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OCTAMED The plastic in question being your trusty Amiga 500, of course. Because if you take it along to your local stockist in, we’ll exchange it for a new generation Amiga CDTV multi-media computer pack for only £399.99" That’s £200 less than the normal retail price. And that includes an Amiga CDTV player with keyboard, mouse, floppy : drive and a 12 month warranty - the whole shooting match. This r to our Amiga customers closes at the end of September. M » hurry, as they say, while stocks last. And don't forget the plastic. V 1 I ¥ REPAIR SHOP CLOSES, NEW COMPUTER NATIONAL REPAIR CENTRE CLOSES DOORS TRADE-IN DEAL FOR CDTV With relatively poor sales so far. Commodore are launching a summer offensive to promote their beleaguered COTV. From mid-July, Amiga 500 owners will be able to trade in their machine tor a £200 discount off the price of the newty-launched C0TV Multimedia Pack. The Multimedia Pack includes a CDTV, plus keyboard, mouse, and disk drive and 0 retails normally at £599, although with the trade-in offer it can be yours for £399. Commodore are quietly confident about the success of the deal, particu- larty as the same technique was used to boost the ailing Amiga in its early stages of development. A deal was then struck whereby C64 owners could upgrade to the Amiga by trading in their 8-bit machines for a hefty discount. Commodore's Kelly Sumner commented: 'People can hand In a four or five year-old Amiga 1.2 and get a brand new Amiga with CDROM and a 12-month warranty. It's a cracking deal'.

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Document sans nom I'i % SERIOUS PRODUCTS AND GAMES YOU WON’T WANT TO MISS 1|teS*TOllkS FOR PlPS! Fonl2Sculpt - a unique utilily that converts Amiga fonts to Sculpt images, samples for use with Octamed, the machine code demo and another fabulous Arexx tutorial.
STEP BY STEP GUIDE INSIDE FREE GOLD DISK'S PREMIERE: Take on the outlaws In Premiere's Wild West World. (1Mb) GUY SPY: Second play able slice ot animated action taken trom Readysotts Guy Spy extravaganza.
BONUS: Guide your ship though the Bonus stage ol Team 17's Project X. STAR TREK: Amazing sci-fi clip-art "AMIGA PROJECT X NO DISK ATTACHED?
AUGUST 1992 £3.95 US$ 6.95 CAS9.95 0M20 PTA 995 LI3600 AH IHHP PIIBIICATIOH A TRULY OLYMPIC OVER 30 EVENTS!
Featuring ALL Track and Field disciplines.
Stunning animation and breathtaking action!
Even more events which include: SWIMMING . DIVING JUDO . WRESTLING FENCING . BOXING OCEAN SOFTWARE LIMITED 6 CENTRAL STREET • MANCHESTER ¦ M2 5NS TEL: 061 832 6633 • FAX: 061 834 0650 TEAM MANAGEMENT Put yourself in charge of training your squad for this summer's competition.
WITH T H t HALL OF FAME Includes the history of the games and the winning contestants’ achievements.
Compare your team members’ performances to those of the all time greats as you attempt to break world records.
AVAILABLE FOR: ATARI ST CBM AMIGA PC & COMPATIBLES 'AMIGA CONTENTS OFF THE CUFF EDITORIAL
n. * Ul£Uikn 1 R E G U L A R S 7 NEWS 14 COVERDISKS 49 SCREEN
SCENE 90 PLAY TO WIN 92 GRAPHICS DIY 105 GET SERIOUS 134 PD
SCENE 139 PD UTILITIES 152 INSIDE INFORMATION 154 BACKCHAT 155
COMMS 158 EDUCATION 160 AREXX 167 Q4A 178 POINTS Of VIEW ¦ Mat
BnxvnfieU V Mkhele Gardner T Either Rodd ABC 26 AWARD WINNERS
In terms ot software availability and quality, the Amiga is
way ahead of the competition Whether it is sampling software,
graphics packages, platform games, word processors, or just a
good old-fashioned game of Space Invaders, the Amiga just
can't be beaten. But, with so many of these packages
available, it can be a bit of a hit and miss affair ensuring
that your hard-earned cash is spent on the right package.
Obviously, reviews like ours are going to help you make the
correct buying decision, so your money should always end up
invested wisely.
However, if there's a particular package which you want to praise, now's your chance. We have explored virtually every avenue ot the Amiga software and have come up with a massive list of award-worthy games and utilities. However, we've only sorted the wheat from the chaff, it's up to you, our dedicated readership, to decide just which software will receive the supreme accolade of a 'FAT AGNUS AWARD' award.
Forget the Oscars and the BAFTAs, they've got nothing on these! We've always prided ourselves on ripping apart tawdry software and abysmal games, but it’s only fair that we give credit where credit is due, too. In our seven-page special you will find lists containing the cream of software covering virtually every area of the Amiga. So. If you think that Electronic Arts desen e a special slap on the back for Dpainl IV. Or that Ocean should receive acclaim for The Addams Family, now's your chance. The fun starts on page 26 so get those pens ready... nno« Om Slngiby BWWTY (DfTOff Stove Meadt MT
aWTOA Andrw* Beswidi tkhnkal lofro* Nxk VeitcFi SI An WlfTIR llrrvo Kem DCSKMMR I njno BcxAnr MW COMffUl Kenny Grant (S)AD MANAMA l ot GlennM I MuauicunviKaiwNell cuiwaD mooucnoN mamaou Rnmxi SaUi m -hovu kanmimo Body Wilit i euuwwwe weroe tomes pumjsmw Garry W*am WVTOMAi * AB VMTIMMI071 972 6700 CU AMIGA Off ei -Priory Cowt. 3032 faxii o* lom. Loedo* ECU 3AU Id 071 972 6700 FAX 071 972 6701 DiiMmkm - BBC f rood me lid. Port Houve. Port food Peto.bc 0*9* PE 1 2I» Td: 0733 555161 Sd K. - -» - PO Bo. 500. U*«i* lf99 0AA Seta »?*«• - Id 0858 410510 Ode 1-* (o- pAo-*) 0658 410888 Boci Him -
P.O. Bo. 500. If99 OAA Id 0858 410510 SS 0265 72IX 44 Kicking off with First Impressions, this month's Screen Scene features previews of Shadow Worlds. Nobby The Aardark, and Troddlers. After that, our many reviews features such gems as Readysoft's long-awaited Guy Spy. Which tries to combine the graphics of Space Ace and Dragon's Lair with 'proper' gameplay - does it do so? Turn to page 54 to find out.
In addition, also reviewed this month are Microprose's Civilization, Megatraveller II, and TV Sports Baseball. Finally, both Core's Premiere and Gremlin's Zool make their debuts this month, IJMinmi 106 STUDIO 1 6 12-bit sampling hits the Amiga as this revolutionary sampling package gets put to the test. Could this mean the end to annoying hiss when sampling? Read on... 112 MAPLE V Mathematics made easy (well, easier) as we take a look at this stunning piece of American software which looks set to expand the Amiga's usefulness ever further. 1 26 VIDEO ROUND-UP The Amiga demo scene has
thrown up some bright new talent over the last couple of years. But with the machine's relatively limited memory, such coders are now looking to explore other avenues with their fancy graphics and sound routines. We take a look at the new wave of Amiga-related graphics videos to see what's new. 1 28 WORD PROCESSOR ROUND-UP Buying a word processor is a task which awaits virtually every Amiga user at some point. But with so many packages available, all of which offer innumerable features, it can be very difficult knowing which one to plump for. As usual, though. CU is to the rescue as Mat
Broomfield sifts his way through the many packages available to bring you the ultimate in Word Processor buyer’s guides.
1 34 PD SCENE Another bunch of excellent and dross PD demos pass before Steve Keen. Somewhere between the inane slideshows and samey megademos he still manages to pull out a few corkers, though,.
1 38 PD UTILITIES Another month, another PD Utilities column. Mat Broomfield casts his eye across the PD circuit to locate all the best, budget-priced utilities you'll ever need. Turn to page 138 to see what he's unearthed this month... PUBLIC DOMAIN blue pages 148 MOUSE ROUND-UP 164 MUSIC 167 Q&A 172 OCTAMED The plastic in question being your trusty Amiga 500, of course. Because if you take it along to your local stockist in, we’ll exchange it for a new generation Amiga CDTV multi-media computer pack for only £399.99" That’s £200 less than the normal retail price. And that includes an Amiga
CDTV player with keyboard, mouse, floppy : drive and a 12 month warranty - the whole shooting match. This r to our Amiga customers closes at the end of September. M » hurry, as they say, while stocks last. And don't forget the plastic. V 1 I ¥ REPAIR SHOP CLOSES, NEW COMPUTER NATIONAL REPAIR CENTRE CLOSES DOORS TRADE-IN DEAL FOR CDTV With relatively poor sales so far. Commodore are launching a summer offensive to promote their beleaguered COTV. From mid-July, Amiga 500 owners will be able to trade in their machine tor a £200 discount off the price of the newty-launched C0TV Multimedia Pack.
The Multimedia Pack includes a CDTV, plus keyboard, mouse, and disk drive and 0 retails normally at £599, although with the trade-in offer it can be yours for £399.
Commodore are quietly confident about the success of the deal, particu- larty as the same technique was used to boost the ailing Amiga in its early stages of development. A deal was then struck whereby C64 owners could upgrade to the Amiga by trading in their 8-bit machines for a hefty discount. Commodore's Kelly Sumner commented: 'People can hand In a four or five year-old Amiga 1.2 and get a brand new Amiga with CDROM and a 12-month warranty. It's a cracking deal'.
In a shock development, the National Repair Centre is rumoured to have gone into voluntary liquidation and closed Its doors. At the time of writing, It’s still not clear what will happen to the machines already in for repair, although reports have begun to surface of a Commodore lorry making a midnight dash to secure the machines and return them to their owners. If you’re one of the dispossessed, Commodore have set up a hotline to answer your queries. Contact them on either 081 847 2223 or 081 231 3700.
Speaking to Commodore about the situation, a spokesman was at pains to stress that owners whose machines develops a fault should return them to their original dealer. A600 owners, meanwhile, are unaffected as the new machines come with an on-site maintenance deal which is being operated by Wang.
GAMESMASTER CU AMIGA and Gamesmaster have A 111 teamed up to stage what will be the games event of the year.
Gamesmaster Live will take place at the NEC In Birmingham from December 4-5th, and will encompass both computer and console entertainment. Unlike previous shows, the accent will be on having an action-packed day out with most companies showcasing their upcoming games.
Gamesmaster host. Dominik Diamond, will be on hand, presenting a series of games challenges and the whole shebang will be recorded live. All the big software houses will be there, and there'll also be fun rides, extensive arcades, and electronic shopping malls We'll give you more details as we get them AMIGA'S FUTURE FAUSTO SUMNER In a surpnse move, Steve Franklin has been replaced as head of Commodore UK. He will be replaced by Kelly Sumner, the former head of sales. The change indicates no shift in general policy, but Sumner is unlikely to try and emulate his predecessor. Franklin, who
has spenl live years In what was once the hottest seat in consumer electronics, is the man who made the Amiga In this country, building up the sales past the magic one million mark. He is not stepping down but rather moving on to take charge of what is probably now the hottest seat in consumer electronics. European head of the COTV protect. This is a job he is sure to enjoy - with the probability of major developments on the CDTV front this year, it is obvious that Franklin is not opting for the quiet life.
FIRST A600 PERIPHERALS ARRIVE The first peripherals for the A600 have arrived - but there is a little controversy about who actually got there first. Both of the third party products are memory expansion cards for the redesigned trapdoor slot of Commodore's newest machine One of the contenders is Silica Systems (081 309 1111) unit which indudes a battery backed-up dock, diagnostic software, and a disable switch The board comes configured with 0 5 or 1 Mb of RAM.
Expanding the A600 to a full 2Mb of Chip RAM The unit, complete with 2-year warranty. Is expeded to sell for around £60. The other contender is lesser-known Virgo (0276 676308). Who have a similarly-befeatured unit for £59.95. LASER WARS HOT UP Star Micronics are trying to muscle their way to the Best Value' position in the high-end of the printer market The new Laser printer 4 III is probably the fastest laser around and costs only £1049 (exd.
VAT). Based on the popular Canon LBP-LX engine, it uses an Intel 80960SA RISC processor for a speed edge over its competitors - the parallel port can accept data at a rate of 30k per second.
Featuring PCL level five and HP GL2 it also incorporates a resolution enhancement algorithm for an improved output quality, claimed to be equivalent to 600x300 dpi. The 4III comes with 1Mb memory as standard and can accept up to 5Mb, available as plug in cards. Fourteen bitmap fonts are on board as are eight scaleabie typefaces and more can be added either via a Hewlett-Packard font cartridge or one of Star’s own. With the impact of bubblejet printers on the home market the prospects for belter performance and lower prices from the traditional business market look set to continue. Call Star
on 0494 471111.
H}e? * fed*, bott 'em-upon the so ma screaming, "Your tea *s NEW DR T ' 5 KCS ON ITS WAY MORE CDTV TITLES ANNOUNCED In an attempt to kick start the CDTV market, Commodore have unveiled a number of upcoming titles which will shortly be available for the almost-forgotten machine.
SHERLOCK HOLMES Nearing completion is Mind scape's Sherlock Holmes, Consulting Detective. Set in the Victorian era of pea- souper fogs and top hats, the game features a Irve-acbon mix of full-motion video footage with a whole host of audio-visual clues for the budding detective to solve. The World's greatest detective is ably assisted by his stalwart companion, Watson, as you seek to solve the most dastardly of crimes. Look out for a full review shortly.
THE CONNOISSEUR FINE ARTS COLLECTION Released at the end of July, the world s first interactive art gallery is set to grace your living room, featuring 500 of me world's greatest art treasures.
Developers, Lascelles Productions, have also added a selection of 10 classical music tracks for added enjoyment. In all. Me works of some 100 artists are on offer, me collection ranging from classical Greek and Roman art to High Ranaissance.
18rn Century and The Impressionists The collection can be viewed by each period, by the individual artist, or presentation.
FRACTAL UNIVERSE Fractals might be a little old hat these days, but mat hasn’t stopped Almathera Systems from jumping on me stalled bandwagon with Fractal Universe. On offer are three fractal creators as well as an art gallery option which displays a continuous array of fractal images, each one numbered and described. There’s also a section detailing me history of fractals and one which attempts to explain the complex mathematics involved in such creations For further information, ring Almathera on 081 683 6418. Again, we’ll have a full review in our forthcoming CDTV column CDTV SPORTS
FOOTBALL Unsurprisingly, this title is an updated version of Cinemaware’s aging TV Sports Football game, which, until Ihe advent of EA's John Madden's.
Was widely acclaimed as the best erf its type. The basic garrieplay remains the same, the big difference being the enhanced presentation. The game makes use of the CDTVs quarter-screen video capabilities and ‘Chromakey’ system to produce live-action sequences which appear at relevant points before, during and after play.
DR. T's KCS 3.5 Probably tha bast music packaga in tha world, KCS has been upgraded again to version 3.5 (or tha Amiga. Dr.Ts are tha World’s leading music software com* pany. With their products used far and wide by top artists like Madonna. Tha latest version now easily surpasses the ST equivalent (formerly the musicians' favourite), with extra features and the added ability of multi-tasking probably makes It one of the foremost tools for musicians on any system. Dr.Ts software is distributed here by Zone distribution, the UK's largest music soft- ware distributor. Call them on 081 7M 6564
or watch out for the review next ADVICE UNE If you’ve ever been in need of technical advice and all you’ve got is an incomprehensible 400-pago manual to turn to, you'll be pleased to know that help will soon be a mere phone call away. A new company. TIAN (The International Advice Network), are currently seeking experienced Amiga users to join their advice helpline Once they’ve recruited the necessary staff (on a freelance basis), the company intends to charge a small subscription fee to users in return for unlimited advice on anything to do with the Amiga If you’d like to know more, or can
offer assistance, then contact Norman Jamieson on 0482 793154.
AMIGA DROPZONE With the success of Head Over Heels, several favourite 8-bit games are set to appear on the Amiga. Andrew Braytrrook is tinkering with a version of Uridhjm. And news reaches us mat Whirlwind Snooker supremo, Archer Maclean. Is putting together a storyboard for Super Dropzone.
If you never owned a C64 or Atari 800 machine, you probably won’t understand why we re so excited about this. Dropzone is basically an extension on the popular Defender!Stargate theme, with the player guiding a heavily-armed spaceman across a series of horizontally-scroling planets As in Defender, the basic aim is to retrieve a series of pods and return them to the base on the planet's surface. However, several races of aliens are set upon eating the pods and are attempting to whisk them away As of yet. With the game in its very early stages, no publisher has been signed but something tells
us that this Is going to be one to watch As soon as mere's absolutely anything to see on It. We’ll lei you know.
OCEAN’S TICKET TO JURASSIC ACCOLADE WAX LYRICAL CREOTEC BACK CDTV CLUB CALL Each month, we'll be taking a look at one ot the many Amiga clubs that eilst to help you get the most out ot yout machine. If you run such a club, why not take advantage of this free service and let fellow readers know what your group can offer them? There's a free subscription to each group that replies.
First out ot the hat is the Amiga User's Group (Fylde). This club covers anybody living in the Lancaster and Preston areas as well as anyone 'on the left-hand side of the A6'. The group supports all types of Amiga and has a special advice line to help with any problems members might encounter.
Membership costs a reasonable £15 a year, or £8.50 for six months. For this, you not only get unlimited access to the advice helpline, hut a monthly newsdisk as well. This is positively stutted to bursting with all manner ot reviews, goods lor sale, programs, tips, and up-to-the-minute news and opinion. The group also operates its own PD library and Bulletin Board, so there really is something tor everyone.
For further information, contact AUGF at: 25 Glen Eldon Road, Lytham St Annes, Lancashire, FY8 2AX.
Please enclose an SAE. Alternatively, give them a ring on 0253 724607 and tell 'em CU Amiga sent you.
Texas-based Creotec are throwing their weight behind the Amiga in a big way. For a start, the company is offering a complete one-stop solution for producing multimedia applications for the CDTV. Not only do they provide a script writing and content analysis service, but also carry this through to supplying graphics, music, foreign language translation, CD replication and even update support. Their authoring system, VidDISC, provides many multimedia applications with a standard, easy to use interactive interface and allows the production of data diversant information retrieval systems to
suit any multimedia requirement. The software supports both the CD XL motion video format and the AVM (DCTV) image format which is expected to appear on the forthcoming CDTV Mark 2. The software may be available to be licensed by developers in around five months. For more information call Scott Lamb on 0101 214 7171272.
GAME MUTTERINGS
• Road Rash, EA's brilliant punch'n’ride motorbike racing : game
is currently being converted to the Amiga. Originally released
on the Sega Megadrive, the game was incredibly : well received
as you sought to guide your player around a j variety of
twisting bends and open straights, whilst also attempting to
force your opponent off the road with a variety of kicks and
punches. The game should be released in time for Christmas. •
After the first Gobliiins game, those three mischievous
munchkins are back in another rip-tickling yarn which sets our
pals another seemingly- impossible task to complete.
Along the way there will be yet more brain-straining puzzles to solve as well as a more developed control system which will allow many more movements and commands. • The sequel to Delphine’s spectacular Another World is now in production. As yet untitled, the game is set to expand on the addictive gameplay of the former title as well as being a much more substantial adventure. • Psygnosis are reported to be rather upset that Carl Lewis failed to qualify for either the 100m or 200m at this year’s Olympics. In the American trials. Lewis could only manage 4th place in the 100m and came 6th in
the 200m.
Fortunately, the track star will be going to Barcelona, but only to take part in the long jump. It certainly takes some ot the gloss off their license to use his name to promote their Olympic title. • Imagitec are putting the finishing touches to American Gladiators, a game inspired by the early morning 'kick ‘em where it hurts’ contest where members of the public have to negotiate a number of specially-constructed assault courses while taking on steroid giants and getting the crap beaten out of them.
WAXWORKS After the success of Accolade’s Elvira games, the development team behind the gory adventures. Horrorsoft. Have started work on adapting the hit movie. Waxwork, for the Amiga. Following a similar blood-thirsty theme to their first two games, the new adventure features more than its fair share of corpses, murderers and axe-wielding psycho-paths.
In pursuit of your long-lost brother, your investigations eventually lead to an old Victorian waxwork museum. The gruesome exhibits have a nasty habit of coming to life and dragging you into their horror-filled worlds. Judging by the gory screen we've seen Waxworks should have an 'Over 18’ category attached.
ADVANCE IN PERSONAL FINANCE Microdeal's much-acctaimed Personal Finance Manager has now been updated. Improvements over the original version indude multiple account handling with auto-transfer, trend plots and increased budget handling. Personal Finance Manager is probably the only currently-available Amiga accounts package designed specifically for the home user, allowing the easy and accurate control of an everyday budget. With features such as automatic account balandng this may not be one for Wall Street tycoons but it should find its way Into the library ot everyone who can't quite work
out why they are broke at the end ot every month. Personal Finance Manager Plus costs £39.95 and is available from Microdeal, Box 68, StAustell, Cornwall PL25 4YB.
OCEAN ENTER THE JURASSIC PARK Following on from their Cool World licence, Ocean have also added Steven Spielburg’s forthcoming Jurassic Park film to their Christmas line-up. Based on the book of the same name by Michael Crichton, Jurassic Park is basically Westworld with Dinosaurs, and tells of a band of holidaymakers who fall foul of the collosal beasts as they break their programming and run riot.
The book was a massive success, and Hollywood rumours are already suggesting that Spielburg’s film will be another blockbuster. The game is at the storyboarding stage at the moment, with a number of scenes being built up from the movie's script, but nothing has been commited to code. Expect more news soon.
COMPATIBILITY?
Utilities Unlimited are planning to ship another Mac emulator into the UK via distributors BlitSoft.
Following broadly along the lines of the old A-Max cartridge from Readysoft. The Emplant requires the user to purchase Apple ROMs to enable the unit to work. The hardware is in card form for the A1500 2000 3000 but can be fitted to the expansion bus of the A500 (no A6O0 version is planned).
The software will allow control of the serial, SCSI and Aplletalk ports on the card and roughly simulates an Apple llx (although an accelerator card and at least 2Mb of memory are recommended.
Whilst working on the Sybil project for A-Max.
Utilities Unlimited decided they could come up with a better emulator by themselves' said a spokesman for Blitsoft. It's a very nice platform and the hardware will also be used for a PC emulator in the near future.' The unit will come with different hardware configurations and will cost from around £165 to £205 without the ROMs. Blitsoft are on 0908 666265.
LEGEND OF OARKMOON I EVE OF THE BEHOLDER II) . SHADOW SORCERER TEL: 0*3* 654 1 3* J HILLSFAR ¦ ORAGONS OF FLAME . HEROES OF THE LANCE TEL: 0**1 443 035 CURSE OF THE AZURE * BONOS ¦ POOL OF RADIANCE . CHAMPIONS OF KRYNN TEL: 0*91 443 036 BUCK ROGERS - SECRET OF • THE SILVER BLADES • EYE OF THE BEHOLDER TEL: 0*91 443 030 OPERATION STEALTH ¦ ANOTHER t WORLO ¦ CRUISE FOR A CORPSE TEL: 0*39 654 384 LUCASFILM HELPLINE . LE CHUCKS REVENGE 1 (MONKEY ISLAND 2) ¦ INDIANA JONES ¦ ZAK MCKRACKEN ¦ MANIAC MANSION ¦ LOOM ¦ SECRET OF MONKEY • Ml Mlin.im111HUM •¦••Moil »»»«•»»mu ISLAND • BATTLE OF BRITAIN TEL:
0839 654133 INFORMATION LINE: 0839-654134 ' “"sisr 'Bmammaanmn laqwgiWHPWB: How soon until complete 3D manipulation is within our grasp? Sooner than you think according to Domark. Tony Dillon tinkers with the revamped 3D Construction Kit to see if that’s the case... VIRTUALLY REALITY I Well, you've got to admit, Domark have kept this under their hats. For the last three months, the team ol Kevin Parker. Paul Gregory and Ian Andrew have been pulling this revamped package together. And, whilst rumours of its existance and features have been rife, only now are they ready to unveil Its contents.
The original Kit was hailed for its ease of use and comprehensive capabilities. However, to my mind, its slight over-simplicity in its range of usable ob|ects put it in second place to AMOS 3D - but.
Then again, you have to be able to program to reap the benefits of Europress's language-based package 3DCK allowed the user to build complete worlds without any programming knowledge. Yes, you did need a rudimentary knowledge if you were going to do anything other than walk about, but that did little to spoil the package for the novice - basically, the complete Freescape worlds of games such as Driller and Castle Master were at your disposal tor use in your own games. That said, the original Freescape creator had many limitations. Something Incentive have tried to fix with this new souped
up. Turbocharged sequel. After a relatively short development time, it's already dose to completion, and contains more than enough additional features to keep the user busy and interested. Prepare for a ride through Virtual Reality.
In constructing your 3D Work!, the most important elements are undoubtedly the building blocks at your disposal. The original package was restricting in that you could only build 90 degree objects or pyramids. Kit II keeps all the SQUARE DEAL Tire exciting world ol lolly-oiflortM 10 wn treated by locenthre Software back In 19M. A tkon demo ol a lined 30 landscape was sbown running on the humble Spectrum to goggle-eyed punters at IM (tbaa) ROW Show. Intuntlvu'i Ian Andrew duly christened the routine Freescape and also announced a series ot games which would utilise this Incredible world.
The most impressive thing about freescape - although obviously the Spectrum version's jetty update isnl so Impressive now - was that rather than just waiting In and out ol buildings, your onscreen persona could also look in any dlradlon.
Trap lo his word, Andrew's lirst game was called Driller, and Involved eiploring a large 30 world in an atlompl lo prevent a planet from eiploding due to the pressures ol the gas under its crust. This was then iollowed by Dirt Side which was basically more ol the same, and than Totil fc ipse which added a lolly Egyptian flavour to the proceedings. Domart then released Csstle Mister but. By now. People were getting a little tired ol the Freescape thing - hence llw Kirs appearance... original blocks and adds a new, powerful shape - the flexi-cube. In the original, you could only pull and
stretch complete faces of objects, whereas the flexi-cube works by pulling vertices (the corners of edges) rather than the flat faces themselves. This means that a cube can be turned into completely unrecognisable shapes, something only possible before by grouping lots of shapes together This obviously means an increase in speed, as less blocks need to be updated as the screen is moved.
Another new shape is the sphere - a feature rarely seen in 3D programs. When combined these two shapes should mean that games produced with this new kit will look far superior to anything seen in any other Freescape game.
I Object manipulation has taken a flying leap, too An Impressive new tool used when creating objects is Fade. This allows you to set objects as Hashing’, whereby they fade to nothing and reappear again, or give them a transparency level which proves useful for creating windows in. Say. Buildings. Objects can also be set to wireframe mode, leaving just the edges drawn Combined with the option to set objects to walk thru' (whereby you can pass through items), this leaves lots of room for imagination. Imagine you are in a game where you have to collect crystals, and one is hidden in a fishtank.
To get the ciystal.
You have to get rid of the water by shooting it, which causes it to evaporate. The fishtank Is set to wireframe and walkthrough, the water is a solid blue cube inside the tank and the crystal is set inside the cube. Shooting the water makes the cube fade and then disappear, leaving the tank with the crystal inside. Something similar to this could have been done before, but only with some sophisticated use of the FCL (Freescape Command Language).
I Which brings me nicely to the new, improved language. There are now more than double the commands of the original, all of which deal with the manipulation of objects and respond to actions on behalf of the player Along with all the original animation and movement commands, you can now lade objects, access video playback, and change the palette.
The latter option may not sound particularly important, but it certainly has its uses. Consider the simple act of turning a light bulb on and off.
8efore, you would have had to create two identical rooms, one with everything in very dark colours to represent the light being off. And one with very brighf colours, to represent the light being switched on Now you can have one room and a command IN D E V E L that changes the colours of the respective object.
Other Improvements to the FCL Include procedures and text variables, two Ideas borrowed from BASIC. Procedures are small subroutines - pieces of programming which are often repealed - and can now be called from a main program. This saves having to repeatedly enter the same piece of code - for example. H you had a keypad with six coloured buttons, which made a different sound when pressed. Instead of writing six routines, one for each button, you could have one routine that checks which button has been pressed. It will then store the number in a variable, jump to the subroutine, and play
a note based on the number of the button pressed. Text variables, otherwise known as strings, also allow the user to save words and sentences. Such as the player's name, and then use that throughout the game - something not possible before and perfect for personalising your homegrown games.
These two pages should be more than enough to whet your appetite. 3D Construction Kit It should be hitting the shelves around September time, so look out for a full review shortly before then.
WHAT'S NEW IN 2 NAMES OF GROUPS AND OBJECTS
* problem a lot ol people lound themselvei struggling with In thn
Ural package, »at that all objects and groups ¦are numbered
rather than named For esample. Group 1 might consist ol cube 1.
Cube 3 and pyramid 7. * little hard to digest when you ban a
lot ol ob|tcu la a room at once. This neer package lets you
name all your groups and oOlocts, hut. Thankfully, soo t list
blocks In Hie ob|ect list II they're part ol a group. This
means you can hare a group called Car and a group called House,
rather than a whole string ol numbers, llle looks easier
already.
VIDEO PLAYBACK The Video Playback lacility works In the same way as macros on a word processor or DTP package This clever little system lets yea record moves and walk-throughs, and play them back with the FCL. Practical uses include lift rides, whereby pressing the button lor door 1 runs the animation ol the lilt moving up tn the Hrst floor, n you played the lest game In the first kit. You may ramamber the boal ride to the Island. This works on the same sort ol principle.
NEW INSTRUMENTS Thera are a couple ol now instruments you can add tn your panels tn make them all the more Informative and exciting - dials and Ilmen. These can add completely new dimensions to your games, such as a dial U represent the weight ol oh|ects you are carrying, or a limed race through a series ol rooms.
BORDERS (SPRITES) You can also now add sprites lo your borden and animate them, meaning that the border needn't be simply a bos to hold the slew window. The border can overlap Into IN mala play area too. Giving you the option ol creating a Heads-Up Display, or recreating the Tribbles from Elite.
CLIP ART Along with the main package disk, you also get a disk packed with ready-made objects ready to bo dropped In.
The ob|eds are all catalogued In a colour supplement, and have been designed by the official Kit Club, a group ol enthusiasts who not only came up wllh all these shapes, but also suggested most of the improvements lo the system that went into creating Kit II. Who says software houses don't listen?
One of the Amiga's most popular uses - when they're not being used to play those new-fangled game things, that is - is word processing.
Even if you don’t own a printer you are going to need a text editor at some stage. Whether you're programming, writing documents, making notes or creating a list of addresses, the use of the typed word is almost endless - or at least longer than could comfortably fit within these coverdisk pages.
Vrans mm j UjJj or Welcome to CU Amiga’s Coverdisks, this month reaching numbers .id and .19. We lead off with Cold Disk's stunning Transwrite Junior word processor, which is supported by, as they say, much, more... Well, beneficent people that we are here at CU, you’ll find on this month's disk a word processor especially commissioned by us from one of the US's leading software publishers, Qold Disk. Most people may know how to use a keyboard to type, but there is a bit more to it than that. So, just in case you get confused or stuck, here is a complete guide to using your new word
processor... LOADING DISK 38 Simply insert Coverdisk 38 into DFO: and switch your machine on.
A series of icons will appear, so simply double-click with the mouse on the one you wish to load.
THE PROJECT MENU Load: The first thing you may want to do is to load in some text from disk to play around with. Select ‘Load File' from the project menu and a requester will appear in the centre of the screen. The top string gadget contains the directory path name of the current directory (you can change this by simply clicking on it and typing in the name of the directory you want). Directly beneath this is the filename gadget, which should initially be blank . On the left-hand side of the directory is a list of all the root directories available. These are denoted by a 'D' (a device), a
'V' (a volume), or an A1 (indicating an assigned device). Note that some of these items may appear twice under different names - for example, both DFO:' and CU38' will appear, although they both refer to the same disk. If you have a lot of volumes or devices, you will need to use the scroll bar (situated immediately to the right ot the list) to see them all. To select a device, simply dick on the name in the window. It will replace the directory path name in the topmost gadget and the directory will be loaded into the list on the right.
To select a file, simply click on Its name and it will appear in the filename gadget. To load it immediately you can simply double-click on the name. If the file is in a subdirectory (indicated by chevrons '»' in the list) double-clicking on that name will make it the current directory.
There are four buttons along the bottom of the requester. The first is the equivalent of OK' and will go ahead and try to load the file selected. Next, is the sort button which will sort all the names into alphabetical order. The drawer button will skip back to the previous directory and the large X' is the equivalent of 'CANCEL'.
Save: This will automatically save the file under the name indicated on the top bar of the text window Save As: This is much the same as the load option, but in reverse. The same requestor will pop up and allow you to move around the directories as before. Simply enter the document's name in the filename text gadget and dick on the tick.
Print: The print option allows you to print out the text using the current printer selected in preferences. From here, you can select the page size (configured to match the size of paper you are using) and the number of copies you require. You can also print the file to disk - much the same as using the CMD redirectien program from Workbench. If you want to check the appearance ol the output select the preview button on the bottom of the requestor. Alter a lew seconds, a hi res interlaced screen will appear with the text rendered over a page, exactly as it will appear when you print out.
This is useful for checking for widows and orphans, as well as making sure the margin settings were correct.
Formatting Codes: This selection brings up a window explaining the text-formatting codes Clicking on a particular code will place the option at the current text position. The codes will only affect the text when printing, so it is a good idea to check that they are in the right place by using the preview print option as described above.
About: As is customary in Amiga programs, this displays some additional information about the program and its programmers.
Quit: Pretty straightforward, really. If you try to exit when there is still unsaved text present, a requester will pop up asking if you know what you are doing (if only real life was as easy).
THE EDIT MENU This contains all the customary editing controls for highlighted text. You can highlight text simply by clicking at the beginning of a section and dragging the mouse to the end (with the mousebutton held down). These options are usually used via the keyboard shortcuts, but they are available in this menu anyway.
Cut: Removes the selected text from the document and places it in the clipboard. This is not irreversible, the text can be pasted back.
Copy: This is much the same as cut, but the original text is left where it is in the document, in addition to the copy being placed into the clipboard.
_I they are most often used with their hot-key equiva- lents and most of them are self-explanatory. Only those which require further elucidation are listed below.
Center Cursor: This option scrolls the rest of the text so that the line which the cursor is on is now in the vertical center of the screen.
Restore Cursor: If you have accidentally sent yourself into the back of beyond textwise, you can go back to your last recorded position using this option.
USING IT Well, that explains all the menu options, but how do you actually use it? Quite simply it is a matter of typing away. The window is a standard Amigados type window, with the usual resizing and placement gadgets around the edge. Aside from that it's just a question of using your keyboard and typing away. In use you will find that Transwrite Jr. Is faster, more intuitive and more flexible than most other word processors, and quite a bit easier to use.
Paste: Inserts whatever is in the clipboard into the text at the current position. Note that this does not empty the clipboard, so multiple pastes can be made.
Cut Word: This is similar to the cut option except you do not have to highlight any text. Instead, the word at the current cursor position is moved into the clipboard.
Clear Highlight: In case you have accidentally highlighted some text you didn't mean to (it can easily happen) this option will restore everything to normal.
Highlight All: In extreme cases you can use this option to highlight all the text in your document - a lot easier than trying to drag your cursor through the whole thing.
Erase all text: Okay, so you've made a major botch job of the whole thing. Use this option to start over.
COMMANDS This menu is for commands which will have an effect on the whole document - regardless of whether text is highlighted or not. In TransWrite the spelling option is available from here.
Find Replace: This is a handy option used to find a particular word. You may have written ‘Nick Veitch is a layabout’ somewhere in the text and want to go to exactly that spot, or perhaps change the word 'layabout' to 'buffoon', 'git', or something.
This is the way to do it. A requestor will appear on the screen. The top-most string gadget is for the word you want to find, whilst the one below is for the word you wish to replace it with. The buttons below allow you to simply find the word, replace it conditionally or replace it without bothering to ask.
Underneath these buttons are a further set allowing you to chose to begin the search from the beginning of the document or to search backwards or forwards from the current position. There is even an option to set case sensitivity on or off (i.e if the search string contains 'pay rise’, whether to recognise Pay Rise' or not).
Search Again: If you have executed a search but have subsequently discovered that you have gone to a different position to the one you really wanted, you can continue the search using this option.
Toggle Paragraph Marking: You will notice while writing that a paragraph symbol appears at the end of every line with a (RETURN) at the end. This option allows you to turn these symbols off.
SPECIAL MENU The special menu contains features relating to the program environment Set Colours: If you are suffering from eye strain due to the current colour settings you can change them using this requester. The arrow button returns the settings to normal if you make a worse mess when you are trying to change them.
Count Words: When writing an essay, report, or an incredibly long coverdisk section of a magazine, it is important to keep a check on how many words you have written (2601 so far, if you're interested).
Activating this option will produce a small box in the middle of the screen telling you how far you have got.
Line Spacing: This is another eye saving manoeuvre. It will vary the amount of space between successive lines of text. Choose the width that suits you.
STYLES There are three text styles that can be handled by most word processors and they are all here.
Bold Text: This sets the text to bold (i.e. a thicker type). Note that this option is continuous until either turned oft or the end of a paragraph is reached. If you have some text highlighted it will be converted into a bold style. These conditions work for all the other styles, too.
Italic Text: This sets the text into italic mode, with the same conditions as above.
Underline: Ditto, but with all the text underlined.
Note that this option underlines spaces as well as normal characters. All three ol these options have their 'off equivalents.
Normal: This option removes all style codes currently operating.
CURSOR These options move the cursor about. Obviously, DEMO CASH Have you ever wanted to have your work featured on one of CU AMIGA'S Coverdisks? If you've designed a commercial-qual- ity game, an impressive animation, or a dazzling demo, then now's your chance to earn a little cash as well as having your work seen by 110,000 readers.
That's right, you heard the magic word - CASH! CU AMIGA will personally pay to include your work on our disks, as long as it has been specifically written for us, and is available nowhere else. Sound too good to be true? Well, it's a bona fide offer, so if you have a program you are proud of, then send it to Dan Slinsgby, the Editor, and he'll get straight back to you with an offer if it is deemed good enough for the coverdisk. Send your disks to CU AMIGA CASH FOR DEMOS, Dan Slingsby, CU.AMIGA, 30-32 Farringdon Lane, London, EC1 3AU.
• ' CODE In the code drawer on CU38 you will find the machine code for the scrolling demo featured in last month's ‘Make Your Own Demos' feature.
There are two files. CuAmigacode is the compiled version of the listing printed in the magazine. To run it, just double-click on the icon. Pressing the mouse button again will stop the demo and allow you to get on with reality.
The second file, cuamiga.s, is the source code for this demo. This is the file which is converted into the object code by an assembler. The source is 68000 machine code and can be loaded into any assembler, like HiSoft’s Devpac or the PD A68k assembler.
Note that this is the FULL version of the code, including all the font definition data. The listing in last month’s magazine was for reference only and you need not have bothered to type it in.
(shane1 ess plug tine: Buy Fractal Univer (?}J3W&I62? Bjna flWG: n JJJOGX, (shaneless plug tine; Buy Fractal Univer iskielBjlus tint! H EracUl lliim VIRUS CHECKER The unofficial motto here at CU Towers is Be Pure, Be Vigilant, Behave. With this in mind we have included a Virus Checker on the disk. This checker will intercept normal bootblock viruses and also scan tiles tor IRQ infection or damage from the notorious Saddam virus. The Checker is summoned by the start-up sequence on this disk, and all disks which are subsequently placed in any drive will automatically be checked. Whilst running,
a small bar will appear on your workbench screen. This will cause an activity log to appear along the menu bar ol the workbench window, giving details ot how many disks have been checked and how many virii tound. Holding down the lett button whilst the bar is activated will reveal a menu allowing you to manually initiate a check on any disk or on your Amiga's memory. To be sate, you should copy this program to your normal boot disk and either add the line ‘run nil: Virus_checker' to your startup sequence or place the icon in your WBStartup drawer (Workbench 2.04 only).
AREXX To run this demo, you must ensure that rexxarplib.library and screenshare.library are in the libs: directory as well as rexxsyslib.library and rexxsupport.library. The two new libraries can be tound on this coverdisk, but note that they must be copied to the libs: directory ot your boot-up disk.
You must also have a copy ot Arexx and all the support tiles before you can run this program. It may be easiest to copy these libraries onto the disk you normally run Arexx Irom - but be sure to back It up tirst.
Furthermore, you must also ensure that the support and graphics libraries (NOT the rexxsys.library) are recognised by Arexx, by using the following lines, either in a DOS script or from the Shell: rxlib rexxsupport.library 0 -30 0 [RETURN] rxlib rexxarplib.library 0 -30 0 [RETURN] When experimenting with this demo, you can address the ports, AND use the rexxarlib.library from external programs too! See the Arexx series in this issue of CU Amiga tor more details.
IF YOUR DISK WON’T LOAD... In the unlikely event of your CU disks not loading, remove all cartridges and peripherals and try again. It It still won’t load, pop it in an envelops and send it to: CU DISK RETURNS, PC WISE, MERTHYR INDUSTRIAL PARK, PENTREEBACH, MID GLAMORGAN, CF48 ADR. They will then test your disk and send a replacement as soon as possible.
For any urgent problems, though, please ring the PC Wise helpline on (0443) 633233 and this line can be reached between the hours of 10:30 and 12:30 during weekdays. Whilst CU AMIGA makes every effort to check our Coverdisks for all known viruses, we can accept no responsibility for possible damage caused by viruses which may have escaped our attention.
BEFORE YOU BEGIN You must have a copy of Arexx before you can use this demo. Arexx was supplied with Workbench 2.04 by Commodore, but if you are still running
1. 3 you can buy the Arexx package from most software outlets.
Click in Ihp uindnu and circles will appear.
M * m n m W To get a share of this mega limited edition offer HURRY to your local computer store and check out the special marked packs... WHILE STOCKS LAST!!!
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Get upfo £3.00 off selected Kixx smash hits...... when you buy a copy of the Great BONANZA BROTHERS Arcade Game!
AVAILABLE ON: Amstrad, CBM 64 128 cassette & disk, Spectrum cassette, I Atari ST & Amiga.
Offer does not apply to CBM 64 128 disk or Amstrad disk. ~See Inside special offer packs forjnoreJetAOffer endOOJ 1.9 J. CURSE Of THE AZURE BONOS • POOL Of RADIANCE
• CHAMPIONS OF KRYNN TEL: 0891 442 026 NEED HELP? CALL THE GOLD
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his old ononn l’l l HOOK has not lorgollen and schrmos
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Willi (III help ol n kl Kltl II I he A laiIhIiiI lain. ou lake on I hr role ol Pi ri l'.K ill I his magic aihenlure li aught willi danger and I ‘ ilenienl. .if- .S( AV.XHABU’W** VI KI S I DIIYI YII ; iitxi r«: a coYirvnitns hi n nmiMD ioc* andauocmidcwmc iw ****»¦
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VGMMH) AS IV IMD* W**- Ol NIM1MX) INSTRUMENTS Anyone who
bought last month's CU AMIGA is probably already engrossed in
the delights of OctaMED Pro. However, giving away the best
Soundtracker clone to date wouldn’t be much good to you unless
we gave you some samples to play with.
In this drawer you will find all the basic samples you need to make virtually any kind of music. There are several types of percussion sounds, along with synths and strings waiting for you to load them in to your copy of OctaMED. If you’re not sure how to create your own music check out the detailed tutorial in this issue - it can be found on page 172.
AZSPELL AZSpell is a set ot programs which will spell-check any ASCII text tile. The package is supported by a dictionary ot nigh-on 12000 words, and, whilst this should be more than enough to check most documents, there’s also a facility to add your own words to the existing dictionary.
Belore you run the program you must run the file called AZAssign. This assigns a logical device unit AZSpell:’ to the current directory so that the spelling routine can find the dictionary. This means that you can use AZSpell on any disk you like as long as you copy all the tiles and remember to run the AZAssigns program first. , Running AZSpell m produce a filename requester.
You must enter the name ot the tile with the full path -
e. g. DFO:utilities font2Sculpt tont2sculpt.doc - so it is a good
idea to make sure that you know where the tile is. If you do
not name the file correctly, AZSpell will exit with an error
message.
When in operation, a requester will pop up displaying information on the tile and the dictionary on the right- hand side. The bottom of this is then taken up with a text gadget, containing a string of text to be checked trom the tile. The text will scroll past as the tile is checked. When a word appears which AZSpell is unsure ot it will be highlighted and a list of alternative spellings will appear to the right-hand side of the menu. If there are a large number ot alternatives you may scroll up and down the kst using the two gadgets labelled ‘UP’ and ‘DO’ in the upper right-hand comer.
Clicking on one ot the words will transfer it to the correction gadget. Once you have done so, you must select one of the four options in the middle of the menu: T'’ Add To Dictionary: This means that the word was correct and should be added to the dictionary for future reference.
Ignore Word: This means that the word is correct and the program should continue to spell check the rest ot the document. This is useful for surnames, product names, etc.. which are correct but you don’t particularly want to add to the dictionary.
Correct Word: Replaces the word in the text with the word currently in the text gadget.
Correct And Add: II the word is incorrect, but nevertheless was not one ot the suggestions listed, you can correct it manually by typing into the ’correction’ gadget.
Use this option to simultaneously correct the word in the text and add it to the existing dictionary.
At the end of the spell-check session, the tile will be saved again with all the corrections made. You may also be left with an additional tile - an update file lor the dictionary with all the words you have asked it to add. This should be merged with the main dictionary file by double clicking on the AZMerge icon.
The words in the dictionary are stored in a very simple ASCII format with one word for each line. This makes it very easy to delete words you have mistakenly added to the dictionary by simply loading a text editor and removing the offending line. You can also add words this way if you wish.
BEFORE YOU BEGIN Remember that the program will not work if you do not run the Azassign program first. This tells the spell-checker where all the necessary files are. This may seem a bit of a pain but it means that you can copy all the files into any directory you like and the spell-checker will still work.
APOLOGY Looking at your Disk 38 label, you will probably notice that FonOSculpt is actually missing from the disk contents. This is due to a last minute compatibility problem which, unfortunately, only came to light after the disk label went to press. We apologise for this, but the situation was completely out of our hands and, as soon as a fully-working version is available, we will be bringing you the utility in a forthcoming issue. Whilst every attempt it made to ensure that the contents of our disks match the details given on the labels, we cannot be held responsible for any last-minute
changes. Sorry.
’tR COMPUTER GAME By Cirrus Software Features:
• Team selection with digitised pictures of all Arsenal players
• Digitised action shots and pictures of Highbury
• Full size pilch & fist (30Hz| scrolling arcade action
• 2 player option for matches
• Injuries, red & yellow cards, substitutions, penalties, comer
kids etc.
• Full match commentary
• Management simulation including league, all domestic cup
competitions, European trophies and the ultimate World Club
Championship
• Database which can be updated with additional information on
future data disks
• Load save game feature The ultimate football game featuring
both management skills and arcade action... what more could you
ask for!
For AMIGA, AMIGA PLUS & ATARI ST £25.99 Thalamus Europe Unit 29 Riverside Business Centre, Victoria Street, H$ i Wycombe, Bucks. HP11 2LT Tel: 0494 474713 OFFICIALLY ENDORSED BY ARSENAL FC EXCLUSIVE CtJ MM TRANSWRiH UPGRADE OFFER As part of our continuing policy of offering the Amiga user stunning value for money, we are pleased to announce another fantastic upgrade offer.
To take advantage of our otter simply till in the coopon below and send it, with a cheque or postal order tor E26.99, to: Transwrite Otter, HB Marketing, Unit 3, Poyle 14, Newlands Orive, Coinbrook.
SL3 ODX.
Or call them on 0753 »[ • ! [jKt Nf* [if lm tkH a I .in mnni*] wt --- €¦[ ! » 686000 for credit card orders.
SO WHY UPGRADE?
Impressive as Transwrite Junior is, its parent program has even more features that make it the best multi-purpose text editor available. Imagine being able to make notes and edit text files whilst multi-tasking on the Workbench screen. Imagine being able to automatically index every key word in the text you have written. Imagine being able to check the accuracy of your text with a fully featured spell checker working with a dictionary of over 90,000 words (in English!). With Transwrite you can.
Transwrite has been specifically designed by Gold Disk, the most prolific Amiga pro- ductivity software publishers, to tackle any text handling job with ease and speed. It will even accept WordPerfect files and text can be copied directly into any of Gold Disk's DTP software.
By now, you will no doubt have loaded and used the excellent word processor on our coverdisk. You should already be able to tell that Transwrite is a program with a pedigree of years of testing and refinement making it an almost indispensible tool for all text operations, including programming, writing, taking notes, and editing batch files.
¦ Multiple Document support ¦ Mail merge ¦ Programmable macro commands ¦ Full page formatting commands including page numbering, headers, and footers ¦ Automating word wrap and hyphenation But the biggest bonus is that we are able to offer you this professional quality package at an amazing £26.99. But that's not all. Here are some of the advanced features offered by Transwrite: »oTe ••••••••••••••••••••••••••••••••••••• coupon ' Please send me a copy of Transwrite, I enclose a cheque postal order for £26.99 payable lo HB Marketing Ltd.
Name:... Address: Once again, CU Amiga has teamed up with the brightest Companies to bring the best in game demos. Starting with Core's Premiere we take another excursion with Guy Spy, before revealing Project X's bonus level - all this and Graphics DIY clip art, too!
LOADING DISK 39 Put the disk into the Amiga’s internal drive, and switch the machine on. The disk will now auto-boot and will reveal a bank of icons revealing each demo’s name. Simply double-click on the required icon with the mouse, and it will load. If, for any reason a demo fails to load, please remove any external cartridges, drives or printers which may be the cause of the problem. If the problem persists, please contact PC Wise on the phone number given elsewhere in these pages. Please do not ring the CU offices regarding disk problems, as there's nothing we can do. Sorry.
Gjn.". premiere Gbfsrr: itX? GUY SPY project x,
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- • PREMIERE Con Design -1Mb Only Withoul a doubt. Heimdall was
one of the most graphically-stunning games ever to grace the
Amiga. However, undaunted, Derby-based Core Design are set to
release a game to outdo even the Viking-based epic. Whilst his
8th Day partner, Ged Keaveney, beavers away on the storyboard
for Heimdall II. Jerr O Carroll has teamed up with programmer
Dan Collins - Premiere is the result.
Set within a studio complex, Premiere stars one Clutch Cable, a film editor whose tedious task in life is to splice together the latest films. However, whilst busy on his latest epic, Clutch has had all his hard work stolen by a rival studio - and the film has to be ready for the next day! The thieves have scattered the reels throughout each of the six studio areas, and Clutch must invade each set and retrieve the missing spools. However, the people currently working on each set don't take too kindly to Clutch's sudden cameos and set out to put paid to his retrieval efforts.
In the final game, Clutch’s exploits will take him into six different styles of film - all of which are reflected in the graphical themes and characters contained within. There are B-Movies. Black And White sets, and even a Wild West level - as featured on our demo. Starling on a large plateau, the player must guide Chuck across the eight-way- scrolling set as he attempts to open up previously inaccessible areas of the set using the trip switches which dot the walls. There are also the aforementionednasties prowling the set, and these must be avoided or killed - using the dynamite Clutch
holds.
Our large-quiffed hero can walk, jump, and throw whatever weapon he is carrying. The play area is split over two 'depths', and pulling down on the joystick whilst pressing fire, prompts him to jump 'into' the screen. As Clutch picks his way across the nasty-laden level, he must also locate the aforementioned switches. These are located on the walls of the massive set and are activated by pressing fire whenever Clutch is standing next to one - however, doing so may not always have the desired effect. So always be on your guard... GUY SPY ¦•odyseft Such was the popularity of our last Guy Spy
demo we've teamed up with Canadian developers, Readysoft, to bring you another hefty slice from this cartoon-quality arcade adventure (reviewed this issue on page 54). Whereas last time we left Guy in the midst of a shoot out set in a ski lift, this time we meet the rugged hero as he is attempting to track down the evil Von Max. Von Max is the evil genius who is currently scouring the world in search of the crystals he needs for a deadly ray gun he has pieced together. In the full game. Guy STAR TREK CLIP ART For those ol you following our excel lent Graphics DIY lealure, you'll be pleased lo
learn lhal we've tried lo save you some lime. Whal have we done? Well, we've supplied a number ol Images which will allow you all lo polish up your techniques rather lhan (id- dling about trying lo get Spook's ears to line up.
Supplied on Disk 39 are a selection ol Opa nf images ready tor incorporation Into your home-grown animations. Created by our very own Graphics DIY maestro, Peter Lee, the disk contains a page ol Star Trek-related images ready tor you to - literally - cut out and keep.
Simply load your copy ot Dpamtani then insert your copy ot Disk 39. Load the Clip Art tile Irom the menu screen and the images will appear on screen.
Simply save each image out as a brush and use them with your prepared work - easy, eh!
Is nearing the end of his task, but first must search a massive pyramid for the way out. However, standing between Guy and the exit is a rather peeved Egyptian God who must be killed before you can pass.
With the ancient walls looming high above him, Guy is standing opposite the God-like figure who, every now and then, raises his arms to summon lightning to smite our hero down. All is not lost, though, and, magically, swords appear in front of our hero and these can be lobbed at the distant figure to sap his energy - but a direct hit from one of his bolts will do you more harm!
Both Guy’s and the God's energy are shown to either side of the screen, and are represented by small images of each character. With each hit the character concedes, these are slowly reduced until one of you shuffles from this mortal coil. Guy can move freely within the catacomb, but cannot move too close to the evil Deity as an invisible wall blocks his path. Equally, the God can only shuffle from side to side slightly so is similarly limited. And another feature in your favour is that Guy rarely misses when throwing swords, whereas the God’s actions can be anticipated as the bolt always
strikes where you were standing when he raises his arms.
There’s no real pattern to the God’s bolts, but the easiest way to kill him off is to collect the sword, move slowly forward and then throw it when you are directly in front of him. This way, Guy is constantly moving so the enemy cannot get a fix on his bearings to zap him. However, even standing close to where a bolt hits the floor can relieve you of your energy, so don't get too cocky or our hero will start to resemble a spent Swan Vesta!
So, don’t let the stunning cartoon-like graphics put you off, prepare for battle and get ready to take on the evil deity on his own territory - after all, Guy is supposed to be a rugged hero... ¦Jr Down - Have back PROJECT X Bonus level - Team 17 This is a real treat for any owners of unexpanded machines who, consequently, won’t have experienced the delights of Team 17’s 1Mb blasting extravaganza. Project X is quite simply the meatiest blaster ever to grace the Amiga, and our demo reveals the super-fast bonus stage which is hidden somewhere within the game. To get to this stage in
the game. ou have to complete two stages of blasting, but with our demo you can hone your skills between blasting sessions.
Controlling the latest in ultra-fast ships, the player has been left to pilot their way out of a labyrinth of narrow corridors. As the player struggles to keep their ship from hitting the deadly walls of the tunnels, they must also attempt to collect a series of blob-like icons which are littered throughout the stage. This, however, is easier said than done, and as the player progresses, the tunnels get tighter and start to move progressively faster - making the challenge even tougher! Luckily, though, the odds aren't totally stacked against you, and as the tunnels come screaming towards
your craft, a digitised voice barks instructions as to which route to take.
3k Lutt-Utt HHM-NWt “ So, grab a joystick for the ride of a lifetime - you may live to regret it... SnflMll Amiga Software Games marked (NOP) will not work on the AMIGA A500 PLUS.
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.00 per botil WINNERS Quality is a nebulous concept. What’s
one man’s meat is another man’s poison. Arguments have raged
about the merits of particular software since time immemorial
(1985 in the Amiga’s case!). Enter the Fat Agnus awards!
Here, we present a 7- page stroll down memory lane, and pick out what, in our opinion, are the best utilities, games and related software ever to appear on the Amiga. It’s by no means comprehensive, it’s completely subjective, and it might even be a tad controversial, but what the hell - that’s the whole point.
HOW WE PICKED THE NOMINEES To help keep things simple, we've separated the productivity software from the games titles and given them their own distinct sections Each one has then been subdivided into a number of different categories. For instance, shoot 'em ups and RPGs have their own awards as do animation and paint packages. Each category has a maximum of three nominations, which caused much argument in the CU AMIGA offices over what should be included and what shouldn't. There's also no overall winner as we re leaving that up to you (see the voting form at the end of this feature) Just
because we've listed three possible candidates doesn't mean you have to vote for them. Far from it They are merely included as memory aides to help you choose from the myriad of titles available We've also included small comment boxes if you'd like to explain why your voting for a particular program.
But, with no further ado, let the voting begin.... PRODUCTIVITY SOFTWARE The Amiga may not be at the forefront of the professional market but there is still a large amount of productivity software available for it from spreadsheets to paint packages, samplers to database software Over the coming pages this area of home computing will be broken down into fields and then into separate categories, hopefully covering all the major areas of home computing Remember, it's your vote that will decide the winners, the names listed under the various categories are only to jog your memory.
MUSIC The advantage of the Amiga for sound purposes has not been widely recognised amongst the professionals, but now the times they are a changing (as Bob Dylan sang), no doubt due to the excellent software and hardware becoming available.
COMPOSITOR In the good old days you knew where you were with music packages If you wanted a decent MIDI scoring package only one to choose from - UuslcX. But that was some time ago. Since then we have seen the release of BarstPipes and KCS3.5 BarstPipes is not only a very powerful compositor with an unlimited number of tracks and notations but is also very easy for the novice to get to grips with KCS3.5 is the latest incarnation of Dr.Ts sequencer package, offering many features not found on any other Amiga software, or in fact any other package on any machine. Super Jam must also be
considered as one of the most innovative packages of recent years because of its radically different and easy to use play along system.
NOMINA TIONS
1. KCS3.5
2. Bars ft Pipes
3. Super Jam IMAGE PROCESSOR Of course, all these packages are
severely limited when it comes to image processing. It's a
specialist task and only a truly dedicated piece of software
can handle it. The first and oldest entrant in this field has
got to be PixMate. Whilst restricted to the more conventional
graphics modes, this package still has a large following,
mainly because some of its features just aren’t available
anywhere else.
SAMPLING SOFTWARE
* contrast to the composition software there are a few contenders
for the sampling crown.
M-crodeal are probably the best known contenders r ms field with their track record of excellent hardware and software. AMAS2 is a combined 8-bit sampler and MIDI interface, and supplied with software which competes with all but the best of the rest Speaking of which, there is probably none better than the Audio Engineer Plus.
Other sampling packages worthy of note are me Megamix Master from Rombo and Audio Master IV, with its digital filtering and real-time stereo effects. Possible trouble may come from Sunrize, who produced the first 8-bit sampler and Perfect Sound all those years ago They're back with the first 12-bit sampling hardware and 16-bit editing software Studio 16 (reviewed this issue).
NOMINA TI O N S
1. Studio 16
2. Audio Engineer Plus
3. AMAS2 ANIMATION PACKAGE The Amiga is over-loaded with
animation software.
And has been almost from day one. Whether the main consideration is speed or functionality or ease of use, the Amiga is usually able to beat the pants off the competition and these packages are the reason why. Although it doesn't allow you to design your own animations as such, Vista Professional is GRAPHICS The Amiga is probably best known throughout the computer community tor its superb graphics ability. Although not up to the standard ot Super-VGA on the PC, the Amiga does present a much cheaper platform. Because ol the great amount of power given to home users it is not surprising that
there are lots of products and lots of awards up for grabs in the graphics section.
RAYTRACING Many of the raytracing packages could also probably be included in the animation section, as most of them support it. The question here is really what is the most important criteria for a raytracer - is it speed, ease of use or the quality of the results?
There isn't that much to choose between most of them, even though they all approach the subject in a different way. Using a mathematical model, as in Real 3D is now quite popular because it gives a more realistic final image. Calligari II uses a similar system but its orientation is more towards manipulating shapes into the desired form rather than building them up from primitive objects. Don't forget Imagine though, which was the first rendering package to have proper surface mapping, and then there is C-Light, which, although quite horrible to use compared to the others has become a bit of
a bargain since it became Shareware.
NOMINA TIONS
1. Calligari II
2. Real 3D
3. Imagine still a contender because of the stunning and real
istic animation sequences that can be constructed with this
landscape generator. Any of the Real Things series should also
be considered. Whilst they are not actually animation packages
as such, they are intended to be used for creating your own
animations. Of course, it would be impossible not to mention
the legendary Deluxe Paint III or IV here. Not only are these
packages generally regarded as the best all-round performers
in this field, but they actually helped decide the IFF stan
dard in the first place. For creating incredibly long,
cartoon-like animations though, nothing has ever topped
MovieSetler, still used by ace demo-mak- ers such as Eric
Schwartz.
NOMINA TIONS
1. Deluxe Paint IV
2. Vista Pro
3. Movlesetter postscript output and advanced screen dithering
modes, not to mention the blend function which was more useful
than Corel Draw on the PC. Professional Draw has always
appeared to be the leader. Then there is the New Horizons
entrant, Design Works. Although not as advanced in terms of
features as some of the others, many people without an
artistic training find it easier to use. And we mustn't forget
Expert Draw, which can probably just about sneak into this
category.
Deluxe Paint? Well, how about Fantavision then?
It has some advanced brush handling features that even Dpaint can’t match. And then there's My Paint, the only real art package for children.
NOMINA TIONS
1. Deluxe Paint
2. Fantavision
3. My Paii$ STRUCTURED ART PACKAGE On the more professional side
of things there are the structured art packages. These are
like standard art packages except that Instead of actually
drawing an object, you show the program how to draw it, just
like Adobe Illustrator on the Macintosh.
There used to be only one contender in the field. With its NOMINA TIONS
1. Professional Draw
2. Design works
3. Expert Draw BASED ON OFFICIAL DOCUMENTS. SHUTTLE IS THE
ACCURATE AND COMPREHENSIVE SIMULATION OF NASA'S SPACE SHUTTLE
EVER PRODUCED FOR ANY HOME COMPUTER.
. FOLD-OUT SHUTTLE FLIGHT DECK POSTER . VARIOUS LAUNCH AND LANDING SITES . AUTHENTIC CONTROL PANEL DISPLAY M ARD WINNERS fit, I I kfcmng into the big league of 24-bit artwork is mtgemester which easily has some of the most mpressive morphing features seen on any machine Probably, the most loved and best estab- kshed 24-bit processing package, with its amazing aray of fHe support and rendehng modes, is ASDG's Art Department Professional incarnation but there are a few others worth taking a look at like Lake Forest Logic s Doubleback and the recent arrival Mr Backup.
NOMINA TIONS
1. Quarterback
2. Hr. Backup
3. DoubleBack FILE UTILITIES A file utility can be many things.
It could be, for example, Directory Opus or even the new SID2.
Which help keep directories tidy and enable cross disk copying without having to learn all the magic spells of the CLI. On the other hand it might be a cruncher which lets you get as much as is inho- NOMINATIONS
1. Tel Department Professional
t. kaagomaster
3. Pinnate VIDEO &ie of the niche markets that the Amiga has more
than a toehold on is the realm of Desktop Video. In M category
effects and titling packages are going » have to fight it out
amongst themselves From r e titling point of view. Sca a 500
is one to be watched Although fairly new it has gained a large
knowing due to Its ease of use. But then there are tie old
pros In this field like 7V Text and even (hod's Videotitler
3D. Not forgetting Title Page As wel as the titling packages,
there are loads of effects and utilities packages. Video
Studio springs lo mind as does Video Effects 3D.
NOMINA TIONS
1. Scale 500
2. TV text
3. Video Studio PROGRAMMING Although most of tho games software
for the Amiga is actually coded on IBM clones, there Is still
a great demand for programming in the friendly, interactive,
multi-tasking operating system of the world’s most advanced
home computer.
INTERPRETER nterpreters are interactive languages more likely to be used by the novice or keen amateur programmer. When you've got a machine like the AMIGA you want to be able to use it and how better than With AMOS3 Well then, how about Easy AMOS? Then there are the more traditional languages like Hisoft Bask or the recently released
* *sof? Pascal Of course. Arexx is an interpreted language, and
probably one of the most powerful grven the amount of support
it now has from assorted appli cations software.
NOMINA TIONS
1. Arexx
2. Easy Amos
3. Hisoft Pascal COMPILERS For real speed you need a compiled
language.
Hisoft seem to have the machine code end sewn up with Devpac 3 although some people are still using Argasm. But that's not the end of it An awful lot of programming is still done in C (as was the original AmigaDOS) so SASC has got to be a contender. And then there's Azfec and Manx which also seem fairty popular.
Manly possible on a disk, like Powerpacker It could even be a recognised and well thought of utility that saves files and disks from certain destruction (or at least read write errors) In the shape of Quarterback Tools or The Disk Mechanic.
Tot • arauir' SUMS Bid r-uauoi.. NOMINATIONS
1. Quarterback Tools
2. Sld2
3. Powerpacker 4.0 UTILITIES BUSINESS Although probably only a
handful of people actually use their Amiga as a business
machine there are still a great number of business
applications available for it and many of them sell very
well to the hobbyist as well as the professional user
FINANCE Finance packages abound on the PC but there are lust
about as many available on the Amiga as on the Macintosh, and
many of these have features It’s the little bits and pieces of
code, the utilities, that help us keep our sanity when all the
applications go mad or won’t talk to each other. Utilities are
the housekeeping tools of a computer system and shouldn't be
ignored unless you want to be bogged down In dirty laundry.
DISK BACKUPS There is probably no more Important utility to an Amiga owner than his disk backup utility (well, assuming you have a Hard Drive that Is). The most famous of these is Quarterback now In its fifth MULTIMEDIA As this is still a relatively unsettled area of computing there is only one category for multimedia, which will include authoring systems such as Showmaker and Scala as well as the more presentation or demonstration based packages like Presentation Manager and The Director 2.
There are also the more Interactive creation programs to consider like the excellent Hyperbook and CanDo.
NOMINATIONS
1. Scala
2. Showmaker
3. Hyperbook WINNERS _I which can only be found on Commodore's
machine. On the Accounts side of things what could compete
with Personal Finance Manager with its excellent account
searching facilities and its pretty graphs? Well, there is
Digrfa Home PrelHled Jaw ¦"BE*®' HI Hill 111 HI 1"! " .it n
.lt:JI .KB illtB ate- 11 11 11 11 Httxdi:-- TIB TIB TIB
• no Accounts. On the Spreadsheet side of things there is the
dated but still noteworthy Superplan The old favourite
Advantage has since been replaced by Professional Calc, with
It’s fairly advanced graphics, easy to use interface and
impressive Arexx support NOMINA TIONS
1. Profession! Calc
2. Personal Finance Manager GAMES There's more games software
available for the Amiga than any other home computer, with
literally thousands of titles having been released over the
last six years.
Of coursa, along with avory Monkey Island, Speedball II or Kick Off II that mada It to tha software shelves of your local dealar, there have been some absolute howlers.
However, we’ll leave the duff stuff until some other time. Right now, we’re concerned with the creme de la creme ot games software, the classic releases which have bom the teat of time, and which daserve repeated playing.
3. Digita Home Accounts WORD PROCESSORS Probably the most
prolific area of software production is in word processors.
There are certainly pientyto choose from on the Amiga The more
traditional might go for Word Perfect which, although
impressive, hasn't had an update in a while. For raw power
there Is not much to best Amor's Protext, which has been going
about as long as the Amiga. It is stunningly fast and contains
all Ihe text handling features you could probably want, but it
is not the most Amiga-friendly program, and probably doesn't
adhere to more than a bo ut three items in the CBM style
guide. One word-pro with a great following is ProWrite. Which
is very similar to Microsoft Word Along similar lines, and
also with the ability lo handle imported graphics is the
excellent Wordworth. Along simpler lines Ouickwrite and
Transwnte are cheap and fast. If you are considering doing
any programming then Cygnus Ed from ASDG is probably Ihe only
text editor you ere ever likely to need NOMINA TIONS
1. Cygnus Ed
2. Wordworth
3. ProWrite DATABASES Where would video rental shops be without
them?
In fact, where would my tape collection be without them? A database is maybe not an essential item in Ihe make-up of a good system, but it is certainly a very useful one. Kuma's K-data is very serviceable. As is Prodata from Amor. On the simpler side both Homebase and Superbase Personal have most ot the features you'll ever need unless you are starling a spy ring. Probably the best known database on the Amiga, and the one with the most features, is Superbase Professional 4. Which made a name for Precision software.
NOMINA TIONS
1. Superbase Professional
2. Prodata 1.
DESKTOP PUBLISHING This is without doubt the most fiercely contested and most argued over area of Amiga software.
There are only a few protagonists, but the leading two are so close that there's not really a great deal in it. Professional Page 3 has the upper hand in terms of accuracy and reliability, not to mention the SHOOT 'EM UPS From the very first appearance ot Space Invaders in the late 70s. The shoof 'em up has reigned supreme. Other titles quickly followed, such as Phoenix. Galaxians, Gorf, Scramble and the superfast Defender (with System 3 currently working on Defender 3 lor the Amiga). Today, we're com* pietely spoilt for choice when it comes to a good of blast, with lilies like Z-Out. R-Type
2. Turrican 2 and the vertically-scrolling SWIV vying tor our attention and cash. The very best example ot Ihe genre, however, has only jusl been released.
Project X Is. Without doubt, Ihe finest blaster in existence on Ihe Amiga featuring arcade-quality graphics and a difficulty level that will keep you supreme flexibility of its output. Professional magazines could, and have been, put together using predecessors of this software Pagestream is claimed by some to have a more flexible environ- menl. It certainly has wider fonl support and a great deal of bitmap graphic support. Its fallings are in poor accuracy of output. Saxon Publisher is a bit of an also ran. Don't forget the low end though, where Pagesetteril is a real bargain at around £40,
offering almost Ihe same facilities as Professional Page NOMINA TIONS 4 n I 1---1 Doan
1. Rroiessionai rage
2. Pagestream
I. Pagesetteril coming back for more - you'll have to as It s so
damn hard that few people can daim to have finished the
game. With no level codes or cheats, it's certainly a
challenge, but an enjoyable one nevertheless.
NOMINA TIONS
1. Prelect X
2. SWIV
S. Z-0ef GOD SIMS The wrath and power of Ihe Almighty can now be
yours! Thai's the claim made by the ever-popular God Sim
whereby the player controls the destiny of a city, continent
or even entire planet. Made popu- b B WINNERS lar by the
ground-breaking Populous and Maxis' Sim City games, the genre
has proved an increasingly popular one over the last couple
of years.
From Gremlin's Utopia and Senslbie’s Megalomania to Microprose's Civilization and Bullfrog's Powermonger. It's possible to guide a world through virtually any epoch since the Creation.
NOMINA Tl ONS
1. Populous 2
2. Sim City
3. Civilization BUDGET GAMES The advent of a sizeable budget
market has meant many old classics can now be snapped up for a
fraction of their original cost. Indeed, such is the turnover
of games these days, that titles less than 8 months old often
find themselves on the budget circuit if they failed to
perform particularly weU. If you want to build up a games
collection on the cheap, budget labels possess a rich variety
of titles, a number of which put current games to shame. But
where to start? May we humbly suggest you pick up copies of
the ever-so-cute platformer Raintxm Islands. Gremlin's
acclaimed Lotus driving game, the original Populous God' game
and Anco's Kick Oft for your first purchases?
Other contenders Include Z-Ouf. The amazing Turrican I, and the Bitmaps' Cadaver.
NOMINA TIO NS
1. Rainbow Islands
2. Lotus
3. Populous FLIGHT SIMS The avid flight sim enthusiast is really
spoilt for choice. And one company, more than any other, has
done the most to advance the cause of the Amiga flight sim.
Microprose are without doubt the premier exponents of the
genre and possess three of the best in the shape of F15II. FI9
and Gunslkp That's not to say there’s nothing else out there
worth forking out for. Core's arcade-influenced Thundertiawk
was a more than decent effort, with Mirrorsoft's Flight ol the
Intruder showing how a licensed product should be handled. Two
of the best recent releases have to be Mindscape's
Megalortress. Based on an updated B52 bomber, and Virgin's
incredibly complex Shuttle sim.
NOMINA T! ONS
1. F1SI
2. F19
3. Thundertiawk MISCELLANEOUS Of course, there Isn't enough space
to list every single game category that has sprung up over the
years. Missing from this round-up have been such noteable
categories as strategy and puzzle games, war and board games
and the ubiquitous management sim. Ubisoft’s Perfect
General, Domark's Trivial Pursuit, Battle Chess, Tetris, and
Peter Turcan's Waterloo could all find a home here, but placed
together they look slightly at odds with each other. This is a
general anything goes' category which will probably attract
the most wide-ranging number of votes. Ours are just
particular favourites, but doubtless you'll have different
ideas NOMINA Tl ONS
1. Tetris
2. Waterloo
3. Supremacy RACING GAMES There's nothing to get the adrenaline
pumping like a good race game Most of us are never likely to
get behind the wheel of a Formula One car or a 1250cc
high-performance bike, so these are an excellent alternative
Programmer Geoff Crammond is a particular ace at this sort of
game, and has written both Grand Prix and Sfunf Car Racer tor
Microprose, whilst Gremlin have also entered the fray with
their Lotus games. Finally, let's not forget Core's
recently-released Jaguar XJ220 licence, Lankhor's Vroom. And
that old classic Super Hang-On. Of course, race games don't
always have to be viewed from within the car, as Is the case
with Gremlin's Supercars games and Virgin's Super Ofl-Road
Racer.
NOMINA TIONS
1. Grand Prii
2. Lotus
3. Jaguar XJ220 ROLE-PLAYING GAMES Some have predicted the RPG as
the saviour of the Amiga games industry, as arcade players
desert to the consoles en masse. We certainly cannot Imagine
too many RPGs appearing on the Megadrive or the SNES, that's
for sure Choosing three RPGs for our final nominations,
however.
Has proved incredibly hard, as over the last couple of years the genre has really expanded and some amazingly-complex titles have been released.
Even today, though. Dungeon Master is still an unbeatable mot of dank dungeons to explore and slime-rldden creatures to slay. Then there's the highly polished Eye Of The Beholder 1 and 2, Teque's Shadowlands. The Dragonlance saga from SSI. The recently-imported Wizardry series of games from Sir-Tech And that's not even mentioning Might & Magic 2 (much superior to its recently released sequel). The Bard’s Tale trilogy, and Origin's on-going Ultima series of games.
NOMINATIONS
1. Dungeon Master
2. Eye of the Beholder 2
3. Base of the Cosmic Forge PLATFORM GAMES Whether these star a
bionic fish or an ooky, kooky member of The Addams Family,
there's always plenty of fun to be had with a decent plat
form game.
As the influence of Nintendo and Sega becomes more apparent. Game designers are starting to add larger levels and cuter sprites to the genre, creating wave after wave of classics. Ocean's The Addams Family and Parasol Stars are two which show this, but let's not forget Millennium's Robocod and Titus’s The Blues Brothers. Oh, and how about Rainbow Islands.
Rodland, New Zealand Story. Fire And Ice, Flood, Myth, and Elf. The list is seemingly endless... NOMINATIONS
1. The Addams Family
2. Rainbow Islands
3. Robocod ADVENTURES For years. Infocom led the way in adventure
games, but a massive list of rivals has now sprung up to daim
their crown. Sierra, Lucasfilm and Delphine have all appeared
to take what used to be a very boring text-only format to new
heights. In addition, as the adventure genre once more
nonmroAers in popularity, so more companies Mnp on the
bandwagon - as witnessed by Granin's Plan 9 and Ocean's Hook.
Recent hits nave Included Monkey Island II. And the aforemen-
soned Hook licence, whilst past hits include Loom, ntana Jones
And The Last Crusade, and the Lemn Suit Larry games The genre
even took a massive step in a new direction with the advent of
(MpNne's graphically-stunning Another World - txA where will
it go from here?
NOMINATIONS
1. Monkey Island II
2. Maaa Janes And The last Cmsade 1 AaatMr World LICENCES These
have been big business for the last two or more years, and are
still growing in popularity and *versity. Gone are the days
when the likes of Eastenders and The Archers were snapped up
for computer game conversions, instead we get real classics
such as Plan 9 From Outer Space and Onar Shard Bridge'
Seriously, every time a large- tnjdget film Is released, it's
odds-on that a game won't be far behind. Hook. Terminator II.
The Olympics. The Addams Family. Jimmy White. The Godfather.
Count Duckula. The Simpsons. WWF.
And Robocop III are just a handful of the exhaus- trve list - which is bound to grow ever larger However. It has to be said that very few licences actuaty live up to the reputation offered by the film, book, or TV series they are based on. Luckily, we are surprised every now and then, though DOMINATIONS l The Addams Family
2. Jimmy White's Whirlwind Snooker 3 . Robocop IN SPORTS SIMS
Aside from kicking a ball about every Thursday at Regent Park,
very few of the CU Crew ever engage in any athletic pastimes.
Thus, games such as Kick Off II and California Games are often
the nearest we come to exercise. It’s also fortunate, then,
that there are so many of these sport games available. Whether
your Snooker loopy with Virgin's Jimmy White licence, or over
the moon after scoring a hat trick In Kick Off II. Sensible
Soccer, or Striker, there's plenty of armchair athletics
games available. In addition, virtually every sport under the
sun has been pixelised. Including Rugby. Cricket Squash.
Tennis, and Goff - and the waggling involved in some of the
Olympic-style games is more knackering than actually going out
and running 400 metres! And don't forget the many futuresports
which grace the Amiga, including SpeedbaH II. Botics. Future
Basketball, and Projectile. So. Whether you're a binary Bobby
Moore or a pixelated Pole Position racer, get ready for some
serious voting... NOMINA TIONS
1. Kick Off II
2. Jimmy White’s Whirlwind Snooker
3. Speedball II BEAT 'EM UPS Would-be Bruce Lees love these games
as they allow them to take on countless btg n’beefy oppo
nents using whatever weapons come to hand.
However, they're not all street fighting games, though, and the honorable martial arts are similarly well catered for. Games such as IK* have kept players glued to their computers as they try to reach that elusive black belt, whilst the Last Ninja trilogy add a little arcade adventuring to beef the proceedings up a little. And if one martial art isn’t enough for you, games like Budokan and Oriental Games let you practice one of the many skills.
Mind you. If you just fancy smacking a few heads, there’s always The First Samurai. Final Fight.
Golden Axe. Panzer Kick Boxing, and Final Blow to keep you going... NOMINA TIONS
1. K+
2. The First Samrai
3. Panzer Kick Boxing BEST SOFTWARE HOUSE This is a jam-packed
category, the result of so many excellent software houses
actively supporting the Amiga.
Could it be Electronic Arts for the likes of Dpaint IV and John Madden s? Ontano-based Gold Disk have also been at the forelront of Amiga development, too, with the likes ol ProPage. ProDraw. MovieSetter and ProCak - and their customer support is generally regarded to be as good as their products New Horizons are roughly three years-old and have already aided countless disk users with Quarterback and its supplementary package.
Quarterback Tods, and they also released Dos-2-Dos - one of the most widely-used transfer programs ever UK old boys, Amor, have emerged from a dying Amstrad market to release ProText-probably the most lamous Word Processor ever - and ProData. An equally hot database. In addihon. On the games Iront, it's worth considering U.S. Gold, Ocean. Microprose. Core Design, Gremlin, and Team 17.
NOMINATIONS
1. Gold Dish
2. Electronic Arts
3. Ocean
4. Amor
5. Mew Hortons BEST NARDWARE MANUFACTURER There's plenty of scope
for choice here. To start with an obvious one there's always
Commodore who gave us the A500* and then took it away again
Amiga Centre Scotland must also deserve a mention lor the
Harlequin Plus, still the most advanced graphics card on the
Amiga GVP have produced some impressive hardware, not least of
which is the HD-8 hard drive and its many derivatives. For
sheer volume, Progressive Peripherals are doing quite well
with their latest range of accelerators and graphics
hardware. Microdeal have shitted a lot of music hardware in
their fime, too. And similarly.
Rombo have been more than a bit successful with Vidi.
Canon quite obviously deserve a mention for their printers. Even if they weren't Amiga specific.
NOMINA TIONS
1. Progressive Peripherals end Software
2. GVP
3. Canoe BEST DISTRIBUTORS The products you buy often need good
support from the manufacturer or distributor. Some of them are
good at it and some are notoriously bad HB Markebng along with
Centresoft are probably the most established distributors of
Amiga wares. Precision made a name for themselves with
basically just the one product, but it was well supported In
more recent bmes, the emphasis has shifted a little towards
chains and mail order houses such as Silica and Diamond.
NOMINA TIONS
1. HB Marketing
2. Diamond
3. Centresoft HALL OF FAME This is something of a special
category. It is awarded lor constant excellence Anyone can be
a one-hit wonder - take Chesney Hawkes. For instance - but
to maintain class whilst attemphng to push the Amiga further
than it has been before takes real determination and skill.
For instance, whilst software companies constantly state
that their game is the best ever’, it s the like ol Microprose
and Electronic Arts which keep producing a steady stream of
quality software. In addition, Ocean have risen above such
shambolic efforts as Wild Wheels and Terminator II to bring us
such classics as The Addams Family. Robocop III. Parasol
Stars, and Epic.
Similarly, 'serious' applications require genuine innovation and technical expertise from the companies responsible, and this is then reflected in their ease-ol- use and expandability Thus, the likes ol HiSoft. Gold Disk and - once again - Electronic Arts for their Dpainl updates are also front-runners for an award here And let's not forget industry stalwarts Microdeal, and their new contempories: Amiga Centre Scotland, NewTek.
And Progressive Peripherals. Ex-Commodore MD. Steve Franklin, also deserves a mention as he is the man who effectively got the Amiga oil the ground, with sales exceeding 12 rnilkm units in this country.
NOMINA TIONS
1. Steve Franklin
2. Electronic Arts
3. Gold Disk LOWEST PRICES GUARANTEED!
FOR A500 plus Gives 2Mb CHIP MEM Funcbonal equivalent to A50t F*us ¦ Ultra low power design ¦ low component count for maximum reliability • Available populated lo VjMBor 1MB.
CLOCK £22.95 ’ a Mb £25.95 1Mb £39.95 CORTEX 8Mb RAM EXPANSION for the Amiga A500 A1000 A500 plus The ONLY RAM upgrade approved by Commodore UK • Fuly compatible with A500 plus for 10Mb maximum RAM • External fitting (Warranty remains intact) • Through port (covared by blanking plate) • Fully implemented auto- configure • Zero wait states • Compatible with A590 and all major had disks • UsesIM x 8bit or 1M x 9bit SIMMs • Complete with its own power supply unit (UK, US, or EURO) • FullyAI 000 compatible • RAM te9t software.
IIIIIIIIIIWWWWW GVP IMPACT SERIES 2 HARD DISK WITH RAM (A500HD8+) GVP 8Mb RAM EXPANSION tor the Amiga A1500 A2000 qaJUs 2.4. or 8Mb ccnfasaKns GVP 8Mb RAM EXPANSION for the Amiga A1500 A2000 qfMMS?.4.c.Wbconto»aDom 52Mb Hard disk system with up to | 8Mb ol RAM • Factory-fitted II Quantum Pro-drive. 1tm« access •» Uses 1M x 8bit SIMMs (see RAM 1 CHIPS section for prices) • Game!
Switch (hard drive dUable) and power supply vwWWWV 52Mb I 60Mb I 120Mb £359 I £369 I £499 EXTERNAL FLOPPY-DRIVE Hioh-auality silent mechanism •
- JW Through-port • Enable disable enhanced chip set (E.C.S.)
UPGRADES 8372A rrrvrw Fatter Agnus 8373 |-| _ Super Denise
MegeChlp 2000 with Super Agnus (alows 2Mb CHIPMEM SnXfCKSTART
nateteBi GVP RAM CHIPS '» »n SIMMs (lor Co"-. GVP « EACH ¥*?.
Gift* Me) EACH 25SK « soil DIPs (lor 2091 ICO ole) ;M. 16. OF. Flo, oH« A2000 oris) EACH fH.4»SuiicCotu™ UoOs ZIPs (for A3000) FULL RANGE AVAILABLE INCLUDING NEW MINI-SLOT AT-EMULATOR.
NB-PRICE PROMISE APPLIES!!
PRICE PROMISE Cortex will match any gonuine pnco offered by one ol our U.K. compotitors on goods that are in stock on a liko-for-like basis. This of for applies at tho time of purchase only and does not apply to prices ottered in sales ol bankrupt stock, clearance or closing down sates 2 YEAR GUARANTEE All products bearing the Cortex brand nama carries a 2 year guarantee. Other products in this edvertisnwx carry a 1 yeer guerartee.
AI prices include VAT and pcsiaga & packaging. AJ produas sh«wd same day wtwrs possbte. Alow 14 days lor del very i ordering by cheque. Make cheques'
P. O.’s payable to CORTEX.
DEPT CU, CORTEX DESIGN & TECHNOLOGY LTD BRITANNIA BUILDINGS, 46 FENWICK STREET, LIVERPOOL L2 7NB. • 24 HOUR SALES TELEPHONE 051 -236 0480 24 HOUR FAX: 051-227 2482 I COMPOSI TORS KCS 3.5 ?
Bars & Pipes Super Jam AWYHJ WINNERS THE FAT AGNUS AWARDS VOTING FORM rm'n r*M wtat »e aw an the best software releases anllaMe tor tkt taiga oner the last lew pages, aid you’re now probably itching to line yoer say. Listed here are all the dlttereet categories. It you disagree with a particular nomlnetlon, merely iguore them aed write your own eatry In the space presided.
Comment: SAMPLING SOFTWARE Studio 16 Audio Engineer Plus AMAS2 ?
Other ...... Comment: ANIMATION PACKAGE Deluxe Paint IV Vista Pro Movresetter Comment: RAYTRACING CaHigah II Real 3D Imagine Comment: PAINT PA CKA GE Deluxe Pamt Fantavision My Paint Comment: STRUCTURED ART PACKAGE Professional Draw Design Works Expert Draw Other. ... Comment: IMAGE PROCESSOR Art Department Pro Imagemaster ?
Ptxmate ?
Otter ...... HOW TO ENTER Once you’re filled le the lonu. Etlhe. Leer the page gut or photo- cegy It. Ued send It te: FAT A£NUS AWARDS. CU AMIGA. EMAP Images. 30-32 Fvrlugdoa Lane. Farrlugdoe. EC1R3AU. Closing date lor entries Is October 10th, 1992 Comment: VIDEO Scale 500 TV Text Video Studio Ofter ...... Comment: INTERPRETER Arexx Easy AMOS HISoft Pascal Other ..... Comment COMPILERS SAS Lattice C Devpac Aztec C Other Comment: M U L TIMEDIA Scala Showmaker Hyperbook
Other Comment DISK BA CK U PS Quarterback ?
Mr. Backup ?
DoubloBack ?
Other .. Comment: FILE UTILITIES Quarterback Tools Sid2 Powerpacker 4.0 Other.--------------------- Comment: FINANCE Professional Calc Personal Finance Manager Digita Home Accounts Other £2000 SOFTWARE BONANZA Te help spare you on to register your sole, we'se got C2,OOO worth ol tree software to glseaway. All entries will be put Into a draw, the winner receislng E500 ot his her own choice. There’ll also be 15 runner-up prlres ot £100 each.
Comment: WORD PROCESSORS Cygnus Ed Wordworth Prowrite Other .... Comment DATABASES Superbase Pro Prodata Homebase Other ... Comment: DESKTOP PUBLISHING Professional Page Pagestream Pagesetterll Other Comment SHOOT 'EM UPS Project X SWIV Z-Out Other . Comment GOD SIMS Populous 2 Sim City Civilization Other.------------------------------ Comment: BUDGET GAMES Rainbow Islands Lotus Populous Other Comment FLIGHT SIMS F15II F19 Thunderhawk
Other .. Comment: MICELLANEOUS Teths ?
Waterloo Supremacy Other.. Comment RACING GAMES Grand Prix Lotus Jaguar XJ220 Other . Comment: R O L E - P L A Yl NG Dungeon Master Eye of the Beholder 2 Bane of the Cosmic Forge ?
Other Comment PLATFORM GAMES The Addams Family Rainbow Islands Robocod Other . Comment: AD VENT U R E S Monkey Island 2 Leisure Suit Larry Another World Other . Comment LICENCES The Addams Family Jimmy White s Snooker Robocop III Other ... Comment BEAT 'EM UPS IK* The First Samurai Panzer Kick Boxing Other ... Comment: BEST SOFTWARE HOUSE Gold Disk Electronic Arts Ocean Amor New Hoizons
Other .. Comment BEST HARDWARE M A N U FA C T U R E R Progressive Peripherals GVP Canon Other ..... Comment BEST DISTRIBUTOR HB Marketing Diamond Centresoft ?
Other ... Comment HALL OF FAME Steve Franklin Electronic Arts Gold Disk Other ... Comment FIRST CHOICE (LEEDS) TEL: 0532 (37908 COMPUTER CENTRE FAX: 0532 637689 THE AMIGA A500 PLUS CARTOON CLASSICS I Thf A500 mor* teHout capability than 4 A600 with It greater nxpnndlblllty and a lai selection of high quality third party add-on* Complete with:
* One Mb of chip RAM expendible to 10 Mb of RAM In total
• The nee Klckttart 2.04
• Workbench J.04
• Built In battery backed real time clock ££3!
Thi* peck iko comet with Lemming*, (the only pme ever to ret • 100% rating1) The Simpsons. Captain Planet and Deluxe Paint ) | the mcredfale pemc and arwnaoon package p4ut mouse and modulator now only £339.99 or £374.99 for 2Mb version I now complete with the latett 2.04 KkkATARI chip and Wortdwvch 2.04 !!
I The 2000 Bate pack a the deal upgrade "tchnt lor thote wsmng to upped* * om only £529.99 Amiga 1500 Plus Business & Entertainment Software pack l home. Bt Te4b pka the bust Anp Format Tlpa book and now only £549.99 Upgraded A500 Plut our own Phoenix ROM tharer and IJ chip making incompatibility problem, a thing of the peat I Complete wah the Cartoon Oubq tcdtwere path- only £414.99 or £449.99 for 2 Mb ram THE AMIGA I 500 20 ROM d-p enabing you to twitch between the old and n "’""""’only £559.99 The New AMIGA A600 Commodore's new computer games mactkne. Bu4i in keyboard and compact et size
the A600 will take 'Smart Cards'. The A600 comes with 12 month on site warranty, workbench 2.0S. Dpaint III and game now only £359.99 The AMIGA A600HD with a built in 20 meg hard dak. We shall be offering larger hard drive upgrades for the A600. Please ring for detais and prices.
The 600HD dot* not come with Lemmings or Dpaint III only£49 99 ¦ only £29.99 now only £459.99 New CDTV Trackerball complete with 2 (oytockpe thlt tt a mutt for CDTV o uw edible o 'hi inVup to 540 Mb" of dau.
Only £74.99 audk CD player We aho stock a large range of COTV toRware al at dhcow« prices New CDTV keyboard transformi your CDTV era an Amp A500 to you can I use It at a ttandard Amiga only £399.99 u.s . CD Rom Amiga A500 The add-on that every one hat been witting lor. This hgh quality CD ROM turns yo amp into a CDTV only E279.99 FIRST CHOICE PAO I Take the headache out of buying a computer with our a I popular FIRST CHOICE Pack. All the essenoah required tor | I the kit time buyer. Idaal for any Amiga and great value tool 1 Comprises: I * Top quality microswitched I Powerplay Cruiser
joystick I I • Mouse Mat I * Dust Cover 1*10 high quality Blank Disks | I * Plus £70.00 of software !
Canon Hwl Pi PACKARD ..£359.99 StarXB24-200 colour--------£379.99 MMW wulKy OriD iVSh... »wy qw«.
Star SJ48 Bubble jet .£229.99 Uwr eriHy. Wm «ML 1pm. CcnwulW. Pen... n Star LCIOAutosheel feeder----£S1.*» Star LC200 Autosheet feeder_£42.11 StarLC!4-!0 Autosheet feeder-£6. H Star LC24-20O Autosheet feeder .£44.11 Star SJ48 Autosheet feeder_________________ -£S2.19
- £359.99
- £549.99 Goldstar remote control TV monitor """now only £ 179.99
Commodore 1960 multisync only £436.99 Star
LC20 ...£139.99 I IN tpt Ortk. 4$ pt NLQ. «M mode
and ¦« loot* I pu* betton operation.
I Star LC200 colour £199.99 I 9 pin colour. I font.. 22S tpt draft, 41 cpt NLQ. A4 I landtcape printing.
Star LC24-20 ...£199.99 I 24 pin ofity. 211 cps drA. 40 cp* LQ. ImbAr I expandable to 4IK. It lanti and LCO hunt dap4ay.
Star LC24-200 mono £229.99 I 24 pin. 222 cpt draft. 67 cpt LQ. 10 font*. A4 lan h«ap«.
| 7k buffar exandabia to 19K_ [monitors Commodore 1085SDI Stereo Colour monitor only £219.99 uk spec. All our monitors are UK spec All our printers are UK spec PRINTERS ProbaMy one of the kMt 24 pm colour budget prewar* Citizen 224 mono £219.99 cut down version of the 24*. Lew font, but the tame Citizen 224 Colour .£244.99 (xcaRtnt cdotv itm* of thia popular 24 pio Semi automatic sheet feeder ~£29.99 Automatic Sheet feeder....£84.99 CanonBJIOex ...£244.99 Later quality output at a 24 pin price = e a monitor make wt « has a fufi UK
* odkstioft. Tot might bt buybsg what you think a a timkar
monitor at a lower price but it a kfcefy to bt a ’GRFT import.
These monitors do not All our printm ilK ribbons wd frt. Ltd p
cable. All Cltlun printm com. With i I gMja All printers law I
lull UK I! ” Star LC24-200 colour.-------£289.99 FltizenS
Philips CM8833 MK2 stereo colour monitor etou. Turao wMw
600-JBS Ww wlmi _-een screen facAty. One year* on tMe mainte
nance. Cable for Amiga included. Tilt and swivel stand only
111.99 when purchatod with monitor. Cover only IS.99 only
£214.99 uxspec.
With FI Citizen Swift 9 Colour.._£l89.99 Citizen Swift24e Colour_£279.99 All HP prinlm come with a J year warranty Philips Brilliance SVGA Colour monitor with overscan facility The Brilliance monitor hat a high quality Super VGA resolution ideal lor making your AMIGA into a professional system Includes overscan fadIcy. 28 dot pitch apd tfitiswwd stand Monitor cover only IS 99 * purchased at the tame ome. 12 months on site maintenance isoo version £399.99 with Flicker Free Video card A500 version £499.99 Canon BJ300 ......£379.99 D«Mop MM. |n -i«, Umt quiky Canon
BJ330 ......£519.99 WPS. Antf WSM V tt. BJJM BjlOex Autosheetfeeder..£52.99 HP500 mono HP 500 Colour- Canon BJ20.. The New super fast Supra-Fax Modem
V. 32 bis (14400 baud! ) I Allows you to tend and recBv This new
modem from Supra has Ml 14400 baud capability Spec includes
V.J2bis, V.32.
V. 22bH. V22. V21. MNP4-5. MNP 10 (for cd phone comm). V.42.
V42bts. Class I * 2 com- mands. MOOf 14400 Group 3 Fax.
Indudes free omms software and modem cable only £259.99 Supra
Fax Plus (up to 9600 BPS) Now wwh the abiMy to tend faxes’
Even faitar than th* ttandard 2400 modem I
• dudes V22 Indudet free » only £149.99 Supra 2400 t thit
incredible value fait modem from Supr ve 2400 baud Hayes
compatible. V22 Bl!
Nd comm* software."
Now only £79.99 KCS Power board I Regarded at one of the best emulators or I the market, this emulator fit* eaidy into tlx I trap door and aho acts as a RAM upgrade now only £179.99 Add £15.00 for MS-DOS 4.01 A500 Plus compatible KCS Amiga I 500 2000 adaptor only £59.99 This It a Ml PC 186-20SX Bndgeboard running » EMULATORS New Commodore 386-20 ““*¦ only £439.99 The New GVP 16 Mhz PC-286 internal mint dot on the GVPS 1530 herd Ate drives only £239.99 VORTEX AT Once Plus l6Mhz emulator turns your Am« into an IBM AT con The AT-Once PM can be fitted to eeher the .
15002000 cv the A500 No « ItMuipeed only £214.99 mi FINAL COPY new version 1.3!] AMIGA RELEASE 2 UPGRADE KIT SCANNERS Complete with: Kickstart 2.04 CHIP Workbench 2.04. Install.
Fonts and Extras disks full Commodore manual set only £79.99 THE POWER SCANNER Thu scanner comet with the latest version 2 sofware. With bright and sharp grey scale performance and flexible scanned image display manipulation options Opoons include Clean up. Embolden, resize and flip. Highfy recommended by the reviews' only £94.99 THE POWER COLOUR SCANNER only £229.99 PANDAAL HANDSCANNER On tew this scanner has profed to be the easiest and most effective scanner that we have used to date having compared it to most of the other mafor hand scanners on the market.
Complete with the latest improved version of Daata-scan software this scanner is able to pick out text and graphics at up to 400 dp. In real time. Scans up to 64 grey scales.
Now only £94.99 or £ 109.99 with 2 way parallel switcher box " the wnters of PenPal W«h l U graph*! Capacity (IFF and HAM) and detector. Nsea date. Time. And pig? Number.
W co urns layout. Magnified and reduced page 3D Text Animate n High* Recommended Only £49.99 ir £ I 02.99 with Cumana 3.5" external drive A KHN ( I 14 9* A not Comp.l* iit *?
Amot 30 Audio fogiee? 69*9 Audio wUx 4 tl«W Broadcast Tills? Onrfl49 9« C-ohOm « 9 •• Deluxe Music Costruction Set..£54.99 Deluxe Paint 2......now only £4.99 Deluxe Paint 3. ...now only £12.99 Deluxe Paint 4 now only £57.99 Easy AMOS ..£24.99 EXPERT DRAW .ONLY £49.99 EXPERT 4D JR ...ONLY £37.99 Flexidump printer utility ......£31.99 DEVPAC 3 £57.99 Distant Suns .£34.99 Final ,..£42.99 Platinum Scribble w p inc spell checker thesaurus .now only
£29.99 Pro Page professional V3 DTP..£I49.99 Protext 4.3 W P-now onfy £39.99 Pro Video Plu* .....£139.99 Quarterback Toots__only £44.99 Sequ** e* One .... .£ 4 99 Vtoot* Talar? F*9 99 TURBO PAINT 49 99 v„.a 29 99 Vi»ia Pro I (2 Mb req.a-odi •« 99 Walt Oisne* Ammato? 44 99 XC AO 30 1199 99 Xcopt P?Q lr,« 1»«Qw»e_ 33 99 PLAT|NUM WORKS plus home accounts dJ i* an 3»e dw be* seing Oga Hone Accents Qn!y £44-!91 .1 PAGESTREAM 111 UICjI-VlfcW GOLD MEDIA SYSTEM _| The latest version of this powecM DTP package that we recommend Better than okx of DTP packages on a PC and better
than most on a Mac only £129.99
* • *«- complete graphics creation irmuooi package for your Amiga
Camas complete with the famous Dgi-Vww GeH. Digi-Pamt and Elan
Performer only £129.99 l Ven- INTERSPREADl 1 . . u, tlll’iSi
This new spreadsheet Is highly recommended at at a bargain
price. Features include graphics presentation, and advanced
macros only £24.99 The Btest version of this righiy lcdamfd
WYSIWYG word pubtsher Comes with fonts, powerful thesaurus,
large e*hecker. Speech synthesis only £72.99 New QUARTERBACK
V5 PENPAL 1.4 New. Completely re-written version of this Fast
and Famous hard disk backup utility. Supports up to 4 disk
drives, variable compression options and full Macro and AREXX
support. The Best!
Best seling word publisher incorporates
- any features found only n a desk top pub- feder Also includes
an easy to use database.
CB Route Plannei Cold Dish Office... now only £53.99 only £39.99 THE COMPLETE :OLOUR SOLUTION i ms is west animation package lor tne from Rombo. Features include load and s from D. Paint animations and Iff files. Sup* pomHAMp*.,. only £44.99 New Roclite 3.5" As offioal dealers for Rombo. We are able to offer the excellent package at a great price The complete colour sokitlon comes with RGB splitter.
Vidi Amiga. Vidi Chrome, power supply and Photon Paint now only £94.99 |MEGAMIX MASTER] The new super skm Rocite has recent!)
I received the best review for dak drives ii Amiga Format only E57.99 Cumana 3.5" now only £59.99 This is a low COM 8 bit high spec sampler that plugs into your printer port Special effects include echo that can be added in real time. FuRy multitasking and easy to use.
Only £29.99 I meg external drive. The best name Ii disc drives now at a super low price.
Still the most reliable.
Enables you to CoOur Digitise in a second I Replaces red green bkie filter set Can be used | with Dig) view or Rombo prodxts now only £44.99 now only £53.99 Kickstart l.3...£27.99 Kickstart 2.04.£33.99 Fatter Agnes..£30.99 Super Denese.£30.99 4 Mb by 9 Simms forcvp only £109.99 each I Mb by 4 ZIPS as used in Supra bomb. 2 I Mbby4 ZIPS equal I Mb only £38.99 per Mb 100 Capacity lockable disk box ....£6 99 SO Capacity lockable disk box..... £4.99 90 Capacity stackable Banx box £8.99 Amiga to scan Atrip monitor cabin---£9.99 Std 1.8m Amiga printer cable ...£4.99 Modem and null modem
cables.....-..£9 99 2 way panM pxt sNrer inc ubk_£17.99 Genlock ] with buit in mode switch box and auto pass thru function, the Rocgen represents excellent value for mone only 99.99 256 by 4 DRAM (DILs) ideal for A590 * Supra Hard drives plus many other Amiga RAM applications I Mb by 4 DRAMS for Supra and other RAM applications..£27.99 QTY 4+ (512K)..now only £3.59 8+ (IMb)....now only £3.39 164- (2Mb)..now only £3.09 I Mb by 8 or 9 SIMM boards now only £27.99 NAKSHA MOUSE |only £24.99 I ROCTEC MOUSE | ¦ecom mended.
Only £13.99 or £16.99 ..4hmou»tm,,tAh*drr Includes dual control for overlay and keyhole effects, extra RGB pass thru allowing real time graph editing.
Only £129.99 SUPRA RAM 1IGAA500 PLUS modules I All our 3 S' disks are GUARANTEED FORA LIFETIME and a. SONY OR QTY BKA DED
10. ......£4.99 ....£6.99 I 30....£ I 4.29 .£ 17.99
150. .....£21.99 ....£28.99 I 00....£39.99 ...£54.99
I 200....£72.99 ...£99.99 I
500......£169.99 ..n a...
1000. .£339.9 9 ......n a.. I Sony Branded disks come
complete with labels now only £19.99 or £27.99 for keyboard
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BEGINNING... We all take the Amiga’s amazing graphical and processing capabilities for granted, but what came before? Christina Erskine takes the first in a three-part stroll down computer memory lane... Before 1980. It you owned a computer you would have built it yourself - and probably thought of yourself as an electronics whizz, not a computer enthusiast. Your home computer would have taken days to assemble, with the levered builder hunched over a hot soldering iron to do so - and you certainly wouldn't be thinking of playing games with it. For that there were dedicated Atari consoles
from the States.
And it was in the US that people were buying Apple lls in hundreds of thousands, and the new Atan 400 800 machines. While the Ataris, like their VCS predecessors, were very much games machines, the Apple II machines were used for serious applications in addition to games because American computer users tended to be older, with more money to spend on commercial software It is more than likely that we in the UK would have gone on to follow the American market slavishly. And rely solely on American imports, were it not lor one company - Sinclair Research. The ZX80. Which sold to the
aforementioned electronics enthusiasts, and the follow-up, the ZX8f. Gave the UK a distinct Techie' flavour of its own.
By 1980. It was clear that off-the-peg' computers would sell into the home sooner rather than later. Already some of the burning issues of the day bore an uncanny resemblance to debates which have earned on into the nineties. For example. In August 1980, an article In Personal Computer World magazine discussed three issues: 1 Does existing legislation cover electronic media': 2. 'Is digitised pornography on a disk unlawful': 3. 'What is the correct intellectual property to afford to software to protect it from bootleggers and pirates?’ BETTER PROCESSORS By 1981. Motorola was promoting
their new 68000 processor as a chip for the 80s. The Z80 and 6502 were already well established and IBM were introducing their first 8088-based PC What has dramatically changed computers into the colourful, fast, sophisticated machines ol today are the advances made in terms ol graphic processing, and the introduction of dedicated graphics and sound chips, such as the early examples In the Commodore 64 and those ol the Amiga today.
Faster and larger data storage systems have led to much bigger, multi-level programs. Devices can now be made much smaller - and come with slimline monitors, disk drives which are tucked into the keyboard, and the appearance of powerful laptop Pcs. And. Finally, memory chip pnees have tumbled, so that the technology which was available In theory eight or nine years ago is now affordable and mass-produced More evolution than revolution... The Sinclair ZX80 - first shown to the public in February - was the first sub-EtOO 'computer' Available for £79.95 in kit form and £99.95 ready built.
Oive Sinclair's brainchild was basicaRy a flat slab of white plastic - although it did sport some rather odd cooling vents' along the back of the machine which were actually painted lines and served no actual pruposel It had a touch-sensitive keyboard,1K of RAM, an NEC 780-1 processor, which was a 'copy' of the Z80. And built-in Sinclair Basic. Graphics? Not produced until 1981. Sound?
Forget it. Software? You had to write it yourself - indeed. Doing It Yourself was the whole idea of the ZX80.
Another Idt-form computer launched that year was the Acorn Atom, and cost £125 as a kit and £150 ready-built. The Atom claimed to be 3-5 times faster than Apple Integer BASIC 'and it has the unique feature of including an assembler in the interpreter.' But. More importantly, the Acorn Atom boasted graphics capabilities, and featured a screen with a high resolution of 256 x 192, five graphics modes, and 192 graphics characters Acorn suffered from terrible production problems with the Atom, though, so much so that one retailer, described in Personal Computer World as the incorrigible' manager
of Lasky's Microdigital chain, announced to all and sundry that he would not include the Atom in his next catalogue because he was too uncertain ol receiving any stock from Acorn. The manager's name was Bruce Everiss - and the computer industry was to hear quite a bit more from him.
Atari, however, had no UK division in those days; instead the Atari 400 800 machines were imported by Ingersoll, at initial prices ol £395 for the 16K model 400 and £695 for the 48K 800.
The Commodore Vic 20 was shown publicly for the first time at the January Consumer Electronics Show (CES) in Las Vegas, and was launched in me UK in June of me same year. It wasn't me first colour computer, but It was the first to sell for under $ 300 - albeit only just. The Vic 20 had 5K RAM, a full-size keyboard (which was later used In the Commodore 64), and its own custom chip called me VIC (Video Interface Chip). It went on to sell over two million units worldwide over me nexl three years.
After a rather lengthy wait, the first UK-pro- ducad Vic 20 game appeared in September Published by Mr Micro for the (men) extortionate price of £16, it was entitled Gold Rush, and the first person to complete it was promised a bag ol 22-carat gold.
The Sinclair ZX80 also got its first games at mis time, and Clive Sinclair was reportedly tickled pink' that programmers had managed to produce graphics on me humble machine. The program was Space Intruders and readers of Tim Hartnell's book Making the Most of Your ZX80' could either type it in, or order a ready-made tape from Ken MacDonald of Solihull.
In March, the Sinclair ZX81 was announced by the newty-rechristened Sinclair Research, and given an ecstatic welcome by computer enthusiasts. Still sporting a meagre 1K RAM, and still using the flat touch-sensitive keyboard, it was nevertheless a great leap beyond the ZX80 - and.
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‘-fthermore, less expensive at E49.95 in kit form and £69.95 ready built. It also had a much lower c*«P count, thanks to its own custom chip designed By Sinclair and built by Ferranti; it sported a much- mproved screen display; and it could produce graphics and perform floating point arithmetic - in short, it was genuinely useful as a computer rather than the electronic assembly exercise which is now buyers tended to treat the ZX80.
ENTER IBM The more the market grew, the more it became just a matter of time before the mighty conglomerate IBM launched its microcomputer. The PC may have been behind when compared to companies kke Apple and Commodore who were forging ahead in the new industry, but its solid, unexciting specification - Intel's 8088 running at 4.77MHz, a single disk drive,16k expandable RAM - and an equally solid price of $ 3000, plus the IBM name ensured plenty of corporate sales.
1981 also saw the first of the truly commercial software houses - ie. Those with full-time staff, proper offices, and advertising budgets. Psion, Bug Byte, and Quicksilva led the way out of the back bedrooms. The latter was started by Nick Lambert and John Hollis, who later took on a certain Rod Cousens (now at Acclaim) to look after WHAT TO PAY FOR YOUR MACHINE What you could expect lo pay for your micro in 1983: Acom BBC B: £399 Atari 400: £149 Atari 800: £299.99 Camputers 48K Lyni: £225 Colour Genie: £168 Commodore 64: £299 - cut lo £229 In June.
Commodore Vic 20: £149.99 Dragon 32: £175 Jupiter Ace: £69.95 Oriel: £139.99 Sinclair 16K Spectrum: £99.95 Sinclair 48K Spectrum: £129.95 Sinclair 2*81: £45 Tl 99 4A: £189.95 - cut lo £99 in October and withdrawn from themarket in November.
The company finances, and indeed, run the company. Quicksilva produced the first ever Spectrum game, Space Intruders at £5,95, in 1982. Bug Byle spin-off companies such as Software Projects and Imagine went on to achieve success of their own (see 1983). Eventually both Bug Byte and Quicksilva went onto become labels of Grandslam Entertainments, while Psion went on to evolve quite differently.
Everyone wanted to jump on to the home computer bandwagon in1982. The Sinclair ZX Spectrum, launched in April, led the pack and heralded the beginning of 'proper' games computing in the UK. The machines that followed in its wake had nothing like the brand loyalty that Sinclair had built up from ZX81 days; and most didn't noticeably improve on Sinclair's appalling disregard for production schedules.
In comparison, the Commodore 64 could have come from another planet. Its specification, which stilt doesn't look too bad today, was way ahead of its time, and made visitors to the Third International Commodore Computer Show in June (where the machine was previewed) gasp in astonishment.
The 64K memory was huge at the time, and its proper keyboard compared very favourably to that of the rubber-keyed Spectrum. It also had 16- colours, none of the attribute clash problems the Spectrum suffered from, sprite capabilities, a 40- column screen, and the SID - Sound Interlace - Chip built in. But, to begin with, you paid for all that mighty technology, and the C64 was launched for a whopping £350 at the end of 1982. And no C2N (the machine's dedicated cassette deck), joysticks, or software included, either.
In the UK, the C64 rapidly joined the Spectrum as a first choice computer for buyers, without actually outselling it. In the rest of the world it was a different story, with the C64 becoming the world's best-selling computer, and it also cleared up in the US. Aggressive price cutting by Commodore, headed by Jack Tramiel, led to a price war and near financial ruin for rival Atari (who, ironically, Tramiel now heads).
ENTER THE DRAGON The Dragon 32 was launched in July and sold in Boots on terms similar to WH Smith’s exclusive contract with the Spectrum. Its 32K RAM. Graphics and Basic all compared favourably to Sir Clive’s beast - unfortunately, it’s predominantly green display proved rather gaudy for programming use and consequently put a lot of people off the machine.
The NewBrain finally saw the light of day, and was produced by Grundy Business Systems who had bought the project from Newbury Electronics.
The first Japanese home computer to be sold in the UK was the Sord M5, which was a computer console hybrid. And let’s hear it for the Oric 1 - bugs and all - with its rubber keyboard and 16K RAM. Another Z80-based machine was The Lynx which featured some impressively large memory configurations and high-resolution graphics - unfortunately, it never sold enough to warrant the big chains taking it onboard. Finally, there was the curious Jupiter Ace, developed by Steven Vickers and Richard Altwasser, who had both been on the Sinclair Spectrum design team. It was another Z80 derivative machine,
which is chiefly remerhbered today as the only home computer to sport Forth as its in-built language. This proved to be its downfall.
Plenty of new micros lined up at the starting blocks in 1983. The Acom Electron was announced in January with a scheduled release date in March. It finally rolled out of Acom over a year later. In May, Memotech (who were previously a Spectrum alternative keyboard supplier) showed off its Z80-based micro, the Memotech MTX. Mattel announced that the age of its Aquarius would dawn in September - which turned out to be a keyboard-based version of their Intellivision console.
IBM dipped a corporate toe into the home computer market with the PC Jr, 128K RAM and a
5. 25" diskdrive for $ 1269.
The Coleco Adam was dubbed the 'star1 of June’s Consumer Electronics Show in Chicago but, by Christmas, Coleco were having so many problems with shortages and reports of faulty machines, that it was glad to have the Cabbage Patch doll to fall back on.
A game called Valhalla caught everyone’s imagination. Publisher Legend Software claimed it was the first computer movie’, a Norse scenario peopled with ’independent’ characters in which the outcome could be different every time. And at £14.95, it was a nice little earner for Legend - especially since the game was completely coded in BASIC!
In 1983, software, which had hitherto been dominated by unofficial versions of arcade games, began to diversify. Adventure games such as Melbourne House's The Hobbit and Level 9’s Colossal Adventure and Snowball had significantly improved parsers. Gilsoft’s Quill also appeared towards the end of the year and became an essential tool for would-be adventure creators. It was a good time for UK adventure writers, too, since Infocom titles, such as the famous Zork series, and Scott Adams adventures, were not easily available in the UK, and certainly weren’t converted for any home-grown machines
like the Spectrum.
Atari US axed nearly a quarter of its total staff - about 1,700people - after posting ‘disastrous’ COMPANIES OF THE TIME financial results, despite announcing a new 1200XL computer with 64K RAM, and cutting the price of the 800XL (a revamp of the 800) from £409.95 to £399.99. By the end of the year, Warner was looking for a buyer for the company.
SOFT SCENE Bug Byte, one of the largest and most well-known of the software houses was going through turbulent times. In January, its head programmer Eugene Evans, and staff members David Lawson and Mark Butler broke away from the company to form Imagine Software, and its first game, Arcadia, was released for the Spectrum and Vic 20, shortly after. At first, it appeared that Imagine could do no wrong. Arcadia sold strongly and the company presented a flamboyant, affluent lifestyle. It appointed Bruce Everiss, the ‘incorrigible’ Microdigital boss from 1980, to head its marketing, there were
tales of fast cars and fast lifestyles, and Imagine finished 1983 on a high - but it was to be short-lived.
WHATEVER HAPPENED TO?
COMMODORE MAX, ULTIMAX, AND VIC 10 Actually these are all one and the same computer, intended as successors to the Vic 20 In the starter computer market. All three incarnations were announced and previewed at several computer shows. The Ultimax version was notable for ottering a Hat membrane keyboard like that ot the ZX81. While the Commodore Max (the latest version) had 2K RAM, and could produce 16-colours on a 320 x 200screen. It never arrived, and was shortly superseded by prototypes ot a 116 and 264, which eventually became the C16 and Plus 4 - which failed dismally to steal the
ever-popular C64’s thunder.
HEWSON CONSULTANTS founded: i960 Having worked with main trames and minis during the seventies, Andrew Hewson was an early buyer ot the Sinclair ZX80. He began writing programs and books for the machine, advertising them in the few magazines which existed then. Andrew made his name with books ot programs lor the ZX80, ZX81 and the Spectrum.
Pilot Mike Male wrote three flight sims lor the 2X81 before his 1983 program, Heathrow Air Tratlic Control, and the arcade games written by Steve Turndf in 1983-84 - Space Wars and Seiddab Attack ( baddies’ backwards).
A tec*and Lunattack-put real money in Hewson's bank. Hewson claims to be the oldest survlvingindependent games software publisher - although Pete Calver's Audiogenic dispute this. However, games such as Uridium and y set them up with C64 owners, but they Paradroid by A never really made It on to the 16-bit scene and consequently folded in 1992 - only to reappear as 21st Century Software in the same year.
FIRST TITLE: Hints and Tips for the ZX80 (book), 1980; Pilot and Nightflite (both ZX81), 1983, both written by Mike Male BEST EVER SELLER: Paradroid (all versions).
PSION FOUNDED: OCTOBER 1980 Psion was set up by David Potter on leaving the teaching staff of Imperial College, London. By 1981, the company was enjoying considerable success repackaging and marketing software programs lor the ZX81. Flight Simulation was a huge early seller, followed by Horace Goes Skiing. However, Potter's ambitions lay beyond games and after publishing titles on the Spectrum - Chequered Flag and Scrabble- Psion took on the task of producing the integrated business software for Clive Sinclair's QL machine. It also took time out to produce its consistently highly-rated Psion
Chess program in 1984.
At the same time, work began at Psion on hardware development, work which saw the light of day as the first Organiser handheld computer in 1985. Since then, Psion has concentrated almost exclusively on hardware development. The Organiser and its successor, the Organiser II, were bought in a variety of consumer and OEM configurations, and were followed in September 1989 by the MC - Mobile Computer - range.
Psion is, however, unique as a one-time leisure software publisher which has successfully floated on to the USM ol the Stock Exchange.
FIRST TITLE: Flight Simulation, ZX81 BEST SELLER: Psion Chess (all formats) CDS FOUNDED: 1982 In the best British traditions, Ian Williams began by programming a game called Castle Adventure lor the ZX81 from his back bedroom. To put the operation on a commercial looting, he took the programs along to his local WH Smith, where the branch manager, Giles Hunter, took such an interest in Ian's COS Micro Systems that he joined the company as sales manager in July 1983.
In December 1983, CDS opened its first shop in Doncaster - there are now twelve - and a few months later Giles bought Ian Williams out. CDS now employs over 100 people, with interests in lull-price and budget software, retailing, distribution, tape and disk duplication, packaging and printing.
FIRST TITLE: Castle Adventure, ZX81 BEST EVER SELLER: Colossus Chess, closely followed by Steve Davis Snooker (all versions) DIGITAL INTEGRATION founded: February 1982 Dave Marshall and Rod Swift, like so many others at the time, developed their first program, Fighter Pilot, in their leisure time - transferring skills learnt at the Royal Aircraft Establishment over to the ZX81. Dave now describes Fighter Pilot as rudimentary', and it was Night Gunner on the ZX81 which, with sales ot over 10,000 through WH Smiths, enabled the company to set up on a commercial basis. Both Fighter Pilot and
Night Gwwwwere converted on to Ihe Spectrum in 1983, and Dave and Rod gave up their jobs to go full-time at Dl.
FIRST TITLE: Fighter Pilot, ZX81 BEST EVER SELLER: Fighter Pilot, all versions VIRGIN GAMES founoeo: February 1983 No romantio bad bedroom tales here. Virgin Games, set op by Nld »leiander, was a natural eipanslon lor Richard Branson's 13- year-old record company, and was set up In a blaze of publicity. The quality of its programs noticeably improved after Virgin setup an in-house programming team, the Gang of Five, in 1984.
In 1986, Virgin Games bought out Leisure Genius and Its range ol licensed board game conversions. Also, in October 1987, it acquired a stake in Mastertronlc, the pioneer budget house. The takeover was completed a year later to form a new company. Virgin Mastertronic. The involvement with Mastertronic then gave Virgin its first entry into hardware, becoming the sole distributors of the Sega games console range in November 1987.
FIRST TITLE: After an Initial batch of eight titles which were relatively unsuccessful, Falcon Patrol was the company’s first hit.
BEST EVER SELLER: Sorcery (all formatsj Jimmy White's Whirlwind Snooker MIRRORSOFT founded: November i 983 june isss Although Mirrorsoft was set up by Mirror Newspapers’ development manager, Jim Mackonochie, as a feasibility project in November 1983, it did not become a company in its own right until June 1985. Early titles included such educational gems as Caesar The Cat, First Steps With The Mr Men and Quick Thinking (early 1984). Spitfire 40 was published in Spring 1984 ( I remember the date very clearly, because I spent Easter Monday at the duplicators, desperately trying to lix a bug in
it,' says Jim).
Mirrorsoft trundled along with neither big hits nor too many grand disasters until It began to make a speciality of the growing 16- blt market in 1987, using Its Cinemaware licence as a springboard. The Mirror Group bought US companies FTL and Spectrum Holobyte (now owned by Microprose) to add to its software stable, while Mirrorsoft created a new games label, Imageworks. 01 course, with the untimely swimming lesson taken by Cap'n Bob (Mirror owner, Robert Maxwell), the company has since folded and Its forthcoming products have been spread to the likes ol Virgin and Mindscape.
FIRST TITLE: Game Creator, 1983 (written by the then teenagers, David and Richard Darling who now head Codemasters) BEST EVER SELLER: Falcon (all versions) MM HOME ALONE ...MM SKATS OR OM ------------- J M HOOK ....MM SNEAKY SNAKES .... .21.99 HUNT FOR REO OCTOBtA MM SNOOP' S MAGIC SHOW .16.99 HYPERLODE RUNNER 16-99 SOLOMONS CLUB------- .21.99 KICK OFF ..- .....-WAS SPOERMAN------------ .16.99 "10 ICARUS ..21-99 SUPER MARIO LAN0 ...... .23.99 KUNQFU MASTER _________1699 SUPER f*C PRO-AM .. .23.99 KWIRK
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Budding Dpaint Da Vinci’s were given the chance to show off their talent in a competition we ran with Philips last November. Up for grabs was a Philips’ CM8833 monitor and three bundles of Microprose games as runner-up prizes. To say we were overwhelmed with submissions would be a vast understatement as the majority of entrants showed a mature and confident style. Here are the top four winners as well as a selection of artwork from other entrants - I’m sure you’ll agree they are all credible efforts and it’s a shame there can only be one overall winner... tSTERS ART GALLERY Starting in two
months time, CU AMIGA will be running a regular Art Gallery section where we want to feature Ihe best Amiga artwork sent in by our readers. So, il you want to have your work admired by over 100,000 readers, here's what to do.
When creating your picture, please save it out at regular intervals so we can see it build up over a number of frames. Then, once the picture is complete, we'd like you to jot some info down on a piece of paper detailing the picture's development over the five to six screens you've submitted. Then we'll present your picture in a step-by-step guide so that other readers can attempt to emulate your style. So what’s in it for you, except seeing your name in print? Well, for your efforts, we ll reward you with a bundle of free software worth at least £50 for each picture used. Send all work
to: ART GALLERY, CU AMIGA, EMAP IMAGES, 30-32 FARRINGDON LANE, FARRINGDON, LONDON, EC1R 3AU.
EVERYONE'S A WINNER We were so impressed by the efforts shown here that, when it came to laying the article out, we wanted to display as many of the entries as possible. So, even if you weren't among the lucky four who won the monitor or the Microprose games, but whose picture is shown, a game will be winging its way to you soon... I WE WANT TO I BEAT ALL PRICES!!
CALL US!!
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BEDS LU1 2PG TEL (0582) 457195 411281 AMIGA 500 PLUS Ful UK spe., int. Mew, power supply. Indr & manuals, ell mt ALONE 8833 10*4 1MB 329.00 519.00 2MB 369.00 559.00 Zydec ezlenal drire uilb on off & doisy tboin pod ADD 48.00 Abo MuhUkkslHt lit BOM Sharer fa nftdiing between 1.3 2.04 ‘iminele lompatbiliry problems ADD 39.90 rAMIGA 1500 3000 fiMUKrpor. MilhlMBUM, mouse. Expansion or 2000. Loo* manuals How including Kickslod & Workbench 2.04. Hed fi« (onnguraton inr rhe htgh pedotmanre GYP il corlioilet ted.
EXPANDABLE TO 8MB. Iod refable 52M8 .I20MI Quont™ Drrmote used ALONE WITH WITH 7CM 8833 1084 ? FFIXER DutdDrixe 495.00 485.00 859.00 DG*GVP*20MB HO 699.00 899.00 1065.00 DD*GVP*5!MB HO 765.00 969.00 1129.00
DD. OVP.I20MB HO 908.00 1112.00 1272.00 Per euro 2MB Kltmd to GVP
400 60.00 Also aith Kickstud 1.3 ? KOM Sborer 400 39.90 I
Also with XT AI08 (or PC lomoolibiiifr ADD 95-200.00 HEW i
PRICES!
24. 99
25. 99
79. 99
9. 99
161. 96
• Seeb NO OTHER DEALER CAN BEAT OUR CREDENTIALS » 8* yeors
experience in Commodore producl and here to s»ay » Commodore
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proudly announce fcs highest C8M occolodc.
Awarded 1o only An k* few dozen (8M deders offering
* e best in expertise ond su»ort. Al AMIGAs full UK versions.
STARTER PACK I 10 Blank Ones* 80 atpodlylodabhdist box 1 Mouse (tel 4.99 Virus Killer Disk 4.99 Dpoinl III a Home Accounts 79.99 TOTAL VALUE 116.95 WITH AMIGA CDTV 17.99 SEPARATELY 24.99 turn ling NEW LOW PRICES fotA600s!!
Ess no, We met, bo ebb la do bane" AMIGA 600 1MB. WB 2.05,3.r FD ? Smort Cord Interface ? 17 month on-site warranty WITH ALONE 88WT084 A600 £339'iix VAT £529*hkVAT A600 20MB HD £434"hc VAT £624*in VAT ) £45 are packs 1 500 PACK EXTRA (ALSO A500.A500+, A600 CDTV, 3000) vauie rrp
• The Works Platinum, word processor, spreadsheet, daiobose
169.95
• Deluxe faint III with animation 79.99
• Get the most out ol your AMIGA book 9.95
• Hobbyte 50 Programme PD Greats Pock II 39.95
• Punnk 24.99
• Told 24.99
• Digjlal Home Accounts 29.99
• a 29.99
• Mirroswiuh Turbo Joystick 9.99 TOTAL VALUE 418.79 WITH
AMIGA CDTV 49.99 SEPARATELY 69.99 SPECIAL- Also with Cartoon
Classics Games ADD 12.99 WHAT THE CUSTOMERS SAY ...’extremely
courteous ond rapid response to my problem’.,.! Wfl KM hesitate
to recommend you to my colleaguts.’ Dr Darrel Maddy - Slough
Thank you lor dealing so promptly with my requests.’...’! Was
reluctant about ordering my computer mail crier. However I have
been very pleased with my dealings with Hobbyte -you «e to be
commended for your customer service.'
Trevor Patterson - Banger ¦We have dedtwih man. Aftheleodria computer supplers. In the pad, but me service you provided was second 1o none' £ gp Raley Preston Thonkyou f« everyone's good service'...' it ormed ot 7.20am the next David I Thomas • Wofmhamplon T was tory impressed vdh the service I received in the fast instance. I really opyrecialed how'middy you managed to gel the printer despatched from your lula, brooch for me J S tamtam - Am.*. CARTOON CLASSICS GAMES PACK EXTRA (IMB BtEQUBRED) Cartoon Classics Gomes: lemmings The Simpsons Captain Planet 1 Deluxe Point III with animation 1 3
Disi Home Potk including Word Processor.
Spreadsheet, Database or PD Gomes compila TOTAL VALUE WITH AMIGA CDTV 15.99 SEPARATELY 29.99 PROFESSIONAL FAMILY PACK (1MB REQUIRED) VAIUE RRP ¦ (odoon (lassies Gomes lemmings 25.99 Ike Simpsons 24.99 (opinio Planet 25.99
• Deface Point III with onimobon 79.99
• The Works Platinum Word Prmessot, Spreodshee!
And Database 169.99
• Their Finest Hoea, Flight Simuleto 29.99 OR Bark to (be Future
and Postman Pol (1.3 attfa] OR Digital Herne Accounts acEdd the
Duck
• VnrsKAeOnk 4.99
• SO Ptogroocne Hobbyte PD Greats Pock II 39.99
• Hobbyte Inlonl, iunioc EspedFy) or Secondary Education! Peck
19.99
• 10 Bleak Gins. 80 (epetily locketfa dn box 26.98
• Mouse Mate Duel Cove 9.98
• Turbo Microsuith fayslidt 9.99 TOTAL VALUE 468.86 WITH
AMIGA CDTV 79.99 .. SEPARATELY 99.99 SPECIAL Aka udtb St. LC
200 9 PIN Colour Pride mid Stone Pad ADD 180.00 Also with
Citizen 224*24 Pm Cofaat Pooler and Stele Pad ADO 230.00 THE
HOT LOT PACK (1MB REQUIRED) VAIUT RRP
• (atleoe (lassies Garnet: lemmings 25.99 The Simpsons 24.99
Coploen Planet 25.99
• Deluxe Paint III ailfr oneitahon 79.99
• 10 GREAT individually podcoged gomes, previous 249.82 KRPs up
to 39.99 eoch, phone to dtoose from terrene lisl, or leave it
lo us! ChdAet's gomes available.
• 50 Programme Hobbyte PO Great Pocks II 39.99
• Dusl (over, mouse mol 9.98
• 10 Blank Discs • 80 Cnpodty Din Bo 26.98
• Miaosaitd turbo joystick 9.99 TOTAL VALUE 513.72 WITH AMIGA
59.99 SEPARATELY 79.99 , SPECIAL- ALSO 10 n.tro groat gomes ADD
25.00 ¦ MB, Mb Dfrr Coddy, Wdtccne CD * tutorial + remote
control unit.
AS ABOVE WITH MATCHING DRIVE KEYBOARD, MOUSE ? WB 1.3 Art*... £339- £379* assaMa.*4**’ E5“- Extra RAM £POA ’ When you trode a your old Amiga 500- phone for details Fa price wMtet trode m • please phone See Wrtw oaoss lor software porks CDTV COMMODORE PREMIER DEALER • STAR GOLD DEALER • CDTV CENTRE • FAMOUS FIVE PACK 70 5 YEARS f 1 NiUMi t Famous Frit to solve the mystery ol Treosure
- jad m fe educotiond intaoctive odrniture 24.99
• Id dent from ony entertaining Nahoncl Curriculum Mb or Engfch
course from fun School publishers.
Ot ar» Fun School 25.99
• lag* moths. Suite ol 4 fun programmes aimed ol specific Nwd
Curriculum lor gets OR Malhs Adventure: Bb adventure through
lime slows pupils to revise ond 6mk Bar progress in National
Curriculum moths 25.99
• Sb Oy • Educational gome oword winner ond Populous 0101 -
Irovel os Cornebus the Elf ond Puzznic - oddktive wzdegame
49.98
• Hotty* Junior or Secondary Educotiond PD Pock, featuring
* to 12 leomwWe you ploy' gomes 19.99
• Hetty* 50 programme PD Greots II Podc 39.99
• Mcoswitch Turbo Joystick 9.99 TOTAL VALUE 196.92 WITH
AMIGA CDTV 59.99 SEPARATELY 79.99 SPECIAL* Also wtt 10 great
individuoly pockoged gomes Bpl eg to £39.99, phone to choose
Iran current list, a
• •wit to us! Children's gomes available VALUE £269.82 ADD £34.99
A3000 24 BIT SYSTEM THE ULTIMATE
• Extra 4MB Fast RAM
• Progressive 68040 accelerator
• 24 bit colour card
• Vlob 24 bit colour real lime digitizer
• 24 bit 3D Art + animation s w
• Fitting and Free 1 2 day customised training TOTAL RETAIL PRICE
OVER £6,000 H0BBYTE PRICE £3995 INC VAT MITSUBISHI G650 40 A3
postscript colour ink jet printer, 8MB with starter kit HOBBYTE
PRICE £734ilflCVAT ABSOLUTE BEGINNERS PACK 3-9 YEARS
• fun Schod 2, undec 6 yeors, 6-8 yean a 8. Years 19.99
• Fun Schod 3 a 4, specify under 5 yeors, 5 to 7 yeors a 7+
yeors.
- 13 stunning UK educotiond gomes with beoutifd pictures,
exciting animation ond music that helps to develop number, wad
aid other skills. Up to 6 skill levels.
Confam to Kotionol Curriculum requirements. 24.99
• Postmon Pot (1.3 only), OR Edd the Dude (7. Yeors) OR Matched
PaBs OR Blnky’sScorv Schod 14.99
• Hobbyle Inlonl a Junior (specify) Educohonol Pock, featuring up
to 17 learn wMe you play- panes 19.99
• Hobbyle 30 Eosy Children's Gomes, 10 pock fcc induing Troin
Set and other lop entertaining PD titles 19.99
• 10 Blank Discs 6.99
• Joystick 9.99
• Deluxe Point 11 Photon Point II a Elf a Puzznk 89.99 TOTAL
VALUE 206.92 WITH AMIGA CDTV 49.99 SEPARATELY 69.99 SPECIAL
With Cartoon Classics Gomes and Dpoint III ?
Animationinstead of Dpoint ll PbotonPotot HUM r ) ADD 14 9 AMOS PROGRAMMER'S PACK (1MB REQ.)
VALUE RRP
• EASY AMOS - canpleie. Simplest possible, funlo-use beginners
progromming course, learn to wri* ptofessiond looking orcode
gomes, educotiond, etc. soltwore in weeks, not years.
Complete with graphics, sound, onimation and mae.
Upgrodeable to Amos. 34.99
• Cartoon Classics Gomes: OR lemmings 0f 25.99 Captain Planet
Puzznik 25.99 Ihe Simpson Digit a Home Accounts 24.99
• 50 Progromme Hobbyle PD Greets Podc 39.99
• 20Blank Discs.80Copocily LockobWfccBox 33.97
• Mouse Mat ? Dust Cover 9.98
• 'Get the Most out of Your AMIGA' bock 9.95
• Microswitch Turbo Joystick 9.99 TOTAL VALUE 215.84 WITH
AMIGA CDTV 59.99 SEPARATELY 79.99 As above, but with:
• Amos the Creator Instead of Easy Amos WITH AMIGA CDTV 69.99
SEPARATELY 89.99 NOTL fa bah above pods, a second floppy a had
*ive and a printer la feting on recommended, but not essentd.
TRAMPY'S OR THOMAS'S PACK 2-9 YEARS AT LEAST 57 EDUCATOHAl FUN HUED GAMESI MAX VAIUE RRP The Shoe People • 6 colourful ond entertaining games 29.99 featuring Irampy oiyd friends to encouroge early number reodmg and pre-reodng skills. With Shoe People musk OR Ihomos the lank Engine's fun with Wads - 6 separate eosy h amotion ond sound, n entertains ond v moths and writing in 6 IIIV4IIU HIS IV4IA » I VII "111 to use learning programmes with onmol Shapes and Colours - Bobby die down et lays down die foundation for maths and colourful a
9. 99 ftm Schod 2,3 a 4 • the Tun SchooT suite hove wai just
obout every oword going. 5 a 6 wonderful animated gomei +
24.99 OR Picture Book: 4 colourful and amusing gomes horn ex
'Fun School' design manager will ddighl young cMdren.
Deluxe Point 11 Photon Pdkrt II a 0f a Puz
89. 99
19. 99
• Hobbvle Infant EducotionolPD Pad.
Fun while you leorn gomes
• Hobbyle 30 Easy Children's Games Pock
* !-». . .. 10 Blank Discs. Disc Box. Joystick, Mouse Mot 26.96
TOTAL VALUE 221.90 WITH AMIGA CDTV 49.99 SEPARATELY 69.99
SPECIAL With Cortoon Clossks Games and Dpoint III ?
Instead of Dpaiat ll Pboton Pomt II (1 MB roqj VALUE 80.00 ADD 14.99 ARTISTS PACK VALUE RRP
• Deluxe Point III with onbnotkm (upgrodeable to DP IV) 79.99
• Power 400dpi scomser with Powerscon professional s w 99.99
• 10 disc Hobbyle PD Graphics Pock inc. dip an *ulSiies 39.99
• Cortoon Classics Gomes: OR lemmings HI 25.99 Coptoin Planet
Puzzni 25.99 Hie Simpsons Digila Home Accounts 24.99
• 50 Progromme Hobbyte PD Greats Pack 39.99
• 20 Blonk Discs *80 Capacity LockobieOisc Box 33.97
• Mouse Mot. Dust Cover 9.98
• 'Get the Most out of Your AMIGA' book 9.95
• Microswitch Turbo Joyslkk 9.99 TOTAL VALUE 400.82 WITH
AMIGA CDTV 139.99 SEPARATELY 169.99 DTP PACK ALL AS ARTIST'S
PACK PLUS: PACESETTER II
400. 82
99. 99
499. 81
189. 99
219. 99
269. 99
670. 81
239. 99
279. 99 TOTAL VALUE WITH AMIGA CDTV SEPARATELY OR: PRO PAGE 3
TOTAL VALUE WITH AMIGA CDTV SEPARATELY ACCESSORIES Kb virus
protector * bockup device la ony ulernol drive 23.99 AS20
Moddala 26.99 A500 Deluxe conlrd centre 44.99 Competition
Pro joystick 11.95 CDTV Keyboard 39.99 FLOPPY DRIVES Zydec
3,5 extomol drive, daisychain * on off 48.95 Cumano CAX 354
3.5 external drive, beige 52.99 CD1Y extend 3.5 drive,
black, 49.99 PC 880B with anti dkk ? Blitz bock up ond virus
protector 67.95 PC 880B os obove, Cyclone compatible 78.99
PC 880B with Blitz. X Copy 98.99 Dud drive as PC 8808 115.95
MONnORS ACGESSORES CBN 10B4SDI modkx . Leods 194.99 PbAps
8833 MKII monila ond leods 199.00 Hi* swivel stondfor
Philips 8833 1 2.99 CBN 1960 High res imrtcr 379.99 PbAps
7CM Hi-res SVGA 28dp inc. tilt & swi«d 259.99 Mkrowoy
flicker fixer 79.99 HARD DRIVES A500 GVP 530 52 M8 HD .68030
1 MB exp. To 8MB 655.99 A500 GVP 530120 MB HD .68030 I MB
exp. To 8MB 844.95 A500 GVP 530 240 MB HD .68030 I MB exp.
To SUB 1038.95 A59020MBHD 269.99 A500 GYPII52MB HD, exp to
8MB 332.99 A500 GYPII 120MB HD, exp to 8M8 435.99
Al500 2000GYPIIcontrder,eqito8M8.Qurtun52MBHD 264.99 Al
500 2000 GVP II conL, exp lo 8 MB • (toontum 120 MB HD
406.99 Per extra 2MB fitted to obore 62.99 OLD AMIGA
TRADE-IN The best trade in allowance, extra fa peripherals
and accessories. Trode in your old mochine la o brand new
A600 Al 500 7000 3000, CDTV a even o PC.
SCANNERS Nolcsha 400 dpi 32 greyscde . Dotoscon software 87.99 Power Hond Scanner, 400 dpi, M greyscole, Powerscon software 97.99 Power Colour Hand Sconner 235.95 Shorp JXI00 A6 Sconner. Scanlob s w, up to 18 tt 595.95 Shorp JX 320 A4 Sconner * j w, up to 24 bit 1729.00 EXPANSION ACCELERATORS MSISNIatdrii_H.W (BMA50lmp__29J IMBopla A600 49.99 4500.1 Mbiwafe -.39.90 ButrlMMSun 39.90 Prtgresm 1804045 ) -.719.99 Prcgrermt 68040 415M Am ftcg 68IM0 Al 500 43000-PI G fate 68030 25MHZ 198 -589.00 G hra68030 75MHZ 1 M6S89.00 G fare 68030 5WHIX4Y®. 1389.00 GYP 4500occal.-see Hard Drives EMULATION
XCS Pwerbtwrd ..188.99 GYP 286 tmulola 216.99 ATOnte_________________178.99 GVP 40 4 lor 1500 ---------945.99 DISCS 10 Her* DV0D dors .box 6.99 50 Monk BVD0 dim 17.99 50 Blonlr DS MD Jon 27.99 SOFTWARE Gomes- tel la fee HKXA3.50 AH Ifflen jomm 30% Off All SERIOUS imis BEST PRICES EG: XI 75.00 DPIY 54.00 3 107.00 Pro Grow 2 79.99 Imagine 187.00 IY Point 497.00 Al B irM»ard fo«l 500 329.99 XT Bridgebcard tor 15430. 99.00 NO DEPOSIT CREDIT FACILITIES £150, subject to status Competitive teasing schemes oie also otoiloble for PRINTERS
• tm UOKt STARTIR wmr slum PATH rear Ciliien Swill
24, .246.95 Gbieti Swift !4e ttl* .266.95 Sla XI24 200
rrl' ..347.99
• Sla XI24 250 rot*..416.99
* * HPDerkjel .325.99 AlOHI Otiieee 120*0-......-108,99 Star
LC20--------------159.99 Slot 1(200 to! ....167.99
Oliiee, Send 9________168,99 Sear LC 24-20 .....178.99
Slor 1C 24-200 ...216.99 *- HP DeskJet cd---------490.99
¦“ SorLC 24-700 cd.....732.99 w HPPoimjet 526.95 w Gtizen
124D________176.99 0 BjlOex BubWejetport.216.95 a Citizen 224
.....205.99 Q BJ 300 ------------.338.99 Q Chizen 224*cd*
218.99 Star SJ 48-------- 208.99 STARTER PACK: 500 Shafts A4
or continues paper, Amiga to printer lead & Universal Printer
Stand » with new driver i ORDERING: TELESALES NO: (07271 56005
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• ithn 24 housd recent of dwed payment. Prices ore correct at
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DELIVERY CHARGES: UK MUSIAH0 (KOI HIGHLANDS) Small consumables & Despatched by past, piease check software items charges when ordenng Other dents, except lasers Next day couier service, £10 per box Offshore ond HigNcnds Flense engjre IN ADOITON WE OFFER THE F0110WING EXPRESS SERVICES: Satordry deliveries - Normal rate pkrs £15* VAT pa box Am next day Normal rate pbs £8 * VAT per box yem A500 Plus 1Mb Upgrade Upgrades your A500 Plus to 2Mb In Stock NOW!
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Send Cheque or call with Access or Visa HCCS ASSOCIATES LIMITED 575-583 DURHAM ROAD LOW FELL GATESHEAD TYNE AND WEAR NE9 5JJ Tel: (091)4870760 Fax: (091)4910431 E&OE VISA Welcome to Screen Scene.
Within these pages, you will find THE most concise information on all the latest and best games.
SUPER STAR Ninety-three percent and a game's worth a superstar.
We hardty throw these around but it a game displays totally superior qualities, it tusi might be in with a chance The CU Screen Suns tor games scoring 88%*S2V If a Screen Star is awarded then you can be sure that the product will hate reached a high standard in gamepiay. Sound and graphics, and that it will have loeg lasting appeal.
68 TV BASEBALL 50 FIRST IMPRESSIONS 54 GUY SPY 58 CIVILIZATION i 61 MEGATRAVELLER II 65 GRAHAM TAYLOR 66 ZOOL 68 TV SPORTS BASEBALL 73 PREMIERE 75 INTERNA- TIONAL SPORTS CHALLENGE 76 VIKINGS 80 SUPER TETRIS 73 PREMIERE 80 L0C0M0TI0N 81 AQUAVENTURA 81 CATCH ‘EM 88 OMAR SHARIF'S BRIDGE 88 DISCOVERY 85VFM 90 PLAY TO WIN - ISHAR 4 Krisalis THINKING AHEAD After me recent spate of Footy licenses caslting in on the European Championships, ifs refreshing to find Rotherham-based Krisalis Software attempting to in)ect some life into the genre. Instead of opting for an arcade kickaround ot a management
sim (which they've recently covered with their John Barnes and Graham Taylor licenses), they've chosen to combine the arcade playability of lo M eoi«,.a. Ioo.
Their end-to-end football games with a platform game. The result is Football Kid (its provisional title), a multi-level affair FOOTBALL KID I Harrup, Neil Adamson, and Matthew : Fumiss - have all worked on Man Unifed Europe and are no strangers to the Soccer genre. At the moment the game is limited to a one-player mode, although a simultaneous two- player game isn't out of the question.
That would open up a whole range of passing moves and add yet another competitive element to the game, i Football Kid has been in develop- | ment for roughly three months, with I the basic engine and map editor in I place. Although still missing are sev- | eral adversaries and some of the I puzzle elements, the scrolling is already silky smooth and the ball control excellent. Watch for it some- : time in November - something tells us that this is going to be extremely I big... The Amiga games scene is still proving extremely busy, and CU is here to keep you up to date on what’s happening... j
and soccer hooligans in the UK (!).
I Quicksand, volcanoes, earthquakes.
And huge chasms will also add to the j test of skills as well as innumerable I platforms to overcome.
PLAY YOUR CARDS RIGHT There will also be a series of football cards lo collect as you traverse each level, and when a sufficient number have been colleded. Different full- size player cards at Ihe bottom of the screen will light up. Once lit, these will give you extra speed, better kick power, trick shots, or other goodies.
There'll also be a number of puzzles to solve, too. Although nothing very complex.
The team behind the game - Pete made up ot a further three stages.
Each level is set in a different country with the action starting of in good ol' Blighty and finishing up in the USA.
The host country ol the aforementioned World Cup.
The individual stages are themed, too, with the American levels involving the player dribbling the ball across a Wild West scenario, the Manhattan skyline, and California. The small sprite under your control will be able to pull off a wide range of trick shots, such as overhead kicks and headers, as he dribbles his way over all manner of obstacles and past stage-specific nasties Adversaries will indude American Football players and surfers in the US. And Beef Eaters ."ti based " around Ihe forthcoming 1994 World Cup.
Now, this might sound like a recipe for a disaster, but from what we've seen so far it looks like Krisalis won't be scoring an own goal. The game's design and development is being handled by Teque. Ihe force behind Shadowlands. Man United and Chase HO lo name but a few.
There will be six levels in all, each TRODDLERS Thalam learn who brought you r dodgy Covergirl Poker, t In the many claims e .•r-vryngs' throne. Troddlers is an K-iaji puzzler, with the player taring the titular creatures to an exit Cv -wrpmg a portly spnte place a
• ana* of blocks in their way to create ¦ape or bridges past a
series ot hazards The game s scenario tells of a awe of
apprentice magicians who ¦rvwasngty unleash the troublesome
Twrdaers and must recapture them setae they cause too much
havoc, ¦however. In addition to the basic res- :ue mission, the
game also features acom- bat mode and a two-player team effort
where you can either opt to kill your opponent's creatures or
work together to get them back safely.
Initially, the screens are laid out to ease the player into the proceedings, but on later levels, the number of stepping stone blocks available is reduced whilst the obstacles needed to be covered gets steadily higher. In addition, grey renegade Troddlers are also out to thwart your plans, and will kill your onscreen persona on contact. Add to this, a senes of revolving meat grinders, and sub-levels involving diamond collection and you have a real braln-strainer With eighty levels in one-player mode, and a further forty for the two- player games. Troddlers offers a massive challenge. It's
pencilled in for an August release, so expect a review very soon.
- -- _ _ - H Thalamus have then way.
E7 EJ I the likes ol Some ne Hedgehog and Mario are going to have to make way for one Nobby The Aardvark. Fresh from the imaginations of the team behind CJ's Elephant Antics. Nobby The Aardvark is an eight-way-scrolling arcade adventure where the titular hero must find his Antopia - a paradise where female Aardvarks and Ant-based meals are freely available Controlling Nobby, the player must guide him as he runs and lumps across the colourful levels using his prowimg each deadly creatures who will sap our blue hero's energy on contact - but .r.-Y.. ... not if he shoots any collected
Ants *****»*•»* *««»* nunmipn from his nasal passages, though. . N.« .y. ¦*»*»« As the game progresses. Nobby 4**' must use massive balloons and m jffilf.
Other such transportation to make his way past the mcreasmgly-tortuous v . ;.
Levels. Similarly, as the levels get larger, so does the number of crea- * *» tures out to get Nobby - and the rfJj Anthills get steadily scarcer *•' *•* * **’ * It has to be said that Nobby looks - like a rather smart arcade adventure The graphics are big, bold and cartoon-like, and Nobby is extremely well animated The game is pencilled in for a September release, so expect a review shortly.
SleepwalT CAC Khsalis kvHw Designed in a similar vein to User Squad and Space Crusade, in so much as each turn is dependent on action points, &4S Command (provisional title) Is based on the hard-hitting exploits of the Hertfordshire-based regiment whose popular slogan, Who Dares Wins' was also the title ol a popular 8-bit title by the now-defunct Alligator. Other SAS-inspired games include Infogrames' Hostages and another 8-bit title, Saboteur Uom Durell, but neither were very inspired Knsalis aim to change all that with their new title, which includes five SAS missions to complete with
further mission disks set for release If the first game is a success The inventory screens are crammed full of weapons, bullet-proof vests, and other useful armaments and the game also boasts full-stereo sound to add extra realism to the proceedings The game features an isometric cutaway view of the proceedings with enemy sprites only visible when in the player's line of sight. There's also the usual mental health, strength and marksmanship ratings. Plus reams of statistics to keep the number-crunchers happy. Expect more news soon.
Ocean nothing te do with the Stephen King him ol the same name. Sleepwalker* a platform game which It sMndar to... well, nothing really. The scenario revolves around a somnambulist (that's a sleepwalker te yea and I) who Is obviously prone to getting ap and going walkles daring the night - nnw, ordinarily, this would bo fine, bat right next to hit bedroom are a construction site, a factory, and a zou - not to mention numerous death scenarios.
Lackily, though, man's host triend Is here to help - and this Is where yoa keep his master sale by bridging any gaps and - H necessary - kicking him up to a higher level and, hopefully, safoty. In addition, the many death-dealing ob|octs and crea- bat this normally Involves a sacrifice on the poor dog's part!
Sleepwalker is a lolly little game and although the demo we saw was at a very early stage, the bare elements of the gaawplay hold together oxtremely wall.
Graphically, the Ip of and attractive sprites.
There's no release date yef. Bat stay taoed far SHADOW WORLDS Krisalis
* •*. Ft ft ¦* .f -W «V a f 1
* •, «A *• * «C- ’ s. After the success of ShadoHlands (CU
Screenstar. 91%). Us sequel is already on the way. In fact,
development of the second game began before Shadovrlands was
even released Surprisingly, though, the new game win not be
published by Domark. As the rights have been snapped up by
Krisalis.
Apparently, Domark weren't willing to commit to the game before they saw a positive return on the first one whereas Krisalis had no such hesitation This time, the action's set on an orbiting weapon's research facility which has been overrun by alien hordes (shades of Alien Breed, et al). Four soldiers are placed under your control, and are sent to eradicate the alien menace.
This time, the swords and magic spells have been replaced by spacesuits and lasers and the dungeons by dank and gloomy corridors. In fact, the game is an Allens licence In all but name, with face-huggers and other such nasties lurking In the shadows.
Already a number of improvements over the original game have been Implemented. For starters, the spindly sprites of the first game have been rejected in favour of beefy-looking ones, and the same goes for the aliens. The control system has also been overhauled, with the Inventory screens combined into one and less mouse-dicks needed to manipulate objects. Food stores have been replaced by intravenous food bags and torches by lights perched atop the crew's helmets. There are also 64 different weapon combinations available, thanks to the various ammo clips scattered around each level. These
effectively replace the magic spells of the first game Shadow Worlds is set for release in December and already looks like a winner. Krisalis are promising more action-orientated gameplay. Tougher puz- zles(l). A wide variety of different locations, and some excellent and atmospheric graphics. Here's a future number one in the making, methinks.
BATTLETOADS Mindscape the Toad gang, the player must basically smash a path through each of the levels in search of the exit.
However, this is easier said than done, and the levels get rapidly more tortuous, with obstacles and hazards added to the landscape to maker your already difficult task harder.
Move over Donatello and Co. - the Battletoads are here. Already a massive success on the NES and Gameboy systems, Mindscape are currently In the process of bringing this new wave of Amphibian heroes to the Amiga. Battletoads is a multi- directionally-scrolling platform game
* *th beat 'em up elements thrown in for good measure.
Controlling one of Battletoads is being converted from the NES
version by an in-house Mindscape team and. Although the version
we saw was very early, the bare bones of the action has sur
vived the transition very well. The levels and enemy sprites
are currently being finalised and added to the existing play
area, and a PC is being used for the development chores, and,
if all goes to plan and with a prevailing wind, the game should
be available towards the end of September.
A |4§ Vvc| 1 ! .»,v 1 iv v KGB Virgin The dark and mysterious world of the KGB comes under scrutiny in Virgin's latest mind-bender. Assuming the role of former Army Captain. Maksim Rukov. The player has been suddenly tranferred to the KGB - and your task is to locate and get rid of any corrupt KGB officers, As soon as you start this unwanted new job, stories lead you to believe that the suspected corruption is considerably worse than your overseers originally believed.
However, such is the extent of the misuse of power, that your investigations are far from welcome and your operation could be thwarted by the CRUSADERS OF THE DARK SAVANT US Gold After the recent relaunch of Bane of the Cosmic Forge, the stage is now set for the seventh Wizardry title to make its debut. American developers. Sir-Tech, have pulled out all the stops on this one, promising a game of unparalleled diversity, sophistication and enjoyment' The game begins where Bane of the Cosmic Forge left off. Or rather it begins from a choice of four different starting points, depending on
how you finished Bane. Experienced players enter the game from one of three predetermined starting points while new players get a full-blown account of the Wizardry mythos.
Dark Savant will feature 64 colours on-screen and some Impressive digitized graphics. Chris Appel, the lead artist, has been working on the game for more than a year and, for the first time, the Wizardry series is set to abandon the murky confines of assorted Dungeons for the real' world of forests, lakes and cities. The new game has also adopted a point'n'dick mouse interface, sp there's little need for keyboard input except for conversing with non-player characters In addition Dark Savant people responsible for the crimes.
By working your way through small missions, the plot Is slowly unravelled and your power within the KGB will grow. Those canny French guys behind Dune, Cryo, are the team behind KGB and they have gone Into massive detail regarding the many characters in KGB and these are integral to the plot's many twists. Expect a review in our September October Issue has an auto-mapping facility which tracks the player's progress through the world, marking landmarks such as trees and walls.
The game's plot is just as Involved as you'd expect. A mlllenlum ago, a great scientist discovered the secret of life itself and. Realising the importance of his discovery, went into 'Ostrich Mode' and hid his new-found device in the heart of a distant planet Years later, a lone mining ship stumbles across the planet and the race is on to rediscover the scientist's lost secret. Virtually every tough space mercenary you can imagine is after the key to ultimate power, and your party will meet a variety of computer- controlled parties along the way.
Dark Savant also boasts an expanded spell system, offering more than 90 spells, each with seven power levels, allowing up to 600 different incantations of magic. There are a number of new skills included, too, such as climbing, swimming, and diplomacy. In total, there are
1. 129.000,342.008 different party combinations possible from the
eleven races, fourteen professions and two sexes on offer With
three different difficulty levels, it looks likely that Dark
savant will be the most popular of the Wizardry series yet
played ie sets.
Litbr has had his film stole nore the film’s premifere. Yi different movie sets rangii is cutting M X»J SHOTS TAKEN FROM AMIGA VERSION AVAII.ARIi: ON (i M f( 1M K I AMIGA (I MEG ONLY) Tradewinds House?. 09 71A Ashbourne Road. Derby. DE3 3FS. Telephone (0332) 297797. Facsimile (0332) 381511 Steve Keen snatches up a Walther PPK and his passport before setting off across the world with Readysoft’s 5Mb marvel... REVOLUTIONARY Guy Spy is quite easily one of the most eagerly-awaited games of the year. From its initiation early on in January, and our special In Development article six months ago,
interest has snowballed - the question on everyone's lips was: can real gameplay be added to Readysoft’s stunning cartoon-quality graphics?
Now, more than eighteen months on, the finished product is poised to hit the shelves and revolutionise the world of animated interactive gaming.
The game’s plot would not look out of place in any of Ian Fleming’s SOUNDING OUT Undoubtedly due to the incredibly memory intensive graphics, there wasn’t a lot of room left for sound.
However, Readysoft haven't neglected this area of their game totally, and a brilliant atmospheric music track plays throughout, changing with each location. Some choice sound effects have also been incorporated at select moments and the usual slashings, gun shots, grunts and groans can be heard amongst a few others.
James Bond novels. Guy is summoned before the chief of International security and informed that the evil Baron Von Max has located the whereabouts of the legendary Crystals of Armageddon. Max needs these crystals to power the awesome doomsday machine he’s constructed in the mountains at an unknown destination. Taking up the mission, Guy must track down the tyrant, destroy the machine and restore world peace - hurrah!
CARTOON CAPERS Guy Spy is presented as a cartoon adventure in much the same way as the Dragon's Lair series before it. In fact, the whole thing has been produced in more or less the same vein as Space Ace but features longer, more playable sections, with the player actually controlling Guy rather than guiding him when necessary.
The term ‘Interactive' when used to describe Guy Spy is still slightly misleading. Though, as it’s no more interactive than most games.
Although you do exercise control over the character, it’s still never more than walk left, step right, punch or whatever. That’s not to say that Guy doesn’t perform numerous acts throughout the game. He has sword fights with Arabs, pole fights with Incas, and punch ups in bars - but he’s never able to perform more than a few functions in any given situation.
Each of Guy Spy's levels are totally different. In fact, it’s like playing thirteen different games in one package. It’s easy to see where the 1500 frames of animation have gone as no two levels are the same. For instance, Guy may find himself hurtling down a mountain side on a set of skis dodging sniper fire in one section, or picking off assassins during a ski lift chase. Every time you change scenarios, Guy's sprite changes, too. He never stands less than a quarter of the screen high, but he also moves into the fore and background, too.
AND SO TO WORK... During the game, Guy will be called upon to traverse thirteen levels and GUYSPY utilise more in-game control combinations than there are Rice Krispies in a Toftee Crisp. You pick up Von Max’s trail in Berlin where intelligence reports have indicated that the megalomaniac is travelling to Switzerland by train. After purchasing a ticket.
Guy walks out onto the platform and waits for the next arrival. However, Von Max is already wise to our hero’s whereabouts and dispatches a crack team of mercenaries to cut him to ribbons with machinegun fire.
DO OR DIE The one-inch-high enemy sprites bound onto the screen from the left and right on the other side of the platform as Guy dodges their fire and returns his own. For this section you are given three lives which are eaten up extremely quickly by repeated hits. White marks appear on the floor as the bullets pepper the platform and give you an indication of which way you should be heading. You can move Guy left and right in crab-like fashion via the joystick or, If you’re stuck in a comer, a spectacular roll to the side will get you out of the line of fire. By moving the joystick in the
four main positions you obtain control of the cursor that directs your fire. When it touches a target it turns red signifying that would be a good time to shoot. It's in this very first section that frustration rears its head, though. The cursor doesn’t scroll about the screen but jumps in half inch lots whenever moved often missing its target by an infuriating few millimetres. The mercenaries can do everything Guy can and most of the time a lot better.
As Guy prepares lo leave Ihe Pyramid, a God-like being appears and lobs lightning bolts at him.
However, by picking up and throwing conveniently-placed swords, the God can eventually be killed.
They are incredibly fast at pumping out the bullets once they've found their mark and jump and roll about like a Russian Gymnast on Isotonic Lucozade, making the last few men very hard to hit.
KEEPING UP APPEARANCES Each level is linked by an animated section to keep you up to date with the plot. In true Space Ace style, Von Max appears to taunt you just as Borf did in his games. Also, continuity buffs will have a field day as they spot all the mistakes between the intro graphics and the actual game screen graphics. After the station scenario, Guy jumps off the train and runs into a ski lift. Somewhere between going through the door and passing into the cab he manages to materialise a hat atop of his well- rounded headl The varying game sections load very quickly considering their
memory size. The static graphics, backdrops, etc, are of an extremely high quality, and make the rather simplistic renditions of the moving sprites look out of place. Additionally, the animation serves its purpose well and if you had to rate it on the Eric At last. Guy has tound Von Max's super-weapon. As he picks oft the oncoming guards, though, it's difficult not to notice his rather camp walk and poise!
Deep in the jungle, a stick fight and s stand-off against a bunch of arrow-firing natives must be completed. However, death comes thick and fast in those scenes... SOUNDING OUT Undoubtedly due to the Incredibly memory intensive graphics, there wasn't a lot ol room left tor sound.
However, Readysoft haven't neglected this area of their game totally, and a brilliant atmospheric music track plays throughout, changing with each location. Some choice sound effects have also been incorporated at select moments and the usual stashing, gun shot, grunts and groans can be heard amongst a lew others.
Schwartz’o'Meter it would score a four out of five. There’s something very strange about the way Guy walks in some of the screens, too.
Early in the game, he moves around looking like he's recovering from a bad case of piles and, in the penultimate scene, he develops a wiggle which would make Julian Clary blush.
PICK'N'MIX Of the thirteen levels it’s fair to say that most are enjoyable, but there’s only a handful you'll want to play again. One section, which involves exploring a pyramid, requires mapping which I found very tedious and slowed the game down. Conversely, though, others were completed within seconds of my first attempt. The best levels have been sensibly placed sporadically to keep the interest up.
Though, and there are enough of them to keep you more.
Couple these with the fine and often humorous link animations and three difficulty settings, and i game goes a long way to restoring credibility to Readysoft gaming.
This is the closest anyone has come to a fully animated and playable adventure and the Canadian-base company deserve enormous credit.
It’s still not the perfect cartoon-quality game, but I seriously doubt whether a floppy-based Amiga would ever be able to house such a project anyway.
That said, though, what Readysoft have achieved here is admirable and it’s a hefty step in the right direction, and one that deserves praise. It's by no means perfect, but give it a whirl ri buyers release t atr genre: tram: controls: numbers of disks: number of players: continues: memory: guide July 1992 Animated adventure Rcadysolt joystick 4 1 yes 512k READYSOFT £29.99 ( At last a playable, cartoon adventure... J GRAPHICS 97% SOUND 79% LASTABILITY 78% PLAYABILITY 78% OVERALL 82% B-17 Flying Fortress.
Released first on IBM PC Compatibles, followed by Commodore Amiga and Atari ST. MicroProse Ltd. Unit I Hampton Road Industrial Estate, Tetbury. Glos. GL8 8LD. UK. Tel: 0666 504 326.
YE GODS!
Since the earliest days of Populous, there has been a stream of God games, from Powermonger to Sim City, all of which give the player the chance to evolve a race or civilisation. In Populous, you did it by reforming the planet, in Mega-Lo- Mania, by increasing the warfaring capabilities of your people - but there has never been a game which has required realistic political and psychological skills. The enemy have always been a blinkered opponent who are only satisfied when they have sentenced you to death. Long time Microprose designer, Sid Meier (the brains behind Gunship, Railroad
Tycoon and Pirates to name but a few), has come up with what, in my opinion, is the ultimate God game, one that requires true strategy.
Emperor Tony Dillon casts a ruling eye over Microprose’s latest strategic offering , and finds there’s more to being a Royal than meets the eye.
RULING HAND You begin the game as the despot ruler of a small city, populated by a group of people who. Although slightly more advanced than the rampaging barbarians who roam the planet, still have a long way to go betore they can lay any claims of being truly civilised. The aim is an ambiguous one: either evolve to the point ot reaching the colonisation ot space, or become the ruling civilisation on the planet by wiping out any other computer-controlled races.
Between two and six of these opposing crvilisations all have the same aims as you. And are evolving on the same planet - it not on the same continent. Also ranged against you is the temperamental state ot your people and the barbarians that wander about aimlessly. It your own people are unhappy, they aren't going to follow your instructions, leaving you out in the cold.
LORD MEIER OF LONDON Sid Melir and MPS Labs have been molting with Microprose in the US since the company began, and have come up with some of the company's most popular games Starting wth humble urer simulations, such as Silent Sendee and II. F-l5 Strict Cagle. CnnsHif and Sltim fighter. He soon went on to pme he wet capable ol much more with the matsNely popular Rg«ro» tycoon, the espionage epic.
Caron Action, and the Tom Clancy conversion ol Red Stom Rising. The rumour Is that bet currently wortlng on a seguel to Pirates Wt wait with baited breath.
The way Civilisation works Is a little hard to describe in such a short space. You. As ruler, begin with one city, within which things are created.
People can be trained as soldiers or travellers, and can be made to leave the city to explore the world. Soldiers are there purely for combat, but travellers can build roads and develop new cities, expanding the realm you control. With this method, you can quickly gain control over large masses of land.
EVOLUTION
K. r.9 Emperor touQhest But there's no use in controlling large
masses if you still have your head stuck in the dark ages, and
this is where your people s evolution comes into things. And
this occurs within the cities you build. How fast they can be
built depends on the happiness of the people and the
availability of the necessary resources, so choosing where
to site new cities is critical. What you can build depends on
how much your people know, and your wise leaders are
researching new ideas all the time. For instance, you are
presented with a list of possible concepts to leam and from it
you could choose, say, Alphabet or Code Of Laws. As you leam
skills, you can consequently advance your society. For
example, by learning Philosophy and mixing your newfound
knowledge with Literacy, you can become a Democracy - which is
important for keeping people happy in the later stages of
evolution. Similarly, learning Combustion and Physics lends
you the tools needed to create a fighter plane. Choosing which
skills to leam, and then working with them accordingly is the
key to success.
After all, why continue to send out unarmed soldiers when you have the f LIKE A GOOD SITE TO* A
• glror, MM. M. imu. Mi Wp n Mugging tadaf by pronging room ¦
ro.waMou.ncMngid'y.l'MKJOkK.you. I CXTV RESOURCES rouno new env
tisom me R use I HE 6 KEY TO TOUHO SCREENSTAR THE RULING
CLASSES As a civilisation changes, so must its government. Marx
said that revolution would destroy the ruling classes and
replace it with a Utopian society, one where everone is equal.
Civilisation takes a ditterent stand, whereby a revolution
causes a change ot government style, rather than a complete
removal. As you become more advanced, you can instigate
revolutions to transform Irom your oppressive Despotism,
through Monarchy and Communism to a Democracy, where you can do
mostly what you like, and people will be happy because they
will feel that you are in power because they want you there.
The sociological side of this game is just one of its many
brain-busting tacades.
I9 betng ays u your plans reach
• acorn you could event I from an episode of The ough this Is
Into a huge J Jimmy, you hov* nn.n i become leader ot th» but
it’s a risk worth taking. In these days of plentiful
’consolely’ products it’s refreshing to play something like
this, and the simplicity of such console product can only
emphasise that Civilisation is the work of a genius.
Release date August 1992 genre: StrategytGod Game Ear- LAW* COOL.
Team: Sid Meier controls: MtHJSelKeyS numbers of disks: number of players: hard disk installable: Yes 1Mb an degree MICROPROSE £29.99 Help is at hand in but ol ihe Pure strategy tor the nonpurists... GRAPHICS 72% SOUND 70% INSTABILITY 89% PLAYABILITY 88% science advisor will recommend the Best skills lo leam, while a military advisor will give you lips on how lo improve the physical standing ol your empire. In addilion. Ihe program will occasionally throw boxes onto the screen, ottering hints such as the best locations to place cities, or 'A™ remind you to build roads to imnmvo areas you
can see are the ,s,up the squares di' daunting, bulaslhe9' surrou trade routes. These te.
Game being so imm.
FT if OVERALL 86% GET INTO IT When playing Civilisation for the first time, it’s all too easy to be overawed by the intricacy of the game system. There is so much to keep an eye out for - you can even bump into key historical figures! - that managing a city itself can be a mind-numbing and difficult task.
The game is so huge, and yet so involving that once you are playing, there is little chance of seeing family or friends for quite a while. Although for a lot of the time, all you are doing is moving units about and waiting for things to be built and skills to be they don’t make it any easier learnt, the game never seems to get i* repetitive. Add to that the ability to ‘lai,or ,he physical structure of the DARK AGES ‘ planet to make it easier or harder on As with most games of this genre, yourself, five skill levels, and up to six Civilisation is viewed from above, opponents, and you are
looking at a with the world broken down into game which plays differently every squares. To begin with, the only time. Sid Meier has never, to my mind, come up with a losing design.
Can send armies out to explore the continents, and this soon reveals more of the landscape as it is discovered. The map is completely wraparound, of course, but things like other islands and continents will remain out of your reach until you are suitably evolved to devise means to cross the rivers and stretches of sea that break up the land masses.
The game is played out in turns, and each turn you can issue an order to each of your units, whether it’s telling a band of travellers to move one square north and to build a road as they go, or even ordering a city to build a temple as a means of placating the civilians living there - or ordering an army to storm a small town. The orders can be issued from one of the menu bars at the top of the screen, or by hotkeys, whichever you find most comfortable.
But you aren’t the only civilisation n the planet, and sometimes you ive to wait for your opponents to ike their move which isn’t always inst you. Sometimes, an envoy an opposing town, the French , for example, will offer a peace in exchange for the secret of Masonry. Agree with this, and you are guaranteed complete peace, for a while. The more powerful an opponent is, the more likely they are to break the treaty, probably breaking your rule into the bargain.
Microprose are taking a hell of a risk putting something this deep on the helves in these console-led days, With all the levels, power-ups, bonuses, features, hidden secrets and multiples that you'd expect from award-winning Graftgold • BEAUTIFUL AND EVOCATIVE...STANDS UP PROUD AMONGST THE BEST OF PLATFORM GAMES." Amiga Power “THE BEST PLATFORMER SINCE RAINBOW ISLANDS.” The One 92% FROM THE PROGRAMMERS WHO GAVE YOU RAINBOW ISLANDS.
“A MUST BUY.” 90% CU Amiga Screenstar EES3H C1. Metropolitan Wharl, Wapping Wall, London El 9SS. 1992 Graftgold Creative Software. Published by Renegade. 11 hl DEJA-VU rs been almost a year since Entertainment International released Tea computer version of the ’raveiler board game and it’s due to rat games’ success that we now “.ave the sequel in our hands. Fans oI the first will be pleased to know mat the sequel is actually 10 times rwgger and incorporates 127 new planets for adventurers to explore.
However, as Danny DeVitto said to Do«y Parton, size isn’t everything!
Every planet your party of five chooses to visit is a hit and miss affair. Each one possesses its own quota of cities and all differ in their degree of advancement. Some planets will be way ahead in the technical achievement stakes, whilst others will only be able to provide you with a doudy glass of water if you ask them nicely. It’s up to you to glean what information you can from the inhabitants and acquire as many objects, gadgets and weaponry as you’ll need during your mission.
QUEST FOR THE ANCIENTS THE PLOT SLOT OK, so far so good, but why are you chasing shadows the length and breadth of the galaxy? As it happens you and your party are getting some much needed R&R after the Zhodani incident on the planet Rhylanor Rhylanor is a densely populated world famous for its intriguing high tech artifacts and gigantic mechanical monoliths. The constructions have long since been deserted by an advanced civilisation wiped out in an apocalyptic war thousands of years ago. During a tour of one of the ancient structures it erupts and you capture, on your video camera, the
cataclysmic scene as the gigantic earthquake suddenly kicks one of the monstrous machines to life. As the entire site shakes and trembles huge streams of toxic slime begin to spew out of the machines’ pipes and trundle down the mountainside destroying everything in its path. The area is immediately evacuated arxf 0 the authorities offer a massive reward for anyone who can stop the advancement of the gunge and save the planet. Upon closer examination of your tape you notice the silhouettes of two characters running from the site just after the initial explosion.
So, taking up the challenge with four other characters, you begin to track these beings down and solve the riddle of the ancients.
The biggest problem with RPGs of this type and size are that they’re not easily accessible. What with every game trying to out boast the competitors with incredible claims of detail, statistical tables and itineraries they often forget that the whole point of putting the game out in the first place is to have fun. Wading through scores of introduction scenes or fiddling with the level of speed that a storm trooper can tie up a loose boot lace in a tight comer is not really what it's all about. So, with Megatraveller 2 a group of preset Not content with having a cartoon animation and
sporting sim on release this month, Entertainment International have their eyes set further afield. Steve Keen takes a step into space, deep space... characters come as standard which lets you get straight into the action.
Great! Now your only problem is finding some.
VIEWING PROBLEMS Most of the game is viewed from above whichever planet you’ve surfaced on. Whereas in the original your party is reduced to a single representative blob, here they’ve splurged and invested in five, recognisable by colours that correspond to the character boxes at the top of the screen. The screen can be zoomed in and out of, but the closest you'll ever get is a bird’s-eye view from about 150 feet up. Planetary travel is achieved by walking or by one of the numerous forms of transport available for rent. Two of these are the ATV, a fast tracked car restricted to ground
travel and the Grav version that can handle the most treacherous conditions as it actually hovers above the earth's surface. By using these motorised modes of transport you’ll be able to cover the cities faster, enabling you to visit all the shops, buildings and NPCs needed for you to collect dues and equipment.
There are at least 23 of these locations induding hyper-markets, banks, airports and taverns. If you want to travel to another planet you'll have to buy your own ship or, more viable at MRMMMUE1 QUEST FOR THE ANCIENTS
• the beginning, buy a ticket for a space shuttle. Although
everything costs a lot, extra credits can be picked up pretty
easily and give rise to the games many sub plots. By
interrogating the populous you soon find out where a shady deal
or two can be made and most people have something for sale that
can be resold for a higher price. The only difficulty is
finding the elements necessary for pairing the two off with
each other.
When arriving on a strange planet you’ll probably have your weapons confiscated, but a quick visit to Mr Migginin’s International Arms emporium will soon set you right and you can pick up an awesome array of weapons on most worlds. Once you’ve become equipped you can check in at the local police station for a spot of bounty hunting and see what bargains are laying around the neighbouring planets. By tracking them down and collecting their dog tags the police force will pay you handsomely.
Combat has been vastly improved from the first game, but it’s still flawed. To fire your weapons at a victim you must first go into a menu and place the cursor over all the targets SPACE RACE until you’ve amassed around 3 million credits you’re going to have to take a buss, a space bus. However, if you do succeed in getting the readies you’ll have no end of intergalactic weaponry to choose from and strap to it’s roof rack. The best to buy are any lasers that come In threes, as they give maximum fire power for all those space battles.
You want to shoot, then press attack.
You then sit back and watch the outcome. However, if one of the enemy should walk off the screen after targeting you won’t be able to see what happens to him until it’s too late and a huge pile of purple slush stands where one or more of your companions used to be.
HARD ON THE EYES Control over the characters is by mouse and the combination of small sprites and scrappy graphics incorporated in the action screens produce a lot of frustrating mistakes. Buildings are particularly hard to enter and you are often left wandering around outside just trying to find an entrance.
Once inside the scene switches to the one on one representations presented in most RPGs when coming into close contact with an interactive character. These can be very scrappy affairs as a lot of the sprites are used more than once for different locations and in some instances , when a text entry is required, the computer doesn’t bother to wipe out the previous text shown and just writes over the top of it making it very difficult to read. Another instance of frustrating game play is when trying to talk to an NPC. It's necessary to comer them and bunch them in before they'll speak to you.
When travelling in the car you have to go through the palaver of parking it, getting all the players out and then chasing the NPC just to see if he can anrwjfifi rrlrait date July 1992 genre: RPG Item: Paragon conl’oh: M,J,K numberi of disks: 3 number of pUyers: 1 herd disk imuUdble: Yes memory: 512k be talked to, of which invariably he can’t, and you simply wasted your time and have to pile back in again.
Megatraveller 2 is big, and if you ask me it's too big. Although there’s literally thousands of things to do, tasks to perform and sub missions to negotiate, it just didn’t grab me. I need more to fuel my enthusiasm that a few miniscule sprites and the occasional flash of laser fire.
However, I'd recommend it to board game fans as it definitely brings their game to life and is superior to the first in the series. Some nice touches, like characters volunteering to perform tasks they have a particular aptitude for without being asked, add a certain amount of character, but RPGs of this detail tend lose out on playability - and Megatraveller 2 is no exception.. EMPIRE £29.99 t Detailed, but ultimately not all it could be... J GRAPHICS 69% SOUND 60% LASTABILITY 70% PLAYABILITY 69% OVERALL 70% COMPETITION COMftfflTION 1 5 ALIENS - SPECIAL EDITION VIDEOS AND 20 COPIES OF
MEGATRAVELLER 2 ARE UP FOR GRABS All m k E2 ..... RULES 1. The competition is not open to employees of EMAP or Entertainment International or their relations.
2. No correspondence shall be entered Into.
3. Closing date for entries is September 30th. 1992
4. The editor's decision is final.
Thanks to those luvverly people at Entertainment International, we’ve got a stack of prizes for our latest compo. On offer are 15 copies of the recently-released Aliens - The Special Edition video (featuring an extra 19 minutes of never-before-seen blood-splattering action) plus 20 copies of Megatraveller 2. To get your mitts on one of these super giveaways, all you have to do is answer the three incredibly simple multiple-choice questions printed to the right of the page. As usual, first out of the hat the film’s content, though, anybody under the age of eighteen must choose the game.
Wins.
Please specify which prize you’d like to receive.
Because of the nature of THE QUESTIONS
1. Name the female star of Alien, Allens and Alien3?
A. Bonnie Langford
B. Barbara Windsor
C. Sigourney Weaver
2. What do Aliens have for blood?
A. Hot chocolate
B. Acid
C. Bovril
3. What was the name of Ripley's Cat in the first film?
A. Jones
B. Timmy
C. Come here, you B***ard HOW TO ENTER Entries on a postcard
please (it simply ruins Steve Merrett's new manicure undoing
all those nasty envelopes), and send them to: I WANNA BE AN
ALIEN, CU AMIGA, Priory Court, 30-32 Farringdon Lane,
Farringdon, London, EC1R 3AU. All entries must arrive before
30th September, 1992. Any that fail to make it before then
will be filed under 'B' for Bin... Aenon BijPMir ?
1114 in os ' XAMIGA A500 500+ , FOR 1500 2000 VERSION £69.99 L FREEZER-UTILITY CARTRIDG E WORLDS MOST POWER JUST LOOK AT THE UNMATCHED RANGE OF FEATURES Replay Mk III. Just imagine a superfast, efficient disk copier program at of a key - no more watting.
¦Q i SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files are saved directly in IFFIon for use with all tha major graphic and music packages. Samples are displayed as sc [ PAL or NTSC MODES SELECTABLE - Useful for removing ugly borders when using NTSC software. (Works only Agnus chips).
SLOW MOTION MODE Now you oan slow down the action to your own pace. Easily adjustable Irom lull 20% speed. Ideal lo help you through the tricky parts!
MANY MORE INSTANT CLI COMMANDS .
• MUSIC SOUND TRACKths.
Wllh Sound Tractor you can llnd the completa muaJc In pro*ram* , damoa.eto. and a disk. Savaa In format auHaMo for mo»t track playar program*. Works with loads of
• AUTOFIRE MANAGER From the Aotlon Replay III profarenca screen
you can now set up autofIra from 0 m to 100%. Just Imagine
continuous fire power? Joystick 1 and 2 era eat separately for
that antra advantage!
IMPROVED RAM EXPANSION SUPPORT. " - Now many more eatemal Ram Enpanslons will Wbqfc with all I Action Replay ill commands.
• DISKCODER ' I WKh tha naw -QUkcodar* option you can now tag'
your disks with Awniquo I coda that wfH prevent the disk Irom
being loaded by anyone else. Tagged- disks I wIN only reload
when you enter the code. Very useful for security. I SET MAP.
GdmW allow, you to LoadSavWldit a Keymap. 1 dtoc • displays disk Information in easy PRINTER SUPPORT.
• DOS COMMANDS Now you have a selection ol DOS commands avellab
DEVICE, ate.
FILE REOUESTOR - mW If you enter a command without a filename, then a requestor is displayed.
• DISK COPY Disk Copy at the press of a button - faster than Dos
Copy.
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!
EVEN MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING:-
• Full M68000 Assembler Disassembler • Full screen editor •
Load.Save block • Write String to memory
• Jump to specific address • Show Ram as text • Show frozen
picture • Play resident sample
• Show and edit all CPU registers and flag • Calculator • Help
command • Full search feature '•voOtcKn or oxW« i ,• Unique
Custon Chip Editor allows you to see and modify all chip
registers -even write only registers • Notepad
• Disk handling-show actual track, Disk Sync, pattern etc. •
Dynamic Breakpoint handling
• Show memory as HEX, ASCII, Assembler, Decimal • Copper Assemble
Disassemble - now with suffix names REMEMBER AT ALL TIMES YOU
ARE INTERROGATING THE PROGRAM IN ITS "FROZEN" STATE WIT MEMORY
AND REGISTERS INTACT - INVALUABLE FOR THE DE-BUGGER OR JUST THE
INQUISITIVE MOW TO GET YOLMFt ORDER EAST!
TELEPHONE [24Hrs] 0782 744707 CREDIT CARD ORDERS ORDERS NORMALLY DISPATCHED WITHIN 48 Mrs. ALL CHEQUES POSTAL ORDERS Mafc»E PAYABLE TO... f »«•*• ' f T GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT,
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744324 FAMILIAR TERRITORY There isn’t a huge amount that can
be said about football management games that hasn’t been
said already.
Krisalis’ second star licence in as many months claims to bring the genre bang up to date - but. Then again, don’t they all. I don’t wish to sound too skeptical, but the genre has been flogged to death over the years and the number of management games in my software library far exceeds any other type of game bar the ubiquitous shoot ‘em up. Each new game purports to bring the genre bang up to date with added depths and areas of realism, and more options to choose from than ever before. The strange thing is. Krisalis look set to actually pull off such boastful claims and have really pulled
out all the stops on this one.
NOTHING PERSONAL For the most part, management games involve juggling a whole wad of figures and statistics in an effort to produce the perfect team. The basic aim is to increase your team’s overall rating as much as possible so that you can cream the opposition! Even when management games started substituting numbers behind a glossy veneer of terms and ratings it was still a question of numbers. There was never much in the way of personality to either the teams or your position. Games like Tracksuit Manager and U.S. Gold's The Manager went some way to solving the problem, by adding more
random touches such as substitutions and the like, but things still appeared quite impersonal. In Graham Taylor's Soccer Challenge you are treated as a real person and expected to treat your players as such, too. Once you’ve selected your squad, trained the hell out of them and transferred all your crap players, the game really begins to shine.
TWO FOR THE PRICE OF ONE When you buy Soccer Challenge, you’re actually getting a game ol two halves in the true sense. The two disks in the package contain two completely different management games. One National and one International. However, you can’t play the second one without finishing the first by ending a season in one ol the top live positions in the Premier League. You are then given a password allowing you to become manager of England - and there are some who would say that you could do a better job than the present one! At last, a footy management game with a real purpose... For
a start, you have a lot more personal contact with your team. At the end of a game, you can give a little speech, ranging from a few choice words to a pat on the back, and there’s even the need to comment on games at hastily-convened press conferences. Players sustain real injuries, ranging from pulled muscles and broken legs, and not just a universal bruise which keeps them out of the game for ‘X’ number of weeks.
Saturday , 3rd August 1 991 ADVANCE TRAINING j FRIENDLV [fxit The icon-driven options are all readily accessible and smartly designed, and enable quite complex actions to be carried out at the click of a mouse button. Players come with numerous statistics detailing their playing abilities, all of which can be changed by implementing the right sort of training for the right player. The transfer market is positively bulging with players waiting to be signed up and prolonged success means you start raking in the gate money to be able to afford these budding superstars.
EDGE OF THE SEAT STUFF All the main options come as standard in these type of games, in much the same way that you would expect a MIDI sequencer to be able to quantise. So don’t expect anything you Tha Manager’s diary. Here you tel up friendly matches and training schedules by clicking on or of the three buttons at the bottom of the screen, and then clicking on a date In the diary.
The match Itself. It looks good, If sounds good and has atmosphere. The only thing lacking is the fact you can't play it haven’t seen before, in that respect.
The real clincher comes when match- day approaches as this is the one area where the player has little control and can only sit back and watch as his or her team either cream the opposition or have ten goals scored against them. And it's here that GTSC really excells.
Graham Taylors SOCCER CHMLEN6E With Graham Taylor cast as the new villain of English football,. Tony Dillon joins him on the bench at the sidelines of Krisalis' new licence.
Teque London 5 have tried to 0C S5] show a complete ¦ match being tJJJJJJLaplMlfi played. Anyone who remembers litlnot retires S r2will cnnW at this point, but believe me, it works quite well. Looking like a cross between Kick OH and Microprose Soccer, the matches are viewed as any arcade football game, only you can t take part. This is the first time I've ever seen this approach work, and you find yourself inching closer to the screen shouting 'Come On' to your pixel players.
1 nu :-a$ T. 1991 MKUST. 1991 r SAT : (A) I P0CHD01E SAT ID (A) UALSAU.
| son * sun n | ran s non 12 |~ rue t ii | innncT TUC 13 11* if pwrermo t 1 I UED T UED 1U | THU Z 1 Tpoimrtt THU IS I FRX 9 FBI IS Rather than fill your head with numbers, or try to fool you with text, Overall, GTSC is one of the best soccer management games I’ve played and certainly beats the like of US Gold’s The Manager and even Anco's Player Manager. Having said that, the game adds absolutely nothing new to the genre except for the full-match sequences. The national league seems at odds with Graham Taylor's international stature and it seems out of place for him to be tinkering
away with the transfer market and domestic campaigns when he should be out there batting (kicking?)
For England.
Release date July 1992 genre: Management learn: Teque London eonlrob: Mouse numbers of disks: 2 number of flayers: 1 bard disk installable: No memory: Any Machine KRISALIS £25.99 If Great game for the less numerically minded.
... 1 GRAPHICS 82% SOUND 68% LASTABILITY 80% PLAYABILITY 81% OVERALL 81% CHEERS We have a lot to thank the likes ot Nintendo and Sega tor. Although we may never experience Mario or Sonic on the Amiga, they have opened the way for a stream ot highly-ptayable clones, such as Millennium’s Robocod or Ocean’s The Addams Family. The latest ot these console- esque platform extravaganzas is Zoo!
- The Ninja Ol The Nth Dimension, and, as tar as I’m concerned,
it's the best ot the bunch.
The plot is so thin it makes Lena Zaveroni look positively porky. Zool is a dimension-jumping Ninja with more tricks up his sleeve than Simon Drake. Only he’s got lost while leaping from pillar to post (in a metaphysical sense) and now needs a little help to get back. This is where you step in. As everyone must already know, the game is billed as a 'Sonic The Hedgehog Beater1.
Having played both, all I can see that Zool has in common with Sonic are the huge sprites, its guady use ot colour, and its incredible speed.
There are seven dimensions to work through, each made up ot three enormous levels. Each level is basically a two-dimensional maze, and your task is to locate the exit which, while normally accepted to be to the tar right ot the level, is never quite where you expect it to be. Each level is built up from three component parts: platforms, bonuses, and the enemy. At least, that's it in a wildly underestimated sense, as there are countless different kinds of each.
Platforms vary between solid, moving, collapsible, deadly spike or obstacle-coated ones. Bonuses can also be anything from small pieces of fruit which top up your score, to magical bonuses which arm our antlike hero with assorted magical capabilities.
VARIED INHABITANTS Each level features an individual set of monsters and bonuses, as well as world-specific elements which either help or hinder. In Music World, for instance, there’s a giant piano keyboard which tinkles away for bonus Tony Dillon checks out Gremlin’s self-proclaimed Sonic beater, to see if it lives up to such claims... . U0VV2O -- Zool l» by no and can land off the unwanted attentions of the enemy In a number of way*. One ol the nicest, though, sees him slashing his foes with a huge Samurai-style blade.
As our 'Space Nln|a' explores the many Worlds, he will come across level- specific platforms to aid Mm In his search for the exit For Instance, In Tool World, the revolving drills can be used as a conveyor belt.
Points when it is run across. In addition, in Fruit World, open baked bean cans serve as handy springboards, whereas in Tool World, drill bits can be used as sturdy platforms, provided they’re not spinning at the time, otherwise you're likely to lose a leg.
Zool himself is probably the most amazing character ever to grace an Amiga monitor. He may look sweet, but underneath that innocent exterior lies the heart of a killing machine, and an extremely capable one at that. Zool can pull off so many different moves that you'd think the controls would involve serious amounts of physical dexterity. For example, from a standing start, he can jump, run, punch, perform a spinning kick, or send enemies flying with a mean sliding tackle. He can also cling onto vertical walls and perform four different magic spells. It may sound like a lot for a platform
game, but the numbers and speed of the enemy make every move vital, and they actually prove very instinctive to use.
EDUCATING ZOOL All the moves are accessed via the joystick, and, complicated though it may initially seem, they can be mastered with a little practice. The two most powerful moves you have at your disposal other than your magic cannon (which should only be used rarely due to its limited resources) are the spinning jump and the sliding kick. The spinning leap, performed by depressing the firebutton while Zool is airborne, causes a blade to extend from either side of him to kill anything he touches. Equally powerful is the sliding tackle which makes any creatures, it comes across lose their
footing and fall into oblivion.
Zool’s magic extends way beyond mere smart bombs, although one of the four spells he can perform is a firework to dear the screen of bad guys. On top of this, he can also T1«T ALL LEAPING TUNO Tfcarc ar* seven worlds lor Sweel World is where H |oes on the rampage tic World is where i Metallica stand side by Mr I Mi World Is populated by camiv- mmm Mfaatt. There’s also Fruil And ¦¦I 9mH which gives brussel sprouts Mr dam to get their own back. Fun lw wmH promises to turn your stom- m m* Toy World shows what would were there ever a revolution in Mwieys. All ot these levels have Zool ¦ MM armour,
leaping about all over m place, kicking the stuffing out of Mryeee. You may have noticed that ''•e My mentioned six worlds. The ar Shoot ’Em Up World, is actually a Krwhog blast, in the vein of every Mel em up since Scramble, and is
* 4. Hard and very fast. How much more ¦anety can you have? A
text adventure m well, perhaps?
Cast three temporary spells. The first Ms him jump higher than normal, wtwst another offers temporary invin- cotity. Most impressively, though, you can also call in some extra firepower in the form of Zool -The Ninja Of The Nth Dimension. Hang on, Ttere can’t be two of them, can nere? Well, yes, but only for a short while. This duplicate of our hero mir-
* ors the moves you make exactly and effectively doubles your
firepower.
The spells are cycled with the space oar and selected by holding down the Vebutton, which causes the dome- topped one to kneel for a moment and a rocket to fly upwards before exploding into action.
SPELL IT OUT Each spell has a limited amount of uses, which can be extended by collecting the bonuses hidden around the levels, and believe me, they can oe anywhere - from hidden rooms to within key enemies.
The basis of Zool is fun, and everything about the game shows that. From the zany - and that isn’t a word I use lightly - soundtrack, which is full of light-hearted and unnecessary samples of snoring, cocks crowing and breaking glass, to ZooTs nch and humorous personality. It’s amazing how much feeling you can get from a small bunch of sticks held together by a large, blinking black rugby ball.
Zool is one of the most playable ? •
• t1 SCREEnsTAR Dotted throughout the scrolling play area are
little cache* ol ’Nlo|a Magic’. When collected, these can be
used at any time to eradicate the enemy or even summon a
spectral second Zool sprite.
41 If • 0 * ?
* * * » * sc 006579 1 * f*; %
- 0 ; hi ymh'i , 0 , * V .
I •1 a r4v 1 Tj rtf games ever released - mind you, that's hardly surprisng when you consider that the team behind Venus The Flytrap and Switchblade II are the coders of the project. In fact, the game is so playable you wonder why all games aren’t this good.
Admittedly, the controls take a little getting used to - although you can survive simply by mastering the basic run and jumping skills - but it’s incredible how instinctive they become after a little time, and you find yourself fully in control of one of the most versatile characters this side of a Magnetic Scrolls adventure.
I can’t say it really beats Sonic outright and The Addams Family is slightly more polished in appearance and control. However, it is definitely one of the best platform games released on the Amiga, and you’d be absolutely out of your tree to miss it.
Release date July 1992 genre: Platform team: In-House controls: Joystick numbers of disks: number of players: herd disk installable: memory: Any machine GREMLIN £25.99 ( Excellent console ¦type platform tun... GRAPHICS 91% SOUND 89% LASTABILITY 85% PLAYABILITY 93% OVERALL 91% and menu screens where your team can be shaped and moulded for optimum efficiency, an that stands between you and first base is a change ot park - although this has no real beanng on the game. Following that, it's time to spit on the ground and get ready to knock the ball into next week. As with Basketball and Football.
TV Spoos Baseball is a doddle to pick up and play. Pitching is simply a matter ot setting the speed and position of your throw, whilst batting requires the player to position the batter and swing the bat in the vain hope of hitting the ball.
However, as with so many Baseball games, this proves easier said than done and is initially very frustrating - perhaps a practice option against a computer-controlled pitcher would have been an idea? Also, fielding is just a matter of guOng the nearest player to where the ball is heading before lobbing it back towards the base areas. It Is this simplicity, though, that makes Baseball such a dream to play, but that's not to say that it isn't without a few problems.
STRUCK OUT My biggest gripe lies wrth players currently on bases. As soon as the batter has whacked the ball, they ail dash oft to the next base - no problem there - but if the ball shoots olf lor a loul, get- IN TO BAT... There was a lime when fancy TV-styte introductory scenes would lair whet a game-player's appetite. Now, however, it takes tar more to get your average joystick abuser drooling. Cinemaware's TV Sports senes are a fine example ot this, with both Basketball and Football selling in droves thanks to their stun-* ning appearance. Everything the Amiga user could want was featured
in these games: incredible graphics, sampled sound to add to the glitzy proceedings, and realistic animation What more could anyone want? Well, playability would be nice, as the Cinemaware games lost out in this department With Baseball, however, things have taken a step in the right direction and whilst the tamiliar presentation (complete with the obligatory commentator) doesn't seem quite so great as it once did. Cinemaware are obviously aware of this and have tightened up the gameplay accordingly. Maybe Baseball is more suited to the Cinemaware treatment but whatever the reason, this
knocks RBI out ot the park - and not since the C64 version of HarOball have I played a Baseball game so much.
OPTIONAL EXTRAS Having picked your way through the plethora of typicaly accurate options Would-be Pittsburgh Pirate, Steve Merrett, pulls his cap to one side, spits on the ground (nothing new there), and prepares to steal base with Mindscape’s first Cinemaware release... GAME REVIEW BABE IN ARMS B»tball fos tttrowe * i sanat ol lagaadary piaym la its time. Ranging from Joa DaHiffio ta Walter Jilmi Perhaps the mast faaiau of all. Tbeugk. Is Babe Ruffe. Famad tor Ms ability la Ml feowe mas. Rath eras a massive character both aa field aad ell. ¦ George best was tha tast- Irmg face of Soccer Mae
Babe preceSed and outdid Best s aabcs both in years and in scale. Ruth lad i extravagant lifestylo and a tar from healthy one! Oddly enough lor a sportsman. Ruth would often wad down tifteen-egg omelettes, or would chew his way through sis hotdogs during a him or match. The Babe was also a Ian of high living and was similarly renowned lor his flash cars, fancy clothes and love of night clubs. The letter hobby' won him a legion ol lemale companions' and between his two marriages, Ruth's reputation as a womanlsor spread rapidly, with tales ol him satisfying up to three women in a night ragu-
larly circulating (what's so unusual about that? De Ed). However, busy as his social llle obviously was.
Never seemed lo affect his prowess on field. He could bit a ball Ilka no other player and It is also listed that he hH a ball further Hun any other man. On playing Chattanooga s Engel Stadium. Ruth hit a ball whieb landed In a ceal truck beading west. By Hu time the truck had (Unshed its |oemey. The ball was picked up in St laett. Missouri - a massive ?HM mile (oeney M blit r ling them Back lo mo* previous base is seemingly xnpossiMe and often results in the entire leam being thrown out.
Additionally, in the same vein, when- ever the player hits the ball behind them for a loul, it is counted as a 'Strike' - something I have never encountered before. On a more positive note, though, 7V Sports Baseball actually goes some way to capturing the excitement the real sport generates. There's a real sense of achievement on cracking a Home Run and seeing your player stro« tram base to base to rack up points, and the disappointment ol mulling an all-important shots is similarly deflating.
Graphics and sound, it is very hard to criticise Baseball. The pitching and batting spntes are large and well animated, and whilst the fielders are represented by minuscule spntes, these are equally well done and throw the ball about with real gusto.
HOME RUN If it wasn't lor the rather dodgy play taults and the computer's seemingly mtalKDe skils. TV Sports Baseball would be a genuine sports sim classic.
However, whilst it is extremely playable, these little niggles tend to grate after a while and mar an otherwise excellent simulation. That said, though, this Cinemaware game tar outstrips its plentiful competition in terms ol quality, realism and atmosphere.
Accolade's Hardball used to reign supreme as lar as I was concerned, but. Despite its shortcomings.
Mindscape's first Cinemaware release Is the new Joe DeMaggio on the block.
ATMOSPHERIC This atmosphere is further aided by the assorted effects which accompany the game. For instance, whenever a player is currently on third base, a short jingle plays which leads to a fanfare when the player reaches fourth (although this sounded rather like the Sale Of The Century’ introductory tune). In terms of nlrait dal* Out Now gtar*i Sports slm Itami Cinemaware eamlraiti Joystick ¦ Bare if Mm 2 namkrr *f phym: 3 k*rd d„k ,.,ulLU*: No mrmarj.
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of Monkey Island II..... Sensible Soccer ...
Shadow Lands .....
* 6 99 2199 .16.99..
- 19.99 . 25 99 V 99 .....25.99 .....30.99
Shuttle Silent Service
II .... .23.99.. ..22.99 ...
.....35.99 .....34 99 Sim
Ant 16 99 . ..25.99 Space
Ace II .. Space
Crusade .....
- 25.99 .... .16.99 .. .....39.99
..25.99 Space Quest IV ..... .25
99 ... ...39 99 Special
Forces ...... 22 99 .. .....34
99 Storm Master Super Ski
II ...
- 19.99 .... .16 99 ... .....30 99
.....25.99 16 99 25 99 Super
Tetris . 19 99 .. ...29.99
Terminator II . .16.99 ....
....25 99 Test Drive II Collection .... Titus The
Fox . .19.99 16 99 .....29.99
2599 Top League ... The Addams
Family .. .19 99 .... .16.99 .
.....30.99 .....25.99 The
Manager . .16.99 ..25.99
TNT II . .1699
.....25.99 TV Sports Baseball ...
.16.99 .... .....25.99 Utopia ..19.99 ....
- 19.99 .... .....30.99 .....30.99 Utopia
Data Disc ..
Vroom .. 9.99 ....
.16.99 .... .....19.99 .....25.99 WWF
Wrestling .... .1699 .... ..25.99
Zool .... .16.99 ....
.....25.99 EDUCATIONAL SOFTWARE AND ACCESSORIES
EDUCATIONAL Better Maths
(12-16) .16.99 92.95 Better
Spelling (8-14) 16.99 22.95
Funschool 2 (under 6,6-8, over 8) ....13.99 20.99
Funschool 3 (under 5.5-7. over 7) ....15.99 24.99
Funschool 4 (under 5,5-7.7-11) 16.99 24.99 Answer
Back Junior 6-11 (by Kosmos) 14.99 20.39 Answer Back Senior (by
Kosmos) ......14.99 20.39 French Mistress (by
Kosmos) .14.50 20.39 German Masler (by Kosmos)
......14.50 20.39 Italian Tutor (by
Kosmos) 14.50 20.39 Spanish Tutor (by
Kosmos) ....14.50 20.39 Maths Adventure (by
Kosmos) ...16.99 25.99 LCL Mega Malh (A Level
Course) ....19.95 24.00 LCL Micro English (8 -
GCSE) 19.95 24.00 LCL Micro French (8 -
GCSE) .19.95 24.00 LCL Micro Maths (8 -
GCSE) ..19.95 24.00 LCL Primary Maths
(3-12) ......19.95 24.00 LCL Reading Willing
Course (3-12) ...19.95 24.00y EDUCATIONAL BUNDLE We slock
many more Educational Tides. Please call lor details.
.. .. ..... .. M Can Pnc« rrp The Compendium Six ...... 32.99 39.99 Kids Type, Weather Watcher. Calendar Quiz, Words & Numbers What Is It? Where Is It?
Game Set and Match.
BOOKS Amiga for Beginners 12.99 15.99 Amiga DOS Quick Reference Guide 6.95 8.95 Graphics Inside and Out 21.99 32.45 The Lillie Worhench 2.0 12.99 15.95 The Hardware Reference Guide 16.99 21.95 _ACCESSORIES Vemb.fi Pr« RRP Amiga Dust cover .....3.99 7.99 Amiga Mouse Mat ...2.99 5.99 10 Bulk Sony Disks 3.5’ .....5.99 8.99 25 Bulk 3.5’Disks 15.99 29.99 50 Bulk Sony Disks 3.5* ...24.99 39.99 De Luxe Workcentre -comes with Dustcover, Mousepad,
Mouse Holder.
Mouse Joystick Cables ....64.99 75.99 Fighter Joystick .5.99 9.99 Suzo Arcade Joystick 15.99 22.99 Quickjoy Topstar Joystick ......15.99 22.99 Naksha Mouse 24.99 29.99 Optical Mouse .32.95 35.99 Squik Mouse ...17.99 13.99 = PROFESSIONAL SOFTWARE FOR YOUR AMIGA ACCOUNTS ' WORDPROCESSORS Memtera Prc1 Excellence
3 ......59.99 79.99 Interword ...24.99 49.99 Penpal 54.99 79.95 Prowrite V3.2 ....94.99 142.99 Protext V5.5 ....101.99 152.99 Quickwrite V2 ....39.99 52.99 Scribble ......29.99 39.99 Transwrite 2 ..... 24.99 39.95 NEW Kindwords 3 (plus
compatible) 34.99 49.99 Wordsworth V1.1 (by Digita) ...74.99 129 99 3D ANIMATION CAD GRAPHIC mjeis Pn«
89. 99 117.99
45. 99 79.99
19. 99 29.99
35. 99 54.99
35. 99 59.99
24. 99 30.99 Coo* Combo (by Digita).. e Accounts 1 (by Digita)..
e Accounts 2 (by Digita).. Art Department Professional
2.1 .134.99 Director
2 ...89.95
Draw
40 ...145.99
NEW Expert Draw ...49.99
NEW Expert 40 Junior .....39.99
Professional Draw 2 ..98.99
Turbo Print Professional ...39.99
Real 30 Beginners ...79.99
Real 30
Turbo .249.99 Take
2 .74.99
The Complete Colour Solution 134.99
Digivievr Media Station 129.99 NEW
Media Show ...46.99 Vista
Pro. 2 49.99
219. 99
109. 99
199. 95 69 95
49. 99 132 99 SPREADSHEETS
Advantage . Mtmters Price
...69.99 HRP
102. 99
39. 99
49. 99 ...27.95 ...29.99 Maxiplan
V4 ..... NEW Professional
Calc ..... ...39.99 ..125.99
49. 99
159. 99 DATABASES Superbase Personal 2 Superbase
Professional 4 Interbase ..
McnttrtPnce ...24.99 .199.99
...29.99 RHP 10299
235. 99 4999
178. 99
179. 95
59. 99
69. 99 MUSIC SOUND Amas
2 ..... Audiomaster
4 .. Audition
4 ..... Audio Engineer
Plus . 8ars & Pipes
Professional ... Dr. Ts Copyist
Apprentice ... Dr. T’s KCS Level 2
V3.5 . Dr. Ts Midi Recording Studio ..
Dr.TsX-OR ... Deluxe Music
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44. 99 59.99
39. 99 49.99 .169 99 204 99 ...198 99 299.00
84. 95 99.99 .209.99 279.99
48. 99 61.99 18999 219.99
52. 99 72.99
79. 99 99.99 ...379.99 469.99
29. 99 39.99
29. 99 39.99 , J MtmterePitce Amiga 512K Upgrade (A500 plus
compatible) 28.99 Amiga 500 plus 1mg Upgrade (Upgrades your
Amiga to 2mg) .43.99 Amiga 500
Ramboard with 2mb Ram ...129.00 Amiga 500
Ramboard with 4mb Ram ...189.00 Amiga 500
Ramboard with 8mb Ram ...299.00 Cumana 3.5*
1 meg External Drive ...52.99 Dual
Drive 3.5* for your
Amiga 125.00 Internal
Replacement Drive for A500 39.99
Kickstart Switch 1-3
Rom 29.99 Kickstart
Switch 2-4 Rom 45.99
Kickstart Card (switch between Kickstart 1-3+2.0) 14 95 Power
Supply for your A500
.39.00 Power Scanner for
Amiga Computers .....99.00 Rocgen Plus
Genlocks ...129.99
Screen Beat Stereo
Speakers .19.99 The Midi
Interface .....24.99
DESKTOP PUBLISHING Uemterc Prc* RHP Pagesetter
2.0 ...42.95 59.95
Pagestream V2.2 ...159.99
204.99 NEW Professional Page V3.0 ..169.99
249.99 NEW Hot
links ..49.99 69.99
ASSEMBLERS COMPILERS LANGUAGES EFFECTS PRESENTATION
TITLING Amos The Creator .. Amos 3D ...
21. 99 34.99 ...18.99 29.99 ...27.99 34.99 UTILITIES NEW Easy
Amos . Devpac 3 .. Hisoft
Basic .. High Speed Pascal . .. Lattice C
V5.01 .... Broadcast Titler 2 . NEW
Presentation Master Scata 500 . Sea
la imb . Video Titler
3D . .159.99 255.99
159. 99 234.99
74. 99 99.99
174. 99 264.99
69. 99 89.99 Mfnteis Prw RHP
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79.95 Quarter Back ...42.95
61.99 Quarter Back Tools ....54.95 71 95
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41.99
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159. 99 228.99 ALL ITEMS FEATURED IN THIS ADVERT ARE AVAILABLE TO
CLUB MEMBERS ONLY. SO WHY NOT ENROL NOW. TO TAKE ADVANTAGE
OF THESE SPECIAL PRICES.
NO OBLIGATION TO BUY NO OBLIGATION TO BUY MEMBERSHIP DETAILS HOW TO ORDER A PLEASE CHARGE MY ACCESSWISA NO: EXPIRY DATE: ... ORDER FORM F' DATE PLEASE MAKE CHEQUES AND POSTAL PLEASE SUPPLY ME WITH THE FOLLOWING NAME §§£(§fS lR ONOP E TmE Rnnoccc PA°E S0ME OFIHEITEMS FEAIURED uflY NOT BE RELEASED AT TIME OF DESPATCHED AS SOON AS THEY FIRST ITEM AND AN EXTRA SOP FOR Mub 1 UUDt .. EACH ADDITIONAL ITEM. NEXT DAY DELIVERY AVAILABLE AT £3.50 PER ORDER. (OVERSEAS ORDERS Tf-. WELCOME P&P DEPENDENT
ON ANNUAL MEMBERSHIP ENCLOSED £7.50 P&P TOTAL ENCLOSED Exactly how many awards will it take before you own a copy of Educational Softw *-0 * Foreign Languages € Da B in ® sf Dealer 'ypt inquiries I welcome.
Sid Meier's Civilization?
«d|lnsTr
- uprose Wowee! Hie Spanish Audio Gallery Demo Disk is wonderful.
Words can't describe how pleased wc were with the sample. What
a great great learning tool. Please let us know when you have
available Spanish Audio Gallery * 2-Thanks again for such a
wonderful product. You have a winner on your hands. Bariomille.
IL I am very impressed with the use of digitized speech of
native speakers that is used in your software. Cedar Rapids. IA
Love it - will be used in conjunction with course being taken
on compact disk. Ottawa. Ontario MicroProse Ltd. Unit 1 Hampton
Road Industrial Esate Tetbury Glos.
GL8 8LD. Tel 0666 504 326.
Winner!
Best Consumer Product 1991 Winner!
Best Strategy Program 1991 Winner!
Best Entertainment Program 1991 Winner!
Most Original Game 1992 Civilization is now available for your Commodore Amiga.
Also available for IBM PC Compatibles Excellent overall, good vocabulmy. Good sound quality ...Some of the best language products e used! Westminster. CA.
It is really more than just a dictionary. I would have bought this much sooner had I known how in depth it is. As a Foreign Language teacher. I really appreciate il This is a vcty high quality product...one of the first computer FL programs sc current Fl. Methods. Ankeny. IA Enclosed Is the demo disk I ordered from you several weeks ago. I would now like to order the whole German Disk Set. ..I am very impressed with the quality of the graphics of this program and am excited about receiving the entire program, Gainesville. GA
• All words and phrases Fully Digitized Speech
* Includes Dictionary, Pronunciation Guide, Quizzes ’ 25-30
Topics such as Weather, Numbers, Food, etc.
* For the Student, Traveler, Businessman, etc.
• Seven-Disk set includes Comprehensive Manual FairBrothers, Inc.
European Languages: $ 89.95 5054 S 22nd St. Oriental Languages:
$ 129.95 Arlington, VA 22206
(703) 820-1954 FAX (703) 820-4779 OH gHgti8 ™..... " jg 1____
Testimonials from Audio Gallery Users:
* K j f 7ff| Jr V + V k W' Ls.
Sib * Vr 3b ¦ w p p SCREENSTAR LiiLiALMRE ROU 'EM Core Design give Tony Dillon an eagerly- awaited chance to break into films... 2&e Design are the sort of software
* ouse who always seem to go one oetter. After raising the
standards of
* ght sims. Graphic adventures, and
• aong games, they are now out to do :ne same for the platform
market with Premiere. In this already well-publi- Dsed game,
you have to help our ~**ro. One Clutch Cable, retrieve rolls of
film which have been stolen from "*s editing board. However,
the film is being premiered the next day, so speed is of the
essence.
The stolen cans have been scattered around a series of six film sets.
Whilst trying to avoid interrupting the work on each set, Clutch must work ”.is way through the different scenarios each set contains - which range from the Wild West through to Science Fiction, B-Movies, Horror, and a Keystone Cops-style black and white comedy. In addition, dotted around the levels are the various enemies, who fit in perfectly with the current setting. For example, the Keystone Cops are depicted as black and white sprites to match the greyscaled backdrop, and the monsters from B-Movie land move just as convincingly as in the flicks (i.e. not very!).
QUIET ON THE SET The mix of levels adds variety to the rather simplistic platform-based gameplay. The levels are huge by anyone's standards. Standing eight screens by eight, there are effectively four layers to each screen. Each platform you walk along has two 'depths', one further ‘into’ the screen than the other. Moving between these allows Clutch to avoid the rampaging bad guys or move to other parts of the level via stairs or lifts. These serve to add to the maze-like elements of each level, but not as much as walking through one of the doors you frequently pass. Remember, this is a
film set. Not real life, so what would you expect to see if you walked through a door on a film set? The back of the set, of course, complete with struts and girders, which doubles the area of the current level.
GREEN WITH ENVY Jerr O'Carroll is the sort of artist who makes you want to puke with jealousy. His Bluth training is clearly visible here, especially in Cartoon world, where an unfortunate slip will cause our hero to suddenly collapse like a concertina, before expanding back to normality. In general, the graphics and animation are among the best ever seen in a platform r •i » r .» * 1 1 W*
* ' *** 1 Clutch's weapons vary from level to level. For
instance, In the Wild West World he is armed with dynamite,
whilst this Is consequently swapped tor a futuristic raygun In
Sct-Fl World.
Game. Characters interact properly with the backdrops, rather than just float about - excellent stuff indeed.
Playing Premiere, you begin to notice how stale most platform games are these days. Everywhere you go in the game, there are little touches of originality. Most impressive, though, are the end-of-level guardians. Core specifically wanted to move away from the ‘shoot the big sprite’ scenario, and what they have come up with is a more than welcome alternative. At the end of each level, you come across a 'different' challenge. In the Wild West, for example, you take part in a gunfight, whereas in Keystone you have to push a cart along a railway track as fast as possible, to avoid a pursuing
train.
All in all. Premiere offers a new look at a well-worn idea. If platform games are your scene, then book your ticket for this opening night.
’(lease dale Out Now genre: Platform team: 8th Day conl roll: Joystick numbers of disks: 2 number ofployen: 1 bord disk in,SolUble: No memory: All Machines CORE DESIGN £25.99 ( Dated Idea, but carried out with originality... J GRAPHICS 92% SOUND 86% lASTABIUTY 84% PLAYABILITY 83% OVERALL 85% ST & AMIGA BUDGET TITLES UNDER £10 1UegC**stiAa c»V) QW FtdCoabelP** £7® 3 Stooges .£3® 30 Pool---------£3® il---- Ghou* n'Ghosts---- Odder A»-------- Held DrWtrl----- sb£= Run TheGeudM__ Shadow d the BeaN ...... ShadowWsrtx--------- mm KKQddetoQMW™... £7.® .
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P S P is £1.00 per order in UK (orders under Name: i make cheques&P.O.'s payable to Eagfe £10are50ppefitem).Europe:£3.50 per item. Eteewhere£4.50poritem.Newtitle8willbe9entasreteased Address: and are subject to manufacturers price reviews. E.40.E. New catalogue available - pl«as« tick box.
Member No: _Computer: Date |-1 - Title_ Price _ Poelcode:_¦¦ Tel: _ .PHc. _ Price ’ Price' P»P_ Totel CerdNo: _ Exp Date_ AcceeeQ Vlea Q Cheque Q P.O’e Q 87 Mail Order Only F M U4mb9t%Np wWi Ftnt Qdtr to if Jm Cuatomm INTERNAQSimL LICENSE TO PRINT...
* -1 the 1992 Summer Olympics just
• coot underway you can expect a
• note bunch ot track and field-related James to be grasping at
the pot of j* which accompanies the specta- oe every four
years. Empire’s game raters for up to four players, and cov
ers six sports with a choice of 21 events. These are diving,
show jump-
* tg. Swimming, cycling, shooting, and Tie marathon. The events
are all :*ayed in succession in the the com- cetrtion section,
but can also be cractised individually.
AT THE CORE ~he marathon serves to tie all the events together and if you choose to SPORTS MASTERS The first Olympic events can be traced back as far as the ninth century. Women were not only forbidden to compete, they weren't even allowed to watch the games. Even back then, the importance of winning was so strong that the games were soon corrupted by cities entering professional athletes and attempting to bribe judges.
Things became so bad that the event was eventually banned in 393 AD by the emperor Theodosius and the original city where they had taken place, Olympia, was destroyed over the centuries by earthquakes, floods and marauding invaders.
Play it, it will always be the first competition you’ll embark on. Because of its twenty-six mile length, the race can be left to run whilst you get on with the other five sports, with the computer automatically cutting back for an update on the action between events. Of the six sports this is surprisingly one of the most enjoyable.
After selecting your runner, you can modify his competitive drive from a series of sub-menus. From these you can also control how much effort he exerts, the speed at which he runs, the rhythm of his stride, and even which refreshment to take at the many strategically-placed watering holes. The track is preset and can be viewed by clicking on the map icon which shows everything from the gradients of hills to the whereabouts of the refreshment tents! All such details must be taken into account when adjusting your runner's stats.
For example, running downhill requires much less effort to hold a position than running up it so, by dropping the effort bar, you can conserve your runner's energy - or you can take advantage of your opponent's slipstream.
Although this section is fun you won’t have much trouble beating the computer players. The real challenge is sprinting against the clock and actually keeping in the race. Set too fast a pace and you could find yourself burnt out and out of the race.
JOYSTICK BASHING At first glance, you’ll probably be dreading the inclusion of the waggling control method employed in previous games. Although the joystick-thrashing system hasn't been totally abandoned, it is nowhere near the level of exertion displayed in the past. The main offender is cycling which takes place inside a velodrome. There are four races to choose from and, as with all the events, you can compete in three different classes - National.
International and World. The race is displayed using polygons and involves waggling your joystick as fast as possible to pass the finishing line before your opponent. All two- player games can be raced head-to-head with a friend or against the computer. The scrolling is smooth, but hardly exciting, and you'll be glad when if s over.
The diving section is another event which falls foul to bad game- play. The idea is to pick four out of forty possible dives spread over three heights of board. Each dive possess a tariff showing the difficulty and, the harder the dive, the more points you'll get for the performance. To perform the aerobatics you must first press the firebutton when a red icon expands and follows another sphere’s pattern as it spins around.
LAST STRAW The only other event worth mentioning is the shooting - not because it’s particularly good, bait’s one of the few that offers any enjoyment. Once again, a choice of styles is offered including skeet. Trap and boar. You have a limited amount of shots so each must be made to count. Control is via the mouse or joystick, but the latter can be very frustrating to use.
International Sports Challenge is a very poor affair. The graphics for the human sprites and the 3D sections are nothing special. Gameplay is especially limited and, although there are a good variety of events, - they're all very samey. As a result, you’re best advised to wait for the next sweaty sim to come along.
Release date July 1992 genre: Sports sim learn: Harlequin controls: Joystick mouse number, of disks: 4 number of players: 1 4 hard disk installable: No memory: All Machines EMPIRE £29.99 Steve Keen aims for a gold medal with the first of the many forthcoming Olympic-based games to arrive... ( Lacks any depth or feeling of the spectacle. J GRAPHICS 70% SOUND 69% LASTABILITY 56% PLAYABILITY 63% OVERALL 67% THE GOOD OL' DAYS FIELD OF CONQUEST Eat, drink, and pillage in Krisalis’s medieval strategy game. James Marlow gets down to some serious slaughter as he explores Digitek's world... After a
hard day af the office, there’s nothing better than to come home, hang up the brolly and bowler, and settle down lor a couple of hours of unbndalled slaughter and subjega- tion. And now. Digitek's strategic romp puts you in charge of your very own unruly mob ol Barbarians, ready to take the Vikings on at their own roughy*n'ready game.
Up to six human or computer-controlled players can take part in what is best descnbed as a medieval Supremacy. Each player assumes the rote of a Lord in control of a small kingdom with up to twenty armies under their control. The overall aim is to become the king of medieval England, Scotland, Ireland and, curiously. A bit of Greenland The game Is mouse-controlled and orders can be given with a couple of clicks of the button. The intuitive control system is so straightforward that you can get stuck in almost straight away, so there's no need to consult the manual.
HELP!
The game offers several different scenarios depending on the number of players taking pari. If you're playing against another human opponent it’s a race against time to build up a wealthy and expanding kingdom with which to fund a bigger and better army than the opposition. All things being equal, it's merely a question of strategically out-guessing the other players while keeping an eye out for the main chance A head-to-head against a computer opponent is a completely different affair. These are Viking .
Invaders and they don't play by the same rules. Their aim is to gain wealth by conquest with no thought for the indiginous population. They act as barbarians, but it is up to you to outwit the computer player whilst abiding by the rules of fair play. You old softy!
The game begins slowly as you have to build up your embryonic empire from scratch Driving your people too hard at this stage, however. Will cause resentment and you'll find a revolt on your hands in no time at all. As a result, it's sometimes a tedious task to build up the infrastructure of your society before getting stuck into some senous bone- crushing - but the latter stages are troops.
Unfortunately, there’s little in the way of in-game sound effects and this robs the game of some much needed atmosphere. Also, when rival armies clash, there’s little on-screen action to watch - maybe a Battle Chess-style encounter of the opposing forces fighting it out would have been a good idea. Even some kind of stiring military tune or a pulsing beat ala Powemonger wouldn’t have gone amiss.
There are five difficulty levels, ranging from easy to very high.
These work to either limit the number of counties you need to win the game or increase them to such a ridiculous level that emerging victorious is nigh- on impossible.
APOCALYPSE NOW Vikings will appeal to anyone who got a kick out of Virgin's Supremacy.
Instead of planets to conquer, you’re given counties and the basic raw materials of food, energy and ore have been replaced with food, iron and wood. The major difference between the two, is in the combat system. In Supremacy it was possible to pull your men out if things looked nasty, or send additional troops if necessary. In Vikings, the only option is to retreat if you’re wildly outnumbered - a major flaw.
Holding troops in reserve is a major tactical ploy, and to deny the player this cuts down the strategic worth of the game dramatically. That said, Vikings is a highly polished game and well worth a look.
It. During a light, it all start* to go horribly wrong, there's a retreat option which pulls all off your warriors out ol the fray Instantly - but only If they're taking a real kicking.
Below Once battle has been done and the wounded carried away for minor surgery, the outcome of the bloody fighting Is listed for your delectation.
Addictive and highly- enjoyable battle sim... J GRAPHICS 82% SOUND 10% LASTABIUTY 87% PLAYABILITY 90% YOU'RE IN THE ARMY NOW Sn you’ve commissioned an army, a mmber ol commands are ayailable to a budding military dictator March - use this to move your troops around the map.
Forced March - If you haven't got enough movement points, then using this option will reduce the number of points needed and hopefully get your army on the move.
Exchange Troops and Items - this allows you to move soldiers and Items between armies.
Make Camp and Rest - after a number of battles. It’s best to let your troops make camp and get some much needed R&R.
Army Status - lists the morale, fatigue and composition ol your army.
Sufficiently rewarding fo make it worthwhile. Thankfully for a game as arge as this, there’s also a save option.
ADVANCE The game has a massive selection of options to chose from. For example, you may decide to search for ores in the mountains so that you can build castles, weapons and boats.
Alternatively, you may think it prudent to save the money and deploy what tew troops you already have. If blood- kjst doesn’t course through your veins, however, there’s even the chance to slowly build up your kingdom and and make the world a better place to live in (ahhhhh!).
From the main screen, a flag-pole con is used to give commands to your troops, a question mark to find out information about any particular area, and a mine icon to search for precious ore reserves. Below the three icons are four bars which represent how much food, wood, stone and iron you already have.
Remember, without resources you cannot build anything! To the right of the bank of icons is the main map area. This shows the whereabouts of your opponent as well as detailing how much land has fallen under his control. Another map system is used for a close-up of the immediate play-
* ig area and its possible to rapidly scroll to other areas by
forcing the mouse pointer to leave the screen in the required
direction.
BRING OUT THE BANNER The game's graphics are functional, with detailed maps and well-thoughl out icons. Each county is clearly defined and it's possible to tell at a glance what the state of play is at any given time. Each county which falls under your control assumes the colour of your clan and armies are represented by banners, so it’s easy lo work out what’s going on. As time progresses, the need to develop more forts and even castles becomes operative as the arms race goes on relentless. Very soon, you'll find a 'ormidable arsenal under your control. And the screen bristling with your
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SIMPLE, BUT FUN Do I really have 10 explain to you how Tetris
works? The game has sold so many copies I reckon people who
don’t actually own a computer or console bought it anyway so
that they didn't leel left out. In tact, the manual claims the
game (which involves manipulating small shapes composed of four
squares and slotting them together to create horizontal lines
for pointsl is so successful that is has strong links with the
collapse of Communism and the Soviet state.
Hmmm, I can’t quite see it myself.
SUPER TETRIS Microprose have followed up one of the world’s best-selling games. Tony Dillon sees how it compares... The difficulty with creating a sequel to a game like this is how to improve an already perfect game design. What you add or change musn't destroy the addictive simplicity of the original but must add more to the gameplay somehow. The answer is to change the aim slightly, break the game into definite levels add a few bonuses for good measure
- and that's what has happened here. This time round, though,
rather than simply keeping the screen as dear as possible while
the game gets faster, you have to try and empty a deep pit.
Which scrolls upward as you remove lines to display a picture.
You have a limited number of pieces to work with, and when you
have fully displayed a picture, you move on to the next, harder
level, where the pit is deeper and the blocks fall faster.
BOMB THE BEAR The first major gameplay change is the addition of bombs. Whenever you destroy a line, pairs of bombs fall instead of a block, and these destroy the boxes they land on, and can be used to create gaps in the rubble below. This helps a lot, but doesn’t automatically make things easier.
Bonuses also come in the form of special blocks hidden in the rubble.
These can do anything from giving you five extra blocks to use to destroying the line they’re on.
Bonuses are accessed by dropping bombs on them.
All of the original features of Tetris are present, from the Russian music through to the link-up two-player head-to-head option, but I can’t help feeling that this cheapens the original slightly. Don’t get me wrong, It's an excellent game, but not really removed enough from the original idea to merit buying. Still, it is Tetris.
So no doubt it’s likely to sell by the absolute bucketload no matter what I write here.
MICROPROSE £25.99 t Same old game with a few bells and whistles... I GRAPHICS 81% SOUND 73% LASTABIUTY 83% PLAYABILITY 87% OVERALL 82% ALL ABOARD IM MOTION Do the locomotion with Tony Dillon as he tries his hand as a signalman... I guess I was a sick child. The most fun I could have with a toy train was to set up a lot of trains on the same track, and cause some kind of major disaster involving several hundred plastic soldiers. Admittedly, there are rio plastic soldiers to maim in Kingsoft's latest puzzler, but there might as well be.
Locomotion is a puzzle game (some would say simulation) featuring a series of small, poorly-designed train networks. Each consists of six or seven lettered depots, and a maze of single-lane tracks linking them. As the network’s signalman, your job is to make sure the dozen or so trains that make deliveries between them get to their destinations safely. No mean feat when you consider that the tracks can only support one train in any place at any one time.
Clever use of loops and diversions is called for at times of trouble, and there are more than enough of them.
To begin with, things are fairly simple. Your depots are generally grouped in two pairs, and there are only a limited number of ways to move between the two. Trains tend to move within their own groups and everything is dandy. Then, as you move on through the game, the number of loops gets fewer and the depots are grouped further apart with less routes to use, too. In addition, as the game gets progressively harder, trains appear quite frequently. As a result, you can't leave trains standing in their starting depot for too long, or they’re likely to receive a hefty shunt from behind.
KEEPING TRACK There are eight trains per layout, and you must make a set number of trips within a time-limit before you can progress. You’d think that wiping out a few trains at the start would make life easier, but time is so tight that even if you are just one train short it can prove disasterous.
The game is well presented, with a clear full-screen display and all the Sound is used sparingly, but effectively, with a train whistle to warn you which one is about to begin its journey.
Despite such a simple premise, Locomotion is a very tough game to play, and requires the sort of intense concentration that makes the veins stick out of your forehead.
Simple stuff, but fairly entertaining nevertheless.
Switches for junctions clearly marked.
The game is mouse controlled, and clicking the pointer on switches moves the junction sections between their two positions, so there’s no clumsy controls to get used to.
OVERALL 80% release date August genre: Puzzla Strategy team: Kingsoft controls: Mouse numbers of disks: 1 number of players: 1 bard disk installable: No memory: Any Machine KINGSOFT £25.99 if Novel train fun. Original and captivating J GRAPHICS 78% SOUND 75% LASTABIUTY 80% PLAYABILITY 82% It has been in development for four years, but Tony Gill wonders whether Aquaventura was worth the wait... SCTTING THE SCENE those demos were considerably more playable than this. The game involves flying a spacecraft above the surface of a watery planet in an attempt to destroy the power source which shields
a mysterious pyramid. Various space invaders will annoyingly get in your way and you must blast them with your cannon and missiles.
Once the power source has been destroyed, the pyramid can be attacked and forced to disgorge the ferocious wobbly-ball monster which unaccountably lives inside. As the monster twists rebate date Now genre: 3D Shoot 'Em Up team: Bill Pullen controls: joystick numbers of disks: 2 number of players: 1 bard disk installable: No memory: Any Machine PSYGNOSIS £25.95 If Initially interesting, but limited in variety... » GRAPHICS 75% SOUND 78% LASTABILITY 40% PLAYABILITY 70% OVERALL 60% +x*aventura features one of the best r*!*o sequences to a game that I’ve wen for a long time. In deep space, a cne
fighter blasts off from a giant star- and narrowly escapes as the
- 'c hership is devastated in a nuclear
• ¦plosion. Unfortunately. Psygnosis have the good sense to
quit while Tey were ahead... A couple of years ago there was a
%»d of demo disks showing the fasci- aabng things that could be
done with a
• .ad of rotating balls - unfortunately, and turns, firing
missiles at your ship, you must hit each one of the balls until
it is finally destroyed. At this point you will be sucked down
into a wire-frame Channel Tunnel through which you must fly
without smashing your ship on the walls. During this manouvre,
alien ships which are coming the other way must be dodged as
they seem to be driven by French pilots who have failed to
notice that we drive on the left. If you emerge safely on the
other side you are deemed to have reached safety and your ship
is rearmed.
NICE, BUT... It would be fair to say that all of this is well done. The graphics are smooth, the music is exciting, the controls are responsive. The problem only appears when it becomes apparent that there are only eight levels to the game and, adding insult to injury, they are all virtually identical - the second level is the same as the first with more aliens to avoid! However, with the ship so easy to fly and the enemy easy to hit, the game might give satisfaction to younger players who won’t notice that there’s no depth to it. Once the purchaser has played the game for an evening and
glimpsed the true nature of the beast, though, they’ll realise that it is, like the end-of-level snake, just a load of balls... GLORY DAYS... cavch Tony Dillon remembers when Game And Watch was all the rage, and Donkey Kong Junior was just out of nappies... "he whole world’s gone soft. Remember the ays when you could cull and maim as many digital cuddlies as you wanted without being :randed a maniac or killer. Not in these reen enlightened days. Nobody would ever :ome up with a game which involved walk- ng up behind Chimpanzees while they were eating, club them into submission while they
smiled, and stuff them into a sack and lock
• hem in a box. Or would they?
Catch 'Em reminds me of the sort of ;ames i used to play at school, where the envy of the class was the kid with the fold- out Game And Watch system, with games played over TWO screens! Those games
* ere violent and, on the whole, completely
- offensive. I wonder what Mr Game or Mr Watch would say if they
could see this.
Your task is a simple (sinful?) One. You work for a local zoo, from which hundreds of Chimps have escaped. Armed with only your Chimpanzee Stunning Unit - a baseball bat - you have to locate the chimps and cart them back to the zoo, but not before teaching them a lesson they’ll never forget. There aren’t only lovable chimps on the loose, though. There are Donkey Kong-like apes and massive gorillas who have a habit of moving ladders around - handy on some of the later levels v here platforms seem inaccessible.
EXTRA HELP Scattered about the four-way-scrolling levels are all your tools of the trade. There are spare baseball bats to replace any you break whilst Monkey beating. There are also bowls of food to distract the chimps before you knock them into next week, and there are nails to secure bananas so the chimps can’t drop them in your path for you to slip on.
Catch 'Em looks and plays like any standard cute platform game. All the sprites have a cheery air about them - even when they are getting their skulls smashed in or are falling from a high ledge. Music and sound effects are suitably ‘bouncy’, although the bone-crunching thud when you swing your bat could be taken as a little too gruesome.
The control method is a little out of the ordinary. And that isn't necessarily a good thing.
The firebutton is used to jump, rather than access the currently selected weapon (with the spacebar used to access your weapons).
To swing the bat. You simply pull down and press fire, which often spoils any chance of instinctive play early in the game.
Catch Em is a return to the sort of game GLTWl'fTfl m release date Out Now genre: Platform team: Prestige controls: Joystick, Keyboard numbers of disks: 1 number of players: 1 bard disk installable: No memory: All machines we all used to play, updated slightly for today's market. However, dated gameplay and dated design make this an extremely average game.
KINGSOFT £25.99 f Average platform game- not for animal lovers! J GRAPHICS 75% SOUND 72% LASTABIUTY 69% PLAYABILITY 76% OVERALL 73% DISK STORAGE BOXES 3u2"10 Capacity Qty 5 ..£4.50 3i«" 50 Capacity Lockable ...£3.70 3i«" 100 Capacity Lockable ...£4.70 5m" 10 Capacity Qty 5 ..£4.99 5i«- 50 Capacity Lockable ...£3.70 5i»" 100 Capacity Lockable ...£4.70 _ACCESSORIES_ IBM Printer Cable 1.8 MTR £4.90 (Also
for Atari, Amiga) 25 Pin M-M and M-F 1.8 MTR ......£4.90 36 Pin Centronic M-M 1.8 MTR ....£4.90 PRICES ONLY IF BOUGHT WITH DISKS Normal Admission £4, with this voucher £3 REVOLUTION IN FOOTBALL MANAGEMENT * and the 3 European trophies. And as players age. Rebuild the team while holding off relegation.
SQLADSTRANSFER MARKET In a 3 squad system (1st team squad, reserve squad and youth squad), use the continuous intake of youth players and training program to create a squad whose skills reflect your ideas. Supplement these skills with carefully selected transfer market acquisitions. As they age. Veterans fade and youngsters develop, keep an eye on the changing skills of your team SKILLS All players have a balance of 5 skills (no ’skill levels’) which you must develop CUSTOMISATION PROGRAM Customise the 45 by experimenting with your team. Even more important will be your judgement about the man
starting squad. Use your own favourite players, or effect of the particular team balance or skill combination on the outcome of the match, and your local side. How about as squad with Pele, subsequently a season of football. Suitable training can develop enhance skills. Beckcnhaucr. Best, Cruyff. Maradonna ....?
WHAT IS DIFFERENT ABOUT THIS GAME?
Division One 92 transforms the soccer nuiugcmcot gsme. You can concentrate on the football. F.xpcrimcnl with players, formations, leam styles. Build your dream squad and check it out m accurately simulated league cup football. Match results are from a unique soccer match Every pass, tackle, shot etc. is determined by the players _involved. Your choice of skills thus influences match results. Mental arithmetic has been dumped. Football know ledge is the name of the game.
"(The Midnight Oil) treat soccer in the sophisticated way Americans treat their national games." -The Guardian THF. GAME Everyone has their own ideas on what makes a soccer team "tick'. Here is the opportunity to put into practice your own ideas. Operating from the English 1st division you must build a squad lo challenge for the league title, the FA and League Cups more minor changes. An edit program and a HEAD COACH V3 "When it comes lo the 4th down Headcoach has it'VHeadeoach' TV Sports Football' ’ head to head.'
(Fop Comp.)
DIVISION ONE 92 REV 1 THE MIDNIGHT OIL MATCH STATS Your judgement will be put to the test in this unique 4 minute match stats simulation against accurately simulated opposition. This is the measure of your leam and your most reliable source of information.
There are displays of: match flow, two teams, playcr- with-the hall, injuries, discipline, substitutions, in-match tactics, goal scorers, possession breakdown and performance assessment.
REVISION ONE The best juvt got better! All updates that have been made to Division One 92 over the last six months. In addition the match screen has improved, opposition team info expanded, a European transfer market added and a few Tel Sales: 0438 721936 customisation program have also been added. The manual has been expanded and the packaging improved.
EDIT PROGRAM. Edit the team and players that make up Division One. Produce your own Division One, or Scottish League. British League, European League, German Spanish French Ilalian...etc...etc. Or even make up a league of all the best teams you've ever seen.
POSTAL SALES The Midnight Oil Dept (CU)
18. Hazelmere Road.
Stevenage SG2 8RX 2 3 days delivery Hcadctwch V3 has been lcscribed as "the best game ever put onto a computer''. It is the complete American Football game, a multi season epic with the very best strategic elements of the real thing. You will call the plays, devise the gamcplans and develop the team.
Use the first season (2 pre-season games. Lf» regular season games, and die play-offs) to discover your 45 man squad of players. Then exploit the college draft to improve the tcanpind expand your game play to beat the very best the NFL can throw at you.
Players will age and teams will fade (n player will last about 6 seasons), but you will stay and rebuild .... (ft Please supply: HC Dlrev ?
?
A ?
A ?
£19.95 £19.95 Amiga Amiga 1 Meg Atari ST Current owners: replacement disk £1.50 as viewing fixtures or sending players off for extra training are accessed by a single click on the options menu.
However, strangely, you cannot determine which specific course of training to follow.
Sim, in the same style as the ancient Headcoach. Guide your team, win as many matches as possible, finish top of the league - and so on.
As management games go, Touchdown is a very simple one. You begin with a team of 24 players, each with a skill level which increases with age and experience. All options such ADDRESS BOOK ToacMtmi is available via mall order from SFD, PO Bos 40, Sunderland, Tyne * Wear SR2 80F.
- T' % V STRIKE FORCE E14.95 ( Repetitive management sim. No
atmosphere... J GRAPHICS 62% SOUND 34% LASTABIUTY 46%
PLAYABILITY 40% OVERALL 51% TOUCHDOWN With shoulder pads firmly
in place, Tony Dillon sets his sights on the Superbowl...
release dale Out Now genre: Management learn: SFD controls:
Mouse numbers of disks: 2 number of flayers: 1 bard disk
installable: Ye* Memory: memory: Any Machine MATCH TIME The
matches can be played out in two ways. You can either play
'Results Only’ mode, where you only receive the scores of the
matches you play. This makes the game incredibly shallow,
leaving you with almost no control at all. The other mode,
‘Game Mode’ lets you control each Down, by selecting which play
to use and then watching the results DER MANAGEMENT Mi football
management games experiencing a revival at the moment, f s a
little unusual to see an American Football sim crop up. And rm
sorry to say it isn’t the best debut game Strike Force Design
could have come out with. The game fits along Te lines of a
classic management HARDLY ORIGINAL CYBERBLAST Tony Dillon picks
up Innerprise’s latest arcade blaster as the American company
throws down the Gauntlet... I don’t care that this game is set
far into the distant future. I’m not all that bothered that the
Trans-universal Portal Experiment has gone badly wrong and that
the Earth is in serious danger of being swallowed up. You can’t
fool me, this is nothing but a complete rip-off of the ancient
arcade hit, Gauntlet- and not a particularly good one either.
As mentioned, the Earth is in danger. And only you can save it. To do so, you have to work your way through 64 levels, killing everything that moves, collecting everything that doesn’t, and escaping before your time runs out. If I told you that the entire game was viewed from above and scrolled in eight directions around the main character, or that two people can play over a split screen with large hordes of monsters coming towards you from small generators, would you think of Gauntlet?
Hopw about if I told you that there were levels where walls flashed on and off, or that there were other levels where you had dozens of false exits? This game wasn’t just inspired by Gauntlet - they have practically laser-copied the idea.
AND NOW THE BAD NEWS But that’s the good part over with, now for the bad. The game proclaims that it has '...more to shoot, dodge and grab than in any arcade hit!'
True, there is a great deal of blasting, but there is so much on screen that the game suffers for it. The speed of the action is atrocious, and that includes the scrolling and the responsiveness of the main sprite. What’s the use of picking up a high-powered laser pistol if you can’t even turn around quick enough to use it on the advancing robotic octopi?
In a word, Cyberblast is awful.
There isn’t an original idea in it, and although that doesn’t automatically make it bad, the program is executed so badly. If you really want this sort of game, get Gauntlet II instead - it's cheaper and far better.
INNERPRISE £25.99 i In two words, drastically unplayable... GRAPHICS 72% SOUND 70% LASTABIUTY 59% PLAYABIUTY 50% OVERALL 56% LEGEND OF THE FORTRESS WE BELIEVE "ISHAR" IS THE BEST RPG ON THE MARKET.
BUT DON'T TAKE OUR WORD FOR IT.... ¦ SIMPLY THE BEST OF ITS KIND."
CU AMIGA.
"A GAME RPG FANATICS WILL DIE FOR."
CU AMIGA 89% "The exciting sense of adventure makes ISHAR incredibly smart."
ZERO 89% "A truly great adventure with the best graphics about."
ST REVIEW 87% "Don't pass this one by. MUCH BETTER THAN EYE OF THE BEHOLDER 2."
THE ONE 87% "ISHAR" a great adventure for YOU, not your WALLET NOW SEE FOR YOURSELF.... SEND FOR THE FABULOUS ¦ISHAR" AMIGA SLIDE-SHOW DEMO DISC FOR JUST 99p (+50p PSP)... ST, AMIGA, PC £29.99 OUT NOW And we'll send you details of our special money back offer... Duo MortMng LB. Dogmor Houoo. 12 OB Suml London EC1V 9AB Cheque P.O's payable to: Daze Marketing Ltd.
Name: ... Address: Enclose £1.49 per disc (99p + 50p PSP), Daze Marketing Ltd, Dagmar House.
12 Old Streel, London, EC1V 9AB.
SEYMOUR GOES TO HOUYWOOD With the Dlzay formula proving extremely successful, it seems that the Codies are lather stumped as to what to do next.
Thus, it Is with minimal imagination that a new ovoid hero is born - the titular Seymour. Resembling a rather overweight Dizzy. Seymour is set to appear in a senes of rather familiar puzzle-based arcade adventures which involve guiding the acrobatic egg across a series of flick- screen locations - In this case Hollywood.
OK. So this is average fare, but why didn't Codemasters just stuff It out as another Dizzy game? After all. Everything else in the game is identical Perhaps this is just a minor gnpe but. Even so. All this wandering around collecting objects is getting a little tedious. There’s absolutely nothing new here - oh, except Dizz - sorry.
Seymour himself - but I'm sure all you Dizzy fans will love it. Perhaps I'm just a cynical old git... ¦ •aan't until I received a Commodore 64 that I really started ojdelo computer games. It was early 1982 and my beige suit- ase as they were fondly known) was given to me witti the likes of Jumpman.
- 1 HoaK Pitstop H. With the exception ol certain Spectrum games,
no other machine could louch the C64 and. If decent Ultimate
games were the only thing lacking on the C64, at least the many
64 owners could point to the Epyx games and say 'beat that'.
And of these Epyx titles, the 'Games' series reigned supreme.
Summer Games. Summer Games II. And Wmler Games were all
classics of the time, and now both Summer titles have finally
made it on to the Amiga Marking an excellent move on
U. S. Gold's part, they have bypassed a full- prlce release point
and have headed straight for this rather good compilation.
That's not to say that they don't warrant a full-pnce release, though Although the original versions are eight and five yeais old respectively, neither Summer Games nor its sequel have aged batty. With events ranging from cycling, kayaking, skeet shooting, and swimming, everything the would-be Sharron Davies or Daley Thompson 1 want to try is here - and all are extremely well presented. Graphically, they are very similar to the C64 originals, and whilst the animation isn't particularly wonderful, it serves its purpose. However, the main point in its favour is that each event requires genuine
skill if you are to attain gold medal status The compilation is rounded ofl with the equaly hot CaMoma Games, and this
- elps make Megasports one of the best compilations to appear
from U.S. Gold's Brummie offices.
U. S. GOLD OUT NOW £25.99 EIADT1 Eugene Jarvis is a man who knows
how to make a good shoot IMAKv 'em up. He was the genius
behind both the Delender and Stargate coin-ops. And Marc saw
his welcome return into the nation's arcades However none of
the com-op s plus points - of which there were many - made it
into this conversion Coded by The Sales Curve (home of SWWand
Rodland), the NARC conversion is a frustrating shoot ’em up
vnth very little going for it. Assuming the dangerous role of
a drugs enforcement officer, your only aim is to wipe out as
many junkies and pushers as possible whilst also knocking out
their production plants. Now this was great in the coin-op as
it meant loads of fast-paced death dealing, but the Amiga
version is tar too slovr to make it enjoyable and also suffers
from dodgy and unresponsive controls If you were a fan of the
com-op. Then do yourself a favour and stick to playing it
There's about as much fun and as many laughs here as your
likely to get at a Proclaimed concert.
THE HIT SQUAD OUT NOW £7.99 50% MEGASPORTS Fresh from its breather last month, VFM is back with all the best in budget buys. So if you’re short on cash and want to expand your software collection, look no further.
Take it away, Steve Merrett... TOTAL RECALL At the time Ocean originally released Total Recall.
Their film licence machine had only used Batman to produce the mishmashes of platform and driving sections which we all came to expect - although by Darkman they finally got the message that it was getting a little too stale. To be fair, though.
Ocean's plans for Total Recall were actually dumped on by their hrst choice of programmers and. When it became apparent that the game was never likely to appear, they had to rush- release this version. Personally, I reckon that it's actually quite playable. If you're the person who hasn't seen the film. Total Recall follows Arnold Schwartzenegger’s character ol Doug Ouakf as he travels to Mars in an attempt to regain his lost identity. In a series of action sequences, he pieces together who stole his memones, and eventually liberates Mars from its evil Governor.
In the game, the player must take Quaid through a senes of platform- based sections and driving sequences, whilst avoiding the many guards and mutants out to stop him.
Arnie is portrayed as a stocky sprite and looks suitably mean as he stomps through the stages. OK, so none of this is particularly attuned to the film's plot, but it's still playable - and it's probably worth a look at a mere eight quid, too.
THE HIT SQUAD OUT NOW £7.99 SPIKE IN TRANSYLVANIA NIGHTBREED (ARCADE) Unfortunately, Clive Barker's film wasn't the great success everyone hoped it would be, but that didn't stop Ocean pushing out two arcade games based on it (a third game, based on RPG guidelines was also planned but consequently * shelved). 01 the two VrgWbreeflgames this is probably the better ol the two. But is sfill lar Irom classic material As Boone, the prospective leader of the Nightbreed people, you must Iree them Irom their underground coniines and also protect them Irom the ‘Sons 01 The Free’ who are out to kill the
mutated creatures. In addibon, the psychopathic Doctor Decker Is also out and about, and is systematically killing everyone he meets The good Ihmg about Nightbreed is that it extends its limited platform and beat 'em up gameplay by adding a series of goals. First of all, the Breed must be located, and then Boone must reach Baphomet (the Nightbreed's spiritual leader) who will tell them to go with you.
After that, a confrontation with Decker must be won. And you must then lead the Breed to safety Such a scenario thus ensures that the game ties in with the film's plot quite well, but without making the gameplay bitty and disjointed. That said, though, the actual implementation ol the game isn't particularly hot. And control over 8oone is rather slow at times - although a nice touch is that pressing the T key transBlimey, there I am harping on about Seymour Goes To Hollywood5 blatant similarity to Dizzy, when along comes yet another puzzle-based arcade adventure Irom the Codies I can
imagine the scene in their boardroom as they toss around new protect EMLYN HUGHES' INTERNATIONAL SOCCER Good old Emlyn Hughes: he’s always there, grinning away like a demented Colgate advert, spouting on about Football today and how good Liverpool were in the 70s... What's more, he’s also the star endorsing one of the first releases on Entertainment International’s Touchdown label. Originally released by Audiogenic after much acclaim in its C64 incarnation, EHIS is a sideways-scrolling Footy sim which boasts realistic moves and fast- paced action Unfortunately, it can’t live up to these
claims. As Footy games go. EHIS is rather average.
Yes. Everything that makes a competent kickaround is present, but it still doesn't gel together somehow.
The actual on-field action is rather slow and dull and. Whilst there are indeed plenty of moves available, they fail to add the much-needed spark the game lacks. It’s by no means awful, but the word ‘mediocre’ seems to fit the bill rather nicely.
The city creation game that c««tor started it all! Sim City is an incredible game where the player must expand and build a city, whilst protecting it and its inhabitants from harm - including a rampage by Godzilla.
Now. Irom Action 16, the three accompanying data disks are released at excellent budget prices to extend the game’s longevity. The architecture disks offer a sehes of graphical themes, ranging from an American cityscape to a moonbase, whilst the terrain editor allows the player to create landforms by placing whatever trees or islands you deem necessary Sim Crfy is an essential buy. And I strongly recommend you snap up at least one of these accessory packs.
Ideas: Hmm, what sort ot game can we tackle next.1 'Dizzy sold well, so let s do another arcade adventurel' Sad really. The thing is, no matter how much they cram into these games, and no matter how often the title character is changed, they still get dull alter prolonged play. Spike is extremely average stud and stars a Hagar The Horrible lookalike who must explore - surprise, surprise - a series ol llick-screen rooms. OK, so it’s well done, but we've seen it all before Personally, I'd rather Codemasters stuck the word 'Simulator' after every title again... SIM CITY DATA DISKS starts 24 JULY
GrA M.E.5 IN THE STEPS OF COLUMBUS ALL AROUND THE WORLD... Christopher Columbus is probably one of our most famous travellers - and. No doubt if he were alive today, he could comfortably find his way to Mile End from central London on the Underground. The equivalent task of his age (the 15th Century) was to roam the seas, searching for uncharted lands and. Well, chart them.
You had to be a hard person to brave the open seas, lacing who knows what who knows where - especially since it was so easy to sail off the edge of the flat worid. As an intrepid explorer you have to find as many islands as you can, colonise them, set up trade routes and make as much money as possible, and the only real test Is that you have to do it faster than your tour adversaries, each of whom represent a nation other than your | own.
As is expected with a | game such as this.
Discovery is icon controlled, and follows a reasonably logical path.
First, build an armed exploratory ship and send in out in the general direction of one of the eight main compass points. When it has found land, settle, clear the grounds to produce timber, build small towns and Impressions have a stab at a God game.
Tony Dillon is there to shout ‘Land Ahoy!’ PLAY YOUR CARDS RIGHT Could a computer be the king of the Green baize?
Nick Veitch faces off a new contender.
Other players have, and what they are bidding Unfortunately, this is where most computet simulations fall down. It's a son of fuzzy logic exercise which is difficult to handle wilh conventional computer programming, unlike Chess.
ENVER OMAR Omar s Bodge is veiy easy to use. The cards are quite clear, il a little small, and most of the menu options are accessible by a I hotkey combination.
I Unfortunately, its | bidding power isn't as great as the hype would have you believe. Allhough it firmly bids according fo Ihe ACOL convention (including Stayman and Blackwood), bizarre hands completely phase if. It is also impossible to choose You would be torgiven tor thinking that the game ol Bridge is an ancient and noble one, played by Kings In their draughty medieval castles. Well, the modem game of Contract Bridge as we now know It has only been around since 1925. Still, that’s long enough lor someone to have come up with a decent computer simulation you woulO have thought.
Bridge Is a game, very similar to Whist, played with one deck ot cards and tour people It’s a game of two halves: the auction, where everybody tries to out- Sotherby each other guessing how well they’ll do in ihe second part: and the play, where the cards are played In Whist fashion.
Points are awarded for making your target and, as is the way of things, points are deducted when you fall short The card piay isn't all that tricky to get fo gnps with, but Ihe bidding can be It's not just a mailer of evaluating your hand of cards and bidding on lhat - you have to fake into account whal all Ihe SPORT FOR PC set up trade routes, buying stock cheaply from one port and then sail- ng to another where you sell it at an extortionate price.
- C-- s'SliLn.
A COMICAL COLUMBUS The gameplay is presented with a small scale map with lots of cute travellers doing cute things which are somewhat out of place with the serious nature of the rest of the package.
When you build something, a comical building contractor with a suitably comic bowler hat comically marches up and down barking instructions airwwrn release dale Out Now genre: RPG ream: In-house controls: Mouse numbers of disks: 2 number of players: 1 bard disk installable: No memory: All Machines through his comical megaphone.
You can scroll around the map, or at least as far as you have discovered, and this is where Impressions have tried something new.
When you scroll towards the top of the screen, things come over the horizon at you, so you have the impression you are moving forwards rather than up.
As a strategy game, Discovery is fun, but there doesn’t seem to be a lot to it. Once again, Impressions have gone a little over the top with their instructions, making the game seem far more complicated than it really is. It's nothing too serious, so it falls between two stools, but if you really want to give it a go, try playing it before reading the manual. It seems to make considerably more sense that way.
IMPRESSIONS £25.99 I Interesting idea, but a rather strange ottering... J GRAPHICS 74% SOUND 72% LASTABIUTY 78% PLAYABILITY 73% OVERALL 71% Play a round All year round It’s raining cats and dogs outside, but it’s a beautiful crisp Spring day on the Torrey Pines Golf Course.
You approach the tee, driver in hand. Gazing down the fairway, you notice every feature of this classic Pacific Ocean Links course.
Everything In the game Is menu- driven, and this makes tor very fluid control. In addition, all the menus and options you'll ever need are present - you can even alter the pattern on the backs ot the cards.
AcSIsS A serious PC release date Out Now genre: Card Game team: In-house controls: Mouse numbers of disks: 1 number of players: 1-4 bard disk installable: Yes memory: All Machines which conventions are to be added on to the basic system (no Gerber, Multi-twos, etc) and there are no discard conventions.
The card-play is not of a master level, except perhaps a Bird’s Eye Menu Master.
To be fair, it is an excellent package for the beginner to learn on before he risks going down to the local bridge club to be glared at by real card sharks. The spot effects of Omar telling you how well you are doing are very nice, but get a bit tedious after a while. This program is like a pair of short trousers - you’ll grow out of it quickly (unless you are the Art Editor of CU Amiga, that is).
If Omar Sharif really plays bridge like this I'll have to invite him around for a few games at a pound a point... i Excellent introduction to the game, but too easy... J GRAPHICS 80% SOUND 76% LASTABIUTY 66% PLAYABIUTY 72% OXFORD SOFTWORKS £29.99 OVERALL 74% ;*nd Hard disk required.
Fc) Supports: AdLib™, Soundblaster™ Msound™ sound cards). Amiga-HARD DRIVE and 1 Meg of RAM required.
So, put on your sun visor and practice your swing. You’re next on the tee.
Lett Be careful wtien recruiting people, a* several traitors will want to |oin your party and gain access to your coffers.
UflHn TCAR!
TU 7HC SOUTH, ]N ANGARANN COUNTRV, THGRC JS A Nice Lil 7TLC UlLl.AGe. ITS TAUORN, ' THC TR1R3TV BARBARIAN’. IS RNOU MILGS AROUND.
Silmaril’s enchanting RPG is literally brimming with all manner of odd creatures and puzzles. Luckily for you, though, we’ve teamed up with the French development team behind the game to bring you this comprehensive player’s guide... Ttwmany people you'll moot m you wind your woory way through thogamowW odor you
• dvlcoon good Inna to atayat-Mor- mot ton on uaoful couraoa can
ba galnod.
ANGARAHN VILLAGE Fight a few Ores before visiting the inn to do a bit of shopping. Also, visit the house of Akeer who will then tell you about the quest to be pursued - a rather useful training course is also on offer in the village Continue to the south-west, and skirl around the bushes to the west. You’ll encounter a MEETING WITH BORMINH Heading East, you'll meet Borminh who's a smooth talker and, it you give him a little money, will tell you the names ol a tew good inns. You can also enrol Borminh, but beware as he's a traitorous character. You'd better not tall asleep in his presence,
either, as he'll nick whatever he can lay his hands on. Conversely, though, he can be very useful In fights and will take blows intended tor others. Carry on eastwards but when you get near a pool, turn south and in the birchwood you can enrol Kinela. Once recruited, place her in the second line ot your party and prepare a fireball nine.
Now turn south-west again as tar as the village WELCOME TO KENDORIA This solution does not take the hazards ot fights into account. It is up to you to manage your team and budget as best you can depending on your situation. Whether it’s dismissing or hiring team members, killing, returning to towns and villages to eat. Sleep, hiring or buying - always take training courses or gather information.
Few fierce ores to be killed, but once they are disposed of, go into the house and recover the treasure. On the way back, pick up the teleporter which is found to the east of the house on the other side of the bushes TELEPORTATION Turn south-east, and cross the bridge whilst keeping an eye out tor the rather tough Barbarian (fireballs are the best ticket if you do get nabbed, though).
Lake City features a merchant, another course, and two inns. When you meet them, don't enrol Golnol and Nasheer in your team - they are traitors. Finally, on leaving the city, go south along the river and cross the first bridge you come to.
LOOKING FOR WHITE IRON There's a Psycho Analyst's hut to the south, and a reptile's hut nearby which is also close to where the night prowlers lurk. It is in the reptile hut.
O WIN “hi i 3ZQ it oaa In* 1 12QQ Ini 5QQ!
II* I i * SNGflRflBN Right: Whenever you have a few quid to spare, always slock , up on provisions and it weapons. And make sure |T, they are given to characters k most suited to m | i Below. The
• forest is lull i of interesting people - but is also home to
vicious creatures... CCRUIT MflRC ygtJR CHOICE, PRQUQ AQ17CN
tKXjgh. That the message will be found encoded - and can be
translated if one of the members of the team is highly skilled
in languages. In the bushes c a purse full of gold coins.
Travel east as far as Rhudgest, and then due north as far as the ocean. Next, return westward to Osghirod and, in the bushes, you’ll find a knight in armour - this is the White Iron you have been seeking, and he is waiting for you. Kill him and take his helmet. Then head east, followed by a right to Rhudgast.
THE DUNGEON OF RHUDGAST Head south as far as the river, and then travel upriver to the east, killing the little dwarfs who attack you on the way. After a while, you will find a purse.
Pick it up and turn north, then take a few steps to the west and you will be in front of the entrance to a fortress which you must enter. The fortress is divided roughly into two areas: east and west, and the division is at the first crossing.
THE EASTERN PART Release the handle to enter the north. You will now enter a succession of labyrinths containing treasures and quite a few skeletons, which will eventually lead to the north-east comer of the fortress and a room with a key and some useful treasure.
Beware, though, as in this eastern section you may find a handle. Don’t use it, though, as it jams and you will be locked in the fortress.
THE WESTERN PART Eventually, you will reach a large room with two entrances to the north. The western access will lead you to a runic tablet, whilst the eastern access enables you to reach the magic phial which is essential for the rest of the game. Beware when leaving, though, as one route leads to a giant who can prove very problematic.
Once this is completed, leave the fortress and head back to Osghirod. Travel alongside the river to the west and take the bridge which separates Oshirod from Lotharia as far as the ocean, and head west along the coast. Among the four birch trees you find there, the spirit of Azalhgorm appears and gives you information.
Set off again due east along the beach - eat the wild Sempitemals for extra nourishment - to find and pick up a runic tablet on a pedestal.
ON THE PREDATOR'S LAND Put the mental vision helmet on of one of your characters, and travel east to Fimnuirh. In the middle of the forest, to the east, you should come to a clearing. Somewhere in the middle of this stands a solitary tree surrounded by little flowers. The mysterious predator should be waiting for you, but if it isn’t, walk west again to find it and, hopefully, kill it.
Collect the four magic rings which will protect you from Dragon’s fire.
Travel north as far as the river. Walking along it to the east, you will come to a bridge. Cross this.
THE BRIDGE GUARDIAN At Rhudgast, there’s a two-way journey with a village and, in particular, a lake city. Turn east to enter Aragarth, and continue to the east as far as the river. This river can be crossed using a bridge ruled over by a minotaur, and to the north of this you'll find a merchant. Give him 5000 coins and he will give you a potion which is essential for inventing an ‘eye-opening’ prescription. In addition, to the south of the bridge, the dwarf Fragon can be enrolled if need be.
Turn right on to the bridge and kill the Minotaur.
It's better to make him waste all his magic weapons and projectiles from a distance before moving in for the hand-to-hand fight. Cross the bridge and enter Silmatil.
That's 70% of the game complete, the rest will be revealed in a forthcoming issue... CHARACTERS THE GUARDIAN OF THE TORTOISE Travel north-east to the end of the land. Here, the giant Gato awaits you with his mace. Kill him and pick up the tortoise, Ygwen, who is hanging about on the beach.
It is also possible to dodge Gato and collect Ygwen, but it can prove a little hazardous. 60 south again to the Urshurak region, and continue southwards, skirting the ramparts, until you come to the city gate which you must open and enter.
JON THE ALCHEMIST Heading west, enter Kandomir. Enter the hut and take the parchment from Jon. This useful piece of papyruc contains magic prescriptions connected with those given at the end of the manual - so hold on to It.
SAFARI TO LOTHARIA Enter the village to the west - taking a few freshly- killed Panthers as trophies on the way - and you will find an inn. A merchant (Mace), and another useful spell-making course. Next, travel due south MORGULA THE WITCH A useful team member who bad been transformed into a pig by the evil magic of Krogh - thus retrain from killing the little would-be bacon sandwich when you see It. Instead, mix an ‘Axhool’ potion In the magic phial you picked up in the dungeon of Rhudgast. Find the pig by travelling east from the city of Valathar, then, when you reach the forest, travel
south along the edge of the forest. After meeting Zach, head east Into the forest to find the pig.
Graphics DIY is a series of articles which aims to help with all your graphical queries. In a series of stages we will be revealing useful tips and short cuts which will make life considerably easier. We are starting by piecing together a short animated demo based on Star Trek. With the bare bones of our demo put together, in the second part of this on-going guide, Peter Lee begins yto animate his characters and introduces Kirk and Co to the action... READY TO ROLL This issue’s coverdisk contains a screen of clip-art featuring three views of the USS Enterprise, so you should be able to zoom
straight in and work on our tutorials with ease. But, even if you’re not a fan of Kirk, Spock, Scotty and Co, come along for the ride anyway, as our techniques are universal (excuse the pun!). This month, we’ll be mixing elementary movement with more sophisticated 3D applications. Along the way, you’ll also get to learn more about the practical uses of Dpaint III, which we’ve chosen as our main graphics tool because of its vast user base.
ON WITH THE SHOW lime and energy - simple one-screen scrolls are feasi- To continue our storyboard (see last month’s issue), ble in the context of our demo, and we’ll find out how we've covered the rotating planet, and now we need to do a Star Wars-type scroll into infinity, plus a couple to bring in the USS Enterprise and display the title of useful text effects so you can incorporate variety sequence of our work. It’s also time to introduce a into your work.
Couple of the Trek characters into the story to drive Receding titling may be old hat, but it still looks the narrative along. On the way we’ll be looking at great and has an authentic science fiction feel to it.
Another animation effects package which can accom- They were doing it in the days of Buck Rogers and plish much more than Dpaint - if you have ANIMagic Flash Gordon. And while it will take something like 20 you can create small portions of animation to splice frames to do just one screenful of text justice, it will be into the main Dpaint animation to give things that worth the overheads. Hopefully, you will have in your added zing. Fonts collection a decent-sized typeface (around 16 to 20 point) to use for your text. If not, and you are limited TITLES to Workbench fonts (Topaz, Diamond and
the like).
Titling has become something of an art in itself on the you will have to enter your text, cut it out as a brush, Amiga. There are scores of special effects programs and enlarge it manually (by pressing the plus key (+) around, many reflecting their professional nature in with the brush active). Sadly, this will lead to jagged hefty price tags. Standard titters are also plentiful, but edges, but by magnifying the new text image, you wiH it’s been my experience that you can achieve lots of be able to smooth this out yourself, using Dpaints wonderful text effects simply by using Dpaint. Even
standard drawing tools. The wording should be sim- lengthy scrolling credits are possible if you have the pie, but long enough to make six lines to give a useful i r*i »tvj STRR TREK Stnn th£k tha animolion p 'cjcntcd Li'?
The animat ov 2fcscntcU toy iSTSffi Oo dIy going cj o n g before ruhcrc no Rm o c magaz i n c has STAR WARS SCROLL TECHNIQUE With your text cut out Irom the screen as a brush, alter the brush handle (that’s where the mouse pointer is attached’ to the brush - this is usually in the centre, but we need to alter It now). Do this by pressing the right ALT key and the Z key simultaneously. You will now have a movable crosshair on screen when you press the left mouse button, and you should position this at the very top of your text brush. This enables you to move all the text otf the bottom
ot the screen. This does not leave an image on screen (provided your background colour remains unchanged at black), but It stores a reference point tor the animation, so when we come to animate, the title will appear trom the bottom ot the screen. One aspect of Dpalnt which is much neglected is the Perspective function; this is very powerful, but not easily understood.
Hopefully, once you realise its scope, you will feel freer to experiment. However, in any resolution - but especially the low one we are using lor our animation - it is vital to invoke the image smoothing control called antialiasing. This may sound complicated, but It simply tools the eye into missing the jagged edges which naturally occur when images containing angles or comers are rendered by the computer; as each image is made up ot small rectangles - pixels - you can expect saw-tooth edges as the computer calculates and redraws pictures as animation frames. Anti-aliasing tries to
compute a smoother transition on jagged pixels to make an object’s corners and angles appear more fluid. It is invoked trom the pull-down menu Effect Perspective Setting: there are three options available - none, low and high. The last is by tar the best, though be warned - it does take a long time for the computer to calculate - but it’s worth it.
Fading into II depth when the text is scrolted. We shall be creating the title text as a stand-alone effect, applying it over the main image afterwards, so make sure your 20 frames are all blank. You can see from the illustrations that the text begins life as a simple, boring screen. But after a few minutes DpaintvM have done all the hard work and given us the basis of a very special scrolling anim brush. This technique will help you create any other kind of titling, too, and looks really good when you have more colours and more frames (see the panel for a detailed explanation). Once you’ve
completed the tutorial, it only remains to cut out the image as an animbrush (pull down menu item Anim Animbrush pick up), save it as such (same menu, save option), and you can now add it to any image you care to load - in our case it will be the spinning world we created last month.
STAMP DOWN Stamping animbrushes onto existing animations is straightforward. Having loaded your animation, load in the animbrush, call up the ’Move’ requester from the animation menu and, with all the parameters set to 0, dick on the draw command. NOTE: if you do this immediately after rendering your perspective text, be sure to cancel the anti-alias function by selecting None in the requester, otherwise it will take ages to draw.
Other text displays are easier to achieve. Here are a couple of other ideas. Make the text fly in to take up position. The quickest way to do this is to register the ending position of your text brush by clicking with the right button where you want it to stop, then informing the animation requester that it should record the sequence with the final frame showing the brush in the register position. This is done by selecting the icon showing an arrow hitting a dot on the movement requester. The distance you enter in the X movement box will depend on how fluid you want the animation, and how far
the brush has to travel - but always preview a scene first to make sure it’s going to run smoothly.
DON'T FADE AWAY Fading in the text is a bit of a cheat, but it works! You will need to set up a spare screen containing your text brush, and create the required number of blank animation screens for your transformation. Basically, you need to use the spray brush with the background SOFTDRIVE GAMES CENTRE 031 229 4122 We stock all software titles for the Amiga.
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CHARACTERS Our storyboard outline dictates that the Enterprise gets a message from the stricken planet. So we need to move our attention from the exterior view to the bridge. If you remember, we're going to create our animation a scene at a time, so at this stage we needn’t worry about a smooth transition from one segment to another. But don’t worry, we’ll be covering the topic later on, when we come to splicing the story together.
First, I'll show you two ways of having characters communicate. The first involves Uhura, and is the easiest because it uses a static image. The second has Kirk and Spock talking, using small areas of the image for the animation.
OftAPMCSMY Using boxes of text to allow characters to speak, or to explain the story, is a device as old as comics themselves. Entering text is a doddle, but you also should think about giving even a tired old thing such as a text box some impact. I decided on scrolling the message up screen, because using this technique means you can get away with a non-moving background image - in this case Uhura sitting at her console - and have the text being displayed as an effect. Move the text to suit your needs (in this case it had to come from the left because the character occupies the right hand
edge of the). It was drawn in 25 frames with the text box revolving slightly in all three angles - x.y and z to give a smooth 3D glide. And once again, the box’s ending position was registered and the animation told to end its run there by selecting the arrow-to-dot box in the animation requester. Simply by experimenting with the figures in the requester and previewing the outcome, you can come up with some lively movement KIRK For more speech animation, you must turn to direct image movement. However, by taking a tip from the mass-produced cartoons (Turtles, et al) all you need to do is
move the parts of the character which talk - the mouth, for example. Good old James T. Kirk can stand there like a pillar of salt, but provided his lips are moving he has had life breathed into him. An occasional twitch of the eyebrow or a blink will reinforce the deception - it certainly didn’t do Roger Moore's career any harm! It doesn’t take much work either: once you have your character drawn, you need to cut out the mouth. Keeping the original mouth safe, stamp down four or five mouths on a spare screen. Now just alter each one slightly: close the lips a little, open them, show more
teeth, round the lips - just add variety. Go back to your main face drawing now (without mouth, of course), and create as many frames as you have different mouths. Flip between the spare and animation screens, and add a different mouth to successive anim frames. Easy, eh!
Colour to nibble away gradually at your text brush, removing a small portion of the image until nothing remains. In between each reduction, you need to copy to successive animation frames, moving backwards from the last frame to the first. So the procedure is: eat away a little of the text, and copy it to the last frame of animation, eat away a bit more of the image, copy it to the penultimate frame, and so on until you have a wiped-out text image which is copied to the first frame of animation. When the sequence is played, the text will gradually form. The higher the frame count, the better
this effect - and once again, when clipped as an animbrush. It can be placed over any other anima- Uon or still graphic.
C: f iNfiESa.- r V OFF WE GO To give the text a starting angle now, we need to have have it laying back as it moves up screen. We do this by accessing probably the most unfriendly Dpaint menu bar option - Effect Perspective Do. Your image will now have a rectangle ghosted around it, with symbols showing the orientation. You will also notice three figures appear on the top right of the menu bar. These tell us the angles of the image, and are set at 0 to begin with.
Control of the perspective is achieved through the numeric keypad - for our purposes we need to lean the image ‘back’ in the z plane.
Don’t worry about the terms, simply press the numeric keypad key 7 until the left-hand figure on the menu bar reads minus 45; as you tap the key, the ghosted rectangle will give you a visual reference as to the brush’s position. You can move this brush about with the mouse to get an idea of what's been happening, but we need to do one more thing to get the effect underway. With the brush still ghosted in its perspective view, select Move from the animation menu, and a requester will open up. Make sure the frame count is set to 20, and enter 600 in the Y movement box; select the TOP brush
option (there are two brush boxes at the right of the requester. If the lower one is also highlighted, deselect it so only the one above is chosen), and make the Z movement figure 60; see the illustration for more help on the settings. If you like, Preview the animation just to make sure everything is OK, then select Draw, and wait around 30 minutes for the frames to render.
You may notice from our titles that the letters have a glowing quality; if you do not want standard text, you can outline the letters with any colours from the palette. To do this cut out the letters as a brush, select a colour from the palette, and press o; this automatically outlines the brush.
I like to use black as the first outline colour, then a lighter and darker shade of the same colour - red, blue or yellow say. For other work, you may like to use a range of six similar colours to give a stunning neon effect to text - but that’s for another time... and another resolution. I have to say that 20 frames is not really enough to do this excellent effect justice. When you use these ideas for your own work, select as many frames as possible to give a smoother scroll. Our problem is one of memory management due to a lengthy sequence as a whole.
The I 3 Four frames from a 25-frame animation showing how the image is manipulated to imitate a piece of paper unfolding.
Dpainf s versaitilty makes it Ideal lor a demo such as ours. As well as its incredible drawing capabilities, additional features, such as the animation, make it an essential tool.
S the Km V y i gci fas a . . .
AniUagic is especially useful for a routine such as this unfolding paper' effect. When drawn a frame at a time, the pictures can be saved as an anim file and played Independently or through Dpaint.
Using Dpaint Ivs animation control panel you can ghost animation frames on top of each other. Here we see a portion of text gradually appear on screen using the technique outlined in the article.
SHORT CUT Want to save time during graphical preparation - here's where to look... ¦ Remember to use the keyboard as much as possible lor tedious work. Having to go up to pull down menus all the time can be a real pain. Here are some useful keys lor this technique: when on the scratch screen, SHIFT J copies the image to the current animation frame; J Hips between scratch and animation; 2 and 1 move the frames forwards and backwards. Text animation is a separate subject in its own right, but hopefully the two methods I’ve outlined should enable to you evolve your own ideas, and get more out of
Dpaint.
M Working with so few frames, it is important that the distances covered are not too large otherwise jerkiness will be apparent. It's also advisable that anti-aliasing be used to minimise the jagglies.
¦ To ensure good registration - getting the mouths in exactly the right place so they do not crawl around foolishly on playback - keep using the 1 and 2 keys to move back and forward to previous and next frames. Your brush will still be on screen, and you can line it up with the old image before advancing a frame and stamping it down. It is obvious that exactly the same technique can be used for eyes, and other parts of the body, so experiment a little. Once again, what the character is saying will have to be presented as a text box as the mouth moves, but on this occasion the box can
simply be made to appear without any special effects.
¦ Yes, it may seem like a rather obvious point, but always save after every addition to your work! There’s nothing worse than losing it all when your machine crashes!
GRAPHKSMY y~ NEXT MONTH We see Spock transport to the endangered planet and catch a glimpse of the alien... Look forward to a quick and easy disappearing routine, and 3D parallax scrolling... Plus hints and tips which will help your animations become more professional... STRR TREK the animation presented by Ij! L tjlfpi® Boldly going where no Rnniga magaz i no has gone before... STRR TREK thcz cin i mat ion ffi VCJ t « ,« e" ore no Hmigci m ci g ci z i no has gone before... THE NEW WINDOW IN THE WORLD OF COMPUTER SHOPPING!
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RRP - £699.99 CALCULUS PRICE The MultiStart II allows you to install Kickstart V2.0 and VI.3 ROMs into your computer and switch between them with the keyboard. Vbu can also install a third ROM on the MultiStart II.
Being able to switch between 1.3 and 2.0 allows you to stay compatible with all your older software that won't operate under the new operating system. It's easy to install, with no external wires or switches required. Includes 1.3 ROM z£392i RRP - £74.99 £34.03 Ex VAT AMIGA 1500 PVP VIDEO PRESENTATION FEATURES Amiga 1500 Dual Drive Starter Pack with 52Mb Hard Drive, High Speed Controller A2300 Internal Genlock Scala Presentation Software Amiga Vision Authoring Software and D Paint III Software Abo Available: 8Mb RAM Board with 2Mb RAM (Recommended for full SCALA use) £1079M|-| 1960 CBM 14"
Multi Sync Monitor LIMITED AVAILABILITY MULTISTART II - ROM SHARER WITH 1.3 ROM £468.83 (£399.00 ex VAT) 21MP CBM 21" Multi Sync Monitor LIMITED AVAILABILITY £1526.33 (£1299.00 ex VATI 25Mhz Mlcrobotics VXL-30 030 Accelerator Board For 500 1500 2000 £269.99 (£229.78 ex VAT) 40Mhz Mlcrobotics VXL-30 030 Accelerator Board For 500 1500 2000 £399.99 (£340.00 ex VAT) A2630 25Mhz 030 Accelerator Board with 2Mb 32Bit RAM For 1500 2000 £669.99 (£570.20 ex VAT) Dataflyer SCSI Controller Card with Drive Mount For 1500 2000 £59.99 (£51.06 ex VAT) Dataflyer IDE Controller Card with Drive Mount For
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BEFORE ORDERING ANY PROFESSIONAL AMIGA PRODUCT PLEASE CONFIRM THAT THE RETAILER IS A CALCULUS STORE MONITOR NOT INCLUDED £21991: RRP - £2999.00 NAIMsicM.l.IJJEg Amiga 3000 Desktop running at 25Mhz 52Mb Quantum Fast Access Hard Drive 2Mb Video RAM and 4Mb Fast RAM NOW INCLUDES FREE 12 MONTHS ON SITE WARRANTY FOR TOTAL PEACE OF MIND SPECIFICATIONS:
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261060 Within the next section anything can happen.
Every month, we will be getting to grips with strange new software, seeking out intelligent peripherals and inviting you to... Ihe top rated accolade is lor nongames products scoring over 9a1.. They will definitely be worth the money and are likely to act as a benchmark lor future releases.
AGING BEAUTY The Amiga is heading for the sound studios with 12-bit samples as Jolyon Ralph discovers... The Amiga has some of the best audio hardware of any home computer. However, after several years at the top, it’s beginning to show its age. The Denise chip (designed in 1984) replays 8-bit samples. The more bits in a sample, the higher the sample quality will be. Compact Disc players use 16-bit samples to capture audio at such a high quality level.
SMPTE For professional use, the SMPTE lime code support is exceptionally useful. SMPTE doesn’t stand lor anything exciting or clever. It took the initials ol its founding fathers, the Society ol Motion Picture and Television Engineers. In effect, SMPTE is a time signal coding system which allows you to accurately control professional audio- video equipment from the AD1012 card to, for example, play 12-bit samples at exact points synchronised to a backing track for a film.
Nothing really useful for the amateur user, but essential for the professionals.
Standard Amiga sound samplers are fairly mixed in quality. Almost all plug straight into the Parallel port, and this can cause problems if you want to use other equipment - a printer, for instance. Some are also affected by interference from monitors and other hardware. In short, to ensure good quality samples on the Amiga requires spending lots of money on a decent parallel sampler (like Audio Engineer), and a lot of patience and effort. And, of course, at the end of the day, your samples are limited to 8-bit quality with a maximum sample rate of 28Khz (28,000 samples per second), much less
than the 44.1 Khz of CD-quality recording.
ON-BOARD SAMPLING Sunrise Industries, who were responsible for one of the first 8-bit samplers for the Amiga - Perfect Sound-have now released the first sampler on an Amiga 2000 card. This avoids all the hassle of fiddling about with parallel cables, and is far less susceptible to outside interference, as it is contained within the metal case of the Amiga 2000.
Best of all, though, this unit does away with the 8- bit sample resolution of the Amiga, and records and plays back samples at 12-bit, which is sixteen times the sample resolution of standard Amiga samples. The sample rate is also variable up to 88Khz - double the sample rate of Compact Disc.
Installing the card into the Amiga 2000 or 3000 is easy. Find a free Zorro ll ill slot and push the card in firmly. No other setup is required, other than to install the Studio f 6 software.
Unfortunately, though. Sunrise don't have any plans for versions of the card for the Amiga 500 or the new 600.
The card has three phono sockets: Audio In, Audio Out and SMPTE in. The card is only Mono, although Sunrise promise they will allow the Studio 16 software to record and play back stereo (with two AD1012 cards installed) in a future software update. The power at the heart of the AD1012 board is the Analog Devices ADSP-2105 Digital Signal Processor (DSP). This is a very fast proces- THE PRICE IS RIGHT? Alter reading such a S T glowing review, no doubt a few ol yoo are reading the score bores and raising your eyes at the price. True, Studio 16 and the board are a little pricey, but when it comes
to quality this pairing cannot be bealen. Not only is it ot excellent quality, though, it is also raising the Amiga above the limitations imposed by i-bit samples.
So whilst it may indeed seem like a high price to pay, this Is the path to the future ol Amiga-based music... sor wtiich specializes in manipulating audio data in real-time. It can do all sorts of real-time effects trom ttanges and choruses to echoes and pipes.
The Studio 76 software is impressive. With a specialist piece of hardware like this, you don't normally expect software so crammed with features and so easy to use. It's all modular, so you can remove modules you don't need (for example the SMPTE timecode stuff) to save memory, and future update modules will be made available, including some from third party developers.
SET-UP Because the hardware has its own processor to handle all the sampling and effects, the software uses very little Amiga resources, and can even multi-task while sampling. This allows it to do something that 8-bit samplers can’t - direct sampling to hard drive. But beware! With a 50Mb hard drive you can only record up to 10 minutes of audio at 44.1 Khz, so you’ll soon need to think about a larger hard drive if you don't have much room free.
It also requires a fairly fast hard drive to work.
Forget cheap Seagate drives, they just aren’t fast enough. Quantum hard drives are okay, too, but you will need to keep a spare partition for recording to disk. I used a 40Mb partition permanently kept clear and only used for direct-to-disk sampling, which works fine. You’ll also need some true Fast RAM - 3Mb is probably the least memory you should have, although you will be pleased to know that an accelerated processor isn’t really necessary for the AD1012 card, as most of the hard work is done with the card’s own processor.
SAMPLING Let’s look at the card in action, and its primary task of sampling. Sampling is simple - far simpler than on any other sampler I have used (and I’ve used quite a lot).
Link up the Audio to your audio source (sampling from DAT or CD gives the best results, but I was able to sample well from every input source, including an old Walkman). The Studio 16 software makes recording easy. Everything is software-con- trolled. The input level and sample rates are both controlled by a slider. You can also affect the output signal in real-time, so you can hear exactly what you will get sampled through the audio-out port which means an end to all the sample test- runs which were previously necessary.
Once recorded to disk, samples can be edited (although at the moment the edit options are relatively limited compared to top-of-the-range 8-bit sample programs such as Audiomaster III and Audition IV. Editing is adequate enough for most tasks and, once edited, your samples can be saved in a variety of formats including 16-bit IFF, 8 and 16-bit AIFF (Mac format), 8-bit IFF (8SVX), 8- bit RAW. And CDTV Raw (for the creation of CDTV audio tracks).
Once samples are converted to 8-bit IFF, you can load them into AudioMaster III or Audition IV for further editing (although you will need to load the entire sample into memory for these packages, so make sure you have enough RAM!). Sampling with the Sunrise 12-bit sampler has given me the best quality 8-bit samples I have ever heard!
MIX WELL Another module included in the Studio 16 package is the Mixer. You can combine the incoming Audioin signal with playback from up to four 12-bit samples playing back direct from hard drive (this is where hard disk speed really is important!). There are two mixer panels - the standard Mixer and the Tiny Mixer - which are functionally the same, but differ in size. Once you have remixed your audio creation with the mixer, you can re-record it to the disk directly.
The neatest part of the Studio 16 package has to be the Meter windows. These offer an accurate VU meter display with either a traditional analogue panel, or a more up to date digital ‘LED’ display.
It’s easy to keep your signals to the right level, as these panels are always active when displayed.
You can have up to four meters active on the screen, showing either the input, output or the four playback channels. The other major asset to the Studio 16 package is the Cue List. This allows you to string together a collection of 12-bit samples to replay in a sequence at particular times. Great for doing soundtracks for home movies, but I must admit I’ve never needed to use it myself.
CONCLUSION The advantage of 16-bit-quality samples over the 8-bit stuff we have been used to is pretty obvious.
The only downside is that if you do sample to this level, you’ll have to record to tape for anyone who doesn’t have a AD1012 card to be able to hear them (until Commodore launches their new machine with the Roland DSP in it anyway).
Having used the Studio 16 and the AD1012 card for over 6 months now for several commercial CDTV productions where professional-quality sound is essential, the Sunrise card has changed my views of Amiga sampling forever. I never want to use another 8-bit sampler again! If you’ve got an Amiga 1500 2000 or 3000, and you really want to play with sound sampling, you must get hold of the AD1012 from Sunrise. Quite simply, it’s the business.
STUDIO 16 . . . At a I it n c e 2 mm •' vurtl • IV-.H ires I i ii;i| Smind |m foimiits • Records direct to disk ADDRESS: The Sunrite board and software is available from HB Marketing. Unit 3. Poyle 14. Newlands drive. Combtook S1300X.
The price is set at C399 including VAT.
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How's lhat for your total 'peace of mind'?
225: “ 009 X5"Plr yDUkDrht4i Because ihe 600 range is so new... Ihe details gix* final,led completely. By ihe time ihis magazine is on sale we are likely lobe in the position of confirming wish more detail.
Specifications as we know' at ihe time cf going to press: New Compact Design. KickslartWoribench 2.05. iJ'Internal SWK Floppy Dak Dm, Built-in TV Modulator. 20Mb. Hard Disk Drive 2_5“ filled lo A600-HD model only 11 Mb RAM as standard with an option to upgrade ery simply to 2Mb. With RAM expansion in trapdoor', 2 J n- ttickJMoute pony Full Colour Composite Video output. Smart Cord’ slot allowsgames on ROM to be loaded mstantly... no more waiting!
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SORCERORS PACKS - AMIGA SUNDRIES 22X** PRODUCT TEST sS8?Y The
Allascan is a handheld unit which, apart Irom its logo, looks
identical to the Golden Image and Pandaal scanDOING IT
YOURSELF DTP software, such as Pagestream and Professional
Page, have transformed the home computer market. When used with
relatively cheap, high-quality printers such as the Star SJ48,
or the Canon BJ-1 Oe, these inexpensive packages let even the
humblest Amiga owner create their own newsletters, club
magazines, adverts, and anything else that may take their
fancy.
Of course, printed matter tends to look pretty drab if if doesn’t include illustrations and, for many users, the vast selection ot Public Domain and commercial Clip Art is more than adequate.
However, to add a really personal touch to your productions, you need to include some scanned images. There are a number of units available, and the Alta Data Golden Image scanners have traditionally been seen as among the best. Now Alta Data have just released a professional model, the Alfascan Plus, which can produce 256 greyscale scans, and is capable ol full optical character recognition.
Ners. It has a scanning head at the front, capable ot digitising images up to 10.5cm wide, so A4 images will need to be built up with two successive scans. At the left-hand side of the unit, there is a tour-position switch which lets you toggle between the lour scanning modes (three dither modes for photos, and a line art mode tor scanning monochrome images). The start button is just in front of the scan mode switch, and once the accompanying software has told the unit to start the scanning process, this button will turn the scanner on and off.
At the right-hand side of the scanner, there's a variable contrast wheel which can he used to adjust the way the unit interprets areas of light and dark. This is particularly useful as it can be used to adjust the balance when scanning very dark images so that no definition is tost.
There is also a resolution switch at the right ot the unit, and this has four settings between 100 and 400 dots per inch (DPI). By adjusting this switch, you can tell the Alfascan how many pixels per inch should be used to recreate the image. For example, it you were scanning an image two inches wide, at a resolution ot 200 DPI. The resulting bitmap would be 400 pixels wide.
A QUESTION OF SIZE This has several uses. In the first place, lower resolutions use up much less memory, which is just as well, because the Alfascan software is extremely RAM hungry. It's also important to understand the relationship between scanning resolution, and the output size and resolution of your printer.
Supposing you scan a two-inch image at 400 DPI, then print it one inch big on a 180 DPI printer, much of the detail of the image will be lost. A 100 DPI scan would have been much more appropriate. Of course, a scanner’s no good without software, and the Alfascan is supplied with Touch Up, Merge It, and OCR, all of which are from Migraph in Washington State, USA.
Touch Up is the software which lets you scan pictures, and it has a built- in art package so you can tidy your scans before saving them to disk. Although the art package only handles monochrome images, it includes a lot of Dpa nf-style drawing tools (such as line, airbrush, circle, variable fills, etc.). To be honest, I doubt the usefulness of this part of the package as Dpaint is a lot easier to use, and I prefer it to Touch Up simply because it’s more intuitive.
Gasteiner have just released a potentially- exciting 255 shade greyscale hand scanner.
Mat Broomfield finds out if it lives up to its promise.
Touch Up Iso includes a eparate menu f scanning ptions, and as far as I'm concerned, these are the ole reason for the program’s existence. As I men- oned earlier, the program is extremely RAM unnrv. And althouah the Alfascan will run on a Anascan Plus 1 Mb Amiga, Migraph indicate that you’ll only be free of memory problems if you have 3Mb or more.
Using a1 Mb Amiga and scanning at 400 DPI. The program only lets you scan a two-inch strip. Worse still, it’s*very easy to crash the program if you inadvertently try to exceed the memory limitations of your Amiga. At 100 DPI, even on a 1Mb machine, you can easily scan a 12 inch strip.
FILE FROLICS Once an image has been scanned, it can be edited or saved. The program is quite clever because a single scan can be saved in a variety of formats.
For a start, it can be saved as a standard dithered monochrome screen, which produces an image which works in a similar way to newspaper pictures - ie. The entire picture is made up of black dots. Dark areas have densely grouped dots, whilst light ones have a sparser formation. This image format is particularly useful if you have a high definition output device such as a laser printer, because it produces the highest level of detail.
Alternatively, images can be saved as 16 or 256 greyscale IFF screens. Obviously, in the case of the 256 greyscale images, 24-Bit IFF images are produced, and these may only be used with a package capable of displaying or outputting them.
The 16-colour images are ideal for use in graphics demos, and are fairly easy to colour in using Dpaint. They're also well suited to low resolution printers. Incidentally, the manual supplied with Touch Up, although well-written, has been quite annoyingly laid out. All the stuff you need to learn the program is hidden away at the back of the book, whilst the (initially useless) reference sections occupy the front - rather strange, but just a little niggle.
CONCLUSION The new Alfascan Plus is certainly an improvement over earlier Alfadata Golden Image scanners, but it still has the same irritating bug that makes it crash THE OCR SOFTWARE One of the most interesting, if not strictly essential tools supplied with the Alfascan Plus, is a piece of software called OCR. This package, available separately for Cl99. Will convert scanned pages of text into ASCII files which can then be edited with any word processor. OCR is a generic acronym for Optical Character Recognition, and there have been attempts to bring it to the Amiga previously, the most
notable version being from a German company to accompany the Cameron Handy Scanner. What makes this version so special, though, is the sheer
• ’ ' :• Jl' R 4 | erally recognise one or two different
typefaces, usually a setif.
And a sans serif font such as Times and Helvetica. OCR can tecog- nise 21 typefaces and. Better yet. It can learn an infinite number Despite the awesome complexity of the behind the scenes pro- al 11 [mf [ | F|7[j cesses involved. OCR proves eitremely simple This IfllflMHlMflflBMbH helped by its straightforward manual. Simply scan a page of text.
And tell it to process the image The program then runs through a range of different analytical processes, from linguistic analysis.
To linear composition. The idea being that it compares the mJTiVlV‘ f * i; H] bitmapped images to its internal library of characters with the objective of coming up with an exact match.
When it has performed its own preliminary analysis, you will be presented with any unrecognised characters and asked to tell OCR what they're meant to be. These characters will then be added to the program's internal database so that when it encounters them again, it will automatically recognise them. It is this ability to learn' new typefaces that makes the program so very powerful.
OCR can handle multiple pages of text, and will even deal with multiple columns, ensuring that the continuity of a piece is retained. Although the basic process of scanning and interpreting pages is very straight forward, it's crucial that the scanner is set to the correct level of contrast. Too dark, and characters will merge into each other, too light and they will become truncated, in both cases leading to faulty interpretations. Of equal importance is the need to scan text in perfectly straight lines. One doesn't realise how wonky ordinary text can appear when scanned at 300-400 DPI. The
trouble is. If you scan at a slight skew. OCR begins to confuse which lines pieces of text belong to. This, in fact, proved to be my greatest problem.
I can't think of a single occasion when I'd need this package, but I certainly wouldn't buy a scanner without it.
It s just so much fun to play around with, and I'm sure that I’ll need it one day. OCR requires at least two megs of memory and a hard drive in order to run. So it's a fairly exclusive program, and probably not one for the novice or casual dabbler.
When you exceed its memory capacity. 24-bit IFF mode is. To the best of my knowledge, unique to this scanner, and as such it offers the only opportunity to work with commercial quality images.
The manual is mildly irritating, and may force the beginner to read more than he wants to, but the program is fairly easy to use and produces excellent results that more than justify the effort.
The addition of OCR, makes this a truly professional tool, and will make a welcome addition to any serious user’s hardware collection.
ALFASCAN . . . At a glance .
Ill screens(2 256 shades) • Multiple Sea l Modes • Likesa k* of memory • Includes opii cal charatiei recognition software • OCR ADDRESS BOOK Alfascan Plus is available from Gasfeiner Technologies Ltd, Unit 3. Millmead Business Centre. Mill Mead Road. London, U17 9QU. Tel: 081 365 1151.
GASTEINER £ 1 69 An excellent grey scale scanner, but a poor manual.. EASE OF USE 70% VALUE FOR MONEY 70% EFFECTIVENESS 90% FLEXIBILITY 95% INNOVATION 75% OVERALL 8 2% O Commodore AMIGA 64 PAGE COLOUR CATALOGUE YOURS FREE! WHEN YOU COMPLETE & RETURN THE COUPON BELOW FREE! FROM SILICA LIMITED OFFER!
STANDALONE MODEL niSSfuy £360!
When you buy your new Amiga computer Irom Saca Sysiems. We wil give you an additional £36973 worth erf software FREE OF CHARGE. (nduMng some great entertainment arrt productivity programs These free flits wt introduce you to the world erf computing and he» you to gel on lo a flyng start with your new Amiga. Pkis. With every Amga Irom Saca we wil gve you 16 nights FREE tiPiday hoei accommodation lor ycu and your family to enjoy a Break al home or abroad 16 NIGHTS HOLIDAY HOTEL ACCOMMODATION Every Amga 503 art 600 Iron Sua ccmea MWM wtti .i iron 72 poqc odoj brochure vim axcr-trodawi .oxrpi Iroo
rnilp 2 peccto lo ¦ay i© to a low ol 16 noMs in any d 2S0 rttee wto xrxrrmcxMKri FREE Al ycu have » pay are your nalk (pices are lolrt n the brochure).
ARCADE ACTION PACK: 10 Superb entertainment titles: ASTERtX £24.99 CHESS PLAYER 2150 £24.95 DRIVIN' FORCE £19.95 LIVE AND LET DIE £19.99 ONSLAUGHT £24.99 PIPE MAMA £19.99 RICK DANGEROUS £24.99 ROCK 'N' ROLL £19.99 SKWEEK £19.99 TRIVIAL PURSUIT £19.95 PRODUCTIVITY: PHOTON PAINT 2.0 £89.95 Th» TBOTirrwrOrt gm tdcMQO GFA BASIC V3.5 £50.00 TOTAL VALUE: £359.73
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REF: AMC 0550 CARTOON CLASSICS CDTV DRIVE AMIGA 600
20. HARD DISK iiHiiii mn.nm VERSJON AVAILABLE, compact I -e i j
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LESS PACK SAVING: £557.68 SILICA PRICE: £359.00 PLUS! [C9E01 16
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£839.71 16 NIGHTS FREE HOLIDAY SS PACK SAVING' £440 71
ACCOMMODATION SIUCA PRICE: £399.00 CormoOxe has released ther
new COT1 Ones lor Hie Amiga 500 and 6CO ccmputers. S" Xy pug
Hie »*«* onto out Amiga and you have the oower»:
• USE THE SUCCESSFUL RANGE Of CDTV SOFTWARE A vasJ array ol
lilies are avafabe new and more are being rtfeasod all toe ime.
Wth me CO's aDlrty lo retrieve 540Mb U data lexer 610 Amiga
ftoaiy dsks’l. " is me deal meOa lor software based around
entertauvnent music.
EOxalOn. Rdeterte art irurh mere!
• PLAY NORMAL AUOIO Cds. The bigti quality CD Player |8 cner
samping) ouputs sourt quality Ihai 4 equal lo the best lop end
CD pBier available today The CDTV drxe gves you the abiHy lo
program the CO Player on-screen lo select random play, pre-set
pay order and much more.
• PLAY AND SEE CO.G Cds. Mol cny da )«u gel h i quality auJo but
CD-G (Compact Disk - Graphicsl produces graphics on screen
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INCLUDE VAT ¦ DELIVERY ( SILICA SYSTEMS OFFER YOUl
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deode when to buy your new Amiga computer, we suggest you thlr*
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MmmM SILICA SYSTEMS MAIL ORDER: Ortot Lne» Ow 1-4 The Mews. Hatherley Rd. Sidcup. Kent. 0A14 4DX MxvSBl 9COnm-8 Bo lolo Mom Ooer.no Fa.
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Tel: 081-302 8811 To: Silica Systems, Dept CMUSR-0792-80,1-4 The Mews. Hatherley Rd. Sidcup, Kent, DA14 4DX PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE | Address: .- ...- .- ..... ......* ... Postcode ....
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eISTAOterWrt o'C« and zztti'ijicoi nay cNitqe • P-wum r» cojo-i
lot ra umsi *Axm»c' bits, but fell over badly when it came to
confusing things like adding up terms.
We're talking mathematics here, if you hadn't twigged. Digital computers have long been used to solve numerical problems which are too complex or time-consuming to work out manually. All digital mathematical routines suffer from a limited precision, causing deviations from the correct solution and, at worst, instability problems deeper than the original problem.
In the early 1960s, work began on mathematical routines free from the limits of finite precision. Rather than treating rational numbers as bit-pattems, these programs kept the rational parts as distinct symbols. These could then be worked on by integer mathematics and algebraic rules, and the science of symbolic computer algebra was bom. In those days, you wouldn’t have got near a computer algebra system unless you already had a degree in mathematics, which kind of defeated the purpose of the whole project.
With Maple V, we have an approachable system which cuts out the tedious mucking about with pen and paper and gets to the answer with minimal fuss.
Sis:-!’., Nol only does Uapte solve all your equations tor you, but» also formats the output so you can just copy It down into your homework book... iiapl 3v If you can’t differentiate between Laplace and The Time, The Place’ maybe it’s time you sought help. Is Maple V one of the higher powers in processing?
Stewart C. Russel examines the variables... BASIC MATHEMATICS I don’t integrate well. That’s not to say I’m not passable company at parties but, I seem to lose terms somewhere along the line, resulting in bogus answers. All through school I could do the difficult BOX OF DELIGHTS The Maple V system comes in a medium-sized, but distressingly heavy box. Most of the weight is in the enormous manuals - two hardback volumes covering the language and its libraries, and a spiral bound tutorial. The system is distributed on four leaf-green disks, which are packed together with a slim guide to the Amiga
specifics. Installation is straight- ________ UP AND RUNNING Maple is possibly the most demanding on resources of any Amiga program. It requires Workbench 2, 8Mb of disk space, and 2Mb of RAM just to load. More memory would be a good idea 4Mb is the recommended amount, as I managed to run out of space a couple of times with three.
What may seem surprising, though, is that the system doesn’t require a maths coprocessor.
Symbolic mathematics doesn’t use floating-point unless you ask it to. A coprocessor version is supplied, though, as the graphics plots use floating-point arithmetic.
The system brings up two windows which totally cover the Workbench screen. The small lower window takes the input, which is echoed and acted upon in the upper window. Command line editing is very basic, with only cursor controls and a history buffer of all previous commands.
Maple Vs syntax is similar to that of Pascal, with assigning values to variables, and semicolons ending statements.
Forward but slow as the disks contain huge archives which unpack to form literally thousands of files, making a hard drive essential.
Other goodies in the box include a technical newsletter full of useful things produced with Maple, a non-technical newsletter with a mix of articles and sales blurb, and most importantly, a ‘Maple - The Future Of Mathematics’ poster.
Where it differs from just about every other language, though, is in its ability to handle unevaluated statements. Feed another language a statement such as ‘2*x-4=0 and .more than likely it won’t make much of it.
Courtesy of some cunning code, Maple looks at the statement and creates a variable ’x’, to which it SIMPLE SUPPORT Waterloo Maple Software have a complex product here, and they really do need to look after their customers. Thankfully, they do that very well - my electronic mail queries were answered overnight. The replies were very full and useful, even to the point of suggesting alternative ways of obtaining the same result. Customer service is also, shall we say, prompt. The company is based in Ontario, which happens to be quite a distance from here. I faxed my software order in one evening,
and the big Maple box was on my desk in the morning, which is better than mail within my town.
PostScript output rattier basic, printing one plot per page, but a PD routine is available from another developer which converts the data to Encapsulated PostScriplTor DTP assigns the exact value of two. Unless it is told ottierwise, Maple will substitute '2' for 'x' for the rest of the session.
To ensure that your Maple routines are correct before running them, a command line-based debugger is supplied. Any errors are highlighted in an output file, and that's the limit of its interaction.
A debugger (called Mint) will also be supplied with the package by the time you are reading this.
PACKAGE TOUR Simple algebraic manipulation isn’t tremendously difficult to achieve, and the real clever stuff comes m the huge packages of rules which Maple uses to push the symbols around. Geometry, linear algebra (matrices and vectors), logic, number theory and statistics are just some of the subjects covered. As a mechanical engineer, many of the more ‘pure’ maths functions meant little to me. But for differentiation, integration, and solution of all types of equations, Maple V worked quickly and with perfect accuracy.
Shape. The system has two functions for plotting functions, plot and plot3D, which, unsurprisingly, work in two and three dimensions respectively.
The routines call up external programs to do the actual plotting, allowing the main Maple program to be standard across all systems.
The 3D plotting program makes particularty pleasant use of WB 2.04’s new cyclic gadgets.
Perspective can be altered to produce bizarre distorted plots if desired, but the default settings generally produce sensible results. Any resolution of screen can be used tor the 3D plot, right down to low resolution non-interlaced. Unfortunately, the greater number of colours available at this resolution is not available to Maple, as it uses a simple portable graphics library.
Plotting is much less controllable, with the scale ol the plot being changed by resizing the window. Clicking in the plot window produces a readout of the X and Y coordinates on the graph, which can be useful for finding starting values for difficult solutions. Both routines can output PostScript graphics for more advanced printers, and 3D plots can be saved as IFF bitmaps. The It’s hard to say how fast Maple runs, but for most engineering solutions, one hour of manual working could be done in one minute. That may be a wild generalisation, but the idea here is that it sure beats pushing
paper around all day.
HARD GRAPHED Numbers and equations don’t give any clues to their behaviour. Would you immediately know the shape of the function ’z=(1.3)Ax’sin(y)’ plotted on a spherical coordinate system? I wouldn’t, but Maple showed me it was rather a nice seashell READ ALL ABOUT IT Unlike other systems, Maple V comes supplied with all the documentation you'll ever need. The hardbacked Language and Library Reference manuals are well laid out, properly indexed, and are a joy to use.
Much of the time spent installing Maple actually goes towards putting the huge help files onto your disk. They contain most of the Library Reference Manual, which itself is nearly 700 pages thick. Just put a question mark before any function name, and a full help entry is brought up, in many cases complete with examples. The third manual is a very detailed tutorial covering just about every aspect of this gargantuan package. I was about to complain about its poor presentation and errors in its layout when I found a small apologetic note in the box. It seems that the tutorial is not quite
finished, and the final version will be sent out to registered users.
CONCLUSION As Amiga software goes, Maple Vis expensive at over $ 300 (a UK price is yet to be set). It’s also not going to be of use to everyone as, unless you have to use mathematics regularly, it isn't for you. You also have to know what you’re doing. Maple can’t think for you, only amplify the ideas you already have - the same goes for pocket calculators, and they were pretty rare twenty years ago. Computer algebra has gained such a widespread acceptance that some colleges are no longer teaching the drudgery of mathematical techniques, merely showing the students the way to the computer lab.
It’s good that such a major package has made it to the Amiga. Take the ratings box whichever way you want: how would you put a percentage on the future of mathematics?
MAPLE V . . . A I n I n n c e .
V ADDRESS BOOK: Maple V is available from Waterloo Maple Software. 160 Columbia Street West Waterloo. Ontario N21313.
Canada. Tel: (519) 747-2373 Fax: (5191 747-5284 Email: info?maplesott.on.ca WATERLOO MAPLE £TBA A fast, feature-filled package.
Unrivalled on the Amiga... EASE OF USE 75% VALUE FOR MONEY 85% EFFECTIVENESS 90% FLEXIBILITY 86% INNOVATION 90% PRINTER DRIVERS flexidump 2 Care Electronics have released a new program which ® promises to improve the performance of your printer.
Mat Broomfield gets graphic and tells us why... Unless you own a laser unit, the chances are that you’re not getting the best out of your printer. No need to feel guilty, it’s not your fault. The problem lies with the standard printer drivers supplied with Workbench. When using a colour printer, colours often merge into each other and become muddy, and this effect is made worse when producing greyscale dumps using a monochrome printer.
Care Electronics’ Flexidump program is already well-known for the improvements it offers to colour printer users. However, the latest version of the program, Flexidump 2, promises major improvements for monochrome users, too. The main program screen is brimming with gadgets, and looks quite busy. There are also four pull-down menus containing additional options. Although Flexidump completely bypasses the standard Amiga printer drivers, it still requires customised printer files to operate, and several are supplied on the custom disk supplied with the program. If there isn’t a driver for your
printer, you can create one using the Custom program which is also on the second disk.
VIVE LA DIFFERENCE There are now two versions of the program: one for ordinary dot matrix printer users, and another which takes advantage of the improved specifications featured in bubble jet printers. Although the latter version is the subject of this review, both include the same options. Having loaded or created a custom driver for your printer, a picture must be loaded. This can be an IFF image in any screen resolution or format (interlace, HAM etc) and can be as large as you like - memory permitting, of course. Now comes the interesting part - printing the image out. There’s an
impressive number of options to control the ultimate result, including colour separations, web dumps, image resizing, variable fill patterns and even Gamma correction.
The program automatically configures itself according to the printer you're using, so with a Star SJ-48, for instance, Flexidump is set up for single-colour greyscale printing. However, if a Star LC-10 colour driver had been loaded, the program would default to full-colour printing.
PRINT PERMUTATION There are three primary printing modes: Page Dump, Web and Poster. The latter option is designed to print images which are larger than a single sheet of paper (up to 10 feet along each axis). Web is the complete opposite, allowing the user to print up to eight screens on a single sheet of paper. Page dump is likely to be the most fre- LIMITATIONS The major drawback as far as many users will be concerned is lhat you can only print out IFF files. This is fine if you want to print out pictures from Dpaint, but as most applications use the standard preferences driver, unless
they have a ‘save to IFF' function you will not be able to use Flexidump to improve the quality of these images.
Obviously desktop publishing is one area that springs to mind which would benefit from improved output. Perhaps future versions could intercept or interpret calls to a prefences device quently-used option, though, as it relates to single print-outs of one page or less in size.
Having selected this option, the user will be guided through a series of sub-menus, through which the exact printing specifications can be defined. If, as will probably be the case, the defaults are satisfactory, simply keeping the return key pressed will skip through these menus and start the printing. Screen Area Select is one of the printing features that I found particularly useful, because it lets you isolate parts of the screen for printing, without having to output the whole thing.
This becomes even more useful when used in tandem with the Dump Dimensions option, which lets you specify the size of the print-out on the page.
Taking it to its most extreme example, this means that you could actually enlarge a single pixel to fill a ten-foot square! Incidentally, the Dump Dimensions menu also permits you to specify the output size to an accuracy of one tenth of a millimetre, and supports metric and imperial measuring scales. One final use for this menu is to distort the aspect ratio of the printed image.
Flexidump defaults to a ratio of 1:1 but, by adjusting the dimensions in one axis disproportionately. It’s possible to stretch or squash the finished print-out. Perhaps the best feature of the new program is a colour enhancement section called Gamma Correction. Using this, it is possible to increase the contrast of the print-outs to compensate for screens which are either too light or dark.
Although the Amiga can generate 16 shades of grey using a standard monochrome printer, only about twelve of these are discemable. Using standard printer drivers, the dithering pattern used to represent the different shades doesn’t produce sufficient contrast to cope with the subtle differences between the darker colours. Using Gamma correction. You can ’brighten' the darker shades so they can be clearly distinguished.
The same operation can also be selectively applied to the lighter colours, or any shade in between. This is an exceptionally useful feature which performs in a similar way to the image enhancement systems used by NASA when they analyse photos of distant planets. If s great if you have a poorly-digitised image to be printed, because the contrast between its different elements can be increased, thus improving the clarity of the image. Although I found that Gamma correction worked well, the on-line help feature doesn’t really offer much enlightenment as it’s quite complicated to understand.
Furthermore, the Test option seemed to produce some very strange results, and I suspect that a tiny bug may have crept into the program.
DOT PATTERNS Another factor which affects the shading of a grey scale dump, is the density and dot pattern used to create the different textures and shades.
Flexidump allows you to toggle between a variety of densities similar to those found in the printer preferences section of Workbench. It also gives you three different dot patterns for use. 4x4 uses the finest matrix of dots, and although this gives the most detailed level of shading, I felt that the images it produced tended to look a little smudgy.
8x8 uses a matrix half as fine as the previous one and. Despite the lower resolution, produces nice sharp shading. The final dot pattern is called random, and as its name suggests, it uses a pseudo random pattern of dots to create light and dark effects. This results in a very grainy looking print-out which is quite artistic looking, but is only useful for limited applications.
COLOUR INKS Thanks to the availability of coloured inks and ribbons for bubblejets and other mono printers, Flexidump 2 now includes a colour separation section. This lets you create full-colour pictures by printing them in three or four passes, changing the ribbon (or cartridge) for a different colour between each pass. If your printer includes a reverse form feed feature, the program can automatically realign the paper for you between each pass. If not.
You’ll need to manually reposition the paper using either an autosheet feeder, or hand-drawn marks on the printer’s casing! The program is also capable of two types of colour separation: CMYK and CMY. The former type uses a process known as undercolour removal and uses cyan, magenta, yellow and black ink to create the picture. The black component is used to create different shades of the various colours. CMY doesn’t include any black, using equal amounts of the other three colours to create shades of grey and black.
Thanks to these colour separation features, mono printer users can now enjoy full-colour output which rivals the most expensive dedicated colour printers.
CONCLUSION Flexidump 2 is a very satisfying program which finally gives Amiga printer owners the power they probably expected when they bought their first printer. Although the on-line manual is extremely good, and can be printed (a page at a time!), I think it’s really rather poor that the program doesn’t include an already-printed manual - especially when you consider the package’s price. This is an excellent and effective utility written by people who really know their stuff. If you own a printer, and you often use it to print graphics, this program should be right up near the top of your
‘Get This’ list.
FLEXIDUMP 2 . . . A I a g I n n ¦ e*
• Improves primer |vrtomi;incv • lYodiavs sh;irpei lx*itei (Mint
i"ini outs • Print*»t*kmr pictures even on mono primers •
Noinsinu non m.urn.il • Iih lutles iimi e processing options
ADORESS: flendump 2is available from Caro Electronics. 800 St
Albans Road. Garston. Watlord. Herts. W02 6NI. Tel: 0923
894064.
CARE ELECTRONICS £39.93 Essential printer utility for graphics output... EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION 85% 75% 90% 95% 90% OVERALL 86% This is a culleeton of 13 disk* All are in IFF format and arc ideal fc* IX~4iop pulkislting There arc lends of image* 10 choose hum ranging from fanc ' borders to special occasions and people to places They are super quality.
All 13 DISKS ton
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Maths)) P) Creating 3D models doesn’t necessarily mean buying
an expensive ray tracer. Mat Broomfield looks at an
alternative.
BYE BYE TRI-VIEW Ray tracing is fine if you have plenty of time to spare to create and render your models for ultra- realistic results. However, if you just require an accurate 3D representation of your ideas, perhaps to form the basis for further work in an art package, Expert 4D is a reasonably-priced alternative.
One of the main problems with ray tracing packages is the time they take to do anything.
Even the simplest of objects can take hours or even days to create. In addition, many of the more popular packages use a system known as the triview, a three-window system used to depict objects and scenes from different viewpoints - usually top, front and side. Whilst this system is very flexible, and will be familiar to anyone who’s studied orthographic projection, it can be extremely cumbersome to learn, and has dissuaded many a potential user.
Expert 4D forsakes that method of doing things, and opts instead for a single 3D perspective of the work area. The viewpoint can naturally be altered to suit the user's requirements, and personally I prefer this system of working because it requires less mental gymnastics to interpret what you’re seeing on the screen.
PRIMITIVE OBJECTS All objects in Expert 4D are created either from primitives, or extrusions and rotations of two- dimensional shapes. Primitives are simple shapes which commonly form the basis for more complex structures, and include cubes, spheres, disks, and tubes and can be altered to form more complex objects - for example, a sphere could easily be compressed to form an oval. When selecting a primitive, the user is asked to specify the number of points comprising the shape. The higher the number of points, the smoother curves will appear, and the more potential there will be for
subsequent modification. However, more points also equals more memory, and the program is far more RAM intensive than I would have expected. The minimum requirement is 1 Mb, but even for relatively simple animations, Genisoft advise 3Mb as being a more appropriate figure. This is a pity, because users with over 2Mb of total RAM tend to be from the ‘serious amateur' or professional end of the computer arena, whereas Expert 4D is aimed very much at the beginner's end.
Whilst primitives are probably the most important element of object creation, the 2D-3D function is useful for generating objects which are circular in at least one plane (a vase or wine glass, for instance). This option allows the user to draw a two-dimensional outline which can then be rotated around any axis by up to 360 degrees to create a 3D object. The user can then add a few surface characteristics to it, such as colour and texture (shiny, matte, metallic, or plastic).
ACTION!
Once a scene has been defined, it may be animated by creating key frames, which represent intermediate stages of the 'film’. To generate a full animation, you need to load a separate program, imaginitively titled ‘E2 Using this, the user must specify the number of tweens - frames automatically created between the key frames created in the main program. Animations and single scenes can be created as wireframes, polygons or pixel images, and saved for importing into any animation player. The pixel image which works in HAM mode, generates the highest degree of realism, and is the nearest
thing to ray tracing that the program can offer. However, it only traces light rays directly from the light source to the objects, taking no account of reflection or refraction. In my opinion, this is a good thing, as it reduces the number of calculations required to draw an image, and consequently increases the rendering speed factorially. The end result is an image which still includes shadows, and specular highlights, but that’s about all. I must say though, the process is hardly lightning fast.
CONCLUSION Expert 4D is an ideal beginner's package, having dispensed with most of the complexities of other packages. It wasn’t as intuitive as I had initially thought, sometimes doing unexpected things in response to seemingly logical actions. The high memory overhead, for more complex scenes is a slight limitation, but as the general trend of Amiga owners is towards more RAM, perhaps Genisoft are simply thinking ahead?
EXPERT 4D . . . At a » lane e ADDRESS BOOK: f*per 40cosls £49.95 and you can buy it Irom Genisoft, Unit 6, Poyle 14, Newlands Road. Colntwook. Slough.
Berks, SL3 ODX. Tel: 0753 686000.
GENISOFT £49.95 Easy to use introduction to 3D definitely worth a look... EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION OVERALL 78° « th6 m ¦¦ anmr djj studio What RGB Studios did for the natural world, The Animation Workshop is now hoping to do for the mechanical domain. Mat Broomfield takes a look... ably better value tor money. By providing multiple animations of the same object.
TAS ensures that virtually every conceivable movement is faithfully captured.
PEDANTIC PICTURES?
The obtects have been created via a 3D rendering program to ensure the highest level of accuracy and, although this is very nice. I prefer RGB's policy whereby pixel accuracy is not as important as capturing the spirit of the subject. For example, in their Star Voyager animations, the ship features a lot of delicate fret-work Although the animations are extremely detailed, at times this delicate lattice is rather obscured by more dominant colours and structures. Of course, one advantage to this rather technical approach to animation, is that the obiects can be made to perform extremely
complex movements with total precision. This is demonstrated by the rolls and turns performed by the two star ships (Star Fighter and Star Voyager).
Although the objects use 32-colour palettes. I saw no instance where more than a dozen colours were actually used This tends to make the shading look a bit primitive (creating a very vecfonsed look). The opposite side of the coin, though, is that by using so few colours, it leaves the user with lots spare to create the other components of each animation (backgrounds, adddional objects, etc).
All the ships in the Star range use the same palette.
A r TAW £14.09-17.99 WILD THING When RGB Studios tirst released Real Things: Horses back in 1989, it received a mixed receplion. What was the point of animated horses? Who would use them?
Since then, though, RGB have released a further four products, each of which has met with a very positive reaction, both from the public and the press Now. The Animation Workshop, a small Lancashire- based company are releasing their own animated obiects but. Unlike RGB Studios, they've set their sights firmly on the mechanical world Their first release is called Red Lows, and contains a wide variety of anim, brushes, each depicting a red Lotus Esprit performing various manoeuvres, Once again, this is another departure from the way RGB do things, because they tend to produce sets com
prising different creatures.
In sticking with a single subject for each set, The Animation Studio disks (TASi restricts the potential market for the product - but for those users who reQuire animations of a specific subiect. They receive consider- WHAT WILL THEY WORK WITH? The MS animations are stored as standard IFF anim. Brushes. This means that they can he loaded into Dpaint III or IV and converted Into loll animated pictures. Alternatively, using a package such as Condo. The Director or Delete Video III. They can bo overlaid on any existing pictures that you may have. Each set is supplied with a palette that can
ho loaded separately lo sat the correct colours.
And can consequently be mixed to your heart's content.
The animations fall into two general categories: single movements, and entire manoeuvres. In Ihe case of the starships, a single movement may consist of a ship rotating by 180 or 360 degrees For the Lotus it may be a simple 90 degree turn. Manoeuvres may consist ot a ship flying in from the distance, turning by 180 degrees, and flying oil again.
BUT WHO ARE THEY FOR?
I doubt if these images are going to be used much by casual dabblers, but according to The Animation Workshop, they've received a great deal of interest from professional video studios. I can easily believe this, because I recently saw a commercial Amiga video (Dance In Cyberspace - reviewed this issue), which used many images of this kind, although admittedly not from this collection I suspect that genlock users will find these animations rather useful for adding a touch ol life to their video titles and intros and. With a bit ol effort, there's no reason why the images couldn't be
chained together to create entire features. To be honest, one or two of the animations were a little jerky, but, on the whole, they were extremely smooth.
The animations are of quite a good standard, and can save users many hours ol effort They're all very specific.
_ but d you have a particular use in mind, you could certainty do a lot worse. I look forward to seeing more of such sets as soon as they're developed. Maybe Trains would be a good idea for a future set... Interesting anlnuilions. Ideal for the programmer or video users... omplex than thosa Man In tfta Mkaa of. Say.
EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION 90% 60% 65% 70% 50% t) OVERALL 72° .
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IF YOU ORDER 10 Ok MORE. YOU GET A FREE ONE p | sa POSTAGE: Li.aU UK & BFPO- Please add 50p In order Per Disk EUROPE - Please add 20p per disk Plus Postage WORM) - Please add 4(1 p per disk CO-FOUNDER OF THE PROFESSIONAL STANDARDS FOR DISTRIBUTION ENDORSED BY COMMODORE UK EXCLUSIVE CU AMIGA G8K0UTE UPSRADf WFES Not content with bringing you the complete guide to the Amiga every month, we also aim to make computing cheaper for you, too!
Thanks to CU AMIGA, you can now upgrade your GBRoute disk, as featured on our June issue cover disk, to the full blown GBRoutePlus* for only £49.95 fully inclusive. The normal cost of GBRoutePlus is £79.95 which means a full £30 saving for CU AMIGA readers.
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As an optional bonus to our readers you can also purchase GBRPIusEdit at the same time as upgarding to GBRoutePlus for an additional £9.95. GBRPIusEdit will allow you to add, delete or modify any amount of roads and places within GBRoutePlus.
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Name: ..... Address: ...... Postcode: caiktn SJC-8M With colour laser printers costing more than a decent family car, Mat Broomfield looks at Canon’s latest alternative.
LEAPS AND BOUNDS Home computer technology has made massive advances over the last ten years. Graphics have advanced to such a degree that even an average user can produce top-quality digitised or hand- drawn images which are suitable for commercial publication. Thus, the single greatest limitation to your publishing aspirations, is the choice of printer to output your finished work.
Even if the printed copy is only for personal use. The output of most colour printers is a little disappointing and is, at best, a pale and streaky imitation of the on-screen images. Hewlett Packard offered one alternative with their Paintjet printer, as did Xerox in the shape of the 4020. However, although both printers used bubble-jet technology, their resolution was not particularly high, and their colour mixing left something to be desired.
THE SUCCESS STORY CONTINUES?
Building upon the success ot the BJ series of monochrome bubble-jets, Canon have just released the BJC-800, a 360 DPI printer which has caused quite a Bit of excitement within the professional market. The big question is: does it justify everyone’s enthusiasm? Measuring 20.5x16 inches, the printer is quite large and would make a serious impact on anyone's desk layout! As it’s been designed with the business user in mind, it has good paper handling which includes a 100- sheet paper bin at the front. Additionally, it can’t handle sprocket paper, but it will accept transparencies, envelopes,
and cut sheets up to A4 size.
Ink is delivered to the 64-nozzle head via four long looping tubes which in turn are linked to the ink cartridges slotted into the front of the printer.
Unlike colour printers which use a ribbon, these cartridges can be changed individually, which is essential as this can be quite costly, and the black ink is used at anything up to ten times the rate of the other colours. The BJC-800 also includes Epson L02500 emulation, and the standard Epson O driver from Workbench worked perfectly in all modes.
NO SLOUCH In terms of speed, the printer should be compared to dot matrix devices, and as such it performs extremely well when printing text.
In draft mode, it zooms along at 300 characters per second (CPS), and even in high-quality mode, it still manages a spritely 170 CPS
- nearly double the speed ot the BJ10e. When it comes to printing
graphics, the printer's skeleton in the closet is revealed.
Although it uses a four-head printing system, the printer can
only print one colour on each pass of the heads (probably to
stop the quick-drying ink from bleeding into each other and
creating a dismal mess).
This, of course, means that each screen colour requires four passes of the print head - one for each ink colour of black, yellow, cyan and magenta. In practice. I found that ordinary low resolution Amiga screens took about 12 minutes each to print, although this slowness is partly attributable to the driver used.
The colour mixing is the best I’ve seen on a colour printer, although all of the finished results still end up being darker than the original image.
Areas of solid colour look extremely smooth, and Canon seem to have improved their design to produce denser, more solid looking output. The BJC-800 comes with three typefaces: Courier.
Sans Serif and Roman. These are available in 10, S T CONCLUSION Although the output ot the unrt is extremely good when compared to that ot a dot matnx pnnter, I would still recommend that it should be used with colour-enhancement software to liven the colours up. It copes well with primary, secondary, and tertiary colours, but as soon as it starts mixing the inks in any proportion other than 100% or 0%, a slight banding begins to appear To achieve optimum results, the pnnter should be used with colour enhancing paper, which has a thin coating ol chalk on it to dry the ink quickly and prevent
bleeding problems. This, added to the cost ot the colour cartridges makes it quite an expensive printer to run, and when you consider its £2000 price tag. It becomes dear that the BJC-800 is definitely not lor the ordinary home user.
Because ot its slow graphics print speed, it isn’t really much good tor business users who require large volumes ot colour printouts. For this reason, I suspect it's more tor the kind ot users who need to print out the occasional colour prool before sending DTP files oft to a bureau tor professional printing.
A really magnificent printer, but disappointingly expensive CANON BJC-800 . . . A I a glance A very high-quality colour bub- ble-Jet - but pricey EASE OF USE 65% VALUE FOR MONEY 40% EFFECTIVENESS 85% FLEXIBILITY 70% INNOVATION 75% FULLY GUARANTOJ) BULK DISKS yfr DOUBU SIDH) DOUB1F DENSITY I3S if* Jy 100* fnfrt - INBRASDQ) Y USUALLY SONY. TDK or MITSUBISHI etc GUARANTEED AND SUPPLIED WITH LABELS DO NOT CONFUSE WITH INFERIOR UNCERTtnED flEASE PHONE FOR LATEST PRICES 20DSDO1999 2SDS0O1I299 COMMODORE ATARI CITIZEN STAR AMSTRAD it MAN A PHILIPS UOLDEN IMAGE N.VKSHA ABACUS SEGA DIGITA IAKSHA
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40MV Accelerator Pluv 52Mb Hard Dnve PLUS Imb RAM Board.
(Tn iN vm IKAIEISi TT1ZEN SWIFT 9 COLOUK (TnZKN 224 COLOUR .. CITIZEN SWIFI it COLOUR Icmzo projf r I NT AR LC26 MONO____ STAR It 200 t 01.04 R -------- STAR I.C24 2001 (IIIH k ....._.. £2**** PANASONIC kXPI 179 . «*«• PANASONIC KXPII24I C"** NEW PANASONIC KXF21M Very high qnfcly 9 Pm Colour Pm-rr. 6 Near laser Quality Fontt.
Pul A Sujer Quid ...... CMR99 NEW PANASONIC KXP2I23 Vet, high quality 24 Pin «4na Printer. 6 Near Lena Quality K-b I Super I mm INKJET PRINTERS HEWLETT PACKARD DESKJET NIOCttoir MIDI CONNECTOR. MIDI l» ADS k FREE MUSIC XIUNIOR Amli .A 400 CONTROl tEVTOE - Set over Abm 4(0 i Uwraliaa«M«r rliUe CaburauKbagl Inhjta Winter ....- .. CANON BJMCX WauHe Babble V P* Oauk Joy FOOT PHWl VOITMAf E DELTA JA Aaatonr loyMat Orrrn (Nat IME Joycak . * ta» Sl’fERFtO Awilin : ««« Ano BASIC Ameif r»Bf £1545 .£15.45 .£15.45 £16.45 5-7 Yaw 7m4 0*er Anv-er H*k
Sen** . Fact Hie 500 20* Cam. Hhory.
F«l File 500 General Science .... _£795 £7 95 £7*5 £7 VA £7 95 .. £7.95 £7*5 £795 _ £795 £14 45 £1445 044 £14 45 £1999 Fan F6r 500 - Nnea Hnaory Fact F* 500 World Geography Fan File 500 - Hr*! Aid .... Fact File Spelling ..... F»t Hie Sport- ------- L uu . .. The tknrsn Muler TV Spannh Tutor Milhi Adventure .. Mkhi Iniliih (GCSF l Micro Frrmh (GCSF i Micro Gowbb (GCSEI £1*95 MM HIM .£1*95 £1*95 £IH*5 £17 95 Reading A Writing 1*1 MIWW+ Dept CUA, 35 Broad St, Stamford, MPTlTiRB Lines, PE9 1P|.
Tel: 0780 55888 Sh°P H HJrS 07M fmn M OM' MKSy ? Switch Cards Welcome X T»l*tFor d«wt to our mtf crop hodir* *1 migr tmSf cjrtt *c»p&d. Quote you nurMr and e«pry dite. SamedjydejpRth.
S«od all form ol paper* made payable lo Aod ton Corrgwter Sertvet With wtor order pfeaw tend your name, 63desj and davline lelepntre fijiTlier Alcng vudt yot deu*rt crWr requiremenu Coeds wi be a* by poa. Hw of (fajc rmiediWy *tr d»w dwarce M our pices nxludefKE standard detoy c«) aflonfcn over £15.00 Ne«l Worting Day Ortvwy only £2.50 extra on ail crdm over £100.00 All our prices Include V.A.T. cessor and then load it into the editor when Page Creator is running. However, the only styles supported are bold, italic and underline. The editor seems to be a bit on the shakey side, too. Many’s
the time spurious characters have appeared at the bottom of the screen, not to mention the word wrap behaving very oddly.
FONT SUPPORT SOMETHING DIFFERENT DTP Has rapidly become a popular pastime on the Amiga
- but a potentially expensive one, too. The top packages are all
over £100 and certainly otter excellent results - but do people
really need alt the features they offer? Not according to
17Bit, who have lust released this budget- priced DTP effort to
the waiting world.
The system is almost entirely icon-driven. It's just a shame that the icons are so small and difficult to read.
There aren't that many of them, though, so it doesn't take too long to Work out what's what. Pages can be created at most of the standard A-type sizes. Once you have created a page, you will need to create a box for any element you want to include on the page, be it text or graphics.
Text is not entered directly into the boxes, though, but vra a separate editor. When you click into a box to add text the page gets flipped back to the Workbench, where a small window editor is running.
EDITING The editor is not very powerful, and is probably the weakest part of the program. You can enter text and scroll backwards and forwards with the cursor, but that’s about it - and it is considerably inferior to the Workbench's ED. Style codes are entered by putting a ' ’ abbreviation before them. This is quite useful because it means you can create the text in a more worthwhile word pro- Page Creator does support Compugraphlc fonts, of the type used by Workbench 2. The scaleable fonts can, of course, be used at any size. Unfortunately, it seems impossible to mix two different sizes in
the same text box. This means that, for example, sub-heads to a particular piece of text would have to be entered into a separate box and overlaid on to the main text. The software does support box linking, so text is automatically flowed through the document, and that at least seems to work quite well. You can, of course, also use normal bitmap fonts, but remember that you will need a different bitmap size of fort when you are printing (the screen is nominally 72dpi which is what the point sizes of all the Workbench bitmap fonts are based on).
One impressive area of the program is the bitmap graphic support. When you load a picture into a box, the original IFF undergoes a line-scanning process and the information is then rescaled for the screen. The display on the document is only a greyscale, but It's easily as good as anything in ProPage Pagestream. Of course, once it has been placed on the page, that is it. You can resposition it, but you can't rescale it, and cropping is quite difficult. Still, it outputs fairly well. Two styles of freehand drawing are also available - a line and a circle.
They can t be patterned or filled but the line at least could ALTERNATIVELY... Obviously, Page Creator cannot compete with the big boys like Sana, ProPage and Soft-Logik’s Pagestream, but then again it is about a fiftieth ot the price. The only real competition is Pagesetter II by Gold Disk. In addition, as a mono-only DTP system it shares many ot the teatures ot its sister program, ProPage, except for the colour and Arexx support. It’s an excellent entry-level program, but costs around five times as this budget ottering.
Be useful for keylines and separators.
A nice touch is the online help system. It's by no means exhaustive, but it is very usefull v hen you torget exactly how something works and can't really be bothered to hunt through the documentation.
CONCLUSION Although reasonably easy to use, Page Creator is still too flawed to use without a lot of care and patience. It's fine for a one-off report, though. If you intend to take DTP seriously th f you would be better going for Gold Disk’s entry-level package, but at the price of a budget game Page Creator may be worth a look.
PAGE CREATOR . . . At a glance A00RESS BOOK: 17Bil can be found at 1st Floor Offices. 2.8 Market Street. Wakefield. WF1 10H. Alternatively, give them a bell on 0924 366982 1 7 BIT £7.
.95 i Low-price, but, unfortunately, low-quatity, too... EASE OF USE 64% VALUE FOR MONEY 88% EFFECTIVENESS 36% FLEXIBILITY 48% INNOVATION 50% OVERALL 57% I*we Creator 1.1 Is DTP on the cheap really possible? 17Bit think so. But does Nick Veitch agree?
Set the output. So there's no real need ????????????????
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As computer animation becomes more popular, the Amiga is also staking a claim. Mat Broomfield switches on to what's happening... DANCE IN CYBERSPACE The most spectacular example is a new 40 minute video created primarily for fans of rave music. The video is called VR - Dance In Cyberspace, and should be available in all good video shops by the time you read this. It has been created to accompany the music of Dr Devious (whoever he they may be?!). Incidentally, the music is quite good too, and is a cross between The KLF and the Electric Dreams movie theme.
The video uses a combination of techniques, ranging from simple genlocking to real-time 24-bit special effects and image mixing. It starts in quite a tame fashion, with some traditional psychedelic fractal colour cycling, but before long it launches into an impressive display of full-screen animation, which is often several layers deep.
Dance was created using a bank of A3000s for most of the foreground work (sprites, fractals, 3D objects etc), and Pcs for the backgrounds. In addition, professional video mixers were used to combine the images from multiple sources so that they all share similar colour intensities, and consequently blended in with each other without being abrasive to the eye.
SPOT THE DEMO Eagle-eyed demo lovers will doubtless recognise the appearance of many bobs, sprites and animations from their favourite demos. Indeed, Prism Leisure tell me that some of the Amiga world’s foremost demo writers were consulted during the making of this video. The remarkable thing about it is the way that, although some of the images are familiar, they've been integrated with such skill, that the end result looks every bit as professional RUN VT It's only in the last couple of years that computer animation has gained widespread acceptance alongside traditional techniques such
as cartoon animation, live film and even puppetry and claymation. Thanks to the work of dedicated studios such as Pixar and Lucasfilm’s Industrial Light And Magic, computer animation has exploded onto our TV and movie screens as an exciting and refreshing way to supplement conventional images.
Disney Studios have long been using Amigas to help with story-boarding and background generation, but it’s taken until now for Amiga-generated animation to become available for the mass market.
As anything to be seen on The Chart Show.
Therein lies the whole point of this situation: the Amiga has always been good enough to create commercial-quality animation, it just seems to have lacked the professionals and incentive to use it. Perhaps when those with the power see what's been created here, in a small private studio with a couple of dedicated professionals, they’ll finally start taking the Amiga seriously. If so, then who knows what the future may hold... ADDRESS BOOK Dance In Cyberspace. Price: £10.99 from major branches of WH Smiths, Woolworths, Our Price Records, etc. ANIMATION VIDEO VOLUME 1 Animation addicts may be
interested to know about another Amiga extravaganza brought to you courtesy of Amiga World, one of America’s foremost Amiga magazines. This 48-minute video contains clips taken from the animation festival in Edinburgh, as well as work from the foremost Amiga animators worldwide. Needless to say, Eric Schwartz and Tobias Richter’s work makes an appearance, but there’s also stuff from formerly- unknown animators.
The video begins with a series of fairly short clips, and these aren’t particularly impressive.
However, as it progresses, and the clips become longer, the quality also increases drastically. I was particularly impressed by an animation called The Achilles Probe Sequence, which combines digitised images with hand-drawn art to simulate the discovery of a new planet upon which is a bleached monster’s skull. Using simulated telemetry and computer reconstruction, flesh is added to the skull to reveal what the deceased beast would have looked like.
The video is a real must for Amiga animation fans as it contains footage which cannot be seen anywhere else.
ADDRESS BOOK Animation Video 1. Price: $ 19.95. Details from: Amiga World, P.O.Box 8751, Boulder. CO 80329-8751, U.S.A. THE MIND'S EYE Finally, just to whet your appetite, Miramar Studios in America have released an awesome video called The Mind’s Eye. Which features the work of the world's best animation labs. Although none of the animation has been created on the Amiga, this video is an enthralling tour de force of computer animation.
Li Mill S [II Accompanied by a specially-written soundtrack by James Reynolds, the video comprises dozens of separate animated films, edited together to create a 4Q-minute film which loosely follows the theme of evolution and the steady development of a civilisation.
I really can’t praise this video highly enough: the sound track is excellent and the animation goes way beyond breath-taking. If a picture speaks a thousand words, the contents of these three videos could fill an entire library!
ADDRESS BOOK The Mind's Eye. Price: $ 19.95. Details from: Miramar Studios, 200 Second Avenue West, Seattle, Washington, 98119-4204. ( Tel: 0101 206 284 4700.
AVAILABILITY Although no distribution deals have yet been linalised, all three videos should be available in UK video shops within thn navi Iota mnnlhc inB next lew moniiis.
DANCE IN CYBERSPACE COMPO 10 COPIES TO BE WON To celebrate the recent release ol their Dance In Cyberspace video, featuring the music ot Doctor Devious and images culled directly Irom the Amiga, we've got 10 copies to give away absolutely tree.
Featuring a multimedia mix ol music, graphics and animation, the video is real state-of-the-art stuff and should occupy a place in everybody’s video collection. With an eclectic fusion ol Amiga-induced imagery and a full-blown Rave backing track, you'll doubtless see Cyberspace playing at a club near you soon. In the words ol Marshall McLuhan, 'Tune in, turn on, drop out...’ To win a copy, simply tell us the alternative stage name ol Doctor Devious.
RULES
1. The competition is not open to employees ol EMAP or Prism
Leisure Video.
2. The Editor's decision is tinal (no matter how daft it may
seem).
3. No correspondence will be entered Into.
4. The closing date lor enteries is 30th September, 1992.
Answers on a postcard to: CYBERSPACE COMPO, CU AMIGA, Priory Court. 30-32 Farringdon Lane, Farrlngdon, London, EC1R 3AU. Entries to arrive no later than 30th September.
There are almost as many word processors as there are people using them. Find out which package is right for you in Mat Broomfield’s exhaustive survey.
PROS AND CONS Dozens of editing and layout features pd Excellent printer support La Incredible flexibility Industry standard H No graphics support pi An awful lot to learn Ey Very expensive Quite drab to look at SCRIBBLE!
MSS £29.99 adopting the philosophy that, if you wanted a DTP package, you surely would have bought one in the first place!
Word Perfect is supplied with a manual that I can only describe as enormous! 600 pages describing every option in the minutest detail, plus a secondary 150-page manual on printing. The program can be used on any Amiga, including a standard A500 with 512k of RAM, but two disk drives or a hard drive are recommended.
The screen display is deceptively sparse, and even the menus suggest little of the incredible power behind the program. The main reason for this apparent simplicity is that many of the really interesting options are hidden beneath menus, some of which contain sub-menus, and even entire sets of extra option screens. Surprisingly, though, despite the program’s complexity, the basic features are quite easy to use and understand, and even the more complicated ones are quite accessible, thanks to the mouse-controlled selection process.
Speaking of mouse control, I must emphasise at this point, that the program seems to be designed to be used almost exclusively from the keyboard. That’s not to say that the options can’t be accessed via the mouse, it’s simply that there are keyboard shortcuts for EVERYTHING, from printing, to reformatting, to spell-checking. All it needs is a keyboard shortcut which will make a cup of tea, and the program would be complete!
Perhaps the program’s greatest strength lies in its layout and printing options. Multi-column modes mean that it can be used to design newsletters, advertising sheets, or ordinary documents, whilst it’s form mode enables the user to design templates into which data can be added repeatedly.
When it comes to printing the finished results, just about every conceivable printer has been in eluded, ranging from small nine-pin dot matrix devices such as the Star LC10, to huge office Platinum edition which includes more features - for sheer ease of use and value for money.
Scribble! Is tops.
It loads from Workbench, and requires no special installation, although parameters such as line length,’margins and other basics can be saved in a custom file if required. In terms of features, it’s TAKE YOUR PICK ‘The incurable itch of writing possesses many.’ So wrote Juvenal, an ancient Roman lawyer. Nearly two thousand years later, his words are truer than ever, and our modern world offers many ways of transferring one’s ideas onto paper. On the Amiga alone there are literally dozens of word processors. Each proclaiming their individual merits.
Some are so comprehensive that even the most demanding professional would find his every requirement realised. Others are simpler, acknowledging that many people simply want to type a few words now and then, without being overwhelmed by features they'll never use.
Many packages even allow graphics to be incorporated into documents, providing a kind of entry level desk-top publishing environment. Of course, it’s wonderful to have lots of choice, but unless you test each package personally, the range can be a bit bewildering. Not to worry. I’m here to provide you with a look at some of the best word processors, with price tags and options to fit all pockets!
WORD PERFECT 4.1 WORD PERFECT CORPORATION £203.83 Word Perfect is probably the most famous and popular PC word processor of all time, and has undergone years of development and enhancements. The Amiga version was released a couple of years ago, but has not been upgraded since then. However, it’s still one of the most comprehensive packages ever to grace our machine.
It’s designed very much with the power user in mind, and has a features list which runs to several pages. Designed before the days when every word processor had pretensions towards desk-top publishing, it doesn't include any graphics options, credibly basic: it has the usual cut, copy and paste facilities, as well as a few keyboard short cuts for word and line deletion. Naturally, it also includes text styling functions such as underlined, italicised, etc. Its somewhat quirky, but adequate spellchecker uses a 40,000 word American dictionary.
This unfortunately results in a lot of Americanisms ending up flagged as incorrectly spelled, especially ise' words (hypnotise and memorise, for example) as the Americans spell them with a ‘Z. By today's standards, 40,000 words doesn’t sound a great deal, but I doubt if you’ll find it limiting - after all, the average person’s vocabulary only stretches to between five and 10,000 words.
In fact, Scribble! Has far more functions than can be accessed via either menus or keyboard shortcuts, as it uses a very annoying system known as dot commands. These require the user to enter a string of characters followed by special control or escape codes to activate special features of either the program itself, or the printer to which a file is being sent. At best, they are a complete pain to use, and at worst, they don’t even work. They supposedly control such functions as changing the print pitch, activating sub and superscript, initializing proportional print, etc. However, as
mentioned, Scribble! Appeals mainly to novice users, and as such, these dot commands are unlikely to be required. There’s little else to say about Scribble!: it's easy to leam and use, strictly functional with no frills. Great for the beginner.
PROS AND CONS B1 Straightforward package pi Quick to get started Q Cheap gNo advanced' features at all Not particularly flexible Not expandable Irritating dot commands to set certain modes WORDWORTH 1.1 DIGITA £129.95 With DTP packages costing several hundred pounds, Digita have tried to bridge the gap by producing a word processor with a modicum of graphics handling abilities.
Round The program is a nuisance to set up. Requiring reference to a unique code which is provided with each copy. Once that's out of the way, the program's unusual nature soon becomes apparent. It seems that Digita wanted to produce more than just another program, but wanted to create a new way of doing things. From the slick packaging, right down to the program's Workbench 2.0 look, Digita seem to be trying to project the ethic of 'Quality without compromise.’ If only that ethic had been extended to include 'User-friendliness in addition to features...' As a professional user. I’ve
encountered and used many word processing programs, and I can truthfully say that none has caused me more frustration or aggravation than this one. The program itself is very exciting, and undoubtedly provides the best support for graphics, fonts and colours short of a dedicated DTP package. However, co-ordinating these functions, not only with the printer, but with the screen display can be quite frustrating.
Something as normally straightforward as changing the screen font and printing the results can be a real pain.
But let’s not dwell on the negative points, for with time and experience, the program becomes friendlier, and its numerous finer points can be appreciated. In the first place, it lets you utilise any different fonts that your printer may include. In doing so, it attempts to retain WYSIWYG integrity by using special screen fonts to represent those to be printed. Better yet. 2.0 owners can even enjoy scalable fonts, which lets them use text at any size they like.
Adding to the power offered by such flexible font handling is the inclusion of colour output, which means the user can create documents which not only include pictures, but which use colour as a way to emphasise and enliven text passages as well. The entire program uses a series of onscreen icons, rulers and gadgets to provide very flexible control over the current environment.
These are supplemented by menu options too numerous to mention, and give a high level of control over everything from the save format to size of the margins.
As much as I liked Word Perlect, I feel that many of its options represent overkill for the average user. Wordworth on the other hand, seems to have exactly the options one would hope to find.
Without cluttering up the menus with stuff that’ll never be used. For example, the program includes multiple ways in which the current page number can be inserted into a document. OK, so you’re not going to use this feature all the time, but it's quite likely that you’ll need it at some point, and it’s nice to have a variety of numbering formats and locations to choose from. I really can’t over-emphasise the feeling of quality that one gets when using Wordworth. I he screen is easy on the eye; the menus and requesters appear exactly where you'd expect them to; and the many gadgets work
smoothly. If only it wasn't so finicky to get started.
If you require a top quality word processor either for work, school, or pleasure, Wordworth is well worth a look, especially if you need to include graphics. It’s almost inspirational to usel PROS AND CONS ¦ Good after sales support I Excellent printing and graphics support ] Good range of options Use up to 255 lonts in a document ¦ Quite pricey I A bit of a monster to master PEN PAL SOFTWOOD £79.95 Pm Pal tk* tails ?n mi to cmtn cMfliuliN. ¥n cm cmtt tut niq difl ilylw, mi ctlv. I«t *ms MtMtiuIly tmufHtfff. Ritk Pm fil me cm nix In ¦fir | it In in! 14 (litlM II 14 I fnrlw4 krwM i
iltfirlrttt • pict*M, mi deli in wys io otW taip ltd WluVirim!i®!bmt!fe7tU?ifll770« Ckbm&atMut.Efliiul. HeiRVQifcteufii lite dinxt itat s iiti 9 pnTtie mpnMa fir net of Us piety ulpiiliiofty. 3;itLljlopclwn:M 5ylt apftas»i(UMMiqNi Vkitemi rwnjtrMB jMlBmlM Mttd MtfcfcdfcHI Pen Pal was one of the first packages to try and incorporate graphics features in a word processor.
However, it's far more ambitious than its peers, because it also incorporates an art package and a database. Jts name accurately evokes its abilities as, whilst it’s not totally amateurish, it’s not particularly slick either.
7IUU u r nii r Unite r m*i m irKiinir- r«- The word processor is fairly basic with extra Won! FTooewor round-up lealures being restricted to options such as Insert date' and headers looters. That said, the addition ot a database is a really smart move on Softwood's behalt, and it makes the package absolutely perfect (or generating marl shots. The database is extremely easy to use, yet is one of the more powerful ones available. By specifying particular fields, the word processor can then import any amount ol data, creating entire letters with no additional involvement from the user.
Better still, Pen Pal has an automatic form mode, whereby template lorms are automatically tilled in with data from the database.
These facilities are so powerful thal they almost seem to contradict the program's apparent target user. At first glance, one would assume that Pen Pal is designed lor small scale correspondance. Or for dub secretaries and that sort of thing. Once you appreciate Ihe advantages of a database and word processor in one, you have to muse over Ihe larger scale possibilities.
Any IFF graphic can be loaded into the program, and text can be made to flow around the contours of these images. This is quite useful when printing bitmaps but, when it comes to using printer fonts, text justification and spacing can become very ragged, making a mess of your neatly arranged document.
Again, the program is very easy to use, and in a sense I tend to think ot it as a graphic version of Scribble!, not so hot on features, but great for beginners, and easy to learn.
ROS AND CONS pi Nice graphic handling Fj Integrated database and art package U Easy lo learn and use Great tor mall allots m A hit sparse on features Cl Printer Handling Is rather clumsy INTERWORD INTERACT1V1SION £49.95 This Danish word processor represents an attempt to create software which is both versatile and user- friendly. It doesn't feature any graphic abilities, but uses a standardised protocol which is compatible with two other programs in the company’s range (InterSpread and InterBase).
InterActivision seem to have based their design to a certain extent on the Apple Mac program Macwrite. In so much that they've used a similar system of icons to access the program s commonly-used features. It also includes one or two unique features, but generally is simply a good middle of the road word processor.
Among its most useful features is a facility lor calculating the LIX or Legibility Index of a document. This enables you to ensure your writing is going to be understood by its target audience.
After all. There's no point writing a children's fairy tale using university level language!
To be honest, this package, more than any other, seems to have been designed almost exclusively for writing books, essays, dissertations and other lengthier pieces of work. Visually, it lacks the frills of. Say. Wordworth and in terms of features it doesn't contain as many as Word Perfect or Protext. What features it does have seem to be concerned not so much with the short-term presentation of one and two-page documents, but tend to pomt towards large scale layout. Its auto index feature seems to be one ol the clearest indicators. But even its word frequency table, which gives the total
occurences of all words in a document. Only seems meaningful on a larger scale.
On a sour note, the professionalism of the product is slightly spoilt by lazy spelling, both in its on-screen text, and in its manuals (which also fall short in the grammar department). Nevertheless.
InterWord is a pleasant program to use, and reasonably priced Sure, you can type the odd letter to your Granny or Bank Manager with it, but you might appreciate it more if you use it to write a book or instruction manual.
PROS AND CONS ffl Fair price rj Good layout options KiS Unequalled analysis features H English is bad in both manual and on-screen (§1 No thesaurus M American dictionary PROWRITE 3.2 NEW HORIZONS £79.95 Prownte is initially very similar to Wordworth in both layout and features, but a closer look reveals it to be an inferior copy in all regards. It allows the user to incorporate graphics in up to 4096 colours, and also allows the use of coloured lext.
Unfortunately, its graphics handling is not only slow to the point of catatonia, but it s totally marred by a lack ot text flow facilities This means that if you import a graphic and place it in the middle of a document, you must position the text around it by using margins, tabs and spaces. This, of course, means that if you reformat a document or add or delete text, everything must be manually rearranged around the graphics again. Also, any operation involving a graphic, requires a total redraw of that image, sometimes taking thirty seconds or more.
If we overtook its shortfalls in the graphics department. Prowrite makes a good attempt to redeem itself, and proves extremely flexible and easy to use in all other areas. Like its UK cousin, the program lets you use a wide variety of different fonts In a single document, and these may use one of a range of colours for additional effect.
The menus reveal an interesting diversity ol options, including powerful macros, through which entire sequences of characters or formatting layout operations may be applied to a document. I don't want to waffle on unnecessarily about the similarity between the two programs, but one would definitely be forgiven lor assuming that Prownte was an earlier version ot Wordworth.
Prownte uses a similar style of friendy menus, but like the pod people in Invasion Of The Body Snatchers', there's something not quite right about them. The options are there, but they lack the wholesome, reassuring element that's present In Digita's offering.
This is quite a toughie to review fairly. Apart from the graphics handling, there's nothing major wrong with the package It's just that given the choice, despite Prownte proving easier to use than Wordworth. I would still choose the latter. Perhaps it's simply that I liked Ihe grey colour scheme better than Ihe blue, or perhaps it's because I didn't find the Prowrite manual particularly helpful There's simply something indefinably lacking about the package. In this instance. I would suggest that you look at the two side by side if you get the chance.
PROS AND CONS Poor graphics handling QUICKWRITE 1.1 NEW HORIZONS £50.99 It’s ironic that Ouickwrite is Prowrite's stablemate, and shares an identical layout and colour scheme.
However, unlike Prowrite, Quick gives a completely opposite impression to its older sibling.
Ouickwrite has been designed as a straightforward word processor with no fancy graphics handling features. At £50.99, it’s quite reasonably priced, and exudes an aura of reassuring stability, in much the same way as Wordworth.
This time everything feels right about it. It's standing against packages such as Scribble! And Interword, and it compares very favourably against either. Text editing is particularly friendly thanks to a Macwrite-style multiple click interface, which can be used to highlight words, sentences and even paragraphs with the mouse. Arexx support is yet another hidden gem, and means that power users can generate automated scripts which are more powerful than the standard macros of other such programs. Word processors have evolved steadily since their appearance on the Amiga, and I feel that
Ouickwrite represents the first of a new era of ‘novice’ word processors. It’s ideal for beginners since it’s so very easy to use, yet options such as headers footers, sub- and superscript, auto page numbering and time date insertion provide room for the growth of the user, rather like buying a child’s shoes a size or so bigger than they need!
PROS AND CONS 1 Very easy to use 1 Adequate tor most simple applications I Quick to learn PROTEXT 5.5 ARNOR £152.75 This is the only real competition for Word Perfect in the pure word processing stakes. In every sense of the meaning. Protext can be considered a real expert's tool. This is not for the one-finger typist, but professional users will be aghast at the sheer scope and diversity of its features.
Of course, it doesn’t support graphics, coming from the same school of reasoning as Word Perfect. Protexfs manual is only 352 pages in length but, unlike the Word Perfect manual, it actually credits the user with some intelligence, and consequently doesn't spell out how to do everything in microscopic detail. This seems like a good thing because I can’t really imagine many beginners buying a program of such complexity.
Ultimately, I think that Protext manages to squeeze in even more features than its nemesis, and the index of the manual certainly seems far, far more crowded, if that’s anything to go by. Mind you. The program does require at least one megabyte to run, and I would suggest that hard drive owners will be at a definite advantage.
Even ignoring its massive number of layout options, which include line drawing, multiple columns, proportional fonts, etc, one can only be overwhelmed by the staggering range of languages supported. These include (deep breath).
Albanian, Basque, Czech, Danish. Dutch.
Esperanto, Estonian, Flemish, Finnish, French, German, Hungarian, Irish and English. And that’s just the ones up to the letter I!
Because the program has undergone constant enhancement, it feels quite contemporary in its layout, but as a result of the huge variety of options, the screen display is somewhate cluttered, with not even the barest nod toward Workbench 2.0 styling.
The one factor about this program that I found intolerably aggravating is its file handling. Don’t get me wrong, the program can handle an almost incredible number of text file formats, but what I’m moaning about is something far more fundamental.
When selecting a directory to load from or save to, is it necessary for me to type in the volume name?
Perhaps they figure that professional users wouldn’t dream of touching the mouse? If so, they’re wrong! Also, when loading printer drivers, it ignores the ones already set up. I think that Protext is a superior program to Word Perfect, but as you would expect, it's not quick to learn, nor without faults of its own. If you need absolutely first class results, and a program that will never be out of date, this is your best choice so far. In terms of options, if this doesn't have it. You don’t need it!
PROS AND CONS pi Does it all Damned cheap (relatively!)
Q Good backup P| Not very Intuitive H Infuriating lile requester t£d Steep learning curve 62 Tenter Road, Moulton Park Business Centre, Northampton, NN31AX, England.
Tel: (0604) 790466 Fax: (0604) 647403 iiarcaM THE GENLOCK PEOPLE Do you want to overlay computer graphics or titles onto your videos? If so, you will need a Genlock.
Rendale Genlocks are built to a very high standard, and are used widely in the professional environment.
RENDALE 8802 £139 - The Rendale range of Amiga Genlocks begins with the 8802. This is a Genlock, which, when attached to an Amiga computer and a suitable video system, will allow you to mix video and computer graphics. It offers all the functions that you need, such as:
* RGB feed through, allowing for a preview monitor.
' High quality output video, which in default mode provides video with overlaid computer graphics.
RENDALE 8802 FMC £178- It can be supplied with a device which will allow you to fade between computer graphics and the video source, and also a mode control unit so that you can move between Amiga only, video only, background mode and foreground modes 1 & 2.
RENDALE SUPER-8802 £499- The Rendale Super-8802 is a development of the basic 8802 unit, it performs the same functions, but has the added capability of also working with Super- VHS signals. The unit will allow the user to cross fade between the Amiga and video signal. In addition, some basic wipe patterns are provided, and also a fade to black option. Mode control is also provided via hardware.
NEW!
RENDALE FMC £45-fitted £42-loose 8802 FMC Unit This is a brand new piece of kit which will improve the capabilities of the popular Rendale 8802 Genlock. This unit allows you to cross fade between the Amiga and video signals, so that you can gently fade computer titles in and out. Also, the ability to switch between the various modes offered by the 8802 is provided. The required mode is selected by a push switch, giving smooth, flicker free transformations.
The FMC unit does need to be soldered into the 8802, we can do this at our factory if required.
8802 UPGRADES £42- £400- UPGRADES PATHS Rendale Genlocks are designed to be flexible, and the ability of your Genlock to grow with your system was deemed to be of paramount importance in our design process.
As a consequence, existing 8802 users can follow one of two upgrade paths.
The fade and mode control unit (FMC unit) can be purchased independently, and fitted either by yourself or our engineer. Basic soldering skills are essential for self-installation. Or, for only £3.00, our engineer will fit it for you.
The other upgrade path is the move from a purely composite 8802 to the Super-8802. This can also be done simply, although we do have to perform the upgrade work at our factory. We would only require your unit for around two days.
PRICES INCLUDE VAT AND DELIVERY. ACCESS AND MASTERCARD ACCEPTED.
J jljflJ L*UiJU -*l £J Thls ,able compares eight ol the most popular word processors (WPs) available, ranging from budget ~ packages such as Scribble! And Qulckwrite, to the likes ot Wentworth, Word Perfect and Protert.
WORD PROCESSOR COMPARISON TABLE the*more*important and common leatures. Here’s a brief explanation ol some of the features listed above, given In the order in which they appear: AUTO INOEX CREATION - The ability of a WP to create an index at the end of a document based upon specially Indicated words in the text. CASE CONVERSION - The ability of a WP to change the letters ot selected text from capitals to lower case and vice versa.
HYPHENS Son - Invisible hyphens which only appear if the hyphenated word falls at the end of a line. HYPHENS AUTO - The ability of a WP to insert hyphens automatically, thus improving the appearance of a document, and reducing work for the user. INSERT DATE - Using the battery backed clock, the current date can be placed anywhere in a document. MAIL MERGE - The ability to include predefined lists ol data automatically into a document. Usually used to personalise mail shots with name and address data. AUTO PAGE NUMBER - The ability of a WP to automatically number each page of a document if
required. FACING PAGES - Can the package create pages which have margins and page numbers adjusted according to whether each page will be left or right-hand facing? FORMS - Having defined a template, can the user then simply enter data in the relavant areas without having to manually move the cursor around? FOOTER&HEADERS - Supplementary plfcces of text entered separately from the main body of the copy, and which appears (usually in a smaller font), at the top or bottom of a page. MEASURING UNITS - The units into which a page Is divided. Usual units include lines per inch, picas, points and
centimetres. WYSIWYG - What You See Is What You Get - The final printed image bears a close resemblence to the on-screen image. SCREEN FONTS (BITMAPPED & SCALABLE) - Although restricted to specific sizes, Bitmapped are not always a good representation of the fonts which will appear from the printer. Scalable fonts can be used at any size, and are often Identical to the printed output. SUB SUPERSCRIPT - When small items of text are entered slightly above or below the standard base line, It is described as superscript and subscript respectively. IMPORT MONOCHROME COLOUR - Can the package load
and print black and white colour pictures? RESIZABLE - Can any imported graphics be enlarged or reduced? TEXT FLOW - Means that the text will follow the exact contour of any imported graphic, whilst left right indicates that straight edged text flow can at least be specified to occur on one of these sides. PAGE SET UP - Allows you to Configure the page and preferences prior to printing. POSTSCRIPT - Does the WP support specific printing via a postscript device? PRINT BIT MAP - Print the screen image as a bitmap, enabling Amiga font information to be printed? PRINT BUFFER - An area of memory
to which all printing is sent, whilst waiting for the printer to finish its current job. PRINT COLOUR - Allows you to print in full colour? PRINTER FONT SUPPORT - Lets you select a variety of the printer’s own fonts in a document. PROPORTIONAL PRINT- Spaces Ihe letters naturally, with different spacing tor each letter.
W. PERFECT SCRIBBLE! W.WORTH PEN PAL INTERWORD PROWRITE
QUICKWRITE PROTEXT EDITING FEATURES AUTO INDEX CREATION Y N N
N Y N N Y CASE CONVERSION Y N Y N Y Y Y Y DELETE-WORD Y Y Y N
Y Y Y Y SENTENCE Y N N N Y Y Y Y LINE Y Y Y N Y N N Y
PARAGRAPH Y N N N Y N N N HYPHENS - SOFT Y N N N Y N Y Y AUTO
Y N Y N Y N N Y INSERT DATE Y N Y Y N Y Y Y LINE SPACING
VARIABLE VARIABLE 1-2 LINES 1-2 LINES VARIABLE 1-2 LINES 1-2
LINES VARIABLE MAIL MERGE Y Y Y Y Y Y Y Y REPEAT LAST
OPERATION PARTIAL N Y PARTIAL N N N Y UNDO PARTIAL N Y PARTIAL
N Y N Y 0F DOCUMENTS IN MEMORY 32 NO LIMIT 100 4 50 10 10 36
LAYOUT FEATURES AUTO PAGE NUMBER Y Y Y Y Y Y Y Y FACING PAGES
PARTIAL PARTIAL Y N N Y N Y FORMS Y N N Y N N N Y
FOOTER&HEADERS Y Y Y Y Y Y Y Y MEASURING UNITS INCHES INCHES
MULTIPLE INCHES MULTIPLE MULTIPLE MULTIPLE MULTIPLE WYSIWYG
PARTIAL N Y PARTIAL N Y N PARTIAL SCREEN FONTS - BITMAPPED Y Y
Y Y Y Y Y Y SCALABLE N N Y N N N N N SUB SUPERSCRIPT Y N Y Y Y
Y N Y GRAPHICS FEATURES IMPORT - MONOCHROME N N Y Y N Y N N
COLOUR N N Y Y N Y N N RESIZABLE N N Y Y N Y N N TEXT
FLOW-CONTOUR N N Y Y N N N N LEFT RIGHT N N Y Y N N N N
PRINTING FEATURES PAGE SET UP EXCELLENT ADEQUATE VERY GOOD
POOR POOR ADEQUATE GOOD EXCELLENT POSTSCRIPT Y N Y N N Y N N
PRINT BIT-MAP N N Y Y N Y N N PRINT BUFFER Y N N N N N N Y
PRINT COLOUR N N Y Y N Y Y Y PRINTER FONT SUPPORT Y N Y Y Y Y
N Y PROPORTIONAL PRINT Y N Y N Y PARTIAL N Y SCALABLE FONTS N
N Y N N N N N FILE HANDLING AUTOSAVE Y N Y N N N Y Y
EXPORT-ASCII Y N Y Y Y Y Y Y WORD PERFECT Y N Y N N N N Y
OTHER Y N Y N N N Y Y IMPORT-ASCII Y Y Y Y Y Y Y Y WORD
PERFECT Y N Y Y N N N Y OTHER Y Y Y Y N N Y Y MERGE DOCUMENTS
Y N N N Y Y N Y SAVE BLOCK BUFFER Y N Y N N N N Y
MISCELLANEOUS COUNT-WORD Y Y Y Y Y Y Y Y PAGE Y Y Y Y Y Y Y Y
WORD FREQUENCY N N N N Y N N Y MACRO Y N Y N N Y Y Y MATHS
FUNCTIONS Y N N PARTIAL PARTIAL Y Y Y ON-LINE HELP Y N Y Y N N
N Y PASSWORD PROTECTION Y N N N Y N N N READABILITY INDEX N N
N Y Y Y Y N SPELL CHECK Y Y Y Y Y Y Y Y DICTIONARY SIZE
115,000+ 40,000 136,000 100,000 137,550 100,000+ 50,000
110,000 PHONETIC Y N Y N N N N Y UPDATE DICTIONARY Y Y Y Y Y Y
Y Y FOREIGN SPECIALIST SUPPLEMENT Y N Y N N Y Y Y THESAURUS Y
N Y N N Y N Y SUMMARY IMPRESSION EXCELLENT GOOD VERY GOOD OK
OK GOOD GOOD EXCELLENT MANUAL EXCELLENT ADEQUATE EXCELLENT
GOOD POOR ADEQUATE GOOD VERY GOOD EASE OF USE HARD EASY HARD
EASY EASY MODERATE EASY HARD LEARNING CURVE EXTREME GENTLE
MODERATE GENTLE GENTLE MODERATE GENTLE EXTREME TARGET USER PRO
NOVICE SEMI-PRO AVERAGE AVERAGE SEMI-PRO NOVICE PRO- PRICE
203. 83
29. 95
129. 95
79. 95
49. 95
79. 95
50. 99
152. 75 OVERALL EXCELLENT GOOD EXCELLENT OK GOOD GOOD EXCELLENT
EXCELLENT SCALABLE FONTS - If the package uses scalable font
output, text quality is enhanced regardless of the printer
or font size. AUTOSAVE - Automatically saves your work.
IMPORT EXPORT - The ability to load and save text in a
variety of formats. MERGE DOCUMENTS - Can a second document
be loaded and combined directly with one on-screen?
SAVE BLOCK BUFFER - Saves a highlighted portion of text? COUNT WORD FREQUENCY - Counts the number of occurences of all words in a document.
MACRO-Lets you define complex sequences of keypresses which can be called up via a single menu selection.
MATHS FUNCTION - Can you input a formula for evaluation in the middle of a document? ON-LINE HELP - Is there a help key for extra info? PASSWORD PROTECTION - Adds protection ta a saved document. READABILITY INOEX - Tells you the level of comprehension required to understand a document.
PHONETIC SPELL CHECK - A normal spell checker would realise that ‘girll’ and ’boyy' were supposed to read 'girl' and boy' because the first few letters are spelled correctly. A phonetic checker would also correctly guess gurl’ and boi' as the words sound the same. FOREIGN SPECIALIST SUPPLEMENT - Are there additional language or professional (legal, medical or scientific), dictionary modules available?
THESAURUS - A thesaurus lets you look up words which have the same meaning as the selected word.
Steve Keen takes another exhaustive look at the latest PD releases and sorts the wheat from the chaff. If it isn't reviewed here, then it's not worth buying... ORBIT arcade game Breakout clones are ten a penny on the PD circuit, but what makes Orbit so special is that it’s actually quite good. The paddle’s responsiveness to mouse movement is perfect and exactly the right amount of control is available over the bat to deliver the ultimate in ball accuracy. The bat slides in a silky smooth fashion across the bottom of the screen, an experience rarely witnessed in similar games. A few
additional features also add to the game's appeal. If the ball gets too fast you can press ‘SR’ and bring it back to your bat. Pressing ‘T’ also makes the computer take over play so that you can take a breather. A good game, nicely executed, plain and simple.
ENSKjNIA-MAYHEM arcade game This is very similar to a game we previewed about five months ago called Cavitas. The graphics in this PD variant, though, are somewhat rudimentary but, as far as gameplay is concerned, ‘the song remains the same'. You must pilot a small craft through the cavernous underside of a rock planet.
The caves are filled with perilous droids and electronic gates that are opened via the many levers found throughout the complex. The ultimate goal is to recapture two escaped convicts who have stolen a space craft and headed towards the planet.
Some pixel-perfect flying is required if you’re hoping to get anywhere, as the sculpted walls are usually perilously close to your ship. A password system is also available so that you can skip levels, and the game can be played using either the joystick or the mouse - although the latter isn’t recommended. Rockets, jets and missiles are just a few of the hindrances, but your worst enemy is yourself as there’s not much room for error.
DISK NO: 2455 (1Mb only Plus compatible) Available from: PD Soft, 1 Bryant Avenue, Southend-on-Sea, Essex, SS1 2YD Price: £2.50 (Including P&P) Tel: 0702 466933 MAYHEM ON WHEELS 1 inimalion There are a whole series of motorised crashes available on the PD circuit, and this is just one of the many. Each disk contains two short digitised crashes the like of which you see on sports programmes whenever there’s a public holiday. Although they are of great quality once you’ve seen the bungles a few times, the disks become pretty boring. If you consider the price of demos, and you find this sort
of thing exciting, it would be a much better idea to save up for a video and get a full 60 minutes of celluloid mayhem. Still, it might impress your Granny.
DISK NO: 1948 (Plus compatible) Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street.
Wakefield. WF1 1DH Price: £1.50 (including P&P) Tel: 0924 366982 PUBLIC DOMAIN?
C welcome lo the Public Domain where there's a wealth ol Iree software available lor your Amiga - often as good as. Il h" "01 better lhan. A lol ol full-price commercial programs. For Ihe price ol a disk and a little money to cover such things as postage and packing, you can take your pick Irom a stack ot great games, utilities, demos, animations and applications.
The origins ol Public Domain go back to the early days ot computing when groups ot enthusiasts would get together and create onginal programs ot their own. These they would distribute Ireely between Iriends to garner recognition lor their coding skills. Nowadays, the PD scene has grown into a thriving industry with countless P0 libraries serving an ever-growing number ot enthusiasts. Standards are rising all the lime. PD Scene is here to make your purchasing decisions that much easier as we individually rate all the best new releases as well as provide details ol the lull cost ol each disk
(including postage and packing) and the address ot where to send your cheques postal orders Oon't just sit there, start writing those cheques now!
INTRUDER arcade game If anyone can remember a game called Berzerk then you'll have captured the essence of Intruder in your mind already.
The gameplay involves the player guiding a microscopic sprite through a series of corridors, avoiding contact with the electrified walls and the incredibly fiendish creatures contained within. There are four difficulty levels (ranging from hard to incredibly hard), which are all made even more difficult by the appearance of the evil ’Otto’ (who’s been reduced to a spinning mine for this version). Avoid this guy at all costs, as he can’t be killed and you must beat a hasty retreat to the next level. Nothing much to look at, but great gameplay and some nice sound effects make for classic
arcade memories.
DISK NO: 2483 (Plus compatible) Available from: PD Soft, 1 Bryant Avenue, Southend-on-Sea, Essex, SS1 2YD Price: £2.50 (including P&P) Tel: 0702 466933 s UNSPORTING animation Eric Schwartz has come back with another outrageously memory-intensive demo. This is yet another venture into Aerotunes terrrtory and. Whilst there's no denying his talent, it seems that the Schwartz tamily |ust can t break away from the miktanstrc influence On this outing, a huge brute ol a Wane chases a small tank through the desert, peppering the dunes with bullets as the little tank runs tor cover As the plane scoops
down, it comes in too close and snags its nose on the desert floor sending it into a spiral betore it eventually lands on top ot its prey. The animation is in exactly the same style as we've come to expect trom Eric, with the added bonus ot some great sound eltects. It's still tar Irom his best, though.
DISH NO: 1955 2Mt machines only) Available Irom: 17 Bit. 1st floor Offices. M Mattel Street. WatetlelO. Wf 1 1DH Price: £1.58 (including PBP) Tel: M2* 366982 MARVEL SLIDE slideshow Several of Marvel Comic's motley crew of characters have made it on to this disk. Amongst the nine or so pictures. You’ll find the famous and not so famous heroes who have graced the pages of their publications over the last fifty years. What makes this disk especially appealing is that the pictures have all been hand drawn in High Res mode using Dpaint III.
Some are outstanding, especially the ones of Spiderman. But it's just a pity there weren't more of them.
DISK NO: 1957 (1Mb only Plus compatible) Available from: 17 Bit, 1st Floor Offices. 2 8 Market Street. Wakefield.
WF1 1DH Price: Cl .50 (including P&P) Tel: 0924 366982 HELLBOUND- HELLRAISER 2 Our monthly dose of gore comes in the form of an extremely gruesome Hellraiser 2 clip. The original film was cut rather heavily before it reached national cinemas, with some ten minutes of gore and guts eventually lost on the cutting room floor. This short flick has been grabbed and digitised from a pirated copy of the original video by Mac The Knife. It features a short scene showing how Pinhead, the lovable demon, was created Although it's only a film it will depend how easily your sensibilities are offended as
to whether you should get this disk.
DISK NO: 1950 (Plus compatible) Available from: 17 Bit, 1st Floor Offices, 2 8 Markot Street. Wakefield. WF1 1DH Price: £1.50 (including PAP) Tel: 0924 366982 ENTERTAINMENT PLUS! VOLUME 2 gamas compilation It there's one thing in abundance on Ihe PD circuit it's games compilations. Most have at least one good game on them, but Entertainment Plus has well above the average. The disk kicks oft with one ot the best versions ot Frogger I have seen. It you can manage to pull yourself away Irom this, you'll discover that there are seven FATAL MISSION gamo Two games trom accomplished programmer
Robin Burrows are leatured on this disk The first is an R- Type- cum-Scramble, horizontally-scrolling shoot 'em up and the second is a Tennis game. In the first game. Fatal Mission, you must pilot your weedy- looking craft through asteroid belts and swarms ot alien space ships avoiding missiles and blowing up everything that comes your way. Unfortunately, controls are sluggish and the more games just as deserving ot attention. For those ot you who can t wait for Archer MaClean s 3D Pool there's an extremely primitive, yet addictive, alternative here Pool has been copied directty Irom an
old BBC Micro version and serves as a reasonable, quality substitute whilst we wait tor the 'real' thing. However, the best ol the bunch is a platform shoot ’em up by the name ol Bounce And Blast You control a talrly delormed young lad who looks like Frank Sidebottom's lovechild and have to guide the youth through fantastically wild worlds in a quest lor power-ups and glory Great stuff DISK NO 1968 (Ptul compallbld) Available Irom: 17 Bit. 1st Flow Offices. 2 8 Market Street, Wakelleld. WF11DH Price: £1.50 (Including P8P| «Mf Tel: 0924 366982 gun provided is not powerful enough to eradicate
the wimpiest ot your enemies. The game looks great, but nothing can replace the lack ot good programming. With the difficulty level set so high all the effort has been wasted The Tennis ottenng is a version ol that ok) bat and ball video game that emerged in the early 70s. There isn't a computer opponent so you'll have to play it with another human, unless you take advantage ot the customisation options and make the opposition s bat fill up the other halt ot the screen. A disappointing affair with tew thrills.
OtSK NO: 2005 (Plus compatible!
Available tram: 17 BN. Tat flaw Offices 2 8 Marliet Street, Wakefield. WF11DH .m Price: C1.50 including PBP) Tel: 0924 366982 INTENSE damo We've seen loads ol mock CD players which pretend to play disks and this is better than most. Intense actually allows you to fiddle with and control the many options that a stereo possesses. You can choose from up to live tracks which are preprogrammed into memory and perform such miracles as pumping up the volume, fast forwarding, changing the balance. Etc. The squawking tracks are all accompanied by an animated sequence which throbs away at the
top left of the screen and adds that extra bit of interest. Brilliantly put together and superbly presented, your attention span will only be limited by your tolerance of this type of music.
DISK NO: 2004 (1Mb only Plus compatible) Available from: 17 git, 1st Floor Offices. 2 8 Market Street. Wakefield. WF1 1DH Price: £1.50 __ __ _ _ (Dept CU) 31 Faringdon Rd, Swindon, IRUS FREE For the very best in Amiga Public Domain Software PD UTILITIES P D GAMES Central Licenceware Registar DARK THINGS level*. Popular now it’s been Totally f your after o cute platform NORRIS re-writen and is better thon game but one that's not what Take control ol Norris in hi* ever. A great Role-Ploy you could col easy, then get biggest adventure yet, Norris gome* 2 Disks Only C4.50 is oniohly oddictive
platform VIDEO TITLE R gome & features great music Do you want produce & & GfX transfer Video Titles onto X-SYSTEM V2 Video Cassette, Wei now This is easily ibe best quality you can with this great NEW gome ever mode will 'r J ----- AMOS, multiple levels, indudeing Platform & Shoot'em up.
PISH INDEXER lay but because of the great Fish Indexer is o top quality nice If you want a shoot'em disk database that nos details been totally updated & up with style gel this!! Of oil the bock catalogue fish features even more levels MOTOR DUEL disks You've probably seen the PD TRUCK'N ON 2 version of Battle Cars, well A while ogo there was o PD this is o great updote. And gome released coled Truk’n now contains loods more On, which was imensly CIR Licenceware disks are also available from other top PD Libraries oholdof this OBLITERATION Now here's a game wt i »4e, it's across between umcon*
& Pong. And it's oddictive! Not* 11
* hose 11 has been highly praised not only for it's great
graphics ond oddictive game Video tiller which is very easy to
use & comes with full Docs.
DRAGON TILES Drogon Tiles first appearod on a cover disk, but now it's thon before. It's simply atop notch PAIR IT game ONLY 13.50 a title, unless VIRUS CHECKER V6.05 Virus Checker will automatically test any disk inserted into any drive, and also keep an eye on your memory to make sure no nasty virus sneeks in. Essential for HD users.
IFF CONVERTERS Included on this disk are a selection of handy utilities that will allow you to easily transfer picture files from Amiga PC ST etc. FREE COPY VI.4 Freecopy allows you to make easy backups of commercial software that contains "Manual" protection, and whilist it's copying it removes the Password Protection.
TEXT ENGINE V3.0 Very easy to use word processor with spell checker etc. THE NIB V2.0 Just arrived...a new version of NIB.
NIB 2 can remove Pass- word Code-wheel protection from over 130 games & then dump the game to a blank disk. Handy or what? Not +.
AMIGADEX VI.61 Amiga Dex is a great new file card system, for holding information on friends & relations.
DCOPY V2.0 Very Powerfull disk copier, includes options like DEEP SCAN NIBBLE, includes full documentation.
PC TASK VI.04 PC Task is a great new PC Emulator, allows you to run IBM PC Compatible software.
MED V3.21 Med is widely regarded as the best sequencer available on the Amiga.
BOOTX V4.50 Boot X has grown to be the most popular and most powerful! Full feature Virus Killer availalbe. It's essential.
CRAZY SUE Take control of Crazy Sue, in a world full of weird & wonderfull creatures, in this highly oddictive and very colourfull platform game.
U. S FOOTBALL Die for your Country in this realistic football
Managerial Role- Playing game. American Football "Rodio
Version" is a must for any American football addict.
TANX If your after a 2 player simulations aarne, that will have you playing it for hours, then you've found it. It's called TANX, and it's one of the best PD games around.
JACKS "BLACK JACK" Try and hussel Jack for the big block. Superior quality Amiga
* card game and a must for any gambling enthusasts.
SUPER TWINTRIS Totally Amazing 2 player TETRIS clone, featuring briliant music.
E-TYPE Remember the classic game Asteroids? Well here's a total rewrite especially for the Amiga, the game contains some really smooth Graphics & excellant sound FX.
PACMAN 92 Here's s new re-write of an old ATARI arcade classic, obviously much better than the old version. A game not to be missed!
DEFENDA A true sll time classic shoot'em up containing fast paced action. Don't miss it.
PUGGLES Take control of Pugsy in his quest for survival in a world full of WidgyWias.
STRIKEBALL Become an All Star ball player in this unique & exciting Baseball game. Featuring very fast & smooth GFX.
CRIBBAGE Enjoy this well known classic Pub game in the comfort of your own home. Play with yourself, or in the company of others.
RAVE l Excellant compilation of some rove tunes BANGING RAVES 2 Now here's a great disk, over 10 mins long TEF "GIG MIX" 2 disk mix that never ends. BRILL ALIEN BREED MIX James Brown is dead with a difference SPLIT BEAVER MIX 1 Meg chip only Rave mix, Excellont RAVE THE BOUNCER "KICKS LIKE A MULE" Ya name's not down Ya not Cumm'n in. Briliant quality mix of another single.
MIGA MASTER "RAVE HARD" A trully hot rave mix, lasts for ages.
MIND OF KANE "GLOBAL BIG MAC" Excellont quality mix from SNAP, A classic Hit.
ACTIV 8 BY ALTERN 8 Excellant 2 Disk mega mix. BRILL HARDCORE Features some amazing Rave trocks DIGITAL DISCO 2 A 2 disk compilation of some stunning stuff HARDCORE 3 An omazing selection of tracks, Yeahllll CHARLY Charty says 'Always tell your mum to get this* CATALOGUE Allows you to easilly and speedilly seorch for any particular title from a majority of our PD collection.
Also indudes FISH list FREE with any order, or just 50p with a SAE Commercial Software!!
OVER £8 OFF ANY FULL PRICED TITLE eg: SENSIBLE SOCCER rrp £25.99 £17.99 AMIGA PLUSH!
Tracker Collection Pack Includes Slaitrekkervl.3 •"6 f4 0° 2 High quality Sample disks and a collodion of modules.
CUP-ART Hundreds of subjects including: People, Pioces, Cars, Animals, Xmas, Parties, Food, etc All files are standard IFF pic's When ordering just ask (or subject required.
To place an order now... 0793 512321 PD PRICES PER DISK I Single Disk £3.00 6-10 PD Disks £1.75 21-99 PD Disks £1.25 n on ANY unless staled... 7 A600 , e, • - Works on
1. 3 AMIGA's only 2-5 PD Disks £2.00 11-20 PD Disks £1.50 100* PD
Disks £1.00 AMY WALKS AND AMY JOGS BATTLE CARS 2 game Here's
the sequel lo the popular, bul terribly uncontrollable Bailie
Cais. The aim ot the souped up version is the same as it v as
in the original. Simply destroy your opponent's car by
demolishing its armour and tiring a killing shot. The battle
takes place in an 800 by 800 meter arena around a series of
live tracks. Each car is equipped with 30mm cannons,
radar-guided missiles and, in two-player mode, ram plates. It
must be said that Battle Cars 2 is a vast improvement on the
original. For a start, there's a slick vector animated intro
that spins around the arena and the controls are much smoother
and easier to operate Another addition is a handy feature
which scans the arena and keeps track ol the opponent's car,
telling you where it can be located at all times. I always
liked the idea of this game and now that it's finally been
done justice I have no qualms about recommending it. The sound
effects are excellent and, although the computer player is a
bit reluctant to shoot at you at first, It's still a great
piece of PD software DISK NO: CLG09 (Plus compatible)
Available trom: NBS1 Chain Una, Newport, I.O.W. P033 2Q0
Price: El.75 (Including PSP) Tel: 0983 529594 ARAZMAX Anyone
who’s up to date with our PD pages will remember the great
review given to a game called Microbes. In Microbes, the
player had to destroy an ever-multiplying horde of blobs
within a circular play area, before they bred sufficiently
to break out. In this adaptation of that classic, the game has
been opened up and laid out. You now have much more control
over the manoeuvrability of your ship and the droid can now
float around the play-field arena in order to wipe out the
blobs, avoiding the spiralling hazards that delete your energy
supplies. Not bad, but it doesn’t beat the Microbes version
for speed and addictiveness. J’Tytk DISK NO: 1977 Plus
compatible) Available from: 17 Bit, 1st Floor Offices, 2 8
Market Street, Wakefield, WF11DH Price: £1.50 (including P&P)
Tel: 0924 366982 FLAG CATCHER PD TOP TEN A Animation S-Sound
U-Utility G- Game M-Miscellaneous S-Slideshow True to his word
in CU Amiga’s exclusive interview with the man himself a few
issues back, and after an abysmal offering last month, Eric
Schwartz has finally released his Jugglelte animation. It’s
actually only a small section of this three part demo and the
real stars are the anims mentioned in the title. This demo
looks more like a tutorial as it’s a stunning example of how
Eric can breath life into his animations. The most
impressive of the three is the walking demo and this must rate
amongst the most fluid ever seen. Instead of the small sprites
used in his other works Schwartz has gone all out with a
version of Amy the squirrel which takes up most of the screen.
The speed of the demo can be controlled by the keyboard so
that you can examine each frame in detail, and once you've
seen it you’ll be dying to scrutinise every pixel.
DISK NO: 2477 Available from: PD Soft, 1 Bryant Avenue, Southend-on-Sea, Essex, SS1 2YD Price: £2.50 (Including P&P) Tel: 0702 466933 If in-depth gameplay is high on your agenda of features you like a game to possess, steer well clear of this one. On the other hand, if addictiveness is what you’re after, make sure you add this to your collection immediately. Blitz is a reworked version of Bomber, but instead of a biplane flying over sky scrappers the craft has been replaced by a space ship and the buildings by a selection of multi-coloured balls. As the ship flies from left to right over the
“H7?
Game In Flag Catcher you must track down a flag which lies under one of the tiles on a 9x7 play-field. In addition, only a limited amount of turns are available, although others can be collected - and the game gets rapidly harder. A few tiles help you in your search and will point you in the general direction of the target. Others, though, reveal a bomb which flips the tiles that you’ve already uncovered back over, thus causing more chaos. It's a little low on staying power, but it’s worth a look.
DISK NO: G370 (Plus compatible) Available from: Strictly PD.
11 York Place, Nr Brandon Hill, Hotwells. Bristol, BS1 5UT Price: £1.25 (Including P&P) C‘J Cft spheres you must drop a series of weapons on them including bombs, missiles and lasers to lower the mound before your space craft crashes into them. The more levels you complete, the more money you will earn and the more elaborate weapons you'll be able to add to your arsenal.
They start off simply enough with fire balls that take out a row of four balls at once to a robotic eye that can destroy whole sections of the mound with its own missiles. A tactical aspect is introduced by the computer awarding bonus scores if you take out the balls in groups of like colours. The style of game may be simple, but you'll come back to play it again.
DISK NO: Blitz (plus compatible) Available from: Crazy Joe's, 145 Effingham Street. Rotherham, S65 1BL Tel: 0709 82928 Video Users: VideoWare Presents A New And Innovative Concept In Video Titling The VideoGold Collection „ This Is The Product You Have Been Waiting For!
Six volumes of superb animations to transform your videos into professional looking productions instantly - designed by graphic artists for professionals. The volumes cover Weddings. Brithdavs. Parties.
Sport. Children. Holidays and much more.
Mix and match the animations with your own text - or use our specially designed brushes and animbrushes supplied with each volume to give you endless variations and cover every occasion.
The animations have been designed to run on 1 meg machines and require Dpaint 3 or 4. Each volume comes complete with a 12 page manual of instructions on how to get the most from your Videoaold collection. So even if you have no graphics experience at all, you can't go wrong with Videogold!
Just £5.99 per volume!
(OR ORDER ALL SIX VOLUMES FOR JUST £30.00 INC. P & P) Vol 1 -WEDDINGS (Inc. Engagements, Anniversaries, Animated Wedding Album etc).
Vol 2 -PARTY TIME (Inc. Brithdays, Disco, Karaoke and much more...) Vol 3 -FESTIVE (Inc. Christmas, New Year, Halloween etc....) Vol 4 -CHILDREN (Inc. Children's Parties, Christenings, Playing etc...) Vol 5 -HOLIDAYS & PLACES (No matter where you've been - there's something here to cover It!)
Vol 6 -GENERAL (Inc. Special occasions, Gardens, Copyright messages, sport etc).
Disks require Dpaint 3 or 4 and 1 meg minimum.
COMING SOON!
2 + MEG VERSIONS THE VIDEOGOLD COLLECTION OF ANIM FONTS.
THE VIDEOGOLD SPECIAL EFFECTS PACK.
THE VIDEOGOLD TUTORIAL. (Supplied on video tape - This full tutorial will show you how the experts design design logo's and animations - Plus! How to set up your video system and genlock -editing- Audio dubbing and much more...) Send Cheques P.O. made payable to 'Videoware' with order stating which volume (s) required to:- VIDEOWARE (Dept. CUA) 50, Heather Close, Locking Stumps Birchwood Warrington. WA3 7NX _For further help, information or advice please telephone 0925 - 851559.
UTILITIES HARLEQUIN VIDEO ART 1 genlock graphics clips Despite the hopes of their owners, genlocks generally end up being used for one of only a small variety of purposes, most of which involve titling home movies. Weddings, birthdays, and holidays are frequent candidates for the genlock treatment.
This disk, however, contains a variety of images designed to help create slick-looking intros for just such occasions and make life easier The images cover weddings, anniversaries, birthdays (from new-born to 21st), holidays and European travel.
The interlaced images fall into one of three categories - plaques, pictures or ornaments - and the three can be freely mixed. Pictures are simply entire screens denoting the type of event, with space left for the user to personalise them. For example, the holiday screen shows a traditional tropical beach and contains the words ‘Holiday in' with space left for the user to enter the location.
This would then be recorded onto video tape for the first few seconds as a stand alone title screen.
The other two are provided as brushes, and can either be incorporated into a screen of the user’s own design, or simply mixed via the genlock with the video being created. Plaques are 3D-looking images upon which titles can be added.
Ornaments tend to include cliched images associated with the current subject matter - for example, horseshoes for weddings, hearts for anniversaries, and the like.
Although the colours of the different categories varies, each image within a category uses the same palette to ensure compatibility. Detailed instructions are also given to help adapt the images to your own colour scheme, and a selection of alternate palettes are also provided.
Genlock users can save themselves a lot of time and effort simply by taking a look at this disk.
DISK NO:U380 Available from: Strictly PD, 11 Yc V Place, Nr Brandon Hill. Hotv. Hs. Bristol, BS1 5UT.
Tel: 0272 250992 Price: £2.25 Inc P&P.
Compatibility: Any Amiga.
Memory: 512k.
Mat Broomfield brings you a comprehensive guide to all the best Public Domain utilities currently available.
CALORIE BASE calorio ffat content database In Britain, as in mosl Western countries, weight watching and slimming have almost become a national pastime lor many people. Ignoring the numerous tad diets which have appeared and disappeared over the years, careful monitoring ot one's calorie intake is still probably the best way of achieving sustained weight loss. The only trouble is. You must also know not only the calorie content ot everything you eat. But have the time to calculate how much ot each lood is being eaten as well. Calorie Base is designed to take over the time-consuming part ot
preparing a calorie-controlled diet, and it works admirably.
The program is essentially a database containing all ot the most common foods, ranging trom Canadian bacon to cocoa powder, and gouda to green beans. What makes it so useful, though, is that it keeps a cumulative total of the calories to be consumed during any meal, and can account for any number of people.
When you start working out a meal, you’re prompted to enter the number of diners via a mouse-controlled menu to the right of the screen. When this is set, the main menu appears ottering menus for each ot the basic food groups (meat, dairy and vegetables, and several miscellaneous groups such as grains, tats and sauces condiments). Each of these menus will then call up a further sub-menu listing many other types of food by name.
To add an item to the meal total, simply click on its name. The right-hand menu will become active again, prompting you to enter the amount of the selected food to be included. This section is modified according to the food being added, so if you were creating an entry for rump beef, you'd be prompted for a quantity in ounces, whereas blue cheese salad dressing uses tablespoons as its measuring unit. The program will permit amounts as small as one sixteenth of a unit, so the resulting calorie count will be really precise.
When you have selected a food, and entered a quantity. You will be returned to the main menu ready to add another item. Unless you specify otherwise, the program stores a running total of the calones and fat content of all selected items, enabling you to plan entire banquets if you so desire. Its fat content and percentage feature also makes it useful for controlling cholesterol intake, and enables expert chefs to balance out their menus.
This is a really first-rate program, and considerably cheaper than joining a slimming club. With a bit of common sense, this program could be just what you need to get in shape for the summer!
DISK NO: E17 Available from: Ground Zero PO, 4 Chandos Road. Redland.
Bristol, BS6 6PE.
Tel: D272 732878.
Price: £1.40 Inc P&P.
Compatibility: All Amigas.
Memory: 1Mb HOW TO COMPILE A DISK tutorial In our Q&A section, I frequently receive questions ; from people who are trying to compile their own j demo or utility disks. It seems to be something that many people want to have a go at, but frequently become stuck in the numerous processes involved.
However. A Bit On The Side have clearly gone to a lot of trouble in compiling a disk which contains every program the beginner is likely to need, as well as a detailed step-by-step tutorial describing the many stages involved. The tutorial is extremely comprehensive, and goes into great detail about each operation - even informing exactly how long it should take to format a disk. Normally, the tutorial is on disk, would make it a little bit inconvenient as the user can’t read it and compile a disk at the same time unless he owns two Amigas. On this occasion, ABOTS have really excelled because
they're including a printed copy of the instructions with each disk, for the user to peruse them at their leisure.
With the exception of a copier and a boot utility, all the other programs are Kickstart 2.0 compatible, so Amiga Plus users will also be able to benefit.
The disk includes the classic keymap editor, Setkey, which allows you to assign entire command sequences to a single key. It also contains Sid 1.06, one of the best directory tools around.
Text Ed, a nice simple text editor, Powerpacker, the industry standard compression program and Boot X, a virus killer. It's especially nice to see the latter being included, because I think that people should be taking precautions against viruses right from the word go.
If you want to learn about disk compiling, this is probably the best way to start. Check out the text file on this month’s coverdisk to find out more.
DISK NO: HTC.
Available from: A Bit On The Side, 8 Thomald Place, Kirk Sandall, Doncaster.
Tel: 0302 887332.
Price: £1.50 Inc post and packing and printed instructions.
Compatibility: PD Copy and Boot Utility don't work with 2.0 machines, but everything else works with any played, a line moves from left to right along the waves, denoting the portions which are currently playing. By altering the shape and thickness of a wave, the music is also changed. For example, if the frequency of the pitch waveform is increased so that the waves are much closer together, the change to high- pitched notes, from low ones, will be much faster - and vice versa.
Music can be made to play in many scales ranging from the simplicity of C Major, through to the ultra obscurity of Messieanic mode 7! The pitch range, and channel setting of each voice can be defined according to your preferences, too.
Professional MIDI users will be pleased to notice that creations can be recorded as a MIDI file for export to other, less esoteric MIDI programs such as Bars And Pipes or Dr rs. However, you may have to do a little messing around to align the pulse and tempo timings once you’ve imported a score. Also, it’s very hard to assign a value to this program. At times it creates inspirational results, but just as often it creates a cacophonous din!
If you have any interest in music (professional or amateur), and your tastes perhaps lean towards modern jazz, Cantonese string music, or Bebop, this program may surprise or even delight you. Equally, if you’re a professional musician seeking a new musical form, this could provide the basis for your own personal renaissance. But what the heck! If you've got a MIDI instrument have a look for yourself, it's only £1.50!
DISK NO: F606.
Available from: PD City. 119 Ballards Walk, Basildon, Essex.
Tel: 0268 412645. Price: £1.50 Inc P&P.
Compatibility: Any iff*. YfrA Amiga.
MOAN CORNER Before I start this month's column. I’ve just got to moan about the falling standards of PD presentation over the past few months.
I'm not going to name names, but certain PD companies have been putting out a lot ot stuff containing their own intro screens, etc. that either isn't theirs to be changed around, or doesn't work alter the intros have been ;• jt on.
PD companies, it you must muck about with other people's compilations, at least check that the disks work alter you’ve hacked them about. And another point that really gets my goat are the endless compilations which all contain identical versions ot the same utilities, but mixed with other equally over-used programs. How the hell are people supposed to work out which disks to buy if you keep rehashing the same old stuff - sometimes even renaming it?
ALGORHYTHMS algoryhfmic music software Almost since the birth of written music, people have been trying to find an easier way to create tunes. As there are only a finite number of musical forms, and a limited number of different ways to arrange the notes of a piece, much effort has been devoted to seeking a mathematically-based answer to the problem.
Algorhythms is a program which adopts such an approach, using algorhythmic equations to calculate the different musical elements. Unfortunately, although I consider myself a moderately competent musician. I just could not understand the manual supplied with the package, and consequently cannot go into a great deal of detail about the inner workings of the program.
The program has been written by Thomas E Janzen, and although I’ve never heard of him, the manual seems to suggest that I should have. He's been involved in developing new systems ot musical arrangement and notation, and judging by this program, he's into some pretty heavy stuff. Algorhythms has been designed for MIDI users only, and its full definition is (very deep breath) 'An algorhythmic composition program which uses sinusoidally-varying parameters’.
If that still hasn’t put you off, you'll find that the program is well worth a look. Tunes are represented by four sine waves representing the pitch, rhythm, dynamics, and texture of the music. The sine waves may be of any amplitude and frequency, and can begin at any point within their phase. As a tune is SUPER SOUND II v2.1 sample editing software There’s never been a really decent Public Domain sample editing package - until now! With the release of Supersound II, Amiga owners have an editor which has features even the commercial packages don’t! Before I start, I should just mention that
the PD version of Supersound limits you to a sample size of about 65K, but as most instrument samples are considerably smaller than that, it shouldn’t be too much of a problem.
The program looks very professional, and when you take a look at the two effects menus (which contain 18 effects), you can see how much trouble David O'Reilly, the program's author, has taken over it. Of course, it has all of j the other features one expects to find in a sound sampler, such as multiple buffers, variable rate sampling, replay, and a very powerful magnification feature. However, it’s in the area of special effects where it really scores very highly.
It includes options such as variable bass and treble boost which can enrich a sample, but it also has unusual options such as Wahh In, which gradually enhances the brightness of a sample. It does so by counteracting the effects of the Amiga’s high-pass filter which tends to remove parts of a sound which are sometimes desirable. Supersound can output both IFF and RAW samples, but it can't deal with multi-octave saves, though.
The program has a bank of icons to control its main features, and these are supplemented by seven quite full menus. One minor gripe is the program’s loop feature, which simply seeks out the zero points in a sample with no consideration for the phase of the loop points. This is only a small point, though, as personally I prefer to set my loops manually.
The full commercial version of this program will only cost eight pounds, whilst a printed manual is available for three pounds. If you don't already own Audiomaster III or Audition IV. Give this a very close look, you may be pleasantly surprised.
DISK NO: U707 Available from: NBS. 1 Chain Lane, Newport. I0W, P0305QA.
Tel: 0983 529594.
Price: £1.75 Inc P&P.
Compatibility: Any Amiga.
Memory: 1Mb UTILITIES Allhough the fossilised remains of dinosaurs have been discovered countless times since mankind first walked the Earth, the earliest recorded fossil was discovered as late as 1814. Since then, dinosaurs have remained as one of man’s most enduring fascinations, evoking a sense of wonderment in adults and children alike. This is probably because they were the living embodiment of a million fairy tales and monster stories. Total Concepts is a new range of educational general interest titles designed using Hyperbook, which presents the dinosaur story in an up to the minute
way, that's both very easy and entertaining to use.
TOTAL CONCEPTS DINOSAURS
• ducatlon The program is split Into two parts: text and
pictures, each of which can be viewed separately from the other
The text comes in the form of a single large file which can be
either read from end to end. Or dipped into at particular
points of interest. A menu indicates the available chapters
and. After a brief introduction, these chart the evolution of
dinosaurs from their aquatic days, until their extinction at
the end of the Cretaceous penod over 65 million years ago.
At various points throughout the text, graphic ovals appear, and clicking on one of these reveals a digitised picture to supplement whatever the current subject may be.
One or two of these pictures are a little dubious in quality, but generally the digitising is superb.
This is an ideal program to supplement the junior school curriculum covering the subject, as the text, whilst thorough, is written in a lucid and interesting manner. By the same token, because there's not too much text, it makes interesting reading for non-students who may be Interested. A very nice program.
Well presented, easy to use. And interesting Check it out DISK NO: PE011.
Available from: Valley PO, PO Box 15. Peterle*. Co Durham, SRS 1NZ.
Tel: 091 5871195.
Price: £1.25 Including P»P Compatibility: Any Amiga.
Memory: 512k PLAY 590 long sound sample player Allhough the Amiga has capable sound sam* pling abilities, these are severely hampered because samples can only be played from Chip Memory! Rer most people, this means that they’re limited to a maximum sample size of 512K. And even A500+ and A3000 owners can only use 2Mb at a time.
Ptay590 is a great little routine which will replay samples stored in Fast RAM, or on disk In doing so. It also lets you increase the sample frequency up to 32,767Khz. As its title suggests. It's actually been designed with hard dhve users in mind, and when used in conjunc- tion with a 40Mb drive is capable of replaying an entire album of sampled sound in one go!
Of course, the major obstruction to replaying long samples is the ability to record them in the first place The program's author suggests that you should use one of the numerous linker programs to join your samples together once they're on disk However, if you own Authomaster III, these also contain a utility which lets you sample straight to drive in the first place. Because Play590 only occupies one sound channel per sample, it's thus theoretically possible to replay four entirely different tunes simultaneously. With a bit of care, all you home Djs could start a whole new trend in mixing!
The program is very easy to use, and will work with samples stored on hard drive, floppy disk or any form of RAM. Essential software for sampler owners!
DISK NO: U706.
Avallablerom: NBS. I Chain Lana. Newport, lala of Wight. PO30 5QA.
Tel: 0*83 52*594.
Price: Cl.75 inc PSP.
Compatibility: Any Amiga.
Memory: 512K DISK TOOL BOX diak utilities II wasn’t until I accidentally deleted some valuable tiles from my hard drive recently, that I realised how few disk utilities I owned Fortunately. I had Quarterback Toots to hand, but if you haven't got such a luxury, this disk contains a few very useful tools. Although it doesn't contain anything to retrieve deleted files, it does, however, Include several other tools which are identical to those found on the Quarterback disk Perhaps the most useful of these is called No Errors which lets you continue to use disks which contain hard errors. These
are faults caused by physical damage to the media and. Untortunatety, AmigaDOS doesn't usually detect such faults when writing to a disk. This means that it you get a faulty disk, you should destroy it, rather than risk writing valuable data on to It.
No Errors searches through a damaged disk, and marks the faulty sectors 'Out of Service', thus prohibiting AmigaDOS from attempting to write to them Also on the disk are two optimiser programs, which restructure the data on your disks so the space is used to better effect. It arranges the files more logically and the information can thus be retrieved faster and with less irritating grinding as the heads step back and forth looking lor the fragmented data.
Another invaluable program (especially for hard drive owners) Is a file location program called File Search.
Simply specify the volume to be checked and the file to be found (wildcards are also supported), and Search will hunt through every directory and sub-directory until it's found whatever you are looking for.
DISK MO: U158 Available from: Ground Zero. 4 Chanflos Road, Re Aland.
Bristol. BS6 6PE.
Tel: 0272 732978.
Price: £1.40 per disk Inc PAP.
Compatibility: File Search only works with 2.0 machines, bet everything else is compatible with all Amlgas.
Memory: 512K CLEARANCE SALE EX DEMO A590's£ 199 EX DEMO A500's £199 Diamon NEWSFLASH 8833 Mk II Monitors Genuine UK Model with F19 Promotion ONLY El89.95 COMPUTER SYSTEMS LTD 1Mb RAM 1Mb RAM ID'S SALE HAS BEEN EXTENDED TO MATCH HUGE 1Mb W' 1Mb ram pack ram 600 WORD PRO PACK AMIGA 600 PLUS With Ihe NEW AMIGA 600 H D with 20Mb hard disk AND 9Pin Seikosha Printer + Transwrite Word Processor + All AMIGA standard features. Mouse etc. COMES WITH FREE HOME MAINTENANCE ON A600 ONLY £599.00 INC VAT Or with 8833 Mk II Monitor +F19 Promotion ONLY £795.00 INC VAT ADD £75.00 FOR COL PRINTER ADD £80.00 FOR
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44Mb bore .....£445 44Mb * HC8 ..£545 88Mb bore ......£595 88Mb * HC8 ..£695 IMPACT II HC8 foctxy tnoted hxd drMes ? 52 120.240 5 420Vb opens ? Qiboard 8Mb memxy sextets ? Add o 6 itxto SCSI devces Easy To htfjfl SMWS Thcw are the equivalent ot the HD8* hord drive, but for ihe 1500 4 2000 modeb. Not only are they tone ot the fawwl hord drives available but ey dso ncorporote an unpopulated 8Mb iAM expansion board.
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E.jandsfc 13 l6 l6Mb32.. bdPAM ? 32tti SCSI cv*cA* These fast 6803CCC 68030 oceelerafcx* wilhmomory upgrade and SCSI intarfex* board offer unbeatable speed 25MHz lMb £595 40MHz 4Mb. £995 50MHz 4Mb £1395 IMPACT VISION 24 ? 768 • 580 Pal lesdXen S(fp »8 composite wjeo. SVHS and RGB signals Broadcast qialty Gfenfcd ? Nbww**G8ip*ter Thb is ie very latest 24bit Professional Video Adopter It features l6.7milion cdourson screen at coco. Built-in genlock.
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A1500 2000 requires additional adaptor & £49.95 only £1695 AVIDEO 24 24bit groph.es for the A500 768.580 quality resotaticn 16 Bm.liai cotawr kame buffer. Small
• osy to lit circuit board My gentackoble. Runs or stondord A500
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A1500 2000 ..£1490 DISK DRIVES
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drive ...... £64.95 ROCHARD 40Mb £299.00 GVP
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£345.00 105Mb ONLY .£449.00
Perfectly matched in colour * style lo the AMIGA 500p. 11 ms
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Add £65.00 per extrea 2Mb RAM ROCHARD DRIVES ALWAYS IN STOCK 52Mb 105Mb Ok £369.00 Ok £529.00 2Mb £434.00 2Mb £594.00 4Mb £499.00 4Mb £659.00 6Mb £564.00 6Mb £724.00 8Mb £629.00 8Mb £789.00 286 Emulotor ... 120Mb £495 £245 240Mb £795 A530 Accelerator 40MHz 68030EC processor ? Hi-speed SCSI interface with 52, 120 or 240Mb ... hord drive I Mb populated Accomodates up to maximum 8Mb of 32-bit wide RAM ? Optional 68882 Maths coprocessor ? Optional PC-AT emulation Accelerator * HD * RAM Upgrade Plugging a GVP A530 Accelerator onto your A500 or A500 Plus will boost its speed from 7.14MHz to a
blistering 40MHz. The A530 will be available with either 52, 120 or 240Mb hard drive and can be upgraded to include an additional mathe coprocessor, 8Mb of 32-bit wide FAST RAM and much more through GVP’s unique "mini-slot".
40MHz I Mb RAM 52Mb HD .£749 40MHz 1Mb RAM 120Mb HD ......£899 40MHz 1Mb RAM 240Mb HD ...£1099 Monitors & TV's 3833Mkll +F19 promotion ..£189.95 ’anasonic 1381 multisync ..£275 Philips TV Monitor ......£249 ’hilips 3350 51" remote control ...£349.99 hilips 86cm matchline 100Hz widescreen ...£2499.99 New Philips Designer cube TV Monitor..£279 Goldstar TV Monitor ...£159
* hilips 14’SVGA monitor, suitable for use with A3000 or 1500
with flicker fixer ....£229.95 Please odd C9.95 for
connecting lead If top service is not enough just take a look
at some of these price comparisons with other so called top
Amiga retailers taken from Amiga Shopper July issue or by phone
on 9th June.
YOU CANT BUY CHEAPER THAN DIAMOND 316 iutmua k Af* Worid frt CTOC6 1681 C«r».
Moglc wo
w. « Dincvnrt* Compulse* Ev ran Gordon Harwood,
* co
• «* Dicmond UK 8833 Monitor £229.99 £229.95 £234.99 £219
£209.99 £199 £199.95 £219 £249.95 £240 £189.95 HP Deakjet
Colour £575.00 N A £599.99 £539 N A £559 N A £559' N A £699
£491.15 Stor LC200 Colour N A £209.95 £199.99 £189 N A £189
£169.95 £199.99 £209.95 N A £168.95 Roclite Drive External
£54.95 N A N A N A £55.99 £56 N A N A N A £59 £49.95 10 Blank
Disks N A £9.99 £4.99 N A £7.99 £7.50 £3.99 N A N A N A £3.50
Amiga 600 N A £399.99 £359.99 N A £379.99 £369 £364.95 £349.99
£399.95 £399 £345 Citizen 224 Colour £240 N A £244.99 £239
£224.99 £239 £244.90 £229.99 £254.95
234. 25 £219.95 Par pa Word Pro N A £79.99 £53.99 £53 £54.99 N A
N A N A £79.95 N A £39.95 GVP Series II 52Mb H D N A £379.95
£354.99 £349 £349.99 £359 N A N A £349.95 £379 £345
Progresses Perptierd 68010 Accelerator Captain Diamond
scoured the pages ot every magazine he could lay his hands
on and unfortunately he could not find any other supplier
who felt technically competent enough to retail the amazing
68040 product, so if you want to speak to the experts speak
to Diamond the largest Amiga dealer in Northern Europe.
£725 .If you tppgght CDTV qn J gre_nQw living tQ.regreHtregg on '..Commodore made muitimedia available to the masses with the Dynamic Total Vision (CDTV), but it looks set for dinosaur status in the light of Philips' impressive Compact Disc-Interactive (CD-I). Chris Cain's (Senior Staff Writer PCW) comparison of the two systems gave him the best hardware experience he's had for five years....' Personal Computer World July 1992 Did you bet on black and it came up red?
Did you buy Betamax when everybody bought VHS?
Have you booked your summer holiday in Yugoslavia?
I bet you've got CDTV.
Well don't worry we won't take the micky anymore because your not the only person who fell for all the hype, but don't panick, Captain Diamond as always is here to save the day. You can bring your old CDTV into any branch of Diamond until the end of August and we will give you a brand new all singing all dancing CD-I system for only £449 PART EXCHANGE EX DEMO AMIGA 500 +3 MONTH'S WARRANTY ONLY £199.95 EX DEMO A590'S FROM £199.95 WITH 2Mb RAM £249.95 P X Your old 500 for a new Amiga 1500 for ONLY £399.95 WITH WORKBENCH 2.04 PEN PAL £39.95 CAPTAIN DIAMOND'S PERIPHERALS PAGE ALL PRICES INCLUDE
VAT APPLICATION SOFTWARE STAR IC20 £116.32 NEW PANASONIC CITIZEN 124 D £179.77 2180 COLOUR PRINTER £199.95 STAR 1C 24 10 £158.62 SEIKOSHA SP1900+ £111.62 STAR LC 200 £168.95 PANASONIC KXP 1123 £153.93 STAR LC 24 200 COL £233.82 OKI 380 £198.58 SWIFT 9 COLOUR £179.77 SWIFT 9X £259.95 SWIFT 9 £169.20 SWIFT 24X £354.85 NEW SWIFT 24E Col £267.90 NEW SWIFT 224 £206.80 XB 24 200 Col £348.97 NEW SWIFT 224 Col £219.95 XB 24 250 Col £417.12 NEW SEIKOSHA 24 PIN £245.57 Distont Sum 4 0 Fun School Senes French Mistress GB Route Plus Mavis Beacon Typing Micro Series £64.99 £19.59 £52.29 £139.99 £34.99
£154.99 £449.99 £54.99 £109.00 £64.99 £194.99 £119.95 £19.99 £34.99 £64.95 £149.99 £632.15 £326.65 £491.15 £209.15 Wordiwof* I I Works Plotinum Ok. 400 HP IIIP OKI lASER 800 0.5Mb OKI LASER 800 Dual bin 0.5Mb OKI LASER 830 Posiscripi 2Mb OKI IASER 840 Posiscripi 2Mb £551.07 £807.22 £999.92 £1199.67 £1099.80 £1399.42 £69.95 £149.99 £44.2* £34.99 £156.59 £49.99 £58.85 £147.09 £69.99 £49.95 £39.95 £29.99 £84.99 £29.99 TOP 30 GAMES SOFTWARE £7.69 £7.69 £7.69 £7.69 £7.69 £26.99 Arwm Font lor 2 Of 5 An Dept An Depl. Pro 2 Big Alternative Scroller Broodcosi TiHer 2 Colourburst Deluxe Pom* IV g r~
Med« Slaton Disney Animation Stud Imagine 2 MediaHotion Personal Finance Mgr Personal Font Maker Pixel 30 Presentation Master prodraw 2 Professional Caic Pro Video Post Real 3D Beginners Scenery Animotlon Spectra Colour TV Text Video Director Audition 4 Bars & Pipes Pro Deluxe Musk const Set Dr T Cop esl Apprentice Dr T KC5 level II V3 Music X 1.1 Perfect Sound 20* Century Spelling World Geogioph Generol Science Compedium 6 Music 6 Sound AMAS2 Audio Engineer »2 Educational Answer Bock Jnr Answer Bock Snr Development 6 Utilities AMOS or Easy AMOS £29.99 AMOS 30 £22.99 AMOSO-npfe. £19.99 MO
Bos* £69.99 Con Do VI.6 £64.99 Cross Dos £22.99 Dev Poc 3.0 £49.99 Directory Opus £25.99 Diskmaster £32.99 Hi Speed Posed £64.99 Hone Accounts 2 £36.99 Hyperbook £42.99 lattice C V5 I dev sys £171.19 Quarterbock £39.99 Quarterbock Tools £44.99 SASC £159.99 Superbock £35.99 Superbose Pro 4 £299.00 Superbose Pers 2 £76.49 X Copy £30.39 Club Mimbirs Prices Only (Thih Pwcii A»i Auhaoy Discountid) Application Star Buys Pen Pol ... £39.95 Words worth 1.1 ....E79.95 Monkey Island II £22.79 John Madden Football .£15.59 Epic ..£17.99 Eye Of Behdder 2
Imb...£21.59 TheManoger ...£18.59 Pinbol Dreoms £14.29 Project X £14.29 Jaguar XJ220 ......£14.29 John Barnes ..£15.59 Grand Prix ...£20.99 Dizzy Excellent Adv....£13.74 Space Crusade £15.59 Mag cmcna Fn( SAM £ 18.59 SIM ANT ......£20.99 HP PAINTJET HP DESKJET HP DESKJET Col STAR SJ48 INK JET PRINTERS LASER PRINTERS A320 Airbus Covert Action VROOM ..... Carloon Collection £13.74 Jimmy While's Snooker£17.99 Bitmap Bros Vol I £15.59 Monkey Island Imb £15.59 Parasol Slots £15.59 PS8SONAL WWF Wresllemomo .£15.59 CAUtRS bneket Cokeciton £11.99 ONLY FOR
Pacific Islands £17.99 GAMES Bloc* Crypt £15.59 SOFTWARE Harlequin £15.59 NOT PGA Golf & Courses £17.99 Ax,AUARir Might & Mag* 3 £21.59 Special Forces £20.99 ON WAIL ORDER CLUB MEMBER PRICE ONLY PLEASE BRING THIS ADVERT WITH YOU CANON 6J10EX £217.37 CANON BJ300 £339.57 CANON BJ320 £327.82 STAR BUY OKI 400
1. 5MB RAM £699.95 DIAMOND COMPUTERS 144 FERRY ROAD EDINBURGH TEL
031 554 3557 FAX 031 554 2115 DIAMOND COMPUTERS 1022 STOCKPORT
ROAD MANCHESTER TEL: 061 257 3999 FAX: 061 257 3997 DIAMOND
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CORPORATE SALES TEL 0703 333184 FAX 0703 232679 CONTACTS:
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- HARTLEPOOL Cleveland TS26 0TE TEL (0429) 263508 BLUE INTRO
Welcome Lo the blistering Blues where each month a dedicated
band of Amiga enthusiasts wax lyrical about everyone's
favourite home computer and offer tips and advice on how to get
the most out of your Mb £ machine. This month we've got the
concluding part of our huge mouse round-up, the second part of
our OctaMED Pro tutorial, the third and final instalment in
our Arexx series, and all our regular columns and pieces of
trivia. And that still leaves room for Q&A, where our readers
can get answers to their technical queries and problems, and
the ever-controversial Points of View. Take it away... I V Jr •
•. O 148 MOUSE BUYER'S GUIDE Our furry friends are once again
put to the test as we finish our in-depth look at the best mice
on the market and recommend the best buys and the ones to
avoid. If you’re thinking about upgrading your Commodore
mouse, this is the place to look.
152 INSIDE INFORMATION Back from his hols in the good ol’ US of A, Rik Haynes offers his opinions on the recent CES held in Chicago and provides a sneak preview on forthcoming games and gadgets. There's also the top twenty games chart and our rose-tinted look at games gone by.
154 BACKCHAT There's plenty of spleens being vented this month in the pages you, our opinionated readership, write. Got a gripe or a point of view? Then get on your soapbox in Backchat and make yourself heard... 156 COMMS Our man next to the mouthpiece, Dave Burns, starts a step-by- step guide to setting up your very own Bulletin Board. If you’ve always wanted to rule the airwaves, now’s your chance... 158 EDUCATION Mike Gerrard goes behind the scenes to find out ths.rigorous tests Commodore perform on commercially-available software and asks a tester for his views on the best educational pro
grams to buy.
160 AREXX • A So what’s Arexx and why all the fuss? In the final instalment of his three-part feature, Alex Gian reveals yet more secrets behind the Amiga's newest language and gives a helping hand to the new user.
164 MUSIC Sampling sounds isn’t as easy as it first appears. Tony Horgan reveals some of the tricks and techniques he's amassed over the years and takes a look at two new dance sample packages.
167 QUESTIONS & ANSWERS Let Mr Technical, Mat Broomfield, solve your Amiga-related problems with a massive five-page Q&A section. If you’ve got a query, Mat's got the answer, so drop him a line.
172 OCTAMED PRO TUTORIAL After last month's giveaway of OctaMED Pro V3, CU AMIGA is proud tthe second part of our in-depth tutorial to the best music available for the Amiga. Mat Broomfield is your guide as he delves ever deeper into the mysteries that are MED.
177 NEXT MONTH If you want a guide as to what to expect in the next edition of CU AMIGA, here’s the place to look.
178 POINTS OF VIEW Are samples illegal? What about digitised images from blockbuster movies? We got Steve Keen to ask the opinions of industry experts as to the legality of some of the top demos currently available on the PD circuit.
In the second installment of our comprehensive mouse round-up, Mat Broomfield reviews another selection of rodent controllers to help you choose the perfect control device... nrnm.
Round-u COMPLETE CONTROL Last month, I reviewed what seemed to be the main contenders for the title ‘Mouse of the Year1.
This month, though, my desk has suddenly become infested with new devices, and the number one spot (currently held by the Contriver and Power mice) Is under heavy attack.
This month I’ll be looking at some more contenders which show that a Mouse doesn’t have to be designed as a boring rectangular lump of plastic. It's also apparent that such control devices don't have to stick to the conventional shape either, and our batch we review this month contain two very unusual-looking units indeed... O KIDZ MOUSE LOGITECH (0344)891313 £32.00 When I first saw this mouse, I thought that somebody was having a joke at my expense. The Kidz Mouse looks like one of those novelty items which are born as the result of a drunken conversation, but never really serve any
useful purpose. Why my scepticism? Well it’s the shape of the thing: ifs been designed to look like a real mouse - complete with snout, tail, and little eyesl In my experience, hardware which has been designed around the shape of an animal usually ends up being a bit ol a pig (or dodo - choose your own analogylj. I offer you the Cheetah Tortoise joystick and those sitting duck phones as examples. As you can tell by the name, this particular mouse has been designed especially for kids, and is safe for any child of three-years-old or more.
It has a dinky little shell which will lit snugly into small hands. In addition, where a real mouse’s ears would be, this little beastie has two bright blue buttons.
The ball Is smaller than usual, and the ball cover is Philips-screwed into place to prevent inquisitive little hands from getting to the ball, and perhaps choking on it. Uniquely, the cable extends from the rear of the mouse (beneath where your hand sits), but it's secured to the side of the mouse and guided towards its front.
At 200 DPI, It has quite a low resolution, but this is belied by the unit's responsiveness. As the Kidz Mouse is too small lor adult hands to hold in the traditional way, I found myself adopting a more arched hand position, almost as though I were doing press-ups with my fingers - weird as it may sound, though, after a brief period of familiarisation, I found .this unusual position quite comfortable.
More importantly, I felt that I had far greater precision In this position than In my more common hand position.
In all honesty, it's with surprise that I can report the Kidz Mouse to be a great success tor both kids and adults alike. It's light, yet well-made, looks cute and feels very positive - everything a mouse user will appreciate, In fact. It's just a pity it’s so expensive.
RESPONSIVENESS 90% ERGONOMICS 80% DURABILITY 90% PRICE 50% INNOVATION 70% OVERALL 76% G MEGA MOUSE GASTEINER TECHNOLOGIES 081 3651151 £14.95 Back in the days when replacement mice were only just gaining popularity, a company called Naksha released a mouse which, at the time, was a pearl amongst swine (?! - Ed).
Unfortunately, they changed their design soon alter, and the ergonomics which made their original mouse so popular were seemingly lost forever. It'll come as no surprise then, if I tell you that the Mega Mouse Is exactly the same as the original Naksha, and was made at the same factory.
To be honest, the ergonomics are not quite as impressive today as they were but, even so, the mouse nestles snugly into the palm ot the hand, giving very positive control. It also has the fastest and most sensitive microswitch buttons I've used on any mouse, and they require very little pressure to activate them.
Although its resolution is not specified, I suspect it’s probably 290-300 DPI, although it feels much higher because the mouse Is so smooth and responsive. The whole thing is reassuringly solid, and proves quite durable although the thick cable lurned out to be the weak spot on my previous mouse. A nice mouse at a very fair price.
RESPONSIVENESS 95% ERGONOMICS 87% DURABILITY 70% PRICE 85% INNOVATION 60% OVERALL 79% G THE BRUSH GASTEINER TECHNOLOGIES 081 3651151 £29.95 In the quest to tind new input devices, we've seen the light pen and the graphics tablet, and now Gasteiner bring us The Brush, a hybrid ot the two. The Brush is basically a mouse stuck on the end of a pen, with the two buttons mounted on its upper side near the stem.
I had high hopes for this, but unfortunately none ot them have been realised, which is a pity because the basic idea is very sound. There are three main problems, which between them, detract from the unit’s usefulness. First, its resolution: at 150 DPI it's the lowest resolution of any device lesled. And this tends to make smooth control very difficult - try as I might. I just could not draw a smooth circle in Dpaint using it. Instead, everything ended up looking like a square with slightly curved corners.
The second problem is the positioning ol the buttons. The left button is the lower ol the two, and is moderately comlortable lo use. But because the right button is higher, this proves quite uncomfortable. The problem would be alleviated il the left button were halved in size, and the right button moved down by a centimetre.
The tinal problem is in the action of the small plastic ball used to register the user's movements. It's housed In a square casing about two centimetres on each side. This casing is only fractionally higher than the level of the ball which means that you have to keep the pen virtually vertical all the time it's in use. Some kind ot ball pen-type arrangement would have worked better.
In the unit's favour, it requires a very small working space, and as long as you're not drawing or using the right button extensively, it teels quite comlortable. It's also relatively cheap - but these plus points hardly make it an essential purchase.
RESPONSIVENESS 50% ERGONOMICS 50% DURABILITY 60% PRICE 70% INNOVATION 95% O ALFA DATA INFRARED MOUSE GASTEINER TECHNOLOGIES 081 3651151 £44.95 One ol the most annoying things about using a mouse, is that its cable keeps getting tangled up. It's also the cable that's usually the lirst part to break. The infrared mouse transmits your movements to a receiver in exactly the same way as a TV remote control does, negating the need lor any wires at all.
My first impressions were disappointing because the mouse seemed to cause the screen cursor to act as It it were on a rubber band and had been accelerated with a program such as Dmouse. This was caused by the slight delay between my movements and the on-screen cursor's reacton. After a short while. I realised that if the mouse is moved a little more slowly, it behaves exactly the same as any other mouse.
In styling, the mouse is very similar to the Contriver mouse reviewed last issue. It sits comfortably in the hand, but doesn't represent state ot the art as tar as ergonomics are concerned. It claims a transmission angle ol 45 degrees, with a receiver angle ol 70 degrees. My own findings contradicted this because, providing the mouse was within the receiver's five foot range, and in sight of it. I found that there was no angle at which it wouldn't work.
At high speeds, the mouse becomes a little unpredictable, but its 260 DPI resolution is more than adequate for 'normal' requirements. The receiver also doubles as a recharger lor the mouse, so whenever you replace the mouse on its stand, it gets a quick top-up. A very exciting mouse, at a moderate price considering the technology.
RESPONSIVENESS 75% ERGONOMICS 85% DURABILITY 70% PRICE 80% INNOVATION 95% OVERALL 81% c AXELEN MOUSE GASTEINER TECHNOLOGIES 081 3651151 £15.95 II this mouse were a car. It would be a Ford Sierra. It has no sporty curves or flashy racing trim, and it's not the fastest nor dearest thing available.
It's just good, solid, reliable engineering, with a little touch of style.
The Axelen is a switchable mouse which can toggle between Amiga and Atari machines. Although made of plastic, it's quite heavy, and I suspect that this may make it a little brittle it dropped too many times. The buttons give a nice definite click, and are perfect in terms of responsiveness. Although it doesn't have the almost organic shape of mice such as the Zydec, it tits very comfortably into the palm. At 300 DPI. It has a high resolution, and this is reflected in smooth and positive control when using art packages.
The package comes complete with a mouse house, and mat. And represents good value lor money.
RESPONSIVENESS 85% ERGONOMICS 65% OURABIUTY 60% PRICE 80% INNOVATION 50% OVERALL 68% 17-BIT SOFTWARE 1ST FLOOR OFFICES 2 8 MARKET ST WAKEFIELD VVFI 1I)H. We are situated near the ARGOS and above Jones and Crecraft Amusement Arcade. (Look lor the sign) SOFTWARE 2017-COLOR CLIPART 2016-COLOR CLIPART 2015-CORG SAMPLES 2014-CORG SAMPLES 2013-CORG SAMPLES 2012-TECNO MUSIC 2011-AMIGA COLUMNS 2010-P-COMPRESS 2009-NOVA + DOG 2008-WAR (GAME) 2007-BIORYTHMS 2005-FAT AL MISSION 2004-INTENSE RAVE 2003A+B- MAXIMUS 1997-METRO 2 DEMO 1995-ALCATRAZ PICS 1994-GLOBE ANIM 1993-BOOK ART 1990-GAMES CHEATS
1989-FIREFIGHTER 1986-HORSE RACE PRE 1984-BATTLE CARS 2 1983-ARAZMAX (GAME)| 22- LOTS OF FONTS 140- HI RES FONTS 235- VARIOUS CLIPART 697- IFF CLIPART 763- MORE CLIPART 1049- DYNAMITE FONTS 2 1706- DPAINT FONTS 1708- CLIPART FONTS 1709-CLIPART FONTS 1713-DPAINT FONTS 2 1760- VIDEO APLICATIONS 1761-VIDEO AP VOL 2 1762- UNCOMMON FONTS 1824- WALT DISNEY C A 1855- FONT FARM (? Onlv) 1864-DYNAMITE FONTS 1 1925- POTTER CLIPART LATEST FISH F660-DIAMONDS F659-GAD TOOLS BOX I F658- BUMP F657-ICE EDITOR F656-PIPELINE F655-ASHIDO I F654-D SOUND I F653-FILE SELECT F652- B BASE 2 F661-8 COLOR ICONS I F650-
MOUNTS HARE F649-BROWSER 2 I F648-VIRUS PROTECT F646-APLIGEN I F645-DMD F644-FONT CONVERTER F643-PCTASK (PC EM) F642-EDIT KEYS F640- DRAWMAP F636-ENVELOPE PRINT I F635-BOOT PIC 1 F625-SYS INFO I F606- ALGORHYTHMS 1982-THRALLBOUND 1980-MODULE PLAYER 1979-TEXT AD 1978-MEGA SLIDES 1976-PLUS ISSUE 11 1974-B-BASE 2 1973-SUPER PACMAN 1967-AMIGA PUNT 1966-TETRAN 1965-FLAG CATCHER 1964-CYCLE PIC GEN 1961-ASTRO 22 WE STAOCK ALL THE NEW "CLR" LICENCE WARE DISKS. TELEPHONE FOR MORE DETAILS BUS ? HATS MOL SI. MATS £3.99
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COMMODORK 64 Ml SIC CONV FUSIONS ON 5 Ml ; VI ASTK DISKS .11
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COMPOSERS.
Inch dim; roiihi biiard.
I HIS PACK or DISKS RE NO I Id m; MISSED!
. Always crammed full of the latest PD at the moment.
Contents:- Proplay, Super Duper (copier), Wizzard Clock, Parachute Joust (game).
Real Time Demo, and Savannah a great piece of PD fl ' 1954- BOOT X 4.49 1739-SUPER KILLERS 1947- SCORPIOUS M. 1943- FLASH COPY 1926- MED 3.21 (LATEST) 1923- DIR WORK (FOR + 1922- LANGUAGE TUTOR 1919-MOVIE PLAYER 1918-MANDLEBROT GEN 1911-ANTI FLICKER 1910A+B WIND.S BENCH 1909- FREEPAINT (ART) 1906- PCQ PASCAL 1882- MOBED 2 (ART) 1875-VIRUS PROGS 1873- POWER BENCH 1867-SID 2 (FILE PROG) 1858- BOOT BLOCK CON 1857-ICONS GALORE 1848- RADBENCH 1835- POOLS PREDICTOR 1832- FORTRAN COM 1828-FORM MAKER 1822- ELECTRO CAD 1817-HD CLICK 1813-OVER 200 UTILS 1811-EDIT KEYS 1804-SLIDESHOW GEN 1795-IMAGE
UTILS 1770-ICON nightma; 1767-FRACTAL GEN 1743- INTRO MAKER 1718A+B WHOM 2 1704-HOUSEHOLD 1NV 1703-TEXT PLUS 3 1498-TEXT ENGINE 3 1700-AMIGASH 1654- AMIBASE PRO 2 1645- HOME ACCOUNTS 1614- SAMPLE MAKER 1612-PRINT UTILS 1393-LAND BUILDER 1388-ST EMULATOR 1369- OPTI UTILS 2 1355- DISK OPTIMIZER 1343- ICON MANIA 1338- MESSYSID 2 1794-AMOS UPDATER 1959- DOODY (ARCADE) 1958- HELZONE 1946-PONTOON 1944- FROGGER 1930- ETYPE (ASTEROIDS) 1878-TOTAL WARS 1877-SPACE MATHS 1872-QBERT 1870- BALL LIGHTNING 1869-SKI CHALLENGE 1868- TETRIX (BEST EVER) 1862-BUG BLASTER 1850-RUMMY (CARDS) 1846-CHINA SHOP
1834-WORM HOLE 1833-GROWTH 1821-SERENE 3 (MALT) 1810- ANATT (ADVENTURE] 1764- SKODA CHALLENGE 1749- HOLLYWOOD TRIV 1742-WASTELANDS 1741-SURVIVOR 1735-ESCAPE 1732-QUADRIX (MEGA) 1722- DIPLOMACY 1710-CAVE RUNNER 1638-CAMELS (MINTER) 1598-COSMIC RACER 1559-21 PD GAMES (OH!)
1538-CARD SHARP 1437-ETHOS (RPG) 1379- GALAXIANS 1354- RETURN TO EARTH 1342- CASTLE OF DOOM 1281-MEGA BALL 1166-STOCK MARKET 1052A+B TRUKIN ON 1048- EMPIRE 1017- SEALANCE 980- NEXT GENERATION 801- WET BEAVER 775- PROPERTY MARKET 699- PSUEDO COP 607- ST BASH (INVADERS) 430- GOLDEN FLEECE 83- GRAVATTACK (MEGA) 173- OTHELLO 175- LARN (RPG) AMFM6 The latest from Bjom Lynne Contents:- Sounds for Roland D110, Pro play 2, Casio CZI01 Storage System, Med Modules, Midi Stuff, 20 Drum tracks for Music X. The worlds only serious music Disk Mag. ONLY £2.50, sample disks also available at £2.50, watch out
for the CD from Bjom, for more Info Ose the contact address on AMFM It should be ready Mid August.
All AMFM Disks are heartily recommended!
Summer I’D Games Special Offer All ilieso mimes for onlv 110.50 Inc P P Drip, Bally, Yahtzee. Tic Tac, Step ,Invaders, Othello. Tron. Chess, Tiles, Daleks, Skyfight, Lam, Jackland, Bouncer, Blucmoon, Welltrix, Wordsearch, Asteroids, Gravity, Ping Pong, Orbit, Miniblast.
Gravattack, Car, Run, Mr Munk, Mutants, Backgammon. Diplomacy, Roll on. Trek triv. Monopoly, Cat, Cosmo. Masc. Dad. Pharo. Jumpy, King. Raps, Five, Crosbots, Death.
Tiny, Ate, Train Set, Yawn, World, Montan, Amiga Worm, Pipeline, Mines, Bounce. Space war. Collosal.
M Command, Trippin, Cave, Runner. Spades. Pacman, Checkers, Wohle, 31. Conquest, Zeus. Rubic, H-Ball. Joy. Dumbell. Paranoids.
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Amigatration, Mirror Wars, Klondyke, C-Challenge, Matchpatch, Solitaire. PHEW!
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17-BI I SOI IW RI.
Nil (H rout i in pi) I FREE DISK WITH E ER 1(1 n K IIASI I 17-BIT £1.10 AMFM £2.50 FISH £1.10 SCHEME 17 £1.75 T-BAG £1.10 CLR £3.50 NEWSFLASH £6.95 O UXHMOUSE PILOT LOGITECH (0344) 891313 £27.00 Initially, the most outstanding thing about the Pilot is its high price. Can it justify such a price tag? Well, in some ways, the answer is yes. For example, it's the most stylish, and leatures the best construction of all the mice in our round up. It also comes with a two year guarantee.
The unit is shaped like a quarter circle, giving it a very high-tech look. I'm still not sure that I like the low-slung back in terms of comfort, though. It's not exactly uncomfortable, but it feels quite different to what I'm used to.
At 200 DPI, the mouse has a low- ish resolution, but, like its cousin the Kidz Mouse, the Pilot feels very smooth. Its feet are slight weak point as they're not as slick as they could be and it requires a little more effort to actually move the device across the surface of a mouse mat.
The Pilot looks and feels well made. From its precisely fitted buttons, down to its perfectly fitting bottom shell, there doesn’t seem to have been a single corner cut anywhere. I think that it will take a little bit of getting used to, but when you're comfortable with it, I think that the Pilot will serve you faithfully for a long time to come.
RESPONSIVENESS 90% ERGONOMICS 80% DURABILITY 95% PRICE 60% INNOVATION 70% OVERALL 79% O IT'SA MOUSE FIRECREST DISTRIBUTION (0291)690933 £12.95 Returning to my earlier car analogy, this mouse would definitely be a Skoda or a Lada. It works fine, but there's no style value whatsoever.
Although it doesn't look as if it's undergone much ergonomic styling, it feels substantial in the hand, and its shiny plastic shell is very appealing.
Screen movement is smooth, although not as responsive as it could be. The buttons have a nice positive feel to them, and although the mouse doesn’t seem as though it's been construded to last until the year 2000,1 don't think it's likely to fall apart in your hands either.
RESPONSIVENESS 65% ERGONOMICS 65% DURABILITY 65% PRICE 80% INNOVATION 60% OVERALL 65%
o TKB-MT-A TRACKBALL GASTEINER TECHNOLOGIES 081 3651151 £34.95
Here's an input device which is ideal for disabled people, or
users who don't have a lot of desk space. It uses the same
technology as a standard mouse, but instead of rolling a ball
across a mat, you roll your hand across the ball which juts up
out of the top of the unit.
It features large left and right buttons located to the sides of the unit, and a third 'auto-fire' button at the bottom. Pressing the auto-fire button has the same effect as pressing the left button continuously, without having to keep the left button depressed.
The unit only has a resolution of 162 DPI, and this is noticeable when using art packages. The ball is large and well balanced, so it feels as if there's something of substance beneath your fingers when using it.
Due to its weight, the ball can be freely spun, whizzing the cursor in whichever direction you require. For non-precision operations, this more than makes up for its low resolution.
It takes a bit of practice to make precision movements, whilst pressing a button, especially using only one hand. As the unit isn’t constantly being moved around the desk top, durability isn’t such a problem, but it nevertheless comes with a two year guarantee, and looks as if a tank manufacturer may have had something to do with its design.
I tested the unit at every angle from horizontal to upside down and it worked line in each case. This means that users with severely limited mobility, could have the track ball mounted at any angle within convenient proximity of their hands. I wouldn't chuck out my current mouse in exchange for this, but it makes a nice addition to the collection!
RESPONSIVENESS 50% ERGONOMICS 75% DURABILITY 99% PRICE 70% INNOVATION 70% 0VERALL73% € CAL MOUSE GASTEINER TECHNOLOGIES 081 365 1151 £34.95 Last month, when reviewing the Golden Image Optical mouse, I told you how disappointing it had been.
Now Alfa Data (a Golden Image affiliate), have stepped in to restore the good name of optical mice everywhere.
As you may recall, optical mice require a special mat to work properly, and the Golden Image mouse suffered because its mat kept bending, causing a drop in responsiveness. This problem has now been Ironed out, and the Alfa Data mouse uses a mat which is attached to a rigid backing for maximum control. Speaking of control, the mouse has an impressive resolution of 300 DPI, but unfortunately even this cannot compensate for the inherent inability of optical mice .to draw smooth diagonals and curves at slower speeds. But this only becomes a problem if you're using an art package ol some
description.
The mouse is pleasantly styled, and both buttons have finger-locating ridges so that it can be used without looking at it. The best thing about this mouse, though, is that it never needs cleaning, and it doesn't have a ball which can get stuck from time to time.
Although it’s not so hot with the art packages, this is a real luxury mouse, and will enhance anyone's Amiga.
RESPONSIVENESS 75% ERGONOMICS 80% DURABILITY 70% PRICE 80% INNOVATION 90% OVERALL 79% inflfnnaikNi Want to know what's what in the wild and crazy world of computers - then look no further. First of all, we take a look at the recent CES Show's many offerings, before taking a trip down memory lane and visiting the charts... ENIBdAMMENT USA Over 150,000 visitors flocked to the CES in Chicago last month. Rik Haynes tricked his way past the lengthy queue for a first look at Elite II, SimLife and the rather promising future of electronic personal organisers... Since 1967, leading players in the
consumer electronics industry have come together every six months to showcase the latest goofy gadgets and wacky widgets from their R&D labs. Back in the early days of CES, naive people predicted far out stuff like the 3D holographic TV and robot housekeeper were |ust round the corner. There’s never a shortage of crazy ideas at this event and, in spite of domination by Nintendo and Sega, the Amiga can slill sport a few corkers. It’s ]ust that you have to hunt around for them The biggest surprise of 1992 was to be found hiding away on a small video monitor deep inside the Konami stand.
After years of waiting and much speculation In the press, Elite II has finally made its debut.
And. Judging by the short demonstration running next to Teenage Mutant Nin a Turtles IV and Batman Returns.
Programmer David Braben has done us proud. Fans of his first venture Into interstellar trading and combat will be glad to know they can now travel down onto the surface of planets and battle gigantic spaceships across the galaxy and beyond.
Unlike that lacklustre Amiga conversion of the onginal Elite, Braben is taking care of the second outing himself. This means impressive 3D graphics matched by gameplay that requires a little more thought than the average shoofem-up in outer space.
Judging by the success of Wing Commander and Epic, no self- respecting Trekkie will want to miss this one. If all goes according to plan.
Elite II should be released later in the year accompanied by a flood of frenzied coverage In Ihe media.
While we're talking about sci-fi adventures. SSI was proudly showing off a new graphics engine and two stonking games to go with it Some pundits have previously complained about the shoddy look of games from this strategy specialist.
Now the word is out, this phenomenon is stnctly a thing of the past. The first game to employ the sinking combination ot skilled artists and sophisticated CAD packages, simply titled M, is a space fantasy with isometric 3D view, smooth scrolling, cinematic sequences, continuous musical score, easy going pomt n dick interlace and such like European distributor US Gold has pencilled M. Great Naval Battles: North Atlantic 1939-1943 and Dark Sun: Shattered Lands will be available on the Amiga In late autumn.
BUSY MAXIS Following on from SimAnt. Maxis Is busy prepanng more highly original 'software toys' tor an unsuspecting public. Although there was nothing to be seen of SimFarm in Chicago, the company was happy to give selected audiences a preview of SimLife and El-Fish The latter title, co-developed INSIDE INFO by Itw author ot Tetris, can be described as the ultimate aquarium with an inexhaustible supply ol electronic fish and plants. You’ll never have to worry about cleaning the tank or feeding the goldfish again Budding biologists and nutty naturalists should check out SimLite which allows
them to bulk) their own ecosystem from scratch Another twist In the continuing procession of god sims, players can even experiment with genetic engineering and the laws of physics. Sadly, it's doubtful if Maxis will transfer any more products over to the Amiga. Send your witty protests and comments to CU AMIGA at me normal address and we'll pass them on.
Perhaps me start of an ambitious expansion scheme, Westwood Associates - the Las Vegas software development outfit responsible tor Eye Ot The Beholder - was acquired by Virgin Games |ust prior to CES. On a more immediate note. Virgin Games and Trilobyte stole the show with 7th Guest. This landmark CD-ROM protect has me best graphics yet seen In a computer game Seasoned actor Vincent Price might be providing me chilling commentary for this epic production, too. Don't hold your bream for me CDTV conversion. Though.
Sierra and Dynamix were both concentrating on the PC as usual, although King's Quest VI: Heir Today Gone Tomonow. Space Quest V: The Hext Mutation, and Rtttwar Legacy - Betrayal At Krondor may make it over to the Amiga sometime In the distant future.
WEIRD LICENSE Meanwhile, our award for strangest license announced at CES goes to Capstone Software for me forthcoming Amiga game based around ITVs LA Law. Players apparently get legal advice from Amle Becker, Grace Van Owen and, erm, the cerebrally-challenge Benny Th« Brits are much better judges of what the kids really desire. With that thought in mind. Ocean is the lucky owner of the hottest property at the moment - Lethal Weapon 3.
Psygnosis, on the other hand, is forging ahead with Microcosm, Lemmings II and secretive deals with a Hollywood movie studio.
Unsurptisingly, an abundance ol Sonic and Mario clones and sequels could be seen on evety single console formal. Taking this factor into account, the big boys threw in a lew tricks and gimmicks to inspire the punters to buy. Sega is licensing popular Amiga games like The Secret Ot Monkey Island and Another World onto its CD- ROM accessory tor the Megadrive while Nintendo, in a vain effort to expand the rather limited horizons of the Super NES, launched a mouse and paint package As for the other gear on show, home theatre appears to be the next big tad in America. Instead of enduring severe
bum ache on some dirty cinema seal, a new breed ol techno couch-potato is equipping their living rooms with 16:9 wide-scteen televisions, THX speakers constructed into every wall and laserdisc systems tor perfect playback.
Next on the shopping list will probably be a portable hot dog popcom making machine This is just Ihe tip ot the iceberg What about a nice Digital Compact Cassette deck trom Philips, Panasonic and Technics? Or the rival Mini Disc courtesy of Sony? Or the Philips TV that can aulomaticalhy locate the remote control hidden under your sofa?
Or Ihe CD-player from Denon capable of holding a staggering 200 compact discs? Or Sony's handheld global positioning device lor tracking your exact position by satellite? With so many expensive toys to choose from, you'd better start writing those begging letters to Father Christmas and your oh-so-kind (notl) bank manager.
THE WAY WE WERE THREE YEARS AGO
• Populous was riding high in the chart, Batmania firmly gripped
the media people wanted to hear INXS in dubs around the country
and Greenpeace set sail tot the Pacific in Rainbow Warrior 2
• Described as a 'dismal dirge' by stall writer Mark Heley, Tom
And Jerry from Magic Bytes attracted the truly appalling score
of 26% and promptly disappeared without trace What a waste ol
bptop license potential...
• Alter their acrimonious split trom Commodore, some of the
original Amiga designers finally resurfaced al Atari as
masterminds behind Ihe revolutionary Lynx video game console It
you were tempted by the chatms ol this colour handheld, look
out for Batman Returns. Shadow Ot The Beast, Rolling Thunder,
Eye 01 The Beholder and Lemmings In the coming months.
TWO YEARS AGO
• Fact or fiction? Nolan BushneX. The guy who started the video
game industry with the launch of Pong, predicted Ihe
availability of consumer Virtual Reality toys within the next
thtee years
• Like the elusive Super Mario Brothers movie, Sierra suggested
its Infamous computer game character, Leisure Suit Larry would
eventually make it across to the big screen.
1 SENSIBLE SOCCER (Renegade) The hers did good' Sensible s cracking Toet| sMa gels the recognition it determ and hit* the top ot the league CU Screen*!*. §1% 2 EPIC (Ocean) 010 s ansnet lo Battlestar Galactica took • while to get here, but it s blend ot last 30 and action has made it a win ner. CU Scieenstar. 91% 3 JAGUAR XJ220 (Core Design) Core's answer to the lotus series thrashes Its way past the competition and rightfully so. CU Screens!*. 90*.
4 STRIKER (Rage) New kid* on the block. Rage, lollow hot on Seas s heel* with thew stunning 30 Soccer game A stunning debut CU Sopers!*. 95*.
5 MONKEY ISLAN0 II (U.S. Gold) Spanning no less than eleven disks.
Monkey II is a stunning epic ol an adventure and a classic in every respect.
CU Superstar. 95*.
6 THE MANAGER (U.S. Gold) Still hanging on. U.S. G s Footy manage ment sim is one ol the better ot its kind hot will Knsalis s Graham Taylor licence knock it Irom its perch?
Not reviewed 8 MYTH (System 3) System I t massive revamp ol their 8-bit smash finally makes its chart debut Not reviewed 9 FIRE AN0 ICE (Renegade) Andy Brayhrook t Cool Coyote runs and tumps across dozens of colourful plat form laden screens - eicellent stuff.
CU Screenst*. 85% 10 PROJECT X (Team 17) After several weeks at the top. Team 17's incredible blast has started to slip down the charts.
CU Screenstar, 92*.
11 CHAMPIONSHIP MANAGER (0om*k) More management malarkey as Domark enter the fray Typical ree-ot-the-mill stuff. Bet you know what to eipect.
CU Aw*ded. 84*.
12 GRAHAM TAYLOR (Krisafis) Kntalis have pretty much cornered the Footy genre, and Gtsees them enter the bustling the management arena.
CU Awarded. 81% 13 GRAND PRIX (Microprose) It's been almost a year now. But still Geoff Crommond's stunning simulation is hanging in their. A genuine classic.
CU Screenst*. 93*.
14 DIZZY'S EXCELLENT ADVENTURES (Codemasters) The Codies return a selection of Dizzy's greatest - and very similar - exploits (even though some of the Dizzy links are rather tenuous). A worthwhile package.
Not Reviewed 15 JIMMY S WHITE'S SNOOKER (Virgin) Ouite simply the best Snooker sim ever. | and one that programmer. Archer Maclean, will be pushed to surpass Another must have' CU Screenst*. 90*.
16 EYE OF THE BEHOLDER II (U.S. Gold) More adventuring antics, as the tried and tested game engine of Ihe original is expanded and improved lo create a classy sequel. CU Screenstar. 92*.
17 PACIFIC ISLANDS (Empire) The sequel to Team Yankee proved a little to similw for out tastes, but there s still ne doubting that this is solid - if predictable - stuff.
CU Aw*ded. S3*.
18 JOHN BARNES (Knsalis) Compared to the likes of Sinker and Sensi. This is a very poor relation. Still, some ol you obviously rate it... CU Awarded. 75% 19 PARASOL STARS (Ocean) Bub and Bob s third ouling may not be as good as Rainbow Islands (but what is?), but the brolly-bashing action is streets ahead ol the competition.
CU Supcrst*. 95*.
20 A320 AIRBUS (Thation) Dropping slowly. Thation s Airbes seems to be leaving the top twenty after weeks ol rising and falling. A very complex and detailed, but very rewarding, flight sim.
CU Awarded. 81% . We re sun waning lor mar one.
TOP 20 AMIGAS GAMES •«
• Of course, we're still waitrng for the Amiga conversions of mis
month's top rated product like Wing Commander (Origin) and
SimCarth (Maids). However, those brave souls desperate tor
their dream game could actually create something themselves
thanks to the launch of Europress Software's AMOS package. In
the meantime. Microprose had FI9 Stealth Fighterto tempt the
impatient Amiga gamester looking for thrills, spills and some
commies to bash.
ONE YEAR AGO
• Programmer Kevin Bulmer. Then working on the Terminator II game
lor Ocean, lost his development system to a bunch of sneaky
thieves With the benefrt of hindsight, I only wish the burglars
had stolen the game instead
• It wasn't all doom and gloom The legendary Antilemmings Demo
by Eric Schwartz impressed everybody - including Psygnosis
itself. A humorous send up of the award-winning game, this
short animation revealed how one ingenious little critter would
cope with an attack from a Stealth Fighter. Generally regarded
as the best demo ol 1991, don't let it slip by without a look.
• Bogus, dudes! Why did Accolade bother releasing the most
untnumphant BiU And Ted s Excellent AdventurV However, tans of
this totally bodacious movie will be pleased to hear the Fox
network in America has started to air a spinoff TV sehes. Keep
your fingers crossed for a debut on satellite in the near
future. Party on.
BACKCHAT PC THREAT 1 I must comment on your views that the Amiga is still the best machine to buy. Okay, so I've been pleased so far but. Just recently, I’m starting to get more than a little worried.
Although I can hardly claim to own every piece of software in existence I think I have a fair spread of titles. I use Deluxe Paint IV, Pen Pal.
OctaMed and often play games like Grand Prix and Jimmy White, plus the aging but great Prince Of Persia and Falcon amongst others. As you can see you could hardly argue that I’m buying the wrong software. But I'm starting to panic. Okay, so you regularly ridicule Pcs in articles like your DTP piece and you keep telling us we’ve done the right thing in getting Commodore’s offering, but how can the bog-standard 500s and 1500s compete in today’s market especially with the latter’s price? I mean £1000 for an A500 in a bigger box and a cluster if empty slots? Do me a favour.
The PC is a superior machine and that’s a so-called Amiga fan speaking. A 386 can be found if you shop around for a grand and a bit. S’cuse me, but isn’t that the same price as a 1500 with a hard drive and monitor?
Yup, thought so. I used to think my blocky 32-colour graphics were the best going - but then I saw 256 Super-VGA which were FLICKER FREE! Suddenly 16-colour Hi-res seems rather crap. A 386 chip is going to make a 68000 look rather snail like isn’t it? What about sound?
Hmm. Not too bad, but on a PC, a hard drive is standard and on a Amiga it’s a luxury. Even a 500 plus hard disk costs at least 700 quid.
I think that the last point sums it all up. All these hard drives are expensive extras, so few games are going to use them. You can accelerate an Amiga with a faster Motorola, but then the prices soar and most software won't support it anyway.
WHERE DO COMMODORE GO FROM HERE?
1 b°u9h* one o*lhe ,irsl A500s (with an awful TV modulator). I brought a RAM upgrade lor £140.
£ ancl la,er one 0 ,fie ,irst V1 -3s- * Pul UP wi,h P°0f software, but KNEW the machine was a win- ner. I dutifully filled in every registration card, and knew Commodore had put me on their database due the |unk mail sent to my various pseudonyms. I have recently bought a CDTV.
And I believe it to be a good machine, but once again, it would seem it is up to people like myself to have to establish the machine, only to be rewarded by having to upgrade all too soon. I expect the CDTV will eventually be released with Full Motion Video and hard drive as standard, at a competitive price, but once again, Commodore will ignore people like me. I don’t expect something for free, but just to write to us. Offer us the upgrades at reasonable cost and to feel they give a damn would help. My next step would normally be to buy an A600. But I’ve decided to buy a new 386 PC instead.
I don’t think it’s as good, but I know I’m not going to be left feeling bitter again. I'll keep the CDTV for the software I have, but the A500 will go.
Dave Walker, West Sussex.
We've heard three good opinions regarding the future of Commodore's machine, but we'd like to hear more of what you think. If we get enough, we'll devote an entire letters page to your views.
And after that we are still stuck with 32-colours. As far as I’m concerned, CBM had better move fast. If they don’t get the 68020 standard in the 500 and 68030s in 1500s then the machine won't be able to cope with PC-developed software, and the games just won’t be converted. The colours need to be changed fast. I’ve heard plenty of rumours but what use are rumours to anyone. We need at least a S-VGA matching display if not a better option. Hard drives need to be standard. CBM’s lightweight A590 is overpriced at £300. CBM started the 16-bit explosion, but now they seem to be getting left
behind.
I hope I’m not ranting too much, but I’m getting worried about ending up with an obsolete machine. After all, don’t you want to see games like Ultima Underworld on the Amiga? At the moment we can only stand back and watch the PC getting further away.
David Walker, Norfolk.
PC THREAT 2 During this turbulant time for the Amiga and its users, I felt the need to put a few thoughts down on paper to help me decide what to do. After moving up from an Amstrad CPC nearly a year ago, my Amiga was the love of my life: stunning graphics, stereo sound and some dazzling games. My neighbours, one with a PC and one with a seriously expensive Macintosh, were made to watch the Bart Simpson intro. Much wailing and gnashing of teeth on their part was the result.
My particular interest has always been Flight Sims, strategy games such as Railroad Tycoon, and the odd RPG. Don’t get me wrong, I like a good shoot ‘em up, but when you reach the advanced age of 41, you get sick of every seven-year-old punk showing you how to get extra sonic torpedoes on level 92.
Now, twelve months on, my Amiga is no longer the coolest kid on the block. ‘Only 32-colours on screen?’ snorts the PC owner, demonstrating Monkey Island 2 in glorious 256-colour high resolution.
Leading-edge developers are creating games for the fast 386 machines with roomy hard disks and sound cards, and whose prices are in free fall due to the price war between chip manufacturers. Anyone hoping to play an Amiga version of Ultima VII can forget it, as it takes up 21 Mb of hard disk space!
Many Amiga magazines, including yourselves, are going into Ostrich mode. Your response to E. Grey's letter in the latest issue is laughable; your defence of the Amiga is that it is constantly evolving (yes, but only if and when Commodore decides), that Pcs are hugely expensive (check out the prices, they are falling daily), and that the Chart Show and Tomorrow’s World use Amigas. The 279 different manufacturers of Pcs must be shaking in their boots about that!
The future of the Amiga as an evolving computer for the masses is in doubt. It will continue to find a niche market in the video graphics fields, just as the ST has in music, but arcade game fans will buy a console. And games publishers will only releases license tie-ins and budget compilations. With the advent of very cheap Pcs on the horizon, the concept of the ’Amiga as a Home Computer’ is dead, and the machine will be on life support anytime now.
Does anyone agree?
Martin Badkin. Leighton Buzzard COVERMOUNTS I was shocked and disgusted when, whilst reading through the letters page in your latest issue, I saw your thoughts concerning cover-mounted games and utilities. It's bad enough that games aren't allowed on cover- mounts, let alone utilities going up the spout as well! The Amiga is, as you know, a very versatile and powerful machine, yet most users will never exploit even half of its uses due to the high cost of software.
Recent superb covermounts have, in a small way, redressed the balance, but there is still a huge number of utilities waiting to be snapped up. I understand that it costs money to buy these programs, and for that reason the magazines need to go up in price, but I would sooner pay £3.95 for a magazine with a good quality commercial utility on the front than £2.95 for a magazine with a few barely useable demos.
Johann Hari, Edgeware.
Complete commercial games disappeared from coverdlsks last year because of an Industry-wide ban. There was a general feeling that covermounts devalued commercial games, so the unofficial governing body of the software leisure Industry Introduced the ban. As regards full-prlce utilities, we’ll go on putting them on our coverdlsks as long as the competition does, but It's an Incredible drain on our finances and, In the long run, Its the punter who suffers. We have to find the money from somewhere (we don’t get them for nothing, you know), so other parts of the mag will end up being
starved of cash.
Of course, If we didn’t Include coverdisks, the magazine would cost only £2, and that’s the point we were driving at In our reply.
Should we drop our coverdlsks altogether? Or keep the format we have now?
GIVING THE GAME AWAY After playing Monkey Island, and completing It, I needed something else to while away the small hours. I read a review of the PC version of Monkey 2 and it looked better than I'd hoped. Realising it would be a few months before the Amiga version would surface, I placed an order for it, and waited with anticipation.
Then, in June, Jakki Brambles gave out tips on the air on how to complete Monkey 2. Even before it came out on the Amiga.Why don’t companies release their games across all formats simultaneously, as with Ocean's Epic, and save us a lot of heartake with premature hints and tips appearing in magazines.
Mr S Doughty, Derbyshire.
Unit 4, B.D.C., 21 Temple Street, Wolverhampton. WV2 4AN.
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Kick OfTI' midWhistle Is setting up your own board as hard as it appears?
Comms expert Dave Burns goes under* cover to find out... EASY WHEN YOU KNOW HOW?
As promised Iasi issue, we are going to spend the next few issues looking at how to use your Amiga to set up your own BBS There are many types of software available from PD to mcreckbly expensive commercial software This month, we w« look at a PD Program, and next issue we will discuss how to set it to run through a mailer program with a batch file to allow you to join some of the many networking boards LINK ESTABLISHED Msrfsclsi with Bn tsdmolofy Mat makes comms posstbfo src tre now Irootltl op to two International Information networks.
Firstly, we hints local email echo on the Hotel BBS (063 4531319) - through Fide net. Tee can send os messages ula any hoard that supports this echo and. Although we may net reply Instantaneously, you can Be sore that your comments and messages are Being read and that wa will gat hack to you (remember tfaat we still have a magazine la write), life can accept year technical gaortea. Oplaleaa and letters lor poBllcatlea nta small The ether way yea can contact as nta year modem la hy calling CU. CU Amiga have their own conference there when yon can peat yoar laaalta ot year quarter direct te the
people that matter. Tma conterenca la dlnldod Into several parts. Including one which lets yea download files.
CIX la e subscription only heard, so yea do hane to pay for the time yea are connected.
It yea want to contact aa via either of Ihesa systems yea shoeld small
- Daniel James Slhagahy- on am Fide CU Amiga ache at
- csamigs- an the CIX network, or ahernattnely join the CU Amiga
center glnatively tilled -caamlga*. (OX la on 681 3B0S446) We
hopa to On attending ear coverage of the IK via modem at a
local level. Whilst we will he thlnUng ap new ways to get In
leech with yea, yea could tall year local sysop la pick ap the
CU Amiga echo on hit heard.
See yea online teen that are available around tbe world FALC0N.B8S is one of Ihe most popular ol Ihe Amiga Shareware BBS Systems, and lor a very good reason The software itsell comes with a document file which is roughly 100 pages long and covers everything from unpacking to running the board. Written in plan Engfisli. The writer has spent a lot ol erne making sure that you. The user, win have no trouble setting up and running your own board, either as a stand-alone board, or as a fully networking board.
Falcon is Shareware, which means that you are able to set it ip and nn I butifyoufindlhatyoulikeitand plan to use it on a regular basis you must send the registration fee to the author, which not only will make him a happy man, but also ensure that you get the updates as they are produced INVENTORY TIME So, aside from the software, what else Is needed to set up and run a board?
Well obviously you need a modem The rtvnimum recommended speed is 2400 as no user fekes to log on at a lower speed, especially if they plan to iptoad or download files to your system. You also need a couple ol good compactors
- decompactors, not only for the files you put up lor users, but
also lo test files that are uploaded to you. The other
important item you will need is a hard drive. There is no way
in reality that you can run a board from floppy as Ihe speed is
very limiting, and once you have the board software set up.
There is no room tor messages or files OK, everythmg is
together, let's rc4 WHAT IS A SYSOP?
A Sysop is somsone that is prepared lo tie up a computer and modem lo provide a bulletin board service lor other computer owners A Sysop lends lo be al his keyboard lor long hours every day improving and adding to his system They will also gel lo know their regular callers and is always ready to slop what he is doing and have a chat online . A Sysop is nol a Techie, or even a programmer They are someone who enjoys their computer and wants lo share his hobby with others You could be a Sysop... up our sleeves and set to work. First print out Ihe document file provided with Falcon. This is
a must as you wtl be referring to it quite a lot - not only when you set up, but also as time goes by. I have been running a system for quite a whie now, but still need to refer to my docs Clear a space on your hard dek and create a directory cated BBS Into this create some more (brecsones. Text files, Fonts.IBM, MSGS-GEN.
FILESNGEN. Following Ihe instructions in the doc Wes, decompress the system files to the relevant directories You now have Ihe basic board set up. Easy wasn’t rt? Go into the config program and hi out a tew details such as the name of your BBS. Your name, and the maximum baud rate your system can handle. Now log in and see what you have got The first thing you wi notice m that the screens are nek yours. The is no problem as they are Text files that you can alter with a word processing package, or even create your own. If you have set the config as per the docs, you wifi find that you have al
the (acuities of Sysop, and can make a lot of changes from within the system There are a few message areas, but you can add and delete your own as you like. You can also decide what level of user is allowed access to what areas of the board You have ultimate power!
Experiment, play, push a lew buttons.
This board is so easy to set up that if you do make a complete mess, its a simple job to scrap the lot and start again.
ABSOLUTE POWER As a Sysop you not only have power, you also have responsibilities. The act of setting up a board means that you are allowing the general public lo call your board The thru as users log on is awesome, but so is your responst*y You are to blame if users leave abusive messages, You are to blame if users upload commercial programs to your system If a shopkeeper stocks magazines of an abusive, illegal or offensive nature he w* be busted, not the writer The same appfies to a BBS. It is your job to make regular checks ol what is left on the board. If a user regularly abuses Ihe
system you have Ihe power to lock them out. I have noticed that Sysops are a friendly lot increcfibfy helpful and always prepared to offer advice or assistance As a Sysop you are never alone!. One chap who is very helpful Is Stephen Anderson who runs into a fully networking board, allowing people to leave messages worldwide simply by cafeng your board. We wW also be looking at offline message readers which allow the modem user to take all the new messages as a compressed file and read answer them offline - thus saving pounds off your normal phone bii So, I you want to know whaTs what in
the Amiga comms scene, you know where to come! So make sure you ask your newsagent to reserve you a copy of CU Amiga, or better sMI. Why not subscnbe - you know it makes sense!
GATEWAY TO ANOTHER DIMENSION Amiga Junction 9 on 0372 278000 Why not give him a call and see what his board looks kke? As a bonus. Ihe Falcon BBS software can be downloaded from him. Or if Ihe telephone bil Is a worry, log onto his board and make arrangements for a copy on disk. You can also leave any questions you have or general messages for CU Amiga here - we want to know whaTs going on out there.
GETTING GOING In next month's coturnn we are going lo look at how you can make your BBS On my travels to bring you the best In tbe comma world I came across a board known as tke CYBERSPACE GATEWAY. Tbis Is most definitely tbe place to bo It yon want toads ol tiles to download. Message bases galore, online games or even 'Live Chat srttb other users trom all over tbe country or even tbe world.
The board Is a subscription board, which means lo |oln in all tbe fun you will need to pay a subscription, but unlike other subscription boards you will not have to pay anything else. No Online' Charges, no Download charges, nothing!
Why should you call this board? How about because I say so? No? Well let's taka a look at It and see what's on otter. The most popular area Is teleconference where you can go to chat to whoever happens to be there at the time either y or In private. You can even Whisper' so that only the person you want d the message even It there are 20 people online at the time. There is an e shop where you can order goods and services, like an internal 2400 baud h software lor 8 mere £59 (this Includes a 5 year warranty), e games are what you want. Then why not play blackjack against other users, live,
and gamble credits. Or how about a trip to the races? Bel on a horse see. Test or graphic adventures? It Is all here. Another great lea- . Go to this area, till out a form, and wait for Ihe person ol your dreams to reply, or even search lor the person ol your dreams and send them a CYBERSPACE GATEWAY fs not a board you can esplore tally In one visit, or g 600+ Amiga tiles where the sysops don't care it you download
I. As an added bonus, it you want a look, you can log on and
access everything lor halt an hour absolutely free! Give It a
go. And tell Wendy (One of Ihe Sysops) that I sent you.
The number to dial is 071 580 6433 (24 hrs). You can even leave a message
o me directly by sending E-Mail lo 'JOURNO' NEXT MONTH... We take
a look at more boards and events appearing on the bustling
comms scene.
Not all ‘educational software’ calls itself that. Mike Gerard went in search of alternative mainstream programs and talks to a Commodore software tester about what he thinks is the best educational software on the market.
TOP OF THE CLASS Which is the best piece ot educational software available? You might be surprised at the choices from Witt Rees, a Northumberland teacher who sees more software than most in his capacity as a tester of educational programs for Commodore.
Will recommends the art program, Deluxe PainIIV, and the word processor, Wordwodh.
The best programs,' in Will’s view, 'are not necessarily those that are labelled educational. I think it's very difficult to label something as "educational" or “non-educational" because these are grey areas. We use the same kinds of facilities in school as are used in industry. If you need to use desktop publishing then you desktop publish and use the appropriate package. All these kinds of things are happening in schools, so I don't think you can necessarily label something as educational software, unless it’s so narrow that it's specifically targeted at developing some particular aspect
of the National Curriculum.
'In terms of English,’ Wilf Rees says, ‘then the thing that you need more than anything else is a word processor. The facilities that are built into word processors these days, like thesauruses and spell checkers, serve to enhance the quality of written education. I’d recommend Wordwodh as probably the best of the word processors: it's got good saving facilities in lots of different formats, it's word processing that's almost desktop publishing.’ ON TEST Wilf is Head of the Creative Arts Faculty at the King Edward VI School, in charge of a bewildering variety of subjects such as art arid
design, CDT.
Home economics, PE, music, drama, expressive performing arts and technology. The school is in Morpeth, the county town of Northumberland, about 14 miles north of Newcastle. Morpeth is one of the smaller county towns with a population of only 15,000, but King Edwards has some 1240 pupils in the 13-18 age-range. With 360 in the 6th form. It figured in a recent Guardian poll of the Top Twenty State Schools, and always features highly in terms of its examination results. Its high profile is due in no small measure to its headmaster, Michael Duffy, who writes regularly for the back page of the
Times Educational Supplement as well as appearing on television and being involved with various government bodies.
It was this high profile that led in part to Wilf Rees's role as a software evaluator. The software testing,’ he explains, 'developed in two main ways.
First of all was Commodore's original support scheme, whereby they put a few people In the field to help develop educational practices in various areas. When I heard that the scheme was going to happen I immediately nabbed the fellow who'd been put in charge locally, who was an ex-teacher from Tyneside. In fact, we knew more than he did, initially, but we worked together which is the best way to do it.
What also happened was that I got invited down by Commodore to a few of the seminars that were going on at shows, like the PET Show at the Barbican, and got to know Peter Talbot, who became their National Business Development Manager. Through that, various people were brought to the school to see what we were doing, people who were developing Amiga hardware and software. The relationship between Commodore and ourselves grew to the extent that one day I got a letter Irom them saying that they were inundated with software, and would we be Interested in tletd- trtalling some of it tor them?'
EVALUATION turned out to be a bhnd obey They ootfttrl be graded in terms ot exponang the memory, so I was stuck with these things with 1Mb memoitea.
Which were very clever and sophisticated 32-M machines but restricted I was looking round to get something else and I'd heard ot the Amiga but never seen one in action. I was introduced to them by a local dealer, at Microtech m Morpeth He suggested I come and see them, andj ve never looked back Irom there I started oft by buying one, then I bought another three, then I bought another live, then a couple more! I'm not sure how many we've got now. I'd have to go round and count them, but we re well into double figures. And we've gradually built up various add-ons, things like digitisers - audio
and visual - hard drives, samplers. In tact, it anything comes on the market I tend to have a go at it. See what they do.
They're housed in a resource centre, and used right across the curriculum. The way in which I use IT is not in a specific task-orientated way. The kids are introduced to them, how they work and so on. But from then on it's a resource centre that the pupils can move in and out ol when they want to perform a particular task.
So. Tor example, It a kid’s working on something and wants to present it as a bit ol desktop publishing, they come in and do that, go away, they tlnd they want to digitise an image, they come and do it, and so on.
¦What's nice is that we have another resource centre in the school which is much better equipped in terms of money spent on it, which has got Pcs and Archimedes and all sorts ol other things, but we get kids coming from around the school into our area because they're tamitiar with the Amigas. They have them at home, you see, they can work on software in school. They can move tiles in between home and school. It's quite nice because at the end ot the day we have to tell the kids to dear oft because we all want to go home!’ The software which Wilt Rees receives is at the stage ol being almost
ready tor release, and his |ob is, as he says, lo knock the comers off.
'We're looking tor anything whatsoever. It may be the relevance, it may be the way in which It's presented, it could be anything. We report on any aspect ol the software which we (eel could be Improved or is inappropriate and doesnl do what it's meant to do. Or which could do more than it does or whatever.
When It reaches us it’s virtually ready to go. It comes with manuals, though sometimes it's not boxed, it's more likely to be in a polythene bag.
We've never tound anything seriously wrong, they've got past the stage of having major flaws.
That kind ol thing really has to be Ironed out at the design stage They're looking for us to confirm that It is relevant to what they daim it to be relevant to.
Let's say they’re aiming at National Curriculum Key Stage 2 Science then it must answer National Curriculum Key Stage 2 Science and not miss out any of the vital attainment targets that should be there. Those are the kinds of things that we address as well as the quality ot the software itself in terms ot how well It does it, what the overall feeling ot the piece of software is. In terms of its price, that kind of thing.
'I also run in-service courses tor my authority and surrounding authorities on using IT In various aspects of education and obviously Commodore were interested in this too. It means I would be able to put soltware out - say it was Maths software aimed at 8-11 year olds. I'd share it round the various schools in the area and say. “would you have a look at this and be prepared to write me a couple ol sides of A4 on these specific points?" It’s a nice cheap way for them to get it tested, for the price of one piece ol soltware We let dozens of pupils and a lew teachers loose on it. And the
testers are happy to do it as they get to keep the soltware' AMIGA REVOLUTION There are seven or eight other schools in the area using Amigas: ‘Amigas are very popular up here.’ Wilf confirms. Very popular indeed.’ Amigas. Though, were totally unknown when Wilf arrived at the school about five years ago, to find a single BBC-B micro. He added three Archimedes 310 machines within a few months of arriving, but he admits: This was more out of ignorance than anything. It happened to be the latest model at the time, which cost a lot of money, but it TOP OF THE CLASS Which software would Will
recommend lo parents? I looked ol something colled Maths Advenluie a little while ago Irom Kosmos and particularly aimed at younger children and that was quite good. I've just done another one which is smashing, called Spellbound horn Lander Soltware. That's a really good bit ol soltware. Very clever, it makes you think and it s entertaining, lo terms ol yalue lor money the PO market is always worth looking at. There's some very good selection ol stull in the Public Domain. All ol the Fish disks are good as are the I Bag releases.
It they're looking in terms ol developing the kids' interests in the computer as a tool rather than as a games playing machine, things that will have relevance in terms ol what they're doing at school, two or three products come to mind that I'd recommend. Tekno-Amiga Is one that's just come onto the market Irom HB Marketing. Thai's an Input-Output interface which allows control tor electronic erperiments by plugging a hardware device into the parallel port. It allows you to do a lot ot eiperlments with it. It's also ertremely well supported with good documentation on electronics and the
nature of components.
Then there's a nice package Irom Genisoft called Compendium 6. With sir diflerent programs. One is Weather Watcher, which allows you to collect data and input measurements from various erternal devices like maximum minimum thermometers and produces all the data as statistical graphs, bar charts and so on. Something like that has a tremendous use in the physical side ol geography. It's a nice package ' And wtiat s the most popular educational program in the king Edward School al the moment’ Deluxe Paint IV.
Without a doubt. It's a tremendous bit ol software really. I think it's probably the best bit ol soltware lor any home- based personal computer. And very educational.’ Whether you are new to the Amiga system, or an experienced mer developing prototypes or interfaces, Arexx is a great little to use. Learning to use it efficiently adds an extra dimension to its versatility. It’s lucky Alex Gian is here to show you how, really... USING IT!
This is the third and final part of our ¦Introduction to Arexx' series In Ihe first part, we had a look at the basics of the language and Its general structure, whilst last issue we looked at two of the more novel aspects of Arexx - its parsing and its debugging facilities. Each of these sections has also been accompanied by a section giving a detailed summary of all the Arexx instructions and functions. With another contained this issue, you should now have a complete Arexx mini-manual.
This time we look at more specific ways to use Arexx - ways that are distinctive to the language, and which will help you get the most out of it. In particular we will look at Ihe following two areas in some detail: Ihe custom Arexx ports, and the various ways they are used in interprocess communication; and the various methods of storing data in the memory, whether by the use of variables, or by writing to it directly. This Is quite important as, in certain cases, it can lead to substantial speed increases.
D THE AREXX PORTS We already know that Arexx uses ports as the means lo send messages. So what exactly is a port? In order lo get a clearer idea, we must first have some understanding of multi-tasking MUUI-IASKMG Consider a computer that does not multi-task. If we want a program to pause, we can create a little loop which goes round and round doing nothing in particular for as long as we need. This method was popular on the first home micros. Of course, the processor is kept very busy going around doing nothing; but since there is nothing else competing for its attention, it does not
really matter. Clearty this is unacceptable when multi-tasking. Any loop like the one described above would steal' time from other programs running, and degrade the machine's performance. To gel around this problem, multi-tasking Operating Systems have ways of putting a task to 'sleep', so that it takes up minimal resources whilst inactive. Then, upon receiving a suitable signal, the task can recommence (of course, even this type of checking involves some kind of a loop, but as it is part of the Operating System, it is many, many times faster than any user program).
Another way of looking at this, is that there is a central program which handles all the tasks and coordinates all the necessary signals between them. On the Amiga this program is known as the Exec. The signals that are passed around and the bits of code that deal with them are known as messages and ports. Obviously this Is a very broad generalisation, and there is much more to it in reality. The messages sent have a standard format, and extra information can be tagged on to them. Ports, too. Have a standard format, and can be customised. Arexx takes advantage of this to implement its
own custom port and message specification. Which allows all programs with Arexx interfaces to communicate with each other when running on the machine (see the first article for more details) A GUIDE TO THE GOOD HOST (Commands And Every Arexx-compatible program has at least one Arexx port, known as the host port, or host address.
Once you have a closer look at pro- PROGRAMMING grams that support Arexx. You will notice that there seem to be two dlf- terent kinds ot hosts - command hosts and function hosts However, there is in tact only one type ol Arexx port. Depending on how It handles Arexx messages, an Arexx interlace Is said to be either a command host or a function host This is a question ot programming style and functional tty; there is no restriction on an Arexx port, and there's no reason why it should not act as both a function and a command host, although this is not common.
To Illustrate the differences between these two approaches.
Imagine we have two applications with Arexx interfaces, both doing the same |ob - for instance, setting your printer codes, and returning the old setting as the result. Well call the function host port F_HOST and It will use the lunction SETPRINTERO; let's call the command host port 'C_HOST and assume it uses the command SETPRINTER. Both versions accept either 'NLO' or 'DRAFT as arguments, and also return either 'NLO' or DRAFT as the result. Here are the differences between the two approaches: As you can see, function hosts are more flexible, and can be used to implement complete extension
languages to Arexx. For instance, a graphics package can have functions like DrawCircleO, FIIIAreaO. Etc., and those can be used as if they were actual Arexx functions. Each function can have up to fifteen arguments, whereas commands can only have one argument stnng.
Function hosts also allow results to be relumed more neatly. One possible problem with function hosts, is that one day you may come across a function name dash. Command hosts, on the other hand, are quite adequate for simple (obs, and In some cases preferable. To date, most packages with Arexx support have had them implemented as command hosts.
As Arexx becomes increasingly popular, many different custom Arexx-based languages are txxxxl to appear Smce they an work the same way. You orty have to learn Arexx once in order to use any of them. AH that changes are Ihe available functjons' In effect. Arexx implements a scripting language Arexx seems to be establishing itself extremely well «i the videographics arena, where task automation abilities are particularly usefd Three ma)or packages to appear recently al have Arexx support of some sort, as does the mighty Video Toaster. The wen-received Avideo in particular, uses an Arexx
interface, as described above, to implement a custom language, Opera', for video production. Since Arexx is so easy to learn, It makes a good vehicle for users who are not too technically-minded, and yet want to achieve impressive effects easily with their software GETTING THI MESSAGE Learning to use the Arexx ports from within Arexx is not too difficult. The rexxsupportlib.library provides some functions to allow easy reading of the ports. You can see these listed more fully in the section on the function descriptions.
Basically, there are a few things to remember When you start waiting for a message, your program goes to sleep', lightening the load on the system. Once it receives a message, It 'wakes up'. It then places a (substantial) extra load on the system until you reply' to the message.
Therefore It is very important to reply as quickly as possible, even if the message you received was not dkectly relevant to you Unanswered' messages, known as 'busy-waiting' loops, are one of the worst programming mistakes you can make on a multitasking computer! The general idea is to copy the message received into a variable for future examination
- then reply Immediately to the message. Once you have done so
you are free to examine your message at leisure. Note that you
must copy the message before replying, otherwise it is lost.
This method of handling messages is standard on the Amiga, and applies to all Amiga messages, not |ust Arexx ones! For Instance, If you were programming In a language such as C, you would handle Intuition IDCMP messages (mouse-cllcks etc) in the same way too: In fact any program that is composed of more than one task uses ports and messages to communicate between tasks In this respect Arexx - because of Its relative simplicity - can be a very good introduction to the phndples involved.
Listing 1 gives a simple example of how to go about this. It uses functions from the rexxsupportlib.library, so you must remember lo add it to your library list, by typing the line: rxlib rexxsupportlib.library 0 -30 0 at your Shell, or including it In your startup-sequence First we open THE BUILT IN AREXX MEMORY HANDLING FUNCTIONS GETSPACE(length) - reserves a memory block ol sife length', and returns the 4-byte string ol its starting address. This lunction is under Arexx control, and any memory reserved by it will be freed when the program exits.
FREESPACEIaddress.length) - this is not really necessary, since the system trees memory allocated with GETSPACEj) automatically, but it can be useful lor deallocating very large blocks ol memory no longer in use. The lunction should return either 0 or 1. Depending on its success, but currently there seems to be a bug on some systems.
EXPORT(address.var.[len].[pad|) - this copies the contents ol var to the specified address in memory, which must be given as a 4-byte string. The optional arguments len' and pad work in the same way as we have already described in the previous issue: len' specifies how many characters of "var" should be copied, and pad' specifies how the remainder should be tilled.
NB When writing to memory, if you exceed the allocated bounds, the system will probably crash.
IMPORT(address.[len]) - this returns the value at the address (allocated by GETSPACEO) STORAGE|address.var.(lenl.(pad|) - works like export, except that it returns the old contents of the address It used with no arguments, it will yield the available memory.
OTHER MINOR FUNCTIONS STRINGS: COMPRESS(s.(chars)) - without the optional argument, this removes all blanks from the string s'. If the optional argument is present, then it removes all the characters in chars' from s'.
SPACE(s.number.|pad|) - this function is used with sentence-like strings and places number blanks between each word. Pad may be used as an option instead of blanks.
SU8WORO(s.number.|len|) - this function is also used with sentence-like strings. The value it returns is the word in the sentence corresponding to number len words, starting at number', will be returned it this option is specified.
VERIFY(chars.s.|‘m'|) - this function takes the characters in chars and checks that they are all in s'. If they all are. It returns 0: otherwise it returns the position number ot the first character in chars' which is not in s'. II the m keyword rs supplied, the function does the exact opposite, returning the position keyword of the first character in chars' which is in 's'.
XRANGE||a).|b|) - the acceptable arguments are 0 to F. The return string starts at a and ends at 'b*. With all the intermediate values. For example.
XRANGEI8.C) gives 89ABC . If a and or b ate omitted, the string is returned in byte form, and the omitted options default to 00 x and fi x respectively.
For example. XRANGE(.8) returns " 0102030405060708 x".
FILES EOF(tilehandle) - checks the specified logical filename - obtained by OPENf). And returns 1 if the end of Ihe file has been reached, otherwise 0.
SEEK(filehandle.offset.(opt)) - is used to move about in an opened file The returned value is the position in the file after the offset has been added to the current position marker. B. E. and C are valid options and move to the beginning. End. Or current position, respectively.
GENERAL: HASH(string) - returns the hash value of the string as a decimal number.
ERRORTEXT(number) - this explains the Arexx error message associated with number' AREXX a port mat we can listen to Any ports opened in mis way will be closed automatically when youi program exits, though it is probably a good practise to close them yourself. The loop then takes care ot the rest.
UstMf 1 r - Mill message I nog • * First egen a pert' port oeaeportptOST FMT") qeltflag = 0 do leraeer aetil eattflat. 1 '-Steep'eatu ¦e pet a messepe" it HOST FWT- ret - eattpttfNOSI PO«t| r Message errteep ¦ get it! • pkt. Getpkt(HOST PORT) - Mall message
- ge back te start ot Hop- If ptt.aallfl Ikes Iterate - Right,
get dm message...- same . Getargl pM | r Repll as saee as
peestHr. E«M keggMg CPU time- res - replytplrt.oi r Bis code
to process oof message goes here - * For exam- Hr-- sag earns
If name . -»Y!" Thee ewtflag Test this little script by running
It.
And then sending commands to it.
The easiest way is to have a second Shell open, and to type the following into It: rx 'address 'HOSTPORT command The commands will appear at me first Shell: the command -BYE- will make your script quit As you can see the above program is extremely simple - all it does is perform an action when a suitable command (messagel is received. It does not return a result to its caller PROGRAMMERS (ADDING AREXX INTERFACES TO YOUR PROGRAMS) In order to return results to commands, or functions for that matter, the appropriate fields in an Arexx message must be set. Since Arexx is implemented as a
shared library, the functions to do this are easily available if you are programming In C, Basic or Assembler The ROM kernel manual gives full details, and a lot of good sample code is available on the PD scene For those who don’t want to get their hands too dirty, a number of shared libraries have appeared mat make me adding of Arexx interfaces almost trivial - so in the future there should be hardly any major Amiga programs without Arexx interfaces. All those of us who have had to perform boring repetitive work, involving endless mouse clicks and menu choices, will greatly appreciate itl
Here's the basis of the structure of an Arexx message:
1. Standard Amiga Message Structure - 20 bytes
2. Arexx message information block:-
3. Pointer to me global task block - 4 bytes
4. Pointer to me Arexx library base - 4 bytes
5. The Action message - was it a - 4 bytes - special instruction,
a command or a function?
6. The primary result (return) code - 4 bytes - If everything is
OK, rc 0
7. The secondary result code - explains - 4 bytes - what went
wrong If rc is not 0.
8. Space for pointers to 16 strings - 64 bytes. The first one
ARG(O) Is me name of the command function, and there can be up
to 15 arguments for a function. Each string may be up to 64k.
9. PassPort address - unwanted messages - 4 bytes - can be for
warded to it.
10. Pointer to the name of the Host port-4 bytes.
11. Pointer to optional extension - 4 bytes - name (If it Is not
.rexx).
12. The input stream - 4 bytes.
13. The output stream - 4 bytes - reserved for future expansion -
4 bytes.
Total 128 bytes E MEMORYMATTERS Arexx handles all data internally as strings of characters. While this can make life very easy for me user, it incurs a hefty overhead in terms ol space and time Once we start to look at larger Arexx programs, it becomes very important to use memory efficiently. To illustrate this we'll take a look at a hypothetical case - me need to store 65000 one byte characters THE DOWN SIDE Well, first of all you might think of storing each character in a different variable, perhaps even in one of those nice compound symbols, so you could call them something like myvar.1,
myvar.2, ...myvar.65000. etc. However, before you think ol doing such a thing, don't bother!
The data handling simplicity Is paid for by a very expensive ratio, where it can take anything up to 64 bytes to store one byte. Do your sums and you will see mat your 1 Mb of memory effectively becomes reduced to 16 kilobytes! Hardly the most desirable state of affairs, and this is before we even take into account the speed penalty ol all those string format conversions Of course, me above example is the worst case - it corresponds to each variable storing a single-byte character. On me other hand. 100 variables each containing a 10-byte string take about 10 kilobytes to store, giving a more
acceptable ratio of 1:10. Ten variables of 100 byles each are stored in about 3300 bytes (1:3), so there is a very important lesson here: Longer strings are stored more efficiently by Arexx. Avoid the generation of too many short variables m your string processing loops.
Right,' you might men say. I'll build up a long string by joining up all these characters repeatedly into one variable.' All fine and dandy if you are dealing with small strings and few iterations, but what happens if you have to string up, say. 65000 characters individually?
To put mis effect to the test, we will run the little script shown below in Listing 2 : Usttaf 2 r tiring an ug.icii - r Hn fast it repealed concatenation? 7 ttrlag . “ char.' ' tfhttmefs) ttoM(r| 4s I ¦ 1 to tm r Tke loikming Itoo «ooe tM mrt
* tiring ¦ ftriog char It I 2M ¦ ¦ thee So saj I tiawjr)
etui end toy Total timelined) - til eitt When you run mis
script you will notice that, as the string gets longer, each
succesive concatenation takes a bit longer too. Thts means that
the amount of time taken is growing exponentially with the
number of iterations! On an unaccelerated Amiga, you should
find that every 200 iterations, the time taken to complete mem
increases by roughly 0.4 seconds. The whole operation takes
about 17 seconds, which Is not exactly brilliant when joining
up 1000 characters Now. Let's see If my calculations are
correct: me total time taken should be |ust over (dx 2)"(nA2)
as the number ol iterations gets bigger, where 'dx' is me
time increase and 'n' is the number of steps. So. In mis simple
case, 65000 iterations will take about 21000 seconds-
i. e. aboul 5-6 hours. Hmmm, better rethink this one. Obviously
there are some ways NOT to go about things with Arexx.
THE UP SIDE Having read mis far, you might smirk and permanently shelve any plans to use Arexx seriously. However, before you give up in horror, you » should also know that Arexx does allow for fast handling of data. It is possible to write programs that store very long strings efficiently, and thal process them rapidly. As you probably guessed, this Is achieved by allowing direct writing of data to blocks of memory.
THE STRONG POINTS Since it is an interpreted language, Arexx is slow. But when used properly it can perform many tasks with more than satisfactory speed. In addition, there are operations that Arexx is specifically designed to perform extremely fast - prime exampiles of this are the parsing and searching of strings. Even me most complex pattern search can be done on a 64k string in approximately one second (on an unaccelerated Amiga)
- mat's pretty good going in anyone’s computer language.
Furthermore, these searches require almost no coding at all, since they are taken care of by the existing best out of Arexx, use its easy parsing and string handling to do the duty work" for you, but when processing large blocks of data, handle it directly in memory, rather than as string variables There are two general cases when writing data directly lo memory can be useful: when we have lo produce very long strings or blocks ot data, and the usual method of concatenation is too slow, as in the example above. Or when we have to produce data corresponding to Operating System
structures, which we may warn to use with various functions. Examples of this may be bitmaps, requesters, etc. Portions ol these structures may then be altered by writing directly to the relevant fields.
Arexx allows two ways of doing this. In Ihe first case, by using built-in functions. Arexx reserves and keeps track of the blocks of memory that are written to, and it frees mem automatically when your program exits.
These functions are listed in the separate section. In the second case, calls can be made lo library memory allocation functions like the one found in rexxsupportllb.llbrary, or In other third party libraries. In this case, it is the programmer's responsibility to free these locations before exiting. If mis is not done, they will persist and eat up memory. However mis may be useful if done deliberately. The addresses ot such blocks may be stored in global Arexx structures like dips, for later use by another program.
In either case, when memory is written to directly, extreme care must be taken, since writing outside allocated areas can easily wipe important system data and crash the machine.
BIGGER STRINGS To give you a taste of all this, the example in Listing 3 does the same job as Listing 2. However It writes a string of 10000 characters. (In units of 4 bytes), in about 30 seconds - the equivalent form ol Listing 2 takes about two minutes.
If, instead of EXPORT!), you use the POKE() function from rx_kituiiibcary (supplied with the last issue) the time comes down to approx 20 seconds. Further, the time taken increases proportionately to the length and not exponentially A 64k string could therefore be written in me time it takes Arexx to do 64k iterations. In our example, we are talking about a couple of minutes.
(Listing 2 would take a couple of hours.)
Listing 3 * StringtoMumory.raii 7 BlackAddruts • getspaced 00001 t0=timn(s) do I ¦ 0 ta 9914 by 4 add u ‘O0'illd2c(c2d(Mnckaddrstt)ti] call niportladd.' 1 end say "total tnuuttuH(sl • to string . Import(«lockAd4iuss.l(]000| The weird line with all the conversions is due to the fact that the argument to EXPORT!) Must be a 4- byte string, while D2C() returns 3-byte strings for addresses less man 16 Megabytes. You would have to add extra code if D2C() returned anything other than a 3-byte string.
These conversions are quite time- consuming, and less than elegant. It could certainly benefit from that compiler... But perhaps mere is a belter way to do this, which I have missed - it is certainly needed. On my system I have written a small function host just to do the job of handling address strings.
THE BUILT IN AREXX MEMORY HANDLING FUNCTIONS INTERPRETING STRINGS We have now almost come to the end of our introductory overview.
There is still one area of Arexx which we have not dealt with, and thal is its ability to interpret stnngs as il they were actual Arexx clauses This is a very important ability, as it allows programs to add new code lo themselves while they are running.
Powerful problem-solving techniques can be developed with mis approach, usually only available in languages for Artificial Intelligence applications, like those of me LISP family.
However, the subject is quite advanced and reaches into areas including self-modifying programs We may look at some of its practical uses another time. In me meantime Listing 4 gives a small idea ol its operation Essentially, any Arexx program passed to the INTERF RET instruction as a string will be executed exactly like a normal line ot Arexx code. You can use me example as a basis for your own experimentation.
Listing 4 • Interpreted Cleeses 71 ¦ 5 string . " s ¦ s'l 2; say i" Interpret string This issue's coverdisk contains an example Arexx script, which illustrates most of what we have said here, particularly with regard to ports and function hosts. It is based around the freely distnbutable and popular rexxarplib library. Even though this library has minor incompatibilities with Workbench 2.0.1 chose it because is provides an excellent illustration of a variety of techniques.
Enjoy your experimenting with Arexxl NEXT MONTH With Arexx prelty much explained, the September edition ol CU Amiga will feature the first in a series ol BASIC tutorials. II you have struggled with BASIC in the past, this section will prove invaluable and will offer short cuts, tips and cheats lo aid your lech niques So. Il you want lo gel in the know, be here next monlh TIME(option) - the following options are available: H hours since midnight M minutes since midnight S seconds since midnight R resets the counter and returns the time elapsed since a reset E time elapsed since reset
REXXSUPPORTLIB FUNCTIONS This Is a custom Areii library which is supplied as part ol Ihe distribution.
Like all custom libraries it must be added to the Arexx library list belore use.
This can be done from the startup-sequence with the ulib command, or from within Areii. By using the AD DLIB() function.
MEMORY: AlLOCMEMfsire.|flag|| - uses the erec.library call lo allocate memory, and returns the address of the memory block. The optional flag is an erec style flag lo specify the type ol memory, i.e.: 0000 0001T PUBLIC. 0000 0002 - CHIP. 0002 OOOO'i FAST, et c. These raloes can be Ored lor more than one attribute.
FREEMEM(address. Length) - used to deallocate memory allocated by Eiec.
Note: This cannot free memory reserved by GETSPACEf).
PORTS: OPENPORT(Portname) - opens an Arexx port with the specified name.
CLOSEPORT(Portname) - closes Ihe specified Areii port. 01 course, it can only close ports opened by OPENPORTI).
WAITPKT(Portname) - waits at the specified port until a message is received.
GETPKT(Porlname) - returns the address ol the the tirst message packet queued at the specified port, or 0000 0000 i it there are no messages.
GETARG4pack.|argfield)) - is used to eitracl Ihe data from the message packet, belore it is replied to. It no second argument is given, the value returned Is Ihe command or lunction name. Any number Irom 1-15 can be used to extract any arguments, if the packet was a function call.
REPLY(pack, returncode) - replies to Ihe given message, and sets a return code for the reply (0 = OK). Messages musl be replied lo as quickly as possible, after the arguments have been extracted.
GENERAL: SHOWLIST(optcode.|name]| - Prints oul the syslem list specified by Ihe opt- code. This may be D(evices). L(ibraries). P(orts), R(eady tasks) or W|aiting tasks). If a name' is given the list is checked to see il It is contained, and returns 1 it it is. Otherwise 0.
SHOWDIR|dir.|opt]| - returns the contents ol a directory as a string. Valid options are All'. Files' (files only) and Dir' (subdirectories only).
STATEFO - returns a string containing information about a file, including Ihe site and protection flags.
FORBID!) - forbids multi-tasking on the system. All activities other than the program will lemporarily stop. This includes mouse movement etc. PERMIT!) - permits multitasking again, after a call to FORBlOf).
NULL() - returns a 4-byte null siring, i.e. '0000 0000'x.
REXXMATHLIB.LIBRARY This is a custom Arexx library library thal supplies Arexx versions of the Amiga math floating point libraries. It is not pari ol the Arexx distribution, but it is mentioned here since it is more than likely that any Arexx user will need lunctions like L0G(). SIN () and P0W(). Reiimathlib.library is freely distributable. And can be found on FredFish disk number 227.
Improve your There’s a lot more to sampling than pressing play and clicking a mouse button. Tony Horgan shows us how to transform puny effects into thunderous window shakers.
THE OLD RATES On the surface, the process ot sampling a sound seems pretty simple. What could possibly go wrong? Well, quite a lot actually. I'm constantly disappointed by PO music and sample dislis which are spoilt by unnecessarily bad sound quality Once you know how. Persuading the Amiga to play high-quality samples is a breeze This month I hope to enlighten you with some tricks and techniques I've amassed over the years.
The first thing to decide betore sampling, is what sample rate you're going to use. As you know, higher rates otter better reproductions, but use more memory. There's no perfect rate lor sampling, though, as different sounds create different demands. Here's a guide to the sample rates you'll need lor various types ol sound: BREAK BEATS -1 find a rate ol 16726hz (that's a period ol 214) gives the best trade-off between memory use and fidelity Sampling at higher rates gives marginally superior results, which is line if you've got the memory to spare. I wouldn't like to use anything below about
13000hz.
As the top end starts to get scratchy.
VOCALS - For crisp clear vocals, 16726hz is really the bottom rate you could use for decent results. At anything below that, S and T sounds develop a lisp. II, however, you're sampling speech Irom a lilm, radio or another source where the original quality Isn't too high, it's wise to use a lower rate (anything down to about 8363hz).
BASS - There's a myth that basses sound better sampled at low rates. Like anything else, basses reproduce better at high sample rates Note that It you're sampling a single bass note, in order to recreate a whole bassline. It’s best to sample the lowest note in the pattern. That way, when you replay the bassline, you won't have to play the bass sample any lower than its original pitch, thus avoiding the otherwise inevitable ringing overtone.
DRUMS - II your source sounds are clean and bright. It's usually worth your while using a high rate to grab them in all their glory. Most sequencers and trackers can play sounds up to 22000hz, so why not treat yourself? As drum sounds are generally quite short, you still won't use much memory, but you'll hear the benefit in the top end ol your high hats and snares.
SIGNAL TO NOISE RATIO The most common cause ol dodgy samples is a low slgnal-to-noise ratio. In other words, the sample is too quiet. The Amiga deals with 8-blt samples, which means that every slice ol a sample can have any value Irom -127 to +127, If your sample is too quiet, you're not using the lull resolution ol 8-blt sampling, and the resulting sound will suffer lor this The solution is to adjust the volume ol the incoming sound with the help ol an oscilloscope Any sampler worth its salt will have one. Usually under the monitor’ option. Run the sound through the occiloscope. And tweak
the volume until the wave just (ouches the top and bottom ol the box, without turning it up so much that it flattens out at the peaks. Too loud a signal will lead to distortion.
THE EQUALIZER With sensible use ol your graphic equalizer, you can eliminate hum and hiss before the sound reaches the sampler Remember lo turn the treble down when sampling bass sounds, and boost the lower frequencies a little if you like Do the opposite when sampling cymbals and so on. When sampling whole drum loops, with both low and high frequencies, try boosting both the bass and treble.
With the mid-range kept low.
Even having done this, you're still likely to get unwanted noise and a lack ol response at high frequencies This Is where your software filtering comes in handy (remember lo save your sample before you do anything lo it). When filtering bass sounds, be careful not to destroy the sound’s character by muffling the attack. Most other sounds will benefit from a boost in the treble department. If, after boosting, the sample sounds jangly or scratchy, it's probably because the treble has distorted. Try a slightly less severe boost, or if you only have a non-variable boost option, resample with
less treble, then boost with the software.
CUT A GROOVE Sloppy use of your sampler's ‘cut’ function will not only waste memory, but also lead to unwanted jumps and clicks in your samples. Tight splicing is essential if you're to get a break beat running smoothly. Zoom right in on the first beat of your loop, and cut away anything to the left of it. Then move to the last beat of the bar and dispose of anything after that. If there are any gaps of silence between the sounds, there's almost certainly going to be some background noise in there, too.
Highlight the gaps and use the 'clear' function to take out any hiss or hum between the sounds.
Better still, cut the sample into a number of pieces, and save them out as separate bits. That way you can get them to run at the tempo of your choice.
SOUND GOING LOOPY Getting a complex synth sound to loop without a very obvious jump can sometimes seem impossible. Quite often it would be, if it wasn't for a technique I worked out for just such occasions: 1 Highlight the section of the sample you want to loop 2 Copy the highlighted range Into the buffer 3 Reverse the range 4 Mix the section in the copy buffer back onto the reversed range 5 Set up loop points at the start and end points of the range 6 Move the left hand loop point half a wave cycle to the right 7 Increase the volume of the looped section if necessary 8 Play the sample
NEXT MONTH In out September Issue. Tony will teveaw to compose 'proper' music on your Amiga.. SEEDY SAMPLES Arriving just loo lale lor last month's sample CD round-up were these Iwo exciting new dance sample packages.
X-STATIC GOLDMINE Time And Space (0442 870681) Price £79 A sel ol two Cds Ihe X-Static Goldmine really is a stunner Originally available from The Advanced Media Group, the set is now distributed exclusively by Time And Space, the people responsible tor the Zero G Datafile Cds Its 3023 samples arc fronted by a col lection ol 512 breakbeats All the beats are listed by name and track number, and you even get their tempos in BPMs Their arrangement on the CD is very neat, with the beats segregated in hiphop. Techno, house, rave, and hardcore sections. Not only is the quantity impressive, but the
quality is superb brilliantly funky Irom start to finish. The rest ot the disk is taken up by an extremely comprehensive drum and percussion section (over 1000 samples), which includes multi-samples Irom just about every beatbox ever made by Roland, and buckets ol standard and alternative sounds from all over the place The second CD has a more varied mix ol material Some ot the 512 vocals open the proceedings, followed by some gieal Weepy techno bassline loops laken oft the Roland TB 303 A very analogue bass synth section is next, which gives way to an extremely useful ravers' section. Here
you’ll find loads ot stacato piano and synth chords, stairs and bleeps, all begging to be played back on a catchy little rift Alter some sci-ti sound fx. There's a clever section tilled Vocoder Loops These are beats and basslmcs pul through a vocoder (you know Ihe one: that old 0s voice eltect used on ElO's Mi Blue Sky - oh. Ask your Dad...). The results are weird, and surprisingly effective. Alter a minimal string and horn collection, there’s a series ot atmospheric synth sounds and background drones A generous helping ot computer speech is rounded oft by a lew vocoded speech samples Yet
more speech is followed by Ions ol sound Ix taken from syntlis and the leal world The number ol samples on the Cds is impressive, but tbe actual samples themselves are awesome! Baselactory. Ihe people responsible tor compiling the set. Have put a lot ot thought and imagination into this, and it's paid oil. It you can't decide between a Datafile or X Static Goldmine. Time And Space are doing an offer on both lor £109 Get saving DANGER 1 The Dangerous CD Company (Tel: 081 368 8271) Price £49.95 The first ol a proposed series ot lour. Danger I is a single CD. Once again geared towards producers
of dance music. No less than 330 break beats till the tirst section They're all listed with BPMs. And given logical names, such as Yeah Loop'. Ambient Loop' or Slow Conga Loop When you're in mid How. And you suddenly think Oh. I've got a good beat on that Danger I CD that would work well here', the descriptive names make them a lot easier to find Sample a few ol these pounding beats, and your dance lloor smash is hallway there. Drums and percussion continue to dominate the rest ot the CD. Alter a short selection ol tills and rolls, you get six multi-sampled drum kits, includ ing the 808.
909. Korg Ml and Alesis HR 16. A total ol 32 bass drums. 44 snares, 46 high hats and over 100 miscellaneous percussion samples finish oil Ihe drums section. The rest ol the CD is tilled with 67 sound fx, 60 stabs. 22 basses and 12 string samples Although it's not quite the complete hit-record package. Devoid of any vocal samples. Danger I scores very highly on its massive breakbeat and percussion selection Not the best all-rounder, but as a drum and percussion CD. It’s certainly one ol the best around.
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BIT .... 150 MANOR COURT SUPPLIES ....82 AUDITION ...... 124 MEDIA SCENE ... ..176 BATTLEAXE ... 104 MICROPROSE ......57,72 CALCULUS .....
97. 98.99 MIDNIGHT OIL .. ....82
.100 101 102.103 NEURAL
IMAGE . ..146 COMMODORE
.....6 OCEAN .. ..2-3,8,18
CONNECT ....70-71 OFFICIAL
SECRETS .... .24-25,43 CDTV ..
.....6 ON LINE ...... ....40
CORTEX .. ...34
PDDIREO ... ..116
COREDESIGN ...53 P D
SOFT ...... ..119 DATEL .....64
PREMIER ...... 174 DAZE
MARKETING ..... ...84
PRODISK ...... ....84 DATABASE 166
RENEGADE .... ....60 DIAMOND 147 143
144 14S ROMBO . ..179 DIGITAL
INTERNATIONAL.. ...31 SELLOUT ......
..176 DISDORVERY . .146 SILICA
SYSTEMS ..Ill
EAGLESOFT .... ...74
SOFTDRIVE ... ....94 EVESHAM
MICROS .....78 79 SOFTWARE CITY
..155 FAIRBOOTHER ...72
SPECIAL RESERVE ..... .24-25,43 FIRST
CHOICE .....36,37 SWITCH
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GOLDSTAR ..... .120
THALAMUS ... ....20
GREMLIN ...38 IIS
GOLD 11.17 40 89 180 GROUND ZERO ..
___;.166 VIRGIN .. ....28
GUIDING LIGHT . .166 VIRGIN
RETAIL .. ....87 HCCS 48 VIDEO WARF
..158 HOBBYTE ...... .....46-47 VIRUS
FREE .. ..136
MARCAM .132 WALKABOUT
MUSIC . ..166 FLASHING CAPS LOCK When 1 turn on
my Amiga and insert a disk, it ©appears to load as per
normal, but then the Caps Lock light starts ¦ •ashing, and
the computer automaticalty resets itselt. Could it have
anything to do with the 2Mb expansion I recently Installed?
Ben Ritchie, London As mentioned previously, a flashing Capa Lock key la always symptomatic ot a problem which needs to be fixed by a Commodore authorleed service engineer. In fact, you may have noticed that the light fleshes In a particular sequence. The way In which the light flashes can help you to diagnose the exact nature of your problem. If H flashes continuously with no apparent pattern, or the flashes appear to arrive In palra, It Indicates that the keyboard processor Is faulty. If the flashes occur three at a time, one of the main circuit board chips (1C 74LSI23) Is at error.
A QUESTION OF ACCELERATION drive. I'm intending to buy an accelerator and a 52Mb GVP series 2 hard drive (with 2Mb of last RAM on-board).
I've read in your magazine that this drive is 'notoriously unfriendly to third party accelerators installed on the motherboard' Could you please tell me if Ihe Mlcrobotics VXL30 25Mhz EC with a 68881 2 coprocessor is compatible with It.
And how compatible is the drive in general?
Would I be better to buy a Roctec hard drive rather than the GVP? I intend to use it for 'serious' applications such as word processing, DTP, rendering, Dpalnl III and IV, as well as the occasional flight sim.
Could you also please tell me the difference between a 68881 and 68882? I'm pretty sure that the latter is faster, but by how much? Is it enough to justify the higher price tag? Am I right in thinking that the MicroboBcs accelerator would go in the accelerator slot at the side of the A500? Would the GVP Roctec interfere with this? You also mention that future GVPs will be available with accelerators inside.
Could you please give me more details?
David McGuire, Abronhin, Cumbernauld.
Questions, questions! As there Is only one main UK distributor for GVP products, I spoke to Silica Systems about your queries and the answers I received were extremely Interesting.
On the subject of compatibility, they say that any accelerators which Install directly to the motherboard of an A500 are not recommended upgrades, and therefore contravene the Commodore guidelines.
Although they could give no advice about GVP compatibility, but they did say that they were aware of a few problems. For more details, give them a call on 081 3091111.
Mat Broomfield trounces your technical troubles and puts paid to printer problems.
The Roctec drive Is very good, and uses the same speedy Quantum mechanism as the GVP, although I hear that the controller Is not quite as flexible. It does have a ma|or advantage, because the drive can be turned off, whilst the computer can still be used (unlike the GVP, which whirrs away dls- tractlngly, whether It's In use or not).
As for compatibility In general. I use a 105Mb GVP Series 2 with my A 500 Plus, and I've never encountered a single software problem as a result.
In terms of general hardware, anything that plugs Into the serial or parallel ports (sound samplers, digitisers, genlocks, etc), seems to work without trouble. Attaching additional hardware to the expansion port at the side of the computer can be a problem because the drive occupies that space.
Provided the additional hardware has a through- port. Though, there shouldn't be a problem.
The Microbyte accelerator apparently solders onto the motherboard, so I don't know where that leaves you. If any readers can help at all, please drop me a line.
Regarding the difference between the 68881 and 68882 co-processors, the '82 Is certainly a lot faster and has Improved data handling, but by how much depends greatly on the operations ft is asked to perform. Generally, for the price (a co-processor ain't cheap!), it Is better to go for the 68882.
I don't know «I Roctec drive Is mo than GVP's offering, but the new GVP 040 drWe features a 68030 EC accelerator for less than the price of many accelerators on their own. Ranging between C899 and £1095, the drives seem to offer an Ideal upgrade path, and I personally hope to buy one aa soon as the wallet will allow.
CASSETTE CONNECTIONS I own an A500 Plus and I was wondering whether its possible to connect a WBTtW cassette player lo it? If so. What do I need to complete the installation?
K. Bradley. Bhston. West You haven't said why you went to connect
a cassette player, but I'd guess It's for one of two reasons:
1. You want to record or play Amlgs sounds through the cassette
2. You went to play tapes Into the Amiga.
II you simply want to record Amiga music, you can attach a cassette player provided it has Input sockets. These may take the form of a microphone socket, phono plugs, or a DIN connector.
The letter two options may be labelled Line In'. All you'll need Is a cable which has two male phono plugs on one end to connect to the Amiga, and whatever type of plug your casaette player accepts on the other end.
If you want to play tapes Into the Amiga you will need a sound sampler to Interpret the incoming signal. These start at about £25, and range up to around £200. Tgchnoaound Turbo and Stereo Master are both reasonable low coet models. If you're simply sampling from your cassette player, then that's an you'll need. However. If you are hoping to load old A NEW LANGUAGE I am cuisrtay on a programming course n Pascal and . Cobol and I want f e to know 11 |J¦; Am ,c JV- acccmmo date*» languages and how much it’s likely to cost?
Phil Murrey, Fenton. Stoke-on- Trent There is a Public Domain version of Pascal called PCO which apparently compares favourably with implementations on other computers. It's available from Ed Lib Software for £1.50. Contact them at 7 Sampford Brett Lane.
Willlton, Somerset. TA4 4JT. Tel: 0984 32320 There are also lota of Pascal converters available in the Fred Fish PD collection. These will convert Module and C programs Into Pascal and vice versa. Most PD libraries stock the Fish disks. Strictly PD also have a language disk which contains Modulo 2, MVP Forth, Logo and Xllap If they’re of any Interest to you? Contact them at 11 York Place, Brandon Hill, Bristol, BS1 5UT.
I don't know of any versions of Cobol, although I've been looking out lor one for a while now.
Anyone know of one?
FONT PROBLEMS Being a recent convert to the Amiga Plus from the Spectrum (titter ye not!), I find myself rather bewildered by Ihe operating system, amongst other things. My main problem is that I can't get the fonts supplied on the Fonts disk to load into a program - ie. Workbench or Dpalnl III Could you please explain Fra how to do this in relatively simple terms?
Chris Foster. Mossley, Lancs You're talking about two slightly different situations by mentioning both Workbench and Dpaint III.
Dpalnt is the easier program to work with. Simply click the right mouse button on the letter A’ icon on the main screen to call up the font requester. In the window titled ‘Drawer’ type in the name of the disk containing the fonts ('AmigaFonts2.0' in your case) followed by a colon and the word ‘fonts', then press return and Dpalnt will read from your new fonts disk. The complete title in your case should read (without the speech marks): ‘AmlgaFonts2.0:Fonts’. An alternative solution, which will also solve your Workbench problem, is to assign the fonts so that the computer always checks
your fonts disk for them.
To do this, open a Shell window and type: ‘Assign Fonts: AmigaFonts2.0:Fonts’. AMIGA TYPEWRITER Is there anyway of linking my Brother AX-35 (daisy wheel) typewriter to my Amiga via a printer cable? The typewriter seems to have a port for connecting it to a computer and its manual briefly mentions an interface unit (IF-20) for such a connection. Are there any special cables I can buy (or even make myself), and which printer driver should I use?
Mark Sealy, Norbury, London According to Brother, any standard IBM printer cable will work (in other words a standard Amiga cable).
However, the greater problem may be in acquiring a suitable driver. Brother say that you need a standard teletype printer driver (TTI) but I’ve never heard of such a thing on the Amiga.
However, as you're not trying to print graphics, and I presume that the typewriter conforms to ordinary ASCII conventions, you may want to try using the Generic driver from the Workbench preferences.
STRANGE CRASHES I currently have an Amiga 500 rev 6A board, with a fatter Agnus (8372A) and 1Mb of Chip RAM which I installed myself. I also have an external drive and a Commodore A590 hard drive with 2Mb of RAM, although the actual disk unit has been replaced with an 80Mb Quantum unit.
When I load Workbench from the hard drive, the machine tends to crash intermittently, giving a software error followed by a Guru.
This can occur as the machine is booting, or even when if s sitting there doing nothing, but it happens most frequently when I’m trying to play games installed on the drive, particularly Leisure Suit Larry V (which works fine on my friend's drive).
If I install Larry, it runs perfectly for the first time, but after that it will no longer load. I used to have a number of programs running alongside Workbench, such as Directory Opus and various PD utilities, but I have since removed them thinking that they could be clashing with the games software, but the problem still remains.
Any suggestions?
W. Jouet, Hayes. Middlesex The symptoms you describe seem to
Indicate one of two things: either a virus or a power supply
problem.
Because you have a fair amount of kit attached to your computer, the power supply Is Immediately suspect. This can cause intermittent crashes of the type that you describe, and can be precipitated by one type of program more than another, particularly those which attempt to access the floppy drives. When the computer next crashes, lesve It turned off for at least an hour. Does that help? If the answer is yes, and you’re not already doing so, I suggest that you try an Improved power supply. There are a range which offer 30% more power, but you may prefer to look for something with even more
kick to it On the subject of viruses, there are a couple which particularly affect hard drives, one of which is called 'Travelling Jack’ and could certainly be responsible for destroying your software, although I m not sure that It would make the computer crash even when you’re not using It As I understand it this virus works its way around the files of your hard drive adding or deleting parts of them. One way to test this possibility, apart from using a virus killer, Is to compare the byte size of the main files on your non-working game, and compare these to the size of the equivalent
files on floppy disk. If they’re different then you've probably got a problem!
To get the latest selection of virus killers, contact Goldstar Computers for a copy of their New Superkilters disk. Write to them at PO Box 2, Tyldesley, Manchester, M29 7BN. Tel: 0942 895320.
STARTUP SCREEN COLOURS When I turn my computer on, the screen changes from green to dark grey, etc. I’ve been told that this is bad.
Why? And what does it mean?
Ban Ritchie, London Someone has been misleading you, Ben. The screen colours which flash briefly when you turn your computer on are good. It’s only if one of the colours stay on-screen that It becomes bad.
The colours are used for diagnostic purposes to enable repair people to quickly diagnose many of the more common faults on the computer. Each colour represents a different fault, and this is the order in which the colours appear: Red, Yellow, Green, Blue, Dark Grey, Light Grey. Here’s what they mean: Red - Checksum error.
This is used to conffrm that all internal ROM chips contain the Information they should.
Yellow - Unexpected Exceptions. Sorry, I don’t know what this means!
Green - Problem configuring local memory. This is usually caused because the Agnus chip has worked its way loose. If you know what you’re doing, you can simply push the chip back into place.
Blue - Problem with the custom IC check. One of the custom chips (Gary, Agnus, Paula, etc) is faulty.
Dark Grey - Remaining hardware OK. This simply confirms that all hardware not covered by one of the earlier checks is working correctly.
Light Grey - Remaining software OK. This checks that all of the ROM routines are OK.
WHICH HAND SCANNER?
I'm in some doubt as to which hand scanner I should ¦ • a a buy. I’ve read that the 'L- Golden scanner includes the best software. I like the option ot saving the pictures in EPS, but does the Touch Up software include Optical Character Recognition (OCR)? Do any other hand scanners include OCR? How good is OCR software, can it read typed text reliably?
Wlm Do Groot, Belgium There seems to be a flurry of activity on Ihe scanner front at the moment, making It difficult to select the best buy. Although I would agree that the Golden Image scanners have a well-deserved reputation, I found the Touch Up software to be a little unstable In that It crashed from time to time with no warning or explanation. As the program Is very RAM hungry, I suspect that my allocation of memory was actually responsible.
At the same time, Datel have just released a cut- price colour scanner which looks very exciting, and Alfa Data (an affiliate of Golden Image), have Just released an excellent 256 grey scale scanner which also comes with the OCR software.
OCR is manufactured by Mlgraph, can be purchased to use with most scanners, and will even work with ordinary Dpalnt files. Unfortunately, It’s so expensive that It only makes sense to get the software bundled with the Alfa Data scanner.
Apparently, the software has a success rate of about 95% and has been pre-trained to recognise nearly twenty typefaces, and it can leam others. So far as I know, It’s the most sophisticated version available for the Amiga, but even an accuracy rate as high as 95% can mean a great deal of correction work If you scan a large document.
PC GAMES ON AMIGA?
I bought my Amiga in August and my cousin bought a PC, since when we've both m accumu" C U A * lated a large number ot games. Is there any way I can use his games, or transfer them to disks that I can use on my Amiga? Also, what’s the difference between an internal drive and a hard drive? What can a hard drive do for me?
Mark Crockett, Hereford Although I have encountered people who claim to have run some unmodified PC business software on their Amigas (very suspect), it's certainly not possible in the case of games which use the PC’s graphics and sound modes.
There are 286 and 386 PC emulators available which will let you turn your Amiga into a PC whenever you like, but whether or not you feel your cousin’s games justify spending an extra £100-200 is another matter... The internal drive loads data from floppy diaks which are removable, generally contain about 880K ol data, and load quha slowly. A hard drive can store tens or even thousands of times as much data (depending on which one you Buy), and loads Information Incredibly quickly by comparison.
However, the disks aren’t removable, and the drives coat hundreds of pounds each.
If you only play games, a hard drive la nice, but difficult to justify. If you use a lot of utilities, hard drives can greatly Increase both your productivity and creativity because disk swapping becomes virtually a thing of the past, and everything loads so quickly that you can skip from one program to another without any major Interruption.
MIND I've had my A500 with half meg expansion for just over a year and I'm thinking of expanding further This is where the problems begin... I noticed that with my expansion turned on, Battle Chess plays faster. Not too difficult so far, It all seems fairly simple up to this point.
To expand further, I'm confronted by a guy called 'Gary1 and his girlfriend 'Fat Agnus' not lo mention other females whose names mean nothing to me Who? Why? What the hell are they?
After reading a recent issue of CU and the letter sent in by lain Mackenzie. I thoughi Hello, does this mean I have to buy loads of stuff, or is there something simple that plugs directly into the expansion port like the half meg upgrade7' Don't say read my manuall I also seem to require some form of speed up chip, but which one? How much is It? Why wasn't It standard on my machine? Do I have to part with more of my hard- earned cash?
Anthony S. Wilson. Hull Why should you read your manual? Because that's what It's provided fori As for why your Amiga is not supplied with deluxe components at every point - why Is a Volkswagon Beetle not supplied with s Rolls Royce engine? To keep the costs down to s reasonable enough level so that 'ordinary' people can afford It, that’s why.
Accelerators (speed up chips to you), cost hundreds, even thousands of pounds to buy, and would be completely unnecessary for most users.
On the subject of extra memory Installations involving the Gary chip: any installation that takes the total memory beyond ! Mb (on a 1.3 Amiga S00), Is considered to be an advanced job. Not sanctioned or recommended by Commodore. As soon as you start fiddling around with the custom chips, there’s a lot of potential for accidental damage, If you don't take care. Having said that, the job Is not particularly difficult... provided you're prepared to read the extremely brief Instructions that come with the boards!
DTP VS WP I've just bought an A500* and I was wondering what's •a the difference T a between a DTPpack- t A, age and a word pro- cessor, and which is the best value for money? Also, is a printer driver necessary lo print text, and if so how much do they cost?
Stevyn Hants, Flshton.
Very good question! In the old days, a desk top publishing package used to be for the design of pages which incorporated text and graphics, and was ideal for professional layouts such as magazines, newsletters, reports, etc. Word processors used to be purely for writing documents, and had little or no graphical pretensions.
Nowadays, every word processor thinks It’s a DTP package. Packages such as Wordworth (one of the best), have very sophisticated graphics and font handling abilities and are quite adequate for many users. However, If I could only have one package, be it WP or DTP, I'd opt for Professional Page 3.0 (DTP) every time. In terms of value for money, I'd have to say that Pen Pal (which Includes a database and art program), at £79.95, and Wordworth at £129.95 represent the best buys on the WP front.
A printer driver Is necessary to print text, but they come free on the Workbench disks that you got with your computer. Of course you must own a printer too... RAM POWER What is the most powerful memory upgrade available
- tax. Andwhiehis the best? Is i* it true that 1* internal
upgrades _ should be avoided?
Michael Dickinson, Atherton, Manchester It you’re referring to a standard A500, you can add up to 8Mb of additional memory using one of the numerous external upgrades that plugs Into the expansion port.
Generally, you'll have to buy a board to plug It into, and the Supra RAM seems very popular. Once you have the board which I think costs between £100 and £150, the memory will cost anything from £25 to £50 per meg.
Although internal memory upgrades don’t hurt your computer, they do actually invalidate your guarantee, and should perhaps be avoided as long as It's still valid.
As a matter of interest, certain accelerator cards let you add 32Mb or more of 32-bit memory, but unless you specifically need extra speed, these are way too expensive to even consider.
MODEM MOMENTS I’m considering buying a modem, but I knownoth- ingabout them. Can you fl,ve h'6 a tew basic facts?
Richard J. Green, Dukestown, There are only a few important things to consider when selecting a modem:
1. Is it Hayes compatible? Each modem understands a particular
instruction set (used to control It). Hayes.compatibility -
sometimes hbown as the AT communications set - Is the most
commonly available, and means that you won’t need to learn a
whole new set of commands if you upgrade your modem in the
future.
2. How fast is It?
Obviously the faster It is, the less time you'll have to spend transmitting and their Baud rate, and commonly range between 2400 and 9600 baud. Many bulletin boards only operate at the lower speeds, but If you have a faster modem It will usually be able to switch down to the speed of the board you're contacting. Different speeds are represented by code numbers somewhere within the modem’s title or specifications. V22=2400 Baud. V32e9600 Baud.
3. Does It features online compression? If the data you’re
transmitting Is compressed before sending It, transmission
times will be reduced.
Compression ratings are Indicated by the letter MNP and a number from one to five (five Is best).
4. Does It have on-line error checking? Because the phone lines
are not 100% reliable, data Is sometimes lost or altered
during transmission. Most modems check the incoming data for
such errors, but there Is a graduated scale (again called MNP)
of error correction. An MNP of four is very good.
5. What additional software does it come with?
Many companies now Include software so that you can use your modem (and a printer) as a fax machine.
6. How much is it? V22 modems start at about £150, whilst V32
machines can cost In the region of £600-800. However, as with
most hardware, It's always worth shopping around.
Some good makes to watch out for include Hayes, Pace Unnet, Courier and HST.
PRO RAGE 3 FONTS I've just bought Professional Page 3- primarily because I , read that It can iKV. Now handle Pagestream rp Altvpo'ionis The program comes with a font manager that supposedly converts these fonts, but despite having tried to convert hundreds of them, only a couple actually woiked. I'm fairly certain that I’m not making a mistake, so what's wrong?
You're not the only one to be disappointed by the Ineffective font manager that comes with Pro Page.
The font manager was designed to handle all type 1 fonts, but In fact It only seems to cope with type
1. 0 typefaces. This is a pity, because all of the most exciting
stuff seems to be type 1-1.0. According to the bulletin
boards. Gold Disk are aware of the problems. But they say
that It's not their fault as they can't be expected to create
software to cope with unofficial typefaces (ss they seem to
think the latter type ere). Personally, I don't think It
mattsrs whether they're official or not. If everybody's using
and creating them, Gold Disk should support theml Gold Disk
ara usually very good on customer support, so hopefully an
upgraded font manager should be on the cards for all
registered PROGRAM PROBLEMS I recently borrowed a book from
the library « which con- k tamed a I program I F wanted lo put
onto the Amiga.
However, when I tried typing It into the Workbench CU. I kept receiving the message 'Unknown oommand*. Could you please tell me how to enter the program so that I can save it to disk?
David Dean, Walsall. Waal In the first place. It depends which language the program was written in.
There are dozens of different computer languages, and the Amiga doesn't understand even half of them!
REMEMBER Please remember when asking questions, that the more inlormation you give me. The better the chance that I can help you. Questions such as I've got a printer that doesn't work. Why? Are unlikely to be answered. What printer is it? What have done to try and make it work? What Amiga do you have? Etc. etc. It can also help to include a phone number or address, so that il I need more inlormation.
I can contact you quickly.
For those of you who thoughtfully include a stamped addressed envelope. I'd just like to remind you that I don't do personal correspondence. I'm just too busy writing the column, sorry.
When you type in the CLI or Shell windows you are using a DOS (disk operating system) language. Early Amigas were also supplied with a version of Basic. There are several distinct stages to entering a program on the computer: editing, error checking and, in some cases, compiling.
Basic, DOS and machine code use special editors to enter your commands, whereas C and Logo let you enter your programs via any text editor. After entering editing a program, it will probably have to be debugged and perhaps compiled. For this, a compiler is usually required to convert your programs into a form that the computer can deal with. Each language has its own unique type of compiler, and depending on the language, these can costs hundreds of pounds.
Before you go any further, I suggest that you find out which language the program in your book was written in. Then find out whether or not it’s one of the two that come with the Amiga. If not, is it worth your while buying a dedicated compiler?
OPTICAL ADDITION I've got a 200Mb Panasonic 50200 optical disk drive and
- _ a 20Mb A590.
The problem is is, I can’t I* find any way of attaching the optical drive to my Amiga Plus. Is there a way to perform such a connection?
If not, what sort of PC set up can it be easily linked up to?
Jim Fitzsimons, Battersea, London I’m no expert on connecting optical drives, but Nic Veitch suggests that you can probably attach it using a SCSI interface such as the ICD AD-SCSI, which is available from Silica Systems. Give them a ring on 081 3091111.
As for PC compatibility, the drive is likely to work with all IBM PC compatible machines.
I WANNA BE... I would like to become a computer pro- grammer. But I only have a little knowi- wSJw 6(19001 languages.
Which language would you recommend I leam for both games and business programming, and what is the best type of course (schools, college, University, etc)?
Craig Shortman, Llwynypia, South Wales The language you choose depends to a large extent on the system you plan to program on. If you plan to work on business mainframes, Cobol is one of the more common languages and you can take full or part time courses on it at colleges and Polytechnics all over the country.
If you plan to work on Pcs, Amigas, or other micros, C and machine code are popular. C is especially useful because code written on one machine can be transferred to another with a minimum of modification.
In fact the Amiga’s operating system has been written in C. Again you can find courses all over the country.
Machine code, sometimes called assembler (or 68000 on the Amiga), is more powerful but tends to be specific to particular computers or processor families. Therefore if the machine you learn on becomes obsolete, you may find yourself having to learn a whole dialect of the language. It’s very difficult to find courses In assembler, and I don’t know of any.
The final alternative is to take a University course in computer programming.
These tend to cover many languages, and include some theoretical work, as well as giving you a detailed knowledge about how the actual hardware works. These courses are generally between two and three years in duration, and you should be reasonably good at maths to attempt them.
AMIGA PLUS INCOMPATIBILITY I received an A500+ for Christmas and I understand that it doesn't run ®some of the older games and business software. In your magazine. I’ve seen a Kickstart ROM sharer and a Kickstart 1.3 chip advertised, and I’m thinking of buying one or both of these.
Do I need to buy both, and if not, which one do I need? Does it make my Amiga completely compatible?
Peter O’Connor, Anglesey, Gwynedd You will need both a ROM sharer and a kickstart ROM chip. The ROM sharer has space in it for two (or sometimes three) Kickstart ROMS).
Both the 1.3 and 2.04 ROMS are plugged into the sharer, which is in turn plugged into the socket on the Amiga circuit board where the 2.04 ROM was previously situated.
A switch from the sharer mounts on the outer case of the Amiga, letting you flip between the two modes as required. In my experience, fitting a ROM sharer does makes the two machines compatible. The sharer and ROM cost roughly £60, but fitting the sharer will invalidate your computer’s guarantee.
LC-IO QUESTIONS I have a Star LC-10 colour printer and need some answers to a few questions:
1. What printer driver should I use to get the best result from
my print-outs?
2. What software will allow me to print , t good quality €|jV
fonts as small as possible?
R 3. Does y ) hi-res or interlace affect the font size of print outs?
Ragman, No Fixed Abode.
The answers to your first question comes thanks to Ian Cook of Bumopfield, Newcastle upon Tyne, who was one of the readers kind enough to send in information regarding his printer drivers, etc. Thanks for those, Ian!
Ian says that you should use the EpsonX(CBM_MPS-1250) driver that comes with Workbench, and that your printer should be set to Epson LX-800 emulation mode. He says that the following DIP switch settings give perfect results for both graphics and text; Switches 1-1 to 1-8 should all be on (up). Switch 2-1 on, 2-2 off, 2-3 off and 2-4 on. The last three switches only apply if you are working in English, and should be modified for other languages.
As for printing small fonts, the LC-10 can print using Fine pitched characters (15 or 17 CPI) and this is generally the smallest readable text that you can use. Tell it to print at this size using the Print Pitch’ option from the Workbench printer preferences. If you really need to print smaller, any program which bypasses the printer’s fonts and transmits its own bit-maps would do. These include desk top publishing packages such as Professional Page and Pagestream, and even Dpaint can be psed, although it doesn’t include any useful text formatting commands.
The screen mode that you use only affects the size of a print out when using an art package such as Dpaint. In all other cases, the higher resolutions simply allow you to see more detail on the screen.
UNSOUND SCART I’ve connected my Amiga to my video recorder via a Scart lead, but I only get soun l ls the problem my Amiga.
Bf 9 the lead or my video? I now hear that you need a Genlock to mix graphics and video, but I can't afford one. My video is a Sony 715.1 would be very grateful for any advice you could possibly offer me.
Also, can you tell me if there is a PD program capable of producing longish 3D animations for titling etc (I’m not bothered about ray-trac- ing).
Justin R Miers, Hallow, Worcester I don’t know how you've managed to get sound only using a Scart lead, as I would have expected that to be the only thing that you didn’t get! I assume that's a misprint?
A Scart lead can of course carry both audio and visual information, but in most cases, the Amiga end of the lead doesn’t have the additional phono plugs required to carry the sound. You can probably adapt the Scart lead yourself, although off-hand, I don’t know which pin assignments you would need to use. However, the Sony 715 video recorder does have separate phono inputs at the front of the machine, so you could just run a lead directly from them to the left and right audio plugs at the back of your Amiga. If you don’t fancy making your own Scart lead, you can probably buy one from Videk
at Unit 10, Bowman Trading Estate, Westmorland Road, London, NW9 9RN. Tel: 081 204 6690.
I don't really have any suggestions on how to genlock without owning a genlock, but there is a DIY guide to making your own from scratch. It’s on Mystix Hardware Modification disk
2. Available from Ground Zero PD (disk number 0U14O). Contact
Ground Zero at 4 Chandos Road, Redland, Bristol, BS6 6PE.
The RSI Demo Maker lets you make some 3D animations but, ironically, the only PD programs that let you create full 3D sequences are ray tracers, of which there are many.
Phone your local PD library to see what they can offer you.
MORE CHIP RAM After using Sys Info, I noticed that I have an ECS one meg Agnus 8372A.
My A500 was one of the last to be released before the Plus version came out. Does this mean that I can add on up to 1 Mb of Chip RAM? If so. Would the Datel Electronics' Pro RAM be a good source, and would this be compatible with the new A570 CD- ROM?
James Bellamy, Port Vale, Isle of Wight You can add another half meg of Chip RAM, bringing your total up to one meg.
However, this requires a tiny bit of soldering, and a small modification to the A500 motherboard, which you shouldn’t attempt unless you’re absolutely confident about IL I’m not sure whether the Datel Pro RAM supports an advanced Installation (as the Chip RAM adaptation is known), but if it does, it will certainly be compatible with Commodore's CD ROM drive when (or if!) It eventually materialises.
ECS PART TWO I own an A500 Screen Gems pack, and its ©accompanying manual says that it uses the Fat Agnus 8370.
. .owever, when I checked using Sys Info, it said that my computer contained an 8372 ECS Agnus.
Is the utility at fault, or have I got the wrong manual?
L. McSparron, Milford Haven, Dyfed There’s nothing wrong with Sys
Info, I suspect that it was not worth Commodore’s expense to
reprint all of the manuals just because one chip got upgraded
to a superior version.
ALAS POOR AMIGA I recently heard that the A500 is not going ®to be made anymore, j Does that f mean that A500 owners are going to lose all third party hardware support, or is the A600 similar enough so that hardware will be compatible with both machines?
Steven Grant, Tipton. West Midlands The fate of the A500 is a worry to many people, but I think that there are too many around for hardware developers to completely abondon it. Of course, many manufacturers will already have had projects under way when Commodore announced the demise of everyone’s favourite machine, and I’m sure that they will see their efforts to fruition. I think that we’re safe for at least another couple of years, perhaps longer.
Unfortunately, the A600 is almost completely incompatible in terms of hardware, but I doubt if it has a future as glorious as the A500, even though it's likely to be a much more reliable beast thanks to its surface mount technology.
RAVE MUSIC MAKERS My friend and I are interested in making rave type dance music with our Amiga, but don't know anything about the different types of music packages that are available.
We would be very grateful if you could give us some advice about the software which is suitable for this type of music.
PRINTER UPDATE Since my request for information about the printers and drivers that you use. I've received a number of replies, but not nearly enough.
I now have information aboul the following printers: Star LC-10, Star LC20, Star XB24-10, Star LC200, Amstrad DMP3160, Amslrad DMP2160, Amstrad DMP2000, Centronics GLP3101, Dataproducts SPG8010, Citizen Swift 224, Juki 5520, Canon BJ-10ex and Tandy DMP106.
Remarkably, no two people have sent In information about the same printer, so if you sent information aboul one of the above, you have my heartfelt thanks, even if I don’t have space lo mention you all byname.
If you own a printer that’s not listed above, and it works perfectly in both graphics and text modes, please take the lime to drop me a line. I don't need a lot, just the driver you use. And the DIP switch settings (if any). If you want to add more information, then great.
Noah Beck & Roger Sylvester, Wlnscombe The type of package you use is not as important as the choice of instruments that your song contains.
Many packages can load standard IFF or Raw samples, and there are hundreds of these available from Public Domain libraries.
Having said that, a lot of rave style demos tend to use one of the Soundtracker-type programs, of which MED and Protracker are probably the best.
Another alternative is to use a MIDI sequencer hooked up to an instrument capable of generating the type of sounds that you want. The Roland Sound Canvas is a MIDI instrument that contains hundreds of instruments and a complete TR808 drum kit - the one preferred by many dance musicians because its bass drums are so deep.
Analogue instruments are also coming back into fashion due to the rich tone that they generate, although the choice of sounds is perhaps not as diverse as instruments that use sample technology.
If you go for a MIDI sequencer, you can still use MED, but If you can actually play an instrument, you may wish to buy a package such as Dr T's KCS which lets you play your music into the computer in real-time.
DISK CAPACITY I’m currently writing a novel, and have just the PD word Jv processor r Text En9i™ ¦jag* M* 2.1 as 1 can’tatlorda commercial one. It tells me that I have to save my work to the program disk. I would like to know how much data the disk will hold? Will I have to keep making copies to store it all on?
Also, as I have no printer, are there any companies who will print out my work at a reasonable cost?
Nicholas Gosling, Sawston, Cambs A freshly formatted disk can hold 880k of daja, and you can find out the remaining space using the INFO command. If the disk to be checked is in the internal drive, simply type INFO DFO: return .
In your case, you don't actually need to save on the program disk. When the requester appears, simply type in the name of the disk you want to save to, followed by a colon (:), followed by the actual name that you want to give a file. For instance, if your blank disk is called ‘Saves' and you want to call your file ‘textl’, you would type in ‘Saves:text1 ’ (don't include the speech marks.). I don’t know of any companies who offer a printing service, but perhaps one of our readers knows of such a company?
COLOUR PRINTING I have a Star LC200 colour printer, and although it works per-
• fectly in . Black and ' white, I can't get it to work in
colour. What am I doing wrong?
David Marley, Rumney, Cardiff An extremely quick reply to a quick question - that's what I like to see! Dig out your trusty copy of Workbench and in the Workbench printer preferences, there's an option called Shade’, which should be set for colour printing. Hope that solves any problems you may be having.
DISK DRIVE PROBLEMS Ever sines I got my A500 last year, the modulator has failed to work properly, producing a black and white picture. I cured this by supporting the modulator with padding, but even that doesn't help now. To make matters worse, my Amiga has already been replaced once, and since then the disk drive keeps playing up. Sometimes after I put a disk into the drive, it clicks three times but nothing happens, yet when I take the disk out and put it back in, it works perfectly. Recently, the computer has started saying that all the disks have a read write error, even though I
know that this is not the case. The computer is still under warranty so should I return it to the shop Paul Clark, Goxhlll, South Humberside Yes, you should return It to the shop immediately. The modulator or perhaps even the socket where you plug it In Is obviously not working properly. The disk drive is also in trouble, and it sounds as if it’s either become totally unaligned, or as if the controller chips (ClAs) are faulty. Quite often, the heads can become dirty causing similar problems, but dirty heads are rarely this disruptive. The drive can be knocked out of alignment If you’re very
rough or careless about how you insert disks, particularly if you put them in at an angle.
ANY PROBLEMS?
If you have any questions of a technical nature send them to me, Mat Broomfield, at Q&A, CU Amiga, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU.
That’s the end of this month’s thrilling episode, see you again next month.
(also labelled DIR), should contain the path name 'CU38:lnstruments'.
Mat Broomfield continues his step-by- step guide to the world’s greatest music package - OctaMed Pro - given to you free with last month’s issue.
Ton MAKING YOUR OWN INSTRUMENTS LIST Last month, I showed you how to use the instruments which came with the demo tune on the disk.
I also showed you how to enter notes, add new blocks, and even how to add a couple of effects to the notes. On this month's coverdisk you’ll find a selection ot instruments to get you started, so I'll be showing you how to access them more quickly via the SLIST menu. I’ll also be going into detail about the many special effects which can be added to each note.
Although you could simply load each instrument up from the FILES screen, this can be rather inconvenient because you have to load up the directory of the disk containing the instruments.
Following this, select the instrument you want, and click on 'LOAD INSTR'. The whole process can be reduced to two quick mouse clicks by using the SLIST options.
4. Return to the Options Palette and dick on the SLIST gadget
again.
5. In the centre ot the SLIST screen, between the two large
windows, you should see a group of gadgets starting with the
word 'Name'. The raised buttons can be clicked on, but the
flat lettering is just there for identification purposes.
6. Find the letters DIR (againl), and click on the gadget
labelled ADD underneath them. The path name 'CUSaMnstruments '
should appear in white letters in the right-hand window. If
you now click on this white writing, the contents of the
Instruments directory will be shown in the left-hand window.
The Instruments directory has now been added to the samples list, but it's not permanent yet. If you turn off the power, you’ll have to go through this procedure all over again.
2. Insert this month's disk into the Internal drive and click
DFO: in the devices list to the right of the FILES screen. The
disk drive will start whirring away, and after a while you
will be shown a list of all files on the disk. Directories
containing additional files are prefixed by the letters
(dir).
If you dick on SLIST in the options palette, you will be taken to the Sample List screen. For now, just click on SynthOrganl in the bottom of the left- hand window. You should notice that its name appears in the Major Status Bar beside the number 01. This indicates the sample selected has been loaded into instrument position one. To test that the sample has loaded, press a few keys and you should hear some notes playing.
As you've just discovered, loading instruments via the Sample List Window is the easiest way of doing it.
Having done this, let's add our own instruments to the Sample List: BY S To make it permanent, you must saue the new directory listing. To do this, unprotect the disk you loaded OctaMED from, and click on the S button underneath the words SAVE LIST. This will save your new settings in the S directory of the disk.
Whenever OctaMED loads from now on, it will also load the path name of your instruments - always make sure you have a copy of the master disk, though, in case of anything awry happening to the disk.
SPECIAL EFFECTS Ictivd Not Instriiwntl
- -- 09C02
- -- OOC03
- -- 00CO5 C-3 50C07
- -- 00C09
- -- 00C10
- -- 00C12 (mumT I Lett ftitl Byte OK, so now you know how to
load instruments much faster. We can now progress to look at
the effects that can be applied to each note. I'll start by
refreshing your memory about the composition of a note. Each
note consists of eight characters, and looks something like
this: C-3 10C24. Each of the characters has a specific meaning
and, by changing them, you can completely alter the way a
note sounds.
The first three characters (C-3), indicate the note to be played. The next character (1), tells us which octave the note should be played In, and consequently, how high or low its pitch will be. The remaining four characters (0C24) are reserved for commands. These commands work in a variety of ways. Some of them affect only the specified note and will take effect immediately, others require a further command and will alter the entire song.
Each command Is represented by a one or two digit hexadecimal number, and most require additional parameters in order to work. For example, the letter C (equivalent to the decimal number 12), tells OctaMED to set the volume of a note. Its parameters will be a number between 00 and 64.
Valid commands are within the range 00 to 1F (decimal 0 to 31), Commands are always positioned in the third and fourth note positions from the right, and single digit commands are always placed In the third position. The first and second positions (known as the right and left data bytes respectively), are reserved for command parameters.
PLAYER COMMANDS Here’s a list of fhe various commands, complete with examples of use: Command 0 - Arpeggio This plays a rapid alternation between the selected note (the principle), and two others. The end result is a kind of warbling sound.
The second and third notes are both higher in pitch than the principle. The amount by which they are raised is specified in the left and right data bytes. For example: C-2 10047 -Plays arpeggio 00047 - Continues the effect 00047 This plays the note of C, plays the second note four semi-tones higher, and the third note seven semi-tones higher than the last (notes E and G). A semi-tone is the smallest amount by which a note may be raised.
By repeating the command on successive lines without repeating the actual note (as shown above), the effect can be prolonged.
Command 1 - Slide Up This raises the pitch of the current note by the number of semi-tones specified in the left and right data bytes. For example: C-210000 00102 - Slide up by 2 semi-tones 00104 - side up by 4 semi-tones 00106 - slide up by 6 semi-tones Command 2 - Slide Down This lowers the pitch of the current note by the number of semi-tones specified in the left and right data bytes. See the above command for an example of use.
Command 3 - Portamento This is simply another way of creating slides.
Instead of messing around with semi-tones, a target note is specified which denotes how far the slide should go. The command Is given with the second note (which is NOT played), and its parameter indicates the speed of Ihe slide. As is displayed here: C-2 10000 - This is the the note to slide from.
00000 E-2 10305 - The slide starts here at a speed of 5.
Command 4 - Vibrato This causes a pulsing effect. The left data byte denotes the speed of the pulse, the right shows its depth. For instance: C-2 1049F-Begin Vibrato 1049F - Continues the effect 1049F 1049F Command 6 - Old Style Vibrato This was an inferior form of vibrato left in for compatibility with older versions of the program. It’s not worth learning.
Command 8 - Hold and Decay This specifies how a note will end - ie. How quickly it will fade away, and whether it does so abruptly or if its volume diminishes to nothing.
The left data byte specifies the decay (whether or not the volume fades), and the right data byte indicates the hold (sustain) of the note. As shown here: • , C-2 1080F - Note retains its volume but has no sustain 00000 00000 C-2 108FF - Note loses volume and stops quickly Command 9 - Secondary Tempo This sets the secondary tempo. Although this can be very powerful, especially for MIDI users, you should try to avoid altering this unless you know what you're doing. To give you a bit of technical blurb, this feature alters the number of timing pulses per note (and consequently the number of
events that can be triggered per time frame). In most cases where a change of speed is required, the primary tempo (command F), is more than adequate. Acceptible tempos are within the range 01-20 (01-32 decimal). For example: C-2 10906 - The default tempo C-210000 C-2 10903-Twice as fast C-2 10000 To hear the effect clearly, try this one out using a drum instead of the strings.
Command B - Position Jump As you will recall from last month, a song is composed of blocks which can be played in any order.
The order in which they play is primarily controlled by your entries in the Block Play List. This lets you jump to another part of the Block Play List, and is usually used at the end of a song which you want looped. If the song starts with an intro you don't want to be replayed in each subsequent loop, you can use this comand lo jump to a point other than the beginning of the Biock Play List. Ie: C-2 10B03 - Jumps to position three in the Block Play List.
Command C - Sot Volume Although each instrument has a default volume, this command can be used to over-ride it. The volume is specified in the left and right data bytes using decimal numbers, and acceptible values are from 00-64: C-2 10C32-Half volume C-2 10000 - Volume stays the same C-2 10C64- Full Volume 10C08-Very quiet Command D - Volume Slide Smoothly increases or decreases the volume by the value specified in the left or right data bytes.
The left data byte increases fhe volume, the right decreases it. For example: C-210C40 - Volume set at 40 10D01 - Volume decreases a bit 10D01 - And a bit more 10D20 - And back up to Its original level We're going to leave the subject of commands at that for now. There are more, and we'll be looking at them in detailin a forthcoming issue.
MIDI MOVES PREMIER MAIL ORDER Titles marked arc mil yet available and will be sent on day of release.
Please send cheque PO Access Visa So. And exf)iry dale (Cheques Cr PO's payable lo Premier Mail OrderI lo : Dept CU08, Trybridge Ltd.. 8 Buckwins Sq.. Burnt Mills. Basildon. Essex. SSI 3 1BJ.
Please slate make and mode! Of computer when ordering. P£rP inc. I K on orders over £5.00. Less Ilian £5.00 and Europe add £1.00 per item. Elsneliere please add £2.00 per item for Airmail. These offers are available Mail order only..Telephone orders: mon-Eri 9am-7pm. Saturday I Ham-1 pm. Eax orders : 0268 590076. Tel Orders : 0268- 590766 .19.99 I'ffMegJopade 24 X 1-2 Meg Joprade •«¦»(* 26 99 30 Con*rjCRon Kt V 99 40Ovr n Meg. . F,
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We re going to have a quick look at
* ¦ OctaMEOs MIDI capabilities because I'm sure that some ot you
are just dying to hook your keyboards up and start making sweet
music.
Ol course, the two essentials belore you can begin, are a MIDI-compatible instrument, and a MIDI Interlace. Assuming you have these already plugged in, we can begin.
1. Turn your MIDI instrument on.
2. Load OctaMED Pro.
4. Providing you haven't altered the initial settings. The
instrument number (shown in the Major Status Bar) should read
01. Look at the MIDI panel, and beside the letters MIDI CH:
dick on the number 1. This tells OclaMED to output all notes
played using instrument one, through MIDI channel one.
Mouse button, you can drag it lelt or right. As you drag it, the number in the window will increase or decrease. Alternatively, you could simply dick in the small window, and type in the number that you want. Set this so that the voice number you require is shown in the window.
6. II your MIDI instrument doesn't have externally selectable
voices, set the voice that you require on your instrument, and
leave the MIDI Preset number at 0.0 tells OclaMED to use
whatever voice is currently selected on your MIDI Instrument.
8. If your MIDI device is an instrument, as opposed to a sound
module, dick the INPUT gadget so that you can use your
keyboard or whatever to control OclaMED
9. Recall the Note Entry window by dicking the top right gadget
in the Options Palette.
Okay, so now MIDI is adivated, and every time you play anything using instrument one, the MIDI voice you seleded will sound. To test this out, press a few keys on the computer and you should hear your MIDI Instrument coming through. Be warned, though, because you are now entering a whole new world of musically- based fun... menL You should see the notes appearing in the note editing window. Your MIDI instrument can be used in exactly the same way as the computer keyboard However, if you are adually able to play your instrument, it offers you a much more powerful way of entering your music.
1. Return trrthe Major Status Bar and click CHRD to adlvate chord
mode.
2. Click Play Block. OclaMED will begin playing the current
block.
3. Play some notes on your MIDI instrument.
You'D notice the notes appear in the Note Editing Window as you play them. Provided your keyboard is polyphonic (it can play more than one note at a time), OclaMED can recognise up to sixteen notes simultaneously.
As you see, this can be used to record your compositions In real-time as you play them.
Of course, once you've played some notes via your MIDI Instrument, you can edit them through OclaMED In the usual way.
NEXT MONTH In the next part of this tutoral, we'll be continuing our wander through this superb package. We'll be looking at some more commands, including some to control features of your MIDI device, such as pitch bend, modulation and stereo panning. Space permitting, we'll also take a look at a few advanced editing techniques, and we might even have time to look at the sampler.
If, however, you were daft enough to miss last month's CU AMIGA (and we won't hold it against you) you can grab yourself a copy of this excellent music package by giving our back issues department a call on 0858 410510. Go on, you know it makes sense... Now dick E in the Major Status Bar to start editing. Play a few notes on your MIDI instru- SELL OUT TO BE SEEN IN SELL-OUT CALL KAREN NEILL 071 - 9 7 2 6 7 00 OPTO P.D. We have the ultimate In Utilities and Demo's so tor a FREE Catalogue send a SAE. To: OPTO P.D. PD Software Send stamp and disk tor catalogue to: Urmston PD Library.
30 Princess Road, Urmston.
Near Manchester M31 3SS 36 Trevanie Avenue, Ouinton, Birmingham B32 I EX I-----------------1 PLEASE CM I HAVE AN AD IN SELL OUT I I I I Lineage - 30p per word to private ldividuala - 20 word* min. 40 words maximum. 40p per word to Trade. 20 words mln - 40 words maximum.
Semi-display - tlS for S.C.C.Rlng 071 2S1 0222.
All classified and semi-display advertising is pre-payable.
All classified ads are subject to space availability.
- mh.t. PhiNt .
I ENCLOSE CHEQUE IPO FOR E TOTAL NUMBER OF WORDS POST TO Ad Dept. CU Amiga. Priory Court, Farrlngdon Lone. London EclR 1AU.
II • dleg*' lo nil p.ratcd toper, ol computer g*m«i Tho orffy *oftw«io tn.l ton ho »ota *9.0*04101, through our ctamfvd wcbon eto genu n« l«po, disk* or Caitrrdgo* bought bom ffhopior by mol ordot bom •olh»«r* hOJWi LORROX Public Domain (Amiga) over 1.000 Disks Irom Bop - SI.
1 st Class PSP Fast reliable service. Send S.A.E. plus two first class stamps for Catalogue to:
A. Roxburgh. 77 Keal Avenue, Blairdardie. Glasgow G15 6NZ MONEY!
Interested in saving It on CD’s. Tapes, Videos, etc.?
Interested in making some?
Send SAE. For free slideshow disk explaining how, to: Paul Dunne, 2 Goodlson Close.
Fair Oak. Eastllegh, Hants. S05 7LE You could make a fortune!
DEAD AND DYING AMIGA’S WANTED. Turn your dead Amiga into hard cash! For details phone 0273 558256 after 6pm.
Ask for Chris.
WOULD YOU LIKE TO EARN MONEY from your Programs? For details write to: 4th Dimension P.D., 94 Breedon Street.
Long Eaton, Notts. NG10 4FE VAST SELECTION of Original Amiga Games and Utilities at less than Trade Pricesl Send SAE. For Stock List to: Softscan (CUA),
P. O. BOX 84, Hereford AMIGA A500 52Mb GVP Hard Disk DRIVE, 4
months old.
Contact Jason Martin, 49 Collna Close, Weeford Estate, Coventry. CV3 3EG £280 Tel: 302154 ARTMAN P.D. Prices from O.OOp Please send blank Disk plus SAE. For Catalogue and two tree games to: 40 North well Gate. Otley West Yorks LS21 2DN AMIGA CONTACTS WANTED send lists or Disks to: Chris. 54 Lochinver. Birch Hill. Bracknell.
Berks RG12 7LD READ THIS) Amiga owners Contacts wanted. Don’t waste time send lists to: David Klemenzson, P.O. Box 334, 210 Gardabaer. Iceland. 101% Reply AMI8A AMIGA+ P.D. Irom 35p, Amiga accessories, unique offers - something for everyone!
For free details and disk Catalogue whip two stomps off lo: Redlaw Resources P.O., 74 Durban Road, Patchway, Bristol BS12 5HQ NEXT MONTH (EXTMOMIH MULTIMEDIA IS GO!
We show you how to transform your Amiga into the multi-media workstation of the future. We’ll also be taking a look at some of the best authoring systems available to help you combine graphics and sound into your very own multi-media extravaganza. Will the multi-media revolution change the face of computing for ever? Find out next month... GAMES FRENZY Who said the Amiga doesn’t have any good games anymore? Not us, that’s for sure, as a whole batch of high-class games are set for release over the coming months. The party begins next issue, with first reviews of Crusaders Of The Dark Savant,
Lotus 3 and the stunning-looking Shadow Of The Beast 3.
WHICH AMIGA IS BEST FOR YOU?
All of a sudden, there’s a bewildering array of Amigas out there, but which one best suits your needs? If you’re thinking of upgrading to a higher spec model or considering buying an Amiga for the first time, here’s where to look.
HISTORY OF COMPUTING Our potted history of computing takes a look at the golden years of 1984-87, including the ascendance of the C64 and the launch of the Amiga. We also enter the age of such classic games as Paradroid, Impossible Mission, and Miner 2049er.
STEP-BY-STEPS Yet more in-depth tutorials covering our OctaMED Pro and Sculpt 4D Jnr giveaways as we show you how to get the most from your free programs. So, if you're struggling with these stunning giveaways, stay tuned for all you need to know... TWO RED HOT DISKS Next month, we present a playable demo of one of the most eagerly-awaited sequels of all time. What can it be? Find out in 30 days’ time. Also on offer will be two more mind- blowing demos of top-rated games plus.... another complete full-price utility guaranteed to save you EEEs.
Contents may be subject to change without notice.
CU AMIGA - SEPTEMBER ISSUE ON SALE 26TH AUGUST. BE THERE VIVID IMAGE Pick up any computer magazine and. Somewhere inside its pages, you’ll tind an advert tor PD disks containing video images, animations and samples ot famous films or comics. You don't have to go any further than this very magazine to see demo reviews containing anything from Hellraiser's demons, to Marvel comic book superheroes. It’s not surprising, though, that when you look at pictures such as these, it doesn't really register exactly what you are looking at - as. Displayed in front of your very eyes, a suspected criminal
otfence is in progress.
Way back in January, a small and reputable PD company. Run from a private address by a husband and wife team, was raided by Trading Standards Officers. FAST, and the Dorset police. Their haul consisted of thirty-five disks containing such material as Batman slideshows.
Kate Bush samples, and Indiana Jones stills. More than eight months later, charges have still not been pressed against the couple and they await the outcome whilst the authorities wade through the legal quagmire of what exactly constitutes an infringement of copyright.
LEGAL STANDING?
So. With such unprecedented action, where exactly does the computer industry stand in the copyright circus? We spoke to industry figures, film and television companies, and lawyers alike to get their views. Ocean, arguably Britain's biggest soltware company and producers of countless licensed games, had this to say: 'When we obtain a film license for, say, Terminator 2 there Is an incredible amount ot negotiation. Some film companies are extremely flexible, but it all boils down to contracts.
If, at the time ol producing the movie, the actors haven't signed a contract giving specific permission for their faces to be used for computer games, they don't get used, it's as simple as that.
'Terminator 2 was treated in exactly the same way as Hook in thal we weren't allowed to use any characters which looked like their screen counterparts. We were permitted to use digitised tootage trom the film, but only that devoid of recognisable characters. Throughout production we also have to send video tapes of the game to the film companies and licence holders so they can monitor how the title is progressing and ensure that it doesn't in any way tarnish the character's image. In the extreme, whilst working on The Simpsons, we sent off a video to the character's creator, Mat Groening.
For a routine check and he didn't like the way Bart blinked. He said that it wasn't true to his character's onscreen persona. He then hand-drew the entire animation and sent it down to us with instructions that, unless the graphic artists drew It in exactly the same manner, the character could not be used. We can sympathise with this, after all he created the character and if the quality is not maintained it will only reflecl badly on him. As far as PD is concerned it's the same. Just like pirating T-shirts, it completely devalues the officially-licensed product.’ SOUNDS FAMILIAR... Audio
sampling in the record industry has long been a legal stumbling block and, with the advent of the sophisticated and relatively cheap home computer, it's become even worse. EMI’s legal advisor commented in this fashion: This is an area we haven’t really come across before. I've personally been involved in many tape pirating cases, but this is a new area which isn’t clearly defined by law. However, from what I’ve heard, the poor quality of the majority of this kind ot pirating would never be licensed from our office. It can only serve to tarnish the credibility of the artists and their
work.'
The BBC are even more unaware ot this practice. A spokesman in their copyright department said 'I've never heard of this before and I’m afraid I don't know much about it. I do know that no one has ever been prosecuted for this type of infringement. Our point of view is that if an artist has performed in whatever way then they are entitled to a royalty. Whenever an image is used from the program, it has to be paid for. An agent would take a dim view of anyone letting his actor's talents or image being exploited without him getting his cut. On the other hand, it's a question of scale and
financial involvement. The way I understand it is that no one is making huge amounjs of money out of this type ot thing and therefore it's not really viable to pursue it. However, actors, musicians, crew. Etc. all have their own legal positions to protect. The media on which piracy occurs is irrelevant.
Just because it’s a disk it doesn't change anything.'
A spokesman for the British Phonographic Insbtute (the official body protecting recording artists' rights) said: Tf you reproduce someone else’s sound without permission, that is a criminal act. You may talk about short samples, but some of these disks contain complete tracks. There is no grey area here. It's a crime and should be recognised as such. Before this was bought to our notice we just weren’t aware that it existed at all, or how widespread it was. Now that it's out in the open we hope that with more public awareness, we can stop it completely. We are set up to combat the commercial
profiteer, and although most people are genuinely ignorant ol what the Copyright Designs and Patents Act states, we will be sending out letters shortly to all concerned enforcing the withdrawal of all pirated disks. It we get one conviction it'll only be a matter of time before the rest tall into line.'
If you are producing images like those shown here on your Amiga, you could be detained at Her Majesty’s pleasure. Steve Keen investigates... copyright or wrong?
THE LAST WORD... The last word deserves to go to the man under the most pressure - the proprietor of the offending PD company.
'We are one of hundreds of libraries stocking exactly the same disks around the country. The music and film industries alike have ignored Ihe situation for years and suddenly we've been singled out. We’re not even famed for this kind of software. I don’t believe for one second that any company is losing money due to a few hobbyists having some tun, and if the Trading Standard Officers are going to pursue such raiding throughout the country, the money taken from the Video and Record industry will be negligible compared to the costs to the tax payer.' Until the matter is resolved we'll all be
treading on dangerous ground, and If the verdict goes the industry's way it'll be a very sad day for Public Domain.’
E. .L - C-gpi 11 J_,ux ft •IFPJ MEGAMIX master is a low cost,
high specification digital effects cartridge that plugs into
your printer port. It will allow you to sample or record
stereo sound from almost any musical source. Special effects
such as echo can be added in real time, perfect for the up and
coming Karaoke singer who wants to get that live sound through
his Hi-Fi. You will find that MEGAMIX masters performance and
ease of use is unmatched by any rival. Just plug it in and go
... .
CUT-Remove samples between ECHO-Adds user definable echo ECHO-Adds echo to and LOAD IFF Load a single IFF pointers and stores it in the cut between pointers. Incoming sound in Real Time. Sound sample buffer.
IN-Makes Sample between pointers DIRECT-Plays incoming sound SAVE IFF-Saves your sample COPY-Copies sample between start quietly and build up to full direct through Amiga. Between pointers as an IFF file, pointers into the cut buffer. Volume.
SYNTH-Adds user definable LOAD SONG-Load a song INSERT-lnserts the contents of OUT-Offers the opposite effect to distortion to sound in Real Time. Sequence the cut buffer into the IN.
Soundwave. PHASER-Applies variable phase SAVE SONG-Save a song PHASER-Adds phase shift to your shift again in Real Time. Sequence.
SPLICE-Removes the sample sample.
Between pointers, stores it In the STEREO ECHO-Add, digital LOAD MIDI-Load a midi cut buffer then slide, the rest of LOUDER-Adds volume. Delay between L & R speakers. Sequence, the soundwave together. QUIETER-Decreases volume. VIBRATO-Rapidly varies SAVE MIDI-Save a midi CHOP-Remove, all of the SEEK O-Find, zero point, nearest frequency of sound. Sequence.
Soundwave except for the sample pointerSi use(j in |00p,ng. JL .. .
Between pointers.
FILTER-Removes hiss or high DELETE-Erases the sample between pointers.
MIX-Mixes the contents of the cut buffer with the soundwave.
PACK-Removes every 2nd sample I *».a [HUH between pointers.
Rombo Productions Baird Road, Livingston SCOTLAND EH54 7AZ Other features include Fully multi-tasking FLIP-Reverses the sample between pointers.
PLAY CUT-Replays the contents of the cut buffer.
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