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The overall mark includes many hidden factors, such as game originality and value for money. If we used an average of the four marks instead, something like Pipemania, which has poor sound and graphics but is incredible to play, would get an unfairly low mark. Rip off Since the dawn of time, or at least the dawn of 16-bit computing, we, the public for whom the games software industry exists, have been patiently waiting for the long promised drop in the price of software. In the beginning, when Atari and Commodore brought forth the ST & Amiga, the sceptical software industry produced a few pathetic games for these potential entertainment monsters and priced them somewhere between ridiculous and insane, citing the small user base for these new machines as the cause for the inflated prices. This excuse, at the time, was almost acceptable, and along with assurances that prices would drop once the user base of these 16-bit micros expanded sufficiently, it was also tolerable. Well, two years have passed since then, and far from decreasing, the price of software seems to be nudging up towards thirty quid; why? It's a well known fact now that there are considerably more 16- bit machines around, and yet the majority of software companies show no signs of dropping their prices.

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Document sans nom (SHADOW WARRIORS, the latest, greatest I and most ambitious martial arts coin-op V game now rages onto your computer I interactive scenic backdrops. The secrets 1 of the Ninjitsu assassination techniques have been handed down since the I Mediaeval wars, .now they live on in the V lungle of the American metropolis. A thousand C years ot the Ninjitsu secrets at your fingertips... Take your techniques to the streets * Enter a mediaeval era in a mystical world where Ivanhoe our chivalrous hero, puisues a perilous quest ug jest whic' -i',.' -re-1 wo. A flee1 i ¦ 8|& Svapor I'jy ui'i.o.i 'O'O .p
.-sur i«vd trace yourse -o lace the magical powe'S M ‘-.i o' wuo'ds tee plunderaus 1 t-'-jtes :• awes'."
Oorq; i- •• PB HB V ¦ tee mediae! V interactive entertainment 1 THE LOST PATROL 1 B X WE RE Fit, WE'RE ALIVE BUT WE RE NOT BACK |V:y HOME Our Chopper tailed-out alter laving a j I hit the pilot won't be leaving the ground again. Now I have to lead my weary platoon back to our lines through the jungles and paddy fields. Entering what appears to be a triendly village, only to t;nd it is a cover lor a guerilla taction, is just one ot the things HH that helps our insomnia ..Jee?. will this stupid war never endl ¦ IN THE BEGINNING THERE WAS A SWORD,| THEN CAME THE ADVENTURE.
THE FINAL Thton Gram Trap; hotte our Ji In coi offeri two i fa mo A wizard trapped in a teardrop. A magical sword. A race of mutant humanoids.
Wori Their attempts to destroy the kingdon were thwarted by a band of fearless adventurers. In the chronicles of Anar that chapter became known as the Legend of the Sword.
Then the teardrop shattered and the wizard unleashed a plague of death am destruction upon the land. The world a Anar has one remaining hope: whoeve recovers the six power crystals create when the sword was forged, may bani: the wizard to the deepest pit of hell.. Final Battle, the sequel to the much- acclaimed Legend of the Sword, feature a much larger vocabulary, an expanded inventory and superior graphics. Its highly sophisticated action system allows for weather changes and gives a 3D view of every location - a system at the forefront of contemporary adventuring.
Continues HkbffenJ oftfejgF1 When the teardrop explodes, only the brave can save the land.
© Mirrorsoft 1«0 Screenshots from Amiga version IMAGE WORKS. IRWIN HOUSE. 118 SOUTHWARK STREET. LONDON SEI OSW. TELEPHONE: 071 928 1454. FAX: 071 S83 34*4 SPECIALS 16 DISK ACTION Thl* month thare't two levels from Gremlin's hot new release, Venus: The Fly Trap; level one of Back To The Future 2, the hottest license around, over a dozen hacks, our July issue Rotox cover brought to life.
32 WIN ATRIP TO FLORIDA!
Murder, mystery, Intrigue - Khaalan, page SO.
REVIEWS We journey Back To The Future (again), relive the world cup with Kick Off 2, get spooky with Unreal and fight the forces of evil in Hero's Quest II now that’s value for money!
In conjunction with Mirrorsoft, CU are offering you a chance to win a holiday for two in Orlando, Florida, home of the famous Epcot centre, Disneyworld and Sea World.
CONTENTS Gibson's on the game, page 45.
28 BACK TO THE FUTURE 2 34 UNREAL 36 STARBLADE 38 BOMBER BOB 40 KICK OFF 2 43 SHADOW WARRIOR 45 NEUROMANCER 46 AMOS 49 VENUS 50 KHAALAN 53 IMPERIUM 55 EMLYN HUGHES INT SOCCER 56 ANT AGO 59 BLOCK OUT 61 HERO'S QUEST 2 Blast olllo Florida, page 32.
REGULARS 32 AGENDA Commando dolphins are the main subject this month, along with the latest development in home entertainment, plus some weird and wonderful hi-tech innovations.
96 NEXT MONTH Details of next months cover disk, and what you can expect to find in the September issue of CU.
6 BUZZ 12 INSIGHT 18 BACK CHAT 20 DEMOS 62 BUYER’S GUIDE 64 FANTASY ZONE 72 PLAY TO WIN 82 ARCADES 92 INSIDE INFORMATION 94 OUTER LIMITS Ttiunderlos- Arcades, page 82.
DIY tor tamers. Amos, page 46.
Editor Steve James; Deputy Editor Dan Slingsby; Staff Writer .Mark Patterson; Art Editor Elaine Bishop; Advertising Manager Tom denlster; Senior Sales Executive Tina Zaneiti; Classified Production Manager - Remxi Salih; Publisher Graham Taylor; Editorial Advertising 071-2S1 6222.
Distribution BBC Frontline Limited, Park House, Park Road, Peterborough P€1 2TR Tel; 0733 556181; Subscriptions PO Box 500, Leicester LE99 0AA; Enquiries Tel: 0858 410610; Order Line (answerphone): 0858 410888; Back Issues - PO Box 500, Leicester, LE99 0AA Tel: 0858 410610.
Registered Offices Priory Court 30-32 Farring- don Lane, London EC1R 3AU. ISS 0285-721X Cover by Jamje Russell The biggest license of the summer has finally been signed with Mirrorsoft leaping in at the eleventh hour to sign up the rights to Teenage Mutant Ninja Turtles.
Their six figure bid was so late that another major software house, confident that they’d secured the rights, had already gone ahead and produced the packaging.
Received good reviews in a number of mags. Created as an arcade adventure it concerns the four Turtles' attempts to free their friend, April O'Neil, from the Foot Clan. Despite lost sales due to the import’s success in the Amiga chart, the hype surrounding the film should make Mirrorsoft’s version a hot contender for the all important number one spot.
Aircraft and maintain air supremacy while throwing a protective umbrella over ground troops. Developed as a counter to the USAF's F16, the top-secret Mig- 29 is also a front line attack fighter and carries the latest Apex, Aphid and AAM missiles and is equipped with BVR (beyond vision range) and a heat recognition system. Backed up by technical support from TASS, the Soviet News Agency, the game has been stencilled in for a Christmas release.
Hatten, Street Hockey follows each team member and a large your team from local league to screen for your current player.
Central Park action. There are With no rules and no ref, there's separate on-screen monitors for all to play for.
Bonzo Games follow up the smash success of Wipe Out, with a game that's backed by the British Street Hockey Association. Street Hockey, out at the end of August, is aiming to tap into the enormous popularity of the sport following national exposure on Channel 4. Attempting to recreate the head to head action, the action arcade game features multi-directional scrolling as players attempt to block, tackle, dribble, shoot and duck their way through the game. Featuring 3D action and set in Downtown Man- Domark are flying high after announcing the high- tech development of their first
ever flight sim. Modelled on the MiG-29, the Warsaw Pact's most advanced fighter aircraft, the game’s being developed by Simis, a professional design team with five years of simulator experience at British Aerospace. The MiG-29, Nato code name: Fulcrum, is a leading edge point defense interceptor air superiority fighter. Its primary role is to attack incoming enemy The game is scheduled to appear before Christmas to coincide with the film's release. It appears that Mirrorsoft will not be writing a game based on the film's plot, but simply converting Ultra Games' version. This itself was
converted from the Nintendo with a game design not based on the film or even the Konami coin-op but the original comic.
The Ultra Games’ import has PLANE STUPID PUCKER UP Frankenstein never had it this hard! All he had to do was steal a brain and assorted limbs, stitch them together, throw the 'leccy switch and, presto, instant life. Ciro have taken this idea and dragged it, alive and kicking, into the Cyberpunk era. Extase involves programming an android's brain and giving it the power of reason and creativity. It’s a race against the computer to send the life-triggering electronic impulses down a maze-like connection of neural circuitry. Out from Virgin at the end of August.
GET WRECKED NEW LIFE Yep, that's what US Gold want you to do this October. They'll be launching Sarragosa, a graphic adventure set in a spaceship graveyard. It's the galactic equivalent of the Sarragosa Sea, an area that’s claimed many naval vessels over the years and is shrouded in myth and mystery. The game features an area of space that's become the ghostly resting ground for a vast array of alien space craft. Becoming trapped in this metal jungle, it's your job to explore each ship, combat the alien creatures and find some means of escape.
And now for something completely different . . . Mr D P Gumby has literally lost his mind. During routine surgery his brain split into four separate pieces and escaped, each complaining of cramped conditions and MONTY PYTHON’S FLYING CIRCUS overcrowding. You must guide Gumby, the popular Python character, through 4 levels in a quest to retrieve the four parts of his brain. To win a piece of the brain, GOLD OF THE AZTECS ‘Gold is the passion. Death the probability' runs the press release for USG's latest animated adventure.
Using a unique development system that crams 26 megabytes of graphics into 2x 3V2" disks, Aztecs features over 80 screens of tricks and traps. You play Brett Conrad, an Indiana Jones type character, who parachutes into Mexico in search of Aztec gold. Ah, but it's not that simple. Along the way you have to fight off pyg- CHUCK YEAGER’S ADVANCED FLIGHT TRAINER 2.0 Although new to the Amiga.
Chuck Yeager has long been a classic on the PC and 8-bit machines. This new version contains 18 aircraft, including P51s, F-18s, and the FY-117A Stealth Fighter, all with accurate aerodynamics and realistic 3D modelled graphics. Featuring all-new terrain, an improved onscreen Six Day Flight School and an audio tape by Chuck Yeager himself, AFT2 features multi-aircraft formation flying with the chance to perform Diamond 360s and Line Abreast Loops. Out on the EA label late August.
Gumby must collect 16 tins of Spam from each level, in what can be described as a bizarre shoot ’em up'Super Mario Bros., type game.
With sampled spech from the show, showers of dead parrots, silly walkers and the Spanish Inquisition throwing soft cushions. Monty Python will be in the shops this September on the Virgin label.
Ua § ?
O IfS_____
• '-i* La.-*; mies. Elephants, crocodiles and evil demons. Out in
mid- August.
I rF EAST WEST In 1948. The Soviets closed Berlin to all traffic forcing the Americans to airlift vital food supplies to the Allied sectors of the city. It was a tense time in international politics and was the start of the Cold War. Rainbow Arts have come up with a game that's set at the time of the airlift. You play an American agent who has to track down an atomic bomb which has disappeared from a British base. It's a race against time as the bomb will soon be passed over to Soviet agents. You have to follow suspects, pull strings with the military police and army, and seek help from the
underworld in your attempt to track the bomb down. An audio cassette is also included which details the historical background to the game and supplies vital info to the story. Out now.
EXPLOSIVE AC1 "ION Impressions is gearing up for the launch of Commodore's CDTV with the development of Legend ol the Lost, a multi-level arcade game set in the heart of an active volcano, for both the Amiga and CD-Rom. The player must rescue his girlfriend from the clutches of an evil organisation, whose HO is in the volcano. The CDTV game will make use of the extra capabilities of the machine by offering cartoon sequences, lots of sampled speech and music. Out in September.
ON A WING AND A PRAYER Origin hit the headlines this month with news of a 3D space combat shoot 'em up, Wingleader. It’s a dramatic departure for Origin who, up until now, have enjoyed worldwide success with their Ultima series of RPG games.
The Texan-based company have been touting Wingleader as having the audio-visual feel of sci-fi movies and early demos incorporate several cinematic and interactive animated sequences which help frame the dog fight action. The player must defend humanity from invading alien fighters by piloting four different types of starfighters, filled to the gills with state of the art weaponry including neutron lasers and image recognition missiles. The Amiga version should be ready early 1991.
INDEPENDENCE DAY System 3 have moved away from Activision and have launched themselves back into the world of independent publishing. Announcing the move on July 4th, Independence Day in the US, their first product, Flim- bo's Quest, has received rave reviews in the computer press (CU gave it 92%!). Other games in the pipeline include Last Ninja 3 for Christmas and a racing game, Turbo Charge, due for a late October release. Turbo Charge is modelled on the Ferrari F40, features a variety of racing circuits and marauding helicopter gun ships intent on blowing you off the track. System 3
describe the game as 'outrunning Out Run'.
Situations and characters from the cards in a fantasy landscape which appears normal but can metamorphose at any time into bizarre apparitions. With a multiplicity of levels, you have to travel around piecing 1000© MONKEY BUSINESS Splashed across the t-1 shirts of a generation, Ernesto 'Che' Guevara I was seen by many as a freedom fighter and by others as a rebel guerilla. Fighting to overthrow the corrupt puppet government of Bolivia in the 1960s, he was eventually killed by state troops. CRL have started work on a strategic simulation game with arcade sequences inspired by the armed
insurgent’s diary which he kept throughout his military actions. The player takes the role of 'Che', organising ambushes, attacks, defences and clashes with government troops.
The ultimate aim is to defeat the government and historical accuracy and occupy the capital, La Paz.
Originally Christmas released for 1988, Hetter appease his wife. This Involves visiting various Eure pean capitals and returning with perfume from Paris or tulips from Amsterdam etc. There are numerous obstacles to overcome, such as dragons or opposing armies, and puzzles to solve on the way and Lucky Eddy, Helga, even Snert the dog make an appearance.
Junction I International Soccer, giving the option of arcade football action. Out on the Augioge- nic label this September.
Ming the soft shelves. Now it's back for a second crack squashing the me snatch the spec and collect bonus mstere and i-i tokens es. There's also a two player Bobby Ball against or helping can also design levels using the : tor. Hotter Sketti option with tion is relayed by a teleprinter and on-screen graphics off in the Fourth show how the game is prog- it's your job as man- ressing. It’s unlikely you'll Everyone’s favourite lager- swilling Viking makes his i debut in September in game developed by Kings- in Germany and distributed by The Software Busi- in this country. It's an i arcade
adventure with of platform action set over 6 levels. Hagar must undertake a number of missions and return with gifts to t,. NnnnGER's de; :i; -: - ¦1 •* cards provide the in- for the dreamlike surrealistic sequences found in this game. Your spirit has become detached from its body and must find the key to reunite with its physical body. You face ketter was somewhat lost with new graphics and digi- the crush of titles cram- tised sound effects. Featur- SUPER LEAGUE MANAGER the top of D Starting with a ers. Vou have to The Mining Station Is Invaluable for generating fuel and minerals.
Imagine taking elements from classic games such as Elite, Federation of Free Traders, Sim City and Millennium
2. 2 and combining all the best bits in one game; Supremdcy. A
stlll-in-pro- ductlon space strategy game developed by Probe
Software, looks as if it might |ust pull It off I Supremacy
pits the player teach you the basic gameplay and ties in with
the 25.000 word manual(l) which, if needed, provides a
step-by-step guide for the first game. After you've mastered
the myriad number of charts, the game progresses through
three other scenarios featuring larger planetary systems
and Increasingly Intelligent adversaries.
Taxing the population you get cash to buy food processors, mining equipment, ships and troops.
Terraforming Is unpredictable so you cannot tell what type of planet you'll end up with. Tropical rainforests are good for food production, volcanic planets are useful for minerals and fuel, and desert worlds are hot on energy.
Pea-shooter up to electroarmour and what looks like a portable tank for a blaster. Obviously, the more you spend and the more time you take over training the more formidable your army.
To make things a bit more difficult, the game logic Is interrupted by random events such as comets crashing into planets or a Supremacy Supremacy, the new strategy game set in outer space, caused quite a stir at the recent CES in Chicago. Dan Slingsby beat a path to Melbourne House's door to take a look.
Ferent planetary systems.
The first and easiest scenario Involves an eight planet system and the Idea Is to capture the enemy base before they capture yours. The first alien leader, Wotok. Is a bit dim and will attack anything that moves with at best. Inadequate force.
Easily beaten. It's best not to skip this level as it helps other planets are barren and lifeless and need to be terraformed to exploit their natural resources. You cannot launch an attack on the enemy base straight away as you haven't got an army and you've got to build one up from scratch. You've also got to control a wartime economy. The sta(base acts as a cash cow - by Troops are conscripted from the civilian population. It's possible to raise an army of 24 platoons, each platoon consisting of 200 men. The troops have to be trained over a period of time ond their training level Is
reflected by the rank of their commanding officer ranging from Cadet up to 5 Star General.
Equipment can be bought for credits dnd ranges from no armour and a meteorite shower raking one of your space craft and causing It to blow up.
When shipping food to an outer planet, you might find space pirates hl-|ack the cargo vessel and nick the lot. There's also a bunch of mercenaries on the loose who can either be a big help or a right pain In the butt.
Against four all-conquer- To begin with, apart from ing alien armies in four dif- the two starbases, all the It’s not necessary to terraform every planet in the system. The game requires the player to exercise a degree of strategic thinking and resource management. By balancing resources and keeping a tight reign on expenditure.
It's possible to beat the enemy with only a few colonised planets. Dave Perry, Supremacy's programmer, equates the an Right: An early sketch of a land cruiser. Above: The finished vehicle bore little resemblance to the original visualisation.
I m Urn gameplay to that of chess: ‘It's got the same basic idea behind It. You have the two opposing forces at either end of the star system or board and you must carefully build up your strength and position.
Occupying a planet Is much the same as moving a bishop into an attacking position. It's very tactical with a slow build up and the parallels to chess are obvious.'
In-depth strategy games appeal to a very narrow band of purists who get off on a battery of hex maps and stats tables. For the majority of gamesplayers It must all seem a bit inaccessible. Supremacy is aiming to change all that and do for strategy games what Dragon Master did for FRP and broaden the appeal of the genre. It's certainly user friendly; the charts are easily accessed and presented In a well- .thought out manner. The use of Icons instead of keyboard commands also helps. The early demos I've played certainly had great depth to them and required a bit of planning, but everything
followed a logical progression and the necessary Info was easy to extract from the data charts.
At the recent CES in Chicago, the game went down a storm. Overall, there's over 100 hours of play on offer which should satisfy the most avid of strategy fans. There's also a save option so you don't have to take a week's holiday to play the game.
Supremacy has been called Football Manager In Space and I cannot think of a better recommendation. We'll have a comprehensive review of the game next issue.
INSIGHT You can tlnkar with your troops' aggression levels and turn a docile bunch of layabouts Into a pack of dlahards who'll fight to the bitter end.
Nick Brvty Is • bit of a dab hand with D-Palnt III.
THE TEAM Dave Perry (23) and Nick Bruty (20) are the young team behind the game, Dave handling the programming and Nick turning In some tosty-looking graphics.
Previous work has included Spectrum and Amstrad versions of Savage and Dan Dare
3. It was something of a challenge, therefore, to develop a game
for the David Parry, tha old man of tha taam, handlad tha
programming.
Amiga. With no previous experience in 16-bit computing. Dave and Nick had to knock together a series of utilities and compression routines from scratch.
No easy task, but the nearly finished game looks and plays a treat.
Featuring an 800k assembly file, 400k of graphics, a 150k soundtrack and 70k worth of digitised speech, the game has taken 18 months to finish.
D us wV ikHH fr w iQEEJ V X VV prj v UMSII is being touted as the definitive military campaign simulation. The game otters the player the chance to battle it out across the whole spectrum ot military combat trom worldwide wars to individual battles. We'll have a lull review in next month's issue UMS 2 Ah, the smell of cordite, the sounds of cavalry charging and Panzer tracks clanking. Soon, it I be time to pack up your troubles (and your joystick) in your old kit bag and settle down to some war time simulation. Mark Patterson reports from the front line INSIGHT Ur I niversal Military
Simulator, or UMS for short, took the world of computer wargaming by the throat and showed them how a battle sim should be done. Apart trom a superior command system it also featured 3D graphics and add-on scenarios to further expand its use. However,
IDI. The developers, have taken a completely different approach
towards UMSs sequel.
UMS II: Nations At'War is set to take computer wargaming to its highest level yet. Intergalactic Development Incorporated have gone for a depth of accuracy unrivalled by any previous game, upholding their principle that wargames should be as authentic as possible. Historically, the three scenarios that come with UMS II are accurate in background and unit data. Visually the reports which arrive from your commanders are correct to the last detail including the headed paper and typewriter fonts. The weather patterns are also accurate for the time of year and play a significant role in the game.
The graphics have undergone the most dramatic change; gone are the 3D landscapes which made UMS so recognisable. The game is set on a global scale so it would take up far too much memory to view things in 3D. Therefore, UMSII uses a traditional 2D view, which is slightly easier on the eyes. The 3D action was at times difficult to view on screen as the use of one colour for the vectors made it difficult to gauge perspectives accurately.
New features include missiles, both nuclear and conventional, guided and free flight. There are also subs and ships which can be used for transport, to attack craft or bomb coastlines. Air forces and parachute regiments help make up the numbers.
Now you can plan full scale invasions and offensives in several different forms which gives the game a greater depth.
Another important factor in wargames is ease of use. UMS II's command system consists of clicking on respective units and the appropriate orders. As everything runs on a menu THE PLANET EDITOR This expansion pack will give complete control over UMS ll's workings.
With The Planet Editor you can build scenarios incorporating up to 130 countries and 32,000 units, spanning every time period. Statistics for countries and continents can be changed to suit the political climate. Alter geographical details, typefaces, headed paper and just about anything else you care to mention.
System it's hard to lose your way when you’re controlling multiple units.
The units themselves can be viewed on several levels: The Group level lets you issue orders direct to most of your troops; on the Army level you get the largest units in the group.
The lowest level. Division, is useful as you get a complete breakdown on all your units. So now, if you want to move the majority of your troops, you don't have to spend hours manoeuvering single units.
THE SCENARIOS The first of the preset scenarios is Operation Overlord (D-Day). You can take charge of either the allied forces landing and invasion units, or the German guard units. U- boats, ships and V-2 sites. Naturally this is accurate down to the last unit taking part.
The second scenario Is the Napoleonic wars, which will appeal to wargaming traditionalists. Finally there's Alexander The Great, a scenario based on the campaigns of the General himself.
'rders can also be Issued on a notional level.
You can instruct your country to recruit more troops or dedicate their efforts to building hardware or supplies. It's useful to remember, though, that your country's output is ultimately linked to its morale, which increases and decreases according to how the war's going.
Compatibility is another of UMS ll's big features.
Scenario files will be interchangeable between Amiga, ST, PC and Macintosh via disk, cable or modem, so you can try out your campaigns with your friends.
UMS will be big. Not only is it comprehensive, it's well written, presented, and thought out. Above all, it looks set to be an incredibly user friendly.wargame. I look forward to reviewing it.
THECU I C0LLEC1 Release Date:- Mid August Notes:- Joystick forwards to accelerate. Tap the tire button to punch and hold It down to jump VENUS: THE FLY TRAP A future Earth populated by cybernetic insects is the setting for Gremlin's latest. To combat these a scientist creates another robot insect, only this time it's piloted by you.
The aim of the game is to zap anything that comes into range. A horizontally scroller, you’ll need to keep your wits about you as you blow your way through wave after wave of robot woodlice, beetles and fly traps. The second out of the two levels of the disk has flip pads which hurt your fly onto the top platforms where you get to hang out upside down.
Avoid the timers that are embedded in the earth as Returning from a jaunt to the future (via the set of Back To The Future 3) Doc informs Marty that his Kids (who haven’t been born yet) are destined to grow up as jerks and that he has to do something about it, by going 'Back to the Future’.
The game starts with Doc and Marty knocking out Jennifer (Maty's girlfriend) so they can get on with their mission. We’re giving you the first level which is the much touted hoverboard sequence, with Marty up against Griff’s (the grandson of Biff) gang. Survive by jumping obstacles such as drains, manholes and puddles while pounding Griff’s men Into the ground.
THESE DISKS ARE BEATING THEM ALL. IN THIS MONTH'S COLLECTION WE'VE GOT A WHOLE HOST OF GOODIES. A PLAYABLE DEMO OF BACK TO THE FUTURE 2, A PLAYABLE DEMO OF VENUS, SUPERHACKS , AN ANIMATED COVER, AND A TRANSPARENT’ MELODY FOR YOU TO APPRECIATE’____ To load CU Collection 4 reset your Amiga and Insert the disk in the drive. While Venus loads the screen flickers and goes stripey for about ten seconds, don't worry this is perfectly OK. To get past the cover animation press CTRL+C. To leave the hacks screen press excape and you'll be returned to the menu. The music on the menu can be ended by
pressing the right mouse button.
This month’s hacks section Includes pokes for Ivanhoe, F19 Retaliator, Fire & Brimstone, Impossamole, Ikarl Warriors, Beyond The Ice Palace, Astro Marine Corps, Xenomorph, Lords of War, Spldertronlc and a working version of the Rainbow Islands poke. All courtesy of Andy Grifo. Follow the on screen instructions.
COVER ANIMATION This month’s animation is our July (ffofox) cover drawn and animated by Noise and Pptlx and supplied by Virus Free PD. If anybody has anything of this standard that takes up less than 100k and would like to see It featured on our disk send it in to the usual address.
CU
* eu FAULTY DISK?
If you have any problems with your disk, send it back to us at this address... CU Disk Returns PC Wise Ltd Merthyr Industrial Park Pentreebach Merthyr Tidfll Mid Glamorgan CF48 4DR.
...and we'll mail you a replacement straight away.
BACKCHAT On the cheap CU LETTERS Write to us at CU, 30-32 Farringdon Lane, London EC1R 3AU I’ve just read your article on the new CD Amiga. Instead of waiting for this format to hit the market, could I use the new CD Software with my Marantz CD player? Maybe there’s a lead on the market which will plug into the headphone socket of my CD player to connect to the Amiga A500 system. This was possible with the Spectrum 128K
P. Shorty Staffs.
Remember that the Spectrum loaded up using sound to data conversion, so the CD was nothing more than a better quality tape.
Unfortunately, you will not be able to use the CD software with your normal CD player.
Tips for the top Flicking through your mag the other night I could not help but notice the stunning looking footie sim, ITALY 1990. Whilst having a browse through the pics I noticed that there was a results table and, lo and behold, there was one of the only scores of the World Cup so far: Argentina 0 - Cameroon 1.1 couldn’t believe my eyes! Is Mark Patterson dealing in the occult?
What made me really flip was when I went back to check the results a week later. I was astonished at your success rate - you predicted the Brazil v Sweden match and the Costa Rica v Scotland match perfectly among others. If I’d have put a bet on I’d be very rich indeed! Any more tips?
Jez Dutton, Southport.
Yep, we certainly got a few of the results right, didn't we?! The entire CU staff has now quit after making a mint down at the bookies and this is the magazine’s last issue. Or rather it would have been if Mark had put the bet on with the money we gave him instead of scoffing 3 Big Macs at the local McDonalds.
Hidden truths I read with interest your ‘Screen Scene’ intro in June’s CU. One thing you do not explain is why the overall percentage you give a review is rarely the product of the four subordinate rankings. Taking this edition as an example, only Turrican reflects an accurate figure out of fifteen reviews. There can bnly be two possible reasons: (i) You have never spotted this error, (ii) There is a hidden element you are using which you do not wish to disclose to your readers.
But if (ii) was true, Turrican would not compare! Please enlighten me.
R. A.Whitehead RAP, Laarbruch.
The overall mark includes many hidden factors, such as game originality and value for money. If we used an average of the four marks instead, something like Pipemania, which has poor sound and graphics but is incredible to play, would get an unfairly low mark.
Rip off Since the dawn of time, or at least the dawn of 16-bit computing, we, the public for whom the games software industry exists, have been patiently waiting for the long promised drop in the price of software.
In the beginning, when Atari and Commodore brought forth the ST & Amiga, the sceptical software industry produced a few pathetic games for these potential entertainment monsters and priced them somewhere between ridiculous and insane, citing the small user base for these new machines as the cause for the inflated prices. This excuse, at the time, was almost acceptable, and along with assurances that prices would drop once the user base of these 16-bit micros expanded sufficiently, it was also tolerable.
Well, two years have passed since then, and far from decreasing, the price of software seems to be nudging up towards thirty quid; why? It's a well known fact now that there are considerably more 16- bit machines around, and yet the majority of software companies show no signs of dropping their prices.
Instead they come out with a whole new range of placating excuses, from: ‘software prices reflect the increased development time needed for 16-bit games’ to ‘the license for this game cost us £250,000 etc. To my way of thinking this is, to put it bluntly, crap!! Very few games recently released show much evidence of‘increased development time’, and you can count the number of good games from licenses on the fingers of one hand.
Enhanced graphics and amazing sound are all very well, but in terms of game play most software houses seem devoid of any good ideas at all. It has often been said that many 16-bit games are simply beefed up 8-bit games. I would disagree, remembering the weeks and months of fun spent playing 8-bit games; there are few 16-bit games that can claim to hold your interest for that long.
It seems to me that the software houses have quickly realised that the consumer, will continue to pay ridiculous prices for software, and so there is consequently no real need, or desire, on their part to drop prices. But surely, if they are clever enough to make the games they should also be able to see that lower prices will mean more sales in the long run, and therefore more business. £25 or £30 is simply not an acceptable amount to ask us to pay, especially when few games warrant such inflated prices. What is the point of possessing powerful machines if you cannot afford the
software for them? I think that 15 would be fair. Come on all you software houses, drop your prices.
Adam R. Morley, Rotherby.
Jour (Peasants are in and your zuife's run off ivith your best |friend - tfie ‘Kings' brother. '* Quite possibly the best news you've had for some time!
‘Betrayal.
‘From ‘.Rainbird. - J3. Zveb of intricate possibilities - but fof play isn t one of them.
MASTERS OF STRATEGY DEMO This month Star Trek arrives on the PD circuit Mr T Richter. There’s also a wacky duet and double helping of Sky Fight. Two player dogllghling available Irom Premier PD.
Another Passion animation. Ibis time on dish 2.
Send In your demos routines and get YOUR chance to WIN a video recorder and cameras PLUS the dizzy heights of TV stardom. Enter one ot two classes "amateur" I* you are a total beginner or “professional" If you are already established and have had work published in magazines and or PD companies, plus either the Junior category (up to and Including sixteen years of age) or the senior (seventeen and above). You don’t have to be a brilliant artist to enter we'll be taking hard work and originality of thought into account but if your demos stand out they could well be given airtime on the
forthcoming Channel Four programme BUZZ. And the top entries will all be displayed at this year's ECES Show (formerly the PC show).
So, using any number of packages, put together a short for the Amiga. How you prepare it Is up to you, and you can submit your work on disk or videotape. Whatever format you choose we'd like a brief explanation on how you did It.
The CU Demos Competition Is run In conjunction with Electronic Arts and the runners-up will each receive a copy of Deluxe Video or Dpalnt III. The competition runs from now until 3 September and we'll keep you posted on Its progress.
THE RULES
1) All work Is yours or that of your group.
2) All submissions must Include an entry form.
3) All submissions must Incrude a pause mode.
4) The judges' decision Is final.
5) Entries should be produced using a megabyte or less (A500 plus
' 2 meg expansion).
Virus Free PD, 23 Elborough Road, Swindon SN2 2LS.
A Bit On The Side, 8 Thorold Place, Kirk Sandall, Doncaster.
The Deeper Domain, 128 Portland Crescent, Stanmore, Middx HA7 1NA.
Hasslefree PD, 168 Wolsey Way, Syston, Leicester LE7 8NX.
Premier Pd, 15 Croxteth Drive, Rainford, Merseyside, WA11 8S2.
Telephone: ... Amateur Professional ipmu «w» ww) VIRUS FREE PD We stock all the latest demos, utilities, etc as well as all the classics.
At only £2.00 a disk inclusive of PIP All disks distributed virus tree and most orders are dispatched with 24 hours ... For a catalogue disk send £1.50 or a blank disk and 50p to: VIRUS FREE PD 23 Elborough Road Moredon, Swindon Wiltshire SN2 2LS Telephone: 0793 512073 (daytime) Overseas Orders Welcome cm Dept. CU. 15 Croxteth Dr., Rainford, Merseyside. WA11 8JZ Life Membership, Library and FREE
P. D. Only £1!!!!
We say NO to profit and give it back to our members!
See our Demos in the Demos section Joyattck'Mouse Switch Box available for ONLY £12.99 Newsflash Disk Magazine ONLY £4 for 2 Disks NB: These prices include disk. 50p less if you supply disks.
£1 AMIGA P.D.
P. D. needn’t mean Pathetic Dross with HASSLEFREE You get the
Latest & Greatest music demos for your AMIGA Send £1 for our
latest cat. Disk (updated free with orders) Includes Games,
Demos and (most importantly). Virus Killers 168 Wolsey Way,
Syston, Leicester LE7 8NX. Tel: (0533) 694629 IT’S EARLY
SPRING FEVER at RIVERDENE PDL All Public Domain Disks for the
Atari ST & Amiga Now at Mad Hatter Prices FREE PD CATALOGUE ON
DISK (please stale Atari ST or Amiga) when you send a blank
disk and SAE to: RIVERDENE PDL 63 Wintringham Way, Purley on
Thames, Reading, Berkshire RG8 8BH Tel (0734) 428492 Fax
(0734) 451239 ACCESS AND VISA WELCOME ... and now, for CU
readers, NBS continues shatter the PD world with our down to
earth prices i Not so much a catalogue more a magazine OUT
NOW PO Update 4. Over lOO SONY 3.5 unbranded 62p each DISK
LABELS 200 tor C5 Soft Mouse Pads C2.75 LC10 PRINTER RIBBONS
STORAGE BOXES 10 cap £1 25 100 cap £7.95 PER DISK Black £3 25
Colour £5 25 TOP PD DISKS Y£1.10 per disk LATEST IN. Please
Hole: C1.35 per disk 0001 ALCATRAZ MEGADEMO. Absolutely
Drihant'!! (3 disks) 0010 NO LIMITS DEMO PACK, Indudes rrenu
ccnslrucDoo kit " 11 NEWTEK DEMO 3. A wfiet one Great FX (I
Mw. 2disks) yEfi tor similar’ pictures.
0310 PHOTOMONTAGE 2. Usuig"DgiViewGold bnlkantcoHWon 0311 PHOTOMONTAGE 3. Ot high res stuff tm Utopia 0314 G0LAMS SLI0ESH0W. FariisK Hand Uldtpictures!
0315 UNREAL GAME DEMO. GameOtrro to nvalTX Beast’Good FX 0316 ELVIRA. Wil we see the game’ Here's the demo! Creepy" 0510 THE RUN. Tobias Rkner's Miint car chase) 1 Meal MOM TRIUMPH MUSIC 5. The best tuna npped Iran recent demos M002 POWERLOROS POWERMIX1. Good sounds, r«e presentation Meg) Temhc. HtgMy reo
- 1CTURE SHOW. Fantzsy Owl HobM type c»cs.
014$ RSI MEGAOEMO, Probity sttl V* eoitfs best, GET IT 2 *s«) ¦151 DEATHSTARM
- ---- _-------------- (2ds*s| 0181 PREOITORS MEGADEMO, ix 2
Games! Great Ausw Demo |2disks).
0182 KEFRENS MEGADEMO 2. Another great selection of «mcs (2 «sks| 0188 SC00PEX MENTAL HANGOVER. Sale of Marl Haflr*erevw!
DIM ANARCHY DEMOS. Wudes Cana Dtmo tor Acnd teaks' D305 EXODUS WIGGLY PICCY SHOW. Pdw show with ,M(1 Meg).
B3M SUN SLIDE SHOW 2. Great hind mtfe pctures M005 KAKTUS $ MAHONEY. Great mixture of fits* ___________________ Glareu Piccys wah Glen Miler Backing X107 MAGATON MAN. Amung rwro-ous naughty show (No Fat A r*-S|
* 100 SHOWERING GIRLS Our cesf seller il the WW I Meg) X110
FRAXTON HORROR. BntiM(Mins»muttaMns'!
GAMES 0103 STAR TREK GAME 1. Great sound (2«sks. I Meg.2drws). S103A STAR TREK GAME 2. Sound dus non |3 dsks. 1 Meg. 2 cknesi 0107 STAR TREK GAME 3. Texas's latest Tip. Game |2 daks) 0101 BUZZARD. Great hor«rtal shoot cm up
• aeed (1 Meg) ¦w7 IPEC MUSIC. Fantasy moody muse - a istrn' M069
D MOB MUSIC 4. Seeder ol tunes Iron on* of the best (2 disks)
M070 CRUSADERS BACTERIA. I think these are W best' Great
sounfles'" X RA TEDI sun suit rou art 18 or omit)
* 111 HORNEY MOUSE SLIDE SHOW (Pari Ilf
* 112 HORNEY MOUSE SLIDE SHOW Part 2
* 113 BODY TALK, utopia's high nseoodies! (ill X114 BUSTERS!
Mates s-cwrrg gtrts loo. Ike S. X115 ESCORT & FIESTA MAR. 89.
Seed I $ *, m X116 N.B.S XXX (By JAZ). Naughty pic 8 film!'
GAMES 0112 FRANTIC FREODY. RecrealKn Of C64 l»*ounte 0113 COMPUTER CONFLICT. Seuk creation by Or Gita, and it s gocd" 1 Pnces are per disk Please note some titles are 2 disks or more. Ail pnces include VAT (VAT receipt sen! On request) 2 Please add Sop to total order towards postage and packing 3 ChequevPO should be made out to N.B.S. and sent to Newport, Isle el Wight poso sm Tel (0983) 529594 FAX (0983)
4. Overseas orders welcome! Please add £2.00 tor postage Maximum
order 10 disks International (Girobank) Money Orders.
Eurocheques or cash (£stg. SUS) only.
5. A lull catalogue will be sent with your order, or send a 20p
stamped, sell addressed envelope Min stfe 9" by 4" 6 Our PO
pnces may appear to be cheap to you1 There is no catch, no
hidden charges, no one oft memberships We sell the same
programs as supplied by other PO companies, at a pnee we think
is reasonable The *sks used are top quality, unbranded media,
usually SONY Thousands ol Amiga owners have used us and like
our speed, quality, and service We are waiting lor you to join
our happy family.
O DEMOS ALLNEWSTAR-TREK AUTHOR: Tobias Richter SUPPLIER: Premier PD, Hasselfree PD. TYPE: GAME INFO: Two disks. Enhanced sound with 1 Meg Before the game boots you are asked if you wish to read the documentation. This is only wise if you're fluent In German! Luckily the game is self explanatory and the text is in English. After a typically good Tobias Richter intro-animation you're thrown into the captain's swivel chair, staring In awe at the size of the game area: literally a universe.
After exploring the Enterprise you're ready to set off on your first mission, but hurry up because good captains are in short supply and Starfleet HQ are constantly bombarding you with new missions. These range from ferrying cargo across the galaxy to intercepting enemy craft.
There are some unnecessary details, like messages that Inform you the cook is going on strike or various senior officers to sing with at dinner resulting in the rest of the crew demanding earplugs.
The atmospheric sounds give the game a real Trekkie feel, with sampled speech, lasers and such appearing on expanded machines, with the odd effect dropping in here and there on 512k Amigas.
This is a fantastic game that could easily have been released commercially. Though its appeal wanes after a while, but it’s PD so it’s a bargain not to be missed.
Chart compiled by NBS, 132 GenvHle Road, Newport, Isle of Wight, P030 5SU.
Adrian McEwen, Neil Sowler, Neil Henthom.
OVERALL SCORE: 88% PD TOP 10
N. E A 1.
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2.
D 180 a = 3.
X 118 ® ?
4.
X 108 « Y 5.
M 031 ® - 6.
D 138
N. E. A 7.
D 001 ® Y 8.
X 107
N. E. A 9.
D Oil • Y
10.
U 205 If you have any demos of your own you would like featured in this section send them to: Readers Demos, CU, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. Please enclose an SAE H you wish your disk to be returned.
Southampton (0703) 232777 Fax 232679 Poole (0202) 716226 Fax 716161 London 01-597 8851 Fax 590 8959 Midlands (0926) 312155 Fax 883432 Bristol (0272) 693545 Fax 693223 DIAMOND PACK 1 ALL OUR AMIGA A500 PACKS CONTAIN MACHINES WITH THE FOLLOWING STANDARD FEATURES
• Two Operation Manuals
• Operating System Disks
• All Appropriate Connecting Cables
• 512K RAM
• 1 Meg Disk Drive
• 4096 Colours
• Multi Tasking
• Mouse.
• Built-in Speech Synthesis AMIGA 500, Batman the Movie, New
Zealand Story, F18 Interceptor, Netherworld, Star Wars,
Boambuzal, Saint and Greavsie, Table Tennis, Clownomania,
Paperboy, Mike Reid’s Pub Quiz, BAAL, Menace. Bloodmoney,
Deluxe Paint II, Microswitch CLASS OF 90's PACK £499.00
Joystick, 10 Blank 3.5-Disks, Disk £000 Q0 Library Case, Mouse
Mat, Amiga Dust Cover, Tutorial Disk, TV Modulator and 23 PD
Programs INC VAT ALL OUR AMIGA A500 PACKS CONTAIN MACHINES WITH
THE FOLLOWING STANDARD FEATURES
• 512K RAM • Built-in Speech Synthesis
• 1 Meg Disk Drive • Two Operation Manuals
• 4096 Colours • Operating System Disks ......• Multi
Tasking • All Appropriate Connecting
• Mouse Cables AMIGA 500. F-29 Retailer, Rainbow Islands, I
Escape from the Planet ot Robot Monsters, Netherworld. Star
Wars, Boambuzal, Saint and } Greavsie. Table Tennis,
Clownomania, Paperboy.
Mike Reid s Pub Quiz, BAAL, Menace, Bloodmoney, Deluxe Paint II. Microswitch Joystick, 10 Blank _ _ _ _ - - 3.5" Disks, Disk Library Case, V QCl fin Mouse Mat, Amiga Dust Cover, Tutorial Disk, TV Modulator INC VAT and 23 PD Programs |TREAT YOURSELF TO AN EXTRA 5 GAMES FOR £23.00 OR 10 GAMES FOR £35.00 Quantity 2 6 12 £7.00 £6.50 £6.20 £6.60 £6.20 £6.00 £7.50 £7.00 £6.50 £3.95 £3.80 £3.60 £1.75 £1.60 £1.50 £3.50 £2.70 £2.50 £3.90 £3.70 £3.50 £6.50 £6.00 £5.50 £6.50 £5.90 £5.50 £3.25 £3.10 £2.90 £2.50 £2.10 £1.90 £3.85 £3.70 £3.40 DIAMOND D501:
* TWO YEAR WARRANTY
* BATTERY BACKED CLOCK CALENDAR
* FREE UTILITIES DISK WORTH £49.95
* ON-OFF SWITCH £39.95 + FREE DELIVERY INC VAT ANYWHERE IN EUROPE
£49.95 inc VAT with IT CAME FROM THE DESERT or PHOTON PAINT II
OKI 20 COL OKI 20 BLACK PANASONIC KXP 1124 KXP1080 1 2 3 JUKI
6100
M. TALLY MT80 STAR LC10 STAR LC10 COL STAR LC24-10 CITIZEN 120D
LX800EPSON AMSTRAD PMP 4000 OKIMATE 20 24 Pin Colour Printer
£149. Inc VAT & Delivery While stocks last ONLY £725.00 INC
VAT with Kindwords ver 2.0 Word Processor I DIAMOND - THE NAME
YOU CAN TRUST EXPORT HOTLINE (0272) 693 545 I EXPORT FAX NO
(0272) 693 223 I Diamond Computer Systems Ltd 1 84 Lodge Road,
Southampton.
1 Diamond Computer Systems Ltd 1 406 Ashly Rd. Poole. Dorset BH14 OAA 1 Diamond Computer Systems Ltd.
1 227, Filton Avenue. Bristol.
1 LAN Computer Systems Ltd, 1 1045 High Road, Chadwell Heath, Romtord.
1 LHC Microsales. 121 Regents St., 1 Leamington Spa, Warwickshire.
I Diamond Computer Systems Ltd, 1 Ballina, County Clare, S. Ireland CHIP SHOP PRICES WE ONLY SELL NEW CHIPS A590 CHIPS
0. 5Mb £29.95 inc VAT 1 0Mb £58.95 inc VAT
2. 0Mb £115.00 inc VAT A590 £319 + VAT A590 2Mb Populated £399 •*
VAT 8 UP BOARD CHIPS 2Mb £99 6Mb £279 4Mb £195 6Mb £369 8 UP
Board Supra only £139 8 UP Board 2Mb Pop £229 ? SPECIAL *
DIAMOND DRIVE, THRU PORT ON OFF SWITCH only £49.95 with metal
case £69.95 INC VAT WITH 10 BLANK DISKS £53.95 INC VAT Word
Processing Pack II you thought our Diamond Pack 1 was good
value just look at out Diamond Pack 3.
SAME AS PACKS 1 OR 2, BUT WITH PHILIPS COLOUR VISION MONITOR (U.K.) ONLY £625.00 INC VAT DIAMOND PACK 4 Same as Pack 2 with colour monitor but includes 24 pin colour printer ' DIAMOND PACK 3 ¦ ribbons Diamond Configured Packs: AT System Amiga B2000 AT Bridgeboard 2090A 20Mb Autoboot HD 1084S Colour Monitor XT System Amiga B2000 XT Bridgeboard 2090A 20Mb Autoboot HD 1084S Colour Monitor Basic System Amiga B2000 2090A 20Mb Autoboot HD 1084S Colour Monitor Audio System Amiga B2000 + 2090A 1084S Colour Monitor Music X & Midi Interlace Visual System Amiga B2300 Genlock Deluxe Video 3 + 1084S colour
monitor Phone for our incredibly low prices on the above systems!
Y 47Mb Autoboot, Fast file System Hard Disk tor B2000 - only £395 Autoboot A2092 (20Mb Hard Disk)-£199 HIGH QUALITY 3.5" BULK DISKS COLOUR PIC Real Time Frame Grabber £349 INC vat £5.00 ...£12.00 ...£23.00 ...£45.00 .£80.00 Add £4.95 lor 80 capacity lockable box Your AMIGA 500 IS worth over £800!!
I When you part exchange it for a B2000 with an autoboot hard disk!
Phone or call in to a Diamond store for details I Amiga 2000 from £499 inc VAT when you part exchange your existing system. Call for details.
BREAKTHROUGH A590 2MB POPULATED INCLUDES THE EXTRA 2MB VIDI AMIGA £99 INC VAT HI RES MONO CAMERA £199 INC VAT VIDI + CAMERA £279 INC VAT CITIZEN SWIFT 24 PIN PRINTER £249 DIAMOND MULTISYNCH MONITOR £295 DIAMOND MULTISYNCH 30 RENDALE 8802 GENLOCK £179 INC VAT FLICKER FIXER V 9 NEW COMMODORE AMIGA 3000 DIAMOND 16 40 A3000 ..£2499 DIAMOND 25 40 A3000 £2999 DIAMOND 25 100 A3000 £3299 CALL FOR VOLUME DISCOUNTS WITH CBM OS 2 MUSIC X SPECIAL OFFER £69.95 INC VAT PRINTERS All printers in ou' range are dot matrix and include the ' following features: Standard centronics parallel port for direct
connection to Amiga. PC's, ST. Archimedes etc. Tractor and friction paper feeds £99 £249 £295 £199 £130 PHILIPS MNS 1432 HIGH QUALITY 9-PIN PRINTER CITIZEN SWIFT-24 WITH COLOUR PANASONIC KXP-1124 24-PIN D.MATRIX PRINTER OKIMATE 20 24-PIN COLOUR THERMAL DOT MATRIX PRINTER STAR LC-10 MONO £125 Multiple font options from front panel, excellent paper handling C64 128 version available STAR LC-10 COLOUR £165 Colour version of the popular LC-10. Allowino the effect of full colour on screen dumps (requires colour printer driving software). C64 128 version available STAR LC-24-10 £199 24 Pin version
of the popular LC series with exceptional letter print quality.
STAR XB 24-10 £439 24 PIN COLOUR PRINTER __ (INCLUDES COLOUR OPTION?)
MONITORS PHILIPS 8833 (U.K.) COLOUR MONITOR WITH STEREO SOUND ONLY £199.00 DIAMOND MULTISYNCH MONITOR ONLY £295.00 COMMODORE 1084 S MONITOR ONLY £199.00 ALL PRICES EXCLUDE VAT. COURIER £7, NEXT DAY SERVICE £10 E & OE. All prices correct at time of going to press and are subject to change without notice.
Attention game freaks! So you think you rate as a good games player?
Well think againl You're nowhere until you try Yolanda The fastest and most difficult platform game ever.
You take the part of Yolanda, offspring of the mighty Hercules himself, cursed by the death goddess Hera to be shunned by all mankind. Your only hope of lifting the curse is to re-enact the twelve tasks of Hercules - and that's going to take all the speed, strength and reflexes it's possible for a mortal to summon.
You'll get the chance to get up to speed in the specially designed trainer level, then it’s straight down to some of the fastest platform action you are ever likely to experience.
TiHi* Millennium, Chancery House 107 St Pauls Road, London N1 2NA MILLENNIUM
• Over fifty levels of unrelenting fast action.
• Unique trainer level for beginners.
• Random level selection - you'll have to stay on your toes.
• Joystick twitching gameplay that'll keep you coming back for
more.
• Game design by the legendary Steve Bak.
• Available from the end of July 1990 for the Atari ST and the
Commodore Amiga. Price £19.99 SCREEN SCENE Welcome to Screen
Scene, the essential guide to Amiga games. Our reviews are
timed to coincide with the release dates of the games
themselves, so you won’t find any out of date reviews here,
only up to the minute information from an experienced team of
joystick journalists.
0- 29% 30-39% 40-49% 50-59% 70-84% 85-92% SOUND Four channel sampled stereo rock or a Slock, Ailken and Waterman drum track? The higher the rating the higher you run the volume, GRAPHICS Not just overall prettiness, but animation, style, design and the way the visuals tit in. So it doesn't have to be the prettiest game in the world to score hrgh here.
PLAYABILITY This rating lets you into how easy it is to get into a game, and once you start playing whether it’s addictive or uninteresting dross.
LASTABILITY Speaks for itselt. The higher the rating the longer you'll be loading it up. Ties in closely with the playability rating.
OVERALL The most important of the lot.
And here’s CU's rough guide to ratings:- Man, this stinks.
Phew, avoid.
Below par.
Worth checking out if your a fan of the game style.
Above average, but room for improvement.
Good but flawed.
ScreenStar, recommended.
Super Star, our highest accolade.
Must not be missed.
AMIGA SPEC Watch out for this addition to our reviews. The Amiga is the finest home computer that money can buy, and if we really feel that a game is pushing the boundaries of the machine we’ll tell you how and why.
THE TEAM STEVE JAMES When younger, nipper Steve used to drink pretend beer made out of Andrew salts and cocoa powder.
He also used to kidnap and bully younger kids, but wouldn't admit to it. When asked to explain his bullying. Steve insisted he was only conducting genetic experiments!
Dan Driller Killer’ Slingsby - what a picture of innocence.
MARK PATTERSON Mark joined his first group, a reggae band, when only eight. Although Pas were restricted to the playground, it didn't stop him getting booed off stage.
Somethings never change! Mark is also the only two year old we know who had shoulder length hair and whose favourite food was curry.
Are the stories about Steve and his hampster true?
DAN SLINGSBY A bit of a DIY enthusiast when a toddler, Dan liked nothing better than sawing the legs off the family dining chairs or cleaning the chimney with fireworks. Ever inventive, he also decided he could drive the new family car without using the brakes or steering round the garage door.
SCREEN SCENE BACK™ hough not as acclaimed as its predecessor, Back To The Future 2 still managed to make a few million dollars for messrs Spielburg and Zemekis. The plot carries on from where the first left off, with Dr. Emmet Brown, Marty and his girlfriend, Jenny, whizzing off at 88 mph in a Dolerean-cum- time-machine, on a jaunt to the future to prevent Marty's kids from growing up as jerks. When they get there Griff, the great grandson of Biff from the first film, uses the time car to transport a sporting almanac back to Biff in the 1950s who uses it to become a millionaire, thus
altering the future.
As a result, Marty has to travel back in time, save his other self from Biff's gang and then steal back the almanac. Yes, it does take a degree in quantum physics and relativity to understand.
There's so many crossover plots in the film it seems almost impossible for a game to do it justice. Image Works have approached the game by taking the five main scenes from the film and making them into individual game sections. The first of these is the hoverboards. This is portrayed in the same way as standard skateboard games. The first bit scrolls left to right with Marty punching out members of Griff's gang and picking up strength from Pepsi bottles and the like. Getting used to the controls and learning when to avoid cars is the key to completing this level. My only complaint is that
it drags on a bit.
While all this is going on Jennifer gets herself arrested and taken off to her future home. The snag here is that if she meets her future self she’s liable to have a breakdown. You’ve got to help her escape without meeting herself or her future family. This scene was obviously inspired by Cinema- ware's hospital sequence from It Came From The Desert game, though it’s played as a logic puzzle rather than pure arcade. By moving the joystick in one,of eight MIRRORSOFT IMAGE WORKS PRICE: £24.99 directions two doors open and any character standing in a room when the exit opens will walk
through it. You have to move Jennifer's family out of her way as you try to get through the front door. It requires some thought, but It only took me a minute or so to complete this section which lends to make it seem a bit pointless.
The level’s heel 'em up.
Level three is a beat,'em up.
Marty has returned to an alternative 1985 where Biff is king pin thanks to the sports almanac he received thirty years earlier. In order to return to 1955 Marty has to find the Delorean, which is being guarded by Biff's henchmen. This has to be the most uninspired section in the game.
Not only does it use a six year old idea, but it's poorly executed.
Its back lo the tittles The next level is quite bizarre.
Marty’s now made it back to '55 and he's at the Enchantment Under The Sea high school dance from Back To The Future, at the point where he's playing the guitar live on stage. It's at this point that he realises his other sell is playing the guitar and is about to be jumped by Biff's gang, so he's got to stop them. The game takes the torm of an animated sliding block puzzle; quite what that's got to do with this section of the film I don't know.
In the filth and final game, Marty’s back on the hoverboard in a repeat ot level 1, only this time it's sixty years in the past. The only real differences are the back drops and a new set ot attacking characters. It's a bit of a cheap gimmick to rehash an earlier game section so blatantly. I was very disappointed to get this far and discover I really had gone back to the future.
The two outstanding features of this game are the intro sequence featuring the Delorean car shooting off into the space time continuum and a neat rendition ot the theme (which owes a lot to the original composer). Though it's adequately presented, Back To The Future It doesn’t gel together as a complete game. Obviously it was always going to be a difficult license to translate; I just wonder it anybody could have handled it in a more exciting manner.
S GRAPHICS: PLAYABILITY: LASTABILITY: join (lie resistance fighters in their crusade ogoinsl the awesome powers of KING CRIMSON the manic scientist, ond his Crimson Corps - mere earthlings transmuted into treacherous fighting machines... giont armoured tanks, lethal circular saws, airborne lighters mechanized snakes and many more. Each level throws you into confrontation with on enemy even more terrifying than (he last If you have the skill you con locale the weapons of your predecessors’ failed missions - if you kriifMyAfi M...»«i fli M Him ill imii fiml. MW have the courage you can fight to
leoch YOUR ULTIMATE GOAL - THE DESTRUCTION Of KING CRIMSON HIMSELF SO, POWER UP AND TAKE ON THE MECHANOID WORLD OF MAYHEM AND ITS LEADER - KING CRIMSON Ocean Software Limited fe Central Stre Manchester M5 5NS Tel. 06183? Bb Telex 669977 OCEANS G Fax: 061 834 0 forthcoming release of their Back to the Future II computer game, Mirrorsoft have stumped up the readies for a week's holiday in this famous holiday resort, home to Disney World, EPCOT, Sea World, Universal Studios and the Kennedy Space Centre!
The prize includes return flight tickets and accomodation at one of Orlando's top hotels. From there you'll be able to explore Walt Disney World's Magic Kingdom and relive the hectic Gold Rush days in Frontierland, play pirates in Adventureland or take a trip into the future in Tomorrowland's Space Mountain. The EPCOT Centre's Futureworld wisks you off on a fantasy trip to the future and the Kennedy Space Centre offers a close up look at the history of space travel including the Space Shuttle and the Apollo space craft.
If it's something a bit more down to earth you're after, you can try Sea World and have a close encounter with Shamu, a massive killer whale or try out the water roller coaster and giant Corkscrew at Wet 'N' Wild. Other attractions include the MGM tour at Disney or the special Universal Studios tour, home of ET and Orlando's newest and fastest growing attraction.
CU have also got their hands on a runner up prizes of copies of both tl A video and computer game of BackTo the Future II each with a value over £100.
And how can you get youMHHJBf mitts on a pair of these most H valuable tickets? Easy, just ™' read the review of , . ¦ Mirrorsoft'sBacktothe £v .' !
Future game on pages 28 :: and 29 and answer the _ . ' following two questions:
1. What drink in the game gives the player extra strength?
A) Pepsi B) Lucozade C) Strawberry milkshake?
2. Who plays the character of 'Doc' in the films?
A) Tom Baker B) Christopher Lloyd C) Bones?
Write your answers down on a postcard or the back of an envelope and send them to: Blast Off with CU, Priory Court, 30-32 Far- ringdon Lane, London EC1R 3AU.
To obtain your update, please return your original disk, together with a cheque or P.O. for £4.95 to MicroProse, Unit 1, Hampton Road Industrial Estate, Tetbury, Glos. GL8 8LI Warn v-r pe bug-eyed Guardian of the last level.
Saddle up your own gold-plated dragon.
Prisoner for his master. Lover boy, Isolde, sets off with his dragon buddy to rescue the old girt from the clutches of evil.
Throwing a dragon into the plot obviously opens up several possible gameplay options. In the case of Unreal it's 3D flight sections, which account for two thirds of the game, with sideways scrolling stages I ress shots for Unreal have been whizzing round the news scene for the past ten months but little has been seen of the game itself.
It has one of those smoochy boyfriend-rescues-girlfriend plots, this time set in the chaotic world of Unreal. The girl has been kidnapped by an evil guardian, who's holding her The snow covered world of Unreal.
UBISOFT PRICE: £24.99 Inside the castle of the Grand Master.
Making up the rest. That's an interesting mix of game styles; previous games which have attempted such a mix have been less than successful.
The flight sections are pure arcade action. The graphics are designed in the same style as Afterburner and Galaxy Force.
Though their execution is far superior. Each level is different, ranging from prehistoric swamps populated by dinosaurs to lava valleys filled with flaming geysers. One drawback is the speed of the dragon. It flies fast and its speed cannot be altered, so you need good reflexes.
Arrows appear in the centre of the screen indicating the best direction for your dragon to take.
My onlv gripe with the 3D stages is same hazards again and again.
Still, they're good fun to play and make for an interesting mix of game styles.
The 2D sections are completely different. Now you get a mix of arcade and puzzles.
A lot of the time the difficulty comes from timing jumps and attacks on some of Unreal's less sociable inhabitants. Cracking the puzzles is just a matter of your eyes open for which looks out of the ordinary such as gravity defying rocks which require a swipe from your sword to activate them.
What really stands out are the graphics. The design and use of colour is fantastic as are some of the effects like the fire and snow flurries. All this is coupled with neat sampled sounds which take the atmosphere of the game one step further.
Both of the game’s styles could stand alone as above average products; together they make a great game. The graphics and sound are typically French. Drawbacks include a slight over use of the 3D dragon section and some testing jumps in the 2D section. Apart from these minor quibbles the rest of the game is fantastic. I heartily suggest a trip to your local softshop to purchase this sword and sorcery extravaganza Mark Patterson SOUND: 88% GRAPHICS: 89% PLAYABILITY: 88% INSTABILITY: 86% OVERALL: 87% u STARBLADE ¦ Vol so long ago, Colorado hopped over the white cliffs of Dover to settle snuggly
onto your softshop’s shelves. This time, France-based Silmarils and their English distributors. Palace, put you in the driving seat of a Starb- lade XD.71 transporter and, as Storm Walker, the champion of the Scientific Fighting Front, you must collect magnetic cards scattered throughout the star system to unlock the co-ordinates of Cassandra, the base planet of tyrant Genolyn and her followers.
It’s a good idea to familiarise yourself with the layout of the ship as you'll need to know where all the various circuit boards and chips are found that control the basic (but fundamental) food and oxygen, the cockpit and magnetic shield.
If there's a problem with the engine damage or aliens invade the ship, you must go to the engine room, look at the control panel and replace any burnt-out circuits.
To keep everything shipshape, you must buy spare parts, addons, oxygen and fuel en route.
Each planet is selected from a screen in the cockpit, which gives details of each's atmosphere, technology rating and principle exports. You can buy and sell and make money as you travel using conventional propulsion or fuel guzzling hyperspace. But beware!
Every ship in the cosmos has your ship's ID and orders to shoot it on sight. So if you're attacked during a flight, the ship will go to alert and you need to get to the guns and get blazing. The battle screen will give you a laser sight and a quick jab on the fire button sends your lasers zipping off out where no man will want to get in the way.
Pressing F2 gives you a magnetic shield, and you can buy missiles from certain planets. Overall, though, the game is slow with only the pacey shoot outs getting any adrenalin going at all.
Starblade is definitely one for the adventurer who’s not that adventurous. But if you like Elite Lett: Now that's enigmatic SOUND: 72% GRAPHICS: 79% PLAYABILITY: 69% LASTABILITY: 83% OVERALL: 77% AATARr ST and O amka Sixteen Bit Superdeals from the Sixteen Bit Specialists!
CUSTOMERS PLEASE NOTE! When comparing prices remember ours include fast delivery by courier.
520STE Power Pack SB9F £369.00 Inc. VAT and Next Day Delivery Power Pack includes:
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* Over £550 worth of games software, including OutRun, Gauntlet
2, R-Type. Space Harrier, Super HangOn and 16 more Top Games
* Organiser Business Software including WORDPROCESSOR,
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* First BASIC and First Music Utility Software
* FREE JOYSTICK AND FREE MOUSE MAT WORTH £4.95
* All leads, manuals PLUS MOUSE and free mains plug!
* Hyper Pack SAW inc Hyper Draw, Hyper Paint and Borodino
Battlescape War Game AMIGA A500 GAMES PACK TT featuring BAT
PACK or the new FLIGHT OF FANTASY PACK £399.00 Inc. VAT and
Next Day Delivery BAT Games Pack Includes:
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* Free TV modulator worth £24.99 aBowing you to use the Amiga
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* DELUXE PAINT II GRAPHICS PACKAGE.
« PHOTON PAINT II graphics package with animation worth £70.00.
* FREE, only-just-released BATMAN - THE MOVIE games software.
* NEW ZEALAND STORY arcade games software.
« F 16-INTERCEPTOR • amazing 3D flight simulator software
* A further £230 worth of Games Software, Including BUGGY BOY,
MERCENARY.
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* FREE JOYSTICK. MOUSE MAT AND 10 BLANK DISKS.
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* Everything else listed lor BAT Games Pack.
520STFM DISCOVERY PACK £279.00 jaJJiK: NEW! Fantastic value for money pack Includes: r YTTT V
* 520 STE 512K memory keyboard with built in t megabyte double
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* UTILITY PROGRAMMES inc STOS GAME CREATOR. NEOCHROME painting
package and FIRST BASIC programming language
* ST tutorial programme and 'DISCOVER YOUR ST beginners guide to
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* PufsMOUSE, MOUSE MAT. MANUALS. ALL LEADS, METACOMCO BASIC AND
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AMIGA 1 MEG BAT GAME PACK £499.00 1 Meg Bat Games Pack includes:
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* DRAGON'S LAIR 1 MEG MEGAGAME!
1040STE BUSINESS PACK £449.00
* Includes the new 1 megabyte 1040STE keyboard plus over £200
wonh of business software including WORD UP wordprocessing
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AMIGA A500 CLASS OF THE 1990'S BUSINESS 4- EDUCATIONAL PACK £549.00 FEATURES:
* Amiga A500 . TV Modulator * Maxiplan 500 Spreadsheet
* Midi Interface * Software * Amiga Logo, BBC Emulator.
* Kind Words II word processor Deluxe Paint II
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* Super Base Personal and disk wallet Database MEGA 1 BUSINESS
Pack . . £529.00 Features:
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* Inc. all software supplied with 1040 STE Business Pack
* Blitter chip installed for faster graphics Inc SM124 Mono
Monitor .£628.00 ACCESSORIES Quickshot II Turbo
Joystick ......£9.95 Branded Memorex 3.5’ DSDD Disks
Competition Pro with Autofire £14.95 Memorex Disk Box
Konix Speedklng Joystick £11.95 For 40 3.5'
Disks .....£8.95 EXTERNAL DISK DRIVES Atari
SF314 1
Megabyte ......£139.00
Red Mouse Mat with Amiga logo ....£5.95 Amiga 1.-2 Meg
Expansion £99.95 Plain blue Mouse
Mat ...£4.95 Control Centre Atari or Amiga
.£44.95 Contriver Amiga and ST Mouse with FREE Holder and Mouse
Pad £20.95 Amiga A1010 t
Megabyte - .....£109.00
Cumana 1 Megabyte Atari or
Amiga £89.95
NEC 1 Megabyte Atari or
Amiga ..£79.95
PRINTERS Star LC24-10 24Pin ind. Lead
ST Amiga ....£249.00
Atari Megatile 30 Hard
Disk .£439.00
New! Commodore A590 20 meg hard
disk ...£369.00 A590
Hard Disk + Memory Upgrade
installed .....Phone Star
LctO including interlace lead for
ST Amiga .....£169.00 Star
LC10 colour including interlace lead for
ST Amiga .....£219.00 Citizen 120D
including Interface lead for
ST Amiga .z ..£139.00 SEIKOSHA BO
COLUMN PRINTERS - AMAZING PRICES Seikosha 9 pin NLQ including
intedace lead for ST Amiga £139.00
Seikosha 24 pin LO including interface lead for
ST Amiga £239.00 MONITORS Commodore
Amiga At 084 stereo Monitor inc
lead £269.00 Atari Smt24 Mono
Monitor including
lead .....£119,00
Philips CM8833 stereo colour monitor inc. lead lor ST or Amiga
....£259.00 To order either call the orderllne above
with your Credit Card details OR make a cheque or P.O. payable
to: Digicom Computer Serviceo Ltd ond send II with your order
to the address below. Csllors sre also most wslcoms St the
sddrssa bslow.
DIGICOM Unit 36, Wharfside, Fenny Stratford, MILTON KEYNES, MK2 2AZ. All prices include VAT and delivery by courier HBBI SCREEN SCENE I Racing I through I the tunnel I at the end I of level I one.
STAR Use your black dog to bomb that Zepplln.
Typical cutesy Intro screen.
Ob is the sort of performing dog you'd normally expect to find on That’s Life.
IDEAL THE SOFTWARE BUSINESS PRICE: £24.99 He's cute, has large floppy ears, a stupidly lovable face, ,and he’s got a talent for flying bomber planes.
He does this remarkably well.
Why a canine with such cute sad eyes should want to partake in an all out offensive against similarly well trained pets is beyond me, and I can't turn to the instructions for clues because they’re all in Italian.
Bomber Bob is a vertically scrolling shoot 'em up. It doesn't offer anything new in the game design stakes other than its cuteness, which makes even the characters in New Zealand Story look like burnt New Zealand lamb chops. It also plays brilliantly. I wouldn't be surprised if it appeared in coin-op form - it's that good.
As you travel through the many levels you are attacked by waves of enemy aircraft and a smattering of ground attack silos. Enemy planes attack from different heights but you have to match their altitude to shoot them down. Hitting enemy targets earns money which can then be used to buy extra weapons at the end of each level.
Before the money can be spent, however, you have to get through 'The Tunnel', a 3D section not a million miles away from the trench sequence In Star Wars. This time the tunnel has more twists in it than a Cadbury's Spira. I found this section to be taxing, yet learnable, but I cannot understand why the tunnel gets brighter as it recedes into the distance.
Graphically, BB is top class.
Vaguely reminiscent of an ST game, the graphics are brightly coloured, perhaps a little too bright, and instantly lovable. The full-screen scrolling gives a true arcade effect, and the simplistic, if tiny, status window gives the game an uncluttered look.
BOMBER Soundwise, Idea have created some interesting spot FX.
Unfortunately, they take up a lot of memory so their use is limited.
It’s difficult, granted, but the attack waves can be learnt, and slowly but surely you'll find yourself flying through the game.
Three cheers for original product!
Tony Dillon SOUND: GRAPHICS: PLAYABIUTY: LASTABIUTY: OVERALL: ATTENTION ALL AMIGA OWNERS
• S IT! NO COMMITMENTS LIKE OTHER CLUBS ONE YEARS MEMBERSHIP ONLY
E7. THAT Join now. We promise you will not be disappointed
Direct from West-Germany the N° X branded selling disk on the
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We can offer to all members these branded disks at unbeatable prices.
Price per box 10
3. 5 inch DS DD 1 meg «*99£4.99
For every 10 boxes bought we give you one box free.
ACCESSORIES MEMBERS MARAUDER II INC VAT The number one back-up program, already £U.W sold over 100.000 ... 500 5I2K RAM CARD + battery bached clock ? OtVolf switch. Uses low power I Meg Dram ..... VIDI AMIGA The Rombo Vidi Amiga is a low cost, high performance video frame grabber system which will interface to any video source camera, video-recorder etc .. VIDI CHROME Vidi chrome is a powerful software package which utilises the Vidi-Amiga hardware to digitalise stunning FULL
COLOUR pictures in seconds from a static video source MEMBERS £12.99 £9.99 . .£7.45 £6.99 Competition Pro Extra (autolire) Competition Pro 5000(black) Konix Speed King Cheetah 125+ GRAPHICS STARTER PACK 4 Fantastic graphics packs, ideal for beginners at a pnee you just can t retusc.
LAani”l™i re programme tha, gives you the ability to eontto, both tbc colour and the speed of the animation.
Sst. A great stari to, tbc person wanting to ge, into pa.nts programme.
AFGIS DRAW: A computer aided design programme for creating scaled drawings.
SIS with An,mate, and .mage. Essentia, pictures to, people tba, draw All this as one special offer for all club members.
R. R.P. £99.00 OUR MEMBERS PRICE: £29.99__ EXCELLENCE sesssbs::
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Trafalgar House. Grenville Place. Mill Hill. NW7 3SA PRICE DESCRIPTION QUANTITY MEMBERSHIP members 688 attack sub J6-95 Balance of Power 1990 ...... 16.95 Battle Chess .. Bomber Battle of Britain ... 6.49 Bridge Player 2150 , ... 8.45 Budokan .... ’-95 Chase HO .... Chess Player 2150 . 5.95 Chess Champion 2175 17.95 Csbcrhall I * 2 Collossos Chess X 14 99 OK Hart 5* trouble Dragon 2 15 9 D *kkhcn
Fl*r..mh3i Pilot F?9 Retaliate* 49 F16Falcon ' PkxkJ lb *5 Flight Simulator 2 '9 9* Future Wars f.W Grand Prix Circuit 15-95 Iceman Impcrium J®-*’ Italia 1990 J5.g Kick Off 2 ....U-95 Sp.se Oursi 7 «« Space Oucst 3 I’-” Starflight 2 ... ’’S Test Drive 2 . Thundcrstrikc * Triad Comp Vol 3 J®-99 Turbo Outrun Ultima 5 J7-4* Untouchables Jf-99 Warhead ...|5-49 Windwalkcr .,6 VS MANY MORE!
Members Kings Oucst 1.2.3 20-95 Kings Quest 4 Leisure Suit Larry 2 ..-IJ£ Leisure Suit Larry 3 ... Manhunter 2 .J7-99 Midwinter ''•£ Ml lank Puto«»n £ 9‘ NmaWat-K*rs iWtO 19 49 15-95 Populous P?o lenro loot Pipcmanra K« infer* I'loft' koti •» Shadow ol Beast .
PRICE BUSTERS TOTAL Action Fighter .6.99 B ‘ FoolbaH Fotiuno b95 , 7 45 995 7 45 7 95 9 45 699 799 A 99 Bangkok Kn.ghts Balhstix Batik Valiev ( jonoq»»e»i H DragsinSpiot First Contact Galaxy F»tcc Global Commander .7 99 Hcllfirc Attack 4 9J Lombard RAC Rally 9.95 Mindbrcaker ...4 99 MrHeli 5.95
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SELECT CORflER The revised comer system.
SCREEN STAR ¦ he original Kick Off could lay claim to being the most playable game ever programmed for the Amiga. If the man hours lost at EMAP Towers in playing Anco's footie simulator were added up, the management would probably react in that special way Vinnie Jones reserves for Paul Gascoigne.
Wisely, Dino Dini & Co have skirted around producing a direct follow up to their classic. Instead they 've given us Extra Time, a fair quality data disk supplement and Player Manager, a brilliant simulation which added a campaigning aspect to the original knock around. The time for a sequel can be put back no longer and, if you weren’t sick enough of football already, hard on the heels of Italia '90 comes Kick OH 2.
What you can expect is a sort of amalgam of Extra Time and Player Manager, with a few new ideas thrown in. The idea has been to keep the gameplay basically the same, which seems wise enough.
From the Option screen you can choose a bewildering array of circumstances under which to play your match, from the dreaded astro-turf of lovable Lufon Town
F. C., lo a 'tactical1, low speed option which Iransforms your
team into a good impersonation of Sheffield Wednesday playing
away from home.
The choice to play as either an individual player or the whole team is ported over from PM, but added to that is the ability for two players to co-operate on the same side. Personally. I've always found playing an individual player a bit of a pain as it’s easy to lose track of where you are on the pitch and inadvertantly making a blinding run straight into the main stand. You can also pick your team from a squad, but this is rather undermined by the fact that you can't actually find out what their vital stats are, although we are assured that their PM ratings A new Intro Screen.
ANCO PRICE: £19.95 of Stamina and Agility are still functioning somewhere underneath the surface.
Possibly the greatest innovation is the ability to load one of your favourite PM teams into the game and really find out if they're as good as you think they are by playing either another PM team or a computer generated opponent.
This for me was the earlier game's only real weakness and is quite rightly corrected here. The rest of the variations available are fairly cosmetic, you can design your own strip and some fairly vomit- inspiring colour clashes are possible. If you yearn to play Kick Off in lime green and puce diagonal stripes this is for you. There's a fairly basic league and cup championship, and the World Cup is thrown in for good measure although for some reason all the players' names are English and Cameroon are crap. Don’t go holding your breath for glorious technicdour winning screens either
there aren't any.
Most important, however, are the innovations on the pitch, apart from some nice minor dptails like the spots on the ball and muddy patches around the goal mouth on soggy pitches. Set pieces have been given a thorough going over.
This may, or may not, appeal to you because you certainly cannot float a comer Into the box any more and get it to land on your centre forward's bonce every time. Hold the button down too long and the ball disappears into the crowd (or where the crowd would be if Anco had programmed them). Free kicks are even more nightmarishly complicated; a variation of joystick woggles can result in anything from a Stuart Pearce special or a very damp little toe punt, with the latter being much more common. This is very satisfying the one in a hundred times you hit a scorcher, but it'll take an awful lot of
practise to ensure a better success rate. The controls are a bit counter-intuitive and I think it's this aspect of Kick Off 2 which is the least successful.
Still, when you do knock in a corking goal, you can use the new slow motion replay facility to play it again and if you're feeling particularly proud, record for posterity on a data disk.
When it comes to the crunch with a game like this It's the playability rather than the peripherals which decide whether it's a real classic or just another addition to the software mountain.
Kick OH 2 scores highly on this front. The controls are, if anything, more responsive than they've ever been. More skilful play is certainly possible with the new additions, but what has been lost a little is the original games immediacy. It may be more authentic to watch your team wind down like they were playing a mid-table fixture on a wet Wednesday evening, but is it really more fun? The more a simulator strives to imitate the sport it's based on the more this is likely to happen the truth is no computer game is really like the sport it depicts. Fortunately, Kick OH2 keeps true, for
the most part, to the spirit of its predecessor. It may not be perfect, but no other footie game can touch it.
SOUND: 69% % It % % GRAPHICS: 84% PLAYABILITY: 93% INSTABILITY: 95% OVERALL: 90% o © 1990 MMBVT110 © 1919 UCS 8 AmMin IMAGE WORKS, Imm douse. IIS Mmait Sum. LoMon SI OSW. IB: MI-81 MS* SCREENSHOTS: 18 s Cowlesi el MCA ¦ here’s nothing like a reasoned argument and a kick in the mush is nothing like a reasoned argument. A beat 'em up isn't "principled". It it’s good it's because it has been programmed well enough for you to leave the enemy gobsmacked and corpses in your wake. It won’t have intellectual pretensions and so Behold. The power ol the Ninja easy to execute these moves, the game at
times is very tough going.
The sprites are beautifully drawn but some of the blue-clothed nasties merge into the blue backgrounds. And when you’re in the heat of a scrap they can be annoyingly difficult to pick out.
Shadow Warriors will never win the award for the best beat 'em up ever. It is attractive enough to look at but the gameplay, although faithfully recreated, does not have anything to lift it out of the ordinary. However, those who like beat ’em ups should have nothing to fear from purchasing this.
Steve James much the better for it.
Shadow Warriors by Ocean scores well on the body count. It’s admirable, too, in terms of its technical accomplishment. Shadow Warriors scrolls nicely, has crisp, well-drawn and colourful graphics, and maoeuvring while fighting is simplicity itself.
Amiga Shadow Warriors is as much fun as the original Tecmo coin op. The sprite resolution has been improved and the sound has been sampled giving the crispest of tones as fist meets flesh.
An unnamed American metropolis has been blitzed by rabid assassins. You. One of the Shadow Warriors, are a top-notch ninja who's out to stop the rot.
The aim is to battle you way through six levels or neighbourWARRIOR hoods and destroy the assassins before thwarting an evil demon. Your ninja can jump on to platforms with relative ease, and you get to perform a whole host of throws and kicks with obligatory, long and exotic names Triple Blow Combination, The Pheonix Backflip and so on ... Although the programmers have done a good job of making it SOUND: 78% GRAPHICS: 85% PLAYABILITY: 79% LASTABILITY: 77% OVERALL: 78% 2 William Clowes Street Burslem Stoke-on-Trent ST63AP Tel: 0782 575043 SALE 1 SALE SALE SALE SALE AMIGA SPECIALS
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£49.95 o EUROMANCER k other than take the easy option of a straight translation of William Gibson's novel, Brian Fargo and his associates at Interplay have created a whole new scenario based on the cyberpunk plug in, tune out world of electronic mind hacking.
Containing many of the features predicted by Gibson, Neuromancer is all the more exciting because a number of his ideas are being developed today.
You begin the game in a compromising position (face down in synthetic spaghetti and ELECTRONIC ARTS PRICE: £24.95 very hung over) with no clues as to who you are or what you are supposed to be doing. After chatting with various characters the mysteries of the game begin to unravel, along with some very shady characters such as the rather corrupt police force.
There are various levels of communication within the game, the most obvious being the spoken word, which happens in the main part of the game where you walk about, in the 'real world'. By logging on to the various computer networks, you can meet many more people, as well as getting a lot more done through clever 'hacking' - such as altering computer records to state that certain overdue bills have actually been paid.
The final, and most interesting section, is cyberspace. A completely computer generated world, cyberspace is where you get to meet all the big guys and where all the real things get done in a surrealistic 3D landscape full of strange geometric-objects.
Played almost as an arcade sequence, you have to try and break into the main computers using ICEbreakers, pieces of high level software designed to crack the security protection, called ICE.
The main problem with Neuromancer is getting started.
As you begin almost totally clueless the game seems a little aimless. Once you've progressed further into the game, however, things start to fall into place. The puzzles are varied, yet logical, and unlike most arcade adventures, you never feel like you're in a position where you have nothing to do. The wealth of information you collect means that making notes is essential but, be warned, there are more than a few red herrings.
It has been far too long in appearing, but I'd be mad to say it wasn't worth the wait. A perfect primer to the world of cyberpunk.
Tony Dillon SOUND: 80% GRAPHICS: 84% PLAYABILITY: 87% LASTABIUTY: 85% OVERALL AMOS, the new game creation system from Mandarin Software, allows you to design Sour own original games. With OO easy-to-use commands nothing could be simpler and the only restraints on creative endeavour are memory size and your own imagination. Tony Dillon puts AMOS to the test.
ere's never been a large consumer market for programming languages. After all, I wouldn't rush down to my local software stockist to buy Cobol v3. Mandarin look set to change all that with AMOS, the first software language designed specifically for creating quality games.
To my mind, the only other games’ creation package of any merit was the Shoot Em Up Construction Kit (SEUCK). Which had the sadly limiting facility of, as its name suggests, only allowing you to create SEUs.
AMOS allows you to create anything you want barring memory restrictions and your own imagination.
The core of AMOS is the programming language. A hybrid of that hoary old donkey BASIC, its 500 plus commands give you direct access to some heavy hardware support, without all that tedious messing about with machine code. A godsend for would-be-programmers.
Having programmed BASIC on can build with Amos.
AMOS is not, as you may think, a licence of a popular character in Emmerdale Farm, but essentially a souped up conversion of STOS, the surprise ST hit of late 1988, with quite a few bells and whistles strapped on. Full use of the blitter chip and the Amiga graphic and sound capabilities are only a couple of the innovations.
MANDARIN SOFTWARE PRICE: £49.99 o my (t)rusty old Spectrum for as long as I can remember, using AMOS was a piece of cake. If anything it's easier thanks to the use of straightforward English commands that do exactly what you'd expect. To move an ; onscreen object, such as a I sprite, you use the command MOVE. Simple, eh?
Of course, that only forms the | basic skeleton of a game.
Graphics and sound have to be added next, both of which can be | written within the product or imported from 'dedicated' ones such as Deluxe Paint or Soundmaster. To offer complete I graphic manipulation, AMOS has a second language - AMAL ¦ designed to give you optimum use of sprites and backdrops.
Once again, it's English based I and very easy to use. With just a [ few simple commands, you can create multi level parallax playing fields, and have sprites passing r behind, as well as in front of, background objects.
As if that wasn’t enough, Mandarin have also bundled a few handy utility programs written, funnily enough, in AMOS. A graphic designer allows you to quickly and easily create sprites and graphic 'blocks' for backdrops. A Mapping program allows you to take your blocks and piece them together to create your background graphics which, remember, can scroll in any direction and be of any size, memory withstanding.
AMOSteroids - an AMOS created copy of Asteroids.
Finally, you have a small collection of games to play and hack. There's AMOSteroids, a colourful Asteroids clone; Magic Forest, a very cute platform game that looks distinctly oriental; Castle AMOS is a simple graphic adventure; and Number Leap is a (mildly) entertaining educational product.
None of them would merit a Screenstar, but they do show what can be done with a few hours work.
That’s the spec, but what is it like to use? AMOS falls into that narrow gap between ‘a dream’ and 'just what I was looking for'.
By having so much control with such simple instructions, it should take no time at all to get to grips with it. Obviously, if you have no programming experience, it will take a fair bit SCREEN SCENE Magic Forest. A cutesy arcade game with a supdslngly short listing.
Longer to understand but, unlike other programming languages I could mention, it never seems an impossible task.
AMOS gives you the chance to create the games you would like to see on the shelves Indeed, if your programs are good enough, Mandarin will publish them for you. An incredible product that should create more incredible products. It looks like the days of the machine code programmer are numbered.
Whatever your computer, Contriver fits perfectly peripheral suppliers worldwide ENUS like many games currently on release. Venus: The Fly Trap has an environmental message. Set in the far flung future, over intensive farming, coupled with the use of chemical super-pesticides, has eradicated ail insect life and the planet's ecosystem has been given a swift kick in the geraniums. In a belated attempt to put things right, Man has created a race of cybernetic insects. In best B- movie tradition the cybosects have gone mad. Resulting in swarms of mechanical killers. To combat this menace,
scientists have built the ultimate killer insect, codename: Venus. What Percy Thrower would have made of all this is anyone's guess.
Corny plot aside, Venus is played over 10 worlds, each consisting of five levels. Each world is strikingly different from the last and varies from tropical rainforest to a high tech world, burning deserts or an arctic waste among others. Scrolling from left to right, the fly has to hop about shooting as many of GREMLIN GRAPHICS PRICE: £19.99 various worlds, each containing surprises of their own! After completing each level there’s a bonus section where the fly must face off against a plague of flying insects.
When larger insects are shot they drop bonus pods which, when shot again, give the player extra points, vitality, ammo or time. Watch out, though, as some drain the fly’s lifeforce and another 'mystery' bonus can reverse the joystick controls and throw things out of sync. As the fly hops around, there are ground icons liberally scattered about such as magnets which prevent jumping, hyper jumps which allow the fly to make massive leaps, time loss pads and gravity reversal mats which inverse the direction of gravity so you find yourself rising to the top of the screen and continuing controls are
responsive and nothing moves fast enough to give much trouble until the later levels. There are a number of power-ups to collect varying from a puny one-shot weapon to 4-way ammo and mortars. You'll certainly need some of the other weapons In later levels when you come up against some of the BIG insects. There are more than 20 different kinds of cybosects on the loose; some can be bumped off easily while others take considerably more firepower to destroy them.
Graphically, Venus: The Fly Trap is stunning. The fly looks and moves realistically. At times it seems to assume a life of its ownl The scrolling is smooth and the Amiga's colour palette is used well. Sonicwise, the sound getting hit as the joystick effects are adequate. The only time they come into their own is on the bonus section when the continuous hum sounds chilling.
The bonus section also provides a good test of your reflexes and shoot 'em up skills as the insects attack at speed and soak up a lot of firepower.
Venus is instantly playable.
With a one or two player option, it's a touch easy, but the 50 levels should keep you occupied for a few fun-filled hours and it's A mortar spewing flrepod worth 5,000 points.
Encouraging to see Gremlin selling the game at twenty quid.
But don't take my word for it; play the demo on the cover disk and make up your own mind.
Dan Slingsby SOUND: 77% GRAPHICS: 88% PLAYABILITY: 85% LASTABIUTY: 81% OVERALL: 84% KHALAAN if ImMaan is set in the mythical past of North Africa (though not assigned to any specific country or period) and concerns the power struggle between a group of warlike caliphs. You take on the role of one of these leaders and attempt RAINBOW ARTS PRICE: £24.99 to gain power by fighting, trading and making alliances.
One look at Khalaan is enough to call to mind two major points of reference: Lords Of The Rising Sun and Populous.
The comparison is not simply graphical, although the game map and characters could have been designed by Bullfrog, but also in gameplay. Yet it succeeds in combining none of the best elements of either.
Khalaan was programmed by Chip Software, the development team responsible for Joan Of Arc and Mystery Of The Mummy.
Like the former games, Khalaan mixes animation with digitised graphics, but it's not very convincing.
The game begins with you selecting a caliph from four variables, each of which act as a difficulty factor. Once you've donned some curly slippers the game begins with you installed inside your caliphate, a fortress that acts as home base. From here you connive, negotiate and fight your way through the game.
The first action you should take is to raise a couple of armies and send them in opposite directions.
Recruit about a hundred foot soldiers and a hundred archers and make sure they have enough food, money and water to last them otherwise they’ll desert. As it is there's always the ULJH.
SCREEN SCENE chance they might turn on you anyway.
You increase your power, logically enough, by taking over land and other fortresses.
These contain riches which extend your wealth and men which simply involves a lot of random keyboard tapping, much of which is pointless since the respective strengths of the two armies usually determines the outcome. It can be even more frustrating when storming a Be careful choosing your aides. No matter how good your negotiator, most offers of alliance are not worth trusting.
Choosing a spy is a dangerous task.
Rajet is good, but very corrupt... t,Ali grand cilipt. Of El ttaradj, ids a considerable gift to immediately, meaning tf* old pieces m favour of u»e poor and needy people of my empire ...while Salma Is a great thief, but not good for info.
The computer randomly selects two of the four characters for you.
In this case you have Ali (left) who is feared but old, and Umar, the easiest to control.
Which will strengthen your armies. Like Lords Of The Rising Sun the fighting can be played in arcade sequences, though Khalaan's action is substandard by comparison. For example, the battle sequences consist of a head to head fight, with an admittedly lifelike Arab, castle. Don’t expect pitched battles here, simply a tedious round of bribing guards and labourers to join you. The result frequently though, no matter what your respective strength, is that you die. On one occasion ten guards finished off about three hundred of my troops.
Historically authentic. However, it never approaches the scale or user friendliness of any of Cinemaware's products.
Mike Pattenden The are flaws too with the map design of Khalaan. Its shape doesn't suggest a massive country, and the way the screen restricts movement (you can't scroll simply over the whole landscape)is annoying.
You’ll find that boats and armies simply come to a halt because they can't negotiate an awkward piece of land.
Khalaan may be worth persevering with if you're a hopeless addict as far as these sort of titles go. It has an interesting plot and looks SOUND: GRAPHICS: PLAYABILITY: INSTABILITY: OVERALL: OFTWARE CITY SOFTWARE CITY, UNIT 4, BUSINESS DEVELOPMENT CENTRE, 21 TEMPLE STREET, ’ WOLVERHAM PTON, WV2 4AN.
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election and thus the game. The key is to keep people happy.
As the leader of your empire, you have to make many complex financial decisions and keep relations with other planets and empires on the straight and narrow. Decisions range from trivialities such as whether to buy 19 or 20 thousand bars of soap up to such orders as launching a full scale attack on another solar system.
The selling point behind this needs a degree in economics and an MA in political studies.
Playing Imperium, I couldn't help but feel a bit overwhelmed by the sheer complexity of the there's a lot of information to digest, most of which is useless, you never get to find out what you want to know. Yes, the Kroygon empire have sent out an invasion fleet, but where?
Imperium has a lot that could have put it up there with the greats (Populous, UMS etc).
However, as it stands now, all EA have is a very good simulation of a very dull and bureaucratic job.
Tony Dillon M m unning the galaxy is a tough and thankless job. Set a couple of decades in the future when man has developed interstellar flight and made extra-terrestrial contact, Imperium deals with both the mundane and deadly challenges of managing an empire. There are foes to fight, allys to be won and home improvement loans to be given out.
The aim of Imperium is to be re-elected as leader every fifty years. As the game is set over a thousand years you’re going to make even China's leaders look like spring chickens.
During the course of the game, catastrophies and wars cause public unrest and unhappiness, and it's these sort of feelings that can put a dint in your popularity and ruin your chances of holding on to power.
If it falls too far, you lose the ELECTRONIC ARTS PRICE: £24.95 game is the vast amounts of data on hand. There's a mountain of info to be read, options to be considered, and strategies to be worked out.
This is not the sort of game you can pick up and start playing immediately. Understanding the manual takes a few hours. The game's slightly easier to work out, but trying to play it well game. There is just too much to do. I'm a great fan of strategy games, but this is a little heavy handed. Also, even though SOUND: 71% GRAPHICS: 73% PLAYABILITY: 39% INSTABILITY: 44% OVERALL: 53% AMIGA 1010 EXTERNAL 3.5" DISK DRIVE Why pay more for Immltations whan the real thing Is this pries?
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STOKE-ON-TRENT 11 Market Square Arcade.
Hanley Stoke on Trent Manager Adrian Tel: 0782 268620 Open 6 Days The ORIGINAL from Commodore
R. R.P. £149.99 Only while stocks last Legendary Quality tvll +£3
Postage Only fir AF JY arcade, but not so instantly appealing
as Kick Off. The view is from the side of the pitch using a
classic forced 3D perspective, the same as old fave rave Match
Day, and as a result ypu don't feel like you’re playing on a
full width pitch. Audiogenic insist that all the pitch
dimensions are accurate, however, so I'll have to take their
word for it.
The control system can be as complex as you want. The more complex the set up, the greater the ball control. There are (deep breath) 28 different strengths of kick along three different heights (lob, body, and ground level), up to five different kick directions (forward, 20 and 70 degrees either side from forward) and optional back-kicks. That may sound like a lot, but there’s more. From basic choices such as editing team names and colours, through to selecting extra time, the number of points for a win, the skill level of computer opponents and the choice of a cup. League or knock-out
competition, he wealth of options is impressive.
The game plays well, although I found the response concerning things like changing direction while running to be a little sticky, which leads to mistimed tackles, missed shots and off target throw-ins. It does take a while to get used to, especially after playing Kick Off for so long, but it soon becomes second nature and you’ll find yourself pulling off some pretty natty moves.
The graphics and sound complement the game. For some reason, though, the fluid animation that made the 64 look impressive has warped into three frames for running and one for kicking. What happened?
The soundtrack is fairly impressive. Consisting mainly of distorted samples ot crowd chants and shouts from players, the overall effect is very atmospheric.
International Soccer was football king on the 64, but on 16 bit it'll have to relinquish its crown to more deserving titles.
Tony Dillon SOUND: 81% GRAPHICS: 79% PLAYABILITY: 82% LASTABIUTY: 81% OVERALL: 81% INTERNATIONAL SOCCER ¦he fact that this game is endorsed by media celeb and former England and Liverpool player, Emlyn Hughes, should be enough to set the tills ringing in softshops nationwide. However, the ever-grinning ones endorsement may also put off many hardcore soccer fans from purchasing the game. I bet many people will see the endorsement as the kiss of death. If the game was any good, surely it would sell regardless of any 'star- name’ endorsement. Maybe so, but there’s certainly a glut of soccer
products on the market so anything helps to get a game noticed.
The 64 game was one of the best football games available. Its only problem was blocky graphics. The Amiga version has better visuals, but I cannot help feeling that some of the game’s character has been lost as a result. A bit like dressing mutton up as lamb the old graphics were perfect for what it was.
The main game is strict AUDIOGENIC PRICE: £24.95 t's the final battle and Mankind's fate lies in the balance. 'Good' and ‘Evil’ finally get a chance to have a good old fisticuffs and smack the hell out of each other. Still. I never expected this fracas to take place over a cock-eyed game of Connect 4.
Antago is played on a board five by five square. The two opponents (an angel and Satan) ART OF DREAMS THE SOFTWARE BUSINESS PRICE: £29.99 have to try and get five of their pieces (clouds for the angel, fireballs for the devil) in a row, in any direction. Pieces can only be placed on the outer squares, and by dropping one on an occupied area, the previous item is nudged along.
Should you place a piece at the start of an occupied line of squares, the line slides along and the end piece drops off the other edge making way for the new object. This leads to a continually changing board which destroys strategies faster than you can set them up. It takes a highly analytical mind to work out what to do next.
Playing Antago, you can see how far artificial intelligence has developed. There are ten skill levels to test and. Even at the easiest, simple strategies just don't work. It's easy to play, but winning is a totally different kettle of kippers.
Graphics-wise, there’s not really much to report. They're attractive, but not outstanding.
There are a few humourous touches. Opponents smash each other out of their way when they want to walk past and the devil looks positively gleeful when the saint is about to make a bad move. The use of varied backdrops and board design adds some variety but, with this type of game, the graphics are not too important.
Antago's addictive. It captivates and won't let go. It's a game you can play many times and never want to put down. The two player mode's even better. If you have a friend to play against, don't miss it. One of the most enjoyable strategy games since chess.
Tony Dillon SOUND: 71% GRAPHICS: 76% PLAYABILITY: 92% LASTABIUTY: 87% OVERALL: 85% © Commpi FLIGHT OF FANTASY AMIGA The Commodore A500 Batman Pack must surety rank as one of the meet popular computer packs ever! The pack features the Commodore Amiga 500 computer with mouse controller and TV modulator, plus lour top software titles The software includes: Batman The Movie' - Rid Gotham City of the cunning joker, in Ocean s top selling title cased on the blockbuster Batman film; New Zealand Story • high quality conversion of the leading arcade game.
Interceptor • Dogfight with two F ie* in this leading flight simulator; Deluxe Paint II - top quality Amiga graph.es package which set the standard for others to foMow Return the coupon lor further details PACK INCLUDES: A500 Computer & Mouse £399.99 A520 TV Modulator £24.99 Batman Tha Movie £24.95 New Zealand Story £24.95 Interceptor £24.95 Deluxe Paint II £49.95 FOR FURTHER DETAILS OF THE AMIGA RANGE, COMPLETE THE COUPON AND RETURN IT TO SILICA SHOP THE UK’s No1 AMIGA SPECIALISTS TOTAL RRP: £549.78 Less Pack Saving: £150.78 PACK PRICE: £3994)0 Boo* style graphics Out hero** Jma
* tO Ou« nwM Planet * rwcu- log Humim aBo havo Mn c« urM C(saa in
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It hasn't happened overnight, in fact it’s taken as long as a year or so. Puzzle games are cool - official. Even the most hardened arcade addicts, shoot 'em up junkies and sim jocks are pondering over geometric shapes and they don’t look like square pegs in round holes.
As usually happens with these things, one game is to blame for the rush of brain teasers, and this time the software equivalent of the Rubik's cube is called Tetris.
Since that example of mathematical glasnost slid out of the Soviet Union game designers have been coming up with ever more complicated ways of torturing us.
Block Out again stems from an East European, though this time he's based in the US.
Aleksander Ustaszewski based this on a thing called the soma cube according to the instructions, a kind of Rubik’s cube for the mentally constipated. For an easier point of reference you should imagine a 3D version of Tetris. The game is viewed from atop a multi layered pit. And geometric shapes appear and fall slowly down to the bottom, the idea being to slot them together and fill a layer. When that happens the layer disappears. Your points total grows as the levels progress and you slot together increasingly intricate shapes.
RAINBOW ARTS PRICE: £19.99 It’s undoubtedly testing stuff with a succession of blocks falling quicker and quicker as you attempt to rotate and flip them. Where Tetris was, comparitively. Straightforward Block Out really bruises the brain cells as you attempt to get your head around the 3D shapes as they appear. By the time you get to a couple of levels you'll find yourself slotting pieces together that you simply wouldn’t believe you could make fit.
Block Out plays easily and there are several options for es The blocks pile up.
Developing the challenge it poses. You’re allowed to vary the parameters such as the depth of the pit or its width, and you can set it so it chucks hideous shapes at you from the start.
Curiously though. Block Out is more thereapeutic than addictive. It doesn’t get the adenalin going in the way Tetris does. That's not to say it's not as good - simply that it tests you in an altogether different way. For Amiga owners starved of the joys of Tetris, or even a clone by a litigious Nintendo, it comes as a welcome addition to the brain teaser's catalogue.
Mike Pattenden l SOUND: 50' GRAPHICS: 70' PLAYABILITY: 75' LASTABIUTY: 75- OVERALL: 75' o UGHT FORCE Voyager ? R Type ? Bio Challenge AMIGA ST
15. 95 15.95 PINBALL MAGIC 16 95 PIPEMANIA 1695 POPULOUS 15.95
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F2 50 per disc tor eipress airmail 0 HERO’S Try the herbalist lor potions.
QUEST II victim's body after his demise, for he may be carrying a fortune on his person!
Sound effects and music accompany many of the scenes and animated sequences. Most are a delight, and the animation is often quite humorous. The proprietor of the magic shop materialises in a bolt of lightning as you approach the counter, for example. And the old healing lady magically draws you into a rather unwelcome compulsory kiss as a reward for returning her ring!
Because of the different character settings that can be achieved, together with random events, Hero's Quest is unlikely to play the same way twice over. A puzzle solved by a magic user, for example, whilst having the same basic answer may have a completely different method of solution for a thief. And fighting will take on a whole new dimension if you can throw a few nasty spells at your opponent rather than simply beating it to death!
Coming on five disks for the 1 Meg Amiga, Herb's Quest is yet another high quality game from Sierra that is certain to give hours of fun and enjoyment.
Keith Campbell Then just pop into the Adventurer's Guild, and study the notice board. There you will find offers of both honours and rewards, providing you are prepared to venture into the forest of Spielburg and risk all. Mysteries and monsters abound, and you'll become a hero if you can brave the dangers and rescue the Baron’s children, find the Healer’s ring, and kill the evil brigade.
Played in the usual Sierra adventure-style mode, Hero's Quest is classified as a Role Playing Game, but it has all the characteristics of an adventure as well as an RPG.
Before commencing, a character must be set up. You're offered a choice of Fighter, Magic User, and Thief as your personna, and can then vary and add to the default points allotted to each of the chosen character's attributes.
The play progresses very much along the lines of a Sierra-style adventure, with just a little more emphasis on the acquisition of scrolls, potions, and weaponry.
Until you meet up with something nasty in the forest, that is, when play changes to combat mode.
Suddenly you find yourself standing face to face with one of the vilest creatures you have ever seen. Pitch in with the spells or weapons, or run, otherwise let's hope you recently saved your game!
Fighting can be exhausting work, and you will need a few pieces of silver for a good night's rest, not to mention the odd spell or two that you are short of! Make sure you never fail to search your SOUND: 88% GRAPHICS: 95% PLAYABILITY: 85% INSTABILITY: 92% OVERALL: 88% ACTIVISION SIERRA ON-LINE PRICE: £29.99 o Buyers Guide Here it is! The essential CU guide to the hottest selling titles on the Amiga.
Check out what's going to be new in June, which games the CU staff play, arid the Classics on Release chart - our'guide to great games that are still available.
AUGUSTRELEASES PRODUCT PUBLISHER INFORM A VON THE PUNISHER Comic blasting from The Edge.
ORIENTAL GAMES Kicking fun from MlcroProse.
FIREBALL Future sports also from MlcroProse.
SIMULCRA Space shooter, yet again from MlcroProse.
UMS 2 More strategy from Ralnblrd.
INTERNATIONAL SOCCER CHALLENGE Football from MlcroProse.
F-19 Do they ever stop? Flight aim frolics from MlcroProse.
DELIVERANCE - STORMLORD 2 More fairy bashing from Hewson.
FUTURE BASKETBALL Ball bouncing from, again, Hewson.
OIL S WELL Re-wrltten early Sierra product.
PLOTTING Arkanold-style arcadeater from Ocean.
BATTLE COMMAND Carrier Command sequel by Ocean.
EPIC - GOLDRUNNER 3D Space SEU, Ocean.
OPERATION STRUANCE 3D warship aim from The Software Business.
BACK TO THE FUTURE II Mlrrorsoft’s latest movie license.
BATTLE MASTER RPG arcade compllatlon from Mlrroraoft.
FINAL BATTLE Sequel to Legend Of The Sword by Mlrroraoft.
WINGS WW1 Biplane aim from Mlrroraoft.
AMIGA CHART TM LM a KICK OFF 2. Anco’s football aim launches Itself straight Into the number one slot.
O o ITALY 1990. USG go up one place with the first world cup release to chart.
O e MIDWINTER. MlcroProse drop a place as world cup fever hits.
O o ITALIA 1990. Virgin slides a place with the third footy entry this month.
O o F29 RETALIATOR. Falling five places Is Ocean's futuristic flight aim.
O © AMOS. Mandarin's first chart month with their DIY games kit.
O © TURRICAN. Another new entry Into the top ten, this time It’s from Rainbow Arts.
O o BATTLE OF BRITAIN. Second In the top ten for USG, though this one's a non mover.
O © GRIM BLOOD. 16-blt budget from Mastertronlc.
© o PLAYER MANAGER. Dropping five for Anco while Its big brother takes the top spot.
© o FOOTBALL MANAGER 2 - Addictive © © ADVANCED SKI SIMULATOR - Code Masters © o MANCHESTER UNITED - Chrysalis © © EMLYN HUGHES INTERNATIONAL SOCCER - Audiogenic © © TREASURE ISLAND DIZZY - Code Masters © o 688 ATTACK SUB - Electronic Arts © © WORLD CUP SOCCER '90 - Virgin © © ROCK STAR - Code Masters © © CHAMPIONS OF KRYNN - US Gold © © TEENAGE MUTANT NINJA TURTLES - Ultragames & Charts TIME TUNNEL DISKS Games we think are timeless.
STEVE JAMES Block Out, It Came from The Desert (still), Kick Off 2.
DAN SLINGSBY Venus, Unreal, Kick Off 2.
MARK PATTERSON Unreal, Fun School 3, UMS II.
TONY DILLON_Neuromancer, Subbuteo (again), Bomber Bob.
CLASSICS ON RELEASE PRODUCT PUBLISHER INFO PRODUCT WARHEAD Strategy adventure set In the tar reaches ot the galaxy.
PUBLISHER INFO Activision. £24.99 MANHUNTER 2 Gory post alien Invasion RPG. CU Screen Star.
Sierra. £24.99 FLOOD Wetware platform action. CU Screen Star.
EA, £24.99 ANT HEADS B-Movie attack of the mutant Insecta. CU Screen Star.
Mirroraoft, £14.99 EUROPEAN SUPERLEAGUE Managerial footy aim. CU Screen Star.
CDS, £24.99 THEIR FINEST HOUR Battle ot Britain flight slm.
CU Screen Star.
US Gold. £24.99 MIDNIGHT RESISTANCE Futuristic shoot 'em up.
FALCON MISSION DISK 2 Bolt on flight slm expansion.
CU Screen Star.
Ocean, £24.99 Mlrrorsott, £19.99 THEME PARK MYSTERY Surprise goings on at a haunted fairground.
Mirroraoft, £24.99 FLIMBO S QUEST Cute platform antics. CU Screen Star.
System 3, £24.99 NEUROMANCER Futuristic Cyberpunk RPG.
EA, £24.99 CHAMPIONS OF KRYNN D&D Mayhem In the world of the Dragon Lance. CU Screen Star.
US Gold, £24.99 LAST NINJA 2 Oriental beat ’em up adventure.
System 3. £24.99 NUCLEAR WAR Apocalyptical toilet humour with a cast of millions. CU Screen Star.
MIDWINTER A small community up against a cold-hearted dictator. CU Superstar.
CYBERBALL 21 at century robo-ball.
US Gold. £24.99 MlcroProse, £29.99 Domark, £19.99 BATTLE MASTER Fantasy battle action.
LIFE AND DEATH Home surgery kit SUBBUTEO Computer version of classic football game. CU Superstar.
Mlrrorsott, £24.99 Mlndscape, £24.99 Mammoth Games, £19.95 THE LOST PATROL Vietnam action strategy game. CU Screen Star.
Ocean, £24.99 FIRE AND BRIMSTONE Fantasy arcade adventure.
CU Screen Star.
MlcroProse, £29.99 Keith Campbell ventures into the Fantasy Zone offering advice on adventures, role- playing, strategy and war games. Read on for enlightenment.
INPUT KING’S QUEST III Adventure How do I give the cookie to the evil wizard, and when? I have tried everything, please help me!
Asneir Bjorlo Aalesund, Norway.
GUILD OF THIEVES Adventure How do I get out of the well in this game?
Joeri Piet, Assendelft, Holland.
THE JETSONS Adventure How do I see the Digdroid King in the caves? I can get into the caves using the crystal, and I've (ound the power generator room, but I don't know what to do there! Also, can I get the pick in the caves? The game keeps saying that its too heavy or my hands are full when I've dropped everything (except the lamp, which of course can't be dropped.)
Can I get Elroy and Astro to join me in Robotopia? The packaging suggests I can, but he doesn't want to follow!
Andy Phang, Maadington, Western Australia.
ZAK McKRACKEN Adventure I don't know which picture I have to make on the leg of the sphinx in Cairo, and on the statue in Mexico. Where does Annie have to say the text on the scroll from Lima?
Gunter Claes, Zonhoven, Belgium.
BLOODWYCH RPG I have found three of the crystals, but how do I get them out of the wall? On the level with the dragon there is a flight of stairs. If you go down, after a short corridor there is a flight up, which is the same one - a sort of mirror image. How do I solve this problem? May I say that CU is certainly better than other Amiga magazines at the moment.
Steve Bartle, Newark, Notts.
SHERLOCK HOLMES - THE RIDDLE OF THE CROWN JEWELS Adventure It was in the summer of '89 when I wrote to you requesting help in finding the torch. In no time I received your speedy reply, and I was hopeful that I could get the torch and advance further into this enjoyable game. As we are about three months behind getting your brilliant magazine, I received the December issue in March, and soon found that the wrong answer was there ¦ and you had spelled my name wrong! I am in no way ungrateful, but could you please put my request in once again? The answer you gave was one that I had to use later
in the game, as you have got to have all four jewels in order to have Holmes kidnapped.
Daniel Cram, Sydney, Australia.
GOLD RUSH Adventure "What shall I do at the Green Pastures Hotel?" Asks Asgeir Bjorlo, of Aalesund, Norway. I can't answer that, but perhaps there is a clue in the next problem: "How will I get into Room 11 at the hotel?" Posed by Mikjel Bjercke, of Eidsvoll Verk, also in Norway. The answer to Asgeir seems to be: Get stuck in Room 11 instead of outside it!
INDY Adventure To pass the first test, look in the real Grail Diary (the one you got with the game).
To pass the second test, step only on the letters mentioned in the other word for GOD.
Asgeir Bjodo Aalesund, Norway.
OUTPUT MANIAC MANSION Adventure To get into Nurse Edna's room, position one character in a neighbouring room and another in the hall outside her door.
Open the door and go in, then switch immediately to the other character and rush into the room. You will have a short amount of safe time there, while she's taking the other kid to the dungeon. I think there's an envelope in a drawer somewhere - I'm not sure!
AsifHassan, Abu Dhabi.
P. S. What happened to The Valley? I liked it better me old way.
BARD’S TALE I RPG "Once a man alive, now living death. It drinketh blood 'n' stealeth bread." The answer to this riddle is VAMPIRE.
Andrew Fox, Middleton, Manchester.
STARCROSS Adventure You aren't supposed to use the gun to get the blue rod. You have to use the disks.
Place one under the globe and the other somewhere else. The globe is hollow inside, so if you place an object on it when it is small, then fiddle around with the globe's sire, you will teleport out the blue rod (and the object you placed on the globe.)
Asif Hassan, Abu Dhabi.
WATERLOO Wargame In reply to Peter Scott's enquiry, here is a guide to avoiding several of me problems mat may occur.
1. Ensure all names are spelled correctly, paying particular
attention to those which are incorrectly pronounced in the
manual. If you are unsure, click on the relevant unit to find
the correct spelling. Read the text, and then press a key to
get back to the input window. This can be done even if you are
halfway through typing a sentence.
2. If you are ordering a Divisional Commander, make sure that the
correct Corps Commander is being used.
Although your subordinates start the game, they are liable to change as troops are assigned to a different corps.
3. Time factors play an important part in the success of your
commands. AM and PM must always be used. You cannot give
orders that would last beyond 9.30 pm when the battle ends. If
you use an irregular time period (eg
8. 24pm) you must not place the full stop between the hours and
minutes - a space should be used instead.
4. If all else fails, look in the Reference Guide to gain a
better understanding of the communications system and most
common orders in the game.
Stuart Neil Hardy, Wales, Sheffield.
DUNGEON MASTER RPG This is for Klaus Conrad of Malta. To kill the knights, you can't use magic. Instead, you either take your time anahack them up, or have 'em follow you to the pit room and fall into one of the pits, using the toggle plate.
Marco Pierolii, Milan, Italy.
DEMONS’ WINTER RPG When you find a cursed weapon, don't throw it away! Bring it to the dwarves' workshop and you can get enchantment for free!
Marco Pierotti, Milan, Italy.
POLICE QUEST Adventure To get Sweet Cheeks Marie out of jail, go to Cell I, and type HELP ME, then HELP HOTEL OPERATION, and leave.
BARD’S TALE II RPG In answer to Robert Campanella of Pordedone, the word to pass by in Level 3 of the Dark Domain is simply: PASS.
Robert Shurhuber Vienna.
FAERYTALE ADVENTURE RPG Here are the answers to Steve Mackenzie’s questions. Give the bone to the spectre in the graveyard crypt, and he will give you a crystal shard which allows passage through the blue barrier in the Citadefof Gloom. You will find the bones in the Tombs of Hemsath. Pixel Grove is just scenery -1 think. The cave referred to is found north of Pixel Grove and east of a stone circle. It is marked on the map, but not very clearly, and is not easy to spot whilst playing the game.
The lava barrier can be passed if you have found the rose in the hidden city of Aral.
Alan Godridge, Barnsley.
SPACE QUEST I Adventure I am writing in response to the plea for Then when he asks you again, he'll throw in a Jetpack for free. Then all you need is to get your robot pilot and ship, and it's off to sector HH! Put on the Jetpack and get out of the ship when you reach the spaceship Deltaur.
Chad Goulding, Boston, Lincs.
INTERACTION I have been reading your column in several different magazines for many years now. I used to think my TRS-80 was the best thing since sliced bread, back in 1981. I am now the proud owner of an Amiga, and a good job too! Keep up the hints and tips and reviews. Out here it is the only information I get.
I read that in Bard's Tale 1, all you had to do was close the bank account with to get one billion gold pieces.
Where is this elusive bank? I have mode a detailed map of Bard's Tale, and I |ht I had been into every location, but obviously not. I can finish this adventure, but would rather finish rich! I rang up Official Secrets (of which I am a member) to ask this, and they said there isn't a bank. Keith - if you say there's a bank I believe you.
Robin Larder, Doha, Qatar.
Keith's Response: What touching faith! I cannot vouch for this clue personally, which was sent in by a reader. So HELP, all you Bard's Tale players! I Is there a bank or have I been had? And what does Oyvind Adnoy mean, when he mentions a beaver... I have completed Legend Of The Sword with 100%, and never found a beaver, so I don't know what Oyvind Adnoy is talking about. And I assume by crocodile he means the carcass in the swamp, which .is not described in the game as a crocodile but the graphic looks a bit like one. If so, ignore it. The mudbeasts are easily disposed of if you have found
the clue halfway up the huge disfigured tree, E, SW, and SW of the Hydra. The High Lord's skull is found underground beneath the Keep. Before examining it or talking to the skeleton you must wear the spectacles, which you got when you killed the Hydra. The High Lord's skull is pinned by an arrow to the door. Hope this has been of some help.
Ray Smith, Milton Keynes.
Keith's Response: I'm sure it hasl But first banks, and now beavers! Next thing
- omeone will be telling me Leisure Suit jrry can score with
Suzi... STEALTHY MANOEUVRES ADVENTURE News just in from the
Continent. French programming supremo Delphine Software, whose
last hit was the award- winning Future Wars, have split from
their British distributors, Palace Software.
In a bid to up their market share, Delphine have signed up with US Gold and as a result Operation Stealth is now scheduled for release in September. Further Cinematique games will follow afterwards, all on the US Gold label.
I bet he's gott a Walther PPK too... Operation Stealth, for those who don't already know, is not the second ot the Future Wars trilogy but is based around a James Bond-type story concerning a missing Stealth bomber. It still employs the Cinematique system and has ironed out most of the minor quibbles that cropped up during Future Wars.
Future Wars is also now available through US Gold.
THE LAST NINJA AT LAST ARCADE ADVENTURE He’s finally found his way onto the Amiga! After being The Last Ninja twice on 8-bit machines, Armakuni will be appearing in the sequel to the popular System 3 original around July.
While teaching a class of apprentice ninja (ninji?), Armakuni is suddenly enveloped in a strange white light. The pupils are powerless to help as their master is transported to a strange world (well, you’d think Manhattan was strange if you'd been brought up in a monastery all your life), where he senses the presence of his arch-enemy (and major villain in LN1) Kunitoki.
So what happened to The Last Ninja 1? At the time,of its release, System 3 suffered a lack of decent 16-bit programmers and by the time the problem had been resolved Las! Ninja II was already in production. Being more advanced than the original it was felt that LN2 would provide a better conversion. Don’t write number one off though, there's always the possibility of a late conversion, especially with a compilation pack on the horizon.
This compilation will not just feature LN1 and LN2 but - wait for it - The Last Ninja 3 ! Work has begun on the third chapter but nothing is expected until the beginning of next year at the aerliest. Keep your eyes peeled for further updates in your favourite Amiga games magazine.
RED SUNSET___ WARGAME With all the changes happening in Europe - the Berlin Wall coming down, country after country regaining their independence, Italy winning the Eurovision Song Contest - most current wargames are looking dated. Red Sunset (a working title) from PSS, on the other hand, is bang up to date.
Taking into account all the political changes and predicting the huge amount of possible outcomes, you are cast as the 'ruler' of a European country and have to deal with all the problems that arise, both political and military.
Forge friendship pacts with allies while keeping the enemies from your door as World War II boundaries come toppling down. You can start cleaning up Europe this Autumn.
SIERRA'S GOLDEN OLDIES It seems that you cannot keep a good name down, especially when that name is King's Quest. Sierra first made their name with King's Ouesl 1. The story of a young man's quest to find three magical treasures. Now, six years and dozens of releases later. King's Quest 1 is making its way back onto the shelves in the form of King's Quest 1 (SCI).
In order to foster a new generation of gamesplayers (as well as inspire nostalgia in plenty of older ones) Sierra are re-releasing their 'classics'. King's Quest, Police Quest, Space Quest etc., but revamping them with their SCI games’ system.
The story and puzzles will remain the same, but there is an upgrade offer in the pipeline for existing 'classic' owners. Should be worth checking out.
A NEW WORLD OF POWER 52'. 3 lTc* FOR ONLY £34.99' 1 'PC VERSION C69.00 PC COMPATIBLES THE fev. .
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THE LATEST CUSTOM LSI CHIP TECHNOLOGY Iff Av By using an on-board Custom LSI Chip, Syncro Express has the power to transfer an »V MFM image of the original disk directly to your blank disk - quickly, simply and without any user knowledge. One external disk drive- is required for AMIGA ST.
SYNCRO EXPRESS IS AVAILABLE FOR THE ST AMIGA PC SYSTEMS - PLEASE STATE WHICH REQUIRED WHEN ORDERING WARNING 1988 COPYRIGHT ACT WARNING OauM Ewcfrones Ltd . Neeher condones not authorees me use rtf if* products lot the reproduction ol copyrtglx material The backi© facitces o* this product are dosigned to reproduce orty software such as PutAc Domain material, the users oen programs or software where permission to make Backups has been dearly If a ilegai to make copies, evert "or your own use. O* copyngl* matehai. Without the express permission oI the copyright owner, or the ncencee thereof HOW
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magical crystals, the sword's power source.
Some of the major features include a weather system that can affect certain decisions, real time action and 3D views of every location. With adventure games becoming more complex and new features being added all the time, you can’t help but wonder whether there are any traditional adventures left any more!
The, Final Battle will appear on the Imageworks label towards the end of the year.
THE FINAL BATTLE_______ ADVENTURE Remember Legend of the Sword? II concerned a group of adventurers travelling to a mysterious island in order to imprison the evil wizard Suzar. At the time it received great reviews and even now still holds its head up high as a great adventure game. Well, Mirrorsoft know when they are on to a good thing and are now announcing the release of a sequel, The Final Battle.
Continuing from the point where Legend ended, The Final Battle sees Suzar escaping, retrieving his magical sword and killing off almost all your companions. Vour task is to finish him off once and for all with the help of six Another shot from Tha Final Battle.
EDGE OF DARKNESS A minute's silence please. American adventure giants Infocom are no more.
Well, almost. Activision have announced that no more adventures are to be released from the now defunct company but games will still be released on an Infocom label. These will be programmed by outside teams such as Westwood Associates, responsible for several of the AD&D games and the Infocom label's latest release, Circuit’s Edge.
Based on George Alec Effinger's series of novels, Circuit’s Edge is set in a post-holocaust Morocco (makes a change from America), known as the STRANGE NEW WORLDS RPG Budayeen. You are a small-time private eye who gets his kicks from plugging his brain into 'moddies', a kind of alternative lifestyle simulation, the era's version of drugs.
Wrongly accused of the murder of an underworld hood, you set out on the trail of the murderer, a notebook belonging to the crimelord of the area and the chance of waking up to see another day.
No immediate plans are being made but a conversion from the PC Is likely In the near future. Effinger's books - When Gravity Fails and A Fire in the Sun - are available on the Avon Books label.
If you've always wanted to lead a crack squad of soldiers, face up to a Tyrannosaurus Rex, aliens nasties, and heavily-armed hover tanks, then Breach 2 is for you. Set in a variety of different locals ranging from jungles to enemy space stations, and carrying anti-grav boots and neutron bombs, the game has 3D-isometric views, with the opportunity to design your own missions and purchase extra scenario packs.
ONCE MORE UNTO THE BREACH ____ STRATEGY ENQUIRIES ELITE I bought this game 4 weeks ago and I have been playing for 15hrs 32mins and have scored 80,510 points plus my rating is competent. What I would like to know is how to get onto the missions without using the poke. Or is there a certain planet to go to? Help from anyone would be grateful as this is a great game and I'd hate to see it gather dust.
Johnny McGreevy (A I5) SHADOW OF THE BEAST I am having problems with Shadow of the Beast, please let me know if you know the way out of the tree when you have got the key.
Ryan Waspe (A 14) WEIRD DREAMS I am stuck on 2 levels on Weird Dreams.
The first is, I cannot get past the girl in the garden. The other is how do I get past the chicken monster. I know I have to walk along the corridor and jump up and press the fire button to make the lights stay on. Then dodge the bats and jump up on the light, but I cannot get past the chicken monster. Can anyone please help?
Craig Tomson (A 12) TREASURE ISLAND DIZZY I am having problems with Treasure Island Dizzy please let me know how you get the ignition key and if you know if there is any more things for the boat.
Ryan Waspe (All) NEW ZEALAND STORY Please could you help me with a couple of games on the Amiga. Firstly New 0 Zealand Story. I have tried several cheats with this and have been unsuccessful. I even tried the rude one.
Please help.
P. S. When it says type DEL+M which del key does it mean, there
are three on my keyboard?
P. P.S. I have heard there are several different versions of NZS,
so mine is: Taito CBM Amiga (Ocean) No.
U190502.
Another two games I am having problems with is Kid Gloves and Turbo Outrun. Have you got anything on these?
Mark Hobson (A 13) WASTELAND Hi, my name is Ross and I am having rather large problems with Electronic Art's RPG Wasteland I am stuck in Base Cochise! I do not know what to insert into the tall black cylinder. And how do you turn off the force field on the other 3 cylinders? What do I say to the computer on the 2nd level down (the one with all the rotobs being made around it)? In Ml 4 (the response to the other Wasteland problem) it says that the railing breaks. How do you do that? And my last problem, what do you do with all the dead bodies wrapped in sheets inside the sleeper base? One more,
is there a real Finster? I killed his cyborg clone in Darwin (but he keeps speaking to me in the Dream Dimension). That's it!
Phew! I am in need of desperate help.
An answer to only one of these problems would be fine!
Ross McCabe (A 10) MIDWINTER I could really do with a poke for Midwinter, as I am completely useless at it! Extra men or super tough vehicles would be good.
DanielMawson (A9) GLADIATORS Does anybody know the cheat to get me on to the next level of a game called Gladiators from Smash 16 because I can only complete the first 2 levels?
Philip Groves (A8) FIGHTER BOMBER I have a problem with Fighter Bomber.
Every time I come into land I crash, or get shot down and I cannot get rond it.
What am I doing wrong? Is there a cheat I can do?
Anthony Morris (A7) FALCON I run out of fuel at Captain level or higher rank, is there some means where I can put the fuel on hold so I can enjoy the flight better?
Anthony Morris (A6) BARBARIAN Could you send me a cheat for Barbarian ? I don't know how to finish.
Harvey Whitehead (A5) ROCK 'N' ROLL I'm stuck on Rock V Roll, the second level, when I first bought it I thought the first level was hard enough. I have recently made it onto the second level.
Ifs too hard. Can someone tell me how to get onto the thid or con they tell me a cheat.
Martin Brown IA4) IT CAME FROM THE DESERT I am stuck trying to play It Came From The Desert*. I know partly what to do but the part that I'm stuck on is finding the opening to the queen ant's hideout.
Where is it?
Martin Brown (A3) BOMB JACK I am writing on behalf of my sister who persuaded me to buy Bomb Jack would you believe? She wants me to find a cheat or a poke for infinite lives.
Martin Brown (A2) DYNAMITE DUX I've been trying for ages to get through this but I can only make it to level 5 because the penguins keep getting me if I punch them. All they do is jump in the air and run away. Somebody PLEASE help me, I would be most grateful if someone had a cheat or poke. Also if anyone had a cheat for Rolling Thunder or Bionic Commando.
Adam Bermingham (AI) RESPONSES INFESTATION (Tl) This is the way to get into the underground system. First go to the terminal at coordinates 50,50, gain access and type Kal SOLAR. Now go to the transporter (coordinates 00,30) and walk through the opening in the direction of the arrows and presto, you're ini! By the way, use the MMU for moving from one place to another on the surface, so you can't be poisoned easily.
Johan List BATTLETECH (T9) To gain the white code, visit the map room ond by touching the planet names you will see that their symbols change from a circle to a square. It will be these planets (in which the symbol is a square) which will be included in the code when you finally leave the chamber.
How to use the Helpline It's easy. Just send in your letter, marking your envelope with the appropriate code number H you are sending a response or mart, it ‘Enquiry'rfyou need swnehelp Port your letters to: Play To Win Helpline, CU, Prion- Court ,30-32 FamngdonLane, London, EC1R 3AU. If you are making an enquiry include a few lines explaining why you need a poke, cheat, help etc. H you are replying to any of these enquiries don't forget to mark your letter with the reference code for the person you are responding to. If you send in more thanone enquiry please put each one on a separate sheet
of paper. If you send* resP°™f “ have an enquiiy too include them on separate sheets. That way we can file everything in neat alphabetical order.
The planets you need to use are shown in the green area on page 14 of the instruction manual supplied with the game. There are 7 planets in all, called Skye, Benjamin, Kathil, Ryerson, Aichemar, Summer and Pesht. After including all these planets in the code, leave the chamber and confirmation should be given saying the white code is correct.
Now go to one of the rooms at the top left hand corner of the complex and touch the walls until a message is displayed saying the hyperpulse generator has been switched on.
Your team should now visit the room with computer terminals around the walls, and a ramp leading to a high gangway. Walk up the gangway and touch the row of computers to send a signal to Katrina Steiner and complete the game.
S. N. Hardy MAJIK (T13) When the gome first begins, go eost as
far as Boldok the Dwarf; and now give him your magical sphere.
Before he has a chance to escope, kill Boldok. You will search
him, finding your orb and a crystal. Take them both, and visit
Capriol (the village idiot). Show crystal to Capriol and go E,
E, S, S Capnol will show you to a hidden cove and then
leave. To enter the cave, climb cave, use crystal. .
Don't try to cross the escarpment with the rope this is simply a programmer's play to get you to waste the magic in the orb while escaping!
Paul A. Hardy F29 RETALIATOR (T4) As far as I am aware, F29 Retaliator was rushed out despite the fact that the game was overdue. The reason being that Commodore could not release any of their new Amiga Flight of Fantasy Packs until F29 Retdliator was released.
Therefore, this game is in fact full of bugs. You moy also have noticed that even after selecting more fuel pods on the weaponary select screen they do not work in the game.
Also one of the missions on war update 6 European Scenario, you have to tackle 3 squadrons of new migs, trouble is, you can't see any of them, even when they are within a two mile radius from your aircraft. But missiles appear from ghostly migs and are very mean indeed.
No doubt, if you play the game more, you will encounter more bugs, I surely have but I mustn't drone on. I suggest you either send your copy back to the dealer and demand your money back or contact Ocean themselves. But be patient... I’ve had no luck!!!
Craig Mann ELITE (T5) Well, it’s easy! When given the mission, hyperspace to a planet, approach the plane until the 'S’ appears on your radar. Now line yourself up with the space station, get it in your sight, keep on firing and it just blows up! Then get out of there and that's it. It's easy shooting the stqtion when you're ot a very large distance from the space station, you see?
Johan List o He’s out and about and looking for love. Yes, it’s Keith Campbell and here’s his guide to Leisure Suit Larry 3.
LEISURE SUIT LARRY III This will usually lead to a search for the required object.
The order of conquests is:
1. Tawni found on the beach.
2. Cherri Encountered after the show.
3. Bambi Found in the aroblcs studio.
But try Patti first, or you won’t even get to meet her. One of Patti’s numerous requests will also help with Bambi.
4. Patti Playing the piano but you will have to wait for her
show to start, which depends upon other events.
Good idea to visit the Comedy Hut and stay for the duration of the show.
THE CONQUESTS These can only be made in a predetermined order.
To be successful, LOOK at the person in question, and then converse using TALK TO name when you will get a close-up picture. Follow the general line of the conversation. Lines like DATE name and HELP name are useful. In each case, you won’t get something for nothing, and before the conquest can be made, you will have to provide some form of sweetener requested by your target.
PART 1 LARRY GETTING STARTED Before the game starts, Larry must do two things.
These are indicated by the pointing finger' that appears on the screen.
Larry must first visit his house, and then visit his office. It would then be a made from wild orcids growing in a cave near the Chip 'n' Dale show.
Finally, revisit the Comedy Hut before going up to the Penthouse.
THE OPENING QUESTION The five questions at the start of the game decide at what level of suggestiveness you will play. This affects some of the wording, degrees of dress, and, for example, how far the blinds In the bedroom window are pulled down when you look through the telescope.
Note that any saved game reloaded plays at the level of the saved game rather than the current one. If you wish to play at the highest level, when all five questions have been answered correctly save the game immediately, and use that version to play on from, without worrying about the answers you give when you next load the program.
CHERRI TART’S SHOW The ticket number is in the manual. But a tip is required, and the cash must be earned try Imitating the beach vendor to earn It. Hang around in the foyer after the show to get to meet Cherri. Afterwards, join in the spirit of the thing before you get booed off the stage!
The game can be completed with less than the full 4000 points (I finished with 3553). Extra points are gained for doing things that are not essential to the plot,
e. g. drinking water from the tap by the changing booth, and
looking through the telescope.
O THE SWEETENERS Tawni Visit your house again and see if the postman has been.
Cherri Visit the lawyers and see Suzi.
Bambi Try it with Patti first. You’ll make it with Bambi whilst trying to satisfy Patti's requests, if you offer to help with her project.
Patti Visit the lawyer a second time (you will need cash to settle the first bill) and then try again. Visit the workout station and score four nines. Try again. Make a garland and give it to her (a ‘quick lei'!) If you already have one and it is not accepted, make a fresh one. The garland is HEAD OFFICE: Unit 48 Tyne Road Sandy, Beds, SG19 1RB Tel: 0767 681760 (a un~) Fax: 0767 681730 Dowtin8 MAIL ORDER DIVISION COMPUTERS ALL PRICES INC VAT PLUS A FULL 1 YEAR GUARANTEE AMIGA DEALS I- VIDl-AMIGA SCOOP At last a complete system enabling you to connect your Amiga compute* to any standard
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orders under £100.00 BECOMING A NON- TOONYT SOUVENIR SELLER Cut
some long grass with a sharp knife (a hard smooth man-made sur
face makes a good knife sharpener). Make and wear a grass
skirt. Find some local grenadilla wood, and make a carving.
Go down to the beach to sell it.
GETTING FIT Borrow Suzl's key card, which falls out of the papers she gives you when you pass them on to Patti. Her locker Is about the furthest away from the entrance. A clue to the combination is on the back of the key card but you'll need help from the manual to use it.
And don't forget soap and towel for that shower afterwards!
PART 2 PATTI PREPARATIONS FOR THE SEARCH FOR LARRY Before you leave, make sure you are fully dressed. When you're low on resources, even a simple item of clothing like a bra can make the difference between life and death If you're in a tight spot!
For some relaxation, you will need cash to visit a show. Now where did you leave your tips? An essential though not obvious tool will be found on the announcement board in your nightspot.
And during that long trek through the forests, you’re bound to get thirsty ... Start the search near the Comedy Hut, and head Into the forest. Heed the lyrics of the Nectarine Tune, if you're to emerge at the other end.
THE PARSER In common with most Sierra games, valid commands are sometimes difficult to phrase. But the program is very forgiving, and If you know what you want to do but cannot phrase it successfully, then USE object will often sort the whole problem out for you. This even works when you don't know what to do, but are carrying the correct object for the next problem. By repeating USE object for every item in your inventory, you will sometimes find that the current problem solves itself.
One, and use the rock on the other side, and the tree, as anchor points.
Before crossing, your dress is going to come in handy so use it!
AVOIDING A FARE WORSE THAN DEATH FROM A FERAL PIG What are you carrying that would make effective MOUNTAINEERING Mountaineering is thirsty work top up while you have the chance! Use something long and stretchy to climb down the cliff. Whilst by the canyon, take all the local produce you can. What is another name for marijuana? And it happens to be just what you need right now! So make it into projectiles? And can’t you just guess what you're going to have to use as a sling to project them with? Position yourself just this side of the bushes on the right hand side of the path, wait for the
right moment, and then swing ’em!
SHOOTING THE RAPIDS AND OUT OF THE CAGE Move that log you see caught up in the weeds, and climb onto it for a safe journey.
If you soon feel a bit caged in, don’t worry use your magic marker for an incredible exit!
AND FINALLY ... Just follow through the screens, and if you happen to find yourself hanging around a bit, hang around upside down near the machine, and turn it off!
Looks like Larry could be In luck.
Trapped in time? Cornered by the Cyclops? This solution from Dean Koczkowski should come in handy II c START ATI ADVANCE PICK UP: the anchor and the coins tound on the right ot the screen by some small rocks.
ADVANCE PICK UP: the chest on the left of the screen and the clay jug from the right ot the screen.
DO NOT PICK UP: the trult on the table otherwise you will die.
RETREAT: back to the ship USE: the coins on the reactor to travel to IV.
ADVANCE PICK UP: the silver ring on the right ot the screen and the spearhead on the tall ot the golden lion, the figurehead of the ship.
DO NOT ADVANCE RETREAT: back to the ship USE: the silver ring on the reactor to travel to III.
ADVANCE ADVANCE AGAIN PICK UP: the key from the door.
USE: the key on the Blacksmith (the Blacksmith modifies the key).
USE: the key on the door.
ADVANCE THE GUARDIAN OF THE WINDS APPEARS TALK: to the guardian.
DO NOT LISTEN PICK: the “Hello guardian of the winds" option.
TALK: to him again.
PICKXhe “I would like to return home as soon as possible" option.
RETREAT PICK UP: the key from the door.
PUCK UP: the anvil from the Blacksmith.
RETREAT: back to the ship.
THE MUSKETEER USE: the anvil on the reactor to travel to X. PICK UP: the sword and the copper sheath.
USE: the copper sheath on the reactor to travel to XI.
USE: the sword on the serpent In the tree.
PICK UP: the fragments of the sword from the bottom of the screen by the serpent's head.
USE: the sword on the forked branch.
USE: the spear-head on the staff to make a spear.
USE: the fragments of the sword on the reactor to travel to
XIII.
PICK UP: the horse shoe on the door to the left of the screen.
ADVANCE USE: the glove to challenge the Musketeer.
LISTEN: to Travil, a musketeer.
TALK: to Travil.
PICK: the "a letter of recommendation for you was stolen from me” option.
TALK: to Travil again.
PICK: the "my life belongs to the King of France II am at your service" option.
TALK: to Travil again.
PICK: the “It Is not for me to judge her" option.
USE: the horse shoe on the horse.
USE: the sword or the spear on the guard In the Tavern.
USE: the clay jug on the wine barrel to the left of the fire to fill It with wine.
ADVANCE THE QUEEN TALK: to the Duke.
PICK: the “I am the Queen's representative" option.
TALK: to the Duke again.
PICK: the “diamond pendants for an ancient trunk, does this tempt you?" Option.
GIVE: the ancient trunk to the Duke.
TALK: to the Duke again.
PICK: the “mylord, I beg you to believe me" option.
ADVANCE USE: the key on the door.
ADVANCE PICK UP: the vase of flowers.
USE: the vase of water on the fire.
USE: the dagger on the eye shaped section at the back ot the tire grate.
ADVANCE finding a secret passage.
TALK: to the lady.
PICK: the “Good day mylady I come by order ot Buckingham” option.
TALK: to the lady again.
PICK: the “the Duke has sent me to retrieve... diamond pendants" option.
TALK: to the lady again.
PICK: the “I have ways ot making you talk" option.
TALK: to the lady again.
PICK: the “your tace, your body, your dress drive me crazy” option.
PICK UP: the pendants trom around the ladles neck.
ADVANCE GIVE: the pendants to the Queen.
TALK: to the Queen.
PICK: the “madam It was an honour without equal” option.
TALK: to the Queen again.
PICK: the “that which your majesty deems acceptable to give me" option.
ADVANCE LIZARDS AND CYCLOPSE ADVANCE AGAIN USE: the dagger on the reactor to travel to II ADVANCE PICK UP: the pewter goblet trom the front of the right hand side rocks.
PICK UP: the sea shell with the necklace in It trom the right of the screen.
ADVANCE LOOK AT THE LIZARD ON THE ROCK FACE IF YOU WANT TO.
ADVANCE USE: the anchor on the little rock to the left of the big rock.
ADVANCE TALK: to the Cylops PICK: the “O powerful Polyphemus... a humble traveller?" Option.
TALK: to the cyclops again.
PICK: the “I have some wine, a nectar that comes from future worlds” option.
TALK: to the cyclops again.
PICKMk "open your mouth, so I can empty my clay jug” option.
USE: the spear on the cyclops’ eye.
USE: the clay jug on the blood.
KEEP RETREATING UNTIL YOU REACH THE SHIP.
USE: the pewter goblet on the reactor to travel to V. ADVANCE ADVANCE AGAIN PICK UP: the rope from the tree In the top left hand corner of the screen.
ADVANCE TALK: to the sorceress.
PICK: the "beautiful sorceress would you feed a poor starving stranger” option.
TALK: to the sorceress again.
IPICK: the “but first I must protect myself from your magical powers" option.
USE: the ring.
TALK: to the sorceress again.
PICK: the “surely it's a trap, but what difference, I cannot resist your charms" option.
GO AND ENJOY YOURSELF I'll KINGDOM OF THE DEAD RETREAT: back to the ship.
USE: the nails on the reactor to travel to VI THE KINGDOM OF THE DEAD' ADVANCE ADVANCE AGAIN PICK UP: the bronze shield trom the far right of the screen.
ADVANCE TALK: to Tlreslas.
PICK: the “O prophet Tlresias, drink this blood and reveal the perils that await me" option.
GIVE: the clay jug with blood In It to Tlresias.
TALK: to Tlresias again.
PICK: the “do your |ob and predict my future” option.
TALK: to Tlreslas again.
PICK: the “Charybdis" option.
RETREAT: back to the ship.
USE: the bronze shield on the reactor to travel to IX.
PICK UP-, the candles from next to the baby.
USE: the necklace on the reacctor to travel to VII.
ADVANCE USE: the rope on the ships mast.
USE: the candles on the crew (watch out this Is tricky).
ADVANCE ADVANCE AGAIN ADVANCE AGAIN ADVANCE AGAIN RETREAT RETREAT AGAIN PICK UP: the ear-rings which are to be found In the empty cabinet In the centre of the screen.
ADVANCE USE: the ear-rings on the reactor to travel to VIII.
ADVANCE ADVANCE AGAIN USE: the sword on the horn of the ox on the right of the screen.
PICK UP: the horn.
RETREAT USE: the sword on the top ot the rock In the centre of the screen.
PICK UP: both pieces of the broken sword.
RETREAT USE: the point of the broken sword, not the hilt, on the reactor to travel to XII.
USE: the gold sceptre on the King.
ADVANCE ADVANCE AGAIN USE: the ox hom on Roland.
RETREAT RETREAT AGAIN USE: the sword on the reactor to travel home to THE END.
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FASTORDER HOTLINE-0773 836781 GORDON HARWOOD HARWOOD Coders R R C H ? E S After a few spins on You're advised on these Taito's impressive new sections.
Chopper sim Air Inferno, I must admit to having far more sympathy for Mike Smith than I did before.
Clearly some effort has been taken by the Taito boffins to recreate the controls and general handling of the real thing. The impressive sit-in console features a four directional steering column, foot- rudders for sending the craft left or right and a further hand lever to bring your altitude up or down. There’s also a button which brings up the landing view-from-above monitor, and, finally, a button which controls the fire extinguishers which douse the flames that give this simulations, and the screen has It doesn’t take long to discov- many things to keep your eye game Its name. A variety
of displays to let you er that controlling one of these on and then, of course, The graphics are of the filled- know how you’re doing, includ- whirlybirds is exceedingly com- you've got the small matter of vector variety you generally Ing written Instructions for the plicated for the uninitiated, fire-fighting to consider.
Find adorning the more serious hard-ol-thlnklng. Basically, there are just loo The fires which you're called Probably the most damning indictment ot Ashura Blaster is that having taken a swift look at In the vast new arcade In Piccadilly's Trocadero, I went off to furnish myself with some change only to return to the machine next to It. With my readies hovering over the slot I only noticed my mistake when I spotted a Konaml logo forming.
TAITO Catch bonus capsules.
This Is one ot what must be twenty or thirty scrolling shoot 'em ups which appear over the course of the year.
They’re put out by everyone from the biggest coln-op manufacturers to the smallest; they don't have a single Idea to differentiate one from the other, their only appeal relies on setting addicts an unseen challenge. Play one of these and you’ve played them all.
As soon as Ashura Blaster was up and running my sense of de a vu was compounded by de a joue. I'd swear I'd played it before In the arcade, on the PC Engine, in fact come to think of it, play Sidewinder, that old budget classic (or freebie if you were lucky to receive It with CU eighteen months ago) and you've played Ashura Blaster.
It's straight ahead two- player vertical blasting without frills. Each level begins T R R c R ? E s upon to extinguish spring up in a variety ot locations. Some are low level, some are on sky scrapers, some are on petrol tankers In the middle ot the sea.
The ultimate object ot the game (apart trom survival!) Is to hover over these conflagrations long enough to put them out with well-aimed blasts trom your fire extinguishers.
TAITO Once you've mastered the secret of locating and extinguishing fires without becoming a statistic yourself, you’ve got to land the thing in one piece.
On dry land this Is not too tough, If taken slowly, but just wait until you've got to put down on the confines of an aircraft carrier deck.
But don't let this griping put you off. On the contrary, a simulation thla testing and authentic is rare to find indeed, and definitely worth your immediate investigation. It may not be easy, but Air Inferno is quality gaming.
Nkfc Kelly PLAYABILITY 86% CONVERTABILITY 52% with a flaxen haired beauty pasaing on orders to destroy attack waves ot enemies and ends with you destroying the usual tank plane emplacement. You don’t need me to describe the graphics or the sound because undoubtedly like me you’ve seen Aahura Blaster before.
Mike P attendee PLAYABILITY 70% CONVERTABILITY 90% OVERALL 65% The continuous subject ot world terrorism seems to Inspire game designers almost as strongly as having their girlfriends kidnapped by devious gangland bosses.
The unspecified date for Thunder Fox Is 199X, and world terrorism Is running amok. The only answer Is to despatch another of those crack teams that always seem to exist in these games (Is there an agency which handles them?).
Thunder Fox Is a hotch potch of styles and Ideas culled from old titles. It combines beat 'em up action ot the Green Beret variety with aerial shoot 'em ups. It's divided Into a number of sections which takes you from outside a base into the air and on Into an airborne complex.
You begin In a straightforward combat section which scrolls horizontally, throwing up groups of soldier which look, curiously If you consider the nationality of the game's constructors, like WWII Japanese foot soldiers. Complete this phase and only a Dodge the weapons large tank will trouble you and you leap out Into a sort of flying beaker which swoops skyward onto the second stage.
Here the graphics highlight the game's limitations, as the characters shrink and a desperately uninspired bit of horizontal blasting ensues.
Stage three rescues matters as you dock with a huge flying complex and fight your way up and down Its levels and corridors until you find Its power source which you'll have to destroy before you can make your escape. From then It’s onto the next level In hot pursuit of the enemy. Thunder Fox has Its moments, but graphically and aurally It is unremarkable, in fact It shows all the signs of something they knocked out just to keep the cash dropping In.
Mike PoW.mU. SOUND: 70% GRAPHICS 75% PLAYABILITY CONVERTABILITY 80 Cyberpunk nightmare.
A drug enhanced dolphin brain.
Fiction or future?
A .45 semi jacket bullet.
Totally deadly Did dolphins lay mines In the Persian GullT Dolphins to be trained in Cyber Combat The truesome CO2 syringe has been used Schools Out Is the US Navy arming Dolphins with .45-calibre noise-guns? Did crack assault Dolphins die in the Vietnam war? Will schools of genetically bred dolphins with narcotic-based brain Implants be remotely controlled by the navies of the future? RIK HAYNES risks FBI Investigation for this exclusive CU report... The noblest of all marine mammals are being immorally misused by the US Navy, according to a leading American animal rights activist.
Florida-based Richard O’Barry, who trained dolphins for the popular 60's TV show Flipper, is now leading a campaign to stop the US Navy's top secret marine mammal programme. He told me, "The US Navy is developing a highly secretive Swimmer Elimination System which is basically a dolphin, armed with a 45-calibre nose gun, trained to kill an enemy diver.
The nose-gun is housed in a cone moulded from a resin cast of the dolphins snout. A neoprene lining gives the cone better suction and a surrounding Styrofoam canister is used for added protection. The .45-calibre gun has a spring-loaded firing mechanism. The dolphin rams the canister into the diver to fire a high velocity bullet. The canister is dislodged by the shock and floats to the surface.
Sickeningly, the nose-gun is only the latest in a horrific history of dolphin misuse by the US Navy.
"At least 13 dolphins were sent to Vietnam during the war the US Navy used them as sentries," recounted O'Barry. “Dolphins were also used as minesweepers in the recent Persian Gulf crisis because the Pentagon needed an underwater surveillance and detection capability-. We definitely know one dolphin died in that conflict, although the US Navy said there was no hostile action involved'.” The nose-gun just forms part of the multi-million dollar US Navy programme to use dolphins as sentries for Trident nuclear submarines. And when you start talking Trident nuclear subs, you start talking
security. O'Barry confirmed, “I was recently arrested for my protest activities. The FBI has me under surveillance and is tapping all my phone calls. They're probably running a check on you as we speak." It may soon get worse. "I don't mind the FBI, it’s the CIA that worries me," he added, “I could very easily become a hit and run victim."
‘Bi j efore the nose-gun, the US k Navy used a C02 hypodermic 'syringe to blow a divers insides out. For instance, if the syringe was injected into the divers stomach area, their intestines would be blasted out of Dolphins Dodge The Draft spokesperson in the Pentagon refused to comment on any of the allegations made in this report.
If something isn’t done now, the cyberpunk visualisations of William Gibson could well come true. In his outstanding Johnny Mnemonic sci-fi short-story, Gibson tells of a near-future dolphin armed with a SQUID (Superconducting Quantum Interface Detector) implant used to find submarines and sweep cyber mines. A sad, pathetic creature. A cybernetic dolphin wired to smack. But is this a case of fiction or fact? Only the US Navy knows for sure ... What can be done to save the dolphin?
Cartlidge and his Society have set up a dolphin rehabilitation centre in the Caribbean. A special meeting was held in Geneva last month to discuss all the protest possibilities. In the meantime, O'Barry is asking you to write to the President of the United States of America requesting he immediately put an end to the US navy's marine mammal programme. Send your letters of protest to: President Bush, The White House, Washington DC 20500, USA.
Or if you want to make your voice heard through a UK group contact The Environmental Investigation Agency, 209 Upper Street, London N1 1LR. Tel 071 704 9441. The EIA are an independent pressure group with a successful record in exposing and combatting animal abuses.
Their mouth, nose, eyes, ears and ass."
O'Barry heads a worldwide campaign to not only stop the use of dolphins in naval warfare but also end performing dolphin sideshows at theme parks. Doug Cartlidge, from the Whale and Dolphin Conservation Society in the UK, said: “Every country has experimented with dolpins for military applications but the Americans and Russians are leading the field. The Russians have a major marine mammal research facility in the Black Sea".
Dolphins aren’t the only sea mammals to be pressganged into service. Sea lions, killer whales and other members of the whale family are also drafted’ into the American and Russian navies.
But how do you motivate a dolphin to kill a human or hunt out a mine? The US navy uses food as the major incentive. A hungry dolphin is a willing servant. Rumours suggest US Navy trainers are also experimenting with drugs to develop even more disciplined killer dolphins.
Unsurprisingly, a US Navy Sea Monsters Did dolphins cause the Marie Celeste to disappear or the Amoco Cadiz to flounder? Perhaps not, but the fantasitc can turn into hard, cold facts. The history of seafaring is awash with stories of monsters from the bottom of the briney. Beautiful but deadly mermaids luring sailors to their doom, great white sharks chewing on adolescents, Octopi with tentacles the girth of a Californian Redwood tree dragging unsuspecting dinghies down but will future generations corrupt the most gentle of sea mammals and turn the dolphin into a killer?
Who knows? Perhaps one day old sea dogs will puff on their pipes and tell yarns about the times when they battled with schools of sleek and silent mercenary dolphins.
A single ONA stand, containing a person 's complete genetic make up.
Could designer humans one day be a reality.
Genetic Imagineering Will parents of the future choose the intellect, appearance and personality of their children while they are still in the womb? Will the human race end up as clones of Kylie and Jason? Rik Haynes looks at the genetic generation ... What exactly is genetic engineering? Is it a good or bad thing? Is it dangerous?
Genetic engineering is the future.
Whether you call it good or bad depends on your religious beliefs and yearning for the natural order of things'. If genetic engineers ever make a crucial mistake it could wipe out the entire human race.
For the last 37 years, ever since James Watson and Francis Crick first discovered the double helix of ONA twisting through the core of human cells, scientists from around the world have been fascinated by genetics. The engineers of the 21 st century are already starting to grab the headlines and plenty of research and development cash. As Hermann Strenger puts it, 'Genetic engineering is a key to the further development of the modern industrial economy. Only with the help of genetic engineering can we discover the causes of many life- threatening illnesses and develop medicines to combat them.
Without genetic engineering we would be helpless in the face of AIDS and cancer'. Strenger is the Chairman of Bayer, a West German company at the cutting edge of genetic-tech.
O Strenger is very aware of the dangers of genetic engineering, 'This technology could have ecological, social and scientific consequences which we cannot fully assess at present.’ But high risks reap high rewards.
Genetic engineering and biotechnology provide opportunities for curing incurable human diseases, improving animal health and breeding, and protecting crops against disease to name but a few.
And what about the progress express? What lies beyond the boundaries of the impossible, impractical, indescribable and just plain incredible?
T Cloning, a part of genetic engineering, was a favourite subject for the sci-fi writers in the 60 s and 70 s. One of the best examples of the genre is in Joe Haldeman's "The Forever War", where Earth fights a galactic battle with Tauran clones for two millennia. It is not until the human race becomes a clone of one individual that the fighting ends. Though perhaps this is just a hidden message of post- Vietnam empathy for the communist VC, as the author was, in fact, a Vietnam vet.
But it is in the latest strand of sci-fi that genetic engineering takes a leading role in the stories of high-tech and low-life that are dubbed NUTTY DICTATORS During World War II the Nazi's carried out various scientific' medical tests and experiments on the prisoners of the Dachau concentration camp. Some of these were on the fringe of genetic technology particularly as Hitler's main obsession, the purity of his German race, meant he wanted to populate his thousand year Reich with clones of the archetypical blue cyberpunk. And there's no better example of this than Neuromancer by
cyberpunk guru, William Gibson.
Neuromancer’ creates a near future populated by nerve-splicing Japanese neurosurgeons and genetic drug dealers. One of its characters, Julius Deane, takes a yearly trip to Tokyo, where genetic surgeons reset the code of his DNA to retain his youthful' looks of 135 years.
And things really get genetic with Rudy Rucker's WetWare’. The story goes like this: 'In the beginning the humans built the Boppers. Then the Boppers took over and built themselves. And now the Boppers are making humans. With a soft spot in their microchips for Earthlife's info-mix stew, the moon-based robots have eyes, blond hair. Like most of Hitler’s schemes the whole idea was insanely flawed. And most of the Nazi 'findings’ were either totally fabricated or completely ignored on the grounds that they were the product of gross violations of human rights. Nevertheless, the thought of Hitler
'clones' lives on in the form of TV shows and movies. In The Boys From Brazil film, Gregory Peck plays worked out how to infuse DNA’s wetware with their own software code.
Result: one whole new lifeform: Manchile, the superhuman meatbop.
But spreading the seed down on Terra Firma is a problem. Cobb Anderson, who started it all, has to come out of his cold-storage heaven to lend a hand in the interspecies merger. After all. We could be talking about a new dawn for cyber-humanity. Which could be fun!’ So will fact fuse fiction to become future faction? Will tomorrow's girls choose to be clones of Kylie? Dr Green from the Department of Biochemistry at the University of Liverpool is horrified by the mere mention of Kylie clones.
'It's entirely ridiculous and totally impractical. It's straight out of the comics.' Lighten up Doc, it's only plastic after all... an obsessed Nazi scientist who artificially implants Hitler’s genes into a group of pregnant mothers. He then creates similar psychological patterns to Hitler’s own childhood in order to instil a similar warped outlook on life in his clones.
Fortunately, Larry Olivier is there to thwart his efforts and save the world from clones of the little corporal.
High Tech Tomorrows Rik Haynes once more delves into the world of technology and consumerism and finds out that the future is now SATELLITE NAVIGATION Japanelectro-gadgeteers, Pioneer Electronics’ new AVIC-1 is the world's first satellite navigation system tor the consumer market. This dashboard-mounted device can pinpoint your car's position to an accuracy ot 10O meters using the US Government's Global Positioning System (GPS) a network ot 24 satellites orbiting the globe. A colour LCD screen gives you visual confirmation of your current location using a map display pulled from laser
disc.
These optical map data discs include five levels of map detail, and also show nearby restaurants and hotels and the entertainment facilities and services they provide. Each disc costs around £40. It takes four of them to cover the whole of Japan.
The complete AVIC-1 system (navigation device, display, antenna and audio system) comes in at Bel Nigel Mensell doesn 'I hen one ol these.
0 WALLVISION Phillips, the world's largest manufacturer of projection Tvs, has launched Wall Vision the first large screen compact rear projection television system. It can operate as a normal stand-alone set or can be Installed directly into your wall.
"The WallVision allows customers to create their own home theatre environment," says Philips, "it is the most versatile rear projection system available."
WallVision is available in 46", 52" and 61" screen sizes. Each model is encased in medium oak veneer cabinetry. There is also a matt black option for cyber couch potatoes. Prices start at $ 3,000.
* How Hal’s what I call purity tittered optics.
WallVision includes an air dam, purity filtered optics, high bright lens design and colour corrected lenses. Purity filtered optics remove unwanted light contamination resulting in greener greens. A compact light path reduces tube-to-screen distance and boosts brightness and picture clarity. Three separate 7" super tubes are liquid cooled and coupled for sharper image and detail. A dual element black strip screen absorbs 150% more ambient light than conventional television screens and creates a full 160° horizontal viewing angle. The Dolby Pro Logic system recreates the same surround sound
viewing experience as many theatres.
WallVision provides maximum entertainment value with minimal intrusion on living space. " What is Philips talking about?
TVTUNE UP LA-based Spacetech's latest gadget is a laser ghett blaster to deal the sounds and blind the light Tht Laser Vision entertainment system is the first and on y genuine laser beam show for home as well as outdoor use, states Spacetech.
LASER LEPERS "Laser Vision projects huge different patters (up to 100 feet) on walls and ceilings in response to sound, music and voice waves in a synchronised way."
"In addition, Laser Vision projects up to 12 different hypnotic patterns."
If you’re interested, call SpaceTech on 0101 213 6291556 for further details. Don't forget to tell them you saw Laser Vision in CU.
Get real! Get wicked!
Come and zap it to us at the ultimate computer gameshow!
IXPERIENCE the greatest gameshow in the universe.The European Computer Entertainment Show is the only show dedicated to the latest in games software and hardware from the leading brand names. Enjoy the live entertainment.
Meet your favourite celebrities. Maybe even appear on TV.Try out the newest games and equipment from some of the biggest names in the industry including Commodore, Sega, Nintendo, US Gold, Ocean, Domark, Mirrorsoft, Microprose, Activision, Virgin Mastertronic, Accolade and Gremlin.
VTSa5, HAPPENING:
• Stands and exhibits by leading names in computer games
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• Celebrity computer challenge
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It’s a great day out for all the family.
I0AM-6PM EARLS COURT I5th AND 16th SEPTEMBER A portion of the entrance fee will be donated to MAIL ORDER MAIL ORDER A590 Hard Drive £369.95 6 Bond St., Ipswich, Suffolk. IP4 1JE 5a Dogs Hoad St., Ipswich. Suffolk. (Retail). 36a Osborne St., Colchester, Esees (Retail).
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.1599 .13.99 19 99 .13.99 1699 .16 99 .1399 .16 99 688 Attack
Sub
• 4 th Dimension "Action F t3htf-
* Add«3as Champ Football
• Anarchy
• Ancient Art of War
• Ancient Art of war at Sea Ants Head Data Disk ¦Aquaventura
• Atomics Back to the Future u Balance of Power 1990 Barbarian n
(Palace i 'Barbanan n (Psygnosts Bangkok Knights Battlechess
8atman (The Mo.ie; Bathe of Britain Battle ScxjaOon Betrayal
Beverly Hills Cop Beach VoEe, BattleValley Black Tiger
• Blade Warrior Blue Angels Bad Company Battle of Austerbtz
Bombet Budakhan Chase HQ
• Chaos Strikes Back
• Chuck Yeagers AFT California Games Cabal ’Combo Racer Conflict
Europe Conqueror
• Carthage Colorado
• Commando Compilation Crack Out Cyberbal!
• Chicago 90
• Damocles Day of the Ptvaroahs Day of the Tiger Defender of the
Earth Dan Dare 3 Dragon s Breath Oragon Flight ......
Dragons of Flame ...... Dungeon Master Dungeon Master Editor
Demons Tomb Drakken ...... Dreadnought Double
Dragon II
• Dynamic Debugger .
• Eagle Rider Elite "Efvira Mistress of the Dark Emfyn Hughes Int
Soccer... E-Motion
• Epoch Escape from the Planet of Robot Eye of Hercules
• Flash Dragon F29 Retakator
• F19 Stealth Fighter FI6 Combat Pilot falcon Falcon Mission
Disks. .
• Federation Quest t Ferrari Formula One Fighter Bomber First
Control ......
• Final Battle Full Metal Planet .
• Flood Footballer of the Year II Forgotten Worlds Fast Lane
• Frankenstein Future Wars .... Fiendish Freddy
• Future Basketball Gazzas Super Soccer Ghostbusters II Gun Ship
Gravity Games Summer Edition Ghouls and Ghosts "Halls of
Montezuma Mammerfist Heroes Quest Highway Patrol Hiiisfar Hard
Dnvtn Heavy Metal Hot Rod Hounds of Shadow Hoyles Book of Games
HotShot Imperium Indiana Jones (Lucas Films) Indiana Jones (US
Gold) tvanhoe iron Lore Iron Tracker infestation
. interphase
• international 3D Tennis
• International Champion Wrestle Italy 1990 It Came From The
Desert
• Jack Boot
• Jack the Ripper Jumping Jackson Keef The Thief Kenny Dalglish
Soccer Match Kick Off ...... Kick Off II Kick Off II World Cup
Ed Kick Off Extra Time ......
Klax . Krypton
X Krystal ..
• Killing Game Show Kmghtforce leisure Suit Larry II... .
Leisure Suit Larry III
• Leaving Terrcmis ..... Lightforce
(compilation) ...... Lombard RAC. Rally
• Last Ninja II
• lost Patrol ......
• Last Stuntman .
• Majlc Fly . Manchester United
... Maniac Mansion ......
• Microprose World Cup Soccer «... Midwinter
• Majic Johnson . Magnum 4 Comp ...
Matrix Marauders ...
• Might and Magic ..
• Mitro
• New York Warrior ..... Ninja Spaits
..... Nmja
Wamor ...... North and South . Nuclear
War Operation Thunderbolt .
• Oriental .. Onslaught ...
Overlander ......
Paperboy .
• Paradroid ..... Pinball
Magic .... Police Quest II
Populous Populous Data Disks
... Planet Busters ... Player
Manager P47 .. Powerdrift ..
Ptctionary ...
• Panic Station .... Premier collection 1 or 2
(Comp.)
• Projectile Pro Tournament Tenms Quartz
• Quarterback Rainbow islands
• Renegade Resolution 101 Rock and Roll
• Rorke s Drift RVF Honda Red Storm Rising Risk Ra»y Cross SE UCK
Scramble Spirits
• Scroll
• Secret Agent Fhes By Space Ace Space Hamer (New) Space Harrier
il
• Skate or Pie Sonic Boom Skidz Starfhght
• Star trek 5 Space Quest III Steve Davis Snooker Story So Far I
(Compilation) Story So Far 3 (Compilation) Stunt Car Shmobi
...
• Street Fighbng Man Switchblade ....
• Silpbeed ..... Slayer ...
Stormlord ...... _ Shadow of the Beast Sherman M4 .....
• Star 8laze ..
• Super Quintet Sim City ..... Seven Gates of Jambala
• Super League Manager Super League Soccer
• Survivor Super Cars .
• Shadow Warriors Tennis Cup
• The Keep . Theme Park ... Tower
of Babel .
• Toyottes
• Turbo Buggies ...
• Tumcan . TV Sports Football Tnad II
(Compilation) ....
• Trivial Pursuit (Family Edition) .
The Gales "Trivia ..
• Track Attack ... Turbo Outrun TV Sports Basketball
Typhoon Thompson ..... Ultimate Go* .. Ultimate Darts
• Universe III .... Untouchables ......
• UMS II .... Ultima V
......
• Venus Fly Trap .. Warhead...... ......
• War Monger ...
• Warp Waterloo ... Wild Streets
Wngs of Fury .. Winners
(Compilations)...... World Cup Soccer 90.
Xenon II Xenomorph .. X-Out ......
• Zone Warnor . AMIGA 500 "FLIGHT OF FANTASY" PACK
Modulator, F-29 Retaliator, Escape From The Planet of the Robot
Monsters, Rainbow Islands, Deluxe Paint II £369.95 AMIGA 500
"BATMAN" PACK Modulator, Batman, New Zealand Story,
Interceptor, Deluxe Paint II £369.95 AMIGA MEMORY EXPANSION
512K + Clock Card & FREE game £79.95 AMIGA 500+ 1084S Either
pack above ? Colour monitor £599.95 COMMODORE 1084S Colour
Monitor £249.95 AMIGA 500 "CLASS OF 90's" PACK Educational Pack
£529.95 AMIGA EXTERNAL DRIVE Power Drive 1 Meg D.S £79.95 A590
HARD DRIVE 20 Meg Hard Drive £369.95 HARDWARE L°U." *££.'’SK
“Dr,"“L:"A',”0,SOrT!,L.‘!"S •°ST * PA‘KING ™[1 IN UK mlnus t,5°
™ * *»)««. .o MbbWv uno enc.
May no. Be releaied al lime ol joins lo pee!! Shop price, may .a Y, hot peisonal taller! Tan claim aO.erli.eO dncounl, on production ol cut-off Hip.
Have you ordered from us betore? YES NO PRICE COMP Name Address ...... Amiga 500 Class ol 90 Pack £529.95 Tel. No:.
Amiga 500 Flight of Fantasy £369.95 TOTAL COST £: CU AUGUST N S 1 D E I What's happening in the world of software? Release dates, gossip, plus news and views from those: who .decide which games'you buy.
THEIR DARKEST HOUR Lucasfilms’ top-rated combat flight sim, Their Finest Hour, has run into flak from the West German authorities and is in danger of being shot down for good. The simulator, set at the time of the Battle of Britain in the Second World War, has been singled out by German censors for including swastikas in its packaging. Under German law it's an offence to openly display the nazi swastika or make references to the Third Reich.
Although Lucasfilms had obscured the symbol from the front of the box, government censors counted no less than 32 swastikas in the game’s manual. Shops were advised to return the game or black out the offending symbols with a marker pen!
HACKED DOWN ences. Using a computer without the owner’s permission could land the hacker with a fine of up to six months in prison. Accessing a computer with the 'intention of committing or facilitating the commission of further offences' or modifying the 'contents of a computer’ could result in a maximum penalty of up to five years in prison or an unlimited fine.
Computers at London, Bath and Hull universities. Many financial institutions have been rocked with widespread fraud after hackers broke into their systems, changed records and switched funds to their own bank accounts.
The Computer Misuse Act clamps down on many computer-related crimes and allows the courts to hand out hefty fines and stiff jail sentIn an effort to clamp down on computer hacking, the Computer Misuse Bill has finally gained Royal assent and will come into force on August 29. The Act has steamrollered its way onto the statute books because of widespread concern over the activities of professional hackers.
In the US, hackers have infiltrated military security systems and caused severe problems at scientific, educational and political research centres.
Over here, the problem is not so severe but already there have been a stream of reports of computer vandalism by irresponsible hackers. Only last issue, CU reported the case of Nicholas Mad Hacker' Whitley who was sent down for 4 months after causing £25,000 worth of damage to After a disappointing performance last season, Chelsea Football Club are looking forward to the new campaign with the signing of two new players and the renewal of a sponsorship deal with Commodore worth over 4r € * Coiivitk*bi Softcos MicroProse was founded by Sid Meir and 'Wild' Bill Stealey in
1982. Playing an aerial combat game, Red Baron, Meir commented
that he could design a better game in a week.
Stealey retorted, If you can make it, I can sell it!'. Meier didn't complete the game in a week ... it took two months and was titled Hellcat Ace and an idle boast resulted in a company with a multi-million dollar turnover and offices around the world.
Stealey was a jet fighter pilot before setting up MicroProse and owns and flies a fully aerobatic 1955 T-28 Trojan airplane, Miss MicroProse’.
MicroProse's most successful game to date is the F15 Strike Eagle flight sim and has sold over 1,000,000 copies so far with a coin-op version to be launched this autumn.
COMMODORE BLUES £2 million. Proving to be the biggest sponsorship deal in English league football, Commodore have sponsored Chelsea for the past three seasons and have extended the agreement for another five.
WILD THING o PrZfrtnn M yRemZI'CU S °' 3 keen an9ler and likes m P°l!'n9 no,hin9 better lhan 10 P°P o" LAWRENCE OF CU ivever ibi ii De said that CU’s editor, Steve, is as stubborn as a mule! Here he is in sunny Egypt sporting a Zak McKraken And The Alien Mind Benders t-shirt. Quite what the locals made of his taste in t-shirts or of his rather natty in one of our bnll polo shirts to the local park for a bit of fly b ts Yan°lo ,ish' llsh,n9 Her best catch? A 61b boots. Yep, our Remz is a bit bluebottle!
What a motley collection ol degenerates, eh? This is, in fact, the soon-to-be famous rock group, Talinn. What's that got to do with CU? Well half of Tallin actually write for these hallowed pages. Mark Patterson, Staff Writer, plays guitar and Tony Dillon, freelance, screams out the vocals.
If you want to experience the Tallin sound, and meet the head gear will have to remain a mystery. While there, Stev took a saunter through Cairo shopping centre and wa, bowled over to find a copy of CU on sale! CU pushing back the boundaries of the Amiga.
Rest of the CU staff, pop along to Acappella Music, Whitecross Street, London EC1 (opposite the Barbican Safeways) on Friday, 3rd August, at 8.30 pm. The nearest tube is Old Street and tickets are available on the door, price 50 pence. For more details phone Mark or Tony at CU Towers.
COVER UP It's red faces all round at the reviews, in fact, more of ever CU offices this month. After thing. We'll also have thicki =nang that we were covers and a bette, pa£ going to change our logo this stock for the inside page issue, what happens? We de- Naturally, with the magazin mi reaSOn l0r lh,s unt)er9oing a major facelif Migrates its tmthmpl0: W® deCided 10 P°s,P°ne ,h Ssue w,,h new l09° unlil 'Hen. Ne the October edition and we've month we'll tell you exactl W m C6lebra,e in Styl8 Wha‘ weVe 9°' "'ore fc Were adding more pages, you. Watch out!
More features, more games OUTER l_ I M ITS SPIDER What is this War of the Worlds-style, silverish.
Metallic object? The latest kitsch tie-in from a B movie, perhaps?
Actually, it's none other than a huge and weird lemon squeezer for you to obtain some citric bite. From American Retro. 35 Old Compton Street. London W1V 5PL.
ADDER calculator from American Retro (address opposite).
Makes light work of difficult sums and costs £19.95. COMPACT SAMPLES From Sanyo. This portable noise capturer includes a digital filter and Megabass circuitry. Costs £299.
STRIKE A LIGHT Three lighters with a difference from American Retro. 35 Old Compton St, London WIV 5PL. The red Wisdom lighter weighs a ton and costs £37.95; the Caromb. Kidney Bean lighter is £14.95; and the rubber- clad Specimin lighter will set y ou hack £9.95. BEDTIME STORIES Nightmarish futures in three new collections and the new and totally brilliant Give Me Liberty. From Comic Showcase. 76 Neale Street.
London.
FAST FORWARD Make your own movies with the Hitachi VM-S83, one of the best camcorders on the market.
Complete with Hi-fi quality sound recording, it's in the shops now.
POLY PROMOS The Phinger II catalogue is the world's first multi-media, commercially available, end- of-y ear show from art students.With disk and a remixed Blue Peter theme on cassette. £37.50 from Dillons.
Torrington Place. W'C2.
LOOKING I P W This new Amstrad SRD-400 satellite receiver promises crisper than ever pictures.
NICAM ENHANCER This £200 Sachs-Nicam AD900 offers a stand-alone option for decoding the digital signals, available from your high street.
BRISTOL Get this fashionable T-shirt from the land of zider and the birthplace of the Ed. Price £17.50 from Tvibe of One.
76 Colston Street, Bristol.
Don’t miss next issue! In our September issue we’ll be giving you the low down on some great new features and changes coming to CU which will make your eyes pop!
Only one issue away from our 100th issue, the most closely guarded secret is out: CU is going to be bigger and better than ever before. We’ll tell all next month. On top of that we’ll have the most up to date news, reviews and features of any Amiga games mag. Can you afford to miss it?
THE AWESOME CU COLLECTION 5 Featuring a playable demo of US Gold’s massive new release Gold Of The Aztecs.
A playable level of St Dragon from Sales Curve, hacks, a mega intro sequence and much more besides.
INSIGHT Keep your eyes fixed on this section for an in-depth mega preview of Dick Tracy plus more exclusive sneak previews of the games we think are destined for the top.
The essential playing guide to some of the top games. Next month we’ll tell you how to complete Kahlaan, Back To The Future and how to beat the best in Kick Off 2.
There’ll also be Helpline for anyone with a game's problem that needs solving!
AGENDA We take a look at the cars of the future, everything from seventy foot limos to a completely amazing remote control sedan. We’ll also be taking a look at the latest hi-tech gadgets that make the next century seem a little closer.
Exclusive reviews of F19, UMS II, Supremacy, Corporation and loads of other top name games.
CU AMIGA- The very best in Amiga games coverage.
We don't imitate, we innovate!
The next issue of CU Amiga is on sale 26 August. Be there!
FOR GREAT AMIGA AND ST BARGAINS TURN TO Now available, the !• shirt :*london cycle couriers are wearing. Printed on a top quality. 100% coWBt-shlrt, only 200 have been printed and are available at the special ortce ot £10 (inc P&P) Send cheques or money order to Iron Age T-Shirts. 28 CllttOii Gardens. Golders Green. London NW11 7EL. (Cheques made payable to Iron Age T-Shirts.)
GORDON THE GOALIE'S
0. . FOUL!
» FOOTY JOKES 0898 800 215 NAUGHTY ¦MM DIGICOM ON PAGE 37 ... NOW!
CLQOa AMIGAS ALL OVER THE WORLD! I want penpals with Amiga The Great Machine. Please write tor Trond Hammerslana Brebewegen 3,6860 Sandane Noiway. Afl answered Heose enclose lels god disks it you con.
TASTELESS TIM'S BAD TASTE JOKES 0898 800 213 JOKE OF THE CENTURY 0898 800 213 FAT FREDA'S RUDE JOKES AMIGA SOFTWARE FOR SALE I Buy the latest wares tor 2 pounds per disk! Write to: TtvDmas Torp. Skogbrynet 16c 0283 Oslo 2. Norway._ 0898800 214 SreKfff Can You Survive It Tyre Dark labyrinth Defeat Ike Demons, Ghcules 4 tata Outwit Hie Cunnirg Wrays & Achieve LOOK!
A BIT ON THE SIDE PD HAVE SLASHED THEIR PRICES.
CALL THEM NOW ON: 0302 887332 Mon-FrlMRm AMIGA SUPPLIES Amiga Power Supply .... £39.99 Amiga Modulator . £17.99 Prices include VAT & P&P.
Cheques P.O. to: OMNIDALE SUPPUES (CU).
23 Curaon Street. Derby DE1 2ES Telephone (0332) 291219 4cceee V W0lcon*0 OR WRITt TO: » Bit ON M M B UtORALD PlACt. KIRK SANOAU.
DONCAS11R DN3 INU
3. 5 DISKS TOP QUALITY FULLY GUARANTEED DISKS 10 DS DD .
£7.00 20 DS DD . £12.00 50 DS DD . £29.00 100
DS DD . £55.00 200 DS DD .£100.00 All prices
include tables and first class postage in the UK.
All orders are normally dispatched within 24 hours Cheques and postal orders to: VIRUS FREE PD, 23 Elborough Road, Moredon, Swindon, Wilts SN2 2LS r CLASSIFIED ORDER FORM Uneooe 25p D«* word K private tdlvlduals 20 words mm.
40 words maWnum 35o P* word loT'ode20 words t™ ma’amum Semi-dlsptay - £13 tor S.C.C. Rino 01-251 6222 All classified and semi-dlsp*dy advertising s pre payable When paying to- oave s«me-Ji pteaie oaa on l5 to Vat Warning it is egoi lo »e i D"a'oa coD'et o« compile- gomes ne on, sorrwo-e mat con oe soio eg fimatcty m-ougn out damned »ect on are genuine topes «U oi codndgei coughi irom thopt o- by marl oioe irom son-aie houses Commodo-e Use- - 1 ptess lo- mo ma. Mgm penalties to t e D-oughlagamsi anyone oteaking these tuics we ieg et mat due to large scale swopping ol pioiea soih.o-e «e con
no ionge- o o- s.oos ol topes asks o. cortndge in our domnoa section e su&eci to tooce oy-atODtttY VI ckssAed ods t AtAS P0N1 CARIAIS 3minsof entertainment PreerMMr t.Imlu.M.Bai VI.NMNlee.Wervldi.CVll M» i onckose cneaue PO to- i Name - - - - -...... Address .. Total rnwnber ot words .. Bee) to AD. DEFT. COMMOPMEIRER, 3M8 HrtHOCH IAHE. IC1» MU.
L lake one Innocent character, Flimbe, add a very broke* heart, a pinch of heroin* and one delicious darnel in distress.
Sprinkle a hoct ef cameo rolet featuring a derranged professors genetic mutations and yon would be mining the Ideal ingredients of a cartoon ityle adventure game - par eueelleaee.
AVAILABLE FOB - C.64, AM TRAD CPC, SPICTRUW. (CASSETTE 90:99 DI*K:«.9fV AMWA. AtgfUU£*C.99) SfilM i StfhiiM lit., Blaahalai Haata, 1 Aah Hill Drfaa, Plaaar. MIMi HAS 2Ag Til: 081-866 5692 Fai: 081-866 8S84 % THERE'S ONLY ONE OVER A YEAR IN THE CHARTS ...OVER 100,000 SOLD!
The 8-bit soccer game of the 80 s becomes the 16-bit sensation of the 90 s with the release of the long-awaited Atari ST and Amiga versions.
When EMLYN HUGHES INTERNATIONAL SOCCER was released for C64, Spectrum and Amstrad, reviewers were amazed. It rated 90% in ZZAP, 91 % in Sinclair User, 88% in Games Machine, 91 % in Amstrad Computer User, 94% in Computer & Video Games, 887 in ACE, Game of the Year in CCI - we could go on for ever!
Now, with the release of the Atari and Amiga versions reviewers are reaching for their dictionaries to find new superlatives. ZERO described the game as 'totally excellent’, the sound as ‘absolutely brilliant' 89%; Your Amiga rated it ‘the best soccer simulation to date-95%’; YC World Cup Winner 97%.
Forget the rest-there’s only one EMLYN HUGHES INTERNATIONAL SOCCER!
AUDIOGENIC SOFTWARE LTD Winchester House, Canning Rd, Wealdstone, Harrow, Middlesex HA3 7SJ. Tel: 081-861-1166.

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