to the battle plans on the wall behind him, and then cuts to the faces of the crew you’re flying with.
Then comes some short animated sequences as pilots head for their ships, and then it's out into space.
SPEEDY SPACE Wow! Wow! Wow wow wow! If this is the game that they said couldn’t be done on an Amiga, then up your nose with a rubber hose. Wing Commander is easily as good as a 386 version of the PC game. It's fast, it’s very smooth and extremely convincing. These are, without a doubt, the best graphics of this kind ever seen on an Amiga.
CAME REVIEW ate HORNET - During the gamo there are lour RAPIER - Twe la the laaleal ol all lour ships fliflerent craft lo pHot Here's Ihe first - It s end Is probably Ihe bee! General all-round lor beginner's only so be warned lighler ol Ihe lot RAPTOR - Now thla la more like III For Ihe SCIMITAR - Thia ahlp la about aa last aa a cowards in ua. Thia one ham very heavy shield- Skoda. Although a medium class fighter It's ing, la tasl and packs one hell of a punch. Got very Mtte shielding and hardly any arms.
If you've looked at the screenshots on these pages, you'll already have noticed something special about the game. All the graphics of the outside world are bit mapped like sprites instead of the more standard polygon based images. By using some very clever coding, minimum memory is used as the graphics are rotated, shrunk, enlarged and generally tossed about to give a very realistic view of space On a machine like this, it's fast too - as fast as most vector simulations.
Looking like this, you can't help but close your eyes briefly as an explosion fills the viewscreen. I can't emphasise enough how good the graphics are. All I can say is that it's worth getting an A1200 just to see this game in action.
It that wasn't enough, the sounds are fairly awesome too. The PC version featured hundreds of hours of music, and the Amiga version hasn't missed a beat The idea is that the music is playing all the time, and changes to suit what's happening A600 VERSION For MOO omen. I * alum ft a lIMnat itory. The game it tiadlf the tamo m oDact. Vrith eiaclly the samt plot storyline and toucMi. Too II need 1Mb ol mamory to ran II. Al least, and a hard drive Is unoutly recommended II yon don't ¦ant to lose loo moch speed. Too will be able lo ran il Irom lloppy. Bill as Ihe linlshing touches are only
beginning lo be added lo the MOO version al lime ol writing. I can't tell you how much ol a difference it will make. By using some clever coding, author Nick Pelllng his been able to cram a massive 1 5Mb on a single lloppy. So the chances are that there won't be any more than two or three disk swaps per mission, but we'll wail and see.
In terms ol still graphics, the game will look exactly Ihe same. It has been written to run on all lormats. So the same 16 colour graphics will apply. Similarly, the game will contain all the same music and sound eflects. So you won't lose oul there either.
Where you will lose out is in speed, obviously. The poor A600 hasn't the processor speed lo handle some ol the heavy calculations involved In rotating and resizing all the bitmap graphics in the game, so il all chugs along al a fairly slow rate. This does detract from the action, so If you really want to play this, you d be better oft investing in an accelerator board lor yoar machine Obviously, there are different snatches for mission briefing, sitting in the bar and boarding the ship, but how about music in battle that emphasises how the situation is going. If things are in your favour,
the music will be charging and encouraging, if all is against you and your prospects look bleak, the music will darken It s an impressive effect, and one that works better than anything before it CONCLUSION This is a very playable game As a flight sim, it s very basic, with simple left right and up down scrolling the display rather than moving around in it. Fire button fires bullets and space bar releases missiles. With minimal other keyboard controls such as thrust and auto-pilot, it takes no time at all to get into it. Yes, it s a lot more arcade based than it first appears, but it’s a lot
of fun. Wing Commander is a perlect example of what the A1200 can do This is only the beginning o Mindscape £34.99 ( A classic PC title set lo become a milestone in Amiga history. ; GRAPHICS 93% SOUND 90% LASTABILITY 88% PLAYABILITY 86% 279 600204 Official UK Stockist $ fae£ alRe4eive11 V ' Qames CluB I ALIENS J .22.99 ARIEL • THE UTTIE MERMAID 22.99 AXE BATTLER .....24.99 BATMAN RETURNS .23.99 CHESS MASTER .23.99 CHUCK ROCK ...... 19.99 COLUMNS .... ...... 7.99 CRYSTAL WARRIORS 27*9 DEVILISH .1999 DONALD OUCK ......- ...24.99
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THIS IS A LIMITED SPECIAL OFFER SO PLACE YOUR ORDERS NOW! (ALL ITEMS FEATURED IN THIS ADVERTISMENT ARE AVAILABLE TO CLUB MEMBER ONLY ING FOR DETAILS) NO OBLIGATION TO BUY NO OBLIGATION TO BUY MEMBERSHIP DETAILS JUST ENCLOSE £7.50 ANNUAL MEMBERSHIP FEE WITH YOUR INITIAL ORDER AND RECEIVE THE FOLLOWING BENEFITS: FREE! WORTH E8.99
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• BEJEHBEJ ¦ isl 105 YOU MUST REMEMBER THIS... If you find that
your memory is failing and you need a bit of a boost, we
review some of the options for an expansion.
109 CANON PRINT STUDIO Mat Broomfield inspects Canon's versatile 24-bit printer utility.
117 3D CONSTRUCTION KIT 2 Domark's new upgrade to its excellent Freescape contraction kit comes under close scrutiny.
98 G-LOCK Nick Veitch looks at a genlock that sets the pace for a new generation of Amiga peripherals.
102 FINAL COPY 2 What do you get if you combine a wordprocessor with a DTP package? Tony Horgan has the answer.
100 CDTV-HD Finally, the CDTV gets serious. The first unit with an internal hard drive gets a close examination.
112 OPALVISION 24-bit images on the Amiga? They said it couldn't be done; OpalVision proves the critics wrong.
If you’re interested in more than just games, Get Serious offers the best in productivity software and hardware reviews.
152 VIDEOSCAPE 3D TUTORIAL Tony Horgan continues with his tutorial to this exciting 3D drawing package given away free on last month's coverdisk.
145 PD SCENE From rave demos to adventure games based on antipodean soaps, it's simply amazing what the public domain has to offer.
126 VIDI 12 Rombo are about to release a high performance, low cost colour digitiser. Mat Broomfield takes it for a spin.
134 CD COLUMN As the software continues to expand, more discs fall under CU's metaphorical microscope.
137 ART GALLERY Once again, we give our readers a chance to astound everyone with their artistic skills.
123 ZAPPO HARD DRIVE Fed up with all that disk swapping? We give the lowdown on the newest solution.
148 PD UTILITIES An in-depth look at some of the cream of the PD scene.
Is the world of Desktop Video going to be turned upside down by a small black box which costs less than an A1200? Nick Veitch gets synched up for action.
G-Lock NO JOYSTICKS ALLOWED Put away your joystick. There's no need to engage flares, drop chaff or adjust your head-up display.
There are no bogeys on your tail, your radar is clear, because GVP's G-Lock is nol their first entry into coin-op conversions, but is in fact a new genlock. A unit which some people are claiming will do for genlocks what the A530 did for hard disks - set the standard for others to follow.
VISION AND SOUND The lirst thing that may puzzle you about the unit is that it has two audio inputs and one audio output.
Who ever heard ot a genlock with an audio input?
Well, nobody up until now. It's not as strange as it may seem though. When involved in Desktop Video (DTV) work, it is olten the case that you are recording sound and pictures simultaneously, or that sound is added on later. To do these jobs properly, you really need some sort ol audio processing equipment, so GVP have provided one in this unit. Volume levels and tone controls can be operated via a simple pop-up panel.
MAKING CONNECTIONS All you have to do to use your G-Lock is plug it Into the standard RGB port with the length ol cable attached to the unit. Having the connector on a cable is an excellent idea as it saves wear and tear on the G-Lock itselt and also avoids the necessity ol providing an extra six inches ot space at the rear ot your Amiga. Unfortunately the cable isn’t all that long...ah well, it was a nice try. The RGB through connector is standard Amiga 23-pin so you can just plug your normal Amiga video lead (or heavens lorbid, a modulator) into the G-Lock to get perfect vision.
There are three inputs tor external video sources, two RCA phono plugs lor composite signals and one ol those PS 2 types lor the Y C (S-Video) input. Because ol hardware limitations you cannot have Y C and composite sources connected at the same time, although you may use two composite sources simultaneously.
The only other connection is a Ity lead that must be connected to a joystick port. This could cause problems if you wanted to use the unit with a CDTV though... OUTPUTS Because of its transcoder circuitry the G-Lock will simultaneously output composite. Y C and RGB signals, which means you can connect it up fo your normal monitor and simultaneously record on an external video unit. The provision of an S-Video output (in which the Chrominance and luminance are separated to reduce cross over interference) means that incredibly sharp pictures can be obtained which are certainly good enough to use
in professional set-ups.
In fact, the secondary output on the test model was in some cases found to be sharper than the image obtained on a normal Amiga monitor. The lesson is simple, if you are using a good enough source (i.e. an S-video camera or a very high quality VCR), the output is going to be good enough to pass off on even the most critical relative.
MACRO MAN One ot the benefits ot being under complete software control is that the G-Lock unit can also support Arexx macros. This is very important. The ability to be able to liddle around with the gain and saturation using the mouse is very useful for setting up the equipment prior to a recording session, but it these controls can be accessed by an Arexx script it means a great number of effects can be controlled automatically.
One of the reasons for having two composite inputs is that they can be software switched. In one of the example files included with G-Lock, the software fades out from one video image, switches channels and fades in the second - something that would bo impossible to do manually. Many other wipes and effects could be orogrammed in through Arexx to provide you with a video effects unit as well as a genlock.
Unfortunately, because of the way the hardware operates it is impossible for the S-Video and composite inputs to be used simultaneously, which means that any switching effects can only be used between two composite sources.
The unit can also be used as a video splitter unit, either manually or via Arexx. This could save a few sleepless nights if you have ever tried to use Vidi or Digiview without a splitter.
AGA DO This is the first piece of hardware produced that actively supports the AGA chip set (or AA chip set.
According to GVP and the old Commodore press 'eleases) as found in the A4000 and the new A1200.
The G-Lock uses the new Chromakey function of the AGA graphics chip, which allows a number of different colour levels to be used as the keying channel for the genlock. This could potentially be useful if you cycled through them and for limited special effects but are not really going to set the world on fire so don't let it discourage you too mucn it you don t nave one of the newer machines.
It also allows you to select any of the eight bit- planes to be used for keying data.
This is very similar to the support given to the ECS range, so it isn't really a case of new features, just extended options. © IMPORTANT Due to the limitations imposed by digital framegrabbing video images (which is the process by which the majority of the artwork in this magazine is prepared) the images shown do not necessarily reflect the potential clarity of the actual images. These images are purely to show what effects may be obtained using the genlock, not to indicate the quality of the images produced.
WHAT IS A GENLOCK?
A genlock is a very cunning device. It is, at its most basic, a piece of hardware which will superimpose computer graphics over a video image generated by an external source. In simpler terms it's a little box that lets you draw or type things on your Amiga and see them appear stuck on the top of a TV picture. In the simplest possible terms it is a magic box which sucks in computer and video pixels and makes them all friends with each other.
The result of all this cunningness is displayed daily on the TV. All those little text boxes that appear along the bottom of the screen, be they subtitles, captions or whatever, are all generated by a computer. They are then fed into a genlock, along with the live video image from the camera or tape, and magically they all come out together.
The genlock itself doesn't have to read or understand the video image - at least not all of it. It really only performs two primary functions.
The first is a timing operation - the hardware locks onto the sync signal from the video source (which tells the picture where to start) and then slows down the Amiga until its video sync occurs at the same time.
The second function is a switching function.
As both sets of video data flow through the unit it checks to see whether the signal coming from the Amiga is the colour which has been chosen to be transparent. If it is then the live video source is switched through to the output and if not then normal Amiga graphics are displayed.
It is a very simple concept, but the electronics involved with high frequency analogue signals are horrible and a good Genlock is hard to find.
Addtess: Silica Systems, M The Mews, Hathetly . Sldcup.
Telephone 081 3091111.
I SILICA SYSTEMS £299 ‘Selling Ibe pace for a new generation of Amiga peripherals' EASE OF USE 94% VALUE FOR MONEY 89% EFFECTIVENESS 89% FLEXIBILITY 96% INNOVATION 91% OVERALL 92% LET'S GET HARD There's one really annoying Ihing about the CDTV.
Well, in tact, there are probably quile a lot ot really annoying things about the CDTV, but I’m only going to talk about one ot them: expandability Commodore designed and launched this device as a multimedia entertainment system'. In that respect it is an excellent piece ol kit. But maybe they made it look a bit too much like a hi-li separate.
Although inside beats a heart that's pure Amiga, it's that ol a stunted Amiga - it'll never be more than 4'tr. The one thing that would have spoilt the sleek lines ot the CDTV is an expansion port Without such a port the world of hard drives, memory expansions etc.. is almost closed. But not quite Calculus Stores now have CDTVs available which have internal hard-drives already Installed. Everyone by now must have realised that an Amiga without a hard-drive is an Amiga with which it is very difficult to run proper application software In tact, some ol the software released recently requires
a hard drive to run (Professional Page and Prolessional Draw spring to mind) When is a CDTV not a CDTV? When it’s a CDTV- HD of course. Confused?
So was Nick Veitch (but he’s always been like that).
HARD-DRIVE NECESSITY?
Too lew CDTVs have been sold to accurately judge the sort ol people they are selling to. So it is difficult to say whether the abikty to run certain applications could be a critical purchase factor However, it is unlikely that the ability to play the same games oil disc instead ol disks is going to be a tremendous selling point.
A hard drive is very uselul il you use Workbench a great deal. A hard drive is very useful if you create tiles which are very large (e g graphics, sound.
DTP. Etc.). A hard-drive is very uselul if you value your time. A hard drive is very uselul il you don't want to end up wading through small squares ol plastic. There are thousands ol reasons.
The Compact Disc may be a wonderlul retrieval system tor reading information, but you can't write anything back to it This is a major disadvantage unless you have an alternative mass storage device, kke a hard-dnve It's a bit pointless being able to access the lull Adobe lont library from CD il you can't The Alternative The alternative to gelling a CDTV with a hard drive is obviously getting an Amiga with a CD- ROM and a hard-drive. The A670 (or whatever they call the CD-ROM lor Ihe A500) isn't available yet. But presum ing it is in the near luture (and presuming it costs no more than the
AS70). This could mate it possibly more advanla geous to buy an A500HD with a ROM drive, giving greater expansion possibility and a more conventional looking machine. On the other hand, it wouldn't be black, and it would certainly be a lot more messy with all those power supplies knocking about.
Run the DTP software that could make use ol it.
THE DRIVE The mechanism itself, and the controller, sit inside the CDTV case The drive itself may vary, but most are likely to be supplied with a SCSI mechanism with an access time ol around 18-20 milliseconds, which doesn't quite match the speed ol the drives you might lind in a 2000, but is about as last as your standard A500 drive.
There is very little possibility whatsoever ol gelling another drive lo lit in as well, so you are bmited lo your initial choice, unless you replace the mechanism entirely. It could be possible to situate a drive outside, but only through some nasty and unreliable ribbon-cable connections sneaking out ol ihe back.
CONCLUSION The unit is well put together, probably quite reliable and an excellent solution lor those who want to use the power ol CD technology not purely lov its entertainment value, but also lor its productivity potential.
The hard-drive aspect ol the machine will not be so imponant to those who buy the CDTV to use purely as an entertainment system, but lor those who consider it more as an Amiga inside a CD-player, tv The Commitment Colcului are more than interested In Ihe CDTV and this showa In the level ot suppori.
As woll as being very flexible whon it comes to Ihe specification ol a machine, they also produce a wide variety ol COTV accessories, such as keyboard conveners that allow an A200Q keyboard lo be used with the CDTV (very uselul il Die CDTV Is your second Amiga).
CDTV HD ...at a g I a n CALCULUS STORES £699 1 The one-slop solution for a true multimedia workstation' EASE OF USE 84% VALUE FOR MONEY 76% EFFECTIVENESS 88% FLEXIBILITY 76% INNOVATION 80% OVERALL 80% stereo master When you are considering purchasing a sound sampler there are plenty to choose from. Why compromise? Your choice should be the new full featured STEREO MASTER for the Amiga, with software that is designed from our top selling Amiga sampler AM AS and a package that gives you more extras than a M series BMW. By purchasing this state of the art product which combines a auallty sampler
with the expertise of over 10 years of software programming, you are purchasing a top quality product with the knowledge that it is not only compatible with existing Microdeal products but will also be with future ones.
What Is Stereo Master Stereo Master Is a low cost, high quality sound sampler for the Amiga range of computers. The sampler cartridge included in this package plugs into the printer port at the rear of the computer and allows you to analyze the sounds coming in from devices such as Personal Cassette Players. Compact Disc Players etc. or change the way they sound using the Real Time Special Effects or record them. Once in the computer STEREO MASTERS unique editor will enable you to edit the sound in practically any way you can imagine. Once you have the sound sample how you want it. You may
incorporate it into your own Demo’s or use STEREO MASTERS own built In sample sequencer to play back the sample in sequence with other samples!
I-i '|HH|-"»H+Wi»'H »m| The Sampling Software Every feotur© you would expect to find in a profession©! ©diting suit© including;
• Real time recotd play ghost martlets ' Playback volumes 1 • Cut
or Delete selected sample area • Decrease volume
• Mix sample with full or halt volume ’ Inctease volume m. is: 1
i
• Shrink in by 29% StBW79X. Bv drag ot wipe • Bounce sample
• Fode In out with selectdble degree of lode ’ Paste sample
• Filter sample with solt medlum hard filter ' Trigger recording
• Selectable trigger volumes ’ Clear left right samples 1 *
Record frequency from 3.0 to 55.9 Khz ' Loop sample
• Full editing and control facility for lett right channels MAIN
SCREEN The Special Effects Software For the first time ever you
con emulate special sound effects In real time just like the
sound labs can for film studios, normally the hardware to
produce these effects would cost 100's of times more than this
package. Features on the FX menu include.
• Built in red time special effects including Echo. Reverb. Ramp.
Pitch up down. Stereo bounce. Multi echo Chorus. Phaser.
Reverse and Pitch bend.
• Fully programmable special effects so that customised effects
can be reca led The Analytical Software A whole host of
pro-type analytical functions include;
• 3D display of sample frequencies (Fast fourier transform)
• 3D display also includes 2D envelope display plus sample
information
* Built in Stereo spectrum analyzer
* Stereo Oscilloscopes with trigger markers HL-a, Ulu.
3D DISPLAY OF SAMPLE FREQUENCIES (FFT) STEREO OSCILLOSCOPES STEREO SPECTRUM ANALYZERS The Sequencing Software Our built in sample sequencer allows you to take up to 18 samples (memory permitting) and sequence them into your own Tronic- mixes, features on the sequencer include.
Real time entry of sequences from keypad * Sequence copy function Step time entry of sequences * Loop sample 2 stereo channels for sequencing * Selectable sequence speed Storyboard style editing * Dump re-edit function Digital sequence position display * Test function Fast forward rewind controls • 2 octave playback Progrom sample to keypad * Insert delete sample in step time Stana alone demo player displays IFF picture whilst playing sequence Other Innovative features We know this ''product is yeors ahead of its time and these additional features justify our boast.
* New style stereo cartridge * Includes walkman type cable ’
Produces stand alone executable sample files * PAL NTSC full
screen display
* Fully multi tasking * Can create workbench icons
* Saves in IFF Raw lnstrument 1 3 5 Octave * Save customised
settings amiga STEREO MASTER ORDER FORM amiga STEREO MASTER IS
£39.95 Post & Packing £1 (All prices inc. V.A.T.) Please allow
28 days for delivery SEND TO: Microdeal PO BOX 68 St Austell
Cornwall England PL25 4YB
Postcode. Credit Card
Type ....Expiry Date.. Number
.... With
cheque, Postal Order or Credit Cards.
Name .. Address UllUUB THE SEQUENCER CONTROL PANEL BY PHONE WITH CREDIT CARD BY POST (0726) 68020 When a piece of software claims to be the best of both worlds, reviewers get suspicious, and nobody around here is more suspicious than Tony Horgan... TWO FOR ONE If you use your wordprocessor for anything other than personal applications, you've probably been frustrated at its lacklustre output. Let's face it: knocking up an eye-catching press release on your average wordprocessor would be quite a task. Final Copy 2 aims to rectify this by combin
ing the power of a top-notch WP with the presentation facilities of a DTP package.
Used in its most basic form, FC2 can be run from floppies on a 1 Mb machine, but if you're going to take advantage of its plentiful DTP features, a hard drive and extra memory are essential. The wordprocessing and DTP features are completely accessible at all times, but unless you fancy constant delays changing fonts and so on halfway through typing up your body text, it's best used in two stages: first as a standard WP, and second as a page make-up tool. So what's under the bonnet of the WP side?
UNDER THE BONNET Running in four colours with the default font activated (12 point SoftSans) there's a very slight delay from keyboard to screen, but nothing that’s going to trip you up while you’re typing. Gadgets just beneath the menu bar give instant control over line spacing and justification. The cut, paste, search and replace functions are all controlled Mac-style via the mouse and keyboard, and if that doesn't suit you, they’re available from the menus.
A 110,000 word British-English spell checker is included, along with an 826,000 word thesaurus.
With your text ready, you can move on to the page-makeup stage. Although the package quotes the inclusion of 20 outline fonts, there are in fact only five: Courier. Helvetica, NC Schoolbook, Times and SoftSans. However, these are all included in plain, bold, italic, and bold italic forms, hence the total of 20 in all. These can be displayed in any size up to 300 point. There are also eight bitmapped fonts. Among the text manipulation options are underline, double-underline, strike through, superscript and subscript. You can also slant text either left or right.
JAZZY B Your documents can then be jazzed up with some graphics. IFF picture files can be imported, cropped, resized and re-scaled. Text will normally flow around the rectangular border of the IFF graphic, but you can also get text to follow the contours of your illustration if you've got an oddshaped picture or logo. Alternatively, text can be laid over the top of an illustration.
Panels, logos, flashes and diagrams can also be created with the structured drawing tools. The functions available are pretty basic, consisting of boxes, ellipses, lines and arrows, but even so, it wouldn't take long to knock up a few simple logos.
The trouble is, there's no documented way of saving out drawings as dip art, so you'd have to either re-draw your logo every time you started a different document, or save an empty document with just the logo, and expand on that. There may be a better way around the problem, but as the subject isn’t discussed at all in the manual, you’re left to work it out for yourself.
Uso the zoom (unction lo get an overall view ol Ihe document... and here's the press release in all its glory!
Hmm, maybe lhat logo could do wilh dropping down ihe page a little... PINT-SIZED PUBLISHING While FC2 is capable ot producing some very professional-looking documents, once you start trying to put text in boxes across columns, you’ll run into problems. Because it handles some DTP duties so well, it’s easy to torget that it’s really a word processor. FC2 is better suited for creating fanzines, press releases, newsletters and so on.
Thanks to the outline fonts and PostScript output, you’re sure to get the best possible results trom your printer, whether it’s a simple nine pin dot matrix, or a PostScript laser printer. FC2 can also output PostScript tiles to disk, so even il you don’t have a decent printer, you can get your documents run out by a third party typesetter.
Who is this hybrid package aimed at? Well, certainly not professional publishers, but just about anyone else who has to correspond with clients or customers. As an advanced word processor, Final Copy 2 is a great success. Just don’t expect it to rival Ihe likes of Professional Page. © FINAL COPY 2 . . . A I a glance Address: Gordon Harwood Computers, New Street. Allreton.
Derbyshire, 0E55 7BP. Tel: 0773 836781.
R*i*T.i!i!MArar.T ‘Excellent word processor with DTP features’ EASE OF USE 82% VALUE FOR MONEY 77% EFFECTIVENESS 83% FLEXIBILITY 85% INNOVATION 80% OVERALL 84% PUBLISH® COMARK I BOXING CLASSIC ¦ PCFTSORMNG ASSIC .TMI OCEAN THAUON ISJ*0RT PSYGNOSIS ¦ MOTOR ONLINE S AMERICAN EOT.
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ELECTRONS ARTS POPULOUS STAR PERFORMERS PREMIERE CORE PROJECT X-1 MEG ONLY TEAM 17 PUSH-OVER OCEAN RAMPART DOMARK RED ZONE PSYGNOSIS ROBOSPORTS OCEAN SABRE TEAM KRISLAIS SECRETOF MONKEY ISLANO US GOLD SENSIBLE SOCCER RENEGADE SHADOW WORLDS KRSALIS SHUTTLE VMSM SILLY PUTTY SYSTEM 3 SOCCER PINBALL 21ST CENTURY SPACE QUEST IV SIERRA STREET FIGHTER 2 US GOLD SUPER CARS GBH SUPER FROG TEAM 17 SUPERHERO PSYGNOSIS SUPER TETRIS MICROPROSE SWORD OF HONOUR GLOBAL TEAM YANKEE 2 EMPIRE TEARAWAY THOMAS SOUNOWAflE T € CARL LEWIS CHALL PSYGNOSIS THE GAMES 92 OCEAN THE PERFECT GENERAL U8IS0FT TROOOLERS STORM
UNIVERSAL MCNSTERS OCEAN VIKINGS KRISALIS VROOM UBISOFT W C LEADERBOARD KIXX WING COMMANDER MINDSCAPE WIZ KID OCEAN ZOOL GREMLIN COMPILATIONS AIR SEA SUPREMACY Mst.'CL AT y, -r tlWii. W ’ 01 ‘ AWARO WINNERS WLCUS n CF 2 Pfftwa NC 3W3 CE OZZ-SEXraif MNTlKS S«UKIM1 F K - 30WHZZT!H«S THE ADVENTURERS CCRWOV SLF6MCY AW KATW RAINBOW COLLECTION NZSTCiw.iAie»sjw6 mi bwe QUEST FOR ADVENTURE W1SMSW (P STEALTH «AN STTCFS HEAD TO HEAD MG 29 SUPS! FULCRUM AW F19 STEALTH FGHTER MAGIC WORLDS DftAODNSBREATHSTCFMMASTWCFTYSTAlSAflBOflEA STRATEGY MASTERS WBKOfS'WTlSl'OUlSS’Fr OENHRHITCF.
PSYCHOS SOCCER SELECT !02lNTSDO2IOWlWCHWPSCCCfRIAWU COMBAT CLASSICS TEAM YAAKEE. 688 AHACK. SUB. F15 STRKf EAGLE2 LOST TREASURES OF INFCCOM MC& SUSPECT. &ULY03. HHOS .160TH6B POWER PACK 2 IT CMC FFCM EEBT BA~Tl9IASTff. FREC 2. MFCS THE BITMAP BROS VOL 1 XENON CADAVER AMO SFEED8AU 2 SOCCER STARS K02GAZZA2WTC9S0(X8T EHJGESNTSOC AT ECU,WE TAKE YOUR GAME PLAYING SERIOUSLY Sil THIS IS THE FRONT COVER TO THE L±J EUROPEAN COMPUTER USER uEj MAGAZINE. FULL DETAILS OF ST, ULJ AMIGA AND PC RELEASES, LZJ commentary by experts AND NO LiJ fake scores, for your KZJ COMPLIMENTARY COPY, CALL US (Zfjd TODAY (NO
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FONTS PACK 5 disks ot Fonts tor Pagestream 2 £10 FONTS & SURFACES PACK for D Paint £5 USEFUL UTILITIES PACKS £5 Workbench 1.3 Pack Workbench 1.3 H.D. Pack Workbench 2 Pack Workbench 2 H.D. Pack KICKSWITCH Bare Board C24.95 With 1.3 ROM CM .95 With 2X ROM C49.95 GVP Series II 52Mb Hard Drive External SCSI port room for 8Mb of Ram BACK IN THE OLD DAYS Gather round children, and I'll tell you a story about., erm... thingy. My memory isn’t what it used to be... Ah, that’s it! Memory.
Take a zip down memory lane with John Kennedy, if he can recall where it is.
Of course, back in the old days we had the World’s First Great Memory Shortage. This was a Bad Thing and was entirely due to the Americans.
Or the Japanese. Or both. Back then, if you grew bored with the facilities offered by your power-station running 1K ZX81, you would have to save up and buy a 'Ram Pack’ to play 3D Monster Maze (or steal one, eh, Mr Technical Editor?).
These packs contained an extra 16K of precious storage space, but cost a small fortune from all the mail order companies. In fact, you could pay up to £100 for a small black fizzing box that couldn't be breathed upon without suffering dreaded ram pack wobble syndrome. Funny how the Amiga’s edge connector uses exactly the same technology... Anyway, if you were running 'serious' applications, you would have to wait a year or two for the release of the new-fangled Spectrum which would eventually come with a gargantuan 48K of memory. How we laughed! How we joked! How we played Football Manager
until two in the morning... Of course, in these enlightened days we all own reliable Amigas. Or at least, we’d like to. The main reason why A500s seem to crash all the time is that they only have a minute 512K of memory on board. In my opinion, if you haven’t stuck something in your trap door, you can't complain about the guru. Thankfully, new Amigas all come with 1 Mb as standard. Still, the lower limit for running serious applications is really about 3Mb, and with the recent advent of 24-bit image processing, this limit is now more like 8Mb.
CHIP AND CHEERFUL By far the easiest and cheapest way of expanding an A500 or an A600 is via the trap door. You can pick any one of a hundred vendors to supply you with a small card which clips neatly inside your Amiga and provides you with 512Kb or 1 Mb of Ram. On newer A500s, A500Pluses and A600s, this Ram is called ‘chip memory' - simply because the Amiga's custom chips have direct control over it. On Workbench v2, this memory is referred to as graphics memory’ on the Workbench screen title bar, because that’s the most obvious use. When you use Deluxe Paint with a 16 colour high-resolu-
tion, interlaced and overscan screen watch those numbers plummet! Most programs will use fast memory first if possible, but all will need a bit of Chip Ram, as will any program which uses sound.
Try typing 'AVAIL' at a CLI prompt to see what memory you have in your Amiga, and where it’s going. Chip Memory is a good thing to have, so before you start thinking of adding memory in any other way, fill your trap door. There are various
• fudges' around, which use the trap door to add more than the
usual amount. These boards may seem a good idea at the time -
but beware, they sometimes cause problems. Most require
fiddling with an extra wire to the unsuspecting Gary chip -
bye. Bye warranty. Some will not ’auto-configure’, which means
you’ll need to run a small program every time you wish to use
the memory. Some boards come with so much extra memory (some
with 8M6!) That the power supply starts to become a problem.
Although I know of several boards in constant and trouble-free use. I don't like recommending them. There has always been a trap door price war, which means you can now get a 512K expansion for £15, a 1Mb expansion for a Plus for £35 or a 1 Mb expansion for an A600 for £45.
At a computer fair you can probably get a fiver off these prices, so there is really no excuse for not having one. Old Amigas can have up to 1 Mb of chip memory, newer ones (all Pluses and A600s) will sport up to 2Mb. If you have an older Amiga, a special board which contains the relevant updated custom chips and memory can be bought for about £150.
BYTES, KILOBYTES AND MEGABYTES Memory is measured in bits', a contraction of the term binary digit’. Eight bits make a 'byte’, and 1024 bytes make a kilobyte’ or 'Kb'. The number 1024 is used instead of 1000 (EEC permitting), because 1024 is 2 to the power of ten, and 2 is the magic number when it comes to computer logic and binary arithmetic. One megabyte or '1Mb'. Is 1024 by 1024 kilobytes = 1048756 bytes, and a gigabyte ot memory would do very nicely, thank you very much. A RAM chip which is quoted as 256K x 4, supplies 256K but only in 4 bits. Two ol these chips would give a full 256K, and
so eight are needed for 1Mb.
FAST AND FURIOUS Once you have filled your trap door (or, if you have an A2000 A15000, once you need more memory al all) you'll need lo think fast. Thai's because fast memory is Ihe name given lo memory which is added above and beyond Ihe chip memory'. It’s called 'Iasi' because Ihe custom chips don't have priority over it, and therefore cant slow it down Irom the point ol view ot the 68000 microprocessor, The sub-3000 Amiga can access up to 8Mb ot tast memory, but you'll need some sort ot card to add to your Amiga, and then you'll need some form ot RAM chips to put in it.
RAM BOARDS A600 owners will have discovered a strange slot on the side ot their games consoles - sorry, slip ot the tongue - home computers, and will have probably tned to insert all sorts ot small ob|ects (credit cards. GameBoy cartridges, penknives) to see what happens. Nothing ever will ot course, unless it has PCMCIA written on n somewhere The lirst ot these PCMCIA cards which supply Amiga RAM are actually starting to appear now, and prices should tall as they become more popular. As to their performance, you'll have lo wail until Lord Emap can alford the 1250 needed to buy an A600 tor
the office [i.e. a very long time - Ed.]. A500 and Pluses need a board which connects to the expansion bus on the side. It you are lucky and have a hard drive, chances are that it will also contain the sockets for the RAM chips If not, you'll need a board such as the excellent Cortex (now supplied by Retlex technology) or super-slim THE CHIPS ARE UP DIP Dual In-line Package The original memory chip, which loots like all chips used lo helore Ihe advent ol sorlace moonl technology and space-saving pin outs. A typical chip is a 256 x 4 DRAM, as used In the ottidal A590 hard drive and some
accelerator cards The main problem with these chips is the actual process ol inserting them: bending a pin. Or inserting one into your linger are both painful processes. A megabyte of OIPs will cost around £25.
SIMM Single In-line Memory Module SIMMs are Ihe easiest and most widely supported method ol expanding memory. Each SIMM contains eight or nine surface mounted RAM chips on a small printed circuit board Common capacities are 1Mb and 8Mb, with the 1Mb modules costing about £20-30, and 4Mb ones about £90. The 32-bit SIMMs needed by some accelerators currently cost abont £70 and £180 lor 1Mb and 4Mb respectively. Be careful when buying SIMMs, as some expansion boards will only use the eight chip varieties (e.g. 1Mb x 8), and not the more common - and sometimes cheaper - nine chip sort (e.g.
4Mb x 9). The nine chip SIMMs are used mainly in IBM and compatible Pcs.
Which have always needed an extra bit in every eight lor some wasteful parity checking'.
Always check with your hardware s documentation before ordering. Most boards will not support a mixture of SIMM sires. Either you can use 1Mb or 4Mb modules, but not a combination ol both. For example. II you start putting 1Mb SIMMs in your GVP Series II hard drive, you will limit yoursell to a maximum of 4Mb If you use 4Mb modules you’ll achieve the more satisfying figure ol 8Mb.
SIMMs are the memory module ol choice - il you buy an expansion board and populate it with SIMMs, there is a good chance that you can lake them with you when you upgrade.
ZIP ZigZag In-Line Package ZIPs promised lots of memory in little space, and this they delivered - the Supra 500RX can contain 8Mb ot memory but is only 30mm wide. The disadvantages ol ZIPping are twofold - they are not as commonly supported as SIMMs, and they cost a little more. A megabyte ol ZIP chips will cost about £35. The same problem ol incompatible sizes which occur with SIMMs can also effect ZIPs, so it makes sense lo buy the largest capacity you can afford to avoid blocking any future upgrade paths.
SupraRam 500RX Each board has its pros and cons, not the least ot which is what sort ot RAM they support As you have probably seen from magazine advertisements, there is a bewrldenng array of ditferent RAM packages available. We'll take a look at the more common types In a minute.
II you have an accelerator card, or it you are think ing ot buying one, you should check out the memory expansion lacilities ottered very carefully.
Put simply, an accelerator without its own memory is a wasted piece ot cooked sand As the 68020 030 040 processors have a 32-bit wide data bus they can read and write to memory a lot taster than the standard 68000, which only has a 16-bit bus An accelerator which claims to speed up your Amiga live times will only do this when running programs in the 32-bit wide expansion RAM. Accelerator cards have a further bonus, in that the memory expansion is treed Irom the 8Mb Fast Ram limit, so permitting memory sizes ot 16Mb and above. You should always populate your accelerator card before any other
expansion card to make the most ol any speed increase. The memory in these cards is called ‘32-bit’ memory, but that only describes the way it is accessed - most of the time it's not a ditferent type of memory chip. (Although it you are using SIMMs you'll probably need special 32-bit modules. For example, the GVPA530 needs 32-bit wide SIMMs for its built-in accelerator.)
Accelerator cards are dropping in price all the time. Latest news 1 rom the States would have us believe that we will be able to buy 68030 cards tov Christmas at less than the price of current 68020s.
In the meantime, UK companies such as Solid State Leisure are selling what are probably the cheapest cards. There are exceptions to this rule with accelerator memory cards containing expensive 68020 30 40 chips, such as the new Blizzard board which comes with a double-speed 68000 Although any speed increase will be hard to notice alter live minute's use, this board will be a godsend to CDTV owners who have always had memory expansion hampered by the lack ot an expansion bus.
RAM CHIPS RAM chips come in different shapes and sizes, although work internally on exactly the same prin- ciptes Dynamic RAM is de ngeuer these days, to keep size and phce to a minimum. DRAM needs to be constantly refreshed, or reminded of its contents. To work properly. In contrast, static RAM can remember what's what indefinitely, as long as it is given a power supply. The Amiga’s real-time clock Loll: Standard ft DIP memory crup* men m those found in most trapdoor RAM expansions and the occa »K n*l hard-dnve may come in a variety of contlg- M uratlons It la always wise to make sure you
have got the I specs right before handing over any cash.
Below SIMM modules are the standard way ol expanding PCS.
If Sts and most “ new Amlgas.
Make sure you know whether you want 16 or E 32’WI contains a minute amount of static RAM and a small battery to remember the time when you switch on again. Static RAM is too bulky, expensive and slow to find large scale use.
When buying RAM. You may have to take its speed into consideration. For accelerator cards, 60ns RAM is recommended but tor other applications 70 or 80ns RAM should sultice. It the RAM's speed is tdo slow, it will actually start to forget things before it is relreshed, which can only lead to corrupt programs and constant software failures. It the RAM isn't getting a good enough power it may also start to tail.
WHERE TO GO There are as many outlets tor memory as there are computer companies more or less, and RAM chips are a hot favourite at shows where you may pick up a bargain. Here, though, is a short list of memory purveyors to the gentry: Retlex Technology Silica Systems First Computer Centre Gordon Harwoods Meridian (051 708 5588) (081 309 1111) (0532 319444) (0773 836781) (081 543 3500) Well, that about wraps it up for this feature on, er.. whatchamacallit. You know, thingy. And we ll see you next time, a Two good reasons to put the flags out.
Star has buill its reputation on building lop quality, feature packed printers al prices everyone can afford. And the (wo new dol matrix primers offer ihe besl value ever.
The LC-100 colour is Ihe UK's lowest cost colour printer.
It offers the best of both worlds: mono and colour priming for work or play.
Fasl priming and Compressed Data Mode (for rapid transmission of Windows based data) arc all standard.
In facl, with so many features at such unbeatable prices, the only flag the competilion will be waving is a while one.
Rag down an LC-100 or LC24-100 now. Contact Star on 0494 471111, or complete the coupon.
R-ffi 25 10.99 W1W.
50 20.50 100 36.99 250 54.99 500 164.99 ALL DISKS ARE FULLY GUARANTEED AND ARE COMPLETE WITH LABELS rmmrn I 100 Capacity 120 Capacity_ SNAP COMPUTER Full Mark Brand mcE EACH Citizen 120D 1240 Swift24 275 255 CitizenSwift24Colour(Compat) 1295" Panasonic RXF1050 1123 1124 325 3.05 StarLC10 LC20 260 240 Star LC10-4 Colour 530 5.70 StarLC24-10 295 275 Star LC24-10 Colour (Compat) 995* StarLC200 3.00 2.30 Star LC200Colour (Compat) 9.95* StarLC24-200 295 275 Star LC24-200 Colour (Compat) 9.95* Ribbon re-ink 1295 Minimum order - 2 ribbons, except tbose ,_marked with an asterisk *_
3. 5" PREMIUM DISKS WITH OUR BOXES
49. 99
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TWO 1335 THREE 26.95 SUPPLIES LTD HOTLINE 0703 457111 t to
availability - All prices Include VAT.
Please add £3.50 p+p for disks and boxes. E&OE.
Amiga External Drive A500 V&MS upgrade with clock A500 WMB upgrade without clock Mouse Mat Mouse Holder Roll 10003.5 Disk Labels Amiga A500dust cover Phillips monitor cover Star LC10. Star LC20 covers Star LC24-10. Star LC24-200 covers 3.99 SNAP COMPUTER SUPPLIES LTD Fax: 0703 457222 Unit 16. The Sidings, Hound Rd, Netley Abbey, Southampton S03 5QA AMIGANUTS UNITED 12 Hinkler Road, Southampton, Hant's. S02 6FT England Worldwide distributors of the Amiga Coders Club Disks European distributor of the T-Bag disks
* ******OCTAMED FROFFESSIONAL 4.oi*»********* Simply the best
budget priced music package available! Not just another music
tracker. OctaMED is MIDI compatible , has built-in sampling
software, a sample editor- full stave printing, with 4 to 8
channels using the Amiga, Or 16 channels using MIDI,
powerpacker compatability plus a whole lot more.
OctaMED OctaMED with Manual Manual Only
U. K. & EC Countries £22.50 £30.00 £8.50 Rest Of the World N A
£32.00 £8.50 Upgrade (no manual) £12.50 N A N A (Upgrade
option is only available to those who purchased V1 or V2
direct from Amiganuts. You MUST return your orginal disk for
this offer) AMFCV2 (£10.00) (C) The Amiga Music File
Converter. Convert between the following file formats:
StarTrecker and SMUS (inc. Chords).
AMGIA CODERS CLUB (£4.00per issue, now at No 28) The world famous monthly disk magazine for assembly programmers.
Of interest to beginners and old nands alike. Contains source.
Tutorials, reference files all crunched onto a single disk.
NON-PD BUDGET TITLES We also carry a number of Licenced and Copyrighted titles, full details are on our catalogue disk, but here arc a few examples: Quicksilver Pinball (£8.00), Frac V2 (£5.00) Edword V3 (£5.00), MapEd (£5.00), Amibase Pro (£8.00). AMIGAsh Pro (£6.00)
A. Gene V4.I9 (£15.00). A-LOG (£8.00), Hotdog (£3.50) etc.ctc..
PLUS ALL THE BEST IN PUBLIC DOMAIN WE arc offering Tampa Bay
Group (T.BAG) distributors and these are for sale to other pd
distributions and customers alike, latest issue No: 74 Send
for our BRAND NEW catalogue disk. As well as full details of
our library the disk also contains DCOPY2. BBASE 2. EPOCH 3
and 2 games.
Now that’s the true PD spirit! Price is only £1.25 inc. post and packaging.
PD Prices: 1 -5 disks .1.80 each 6+ disks ..1.25 each.
Post & Packing, please add 60p per order except for catalogue.
(c) indicates a non public domain program.
WILL CUSTOMERS OLD AND NEW, PLEASE NOTE OUR ADDRESS Turn your print-outs into modern day masterpieces with a new piece of German software. Mat Broomfield dons his beret to take a look.
PRINTER DRIVERS
• s a little known lacl that most Amiga primer Anvers only
support oulpul up lo a colour resolution ol eight bit-planes
(256 colours lo you and me!). This means Ihal even when you're
printing HAM pictures, your printer is only accurately
outputting one sixteenth ol the possible number ol colours.
When it comes to 24-bit images, even il you can lind a suitable
screen-dump program, chances are the results will be woefully
inadequate.
Ol course, you could always buy a dedicated program such as TrueprintUom ASDG. But now mere's a cheaper alternative that has all the features ol Trueprint and more, lor less than hall ol the price The program is called Canon Studio, and as ts name suggests, it is closely linked to the Canon range ol printers, although the lull commercial version will work with any printer.
A WOLF IN MULTICOLOURED CLOTHING Canon users will already be familiar with the name ol Wolt Faust, the German programmer 'esponsible for writing all ol the drivers lor the Canon printers, as well as the Workbench 2.0 downloadable lont utility. Continuing his close affiliation with the company. Wolf has turned his attention to the problem ol output quality.
The problem is primarily due to the 'intelligence' ol current printer drivers in the way that they interpret screen colours. When a screen is printed, the printer driver looks at the colour ol each pixel and converts it into an arrangement ol dots known as a dither pattern. This pattern is then sent to the printer as a bit-map. With one bit-map being transmitted tor each ol the ribbon or ink colours lhat the printer supports.
The number ol dots per square inch, and their relationship to each other, is determined by the resolution ol the printer and the density level specified in Workbench Preferences By creating different patterns ol dots, and varying their distance apart, the impression ol dillerent shades can be created. This is an optical illusion, because even colour printers only use three or lour dillerent primary colours, which are mixed to 'simulate' more complex shades.
Because most drivers cannot accurately calcu- Mv e Mhml 1 OEEHEHB
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|8.8888 Color fidjust... xfTmr Ruler Dinension XRO Paper
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Start Page [i £rint | Save Setting | Cancel | late dither patterns lor more than 256 colours, printer output is at best an approximation ol the screen image.
Canon Studio uses an advanced set ol user- selectable and definable dithering algorithms to overcome this problem, and hence it allows your printer to 'simulate' a lull 24-Bit palette ol 16.7 million colours. To help ensure the best quality possible, the program also includes a range ol colour and gamma correction and ink compensation functions which can be used to add contrast to dull or excessively light or dark screens.
EASY TO USE Canon Studio basically consists of three sections: Dump dimensions, image processing and driver configuration. Before you can print anything, you'll need to specify the size of the print-out. There’s no maximum limit, so you can create massive posters hundreds of square feet in size if the urge takes you (and you have enough ink!).
Having specified the size of the print, you need to indicate whether you want to output the screen in monochrome or colour. The program supports colour separations, even so far as having specialised dither patterns to give the best quality. Although it defaults to the maximum resolution of your printer, you can tell Canon Studio to print at a lower density if you prefer.
I'WI.'.htlvf.M
• * i- -*s T | BJ10 BJ130 Font Design wi™» MAWm 30crv;. 1 ’ • 1 2
1 tit1 (. I ¦ 4 9 A ? A 4 dick on the * 1 c » v 0 . 0 i D E r 0
N 1 .
) K L M N 0 P charactff you w»h I U V M X Y i lo re-doline: ‘ , '
t. vu.yi you can um tha program lo dasign your o ave over 300
used Amiga games in slock in pedect Pnces Irom £1.99 - £14.00
to suit every pocked Sample common, rnces in prices: CO Mouse
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- C formaled) ...30p min qty 2C ( ) Unbranded with
labels ...4 Konica High Quality 65p n w- Disks (labelled &
irdware £7.50 PSP on Games 75p Our shop is open Mon-Sat 10am
8. 30pm Sun 12-7 30pm
- i C1 * l larjo S.A.E. (or our MdaWo with first ordor Cheques &
Postal orders to: C&S Computers 37 Park Road St Marychurch
Telephone: 0803 329190 PSP on Hard* A RBF SOFTWARE A A
NEWCONCEPT IN HIGH QUALITY LOW PRICED SOFTWARE HAS ARRIVED.
ARE YOU INTERESTED IN EARNING SOME MONEY FROM THAT PROGRAM YOU'VE WRITTEN?
WHY TAKE A ONE OFF PAYMENT TO HAVE YOUR HARD WORK PLACED ON A COVERDISK?
SEND IT IN TO US INSTEAD FOR A N ASSESSMENT OF IT'S TRUE VALUE.
WE WILL TEST IT THROUGHLY AND IF IT IS ACCEPTED YOU WILL BE SENT A LEGAL COPYRIGHT CONTRACT AND FOR EACH UNIT THAT IS SOLD BY OUR DISTRIBUTIONS YOU WILL BE SENT A SHARE, WHICH, DEPENDING ON SALES, WILL BE PAID TO YOU EACH MONTH.
RULES AND OTHER INFORMATION ALL PROGRAMS SUBMITTED MUST USE LEGAL CODING AND INCLUDE A SIGNED DECLARATION STATING THAT IT IS THE THE AUTHORS OWN ORIGINAL WORK.
IT MUST BE CLEARLY STATED AS TO WHICH AMIGA SO IT FUNCTIONS ON (V1.3 V2 etc)
R. BURT-FROST HAS BUILT UP A WORLDWIDE REPUTATION THROUGH HIS
ORGINAL PD LIBRARY KNOWN AS AMIGANUTS UNITED. (NOW TRADING
FROM 12. HINKLER ROAD), AND IS ABLE TO OFFER THE POSSIBILITY
OF WORLDWIDE SALES OF YOUR PROGRAM VIA AMIGANUTS UNITED AND
ALSO OTHER AMIGA DEALERS THROUGHOUT THE GLOBE.
F YOU HAVE ANY HESITATION AS TO THE VIABILITY OF SUCH A SCHEME THEN LET US TELL YOU NOW THAT ONE OF OUR CONTRACTED ANUTHORS namely Teiio Kinnunen, THE AUTHOR OF OcyaMED HAS EARNED THOUSANDS FOR HIS EXCELLENT WORK, SO WHY NOT YOU?
IF YOU HAVE WRITTEN A GAME, UTILITY OR WHATEVER, SEND IT TO: Ray Burt-Frost 169, Dale Valley Raod, Hollybrook, Southampton. SOI 6QX (PLEASE RETAIN A DATED COPY OF YOUR SUBMITTED WORK AS SURETY OF COPYRIGHT) FONT DOWNLOAD Canon BJ-10e ex and BJ-130 owners may be interested to hear about a couple ot new programs lor their printer both ot which perform the same function.
As you may be aware, most Canon printers can download fonts to replace the on-board defaults. Once down-loaded, these fonts will remain active until the printer is turned oft.
Ursa Software have written a special program which turns standard Amiga fonts into downloadable bit maps. Better yet, you can even use their program to design your own fonts. Once a font has been loaded or designed, it is saved as a stand-alone file. When you wish to use a particular font, simply double click on its icon, and it will be automatically downloaded for you.
Twelve pre defined fonts are included with Ihe program. Which can also be installed on a hard drive.
To be fair, Wolf Faust wrote a similar program about the same time as Ursa, but his version doesn't include a designer, and doesn't work under Kickstart
1. 2 1.3. Ursa s font designer costs £15 and they can be con
tacted at 11 Highwell Garens. Felling, Tyne & Wear.
NE10 ONB. Tel: 091 438 3204.
Considering the fact that tont cartridges often cost £30 or more each for a single typeface, this program is an absolute bargain for people who print a lot of text.
GETTING IN A BIT OF A DITHER As I mentioned before, dithering is a method ol positioning dots either as pixels on the screen or as a blobs ol ink on paper in a variety of densities to create the impression of different shades.
The simplest possible dither is alternating dots of black and white in a checkerboard pattern. In theory, this pattern simulates a shade of grey which is exactly hallway between the two colours. This type of dither pattern is known as ordered, and although it s adequate for certain applications, it tends to form very distinctive patterns which may sometimes be undesirable. For this reason, a whole variety of alternative dither patterns have been developed, with a variety ol specific advantages and disadvantages. For example, Jarvis dithering enhances image sharpness, but tends to create
dot clusters' near the middle of any area of solid colour.
The Blue Noise filter is particularly interesting because it deliberately introduces a margin of randomness into the resulting dither pattern. This noise' creates a granular image which looks as If you're seeing it through a sand storm! Not always useful, but it comes in handy when you're trying to be artyll Now comes the most critical part - selecting a dither pattern. There are absolutely loads to choose from, starting with common ones such as Floyd-Steinberg and including evocatively titled patterns, such as Blue Noise and Stucki (the former being a description of what the dither does, and
the latter being the name of its creator).
Each dither pattern produces different results, and is suitable for different applications.
For example, Blue Noise is good for pictures with lots of blue shades in them, whereas Jarvis is good for pictures with contrast problems.
I personally found that the Floyd-Steinberg gave me the most satisfactory monochrome results, although the default custom driver produced a much more contrasting image.
IMAGE ENHANCEMENT Once you’ve selected a dither pattern, you can optionally perform image processing funtions upon the screen. This can merely involve altering the RGB (Red, Green, Blue) components of an image, or you can apply gamma correction to alter the relative brightness of certain colour ranges within a screen (very useful if it’s too dark).
At the bottom of the image processing screen, there are a couple of options that let you specify ink compensation values. These are needed because, when using coloured inks, the inks tend to contain components of other colours in them. For example, magenta will contain some yellow, blue will contain some magenta, etc. Unless these impurities are compensated for, the resulting image will not appear in its trufe colours.
Now all that remains is to print the selected screen. I used the '030 version of the program, and 3 24-bit screen took about three or four minutes to print. Much of this time was taken up by the program calculating the dither and, on a normal Amiga, I would expect it to take at least 10 minutes to print a screen.
GOOD PERFORMANCE I was only using the program in mono, which gives 256 levels ol grey scale, but I was very impressed. Using special bubble jet paper (which stops the ink smudging) and using a variety of dither patterns with a gamma correction of +25,1 found that the print-outs were very clear and contained an excellent blend of greys.
Unfortunately, the printing process used for magazines may not be able to reproduce the dumps in all their glory, but hopefully these pictures will give you an idea of the quality.
Incidentally, there are three versions of the program: the restricted version can be freely obtained either from Canon, or a PD company of your choice. It only works with Canon printers and has no AREXX interface or poster printing functions. The unrestricted version costs £15 and can be bought directly from Canon. Although it still only works with Canon printers, it supports AREXX and has poster printing facilities. The final version will work with any printer, and is supplied with a large number of drivers. Apparently, it will also include additional image processing options and, of
course, it works under AREXX. It will cost approximately £30, but a release date has yet to be specified.® canon studio ... a I u g I n n c e
• Prims 24-bit colour screens • Prims 25b grey shade screens •
Prims straight from disk so only higher • Special 68030 version
• Prints posters of CANON £ Various 'Enhances and prints Amiga
screens (including 24-Bit images). ’ EASE OF USE VALUE FOR
MONEY EFFECTIVENESS FLEXIBILITY INNOVATION 90% 90% 90% 70% 20%
OVERALL 72% Bits maketh the image, but will your image suffer
if you have less than a 24-bit display? As prices fall and more
boards become available, Nick Veitch takes a look at what’s on
offer, and what you can expect from them.
BOB'S THE WORD as an alpha-channel tor the original image, and can provide keying and overlay data for the superposition ot the Iramestore and Amiga images, or data to control an external source.
Such cards easily superceed the colour resolution of even the newest Amigas, because the information content rises logarithmically with the number of bitplanes, a 24-bit card has 65536 times more colours than the AGA chipset, and even 64 times more colours than the new 8-bit HAM mode.
In Ihe beginning there was Ihe bit. And the bit was good - well, it had to be, that was all there was. In the early days of computing people were easily satisfied with blocky resolution monochrome displays.
Nowadays, if you’re not more colourful than our publisher s language after half a shandy then you’re not in the running.
Twenty-four bits of image data gives a total of 2* possible colours (or 16777216 colours). That means that there are eight bits of data for each of the red, green and blue colour channels (or 256 levels of brightness for each of them, which also means there are 256 levels of grey available).
THE NEED FOR SPEED One ol Ihe major difficulties with 24-bit displays is speed. II you think about it, instead ot moving about a maximum ot six bitplanes ot data (as on a standard Amiga), the software controlling a 24-bit Some boards actually have more than this available. The extra bitplanes (usually eight) are used Broadcasl-qualily 24-bit Amiga graphics have been with us lor some lime, but It's only now lhal OpalVlslon and OpalPalnl have como together that we've been offered real creative power.
Doard has to move around data which is 24 bitplanes deep. This is not such a concern when you only want to display a static image, but animation «rather out of the question. Early 24-bit cards didn’t try to address this problem at all. They were simply framestores, or buffers, which held the static picture data for display.
Today’s systems allow more interaction. Whilst it may not be necessary to animate full screen 24- btt images (for a start, as well as a faster processor you would need a rather large amount of memory, especially as a 640x256 image would take up around half a megabyte of data on its own), it is necessary to be able to at least partially animate them.
The reason for this is that there are at least two applications which are the primary domain of 24-bit graphics that must allow a certain amount of animation on the display. Firstly, an art package would be completely unusable without a moving cursor or a moving brush (especially when using cut and paste custom brushes). Secondly, any sort of slideshow or display package is going to be rather dull if it doesn't have the ability to perform wipes and fades between displays.
Even manipulating small areas of the screen requires a lot of processor time. Most boards get over this by using custom processors to move the data around, but the data still has to be transferred across the bas, which is driven by the host machines CPU. For this reason most cards these days exclusively use display RAM installed on the expansion card itself.
It’s been a long time coming. The OpalVision project, first started by an Australian company, was bought out by Centaur, the American company most notable for having given the world Pixsound (shortly before the world asked them to take it back again). It has been the source of much talk and speculation - some claiming it would be better than NewTek’s Toaster, others that it would be critically flawed. Well, the speculation must end now as units are shipping, although not all of the advanced modules are available.
OPALPAINT The thing that makes a graphics system is not really the hardware, but the software developed lor it. Admittedly, the hardware provides flexibility and features which can be taken advantage of in software. But it is only through the software that the user sees the evidence ot the unit s power.
Centaur are doing well with OpalVision in those stakes then, because OpalPaint, the bundled art package, is probably the only 24-bit package available thal correctly strikes the balance between powerful features and ease ot use.
It would be hard to come up with a decent art package in this day and age that didn't bear some resemblance to Deluxe Paint. OpalPaint is no exception, with a similarly laid out tool bar (although this is horizontal across the bottom) and a great degree ot hot-key compatibility, which makes it very easy to use from the outset.
The lirst impressive feature is the implementation of a textured drawing mode. It's very similar to a package found on the PC, Fractal Design Painter (costing a PC price ol £299) and allows you to simulate drawing with ditferent materials onto a ditferent surface. The samples include very realistic chalk, watercolour, pencil, fibre-tip and airbrush simulators. Each will impart its own characteristics: the chalk is more dense towards the centre of the brush and where there are ridges in the paper, the watercolour is very washy and runs out during the stroke, etc. The 'paper' type will
simulate varying degrees ot roughness and texture, which will pick up the peculiarities ot any brush type.
The ‘artistic’ approach stretches even to the palette requestor, where pre-defined paints can be mixed and blended together, as on a real palette.
RGB and HSV sliders are provided for the more mechanistic types, as is a complete spectrum in a box. Sample palettes are included with OpalPaint, just in case you find it hard to get the exact colour you're alter. As with IFFs, these can be saved with little 24.bit thumbnail previews, which will be displayed in the loading requestor.
There are also a number of impressive drawing modes, ranging from the D-Paint style smear to some completely new modes such as posterize, which reduces the dynamic colour range to a smaller (user specifiable) number of colours.
Graduated tills are available with even more options than available in D-Paint Brush tills are also presenl but add a 'warp' feature which allows the brush to be mapped onto a sphere.
One of the most impressive features of OpalPaint is its font control. Although it won’t allow you to actually type on the screen (like D-Paint) it can use all scalable Workbench fonts and will even anti-alias them properly onto the screen (if you remember to set the right mode).
The brush manipulation is adequate, but not outstanding. It is understandable that you only see a ghosted mono outline and image of the brush when moving it around the screen (as stated before, it is quite a strain on the processor to move the vast sums of data quickly enough to be able to display the full 24-bit glory of the brush as it moves across the screen. The usual brush sizing and handling options are the same as D-Paint, activated by right-buttoning the brush gadget. Three brushes are allowed, but there are no impressive re-mapping functions, as were found on very old paint programs
such as Spectracolour.
At the moment, OpalVision is only available as a card for the video slot of the At 500 2000 3000 4000, but a future version is planned for the parallel port, which will enable connection to the A500, A600 and At 200 machines. This will be slightly slower, as even on the parallel port the speed of data transfer will not match that of the Video Bus.
All the software will still work to a reasonable level of speed though - but remember that you will need a Hard-drive.
FUTURE ATTRACTIONS OpalVision isn’t really finished yet. There are a few options in the pipeline already. Because Ihe system is very much a cfosed loop graphics workslation, a tramegrabber and genlock module is due to be brought out soon. This will give the unit a better standing in the multimedia stakes, as it should be posible to create real-time video eftects and control the image characteristics through OpalVision.
The other piece of hardware coming soon is the strangely named Roaster, a custom chip which conjurse up visions of little packets of peanuts or lovely golden-brown spuds. The Roaster is actually a custom processor, designed specifically to handle real-time warping and morphing effects, which could be particulariy useful when combined with live video input.
OPALVISION ... a I a glance
• True 24-bit framcstore • J Mii RIS graphics processor •
Standard 25-pin miga RGB output backdrops • Simulated Artist's
tcxtls in Opalpaint
• Easy lo use prcscnlalion software Address: Calculus. Unit 1.
Ringway Industrial Estate.
Lichfield, Staffs Ws13 7SF. Tel: 0543 414817.
CALCULUS £703.83 'A comprehensive artists tool, but one which will appeal to all users' EASE OF USE 94% VALUE FOR MONEY 90% EFFECTIVENESS 88% FLEXIBILITY 76% INNOVATION 86% OVERALL 88% NEW LATE NIGHT SHOWROOM OPENING UNTIL 7PM, WEDNESDAY TO FRIDAY • Mtei rnrnro BREAKTHROUGHS JOINT wfNNER OF COMPUTER SHOPPER'S
• CALL US NOW ON (0386) 765500 • R7rt TTTfTTtt?Ti • CALL US NOW
ON (0386) 765500 • Best Customer Service’
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* SCSI HARD DISK MECHANISMS tor optimum performance tatf Access
Time A AiAoporUng ft includes Its own DEDICATED PSD CBM
recommsmfc against use C4 40Mb MODEL ONLY £229 100Mb MODEL ONLY
£329 2Mb RAM Version: ADD £60 • 4Mb RAM Version: ADD £ 120 Hard
Daks wehout independent power supply ft Option for up to 4M8
additional easy RAM EXPANSION using ’SIMMS' ft COOL.... by
popular demand, we have fitted a Cooing Pent ft GAME SWITCH
aiows Games to be toaded wthout dttconneceon ft WcAjdos SCSI
THROUGHPORT at rear for further wpanwn ft High quality metal
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Simply Plugs Into trapdoor expansion area ft „ , ____ Incroascs total RAM capacity to 2Mb ChipRAM Haj , ham sw t,» 1-p.i i v 4a* Only 8 low power RAM 1C s High reliability 9'fei F. 'A500 PLUS' 1 MB RAM BjBIPgS UPGRADE [ only £ 3 95 trH* 1.5MB RAM BOARD MEGABOARD With our MEGABOARD, you can further expand your A500's momory to a total ol 2MB without disposing of your existing 512K upgrade (must be 4 x RAM-chip type, or not exceeding 9cm in length).
NLY £42.99 A500 EXTERNAL 8MB RAM UNIT Throughport for further expansion Very low power consumption it Style matched to the A500 gfe: „
- V RAM access LED RAM test run switch Available fitted with 2Mb,
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«rm CUMlraO-fuM and CatMrUI Circus ACTONSoWy DlJt Rid Owfwown oaoewwi * 0« tiger »¦ aid Had PeNSg NEW SHOP PRODUCT TEST It all begins with an empty world, so the first thing to do is get an object up on screen. You can choose one from the list of basic cuboids, cones and spheres, or load up one of the more complex objects included on the second disk.
Fortunately, any object can be edited on the 3D
• lew, so there’s none of that confusing top. Plan and side view
editing that’s common in 3D rendering packages.
Forerunner? Tony Horgan dons hard hat to find out.
FREELY BUILT
• Vay back in the mists of computer gaming history, ncentive
developed Freescape, a solid 3D system rat was to be used for a
series of arcade adven-
* jres. After flogging their once-healthy horse into an early
grave, Incentive decided to let the public ~ave a go at
designing their own 3D adventures, by releasing a more
user-friendly version of their cwn game creation utility. Now,
just when you
• “ought the Freescape stallion had been put out to oasture,
along comes 3D Construction Kit II.
As before, the idea with 3D Kit II is that you can create a whole new world, or even a series of worlds, which can then be explored on foot or by air. As well as passive objects, such as buildings, monuments and natural scenery, you can also create ‘live’ objects. These could take any form you like, and it's these that introduce the game element. After all, what 3D adventure would be complete without its quota of Daleks, trip-wires and trap doors?
FILL IT UP Using the icons along the bottom of the screen, you cycle through the points, pulling any of them m any direction. You can also stretch the whole object along any axis. As a result, it is possible to create just about any shape you can imagine, so long as it's constructed of straight flat edges or spheres. By joining simple blocks together, some extremely detailed constructions are possible. All the time you're editing your objects, you're free to walk or fly around them, using the same controls that you'd have in the finished game. Once that's done, it's on to the next object.
What elevates this from a 3D design package to a 3D game creator, is the programming language that governs the movements, actions and reactions of all the game’s objects. This has been expanded to include twice as many commands as in the first 3D Kit. Using the language, which is akin to a cut-down form of BASIC, you can define time limits, tell the program what to do if a certain object is shot, and so on.
GETTING DIFFICULT It’s here that 3D Kit II begins to veer off from its novice-friendly track. If you've never had any programming experience, this could be quite a stumbling block, but anyone who’s dabbled in coding shouldn't have much trouble getting the hang of it. The up-side of this, is that it allows you to get a lot more flexibility out of the system. You are able to come up with completely original games, so long as you've got the imagination and the time to realise it.
One other thing you'll need is patience. Because everything is done in realtime solid 3D, it can be Even if they're not „p to r«'her slow. Sluggish available. Response when clicking on icons and menus can be a pain in the neck. It doesn't help that most of the icons have no visual response, so if nothing appears to be happening, you often can't tell if your mouse buttons are up the spout, if the program simply hasn't registered your click, or if it has registered and is getting on with the job.
Rather like AMOS. 3D Kit II uses sample banks for its sound effects. To help you compile these banks, there's a separate program on the first disk called 3D Sound.
This new addition to the package doubles as a sample editor and a bank creator, and includes a number of effects including chorus, reverb and echo, which can be used to process your samples.
LOOKING FOR CHANGE The trouble with most game creators, such as Shoot 'em up Construction Kit, is that they're only really capable of producing one game. If you've played one SEUCKgame you’ve played them all.
While anything you write with 3D Kit is always going to look like a 3D Kit game, there’s still quite Once you've got your basic obfect, you can bend and stretch It until it begins to resemble something vaguely Interesting.
WHAT'S NEW?
• Here's a briel summary ol Ihe main new lealures.
• Command language now twice the size
• Supports spheres and flexicubes'
• New distance-lading function
• 100 clip-art objects
• Dials available for control panels
• Separate sound editing module
• Debugging utility
• Improved rotation resolution (1 degree minimum)
• Animated borders
• Multiple borders a lot of scope for different types of game.
The player's input is limited to walking or flying around, and destroying, activating or picking up objects by shooting them. Even so, with some imagination, some quite diverse and in-depth adventures can be achieved. The main thing to remember is that you’re not stuck with the same old space scenario. Why not try basing the game around the film The Great Escape, or Fantastic Voyage? You could even have it set in drab old 20th Century London, with all your favourite landmarks in glorious 3D.
Just how complex your games are is down to you. You could go on adding objects and details to a scene indefinitely, but the more detail you include, the slower it gets. I’m told the 3D routine has been speeded up, but it looks just the same to me: quite slow even with simple objects on screen, and very slow when it gets busy.
WHAT ABOUT PROGRESS?
Considering this is a version 2 release. I would have expected quite a lot more in the way ot improvements. With the exception ot the expanded command language, the differences between this and the original program are mostly rather superficial and insignificant. Now you can rotate to an accuracy of one degree, animate the borders, and include dials in the score panels. I can't see that lot getting many 3D Kit 1 users foaming at the mouth with anticipation. Where's the appreciable increase in speed, the exterior views, the improved interiace and so on?
There's no doubting that 3D Kit ll is a very powerful program, as was the first version. The trouble is that it's not as impressive as when it was first released, and there's very little to persuade owners of 3D Kit 1 to upgrade. Registered 3D Construction Kit Club members will be able to upgrade for a discounted sum which, as we go to press, is still to be set. If solid 3D is your thing, and you're looking for something to get you through those long winter nights, then give it a shot, but seasoned 3D Kitters may well be disappointed, » I 3D CONSTUCTION KIT ...at "glance
• 31) biiik err 1 *bu-
• INJISt*.

• nf
v. . __: _: ** Ing, cutting and pasting later, you might come up
with something like this tighter plane, or even this exciting
bus! I suppose you could use It In an Amiga version ol The
Italian Job... + * * '*( * I'w ' ,KB
* • *
- *M '*1 If you're leellng lazy, you can load one ol the 100 clip
art objects supplied on the second disk. Whether you're
creating a science fiction space epic, or a gothic thriller,
there's something here for all occasions.
DOMARK £49.95 A disappointing upgrade of the original version’ EASE OF USE 68% VALUE FOR MONEY 72% EFFECTIVENESS 81% FLEXIBILITY 84% INNOVATION 63% OVERALL 72% MS
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The innovators GAMES PG001 2 ADVENTURE SOLUTIONS ExcaOant I
PG003 AIR WARROfl Good night Sit - ' lo playng game.
Usic gamo* Get (1.
II ft Dr p Suporb !• PG012A, -------- PG013 AS 6 Pieman & PG014 AS 7 htoonbase. Tii«. MghNocks PQ015 AS 6 Ajtac*2. Hball. . More I. PG016 AS 9 Bane porj ft Blizzard - PG017 AS 10 Escape. Pipelne. Plckout.
PGO'8 AS 11 Dad. Cnnnex.RevefSi.Tr*pn. PO019 Asl 12 llamawon. Car. Powrxpong PG020 AS 13 Twinlns • mo™ good gamos PG021 ATIC ATAC Really pOr M® I • PG023 BATTLE FORCE strategy war gam* PG024 BLACKJACK Good caul game l. PG026 CASTLE OF DOOM Excellent' Gel it.
PGO* COLOSSUS & WORLD Fab advenfixee I. PG029 CHOSSWORO COMPILER As « lays U PG031 DARKSTAFF Spec emulated adventere .
PG032 DRAGONS CAVE D4D style game Msga.
PG034 ETERNAL ROME Steals® ft DOMINOfS- PG046 HACK Great lert arMmuromlocom stytot - PG047 HOLLYWOOD TRIVIA No- Twa Game- .
PG048 HOLY GRAIL One ol ihe best Text a®*niure».
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PG052 LAMER GAME Operation ..oil type game!.
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PG076 SEVEN TILES SpeedOail type game MEGA' PG079 SEALANCfc A wbmarne strategy gamo .
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PG081 SERENE li Folk™ up to the above game .
PG087 SIMPSONS GAME Snoot em up (tone m SEUCK.
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PGC03 TENNIS Good game (Sore language) img PG094 TRAW CONSTRUCTION KIT make your own Barts.
PG10I THE INSIDERS CLUB Slorta ft shares game PG103 WET BEAVER GAMES Version ol pong gamel.
PC. 105 WlZZYS QUEST FaO arcade advonluo game!.
PG108 Asl 14 ChinaChaIenqe2 ft Amiga Cotomne'.
PG109 TOMCAT Superb World war II Shoolup'- PG110 SUPER SKODA CHALLENGE N e car racegamel.
Pgl 11 MIDNIGHT THIEF A nice toxl advanturo game' PG112 ULTMATE CARD GAMES Crtobaoe Palwnce elc Pgi 14 CHINA SHOP Smash everytong in sightn PG121 A5C3. GAMES PACK 21 g»nos to run on a plus.
Pgl23 LEMMINGOlDS Blast the AsteraONLcn-mroods’i PGI 24 TOTAL WAR Greal new Risk type game.ok pus1.
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PGI26 SKYFLYER Superb WW1I shoot em up!.
PGI 27 AIRMANIA Super plattorm game from Arttw»e .
Pgi 28 CHEAT WORKS Stacks ol new cheats PGI29 PUGGLES Brlhanl O'8-1 game I PGI 31 ATLANTIS A men locking strategy game! .
PG132 Asl 15 Bafflecars Lettnx ft Mairtoamove' Pgi 33 Asl 16 Wawettnds. Mcsskm X. Pacman .
Pgl34 Asl 17 Tomcat Dotonda Jelman Buoblasler.
PG135 Asl 18 Hem* to Panic Skytlyev Omega race!
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PG146 Asl 20 Mcrobes Hollywood invia Cow drop - Pgl49 A NIGHT AT THE TOWN Witty ten adventure- PGI50 E TYPE exelbnl aMerods done PGI 51 FLAG CATCHER Avoid Hie bomba " Pgl52 TETREN A very nno Tolns ckme PG153 WAR very good strategy arcade game.
PG154 NUMPTV ft ALIEN INVADERS Manic miner game!
Li money.BIP.Ii PGI58 PORK A PORK Pop lha balcons ft slop Ihe loxes.
PGI59 MR BRICK Great mark) type colect core game!
PGI60 ENTERTAINMENT. 1 Ktonffrke Hbal ft moro.
PGI 61 ENTERTAINMENT. 2 Zerg BortwNbc© Frogger .
PGI62ENTERTAWMENT. 3 PGI63 ENTERTAINMENT. 4 PGI 64 GAME TAMER 2.3 ioystkk PGI 68 SOLID SQUAD Nice (Oe sraing game Pgl66 RAID ill Wicked new slwtemup Till .
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PGI 77 HelLZCNE StonNng R type done GET tKs' .
PGI 78 MENTAL IMAGE 2 Throo Excdlonl new games .
PGI 79 BLOB A tricky game written n ShooCEmUp Kil .
Pgi80 SECTOR i A nke game simiar to alen treed .
Pgl81 STRIKEBALL BasoDall typo gamo dcoo in Amos .
PGI 82 ETHOS Smple graphcai admnlue Snbad style .
Pgl 83 CATACXXA1BS A greal 08D style game VG.GFX .
Pgi84 FATAL MISSION Very good Shootemup game .
Pgl 88 ARAZMAX Similar lo lha game mctcOos Good .
PGI86 Asl 28 Ooody. OrMano. Invaders2. Madbomter2.
PGI87 Asl 29 COG Rome. Nova. B Bat. Atax. Quart!-.
PG188 Asl 30 Bounce ft Blast. Total Fee elc! • PG189 SPACE RESCUE Super scrarrpie Ihe shoot em up!.
PG190 TOP SECRET An oxolOnt qualty platlorm gamol.
PG191 ACT OF WAR New space strategy game! • PG192 CYBERNETiX Fab shool up» (stale your machine).
Pgl93 MASHIE NIBLICK Yos. A goll gamo tor you* Amiga*.
Pgl94 INTRUOER ALERT Very gocd strategy g*ne' PG195 KLAKTRIS Superb Klaxletrd type ombinaBon"!.
PGI96 MASH TIE POTATO Strange game wr*en in Amos.
EDUCATION PEC01.'5 EOUCATION SET science programs tor ages 11-.
PE006 KIOSPAINTFab l((e lalkng cotourng book.
PEC07'8 LEARN A PLAV Maths, spetng sic. 510 yrs .
PECO® STORYLAND 2 Save loytard Irom the wtch' .
PE010 TOTAL CONCEPTS ASTROMOMY Book on a disk.. PEOlt TOTAL CONCEPTS DINOSAURS Book on a dirt.
PE013 SIMCN ft SPACE MATHS Tafkkn malhs prog’am PE014 SPANISH. FRENCH. GERMAN fuTOH Ytanslalor PE015 TREASURE SEARCH find Vie lost Beasure I .
PE016 COLOUR THE ALPHABET team letters 8 colours' .
PE018 TYPING TUTOR. Superspel Budget ft Mscalerde" * PE019 DUNKS DTP A sort ol DoskTopPuWshor lor feds .
BUSINESS PB001 AmlCASH berk managomenl program.
PB0023 ANALYTICALC Superb sproadshoef. (2) PB0O4 Asl LABEL PRINTERS 3 ol lh» best.
PB005 BANKIN cortrcf your cheque book' .
PB006 BUSMESS CARD MAKER Nee program.
PB007 CLERK Compete accounts psrtags.
PB006 DESKTOP PUBLISHER Simple 10 use .
PB009 FLEXYBASE OATABASE Address keeper.
PB010 JOURNAL Keep Irart oI Inartes PB011 MISC BUSINESS Geotime. Grocery list. Cak PB012 OBASE Simple 8 nek) dalabase PB0I3 OED Srrplo ft oftortvo lexl to.
PB014 RIM DATABASE Filly relational fU PB015 TEXTPLUS V3.00 The BEST Wordprocesw .
PB0I6 UEOIT ISSUE 3 NEW VERSION Ted Editor.
PBOI7 VISICALC SPREADSHEET Smolo to uso.
P80I8 WORDWRIOHT Wcrdpro wllh spelkherter' .
PB319 BUSINESS LETTERS contracts, letters . Mre.
PB020 TEXT ENGINE 3.4 NEW Version III .
PBD2I AMIBASE PRO. Powerful easy lo use Dbase .
P®322 BBASE II v85 A last ft easy to use dalabase.
PB023 FORMS REALLY UNLIMITED term creaOcn prog- UTILITIES PU0O2 A GENE Good gonoology program .
PU012 Asl GRAFFIX UTILS graphka comertors elc.
POO 13 Asl BOOT UTILITIES Doototock unices .
PU015 BIORYTHMS. ST ARC HART 2 Good programs.
PU017 20 C MANUAL II |4) Learn lo program !!'
PU021 C-LIGHI RAY TRACER Good program.
PU022 CHEMESTHETICS moleoile Ospiiyer .
PU024 CLERK Manago your bank account!
PU02V32 8 dirt sei ot dpan' ocod .
PU03335 COUNTACH CLIPART 3 dlrta Ml .
PU036 CURSER BASIC COMPILER Just what you nooi PU037 D-COPY The beat PD dak copier ft more .
PU038 DARKSTAR UTILITIES 3 Assorted uMsI PU04143 OESKBENCH alternaD.e workbench |3) PU045 DIRECT ACTKX Edt animaoon soquonces ok PU046 DISKMASTER 3.0 Cl utlity. Not doe 2!
PU047 DOPE INTROMAKER Make your own inlros PU048 DYNAMITE FONTS II CulNPaslo lontscroors PU049 DYNAMITE FONTS More CulNPaste Fools PU055 ELECTROCAD DEMO circuit deegner .
POO56 EXILE FONTS Excdlonl CnP loots.
PU058 FONTS ANO RAM MANAGER BIG video lores.
PU059 FONTS ft SURFACES Backdrcps 4 fonts- PU061 GENESIS DEMO fractal generator realy good' PU062 GRAPHICS UTILITIES Vancus misc. | PU063 HAMLAB Convert VGA PC IFFiHAM PU064 HARDORIVE UTILS MRBackip ft FixDIrt ft more .
PU065 ICONMANiA Program cons ft mere I. PU066 ICONS Cramm parted wth iccns I. PU067 IMPLOOER V4 0 Megacrunching UH.
PU068 INTERFERON PRO Anwirus bOCtbkKks?
PU069 JAZZBENCH Altcmalrm Wb tor 1.2 3 users PU07I JR COMM 1.02 Modem users corrms package PU072 METALLION UTLS Fool Editors ft more Ulls.
PU07376 KWG JAMES BIBLE CxdftNew testaments (4).
POO77 LANGUAGES DISK Forth. Modda 2. X Lisp Logo.
POO78 MCAD Hres design package E¦cedent .
POO79 MACVIEW.DRAW.ROTATE 3 unusual progs Good' POOBO MESSY SID ReadrWrte PC Flee. BnilantU POO68 NORTH C 1.3 This is Ihe p PO089 PASCAL CCMPILER needs a good CLI knowledge.
P0090 IBEM PC EMULATOR This vcvson lasts 15 minuses- PO091 PENOLE 200 MEGAUTIlS An essenMI colochon- PO095 PRINTER 0RIVER GENERATOR ft nowdnvors.
PO096 PRINTER OrfVER UTILITIES Varioos ulls esc PO097 PRINT STUDC VI 25 Pnres pcs ft lexl etc- PUIOt OUICKBENCH Instant WB uses RAD: very ckrmr' PU102 RAZOR 1911 Excelent collerton ot uWlies PU106 ROT A simple 3D drawng package. Very popular.
PU10910 (2 dskl Slnxtu-ed clpart tor Ppage .
POI123 SOMETHUG FOR NOTHV4G Video Oms&Fonls.
PUI15ST EMULATOR Run Atari ST software I! 2 Drives PO116 SUPER C‘ DISK ColecOon of C commands PO117 SUPERKILLERS V»us Kiltersi You need thd' .
PU118 SUPER WORKBENCH NlwnMH* workberch' PU121 2 TV GRAPHICS Dpani backdropsftFonts.ff) PU124 ULTIMATE ICONS toonrraster.lcortab.. PU125 ULTRAPAINT v3 A nke paint package' PU126 UTAITltS COLLECTION About 100 uMsl.
PUI27 UTI)T*S 1 Another cctleclon.aboul 40« PU129'30 VIDEO APPLICATIONS VkJeo ullllies.
PU1323 WINDOWSBENCH A Widows 3 WB2 tookalke PU134 VtORKBENCH HACKS amusing stutl' PU1* ZX SPECTRUM EMULATOR Now wth sound .
Put 38 LAST HOPE Recover tost litos with Ihe' PU139 GRAPHICS CON PUI40 IITTVEBENCH F PU14172 TAROT II Learn PU143 OPTIUTILS 1 Cra PUI44 OPTIUTILS 2 Get Vi PUI45 OPTKCOMMS 1 Ncoom t 921 Lharca. Zoo Arc.
PUI 47 BEATRIX POTTER CLIPART Nke large Cl»' .
PU149 ELECTRONIC PROTOTYPER Vorcboard deegm PUI 50 FOOTBALL LEAGUE EO Update league pcoittom POI 51 BROTHERHOOD UTILS 1 Dcopy.Scenery.Qed .
PUI 52.66 CLIPART SET 15 Disks Ctfttto BEST clpart .
PU167 MULTI PLOT Superb dala pottng pogrom ' .
PU168at RAY DANCE Demo veracn RayTtaoer' (2) PU169 GELIGNITE FONTS CulNPaste ton*.
PUI70 P SUITE Dak mMaino makor.
PU171 OPTCOMMS 2 Noomm 2 ft mote .
PU172 WORDPOWER Solve Am PUI 73 LSD UTILITIES 23 new ul .
PUI74 ASTRO 22prolBatcnal aUrotogy ptcgram! .
PUI 75 GELIGNITE FONTS II Excetenl IFF tones.
PU176 GELIGNITE FONTS III More Ol abovell.
PU 177.8 BENCHMASTER Wlndowtbench ft Mestysd" PUI80 RICHARD SMEDLEY COMP VAT ehortor ft mor PU181 RENOER VI 3D Raylraoe sltadng program PU182 STOCK ANALYST Technical anaVsS program.
PUI83 AMYGEN Excelent o, PU184 PROCALC VI.0proto PU185.8 COSMOPCXITAN FONTS (41 Packed wth loots.
PU189 TRCNIK VIRUS KIUERS 21 VtUk Wltors ft docs.
PUI 90 BENCH WORK 1 0 wotkber h altornaDvo PU191 LANDBUILOER (racial land generator.
PU192 SID 2 Gel Ihs ' dreclory ubl!!' MEGA!.
PU193 PLUS 8 Mandelmoom ra* i arq aMmerw PUI94 PLUS 9 Mojseblankor Nuke Bartftlronl :::: mi i ..... PU197 MOBED 2 Dpant tcv Spnles ft bobs.
- -------------- Marts ft lades Dpanl 3 ___________OW GENERATOR
wipe. .
PU2O0 imiEBENCH 13 Now tor 1.3 owners '!
. . ..... 2ppaimtc .. PUI98 VIDEO WIPES Marts ft lades D PU199 TDM SUOESHDW GENERATOR wipe.1ade pks PU20i MALICE FONTS Excelent ony'toots ter Opainl.
PU2Q2 CYCLOPS Word Plasmatroctal creator I .
PU203 SCOPE 184 uMs ft clps tor Ppage PU204 GATOR GRAPHICS Kart Tulorel dlrt- PU205 PC TASK Wckod PC Emjlator Gol it III .
PU206 MS DOS PROGS PC Sha-eware Progs tor PCTart .
PU207 MULTISID Combines SID2 ft Mu*d» PC AMIGA) PU208 Asl HANDYTOCXS 3 A mega compAalon ol uOll PU209 FREO FISH CATALOGUE contorts FISH 1 • 670 .
PU210 PCQ PASCAL Latest version c4 this Pascal compiler.
PU211 AMIGA PUNT A horse race ptedkOng program!" .
PU212 PERM CHECK PLUS Ths is a pooU prodkoon prog PU2I3 RACE RATER Anothot horse raong program" .
PU214 DIR WORK A Sd type He cx»*irg program' .
PU215 CAPTKJNATOR Superb shareware video lilirg' .
PU216 WBASE 1 3 A rrUblaskra worfbonch database! .
PU217 BROTHERHOOO UTILS 2 Mere utftlies fcr Ihe plus!.
PU218 ORDER Excelent demo ol ihs commercial Obese- PU2I9 WBHACKS- Goto ccdecton ol hacks fcr - owners PU220 HUNTER90FT GFX Corrrorf B*w pcs to cokr PU221-225 8 COLOR ICONS Hundreds of new kcro .
PU226 7 C-EYES FONTS For use in Dpaml WB. Ele.|2) .
PU228 PRCeABLY RIPPER Create daks easily wtlh VW- PU229 JPEG 24 bil graphics corrpresscn ulilty dak! .
PU230 MORE PRINTER DRIVERS Yee new primer drivers'.
PU231.'5 PAGESTREAM FCNTS 5 drts of super IONS'. (5) PU236 7 SCOPE 197 8 Adobe type tools. 2 disks tol! .
PU238'9 M O RC Mouse operated rune caster.oracle I. PU243 ASP1CE Cvcult analysis program'.
PU244 BON APPETIT Tha a a rccipo dalabase crortam! .
PU24S 256 C MANUAL Latest version on 12 dirta"1T (12) .
ANIMATIONS PAOOI AEGIS ANIMATIONS Juggler. Ptone ft Marlyn.
PA031 BASKETBALL A bartetbal player 1 Meg! .
PA032 BONGO ANIMATION Animascn of bongo pfayerf PA033 BUSY BEE Cute anrmalion ol a Iroaky Dee.
PA034 CLOTHES PEG Bounvorg ctolhes peg’ PA035 COOL COUGAR Good cartoon sty* anim' .
PA036 CX1 SPACESHIP Exortent RT anm .
PA041 ERIC S COTOTE 2 A corker!!: PA042 ERIC S COYOTE STRIKES 8ACK Img too! .
PA043 ERIC S MORE AEROTOONS Very *mi III.
PA044 ERIC S SHUTTLECOCK plays witfi salallte PA045 ERIC S STEALTHY II Mm 29 vs StoaWty PA046 FRANKLYN THE FLY Oay in Ihe l e of a tty' • PA048 GYMNAST AN'M Gymnail PA053.4 LIGHT CYCLES (2) Trcn PA055 LUXO TEENAGER A good limp artmalton! .
PA056 MAGICIAN II Good RT anmalto".
PA057 MAGICIAN ANMATK3N Good anmobon! .
PA058 MINER ANIM Miner toadng coals!! .
PA059 MR POTATO HEAD Potato man in cabaret PA060 NEWTONS CRADLE RT animation .
PA06I PHAROAH ANIMATION Mask arrmaocnl .
PA064 PROBE SEQUENCE Alen If* probe’ .
PA06S68 REAL 3D (4) Superb ol the program.
PA069 REAL THINGS HORSES DEMO Demo am PA070 SHUTTLECOCK ANIM 2 shjIttos.salHke. PA071 THE BONGS 2 Zebedee characters'1 PA072 THE JUGGLER A cassc arhga demo!.
Swings n bars* - m in cabaret! - PA075 THE WALKER vs A2000 A PAD76 UGLY MUG ANIM Mug goes (cr a son' PA077 UNICYCLE ANM Supor anim of urvcydc ft car PA079 MR POTATO HEAD 2 Another fab Chile HI mm PAC60 LEMMINGS ANIMATICN Very tonny litoeed PA062 TIN TOY ANIMATION Ray Iraasd bn soldie' PA0S3 MORE CLASSY ANIMS The Bionic Bimbo U PA064 JAMES PCND v LEMMINGS I Ike t III PA08S JET ANIMATION Fractal Bight but better! .
PA066 FRACTAL ANMATION tol screen tow llyrg i PA09* AMY JOGS.WALKS ft SNEEZES by Eric S PA096 EASTER ISLANO A PA099 ATF AGA.IY now ES »ir PA 100 VTOL CONTEST Clock o AGATRON AGAOI RED LOTUS Spmrw (town the road Fantai AGA02 JET FIGHTER landing on a ntoway. Bask ar AGA03 STAR TREK Slxittle lly past Groal » 1m .
AGA04 KLINGON CRUISER Flyrg around your sen AGA05 STAR TREK KLINGON lire* torpedoes 1m .
AGA06 LOGO, ptos a great star wars lly by anmano AGA07 STAR WARS FIGHTER doing ocps etc 1m .
AGAQ8 STAR WARS, a groat ar. Mlrcm the mono (( AGA09 STAR WARS Fighter «y by. R-presahe 1m AGA to STAR TREK - Enterprae In dry dock incredt AGA11 TRON Tar* v DoacOvalor. Good voters .
AGAI2 TRON ANMATION • Not one of Ihe best .
AGA13 Rceo I A nee ray »aced reOol wavmg 1m .
AGA14 STAR TREK Workbee A Retard 3 shots .
AGA15 LOTUS CAR. Biltards. Ft Jet Fighter animabore AGA16 STAR TREK V»ioua anms Irom Ihe star Irrt as AGA17 STAR TREK TWOK anmalton Short bui oka, ¦ AGA18 STAR TREK Enterpnse Ity by Shcrf anm AGA 19 BOND ANIM Copter pus AGA20 l» ey 2 A helcopter leavnc AGA21 ENTERPRISE DOCKING I . ... AGA22 ENTERPRISE APPROCHNG stunning anim AGA23 FLEET MANOEVRE Slurring inmabon' 1m AGA24 KULI PEN ahmaiton ft Png pcng Great' 1m AGA25 THE RUN . A suberb car chase img .
AGA* SHIP ROCKING al soa.Orrterpr.se ioavos Ox AGA27 BOOK OPENING Nice anm of a bock openrg AGA* SHUTTLE ft ENTERPRISE Fab anim by Rktem AGA* MILLENIUM FALCON The ship beng chased AGA30 HYPERSPACE ammahon ft lardng anmato- AGA31 PORSCHE anim hsng out of table i AGA38 SPACE PROBE, greal anim ol probe zoomi-g AGA38 BIRO OF PREY, loop the Wop anmalton 1m .
AGA37 TOBIAS GOES KNACKERS Chock Ihs out AGA38 TOTALLY WICKED ! Shuttle ft Enterprise (21C POWERANIMS PPCOL'2 ANTI LEMMINGS (2| This is BriMard! 2M PP003 AT THE MOVIES Cute anim ol Amy squrrel PP0O4 7 AUTCMATEO LIGHT (4) Battteslar gaiMk PP008110 BUZZED (3) Groat anm of wasp crashing' 2* PP011 I2 DATING GAME (2) Very witty!. Gel rt. 3 6M PP011'15 DRAGONS LAIR 3mg animabon . Sound" PP016 GULF WAR Another ES production' Good 2M PP017 JUGGLER II toggler moots Ms JuggMr' Fab' 1 PPOtft* LOST IN SPACE (3) Frcm the TV senes 2M PP021 24 LANOIN3 (41 Tohas Rkhter poweranm 4M PP025-27 STATION A1 KHARN
(31 tocredlOle 2M dwe PP02833 UPGRADE (6) Massive 5 mg animabon" PP034'5 VAUX KILLERS (2) An ok) but good anm L_ PP0367 WALKER 0EM6 (2) A 2mg versicn of a Oaa PP03S-9 WAVE SAILING (2) Nee anim of wave s*kv • PPW043 AT THE MOVIES II (4) Hlartoue I lmg !
PP04445 AMY V WALKER II (2) Anotoer wtlty ES PP046 SWEET REVENGE Cer,oto vs Roadrunror PP047 GOTTA GO Crazy dog walks his master’t Smt PP0489 A DAY AT THE BEACH Stonnlng 12 Mg PP067.-9 CHARLY CAT CATCHES A CANARY Fab!: PP06O3 CHARLY CAT MOOSTERMIND Greal! 38W PP064 DUNCAN DUNG BEETLE Oiusual 2mg ahm.
DEMOS PD012 AURORA MEGADEMO DramalC vdro . Etcl.
PD015 BRONX WHAT A RUSH Outo a nco domo1.
PD0I8 CHAOS ROCK Fab light show with fractals!.
POM* ALCATRAZ MEGADEMO Huge, on 3 drts PD033 OEVILS NO REALITY muBpart demo '.
PD037.38 ERPLANO (2) Bnl kaldoscop© patloms- P0039 FILLET THE FISH SrrMar to pugos .
PD043 GOLOFIRE ULTIMATE FXGoodme._.. PD04B KATHARSIS MEGA Polsh Xcooy domo' PC064 NEWTEK DEMO 3 exelenl demol(2).
P0076 PLASMUTEX Good plasma ft greal r PD077 PMC ALPHA OMEGA Superb vector demo.
PCOS5 REBELS MEGADEMO II An o»d dassc .
PC093 SCOOPEX CHROMIUM Superb demo PC094 SCOOPEX MENTAL HANGOVER A ctossc PG097 SILENTS GLOBAL TRASH tooedibte".
PD113 VANGELIS DEMO Fab muac ft Ckfkr cyctng'.
PD115 WARFALCONS PURPLE Ctdle but goodie' • PO116 WITH VECTORS TO HEAVEN Outo good 0e- PD12I OIVINA TECHNO FRIGHT Unusuall .
PD124 ANDROMEDA OECAYMG PARADISE Good PD1* LEROY 1 Shining vector Subelance ft n»e!.
ORDERING MADE EASY PROGRAMMERS REQUIRED!
BY POST: send your Name, Address & Order details with a Cheque PO IMO to any of the companies listed Have you written a good gamo, utility, or ec BY PHONE: Call us with your card number and details for a 1 st class service. All major cards accepted program? Why not send it in for evaluation’ if its re PD PRICES: 1 - 5 disks £2.00 per disk *6-25 disks £1.25 per disk • 26 or more disk are still only 99p per disk you could soon be earning some money! You car POST & PACKING: UK • 50p • UK Recorded Delivery1 £1.00 • Europe +25p per disk • Rest of World -F50p per disk! Language you please burt
remember rt must b, REMEMBER: FISH DISKS 1 -740. Scope, T-Bog, Amos. Amicus, Snag ,AMIGAs & other popular libraries stocked too! Material! Good luck with your programming!
D ain Distributors y the i m i t a t o r s ! 1 1 THE BEST SELECTION OF PD IN THE UK !
K X.34 ALCATRAZ OOOESSY Awosotki!' O; on 500*!
¦:' JM CHONICS HARDWIRED Veiy «"p(M8W (Jeiro'tl
* : 36 THACKERS POWER A AGONY Unusual voctofs! .
¦2 *: CELSIUS 23 MORE VECTORS Hunctada olVeetorS.
- - *; -:mal CONFESSION Music A Ptaama edects'.
- *3 CAT Slants A Otonics demo («» cal Ckto • '1 *” NECRCWOMIA
ExcelKml demo. If bit (rooky ' .
C »: DOS Excalern vocttxs A muse demo .
R REAL EMPATHY Good Demo A Fab game ec I ¦: g DIGITAL PUNISHER Very flood BlltlofZoom Fx K t-i ANARCHY IN THE KITCHEN Somo good FX Fato'v PS062 NW DYNAMIC MAM (** Wilia re S , PS063 PENTAGON A DRIFTERS H‘t» BW tantasy pros'.
PS064 PMOTMCNTAGE I S'S on various -At r n .
PS065 PHOTOMONTAGE II Another great side - PS067 RICK PARK'S ART Dpant hires pics' .
PSI»9'70 SILENTSCH 42 |2) This B sioerb'.
PS072 SUPER HAM CARS This is a irust-Megal.
PS086 SONIC 5 Scperb D-HAM 4096 colour picft.
PS067 ALTERED DECEPTIONS CM* hlls super work.
PS09I 2 FRACTAL MOUNTAINS ExceSsnt stuth.
PS093 VANISH 30 Awesome 3d ray traced .
PS094 INVISIBLE WORLD II Yuk Bedbugs And more PS095 TOTAL CONCEPTS SHOE Pics ol fcrthamng CLR.
PS099 ARTO IKOLA SLIDES drapes Cais. Odes r PS100 ACE A DR BLOOD Good Real 3D pictures! - PS 101 ANALOGUE SLIDE Ray traced space pres - traced space pcs •
• • ' ic quality pictures!.
PS102 ACCESS DESIGN H... PS103 DYNAMIC HflES 2. 4------- . ,------ PS 104 VGA PICS Some exetlant quality pourea here).
PS105 SCAN PICS Exekent quaMy pOuesl.
MUSIC UTILS PT001 ALGORYTHMS Crease ward mdi tunes PT0O2 ART OF MED t.cellent I. PT0O4 Asl AUDIO MAGIC 2 oood oomplatOn PTC05 CASIO CZ EDITOR 250 palchee I. PT0O6 DELUXE MUSIC DATA Mrt must: PT007 FUTURE COMPOSER Chp nuoc program' PTC08 GAMES MUSIC CREATOR MuSK sequercer!
PT009 K1 IFF SAMPLES Fabulous samples .
PTOtO JAMCRACKER Handes chp & Sanies' 511 KAWAIK1 odnor lor path diangea!
PT019 ROLAND D1I0.S220 Converter p _ PT020 ST-Ot - ST-10 Samples- Ring tor detais PT021 SOUNOTRACKER 2 6 Excadeni. Ok pus'.
PT022 SOUNOTRACKER COMPILATION Several versions' PT024 ST-80 BEAST SAMPLES very nice - PT02&67|8 ST-90-93 SAMPLES DISKS Stud to ouatty.
PT029 YAMAHA 0X7 VOCE FILER lor DX7 synlhe!
PT030 YAMAHA 0X7 VOICE SORTER tor the above ' PT031 2 3 ST-87 » 3 daks lull I. PT034'5 ST-97 & 98 More samples U PT036 SAMPLE MAKER create synthobc samples PT037 PROTRACKER 22 THE LATEST VERSION'!
PT038 YAMAHA DX10O.TX81Z. 0X27.0X11 6 FBOI odrlors PT039 SUPER SCXJNO 2 Add reverb A Fx to samples.
PT040 OCTAMED VI 8 channel MED sequencer!.
PT041 NotSEPLAYER 4 0 Mitltaskhg moCUe player.
PT042 START »F SAMPLES Scperb 1 Get this disk'!!!
PT043'5 HOUSE SAMPLES 3 Oaks Ml ot house samples!
PT048 RCXANO JD 800 Pattfman patch ed«orl .
AMOS PD APD036 AMOS UPATER latest updater '•! .134 .
APD076 RAINBOW WARRIOR Paint your own copperlats APDU3 AMOS PAINT V3.7 Pant in 2 64 cotours .
APDCC5 REVERSI . SNAKES 8 LADDERS 2 games!
APD096 PAIR IT Match the cards to make a parr.
APD103T4 PICK UP A PUZZLE Sohe ygsaw puHles.
APD110 CROSSFIRE Nto* game. Icr the kxds I. APD115 BALLOONACY Bomb tho buidrgs I. APD130 THE WOODEN BALL A shareware game I mb APDI48 DEMOLITION MISSION bember game 1 mb APD176 DATABASE MASTER V2.0Good dalatxsse.
APD180.’ DUNGEON DELVER maze game • Good I. APOtaaa PIXIE KINGDOM expUraton game1.
APD229 AMOS MULTIPART Amos pant program'.
AP0231 AMOK traeped n a strange wk) 1mg.
AP0237 SHAPES Excekent kids game I. AP0257 CASSETTE LABELLER . MlXEO SOURCE.
AP0271 WIZAROS DOMAIN graphca! Adventure- AP0284 AMOSAGRAM Nice anagram program.. APD318 BONG Get Herbert tack horn*'.
APD325 HANGMAN V2 Hangman game with editor1 APD329 FRUIT MACHINE Good tor toe gamblers I. APD333 AMERICAN FOOTBALL RADIO COACHI.
APD334 SNAKE IN THE GRASS Collect whilo mushrooms!.
APD340 KARATE WORM V .
APD343 SAVE THE TREES S.-r________ APD347 NOTEBOOK & SHOPPING 1ST Easy to APD362 SQUATS REVENGE Oporaton wo" lype game!.
APD363 FAMILY HISTORY DATABASE Lateel version!
APD373 COMPIER t .34 UPDATE Am» compter I. NEW NEW NEW NEW NEW NEWU CLASSIC CLIPART: Ihr i Upon in rtu iniTnnnn U vtry Are" v-iiirr.
Auer hmujM. Nvwy jvrwirr rAnn ok Anuja Urn uitrn.
For u»r « D snnr or IMP porkafn. Rod Art rmdoas m a UUSnUm atttmiag you 10 nr* Uv rmrr kwwp In mmrAi rAr mou v' (Prnn pn ARTO I WEDDINGS Superb -eAhno clipul 2 divk.1«2) ART02 HOUSES 2 .Into. Mcturas olmmvium etc!H2) ARUil RELIGIOUS .» lull ol holy drpwl'Ml) ARIOI WEDDING-...... ART02 HOUSES 2 I full ot holy.... .
ARUM WWI AIRCRAFT I divk ..I W.nU II pliaesH ART05 MEN 2 divk. 141 4mm M »o*!.(2( ARTtk. WOMEN 2 di.Lv full c -omrn dip.1Mll i«Huiti.i2l ARTIW OFEICT. Anxhcr ortlce lype duis" ARTIO STUDENTS Leo ol .UKfcm lype pk»t.
E Many wclul U ________ JiAsodXmwvrd ARTIS PUNCH 3 ARTI4 ANIMALS Ftniatlic qiabty pKlurc.l* ARTIJ CATS Only 12 !». M wper Hwliiyl.
ART 16 S1UHOUETIFS II ART 17 SCHOOLS 2dKtv ARII8 BABIES Oowrt on bdy ih ART 19 SPORT 2 fc*v full cd ipon | THE CENTRAL LICENSEWARE!
Thru prof rami a t lhal a ARTJtl OLYMPIC Another ry v did!* ARI2I MEDICAL 2dh». Full ofmedcul cllput' . 21 ART22 SEALIFT. Piit«e. Irom die (kcinl- ART23 DECORATIVE MONIHS IV IW every n1 nlh,.
ART24 WACKY Funn comK lype clipul!.
ART2S HOLIDAYS Holnby lyir pkturc.l. ART26 BANNERS 2 dnk. Full of bumen!. 2) ART27 AR T NOUVEAU FLOWERS Poral art*.
ART28 BUTTERFLIES Nit* pkOBetl.
ART29 FOOD 2 dnk. Co . IiaMtitdm llKme!. 2l ART30 COLOURING HOOK Cnlow in Ojwinl!.
ARTJI BORDERS 2 dirk., mint hud into DTP*.(2) ART.12 MAC CIJP 2 di.Lv Ugh quUuy ma:«l!«2) ARTJ3 HORNBACK Nice Kenic clipul!.
ARTJ4 TEDDY BEARS 2**.o Tc.My hemt«2) • ARTJ5 VANITY FARF. 2 divlx faduoi d.fun!.(2l ART V) HAIJXtWEEN CLIPART Wieid clipul!.
ART37 SHOWTIME Dwcire. VaHfinp etc!.
ARTS VEGGIES Vceetari*. Cli|wn .
ART39 FIORAI. 14 v*r) detailed pktum!.
ART40 MYTHS MylhKrd imijjev . Endue!.
ART4I DOG WOOOCUTS Super 300dpi pic!.
ART42 CAT WOOIXT IS Gran witaru pic.!- ART43 AFRICAN WOOOCUTS African uiimtfa!- ARTM AMERICAN WOODCUTS Star Mult!.
ART45 ARTIC WOODCUTS Nonlrm unmul.f. ART46 FARM WOODCUTS Finn uiirruH'.
ART47 MIXED ANIMAL WOOOCUTS Nice picV.
ART4S BIRDS WOOOCUTS 18th cvntwy binl pic!.
ART49 MORE ANIMAIS M.« vupcrbp.cn»o!. ARTS) ANIMAL IJNEART Vaned (election ol pie»'* ARTS I BOTANICAL ART Very deuiled pktn picv!.
ARTS2 FAMILY SCENES 2 did., ol dorc.Uc lifc!«2) ARTS.' GOLF HUMOUR 2 an.cw* cutocn didi'H?)
ARTS* SPACE A TRANSPORT Qo a i*acr Ibeme’.
ARTS' SOPISCENE2 29 nol -cenery pitiutev!.
ARTS6 SPORTS' Morr pic on a «pon Heme' • ARTS? NAVY lee e4 ruvil type penne!.
ART'S TRAVEL 2 divLv cn a oxvel lheme,.(2l ARTS) ALPHABET Bonkr. A i|tubtt cl*.’. ARTS) ACCENTS A FLASHES Bum run A more!.
NEW TITLES PG197 ANDYS AMOS GAMES 6 good gamos on hotel.
PG198 A®PORT Now you conlid an anpotl! - PG199 CASHFRUIT Nee Irut machine game! * PG200 ALL ROUNOER CRICKET New cnckel gamol.
PG20I APPLE CATCHER St"t»o Irut oolocbon!.
PG2023 IRON CLADS Good oatege war game! (2) PG204 THRALLBOUNO Text advertue with graphics'.
PG205 SOCCER CARDS Footbal managing game!.
PG206 Asl 31 Arazmaz .Crazy (»po rovautcn eto!.
PG207 Asl 32 BW). SecOx one 6 Firelghler! .
PG20B Asl 33 Hyperbail A War' .
Qhc Ruehourl « old.
PB029 ADRESS PRINT Label panting program! .
PB030 THE MONEY PROGRAM Home accounbng' .
PU257 61 PAGESTREAM FONTS 2nd set ol MntBl.
PU262 RICMARO SMEDLEY CCWP H Uorlgagoi otc*.
PU263 LYAPUNOV FatxMxii A ixiuaial fractals!!.
PU264.8 OUTLINE FONTS For Propagev3 ONLYH.
PU269.0 CATALOG WORKSHOP Video - catsotlo utlsl.
PA101 OCLPHIN DREAMS Great Oolphm anim! .
PA102 BATTLE Of BRITAW Amuxng ahort anhnl.
POI77,8 TRSI TWE ZONE New. Norre good eftocta!.
PM157,8 HEATBEAT UPDATE 9 weal songs here!|2).
PM159 DECIBEL OVERLOAD 5 drttereni tunes!.
PM 160 FUSION MATRIX 5 rave typo tracks'.
PS! 06 SANITY COMP WINNERS 10 Superb drawings!.
POWtDI FOOTBALL MANAGER FooOull era POWYD2 MOUSETRAP Ctfeiey plalotm fun POWXDIQUANTOX. Fur ltnnemip POWXOI BATUEV ALLY Slr.lcyy ilR.ecrnup POWW5 IUMPJFT. Simple Fligke Sim FOWWfe SLAYER Good ¦indies Na« POWOCT7 STEEL l'lpkireABIa.I Oocd 01' POWOOS ARGIHLIOOS Clmuc Ponte gunc POW009 BAD COMPANY Grau .p*cetanier Cknc POWOIO EYE OF HURRIS Plilleem sune POW011 PROSPECTOR Dicky M,. r game POWOI2 STARBLAZE. Sui xn rvp: gunc POWOI) STAROOOSE. ExeeEem SbootEmUp POWOI* STAR RAY Defender ckue Gel it' POWOI' CHICAGO 90 Ivotouk 3D CM h»c POWOI6 DEMOLTnON Avcfsgc Brc*kow gunc POWOI7 DOGS OF WAR.
IkulWMTKO type pwd' POWOI 8 HATE, bemethc 3D ShoolFunUp - OieM!
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Hundreds of grcal games for all Ihe family, a great xrnas present, mosl work on A500+ & A6(X) machines! (Smaller packs on request!)
FLNPACK 1-30 only 29.95 inc P&P!
A massive collection of games, all compatible with Ihe A500+ & A600! Grcal fun! (Smaller packs on requesi!)
Proportion of Ihe priet of thru disk* goes directly to Ihe author!
EDUCATION:
CI. F.DI TOTAL CONCEPTS DINOSAURS A tupob 2 disk sct.discovcr the
ancienl wwld ol Ihe Dinosaurs!
2 disks .. 4.50. .
CLE02 TOTAL CONCEPTS GEOLOGYrAnother iiunlity program from Ctiris Hill.biush up for your Geology exams!!
2 disks 4.50. .
CLED3 TOTAL CONCEPTS SOLAR SYSTEM This huge 3 disk set gives a guided lour of Ihe Solar xysiem!
3 disks. 4.99. * CLE04 KIDDIES COUHIRING PAD: Nice colouring pad lor children, very easy to utc, saves in IFF' foimai I disk. 3.50. ? ' CLE05 A-CHORD. Leam lo play Ihe guitar quickly and easily hear the chonh through the Amigas sound chip!
I disk. 3.50. * CLE06TAMItMakc maths simple with ihis program!!
1 disk. 3.50. ?
CLE07 TC FRESHWATER FISHING:An cxcllcpt guide lo a very populai British pastime!! W 2 disks. 4.50.» CLE08 NIGHT SKY: Nice Aoronomy program, view ilie sky from any position and time!* I disk 3.50. ?
CLE09 WORDS fit LADDERS Good educational game, find the word & climb die ladders, wilh speech!
I disk 3.50! * UTIIJTIES: CLU01 VIDEO TTTLER Allow* you to create scrolling video titles, wotks with or without a genlock!
I disk. 3.50. + CLU02 FISH INDEXER :Fmd obscure programs wiih Ihe minimum of fuss wilh this database!
I. 3-50. * Id CLU03 TYPING TUTOR: A program for the budding
secretary, for all ages!
I disk. 3.50.. CLU04 ALPHA GRAPH: Pie Bar & many other charts all easy wiih Ihis superb program!
I disk. 3.50. * CLU06 SUPERSOUND V3: The best version of Ihis amazing program, add reverb and many other super effects!
I disk 330.* C1.U07 PHILO A card system database with up to 260 fields!
1 disk 3.50* CLU08 WORD FINDER: A crosswoid & anugram solver, complete wilh dictionary!
2 disks 430* CLU09 PLAY & RAVE: Music module linker, create your own rave nines w ith soundtrncker or Med mods!
2 disks 4.50* GAMES: CLG01 NORRIS: A medicvil romp across many levels of gamcpiay! Looks quite addielive!
I disk. 330.
CLG02 DARK THINGS: Another scrolly run & jump type platform game.
I disk. 3.50. * CLG03 PHASE II: This is a sideways scrolling shool tm up game, quile good!
I disk. 3.50. ?
CLG1M X-SYSTEM: Multilevel shoot up. Blast the end of level monsters to each level!
1 disk. 3.50.* Cl.005 TROCKIN ON:F.xcllent truck driving simulation game, 2 disks and needs 2 drives!
2 disks. 4.50. * CLG06 OBLITERATIONS Furious arcade action
• , blast your way through the rocks! Get it (Not 2 1 disk. 330.
CIX10H DRAGON TILES:Exclleni puzzle game, much better than the PD version!
1 dish 3.50. .
CLG09 MOTOR DUAL.This is a 3d car racing game which is much improved over PD game! Link 2 computers loo!
I disk. 3.50. * C1.GI0 FUTURE SHOCK:Guidc ball through the maze I disk 3.50! * CLGII ALL GUNS BLAZING An overhead view car racing game, one or two players!
I disk 3.50 * CI-GI2 BULLDOZER BOB This is a very nice sliding block puzzle game! * CLG13 PARADOX This is another of those popular Mock puzzle games!!
I disk 3.50* CLG 14 SONIC SMART!EHEAD: Platform game for 8 year olds or over!
I disk 330* CLGI5 SPLODGE THE REVENGE: Solve the puzzles' St collect the coins in this lun platform game!
I disk 330* UIOK our POP MOPE SITE* CLP TITLES!
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U158 fWpRORS (+| Ma ui78 composer vg.cfti: U180 BROWSER "ff(+P A 169 C MANUAL (4 DISH ,088 21 GAMES (+1 - 21 unusat cxam| ulvalen] or teo pi Motive Ye sounc version.
Users. Save on your phone nture with quality graphics.
SECRET 0| - Cute platform game.
Y SUE 110)- Commercial quality arcade adventure. Puts sub [art £25 games to shame.
Pool.
* AND RUN (?) - Crystal Castles flones. Very good Indeed.
[RN TO EARTH 0 - Space trading game.
IANS.LAND (+) - For teo players. Blast your mates. Great fun!
K RECORD (?) - Brilliant racing game: JEM (+) - Capture the convicts.
LO (+1 - Scl-Fcl text adventure.
ION X (+) - Shoot cm up similar to SW1V.
EM 4 OL- 3D arcade fiame for one or two players.
JNNA PICTURE PUZZLE (-TV - Mon Itoror Scart TV recommended.
RIE BASE 1+) -FrocfiSl 89$ In'Siismagazlnc. Keep a daily,.
Iase on your calorie Intake. For dieters. Requires Monitor of Scart YTHMS CALCULATOR (+) - Displays yqur general mental and cal peaks and low for a complete month using the Biorhythm 'JING LOG (+) - Make a ctallcd lpg of your fitness training.
Omic clip art. (?)
ION REPLAY POKES (+) - Over 200 game pokes for this T021 cartrit SSSSfck .mport of CU PS 1+) - Generate PLAMSA style, pictures, with ease.
)NATOR (*) - Allows you to produce scrolling messages for video UTILITIES (2 DISKS) (?) - Loads of Video titling programs.
FOXJ.I Fully nelHWa??*™1 ISINESS LETTERST+) - Hundreds of ready prepared lpnallv written letters. Subjects Include Job applications etc.. U054 E017 E018 finances.
Locuments.
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Holidays. (+) iinn-s 'itrs 11 games for under 10’s.
|+) - Four language sound.
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PRICES Per Diak 75p Postage per order..,.75p Catalogue Disk SOp ( + ) MEANS AMIGA PLUS COMPATIBLE.
CHEQUES PAYABLE TO: J.FORD TRY OUR CATALOGUE FOR 1000+ MORE TITLE8, 8AXD TO BE THE BEST DISK BASED CATALOGUE AROUND. MONEY BACK GUARANTEE ___ s FLOPPY NIGHTMARES Express Han) Dri If your still struggling with hundreds of floppies, Tony Horgan looks at one of the ways to relieve your burden.
RAM SIMMs (Single In-line Memory Modules), which can be accommodated in multiples ol two. Up to a maximum of 8Mbs Unlike most of its rivals, the Zappo drive doesn't go out of its way to blend in with the Amiga. Instead, it's housed in a plain steel beige box. Featureless except for the ventilation slots and the power and activity LEDs. Not the most stylish unit, but certainly no eyesore, and if you should drop your monitor on top of it, you'll be glad it's got more than a flimsy piece of plastic between the internal workings and the outside world.
Although hard drives make life a lot easier, setting them up in the first place can often be a headache Fortunately, the Zappo dnve comes preformatted All you need to do is plug it in. Switch on, and it autoboots to Workbench all by itself; how pleasant. As usual, if there’s an autobooting disk in the internal drive, the machine boots from that rather than the hard dnve. So all your games should still work line. If you have any problems with the extra memory causing games to crash, you can disable the RAM in the hard drive by holding down the left mouse button as you power-up.
If you want to be able to expand your system further, there’s a SCSI through port, and provision for an external PSU, should your set-up get too power hungry Coming in at a penny under £300 for an unpopulated 40Mb drive, and £349 for the unpopulated 60Mb version, the Datatfyer is one of the better value hard drives around, and its performance can't be faulted. »
* you use your A500 for anything other than games, you’ve
probably had enough of AmigaDos ind Workbench to last you a
lifetime. Forget tennis elbow, what you’ve got to worry about
is how to avoid disk-swapper s wrist It all you’ve got is the
Single internal floppy drive, you're on course tor Wind-up City
Arizona, as the system constantly demands you insert this disk,
that disk, this one again and so on ad infinitum.
Anyone into graphics, music or programming will no-doubt be familiar with the nightmare of shuf-
• mg through hundreds ot disks, trying to decipher
• ne scrawl on the labels, in an attempt to find that elusive
file you created a couple of weeks ago. By »ie time you’ve
found it (if you ever do), you’ve orobably forgotten what you
were going to do with m the first place! One tactic is lo get
yourself an extra floppy drive or two. Which would at least
ease me disk swapping, it not completely cure it. But .ou'd
still have to root through that scale model of Manhattan that
you call a disk library The other option is to get a hard
drive, and improve your machine's efficiency by a mife.
SPOILT FOR CHOICE There are a number of hard drives around for the A500 and A500 Plus, all based, at least aestheti- oa»y. Around Commodore s own A590 unit. Zappo’s addition lo the market comes with 40,80 or 120Mb ask storage capacity, with either 2.4,6 or 8 Mbs of tast RAM. Or just an unpopulated board for you to fill with RAM as and when you need to. If you take it upon yourself to populate the board yourself (add additional RAM), you'll find if takes standard fast DATAFLYER glance TAURUS from £299 ‘an excellent choice for the power-user on a tight budget' EASE OF USE 92% VALUE FOR MONEY 80%
EFFECTIVENESS 85% FLEXIBILITY 80% INNOVATION 77% OVERALL 83% Amiga A1500 HOME Amiga 1500 »£» Starter Pack Latest Amiga 600 pack Amiga 1500 Amiga 600 - The Wild, the Weird and the Wicked The Amiga A1500 Pack The NEW Commodore Amiga 1500 Pack leal urea a 7.14MHz 68000 processor with 1Mb RAM as standard (expandable lo4iMb via expansion cards).
II mckides two 880K 3-5' floppy disk drives and can support PC emulation by an XT AT bndgoboard or Atonoe Plus. The Amiga 1500 contains 3 co-processors (Denise. Agnus.
Paula) to enhance sound, graphics and animation. It also includes 9 internal expansion slots.
Interlaces include: Parallol • Centronics.
Serial • RS232, Video
- RGB Analogue. RGB Digital and mono Composite. Right and Left
Audio, 2 x Mouse Joystick controller ports and an oxlomal drive
port. It also includes a multitasking WIMP operating system, a
colour palette of 4096 colours, high quality stereo sound with
4 channels and 9 octaves and text to voice synthesis. This
package does not include a hard drive and is available with or
without a monitor Description
• Amiga 600 Computer
• Deluxe Paint III (Election2 Arts)
• Grand Prix (Miciop'ose) f
• Putty (System 3) £3
• Pushovor (Ocean) _ TURBO CHALLENGE WITH PHILIPS MONITOR Please
telephone lor price. Includes tree 12 month warranty. Free next
day delivery The new super compact Amiga 600 featuring:
• Smart new compact design with built-in TV modulator
• 1Mb chip RAM momory oxpandable to 2Mb chip RAM with 601. Total
memory capacly 10Mb RAM
• Industry standard smart card interface PCMCIA « terlace for
memory and peripheral upgrades e Integrated industry standard
IDE (AT) interface, with optional 2.5* 20Mb hard drive
• New Workbench 2 wilh Kickstart 2.05 ROM
• 12 months on-site warranty for total peace of mind Amiga A600
£279.oo) Description Latest A600hd epic language lab Philips
8833 MKI114" Colour Monitor
• 0.42mm Dol Pitch e Analogue and RGB Inputs e Controls for:
Volume. Brighlnoss, Contrast. Green Switch, Horizontal Shift.
OiVOff e FREE Amiga cable included
• Analogue, RGB, Digital RGB & Composite Video Inputs
• Controls tor Centring. Height. Contrast, Brightness. Colour,
Volume, On Off
• Anuga Cables Supplied Commodore Monitor..™. Philips Monitor Inc
FB£E net hr, OeWciy £199.o« SALES HOTLINE Telephone 0253
291919 (6 Lines PLEASE NOTE FREE NEXT DA Y DELIVERY ON ALL
PRODUCTS SHOWN (UK MAINLAND) MOW TO ORDER SATURDAY DELIVERY ADD
£10 ALL PRICES INCLUDE VAT We are not just another mail order
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you are welcome to call and see us when you are in Blackpool Td
rmm mmm @ Hy Phone FREE nexl working day delivery on all items
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Saturday deliver)' add £10.00 Sega Megadrive FREE £14.99 converter to play all 7 includes FREE I £129.99 Sonic the Hedgehog
• FREE next day delivery ALL OUK ADVERTIZED PRODUCTS ARE UK SPEC,
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• *«EE next a* oeUvery £129 ¦»3B @ By Post Send a cheque postal
order with your order made payable to "Computaworld Ltd" and
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3PS © Visit Our Shop Our computer and games centre is situated
in Blackpool town centre, where we would be pleased to see you.
We are open six days a week, Monday to Saturday from 9am to 6|
In addition to computer hardware we stock a full range of
computer and games console software including Amiga, Atari,
Sega and Nintendo.
Remember, when you buy from Computaworld you receive:
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• Fully inclusive, no hidden extra prices • Siar Printers LC SO
Mono ...£139.00 LCIOO
Colour .....£170.00 icsoocoooo*___£190...
LCWSOOMono .£21*.- LC20-S00
Colour £275.00
SOOONcJeo ...... £226.00 Name .. Address ToWpOiono
loo any oohw Sow pnnooo pole* DIGITAL ASSAULT As one ol Ihe old
Hoopers in the world ol Amiga 1 digitising, Rombo's Complete
Colour Solution has been one ol the most popular digitisers
available, ollering a combination ol quality and affordability.
Now they are set to make an assault on the digitiser market
that may leave ai other non-prolessional systems lor dead,
including their ownl What's so special about it? Well, three
mam things: its superlative image quality, its low price and
its comprehensive image processing tools. But enough ol the
rhetoric, let's take a closer look and you can decide lor
yourself.
THE RIGHT CONNECTIONS The Vidi 12 hardware is a small unit barely larger than a packet ol cigarettes which plugs into the parallel port at the back ol your Amiga, covering the serial port at the same time. Not to worry though; lor E4.99, you can buy an extension lead enabling you to use the serial port as usual.
Owners ol either Rombo's digitiser or colour splitter will recognise the unit because they all have identical casings. At Ihe back ol the unit you'll lind both composite video (phono-type) and S-VHS sockets This means that you can connect Vidi 12 to virtually any modern video recorders or camcorders.
To the side ol the unit there's a brightness adiuster, but this is deeply recessed as it’s unlikely to be needed The unit is factory preset, and unless you have unusual requirements it's simply a case ol plug-in and go. Incidentally, the hardware draws its power Irom the Amiga's disk drive port, or Irom the through-port ol an external disk drive. This means that it you own a second dnve that doesn't have a through connector, it will need to be unplugged while you're digitising.
Rombo are about to release an exciting low- cost high-performance colour digitiser. Mat Broomfield gives it a test run.
PRODUCT TEST =»pect, the software can be ¦-n from floppy disk or can ce installed on a hard drive.
The software consists of
- ve sections: Preferences, Grab Control, Editing, Carousel and
File Management. Because Grab Control affects each 3f the other
sections, we'll ake a look at that first.
Vldl 12 has some excellent dither routines, but you'll need to choose a resolution appropriate to the Image you're capturing.
The fox Is In low resolution, but usos a 64 colour palette, but for really fine detail, the Dune picture usos 64 colour Interlace mode.
AN ORGY OF CHOICE .Vhen you select Grab from re main screen, the display switches to reveal the Grabber Control Panel and . Ew screen. Provided
• ou're connected to an appropriate video source, re view screen
will show you a grey scale representation of whatever is
being transmitted by the video camera or player. Vidi 12 offers
an impressive array of digitising options ranging from low
resolu- con two colour images, to overscanned 256 colour and
HAM-E pictures in high resolution. Before you agitise anything,
you may select the required screen format and number of colours
by clicking on e Mix button. This calls up a secondary
requester which lets you independently set screen resolution
and number of colours. It also lets you decide whether or not
to use Error Diffusion, which is a lorm of dithering (stippling
as Rombo calls it) that creates a greater number of apparent
colours than ¦~e palette contains. This feature works
exceptionally well, and although not required for HAM, HAM-E
or 256 colour modes, it really adds to the quality of images
digitised in 64 colours or less, and is especially effective in
high resolution.
Having selected the screen resolution and num- ber of colours, it's back to the Grabber Control Panel where you can further specify the way that a screen is to be captured. Like all digitisers, Vidi 12 actually captures a coloured image as three separate screens: red, green and blue. These screens are then combined internally to produce the full- coloured result. If you are capturing for colour separation work, you can grab each of these colours individually or, if you prefer, you can simply capture a grey scale image. Whatever you decide, you can manually adjust the overall brightness,
contrast and saturation of the image using the sliders provided. These replace the dials that were so fiddley to adjust with the Complete Colour Solution. For most purposes, you shouldn't need to adjust the sliders at all, but if you decide that you prefer different settings, you can save your preferences so that they become the defaults.
CAPTIVE IMAGES All that remains is to specify the way that the image is to be digitised. The easiest method is Grab-Mix-View, which automatically captures all three colour components, mixes them, and displays the resulting screen in the format of your choice. Alternatively, you can select Single Grab and take over the mixing and display operations for yourself. The final option, Continuous Grab, allows you to record a sequence of frames (possibly for animation use). This feature is only really practical if you are capturing low resolution grey scale images, for these are the only images
that the system can record with sufficient speed. Whilst Vidi 12 can capture a frame in 1 50th of a second, it takes a further 17 50ths to process it. Giving a maximum capture rate of 2 5ths of a second, or
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I wv* «i i 3 ,.Mf,.OWM.9l%futf j (Payable Ui l -MA HILLS 10: MAGIC CUP-ART COMPANY RoM. HnSmIL Nr MocUry. Eon. W «JT Td mta van512* h sn» DISCOUNT MAIL ORDIR COMPUTER SUPPllll THIS IS ONLY A SMALL SELECTION OF OUR STOCK - SO IF YOU CAN T FIND WHAT YOU WANT BELOW - PHONE PLEASE PHONE FOR LATEST PRICES ON ITEMS
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Orders 081-546 4522.9am-® £8 (up to 6 items). Credit Debit Cord vs. Cheque Postal Orders to: b, Mngrtow, Sunwf KT2 5Qi SKYNET SOFTWARE 16 CROFT CLOSE BAR WELL. LEICS LEO SEN COLOUR KITS FOR MONO PRINTERS Ever wished you'd bought u colour printer insteud of 11 mono one? Wouldn't il he nice to print out Deluxe Paint pictures in colour? Now you cun with "FlexiColour Kits". FlexiColour kits come complete with everything you need to print in colour, including ribbons and superb software.
The colour kit is simple to lit and use, will not affect your guarantee and prints AS GOOD AS A COLOUR PRINTER. If your printer is not listed below please phone. FlexiColour kits for Star I .CIO. I.C20. all Star 24 pin. Panasonic 1080,81. 1123 1124. Epson FX80. FX100.1.0400.
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SP800,1900, 2000. COMPLETE KIT £39.95 COLOUR RIBBONS FLEXIDUMP
2 ? Total COLOUR CONTROL ? Select area to print ? Select size
to be primed ? Balance control for enhancing dark pics IFF or
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processor documents ? Page control ? Colour sieve ? Ink
correction ? Pattern rotate ? Dot pattern control ? Automatic
poster mode for larger than A4 ? Production GraphicAcxt
labels letterheads ? Multiple copies control ? Import larger
than screen size files and use Flexidump to reduce (produces
superb letterheads) ? Gamma correction (fully adjustable and
savable) ? Colour mono catalogue function. Will print a mini
picture (size selectable) of a complete disc (sorted
alphabetically) including titles ? Ideal for T-shirt printing.
Drives a wide range of Colour and mono printers Star LC10.
LC20. LC200 Citizen Swift. NEC and many more. £39.95 (for all
dol matrix colour printers) FLEXIDUMP 2 BUBBLE JET PRINT FULL
COLOUR ON VOUR BUBBLE JET PRINTER All i he features of
FLEXIDUMP 2 including AUTO COLOUR SEPARATION Laser quality
colour graphics. Flexidump 2 bubble jet £39.95 Ho* lo order
cheque PO made payable to CARF. ELECTRONICS or use Access Visa
Care Electronics 15 Holland Gardens. Garslon, Watford, Herts
WD2 6JN Tel: 0923 8941164 or Fax: 923 672102 all prices
include VAT & CARRIAGE UPGRADE FROM FLEXIDUMP TO FLEXIDUMP 2
£11.75 inc. RETURN MASTER COLOUR RIBBONS can be "reloaded"
with a new ribbon loop this is simple to do and is cost
effective. Comes with full instructions.
Star LC200 9pin 4 col reload £5.99 or pack of 5 £23.95 Star LC200 24pin 4 col reload £6.99 or pack of 5 £29.95 Citizen Swift 4 col reload £6.99 or pack of 5 £29.95 Star LC200 9pin reink £9.95 a bottle Panasonic 1080 81 1123 1124 in reink £9.95 a bottle 10 Star LC10 black reloads £14.95 5 Star 24 pin black reloads £11.95 5 Seikosha SP8OO IOOO I60O 2OOO £11.95 T-SHIRT PRINTING RIBBONS T-SHIRT PRINTING RIBBONS print on to paper iron on your T-shirt 4 col T-SHIRT ribbon for CITIZEN SWIFT £29.95 reload £14.95 4 col T-SHIRT ribbons for STAR 24 pin £29.95 reload £14.95 4 col T-SHIRT ribbon for STAR
LC200 9 pin £19.95 reload £12.95 4 col T-SHIRT ribbon STAR LCIO £14.95. Single colour BLACK for STAR LCIO £9.95. STAR 24 pin £ 11.95. CITIZEN 120D SW1FT £9.95 PANASONIC KXP I080 8I 1124 black only £11.95. EPSON LX80 £9.95 FX80. FXI00, LQ400.
1. Q800 £9.95 many colours and types available.
I I i 85% 95% 90% 95% 70% %e frames every two seconds.
One point about which I felt slightly mislead is re package’s claim to capture a full colour nage in less than a second. To be absolutely ‘air, it really does perform at this speed, unfortu-
- ately it can take between 20 seconds and two
- nutes (depending on screen format) to mix the xlour components
together. Nevertheless, this
- eans that if you have an impatient subject, or a aubious video
player, the information is recorded almost before you can take
your finger off the ¦nouse button, then it’s simply a matter of
waiting ¦bile the program performs the necessary mix- ng
calculations.
UNHAPPY? Mi?
Now you may be gelling Ihe impression that I'm ess than happy with Vidi 12, bul lhal’s nol Ihe ase; far from il! I think that Ihe syslem represents an exciting breakthrough in terms ot price, image brocessing options and image quality. It digitises
• nil an intelligence that I’ve never seen on the Amiga betore,
working overtime to squeeze every single drop ot colour and
clarity from your speci- ied screen resolution and palette.
Once you’ve digitised an image or series of mages it’s time to return to the main menu, where me last frame to be captured will be displayed.
You can now use the Carousel to view either
- dividual frames or animated sequences, which :an be replayed
either forwards or backwards. It also lets you select
individual frames for further editing.
IMAGE PROCESSING 'he Edit menu is a very interesting part of the pro- ?am for it contains 11 image processing options mat can be used to alter the current screen. The
• ay that these options work depends primarily on
- e screen format of the captured image, although ~e subject
matter itself can make a big difference.
=or example, the Edge Detect feature is used to invert a normal image into a line drawing. It seems to work by detecting colour boundaries,
- sing those as the basis for its lines. Now obvi- :usly, if this
is used on a cartoon image with nice rear areas of colour, with
distinct borders, it can be very effective. However, try using
it on a HAM image of a forest and you’d find that it’s unable
to accurately differentiate between the varying shades of
green. This is not a shortfall in the program, it's simply an
inevitable limitation of the process itself. Similarly, if you
try to use smooth on a 16 colour high res screen, it's unlikely
to yield impressive results due to the restricted palette.
Perform the same operation on any HAM screen and the results can be dramatic.
Five of the image processing options are related to smoothing, diffusing and otherwise softening an image, but there are a number of other useful ones including negative, emboss, psychedelic, sharpen, threshold and quantise.
Most of the facilities seem to produce good results when used on HAM images and this comes as no great surprise as that’s what the program was primarily designed for. The program also has an impressive Undo feature which will undo the last image processing operation. This is so intelligent that you can even leave the Image Processing section, save the screen, re-enter Image Processing and still be able to undo the last operation. Now that’s what I call a good memoryl You can also load and process any standard IFF screens, not just those were digitised with the program.
When you’re happy with your efforts, all that remains is to save them. Vidi 12 will automatically save them in whatever format they were originally captured or loaded. It can even store normal and HAM mode animations ready for editing in D-Paint.
CONCLUSION Rombo sent me a number of images that they digitised with the system, and to be frank, they were stunningly good. Try as I might, I couldn't quite reproduce their quality, but I was easily able to record images that were as good as any I've ever created. I have a strong suspicion that my failures were due to inadequacies in my digitising set-up rather than Rombo's hardware.
Rombo take great pains to ensure that their hardware will work with just about every conceivable set-up, and although I experienced some problems when using an '030 accelerator and capturing in interlace, they are currently beavering away to fix the bug before the program is released.
Vidi 12 is a very easy digitiser to use. And it gives unequalled results for anything within £200 of its price. There are many dedicated image processing packages that cost more, and its image processing features only add to its flexibility. This is a definite contender in this year’s value for money hardware stakes. Forget the competition, if you can afford Vidi 12, buy it. If you can't afford it, borrow it from someone who can! ® VIDI 12 . . . At a glance 'User-friendly digitiser., gives great quality at an unbeard of price.'
EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION More specll effects, this time Sharpen has been used lo increase image clarity, whilst Threshold has been used to 'voguelfy' It.
OVERALL 87% formats including HAM-E COMPETITION Word up! The wily word processing wizards at Digita International have made their Wordworth system even better.
WH AT ARE WORDS WORTH?
CU has 10 copies and they’re up for grabs in this incredible competition.
Digita Wordworth 2, released earlier this month (priced £129.99), is a WP programme which includes a mighty array ot impressive features:
• It produces on-screen letters with smooth outlines, ranging in
size from 4 to 1,000 points.
• Many ol the new features ol Wordworth 2 result Irom the
suggestions ol more than two thousand users of the earlier
Wordworth who completed questionnaires for Digita.
• The ease of use of the tool bar was improved following tests
conducted in association with the University of Wales.
• Wordworth Version 2 contains 17 Agfa Compugraphic fonts, and
can use Digita ColorFonts, Workbench 2 outline and bitmapped
fonts, ColorFonts, and PostScript fonts.
• Colour and mono clipart may be incorporated into Wordworth.
And are available separately.
WHAT ARE WORDS WORTH?
• Columns lor lex!, indexing, end notes, belter mailmerge and
file support, bookmarks, and lext sorting are just some ol the
100 additions making Wordworth 2 supersede its predecessor.
Digita Wordworth 0iyit x- Wordu ordiP otroiofiS usto rwtdutionaty Sntd ifemt'3 teduirdoyy, to display, and feint Aife- yuality ont mo feats- at any oizofeom- $ to-1000 points-.
Digita Wordworth 0iyita- WordurortA* otrsioa-S uses- revolutionary .fejfe StntdlifemtP tecAnoloyy, to-, display, and feint AiyA- juality oadinefemts- at any sizofeonv f to-1000' fenntoi The lour blindingly obvious differences between the two pictures are: 1: .... 2: .... 3: .... 4: .... Cut out the completed form and post It to: What are Words Worth?. CU Amiga. Priory Court, 30- 32 Farringdon Lane, London EC1R 3AU.
All entries must be received on or before Tuesday 5 January 1993. Only one entry per contestant is permitted, and the Editor's decision is final.
GREAT DEAL For all you would-be Wordworth 2 word processors who don't win a cop*, or just can t wail, there’s Ihe opportunity lo upgrade your existing WP packages Registered Wordworth users may gel Version 2 lor £49.99 (which includes £25-wor1h ol Wordworth extras), whilst - lor November only - possessors ol any WP syslem may upgrade lor £59.99 (contact Digita International regarding upgrades, not CU).
PO I POG 2 FOG 21 FOG 32 FOG 35 FCG 46 FOG 50 POG 60 FOG 61 FOG 62 FOG 63 FOG 66 POG 70 PDG 71 POG 73 POG 75 POO 77 POG 79 POG 80 POG 83 POG 85 POG 86 FOG 87 FOG 88 PDA 17 FOA 13 FOA 14 FOA 5 FOA 18 FOA S4 FOA 70 FOA 80 FOA 82 FOA 8) FOA 90 FOA 108 FOA 110 PDA 111 PDA 123 PDA 305 PDA 134 FOU 399 PW 403 PW 404 PW 405 PW 407 PW 409 PW 410 PW 411 PW 412 PW 413 POU 414 POU 41S POU 416 POU 417 POU 418 POU 4)9 FOU 470 FOU 421 FOU 473 FOU 42$ PW 426 PW 477 PW 429 PW 430 PW 431 PW 432 PW 433 PW 434 PW 435 PW 436 PW 437 PW 438 POU 441 FOA 137 POA 138 FOA 139 FOA 147 FOA 143 FTO 001 PCO 004 PCO 007 FGO
016 PCO 031 PCO 051 PCO 052 PCO 055 POO 062 POO 070 POO 072 POD 075 POD 076 POO 096 POO 097 POO 098 POO 107 POO 115 POO 130 FOO 131 FOO 34 FOO 152 FOO 1SS FOO 160 FOO 177 PCO 179 FOO 238 PCO 287 PCO 288 PCO 292 POO 306 POO 307 POO 308 POD 309 POO 310 POO 311 POO 312 POO 30 POO 3V4 POM 006 POM C09 POM 012 POM 020 POM 027 POM 030 POM 031 POM 03S POM 036 POM 038 POM 040 POM 065 POM 072 FOM 080 POM 082 FOM 083 FOM 085 FOM 088 FOM 091 POM 095 POM 104 FOM 105 PCM 106 FOM 109 FEW 117 PCM 118 PCM 120 POM 128 POM 131 POM 132 POC 1 POE 2 POC 3 FOE 4 HOW TO ORDER OkSKHOaS
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AUTHORISED DEALER • CITIZEN DEALER PLUS CDTV ROU KARAOKE HITS
VOLUME 1 Music Machine Marketing, Price: 19.99, Tel: 0204
387410.
Selected Track: » 612 « Oh, how we laughed when the local boozer hired out a karaoke machine tor the night... how we sighed with disappointment when rt turned up the following weekend... how we abandoned the former Saturday night hot-spot when it became a regular feature. Nauseating as it is, karaoke is still doing a good trade in pubs up and down the country, so if you fancy making a few quid from your CDTV. Why not try transforming it into a karaoke machine?
Karaoke Hits Volume I, from Music Machine Marketing, is a 21-track disc with an idiot-proof user-interlace. Seeing as there's nothing to do but select the song and hit play, it s easily operated from the keyboard or control pad Songs included are the usual mix of old rock and roll ballads, and country tunes: Oh Carol, Diana, Da Doo Ron Ron, It’s My Party, His Latest Flame, In the Ghetto. Good Luck Charm. I Only Wanna Be With You. Who's Sorry Now, Stand By Your Man, The Young Ones. Bachelor Boy. On the Beach. Will You Still Love Me Tomorrow, Rose Garden, Something in my Heart, My Special
Angel, Sugar Time, It’s Only Make Believe, and Sweet Nothings.
The songs vary in quality, with some including backing vocals and sounding very much like the originals. Others are less impressive, leaving you to hum half of the music yourself. There's nothing in the way of .
Graphics, which is a shame, so all you get on screen are the lyrics which light up in time with the music. There is. However, a genlock option, which you could use in conjunction ' with a video camera, mixing live pictures of the singer, the crowd, or a separate video source with the lyrics.
It's a shame there are no graphics A static picture at the very least woulnd’t be too much to expect, seeing as there's not exactly a shortage of space on a CD.
As a piece ol home entertainment. Karaoke Hits is a bit of a waste of time. You may as well just put your favourite record on your hi-fi and sing along with that. As a tool for transforming your CDTV into a karaoke money-making machine, it's not bad at all. All you need now is a PA, a mike with a two minute long echo on it. And you're off. Just don’t forget your earplugs.
LEARN FRENCH WITH ASTERIX SWANFAST COMPUTERS, Price: £69.98, Tel: 071 731 0846.
How school kids are supposed to learn to speak French by reciting hundreds of verb endings is beyond me. This two-disc set aims to assist the learning of French in a rather more entertaining way, and Is quoted as being suitable tor anyone from 15 to 50.
Most ot the discs are taken up by a talking book. Digitised illustrations from the original Asterix books are accompanied by the voices of French actors playing the parts of Asterix. Obelix and all their friends. With the default settings, the speech bubbles are left blank, and you’re left to decipher the story from the French speech. If you need a bit of help, you can opt to fill the speech bubbles with French text. English translations, or even get a word-by-word breakdown of everything that's said. This Is the most useful feature, as it helps you get a better understanding of word order,
vocabulary and general phrase construction Also included is an interview’ section. Here you can choose questions from a list, and direct them at either Asterix or Obelix. Both the questions and answers are spoken in French. If you have a sampler cartridge and microphone connected (such as Microdeal’s Voice Master covered here), you can listen to a phrase, speak it into the mike, and then play it back to see how your accent compares to the French voice on the CD.
As educational software goes, Learning French With Asterix is very professionally produced, and would inject some much-needed interest into any French lesson. '.iariC GLOBAL CHAOS DMI Ltd!., Prices £29.99, Tell 0753 686000.
Remember Top Banana, that collaboration oetween dance music producers Cold Cut and otogrammers Hex? Well here it is again, this time oacked up by a collection of nine additional soundtracks.
From the title screen you can choose to play any of the soundtracks, or just go straight into the Top Banana game. There's no difference in the CD and floppy disk versions of the game, so it remains a graphically sickening, simplistic platform affair with silly and often irritating sounds effects. If you can imagine playing Rainbow Islands with half the ¦eatures missing, and a whole load of corrupt graphics, you've got the general idea.
Completely unconnected to the game are the soundtracks. I was expecting something special when I read the credits on the inlay and discovered drey had been produced by Cold Cut, but I was in for a disappointment. Select the Global Chaos icon, and you get a choice of four tracks. They're all in much the same hardcore style, with random sequences of 'cyberdelic' graphics for a bit ot visual stimulation. They're not bad, but nothing more than you'd expect from an average PD rave demo.
Digital Love is another collection of four tunes.
These are supposed to be ambient, but they're merely slow-moving chord sequences with very simple melodies. Don't expect any powerful nypnoptic soundscapes. Finally there's Eternal Rave. This is a single track with some very messy loops, and loads of sounds that are often both out of time and out of tune with the rest of the track.
Unfortunately, unlike the others, the stereo panning here is hard left and right, so listening through headphones is out of the question.
Despite some good ideas, Global Chaos fails to impress. 4 0 THE ILLUSTRATED WORKS OF SHAKESPEARE Animated Pixels, Price: £29.95, Tel: 0705 291866.
When the Amiga first arrived, the ‘vast' 512K memory was almost too big for most game programmers, who took to filling the extra space with digitised graphics and sound that often had very little bearing on the games themselves. Now with the enormous storage capacity of Cds, designers and programmers are once again at a loss for how to make use of all that space.
The Illustrated Works of Shakespeare is another of those CDTV releases which seem to be more of an exercise in filling a CD than a serious attempt at a useful piece of software. The disc holds 42 poems, sonnets and plays as text files; just about everything Shakespeare ever wrote. These are all accompanied by digitised graphics, illustrating various scenes from the text.
It works pretty much as a straight book. You can move back and forth through the current piece, call up a relevant illustration, change the font, or search for a string of text. You can also move onto another play, poem or sonnet at any time. If you're reading Shakespeare as part of a literature course, it could make studying a bit more bearable. Other than that though, I can think of little practical use it could be put to. If you just want to read Shakespeare, you may well find a good old fashioned book cheaper, more portable, and easier on the eyes.
VOICE MASTER Microdeal. Price: £39.99. Tel: 0726 60020.
Well known lor tlielr sampling hariware and software. Microdeal haie now released a sampler specifically for the CDTV.
Allhough it comes with no soltware. The small microphone and cartridge can he used with other eslsting CDTV software, like karaoke discs and the learn French With Asltrix program. That’s all there is to It really. II you've got any sampling software, you can use It |ust like you would any other sampler.
Nice video, shame about the aong. The powerful, It fumbled rave tunes are let down by the woak ambient' soundtracks. The leas said about the game the better.
Are you ready to take on the tiles ?
They're small, they're square and they're the toughest opponents you'll ever face.
Whether you're a wizard with words or you spell Xylophone with a Z, you'll lovo this magical piece ol programming from US Gold. Scrabble lor your screen.
After eons as the world s best loved word game, we ve brought Scrabble smack bang into the 21st century.
It's the same irresistible blend of skill and chance, but with hot graphics and some very special features Compatibles (EGA, VGA, minimum As you can see on these pages, Art Gallery stretches from the sunlit shores of landscape drawing to the dreadful depths of dark imaginings - wherever artistic ideas and ability reach, in fact.
For the hottest tips on creating a masterpiece... read on.
5 The background was enlivened with the airbrush and saved. The last stage was reloaded. Tim
• flared the palette once more, and Ihe skin tones and hairline
were softened. The hair Itself was also made more realistic In
appearance. The whole picture was saved as a brush and superim
posed on the enhanced background Unwanted overlaps were then
painted out. So. With an hour and 45 minutes more work, the
drawing was completed, leaving the suave, but scheming, time
traveler staring jealously into space. What Is particularly
impressive about Tim s work Is that he had owned his Amiga lor
just three weeks when this drawing was produced It you know the
palette set- '-nge tor good skin tones, by the way. Ha d hke to
hear them.
Many of you may feel a strange urge to hide behind the sofa at the sight of our first picture - The Master from Doctor Who (as portrayed by Roger Delgado). A reminder of the days of Daemons. Sea Devils and sinister plots for world domination. This was drawn by Tim Symonds of Peterborough, using Dpainl III.
J By this stage me Meek background end shoulders had bean restored.
Rough shading to tha ehaak waa added with the airbrush, and greater detail added in freehand Urn ed|utied the palette Id obum suitable neeh tones and painted tepeeledly won dtttereni tones until he achieved a look he was satisfied with. All lha blending ot tlesh tones was done with tha smear control. When this part ol the drawing was complete, Tim turned the whole thing Into a brush and placed It further up the screen.
Between three and a halt end four hours work has gone tnfo the picture since the Iasi stage.
It you have a picture you would like to see featured in CU’s Art Gallery, send us an IFF disk with the drawing at several stages ot construction, as well as the finished masterpiece.
Include a description ol what you have done to achieve the effects seen in each shot. Send your disk to: CU Gallery.
Priory Court. 30-32 Farringdon Lane. London EC1R 3AU.
Don't sit waiting for inspiration to strike, says Scott Shore of Dudley, West Midlands, reach to the stickiest part of your imagination, grab something, and drag it back.
2. Creating the required sproads and ranges tor the gradient
fills was rather laborious, John found, but worth the effort.
Controlling the colours at the edge ol contrasting areas poses
some problems, but these can usually be overcome. Note the
impressive way the reflection of hills and trees is conveyed,
and the hint of clouds, also mirrored in the water.
This fine picture was drawn by John Buckley of Southport, Merseyside. John based the drawing on an oil painting by himself.
3. When painting freehand on a computer, as John doos, frequent
saving of the picture Is recommended. That way you can
always return to your last step If you make an error, rather
than go right back to square one, or put a lot of effort into
covering- up the mistake.
The descent of the fence Into the lake, and the rippled shadow cast on the water, add a realistic and atmospheric detail to the scene.
3. Scott suggests you save time and ettorl by using the brush
selector to copy difficult objects, such as eyes. As you can
see, a spare eyeball is sitting at the bottom of the
picture, looking authentically round and reflective.
The latest AMIGA technolog acknowledged experts , STOP PRESS.STOP PRESS.. Phone uj FLOPPY DISK DRIVE VERSION Available as either.
Pack with Deluxe Paint I and a MYSTERY game Jut only whilst stocks last at just.
FLOPPY 01SK ORIVE VERSION I WITH A NEW... software| PUSHOVER
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If you want 3 DIFFERENT SIZE hard drive simply ask for the price1
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IMKrvoodv new Mien's an- linivd Kinsdom spvciAraUos ml ladixjc ibt roBouii Imriirts... I Mb. Ilbk Urivt. I Mb. RAM, «•» I oleuit. Lucgral T' Modulator.
Mesne. Workbench Ms. Manual-. PI I S ill leads • AND- HIRE I VEMfc'IN HOME SERVICE’ CHMEB you get:A Superb High Quility Microswitched Competition Pro 5000 Joystick* 10 Essentlel 3.5' £49 Blank Disks-Disk Storage Box Tailored A600 Dust Cover and a High Ouality JJ Mat to enhance accuracy & protect your mouse PLUS THE NEW MEGARELEASE GAME...ZOOL! _¦ and a FANTASTIC selection ot TWENTY more great games: V THESE TITLES ARE NOT PO BUT FULL PROFESSIONALGAMES WHICH 33 ORIGINALLY SOLD FOR PRICES OF BETWEEN £20 TO £3011! F y I Xenon 2 Megablast • Pinball Dreams * TV Sports Football* I Hostages •
Jumping Jackson ¦ Striker • Bubble Plus -TinTin on ihe Moon • Bloodwych • Stir Crazy • Krypton Egg • Skychase • Eliminator ¦ Purple Saturn Day * Safari Guns • Lombard RAC | Rally-Captain Blood-Strike Force Harrier*Lancaster*Sky Fox II AND...Transwrita - Word Processor tor the Amiga With ALL THIS you won't need to buy anything more lor agesl why not buy your Amiga A600 with a FULL 2Mb. For just £39.95 extra m„sP0*KER-PR£ ¦ENTERTAINMENT Y S T E professionals Amiga 600HD with 20Mb Hard Drive & 2Mb RAM Q Philips CM8833 II* i-- Stereo Colour Monitor and a new Swift 200t f • Colour 24pin Printer
Including a complete set ?H of 3 tailored dust covers rtf ‘Replace the CM8833 with a Philips Monitor TV for only v-O £39.95 extra.
Q tPreler an alternative a printer? Simply pick another one & pay i the difference AND... Isee page 31 NEW Final Copy II...The V f-s Best Amiga Word Processor Publisher t V Superbase, database Superplan, spreadsheet Deluxe Paint III, Amiga [*ij Text, Multi Language Trivial Pursuit 8i Dictionary (French, German, English), q Three Great Games . AMIGAW 1500 kses r"V E R S I O N 2 OPERATING!
But more than an ordinary I 500... THE SPECIFICATION: Fitted with a 120Mb.
GVP Hard Drive Twin 3.5“ Floppies 3Mb RAM INSTALLED PLUS SOME GREAT SOFTWARE... Tokl* -Elf- -Puzznlc ¦Home Accounts*
• Deluxe Paint III*
• The Works* and the book GET THE MOST OUT OF YOUR AMIGA 1992 If
you want the POWERS then look mffurther...
- Itamiods have put together some great top of the range Amigas
that will fit the hill lor even the most demanding Amiga user.
We've taken the powerful A1500 and tuned it into something extra special w ith a massive 120Mb. Hard Drive and 3Mb.
Of RAM. Hut if that's not powerful enough just look at the specification of our Amiga A3000 pack... and note the price.
WE'VE GOT THE POWER!
M IIGAN?
3000 O" Latest Workbench 2 25MHz. - 2Mb. RAM 52Mb. Hard Drive
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£1299?
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CBM1935 .28' dot pitch CBM1960 Multiscan .28' dot pilch ujMULTIMEDIASS CDTV player with Welcome Disk, Remote Controller, Hutchinsons Encyclopaedia and the great game Lemmings romtors no nit or TV's Pro' 2000 deiinition RGB colour Monitor TV, FASTEXT Teletext, Infra Red Remote, Satellite and Video Connections, Headphone Socket, 2000 Character Higher Res Tube 5“ only;.. MPGOLDDJseouNj Add a CM 8833 II monitor or CM8833 II a Monitor TV when buying £194.95* your Amiga and pay the low MnN|T0R,TU PHILIPS GOLD DISCOUNT prices 10 save even more! £229.9b I*only when purchased with en Amiga*!
* Finance Facilities Available, please conlacl us for your
personal information pack.
The extensive range of peripherals and software RAM 0Mb.
2Mb.
4Mb.
8Mb.
52Mb.
£339.95 £379.95 £419.95 £499.95 52Mb.
£659.95 £699.95 £799.95 £979.95 RAM 1Mb.
2Mb.
4Mb.
8Mb.
N A N A N A N A £22 05 (16.46 0496 (22 96 (16 46 04 95 (23 96 fS-95 (34 95 C22 * . 574.*
515. 91 Clttien Accessories: 80 Column 9 24 Pin £37.95 Printer
Colour Kit |ALL models except the Citizen 124 model] 32K RAM
Expanskm £13.95 [24Pin Citizens except 200240] 32K RAM
Expansron C19.95 [Man 200240] I29K RAM Expanson £3255
(Crtzen 200240] AUTOMATIC SHEET FEEDERS: ALL Star J Citizen
Mcdum mod* Only...£69.95 [pease slale model when ordenng]
C3l HARD DISK DRIVE =C M RAM 0Mb.
2Mb.
4Mb.
8Mb.
52Mb.
£279.95 £319.95 £359.95 £439.95 AMI HARD DRIVES I 600HO Owners, trade up xruyr I o' *o Pleeee call foe prices on «ny models not listod [INTERS »0T *4T»V - I STAR LC 20 MONO £134.95 NEW STAR LC100 COLOUR£164.95 STAR LC 200 COLOUR £194.95 CITIZEN 120D« MONO £124.95 | CITIZEN SWIFT 9 COLOUR £179.95 INTERS £269.95 £369.95 £209.95 £239.95 £249.95 COLOUR £269.95 INTERS &*»SS°4f T.o* I STAR SJ48 INKJET £209.96 CANON BJIOex INKJET £224.95 CANON BJ20ex INKJET including automatic sheet feeder £319.95 HP DESKJET 500 MONO £369.95 HP DESKJET 500 COLOUR £559.95 HP PAINTJET COLOUR £679.95 STAR LASERS
FROM... £749.95 MATRIX IN K J E T S AND A S E R S All our printers ere supplied for immediate use includino a cable, paper and labels FREE OF CHARGE, Dot matrix models come with a tailored dust cover.
We also include our specific Amiga driver disks for Citizens, Stars and Canons I ALL Citizens have a 2Year Warranty!
EXPAND your system... and get MORE from your AMIGA If you've gol an Amiga why not get THE MOST from it.... because it's so east In attach our add-ons and use some great software, you can quickly get lo grips with anything. From Graphic Design. Desk Top Publishing, Video Mixing and Music ((imposition In many useful business programs such as Word Processors. Accounts, Spreadsheets, Databases etc. 1 ou can add advanced technology such as fast Hard Disk Drives for quick acnes In data. Genlocks S Video Digitisers - lo import and manipulate images. Sound Samplers to hrijyanil'uiilh your musical
talents and Printer! To enablemdprrt fyour 'your creations'. Wilh a whole lot morjytwffanle. You ton rat.. EXPAND YOWrAMfCA • EASILY!
Hewlett Packard Original Consumables DESKJET 500... Black Ink Cartridge £21.96 (Double Lite] Colour Ink Cartridge (Sldl £25.95 P AWTJET ’ Black Ink Cartridge £22.95 Colour Ink Cartridge £24.95 Single Sheet Paper £20.95 Z-Fold Paper £19.95 Transparency Film: £52.95 (Pack of 50 Sheets) Please phone lor Items not listed 20Mb.
60Mb.
80Mb. Oni,... £349.95 Prices include courier collection & return ol your Amiga, Installation- 9 a full 12month Warranty for both your drive and Amiga, our 20Mb. Hard Drive! Phone lor details.
Ill PRINTER ACCESSORY nwLcm 9xi.er.rxA 055 zxt tanca 512.450 STU1L7U7W 9XXXXUXA 5655 514 539 95 Z3« 51236a nwnxAWC axxAiuxA n» m 54055524 cieas-.
Enrarao. Oo«i £«.7B annum mow uri cmzwswwii ¦xu inra t.rs swvTHwm uacciM C47S nuinnw ruaxatw f.« Only... £199.95 Only... £299.95 HARDQ DISK DRIVESSw EwSlS SaTd s CUMANA with free disk head clea
- LONG CONNECTING- CABLE -THROUGHPORT £54.95 A 5 3 0 Comb "¦ e d
Hard Drive and 68030 Accele rato' 68882 Maths floating point
unit for A530 s internal 15°2°000 120Mb.
£759.95 £799.95 £899.95 £1039.95 120Mb.
£439.95 £479.95 £519.95 £599.95 120Mb.
£409.95 £449.95 £489.95 £569.95 HD8 Har
* Finance Facilities A vailable, please contact us for your
personal information pack.
31 MIGA AIVIIlaA software Listed below is a sample from our vast range of software at competitive prices. If you need a product not listed simply phone us and we will be delighted to quote for your requirements.
Word processors publishingj animation and graphics utilities & development Mini Office £44.95 Gold Disk Office £59.95 Homebase £19.95 Superbase 2 Personal £29.95 Gallery Pictorial Slide Show DB £39.95 CAD & structured drawing Intro CAD Plus £79.95 X-CAD 3000 £269.95 miscellaneous Professional Draw 3 £89.95 £79 95 Scala 500 Scala Professional Broadcast Titler 2 Pro Video Post Video Studio V3 HISISVRtnfTKEmfl games & enlertainmenl C1 79.95 ™ ‘ £169.95 Phone for access to our massive £ 119.95 competitively priced range now!
Amiga for Beginners £12.95 Getting the most from your Amiga £13.95 Amiga Machine Language £14.95 Amiga DOS inside and out £21.95 Amiga Hardware reference manual £21.95 Amiga C for beginners £13.95 Other Books: ..call us with your requirements
* Finance Facilities Available, please contact us for your
personal information pack.
AMIGAaccessories .2 Digiview Media Station £134.95
- *= Colour Pic Plus £679.95 Super Pic £579.95 Rombo Vidi 12
£89.95 w Amas 2 Sound Sampler & Midi °® Interface
inc.Microphone £79.95 Audio Engineer Plus Sound Sampler £179.95
o Technosound Turbo
* oQ Sound Sampler £29.95
- Miracle keyboard music teaching system for the Amiga £299.95
Music X (full version 1.1 whilst stocks last) £19.95 C 5 Midi
interface 5 port with two | cables £24.95 Super JAM £84.95
Bars & Pipes Professional £219.95 Stereo Speakers with a £39.95
separate power supply 2 Power Mono Hand ¦ ¦ i Held Scanner
£98.95 Power Colour Hand Held Scanner £239.95 j £5 Sharp JX100
Colour C 3 Flatbed [A6 Paper size) £549.95 o h ProGen - Perfect
high quality LE ®n,rY level true video signal
* Q genlock £64.95 l©’» RocgenPlus £119.95 |c-§ Multi connection
cable kit for § ' I all genlocks £14.95 LLJ HQ Microswitched
mouse £13.95 C-3 HQ Microswitched mouse inc. Mouse Mat & Holder
£19.95 Naksha Microswitched mouse with Mat & Holder £21.95 High
Quality microswitched r ~n Optical mouse £28.95 JHQ
Microswitched Trackball £29.95 Superb Automatic Mouse and
Joystick Switcher £17.95 52 KCS Powerboard Plus 512K RAM _ 2
IPIease stale A500 or plus when ordering- not A6Q0 compatible!
=2 Now supports most hard drives!
supplied without DOS £184.95 r supplied with DOS 4.01 £214.95
a. 1500 20003000 adaptor £69.95 GVP 286 PC emulator card for A500
HD8 530 (no DOS). Simply E2 plugs into your GVP drive £189.95
oSPfemier Con,ro1 Centre & Moni,or rtsf sPlinth with shelf:
oteFor Amiga A500 £39.96 £ For Amiga A600 £34.95 JgZipstick
autofire £11.95 I £2 Competition Pro-Star autofire, I t 5
burstfire & slow motion £13.95 Full range ol Quickioy and
other makes slocked - cell lor prices BLANK 10 Sony 3.6' DS DD
£8.95 I TZ 50 Sony 3.5‘ DS DD £34.95 I Ui Certified Bulk Disks
with labels: I NX 10 with library case £6.95 I . F. 50 Disks -
only... £24.95 I Si* 250 Disks ¦ only... £79.95 I TT 15' Disk
Head Cleaner essential I U for reliable loading £2.95 CUMrAKL
UUK GOLD SERVICE Htfnrt yon chime from » ham to purchase.
Please phone «.
We art always happy la dntuss your n iirrmtals and answer ear queries you may hase And., rrmemher Harwoods hart olnays provided HIE RESTvnice in the industry-.
FREE GOLD SERVICE: Any computer, monitor or printer unless covered by In Home Warranties that requires service in the first year is collected FREE Of CHARGE lUK Mainland only). Remember at Harwoods we charge no more for this GOID service The fastest turnaround possible is GUARANTEED by our OWN SERVICE ENGINEERS TECHNICAL SUPPORT You will be given our Exclusive Technical Support Phone Number to call should you require any help o' advice on any aspect of the system you have purchased.
MINIMUM 12 MONTH HARDWARE WARRANTY Items proving faulty within 30 days of purchase are replaced with NEW UNITS unless otherwise stated. For the guarantee period, warranty service will be completely FREE OF CHARGE Isome items are ? Yr warranty!
YOUR SYSTEM READY TO GO: All mam hardware products come with mains plugs and leads just connect up and use straight away How lo contort us... HBY PHONE: Phone our Order Hotline with your Access.
Visa. Mastercard Switch or Lombard Cfeditcharge Card quoting number & expiry date Imost Oixons, Currys, NASCR and other ‘store’ cards are Lombard Creditcharqe and are happily accepted by us).
BY POST Make cheques, bankers building society drafts or ISI postal orders payable to GORDON HARWOOD 1 COMPUTERS. Ipersonalilrusmess mooes rate 7deys ro clear from day of receipt whereupon your order will be despatched) Please send Name. Address, and most importantly if possible, a Daytime Telephone Number along with your order requirements. Please check you are ordering from our latest advertisement before posting (phone if you require confirmation). Please remember that for example many September publications appear during August, etc., therefore prices you see may have changed (either up or
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WT?* FREE DELIVERY: within 14 working days, UK Mainland P ] only. OR SPEEDY COURIER SERVICE. Add |.;st £695 pci major item for Guaranteed next working day delivery (or C7.50 for Saturday delivery!, UK Mainland most regions.
(Despatch normally on day of order or payment clearance).
All titled pruts are -Mil WIT RA Y, and there an SO MOMS EXTRAS.
YA T ami postage are included, and prices an ionic! Ui Dm ol gmnp to press i tail details may ary from tuue W limn. Offers and Services are uhfttl to aeoitahihn and lo hrmg the latest adstrlited products, pack s and prices, tlrase note toads are not supplied on a trial basis. E&OI Why not take a trip out to visit us and see our full advertised range, and more, available at the SAME COMPETITIVE PRICES. -Please see opening times) There's plenty of FREE parking nearby too!
Flow to find us... OPENING TIMES
9. 00 until 5.00 Monday to Saturday Wednesdays - 9.00 until 1.00
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r.V.nr i.thrmv).*. rear prn.a.l upr
P. cl.W a.r iMWWt!. GORDON HARWOOD COMPUTERS DEPARTMENT ID. H2,
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FAX: 0773 831040 The Closer you look. The Better we look.
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3 DUNEDIN CRESCENT. WINSHILL, BURTON-ON-TRENT. STAFFS. _ 100% AMIGA ALL SINGING. ALL DANCING RD. SOFTWARE WACK PD Unit 3.6 New Exchange Buildings, Queen’s Sqaurc, Middlesbrough,Cleveland TS2 1AA. Tel: 0642 246548 Laagaag. Talon ?
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Domain, and sorts out the lemon peel from the tequila. Or
something like that.
SOMETHING FISHY slideshow Have you ever hitched a lilt on the back ol a whale, or ted oven-ready chicken to a rampant shark? No, I didn't think so. Never mind, because you can get a taste ol what it would be like with the Celtic Warrior’s Something Fishy slideshow.
II you like your lish big and nasty, you'll love this. The two disks contain some superb shots ot the biggest, ugliest lish you've ever seen, and quite a lew you haven’t. Although the digitising isn't brilliant, the pictures themselves are pretty stunning, with divers swimming alongside enormous whales, sharks bearing their razor-sharp gnashers, and all manner ot other gruesome lishy creatures. Most ot them are wild, but a lew pictures at the end are ot whales and dolphins in theme parks. Detinitely one ol the better slideshows ol late.
Available Irom: 17 Bit Software, 1st Floor Offices, 2 8 Market Street, Wakefield, WF1 1DH. Tel: 0924 366982. Disk no. 2132 a+b. Price £3.00 (Including P+P).
OLD BULLS demo Ooh, the anticipation! There's nothing a demo coding team likes more than a massive drawn-out intro, which promises the Earth but demands you sit through 10 minutes of slow-scrolling hellos and details on why their bob vector sinus routine is better than anyone else's. It's an understandable attitude, as a lot ol time goes into the creation ot a decent demo, but the coders should realise they're doing themselves no favours boring us all to death with their tales ol shandy drinking at the last copy party.
The Old Bulls demo spares us the shandy yams, but is guilty on all the other counts. It begins with a very cleanly digitised piece ol fantasy artwork. Featuring a raging bull; hence the title I suppose. A brief tour around a 3D vector world, very much in the style ol the Trip To Mars demo, is followed by another digitised pic - this time it's ol a load ol crushed drink cans. This is followed by some unremarkable vector routines, and then... the climax? No, that's it. Just when you thought something wonderful was going to make it all worthwhile, up come the credits. What a let down.
Available from: NBS, 1 Chain Lane, Newport,
I. O.W. P033 2QO. Disk No. D792. Price: T»k £2.00 (including
P+P).
FILLING THE MACHINE Demos aren't otten known lor their side-splitting sense ol humour. Your average joke in a scroll-text is about as lunny as. Well, something not very funny. Anyway, this one Irom Vark is the best comedy demo I've seen lor a long while.
It's a slideshow comic strip, a parody of that irritating Nat West Bank advert. You know the one: zit-covered school-leaver starts a job at the bank, and goes on about the cashpoint machine being 'just like a photocopier really, except the paper’s more expensive!'. Yeah, and except it doesn't do photocopies. And we re supposed to trust Ihese people with our money?
The line; 'I always put plenty in. 'cos I know I'll be on the other side come Saturday night!' Is illustrated with a picture ol said spotty school-leaver taking a baseball bat to the cashpoint, while his mate throws up his take-away. Definitely worth a brief look.
This is one sad demo. The format is a cross between a mega-demo and a pub quiz machine, except that instead of asking you questions like 'In which year was the FA Cup first contested?'. It poses: 'What happens il you put $ 4FB2 in address $ 240000?'. And bob sinus-scroll routines. Note to programmer: get a life.
Available from: Diskovery PD, 108 The Avenue, Clayton, Bradford, W Yorks, BD14 6SJ. Tel: 0274 880066. Disk no. G154.
Price £1.85 (including P+P).
(DEPT CU) DISKOVERY 108 THE AVENUE, CLAYTON, BRADFORD, W.YORKS, BD14 6SJ.
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tell the story of a man born with an unusually large brain. A deranged brain collector takes an interest in his grey matter, and plots to add it to his cranarium. The strange thing is, just when it’s getting somewhere, it ends. The only section ot any note is the rock track, which is synchronised with an animated band.
Available trom: Diskovery PD, 108 The Avenue, Clayton, Bradford, W Yorks. Tel: 0274 880066. Disk no. D360. Price £1.85 (including P*P).
ALL GUNS BLAZING fhere are some people who run a mile from anything written in AMOS. Although some fun games can be written with it, most are too ambitious, and end up looking rather pathetic alongside their commercial counterparts. Unfortunately, All Guns Blazing is another of those over-ambitious attempts at an arcade game.
In the style of Nitro and Supercars II, it's a race game for two-players. The tracks scroll rather jerkily through a couple of tiny windows. Because there’s no sense of speed or momentum, it never really feels like you're driving a car, and the dodgy collision detection only heightens the frustration.
________ i Far from the best example of an AMOS game.
WORLD OF TECHNO Available from: NBS, 1 Chain Lane, Newport, Isle ot Wight, POM 5QA.
It's techno time again The seven tracks are Tel: 0983 529 594. Disk no.CLGOOI. ’S***-' more original than most of the stuff that's doing Ucenceware, price £3.50. the rounds at the moment, but they tall somewhere between real’ techno and ’demo’ techno, it you know what I mean. There’s nothing in the way ot whirligig bobs or plasma, but instead you get a mock computer-console, with monitors displaying into on the tracks, and there’s also a couple of oscilloscopes.
The tunes themselves take a while to get going, and they’re a bit short on hooks. Even so, they’re all neatly sampled and well sequenced.
Available from: Diskovery PD, 108 The Avenue, Clayton, Bradford, W Yorks, BD14 6SJ. Tel: 0274 880066. Disk no. M243. Price £1.85 (including P*P).
I had high hopes tor this mix trom Four Small Custards, after hearing good reports of their previous releases. All seems to be going well, as the track kicks in with some chugging beats and a nice bassline. A lew drum tills later, you’re primed tor Ihe arrival ol the ‘Es are good’ riff. Suddenly, tragedy strikes, as the aformentioned riff comes squeaking out ot the speaker like a strangled duck.
As il that wasn’t bad enough, you’re then assaulted by what I imagine is the Custards singing the chorus themselves! Despite some good supporting samples, the track never recovers.
Approach it as a comedy demo, and you'll have a barrel of laughs.
(Plus only). Available from: 17 Bit Software. 1st Floor Offices, 2 8 Market Street, Wakefield, WF1 1DH. Tel: 0924 366982. Disk no. 2239.
Price £1.75 (including PtP).
This makes a nice change: a decent music demo that isn’t a raver. It opens with a promising house track with a good long vocal sample, backed by some nice piano and bass rhythms. It gets a bit repetitive eventually, but a bit ot patience takes you through to the subsequent tracks, which follow on in a similar style. The highlight is a decenl remix ol Moby's Go. Complete with chords nicked trom Twin Peaks.
Overall sample quality is very good, and it all gels quite catchy alter a while. It veers into the realm of traditional demo music occasionally, but it survives nonetheless.
Available from: 17 Bit Software, 1st Floor Offices, 218 Market Street, Wakefield, WF1 1DH. Tel: 0924 f&Ph.
366982. Disk no. 2253. Price £1.75 J UTILITIES TOTAL CONCEPTS: GEOLOGY ENTERTAINMENT EDUCATION Although the subject of Geology may hold no great fascination for you, Total Concepts: Geology presents the subject in such an accessible and contemporary format that it’s hard not to become interested.
As with previous Total Concepts (TC) titles the program offers you two types of information: pictorial and textual. When you load it you’ll be presented with two menus and a picture button. At the right of the screen, the Index menu provides information about the various elements of the program (menus, pictures, printer drivers, etc.). Simply click on a title, and appropriate text will appear explaining how to use the program.
Below this menu, the picture button provides a list of the 43 pictures which accompany the program. These include annotated maps and earth movement diagrams, as well as copious numbers of digitised pictures. On this point, I must say that the programmer seems to be getting to grips with his digitiser because the general quality is very good.
The pictures can be viewed by clicking on the desired title, but they’re far more relevant if viewed while perusing the main text.
So, on to the heart of the program - the text files. The text-index occupies the entire left-hand half of the screen and contains 63 subject headings split between nine 'chapters’. These chapters cover the solar origins of the Earth, plate tectonics, minerals, volcanos, surface processes (erosion, sedimentation, etc.) and igneous, pyroclastic, sedimentary and metamorphic rocks.
As an entertainment or reference work, you can dive into the 'book' at any chapter, but if you prefer a more methodical (and educational) approach, you may prefer to start at the beginning and work your way through it. It is as a reference work that this disk really shines.
Periodically, the text is punctuated by picture buttons, and clicking one of these will display a picture appropriate to the current text.
Key words in the text are highlighted in yellow or white, and this can be useful when one is scanning it for a particular reference, perhaps as part of a revision study.
The text is both authoritative and highly readable. With none of the stodginess found in more formal text books. In fact, the content is so complete that this program could easily form part of a GCSE study course, and it would be a real shame if teachers didn’t take account of this possibility.
We've had the Fun School series aimed at younger children, now at last teenagers have access to educational programs that are every bit as stimulating and worthwhile.
Parents take note!
Disk No. CLE02. Licenceware from: Blitlerchips, PO Box 64, Keighley, BD21 4NB. Tel: 0535 667469. Price: £4.50 inc. P&P (two disks). Compatibility: All Amlgas.
Memory: 512k.
Mat Broomfield takes a close look at the very best PD and Shareware utilities to be released this month.
AMIGA PRO CUP ART BANNERS - CLIP ART specialise in in this type ol monochrome woodcut- style clip art. This disk contains 14 images that are perfect for use as signs and banners. Each hires bitmapped picture has at least one area of white space into which you can add your own message, and there’s a good variety of Victorian style images to choose from.
The pictures are generally many times larger than the screen. This means that the printed image will not suffer from the jaggies (rough edges or pixel ‘steps’ caused by enlargement) to anything like the degree found with usual standard sized images.
As if that wasn’t enough, the compilers have thought to include a nifty slide show that lets you view each clip, using the mouse to scroll around the entire picture.
This is one disk chock full of truly impressive clip aril Disk No. Banners 1. From: Essex Computer Systems, 118 Middle Crockerford, Basildon, Essex, SS16 4JA. Price: £1.50. Compatibility: All Amlgas.
Memory: 512k.
SCRAM 500 MY 8 MEG RAM UPGRADE AND SCSI CONTROLLER Hardware projects seem to be becoming increasingly popular these days, but this is the first time I’ve ever come across such a high-tech or cost saving project.
The disk contains comprehensive assem-* bly instructions, HPGL compatible plotter files of the circuit boards, IFF screens of the board in various states of assembly and various supplementary text files.
The actual project results in an external 8Mb RAM board with eight-bit SCSI interface for either the A500 or 1000 computers. By purchasing the components directly from the project’s author it’s possible to construct the entire thing (complete with 8Mbs of RAM) for about £150. You’d have trouble buying the RAM chips for that little in England.
Although the board design is quite complex, the instructions are concise, and with care any hobbyist-level electronics buff should have no trouble putting it together. But then that's the beauty of making such a project Shareware, you can buy the instructions for next to nothing to see if you think that you could follow them. If you’re not intimidated, then you can go ahead and buy the components.
The only slight fly in the ointment is the fact that the parts have to be ordered from Australia, which may make you feel uneasy. However, you can order by credit card if you prefer.
Incidentally, with the author’s prior consent, you can actually manufacture these devices and sell them commercially if you so desire, so any budding businessmen out there take note.
The designer tells us that his next release will be a complimentary 68030 accelerator, which will be very interesting indeed.
If you want to save money, or you like to DIY, check this disk out.
Disk ID: Fred Fish 698. Available from: Seventeen Bit Software, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorkshire, WF1 1DH. Tel: 0924 366982. Price: £1.60 inc. P&P. Compatibility: A500 and 1000 only. Memory:512k.
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081-309 1111 SILICA SYSTEMS Last month we gave away Videoscape
3D on our coverdisk. We covered how to load and run one of the
demo animations.
This time we’ll look at how you can create your own scenes and objects, and combine them in original animations.
Desisner 3D FRAME 1 2Z* B m Rotations: X 16 Y Translations: X 0 Y GETTING STARTED The first thing lo be done, before you start animat ing. Is to create some obtects This isn't done in the main Videoscape 3D program, but in the support module called ROT This runs completely independently of the Videoscape program, and so long as you have enough memory available, you can run both simultaneously To load ROT. Double click on its icon in the Videoscape disk window.
When ROT lirst loads, there's nothing in any ol the three object windows Just to get some idea ol how the whole thing works, select ‘LOAD ROT OBJECT' trom the menu. Load the file named ROBOTHEAD’ trom the objects disk. The three boxes will now be taken up by top, front and side elevations ol Ihe robothead Drag the top slider marked POINT NO.', and you'll see the current active point move around the object. Do the same with the lower slider, and you'll notice it cycles through the various polygons in the object Once you’ve messed around with that lor a while, you can have a go at creating a new
object.
STARTING FROM SCRATCH ROT contains three views of the object. You can dick in any view to start drawing As you move the point in one view, you will see its movements reflected in the olher two views. ROT allows tor placement ol up to 98 points in up to 98 polygons.
The program begins with point no. 1 at the origin (the centre of each view). Selecting the nght arrow in the POINT slider produces more points, always positioned at the origin until you move them - they will remain invisible it you never do. You can choose a point to move by dtcking the arrows or dragging the slider. For example, it no. 5 is the current point, you can drag the slider to the left to make no. 1 the current point. The current point is
- highlighted in all three views.
To see how the views tit together, imagine lowing the TOP and FRONT views away trom you until their edges touch. You end up with a halt-cube that surrounds your ob|ect. When rotated, the object is moved around the centre of this cube.
To change the current point s co-ordinates, dick in a view. Two ol its co-ordinates will be changed so that il ends up at Ihe cursor’s location. Drag the point to its new position while hoWing down the Selection button. Which co-ordinates are changed depends on the view in which you dick. For example, the FRONT view changes the X and Y co-ordinates. By clicking in at least two views you can position the point where you want it in all three dimensions. Sometimes two points will appear to be right on top ol one another in a particular view.
Carefully check all three views to make sure the point selected is really the one you want to modily MAKE YOUR POINT Below the point slider are the current point's coordinates. You can change these by typing in the value you want. To do this, click on Ihe lar lelt character ol the co-ordinate you want to change, and press DEL until the numbers have been erased Type a new co-ordinate (you may have to backspace lirst to make room) and press RETURN. The preset range ot possible co-ordinate values is 39.0 to -39.0. You can change the co-ordinate range with the scaling tactor. This is used
primarily with Videoscape 3D objeds to ensure lhat objecls shar ing a scene will have the correct relative size To change the scaling (actor, choose SET CO-ORDI NATE SCALING FACTOR trom the OBJECT menu, and a requester will appear. Erase the scale tactor, enter a new one and press RETURN. The factors can range trom 01 (10%) to 20 0 The new co-ordinate range is displayed by CO ORD LIMITS. Select DO IT! And you will see the co-ordinates change to reflect the new scaling lac lor The co-ordinates can only be whole number multiples ol the scaling tactor. For example, il your scaling tactor is
10.0, and you change the X coordinate to 254.0, it will be rounded down to 250.0. CREATING POLYGONS The POLYGON slider lets you choose Ihe current polygon to be edited. Theoretically, the polygons already exist - you jusl need lo add Ihe points which determine the vertices. To do this, select the proper point with the POINT slider, then select the ADD ABOVE POINT button. A polygon must have at least three vertices, but no more than six. The edges of the currently selected polygon are highlighted in red.
Next you can try making aoma or. Your own objects. Kaap it simple tor starters. It may took rattier pathetic, but your first cube or pyramid will take a lot less sweat and tears to create than a model ot Saint Paul s Cathedral. Get too ambitious before you're ready and you're llkety to chuck It all In and never come back to H. The order in which you select the vertices is important. Go in one direction around the outside of the polygon. If you see the red edges crossing, you’ll Know the points are out of order. Select UNDO LAST POINT to back up through the vertex list until the problem
disappears. To get rid of all vertices, select the DELETE POLYGON button.
Down at the bottom of the screen is a colour palette. The highlighted colour will be used to fill the current polygon. To change it. Click on the colour you want. There are two palettes, one for Videoscape 3D objects, and another for ROT objects. When you are creating an object for later use in Videoscape 3D, you must select colours from the Videoscape 3D palette. Look under the OBJECT menu and make sure the USE VIDEOSCAPE 3D PALETTE is ticked.
There are eight ROT-type palettes. Cycle through them by selecting the CHANGE SHADES button. This is only visible when the USE VIDEOSCAPE 3D PALETTE menu item is not ticked. The three views of your object have their X, Y and Z axes labelled. The arrows by each letter point in the positive direction along each axis. Click on an arrow to shift the whole object in that direction. Three of the arrows have minus signs next to them; they move the object in a negative direction.
AND LOADING Using the OBJECT menu, you can save your object in Videoscape 3D or ROT format. The ROT storage requester appears when you choose any of the LOAD or SAVE menu items. Select the SWITCH button to change disk directories, dick on a disk, then select the drawer. If you're saving, type a filename in the FILE edit field and press RETURN. Note that you cannot load a Videoscape 3D object. When making one, you should save it as a ROT object too. Then if you want to make changes, load the ROT version, edit it, and save it both as a Videoscape 3D object and a ROT object.
The other items in the OBJECT menu allow you to erase the whole object, select the Videoscape palette or the ROT type, and choose between having all of the polygons visible or just the current one. The latter option is handy when you're working on a complex object.
THE ACTION EDITOR Once your object is created, choose SWITCH TO ACTION EDITOR Irom the ACTION menu. The Action Editor screen will appear containing your object. Now you can see your object from different angles by either creating an action for it, or loading a ready-made one with the LOAD ACTION option in the ACTION menu.
CREATING AN ACTION The 'action' or mini-movie you can create is 24 frames long. Select the frame to work on with the FRAME slider. The object will be drawn according to the parameters you set in the ROTATIONS and TRANSLATIONS edit fields. To change a value, delete the existing value, type a new one, and press RETURN. The values are checked to make sure they fall within acceptable limits. The object is then redrawn according to your new parameters.
By making small changes from one frame to the next, your object will appear to move. For example, suppose the Y-rotation is set to 0 in FRAME 0,15 in FRAME 1, 30 in FRAME 2, and so on until you hit FRAME 23, when it will be 345. If you now select the PREVIEW button, the object will rotate around the Y axis - you can adjust the speed of the action with the SPEED slider.
THE ACTION MENU By changing other X, Y, and Z parameters you can make the object go through all sorts of weird and wonderful contortions. To make the action play continuously, choose REPEAT AT END from the ACTION menu. A tick shows when this is activated. Now select PREVIEW and the object will spin until you select STOP. Another option in the ACTION menu is REVERSE AT END. With this activated, the frames will be shown from first to last and back to the first again.
The next item in the ACTION menu is CALC BETWEEN... With this you can have the program calculate and draw a group of frames. When you LIVEWIRE CU1, Bert's RISCA, PO BOX 161, - NP1 6XY TEL (0633) 615880 ___ KEITH SAUNDERS • PROPRIETOR 4087 Cmanual V2.0 (4D) (P| 4107 Pdom Cliplt 1.5 (clip art) (P) 4108 NorthC V1.3 (20) (P) 4109 Bbase II V5.32 (P) 4117 Electric Cad VI.2 (P) 4119 MED V3.21 (music editor) (P) 4124 Amibase Pro II V1.2 (P) 5001 Flash (i 5002 Lumberjack S _ , , 5004 Gorilla Sketch (2D) (P) 5005 Madonna (Spanky) (P) 5017 Pure Metal 5020 C64 Tunes (game tunes) (P) 5049 The Xmas Song
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1082 Quik A Silva (plaMorm) | .
1106 Pale's Quasi (plaMorm) (P) 1107 Blackjack Lab (pontoon) (P) 1110 Airmania(P) 1111 Pom Pom Gunner (P) 1125 Amos Fruit Machine 2 (P) 1135 Escape (P) 1149 Mental Images Games 2* (P) 1150 Super Pac-Man 92* 1151 Othello A Card Sharp (P) 1157 Total War (Risk) (P) 1160 Pinball Dream (demo) (P) 1162 Moria V3.00* (rolcplay) (P) 1163 Battle Caro 2* (P)
* 00, W.ilhi-r 1* (animation) | ) 2086 Porky Pig* (animation) (P)
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2196 Four Stroke Engine* (anim) (P) 2197 Terminator 3*
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‘ Kit 1AHI S 1007 Pecman 87 (P) 1031 Air Warrior (Sim) (P) 1039 Treat * * “ 1 -9 disks 90p. 10* disks 80p, add 50p lor P&P per order, large selection ol Amiga PD including, Games, Graphics and Animations. Utilities. Music, Demos, Fred Fish Disks 1-710, T-Bag Disks 1 -64.Below is a smal selection ol titles available.
) tilli I ini s I I . I i ni 11.11 I imlrii I i r.
¦ I ill nr. I ini . I I II III. Ii-I I s C11 I I select It a requester will pop up. Asking tor the tirst and last frame numbers ol the group. Click on the digits to change them. For each trame. The program will calculate the X, Y, and Z parameters to get tram the first frame to the last. For example, set the Y rotation of FRAME 0 to zero and FRAME t2 to 180 Choose CALC BETWEEN and set the start and end frame numbers to 0 and 12. Select DO IT! And each frame in between is given a larger and larger Y-rotation. Now set the Y-rotation of FRAME 23 to 345 and CALC BETWEEN... frames 12 and 23.
You should now have a smooth rotation about the Y-axis.
When calculating steps of rotation, the direction ROT chooses is the one that will move the object through the smallest angle It the starting frame is set to zero degrees and the last trame to 270. The object will be rotated 90 degrees, not *270. This is why the example above was done in two parts. If you tried CALC BETWEEN... frames 0 and 23, ROT would have rotated the object -15 degrees Actually, due to rounding errors, all frames but the last would have had a 0 Y-rotatlon.
When the frames are played back, each one is drawn on top of the previous frame, thereby erasing it. But if you use too large an X-translation with a large solid object, the frames will not overtap very much, and a trail is left on the screen. To fix this, use smaller steps of X-translation or reduce the size ol the object by applying a constant Z-transla tion to make the object seem further away. For example, you can enter a Z-translation of. Say. 100 for every frame to keep the object far away.
Once you're happy with your object, select SAVE AS VIDEOSCAPE OBJECT from the OBJECT menu.
CREATING ANIMATIONS When il comes to animating your oOtect. There are two types ot motion to be considered. The first is the motion ol the ob|ect itself, and the second is the camera movement. Time to pay attention at the back now. Because it gets a little bit complicated at this point.
All movements are controlled by motion files These are ASCII files, created in a text editor or wordprocessor The ok) public domain editor. ED.
Is included in the C: directory of the first disk.
Using this, or your preferred editor, you can now create a file to determine how your object moves, and how it's recorded with the camera Movements are described by defining the start and finish positions, the start and finish onenta- tions, and the number ot frames between them.
Positions are referred to in the form ol positive and negative X. Y, and Z co-ordinates. Orientations are referred to as degrees of heading (rotation around the Y axis), pitch (rotation around the X axis), and bank (rotation around the Z axis).
Every motion file must start with a code that defines whether it's a camera or object motion file.
¦3DC1' indicates a camera file, where as 3DM1 indicates an object motion file. After this, the next line should state the number ol key frames' in the animation Key frames are the only frames that you specify with position and rotation co-ordinates.
All the frames in-between are calculated by Videoscape 3D. These frames are known as tweens’. The subsequent line should have six coordinates, separated by a space The first three are the X, Y, and Z values, and the second three are heading (H), pitch (P) and bank (B). The number on the line below is the number of frames to generate between this and the previous camera position. The file can have up to 25 key frames.
Here's an example ot a brief camera motion tile: 3DC1 2
- 50-5 45 0 0 0 5 0 -5 -45 0 0 60 Be careful to save these files
out in straight ASCII, and check that you haven't made any
typos. You can then load in your motion file by clicking on
LOAD MOTION in the CAMERA MOTION box in Videoscape's front
screen Obiect movements can be programmed in just the same way.
Except that instead ol heading the file '3DCI'. Use '3DMt'.
For object motion tiles, there's an alternative route. When you load an object. Videoscape 3D proceeds to load a motion tile By selecting the box marked MANUAL on the file requester, you can enter your own flightpath with the Object Motion Requester You can only enter two key frames this way, but it's a lot easier than writing out an ASCII file Enter the start co-ordinates and rotation values in the top set of boxes, and their target values in the lower boxes.
RUNNING THE ANIMATION Now that you’ve got your objects and motion files, you can see how they work together After setting the INTERLACE option on the DISPLAY menu to off, dick on BEGIN ANIMATION. You should now see your object going through its designated motions At any time during this stage, pressing ZERO on the numeric keypad will bring you back to the main screen The frame rate will be slow here.
As Videoscape 3D isn't a realtime 3D animator.
Once you're happy with the animation, you can then save it to either floppy or hard disk, from where you can run it at lull speed, without suffering any flicker To do this, select BEGIN ANIM RECORDING from the RECORD menu A file requester will appear, which you can then use to specify the path and filename for your animation, if you're using floppies only, make sure you have a formatted disk to hand. Select the path, and name your file. Then dick on BEGIN ANIMATION. As before, the animation will slowly Hick through the frames, but this time they'll be saved as an ANIM file.
Once it's all finished, you can view your animation with the SHOWANIM utility. Open up a CLI window with the first disk in DFO:. And type CD DFO: [RETURN], Then type SHOWANIM, followed by a space, and the path and filename you assigned to your animation, followed by [RETURN] and there you go. In the blink of an eye. You've just created a lightsourced 3D animation, o NEXT MONTH We'll conclude the tutorial with a look at some of Videoscape 3D's more advanced features, with the final installment in CU Amiga's step-by-step guide to pro-quality 3D animation, with more illustrated tips and
techniques to help you get the most from this excellent program.
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The Duel Test Drive II pits the fastest ever ERRARI AGAINST THE FASTEST EVER PORSCHE IN A RACE THAT HAS ONLY BEEN RUN IN THE MINDS OF ENGINEERS AND ENTHUSIASTS... UNTIL NOW!
You're behind the wheel of the most TECHNOLOGICALLY ADVANCED SUPERCARS ON EARTH. ROCKETING DOWN ROADS THAT ARE AS EYE- CATCHING AND DANGEROUS AS THE CARS THEMSELVES.
HIT NAMES • HIT GAMES ALL AVAILABLE FOR ATARI ST ft AMIGA AVAILABLE FOR lAMSTRAD. SPECTRUM . C64 ZJO • JACK NICKUUS IS NOT AVAIIABLf FOR IMF SPCCTRUM & AMSTRAD THE WILD, THE WEIRD AND THE WICKED 12 MONTHS AT HOME SERVICE CUSTOMER CHARTER INDI VALUE ADDID FREE
• Micro Switch Joystick
• Lockable Disk Box
• Disk Wallet
• 10 Blank Disks
• Kick off 2 • Pipemania
• Space Ace • Populous
• Zapsac Carry Case
• Zappo T-shirt TOTAL I* Zapsac Carry Case
• Zappo T-Shirt (HARDDISK) EPIC PACK SALES AND SUPPORT 12 MONTHS
AT HOME SERVICE The INOI sales team have been trained to take
your order with the utmost care and efficiency. All stock
offered for sale is held in stock, centrally at our a roup
warehouse complex and Is available for next day delivery,
direct to your home or business. If at any time we are out of
stock your money will not be banked until the product is
available (a point worth checklna should you feel tempted to
purchase elsewhere).
General information regarding product is available from our sales team, however technical support is always on hand should you need assistance.
All prices quoted are inclusive of VAT.
Tel 0606 43860 Fax 0606 4381 Zapsac Carry Case Zappo T-Shirt DESPATCH All orders received by 6pm Monday to Friday are despatched that day for next day delivery using our national carrier Securicor. (UK Mainland only).
Saturday deliveries are available at a small surcharge. If you are out when we deliver a card will be left at your home giving you a contact telephone number to arrange a convenient re* delivery.
Delivery queries can be resolved immediately using our on-line computer.
All orders are despatched on a next working dov delivery basis. Cheque orders are despatched immediately on cheque clearance, usually 10 working days from receipt. A delivery charge of £5.00 is made per item unless otherwise stated.
1084S COLOUR STEREO MONITt The latest, the ultimate, the best home computer available. 16.8 million colours, superfast processor, superb stereo sound, lightning speed
- the all new Amiga 1200 has them all. Marvel ot the ease with
which the Amiga 1200 and its amazing 32-bil processing power
devours the most demanding software. At this price the A1200
has no equal - forget the rest, it's definitely the best? I
1200 STANDARD FEATURES W'JM e 60020 FrocMtor e PCMCIA Slot li e
2Mb Cfcp RAM 3 5* Inwmd Floppy WE ALSO ACCEPT B.F.P.O. ORDERS
(DUTY FREE).
CARRIAGE CHARGED AT UK POSTAL RATES.
THE MULTIMEDIA COMPUTER TOTAL HOME ENTERTAINMENT SYSTEM The problem with any new product is that it always takes time for everyone to realise its full potential. CDTV is no exception and in our opinion everything we have read does a pretty poor job of ' what CDF...... TIMEDIA COMPUTE explaining just what CDTV can do and why it is so exciting.
THE INDI GUIDE TO CDTV "? - AUMO BhmBradwn [CD to*) £12.99 IT'S A CD PLAYER Yes, it will play all your Primal Scream, Pavarotti, Pink Floyd and any other CD you care to mention in superb high quality stereo, with remote infra red control.
IT'S AN AMIGA-Plug in the keyboard, switch on the external disk drive and the colossal range of inexpensive Amiga software can be used on your CDTV.
IT'S A MULTIMEDIA SYSTEM -Just imagine, stereo sound, images and text all on screen. It asks a question, you respond, it responds truly interactive! Each CD disc holds hundreds of megabytes of data with instant optical access. The whole of Hutchinson's Encyclopedia fits onto I disc. This interactive system is a |ue aid for Education, Business or leisure. The future is herel Manuals ire!
O GOLDSTAR 14' REMOTE TV MONITOR 'EATURED AVAILABLE SEPARATELY AT El79.99 £489-22 INDI PRICE MONITOR NOT INCLUDED yboord i CDTV 1411 3.5" Disc Drive
• CDTV Infra red remote controller
• CDTV wired mouse
• CDTV Welcome Disc unique ¦ PACK CONTENTS AS STANDARD
• AMIGA CDTV Player
• CDTVkeyb
• Fred Fish CDTV INDI VALUE ADDED
• lemmings CDTV (£34.
• Blues Brothers (£)2.99)
• Pipemania, Populous, Kickoff2, Space Ace (£122.52) I
cwvcdNNEifs'onirerLYtcvcuiiTVseT If you already own a CDTV or
are just about to purchase one you'll be pleased to know that
INDI stock probably the largest and most comprehensive list of
CDTV software in the country. Below is a list of top selling
titles we are offering at very competitive prices. For more
details please phone our sales team. (Prices include postage).
EDUCATION ENTERIAINMENT A Bun for Barney
24. 99 Defender of The Crown
24. 99 Aiion. And Son English
19. 99 Battle Chess
34. 99 NASA The 25th Year
19. 99 Bottle Storm
24. 99 The Paper Bag Princess
29. 99 Classic Board Games
29. 99 Thomas's Snow Suit
29. 99 Hound of Baskervilles
24. 99 Tale of Peter Rabbit
34. 99 Psycho Killer
24. 99 My Paint
24. 99 Trivial Pursuit
45. 99 Cinderella
34. 99 Wrath of Demon
24. 99 MUSIC Basketball
24. 99 Music Maker
31. 99 Dinosaurs For Hire
14. 99 Remix
24. 99 All Dogs Go To Heaven
29. 99 REFERENCE Raffles
29. 99 Dr Wellman
49. 99 Prehistorik
24. 99 Guinness World of Records
31. 99 Town With No Name
29. 99 Illustrated Holy Bible Electronic Cook Book
24. 99 Team Yonkee
29. 99
29. 99 tss,
29. 99
24. 99 CDTV SOFTWARE EXTERNAL HARD DISK DRIVE You've got the
CDTV, you've got the keyboard and floppy disk drive - fora
total computer solution all that's needed is an ultra-fast
hard disk drive.
The CDTV-HD unit boasts a massive 65Mb of hard disk storage with lightning fast access times through its SCSI interface.
The unit comes complete with Workbench 1.3 and all necessary cables.
ACCESSORIES CDTV Starlor Pock - lndud«*CDTV, Remote Control, Hutchin»on*, lemmings & Welcome Disk CD's £379.99 £349.99 £159.99 £99.99 £109.99 £79.99 £49.99 £14.99 £179.99 £12.99 A570 External CD drive for the A500 & A500 + MEGACHIP - 1Mb ChipRAM Upgrade for CDTV CDTV Keyboard (black) CDTV 3.5' External Floppy Drive ENCORE SCSI Controller+Internal Mount Kit CDTV Internal Genlock CDTV Remote Mouse GOLDSTAR TV Monitor with Remote Control SCART TV Monitor Lead (inc. Stereo phono lead) Quiet Printing We researched the colour printer market in great depth to find a colour printer good enough to cope
with Amiga's powerful graphic output, yet at an affordable price.
Panasonic We found the perfect printer in the Panasonic KX-P2180+ KX-P2123 quiet printers.
We then considered that if you were going to buy a Panasonic printer, you would pi ; you would probably need a quality word processing t you _ package to use with it. We found thaMoo, in 'Wordworth', vet at a retail price of £129.99 we thought that might be_a little too expensive on top of your printer purchasel So together witn P every Panasonic printer. How's tnat for added value?
Expensive on top of your printer purchasel So together with Panasonic we decided to give a copy of 'Wordworth' free with Panasonic Panasonic KX-P2123 KX-P2180 The new high performance Panasonic KX-P2123 24 pin.
Quiet colour printer offers leading edge quiet printing technology at an affordable price.
E Fast Printing Speeds 192 CPS draft, 64 CPS IQ ond 32 CP SLQ e Colour Printing 7 colour palette (blue, red, green, yellow, violet, magenta and black)
• QuietPrinting Super quiet 43.5-46kBA sound level (moil matrix
printers are typically in excess of 60d8A) e 7 Resident Fonts
Over 152.000 type styles using Super IQ, Courier Prestige, Bold
PS, Roman, Script and Sans Serif Fonts
• 24 PIN Diamond Printhead High PRICE INDI PRICE performance ond
high quolrty output
• 1 Yeor Warranty for total peoce of mind.
* WORDWORTH COMPLETELY FREE!
WITH PANASONIC QUIET PRINTERS The writers choice. The ultimate word processor for AMIGA computers. Wordworth is undoubtedly the ultimate word document processor for the full range of AMIGA computers. The graphical nature of WORDWORTH makes producing documents faster and easier, with the enhanced printing fonts (including full Panasonic KX P2180 and KX P2123 colour printing support), Collins spell checker and Thesaurus, no other word processor comes close.
"Without doubt this is one of the best document processors for the AMIGA, Today." (Amiga Format).
NORMAL RRP £129.99 inc. vat Panasonic printer ACCESSORIES Following the outstanding response to the Panasonic printer range we are now in a position to offer new and existing Panasonic printer owners a complete range of accessories saving £££'$ on recommended prices.
Panasonic Shoot Feodor Automatic A4 Sheet Feeder for the KX*P2123 & KX-P2180 printers. Holds 80 sheets paper.
RRP £89.99 £7Q QQ INDI PRICE £ 9.99 Panasonic Colour Ribbon 6 Pock 6x Colour Ribbons for the KX-P2180 & KX-P2123 RRP £119.99 no a qq INDI PRICE £89.99 Panasonic Ribbon Pock 2xBlack & 4xCoiour Ribbons for the KX-P2180 & KX-P2123 RRP £99.99 ind.pr.c. £69.99 AMSTRAD NOTEPAD AMSTRAD FAXPHONE £29922 £19922 ¦Bprke] The new Amstrod Notepad Computer couldn't be easier to use because you simply follow the instructions on the screen as you go along Has buiH-in Wordprocessor, 48,000 word spell checker, Calculator, Diary, World Time Cock, Address & Telephone book, BBC BASIC, and weighs less than a kilo
(2.2lbs) PCMCIA MEMORY CARDS FOR AMSTRAD NOTEPAD 64K £45.99 128K £57.99 256K £79.99 512K £129.99 1Mb £179.99 Fully featured hands-free phone that can send and receive faxes ond can even make copies of letters and documents.
It's a group 3 fax machine, has 20 memories, 9 one- touch dialling keys and Mercury compatability.
Di I cnn AMIGA A1500 DEALS Ill DIRECT AFTER SALES AND SPECIALIST SERVICE All products are guaranteed for 12 months. Some products carry a 12 month at home service repair guarantee (where indicated).
In the unlikely event that any product Eurchased from INDI arrives at your ome faulty, we will collect from your home and replace the product completely free of charge.
If you own an AMIGA 1500 or 3000 and would like to expand its hard disk or memory capability or add any other peripheral INDI can offer you a complete door to door configuration service together with an additional 12 months Back to INDI warranty. Why not ask for a quote?
Products advertised represent a small sample of our instock range. A complete price list is available on request.
£499-22 Amiga A1500, complete with FREE Amiga Vision (worth £99.00) 99 PRICE tl Te Amiga A1500, Complete Pack as detailed above ¦ m a £1159 ACCESSORIES HOW TO ORDER £44.99 £29.99 £49.99 £34.99 £69.99 £119.99 £129.99 £199.99 £159.99 £24.99 BY POST simply fill in the coupon below.
BY PHONE ring 0606 43860 where your call will be answered by one of our INDI sales team. After 6.00pm each day your call will be answered by answerphone. If you would like to place an order have all details at hand including Credit Card. The message will guide you through your order.
SEND YOUR ORDER TO: INDI DIRECT MAIL FIRST FLOOR OFFICES, 85 WITTON STREET, , , NORTHWICH lcu"92 1 CHESHIRE CW9 5DW Please send .... Prite + Delivery I enclose cheque PO for £...... or charge my Access Visa No.
Expiry date I Signature . Send to Name . Address ... Daytime Tel .... Postcode .. £1526.32 £2348.82 £369.99 £351.99 £699.99 The A1500 is the ultimate home computer for the whole family and is designed to cover every computing requirement.
INDI are able to offer you exclusive deals on this outstanding product in various configurations and bundles (see options on opposite page).
All configurations come complete with the following software and accessories:- FEATURES:
• Fully functional keyboard with numeric pad separate from CPU
• Includes 2x3V2w disk drives as standard with 5 V* " Disk Bay.
• Integral memory and card expansion capabilities (most cost
effective expansion route) | • Work bench 2.00 and Kickstart
2.04, LavLUdl w L • CONTENTS:
• Keyboard, mouse, reference manual, Puzznic, Toki, Elf (Games),
D Paint III (Graphics Package), Home Accounts, The Works
(Platinum edition: Wordpro, Spreadsheet, Database) Joystick
AMIGA A1500 FEATURED (see photograph above) • 52 Mb SCSI Hard
Disk • 1084'S Monitor & Panasonic KX-P2123 24 pin colour
printer.
INCLUDED FREE Amiga Vision, Nightbreed, Days of Thunder, Wordworth Worth £268.99 INDI VALUE ADDED FREE FROM « Amiga Vision (authoring software) worth £99.00 Due to overwhelming requests for Amiga and CDTV Accessories we are pleased to offer the following products with the usual INDI guarantee of Quality and Service, not forgetting the INDI price benefits! I Great gifts at Christmas.
ZAPPO FLOPPY - External 3.5" drive suitable for all Amigas ZAPPO 601NC - 512K Amiga 600 RAM upgrade (no clock) ZAPPO 601C - 1Mb Amiga 600 RAM upgrade (with clock) MULTI START II ROM SHARER +1.3 ROM - Use both 1.3 & 2.04 Kickstart ROMs ROCTEC GENLOCK Cost effective video overlay for all Amigas SUPRA RX 2Mb - External 2Mb RAM upgrade for A500 500+.
Can be increased up to 8Mb 2Mb SMARTCARD - Credit card style RAM card utilising A600 A1200 PCMCIA SLOT 4MbSMARTCARD - For A600 A1200, maximum RAM with a lifetime guaranteel COMMODORE C64 & 1541 DISK DRIVE PACK - The worlds best selling home computer complete with disk drive and software pack REPLACEMENT POWER SUPPLY - for the Amiga A500 A600 A1200 AMIGA 3000 - With 2Mb RAM, 120Mb Hard Disk, Publishers Choice, Amiga Vision AMIGA 4000 - With 6Mb RAM, 120Mb Hard Disk & Amiga Vision COMMODORE 1960 14" High resolution monitor for use with A3000&A4000 Or if bought with A3000 or A4000 OPAL VISION
24-BIT GRAPHIC SYSTEM - For the Amiga 1500 2000 3000 4000.
Launched to rave reviews, the most amazing graphics enhancement for your Amiga at an unbelievable price.
? INDI TELESALES ?
TEL 0606 43860-FAX 0606 43825 AMIGA & CDTV .99 STRiCTLY pd iPPlYORK PLACE, NR BRANDON HILL, HOT WELLS, BRISTOL BS1 5IIT_ V AUSTRALIA NOW ALSO AVAILABLE FROM HARGWARE Keeping Public Domain at Strictly Public Domain Prices New Games & Education Useful Utilifies UrSpiliumtodCM (.)
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• *- Cheques P.O’s payable to STRICTLY PD «*• Buy 30 or more
disks for just 75p each
* *• Over 21 disks ONLY 85p EACH »• Take the 11+... only 99p per
disk when you order 11 or more!
¦» Orders of 10 or less pay £1.25 per disk ¦* Please add £1 to all UK orders for first class postage.
Orders from Eruope please add 25p per disk and Rest of World add 50p per disk for extra postage costs.
«• Catalogue disk available only £1 Reviews of well over 1000 disks + loads more The complete Strictly P.D. library is now available in Australia. To order a catalogue please send a cheque or Postal order for $ 2.00 to Hargware, Dept CU, 29 Woralu St, Woramanga, ACT 2611, Australia.
(•» ""SnCUXT - ta mi® pagm l*in WB *111 - Afcr ta ta M ton nUM you Amciihiwsan rad LMB tak (•) T«tTPU5*tO(tt -1** rptadtamrtal mid praam pfl«n *¦ Oir»ulM. «* fc* Mpntamdr,p**nkt** **«*¦ (nlnOcn. • ANCRLISmil-nnd«mbo.l|H»»wHiM cJAUCS HaJpwtWf* (+) lli*i*li: i - let tm rdlkt uounl RnrMd A 11 linn «itiui 5Jnn« (?* NBGAOUH* VI0 - A |ropim Much umbnin .Mnfaiuniiyimtanw (.1 WOOS S0SSSM1 CM«HHl«|lim(.
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Df(BO.c*tP*iar.d l.. (H* rewnin HU1CT - Findrn d fou* H* * to c»i«AUMi: niHyraMntmnHimUk GUI SUIVHOTO M« the wan oUdtUM lend* Ul OZJUMira-tJIMS-ZWaWSt-wyHTOtoH ul ozn mmr ch (i tttscsi bim* buw i •) Gjtft VHHI1 OF IdinUC' Eiulkttl vmun aHVpoR 1*1 05U KHTMIIlCHAUE.HCECm taMoi|(urn (.)
G3tJ row POM CTW4M 5hw (to.n tin. Onm plun (.1 CTO $ U*H WS'WAQ MOW - G* you bh In Inn b GJ» Q*xxn» FT* (NO 10* Send £1 now fof our new format catalogue giving details of around 1,500 disks including 5001+1 compatibility
• here possible plus loads more.
Mouse Mats available for £2.99 each cr* * C3TTJ1 It’s time for a change we said - so here it is.
As was hinted at in the last issue, we’ve completely revamped the blue pages. Well, they’re still blue, but now they’re called Amiga Workshop.
That’s not the only change however, but to find out more you’ll have to turn the page and take a look.
* hr Getrard talks to one man who con make them run robots.
„ .
g Telephone Orders Enquiries
K. G. Leisure.... 0225 466532 AMIGA Specialists ,Accosa -Mo»-Sat
FREF. DELIVERY on .ALL UK & BFP0 Orders (1ST CLASS POST) 1 A!
F733 Air thicks 119-99
119. 99
118. 99
129. 99 ¦Arsenal II*- Computer Game BI7 Plying
Pomes* MAI J Xante Ub- l»*U D*k I----- Iktnuo
Bn* Cutcttion V.J I Fmdnufcn.
£799 13699
118. 99 hm Nunuu. • Mr*. I*.
Might at the Imnitirr Might Simulator 2 126 99
19. 99 111ml* »'s Quest ....
• 11899 .11899 1799 Graham Taylor Head over Heels ... lien. Quest
IxhiNc Pack Hook. . . . . Tbe largest room Popukm* I
...- ... Popukoua 2 ...... -......
Pincrni.iH'i Cjue Book ... Powrmtungrr • WW1 l ala Disk
Proicct X----- Pro Trnm Tour 1--- Pro TmnM Tour 2 ...
Premiere ... Push Over ..... ..
Putt*------------ ..hits of books on the shelve*!.... Amiga
IX)S Manual - Ha mam 3id Edition) -£2150 Amiga For
Beginners ...£1399
Amiga Machine- l-anguagc- ...£14
99 Hardware Ref Manual - 2nd Edition (TH 13) -114.99 Kids and
the Amiga (2nd Edition) £14.99
Mastering Amiga
Beginners ..£18.99 Mastering
Amiga Assembler .....£23 99 Mastering Amiga C
.. £19.99 Mastering Amiga DOS 2 V* I (Revised
Edition) £21.50 Mastering Amiga DOS 2 VVJ 2 (Revised
Edition)£18.99 Mastering Amiga
Printers £18.99 Mastering
Amiga Systems ..£29.99
Mastering Amiga Hbridx-nch
......£19.99 ROM Kemal Devices (3rd
Edition) .....£23-99 ROM Kemal Includes A
AutoDocs (3rd Edition).....
..£32.99
ROM Kemal - Libs (3rd Edition) ..£32.99
Using
AREXX ..£28.99
James Pond
• ScnMSr tlS Gold) Sensilite Sexier vl.l. Seymour 11 tUywood
¦Bug Bonita- Jaguar KJ220 -...... John Madden Foolliall
Kiel Off 2(1 Meg) ..
* KMk Off 3------------------------ Slu.r Pm t Ip Construction Km
• Shuttle .. -...... Silent VrvKe 2 ..... San
Cay future Aicti Sim City Ancient Arch Sim City Terrain Editor
Kick Off 2 - Kctum u. Europe Kick Off 2 - Giants 1 l-urupc
Kick Off 2 final Whnde Kick Off 2 - Warning Tactics Qmlhr USA
lx initial Clahucs Cool WoM,_____ Count Durkula CnnCm)___
Knightmaic * Ouc Honk . Kwlk
Snax ...... lersh l*d. .. legend
• Ouc IV.1----- Sooty and Sweep Sprlhound Otoy
• Street Fighter 2 Striker ..... lemmings ItouHr
P»k link* (Hard Disk Only)-------- liverpool - Fotxhall
Game...... Deluxe Strip Poker 2 (Sale) DarV* l*i client
Adventure* DixxyVPnnce at the YoJk Pa Doodlebug------------
Dream Team ... Dungeon MaUc-r * Chat*..... Lntua Evpili
Turbo . Match at the
Day ..£18.99 swiv ..
Tmus the Pew .... Treasure Island Diuy Trodden ...... nv Spun*
Basctafl TV Sport* Ivtxang UkunaA . Utopia Data
Disk Magn Lind Diwy -.£7.99
• Mag* WtxUk .....£19.99 Man Md-BifOpe
.. £1899 MinyaiK Goff .....£2699 Monkey Island
I,- ...... ..£19.99 Monkey Island 2 ......
£27.99 Monkey Island 2 - Clue Be.* £9 99 N«H Mansell's ®«1d
(Tump Jup 121 SO Eye oT the Hrhokfcr -- Eye oT the llrhiildrr I
- Ouc lh.£ Eye of the Ik-holdcr 2....- .. Eye i dir
Hrt.rldo 2 Our Hoff F15 Strike l agle 2______ FI6 Cxmilsil
Pile*------ P19 Stealth l ighter---------- Falcon.....
-.....-......- .. Falling Jewel* (Sale) - .. Oh No
More lemming* ..£1999
* «¦ .....- .£7.» Pan a
Kick Boxing - .- ..10.99 Paperboy 2... £1899
Parasol Star* 1-----...£1899 PGA Tour Goff • Coune Dhk......
£22.50 Pmlull Dream* ......£18.99
Pinball Panudes ......£21.50 Pool .
AT-BA (Dept CL).
6 Chandler Close, Weston. BATH BA1 4F.G ....space for everyone here!. .. A500 + 1 Meg Memory Expansion £35.99 TDK Branded High Quality 3 5* DSHD Blank Disks. Boxes of 10 with labels ...£9 49 I nbramled Disks 3 5* DSDI) (with labels) - .59p each Null Modem Lead - Used for 2 player games like Populous and Powermonger etc ..Only £9.99 MAC 11 Disk Backup System (Few- only left) was £39.99 ~ .Now only £27.50 APF-X Disk Backup System (NEW-Supcrscdcs MAC
II) ......£32.99 ....useful programs for busy people AMOS Professional ..£54.99 Cash Book Controller * Final Accounts Combined ...£5999 Deluxe Paint 4 ...£69.99 Digl Calc (Spread ShccI) .....626.99 Dcvpac v2 (SALE) ....04.99 Dcvpac v3 - ...- .....- .....-159.99 Final Copy 2-------- - -M9.99 Home Accounts
1- ..-62-1.99 Home Accounts 2 .....139.99 Mailshot Plus (Label Primer) .v......139.99 Proicxl vS.5 .. -1109.99 Sysrem 3 (Slock, Cashflow, Invoicing) -644.99 System 3E (Extended Version of ahovc)....-659.99 Techno Mouse (Micro Swilches) ..-614.99 TechnoSound Turbo ... 132.99 Ubrdworth vl.l (Includes Spreadsheet » Databascprogs) ...-699.99 Wordworih v2 (Digiia’s latest Word Processor)
.....199.99 To start off, Mat Broomfield takes a look at three books which otter a kickstart to new Amiga users.
COLLINS DICTIONARY OF PERSONAL COMPUTING PRICE: £6.99 If ever a language was rife with jargon. It’s Computerspeak, the strange computer dialect in which virtually nothing means the same as it does in the ‘real’ world. Sprite, RAM, run, drawer, window and drive are just a few expressions which take on entirely new meanings when used in the context of computers. No longer is bits and bobs’ used to describe miscellaneous objects; now a bit is a unit of computer memory, whilst a bob is a graphic character (Blitter Object).
And there’s another thing; computer buffs seem to be absolutely addicted to acronyms and abbreviations. WYSIWYG (What You See Is What You Get), ROM (Read Only Memory) and PSU (Power Supply Unit) are just three of the commonly used abbreviations that you’re expected to know, but there are literally hundreds more.
How many times have you been reading a review of a product only to encounter an expression that seemed important, yet meant absolutely nothing to you? Dozens, I bet.
With the Collins Dictionary of Personal Computing (CDOPC or Coldicoperco as it will doubtless be known!), you need never be left in the dark again... Well, almost never. To be honest, the dictionary doesn't contain any Amiga-specific references, such as the names of the custom chips, but there are literally thousands of generic computer expressions which are equally used in the Amiga environment.
PERSONAL COMPUTING Entries range between half a line for ‘DP’, to over a page for AD convertor'. Strangely enough, there doesn’t seem to be much in the way of graphic entries, such as ‘ray tracing’, although ‘fractals' are described.
And a fair amount of space is devoted to audio-related expressions, such as ‘amplitude’ and ‘digital-to-analogue’ converters.
The entries are listed in concise and fairly easy-to-follow language, although some of the more complex subjects will require an understanding of less complex ones in order to appreciate their definitions.
Where appropriate, multiple worked examples and annotated illustrations are provided to supplement the text, and these help greatly when dealing with some complex subject matter.
This is the kind of book that one can open in search of a specific entry and end up reading for hours out of sheer fascination. An absolutely essential purchase for anyone hoping to fully understand modem computer technology and terminology. At only £6.99, it must surely be the best value computer book yet. Available from W.H. Smith.
THE BEST AMIGA TRICKS AND TIPS PRICE: £29.95 The Amiga has many abilities which are not described in any of Commodore’s official documentation or manuals, and so, in a sense, Amiga owners have also had to live with the feeling of working with an incomplete’ machine, or rather, of not being able to fully exploit the machine that they already have.
This book goes some way to restoring the equilibrium, because it provides hundreds of ‘quick'n’dirty’ solutions to common programming and Workbench situations. To a certain extent, it also serves as a beginner’s guide to a number of subjects too. It covers CLI and Shell.
Amiga Basic, Workbench, machine language and hardware.
There’s something for everyone this month, with a varied selection of books, covering a wide range of topics from beginner’s guides to the video potential of the Amiga.
The CLI SHELL section starts off at total novice level, describing how to open and close a Shell window, as well as how to break out of a Shell script once it’s started running. This section also includes a list of many common commands, before progressing to more useful subjects such as start-up sequences, and the mount list. Unfortunately, these latter subjects are covered in nothing but the most cursory of fashions.
A massive chunk of the book is devoted to Amiga Basic.
Unfortunately, the usefulness of this section is somewhat eroded by the fact that Microsoft Basic is no longer given away free with the Amiga.
However, there are many areas of similarity between AMOS and Amiga Basic, so it's possible that you may find some relevant tips here. The section covers such topics as graphics, gadgets, fonts, intuition and vectors to name but a tiny fraction.
Having delved deep into the darkest complexities of Amiga Basic, the book takes a retrograde step and explains Workbench from a beginner’s perspective, describing features such as Trashcan, extended selection and the icon information screen. There is a brief description of some handy keyboard shortcuts (or tricks’ as the book describes them), but this is pitifully short and only whet my appetite for more substantial information.
Icons are a fairly logical progression to the Workbench, but again the book's inconsistency is revealed.
Yes, it does cover icons, but from the absolute simplicity of the Workbench, the section on icons dives in with such beauties as the Disk Object structure and a bit by bit analysis of icon file headers. Unfortunately, this information is totally incongruous and out of context with the previous chapter and only really serves to highlight the book’s schizophrenic nature.
From icons to machine language, examples are given of how to avoid gurus when attempting to divide by zero, how to write anti-boot viruses and how to run machine code programs from Basic. Again, this section seems somewhat shallow.
The hardware section briefly extols the virtues of different processors and co-processors, as well as describing how to quieten fans on an A2000.
The book is rounded-off with a selection of mini-tips covering all sections.
Despite the fact that this book was only published in 1990, it now seems severely dated, and has largely been overtaken by developments in the Amiga world. If you have a keen interest in Basic, I think that you’ll find that it contains much valuable advice, but complete beginners may consider it too expensive considering the small amount of coverage suitable for them, whilst C and 68000 programmers will probably find it all a bit too insubstantial.
Check it out before you buy.
From: Computer Bookshops, 50 James Road, Tyseley, Birmingham B11 2BA; Telephone: 021 706 1250.
Price: £29.95. COMPUTE'S BEGINNER'S GUIDE TO THE AMIGA PRICE: $ 16.95 Despite its WIMP environment, and fairly friendly user interfaces, many beginners (and some long-term owners) find the Amiga to be a deeply intimidating piece of equipment. The machine in itself is not the scariest part, what really puts a lot of people off is the instructions that come with it. Software packages are often even worse, with instructions to make Einstein scratch his head in bewilderment! What these hesitant beginners need, is their own personal Uncle Remus to sit them on his knee, and gently introduce them
to the wonderful world of computers.
In an environment in which the ground-rules, and indeed the computers themselves, can change utterly in the space of a few short weeks, no book can ever hope to be fully up to date, and this book is considerably much further behind the times than most. Even so, it has a truly wonderful style which compensates for its lack of contemporariness (yes, there is such a word!).
Written in the days when the DISK STORAGE BOXES 3i z" DISKS £4.50 £3.70 ..£4.70 £4.99 £3.70 £4.70 Capacity Qty 5 Capacity Lockable.
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Amiga) 25 Pin M-M and M-F 1.8 MTR ... 36 Pin Centronic M-M 1.8
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..£4.90 £4.90 £4.90 5 1 4" DISKS Type Qty 25 50 100 PRICES ONLY IF BOUGHT WITH DISKS Bench Mark DS DD £11.00 £18.00 £28.00 £31.50 £52.50 £27.00 £48.00 M . OH U8 __n JMCI ________a. Esher JS710-M26 University Union. Park Piece. Carddt VENDORS ADVANCE TICKETS CALL CALL 0608 663820 0608 662212 Only one voucher per person No Cash Value Cheques and Postal Orders to: MANOR COURT SUPPLIES LTD Telephone: 0597 851792 Fex No: 0597 851416 Depl CU12 151 Glen Celyn House Penybont, J Llandrindod Wells, Powys, LD1 5SY ALL DISKS 100% CERTIFIED ERROR FREE. 31 f INC LABELS. 51(4" ENVOLOPES + LABEL SET Unbranded
DS DD £9.50 £16.00 £24.00 ALL PRICES INCLUDE VAT A PAP UK ORDERS ONLY EDUCATION AND GOVERNMENT ORDERS WELCOME 24 HOUR ORDERLINE 0597 851784 Bench Mark DS HD £18.00 Unbranded DS HD £14.00 Ixntk out for these other great Amiga titles from Bruce Smith Books: Mastering AmigaDOS VoL 1 - £21.95 Mastering AmigaDOS VoL 2 - £19.95 Mastering Amiga Beginners - £19.95 Mastering Amiga C-£19.95 Mastering Amiga System - £29.95 Mastering Amip Printers - £19.95 CREDIT CARD HOTLINE (0923)894355 (24-Hr Answer ’phone) The perfect Christmas Gifts!
Same day dispatch on phone orders, postage & packing FREE in the UK « UKAddCM* * (Europe). IfcW fommgsooif Mastering Amiga AREXX all the main features of the top-seiling AMOS Packed with examples for the reader to experiment with. 3D and demo programming developments are brought right up to date. The next step after BASIC! Covers AMOS. Easy AMOS and AMOS Professional.
Mastering Amiga AMOS by Phil South, 320 pages.
£19.95: ISBN: 1-873308 12-4.
Great new books for all Amigas... At last a definitive and totally comprehensive guide to Workbench 2 on the Amiga Ideal for the beginner and experienced user alike this book covers every aspect of Workbench useage from copying files to the use of Tool Types. A must for all Amiga users!
Mastering Amiga Workbench 2 by Bruce Smith. 328 pagcv. £19.95, ISBN: 1-873308-08-6.
This book is guaranteed to get the serious Amiga owner Into 68000 assembly language programming as quickly and painlessly as possible. It assumes some experience of high-levd languages such as BASIC, but explains all new concepts through copious examples.
Mastering Amiga Assembler by Paul Ovcraa. 416 pages. £24.95. ISBN: 1-873308-11-6.
... ran the best of British authors - names mu can trust.
To order, send cheques POs made payable to ‘Bruce Smith Books Ltd’ to: Bruce Smith Books Ltd (ClI), FRKEPOST 242, PO Box 382, St. Albans, llerls, AL2 5BR. Alternatively charge my VlaalAcccaa Maatcrcanl: t . Please rush me the following books: Address ..... A1000 was still something special.
Ihe parts of the book which deal with setting your system up. Are naturally ol little use unless you’ve inherited one ot the beasts trom somewhere.
However, the book goes on to talk about more general subjects such as the screen, add-ons, Workbench, history ot the Amiga, etc, It has a relaxed and easy to follow style which transforms learning into an effortless and enjoyable past time.
The book contains a great deal ol generic information such as the theory of Amiga sound and graphics, telecommunications, the operating system and games. I wouldn’t really recommend this book for people who want to learn a lot of specific information about the Amiga, but for readers who want to acquire a more general overview of the machine and its possibilities, this is a very good starting place. Unfortunately, because it was written long before the arrival of Workbench 2.0, it may cause more confusion than it resolves for A500* and A600 owners but otherwise an interesting and
worthwhile read for experienced and amateur users alike. $ 16.95 from Compute!. PO Box 10775, Des Moines, IA 50347-0775, USA.
To end the reviews, Steven Magil takes a look at two titles designed to help Amiga owners make the most of their home movies.
Desktop video is potentially one ot the most exciting aspects of the present Amiga revolution.
The Amiga Is without doubt the most capably equipped home computer existing In this innovative tield.
AMIGA DESKTOP VIDEO POWER PRICE: £27.45 Abacus is a well known publishing name among the Amiga and ST fraternity. However, In the past, the quality of some of their books has left a lot to be desired. This reputation should not be allowed to intrude when considering ADV Power.
Written by Guy Wright - a founding editor of Amiga World magazine
- the book consists of 270 pages and a companion disk. Weighing
in at a hefty £27.45, it could hardly be repre- senled as a
value for money purchase. Granted, it contains some very useful
information, but bear in mind that due to the nature of the
market, it belongs to the 'out of date as soon as it’s
published' category.
Desktop Video Power begins with a brief introduction outlining why it has been written. It aims to illuminate the areas of video and computing which cause confusion to those familiar with only one side of the story. It does this reasonably well, although the author does assume that the reader knows more about the computing side than he she knows about video.
So far so good. The first couple of chapters represent a very competent, if not entirely expert, overview of video equipment and covers the minimal requirements for a successful desktop setup.
Written in a summarised form, the topics discussed begin with a brief outline ol the different broadcasting standards used throughout the worid.
From this broad beginning, we fly into the composition of video signals and the need for clean and slable synchronisation signals. The foibles of video decks and the fact that they are the worst culprits lor outputting unstable sync are explained thoroughly. Solutions for these problems are discussed, although many of them may make you balk at the potential expense, i.e. equipment that accepts external sync generation or Time Base Correctors connected to every piece of equipment - you need loadsa money for this.
Very good advice, but most readers may decide to pass on the expense for the moment.
One necessity which shouldn't be overlooked, it at all possible, is the inclusion of flying erase heads on camcorders and video lape recorders. Without flying erase heads, glitch free editing is virtually impossible. This point is perhaps overly stressed, but you certainly get the message.
Incidentally, on the point ot glitch free edits, the author uses a couple of diagrams to explain the mechanics of Hying erase heads and the technical reason for glitches. These are the only diagrams to grace the whole book. This is a mistake.
Without dragging up the ok) cliche of a picture painting a thousand words, diagrams make the explanation of concepts much easier to understand. Considering that video is a visual medium and that this book is about video, it seems to be a gross oversight when the aim of the book is supposedly to illuminate those persons currently residing in desktop video darkness.
The rest of the volume is mainly concerned with Amiga software and peripherals. The book is left somewhat weaker by the fact that it is written for an American audience.
Prices are in dollars (what about our devalued pound?!) And some ol the equipment is not available in Britain.
Despite this, the topics are dealt with in a general enough manner.
This ensures that even the least aware Amiga owner will be able to think ot alternatives to the software and hardware recommendations.
One of his recommendations is the purchase of Moviesetter- CU Amiga readers no doubt already own this package courtesy of our coverdisks.
In wrapping up the book, the author voices his recommendations for different budget set-ups. He manages to make the minimum configuration sound horrendously expensive, which it needn’t be.
Finally, he covers advanced techniques. Here lie some of the worst omissions of the book. Only SMPTE (Society of Motion Picture and Television Engineers) timecode is discussed for advanced editing.
There is no mention of VITC (Vertical Interval Time Code) or Sony’s RCTC (Rewritable Consumer Time Code).
With the requisite software, an edit controller such as Video Pilol hooked up to the Amiga, MIDI equipment, and Video Decks such as the Panasonic NVFS 90, you could have a domestic system that rivals SMPTE in its editing abilities, at a fraction of the cost. Unfortunately, none ot this information or vision is forthcoming due to the dated nature of the book.
Despite the reservations - that the book is overpriced, American and out of date - Amiga Desktop Video Power can be tentatively recommended. The style is pacy, informative and fires the imagination at the numerous creative possibilities open to the Amiga owning videographer.
The supplied disk has some limited usetul utilities, the best being Bars'n'Tone. But realistically, it wouldn't be missed if it wasn’t there.
Fl GA DESKTOP PRICE: £20.45 This brings us nicely round to Amiga Desktop Video by Steven Anzovin.
Anzovin's pedigree is even more reliable than that ot Guy Wright. He has already written a highly successful book on using Deluxe Paint, and he owns his own video production studio.
Whereas Power is primarily concerned with equipment and software.
Amiga Desktop Video explains more in terms of concepts and practicalities for video filming, e.g. chapter 4 runs through the rudiments of a documentary shoot, lighting, back up equipment, treatments, talent, etc. In fact, the whole book from beginning to end reads like a flowchart of desktop video production.
Equipment and software recommendations reveal that despite some updating from its 1989 incarnation, the book is even more dated than the Abacus title. Despite this. Anzovin's tome has more lasting appeal, with many of its recommendations relying on the fundamental concepts of desktop video rather than specific equipment proposals.
The main feature that puts this book head and shoulders above the other is the reliance on diagrams and illustration to reinforce theory, information and understanding. Due to this enhanced clarity, the book is far easier to absorb.
Both books are overpriced and out of date. The information supplied by both is good, but the Compute! Title wins hands down.
The pricing of equipment is in dollars, which due to the nature of import taxes and exchange rates, is virtually useless to the British reader. The addresses for help are American, so there’s little help there either. This disparateness qnly succeeds in highlighting the need for a British book to be written. If you feel that you need to know more about the subject and can’t afford to wait for a British title to appear, buy Amiga Desktop Video from Compute! Books.
AMIGA DESKTOP VIDEO NEW - AMIGA A1200 The very latest Amiga computer - now oilers twice the processing speed at 1419MHz. 2Mb ol Chip Ram as standard, the new AA enhanced dn) set oflermg to 16 rnMon colours, a hM 96 keys with numeric • cursor keypads W8 3.0 and 12 months on site warranty MJC PRICE £359.00 (pnee includes tree courier delivery) COMPUTER SUPPLIES program AMIGA A600 COMPUTER The 'portable* Amiga Matures surface mow* technology tor greater reliability and WB 2 comes compete with Opaint 3 and a great game. Plus ot course 12 months on site warranty.
MJC PRICE £271.00 (price includes tree coiner delivery) Suppliers oiDiscount So tin,ire since IVH4 Educational Local Authority ami Government orders welcome European orders please call or write lor a quotation All goods suDied to availability prices subiect to change without notice E&OE Prices Include VAT and delivery by post Courier delivery available on request Please allow 5 days lor cheque clearance TO OROER: Credit card orders can be placed by calling the telephone number below - or send a cheque Pos made out to MJC Supplies to MJC SUPPLIES (CUi Unit? The Arches IckmeidWay Letchworth
Herts SG6 1UJ Tel 1046?) 48116616 Lines) M mil I 1 Mb expansion lor the A500 Plus - Ms m the trap door I taking your memory to 2Mb - no internal littmg ] I_ MJC Price 09.96 QuaMy brand name 3 5‘ second drive includes thru pod disable switch and FREE Virus X Ui*ty MJC PRICE £52 95 280 DPI Quality replacement mouse - pack includes Mouse House. Mat and Operation Stealth game lUC Price £22 95 MIC NEW ROCLITE RF382C OISK DRIVE CUMANA CAX 354 OISC DRIVE NAKSHA UPGRADE MOUSE NEW- ACTION REPUY I MJC PRICE 07 H New Super Slimfene super Quiet second dr MJC PRICE £59.95 (Cream only) Great value
replacement mouse.
MJC PRICE £12.95 NEW-VIDI AMIGA 12 Amiga 600 with a genuine Commodore 20Mb hard dnve tilted The Epic pack comes complete with tour games.
Dpamt 3 and an Amiga Easy Text WP MX PRICE £429.95 (nctudes 12 months on-sAe * couner delivery) Vidi Anuga 12 is the latest low cosl colour digitiser from Rombo There are no filters and no separate RGB Splitter Colour images can be captured in less than a second Mono images are grabbed m real time Some of the features included are 1 mutli tasking software.
Capfure .rto a user definable wndowCoxteosie of PLEASE NOTE: S Video input. 4096 colour HAM mode. 54 colour EHB mode and many more all ihe above computers are genuine UK modets with nothing taken out ol tho packs ALL come with a lull 12 months on-sito warranty * FREE couner delivery MJC PRICE £75.95 AMIGA STARTER PACK ¦CJ.UOES 10 dacs 40 cap dec box Joyshdi. Dust cover and mouse mat PmUxiMxxfaa ... £1995 SwwteW ...£2995 Hcnno Scud turbo £2895 Megjrii £2895 MJC Price £19.95 (or just £ 1596 it purchased with an Amiga) Homo Accounts
2 £3695 Misoh Owpac 3 ..£49.95 AMIGA A600 GONTROI CENTRE Uxnpun4 .£3495 ww wn i nw win i m Manutetired by Prerrver Mcros these ve made ot steel Mu*PM41 ...... £5495 sted and epoxy coated to exactiymawi the A600 They are preos«n made to M the A600 and ofter a perfect base NEW - KINDWORDS 3 for a monitor and a shell tor your extra dec dnve or peripherals MX Price £34.95 (or just £2995 it pirchased with an A600) Features include Ability to open two
documents at once.
Import Kmdwords 2 files. Proximity spell checker and thesaurus, text How around graphics Requires 1Mb Ram A600 1Mb EXPANSION MX PRICE £32 95 PKHBIV43 ..£3995 increase yxx mcmcry io an xtcuoxig hock PW1PNV14 .... £3795 MX Price £44.95 Fvul Copy 2 . £6995 (or just £39 95 if purchased with an A600) Wontaodh NIWV2 ..£7495 Great new integrated package featuring Wordprocessor Database Spreadsheet. Graphics and Disc UtiMes MJC PRICE £39 95 AMIGA A600 HD EPIC PACK MINI OFFICE AMIGA An
enhanced version ol the very popular AMOS Contains over 200 new commands. 650 page new manual and many more new features MJC PRICE £47 95 AMOS PROFESSIONAL NEW - EASY AMOS - Powerful but easy £24 95 AMOS vl 2-The ongmal language £3295 AMOSCompto £1995 AMOS 30__________________________________121.96 AMIGA EDUCATIONAL FUN SCHOOL - Probably the best sefcng Educational Software tor the Am a - great sound and graphcs and now conforms to the National Curriculum (FS3 &FS4) Fun School 2-8 programs per pack Fun School 2 under 6 £895 Fun School 2 6 to 8 ....
£8 95.
Fun School2 over 8 £695 Fun School 3-6 plants per pack Fun School 3 mde* 5 £1595 Fun School 3 5lo7 _-.HS.9S Fun School 3 over 7 .....115.95 NEW Fun School 4-6 programs per pack Fun School 4 under 5 ..£15.95 Fun School 4 510 7 £15 95 Fun School 4 71011 . £1595 A« Fun School programs mi won wtti a sunum 512tAn»QJin }rrxr*wA500Pte includes 750 Genera1 knowledge Questens & a game reward £14 95 Answerback Senior Quit As above but tor age 12. £14 95 Facttlles Add on question packs tor the Answerback Quiz Factlile Spelling (6-111 .
£795 FactWe Arithmetic (6-11) £7 95 Language Mors with a vocabulary ol over 2.500 words & the aMity to add your own - up to GCSE level french Mistress £14 95 German Master £14 95 Spanish Tutor £14 95 Italian Tutor £14 95 XOSMOS MATHS ADVENTURE: The latest Oflenno Irom Kosmos covers the National CurnoAum maths usmg a series of four games There are lour dffoAty levels and your performance can be kept and printed out (6-14) £1795 La SOFTWARE £18 95 £1895 £18 95 £18 95 £1895 Primary Maths Course (3-12) Micro Maths (GCSE level) fchc o French (GCSE level) Micro English (GCSE level) Reading & Writing
Couise(3* ..... NEW • MEET AOII ADI is a inendly alien being that appears on this latest range ot educational software Irom Europress (the manufacturers of the Fun School range) Each package is speoteaDy designed to tohow the National Cumculum lor a parlcutar school year ENGLISH 11 12: Features pronouns, verbs, adverbs, spelling, synonyms and prelixes suttixes MJC Price £17 95 ENGLISH 12 13: Usioq dictionaries and relerence books, construct adverbs, punctuate sentences MX Price £17 95 MATHS 11 12: Covers geometry algebra, stahsbcs.
Symmetry quadrilaterals and number operations MX Price £17 95 Further Information on our Educational range Is available in our Educational Supplement - on request Remember - prices include VAT & delivery In the first of a long and winding series, John Kennedy provides a complete step- by-step guide to programming with the FOR oy-siep guiae 10 programming wnn 11 Z' l_J | In Ik language everyone is afraid of: C. BEGINNERS Compile program * Run program SPEAKING IN TONGUES Every programmer seems to have his or her favourite programming language, and will defend it to the death. Some will
proclaim that Pascal is the only language worth using, others Modula-2 or Ada, and some still insist that BASIC is indeed the Bee's Knees. What would make the arguments amusing (if they weren’t so trivial) is that it doesn't really matter what language you use; there is nothing that you can achieve in one language that can't be done in any other.
The computer language C is a case in point.
Although it only has a tenth of the number of instructions that say, a typical BASIC has, it is still possible to write a program in both languages and achieve exactly the same goals. The difference will be that the C version will run faster and consume less memory. When it comes to programming the Amiga, C is the language of convenience.
Ni THESE ENLIGHTENED DAYS Although these days most new Amiga owners will arrive via a route which has completely by-passed other computer systems in favour of games consoles. There will still be the occasional old fogey like myself who remembers with fondness the C64s, Amstrad CPCs, Spectrums and BBC Micros of this world. All these computers had one thing in common; when you switched them on you immediately had the programming language BASIC at your disposal, whether you wanted it or not.
These days computers don’t automatically boot up into a language - instead you are presented with a Graphical User Interface (GUI), such as Workbench, GEM or Windows. These 'front ends' enable the user to run programs simply by clicking on Icons with a mouse button - and languages have now been relegated to a place amongst these icons.
Obviously this is incredibly flexible, for we are no longer stuck with one implementation or language. Unfortunately, it also means that a degree of immediacy is lost. To write a computer program you now need to run a text editor and several utility programs before you get anything on-screen.
C HERE C is a rather special language, in that it looks like a cross between an Assembly Language and a high- level language such as BASIC or Pascal. It was written in the 1970s by a bloke called Dennis Ritchie, who originally created it to run on a monster of a computer called a DEC PDP-11. C, as you may know, owes a lot to a language called B, which in itself owes a lot to BCPL. C, itself, has been updated to C++, but that's another story... Some people have described C as a glorified macro-assembler, which is a rather cruel, if not totally inaccurate, description. Like Assembly Language,
C has very few commands and those that do exist are executed very quickly when converted into machine code. Some C commands are very closely related to their machine code counterparts, and accessing memory and system resources directly is a lot simpler than with other languages.
Although heavily linked with the UNIX operating system, C became a popular language in its own right, and soon a need to agree on a standardised version arose. These days any new C language implementation worth its salt should be American National Standards Institute (ANSI) approved.
In the same way that BASIC is called an 'interpreted' language, C is called a 'compiled' language, for instead of being translated line by line as needed, a C program is translated completely before it is run. This compilation process can take a good few seconds (or even minutes or hours with larger programs) but only needs to be done once to produce a running program. To introduce some jargon, a C compiler converts a source file (the C program) into an object file (the machine code program). The translated program is almost as fast and as small as a program written specially in Assembly
Language, but a lot easier to produce.
The C code is also portable - that is, a C program written on a PC stands a good chance of running on an Amiga and vice versa, providing of course that no reference is made to custom hardware.
THE MISSING UNK Usually, after the compilation procedure, an additional 'linking' process is required, but we will deal with this problem later. Also, be aware that some C compiled, notably Public Domain systems, will not compile source code directly into machine code.
Instead, the source code is converted into an intermediate file of assembly language, which must then be converted into machine code before it can be run. Confused? Check out the diagram.
Writing a C program is normally a matter of entering the C source with a text editor, compiling it, assembling it if necessary, linking it and then running it. Any errors which are spotted are fixed by editing the C source with the text editor, recompiling it, re-assembling it if necessary, re-linking it, and then re-running it.
This cycle can take a lot of time, even with a small program, so imagine what it must be like to discover an error after waiting 20 minutes for a really big program to run. It's at a time like that when linking is suddenly a very good thing indeed.
If, by careful design, you can split your program into several sections, each section can be com- program is used (the standard Amiga linker is called Blink) to merge all the files together.
This technique works so well that even code sections written in different programming languages can be linked together. So, for example, if your C program needs an extra burst of speed at a critical point, you could link in a specially written assembly language routine to save the day.
Source Code I Compiler”!
Assemblyjlanguage I Assembler GanpflMta) * Object Code MM T | Linker |)
- Finished Program Making a C program with a different compiler.
Piled individually, and therefore much more quickly. Even if the sections share variables, as long as you inform the compiler of them, each section of code can be compiled separately. Finally the linker Edit Source Code PROGRAMMING INGREDIENTS Before you can learn to program in C, you'll need a C compiler. I know that might seem a bit obvious, but there are always people who will patiently type listings into a CLI or SHELL and expect to obtain a running program. They then telephone the office and demand to know why they keep getting errors like ‘Unknown command'. So let's get this straight
- to write a C program you will need the following:
1. An Amiga (you can’t program a Super Nintendo, sorry).
Fore you can B program need: C Y.QU will
1. An Amiga.
2. To recognise a CLI.
3. A text editor.
4. A C compiler.
The C programming shopping list.
2. A working knowledge of CLI and SHELL windows. If I ask you
to display a text file with the TYPE command, you'll need to
know what that means. The Amiga manuals have brief descrip
tions of the commands you’ll need, but if you need more help
you'll have to telephone the editor and ask him to pay me to
write another tutorial.
3. A text editor. If you haven't bought a third party editor,
such as the excellent Cygnus Ed or Turbo Text or obtained the
spiffing Public Domain editors such as Uedit, the programs ED
and MicroEMACS as supplied with the Workbench disks will
suffice. You can also use a word processor if you wish, but
remember to ensure that the text tiles saved are pure ASCII,
with no tokens or control codes. (Enter TYPE filename at a
CLI window and make sure what is displayed is exactly what you
entered.)
4 A C compiler. The best is Lattice C (or possibly MANX C), but you'll have to pay lots of dosh for it. Runners-up are DICE, which is a bargain of a shareware program, or NorthC, which is public domain. You'll also need specific Amiga 'include files', which we’ll come to in later instalments.
Once you have satisfied all these requirements, we'll have enough words for a story. Are you sitting comfortably? Good, then it’s time to begin. Once upon a time... PROGRAMMING IN C A C program is a collection of ‘functions’, which are nothing more than lumps of code which have been given a name and enclosed with curly brackets. The most important function is called 'main()'t for this is the function where the C program will start. Any other functions will be ignored, unless they are called from within the main function.
So without further ado, here is our first C program. Hopefully, the editor and magazine typesetters have retained the tabs and spacing [we do our besl - Ed . C is very understanding when it comes to laying out the code, so you have a lot of choice when it comes to arranging your programs.
My advice is to use lots of empty lines, tabs and spaces to make every thing easier to read. There are recognised places to put your brackets, but you soon find your own style. Try to be consistent, even if you are consistently wrong.
The text below is a good program with which to test that your compiler is working. Type it into a text editor, and save it to disk with the name ‘examplel .c’. The ending c’ is important to identify the file as C source, not only to yourself, but also to your compiler. To get the compiler working you will have to read the documentation which came with your set-up, but with the Lattice C sys- • Examplel .c-the hello word example 7 maln() I printrCU AmigaNn printf("The Complete Guide to the AmigaYf); * End ol examplel .c 7 tern you can type ‘LC -L examplel' and stand back. The Lattice
compiler will compile it and link the program automatically, producing some files on disk for you. One of these files will be called examplel and if you run it - simply by typing ‘examplel ’ at the CLI prompt - you will see an exciting message appear on-screen.
Other tiles called examplel .o’ and examplel .Ink' will have mysteriously appeared in the same directory. The file ending in ‘.o’ is that object file I was talking about, and the ‘.Ink’ file is a file of instructions created by the Lattice system to control the linker program. I don’t really want to get into the linking instructions yet, but if your compiler doesn’t automatically link your programs for you, you'll need to scour your documentation for example link files to use. The link file produced by the Lattice system looks like this: To link your FROM UB:c.o*"example1.o" TO ‘examplel"
LIB LIBrlc.lib LIB amiga.lib BATCH program manually with Blink, you enter the above into a text editor, save it as examplel .Ink' and type ‘blink with examplel .Ink' at the CLI prompt. You can see how it takes the object file, 'examplel .o', and blends it with the secret herbs and spices in a file called ‘c.o’, to produce a file called examplel'. It also makes use of some libraries, where, for example, the printfO’ function lives. If your program doesn't link properly because it can't find 'printf() check to see that link file is as above and you have assigned LIB: to point to the correct
place.
THE EXAMPLE PROGRAM Looking at the example program in a little more detail will be helpful. First of all we come across the two commands ' *' and “ . You might have thought they were simply for decoration, but to C they are very important. The first indicates that a comment is coming - a comment is something for your benefit only; the compiler will ignore it completely. Until the closing comment marker is met ‘V, any intervening text is treated as a comment.
Make sure you always use comment markers in pairs, and be careful not to put comments inside comments - that way leads to madness! Thus the text ‘Examplel .c - the hello word example' is a comment, and is ignored by the compiler.
We next come across the first (and only) function, which has been called main(). The round brackets which come after it are essential, as they tell the compiler that 'main' is a function and not some variable or other. Notice how we use round brackets to enclose parameters in later functions.
If we didn’t call the function main(), the entire program would be a waste of space, as nothing would happen. Most compilers will go bananas if there isn't a function called main() somewhere.
The curly brackets that follow are in a pair - they enclose the lines of code which make up the function main. They must be curly brackets (shift ( and) on UK keyboards), and again they must be in a pair, with a closing bracket following an open bracket.
In between the brackets is the first bit of code which actually does something: two lines which both display text on the screen, using a built-in function called ‘printf()’. Like any other C function, printf() has round brackets around any supplied parameters, which in this case take the form of text. Text must be enclosed in double quotation marks (shift-2 on UK keyboards) to mark its start and finish.
You might have thought that my finger slipped and I typed a couple of n’s by accident, but they are there for a reason. As a piece of homework you should find out what the effect is of leaving them out - or putting more in. Try putting a ' n' in the middle of the second sentence.
The final piece of magic spell is the semi-colon.
C is fond of its grammar and expects a semi-colon to separate different lines of code. Because C uses the semi-colon to mark the end of a C statement, and not a new line like some languages, you can stick as many statements on a line as you like (within reason) as long as they are separated by semi-colons.
Main!} |printl("CU AmigaNn printt( "The Complete Guide li Amigatn");!
For example, I could have written the main function as: .
But I didn't, because that's too hard to read. Before next month, try out the example listing and make sure that your linker is linking properly. Then you'll be ready for the exciting concept of even more functions! Be seeing you.
WHY C ON THE AMIGA?
The Amiga's Workbench - and all the programs that make use of it - rely on an operating system which is itself largely written in C. The Amiga uses a micro-processor designed Motorola, called the 68000. The 68000 has a list ot possible commands - called its instruction set
- which, when pul in the correct order and placed in memory, form
programs. These machine code programs are the 'lowest level'
that the Amiga can understand.
When you write a program in Assembly Language using an assembler package such as DevPac. You are creating a machine code program directly. You therefore have complete access to the instruction set and registers (which are the 'vans' ot the machine code language) but must care that no mistakes are made. Coding in I Language produces the tastest possible programs, but also allows the smallest mistake to lit in a system crash ('guru'). The instruction 1 ihe 68000 is very simple, and most progr; is spent writing many lines ol code which could have been created with a single statement in a higher
level language.
IY CONTINUES HIS TUTORIAL WITH A DETAILED GUIDE TO WRITING YOUR OWN ADDITIONS TO THE LANGUAGE USING FUNCTIONS.
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To; Silica Systems. CMUSR-1292-80. 1-4 The Mews. Hatherley Rd. Sidcup, Kent, DAM 4DX | ¦ J1 Yid »11 ? I 1 JiTet J:V,I feJ.WZ.im Mr MrsMissfMs: Initials: ...... Company Name rf apphcabfe): . | Address: ..... Surname: SILICA SYSTEMS . Postcode: ... Tel (Home): .... T» (Work): Which computer(s), if any, do you own? ... EiOE Aufc'SwU prvro* aid ipeolttMKra m*y
crunge • Bus* ralum llw o« ASK THE EXPERTS Mat Broomfield returns to catch another innings worth of questions from the outfield.
WORDWORTH FONT DESIGN I own an A500 Plus and a Canon Jy • bubble jet printer which I use with L (j Wordworth. I would like to use a lot M * more fonts than I do at the moment but the only way that I can achieve decent WYSIWYG output is by setting Wordworth's Ultraprint feature to Super, which loads in and prints bit-mapped fonts four times larger than the ones on the screen, reducing them to 25% of their size to reduce the 'jaggies'. The problem is that my collection of fonts contains very few with exact multiplications of 400%, thus rendering most of them useless.
I've tried reducing and enlarging bit-mapped fonts using the Fountain program on the Workbench disk, but to no avail. For some reason the program goes down the drain every time I try to get it to work.
Is there a font designer out there somewhere, because I can't find one? I’m looking for something that will allow me to re-scale bit-mapped fonts and perhaps create a few of my own. Surely that’s not too much to ask?
If such a package exists as PD, then all the better. Incidentally, what’s wrong with Fountain?
Paul Ryde, Ipswich, Suffolk I'll answer your last question first because that will solve all of your problems. Fountain is not designed for re-scaling bit-mapped fonts; it's for converting Compugraphic fonts (also known as Intellifonts) into a format that the Amiga can use. In case you're not aware, Compugraphic fonts are the scalable typefaces usually associated with desk-top publishing programs such as Professional Page. Because the fonts are stored as mathematical descriptions of their shapes, rather than as bit-mapped images, they can be completely resized without any decrease in
quality.
Workbench 2 is supplied with three of these fonts (Times, Letter Gothic and Univers Medium), and you can buy thousands of them from PD companies.
Fountain can also be used to create high- quality bit-mapped fonts in any size provided you have a Compugraphic typeface available to convert them.
The good news is that Wordworth supports scalable typefaces in the first place, so you won’t need to bother creating bit-mapped versions. If you are using Wordworth 1.0, you should register with Digita immediately to receive your updated program (version 1.1). Once you’ve converted a Compugraphic font via Fountain, it will appear in the normal font list when you select Wordworth’s Typeface option. Having selected the font, you can then type in ANY size, and it will be scaled perfectly. When the font is printed, it will appear at the maximum resolution of your printer, with no jagged edges at
all.
For people who don’t own a 2.0 Amiga, you’ll have to resort to creating multiple bitmap fonts. Calligrapher should be available from most serious' software shops for about £75. Alternatively, you can try getting to grips with FED, the font editor supplied with most
1. 2 1.3 versions of Workbench.
PC EMULATOR , Most of my friends own Pcs and I 7 * would like to know what I need and t how much w'*1 cost ,0 make my
W. A* Amiga 500 Plus PC compatible?
Pe,et Stevens. Lichfield, Staffs There are currently four PC emulators available for the A500: the GVP PC286, the KCS Powerboard, the AT-Once and the AT-Once Plus. All four emulate a 286 PC, although the AT-Once Plus and the PC286 use 16-blt processors running at 16MHz, and are the fastest of the four. Having said that, the AT-Once Plus has been criticised for being somewhat unreliable. The standard AT-Once (dubbed the 'Classic') is the cheapest of the four at only £139, although the PC286 is about to see a major decrease from its current £249 price tag.
The PC286 is designed solely to fit into a GVP A530 or Series 2 hard drive, so if you don’t own one of these, it’s no good to you.
So, that leaves the KCS Powerboard, certainly the most user-friendly of the boards, because it simply plugs into the RAM expansion port under your Amiga. Although it is capable of emulating CGA and VGA screen modes, in VGA there is some degradation as the Amiga is not capable of outputting the 256 colours In high resolution that VGA requires.
As you would expect, the boards all come with software, and all are capable of running Windows 2 and 3. The Powerboard is a little slow when it comes to running software, but if you have an accelerator it will take advantage df the fact.
If you own a GVP drive, the PC286 is certainly your best bet. If not, the KCS Powerboard seems to have the edge in terms of ease of use and reliability.
DELUXE MUSIC SCORES
• c I'm looking for a good quality printer for printing my Deluxe
Music Construction Set scores. I was told ink Prin,e,s °**er
verY 9°° printing quality, however all I can afford is £160,
and the only one that I can find in that price bracket is the
Commodore MPS-1270.
Is this any good for what I need, or is there a better choice that you would recommend for use with Deluxe Music?
Do you know if Electronic Arts have any plans to release a new version of Deluxe Music? The one I'm using now is version Beta 4.
Fahad Al Kindy. Saab, Oman I’m not familiar with the Commodore MPS- 1270, but providing it has a resolution of at least 180 dots per Inch I see no reason why it shouldn't give reasonable quality.
I used to print Deluxe Music scores on my old Epson compatible 9-pin Mannesman Tally, and they came out fine. When I upgraded to a Canon BJ-10, the program wouldn’t print properly anymore, and kept performing form feeds at the end of every stave. I've never found out why this happens, but a number of other people using different printers also report the same problem. Perhaps it might be wise to try the printer before you buy it, or at least try to buy an Epson compatible machine.
Another way of printing scores using any printer, is to use a dedicated program such as Copyist, a professional notation printing program that can load MIDI files and convert them into scores.
Unfortunately, at £100 for the amateur version, and £250 for the professional one, it's probably way outside your price range.
Many MIDI packages such as Dr T’s KCS, Bars ‘n’ Pipes and Rave can also print full scores. At £70. Rave may be a good solution for you... and it plays sound samples too.
As for future upgrades to Deluxe Music, I asked Electronic Arts this same question, and although nothing is planned, they said that they might reconsider if they received enough requests for a follow-up. Mind you, judging by your version number, I can’t help wondering whether you actually bought your copy in the first place... RiTRO MAKER ON THE A500+ Is there an Intromaker that runs on the A500 Plus?
Peler Slevens, Uchtleld, Stalls I don’t know if you’re referring to a specific program called Intromaker, or merely a generic utility for creating boot blocks or menus. 17-Bit software sell a pair of disks titled The Ultimate Boot Block Collection, which contain dozens of boot and menu selector programs. I can't guarantee that any of them are Plus compatible, but this Is the largest collection of Intro programs available so it's worth a try. Phone them on 0924 366982, and ask for disk numbers 1655 and 1656.
OFFENSIVE PROGRAM I've been given an auto-booting games disk that contains a number of offensive words in its intro. Is it possible for me to remove these words from the program?
L. O. Oltaway, Upper Hult, New Zealand It’s a dead cert that the
offending words can be removed, the question is whether you
are capable of doing so. No, I’m not being sarcastic, but it
may be that the level of knowledge required to clean up your
program is beyond your capabilities.
If they are simply inserted as an Echo statement in the start-up sequence, you can simply load it into Ed or a similar text editor and remove the entire statement. However, if they have been hard-coded into the program s executable code, you would probably need to disassemble it to gel at the text. It you're certain that this Is the case, and you're handy with Devpec, perhaps you might care to attempt it (on a backup copy ot course!).
Provided the disks are in DOS format, and the Intro doesn't contain Instructions that boot the game, you could always try simply copying the game tiles (and any associated data) to a blank disk and writing your own startup- sequence.
MODULATOR MOAN ... I must complain about the design of the A500 s TV modulator Why couldn’t Commodore put leet on it which are long enough to reach the desk top? Mine certainly doesn’t, the result of which is that it is going faulty already.
P r Stevens, UchlteM. Staffs I agree that the design of the TV modulator is not the best thing in the world. A lot of people accidentally damage them when they lean their computer back to get at the RAM expansion slot. I know that there is a company that manufactures extension cables for the modulator so that you can position it wherever you like (within reason of course!). Unfortunately, I can't remember where I saw the cable advertised, but you could always give Videk a ring on 081 204 6690. They seem to make cables for just about everything else.
Alternatively, you could always wedge a bit of card under your modulator... MORE SOUND CHANNELS . . My greatest hobby is using the . Amiga to create music, but I've
* started to realise that tour sound channels aren't enough It
seems that the only computers wrth eight channel sound are
32-Bit machines that cost over £500, and none ol them are
Amigas.
Is it possible to link two Amigas together, and run a program such as OctaMED on each one, so that the two machines act as one big computer with eight channel sound?
I think that the answer may be to link both computers to my Hi-Fi using leads trom Tandy and synchronising the start ol each song somehow, but I don't know how to get both computers to start simultaneously. I can gel hold ol a second-hand Amiga lor about £200, so please help me before I gel desperate and spend hundreds ol pounds on a different computer!
Poter Rinmef, Fallowftsld, Manchester Amiga up as a slave' to the other, thus allowing easy synchronisation ol songs, etc. I'm not certain how you would give the slave a MIDI ID number, which you would presumably require In order lor it to accept MIDI commands from the controlling computer. I suggest that you get hold ot a copy ol The MIDI Handbook to learn more about this subject from your local bookshop.
Mind you, OctaUED does let you use eight track sound anyway. Just click the number '8' on Ihe Play options screen (It's beside the word STOP'). Then go Into the Block menu and click '8' at the top ol its screen so that you can see all eight tracks at once. I must warn you. There Is quite a severe drop in sample quality when working with eight tracks.
Another alternative would be to buy a higher powered supply, and there are a number of these available too. Try Power Computing on the number given previously.
Another alternative is to buy a MIDI Instrument. For less than the price of your second-hand Amiga, you can buy a cheap and cheerful mini-keyboard that lets you play 16 voices at a time, In addition to the four sample channels that the Amiga can output.
If you don't need a keyboard, but you do have a bit more money, you might like to consider the Roland Sound Canvas, a superb synth module that uses up to 16 Instruments at a time to play a maximum of 24 notes simultaneously. With a choice ol 127 different performance quality Instruments (many of which have several variations), ten drum kits and a range ot weird and wonderful sound effects, It’s worth every penny of Its £450 cost.
FLOPPY DRIVE DISASTERS .... I have had my A600for about six .sHfcfce months now and according lo all the literature I've read, it’s possible to run more than one external lloppy drive from a bog-standard 1 Mb machine. I've spent lots of money on Iwo lloppy drives only lo lind that they won'! Work when daisy chained lo the Amiga.
It’s not enough merely to switch DF2: oil either.
I have lo physically disconnect it from DF1:. Either dnve works fine as DF1: provided DF2: is not connected at the same time The only thing that they do when chained together is read. III try to write lo a disk I almost always get a checksum error 880, then the disk goes NDOS.
The internal drive works line with any configuration by the way Do I have a faulty machine, or have we all been mislead?
Hay Janwe. AmmanlOfd. Dylad No, yog haven’t been mislead. In fact, It's possible to add at least three external drives to the Amiga, but there is a catch; any more than one external, and you'll have to use drives that have their own power supplies. The Amiga power supply is simply not up to the task. In fact, it wouldn't surprise me if your computer crashes when you have both drives connected, especially if you have extra RAM too.
What usually happens, is that your Amiga appears to work fine lor hall an hour to an hour, but after that it simply gives up, and won't work again until your power supply has cooled down.
It's possible to buy special low power consumption drives to get around this problem, you might try the Roctec drives from Evesham micros. Alternatively Power Computing sell a double drive for about £100.
Phone Evesham on 0386 765500. Power can be found on 0234 843388.
ADVENTURE WRITER Being a massive Ian ol the Monkey Island games, I have the urge lo create an adventure game ol that type for myself I've searched through all of my computer magazines and one package that sounds appropriale is Visionary, an adventure game creator. I've heard that the software is better suited to Eye of the Beholder type of adventure games.
What do you think? Are there any other similar packages around, or would Visionary be ideal lor my purposes?
Steva Thomas. Baddau, Mid Glamorgan As far as I'm concerned, Visionary is the bee's knees, but I don't really think that It's suitable lor what you want. The package Is absolutely perfect for creating text (type-ln) and text with graphic adventures, and as you correctly mentioned It can also handle Eye ollhe Beholder-type games (although personally, I don't leel that this is the program's greatest strength).
To be honest, I've never heard of a program to create the type of game you're Interested In.
Electronic Arts publish the Adventure Construction Kit with which you can create Uff nw-style games, and there are a couple ol PD and llcenceware offerings for creating text adventures. Check with your local PD library.
A600 D-PAINT fAm I am planning to buy a hard drive, but alter seeing Ihe arrival ol the ffekK A600HD I was considering selling my A500 and buying that instead ” This would work out much cheaper than buying a separate hard dnve Do you think that I should do this, because the only thing I use the keypad tor is the Perspective feature ol D-Paint?
Tom Campbell. Selby. N. Yorka This would seem to be one viable solution lo your situation, but there are two things that you should also consider:
1. The greatest mistake that most people make when buying a hard
drive, is to buy one that Is too small for them. Twenty or
even fifty megs may seem like a lot ol storage capacity
compared to what you're used to, until you consider a game
such as Monkey Island 2, which occupies something like 12 Mbs
on Its own! Just because you can't think of much to put on a
hard drive now, you'd be amazed at how many Ideas you have
once you purchase the drive!
2. At some future time are you likely to require the expansion
facilities that your A500 offers you? Ol course, the A600 has
the PCMCIA slot which has a great deal of potential, but at
the moment there’s nowhere near the variety ot peripherals
available lor it that the A500 has.
Provided neither ot these factors have changed your mind, then go ahead and sell your 500 and buy a 600. It has a 2.0 operating system, and Is a great deal more reliable than the 500.
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744324 PRINTER CABLE I have acquired an ICL Microline 84
printer and I would like to make up a cable to connect it to
my Amiga.
Could you please let me know what pins on the printer are connected to what numbers on the Amiga?
R. Doxey, Brtmlnglon, Derbyshire Why re-tnvent the wheel? There
are loads of perfectly adequate cables already available for
just about every printer under the sun, and most of them only
cost between £10 and £15 each anyway.
Chances are, your printer uses either a serial or parallel cable (parallel is more popu- lar). If this Is the case, any standard PC printer cable will do, and you can buy these from Dixons or Tandy.
Incidentally, you can find schematics to the printer ports In the appendices at the back of the manuals lhat came with your Amiga.
SETKEY STUNNER I have a problem with Selkey. I know how to create standard redefined keymaps, but I want to use a menu picture to display the key choices,
i. e. F1, F2, F3 etc. When I press F1, the utility loads up fine,
and when I quit the utility it returns to the title screen.
The problem is, none of the other utilities load up after
that, in fact nothing happens at all. I end up having to soft
reset my Amiga.
Is there something that I'm supposed to type in after the name pf the utility when setting up a Sertceyfile so that the whole disk reloads when I quit out of each utility? If so, do you know what the command is, because I've tried everything I can think of without success.
Ion, Plymouth Here’s a useful tip when you're creating a keymap with Selkey - Instead of defining the function keys to load a particular program, get them to execute a script file. For example, the definition lor FI might read Execute DF1:key1.
Key1 should then be a standard ASCII text file containing the commands you want to execute.
Doing it this way has two advantages: firstly, the program commands are easier to edit from a text tile than they are from Setkey.
Secondly, you don't need to redefine a new keymap each time you create a different compilation disk: just change the contents of your text files.
So, back to your problem. It could be that the program that you load activates a different keymap to the one you've defined. Therefore, when you quit out of it, the function keys no longer do what you programmed them to.
The easy solution to this is simply to reset your keymap after you've exited the program.
You can usually do this with the same file that you used to load the program with. For example, take the following text tile: picend titlepic runmyutility picload titlepic selmap mykeymap The first line is used to cancel the menu screen, assuming you're using Plcshow to display it in the first place. This guarantees that there are no program conflicts between Plcshow and the utility you’re loading. The second line loads the utility. Most utilities will pause execution of the remaining CLI commands until they have been exited. The next two lines will only be executed when the utility
ceases to run. The third line re-displays your menu screen, and the fourth re-activates your keymap.
Unfortunately, this solution won't always be enough to solve your problems, but I’m afraid only experience will help you there. There are just too many permutations to offer every conceivable solution.
If you’ve been buying CU for a while, It’s worth taking a look at some of the cover disks between about June and December of 1991 because they used Selkey In a variety of ways, and it may help If you take a close look at a few of them.
UNEXPECTED EXCEPTION Reading your answer to Ben Ritchie’s question about the start-up flKSlB screen's colours, you said that you didn't know what it meant when the screen turned yellow. According to you, this represents something called an 'Unexpected Exception'. In my amateur view, this means exactly what it saysl I switched my computer on and was shocked to be greeted by the yellow screen. After 15 frantic minutes, I realised that I'd forgotten to turn on the power supply to my A590 hard drive. When I turned it on, everything worked perfectly.
I presume therefore, that a yellow screen means that the computer is In some way being affected by external equipment. To the computer this represents a very unexpected exception!
As I could be completely wrong in my assumption, I’d appreciate it if you would find out the correct meaning in case it ever happens again.
Notf Lynch, BFPO 34 Good try Noel, so far as I know, you could well be right! However Unexpected Exception' could just as easily have something to do with the power supply, the DMA chip or anything else, so your theory doesn't really bring us much closer to an exact answer does it?
As for finding out the correct answer, It was Commodore's UK technical support line who lold me about the unexpected exception In the first place. They also told me that they didn't have a clue what it meant. Impressive, eh!
SECOND SETKEY . T Alter struggling for ages, I finally worked out how to create and save a keymap with Setkey. I stored the
* keymap in the Devs directory and edited the start-up sequence
so that it reads: Selmap gb DF0:C PPshow DF0:C Menu This loads
the menu up, but the keys are not working properly. I feel like
smashing the computer to bits! Can you help?
Alan Welshman. Southmead, Bristol Sure, give me your address and I’ll pop round with a hammer... Oh, can I help with your Selkey problem? Well, I can certainly try.
I seem to vaguely remember something about replacement gb keymaps not overwriting the old ones in RAM, and this might be the cause of your problems. In the first place, It’s not a good idea to save a redefined keymap under the name ’gb' as this can cause you or other people more confusion later. Nor can you simply rename the keymap from CLI. If I remember correctly, the file name is in some way encoded Into the data, and renaming it just makes things worse.
Start by creating or modifying a keymap using Selkey, then save it with a unique name such as MymapV or something like that. Now check your start-up sequence to ensure that there are no other Setmap commands in there.
If there are, delete them. Add a line such as ‘Setmap mymapl', then save the start-up sequence. Reset your computer and load the new disk and everything should work okay.
Incidentally, the example disk you sent me didn't contain any keymaps, and didn't have the setmap command in your start-up sequence! Oh, and the Setmap command is meant to be in the C directory (although the root directory will do, you can end up with a huge root directory if you keep doing this).
AMOS OUTPUT I recently purchased AMOS but I bave one problem: there is no men- W (”'1'- ’ lion of how to obtain a listing or screen dump of my programs via the printer - any ideas?
Katth Botemon, Eilkiburgti. Scotian) You can print all or part of an AMOS program with the LLIST command, but printing screens is more complicated. There are two ways of performing screen dumps, and both will need an extra program which you can buy. The CLI screendump rouline Is accessed as an AMOS Procedure, and Is easier to use, but it also requires more memory. You can buy it from Deja Vu Licenceware. Give them a call on 0942 495261. The second method is by using the Screendump Extension which actually adds a new AMOS command C=Dump’) to your arsenal. This is by far the more powerful of
the two commands, as it allows you to change the way that screens are actually primed. It’s available from the AMOS PD library on 0792 568156.
Incidentally, the =Dump command originally required a screen number parameter after it, but It has since been rewritten by Francois Linnet and no longer requires it.
GAMES IDEAS I have a few Ideas that I think would make good games. How do I contact someone to sell the ideas or get them made into games?
Adam S.Grttfeths, Newport, Gwent I would imagine the simplest thing is to approach software developers with your Ideas, although they’ll need to be well thought out. I know Codemasters will always examine any proposals sent to them, and I’m sure that many other companies would too. Don’t forget to protect your copyrights before you send anything. The cheapest way of doing this is to send yourself a copy of your ideas by registered post (in a sealed envelope), then don’t open the envelope under any circumstances.
You could try advertising for programmers in the small ads at the back of CU. Better yet, learn to program and write the games yourself!
PRINTER DRIVERS Having seen your recent printer special I have produced a disk containing drivers lor most popular printers which I will be distributing through my PD library. The disk cosls £1.25 including postage and packing, and all orders are usually despatched within 24 hours. Any ot your readers who are interested can obtain the disk by sending a cheque payable to M.J. Boyden at ComputerBug PD. 4 Ploverly, Werrington, Peterborough, PE4 6H2. Tel: 0733 578728.
Matthew Boydett, Peterborough Well, there’s nothing like a bit of free enterprise to get the old economy moving. Matthew enclosed a list detailing the 58 drivers Included on the disk. There are many standard ones such as the EpsonX and HP Laserjet, as well as a selection ot less common ones such as the Canon 48.020, Postscript and Dlrectlons.text (Proprinter). I suggest you call to see if he can help before you send your money off.
UNSOUND SAMPLERS ... A couple of weeks ago I purchased . The Technosound sampler, and I
* found that I could not get any sound through it. I have to turn
the sound on my Hi-Fi on full blast to be able to hear
anything, and even then its very faint and crackly. I tried a
different sampler and found that it was the same, so I've come
to the conclusion that it must be my computer.
I haven’t had any problems running any programs, etc. but I did notice that my Workbench screen shows ‘837764 graphics mem, 0 other mem’ but in the manual’s screen shot it shows ’920376 graphics mem, 912952 other mem’. I’ve also noticed that I can’t load the demo animations supplied with D-Paint III, even using the player utility. I simply receive a message saying 'Not enough memory’. Have I blown a chip somewhere?
M. Barkhordar, Woodloes Parte, Warwick still think that your
computer is faulty, try the samplers on a friend’s computer,
or on one in the shop where you bought them from if possi
ble. If the samplers work, then you know the problem lies with
your computer.
The amount of free memory makes no difference to your ability to monitor a sample, and even with only half a meg you should be able to record at least a short sample.
I think it’s quite unusual to damage the parallel port (where the samplers are plugged in), but it's always a possibility. If all else fails, perhaps you should get your computer looked at by somebody?
Incidentally, the amount of free mem shown In the Amiga manual is merely an illustration, and is not to be used as a direct comparison with your own computer. Obviously the computer that they used had a 1Mb fast RAM upgrade, that's all.
CRUMMY CPU I have a 1.3 Amiga with an A501 memory upgrade and a Cumana external disk drive. Every 10 months or so my CPU calls it a day. I know it’s the CPU because the repairman says so. He replaces it, says ‘I don’t know what caused it, but it should be OK now’, and sends me a £37 bill and a three month guarantee. All is well for another couple of months, then it starts to die. The Workbench icon looks like a Picasso and nothing will load.
I’ve made no modification to my computer, but I was wondering if my add-ons could be contributing to its demise in some way? The extra drive is fine, but the dock battery in the 501 is dead. Also, I can’t get the Speech to work properly; regardless of what I type, the voice remains the same.
Phillip Ellis, Flockton, W. Yorks Your drive and RAM upgrade shouldn’t be affecting your computer at all, after all, it was designed to cater for them. The trouble with this sort of gradual problem is that there could be so many factors contributing to the failure of your CPU, it’s very difficult to pin down to one definite cause. In the first place I would think about changing your repairman. The one you're using may well be perfectly competent, but he doesn’t seem to be much help in the long term.
I can't help wondering if there’s some sort of problem with your power supply, either the transformer unit, or your mains supply. It may be worth getting a filter plug which will cut out any power spikes that might be harming your computer. I used to have a very ‘dirty’ power supply and my computers used to blow regularly. If you suspect that your household supply Is at fault (especially if other household appliances seem to have an unnecessarily short lifespan) you can ask the electricity board to run a check on it for you. They’ll come round and attach a recorder to your electric supply to
check for any problems. The recorder will operate for anything from a week to a month, after which time they can decide whether any action needs to be taken.
ELECTRON GAMES I have an Acorn Electron and over the years I've collected a large num- ber of text adventures on tape.
Is there any way that I can use these games on my Amiga with the I think that the BBC Emulator only allows you to use programs written in Basic. If I remember correctly, there was an accessory that allowed you to connect a BBC disk drive to the Amiga but there is certainly nothing available to connect an Electron tape player.
If the adventures are in Basic you could always print out the program listings and retype them manually... SONG SAMPLING I purchased Mega-Mix Master and after several attempts at trying to sample a whole song I discovered that I needed more memory. I have 1 Mb at the moment: how many megs would I need to sample a five minute song and how much would it cost?
James Pegg, Leicester The amount of memory required for sampling depends on the rate at which you record a sample. Lower rates enable you to sample for much longer but the quality of the samples will be lower as a result. With 2Mbs of RAM there is no reason why you can’t record a full five minute track at a suitably low rate.
Another alternative would be to sample straight to disk, and this is especially effective if you own a hard drive. In such circumstances It Is possible to record an entire album’s worth of music in one go!
Some samplers only allow you to record samples using chip mem, and if this is the case with Mega-Mix Master then you may find that you have to upgrade the size of your chip RAM before you can record a full song.
HAM CONVERSION t How do I go about transferring HAM pictures for use in Deluxe Paint ? 1 ve ,ried using V~ILBM| but this simply produced an un- editable picture. When I tried to load a picture I received a message 'Sorry can’t load HAM pictures’.
I believe that I need to alter the start-up sequence or similar.
W. Vougelsang, Dunoon,Scotland It is not possible to load HAM
pictures directly into D-Paint III because it can only handle
normal and half-brite modes. You can convert HAM screens
down to 64 colour mode if you need to. A program such as
Pixmate is ideal, although I believe there are even some
public domain programs available which will do the job
(HAM-Lab seems to ring a bell). You will lose some colour
definition in the conversion simply because HAM mode uses up
to 4096 colours at once.
ANY QUESTIONS?
II you have any questions lhal you need answering drop me a line. As long as it isn't a games query (send it to Play lo Win) I'll do my besl to get an answer tor you as soon as possible.
The address Is, as ever Mat Broomfield, Q&A. CU Amiga, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU.
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SILICA SYSTEMS MAIL ORDER HOTLINE 081-309 1111 E40E W-liW pnw snO aptolalnn* m*v tT ASK THE EXPERTS Since we gave you OctaMED Professional on our July cover disk, the phones have really been buzzing. A number of you wanted more information, so we’re devoting a page to your queries. I must thank Teijo Kinnunen, OctaMED's programmer, for his help with some answers.
HARD DRIVE INSTALLATION After copying OclaMED Pro to my hard disk, my computer kept saying 'Can't open OctaMED glxf when I tried to load it There are no tiles ol this name on the cover disk so what's happening, and how do I install the program properly (it it can be installed at all)?
Gftmn U«, VSMmgwi, Holland OclaMED can be installed on a hard drive, and it works wonderfully. To install it you need to make an OclaMED directory and copy the following files to It from the root directory of the CU cover disk: CUAMIGA.glxl CUAMIGA.glx2 CUAMIGA.glx3 CUAMIGA gfx4 CUAMlGA.gtx7 OclaMED OctaMED. Into You should also copy MED_paths to the S directory ol your hard drive. Finally, open the libs directory ol the cover disk and copy the following tiles to the libs directory on your hard drive: medplayer.library Octaplayer.library Powerpacker library (if It Isn't already on your
drive).
That’s all there Is to it, have fun!
MIDI FORMAT Can you please explain how to load MIDI files into OclaMED so that I can replay them through my Yamaha PSR3871 have a number of AMFM disks that contain various MIDI files which I can load ink) Sequencer I. but I don’t seem to be able to load them Although OctaMED can output tunes via your MIDI keyboard, it is not able to load standard MIDI tiles, to the best of my knowledge. In fact there are several different MIDI standards on the Amiga anyway. Music X has yet a different music format, although using the program AMFC (from Amiganuts) you can convert OclaMED songs to Music X
format.
SAMPLE MEMORY When I try to use a lot of samples with OclaMED. I frequently run out of memory. Is it possible to increase the memory, into which samples are loaded, using an 8Mb expansion?
I believe OclaMED restricts the size ol any single sample to 131072 bytes (about 130k), but there's no reason why the program can’t use all eight megs of your proposed RAM expansion to store samples In.
EIGHT TRACK MODE What kind of processor would I need lo enable me to use all eight tracks at once? Where can I get one. And can I fit it myself? Will I be able to disable il in case of compatibility problems?
You can use all eight tracks without buying a new processor, however, the sample rates are halved, reducing the sound quality by at least 50%. To use eight channels, click the button numbered '8‘ on the Play screen (below the HQ button). This puts you in 8 channel mode. Now lo see all eight channels, click BLOCK In the main options palette, then click the TRCKS:8 button to change the screen display.
If you have the right processor, you can Increase the quality of the sound In eight track mode by clicking the HQ button on the PLAY You II need a 68030 processor or higher to use this feature, but I think that you can only connect these to the A500 in the form ot an accelerator board. An 030 accelerator will cool you hundreds of pounds at least.
Most accelerators can be disabled in case of compatibility problems.
SLOW TEMPO The first 10 digits of the primary tempo are reserved for Soundtracker compatibility. Does this mepn that an OctaMED tempo of 11 is the slowest setting, and is actually equivalent to 0?
Yes, a tempo of 11 is as slow as OctaMED's primary tempo will go. However, this doesn’t take account of the secondary tempo, which can also be used to adjust the replay speed. As you increase the secondary tempo, the overall replay speed decreases, so to set the absolute slowest speed, use a primary tempo of 11 and a secondary tempo of 20.
When you are recalculating tempo values In relation to a tempo you have already set, you should treat the primary tempo as having started at 0 (even though 11 is the first value you can use for OctaMED tempos). For example, the current primary tempo is 21 in hexadecimal (33 in decimal), and you want to increase it by a third. Simply divide this number by three, and add the result to the original number, i.e., In hex 213*21=2C (In decimal 33,3*33=44).
Although OctaMED has a Soundtracker save option, I find that the tempo is all screwed up.
Why, and can I avoid this?
Richard Maize, Pan, East Soimi If you are adjusting the primary tempo of your songs, you may run Into problems. Although values below 11 are used for Soundtracker compatibility, the results are far better if you set the primary tempo at 33, and only adjust the secondary tempo for speed changes. You can set the secondary tempo using the ‘9’ command, i.e. C-3 10914. Reading from left to right, this plays note C of octave 3 using instrument 1 and sets the secondary tempo to 14 (in hexadecimal). You should also be careful not to use player effects commands that Soundtracker doesn’t support.
MIDI PITCH SUDES The slide effects (player commands 1 and 2) don't seem to work at all well in MIDI. Why not, and what's the alternative?
LMHia Pwwx HomcMIW. Line.
The slide effects do work, but they function in a totally different way to when you are working with samples. When using samples, the value after the slide command tells OclaMED how far to slide in semi-tones (a semi-tone being the smallest amount by which you can slide).
When you use the slide commands with a MIDI instrument, they control the pltch-bender which is not graduated In semi-tones. A MIDI pitch-bender understands a decimal range, which apparently varies from Instrument to instrument. To make things more complicated, this range doesn’t represent a constant or specific amount of pitch change, it’s all relative to the settings on your instrument and your personal preferences.
Most MIDI instruments that accept pitch- bender information allow you to specify the maximum range (in semi-tones!) By which the pitch may be altered. For example, you could specify that the maximum Is only one semitone, which would mean that an OctaMED pitch-bend value ot FF would barely change the pitch of a note by one semi-tone.
With my instrument I find that the easiest thing is to set the maximum range of its pitch- bender to 12 semi-tones (one octave). As I rarely need to bend a note beyond this, it's more than adequate. To slide by a full octave, I send a value ol 8D which seems to do the trick. You may have to experiment to lind your ideal settings. The pitch-bend command DOES NOT reset the pitch of a note after the change has been performed. It you lower the pitch of an instrument by one semi-tone. It will continue to play ALL notes using that Instrument one semi-tone lower until you tell It otherwise.
The easiest way to reset the pitch of an Instrument is by sending a pitch-bend of zero,
i. e. C-3 10100, or C-3 10200 (either version will work). One
thing that you should beware ot Is the fact that pitch changes
are cumulative until the pitch-bend has been reset. Therefore,
sending a value of 01 five times has the same effect (only
slower) as sending 05 once!
Some sort of RAM expansion is probably the first and most popular upgrade for Amiga owners. But along with a bewildering choice of expansions there comes a vast amount of problems. This special is devoted to answer- ring some of the more common problems that readers have come across.
RAM MEANING I have heard the A501 described as RAM, memory, fast RAM. An upgrade and an expansion. Why are there so many different expressions, do they all mean the same thing? What is the difference between RAM and ROM?
Stuart Turner, Stroud The expression RAM is an acronym for Random Access Memory, and its full name refers to the fact that any part of it can be accessed at any time for reading or writing by the Amiga. ROM stands for Read Only Memory, and as it says, you can only read information from such chips, nothing can be written to them, so their contents cannot be changed.
The Amiga’s operating system is stored on ROM chips, although there is a 512K RAM area into which programs can be loaded (1Mb on the A500 Plus and A600).
There are two types of RAM which the Amiga recognises: Chip RAM, and Fast RAM.
Extra memory added to it (such as the A501) usually comes in the form of Fast RAM, whereas internal memory is described as Chip RAM. See the next letter for a more complete explanation of the difference between these two types.
Upgrade and expansion are just phrases used to describe the RAM’s function in relation to your computer, i.e. they expand or upgrade its facilities, and in some cases, its capabilities.
FAST CHIPS I keep on hearing Chip and Fast RAM mentioned, but I don't know what it all means except Chip RAM seems to be preferable for some reason.
Why is that?
Joshua Cohen, Queens. New Yorfc For most applications, Chip RAM is preferable, although not always essential. Information stored in Chip RAM can be accessed directly by the Amiga’s custom chips (such as the ‘blitter’ which handles fast graphics manipulation), whereas information stored in Fast RAM has to be copied into Chip RAM before it can be used.
This transfer takes time and can obviously slow things down to unacceptable levels when processes (such as sound sample handling or animation) require rapid manipulation.
In the early days of the Amiga many packages had to use Chip RAM, but nowadays, most software can take advantage of Fast RAM, or can even read and write directly to disk in real time. Although Chip RAM limitations have been minimised, having a lot of it will still enhance certain operations.
By using the 8372 or 8375 Agnes chips, most Amigas can be upgraded to one or two megs of Chip RAM.
UPGRADE CONFLICT I have an A500 with a half meg upgrade and I was considering buying a GVP Series 2 hard drive. My internal expansion can be converted from Fast to Chip RAM by cutting and joining some tracks on the computer's mother board and fitting a new Agnes chip, but I was wondering if this adaptation would affect any RAM that I have installed on my hard drive?
Can you tell me of anywhere that sells SIMMs cheaply?
Craig Homer, Halesowen. West Mids The GVP drive has auto-configuring RAM which will not conflict with any Chip RAM that you have on-board your computer. However, the A500’s Gary chip is only capable of addressing (speaking to) 8Mbs of Fast RAM, therefore if you had two megs on your computer, it would be pointless adding a full eight to the hard drive. Having said that, I recently saw a 9Mb expansion for the A500 advertised, which seems to contradict everything that Commodore and developers have said is possible. We’ll just have to see if it was a mis-print or if they’ve found a way to
stretch the limitations of the humble A500... I believe Cortex sell 1Mb 16-Bit SIMMs for about £25 each. Phone them on 051 236 0480.
Gordon Harwoods sell 4Mb 32-Bit SIMMs (for the A530 Turbo) for well under £150 each.
Phone them on 0773 836781.
HOW TO UPGRADE?
I own a 1.3 Amiga with a GVP Series 2 hard drive (unpopulated), a KCS Powerboard and an Epson LX-800. Although I have 1 Mb of RAM at present, I’d like to increase this as inexpensively as possible, since I'm a student on a tight budget.
I understand that the GVP will house SIMM chips, though I’m told that one has to buy them two megs at a time. I've also seen an advert in a magazine claiming to be a ‘fatter Agnes’ of 2Mb (8372B PAL) at a much cheaper price than the SIMM chips. What is the difference between the two, and would the latter do the trick? What do you recommend? By the way, what exactly is FaaastRAM?
Mike LI. Thomas, Mid Glamorgan The GVP Series 2 has four RAM slots and will accept up to four 1 Mb SIMMs or two 4Mb ones.
The Agnes chip that you’ve seen advertised doesn’t come with two megs on-board, it merely allows you to use up to two megs of Chip RAM if you have the appropriate expansion. Sorry, I don’t know what FaaastRAM is, although it sounds like GVP's proprietary name for expansion RAM, but I could be utterly wrong!
WHY NO 1MB CHIP RAM I recently used the Syslnto program from a CU coverdisk and was told that my Amiga 500 contains an ECS 1 Mb 8372A Agnes chip. My Amiga was supplied with Workbench 1.3 and was bundled with the A501 half meg RAM expansion.
With this Agnes chip I would have expected to have a full 1 Mb of Chip RAM (the standard RAM plus the A501), yet on loading D-Paint only registers half a meg of Chip and half a meg of Fast RAM. Is there a problem with my Amiga? Can+~ upgrade it to 1 Mb of Chip RAM?
I'd still like to use my Amiga with games that require half meg of Fast RAM. Is there a solution?
Naecm Ahmed, East Ham, London The presence of an ECS 8372A Agnes does not automatically give you one meg of chip RAM, it merely gives you the capability to upgrade to such a configuration. To take advantage of this, you’ll need to perform an advanced RAM installation, which involves permanently changing your Amiga’s circuit board. If your computer is still under guarantee, this process will invalidate its warranty. Worse yet, the advanced installation can't be performed using your A501 expansion, you’ll have to buy a different one (yes it was damned silly bundling the A501 with your Amiga!).
Both the Zydec (from Evesham Micros, tel:0386 765500) and Power Computing (tel: 0234 843388) expansions allow you to perform this installation, but phone and check first.
There are utilities which let you turn off your fast RAM, but I have never heard of one that lets you disable a chip expansion. If you still require fast memory, you might be better advised to buy something such as a 2Mb expansion, thus giving you an extra one and a half megs of Fast Ram to play with. After all, you can never have too much memory!
QUESTIONS, QUESTIONS I’d like to end this month with a request to anyone who plans to write in for help. Of course I love to receive your letters, and I read through each and every one. But could you please try and get to the point before you've written 10 pages ol unnecessary information! I really don't care if you have a cat called Fluff, or your best friend once bumped into the programmer of Asteroids. I need to know what your problem is, and what set-up you have (if it's relevant). Can you also try to write in legible writing. Many's the time that I've been interested to read someone's
letter, but can’t decipher their hand-writing. Remember, I have other things to do in a month [most ot which cannot be mentioned in polite, nevermind police, company - Dep Ed apart from trying to interpret hieroglyphic handwritingl In the next issue I'll be back with the good ol’fash- ioned Q&A section, so keep your queries coming in. I'd like to sign off for this year with seasonal greetings to all you hardened Amiga addicts out there, the new year should prove very rewarding.
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A. .-- EXCHANGE AND MART Last month, I talked primarily about the
conversational and educational aspects ol CIX, so this time
around I thought that I’d tell you about some ot its other
teatures. As I mentioned before, CIX differs from a bulletin
board In one major regard: whereas bulletin boards are
primarily used for the exchange of data, CIX is used for the
exchange of ideas and opinions. However, I wouldn’t want you
to get the wrong impression here. You can use CIX to exchange
data too, and there are two major ways of doing so.
DAXA DAZE The most accessible method is via File conferences. Within many conferences, special file areas are set up for the exchange of data. Into these areas users can upload any files that they feel other conference members may be interested in.
Taking the Amiga conference as an example, the files area contains many of the most popular Fish utilities, as well as tools specifically written by other ClXen (members of CIX). In addition to these general tools, you can also find a number of 'patches’ and ’fixes’. These are small programs written by companies to enhance or alter a software product that they manufacture or distribute.
For example, it’s a well known fact that Deluxe Paint 4 was marginally incompatible with the A600 because its perspective options required the keypad keys which were no longer present on the new computer. Electronic Arts promptly wrote a patch that overcame this problem, and the patch was very quickly posted on CIX where anyone with a modem could access it. Gold Disk are another company who have used CIX as a fast way of distributing updates for their Professional Page program.
FREE SOFTWARE Any member has free access to all files in a conference, and he can quickly find out what files are available by typing FLIST. This will generate a list of all files, complete with their size in bytes. Most files are suffixed with an extension such as .lha, .Zip, .Zoo or similar. These suffixes refer to the way that the files were archived before being uploaded. So far as I’ve seen, all files are archived prior to storage on CIX. In theory, this means that file downloads will be quicker, but I’m not necessarily sure if this is the case for ClXen who use the Z-Modem protocol
(which features its own on-line compression anyway).
One thing that is certain is the fact that you really MUST own at least a couple of the most popular archivers. Most of the latest updates to the various archivers are available on CIX, but of course, unless you have an archiver to unarchive them then... Fortunately, all of the worthwhile archivers are available from public domain libraries, so it won’t be too difficult to get started.
PERSON TO PERSON Another way of exchanging data on CIX is by using a feature called Binmail (short for binary mail). Using the Binmail system, one user can transfer a program or data directly to another without other ClXen having access to it (or even being aware of its existence). To send a file by binmail, simply upload it to a private directory, and then specify who it's to be sent to and it will instantly be transferred to their private directory. When they next log onto CIX, they’ll be told that a file awaits them, and they can download it at their leisure.
Speaking of mail, CIX also has a frequently- used personal mail system for confidential communication between subscribers. Unlike the closed conferences that I described last month, CIX mail only allows a single specified user to read your messages. Sending a mail message couldn't be easier; simply type ’Mail’ to enter the mail system, then ‘Send’ and then the name of the person or company to whom you want to send mail. You’ll be prompted for a topic name, and in this regard, sending mail is identical to posting a new message in a conference. Other similarities between the two actions also
exist. For example, having received a mail message from someone, you can then use the Comment command to respond to his mail in the same way as you can when remarking to earlier remarks in a conference thread.
One area in which private mail is used extensively is the computer auction.
GOING, GOING, GONE The auction can be one of the most exciting conferences on CIX, and although the majority of goods on offer are PC-related, one can often find a great Amiga bargain there too. It works in a similar way to a normal auction, except that there’s no middle man demanding his cut!
The seller posts his goods on the conference and leaves things to run their course. If people are interested in whatever’s on offer, a thread will gradually develop with bid and counter bid to-ing and fro-ing between all interested parties until one of them emerges victorious. Mind you. The victor doesn't always really win, because the CIX auction is just like a ‘real-life’ auction and it’s all too easy to become carried away. There have been occasions when bidders have ended up bidding more than the purchase price of an item!
WORLD OF Of course, it can work the other way too. If only one person is interested in an item, he can sometimes walk away with an absolute bargain such as the person who recently purchased a Phillips monitor for only £80, or the lucky chap who bought a scanner for a tenner!
CIX-PART 2 To safeguard against their goods being sold too cheaply, a seller may specify a reserve price, below which he will not sell his goods.
Once an item has been sold, the seller will usually inform the successful'bidder by private mail.
If a bidder wants to know more about the seller, or vice versa, he can use a feature called the Resume.
CU's resident Neuromancer, Mat Broomfield continues his leisurely look around CIX, one of Britain’s biggest and busiest computer conferencing systems.
THIS IS YOUR UFE Each member of CIX has a resume, although he or she can choose to leave if empty if he so desires.
Apart from detailing when a user was last on-line, resumes give information about a user, but only what he she wants others to know. Many people, especially companies, use this as a way of advertising their services or abilities, and of giving out phone numbers and addresses. Most resumes will give some kind of potted career history, and skills and experience outline for their owners, and may include a list of the equipment they currently own or are working on. Some resumes are peculiar, some are boring and others are outright hilarious.
In fact it seems that many ClXen take great efforts to produce a personal resume designed solely to split the unwary reader’s sides!
One of the most interesting of these belongs to a gentleman called R. Sewell j Yes, we know how it's pronounced - Ed.] in which he includes a ASCII picture with the following description: 'If you look at this through a hundred yard fog, it looks a bit like me seen through a cheese grater!’ He also lists the following among his interests: ‘serious’ pedantry, stupid puns, evil coffee and long and detailed arguments. It gives you quite a flavour for the guy's sense of humour, doesn’t it?!
(Note: For fellow ClXen who may be worried; yes I did secure R. Sewell’s permission before reproducing part of his resume.)
Before I round off on the subject of CIX mail, it's worth noting that CIX is also a gateway to numerous other bulletin boards and conferencing systems. You can use it to access the world-wide Fidonet group which lets you transfer mail and data (often just for the cost of a local phone call). It also gives access to CompuServe, although just in a read-only capacity.
TIME TO HANG UP Hopefully our in-depth look at the world of CIX has inspired you to get on the modem and start talking, so why not drop us a line.
Next issue we’ll return with more info on the wonderful world of Comms and the continuing possibilities of talking through the Amiga.
8jEil £ I ' AMIGA WORKSHOP s CLUB INFORMATION AMIGAMANIA 88 Blackbull Road, Folkestone. Kent CT19 SOX.
Tel: 0304 375311.
Amigamaniac, the lirst Issue ot Ihis club's bimonthly magazine, is now available. The club and publication have no links wilh the magazine Amigamania, but the new journal does have 28 A4 pages covenng a variety ot subjects lor a cover price ot 80p News about Xmas bundles tor the A600 and Workbench 2.1, tacts about the A4000, reviews ot hard and software, including Public Domain, the start ot an inventory ol programs in the Fred Fish Collection trom disk 600 onwards, and a competition with a mystery prize worth £50 are on offer. Subscription to the magazine is included in the club's £10 yearly
membership lee. Which also entitles members to tree advice on their computing problems. The editor is Dave Cryer, who may be contacted at the above address AMIGA ATHENS CLUB 9 Derteld Road, Patisia 11144, Athens, Greece.
Formed by two triends who have used Amrgas since 1988. This classically-located dub is now two- years old and has 40 members across Greece. It aims to show that the Amiga is being taken seriously in that part ot the world.
Membership ot the dub is tree, witn members needing to pay only 50p tor the cost ol blank disks used to obtain software from the small, but up-to- date. PD library (and postage and packing costs lor all items obtained by mail). An enormous collodion ot tips and cheats has been compiled lot all sorts ol games, indudng lull solutions lor many adventure games Helplul inlormation on the Amiga is available, including leaflets on such subteds as desktop publishing and word processing. A bimonthly disk- based magazine is also produced by the club, containing neWs trom the USA and Germany, as well
as Greece The dub meets each month, dealing with both serious subiects and competitions on Kick-Off 2 and Lotus 2. And dogfights in Falcon and Knights ot the Sky on RS-232 connected Amigas British readers will, no doubt, be interested to hear that the club also possesses a databank ol inlormation about spending holidays in Greece, available to prospective members tree ot charge. For details, contad Stefanos Papamichael at Ihe address given above - but be sure lo endose an international reply coupon if writing from outside Greece.
MraE?GRAMMERS' 7 Majestic Road, Hatch Warren, Basingstoke, Hants, RG22 4XD.
Run by James Lanng, this group is planning a new disk magazine exclusively by and for AMOS programmers The subscription lee may seem high al £15 per annum lor UK subscribers and £18 lor those overseas, but James believes it'll be worth every penny. Some ol the ideas he is toying with are a database ol current APE members' developments, so that programmers, musicians and graphic artists can find out where they are needed, regular news updates, and competitions. If you're interested in subscribing or contributing to the APE disk magazine (or both), write to James CDTV USERS ASSOCIATION 113
Fouracres Road, Newall Green, Manchester M23 8ES.
Even though CDTV is still a recent innovation, this dub has already found a membership ot about 100 users. A tree newsletter tor members is being compiled, to contain articles and (as its name suggests) news and letters A list revealing the software compatible with the CDTV is in preparation, and the dub is also pestering software companies to label their produds lor compatibility - a cause all you new CDTV owners will no doubt wish lo support. For more Inlormation, please write lo the chairman, Julian T. Lavanini at the above address.
COMP-U-PAL C O MBA, PO BOX 29, Knoxttek) 3180, Australia.
Comp-U-Pal produces a reasonably substantial bimonthly newsletter that divides its coverage between the Amiga and the C64. A lot ot the material is aimed at those new to the Amiga, complementing a list ot Amiga-using pen-pals who can share knowledge of. And opinions on, their computers. Disks containing programs wntten by dub members are distnbuted with the newsletter, and feature, tor example, a utility aiding use ol function commands and shortcuts in the Command Line Interface, and a demo including animation.
Reviews of PD and new hardware (such as Digital Composite Television), and game cheats also appear in the newsletter A helpful artlde on AmigaDOS error codes and a leature on wordpro- cessors and DTP packages tor the Amiga were contained in the last-but-one edition; a Command Line Interface (CLI) tutorial and a live page update on Amiga viruses appears in the most recent. II you seek further details about Comp-U-Pal I suggest you send the dub a stamped selt-addressed envelope, or an international reply coupon if writing from outside Australia [CLUB CALL DARLINGTON COMMODORE USERS CLUB We are
finding it very hard to restrain the Club Call page. Our mailbag has been bursting at the seams with letters from new clubs wanting coverage in the only guide to the Amiga scene. So, for the best of the current crop from all over the world, read on.
1 Ruby Street, Darlington DL3 0EN.
This County Durham based dub, catenng primarily lor the Amiga, otters members a monthly newstet ter which (like all good publications) carries a coverdisk. Coverdisks leature games and utilities, whilst the newsletter itsell contains news and reviews of games, PD, senous software and hardware Letters, advice, cheats, competitions, classified ads and more, also appear. The annual membership lee ot £5 includes a subscription to the newsletter. The dub aims to stay local and per sonal. And will arrange meetings as funds permit.
For further details and a membership application torm contact the above address.
EXETER 16 BIT USER GROUP 25A Gloucester Road, Exwlck, Exeter EX4 2EF.
Tel: 0392 72889.
It you live in Ihe Exeter area and own an Amiga.
ST or PC, this dub may be just what you're looking lor. Established little more than a year ago with the aim ol creating a resource centre lor computing, the dub's members include programmers, artists, musicians, game players and novices, with varied backgrounds, but shared interests.
Meeting every week, the dub hopes to satisfy whatever the requirements ol the membership are.
Help forming coding teams, use of printers, samplers and digitisers, etc are all provided The group says that whether you are a senous user, game fanatic, or absolute beginner and would like lo help build a vital resource for local computer users, contact the chairman, Andrew Deeley, at the address given above.
GET IN TOUCH!
If you run a club specifically aimed at the Amiga owner, get in touch. We'll promote your club through these pages, as well as provide a free subscription to CU Amiga. Send all entries to: Steve Prizeman, Amiga Clubs, CU Amiga, 30-32 Farringdon Lane, Farringdon, London, EC1R 3AU.
If you write to any of the groups featured in Club Call, and require a reply, please help by enclosing a stamped self- addressed envelope (or an international reply coupon if contacting overseas clubs).
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Commodore’s machine is capable of much more than playing games
or running a graphics package.. Mike Gerrard investigates
what one man is doing to make his Amiga move the world.
WALK, DON'T WALK Everyone knows how moving a joystick or mouse causes things to happen on the Amiga’s screen, but very tew applications address the opposite possibility: that by entering commands on the screen you can animate objects, cause wheels to turn, switch lights on and off... even run a robot! Peter McNaught, who has an Msc in Mechanical Engineering, has spent the last 12 months working on a device that will do all those things and more: ROBO- MASTER.
ROBOMASTER,’ he explains, ‘is an interface that plugs into the Amiga, and by using the software provided you can drive up to four DC motors simultaneously, such as the motors that drive Lego. Mecanno and other models. You can also control touch and photo-sensors. All of these are controlled from the software, which requires no typing and which I deliberately designed to be as easy to use as possible.’ WHAT A CAD!
McNaught became involved in computers through his involvement in Computer Aided Design, and before starting his own firm, Cammac Developments, was working for a company setting up CAD systems. His contract with the company ended about 12 months ago, and this coincided with his idea for ROBOMASTER, so he decided to go it alone. At the time, there was nothing like it available for the Amiga.
This lack of products for the Amiga spurred Peter into action. 'I'd seen a Lego product,' McNaught says, 'which is compatible with the BBC Micro and which is used in schools to drive Lego models. You plug your input and output connections into this and it will drive the simple models that you can make from Lego. I looked at that product and I thought that the interface was very bad, very difficult from a user's point of view, especially for a young child. You have to type everything in, it’s not self-explanatory and you have to refer to the manual the whole time to see what's going on. I
knew the Amiga quite well, and felt that it could do this so much better as far as the interface was concerned, and also from a functional point of view.
And it’s taken me a year to produce my final prototype for the hardware,- and to write the software.’ LIGHT RELIEF McNaught has had an Amiga tor several years, and admits to using it lor games as well as word processing: 'Games were very much light relief at the end ot the day when you come home from a hard day’s work, but the machine is capable of much more than that and a lot ot people don't realise it.' He chose the Amiga because ol its popularity as a games machine, reasoning that there was a big market out there in the homes. Even when I was just starting the project there were a
million Amigas in the UK alone, with about three million sold worldwide.'
The playing ot games has had to take a back seat for the last year, however, as all his time and energy has gone into building the hardware and writing the software tor ROBOMASTER. The hardware is a small box which, surprisingly, plugs into both the printer port and the second joystick port. ’I didn’t go for the obvious choice,’ he says, ’of using something like a cartridge slot, as that would be unique to a particular computer and if ROBOMASTER is successful on the Amiga I want to be able to convert the device to run on other machines at a later date. If you use a cartridge slot you have
to virtually start from the beginning with each machine, but most machines send similar signals through their printer and joystick ports, making conversion easier.’ CONTROL LANGUAGE Currently, however, McNaught is more concerned with putting the final touches to the Amiga original.
The software is certainly impressive, and very simple to use. The control language has few commands to master, and is a kind of cross between Basic and Logo. Down the left-hand side of the screen are the output commands, and clicking on any of these automatically enters the command in the main window. There’s also a numerical keypad, a space bar and a RETURN key visible on-screen, so that everything is entered simply by clicking.
The right-hand side of the screen includes the input and the timing commands; you can switch a motor on for a specified time, or until it reaches a certain point, and then store the time taken for later recall or processing. Beneath these commands are the simple flow control commands: REPEAT, UNTIL, IF, ELSE and so on. Each icon on the screen also has a HELP feature attached to it. If you press the HELP key and then click on an icon, one or more screens of explanation pop up, with some example programs showing how the commands will work in practice.
To demonstrate how ROBOMASTER works, McNaught connected the wires to a small Lego model, with separate motors driving the left and right wheels, a small light and a light sensor at the front, and touch sensors at the front and rear. The motors can be driven at a range of speeds, and set independently. Switch only one on and the model will turn in a circle. Set the wheels at different speeds and the model will move foiward in an arc.
Set them to negative values and it moves in reverse. The software's TIMER command allows any output to be switched on for a set period, then off again. It is easy to see that a model can be turned through an angle simply by switching one of the wheels off for a few seconds, while the other keeps turning.
For an example, McNaught set both wheels turning at the same speed, and kept them going till the touch sensor at the front reached a barrier, at which point the program sent the wheels into reverse, till the touch sensor at the rear reached a barrier. This is obviously a very simple example which demonstrates that the model will go back and forward between two barriers. It's the equivalent of everyone’s first Basic program: PRINT ’HELLO’. You can build on this, of course, to make more sophisticated movements. A model can be programmed to find its way out of a maze, by turning a few degrees
to the left or right, every time it meets an obstruction.
FOLLOW THAT UNE The light sensor also allows the model to recognise lines painted on the floor. It can be made to continue going forward till it reaches a black line, at which point it stops. It can also be programmed to follow a line, as each time it veers off it’s instructed to turn back onto the line.
‘This,’ says McNaught, 'is exactly the same way that many large warehouse systems work these days. They use robots like fork-lift trucks to collect goods from the shelves. Dark lines along the floor guide them to anywhere in the warehouse, so you can pre-program the robot to go to a certain place, pick up an object, and bring it back to whatever point you wish, for example the central control.’ In case anyone gets too ambitious, the hardware interface is isolated from the computer: should anyone accidentally put 2000 volts through it, the Amiga shouldn’t be damaged. ROBOMASTER runs off
either a 9-volt battery or the mains, with batteries costing about £3 each, or a mains adaptor available for £28. McNaught is already looking to upgrade the program, and a natural development will enable the user to control a model by using the joystick.
'One of the difficulties,' he says, 'of developing a device like this is that it sounds quite simple but the potential is tremendous. The options are limited only by the imagination of the user.’ And he feels that if anyone can imagine clever uses, Amiga owners will do it first.
I THINK, THEREFORE I AM Robots have been the subject of science fiction for longer than the technology to build them has been available. From Metropolis, through Lost in Space ( Danger, Will Robinson') to Terminator, robots have always held a particular fascination for mankind, especially ones that look like humans ( and man created robot in his own image).
But robots can do more than just serve the foibles of human nature. In many areas of industry robots perform repetitive tasks with greater speed and accuracy than was ever possible on a human production line.
We are still a long way from real androids, though. That will depend more on software than on engineering. The idea of a robot with enough pseudo-intelligence to understand a restricted environment around it, and obey simple instructions, is not so fanciful, though. Tomorrow’s World has already wheeled out robots that can play snooker and table-tennis (albeit badly). The future is wide open.
Let’s hope that it will take the form envisaged by Isaac Asimov with his Laws of Robotics and not that of the Terminator films!
ROBOMASTER costs £99.95 from Cammac Developments, Unit 1, Hartley's Yard, Church Lane, Wexham, Slough SL3 6LD (0753 552383).
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BACKCHAT Welcome to another packed letters section. This is where you get the chance to air all those opinions that have been left festering in the back of your minds. And where, this month, Tony Horgan gets the chance to handle them (only whilst wearing a strong pair of thick rubber gloves!).
OVER GENEROUS Just lately I have been very disappointed with your magazine. For instance, you haven't had any good reviews or previews in the magazine tor a while. I would have liked to have seen Elite 2, Desert Strike or Gunship 2000 either reviewed or previewed in your mag by now. But no, instead I go out and find them in Amiga Power, so what have you got to say about this then? And what has happened to the review on the Aviator and Intruder joysticks you promised us months ago?
I also think you've been rating some games too highly, like Silly Putty. It looks good, but I don't think it’s worth 95%. The same goes for Epic and Birds of Prey. I bought both these games, and I thought Epic was worth about 30%, not 91%, and I completely wasted my money.
Chris Edwards, Cheshire.
I know how you feel. In the distant mists of my gaming past, I bought Ballblazertor the C64, on the strength of a 98% review, in what was the best-respected mag of the time - got it home and thought it was a steaming pile of horse manure. And it cost £10, which was a lot of money in those days.
That's the thing with reviews: they're just an opinion, which inevitably, some will disagree with. Epic is another of those games that tends to split opinion right down the middle - you either love it or hate it. Unfortunately you hate it. As for your previous gripe
- we’ve already covered your first and last examples and Desert
Strike appears this issue.
&unnI& First of all, many thanks for printing my letter in the October issue (A600 price drop). Your reply was concise and furnished me with a couple of points I hadn't considered.
My main point is this: have you ever thought about adopting a section for the 'real novices'? I count myself as one of these, and find some aspects of the Amiga’s operatdisks. I can create drawers, but can't put anything in them.
Ing system virtually impossible to master. I’ve managed to customise my Workbench (new colours and a pointer shaped like a spooky bat), but I just can't get it to do anything constructive. A few quick questions:
1. What is the clock for? When you switch off the machine, it
resets!
2. I’m having no luck copying files from the coverdisk onto
separate Finally, I read that big changes are afoot. I’m all
for new innovative ideas, but please don't do what Sou ness
has done to Liverpool FCI Phil Noonan, Runcorn.
We try to make the whole mag, including disks, as user-friendly as possible. The idea of a SPIRIT OF PD Your snippet about the controversy over licenceware has urged me to write in. As a user and programmer of PD software. I can see the conflict. The author wants to get returns on his or her program, so they release it as licenceware. As you rightly stated, this does damage the spirit of PD share- ware software as licenceware is nothing more than cheap commercial software with virtually no overheads. But. And this is the main question - what is the spirit' of PD software'7 To put it simply,
people write PD software and want it spread to as many other people as possible. There’s no point in writing the next Powerpacker if no-one but your best mate gets to see it. Authors get moral satisfaction knowing someone finds their particular product useful, and there is also the recognition that goes with it.
Shareware just doesn’t work, as it is only human nature to take something for free, but licenceware guarantees a small royalty to the author for a quality product. So what is wrong with licenceware? If the authors wish to earn a small return, they should be entitled to.
The only thing that is ruining all aspects of PD software is that the PD scene is being saturated with releases. This may sound a good thing, but how can it be when 60% of material is gutter trash? People see the PD as a means of getting their name in print, and unfortunately they often succeed, even with a second-rate program. The worst example of this, is the PD companies selling (and the magazines reviewing) sampled music disks.
We re not talking about original remixes, but straight recordings from a record. Is there any skill in this? Is this the spirit’ of PD? PD software is degenerating into a useless heap.
The trash in PD must be gotten rid of. PD companies should tighten their quality controls for both PD and licenceware. Only then will licence- ware be properly accepted. As for people like Nico Francois. Chris Homes and others, they are the true spirit of PD.
Wai Hung Lu, Dublin.
From the dawn of home computing, the crap software has always outweighed the good. The PD scene is no different, but while the boom in PD releases has brought its fair share of rubbish, the good stuff is definitely getting better. In my experience there’s far less satisfaction and come-back from licenceware releases than PD. Unless you ve got something that seriously rivals commercial software, the extra quid or two on the price puts a lot of people off, so it reaches a far smaller audience, and the financial gains are nominal in most cases.
As for complete record sample demos, I can’t see much point in them. Eight bit samples are never going to match the quality you’d get from the original vinyl or CD single and you still have to swap disks halfway through. Remixes, on the other hand, while still a bit dodgy on the copyright score, can be worthwhile in their own right, even if you've got the original record. What’s more. I like doing them.
Novices section in the Amiga Workshop is interesting... Why not look out for our free pull-out next month - a whopping guide 'specially commissioned for new Amiga users.
Your problem with the clock resetting sounds like you’ve got a flat battery. Like a car, if the computer has been sitting around for a while without being used (e.g. in a warehouse), the battery could run down. To charge it up, just leave your machine on for about 8-10 hours.
As for your file copying troubles, you’d be best off getting a copy of SID, a brilliant PD file- management system that even a retarded monkey with one arm could use. Don’t worry about the changes - if CU was Liverpool FC, we’d have just bought half the Italian Premier League, put in a couple of new stands, and laid on free beer and hotdogs at all home games.
AWAY GOAL I am writing to extol the virtues of purchasing PD software. Last year I bought Football League Editor, a brilliant program by Tony McManus, designed to keep a record of any football league. I duly sent off my £5 fee and was delighted to receive this year's update.
Unfortunately, I couldn't get it to print out. After contacting Mr McManus, a bout of manual swapping and disk exchange occurred, which eventually lead to the program being configured for my system.
The point is, would I have got the same service if I had paid £80 for a commercial program of this type?
The answer is no, because:
(a) there is no commercial program of this type, and
(b) once you have parted with large amounts of money for
commercial software, the majority of companies do not want to
know.
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Bought £950 bargain at £500. Tel: 061 998 2726.
HD quantum Image writer Amiga 500 contacts disks and Joystick. £200 phone Richard 0449 674335.
GVP 52mb series 11 + 2mb RAM power 52mb ames. 40 Northwell Hey, LS21 2DW.
Game Gate, Please can I have an Ad in Sell Out j I enclose cheque P.O. for £ .... | Name .. | Total number of words . J Post to: Ad Dept, CU Amiga, Priory Court, Farringdon 11-inc. Ixmdon EC1R SAU.
' lineage - 30p pet word lo pttoli nWMH - 20 word* rran 40 words maanum. 40p pet word lo trade. 20 words mm 40 words maximum. Seml-dtsp*iy £15 lor S.C.C. Ring 071 972 6700 , All classified & Sami dlspUy atMrftung is prepayable All classified ads an subject lo space ...... .. . I. The onV software mat Amiga Contacts Wanted - To exchange latest software. No rip-off merchants. Send lists disk to: The Godfather, 28 The Avenue, Old Gilford Rd, Portadown, N.Ireland BT63 5UJ.
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Amiga Contacts Wanted: Send lists to: Joe 24 Clevedon Rd, Blackpool Lancs' England. All letters will recieve reply, beginners are welcome.
Amiga Contacts Wanted: Send lists or disks to: Simon 69 Green Lane, Freckleton, Preston Lancs’ PR4 1RP "All letters will be answered".
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A500,A500.,A600 PD from 35p, Amiga accessories, unique offers - something for everyone! For free details and disk catalogue whip two stamps off fo: Redlaw Resources PD, 74 Durban Rd, Patch way, Bristol BS12 5HQ. Best deals for overseas customers, send 2 blank disks.
Horror Slideshows.
Exorcist. Cannibal Ferox, Cannibal Holocaust, Aliens - special edition, Evil Dead 1&2, Thing, Alien - Widescreen, Texas Chainsaw Massacre. All titles 2 Disks, 2 Drives. Amiga + compatible. £3.00 each + 60p P&P. K. Howell. 54 Collin Rd, Brislington, Bristol BS4 3SD.
21 25 27 28 32 34 35 39 43 44 47 48 51 52 55 57 a result, have built up a couple ol good tnendships. And all for the throw ot a dart - erm, I mean all lor a liver Not bad. Eh?
Brian Ball. Ipswich.
HARRIS FAN It's all very well trying to do a hip and trendy computer games program on TV. Like Gamesmaster, but lhal Dominic bloke looks like something out of a Hamlet cigar advert. What's more, he obviously doesn't know what he's going on about, and he thinks he looks cred in his mum's quilted dressing gown.
Bring back Fred Harris and his trusty BBC Model B. At least he doesn't walk around in female nightwear Nigel Hawthorne, Glastonbury.
WHERE ARE THEY NOW?
As a relatively new owner ol an Amiga, could you please advise me where I can buy a copies of old classic games, such as Elite and Marble Madness? I have read countless articles which make reference to them, but can find them nowhere.
AMIGA IS CRAP!
I m jusi writing to say that the PC is tar better than the Amiga and anyone who disagrees is a complete lemonhead J Cartwright. Middlesborough.
PC IS CRAP!
In response to J Cartwright s letter iBackchat November 92), I d just like to say that the Amiga is better than the PC any day and anyone who disagrees is a complete bananahead I Borem Maccleslield.
Right mat s this month s PC vs Amiga debate over with Ana these two were probably the most constructive1 JP Moore, York.
I've had a scan through the small ads, but as you say, no-one lists either Elite or Marble Madness.
That's not to say that no-one’s got a copy gathering dust on the stockroom shell, so It's worth giving our advertisers a call. I'm sure they've both appeared on compilations too, which should make your search a bit easier. Can't for the life ol me remember which compilations thought A NUTTER WRITES... Once upon a lime, far far away in a land called Nyiviti, there was much anguish among the people. 'Why do we have to toil so hard to receive dreams from the Dream-Maker?'
They wailed... (some time and many words later), blah blah blah .What do you think this is, Fantasytand?
Smmck the Pessl-Mystlc, The Flood Plains ol Kempston.
Mlnd-numblngly tedious as your 'story' Is (we've spared you readers the yawn-inducing details), I’m Inclined to agree with your long- made point, that even If piracy of computer games was wiped out, prices wouldn't come down. Just look at the console market: almost zero piracy, yet the carts are even more expensive than most Amiga games.
F m*RROFT I've been a closet Ian of Channel Four's Treasure Hunt program for years. The witty banter and dry humour of Kenneth Kendal and Wincy Willis always manages to keep the program bubbling along, despite those stupid Terry and June lookalike contestants. The icing on the cake used lo be Anneka Rice, she ol the much-televised rear-end.
But it's only been since Anabel Croft took over the hot seat that the show has really come alive.
The point ol my letter is, what about a Treasure Hunt game lor the Amiga? Imagine it: you could solve the puzzles, then go haring around the countryside getting lifts off friendly local bobbies, and finish off the game with a frantic shrieking match as you run around looking for the last piece ol Treasure', yelling at a team ol Moms dancers who seem lo have taken an oath ol silence. It would of course, require a 3rd-per- son 3D perspective view ot the central character (as in Outrun), and it could have a simultaneous two- player mode, in which the second player could control Kenneth Kendall,
and someone could be Wincey, plotting the course on the weather map via modem. How about it Ocean, US Gold and co.?
Ian Shanley, Brighton.
Sorry to disappoint you Ian, but Treasure Hunt has already been converted to a computer game, by a company called Macsen some years ago, and Ms Croft was nowhere to be seen. Macsen seem to have disappeared, so it looks like a future Amiga version Is out of the question cu WHO?
I've been reading your mag since I got my Amiga about a year ago. One thing puzzles me though: whaf does 'CU' mean when it's af home?
Perhaps it's some half-baked attempt to appeal to Viz readers, by putting a swear word on the cover, but you lost your bottle halfway through? Maybe it's a subtle 'joke', and should be pronounced See you', as in See you later', perhaps a reference to its diminishing size on the cover each month? So come on. Out with it.
What's it all about?
Alan Dean. London.
It actually stands lor Chocolate- flavoured Underside', referring of course to the back cover, which tastes ot chocolate (when left on a chocolatey surface for some time).
There are those however, who claim it stems back to the days when the mag was called Commodore User, and mainly covered the C64. As HI VTDC Let me first congratulate you on the great Multimedia feature in the October issue. However, isn't it a bit backward ol Commodore to try selling the CDTV without a keyboard? I went and had a go on one in Dixons, and it was like trying to drive a car without pedals or a steering wheel!
What is the point of splashing out all that dosh on a computer when you cam even work it properly?
Software on consoles is written specifically lor machines without keyboards, so it's not a problem, but what happens when you boot up your CDTV and click on the CLI icon? Absolutely nothing, unless you've gone and bought the keyboard separately, and a floppy disk drive. It's liltle more than a CD player that can show pictures. The luture ol home computing and entertainment?
Pull the other one.
John McCready, Edinburgh.
COPYRIGHT COCK-UP Hardly an issue ot your magazine is published without a totally justified condemnation ol software piracy. I was therefore most surpnsed in the review ot Amigamania Prodips.
October 1992, that your reviewer should suggest buying a scanner and taking a trip to the local library. Quite apart from the moral ethics, this would be in strict breach of the 1989 Copyright Act.
As a semi-professional photographer, with thousands of pounds invested in equipment and film stock, I would take a very dim view ol seeing my pictures in a newsletter without my permission, just because one of your readers had lollowed your suggestion Should one of your readers use a picture trom one of the major picture libraries, they may also find themselves being jumped on from a very great height Please donT spoil an otherwise excellent magazine with silly, and for your readers, possibly very costly mistakes such as this.
Paul Sewter, Norfolk.
The comment about taking a scanner down to the library was actually referring to copyrlght-lree photo collections, not just any old book with a nice picture In It. If you think any ot your work la worth someone scanning Into their newsletter or DTP document, why not release your own set ot dip art?
AMOS ROMS I'm fairty new to the Amiga, having bought my A500 Plus about six months ago. Alter being used to my Spectrum, the Amiga is stunning, except lor one thing: the BASIC, or rather the lack ol it.
Why coukfnT Commodore pul BASIC in ROM. Just like they used to with the C64, Spectrum and so on?
Then you could just turn on, and start tinkering about. Instead you’ve got to buy something like AMOS, and then toad that in from disk. I think it's time Commodore looked at putting AMOS, or some similar language, on ROM. Surely that would get more schools interested, and then the kids would be more inclined lo buy an Amiga to use at home.
Nick Wlndslow, Portsmouth.
KEYBOARD QUIZ After having a 48K Spectrum lor five years, I decided to buy an Amiga
500. Although I'm very pleased with my computer, there's one
thing that annoys me. Why do programmers make their games
joystick controlled only, instead of giving you the option
to use the keyboard as well? This seems daft because:
(a) Some games are easier lo play on the keyboard, especially
games where precise movement is needed.
(b) If your joystick breaks, then you’re stuck, but if more games
allowed you to use the keyboard, you could still play them
until you had replaced your joystick.
(c) It can't be that hard to program keyboard controls into a
game. It's done on Spectrum games all the time.
Robert Moseley, Cardiff.
There's no technical stumbling block that stops programmers Implementing keyboard controls, It’s just that they expect everyone to prefer joystick control.
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Full credit facilities available Send for our Free information pack today... air for whatever reasons We reserve the right to reft Prices only valid with this coupon Service HOTLINE (0533) DART Computer Services 105 London Road LEICESTER LE2 0PF 3E Computer Services "'bL' f I m ® Weld you like them to use mote than lour keys and a Do they gel led up with bemg killed off wtillo frying to work out which button does what?
Yes? The Coombe Valley software may have what you are looking for.
We aim to produce adventure games which have a genuine educational content and which will keep a chid interested lor hours ralhor than minutes. All ot our adventures are y illustrated Most can be played at many levels and all ot them have random tactors h in so that they are different each time they are played They can be completed by __jig about twenty words, but man ¦* * 1 ** * “ “ ** explore them just about everything Tidy The House. Ages 5 - 9 A first adventure game set in the familiar territory ol an untidy house, where the playor ustget their younger brother and sister ready to go out
and do a bit of tidy up at the same ime. The game helps develop reading and keyboard skills, plus logical thought and planning.
MtrsTadventur STa sfightty older age range You have befriended a lost, hungry and »Ity. Awkward, baby dragon All you have to do now is to find his lunch box. Teed him then grade him home passed the obstacles m amaze of caverns The game helps develop rearing and keyboard skAs plus logcal thought and planning fouplaythe part*ot W*Tsma»os!Twry Goat Gruft. Who wants to get lo the other ol the over where the grass is greener In order to get there you must cross a number ol bridges, each with a resident troll, sate passage w4l depend on your answers to set a of ed, reasoning questions.
Fractions Goblins. Ages B - 13?
* " 'me which gives practice in fractions. Any or all ot the
rules ot number can be _1ed. As can the difficulty level and
typo of traction. The smallest level will allow the most
hesitant novice to succeed white the hardest will probably
require penal and papor and no matter how good you are Pfcfure
Fractions. Ages 7 - 10 This game is designed for those who have
just started fraction work, and who aro not yet ready to deal
with them in purely numerical torm Questions are presented in
the torm ot actures Irom which the player must work out a
traction and then answer in either word or mmber torm.
WING-BACKS IN A SOCCER MANAGEMENT GAME SOCCER SUPREM AN INTERNATIONAL MANAGEMENT CAME m dub IT wkctMO uil mull tt picked apart by veracious press. The preuure lo succeed is incredible.
Soccer Supremo puls you in charge of a European national squad preparing for the European Nations Cup qualifiers. You have an initial four year contract that may he extended to six or eight years, or reduced to two. As the results dictate. You'll he expected to qualify for the Finals, then pul up a show against the heal European learns, but this is just preparation for the big one:The World Cup!
( iMtomkatlon. The game will allow you lo take the European nation of your choke and you will be allocated an initial squad of 16 players You can further 34 players, making VO in all. Whow name* and skills (but L Every n d it i very *1 OUU2ATT MID DEF POSSESSION OF STATS. IND PLAYER ACTIVITY STATS.
PLAYER FATIGUE FITNESS STATS.
STATE-OF-THE-GAME INFORMATION PLAYER-WITH-THE-BALL INFORMATION IN MATCH TACTICAL MOVES SUBSTITUTIONS POSITIONAL CHANGES OVERALL WORKRATE IND. PLAYER WORKRATE 30,22 MAN MATCH DISPLAY POSTAL SALES The Midnight Oil DepiCUA
18. Hazelmere Road.
Stevenage SG2 8RX 2 3 days delivery me reviews and 1993 will carry on that traditior nting a round-up of all the top games that will 4 ir way in the New Year as well as reviewing all es. And, while we're at it, our hints and tips sec* ill get a much needed shot in the arm and will be A ally revamped to help you get even more enjoyment ou M ur games. J ;omputer will be xnething very special id up with two prestigious software houses to bring you the best demos of the year. On the commercial utility front, we’ve just signed up a superb program that every Amiga owner will L want to possess.
Iwhat is it? We're Ah telling - you'll Wk: have to join us Phext month when we’ll reveal all.
We’ll be pi be coming the latest c arom the makers of Pen Pal comes a brand new. Unique WYSIWYG Word Processing package, that's simply the only choice for Ihose who demand the most from their Amiga.
In Word Processing with Perfect Printing Final Copy 0 is not only Ihc Amiga’s men powerful Word Processor with every feamre you'd expect
- plus many more found normally in OTP packages - but also the
only Wcrd Processor that gists supetb scaleable outline fonts
tram any Amiga - even 13's.
Imagine oulpuning to your printers highest resolution, widi abnosi Postscript'” laser perfection - no matter which pinier you may have. Even with a simple nine pin dot matrix you'll get perfect printing* from Final Copy's ft 20 smooth outline typefaces that are included!
35 with multiple newspapa style columns and integrate!
,VL' drawing tools - for boxes, borders.
OT" squares, lines at any angle, ovals, circla, arrows etc.. plus cokxi text akmg with mat other formatting tools - your documents will kx* and read jusi as you want them to, final Crpy II inchxks a 110.000 won! Briui- English Collins Fioximily Spelling Detecta i Catccla. To help typing error, become a ¦hingd the past, along with an 826.000 synonyn Thesaurus, for that extra inspinitiai.
Final Copy II is so easy to learn and use, tht you'll become an accomplished autha in a S time at all • but if you need extra help yrxi'r
- nacn your own as or support hotline is tha fa all UK version
users. Look ou fa the 11 logo on the box!
Wirt id ww»jU mv fcuflrrv tote's no heart Word ht*rt** PMahrr rwvAn i c«rl qmtt rrutue to hmrto nAr* ¦rrr mcr hr ruharte ptame toktowm mdctot rtdrnMshmgrntrms.
Primer with normal Word Processor f Only £99.95 ROM All GOOD SOFTWARE DEALERS inal Copy 11 encompasses a whole range of other advanced features, here's just a selection: Amiga-A500 600 600HD 1500 2000 3000.
Sy*m mjusntrms mm erf 1Mb RAM nj two or a Had Dtoi ftivc (A600HD nqmes * Im 15Mb|
• Am W’tiihnii MfpmJ p t•: pnao. A*« a nnn indudmg... Ctum I2TD.
I24D. 224. Swrt V24. 21XV24(X Str Lcia 20, 200. 2*200. And XB
Sens; Cantm BJIOcv HP Ink Painlj«l. PmiKript"1 device* and many
more.
Rade Distribution by.
? Uses the lacst Workbench 2 Style interface on all Amigas ? On screen canmand ribbot camols Ifamal yoa document with the simple touch of a buttcn)9 25% to 400!S editable page redtKtkm and magnification command ? Title page, master pages & style sheets ? Right left pogcs with binding oflset ? Open multiple documents ? Fast mouse document palming and nm'un-mcm ? External and internal mail merging*Cul,copyandpastc*Sciirchandreplace*Onscrccnmalhs* Auto-hyphenation ? Import. Resize and crop IFF. HAM and 24Bit ILBM graphics and auto-flow text around Ihcm ? Tcxl over graphics ? Online fonts on all
Amiga screens, and any non-Poslscnpt‘vorPoslscnpl'“iompjliblepnnier*4pointupto300poin! .,-,rp.yV' loser 4" high) smooth text printing ? Text leading and spacing conlrols ? Condensed and expanded characters ? Positive , and negaiive obliquing ? Background printing, *''' *''' alkming simulliineous editing & printing of two ' ar' a mote documents ? Fast proof printing ' facility ? Comprehensive range of ' , additional altraclive font WvV'” ' volumes available, *- Gcnkn (Vnfufcn • New Sovel • Altn*«t Dotiyihic • l)E55 7BP • Tekphme: 0773 8367X1
E. &O.E. VIS QN, SOUND AHD-AtoMATtyfr ' - • a 'Fftd&T ROMBO t
I-Hf wonqs BIGOeSJ AVD B ST_ tGAAf c.
MASTER Some of the Features Include: ‘Thru port for printer or digitiser.
• Fully multi-tasking.
* Intlgrated 3.5mm jack plug and lead.
‘3D Animated Icons.
‘Compatible with Workbench 2.0. ‘Both Mono and Stereo sampling.
Real Time Digital Effects Include: ECHO-Adds echo to Incoming sound.
PHASER-Applies space age phase shift.
SYNTH-Adds user definable effects.
DIRECT-Plays Incoming sound direct.
VIBRATO-Rapidly varies frequency.
STEREO ECHO-Adds digital delay between REMIX (with many sampling features).
EDIT (for sample manipulation).
DISK (for saving and loading etc).
4096 Colour Imagos Some of the features Include:
• Multl-tasklng software.
‘Advanced error diffusion stippling.
'Cut and Paste with masking.
‘Capture Into a user definable window.
‘Load and save IFF ILBM and ANIM flies.
‘Grab frames flipped on a X or Y axis.
• Multi frame store with animated playback.
‘Composite or S-Video Input.
4006 HAM mode.
64 EHB mode.
32 colours.
16 colours.
16 8 4 2 shade mono.
262000 HAM-E mode.
256 colour EREG mode.
Overscan lnterlace HI-Res.
Professional Animation with Optional Image Capture OVERVIEW Take 2, as used In floKi Cartoon Club " It the ultimate multWevei animation package. Ottering up to 4 levels ot animation and 4 levels of sound.
Imagee are drawn within your favourite art package then loaded Into Take 2 ae IFF file*. If you own Vldi-Amiga you can digitise your drawings from within Take 2. We believe Its much essier to draw with a pencil than with a mouse.
Some of the features Include:
* Compatibility with all Amlgas.
* Supports 2. 4, 8. 16 and HAM colour.
* Loads or saves IFF or ANIM files.
‘ Traditional animators dope sheet.
* Play back up to 25 frames per second.
* Dubbing or simulated onion skin.
And Iota more III r "ff-jgont
• Traditional animation.
• Storyboards.
• Product presentation. ?*JHAU
• Line tester. to
• Stop frame animation. 19-22NOVBRr,
• Cartoon productions. 1992 1
• Education.
• 3D object animation. ZJzl
• Video production.
Workbench 2.00 Compatible.
Image Processing and Enhancement: Shsrpen Smooth Negative Quantlse Thresholdlng Solarlzation Mosalc Edge Detection Brush selected area.
Workbench 2.00 Compatible.
JUST LOOK AT THE SPEC American Software (U.S.A.) (217) 384 2050 Arkoloto (Spain) (34) 3301 0020 Centresofl (U.K.) (44) 021 6253388 Darios Sod (Austria) (43) 123 4555 Gem Distribution (U.K.) (44) 0279 442842 Goldhill Associates (Eiport) (44) 081 9062009 H B Marketing (U.K.) (44) 0753 686000 COLOUR IMAGE CAPTURE FOR ONLY £99.95 me.
Rombo Ltd.. Kirkton Campus. Livingston SCOTLAND EH54 7AZ Tel: (44) 0506-414631 Fax: (44) 0506-414634 Sales Hotline: (44) 0506-466601 Merlin Graft (Austria) (43) 5223 8S96 Micropace (U.K.) (44) 0753 55168 Precision Distribution (U.K.) (44) M1 5433500 Scibis Sprl (Belgium) (32) 2245 S307 SOL (U.K.) 144) 081 3095000 Soundarare SRL (Italy) (39) 3322 32670
V. C.S. (Holland) (31) 1045 11537 Who Can Save Civilization From
The Most Destructive Force On Earth?
A few thousand years ago,’Atlantis sank to thb ocean floor. With it ank the secret of the most destructive force oh earth. But the ISIazis have rediscovered the tost Kingdom, and they 'll soon haye a bomb which can end World War 11 in fifteen minutes. Unless Indiana Jongs gets in their way... Break the bank in Monte Carlo - and buy a bundle of clues.ortttjbeapons.
• Control two characters - Indy
• himself and his capable sidekick Sophia.
Borrow the keys to Adolf!
Submarine and take.it for a ride.
• Whips, weapons, 'fistfights, gam til and and puzzle Dazzling 3D
ng3 isometric world - click frprtt One camera ' angle to the
next.
• Awesome animation, music and sound effects.
' Drop by the local watering hole for a friendly gam of Harts.
Iv tan 9 lavishly - detailed action-packed locations.
Available on: Amstrad, C64 Cassette & Disk, Spectrum, Cassette, Atari ST; Amiga &PC and Compatibles.
Limited luiufitm Came n a tndemuh ot luimXrt.
LucasArts Lucasfilni Games Cud under autfcM«ilKm try US. Gold UmitH. Grub W Imford Wav, llo*»o«d.l)!nr.inuham 8b TAX. Trt k All nghti reserved. All other tradrmaikv are arknooledged.
The profl. Ft* retire emujrv The ACTION game with much, much, more ¦ i, i ¦¦ ' . y .. . ..... MINTS TIM N’ CALL Thf GOLD PHONI: SPEILIAMMER • PROPHECY OF THE SHA008 * HP S4MM0IIM6 • DARK SUM'* EYE OF t« BfHOlOER • LEGEND Of'OARKMQON lEYf OF THE BEHOLDER Ilf* DRAGOISoOF FLAME • HEROES OF,THE AMCE TEL 0839 654 139 OPERATION STEALTH • ANOTHER WORLO • FLASHBACK - CRUISE FOR A ¦CORPSE fEl 0*39 654 384 UlCASflLM HfLPlWF • LECHUCI'S REVENGE (MOMCEY IS ANO ?| • INDIANA JOMES (IASI CRUSADE I FATE OF ATLANTIS) • ZAK NCKRACKEN • MANIAC MANSION • LOOM • SECRET 0‘ MONKEY ISLAND • BATTLE Of BRITAIN
TEL: 0839 654 1 33 INFORMATION UNI: 0839 654 P34 • LEGENDS OF VALOUR TEL 0839 993 366 • ACCESS HflPliNf AMAZON. TEL: 0J39 654 394 * SIR UCH HELPLINE:'CRUSAOERS Of Thf OARI SAVANT TEL: 0839 994*477 ) Can Save Civilization i The Most Destri ctiv] Forge On Earth?
InduiM |o"« n j'n NO DISK ATTi I landed. LucMtilm ¦XU.ntiiB' W? Uic«A»tlTMwUl nl; Uod im*. Juthoriialioi by U.S. CM U Holland W*,. Llotto,cl_BimingKiii. Ho ?
All nghtt men ed. All other trad«m»rt'.
The prepoty ot thri( mpniir (mojrv game with much, much, more 7 m-i-tt i-I L HINTS TIBS 'N' CALL Tiff COLD BHONI: SPElllAMMER • PROPHECY Of Int SHAOOV SJUtNSt l • S* l 09 • (RE OF"THE BEHOLDER II) • DRAGOHSoOF FLAME • HEROEa OF.THE’lANCE m 0819 654 130 9Bfl*T,38 S'Fi.'t • (M~H9 CORPS* TEL: 0839 654 384 UICASFUM HjlPUNf • LECHUCA S REVENGE IMONlF" ISLAND Z| • IH0TAN1 JMES .T :• :UW .
MANIAC MANSION • LOOM • SECRET N08IET ISLAHO • BATTLE OF BRITAIN TEL: 0839 6S4 113 INFONMATIOM LUO STM 0839 993 366 • ACCESS NflHlHE' AMAZON. TEL: 0839 ASA 194 • SIR IACN NflBlllE ' CICJIT-H I, tl l»l III UlllS M tllfOKI HllOUC M fl« ll «u in tilf I tolon »t o itn tt iw n . •mm 1
V. ANDROMEDA POINT BLANK Crazy mW" etlecis
* : • BRONX MEGADEMO II Several sections to this!
: SX DESIRE MENACE Good Psycho rave demo - DARK D€MCN Mega new domo get «.
I' •» PALACE LINUS 1*0 tho 7llp Aden TV.
: ANALOG FALLEN EaceNer* demo - MELON DEZIGN 8C6 A classy new demo BIG BANG Excellent spacoy typo demo.
: “ PIECE OF MINO Good 30 vectoi etteda .
: 2 SILENTS EXPOSE(2) Incredibie Get It I. 2 Amiga 600 Computer with 20Mb Hard disk
• Trivial Pursuit - 3 language version (Domark)
• Ep* (Ocean) (
• Rome (MMntum) qa Pleaso tolophono lor price. Includes Iree 12
month warranty. Free next day delivery 3 Extras available for
Ihe package include Iwo volumes ol clipart, £9.99 lor mono and
£14.99 lor colour, and a set ol colorfonts (lour fonls al three
sizes), lor £9.99. Tempted? We thought so. 'How can we get our
eager hands on them’, you cry.
Here's how: just compare and contrast the two pictures pictured above, spot the lour intentional differences between them, till in the coupon provided (along with your name and address) and send it to us. The lirsl 10 correct answers picked out ol the hal (or box.
Or bag) grab the goodies. Easy, or what?
Well? What are you waiting for? Gel your magnifying glasses oul. You eagle-eyed word-smiths.
4 Challenge up to 3 friends or take on the might ot tho computer solo.
A 12 skill levels to test seasoned pro's or first timers alike.
• Contains every single page of the Chambers Official Scrabble
Dictionary
- over 126,000 words!
So if you slap down dude', hotshot' or megahit' and your pals give you some verbal, just check out the words to see if they count.
And at the end of a battle simply click the mouse and print out the final layout of the board to goad your opponents with.
Pick up Computer Scrabble today.
And spend a night on the tiles.
5 FREE ESTIMATES * ? NO STANDARD CHARGES ?
? 48 HOUR TURNAROUND ?
6 ? 3 MONTH WARRANTY *
* COLLECTION DELIVERY ARRANGED *
* FREE TECHNICAL HELPLINE *
* FREE SOFTWARE WITH ALL REPAIRS * 7 Infolilc
Database ...£29.95 I Music
Mouse £14.99 I Rombo RGB Colour
Splitter .159.95 I Outline
Fonts ..199.99 ¦ Deluxe
Print II .134.95 I Photon
Paint 19.99 I I Lets
Spell at Home 19.99 I Photon
Paint U .124.99 | IgFA Basic
Interpreter 114.99 ¦ tv SHOW TV TEXT
Video Tiller and I Special Effects I RRP
£159.99 ..SPECIAL PRICE £49.99 ¦ AMIGA VISION
Presentation and ¦ Multimedia Software ¦ RRP £
111.99 ..SPECIAL PRICE £39.99 ¦ personal WRITE Amiga Plus
compatible ¦ Word Processor with Spell Checker. Ideal for ¦
beginner .....124.99 I
¦ Megamix Masters by ROMBO ....£29.99

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