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I have owned an Amiga 500 with 1.2 Kickstart since 1987. And before that I had a C64 tor three years. The prime reason for upgrading was that I thought the games would be much better on the Amiga. They certainly look and sound better, butthey cost more and aren't half as much fun to play. Examples of dull games on the Amiga are Rotox. The Lost Patrol and all of the Don Bluth games. To cure this rapidly spreading disease of ‘nice game shame about the gamep ay I can think of two cures. 1 Convert more of the old 64 games like Nemesis The Warlock. Warplay. Paratrooper. Who Dares Wms and River Raid I know that if someone was to release Nemesis The Warlock on the Amiga I'd buy it, despite the silly price I d probably have to P3 CU can take its responsibility towards the games playing community and start a competition for the best game concept The readers could send in drawings and text ideas to give an overall idea of the game, then you could get the Bitmaps or some other talented development team to do the programming. I would have thought that this could be a real money-spinner for the software houses, as the games could become massive hits! I have been reading CU since 1986. And you have improved my English no end, so please try to help me with this as well. Bjom Augustsson, Trollhattan. I agree that it would be nice to see some of the older 8-bit games on the Amiga, but only if it doesn't stop development teams from employing new ideas and breaking new ground. However, it would be nice to see the likes of Combat School, Green Beret, Uridium, and Typhoon making their 16-bit debuts. As for your comments on CU giving advice to development houses, I don't think they need it! None of them consciously writes a bad game, and I'm sure that they wouldn waste up to eight months developing a title in the vain hope that a complete no-hoper would sell. People like the Bitmaps Bullfrog, and The Assembley Line are all working on new products that look stunning, and you have to admit that the newer stuff to hit the Amiga is destined to be looked upon as classics one day.
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- Uj'I DISK, Cjj'J AND ON TRIAL T H 1 S D kPLAYR 1 S K
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COMICS LICENCE ROUND-UP* MIDWINTER TWO CAR- VUP • BUCK ROGERS
*Z-OUT* TRACKSUIT MANAGER TWO « WIZBALL TWO AND STACKS MORE
GAMES... The Battle of Britain An htnariiaUy accuiaie.
Action-picked- NURMCANe THEIR FINEST HOUR The Battle of
Summer, 194 0.
Two British Fic-HTW ? Supcrmannc S|»ilirc ? Hawker Humcanc.
The Gorman war machine has humbled all of Europe - except Great Britain.
IUCASFILM t I UM 111 ? Mcsscrschmitt 109 ? Mcsscrschmitt 110 « t Now. Tlte mighty Luftwaffe plans to soften up Southern England for an invasion called Operation Sea Lion.
Four German bombers ? Junkers 87 Stuka ? Junkers 88 ? Ixxnicr 17 Flying EvrtKil ? Heinkcl 111 Spade AtTHE ? Each plane ccchnically accurate J M pilot. Bombardier. Or gunner positions j Dciailed land and sea targets
• J Dozens of historical missions And the RAH must wage a des-
against a numerically superior foe.
? Watch'instant replays' of your hottest action N ? Features include stop motion and last forward.
J View from any camera angV ? Save your finest moments on Graphically stunning, historically accurate.and thrill- ingly realistic. Their Finest Hmir: Thc Buttle iif Britain resets the stage for the air confrontation of the century.
LOIS Of SltilAL EEAIUBE5 Q Fjsy-io-leam training missions Q Huge photo-packed manual ? Your ptlots cam medals and promotions ? Create your own missions an Inviting Strafing Target BATTlt OF BRITAIN" 1989 luCOS Film HD A* RigOtr Be served LOOM" : 1990LucosMmitOa.fi.) loom Bobbm ond luco* Film Gamer am iroOemarn of lucos Mm 110 A* "gnu reserved Screen mot »e only extended lo tie illuthoiive of Ihe some olay and not mo screen giaphrcr wtiich vory connoe-obiy between df’eren' formatr in Quotrty ond appeoonce ona aie rubied to me computer» rpeeiticotronr IUCASFILM ¦¦ .'.¦m-i III
* « no VGR WITH F i»r is A V TJH1H 4
II. Iihkid MclHKlHf on9 a ler ’-he passing of the ¦bBMmhI'
Second Shadow, when dragor.s bj ruled the twilignt sky and
the Bbill ATARI ST h"9nt numereus, came the Age of the
Gieal Guilds. - Blacksmiths Shephe-ds yXf Clencs Each
dedicated to the absolute control ol secret jyySy- knowledge.
• Another such Guild was the Weavers O.ti the centuries,
their craft transcended the lirr.is of phyvcai doth, until
fcjti they wove the very fabric of reality itself. ¦ Now, a
strange pcmer s has swept the Weavers Into oW rviort.
Leaving behind one Wet.tr boy to unravel the mystery Help
young Bobbin rescue his Guild . .and you Just might save the
universe from an unspeakable catastrophe.
Bn extraordinary • Cetaiiedanmatonand maragement.
ICKllOfcra o n 10 nJoy In'Mgin-
• ' OS» m»«V|-OiO e Stunning, hlgh-mdu- control of charade a for
.ettrar, adventure gamers ooo.!OIMK«»i oOJca «m3 mag« ipolh.
S'Sophisticated score and *.No burdensome typing. Captivating"- nusical effects mapping or Inventory Game PtayertGunJe included inside Loom: The Audio Drama-A )0-mlnute Oolby* Stereo cassette, produced at lucasfilm's Academy Awards nnlng Sprocket Systems. B'.ngs the characirsand seuing of the game vividly to life. ¦ The Book of Patterns-An illustrated teitbook of spell-weaving. Use it to Kjentlfy. Record, and cast magic spehs AMIGA PC & COMPATIBLES hotallc iheGuikds «tkom*strang»rs.
A sp*ll»e» ets po-e- rotfortheshetpAK Usa ypjr magk skill to Influence the gullible
U. S. Gold Ltd., Units 2 3 Holford Way, Holford, Birmingham B6
Tel: 021 625 3366.
LSM Take a journey to a mystical lond where Arch Moges battle for supremacy of mogieol new worlds - bottle to become the LORDS OF CHAOS.
Produced by the designers of loser Squad, Mythos Gomes have packed excitement and strategy into a game bursting with features: I - 4 players con bottle ogainst each other or highly intelligent computet opponents, moke 0 le l treasure and f.ghl mysl.cal Comm()l,ore formol .(0R|((|r rreafures in this multi level adventure. Available on: Spectrum, Amslrad, C64 Cass £9.95, Disk £14.95. Coming soon on SI, Amiga and PC £19.95-ST, £24.95 AMIGA PC.
BOMBER An outstanding playable shoot-em-up Ziriox will hove you bottling your woy through 4 gigantic levels of non-stop action. Porallax scrolling, hundreds of sprites, superb music and effects ¦ joystick disintegrating oetion!
90% Joystick 'Megostor", AMIGA Kickslorl T rated, 90% AMIGA Joker • these ore just some ol the occolodes Zitiox has received so for.
Of toiler details 4 • Meet Bob he's i fs hos latge floppy ears, lovable fate ond he's got a tolent for flying. Brilliant arcade action will hove you addicted from the start ond plenty of extro weapons, 6 levels ond a variety of action will beep you hooked.
"Bomber Bob ploys brilliantly -1 wouldn't be surprised if it oppeoted in coin-op lorm
- its THAI good... graphically top closs... instantly lovable...
3 cheets for original product!" R Available for AMIGA only ¦
£24.95. CU SCREENSTAR 88% Available for Amiga only ¦ £24.95.
AMIGA cu Psygnosis' Shadow ot the Beast 2lsi hard game to
crack. Turn to page 108 It the definitive playing guide Future
Detroit is under threat from striking cops, the highly
addictive Nuke drug, and OCP's attempts to privatise the city.
Only RoboCop can save the day. Turn to page 50 tor our review
ol Ocean s RoboCop 2.
EDITOR Sieve James ART EDITOR Andrew Beswick DEPUTY EDITOR Dan Slmgsby STAFF WRITER Mark Patlerson ADVERTISING MANAGER Tom Glenisler SENIOR SALES EXECUTIVE Tina ZanelH CLASSIFIED; PRODUCTION MANAGER Remzi Salih PUBLISHER Garry Williams EDITORIAL ADVERTISING 071 251 6222 CU AMIGA Ottices - Priory Court. 30-32 Farnngdon Lane London EC1R3AU.
Tel 071 251 6222 Distribution BBC Frontline Limited, Park House Park Road. Peterborough PE1 2TR Tel: 0733 555161 Subscriptions PO Box 500.
Leicester LE99 0AA Enquiieries - Tel; 0858 - 110510 Order Line (answerphone) 0858 - 410888 Back Issues ¦ P.O. Box 500.
Leicester. LE99 0AA.
Tel 0858 - 410510 ISS0265 -721X [IabcK- Member o1 Audi! Bureau ot Circulation REGULARS 18 BACKCHAT 102 ARCADES 131 GRAPHICS DIY 137 MUSIC DIY Rainbow Arts’ frenetic follow up to the excellent X-Out proves to be every bit as good as its predecessor. For a full review of Z-Out turn to page 62.
157 AGENDA 165 ADDITIONAL 140 DEMOS SPECIAL 6 pages of the very best in PD software and check out the results of our fabulous demos competition. Who's won the top prize in our Electronic Arts' sponsored compo?
1 57 AGENDA Take a holiday from reality as Agenda takes a peek into the future of computer gaming. Tog up in the latest Cyberspace techsuits, strap on a Virtual Reality visor and step into o computer generated fantasy world.
Amie the car revs up (or tun and platform games in Core Design's Car-Vup while Elvira takes you on a horror adventure to remember from Accolade. Screen Scene starts on page 49.
Ast 21s a e 108 for g guide.
I 8 40 52 77 HERE IS THE NEWS Want the scoop on all the hot licences and new games which are on their way for the new year? Look no further. This issue we've got a staggering 13 pages of news, previews and in-development features.
Amiga and our review desk, along with race trock action from Psygnosis' Nitro, hack 'n' slash fun with Virgin's Golden Axe, and a shoot 'em up to beat them all, Rainbow Arts1 2-Out Core Design release their third game, Car-Vup, a cute platform game, Impressions start The Final Conflict, and Electronic Zoo want to save the Earth in Eco Phantoms. The Queen of Gore makes her Amiga debut in Accolade's Elvira adventure game and Spidey spins in for puzzling fun of Entertainment FIRST IMPRESSIONS First in an occassional series in which CU takes a look at upcoming games from the top software
companies. Find out about future hot games first with CU.
ROBOCOP EXTRAVAGANZA 'You're in truubbblel' Not only do we have ol' tinhead on our cover disk, but we've got reviews of the new Ocean game and blockbuster movie as well as a special behind- the-scenes feature on the making of RoboCop 2.
COMICS ROUND-UP With a number of comic book licences about to be released, CU reviews Ranx Xerox, Spiderman, Buck Rogers and Rogue Trooper. In a special CU report we also list our top ten comics of the last year and spotlight Flaming Carrot Comics, Deadline, Aliens and the new Terminator four-colour wonders.
89 READERS SURVEY It's your chance to tell us how we're doing. Fill in the form, clip it out and send it in and you're in with a chance of winning £300 worth of top games. You can also tell us what you really think of Mark Patterson.
1 08 PLAY TO WIN The lull solution to Psygnosis' Shadow of the Beast 21 What more can we soy. There's ' also a lull playing guide to US Gold's Mean Streets and a one-level guide to the Bitmap Brothers and Mirrorsoft's Cadaver as well as the regular Helpline column.
50 ROBOCOP 2 56 NITRO 60 GOLDEN AXE 62 Z-OUT 65 CAR-VUP 68 FINAL CONFLICT 73 ECO PHANTOMS 77 RANX XEROX 79 SPIDERMAN 83 ROGUE TROOPER RoboCop 2, the hottest licence of the year, blasts onto our disk in a playable demo packed with beat 'em up action and platform fun. Our second great playable demo features 4 complete levels of Psygnosis' great new game, Lemmings. 'Stop th world, I want to fall off!'
86 BUCK ROGERS Robojustice! Shoot first, ask questions later.
Play RoboCop 2 on this month's disk.
98 ELVIRA NEWS Ricardo Pinto, design guru behind the highly rated, Carrier Command, has been hard at work developing a new 3D strategy shoot 'em up. Cybercon III is set in the tar luture. Mankind has perfected the ultimate defense shield, a multi-billion dollar cybernetic system with an artificial consciousness capable ol directing all military operation on a global scale. With pico-second reaction times, the Cybercon defense system erected an impenetrable defensive wall. Scientists continually refined the system until it was all-powerful. Suddenly, and without warning, r „ _ Cybercon III
turned on the populace wreaking nuclear holocaust and destroying nine-tenths of humanity. The lew survivors have banded together and launched Mission Nemesis, a plan to infiltrate the secret and heavily armoured base which houses the living brain ol Cybercon. Only a single operative can be sent, but kitted out in a suit of power armour he or she might just stand a chance. With over 350 individually designed rooms to explore it's only going to be a slim chance, though. New Irom USG in the new year.
MURDER MOST FOUL Delphine want to whisk you back to the 1920s tor their next Cinematique interactive adventure. Cruise For A Corpse takes place on board a luxury yacht owned by a Greek shipping magnate. In the game, you take the role ot Inspector Raoul Dussentier who's managed to blag himselt a tree cruise on the Med. In true Agatha Christie-style, it’s not long before someone cops it. The host has been murdered and his body removed. It's-up to the inspector and player top shed some light on the crime and capture the murderer before it's too late!
The mouse-driven Cinematique system has been updated for the new game and allows you to have conversations with characters and even overhear dialogue. Will you be able to prevent further murders or even solve the crime? Find out in the new year from US Gold.
Sam Raimi's pulsing thriller, Darkman, has been snapped up by Ocean for conversion.
The film revolves around a scientist, Peyton Westlake, played by Irish actor Liam Neeson, who is hideously disfigured by a bomb left in his laboratory. He rebuilds his lace using synthetic tissue and sets out to avenge himself.
The material he creates his face from has a very short lifespan - it begins to decay after a couple of hours exposure in daylight, so he is forced to hide in the shadows and move at night.
The plot has similarities to early Swamp Thing, and the film acknowledges its debt to comics in its styling.
The game is only a storyboard stage currently and its release is scheduled to coincide with the PREVIEWS PROJECT MOONBASE Informally billed as ‘Sim City on the Moon’, Mindscape have snapped up the rights to Moonbase, a sim which lets you create a sell- sufficient colony on the moon. Having to juggle multi-billion dollar budgets, construct space hotels, mine natural resources, maintain communications. And build fission or solar power stations are just some ot the tasks that need to be undertaken as you race to complete what us technos call a 'closed loop environment'.
Establishing a base and then managing its growth into a full-fledged, independent colony is not as easy as it sounds. Not only do you have to adapt to a harsh physical environment, but also compete in a highly-charged political arena against a backdrop ot economic cutbacks.
The decisions you make early in the game will limit the options that are available to you later on. Developed by Wesson International, in conjunction with NASA lunar experts, the Amiga version will be heading your way sometime in the new year.
LEADER OF THE PACK OF TC. Ollicer Dibble. Benny the Ball and Ihe rest ol Ihe gang trom Ihe classic 60s Hanna-Barbera cartoon show, Top Cal. Make Iheir Amiga debut in January. Hi-Tec Solware secured Ihe license lo Ihe popular cartoon character alter monlhs ol negotiation wilh Ihe Hanna-Barbera Organization and plan to release a series ol adventures il Ihe game proves a hil. Wilh Ihe lop ten success ol Iheir Yogi Bear game. Hi-Tec are looking lo develop lurlher Hanna Barbera characters lor Ihe Amiga.
BARNES SIGNS TO KRISALIS Liverpool and England ace, John Barnes, is set to star in a new computer game trom Krisalis. Apparently, word got to the Antield star that Krisalis's Manchester United was a blinder, so Barnesy gave the Rotherham-based softcos the nod. The game's at a very early stage, with Barnes actively keeping tabs on the game's development by helping with the storyboarding. Expect the game to be more arcade orientated to emphasise Barne s Hair rather than opting fora strategy angle.
BADLAND'S PETE You play the meanest six- gun cowboy ever in Badland's Pete, a rootin', tootin' arcade adventure set in the wild Wild West. You must tind and rescue the Governor's daughters who've been kidnapped. Watch out as Indians, bandits, rustlers and mountain men all try to stop you. Take nothing tor granted as even saloon gals, little old ladies and squaws can turn against you.
Featuring horizontal scrolling, 3D graphics and Strip-Amation, where buildings disolve away as you pass through them, Badlands will be out early November.
STRIKER - Originally endowed with the less than rivetting title Young Soccer Player, Impressions make the impressive claim that Striker is a totally different soccer game'.
To quality tor the first team you'll have to prove yourself in training like a real player. Practice heading, volleying, taking penalties, throw-ins and a host ot other skills betore taking to the pitch. The reason you do this is probahly the game’s most realistic facet - to earn big money. Striker is released this month, price £19.99 CYBER ASSAULT There's no news in 3D tilted polygon (light, tank or car sims these days, but how about an accurate representation of the human tigure? OK, who said male or female?!
Cyber Assault features a complex exo skeleton humanoid called TRAX displaying over seventy taces. TRAX can run, jump, and walk through a 3D universe, but can he make a good salad dressing? No, he hasn't got time!
He's been entered in the world's most violent sporting event, a deadly obstacle race. The geometric geezer makes his screen debut in December.
ZARATHRUSTA Hewson make a welcome return to the sottshops with a title inspired by the classic 64 game. Thrust, by Kevin Smith. Zarathrusta pits you against the evil Empire. Linking up with the Resistance, you've managed to capture several dreadnought-class starships. Unfortunately, betore you can use them in the planned offensive against the Empire, you need to locate Klystron Pods, an essential power source for the ships. In a suped-up starfighter, you must search the planet lor energy pods, hook up with a tractor beam and thrust away! With 32 colours, multidirectional scrolling, 50
levels, watch (or this one early in the new year.
RUBICON May 2011, Koala Island...news reaches the outside world of an accident at a Soviet nuclear power- plant...initial reports are sketchy, but indicate thousands have died. Radioactivity has swamped a 300 mile radius. Nothing is heard tor several months, until strange and terrifying mytations are discovered in the area of the radiation leak. Highly dangerous and near stavation, they must be disarmed betore they can use their mysterious powers. Programmed by Keith McMurtrie with graphics by Mark Jones, the game features two layer parallax scrolling, 8 levels and 32 colour graphics. A
December release trom Hewson.
.. DAMOCLES MISSION DISKS It you're one of those whizzo types who's been everywhere and solved everything in Damocles. Novagen's superior graphic adventure follow-up to the Mercenary, get ready to pull it oft the shelf again.
Two brand new mission disks otter players ten new missions based in the same environment. The disks have a novel structure combining special game ‘saves' and text displays for mission briefings and solutions which reveal many leatures in the gameplay which had been previously undiscovered - perhaps because programmer Paul Woakes only discovered them himself recently!
Mission I should be in the shops now, with Mission II to follow in January both priced at a tenner.
ARMOUR-GEDDON The latest in state- ot-the-art blasting is on the way courtesy of Liverpool software house Psygnosis.
A beam weapon capable of obliterating everything's that's left on an earth that's already undergone a holocaust through nuclear war threatens to finish the job completely. The only hope is to deploy all the armoury left at your disposal in an all-out assault. Take control of tanks, bombers and helcopters and use the sophisticated array ol weapons and defence systems at your disposal Armour-Geddon features last vector graphics, a massive play area and a serial link which allows you to link your Amiga with a triend's. Bad puns notwithstanding it'll be in the shops after Christmas.
CYBERSOUGHT The race is on to license Richard Stanley's critically acclaimed android thriller currently showing around the country.
The low-budget debut concerns a dismembered Mark 13 cyborg, a killing machine which begins to reconstruct itself from domestic appliances before going on the rampage.
The film is currently under consideration with several companies, though sources suggest that Mirrorsoft may emerge as the most likely contender.
,»? -tP=lKICK START Pronrh cnftu arp hmKP I nrir.ip.l has r.fP.Atftd a n French software house Loriciel has created a new label for simulation and strategy games and its first release it based Ttf£t on the no-holds barred sport of kick-boxing.
The game licences the name of Andre Panza, the world champion, and has been produced by digitising hours of him 5 in action. Train during the day before proceeding to compete against eight computer opponents in front of a capacity .. crowd.
* r - - ADS, an acronym for Advanced Destroyer Simulator, is J
also set to appear around the same time Programmed by ¦1 the
creators ot Sherman M4. The game is set in WWII allow- ing
players to re-enact battles from the Mediterranean, the North
Sea and the English Channel.
SMASH AND wKflb Ocean have slumped up the readies and signed up Smash TV. The hit Williams coin-op Set in the near luture. Game shows have taken on a much more violent appeal II you thought appearing on the Generation Game was tough, wait til you Qj EjIS see what you have to do on Smash TVI locked in a room, you've got to tioht it out with a gang ot baseball bat wieding bool boys who have one Single aim to beat the hell out ol you While a State ot out-and-out war is ¦ going on around you, the player has to collect prizes, credits and power- ups without getting pasted. No wonder this game has
taken more 50 pences oft the CU crew than any other coin-op in recent memory. And all this for the chance of owning a Made-in-Taiwan fondu set! Look for this one in the new year.
LET US PREY Predator II returns to you monitors next year with the news that Mirrorsoft have licensed the sequel to the now-you-see-it suspense thriller featuring the man- hunting alien.
Predator II continues the theme, minus Schwarzanegger, in downtown LA in the midst of a violent dug war between Columbians and Jamaicans. Bodies are piling up everywhere, but some of them are motiveless and violent beyond belief.
In the game, to be released on the Imageworks label, you play a cop called in to clean up the streets and solve the murders via the slightly uninspiring method of a 3D scrolling shoot'em up.
A STUNning coin-op - now a STUNning computer game... Grasp the controls and enter the awesome three dimensional world of the 8.T.U.H. Runner. Travel ahead In time to the list Century and experience Tttj Mem*, 11187 LaB7lMA,Lon&m nriB iwtml:
* 4«(0)Si-7eom« mnfceso*) System 3 are recognised as Europes
leading original game publishers.
Last Ninja Remix has the best graphics yet seen on a lb bit machine True lile animation arcade quality backgrounds.
This is a I double sided disc product - giving the player the ultimate challenge lor a martial arts arcade adventure.
IT'S PERFECTION ;YSTEM 3 SOFTWARE LIMITED iuse. I Ash Hill Drive. Pinner, Middlesex HA52AG one: 081-866 5692 Facsimile. 081-866 8584 E W S V I P R E SIM CITY GRAPHICS Maxis Software have developed two add-on graphic sets for Sim City.
Ancient Cities and Future Cities lets players build cities using the architecture and technologies of six different times and places. Choose from the Wild West, Future Europe, Ancient Asia, Medieval times, Future USA or a Moon Colony. As Maxis commented when contacted by CU, 'Why settle for being a measly mayor when you can be a medieval monarch, or live on Earth when you can plan your own utopia on the moon?'. Also, the sets can be used to superimpose each of the six new locations on Sim City's pre-built cities opening up possibilities such as Medieval Detroit or Wild West Tokyo. Out soon
BIG GAME FISHING Ask people to name the most boring sports simulation possilbe and they'll probably say fishing. In fact fishing produced possibly the greatest big name tie-in in the history of gaming when Jack Charlton's Match Fishing appeared some years ago.
This version, from Italian software house Silmunodo, lets you taste the thrills of life as a professional fisherman, and if it proves too much of a strain, you'll be able to take a ‘simulated vacation' on a South Sea island with the money you win.
OBITUS Lost in an alien world, you must fight your way through a kingdom divided by war into four shires. Trolls, dwarves, knights, wizards and kings abound and all are out for blood! With 400 in-game characters to interact with and a game area featuring mazes, caves, castles, abbeys and dungeons, expect a few late nights with this one. Mixing role-playing adventure with hack 'n' slash action, Obitus is out now on the Psygnosis label.-
S. T.U.N. RUNNER Domark's conversion of the 1 high speed Atari
coin-op S jgjilMfigfo is approaching last. STUN ® v ' stands
for Spread, Tunnel. J .1 Underground. Network which 1 neatly
sums up the constituent parts’of th is breakneck arcade 1.
a..' - racer. Created using the same I 3D system as Hard
Drivin', the places you in the seat of a vehicle with the
object of racing through a network of tunnels avoiding
collisions and destroying opposition gangs bent on stopping
S. T.U.N Runner could well repeat the critical and popular
success of Hard Drivin'.
SPEEDBALL 2 The Bitmaps last game for Mirrorsoft promises to be even bloodier than its predeccesor as the violent future sport makes a welcome return in Speedball 2. The player acts as both player and manager and can select individual players to build the best team possible. The sequel features a host of new weapons, points for nobbling the opposition and bonus points for hitting targets other than the goal.
Designed by the Bitmaps, with graphics by Dan Malone and programming by Rob Trevellyan, Speedball 2 is out in December. Read the review next month.
CRIME WAVE The President’s daughter has been taken hostage by a ruthless and powerful crime syndicate. As the country’s top agent, you’re called in to smash the criminal organisation and rescue the girl.
Kitted out in state-of-the-art shoot ’em up technology, you must face wave after wave of psycho gangsters. Mortar fire, bazookas, machine gun fire and ninja stars are only some of the weaponary you'll have to face.
Originally developed by Access in the States, the Amiga version has been developed by the Code Monkeys from Blighty, and features digitised between-level 'motion graphics' which help illustrate the story so far. Arcade action from US Gold, out soon.
H Author Jordan Mechner who wrote Karateka way back in the mists of time, has produced animation fight sequences for this mystical Asian adventure working from hundreds of old movie clips.
The results, Domark claim, are awesome.
In true heroic style you have to rescue a beautiful princess from the clutches of an evil, sexually deviant' (that’s what it says here) Grand Vizier. Well it’s nothing if not original... CARTHAGE You play Diogenes, commander of the Carthagian forces ranged against the full might of the Roman Empire. Mixing arcade action and strategic warfare, Carthage requires quick thinking, strategic planning and expert chariot skills if you’re to fight off the Roman army.
Using fractal graphics to display the African territory and control screens, the screen can be flipped to a third-person 3D view of Diogenes' chariot races as he clashes head on with Roman charioteers. Written by David Worrall. Of Lombard RAC Rally fame, Carthage is available now.
Available for IBM PC Compatibles and coming soon for Atari ST and Commodore Amiga . Fe
• - ¦ .'
Four Ml Abrams Tanks. Four soldiers in each. That’s Four Tanks, Sixteen Men. And you control thepvhole shooting match.
. .,r ? • Wi ¦ Strategic and tactical command. Plan your winning strategies, gfylng; orders to your platoon of tank's, calling in airstrikes and artillery. At any moment you can 'jump' into the thick of the action, tqking over direct control, as commander, gunner or'driver of any tahk.
¦ Leadership. Each. The 16 men ¦ Realistic Battlefield terrain,. • Endless variety. Fight during inVour tank platoon has his own Mate use of natural cover, such as' . The day . At mght. In snow. Mud.
Battlefield skills and abilities., hills, ridges and buildings to hide jam or clear weather. With improving with experience, your tanks, across the huge 16,000 thousands ot battlefields and promotion and decorations, your acre 3-D battle zone, just tikea real millions ol .situations'and you get chanceS.of success-increase as tank commander. ¦' endless enjoyment. Decide .your platpon become battle ‘ between single battles or an entire hardened:-. ¦ High-tech war. Laser campaign, rqngefinders. Depleted uranium "•
* » pegetrators, .wire-guided missiles.
M IHBHI reactive at mom. Air support and ¦ artillery make Ml Tank Plaiocr.
HhM * impish- Vo ||| '«TTj j: g % ||| HB ;;j| At I •••¦ I BB Hi ;;;| warfare available :cr you: hcni'- I Hj H jj ¦n computer. HujL" Ml Tank Plaioori was released ior IBM PC compatible machines In October 1989; ¦MicroProse has surely excelled on this one: It's all there, Irom superb playability through great attention to detail to one ol the best manuals I've seen in a long lime. The competition should watch out, as this one's going to take some beating.'' • PC Leisure Spring ‘90 “ I can’t really laultMl Tank Platoon as It's deltniteiy MicioProse's most comprehensive simulation yet." 87%
C&VGNOV89 The most frighteningly accurate tank sim weve seen.” 926 Ace Dec '89 CONSPIRACY WOLFPACK DUNGEON MASTER (REQUIRES 1 MEG) FLIP- IT & MAGNOSE FALCON ONLY FROM ONE OF THESE_________ BUY ONE OF THESE WINGS (REQUIRES 1 MEG ) Adams World 265 Station Road Harrow Middx HA1 2TB Adams World 779 High Road North Flnchloy London N21 8JY Adams World 41 Church Street Enfield Middx EN2 6AJ Barkman computer Services 1st Floor Cardinals of Kingston 6 9 Market Place Kingston Upon Thames Surrey KT1 1JY Bits N Bytes 8-12 Dial Lane Ipswich Suffolk Bits a Bytes Unit 18 Central Station Ranelagh Street
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MONTH T H O F LETTER DULL GAMES I have owned an Amiga 500 with 1.2 Kickstart since 1987. And before that I had a C64 tor three years. The prime reason for upgrading was that I thought the games would be much better on the Amiga. They certainly look and sound better, butthey cost more and aren't half as much fun to play. Examples of dull games on the Amiga are Rotox. The Lost Patrol and all of the Don Bluth games. To cure this rapidly spreading disease of ‘nice game shame about the gamep ay I can think of two cures.
1 Convert more of the old 64 games like Nemesis The Warlock. Warplay. Paratrooper. Who Dares Wms and River Raid I know that if someone was to release Nemesis The Warlock on the Amiga I'd buy it, despite the silly price I d probably have to P3 CU can take its responsibility towards the games playing community and start a competition for the best game concept The readers could send in drawings and text ideas to give an overall idea of the game, then you could get the Bitmaps or some other talented development team to do the programming. I would have thought that this could be a real
money-spinner for the software houses, as the games could become massive hits! , . . , ... ... „ .. I have been reading CU since 1986. And you have improved my English no end, so please try to help me with this as well.
Bjom Augustsson, Trollhattan.
I agree that it would be nice to see some of the older 8-bit games on the Amiga, but only if it doesn't stop development teams from employing new ideas and breaking new ground. However, it would be nice to see the likes of Combat School, Green Beret, Uridium, and Typhoon making their 16-bit debuts. As for your comments on CU giving advice to development houses, I don't think they need it! None of them consciously writes a bad game, and I'm sure that they wouldn waste up to eight months developing a title in the vain hope that a complete no-hoper would sell. People like the Bitmaps Bullfrog,
and The Assembley Line are all working on new products that look stunning, and you have to admit that the newer stuff to hit the Amiga is destined to be looked upon as classics one day.
A lot of the 64 games haven't survived the test of time. I still own a 64 and use it quite frequently but most of the qames In my collection look very dated. The perfect solution would be to release the older games on budget unless they were really worth full price (which many aren't), and the developement costs probably wouldn t be covered by its sales, costing the software house a packet. Still, a few software houses are re-releasing or re-writing the older stuff (Ocean are preparing an Amiga version of the classic Head Over Heels), but don't expect games such as Nemesis The Warlock- which
didn’t exactly set the 64 world alight - to make it to the Amiga.
LENGTHY LOADING Mark Patterson's review on Wings is accurate, but one thing he didn't mention about the game is the amount of disk changing you have to do whilst playing it. I've had Wings for abouf five weeks now and really enjoy playing it.
However, I just seem to get into it when I have to change disks.
When a game gets a good review, we should also be told about any bad points, such as disk swapping and slow loading. After all. We are the ones who buy these games which are ranked so highly by Mark.
Mick Walker. Morley.
WRITE TO CU, 30-32 FARRINGDON LANE LONDON EC1R 3 A U When Mark reviewed Wings, he used a machine with two drives, so this meant that the swaps were not noticeable. However, he did spend some time with just the basic Amiga set up with one drive, and whilst the swapping was annoying, he didn't think that it detracted from the game- play that much. Still, I have to agree that Cinemaware games aren't quite as enjoyable with only one drive, but the team is making a concerted effort to minimise unneccessary swapping in the future.
DIY GAMES I have been reading your mag for months, and find it keeps increasing in quality with superb reviews and lots of additional features. Now to my main point, I have created a wonderfully wacky and cute character called LiloBibo and I have bought the AMOS system and would appreciate a bit of advice. I would love to write a game starring my character using AMOS, so can someone tell me how to get started?
Also, once I have written my game where would be the best place to get it published, and how would I get it copyrighted?
I'm sure that there are thousands of people out there in the same boat as me, so please answer my queries.
G. Oldham. Sheffield.
You've got off to a good start by buying AMOS! And all I can suggest is that you read the manual to explain why you’re stumped. As for publishing the AMOS-writ- ten game, don’t expect the likes of U.S. Gold, Ocean, or Mirrorsoft to take them, as their games are coded without the likes of AMOS and, besides, to tell the truth, it couldn't measure up in terms of technical ability.
However, Database software, the makers of AMOS, run a competition to find the best AMOS-created games, and by sending your completed LiloBibo game to them, it may appear on one of their compilations in the future, earning you a few quid in the process. If you used AMOS to create your game, you could only copy- right the character's name, because the actual coding was done using Database's system.
I have only just started reading your magazine. For months I read one ot your competitors, which was okay, but didn’t have quite the depth of games coverage which CU has.
Anyway, getting to the point, a few weeks ago I purchased Midnight Resistance from the normally superb Ocean.
Within a week, I had rescued all six of my family and sat through a rather drab end sequence. I do not consider myself to be an excellent games players, and I have battled hard with games like Xenon II and Nebulus getting nowhere fast - but I keep returning. Because I am at school, I cannot afford to shell out twenty odd quid a month for games that won’t last very long. Why do so many software houses produce games which are relatively easy to complete?
Wayne Smithies, Chelmsford.
Software houses don't deliberately release easy games. During its development, it can be very hard to judge a game's difficulty level. Most of the houses use testers to play the games for hours looking for bugs and defects. The testers are usually fairly good gameplayers and are quite proficient in spotting mistakes. What a tester considers to be too easy could be impossible to you, so a happy medium has to be struck. If possible, try to test out games before you buy them, as this will save you a lot of money. Many softshops will gladly demonstrate a game for you, and if they won t, take
your cash to somewhere that will.
CUT PRICE QUERY I have just bought an Amiga after months of solid saving, and I am set on buying as many games as possible. I have recently bought Rainbow Islands. Escape From The Planet Ol The Robot Monsters, and Kick Of! II, and I am very happy with them.
However, because I don't get a huge amount of pocket money (I’m still at school), I can't buy as many games as I'd like, so I have started buying budget games to boost my collection. There are some good games out there, but most of the cheap ones are rubbish and not worth the disk they come on. I have bought Out Run, Bionic Commando, and Leaderboard which I am very happy with and would probably even pay full price for. But some of the games I have bought are awful, and a waste of money.
Please start a budget column soon to inform us of what cheap games are worth the dosh. I want value for money, and I'm sure that I’m not the only person who would like to know what's hot in the world of budget games.
Peter Skinner, London.
No sooner said than done!
As of next month, we ll be providing the definitive low- down on budget software, with reviews on the best budget titles in the softshops.
How's that for efficiency!
AN OZZIE WRITES... I would first like to comment on a problem I have with the incompatibility of 1.2 and 1.3 machines. I have two Amiga 500s - lucky me. They bofh have a 1.3 ROM, but they come with different versions of Workbench. I think this means I have an early and up to date version of the 1.3 ROM.
Some demos I have will only work on the machine with the outdated ROM. On top of that they will only work if copied on the outdated machine. I have a couple of games - such as Double Dragon II - which will only work on the early machine. Why am I having these problems? Who is to blame for them?
I would also like to comment on the sale of Amiga games.
My friends and I find it really annoying to find certain games on top of the chart, just because of the strength of their names. Robocop certainly did not deserve to be in the charts for 18 months, and neither did Chase HQ merit a spot in the top ten. Most of the large software companies can afford financially to put out a mixed bag of conversions and licences. Games which I think should do well are ones like Ninja Warriors, Bomber and ¦miiE Have you ever read one of our reviews and thought, ‘What a load of tosh’? For The Record lets you put the record straight and win a free game, worth
£25, into the bargain.
If you’ve bought a game and think it's scored too highly or marked too low, write your own review and send it in to BACKCHAT.
REVIEW OUT PLAYED I cannol believe how Player Manager scored only 94% in Ihe April issue ol CU, I Ihink il should have received al leasl 4% more.
For a slarl each team is unique wilh unlimited numbers ol randomly created players. Their individual attributes range Irom pace, resilience and stamina lo shooting, tackling and goal keeping abilities. Age ensures no man lasts forever yet there's always Ihe possibility lhal a new 18 year old can till Ihe bools ol a reliring slar player Being able to influence each player and mould him into an essenlial pad ol Ihe team is fantastic, and one ot Ihe mosl satisfying leatures ol Ihe game. You get to know each player's characteristics and Ihey almosl become Iriends, Ihe realism is really lhal great.
01 course no management game iscomplele without a Iransler market, and Ihis one is very lively, ensuring you musl act quickly lo gain Ihe best deals. Place your has beens on Ihe list, but selling them may involve months ol wailing and changing Iheir lee.
Keeping a player happy involves more than jusl winning matches.
There are injuries, contracts, disciplinary points and training which can make or break a new player. Treal him well and he'll live a lile of devolion to the club, otherwise he’ll requesl a Iransler or refuse to sign a new contract!
Endless team laclics can be created wilhin minutes and. As each team is dillerent, you're sure lo need them. All Ihe computer learns usea variety ol strategies Irom long balls lo the ‘if in doubl, chop him down' type play.
The game falls into Ihe musl buy' category. It’s well worth Ihe asking price of £19.95 and I musl have spenl over a hundred hours playing Ihis brilliant piece ol software!
Forget all Ihe olhers, Ihis is THE managemenl game lo buy and one ol Ihe best Amiga lilies ever created Stuart Harcty, Shetlield Praise indeed from Stuart. Player Manager is one of CU’s fave footy games, too. Andy, our designer, has been known to play this one for ten hours at a time.
These problems are solved during play testing, but if a deadline is tight it may slip by and into the shops.
As for your comments on licences, I think that you're being a bit harsh on Ocean.
OK, so Chase HO isn’t that great, but games like New Zealand Story and Graftgold's brilliant conversion of Rainbow Islands more than make up for them.
That said, yes, games like Stunt Car are good, but you get more than your fair share of awful unlicenced games, too -1 could name at least a dozen off the top of my head.
Slunl Car Racer. Games like these are true works of art which programmers take hours polishing.
Thanks for the great mag and keep up the good work.
Kyne Sedgman, Australia.
A lot of ROM problems stem from developers writing on outdated systems and making clever use of their specific ROM. This can then lead to problems on machines that may have certain facilities missing, and this means that you get incompatibility between Amigas. For the most part, A NEW DUE SOCCER svn BLISTERING PACE PIXEL PERFECT PASSING IIIENSION IN f SMULATIONS THE FINAL WHISTLE Amiga - ST £12.99 (Rei. Nov.) Raises the skills required and gameplay of new heights.
Trajectory of header or a spectacular r nearest to the ball and 'flair will try a solo 3n of tactics for lions.
European cup Winners Cup.
Europe on one Draft specifications. Subject to changes without KENT.
UNIT 10, BURNHAM TRADING ESTATE, LAWSON ROAD.
TELEPHONE No: 0322 92513 18 FAX No: 0322 93422 ANCO (author of the classic Infiltrator) and playing it at this late development stage. I have to say I quite enjoyed it.
HulilSlakiSfl As with any simulation, a hefty amount of research has to be carried out to make the game as authentic as possible.
Obviously in terms of straight facts it's simple to recite a string of numbers, but making the simulated bikes handle like their real counterparts is another story. Gray Matter have spent three months so far purely on generating the right feel for each bike. By extracting vital information from magazines, interviewing racers and riders and running test runs with the six bikes in the game, the authors were able to build up a near perfect picture of how each bike performed. The factors used to calculate the overall handling characteristics included the adhesion (how well the bike holds the
road), engine With so many ribtickling games to his name, you'd be forgiven for wondering why Chris Gray is doing a motorbike sim. Tony Dillon slips on his biker's leathers and enjoys a spin along the prototype A racing bike simulation is something that hasn't been attempted in quite a while, not since 7T Racer from Digital Integration appeared tive years ago on the Spectrum. Mindscape hope to kick the whole thing into touch with The Ultimte Ride, the first true 16-bit, over the handlebars bike racing sim.
EalQEQBe In production for the last 16 months, the game is very close to completion at time of writing.
Already quite playable, it is based on the pretext that 'anyone can play a Super Hang-On type game where you can take every bend at top speed. Ultimate Ride is for the game player that likes to exercise their skills'.
Designed and coded by Gray Matter Inc., authors of Fiendish Freddy, TUR is the baby and brainchild of native Canadians Kevin Hoare and the infamous Chris Gray The start of the lap and you're in fifth place. All other Information is displayed on the dashboard of the bike which, incidentally, is an exact copy of the real thing.
In The Ultimate Ride you’ll be given a choice of six bikes, a variety of tracks based upon real-life courses (which can be customised), and even a choice of tyres---- PATRIOTS ANONYMOUS As well as the obligatory world tour of race tracks, there are six national street races.
IN UfcVELUPMENT complete with landmarks and roadside objects typical to that country. For example, in Japan, don't be too surprised it Godzilla wanders onto the scene. Completing each race presents you with an attractive animation complete with that nation's stereotypical character. Complete the race in England, and you'll see your biker go into a curry house and buy a Tandoori. Ot course, in England it tends to rain quite a lot... power through the red line and Torque curves and overall bike mass.
VROOM WITH A VIEW I Obviously, the graphics play a very strong role in creating realism and authenticity in a game like this, and Gray Design's graphic designers - namely Nick Gray, Rob Anderson and Dennis Turner - seem to agree, judging by the tact that the graphics in uncompacted mode take up 15.5 megabytes ot memory. To create a real- looking 3D environment, all objects, such as roadside items and other vehicles, are sprite based positioned on a polygon landscape. Each of the 70 sprites in the game is software scaled in real time to give an impression of distance and is rescaled 24
times between horizon and near view for a more fluid movement effect.
All of the sprites can be turned into silhouettes to speed up the screen update, taking it from around 10 frames a second to a speedy 14 - faster than a CD-I running in motion video mode.
Each of the sprites is also drawn at nine different angles, to match the tilting effect of the horizon when you turn a corner.
NOISE POLLUTION To get that 'gutsy' motorbike roar, a digitised sample was used.
Apparently, Chris Grey borrowed a friend’s Suzuki GSXR-f 100 and raced down Oakville High Street at 143mph at 2.30
a. m. with a tape recorder strapped to the exhaust Some people
will go to any lengths for authenticity!
RACING FACTS 1 The first two-wheeled vehicle powered by a petrol engine was invented by Daimler and Maybach. Their creation was called the Einspur and was patented in 1895.
2 The first official bike race was held in 1904. Britain entered three people and the race was held In the Isle of Man. The winners of this contest went forward to the first international race held a year later in Doudan. The organisers were the Autocycle Club of France.
3 By the end ot his career, Barry Sheene's legs had been almost totally reconstructed. Thanks to the addition of metal pins and braces, Sheene could actually walk when others would have been crippled for life.
TRACKSUIT MANAGER LEAGUE Goliath Games look set to score yet another goal with their latest management simulation. Tony Dillon blows the whistle.
Develop a new TSM game came from an earlier product by Goliath director, Doug Mathews. The Double was a national league management game but, although well designed, ran too slowly to be enjoyable. Going back to the drawing board, Goliath decided to develop a football game combining the best features of The Double IN DEVELOPMENT Goliath Games have established quite a name tor themselves in the field of sports strategy games, and Tracksuit Manager League - not to be confused with Tracksuit Manager ‘90 - promises to be their finest hour.
The obvious question to ask is how do you improve on an already near perfect product? TSM was acclaimed as one of the most accurate football management sims.
Simple, you add some great animations and increase the game's statistics. For example, TSML has a full national football timetable, plus European and Nations cups.
There are 88 English league teams, 50 non-league teams, fifteen Scottish cup teams and over 235 European clubs. As well as keeping track of these, the game also has detailed records on over 1600 individual players.
The idea to TOP FIVE POTENTIAL LICENSES ARTIFICIAL INTELLIGENCE The Artificial Intelligence system employed in League is nothing more than a revamped version ot the original TSM system, but brought up to date. In the match section of the game, the system originally ran in one dimension (the ball could only travel up and down the pitch). Now the game runs in three, allowing lor movement up, down, lelt and right, as well as bringing the height ot the ball into consideration.
As Doug Mathews explains: Previous tootball games have never been totally realistic. As we intend to run the text commentary with a lull graphic display of the game, we need an authentic system to work with.’
1. Lou Macari's Casino
2. Way ol the Exploding Fists (Arsenal - Man United co-license)
3. Brian Clough's England Manager (FRP)
4. Wimbledon's Missile Command
5. Paul Gascoigne's... nah!
The whole lootball management scene began six years ago with Football Manager Irom Addictive Games. It was quite basic with simple strategy and unrealistic results. But it was new and original, and fired the industry into creating a dozens ot clones, one ol the best being Football DireclorUom D.H Games, awarded a Screenstar lour years back. So where does it go now? Multi-player managerial games seem to be the next step forward.
Design ot the game began over six months ago. Just as Subbuleo (also by Goliath) was nearing completion. This time has been taken up mainly with research into team line-ups and performances to ensure that League is as accurate and realistic as possible. When we ‘bench tested’ TSM against ten real matches, it got the correct score tor seven ot them, and predicted the correct goalscorers on three. All this is possible with the incredible Mathew’s Artificial Intelligence program that can play complex game strategies which take into account team and individual player statistics to make the game
as realistic as possible.
To accompany the Al Goliath also going to be incorporated, like the ability to resign from your club. Yes, that has been done before, but you've never been allowed to continue in the game and look tor another club. Applying to manage another club results in a full interview and eventually you might be ottered the job. That's just one ol many new options but. Ot course, we can't give them all away.
Are also adding more detail to the text commentary that runs with the match.
PLAYING FOR LAUGHS The gameplay will be similar to Boxing Manager, with all menu screens depicted graphically such as your office screen - a close up of your desk with a notebook, tiles and telephone. There will also be stacks of animated sequences,such as the players climbing into the team coach. Goliath are hoping to create several animated highlights of the matches as they happen, to illustrate the on-screen commentary. Quite how the graphics will fit in is undecided as the game isn’t far past its initial development stages.
LltlliHiinilkllLH Tracksuit Manager League will hopefully appear in February, but just in case you can’t wait that long, TSM ‘90 is now available trom Electronic Zoo.
It’s an updated version ot TSM, complete with full ‘90- '91 stats, priced at £8.99. The Amiga version of The Last Ninja has been a bigger ‘on-off’ affair than the marriage of Jack and Vera Duckworth. Now, however, System 3 are set to release a vastly improved version of the original concept in the form of Ninja Remix.
NINJA IN DEVELOPMENT It's been over five years since the appearance of Way Of The Exploding Fist, one of the first home computer karate beat 'em ups (the first being Bug Byte's tedious Kung Fu - complete with wire-frame characters!), and arguably one of the most influential home computer games ever. Not only did it spawn a host of clones (including International Karate which was also by System 3), but almost every type of martial arts spin-off imaginable. Only a year later, the first Last Ninja game appeared from System 3, combining strategy, armed and unarmed combat, and some of the best
graphics ever seen on a C64, setting a new precedent for graphics on the machine.
Through complications, The Last Ninja was never released on the Amiga, but that didn't stop Ninja 2 from appearing.
Programmed and marketed by Activision, it was still released under the System 3 label to average reviews from the critics. Ninja Remix is being created to redress the balance, restoring System 3's reputation.
Ninja Remix is based very loosely around the original Last Ninja game, taking a few of its best Below. System 3 claim to be 'extremely pleased' with the dungeon stage. It was also one of the hardest levels to put together. It will include things like rats scurrying about chewing on severed limbs.
CHE LaiC iCA iHIP jl 'r 7T.. *¦
- If ' -¦¦¦' A SHOOT-EM-UP TO REMEMBER!
0 I IMPRESSIONS IMPRESSIONS • RIVERBANK HOUSE • PUTNEY BRIDGE APPROACH • LONDON • SW6 3JD S O ¦¦ T WAKE W I T 11 S T Y L E Though he might not appear in the game, this sketch ot a Barbarian is very detailed when you consider it's only a rough that will probably end up in a bin.
Sprawling cliffs of level two, the Wilderness. At last, the palace finally comes into view, and the first step to reaching it is through the gardens, which are full of enemy troops. Entrance to the palace is through the dungeons which run beneath it, and these dank rooms contain skeletons and half-eaten corpses. The last two levels centre on the massive palace and inner sanctum - the latter only be accessible through a hidden passage.
When you enter a screen any object that's present will flash briefly, indicating its location. Some objects such as weapons and apples (which restore energy) will crop up trequently during the game, whilst other items need to be hunted down. In addition, ninjas can pray for guidance in special shrines where they can pick up tips on the nest object to collect.
INSPIRATIONS As with the other Last Ninja titles, it seems as though inspiration for the graphics have been drawn from Japanese- style movie making. In particular, Akira Kurosawa, whose films include classics such as Ran and Yojimbo, proved a useful reference source. The palace gardens and the fortress levels bear testimony to this. The gardens are neat and clipped, but with a variety and colour that make for an original style. The fortresses are decorated with huge vases and complicated wall designs.
The foreground graphics are based on characters and clans from Japan's history.
There are barbarians, who are slow and strong, priests who are fast and fight well, and about a dozen other characters who make up the impressive opposition BACKGROUNDS One of the outstanding features of Ninja Remix are the backdrops. A Lego style system of graphic building blocks is used to create these. To begin with, a rough of the screen is sketched out. Then several types of each object - trees and bushes, for instance - are created and added to landscape. Obviously, if this was done on every screen things would start becoming repetitive, so some screens are individually tailored
depending on content. This means that some screens can take several weeks to put together. Quite a task when you consider the game will contain up to two hundred different locations. Also, to make the game more visually appealing, the yteam have added small animations into the backdrops - n fountains, rivers and fish, for instance. While the content of the 'other levels is still be decided on.
Grating them with a host ot new ones. Level one is the Wastelands. Here the main problem is overcoming a large oriental dragon, located right at the end ot the level, which is easily recognisable to anybody familiar with the 64 version ot Ninja
1. However, the new features and problems will stump people who
regard themselves as experts on the original 8-bit Ninja
THE PLOT The island of Lin Fen is home to the Shrine of the White Ninja, a place where Ninjas gathered in safety and where the sacred Koga Scrolls were hidden from the rest of the world. One night the island fortress was invaded by a treacherous band of assassins who slaughtered the Ninjas and captured the scrolls.
It’s been ten years since you, a young acolyte, escaped the slaughter and now you crave vengeance. Setting out to avenge the deaths of your brothers and regain the sacred Koga scrolls, your task will not be easy.
Flem xwill contain six levels, each one containing between twenty five and fifty screens.
The first, the aforementioned Wasteland, will have roughly cut paths which leads to the REMIX
- McWisioN © 1989 Ircm Corporation Licensed to Activision (UK)
ACTUAL AMIGA SCREENSHOTS ORDER: Marketed &. Distributed by Activision (UK) Ltd.
IN DEVELOPMENT DESIGNS ON AN INTRO The first thing you'll see on Ninja Remix is the intro sequence. This shows your ninja wending his way to the tortress to tackle whatever lies within (this is also to display the credits). The tirst step is to come up with the concept, and in this case it borrows from the intro to Last Ninja 3 on the C64. Then the sequence reaches the planning stages. Here the ideas need to be jotted down on paper along with a rough storyboard outlining the sequences and animation. Next, the graphics are sketched out, and this helps the programmer get a sense of proportion
and an idea of how the characters will look and how they shoule be animated. Finally, all this is transferred to computer, with the animated sprites being overlaid on the background, in much the same way that cartoon animators work.
Lelt. One of the roughs for the intro sequence. On the right of the sheet is a story board outlining the approach of the ninja towards the fortress of Lin Fen. The main portion of the sheet has the rough of the castle as well as some sketches of a close up shot of the Ninja.
INNER FORCE These hand positions date back to the earliest origins of the Ninja and are used to invoke inner force, a major part of most Martial arts. These are still used in modern Ninjutsu, during warm ups and when the ninja needs to focus himself on a difficult task.
Lams Haunted Castle, Scotland : Help little Tommy Ircscue his mother in this thrilling, chilling arcade adventure game !
.Only if you darc.. fl Entertainment &*- ST-AG-PC You tire Zad. Plan your strategy.
And become the supreme ruler of W Euroland ! ¦ W1JI SOFT (U1 IGUjgtRX . UQ2SP 860 299 sbs It’s been just seven months since the release of Midwinter, and already its sequel, Flames of Freedom, is entering the final stages of development. Midwinter couldn’t put a foot wrong with the reviewers, achieving 96% and a super star in CU. Almost as soon as it was released, the games creators, Maelstrom, started work on the sequel.
FLAj KOF I The first task tor Maelstrom was coming up with a sequel that would be original, rather than borrow ideas and routines from the previous game. Eventually, it was decided to set the game several decades alter the events of Midwinter, inaditferent location with the Earth now warming. The game is based in an archipelago of 42 islands, with you controlling just one character, rather than the multi person team of the original Midwinter. As a special agent, it's your job to go to the enemy controlled islands and help liberate the enslaved population.
Nmum* esbfff EFFFF luFFFF FFFFFF I- FFFFF EBBFFF Wmfir. Portr«t 4«i!»« 9 • l-W|HT.i:i3rtil The first part of the game a player will come across is the hero design kit.
Here you choose your character's sex. As well as designing his or her face with an identikit routine which allows for most of the character's facial features to be altered and repositioned. The character's personality will include charm, bribery, sex appeal, authority and his her ability to threaten people. These can be altered required to assassinate the local police chief and destroy a base, for instance. Some of the tougher islands will contain over half-a-dozen individual missions which will have to be completed to free the land. You need to work fast, you only have twelve months.
Subs and scuba diving among others. Trains, jet skis, hovercraft. Jeeps, biplanes, cars and tanks will also be added to a list of ground-based vehicles which totals over twenty in all. A single island mission can be divided into several sub-sections. You might be IDATA STORM Entering the data for nearly two thousand characters, dozens of vehicles, and generating dozens of graphics would take forever. So to get around this, programmer Mike Singleton created several time-saving utilities.
The first, for creating characters, is very similar to the hero construction routine, though the characters attributes can be altered as well.
Designing the graphics also posed a problem.
Most of the CAD (Computer Aided Design) packages he used proved to be to inflexible. To get round this a graphics design and movement routine was created allow superior control over the graphics, and as some of the more complicated objects will have up to seventy polygon faces.
An expanded version of this routine plays samples while rotating an object, so the programmer can tell how much the game will slow dowm once the sound effects are added.
But they’re all interconnected.
For instance, the higher you set your threatening ability the lower your skill in charming people becomes.
Transport between, and on islands, will come in many forms. Underwater transport will have mini-subs, normal _| The main bulk ol Flames Of Freedom's graphics will be made up from polygons using the same distance fading techniques that were used in Midwinter.
This system has the polygons fading as they reach the horizon, giving a greater impression of speed and depth. Comic strip-style panels are also included to give an overview of the action during jail and communication sections, giving the player a better idea on what's happening around him.
You've been locked up and Imprisoned. Here the player has chosen lo try and overpower the guard, without much success. The beating will lower your energy and torce you lo rest up.
IN DEVELOPMENT The bulk of the coding is done on the ST and 68000 development machines, as they’re easier machines to use. Most of the data will be ported across to the Amiga, though changes will be made to make good use of the Amiga's superior qualities.
Flames Of Freedom is currently having it's component parts joined together, and the Amiga version will be completed early next year, with a proposed February release.
F FREEDOM COMMUNICATIONS IA large part of the game is based around interacting with other people. For this, nearly two thousand individual characters were created, from enemy guards to resistance leaders. You'll be able to use any of your psychological skills to try and convince somebody to help you, and successfully winning a person over means they will help you in any way they can. A high ranking character could, for instance, supply you with forged documents, while you can send low grade characters out to make contact with other resistance leaders, or carry out one of your mission
HiHiiWI Set twenty or thirty years after Midwinter, the Island’s government has decided to send expeditions to seek out other bands of survivors. On their travels, they come across an archipelago off the coast of Africa, roughly where Cape Verde used to be, Here, forty-one of the forty-two islands are under slave rule, and the government of Midwinter has become aware of a proposed invasion of this archipelago which will take place in six to twelve months. As a Midwinter special agent, you’ve been sent to Agora, the only independent island, to free the other neighboring lands to help you
fight the invasion when it comes.
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DISK E Lemmings, rom Psygnosis ¦ we have four lev- els of what
must rate as the silliest game ever to grace your Amiga screen.
We proudly present Lemmings, an icon-driven game which is like
nothing we’ve seen before. Can you save the cute furballs from
their certain (self-inflicted) death?
A definite contender for the hotly-contested Christmas number one, Robocop 2 is an eight-way scrolling shoot ’em up in which Detroit’s finest cop once again takes to the beat - this time battling against drug-dealers AND his would-be replacement.
Our demo covers a huge chunk of Robocop’s beat, and is guaranteed to whet your appetite for the full game.
E. S.W.A.T. One of U.S. Gold’s biggies for the Christmas chart
battle, E.S.W.A.T. is a one or two-player beat ’em shoot ’em
up with you taking control of a member of the crack team.
Our rolling demo shows you Supplier: U.S. Gold. Price £24.95.
Converted by Creative Rotox Materials from the impressive Sega
coin-op, E.S.W.A.T. is a multi-stage horizontal beat and shoot
'em up along the lines of .Dragon Ninja and Rolling Thunder.
As a member of the
E. S.W.A.T. team of the title, you and a friend have been sent on
an important mission to clean the streets of drug dealers.
However, to thwart your endeavours, the drug dealers are out
to stop you, and along the way your progress will be impeded
by their many gun and weapon-toting hoods. Initially, you must
face these odds armed with a puny gun, but along the way you
can pick up special E.S.W.A.T. suits which protect you against
enemy fire, along with extra ammunition supplies.
Our demo takes you through one of the game's levels and shows you what the members of E.S.W.A.T. have to face and what you can expect to fend off in the conversion. As they punch and shoot their way through the ranks of the drug-dealers cronies, they come face to face with two of the larger henchmen who appear in various guises at the end of each level.
LEMMINGS Supplier: Psygnosis. Price: £24.95. Controls: Mouse.
With two ot the most impressive Amiga shoot em-ups already under their belt, DMA Design return to the Amiga game scene with some... er, a little bit different. In case you’re not not sure what a Lemming is, it’s a I tie furry creature which has a disturbing habit of throwing itself off high buildings and generally trying to throw a seven. In DMA Psygnosis s newie, you have been given the task of protecting this rapidly-diminishing race. However, bearing in mind the many dangers that surround you, it isn't going to be easy.
Robo traversing three scrolling levels, stopping only forthe numerous arcade sequences which punctuate the action. Our exclusive demo lets you see what to expect in the first level and allows you to get used to Murphy’s controls before you buy the lull game As in the first game, Robo is controlled via the joystick, with the directional controls prompting him to kneel, walk lump, and the firebutton activating his gun. In addition, to boost’ E,Ce!Leitra weapons, such as three-way fire, can be collected along the way. Our demo features roughly half the first stage, so prepare to walk the
means streets of Detroit and clear up those criminal-laden streets.
Digger - comes in Ihree varieties and can dig up, down and through the larges, of obiects.
We’ve put together some good disks before, mnJh V®?UrpaS*ed ourse,ves this time. This month, we ve got demos of three of the hottest games you’re likely to see this Christinas?
Ranging from a group of suicidal Lemmings to a trio of heavily-armoured dudes... ROBOCOP 2 Supplier: Ocean. Price: £24.95. Controls: Joystick.
Easily a contender for the Christmas number one, Robocop S'?“*1l,9h* be'ween our tin hero and the ever-present evils of Detroit. Set a few years after the first film, Robocop Zsees the manipulative OCP Corporation unleashing what they consider to be the new future of law enforcement - the Robocop 2 of the title. In addition, a new all-powerful drug by the name of Nuke’ is gripping the nation in the throes of its addiction, and Murphy Robocop's first duty is to smash the ring behind this lethal narcotic - namely, a pusher by the name of Cam, In the end, and thanks to the unlimited cunning of
the corrupt powers at OCP, Cain is tracked down and disposed of only to have his brain power Detroit's new cop However, a Nuke addict himself, Cain’s addiction seizes control, unleashing a force more powerful than Detroit could possibly deal with.
Except for Murphy, that is... Special FX's game tollows the film's scenario from the start, with Thugs appear regularly, and should be taken out as quickly as possible.
Hits from them or their guns reduces your energy drastically (shown at the bottom of the screen as a Coke can), and when fully depleted one of your three lives will be lost.
D®mo comprises tour perilous screens which you th™, lUi .a P'ede,ermined number of Lemmings safely through. They begin their journey dropping from a trap door, and you must lead them to the exit on the right of the scrolling level. The demo is mouse-controlled, and at thfhnno''®0, .yKC0n,r01 'he Lemmin9S via the icon box alll c ih screen wh|ch, amongst other things, allows them to build bridges or dig holes through seem- ingly-impassable obstructions (see panel for full details) skiiial0" m Kve 3 'imi,ed number ot ®ach’,he various II bifm carefully. To add to your worries, all this must be
done within a strict time-limit. A one or ,"°‘Playe,.ga"le’the final version of Lemmings will contain a hundred screens of suicidal action. Until then, our r dem°®hould keeP you going until only a few tufts of hair are still attached to your scalp.
Fm imi PLUS POINTS The The first of an occasional series in which CU assesses whether or not there’ll be success for the top games of the not- too-distant-future TURRICAN II SEQUEL lo classic shoot 'em up programmed by Julian Eggebrecht, published by Rainbow Arts.
GAMEPLAY: Easily one of the best shoot'em-ups to appear on the Amiga. Turrican is at last going to be followed up. The unimaginatively Turrican II offers more of the same, with our armour-clad hero, leaping, rolling and blasting his way through all manner of enemy-filled levels. No longer are your troubles caused by Morgul.
Instead a massive computer known only as the Machine is extending its tyranny throughout your home system, and you are the only being up to thwarting its plans for domination.
Rough edges Turrican sported have been improved. Turrican M's five planets, play host to twelve levels, within which are two megabytes' worth of graphics and a wide range of stunning sound effects - with no less than twenty tunes to accompany the frenetic action, and fifty suitably loud sound effects. In addition to this massive array of sound, the programmers have even manage to squeeze in some sampled sound - and this is used to god effect during level four where Turrican intones: “make my day!"
ANY QUESTIONS? At the moment at least, the gameplay is pretty much the same as that of the original Turrican. Could depend upon whether you do like too much of a good thing.
FIRST IMPRESSIONS: Improving on the original Turrican isn't an easy thing to do, so programmer Julian Eggebrecht has played safe by not changing a great deal. The new worlds may add variation, and the new weapons are as effective as the old ones.
More of the same, but could be even better than the original.
ODDBALL puzzle game, programmed by Sensible Software, published by Ocean Software GAMEPLAY: Wizball was one of the oddest and one of the earliest Amiga releases. Involving painting several plan- complete the job and then distributing it at the right time.
Anyone expecting a similar sequel, though, is in for a major surprise.
Instead, Sensible Software have created Wiz-Kid, son of the original game's Wizball space ship (which, contrary to popular belief was female rather than male!).
Wiz-Kid still bears the familiar green pea-pod head of his mother, but also sports a child's body, and using his youthful limbs he can run and jump throughout the many worlds in the game.
Furthermore, Wiz-Kid’s adventures now involves solving object-related puzzles, rather than stirring distributing colour.
However, one puzzle is linked to another and it you aren't careful you can progress through the game without seeing half of it!
ANY QUESTIONS? One of life's greatest disappointments was the Amiga conversion of Sensible Software’s colourful shoot'em-up, Wizball. The follow-up has a lot to live up to... and a lot to improve on.
WIZBALL II PLUS POINTS: Sensible who were responsible for the brilliant 64 Wizball, are back in the reins, supplying the knowhow. And there’s still enough cult interest in Wizball to make this popular.
FIRST IMPRESSIONS Again, although only in its very early stages, Wiz-Kid is already showing signs of being one to watch. Although leaving the novel painting action of Ihe first game behind, it still manages to look original and the puzzle element seems just-as addictive as world painting.
Sensible Software became cult heroes with 64 owners, thanks to the likes of Wizball. Microprose Soccer, Galaxibirds. And the Shoot’em-up Construction Kit.
They recently debuted on the Amiga with Palace's 3D International Tennis and now return to it with the long-awaited sequel to the game that made them popular - Wizball.
Consisting of Chris Yates, Johnathon Hare, and music supremo Martin Galway. Sensible have been working on Wizball II - Wizkid for a couple of months.
Work is scheduled to finish for April, and there are no definite plans as to what they wish to work on after that - although there are rumours of Amiga Shoot'em-up Construction Kit II - written for the Amiga by the boys themselves.
- •i'* A VIOLENT arcade game conversion by Sales Curve, published
by Ocean Software.
GAMEPLAY Eugene Jarvis ensured his name would be remembered in the arcade hall ot fame thanks to his two shoot’em-ups, Defender and Star Gate. Emulated but never successfully reproduced by others, Jarvis was renowned for his incredibly loud and fast blasters, and he recently made his return to the world of arcade machines with NARC which is - you've guessed it - a fast and furious shoot’em- up. A one or two-player game. NARC involves you and a friend guiding a couple of Miami Vice-style cops through eleven horizontally- scrolling stages. Your aim is to clear each stage of the vicious
drug-dealers that have overrun the area, and to do this you must cut a path through them with whatever weaponry comes to hand. You are initially armed with a rifle and a number of rounds of ammo, but along the way these can be upgraded. Each of the cops can withstand a number of hits, but too many results in death and the loss of a life.
PLUS POINTS: With their reputation for producing quality conversions, The Sales Curve ought to do a classy conversion. What's there - whilst looking rough around Ihe edges graphically - remains true to the coin-op, and if it plays at the same speed as its arcade parent, Ocean could have a sizeable hit on their hands.
ANY QUESTIONS? With Narc nearing the later stages of development, most of the levels are in and running, but there are a few tweaks and additions which need to be added before the game is anywhere near reviewable. A lot depends on the speed of the final product... and will the violence be toned down?
FIRST IMPRESSIONS At this stage ol the game, graphically, Narc is looking a little crude, but every thing else seems to have been converted successfully. If the programmers manage to keep the speed ot the original, this will make up for the drab appearance, but stay tuned for next month's issue tor a full review.
Idke I lie challenge! The evil Death Adder has kidnapped the King and his daughter, and is lurking in Ins lair with the precious C olden Axe. Only you can rescue the rulers of the Land ofYuria and set their pcoakirec y Hut can you battle through the six levels of this action-packed quest that is faithful to the cqyi-op original? Use magic to blast your enemy; slash and hack with yo ir trusty wcd|Mih - or climb onto the back of atuje.-breathing Bi arrian to deal death to the foe.
. ' I lectic cofnBftt a Uon awjits you.. Commodore 64 Spectrum 1 Viiflm Md»lcrironi( I hi l WO ScRdtnlcrprisoLlil IVHV l WO 11 PorllaiHl Ko.nl London WII 41A DRAGON'S LAIR II TIMEWARP MORE in the way of graphic adventures, programmed by Readysoft Studios and published by Readysoft'Entertainments International.
GAMEPLAY: Dirk The Daring is returningl His hapless (actually, that should be useless) fiancee, the delectable Princess Daphne, has been whizzed away from under our gormless hero's nose (again), only this time Singe the Dragon isn't to blame - a jealous old witch has imprisoned his beloved and is planning to get her hitched to something called the Deathring. The main difference between Timewarp and the previous two Dragon s Lair games, is that the new game's screens are completely original
- apparently, it was going to be released as a laser disk coin
op but the previous disk machines - Dragon's Lair, Space Ace,
and Super Don Quixote - didn't exactly take oft, so the project
was nipped in the bud. Only to reappear on our Amigas five
PLUS POINTS As can be expected, the game is going to be a graphical masterpiece, with Dirk's antic displayed in stunning cartoon-style, but this time there is more for him to do with some fifty screens of action standing between him and a showdown with the evil witch. As can be expected pf a game this size, Timewarp will cover six disks, but the fifty screens never repeat, unlike in the original, making for a more varied game.
Plays time will tell as. Once again, it seems set to use the limited move at the right time' system. Even so, poor ratings didn't stop the sales of its predecessors.
FIRST IMPRESSIONS: Another graphical extravaganza. With plenty to see - but how much to do? Dirk has never looked so good, and the six disks are choc-a-bloc with new scenes, let's just hope that there's slightly more interaction than usual.
YiiSI MINI EXTERMINATOR RENT-O-KILL shoot-lo-kill programmed by the Assembly Line, published by Audiogenic.
GAMEPLAY: Billed as a 'sort of shoot'em-up', Exterminator is an every day tale ot a pest controller. The Exterminator ol the title has been sent out to destroy hideous bugs that have over-run a street of seven houses.
Each house is broken up into a number ol key rooms, and you must tackle each building a room at a time. The game is viewed in third-person perspective, with your disembodied hand floating around in front of you. Using the joystick, you must guide your hand over the screen, crushing insects and collecting goodies as you go. If something is attacking from the centre of the screen, pressing fire will prompt your hand to form into a fist, making insect squashing considerably easier.
PLUS POINTS: set for January release, Assembly Line are currently beavering away on the ST version, and will transfer the graphics over to the Amiga, making improvements as they do so. In addition, the Amiga version will boast better sound effects than the ST, with the 'Line making extensive use of the machine's better sound facilities with the insect associated noises - especially 1MEG owners, who will get a greatly enhanced sound track.
ANY QUESTIONS? If there was a chart for the game with the screen-most- packed- with-frantic-action.
Exterminator would come near the top. It remains to be seen whether the speed of the original can be retained in the conversion to the Amiga.
FIRST IMPRESSIONS: Graphically, the game is very similar to the Gotlieb coin-op, but we can't tell yet whether the lads can recreate the control system the coin-op used. The mouse seems an ideal method for control bearing in mind the Operation Wolf-style gameplay. So we could be in for a very close conversion.
The Assembly Line.
The Assembly Line are famed for such addictive hits as Pipemania and E- Motion. In addition, they were also the programming team behind the Bitmap's biggie, Xenon II. They have been working on Exterminator for Audiogenic for two months now, and this is the first conversion from an arcade board, although Adrian 'Interphase' Stevens wrote Donkey Kong for the Amstrad for Ocean a few years ago. Their first task was to get Blue Turtle, a graphics specialist team, to sort out the messy graphics they squeezed from the machine. Martin Day then concentrated on the game code, whilst John Dale, the
third member of the team, wrote the effects. After Exterminator, the boys will be writing Cybercon for
U. S. Gold and another yet- unnamed biggy for Audiogenic.
CUTE platform-type game from the Bitmap Brothers, published by Renegade.
GAMEPLAY: The second game from Renegade the Bitmaps is scheduled for an Easter release and marks an abrupt change in style. Magic Pockets features the Bitmap Kid, a street-wise young dude decked out in baseball cap and Dms.
Our hero has been gifted with unfeasably large pockets (don't snigger) but unfortunately he's misplaced some of his favourite toys in them which he's got to find before space aliens can steal them. Set over four levels, Magic Pockets is a cutsie type game designed and programmed by Shaun Griffiths, an honourary Bitmapper with a warped sense of humour. By holding down the fire button, the Kid's pockets swell to gigantic proportions as the strength of his shot increases, release the fire button, and the full force of his pockets will be unleashed.
MAGIC POCKETS Renegade's much publicised war cry: ‘creative freedom' for programmers?
ANY QUESTIONS? How cute can the Bitmaps be? This style of platform game marks a vast departure in style: it’s unlike anything they've previously done.
Could this change be a sign of PLUS POINTS: The game features a simplified version of the alien intelligence used in the Bitmap’s other upcoming game for Renegade, Gods. Even so, Magic Pockets will be a large game, boasting a variety of tactical moves and graphic styles.
Each alien has strength, vision and motivation levels calculated on a scale from one to nine.
That gives a total of 729 different combinations and helps determine an alien's strength, how soon it locates you, and whether it wants to beat the hell out of you. There are various power ups and an array of special helmets to help the player.
FIRST IMPRESSIONS The game is only six months into development, but looks great fun. It's a little bit like a console game (significantly, this is a market into which Renegade are keen to move), and reminiscent of Flood - but seems like more fun. Some slick touches and wry touches make this a candidate for a CU Screen Star.
. PPOgASU '-~i NqtOPY CAUBP SUTTT ON 0OAW, , ANYWAY..¦ -A ON THE BRI PEE OF SPACE SHIP. THE ALIENS APB STVPYIN6 A LAPSE MONITOR. SCKEBM... FROUS HE ALIENS WERE GREATLY KE3SEP EV PICK PAN&EROUS 'u ess... ... I6N0RJNG THE FAT MAN, THE AUEHS piscuss -me pbtahep strategy of TAKEOVER OF THE EARTH... I- imminent ¦ BUT YOO'U HAVE TO VNV6ME FIRST IF FOP WANT ME TO CO- PARLIAMENT SQUARE ..'EVENING JOSE,TVS USUAL TASLE, PLEASE. ¦¦ -d.
F EVENIN'SENOK pangerous,¦ r KSBNOtUTA.. COS I KNOW EXACTLY, WHERE TO FINP HIM !
OMMODORE VIRUS... AnACK... HUMAN ...ALIEN... INVASION... POISON .„ MUTANT CLONE... REPRODUCE. SURVIVAL?... IES... DEFENCE... " ELIMINATE REPEL... CURE... YOU NEED... XENON NATION r'RUM f • 100% ray-traced graphics Ad lib and Roland sonic support (PC)
• 256 colours (PC VGA version) • Specially enhanced Atari STE
• Limited edition special canister packaging
• Random copies feature extra prize winning opportunity!
U. S. GOLD LTD., Unils 2 3, HoHord Way, Hollord, Birmingham B6
7AX, England. Tel: 021 625 3366.
Copyright & * 1990. The Assembly Line and U.S. Gold. All rights reserved. Manufactured and published by U.S. Gold Ltd.
SCREEN SCENE Welcome to Screen Scene, the essential guide to Amiga games. Our reviews are timed to coincide with the release dates of the games themselves, so you won’t find any out of date reviews here, only up to the minute information from an experienced team of joystick journalists.
AMIGA SPEC Watch out for this addition to our reviews. The Amiga is the finest home computer that money can buy, and if we really feel that a game is pushing the boundaries of the machine we’ll tell you how and why. Each and every Amiga soec will be tailored to the review. Some of the ratings are objective eg number of onscreen colours, levels etc; others, such as an assessment of the scrolling speed, are based upon the considered opinions of the CU Amiga team. All such subjective ratings are marked out of ten.
? Cu ?
Ninety-three percent and a game's worth a superstar. We hardly throw these around but it a game displays totally superior qualities, it just might be in with a chance.
SOUND Four channel sampled stereo rock or a Stock. Aitken and Waterman drum track? The higher the rating the higher you run the volume.
GRAPHICS Not just overall prettiness, but animation, style, design and the way the visuals fit in. So it doesn't have to be the prettiest game in the world to score high here.
PLAYABILITY This rating lets you into how easy it is to get into a game, and once you start playing whether it's addictive or uninteresting dross.
INSTABILITY Speaks lor itself. The higher the rating the longer you'll be loading it up. Ties in closely with the playability rating.
OVERALL The most important of the lot. And here's CU's rough guide to ratings:- 0- 29% Man, this stinks.
30-39% Phew, avoid.
40-49% Below par.
50-59% Worth checking out if you’re a fan of the game style.
60-69% Above average.
But with a lot of room for improvement.
70-84% Good but flawed.
93%+ Super Star, our highest accolade. Must not be missed.
AMIGA SPEC MEMORY REQUIRED 440K SCROLL SPEED 6 COLLISION DETECTION 4 COLOURS ON SCREEN 32 LEVELS 48 DIFFICULTY LEVEL 8 HOURS TO COMPLETE 67 NUMBER OF PLAYERS 2 4 GRAPHICS STYLE SOME FRACTALS SYNTHESISED SOUND + COIN-OP SAMPLES IW y-r-A ri. The CU Screen Star is lor games scoring 85%-92%. If a Screen Star is awarded then you can be sure that the product wilt have reached a high standard in gameplay. Sound and graphics, and that it will have long lasting appeal.
THE TEAM STEVE JAMES Genial as ever, big Steve's idea of heaven is basking in the hot sun of some far away land, stuffing his face with bread, cheese and a cow s worth of milk, while discussing deadlines!?) With a pal.
DAN SLINGSBY Coming from the grim north. Dan would love nothing better than to be camped out on platform five of Hull station, eyeing up some tasty DS432 diesel locos, munching on corn beef and dripping samies.
MARK PATTERSON Mark has always wanted to come back in a future life as a Double Whopper with extra cheese topping. Large fries and a jumbo coke. Failing that he'd like to return as a malignant festering growth lodged in his publisher’s groin.
• After almost two years in the softcharts, the original
RoboCop game has been decommissioned only to be superceded by a
much- improved and long-awaited sequel. Developed by Special
FX, it boasts seven levels: three platform shoot 'em ups, two
puzzle games and a couple of hostage shoot outs. The game
loosely ties in to the film and features digitised images
taken directly from the movie between levels. Obviously,
programming began months before the film was released, so the
team had to rely on a preliminary script, character pics and
rough cuts from the movie.
The first level is a platform shoot 'em up and involves the player collecting canisters of Nuke, an addictive drug, before they fall into the hands of criminals. Ten need to be collected before you can move onto the next section. There are also a number of hostages to free. If you release ten of them you'll also get an extra life.
Throughout the level, there are numerous perps running around, armed to the teeth with guns, bazookas and mortars who need to be taken out.
Power-up icons are scattered around the level as well as a number of mystery icons which may aid a player's progress or cause real problems by reversing the joystick controls. There's also a time limit, and if you fail to reach the end of the stage within it, you are placed back at the start of the level. Another obstacle is a hover-board which must be used to access higher levels of the building.
The puzzle sections involve RoboCop in a race against time as he attempts to regain his memory (robbed from him in the film by a loopy psychologist).
This is done by collecting Robo's memory chips on a graphic representation of a circuit board.
However, rogue chips block a player's progress and you can't double back or pass through the same location twice. There are four sections to get through, each one harder than the last. It works well, but once it's completed it's a bit of a pain to have to go through the whole process again.
Next up is the first shooting gallery level which involves calibrating Robo's gunsights by shooting criminals (but not their hostages) as they appear at windows. It’s very similar to sequences in the first game and is great fun although it’s hard to distinguish the shapes as they appear at windows and the controls are sluggish. The more targets you hit, the less shots you'll need to polish off the bad guys in subsequent levels. If you fair badly, though, you'll get a second chance later on.
Robo can then move on to the second platform game. Set in the Tokka Gowa brewery, the gameplay is similar to the first level with more hostages and Nuke to collect. There's also acid baths to avoid, crumbling floors, rolling barrels to jump over, and electronic eyes set at ankle height which trigger explosives if activated. Thankfully, there are a number of power-up . Icons fo collect, including rapid fire, scatter shot and three-way fire. To negotiate the acid baths the player has to manoeuvre Robo onto an overhead crane which is easy once you've got the jump timed exactly right.
When the player has reached the roof, it's a face off with the human Cain who's easily blown away.
After another puzzle section and firing range shoot out, the final level pits Robo against an assortment of characters from the movie, including Hob, a 12- year old sadistic killer, ED-209, and the eponymous RoboCop 2.
There's also heavy duty hardware on display such as minitanks, missile launchers, cybermaniacs, and heat seeking missiles. The ED-209 sprites are great, and really look the part Top: Shoot the oil drum to reveal a canister of Nuke. Lett. Step on the lilt, move your joystick forwards, and the lift will move upwards.
r The hover-board is quite difficult to control at first.
There's a certain knack in guiding the board and getting the thrust just right to avoid the falling canisters which force the board back down. There are also Right: Listen out tor the wailing hostages In the tirst two platform levels - that’s Keith Tinman, one of the development team, crying out for help as he couldn't persuade anyone else at SFX to do it.
K Interestingly, the Amiga and ST games will be vastly different as separate development teams have worked on each format.
The drug's lab where Nuke is manufactured forms the last section of level one. You have to shoot all the hoodlums and then trash the laboratory, which explodes in a pyrotechnic light show, before progressing onto the second level.
: 5% ~ »'111'' I 1 :
- T* -i A 1 In-game information appears in the bottom quarter
of the screen. A squashed can is used to denote energy levels
and a RoboCop head shot indicates how many lives a player has
left. If you lose a life the image of Robo changes to that of
Right: The RoboCop 2 sprite is a disappointment. After fighting through to the end-of-game confrontation, you've a right to expect something a bit special. The sprite Is tar too small, has precious little animation and looks nothing like the movie's monster.
As they lumber across the screen.
Unfortunately, the Robo2 sprite is dreadful. The sprite is small, static and looks nothing like the movie incarnation. After confronting the new, improved Cain, it's a matter of blasting him back through the levels and blowing him to pieces.
This takes a fair bit of fire power, but there's no great difficulty and it comes as a massive anti-climax.
Although there's no in-game soundtrack, the sonics are more than adequate. Graphics-wise, the RoboCop sprite moves in a similar style to his movie counterpart. The colour palette is subtley used and fairly impressive, with 16 colours used on the RoboCop sprite, and a further 16 used on the backgrounds.
RoboCop 2 is a mish-mash of game styles. However, the game- play is addictive and there's certainly a lot going on. It’s destined to be the Christmas number one whatever I say. But it's nice to see a half decent product up there for once. The best licensed product of the year? You betcha!
Dan Slingsby THE TEAM Koren Davies, 30, handled the sprite graphics and animation. Trained as a graphic artist and initially specialising in textiles, Karen's involvement twifh the software industry begon at Imagine and Denton Designs before she moved to SFX three yeors ago. Previous games have included Frankie Goes To Hollywood, Fire Fly and Hysteria. Yc Colin Rushbie, 26, was responsible for the bock- » grounds in RoboCop 2. Although he's only been at SFX for a year, he's previously worked ot Psygnosis with Terrapods and Arena to his credit.
At Keith Tinman, 24, is the man with the music.
Using a Roland D-10 and o Pro Sound Sampler for the Amiga, he's previously worked on The Untouchables.
Stitching it oil together is Ion Moran, the youngster of the team at only 20 years old. Previous programming expe- • jj'r rience has been on The Untouchables and Midnight Resistance. . ' OCEAN £24.99 I t Arresting platform shoot 'em up' 9 GRAPHICS 82% SOUND 88% LASTABILITY 77% PLAYABILITY 86% OVERALL 83% PREPARING FOR BATTLE There's no doubting that Robocop 2 is a visual tour-de-force, Steve Merrett tries to spot the strings... It was destined to be THE fight of 1990. Forget 'Iron' Mike Tyson. Forget James 'Buster' Douglas or Thomas ‘Hitman’ Hearns. This year, the real lolly was on the
money spinning slugging match in the sequel to 1987's box office smash, Robocop. However, behind this scrap to end all scraps went some four months of preparation which kept over a hundred people busy as they worked exhausting forty-eight hour shifts.
IN THE BLUE CORNER The main problems that plagued the production of the first film was the weight of the Robocop suit that Peter Weller had to wear. So the decision was taken early on to replace the cumbersome outfit with a more lightweight number - the main advantages being that it would take less time for Weller to get in and out of it, and the lightness would mean that the actor could also perform for longer. As soon as the sequel was announced, the film's producers decided to reunite the FX wizards behind the original.
However, FX man Rob Bottin was already scheduled to work on the new Arnie blockbuster, Total Recall, so the main duties of organising the suits and general FX production went over to his second-in-command on the first film. Dennis Pawlik.
Pawlik supervised the construction of the new latex 'Robosuit' and added several modifications he deemed necessary. For instance, the new From the creators of the classic Super Spruit comes Badlands - a fabulous conversion of the popular coin-op.
It's been SO years since the nuclear disaster and a new sport has evolved in the arid wastelands known as the Badlands. Sprint Racing with a killing touch is the sport - a destructive battle between armoured cars. It’s all out war on the track as players blast the drone cars and each other to finish first.
Aggressive and dangerous, in the Badlands only the ruthless live to tell the tale. Customise your racer with extra "'tmissiles, speed, tyres, turbo boosts and shields. Avoid spills and a host of hazards to race the eight C unique tracks which become more V dangerous as the level of difficulty increases.
Badlands: For one or two players .
' '? -its ruthless, destructive and great fun! Jr TEIMGEIM The Name in Coin- Op Conversions AAICROTEC ENTERTAINMENT .-V'- _ * Ate wv p ?F :pA rc 4aj._ Please rush me a copy of Bug-Bash Nudeus I enclose a cheque postal order for £12.99 plus £1.00 post and packaging To order by Access or Visa RING 071 ¦ 281 9022 Also available from your local computer store MICROTEC ENTERTAINMENT, 61 STROUD GREEN ROAD, LONDON N4 3EG.
SCREEN T PREPARING FOR BATTLE suit was shinier, but now sported a blue tint to stop the cameras and lights reflecting and ruining a scene. The main difference, though, was that they concentrated on making it easier for Weller and the crew to slip the suit on and off, thanks to the addition of velcro fasteners, clips and unseen metal buttons. The final result was a bodykit which could be slipped on in less than an hour and off in less than half that, saving the production team over two to three hours every time Weller was needed.
Despite these enhancements, though, the basic bulky design of the suit still caused its fair share of problems as the helmet severely restricted the actor's vision, and the massive boots he wore made seemingly simple things like walking down a flight of steps difficult to perform.
For various scenes in the film, Pawlik needed to produce no less than nine different body suits, each of which had a subtle variation on them - a scratch or a laser burn, perhaps. To create each of these suits within the four months allotted, though, would have been nigh-on impossible, so Rob Bottin created four of them, along with the fully pup- peteered top half of the metallic cop which is seen after Cain has cut him in half. And the finished suits - all nine of them - were built almost specifically for the massive one on one fight between Murphy and the titular Robocop 2.
IN THE RED CORNER It may seem surprising that Murphy had so much trouble with Cain Robocop 2 when you consider that his adversary was only fourteen inches tall. With the exception of the odd scene, all of Robocop M's action scenes were filmed using a stop-motion technique, and for the scenes that involved Weller battling the giant robot, a full-size eight- foot version was constructed with limbs that could be moved relatively easily. On the whole, though, the full-size Robo II was unwieldy and notoriously delicate, which meant that too much movement could send it toppling over at the expense
of several days’ filming. In charge of Robo 2's scenes and the many stop-frame sequences used in the film was Phil Tippet and his team of no less than ninety members (some fifty-six of these being animators).
Tippet’s experience in the field can be traced back to his Oscar-winning work on George Lucas’ Empire Strikes Back, and at the start of production. Like Pawlik, he was given four months to work miracles.
To mix the live action sequences with the animators' stop-frame scenes meant some clever film editing and the use of split-screen filming, where live action would be shown in one half of the screen, and the film was spliced to show some animated sequences on the other.
Similarly, an advanced version of CSO (Colour Separation Overlay) was used with the puppets filmed in front of a blue backdrop with background action added afterwards.
It was decided at the start, that they wanted Robocop's successor to look almost insect-like, so Tippet made sure that final construction was a massive and stocky beast, but with a perilously thin waist
- a trait most insects share.
The next problem was getting over the sheer strength the machine possessed, and this involved maintaining the speed needed to, say, knock Murphy over a wall, whilst ensuring it was relatively feasible - a feat that needed meticulous timing and several takes. And the animators made extensive use of story- boarding to plot each part of the all-important fight scene, as a single continuity slip up would have caused glaring errors that could make the film look as if it had been badly edited. The result is a spectacular ten minute on-screen battle royale, the direct result of months of
intensive work .
THE FUTURE... As you can guess. Robocop III is already on the cards, with several scripts under consideration by film company Orion. There are.as yet. No specific details as to which director may take up the reigns or clues to Ihe eventual storyline, but there are rumours that the original Robocop - alias Peter Weller - may not be donning the suit of Detroit's favourite cop... I itro is not an original game. In fact, when it I comes to adjectives to describe the gameplay, revolutionary isn't one that springs to mind. The idea ot a multi-player game featuring cars that race around a small
track collecting bonuses to improve their capabilities is one that was implemented many years ago in the form of Super Sprint. Even evolving the idea by setting the track over a scrolling play area against a backdrop of a major city roadmap was tackled not so long ago in Activision’s Hot Rod.
So why give Psygnosis' effort such a good mark? Because it's well presented, damn well executed and a lot of fun to play.
N Each track takes the form of a 360 degree scrolling top view map that centres around the human player(s). The route through the map is marked with arrows, although you are allowed to cut as many corners as you like to reach the finish line. You are one ol the four cars in the race, up to three ol which can be human controlled. Obviously, the more players competing, the better the game.
'The Champion of Champions' is the title of an annual race where the prize is one million pounds and losing results in death. Set over 32 tracks, the race takes you through busy city centres, twisting forests and barren wastelands. Unlike most racers, you aren't out of the game if you come last. The only way to lose the game is to run out of gas.
As you race around, you can encounter all sorts of traps and pifalls, such as rocks, walls, holes and patches of oil and water. Colliding into objects causes temporary damage to your car, signified by smoke rings pouring from your engine and the car begins to wobble across the road rather than hold a straight line.
Not everything in the game is bad, however. Tokens can be collected that supply you with points, gas or cash. The cash is used between levels to upgrade your car’s engine and handling capabilities, or to buy a totally new one.
Graphically, Nitro is not overly impressive. Nice smooth scrolling and arcadesque sprites give a fun feel to the game, although the pictures of the players displayed between levels are a little suspect. Is that really Clint Eastwood sat next to Rambo?
Nitro is a great game to play, even if it isn't particularly 'new'.
It plays well, and that's where the addictive qualities lie. It isn't a game that you’ll play into the early hours, but you will find yourself loading it up over and over again.
Tony Dillon PSYGNOSIS £24.99 i A multi-player drive 'em up - Nitro is fun to play J GRAPHICS 80% SOUND 72% INSTABILITY 81% PLAYABILITY 84% OVERALL 82% bsh TRAIN YOUR WAY TO THE TOP!
MAIL 6 BOND STREET, IPSWICH, SUFFOLK, IP4 1JE MAIL ORDER ORDER E3 5A DOG'S HEAD STREET IPSWICH (RETAIL) 36A OSBORNE STREET COLCHESTER. ESSEX. (RETAIL) MAIL ORDER PURCHASE LINE (0473) 257158 (0473) 210605 FAX (0473) 213457 ST AMIGA PHOTON STORM 13 99
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OolNO TO PRESS ¦ CU DECEMBER . J GOLDEN AXE mentioned magic
abilities, which, when activated, summon a hellish force which
kills or weakens everyone in the vicinity and is an impressive
There's no doubting that Golden Axe is a good conversion: the graphics, animation and sound are almost identical to those of the coin-op, and it even sports all the arcade machine’s intro screens.
Despite all this, though, the gameplay is its main stumbling block and whilst it is fun to play
- especially in two-player mode
- and the initial urge to explore is great, its lasting appeal is
dubious. A good conversion, if a little short in the longevity
stakes, but definitely one for diehard fans of the coin-op.
The Amiga conversion ol Golden Axe has been six months in the making and, to Probe and Dementia's credit, it looks and plays extremely closely to its arcade parent and the Megadrive version. A one or two-player game. Golden Axe involves guiding three noble warriors across live horizontally- scrolling stages, whilst systematically slaughtering hordes ot evil Ores and warriors.
The reason for your trail ol destruction is an evil warlock called Death Adder, who, in the process of seizing control of the surrounding land, killed each hero's family. You, of course, must avenge their deaths and free your country, but before the quest can begin you must choose which of the three heroes to take into battle. Each of the trio - an Elf, an axe-wield- ing Conan lookalike. And a female warrior - have different battle and magic attributes, and what one makes up for in strength, he or she will lose in magical powers - thus, a nice balance between the two should be selected.
Once this has been done, the game begins with our heroes walking or running from left to right. As you progress, the twisted servants of Death Adder start to attack in groups of two or three. Using a combination of the joystick’s directional controls GRAPHICS 83% SOUND 77% INSTABILITY 74% PLAYABILITY 83% knocked down several limes before they will give up.Too many hits from them will reduce your character's energy and will eventually cost one of your three lives. Making your task slightly easier, though, are the aforeand the firebutton, each character can perform a number of easy-to-use
aggressive moves, which include shoulder barging, throwing and, of course, using whatever weapon you are holding. Each enemy musf be ATARI 5T CBM AMIGA IBM PC & COMPATIBLES Set in the near future, as an alternative reality. BATTL6 COMMAND is an arcade strategy game in which the player controls a single "MAUL6R Assault Tank in one of 16 scenarios (missions) in the ultra war fought between two dominant races in the N6W WORLD. The latest phase of the North South war has been going on for over IO years, with a stalemate eventually developing - a standoff between armies massed over a long dug-in
battlefront Such are the defensive capabilities of each side, full scale attacks are suicidal, so any offensive moves are. By necessity, small "behind the lines' actions performed by elite troops in specially designed vehicles The Mauler is the latest such machine
- capable of being lifted in and out of hostile territory by fast
stealth choppers and armed with the most advanced weaponry the
Northern scientists can d*vise.
Ocean Software Limited 6 Central Street Manchester M2 5NS Telephone: 061 832 6633 Telex: 669977 OCEANS G Fax: 061 834 0650 Z-Out borrows a lot of ideas from a number of recent shoot'em-ups, but its game- play draws from Irem's R-Type the most. The most blatant example of this is the protective nose cone which can be sent to clear the path ahead with a quick prod of the space bar.
Graphically and sonically, Rainbow Arts have really excelled with Z-Out. Each stage has its own tune which suits the action perfectly, and they even get louder when you reach some of the nastier creatures. They haven't skimped on the graphics front, either, and the levels range from seemingly peaceful countryside to a flooded cavern - complete with rippling water.
One ol the better shoot 'em ups of last year was Rainbow Arts' R-Type derivative, X-Oul. Boasting a catalogue of add-on weapons that put both Blood Money and Xenon II to shame, and some of the best end-of-level guardians the Amiga has
• seen, the game won all sorts of critical acclaim - and right
fully so. Thus, and following the likes of the film industry,
it was inevitable that a sequel would be in the offing, and at
long last - and with surprisingly little pre-release hype - it
has finally arrived. Z-Oufs scenario picks up where X-Ouf
left off, with your race celebrating the success of the X-Oul
mission. Interrupting the jubilation, though, comes news of
another attack. Moving quickly. The government recalls you into
action and briefs you on your mission: destroy the invaders
home SCREEN planet, and end their menace forever.
Aesthetically and technically, Z-Ouf seems very similar to its predecessor as both games sport six horizontally- scrolling levels each of which has a massive guardian waiting for you at the end ot it.
Likewise, whilst X-Oul took its cue trom a classic coin-op , Z- Oul borrows quite heavily from its follow-up. However, despite its stale storyline and its similar facade, Z-Out is an extremely playable shoot'em-up. Okay, so it doesn't otter a great deal over X-Out in terms ot new gameplay features, but the graphics have been improved upon and now sport impressive organic and hi-tech looks in the style of H.R. 'Alien' Geiger, whilst the enemy formations are faster and deadlier than those of the original. Similarly, the most important addition to the tried and trusted gameplay is a two-
player mode which allows a friend to join in and share the blasting.
The horizontally-scrolling action begins with your pitifully-equipped ship evading numerous enemy fleets.
These take the shape of both air and ground-based ships that spew numerous bullets as they pass, and the almost obligatory guardians who now appear both during a level as well as at the end. As can be expected, these are lethal, and contact with them or their bullets results in the loss ot one ot your five lives. Making your task easier, though, and replacing the shop system X- Oul favoured, extra weapons are scattered randomly throughout the levels in the form of coloured capsules which appear when certain species of aliens are shot.
Once collected, these endow your ship with all manner of strange but deadly devices, ranging from the ever-popular 'probe' device that protects your ship from oncoming bullets and can be sent ahead of you. To zig-zag bullets which penetrate even the most thorough of defences. The most impressive display of weaponry, though, are the side-mounted cannons which not only can withstand constant hits from aliens ships, but effectively triple your armaments the only major problem, though, is that if you lose a life, all your collected weapons are lost.
Whilst not offering anything particularly new, Z-Oulis a fast and furious blaster which puts most of its competitors to shame. The variety and quality of the graphics are, on the whole, excellent, with the Giger-inspired level three deserving a particular men- SCENE tion, with its Alien habitants sporting the piston-like jaws their film counterparts usedl In addition, the end-of-level and mid-way guardians are even better than those of X-Out, rounding off one of the most polished and addictive shoot ’em ups the Amiga has seen for months.
Steve Merrett ¦ g AMIGA SPEC MEMORY REQUIRED 512K SCROLL SPEED 8 COLLISION DETECTION 9 COLOURS ON SCREEN 40 LEVELS 6 DIFFICULTY LEVEL 7 HOURS TO COMPLETE 72 NUMBER OF PLAYERS 1 2 GRAPHICS STYLE - EXTREMELY VARIED AND DRAWING INSPIRATION FROM A LOT OF COIN-OPS. RUNS AT 50MZ.
SOUND - EACH STAGE HAS ITS OWN ACCOMPANYING SOUNDTRACK, ALONG WITH A NUMBER OF SUITABLY LOUD BLASTING EFFECTS The end-of-level and mid-level guardians retain the flavour of each stage’s graphical style. By far the most original, though, is the enlarged egg that awaits you during level 3. As you enter its lair, a bio-mechanical wall prevents you from harming it. By entering the fiery ring that spins towards you, though, the gates part, allowing you to blast away at it until it eventually explodes, allowing you to pass.
£ A polished, addictive and fun shoot 'em up GRAPHICS 93% SOUND 89% LASTABILITY 90% PLAYABILITY 88% OVERALL 89% RAINBOW ARTS £19.99 AMIGA r m* ~JM~s “Highly recommended" The One Simply the best - and will be for a long while yet."
AMSTRAD 94% overall - C&VG Best overhead racing game on the market and a must for all racing fans." 92% overall Sinclair User Classic "A great game full of read wrecking fun."
90% overall - A Crash Smash THE ARCADE SIVIASH!
CONVERTED BY 1990 Vtrj'iiv Miastoit onia Gtnftfgolcl Llll Lirx i«rd from Hie Lulnnd Vlrifln Gama* K ft Imdonii Mj.otdilionU; Lid. Laland of (ha Leland Coipo allon r.
• • • © ? ¦ ¦ r nnn "I ¦ML.
I fi IflO Sa fig if ¦ft m m [DJ 4 B is 002 30 02
- Yt I * 6-3 CAR-VUP No doubt inspired by the 'cutesy' games that
are currently appearing on the NES and Sega consoles, Car-Vup
is a forty-eight stage platform romp with a little red car as
its star. Control the little Herbie lookalike, called Arnie.as
he attempts to rid his world of the marauding baddies that
have overrun it.
Behind this catastrophe is the wicked Captain Grim who. As his name suggests, is against everything nice and, on seeing Arnie's happy-go-lucky world, decided that it was ripe for spoiling. Before Arnie could act, Grim's minions were already running amok, and Car- t upplaces you in the tyres of the little automobile as he prepares to clear each stage by brightening it up again.
Lightening the tone of each stage is sufficient to save it from a fate worse than death, and this is achieved by painting or fixing every platform within the level by trundling over it. An easy enough task, hampered only by the aforementioned nasties who run and leap around the screen and generally make a nuisance of themselves.
Arnie is controlled using the joystick and Core have made a concerted effort to make the controls as simple as possible.
The system works well, with the firebutton and the up and down directional controls sending Arnie into a jump (with the directional controls determining the height of the jump), whilst the left and right controls only come into play when you need to turn the little car around. Each horizontally- scrolling level wraps around and covers roughly four screens - and as you run from left to right, the platforms are scattered at different heights above you. In addition, as you colour them in one by one. Various bonuses drop from the heavens and should be collected for extra points and features.
For instance, collecting the balls that sport the letters that make up the word EXTRA will gain you an extra SCREEN possible, something which is perfectly apparent as the game is a doddle to pick up, but difficult to master - the key to an addictive game. Having said that, though, the game is no slouch in the graphics department, as each of the eight levels are nice and varied. With each stage boasting nasties that tie in with its overall theme and style - for instance, in Musicland, you can expect to be attacked by drums and trumpets. In terms of gameplay, Car- Vup borrows ideas from
games as diverse Completing a level Is simple In theory, but not s easy in practice, as Rainbowlslands 0 Wheelie However, once all ot the platforms have been painted, you will be (remember that?), and the whisked to satety by a Irlendly-looklng helicopter, many bonuses and nice touches that have been included ensure that the game won't get too repetitive and dull. All in all. Whilst not breaking down any sound or graphical barriers, Car-Vup offers addictive - if a little repetitive - platform action, and proves itself to be a neat and addictive variant on the tried and trusted platform
theme. Worth a look. _____ Steve Merrett ¦ CAR-VUP life, whilst collecting B.O.N.U, and S will add to your score and ignite a flurry of fireworks to celebrate I For the most part, though, the bonuses are in the shape of point-giving fruit and goodies which add to your score considerably. Similarly, on odd occasions, a weapon icon will appear and, if collected, endows Arnie with a new offensive power. These take the form of jets of steam, bullets, and bombs which will kill any lurking nasties, or he can improve his performance with the addition of extra turning speed which allows our little
red hero to turn on a sixpence.
And that's all there is to it really, but don't dismiss it as a simplistic platform romp.
Behind Car-Vup's cute and simplistic front lurks a surprisingly addictive little game, and it is obvious that a lot of time has been spent ensuring that the controls and gameplay are as simple and uncluttered as VITAL ACCESSORIES A number of weapons can be added to Car-Vup's cute little hero. Here's what to expect... Ejector Seat: An extending arm flies ou| and kills whatever is directly above you Spare Tyres: When fire button is pressed, these fly out behind you, killing anylhing in their path Oil Cans: When you drop Ihe oil, anything chasing you spins out ot control and dies - useful in a
tight spot Steam: Like the ejector seat, this kills anything above you Depth Charge: These can be dropped on anything below you, killing them instantly The Backfire: Protects the back of your car and stuns any enemy that runs into the resultant smoke ring Mortar Bombs: These can be lired in front of you to protect your path Gun: The most common add-on, and the most uselul. Just blow whatever Is in Ironl ot you out of the way!
Big Fenda: A magic bumper that allows you to temporarily collide with other obstacles without sustaining any damage ¦ VV: 1 K It ¦t
• ¦•¦I ra CORE DESIGN £24.99 £ Platform fun for the younger
gamesplayer J 84% 81% 82% 83% GRAPHICS SOUND LASTABILITY
PLAYABILITY OVERALL 81% A SIMULATION OF POWER POLITICS AND
GLOBAL WARFARE PS EXCITING RANGE [ I OF STRATEGY | _| GAMES
FROM: i IMPRESSIONS IMPRESSIONS RIVERBANK HOUSE PUTNEY BRIDGE
APPROACH LONDON SW6 3JD
F. WITH STYLE S O F T W A R FINAL CONFLICT Wargames are normally
considered suitable fodder fortrain spotters and callow youths
I can never understand why this image persists. While 'normal' games players are zapping a couple of aliens from Quogfan Minor, the wargamer is sitting at home deciding the future of the world with his finger on the 'nuke' switch and the fate of millions in his hands.
Final Conflict is one of a select few wargames that attempts to be user-friendly.
The presentation is up to scratch, with nice graphics and easy-to-use icons. The scenarios are fairly modern with a unified Germany and a Middle East conflict option. There’s also a Missile Command style nuclear defence screen, where you have to shoot incoming warheads, and which adds a bit of variety to the traditional wargame.
Whatever the scenario you'll usually find yourself squaring up against another powerful country.
You can use diplomacy to make them see your point of view or attack them which, of course, carries even more clout, though it can be costly on your country's resources.
A country's armies are divided into two sections, armoured, the game is set on a global scale there are no individual reg iments in the usual wargame sense. Creating new infantry units depends on the amount of people of conscription age in a country.
The number of personnel id the amount of raw taterials available varies from country to country, so on a protracted campaign it makes sense to try and capture an area with good potential for manufacturing war materials.
There's always the nuclear option.
This can SYSTEM CONTROL Giving out an order is simply a matter of clicking on to a country, followed by an order icon, and possibly another country if your send there or working a t miracle. It's simple I systems like this that open up war and strategy gaming to people who are normally put oft by long streams of complicated and laborious commands. The only drawback with this system is that a serious wargame Ian might want a more developed control system capable of I com- backfire, however, leading to severe ecological problems, such as starvation or the onset of nuclear Other countries
will you fire nuclear willy nilly, so the nuclear card needs to be played with care.
Final Conflict is occasionally too simplistic for its own good. Set against that there are some tive graphics a design which adds to the game immensely.
I don't feel there's enough in there to keep dedicated wargamers happy; it's more like an advanced computer Mses- version of the classic board game, Risk. Worth checking out if you tancy your chances at world domination.
Mark Patterson IMPRESSIONS £24.99 i A good, but slightly basic, wargame 9 GRAPHICS 66% SOUND 54% INSTABILITY 77% PLAYABILITY 78% OVERALL 78% inis compilation !C 1990 (PYX me.
Al rigMs roso»ved PYX a o roistered lode mark No 1195270 Monuloctured ond 0UI-*Kited under license by US GOLD LTD.
Uirts 2 3 Holtord Wav. Holford. Brrminonom B6 7AX Tel; 021 625 3366 YOUR CHANCE TO WIN A GOLD MEDAL.. Achieve your pldce amongst the immortals in this truly exhilaratinj sports extravaganza... SPORTING GOLD"... offering n° feW6r -thCn 21 caPtivatir ents' each on Featuring CALIFORNIA GAMES', S THE GAMES WINTER EDITION' and f H THE GAMES SUMMER EDITION'.
|BbB8h|| AVAILABLE ON: ATARI ST, CBM AMIGA and PC & COMPATIBLES.
V THE GAMES SUMMER EDITION' C THE GAMES WINTER EDITION' A © ATARI ST. 0 AMIGA spies you irtant mation e where its of THE MR DIAMOND’S Revenge of the Southampton (0703) 232777 Fax 232679 Poole (0202) 716226 Fax 716160 London 01-597 8851 Fax 590 8959 Midlands (0926) 312155 Fax 883432 Manchester COMING SOON Bristol (0272) 693545 Fax 693223 Eire
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Two Operation Manuals Operating System Disks All Appropriate Connecting Cables ml, t CLASS OF 90's PACK £499.00 £559.00 £399.00 INC VAT
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for 80 capacity lockable box PRINTERS STAR LC 200 COLOUR New
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PHILIPS MNS 1432 £99 HIGH QUALITY 9-PIN PRINTER CITIZEN SWIFT-24 £229 WITH COLOUR £249 PANASONIC KXP-1124 £199 DIGIVIEW GOLD V.4 £99.00 INC VAT AUDIO ENGINEER £149.00 INC VAT PROFESSIONAL PAGE £99.00 INC VAT POD SCAT GRAPHICS TABLET
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ADVERTISEMENT £ ( Just what a game should be: looks good,) ) sounds good, and plays like a dream.
The result is a fast paced 30 shoot-em-up that is slightly similar to Resolution 101 in gameplay terms but blends in elements dt Falcon and Virus as well. In addition, the grid construction introduces a maze element.
Sound effects are superb and add to the sensation ot speed. There's also a wonderful intro sequence.
Just what a game should be: looks good, sounds gdod. And plays like a dream.
Here at MicroStyle we couldn't think of anything more to add to Chris Morleys' review for Octobers edition of Ace.
Re~l ease details ATARI ST £24.99 OCT 90 AMIGA £24 99 OCT 90 No other versions planned All excerpts quoted by kind permission of Ace Simulcra ""is verging on (he ""awesome, conjuring up immediate comparisons with Ihe classic Vims.
Vpur SRV rotates 360 degrees and can fly or drive. The rotation and shading are excellent and the game has a great feeling ot speed.
Battle is last and turious and you can power up the SRV with loads of goodies including speed- ups, radar, fire and torget missiles, target display systems, shields, and extra lives.
The game code runs up to 2S2 non the map. The game cycle rate and the view cycle are Independent so that game time can be kept more or less constant even If the display rata is slowed down.
Special explosion effects are achieved using a highly efficient particle controller that Individually moves up to 100 paitlclos. Definitely a MICROSTYLE hurl you into the computer war of the future and produce a red hot 30 shoot-em-up as an incentive... Cyberscape rules in the far future, where even war is played out inside massive computer simulators. A particularly unpleasant virus has, ' however, had the effect of projecting the combat into the real world and as a result you have hordes ot bloodthirsty simulcratt pilots wreaking havoc all over the place. Your objective is to enter the
'battle matrix' and destroy the other craft as well as the matrix itself.
You control a sophisticated Sutace Reconnaissance Vehicle (SRV) with swing wings that give it limited flight capabilities. You drive your SRV around the matrix, encountering every so often a thin red line that denotes an energy barrier beyond which yob cannot pass. You must then locate the relevant energy projector and destroy it, which will lilt the barrier and allow you to proceed.
Ta add varlaty ta aa already axcltlag game, Microstyle have thrown la a wlda varlaty at anemias. First, aid moat common, are the laser turrets that slowly sweep In a complete circle until they lock onto yau, whereupon they Are viciously. Various ground and air attack craft, such as loops and small taaks, race araund the walkways, thankfully needing only one shot to kill. Then you reach the megafanks - these can anly be killed wtth missiles, hut when shot explode In the most satisfactory way yat.
By first electing the gun turret and than collapsing In an themselves with a terrific sound affect.
Throughout the game you also have access to a map scrasn far strategic planning - and thure's also a neat
• up that glvas you short range facilities while On arriving ai a
building, a Zepplin, not entirely unlike this one, will
approach you and ask tor a code. Get it right, and you'll be
allowed to enter.
Guess wrong and you'll probably meet a grissly death.
Ecfc PH« OMS The Earth has been conquered in a bloody invasion, the population enslaved and the planet stripped of its raw materials. The Eco Phantoms, an evil race who plunder resources from other civilisations, are on the rampage and it's your job to stop 'em.
The aliens have set up three bases in prime mineral locations around the globe (desert, sea and polar cap). Each base or dome is made up of a maze of gulleys, with heavily guarded buildings hidden within. The aim is to locate the installations, enter them, rescue all the prisoners, steal all the items and destroy the buildings, effectively destroying the domes. Then it’s a fight against the mothership to send the invaders packing once and for all.
The craft you control is a stolen Zeppelin airship. You'd think it would be easy to keep a hot air balloon aloft. Don't you believe it! Flying through a variety of weather conditions such as lightning storms and high winds, or even the odd earthquake, can damage the ships turbines, slowing movement and even cutting out certain facilities, such as the ability to turn left. Virus balls bombard the zepplin spreading viruses which eat away at the very fabric of the ship, causing internal systemsto SCREEN ECO PHANTOMS SCENE AMIGA S PEC MEMORY REQUIRED 512K SCROLL SPEED 7 COLLISION DETECTION 8
COLOURS ON SCREEN 32 LEVELS 3 DIFFICULTY LEVEL 7 HOURS TO COMPLETE 24 NUMBER OF PLAYERS 1 GRAPHICS STYLE ATMOSPHERIC AND MOODY ARTWORK SOUND INTRO TUNE, PLUS SPOT FX shut down or fail. The systems can't be repaired, but shutdowns can be avoided by careful monitoring. For example, you can prevent the turbines stopping by topping them up with oil when necessary.
Of course, keeping check on your ship’s performance takes up valuable time in an already busy game. For the first time, at least to my knowledge, the people you rescue from the concentration camps serve a useful purpose. When they come on board your ship, you can assign them work in the turbine room, the virus vaccine laboratory or the passenger lounge, where they will perform essential maintenance tasks, leaving you to pilot the ship through the narrow gulleys in search of danger.
As you travel through the gulleys various objects attack you.
First are the virus balls. Like amoebas, they travel in pairs, and you have the option of shooting them or running through them and taking the damage. If you open fire and you're not fast enough, they will multiply, spread out, and take up a larger area of the map giving you an even tougher time. Then there are the roaming alien attack forces that will sit quietly and let you pass unless you attack them, at which point Splinter Visions originally began life as a graphic art company back in June 1988, working an graphics far a Mirrorsoft title called Terrarium that, sadly, was never
published. In December of last year the frio of Alan Miles, Deborah Issac and Mike Jary decided to establish a lull blown development house, roping in the talents of Jeremy Shirlock, Toby Simpson and Nick Snope on coding and Roy Beer and Adam Pracey taking all sound responsibilities, fca Phantoms is their first published product.
Future titles due to oppeor next yeor ore The Magic Garden, an arcade adventure with a gardening simulation, and Fatal Strokes, where an artist has to free his paintings from possession by entering their strange, surrealistic worlds.
The zeppelin is tlying along one ot the underwater gulleys. To begin with all is quiet. Suddenly a squadron ot enemy ships appear and attempt to blast you from the sky. Taking evasive action you've got to think fast to avoid their gunfire. It's not going to be easy, but that's part of the fun.
After eventually seeing off the attack fighters, another building looms up on the view screen and it’s time to explore.
They'll fight to the death. Some carry special items, such as food and fuel, so sometimes it's worth the risk to obtain much needed supplies. Finally there are minefields which have to be crept ’ past by sliding to the side of the gulley, and then proceeding at low speed.
When you finally do reach a building, an enemy zeppelin appears and asks you for an access code. If you supply the wrong one, the balloon will open fire. Enter correctly, and you can send a remote control robot into the building, where it will free the prisoners and collect all available objects.
The graphics are the game's high point. Rather than choose bright, garish colours, Eco goes for a subtle, atmospheric look, with dark moody displays and more shadows than Cliff Richard. The entire game is mouse controlled, which for the sake of speed and ease of use can only be a bonus. In fact, looking at the game, it seems that a lot of work has gone into its design, despite Splinter Visions claims of starting ‘last Wednesday'. Although on paper the game is far too complicated to work, in practise it comes together nicely, and you end up with a game that is comfortably taxing.
Tony Dillon ELECTRONIC ZOO £24.99 I i Highly atmospheric futuristic strategy romp J GRAPHICS 87% SOUND 79% LASTABILITY 80% PLAYABILITY 81% OVERALL 80% | NO TIME F( m BALLOONIN' AROUND NO TIME TO SHOOT THE BREEZE ln fact you’ve hardly set your feet down in the migl J.S.S.R. and it's all action, you sight up your latest and m formidable bubble poppin’ piece...but now that boun bomb has just multiplied!!! Tour the world in the m addictive arcade game of the year from Mitchell Coi A quick eye and super fast reflexes will give you jus half-chance of a win... the other half will com« the bounce
goes your w; fftMMnnnnr CARTRIDGE ATARI ST AMIGA OCEAN SOFTWARE 6 CENTRAL ST • MANCHESTER ¦ M2 5NS • TEL: 061 832 6633 FAX: 061 834 0650 You are on a quest to rid*the kingdom of an evil Demon and his minions, rescue the princess and restore minions, rescue u honour to your lead you through* and castles before challenge... the Your quest will s, swamps. Temples hingvour ultimate ion hiiiiM'lt Wrath of the Demon combines spectacular graphics, animation, sound and playability, featuring: Over BOO Screens of Action Over 1400 Frames of Animation 15 Level Parallax Scrolling for Realistic 3D Effect
Bi-directional Smooth Scrolling State of the Art Animation Breath taking Backgrounds Over 100 Colours on Screen 60 Frames sec Over 3 Megabytes of Graphics
* Urge Well-defined Characters
* More than 100 Different Mon-
* sters v
* 20 Different Movements
* Stero Hi-Fi Music
* Large on-screen Maps
* Save Game Option
* Arcade Game Quality Superb gameplay and control of characters
makes this a stunning graphic adventure in every sense.
Available for Amiga, Atari ST. IBM PC anil C64.
1940 KeadvSoft Incorporated. Wrath at the Demon KeadvSoft Incoipordted Fntertainment International (I'K) I.td • 4 The Stannets • l-iirulim North Trade Centre Basildon • Fssex SSI 5 Bill • Tel 0288 541126 - Fax U268 541125 SCREEN you with a knife, or gun you down. I know it's supposed to be an alternate reality with a dog's ear of a civilisation, but everybody and their aunts appear to be out to get Ranx.
The bad guys can usually strike first, and when there's a few on screen Ranx doesn't stand a chance.
Though rough around the edges the graphics capture the feel of the comic book, with loud captions when you hit somebody and plenty of mean looking dudes. I was disappointed with the Ranx sprite, he really needed to be a bit bigger and more detailed to set him apart from the other characters.
It would prove impossible to try and retain the comic's vulgarity in the game owing to legal reasons, but this is a brave attempt and is definitely adult orientated, but it still lacks the necessary punch that the comic book had.
Brave, but not shocking, Ranx is fun for a while but falls down under the sheer difficulty of beating the bad guys. A possible cult hit.
Mark Patterson Set in an alternate Earth, Ranx, the game, is based loosely around ‘Ranx Xerox In America', his comic book debut. Here the world is caught in the grip ot a mysterious plague, but a cure has been discovered, and it's down to Ranx to get it from Italy Licences are normally carried through on the hype of the original product, which is probably part ol the reason why minimal effort seems to be put into many film and comic book conversions. Ranx, though, has an interesting problem: Ranx Xerox, the main character, is a seven foot tall robot who spends most ol his time maiming peo
ple, being abusive and cavorting with most of the young ladies he meets in a very adult manner. The comic book was subsequently banned shortly after release. Though the ban has now been lifted Ranx is only available through a tew specialist comic shops.
UBI SOFT £24.99 t Interesting but flawed arcade adventure J GRAPHICS 73% SOUND 76% INSTABILITY 71% PLAYABILITY 68% OVERALL 69% Somewhere in the desolate and freezing wastes of the North Atlantic, between Iceland and the Kola Peninsula, a Soviet battle fleet is lurking, ready to pounce on its prey.
As NATO Task Force Commander you must deploy your fleet of submarines, ships and aircraft to locate, engage and defeat the Kremlin's finest.
Produced by LARRY BOND the Naval Analyst, HARPOON portrays the superpower's final confrontation. Now it’s up tojyou. . With graphics that make everything else look like finger painting Snd an arsenal ol weaponry that comes ud to your armpits. HARPOON’S non-stop action, relentless intensity, and chilling responsibility will leave you gasping It’s more than a mere game - it’s a current event!!
MA*2Ptl©li Available now on PC.
MIRRORSOFT LIMITED IRWIN HOUSI ZING SPIDERMAN Peter Parker, high school wimp, was bitten by a radioactive spider which granted him the proportionate strength and speed ot an arachnid, as well as a powerful spider sense which can alert him to all forms of danger. Devising a powerful synthetic web fluid and donning a lurid red and blue costume, Parker became the amazing Spiderman fighting crime on the streets of New York. Created by Stan Lee and Steve Ditko and first appearing in Amazing Fantasy 15, 1962, the Marvel Comic's character now stars in lour titles and his popularity shows no
sign of declining.
After twenty eight years of crime busting Spiderman is more popular than ever, with the latest in the long line of Spiderman comicbooks topping the million sales mark. It's a remarkable achievement, especially for Tod McFar- lane, the writer and illustrator, who 'was rumoured to have collected a cool quarter of a million dollars for the first issue in royalty payments.
Nr r« m rv .
OwMmOmM F *• i-'.(UiuiUi This is Spidey’s second computer outing. He was previously spinning his stuff on 8-bit machines, in an adventure game from Adventure International.
Strangely, this time it's a puzzle game. It might not seem such a good idea on paper considering the average gung-ho trigger happy computer gamesplayer, but onscreen everything comes together, with absorbing puzzles. And a more than adequate If Spidey makes a wrong move fhe exit will close and the rock will hurtle down.
The main problem here comes from the spikey balls.
It takes some pretty nifty web skills to get past them.
Challenge for your joystick skills.
Mysterio. One of Spidey's oldest adversaries, has kidnapped the web slinger’s missus.
Mary Jane Watson Parker, and hidden her in an abandoned movie lot. Obviously this gives a lot of scope for traps and characters. In fact the first bad guy on screen looks rather like R2D2, setting the mood for some really bizarre events later on.
In an industry which is increasingly leaning towards big graphics and countless frames of animation (usually at the expense of playability), it's nice to see something which goes against the grain. The main Spiderman sprite is extremely small, neat and fun to control. Spidey can crawl on most surfaces, shoot webbing at the bad guys and, of course, swing around from line to line.
At the start the puzzles involve flicking switches and SCREEN AMAZING SPIDERMAN SCENE »• levers to free yet more switches and levers which will ultimately reveal a tinal exit, letting you into another themed section.
Further on in the game the puzzles become more elaborate, set over several screens with plenty of bad guys. For instance, there's a complex laser matrix that you've got to negotiate or else you’ll end up getting fried, and escape can only be accomplished by flicking a lever on the previous screen.
There's a novel restart system. When a level is finished Spidey arrives in a room with a huge clapper board. Jumping on its arm triggers a restart switch letting you continue from that point if anything untoward should happen. A Spiderman graphic at the side of the screen shows how much energy he has left, slowly transforming into a skeleton as he weakens.
Should a full frame appear then it's scratch one arachno- sapien.
Spiderman is virtually unrestricted in where he can move.
Some surfaces have been deliberately Spider-proofed (ie made slippery) by Mysterio, causing some problems. These often add to the difficulty of a puzzle, as well as making escape from some traps extremely hard.
Releasing a potential action licence as a puzzle game is a daring move. The game is well executed and a lot of fun, so much so that I couldn’t really envisage a Spiderman shoot ‘em up now that I've played this.
Controlling Spiderman is sometimes awkward, especially when you first start playing, but it's only a matter of learning how things work.
Spiderman is original, taxing and fun and could definitely be a surprise hit this Christmas.
Mark Patterson MEMORY REQUIRED 512K
E. l £24.99 SCROLL SPEED FLIP SCREEN £ Superbly playable and
addictive puzzle game J GRAPHICS 80% SOUND 67% INSTABILITY 82%
PLAYABILITY 84% OVERALL 84% COLLISION DETECTION 7 COLOURS ON
SCREEN 16 DIFFICULTY LEVEL 9 NUMBER OF PLAYERS 1 GRAPHICS
STYLE SMALL BUT NEAT SPRITES SOUND SPOT EFFECTS PLUS GOOD
INTRO TUNE How strong are your ne 2,000 feet, with an armed
Fokker DR.I on your tail? Forget glory, nd. Think surv ival.
ACES OF THE GREAT WAR WWI Air Conibal Simulation Take control of one of eighi classic WWI fighters and find out how good you really are. Fly with the best Richthofen, Fonck, Mannock. Ricken- bacher and learn their tricks and techniques.
• Action dogfight, solo, ond teom missions for one or two players
using o single computer with ony combination of keyboard,
joystick, oc moose.
• Strategy Dogfight: Foe the skilled purist, Blue Mox nets like o
highty inlelligent strategic board game, allowing you and your
opponent to work out detailed battle sequences and play bock
the moves in 'reohime' 3D.
• VGA 256 7-1 3D COLOR GRAPHICS, !• ORIGINAL MUSIC,
- * SOUND EFFECTS FOR GAME BLASTER, ADLIB SYNTHESIZER CARDS
• 8 airplanes to choose from, eoch with its own highly-detailed
• Perform missions with, os, ot against the Aces of the Greot
• Dozens of historical missions oround 4 different locations
Do you think well under pressure?
How about 300 pounds per square inch of pressure? Take a deep breath, captain.... GERMAN U-BOAT SIMULATION VGA periscope view of enemy aircraft VGA 256 color under Sorih Atlantic¦ Winter. 1941. The icy waters of die North Atlantic. The deeper you dive, the greater the pressure. Depth charges explode around you, hanging on the hull of your U-boat like iron fists. Nerve and cunning make you the terror of the Allied convoys.
• 3D submorine warfare: for the first time, o sub warfare game
lets you deal with threats below ond obove the surface in o
true three dimensional environment.
• Real communicotions: Ike the German Enigma coding machine to
send ond receive information.
• Many missions to choose from into the North Atlantic ond
Arctic, inland along the toast of Nonwy, into the Boy of
Biscay, ond through the Straits of Gibralter.
• 3 different levels of difficulty, from beginner to realistic.
• 3D graphics in 256 VGA colors, with multiple internal
onderlernol comero views in o complete 3D world.
THE ULTIMATE SOCCER CHALLEMGE IS ABOUT TO ...KICK OFF!!
AVAILABLE ON: Commodore Amiga, IBM PC and Compatibles, Atari ST, Commodore 64, Amstrad CPC+, Amstrad GX 4000 & Spectrum_ EMPIRE SOFTWARE, 4 The Stannets, Laindon North Trade Centre, Basildon, Essex SS15 6DJ. Tel. 0268 541126 The new Rogue game is set in the character’s early days. On the planet Nu Earth two sides are battling tor supremacy on a planet polluted by man-made toxins, which will kill any exposed human being.
To gain the upper hand one side, the Southers, have created a race of genetically bred people who have been transformed into super tough, super fast combat machines, immune to the poisons of Nu Earth. On the day of their combat deployment the genetic Gis are almost completely wiped out as the result of a traitor general notifying the enemy about their intended drop site. Rogue and his three computerised buddies vow to destroy the general, setting the scene for the game.
Rogue starts the game unarmed and unequipped inside a hostile base and must retrieve his helmet, gun and backpack before making good his escape.
This section isn't exactly original. Several levels are connected by lifts, with regular enemy patrols out to get you.
Objects need to be found by searching computers and flick ing switches, with the odd puzzle to slow you down.
Though not very well animated, the graphics are nice and large, which is a saving grace.
The next two sections have Rouge piloting a space craft around Nu Earth. This section is reminiscent of Elite's Space Harrier, and seems at odds with the flavour of the original comic strip. Again it looks great but it's not that exciting.
Travelling to the next platform stage involves enduring a Space Harrier style section with the enemy flying in over the horizon.
The fourth and final section is in the same style as level one.
Rogue now has to place explosives at strategic points around an enemy base to blow up the dome and eliminate the traitor.
Intermittent screens show the plot, as it unfolds, in comic book style, but it's not that effective as only two frames are shown each time. It's all rather sparse and doesn't add to the overall effect.
Rogue Trooper is one of my all time favourite 2000AD characters, and though it would always be a challenging licence, I had high expectations for this version. There's just not enough Rogue and not enough of the elements that made up the classic strip. I would feel slightly cheated if I’d bought this for the sake of the comic.
The manual contains a reprint of the first dozen episodes of the comic strip, which could become a collector’s item, but information about the game is painfully thin on the ground. I’d have preferred greater detail on exactly what to do in the game rather than a small-sized reproduction of the original comic.
An average game but a tragic waste of a great licence.
Mark Patterson Between stages you can buy extra equipment tor your cratt.
KRISALIS £24.99 f A tragic waste of a great comic book GRAPHICS 75% SOUND 77% LASTABILITY 65% PLAYABILITY 68% Should Rogue take to many hits, he'll keel over In a bloody heap.
OVERALL 65% Ws°oRf DeE ? WORLDWIDE I J| WORLDWIDE 1 SOFTWARE 1AC A PhilllA oll Da-H Roaclnn 106A Chillwell Road, Beeston, i-1 Nottingham NG91ES ¦¦u... m IUDM unmweii noaa, beesion.
| Nottingham NG9 1ES i FREE Catalogue Disk (Plus latest demos when available) with every order over £10.00 i All orders despatched by 1st class post • Quality products at keenest prices I 7 day 24 hour ordering • Credit card accounts debited only on despatch ot goods
• Complete customer satisfaction Is our aim Credit car over
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telephone no., software title, price advertised and computer
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Keep ..... 17 95 Bug Bash Nuc*us
... 9 99 14 95 Neuromancer .. .. 17.95
The UgM Corridor .....
17. 95 Cadaver .....
Caphve 17 95 .. 17 95 Future
BasketbaL Gazzas New Soccer Game
Gettysburgh . .. 17.95 17 95 New York
Warriors Night Breed . .. 14.95 . 17 95 The
Plague .. The Ultimate R*Je 1795 17
95 r Carthage .17 95 22 95 Night Snitt ...
.. 17.95 Their Finest Hour Bathe ot 8ntam 22 95
Car-Vup . CeircaGT4 Rally .17
95 .. 17 95 Ghosts 'n' Goblins (Amiga 1 Meg)
Globulus ...... 14 95 .17 95
N. A.R.C ...... 1795 .. 17 95 Thunderstnke.
.... Tie Break . 17 95 .17.95 Challengers
Compilation . 22 95 Gold ot the Aztecs .. 17 95
Obitus .. 26 95 Time
Machine ... 17 95 Champons ot Krynn (t Meg) .
.. 22.95 Golden Axe ... .. 17 95 Ommcon Conspiracy ..... .. 17 95 TNT Compilation 22 95 Champions of the Raj .... .. 17 95 Gootys Railway Express .. .. 17.95 Operation Hamer . 17 95 Toki 17 95 Chaos Slnkes Back ( 1 Meg) Chase HQ 2 Chess Champions 2175 ..... .. 17.95 . 17 95 22 95 Greg Normans Ultimate Golf Gremlins 2 ... Gunboat . 17 95 .. 17.95 . 17 95 Operation Spruance ..... Operabon Steanh Oriental Games ... . 17 96 .. 17 95 . 17 95 Torvak the Warnor
ToBI Recall .. Tournament Golf .. .. 17.95 17 95 17 95 Chess Simulation . Chronicles ot Omega Chuc* Yeager Flight Tramer . 17 95 14 95 19 95 Gunshtp ... Hard Driving 2 .. Hardball 2 . 17 95 17 95 . 17 95 Over the Net ... Paradroid90 .17 95 .. 17.95 .. 17.95 Turrican . TV Sports Basebtf Ultima 5 ...... 14 95 22 95 22 95 Codename Iceman (t Megl Conquest ot Camelot .... 20 95 .29 99 Harpoon . Hetter Sketter...... 22
95 17 95 Pirates..... ..... Platinum Compilation ....
17. 95 17 95 UN Squadron . Unreal
..... .. 17 96 22 95 Corporabon . 17
95 Heroes Quest (l Megl ..... 26 96 Plotting
..... .. 17.95 QC
U. M.S.2 .. Vanne .22 95 Cricket
Captain ..... Cr me Wave .. 17 95 .. 17.95
Hollywood Collection Horror Zombies ...... . 1795 Police
Quest 2 (1 Meg) Pools of Radiance (1 Meg) ZD to 22 95 Vector
Championship Run Vector Resolution____ ... 17.95
17. 95 ... 17.95 Curso ot the Azure Bonds (t Meg) Days ot
Thunder 22 95 .. 17.95 Hound ot
Shadow . Impenum .....
.. 7.95 17 95 Populous New Worlds
Popurous ..... ... 17 95 vendetta
Death Trap .... 17 95 Indianapolis 500 .. 17.95 r y nr
Power Pack Compilation 22 95 Venomwmg ... Ian, tc flu
Flirtnn 14 95 Debut ..
Detender 2 .. 17.95 14 95 International 3D Ten ms ..
International Soccer Challenge..... Ir hurt A 17 95 .. 17.95
.. 1795 22 95 Powerdrome . Powermonger
Proiectyle .... 22 95 venus me riyuap
... Voodoo Nightmare War Jeep ......
Warhead ..... 17 95
17. 95 Dick Tracy .. 0*stant Armies 17
95 IshMtO .. It Came From
Desert (1 Meg) ..... Puzzmc ...... ... 17 95 1795
Donalds Alphabet Chase .. Dragon Breed .. 17 96 .. 17
95 Italy 1990 Winners Edition Jack Nicklaus Course Design
14. 95 22 95 Rainbow Islands ..... Rani
.. 17 95 ... 17.95 Webbot
Terror Wettris " 1795 Oragon Fight 22 95
Jack Nicklaus Golf ...... ... 17 95 Reach tor the
Skies 22 95 Wheels ot Fire 22 95 Dragon Force
(I Meg) 22 95 Jack Nicklaus Internat Courses ... 11 99 Red
Storm Rising . 17 95 999 ... 17.95 White
Death 22 95 Dragon
Wars ... Dragons Breath .. 22
95 .22 95 James Pond Underwater Agent Joystick
Extender ..... 1795 595 Return to Europe
.. ftck Dangerous 2 Wings
otfuiy .... Wings (1 Meg) ... 17.95 22 95
Dragons Lair 2 34 95 Judge Dredd ...
14 95 Rkters Of Rohan
22. 95 Wings (512K) .....
17. 95 Dragons ot Flame .... ... 17 95 K * Otf 2 Expanded
... ... 17.95 Rings ot Medusa 22 95 WottpackO
Meg) ..... 22 95 Dungeon Master Editor .....
Dungeon Master i Meg) Eagles Riders
7. 99 17 95 ... 17 96 Kick Off 2 plus World Cup '90 Kick Ott
2 ..... Killing Cloud
.... 1795 ... 14 95 ... 17.95 Robocop
2 .. Sami Dragon Second Front |1 Meg)
... 17 95 ... 17 95 22 95 Wonoetiand ..
World Championship Soccer World Soccer 22 95
17 95 799 Editon One ...
Elite Elvira Mistress ot
the Dark ... 17 95 .. 1795 .22 95 Killing Game Show ....
Knights otCrystaiiion Kmghts ot Legend .
22. 95 .22 95 Shadow ottne Beast 2 .... Shadow of the Beast
Shadow Warriors . 28 95 .. 1795 ...17 95 Wrath ot the Demon
Zirox .. 22 95 1795 14 96
Commp i Fcujftt i. C'Commod tVUVUXXV «ww FLIGHT OF FANTASY
Flight o' Fantasy is the very latest Armga 500 pack from
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matre.- The Commodore A500 Batman Pack must surety rank as one
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the leading arcade game; Interceptor - Dogfight with two F-16's
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Return the coupon for further details.
PACK INCLUDES: A500 Computer & Mouse £399.99 A520 TV Modulator £24.99 Batman The Movie £24.95 New Zealand Story £24.95 Interceptor £24.95 Deluxe Paint II £49.95 FOR FURTHER DETAILS OF THE AMIGA RANGE, COMPLETE THE COUPON AND RETURN IT TO SILICA SHOP THE UK’s No1 AMIGA SPECIALISTS TOTAL RRP: £549.78 Less Pack Saving: £150.78 PACK PRICE: £399.00 Haras aomewnng corpla*! DMarant ¦ a science fecOon Mc*y wan comic book style graphics. Our heroes Jaha and Duka are on Iha Planet X reaming Humana who have bean captured by me Robot Mentors and knead lo oeaw an ev» Robot Army® DESTROY EARTH' Jan and
Out* ngrr mar way tfvouflh hordes c* anl Retools to Help me Humans escape sic on your magic shoes, practise throwing a rarcow and you're ready lo go island hcepng Prom m Island of Do" to Monster la land, you -W an- Caintar Ocn hunaatr, atmgmg insects lethal combat machlnaa. Mechanical PACK INCLUDES: A500 Computer a Mouse £399.99 A520 TV Modulator £24.99 Deluxe Paint II £49.95 Escape Robot Monsters £19.99 Rainbow Island* £24.95 F29 Retaliator £24.95 TOTAL RRP: £544.82 Less Pack Saving. £14582 PACK PRICE: £39*00 MAIL ORDER: 1-4 The Mews. Hatherley Rd. Sidcup. Kent. 0A14 4DX W: 081-309 Hlf Oder
lines Ooen Mon-Sat 9COam60Cpm_No Lam Night Opening Fa. No 061-308 C*K6 LONDON SHOP: 52 Tottenham CourTRoad. London. W1P OBA Tel: 071-580 4000 Opening Mou's Mon-Sat 930e n6Q0pm_m* Nghl Thiwsday until 8pm Fa. No 0 1-3234737 SIDCUP SHOP: 1-4 The Mews. Hatherley Rd. Sidcup. Kent. DA14 4DX Tel: 081-302 8811 Opening Home Mon-Sat 900am-530pm_Lata MtgHt: Friday until 7pm_Fa. No 061-309 0017 BUSINESS EDUCATION: 1-4 The Mews. Hatherley Rd Sidcup. Kent. DAM 4DX Tel: 081-308 0888 Order lines Op*" Mm-li SOOsm600pm_C‘: l c-- Saic-c-iyi._»a. f : C61-308 0606 f7o: ffia s“msTO Dep MOSR-139BTI- Te (lews.
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A2000 BUCK At the end of the twentieth century, an ailing Soviet Union launches a space platform weapons system known as Masterlink. The US, extremely worried by this threat to their security, sends Anthony 'Buck' Rogers to destroy the platform in a prototype spaceplane. Buck succeeds in his mission, but his plane is damaged, forcing him to eject. His cryogenic unit saves his life - but leaves him floating in space, his body in suspended animation.
When Buck is revived, he gets a shock - it's 2456, and the known galaxy is dominated by the ruthless Russo- American Mercantile corporation (RAM). Buck, however, rallies the rebel New Earth Organisation (NEO) to counterattack and free Earth.
The game alternates between graphic styles and character perspective. While exploring, the view is similar to that of Dungeon Master - head-height and forward-looking. When your team encounters a foe, the perspective shifts to a forced-3D outlook, as found in wargames like Breach II and Laser Squad. Individual players are highlighted, and are given instructions, such as fire, move or guard. As weapons lose their effectiveness over distance, it's a smart idea to close the gap between your men and the enemy.
Space travel is represented in the game too, and is vital if you wish to explore and advance your characters.
Combat in space uses an entirely different system to per- Far left Victorious against RAM forces, the team shares the booty.
Loft. Choose an icon to represent you during combat sequences.
Belovr. While travelling through an asteroid belt, your ship Is ambushed by an enemy vessel. Only your pilot's skills can save you now - unless Buck turns up to the rescue.
Sonal combat, with your ship's stats displayed along with whatever info your sensors have gleaned about the enemy's location and status. The team’s skills are automatically accounted for during space flight and combat, so having a good pilot and engineer is vital. As with personal combat, the party's puts things right once the fighting is over.
As with any RPG adventure, saving your game .on a regular basis is a necessity. You never know when you’re going to stumble across a host of RAM soldiers, or a fleet of battle cruisers. The manual details all the baddies you'll come across, and is vital reading if you wish to know when to draw lasers - or when to run. The manual also contains around 70 log entries - and in certain parts of the game you'll be instructed to read an entry, which can provide useful information. Try to resist the temptation to 'cheat' by reading ahead - this will only ruin the game.
The graphics are of high quality throughout the game, and although not stunning, they add a great deal to the atmosphere, The sound, too, is laudable, and the two manuals are clear and well presented. You can even choose the sprites used in the combat sequences, moulding the party into the way you imagine them to be.
Overall, this game oozes quality and the time spent on it is evident.
The sheer size of the game, with all its different locations and options, will keep you playing - just to explore the worlds and space stations. This, coupled with the care taken over graphics and sound, makes for another winner from SSI. There's no chance of you treating this game like a doddle. Can you battle your way through and eventually team up with Buck himself?
Matt Regan THE STORY OF BUCK ROGERS Buck Rogers first appeared in August, 1928, as a comic strip in the science-f Iction magazine Amazing Stories. His popularity lead to the character being syndicated in various US newspapers in 1929, and Buck soon became a national (and later, an international) institution. The strip was written by John Flint Dille and Philip Nowlan, and drawn by Dick Calkins, whose imagination had millions of Americans avidly following the adventures of the hero and his rocket. His popularity has not decreased - indeed, a television series of his adventures was
fashionable in the early eighties despite dull plots and the addition of an annoying robot called Tweeky. The gyrojet guns, space elevators, and truth gauges featured in the original strip have proved eternally endearing - heroes, it seems, don’t go out of style. ... SCREEN SCENE COUNTDOWN TODOOMSDAT SSI US GOLD £29.99 Another engrossing RPG game from SSI GRAPHICS 78% SOUND 75% INSTABILITY 85% PLAYABILITY 84% OVERALL 82% RPG RULES This RPG puts you in control of a group of NEO recruits, eager to defend their new-found freedom. Loosely based on the ADSD system, each character has a
particular profession, whether it be warrior, medic, engineer, rocket jock, or rogue (a thief-like occupation). Characters are ‘built’ by allotting points to the specific abilities of each character class.
But there'll always be a trade off: a character who excels at demolition may be hopeless at first aid, for example.
Hit Points, armour class, and movement points follow the RPG tradition, and experience is gath- oiou miuuyiiuHl tun adventure, allowing the characters to rise in ability in their chosen field of expertise. Each increase in level gives the character more skill points to distribute, making for more tricky decisions to be taken. While back at NEO’s base, the team can buy and sell equipment, have wounds and diseases cured, and accept As soon as you join NEO the base comes under attack. Your task Is lo reset the air defences to tight ott the aggressors or die trying.
HOT SHOTS FROM THE HIT SQUAD S ? HIT GAMES * HIT SQUAD ALL AVAIL AMSTRAD This year, CU Amiga has been through a process of tremendous change - and it's your chance to let us know how we've done. The sender of the first survey out of the bag who correctly identifies the three top selling games this Christmas will win £300 worth of software. The next two out of the bag will each win £100's worth
1. About You (where applicable, please tick box ).
C. Age (Please State):
D. Occupation: School ?
College University O Work (Full-time) ?
Work (Part-time) ?
E. Income: 0-E3999 ?
£15000 and above LI.
2. What Do you Use Your Amiga For?
Never Sometimes Regularly Games: ? Q j Music Applications: ? ?
Graphics Applications: r j ?
Programming: ? Q Word Processing: ? Q Educational: q j Business: ? ?
3. Which Ot The Following Peripherals Do You... 0wn Intend to buy
within the next six months Monitor: ? ?
Extra Disk Drive: ? ?
RAM Expansion: q q Hard Disk: ? ?
Sound Digitiser: q q Graphics Digitiser: ? ?
Software Peripherals: ? Q
4. On Average, How Much Do You Spend On Games Per Month?
£76 or more ?
5. Do You Buy PD Software Demos: Never ?
6. Which Of The Following Do You Regularly buy (please lick as
many as applicable)?
ACE a The One ?
Zero a Amiga Action ?
Amiga Format ?
Amiga Computing ?
Your Amiga ?
Zzap! L) Raze ?
Other (please state)
7. How Many Copies Of CU Have You Bought In The Last Year?
8 How Do You rale The Following Sections in This Month's CU?
Very good fair-to-good Not worth reading Buzz: a ?
In Development: j ?
Demos: a ?
A First Impressions: ?
Screen Scene: j ?
A And Finally Charts: ?
A Video View: ?
A Backchat: ?
Music DIY: ?
A Graphics DIY: ?
A Dealer Directory: U ?
A Fantasy Zone: ?
A Play to Win ?
A Helpline ?
A 9 Would you like lo see the following in CU ?
Buyers Guide Yes, definitely If you've the space Not at all for gamers Interviews with a a a programmers a a a A gossip column a a ?
More hardware a a a - A budget column a a a Yes. Definitely Profiles on software houses business
- style looks at games development (eg how a software house is is
set up) J A technical questions and answers (ie Q&A) ?
A gadgets column (ie Outer Limits) Q A column on future technology science fact and the fantastic (ie Agenda) ?
Other, please state 10 Do you prefer computer related features or features of more general interest ?
(please state) 11 Which sorts of subjects do you like to see covered in features? (please state) 12 In your opinion, what's the single biggest improvement still to make to CU?
(please state) 13 Which do you prefer to see in exclusives, big name licences or the best Amiga game this month (bear in mind that the two things can be the same)?
14 So far, how do you rate the CU coverdisks? (please give a mark out of ten) 15 What do you you think it's important to have on the disk?
Important Ok to have on Stear clear of these A whole game from a software house ?
A PD game ?
A playable demo ?
A PD graphics demo ?
A rolling demo ?
Games graphics or sound DIY instruction ?
Other, please state In your opinion, what’s the biggest single improvement we could make to the disks?
16 Other than games magazines, what else do you read?
17 What sort of games do you buy like playing?
Like very much occasionally play not at all Arcade games ?
A LJ‘ RPGs ?
Strategies (eg Populous) ?
Puzzles (eg Plotting) ?
18 Has CU got the balance right between games coverage and coverage of other activities?
If no, what would you like to see changed.
19 When reviewing games, does CU
A) mark too highly J , B) mark too harshly ? , C) on the whole
mark in a balanced and fair manner ?.
20 Lastly do Cu reviews give you enough information for you to make a purchasing decision?
Yes, enough ? No, I'd like more details MANY THANKS, PLEASE SEND YOUR COMPLETED SURVEYS TO: CU AMIGA, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON EC1R 3AU.
MY PREDICTION FOR THE TOP THREE CHRISTMAS GAMES ARE AS FOLLOWS: NUMBER ONE ... NUMBER TWO ... NUMBER THREE .. ..... In the year 2085 the Satellite TV Companies rule supreme, each home has 952 channel option's.
The demand for Sports coverage has proved to be insatiable, the speed and aggression of future Sports have proved too much for mere mortals.
The manufacturers of advanced Robotics have exhausted all avenue's of human replacement within the work place.
Prodex 4 have invested 200 Million Euro Dollars in perfecting a new sports entertainment show where all players are Robots, including the ball and referee BOTICS has now replaced soccer as the main event BOTICS challenges your skills accross 80 isometric levels of varying difficulties. Four distinctive gameplay arenas of futuristic computer sport opponents.
Survive the tactical Time Outs and different ball types and defeat the BOTICS Good Luck!
Krisalis Software Ltd, Teque House, Masons Yard, Downs Road, Moorgate Rotherham, S60 2HD so o| THE HEROES IN A HALF SHELL™ ARE COMING!
AVAILABLE SOON ON: Amiga, Atari ST, Commodore 64, Spectrum, Amstrad ond PC.
Leenoge Amont to Mb' April owe Slndfcrr to« ¦ c W M.* Mober' Mop,' Hodtody' ore oil regitod trade moife ol Mirage Stodlos, USA. ALL RIGHTS HstRVEO.
Ured will permission. Tod mi ctoclon ond ran* booh moled bp toe Fostmon end Fblet Loird. 01990 Mirope Stvdim, USA.
Pablished by Mirrorsolt Lid. U*d« liranre from Konarni* and undef sub-licen(0 from Mirage Sredios USA.
IN With the virtual death of the superhero slugfest, the new decade of four- colour comics has thrown up a welter of interesting releases to make even the most hardened lanboy drool at the mouth and cast his lurex body stocking aside in disgust. Yep, comics have finally come of age, and a new breed of comic creators have turned the medium inside out. Stand by for the comics revolution, kids!
Stroll into your local friendly neighbourhood newagent or, more often than not these days, your three-storey comic emporium. And you'll be greeted by rack upon rack of weirdo titles.
Far be it for me to cast aspersions on the sanity of some of the new breed of comic book artists and writers, but you only need to pick up a copy of Deadline, Flaming Carrol Comics or even 2000AD to begin to wonder if these people are really sane human beings.
Deadline offers the world the further adventures of Tank Girl, a skinhead raver with attitude who likes nothing better than blowing heads off bod- ies and sleeping with Booga, a six-foot beer-swigging kangaroo.
Flaming Carrot is a funky mix of 50’s B-movie madness, 60's psy- ohadelic weirdness, 70's bad taste and a man with a'carrot for a head. It’s faaar out, man, but great fun (honest!). I’m sure 2000AD doesn't need any introduction. For 13 years it's stood Ireland. Both of these have been written by Garth Ennis - one to watch.
Across the pond, Marvel and DC have the predictable mix of camp and crotchless superhero vigilantes on offer. It's all a bit stale these days, but their comics still sell by the millions to spotty pubescents in corduroy trousers with a wodge of notes where their brain should be (Sounds like Dan - Ed). Rumours are currently circulating about yet another new X-Men comic, scheduled for June, 1991.
Nothing's confirmed, but if the book’s given the go-ahead, it would join the four existing Dredd and shoulders over the competition and is still as innovative today as it was way back in 1977. The new Dredd Megazine monthly ain’t bad. Either.
The British comics renai- sance continues apace with news of some exciting new titles. Apocalypse Comics, an off-shoot of Trident Comics, are launching a one-shot album featuring Marshal Law and a new weekly, Toxic, combining the talents of Alan Grant, Mike McMahon, Pat Mills, Kev O'Neill and John Wagner. Over at ACME Press comes news of a new Steed and Mrs Peel three part mini-series, based on the hit 60s show, The Avengers, while Penguin books continue to release a selection of prestige albums featuring Love and Rockets, Bareloot Gen and Tank Girl with Miller's Give Me Liberty and a Red
Dwart graphic novel pencilled in for the near future.
Fleetway, publishers of 2000AD, have recently launched Revolver, a ragbag collection of eclectic strips which shows great promise. They've also recently published a number of entertaining graphic novels such as True Faith, a fierce attack on religious intolerence, and For A Few Troubles More, a dark and unsettling story set in Northern Armed with an open expense account, CU’s resident comicaholic, Dan Slingsby, checks out recent comic book releases and looks forward to some exciting new titles.
• ALBIN MICMEL RANX BY LJBERATORE AND TAMBURINI AVAILABLE FOR |
ATARI ST ' AMIGA PC & COMPATIBLES From Romo to New York,
psycho- plague is taking its victims. The President of the
United States, himself, is contaminated. You are Ranx, an
android with muscles of steel, and only you can save the world.
But, you are being tortured by something even worse. Your friend, Lubna, has disappeared and you want to find her at all costs.
Entertainment Software SOFT UK DLERS HOUSE READING RD (0252) 860 299 0 COMICS IN THE takes up the story from where the Schwarzenegger movie left off. This time three new Terminators are on the loose trying to stop the resistance sending a small band of soldiers into the past. Dark Horse also publish Concrete, a book that mutant monthlies. Haven't Marvel heard ol overkill?
Spiderman and the Punisher also star in a fistful of comicbooks. All of which are done strictly fo formula but cost an arm, leg and bank balance to collect. DC are just as guilty NEW REVOLUTIONARIES The bid blood between New Kids On The Bloch end Revolutionary Comics Inc., continues to be spilt.
Revolutionary's Rock W Roll Comics leatured the irksome quintet in a biographical account ol their rise to lame. New Kids promptly sued Revolutionary who.
In turn, announced plans to publish a New Kids On The Block Hate Book lor release later this year.
Il’ll end in tears... TURTLES GO ON RAMPAGE They're mean, green and apparently very, very dangemus. A gang nt criminals is terrorising an area of New York by holding up liquor stores dressed as characters from the cult comic book. Meanwhile, the turtles craze continues to sweep this country, with news ol a petrol bomb attack on an Upminster commuter train by two youths dressed in combat unilorms and carrying ninja stars. Police believe the attack was carried out by teenagers wishing to emulate their turtle heroes.
Of the near future, the comic explores the nature of fascism, attempts to explain its popular appeal and then exposes such theories for the nonsense they undoubtedly are. It's an enchanting read which takes as its chief protagonist a character, not unlike Guy Fawkes, who is seeking the overthrow of a corrupt regime. A real blinder!
With a number of comic book licenses due to make an appearance on the Amiga in upcoming months, now is as good a lime as any to check out what's happening in comics. You won’t be disappointed.
MISIRESS OF IHE DARK ifflp HI!
Elvira is a graphic role- playing adventure, controlled entirely by mouse. Moving around couldn't be easier - simply click on the part ot the picture you wish to move to, or click on one ot the highlighted direction arrows.
The latter moves you forward, up, or down, and in the direction you are lacing, whilst the left, right, and back arrows change that direction, and redisplay your perspective from it.
The speed of moving around in a game of this sort is a crucial test of the game's playability, and Elvira scores highly. The disk loads are fairly snappy, and the disk swaps - bearing in mind there are five disks in total - are tolerable. A number of locations are cached in memory as you move from section to section, thus reducing the number of disk loads.
That's just as well really, for the castle is a fairly massive place to explore. In addition to the living accomodation, there are towers, dungeons, cata- ‘ _____ ..... The ominous entrance to the Castle awaits you... Elvira Is a descendant of the evil sorceress Queen Emelda, and has returned tothe ruined family castle to turn it into an altraction offering horror weekends' for paying guests. In restoring the castle to its former glory, however. Elvira has triggered off the return of her dead ancestor, a facility provided tor Emelda many years ago by Satan.
The Queen's servants have started arriving in preperalion for her return, where by Ihe practice of devil worship and other satanic ceremonies, she hopes to take over Ihe world. A scroll locked in a chest hidden within the castle, will enable Elvira to prevent the return of Emelda. So Elvira hires a freelance ghostbuster, for a fat lee, to find the six keys held by six of Emelda s servants, and thus obtain the scroll. That ghostbuster is you. And it must be said that Elvira isn't overly impressed.
ESTfT' ijSiaal ** The Gonfpass points that are to guide you, allow yowajmost total freedom in terms of interaction.
SCREEN ¦a Warily, you approach the S E •W,“K RESTORE maiden who seems lo be P ~C3 conducting a
* * ceremony of i ¦i has towo.ck'teis way irp aptpb-
- tew "j£ cand Wow, that's some love bile!
AiscovietS 1ts TMSirairitentsi_ before setting. About trying to turbing music, and sound effects ¦'-¦ivOrk..-Successtully through it. Accompanying the action.
IiScaysp gfjtie fighting nature of Unlike Personal Nightmare.
_ttie "piay. IFis Vital lo save the Horror Soft's previous ottering.
GamepQsition frequently, to pick Elvira has no real-time element
- : up where you lett off - for once save in the lighting
sequences, r yotrare. Defeated in a tight, the This makes it
far less contusing
- gartte tends. To play, since you know you Jtie screen layout is
quite won t miss a crucial clue by pleasing and not too
cluttered, being in the wrong place at the Below the main
graphic window wrong lime. In tact, of all the iSTSn objects
window that dou- mouse-only adventures I have jjtes as a text
message window, played, this one teels the least .jo the left
ol the main picture are restricted and. Graphically, the
- rcpns that swap the contents ot most logical.
- The objects window to show Elvira is a big game, part C&OOM
objects, INVENTORY adventure and part RPG, and I
- - pbjects, and INVENTORY enjoyed it far more than I had
Objects that are weapons, expected l would. Indeed. I am ",
Below that are movement already showing signs of arrows for the
four compass becoming dangerously addicted points plus UP and
DOWN. To to it! II horror is your scene (and the right of the
main picture are be warned, there ARE a tew the verb icons,
plus system com- grisly pictures in there) then mands to PAUSE.
SAVE, and Elvira deserves a place in your RESTORE. All Ihis is
enhanced collection, by a sound track of faintly dis- Keith
Campbell Problems are solved by collecting and manipulating
objects, and tbese are taken by dragging them out of the
picture on to the INVENTORY icon. Manipulation is byselection
of a verb icon bum a list ot ten. Additionally, spells feature
in the game, andare made lor you by Elvira herself. All you
need to do is tocollecl the required ingredients, lake them
down into her kitchen along with a suitable recipe book. And
click on Elvira and then MIX. You will see her stirring and
pouring, until she puls the new spell in your inventory. The
characters in the game are animated, and there are other
animated effects too. Such asclimbing the many spiralstaircases
in the lower, not to mention the beasts that come atyou. And
the maggots thatare intesting something nasty in the
woodshed! - combs,_ and garden's complete w11h;a -hedg'o3naze.
Mind you, gettW affiufld-canbe hampered by anrerf guards who
are prone _ lo attach off -sight, whilst the' maiej-'has some
positively ¦ beasHy-4' relatively non-fatal, •- ~monsters
turkinrrwithin.JHvon’t even mention wtjatjohabits the
catacombs] .. -'333 t Fightingisa.major element ui-
thegame'When confronted you may Cttoose to flee in which caste
you may lose points by.
Bei.nghtt ipgtigiack whilst mak- ingyourescape; OtherwiseJhe game switches : into' combat mode, and isofis offering-lhe- choice o BfeOCK PARHV and LUNGE HACK araxatlemately flashed sa-Jdte scrteen. Hope tor n-.feirir good nusav'you watch yourjffe pbiffl£ebb'awayl .
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_ Signature Post Code: COM-OPCHSB The recent Preview for the Coin-op trade, held at the Hammersmith Novotel, London, was something of a disappointment. John Cooke put his money in the slot and reports on the lack of original coin-ops for the coming season.
The R360, Sega's flagship unit that, yes, turns the player around 360 degrees - was nowhere to be seen. Who Knows what Health and Safety are going to make of that when it makes its entry into the UK. Another reported wow from Sega, a motorcycle game called RAD, using 32 bit technology to display some hoopy graphics also failed to make an appearance.
And what about Namco's new helicopter simulator? Still, first-hand news of these and hopefully much, much more next month - when we report live from the AMOA show in New Orleans.
Meanwhile, back in Hammersmith, despite the lack of so many star attractions, there were still a large number of machines that were new to the UK and on show for the first time.
Atari Games’ big two new releases were, frankly, a little on the disappointing side. The long awaited Race Drivin' - ber is an alliterative reference a quick punch in the kidneys to the action of whopping the Win r0b this guy ot possession, ball down through the hoop. Only to be seriously attempted by those over 6 foot 5 inches. Well, for the rest of us dwarves, maybe this is the closest we'll come to it.
Basically. Punk Shot is a two-on-two version of street basketball.
You, or you plus a mate, combine to play against a quite canny computer Those of you conversant with the no contact’ sport of Basketball will be aware that the title ot this numsequel to Hard Drivin’ was shown to essentially consist of a couple of new (and far more difficult) tracks, with a new choice of cars and a pseudo two- player game. Not what the punters have been saving up the pennies for but the playability and realism of the original is still there and it’ll prove an attraction for those who mastered Hard Drivin’ and are looking for more challenges.
As for Pit Fighter - that turned out to be a beat ’em up with a difference; digitised graphics and suspenders.
Sounds interesting? Well, initial reports suggest that the playability isn’t quite up to the distinctive display style - expect it to make a fast appearance on home formats, however.
The best Capcom could do? A horizontal scroller which is the twelfth game to be released using the CP Chip Set. The twelfth? Two pints of larger and a packet of crisps to the first person to write in and list the other eleven! As for the game itself - the first comment that springs to mind about Carrier Aiming is, ’better than UN Squadron'.
Talk about damning with faint praise..... Konami has been taking the green stuff to the bank in wheelbarrows all year.
The Teenage Mutant Ninja Turtlesh as sold 2000 units in the UK alone. However, not since Thundercross has the company come up with a quality shoot-em-up.
The best il can come up with this season is Surprise Attack a reasonable jump- kick game. Also being pushed is a jeu ordinaire called Overdrive. Konami call it ‘a stunning new driving game’.
Our appraisal of it would only omit one ol those words.
Namco make an ever welcome return with two follow-ups, Final Lap il and Winning Run II.
Final Lap being the best two player racing game in the history of vids - and one that I whopped Nolan Bushnell at recently - cannot be faulted, and three extra tracks make a welcome addition for the aficionado. Winning Run is still the best 3-D polygon tech- sa, caused a stir, nology around, again with a new track • the Japanese Suzuka circuit that Nigel Mansell failed to win on not so long ago.
Other goodies on display, a SWP (Skill with Prizes) version of Audiogenic's Loopz. Konami’stwoontwo basketball game Punk Shot GP Driver, AuraiH best PCB of the show) and Ghost Hunters from Sega plus Trog from Bally. More detail on those separatelyin upcoming issues - and on the star of the show for me, Cisco Heat from Jaleco.
Opponent, in a stylised street setting of Downtown Ghetto USA. Nope, you haven't got junkies shooting up or women of ill repute performing unnatural sexual favours in the background, but the sidewalk hasn't been swept in a couple of weeks and the sprites look like they've stepped right out of Jump St. If you’ve ever watched the highly entertaining NBA playoffs on TV - the world championship of pro Basketball surely - the amount of violence in this oft’ called Street’ game pails into n to new tha wo- ters .for the »an irefl ore i CISCO HEAT lay ar- ¦ aleco get better and better.
Sothatwhenyoudrivearoundit, Jthis time last year, at the it's more like being on an urban AMOA. They unveiled a rollercoaster. This is difficult to ltd driving game called Big Run and imitate on screen. Secondly, all CP although it wasn't the best thing the corners in SF are 90 degree irst in the Universe, it was OK and turns-because of the grid street m- sent a shot across the bows ot system. Again, not a doddle to el. The Big Boys. Now Cisco Heat include in a computer game.
Confirms that Jaleco has the Cisco Heal just about manages ar. Investment and R&D to make it to pull it oft.
At, into the First Division. Sure, there are times when jp. Cisco Heal is another driving the Sprite engine is just about to ip- game.butthistimeit'stheannual give up-but you hardly notice as all police driving race around downtown San Francisco. This presents a few technical prob- cisco Heat, anew Uriving game lems to the developer. SF is hilly, )rom Jaieco, took an the awards at the show. It's a stunner. Set on the streets of San Francisco, the controls are simple, the gameplay addictive.
The rest of the action is so fast and furious, particularly in the sit-down version of the game that produces an eftect for the player, rather like being in a blender.
Controls are simple - wheel, accelerator, brake (who needs it, babe?) And hi low gears. Easy to get into, tricky to master - this is the driving game of the year so far. Play it - but don't expect the Amiga version to be as good!
JALECO t Fast and furious driving game J SOUND 83% GRAPHICS 87% PLAYABILITY 96% CONVERTABILITY 78% OVERALL 93% John Cooke GP Racer A couple of months ago I was here writing about Racing Hem from Sega and thinking it was workmanlike rather than inspired stuff. The appearance of GP Racer confirms Racing Hero as a filler rather than a blockbuster - as it's another motorcycle racing game, only better.
Controls are just about identical - all on handlebars, the only difference being the option ot manual gears in GP Racer with the change being up down buttons on the lefthand side o! The unit, controlled by the thumb ot the lett hand.
What makes GP Racer much better is the new way Sega has come up with presenting the track, such that convincing contoured ground is shown on screen. No more tlat racetracks, or simple uphill, downhill. Now you can have cambered corners, dips, climbs, etc. This adds enormously to the realism • It you’ve been lucky enough ever to drive on a racing circuit, you'll know what I mean.
T Two player fast bike action - a winner J SOUND 80% GRAPHICS 89% PLAYABILITY 92% CONVERTABILITY 85% Secondly, the game is geared up to be, primarily, a two player bash. Not you versus the computer (although this option is available) but you up against another bloody minded human being.
OVERALL 88% The speed is good rather than- earth shattering, but playability is high and the learning curve on the single track is not overly steep - just enough to give the veteran an edge over the tirst timer.
Jolly, jolly good - and it anyone is thinking of convening this to the Amiga, remember to make sure you have a true two player option by connecting the serial ports together, OK? John Cooke insignificance compared to the real thing.
Give those boys knuckledusters and you'd have a fairly convincing version of Rollerball on your hands.
This is where Punk Shot loses out. The best you can do off fhe ball is kick Street basketball comes to Downtown USA in Punk Shot.
Someone in the head. If we re going to talk major violence over and above the real thing, why not give the players, at the very least, machetes? Or small thermonuclear devices.
Still, tame though it is. Punk Shot has been blessed with some neat graphics and is, in its own right, a highly playable sports title. Best played two player - it's well worth a try.
Probably not strong enough to make it onto home format, however.
John Cooke KONAMI Highly playable basketball title J SOUND 75% GRAPHICS 90% PLAYABILITY 84% CONVERTABILITY 76% OVERALL 81% 1 %yy QZ O Q- S OS © IttO ™ yj H i £S5 z o Z«C£ _ * 3 s i»o z eg _j % so K SU 00 w ; u U) = -8 -55 a o a a .5“ “ cn ?
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==2-* = ou=i05s Qu 1 52 52 HINTS&TIPS Psygnosis’ chart
topping creature sequel is proving more than a match for most
people; here with a helping paw is Kirk Rutter, revealing the
nature of the Beast with his essential map and solution.
From the start screen run left until you come to Barloom’s guard, who is being kidnapped by a bad guy. Kill the evil guard and listen to what the kind guard has to say when you ask him about 'TRAPS'. Make your way to location 1 on the map. As you proceed down the passage (to the lett) a guard will tly over you.
Run left and kill him. Now stand on the very edge of the ledge and wait. One of Ishran's guards will appear pushing a large rock with spikes sticking out of it.
Wait until the spikes are almost touching you then kill him. Carry on lett. Another guard will appear, kill him and get the key.
Go left and climb the first rope you come to. Jump off to the right and use the key on the door.
Go right (beware of the falling rock) and activate the switch Barloom's guard told you about. A lift will come down, jump onto' it. When you step out of the lift go to the far right of the screen and collect the key.
There's also a bottle of energy to be collected (refer to map).
Now go back to the pit where you'll find the caged dog (see map reference D).
Jump onto the chain that hangs above the pit and climb down. Now jump to the right so you land on the next cage, unlock the door with the key you've just collected.
The dog will then scare away the sleeping guard. Quickly activate the bottom switch and exit. Go left and enter the lift again.
Pull down on the joystick to leave.
Make your way to the bottom left hand corner of this level. You will find three switches, an overhead crane-arm, two spikes and a large rock. You must use the switches to pick up the large rock with the crane and drop it onto the far right spike to create a smaller rock. Be careful not to hit the rock with your mace, the rock will crumble and you'll have to start the game from scratch.
Push the small rock to the see-saw and climb the rope. Now jump on the rope and land on the see-saw. This will send the rock flying into another lift. It might take a good deal of practice to get this right!
When you've managed to catapult the rock run left and step into the waiting lift.
It will then take you up. Go left, kill Ishran (ask about Ishran first). When he is dead you will see a bag hanging from a branch.
Hit this until the occupant falls free. He will then give you a pass word which you must remember.
Now go to location 2 on the map and enter the Karamoon Oasis. Once inside go left and take the bottle of ale. Don't bother talking to the shop owner, he has nothing important to say and can't sell you anything.
Next stop is 3, the dreaded Snotman.
Kill him and take the axe. Collect the bottle of energy. Advance to position 4 (the Crystal Caverns). To enter here locate the SHADOW m r
* § 1 1 !
I i f • | i I *1 11 i & - The guard loves his tipple so. To stop him trying both you and your cell mate, give him the ale and when he dozes Don't waste extra health. Only use it when your strength is extremely low - off, break down the door, it will be more useful later In the game.
IMP To avoid detection, stay on the chain until you are totally sure that you can defeat the guards - then drop down and take them out.
m I! 111! I!
Entrance (a tuft of thin grass) and jump on it until it gives way. You have to jump from a certain height, so keep trying.
Jumping the acid pools can drain a lot of energy because spikes appear when you jump. Switch the joystick to autofire before every leap. Once you have cleared all the acid pools select the axe as your weapon and carry on going left. You will startle a sleeping guard and he will alert his colleagues of your intrusion. Follow him and you will eventually come to a wall.
Kill the guard winding the drawbridge then retreat and kill the two guards on the platform above. Kill the last guard behind the wall (using the mace) and then break down the wall.
Climb up the chain and you will see a switch. Take a few steps back then activate it. A timer will start to tick down. Run left as far as you can go, crouch down, activate the switch and run right as fast as you can. If the timer runs down before you make your getaway there's a very good chance of losing your life.
Go down to where the four guards are sitting at the tables and kill the two on the right. Run right and collect the key. Go left until you are caught in a trap (don't worry, it's harmless). You will now be taken to a prison cell. Wait until the lone guard sits down and offer him the ale. He will take it and fall asleep. Bash the door in and jump onto the chain. Climb up and kill the guard.
The other prisoner also makes an escape bid. So you must act quickly or he will be killed by the waiting guard. Failing to do so will make escape impossible. Go back down, kneel next to the sleeping guard and switch on autofire. He will die and drop a key. Take this and release the prisoner (try both keys). Now climb to the very top of the chain, jump off to your left, run left and kill the two guards. Take the ring and go right. Jump the gap to get to the other two captives. Open the door with the last key and let the other two guys run in front of you (but not too far). Keep running behind
them and they will both be impaled by spikes. Now leave the caverns by the entrance.
Look at position 5 on the map. Just before the trees there's a bridge and a giant with a rather large knife. You must get him to follow you across the bridge by edging close to him and then running away. When the giant tries to cross the bridge it will give way and he falls to his death. Avoid falling down the same hole and make your way to position 5. Give the ring to the old man, he will tell you that he needs a parchment. Go to position 6 (Barloom s image) and he will ask for the password (remember it?). Once past the gate go right, collect the extra energy and pay Barloom a visit. Listen
to what he says, then ask him about your sister and take the parchment. Go back to the old man (7) and give him the parchment. In return he will give you a new weapon which you should use from now on.
Go back to the bridge and fall down the hole. You will enter a whirlpool. Collect the energy and the horn. Go to the giant snail and ask about Karamoon. He will then offer to take you back there for 36 coins.
Say yes, there is no other exit so I hope you have the right money.
Almost there! Go to position 9 and use the horn. A sea monster will appear and take you across the sea to Zelek's castle.
Enter the castle, collect the energy and seek out Zelek. Good luck matey, you’re going to need it!
Even with the solution and map at your fingertips Shadow ol the Beast II still packs a mighty punch.
Jt-i If at any time you lose your bearings, this map should help you out. It indicates where things are.
When leaping the water pools, jump right at the last minute to avoid the jutting crystals.
Then turn and shoot them tor bonus points.
The tlytng primitive can cost you valuable energy, so take him out early with three jumping shots. Then turn around and sort the follow- Ing grunts - time it right and you'll come out without any scratches.
I V? W To save a lot of time and etlort, simply go up to the first primitive that you tlnd as you head right trom the starting point and talk to him. Type in TEN PINTS as your question, and Infinite energy is yours.
Lujl Xr ONALARtt Lti IV SEVEN levels OF STARTLINC ARCADE ACTION!, “action all iheway MPRESSIONS IMPRESSIONS-RIVERBANK HOUSE-PUTNEY BRIDGE APPROACH-LONDON-SW6 3JD The object of the game is to prevent project Overlord' - a satellite which can control people - from going into operation.
MEANSIREEI5 It starts with a suicide and a blond, it ends with a nationwide conspiracy. You just might be able to save your chips, if you follow Germand Giacobbe's solution that is. . .
The men behind this are the chiefs of Gideon Enterprises and the Law And Order party. To stop the satellite you need to collect the eight passcards which were issues to the eight scientists involved with the project (one of them being Carl Linsky). Be quick though.
Carl's wasn't the first death and it's certainly not going to be the last, so make sure you vist the potential victoms before anything happens to the them.
NAV CODES SCIENTISTS Carl Linsky Cal Davis Sam Jones John Klaus Larry Hammond Ron Morgan Greg Call Bosworth Clark 4660 4663 4675 3720 0021 7012 4935 1998 6470 1710 4753 8911 1700 9932 HERE ARE THE COLOURS OF THE PASSCARDS WITH CORRESPONDING PASSWORDS:- COLOUR Blue Black Purple Green Orange Gray Yellow Red PASSWORD Bishop Rook Knight Pawn Checkmate King Queen Stalemate GO TO THESE PEOPLE FOR INFORMATION Sandra Larson 4599 (Carl’s girlfriend) Sylvia Linsky 4421 (Carl’s daughter) Steve Clements 4680 (A policeman investigating Carl's death) Sonny Fletcher 5170 (A PI who worked for Linsky) Peter
Dull 4674 (Works for an Insurance company) Bash Dagot 4657 (Witnessed Linsky’s death) Ron Meat 4525 (A freak who knows Larry Hammond) Wanda Peck 4621 (A useful source ot Into) J St Gideon 3891 (The man behind Overlord) Frank Schimming 4650 (Boss at Gideon) Robert Knott 0132 (The chief of Law And Order) Smiley Monroe 3615 (A cop investigating the death of Cal Davis) Aaron Sternwood 0439 (A trlend of Davis) Delores Llghtbody 4920 (Carl Linsky’s Fiance) Arnold Dweeb 4610 (Works tor MTC, one ot Gideon’s projects) Tom Griffith 4590 (Schlmming’s right hand man) Della Lang 2111 (She’s in love with
Ron Morgan) Lola Lovetoy 4603 4605 (She worked for Gideon) Jim Slade 4927 (A killer who works lor Knott) Bazil Mallory 2713 (The attorney ot Law And Order) Getting out and meeting people is the only way to gain information and to progress through the game.
And it's usually a good idea to treat them with respect.
Don't go in fists flailing. Be reasonable - it's more productive and you won't get hurt. When interrogating somebody try to find connections between them and other characters.
A great many people in the game are linked and these links will need to be exploited to help you get further into the mystery.
The passcards are located at:- Blue 4675 (Inside the Band Aid can) Black Orange 3720 (In a box in the cage) Grey 5037 (In the safe) Red 6470 (In the Piranhas' pool) Purple Green 7012 (John will give it to you) Yellow GENERAL HINTS When you collect all eight passcards go to the main computer at Gideon Enterprises (4550).
You'll be captured, but don't worry. When you're in the room with the furnace get the mask Irom the panel and activate the furnace by remote control. A robot will enter to stop the lurnace, you have to run through the door before it closes. You should now be in the computer room. The passcards and passwords all have to entered within a minute so be quick about it. Now sit back and watch the end sequence.
Vanessa and Li Chin are only really useful for getting new codes.
If you start running out of cash, you'll have to turn your hand to bounty hunting. Keep your head law, and then pop up and fire in bursts. Advance slowly at the end of the sequence. You ore most likely to get shot at this point.
Concentrate on finding the pass cords - You have no chance whatsoever of completing the game if they're not in your possession.
Follow the solution carefully to complete the computer section. It's the toughest port of the game and requires good reflexes as well as thought.
HINTS 1 Keep track of who knows who.
2 Be careful when threatening people, bribing is easier.
3 Don't worry about the ape, a pole from 8911 will hdlp with the box problem.
4 Big Jim Slade will be shot, so be quick with your questions.
5 Robert Knott will be shot if you ask him about Gideon Enterprises.
6 J. St Gideon is the brain and Griffith is the brawn.
7 Frank Schimming is more than a good friend fo Lola Lovetoy 8 Finally, for a laugh, play the video tape from 4670 in the VCR at 4605.
Rescuing hj Amateurs, run lor cover!
For only the best!
J UBISOFT L Entertainment Software HELPLINE ENQUIRIES MANHUNTER II I have reached Ihe second day and found nine new places there. My problem is what am I supposed to do with the shopkeeper?
I think I need one of his masks to enter the private club. And what am I supposed to do with the pipe? I have filled it up and had a smoke, but so what? Thanks for a great magazine!
P. S. There IS a beaver in Legend Ol The Sword, it’s north of the
crocodile, AND a bank in Bard's Tale'.
Tom Skehan, Birmingham.
OPERATION STEALTH I received Operation Stealth for my birthday and ever since have solved puzzles one after another until after the underwater escape. The crooks have taken most of the items in my inventory, including my money, leaving me penniless and unable to buy the inflatable wristlet from the man on the beach. Did I do something wrong, or didn't I do something I should have, or can I obtain money after the escape?
Jamie Meecham, Surrey.
Where, in Operation Stealth, do you find the money to buy the red carnation from the flower shop, so that you can make contact with the other spy?
Alan Irving, Manchester.
DUNGEON MASTER 'When is a rock not a rock?' Is written on a wall in a dead end underneath a large open chamber. The answer's probably obvious but I'm just about ready to throw my Amiga out of the window. Can anyone help me?
HOW TO USE THE HELPLINE IT'S EASY. Just send in your letter, marking your envelope with the appropriate code number if you are sending a response or mark it Enquiry if you need some help. Post your letters to Play to Win Helpline, CU, Priory Court, 30-32 Farringdon Lane, London EC1R 3 AU. If you are making an enquiry include a few lines explaining why you need a poke, cheat, help etc. If you are replying to any of these enquiries, don’t forget to mark your letter with the reference code for the person you are responding to. II you send in more than one enquiry, please put each one on a
separate sheet of paper. If you send in a response but have an enquiry too include them on separate sheets. That way we can file everything in neat alphabetical order.
Paul Edge, Newcastle.
RESPONSES SCARY MUTANT SPACE ALIENS FROM MARS ADVENTURE I have a copy of Scary Mutant Space Aliens From Mars which I bought from a computer shop in Leicester a few months ago. My version is published by Readysoft Inc. of Canada. It can be freely copied but refers to the documentation for passwords before allowing saved games to be restored. The game is very large, and I have yet to complete it. The parser leaves a lot to be desired, but having said that, the game is very enjoyable to play and, in parts, very humorous. In reply to the problem encountered by Geir Rimala. The spaceship needs
refuelling before it will take off. This can be done by taking the old cheese out of the refrigerator in the kitchen (what the alien is looking for) and putting it in the garbage can found in the engine room of the spaceship.
And Matthew Revell of Brentwood, gets the ship into orbit... Go to the bridge and, after killing the alien, type: TYPE X36MZZ4E' using the key for quotation marks. Then EXAMINE SCREEN and a list of numbered destinations will come up. To go to a planet type: TYPE '1', etc. I hope this will help you.
Anthony Dallen, Hull.
CASTLE MASTER I read in your October Fantasy Zone that a chap named David Jongue, from Brisbane, wanted a few tips on Castle Master. Well, my middle name is Castle Masted To get the drawbridge down you must fire at the black window that is to the top left hand side of it, once. The drawbridge will then fall. Or, if you stand on the drawbridge and close it (i.e. by firing at the window again) you will be thrown on top of the church, where there are some nice things to pick up!
Andrew Lumb, North Humberside.
KING'S QUEST Hello again, I have some answers to queries in the October issue. In King's Quest the name of the gnome is IFNKVO- HGROGHPRM. This is a cryptogram of RUMPELSTILTSKIN, just reverse the letters of the alphabet so A=Z, B-Y etc. Ray Smith, Milton Keynes.
DEJA VU 2 In Deja Vu 2 the exact sequence to follow is OPERATE ROPES ON CRATE. UP STAIRS, OPEN FRONT DOOR, DOWN STAIRS, and then GO HAMPER to hide, and WAIT until the thugs leave. When they've gone, leave the hamper and go upstairs to search the office desk and get the brass key and magnet from the cardboard box. When in the elevator, OPERATE MAGNET ON ELEVATOR PANEL.
David Cooper, London.
LEGEND OF THE SWORD In Legend Ol The Sword, to get to the second keep you need the wagon nearby.
Push it under the window and climb in.
You are not high enough to reach the window, so Belar volunteers to help.
Standing on his shoulders lets you open the window shutters, but you are not high enough to climb in. Leave the wagon and push it out of the way. At this point you should have a rope attached to a hook.
THROW ROPE AT WINDOW but the hook-flies off the rope. TAKE HOOK and TIE ROPE TO HOOK and again THROW ROPE AT WINDOW. Then UP and you are in.
Ray Smith, Milton Keynes.
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PLEASE STATE WHICH DISK ON ORDERING ? C S Please make cheques payable to “P.C.S." MOVING SOON TO UNIT 6 JACKSONS COURT, WIGAN You’ve just read his two page helpine, now here’s adventurer chat from Keith “the Lionheart” Campbell
• Looking recently at the latest edition ol CU Amiga, there is
some into on Codename Iceman. I've done everything up to the
point where I've phoned Braxton, but I cannot get off the
island. I've tried phoning for a dinghy, but there's always no
answer. Please send help as I'm pulling my hair out!
Richard Moore, RAFLeeming Keith's Response: This is one of the finest examples of illogical restrictions that inhibit the use of common sense and intelligence in solving an adventure! The dinghy people will not answer until you have done ail the right things, even though you are in a position to get on with the main action. You must join in the ball game on the beach, and keep playing until you have rescued the girl who goes into the sea after the ball. You must read both magazine and newspaper, and take the message from the girl at the reception desk. To get the newspaper, insert a coin found
in the drawer by the bed in your hut, into the vending machine by the main door.
• Please help! I am very new to adventuring (although not to
arcade type games) and so to start me off in adventuring I
bought Leisure Suit Larry III. I followed your tips until I got
to the point where you said 'Visit the lawyers and see Suzi',
which was referring to how to make it with Cherri Tart. So I
went to the lawyers again and again and I couldn't see Suzi! I
just kept getting the same answers about them all being in
court. I have been to the Cherri Tart show and met her
afterwards, but she doesn't tell me what she wants! I would
also like to know how to get a key to work the hotel elevator.
Philip Baxter Keith's Response: Your problem seems to be not having elicited the information you need from Cherri. Look at her first, and then keep her talking, stringing along with her line of conversation, until she tells you what you need to know. Only then will the lawyers return to their office!
As for the lift, you will be able to use it without any difficulty at the right time - but that's quite a long way off yet!
9 Maybe it's been said before but I must relieve my feelings. Since the coming of Bard's Tale on the computer almost every software house has released an RPG. Yet several years later the plots are exactly the same as in the beginning: Defeat Evil! And why must we always play RPG's in fantasy worlds full of dragons, spells, swords, trolls, etc? I can name only one RPG not set in such a world - Wasteland, based in a post-holocaust world full of robots. It's really a shame Interplay Electronic Arts never released Wasteland on the Amiga.
Aren't there any new ideas to make a good plot? An RPG set in the time of the first people on earth, perhaps, fighting mammoths on a quest for fire? Or an RPG set in World War II or the Wild West, for example. What’s the matter with the programmers and software houses? Are they burnt out?
Eric Wuestenenk Keith's Response: What think you. Ihe great CU reading public?
Here’s a subject to sink your teeth into! Write to me with your views, any problems mentioned here that you have an answer for, or any problems ol your own that you haven’t an answer for. You'll find me at CU Amiga, Priory Court. 30-32 Farringdon Lane, London. EC1R 3AU.
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Even the first level of Cadaver is tough enough to thwart the hardened adventurer.
But lo’, Mirrorsoft arrive in shining armour to help ye out of a tight spot.
The caves that lie beneath the castle contain several distinct areas: the mines, the mortuary, the gaol, the crypts, the chapel and the King's tomb. A secret opening onto the marsh has allowed Karadoc to gain access unobserved.
Karadoc starts in the old mine workings and is seeking the route up to the next level of the castle. Follow this step by step guide and all you'll have to worry about is taking care of the nasties.
1 First room: collect the pick axe, coin and diary, exit via north door.
2 Pull lever (unlocks north door), exit via north door.
3 Collect sack of stones (weapon), exit west.
4 Kill creature, collect charm, exit south.
5 Collect runic stone, kill spider, exit north.
6 Exit north, then exit north again.
7 Move sacks to reveal concealed green gem, collect the gem, kill the worm and leave through the south door.
8 Exit east, go east again, and enter the main chamber.
9 Collect the rope, kill the worm, exit east and go east.
10 Collect the key and return to the start room.
11 From the start room exit east, pull the lever (unlocks main chamber south door).
12 Return to the main chamber, kill avoid the worm, exit south.
13 Throw ptckaxe at the wall until it's low enough to jump, then exit south.
14 Search skeleton for the clue book then exit south. ( 15 The buttons unlock the door to the dragon room, the combination is 1-4-3-2 but there's no point confronting the beastie because you haven't got the power to destroy it.
16 Go to point A on the map, go north then exit west into the wall.
17 Take the key from under the bones, avoiding the sea monster, then go east.
18 Go west into the store, open the chest, collect the coin, chicken and bread, go west then north to the gaol.
19 Get the coin trom the table and use the key in the keyhole on the west wall, go north into the first cell, then south and kill the monster. Go to cell two and give the man any tood you have. This will provide clues. Exit south.
20 Go east to cell three, then out again.
21 Enter cell four, collect the key and go west.
22 Go back to point A, exit east.
23 Collect the green gem and press the button in the wall to raise the pit cover in the Cadaver store.
Read the book which details the clue about the gems and the pit. Then go north.
24 Drop the rope down the hole, then tall into the pit.
25 Open the rat to reveal the key for the east door.
Collect the other key on the floor, open the chest, get the urn and go east.
26 Go east and collect all the gems. Return to the pit room.
27 You now have six gems, throw them all into the pool. You'll be teleported to point B. 28 Exit east and enter Ihe embalming room.
29 Search the skeleton and collect the key.
Touching the corpse will release a monster. Exit north to the balm store.
30 There are several potions on a stone ledge: Cure poison, shot shield, stamina and poison (acrid). Consume and collect any ol these. The key on the floor is lor the keyhole in the west wall.
It reveals three spiders, but is not necessary Return to the embalming room and go east to Ihe purifactory.
31 Collect the learn potion and giant jump potion (frogskin), return to the embalming room.
32 The offal store (south) contains nothing ol great value.
33 Return to the corridor with the row ol buttons (w,w,w,w).
34 From the corridor with the row ol buttons exit south and kill the hopping brain with the stones.
Insert the key into the keyhole and exit south.
35 Exit west and go west again to the mourning room. Kill the hopping brain (it should be easy as it's asleep), collect the holy water tiasks and Ihe charm. Exit south.
36 Kill the brain, collect the key. Go west. Do not collect the crown as it's a lake.
37 Exit north to the Royal armoury. Collect the Bronze armour, sword, red striped shield and bronze helmet (this was the King's personal armour. Exit south and go west to Ihe ante room 38 Press Ihe button on the wall. This will transport you to the King's secret treasury. Collect the crown, coins and charm. When you're finished pull the lever.
39 You will now be back in the ante room. Go MINES Main chamber south, open the chest and collect Ihe meat and coin.
40 Return to the mourning room and go east to the passage, go east again then south. You should now find yourself in the first room ol the chapel.
Two bugs will be wandering about. These bite it you touch them and they spit shots loo. KilLavoid Ihe bugs and put out the flames in the bowls by lumping on them, this unlocks Ihe east door. Go through into the Way of Death'.
41 Exit east and go east again to the common crypt. Collect the key on the alter (revealed when the urn smashes). Push the lour stones oil the alter to reveal a cure potion. Colled Ihe potion and push the two remaining urns oil the slab to reveal a dispel trap spell and a canister ol expenence (open it lor experience). Go east to the shrine.
42 Collect the money and the other bag ol stones.
Return lo Ihe common crypt.
43 Exit south into the gluttons' shrine, throw,'drop the joint ol meat onto the shrine to be rewarded with a super last potion. Colled the potion and return to Ihe common crypt. Go west to the passage 44 Exit north to the lesser crypt. Under Ihe heap ol stones is a runic stone (spell). Exit south and go north again to enter the priest's crypt. Search the large urn to reveal a charm and a worm. Collect Ihe charm. Go south twice to the Warrior's crypt.
45 Drop the gold tunerary coin onto the tomb ol Kazah. Colled the potion and exit north.
46 Exit west, go south and colled the key. Go north twice to the Lord's Crypt. Go north and cast a dispel trap spell on the chesl, open it and colled Ihe charm and the urn.
47 Return to the fist room ol the chapel, and go WIN south. Kill or avoid the bug. Drop Ihe urn ol Lord Carolus onto his altar, collect the spell and go south. • 48 From the inner sandum go west to the crematorium. Place Ihe urn of Ragnar, the chief alchemist, on the appropriate slab, colled Ihe flask ol blood and return to the inner sandum.
49 Drop the flask ol blood on Ihe high altar. Colled the key and the spell (read magic), use Ihe key in the keyhole in the west wall then go west.
50 Cast dispel trap onto the chest, open the chest and collect the runic stone (read language). Exit north to the library, colled the spell (map), return to the inner sandum.
51 Drop the unknown spell that you found earlier and cast read magic on it. This will allow you to use it to kill the dragon. Go south then west to the puri- tadory.
52 Drop the (task ol holy water into the bowl, drink Irom it. This will teleport you into a hidden treasure chamber, pull Ihe lever and colled the reward. Pull the lever again and this will return you lo the room adjacent to the purifadory. Repeat tor as many limes as you have holy water.
53 Having got Ihe massacre spell, the fire shield potion and the king’s crown you are fully equipped to lace the dragon. Return to the passage with the tour buttons. II you have not yel pressed them switch in this order: 1-4-3-2 Go west then north to the Dragon room.
54 Drink the fire shield potion lo protect you Irom the fireballs Hold the massacre spell then press fire lo blow Ihe dragon up. Press the button on the wall, exit north and pull the lever. This will take you to level two Balm store Start TOMB armoury Ante room Gluttons’ shrine Chapel Progress through the level room by room, otherwise you might miss an Important object.
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Boots Barker has had a bad das- Slranded in die hear! Of darkest Congo. He is hounded on all sides by add animals, natives, jungle gods and ihe malevolent Witch Doctor Perhaps tilings will improve when night falls?
This huge isometric 3D arcade adventure contains some of the most cute and colourful graphics you will ever see. Instantly- Playable with simple controls, the game w ill take you months to complete.
Explore the five underground temples, battle through a vast expanse of jungle, buy exotic items at the native shops, gamble your prizes away at the casino, embark on secret missions and that's not even mentioning the legendary Part 11 Voodoo Nightmare: It's a jungle out there!
"Voodoo Nightmare is huge, it w ill keep you occupied for ages. Well worth the money ." "Superb ... check it out!" Amiga Action. AA awarded "Its enormous." "Really addictive .. . You'll find vourself play ing it weekend alter weekend until you’ve finished." F. A VC. C* VC Hit "Exquisite graphics ... a plethora of thoughtfiil touches." "Voodoo Nightmare is a cracker!" The One "Spellbinding graphics will entrance all gamers for ages." Cl" Amiga. Screens tar VIDEO VIEW GHOSTBUSTERS & GHOSTBUSTERS 2 RCA COLUMBIA FOR SALE NOW ON ONE TAPE AT £14.99 Plotline: There's something strange in the
neighbourhood Gimmick: Slime time!
Highlight: Bill Murray RCA have released a blockbusting collection ot the first two Ghostbuster movies on one tape. The original film has been available for some time, but the sequel isn't due for release for several months and the two together make a great addition to anyone's video collection.
Here it is. With the best releases, it’s CU’s very own video review column. Pull up a seat and grab the remote it’s video time with Jane Garner... It was way back in 1984 that we all tound ourselves whistling the irritating Ray parker jnr theme tune and everyone was asking ‘who you gonna call?’. Although it wasn't the first movie to mix chills and chuckles, Ghostbusters was one of the A NIGHTMARE ON ELM STREET 5: THE DREAM CHILD CBS FOX TO RENT FROM 27th November Plotline: Freddy kills teen-brats Highlight: Nail-biting finale Gimmick: Baby Fred best, thanks largely to an enormous budget of
$ 32 million and the talents of Bill Murray and Dan Ackroyd. Teaming up with Harold Ramis to dispose of a ghost in the university library, the trio get involved in ghostly hijinks and slapslime humour in a tirst rate comedy.
Before long the beautiful Sigourny Weaver is on the scene and. When possessed by a canine spirit, Murray gets the opportunity to use one of several classic lines: ’Okay, so she's a dog!'.
Eventually, the whole city is threatened by a giant Marshmallow Man with only Ihe Ghostbusters able to save the day.
The sequel, set a few months after the baffle royale, sees the team being sued over the damage they caused by defraying the Stay-Puft Marshmallow monster. Enter Sigourney with her baby son who's having problems with the spirit world and in no time at all our heroes are back in action fighting a river of slime under the city.
Slime time viewing at its best.
* *** THE BLOB BRAVEWORLD No, it’s not the 1958 B-movie 'shocker'
that 'terrified' audiences and was a box-office sensation.
Sadly, it's the 1988 remake directed by Chuck Russell, famous
for his work on Nightmare on Elm Street 3. With a budget
several times the total profits ot the original, this movie was
packed with all the FX trickery money could buy.
This time around, the Blob is bom from a genetic experiment gone wrong. The gore the giant blancmange leaves behind in its path rates highly on Ihe CU barfometer!
Check out the girl who gets her face sucked off and the tramp who gets cut in half.
A. W.O.L. GUILD HOME VIDEO TO RENT FROM 3rd December Plotline:
Legionnaire seeks revenge Gimmick: French style Karate
Highlight: Ringside punch 'em ups As big Arnie Schwarzenegger
moves away from flexing his muscles and Stallone continues to
lose popularity, so there’s room lor a new action man to make
his mark. Currently heading the list of wanna bees are
Jean-Claude Van Damme and Dolph (Dark Angel) Lundgren.
Despile the thirty years which separate them, both films share the same story ot small town ravaged by an out of control glutinous mass. Blobby brilliant. * * *
A. W.O.L. is Van Damme's attempt lo muscle in on the action and
is the story of a French Legionnaire who does a runner to help
out his murdered brother's wife and daughter. Although the
plot is standard fare, the action is tast and furious and the
sentiment kept to a minimum. Van Damme plays Lyon, a skilful
boxer, who takes to the ring to support his brother's widow in
strictly non-legit thump 'em ups. Although in life he claims
to be a highly sensitive and misunderstood individual, Jean
Claude's lorte definitely lies in inflicting the sort of
damage on fellow lighters that would give them a heart attack.
WORTH WATCHING OUT FOR WITCHES To rent Irom WARNER CRITTERS 1 & 2 On sale Irom RCACOLUMBIA THE ADVENTURES OF BARON MUNCHAUSEN On sale Irom RCACOLUMBIA GATE 2 lo rent Irom MOM UA EWOKS On sale Irom MOM Van Damme is quick to tell anyone who's interested that he wants to move into serious acting. Don’t do it Claude!
Stick to quality rough-'em-up stuff like
A. W.O.L. and you’ll be belter off. With cleverly choreographed
and frighteningly realistic light sequences this one's a real
Damme Buster. *** GHOULIES 3: GHOULIES GO TO COLLEGE VESTRON
TO RENT FROM 5th December Plotline: Ghouls jusl wanna have lun
Gimmick: Lavatory humour Highlight: Jake s ghoullriend The
Ghoulies return in a campus movie with a plot that literally
comes out ot the toilet. Like the first two Ghoulies' movies,
the three unsavoury slime-green characters are summoned trom
their resting place in a lavatory, this time by a wnnkly old
protessor reading from a Ghoulish Tales comicbook. Once out
ol lire khazi. Ihe Iho ol slippery slimeballs sel about
causing murder and mayhem. Finding themselves in the middle
ol a campus competition between two rival Fraternities
lighting it out lorIhe Pranking Crown ol Ihe university.
Predictably, Ihe three ugly pussbatls lake Ihings a little M _ further than jusl tipping buckets ot water over Ihe heads ol unsus peeling Principles. Rival competitors soon start to disappear down the infamous john and Ihe traternity houses gel v recked in line style.
This is low budget F-U-N. Brilliantly cralted by director John Carl Buechler. And recommended Salurday-night-with-a-lour-pack viewing. * * * IHE UNDERGROUND CITV-OF MIDIAN WHERE DWELL THE f'G'HT BREED.
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You have your storyboard and your backdrops and you’re raring to go. This month Bullfrog explains basic animation.
OK. Soyou've just bo light bouncing ball. Hopefully, you a copy of Deluxe Paint have mastered light source III and you intend to and shading so your ball enter the CU demo competi- graphic looks spherical as Hon...no problem! Most opposed to a flat circular budding computer artists tend object, to give animation a wide berth.
Good animatics is what sepa- BOUNCING BALL rates you from every other The first thing to do is to draw demo artist, so don't be put off. Up a quick storyboard to show It is probably best to start on where the ball is going to somethingincrediblysimpleso bounce, as explained last that you can get to grips with issue. It needn't be anything some of the features that D- special. Just bouncing Paint possesses. A classic between four points will do starting point is to animate a fine. Before we continue, let us explain how animating on D- the guy juggling. Try it.
Paint works. As in the cartoorf You see what we mean?
And movie industries, a mov- Right, so to make your ball ing picture effect is created by bounce around the screen, showing a sequence of still pic- you'll have to make a series of tures very quickly, with each pages (sometimes called picture made slightly different ‘cells') each with the ball in a to the last. By doing so at a fast slightly different position. The enough rate, the human eye is first thing you now have to do fooled into thinking that it is is to decide how many frames seeing something physically you are going to need. Go to moving. In effect. Deluxe Paint the 'Anim' menu and
move the is nothing more than a com- cursor to Frames No. The puterised flick book. The computer will ask you for the easiest way to demonstrate number of frames you want, this is with the D-Paint manual Don’t worry about exact num- itself. You'll notice in the bot- bers yet. You can easily alter tom right corner of each spread and tailor it later on.
Is a picture of a little man on a unicycle with three balls in mid BRUSH MARKS air. If you flick through the You now have the first of your pages very quickly, from back blank pages in front of you.
To front, the pictures will link together to form a cartoon of THE COMPETITION'S OVER AND HERE'S THE WINNER Andreas Brehme scores the winner, World Cup Final, July 1990. MicroStyle introduce the winner, Autumn 1990.
Italia ‘90. Italy 1990. World Cup Soccer ‘90. Thanks tor the memories. The world's greatest game, brought to your small screen for a month. Now it's time to stand out from the crowd and sprint onto the pitch - Where the real action happens.
Tackle hard for the ball, deep in your own half, and send an inch-perfect pass wide to the winger. As he takes on the full-back, you're sprinting down the middle, screaming tor the return.
The ball swings across, high above the defence, as you stretch your legs to their limit. One bounce and you let fly with your boot as the goal looms before you, sending the ball fizzing towards the top corner... International Soccer Challenge is viewed Irom the players' perspective at pitch level, giving you fast-flowing three-dimensional action that you control as you wish.
- Play in position as a goal-hungry striker, - Play in the World
Cup Finals or as a member midfield general or unshakable
defender, feeding of the top sixteen Club sides from around the
off the passes of intelligent computer aided team- globe.
International football as it is played for real.
- International Soccer Challenge. It will make
- Dictate the whole pattern ot play, utilising Gascoigne weep
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INTERNATIONAL SOCCER CHALLENGE FROM MICROSTYLE - IT'S A WHOLE DIFFERENT BALL GAME !
GRAPHICS 01Y Draw your ball, and make a brush of it (see your D-Paint III manual for details). This saves you from redrawing on each page. Position the ball where you want it to begin, and then you have your first page.
Pressing 2' on the main keyboard will advance you to the next frame, where you can place the ball a little further along the path you want it to take. Continue the process until you run out of frames or until the ball returns to its starting position. Then, press ‘4’ to play the animation and, if all goes well, you'll have your very own animated ball. Of course, it doesn't have to end there.
Why not play around with each frame, exaggerating the gravity effect when it bounces, by squashing the ball slightly as it's about to hit a wall, heavily as it does hit and then slightly as it rebounds, to give the animation a comical feel.
More complicated animation sequences such as animal movement will take a little longer to master. Reference material is an essential. The best examples of this date back to the year 1880, when Edward Maybridge took split second photographs of just about everything that moved.
These books are very expensive, so it may be wise to see if your local library possesses a copy. For those of you that are entering the competition, Maybridge used many examples of ape movement. Worth checking out. That's the history lesson over, let’s get on with the demo. We personally haven't done the scenes in a systematic order for the sake of timing, in rather the same way that scenes from a movie are not shot in order.
THIS MONTH'S SEQUENCE - THE SPINNING CU MONOLITH The monolith in our demo spins back into the Earth's atmosphere. To animate this, The start ot our animation sequence this month begins with the bone spinning through the air.
Draw the bone and use it as a brush, as you did with the CU monolith. Then use the same rotation system to make the bone spin as it flies through the air. The next part ot the animation is the transformation from bone to monolith.
The easiest way to do this is by drawing an explosion animation to link the two figures. Begin the explosion as a small dot overlaid on the bone, and then expand it to fill the screen by making it slightly larger each frame. Then, when the screen is full, overlay each frame of the explosion over your monolith animation in reverse order to create a shrinking effect. When all is linked together, the explosion should create a smooth link between the two animations.
We used an interesting feature on D-Painl III that allows you to change the perspective of your brush. Once again, set the number of frames you want, draw your CU monolith and save it as a brush. Now, you could rotate it by hand, redrawing each frame as you go. But it’s far easier to use the perspective tool in the effects menu. Select perspective, and then click on do. You'll notice WIN THIS MCM MUTANT MACHm!
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IX fT_l I I run 11 U nuihnwmmuniniiunuivtmuirnm wn hum nnuin i u im H-n m n. GRAPHICS DIY rotation in degrees with 0 being normal and 180 being inverted. To create a smooth animated rotation, you have to rotate through the same angle each frame. We recommend around ten, but feel free to experiment. An interesting effect that effectively rotates the top-right corner to the bottom left and vice versa can be reached by altering the X axis twice as much as the Y axis.
That your brush now has a grid around it. Place' your unrotated monolith on screen and then advance to the next frame. Now comes the interesting bit.
By pressing keys on the number pad, you can rotate and flip your shape a degree at a time through 360 degrees across the X, the Y and the Z axis. At the top of the screen, are three numbers showing the 3: The spinning CU monolith, complete with backdrop.
Next month, we ll show you how to start using backdrops with your animations, and some tricks to make your animations look more professional.
So there you have it. The basics of animation. With a little time and effort, some really startling effects can be created. And here's a little practice exercise you may want to try. Take a look at one of your favourite computer animations. Storyboard it and then try to recreate it, or even better it. Remember, practise makes perfect!
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* hhiiniiI Music supremo, Martin Walker, takes us by the hand and
gives some useful advice on how to make our music altogether
16-bit digital recreations are not complete without its selection of sounds sampled from the earlier classic drum machines.
Part of the problem in those early days was that synthesists would rush off to produce cover versions of classical music, which of course offended the ears of the great mass of traditional listeners. In 1990, we've heard so many different sounds and styles that hopefully we are much more open AMIGA MUSICIANS Let us mix down modules in Unique Spaital Stereo on Chrome Tape. We support all Trackers also Sonix and Oktalyzer.
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Means of adding musical beats in the bar (they bang expression added by a tal- them harder!). Since most ented player. Whether this drum patterns are looped any- involves the tortured string- way you only have to get the bending of heavy metal or accents right once to use them wiggling a little plastic lever on anywhere in the piece. Try your synth. The end result will accenting the first and third _______ always feel more human beats in a bar of four, or just the successluny create ,eai music., (especially after plenty of prac- second - it can completely tice!).So,howcanwegetmore change
the rhythmic beat and expression into music pro- set the volume to maybe half duced on our computers? For all the others. You don't The most effective way to need a command for every add vibrato (pitch 'wobble') to beat - only when the next beat a sample is to actually bend the needs a different setting, static note up and down in real If your program allows time. Some music programs sound envelopes to be created allow you to add this treatment then you can use it to create to the steady note and fiddle completely new sounds from about with it until you get the existing samples; a slow attack
expressive feel that you're sound can make a piano sound after. A big help here is like a string selection for exam- 'delayed vibrato' - a short wait pie. Again, if you don't have before the effect begins these facilities then most sam- by sampling mtruments or, indeed... sounds more natural as well as piers will let you add fades to allowing you to add ‘over the your sounds at the sampling top' bends that will only hap- stage to get the same effect. In pen on long notes. Simply set addition, many interesting the delay to be slightly longer sounds can be created by than your average note dura-
adding very fast echoes - if tions and it will only cut in when these are at the quickest set- a long sustained note is used ting they are not heard as But what if your program discrete echoes, but instead doesn't have these facilities? Change the character of the Since the arrival of the jhere is a way around it, but it sound itself, giving the effect of synthesizer in the early does take a bit more effort. Large metal pipe. Clever use of 70s in a form that was garnp|e a |ong note complete this can create robotic voices. | accessible to all (albeit only the with delayed vibrato, and then
although its easy to go over the rich ones first!), people have obop j, int0 lw0 parts -j-ake the top. The Mix command allows been split into two camps-the attack portion and loop it as two or more samples to be 'real' music brigade and the norma| |0I a sustained static incorporated into one big artificial exponents. Pitched n0(e and then carefully megatone, and can provide battles about the sterility of rerr,oVe |be 'wobbly bit' from interesting results. One thing is synth sounds and the lifeless- ,he other end with careful vital though - don’t forget to ness of the drum machine |oopjng y0u
will get a continu- save your results before doing raged for years in the musical ous Vjbrat0 sound that can be anything drastic to it. It’s often press, until a new breed of lis- insedecj as a different 'voice' the case that the sound you tener brought up with af,erthe attack sound. If you're had 30 seconds ago was electronic sounds appeared in|0 gui,ar music then this can somewhat better than the who actually preferred the make a huge difference to the silence that’s left after you've electronic version to its human end resun The 0nly thing to accidentally lopped off the counterpart. This
partly bear jn m;nd when using this best bit.
Explains why many of the latest method iS that the speed of the vibrato will change with the note you play since it is fixed into the sample itself - the higher the note, the faster the wobble Volume changes are easy on the Amiga since the hardware allows 64 settings for each of its four channels. Most software (e.g. Soundlracker) will let you insert a special command between the notes to change the current volume. On drum parts this can make all the difference between to change. But the main diffi- machjne and a human feel culty was that the eady Reg| drummers employ machines lustdidnt
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9. 0Qam-630pm Once again, CU takes a look into the mixed bag of
PD software. In this extended demo corner, we check out The
Sound Of Silents, Fillet The Fish, and there's a round up of
the many utility disks available.
A new wave of music demos have arrived on the scene aiming to blow away anything previously heard. The tendency to produce disco-bop tunes has gone, instead a selection of original, atmospheric music has appeared. Here we have the new Silents demo from 17-Bit (755), entitled Sound of Silents, featuring music by Jesper Kid and some imaginative The new Demons slide show features some tantastic hand drawn pictures, making a change from the usual digitised only demos. Available from 17-bit (disk 761).
SUPPLIERS’ GUIDE Virus Free PD: 23 Elborough Street, Swindon, SN2 2LS.
A Bit On The Side: 8 Thorald Place, Kirk Sandall, Doncaster.
The Deeper Domain. 128 Portland Crescent. Stanmore, Middlesex. HA7 1NA.
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Seventeen Bit: P0 Box 97, Wakefield. WF11XX.
Recoil PD: 10 Down Side, Epsom. Surrey. KT18 5EX.
TITLE: Stealthy Manoeuvres AUTHOR: N a SUPPLIER: Virus Free INFO: 1 disk only, extra memory required.
Stealthy Manoeuvres is definitely in the short.
But sweet category.
The demo kicks off with a Russian MiG 29 happily minding it's own business in it's own air space, when a cheeky stealth fighter materializes next to it, taps it on the shoulder and fades away again. This game of aerial tag continues for several minutes until the bewildered MiG finally wigs out and crashes down to Earth.
This is exactly the sort of demo to use to impress your friends. The charac- ture style planes X look good and are well animated.
Samples help to round things round things off.
This scores highly on pose value, if you want to impress someone show them this.
My only criticism it that it's so short, still is makes up for that in qual- ity. Definitely one to »%%ov 9rab if you feel like splashing out this Crimble.
Another shot from the Demon's slide show. Again hand drawn, it's one of the best on the disk.
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DATABASE. WORDWRIGHT * __ AMIGA SPELL ? CLERK £4.95 Membership MUSIC 5 PROGRAMS GAMES MUSIC CREATOR.
SOUNDTRACKER (All Vers), OKTALIZER (8 Channels).
NOISETRACKER V2 (Midi Compatible) M. E. D. £4.95 Highly Recommended I MUSIC SAMPLE FILES (FOR ABOVE) 99p Ea.
A500 AMIGA rACCESSORI ESN At TRULY FANTASTIC prices from Track r$ UPERB»SE PERSONAE Inp £59.95) 115.00 'SUPERBASE II Inp€99.95) £29.95N' rSUPERBASE PROFESSIONAL & SUPERPLAN Inp £350.001 £I49.95X BBC TRANSFER UTILITY A Keel Iraarktioa Program lo gel there £14.95 _ . BBC fifes lo ofl Amiga, remplele wilh (Me la Bah bath machines togethery . TRACK BBC TRANSFER UTIUTY . BBC EMULATOR S W £49.95, .512K MEMORY UPGRADE ' '£44.95 GRAPHICS 5 Disk Set MANDLEBROT MOUNTAINS.
GRAPHICS UTILITY DISK.
VIDEO APPLICATIONS DISKS 1 & 2, Progs tor the Graphics Enthusiast ANIMATION SET 5Disk Set SOOT. SPACE CHASE (Greatl).
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fichomo which con bn purchosod eithor (of now Of OKJor corrpulof pfOducH foe poriodt of ono voor of nv WXTE 0332 OLD FAVOURITES 5 Disk Set PUGGS IN SPACE. SPACE ACE.
FLASH 01GI CONCERT 3. RED .
SECTOR MEGA DEMO I S 2 £4.95 LANGUAGE 5 disk Set NORTH C. SOZABON C, PASCAL COMPILER. C UTILITY DISK.
VC * A68K ASSEMBLER £4.95 EDUCATION 1 to 5 5 Disk Set The Best seiimg education around£4.95 Learn & Play 1 -2 (under 7's) 99p Ea TRACK COMPUTER SYSTEMS 4 ¦Department CUA FP3 ocksmiths Yard Isadler Gate Derby DEI 3PD ¦ Telephone: (0332) 41817 : A X No: (0332) 44001 PD isn’t all fun and games, there’s some useful useful utilities too. 17-bit have just produced a handy line of PD utility disks which no Amiga owner should be without.
The first of these is called This 'N That. It features Work Bench hacks to let you customize your copy of Work Bench. There are also various virus killers, back up utilities and a neat chess game.
Whatever Next, produced by the same people, contains a mandlebrot program, a vector utility a The final plus several intro makers, which are as fun as they are useful.
PD utilities are nothing new. They originally sprung up as shareware on the Macintosh, whereby companies would turn out demo's of forthcoming programs, including information on where the user can get his hands on the fully priced package.
The disks mentioned here (754, 756,766) are all available from 17-bit.
THE ART OF GRAPHICS W I L § , • s New from the Jester Brothers is Filet The Fish. A not too technical, but funny cartoon. The plot centers around Filet an interstellar fish who is sent to Earth in the year zip to research the planet's development. Two thousand years later and Filet still hasn’t started, and now has to avoid the wrath of his boss.
Filet The Fish is an good example of how scripting and design can make up for basic graphics. As far as I can tell, Filet appears to have been produced solely on Dpaint 3, which is now the most widely used Amiga animation package.
Animation, next to music and scrollies, is one of the most diverse fields of PD. First you have the serious designers, who tend to use sophisticated 3D graphics packages to produce breath taking sequences. These people put their work out on the PD circuit in the hope that it’s spotted by a company. Probably the most famous (and earliest) pieces of Amiga animation is the Juggler, a 3D character who juggles 3D reflective balls (what else?). It was this animation that lead to some of the Amiga's first sales.
If you’re interested in designing your own Amiga animations there several packages that are worth checking out. First off is Dpaint 3. Which is what these pictures were designed on. Slightly more complicated are the Aegis packages, which are designed for the creation of 3D sequences.
Getting your animations published on the PD scene is fairly easy. The first criteria your demo must fulfill is entertainment. Breath taking graphics will normally guarantee a hit with the distributors. Though graphics aren't everything. A good original piece, such as Filet the Fish, often stands more chance of being accepted than the more technically accomplished ones. If you got a demo that you think is good enough to be published send a copy with a covering letter (and an SAE if you want you disk back), to a PD company, and, if they like it, fame may only be a few steps away.
| ilfl NBS AMAZING CHRISTMAS BONANZA COMPETITION 1 unce again Nbb devastates me ku wono wun ine Dest ever competition run oy a kudiic . Do mam service Over 70 prizes to give away, including commercial games, disk drive, memory expansion, storage boxes and more, worth over £1.000 Competition is open to customers who order £10 or more Full details in Update 5 magazine DEMOS Idemorandom Would you like to have your demo featured in these hallowed pages, receive free software and possible have your demo published on the PD circuit? It's easy. If you think you've got a demo that's original,
interesting and you'd think we’d like, send it in to us. We'll give out software prizes to any we publish, possibly even free membership to a leading PD club. If it's really good we can arrange for it to go out on the PD network bringing fame and recognition to it's author.
Mm Your demo can be anything, music, graphics, samples, digitised work, but it must not contain any offensive material. Send it to; Readers Demo's CU Amiga Priory Court 30-32 Farringdon Lane, London EC1R 3AU If you want your disks returned please enclose a self addressed enve- PD TOP TEN V-Graphics S-Sound U-Utilily G-Game M-Miscellaneous PD OR NOT PD Public Domain software is intended to be copied and distributed by Utilities, games, or demos put out by programming crews showing otIthei.vanous Italent PD IS a cheap, easy way ol getting hold ot some really top quahty'software_Keep an eye on
this section to- a definitive roundup of hot new releases. It you have any demos of you.
Own which you would like featured in this section, send them to Readers Demos. CU Amiga Priory Court, 30-32 Faringdon lane. London, EC1R 3AU. Please enclose an SAE it you want your disks returned.
1 u Essential Utility Disk S Funky D IVI MudBrain Megademo V Fraxxion Revenge Power Remix Donald Duck Star Trek Eddie Scan Show 2 3 4 5 6 7 8 M Mental Hangover 9 10 S Enhanced Music Maker TART* OMPUTER SYSTEMS JeSS lo SSS SmuBSS fSSS SSB Kw.n'sim.i™«"«c ;«o» DanftVraOTy l«n0 ™» “=« »JooMnO,. rU am olhe. Lra«c, I
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I TTTTT FREE PD DISK with orders HE BESI IN DEMOS AND MUSIC 542
Stents hfl Power Music • Pecfly good nouso remwes 54JPE
oomocon© 12 • with Cusoders and Slents den** 539 PC demo comp
11 -More great demos orx) mtrc* 535 GolCfiPf Megodemo Nee!
Thcrw 4 the greet Nek 532 CPUSADERS • A tew hxvei totoiy
‘Awesome* 531 Captured magnates • Nee comp by Anarchy 530
Anarchy MF Como StfCBB1 Nee domo Don * 4 Mat 529 lechnotronc
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Med vector demos 620 Tkrvecode • total Pecai demo from the tun
519 A Journey into sound Very rvce music rfck 512 Intdtea
Ccmplatkin • Superb Deepseo demo t 511 Awescme Preview
WrckecWerra ot me gome 504 Network porty demo • Great domo
ccmplatton 498 the JCS Very very very woceeeeeerrd1 472
Crusaders demo pack - dee one l with ED-2CW gome 453 EPIC
Preview totaly and utierty Brllont I Get n l 445 4-Mot Music -
Bril Ike you stuff mot' 444 S*at demo pock 5 Includes Hotwxod
by Quioden 420 Crionics Nevetwhere - Peaty eicelent megodwno I
423 Cca Frdgc - Nee plasma FX and copper ttmgys 314 Mroga
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Ike it I nice vector demo 252 253 Budbraki Megodemo - Superb
demos and rrostc
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164 Scoopex Monta Hangover - SHI as impressive as ever' 136 Froxlon Horror - totaly crop dont buy 4 ' 133 Bocteno Crusaders Mego "xrar disk • Get it 499 Sabbv Mu»c • Ch wow iH omaffng !
425 DgCcncort 6 - Megom»» ot music! Very cooool 424 Sound of Slenrs B*ant B-liont Brtlcnt Martf X 2 245 Scoopex Beast nwsc - AjimarruSc ffom tho game 242 ICO64Tunes-Wild i SID Ifveson IM Got this dsk !
227 Jarre DccMormds - Great mwsc and pics by HCC 223 224 225 Ogtal ccreem 3.4.5 - All very good!
220 221 D-Mob Music 4 Brllcnl house music disk 218 Kofrens Jukebox • Superb muse from the kefs 186 DlgCcrcetl 2 • Brlkont music remix 107 VongetsDemo - Musk: crd art sides 1 Meg 99p 496 Vtscaic - Powertul PD spreadsheet 495 ftM-otuhyreianund database systems V 454 APP1.3 CU replacement . ProjeKCt Per Disk 425 Scrtrnkker - 8 Chonnorl muse composer ’ 466 467 468 Countoch Cuport Very good Clp art 464 Sczoban C ccrrpler - One ot me better ones 4CO Iccrvivodo Brllant txushMcon tooH crd Icons 459 Jomciocket • Brllant ct«p mu9C comp system 434 Arnicas© Good custom database with secrch 377 North C
1.1 -Ccamplor • DUST COVERS 22 w MOUSE MATS ®SQ 60 CX$ K LABELS 378 379 380 C Mcrvxil - 84110-4 way ot leanrg to ptogtom 356 Fish 327 - MesSdos PC the reoder 354 SID 1.6 - the most cool CU klksr uNity ter editing ana stun 345 346 VkdooAppacatlcns • Great tents ond sctdlng uMs 340 janbervch - Workbonch done wtm mate tunctons 334 Darkstar Uns 2 - It you e.peci me to list oh the unities cn 130 Dcrkstor Ums 3 - rnese dSkthen fcrget it1 Just buy one 333 DtTksta Utfc 4 • ond mg Ped oev ? a-d osk hkn i (Dont) 330 PE UtB 5 - More uMs by Mt Oovii. Dl I can say a they ote ar 331 PE Uns 6 • very well
dx*e crxJ ccatan lOADS ot vety 10 CAP BOXES 99p 60 CAP K-BJNS 99d 50 CAP BOXES £6.95 332 PE Uhs 7 - useM utotes that no homeshoud be without' N B Nerve of these disks ccntan tatby vKunn cleaners 180 V ordwrght - Ccmprehorave wordprocessot. Mere Utfc 123 St-91 - Rather good nstrunents dokdene by me I 122 SI-SO -1 wll do seme more sooocn which wll be kood ' 118 119 120 Ndsetrockcr and insttumnonts dsk(s« 01 it-02) 474 Spocechcoo An»n - Btinont chase sequence I Meg 458 Storlrek Fleet Men - Brllont onm by I Rkhter 1 Meg
3. 5' DS DD 135TPI DISKS With labels and sleeves 10 £5.50 25 £12
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£27.95 456 Stealthy 2 Cartoon stye ankn ot o stealthy bomde-
l Meg 456 Agatron 15- 3 (Want cnimsby tcOiasal In 512* I 452
Enterprise waving dock Quite A natkvg11 Meg 212 S*crTtok Anlm
- Greattodas crams n 512K 493 vai Fscs ¦ Supotb picture
created on o Vox computet 484 CdorCydes - Brllont «detf*ow of
cdw cycling 461 YabtocCabbo Hey rts the Flkntstcnes!
454 Nr itbreed FontasfP sideshow ot Honor godys ' 158 Agatron 6 - Totaly bnIScnt Ray traced space pics 137 138 Skmts Slideshow Sipetb Fantasy slides «tfi muse 411 pn ntSKS AGF 99d PE R DISK PLEASE ADD 60p POST AND PACKING TO YOUR TOTAL ORDER VALUE _______
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0483 Elvira Demo 0496 The Holy Grail (Adventure) f) 0557 Slents Megademo C674 Laurel & Hardy (2) C680 Dope intro Maker 0646 Predators Megademo (2) 0853 Dragons Megademo 0690 Learn & Play (2) 0684 Video Applications (2) 0727 Star Trek Game (2) 0729 8 Track Soundtracker 0742 Madonna Sideshow 0744 Red Sector Cetut Demo 0746 Crusaders Bacteria Demo 0747 Popeye Meets Beach boys 0766 Treasure Hunt Game 0773 Shark Animation *) 0823 Pseudo-Cop Game 0831 Utopia Cartoon Sldeshcw.
DISK PRICES 1 - 9 = E1.50 each 10-19 = £1.25 each 20 + = £1.00 each Public Domain Software for the Amiga 0863 Dragons Lair Demo *) (*63 Scream Queens Side (2) ceea ComaDemo C878 Sun ConnectOo.Sun Side 3 0881 Flash Megademo (2) 0884 Ajcatraj Megademo (3) Ceei Creepehow i C695 Tom sort Tnp To Mars C897 Scoopex Mental Hangover 0901 QED Amiga Text Editor C902 THE Com ms Dak C903 Shadow of Boast 2 Demo ceoe Madonna Cartoon Anim (*) 0907 Bruce Lee Sideshow (3) 0913 Elvira Activities Dak (*) 0935 Madonna: Hanky Panky ceae Not the 9 Ockek News 1 (2) c®47 Mars Flight Animation (•) C©54 Teenage Turtles
Demo C®57 Pipeline Game 0962 Drtp’ Game O 0964 Operation Vark I ceee Gore cne Sides hew (X) C©78 Scoopex Beast Sonix C967 Snakepit Game C991 Jeopard Game (*) 0095 Energy Soundsplash 3 1004 Games Oak 9 1022 AMOS RAMOS 1 2 Update 1023 Future Composer 1026 Osjital Concert VI 1033 At the Moves (1.5 meg) 1034 Seaithy Animation (•) 1061 Total Ftecall Sxleshcwr
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Credit Card Hotlines (0702) 612259 466933 G U A R A N T E E D o o K FLETCHER FONTS PACK Ho 3: 6 Disk Pack full of colour fonts (palciic of 16 Colours) complete wilh instructions to load them in DPAINT compatible art packages.
PACK A or B: 6 Disk Pack full of Black & White Fonts for use as above.
£12.00 Per Pack. Exclusive To PD SOFT V38 - C.O.S. Solutions; solutions to all Sierra games V39 - Startraskcr. 8 Channel Soundtrackcr!
V47 - Jain Tracker. Music. Editor. Player. Ripper V48 - TV Graphics; ft4 V52 - Video Graphics; ft4 V56 - DiskMastcr VJ 0; Styling like AmigaDos 2 0 V57 - Icons * Icon Clip An. Ft'2 V59 - Fletcher Fonts Colour Fonts Example Disk V60 - Fletcher Fonts BW Fonts Example Disk V6I VIRUS X Version 5 4 (jfmo 1 ietr«c jnmiton* 5 toko- demo ! « ate? !u) dflmrl' 6 Md & tti-ure, muse 10 V*M. Trll B Muaix $ I? Hum ol gra: muse 12 Bcolte-Or V? 0. (Wno Ot nlro « 13 (an ai *ve*ure gine. Goxi 20 TMBis fideVkMA mpreaw 2? 'fltpil mtga dtmo 7. Very pool 24 fiu gjm« d«mo 26 Jigger tore. »i 00 cussc 31 The (mow ‘vcw
S*o*mr 3J Amos, me gar* ciww Mno «) Pu»s in hum oreWttuMst 51 Fxmes muse 3 18 g-w tints B Crygtotumvs muse. Sell 9 lutes 77 Cexoti fTiisic. 10 tritte nr, gox) 78 Hoy Gu( «ey gwd ICC idrtfflvt 79 Tie Ed.c«o« ct CW Coiger mm. * Kng 1 LICENCEWARE GAMES £3.00 each SPACE BLOB - Cross between Bomb Jack & Manic Miner MR DIG (1Mb) - The famous Atari Dig Dug Q-BOID - The Coin-up Game Vulcan. Tetris Variant.
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XXX please state you are over 18 HANDiSOFT MAIL ORDER AMIGA GAMES I Title Price Title Price Adidas Football 16 99 Manchester United
16. 99 Battle Command
16. 99 Midnight Resistance
16. 99 Betrayal 1999 Midwinter
17. 99 Cadaver
16. 99 Murder
16. 99 Corporation 1699 Nuclear War
17. 99 DamocJes
16. 99 Operation Stealth
16. 99 Days Ol Thunder
16. 99 Oriental Games
16. 99 Dragons Breath
19. 99 Paradroid 90
17. 99 F-19 Stealth Fighter
16. 99 Player Manager
16. 50 F-29 Retahator
16. 99 Powermonger 20 50 Gnd Iron 2
17. 99 Red Storm Rising
16. 99 Hardball 2 17 99 RoboCop 2
16. 99 Int. Soccer Challenge
16. 99 Shadow Warriors
17. 99 Int. 3D Tennis
16. 99 Subbuteo
16. 99 Iron Lord
16. 99 Supremacy 20 50 It Came From Desert 20 50 Unreal 20 50
Kick OH 2 Data Disk
10. 99 Wings (1 MEG)
19. 99 Lost Patrol
16. 99 Wings Ol Fury
16. 99 Lotus Turbo Espint
17. 99 Wonderland
20. 50 Ml Tank Platoon 20 50 Voodoo Nightmare
16. 99 BLITTERCHIPS PRICE BLITZ ON AMIGA PUBLIC DOMAIN 1-4 DISKS
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8eat The Bookies tor only £9 99 All new games Oespateched within 24 hrs of release. Chegues PO Payable to: HANDISOFT. 37 Heatsall Lane, Spon End, COVENTRY CV5 6HF HORSE-RACING 95 0WO1 rrega dcwo. .tty p»d gel I 101 r-e limcus GyTTtaii dims onlenr 318 Dop* tie Mtro «*et mile ytur cw 323 Ogta ccnctn 3.12 mns o( nu« 333 DigM ajoew. 4. Mote greei muse J41 (*:ow "«ils he Bejoiftcvs. Tinny 363 Go dm itara Onl mi asvevurc 376 HidfCTicns i tiaf feur ol »tu« 378 RettatKns 2 tm 40 miss ol mrac 391 Sra«p m«iw. Anmil on 0MX muse 2. 10 Kitts 416 The Delncse Jans shj» 440 tile M*cr. (nisu im tu» 441
Psoido coj game. W ott mi 444 Filet he Fah. Very gxu mmileo 448 Tetfoncs mm Cot. More gad sii 1 455 Wrets Ju tkM Um .try gwd 458 Gmiw ol Ocom. Affwtruie girrr 26 llm Girls XXX 2H Knight Demo* 31 Fashionating Mega demo 38 Sodcn Tech Tech Demo 71 • Sculpt 3D Animations 80 ¦ Newtek Demo Disk ft 2* HI - Walker Demo* 112 - I.UXO Tccnagct Animation 114 - Walker Demo II* 125 • Vidcoscapc Arumaiion 168 -NASA Pictures Disk 185 - F;rog Ammauon 186- Star Trek Animation £2* 221 • Playboy Slideshow XXX 232 ANTI ST Disk 242 - Plasma force Atid Mega Demo 252 - FaMk Murphy Delirious II XXXft2 266 • Mars Cops
Preview 267 - Utopia XXX 268 - Kylic Minoguc Demo ffi2 272 - Freddy Kntgar Demo 318 - Joe of Scoopei Picture Show
341. Forgotten Realms by Fraxxion 349 R A F Mega Demo 2*2 3S4
Space Ace Preview 377 - Sound Tracker (86 380 The luglcr
Demo 381 Cool Cougar Demo 411 Newtek Demo Real III * ft2 414
Dragons Lair II Demo 454 - PD-SOFTCollection No.I* 458 - PD
SOFT Collection No.2 460 - Kcfrcns Mega Demo VIII @2 467 -
Dragons Music Inferno 468 - Get Up Sample 469 • DigilaJ
Concert 3 470 - Vision Music Masters 471 - AMOS Preview 472
Crypto Burners Music Party 1990 473 - Dexion Music Disk 474
- Rebels Mega Demo Disk 475 - Dinah Known How llish
frodimoos 476 - The Pom King XXX 477 Fractal Flight Demo
2. 1 As rrviewed AF Issue 12 *B 482 - Trade Mega Demo 495 - TDB
Sound Disk 496 - Maestro Jams Volume One 497 - Ivan hoe
Preview 498 ¦ Frantic Freddy Full Gamcb 499 - liaxxion Horror
Show 500 • Mental Hangover By Scoopcx 501 Playhiy Slidcsl***
@2 504 Vocal Attack II, Gel It Up 505 ¦ Music Maestro VI 508
It Mega Demo Disk 510 Darkness Mega Demo Disk 511 - Brainstorm
Mega Demo @2 513 - Mean Break Machine Music 517 - Home & Away
Pictures 519- Animation Collection Disk 520 - Predators Mega
Demo ft 2 523 - Gymnaa Animation 524 Gas Guz Jer Preview 525 -
Escape horn Singes Castle Preview 526 - Twisted Dreams VIII
(The Revenge) XXX 527 - Mad Pom Animation XXX 528 Securitanle
Music Disk 529 • Cryiohumers Mega Demo II 530 lime Circle
Music Disk 531 Revolution Muac Disk 532 Highlander Sword
Animation 533 Trackball Animation 535 - Alcatraz Tv Movie ft 3
542 Puggs in Space 543 • Mahoney * llaktus II 544 - ferial
Ecstasy XXX 545 • Escon M*y Edition 1989 XXX 547 The Addams
Family * 548 The Nqghnughs Sink Show 549 Dragons Miga demo 550
Dragons I jing Sample IX sk 551 • 2010 The Year wc made
contact 554 • I u mean Ptayahic pie view 555 • The Run
Animation Disk 556 Caucomhs PlayaNc preview 558 - Divine
Visions Pictures ft2* 560 Badge Killer demo Contest Winners
Collection 561 • Zeus Animation* Bonus 562 Van Gel Is Demo*
564 Ixgimovie Number One XXX 565 Digiview Slide show 567
Subhulen Preview 575 • TFA Musk sample disk 580 - PC Boyz.
Music Ixsk 581 Martin Galnay Music Show 582 - Wonderland
Arcade Game 583 - Scare crows story- 586 - Light Cycle* ft2
588 • Flash Mega demo ft 2 590 - Punisher PlayaNc Preview 591
Blood Sports II 592 Miami Vice Theme 593 Crocketts Theme 594
Fantasy Art Slide Show 596 Vision Bom To he cool 597 - Erotica
Pictures disk No I XXX 599 AM Mega demo Disk 600 Pan demo III
601 - Bactcna demo 602 • Get to the safe House 603 - Trcacl
Mega Demo ft 3 606 - Scocpcx Collection disk No 70 607
Psychcdelu Drews By Raux 1911 608 • Deadly Pursuits No 42 609
- Power lords Power Mustx II* 611 • Vangelis Demo* 612 - Monty
Pytbsns Nudge Nudge ft 2 614 - DtbNc Gibsm Ikttnc Ycrefc ft 2
616 - Ipeccvc Music 618 - Powcrlords Power Music No I 620 -
Laurel and Hardy show Real ft 2 623 • Scoopei collection disk
No 71 624 - Too Much 3D Animation disk 625 - Manaus of Noise
music pick III 626 • Prime 90 Music ft 2 628 - Mamacs ol Noise
music pick II 629 - Bionu II. The Challenge 630 - Onyx Music
disk 632 Playboy August Issue* ft2 635- 100 Ongial C64 Titles
638 Donna Edmonton Animation 640 Porky Pig Animation disk* 641
Disonkl Mega Demo Disk 642 • Maniacs of No«e Musk pick No I
643 - Revelation Playable Preview 644 - Blonde Beauties XXX
646 Patrol hnat animation 648 - Jail break Slideshow 619 •
Wildlife PlayaNc Preview 650 - Rosaimc Arquette Slideshow* 652
• Gold of the Aztecs Preview 653 - Bathinc Heanlics ft 2 656 -
Day s of Thunder Animation 657 - Plotting PlayaNc Preview 658
- The Flame Arrow s Vocal Auack 659 - Final Assult II 660 l-nd
of the Century 1999 II 661 . Flash deductions Dgjul Concert 5
662 Cnonics mega demo disk 661 Hud brain Mega Demo disk ft 2
666 Brainstorm mega demo disk 667 Crime s ,Ncverwhcre' Meg*
Demo (68 Rebels Candy land Volume 190 Mi9 - llogar the llombk
Preview 671 - Digitial Concert 6 672 - Sccepo Demo CoUwuen
disk No » 673 - Bilik Coirmand Playiblc Preview 674 • Epic
Animation* 678 • Good Moring Victham Remix 679 More From the
BK Demo Competition See Disk 560* 681 Night Breed Picture disk
682 Big Als The GDIs * Sport XXX 683 Bash one Duty Picture
disk XXX 684 Ecstasy Pleasure Pack No 30 686 Sound esf SilrMs
687 - James Pond Preview 688 • Back lo the future III PlayaNe
Preview 689 Tcchreitromc Remix 690 Pope ye meets the Reach
Boys 692 - Wrath of the Demon Preview 693 • Sam Fox Slideshow
XXX 695 - Dragon Lord Preview 696 - Murder Prcucw 697 • Canine
Preview 698 Super Off Road Racer Preview 699 3D IntemHion
Soccer Preview 700 Horror Zombie Preview 701 - Anarchy
Collection 702 • Charles Dance Music railedicn 703 Have a I
-iugh pictures XXX 704 Awesome Preview 705 - Wolfpack Preview
706 Fxora music collection 707 Preview Pack collection 709
Diggy Piggy ft 2 711 - Ghost and Goblins music 712 - Beach
Volly Demo by Paradox 713 Pseudo cop Game 714 Rasdtrs of the
lost irk animation 715 Evil Dead II Single Disk ft2 717
Refills MegihUst 718 Midnight Sun 720 ¦ Vaxme playiblc preview
721 Wings of tfcath piiyiNe preview 722 Anirchy Danocollection
725 • Ghost pool amminon 726 Partner' in cnme demos no 27 730
- Scoopcx 84 collection 731 • Silkworm 4 playable preview 732
BiUy The Kid Preview 733 PMC Fractal animation 734 Cluthes peg
animation Ca n = n represents number of disks required All
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DEMOS DEMOS DEMOS DEMOS DEMO SUPERVISION ONLY 99 99i PER DISK!
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MED 2.12 Video Tools (2) Education Pock 5 Filet the Fish
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PRINTED LIST NOW AVAILABLE CHRISTMAS SPECIALS THE FOLLOWING
DEMO DISKS ARE ON OFFER FOR AN AMAZING Sop PER DISK - THIS
Dragons Mega Demo Rebels Megablost Warfalcons Purple Intuition Mega Demo CeBIt 90 Crusaders Mini Music Upfront Mego Demo Rebels Megablast Danish Know How Crionlcs Neverwhere Silents Mega DemoSilents Tropical Sunset Mirage Mega Demo Alcatraz Mega (3) RSI Mega Demo (2) EXCLUSIVE COMMODORE CHRISTMAS SHOW MEGADEMO THE FOLLOWING DISKS ARE ON OFFER AT 75p PER DISK Moria (RPG)* Power Musix II Power Surge Music Jorre Concerts _ Unit 2. Zllle Industrial Estate. Monkton Street, Ryde, Isle ot Wight P033 1LW PER DISK! PUBLIC DOMAIN SOFTWARE Telephone: (0983) 812867 MINIMUM ORDER OF 2 DISKS OFFER ENDS 31st
DECEMBER 1990 'Indicates 1 Meg. Numbers in brackets indicate number of disks Same day despatch for orders received before 4:00pm Pbo»t lor bull wdwi IKIRKM IMVtS tM« FISH. AMICUS. TBAG AND AGATRON COLLECTIONS A1SO AVAILABLE SEE OUR THREE DISK CATALOGUE PACK FOR DETAILS - ONLY £2 CHRIST WAS SPECIALS SUBJECT TO MMMJM CRC€R Cf S3 X OVER FOUR YEARS AMIGA EXPERIENCE (Dept CU4), 30 Parsons St, Bartxiy, Oxon 0X16 8LVE3 Tei:0295 262029 Fck0295 275044 B8S:0296 275045 ?
T LOTS MORE. SEND FOR CATALOGUE WE SWAP 2 FOR 1 PUBLIC DOMAIN DISKS PHONE FOR DETAILS B Please add 60p P A P on all UK orders EUROPEAN ORDERS 30p PER DISK WORLDWIDE ORDERS - Sop PER DISK SEND SAW FOR CATALOGUE SOUTHERN P.D. AMIGA P.D. LIBRARY OPEN 7 DAYS 9AM 5PM TEL: 0273 517147 IT’S P.D. MADNESS all disks are now only 99 PENCE (per disk) THIS MONTH'S SPECIAL OFFER Buy any 10 Demos and get 5 BLANK DISKS FREE
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1 MEG WALKER DEMO I WALKER DEMO II KNIGHT ANIMATION VANGELIS DEMO STARTREK GAME (3 disks) RACODEMON MUSIC DISK MORIA R.P GAME DUNGEON MASTER III DEMO NEWTEK DEMO REEL III (2 disks) GYMNAST ANIMATION 512K RED SECTOR CEBIT '90 DEMO SCOPPEX MENTAL HANGOVER GAMES MUSIC CREATOR
P. D GAMES VOL III PUGS IN SPACE TOBIAS STARTREK GAME (2 disks)
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MEGA-DEMO PROBE SEQUENCE DELIRIOUS 1 (2 diSKsi DELIRIOUS 2 (2
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RSI MEGADEMO .2 disks) SHADOW OF THE BEAST DEMO TURTLEMANLA BY RED DEVIL GAME MUSIC CREATOR ACE DEMO DISK 2 IAN & MICKS MEGADEMO LINK FIRST .MEGADEMO RAF MEGADEMO (2 dulsi EATMINE (Buutkrdasli Carol SPACE BLITZ 14 c ne» FLASH HIT THE ROAD 2 disksi MUSIC MAESTRO 6 19 turvsi I TV DEMO Imciti Mae « mn
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791 TOBIAS RICHTER SI JOE SHOW ON 790 TW O DISKS 1791, 792) STUNNING 7X9 ANARCHY MUSIC DISK 788 WRATH OF DEMON PRODUCT DEMO 787 W ARFALCONS MUSIC DISK 786 NEUTRONS MUSIC BOX 785 OPT! UTILS I (ESSENTIAL UTILS) 784 BOWL V.2 783 GOLDEN FLEECE SOLUTION 782 DUNGEON MASTER SOLUTION 781 INTACT (FANTASTIC SHOOT EM UP!)
780 EXORCIST VIRUS KILLER DISK 779 ANOTHER GREA T UTILS DISK 778 MUSIC UTILS I (NOISE TRACKER ETC) 777 STAR W ARS DEMO ON TW O DISKS 776 ONE FORAU. STAR WARS FANS 775 PROPERTY MARKET PI) GAME 774 INTRO'S 48 FANTASTIC DEMO'S 773 CAVE MUSIC DISK 772 MUSIC DISK 771 ADVENTURE GAME HINTS AND TIPS 770 GAMES SOLUTIONS AND HACKS 769 BRAND NEW COMS DISK!!
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757 INDY 500 ROUJNG DEMO (SUPERB) 756 (BIONICS NEVERW HERE DEMO 755 SILENTS MUSIC DISK 754 WHATEVER NEXT UTILS DISK 748 MED V2.0I 746 PD SHOOT EM UP 778 DIR MASTER V3.0 BETTER THAN CUM A TE FOR A MERE 2 POUNDS ALL ABOVE DISKS ARE JUST £2.00 INCLUDING POSTAGE AND PACKAGING.
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595 AND 596 STARTREK 2 DISK GAME 645 VIZ CALENDAR 651 MENTAL HANGOVER 671 MARIA WHIT ACKER SUDESHOW 688 HORROR SIJDESIIOW 722 AMAZE MUSIC DISK 761 DEMONS SLIDESHOW 3 770 GAMES HACKS AND TIPS 781 GREATSHOOTEM UP 792 GARY TOWER SUDESHOW Or £39.95 with special 5 disk 1 Meg PD pack!!!
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CIASSICAL MUSIC PACK Three superb music disks, and a catalogue. All for only £6.50 music creation pack A 5 disk pack for only £7.99. Pack includes disk 778, octyliserand noise tracker, disk 440 soundlracker rippers and play routines, disk 482 games music creator, disk 478 sound man, disk 479 samples disk for all above disks.
Q5+CD popular pack that introduces you to all aspects of pd features great music, great utils, and great garnges. A vailable at an unbelievable £6.50 SAMPLER PACK As it say a selection of just about everything PD has to offer, at only £11 for 7 disks it represents an ideal way to try out 18-Bit.
ASTRONOMY PACK t 3 disk pack which includes the latest catalogue and 2 superb astronomy disks, 173 Amigaser and disk 223 Starchart GAMES TIPS PACK 3 disks for only £5 with solutions, tips, hints for 100s of current and old game titles, with lifetime membership to 17-bilyou just can’t go wrong, complete all those games that you gave up on a long time ago!!!!!!!
5 ISSUES OE THE LEGENDARY 17-HIT UPDATE Yes, 5 issues of thd update for only £5, thats only a pound each, which includes all postal charges, and lifetime membership, and also special offers which arrive with each monthly update.
BLANK DISKS Blank disks are now only £5.99 for 10 complete with labels (to club members only!)
AMOS PACK 7 disks to help you get the most out of Amos, only £9.95 a must for all those who own this excellent programming package.
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Music pack I and 2 and utility pack. All are £11 each and all represent fantastic value.
AI.SO A VAILAIII.F. IS A SUPERB CHRISTMAS MUSIC DISK WHICH IS ONLY AVAILABLE EXCLUSIVELY THROUGH 17-BIT ONLY £2. EVERYTHING ABOVE GIVES LIFETIME MEMBERSHIP TO 17-BIT AND OPENS UP A WHOLE NEW WORLD FOR YOUR AMIGA!!!!! DON'T DELA Y ORDER TOD A Y. WE ALSO STOCK FISH-1 TO 360 AMICUS-1 TO 26 AMIGAN-1 TO 23 T-BAG-1 TO 42 All these including the whole range of PD in our library are only £2.00 EACH MEGA DOS 17-BIT SOFTWARE ARE OPEN Mega Dos is an Amiga dos manuai-on-disk designed to be an easy to use self help reference and tutorial for understanding the CU and WORKBENCH.
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FROM 17-BIT SOFTWARE OUTSTANDING VALUE AT£6.96 IT ALSO NOW COMES FREE DIR MASTER V.1.0 AN UNBEATABLE PD FILE HANDLER SIMILAR TO CLIMATE.
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10 disks are £18.00 or any one disk £2.00 1 EMOS DEMOS DEMOS DEMOS DEMOS P1KL_ Dept CU, IS Croxtelh Drive. Rainford, Merseyside. VV'AII 8JZ We’re Number One For P.D. A Selection from our Vast Library_ VIRUS FREE PD WE STOCK THE LATEST DEMO'S.
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OVER 1,000 PD DISKS MUSIC- 95? KEFRENS JUKEBOX B99 GROOVE IN THE: HEART 1 k 880 REFLECTIONS 1 8?6 VISION MUSIC MASTERS 873 THE ACOUSTIC REV 87a OJ DISCO LEIFS 941 MUSIC MAESTRO 7 969 STU0I0 MUSIC 1 971 STUDIO MUSIC 3 9?? STUDIO MUSIC 4 DIGI CONCERT 6 fa REBELS MEGA BLAST m 100 CM TUNES 818 CAVE MUSIC 892 REFLECTIONS 2 928 CHIP MUSIC 9?0 STUDIO MUSIC 2 973 STUDIO MUSIC 5 DEMO'S- 990 DEMONS SLIDES 3 91« STEALTHY 2 1 Meq 91? PARTY PACK 1 UTILITIES- 863 A I M. DISK A 941 ART OF VIRUS KILLING 662 THE COMPOSER 643 UEDIT WP GAMES- 856 XENON III 849 THE HOLY GRAIL 630 QUIZ MASTER 94? RAIDERS OF ARK
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WILTS, SN2 2LS, ENGLAND Tel: 0793 512073 (10.00-17.00) Mon-Sat OVERSEAS ORDERS WELCOME DISKS ONLY £1 KAD-SOFT UK KAD-SOFT WISH A MERRY CHRISTMAS TO ALL OUR CUSTOMERS KA1 - The Busness Collection Spreadsheet Oatabase & Wordprocessor 2 disks KA2- Tne Wordprocessor lor me Amiga KA3 - C-Computtt Assembler & Linker KA4 - The Brilliant RIMS database programme KAS Disk Doctor CoKOton KA6 - CU Help. Worried by CLI? Inis one wi make everything dear KA7 A Coiecten ol brilliant arcade games KAS - Predators Mega Oemo. BrJhant twin disk demo KA9 - Brea* out construction set KA10 N ghtmare on Elm Street
Demo KA11 - North Star and Silent Demo KA12 - Star Trek BrlkaM 3-d sk gatr* KA13- DeLuxe Muse Construction Kit A collecton ol instrument tor the ongtnal programme KA14 - Magnetic F«ds Oemo The Ultimate Bobs & Spntes Oemo KAI5- Robocoo Oemo Brilliant KA16-Star Trek The Nexl Generation I Meg shareware Kai 7-Space Ace Oemo KA18 - Tne North Star Mega Oemo KA19 - Cool Cougar Oemo Cartoon quality KA20-Virus Igller KA2t-TheAnti ST Oemo Disk KA22 - The Miami Vice Oemo Dgtised sounds KA23 - Kylie Mioogue Demo disk 1 KA24 - Kylie Mmooue Demo disk 2 Needs KA23 to run KA25 - Larn version 12. Brilliant
Dungeons and Dragons KA26- Shanghai Playable Demo ol Qreat game KA27 - Ulilites Collection 1. Quick copy. P copy. Dir Master. Funckeiy. Blit:. Virus X KA28- Games Collection 1 Cr bbage. Tiles. Buiirun. Tic TacToe KA29- Games Collection 2. Amoeba. Yelp. Rock Slide.
Egyptian Run KA30 - Bankn Home He*. Home Finance Packages KA31 - Elvira. Brilliant Demo KA32 - RAF Mega Demo. Brilliant 2 disk Demo KA34 - North Star and Fairlighl Mega Oemo 3 Brfiant 2- disk Demo KA35-Death Star Mega Demo Yel another twin-dsk Oemo KA36 Fractal Bight. Brtiiam Fractal Oemo KA37-Vi: Slide Show KA38 - fish Games Cotecwn. 3 disks KA39 Hdy Grail Adveniure Brilliant text adventure 1 Meg KA40 - Star Trek The New Version Br.-ant 2 disks KA4I - Coma demo bnfhant music demo KA42-0 k Tracey Demo Brihant Red Devils uemo ol Hit Film 2 disks KA43 - Mutan: Nmia Tunies Demo'" KA44 X Copy HI.
The brilliant disk copier KA45 - Bud8rain Demo Brdhant New Demo 2 disks as reviewed Over 18s only KA46 - Flash Beard one ol the very best PO Games KA47 - Quickbase A really smote and easy to use database KA48- C'Manual 3 disk set A great maivalfor all you 'C programets. Includes examples Special pnee £5 00 KA49 - Red Den's. Crunchers.
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Loads ot great progs tor the senous users KA50 - Red Devils. DarksUr Comp Includes Coma. End o' MaOy The Lnks Journal & many rrore KAS1 - Formula I Slide Show by DaQ A veiy good Dgi pks slideshow one otihe best KA52 - Pendie Europa utils disk.
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Was £25 00 Now £16.00 Starter Set 5 Disk set includes Cli tutorial, database, word pross, etc Was £12.00 Now £10.00 Fish Games Collection 5 Disk Fish Game Set Was £12.50. Now £10 00 Clip Art Collection Set 5 Disks lull ot Clip Art pictures Was £12.50. Now £10.00 3 Font disks, to use with lavourite art program Was £7.50 Now £5 00 Sonix Music Set 10 disks lull ol the best of Sonix Instruments and Tune Was £25.00 Now £16.00 Educational Set 1 5 Disk Collection. Suitable lor an older child Was £12.50 Now £t 0.00 Educational Set 2 2 Disk Learn and Play. Suitable lor younger
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All prices include labels, p&p. No quibble money back 80 cap £6.75 100 cap £7.75 Mouse Mat £3.75 Mouse Houses £3.75 Amiga Dust Covers £4.50 Amiga ' i Meg Upgrade on with with own 80 cap 100 cap 10 £6.80 £12.25 £14.80 25 £13.80 £18.00 £19.75 50 £26.00 £32 50 £34.90 cxu.uu ----- -M8.00 Membership special oiler during December and January we will bei ottering Ibe following special olter: Lite time membership ol Kad-Solt PD discount dub. Plus our special 2 disk Chrislmas catalogue plus 1 Iree PD disk tor £5.50 OPEN 9.30AM - 9.00PM 7 DAYS Overseas orders please add £1.25 B WE STOCK
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T-BAG AND PANORAMA DISK COLLECTION Send cheques & P Os payable to: __ KAD-SOFT, 2 EBOR PADDOCK. CALNE. WILTS. SN11 OJY. Tel: 0249 817174 A slap on the back to everyone who took part in our demos competition
- all 157 of you I The response was staggering and most entries
were of an exceptionally high standard. It’s taken a while to
judge all of them but, at last, we've managed to choose an
Stand up, Stuart- Keeley, and take some well deserved applause as you’ve won the amazing first prize of a top-of- the-range video camera. Stuart's entry, The Beast from the B2000 features a marauding dinosaur thumping across a desktop with an Amiga computer in the background. With a sweep of its tail and a stamp of its feet, the wee young beastie chomps on a disk and crushes a mouse under foot. Featuring sampled sound effects and digitised images from the original B-movie schlock horror. The Beast from 20,000 Fathoms, the reptil- lean monster shuffles across the desk only to meet an untimely
end as he crashes off the top of the desk to his doom.
DEMOSAURUS Remember our demo competition a few months ago?
CU’s offices were swamped with over 150 top-notch demos featuring everything from Laurel & Hardy, kaleidoscopic space trips and music demos to cute animations, rampaging monsters and turtlemania. Dan Slingsby comes up for air and tells you who’s won what.
The background images were mostly handrawn, some being digitized and retouched. The monster was digitised from 'The Beast from 20,000 Fathoms' by individually pausing the selected frames on video and grabbing them, These were then loaded into D-Paint III, carefully manipu- lated and touched up and then the beast was cut out.
This process was extremely difficult and time consuming, especially when the monster was on a black background which meant the outlines had to be drawn by hand, drawing around all the spikes on its back and drawing over things in the foreground which appeared in front of the monster.
Other subjects such as the mouse and disk were handrawn and also animated by hand to make them look as though they were being crushed. To show the monster interacting with the drawn graphics these objects replaced parts of the original film e.g. the monster originally crushes a car so by replacing the automobile with the animated mouse it now looks like the beast is crushing the mouse. The backgrounds, animated cutouts and objects were all put together and with a final retouch the anims were complete.
The soundtrack was created from sampled instruments and effects. Once all the animations were together, they A BIT ON THE SIDE 8 Thorold Place, Kirk Sandall, Doncaster DN3 1NU.
Telephone: (0302) 887332 (Answerphone throughout day) PLEASE DON'T PAY!!
£3, £2.50 or even £2 for your PUBLIC DOMAIN software We are devoted entirely to the AMIGA computer; although we have only been in business for a few months, we can offer you the following:
• Nearly 700 top quality Public Domain titles in stock
• Only £1.75 per disk
• No membership fees
• No hidden costs
• Only branded double-sided, double-density disks used in
• Our price includes first-class postage and packaging
• Same day despatch of your order
• Our catalogue disk contains two music graphic demos, a PD game
plus full lists of titles available PLUS special pack offers „
• Overseas members are welcome, prices as follows: Offer A £2.50:
Offer B £10.00. All those prices include overseas package and
postage. Please send money with order (sterling) WHAT 15 PUBLIC
Many people have been frightened off from PUBLIC DOMAIN software over the years, hearing such things as .. .'It's cheap so it must be rubbish". NOT TRUE. Most PUBLIC DOMAIN software is written by very talented people throughout England and abroad. They put their talents in the library because they, for example, can't afford the expense of marketing their product, but. Because they want their product to be seen, they are willing to put it out at no financial gain to themselves. Others hope that their talents will be seen and recognised by a software house who will in turn offer them a job (many
people who have put products into the PUBLIC DOMAIN now work for software houses).
Another common mistake heard is "All PUBLIC DOMAIN has got a virus on it". It is a very rare thing to find a virus on PD these days, if any slip the net, most libraries of any repute will make sure that they are destroyed.
PUBLIC DOMAIN software contains ANIMATIONS.MUSIC, GAMES, ARTSHOWS. UTILITIES and MUSIC GRAPHIC DEMOS. DISKMAGS can also be found within the realms of PUBLIC DOMAIN.
We have the following joining offers: OFFER A: CATALOGUE DISK * FREE MEMBERSHIP_PRICE £1.75 OFFER B: DISCS CONTAINING GAMES, UTILITIES, MUSIC, MUSIC GRAPHIC DEMOS + CATALOGUE DISK + FREE MEMBERSHIP . . . ALL 6 DISKS PRICE £9.00
N. B. We have noticed a large upsurge of heavy pornographic
material circulating within the public domain. We do of course
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the stronger material, please try elsewhere.
RI Would like to join your PUBLIC DOMAIN LIBRARY and I would like offer: | A ? B ? Please tick the appropriate box.
Please print the following information clearly: | MR MRS MISS: .. I .... Postcode: .... Please make all cheques postal orders payable to: A BIT ON THE SIDE, and send to: EPT CU12, A Bit on the side, 8 Thorold Place Kirk Sandall, Doncaster N3JNU J n i i "i i Age (if under IB).. Tel No:.
DEMOSAURUS were all sampled at a low frequency as Stuart didn't have much memory at this stage. The soundtrack was composed in Sound Fxbecause it can be multitasked with the Director (it also uses little memory and hardly slows the animations down). The Director was used as a loader and viewer ot pics and anims.
Originally, Stuart intended to produce a short demo which was on 1 disk and could be run totally from RAM on his A500. However, the length and amount of animations meant that it stretched over THE WINNERS The overall winner was Stuart Keeley of Maidenhead for his stunning Beast demo.
Brazzle Atkins of Romford walked away with the amateur category with a smashing Laurel and Hardy demo and the junior category was awarded to Howard McWilliam of Malmesbury, Wiltshire for some wondeful animation.
At 13, Howard McWilliam was the youngest entrant, supplying what was undoubtably the brightest demo, which was an instant hit with the judges.
Designed completely on D-Paint 3, Howard's demo uses the default screen format but with just 16 colours. He told us: 'I put this demo together by drawing the animations for each character separately, then transferred them to the background starting with the ones in the distance first. They are all my own characters which began life as little comic strips. I decided to make the screen as crowded as possible so that there would be a lot for the viewer to look - a lack of RAM limits me to short animations.'
Brazzle Atkins’ Laural and Hardy demo was produced on Deluxe Video 3. It features digitised sequences from some of the duo’s most famous flicks. A sampled edit of the famous L&H signature tune is included at the start. This was a well- presented, well-thought out package that's extremely good fun.
• V r** one and a half disks and so he had to use a second drive.
In order to run the whole demo he either had to multiload from
Drive 1 or pause it while the final third of the demo was
loaded. For our demos compo, Stuart transferred the demo onto
VHS with the pause cut out. Having done this the sound track
was overlayed also with its pause taken out.
ELECTRONIC ARTS EA sponsored the competition, and also took part in the judging. Simon Jeffries, EA’s PR supremo, was impressed with the effort that went into most of your demos. 'The standard was very high. It was difficult to choose an overall winner, but Stuart Keeley's entry got the nod because it was imaginative, technically superb and a lot of fun.’ For his efforts Stuart walks away with a top-of-the-range video camera. Brazzle Atkins of Romford won the amateur category with a smashing ‘Laurel and Hardy’ demo and Howard McWilliams of Melmesbury scooped the junior competition with a
cartoon animation. Howard gets a portable soundblaster. Congrats to all three.
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dodge ‘real’ missiles? At the recent Computer Graphics '90 exhibition, at London’s Alexandra Palace, were working prototypes of next generation cyberspace coin-ops.
Rik Haynes prepares for virtual fun... VIRTUAL AMIGAS HERE WE COME I The next lime you spend a quid at the fair you could be taking on life size sprites with whom you can converse and 'touch' thanks to an Amiga 3000 and a British company using person-machine techniques originally pioneered by NASA.
Not only do Virtuality games look futuristic, but the hardware deck you play them on is verging on sci-fi as well.
Looking like a Sega hydraulic coin-op, you sit in a bubble chair while a cybervisor is lowered onto your head and clamped nice and tight. You use this high-tech head-mount to view computer generated images through stereophonic colour LCD screens. Turn your head and the digital view tracks around with your eyes - giving you a 360° view of a world made not of earth, wind and fire but polygons, sprites and digital data. The Virtuality game is based around the Harrier vertical take-off jump jet.
Players have a through-the-cockpit view of realistic representations of trees, rivers, valleys and mountains while blasting enemy fighters out of the sky. The unique aspect of this flight-sim is the ability to see what's to your left, right and back while still travelling towards at subsonic speeds. Simulations will never feel the same again and nothing but VR will do for gamepslayers in the 1990's.
Leicester-based W Industries has developed the world's first Virtual Reality (VR) arcade game system using advanced custom-designed hardware and software. W Industries' Virtuality machine utilises Amiga technology to BIACK MOON COMPUTERS AMIGA 500 AMIGA 500, KICKSTART 1.3, WORKBENCH 1.3, MANUALS & TUTORIAL, MOUSE, MODULATOR.
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Name Address =i Tel No.-- Have you ordered from us before (yes no) TITLE COMP PRICE CU A DEC TOTAL £ enable the production ot an affordable VR system.
'Virtuality allows the user to live within a computer generated world,' says W Industries. 'You can look up, down, behind, to each side - it's real. It’s a world created in 360° where objects can be walked round and viewed from every possible angle - even inside looking out I’ Wild or what?
H n u The concept of VR, cyberspace and artificial reality dates back to the early 60s when Ivan Sutherland, a professor at the University of Utah, proposed a new way for people to interface with computers using the human sensory systems of audio, visual and tactile.
Over the past few years, people like VPL and Autodesk in America have been developing VR applications for military, scientific and commercial use. Even Nolan Bushnell, the father of the video game and co-founder of Atari, is reportedly developing a consumer VR toy due within the next two years. Japanese companies are also interested in artificial reality systems but seem to be waiting for the Americans to develop the first working models. But now a British company has beat them all to it and produced the first VR video game system.
Dr Jon Waldern, Virtuality's system designer and MD of W Industries states, 'Virtuality enables everyone to explore the full power of Virtual Reality - projecting them into alternate worlds limited only by their own imagination’.
Virtuality systems come as sit down and stand up units. The Visette head-held sensor visor is a stereoscopic viewing system using colour LCD displays and infinity optics. ‘Visette also provides a four channel sound system for vectored sound and a tracking sensor which enables the position and angle of your head to be continuously monitored, giving a correct view of the virtual world. An overhead adjuster enables the optimum viewing position and comfortable fit even for users wearing spectacles,' explains W Industries. W Industries has invested a lot of money in both custom-designed and
off-the-shelf technology. ‘Expality is a multi-processor, multi-media computer system developed by us. The system is a low cost, high performance engine which provides computer generated images, multi-channel sound and motion outputs for Virtuality. Mass storage is provided using CD-ROM and hard disk to enable the use of large data bases for simulated virtual worlds.' An Amiga 3000 provides the quadraphon.c sound and some auxiliary functions. Players use proportional joysticks to steer vehicles and themselves around Virtuality worlds. The system is networked giving you the option to
linkup 10 Virtuality decks for multi-player games. W Industries has already developed a Harrier jump jet flight-simulation on the Virtuality platform and is currently developing other games for release early next year. Virtuality system prices start at £20,000.
W Industries launched Virtuality to an enthusiastic audience at the Computer Graphics '90 exhibition at Alexandra Palace last month. Easily the busiest stand at the show, both visitors and trade competitors queued for hours just to fly a three minute journey in 'cyberspace'.
Virtuality arcade units should debut in test-sites around the country within the first three months of '91. W Industries is ruling out third-party software development at present but says the major Japanese coin-op companies are already interested in its revolutionary new entertainments system. The cagey company refused to divulge any further details on either prospective Virtuality games or licensees.
However, taking into account the ever decreasing price of silicon chips, it shouldn't be that long before these ultra- real coin-ops are licensed for a home-based VR video game system.
You'll be able to climb Mars' Mount Olympus or become a Ninja warrior in the comfort of your own bedroom EXPALITY TECH SPEC Operation No. Of processors: two TMS 34020, two 30482, MC68030 or 40 MC68882 Speed of processors: 25-33MHz Storage available: CD-ROM - Hard Disc (40-300Mb) Loading facilities: 0.5M Flash EPROM Peripherals: CD-ROM 533Mb Up to four visual channels, additional CD-ROM mass storage devices Performance No. Of displayed virtual polygons - 30,000 independently, transformed, clipped shaded polygons per second assuming 50% back faced removed.
Update rate: up to 50Hz maximum Screen clear: ,015ms Fully configurable up to 1024x768 Up to four visual channels.
Memory 2Mb graphics. Typically up to 16Mb core system (16 Giga possible).
Send cheques to: Dept Memory Expansion Systems Ltd.
Britannia Buildings, 46 Fenwick Street Liverpool L2 7NB
(051) 236 0480
(051) 236 0480 • 24 Hour Sales
(051) 227 2482 • 24 Hour Fax READING THE FUTURE You don’t have to
read Russell Grant’s guide to the stars it you want to find
out what's going to happen in the future. There are far
more scientific methods - such as a new book entitled
Towards 2001, an odyssey into the gadgets we’re going to be
using on a day to day basis in the Twenty-First century.
TOWARDS Visions ol Ihe future are often presented in science liclion which only bear a passing resemblance lo reality.
Whal Towards 2001 oilers is a vast array ol devices and producls which il claims are already pasl Ihe drawing board and on Iheir way. Many of Ihem, no doubl, won'l gel any further. Some are loo wacky lo make il inlo a script ol The Jetsons, whilst others have all Ihe practicality ol an ashtray on a motorbike. Take Ihe exercise desk, lor example, designed lor Ihe kind ol obese businessman who is just loo busy lo keep fit. II comes lilted wilti hike and siair climber pedals lor him lo work away al like a gerbil. Olher brainwaves like nighl goll Ihe solar powered briefcase and uphill skiing have
as much chance ol succeeding as a Tomorrow's World demonstration Caution: mad inventors al work.
There's a good deal ol interest loo, in enhancing a design lhal has changed little in centuries - Ihe toilet One effort oilers an intelligent loo wilh a heated seal bul no paper - il wipes your bottom tor you and then dries it with a blast ol hoi air. Another Japanese example of scatological research analyzes what you leave behind and oners a diagnosis on your health. So that's whal they mean by the seal ol learning.
MALCOLM ABRAMS VD HARRIET BERNSTEIN Its not all frivolous timesavers and techno kitsch though. Amongsl Ihe 180 brainwaves presented here are some revolutionary ideas, many aimed at ecological and healthy living - particularly the experiments which are going on into reproducing living skin. Then there's digital hearing aids, sonic painkillers and smart conlact lenses Better still you II be able to have your sight detects corrected with a Ihirty second blast Irom a laser There are devices in Towards 2001 lhat you'll already have heard ol, and the book updates some ol them, although Us entries
are never more than a page long so your understanding ol something like Virlual Reality (called Virlual World lor some reason) is likely to be increased little. Nevertheless il lists CD ROM. DAT, HDTV and smart cards. Even the Amiga and its genlock system make an appearance, though it's been with us for years.
Far more impressive is the portable computer on Apple's drawing board which also allows you to walch TV or video and use it as a cellphone or camera.
Exercisfd kMTn'! haSbabd0idkeaake 11 in'°m3SSh'0"10"*“W°"d Wi"U"dpUb'edly be3 DlaC8' 3lS°be3muCh lazieronel00'50ma*be,he Towards 2001 - A Consumer’s Guide To The 21st Century is available through Angus and Robertson, price £4.99 PROTON SOFTWARE O Tel: 0462 686977 24 Hour. FAX 0462 673227 (xxxxxxxxxxxxxxxxxxxxx: SPECIAL OFFER BUBBLE £9.99 txrxxxxxxxxixx AMIGA r I mu cixxxxxxxxxxxxxxrxxxxxx: CALL NOW AND PLACE YOUR ORDER
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Robasos sent on day ol rebase iiiinininininxniix SPECIAL OFFER MANCHESTER UTD £12.99 Send to: PROION SOFTWARE (CU), ENTERPRISE HOUSE BLACKHORSF ROAR LETCHWORTH. HERTS SG6 1HL Tel: (046V) 66687 S: 167 7 THE ULTIMATE COLLECTION THE NATIONS TOP 50 TITLES AMIGA UTILITIES & BUSINESS ST AMIGA ....£13.99 £ 9.99 ....£13.99 £16.99 ....£13.99 £26.99 ....£26.99 £16.99 ....£13.99 £14.99 ST AMIGA
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... £16.99 £16.99 ... £1699 £16.99 EDUCATIONAL Answer Back
Junkx I Answer Back Senior I Onoseur Discovery Ki1 I
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10) ...... COMING SOON...TEEN AGE MUTANT TURTLES - Mavis Beacon Touches Typ.ng I Answer Back Junior ... X Back Senior ... 0908 564369 Amiga A500 Screen Gems Pack £379 inc VAT & Next day Courier Screen Gems Pack includes: Amiga 500 512K keyboard with built in 1 Meg disk drive e Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV e Joystick, mouse mat + 10 blank disks, mouse + mains plug a Amiga basic, Amiga extra's 13 workbench 13 PLUS Amiga step by step tutorial e with a further lour new releases e Shadow Beast
II, Back to the Future II, Nightbreed and Days of Thunder Amiga A500 Screen Gems Pack Extra £399 inc VAT & Next day Courier Screen Gems Pack includes: La* 1* _ * m. Amiga 500 512K keyboard with built in 1 Meg disk drive • Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV • 10 free games PLUS software has a potential RRP of £200 • Joystick, mouse mat + 10 blank disks, mouse * mains plug • Amiga basic, Amiga extra's 13 workbench 13 PI.US Amiga step by step tutorial • With a further four new releases • Shadow Beast II, Back to the Future II, Nightbreed and Days of
Thunder Amiga 1500 The Amiga 1500 Personal Home Computer is the ultimate in Personal Home Computers tor the whole family. Platinum works - integrated - Word Processor, Database and spreadsheet.
Deluxe Paint 3 - the ultimate in paint packages.
Populous and Sim City - State of the Art strategy games. Battlechess - the chess programme amongst all chess programmes.
Brought to life in a technical flight stm: At 084's stereo colour monitor to get the best from your Amiga. The Amiga 1500 has been designed with hardware facilities that vypujd put any mid range business machine to shame. Please call for further details , AMIGA A500 CLASS OF THE 1990’s BUSINESS + EDUCATIONAL PACK £499.00 inc VAT & next day courier FEATURES Amiga A500 TV Modulator • Midi Interface- Software • Kind Words II wordproc’or • Page Setter DTP • Super Base Personal Database • Maxpian 500 spreadsheet • Amiga Logo BBC Emulator Deluxe Paint II • Mouse mat 10 Blank Disks and disk
wallet AMIGA A500 SOUND £ VISION PACK £399 inc VAT £ next day courier Bat Games Pack includes: 10 free games inc Blasteroids, Wizball, Menace, Buggy Boy • Amiga A500 512K keyboard with built in 1 Megabyte Disk Drive. • Free TV Modulator worth £24.99 allowing you to use the Amiga with a normal TV • Deluxe Paint 11 Graphics Package « Shadow of Beast II horizontal scrolling games software • Back to the future film action software • Nightbreed state of the art graphical arcade action • Free joystick, mouse mat and 10 blank disks e Amiga Basic Amiga Extras 1.3 Workbench 1.3 Pt-US the Amiga Step by
Step Tutorial • All leads manuals PLUS Mouse and Mainspiug • PLUS Days of Thunder serious fast action games software HALF MEGS - Quality four chip ram board with complete utility disk support with software on off switch.
£34.99 AMIGA + ST DRIVES - A powerful 880K formatted drive with an external on off switch, anti clicking and daisy chain facility.
£59.99 MONITORS Commodore Amiga A1084 Stereo Monitor Inc lead ......£269.00 Naksha Mouse - Quality micro switched, accurate Amiga ST OR Amstrad PC Mouse £26.00 Contriver Mouse - The perfect direct replacement mouse for the ST or Amiga £iaoo PRINTERS Star LC24 1024 Pin incl lead ST Phillips CM8833 stereo colour monitor inc lead for ST or Amiga .£259.00 Amiga ..£249.00 Star LC10 including lead for ST 4096 coloured stereo monitor with first class reproduction including leads for Star LC10 colour Including interface
lead for ST Amiga ..£219.00 ST & Amiga ..£259.00 ¦"w CIO - The most po:ular letter quality printer on the market only £219.00 with ail Amiga + ST leads Tel: 0908 56 4369, Fax: O!
908 560040 MICROSMART 24HR HOTLINE (24 HRS) TELEPHONE 0908 564369 TITLE COMP PRICE YES NO Have you ordered from us before?
NAME: .. ADDRESS: ... TEL NO:, Please send this to Microsmart, 125 High Street, Stony Stratford, Milton Keynes. MK11 1 AT TOTAL COST £: x Amiga official Commodore repair centre is now open for business.
At the Commodore National Repair Centre we have over 100 highly trained technicians committed to repairing and maintaining your Amiga and C64 computers.
Our expertise and experience ensures that your computer is repaired to the highest standard for the lowest cost. And we will repair your equipment within 12 days.
One low payment covers diagnosis, repair, parts, labour and return carriage.
And as an extra bonus, if you reply before December 31st we'll send you a piece of Free Software.
To schedule a repair simply call the number Be ready to give us your name, address, computer type serial number AND type of fault.
0733 36l2l6 Payment accepted by cheque, PO and credit card. The charges are: £39.95 for the C64, and £49.95 for the Amiga 500 and remember, all calls prior to 3isi December receive FREE SOFTWARE o Commodore books, disk copiers, stereo speakers, disk drives, and other important accessors the system crashes frequently.
These occured while running all of the 4 demo programs supplied as examples. A500 owners shouldn't suffer from these problems though.
Verdict: You still need the original ideas in order to write a games program, but AMOS will make it much easier to achieve a creditable end result. A must for budding games writers Mandarin Software (0625 878888) Price: £49.99 THE DIGITAL MUSICIAN Thalamus are normally associated with their fast all-action shootem-ups, but with The Digital Musician they take a brave step into the field of music software. Written by Softeyes, The Digital Musician is a complete package that takes you by the hand and guides you through the difficult stages of making music.
Amongst its many features, it offers music, sample, pattern, and song editors, and claims that, despite its many features, it is extremely user-friendly. It also sports a MIDI option. The manual is extremely easy to follow, and punters about to enter the world of music packages, should give this a whirl.
Thalamus Price: £29.99 SOUNDBLASTER Ever wanted arcade-quality sound from your Amiga? If so, then Manchester's Siren Software have come to your rescue.
Soundblasler is a new device which allows you to hook your Amiga up to two fifty watt speakers for better sound quality. The speakers look like they've been nicked out of a car, but they make your games sound out of this world. The main device plugs into the back of your machine, and it sports buttons which allow you to alter the balance and change the volume of the output. In addition.
Siren are also giving away a pair of stereo headphones with the device so that if your Xenon I exploits get too loud for your neighbours’ liking, you can plug in and still benefit from the improved sonics.
K-SPREAD 3 AND K-SPREAD 4 Reknowned for their application software, Kuma have now extended their range with K- Spread 3 and K-Spread 4, two professional sporead sheet systems. The systems are billed as some o fthe most professional to hit the Amiga, and can load and save DIF, Lotus, ASCII, WKS and Wkt files, and the systems are fully WIMP operated for user- friendliness. Each package sports over two-hundred functions and cover database, logical and financial handling, and time and date calculations. There is also a facility to define your own functions to suit your needs. These can then
be added to the system's menu system. Files can be loaded, swapped and comapred and the system automatically senses whether it is a numeric or text file it is handling.
K-Spread4can do all this, butalso has macro and graphic facilities, which allow you to string sequences togteher and provide graphs of your details respectively. In addition, the graphs can be summoned and redrawn via the F keys. Both come with a War And Peace-size manual, and are available now.
Siren Software Price: £52.99 PROJECT D Project D is basically a disk copier program. There are other functions included as well, such as the disk editor which allows you to examine and modify data on the disks from AmigaDOS level right down to the raw MFM level.
Not only does Project D allow you to back-up unprotected disks, it also allows certain protected disks to be copied as well. It will even copy disk formats from several non-Amiga operating systems, such as Atari ST, MS-DOS, C PM and Xenix. These will only copy to the same formats of course, not translate to Amiga formats.
You can make multiple copies of disks, although since this program is primarily intended to make back-up copies for your own use, the inclusion of MINI-AMP II STEREO SPEAKERS If you don't have your hi-fi stereo system in the same room as your Amiga or you don't have a stereo monitor, then you could be missing out on some superb sound. The Mini-amp II consists of two rectangular speaker units and a volume control box. There is also a lead to plug into the serial port, for power. By placing a speaker either side of the TV or monitor, you get the full stereo effect of games, music programs and
those excellent demo disks that are always appearing on the PD market.
One problem is the very short lead between the Amiga and the volume control box, which Kuma Price: £79.95 (K-Spread 3) and £99.95 [K-Spread 4) Billed as 'The Creator', AMOS Basic is designed to make program creation easy - or at least easier than doing everything from scratch, Because the Amiga is quite a complex machine, anyone upgrading from a computer like the C64 suddenly found themselves in difficulties when they tried to use all the fancy features.
While AmigaBASIC has commands to handle many of the Amiga's features, to write even a half decent game was difficult.
AMOS allows programmers to concentrate on the design of the game, without worrying too much about how the fancy effects are actually achieved. With over 500 commands, the AMOS Basic language gives you a power over the Amiga only previously available to the most dedicated programmers.
In addition to the AMOS program there are a number of utilities that come with it. These include a sprite editor, a sprite grabber (which allows you to create a sprite from any IFF format picture), a background screen designer, and a very handy HELP facility which can be loaded into memory for use while you are running AMOS. Also included is AMAL, an animation language which allows you to generate smooth animation sequences for inclusion in your AMOS programs.
Animation speeds are quite impressive. There are one or two problems if you own an A1000 with expansion memory; some of the screen displays go haywire and nnnTCTTflTTTm ,h|s facility is somewhat dubi- ous. CU would like to make it perfectly clear that we don't condone software piracy in any shape or form.
Verdict: A moderately fast disk copier with a good disk editor and some extra facilities you may find useful.
Evesham Micros (0386 765500) Price: £57.50 AMOS ADOdlONALS means il you use something like the A500 Control Centre then it is difficult to adjust the volume.
Verdict: If you don't already have a stereo sound facility then give this serious consideration.
Trilogic (0274 678062) Price: £19.99 A500 CONTROL CENTRE If you are fed up with all the wires coming out the back of your Amiga and the fact that the monitor (or TV) has to sit well behind the computer to avoid fouling the plugs and leads, then the solution is at hand. The Control Centre fits over the rear of the A500 and gives a large surface for the TV or monitor to stand on, directly above the computer. There is also a small, full width shelf which will house extra disk drives, papers, and disks.
Since the joystick and mouse ports are now tucked away underneath the unit, two leads connect from the back of the Amiga to two sockets on the side of the Control Centre so that the mouse and joysticks can be easily removed or replaced. The whole unit is made of metal so will take virtually any weight of monitor or TV. The unit comes in two parts, but needs only four screws to assemble, plus the fitting of two 9-pin sockets into their holes in the side.
Verdict: If you have your A500 permanently installed somewhere then this is an ideal unit to keep everything neat and tidy.
Premier Micros (0480 300738) Price: £49.95 GS4500 SCANNER Datel have improved on their GS4500 hand scanner and the result is an even clearer image, thanks to the custom LSI chip that has been added. Continuing these improvements, they have also added to the scanner's software and it now features the ability to merge two scans, along with a number of new editing commands. In addition, Datel are now bundling the scanner and software with Photon Paint Illustrator, making it one of the better value scanners around.
Datel Price: £169.99 ACTION REPLAY MK III Also from Datel is the new, updated Amiga Action Replay cartridge. The new MK II version still has all the facilities that the first one had, but has had a Music Sound Tracker, instant DOS commands, a boot selector, and an Autofire manager added making a powerful and extremely useful development tool. Also, for people who feel the need to save screens from their games to show off high- scores and the like, whereas the first unit required a bit of hassle as you tried to get it to save as an IFF file, the new software saves it down as IFF straight
Similarly, snatched music is saved straight to DOS. A few other rough edges have been smoothed off, too, and there is also a version out which will fit the A2000 which costs ten quid more than the price listed below.
Datel Price: £59.95 THE PHASER This device taps into the internal and external drive signal lines of the Amiga and enables the user to see exactly what happens when the computer accesses the disk drive. It comes in a smart white and grey plastic box, and measures 3 inches wide by 6 inches long and 1 ’ 2 inches deep.
The unit can be plugged into the external drive socket of the Amiga and has four independent functions, each one indicated by at least one high intensity LED. Two home videos. The unit is the LEDs indicate which side of the same size as the TV modulator disk is being written too or read box and plugs into the same and another lights up when the socket. There is a three posi- computer is accessing the exter- tion switch which displays the nal drive. A useful write protect Amiga graphics only, the video switch at the back of the unit will signal only, or a combined pic- write protect disks in
all drives, ture. In the combined picture even if the disks themselves are the video signal replaces the unprotected. This will stop all background colour on the viruses from being written to any Amiga screen. Thus a disk. Coloured title on a plain back- The most important feature of this ground will show up as a unit is in detecting viruses. For a coloured title superimposed on virus to be destructive, it must first your video picture. The output write to the disk. The write light of signal from the Minigen is com- the Pbaserwill flash on at any time posite video so if you are used the disk
is being written to. Boot to using an RGB monitor the block and Link viruses both write combined picture will lose to disk within 10 seconds of some of the fine detail of the switching on the computer. All you Amiga screen, need to do is watch the indicator Verdict: If you are into home and if it lights you've got a disk videos in a big way then this is virus. Well worth considering.
The Phaser normally costs £34.95, but if you cut out the Applied System coupon on this page it’s yours for Developments Ltd.
Only £24.95 plus £1.25 p&p direct Price: £l15 from the inventor. Please make all cheques payable to John Dudley and send to: 118 AUDIOMASTER III MiddleCrockerford, Basildon.
Essex. SS16 4JA.
Famed for their Expert cartridge, Trilgoc return to the field with a MINIGEN new Amiga sampler. The Audiomaster III software is billed A mini-genlock device to allow lhe comPany as the ‘finest you to combine a TV (or VCR) pi®ce. “n’Pto'B software avail- picture with the display from able f°r lb® Amiga’, and it runs on your Amiga. This is a budget . Machine, although model aimed directly at the ,hoseiof Y?u wllh extra memory home market and means that 5an,fJ!e advantages of a few addi- you can now use the Amiga to [lonal features. Amongst the many title and even interact with your
jea,ures'lhe,e is a CD simulator for cnsper sound, and it can also sample at an impressive 52.6K samples per second. Also, adding to the software’s value. Trilogic are throwing in a free MK2 Stereo Sampler. This useful piece of kit complements the new software and can handle the fast sample rate at over 100K a second.
Audiomaster III also houses a state-of-the-art sampling chip. For a measly extra fifteen quid, Trilogic have added a printer through port to avoid any annoying pulling of cables, allowing the sampler to be kept plugged in all the time.
Cu £10 OFF VOUCHER This voucher entitles me to £10 off the regular price of The Phaser. Only one voucher per order.
Offer closes 31st December, 1990.
Trilogic Price: £99.99. !
FOR INFORMATION LEADING TO A PROSECUTION & CONVICTION this campaign is organised by Any INFORMATION ON PIRACY SHOULD BE PASSED TO F.A.S.T. (THE FEDERATION AGAINST SOFTWARE THEFT) PIRACY SlPl TELEPHONE 0386 833501 ISTHEFT IflSU* SofTVlAK MftSHfRS *SSCO*TXX n* Most AUTHENTIC MULTI-MANAGER Football Game Has Finally Atiied. After 2 Years Research & Development The Ultimate Game Is ted)'And Waiting To Test Your Skills. FEATURES INCLUDE:- MdFManager Game for t to 4 Players.
TllUla.ndr'Eu,S?ean Cupi'W ."K,udin9 FA, League, Zenith Data, Leyland Daf, hopean. Cup Winners and UEFA Cups. All Cup matches are played lo Ihe precise met. Eg. 2 Leg Tles. Extra Time, Away Goal Rule, Seeded Draws. Penalties, elc.
Iwjete league line up with 201 st division teams and 24 in the 2nd. 3rd and 4th Ercol season Play-offs with expulsions.
* 1 learn surnames are Ihe real ones for all 92 dubs (CURRENT
Hsbric Records are mamiained for 6 seasons with the ability lo call up all previous rails against your next opponent.
Amy Transfer Market to Buy and Sell Players with an end of season deadline Wf* Loans, Free Transfers with Approach & Offers on players or trainees.
Hragers can be sacked or offered jobs at better teams.
SeSI?MTCDP.layrd in a Pleasam tormal'which is «SV10 use and comfortable Bread. PRINTER facilities also exist Cmjfele Instructions, for the beginner, are provided in a 16 page booklet.
M would you believe it doesn’t stop there! We have included many other fine (to which are just impossible to list in this space. They include all Ihe regular leatres you would expect like loading & saving your game, player iniuries plus much, ™re- The 111051 genuine implementation of a Football Managers hectic season awaits you for only £19.95. ~ Take Your Team To The Top And Win The Double.
Or Are You Good Enough To Win The Quadruple Crown. Never Yet Achieved By A League Team Manager.
Available lor the Amiga & All Atari ST'sT ' PC Version Coming Soon.
MAIL ORDERS ,Se aranleed Ch6que 1 P°S,al 0rder'C,edil Card Delails ,0: 32D Southchurch Road, AVAILABLE FOR IMMEDIATE DISPATCH ¦pVsJ v Southend-on-sea, Essex SS1 2ND.
_J_ ''1 ; Orders outside the UK please add £1.00 extra.
TELEPHONE ORDERS a (0702) 600557o «gg E3 ADDITIOIIALS price. Unfortunately the quality of the text leaves a lot to be desired, so this cannot really be considered as the only printer if you have a need for good quality letters etc. The Okimate 20 is a very small printer and the actual size of a full screen picture is smaller than on most other printers. It is also exteremely slow, particularly if the whole picture requires to be coloured in (i.e. no white background). The ribbons have the colours laid down one after the other, rather than in four continuous stripes, and since they are
only single pass ribbons you will use them up at a fair rate.
STAR LC-10 COLOUR With the Amiga’s colour graphics ot such importance to the appeal of the machine, many users want to be able to capture the images on paper. The Star LC-10 is a popular printer and the colour version will work well with the Amiga. The preferences printer driver must be selected as the EPSON JX-80, which the Star printer emulates.
Although there are only four colour ribbons (Red, Yellow, Blue and Black), these colours are mixed together by overprinting to give a wide range of shades. Unlike an inkjet printer, which normally gives fairly faithful colour reproduction, the overprinting method with a dot-matrix printer like the Star does sometimes leave the overall picture rather darker than it appears on screen. While you can compensate for this by using the primary colours more than subtle shades, this does not help when printing predefined pictures from D-Painl etc. Despite this, the ability to print out a picture in
colour has got to be a major advantage over a straight black and white printer. Text is just as good as the standard B&W version and a normal black ribbon can be fitted .to save wasting the expensive colour ribbons. You cannot upgrade from the B&W Star LC-10 to the colour version, so if you think you may need colour printing in the future, go for it now.
Verdict: A good all-round printer with good quality text and adequate colour printing.
Star Micronics Ltd Price: £298 OKIMATE 20 For sheer value for money it would be difficult to beat the Okimate 20.
It prints in colour using a thermal transfer ribbon, which gives a kind of high quality, waxy feel to the picture. The quality of the colour can only be described as very good, particularly when you consider the Verdict: Despite some shortcomings, if you want a printer mainly for dumping colour graphics then this is good value for money.
Oki Price: £149.99 CITIZEN 124D DOT MATRIX PRINTER Just in time for Christmas, Citizen have unveiled the 124D 24-pin dot matrix printer. Citizen reckon that the printer is a perfect entry printer which is one of the most versatile on the market. It can produce charts, diagrams and graphs with minimum of effort, and can print at 120 characters per seconds while in draft mode. Also, bearing in mind that Citizen are aiming it at the home user, they have made it simple to use thanks to a colour- coded control panel. Likewise, it can be made to print on either fanfold paper or single sheets - the
latter of which are useful for headed documents. Citizen will be supporting the machine with a variety of accessories, including a selection of sheet feeders, a stand, a serial interface and a memory expander. Finally, Citizen are offering an incentive to new buyers, in so much that any one who buys one will receive a full guarantee on all parts and servicing requirements for the next two years.
Citizen ¦ Price: £279 (EXC VAT) ADDITKKV s though it will give proportional control it is a straight on-off type joystick and doesn't give a very firm feel, particularly in the up down directions.
Despite this it is still great fun to use, particularly for car race games and flight simulators.
Verdict: Definitely has appeal, but a little pricey tor general use.
Euromax (0262 601006) Price: £36.75 ULTIMATE RAPID- FIRE This wide base, metal shafted joystick will really let you kill those aliens. There are no less than 4 big red fire buttons, two either side ot the stick.
Combined with a variable rate auto-fire control, this means that it can be used comfortably by virtually anybody, either left or right handed. Fitted with fast-acting micro-switches, it will stand a lot ot punishment.
Verdict: Although expensive, this is the one I’d use il playing tor a long time.
Euromax (0262 601006) Price: £26.40 with the reasons why particular constructions have been used. Other areas included are: Workbench.
AmigaDOS and the CU, a rather too short glossary ot computer terms and a ‘First Aid’ section for use if something goes wrong. Again, this section is really too short to be ot great value. There is a companion disk available with all the BASIC programs on it.
Verdict: It you really are struggling with the manuals then you could do a lot worse than this book, but it does have its limitations as well.
Abacus Price: £12.95 (Companion disk £14.75) AMIGABASIC INSIDE EDUCTIONSOFT FUN SCHOOL 3 Database continue their Fun School 3 series with the addition ot three more packages.
Each aimed at a different age group, there are learning games for 5-7 year olds, over 5s and over 7s. The games are very simplistic and involve elementary puzzle solving, but they are bound to please the younger members ot the household who maybe don’t get to use the computer very otten. The presentation is about as good as you are going to get, with colourful and simplistic sprites brightening it up and making the games tun to look at - vital it you want to keep a kid's attention tor more than fifteen minutes. In all, these packages are well worth a look, they should keep their respec
tive age groups going lor a while, and with six games per package, they probably won’t get bored too soon. Well worth a gander.
Database Price: Not available at presstime.
AND OUT Those people who have tried to write AmigaBASIC programs using just the CBM manual on Ihe subject will have quickly realised that you almost have to know a command exists before you can look it up to see what it does! This book goes into detail about all aspects ot AmigaBASIC, explaining the many examples and allowing you to progress in a logical tashion tram simple programs through to some quite complex constructions. All the main areas of the Amiga are covered and like many ot this series ot books there is a companion disk available to save you having to type in all the example
Verdict: It you want a comprehensive guide to using AmigaBASIC, then this is money well spent.
AMIGA FOR BEGINNERS Abacus Price: £18.95 (Companion disk £14.75) Many first time users ot the Amiga complain that the supplied manuals really don’t go into enough detail. This book is intended to take the beginner through some ot the features ot the Amiga in a more logical manner and to explain things in a more understandable way. There are some things which could easily have been left out; how to unpack the machine, tor example! However, the book does go into more detail than the manuals about many aspects ot the Amiga and the explanations are certainly clearer. Included are tour exam
ple programs in AmigaBASIC JOYSTICKS RACEMAKER An unusual joystick in that it is shaped like the control handles on an aircraft, with fire buttons on the tops of the two handgrips. It also has a variable rate auto-fire capability controlled by a rotary switch on the base. Although it looks as The old, trusty QSII joystick has been given a new lease of life by the inclusion of new micro-switches which give a much more responsive teel. In the past, the Quickshots have been heavily criticised for their lack of strength and responsiveness. And the addition of the switches should ensure that
they have a more positive feel and that they last a lot longer than their switchless predecessors. This is a major improvement over the previous version and should mean not only faster response, but longer life too. Also, at the surprisingly low price, this will definitely be a worthwhile buy for little Jimmy or Jimmette to complement the new machine they got tor Christmas.
Verdict: A new version of an old favourite which is good value for money.
Spectravideo Price: £7.75 WE'RE TALKING ABOUT YOU. . .
ADDITIONALS OFFERS THE READER A CONCISE YET COMPREHENSIVE GUIDE TO AMIGA UTILITIES, PERIPHERALS, MUSIC AND GRAPHICS PACKAGES.
ITS EASY-TO-READ, DOESN’T DRONE ON, YET IT PACKS IN THE FACTS.
PLEASE HELP US MAKE THIS SECTION EVEN BETTER BY KEEPING OUR REVIEWERS INFORMED OF YOUR PRODUCT UPDATES. CHRIS DURHAM HAS MASSES OF EXPERIENCE REVIEWING HARDWARE PERIPHERALS; ROBERT PEP- PERELL IS AN AMIGA ARTIST WHO HAS CONCENTRATED ON DEVELOPING TV COVERGAGE OF AMIGA GRAPHICS; MARTIN WALKER IS A MUSICIAN OF REPUTE AND HAS BEEN RESPONSIBLE FOR SOME OF THE MOST MEMORABLE GAMES SOUNDTRACKS.
WRITE TO US NOW. MARK YOUR LETTERS FOR THE ATTENTION OF CHRIS, ROBERT OR MARTIN C o ADDITIONALS, CU AMIGA, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON EC1R 3AU.
WE RE WAITING.... QUICKSHOT II PLUS stick ieot new e a
il. In lave heir »n- n of sure itive i lot less ajor evi- ean but
sur- will buy elo nine gjjg§S!!Sfl rm It's time to take on
the mob which has sworn to get you!
Grab that famous hat and coat and hit the streets in search of Big Boy Caprice and his gang. But watch out for their traps hidden around every corner.
Choose your weapon track down the ugly mobsters and brace yourself for the fight of your life.
F an ood RETRACE THE STEPS DICK TRACY, THE WORLD FAMOUS COMIC STRIP DETECTIVE, IN THIS SUPERB COMPUTER THIS TIME THEY'RE OUT TO GET HIM!
CONVERSION OF THE BLOCK v BUSTER MOVIE.
• 60 LEVELS OK RED HOT ACTION.
• STUNNING MOVIF. STYLE SPECIAL EFFECTS.
• SUPERSMOOTH ANIMATION.
• SUPERB MUSIC INSPIRED BY THE FILM.
• REALISTIC FILM AND COMIC STRIP COLOURING.
W- , IN f OT E ) 1; EN Developed by: ©The Wall Disney Company.
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ol Itie Utilities, Home podc I including Wad Processor Spell Ched, Spreadsheet. Database ORDERING: TELESALES NO: (0727) 56005 Next day delivery lor credit cord orders ploced before 4.00pm subject to ovolobiHy. Jjlemotively sard cheque, postal order bonkers droll or oHicial order (Pits, Education ond Government bodies only) lo; Depl.
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DELIVERY CHARGES: III Moinlorxl (not Highlonds) Smal comsumoHes & Despatched by post, pAease check software fans charges when ordering Other Hems, except losers Next day courier strvce, SID per box loser printers Next doy courier service, El 7.50 Offshore crdHqNonds Motmol rote plus S20 * VAT pet box In addtierr we offer Ihe Idlowrg egress services: I Saturday deliveries Kcrmnl rate plus £10 * VAT surchyge 12cm to 9txn next dry Normd rote plus 110 * VAT surcharge TOUR BRANCHES I p -?p; y and 10 lo 4.00 Sunday H»d' FIRST STEPS EXPANDED EDUCATIONAL APPLICATIONS PACK FUU AMIGA SOD PACK, PLUS:
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1100. 000 GAMES IN WHAT MUST BE THE LARGEST [SOFTWARE GIVEAWAY TO
THE PUBLIC IN HISTORY. THEY ARE WILLING TO GIVE AWAY 3
AMIGA TITLES FROM THEIR EXTENSIVE RANGE. REMEMBER, THESE
ARE FULL WORKING VERSIONS AND NOT DEMOS OR SAMPLERS LIKE
THOSE FOUND ON MAGAZINE COVERDISKS.
THIS IS THE REAL McCOYI!
THIS PREMIUM GAME STILL COSTS £20.00 IN THE SHOPS AND CAN BE YOURS FREE!
FANTASTIC FRIUT MACHINE FUN ON YOUR AMIGA 111' RECIEVED A 903 ACE RATING "A GREAT GAME" [QUESTION.... WHY SHOULD ANYONE [WANT TO GIVE AWAY GAMES?
ISHOULDN'T THEY BE DECLARED INSANE AND LOCKED UP?
APPARENTLY NOT. A SPOKESMAN IFROM THE COMPANY SAID "ONCE YOU PLAY OUR GAMES WE ARE [CONFIDENT YOU WILL BUY [OTHERS FROM OUR GREAT SELECTION OF AMIGA TITLES."
Q SO WHAT ARE THESE GAMES LIKE?
WELL WE FEEL THE REVIEWS AND AWARDS SPEAK FOR THEMSELVES.
PUT SIMPLY. THESE ARE GREAT GAMES.
CHOOSE FROM 0UTLANDS SPIDERTRONIC DIZZY DICE
a. . SO WHATS THE CATCH?
A. WELL THERE IS NO CATCH.
ALL THE COMPANY ARE ASKING IS THAT YOU PAY FOR THE COST OF THE DISK.THE SHIPPING AND HANDLING AND THE GAME IS YOURS FREE. THERE IS OF COURSE ONE RESTRICTION AND THAT IS THIS OFFER IS STRICTLY LIMITED TO 3 GAMES PER CU AMIGA READER.
SOUNDS LIKE A GOOD DEAL GUYS!
AS FOR THIS DISK. HANDLING AND SHIPPING CHARGE WELL THEY ASK £2.00 PER GAME OR IF YOU WANT All THREE GAMES ON THREE DISKS THEN JUST £5.00. "SO LET ME GET THIS STRAIGHT" I SAID. "IF I SEND YOU GUYS FIVE QUID. YOU WILL SEND ME 3 GAMES WORTH UPTO £30.00 IN A SHOP" THE GENTLEMAN SAID "YES" NOW THATS A GREAT DEAL THATS TOO GOOD TO MISS YOUR GUARANTEE 1s -| ORDER WITH CONFIDENCE NOW IF YOU ORDER AND WE CANNOT SUPPLY BECAUSE WE HAVE GIVEN AWAY THE 100.000 FREE GAMES THEN WE Will SEND YOU YOUR MONEY BACK IN FULL. .
SEND YOUR CHEQUES OR POSTAL ORDERS PAYABLE TO "FREE GAME OFFER” STATING THE FREE GAMES YOU WANT NOW!! TO; FREE GAME OFFER DEPT. CU1 MAYFAIR HOUSE HILLCREST TADLEY. HANTS RG27 6JB ACCESS VISA HOTLINE ALL ORDERS SENT BY FIRST CLASS POST WITHIN 24 HOURS (subject to availability) 0273 746467
3. 5 DS DD DISKS High Quality Unbranded Fully Guaranteed inc.
10 £4.75 50 £21.75 100 £41.50 500 £179.95 A500 Dust Cover £3.25 Mouse Mat £2.75
3. 5" Disk Cleaner £2.95 Disk box (holds 10) £2.25 AMIGA 512K
EXPANSION PROBABLY THE BEST PRICES IN THE UK £37.50 with clock
£32.50 without clock
• Memory enable disable switch ’ Simpty plugs into Amiga A500
* Compact (only 4 FASTRAMS)
• Fully compatible + guaranleed Payment: Cheque P.0. Access Visa
Cust. No. (if known) .
Name ... Address . Card No: .., .. Expiry Date:.. Please send me the following real last AMOUNT TOTAL £ To order this form with payment payable to 'Best Byte’ or phone our credit card hotline 0273 746467 Mail Order only. Prices include 1st Class Postage, Packing and VAT. Overseas orders add £5.00 per item BEST BYTE (Dept CU11) 48 NEVILL AVENUE, HOVE, E. SUSSEX BN3 7NA_ NEW ALLCOPY-SYSTEM COPIES ALL AMIGA SOFTWARE At last a backup-copy. Which Is easy even for the beginner to use. We have not found a single program whose
copyprotections would have prevented making a backup-copy with Allcopy System.
The equipment functions as if it made a copy with two-base diskdrive. ACS (Allcopy System) does not mind even the most awkward codesystems It accepts all formats. You must have an Amiga with an extra diskdrive in order to utilize Ihe Allcopymode of the set. The k w price, the many utility programs and the new generation copy-program all make the ACS a necessary investment even if you do not own an extra diskdrive.
WARNING: Because ACS copies all Amiga software It’s use to copy and distribute commercial software is illegal.
The utility program set following ACS is usable even without an extra diskdrive. The set includes several functions which, make the copyprocess and it’s surveillance easier One function different from other copy programs is being able to see from screen what kind of error was made and in which diskdrive, on which diskside and on which sector. This is possible whether you used your Amiga’s own diskdrive or 3 extra diskdrives. ACS is at least as necessary investment as buying an extra RAM memory or an extra diskdrive.
HI-TEC mPEnwns PL 65 SF-33721 TAMPERE FINLAND YES... Send me an ACS copysystem with software at £39 + £3 Postage. DON’T SEND MONEY! Pay after getting the goods. WE trust you!
... AND AT THIS REDICILOUSLY LOW PRICE EQUIPMENT + SOFTWARE only £39 Country _ NOTE Buy 2 sets or more and save 20 % off price: Pay £31 for one each Postage is £3 no matter how many you order I order____sets 10 days return right and 6 months guarantee.
& FINALLY... TOP TWENTY AMIGA CHART 1 F-19 STEALTH FIGHTER (MICROPROSE) 2 ADVANCED FRUIT MACHINE (CODEMASTERS) 3 TREASURE ISLAND DIZZY (CODEMASTERS) 4 YOGI’S GREAT ESCAPE (HI-TEC) 5 TARGHAN (ACTION 16) 6 KICK OFF 2 (ANCO) 7 CORPORATION (CORE DESIGN) 8 CADAVER (MIRRORSOFT) 9 DRUM STUDIO (ACTION 16) 10 CAPTAIN BLOOD (ACTION 16) 11 GUARDIAN ANGELS (CODEMASTERS) 12 FAST LANE (ACTION 16) 13 RUFF AND REDDY (HI-TEC) 14 INDIANAPOLIS 500 (EA) 15 TURBO CUP CHALLENGE (SMASH 16) 16 TURRICAN (RAINBOW ARTS) 17 THE SPY WHO LOVED ME (DOMARK) 18 SUPREMACY (VIRGIN GAMES) 19 GREMLINS 2 (ELITE) 20 IRON TRACKERS
(SMASH 16) TEN FILMS THAT ARE JUST RIPE FOR LICENCING...
2. The Ultimate Warrior.
3. Escape From New York.
4. Bedknobs And Broomsticks (especially the football scene,
howsa'bout it, Anco?).
5. West Side Story.
6. Young Guns.
9. Shirley Valentine.
10. Mr. Bean.
TEN OF THE MOST ANNOYING THINGS IN THE CU OFFICE.
1. Severe apathy when it’s someone’s turn to go to the shop.
2. The lack ot biros.
3. The lack of loo roll when it’s most needed...
5. People shouting when you’re on the phone.
6. Software houses moaning when a game gets a bad review.
8. The mess.
9-Dan conveniently forgetting his wallet at lunch time.
10. Mark Patterson s continual existence.
WHO’S PLAYING WHAT... Steve James: Z-Out, Lemmings demo, Powermonger.
Dan hypochondriac Slingby: Supremacy (boring git!), Spiderman, Z-Out.
Mark Patterson: Lemmings demo, Fun School 3, Buck Rogers.
Steve Merrett: Z-Out, Masterblazer, Kick Off II (still).
Tony Dillon: Nitro, Z-Out, Savage Empire (PC) affpfl tmm tBBBBm TOP FIVE DUBIOUS GAME NAMES SIN CITY STIMULATOR SIMULATOR TARBUCK THE WARRIOR 30 BAR MITZVAH NINJA MASSAGE CU r AUSSIE NAUGHTY JOKES 0898 800 209_ FREDAS RUDE JOKES 0898 800 207 ROGER SMELLEE 0898800211 GUXFIGHTFU USE YOUR U01CE TO 0UTDRAW THE GUNFIGHTER CASH PRIZES 0898 31 35 90 nfOOAl POBoi 36 IS’ 4TN Cdi cngges 33p P» Mn Cheap Mp Mil All Olto Trnei | AMIGA SOFTWABE for sale! Buy the latest fa only 1 pound per disk! Please write to: Hans De Koning. Ghijsetand 777 3161 VP. Rhoon. Holland MONEY! MONEY! MONEY! Moke lots o!
It For (roe details send SAE to Jason Allen. MoiyBelia 2B Wextotd Road.
_ n..i ...__ I WANT TO SWAP new stuff wrth people all over me world. Send disks and letters to l ell Erik Brekky. Skjaret 21.6800 Fotde. Norway _ AMIGA SOFTWARE FOR SALE! Contact me for buying the latest ood or older software from 1 pound per disk. Write to: Thomas Torp Skogbrynet 16c. 0283 Oslo 2. Norway._ AMIGA USER with many new and hat stuff wants fast contacts Send list, letters a disk to Naji Khutaif, PO Box 16. SAFWA 31921. Saudi Arabia All letters 101 % reply Start writing! _ BLAMIGA! Ihe new Amiga fanzine packed with reviews, news, tips and loadsa humour. 4 free PD's Send £1 50 and
blank disk to Blamiga. 5 Beechwood Park, Deans East. West Lothian.__ WCLB - AMIGA. New 3 Course Disk Play me US Masters. Augusta National Authentic yardages to pin. Hazards etc. Produced to scale. A serious tournament course Augusta + 2. £4 . Incl. Cheques to J Cauley. C Disk. 34 Alntree Road. Calmore. Soton. SQ4 2TL ADVERTISERS’ INDEX arnviRiON ......30 ANCO ... 20, 21 ANDREW AND COWAN 135 AUDIOGENIC 166 AVESOFT ..... 174 BEST BYTE ... 174,176
B. EVERISS ... 176
BLITTERCHIPS ... 147 CASTLE
.. 156 COMMODORE
REPAIRS .164 COREDESIGN ..
.113 CORTEX ... INPHOLINK
INTERCEPTOR INSTAMATIC .. INTERMEDIA
. JOKELINE ... KRISALIS
.... KADSOFT .... MAGNETIC
MEDIA MEGACITY SOFTWARE MERLIN
MICROPROSE 14 MICROSMART MINDSCAPE MIRRORSOFT MODULE MIX
MICROTECT NBS ...... NEWTONS PD NOVA PD
OFFICIAL SECRETS OCEAN 26.6 PALACE . PD
SOFT PCS I NT . CRAZY JOES
DATEL .11 DIGICOM DIAMOND
. DOMARK ..
DOWLING . ENTERTAINMENT INT.
ESP ... HARWOODS HANDISOFT HOBBYTE . IMPRESSIONS PREMIER MAIL ORDER PREMIER PD ...... PROTON RECOIL PD ... 17 BIT SILICA SHOP SIREN SOFTWARE CITY SOFTWARE BUSINESS SOFTSELLERS SOFTWARE SUPERSTORES SOUTHERN PD .. SUPERVISION PD START ... SYSTEM 3 ..... TRACK
.. ubisoft ...: US ACTION ... US GOLD ...... VIRGIN ....i..... VIRUS FREE PD WORLDWIDE ...... ZANELLIS DOMAIN SP?RTSi FOR WHICH THERE ARE NO DECENT SIMS DWARF CHUCKING FOX HUNTING PING PONG LAWN BALLS CONKERS TIDDLYWINKS WEIGHT LIFTING HOT AIR BALLOONING TOSSING THE CABER POTATO SACK RACE & FINALLY... OLD FAVES WE D LOVE TO SEE ON THE AMIGA.
Thing On A Spring.
Batman (the old 3D one).
THE OLD GAMES WE DON'T WANT TO SEE (guaranteed to make a lew software houses cringel).
Alice In Wonderland (Audiogenic).
Knight Rider (Ocean).
World Cup Carnival (U.S. Gold).
Caesar The Cat (Mirrorsoft).
Room 10 (CRL).
Friday The 13th (Domark).
Comic Bakery (Ocean).
Rock'n'Wrestle (Melbourne House).
TEN GAMES THAT STILL HAVEN'T MADE IT.
A Nightmare On Elm Street.
WONDERFUL XMAS GIFTS from innovations SPEAKING SCALES - it'll tell you your weight INDESTRUCTIBLE TIGHTS - your aunty will love 'em THE HAMMER THAT COULD SAVE YOUR LIFE - may you never have need to use one.
AUTOMATIC FISH FEEDER - Who looks after your pet fish when you're away on holiday?
ELECTRONIC BIBLE - for the born again Christian in your family.
FIVE FAB THINGS IN
- THE ENTHUSIASTS MAG FOR THE BUS SPOTTER EXCLUSIVE FEATURE! THE
GUYS OF THE AA MOTOR SERVICES COLOURVIEW! CENTRE PAGES
CHOCK-A-BLOCK WITH PUBLIC TRANSPORT EVENTS! ENTER THE PLY
MOUTH BUS RALLY NOW' RE-PAINTS! ARE BUSES IN YOUR AREA CHANGING
° OKA.UIYUMAND FLEET MIDLAND FOX EXPANSION NORTH WALES IN 86 . . 'HE BRISTOL LH IN THE NORTH EA8T AA MOTOR SERVICES QUVS FLEET NEWS NEW TIMETABLE STANDARDS _™i LATEST REGIONAL NEWS BLACK HORSE BUS NCD557M FROM SOUTH- DOWN WAS SEEN IN LORD STREET, GRAVESEND IN OCTOBER 1988!!!!
CU AMIGA - THE TOP GAMES FIRST!
Above: Don't beq prune, just face tl facts. CU Amiga the best Amiga r a*ine money c buy. Next monl we'll have a sp in-depth review o the new Dick Traq licena Play To Win give!
Valuable tips an hints on how to pla) Supremacy, Virgin'!
Smash wargam which gives you tl chance to rule tl* galau) REVIEWS In a packed issue, CU's team of dedicated joystick jocks bring you up-to-the-minute reviews of the games you’ll be playing in the new year. We take a look at three exciting sequels, USG's Slrider II, Mirrorsoft’s Speedball 2 and Domark’s Hard Drivin'2, all hoping to emulate the success of their predecessors. Gremlin rev up with Rally GT4 and Psygnosis go cute with the whacky Lemmings, stars of this issue’s cover disk. Other corkers include Prince ol Persia (Domark), Wrath of Ihe Demon (El), the long-awaited Dick Tracy (El),
coin-op conversions of S.T.U.N Runner i, Domark) and Line ol Fire (US Gold), and the Soviet super-fighter, MiG-29 (Domark).
IN DEVELOPMENT CU's monthly peek behind the scenes takes a gander at Exterminator. Audiogenic's conversion of the original coin- op, and exclusively previews Virgin’s BIG game for 1991, Viz, based on the hgely SIBj successful comic book.
AGENDA CU looks into the future of gamesplaying with a special report from the New York Intertainment Show. Read about the latest new age games, interactive toys and cyberspace systems. We also visit Biosphere 2, an artificially created and self-sufficient environment in Texas which will be home to six people for the next two years. If it proves a success, the project will pave the way for deep space missions in the 21st century.
WIN WIN WIN The CU Compos return with a vengeance. We've lined up some superb competitions with all the top software houses and over the next twelve months CU readers can win videos, cameras, CD players, holidays, pinball tables and coin-ops aplenty. It all starts next issue, so don’t miss out.
There'll also be news of another stunning CU promotion with lots of free gifts courtesy of a top software house.
DISK NUMBER NINE Our eigth disk promises to be something special.
We’ve got an entire game awaiting you from a top softcos as well as a playable demo of El’s Wrath of the Demon.
PLAY TO WIN The best player's guide to the top games gets even better with special features on Supremacy, Powermonger and Buck Rogers plus a host of other tips, maps and screenshots from other classic games.
ARCADES John Cooke reports from the American Machine Operators Association in New Orleans and brings you news of some stunning coin-ops for 1991.
CU T-SHIRTS At last, the CU t-shirt can be revealed to the world! The first in a series of designer t-shirts features a stunning design by CU's Backchat artist, Shaky Kane, and is destined to become a collector's item and all for the price of a tenner. Printed on top quality t-shirts (unlike other magazines) only 400 have been printed, so you’ll have to be quick.
YEAR IN REVIEW Steve, Dan and Mark take a look back over the last year and pick their top games. With hundreds of games to choose trom it’s gonna be tough. Place your bets now for the best game of 1990.
r. Don’t be a ust lace the IU Amiga is Amiga mag- money can Next
month re a special Ih review ot Dick Tracy licence 0 Win gives
Die tips and how to play icy, Virgin’s ih wargam res you the 1
to rule the galaxy.
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET - MANCHESTER ¦ M2 5NS 'EL: 061 832 6633 • FAX: 061 834 0650 TRONIC EVEN IN THE FUTURE OF LAW ENFORCEMENT, THERE'S ALWAYS ROOM FOR IMPROVEMENT.
The future is a rough place, Detroit is a bankrupt city- torn apart by the decadent forces of the Old Man and his corrupt corporation. If you want to die - then walk the streets, if you want to live - then pray for the return of Robocop!
Robocop 2 has justice in mind... a kind of justice only he can deliver! Take on Detroit's evil mastermind and his mega-corporation in some of the most action-packed scenes ever devised for maximum entertainment value.
Detroit is falling apart - it's time to put it all back together!
SPECTRUM AMSTRAD COMMODORE ATARI ST CBM AMIGA RIGHTS BtStBVtD lORKQNPCTU*«Si Ocean Software Limited 6 Central Street ¦ Manchester M2 5NS Telephone: 061 832 6633 Telex: 669977 OCEANS G Fax: 061 834 0651 1 Fully compatible • guaranleed only £59.50 inc