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Tecmo's beat 'em up of last I year is the latest in Ocean's seemingly endless stream of coin ops conversions for the Amiga. This one is of the oriental beating and slashing variety. The aim, as usual, is to club anything that moves, and with six levels of play, that could take quite some time. Unlike the conversion, which should be here soon. Living in Heaven isn't all fun, you know. Particularly when it happens to be the name of an agricultural colony in the year 3800ad. Genetic mutations don't help matters either, as they spend all their time trying to eat the farmers crops. Fortunately the ‘Dusters', space age bug bashers, are on hand to destroy the mutants. Image- work’s latest is programmed by Realtime Software, who have built a strong reputation for quality 3D vector games, so chances are it'll be pretty good. WARNING ! Do not play this game if you are of a nervous dispositi Distributed by Play Life & Death and you will have the responsibility of holding a human life in your hands as you cut into living flesh. Inthis - the world's first interactive medical movie - you'll enter the tension filled atmosphere of a busy hospital. Talk with your patient. Read charts. Order X-rays, blood tests and other laboratory reports. And when the time comes... you will pick up the knife! In the operating theatre, your skill will determine whether your patient goes to recovery... or the mortuary. Available for IBM and compatibles, Apple ll Mackintosh. Amiga and Atari ST. For further information on Mindscape Products and your local dealer contact Mindscape International Limited, PO Box 1019, Lewes, East Sussex BN84DW. Tel. (044486) 545 547 some lucky software house has secured software conversion rights to the square-jawed '50's private eye and his dame Breathless Mahoney.

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Document sans nom ADDICTION BEYO C and VG Feb 1990 94% Pipe Mania is "a classic puzzle arcade game that is so addictive; il should Pipe Mama is a game ot great ingenuity, simple in concept and fnend|($ You'll need to act instinctively, but think strategically!
One wrong move, one briel hesitation or mis-placed pipe sectkMjS ST Action ' Pipe Mania is a conceptually simple and cheeky game which is incredibly addictive" Commodore User Screenstar "Terrifically addictive . Outlasts any arcade conversion' J rd83% Apuzzlei to drive you round the Amiga Computing Excellence Award 95% AMIGA "A game with a game play that shines' Game Players Award USA Best PC strategy game o! 1989’ I GAME CUBE YEAR I
• Bssttdon • Essex • SSI560J SPECIALS 10 DISK ACTION Each month
CU will ba bringing you the vary best in all-Amiga cover disks
with top name playable demos and complete games. We kick off
this month with two whole classic genre games. ST Bash
annihilate ST ports, PLUS Gravattack Thrust-style
addictiveness.
71 FANTASY ZONE The section for the thinking games player.
Be your poison wargames, adventures, strategies or RPGs, come drink from our chalice.
97 AGENDA Where the Amiga touches the future. New developments in gaming, computer art and music, plus technology, science and home entertainment unfurled.
102 INSIDE INFORMATION Gossip, release dates, plus the lowdown on those who decide which games you play.
CONTENTS ¦HAS BEEN Tft HEN OVER By THE EVIL REPT LONS ! Ivanhoe exclusive page 44.
REVIEWS 20 THEIR FINEST HOUR 26 ANT HEADS 29 ZOMBI 30 MIDWINTER 35 CASTLEMASTER 38 PERSIAN GULF INFERNO 41 THEME PARK MYSTERY 43 DAN DARE 44 IVANHOE 47 TREASURE TRAP 49 TENNIS CUP 50 NUCLEAR WAR 53 ROBOT MONSTERS 54 BUDOKAN 57 COLORADO 59 HOT ROD 63 ISUND OF LOST HOPE 4 BUZZ 11 CHARTS 13 BACKCHAT 15 DEMOS + COMPO 75 PLAY TO WIN 84 ARCADES MINDSCAPE GO MACHO Traditionally intellectual softhouse have decided to shed their egghead image with the announcement of their acquisition of conversion rights to two of the most macho characters in film history Mad Max and Dirty Harry. For those with
weaker constitutions who couldn’t face the big screen originals, "Mad Max" starred Mel Gibson as a brigand battling his way through the hordes of barbaric punkish types who survived the nuclear holocaust which turned the earth into a petrol-starved wasteland.
"Dirty Harry" featured Clint East- wood in the slightly more mundane but no less violent role of a brutal cop obscenely dedicated to blasting the streets of San Francisco clean of scum and lowlife.
And when do Mindscape intend to make our day by releasing this aggro-crammed pair of goodies?
Alas, details are not yet forthcoming.
The latest software house to announce their intention to cash in on the impending world cup fever is Empire Entertainment International. Due out any day now, World Cup Compilation features three of the most popular soccer games of all time Anco's Kick-Od. Goliath’s Track Suit Manager and Mic- rodeal's International Soccer together with a large full-colour wall-chart stuffed full of world cup facts and information, all for the very modest price of £24.99. »-i lite Software have just 111 broken a lengthy period W of software silence with I' the announcement of their recent acquisition
of three Sega coin-ops for conversion. The games in question are World Championship Soccer, Last Battle and Tournament Goll, and are all planned for release this November.
ELITE GO TO THE ARCADES YELLOWHEAD STREET SIGNED Fans of Yorkshire Television’s "Yellowhead Street’’ will be pleased to learn that the streetwise police series, which features the adventures of seven unorthodox cops in their attempts to fight crime and survive in the world's most disorganised city, Hong Kong, has been signed up by The Edge, More than slightly reminiscent of "Miami Vice” and with the requisite dollop of designer violence, "Yellowhead Street" should be making its appearance on your Amiga in the latter half of this year.
UP THE IRONS The International Licensing Syndicate are currently touting the licence for Iron Maiden mega mascot Eddy.
Eddy, created by artist Derek Riggs, has adorned every one of the Irons album covers not to mention countless posters and t-shirts. Whether any of the group will be appearing is as yet unclear as is a definite candidate for the licence. Though as a point of interest CU actually carried an interview with front man Bruce Dickinson slightly over two years ago, how about that for exclusive?
Ocean, Mindscape, Virgin and US Gold are ail said to be chasing after this licence. We’ll keep you posted as to the results.
THE TOYOTTES With the success of TinTin on the Moon and North and South, it should come as no surprise that Infogrames are going for the hat trick (or ‘Trick de la Chapeau') with their third comic book adaptation. In The Toyettes, Bamaby, has managed to gel himself lost in a huge labyr inth. You get to the erranl brat. But who are the Toyet tes?
SHADOW WARRIOR xeCeCre W POP UP Ever fancied bouncing a little energy ball from one era to another, taking in the prehistoric and middle ages before hitting modern times and then the future? And then once you'd done all that, doing it all again with screens of your own creation, made with a built in screen editor? No. We haven't thought of it. But infog- rames seem to think that once Pop Up goes on sale, everyone'll be doing it.
Tecmo's beat 'em up of last I year is the latest in Ocean's seemingly endless stream of coin ops conversions for the Amiga. This one is of the oriental beating and slashing variety. The aim, as usual, is to club anything that moves, and with six levels of play, that could take quite some time. Unlike the conversion, which should be here soon.
Living in Heaven isn't all fun, you know. Particularly when it happens to be the name of an agricultural colony in the year 3800ad. Genetic mutations don't help matters either, as they spend all their time trying to eat the farmers crops. Fortunately the ‘Dusters', space age bug bashers, are on hand to destroy the mutants. Image- work’s latest is programmed by Realtime Software, who have built a strong reputation for quality 3D vector games, so chances are it'll be pretty good.
WARNING!
Do not play this game if you are of a nervous dispositi Distributed by Play Life & Death and you will have the responsibility of holding a human life in your hands as you cut into living flesh.
Inthis - the world's first interactive medical movie - you'llenterthetension-filledatmosphereofa busy hospital. Talk with your patient. Read charts. Order X-rays, blood tests and other laboratory reports. And when the time comes... you will pick up the knife!
In the operating theatre, your skill will determine whether your patient goes to recovery... or the mortuary.
Available for IBM and compatibles, Apple ll Mackintosh. Amiga and Atari ST. For further information on Mindscape Products and your local dealer contact Mindscape International Limited, PO Box 1019, Lewes, East Sussex BN84DW. Tel. (044486) 545 547 some lucky software house has secured software conversion rights to the square-jawed '50's private eye and his dame Breathless Mahoney. With the film due for release in these parts in August and certain to be a bo* office Hot on the heels of the news that Warren Beatty and Madonna are a star in a new mega-massive silver screen version of that hero
of cartoon and comic, Dick Tracy, comes a rumour that eading coin-op distributors Electrocoin have announced their intention to begin producing games software for the home market. With many major coin-op manufacturers already making use of Electrocoin's London arcade to site-test their hottest new products, it would seem that their new software wing could enjoy a considerable advantage over other home software ¦¦ m ¦ ¦ ¦ manufacturers in the ever- NEVERENDING STORY II competitive race to identify and Swiss softhouse Linel games for the home market. The have signed up the con- film
covered just a third of first game due for release on version rights to the Michael Ende's bestselling book, Electrocoin Software will be their forthcoming sequel to and "Neverending Story II" looks conversion of SNK's TimeSol- t h e fantasy film, set to be followed by at least one diers. Although Electrocoin's ini- "Neverending Story". In further sequel to conclude the tial releases will be conversions of "Neverending Story II", the story. Once again the film fea- coin-ops, their intention is to adventures of our youthful hero tures extraordinary animation develop their own original games.
Bastian Bux in Fantasia continue (provided by muppet-genius Jim The Amiga version of Time Solas he does battle with the evil Hanssen) and spectacular special diers is understood to include sorceress Xaide to prevent her effects courtesy of the team that simultaneous two-player control destroying Fantasia. The original did the honours for "Batman", and multi-directional scrolling.
TRACY BEING CHASED smash, competition for the conversion rights is believed to be fierce, but, although there was no official confirmation at the time of writing, a rumour reaches us that Titus may be the lucky winners of this much-coveted licence.
ELECTROCOIN GO HOME sign the hottest new arcade CALIFORNIA GAMING (AGAIN) ORIENTAL GAMES A mere three years or so since the release of the hugely popular multievent California Games, Epyx US Gold have just announced their intention to bring out a follow-up. California Games II is scheduled for a November release. (Can anybody still remember how to frisbee?)
Microstyle enter the beat 'em up arena with a game covering no less than three different fighting styles Kung Fu. Freestyle and Kendo. And you get to allocate a whole series of moves to a particular joystick action.
For example, aim when you hit fire and up. Your man could a) smash the opponent in the stomach, bi jump over him. C) turn round and d) kick him one in the head. Ah.
There’s nought more fun than mindless violence . .. Imageworks goes cutesey.
Magnose and Flip II have won a holiday to Earth. But while they are here, they must steal all of our water before they return to Mars.
Only one of them can win so as well as avoiding all the obstacles the humans throw at them, they will have to battle against each other. Up and Away, Imageworks promises, will add lots of new twists to the old platform style games.
The Edge have just announced their acquisition of an unusual new licence: this summer will see the release of a game based on the world's most popular 24-hour music video TV station MTV. And. As a tie-in with this licence, they will also be using the Dire Straits song "Money For Nothing" on the soundtrack (slightly bizarrely, as this song actually slags off the whole MTV culture). According to a spokesperson for The Edge, the resulting product will be "an exploratory game in which you try to become a rock star on MTV".
MIGHT AND MAGIC II This is an enhanced sequel to the original RPG game.
Might and Magic, from US NH Gold. It's a four-dimensional O adventure game that takes .
You and your merry men around the mysterious world | . _r of Cron and flips you back r into the past or way into the it.
Future. It’s a text driven adventure that take you through a stone maze with interconnecting passages filled to the brim with witches, ghosts, goblins and grim reapers aplenty.
A toxic cloud has settled over 21st century San Francisco and killed half the population. Set against a backdrop of lawlessness and organised crime, the player must trace the Black Angel leaders responsible for the cloud and stop it from spreading further. Released on the Imageworks label, Killing Cloud uses the technologies developed from flight and driving simulations. But integrates them into the game instead of designing the game around them or so we're told.
* * * ft A clever variation and tribute on the classic Thruster. Control your craft over the multi-coloured mountainous landscape colleetingjix keys per level. Easy? Forget it. Gravity’s a real downer. You’ll need wits to survive one level, let alone the rest.
Let the good times scroll. M •* *
* »*» • y , Fly the little craft through the open spaces, taking
great care not to collide with any walls or solid surfaces.
Collect the bounding keys and shoot the gun emplacements. You
are constantly pulled towards the ground, so you have to
carefully apply thrust to remain airborne. To turn, rotate the
ship and apply thrust to push you in the direction facing.
Monitor your fuel levels carefully and don’t drift too fast.
Good luck.
Controls. ' _ .* * * , * • s • . 4 « Keyboard only.
Z,X - Rotate left, right . - Thrust - Fire guns Space - Activate shield. Only protects you against eneny guns, not walls.
W . Ynw.. « Jfes! Your chance to shrike back at the software industry! Shout it loud and clear! No more ST Ports! The Sts of the w 5Hdlieinfrpntofyou. Use jtourl * cannon to blow them and their evil minions away, 520,104(?and Mega ST
* alike. Be Varned, they do ire back.
However, $ u J ive Commodordby four side, and they tyave valiantly laid on some special Amiga shields, which will absorb some shots for you, but not aiany. Hit *
* that trigger button and launch into what could become the most
exciting experience of your life!!!
* Controls: m
* * * r* e m Joystick Controlled.
Man Uld, 7V Sports Basketball and Player Manager all moving In the right direction.
THIS MONTH’S AMIGA CHART TM LM 1 NE ITALIA 1990 CODE MASTERS 2 NE MANCHESTER UNITED CHRYSALIS 3 10 RAINBOW ISLANDS OCEAN 4 5 ADVANCED SKI SIMULATOR CODE MASTERS 5 17 CAPTAIN BLOOD SMASH 16 6 NE TV SPORTS BASKETBALL MIRRORSOFT 7 1 X-OUT RAINBOW ARTS 8 NE BOMBER ACTIVISION 9 19 PLAYER MANAGER ANCO 10 3 DRUM STUDIO PLAYERS 11 2 OPERATION THUNDERBOLT OCEAN 12 4 TREASURE ISLAND DIZZY CODE MASTERS 13 7 CHASE HQ OCEAN 14 RE SHADOW OF THE BEAST PSYGNOSIS 15 RE XENOMORPH PADORA 16 6 INFESTATION PSYGNOSIS Cinemaware presents a special Double Bill for Amiga Users featuring IT CAME FROM THE DESERT and TV
SPORTS BASKETBALL.
Experience bugs the size of Buicks. Feel the desert wind chap your parched lips. Be consumed by your worst nightmare. Witness science fiction become fact as the unimaginable become real .... in k IT CAME FROM THE DESERT.
HEAR k Lace up your hightops and get psyched for a fast breaking,in-your-face, full court, 5-on-5 pro basketball simulation that looks exactly like a network broadcast. TV SPORTS £ BASKETBALL is truly the Phi Slamma Jamma of Basketball simulations.
IT CAME FROM THE DESERT is now playing for the Commodore AmigaOMEG only) priced at £29.99. TV SPORTS BASKETBALL is a coming attraction also priced at £29.99 Cinemaware's TV Sports Football and Lords of the Rising Sun are already available for the Commodore Amiga Irwin House, 118 Southwark Street.
London SE1 OSW.
BACKCHAT Wings The HAF Gulersloh Mechanical Transport Squadron based in Germany is holding its annual Fete and Driver of the Year Competition on 10th June in aid of Guide Dog for the Blind and Royal Air Force Benevolent Fund. Last year's event raised £3,000.1 would be grateful if you could donate anything that could be included in our grand draw.
JJ. Hall Write to us at CU, 30-32 Farringdon Lane, London EC1R 3AU.
Flight Lieutenant, RAF Gutersloh, Ivest Germany.
What about air-lifting CU’s advertising manager Tom "Wings' Glenister to West Germany and raffling him off? On second thoughts, you want to raise a lot of money. We will see what we can do. Meanwhile, if any Cl! Readers also want to help out, let us know.
Oz costs__ A lot of people are complaining how pricey (unfair?) Amiga games can be.
But have you ever seen Amiga games cheaper than C64 games? In Australia 1 saw Flight Simulator priced 99.95 Australian dollars (about £45) for the C64 version and 70 Australian dollars (about £35) for the Amiga Version. This is totally unfair. Over here eveiy game has its individual price depending what kind of game it is. So you lucky people in England stop complaining about the price of games and think about us 64 owners in Australia Alan De'Arth Victoria, Australia.
It's a tough life in Australia.
The solution is to buy an Amiga Pipe down 2 In reply to last month’s letter from G. Tate, just who the hell does G. Tate think he is? Pipemania is one of the most addictive games I have ever played. As for him slating the graphics, well who needs amazing graphics when it plays this well? So you're right, Tony, and you're wrong G. Tate. So there.
Mike Monroe Camberley.
Do any other readers have any thoughts on this controversial topic, or will the argument remain insolved. Please don't let us know.
Soopah ads I was looking through a varied smattering of computer publications the other day, and the one thing that puts CU a cut above the rest simply has to be the imaginative advertising layout. Colour is varied throughout the magazine, unlike certain other titles, and there seems to be a lot more colour than most magazines. Does this mean your ad team are better sales people? Yours admirably.
A Dawnes, Melksham. , Well, there's a compliment.
As we always say, if a magazine’s worth doing, it’s worth doing well.
Stumped Is there a cricket game for the Amiga other than Cricket Manager-style games? 1 want a game where I can select batsmen, bowlers, Held placings, one day or test matches.
Gary Eastwood Birmingham.
Sorry, Gary, but we can’t think of any cricket games for the Amiga. We are not even sure what you are referring to when you say "Cricket Manager-style games.” Educational I just thought you might be interested in my top ten computer educational soundtracks.
Jason Newstead Cardiff No, we aren't Somtwtut tnll-Sovlel and no sign oh tree.
ST Whinge Once again I feel 1 have to voice my opinions.
This moan is not directed at you. But at the softare houses. Dear software houses, please stop doing ST games on the Amiga. If you don't IH have to stop buying your games, so it will be your loss.
Simon Alexander Swansea.
Take it out on ST Bash.
Get ahead 1 can’t help but notice that you review some games long before they appear in shops. Does this mean that you get copies of the games early, and if so, would I be able to buy them from you when you've finished with them? A friend said you'd be happy to, as he used to do the same thing with another magazine.
C. De Garmo Septon-upon-Hoe.
Early finished copies of games are loaned to us in good faith and under the agreement that they wQl go no further. So in answer to your question, no.
Congratski To start with 1 would like to say hello and well done on Commodore User. Here in the Soviet Union, we have no computer magazines and it is very difficult to keep up with what is happening and by the time 1 obtain a Commodore User magazine, it is late for any competitions. Could you answer my questions?
(1) What is this game Bed Storm Rising and where can 1 find a
copy?
(2) Why are all wargames anti- Soviet? We have a lovely country
with lots of trees and you are welcome to come to my house
and see.
(3) Would any of your readers be able to give games to Soviet
Union?
I hope you can answer my questions as 1 cannot find the answers here.
Vtadmtr Karamatsov Minsk.
Any takers? We don't think games will be anti-Soviet for too much longer, you're welcome to your trees, and by the way why’s the postmark on your letter from 8ollhuI17 MAY RELEASE AMIGA - ATARI ST - IBM PC CBM64 - SPECTRUM - AMSTRAD Send in your demos routines and get YOUR chance to WIN a video recorder and camera PLUS the dizzy heights of TV stardom. Enter one ot two classes "amateur" It you are a total beginner or "professional" If you are already established and have had work published in magazines and or PD companies, plus either the junior category (up to and Including sixteen years of
age) or the senior (seventeen and above). You don't have to be a brilliant artist to enter we ll be taking hard work and originality of thought Into account but It your demos stand out they could well be given airtime on the forthcoming Channel Four programme BUZZ.
And the top entries will all be displayed at this year's ECES Show (formerly the PC Show).
So using any number of packages put together a short tor the Amiga. How you prepare it is up to you, and you can submit your work on disk or videotape. Whatever format you choose we'd like a brief explanation on how you did It.
The CU Demos Competition Is run in conjunction with Electronic Arts and the runners-up will each receive a copy ot Deluxe Video or Dpalnt III. The competition runs from now until 3 September and we ll keep you posted on its progress.
THE RULES ENTRY FORM: CU DEMOS COMPO
- --1
1) All work is yours or that of your group.
| 1
2) All submissions must Include an entry form.
1 Name: ...
3) All submissions must Include a pause mode.
¦
4) The judges' decision is final.
I Address: ..
S) Entries should be produced using a megabyte or less I 1 (A500
plus Vi meg expansion).
1 ¦ Telephone: ..... I Please enclose a brief explanation of how you put It together.
1 Age: ..... 1 Send your entries to CU, Demo Competition, Priory Court, 30-32 Amateur Professional (pimm delete one) Farringdon Lane, London EC12 3AU.
- --1 ¦ DEMOS A leaner month after last issue’s influx. Credits
go to Metallion for Transformers and the anonymous crew who
supplied the vectors.
Keep ’em coming in and don’t forget the demo compo on page 15.
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NAKSHA MOUSE £24.951 FASTORDER HOTLINE-0773 836781 GORDON HARWOOD HARWOOD CoMP 0fS GORDON HARWOOD COMPUTERS DEPT, CUS B6, 69-71 HIGH STREET ALFRETON, DERBYSHIRE. DES 7DP TEL-0771 836781 FAX.-0773 831040 VISIT OUR SHOWROOM Pfeose co9 to see os wbwa oar fufl rang* of odvwrtsed products, AND MORE, i* on sole. Come and sue for yawseH the omoxing AMIGA and o whole host of periphecJs, software and accessories.
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Il hen the Battle ot Bri- Though it looks slightly similar tain was finally over the RAF had to Lucasfilms' other flight sim Bat- suffered losses totalling over three tie Hawks. Their Finest Hour pos- hundred, nothing compared with sess a far superior depth in both the twelve hundred plus German gameplay and design, fighters and bombers which fell The first thing you'll want to prey to Britain's Hurricanes and check out are the planes. These Spitfires. Range from single seat fighters such as the Spitfire through to medium bombers such as- the German HE 111 and the JU I Each handles
differently, with some of the larger planes coming equipped with tail guns, 20mm cannons and bombs.
After browsing through the US GOLD PRICE: £24.99 And here 's one we shot down earlier.
FINEST HOUR Spitfires in action, their role to provide cover for Hurricanes attacking German bombers.
Powered by a Rolls-Royce Merlin II engine and designed by R. J. Mitchell, its maiden llight was in
1936. 24,000 were built and around 40 still tty today.
A pitchfork reception shoultl you bait out.
Infinite payload.
As tor the flight simulation itself, SubLogic fans, stay away. This isn't intended to be a the onus is on arcade action As1 lar as sim fanatics go, this isn'l such a bad thing. Their Finest Hour is a hell of a lot of fun to play.
On board your plane you have all the basic instruments, plus a manual, you choose your mission.
Fly a simple training combat mission against dummy lighters, or re-enact an actual battle. The nice thing here is the total versatility.
All the way through the game you can set different game options, making things as easy or as hard as you want. It's great being able to go on a bombing run with an "Polished until it sparkles, The Lost Patrol features animated screens the like of hich we've never seen before" )f The Games Machine map with regular radio reports of enemy positions. TFH is pre-radar so you need to rely on visual identification. The cockpits are nicely drawn, but it's the extenor views which are outstanding.
All the planes are sprite based, so they're more detailed than the now popular vector animations.
When there are a lot of bogies around the screen update does slow and that detracts slightly from the action but only slightly.
The dogfighting in this game has got to be the most exciting I've seen. And then there are the explosions. The planes break up realistically, which is probably the best thing about the game. Clip the tail, and bits will start flying off.
Get a good shot in. And the engine and fuel tank will explode, causing a glorious smoke-filled mess in the sky, before the wreckage plummets to the ground below. If you're lucky, you might even see the pilot bail out and drift earthward.
What more can I say, apart from it's amazing. The style of the game means instant appeal, and the sheer adaptability means you'll be playing for weeks. I wouldn’t miss out-on this even if you paid me.
Tony Dillon SOUND: 81% GRAPHICS: 90% PLAYABILITY: 91% LASTABILITY: 94% OVERALL: 91% THEIR FINEST COMPETITION LOOK to the skies and then to an incredible amount of admiring glances as you slip a Sony CD Discman into your pocket. It comes complete with matt, silver finish and crisp sound reproduction.
Thanks to US Gold, there's one to be won, plus ten runners-up copies of Their Finest Hour, Amiga. And all you have to do is to tell us the name of the head of the Luftwaffe at the time of the Battle of Britain. Was it: 1) Reischmarschall Heinrich Himmler 2) Reischmarschall Hermann Goering or 3) Reischmarschall Hardy Kruger?
Answers on a postcard to CU’s Finest Hour, CU, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU, to arrive no later than 5th June 1990.
Combo Racer brings the reality ot this amazing sportto your home computer for the first time. Experience the sensation of this one or two player game. Rely on the co-operation ot the second player if you dare.
Compete across eight pre-determined courses or utilise the complete construction system to create your own perilous circuits.
Festal feVotaroa Combo Racer is probably the fastest 3D racing game available tor the home computer making this a must tor speed treaks.
Available on CBM Amiga and Atari ST, Screen shots from various versions.
All mall order enquiries to, GREMLIN GRAPHICS SOFTWARE LTD., ALPHA HOUSE, 10 CARVER STREET, SHEFFIELD SI 4FS TEL: (0742) 753423 w hat with Friday the Thirteenth part 9 and Halloween 4 B, sequels still seem to be quite popular and lucrative. Ant Heads, Cinemaware's follow-up to It Came From The Desert, contains two disks worth of sequel matter that glues on to your existing tt Came disk, providing the quiet town ot Lizard Breath with a new twist to its history.
It's been live years since the giant ants first terrorised Lizard Breath. As Dr. Greg Bradley you had to prove the existence ot the ants and then wipe them out once and lor all, a move that was successful. But five years isa long time in B-movie land ... In a suspension of disbelief reminiscent of something from the BBC2 series Quantum Leap, you find yourself playing the battle toughened Brick Nash, a Korean vet, who hijacks a truck load of plutonium from a local atomic test site a seemingly irrational act, unless you’re one of the few people who know the after effects of a nuclear test
(Brick's brother, for one, will be glowing green until well into the twenty-fifth century).
Unfortunately, a wandering group of giant ants have found the plutonium supply and have ripped the truck apart for some heavy metal meals on wheels for the Queen Ant.
Lizard Breath is pretty much unchanged from the first game.
There's familiar faces Ice, Biff and Dusty, although Dr Wells has been dead for five years and, unfortunately, it looked like he was the only one who could help Brick prove that atomic testing is bad news for Lizard Breath.
Meanwhile, the ants have been busy. A new nest, a new queen and a secret egg store. Worst of all they’ve leamt a new trick and are getting some of Lizard Breath's seedier characters to do their dirty work for them and to make sure nobody enters the pest control business.
I found Ant Heads rather weird at first. In It Came From The Desert everybody knew you and was willing to help, but now you play a complete stranger whose only real interest is himself. The new plot leaves you almost completely without a clue as what to do next and is far more complex than its predecessor.
Most of the sound effects and graphics are the same as those in It Came. A few game play options and a greater depth to the conversations make a welcome improvement, as does the seedier, sleazy nature of Brick Nash.
A brilliant follow-up which excels in graphics, sound, and in its intricate plotting. If you own a copy of It Came From the Desert I heartily recommend purchasing this follow-up. One of the best sequels to date.
GRAPHICS: SOUND: 94% 92% 95% 96% 95% PLAYABILITY: LASTABILITY: OVERALL: O CHRONOQUEST II Psygnosls South Harrington Building Sefton Street, Liverpool L3 4BQ United Kingdom Tel: 051-709 5755 Fax:051-709 6466 The adventure continues ? 13 different stages - ensuring maximum gameplay and varying levels of difficulty.
? User Friendly Icon Control - making it suitable for all ages.
? Interaction and dialogue with characters through synthesised speech - adds to the realism and excitement of the game.
? Brilliant graphics and scenery.
? Superb plots and strategy make it a totally absorbing game.
? 3 6 Disks Atari ST, 3 Disks Amiga, 7 Disks PC - with save game facility.
? Massive graphical gameworld to explore in your timp machine -13 levels over multiple epochs.
A frantic race through time and the ages in the fantastic Time Machine Explora.
Yet again, catapulted into the world of the unknown, you are going to have to use every last bit of intelligence to survive the trials that await you.
Conlront characters and situations from both History and Myth. From the Ancient Greece of Legend, through time, to the France of swashbuckling Musketeers. Can you live up to the cunning and strength of Ulysses, or the daring do and charm of D’Artagnan?
There's more than your life at stake as you cross the paths of some of History's most seductive (and deadly) damsels, fearsome beasts, temperamental Gods and haughty heroes.
It will probably keep you pulling your hair out for months until you put the enormous temporal puzzle together.
Screen Shots from the Amiga version AMIGA ATARI ST £29.99 PC £39.99 PSYGNOSIS - GAMES PEOPLE PLAY supermarket scene in cult movie "Day of the Dead" Zombi puts you in the unfortunate position of an ordinary person who runs out of fuel while (tying their helicopter then lands on top of a zombie- infested shopping arcade.
Whether you like it or not, you have to hunt through the shopping mall, searching for objects to help you siphon petrol from a conve- UBISOFT PRICE: £19.99 otherwise you might find it getting up and wandering about again.
Niently parked petrol truck.
The zombies are out to get you.
There are weapons hidden in the various shops, but just shooting or bludgeoning things isn't enough.
You cannot kill what doe4 not live.
After knocking down a zombie, you have to carry it down to the basement and put it in a freezer.
An icon-controlled graphic adventure. Zombi is a very, easy game to get into. Controls are simple to understand, and as the range is quite basic, there isn't much fiddling around trying to find out how to use a certain object.
The locations are varied and logically worked out. If you have a pretty good idea of the item you need, you automatically have an idea of the shop to find it.
There are a lot of things you can’t do. For example, just because you've found a window that opens, doesn’t automatically mean that it's a good idea to step out of it, especially if it’s on the third floor.
The graphics are great, but I couldn't help feeling that perhaps they have been ported from a less capable machine. The use of colour is a little basic, especially where detail is required. That said, the game does have a lot of character, particularly when the zombies lurch forward and backward across the screen, before leaping toward you to take over your body.
Very basic indeed. A few, and I do mean few, spot effects and a tune isn’t really using the Amiga four- channel stereo sound capabilities to its fullest.
Zombi is not the most involving product I’ve ever played, but it is very enjoyable. Quite taxing, but not brain busting, it's definitely worth an evening or two of anybody’s time.
Tony Dillon Sound, on the other hand, is SOUND: GRAPHICS: PLAYABILITY: LASTABILITY: OVERALL: 88% he threat ot global warming has been much publicised in the news, even if at times it seems that it hasn't been much in the minds ot the politicians. But Microprose have been doing their own bit ot ecological prediction and have used that as the basis tor Midwinter.
2015 is the year ot the Global Green Terrorists, who put pressure on governments to save the world before it's too late. Two years later a classified document is leaked to an American newspaper. It outlines a joint Russian, American and European venture to combat global warming with global cooling.
The process is simple, if hardly sensitive: throw enough dust into the atmosphere by setting off a nuke, and sunlight will be reflected long enough to cause ice crystals to form in the upper atmosphere.
Just 0.1% of the water in the atmosphere needs to crystallise, and most of the sun’s energy will be reflected away from the planet.
The end result an ice age.
Twenty two years later, and the plan lies gathertng dust, when the Earth is struck by a giant meteorite, which spews tens of thousands of tons of debris into the atmosphere, thggering unprecedented cooling.
Midwinter centres on recently formed Atlantic island on which war now rages between the aggressive north and the basically peace loving southern community.
As Captain John Stark, it's down to you to make a stand against the invaders. The radio networks are jammed so you have to rally forces by word of mouth.
Once a character has been recruited he or she is placed under your direct control, and from there MICROPROSE PRICE: £29.99 ¦rf-vsy Captain John Starts fc-j • A Peace Officer rB:|l Afe 33 years (i*. I _ Current Location: SCREEN SCENE Midwinter's only iorm ol air transport.
Crash course on skiing.
RNTER Captain John StarK Peace Officer ftt; [¦ Ar* 33 years Inside a calbe car station.
Current Location: Barefoot Valley I I |6&8hL= Setting out.
On ski 's you are very vulnerable. Use your grenades to knock out enemy vehicles as soon as you spot them.
Grenade that snow cat.
Plan your route on the map. Make sure you stop oil at plenty ot supply stations.
When sniping It's best to pick your target at maximum range belore zooming in lor the kill.
Trouble is brewing high above our heads in the atmosphere.
Carbon dioxide and man-made chlorofluorocarbons (CFCs) pumped out by the world's industrial nations primarily the United States and Western Europe are causing the world to get hotter.
There can’t be many people in this country who haven't heard of the greenhouse effect and global warming. A layer of gases naturally surrounds the earth which trap the reflected energy of the sun and prevent it from escaping. Human activity has boosted the concentration of these gases through the burning It's a church, but the vicar’s not home.
MIDWINTER of fossil fuels and CFCs. It's a bit like having extra loft insulation.
But Britain faces more than a tropical climate.
Most scientists agree that global warming is causing the ice caps to become thinner which, if it continues, will mean rising sea levels and the danger of serious flooding. By the year 2100 substantial areas of the country could be under water.
Blackpool would become an island and Hull and Grimsby disappear altogether.
Again, many scientists agree that action now can lessen the problems starting by cutting the pollution of the atmosphere.
Everybody has a part to play.
Make sure the people in power Members of Parliament, councillors know you are concerned. Protest and survive.
Remember, the heat is on.
Up an away in your hang glider.
Vv The various options open to you.
It works like a chain, with friends recruiting friends. The manual details each of the thirty-two characters in the game, and it makes sense to work out who gets on well with who.
Each character has his own strengths and weaknesses. For instance, befriending a good sniper means you've a good chance of writing a squadron out of the game. But some of the lesser skilled characters have their advantages, too. School children can easily slip into enemy territory without fear of being stopped, and there's a professor who can override the radio jamming, and a doctor and nurse who also come in handy.
Skiing is the main form of transport in Midwinter, while your weapon is a supply of grenades launched by tapping the space bar. In the event of an air attack, you can dive onto the ground and break out your rifle. This is far more effective. One shot from your high powered gun is enough to destroy the remote controlled enemy bombers, or a Snow Cat.
The enemy’s ultimate objective is to gain control of all the Heat Mines which supply the island with its power. Their progress can be slowed by destroying their stores SCREEN SCENE Although we’re only a third of the way into it, Midwinter on the Amiga has got to be a contender for game of the year. It has everything you want. So much effort and research has gone into making Midwinter sparkle. You’d be mad to miss it.
Mark Patterson number four and a half thousand to your thirty-two.
Midwinter is in a class ol its own when it comes to plotting. The two-hundred page manual features fascinating insight into the world in which we live, and it has a fantastic background story which sets the scene for the host of believable characters who make up the Midwinter peace force.
The Midwinter graphics work a treat, using vectors for the travel sequences and some nice, economic drawings for the interiors of buildings. The soundtrack is a constant combination of buzzes and rumbles which may not sound too hot, but fit in perfectly with the rest of the game.
Or interrupting their supply lines.
Sabotaging your own warehouses deprives them of storage for fuel and ammunition.
On the other hand you have a few options left. If you and your people can hold out for forty days the opposition runs out of supplies and gives up. Easier than wiping forces, who SOUND 83% GRAPHICS 85% PLAYABILITY 95% LASTABILITY 96% OVERALL 96% SPECTRUM II ‘ 't,y' I IBM PC ATARI ST AMIGA CBM64 £24.99 £19.99 £19.99 £9.99 (CASS) £14.99 (DISC) £9.99 (CASS) £14.99 (DISC) £9.99 (CASS) £14.99 (DISC) SPECTRUM © 1990 Fleetway Publications Dan Dare Ltd. Part of the Dan Dare nostalgia collection licensed world wide by Dan Dare Ltd.
Virgin Mastertronic, 2-4 Vernon Yard, 119 Portobello Road, London W11 2DX.
1 i CASTLE SCREEN SCENE
• laying that there's a lot ot exploring to do In Castle Master
is a bit like claiming that Vindaloo is a hot dish full of
tasty, tangy spices.
The plot can be written on a postage stamp. There's a kidnapped prince or princess to rescue and numerous towers to rummage through. But when you mooch around Castle Eternity the game system comes into its own, as you MASTER SOUND: GRAPHICS: PLAYABILITY; LASTABILITY: OVERALL: 0 crawl under tables, run and see in first person perspective.
This is the first Freescape game to be developed specially for 16- bit, and it's the first with a medieval-style theme. Freescape games have always had a mixed press. Criticisms range from the trite - "Why can't there be a few more rounded edges?" - to the more reasonable - "well it's a bit on the slow side, isn't it?". The speed seems to have picked up a bit, and while the squares on screen won’t make you stop and think "there's a crumbly old turret, if ever I saw one", you’re drawn - quite literally - into every nook and cranny of this game.
The puzzles become harder as you progress into the game, unlike the menu commands which are nicely ergonomic. A simple point click of the mouse on the appropriate icon will allow you to take a whole range of actions from eating, reading, collecting, throwing, to moving the whole or just part of your body slightly or completely.
En route there'll be a number of spectres to slingshot, some of which are disappointingly easy to kill, and others which will try your patience.
Castle Master is just too short on either combat or strategy to appeal to either the regular adventurer or arcadester. On the other hand, if your taste is for a hybrid with a soundtrack so bolshy it can raise demons, then it's well worth a try. A success.
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BUT WITH F29 RETALIATOR, RAINBOW ISLAND AND ESCAPE FROM THE PLANET OF THE ROBOT MONSTER, instead of Batman The Movie, New Zealand Story and F18 Interceptor _ _ £399.00 INCLUDING VAT TREAT YOURSELF TO AN EXTRA 5 Games for £25.00 or 10 games for £35.00 Including VAT. £499.00 DIAMOND D501:
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EXPORT FAX NO (0272) 693 223 Diamond Computer Systems Ltd, 84
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ONLY £65.00 INC VAT WITH 10 BLANK DISKS £69.00 INC VAT o RENDALE 8802 GENLOCK £179 INC VAT FLICKER FIXER £259 PRICE BREAKTHROUGH A590 2MB POPULATED £499 INC VAT + DELIVERY VIDI AMIGA £99 INC VAT CAMERA £249 INC VAT VIDI + CAMERA £325 INC VAT CITIZEN SWIFT 24 PIN PRINTER £249 DIAMOND MULTISYNCH MONITOR £295 47Mb Autoboot, Fast File System Hard Disk for B2000 - only £395 40MS £395 • 28MS £435 • 111 MB, 23MS £695 _A2092 (20Mb Hard Disk) - £299_ Your AMIGA 500 is worth over £800!!
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£6.95 £9.95 £6.95 £6.95 £6.95 £6.95 £7,95 £6.95 £6.95 £14.95 £14.95 Netherworld StarWars Bombuzal Clownomania Saint Sgreavsie TableTennis Paperboy MikeFteid’sPopQuiz Baal Menace Bloodmoney MUSIC X Special Offer £99 INC VAT Yamaha Keyboard, + Aegis Sonix & MIDI Interface £99 INC VAT PRINTERS All printer* in our range are dot matrix and include the follwing feature ... Standard centronics parallel port for direct connection to Amiga, PC'e, ST. Archimedes etc. Tractor and friction paper feeds.
PHILIPS NMS 1432 HIGH QUALITY 9 PIN PRINTER PANASONIC KXP-1124 24-PIN D.MATRIX PRINTER OK I MATE 20 £99 £199 £159 £119.00 24-PIN COLOUR THERMAL DOT MATRIX PRINTER STAR LC-10 MONO Multiple font options from front panel, excellent paper handling C64 128 version ava'labte.
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STAR XB 24-10 24 PIN COLOUR PRINTER (INCLUDES COLOUR OPTION) CmZEN SWIFT COLOUR 24 PIN PRINTER CITIZEN SWIFT MONO 24 PIN PRINTER MONITORS PHILIPS COLOUR VISION MONITOR £179 PHILIPS 8833 (U.K.) COLOUR MONITOR WITH STEREO SOUND.
ONLY £199.00 DIAMOND MULTISYNCH MONITOR only £295.00 COMMODORE 1084 MONITOR ONLY £199.00 ALL PRICES EXCLUDE VAT. COURIER £5. NEXT DAY SERVICE £10. 0 E & OE All prices correct at time of going to press and are subject to change without notice.
PERSIAN GULF INFERNO Unremarkable quest to tree hostages.
¦ »_ StfiS FkftHCHIlZ SHOTGUN III i 1 3 III i A ¦ ¦mm | Hh'iS O “™‘ 1 I In a couple ot months' time hostilities are going to break out between Iran and Iraq again. This may come as a surprise to observers of the Middle East where conflict between Iraq and Israel seems far more likely, but they don't have the benefit of the manual to Persian Gull Inlemo. An indispensable guide to current affairs.
Magic Bytes’ proposed scenario for Middle Eastern conflict first surfaced nearly a year ago with a demo which included a number of gentleman dressed in tablecloths taking control of an oil platform in the Persian Gulf. It looked neat but the finished game bears little resemblance to it. All that remains is, vaguely, the scenario in which a large international oil hg is taken over by a terrorist group known as Mashad' (a name which sounds as much like the Israeli Secret Service as anything).
Whatever your feelings about software companies taking such a glib overview of world politics or, worse still, reinforcing racial stereotypes, it's hard to find anything impressive about Persian Gulf Inlemo.
The game begins with your hero out on his own with 35 minutes to locate some hostages, find a nuclear device and defuse it. The oil rig is divided into two sections and you begin by some gantry steps.
Take a couple of steps and alarm beils should begin to ring not in the game, but in your head, the echoey clatter of your hero’s flat feet sound vaguely reminscent.
Exploring a little should rapidly confirm those suspicions you're in an Impossible Mission clone.
That Magic Bytes have chosen to base their game on such an old classic may be a recommendation for some, but they've made little attempt to develop the idea. The robots have been replaced by terrorists, and the furniture by doors. You move between levels using lifts, whilst entering certain rooms will provide you with extra weapons (a shotgun or an Uzi), ammunition and explosive Persian Gull Inlemo is thoroughly unremarkable. The action is slow and the strategy limited.
The game is also complicated by the lack of sound effects for the enemy you don't hear them firing which makes it easy to take a hit unless you’re very careful.
Graphically too the game offers little. The characters are small, and whilst everything is neatly drawn, there's little style.
If you're looking for a good Impossible Mission clone, then Vivid Images' Hammerfist is a much better prospect. As a slice of contemporary political bandwagon jumping its timing is good, but then again the Middle East is always going to be a hot spot.
That said there's nothing hot about Persian Gull Inlemo but then reconstituted and reheated matter never is.
Mike SOUND: 65% GRAPHICS: 72% PLAYABILITY: 73% LASTABILITY: 70% OVERALL: 72% GORDON THE GOALIE'S FOUL!
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...£16.00 ..£13.00 MSM6242 Clock .....£8.00 ..£22.00 £14.00 £35 00 £4500 807? Fot Aq-.es £4800 £2500 8520------ £1300 o THEME PARK MYSTERY rhings aren't all candy floss and fun down at the fair.
Ghouls and demons are everywhere but in Ghost Train, and they're partial to a quick spot of terrorising. Then the owner dies, bequeathing the park to you. A true patrons ghostbuster, you set out to hunt down the seven demons possessing the various areas of your park.
Theme Park is set over four levels Dragon Land, Dream Land and Future Land and the first, Yesterday Land. Here you operate three funtair booths. The first is Zolten the mechanical fortune teller, and the lynch pin to the game. Zolten supplies help throughout the game, plus some clues to get you going. Next is the bagatelle machine, forerunner to On the whole it's a very nice sub join together well enough, but the modem pinball machines. This game. People afflicted with bad joystick is where you win tokens for Zol- Achieving a sense of surrealism control will have some problems ten. Last is
the grabber but is a prerequisite for any dream with the arcade section, just as the instead of fluffy toys it contains tin sequence. Dream Land is set on a dedicated zapper will have trouble soldiers, one of which turns out to giant chess board, full of holes with the problems, be a demon. And crawling with bugs with the An interesting combination of Yesterday Land is linked to the demon hiding out at the end of the games, both sonically and visualy other areas via monorail. First level. Attractive and highly playable, stop is Dragon Land. Half way Future Land is where things Well worth
paying the entrance through the journey your clothes really get out of hand. A free for all fee.
Metamorphoses into medieval shoot 'em up, you find yourself garb, and the train takes on a piloting a shuttle craft along a pagan feel in this attractive inter- roller coaster, dishing out death lude sequence. And destruction to all and sundry. SOUND' Dragon Land itself is similar in Not a technically inspiring section fpApiJiVc.
Some respects to System Three's but good fun to play. Di Myth. The graphics are small and Theme Park provides a diversi- PLAYABIUI r| tidy and there's some puzzle solv- Zy of games styles, ranging from LASTABILITY: ing and lemming-like suicidal ex- arcade blasts to puzzle solving. OVERALL: periments for you to plunge into. On the whole everything seems to IMAGE WORKS PRICE: £24.99 phi H 1-r ====!
B& Back The . ..nwntaciics ’ each a unique c Unique'ac 'o Ha99'e'0''he in death pe J ST ACTION: The ( game play of Kick Off with l THE ONE: Player I 1000individual players, the; real football. Player Manager is the r THE ACE: The beauty of the Player f the frantic end to end arcade action of Kick ( years-almost always failing abysmally. Player f NEW COMPUTER EXPRESS: The sheer ( running and playing in a football team has t difintive Manager game.
COMMODORE USER: One of the most i addictiveness and involvement of them. You will never be able to say t skills. Add to this most;
* &.v W. SCREEN SCENE DAN DARE© VIRGIN MASTERTRONIC PRICE: £19.99
art Dare is one of fhe few 1940s comic strips still popular
today thanks to the timeless appeal ot the underdog hero.
Dan is the Indiana Jones of Ihe cosmos and has triumphed in countless adventures across space, yet it's only when he comes up against that antithesis of his beliefs the Mekon that Colonel Dare's mettle is really tested.
In Dan Dare III, Virgin Master- tronic’s latest addition to the saga, Dan faces his toughest challenge yet. The Mekon has made things pretty rough for him.
Dare has been taken prisoner and moved to a satellite from where the Mekon intends to sublimate the entire race of the Earth thanks to his armies of Treens products of his unsuccessful Treenisation experiments. What's needed is a human subject, and who belter than Dare?
But Dan quickly escapes and finds a spaceship which should get him back to Earth. But before he can make it work, he must locate 50lbs of fuel in a catacomb of corridors, chambers and shafts.
Dan is initially armed with a plasma rifle, a single power shield and handy jet pack. If he can fight his way to the stores computer on the first level he can order from a plethora of weapons stock as long as his credit holds out including extra lives, nuke bombs, homing missiles. But all cost.
Once Dan’s armed, he selects each weapon by pulling down on the joystick, the current selection being shown by its particular icon.
The icons are clear and obvious, contrasting sharply with the small graphics of the characters and selection of each icon takes place during play so an element of real time swapping is inherent.
While the music is pleasant yet unmemorable and sound effects are too limited, the scrolling most certainly is poor. It’s jerky and slow.
Probe Software, who are responsible for the game, have a better reputation for graphics than this especially after having made such a good job on fhe Spectrum.
Dan Dare on the Amiga is therefore an enigma jerky scrolling coupled with reasonable graphics and underused sound make for a game which will be forgotten easily, unless you buy if in which case it will be remembered for its mediocrity.
SOUND: 53% GRAPHICS: 64% PLAYABILITY: 57% LASTABILITY: 56% OVERALL: 58% o Charge! Ivanhoe and the taithlul Stinger!
Id Lord Ivanhoe really have long, flowing blond locks, a quiff and a walk which makes Julian Clary also known as The Joan Collins Fan Club look as butch as Rambo? Is that fact?
The King and yon rescue mission.
Whal is a fact, according fo Ocean France, is that he rescued Richard the Lionheart who taken hostage while on a crusade in Middle East. And that is the scenario of this game.
In true French style the graphics of Ivanhoe are large, detailed, bright, colourful, cute and amus- Danger lurks in the trees.
OCEAN PRICE: £24.99 ing. Check out these screenshots island where Richard is held cap- against one very tough, hard seeing tor the graphics. But what and you'll see Ivanhoe has more tive. Next you must cross the opponent. Win and you’ll be about buying? Yes but you character than a lot ot other beat island on your trusty steed. Stin- granted an extra life. Might not be playing it in two years 'em ups I could name. The scroll- ger, avoiding axes, floating The sound isn't too far behind time.
Ing is also fast and silky smooth, bombs, and finally search through the graphics in the quality stakes, Tony Dillon But there isn't much in the way the castle maze and free the King, either, with nice tunes and good of animation. Sure, each charac- Your reward will be a knighthood, screams, groans and smashes, ter has a large variety of moves Each level is in two parts. The But what about Ivanhoe's play- but they seem to flick between first is, in most cases, a left-to- ability? Basically it isn't bad but positions instead of moving right hack and slay. Attacks come some of the controls are a
little smoothly. From all round and even from slow to respond. But it is challeng- As Ivanhoe you must undertake above! All have to be disposed of ing with each opponent getting several quests before, hopefully, with your mighty sword. Some will harder to defeat. However, the rescuing King Richard. First, you fire missiles which can be de- game play is a little repetitive and I must run through a forest to a port, fleeted with your shield. Found myself bored at times, capture a ship, then sail to the The second nart nits uni vanhnu isfnntnniai ana«. riK SOUND: 82% GRAPHICS: 87%
PLAYABILITY: 78% INSTABILITY: 75% OVERALL: 80% CEO TO CREATE | DESTINED ESCAPE-FROM THE WORLD OF BORING VIDEO GAMES!
Yes! This is the iatest, wack! t' most piayabieshoot-em-up for a very, very long time.
Abducted, mean. Wons are a disgrace! And thosee w _ (here-s downrigftt....eYI where? Inside "DESTROY' THE EVIL REPTILONS TEIMGEIM The Name in Coin-Op Conversions Treasure Trap i I f you look back through the dark and murky history of the software industry, you'll find that one of fhe biggest gaming breakthroughs ever happend roundabout 1986 when 8-Bit programming team Ultimate invented Filmation, a forced perspective 3D games generating system that added a whole new realm of realism. In these days of filled polygons the programming world seems to have forgotten about it. Until now that
is... You have one option go down deep beneath the sea and rape the sanctity of a sunken ship in search for gold. Below the sea at least, you don't have to year a cap ... Every room holds a challenge like going into the comer of a room, leaping onto a table, taking the gold and then rushing out avoiding the killer fish and floating mines which infest the wreck ... Then the things start getting tough. Push boxes and tables around to give you access to other parts of the screen, or just use them to stop fish from getting at you. There is a lot of thought involved, so don't expect to wizz
through the game. This one will keep you going for weeks.
Key and a crazy heavy metal fish will swim on screen towards the nearest enemy, and then go into a headbanging frenzy, killing everything on impact.
To a large degree this game is both challenging and entertaining.
The only problem I have with it is that the controls are just a little too clumsy and unresponsive. Maybe if it didn't take so long to move in a given direction, half the puzzles wouldn't be so tough. Still, it’s a ELECTRONIC ZOO PRICE: £24.95 If you find yourself in a position where you can’t move without being killed, then it's time to bring in the smart fish. One tap on the S SCREEN SCENE game that’s definitely worth submerging yourself in.
Tony Dillon SOUND: 80% GRAPHICS: 82% PLAYABILITY: 76% LASTABILITY: 84% OVERALL: 81% In 1982, Kevin Toms wrote Football Manager, six years (and half a million copies sold) later, r Kevin went one better and produced Football Manager 2. L A response to the ideas of Thousands and thousands of Football T Manager fans for an improved game.
Football Manager 2 has, like its ancestor, proved a stunning success, a game with appeal that will last for years, more than satisfying old fans but creating new ones.
With the success of Football F_ Manager 2, have come more suggestions for an even better game. Kevin has responded with IK “Football Manager: World Cup Edition”, a game that takes ¦V management into the international V arena, with all the thrills of world W cup competition, a game that takes the unique components of its two ancestors and radically improves them a game that will better the best.
WIN FABULOUS PRIZES IN OUR WORLD CUP COMPETITION Prizes include: e Your picture with Kevin Toms on the packaging of Football Manager 3.
E Holiday Tickets of your choice.
WORLD CUP EDITION WALL CHART WITH EVERY CAME.
Keep up to date during the i-T- " World Cup this summer with
- - ':,nr =: ~ : your own special Football ilSS. V IE 1 Manager
Wall Available soon on; Spectrum 48 128K Tape Spectrum +3 Disk
CBM 64 128 Tape CUM 64 128 Disk Amstrad CPC Tape Amstrad CPC
Disk MSX Atari ST £19.99 Amiga PC 5Vi” £19.99 PC3‘ i” £9.99
£14.99 £9.99 £14.99 £9.99 £14.99 £9.99 £19.99 £19.99 r
LIV€ THAT DR€AM Pic, Unit 1, Baird Road, Enfie!
Iny tennis game I come across has to be pretty impressive if it is to retain my attention, simply because I've played World Tennis on the PC Engine. Whilst a console game might not seem relevant, once you've played the definitive version of something everything else, rightly or wrongly, subsequently gets judged by its standards. It's a bit like having to drink cheap plonk after you've had a good bottle of wine.
Loriciels' output has been improving of late. Before last month's Shermann M4 their release record had been patchy in the extreme with the label being shuttled around various UK companies for publishing purposes.
Tennis Cup establishes them as a force to be reckoned with for once it actually captures the style and feel of the game.
TENNIS offer to practice realistically set up with a ball chucking machine.
This is where you should get used to hitting the ball and directing it with spin and power. It can be done, and when you do it, it's very satisfying. The spirit and athleticism of tennis is well conveyed by the nice animation on the players.
They move smoothly and they shape up to strike the bait realistically. The point to remember when you put that into practice is that hitting the fire button makes your player shape up for a shot, not strike the ball releasing the fire button does that.
You can play in tournaments, doubles and exhibitions whilst there's the option to play on different surfaces too. Go for clay for starters as it's the slowest. Otherwise make a point of creating a weak opponent to begin with, otherwise you’ll get hammered.
Tennis Cup is the best representation of fhe sport I've seen on the Amiga, but it has a couple of flaws. Firstly you can’t place the character with enough precision he moves too far, and more importantly when the screen scrolls left and right it’s unpleasantly jerky. That said it’s worth making allowances for, particularly when you get some generous sampled speech thrown in.
Mike PulleiMlen So it's hack in training tor our Cecil.
SOUND 86% GRAPHICS: 87% PLAYABILITY: 85% LASTABILITY: 80% OVERALL: 84% First impressions garnered from actually trying to hit a ball on court are mixed. Graphically it’s quite well constructed with plenty of nicely saturated blues and greens for the backgrounds, and well proportioned characters. Trying to' hit a ball is another matter entirety.
Playing the computer I managed service aside to lay racket on ball once, only to have that swatted back disdainfully. But persevere, because the reward of finding a good game lies in wait.
Before you start a match you're given the opportunity to select a player. The possible options hint at real players by offering you first names and flags for nationality (eg Henri France) naturally there’s British players. More importantly you can alter your own playing strengths and those of your partner by balancing power percentages on forehand, backhand ground strokes, volleys and service.
Whatever you do, don't go straight into a match. Take the US GOLD PRICE: £24.99 The opening sequence shows the onset ol Ihe holocaust.
The world map shows Ihe hotspots here GlundJI's suttering from a nuclear meltdown.
NUCLEAR STAR Conflagration and below lett the victor jumps in glee N stockpile and let them battle it out. One screen. Your four opponents I udear war. It’s no joke You play the world leader, and the are displayed in each comer, really, until you take fourteen of aim is simply nuke, fight, drop together with a rating showing the world's most prominent lead- cows on and do your damndest to their feelings towards you, and a ers, highlight their quirks, give four eradicate all trace of the other four smiley acid face which lets you set of them a country each, around a participants. Your level
of diplomacy. A factory hundred million people, a nuclear All the commands are issued on icon orders your obedient citizens Pick an opponenl, everyone 's a villain NNIE RftYGUN GOLD to build bombs, planes and defence systems. You can also launch nuclear ICBM attacks on anyone you want.
An alternative form of warhead delivery is by airmail. For this you have the Nuclear Postman bomber with a titty megaton capacity, plus there's the dreaded Grim Reaper, which can carry an Earth- splitting one hundred megatons.
Planes have an advantage: they're harder to stop and can carry several warheads, so they can bomb more than one city.
A much more subtle line ot attack is propaganda. Invite an enemy city over for a barbie then don't be too surprised if seven million people decide they want to stay put. Using the propaganda tool can have some side effect, too. For instance it can cause the so-called Chernobyl effect and melt down a reactor or activate a group ot space cadets; these lurk around watching Lost In Space Ihen chuck a dome over a city, bung a tew rockets underneath and wham thirty-six million people up in orbit.
With over halt a billion people dying per game, space aliens and Hying cattle, it's hard to be offended by Nuclear War. It's incredibly tunny with Spitting Image style humour. It can be quite easy to win the occasional game but so much happens you have to keep coming back. Witty and imaginative, Nuclear War is a (antastic game which fields a lull team in the comedy department.
Mark Pattenon SOUND: GRAPHICS: PLAYABILI INSTABILITY OVERAL © Castle Software t DEPT C.U.1 CASTLE SOFTWARE 2 WILLIAM CLOWES STREET BURSLEM STOKE-ON-TRENT ST6 3AP ’ TEL: 0782 575043 CASTLE SOFTWARE OFTEN IMITATED NEVER BEATEN PHONE US FOR SPECIAL OFFERS AMIGA EDUCATIONAL Fun School 2 6-8 13.50 Fun School 2 Under 6 .13.50 Fun School 2 Over 8 ...13.50 Postman Pal . 7.99 AMIGA ADVENTURES Bards Tale ... 7.99 Bards Tale 2 .16.99 Battletech .... 9.99 Chornoquesl 14.99
Chornoquest2 ...19.99 Corruption ... 7.99 Faery Tale Adventure 11.99 Fish .... 7.99 Galdregons Domain ... 7.99 Gold Rush ... 9.99 Hollywood Hijinx 7.99 Hound ol Shadow ......17.99 Indy Jones the Adventure .... 16.99 Legend 6.99 Lords ot the Rising Sun 12.99 Lost Dutchmen Mine 16.95 Leisure Suit Larry 2 ....21.95 Manhunter ... 9.99 Murder In Venice ...... 7.99 President Is Missing 9.99 Police Quest 1 ...10.99 Rocket Ranger
.. 9.99 Romantic Encounters . 6.99 Space Quest! ... 9.99 Space Quest 3 ...19.99 Tanglewood . 4.99 Utlima 4 ......19.99 Warlocks Quest . 4.99 Willow . 9.99 Zork Zero .... 9.99 AMIGA STRATEGY SIM Austerlitz .....16.99 688 Attack Sub ..17.99 Armegeddon Man ...... 2.99 Battle Hawks 1942 ..... 17.99 Bomber ......19.99 Conflict Europe ..11.99 Conquer ......19.99
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Robbery ...... 5.99 Rockstar Ate My Hamster.... 4.99 Running Van Z 99 SASCombal 4 99 Samt ard Groavsie 5 99 Side W nder 2 4 99 Sky Blaster 4 99 Solitaire Rcyaie 6 99 Solder ollght 7 99 Star Goose 5 99 Scoer Wonder Boy 9 99 Terry's Big Adventure 7.99 Time Scanner ... 7.99 Toobin 9.99 Tracers ...... 2.99 Treasure Island Dizzy 4.99 Thunderbirds 7.99 Turbo Cup ... 5.99 Terrorpods 7.99 T V. Sports Football 12.99 Victory Road ... 6.99
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Interphase .15.95 Kick Off ......12.95 Kick Off Extra Time .... 7.99 Kid Gloves ...16.99 AMIGA TOP TITLES Lombard Rally ..14.95 Lancaster ....13.95 Laser Squad .14.95 Manchester United ....15.99 Ninja Spirit ...16.99 Ninia Warriors ...13.95 Pipe Mania ...15.99 Player Manager .13.99 Populas ......16.95 Prince .17.95 Rainbow Island .16.99 Risk
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6.99 MusixX ... 159.95 Ten X 3.5 DD DD Disks ...... 6.99 A501 Expansion .79.95 Dragons Lair (1 Meg) .29.95 JOYSTICKS Cheetah 125+ .. 7.95 Quickjoy 2 Turbo 11.99 Quickioy 5 ..17.95 Quickioy Jnr . 6.99 Navigator ... 9.99 EXTERNAL DRIVE Features On Off Switch, latest design.
SPECIAL PRICE £74.95 (including delivery) o I magine a more serious position. There you ?-e. Sipping at a pangalactic gargleblaster and lime in the synth-grav lounge ol your nearest orbiting local when you're called back to the ranks ot an interplanetary S.W.A.T. team and mobilised against Planet X, an industrial planet producing only robots where they've a host of hostages brainwashed into working on their production lines.
Bleeargh. They're evil!
Avoid the spinning tops.
A bonus screen at the end ot every level gives you Ihe chance to replace lost energy. It you succeed, you can choose which route to take forward if not the computer will choose the route.
ESCAPE ROBOT MOI i FROM THE PLANET OF THE Escape From The Planet 01 the Robot Monsters is a "make no bones about it" shoot em up with the usual ingredients of a unlimited ammo zapper and a strong, well connected objective. What is unusual is how good it is. You can blast lockers and pick up bombs as you go whilst you fend off the marauding and malevolent metal monsters.
Converted from the Tengen arcade of the same name, EFTPOTRM has crisp, fast graphics, gameplay like the gearbox on a Ferrari and some superb graphic touches that mirror the care and time that was taken by Mark Pierce and Bonnie Smithson over the original arcade program.
Try walking off the edge of one of the levels and the character clings to the edge for grim death, walk into a wall and he'll shake his head while he recovers from the blow. It really is a superb game.
Garth Sumpter DOMARK PRICE: £19.99 The mission is to blast through the thirty-odd levels, rescue the terronsed terrans and destroy the anarchic automatrons' chances of conquering the Earth.
Annihilating androids is one thing, but Jake and Duke, the two SWAT members under your control, find it all hungry work and so lockets must be blasted open to find food as they go.
Each level's captive humans must be liberated from their work stations or goldfish bowl prisons by blasting the control machine.
To move on from location you must find the switch for the escalators and turn it on.
SOUND: 82% GRAPHICS: 85% PLAYABILITY: 83% LASTABILITY: 87% OVERALL: 86% I his just goes to show that you can teach an old dog new tricks. Just as it seemed that the martial arts games were dying out, EA steps forward and pokes you in the eye with a bo stick. Budokan is one of the best kick ’em where you can games yet.
Instead of limiting you to a UDOKANj
- computer or human controlled. Some cases, as many as three Each
dojo otters you the oppor- joystick moves are required, but.
Computer or human controlled.
Each dojo otters you the opportunity to practise alone, getting used to the feel ot each weapon and its moves, or spar with a computer opponent of a set difficulty. Spending time learning the moves is vitally important, as some of them require more than a straightforward joystick flick. In Fight with flails or lists.
ELECTRONIC ARTS PRICE: £24.95 single form of combat, Budokan offers you four different ways to bruise your opponents; Kendo, Bo, Nunchaku or Karate. But the final aim of the game is to complete the Budokan a test of your arts against all manner of opponents and their weapons.
You begin in the courtyard, and from here you can enter the training dojo and the combat mat, where you try out your skills against differently armed opponents, and these can be either some cases, as many as three joystick moves are required, but.
Only for the really vicious attacks, such as the twirl tnple strike (a very fast spinning nunchaku that hits your opponent hard three times in a row if performed successfully!). After sparring with a computer opponent, you are given a description of your fighting pro- The sprites themselves are smoothly animated and the moves ‘look right’. I recoiled in some horror when you see exactly where a crouch spin strike with a bo stick hits an opponent. The sound does the trick too, with lots of FX that sound like they’ve been taken from one of the worst Kung- Fu movies. The theme tune's a bit slow
though.
This is very much a game you can just pick up and play, providing you don't want to boost your Karman. But with so much to learn, winning a fight brings a real feeling of accomplishment. Extremely violent and mindlessly destructive. Just perfect.
Tony Dillon DO JO: S+tlTO-'-Ryu RflflK: _NIT *N UlERPOn: _HOWfPl JIMMV UBS INTRODUCED TO KRRRTE UHEN HIS OBD UBS STATIONED ON OKINBUB. ME QUICKLY FELL IN COVE UITH THE BEAUTY OE ITS FORM BND ITS SPIRITUAL DEPTH. DEDICBTED BND SERIOUS, JIMMY IS SOLID KBRBTE-KB.
Wess. Telling you in which areas you need to improve, be it in speed ot attack, precision or in the use if Ki (pronounced Key').
Ki tells you how mentally focused you are when attacking.
The longer you leave between strikes, the more your Ki improves, strengthening your next strike. If you get hit, or you miss an attack, your Ki will drop fifty percent, which can be quite damaging to your success rate.
Once you have mastered each art you are ready for the Budokan tournament, where you face twelve masters of different arts.
Defeat them and you have reached true enlightenment.
The graphics are wonderful.
Four martial arts lo choose.
A blow lo the head E MIGHTY LEGEND AMIGA ATARI ST ** £19.99 r if £24.99 Ocean Software Limited 6 Central Street Manchester M2 5NS Telephone 061 832 6633 Telex: 669977 OCEANS G Fax: 061 834 0650 SCREEN SCENE ¦ou certainly can’t accuse Silmarils of being prodigious.
Since their inception eighteen months ago they’ve released three games, only two of which saw the light of day in this country.
Things could be set to change with the release of Colorado and a publishing deal with software Francophiles Palace.
Colorado is a fairly standard arcade adventure, but its Last Of The Mohicans’ style setting and its careful treatment merits more than a passing glance.
A hunter saves an old indian from torture by a rival tribe.
Though mortally wounded, the chief gives him a map of a gold mine for saving his soul.
The characters and the backgrounds are impressively drawn.
The big figures are individualised in the same way they were in one of their previous games Manhattan Dealers. The lush American scenery is also well drawn which encourages you to explore.
A strip of information at the bottom of the screen allows you to see what you’re carrying and what row can re man on screen Colorado Items you have selected. Your hunter Is joystick controlled, although I found the numeric keypad more precise for accessing the direction commands the game requires. Your character can walk in and out of the screen as well as left and right; he can use weapons whilst crouching and standing and he'll leap and climb too. You also have to reload the rifle after each shot which is a bit of a pain but fairly authentic I suppose.
There's more than enough variety in this game, although the action is slowed by employing a SILMARILS PRICE: £24.99 flip screen system. These days that’s unforgiveable.
The action is hardly frenzied, but the arcade elements are enjoyable enough and the canoe section is quite entertaining. Colorado's real appeal lies not in its components which deviate little from any other arcade adventure (with a bit of trading thrown in) but in its different subject matter and a nice attention to detail. There could have been more effort put into the sound, but it's certainly a step further on from their previous efforts (Targhan being the last) and, I’m informed, merely a taster for greater things in the shape of a forthcoming release entitled Starblade. Until then
there’s gold in them there hills il you want it.
Mike Poffender.
SOUND: 59% GRAPHICS: 84% PLAYABILITY: 78% LASTABILITY: 77% OVERALL: 77% O r YOUR ONE STOP SHOP MORE SOFTWARE THAN YOU CAN HANDLE!
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8 Fonts, 3 print variations, paper parking, 170 CPS draft, 57 CPS LO £259.99 STOKE-ON-TRENT 11 Market Square Arcade, Hanley Stoke-on-Trent Manager: Wayne Tel: 0782 268620 Open 6 Days SHEFFIELD 6 Waingate, Sheffield Manager: Tony Tel: 0742 721906 Open 6 days ST HELENS 27 Baldwin Street, St Helens Manager: Adrian Tel: 0744 27941 Closed Thursday STOCKPORT 6 Mealhouse Brow, (Off Lillie Underbankj.
Stockport. Manager: Ray Tel: 061 480 2693 Closed Thursday Soil Sup 7 from an un- cotn-op and owing a large amount to Atari's Superspring, Hoi Rod combines the best in last cars, hot upgrades and lour players.
Control of the cars is simple.
Hitting fire floors the accelerator and left and right rotates the cars in the appropriate direction. It's this simplicity that makes Hoi Rod playable, so there aren't any really impossible turns.
The tracks are uncomplicated and easy to follow, though you need to keep your wits about you.
Surprise junctions tend to throw unwary drivers into the path of trains or oncoming traffic, though the computer never seems to make any mistakes.
Dotted along the track are bonus icons which give you an HOT ROD Price: £24.99 extra hundred points and fuel pods. It doesn't matter what position you finish in as long as you don't run out of fuel. However your tanks will be topped up even further for finishing first.
So that the slow pokes aren't left behind, the computer moves anyone in danger of being out- scrolled by the screen into first or second place, at the forfeit of twenty fuel points.
If either you or your mates have a dongle (remember, the two-way joystick adapter that plugs into the serial port and was nearly popular two years ago?), it works with this game, or the keyboard can be used for players three and four.
The arcade original was pretty simplistic and, as might be expected, the conversion is accurate. Sadly, the arcade machine wasn't much cop, and that also comes across in the conversion.
The graphics and sound are mildly cheering, but the gameplay is thin and watery. Even with four people it palls after a short while.
Hoi Rod is an accurate but dated conversion, which lacks playability.
Mark Patterson Special ‘J eservc 'R ADVENTURES AND ROLE PLAYING AND MORE OS. Annual Membership worth around £70 all tor just Sony 3.5”ds dd disk 69p each Amiga 512k expansion CQQ QQ (genuine item with clock) LES LINES 0279 600204. - , r :R GAME Name & Address ejBP.i sam-mia* »OC»8ALL MAMAC9P} . R.P4 . JC 9® PnrKTPANGLd AM K*_oo* mcvts 9N SNAOOBone e»*sr "2 ? *«a SH00iw.*roco« •»«* 25SI2?** ,4i s**0" .••SB H»ee« 149 Khvr **sf ’49 ,*“c* "x'u * *” e**'F°I 999 *.«0»cHiaw tn m»apga«oca am
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ISLAND OF All seems calm .. Yo ho, it’s pirates.
W HOPE ' ashed up on a deserted island, with nothing more than the rags you're standing in, only two things drive you on, survival and revenge. Revenge against the pirates who destroyed m , your ship and left you to die. "P "linen masi.
The parser is the first let down; in keeping with the Cruso-esque plot, it's a bit washed up. It will accept complex sentences, but the game construction mainly only lends itself to verb noun input. The replies are fairly flat and basic, and they're devoid of any personality.
Another distraction is the black on blue text which appears occasionally. No matter how the colour, contrast, and brightness controls are varied, it is almost impossible to read on a TV screen. If you use a TV as opposed to a monitor, and are considering buying this game, make sure your dealer demonstrates it, and de- direction icons, inventory icons, coming not ony technically soph- dde whether you can live comfort- and a text window. The graphics isticated in presentation, but to ably with this problem. Area is a circular porthole, occupy- lengthier stories of far greater The screen
is laid out with ing considerably less than one complexity. Unfortunately, here is graphics area, on-screen map, quarter of the screen. This does a game that, for all its sound give a cameo-like picture, but its effects, animation, and icon facili- tiny size does mean a fast re- ties, plays very much like a pretty sponse. Mundane 8-bit adventure dressed The move from 8-bit to 16-bit up in 16-bit clothes, machines led to adventures be- Krirti Cnpb.ll Bounty bars in sight.
Victims, prepare to die.
GRAPHICS: 62% PLAYABILITY: 45% LASTABILITY: 69% OVERALL: 61% Venture forth into Fantasy Zone, Cus new invaluable guide to adventure, role-playing, strategy and war games, plus sci fi and fantasy literature. The answers to all your problems are here... INPUT DEADLINE Adventure I want to pin Ihe murder of Dunbaris on Baxter in this Infocom whodunnit. But because the timing is so difficult I can't get any further. Can anybody give me precise help?
Michael Walsh, Victoria, Australia.
BARD’S TALE 2 RPG What should I say to the Magic Mouth at the Death Snare in level five of Dargoth's Tower? I am lost for words.
Also what is the word to pass by level three of the Dark Domain?
Robert Campanella, Poredeone, Italy.
BEYOND ZORK Adventure I am having problems with my battle with a stallion. To win I think I need the helmet but where on earth is it?
William Hem, Aberdeen.
O ZAK MCKRACKEN Adventure I am trying to get the crystal shard from a statue in Mexico. And where on Mars can he get a key to open the door to the pyramid, using Melissa or Leslie?
Lachlan Barr, Walkerville, South Australia.
SHADOWS OF MORDOR Adventure What is the exact command to make the phial light up in the caves? And the commands to drag the logs? I have the right ideas for tackling these problems, but am lost for the actual words needed to put them into practice.
Richard Bewin, Bradford MANIAC MANSION Adventure I am trying to get Nurse Edna out of her bedroom, but always end up in the dungeon. Who can help drag her in the right direction? And where can I find an envelope to mail a demo tape in?
P. Tompkins, Harrow, Middx.
STARCROSS Adventure Please give Asif Hassan my thanks for his recent help. But could you ask him how you can get the blue rod and still be able to get to the control bubble?
Michael Walsh, Victoria, Australia.
OUTPUT BARD’S TALE 1 RPG In the castle, say STONE GOLEM to the mouth. In Mangar 's Tower, say the words one at a time. But be sure you have the correct wordsl There's a red herring hanging around somewhere in those parts. This help is for John Van Der Woulwerk and Peter Gawthorpe.
Sieve Tierney, HemeI Hempstead, Herts.
To wake Kazdek and negotiate Oscon’s Fortress. Wake him by saying "Kazdek". To get through the fortress get the item off him and the master key.
Peter Wiedlin, Manchester RIGEL’S REVENGE Adventure To pass the android, first examine it and then examine its head. Shake the can and spray the appropriate component.
MANIAC MANSION Adventure Give the green tentacle a bowl of wax fruit and fruit drinks. Get help to pull the gargoyle whilst you change characters, to open a handle-less door.
THE PAWN Adventure Beat the adventurer to the key, or kill him first. The key opens two doors, but only one of them I And give up trying to push that wheelbarrow!
LEISURE SUIT LARRY LOOKING FOR LOVE Adventure Show the lottery ticket to the receptionist at the TV studio. Take passport, sunscreen, and swimsuit on a big boat and get yer hair cut! Use a wig and sunscreen, and have a dip, on a small boat.
KING’S QUEST IV RPG To ride the unicorn you must first befriend it, and then bridle it. To do this, shoot it with cupid's arrow. Then take a swim from inside the whale to find the bridle. To escape from the whale, climb diagonally up its tongue from the left.
When Rosella kneels, keep going straight up, and tickle its tongue with a feather.
CASTLE OF TERROR Adventure Two items are needed to enter the castle a locking pin to prevent the portcullis from taking your head off and a key. Use the hay cart axle for the locking pin. Get the key from the old man in the inn. Buy him a drink on request.
Julian J. Rudek.
BEYOND ZORK Adventure To move the onion, roll it! To pass the Xmas tree monsters, put the butterfly in the hurdy gurdy and reverse it, to make it a caterpillar.
POLICE QUEST II Adventure At Cotton Cove, talk to the girl. Draw your gun, and shoot Bains when you find him.
POLICE QUEST Adventure Trouble getting started? Drive until you are directed by radio to area B2. It's a start.
Andy Phang, Western Australia.
SHADOWGATE Adventure To cross the lava open the book and use it to operate the statue. To pass the gargoyles, use llluminaris.
BATTLETECH RPG On the seventh training session Kuritans invade the city. Don’t fight them run into the ruins of the city.
Head for the exit at the south end of the eastern wall. Once there you’re hit free.
DEJAVU Adventure To enter Brody's office shoot at the window.
NORTH AND SOUTH Wargame Concentrate on controlling the eastern seaboard of the States. One of the central zones is supplied by ship every other turn. It is useful to control.
WATERLOO Wargame Play the game with an eye on history.
Following the correct sequence of battles is a useful strategy. You’ll find them in the manual.
AMARDA Wargame When taking charge of the English fleet try and assemble your fleet into a defensive battle formation.
CONFLICT EUROPE Wargame Refrain from using nuclear weapons.
The consequences are too terrifying.
Careful use of gas can achieve results.
HOW TO ENTER THE FANTASY ZONE So you think you’re forever trapped in the game you're playing? Give other readers the chance to prove you wrong! Prickly problems and snappy solutions are welcome here!
Write to Fantasy Zone, CU, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU, and I'll get back to you as soon as I can. To make things easier please mark envelopes and postcards Input (Questions or Answers).
O FANTASY NEWS slay where players fought everything they could.
It will be interesting to see what the computer version turns out like.
Meanwhile, US Gold will be releasing Might and Magic ; the tongue-in-cheek Nuclear War, based on a card game; and King's Bounty, a quest to retrieve a stolen Spectre of Order.
RIDERS OF ROHAN RPG Where would the world ot fantasy be without J.R.R. Tolkein? Some would argue it would be in a lot better shape forastart. Forgoodorbad.Tolkein's influence is everywhere.
And now we have Riders of Rohan, from Imageworks. Based on part of the “Lord of The Rings" trilogy. It’s a strategy wargame with arcade sections. It's designed by Australian- based Beam Software and programmed in the US by Spinnaker Software.
Ridara of Rohan.
UNIVERSAL MILITARY SIMULATOR II WARGAME Universal Military Simulator was a surprise smash in the 16-bit charts. It was not only the thing avid wargamers had been crying out for but also a real treat for the power mad players set on world domination.
Now Universal Military Simulator II is being prepared for release on the Rainbird label. The follow-up is again programmed by Intergalactic Development, led by Ezra Sidran.
The battles and campaigns are taken from the Roman Empire, Napoleonic Wars or World War Two. Or, of course, you can create your own unique worlds and armed forces.
The original UMS could cope with 60 units per side. UMS II can handle an astonishing 16,000 units per side. The release date and price have yet to be announced.
WONDER LAND ADVENTURE Magnetic Scrolls has a very impressive track record The Pawn, Guild ot Thieves, Fish etc. And the word from the herd is that Wonderland, set in the magical world created by Lewis Carroll in "Alice’s Adventures in Wonderland", will top the lot. Time will tell.
You take the part of Alice who dreams her dreams in Wonderland, meeting its crazy inhabitants including The Mad Hatter and The March Hare at their tea party and the giant caterpillar on his mushroom smoking his hookah. Locked doors, hidden keys, puzzles, potions and conundrums are what to expect plus the usual stunning Scrolls' graphics.
Wonderland is the first game to be released by Magnetic Scrolls since it teamed up with Virgin Mastertronic.
TUNNELS AND TROLLS RPG Those people of a certain age may remember “Tunnels and Trolls”. In its day it was extremely popular, possibly even rivalling “ Dungeons and Dragons".
Well, US software house New World Computing is now working on a computer version of the game, due to be released here by US Gold towards the end of the year.
“ Tunnels and Trolls" holds the honour of being what could be described as the first solo role-playing book. It was just the job for gamers who didn't have the time to set up or take part in a proper campaign. Designed by an American outfit called Flying Buffalo, it was based on a swords and sorcery world, magic and muscle. If featured a few nasty traps, a smattering of puzzles and problems, but was mostly hack and CHAMPIONS OF KRYNN RPG The Advanced Dungeons and Dragons saga takes another twist with the release of Champions otKrynn, set in the World of Krynn featured in the hugely successful
“Dragonlance" fantasy novels.
And in some sense the hugely successful AD&D story comes full circle. The “Dragonlance" books originally written by Tracy Hickman and Margaret Weiss were based on plots from TSR's role-playing game. The books became and still are a success in their own right. Now the books have been plundered for a computer game. If you can sell something once, why not sell it twice or maybe three times.
The player must guide his party of six characters including Tanis, Caramon and Tasselhoff to defeat a plot to establish Queen Takhisis as undisputed ruler of Krynn.
Game characters include two types of mage, seven types of clerics, five species of Draconians and five varieties of dragons in addition to the races and characters classes found in the previous AD&D games Pools of Radiance and Curse of the Azure Bonds.
The Amiga version of Champions of Krynn, programmed by SSI ’s Norm Kogel, the brains behind Stellar Crusade, is available from US Gold, price £29.99. 0 A NEW WORL FOR ONLY £34.99
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PRINTER SWITCH BOX .£19.99 6“ LONG MOUSE
JOYSTICK EXTENDER LEAD (DOUBLE) ....£4.99 100 x 3.5' DISK
STORAGE BOX ...£8.99 25 x 3.5" D.S.O.D. DISKS
..ONLY £19.99 ICON PAINT y A unique product to
edit end produce your own individual icons.
Allows for multi-colour (up to 16) extra large Icons for use when customising workbench, disk, icons, tools, programs, etc. W Advanced editing facilities make for fast and eaav dealan ONLY £84.99 512K RAM EXTFNSION CARD FOR VERSION WITH CLOCK CALENDAR COMPLETE HOW TO ORDER BY PHONE ESS ac 0782 744707 24hr Credit Card Line Send cheques POs made payable to "Datel Electronics" PRICES AND SPECIFICATIONS CORRECT AT TIME OF PRESS AND SUBJECT TO CHANGE WITHOUT NOTICE 1 If you can obtain your own Ram chips, we can supply the card.
Accepts 16 x 41256 D Rams.
V Available with without clock option.
Switch dissable feature.
V Simply plugs into Ram expansion slot.
V Fitted in only minutes - no user knowledge required.
ONLY £19.99 ONLY £34.99 FOR VERSION WITH CLOCK CALENDAR
N. B. THESE PH1CE8 DO NOT INCLUDE RAM CHIPS High quality direct
replacement for mouse on the Amiga.
V Teflon glides for smoother movement.
Rubber coated ball for minimum slip.
Optical system counting - 500 mm.
Special offer - free mouse mat + mouse house Iworth C7.99J. DATEL ELECTRONICS LTD.. FENTON INDUSTRIAL ESTATE GOVAN ROAD. FENTON. STOKE-ON-TRENT. ENGLAND.
SALES ONLY 0782 744707 TECHNICAL ONLY 0782 744324 AMG 6 THE POWER BREAKS THROUGH... AMIGA ACTION ' . JB: lwi.
REPLAY , fa __ posT fr 9 l i'LD'S sf , MOST POWERFUL ( FREEZER-UTILITY CARTRIDGE IS HERE JUST LOOK AT THE UNMATCHED RANGE OF FEATURES ¦ AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA 500 AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM. THEN YOU CAN: ¦ SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable upto 3 programs to fit on one disk. Unique FDOS power means that the programs reload at upto 4 TIMES FASTER than Amiga Dos - even independantly of the cartridge.
¦ UnigUE INFINITE LIFE TRAINER MODE Allows you to generate more and even Infinite fives, fuel, ammo etc. Perfect as a trainer mode to get you past that "impossible" level. Very easy to use.
¦ SPRITE EDITOR The full sprite editor allows you to view modify the whole sprite set including any ’attached’ sprites.
¦ VIRUS DETECTION Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.
¦ SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files are IFF formal suitable for use with all the major graphic and music packages.
¦ SLOW MOTION MODE Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal lo help you through the tricky parts!
¦ RESTART THE PROGRAM Simply press a key and the program will continue where you lefi off.
¦ FULL STATUS REPORTING At the press of a key now you can view the machine status.
Including Fast Ratn.Chip Ram. Rattulisk.Drive status.etc. PLUS THE MOST POWERFUL MACHINE CODE FREEZER MONITOR MORE FEATURE THAN YOU COULD EVER NEED. HERE ARE JUST SOME;
• Full M68000 Assembler Disassembler • Full screen editor • Load
Save block • Write string to Memory
• Jump to specific address • Show Ram as text • Show Frozen
picture • Play resident sample
• Show and edit all CPU registers and Blags • Calculator • Help
command • Full search feature
• Unique Cutom Chip Editor allows you to see and modify all chip
registers-even write only registers • Notepad
• Disk handling - show actual track. Disk Sync pattern Etc. •
Dynamic breakpoint handling
• Show memory as HEX. ASCII. Assembler.Decimal • Copper
Assemble Disassemble.
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT'S FROZEN ' STATE WITH ALL MEMORY AND REGISTERS INTACT. INVALUABLE FOR THE DE BUGGER OR JUST THE IngUISATIVE!
HOW TO GET YOUR AMIGA ACTION REPLAY... TELEPHONE (24 Hrs) • KWY+LLtUTA - CREDIT CARD ORDERS ONLY WE WILL DESPATCH YOUR ORDER QUICKLY & EFFICIENTLY TO ENABLE YOU TO START RECIEVING THE BENEFITS OF YOUR PURCHASE WITHIN DAYS, NOT WEEKS ORDERS NORMALLY DESPATCHED WITHIN 48Hrs.
ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO... DATEL ELECTRONICS LTD., m GOVAN RD., FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND TECHNICAL CUSTOMER SERVICE 0782 744324 LOOM ADVENTURE Every so often a game comes along which promises to be amazing. Right now the word is out about Loom from LucasFilm Games and available in this country from US Gold.
Apparently this fantasy adventure "dispenses entirely with text commands and menus, and instead relies upon icons and music.” Loom is set in the mythical Age of Great Guilds where shepherds, blacksmiths and glassmakers rule the world. The hero is Bobbin, a young member of the guild of Weavers, who finds himself caught up in a battle between good and evil. A not unfamiliar game idea, you’ll agree. But never mind.
The game opens with Bobbin Threadbare alone in the Weaver village. The Elders have disappeared.
He finds something called a distaff, a magic wand which resembles a walking stock. This wand represented under the graphics window is divided into eight segments, each relating to a musical note. The distaff detects and weaves magic spells. With this Bobbin sets out to rescue the Elders.
Brian Moriarty is the creator of Loom who, at Infocom, was responsible for Wishbrirtger and Beyond Zork, promises a "fresh fantasy environment".
He says: “I, for one, am tired with dealing with ores, trolls and glowing rings of power. I wanted to create a world which didn't rely on stereotypes.
The problem with avoiding stereotypes is that you have to offer a substitute for the rich literary context which they inhabit. You might have to ask players to read a novella before they turn on the computer.” And that's where Loom's 30 minute scene-setting drama music cassette comes in.
Amiga owners will have to wait until July to find out for themselves where the hype ends and ground-breaking game begins.
SCI FI_ SCI FI Finally, if you are a player of fantasy games you probably read fantasy science fiction books. So what’s new on the shelves?
“Run to the Stars” by Michael Scott Rohan (Futura £32.50) was actually first published seven years ago but this reissue is well-worth catching. A policeman faces trumped up charges of treason and involvement in murder is forced to stowaway on a spaceship embarking on a 22 year voyage.
The Final Planet by Andrew M. Greeley (Legend £3.50) is the story of Celtic pilgrims in search of a new planet in which to found a new church. A good read.
FANTA5Y zi an E=2 M i HI w i s TEAM YANKEE WAR GAME Harold Coyle’s million-selling book "Team Yankee” provides the inspiration for Empire's 3D tank simulation game of the same name. The novel follows the adventures of Team Commander Sean Bannon in the first few days of World War Three. Apparently the scenario is based on the chilling ideas put forward in "The Third World War” by General Sir John Hackett.
It’s being programmed by Oxford Digital, the team behind that other book-based submarine simulation game, Tom Clancy's "Hunt for Red October", and follows the action of six major tank battles from the book. They can be played simultneously, individually or in practice mode.
The computer game will have three basic screens showing either an overhead map of the conflict, a 3D simulation of the battle and a status screen.
Players will be able to summon air and infantry support and use weapons such as laser-ranging sights, smoke and camouflage.
The game will be packaged with a full specification of the M-1 tank, identification of Russian tanks and battle plan maps.
Meanwhile, the American games company, Game Designers Workshop, has released a bbardgame version of “Team Yankee".
O Sovereign Software 93 COTSWOLD AVE THE KIOSKS duston wiL:-'Ah£*K-m greyfriars bus station NORTHAMPTON f r~LADY S LANE NN5 6DP NORTHAMPTON 1 1 NN1 3BZ ORDERS BY TELEPHONE: 0604 756951 7 am-7pm 7 days a week COMPELLING BUYS SMASH HITS AMIGA ST I 16 95 18 951 . 16.95 14.951 13 95 13 951 16 95 16.951 18 95 16.95H . .15.95 15.951 16 95 16 951 13 95 13.951 .15.95 15 951 15 95 13 95| 18 95 N ...16.95 14.9 16 95 16 95l ...14.95 13 951 15 95 15 951 AMIGA 18 95 ...13 95 13 95 ...1895 14.9 ... 15 95 15 95 ... 15 95 13.95 ... 16.95 16 95 16.95 .16 95 16.95 15 95 13 95
15. 9 N A .15 95 13.95 .15 95 15 95 .11 95 11.95 .15.95 13 95
.1595 13 95 .16 95 16 95 .1595 13 95 16 95 16 95 . 16 95 16
95 16 95 16 95 16 95 16.95 15 95 15 95 13 95 13.95 15 95
13.95 20 00 20 00
16. 95 16.9 .14.95 14.9 1595 159
15. 95 15.9 16 95 14 95 16 95 16 95 20 95 20 95 ...15 95 15 95
15. 95 .. 16 95 18.95 15 95 15 95 15 95 15.95 6 95 14.9 ...15.9
15. 9 18 95 14 951 ..15 95 13 95| .. 1795 .18 95 14.951 20 95 20
951 .19 95 19.9 18 95 18 951 26 95 26.951 1595 15.951 1695
16951 23 95 19 951 .15.95 15.951 15 95 15 951
18. 95 15 951 20 95 20 85|
16. 95 16.9 .1595 13 95H ...15 95 13 951 16 95 16 951 ...16 95 16
951 15 95 15 951 .16 95 16 951 15 95 15 951 ...1595 15.9
...16.95 18.9 16 95 16 95l 15 95 15 951 N'A 15.951 16 95 16
951 . 15 95 15.951 16 95 16 951 15 95 15.951
ROLLOUT ...
S. D.I .. SAFARI
GUNS ..... SARGON
III . SHADOW GATE
SHUFFLEPUCKCAfA SKI CHASE ......
SKIDOO .... SKRULL
.. SOLOIER 2000 SPEED BALL SPIDER
TRONIC SPYvSPY .... STAR BLAZE STAR GLIDER
II STAR RAY STIR CRAZY ......
TAKE EM OUT THE QUFST FOR THE 1IMEBIHO TIN TIN ON THE MOON
TOOBIN .... 1095 .1295 7 95 .15 9 1695
1695 .1395 13.95 16 95 14.95 16 95 18.9 16 95 15.95 15 95 15
95 15 95 15 95 16 95 16 95 20 95 15 95 13 95 GAME TITLE 688
SUBMARINE SIM...... APB .... ADIDAS
GOLDEN SHOE...... AQUANAUT .... ALTERED
BEAST ... AMERICAN ICE HOCKEY . AUSTERIITZ BALANCE
OF POWER 1990.
BEACH VOLLY . BEYOND DARK CASTLE BLACK TIGER .. BLOODWYCH .. BLOODWYCH DATA DISK .. CABAL .. CHAMBERS OF SHAOLIN .
CHAOIS STRIKES BACK...... CHASE H.Q .... CONQUEROR .. CYBER-WORLD ... DAMOCLESE ... DARK CENTURY ... DEMONSTOMB DOUBLE DRAGON II DRAGON NINJA .. DRAKKEN .... DUNGEON MASTER EAST v WEST ELITE ... FI 6 COMBAT PILOT .... F16 FALCON .. F28 RETALIATOR FIGHTER BOMBER FIRST CONTACT .. FLOOD . FUTURE WARS GAZZA'SSUPERSOCCER .
GHOSTBUSTERSII ..... GHOULS N' GHOSTS GRAVITY ...... GUNSHIP ..... HARD DRIVIN' ...... HEAVY METAL HOUND OF SHADOM INDY JONES GRAPHIC INTERPHASE . IRON LORO ITALY 1880 . IT CAME FROM THE DESERT IVANHOE ...... GAME TITLE JACK NICHLAUS GOLF..... LAST PATROL LIVERPOOL LOMBARD RAC RALLY...... MANCHESTER UNITED .
MANIAC MANSION MIDWINTER .. NINJA WARRIOR NORTH AND SOUTH .... OPERA HON IIIUNDERBOlT PERSIAN GULF INFERNO .. PINBALL MAGIC . PIPE MANIA .. PLAYER MANAGER POPULOUS .. PRO TENNIS TOUR ..... RAINBOW ISLANDS RUN THE GAUNTLET ... SHADOW OF THE BEAST SHERMAN M4 SHOOT EM UP CONST KIT SIM CITY ...... SONIC BOOM . SPACE ACE ...... SPACE WARIOR II STARFLIGHT .. SPACE QUEST III .... STAR WARS TRILOGY...... TV SPORTS FOOTBALL TV SPORTS BASKFTBAll THEIR FINEST HOUR THEME
PARK MYSTERY TURBO OUTRUN . TUSKER ..... TWIN WORLD
U. M.S. II ..... ULTIMA IV .. ULTIMATE GOLF
UNINVITED .. UNTOUCHABLES.
WARHEAD .. WATERLOO .. WEIRD DREAMS X-OUT . XENOMORPH XENON II ..... ZAKMcKRACKEN ZORKZERO .. GAME TITLE AMIGA ST GAME TITU AMIGA ST ACTION SERVICE ...
3. 95
• 1 95 F18 INTERCEPTOR ..... 895 N A AFRICAN RAIDERS ....
.....6.95 6 96 FAST LANE ......8.95 995 AFTERBURNER ....
AOPUAOCI ICOC .. . N A .....6.95 .....8.95 0 95 6 96 8 95
FLIGHTPATH 737 ... ......9 95 a qc N A 8 95
10. 95 AKOHArtllbUb ASTREX GALAXY
FORCE . ......D.9J ... 1095 BAD
COMPANY ... ... 10 95 N'A G'NIUS ......5.95 595
BARBARIAN II ... BATMAN THE MOVIE ... 995
.....9.95 ki A 9 95 13 96 6 95 N A
9. 95 INSANITY FLIGHT .... IRON TRACKERS IliklQ ICT
......895 ______N A ......795 m 1295 N A d 95 N A 795
1295 810 CHALLENGE . BILLIARDS SIMULATOR
BLASTEROIDS N'A .595 .....9.95 JUMr Jt 1 ....
KARATE KID II KICK OFF .....
BLOOOMONEY ... ...11.95 II 95 KICK OFF EXTRA TIME
6 95 695 BCHJLDERDASH CONST KIT .6 95
6. 95 LASER SQUAD ... 1095 a nc 1095 a nc BUGGY BOY
... CASTLE WARRIOR CHARIOTS OF WRATH .
.....9.95 .... N A ......8 95
N. 'A
6. 95 6 95 MAFDET .... MAN HUNTER INN YORK .
MENACE
4. 95 N A ......N A
4. 95 1295
7. 95 CONFLICT EUROPE 1095 N A NEW ZEALAND STORY 895
16. 95 COSMIC PIRATE . nr uiqi 895 8 95 8 96 7 95
NOT A PFNNY MORE ODC Q A Tlftkl klCOTI IMF N A 995
N A 4 95 5 95 795 N A N A DE JAVU .
DOMINATOR .. ... N A Url HA 1IUU Ixtr 1 Unt PASSHING SHOT DRAGON SCAPE ...... DRAGON SPIRIT . N A ......9 95 5 95 8 95 PHOTON PAINT II PRISON ... 14.95 595 ESPIONAGE .... ......5 95 N A PROSPECTOR ..... 695 N A ELIMINATOR ... ......7.95 795 REOHEAT N A 11 95 SPECIAL OFFER!
Spend £20 or over and we will send you a free mystery game with your order 3' 2 DISC 2 for 1 Lifetime Guarantee 10X3 500 Disc .7.95 20 X 3.5 00 DISC 1196 50 X 3 5 00 Oise • tree storage bo 37 00 100 X 3 5 DO Oise ... 69 00 200 X 3 5 DD Oise ..129 00 FLIGHT COMMAND Eliminator + Sky Fox II ? Lancaster
* Strike Force Hamer -* Sky Chase ST Amiga
21. 95 21.95 PREMIER COLLECTION Netulus ? Exoion ? Zynaps ?
Netherworld ST Amiga
19. 95 19.95 MAGNUM 4 LIGHT FORCE Voyager * R Type + 1K + BW
Challenge ST Amiga
15. 95 15.95 SOVEREIGNS CHOICE Purpte Saturn Day + Hostages * Op
Neptune + Kult ST Amiga
13. 95 13.95 PRECIOUS METAL Crazy Crs ? Xenon
- f Captain Blood + Arkanad ST Amiga
15. 95 15.95 PLEASE MAKE CHEQUES AND POSTAL ORDERS PAYABLE TO:
SOVEREIGN SOFTWARE.
(Commodore User) Name..... Address.. TITLE: AMOUNT TOTAL Post Code Tel. Number ....: ..... MAIL ORDER PRICES ONLY. SHOP PRICES MAY VAR o ENQUIRIES BARBARIAN r HELPLINE I could use some help to defeat Drax, he keeps wasting me with his fire balls.
Richard Gleaves R1J TINTIN Could someone please help me with the first stage of Tintin On The Moon. I would like to be able to get to the second stage inside the rocket.
Ryan Oakley (R2) XENON II Is there anyone out there who can help me? I have recently purchased the megahit game Xenon II and it's really difficult. I can't get level three. Has anyone got a poke for infinite lives because I'm dying from sheer frustration.
Kashif Haque (R3) WASTELAND Does anybody know where I can find Max? I've walloped almost everything in the sewers and I'm none the wiser for where he is.
Sleven Burke IR4) SHINOBI Has anybody got a poke or cheat for this game, I'm completely useless and keep getting killed.
Robert Fry (R5) CONQUEROR I could really do with a poke for this!
How about infinite lives or a super tough tank poke?
Fred Harris (R6) How to use the Helpline It’s easy. Just send in your letter, marking your envelope with the appropriate code number if you are sending a response or mark it ‘Enquiry’ if you need some help. Post your letters to: Play To Win Helpline, CU, Priory Court, 30-32 Fairingdon Lane, London, EC1R 3AU. H you are making an enquiry include a few lines explaining why you need a poke, cheat, help etc. If you are replying to any of these enquiries don’t forget to mark your letter with the reference code for the person you are responding to. If you send in more than one enquiry please put each
one on a separate sheet of paper. If you send in a response but have an enquiry too include them on separate sheets. That way we can file everything in neat alphabetical files.
GHOSTBUSTERSII Please could somebody tell me a cheat made for Ghosfbusters II. I need something to help on level two when you are inside the statue of liberty.
Ben Wood (R7) TYPHOON THOMPSON Ok, so I can't control the hover board, and keep getting killed. Could someone supply me with a poke for infinite lives or to level skip as I can only occasionally get off the first level.
John Phillipson (R8) PIPEMANIA Does anybody have some codes for the later level of this game. I would like them for level nine and above.
Tom Thoress (R9) RVF I would really like a poke or a cheat that would turbo charge my bike in RVF.
Anything will do. It'll be a good laugh tearing up the track with a customised bike.
Joe Perry (R10) RESPONSES STRIDER (P4) You have to destroy the box that fires the laser by dodging the beam and hitting the box until all the bars in the centre have disappeared.
Simon Law OP THUNDERBOLT (P14) You have to gain a score of 50,000 or over then enter "WIGAN NINJA" for infinite energy.
Simon Law GHOULS AND GHOSTS (P9) On the title screen type "KAREN BROADHURST" for infinite lives.
Steven Cane WEIRD DREAMS (Q2) In the hall of mirrors, stand halfway through one then tap out SOS in morse code on the Help key (dot-dot-dot, dash-dash-dash, dot-dot-dot).
Paul Phillips UNTOUCHABLES (Q7) On the title screen type "SOUTHAMTONGAZETTE" with no spaces and the bottom of the screen should flash. Then use FI 0 to skip a level.
Paul Phillips LEATHERNECK + UNTOUCHABLES (Q3) In Leatherneck type "CUTHBERTNECK" during the game to become immortal.
With Silkworm either hold down help and start the game by pressing fire or type "SCRAP 29" on the control option screen for infinite lives.
Paul Phillips On the title screen type "FLUFFYKIW1S" then use help to advance a level.
Paul Phillips © OFTWARE CITY SOFTWARE CITY, UNIT 4, BUSINESS DEVELOPMENT CENTRE, 21 TEMPLE STREET, WOLVERHAMPTON, WV2 4AN.
CALL US ON; CREDIT CARD HOTLINE 0902 25304 Qav?saS S AiVIH;A SELLERS SI Tlii: HIT COMPILATIONS 4tti ANO INCHES 686 ATTACK SIB
A. P.B .. JOAN Of ARC ......
JUMPING JACKSON ..... KIEF THE
THIEF ... KENNEOY
APPROACH ...... KINNY DALGLISH SOC MATCH KICK Off KICK
Off EXTRA TIME ADO ON KID
GLOVES ......
KWGHTFORCE .... LAZER
SQUAD ..... IEA0CR8QAAD COLLECTION
LOMBARD R.A.C RALLY .. LORDS Of RISING
SUN . LOST
PATROL ..... MANIC MINER
MARBLE
MADNESS ..... MAZE
MAMA MICROPROSE SOCCER MAN
UNT MIDWINTER
.. NEVER MIND
.. NEW ZEALANO STORY
NINJA SPIRITS .. NORTH ANO
SOUTH .... OIL
IMPERIUM .... OPERATION
THUNDERBOLT ......
OUTRUN .
OVERIANDER .... P-47 THUNDERBOLT
PACMANIA .
PAPER80Y .. PAUL GASGOINE SUPER
SOCCER PINBALL MAGIC ..
PIPEMANIA .
PIRATES . PLAYER MANAGER
...
POPULOUS . POPULOUS NEW WORLDS
POWEPORIFT ..... PRO TENNIS
TOUR ..... RAINBOW
ISLAND RENAISSANCE
... RETURN OF THE
JEOI ... RICK OANGEROUS
.....
RISK .....
ROADWARS ...... robocop
ROCKET (WAGER
.. ROCK STAR AIE MY HAMSTER SAS COMBAT
SIM
SCAPEGHOST .... SCRAMBLED SPIRTS
SHAOOW « THE BEAST .. SHERMAN
AM ....
SHINOBI ... SHOOT 'EM UP
CONSTRUCTION KIT SIM CITY ..
SIM CITY EDITOR SOLDIER OF
LIGHT ..... SONIC
BOOM ..... SPACE
ACE . SPACE HARRIER 1 OR 2
SPACE ROGUE . SPEEDS All
. STARGllDER 2
. SUPER CARS
. SUPER WONDER
80Y .. SWORD Of SODAN ....
SWORDS OF TWILIGHT
T. V SPORTS BASKETBALL T V SPORTS FOOTBALL TEENAGE MUTANT NINJA
TURTLES.. TEST DRIVE 2 ... TIMES Of
LORE ....
T006W . TOWER Of
BABEL ...... TRACKSUIT MANAGER
TURBO OUTRUN . ULTIMA 5
ULTIMATE DARTS - JOHN LOWE
ULTIMATE GOLF - GREG NORMAN THE UNTOUCHABLES
VIGILANTE . VINDICATORS 4 99
VULCAN WAR IN MIOOLE
EARTH ...
WARHEAD . WARLOCKS QUEST WAYNE
GRETZKY HOCKEY WATERLOO WILD
STREETS ... W1N0WALKER
.. WORLO BOXING MANAGER WORLD CLASS
IEAKR80AR0 ..... XOUT ...
XENOMORPH . XENON 2 MEGABLAST TRIAD
Vol 3 £19.99 EDITION ONE £16.99 DOUBLE DRAGON. XENON.
GEMINI WING AND SILK WORM
16. 99
16. 99 16 99 13 99 13 99 699 1699 . 16.99
13. 99 1699 16 99
19. 99 1699 ANT HEADS (R Cant F'ixn Dewd Add-on) AACHON
COLLECTION ...... AXELS MAGIC HAMMER BAD
COMPANY . BALANCE Of POWER
1990 ... MAGNUM FOUR £19.99 OPERATION WOLF.
AFTERBURNER.
DOUBLE ORAGON S BATMAN THE CAPED CRUSADER THE STORY SO FAR Vol 1 ST £13.99 AG £13.99 IKARI WARRIORS. BUGGY BOY.
BEYOND THE ICE PALACE & BATTLESHIPS BARDS TALE BATMAN THE MOV* BATTLE CHESS BATTLE HAWKS BATTLETECH ... BATTLE Of AUSTERL1TZ BEYOND THE CASTLE BI0H*C COMMANDO..... BLACK TIGER ... BLASTEROIOS .. Bl000MONEY . BLOOOWYCH .. BLOOOWYCH OATA DISC .
BLUE ANGELS 16 99 . 16 99 . 19 99
16. 99 1699 1699 1399 1699 1699
16. 99
16. 98
16. 99 THRILLTIME PLATIGNUM Vol 2 £16.99 IKARI WARRIORS, BUGGY
BOY.
BOMBJACK, SPACE HARRIER. LIVE AND LET DIE. THUNDERCATS, BEYOND THE ICE PALACE ANO BATTLESHIPS THE STORY SO FAR Vol 3 ST £13.99 AG £13.99 16 99 . 19 99 . 19 99 . 16.99 . 16.99 1399 16 99 19 99 . 16.99 16 99 13 99 . 16 99 . 16.99 . 13 99 1699 999 1699 1699 1699 BRIDGE PLAYER 2150 CABAL . CARRIER COMMAND CENTREf OLD SQUARES CHASE H.O .. CHRONOOUEST 2 CONfllCTS EUROPE CONQUEROR .. CONTINENTAL CIRCUS CRACKDOWN ... CRAZY CAAS2 .... CY8ER8ALL .
CYCLES DAILY DOUBLE HORSE RACING OAMOCLES .. OARK CENTURY . OAYS Of THE PHAflQAH OELUXE STRIP POKER OEUONSTOMB OEUONS WINTER DOUBLE DRAGON 2 . DRAGON NINJA .... ORAGON SPIRIT ... DRAGONS BREATH ORAKKEN .. DUNGEON MASTER ... DUNGEON MASTER ED . DYNAMIC DEBUGGER DYNAMITE OUX .. ELITE f.K .... EMPIRE STRIKES BACK ...... ESCAPE FROM SINGES CASTLE FI6 COMBAT PILOT FIB
FALCON . FMRETALIATOR ...... FAERY TALE . FALCON MISSION DISC. .
FEO OF FREE TRADERS FIRE 8RIGA0E (I m»g A n FOOTBALL DIRECTOR 2 .
FOOTBALL MAN 2 ... FOOTBALL MAN 2 - EXPANSION KIT FRUIT MACHIk* SIM 2 . FUU METAL PLANET FUTURE WARS .... GALDREGONS DOMAIN . GARRISON I OR 2 ...... GAUNTLET 2 . GHOSTBUSTERS 2 GHOULS ANO GHOSTS GIN AND CPIB8AGF GRANO NATIONAL . GRAVITY . GflK IRON .. GUNSHIP HAMMERFIST ...... HARD
ORIVIN’ ..... HEAVY METAL ..... HILLSFAR ... HOUYWOOO POKER PRO HONOARVf 750 . HORSE RACING HOTROO ... HOUNO OF IHE SHAOOW INOIANA JONES LAST CRUSADE INDIANA JONES THE ADVENTURE INFESTATION ... IRON LORO . IRON TRACKER ... IT CAME FROM THE OESERT |1 m«B) IVANHOE . JACK NICKLAUS GOLF . PRECIOUS METAL ST £13.99 AG £16.99 CAPTAIN BLOOD. XENON.
ARKANOID 2 (ST only), SUPER HANG ON (AG only). CRAZY CARS LIGHT FORCE £16.99 R-TYPE. I.K.+. VOYAGER S BATMAN tHE CAPED CRUSADER
16. 99 1699
16. 99
16. 99
13. 99
16. 99
3. 5 DOUBLE SIDED, DOUBLE DENSITY, WITH LABELS
1. ..£0.79
10. .£6.99
25. .£16.99 HOUSE
HATS ..52.99 MOUSE
COVER £4.99 ST & AG EXTENSION
LEADS ...£5.99 AMIGA V» MEG EXPANSION .£69.00
AMIGA V* MEG + CLOCK ....£79.00 Both V* mega expansions
Include a tree copy M ti-w Master WINNERS £19.99 GIANTS
£19.99 GAUNTLET 2, ROLLING THUNDER, 1943 S OUTRUN
16. 99 1399 1999 1999
16. 99 ORDER FORM AND INFORMATION All orders sent FIRST CLASS
sub(ed to availability. Just (ill in the coupon and send it
to: Software City, Unit 4. Business Development Centre, 21
Temple Street. Wolverhampton. VW2 4AN ORDER FORM (Block
Capitals) Name...... Address
Postcode ..Tel no .. Name ot
game value postage TOTAL . 1699 16 99 19 99 . 13 99 . 16 99
1699 16 99 16 99 16 99 16 99 16 99 16 99 19 99 13 99 16 99
1699 POSTAGE RATES Please add 50p lor post and packaging on
all orders under £5.00 EEC countries add £1 per item. Non EEC
add £2 per item PAYING BY CHEQUE Cheques payabte to
Software C ty.
Card Type ... Expiry Date ...... T
16. 99 1699 1699
N. M
16. 99 1699 1399
19. 99
16. 99
16. 99 1 I I I I I 1 I I I rsr
16. 99 1999 1399
6. 99
13. 99 1699 16 99 EUROPEAN ORDERS MASTERCARO EUROCARO ACCEPTED
Signature .
Date .. o TEENAGE MUTANT NINJA TURTLES I have found a poke for this totally super brill beat 'em up game Teenage Mutant Ninja Turtles.
What you have to do is put your finger on whoever you want to be and keep pressing it fast, then put your money in (keep on pressing button). Now when you start you will have 6 lines instead of 1.
Dawinder Ghag SUPERCARS I have discovered a cheat for the game "Super Cars". Just load up the game and when your name is asked, you enter: "Rich". Guess what, you now are rich.
500,000 to spend on cars. Wow, that"s the life.
S. v. Gimsl SPACE HARRIER II First type in the program and when
finished save it to disk for future use. Run the program, take
the current disk out of drive 0 and insert the Space Harrier
II disk in drive 0. Now cancel both of the request boxes.
Press return and the game will boot.
10 REM Cracked by Andy Grifo, Space Harrier II VO.l 15 REM Supports Kick Start 1.2 and
1. 3 20 checksum = 0: total = 13541178.
30 START = 4587528,: FINISH = 4589598.: GOSUB 50 40 crack = START: GOTO 90 50 FOR n = START TO FINISH STEP 2 60 READ a$ : a = VAL ("8.h”+a$ ) 70 checksum = checksum + a 80 POKEW n,a: NEXT n: RETURN 90 PRINT "Your Checksum = ; checksum 100 IF checksum total THEN PRINT "Data Error.":END 110 PRINT "INSERT Space Harrier II in drive 0 NOW!!"
120 PRINT "Then Cancel Both of the request boxes" 130 PRINT "Infinite Lives will be at your disposal" 140 INPUT "Press Return for a SYSTEM- TAKEOVER", grifo 150 CALL crock 160 DATA 6000,0030,412e, 4772, 6966,6f20,3c48,696c 170 DATA 6c20, 546f, 7020,5264, 2c20,5761,6c6b, 6465 180 DATA 6e20,576f, 7273,6c65, 7920,4d32,3820,3551 190 DATA 473e, 41 fa, 009e, 303c, 0070,4218,51 c8, fffc 200 DATA 2c78,0004,93c9,4eae, feda, 43fa, 00d6, 2340 210 DATA 0010,4eae, fe9e, 43fa, 007a, 7000,7200,41 fa 220 DATA 0060,4eae, fe44,43fa, 006a, 49fa,00b6,234c 230 DATA OOOe, 337c, 0002,001 c, 237c, 0003,0000,0028 240
DATA 237c, 0000,0400,0024, 42a9,002c, 2c78,0004 250 DATA 4eae, fe38,41 fa, 0010, 43f9,0003,0118,2288 260 DATA 4ef9,0003,000c, 41 fa, fbfO, 43f8,120a, 2288 270 DATA 4ef8,0400,4eb8,10e6, 21 fc, 6010,47ca, 4e75 280 DATA 7472,6163,6b64,6973, 6b2e, 6465,7669,6365 Andy Grifo SPACE HARRIER To enable you to get unlimited lives in this game there is an in-built cheat mode.
To activate the cheat mode you must enter the letters RAF into the high score table, but it will only work if your score is the second to last in the table. After entering RAF start the game and you will find that you have got unlimited lives.
David Slack OPERATION WOLF Method
1. Reset your Amiga and load AMIGA BASIC.
2. Type in the program listed below.
3. Save the listing forfuture use.
4. Run the program.
5. When you are asked to, insert your Operation Wolf disk 1 in
DFO: and then reset your computer. The game will now load and
you will find that you have 20 magazines and 20 grenades.
Listing 10 REM*** OPERATION WOLF CHEAT (C) DAVID SLACK *** 20 CHEK0 30 CHEAT = 5201928, 40 FOR N= CHEAT TO 5203148.
STEP 2 50 READ A$ 60 A=VAL("8.h"+A$ ) 70 CHECK=CHECK+A 80 POKEW N, A 90 NEXT N 100 IF CHECK 5737368. THEN PRINT "ERROR IN DATA":END 110 CALL CHEAT 120 PRINT: PRINT "PLEASE INSERT OPERATION WOLF DISK 1 IN DFO:" 130 PRINT:PRINT "NOW RESET YOUR AMIGA AND OPERATION WOLF" 140 PRINT: PRINT "WILL NOW LOAD WITH THE CHEAT OPERATING."
POKES 150 END 160 DATA 41 FA, 001E, 227C, 0007, FF50,303C, 0019,22D8 170 DATA 51C8, FFFC, 23FC, 0007, FF50,0000,0068,4E75 180 DATA 48E7,C006,4BFA, 0022, 2D4D, 002E, 4BEE, 0022 190 DATA 7016, D25D, 51C8, FFFC, 4641,3D41,0052,4CDF 200 DATA 6003,4E73,4E71,4E71, 48E7,0006, 2C79,0000 210 DATA 0004,42AE, 002 E, 4BFA, OOOE, 23CD, 0000,0068 220 DATA 4CDF, 6000,4E75.33FC, 0014,0003,6F58,33FC 230 DATA 0014,0003,6F56,4EF9, 00FC, 0CA6 GARFIELD General Hints and Tips
1) Never attempt to go to the sewers without the torch.
2) To get lots of points do any of the following: a) Go to the
pizza party (a building without a sign on it). Waggle your
joystick left and right to eat pizzas.
When you get splattered by a pie you'll fall down a hole to the sewers. If you've eaten a lot, you'll see a pizza monster!
B) Take the golf ball from the shed to the golfcourse (the scene
before the busty lady picture). Kick it to try for a hole-in-
one. If you miss you'll find the ball near yawn the busty
lady.
C) Jump on the settee and kick it. You'll then see if s ripped.
3) Pick up the aniseed balls for invincibility (as long as you
carry them).
4) If Odie picks up the aniseed balls he'll not pinch any of your
items.
POKE IN We at the pokes section will accept any cheats, hacks, listings or maps for any current games (ie not more than three months old). Listings should be written neatly or typed and cheats should be accompanied with a full explanation on how and where to enter them.
There is a software prize for all items printed, so get your hacks sent to: CU, Pokes, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU.
O Speaking of keys, also hidden down In the ventilation system is the key for this little baby. The lift which can take you to any floor In the complex. The only problem being, If you get off too low, you probably won't have any of the equipment you need. So don't be too eager to explore the lower levels. This is your final warning.
If you see this room after just opening a doorway, make sure your helmet Is on before taking a single step forward. This room Is one of the only rooms In the base with no oxygen. It Is also one of the most Important rooms on this level... Find the right key, and you can use the shuttle craft to whisk you to another part of the complex In two shakes of an eye. The key is hidden somewhere In the ventilation system. More we can't say... yet.
Even though it looks a little dangerous, don't worry. All It Is is just a simple harmless transporter room. These make mapping a little hard, so you'll have to keep your wits about you. Each transporter only carries you between two places, so If you end up somewhere you don't like, you can just step back In and come home.
Making a map, and yes we know you've heard this before, Is of the utmost Importance In this game, and the easiest way of making an accurate map, Is to use the blueprint located on the computer In the comer.
On the surface of the planet, you'll meet lots of little robots like this one. Be careful, they can kill you very easily. The easiest thing to do would be just shoot at It to stop It, but remember, firing your gun soaks up battery power. Why not just use your jetpack to fly your up and out of danger?
This grille leads Into the long and complex ventilation system, which In a lot of cases, Is the only way to reach some of the hidden alien eggs. To open the grille, you need the screwdriver... ... which Is located here. Don't worry about the big guy, he won’t harm you as long as you don't touch him. Just stick to the edges of the room and you’ll be OK.
* IATION The main problem facing you to to get below ground as
quickly begin with Is that you have a as possible. To do this,
you very short supply of oxygen have to find the computer to
and battery power, so you have activate the transporter... mmmm
i , 'sbi ... and then find the locate the computer, go straight
transporter. To use the ahead from the starting transporter,
walk along the position and you'll come across flashing arrows.
The transporter. From the As time Is of the essence on
transporter, turn right to about the first level, the faster
you 50 degrees and then keep find the Items, the better. To
moving forward. Simple!
The road to Wembley’s never an easy one. Tony Dillon, swaps his sweaty bikers jacket for an Armani tracksuit and trainers, puts the boot in and offers some tips and advice on how to succeed at being a Player Manager.
R Comer kicks are a useful way ot trying out set pieces. The first and most Important thing you have to do Is get yourself a good team; so right from the word go, sell all your bad players. Don’t buy anyone unsigned. The way to get yourself an amazing team is to buy stacks of young players. Quite a lot of them have outstanding hidden abilities and they're cheap.
One thing you will find very early on in the game is that Inexperienced players usually can't keep their personal problems away from the game, and this spoils their performance.
So It’s down to you to cheer ", may ?IY tempting to go tor the higher ranked, more expensive them up, and the easiest way to wtthln Wem Che31’' ""'W,ate"' could be do it is to give them a bit of breathing space by not selecting them for a match or two.
Better teams win. All forty-three take part.
If and when you reach the first division, things really start to get nasty. Once you get about halfway up the table, the computer teams start using nine previously unused tactics and that’s only the start.
From then onward, It's very likely that you will receive a piece of bad news... something along the lines of "your best player has been killed In a car accident" or "half your team receive critical injuries when your coach crashes". Nasty or what?
Having a better team than your opponents does not guarantee success. It all comes down to how good at Hick Oft you are. If you're exceptional, then play the matches. However, if you find you lose more than you win, then let the computer play for you. You may find that you win more matches that way anyhow, as the computer can use your players' abilities to a far greater advantage than an Inexperienced Koer.
That's not to say that the computer automatically lets the MANAGER o TOWER OF Don't make mountains out ot molehills. Most towers are far easier than they first look.
Plan out each spiders route in advance. Work through all the problems in order. It a tower looks impossible look at it from a different view point. If that doesn't help just move your spiders around a bit, you might activate something you never noticed.
Bring your Zapper down on this lift and waste the laser.
Use this lift to line the Pusher up with the tangram and fire.
The Grabber should now be able to collect all three Klondikes.
Move the Zapper here.
Then move the Zapper toward the klondike. It s then destroyed by the laser ? O a in?
Here you need to sacrifice your Zapper by moving it here.
5 Zu, £2 These raised lifts will allow the grabber to get across to the Klondike.
© BABEL It’s spiders from Mars time as Mark Patterson zaps, grabs and pen pushes hints.
PL A TO W I N Lower the Grabber on the first lift and leave it there.
Wait for the prism to stop, move the Zapper behind it then move the grabber here.
Move the Zapper onto this lift, take it up and destroy the object.
Freeing the path for your Grabber.
Take the pusher up to level three and shove the tangram out of the way.
Bring the pusher back down and take the Grabber up to collect the Klondike.
O omputer onmver Whatever your computer, Contriver fits perfectly peripheral suppliers worldwide L A oncji v ™ n m Tony Dillon checks oul some hard- Tony Dillon checks out some hard- driving heavy metal and lays down a few tracks with Loriciels US Gold's Sherman M4.
The hangers allow you to refuel going to get anywhere just and make repairs, but a lot them bump your tank Into the post are owned by the enemy, as holding the flag. It will then turn There are a tew basic strategies you need to follow. For each mission, you are likely to have one or more objectives. You also have four tanks to use, so use them. It may be a lot of fun to go off on a one-man crusade, but you can also lose a lot of tanks that way. Use the autopilot as much as possible, as it seems that you're more likely to win combat when under computer control.
Shown by the flag. To take over Into the familiar stars and the base note, this Is very stripes and the base will be Important to know If you are yours.
They’re not stones and they’re not a crude form of crazy paving. In fact they’re mines.
You have quite a lot of leeway to drive straight through the minefield, but If you don’t trust your own driving skills, shoot a few well aimed shells and clear the way.
In missions where you have to destroy bases rather than capture them, use the artillery.
That saves a lot ot time, and It also means you can avoid close encounters with the enemy.
When you think ol amusement arcades, you tend to think ot video games, trult machines and ten- penny tails. But when you actually start hunting around tor alternative coin-operated amusements, it quickly becomes apparent that there’s tar more on otter than |ust gambling and joystick-wiggling.
Many alternative coln-ops are based on Ideas that are over a hundred years old. Amongst the oldest are the strength testers, which date back to Victorian times, and remain fundamentally unchanged since they first appeared at the end of the last century.
SIDESHOW TIME Do coin-ops have to have stereo sound and a TV screen to be fun? Julian Rignall grabs his ten pees and takes a look at the far side of arcade gaming.
Couple of broken knuckles for hitting the thing so hard).
Others are slightly more technically advanced and give a numerical readabout of the force of your punch (which Isn't half as tun).
Along similar lines and mechanics are Arm Wrestling and Test Vour Grip machines again, brute force can win you new friends and help Influence people. Or not as the case may be.
Punching machines are a classic example of this genre these are still highly popular with gangs of lads "lagered up" on a Sunday afternoon. The principle Is mlnd-numbingly simple put your money in slot and hit the punch bag as hard as you can. The harder you hit, the better your performance rating. On some machines the ratings range from “wimp” (which means instant loss of respect and much hooting and derision from the rest of the gang) to “superman” (Instant respect from “the lads” plus a In Japan Arm Wrestling machines have been brought bang up to date by Jaleco. Arm Champs looks
similar to Its ancient ancestors, but features a video monitor on the top of the machine upon which appear the computerised visages ot a number of Increasingly difficult to beat wrestlers.
If you've got money to burn, you could always have a bash at one of the large range of totally inane “love machines” that lurk In the dusty corners of arcades up and down the country. Again, these are based on very old machines which go back to the turn of the century.
On the front Is a list or ratings, one of which lights when you put your money In the slot.
Many types of these machines exist, but the ones which have by far the highest hilarity factor amongst the easily-amused are the ones which rate your love life and or sexual prowess... For those who have Itchy trigger fingers, there’s a range of shooting machines which are based around very simple light gun technology. Simply grab the gun and take pot shots at the targets (spots of light) that TURBOSOFT (DEPT 64 USER) 41 SOUTH STREET LEIGHTON BUZZARD BEDSLU7 8NT m MAIL ORDER ONLY *3 Tel: 0525 377974 Fax: 0525 852278 IN CROWD ONLY £10.99 dlac £13.99 BartartsR. Gryzer, Last IfeRia.
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PLEASE MAKE CHEQUES & POSTAL ORDERS PAYABLE TO TURBOSOFT.
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ADVERTISED PRICES ARE FOR MAIL AND TELEPHONE ORDERS FAX NO 0602 430 477 0 arms can get right round It. It takes a bit of practice, but once sussed out, you can clear machines out completely!
In baseball-crazy Japan, one very popular machine lets potential pitchers hone their skills by chucking a baseball at a catcher target. The machine registers the speed at which the ball Is thrown and there’s even a hlghscore showing the fastest throw of the day!!!
So what else Is there? Well, there's all sorts of kiddie sit ‘n’ rides but it you're reading this, that means you’re to old to have a go (unless you want to be beaten up by the arcade owner). Ah yes, I almost forgot the best, most violent coinop of all time.
It looks very innocent, but Namco's Sweet Licks series is the sickest machine ever. It's a big yellow plastic thing which has holes in the top of Its large, flat playfleld, and a giant hammer which you pick up and wield. When you Insert your money, little cute moles stick their heads out through the holes and you've got to smash them with the giant hammer before they disappear. The faster you hit them, the quicker they re-appear and you've simply got to hit as many as possible before the timer runs out! Simple. Addictive. Sick beyond belief! Brilliant!! And It just goes to show that you
don't need to rely on a video screen to have a good time.
Fly across the huge screen about eight feet In front of you.
Two of the most popular machines In this category come from Namco. Shoot Away features big plastic shotguns and Is a clay pigeon-style game where you have two shots (effectively two barrels) per target. Cosmo Swat, on the other hand, has futuristic rapid- fire machine guns which you use to shoot down very fast erratically-moving targets.
An old arcade favourite are crane grabs, and nearly every big seaside arcade has at least one. The principle Is easy: move the crane over a prize almost always crapplly-made cuddly toys and drop the grabber so It hopefully picks one up and deposits It in the shoot. To a novice this seems almost impossible, but with practice you can win virtually every time (and three bln bags full of soft toys last summer proves my point). If you want to become a grabber master, there are two things to look out for loose toys (never play a machine If they’re packed together If they are, wait until
they're loosened) and a reasonably strong grabber (one go Is all you need to suss out whether the crane is acutally strong enough to pick up a toy).
Remember that the grabber is activated when its middle Is touched necessary for prizes that are lying flat, so that the Ever on the ball, Tony Dillon checks out another football simulation. How does it score? Read on... SUBBUTEO Integral lo the tie-in, the computer game will reproduce the box.
The prospect of a three hour car journey through the Welsh mountains in the middle of the night to see 'another football game', wasn't one that filled me with excitement. But off I went regardless, and I'm glad I did. Sub- buteo from Goliath Games looks like it's going to be phenomenal.
The tabletop game has been a winner in the stores for the past 25 years or so and you would think the game would have been licensed a long time ago.
People did try. But Wadding- ton Is very careful about how Its product is handled. The company was just waiting for the right people to come along.
Doug Mathews, one of An early shot at the pitch.
There'll be a championship element.
Keen about putting Sub- buteo on to computer, and the competition for the licence was fierce.
"We started a basic design for the game 18 months ago. Before Tracksuit Manager was released, and we Goliath's directors, says: "It is a game I have always wanted to do. Subbuteo is such a popular game, but most kids are more into computers now, so why not put it on to computer"?'
Waddington was very realised it would be a bit early to ask Waddington for the licence then. When TSM hit number one, we began work on some short demos to present to Waddington, and when they saw them, they flipped. It has to be one of the easiest obtained licences in history. The whole process of us showing the demos and getting the licence took less than three days,' says Doug.
Judging by the latest of scrolling, still and playable demos, Subbuleo looks very impressive, although there is still a lot of work to be done.
It has been designed as a total tie-in, right down to the way the menu screens will be presented. The idea is to have all the screens laid out as Subbuleo boxes. New Subbuleo add-ons are advertised in the game.
The game will be played 3D Pool-like, only much faster and smoother. The pitch itself Is made up of filled vectors and the players are sprite- based. As you can see from the working screens, it looks very detailed. At the moment the update is smooth, but Goliath says It will be even smoother.
A lot of time and effort has gone into discovering the key to Subbuleo. The entire team spend a couple of weeks doing nothing but playing the game, following the rules to a T. By the end of the sessions, everybody was an expert on how the game worked.
¦What was most important to us was that we did Subbuleo on computer. It had to play, look and feel like Subbuleo, right down to computer strategies, and I am very confident that we can do it.
We are fortunate enough to have Mark Lewis, the English Junior Subbuteo Champion, coming down to help us with strategies. After all, who better to playtest?'
The nice thing about the way Subbuteo is being written is the whole team is very much into the game, and being as there is no actual deadline, Goliath has no problems with pressure from corporate bodies. If another three weeks to do It is needed, they'll take another three weeks.
"The essence of our being is quality, Even if we only release two games a year, if both those games are top quality, we're happy,’ says Doug.
Meanwhile rumour has it that Subbuteo will not be released on the Goliath label, but on a new arcade- based label called Mammoth. Subbuleo should appear in two months time.
Expect a review soon.
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CUT THIS OUT AND GIVE IT JOYOUR N_™SAGEN1 YouVe nobody to kick but yourself.
.. .if you don’t tell your local newsagent to reserve you a copy of the month’s raddest read. So cut this out, hand It over and relaaaaax... Please Mr Newsagent reserve me a copy of Commodore User every month Nome__- Address-- o Tony Dillon battles aliens and sprite editors alike in Impressions' next shoot ’em up.
In a genre where we've all said at some time or another 'Seen it before'.
Putney-based Impressions is aiming to enter their title in Rogers Thesaurus as a synonym for progress.
The Last Starship will be, in the words of PR Executive Jim Loflus: "A first-rate original shoot-'em-up. Definitely one step ahead of the rest.' Even at this early stage, we feel inclined to agree. The game is already eight months into production, and there is still quite a way to go. Your fleet has been wiped out by the awesome firepower of the Deathwatch Battlefleet. In one player mode, you'll play the only remaining ship from the fleet, with aims of 'getting your own back'. In two player simultaneous mode, you will be aided and abetted by a mercenary ship, just in tt for the thrill of the
chase.
THE LAST STAR SHIP graphic artist 'Stoo'. This is the second Impressions product from coder Glenn, not to be confused with Glynn of Warhead fame, his first being Chariots of Wrath. Stoo, un- | happy with his eight month old sprites, recently scrapped them at the drop of a hat and create the digital masterpieces you see here.
'Before it looked good,' says j Loftus. 'Now it looks great' How will it look when it's |
• finished, we wonder"?
The task of creating an exciting space confrontation has befallen programmer Glenn Williams and And as with any shoot- 'em-up, the look is all important, and the look is something that Impressions are realty pushing. "We already have some amazing, smooth parallax scrolling, with some huge backdrop graphics.' The first level will have you flying past some massive planets, and the second level pits you against a deadly meteor storm with some gorgeous meteorites and some pretty fancy aliens. It certainly looks like Its going to be a winner.
There's still a month or two's work to be done on The Last Starship, so don't hold your breath. "We're sensing this one to be a big hit. On a personal level, I can confidently say that in all my time working in PR, The Last Starship is the best product I've ever promoted." We sure hope so. Look for a full review in an upcoming Issue.
Sheets of aliens in the editor.
© nariness of the storyline hasn't stopped USG from trumpeting the extraordinari- ness of the game technique, "It all started when we visited the Blackpool Coinop Show in 1988." Explained Nick Vincent, Development Manager for Creative Materials (formerly Binary Design).
"We were very Impressed with a game called Metalhawk, which featured a fully rotating bitmapped screen. The feel of freedom of movement It gave us was tremendous, and on the way back to Manchester we discussed the possibility of doing something similar on home computers."
At the time Binary Design was working on an early 3D game on the PC, so they decided to see what the results would be like if they used coloured polygons as a rotating background with conventional sprites above.
From the first crude mock-up they found that they had something of the freedom and playability they were after and so the Rotox project was bom.
Once the project was underway, the group split Into two teams of programmers one to write Rotox.
The other to continue the development of Rotoscape.
All that's not Earth-like.
The plot, for what it's worth, will be of the gung-ho- offer. Gameplay rarely has cyborg-blast-the-nasties parity with graphics (or vice variety. Fall, and we arte told versa), and and this is an "your soul will wander the R0tox the new game I even bigger gripe far too galaxy forever". But the ordl- from USB.
Often, this month's release smacks of last year's winners.
R-Type clones abound.
Creative Materials, the programming team behind US Gold's next original shoot 'em up. As their name suggests they should be doing, are hoping to strike a blow for innovation with the forthcoming Rotox.
The game will feature a new game technique called Rotoscape, In which the player's environment revolves through 360° while he or she gets down to the time-honoured mechanics of zapping and annihilating USG funded the project and now Rotox on the Amiga is nearing release.
"I have never felt happier with anything that we have done," Vincent told us. And presumably the soffcos at Brum must be quite chuffed, too. They've already signed Creative Materials to work on another project this one's called Operation Harrier.
ROTOX For a computer almost tailored to the aural and visual pyrotechnics of the shoot 'em up, the Amiga sad to say, is infrequently graced by the finest the genre has to Steve James gets in a spin over Creative Materials' new Rotoscape game technique.
JS Adventure continues... The Evil Shapeshifter has stolen KSJWr?2| Princess Daphne and to save her you wilj 01 Puhj have to outwit the Evil One Ip totally pew BMMBi epcounters pever before seep ip the original Dragon's Eair.* Itew scenarios and characters combine to mahe Escape from Singe's Castle the best sequel to the largest selling animated fantasy adventure of all time... Dragons Cair.'
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Newbold ...39 TO ADVERTISE IN SELL-OUT CALL TINAZANELLI ON 01-251 6222 o Cold War ‘Ice’ The idea that the hacker is some sort of terrorist is the flavour of the month among the paranoid. But electronic spying and spycatching can and does exist. Our man in Koblenz has been rifling through the files of the most notorious example.
And our man’s name is Lacey, Eugene Lacey .
Information and swapping passwords and credit cards. But now Hess and colleague known only by his Hacker codename Hagbard wanted payment for their plunder. It was then that they were approached by ex-croupier and cocaine addict Peter Carl, who made the connection across the Berlin Wall and offered Hess and Hagbard thousands German Deutschmarks. In return they sold passwords to Soviet agents, plus hacking techniques, and hard information from Milnet (an electronic highway linking America’s military computers).
I ess' approach was text book I j subterfuge. Connected by I I sattelite to the Berkeley University computer, he would tap in a I old to check out a tiny discrepancy in a bill on the Unix Computer at a Californian university, Cliff Stoll was unaware that within months he would be enmeshed within a nightmarish web involving computer espionage, sabotage, cocaine dealing, and the petrol-soaked corpse of a KGB agent.
Meanwhile in Germany Markus Hess, a self-confessed member of the notorious Chaos Computer Club, was hell-bent on wreaking havoc to US military installations. Codename Sventek, Hess had been instrumental in helping cyber-vandals Chaos to create worldwide viruses, wrecking systems, as well as plundering stolen password, bypass the academic research papers and avoid charges for international links. Ripping into super user privileges, he'd head for the Milnet and attack air force bases, shipyards and military research centres.
Cliff Stoll discovered that the seventy-five cent anomaly was a byproduct of hacking. Stoll would shut out the attacker, but he’d only reappear again. Step by step he continued his investigation until he was shocked to find words such as biological warfare appearing on the monitor.
Unsurprisingly, the FBI and CIA started to take an interest.
But as the hackers' confidence and knowledge grew they were unaware that a shrewd, determined West Coast hippy was watching their every move.
Stoll laid the perfect computer stake out. Fooling Hess into hacking into a false database of Star Wars information called SDINET, he tipped off the German Bundespost who traced the number of his modem link as he dumped the files that he hoped to sell to the KGB.
Some time later a man in Pittsburgh wrote inquiring about SDINET. His contacts were trailed to East Germany and after a trap was set the hackers were arrested.
This was the first major conviction for computer espionage. An American had been under surveillance for devising a program designed to force US satellites off trajectory but the case had been dropped once it had been established that the hacker in question was a high school graduate, and that the program wouldn’t work.
Markus Hess, however, now lies in a West German gaol. But for Hagbard there will be no sentence. He was last seen alive on the 29th May 1989. Having spent the money from the KGB to feed his cocaine habit, deep in debt and jobless, he doused his body in petrol and burned himself alive in a lonely forest on the outskirts of Hanover.
And in the meantime, the Pentagon have learned their lesson. "Tiger teams'' of crack personnel have been drafted in to check every stage of its online defences tiger teams made out the williest hackers they could find.
V
* M 5 * r* UNE (Developer’s Universal Non- Programming
Environment) allows anybody with an Amiga and a good idea to
write a game. You can use any art, music or word processing
package you want to integrate graphics, sound j The title
screen Irom Psycho Killer.
Z ;v"ho TITER and text into a single ‘hyper driven’ game. At last, you really are only restricted by your imagination. And the whole process lends itself perfectly to CD-ROM applications. DUNE brings ease ot use and flexibility, the CD-ROM supplies vast amounts of data storage.
The system only takes about 20 minutes to learn and master. You operate DUNE in a similar fashion to HyperCard on the Apple Macintosh.
You build links to screens known as shots to create your game world. For instance, you could set a door as a 'button' and click on it to move to another room ‘shot’, or you could click on a radio 'button' to start playing music. It's very easy to master but a very powerful way to construct gamescapes.
John Chasey, an 18-year-old programmer, took six months to write DUNE. The Amiga version is compatible with all ASCII and IFF file The race is on to tlnence end develop CD Interactive movies. CftL s DUNE will be lacing enormous competition Irom the likes ot US giants Cinemaware, who have plans to convert hits including Lords ot the Rising Sun onto CDI and, It's strongly rumoured, onto CD Amiga.
Turn to page 102 for more details.
Compact Futures formats. You can use DeiuxePaint III screens and animations, Photon Cel animations, FutureSound samples and SoundTracker soundtracks. It's compatible with all Amiga graphics modes, and can even animate HAM screens. Future versions will incorporate improved animation, background scrolling and a spreadsheet function for strategy games.
Hardly a week goes by without a software firm announcing that it's begun CD development. Rik Haynes delves into digital dimensions and discovers that the Amiga could be at the forefront of these new technologies.
Several DUNE games are soon fo be released from CRL. The first, Herewith the Clues, is based around a 20-year- old Dennis Wheatley DIY murder mystery game. Other DUNE releases include Psycho Killer and Cult ot the Severed Head from the movie special effects people behind the cult shocker “Hellraiser” and "Nightbreed".
Fergus McNeill, who used the Quill adventure creator to produce The Boggit and Robin of Sherlock, is now using DUNE to produce Psycho Killer.
The game is a John ''Halloween” Carpenter inspired thriller using digitised screens taken from amateur video footage shot with a Camcorder.
Michael Hodges, resident DUNE expert at CRL, tells of the difficulties this involved. "One day Fergus went out to the countryside and shot the video footage. Unfortunately, when he returned to the Amiga he found he required more screens, so he had to go back on another day to shoot more video. The trouble is, the lighting conditions were different, so the screens then looked peculiar. He experienced exactly the same problems as film crews do."
CRL is licensing DUNE to other software publishers. The company also wishes to encourage as many software developers as possible to use DUNE.
Anybody with a good idea can contact CRL on 01 -533 2918 ask for Michael Hodges.
By removing the technical programming difficulties in producing a game, CRL hopes to inspire fresh faces such as authors, script writers, musicians, movie people, and anybody with a good idea to create computer games hopefully injecting new life into the industry.
The Amiga is also due for an injection of new life with the addition of the CD Amiga. This matt black machine could be the stopgap between the standard Amiga and CD-1. With a data storage capacity of 650Mb coupled with CD quality audio, the computer manufacturers may just have a point.
Sound Bytes Phil South checks out two new versions of the classic Amiga package for musicians.
Believe it or not, this upgrade's an improvement. There are now prompts which prevent you destroying a previous 'perf file by accidentally clicking on save rather than load. But there are things which Music X Junior Mlcrolllusions, £99 Music X was the one all serious users were crying out for. Like Cubase for the Atari it had many different pages for bar editing, event editing, SMPTE and MIDI synchronisation and MIDI filters. But unlike almost any other sequencers it had built-in library editing (so you could edit your synth sounds on-line), allowed keyboard maps to trigger events from the
MIDI keyboard and played Amiga sound samples. Microlllusions will soon be releasing this cut down program.
Although it keeps the bar editor, 250 sequences, keyboard mapping and Amiga samples, gone are the built-in library editors, SMPTE and MIDI sync, the filters page has been greatly simplified, and there is no event editing.
And best of all they've clipped £200 off the normal price. In use the program is so similar it doesn't seem like a different program. The omission of event editing makes stringing sequences together a bit more labour- intensive, but not so much it holds up your work. Slightly more worrying though, were the odd MIDI errors I got whilst using the program. Random notes, the entire length of memory, were added all over the scores as I input them. This could, I guess, be due to my handling of the product, my A500, or my synth, but as I use the exact same system with Music X Senior and no such
problems occur, this is unlikely.
So provided, of course, they can iron out that annoying bug before they go into production, and of course they will, Music X Junior is a feature packed and very cheap intro to MIDI music.
You don't notice right away, like the footpedal editing facilities, and enhancements for its already extensive video support. And other annoying things like the save load requester. It continues to read the disk when you alter the filename, and saves or loads automatically when you press return rather than waiting like it did before.
The upd_ated utility and example disks have a wider range of library editors and protocols for you to use, and also a new module which lets you contruct your own editors! This new version makes Music X a real world beater, so if you're serious about music and you didn’t buy it before, you can't resist it now.
Paint Box Surrealism on the Amiga from video group Hardwire. T Cam, cucumber green cosmos, and Voodoo Mousie by Crazy Eddie. Both shots created on Deluxe Paint 3. T Cam eyes digitised using Vidi Amiga, original shape for Voodoo Mousie from Vidi Amiga grabs.
(s. Ovies such as 2001 and classic TV shows like UFO and Space 1 1999 all predicted a colony on the moon before the year
2000. It hasn't happened yet but within the next few decades we
could be seeing some of the most amazing developments in
the history of space flight thanks to a whole new
generation of technology.
NASA are suggesting tht the US establish a permanent lunar base in the 21 st century. The Russians are planning a similar colony. As the Cold War thaws, the US and the Soviet Union could be diverting their funds j away from defence into space exploration, although that probably won't silence the Star Wars brigade.
The National Space Society, a prospace pressure group in the US, have been looking at designs for space stations. Christopher Bartz has proposed a moon base built by giant super-robots. Starting with only one crater, the structure would eventually spread out to house 600 people and act as a satellite assembly facility. John O'Connell's orbiting station would be a high-tech Outlands-style colony that would mine asteroids for their metals and minerals, as well as extracting water, steel and rocket fuel from them.
It wouldn't just be self-sufficient, it would actually be built from asteroids themselves.
But the moon is just a stepping stone to greater, more distant planets. We already know a great deal about Mars thanks to the two Viking probes. Getting a manned mission there is curently a problem. But not perhaps if any of the four possible propulsion systems on the drawing board are finally given funding.
The first, a solid-core atomic rocket, uses a nuclear reactor to heat liquid hydrogen. First prototypes of such a system were tested by NASA over 3Vi decades ago, so although it sounds And then there’s nuclear electric propulsion. Supercharged argon or xenon propellant would be thrown at tremendous speeds out of rear exhaust ports by electric thrusters.
The third system involves heating uranium to a gaseous state and circulating hydrogen close to the core.
The hydrogen heats up and shoots out of the rocket hurtling the vehicle into hyperdrive. If forecasts are correct, this would make the Space Shuttle look like the galactic equivalent of the Robin Reliant.
Campaigns After the deafening lull of recent years, the race toward the stars is on again. Dan Slingsby takes a look at what's in store for the twenty-first century, and the role that the ultimate micro will play.
The fourth drive generates a force similar to those found in white dwarf stars. A laser beam is fired at a pellet of deuterium fuel. The pellet bursts and generates fusion energy. However, you would need an on-board factory capable of producing 50 pellets a second lo keep up the energy flow.
None of these systems are likely to be ready until some years into the 21 st century. But one intriguing idea that's been around for years is solar wind- powered flight. This won’t be powered by heat of the sun (those sub-atomic particles which are thrown out from the sun by continuous thermonuclear explosions). Solar winds will power it.
These are the sun's rays of visible light.
Scientists argue that by erecting a huge solar sail, the light will bounce off the shield and propel it forward. If you could make the spacecraft and sail light enough, and the sail itself big enough, you’d be in business.
This isn't science fiction'. Cambridge Consultants Ltd are developing a craft called the ’space manta’. The so-far theoretical craft will have 250 metre diameter sails. Nasa’s Jet Propulsion Laboratory (JPL) in California have come up with the ’helio-gyro’. This was designed to have 12 sail fins, each eight yards wide and a staggering 7,500 yards long. However, if you wanted to carry a large-sized craft, the fins would then need to be several miles long.
But how fast would it go? A starship powered by light would go on accelerating within the solar system.
JPL calculates that an acceleration of a millimetres per second would result in the ship reaching speeds of 100 metres per second in one day. That's 225 miles VIDEO VIEWS Designer robots aren't |ust the rage on the home computer. Japanese- style fighting robots are major power symbols for boardgame designers and novelists alike. Now they’re on film. Jane Garner checks out the latest releases and lists her all-time favourite robo vlds.
Robot-jox is the latest in a long line of videos featuring Battlelech-style fighting robots.
Many of these films are low-budget affairs and aren't worth £2 of anybody's rental money. Robot-jox is one of the better examples of the smash-’em-bash-em robo vids that are around at the moment.
The world has suffered a nuclear holocaust and the two remaining super-powers The Common Market and The Confederation have decided to settle all their remaining disputes using enormous metallic robots equipped with all the firepower of a nuclear arsenal. The twist here is that the robots are controlled by human gladiators inside the metal body. Those unfortunate enough to be picked for this 'honour' have to fight on until their tenth battle after which they retire on a fat pension. But the odds for survival aren't good.
The ultimate law enforcer, Robocop.
TERMINATOR. Sophisticated rough stuff. Schwazenegger plays a cyborg sent back in time to kill a young woman whose existence threatens the future.
SHORT CIRCUIT. Johnny 5 is a 6ft 6in, 250lb, aluminium mass of nuts and bolts brought to life by lightning.
HEARTBEEPS. Two automatons fall in love sitting on a shelf at General Motors, escape and make babies.
Good fun.
CHOPPING MALL. The robot security guards at Chopping Mall are struck by lightning and go crazy.
Being able to see for the first time.
Much of what you’ve read here will be dependent upon the parallel development of other technologies human cryogenics, new advances in artificial intelligence. But as you read in last month's feature, the armchair speculation has stopped and many of these things are a real possibility. And as Professor David Bloor from the Science and Engineering Research Council recently claimed, chemistry has reached the point where there's scope for virtually any molecule to be synthesised. If you bring the smallest chip down to a cluster of designer molecules which is possible then you’re in the realms of
the ultimate micro.
And with that kind of information processing at your disposal, the catalyst is available to bring the technologies together and make long distance space flight a reality.
The reigning Common Market champ. Achilles, loses control of his robot body during a contest and hundreds of spectators end up squashed. Then the fun really starts.
The effects and robot hardware in the video are superb, there's action aplenty and some of the fight scenes had me entranced. If Battlelech was a favourite game of yours on the Amiga, you'll love this!
TOP FIVE ROBO VIDEOS ROBOCOP. A modern chrome-plated classic. Story of dedicated cop Murphy who is rebuilt and becomes per hour. In ’12 days the craft would have travelled 56,000 miles. I’ll let you work out the rest.
Although interstellar drive isn't yet with us. We don't have to travel to the stars to see them. With the launch of the state-of-the-art Hubble Space Telescope into low orbit, scientists will be able to look back through 14 billion years of the history of the Universe. Named after Edwin Hubble, who showed that space steadily expands, this electronic magnifying-glass will be the first to give a clear view of the universe and not have to contend with the distorting effects of earth's atmosphere. It will be able to probe the universe with up to ten times the resolution of ground-based telescopes.
The $ 1.2 billion project weighs 11 tonnes, is 13.1 metres long and 4.27 metres wide. It will be like ¦ ¦ II N S 1 D E 1 N F What's happening in the world of software? Release dates, gossip, plus the news and views from those whodecidewhich games you buy.
WORLD WARE Japanese computer mags are in a world ot their own. The best one. Login, reviewed R-Type Sprinting stills of seahorses instead of screen shots.
In Japanese games, all human characters look westernised and have big doe-eyes. The women have incredible-sized breasts, but apart from that, to our eyes at least, the sexes look the same.
But what about the rest of the world? We asked assorted softcos how their products would be marketed in different countries.
Here’s what should go on the boxes. America: an older-looking, more stylised graphic, the box should be large; France: sex appeal women, preferably saucy looking, should be prominent; UK: violence, bright colours and action; Spain: somewhere between the UK and France; Germany: be careful about references to World War II.
DESERT FOR CD AMIGA software developers ignore In their games. They don’t understand the value of good soundtracks and sound effects. Audio has enormous potential, you can play a sound and the brain will supply the unfilled parts. CD-quality audio will have a tremendous Impact.” On the future of CD based interactive movies Jacob commented, “it’s the greatest ever case of vapourware It should have been launched three years ago. What you’ve go to remember is that the economics work if It becomes a mass-market machine. A Compact Disc costs under $ 1 to manufacture, a ROM cartridge costs $ 15.
There will be a new industry that will force the music, movie and software industries to work together to exploit the medium. It will be three I Came from the Desert is currently being developed for CDI and it’s been strongly suggested a cut- down version will be available on CD Amiga. Instead of just computer generated backgrounds and sprites, the CD-based version will use video footage of real-life actors and actresses. Bob Jacob from Cinemaware explained: "It Came from the Desert will use full motion video, we have people from the movie business who handle the live action sequ
ences In these type of titles."
The arcade aspects of the CD version will be similar to the computer counterparts but it will be more story- based. "CD lets us concentrate on premier action and adventure.” But at what cost? "It all depends on what kind of production you want,” explained Jacob. "Live action and real dialogue will cost you approximately $ 250,000. The minimum cost for a CDI product is $ 300,000. Wings on CDI will cost in excess of $ 400,000, while an Amiga version will come in at $ 150,000 other computer conversions from the Amiga will cost $ 25,000 a piece." Jacob grins.
"Thank god all the hardware manufacturers are throwing their money around."
An added bonus of the CD Amiga is that It will be able to playback normal audio CD’s and Jacob believes CD-quality audio capability should be taken more seriously. "Sound is the single most important factor O R M A T I O N Product endorsement is less common in the software industry than in other media but it does exist.
USG are among the few which have dabbled, most notably with Mad Mix, a co-promotion with the Pepsi Challenge but for all but a few major publishers the costs are enormous.
Unlike movie companies, where product plugs are charged like ads, the software industry usually pays a ransom for the privilege.
Virgin Mastertronic are reported to have paid handsomely for Adidas to endorse Italia 90.
Sometimes, no money will change hands if it seems that the relationship will benefit both parlies equally. Mirrorsoft, for one, claim that costs were not incurred in the case of their next venture.
Back to the Future 2.
The strength restorers in this sequel will be none other than bottles of you've guessed it Pepsi Cola. Nike trainers and Texaco will also be getting major plugs.
Whether the whole business of product endorsement is a good idea or not is entirely another matter. Certainly in films no one seems to notice much except, that is, in the case of Back to Ihe Future, the movie, which has gone down as one of the most heavily endorsed films in history. Twenty- six products were placed including those by Cherokee Jeeps, Pizza Hut. BMW (two from this source), Miller Beer, Valvoline motor oil, Magnavox, a Pacman coin-op, JVC, Adidas, Pepsi, Nike, Perrier, Beefeater's gin, USA Today, DeLorean. 7-11, Macintosh, Mattel and Black & Decker.
DOM DOMS SELL THEIR GRANDPA Penn swooping out of the mist like Orson Welles in old Sherry ad.
No a bad debut. One glass of golden Oloroso, then?
PUBLISHER INFORMA TION Anco’s sequel promises to be an Improvement.
HI sea jinks with Microprose's graphic, adventure strategy.
The sequel to Mlcrosoccer let's hope It’s good.
Kick ott, TSM, Int Soccer from El.
Ray traced blasting from Tltus EI.
Compilation of hot originals from Hewson has scorching reviews on other formats.
Impression's strategy wargame based around an Incident In the Zulu wars.
Classic beat ’em up action from System 3.
Ocean's new flight slm. Pretty fancy stuff.
Ocean’s Interactive story of Nam finally hits the softshops.
More exercise from the brain from SSI.
US Gold's coln-op licence set In feudal Japan.
INTERNATIONAL SOCCER CHALLENGE.
WORLD CUP COMPILATION.
DARK CENTURY.
4TH DIMENSION.
ORSON PENN_ Talking of drinkers, all of us at EMAP Towers were wondering just when Gary Penn, of the Ne, will be getting his Equity card.
Gary was one of the assorted joumos who were recently treated by Mirrorsoft to three days in Nice and a promotional video fronted by none other than Gary Penn.
The highlight of his debut was the Bitmaps section, which featured the be-raincoated Mr DESERT ISLAND DISKS Games we'd take along If we were shipwrecked ... this month STEVE JAMES Castle Master, Midwinter, Their Finest Hour.
MARK PATTERSON Midwinter, Ant Heads, Nuclear War.
TONY DILLON Budokan, Ninja Spirit, Their Finest Hour.
It’s time for Dominic from Domark to buy us all a pint, wethinks. Eagle-eyed followers of the softco’s dealings may have spotted that CRL's forthcoming Here with the Clues is, in fact, based upon one of the lesser known novels by the good Dorn’s grandpop, horror writer Dennis Wheatley.
No coincidence, though that the Dennis Wheatley estate is owned by Domark. Shall we, perhaps, see the best of the bunch, The Devil Rides Out, sold off for licence?
And in the meantime, presumably the Dorns have some beer money spare. Three pints of Tennants, please. . . .
More news from Mirrorsoft, and why on earth has Marketing Manager Sean Brennan taken to wearing nylon bedroom slippers while walking the streets of London? Has he, perhaps, gone a little bit mad?
The reason for this outrage lies in the hands of Mr Brennan's Sensi, a Ninja like tutor who threw the hapless victim during martial arts practise.
So now you know. An ankle has been sprained, but not we trust the drinking hand.
HOBBLESQFT r FLEXIBLE Your very own bendy razor from American Retro, address below opposite.
BLINDED by the light and price. £135 IDC eye potection from American Retro.
HOWDEE ?
Cheap *n’ chirpy Americana post cards from Astro Homes, Neale Street, London.
T JUMBO sized Specimen calculator, h £31.95 from American Retro.
DUO ?
Companion set from Comic Showcase. Address opposite.
DIY art and sound, plus how to predict the future of the cosmos with an Amiga package!
Plus, more disk exclusives!
Great demos for you to play FLIMBO’S QUEST SUBBUTEO RDURNR PLUS MORE GREAT EXCLUSIVES.
TOTALLY AMIGA, TOTALLY ADDICTIVE ... ON SALE 26 MAY.
LOCK & LOAD DOUBLE DRACON- AFTERBURNER - you ve played the arcade smash - now experience the white- knuckled realism of a supersonic dogfight at homei ig your heat-seeking join in deadly combat with the savage street gang of the infamous Shadow boss use whatever weapons come to hand as you pursue the gang through the slums factories, and wooded outskirts of the city to reach the Black warrior hideout, for the final confrontation with the Shadow Boss himselfi 1988 Mastertronic international me f AMIGA J Ocean Software Limited 6 Central Street Manchester M2 5NS Telephone: 061 832 6633 Tele*
669977 OCEANS G Fax 061 834 0650

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