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COMMODORE'S HAPPY CHRISTMAS. Once again, the Amiga has secured its position as THE computer to own. Over Christmas. Commodore claim that they sold over 140,000 machines and this number could have been even higher it it hadn't been limited by supply problems. This brings the number of machines sold over the year up to the 200,000 mark, and Commodore are conlident that they will break this record and sell over 250,000 Amigas in 1991. With the A500 and At 500 already selling well and peripheral sales on the up, rumours have started to appear regarding the possibility ot an Amiga-based console. Commodore's first entry to the booming console market came in the form of the C64 GS, and an Amiga console would be Commodore’s equivalent to Sega's Megadrive. We already hear stories that a number of software houses are producing console- based games for the machine's launch, although, understandably, the companies involved are reluctant to pass comment. One of the first titles to appear on the machine is rumoured to be Mindscape’s Wing Commander, a conversion from the impressive PC version. If the game was to be released on disk, it would span a hefty eight disks (even more than the Bluth games!), so the instant loading offered by a cartridge-based Amiga is a tempting thought and would make the game easier whilet avoiding annoying disk swapping. News of other developers is scarce, although Ocean are believed to be converting a number of their titles over to cartridge. Ocean, incidentally, were one of the first 'outsider' companies to produce games for the 64 console, and were presumably one of the first to be shown the plans for the system, and we expect them to produce a compilation cartridge of some of their bigger titles. The advantages of such a system are immense, with massive reductions in loading time and the ability to cram massive games, such as the aforementioned Bluth games or a Magnetic Scrolls adventure, onto an unobtrusive cartridge. CORE’S NEW GAME 1991 is going to be a busy time for Derby-based Core Design. Following the likes of Car-t up and Corporation, they are set to release no less than ten titles. The first to be released is Chuck Rock, a cartoony arcade adventure starring the caveman of the title. Chuck's arch enemy, the evil Gary Gritter, has kidnapped Chuck’s missus (dragging her by the hair, of coursel), so Chuck must negotiate a dangerous dinosaur-filled world in pursuit of the wife-stealing baddy. The game is a multi-directional platform romp, with Chuck lobbing massive boulders at the oncoming dinosaurs and baddies, and avoiding death at their hands. In addition, as protection, he can also stun enemy creatures with his incredible 'belly bump’I Following that, there will be a 3D futuresport written by Steve Northcot (who convened Dark Side to the Amiga for Incentive), and the action is viewed through the eyes of the player you control.

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Document sans nom CU AMIGA THE ULTIMATE GAMES GUIDE TO THE ULTIMATE COMPUTER FEBRUARY 1991 £2.95 DM16 PTA 770 L11300 AN EMAP PUBLICATION
- iw mi m&i SWIV-SILKWORM BLASTS BACK ASK YOUR NEWSAGENT MORE
GAMES THAN EVER! BUDGET SECTION
• NEW! GAMES ROUND-UP • EXTERMINATOR • ATEI SHOW REPORT •
TURRICAN 2 • PRO TENNIS 2 • SPEEDBALL 2
• LEMMINGS • CRIME WAVE • SWITCHBLADE 2 • DRAGON’S LAIR 2*
RODLAND* PREDATOR 2* CHUCK ROCK____ . _ HftHC-Ihe.arcade action
thriller tuith the BIS finish. Infiltrate the criminal
underuaorld - mrx gour mission is fo seek oof and destroy the
kinq pin of the HB BIG COBPDBflTlOH - if you l get that far.
You'll haue to outuiit his enormous army of body guards...
gangs of charisma-bypass patients in trench coats, the bullet
brain with the build of a rhinoceros and the breath of a dung
beetle, packs of uicious canine yappies, the psychotic clown
with an euil sense of humour - you'll die, but not laughing!
Then there’s the gas guzzling Cadillac jock • a cool specimen,
elbow hanging on the door tail, a serious looking piece in his
hand and ready to blow you away as he rolls down main street
leauing you coughing lead It's not all bad!... You’ue got a
chopper to back you up. A mean, shiny street machine, some
heauy metal hardware and some pretty neat moues. And what about
the king pin., didlsay he was Hr. Big? Ho. He’s HB BIG!
SlHUUR fHEGGER Mi stole |iui
- Hfc I I huntti: Hats, lei IOTAL mimgti 3°X A «¦( tttin the
hoitm nightmares Suddenlg i|i assassins, gou discouer th!
Me". ItaueltoHarstotal, noui a journeg of noo-sti: uehlcles and a startling ati: executed graphics and nr of the gear’s top mooie lithe 21st Cenlorg . 1990 CAROLCC P HOBOCOP TU 1990 OBION PICTURES CORP. ALL RIGHTS RESERVED cu EDITOR Sieve James ART EDITOR Andrew Beswick DEPUTY EDITOR Dan SlingsOy STAFF WRITER Mark Patterson EDITORIAL CONSULTANT Sieve Merrett EDITORIAL ASSISTANT Fiona Keating DESIGN Jenny Abrook ADVERTISING MANAGER Tom Glenister SENIOR SALES EXECUTIVE Tina Zanelli classified; PRODUCTION MANAGER Remzi Salih PUBLISHER Garry Williams EDITORIAL ADVERTISING 071-251 6222 CU AMIGA
Offices - Priory Court.
30-32 Farnngdon Lane.
London. EC1R3AU.
Tel: 071 251 6222 Drstnbuiroo - BBC Frontline Ltd, Park House. Park Road.
Peterborough PE1 2TR Tel: 0733 555161 Subscriptions - PO Box 500.
Leicester LE99 0AA Enguvenes-Tel: 0858 - 410510 Order Line (answerphone) 0858 - 410888 Back issues - P.O. Box 500, Leicester. LE99 0AA.
Tel 0858 - 410510.
ISS 0265-721X Ueratof o( Aodn Bureau et Cuculation AMIGA 50 THE LOST BOYS Between 1965 and 1975 one ot the worst wars in man's history look place. Viet Nom is a wor most Americans prefer to forget, and which many Vielnomese cannot. It was a war of principles, and a wor that cost the lives of countless young men. CU looks ot the infamous battles and the tactics used.
64 RPGS REVEALED Somewhere within your AMIGA, there lurks a distant faraway land, full of strange characters and situations.
Mott Regan kits himself out for the journey ahead, and leads the way into the fantastic, fantasy world of the computer RPG.
REGULARS 14 BACKCHAT 26 CU COLLECTION 76 ARCADES 86 HELPLINE 102 GRAPHICS DIY 104 DEMOS 113 MUSIC DIY 114 ADDITIONALS 123 AND FINALLY... Read the reviews «rsf with CU Amiga.
This month we've got exclusive reviews ol four big games: Turrican II, Exterminator, SWIV, and Nam. Beat that!
• • [I CU examines Ihe Vietnam War and takes a look at Domark's
big new game, 'Nam. Page
48.
6 BUZZ For news of what's happening on the Amiga games scene, from newly-acquired licences to forthcoming original titles, we'll uncover what's what and when it's happening.
16 IN DEVELOPMENT This month, we take an early peek at Mirrorsoft's forthcoming Predolor licence; prepare to launch into space with U.S. Gold's eerie Saragossa; and return to Earth with a bump to take a look at Psygnosis's cute chum, Puggsy.
28 FIRST IMPRESSIONS Our critical eye oversees more of the up-and-coming releases, and weighs up their pros and cons.
Forget fawning news items, this is where to get the low-down on all the soon-to-be-released games.
70 ROUND UP With so many games released for the AMIGA, we often run out of space and can't squeeze them in. Well, we've now solved that problem with Round Up so you can guarantee that nigh-on every game that appears on the Amiga will get a review.
74 VALUE FOR MONEY Our new budget column opens and takes a look at the many games currently doing the rounds at cut-prices, including Infocom's massive back catalogue, and an assortment of other cheapo goodies and VFM compilations.
84 PLAY TO WIN If Supremacy, The Immortal, or Powermonger are giving you grief, or if you are stuck at a certain- point during a game, Play To Win can help. With complete solutions and in-depth playing guides, it's the best aid a games player could ask for.
REVIEWS 34 EXTERMINATOR 38 DRAGON'S LAIR II :TIMEWARP 40 TURRICAN II 44 SWIV 46 PRO TENNIS TOUR II 48 'NAM 54 SPEEDBALL 56 LEMMINGS 59 WARLOCK 61 DRAGON WARS 65 CHAOS STRIKES BACK 69 BATTLE COMMAND 70 STUN RUNNER 70 CHIP'S CHALLENGE 71 TEENAGE MUTANT HERO TURTLES 71 SPECIAL CRIMINAL INVESTIGATIONS 72 ESWAT 72 WORLD CHAMPIONSHIP SOCCER 73 THE ULTIMATE RIDE It's Sequelmania here at CU, as we offer you two demos of the most eagerly-awaited sequels around. First of all, we have a complete tower from Hewson's Nebulus II which won't be appearing in the final game. And, secondly, we are also
proud to present a huge chunk of Rainbow Arts’ Turrican II, which takes you all the way up to the first end-of-level guardian.
BUDGET 75 HITCH HIKERS GUIDE 75 16 BIT HIT MACHINE 75 ZORK 76 IN ACTION 76 WISHBRINGER r w
U. S. GOLD HAVE TWINS!
• a (-V . .J II O «I koilA car Following up their recent signing oi Magic Sword. U.S. Gold have just secured the,11cm.
To Capcom's cutesy Mega Twins coin-op. The arcade game follows the a entures of the two twins ot the title as they make their way through their cutesy and have overrun by a group of baddies. These evil warriors have appeared from nowhere and have secured the throne and the two twins must scour the Toki-style play area fending off the unwanted attentions of countless assailants.
With large, colourful sprites and typically cute sound. Mega Twins sounds like it could be a promising conversion - especially considering the success of games like New Zealand Story and Rainbow Islands. Tiertex, who in the past have converted Dynasty Wars and Strider for USG, are writing the conversion, and we’ll bring you up to date in First Impressions very soon.
U. S. Gold will also be releasing a conversion of Sega’s
Bonanza Brothers. Another cutesv coin-op. This is due to
appear in an ___ arcade near you very soon, and news of it is
scarce. Both games will be out by November.
FRIENDS, ROMANS, AND COUNTRYMEN... Following the colonial battles of Rorke s Drift, Impressions are set to follow it up with Cohorts - Fighting For Rome. Cohorts takes the game system used in Rorkes Drift and expands upon it.
Adding more scenarios, improved group commands, and better sound effects. As the leader of a Roman army, you have to lead your centuri- ans to victory as you attempt to dominate the known world. Obviously, the locals don’t take too kindly to this and you must use all your strategic skills to cut down any resistance. In all, Cohorts sound like one for fans of Rorke’s and those with a strategy bent, but you can see for yourself when it is released in April.
Maya iM& Um Uj UuJJ as Tjiiij ms uJi iijali vjuy IjjIu iijs iuiu a iJliiJ Jiia ; 22ajJiiiJy llJJa’d juJ- luvj uy in liyiJiJ uiJiJ UiaaaaiilJ Jjjjjll333 113 ffiijsl aaali jjj jjjJia iu iiia Jiuuiuu 5uJjJita ihiit Jaiaai ai aiauj !jlUJl3a CYBERCON III RETURNS Yes we know that it isn’t actually out yet, but already those busy bees at The Assembly Line are currently preparing a sequel to U.S. Gold’s forthcoming 3D epic, Cybercon III.
During Cybercon s development, TAL had already seen the possibility of a sequel as they hadn't managed to cram all the intended features into Cybercon III. The game will pick up where the first game leaves off, and the 3D routines will be made even better than they already are. The scenario hasn't been decided on yet as plans are at an extremely early stage, but U.S. Gold will almost certainly sign it and we expect the game to be released sometime near November. Stay tuned for more details.
PREVIEWS FEUDAL LORDS Impressions have decided to leave the arcade scene behind them and concentrate on the games they are best at - strategy romps. The first game to appear as a result of this decision is Feudal Lords, a massive simulation comprising colonies, economics and, of course, fighting! You are given the position of one of the Lords of the title and must battle against others of your kind for possession of the surrounding areas. To do this you must build up a good supply of followers, whilst ensuring that their economic background is stable. Mines can be found and used for
finance, and you will have to fend off the attacks of jealous rivals to keep possession of all your goodies. In addition, pirates mdke appearances just to ensure that your already difficult task is made trickier. It'll be out in April priced at £19.95. OCEAN COMPLY AGAIN With Ihe lilm in production in the States. Ocean have already acquired the licence to Robocop III. Continuing their run ol big lilm licences, Ihey will also be releasing a game based on Bruce Willis's newie, Hudson Hawk. Both games are currently under preliminary development wilh Ihe final designs yet lo be finalised. Ocean's
product manager, Gary Bracey, has seen Ihe scripts lor bolh films and is confident lhal the two games will be as close to their movie counterparts as possible. The filming of Robocop III is surrounded by secrecy at Ihe moment but if is known that Peter Weller will NOT be playing Ihe meial cop and that the film makers are aiming for a PG 13 rating. This means that the violence of Ihe first two films will have lo be toned down drastically, as will Ihe language. Rumour has it lhal Frank Miller, who penned the script for the sequel and is lamed lor his 'Dark Knight Returns' Batman slory, returns
lo the scripting front and that Gains brain has somehow been preserved and is being used in another robot body by a vicious gang of criminals.
The game is likely lo take the form of a multi-directional shool 'em up and is being written in-house News on Hudson Hawk is even scarcer wilh a few sprites knocked up and even less decided, allhough firm news ol who is working on it isnl being released. We reckon lhal it’s Special FX. An update will appear soon.
GREMLIN REV UP AGAIN Gremlin s race game catalogue is sel to expand again wilh the arrival of two sequels. The first is Shaun Southern's Super Cars II which retains the basic Super Sprint theme but adds all manner of new features. There will be twenty levels, each boasting a new assortment of ramps, banking roads, and pot holes.
The accessory shop has also been expanded, and now features twice as many weapons and a few more wheel and turbo additions.
The second sequel is a bif more tentative, but if il comes fo fruilion it'll be one to watch for. As well as Supercars II, Shaun in also planning a sequel fo his brilliant Lotus Challenge. Plans for this include faster update, more cars and tracks and, when played in singleplayer mode, a full screen will be shown rather than half.
WARLORDS i. sai been fairly quiet on the EA front since Powermonger, but they are set to return with Warlords, an eight-player strategy game written by Strategic Studies Group. Starting from your castle abode, you are given the task of conquering all you survey - and this involves defeating the other seven players by amassing huge armies and overrunning their land.
To add a little variety to the game, there are also a selection of special weapons to enhance your warriors’ chances, and alliegnaces can be struck up with all manner of dragons and hell-spawned creatures. Expect a review next month.
NEVERENDING STORY II Released to coincide with the film’s debut, The Neverending Slory II is a multi-stage arcade game, comprising a number of game styles.
Cast as Bastian, the young hero of the two films, you must run, jump and fight your way through the outlandish landscapes that make up Fantasia until you finally encounter the villain of the 'peace', Xayide. The on-screen adventure will contain a number of sequences from the film, such as the epic dragon ride, and some of the film's characters will appear to offer advice and lend a hand.
TOMAHAWK Not to be confused with the age-old Digital Integration 'Chopper sim of the same name, Tomahawk is a 3D shoot 'em up split into eight stages. As a chief secret agent you have infilitrated a series of small islands which are acting as the base for an infamous group of international felons. Lurking somewhere on these islands are the leaders of the organisation, and it is these that you must locate and assassinate. The game features a number of different styles, ranging from one-on-one beat 'em ups to driving simulations and 3D piloting.
ALIEN BREED Team 17 are a new face to the Amiga, but they are set to make waves wilh their first release, Alien Breed. A one or two- player shoot 'emup. Along the lines ot First Contact and Alien Syndrome. Alien Breed involves searching an overrun Space station for survivors of an alien invasion. Unfortunately, your task is hindered not only by the marauding aliens, but by a strict time-limit and a series of traps, but if you can overcome these, you are rewarded with another, harder deck to clear.
FULL CONTACT Sporting large, fully animated sprites, Full Contact is another addition lo Ihe swelling ranks of Ihe martial arls genre. As a young novice, you must learn Ihe ways of the orient and lighl your way Ihrough a succession of increasingly-difficult opponents until you attain Ihe coveted black belt. Wilh a full range of kicks and punches, Ihe game is supposed lo be one of the mosl realislic fighling sims ever to grace the Amiga. Quite how il plays imains to be seen, so slay luned for a full review of fhis, Ihe second ame to emerge from newcomers Team 17.
Are you bored of games that pose no real challenge? Mindless adversaries that can't fight back?
Dumb nasties who just ask to be slaughtered?
GODS is a complete departure!
Featuring a revolutionary system of artificial intelligence, your opponents react to your actions and interact with the environment.
Perhaps guile will achieve more than brute strengthl Your cunning, as well as skill with the fearsome array of weapons at your disposal, are needed equally to overcome the enemy... Award-winning Bitmap graphics and music by Nation 12 make this their most exciting game ever... Have you got what it takes to be a GOD? J Amiga. ST. PC w ADVENTURING WE GO... be snapping up more game than they can releasel Coming soon from Lucasfilm via the Birmingham giants is Return To Monkey Island, the sequel to Lucasfilm’s massive adventure. Since they brought us Zak McKraken and Maniac Mansion, Lucasfilm’s
adventure team have been refining their point'n'click system and apparently. Return will sport the most impressive graphics and deepest gameplay yet. The first game was set in the 1600s and followed our hero's attempts to win the confidence of a hardened group of pirates and eventually steal the fabled riches of the titular island for himself. The second game picks up several years after the first, with our hero uncomfortable in his new-found life of luxury. By chance, he hears rumours of a second cache on the spooky isle and, appetite suitably whetted, he ventures off in search of it.
Naturally enough, all is not what it seems and he meets fierce resistance and must avoid the many pitfalls that await him. The game is at a very early stage of development, and the team are currently putting together its graphics and the basics of the gameplay. It’ll he out some time in 1992 and we'll bring you more news as it starts to shape up a hit more.
Actually, whilst we're on the subject of Lucasfilm, they are currently working v ith movie mogul, Steven Spielberg on a title known as Mr Dig. News is extremely scarce at the moment, with no game details known, but it will he tied in with the forthcoming film of the same name. The title makes the game sound as if it could be a Mr Do! Variant, hut you’ll just have to wait and see when we bring you an update soon.
Finally, fans of Delphine's unique style of adventuring will he pleased to note that a sequel to Future Wars is on its way. Once again, the forces of evil have invaded time and are all set to change our destiny and maybe even our genetic design. Our hero must intervene and ensure that things are left as they were. As with the other two games, details are shaky at the moment, hut Future Wars II is scheduled for a Christmas release.
COMMODORE'S HAPPY CHRISTMAS.
Once again, the Amiga has secured its position as THE computer to own. Over Christmas.
Commodore claim that they sold over 140,000 machines and this number could have been even higher it it hadn't been limited by supply problems. This brings the number of machines sold over the year up to the 200,000 mark, and Commodore are conlident that they will break this record and sell over 250,000 Amigas in 1991.
With the A500 and At 500 already selling well and peripheral sales on the up, rumours have started to appear regarding the possibility ot an Amiga-based console. Commodore's first entry to the booming console market came in the form of the C64 GS, and an Amiga console would be Commodore’s equivalent to Sega's Megadrive. We already hear stories that a number of software houses are producing console- based games for the machine's launch, although, understandably, the companies involved are reluctant to pass comment. One of the first titles to appear on the machine is rumoured to be
Mindscape’s Wing Commander, a conversion from the impressive PC version. If the game was to be released on disk, it would span a hefty eight disks (even more than the Bluth games!), so the instant loading offered by a cartridge-based Amiga is a tempting thought and would make the game easier whilet avoiding annoying disk swapping.
News of other developers is scarce, although Ocean are believed to be converting a number of their titles over to cartridge. Ocean, incidentally, were one of the first 'outsider' companies to produce games for the 64 console, and were presumably one of the first to be shown the plans for the system, and we expect them to produce a compilation cartridge of some of their bigger titles. The advantages of such a system are immense, with massive reductions in loading time and the ability to cram massive games, such as the aforementioned Bluth games or a Magnetic Scrolls adventure, onto an
unobtrusive cartridge.
; liia Stlp , UJJ SUUIlb, UulUUliJ fulu a Ja'JbJyy JjjIaJiib j muiia iia-iii - CORE’S NEW GAME 1991 is going to be a busy time for Derby-based Core Design. Following the likes of Car-t up and Corporation, they are set to release no less than ten titles. The first to be released is Chuck Rock, a car- toony arcade adventure starring the caveman of the title. Chuck's arch enemy, the evil Gary Gritter, has kidnapped Chuck’s missus (dragging her by the hair, of coursel), so Chuck must negotiate a dangerous dinosaur-filled world in pursuit of the wife-stealing baddy. The game is a
multi-directional platform romp, with Chuck lobbing massive boulders at the oncoming dinosaurs and baddies, and avoiding death at their hands. In addition, as protection, he can also stun enemy creatures with his incredible 'belly bump’I Following that, there will be a 3D futuresport written by Steve Northcot (who convened Dark Side to the Amiga for Incentive), and the action is viewed through the eyes of the player you control.
Jan u?j yiijuaa an iha juj ism Ua a Uaai!jiJ...iJiaaa YJUJfc Uaia iija jjhiaJ iraul- jjiaui aauriaay a iinijjiiaJajjj. 'ajyjjajia UiJd iha JJH ¦J aiiiaia -si wliia i'jJis a aaa ijj liaJi jifilia,, Jlijjaiiaa lu jlnlijij!
SOMETHING FURRY THIS WAY COMES... we hear strange stories regarding a game soon to appear from the Bitmap Brothers. Apparently, they may be working on a game starring a group of furry creatures who must be saved from doing themselves in. Sound familiar? Well, it does seem to sound a little like Psygnosis’s superb Lemmings. Bitmap, Eric Matthews, denied the rumour stating that big graphics are our thing’, but sources at Psygnosis are said to be just a little bit miffed at the prospect.
MAKE GAMES NOT WAR MicroProse win this month's award for astute publicity seeking. The softcos have produced more than their fair share of military sims set in the Persian Gulf area [Gtmship 2000. F-15 Strike Esgle, F-HT) and now look set to cash in on the current instability in the area and the prospect of an horrific war. Ted Markley, vice president for product development at MicroProse USA, was quoted as opining: ‘If only we could send out product to Saddam Hussein and say,“You play ours and we'll play yours," and then send all the troops home.’ Copies of their games have already been sent
out to the Gulf to keep the troops entertained.
MicroProse’s involvement might become more serious with nev s that the Air National Guard in America have been called up. Wild Bill Stealey, a former founder of the company, has been in the A.N.G. for many years, recently gaining promotion to Lt. Colonel, and could soon be flying out to the Gulf.
Released Hunt For Red October arcade game, comes the Amiga version ol Bruce Willis's smash film. Die Hard II, courtesy ot the phoenix-like Grandslam, Programmed by Fareham- based Images, the game is a multi-level eight-way-scrolling shoot 'em up with Bruce represented by a small sprite, armed to the teeth and out to defeat a potentially nasty siege situation. Set almost exactly a year alter the first film, Bruce’s character. John McClaine, is waiting for his wife to return for their Christmas holiday when the airport is overrun by a group of terrorists. Being the hero he is, John reluctantly
slips away and tries to rescue the terrified passengers before the terrorists lose their cool and blow up the plane.
Images' game follows the action over five levels. Armed with a gun, you control John and must make your way to where the enemy stronghold lies and take out the guards before eventually freeing your wife and the rest of the hostages from their impending doom.
Expect a review soon.
DIE HARDEST!
The only flight simulation to provide 100, complex missions over tour intense battle scenarios.
The only flight simulation to provide detailed daily war update reports.
The only flight simulation to present the latest in aerodynamic technology introducing ECOP cockpits, backwinder AAMS, supercruise, stealth and more!
F29 Retaliator is that flight simulation F29 Retaliator presents the fastest and most detailed graphical environment ever seen in a flight simulation. With multiple internal and external viewpoints, multi-player comms option and a wide range of difficulty levels F29 Retaliator will suit both the beginner and the expert pilot.
You have the choice of two of World's most advanced aircraft - the F-22 ATF and F-29.
For one or two players.
Take on the role of tbe desperado with a heart of gold: Billy himself, or his ex-best friend, sharp shooting, law abiding pillar of the community, Sheriff Pat Garrett.
As Billy you must survive by your wits.
On arrival, check out the town, the men you think can help you, where the big games of poker take place, is the bank worth taking or is it going to be too hard to crack?
The other side of the coin is Pat Garrett.
You must track down Billy using all your cunning. The payroll train is due to arrive., do you take all your deputies or leave some to keep an eye on the bank?
And when you find Billy you will meet in the final showdown ...now the guns do the talking!
Our chopper tailed-out after taking a hit,... the pilot won t be leaving the ground again. Now I have to lead my weary platoon back to our lines through the jungles and paddy fields. Entering what appears to be a friendly village, only to find it is a cover for a guerilla faction, is just one of the things that helps our insomnia... that and the elusive psycho in my squad -1 gotla figure out who he is before the morale factor becomes our worst enemy. Jeez, will this stupid war never end!
Sensational graphics and a game-play that will have you sweating on the edge of your seat, every move you make, every decision you take may not only be the last for yourself but also for your platoon Control the'Maular" Assault Tank in one of 16 scenarios in the ultra war, fought between two nations in the new World.
The latest phase of the North South war has reached a stalemate, eventually developing into a standoff between armies massed over a long, dug-in battlefront. Such are the defensive capabilities of each side, full scale attacks are suicidal, so any offensive moves are.
By necessity, small “behind the lines' actions performed by elite troops in specially designed vehicles. The Mauler is the latest such machine - capable of being lifted in and out of hostile territory by fast stealth choppers and armed with the most advanced weaponry the Northern scientists can devise.
Letter of th SOFTSHOP SURVEY I'd like ,o recommend th, softshop , use to buy allmysoftwar.l MONTH and have done so for the past year when I first got my C°™P _ 9 • f b How about running a regular Z go undercover and Ta shopls any “ 0 Sm. Stores where they didn't even know how to load up a game or turn on the Amiga.
Nigel Howe, Glasgow.
Backchat, do CU Towers.
ASKING QUESTIONS I filled in the CU questionnaire in the December issue and wondered if you'd be publishing the results in a future issue? I think it'd be very interesting to see what other readers liked or disliked.
Dean Cutler, York.
The CU surveys have come flooding in. We’ve got thousands of 'em littering the office which is creating mayhem for the ad team who’ve got to collate all the answers. A big thanks must go to everyone who answered the questionnaire - it’s very much appreciated. We’ve read every one of them and will be acting on some of the ideas that readers have suggested for improving the mag.
GRAPHIC DELIGHT Thanks for the very informative Graphics DIY series. I can't wait to see the finished demo, as from the screen shots it's looking very good.
What are you going to do to follow it up?
Also, I noticed that you had a complete game on the cover last issue. Do you intend to do this regularly or go back to having the playable demos on it? I'd be a bit disappointed if you stuck to having full games as I use demos to decide which games to buy.
The December disk featuring RoboCop, Lemmings and ESWAT was terrific, your best one yet.
D. Raj, London.
The Graphics DIY series will continue after the Bullfrog demo has been completed. At this very minute we’re having talks with a top development team and thrashing out a deal to make the feature even better. Watch for it.
As for complete games vs playable demos of hot new games, we haven’t decided what to do yet. What do our readers think? Drop us a line and let us know.
CHRISTMAS TURKEYS I was a little disappointed with the Christmas games on offer this year. What a letdown. Very few look any good. The only ones worth the dosh seem to be Powermonger, RoboCop 2, Lotus Challenge and Lemmings. I bought Turtles and was really disappointed with it. Why didn't you review this game? I notice you don't review a lot of the games that come out. Why? Are they all turkeys?
Christopher Borne, Reading.
We’ve got to agree with you that this year was a bit of a disappointment as regards great games. The ones you listed were certainly worth the money, though. As for the Turtles game, Mirrorsoft didn’t give us a copy until after the game was on sale in the shops. And we can’t realistically cover every game that's published, so we tend to concentrate on the best ones. If a game’s not covered we’ve probably considered it not worth the effort. However, a few games do slip through the net, arriving too late for an issue and too early for the next one. We've introduced a round up section this issue
for that reason. If it gets a favourable response we'll keep it as a regular feature.
FIRST FOR NEWS Thanks for a great mag. I really liked the new look a few months ago and now you've put in another great new section, namely First Impressions. I also buy The One magazine which always seems to be hot on news stories. Now you're even better.
It's really informative. I hope you keep it up.
Is And Finally going to become a regular feature as well? This was really funny, but why does Andy Beswick want a sense of humour for Christmas and Tom Glenister a rubber cat-suit? I’m beginning to wonder about some of the CU staff, especially that Mark Patterson guy. A real weirdo!
Tom Adamson, Wakefield.
Dan replies: Yep, you're spot on there, Tom. I have to work with this lot.
Andy's a right misery, always moaning when we give him 20 pages to design in an hour. I mean, what does he think we pay him for? He should think himself lucky. As for Glenister, our ad manager, he really wants to come back in another life as an WRITE TO CU, 30-32 FARRINGDON LANE, LONDON, EC 1R 3AU aeroplane of all things. I think he's one rotor blade short of a propeller. But I have to agree with you about Mark - anyone who can munch their way through three doner kebabs with extra chilli source in a lunchtime has to have problems.
I SEE NO CD What’s happened to CDTV?
You gave it a lot of space when it was first announced, but since then not a dicky bird.
Brian Dempster. Norwich.
It’s still early days for Commodore's CDTV. At the moment the machine's going under extensive field tests in 2,000 schools and homes around the country.
Once these are completed.
Commodore will then have to analyse the feedback they get and work out a good marketing strategy for the machine. A planned launch next spring is looking increasingly doubtful, and many developers who showed initial enthusiasm for CDTV are now being more cautious until Commodore’s plans become clearer.
Our contacts suggest the machine will receive a UK launch in early March, but don't bet on it. Dixons have been persuaded to place the machine in around 100 stores with a price tag of £699.
ST BASHING Here's a cheat for that cool ST-destroying game from your first coverdisk. As soon as you insert the disk press down CTRL, hold it, press D’ and hold that as well. When the CLI appears, it should say '••Break-CLI'. You should then type: 'Assign IC-DATA: IC-DATA' (RETURN) LAME ST PORTS 1 t' (RETURN).
The game should then load, but with the trainer-mode on, which means you have infinite lives.
This took ages of hacking to work it out, so I hope you'll print it.
Robert Swift, Durham.
DEMO DANGER In common with most other 'Amigerers' I am keen on obtaining as much quality software for as little outlay as legally possible. This desire led me into investigating the apparently highly successful PD market - encouraged in no small way by the many complimentary articles in magazines such as yours.
My experience has made me very wary of the reliability of the goods on offer and may be of use to new owners who are wooed by the abundance of cheap software.
My first encounter was excellent. I ordered a Games Pack of 7 disks from GTS all of which worked and lived up to their promise.
Encouraged by this I placed two more orders with two different suppliers. The first order arrived within a week and had one corrupted disk and one containing the wrong software. I returned these for replacement but all attempts to make the supplier replace them have so far failed. The second order never even turned up. Again, attempts to pursue the, admittedly small, order were in vain.
Last weeek I went to the Commodore Computer Fair and purchased a Games Pack of 5 PD disks - two of which are corrupt. I am trying to sort this out with the supplier but previous experience does not give me much hope.
The basic lesson that I have learnt is that when purchasing PD software it is very hit-or-miss whether the disks arrive and contain what you expected.
John Tingey. Newbury. ' Mark replies: I've been writing CU's demo section for the past year and have built up a vast collection of excellent software including games, graphics and art packages. In all that time I've received 20-30 duff disks and found that the companies concerned will replace them immediately. Try a small order with one company and check the service you receive. If it's good, stick with them.
¦mm Have you ever read one of our reviews and totally disagreed with what we’ve said? If so, this is where you can voice your opinions and stick up for your favourite games. If you do, you could win yourself a £25 game, so get scribbling to us at Backchat REVIEW AXE TO GRIND Glancing through the contents page in the December issue, I was delighted to see that there was a review of Golden Axe, as this is one of my favourite games.
Expecting at least 90%, I was devastated on finding a measly 78% which comes in the 'Good but flawed’ category. Surely a game of this standard deserves a Screenstar.
For starters, it is probably the best conversion I have seen. Each character is unique and I find them very easy to control. The wide range of aggressive moves are all helpful in different parts of the game. The animation is smooth and the graphics are very good. The small goblins that run round with bags of spells and food are annoying yet great fun to hit and I would rate this game at least a Screenstar if not better.
I would probably give the following marks: Graphics 88%, Sound 82%, Lastability 91%, Playability 90% I'd definitely agree with Steve Merrett in saying that this is one for die-hard fans of the coin-op.
S. Ackfoyd Halifax.
Steve replies: Yes. Golden Axe is a good conversion - and one I have been paying to death - but it also sports a number of bugs. For instance, enemy warriors often disappear, and can only be killed by using your already-limited magic, which is annoying and tiresome. There are a few others, too, so I think that the mark given was fair.
THE TOP FIVE We asked you to vote for your fave games, and the letters came flooding in. Here's this month's readers' top five, l RoboCop 2 2 Powermonger 3 Turlies 4 Hollywood Collection 5 Line of Fire PREDATOR!
Due for a cinema release in Spring, Predator II is currently undergoing a binary conversion courtesy of Mirrorsoft and Arc Developments. Steve Merrett joined the hunt.
The key to a good movie tie- in is recreating all the film's action scenes in a number of playable sequences. Batman managed it, as did the two Robocop games, yet two potentially superb licences, IN DEVELOPMENT Total Recall and Dick Tracy.
Failed miserably. Arc Development’s Paul Walker agrees, and explains what he thinks makes a good licence: 'too many film tie-ins break the cardinal rule and don't follow the story enough. I haven't seen a film licence yet that captures a film's action properly. I mean, if you buy a game based on a film, you expect to see some resemblance in the game. And does he think that he's got it right with Predator II? 'Yeah, I'm very pleased with it.' Snapped up by Mirrorsoft, Predator II is all set to be the summer smash at the box office. Set in a dirty and totally corrupt LA of the future, Predator
II marks the arrival of another member of the Predator race - this time in a concrete jungle rather than a South American one.
Hannigan.a local cop, is on the trail of an irregular pattern of grisly murders and believes the culprits to be members of the two local drug-dealing gangs. For years, the two gangs, the Jamaicans and the Colombians, have been fighting for supremacy of the city, and this fighting has been further antagonised by the Predator entering the squabble. Despite hindrance in the shape of the FBI, Hannigan eventually stumbles across the Predator and heads after him for the end-of-film bloodbath.
Just before last year's ECES show, Mirrorsoft announced that they would be producing a game based on the forthcoming film, and by the time the show hit Earl's Court the game was already in an early state. Arc Developments, the Walsall- based programming team behind U.S. Gold's playable Crackdown conversion and, more recently, Dragon Breed for Activision. Work on Predator II began shortly after Dragon Breed was finished and is scheduled for release in April. Working on the Amiga version is Paul Walker, and he is ably assisted by both John Harrison and Julian Scott. On starting the project, the
team had very little help from the film company and had to rely on Mirrorsoft for reference material. Mirrorsoft had stated at the game's conception that they wanted it to be a multi-stage shoot 'em up along the lines of Operation Wolf with the film’s main character, Harrigan, to be present on-screen. For reference, the team used the Dynamite Duke coin-op. The coin-op uses the system - Mirrorsoft requested and allowed Paul and Co. To create the basics of the gameplay, such as the scrolling system, whilst they waited for the reference material to arrive.
Mirrorsoft supplied Arc with slides and a short trailer for the film, and they were also given a copy of the film's script. Although they were stand-offish about the game and its development, at first the movie company banned the game from featuring anyone dying. This threw up a major problem as the film is a veritable blood bath with the Predator and drug runners killing people indiscriminately and bloodily. However, after Mirrorsoft's intervention, a couple of months later a compromise was made. Paul says of this: 'What eventually happened was that they still wouldn't let Harrigan kill
any of the attacking Colombians and Jamaicans, and Harrigan mustn't be seen to die, yet the Predator could kill who it wanted!' They countered the problem by making the enemy sprites fall backwards and disappear when hit, effectively IN DEVELOPMENT removing the need for a death scene.
With the basics of the game decided, Paul and John concentrated on the graphics.
Everyone at Arc works on Pcs, and Predator II were Paul’s first graphics NOT drawn on an Amiga. Instead, he uses a top- end PC and Electronic Art's Dpaint II Enhanced. The main advantage, as well as boasting extra features over the Amiga version, was that it cut out the long-winded process of porting completed work over to the programmer's machine, and also allowed them to produce graphics for all formats of the game on the one system. In keeping with his belief that the tie-in should follow the film very closely, Paul and Co., are ensuring that the game uses backdrops that are instantly
recognisable from the movie.
The game system used has proved perfect for this, and each of the four level's backdrops are copies of those from the film - even down to subway trains pulling in and out of the station during the third level. Despite what could have been a limiting game scenario.
Paul is pleased that they have managed to squeeze in the four key action sequences into the game.
The game begins with Harrigan embroiled in a street war between the two warring factions. Armed with four guns, Harrigan must battle it out against the gun-toting hoods whilst ensuring that innocent passers-by don't get hurt.
Hitting these innocent civilians
- including a brave stupid Japanese News crew out for a scoop -
is bad for the force's PR and your police badge is subsequently
reduced. Any, reductions are permanent, so both careful aiming
and swift dodging are required.
E23S052EBI Mirrorsoft had initially asked for a five-stage game, but the final version is going to be split into four stages with Paul and Co.. making the first level twice as long as the others in the game.
However, the later levels will need to have slightly more in them to balance things out, with the backdrops playing more of a part, and with more people to shoot and avoid.
Once Harrigan survives the shoot-out, he moves on to a further battle in which the Predator again enters the fray before escaping to the subway where it starts to kill the unsuspecting passengers in an incredible scene of blood-letting. As you attempt to shoot the creature, trains and escaping civilians must be avoided, and once this stage is completed you chase the creature for a fight to the death. This final scene takes place in a disused warehouse, with the creature using its light-bending suit to avoid being seen. The innocent citizens are replaced by scurrying FBI agents, and
the ability to use the background items to your advantage comes into its own here. By shooting water pipes you can short out the Predator's suit making him temporarily visible, and this effect is enhanced when a Fed uses a hydrogen gun (which they use to freeze the creature) and the water turns to snow. In addition, a few of the gorier scenes have been recaptured and the unsuspecting agents are often parted from their skulls and spines if they stray too close to the angry alien.
The game is being written on the ST, and ported over to
- --i
I. J..
- --?; r • ~ i. i oar fe*; Ar r W ifii """* 3 PREDATOR II its
inferior rival. The game is now four months into its devel
opment. You can see how it measures up when it is released by
Mirrorsoft in April of this year.
Ihe Amiga. However, Paul is ensuring that Amiga owners don't get a straight port by using the machine’s thirty-two colour mode for the backdrops and improving the sound over Street V. Gary Busey was brought in to play a meddling antagonist to Glover's cop. In the shape of an FBI agent, and the cast of extras for the Colombian and Jamaican hoods and dealers ran into the hundreds.
Unfortunately, just as filming got underway, rumours that Arnie had expressed more interest and may be able to resume his role as Dutch, started filtering on to the set and filming ground to a halt in case they needed to accommodate his character.
Unfortunately, nothing came of the rumour, and Amie's obligations to Kindergarten Cop meant that he wouldn't be able to make it, so - albeit after a delay - filming started once more.
No sooner had the original Predator been released, than top executives at Twentieth Century Fox were calling for a sequel. A surprise hit, Predator was released in the summer of 1988 and its action-packed mix of Alien and Schwarzenegger's previous hit, Commando, ensured that it packed in the audiences. The first people to be approached regarding the sequel, were the film's co-writers, John and Jim Thomas, who were instantly interested. During the scripting of the first film, the two brothers realised that the true potential of the Predator wasn't fully realised in confining him to the South
American jungles, and that taking him to an inhabited area would be far more interesting and the next logical progression. Thus, the seed of an idea was planted and they consequently knocked out a script in record time.
Unfortunately, the casting was to prove harder than the scripting chores.
Despite initial interest, Arnie was contractually bound to a number of films and wouldn't be able to appear. This threw the top brass of Fox into disarray, as Schwarzenegger's name can sell movies on its own, and a sequel without it could bomb miserably. This called for a brief change in the script, which didn’t prove too hard for the Thomas brothers, and the original character of Dutch was written out and replaced by a hardened LA cop by the name of Harrigan. The film is set in an LA of the year 1997. A city basking in a heatwave caused by global warming. And a city divided by the two
massive drug-dealing factions vying for trade. Adding to its already mounting problems, a young Predator hunter has just landed and is looking for sport... And if that scenario seems just a little familiar, it's probably because Dark Horse comics covered the same area in their Predator series, only Harrigan's character was replaced by Dutch's brother.
Danny Glover, who had previously appeared in the Lethal Weapon series alongside Mel Gibson, was promptly chosen for the role of Harrigan, and subsequently went through a rigorous exercise regime to build up his arms to Arnie-esque proportions. In addition.
Kevin Peter Hall returned as the Predator, but he was one of the few people who starred in the original movie (hardly surprising, considering practically everyone bought it in the film!), and the film's direction went over to relative newcomer, Stephen Hopkins, whose only past credit was the disappointing Nightmare On Elm One of the key points of the sequel is to introduce a younger member of the Predator race. With the exception of a few markings, there is very little difference between the hunter of the first film and his younger counterpart in the sequel. However, in his mannerisms and
general behaviour, it becomes apparent that the alien Glover is dealing with relishes his sport and is obviously a younger player. This is also reflected in the creature's weaponry, which has been expanded from the first film and now includes a helmet that can track humans using an ultra-violet display, and assorted darts, nets, and blades. Likewise, in the original script briefing it was always intended that the Predators only hunt for sport rather than for war, and this is shown in a scene where the creature encounters a child with a toy laser pistol. On scanning the gun, the Predator
realises that it is not a worthy opponent and leaves him unharmed, yet later in the film the creature disregards his sporting conduct and kills the innocent passengers of a subway train.
Filming wrapped last October, and Predator II went on general release in the States last month. It has proved to be a hit with American filmgoers. The film is a city-bound version of the first movie and culminates in a massive battle between Harrigan and the escaping creature. There are currently rumours of a third film in the series, perhaps pitting the creatures against the acid-blooded Aliens (and, indeed, Activision announced a game based on this battle a year ago stating that a film was following, but absolutely nothing has been heard of either since then), so whether another Predator -
or maybe even a number of Predators
- returns for a re-match remains to be seen. You can see how it
measures up when it is released in the Spring.
M Sprites are drawn on a PC running Dpaint Enhanced. This allows one machine for all format graphics.
AVAILABLE ON: CBM64 128, Amstrad, Cassette & Disk, Spectrum Cassette.
Atari ST, Amiga & PC & Compatibles US Gold Ltd., Units 2 3 Holford Way, Birmingham B6 7AX Tel 021-625-3366 Tired of the same old 9 to 5? Then it's time to punch in for the Night Shift" at Industrial Might and Logic. And take control of the wackiest, wildest, toy-making machine you've ever imagined.
Here's your chance to punch out DarthVader.'“ OrLukeSkywalkeif Indiana Jones? Even Zak McKracken? Miniature dolls of your favorite Lucasfilm characters. But make sure you get their heads screwed on right. Or this might be your last day on the job.
Each eight hour shift takes just a few minutes to complete. But the better you get, the tougher your job gets. Bigger Quotas. Pesky lawyers.
Furry pests. And of course the machine hardly ever breaks down.
Kinetica bounce back with a space fantasy set in a space graveyard of the distant future. Dan ‘spaced out’ Slingsby comes down to earth for a sneak preview of Saragossa. Read on Earthlings... After the mixed reviews of Gold of the Aztecs, Liverpool- based development house, Kinetica, have bounced back with a game set in a space graveyard of the far future.
Saragossa, a five level arcade adventure, is now well into production and is looking rather good. The game’s being developed using Kinetica's Mac-based development system, Animator, which cuts out the need for any coding. Dispensing with the programmer means that the game can be put together on-screen by the artists and designers working on the project. The system's been developed over a period of seven years and was first used on Aztecs. Saragossa will be Kinetica's second game and will benefit from the lessons learnt when putting Aztecs together.
The game puts you in the astro-boots of a battle-hardened explorer whose spacecraft has inexplicably lost all power and is now stranded in a mysterious and eerie spaceship graveyard. Luckily there are four other alien ships marooned nearby which might have the parts needed to fix your ship's warp drive. To repair your ship and escape the graveyard, all four alien craft must be explored and suitable equipment taken away.
Each ship is vastly different and crewed by a plethora of weird and wonderful-looking characters that look like they've just stepped out of the Cantina bar in Star Wars.
They are also armed to the teeth and don't take kindly to someone trying to walk off with the family silver (or delithium crystals).
This screen shows the skeletal outlines of one of the characters in the game at various stages of completion.
k THE TEAM Ray Coffey, 21, has already had a chequered career working for Eugene Evans at Imagine before moving to Kinetica. Interested in art from an early age, he worked on the graphics and animation tor Gold ol the Aztecs before working on Saragossa. Jack Wikeley, 21. Also worked on the last level of Aztecs and supplied graphics for Mandarin’s Fun School Series and a number ol PD demos. Interestingly, Jack confesses to being a rank amateur with traditional drawing methods, but finds computer graphics a doddle.
The sci-fi theme has allowed artists Ray Coffey and Jack Wikeley a great deal of creative freedom.
Over the last year a tremendous amount of time and effort has gone into designing the four alien ships and each one is distinctly different in appearance and layout. The Organic ship, for example, is populated by insect-like creatures and mutated bugs.
Even the ship is a living entity with thick bulging veins running along the corridors.
There's also a high-tech futuristic Silicon ship, a Mercenary ship crewed by gun-totting space rogues and a Crystal ship. Each one will have approximately 30 screens in which to explore.
HHIiM'IMBiliM To move around each ship, the marooned explorer will have a choice of four suits vehicles. Ray and Jack have come up with so many ideas for the spacesuits that the exact designs haven’t been finalised. One that's definitely going to be included is a damp-like vehicle which moves around by firing a metal sucker onto a wall and hauling the rest of the craft after it. Looking through some of the sprite editor shots, there's a very graphic sequence showing the craft exploding and the spaceman decompressing, his brains splattering against the opaque windows. Indeed, some animations
have been deemed so violent that they've been cut from the finished version in the interests of public decency! One such sequence that we won't be seeing shows an alien getting his legs blown off and then crawling around oozing blood everywhere.
Influences and ideas have been drawn from a mixed bag of sci-fi films, books and comics. For instance, one of the astrovehicles looks similar to the two-legged AT-STs from the Empire Strikes Back. There's even an X- Men-type Danger Room in the main ship where the player can try out each astrosuit against a battery of lasers, bombs and torpedoes.
A lot of time and effort has been put in to making the hardware and weaponary as believable and ‘authentic- looking' as possible. The main character has logged up an impressive 920 individual frames of animation, filling banks of sprite editor screens, and contorts into almost every position imaginable. It all bodes well for the finished product.
Look out for Saragossa this summer.
WfflS AMAZING StftHT How do you fancy winning a Sega Out Run Arcade Machine, so you can use it whenever you want and never have to pay to play? You bet!!! Well, this brilliant arcade game is worth £2000 and to give yourself a chance of winning it all you have to do is call 0898 101988 where you'll have to try and beat our race course before you get beaten by the clock!! If you get to the finish line in time and leave the best answer to our tiebreaker question then this rad machine is yours!!!
Calls cost 33p (cheap rate) and 44p (at all other times) per minute including VAT. Populuxe Productions, PO Box 1640, London, NW1 8NG.
Please ask your parents permission before you call. Average length of the call is 5.5 minutes and we advise that you ring at cheap rate.
Ol the Beasl would be very hard for a young child to play, so we've decided to diversify into more child-orientated products. It wasn't really a conscious decision
- the games just happened to come along at the right time. We re
always on the look out for interesting titles. Recently we’ve
released our first racing game - Nitro - and at the moment
we’re play-testing Armour-Geddon, our first 3D strategy
wargame.’ Lee Carus (graphics) and Tim Wright (music), the demo
was released in an attempt to generate some publicity.
Hawking a copy of Puggsy around the PC Show in 1989.
A deal was finally struck with Psygnosis after a mad scramble forthe rights to the game. It was a curious choice for Psygnosis, more noted for arcade adventures such as Shadow ol (he Beast, Barbarian and Obliterator than cute platform romps. With the impending release of Lemmings, Puggsy and Culiepoo (working title only) Psygnosis appear to be moving into new areas. Steve Riding, Product Manager at Psygnosis, sees this as a logical development: 'Obviously, something like Shadow First touted on the PD circuit in the form of a two-minute rolling demo. Puggsy is a curious mixture of arcade
adventure, shoot 'em up action and platform high-jinks set over four levels. Still some months away from release, the game features the adventures of a cute little red creature who pilots a rickety old spaceship around the galaxy in search of peace. He looks strikingly similar to the Gronk, Strontium Dog s bizarre-looking sidekick in a now long- forgotten issue of Fleetway's Starlord comic.
¦»l[«nreti« put together by Dionysus, a Liverpool-based development team consisting of Alan McCarthy (programmer), Most of the graphics and animation for Puggsy are now complete, allowing Lee Carus to turn his talents to other projects. He’s joined Psygnosis full-time and is working on a couple of top-secret games that won't see the light of day for another year or so. That leaves Alan McCarthy still beavering away at home finishing off the programming with only the music by Tim Wright still to be added. Listing New Zealand Story and Rainbow Island as their top all- time games and
classic Walt Disney and Tom 8 Jerry cartoons as their inspiration for Puggsy, the pair have worked on the game for more than a year-and-a-half.
The short playable demos that have been put together certainly show a lot of promise. The cartoon-like animation works well and some of the in-game gags are especially funny. Even when the game isn't being played, Puggsy will tap his feet, cross his arms and show his impatience.
UL£lllEbl!ia Puggsy comes from a peaceful planet in a far-away solar system. Having cobbled together a rudimentary spacecraft he sets out to contact the four nearest planets and get the inhabitants to sign a peace charter against aggression. The game is set over four levels, each with 40-60 screens, and features a number of game styles. The first level is an arcade adventure set in a giant's world, the second a shoot 'em up and the third a platform game. Each world features a different alien race who have to be persuaded to sign a peace contract.
The fourth level has yet to be designed but will probably be set on a robot planet.
Originally. Puggsy was going to visit Earth, but Alan has decided to shelve this idea. If the game’s a success in the soft- shops, he may use the idea as the basis for a sequel.
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THE CU COLLECTION N YOUR DISK E nee again, CU comes up trumps and provides you with two more fully playable demos of the hottest games.
First of all, we herald the return of Pogo in an exclusive tower from Nebulus II, and then ace dealer of death and kicker of alien butt, Turrican returns in our one level of Turrican II, which boasts more aliens, more backdrops, and more death... The most useful
* iSSHSKF iwuaft * VV ' * VV 'V *s ,
* SE»* v ’.aX VV*, ,... weapons lor the demo version are the
keys,the rocket, the magnet, the boots and the transporter
rvXxv ’ivi H.I4I, uuum l NEBULUS II Supplier: Hewson. Price:
£19.95. Controls: Joystick.
Having successfully negotiated all sixteen towers in John Philips' superb original, Pogo returns for more platform trickery in this much improved sequel.
Once again, a cluster of towers have sprouted up from nowhere, casting a horrible shadow over the normally pretty world Pogo lives in. Armed with a number of explosives and their detonators, he must ascend each tower and blow them up. However, the towers are now inhabited by even more nasties, and they also sport more platform traps than ever before. True to form, though. Pogo is armed with an unlimited supply of bullets and these are used to temporarily stun the deadly creatures which patrol the towers' walkways, and if he makes it to the top, he then gets to earn bonus points in one of three
sub-games.
Our demo contains a tower which won’t be available in the final game, and is the perfect showcase of the many improvements in Nebulus II. Pogo is controlled using the joystick, and he can jump whenever it's pushed up.
Finally, pressing fire activates his gun, and sends a chunky bullet directly ahead of him. To avoid flying aliens, either duck into the tower or grab a parcel then you cannot be hit and knocked down. The tower must be completed before the strict time-limit expires, but the many traps and inhabitants are out to stop you, and must be avoided or stunned. The traps come in the form of collapsing platforms, conveyor belts that drag you to your doom, and lifts that drop when you least expect it, and every time you fall foul of the traps you are dropped a few levels back down the tower. If you fall
into the water, though, Pogo dies and you have to start from scratch.
LOADING THE DISK... Simply insert the disk into your drive, and it will auto-boot. A short intro will play, and pressing the left mouse button skips past this to another screen from which you can choose which of the two games you want to play. Your selection is made with the relevant F key, and the chosen game will then automatically load. Both games require a joystick.
It's the dawning of a brand new era in disk entertainment.
Journey into the future as CU Amiga brings you exclusive, hitherto unseen, playable demos. Get ready to fight - or jump - to your death, as Turrican and Pogo return for more mayhem..... TURRICAN II Supplier: Rainbow Arts. Price: £19.95. Controls: Joystick.
Having fought against seemingly impossible odds to defeat the dream-demon, Morgul, in the first game, Turrican was the natural choice to send into battle when a master computer seized control of the surrounding areas. Secreted within a massive building, the manic machine is currently sending its many minions on excursions to overthrow new areas and claim them in its name. Turrican's land is the latest place to fall, and as a last hope, the populace have sent out our armoured hero for a final confrontation. As in the first game, the action takes place over a number of eight-way scrolling
levels, which go to make up the five planets which the computer has seized control of. In addition, Turrican is also armed up to the teeth again, with weapons ranging from his usual smart bombs and bullets, to a massive flame-thrower and scatter-shots.
However, the enemy are slightly more resilient and attack in larger numbers, ensuring that this battle is no walk-over.
Our demo is one of the first levels, and is a showcase of the game's graphics and many nasties. Among the many improvements over the first game, Turrican ii now sports shaded backdrops and digitised speech. In addition, the game now has many more hidden rooms and features than the first game, along with larger end-of-level and mid-level guardians.
Turrican is controlled using the joystick, with all the usual controls prompting him to run, jump and fire, whilst holding down the firebut- ton ignites his new flame-thrower and the spacebar activates his unique screen-clearing smart bombs.
Armed To The Teeth... Turrican starts the game armed with a relatively useless laser, but other equipment can be picked up along the way, including... A Flame-Thrower. Activated by keeping the firebutton depressed, its length can be extended by collecting certain enhancement pods.
Three-Way Fire. Back from the first game, this cuts a swathe through most of the aliens, and can be upgraded to five-way firing.
Laser. Another weapon retained from the first game, the laser cuts through everything in its path until it exits the other side of the screen.
Smart Bombs. Activated by the spacebar, they eradicate everything vaguely alien on the screen at the time of detonation.
Gyroscope. Not exactly a weapon, but useful for getting out of tight energy-sapping scrapes. Pulling down on the joystick whilst pressing fire activates it, and the joystick then sends you zooming left or right.
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In the very rare occurence that your disk doesn't load, pop it in an envelope and send it to: CU Disk Returns PC Wise Merthyr Industrial Park Pentreebach Mid Glamorgan CF48 4DR They will then check the disk, and send a replacement back as soon as possible. Please don't ring the CU office regarding faulty disks, if you have a problem PC Wise have an emergency phone number which is open from 10:30-12:30 weekday mornings. The number is: (0443) 693233.
SWITCHBLADE II GAMEPLAY: It has been two-hundred years since Hiro saved his people from the evil Havoc. His adventure into the dark catacombs ot Havoc s lair culminated with a battle which, apparently, ended the evil despot's reign.
Unfortunately, this obviously wasn't the case as Havoc has returned and is set to overthrow the innocent people once more. Luckily, after Hiro's quest, one member of his family has been trained in case of a possible return, and now the latest in the family line is to be put to the test.
CU takes an exclusive peek into the future and looks at four potential blockbuster games.
The game uses the same graphics style of the first game, with the same dark and claustrophobic colours used to depict the interior of Havoc's lair.
However, the new hero is armed with suitably futuristic weaponry, ranging from lasers to flame-throwers. In addition, the action is more arcade-orientated than its forerunner with more to shoot and the enemy sprites attacking you in groups of two or three. Likewise, awaiting you at the end of each stage is a massive end-of-level guardian who must be defeated before you can continue.
Faster, with more to shoot and gone is the annoying system where you had to keep kicking the enemy until they die.
ANY QUESTIONS: The original Switchblade was written by Core, and this sequel is in the equally safe hands of George Allen and Paul Gregory, both of whom worked on Venus for Gremlin.
The first game was a little on the slow side, and this sequel has been made a lot faster on purpose, with the shoot 'em up elements expanded upon.
FIRST IMPRESSIONS: So far, it looks a little bit like Turrican and its brilliant sequel , but this is no bad thing.
Graphically, it’s a treat, and the game- play doesn't let it down as it has plenty to keep the most ardent of shoot 'em up fans busy. Each level spans a massive 100 screens, making for a massive and action-packed game, and the only problem that may creep in is repetition. If this can be solved, though, then Gremlin have got a sure-fire winner on their hands.
PLUS POINTS: Switchblade II takes the basic idea behind Switchblade but enhances it immeasurably. The graphics are superb and the limited use of colour enhances the game rather than making it look drab. The action is now a lot ABSORBING arcade adventure which heralds the return of Denton Designs.
GAMEPLAY: Comprising both exploration and shoot ’em up elements, Wreckers is set in an orbiting space station which is on a routine exploration mission.
However, its silent gliding through space has not gone unnoticed, and a particularly nasty glutinous lifeform is preparing an attack on the relatively unarmed beacon.
These jelly-like creatures appear from the depths of space and proceed to stick to the side of the station. By a system of osmosis, they then gain entry to the station’s galleys and embark on a mission of unbelievable devastation. Their main goal, though, is to make their way to the station's crew quarters and subsequently absorb the crew members. By doing this, they also gain the poor unfortunate's knowledge of the ship and their attack and strategy starts to grow.
As one of the remaining crewmembers, it is up to you to defend the station from attack. The sprawling complex is depicted using an isometric perspective which scrolls to keep the action centered. The game starts off slowly with the alien attack in its early stages, but as the attack hots up a great deal of lateral- and quick-thinking is required. To aid you in your task, you have access to the many lifts and shuttles that ferry you to key parts of the station, and the shoot ’em up sub-game comes into effect should you leave the station to take out some of the oncoming creatures.
Naturally, though, the glutinous baddies aren't going to take this lying down, and if you aren't quick enough with your laser, one of your crew members will be transformed into one of them, which will cause you untold trouble unless he is quickly hunted down and put out of misery.
PLUS POINTS: The scenario is refreshingly original, and the variety of the gameplay within the exploration basis .
Should ensure that tedium doesn’t encroach.
Additionally, the game seems to play quite well with a lot to see and a seemingly insurmountable task ahead. The way the creatures absorb into the walls and take over characters is depicted in small but detailed sprites, and the general graphical effect is suitably sci-fi.
ANY QUESTIONS? As with most arcade adventures, they can prove tedious once you have scoured the play area and found all the game has to offer. The different sections should ensure this doesn't happen, though, and the only other niggle is that the game can take any amount of time to complete - depending on the actions of the aliens - and it may prove rather frustrating to clear a zone only to return and find it overrun again.
FIRST IMPRESSIONS: A good, original product which makes a pleasant change from the plethora of arcade conversions which are currently appearing with fierce regularity. Even though it is scheduled for a February release, Wreckers may get lost in the crowd, and this would be a massive pity as Audiogenic may have a playable little romp on their hands.
DENTON DESIGNS: One of the original developments houses, Denton Design were at the forefront of Spectrum game design. Responsible for - amongst many - Ocean's Gill From The Gods and the conversion of Spy Hunter for U.S. Gold, Denton were also one of the first development houses to produce games for the 'new era’ of 16-bit machines. Their first title was mega-hyped Star Trek for Telecomsoft which was announced in 1984 but never saw the light of day until two years later. When the game was released, it had been on the hacking circuit for ages, but was still an impressive showcase of what the
ST could do, and sported superb digitised pictures of Kirk and his crew, along with some brilliant sound effects.
Since then, they have been extremely quiet, but obviously very busy.
Midwinter II. Flames of Freedom will be available for your Atari ST, Commodore Amiga and IBM PC compatibles in the Spring of 1991 MASTERS OF STRATEGY Microl’rose. Unit 1, Hampton Road Industrial F.state, Tetbury, Glos. GL8 8LD finished work on the impressive SWIV. The actual coding hasn't been started, but work has begun on the graphics.
The programmers have been sent sheets of info from Jaleco, and the graphics have been ported over from the coin-op before being retouched using Dpainl. The actual coding is set to start sometime in March or April.
PLUS POINTS: The simplistic gameplay makes Rodland easy to get into but hard to put down. Everything from the coin-op will be included in the Amiga version, and the graphics are already looking clear and superbly defined.
FIRST IMPRESSIONS: Bearing in mind their past coin-op successes, Rodland should be a doddle for Storm.
It's already looking almost identical to the coin-op, with all the game's many characters faithfully recreated. The gameplay will, obviously, be the deciding factor in how good a conversion it will be, but the team are confident that they can produce a nearidentical conversion. If so.
Number of platform-laden screens, and these must be negotiated one at a time. Each screen is inhabited by the mutated creatures, and the two characters must either avoid contact with the patrolling creatures or bash them with magic rods to stun them; failure to do so results in the loss of a life. In addition, each screen contains a number of pretty flowers, and the key to accessing the next stage is collecting these.
ANY QUESTIONS: Rodland is in the capable hands of Ronald Pieket Weserik and John Crowdy who have just GAMEPLAY: Rodland is a conversion from Jaleco's cute coin-op and stars two fairies who are out to rescue their mother from the evil Maboot.
Maboot has locked our chums' mum in a tower and has ensured that she is impossible to reach by casting a spell over the friendly creatures which inhabit the land. Thus, what were once a happy bunch of walking fruits and assorted cuddly animals now bare their newly-acquired fangs at anyone who dares try to pass them. The game is split into a ANY QUESTIONS? Development house, Teque. Are behind the game and they handled the conversions of Continental Circus and Chase HQ, so they should be able to recreate a good feeling of speed. The main problem will be with repetition but the advent of bro
ken bridges and roadblocks should add the required variety.
FIRST IMPRESSIONS: The version we saw was an early one, but already the game is progressing nicely. Teque are using the same scrolling system as they did in Continental Circus, coupled with a desert landscape and mountains in the background. The update is fairly fast, and the truck itself is a nice enough sprite. However, there were still a lot of features to add - hazards, etc. - which may slow the final released version down considerably.
Creating roadblocks, damaging your vehicle, and generally getting in the way.
However, the more successful deliveries you make, and the more Moonshine you deliver with each journey, the more money you make. This can then be taken to your local dealer who will sell you anything from fluffy dice to turbo charged engines and supergrip tyres. In addition, a wise driver will buy a map.
Which will then be displayed in the top left-hand side of the screen, allowing you to avoid the aforementioned roadblocks along with any broken bridges or the like.
PLUS POINTS: It's surprising that the Dukes Of Hazard idea hasn’t been used before as it offers a lot of scope (there was an official licence from Elite aeons ago, but it was awful). Let's just hope that there's a lot to do.
GAMEPLAY: Whereas most race games are set against the clock, Moonshine Racers involves trucking supplies of Moonshine (an illegal whiskey) to key points throughout the game. Out to stop you are the local authorities headed by one rootin', tootin' Fat Sam, his daughter, Petula, and his trusty canine, Rommel. Along with the less-than-intelligent local Police, this terrible trio are out to make your life hell by TOP CAT The latest game in the Hi Tec Hanna Barkers series stars the world famous Top Cat and his gang hotly pursued as ever by Officer Dibble.
When an old lady leaves her woridly fortune to Benny the Ball because her only rightful heir. Amy, is missing. Top Cat and the rest of the gang end up in Beverly Hills in the luxury of Madam Van Der Galt's maasioB. Snerdly, the butler, is next in line if he can get rid of Benny. In between rides in the limo and having fun around the pool, will T.C. and his gang save Bonny and find the missing Amy?
JUS MUM*1*" Hi TEC SOFTWARE ITO • 4-5 BARMOUTH COURT BARMOUTH ROAD SHEFFIELD S7 JDH TEL: 0742 SB7555 ¦ FAX: 0742 SCREEN SCENE Welcome to Screen Scene, the essential guide to Amiga games. Our reviews are timed to coincide with the release dates of the games themselves, so you won’t find any out of date reviews here, only up to the minute information from an experienced team of joystick journalists.
AMIGA SPEC Watch out for this addition to our reviews. The Amiga is the finest home computer that money can buy, and it we really teel that a game is pushing the boundaries of the machine we'll tell you how and why. Each and every Amiga soec will be tailored to the review. Some of the ratings are objective eg number of onscreen colours, levels etc; others, such as an assessment of the scrolling speed, are based upon the considered opinions of the CU Amiga team. All such subjective ratings are marked out of ten.
? CU ?
Ninety-three percent and a game’s worth a superstar. We hardly throw these around hut it a game displays totally superior qualities, it just might be in with a chance.
SOUND Four channel sampled stereo rock or a Stock, Aitken and Waterman drum track? The higher the rating the higher you run the volume.
GRAPHICS Not just overall prettiness, but animation, style, design and the way the visuals fit in. So it doesn't have to be the prettiest game in the world to score high here.
OVERALL The most important of the lot. And here’s CU's rough guide to ratings:- Man, this stinks.
Phew, avoid.
Below par.
Worth checking out if you're a fan of the game style.
0- 29% 30-39% 40-49% 50-59% Above average, AMIGA SPEC MEMORY REQUIRED 440K SCROLL SPEED 6 COLLISION DETECTION 4 COLOURS ON SCREEN 32 LEVELS 48 DIFFICULTY LEVEL 8 HOURS TO COMPLETE 67 NUMBER OF PLAYERS 2 4 GRAPHICS STYLE SOME FRACTALS SYNTHESISED SOUND+ C0IN-0P SAMPLES The CU Screen Star is lor games scoring 85V92%. II a Screen Star is awarded then you can be sure that the product will have reached a high standard in gameplay. Sound and graphics, and that it will have long lasting appeal.
THE AD TEAM r So exactly what happens when the editorial team ate slaving over a hot Apple Mac? The ad team are on the job. So to speak. And here they are: TOM GLENISTER Tom's the Ad Manager. He's in charge ot pulling in the soltbiz's glossy, well-crafted ads. Tom likes Paula Abdul and balsa wood Spitfires.
TINA ZANELLI It's a demanding job being an Ad Sales Executive, bul Tina handles the pressure by asking people to letch her Ribena Light. 01 so- called Latin origins, she's prone to slapping stall writers around and pinching their bottoms REMZI SALIH Remzi’s our production bod. Her |0b is to deliver to the printers all ot the adverts in each issue.
Despite her denials, her ambition, we believe is to own an advocado plantation in Beverly Hills.
EXTERMIN rhis wasn't a job for any pest controller - it was a job for The Exterminator.
CU takes a look at the Amiga conversion of Gottlieb's coin-op.
One of the most original and visually stunning coin-ops of recent times, Gottlieb's excellent Exterminator. Reaches the Amiga this month thanks to multi-talented development house, The Assembly Line. The game features an on-screen pair of hands which have to visit seven houses in a street, each with five rooms, and destroy all the rabid rats, spiders, killer bees, flies, toy tanks, and rampaging walnuts (!) That reside therein. This is done by crushing, shooting or stamping the bugs to death as they fly or skitter towards you.
There are even killer tomatoes on the loose ready to slime you into submission.
The game starts with the local ratcatcher pulling up outside one of the houses in the infested street (which looks surprisingly like Brookside Close).
Out of the van comes a giant hand which flies into the house
- then it's straight into action. As the game’s essentially a
shoot 'em up, it's fairly easy to get the hang of things - jusl
kill everything in sight and you'll do fine!
Each house contains five bug- infested rooms, such as a basement, kitchen, nursery, attic and living room. To make progress you must travel through each room destroying enough bugs to turn the white tiles on the floor blue. Each bug that's killed changes one tile directly below where the kill was made. Complete a line of tiles and the game moves on to the next room and so on.
As well as contending with tank fire, stinging bees and assorted other killer bugs, there's an annoying wasp which attaches itself to your hand and which will sting you if you don't shake it off. A juice bottle is also flying around and will zap you if it's not taken out. At the top of the screen is a juice meter - each time you’re stung by the wasp, shot by the juice bottle, hit by an exploding mine or tank missile you lose some juice. The juice meter can be tanked up by grabbing the mines before they explode, catching the juice bottle or crushing a roaming dodecahedron.
Throughout the game are special warp modes. These are hidden in various rooms. The first appears in the kitchen of the first house. A fridge door is open in the back of the room and if you can fire shots into the freezer while it remains open you can skip to the next house.
It s a good idea to pause the game in each room and take a careful look round for anything that looks out of the ordinary.
There's also a bonus round in each house. The first two involve shooting rats in the basement as they run along shelving. It's quite difficult to actually shoot anything because it's SCREEN been playing for a while. However, the sampled sound effects more then compensate and add to the overall feel of the game.
For 1 mb owners there's the option of additional music for different sequences - for instance, a military tune plays whenever the tanks are on the attack.
All things considered, Exterminator is a cracking shoot 'em up which goes to prove that new games can be original.
Daniel Slingsby hard to gauge where the bullets will land. This is a fairly annoying aspect of the game - it's really pot luck if you manage to snag a bug at all. Later bonus rounds involve crushing cans, nuts, rats and tomatoes as they roll towards you.
The game can be played by one or two players, each player controlling one hand. The two player option is best as you can compete with a friend to clear each room. At times the action is fairly frantic, especially when the dragonflies start dropping mines and the tanks pepper the air with bullets. After all seven houses have been turned into bug-free zones, there's the Ultimate Challenge. The action moves outdoors and the player's confronted with half-a- dozen waves of insects. Each wave is made up of 13 bugs and it takes some skill to defeat this lot.
The game's graphics are outstanding and mimic the coin-op effectively. Sonicwise, the ingame tune is a little repetitive and fairly annoying after you've EXTERMINATOR The original coin-op featured some innovative graphics, including a pair ol digitised hands and some imaginative Hying bugs, together with a palette ol 32,000 colours to choose from. The 16-bit conversion has had to simplify matters, but to what degree? The pace ol the arcade machine was last and furious to say the least, with cluttered screens depicting tens of marauding ants and murderous killer bees intent on
overwhelming the player.
Obviously, any conversion would have to try and emulate the quality graphics and animation while keeping the game speed at an acceptable level. Audiogenic passed the buck to The Assembly Line, responsible tor hits such as Pipemania and E-Motion, and the team have putted out all the stops to make the 16-bit conversions play like a dream.
A special team. Blue Turtle, were called in to handle the graphics and have managed to retain the flavour ol the original coin-op as well as adding extra background details. As you can see from the screen shots printed here, the detail and clarity is amazing.
RAT CATCHERS ON LINE FOR SUCCESS The rat population is booming and out ot control. In some areas, rats the size ol small cats have been sighted and the threat is spreading. That's not surprising when you consider that a single pair of rats can produce over 2,000 olf- spring a year. With a 70% increase in the rat population in the last two years, many local authorities are ploughing funds into special rodent control teams in an ellortto wipe out the menace once and lor all. Rats are capable ol spreading a number of virulent and extremely nasty diseases, ranging from cholera, fever and
salmonella to Weil's disease which can cause jaundice and haemorrhaging in serious cases.
AUDIOGENIC £24.95 t Weirdo shoot 'em up that's great fun to play GRAPHICS SOUND LASTABILITY PLAYABILITY Watch out. The wasp has attached itself to your hand and will now follow you about the screen. The only way to budge It and send it to the back of the room is to waggle the joystick and shake it loose. Wait too long and the wasp will sting you, making your hand throb and your juicemeter loose valuable energy.
OVERALL 90% ATTACK OF THE KILLER TOMATOES Quite what giant killer tomatoes are doing in Exterminator is anybody's guess. But it does give us an excuse to take a look at one ot the worst movies ot all-time. Attack of the Killer Tomatoes took the movie critics by storm back in the late 70s. ‘Hopelessly inane', Preposterous', 'Awful' and ‘I’ve never seen a movie theatre empty so quickly' were just some of the many accolades awarded to the film. This spoof-like movie roundly takes the mick out of the horror genre as man-eating tomatoes emerge from a garbage disposal to wreak havoc on the city of
San Diego. Thrill as large wobbly tomatoes squelch their way through the ghettoes and suberbs of the Californian city, squashing all-comers! Be amazed as monstrous, bloated ketchup refugees slime their victims to death in a cocktail of tomato juice! Yes, this one had it all. In a thrilling climax, the gaggle(?) Of tomatoes are herded into the local footy stadium and squished underfoot by the city's brave citizens.
Unfortunately, this was not the last of the killer JpTffljk-' tomatoes, as a couple of years later someone had jfU 'V.T the original idea (and obvious good taste!) To film a sequel, the imaginatively titled, Return of the Killer Tomatoes’. This time Professor Gangrene has discovered how to turn tomatoes into perefct replicas of men and women out for revenge. I ll never be cruel to a bottle of ketchup again.
Above: Rambo meets Tomatoes In the rip-snorting sequel to Attack of the Killer Tomatoes.
Left: Some rather ripe tomatoes (ooer!!)... DRAGON'S UU. 1 TIMEWARP kle Mordoc used to capture Daphne, he then enters the machine and teleports to the wicked warlock's lair for the final confrontation. Unlike the first game in the series, most of the scenes move directly into the next, ensuring that the gameplay flows (which is essential in a fast-moving game such as this), and each disk holds roughly eight scenes so that swapping is kept to a bare minimum. Likewise, owners of two or more drives will find that the disk swapping is barely noticeable. In fact, every care has been taken to
make the game easy to get into (even though it can be frustrating to play), and there are absolutely no delays or annoying pauses between scenes. And, in terms of presentation, Time- warp also abandons the 'helper' system used in the Singe’s castle adventure, and drops the player straight in at the deep end.
As a rule, you're either a fan of the Readysoft games, or you can't stand them. Personally, I must admit to liking them.
Granted, they aren't particularly playable, but there is still a lot of enjoyment to be gained from the trial and error methods required to clear a screen. In addition, the save game option (which first appeared in Space Ace) steers clear of the repetition of playing the early levels too often, although on the downside it does reduce its playing time considerably. Apart from that, it's all familiar ground. The graphics and sound are all up to their usual high stan- educate him with her rolling pin. From here, Dirk is chased into the now-empty Castle Singe, and through the many
corridors and secret rooms that make up the ominous building. In all, there are some fifty scenes for Dirk to make his way through, and each screen is full of unspeakable horrors that are just waiting to prematurely end his quest.
As Dirk battles his way further into the game’s six disks, the story starts to unfold. Having avoided a number of reptilian antagonists, Dirk stumbles across a rickety old time machine. Realising that the ramshackle device could take him through the time wrin- delectable Daphne, spirited through a hole in time by the evil wizard, Mordoc. Jealous of her beauty, Mordoc plans to make her his bride during a rather rushed wedding, sealing his control over her with the mysterious Death Ring. Naturally, Dirk isn’t too taken with this idea and, scooping up his trusty sword, prepares to track
down his bride-to-be. The game opens with Dirk seated at the dinner table, next to his family of Dirklettes and Granny. On hearing the news of Daphne's abduction, the aging battleaxe blames Dirk for her daughter's constant strife at the hands of unnatural elements, and prepares to In the past, the Readysoft series ot laser-disk conversions have been criticised for their lack of true player participation. While this is admittedly a valid point, the argument behind the programmers' thinking is that for it to be a true conversion, the control method of the original coin-op - along with
any other notable features - should be kept as close as possible. A few years ago, a compromise of sorts was made with the release of Software Projects' two 8-bit Lair games, and whilst these were invariably more playable than the coin-op scenes they were based on, they were still criticised - this time for not being 'true' conversions!
However, by now, people know what to expect from these popular conversions- ie the aforementioned limited controls, and their customary stunning graphics and sound.
This latest installment picks up the story a few years after Dirk’s climactic battle in Singe's Castle, with his hapless fiancee, the dard, with superb cartoon- style animation and suitably loud sound effects and speech, and the speed with which the screens flow into each other makes for a fast- paced game. I won't harp on about the lack of control over the action, but fans of the genre know what to expect, and this episode in the series delivers enough thrills and spills to keep even the most ardent Dirk fan busy. Others, though, along with people who object to paying nearly fifty quid for a
barely interactive cartoon, would be better off leaving it alone.
Steve Merrett Shortly after slicing one In half. Dirk is whisked away by a disgruntled lizard.
DERRING DOINGS... Dirk The Daring's first screen appearance dates back to 1984.
During a lime ol countless Gorf clones and vector graphics masterpieces, the new age' ol . Video games were going to
• be the many laser-disk V m games that had started to . Appear
in the States. One j WTM of Ihe first of this new ~ genre, was
a fast shoot j ’em up based on the Clint Eastwood movie,
Firefox, but it was with the advent of the Lair games that they
started to become popular. Dragon’s Lair was a stunning looking
arcade adventure which simply blew people away with its superb
graphics and sound. On the downside, though, the series' com
plete lack of playability and exorbitant price of a pound a go.
Made people reluctant to pay for a game in which they may only last a few seconds. Indeed, one magazine of the time even printed a complete solution to the game to aid any struggling Dirks, but even this didn't save it from rapid obscurity. The second release in the series, Space Ace. Was only met with limited enthusiasm. And soon after, the laser disk genre started to die. Plans for several new titles never came to fruition, with the Dragon's Lair coin-op halted during development, and the final release came in the form of the disappointing Super Don Ouitote. There was speculation of Ihe
Timewarp coin-op appearing sometime in the near future, but these plans seem rather optimistic, as the new new era' of coin-ops offer graphics every bit as stunning, but with playability, too.
REAOYSOFT ENTINT £44.95 i Stunning graphics as always, but over-priced J GRAPHICS 94% SOUND 90% LASTABILITY 67% PLAYABILITY 78% OVERALL 72% 4H1 ?
TURRICy ¦JC-I Following up one of the best shoot 'em ups ever to grace the Amiga sounds like a near impossible task, so the team behind the long- awaited sequel to Turrican have played it sate and kept the basic gameplay traits whilst tweaking it and smoothing off a few rough edges.
Turrican II picks up several years after the original game, with our hero's home once again under threat from an evil force. Initially, it is believed that Morgul, the dream demon from the first battle, has returned, but it transpires that a giant battle computer has somehow short-circuited and intends to dominate the universe by overrunning it planet by planet. To achieve its evil plan, it has built up a huge force of alien slaves, and this battle force and its massive armies of mutated creatures are currently swarming across the five planets in your system, and are threatening to
eradicate the peaceful inhabitants of each. Ever predictably, and after the success of your last mission, you have been deemed the last hope for the system and its people, and armed with an assortment of both old and new weapons, you must battle your way through each of the five planets until you reach the manic computer for a final confrontation.
As soon as Tu rrican is ready to begin his journey, the new improvements become immediately apparent. The most striking addition is the shaded skyline which changes from level to level, but the enemy sprites are also more' varied and have more intelligence than those of the first game.
Our hero begins the game equipped with his trusty armoured suit, a single-fire laser, and a collection of smart bombs which clear the screen whenever the spacebar is pressed. In addition, whenever the firebutton is depressed and the joystick pulled down, Turrican can leave mines which will blow up any unfortunate creature that bumps into them or, alternatively, transform into a gyroscope to evade trouble.
Finally, holding down the firebutton ignites his manoeuvrable flamethrower which has been revamped and is twice as powerful as the electro-gun he sported in the first game.
Weapons in order, Turrican can then start to pick off the many enemy sprites that litter the route. Once again, the game follows the traditional format of an eight-way- scrolling level which is punctuated with all manner of traps and platforms, and if our hero comes into contact with the enemy or their flak, his suit’s protective power is reduced until he finally explodes in a shower of sparks. This can be averted, though, by the collection of the many power-ups that appear whenever the eye-shaped aliens are killed or if he stumbles across a bonus-giving hidden block. Collecting the
power-ups is the only way you'll ever get to confront the manic micro, but, thankfully, there is an ever wider range to collect now, including large AN II balls of electricity and a massive bolt of power which clears all in its ways. In addition, all the old favourites, including the extended flame-thrower and extra lives, are back, although the last item you collected will be lost whenever you come to a sticky end.
However, whilst retaining a lot from the original, Turrican II doesn't fall into the trap of repeating too much. The enhancements to the graphics, whilst playing second fiddle to the gameplay improvements, are excellent, and range from small touches like the rope bridges bending under each step to the dark and atmospheric backdrops of the later stages. Keeping in with the graphic's high standard, the sound is as loud and raucous as a shoot 'em up fan could wish for. A few speech samples have been thrown in, and every time Turrican collects an extra weapon he shouts out what it is. In
addition, the game is supported by a rollicking good tune which suits the hectic action perfectly and is backed up by all manner of suitably explosive sound effects. It is the gameplay, though, that is the icing on Turrican It's already impressive cake. All the addictive shoot 'em up action that made the first game so enjoyable has been retained, yet somehow this new version seems fresh and different. The re-jigged weapons and smarter aliens make for a real challenge, and although the power-ups are spread quite generously through the game, its difficulty level is pitched to make the game
challenging without being frustrating or too easy. In all, Turrican II is another fine product from Rainbow Arts and a perfect follow-up to'the superb original. It surpasses everything they went out to achieve and is a game that any self-respecting shoot 'em up fan should own.
Steve Merrett BEHIND THE SCENES... Turrican II was in development for eight months, although the idea was conceived during the programming of the original Turrican. A lot ot ideas that were going to be included in the original had to be dropped due to both time and memory problems, but the programming team ol Holges Schmidt, Chris Hulsbeck and project leader, Julian Eggebrecht, decided that they could be included in a sequel. It was decided fairly early on to keep the game as close to the original as possible, but add key new sections, and all that remained was to implement the new changes
whilst tweaking the basics behind the game and making it generally smoother.
AMIGA SPEC MEMORY REQUIRED 512K SCROLL SPEED g COLLISION DETECTION 8 COLOURS ON SCREEN 32 LEVELS 5 Planets, split into 12 levels GRAPHICS STYLE Pretty much the same as the first game, only smoother and more colourful.
SOUND Sampled sound and some superh sound effects that complement the game perfectly.
SCREEN TURRICANII SCENE IMPROVEMENTS Anyone who was a fan of Turrican will be more than pleased with the enhancements made in the sequel.
The most notable are the superb traps and obstacle- related hazards which await our hero. For instance, there are waterfalls which will sweep you towards your doom unless countered and collapsing platforms which kill you instantly as they give way beneath you. Likewise, the programmers have obviously spent a lot of time on the enemy attack patterns, and ideas have been cribbed trom shoot 'em ups such as R-Type. The aliens appear in groups of five or six and, for the most part, can be dispensed with a couple of shots. On later levels, though, they leave intricate, impassable webs behind
them which must be shot before you continue, whilst others split up into dozens of smaller creatures when hit, sapping even more energy as they roll past. Also, the master computer has also lined the route with a number of automatic weapons, and these are located at regular intervals and fire missiles and the like as you approach. All these pave the way to the huge end-of- level guardians that Turrican was tamed for, only this time they are bigger and meaner than ever and require more skill and manoeuvring to destroy.
* »» , * r I Hi "¦ Vj *». * The best way to avoid contact with
the enemy bullets is to change into your gyropod. Unlike in the
first game, you can now fire whilst In this mode and it is
slightly more manoeuvrable than before.
The aliens can still sap your energy In this mode, but it allows you to pass through previously impasssable gaps and avoid flak from the ceiling- mounted guns.
RAINBOW ARTS £19.99 £ The best shoot 'em up to appear in a long time j GRAPHICS 92% SOUND 88% INSTABILITY 89% PLAYABILITY 94% OVERALL 94% SCREEN GEMS IS the only NEW Official Amiga A500 pack from Commodore !
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Plus Shadow of the Beast II Days of Thunder Back to the Future II Night Breed Deluxe Paint II Art Package Grand Monstet Slam Powerplay Tower olBabet Shufftepuck Cafe E-Motion Mouse Mat Mteroprose Soccer RVF Honda Kid Gloves Datastorm Dungeon Quest Mcroswitched Joystick and exclusive to DIGICOM!!!
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9. 0Qanv£x30pm programmers admit they’ve borrowed ideas from
older shoot ’em ups. Level three is almost identical to
Xevious (a seven- year old arcade clas- t sic), which is a
nice blast from the past for crumbly old journos like me.
Some of the enemy craft are particularly innovative. On level three a hovercraft drifts on, releasing a craft which spews out homing missiles.
Missile launchers, guns and tank silos are built into the background, surprising the unwary player. Ideas like these are what separate Swiv from the ten-a-penny blasts which periodically return to haunt the Amiga.
A number of things have been carried over from Silkworm, in particular the awesomely-armed Goosecopter. Its component parts drift onto the screen then form into a helicopter that's ten times bigger than the player vehicles. When it explodes, it leaves behind several bonus icons which can be collected for extra points or firepower.
Sw Vs difficulty level is set according to how well the player is doing. If you've gone straight through to the second level without losing a life the alien attack waves intensify, as do their rate of fire. Should you find yourself struggling on level one the aliens will be firing infrequently and there'll be a lot less of them.
This is one of the elite band of Amiga shoot 'em ups which is truly arcade quality.
The graphics and sound are outstanding, it plays very well and the presentation is top notch. Exactly the sort of game Amiga owners have been crying out for.
A classic follow up to a classic game.
A COIN-OP HISTORY It's been thirteen years since Space Invaders took the world by storm. Not only was it one of the first arcade machines, it was the first ever shoot 'em up. In the following few years games such as Galaxians, Scramble and Moon Cresta appeared, sparking an entertainment revolution.
Shortly afterwards the first of the modern innovators appeared. Williams launched Defender, a horizontal scroller packed with never before seen features. Meanwhile, Bally Midway had produced Corf, one of the first arcade machines to feature speech and different styles for each level. The smaller companies were content with 'cloning' their competitors new releases.
Since then, there have been few improvements to the basic formula. SWIV is a basic formula shoot 'em up, make no doubt about it. But it's brilliantly executed, nevertheless - and it's only this fact which elevates it so obviously from the rather tired style.
SWIV takes tank warfare Into the next century and beyond. The role ot armoured vehicles on the battlefield is nothing new, however. Way back in the first century be, timberframed personnel carriers or armadillos' were being used in tatia. And in the mid-nineteenth century, Bismarck, among others, suggested STORM £24.95 t Addictive, rip roaring shoot'em up-great!!! J GRAPHICS 82% SOUND 89% LASTABILITY 91% PLAYABILITY 90% OVERALL 90% ¦ A new feature is the doubles option which lets you play two against two---- PRO TENNIS TOUR II Given this country's inability to produce a tennis player ot
any worth for nearly twenty years and the dominance ot Boris Becker and Steffi Graft it’s quite appropriate that the best simulation of the sport should be programmed by German developers Blue Byte. Such is their distrust of our prowess at the sport that they let a French software house publish it.
The original version appeared as far back as October 1989 and the response to it was good enough to encourage the programmers to go back and enhance it further. Not a bad idea. When Pro Tennis appeared it was a nice game that really needed more polish to make it special.
That's where the second version comes into play. The enhancements are many and they transform Pro Tennis into an impressive simulation. For a start you can choose the sex you wish to play, opt to play with two others opposite you. And with an adapter you can now play doubles. If you're not ready for a match though, then you can get some training. A machine will pelt balls at you and can even be programmed to aim them in a pattern to your backhand or forehand, volley or smash, enabling you to practice your weak shots.
These though, are just frills, where this sequel really impresses is the way it allows you control your shots. By directing the joystick as you hit the ball it's possible to aim across court and chop and lift the ball in a way that adds the variety and realism that was missing in the original. You can also adjust the strength of players' attributes by 1 f UBISOFT £24.99 . * £ Game, set and match to this superb tennis sim J GRAPHICS 90% SOUND 85% INSTABILITY 85% PLAYABILITY 88% WIEIUtH wr w PlflVLH 1 « i * i
- n n* n r ,mT lowering or raising their serve, volley.
Backhand, or forehand points.
Graphically Pro Tennis Tour has been tidied so as to clear the court of any intrusions. The characters are large and excellently realised, particularly the women which are superbly animated, down to bouncing hair and skirts!
There's sound too. Calls from the referee and line judges and a neat, sampled ball impact noise. To hear all the sounds you need a fairly powerful machine though - a simple 512 Kbyte machine won t give you them all. And this is true also if you want to play a mixed match. My other concern is that it would be better if you could move your player into position into _ quicker, they can prove very slug- S gish making it easy-particularly for v the computer - to wrong foot you Some enhancements fail to live up to expectation (Kick Off II for I example) but Pro Tennis Tour II is definitely worth
investing in. It might even inspire more to go and pick up a racquet for real - something the game badly in this country desparately needs Mike Pattenden Commpt Flight C FLIGHT OF FANTASY AMIGA Flight of Fantasy .s the very latest Amiga 500 pack from Commodore, featuring BRAND NEW software releases.» make this the most spectacular A500 pack evert The pack teatures the Amiga 500 computer With mouse controller and TV modulator, as well as lour top software titles. These include the following; The Commodore A500 Batman Pack must surely rank as one ot the most popular computer packs eve !
The pack features the Commodore Amiga 500 computer with mouse controller and TV modulator, plus four top software titles. The software Includes: Batman The Movie1 • Rid Gotham City of the cunning joker, in Ocean’s top selling title based on the blockbuster Batman film; New Zealand Story • high quality conversion of the leading arcade game.
Interceptor - Dogfight with two F-16's in this leading flight simulator; Deluxe Paint II - top quality Amiga graphics package which set the standard tor others to follow.
Return the coupon tor further details PACK INCLUDES: A500 Computer & Mouse £399.99 A520 TV Modulator £24.99 Batman The Movie £24.95 New Zealand Story £24.95 Interceptor £24A5 Deluxe Paint II £49.95 FOR FURTHER DETAILS OF THE AMIGA RANGE, COMPLETE THE COUPON AND RETURN IT TO SILICA SHOP THE UK’s No1 AMIGA SPECIALISTS TOTAL RRP: £549.78 Less Pack Saving: £150.78 PACK PRICE: £399.00 EARTH! Jam and DuW I through nordes oI ml R Ihe Humana escape counlo Och Mmtelf. (tngmg mtacts Imhal combe machmaa. Mechanical lagend and kdilocd Finally onlar Ihe mo tO d darknaaa and h inhat-tama PACK INCLUDES:
A500 Computer & Mouse £399.99 A520 TV Modulator £24.99 Deluxe Paint II £49.95 Escape'Robot Monsters £19.99 Rainbow Islands £24.95 F29 Retaliator £24.95 TOTAL RRP: £544.82 Less Pack Saving. £14582 PACK PRICE: £399.00 To Silica Systems Lid, Dept CMUSR029T1-4 The Mews, Hatherley Rd. Sidcup, Kent, DA14 4DX MrfMrs Ms; Surname; Address; Postcode .
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A2000 RETURN THE COUPON NOW FOR FREE BROCHURES that you can get away with increasing troop commitments to South Vietnam. But as soon as the game develops. The military will keep asking for troops and funding while the PR consultants will be telling you to keep up your public image by halting the movement of troops.
Keeping in favour with the public is a real challenge.
The more troops you send to Vietnam the more public opinion turns against you.
Withdrawing funding and support will put you in a better light with the American people but will severely weaken South Vietnam.
Should your popularity drop too far then you could find yourself ousted from office.
Selecting the news icon brings up the front page of the New York Times, which provides you with the latest happenings in Vietnam. It usually reports your previous actions, though occasionally the odd surprise message appears which could be anything from atrocities to a Domark's wargame Nam offers you the chance to recreate a war which devastated one of the most prosperous South East Asian countries.
There's only been ten days since the end ot world war two when there hasn’t been conflict - and most of the fighting has had US involvement. The timing of . This game is unnerving.... Previous Vietnam games, such as Platoon and the Lost Patrol, although good, were predominantly arcade and undetailed. 'Nam gives you the choice of being a military commander at Khe Sanh, the Tet Offensive or during the American withdrawal in 1975.
Or you can go to the top and play Presidents Nixon or Johnson, with control over conscription, troop allocation and military strategy.
Choose to play one of the Presidents and the game starts with your PR and military advisers letting you know that the public are confident with your administration and Now come on all a’ya big strong men, Uncle Sam needs your help again, he’s got him self in a terrible jam, way down yonder in Vietnam- so put down your books ’n pick up a gun, we gonna have a whole lot of fun... Country Joe and the big fish SCREEN SCENE €U screen report on low morale among troops.
The statistics screen gives you a breakdown of American and NVA losses, the stability of the South Vietnamese government, your popu- l larity and the kill ratio
* ¦ of NVA and US troops.
You need to keep referring to this to gauge the balance between troop commitments and popularity with the American people.
Although Johnson didn’t stand for re-election, and Nixon finished his term disgraced by Watergate, you don’t have to worry about wrapping the game up early should you be playing a president. It is possible to stay at the White House the maximum ten years, although as time goes by a President’s popularity can sink through the floor as public opinion turns against him. This leads to low morale among troops and defeats in the field.
THE PEOPLE SNIFFER Vietnam was the liratki-teetitetflelieiS.
The war game element is simple but effective. Clicking on a unit calls up a panel displaying its status and the options available to it. To move a unit you first have to select it, then click on where you want it to move to. Units can be equipped with helicopters so that they travel at four times the usual movement rate, although the advantages of this have to be weighed against the cost of fifty Huey helicopters per unit.
Tens for that of a human. Often troops ¦tel swotm a village convince Ihere There is a phenomenal amount of units in the game to start with. US, Australian, Korean and Thai divisions are among the starting ranks.
As the game progress and units are recalled or wiped out the reserves need to be called upon to keep the army’s strength up. This means conscription. You only get to call on the populous if you're playing the Presidential game; it has .to be done but it seriously limits your popularity.
Nam is incredibly accurate. Amiga programmer Colin Boswell estimates that 90% of the allied units featured in the game were present at the time of conflict.
When you're playing a President you can realise the problems that Johnson and Nixon had running such an unpopular war on the other side of the world.
The presentation and execution is virtually faultless.
The programmers. Kremlin 16 rifle. Il» Ihe snltter DOMARK £24.95 fi Completely absorbing- wargamers will love it!! F GRAPHICS 78% SOUND 70% LASTABILITY 90% PLAYABILITY 88% OVERALL 90% communist insurgency in the region. After two torpedo attacks on the US destroyer, Maddox, off the North Vietnam coast in 1964, the US administration, already spoiling for a fight, tound the excuse they were looking for and passed an emergency resolution.
The so-called Gulf of Tonkin reso- out a generation ot young men. The average age ot US troops in Vietnam was 19 years.
Most were dratted into the army and had no interest in fighting a war 12,000 miles trom home, in appaling conditions, bogged down against an enemy they rarely saw.
America’s entanglement in Vietnam began in the mid-50s when France was lighting Ho Chi Minh's nationalist troops. At first the US sent military 'advisers’ and equipment, but after the humiliating defeat of the French garrison at Dien Bien Phu, American involvement was stepped up to counter whatthey saw as the ’Red Threat’. President Kennedy was worried that if Vietnam fell to communism, then Laos, Cambodia and the rest of South East Asia would also follow suit.
The South Vietnamese government was a brutal regime with a corrupt administration and’an incompetent army. But it was seen as an important bulwark against lution called for ’any necessary measures' to be taken against hostile forces in Vietnam.
The result was a systematic bombing campaign against North Vietnam, codenamed Rolling served in the paddyfields and V jungles of Vietnam. It was a bloody Vm ¦ ja m. m war of high-tech savagery.
I E T N A IVI Dan Slingsby reports THE LOST Thunder, which began in March 1965. Within days US troops had also stormed ashore at Dur Nang. Rolling Thunder attempted to bomb North Vietnam ‘back to the stone age' and force the communists to negotiate for peace. Such a fierce campaign, however, only acted to stiffen the resolve of Ho Chi Minh and his followers in much the same way as the British reacted to Nazi bombing raids during the Blitz.
Despite America's overwhelming technological superiority and massive firepower, the SCREEN men compared with combined US and South Vietnamese Army losses of 9,000. The Viet Cong were never again an effective fighting force, but Tet had brought into question the whole credibility of American involvement. Despite the vast commitment of men and "nearly every non-nuclear resource available to _ them, including heavy artillery, B52 bombers, carrier based strike aircraft and helicopter gunships, American soldiers continued to be slaughtered and the body bags flown home. It was tp prove to be
the beginning of the end for American involvement in Nam Back home, a flourishing peace movement demanded an end to the conflict. The first major peace protest had been held as early as the Spring of 1965 when 25,000 people held a rally in Washington. In November of the same year, Norman Morrison burnt himself to death outside the Pentagon. Two weeks later, another protester turned himself into a human fireball outside the United Nations in New York.
Protests spread and US flags were burnt in London, Berlin, and other major Western cities. At KentState fourstudentswere shot dead during demonstrations and Jane Fonda provided a propaganda coup for North Vietnam when she visited their troops.
CALLING CARDS Many army divisions had specially printed visiting cards which were left on victim's bodies. The forerunner to the calling cards ot today's lootball thugs, typically sick messages ran: 'Congratulations, you have been killed courtesy ot the 141st’ and ‘Call us tor death and destruction, day or night’.
Troops on the ground took heavy given to VC by American soldiers) the South, but it would also have casualties. The Viet Cong fought out of hiding. The forced reloca- forced China to enter the fray, an effective guerilla war with well- tion of peasants to specially built Nuclear weapons were also ruled planned attacks and were able to villages caused mass upheavels out. Apart from the ecological and control many parts of countryside, and resulted in Viz million political ramifications, the US Try as they might, the Gis could refugees. Didn't want another nuclear show- not secure some rural
areas and The American military were down with Russia after the VC units held positions only 20 severly restricted in the targets disastrous Cuban Missile Crisis in miles from Saigon. To counter this they could hit for fear of escalating the early sixties, threat the US defoliated vast the war. A naval blockade of North By 1967, the country had been tracks of countryside in an attempt Vietnam would have curtailed turned into one vast military camp to force Charlie' (the nickname supplies to VC units operating in with over half-a-million US soldiers stationed there at a cost of 21 2 billion
dollars a month.
American casualties were running at 160 a week, with over 8,000 deaths a year. Many more were either injured or maimed for life.
In the same year, the Viet Cong started to infiltrate the cities and started a campaign of terrorist bomb attacks. The following year, on the 30th ol January, the VC and North Vietnamese Army launched the Tet Offensive.
Timed to coincide with the Vietnamese new year, over 100 towns and provincial - cities were attacked. It caught the Americans completely offguard. Even the US Embassy in Saigon was taken over for a short time by a suicide squad of well-trained VC.
KU CHI TUNNEL One ol the most astonishing achievements ol the Vietnam War was the underground construction by the Viet Cong ot a vast military complex beneath an American Infantry base at Ku Chi. In all there were over ZOO miles ot passageways beneath the base. Bamboo poles were used to draw air trom the surface and one entrance was located beneath a river so that Viet Cong had to dive 20 feet Into the water in order to enter. The complex included mess halls, dormitories, armouries and even schools.
Television reports exaggerated every minor setback and American popular opinion slowly turned against the war. Desertions and combat refusals were now running alarmingly high and there Tet was a disaster for the Viet Cong. The US military produced a devastating counter attack and inflicted heavy VC casualties. In total they lost more than 50,000 BOYS THE LOST BOYS was widespread drug abuse among soldiers. Instances ol 'fragging' - the killing ot overzeal- ous commanding officers by troops - increased dramatically and corruption was widespread.
The last major VIETNAM THE HEUCOPTER WAR Vietnam will be remembered primarily as a helicopter war. The many flexible uses ol choppers played an imporlanl pail in US mililary tactics.
Helicopters could be used lorlroop carrying, cargo lifling, and re-supplying inaccessible hill-tops ACH-46SeaKnight j could carry an underslung load ol 3,000 lbs ol ammuniiion lo besieged posilions. An entire infantry baHalion could be dropped by helicopter on villages.
The American helicopter lilt capability allowed Iasi and flexible ladies lo block likely enemy withdrawal or attack routes However, this did nol necessarily lead lo success. The success rale ol mililary operations was often pitifully low. A typical operation in 1965, involving heavy usage ol helicopters ended in lour Viet Cong lalal it ies and the capture of eight prisoners. Nol exactly a great success to wrile homeabout. S The Huey - or Bell UH-t Iroquois - remains Ihe trademark ol airmobile operations during the war. II arrived in Ihe country in November 1962, By Ibe end of Ihe war il
had been used lor Iroop litis, and as a 'Dustoff- casualty evacuation. II could carry lour M60 7.62-mm machine guns, a 40-mm grenade launcher, 48 2.75-in rockets, or an M22 guided missile. The Huey could lift up lo 3,880 lbs ol freight.
The HueyCobra had a six-barrelled minigun wilh 8.000 rounds ol 7.62-mm ammuniiion, two 40-mm grenade launches and 78 2.75-in rockets.
The Huey wasalso used as a Tank Killer wilh Ihe TOW (Tube-launchedOplically- tracked Weapon). The lirsl helicoper-versus-tankaction in history look place al Kontum City in 1972. Huge attacks by T-54 tanks were slopped by Ihe ability ol Ihe helicopter lo 'shoot and scoot'. This made il an extremely dillicull larget lo attack. However. Ihe use ol helicopters could make little impression in guerrilla warfare, favoured by Ihe Viei Cong, in ihick jungle.
The Americans suffered great losses confrontation with enemy forces happened at Hamburger Hill where heavy losses were incurred by bolh sides. Faced with mounting public opposition, President Johnson turned down a request tor 200,000 more troops to be sent to 'Nam in 1968. After Nixon became President he started a process ot ‘Vietnamisation’ - the training up of the South Vietnam army to replace American troops.
The Americans had never lost a war and their phased, if hasty, withdrawl left Saigon at the mercy ot Ihe Nodh. By 1973 all American during combat Al Operalion Lam Son 719, American pilots Hew 160,000 sorties losing 107 helicopters Among ihe helicopters shot down was one carrying Ihe Lile photographer Larry Burrows. He had covered Vietnam Horn the earliest days ol US invoivemeni and had hoped lo do a picture slory ol Ihe country al peace.
The huge anti-war demonstrations in Ihe Stales were changing atliludes towards Ihe conflict. The biggest protest involved
500. 000 people marching on Washington.
Because ol these protests, il was promised lhal land attacks in Norlh Vietnam would cease. However, aircrall including 600 helicopters continued lo cross Ihe border lo attack targets and lift Hoops. When they came under lire, they landed and loughl Horn Ihe ground.
Morale was so low amongst soldiers lhal helicopters were used to send in supplies ol ice cream lo raise spirits.
Troops had left, and the South Vietnam Army could only hold out for another year and a hall. On 28 ot April, 1975, Saigon tell and Vietnam was united. The richest, most powerful and technologically advanced super-power in the world had been humiliated by a Third World country.
TOP TEN NAM TRACKS 1 We got lo get out - Eric Burden 2 Unknown soldier - Doors 3 The End - Doors 4 Machine gun -Jlml Hendrix 5 Fixin' to die - Country Joe A the Big Fish B Purple Haze • Jimi Hendrix 7 While rabbit - Jetterson Airplane 8 Wolly Bully - Sam the Sham 9 Paint il Black - The Rolling Stones 10 All along the watchtower - Bob Dylan Obviously Washington had a no-expenses spared policy!
Things must have been gelling very had indeed. One American otticer started hallucinating lhal he was in a Flash Gordon movie when he was (lightened by gunlire Horn a landing helicopter!
The US evacuation ol Saigon was Ihe largest helicopter evacuation in US history, involving 70 helicopters. A great deal ol waste was also involved in this operalion. Huey helicopters were pushed into Ihe sea lo make way lor olher helicopters who were landing relugees onto ships.
However, Ihe superior technology ol Ihe US was nol lost on Ihe Viel Cong, They began lo use large numbers ol helicopters to use tactics copied Horn US air mobility ideas lo light hack lor land which they tell was rightfully theirs.
Fiona Keating FUEL AIR EXPLOSIVES The war has become infamous for the saturation bombing ot military anil industrial targets in North Vietnam during the latter stages ot the war. In total, three times the number of bombs dropped in the Second World War were used in bombing raids. A typical B52 bomber could carry up lo 70.000lbs ol bombs on any one mission. More fearsome, and equally as deadly, was the development ol concentrated fuel air explosives.
FAEs were dropped in clusters and discharged fuel in dropletlorm at approximately 1,000 leet. The cloud then exploded, burning up all the oxygen and choking anyone who was nearby. The blast trom the bomb created a shock wave that would destroy everything in Its wake.
HOME COMFORTS As well as being the best equipped army in living memory, the US troops were also the best ted. The usual Held rations were replaced with hamburgers. Ice cream and beer, with television, radio and air-conditioned cinemas on hand for olt-duty soldiers. Because of the rotation ol soldiers alter serving one year tours ol duty, more than 2 million Americans went through the Vietnam experience, and American money flooded into Saigon creating an RSR paradise.
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Price per box 10 inch DS DD I meg ....£ 4.99 inch DS HD 1 meg ... £11.99 CLASSIC SOFTWARE Deluxe Paint 3 MEMBERS .....£54.99 ... RRP ...79.99 Deluxe Video 3 ..... .....£74.99 ... ...99.99 Digievicw Gold 4.0...... .....£94.95 ... .149.99 Excellence...... ......£119.95 ... Pen Pal .....£94.99 ... .129.99 Pagesetter 2 .....£49.99 ... ...79.99 Pagestream 2 ..... ......£89.99 ... .149.99 WordPerfect 4.2 ....
...£149.99 ... .229.99 GRAPHICS STARTER PACK 4 Fantastic graphics packs, ideal for beginners at a price you just can't refuse: AEGIS ANIMATOR: The classic animation software programme that gives you the ability to control both the colour and the speed of the animation.
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3. 5" external A500 1(X)0 2000
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Apprentice .. Baltic
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I . FI6 Combat Pilot .. F29
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- --- X I I I I I I I 1 I I I..I...I.1 Every machine has its
classics. The-Spectrum had Knight Lore and A tic Atac, the C64
had Impossible Mission and Pit- slop II. As lor the Amiga, what
games can truly rank as the best the machine can produce?
Obviously, there's Kick Of! II. But apart from that? Well,
Speedball II can definitely add itself to that much-revered
list. Set two years after the events of the original game.
Speedball II marks the comeback of the future's most popular
sport.
Due to falling viewing figures, the authorities took Speedball temporarily off the air, until a more violent alternative could be found. The result is a revamped version of the old favourite, with a larger playing area, faster action, and rougher players.
Taking the basic ideas behind Speedball, the nearlegendary Bitmap Brothers have taken the best parts of the first game, and incorporated them with a whole host of new features for this long- awaited sequel. With the programming talents of Rob Trevellyan and graphics supplied by ex-P lace artist, Dan Malone, the result is far better than I ever expected. As well as introducing the ability to add specific talents and improvements to each of your team's players, you are also allowed to groom your team into champions by taking on a management mantle and buying and selling players or
purchasing extra kit to raise their stamina or aggression levels. As can be expected for a novice, you begin the game in charge of the weakest team in the Speedball league - Brutal Deluxe. This band of miscreants need a massive shake-up before they can be transformed into championship material, and you are placed as the man to do the job. Once the game has loaded, an option screen offers the choice of entering a league or a cup tournament, or to go straight into a one-off game. Once selected, the action then switches to the all-important arena where the match will begin.
It is here that you realise the extent to which this sequel has been improved.
Whereas the first pitch was only three screens high and was scrolled vertically, the Speedball II arena spans roughly 6x2 screens, and boasts a number of new, improved features. Whilst the positioning of the goals hasn’t changed and they are still located at each end of the pitch, each side is now cluttered with useful or bonus-giving gates and features. Kept over from the first game, the warp holes are back with a vengeance, with nearly three times as many as the first game. But the most impressive addition is a spiral channel which doubles the value of each of your goals every time the
ball is thrown into it. Similarly, pin- ball-style coloured stars punctuate the walls and can be lit tor even more bonus points. It would seem that, with all these additions lining the pitch, that the game would get unnecessarily complex. Somehow, though, they don’t get in the way ot the main action, but simply add a little extra spice to the actual game and prove essential for building up points in league games.
As well as the many pitch- based additions, the basic game is more violent, too.
Each player has his own list of statistics and can withstand a number of knocks.
However, as the match progresses and the players take more and more hits, their resistance is suitably depleted until they finally collapse and have to be stretchered off by two robotic physios. Likewise, all of the players now play more of a part in the matches, with the goalie being the most notable, and the control system has been refined to make passing and shooting even easier. The joystick's directional controls send the player nearest the ball running in the relevant direction, whilst the firebutton prompts a throw or a shot, the strength of which is determined by how long the
firebutton is held down for.
This system is one of the best I have ever encountered, in terms of both accuracy and efficiency, and is the icing on an already playable cake.
Summing up Speedball II is an almost impossible task.
It retains the basic gameplay of the original, but expands on practically every part of it.
The managerial side is easy to get into and the various stats of each player do actually make a difference to the gameplay. The new, enlarged pitch makes for a faster game which involves more passing and dodging skills, and the new pitch-side features add even more variety - as does the improved violence! In fact, there is absolutely nothing to fault in Speedball II, the people involved have produced a sequel which far exceeds any of my high expectations and, in the process, have created a game which is without a doubt a classic.
Steve Merrett MIRRORSOFT £24.95 t Easily the Bitmap 's best game - a genuine classic J GRAPHICS 94% SOUND 93% LASTABILITY 92% PLAYABILITY 94% OVERALL 95% SCREEN SCENE
* cu ?
ICON DO THAT!
SOUNDING OFF One ol Ihe most Impressive features ol Speedball II is its sound. When Ihe game has loaded a suitably futuristic opening theme Introduces Ihe action. This was specially written lor the Bitmaps by new group Nation 12 who comprise ol John Foxx (ol Ultravox lame), Tim Simenon (the brains behind Bomb The Bass), Chem (from Beats International), and Simon Rogers (who was with The Fall betore charting again with E-Zee Posse). They got In touch via their Rhythm King links and Simon wrote the music betore assembling the impressive group to put it all together. The linlshed tune was then
coded by Richard Joseph who was also responsible tor the brilliant sound ettects. The Bitmaps had always intended to make the Amiga version ol Speedball II better than its ST counterpart, and the addtion ol various crashing, scraping and grunting samples (not to mention the sampled ice cream salesman), round oil the game nicely. This isn't going to be a one ott trom Nation 12, though, as they may be producing the music tor Renegade's (the Bitmaps' new label) Gods.
Speedball II boasts more tokens than its predecessor, and they appear randomly during play.
There are two kinds ot tokens to collect, and the first are cash bonuses which can be used to purchase extra kit during the intervals, whilst the assorted icons otter temporary powers such as these: TIME OUT - Stops play, allowing you to make substitution.
GRAB - You are given automatic possession of the ball.
SLOW - Slows down your opponents.
MANIC - All players are given maximum attributes.
FREEZE - Renders the opposition paralysed.
REVERSE - Reverses your opponent's controls.
ZAP-Bowls over your opponents.
SHUT - Closes your goal lor a while.
BOOST - Increases your energy level.
TRANSPORT - Gives the ball to Ihe player nearest Iheir goal.
SHIELD - Temporary protection Irom tackles.
Doesn’t help things. Even if you know how to complete a level it can still take several attempts before you complete it within the allotted time.
There are forty 2-player levels falling into three categories: race, which operates on the simple principle of ’first to get all lemmings past the bly hard is the lack of a turn around option. A lemming will only backtrack if he hits a non harmful object. Most of the time a blocker needs to be used to prevent lemmings from plopping off ledges or into traps. The problem with blockers is that they can only be moved by tunnelling underneath them, oi blowing them up which is usually the only feasible option.
At first glance an average level looks pretty simple; it’s not until the first few lemmings drop onto the screen that the problems become apparent. Usually you’re only given the types of lemmings necessary to complete a level, plus a few extra to play with.
The fact that every level has a time limit and into traps. Unsupervised lemmings will end up stone cold dead. This is where you come in, helping the lemmings in their hour of need by guiding them to safety.
Each level contains two set features: the trap door where the lemmings fall into the screen, and the exit, where they get out. Between them lie every sort of pitfall imaginable
- decapitators, lasers, fire pits, water pools (lemmings can’t
swim) and long drops to name but a few.
What makes the game douLemmings could be the first surprise smash of
1991. With the minimum of hype, Psygnosis have released this
incredibly original but visually so-so product
- and now it’s on the tips of everyone's tongues.
CU Amiga coverdisk owners were the first to be treated to its simple aim - save a hundred or so green-haired lemmings from their urge to suicide. The lemmings are to put none too fine a point on it - a bit thick. They follow each other off ledges, through fire post’ wins ; head-to-head, which is similar to the race, except there’s more room to knobble another player, and there’s the occasional cooperative level, where both players have to help each other. The games remaining 120 stages(l) are split into three difficulty levels, which range from dead simple to extremely tough.
Although very small and THE CHARACTERS sparsely detailed, the graphics work very well with the gameplay. The animation on the lemmings is excellent, combining humour with clarity. A variety of weird tunes play throughout the game, the most bizarre being a mixture of 'here comes the bride' and ‘how much is that doggie in the window'.
Lemmings is the perfect family game. The difficulty levels mean that it’s playable by all ages, and once you've grasped the gameplay you can play it straight away. The only problem I came across was trying to select a particular lemming in a crowd of around a hundred - but chaos is half the fun with Lemmings. A truly excellent game.
Acrackteamofspecialisflemmingsare on hand to help. Icons representing each sort of lemming are set benealh the play area. Click on the type of your choice then on a lemming itself, and hey presto! A specialist. The tirst of these is the climher, which gives a lemming the ability to scale almost any object. Next is the floater, which equips a lemming with an umbrella that he can use to glide down to earth while his brothers go splat below him. Dyna-lemming comes next. Click on this, select a lemming and a live second countdown appears over his head. When the timer runs down the lemming gives
you a despondent look, says "oh no!’’, then detonates, taking the surrounding scenery with him. There's a blocker lemming, used to hold up the advancing horde, but the most widely used lemming is the builder. He creates short bridges, spanning traps, holes and helping lemmings reach previously inaccessible heights. There are three types ot digging lemmings: a horizontal tunneller, a miner who digs down at an angle, and the last one who digs vertically down. The final option is Armageddon, double click on this and every lemming is transformed into a time homb.
PSYGNOSIS £24.99 t Stunningly cute and original platform jape J GRAPHICS 78% SOUND 81% LASTABILITY 95% PLAYABILITY 94% OVERALL 94% | WORLDWIDE
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Speedklng ..9.99 Zip Stick Autotire 14.95 Wor BUDGET TITLES Advanced Ftuti Machine Sim .. Afterburner Batman Capod Crusader Chariots o* Wiath . coTir'inm UK SblD, "’9 Please make cheques or postal orders payable to Worldwide Software Ou'’r”0E0u~” pd 7,oe°”',a' Cl.O pef cass disk to. National DDIPCC Imn line DOCTACC Akin DAPVIMn IM IIV al, ALL PRICES INCLUDE POSTAGE AND PACKING IN UK C2.50 per cass disk lor express NOT ALL TITLES RELEASED AT TIME OF GOING TO PRESS. TITLES
AND PRICES ARE SUBJECT TO CHANGE f3 °° P*f 0389 d,Sk ,0,exfKessa,r SCREEN Warlock is an updated and improved version of Firebird's old 64 game, Druid, with an extra eight levels tagged on as a bonus. The game's scenario tells of a terrible invasion which has polluted the once- peaceful land of Belorn. The four demons responsible for the bloodshed have holed themselves up in two towers and your bearded Druid... sorry, Warlock, has been sent to put an end to their tyrannical doings. The game opens with an attractive scrolling sequence, with the eponymous hero standing before two towers.
These represent the two set of levels, with the smaller tower housing Druid’s original eight levels, whilst the second comprises eight totally new stages. Once you have chosen which to enter, you are transported to the starting level.
The Warlock is joystick controlled and is initially armed with a limited supply of projectile spells. Punctuating the levels are a number of energy-sapping creatures and the Warlock’s path is outlined by a series of maze-like walls which ensure that he doesn't wander off course. In addition, dotted at regular intervals within each level are a number of strange chests which, when opened, contain spells that are essential to completing the game. As well as extra fireballs and water bombs which can be used to see off the encroaching enemy, the Warlock can collect keys to open locked doors and
chests, and protect himself with a faithful Golem (which can be controlled by a second player), and, most importantly, a Chaos Spell which is essential for killing the guardians. Completing a level is a matter of opening all the chests, fighting off the attacking horders, and eventually scraping through to the exit. Unfortunately, though, the enemy appear so frequently, that the game gets frustrating and the urge to explore is limited. If. However, you do make it through, you then encounter the aforementioned demons who must be killed with the powerful Chaos spell.
With graphics by Ian Harling and Gary Carr, Warlock is a pleasant looking game. The screen scrolls smoothly and the graphics are colourful without being too gaudy; yet because of their 8-bit origins they are far impressive. Likewise, whereas Druid impressed 64 gamers all those years ago, games have progressed a lot since then, and this updated version doesn't cut the mus- SCENE tard. The sixteen levels will last a long time, but due to the game's repetitive nature I doubt whether anyone will bother to play through them all. An average game, Warlock proves that the old ones aren't necessarily
as good as we remember them to be.
Steve Merrett MILLENIUM £19.95 j t An old fave which has dated considerably... J GRAPHICS 71% SOUND 70% INSTABILITY 71% PLAYABILITY 64% OVERALL 72% MftfcRLOCK I '::ff i-Ikw wartoctt ¦ , v . No ootero raUnp paused (Above) The assorted spells are cast using the F keys, and the Golem is the most useful as he can be used as a hairy shield.
(Right) The Warlock stands before the two towers, and his staff is used to choose which to enter.
Choices to Keep you Spellbound at Truly Wizard Prices!
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STATION ROAD. ILKESTON. DERBYSHIRE. 0E7 5HX TELEPHONE: 0602 441442 FAX. 0602 440141 ALL MERLINS PRICES INCLUDE U.I AND POSTAGE (UK Mainland) i tontmejM ip JmxjsJ SORCtRORS PACK I Mouse Mol Amiqo Dust Cover Meoooloster Joystick Ten Blank Disks in Library Cose Dragon the makers of Interplay don’t give players a choice of character class.
Instead, there's five stats - Strength, Dexterity.
Intelligence, Spirit and Power
- plus fifty points to distribute between them. Pile points upon
Strength, Dexterity and Power and you’ll get a rough, tough
fighter; go for Intelligence and Spirit for a magic user. It's
always possible to try to balance the two styles, although
you'll end up with a bit of a damp squib.
DRAGON WARS Mark Patterson starts our RPG special with the latest release from the States Points can also be spent acquiring some of the twenty six different skills for a character. These include lock picking, first aid, climbing and various weapon and magic skills. A system such as this can seem inflexible; there's over a hundred computer- controlled characters which would come in really handy if only you could select them.
The first location is the town of Purgatory. It's here that wizards are equipped with spells and fighters with weapons. There are few problems here for the experienced adventurer. Finding the portal to the next level is simple, although taking time to explore the whole town will yield many useful items that make the game easy on the next couple of levels.
Overall, the puzzles aren't as obscure as in previous Interplay products; so it's quite easy to progress through the first couple of levels. The only problems come from wandering monster groups, which are invariably stronger than your party when they're first encountered. Quite a few original enemy character classes have been introduced with bags of new tricks up their sleeves.
And a few original options have been included in the combat system, too. You get the chance to disarm opponents, strike them with a doubly-powerful blow (though this is less accurate) or block or dodge their attack.
But on the downside, the instruction manual suffers from an acute lack detail. For instance, the line "refer to command card" appears far too often. The command card is a small, eight page pamphlet detailing loading instructions and option keys.
SCREEN DRAGON WARS ¦ Conquering the rudiments ot the game play is the tirst big challenge... Should you choose to listen to the music (which is rather nice), be prepared for a ridiculous amount of disk swapping, unless you have two drives. The scenery graphics are pretty much the norm tor Interplay - a first- person, perspective window is used for navigation, showing walls and buildings. When you encounter an NPC (Non Player Character - computer controlled creature) an animated picture of it is called up in the navigation window, serving no other purpose than to let you know what your
next victim looks like.
Dragon Wars is almost exactly what I was expecting.
It's absorbing and well plotted, even if it does seem fairly dated. A lot of the routines have appeared in previous Interplay products, and although they're a hall mark of kinds, it would have been nice if they'd been brought up to date. A high class RPG nevertheless, with a few avoidable faults.
RPGese Understanding RPG’s can be very confusing for people unfamiliar with the game style. So here’s a brief run down on some ot the more common terms.
Strength - This determines the amount ot additional damage a character can cause with a weapon. In some games you might also be required to use your strength to move objects.
Dexterity - Speed. The higher your character's dexterity the harder he is to hit, and the more chance he stands of walloping the bad guys.
Intelligence - Mainly for magicians. High intelligence is essential for spell casting.
INTERPLAY EA £24.95 ! T Superior RPG - even if it's a bit old fashioned if GRAPHICS 72% SOUND 82% LASTABILITY 86% PLAYABILITY 84% OVERALL 85% Armour Class - Your defence rating.
Experience Points - Every time you win a battle or accomplish a task you usually receive experience points, which help make a character stronger.
NPC - Non Player Character. Any computer controlled being.
Hit Points - A character’s health rating. If this alls to zero it's the end.
Ifiiiti SCENE S FOR CHAMEIBDNS Day in day out, thousands of gamers spend time at their monitors trying to be someone else. Matt Regan gives a potted history of RPGs.... I any people dream of being someone differ- I ent: a barbarian hero, a space pilot, or an Indiana Jones-style adventurer. So when an American called Gary Gygax created a game that allowed people to play out their tantasies, it became an instant success. The game was, of course, Dungeons and Dragons, and soon a host of imitators appeared - but D&D, and Advanced DSD, have remained the most popular.
M When the home computer boom occurred in the beginning of the 'eighties, RPG players used them as elaborate dice. The limited memory and capabilities of the early machines held back the possibility of computer RPGs. It wasn't until the second wave of machine (Commodore 64 and Spectrum, for example), and the increase of IBMs in American homes, that the potential could be tapped.
Soon games such as Wizardry, The Bard's Tale, and Ultima appeared, beginning a deluge of RPGs.
THE AMERICAN CONNECTION As noted above, America has been the most important source of RPGs during the 'eighties. The Bard's Tale series, by Electronic Arts, has sold hundreds of thousands of copies worldwide, and this year should see the release of BT III on the Amiga. The official Dungeons and Dragons games from SSI, distributed in this country by US Gold, have been consistently good sellers, and deservedly so. Wizardry has never been available for the Amiga, and Ultima V has been delayed for a long time now - although it should appear within the next couple of months.
Often these series allow players to transfer favourite characters from their predecessors, or from different series entirely. As the American market is dominated by IBM compatibles, the Amiga is considered less important.
Delayed releases are common, such as the , Amiga version of Chaos Strikes Back, which is finally available the (see exclusive in this issue). Still, gamers should feel grateful to the States for providing so many good RPGs!
HOME GROWN RPGS British players have always been keen consumers of RPGs, and account for a sizeable percentage of sales.
Germany has almost reached the same level, triggering Rainbow Arts to produced Legend of Faergail, a Bard's Tale clone featuring improved graphics and sound.
Core Design last year released Corporation, a futuristic game that cast the player as a government agent infiltrating a company's building and faced with opposition from robots, holograms and horrific beasts. A mission disk has just appeared, continuing the story where the first one left off. BSS Jane Seymour, set aboard a huge spaceship full of mutated (and angry) creatures, was released by Gremlin to good reviews from the computer press - not least for its innovative combat system. Elvira, from Horrorsoft, placed its emphasis on stunning graphics and sounds, as well as poor double
entendres about Elvira's bosom.
Mirrorsoft have given us Bloodwych, which is unique in allowing two players and two parties to play simultaneously, although it suffers from a lack of atmosphere - the dungeons are just too pretty and tidy!
Infogrames in France last year produced Drakkhen, a very interesting and attractive RPG with some bizarre sound effects. By showing the party of characters on screen and incorporating many other innovative fea- Sg tures, it showed that RPGs do not have to be i popularity of the genre". US Gold, on the other hand, feel that the games "haven't received the attention they deserve", despite the strong sales of the SSI titles.
Mirrorsoft are pleased with the situation at the moment, as Dungeon Master and Bloodwych have proved to be two of their best sellers.
Cathy Campos, Mirrorsoft s top PR person, can envisage the market increasing “to an extent", but not really challenging the dominance of the arcade titles in the charts. EA however can see a considerable increase in the sales of RPGs, as the Japanese influence takes hold; RPGs sell in enormous quantities there, even on consoles. EA also believe that the Amiga market will become more mature as younger gameplayers are enticed away to consoles.
The main stumbling block for RPGs is the amount of statistics used. This puts many people off. And until GAMES FOR CHAMELEONS as derivative as they have been in the past - a message that’s only just being heeded.
THE REAL THING "Real” role playing games involve a number ot people, each controlling a character, describing their character's actions to the game master or Dungeon master. He is the only person aware of everything going on in the game, and it's his responsibility to explain to the players what their characters can see and do, as well as implementing the rules.
Unlike virtually every other sort of game, RPGs contain no real winners and losers - you fiend"!).
. Runequest has perhaps the most realistic combat system, and in the sci-fi field Traveller andMegaTraveller are the best sellers. Paranoia is also set in the future, where a malfunctioning computer believes it is god and punishes “heresy" with death.
Unlike other RPGs. The aim of Paranoia is to get all the other players killed, leaving yourself as the sole survivor.
Other RPGs cover a wide range of subjects, including horror, the middle ages and Sherlock Holmes - and there’s even one called Bunnies and Burrows!
THE WAY AHEAD Opinion through the software producers is divided as to the success of RPGs up until now. Simon Jeffrey at Electronic Arts is very happy with the sales of their RPGs.
Stating that the success of the Bards Tale series across the world "shows the huge The Origin series ot games has taken a new turn with the release of Savage Empires.
Simply keeping your character alive, and increasing his or her skills, is the aim of thg game. The game master is not trying to kill the players, but is trying to offer a challenge to their characters that can be overcome through a combination of their physical and magical prowess, and their ability to think their way out of a problem or trap.
There are a host of RPGs on the market, with DSD and ADSD still ruling the roost.
However there are so many rulebooks, compendiums and guides available that to collect the lot would set you back hundreds of poundsl At the other end of the scale, Tunnels and Trolls has only one rulebook, and relies on its sense of humour (the fireball spell is called “Take that SCREEN left) uses style.
This is overcome the systems will only appeal to the dedicated. Also RPGs need to include more character identification - Hound of Shadow attempted this (the type of person being played influences the actions that can be performed), but by and large it is ignored. Let’s see some roles in role playing games!
THE BEST OF THE BUNCH Deciding what are the best RPGs on the Amiga is obviously a personal choice, but DUNGEON MASTER is surely the greatest. With its great graphics and incredibly atmospheric gameplay, it can take months to complete; anc even then you'll probably have missed large sections O' the complex. It requires one meg to run (as do many RPGs now), but it's well worth the investment. The sequel, Chaos Strikes Back, should be out now, and it continues to have the amazing playability ol the original.
CHAMPIONS OF KRYNN is the best so far of the SSI games, although Curse of the Azure Bonds and Buck Rogers are of a high quality as well. ELVIRA offers graphics and sampled sound of a quality to match its gameplay, although it comes on an astounding five disks. BARD'S TALE II is still good, although the presentation is showing its age - the next in the series should correct this.
In the science fiction area, CORPORATION has a novel control system, but it is very difficult to master. BSS JANE SEYMOUR and XENOMORPH offer what amounts to Dungeon Master in space, both are hugely enjoyable with sufficient depth to provide a long-term challenge. BAT from Ubisoft is yet another approach to the idea, with the sort of strange flavour that only the The Bard's Tale series has seen a massive improvement Irom I to II. With a huge task spread over many cities and dungeons, Bard's Tale II seems somewhat aged now, although the third game in Ihe series is due lor release soon. Provided
that the graphics and sound are Improved and more varied, this could be a serious contender tor all-time top RPG. Only time will tell!
French can produce.
In conclusion, the RPG is a rich style with games to suit nearly all tastes. Some get bogged down with statistics and figures, but the new generation of games have put the emphasis on graphics and playability without sacrificing depth. If you've never tried an RPG. You’ve been missing out on a style of game that can satisfy a player in a way an arcade- conversion never can.
DM and contains a couple of Master-level wizards at least.
As well as the game disk, CSB comes with a utility disk that adds a great deal to the playability. It includes an introductory sequence showing Chaos creating his domain, and is a masterpiece of atmosphere - watch it before playing the game to help set the scene. The second function of the utility disk is to view and edit characters.
Either Chaos or Dungeon Master characters can be disk as was originally planned. That granted, unless you've played DM for weeks on end there’s little chance of surviving for more than a couple of minutes. The game doesn't forgive; it starts the party (who've been stripped of all their possessions) in a pitch-black room, surrounded by poisonous worms. And that's the easy part. The pregenerated characters don’t really cut the mustard, so in effect you'll need a party that's beaten quished temporarily, and was busy planning his perverse revenge deep in Mount Anaias, collecting four chunks of
Corbum and secreting them in his new complex of fiendish traps and puzzles, and then gathering hordes of bizarre and lethal monsters to populate it. The heroes decide to take up the challenge, and venture forth again to defeat Lord Chaos.
This is a stand-alone RPG, and doesn't need Dungeon Master to run - it’s not a data At long last it’s here - the sequel to one ot the greatest computer games ever made.
Dungeon Master, released in 1988, has probably been the cause of more sales of upgrades than any other application or game, as it requires one meg to run (so does Chaos, therefore make sure you’ve got the RAM before buying).
Set over a year after the destruction of Lord Chaos, the heroes have relaxed, safe (the fools) in the knowledge that the Evil One has been eliminated. However Chaos had only been van- SCREEN used, and is a great aid to those who've tinished DM so long ago they've forgotten their characters' capabilities, The four party members can be called up for viewing, showing their statistics and levels. The portraits can be edited and even redrawn - embellishing your characters with silly details is good for a laugh. If copies of game saves are made, this function allows the player to restart the
dungeon at an earlier place or right at the beginning if you've made a complete cock up, The final feature of the utility disk is the hint oracle. This reads a saved-game disk, works out your location, and provides hints and clues to allow rebooting (CSShas D Vfs notoriously long loading time). This feature luckily doesn't lend itself to abuse.
And the game itself? Well, think of Dungeon Master and double it. Set over ten huge levels, it's no easy task to complete it, and the immense difficulty of the game prevents rushing through it. The monsters are a mixture of old and new, the additions including Munchers, which are three-headed flying poisonous creatures, and Hellhounds, fire breathing mutts that attack more than postmen. The puzzles too have been made more involved, allaying fears of repetition from the original.
When Chaos was first released on the ST over a year ago. It received some flak for being little more than an expansion module - and therefore a con at the price.
While there's some truth in this claim, the depth of playability and incredible atmosphere (the blood-curdling screams are still there) make the criticism rather redundant. After all. Nobody accuses Lamborghini of producing yet another racing car, do they?
Overall this is gameplay of the highest order, and the graphics and sound, while hardly breaking new ground, suit the game perfectly. So a big hurrah to FTL for making the game ,and a big boo-hiss to the same for taking so long with the Amiga version!
Matt Regan DUNGEON DELVING It's the little extras that make this game such a joy to play. For example, when selecting champions in the prison it’s possible to find a master-level ninja in a secret room; however he's guarded by a host of rock monsters! Other nasty surprises include the room containing a magnificent sword.
Grabbing it has the unfortunate effect of releasing half a dozen Death Knights, and so it’s bye bye to the party (the trick is to dispose of the Knights in their alcoves one by one). Another section, behind an easily- chopped wooden door, contains mummies.
No problem, you cry, mummies are a cinch.
Not when there are an infinite number ot them, they’re not! This game is not for wimps.
SCENE cu SCREEN STAR 7EREMY mm '¦ ¦ IB § ©
• lQ] [ W •! I ¦ j-T__L-J ! WATER 14 HEALTH 299 3.LS n STAMINA
21S 21S MANA SS 14S LOAD 0,0 SI Jeremy’s in trouble, poisoned
by a worm - and the party's got no potions!
S INTRODUCTION TO: CHAOS STRIKES RACK HAKE HEM ADVENTURE OR EDIT CHAMPION PICTURE Si CONSULT THE HINT ORACLE The selection screen in the utility disk, a welcome addition to the game.
FTL MIRRORSOFT £24.95 t Great sequel-brilliant tor Role Playing gamers J GRAPHICS 83% SOUND 80% INSTABILITY 90% PLAYABILITY 92% OVERALL 90% Hegenb oftluarc 16 Htnben t&arbeng, Cftistoicfe, Honbon £94 2 £ 0 Celepfjone: 081-747 4757
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Following the bug-ridden F-29 Retaliator, Ocean are once more trying to prove their worth at flight sims with Battle Command.
Hovering between shoot ‘em up and sim, it's a tearaway game with plenty of action - but is it just a bit too complex for those who want to shoot and blast?
Set in the near future, the northern and southern armies are at war. Northern military command have given you a swanky new Mauler tank and orders to go behind enemy lines and cause as much trouble as possible.
I httle i i ComiMamD The Mauler is set to change the face of the war.
It's heavily armoured, being able to withstand direct hits from enemy shells. In addition to the 105mm gun it carries, there's a variety of missiles, mortars and defensive gadgets to be bolted on, giving you a huge advantage on the battle field.
The game is split up into a series of progressively difficult missions, you can start on any mission, but it's advisable to work your way through them from the start, as extra weapons are only obtainable on completion of certain sections.
It's the missions that keep Battle Command's a cut above the rest. Instead of the standard go-to-position-X- and-destroy-everything-there type scenario you're called upon to rescue diplomats, recover downed satellites - but of course, quite a bit of mass destruction is still required.
The graphics are very impressive, and so they should be. A decent amount of polygons are used on most objects, and they move fast. Enemy installations look very good, especially when they explode. The action rarely slows down, which is a credit to the game’s programmers at Realtime Software.
With it's speed and varied action, Battle Command is a very good game, though slightly superficial. Don’t expect a simulation, expect a fast, thinking man’s shoot ’em up.
Mark Patterson CONTROL Control is mouse only, which may prove a problem for the average joystick toting shoot 'em up freak - but, in fact, it's easy. Push the mouse forward to accelerate, back to slow down and left and right to steer. The left mouse button fires weapons, and the right button gives you control of a cursor used to operate other features of the tank. The usual external views are included, though there's hardly enough time to look at them.
OCEAN £24.95 While conflict rages, effective lines of transport are essential. The drop ship will ferry vehicles---- i Fast and furious blaster that calls for brainpower y GRAPHICS SOUND LASTABILITY PLAYABILITY 90% 78% 86% 82% OVERALL 82% STUN RUNNER STUN Runner is essentially futuristic bobsledding with bells on. The object is to pilot your STUN craft around 24 tracks without crashing or running out of time. The STUN craft is " i of reaching 900mph, though due to the game’s lack of j this effect is somewhat lost. Drone craft also race round the track, crashing into one slows you down and
depletes your ship’s shields. Each track must be completed within the allotted time, and there isn't much of a margin for error - for instance, track one is supposed to be the training level; but if you make one mistake, there’s no way you can complete it. It’s problems like these that severely damage the gameplay.
An average track is made up from two elements: roadways and tunnels. Roads are easy enough to negotiate, although they do occasionally narrow restricting movement and making life very difficult. Tunnels can cause all sorts of problems, too. To take a corner without slowing down you have to manoeuvre the STUN ship on the outer wall. This was tricky on the arcade machine as the higher the craft was on the tunnel wall. On the Amiga version, though, the STUN craft can quite happily sit halfway up atunnel wall without causing you any problems.
The graphics inside the tunnel are very basic. The shading on the tunnel walls has been removed, so now it looks like you’re flying through a tube of multi-coloured fruit Polos. Apart from that, the graphics for the opposing vehicles are as close to the original as you are likely to get. The main criticism regards the speed at which the tunnels and to this game, and it’s s no real reason why tl Obviously, there’s no exactly; but it’s a very full potential, has the come towards you. Speed is essential lacking on the Amiga version. There’s should run as slow as it does, i Amiga can emulate the
coin-op machine and, when exploited to its sound, multi tasking and graphics capabilities to give the 16-bit 'arcade quality’ consoles a run for their money. This should have, and could have, been a far better conversion.Speedmongers, though, should try elsewhere.
DOMARK £24.95 £ Not one for the speed merchants among you J GRAPHICS 70% SOUND 75% LASTABILITY 66% PLAYABILITY 71% OVERALL 65% CHIP’S CHALLENGE Originally developed for Atari’s Lynx hand-held machine, Chip's Challenge finally makes it onto the Amiga.
You take control of Chip, a nerdy-looking guy, who’s besotted by Melinda, the Mental Marvell, and desperately wants to join her computer club, the Bit Busters. To do so, he’s set the task of completing 144 levels of one of the most frustrating and addictive puzzle games to appear in recent months.
The play area is a mazelike arena in which our hero has to find and collect a num- As predicted TMNTwas released just before Christmas, taking the number one spot with, reputedly, over half a million copies sold on all formats.
The UK version of the game is a slightly altered copy of the American game, which in turn is copied from the clear you can lump and continue.
Nintendo release which was pretty good. The US Turtles was pretty abysmal, dogged with loading problems and game play faults while Nintendo's Turtles was fast and playable. Unfortunately, the Mirrorsoft's Turtles appears to have struck an unhappy balance between the two.
Based on the cartoon series, Shredder and the Foot Clan have captured April O’Neil, and it’s down to the heroes in a soup bowl to rescue her.
Level one has the turtles searching sewers for April. The colour scheme here makes the turtles almost invisible.
SCREEN ber ol computer chips before he can move on to the next level. It's not as simple as it sounds, however, as Chip also has to contend with hidden chips, spinning fireballs, bug-eyed monsters, tanks and rampaging sets of talse teeth like the ones you can buy from a joke shop. If that wasn't enough, special keys have to be collected to enter doorways, and blocks have to be moved to cross rivers.
There's also thieving bar stewards who'll nick all the chips you've collected so far. To make matters worse, there's also a time limit on each level.
The first eight levels act v - WM ' r v v- US GOLD £24.95 6 A bit of an eye sore but terrifically addictive... J GRAPHICS 50% SOUND 40% INSTABILITY 75% Don’t worry. It this all looks too daunting you can skip a level and come back to it PLAYABILITY 88% OVERALL 79% | TEENAGE MUTAN J HERO TURTLES Level two finds April held prisoner by Rock Steady, Shredder's right hand man. The next level changes slightly with the turtles swimming around searching for bombs.
The scrolling and animation leaves a lot to be desired, as does the playability. Still, the controls work well, and it's easy to get into.
No doubt turtle fans will think that it's mega. However, more selective pizza freaks will see this for what it is, a pretty well average arcade game.
MIRRORSOFT £24.95 i Waiter, waiter, there's a fly in my turtle soup... J GRAPHICS 64% SOUND 69% INSTABILITY 61% PLAYABILITY 60% OVERALL 62% as tutorials and give an idea of what to expect in later sections. After completing each level, you're given a password to access the level later on if you want to skip those you've already completed. Even if you can't complete a level, don't worry! You'll be given the choice of playing the level later or skipping the level entirely and move on to the next challenge.
The puzzles start of easy, but get progressively harder.
It may not look much from the screen shots, but the playability and addictiveness of the game more than compensates for the poor graphics and sound.
SCENE SPECIAL CRIMINAL INVESTIGATION Although Chase HQ was a playable enough race game, it didn't really capture the atmosphere of the brilliant Taito coin-op. Graphically, it was adequate, but hardly close to the original, and it was also slightly too hard, making it nigh-on impossible to complete. The coin-op version of SCI boasted major improvements over the first game, with more varied action and the addition of weapons. With this conversion, - development team, ICE (who were behind the conversion of US Gold's Turbo Outrun), have included most of the improved features.
Once again, you step into the Gucci shoes of two of Miami's hottest cops, but this time you are cruising the streets for information regarding the whereabouts of the Mayor's kidnapped daughter.
You start the game at your HQ and are briefed on what to expect. After that, you must burn up the city highways, avoiding other motorists, and attempting to reach the felon within the strict time-limit - using your limited supply of turbo boosters whenever time is running short. Once he is in sight, the crook’s cover will be blown by a rather conspicuous arrow which hovers above him. So you must stay behind him and repeatedly shoot him until he pulls over. However, OCEAN £24.95 £ OK for fans of the home version of Chase HQ ¦ GRAPHICS 68% SOUND 70% LASTABILITY 78% PLAYABILITY 82% OVERALL 72%
unlike in the first game, SCIs villains fight back, and as you pursue them, you must avoid the crates and bullets that they throw at you and keep an eye out for the gun-toting bike riders that surround them.
From the above description, it doesn't sound as if there is a lot of difference between Chase and its sequel, and that's a perfectly valid assumption. ICE have definitely written a better game, but it still doesn't convey the urgency that the coin-op did. Likewise, the graphics are a little on the dull side, with the main sprite reminding you of Turbo Outrun, and features very little in the way of animation, whilst the update of the road is far from impressive or smooth.
After their superb conversion of Line Of Fire, ESWAT is a massive disappointment from U.S. Gold and its programmers, Creative Materials.
Granted the coin-op was no great shakes, but this conversion captures very little of the original's fast pace and fast shoot 'em up action. Graphically, the whole thing looks fine, with the subdued colour scheme working nicely against the large and detailed sprites. However, once everything starts to move, and the sprites lumber around the screen jerkily, the whole effect is ruined, leaving only the limited gameplay to save the day. In case you aren't familiar with the coin-op, ESWATis a split level shoot 'em up which draws ideas from Rolling Thunder and, more notably, Dragon Ninja
(especially in its limited use of colour and sprites). You and a friend must punch, kick, and shoot your way through umpteen levels of criminal-filled horizontally-scrolling stages until you reach the crimelord at the end of the level. Each master crook must be felled with repeated shots or blows, and when he eventually dies you gain access to the following stage.
You start the game armed with a gun and a limited supply of ammunition. However, after three successful collars, you attain the much-coveted rank of an ESWAT cop. And a special armoured suit which protects you from the enemy flak. On the downside, through, the suit's gun eats your ammo at three times the normal speed, so extra caches must be collected along the way. To begin with, ESWAT is a playable little number, but its appeal soon wanes due to the repetitive nature of the gameplay, and the slow response of your characters. In addition, these awkward controls allow too many annoying
grumbles to enter an already flawed game, ensuring that ESWAT is best left alone.
U. S. GOLD £24.95 i A massive disappointment, best to steer clear
of this j GRAPHICS 63% SOUND 70% LASTABILITY 56% PLAYABILITY
69% OVERALL 51% WORLD CHAMPIONSHIP SOCCER to guide to glory
and who you want in your team. Each player and team has a num
ber of statistics relevant to certain skills, and these must
be placed in order of preference to create a balanced team.
Once selected, the game begins.
As mentioned, the game uses an overhead view, and the match is played on an eight-way-scrolling pitch. You are given control over the player nearest the ball, and via a combination of the joystick's directional controls After a quiet spell, Elite return with another entrant to the footy genre. Converted from the MegaDrive, World Championship Soccer uses the usual overhead view to depict the action, and sports massive sprites similar to those in Activision's appalling Fighting Soccer - unfortunately, though, Elite's Soccer plays and looks every bit as badly as Activision's toady.
The game opens with a menu system that allows you to choose which team you wish SCREEN Before the action begins you are offered a choice of which team to guide to victory. This also acts as a difficulty level, as leading the Arab Emirates to victory against the likes of Brazil Is far from easy.
Each player has four characteristics which should be balanced out amongst the team.
Kicking, tackling, aggression, and shooting abilities are the skills on offer, and should be used wisely.
A variety of kicks are on offer, ranging from passes to overhead shots, and all are accessed via the joystick and the firebutton, although it sounds simpler than it is!
And Ihe firebutton, a variety of shots and passes can be accessed. In theory, this system should make for a fast and playable game, but the controls over the players are so finicky and annoying that any speed is lost as soon as a player comes into contact with the ball. After being spoilt by Kick Oft and its sequel, reverting to the primitive 'Super Glue' ball (ie: it sticks to your player’s foot the moment he touches it), was a real nuisance. Similarly, another annoying fault is the goalie. Whenever the opposing team makes a break for your goal, control doesn't swap to the goalie until
it is too late, resulting in the other team scoring nearly every time. Needless to say, compared to Kick Off and most of the others in the genre, World Championship Soccer is non-league fodder, best left relegated to the software shop’s shelves.
ELITE £24.95 £ Abysmal soccer action with absolutely nothing to save it - GRAPHICS 63% SOUND 56% INSTABILITY 43% PLAYABILITY 49% OVERALL 41% in the past, Chris Gray was responsible for what must rank as an all-time classic - the C64 version of Boulderdash. Since then, he has formed his own development house. Gray Matter, who consequently brought us Fiendish Freddy's Big Top 'O' Fun which took a number of 'events' and sported some of the best graphics ever to grace our beloved machines. And whilst we wait for news on a sequel to Freddy, Gray Matter and Mindscape attempt to bridge the gap with
a motorbike sim which boasts practically everything a biker could want- except flies between the teeth.
MsziQB 24- LRP8T: EffifT After skipping copious options which allow you to choose your bike and select your racing circumstances, you finally enter the actual game itself. Believe it or not, the Amiga hasn't seen a bike game since Super Hang-On. And plans for an Amiga conversion of Digital Integration's TT Racer seem to have fallen by the wayside. The Ultimate Ride looks and plays like Digital's 8-bit classic, but it hasto be said that it isn't without a few annoying gripes. For instance, whilst manual controls, such as gear changes are easily enough, controlling the bike itself is
over-precise and far too responsive - in fact, I defy anyone who wants a burst of speed not to career straight off the road. Granted, this is true of the real thing, but I feel that the game should have made the bike slightly more controllable.
To be honest, there's not a great deal to say about The Ultimate Ride. Bike fans should enjoy its authentic controls and attention to detail, but, as with most race games, it can get very tedious whizzing around the same tracks time after time. An attempt to relieve this comes in the form of a few humorous interludes but, overall, The Ultimate Ride is a passable race game that tails to capture the imagination.
MINDSCAPE £24.95 t Routine bike game, with a few nice touches.... f GRAPHICS 68% SOUND 70% LASTABILITY 73% PLAYABILITY 67% OVERALL 72% HITCH HIKER'S GUIDE TO THE GALAXY M ZORK I T Your grea lies ahead .
Test challenge »nd downwards.
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It M The best fantasy text adventure series gets a new lease of life thanks to Virgin Mastertronic.
16-BIT HIT MACHINE Last year saw something of a revival for Sheffield-based Gremlin, and this compilation contains four of their best recent releases.
Skidz is a one-player collect ‘cm up with a BMX or skateboard- riding dude on a ‘Keep Britain Tidy’ campaign and is still as playable today as it was when released. Backing it up is Switchblade, Core’s superb arcade adventure which is in the style of those ropey old Battle Of The Planets cartoons, but sports a massive and addictive game task. Rounding off the compilation are Supercars and Axel’s Mage Hammer. The former is probably the best Super Spring variant to hit the Amiga, whilst the second is a dull platform romp along the lines of Super Mario Bros. In all, a worthwhile compilation which
contains a cross selection of playable - if not particularly brilliant - games, for a reasonable price Gremlin £24.99 Out now 85°';: Iastertronic have recently re-released five Infocom classics at the to-good-to- miss price of only £9.99. All the titles are text-based adventures (ie. No graphics), but arc worth a look all the same. The Hitch Hikers game was written by Douglas Adams, author of the original scries of books, and is definitely the best of the bunch.
The plot follows the book quite closely at first with Arthur’s home being demolished and the Vogon Construction Fleet blowing up the Earth to make way for a hyperspatial bypass. However, later on, the game diverges wildly from the original novel and becomes increasingly bizarre, but great fun.
Commands are simple and easy to pick up thanks to a user- friendly parser. Pertinent information is given on the surrounding area and then it’s up to you to key in questions and actions to interact with the environment.
The lack of the Hint option (only available on the PC versions) may frustrate some people, but it docs stop the player from seeing too much and ruining his or her enjoyment of the game. Those who have read the books or seen the series have a slight advantage, especially in the early part of the adventure, but the game makes sure that logic and imagination are rewarded - not just a good memory. It’s a very humorous adventure, with all the characters from the books making an appearance. You play Arthur Dent as he travels the universe armed with a towel and the all- important Hitch Hiker’s
Guide to the Galaxy. Great to play while quaffing a couple of Pan Galactic Gargle Blasters!
Infocom Mastertronics £9.99 Out now 91 % his is the game that started it all: Zork is considered the best fantasy text-advcnture series ever, and with good reason. Set among the ruins of a past civilisation, the first major task is to locate the entrance to the caverns, which may cause problems for novices - but with exploration, and help from a little birdie, the underground passages should reveal themselves.
The parser can cope with most requests, providing it recognises the syntax being used. For example, go down hole’ won’t work; ‘go in hole’ or simply ‘down’ arc the requests the parser understands. A status line at the top of the screen shows the current location, score, and number of moves made.
When asked, the game will give the player a rating - which can be quite humiliating!
Although not too challenging, Zork is well-written and fun. Making it a good choice for the less experienced adventurer. The lack of graphics might make some people wary of this game, but the text provides plenty of atmosphere - and the price makes it irresistible.
Well worth a tenner if you like adventures - or fancy trying one.
Infocom Mastertronic £9.99 Out now 86% Money too tight to mention? Bank balance edging further into the red? Fear not! Value For Money takes a monthly look at cut-price budget and compilation games that won’t burn a hole in your pocket.
IN ACTION COMPILATION plays to score a touchdown with Tie up your designer trainers and get to grips with Fast Break, a basketball game that doesn't live up to its name.
This compilation features four previous releases from the Accolade stable.
4th & Inches is (obviously) an American Football game, viewed from the side. Playing against the computer or a human opponent, offensive or defensive plays are selected, and require study to master unless you know the difference between a short hook and a mid dog! All the players have stats, showing their strengths and weaknesses. Field goals, punts, and sacks arc all represented, and the manual describes the best tactics for various situations.
Unfortunately the tiny sprites and small pitch area destroys the sense ot atmosphere that’s so crucial with this colourful sport.
Grand Prix Circuit is a Formula 1 simulation, putting you literally in the driving seat.
The level of realism can be set from rookie to professional, and even the cars arc selectable - Williams, Ferrari, and McLaren arc all there.
Choosing practice allows you to get the feel of the circuits before attempting to qualify.
Once this is achieved, it’s on to the race proper: either a single race or the entire season, comprised of eight tracks. Pit stops arc important when the damage indicator gets too high. Colliding with other cars is very likely, as they veer over the track like there’s no tomorrow - luckily the rear view' mirrors help to avoid being knocked out of the running.
Grand Prix Circuit is easily the best game in the compilation.
Fast Break, a basketball game, presents the player(s) with scouting reports and statistics to help choose team members. The bottom of the screen shows which team and player controls the ball, as well as the time and score.
Dribbling is automatic when a player is in possession, and a ball can be passed by turning a player to face a teammate and pressing the fire button. Shooting is a more complicated process. Ffold down the fire button to make the player jump up for a shot; release it to make the player place the ball in the basket.
Only half the court is shown at a time, with a slow and clumsy switch taking place when the ball travels out of the area. The sprites arc primitive and the overall feel of the game is disappointing.
Blue Angels is a flight simulator based on the famous American display team. This has its own manual, and needs it - it’s quite involved. Options provide the player with various stunts to perform and practice sessions.
The planes can be viewed from inside the cockpit, the ground, or in tracking mode and the cockpit display shows co-ordinates and radar layouts, and after the flight, statistics appear to show how accurately the path was followed.
It's a very dry game with no real sense of excitement. This is a criticism of the compilation as a whole. Still, it's certainly value for money - Grand Prix Circuit alone is almost worth the asking price.
Accolade £29.99 There's plenty of red herrings in Wishbringer, which transports a town's postie into a nightmare world of trolls, piranhas, vultures and ghosts. You must find the princess and the black cat to escape - but where are they?
WISHBRINGER Delivering the post is traditionally a risky business.
Dogs, the weather, illegible addresses, and frisky housewives all conspire to prevent the humble postie from doing the job. Yet for the hero of Wishbringer (ie you), things really couldn’t be worse; asked to deliver a letter to the Magick Shoppe on the top of the hill outside the town of Fcstcron, he (or she) soon becomes embroiled in a bizarre chain of events that turns the whole town into a fair r talc-inspired nightmare. The only way out is to rescue the Princess and the black cat before midnight!
This is one of Infocom’s introductory adventures and as such docs not offer problems of any great difficult)'.
Beyond that, the story is told in a lively and colourful way, without resorting to bad jokes and silliness (a common fault of text adventures). The other advantage of this game is the non-linear process; the game doesn’t lead you by the nose to a solution, and is crammed with red herrings - or should that be gold fish? The change in the town is handled well, subtly warping the nature and form of the inhabitants.
For sheer fun this has to be one of Infocom’s best, allowing a neophyte to wander around exploring the surroundings. So in some ways it’s best to mess around for a couple ot hours before restarting and playing for real.
Highly recommended as a first text adventure.
Infocom Mastertronic £9.99 Out now 88% contraption known as R360 which features the SDMS (Servo Drive Moving System to you). You may well remember Galaxy Force which took Afterburner and rehoused it in a space age cabinet, and this is much the same, a gyroscopic console which has to be experienced to be believed.
The danger signs outside hint at the shaking you are about to If you thought you'd seen it and done it all in the arcades, you'd probably be right. When the technology fails to break new ground then watch out tor the rehashed ideas and the follow ups. London's ATEI Show had them out in full force.
Past glories were repeated in the shape of Race Drivin’, Atari's Hard Drivin’ sequel (a good excuse to sell more consoles by linking them); GP Rider, Sega’s answer to Taito’s WGP and, of course the full gamut of Operation Wolf clones: Space Gun (from Taito itself), and Steel Gunner, a futuristic slant on the theme from Namco with the added interest factor of a 3-D laser effect through the plastic sight on the gun.
Konami's Overdrive digs even further into the past by being an Out Run clone.
If that doesn’t sound like more than enough repetition, how about the return of Space Invaders? Sure enough the little green men are trotting back and forth across screens once again in Super Space Invaders '91 Naturally enough the graphics have been updated and so has the idea (bonuses tumble down Arkanoid-style and the invaders transform level on level), but there's no getting away from the fact that it's a desparate measure, even if you can enjoy a certain nostalgia by giving it a quick burst.
The bizarrely named Cliff Hanger - Edward Randy finds Data East reviving the Indy clone (bearded explorer with bull whip) yet manages to be tough and challenging with some of the best drawn Sequels will be bursting out all over your monitor this year. And - as John Cook and Mike Pattenden found out - it’s a trend which will be echoed in the coin slot market graphics around. It has a particularly good first level that finds the hero leaping across stationary flying boats in heavy seas pursued by soldiers.
G-Loc Air Battle also updates an old idea, or at least pretends to. In cabinet form it amounts to little more than Afterburner with a respray.
That is, until you step inside a undergo. The machine is constantly attended and anyone with a heart problem, high or low blood pressure, and mental or physical disabilitiesis disbarred from participating in its dubious joys. You'd better empty your pockets and go before lunch too, because you're likely to end up spending a good deal of your time upside down.
The sequels are to be expected, but two at least provide some of the more entertaining gaming to be found at this year’s show.
Double Dragon III - The Rosetta Stone pitches the duo into another around the world punch up, as does Street Fighter II, Capcom's follow-up to the pressure pad beat em up. Big characters and nice animation make it an enjoyable slug out.
If only the same could be said of Atari's Pit Fighter.
Arcade manufacturers have flirted with digitised graphics before, but never has a game been created entirely from them. The setting is suggestive of illegal bare knuckle feet fighting, but the characters move so badly that the reality is completely destroyed.
Digitised graphics are used to better effect in Williams’ promising American Football game High Impact.
The gameplay offers nothing new with multi-player action in offense and defense' and an array of tactical options.
The digitised images are used to show refereeing decisions. Williams scored highly too with an ice hockey game called Hit The Ice which combined the same multiplayer console with some neat graphics and furious gameplay.
It wasn't all as jaded as it sounds. The ATE I did promise a few positive ways to waste yourmoney. Ramparts for one, an extremely simple, rather unappealing looking multiplayer game from the people who brought you 720, Paperboy and Cyberball. The graphics are suggestive . Of strategy wargaming, but arcade fans shouldn’t break into a sweat it turns into a very simple but highly entertaining shoot’em up in which you have lo fortify your castle and bombard everyone else's.
Finally one which should be in the arcades by the time you read this, Air Inferno a 3-D polygon filled flight simulator which for once does not ask you to inflict wholesale destruction in the skies. It's a helicopter game in which you have to pilot a chopper to a variety of fires (skyscraper, boat) and put out the flames, or rescue people from a volcanic island as it's engulfed in lava. It was the only thing that really offered any real excitement (if I don't count having my pint of lager centrifuged inside me by the R360), TOP GAMES AT THE SHOW MAD DOG MCCREE - ATARI Laser Discs are
back, this time with a six shooter attached. Shoot it out with the villains back in the Wild West in this surprisingly well designed game, which could have been just another mow 'em down, but delivers more.
Folks were queuing up to play this video action shooter, so it could be a winner - but don’t expect it to make an appearance on the Amiga but how about a CDTV version, eh?
RAD MOBILE - SEGA Every time a Sega game comes out, I say there is no more that can be done with sprites. Then they bring out something better. Technically unsurpassed, this 20 stage driving game which has you trucking across the USA delivers superb graphics, although initial testing sug- A BIT ON THE SIDE 8 Thorold Place, Kirk Sandall, Doncaster DN31NU.
Telephone: (0302) 887332 (Snswciphone fhroughoul day) We are devoted entirely to the AMIGA computer, although we have only been In business for a few months, we can offer you the following:
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Please print the following information clearly: ¦ I MR MRS MISS: Address: . Postcode: ... Please make all cheques postal re NoZrZ .... A*e " under 181 orders payable to: A BIT ON THE SIDE, and send to: gests it might lack in the gameplay department. A cert for conversion.
CYCLE WARRIORS - JALECO Forget the weird vigilante scenario, this 4 player driving beat ‘em up has distinctive graphics and a sound implementation that is certain to make it popular in the arcades this year. Not as hot as Cisco Heat, but enough to consolidate Jaleco's recently acquired, well earned reputation.
KING OF THE MONSTERS - SNK NEO GEO The Neo Geo continues to get better and better, as more games are released for this machine - King of the Monsters having all the elements of a classic; good playability, effective implementation and humour. OK, so it's a beat-em up, but with two monsters slugging it out and trashing a major urban conurbation at the same time, include me in! A must for home format conversion.
HIGH IMPACT - WILLIAMS Fresh from award winning Smash TV and the excellent hockey game, Hit the Ice, now Williams bring us the best American Football game on coin-op. High Impact.
With four player capability and heavy use of digitised graphics, this is a winner all the way to the End Zone.
Please, somebody convert this if you can - it’s great!
STREET FIGHTER II
- CAPCOM Street Fighter was a major, major hit for Capcom, so the
temptation to make a follow- up was irresistible. Stylish
graphics and a mind boggling control system should ensure a
bright future for it, and joystick manufacturers that can
knock out a robust eight-way stick with six (count 'em!) Fire
buttons.
GOLFING GREATS - KONAMI There have been a lot ot golf PCB games about in the last six months or so, some good, some not so good. Now Konami comes up with the best of the lot. Wildly impressive hardware sprite manipulation and a great feel to it if you’re into golf, you have to play this game. Nice one Konami.
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• * «¦* * .-£?££ mm supremacy Armed with a cup of industrial
strength coffee and a couple of match- sticks to keep his eyes
open, Dan Slingsby has been playing Virgin Mastertronic’s
strategy game, Supremacy, until the early hours. Here’s his
essential tips for thumping the stuffing out of the mighty
Rorn.
Game's random events such as comets crashing into planets and a nuclear drive being fitted to your battle ships. In fact, this last development is essential to mount an effective campaign as it means you don't have to generate large amounts of fuel to reach the Enemybase. It also negates the need for a half-way refuelling point or getting your first three battleships stuck on Rom's planet because they haven't got enough fuel to take off again. If that was to happen, It’d be the end of the game.
At the start of the game, purchase a solar satellite and launch it into orbit.
This will generate essential energy reserves to power the mining station and food pfocessing plant, both of which should be next on your shopping list. Crew them up and set them to work on the planet's surface. Before too long you'll be reaping the benefits of increased food, minerals and fuel. The latter two will be essential in the future, as goods must be bought with a combination of hard cash, fuel and minerals.
Relax the tax rate so that the population on Starbase can expand at a faster rate. Next, set about training your army.
Ignore Rorn's threats - he's not going to be able to attack for a while as he's too busy building up his own forces. Don't forget that troops don't pay taxes, so you'll lose money by drafting in civilians.
Conversely, they don’t eat food either (or so it says in the manual!). Train as Judging by the stacks of mail we've received from readers, Supremacy has caused much nashing of teeth and burning of midnight oil. Rorn, the fourth and most powerful despot in the game, has continued to conquer allcomers. He's a cunning old dog, but he can be beaten.
There are two ways to approach the game. Either go for broke and launch an attack as soon as you've commissioned some troops, and hope to catch Rorn with an inadequate force, or bide your time and build up an invincible army and secure economy. The first option is suicidal and doomed to failure unless you can marshal your forces in record time.
The second option's much safer and means you can enjoy more of the many as possible and don't equip them until they've reached 5-star General status. Don't skimp on equipment, buy the best, even if this is excrutiatingly expensive. It's going to take time building up an experienced army, but there's lots to do in the meantime.
Start colonising the solar system. Buy a planet formatter and send it off transforming barren worlds into metropolitan, volcanic or food planets. Don't just send the formatter to the nearest planet. Use the spy icon to get info on a planet's diameter - the smaller the diameter the faster the world can be formatted. This’ll save you invaluable time as some planets can take a lew days to format, others more than a month. Save the game just before the planet-type is revealed. If you're lumbered with a planet you don't need, merely load up the saved game and try again. Planet formatting is
entirely random, so repeat this process until you get the planet you want.
A good combination would be one metropolitan planet to generate the cash to buy troops and equipment, a volcanic world to generate fuel and a food planet to help feed the thriving planets of your system. You'll also need a cargo ship to ferry the goods between them. Keep formatting other planets as the more you've got the more planets Rorn will have to conquer. He's a stubborn old goat, and will want to take over the entire system before he'll attack your Starbase.
RANDOM ACCESS... During the game, random messages appear. Many are of Immediate benefit, such as the development of a new drill tip to increase mining output or a micro-porous valve system that can be fitted to all spacecraft and uses half the amount of fuel of previous drives. Others are less helpful, such as a major fracture in a methane storage tank (suffocates all your civilians on one world) or a nuclear explosion (renders a planet uninhabitable for a mil- lenium). Some might seem helpful at first, but can cause severe problems later on. One such message informs you of a new fertility
drug which, in fact, yields a much higher rate of death. Usually a rampant population can be held in check with a tax rate of 40 per cent. However, with the new drug you’ll need a tax rate of 51 per cent. Later in the game the drug is found to be fatal, and the birth rate goes back to normal. If you don’t lower the tax rate back to normal levels, you'll find your civilians start leaving in droves.
This'll give you valuable breathing space while you build up your platoons. Send a few troops to guard your essential bases - after a while Rorn will go on the offensive, but he rarely attacks in numbers so three or four platoons should see him off. Once he’s attacked a planet and been repulsed he'll keep attacking until he's taken it, so your other planets can prosper. Don't forget to keep track of how many troops you have left and send reinforcements on a regular basis.
If you find yourself running short of funds, there’s a useful cheat to get more dosh. Click onto the information screen and wait for the population figures to increase, then wack up the tax rate to 100 per cent. As soon as your credits increase, take the tax rate back down to zero. You've only got a few seconds in which to do this, but it'll mean you can tax people at 100 per cent and have an increasing population.
Once you've built up large cash reserves, say about 3,000,000 credits, and a population on Starbase of about 15,000, withdraw the remaining troops on your other planet and decommission them. Draft more civilians into your army, and train them up. This'll WIN take a little while, but don’t panic. Rom will want to polish off your remaining outposts. When all are fully trained, buy or fly back to Starbase the six battle ships you'll need to send all your troops to the Enemybase. At this late stage in the game, your scientists will have fitted a nuclear drive so you can reach Rorn's base in one
hop. Don't worry about leaving your base unprotected - Rorn will be so worried about your approaching fleet that he’ll try and rally his forces and recall his troops. You probably won’t win the first battle as he's had time to prepare, but you will inflict a mortal blow. When you've been wiped out, draft in more civilians, retrain and reequip them and send another force.
This time you'll really kick ass and slaughter his troops.
HELPLINE ENQUIRIES NIGHTBREED Could somebody help me with this game? Wherever I go I get killed. If I go to Midian I am killed by beasts. If I go to the graveyard I can run away from Pelaquin, but then I am captured. If I look around the graveyard I am shot by Police. If anybody has got any cheats or advice they would be appreciated.
Stephen Waterhouse, G1 THE SPY WHO LOVED ME I keep getting stuck on the part where you go underwater in the car. Has anyone got a cheat for infinite armour?
Shami Choudary, G2 MOON WALKER I played Moon Walker but I cannot get the last piece of clothing on the left side of the screen, where you start from.
Can someone help please?
K. R. Woehrte. G3 DRAKKHEN In the Ice Lands there's a castle
which cannot be entered. To the north of the castle there’s an
igloo where a man tells me that the castle has been destroyed
and the Prince has been kidnapped by his sister who has taken
him to her castle. The man then says that the castle is to
the north. I could do with some help to tell me exactly where
it is.
Peter Bowles, G4 BACK TO THE FUTURE 2 I recently purchased the new Mirrorsoft game Back to Ihe Future 2. Does anyone have a cheat for infinite lives?
Tom Rye, G5 INTERCEPTOR I hope you live up to your name as I desperately need assistance. I’ve been stuck on mission 4 on Interceptor. How do you deploy the rescue pod? I think this is a great game but being stuck on the same mission gets very tedious.
Someone out there please help me or I’ll go AWOL. On Interphase. I can clear the first level, but how do you get on the second? The girl stops at the turntable and says she doesn’t know which way to go. How do I tell her, or indicate the right direction?
Richard Munden, G6 GREMLINS 2 It's a fair game, but I can only get up to stage two. Has anyone got a cheat for infinite lives or one that will allow me to skip a level?
Jean Simmons. G7 LOMBARD RAC RALLY This is an excellent game, but getting money is quite difficult especially when you run out of time on the races. Has anyone a cheat for infinite time money?
Can anybody help me - please!?
Colin Mower, G8 PERSIAN GULF INFERNO Has anyone got a poke for this game as I've been playing it for months and not got anywhere?
Justin Brunt, G9 GHOSTBUSTERS 2 I’m so rubbish at Ghost Busters 2.
Please send a cheat or something like that.
Darren Pickersgill. G10 WIZBALL I am totally useless at this game, so a cheat for infinite lives would be good.
Paul Baker. G11 JAWS Can someone please help me in this game? I have been playing it for weeks and I can’t find the weapon to kill Jaws.
I would really appreciate it if you gave me a cheat, hint, etc. Randy Savage, G12 F29 RETALIATOR Can someone tell me a cheat so that I can't be shot down? I'm always being shot down by planes.
T. Skogstad. G13 MIDNIGHT RESISTANCE Please could someone help
me? I'm really stumped on this game. I can get to the second
level boss but it keeps killing me. Could someone send me a
cheat for infinite lives?
Graham Dixon, G14 TREASURE ISLAND DIZZY I am very stuck on this game because I can't buy the petrol on the second island for the boat. If anyone has a map or knows how to solve the above puzzle then please send it to Helpline.
Mark Orsmond, G15 EVERYTHING BUT THE KITCHEN SINK Now that I have your attention I have a stack of games I need help with. First, F-19 Interceptor. How do you get past mission 6? Also appreciated would be cheats for Shadow of the Beast 2.
Galaxy Force, POW, Platoon, Road Raider, Black Tiger, Flimbos, Shadow Warriors, Unreal, Sly Spy, Thunder Fox, Robo Cop II, Renegade, Ninja Turtles.
PS. Keep up the good work!
Ben Sayer, G16 TIME MACHINE I've been trying to beat Time Machine for a long time. I cannot find a way to get onto the 5th level. I am not sure what to do with the boulder in the mud or how to stop the cannon. Could you please help me solve this game with a cheat or information?
Simon Lane, G17 POLICE QUEST 2 I need help! I have just bought Police Quest 2 and have played it non-stop for the past couple of days. However, I have come to an area in Cotton Cove where Bains jumps out from behind a bush and shoots me! Does anyone know a good place to stand ? Thanks matey!
Ryan Potter, G18 TEENAGE MUTANT NINJA TURTLES Help! I have progressed to level 5 (Shredder's base). I have all my Turtles with full energy, each with an extra weapon but every time I venture down a manhole I get killed by the rolling fire- breathers or the spike-firing hedgehogs.
Can anyone tell me which manhole is the one to go down to reach the end of the level?
Anne Henderson. G19 FUTURE WARS Please can somebody tell me how to get out of jail In the Crughon ship? I've tried everything. I’ve a lance, key, documents and a blow torch.
Frank Reimering, G20 LEGEND OF FAERGHAIL What is the answer to the Stone Elemental’s question? I've been given a clue by a creature in the eleven pyramid
- 'Only Gene, Corona and Staff make the key to the mountain' -
but I still can't get anywhere.
Fiona Bissett, G21 NEW ZEALAND STORY I have been having huge problems with this game. I can get into the whale (level
4) but can never kill it. I have had this game since 1989, so any
help would be gratefully received.
Susan O’Donnell. G22 LEISURE SUIT LARRY 3 When I have finished Larry it says: 'What a shame you didn't 'sleuth' more when you had your divorce'. It also says: 'You wonder now why you ignored Chip 'n' Dale on your way to the bamboo forest’. Please can you help me decipher this?
Thomas Moller. G23 UNINVITED Can somebody send in a map of the garden maze in Uninvited as I am sure the blothney gem is at its centre?
Allan Ullman. G24 PLAYER MANAGER Help! Anyone got a cheat for Player Managed By the time I've got to the 2nd Division via the 4th, I've got no money for new players at the end of the season. Also, when you play your own tactics, i.e. 3-2-2-3, will this appear as a tactical formation when selecting your team and during the fast game?
HOW TO USE THE HELPLINE IT'S EASY. Just send in your letter, marking your envelope with the appropriate code number if you are sending a response or mark it Enquiry' if you need some help. Post your letters to : Play to Win Helpline, CU, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. If you are making an enquiry include a few lines explaining why you need a poke, cheat, help etc. If you are replying to any of these enquiries, don't forget to mark your letter with the reference code for the person you are responding to. If you send in more than one enquiry, please put each one on a
separate sheet of paper. If you send in a response but have an enquiry too include them on separate sheets. That way we can file everything in neat alphabetical order.
Sandy Ayers. G25 TURRICAN Could someone please tell me how to finish or get out of level 5-1.1 have killed everything on that level, and have explored everywhere but I cannot find a way out to the next level. Is there a way out? Also, is there a cheat to skip a level or for infinite lives?
Mike Flavell. G26 RESPONSES MENACE (Dl) Type in XR3ITURBONUTTERBAS- TARD' and you will get infinite energy as well as topping up your cannons and lasers. The only problem with this is that you have to type in the above text every level.
Mark Orsmond, Southampton.
STAR TREK (Cl 2) There is no easy way to score hits with photon torpedoes. You must set the target (the same way as with phasers) to where you think the enemy craft will be when the torpedoes get there.
I think you'll find that the left arrow moves you right, the right arrow moves you left, the down arrow moves you up off the ground and the up arrow moves you forward. Once you get close to the bay doors, they will open and you'll be able to see a black rectangle area. Fly through this (not the wall). You must keep your shuttle centered. Note: Once you press right or left, you keep turning until you counteract it.
Jonathan Sears. Kent.
POLICE QUEST (Cl 7) The combination on the locker is on the back of your business card. Your gun is inside the locker and you need to get in some shooting practice and adjust the sights of your gun before you go to Cotton Cove.
David McGuire, Brighton.
INTERCEPTOR (D12) When the game has loaded you will be shown credits. Now take the disk from the drive and put the tab on write protect. Press the key on the missions menu for selectable missions and you WIN can do any of the missions by pressing F1-F5 without doing the 'Qualification required' rpission.
Mark Quinlivan, Clwyd.
SHADOW OF THE BEAST (DIO) For infinite energy, hold down the fire button and the left mouse button on the reflections screen, and keep them down until it tells you to change disks.
Stephen Waterhouse, London.
DIZZY (D5) As soon as the game starts type I CAN FLY, stand on the edge of the beach then jump right. Fly across the water until you see the top of a mast sticking out of the water. Push up and see what happens.
Rory Game. Hull.
BATMAN (D14, D4) In your letter you said you have tried the J, A, and M key cheat. You don't say whether you hammer the M key continuously until the picture distorts, about ten times. This should give you infinite lives.
Adam Oakley. Sheffield.
NEBULUS (C7) On the title screen type 'HEL- LOIAMJMP’. You will have infinite energy, and you can advance levels by pressing the F keys.
Andrew Parkes, Dudley.
IKARI WARRIORS (Cl 8) For infinite energy type FREERIDE in the high score table Andrew Parkes. Dudley.
Jonathan Hill. Sheffield.
Once again, Keith Campbell makes his monthly trip from the land of adventure and RPGs and prepares to help a few lost souls. . . .
HELPLINE This is where you write interesting or controversial things about adventures or the Adventure Helpline, and I respond with my own opinion! Or I may even come up with an answerto a problem or two that’s bothering you ... So get writing!
Please can you help a man who is about to go into hospital with a nervous breakdown? I have had Police Quest 2 for three months and am about to give it the boot (the same as I've already done to the kids and the Mrs.) I've tried to find the scuba diving certificate - is there one and where can I find it? The second problem is I can't find Marie's phone number.
Please rescue a deeply distressed CU readerl I think the Helpline and letters are great - keep up the good work!
Paul Taylor Newcross, London Keith's response: Just sit down at your desk and open the drawer. In it you will find a note from Marie, and your wallet.
Search the wallet and you will discover it contains the diving certificate. As for that phone number, dial 0 and ask the operator for Marie’s number. There - dead simple, wasn't it?! Oh, and while you've got the phone in your hand, why not ring the wife and kids and invite them back home?
CU's original long-running adventure column was entitled Into the Valley. It was started off by John Ransley, and I took over where he left off. Not long ago the title was changed to Fantasy Zone, but recently it seems to have got mixed up with Helpline and Play To Win, What's in a name? Quite a lot of strong feeling by the sound of it! Read on!
The debate about Fantasy Zone Into The Valley has been going on for some time now, and in the latest issue everything has been moved to the Helpline (too bad) . But I hope this is only for a very short time. So here's what I have to say about FZ ITV - I liked Into The Valley best for three reasons:
1. Many adventures are not fantasy at all.
2. Fantasy Zone sounds much more commercial than Into The
Valley.
3. A complicated reason. I enjoy adventures with graphics most
probably because I want to see what things look like behind
the locked door etc. I've always thought of adventures as
exploring, and a valley is an exploring kind of place (at
least in my mind) so they fit together. Besides, in The Valley
there can be places such as Lost Wages, Nontoonyt, Daventry,
Llewdor, and Lytton etc. In Fantasy Zone, Daventry and Llewdor
can exist, but not Lytton and Lost Wages!
Morten Brattbakk Steinkjer, Norway Keith's response: A simple answer is that all games are fantasies as opposed to realities, and CU Amiga is a commercial product! But of course, things are never really that simple! Personally, I thought Into The Valley was a more imaginative title for a column covering games of the imagination. We hope to maintain the identity of the column by calling it Adventure Helpline in future, but in the end it’s the content that counts. I always try to maintain the interest for adventure and RPG enthusiasts, whatever the name. If you have any suggestions about what
you would like to see in it, now's your chance! Write and let me know!
And here's a problem answered: When in the Hotel Delphoria in Police Quest, the bartender Woody asks you to get rid of Sweet Cheeks. But how do I do it? I have tried and tried, but can't get anywhere.
Andrew Wells Ilford, Essex.
Keith's response: It's so simple you'll kick yourself! Dial 0 and ask for a taxi!
Your Interaction is welcomed! Write to me at Adventure Helpline. CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R3AU. W INPUT SHOPPING FOR THE GOLD RUSH There'sgold in California, and Morten has a long journey ahead of him. What should he pack - an orange or insect repellent perhaps?
I am unable to buy all the items in the Brooklyn shop in Gold Rush. When I've bought some items the man behind the counter just says 'Sorry, but our accounts are now even'. What does that mean? It doesn't help if I have a lot of money in the bank or with me. Should I buy different things according to which route I choose?
If so, what things?
Morten Brattbakk Steinkjer, Norway A GREAT DEAL AT STAKE Trying to get a stake and a vampire in the same place at the same time is becoming a nightmare problem!
I've been told to kill the vampire in the crypt in Personal Nightmare. I need to get the stake, and to take that the gardener must leave, but he doesn't leave until so late at night that Michael Williams is no longer in the crypt! I’ve tried to kill him in the street, but the response is You can't go around doing that to people'. So does anyone have a suggestion on how to crash the car without killing the vampire first? And how do I cross the hole in the floor inside the manor?
Morten Brattbakk Steinkjer. Norway INCENSED ABOUT THE ELEMENTS How do you capture a fire without getting your fingers burnt? Asbestos gloves are not in Torje’s inventory ... 'IlYQOSaS I have a problem trying to capture the fire elemental in Quest For Glory II. I've got three full waterskins and six pouches of incense, but if I try to lure it out of the desert it always keeps burning me until I die. Every time I walk up into the alleyway I run out of incense and can't use a new pouch before I get back into the Plaza. If I try to use water on the elemental, the game tells me that I must lead the
elemental further into the alleyway. Can someone help me, please?
Totje Mjaaland Sandnes, Norway LUNCHTIMi FOR PIRANHAS Ben is contemplating an escape route that leads to certain death. Should he (a) stay locked up forever or (b) feed the fishes? :‘'j At the moment I am having a bit of trouble with Operation Stealth. My problem is at Doctor Why's hideout, where I am locked up in a cage above a pool of Piranhas. I can open the cage using my ink squirting pen but from there I can get no further and keep dying. Can anybody help me?
Ben Long Sydney. Australia WIN A GIANT PROBLEM How do you get into the ogre’s house in King's Quest IV?
According to E.Cascola of Mitcham. Surrey, it’s more a question of when than how ... Here is a quick reply to Daniel Menendez' letter about entering the ogre's house and the trap door. The door to the ogre's house and the trap door will both open at the right time during the game. If the ogre's door is closed then you may have missed some item, or you may still have some tasks to complete.
HOW TO USE THE ADVENTURE HELPLINE Write to me, Keith Campbell, at Adventure Helpline, CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU, with your problems and any useful hints you can give in response to those readers languishing in these pages! Make sure you include your full name and address, and I will do my best to get back to you personally.
DIAL-A-CHEAT-LINE OUTPUT HIGH FINANCE BY STEALTH Jamie Meecham wanted to buy a carnation and a bracelet, but when we last heard from him, the crooks had stolen all his cash. Morten Brattbakk from Steinkjer in Norway comes up with the solution to this problem in Operation Stealth.
The money is found in the American passport. Change it in the bank, buy a carnation, and change the rest BEFORE the crooks take you to the mine. You now have the coins to buy the bracelet.
For cheats, tips, pokes and secrets on all computer and console games, ring now on A PINCH FOR A PIPE AND A MASK FOR A RAT Torje Mjaaland of Sandnes in Norway knows the answer to Tom Skehan's problem with Manhunter 2 that appeared in the December issue. Tom was in Day 2, and thought he needed a mask. He wanted to know how to deal with the shopkeeper, and what to do with the pipe, To get a mask you must wait until day three. Then go to Ghirardelli Square and get the rat's paw. When you get to the shop, give the paw to the shopkeeper and you’ll get to play his game (Find where the ace is). Win
three times in a row and the shopkeeper will then let you choose between a flashlight and a lantern. Ignore them, play again, and this time choose the left rat mask. You should then fill the pipe with four pinches of number two from the left and you will see a vision of a young lady turning into a monster. Take the statue from the old man.
0898 10 1234 Messages updated weekly Live Adventure Helpline: 0898 338 933 7 days a week 12 noon to midnight PRIZES FOR BEST CHEATS, TIPS, ETC. Send to: PO Box 54, Southwest Manchester M15 4LY Proprietor: Jacqueline Wright.
Please ask permission of the person who pays the bill, calls charged at 33p per min 'Cheap Rate' 44p per min at all other times.
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* i- 9 -i room to avoid the slime.
12 Drop the rock. The slime will reveal the next gem.
13 Enter the room with the three circles.
Place a gem on the right-hand side of the top circle and one on the bottom left of the centre circle. The final gem should be placed at the centre of the bottom circle.
LEVEL 3 1 Go down the bottom ladder and open the chest. Collect the gold and the fireball spell.
2 Kill the troll with the fireball and search him to find the troll knife. The goblin runs off and opens the door.
3 Climb up again and go down the ladder at the top of the screen.
4 Kill the goblin, who is really a troll, with the fireball. Search him and collect the Protean Ring.
5 Go down the ladder and wear the ring. You It's one against many in a quest for justice. Wielding a mighty blade and a couple of maps is Roy Springett and his Immortal solution.
10 Go through the right hand door and use the Troll bombs to paralyse the trolls. Collect the potion and drink it.
11 Go to the final room and kill the troll.
12 Enter the flame when it turns purple and drop the gem to teleport across the chasm.
13 Climb down the ladder.
LEVEI, 4 1 Defend against the troll. Dunric's servant will kill him.
2 Talk to Dunric's servant. Fie will give you a magic carpet and warn you not to set foot in the next two rooms.
3 Enter the next room and use the magic carpet. Avoid the burners and collect the ring from the bottom left corner. The ring is wrapped in a woman's garment. Quickly fly to the door and exit. Using the magic carpet again, fly to the next door and exit.
4 Sleep on the hay.
LEVEL 1 Follow the guide in the manual.
LEVEL 2 1 Collect the gem and sword trom the pile ol bones. Avoid the slime.
2 Buy some oil from the man in the corner - he will only charge you 60 gold pieces if you visit twice.
3 Charm the will-o-wisps to follow you.
4 Collect the rock in the corner.
5 In the next room charm the will-o-wisps again to kill the goblins. Search them to find the magic dust.
6 Enter the room and kill the two goblins.
7 Plant the spores in the dirt and leave the room.
8 Go back into the room and speak to the goblin king.
9 Give him the water to receive these instructions; 3 jewels, right, left and centre.
10 Go back and throw the magic dust over the irritable man to receive a gem.
11 Put the oil on to your boots in the next are now disguised as a goblin.
6 Pass the goblin guard and open the chest.
Collect the gold and the troll bombs.
7 Go back to the first room, go through the door and speak to the goblin king who warns you about the trolls.
8 Climb the ladder and collect the gem.
Follow the path in the diagram and climb down the ladder.
9 Throw the troll knife to distract the trolls.
5 Go down the ladder. You can kill the trolls or avoid them. Go down the next ladder.
6 Give Ana her father's ring and she'll give you another ring and instructions on completing the level.
7 Go down the ladder and walk clockwise around the triangle three times. Go down the ladder to complete Ihe level.
LEVEL 5 1 Talk to the goblin and collect the egg.
2 Talk to the goblin leader to learn about the water monster.
3 Go through the bottom door and buy the potion from the merchant.
4 Go through the door and find the crack in the wall. Drink the potion then go through.
5 Avoid the trolls and get to the chest.
Collect the water, note, fireballs and worm sensor. Read the instructions about the pathway.
6 Drink the water to relieve the poison.
7 Avoid the trolls and go through the door.
8 Read the note.
9 Shoot the flying lizard with the fireball spell and collect the key from its corpse.
10 Go through the door - there’s nothing down the ladder.
11 Activate the worm sensor and follow the path shown on the diagram.
12 Go through the door and the egg will hatch.
13 Avoid the slime and place the bait in the centre of the triangle. The lizard will land in the triangle and reveal a ladder.
14 Go down the ladder and sleep.
15 Go down the ladder to complete the level.
LEVEL 6 1 Crawl through the tunnel without the spider.
2 Kill the spider. Attack after it has spun its web and is standing on all eight legs.
3 Go down the ladder, collect the alcohol.
4 Pour the alcohol on the chest then open it.
Right: Use this map when you reach room eight on level 3. H you fall into a pit push the joystick backwards and forwards in a steady rhythm as this enables the wizard to swing out and continue his quest.
Collect the gold and the levitation spell.
Read the note about the cobwebs and the eggs.
5 Go down the ladder and activate the levitation spell. Quickly float to the end of the corridor and climb the ladder.
6 Sleep, then go down the ladder to complete the level.
LEVEL 7 1 Kill the troll.
2 Talk to Dunric and give him his ring. In return he will give you three spells, body statues, magnetic hands and sonic protection.
3 Climb the ladder and kill Mordamir's servant.
4 Sleep.
5 Go down the ladder and climb onto the barrel.
6 Sail close to the water monster. Try to get him WIN to follow you to the whirlpool. Enter the pool.
You'll be revived by a goblin.
LEVEL 8 1 After talking to the goblin, open the chest and collect the gold, blink spell and fire protection.
2 Climb down the ladder and walk to the centre of the room.
Fall Ihrough the trap door.
3 When you land on the rock aclivale the blink spell. Avoid the fire six times with the same spell.
4 The dragon will try to blow out anofher fireball without any success. When he tries to breath a second fireball activate the ’protection from fire’ spell.
5 Hold the amulet up to the light but do not read the runes. The wizard will then appear.
6 Use the body statue spell to protect you from the wizard's lightening bolts.
7 On the fourth bolt activate the sonic protection spell.
8 Use the two remaining body statue spells to protect you from the lightening bolt and flying monster.
9 After reading the wizards message quickly use the magnetic hands spell to get hold of the amulet. The dragon will then kill the wizard.
10 Ana throws you a rope and climbs down.
11 Climb the rope and read the final message.
In room 11 on level five activate the worm sensor and follow the route on this map.
You cannot afford to stray from the path, so negotiate the room in stages by moving forwards a bit at a time. Rotate the wizard each time you need to change direction.
Complete the room like this rather than charging in head first and getting killed Taking the upper left world on the map as Land One, the one beneath that as Land Two and the third one down as Land Three, the fourth land is two along and three down, OK? Here's a walk-through guide to the first four lands.
LAND ONE Attack Ropmmer passively. Retire.
LAND TWO Attack Brillitte passively.
Get men and food.
Attack Heacidm passively.
Get men and food (kill a couple of sheep here).
Invent aggressively, this gives you a cannon.
Invent neutrally, this gives you swords.
Attack Brinnier passively.
Retire.
LAND THREE Your army is equipped with bows from the start.
Capital. Don't forget to keep enough food to sustain your men.
Attack the capital.
Retire.
LAND FOUR Attack Beeme passively.
Get food and men and kill all of the sheep in the area.Attack Feboy, Licem and Emggs passively, remembering to get food and men at each.
As soon as Emggs has been Attack Emeen passively.
Get men and food.
Because of the sheer number of red men on the map, the best gameplan is to wipe out Joss XVIII, therefore preventing the remaining armies from receiving any more orders.
Once this has been done, it's a matter of conquering passive villages until you have enough men to defeat the Need a helping hand with Electronic Arts' tale of Dynastic feuding? Here with some hints and tips are the programmers, Bullfrog.
GENERAL HINTS Kill all of the sheep. They are a good source of food and keep your troops happy.
Invent only when strictly necessary.
Invention is an integral part of the game, but don't spend too much time creating funny toys while the opposition may be building up.
Don't waste time! Your enemies will not sit back and wait; they are dynamic and cunning.
Watch your food levels.There is nothing worse than having your army leave you mid-battle because they are hungry.
Defeated, get men, food and run away as the red army will appear and chase you.
Find somewhere to recuperate.
When the red army catches up with you attack them for all it's worth.
Mop up any deserters.
When the scales look balanced in your favour, retire.
Ok, that's the guide to the first 4 LANDS, although it serves as a good guide for the later levels, too.
Remember. As you progress, refrain from conquering every village and town straight away. Try spying, trading and forming allegiances instead.
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DE-BUGGING GRAPHICS U1 y In the last of Bullfrog s 2001 demo
tutorials, the Guilford-based development house tell you how
to make valuable memory savings and give some useful hints on
tarting up your final demo.
COMPLETING YOUR ANIMATION Now we come to the most paintul part of animation creation. It’s time we edited our sections of animation together. If, like me, you are suffering from memory and timing problems, be prepared to make some heart breaking cuts in your demo, If you have attempted the CU Demo competition and strayed massively over the 100K restriction, don't lose heart. Remember, the whole point of this exercise is to improve your skills of animation and design. Without the benefit of memory saving coding, the original memory allocated by CU Amiga is a little on the small side (sorry
guys!).
When editing, don't go overboard with the cuts. Ask yourself within each sequence, what can this piece do without? Does it really matter, when all things are considered, if that bird circles, lands, pulls a worm out of the ground and rushes off to feed its family?
WISE SAVING Before I leave this depressing subject, here are a few memory saving tips...
1) Keep your background screens to a bare minimum.
Don't worry about having a huge variety of different backdrops to create a mood when a single carefully designed one will suffice.
2) Don't make your animated sprites too big. Small, well
animated sprites can do the job just as well. If your sprites
are too large, you have to pick up your sequence of sprites as
an animated brush and then reduce the sprite size with the
minus key.
3) Reduce the number of animated frames. This is a ‘taste to
test' option. The amount of frames you should use. Along with
the frame rate, is really down to the taste of the individual
artist, so experiment. Keep plenty of back-up tiles as this
will take quite a few attempts before you find exactly what
you want. Remember, if you have reduced the frame count
significantly, then the frame rate may need some alteration.
4) Reduce the screen size. This is a fairly drastic measure, but
if memory is a real problem, then remove up to 16 lines from
each edge of the screen. Maybe add a decorative border to fill
out the screen area. If you do add a border, keep it the same
through out the sequence to save even more memory.
5) Finally, and this should be used as a final resort only, drop
down from 32 to 16 colours. This will lower the graphic
quality of your demo somewhat, but save you up to f 5 of the
overall memory usage.
FINISHING TOUCHES OK, back to the article. At this point you may be feeling that your demo needs a little more impact. Now that you can see your demo rather than just visualise it, you might think it needs some incidental 'nice touches' to reinforce the imagery. These special effects tend to use very little extra memory and as in your favourite computer games these nice graphical touches are what make the product special.
IlffilftUllllllllllllllllllllllllllllllllllllllllllllllillllUHMI In my demo. I used a couple of old favourite incidental animations in the opening scene. Although they are quite cliched, they do set the scene and project the required mood. Birds are circling for their prey around the tops of the mountains and in the distance there is the occasional flash of thunder and lightning caused by the humidity.
Because I ran into memory problems myself, I was fortunate enough to have what we in the trade call a 'happy accident'. By trying to cut back on memory, I ended up improving one ot the sequences. The spinning bone sequence in its original form was extremely memory expensive. As I mentioned in a previous issue the spinning bone involves a large sprite rotating until it eventually explodes. By changing the viewpoint of the bone to _ underneath it, I then reduced the size of the bone brush frame by frame until the bone disappeared. As well as saving a vast amount of memory, it actually gave a
better visual impression of the bone travelling upwards. Remember, nobody’s perfect. We all make mistakes during games programming. If it was possible to accurately allocate the memory for the graphics and the programming at the storyboard stage, it wouldn't take half as long to produce.
During the spinning monolith sequence, I created a parallax effect with the starfield. This is a relatively simple programming routine, but when you have to hand draw each star's movement, it can take a tediously long time. Also in this sequence, I. showed the heat increase caused by friction on re-entry to the Earth's atmosphere.
This helps to create realism.
There you have it, everything (hopefully) you need to know to create your own animation. Remember, the only limits are your own imagination. Everyone here at Bullfrog are keen to see how your demos turn out. If you feel your work is of a high enough standard to work professionally as a graphic artist within this industry, please contact Peter Molyneux on 0483 579399.
• Next issue we'll tell you where to send your completed demos
and what super prizes we've lined up.
II memory is a real problem, reduce the number of lines from each edge ol the screen and replace them with a decorative border. You might have noticed this eflect on a number ol software games. Obviously, the soltcos concerned were having exactly the same problems as you!
This month we have the essential guide to Public Domain, your chance to win a hundred free PD disks, plus the usual round up of all the latest shareware releases.
SUPPLIERS’ GUIDE A ireat for all Trekkie fans. Forget the recent movies - this is the postmodernist age. Some excellent digitised images from the original Star Trek series. Alchemy presents the Star Trek Disk 2. Available from 17- Bit (disk 806). Captain James Tiberius Kirk looks balefully at Mr Spock.
While some poor devil has had too many dilithium crystals!
The aptly-named Silly Animations Disk 1 from Virus Free (1077) is quirky and cute.
Fans of Bart Simpson will thrill to the sight of the young thug picking his nose.
Virus Free PD: 23 Elborough Street, Swindon, SN2 2LS.
A Bit On Ihe Side: 8 Thorald Place. Kirk Sandall. Doncaster.
The Deeper Domain, 128 Portland Crescent, Stanmore.
Middlesex, HA71NA.
NBS: 132 Gunville Road. Newport, Isle Of Wight. P030 5LH.
Seventeen Bit: PO Box 97, Wakefield, WF11XX.
Recoil PD: 10 Down Side. Epsom, Surrey, KT18 5EX.
Some of the most visually attractive graphics come from Virus Free Competition Slides (disk 1030). Watch out for the hand drawn glowing red dragon and also the 40-a-day green monster - a great deterrent for smoking. Also worth looking at is the tribute to the late, great Andy Warhol in the wonderful Coca-cola graphics.
TITLE: Stealthy Manoeuvres AUTHOR: N a SUPPLIER: Virus Free INFO: 1 disk only, extra memory required.
Treasure Search trom APD 2 is an amusing game to hunt tor the ill-gotten gams of pirates.
Make calculated guesses as to where the treasure is hidden. It you are wrong, an authentic pirate voice tells you. There's no treasure here, shipmate'.
Chaos Rock from Brazzle Atkins is one of the most original and refreshing offerings of the month. Just turn the lights low and relax to the atmospheric music and hypnotic images. Atkins has created fascinating patterns with D Paint III and Aegis Sonix. Be warned. Watch this disc and you will go into a psychedelic time warp!
It pictures ot toilets send you wild with desire, then Passion Slides II trom Virus Free (disk 1021) has to be seen to be believed. Passion Slides II is an interesting blend ot palatable electronic music and images. Also notable is the hammer and sickle motif. Keep the red flag flying. Comrades' mm A tribute to the classic demo, The Juggler, The Magician was created by Michael Klein using Sculpt 3-D and Animate 3-D. An extremely inventive and clever animation. The magician luggles three silver balls.
This action is perfectly captured in the mirror behind him. There is attention lo detail in every part ol the screen. The shadowing on this ray-traced exlravaganza is perfectly executed.
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KA58- Cronies Mega Demo Brilliant Music Oemo KA59 Horizon Mega Demo Realty good demo.
KA60- Amazing Tunes A Super 3 Disk Music Demo The best In the library All Disks £2.5 2 Disks Frss with evsrj 10 ordered KA42 - DiCk T ACCESSORIES Disk Boxes 80 cap £6.75 100 cap £7.75 Mouse Mat £3.75 Mouse Houses £3.75 Amiga Dust Covers £4.50 Amiga Vi Meg Upgrade £48.00 Christmas catalogue plul 1 tree PO disk lor E5.50 OPEN 9.30AM - 9.00PM 7 DAYS Overseas orders please add £1.25 Fonts Set Collection 3 Font disks, lo use with lavourite ad program Was £7.50 Now £5.00 Sonix Music Set 10 disks lull ol Ihe best ol Sonix Instruments and Tune Was £25.00 Now £16.00 Educational Sal 1
5 Disk Collection. Suitable lor an older child Was £12.60 Now £10.00 Educational Set 2 2 Disk Learn and Play. Suitable lor younger child Was £5.00. Now £4.00 Special PD Packs The choicest reader’s demo this month comes from Steve Cooper with his fabulous disc Jimi Hendrix Vol 1. It features amazing digitized images taken from video using VIDI-Amiga and has the soundtrack of one of Hendrix's most haunting songs, ‘Third Stone from the Sun'. A great deal of time and effort has obviously been invested with fantastic results. Well done, Steve!
P. D. GAME From A.B.O.T.S. comes a straightforward shoot 'em 1 up
called Mayhem. In the year 2495, four convicts | have escaped
from a police space vessel. They i have managed to bypass the
security code to gain Hbv access to a docking craft. All
patrol ships are H * instructed to use code 1 - shoot to kill.
A special ™ police department is in command of their capture.
‘ That means you! Using your joystick to manoevre your space
vessel, shoot any objects that impede your movements. One
thing to beware. Any ham-fisted controlling of the joystick
will result in a sudden crash into the rocks.
ALLO OLIVE The Popeye Game from Premier P.D.
(299) is like a Nintendo Gameboy on the screen. There are seven
tunes to listen to, including of course Popeye the Sailor
Man’. In the game itself, Popeye must catch oranges, cans
and bottles to please Olive. He is in big trouble if he
doesn’t. However, he can gain extra lives if 1000 points is
reached.
J Greets to Red DorfJo Sfteots? Fronttc GokJIko l*ttoiroo 'Ae tsIcrlc«us Touc le*oy and dl others DcrV Anarchy (rtng me) Motk8tUo .Wndy. and an* other K*xit«s out theie r Amigaarxl abo a me oal me pt»eaM wo mot at the Commodcre show 01 wil meet as ms «s being wntten befc«e me show m DUST COVERS €2 99 M MOUSfMATS £250 1 m 50 DISK LABELS *P 10 CAP BOXES 99p 1 60 CAP K BINS 99p i % 50 CAP BOXES €6 95 - ».»»»»»» M MIL rrucrr mrvw. U ~ . DEPT • BARBICAN HOUSE BONNE RSFIELD • SUNDERLAND
1. ALL PD DISKS ARE 99p PER DISK PLEASE ADD 60p POST AND PACKING
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Power tAsc e©o»y good house rem.es 540 PE demo ccmp 12 • wtfh
Crusaders end S*ent$ demos 530 PE demo con® 11 -Mere great
demos and ntias 555 Got-DFlRE Megademo Nice ' lhanx 4 ihe
greet NK* 532 CRUSADERS • A tow tunes totdty ’Awesome’ 531
Captured Imagination • Nee ccmp by Anarchy 553 Anorchy ME Cone
SUPERB' Nice dero Dan • 4-Mot 529 lochnotronK MegaMa Just Hie
tho song I rerdxed 525 Adept Tmce compttitK* with tiled
vector demos 520 Tirecode - told Recall demo trcm mo «m 519 A
fourney nto sound Very nee muse Ottk 612 nturbon Compftatkxi -
S_* ett Oeepsoa domo' 511 Awesome Preview WlckodcJemo ot Ihe
geme tOi Network pcrty derro - G*eat demo correlation 496 The
XS - Very very very weoeoooeord I 472 Crusaders domo pock -
nice one I with ED-209 gamt?
453 EPIC Ptovicw Tota*y and utterty BrUant I Gel it1 445 4-Mat tA-dc - BOI IK© vwr stu« mat« 444 Stat demo pack 5 includes Motwied by Crusaders 426 Crlorvcs Novnrwhere - Redly e.celent mogodcmo !
423 Cod Fridge - Nee plasma EX and copper thngys 314 Mroge Megodemo 8»j 1 Meg demo. Very ace I 254 Tomsoft top to mars • We Ike it' n£e vector domo 2S2 2S3 Buatxah Megodemo S*»rt demos and musk; 251 Slents Megadomc . BrtHcnt!
164 Scocpex Mental Hongovor Stn as rnptess-re as ever1 136 FrcWon Horror Totaly crap dont Bay It I 133 Bacteria - Crusaders Mega muw: risk • Get it 499 SWCOv Muse - Cm wow Its amaang I 425 DtgiConced 6 - Megorr»x ot musk; I Very coood 424 Sound Ot Slents Brtl.int Brlkint BrilldM Brllicni Ok 9 245 Scocpex Beast music All th© mac "cm the game 242 10064 Tunes WM' SIDlvoscn III Get ms disk ' 227 Jen© Docklcnmds - Great music and pcs t y HCC 223 224 225 Digital concerts 345 Al very good I 220 221 D-McO TA»c 4 Brilkint house music dsk 218 K ©tiers Xkolxs. - S-perD rrrusc from m© kets IB6CiglConcer12
- Blliont music remx 107 Vasgefc Demo Music and art sides 1 Meg HE BEST IN DEMOS AND MUSI' 496 VtsJcr* - Powerfd PD spreo w eer 495 RIM a fdty rokiticnal datotxis© systems 494 ARP1.3 - CU replacement. P*o(oci 425 Satrekker 8 Channorl music composer 4C6 467 468 Countoch apon Very good clp 464 Sozoban C ccmphv - Orve of the better cn** 460 lecrmcrtia - Brttant btush lcon tods and icons 459 Jarcrackei 8tilrcni chp music comp system 434 Amtxise - Good custom database with search 377 Nxth C1.1C compiler - 378 379 380 C Manud - Brllont wav ot learning lo program 356 Fish 327 - Messdos PC die reader
364 SO I 6 The moot cool CU Idler uHity fc» editing and stuff 345 346 VldeoAcplcattons Groat fonts and scrdtng utils 340 Jazzbench Workbench clone wttn mom functions 334 Darvstar Uns 2 - It you expect me to lot al the utilties on 130 Dcrtstar Ufls3 - these dStthen forget it! A stbuyono 333 Dcrkstar Utls4 and nng Red devil up and a* hm I (Dont) 330 PE UTOs 5 More uNs by M’.DeW. a* l can say is they are * 331 PE Wih 6 -very wel done and contain LOADS ot very 332 PE Utib 7 - useful utilities that no home should be without
N. B None ot thoso dsks contain Wdy vocurm deonea 160 Wordwrtght
- Corrprehensrvo wordprocessor ? More u«t 123 SI-91 Rather
good Kbtn nenls dftkdon© by me I 12? ST -90 -1 wil do some
mere sooocn which wil be kood i 118 119 120 Noisetrocker c*vd
instruments dtskfst-01 ut-02) 474 Spacechase Ankn • Brlliont
chase sequence I Meg 458 storlrek Fleet Man Britoit anm by I
ftchtof 1 Meg 456 Stealthy 2 - Ccrtoon style anm ot a siedttiv
bomber iMeg 455 Agatron 16 3 Brllont antmsby Tob*os dl n 512K
I 462 Enterprise leaving dock Cute Amazing I Imeg 212 Storlrek
Arim GreatTcdkis onrns In 512k 493 Vox Pcs - Superb picture
created on a Vox computer 404 C *»Cycles - Blliont sideshow at
cok* eyeing 461 vabboDabba Hey its Ihe rintstones wwmooaixjh
I 454 Nightoreed Fantastic sideshow ot Horror goatys I 158 A
gotten 6 - Totaly brtlont Ray traced space pics 137 138 Stents
Sideshow Sr»orb Fantasy slides w*h mac '3 ADAM • M Start
Computer Systems 1990 VIRUS FREE PD AMIGA BLAST Volume 1. Only
£2.99 90 minutes ol Ihe besl Amiga music around, recorded onto
top quality TDK audio cassettes, includes lunes Irom Red
Sector, Noize S Optix. Scoopex, Rebels, Kefrens, Gate and
dozens more. All lor only £2.99 inclusive ol postage &
packing. Exclusive to us!
OVER 1000 PD DISKS CATALOGUED Amiga Public Domain Software WE HAVE IN STOCK OVER 1000 PD DISKS INCLUDING GAMES, MUSIC, UTILS, ANIMATIONS & DEMOS, AT ONLY £2.00 A DISK. SOFTWARE HELPLINE. OVER 2000 SATISFIED CUSTOMERS. OVER 100 DISKS ADDED EVERY MONTH. MOST ORDERS SENT WITHIN 24 HOURS.
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NOT MAIL ORDER ONLY 15 PD DISKS = £20.00 inc. 5 FREE ONLY £1.00 FOR EACH SUCCESSIVE DISK eg: 16 P0 DISKS = £21.00 17 PD DISKS = £22.00 20 PD DISKS = £25.00 Catalogue Disk available at £1.00 sent FREE with all orders Send cheque or postal order to: VIRUS FREE PD (Dept ), 23 Elborough Rd, Moredon, Swindon, Wilts. SN2 2LS, England.
Tel: 0793 512321 Fax: 0793 512075 DEMOS 980 OEMOKS SUMS 3 969 FRACTALFACI0OT2 960 TETRAGON MEGA 930 ROBERT MERC 2 94? RAI0ERS LOST ARK 917 CRYPIO BURNERS 890 ARTISTIKSUOES 891 UNIQUE OEMOS 875 RAVE DEMO IMEG 85? VI? SLIDES 8?3 JUGGETTE AntAI 87? BRUCE LEE 871 G01EM GATE SHOES 801 CrtONICS MEGA OEMO 800 CULT MEGAOEMO 799 ALCATRAZ MEGA DEMO 608 FRACTAL FLIGHT 610 MULTITASKING 617 HI FI DEMO 637 FREEOOM FORCE 638 IO0NIMATI0NS 639 BLOOD SPORT 667 MAX'S ART DISK 675 OPERATION VABX 730 POWER CONNECTION 731 AVENGER MEGA OEMO 73? SILENTS MEGA OEMO 736 GATE MEGA OEMO 2 107? FROG ANIM ?(I8) 1066 AMOS
OEMO ¦ 1061 N0RTHSTAR DOT 1069 COOING EXHIBITION 1058 HIGH VOLTAGE MD 1051 ANIHR0XC0MP 1030 COMPETITION PICS UTILITIES 008 INTRO MAKER 010 MASH B00TER D«SK 031 SPACE WRITER 067 GHOST WRITER 1 MEG 089 IFF FONTS 13? MASM BOOTER 0ISK ?
260 BEST 0* VIRUS KILLERS 337 ULTIMATE UttUTIES 343 E SOUNOTRACKER 384 FONTS R FONT UTILS 39? STRANGE UHS 383 ULTIMATE ICON 0ISK 488 8001 MAKERS ETC 516 RE0 DEVIL UTILS 4 571 PRINTER UTILS 689 QARKSTAR UTILS 2 890 QARKSTAR UTILS 3 881 OARKSTARUTIlS 5 941 ART OF VIRUS KILLING 940 ATARI TO AMIGA GFX 923 PRINTER 0RIVERS 901 WRUSCOPE 659 ESSENTIAL UTILS I 678 LOAOSA MUSIC UTILS 671 RIM DATABASE 852 ME0 843 UEOIT 587 NOISE TRACKER ETC 152 0UIC* BASE 312 WORD WRIGHT 337 ULTIMATE UTILS 334 IE COPIERS 613 20? UTILITIES 248 FREEWARE UTILITIES 341 57 UTILIITIES 1001 0ISKMASTERV80 1043 MVKV70 686
QARKSTAR CRUNCH 335 ESA UTHS 1 336 FULL FORCE UTILS 342 ACU UTILS 22 333 VOICES 8 TOP TEN 999 LONDON BEAT 558 THE POWER REMIX 559 ESSENTIAL UTILS I 598 GROOVE IN HEART 587 NOISE TRACKER 920 IOOC64TUNES 990 DEMONS 3 1001 DISK MASTER W0 1077 SRIYANIMS1 MUSIC 1071 GLIOESCOPE 4 1062 0RIETERS MU7AK 2 1060 GATE MUSK) 01S* 1067 0EXT0N MUSIC 1044 808 STATE REMIXES 1041 PASSION MUSIC II 1003 SUN TRACKER 2 962 KEFRENS JUKEBOX 920 100 C64 TUNES 347 DEMONS LIVE 4 368 ELECTRONIC SONIC 411 BYTERAPPERSII 453 0UACUTE C64 DEMO 464 THE POWER 47? TERA TUNES 2 473 POEM MUSIC 551 VOCAL ATTACK II 565 0 MOB MUSIC 3
566 BUNGALOW RE MIX 575 VOCAL ATTACK 581 TO THE SAFE HOUSE 594 POPEVE BEACHBOrs 800 FUNCKEY 0EE 1 MEG 608 TECN0TR0NIC MIX 629 BACTERIA MUSIC 633 CHAOTIC SOUNDS 641 ROGER RAMJET RAP 642 VISION HOUSE 847 GU0ESC0PE MUSIC 7 684 DONALDS TROUSERS 677 CUE X 678 DEXI0N MUSIC DISK 737 PAN HI 749 RAF MEGA MIX!
752 S0UN0 EDITION 2 76? 0EE THE HEA0 1 MEG 770 BETTY BOO 790 8YTERAPPERS6 807 SOUND EXPLOSION 1 813 PACE MUSIC 2 ANIMATIONS 804 REET MANEUVER 812 JET ANIMATION 1037 VIRUS FREE ANIMS 1077 SILLY ANIMATIONS 762 OFF THE HEAD 763 PIANO ANIMATION 556 N0I7E & OPTIX I 550 SHOWTIME 546 NOT BONG AGAW 474 FRAXXI0N HORROR 415 POLICE CHASE 413 COKE 4 SMURF 405 ZUES 394 NEWTONS CRADLE 313 TREE FROG 277 GHOST POOL 259 HUEY 746 THE GYMNAST 009 UNICYCLE 014 WALKER 0TS WALKER II 914 STEALTHY II 86? HUE! THE FISH 761 NOIZE 4 OPTIX 2 809 BILLIARD GAMES 856 XENON 3 850 BREAKOUT CON KIT 843 METAGALACTIC LLAMAS 1064
IETTRIX(GREATl 1020 MASTER OF TOWN 836 AUTOBAHN 3000= 849 THE HOLY GRAIL 830 QUIZMASTER 670 MONOPOLY 595 CAVE RUNNER 597 THE LOST OCCREST 53? AGATRON GAMES 531 BLIZZARO 530 PACMAN 525 TENMS 1 MEG 509 PARAORIOO 507 EMERALD MIME 505 DRIP 255 FIASCMBIER 116 LARNRPG 117 M0RIARPG 154 TRACK RECORD I MEG 594 GAMES 0ISK1 OVER 18 929 SICK N'SEXY 615 BEDROOM OLYMPIAD 614 SEX VI0E0 607 BRA BUSTERS 071 PARTY GAMES 778 TWISTE0 0REAMS 375 JACK THE Nrt PEB 344 MAYIAIR SUOES 257 SAM FOX SM3W 1045 PORMO MOVIES 1036 HOT GIRLS 1026 BETTA LATEX 1023 HOT GIRLS 2 1022 TOPLESS GIRLS 1008 COMPUPORN 1004 EVERY INCH A
LADY 918 PERVERSE SHOES Vogue A 4 disk version ol Madonna s Hit Single Only £4.00 incp&p Chart Mixes 90 MAMMA GAVt BIRTH IF ONLY I COULD THE POWER REMIX FEEL THE RHYTHM HEAR THE DRUMMER GROOVE IN THE HEART L0N00N BEAT MIX WHAT TIME IS LOVE 8 1 Meg Disks My £7.00 incp&p wiin any other purchase PD STARTER PACK New to P0? Then send lor out GREAT 5 0ISK starlet kit THE ESSENTIAL UTIL DISK DYNAMIC DEMOS 3 ARTISTIR SLIDESHOW REFLECTIONS MUSIC AND OUR CATALOGUE Only £5.00 incp&p Digital Concert Collection Digital Concert disks 110 6 Only £5.00 with any other purchase NOW AVAILABLE: ESSENTIAL
UTILITIES 2 (10781 CLIPART Vol. I (3 DISKS ONLY £5.99) a ¦Minimum order ol 3 disks Overseas orders welcome, bul please send f0R Jus, E, 00 ,ou qj,, RECEIVE 0UH HIGHLY PRAISED CATALOGUE DISK, GIVING DETAILS OF OVER 1000 PUBLIC DOMAIN Euro cneque or Bankers Orall witn order. Please add £3.00 towards n|cKS 0R 0RDER 3 0R more OF THE ABOVE AND RECEIVE IT FREE OF CHARGE, postage & packing. All prices include p & p in UK.
PCS.
INTERNATIONAL Credit Card Hotlines (0702) 612259 466933 Magnetic Media AMIGA PUBLIC DOMAIN BLANK DISKS FROM 37p EACH INC. VAT PD: C1.80 each or C1 6.50 10 inc VAT A small selection from our vast range 359 350 Slar Trek 3 1 Meg 443 Coma Demo 1 Meg 444 Dope Intromaker 0 5 Meg 445 Magnetic Fields Music 0.5 Meg 453 Cryptic UK Demo Comp 0.5 Meg 459 Time Circle Demo 0.5 Meg SPECIAL OFFER! ALL 7 DISCS - C11.50 VICTORIA ARCADE, ALDERGATE, TAMWORTH, STAFFS S79 7DL TEL: 0827 59566 FLETCHER FONTS PACK 1 to 3:6 disks per pack, each disk has 7 to 15 different colour fonts, various sizes but no repeats
Instructions to load the 16 colour fonts into DPAINT as fonts. Help. Advise & Support available from PD Soft.
PACK A or B: Black & While packs of fonts as above but 10 to 20 fonts per disk.
£15.00 Per Pack. IDEAL FOR VIDEO & ARTISTIC WORK 50,000 PEOPLE WILL SEE THIS PAGE... BE ON IT!
CALL TINA NOWON 071-251 6222 ext 2407 “TINA’S DOMAIN” UCENCEWARE GAMES £3.00 each SPACE BLOB - Cross between Bomb Jack & Manic Miner MR DIG 11Mb) - The famous Mr Do!
O-BOID - The Coin-up Game Vulcan. Tetris Variant.
CATALOGUE DISK I FRED FISH PAPER I PRICES PER DISK Tired ot boring catalogue disks’ Gel !t« unique, eosy lo use PD SofT Database Catalogue Disks Ihey contains details ot over 1300 disks avatabta directly from slock from us A muliiudo ol options including Search & print 2 Disks Only £1.50 free Updates Ever wanted a complete desoplion oI oil Ihe Fred Fish fr*ks cn Paper’ well ihe entire ; now ONIY avottable from PO SOFT Approx 60 Pogos APD1: 5AMES MUSIC CSEATOP ;UT APD2: TREASURE SEARCH (AMOS) APDJ: APD5 FONTS DISC 1 - 3 (AFT) APDS: STDS TO AMOS (UTj APD7: VIRUSX 4.0 (ITT) APD8: MUSIC 4
SAMPLES * I (MAI APD9: AMOS BIO DEMO V4 (DEM) APD10-11: SAMPLES »2- 5 (MG) APD14-1S: IFF PICTURES * 1 • *3 (AFT) APDIT: INSTRUMENTS (ST-01) (MG) APDIfc MICROMAN'S MUSIC SENSITIVE BALLS DEMO (DEM) APD20: ARC ANGEL DEMO 1 (DEM) APD2I: WORD SQUARE SOLVER * GAMES (AMOS) APD22: FUN SCHOOL 111 DEMO (DEM) APD23 30: SOUNDTRACKER MODULES
• I-8 (MO) APD31: SCREEN DESIGNER (U7) APD32: AMOS PROGRAMS
(AMOS; APD33: PINK GOES APE (DEM) APDS4: LUKE MILLERS MUSIC *1
(MA) APD3S: ARCHIVIST (UT) APD36: AMOS UPDATE V121 (UT) APDIT:
ARC ANGEL DEMO 3 (DEM) APD38: IFF FONTS DISC *4 (AFT) APD39-50:
MUSIC 42 13 (MA) APD31: WEIRD SCIENCE DEMO (DEM) APDS2: FORMS
REALLY UNLIMITED APD53: CUROS 4 STAVROS DEMO II (DEM) APDS4:
AMOS PROGRAMS (AMOS) APDSS-S8: SAMPLES *6-9 (MG) APDS9: QUIZ
GAME (AMOS) APD60: HOCKEY PISTA DEMO (DEM) APD6I: LUKE MILLER S
MUSIC *2 (MA) APDS2: ACARDIA (AMOS) APD43: HACK MAGIC DEMO
CREATOR (UT) APD44: ART PROGRAM • OTHER AMOS PROGRAMS (UT)
APD65: AMOS PROGRAMS (AMOS) 33 Chapel Green Road Hindley Wigan
WN2 3LL INTERNATIONAL APD66-TS: MUSIC * 14-23 (MA) APD78: AMOS
UTILITY DISC *1 (UT) APD7T: AMOS PROGRAMS (AMOS APD78: IFF
PICTURES *4 (AFT) APD79-80: INSTRUMENTS (ST-03 • ST-04) (MG)
APD81: JUKEBOX DEMO - NEEDS APDB2 (DEM) APD82: JUKEBOX DEMO -
NEEDS APD8I (DEM) APD83: AMOS PAINT (UT; APD84: LUKE MILLERS
MUSIC *3 (MA) APD88: SEVERS! 4 SNAKES AND LADDERS (AMOS!
APD86-95: INSTRUMENTS (ST-05 ST-014) (MG) APD98: PAIR IT (AMOS) APD97: DYNAMITE DICK • OTHER PROGRAMS (AMOS) LICENSEWARE SHAREWARE Tom coiu order uni PDI: COLOURING BOOK PD2: ARC ANGEL'S MATHS PD3: KREMLIN KIDS MEGA DEMO I - 2 DISCS PD4: THINGAMAJIG PDS: JUNGLE BUNGLE PD6: PUKADU PD7: 4 WAY LYNX PAYMENTS APD discs cost £2 (X UK. £2.50 Europe and £300 Rear of the World AMOS LICENSEWARE £350 PRICES Inc P4F Ma or Credit cards accepted 'attn Ordera over £10. Catalogue Disk £100 Business Hours
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PUBLIC DOMAIN Mega Demo* 349-RAF 121 500 - Scocpex Mental
Hangover 662 - CnonicsMadcnno 664 - BudBrain 121 667 - Cnomcs
Neve* Where 724 - InMon 760 Psedudo-Ops 799 - Gaols 12) 827 -
Wot Fokons Animations (1Mb) 186-SlarTrek 121 380 - The luglet
381 • The Cod Cougar 477 • FiOClOl Flight 532 • High lande*
533 - Trackball 542 - Pugs in Space 555 - The Run 586 light
Cycle (2) 611 - vangelis demo 624 - Too Much 3d 674 -£p* 733 -
PMC fractal 734 - Ctaihes Peg 791 Space Shuttle 826 - Spote
Fighter 828 - Huey 831 - Mochne 849-DragonslawII ImeWorp
Golden Oldies 99 - Dragons law 107 - Probe Animakon 111 walker
Demos 12) 112 • lu»o Teenoger 129 - Commodore 64 Music 143 •
Pobocop Demo 168 NASA Picture Show 286 • Kyfrc Manogue 121 272
- Freddy Krugar demo 612 - Monty Pythons (7) 614 - OebOeGbson
Electric Youth l?)
Adventures & Games F184 - Moorbose f274 - Peters Ouesi F320 Amtamego like Pogue FI84 - World lnlaccm slyle F324 - Telris Clone F345 - Cpobols like Meek Wamors F336 Car F336 - Mmiblasr F336 - STS Pongo F343 - Snake Pi 847 - Heyfris 848 - Ihe Mare V42 -TriTns l*e Arcade FI92 -Pockmon87 V44 EmerddMne F732 • BattyS 121 F25I Monopoly f347 - Orip 850 • Turrican II iPtayablel F355- Iron Game 688 - Baklo he Future II Pkiyable 673 Ballo Ccmmand Playable NcwTBAG T44 - vblu. Irock Salvo. Requester.
G-Shel. Nosh Os* T45 - Text Painl. Fast BM Edit Sleepy.
View Dr. Is Today m IT « New FISH F370 sSh UseMI lo Unix Use*s f369 - lastesl Aquarnm. Flip, fortune. Spy. Vaxherm.
F368 - Elements. NieroctV* Dspdy F366 • Pnnt Studio Very Good F365 • Easy Back Up. Pass Word.
View 80 F364 - .More Anmoled Pointers F363 - 3 5 Disk labeler Reods directories F362 - Imperlum Romcnum. Smotfe F36I - Brush4d Converts IFF mages »o Sculpt 3D F359 - Afindge. Dcf Inlergraled C ErMrorrnem F358 - Pipe I mo Gome, Blob. Rood Route. Scan ft F357 - Empre A Mt*k player economics game F356 - Ncomm New lor Comms.
F3SS - Befserker Imrus Killer). Trock Salvoge F354 - Mendel Mountains New V2.0 F3S3 - North C New version VI1 F35I - POC A conpleta C Complofccn System F337 - The C Monoolfor Arrago F339 - Pascal Compiler F349 - MED V2.0 F778 - Jossbench Peploces Ihe ori al workbench 1740 - Cross Doss' Reads Write MSOos F253 Power Rocker 2.3b F307 Turbo Faondel Excelent Music 803 - Journey Into Sound 274 - Crusaders f reeked Out 292 - Audio Conversions 451 - Dr Awesome 580 - PC Boys 575 - Wheres the base 592 - Miami Vice 593 - Crockets Theme 601 • Bociena Music 602 -Gel to ihe Sale House 63S -100 Ongial 64
lutes 129 - Commodore 64 Music 658 - Flame Arrows Vocal Attack 686 The Sound ol silenls 689 lechonhcs Remix
7) 1 - Ghosl & Goblns
7) 7 Rebate MegaNosi 730 - Scoopex t* 84 770 - Bose-2 Base |l.2
Cr*y1 POS New Section 796 - Turlies Demo 806 - Turlies Demo I
860 - PDS N -Res Tories Pictures 836 - Total Recouni 833 -
Total Retrial 834 - Total Peslyle 835 - Total Respray 83 f -
Star Wdrs Ptckxes V37 - So-rds Over 2 S ol ihe Moppets 856 -
Puggs in Space II - Met tho fish PD Soft. (CU) 1 Bryant
Avenue, Southend-on-sea, Essex SSI 2YD.
Over It's 76 Hoi Gels Pktare Dttk 60 Megakon Mon's Pictures 78 Sole Sex SompteDrsk 164 the Mghty Fori Btawer 254 X-Mas Sampled Song 171 267 Utapw Picture Skleshow 449 Excel Pxlures No 112) 476 The Pern King Pictures SO) PtayboySfcdeshowf?!
544 Final Ecstasy Magazine 545 The Best of Escort May 1989 546 Paradise Sjide to« 564 DtgimovieNol 573 Slog Picture Slideshow 632 Fvjyboy August (21 638 Dcnro Edmonson Anmattcn 644 Ptoyboys Bkxide Beauties 68? 6*3 AJ G«ls Q Sport 683 Bash one D«»y Pctaos 693 Sam Fox Picture Skleshow 703 Have o lough. Tiackmosler 728 Saddam Ftassern 751 Brobuster.Digilal Dreams 774 Ufcpd Flckxes No 4 775 Mono Whittaker Slideshow I 851 V); Slideshow 865 Secrets Policemans Boll Disk O?
867 Digital Damsels No.l 873 Wcrnon to Vtoman Dts* ®7 Demo Selection 757 - Chase HO 2 Preview 758 - Anrie ond Bsderburner 759 - Visit Merseyside Sample 763 - Cave Runner ond Trock Record 767 - Hymnes From the Bible ¦ 779 • Chorloy Ptayoble Preview 797 Allens Mega long Sarr * • 12) 794 - Block Monks Brock Dome Music 795 - Mind Worp Collodion No 2 797 - Modcnna Hanky Porky 798 - Turbo Mark Arvna lions 807 - The Twist 809 - Pong Ptayoble Preview 811 - TTV Mega Nusic No 7
8) 2 - 4 Mol oI Anorchy Reflections 815 Ccmx Slrp Presents 817
Fresh Cota Tho Semi Code*sf7l 819 - Genisis land ol Ccntasicn
823-Sam Fox Big Bobs 824 - Electa: Channel 5 By Impoct 825 •
The Pink Goes Ape Anmahon 833 Emihory Gold 834 - Star Wars
Pictures 835 - Christmas Music 840 - Rising Force Music No 1
842 - Wolerprool 843 Phalanx Music 844 - Magic Roundabout 845
- Hocfang etations Various F315 - AMIGA Fox Word Processor VI7
• VC Spreadsheet V?1 - Word processing disk V27 - Giick Base
V29 House Hokj Irrrertcry V43 Jossbench V56-OfSk Master V30
V81 D Copy V89 - Megaman VI5 V90 • PDS Uttles Very UseM OTHER
BITS (hi = n represents number ot disks required AJI others
ore single Asks
* = 1Mb Required I-5 Disks £2.50 6-10 Disks £2.25 II-20 Disks
£2.00 21+ Disks £1.75 With excepkon lo licencewore ond Special
Pocks XXX please ask kx list und stale
* wl you ore over 18 Simply The Hottest AMIGA PD Library!
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PAIN (2 DISKS) FLASH HIT THE ROAD (2 DISKS) A242 A145 A147
A143 A£20 A070 A078 A241 A226 A203 A'80 A024 A038 A039 A177
A160 A218 A043 A075 A073 A113 A117 A191 A108 A107 A009 A013
A012 A011 A207 TREACLE MEGADEMO (2 DISKS) STAR TREK: GAME 3 (2
DISK) RAF MEGADEMO (2 DISK) BUDBRAIN MEGADEMO (2 DISK) SCOOPEX
SONIX BEAST MUSIC CRUSADERS COLLECTIONS (8 A190 DEMOS) A211
NEWTRONS MUSIC BOX A239 SCIENCE 451 MEGADEMO A023 DIGITAL
CONCERT 2 A046 DIGITAL CONCERT 3 A112 DIGITAL CONCERT 4 A120
OIGITAL CONCERT 5 A223 DIGITAL CONCERT 6 A225 CAVE PARTY DEMO
A209 DEBBIE GIBSON E,1YOUTH A114 (2 DISK) A139 DARKSTAR
UTILITY DISK 2 Al 19 DARKSTAR UTILITY DISK 3 A095 MEGA UTILITY
DISK (209 UTILS) A005 SHADOW OF THE BEAST DEMO A168 BETTY BOO
(MUSIC DISK) A083 EMERALD MINE 3 (GAME) A098 EATMINE
(BOULDERDASH GAME) A187 PREDATORS MEGADEMO A200 (2 DISK) A202
KEFRENS MEGADEMO 8 (2 DISK) AI97 ALCATRAZ MEGAOEMO 4 (2 DISK)
A110 TRILOGY MEGADEMO (2 DISK) A185 DRIP" (GOOD GAME) I’Ll:
SF. I KH lliyi K IN IS I l. OKDKKS PAYAHI.K HI: I III KN
COMI’l I IKS. Ill: 027.1 517147 IHIST AI.I. ORDERS TO: 31
HANSON Rll KWII W KN I S I SI SSKX BN9 9KQ SKNI)S.A.K K 4 KOR
KRKK CATAI.CHJl K. Ml I’.li Disks XRKWI’K « II » POSTAOK. K
PACK AUK IPKR ORDER I BLANK 3.5" DISKS 1-9 60P EACH 10-49 SOP
EACH 50* 48P EACH All inc of Labels DISKS MARKED
• =18 YRS ONLY
* • = I MEG ONLY D-MOB MEGA MUSIC DISK 3 THE WALL (PINK FLOYD)
PORKY PIG DEMO VANGELIS DEMO- BAD (MICHEAL JACKSON) MADONNA:
SPANKY FRAXION HORROR' WALT DISNEY PICTURES" DEF JAM'RED SECTOR
DEMO P-COPY (DISK COPIER) D-COPY (DISK COPIER) COOL COUGAR"
TURTLEMANIA KILIE DEMO (2 DISK) PUGGS IN SPACE FLEXIBASE
(DATABASE) SPACE ACE DEMO SPEEDBENCH PSEUDO-COP GAME SAFE SEX
DEMO COOL FRIDGE DEMO A-COPY (DISK COPIER) AMIGA CHARTS 5
ARMADA DEMO DISK NEW AMIGA OWNERS START HERE WHAT IS PUBLIC
DOMAIN SOFTWARE?
BadcjIN pubic floman soft-jr* oome (torn 2 man sourcra The Am 4 where someone ins •tmen t useful HtBe iAlit».
Which a ol use lo the orner ind henc* Mmost certain!* ol use lo c*wr Amipa users. But has no comrrercm .aue The second 4 trom enthusasbc A noa owners who )ust tort lo show on (heir coding prowess. Po«ib-, lo impress
* to a soBwa e house tnerawity to code graphics to the early days
much ol Ihe PO kit a 1 ..... se thwraWrty to code grapxes to
the early days n bnng many or be very be deseed, but these days
there ate marry fantastic utnoes games. 1 ' hours ol
pleasure to the home Arnga enlhusasi. And Here is now j . _ H
you hive yjsi atfluired your Amiga We recommend Ihe Mowing asks
which wli erme' ai NBS «sB are dmded into the toitowng groups D
- Oemos G - Games U - Music U - Iwrbes AT tfles am only 99p pet
da»s (Seme titles are 2 or more 4sW) D146 RSI MEGAOEMO
....One ol the
Bed ertt demo d4Ks (2 OISKSl D1S3 PUGGS IN SPACE
... ... A tKMaart artm dwrra. Yel to be Dwrr
M D180 SCOOPEX MENTAL MANGOVf R A mlestone in codrtj - Wl m
0186 COMAOCMO id graphics . Rashy acid derc. Together
with m .
.. Temhc demo , win me besl ever mus • 0190 RSI CEBIT DEMO ... 0 033 TOMSOTT TRIP TO MAAS 0 034 BUOBRAINMEGAHMO 0091 FILLET THE FISH 0315 UNREALOEMO X 110 FRAXTON MOEWOR M005 MAHONEY & KAKIUS M030 0K3ITAL CONCERT 2 .. Ml70 NEWTRONS MUSICOtSK HEADBAWiER- G107 STAR TREK GAME G109 BU22AR0 ... G133 PO GAAiES COMPO G 136 DRIP ... G 137 THE Tl»N and TRICKY G 138 MARBLE SLOE J 220 SIO Vector grapnes wnh a iheme. * ISSSffisJESSSJ SSSl » game demo 10 show on some gmai
graph.es Great cartoon graphic demo ol nMf* stun .. .... Bnftam music ask (toer 12 mms ol mi«d house music You wil not behert HelMM G«to grachrc adverture Bed with I mej 12 disasi Good u gtft w ..... A good uwiy 10 lake tie hard work out or Cl I n 222 NOS SPFFCfefNCH A fader toading work&ench. Pus U2» AMIW« A good dalaMse Start a asc catalogue now U226 RAZOR TOOL DISK A (arrpreltonsirt sd ol man! UtrttJee. Toe Virus kAn copers, doc Awn Not allot nouas' 'compeahon asks which contain other demos reguimg 1 Meg ot memory SPECIAL STARTER PACKS: A sefcdion ot
the Best *1 PD Iealu«i0 Demos Games. & ulilities 11 Drsks in al) and comes with (ice 10 Cup 00- SPECIAL OFFER PRICE ...£10.00 STARTER GAMES PACK 11 more 0«$ ks featuring tr e best in PO Games Over 20 games complete wdh ireeno. Special offer price £'0.oo This 4 only a small selection ol out library Al to* above disks will work 00 a basic AMO Miny more disks. «xludtft ««s lor enonded AMIGAs can Be found on our catalogue and maguine Osk. *mch es Bw Best oresertM currently
available horn knywherr! Srt Nsewhoe on this aMtk» details on iv w lo tWan cu. Copy LATEST IN 0215 GOIDFIRE MEGA OEMO ...... Good little Mega You will love the red lips.
0215 SCOOPEX CHROMIUM PLUS.... Another ma)or production trom Seoopei plus more excellent demos 0219 PAH' SIMPLE STUFF VOL 1 The tirst In a new series ol our own compilations 5 Oemos.
0220 PAH! SIMPLE STUFF VOL 2 More ot the latest inc. brilliant Crusaders and Cenetex.
0222 CRIONICS TOTAL DESTRUCTION (1 MEG) great FX and music as always trom Crlonlcs.
0223 BUDBRAIN MEGAOEMO 2 .. The awaited sequel to the amaxing first megademo 0224 INOY 500 GAME DEMO Good demo ot the game 0225 HORIZON MEGA OEMO (1 MEG) Includes Ihe best Ray traced. Ham animation I've ever seen.
0381 FRAXION FANTASY SLIDESHOW .. 0382 DESERT ISLAND SLIDESHOW ...... 0555 BATMAN THE MOVIE ANIMATION . M197 GROOVE IS IN THE HEART ... M200 112 SAE AMAZING TUNES 2 (3 DISK SET. 1 MEG) SUPERVISION 1 _ Unit 2, Zille Industrial Estate. Monkton Street. M q P Ryde. Isle ol Wight P033 1LW r Ryde, Isle ol Wight P033 1LW PER DISK! PUBLIC DOMAIN SOFTWARE Telephone: (0983) 812867 MINIMUM ORDER OF 2 DISKS PER DISK!
Fax:(0983)811514 ..... More ot those great slides.
.... Collection ot good prctures.
.Great cartoon animation.
......Funky digiot the chart hit.
Great music and dancing babe1!
Long mega music mix trom Intuition .New Ray tracing package .....Usable demo ot PCB, CAD program Great new game. Navigate the caverns. Tricky!
COM - HTACT a-IO-l VKOI «n *1 C GOOl -lLA£Ct*lE« GO® - MOW2EGOCIOEOO B-»« m
- Kir UBNS MCOADEMO 61? C-v-l
00) 0 - MIRAGE WGAOEW Cr*»£« M203 BANGING RAVES U266 C-LIGHT
... U267 ELECTROCAD DEMO (1 MEG)
G141 MAYHEM ..
* |)RAU$ FOB LOW POWER CONSUMPTION WITHOUT CIOCK £33 99 WITH
CLOCK £37 99 QviUlMI ..... OjicIiMI 2 larto OiiciiMi
AwjiN Il-FUIQS HSP*C£ by * «• 1’ - "HKIS COMW’lTKX OEUO UOH "®
H-Ult SLWWAV WMO IB - RED SECTOR ME GAG I MO (7 ?1 - SC X*EJ
L*N"»l KANOOVIR If.
M - COMA nv RC6ELS Tn* l m 11 tr-v : WtEVIEV mu - bjmrajn megaixuo ir own Mmnb Ml kteo*"* Out library also now contains Amos PD and licenseware!
K SPACE 13 D. NEED IVIORE DETAILS The NBS Library contains well over 1000 Disks including the FRED FISH & T-BAG COLLECTIONS. To obtain the latest copy of our catalogue, please send a stamped addressed envelope etc as before.
)o *0la9sic »oc*m t eoum games HACK*- ll« ADVENTURE GAM* M nm-m «*.OM 17 - CARD 4 BOAPO GAMES C"»k u TCMTESPtlfT M MC., M KrWTI i d»xn» IfcrtMil1 M GAUIS MuSlC CREATOR Cif» ID - FUTUFC COMPOSER I* I UOOS - TETRA CC**E" • *, *» TETR6 -.RKftpgWi txno ***SETIMCKEn ) I- LA)” - Sod*E)TBACKfq 7 4 IV.
0) 12 SC*J*CTRACK| H SCHOS S WE ALWO SUPPLY THE FOLLOWING too CAP
LOCKABLE STORAGE BOXES £ J SsffiSKSHSSne as !
CONTRIVER REPLACEMENT MOUSE AMIGA 3 5'EXTERNAL DRIVES SI2K RAM UPGRADES ... MOUSF MATS (ictl fcxM] fl ATWURE LABELS * “'Titorti 00 'iooWO 00 OISK STORAGE BOXES £24.95 .£84.95 £44 95 .. £2.65 30 lor £1 CO 200 lor £5 00 1 000 lor £15 00
* ° XtlMKXH MEGAOEMO t ANAPCMV C«S BE LEASE
- oeAsevisiCMC a FiruiK eras lhuoaiaiwu mini ¦mV THE BEST' 0 -
BEAST SON. Al -nr i.* icnad IK ». - SPREAD Sdnww itwi£no..£-.
BOOT - «VENTORY *•»••« •« • 1 - DGITAI COVERT 1 12 INN, 10 CSOO
SO £24 00 100 £4600 Phone lor boll *0m Pitas* make che«cs’PO
payable to NBS and s«nd to NBS (Da*. C.) 132 Ounvllkw Rowd
Newport, lake ot Wight POM SLH Twtwphonw (0983) 529S94 Fax
(0983) 821599 x if you haw a a Bit card you can pnon* or t«
youi order tc XURNAI « p NO W" “R™ MI MGMrWLEEO SLIDES ?k. B, c
barker
- STAR TREK DOCKING Al ES e - KARIUS A MAJW.EY 0E»* 10 -
TITAMCS MUSK; iKCKSTART I B J.I-I MM 11 T»* C»CLt UI SC KAMI,
'» - 100 CM TLPiES S»4*s '» ilTIRKAI OWVIS t*4.» WE SWAP 7 FOR
1 PUBLIC OOMAIM OISKS PHORE FOR DETAILS .1»™I - A1C« - STAR
TREK SMJTTll lASOnG r LOTS MORE SENO FOR CATALOGUE Please add
60p P & P on all UK orders EUROPEAN ORDERS - 30p PER DISK
WORLDWIDE ORDERS 50p PER DISK SEND SAW FOR CATALOGUE WE LOVE
INTERNATIONAL ORDERS We already h** many unshed customer* horn
such pieces » Ausiraka, New Zealand Amerca Mkm» East. Hong
Kong. Japan. Aaea. Even the Fwjklarv) isUrtos. And. Ol course,
all Over Europe All orders sera Dy at mail For European orders
please » to 2Sp por do* World Orders add 50p por Oa»
international payments by Credit Card. British Postal Or dors
Euroeheryje.
Or any cheque with a UK cashrng address ES Start Computers
(572) have come up with a good mix of digitised images and
graphics. The row of heads at the top shake their heads in
time to the music.
The inevitable return of the headbangers?
Budbrain Megademo 2 from Virus Free, rumoured to be one of the hottest selling Pds at the moment, is actually very dodgy. It's got a 'cute' mutilation scene with a woman getting stabbed in the bath tub (would a carved-up man be so 'cute' or 'entertaining'?); there's a pig- ignorant image of an African male and - to top the lot - the woman getting murdered is, supposedly, none other than Madonna herself (no doubt CBS records would find it very droll).
True to form, however, the graphics are top notch technically, and .
The music is infectious.
Dazzling but dumb. A triumph for flexing the Amiga's graphics - shame about the sexist crap.
CU Amiga are dying to give away 100s of free Pds. The lucky person who gets first prize receives 100 disks, 25 second prize, and ten for third place winners. So get cracking and name the demo. Below are sections from demos that have been featured In the past. Name each demo and the name of the crews who programmed them.
Answers on o postcard fo: PD Giveaway, CU, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU. Answers must arrive by 28th February.
Monty Python followers will be interested in Nudge Nudge 1&2 from Premier P.D. (338,339).
This demo contains pictures from the early television series and features the soundtrack of the Nudge Nudge sketch with Eric Idle and Terry Jones.
PD TOP TEN 6 G Star Trek 7 M Budbrain Megademo 2 8 A Digi Movie (Adult) 9 M Sound of Silents 10 A Probe Demo NUMBER 1 IS NUMBER 2 IS NUMBER 3 IS AMIGA Screen GEM Pack from £359.99 (incl.)
Alcatraz .... ... 1499 ... 14.99 Back to Future II . ... 14.99 Bad Blood ... 17.99 Barbarian II (PSYG) ... ... 14.99 Battle of Britain .. ... 17.99 Battle Command ... 14.99 Battle Master ...... ... 17.99 ... 14.99 Billy the Kid .. ... 14.99 B55 J Seymour ... ... 14.99 Blood Money ...... ..... 8.99 Buck Rogers ... 14.99 Budakhan . ... 14.99 Cabal .. ... 14.99 ... 14.99 Captive ..... ... 14.99 Champions of Raj ..... ... 17.99 Chase
HO . ... 14.99 Chaos Strikes Back .. ... 14.99 ANDREWS A COWAN HUNDREDS MORE SOFTWARE TITLES AVAILABLE!
Chess Simulator ... Combo Racer .. 11.99
14. 99 .. 14.99 F19 Stealth Fighter... F16 Combat Pilot ......
Falcon .. 17.99 ... 14.99 ... 17.99
Maniac Mansion ... Ml Tank Platoon .... Monty
F’ython
14. 99
17. 99 .. 14.99 .. 14.99 Final Battle ... ... 16.99
Murder . .. 14.99 .. 14.99
Finale . ... 14.99 Midnight
Resistance ... .. 14.99 14 99 Clrl 1*93 .. 17.99 .. 14.99
'ixc t '• 99 Nitro ..... .. 14.99
Days of Thunder ... .. 14.99 fc;K '.:i*!l Ski
* •99 Power Monger ...... .. 14.99
11. 99 ' 1 99 Rotor .... ...14.99
Dragons Breath .... .. 17.99 .. 14.99
• 499 .. 14.99 Golden Axe .. ... 17.99 Robo Cop
II .. 14.99 1799 ... 17.99 .. 14.99 .. 17.99
... 14.99 Sly Spy . .. 14.99 Dungeon
Master Ed .... .... 5.99 Indy 500 .... ...
14.99 Supremacy . .. 17.99 . 14.99 ... 17.99
Shadow Warriors .. .. 14.99 .. 11.99 ... 14.99 Slag Beast
2 ... .. 20.99 .. 17.99 ... 17.99 Snow
Strike .. 14.99 .. 26.99 Judge
Dread ... 17.99 Speedball II ..
14.99 Dynasty Wars . .. 14.99 Kick Off
II .. ... 14.99 Teenage Mutant Turtles .
.. 14.99 Eagle Rider .. 14.99 Killing Game Show.... ... 14.99 Time Machine .. 14.99 .. 11.99 ... 17.99 Total Recall . .. 14.99 14 99 ... 24.99 .. 11.99
E. F.t.PO.t.em . .. 11.99 Lotus Turbo .. ...
14.99 Voodoo Nightmare...... .. 14.99 .. 11.99 Lost
Patrol ... 14.99 Warmonger
.. 14.99 F29 Retaliator .. 14.99 Magic
Fly .. ... 14.99 Wrath of the Demon .... ..
26.99 TEL: 0493 331377 331388 24 HOUR Ordering Service AFTER
HOURS TEL: 0493851019 844504 AMIGA A500 Screen Gems £359.99
(incl.)
Ext Drive £70.99 + 4 GAMES £79.99 A5001 meg upgrade £34.99 1084S Colour Stereo Monitor £259.99 ‘Offer available only while stocks last! Some titles may not be released at time of going to press. New store open at below address!
Personal Callers welcome! ABOVE PRICES ARE MAIL ORDER ONLY. Shop prices may vary. Please make cheques RO.S. payable to Andrews & Cowan. Postage and Packing £1.00 on software, free on hardware. All prices include VAT. Prices subject to change without notice 1 Andrews & Cowan, South Market Road, Gt. Yarmouth NR30 2BQ. £3 NEW ULTRA-LOW' NOISE DESIGN With 2 Years Warranty Amheads Oata Disk 1199 Lemnvngs
16. 99 Awesome 2499 Lotus Turbo Esp*rt
16. 99 Bailie Command 1699 Ml Tank Platoon 1999 Beast 2 24 99
Midnight Resistance 1699 Chase HO 2 1699 Midwinter 1699
CORPORATION
14. 99 MUDS 1699 Cadaver 1699 Murder 1699 Damocles 1699 Nw|a
Remix 1699 DATS OF THUNDER
14. 99 Operation Stealth 1699 Death Trap 1699 ParadroK) '90 1699
Dragons Breath 1999
• PLAYER MANAGER
15. 99 Emfyn Hughes int. Soccer 1699 Powermonger 1895 Escape
Ptanet Robots
16. 99 Rick Dangerous 2 1699 F-19 Stealth Fighter
19. 99 Robocop 2 1699 F-29 Retaliator
16. 99 Shadow Warriors 1699 Flight of the Intruder
19. 99 Speedball 2 1699 Gremirs 2
16. 99 Simukcra 1699 Gnd Iron 2
16. 99
• SPORTING G010 (Comp)
18. 95 GT4 Rally
16. 99 Spiderman 1699 Hardball 2
16. 99 Supremacy 1999 Hard Drivin’ 2
16. 99 learn Suzuki 1699 Indy 500 1699 turrican
16. 99 ini Soccer Challenge 1699
• TV SPORTS FOOTBALL
18. 95 Iron lord 1699 Voodoo Nightmare . 16.99 IT CAME FROM
DESERT
18. 95
• WINGSI1 Meg)
16. 99 James Pond 1699 Wrath oi the Demon 1699 Kick Otl 2-Final
wnisite 999 wonderland
19. 99 Kick Boxing 1699 2-Out 16 99 HANDiSOFT HANDiSOFT HOT-LINE
(0203)714091 CHEQUES PO PAYABLE TO HANDISOFT HANDISOFT, 37
Hearsall Lane, Spon End, COVENTRY CV5 6HF COMPUTE-A-RACE +
...£9.99 MAIL ORDER AMIGA GAMES If you enwy a flutter on the
horses and own an Amiga, then Compute-a-Race is an essential
purchase. Predicts results, tips horses.computes Yankees and
calculates return Still only £9.99. Switch Extra long lead
Commodore A500 latest 'Screen Qems' pack - £355 Memory Chips
for A590 - Pack of 4 (512Kb) - £25.99 A590 Hard Disk system
for A500 £276.24 | | I DEALER ENQUIRIES (ON TRADE letterhead)
INVITED 1 I V, 1* 1 * l j We take VISA. ACCESS & STYLE Credit
Cards.
InpnoiinK Lta. ,-ront st. West. Bedlimgton, J Morthumberland ME22 5UB - Order Line (0670) 827480 _ 95 j TOTAL PRICE INCLUDING POSTAGE AND VAT A totally NEW DESIGN from the makers ot Britain’s best selling Amiga expansion board. The AMRAM513 Is smaller, and has higher satety margins than any other product. What's more it is designed to accept a further 1Mb low cost USER UPGRADE With a TWO year guarantee from Britain’s Iona established ¦ memory board specialists, who would consider anything else f Am&a 512Kb MEMORY Amiga 3.5" Drives With all the extra features you need:- Thro’Port Memory Saver
Our Incredible TOTAL price includes the clock dote chip & 5 year easily replaceable battery.
INCLUDING POSTAGE & VAT Music maestro Martin Walker shows us how to get by on limited memory and the best way to produce chords with only four channels.
There seem to be many soft- cos who still want game soundtracks to occupy just 30K of memory (or less!) - it's certainly possible, but don't expect very much variety in the music.
With careful choice of samples that can be used in both a bass and lead lines less sounds can be used, but it's never a satisfactory alternative to having space for more interesting instrumental selections. Allocating 80K or more allows the musician to spread their wings' so to speak, and thankfully some products do boast huge soundtracks as a feature.
With the ever increasing quality that graphic artists aspire to, the atmosphere of the game needs even more carefully chosen aural accompaniment. It needn't take any more time (or money!) To produce more varied music - just a more generous attitude towards memory allocation at the outset.
For each Amiga soundtrack commission I always create new samples which appear in no other game: it is possible to shave a little time and money off a project by choosing from a 'pick and mix' selection, but reviewers and customers always remember and remark on the music that sounds different. This also precludes the use of public domain samples. It can be surprising how many games still have a similar selection of dry gunshots and explosion effects tacked on at the end of development, interspersed by agonising periods of total silence during play!
Imagination is the key_ word when producing any sounds; using your ears counts for more than any expensive piece of equipment. Mind you, I have been involved in electronic music for over 20 years so my ears must be well trained by now!
It is sad that so much piracy still goes on, particulariy in the field of computer games. This sometimes means that software houses are reluctant to supply musicians with development versions of the game to avoid any possibility of 'leaks’ (it appears that not everybody is a professional!) One can understand their worries, and videotapes of the game are a useful alternative, but nothing can compare with seeing the real thing before starting to write the music.
The most enjoyable way to write that I have found to date is'to get a free running ST demo of the game; then you can work on the Amiga version of the music while watching the ST version. It might seem a luxury, but otherwise the only other way to hear your music 'in' the game is to record it onto cassette to play along with whatever you are supplied. The completed game may not be produced for some months, and I can still be surprised by which track is my favourite when I finally get to hear everything ‘in situ'!
Some months ago I had a conversation with the designer of the TRACKMAN sequencer for the ST. When I told him that I now wrote music for computer games he assumed that I wrote everything using MIDI equipment, and then had a module for each computer that converted everything to run properly on the destination machines. If only I could! Using MIDI, each note is a separate event, even if part of a chord, and modern synths allow 16 or even 32 notes simultaneously. In practice the Amiga has four channels, and most of the other machines have only three. Chords must always be produced by
either sampling the whole chord at once, or in the case of lesser machines by multiplexing a series of notes in rapid succession to simulate the same thing. (It is possible to sum two samples before sending them to each channel of the Amiga to provide eight 'chan- YOUI! CHOICE I IN THE GREAT I TOCK TRIVIA | QUIZ EHXHHZEH] FOOTBALL TRIVIA OUIZ| 0839 03 03 30 NAUGHTY TRIVIA QUIZ 0839 03 03 31 nels' overall, but this will degrade the sound quality to seven bits.)
In addition to this, many machines have different sound chips, and what may sound perfect on one fails dismally on another; even though all of the notes are the same. This is because of the different waveforms used; the square waves of the ST, Spectrum and Amstrad chip sound hollow and lifeless compared with the infinite variety of the Amiga samples. One way to inject sparkle in this case is to run two channels in unison but with one slightly detuned. This creates a wonderful chorusing effect, but it does mean that the music must be written in a certain way to accommodate it. So, in
practice, converting music takes a significant time if you want the best results on each machine.
At long last the Amiga is appearing with greater regularity on the MIDI scene; during the past year many publishers have launched professional sequencers, voice editors and other music software onto the market, and I’m hoping to be able to bring you reviews of the latest products as they arrive. It’s worth bearing in mind that although the ST still provides the lowest cost entry into the music scene when using a 99 mono monitor and needing no external interface, the Amiga has one unique advantage (as exploited by several sequencer packages so far) - support for IFF samples provides a stand
alone system that doesn't need an external MIDI keyboard at all!
This means that the sequencer can be used to write music alone at first until a MIDI keyboard is purchased, when the same songs can instantly use the external sounds instead (with no additional work!) This is certainly not the most important consideration in choosing a sequencer, but bear in mind that five years ago a stand-alone system with this sort of specification would have cost thousands! Progress indeed.
UTILITY SOFTWARE ADOITIONALS With a bewildering array of Amiga peripherals and software packages available, it’s often difficult to decide on that all important new joystick or printer. Help is now at hand with the definitive CU guide to help you get more out of your Amiga. Each month we’ll be reviewing the very best in books, disk copiers, stereo speakers, disk drives, and other important accessories.
PROJECT D Project D is basically a disk copier program. There are other functions included as well, such as the disk editor which allows you to examine and modify data on the disks from AmigaDOS level right down to the raw MFM level.
Not only does Project D allow you to back-up unprotected disks, it also allows certain protected disks to be copied as well. It will even copy disk formats from several non-Amiga operating systems, such as Atari ST, MS-DOS, C PM and Xenix. These will only copy to the same formats of course, not translate to Amiga formats.
You can make multiple copies of disks, although since this program is primarily intended to make back-up copies for your own use, the inclusion of this facility is somewhat dubious. CU would like to make it perfectly clear that we don’t condone software piracy in any shape or form.
Verdict: A moderately fast disk copier with a good disk editor and some extra facilities you may find useful.
Evesham Micros (0386 765500) Price: £57.50 AMOS Billed as ‘The Creator', AMOS Basic is designed to make program creation easy - or at least easier than doing everything from scratch. Because the Amiga is quite a complex machine, anyone upgrading from a computer like the C64 suddenly found themselves in difficulties when they tried to use all the fancy features.
While AmigaBASIC has commands to handle many of the Amiga's features, to write even a half decent game was difficult.
AMOS allows programmers to concentrate on the design of the game, without worrying too much about how the fancy effects are actually achieved. With over 500 commands, the AMOS Basic language gives you a power over the Amiga only previously available to the most dedicated programmers.
In addition to the AMOS program there are a number of utilities that come with it. These include a sprite editor, a sprite grabber (which allows you to create a sprite from any IFF format picture), a background screen designer, and a very handy HELP facility which can be loaded into memory for use while you are running AMOS. Also included is AMAL, an animation language which allows you to generate smooth animation sequences for inclusion in your AMOS programs.
Animation speeds are quite impressive. There are one or two problems if you own an A,1000 with expansion memory; some of the screen displays go haywire and the system crashes frequently.
These occured while running all of the 4 demo programs supplied as examples. A500 owners shouldn’t suffer from these problems though.
Verdict: You still need the original ideas in order to write a games program, but AMOS will make it much easier to achieve a creditable end result. A must for budding games writers Mandarin Software (0625 878888) Price: £49.99 K-SPREAD 3 AND K-SPREAD 4 Reknowned for their application software, Kuma have now extended their range with K- Spread 3 and K-Spread 4, two professional sporead sheet systems. The systems are billed as some o fthe most professional to hit the Amiga, and can load and save DIF, Lotus, ASCII, WKS and WK1 files, and the systems are fully WIMP operated for user-
friendliness. Each package sports over two-hundred functions and cover database, logical and financial handling, and time and date calculations. There is also a facility to define your own functions to suit your needs. These can then be added to the system's menu system. Files can be loaded, swapped and comapred and the system automatically senses whether it is a numeric or text file it is handling.
K-Spread 4 can do all this, but also has macro and graphic facilities, which allow you to string sequences togteher and proyide graphs of your details respectively. In addition, the graphs can be summoned and redrawn via the F keys. Both come with a War And Peace-size manual, and are available now.
Kuma Price: £79.95 (K-Spread 3) and £99.95 (K-Spread 4) THE DIGITAL MUSICIAN Thalamus are normally associated with their fast all-action shoot'em-ups, butwith The Digital Musician they take a brave step into the field of music software.
Written by Softeyes, The Digital Musician is a complete package that takes you by the hand and guides you through the difficult stages of making music. Amongst its many features, it offers music, sample, pattern, and song editors, and claims that, despite its many features, it is extremely user- friendly. It also sports a MIDI option. The manual is extremely easy to follow, and punters about to enter the world of music packages, should give this a whirl.
Thalamus Price: £29.99 ACCESSORIES SOUNDBLASTER Ever wanted arcade-quality sound from your Amiga? If so, then Manchester's Siren Software have come to your rescue.
Soundblaster is a new device which allows you to hook your Amiga up to two fifty watt speakers for better sound quality. The speakers look like they've been nicked out of a car, but they make your games sound out of this world. The main device plugs into the back of your machine, and it sports buttons which allow you to alter the balance and change the volume of the output. In addition, Siren are also giving away a pair of stereo headphones with the device so that if your Xenon I exploits get too loud for your neighbours' liking, you can plug in and still benefit from the improved sonics.
Siren Software Price: £52.99 MINI-AMP II STEREO SPEAKERS If you don't have your hi-fi stereo system in the same room as your Amiga or you don’t have a stereo monitor, then you could be missing out on some superb sound. The Mini-amp II consists of two rectangular speaker units and a volume control box. There is also a lead to plug into the serial port, for power. By placing a speaker either side of the TV or monitor, you get the full stereo effect of games, music programs and those excellent demo disks that are always appearing on the PD market. One problem is the very short lead between the
Amiga and the volume control box, which means if you use something like the A500 Control Centre then it is difficult to adjust the volume.
Verdict: If you don't already have a stereo sound facility then give this serious consideration.
Trilogic (0274 678062) Price: £19.99 THE PHASER This device taps into the internal and external drive signal lines of the Amiga and enables the user to see exactly what happens when the computer accesses the disk drive. It comes in a smart white and grey plastic box, and measures 3 inches wide by 6 inches long and 11 2 inches deep.
The unit can be plugged into the external drive socket of the Amiga and has four independent functions, each one indicated by at least one high intensity LED. Two LEDs indicate which side of the disk is being written too or read and another lights up when the computer is accessing the external drive. A useful write protect switch at the back of the unit will write protect disks in all drives, even if the disks themselves are unprotected. This will stop all viruses from being written to any disk.
The most important feature of this unit is in detecting viruses. For a virus to be destructive, it must first write to the disk. The write light of the Priaserwill flash on at any time the disk is being written to. Boot block and Link viruses both write to disk within 10 seconds of switching on the computer. All you need to do is watch the indicator and if it lights you've got a disk virus.
The Phaser costs £34.95 plus £1.25 p&p direct from the inventor.
Please make all cheques payable to John Dudley and send to: 118 MiddleCrockerford, Basildon.
Essex. SS16 4JA.
A500 CONTROL CENTRE If you are fed up with all the wires coming out of the back of your Amiga and the fact that the monitor (or TV) has to sit well behind the computer to avoid fouling the plugs and leads, then the solution is at hand. The Control Centre fits over the rear of the A500 and gives a large surface for the TV or monitor to stand on, directly above the computer. There is also a small, full width shelf which will house extra disk drives, papers, and disks.
Since the joystick and mouse ports are now tucked away underneath the unit, two leads connect from the back of the Amiga to two sockets on the side of the Control Centre so that the mouse and joysticks can be easily removed or replaced. The whole unit is made of metal so will take virtually any weight of monitor or TV. The unit comes In two parts, but needs only four screws to assemble, plus the fitting of two 9-pin sockets into their holes in the side.
Verdict: If you have your A500 permanently installed somewhere then this is an ideal unit to keep everything neat and tidy.
Premier Micros (0480 300738) Price: £49.95 GS4500 SCANNER Datel have improved on their GS4500 hand scanner and the result is an even clearer image, thanks to the custom LSI chip that has been added. Continuing these improvements, they have also added to the scanner's software and it now features the ability to merge two scans, along with a number of new editing commands. In addition, Datel are now bundling the scanner and software with Photon Paint Illustrator.
Making it one of the better value scanners around.
Datel Price: £169.99 ACTION REPLAY MK III Also from Datel is the new, updated Amiga Action Replay cartridge. The new MK II version still has all the facilities that the first one had, but has had a Music Sound Tracker, instant DOS commands, a boot selector, and an Autofire manager added making a powerful and extremely useful development tool. Also, for people who feel the need to save screens from their games to show off high- scores and the like, whereas the first unit required a bit of hassle as you tried to get it to save as an IFF file, the new software saves it down as IFF straight
away.
Similarly, snatched music is saved straight to DOS. A few other rough edges have been smoothed off, too. And there is also a version out which will fit the A2000 which costs ten quid more than the price listed below.
Datel Price: £59.95 MINIGEN A mini-genlock device to allow you to combine a TV (or VCR) picture with the display from your Amiga. This is a budget model aimed directly at the home market and means that you can now use the Amiga to title and even interact with your home videos. The unit is the same size as the TV modulator box and plugs into the same socket. There is a three position switch which displays the Amiga graphics only, the video signal only, or a combined picture. In the combined picture the video signal replaces the background colour on the Amiga screen. Thus a coloured title
on a plain background will show up as a coloured title superimposed on your video picture. The output signal from the Minigen is composite video so if you are used to using an RGB monitor the combined picture will lose some of the fine detail of the Amiga screen.
Verdict: If you are into home videos in a big way then this is well worth considering.
Applied System Developments Ltd.
Price: £115 AUDIOMASTER III Famed for their Expert cartridge.
Trilogic return to the field with a new Amiga sampler. The Audiomaster III software is billed by the company as the ‘finest piece of sampling software available for the Amiga', and it runs on any 512K machine, although those of you with extra memory can take advantages of a few additional features.
Amongst the many features, there is a CD simulator for crisper sound, and it can also sample at an impressive 52.6K samples per second. Also, adding to the software's value, Trilogic are throwing in a free MK2 Stereo Sampler. This useful piece of kit complements the new software and can handle the fast sample rate at over 10OK a second. Audiomaster III also houses a state-of-the-art sampling chip. For a measly extra fifteen quid, Trilogic have added a printer through port to avoid any annoying pulling of cables, allowing the sampler to be kept plugged in all the time.
Tri logic Price: £99.99. ADDmONAtS BUSINESS SOFT INFOFILE This useful software acts as a database manager and can organise sound graphics and information into easy-to- access bite size chunks. With InfoFile you can store and organize addresses, phone numbers, and fax numbers of all your business contacts, clients and friends. It can also help with basic business accounts - expenses and inventory for your small business or home can easily be maintained.
InfoFile comes with readymade database templates already designed for the most common uses for storing information. The Template Disk containes templates for addresses, your cheque book, church and country club (!)
Activities, expense reports, inventory, libraries for books, music, video, real estate listings, staff members, and even one for keeping track of your work out sessions.
InfoFile is also capable of storing and diplaying any IFF graphic file created from Fusion Paint, Deluxe Paint.
DigiPaint. Or any other IFF compatible painting or digitizing program. Additionally, the utility can also store and play any IFF digitized sound file created by Future Sound, Pro Sound Designer or any other IFF compatible sound digitizing program.
We'll have a full review next issue.
For further information write to: The Disc Company, 60, rue Marcel Dassault, 92100 Boulogne-Billancourt, France.
Price: £49.95 EDUCATIONSOFT FUN SCHOOL 3 Database continue their Fun School 3 series with the addition of three more packages. Each aimed at a different age group, there are learning games for 5-7 year olds, over 5s and over 7s.
The games are very simplistic and involve elementary puzzle solving, but they are bound to please the younger members of the household who maybe don't get to use the computer very often. The presentation is about as good as you are going to get, with colourful and simplistic sprites brightening it up and making the games fun to look at - vital if you want to keep a kid’s attention for more than fifteen minutes. In all, these packages are well worth a look, they should keep their respective age groups going for a while, and with six games per package, they probably won't get bored too soon.
Well worth a gander.
Database Price: Not available at presstime NEWS SOFT Derbyshire schoolchildren will soon be experiencing Japanese culture and language without leaving their classrooms - thanks to a technological breakthrough by Commodore.
Commodore's revolutionary CDTV combines the technologies of the computer and the compact disk with an ordinary television. The Derbyshire scheme is part of the CDTV pilot marketing prior to its launch in Spring 1991. Japan Wodd is the first dedicated educational program for the new machine and was developed by Global Learning Systems Ltd and Derbyshire County Council following Toyota's decision to build a £700 million car assembly plant in the county.
Commodore will be supplying CDTVs to the secondary schools taking part in the scheme, which is designed to foster a better understanding of the Japanese language and culture. Using a simple infrared remote control unit, the Derbyshire schoolchildren will be able to ecxperience Japan 'those aliens. There are no less than 4 big red fire buttons, two either side of the stick, Combined with a variable rate auto-fire control, this means that it can be used comfortably by virtually anybody, either left or right handed.
On their classroom TV screen in full colour and stereo sound, complete with text, graphics and motion video.
By linking the presentation of audio and visual info to their responses, students are able to work at their own pace and teachers can tailor programs to individual needs.
Verdict: Although expensive, this is the one I'd use.
Euromax (0262 601006) Price: £26.40 JOYSTICKS RACEMAKER An unusual joystick in that it is shaped like the control handles on an aircraft, with fire buttons on the tops of the two handgrips. It also has a variable rate auto-fire capability controlled by a rotary switch on the base. Although it looks as though it will give proportional control it is a straight on-off type joystick and doesn’t give a very firm feel, particularly in the up down directions. Great fun to use for car race games and flight simulators.
Verdict: Definitely has appeal, but a little pricey.
Euromax (0262 601006) Price: £36.75 QUICKSHOT II PLUS The old, trusty QSII joystick has been given a new lease of life by the inclusion of new micro-switches which give a much more responsive feel. In the past, the Quickshots have been heavily criticised for their lack of strength and responsiveness, and the addition of the switches should ensure that they have a more positive feel and that they last a lot longer than their switchless predecessors. Also, at the surprisingly low price, this is definitely a worthwhile buy for Christmas.
Verdict: A new version of an old favourite which is good value for money.
ULTIMATE RAPID- FIRE Spectravideo Price: £7.75 This wide base, metal shafted joystick will really let you kill WE'RE TALKING ABOUT YOU. . .
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Same there was a fair selection of quality software in the softshops and now it's your turn to tell us which games you thought were absolute corkers. Will it be Powermonger, Supremacy, Prince of Persia, Rotox, Lost Patrol, Their Finest Hour, Turrican, Midnight Resistance or some other gem of a game? The choice, as they say, is yours. Just fill in the following categories and send them to us at CU Amiga.
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12. 99 34 99 ANIMAGIC ART DEPARTMENT BROADCASTER TITLERII DELUXE
PAINT III DESIGN 3D DIGIPAINT III ELAN PERFORMER 2.0 LIGHTS,
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ANIM. STUDIO _ SUPERBASE PERSONAL II * 39.99 99*99 SUPERBASE
PROFESSIONAL 139.99 249 99 INTRO CAD MES PROFESSIONAL DRAW
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CALIGARI CONSUMER 11999 80ARDMASTER PCB 4999 MODELLER 30 4999
MEMBER
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99. 99 149.99 AMAX II MACINTOSH EMUl.
AMAX II (MET ROMSI AMI ALIGNMENT DISK OR KIT AMI EDUCATION 4 programs AMIFAKT • invoice program AMIHARD - hard disk utility AMIKAS • cashbook AMIWORD - word speiing (educj BAD OPTIMIZER-disk utility BUTCHER-graphicutility CROSS DOS 4.0 - ms dos utility CLI TUTORIAL ck DOCTOR AMI - diagnostics DUNLAP UTILITIES PIXMATE • graphic utility PROCLIPS -struct ckparts( 15u) QUARTERBACK 4.0 - hard disk u WORKBENCH 1.3 * MANUAL XCOPY PROFESSIONAL AUDIOMASTER III COPYIST APPRENTICE COPYIST PROFESSIONAL DELUXE MUSIC CONSTR. SET . MIDI RECORDING STUDIO MUSIC Xl.l
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£19,99 r ACCESSORIES TOP 12
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• MOUSE JOYSTICK SWITCHER £ 11.99
• OPTICAL MOUSE £ 34.99
• PC EMULATOR AT ONCE £199.99 .• TRACKBALL CONTRIVER £ 24,99 .
7 •ANIMATION GRAPHICSTUTORIAL CONVERSION PROGRAM ST, MAC, GIF DOODLE TO IFF ANIM-PF |
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PROGRAM (With Source Code) TO CONVERT BRUSHES • PALETTE
CONVERTER
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MACHINES THIS MONTH’S SPECI ¦ HMD DRIVIN' REVIEW Umoonwalker on a TT « FOUR NEW GAMEBOY1 ¦ v j NINTENDO SUPER OFF* It ! EXCLUSIVE SEGA PREYI MEGADRIVE MICKEY MOUSE A SUPER FAMICOM!
IT’S THE GREATES CONSOLE EVER SEI Sieve James: Speedball II, Lemmings, Exterminator Dan Slingsby: Speedball II, Turrican II, Exterminator Mark Patterson: Speedball II, Turrican II, Dragon Wars Steve Merrett: Speedball II, Timewarp, Exterminator Andy Beswick: Speedball II, Robocop II. Turrican II GADGET CORNER... This month's foray into the world ol technological achievements takes a look at some benefits in the pet world: THE PARROT PHONE Not to be contused with the Bat-Phone, this utterly realistic piece ol kits eyes light up when the phone rings and its squacking voice will alert you lo an
incoming call, or you can switch il over lor a shorl piec ol music. The phone is accessed by gently pulling Ihe bird s head oil.
THE INVISIBLE DOG An old lave, updated and improved upon. You've all seen Ihe old leads lor our invisible best triends, bul this new deluxe model features a collar which won't dig into the animal's neck. One new curiosity, though, is Ihe addition ol a number ot buttons on the end of the When pressed, they prompt various THE SECURITY BEAR Disguised as a harmless Teddy Bear, Ihe Security Bear is an unarmed killer.
Seated within your car, he'll make himsell al home unlit you gel back. II.
However, thieves are brave enough lo risk Ihe bear s wrath he'll lei out a piercing loar which will bring PC Bill lo Ihe scene ol Ihe crime.
VIDEOS FOR FEBRUARY 1 HARDWARE Easily one of the better, small budget films lo be made in Britain, Hardware gives most of the more recent horror tlicks a much-needed kick up Ihe backside. Starring a cast ol virtual unknowns it is a supeib piece of suspense centred around a woman s fight to survive against a rampaging robot.
Hardware is set in a very depressing world ol the future and considering It is such a low budget tilm, director Richard Stanley has excelled.
2 THE GUARDIAN Directed by William The Exorcist’ Friedkin, The Guardian stars Jenny Seagrove as a creepy nanny who takes an unnatural interest in a small boy, Jake, and it eventually transpires that she Is a member ot a bizarre cult who worship trees. Even worse, she is about lo sacrifice Jake to one ol her wooden baby- eating gods. Assorted bit-part actors attempt to stop her and get pulled apart, but the gore and suspense is in short supply. Despite a promising plot and some interesting ideas. The Guardian is a massive let-down.
3 DIE HARD 2: DIE HARDER They say that lightning never strikes twice, but exactly one year after John McClane saved his wile trom the hands ot a group ot terrorists, his wile is again held hostage as a group of mercenaries lay siege lo the airport he is meeting her Irom. As can be expected, what follows is a series ol explosive confrontations, with Willis calmly wise-cracking as he barely survives each one. In all, Die Hard II is one of Ihe best sequels since Aliens, and is well worth a gander.
TEN THINGS THAT EVERYONE HATES 1 CYCLISTS 2 OLD BIDDIES WHO STOP IN FRONT OF YOU FOR NO REASON AND THEN WHINGE WHEN YOU BUMP INTO THEM 3 FAT PEOPLE ON TRAINS WHO CRUSH YOU WHEN THEY SIT NEXT TO YOU 4 IMPATIENT COMMUTERS 5 COMPUTERS THAT CRASH, TAKING ARTICLES WITH THEM 6 PEOPLE WHO TALK LOUDLY AT THE CINEMA 7 GITS WHO CAN’T DRIVE FOR TOFFEE 8 TRENDIES WHO WERE LAUGHING AT FLARES LAST YEAR BUT ARE NOW WEARING THEM 9 HARD MAN DONNIE FROM THE NEW KIDS ON THE BLOCK & Finally... WHO'S PLAYING WHAT... PREMIER MAIL ORDER 12 Meg Upgrade .. 1 2 Meg Upgrade with clock ..
.39.99
44. 99
26. 99 4D Driving’ . .....
.16.99 AFT 2 ..
......13.99 Ac-multnn Alcatraz
' ....’6 99 ......16.99 ......34.99
...599 Armour • Geddon *
Awesome . .26.99
..2499 BAT
’ . Batman the Caped
Crusader ..19.99 ....5.99 1699 Back to the
Future 3 * .
Badlands .. .16.99
..1699 Bards Tale 1 or 2 .
Bards Tale 3’ ..5.99
..16.99 Battle command ..
Battle ot Britain .... Battle Chess
2’ .... Betrayal
’ .. ..16.99
..19.99
19. 99 ..19.99 ..1699
Battvemaster ..
19. 99 .16.99 ..16 99 Blade Warrior
* .... .....16.99 19 99 .16.99
...1699 Budokan ..
.16.99 .19.99 Carrier
Command ...... ...14 99
..16.99 ...16.99 ...16.99 Chaos Strikes
Back ...16.99 .16 99 Chase HQ
2 ...... ...1699 Champions ot
Krynn (1 Meg) ....21.99 ....16.99 Codename
Iceman (1Mg) . Colonels Bequesl (1 Mg) .....
....26.99 ...26.99 ..16.99 Combo
Racer ..... ....16.99
Corporation . Corporation Data
Disc .. ....16.99 ......999 Cruise
for a Corpse * .... .16.99 .....19.99
Havi nt Thunder ..16 99 19 99
.1699 Damocles .
Dick Tracy .
16. 99 ......16.99 Oisney Animation' . 79
99 5.99 Dragons Lair 2 ......
.26.99 Dragon Strike ......
Dragon Wars . ..16.99 .
26 99 Dragons Lair Time Warp . ..26.99
..19.99 Dungeon Master ..
DuSier ’ ......16.99
..16.99 Dynamite Debugger * .. E-Swat
.... ..16.99
..16.99 Epic
* ... Emlyn
Hughes .... ..13.99 .....
.1399 Eye ot the Beholdor (1 meg) ’...... FI5 Strike Eagle
2’ .... Ft6Comba1 Pilot
... ..19.99 ...... .19.99
...1699 Ft9 Stealth Fighter ....
...1999 ...16.99 ...19.99 C i-inn eeinn
nick .13.99 ...1699 Fire and Forget
2 ...16.99 First
Samuari* .... Flight Sim
2 .. ...16.99
...26.99 Flight of the Intruder *
1995 ....13.99 Fit Disk Japan ......
....1399 Football DirectOf 2.. Ford 98 Rally * .
Flood .... Fun School 3 5-7.... Fun School 3
over 7 .. Fun School 3 under 5 .. Fun
School 2 (6-8) .. ...11.99 .11.99 .16.99
.16.99
16. 99 1699 ...1499 .16.99 .1699 Fun School 2 (over
8) . Fun School 2 (under 6) ...... Future
Wars .... Gazza 2
* . Gremlins
2 Golden Axe
...
Gunship
Gunboat' . Gaunlet
3* Hard Drivin' 2
* Hollywood
Coliechon .. Horror Zombies
’ ....
Heroes . Hydra
• . IK.
’ .....
Imperium .. Indianapolis 500
.... Int Soccer Challenge ... Ini 30
Tennis . It came trom the Desert Data
It came trom the Desert ... Ivanhoe
.. Jack Nichiaus Extra
courses Jack Nichiaus Golt ... Jack Nicklaus
unlimited Golt... Judge Dredd * .. Kennedy
Approach ... Kick OH
2 Kick OH 2 (1
Meg) . Killing
Cloud’ .. Killing game
Show ..
Klaxx ...
K. O.2 Final Whistle .
K. O.2 Gianis ot Europe ’
K. O.2 Return ot Europe *
K. O.2 Winning Tactics ’ ..
K. O.2 Super League’ ...... Knights ot the Sky
’ .. Last Ninja 2 ...
Last Ninja 3’ .. .1699 .26.99 .26.99
16. 99 .16.99 '.19.99 ...1699 Lemmings
’ .... Leisure Suit Larry
2 .. Leisure Suit Larry 3 .. Lite
and Death * ... Line ot
Fire ... Lombard Rac
Rally ..
Loom Lords ot Chaos
* . Lords ot the Rising Sun Lord Ot the
Rings’ .. Lost
Patrol ... Lucastilm Double
Pack .. Magnum 4 .... Magic
Fly ...... Mean
streets Mig 29
’ . Manchester
United .. Matrix Marauders ’ ..
Masterblaster’ ..... Monty Python
.... M1 Tank Platoon Mid
Winter .. Midwinter
2’ Midnight Resistance .....
.1699 .16.99 .16.99 .16 99 .1699 .16.99 1699 ...26.?
19?
...16.5 ...1699 .16.99
5. 99 ...16.99 .19.99 ...16.99 .. 16.99 ...15. .12. MUDS.
’ ..-
Murder ..
NARC ... Navy Seals
* ...... Nightbreed RPG .. Ninja
Remnix ’ ... Nightshitt
’ ...
Nftro
Obitus . Operation
Stealth .. Oriental Games .
Operation Thunderbolt . Operation Hamer ..
Operation WoH .. OH Raod
Racer Overrun (I meg) * . Pang
.. Paradroid
90 .... Pirates ...
Player Manager ..
Platinum ....
Platoon .....
Ploting ...... Police Quest
2 .. I Pool ol Radiance ..
Populous Populous Promised
Land-...... Powermonger .1699
...16.99 .16.99 .16.99 .16.99
5. 99 ...16.99
15. 99 Predator 2 * ... Prince ol
Pershia’ Pro Tennis
Tour ....
Projectyle ......
Puzzntc .. Rambo
3 Rainbow
Islands ... Red Storm
Rising . Reach tor the Skies ’ ......
Rogue Trooper ’ ... Rotator
’ . Rick Dangerous
2 Rick Dangerous ... Rocky
Horror Show ’ ..... Robocop
2 .... Search tor the Kmg
* ...... Secrets ot the Luftwaffe ’...... Secret ot
Monkey Island ’..... ...16.99 . 16.99 ...26.99 .16.99
5. 99
19. 99 ...16.99 .16.99 ...16.99 ...26 99
16. 99 ...26.99 .16.99 ...1399 .16.99 .16.99 .1699 .13.99 .1699 .
19.99
5. 99 ...1699 .1699 Shadow Warriors . Shadow ol
Ihe Beast ...... Shadow ot the Beast 2 ... Shadow
Sorceror * .. Shadow Dancer’ .
Skull and Crossbonos ’ .. Sitworrr IV
' .
Silkworm ...... Sim
City . Silent
Service ..... Skate or
Die’ ...... Sly
Spy .
Spettoound . Space Ace
.. Spiderman . Space
Quest 3 .. Speedball 2
* ...... Spy Who Loved Me ......
Stralego ’ .... Stnder
2 ...... Star
Flight .... Star Flight Hint
Bk .. Steven Hendry ’ Stun
Runner ......
Subbuteo .....
Supremacy Super Hang
On . Super Monaco GP’ ...... Team Suukt
* ..... Team Yankee ....
Teenage Mutant Turtles...... Test Dnve
2 Test Dnve 3’ .
T’t Drive 2 Calitornia Chall - Test Drive 2 Musde Cars.... The
immortal (1 meg) .16.99 .1699 .19.99
16. 99 ...16.5 ...1699 .16.99 ...16.99 ...16.99 .16.99 Time
Machine .... Track Suit Manager 2 ’
TNT . Tournament Golt
. Toki ’ ..
Torvak Toyota Cetica
Total Recall ..... Turbo
Outrun .... Turbo Challenge ...
Turrican ..... Tumcan 2
’ TV Sports Baseball ’. UMS
2’ ..... Ultimate Ride
’ . Unreal .....
Untouchables .. UN
Squadron .. Vaxme
* ....
Viz' Walker
’ .... WoH
Pack Wonderland’
World Champ Soccer .19.99 .1999
5. 99 Wralh ot Ihe Demon ..
Wings
Wizball ..... Wixkid
’ .... Wings ot
Fury .. World Cup Compilations Xenon 2
Megablast ...... Z-Out ’ .... Zak
Mckraken
Zombi ...... Ouichloy Jathgnter - -
,0" O- ck|oy Megaboa'd -19 99 Cheetah 125. ---- - ¦ * 9
Cheetah mech i ------- ® 99 Outckjoy Turbo ? » 99 Qucikshot 3
Turbo (Sega Comp)..9.99 Sega Control
Stick .....13.99 BLANK DISKS Top Quality
Unbranded Disks 10x3.5" DSDD.... 20 x 3.5" DSDD.... ...10.99
...2.1.99
3. 5" DSDD 100 x 3.5" DSDD.. Branded Disks - TDK i_S"
DSDD______________________1.25.-----Each MIDWINTER 2 ONLY
£19.99
E. A.SPECIAL OFFERS ONLY £7.99 EACH POWERDROME BARDSTALE 2 ZANY
GOLF KEEF THE THIEF INTERCEPTOR HOUNDS OF THE SHADOW SWORDS OF
TWILIGHT SPECIAL OFFER Hard Driven Now Only £9.99 SPECIAL
OFFER T riad Vol 3 Only £9.99 SPECIAL OFFER Dragons Breath Now
Only £12.99 Titles marked * are not yet available and will be
sent on day of release.
Please send cheque PO Access Visa No. And expiry date to : Dept CU01, Trybridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Essex. SSI3 1BJ.
Please state make and model of computer when ordering. P&P ine. UK on orders over £5.00 Less than £5.00 and Europe add Cl.00 per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mad order oidy telephone orders. Mon-Fn 9am-7pm. Saturday lOamdpm. Fax orders : 0268 590076. Tel Orders : 0268 - 5)0766__ T JOYSTICKS w & Finally... OUT Kylie Roy Walker Health Food Look-In Hubba Bubba Nicholas Cage Emily Lloyd IN Betty Boo Tarby Fry Ups Fangoria Fruit Pastels Christian Slater Julia Roberts DICK TRACY Voyage To The Bottom Of The Sea Time Tunnel Clive Barker Beatrix
Potter Touchstone HIGHLIGHT: A Breathless Madonna GIMMICK: The plentiful cameos PLOTUNE: Comic book scrapes with weirdo bad guys A hotly-awaited video release, Dick Tracy is something of a let-down. It has everything that normally makes for a good film: ie. A strong, well-known cast (Al Pacino and James Caan play heavily made-up baddies), stylish backdrops, and a lot of action. Somehow, though, the big bucks invested into it don't pay off and the film lacks life.
The aforementioned baddies are extremely close to their cartoon counterparts, and Warren Beatty's direction is adequate, but as the main character he is a little too one dimensional. It’s difficult putting your finger on what is actually wrong with the film, but whilst boasting some nice ideas Dick Tracy is ultimately dull.
TEN RECORDS THAT MAKE MORE COMEBACKS THAN GARY GLITTER
1. Merry Christmas Everybody - Slade
2. Lonely This Chrismas - Mud
3. Little Drummer Boy - Bing Crosby David Bowie
4. Stop The Cavalry - Jona Lewie
5. So This Is Christmas - John And Yoko
6. Mary's Boy Child - Boney M
7. Anything from Grease - John and Olivia
8. The Laughing Gnome - David Bowie
9. Two Little Boys - Rolf Harris
10. Band Aid - Anyone who's famous at the time THE MOST POPULAR
KARAOKE NIGHT IMAGINABLE... A Midi Vanilli evening.
I WOULD YOU CREDIT IT?
Ordinator, Warren Estes (from Empire Of The Ants): Automatic Billion Bubble Machine by N A Fisher Chemical Products Inc (from Robot Monster); Demonology Advisors Ed and Lorraine Warren (from Amityville 2); Tap Dance Routine choreographed by Daniel Joseph Giaghi (from Exorcist 2).
Film credits are getting longer and longer. In fact, some TV companies think that they're boringly long and are planning to chop off the end credits on television transmissions. Some credits, however, are oddball nuggets. Here are just a few: Rat trainer, Mo Di Sesso (from Willard): Ant coCDI - BLIND DATE?
As the recent Intertainment Show in New York proved, CDTV is not the only aspirant to the Compact Disc entertainment crown.
Working together, Sony and Philips were wooing the crowds by introducing them to the world of CDI. Only one game exists at present - CDI Golf-but this blows away the likes of Leaderboard as it features on-screen footage of the Pebble Beach course. You even get the grunts and other reactions when you make a bad shot. Also, they are entering the realms of educational software and in a novel twist, they can provide complete disks of the 'show me how’ variety - including photography of all things.
Another marvel at the show was a clever, cable-based system. You may soon be able to decide the fate of all your favourite soap stars, or answer questions in the many quiz shows on the box. Thanks to various link ups, it will also be possible to change the coverage of sports games, a sort of DIY directing kit. It’ll be a while before every home has one, but could you imagine a game of Blind Date played by over 3,000,000 people - it’d take Cilia ages to read out the namesl AMIGA SPECIALS Power Monger .....19.99 Torvak the Wsrriof .....17.99 Rick Dangerous
2. 17.99 Team
Yankee ......21.99 Battle Command 17.99
Simulcra ...17.99
• ? 99 wcrceranc ?' 99 Cactve - 99 C3*po*ator - 99 Cada-e* • ’ 99
F*9Sieair 20 99 Spy Who Loved
Me .....17.99 Lotus Espirit
Challenge .17.99 lindianapoiis
500 .17.99 Robocop 2 17.99 Chase HO
2 .17.99 Billy the Kid ..17.99
ESWAT .....17.99
Pang ..17.99
Belrayal ....17.99 Sly
spy .....16.99 Toyota Celica ......17.99
PHOTON PAINT E12.99 PGA GOLF £7.99 INTER 3D TENNIS £9.99
GRIDSTART £4.99 ICE HOCKEY £4.99 SKATE OF THE ART £7.99 CARRIER
COMMAND £9.99 DYNAMITE DUX £8.99 AMIGA SPECIALS OH Road
Racer ...17.99 James Pond .17.99 Bomber
Bob .17.99 Golden Axe ..17.99
ATF2 17.99 Kick OH 2 1 meg .17.99
Lemmings 17.99 Zork
1 ..7.99 Hitchikers
Guide ....7.99 Leather Goddess 7 99 Postman
Pal ..7.99 Narc ..17.99
Elvira .21.99
Dragonbreed 17.99 Prince of Persia ...17.99
Muds .17.99 Final
Whistle .11.99 Duck Tales ...17.99
Wrath of Demon ..17.99 Ninja Remix ..17.99
Total Recall ..17 99 Voodoo Nightmare.....17.99
Kick Boxing ..17.99 The Killing Cloud .17.99
JET £14.99 2 WILLIAM CLOWES ST. BURSLEM STOKE-ON-TRENT ST63AP
TEL : 0782 575043 BAAL £4.99 BLOODWYCH £9.99 BLUE ANGELS £8.99
THE CYCLES £9.99 4TH N' INCHES £9.99 FALLEN ANGEL £7.99 AMIGA
SPECIALS Speedbail 2 ..17.99 AMIGA SPECIALS AFTER
BURNER £7.99 LAST NINJA 2 £7.99 R TYPE £7.99 GUANTLET 2 £7.99
MOONWALKER £7.99 AXELS MAGIC HAMMER £7.99 ROAD BLASTERS £7.99
VIGILANTE £7.99 Wolf Pack .21.99 Chaos Strikes
Back....19.99 Judge Dredd 17.99
Supremacy ...19.99 Days of Thunder 17.99 Fantasy
World Dizzy .. .6.99 Fast Food Dizzy 6.99 Treasure Island Dizzy
..6.99 Finale 17.99 Obitus * T shirt
26.99 Life . Death .21.99 Knights of Legend 21.99
Harpoon ...21.99 Flight of
Intruder ...... Ferrari Formula 1 ..7.99 Hound of
Shadow 7.99 Snow Slrike ..17.99 Sim
City ....19.99 Battle Master 17.99
Faniavision ...19.99 Hoi
Rod .....7.99 SALE TIME AT CASTLE SOFTWARE -
CAN YOU AFFORD TO MISS THESE.
ALL ORDERS SENT FIRST POST, POSTAGE AND PACKING UNDER £6 - 75p, OVER £6 POSTAGE AND PACKING IS FREE!
IN STOCK ITEMS DESPATCHED BY RETURN SOME ITEMS MIGHT NOT BE RELEASED YET AMIGA SPECIALS OUATTRO ARCADE Pro Power. Nitro Boost.
SAS Combat. Pub Tnva.
All 4 games ONLY £9.99 Please send me the following titles Titie’ 1”"" AMIGA JOYSTICKS CHEETAH ....£799 QUICKJOY JETFIGWTER £14 99 QUICKJOY 2 TURBOCH 99 OUICKJOY JUWOR .£699 OUICKSHOT 2 TURBO £11.99 MEGABOARD £22 99 OUICKSHOT 5 SUP BOARD .....£17.95 P&P (if applicable) Total Amount CU FEB Name :.. Address POWERDROME £7.99 Telephone No AMIGA SPECIALS AMIGA HARDWARE Quattro Sport BMX Srrulator. Pro Tennis Sm. Naita 90 Advanced Ski AMIGA MASTER SOUND RRP £39.95 OUR PRICE £29.99 JET RRP £49.99 OUR PRICE £14.99 Excellent Flight Sim Battle Squadron....9.99 Rally
Cross ....7.99 Conqueror ......9.99 X Out ...... 9 99 NAKSHA MOUSE BEST ON THE MARKET' RRP £49.95 OUR PRICE £32.95 Test Drive 9.99 Times of Lore. .. 9.99 Tusker .7.99 Grand Prix Circuit .9.99 3 D Pool ..8.99 10 BLANK DISKS PLUS LABELS GO ON TREAT YOURSELF.
ONLY £6.99 Stunt Car Racer....9.99 Bards Tale 2 7.99 Rick Dangerous....9.99 Hostages 7.99 Fruit Machine Sim.6.99 1 K + ....4.99 Destroyer 7.99 Chronoquest 9.99 Chronoquest 2......9.99 Tower of Babel 7 99 STOP PRESS
A. M.O.S RRP £49.95 ONLY £34.95 1 2 MEG UPGRADE WITH CLOCK LAST
FEW £39.95 PLUS £2.00 P&P Warp ...3.99
Typhoon Thompson ......4.99 TEST DRIVE RRP £29.99 OUR
PRICE £9.99 & Finally... THE WEIRDEST PLOT OF ANY GAME The
aliens had landed. Their top secret plans, disguised as
ordinary pink loo rolls, were hidden in the rooms humans knew
as toilets... GROW YOUR OWN KIDNEYS Thanks to a super new
chemical and a fabric found in anoraks, the sick and ailing
could soon be in a position to seed their own replacement
organs, claims University of Alabama Professor, John Thompson.
He has already succeeded in creating 'organoids' in laboratory
conditions and has plans to try out the process on humans.
HBGF, a chemical growth factor, is spread over a portion of
Gore- Tex, a material used in wet weather coats. Place it
inside the body and a meaty mass will start growing.
Experiments on rats are proving successful. One rodents damaged liver is already on the mend.
This could be a boon for boozers. The whole CU Amiga crew have already put their names forward as guinea pigs when clinical tests begin.
This was the background to one of the strangest games ever to appear. Aptly titled Kamikaze, you had to prevent humans from wiping their bottoms on the aliens top secret battle plans. The only way to do this was to use your spaceship's lasers to blow away the patrons of the portaloos. From time to time, doggies would attempt to run off with the bog rolls in a vain attempt to be cute - they’re not so cute if you burn a gaping hole through their heads.
TOP FIVE BAR GAMES 180- Mastertronic darts sim; Bar Games - beer guts and sport from Epyx ; 3D Pool - Firebird's serious pool simulation; Video Poker
- lose money at home, courtesy of Mastertronic; Dominoes - we
can't remember who did this, or why.
This is the sort of game that makes the industry today what it is.
ICE ICE MAYBE Spaceships of the future will be made from huge balls of hydrogen ice, says Jonathon V. Post, an aerospace engineer with the Space Systems Division of Rockwell International.
The most common - and lightest - element in the universe is hydrogen, which makes it the perfect choice for both the structure of and fuel for interstellar craft, claims Post.
An 'onion skin' arrangement of metallic sheets would separate and insulate the ice. As chunks of hydrogen were thawed, slush could be channelled into a fusion reactor as fuel.
However far fetched as it sounds. Stephens is convinced that in time the US or Europe will send snowballs to Andromeda - if only to compete with the Japanese who are researching it.
AND FINALLY?
If any of you have the poor taste to have purchased the February edition of Amiga Action you may have noticed something curious. Not only does the issue feature the New Kids on the Block lookalike ed team on its cover, but the last page in the magazine is a brand new regular called - you've guessed it - And Finally... Claim Action: ‘It's the page where anything goes and will’. Oh well, as they say, imitation is etc. . . .
TOP TWENTY AMIGA CHART
1. Teenage Mutant Hero Turtles
11. Indy 500
2. Powermonger
12. Power Pack
3. Robocop II
13. NARC
4. F19 Stealth Fighter
14. Golden Axe
5. Fantasy World Dizzy
15. Advanced Fruit Machine
6. Lotus Turbo Challenge
16. Kick Off II
7. Toyota Celica Rally
17. After Burner
8. Hollywood Collection
18. Silkworm
9. Treasure Island Dizzy
19. Elvira
10. S C I.
20. Wheels Of Fire SELL OUT TO BE SEEN IN SELL-OUT CALL TINA
ZANELLI ON 071 251 6222 TASTELESS TIM S BAD FAT TASTE ) m
FREDAS JOKES 0898800 210 RUDE JOKES 0898 800 207
* rruO'i uni ponoiAD«n o GUXFIGIITER USE YOUR VOICE TO OUTDRAW
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Tills L-oxi lip •Hri cheap. 44p mm other nnwv CU AMIGA-THE TOP GAMES FIRST!
Following an issue as hot as the one you're holding is far from easy, but we're going to try regardless. As you can expect from the World's best Amiga mag, we ll have the most up-to-date games coverage, along with all the news, views, and previews of all the best forthcoming titles. Flere’s what to expect...’ The question Is a simple one. Is a game any good?
Rest assured that next month, as always, CU Amiga, will be letting you know.... IN DEVELOPMENT With an ear to the ground, CU's been out and about signing up the best games tor exclusive previews. Take your pick from Core Design s prehistoric arcade adventure, Chuck Rock, MicroProse's F-15 II. Domark’s conversion of Tengen's Thunder Jaws, and more on the hottest games around.
Entertainmenl International'!
Graphical extravaganza gets the CU Amiga treatment as joystick journc Mark Patterson gets his mitts on a stick and comes up with the definitive guide to the game.
FIRST IMPRESSIONS Steve Merrett. Our resident Doris Stokes, gazes into his crystal ball (oo-er) to see what games we'll be playing later in the year. As usual, we'll tell you about hot new games first, and let you know on their failings and plus points.
PLUS! PLUS! PLUS! All the usual teatures that set CU above the rest, and a major competition with U.S. Gold where you can win thousands of pounds worth of all the latest software. So. If you want to be ahead ot the rest, make sure that you pick up the next, bumper edition of CU. Be there, or be shaped like a disk... REVIEWS It you thought our reviews this issue were hot, just look what we've lined up for next month. We’ve got Lucasfilm’s life on the high seas epic, Monkey Island, super race action from US Gold and Domark in the form of Super Monaco Grand Prix and Hard Drivin' 2 respectively.
Our team ot dedicated joystick journos will also be taking a look at Gremlin’s Suzuki motorbike race sim, Entertainment International's Gazza II. US Gold's beat ’em up Shadow Dancer and the destined-to-be-great Midwinter II from MicroProse.
Other equally groovy games include The Assembly Line's futuristic epic, Cybercon III and Ocean's 3D extravaganza, Epic. Stay tuned.
DISK NUMBER ELEVEN There’s no doubting that CU's disk is streets ahead of the rest, and we extend the distance between us and our rivals even further with a complete game from U.S. Gold. What will it be? Well, you’ll just have to pick up our next issue to find out... One thing's guaranteed, though, it's going to be a corker.
PLAY TO WIN Timewarp. Speedball II, and more ot this month's hottest games are tipped to death, with the help of the programming supremos behind them. The chaps at the Assembly Line will be helping all you tailed Exterminators, too.
The city's alive, an electronic jungle, a million windows dance with the projected patterns of multi-coloured imagery, the corridors of power echo with the sound of digitalised technology as countless.. MSUMftlSm mi *» : K'i I') li'U nnuun...!
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BUCK ROGERS,M COUNTDOWN TO DOOMSDAY Amiga, PC & Compatibles. C64 disk
• Detailed computer role playing game.
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OPERATION HARRIER Atoii ST, Amiga & PC & Compatibles
• Features unique ROTOSCAPE rotating landscape technique.
• 5 complex missions to tackle and complete.
• Ad Lib and Roland sonic support (PC version).
THEY ARE IN LOVE WITH THE SAME MflAN ULTIMATELY, IN A NAIL BITING CLIMATIC ARE GOING TO END UP POINTING GUNS AT EACp pi' ONLY ONE CHARACTER CAN WALK AWA jRpjfffiS- SHOWDOWN - BUT THAT'S UJT WAY OF THE pr, I ATARI S 1 LYTfftkfflMS A I OR 2 PLAYER IQN AJEGYGAME SET KTHE'WILD IT WKEdHftl-LOWS THE PutfER TO ASSUME THE 4 ' :iTHER A GUN TOTHid DESPERADO W5TH A Sr ibLD, BILLY HIMSBtR-ORHiS-pX-BEST FRIEND, HP SHOOTING, UW- ABIDI :|PPI, B*BHH =!!
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