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The A1200 is going over to Mumbai in India to be the basis for a low-cost video titling solution for the burgeoning video market there. Pradeep S. Kohli, Shaf's director of finance had this to say: "This first big order will be the beginning of a long relationship between Amiga International, Inc. and Shaf. I am quite sure that other orders will follow to ramp up the Indian broadcast market. Amiga is one of the best and most efficient solutions." Although the RC5-56 challenge has been completed, the RC5-64 challenge is picking up steam with some Amigas being able to work out 700,000 keys a second thanks to phase 5's CyberStorm PPC card and the new PowerPC version of the Amiga RC5 client. Because of the nature of the CyberStorm PPC, where you might have been able to get about 118kkeys sec from your 060, you can now get about 550kkeys from your 604e. Best of all, you can run both the 68k client and the 604e client at the same time to get the maximum of roughly 700kkeys sec. The take up for the 64-bit challenge doesn't seem to have been as quick as for the 56-bit contest, perhaps because of the fact that once the 56-bit version was completed people thought that was the end. Nothing could be further from the truth and DES, the people behind the RCA encryption, are also creating a sideline competition, details of which are unknown at this time but which should be available by the time you read this. The Amiga team is currently ranked in seventh place and we've searched 1,844,344 blocks at a rate of 104,185.04 kkeys sec. This seems pretty good until you think that we still potentially have 68,719,476,736 blocks to go (phew!). If you're on the net and you have an Amiga, then why not visit http: homepaqe.cistron.nl -ttavolv rc5 for more details? This exclusive t-shirt, designed by top fashion guru Jeff Walker and modelled here by the lithe and lovely Ben Vost, was limited to a run of only fifty. We managed to persuade David Link of HiSoft to let us have three of the remaining number for our loyal readers. They come in a "One size fits none "-style of XL, and if you want to grab a bit of Amiga (and racing) history, all you have to do is answer the following simple question: AF Devkart Compo, 30 Monmouth Street, Bath, BA1 2BW.

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Document sans nom THE WORLD’S BIGGEST-SELLING AMIGA MAGAZINE Massive 1998 preview I PLUS! Doom ports I compared, reviews of M**st, V Mobile Warfare, Wingt,*::: ' and the long awaited Championship Manager 2 ... and a sneak look a i*e!
AH the latest Amiga Doom Pon and WADs for yon to try. Lock and load... Amiga, console and other emulators for you to reminisce over, you soppy fools US$ 15.50 ulure mi 0 8 9 4 3 4"116 PRINTED in ENGLAND AMIGA FORMAT CD Your Guarantee Of Value Use the latest virus checkers on our CO to get rfd of any nasties on your Amiga One of the best Cds yet for your submissions
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U0TROM4C&86 uanuMGOUfMJi KMUMC&88 JPEG TEXnES £8JB £1188 £27.99 £27.99 £15.99 £15.99 £15.99 £ 14.99 £ 9.99 £ 9.99 £ 19.95 £ 29.95 £ 17.99 £ 17.99 £ 39.99 £ 24.99 £ 9.99 £ 4.99 £ 4.99 £ 14.99 £ 17.99 £ 17.99 £ 14.99 £ 49.99 £ 49.99 £ 14.99 £ 9.99 £ 2.99 £ 14.99 £ 19.95 £ 14.99 £ 2.99
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THE DAY OF UK RELEASE ISUDOIPTWN BY CREDIT DEBIT CARD ONLY!_
GIGA GRAPHICS (fflCHGEIS (QKGUCEIS2 AMEAKVESPRSCi AMGA UPJUR
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System Requirements: Amiga Kickstart 2.0 [Em* Installation] 68020.4Mb Free Fast RAM, Hard Drive. CD-ROM Drive ¦. - *• 1 AMI ET 20
• ----K-.
BP •* ¦; v ' ‘ .
GIGA GRAPHIC Cds 1-4 i
i. .r uL *+' * jOsi ..... ill 4-CD-SET 4-CD-SET Assassins CD 3
AGA Toolkit In-To-The-Net CD The Learning Curve Miami Deluxe
Paint 5 CD Ultimate Blitz CD Picture Manager Pro.
Personal Paint 7.1 Kara Collection Personal Suite CD-ROM Personal Paint 6.4 & Manual Imagine 3D PD Blitz Basic 2.1 Mini Office Games Room CD Fusion (Mac Emulator) PCX (PC Emulator) Speccy ‘97 Retro Gold Women of the Web Card Games CD Epic Encyclopedia ‘97 Amiga Desktop Video 2 Sound Studio CD Scene Storm CD NFA Utilities Experience Magic Workbench Enhancer LSD CD 3 Epic Collection 3 CD NFA AGA Experience 2 NFA AGA Experience 3 iBrowse (Full Version) The Hidden Truth Enc. Of the Paranormal 3D CD 1 Objects 3D CD 2 Images UPD Gold nuaraneiB mods aniholky eric sowariz n system bkbter quo cm*. 2
£29.99£22.99 £19.95 £11.99 TRADES RETAIL nSTMNTTORS FOR GTL SCHATZTRUHE, CLOANTO.
GRAPHS DETAIL INTERACTIVE, EPIC. SADENESS, PD SOFT, HSOFT, VULCAN, GUUHALL LEISURE, AND AMGA INTERNATIONAL S ?
_ Access all of the PC Drives.
Read & Write to the PC.
Load files directly from the PC.
Up to 49k sec for Amiga PC.
Up to 29k sec for PC Amiga.
Easy Installation for Amiga & PC.
Requires WB2.04+ & Windows 95 Network PC includes a 3m Cable, Installation disks for both computers, detailed manual and a companion CD-ROM.
The CD contains utilities for the Amiga & PC and the Amiga Emulator for Windows 95 with games & demo files.
Contents 1919 Adobe 767 Bitmap 228 Calamus 1105 CG Fonts 244 Coloured 300 Gdos 175 Iff Pics 918 Intellifont 139 Pagestream 173 ProDraw 1658 Ps Fonts 1477 True Type 1562 Type 1 fsntirUtuuuu uropa f no SCSI interface fu yotff A*rnga 600 '?OQ Six Speed CD-ROM & Squirrel £159.99 Eight Speed CD-ROM & Squirrel £169.99 A1200 4 Meg Ram Expansion £49.99 ProMidi Amiga Midi Interface £24.99 Squirrel SCSI £54.99 Surf Squirrel £89.99 560 dpi 3 Button Amiga Mouse £10.99 2 Button Mouse £8.99 CD32 Joypad £7.99 Competition Pro Amiga Joypad £16.99 Buffered 4 Way IDE Interface £34.99 External Amiga Floppy Drive
£39.99 External 33.6 Fax Modem £74.99 “ 0116 246 3600ni UK POSTAGE IS £1.00 FOR THE FIRST ITEM AND 50p EACH EXTRA ITEM, OVERSEAS IS DOUBLE.
IF. ' JILL Lf'ICF. MATCH J tU fjjjET'.r in r r i j j ial Amiga 1300 £349.99 Amiga 1400 £469.99 Amiga 1500 £599.99 Infinitiv Tower Systems Tower Kit £159.99 Zorro 2 £149.99 Zorro 3 £319.99
3. 5” Bay £11.99
5. 25” Bay £29.99 Keyboard Case £39.99 HD Floppy Drive £59.99
PCMCIA Adp. £29.99 Video Slot Interface £39.99 Lemmings £
12.99 NEW GAMES Myst CD £ 29.99 Street Racer CD £ 12.99 Theme
Park CD £ 12.99 Trapped 2 £ 19.99 Wendetta £ 16.99 Strangers
CD £ 19.99 Big Red Adv.
£ 19.99 Civilisation CD £ 14.99 Gamers Delight £ 16.99 Grand Slam Gamers Gold £8.99 H BLIZZARD 1230-50 £94.99 [ 'ffefc BLIZZARD 1260-50 £299.99 | CYBERSTORM MK.III £349.991 CYBERSTORM PPC 200 Mhz j f WITH 68060-50 £849.99 mm picasso iv gfx card ¦I £249.99 Cannon Fodder 1 or 2 £ 8.99 Dog Fight £ 8.99 Player Manager 2 £ 8.99 Dune II £12.99 Railroad Tycoon £ 12.99 Overlord £12.99 Enemy £ 14.99 Arcade Action £ 12.99 Acid Attack £ 12.99 Burnout AGA £16.99 Bograts £ 12.99 Breathless AGA £12.99 Colossus Chess £ 4.99 Desert Strike £ 8.99 Extreme Racing AGA £ 8.99 F15 Strike Eagle II £12.99 F19 Stealth
Fighter £12.99 F17a Nighthawk £ 8.99 Gloom £ 4.99 Microprose Grand Prix £ 12.99 Formula 1 Masters £ 19.99 Hillsea Lido £ 12.99 Hugo £ 24.99 Impossible Mission 2025 £ 8.99 Jet Pilot £16.99 Civilisation £ 12.99 Manyk Mayhem £ 12.99 Mega Typhoon £ 19.99 Minskies £ 8.99 Pinball Fantasies AGA £ 12.99 Road Kill £ 4.99 Road Rash £ 8.99 Slamtilt AGA £18.99 Spherical Worlds £ 8.99 Super Skidmarks £ 8.99 Testament £ 16.99 Theme Park AGA £12.99 Tile Move £12.99 Time Keepers £ 12.99 Time Keepers Exp. Disk £ 4.99 Tin Toy Adventure AGA £ 24.99 Tiny Troops £ 16.99 Tommy Gun £ 19.99 UFO £ 12.99 Valhalla 1 £
14.99 Valhalla 2 £ 14.99 Valhalla 3 £ 14.99 Virtual Karting AGA £ 8.99 Watch Tower £ 12.99 XP-8 £ 8.99 Zeewoif 2 £ 2.99 , 42 Attention Dealers A500, A500+ & A600 Ring Fax Now for best trade prices and terms on Repairs, Spares, Floppy Drives, Hard Drives, CD Rom Drives and Memory Upgrades.
FAST TURNAROUND 120 DAYS WARRANTY ON ALL REPAIRS £10.00 EXTRA CHARGE FOR WHILE-U-WATT SERVICE PICKUP & DELIVERY CHARGES £7.05 EACH WAY A1500 A2000 A4000......QUOTATION Upgrade to 1 Meg Upgrade to 2 Meg Please call for latest best price Upgrade to 2 Meg A500 A500+ A600 A1 200 MODEMS BABT APPROVED + NCOMM SOFTWARE + CABLES APOLLO ACCELERATORS 1230 Lite .£69.95 SIMMS 1230 50 ..£119.95 4Mb ..£11.50 1240 25 ..£139.95 8Mb ...£24.95 1240 40 .£199.95 16Mb ..£49.95 1260 50 .£279.95 l32lwb ..£79-95 QUAD SPEED SCSI + SQUIRREL £119.95 GUARANTEED SAME PAY DESPATCH (Subject to
availability TRADE JN YOUR AMIGA FOR A PC BUY DEAD OR ALIVE At200 AND A4000 "l" Ring us for a reasonable offer for your A120OIA4000 computer (or just motherboard) - in any condition All hard drives are pre-formatted, partitioned with Workbench loaded and include cable & software 80Mb £59.95 720Mb .....£89.95 1.1 Gig ....£ 110.00 340Mb . £75,00 810Mb .....£94.95 2.1Gig ...,£189,95 540Mb ....£80*00 1 .OGig ......£99.95
2. 5" IDE Cable & Software (if bought separately)
£9.95 A500 With PSU + Mouse + Mat £79.95 A500+ With PSU +
Mouse + Mat..*.£89.95 A600 With PSU + Mouse + Mat £99.95 A1200
Magic pack .£249.95 A1200 With 80Mb Hard
Drive £279.95 A1200 With 170Mb Hard Drive..**£319.95 A1200
With 810Mb Hard Drive..*.£349.95 A1200 With 2.1 Gig Hard Drive
....£449.95 A2000 (Available) ...... £Call A4000
(Available) . £Call ?Discounts on memory upgrades
and accelerators when bought with A1200 ? Extended warranty up
to 5 years available on all A1200 computers £175.00
4.3Gig ..... Please call for other capacities CHIPS -S-
SPARES ? ACCESSORIES £18.00 A600 A1200 KEYBOARD
....£29.95 £19 00 SCART
LEAD ...£14.95 ’ MONITOR CABLE
....£14.95 SQUIRREL
INTERFACE ..£50.00 £14.95 SURF
SQUIRREL .....£89.00 A500 A600 A1 200
CIA .....£12.00 A520 MODULATOR ..£18.00
A500 A600 A1 200 POWER
SUPPLY ..£24.95
A1500 A2000 A3000 A4000 POWER
SUPPLY .....CALL
* All spares are available ex-stock
* Please call for any chip or spare not listed here ROM 2.04
... ROM 2.05 ... A500 A500+
KEYBOARD AMIGA MOUSE + MAT.... This issue is brought to you by
the number 32 and the phrase "Eat plasma you sub-human scum"
claims RQQgDc W®EfeOo.
Thirty-two. That is how many pages we have of games-related greatness we have for you this month. That’s an awful lot of games for a “dead” platform. I expect we’re reviewing more games this month than many Sega Saturn or N64 magazines.
But it’s the quality that counts. And that’s the even more surprising thing - many of the games covered are simply excellent. Titles like Doom, Myst, and a preview of Quake.
Things are certainly looking up.
Ben has had a delve into the ether to conjure up a list of games in development, all of which will hopefully be released this year, and there are some pretty exciting projects underway.
Andy has spent most of this month making funny noises, which he claims were merely the product of “rotating the tower”. He was also heard to mumble things about red pages, so I guess he must have really enjoyed clickBOOM’s port of the classic adventure game Myst.
Even I have been caught playing games once or twice during the making of the issue, but not just any old game. I was testing all the different Doom ports to see which offered the best speed and the best features. There are updates almost daily, but I hope that my findings will be useful. Obviously we have all the latest software on the CD, so those of you buying the CD version will be able to try them out for yourselves.
Of course, all play and no work makes the magazine run late, so we’ve also reviewed some super-fast modems and a great new C-compiler so check them out. But now, if you’ll excuse me, I’m sure I heard a cacodaemon hiding just around the corner... Nick Veitch Editor We’rrall 11 lutr Krt' Iitl«n lookj M we ai lit bom nwniniaiwini mho ..• 'ii'T. - rMv?* - i' :‘..;tf.iuAF96 AF99 tewi'i ;ap&hai-CHiT.-?..'.TO*ru !s
• '• y mi 3-tv i re q • ¦ r h s ? Tr v «w*r*s»j ** ¦ Ba VmI
z •• .• 11 tr» 3 T.'.. : .tj Tr-.; ,, STILL GAMING ON PAGE 14
We take a look forward to the exciting games currently in
production all over the world - the top games of '98 may well
be here.
Btf m Its rionlflkairalick) iota ¦ 1‘JltTlH 1*114 ¦! Cllllm* IOU telWB,Ol*7 Hi* n Active DOOM LOOMS ON PAGE 32 It is Doom, but on the Amiga! I have personally decided to give you my own guide to the various Doom ports - check out the best ones here!
I -*1 - rWBB G3|: ,v .hm u,,] ,v, .Mjj 0010101 71irrtcan runs on an Amiga emulator, but is it better than using the real thing?
% Ull EH SERIOUSLY AMIGA Graeme Sandrford is the man who can help you.
AMIGA.NET Dave Cusick explains the excitement over Java.
78 64 MODEM ROUNDUP Modems are getting easier to use and harder to choose. Ben Vost helps you out.
The cheapest and easiest way to buy AF.
MAILBAG & GALLERY Topical debate and top pictures from AF readers.
93 66 0 PAINT 68 POLYMORPH In the final part of this series. Dr. Karl Bellve discusses MUI Custom Classes in more detail.
70 HISOFT C++ Dave Cusick looks back at events on the Web over the last year and at what 1998 may offer.
72 LONG TERM TEST The OctaMED music package comes under scrutiny from Stephen Smith.
The rather plain screen of OctaMED conceals an extremely powerful music package.
In this one-off special tutorial, Nick Veitch shows you how to colour your old black and white images.
Loads of versions of Doom, ReaderStuff, Reader Requests, games, utilities and more!
'“n tauraii « Wlir W| mufltiigr Q»ap«wai Build your own interfaces and menus with this extremely simple to .
Use program. I Addictive kangaroo-based, fruit- collecting platform action in this i fantastic demo!
1998 looks set to be a fantastic year for games. We bring you all the latest news, sneak previews, definitive reviews and exclusive interviews that you'll find anywhere. Hold onto your joysticks and get ready for AF's Games Explosion!
We look at all the best up and coming games Can Andy's brain cope with any more damage?
Nick Veitch looks at the many versions of Doom Andy Smith gets lost on a mysterious island Dune II-style tactical battling. With little people Madcap Wacky Races-style aerial combat Premiership material or relegation fodder?
'V~* ,c"SJfc" K5 "ST v V V *V ‘V • V 'V »v v qa *V James Ceraldi talks about what went wrong Top car X-wing fighter pram racing action Stunning graphics, tricky puzzles and gentle adventuring in the long-awaited Myst (above).
56 AUSTEX SOFTWARE The good the bad and the odd, all done by you A complete A to Z of tips to help you out We quiz the creators of Uropa2 in our exclusive interview.
The two people who created one of the best Amiga games of 1997.
Progress!
January has been a very interesting month for new statements about processors. People on the net will have swiftly learned of Joe Tone’s little missive that got leaked to a wider world towards the end of the month, and which is printed here in full.
Motorola were first off the blocks with the (leaked) news that the 68060 wasn’t at a dead end. The news has come from a source inside Motorola that the schematics for the '060 have been reworked for Motorola's .42 micron fabrication plant since they don't have much use for their .50 micron fabrication plant any longer.
This means that the bog- standard 50MHz unit will be replaced with a much smaller one rated at 75MHz sometime in April, thanks to the increased efficiency of the .42p fab.
Of course, if Motorola decide to take the ’060 one step further and put it on their .25 micron fabrication plant, the speed of the chip could dramatically increase up to 266MHz! Taking things one step further, it would theoretically be possible to move the fab to the .18 micron plant giving a possible speed of 508MHz.
Of course, making the chip this small raises all sorts of other problems, which is part of the reason that the PowerPC is a RISC chip and therefore .simpler in construction.
The problems would include a much higher rejection rate because of the difficulty of consistently constructing chips on this scale, quantum interference problems with paths of this size, the heat generated by the chip would be enormous for its physical size, shielding problems caused by this amount of electronics packed into such a small space and so on.
However, the prospect of faster 68060s is one that is very attractive. There would not be such a huge need for the OS to migrate to a different processor platform as most software would instantly work properly and people would have a clear upgrade path.
This is all just conjecture at this point and until Motorola actually releases the 75MHz 68060 (which you'll probably be able to safely overclock to somewhere near 90MHz anyway), there is no point in speculating on the possibilities of'060s built on Motorola's even finer fabs.
As for Amiga Inc.’s statement about their support for the PowerPC platform, apart from the fact that Amiga OS 3.5 will be written solely for the 68k series, it points to the fact that although Amiga Inc. have given their approval for the direction that phase 5 are taking the Amiga, they aren't willing to commit to directing that effort themselves.
Amiga Format really hopes that this isn’t actually the ease, but thinks lfiat Amiga Inc. should lay down some guidelines for f u ture development.
Joe Torre's leaked press release about the future of the Amiga processor.
There would not be such a huge need for the OS to migrate to a different processor platform... 6* * rn V'5 irn » .. .. Vv
Q. Whkh CPU b more In th• AMIGA's future. 68k or PTC?
A. Both of them. Amiga has the 68k for legacy compatibility, the
PPC for speed. The flexibility of the Amiga architecture has
allowed it to gain a PPC chip(s) for computationally intensive
tasks like rendering, (de) compression, (de) encryption, etc.
The 68k provides 100% software compatibility, while the PPC
provides the horsepower. As more of us upgrade to 68k+PPC we
will have more and more software for our Amigas that harness
the capabilities of PPC.
Q. Wul a PPC accelerator be required to run Workbench 3.57 "TA.
Definitely not. The OS upgrade is for existing machines as
well as future ones. We wish to maximise the value and appeal
of WB3.5, so all users will upgrade upon release.
Q. Since a native PPC version of WB3.5 would be faster than a 68k
version, why b It being written for 68k only?
A. To support the existing Amiga community. Whatever CPU AmigaDos
was ported to, it would run faster if the CPU was faster. The
time it takes to market is an important consideration. The
time it takes to add an accelerator board is under 20 minutes,
but porting the OS to PPC would take a year plus. The WB3.5
upgrade is for the hundreds of thousands of 680x0 machines in
use today, with or without PPC co-processors. More Amiga users
benefit from a 68k upgrade sooner, than a PPC upgrade later,
to hardware they don't own.
Q. Will there be a PPOonly version of AmigaDos?
A. Third party AmigaDos licenses are free to port to Alpha, PPC,
MIPS, etc. These CPUs may be ideal for embedded (non-Amiga)
applications that AmigaDos excels at. While these ports will
undoubtedly be fast, especially compared to the bloated Oss
that usually run on such hardware. Although they can't be
considered to be Amiga compatible unless they provide some
sort of chipset and 68k emulation.
Q. What about tha Motorola ColdFire family ms a CPU?
A, The ColdFire is less than 30% code compatible with 68k, and low in price, high In performance. The ColdFire has a reduced set of instructions which make it very fast, but it lacks many of the bitfield operations that are critical to AmigaDos. Using ColdFire would require a complete rewrite of AmigaDos, and would be incompatible with the existing commercial programs and all of the great Aminet archive.
Q. Will Amiga Inc. be making new Amigas?
A. No, Amiga, Inc. will not be making new machines. New machines
will come from companies who have a license from Amiga
International. Petro has been very successful licensing the
Amiga technology. Check the Amiga International web page at
www.amiga.de for the long list of licensees. Look to those
companies for the new Amiga models. These companies brought
refinements like RTG, AHI, PPC, Wide SCSI, and even PCI to the
Amiga! These companies need your feedback as to what kind of
features you'd prefer in a new Amiga model. They will only
produce the kinds of Amigas that you want to buy.
Phase5news a complete computer system in the works which is based on PowerUp technology...
1. There won't be an '030 version coming out (formerly named
Blizzard 603e), only the 040 060 version will be available
(formerly known as Blizzard 603e+).
2. The V sign will remain and will indicate that the board is
equipped with a SCSI controller, while the standard low-cost
Blizzard 603e will come without SCSI; this decision has been
made as only appx. 20% of all Blizzard 1230-IV and Blizzard
1240 1260 customers bought a SCSI controller, and phase 5
wants to offer a lower-cost entry product. The SCSI controller
cannot be upgraded later, however - this is a compromise due
to the design requirements.
Blizzard603e 68060-50 £489 £539 £599 Speed 160MHz 200MHz 250MHz 68LC040-25 £239 £299 £359 68040-25 £249 £309 £369 Blizzard603e+ 68060-50 £529 £599 £649 68LC040-25 £289 £349 £409 68040-25 £299 £369 £429 Speed 160MHz 200MHz 250MHz We now expect to see last- growing support from all those software vendors who have been reluctant to start their PowerUp development so far. At phase 5 we have lots of developments ongoing, such as the new CyberGraphX AGA and CybcrGraphX PPG Native or the* CyberGU PPG Native libraries, just to name a lew. We are greatly expanding the functionality of our PowerUp
System Software to fulfil the needs as a major stepping stone towards a revised, enhanced an also PPC-nalive AmigaOS."
Dietrich further said that so much effort has been poured into PowerUp, and related developments like compiler software, that it would take at least a ear for Amiga Inc. to get to the n o same level if they chose to go a different route.
"We arc now at the point where PowerUp technology for Amiga can really lake off, and we have realised a hardware and software technology that will allow, for example, the design of multithreaded multi-processing systems based on AmigaOS, or the integration of fast hardware 3D graphics and other exciting stuff."
Despite this good news for the PPG, Wolf Dietrich also sees issues which remain open alter the AI announcement. "We believe that there should be a clear technology leadership and a clear and single path tor future development.
“To make the AmigaOS ready for the future there must be concepts and guidelines for future de ?elopmenis beyond an update Phase f have been qniel since the Cologne show, but in an exclusive interview, boss Wolf Dietrich had this to sav: "We are pleased that AI obviously recognises the advantages of our cards like PowerUp boards as the best solution to move forward the Amiga technology todav and O without leaving the installed user- base incompatible with a new pr xluct generation.
On the concrete development plans of Amiga Inc." Rumours also say that phase 5 have a complete computer system in the works which is based on PowerUp technology which incorporates lea lures like an option to install multiple PowerPC CPUs, an integrated 3D graphics subsystem and a PCI bus. Dietrich didn't con linn this, saying: "We are currently working hard to catch up with the delays that we had in our development plans. The PCI bridge which is built into our new Gy her Vision PPG and B Vision PPG graphics boards is currently in the simulation.
“We will use the logical building blocks from the PowerUP de clopmenl for integration into future products. These products, which are to be announced soon, will bring new life and excitement to the Amiga market."
Of the current OS version. Also, Amiga Inc. should make sure there is a unified development of the AmigaOS.” When asked about phase 5 licensing the AmigaOS, he said: "We are currently negotiating for an AmigaOS license. Whether we will go for a license of AmigaOS
3. 1 as is, or even for a source license which will allow us to
modify and enhance AmigaOS for our future products, will
depend Many Amigans have asked A ' about the A B()X. There
have even been rumours that phase .5 may cancel their high-
tech projects. Such rumours have been denied and the A B()X
project is postponed but not cancelled. Dietrich said: "The
A BOX will remain our long-term technology project, driven by
our vision of highly integrated computing, but we need to pul
more time and effort into this project than we initially
expected.
¦¦We’ll also he looking at a new generation of PowerPC CPUs to come, and extend the specifications of the bus interface and memorv bus towards these new CPUs to meet their per f r ma n cc r e q u i re me n Ls.
“We will probably be going for a increase of the memory performance to a peak of more than 3 GB s with these concepts, and we'll further evaluate the available and upcoming 3D technologies and the compelili 'eness of the integrated RISC Mike DSP functionality. More advanced technology1 will be used, and it is likely that the Gaipirinha chip will initially run at a clock speed of more than 300MHz.
“It is our goal to keep the system open towards upcoming developments and industry standards. The revised ANBOX project will be targeting a release of the product in 1999, and we arc currently not planning that it will be early 1999. Because of these significant delays, we will have to make sure that we integrate the most up-to-date and innovative concepts, and also will have veiy progressive software concepts.
“Meanwhile, we will be extending the PowerUp product range, and bring out new and stunning products based on this technology which will provide the potential to significantly enlarge the Amiga market. This will make sure that PowerlJp is supported into the next millennium."
More information is available on phase 5’s web site at http: f www.phast•.Tele. In yet more phase 5 news, The Blizzard 603c Power Board finallv went into production at the end of January' and will start shipping in the second hall of February.
According to phase 5, some design problems had delayed the finalisation of this product which was presented to the public at the Cologne show in November 1997.
Now all A1200 users can look forward to getting real Power(PO) for their machines, too.
As the faster Blizzard 603e versions and those with the 68060 are still quite expensive, phase 5 plans to pul a marketing focus on the low-end boards with inexpensive ’040s and the 166 or 200MHz CPU. “We will start to ship the 166 Mhz versions first, and later the 200 and 250MHz versions,as we currently have some 9-10 weeks delivery lead lime on j these faster PowerPC chips."
The Blizzard 603e Power Board comes along with a complete software demo package, including an MPEG player that allows for MPEG playback in small resolutions even on the Amiga's AGA standard graphics.
Phase 5 will offer special upgrade and crossgrade deals for all accelerator owners.
Continued overleaf Source code sensation!
It's Netscape, but on the Mac. An Amiga version may not be far off though.
V i ; .
Wlitapa: maltem, |» *. (i * H» 1} “1=1- Z=7- 1 Netcenter • SoSfi) .,1 r, w-' ' Wmw rjIM irri-v.., [trts.
.* .'tii '*'¦ i v.,t , As if the news that the Doom source was made freely available during the Christinas season wasn't enough, how do you all feel about an Amiga version of Netscape, or Descent for that matter?
Netscape Communications, Inc. announced on January 22nd this year that, from that point onwards, not only would Netscape Navigator and Communicator Standard Edition 4 become completely free of charge, hut that Netscape had signed a GPL (Gnu Public License) to release the whole of the Netscape Communicator v5 source code to anyone who wants it It only took about six days for the first Doom ports to hit the Amiga.
Communicator is a far bigger project but, even so, by the time you're reading Amiga Format issue 110 this spring, you could be browsing the net using a version of Netscape developed exclusively for the Amiga.
O For more information on Netscape's plans, you could do worse than to keep an eye on the Amiga Web Directory at h11p: www.curug. rg Ainiga.h11nI and on Netscape’s web page at 1111 p: h in . N e 1 sc a pe. (± m.
The Descent source code is a lot easier to compile on the other hand.
Parallax Software, the creators of Descent, Descent II and Descent Maxim n m, re I eased the source code for the engine behind this game on January 24th, 1998, and accompanied it with this soundbite from Mike Kulas, the president and found of Parallax; "We figured that a lot of people aspiring to work in the game industry would like to see production quality code. There are two reasons for this. One is that you can learn a lot by looking at working code.
The second is that people will see that you can write a decent game without writing beautiful code."
The source code will be available free on lirtp: www.ladder.org ddr by the time you read this.
The site's maintained Kevin Bentley, has agreed to support any developers using the code.
X V * ran % 4 - m Animation Dale Hemcnway, the organiser of the animation competition we brought you news of last month, wanted us to tell you that he now7 has a VMS (PAT) video available of the 5 minute film All Falk that was created using the Amiga.
ALL TALK Also included on the video is an 8 minute film (not created on the Amiga) called Horace isf The Magic Motorcycle, which is actually a first rough cut of a pilot film for a proposed children’s animated cartoon series.
This has never been shown on TV and is not available anvwhere else.
ALLTALK Van TiImu Of ] AN FAIKBAJKN ELL IK DARVILL OAUKEMBi»AY » VKTWttiflRGlEV Inono Prodanr MTAE RICHARDSON FU.M Kmtiv* PAT ROBERTS A Fin* Audany ft I lion Pislma Fa TU Cnnl Eifkad Scras Cama Cl997 CkUnuiion Animated Pita.
Muftc By DAVID STOWEl-L A new Amiga animation created especially for the video is also included, as well as an information sheet detailing how the All’Falk film was created. The cost of the video is £8.99 including post 8e packing.
Please send orders to Dalemation, 18 Sneyd Hall Road, Bloxwich, Walsall WS3 2NP and make cheques payable to Dale He men wav.
L lew version off ImageFX imminent By the time you read this, there should be a new version of ImageFX available.
"ImageFX 3.0 can be called the Users Request' upgrade as it is built upon the input of our users!", says Bob Fisher, Vice-President in charge of sales at Nova Design, Inc. "We've made wonderful changes to the interface, adding instant asynchronous redrawing of your images, larger previews that can be magnified, multiple image windows, real image layers, and many more special effects” As you can see from the pictures. Nova Design haven't been slouches when it comes to updating their interface design. Child windows can now remain open so that you can continue to have easy access to tools and
functions and ImageFX now offers much more cross-platform flexibility, including the ability to read and write Photoshop format files, complete with layering information.
New effects modules further add to the arsenal of Hollywood-style tools that ImageFX users already have at their fingertips including:
• a Clouds module which allows you to generate true fractal
clouds that can animate their movement and evolve over time.
• a Scatter module that allows you to blow images apart in
various different ways.
• a Splash module that uses raytracing and bump mapping to
simulate liquid-like rain or water-ski surf.
• a PageCurler module. This staple of Photoshop and numerous
other image processing packages has now been added to the IFX
stable.
• an FXForge module. This uses simple mathematical expressions
which get applied to each pixel in the image (similar to
convolutions), and is a superset of the same technology used in
Adobe's Filter Factory plug-in for Photoshop. This means that
you can use the many hundreds of predefined expressions for
this plug-in that you can easily find on the Internet.
For more details on upgrading, contact Wizard Developments on 0181 303 1800.
Stage Two - Shipping Q1 1998.
Supplying Alphas to Amiga and ex-Amiga owning customers or supplying existing Alpha users with a choice of products linking the Amiga and the Alpha, including the possibility of the Access Amiga (an Amiga on a card which will fit in a 5.25" bay).
Stage Three - Shipping in Q2-Q3.
Designed around the "Inside Out" PCI based Amiga on a card from Index Information I.td. and the Siamese RTG i 3.0 software from HiQ Limited and Paul Nolan, this System would "Inside Out" System Board E 0) +- (0 0 m Apple *?
v 68040 a n ‘C l~ 68060 LL - I 1 Ui q 2mb Chip Ram AGA Chipset ? ?
3 o o S ‘£5 e ? ???
PCI Bus connector
- llllll.LLl-l.fHh I Amiga Client Using Siamese RTG v3.0 Combined
Alpha and Amiga system Stage Three of Project Alpha integrates
Amiga hardware and software seamlessly with Alpha hardware for
the ultimate multi-platform machine.
Project Alpha getsunderway HiQ has announced its ambitious "Project Alpha". This consists of a gradual porting over of the complete Amiga platform to a DEC Alpha-based industry standard motherboard over the course of the next year or .so. As of this moment, HiQ are at stage one of their plan, with the remaining stages looking something like this: Stage One.
Siamese RTG System v2.5 links existing Amigas via Ethernet to any Alpha machine including the new range supplied by HiQ Inside Out and Siamese RTG v3.0 System Mac OS create an impressive Amiga and Alpha combined Multi-OS machine - all powered by the Amiga.
This system should have numerous advantages over existing Amigas including faster graphics and the ability to use the PCI bus on the Alpha.
Stage 4 - AmigaOS to Alpha Porting Plan.
Starts Q2.
Starting the port of AmigaOS to Alpha.
Stage 5 At Q3-4.
Once this system is shipping, all users who purchased the Alpha upgrade path license package will receive their first upgrade. This will include sections that can he removed from the Amiga OS control fairly easily and handed over to the Alpha to speed them up, like graphics, sound, file handling and so on.
There will he improvements to some functions like the maths functions and additions to OS, to allow software to call Alpha Maths libraries to speed up floating point operations.
Stage 6-Ql-2 of 1999.
Once finished, the entire OS will he Alpha based and only using the Amiga Card for software that relies on the Amiga Custom Chip set. Although hopef ully an ECS and AGA emulator may solve this problem.
This is an extrernelv exciting and ambitious J O plan, we re sure you'll agree. You can find out lots more information about this project at HiQ’s website at http: www.hia.co.uk or by ringing them on 01525 211327.
SURREY Amiga users Calling all Amiga users in Surrey. If any of you live in or around Surrey you may be interested to hear about KICKSTART, The Surrey Amiga User Group. Upcoming plans include Shapeshifter and Tower projects and bring and buy events, if you are interested, check out the website at or contact their secretary Rob Gilbert on (01932) 875336 or write him at 10 Brox Rd, Ottershaw, Surrey, KT16 OHL l lew IRC channel Chris from Digital Caudv rcrenih told me that a new IRC channel for those that like to gel vocal has been pel maneiiih opened on most t k and European servers. I he
channel i called AMIGA and is on the standard port of all !R servers ihai earry it.
New IRC software Just to go with I he- previous item, if yon re online and von haven t tried IR( , then you won I know about one of the best ways to make otu phone hill even bigger! Vaporwau have just released version 2 of fhvii excellent JR( . Software .¦Iw AY,1 New lea lutes include:
• ()uer and channel windows that can now be u unified
individually to "uav" windows.
N* 4
• Utg-o-meter lo lest senei tug while online to a server.
• Better Hood protection.
• And much, mtu It more, Foi all the updates. n io download rhe
Shareware version oi AwlHC., got in J ®feaverWP? Harwoods...
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Whte the original AmigaGS 3.x conliraxs So m cn ike 68K CPU. Supporting existing applications so prortte backward ccnxattiihty. The PowerPC CPU is backed by compreriefisw PPC Libtane wfuth pconfe the fwnctiory*fcty to integrate PowerPC into an Amiga mulMii.king erxiraimeffl Software developers can eaaly opfinM Ihar pmgrams, step tiy step, pwbrg iin.te: to PowerPC cede, whm then jjii r parallel with 58k tacts leadrg ArtKjj soVware wider. Are r epanrg porteo ex optimised vefsins of their software packages «reaff, i a anticipated tfi.it a i.e« Quantity of software products aippemng the PcnwrPC
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l&'2*53 itchip- r.tieitGrai- x Woriitencht, Sdm aaaa outpm is promled va the supffe-J urauu-d m nnront jack Ujx Jdf irj.i CjbewsttniWOjnJ M*f0 burdle ifioin pwoxs Ctbewoijr W| fw i-ipeoeUwrpiTfi £149-95 Monitor SwitcherI' C,i’ : I- .-•;•-•••''nM Ihu g*es ful aurdmtoC'WMchne tram !!¦ standard Amiga sgaal to Cybeft*«c! 64 30 * output fctn um may t* lilted *m» AJOOOAtXIt) rwtas i&wuj inree Zonol sws fiee £69-95 HIGH END GRAPHICS CARD ior.. PowerUP. TyberStorm PPC and BbzzarcJ 26C4 PowerScardS iPK &at hpwtOP»r«f gmwc«i1v*»fi(»*ti»*nWfcdantneenan*oniMrit iheikMeiPC feJtowwUf AccwiraioK, the
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• A'ifc cl il'.tt! JjepLw Mp -flTf raotons Blizzard 603e Blizzard
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68040 688M 6B040;6«OS0 CPU 50MHz 2S50MHI 75-SOMHz 25-50MHJ Est.
PPC Performance
• 250MHz OZSdMHz 6 200MHz 6 200MHz MIPS Apprcx, 280* ApO'O*. 280*
AdprOK. 350* Approx. 350* SpecfP9S Approx 3.5 Apdcnt. 3.5
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Mil 128Mb Max IZBMb SIMM Sockets 1 2 4 4 SCSI On Board Fast SCSI-II Fast SCSI-1!
Ultra Wide Ultra Wide Amiga Corroatibility AI20Kn Atanwi A1500 2D00 A300ft'4W0fi!
Esl. Availability DEC'97 DEC '97 Summer '97 Summer'97 CYBERSTORM AMIGA 6S060 ACCELERATOR CjbenJcrnl5ruiuaocNMerhilQmi x5*veWifD Whe**«u?«aCybeifloiittIbd[«0 Aocerrawrto TOUR A3QOO. A30ERT, MOCO or M&Xfl you can tor e«irp*. Render»wfli toaqure 2.0 suifwre :¦ |int 1J t'fJitih! ConpreTwt f.ih 34 Tmuie. Rri aranOanJAJux! "4(lflSf With i'*j junpeir, benh c ibfiracem * itodefi jk fuA, omj ms ti* .» Aaock -.ivc; nrtn hn* ii'eopw. Ot a ‘¦S.Stl Mc*to i ltwy wst' 'AWCft math hf* Scil tuil to
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The i w Stean 6S’ie fewer Board H on • mpei r.e Power up
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finyi to the top surface' eq SOMHf BiiZzati T230-U, II, IV cr
umitar. Reaiumg a 160-250MHi PtwwPC 603* RISC C?U, the heard
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The SkZAXd 603e+ Power Board is the h ghest spec Pcnver Up jtoe&det Mr JM200 systems. Ieatatmg a 2SQMHz ftxwiPC 6Q3e K1$ C cPiJ. The toani has a socket fa a companion fiffiMO or 68060 CPU, eipanax* c pbdit« up to 1211Mb of hgh speed mamay and bud n SCSWI controller. Thn txard $ ideaily suited to those wners who already use an accelerator with pAw a 68040 or 66C60 CPU («. Fltizzard 1 Z40iT*c or fltKa'd 1160 owners or their equnaienU) If you svant the BEST from YOUR Amiga At200- this is it!
L 1260 TURBO ACCELERATOR MEMORY BOARD A1200 TURBO' ACCELERATOR and MMU FPU 50MHz 63060 Omh Stardarti, expandable !o 64 192Mb 33 7! MIPS with smgie tided fKVfti Nanoreoohd SpdM fitted C’tV. Tr*c* *1200 omn fUU 6K60 POA6P wfft * tnrd Vul riiy* in rv 'J 301 YOJ A1200 *d if* core* K TVIflCI 9 e*f! Twtff TIMES TME SPHD of an 04 jay a* ?‘.i .u in SM. ’iMfcS THE 'EPEEC ol a itamSard MOOti1 Avjiiat* jirfPfc 1hr SCSFfV l .1 andlutam wditflbe Hltzzar.r TEC-A' jk| TJSO Blizzard 126(5 Turbo :• - "u skv. Wd m?aj*ki. M* mi i.
CYBERSTORM III AMIGA 68060 ACCELERATOR MW E»aeniom» ¦« *«« mgr end tBUWAaawacr&artfc* VOU8A3000, A3000T A4000o» A4Q0CTlaiyilinvWMgn«uUyrOaC Ffiitim«fnhperfamwo68060erocrox* VMWtxx*
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Cyberstorm III 68060 50 5HMH WM3 - w •••.•. 1:8Mb Cyberstorm III RAM Expansions j -'-"i Ai Blizzard 2504 Power Board ¦ A1500 2000 ft, j awn e4w 31A1500 C’ A2000 yw cr row take wantage d P;wierfC technology vnin irus tcMe CPU ®SC ba«f boaiti which Jw a socket for a tarapaiwsr' 68040 cr 680G0 CPJ, expwacn capabii««s up to 12BMb of hi i y*c*j. B4-Bit jwroy, built in Uhrj-Vyide O cwtraHfef and a high wrtomwice auMnson oot fix expstfriiora such as the CybefViSKXi ?PC Tnit board is K&ii w cmners of acceteaiors eznti 63W0 rt 55050 pnxessors such as the fitazvd 2040 or Blizzard 2060 owners ior
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fate- upgradeabnty The 200MHz weraot of the CyberStcmi PPC pra«a*s p&lcnnanr.e of more tr.j- 350 WYS or approxirratdy 8 I SPECiitl95 md 7 I 5PECfp95*.. brejthtaVw . • -rlvat goes far beyorvt trial offered by mofl K systems ki the second half of the year, an advanced graphs board wtl become raiacie fa* *f ? Cyber5inmn F?c &Q90O skrt. PKhudrw a subset of the "•%*u«e CaffiR-NHA custom imp. By ’ j-,-.r g a stand - ;'re version n1 the CLRP iDisptiy list Roi *rccKSoff, :h s board ' .KI offer suae«”.or d-sctey capdbdiies thrcugh fughw VSAM-based Fesokitrans, pr*ei depths and speeds, as well as the
potential 10 begin devefaping software rUppcrnrq tr-‘ funnwnality n‘ the forthcominn A'BOXsySem PRICING AND AVAILABILITY: Gplwis wiK w wrthotA 6Bk CPUs will Irw users to fQ the CPU from ihw fKAhng acceterator MM| of Fmver Boarcfi 5 scheduled lex Summer 199?
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pirxra wm or*) tuums jwn pto*» n tar flU tatiM frm Welcome
back! If you read our Game On feature in and AF99 you'll know
that things are happening in the Amiga games industry. The
question is: have they happened yet?
Ben Vost gives you the answers you seek.
MARCH 1998 AMIGA FORMAT Last June we ran a feature on new gaming for your Amiga, and it seems to have been a timely one.
We started the feature with a statement that pretty much said that new Amiga games would come on Cl), like Xlysl.
For example; might require a graphics card, like H-Bonth, perhaps; and would have Internet connectivity for multiplayer games - Quake any one?
Ports of Doom are running an people's Amigas all over the world right now, while they wait for Quafce Amiga.
It seems that we were fairly on-thc- ball with our predictions, but there are more to come yet. What about more PCI ports now dial Doom is freely available on the Amiga, or that clickBOOM have done such a line job of converting Myst and Quake? What about PowerPC only games that realty utilise the processor?
Or the 31) abilities of the CV3D? Or die new lb-bit sound cards? Whenever you get what you want, you’ll find lhat you actually want more.
The games scene on the Amiga now seems more buoyant than in recent years by a long chalk. Only this month we actually received too many games to m All this means that the games ” scene is looking buoyant once again, with more people a interested in programming .. V V| Myst has already proved to be very popular with Amiga gamers the world over. Now. Riven anyone?
Continued overleaf ¦+ AMIGA FORMAT MARCH 1998 Fit into our magazine and we anticipate next month being the same, with Oualu Getielie Species and others crowding around. There are more new game announcements than ever before, to the point where the big names in games publishing in this country like Vulcan, Sadoness and Epic, can't keep up. We’ll go through some of these games in the course of these pages. Of course, if we haven’t mentioned you or your game, then it’ll be down to one of two things:
1. There just isn’t the ROOM! 2. You haven't told us what you're
doing.
The one thing that this past year has proved is that games take longer to make than people thought. There always has been a lot of slippage in the computer games industry, hut never more so than now. When the authors are coding in their spare time. This of course means that games we had predicted to he available last summer, last autumn or before Christinas quite often aren’t with us yet. Il-Bomh (previously .one 99) from Aurora Works is a good example of this, as is Genetic Species from Vulcan.
Part of the reason given for this is the fact that, a lot of the lime, authors are having to re-invent the wheel when it comes to K PC or network play. But things are changing. With the advent of easy-to-use APIs like RTCiMaster, Amarquce or AHI, it means that games coders can get on with the all-important work of making the game fun and letting the authors of these other projects shoulder some of the work of actually getting the game nut.
Vlthoiigh the Amiga doesn't have all encompassing game APIs like the PC! Or ” Mac, it is unique in the fact that it does have some of these facilities - often given for free by dedicated programmers whose contributions have little value on their own, hut have immense consequence for the people who wish to use them.
Of course, the PowerPC presents new' challenges for games I authors. At the moment there isn't an awful lot of help for these people in the form of PPC-friendly versions of AMI, RTGMasler or Amarquee (a network API). This is guaranteed to change over the course of this year, opening up new opportunities for some shinning game play. But it seems as though a lot of you already have pretty powerful systems. The AECDsurvevs that I receive indicate a base machine ihat has a 68030 running at 50MMz, at least 8Mb Fast RAM and a lx CD-ROM, hut of course I'm only getting surveys from people with a CD-
ROM drive and people who are keen to talk about their machines.
Anyway, onto die games we have We talked to Sofia Tsiotsikas of clkkBOOM about their port of Quake, which should be out by the time you read this.
L Af: So Quake finally hits the t Amiga. What was the background behind you I bringing this game to the Amiga and what are your hopes and fears for it?
CB. It was a strange coincidence f as we were running our conversion wish list and Quake took the second spot. At the same time, the first illegal Quake hacks appeared on the Amiga, and so one thing led to another.
Obviously vue hope to sell it well However, there are other extremely important issues here.
Quake is unlike any other game out there because.1
1. It features the most . Xrf advanced 3D engine J f Ji-fd. V
in the world.
DkkBOOfwVs track record with Capital Punishment, Myst and Qvok h probably th* fiiwst on the Amiga 4a news ol for the coming months.
The first one of interest is Martian tales. Programmed by Skillo Interactive, a group of three I nglish student s. il is another real-time strategic wargame. According to one of the game's authors, a guy known only as Clapewcll, the storyline goes something like this: 'the game consists if two parts. The first is a trade, strategy-type game a hit like Cobmi alion hut faster and more simple.
I utikt (nl nuz»tum, 11 it battles are the main points of (hi and ran either hr randomly worked nut or played in the style 0 War craft m Tiny 1 roups. The greys are able to trude in narcotics, staves, obsidian tit... hut only gain rank through excessive mttrdrr of the Snieglings I hr Snwglings are fight 1 on hark and it is also the time of the 1,126th coming of the hero, t 'alike the other 1,325 heroes who died rather miserable deaths, maybe the new one ran lead them to the Promised I and. " Although the team have not yet signed up with a puhlisher, this looks like being a nice hit of work.
In j similar vein we have Cowman Speavs, being written by Portuguese coders Black Flag, another real-time war game. Ibis time el in die dim and distant past. I .ike Martian Talcs we don't anticipate this out* being too serious cither! And keeping up die theme, we also have Maim and Mangle, set in F.d Gallia*' Explorer 2260 universe which I JUST CAN'T WAIT 16 MARCH 1998 AMIGA FORMAT more ports!
2. Its Internet play option is most widely used and definitely
the most fun. There are hundreds of dedicated Quake servers
around the world with players competing around the dock.
Finally Amiga users will be able to join the largest Internet
gaming community and play against PC and Mac users.
3. Expandability. Quake is unlike any other game as it can be
expanded and changed into a completely different game. There
are thousands of expansion packs, levels, demos, movies and
other related files on the Internet and in stores. Most of the
Internet files are Freeware and the only requirement is Quake.
4. It pushes the hardware to its limit. This will end the debate
“Why would I invest in Amiga hardware when there are no games
to take advantage of it?". Quake is so complex and it's
written in such way that it takes advantage of every aspect of
your hardware.
5. Already dozens of PC web sites and soon magazines) feature
articles about Quake Amiga. It is a great promotion and a step
closer to having the Amiga back to compete with rest of the
gaming market,
6. If Quake Amiga succeeds we will have proved that the Amiga
market is ready for big games again.
The biggest fear is piracy. The Amiga market must not allow such products to fail due to piracy. We have therefore talked to Amiga Format and other Amiga magazines around the world to allow only registered users to enter tournaments and competitions. Furthermore, Amiga servers will make sure that only registered users can connect and play over the Internet, And finally, every copy of Quake comes with a serial number so we can track down any illegal activities. Quake is too big for us to close our eyes on piracy, so we have decided to take active steps to prevent and prosecute any instances of
it.
AF Do you plan to also bring Quake II onto the Amiga?
Cfl: If sales of Quake prove to be good, and if id Software are satisfied with our conversion, it will be logical that we d want to pursue Quake
II. However, it is still too early to talk about it. What is
important is that Quake will appear on the Amiga before the
Nintendo 64 and Sony PlayStation versions are released, and
that will be a tremendous boost towards bringing back the
respect for the Amiga market.
AF: Will the* fact that you have successfully converted both Myst and Quake to the Amiga mean that you'll be able to get other licenses a lot more easily?
CB: Definitely. We are already talking to various other companies about more conversions for the Amiga, and they feel much better knowing that the Amiga has games like Myst and Quake. This is especially true for North American companies who very often are not familiar with the European marketln general, and especially Amiga market.
Caveman Species (above and left), a Warcraft II done, and Olversla (betow), both coming soon.
TTflirrn Nui'id r fpiip Great Nations (above and right) is a Ovd aOoo-type game.
Above: Alton Ft (soon to be called Virtua GP or Grand Prist Simulator) was a reader submission to our CD will hopefully be released some lime during this year.
Command and Conquer-style games aren't ihe only ones to surface, although they seem to be the most numerous. We've also heard of a Resident Evil clone called Tin I had Walk from Gareth Mur fin, long-term tester and IRCer extraordinaire, and a football game called Eal the Ivhistle by Italian coders Hurricane Software, T hey also have a graphic adventure in the pipeline which is called Escape Towards the Unknown, Shoot-em-ups also seem to lie resurging in popularity. Ski Ho Interactive are bringing out a Super StardusFtype game railed Railinaction, while Verkosoft are presenting the as- yel
graphically uninspiring Powder.
Darkage software have Alive coming out. A game which promises to have Continued overleaf 4 KEEP THE FLAME BURNING GAMES MAGAZINE AWES¥AGAZiHE Updated Z6«U88 OnEscapee Reviewed.
A! Iasi! OnEscapee Reviewed *. *¦-
• 0 ieaJ t There are several websites devoted to up-and-coming
games based in the UK, all of which are pretty good. The first
and most famous is Philip Cosby's AmigaFlame site, closely
followed by Amiga Nutta. These sites get exclusives on games
that no-one else has ever heard of before, by sheer dint of the
fact that they are so well-known.
If you don’t have net access, you can usually find a pretty up-to-date (as much as it can be) version of both sites on our CD every month, but to get the really hot news as it happens, it's a good idea to visit these pages regularly.
Amiga Flame
• Conlacl Amiga Itumc
* • Amiga News
• future C 71-kom (id me
- i ti* frjiBi jni « nn *js_f U191 rvfu' jrM.f :r pr vwirilKn
iniu xb ¦ *rmr tMfnrii»i; A lew Beginning These two sites
provide some of the best online information for Amiga gamers
anywhere. They're also on our CD http: www.amiaaflame.co.uk
AMIGA FORMAT MARCH 1998 17 over 120 bad guys on the screen at
once - talk about hectic!
The best thing is that this has only scratched the surface of the huge number of games currently in development, from straightforward ports like the Doom variants, to clones of existing games urt other platforms like Lambda, to completely new titles the likes of which have never been seen on the Amiga before.
Another thing that has changed about computer gaming is the increasing prevalence of authors being freer with their source code. We've already seen dial Doom's source ( for the Unix version) was released at Christmas time by id Software. Now it’s the turn of Parallax Software to give away the source code for their most famous game. Descent.
Hopefully others will Follow suit and ports for the Amiga won’t he such a problem in the future for two reasons, firstly, the source code is freely available so coders like Peter Mr Gavin, the author of A Doom, can show that the Amiga is capable of running what would otherwise be considered PC only games. Secondly, these companies should see that the Amiga isn't a 2Mb '020-based computer and think more seriously about releasing software for it off their own backs.
All this means that the games scene is looking buoyant once again, with more people interested in programming games than ever. What remains to be seen is whether the average punter will be able to buy any of these games in their favourite computer shops. As it Now that the source code has been released, w* should see versions of Descent (above and left) for the Amiga loo.
The Dead Walk is going to b© a Resident Ev done for your machine stands. Amiga games are unlikely to be found in the more "casually" involved shops like HMV or Our Price. If your local Game or Electronics Boutique aren’t stocking these games then you should pester them into doing so, rather than just muttering and leaving. Only by showing that there is a demand for these titles will there he a supply.
Eat the Whistle (above and top right) ts a brand new Italian football game.
Martian Tates looks like being a really fun game in two parts, from Skillo Interactive.
We spoke to George Hornmoen, one of the main forces behind Maim & Mangle, about the game and his plans for it.
Night-time combat Multiple independent construction facilities.
AF: Why did you start work on Maim & Mangle?
GH: We initially started work on Maim & Wangle to bring a multiplayer real-time strategy wargame to the Amiga, like Command & Conquer on the PC. Since then it has grown into a whole lot more___ On the mundane side of things, we will support:
- Save game for multiplayer games - Graphics boards (preferred) -
PPC Amigas. Etc. AF: Do you have a publisher set for Maim B
Mangle?
AF: How long have you been going at it?
GH: We initially started back in 1996. However, that turned out to be a failed attempt and the project was scrapped after four months or so.
The current version (completely from scratch) has been going since March of 1997, and is coming along nicely.
AF: What makes Maim & Mangle different from all the other Command & Conquer clones out there at the moment?
GH: Well Maim & Mangle is not a straight Command & Conquer clone for one thing. Instead of blindly copying the features from a PC game we decided to use them as inspiration only. As many people know, Command & Conquer has some serious flaws that affect the gameptay and we didn't want to duplicate them in Maim & Mangle. As an example of Maim & Mangle's unique features, we have:
- A 3D landscape which affects both line-of-sight and
line-of-fire.
- Weather effects such as rain, fog, dust storms, etc.. GH: Yes,
our joint venture. The World Foundry, have signed an exclusive
contract with Vulcan Software limited. This not only means that
Maim & Mangle (as well as our other title. Explorer 2260) will
be published by Vulcan SUV, but all the future titles that we
decide to work on will be published by them too.
AF: What made you set up with Ed Collins and set Maim & Mangle in the same universe?
GH: Initially we (Chris Page, Ed Collins and myself) decided to share coding experience, ideas and help between us. It was then decided that the CEG (the encyclopedia for the Explorer universe) should be used as a setting for all of our games.
AF: When do you expect to have Maim & Mangle released?
GH: Well we cannot commit to a definite date, but we are aiming for later in 1998.
Vulcan have plenty of great games coming out soon. These Alive MediaSoft are another of the new games companies that seem to be springing up on the Amiga. They have a game called Haunted which was originally going to be published by Direct Software, but which they will now be publishing themselves.
AF: How long have you been working on Haunted?
ALIVE: It will be 2 years this summer It actually started out as a hobby. Tired of making pictures and animations for nothing, we decided to make a game.
AF: When do you plan to release it?
ALIVE: Well I must admit that even if Haunted was ready today we wouldn't I 1* _ _ release it because of all the great games - out at the moment or due shortly, like Myst, Quake and Foundation. When we are ready for release we will hold no bars. We are putting every penny we've got in Haunted with a massive glossy box, colour manuals and we're even talking to a company about having it converted into German. We have already planned a big advertising campaign. The best news we've had lately is that we may (no promises yet!) Just get Haunted's first official showing on national television We are
talking to a network who are considering having us guest on their show to pump the Amiga, Haunted and Alive in return for advertising that particular show in our adverts.
AF: We understand you wanted to release a version of Doom, but were told by id that this was not possible. Why not, and have you resolved the situation?
ALIVE: The Doom situation is very touchy at the moment. Firstly, yes we have had contact with id who were not at all supportive of this project.
Andrew, our publishing man, was in the midst of trying to sort out this problem when out of the blue id put a block on their email addresses so that Alive MediaSoft could not contact them! Sadly, we have also had some bad vibes from our fellow Amiga owners who, following many rumours on the net. Got the impression we were trying to rip-off Adoom and sell it commercially. This was never our intention. We simply saw Adoom for ourselves and wanted to see it hit the Amiga Alive MediaSoft have been working on Haunted tor the last two years now. It Should be one of the most involving adventures yet
created for the Amiga.
Market in a big way We simply wanted to sell the original version of Doom to Amiga owners who had either got Adoom off the net or a magazine cover or we would supply it free of charge. We just thought Amiga owners would rather buy Doom from a true Amiga company like Alive, rather than lining the pockets of the likes of PC World, We understand that another Amiga company have taken on the tricky task for themselves and we wish them a lot more luck with id than we had!
AF: Do Alive MediaSoft have any other games up their sleeve that they'd tike to tell us about?
ALIVE: Yes, our next release is going be Gilbert Goodmate. This is a Simon the Sorcerer-type game with really excellent graphics and with a fully spoken dialogue.
We also have Goblin Tanx. A total chaos-and-destruction-blast- everything-in-sight-withyour-tank-type game! This now consists of 256-colour AGA graphics, CD-ROM only, fully rendered tanks and more.
Weil send you more information as we progress.
In'-*"
i. w Gilbert Goodmate is the nest adunnturu coming from Alive
MediaSoft. It promises to PUBLISH OR BE DAMNED be a real grin.
WHAT DO I NEED?
If you don't already have the following things, these are pretty much going to be the low-end of what you'll require to play games this year and next: 68030 50MHz- '060 PPC 8Mb Fast RAM - 32Mb 4x CD-ROM drive - 8x 40Mb hard drive space - 200Mb AG A chipset - graphics card.
If you're a budding games writer and you have an idea you think the Amiga world could do with seeing, you can contact these people with a view to publishing your game. Make sure you don't just approach them with a napkin with some scrawl on it and a half-baked idea for a Command & Conquer clone. Your idea should be well presented and, if possible, at least partially coded to give the publishers some idea of what you've got.
PAUL CARRINGTON. VUiCAN SOFTWARE lt Vulcan House, 72 Queens Road, Buckland, Portsmouth, P02 7NA tel: 01705 670269 fax: 01705 662226 email: pauj@yuhpft-demorhco.uk VINCE PIKE. EPIC MARKETING Unit 22 - BSS House Area 50, Cheney Manor, Swindon, Wiltshire, SN2 2PJ tel: 01793 490988 fax: 01793 514187 email: e p icma r ketipg® dialin.net RICHARD BROWN, SADENESS SOFTWARE 13 Russell Terrace, Mundesley, Norfolk, NR11 8U tel: 01263 722169 email: riCdengss, dgmgn, q.q,uk DAVID LAW, WEIRD SCIENCE Q House, Troon Way Business Park, Humberstone Lane, Leicester, LE4 9HA tel: 0116 246 3800 fax: 0116 246 3801
email: sale5@vyetfdjqence.co.uk SOFIA T5IOTSIKA5, PXL COMPUTERS CUCKBOOM Box 969, 31 Adelaide St. East, Toronto, M5C 2K3, Canada email: [nfo c!jckbj&jm,j&m Gasteiner Tel: 0 45 Computers A1200 £199 with 170mb £259 with 260mb £299 with 340mb £349 with 500m b £399 Syquest EZ230 EZ230 with one cart free £129 Oktagon 4008 scsi controller for A1500 to A4000 Ram Cards Monitors MICROVITEC micro 14” £279 micro 17” £399 A600 1mb £19.99 A6001 mb w clock £31.99 A500 1 2mb £14.99 A500+ 1mb £19.99 290DPI mouse for all amiga computers only ARTEC SCANNER £259 A4 COL. SCANNER OFFER OF THE MONTH EXTERNAL SCSI
ZIP DRIVE for AMIGAS WITH ONE CART £109.99 A1200 Ram NEW Range“NO FRILLS” Ram cards for Amiga A1200 are fully PCMCIA compatible with clock & FPU socket 4mb £69 8mb £89 4m b + FPU £79 8mb -i- FPU £99 FPU FPU Increases the performance of ram cards by up to 40% Accelerators Viper 630 4MB £99 Viper 630 8MB £199 Viperl 230 33MHz £78 Viperl 23050 Mhz £139 Blizzard 1230 60MB 120MB 170MB 260MB 340MB 520MB 800MB 1GIG £219 £229 £239 ACCESSORIES AMIGA A50060Q1200PSU £MS5 CHASfiflCX_£SOO A500 MI FLOPPY DRIVE £2555 SCAHT CABLE_£12S9 72P1N SIMM £8.00 £10,00 £15.00 £19.99 A £39.99 32MB HI A £59.99 To fit Ram
Cards & Accelerators A60Q1200 NT FLOPPY OWE £2500 SUPFSQURFH_£8938 2ET hOSK CABLE El000 MOG0WSX_£3099 25T035’I-D6K CABLE KIT £1500 (XR MEDIA_£500 HAPALLH.PFSNTER CABLE E600 F¥U R(oopypf _£5flO AMIGA VGA ADAFIOR £1500 AMGA JOYSTICK £1500 ALTTOXVSTXX SWCH £1500 MOUSEMWS £200 IDE HARD DRIVES FOR AMIGA A600 & A1 200
2. 5" NEW HARD DRIVES ALL AT ¦ I £139 COMPLETE WITH SOFTVVAJtE
CABLES & INSTRUCTIONS £35 £49 £59 £89 £89 £119 £129 IDE HARD
DRIVES FOR AMIGA A600 A 1.2Q0 & A4000
3. 5 NEW HARD DRIVES ALL AT
3. 2GIG 4GIG
5. 0GIG
6. 4GIG
2. 5” TO 3.5" CABLES FROM £8.00 850MB
1. 2GIG LOW PRICES A M IG A A600 A1200 & A4000
3. 5" NEW HARD DRIVES ALL AT LOW PRICES CASED TO BE JSED AS
EXTERNAL WITH ALL AMIGA WITH SCSI CONTROLLER 4GIG
6. 4GIG POA FROM £8.00 £199 8 SPEED ATAPT £ 24 SPEED ATAPI £59|
32 SPEED ATAPI £89 GI QUATRO BUFFERED INT.
FOR A1200 WITH IDE FIX98. £39 CATWEASEL FOR A1200 ...£59 A4000 £59 BUDDHA £55 EXTERNAL SCSI CD ROM WITH SQUIRREL 2SPEED £119 4SPEED £139 8SPEED £149 DELIVERY CHARGES ALL PRICES INCLUDE V M, SMALL CONSUMABLES AND SOFTWARE ITEMS UNDER THE VALUE OF £59 PLEASE ADO £4,50 P&P.OTHER ITEMS EXCEPT LASERS, NEXT DAY COURIER SERVICE £10 PER BOX. OFF* SHORE AND HIGHLANDS, PLEASE CALL FOR A QUOTATION. IN ADDITION WE OFFERTHE FOLLOWING EXPRESS SERVICES' SATURDAY DEUVERY NORMAL RATE PLUS £15 PER BOX, MORNING, NEXT DAY NORMAL RATE PLUS £10 PER BOX, E&OE PRICES ARE SUB
JECT TO CHANGE WITHOUT PRIOR NOTICE.
ALL TRADEMARKS ACKNOWLEDGED.
OFFER OF MONTH SHOP SOILED DOT MATRIX PRINTER WITH 3 MONTH WARRANTY paq qc WITH PRINTER CABLE 10 00 CTCOI Ikin M AV UADTU II A r S%LI 114 A AW They said it was impossible...gtasjB §&ixLK3! reveals the truth i about UAE, the Unix Amiga 500 Emulator, which runs on fast fr*n3 Pcs, Macs and even Amigas... :EHSE03 v Amiga emulation is a colossal problem. The 68000 processor is complicated, but a far greater challenge lies is emulating the custom chips, which can he reprogrammed at microsecond intervals, changing colours, reusing sprites and hardware channels. The effort which is required to
allow lor every possibility will humble even Ghz systems.
Name changed to Unix Amiga emulator, it's now approaching version 0.70, runs all Commodore versions of Workbench and a fair proportion of unprotected A600 software on last computers from most manufacturers.
UAE was originally coded in Gnu C O for Linux Torvald's Linux operating system lor In tel IBM PC hardware. It's Amiga UAE running Workbench 2 on a Workbench 3 window!
UAE- 0.6.9 © by Bernd Schmidt & contributors, Amiga Port by Samuel Devulder.
1 001 71 ol Emulators AFC022 FC cz Comm® VfS freeware, running on Acorn, Amiga, Apple and Microsoft operating systems, besides DEC, SGI and Sun Unix workstations. The Amiga port is not as mad as it sounds, as we shall see. UAE has even run itself, albeit slothfully.
The current Unix version of UAE emulates an Amiga 500 with 68000 or 68020+68881 processors and the original 1985 graphics chip set, plus larger chip RAM and 'big blits’ from ECS, but none of the oilier enhancements of the past decade. RAM may he mapped anywhere it would appear on a real 16-bil Amiga. 10Mb of real memory is the minimum required to start most versions.
UAE can print to the Amiga' Continued overleaf If you have a game or demo that has a lot of blitter activity, many copper or sprite effects, dual playfields and scrolling, no one can help you - Bernd Schmidt An accurate Amiga emulator-or even one as close as, say, the best freeware Spectrum emulators, or Fusion 2 - is a long way oil. But even an imperfect emulator could be useful, and is certainly an impressive feat.
Eventually Bernd found a neat way to speed UAE up, skimping exact hardware emulation on display lines where nothing tricky happens, and the UAE emulates the original Amiga, or comes pretty close.
Amigas are uniquely difficult to emulate because the CPU, though complex, is just one of four large chips that operate simultaneously, including the Copper co-processor, Blitter hit manipulator and 20-odd direct memory access channels. Programmers know, understand and use all these goodies, often in ways the original designers never expected.
Other computers lack many basic Amiga features, like sprites and dual playfields (overlaid displays), mixed modes on one screen, interacting (attached) sound channels. Hold and Modify colour and bit level access to disks. Most can be emulated, but at great cost. Scrolling two overlays in opposite directions lakes the A500 mere microseconds, but requires an emulator to read, mix and write up to 100Mb of video data every second.
Tight coupling between the processors means the 68000 can program the blitter to program the copper to program the blitter, and then gel on with something else. This leaves D D 100,000 or so graphic operations chugging away automatically every second, in perfect synchronisation at no cost to the 68000. An Amiga emulator must do all this, and more, without missing a beat.
UAE originally stood for Unusable Amiga Emulator, with very good reason.
Version 0.1 would not even bool!
Despite this unpromising start, vintage Amiga devotee Bernd Schmidt pressed on, encouraged by former Commodore man Ed Hanwav who'd written his own, non-working, Amiga emulator.
Amiga Forever httpVAvww.doanto.com amiaa forevef Official UAE Web page: http: www,schokoia1dg -st£Dan uae Another UAE page: h ttp: www.*on, wise, ed u ~pan l uae UAE discussion: hpnTwwwneTunngr com8br 3 UAE links: httpV wwwtgeocitiesa:om6ilicQnVaHev Bav 3Z.1J Liflks Fellow Home page: http: www. Ifi.uio.no -petters( fel)ow f ello w UAE WEB NODES Linux Bernd Schmidt wrote the original version of UAE on PC Linux, still the leading version. It's command driven, controlled by typically obscure parameters - a string of up to ten characters after -O (letter) picks a graphics mode, -0 (zero)
selects a disk file name for the emulated DFO:, -s and -S for slow memory and sound, and so on. Not all of the combinations yield sensible results, so it takes trial and error to find a set that suits your hardware.
The UAE sources are portable but are hardly optimal. Key parts have been rewritten in Intel assembly code, boosting x86 hardware - 486s, Pentiums and compatible chips.
Now that Linux runs on phase 5 PPCs, we can look forward to Power Amiga versions.
The best argument for sticking with MS-DOS is Fellow, a DOS-specific Amiga emulator heavily dependent on Intel assembly language, written in Norway by Petter Schau.
Fellow's multi-screen configuration menus are a vast improvement on UAE’s command line.
For reasonable performance you need at least a 100MHz Intel processor, PCI graphics with VESA BIOS Extensions 2, and a Soundblaster. Fellow requires 11Mb RAM and prefers 28Mb. The current version 0.31 only emulates a 68000 processor, but 68030 emulation is in development.
Once you've got it started, the improved control makes it easier to get specific games and demos working with Fellow, but it's relatively fussy about the host PC configuration. A NexGen 586 fell over, reporting an illegal instruction. In a Windows 95 DOS box on an Intel PC, Fellow just presented a blank screen and sulked, apparently because of sound-card incompatibilities.
Stereo sound is an option, and the 'Sync with VGA' option attempts to synchronise Amiga display updates with the PC screen. This may eliminate flicker, but it messes up sound and emulation speed.
MS-DOS Any Intel system that can run UAE at a usable speed will also run Linux, if you want a proper CLI, and it is probably sold bundled with most Windows packages.
However, until recently the MS- DOS port of UAE was the easiest to get started. Most PC users have access to MS-DOS 5 or later and know how to type commands there.
The best that can be said about MS-DOS is that, unlike Windows, it doesn't drain performance just by being there - but because of the many configuration possibilities, and the great risk of clashes, mean you’re going to be very lucky if emulation works f irst time.
The latest version of MS-DOS embedded in Windows 95 is not fully compatible, either.
Zr* ' v
* • ' jr' ~ r ff UAE GRAPHICS UAE runs best on an 800 by
600-pixel screen with 16-bit colour, into which it can map all
the OGS modes.
It works by generating one image containing the entire Amiga display, mixing sprites and playfields together and adjusting colours, position and resolution for Copper effects. However, colour conversion, mixing and masking all take their toll.
Your initial choice of mode is vital because UAE cannot change the physical mode after it’s started, though it can map Amiga mode changes into the available space. 800 by 600 covers the full range of possibilities, including interlaced hi-res overscan, automatically flicker-fixed on PC monitors.
Part of the screen will be blank in this mode, but VGA and Mac 640 pixel t f _ 4%.* r * r m J- * L r * * A *1 T' f T tf; ® V 2 H7 i (to 1 on 3: flI0 3i 00 3 J 0010190 Acorn RISC . Peter Teichmann sol@space.wh1.tu-dresden.de Amiga, pOS ... Samuel Devulder devulder@info.unicaen.fr BeBox .. Christian Bauer bauec002@goofy.zdv,uni-mainz.de Linux ...Bernd Schmidt crux@pool.informatik.rwth-aachen.de Macintosh .Ernesto Corvi someone@imagina.com
MSDOS Gustavo Goedert ggoedert@netrunner.com.br NextStep .. Ian Stephenson ians@cam-ani.co.uk OS2, Xfree86 Krister Bergman bellman@kuai.se PowerMac Arnaud Blanchard jblancha@pratique.fr Windows 32 .....Mathias Ortmann ortmann@informatik.tu-muenchen.de 4" parallel port. It emulates mouse and joystick controllers, perhaps via the numeric keypad. It can generate and use hard disk images in files on the host system. It emulates floppy disk
drives using 880K disk files. Only the Amiga port can read Amiga disks directly. The others require ready-made .ADF files from CD or Internet or made on a real Amiga using the TRANSDISK utility'.
The long-awaited PC version of Catweasel, the only modern disk controller in the mould of the Amiga's Paula chip, may change this. For now, UAE can't properly emulate the Amiga floppy disk hardware because other computer floppy controllers lack the required bit-by-bit control. Protected A500 programs are inaccessible.
THE UAE POSSE - UAE-COMPATIBLE SYSTEMS AND DEVELOPERS L Windows AMIGA Versions of UAE optimised for 32 bit Windows are favoured by Amiga Forever, a CD release bolstered with Workbenches and Kickstarts from 1.0 to 3.0, licensed to Cloanto by Gateway 2000, Personal Paint 7.1 and Aexplorer, which allows Window users to browse through files on a serially- linked Amiga.
UAE was first ported to Amiga by Olaf Bart he I. Development continues thanks to Samuel Devulder, who's A500 with GVP030 runs it at perhaps a tenth of full speed and takes the best part of a night to recompile each version.
The Amiga version goes a very long way round, decoding and interpreting CISC instructions it could run directly, but that brings great benefits in compatibility. UAE can trap errors that would crash a real Amiga, simulate RAM or ROM memory anywhere and retarget graphics to any display, so you can view sprites, scrolling, dual playfields, copper fades and other custom candy even on a Zorro graphics card - albeit rather slowly if you try all these tricks at once.
On a 50MHz 68060, Amiga UAE averages 50 to 75 per cent of the CPU speed of a real A500 with fast memory. That's usable, and twice as fast as the Mac version under Fusion. Graphic updates are relatively slow, at least on AGA, and sound, whether directed to Paula or AHI, lags far behind real time.
Amiga UAE is command-driven like the Linux original and requires IXEMUL, virtual Unix emulation which doesn't help speed or ease of use. It can read real Amiga floppy disks or partitions, albeit selected with Unix syntax. It's not very stable on my 68060, but apparently it works fine for others.
Amiga UAE has an Arexx port which provides a GUI while it's running, via MUIREXX. This lets you toggle features and insert and remove virtual disks. Amiga UAE has a screen mode requestor and works best in HAM6 mode as HAM8 gives a blank green screen. Lines flash across the screen during HAM updates . These are negligible on Workbench, but intrusive on some demos.
Lower colour modes are usable, even ECS and EHB modes, but give only approximate colours. Ami net's Patch WPA8 speeds up output which can be saved to a file and played later at full speed, including sprite and copper effects that would otherwise be impossible to grab.
Amiga UAE even opens on the Workbench if you select no mode, but you need a high-colour graphic card Workbench for full colour.
Amiga Forever is a commercial product for Amiga nostalgics loath to copy or steal Kickstart and Workbench. It has a neat browser-based front end, much background information about the Amiga and some sampled Amiga speech. You still need command-line parameters to fine- tune the emulation.
A fast Pentium delivers two or three times the CPU speed of an A500 and runs more than half the available software for Amigas from vintage A1000s to accelerated A2000s with WB3 and a video card. Sound and graphics imperfections show up now and again, but many old games, demos and serious programs run perfectly - at times, you can forget you're using a PC. Even when programs won't run, UAE normally falls over in an authentic Amiga-like manner, with Windows grinding along unperturbed in the background.
Cloanto1 s initial CD release was stylish but flawed. The automatic installers for UAE and DirectX failed with cryptic messages and the DOS UAE drawer was empty apart from a key file for the encrypted ROMs. Four out of five of the Windows 95 and Windows NT systems I tried initially rejected the CD because it contains long file names which Microsoft only recently deigned to support. The standard MSCDEX driver prevents access to such files, and only later versions of Win95, outlawed by US courts, are smart enough to comment out the redundant line in CONFIG.SYS. Later versions will be tidied,
gaining a startup floppy, TCP IP networking and audio interviews with visionary Amiga designer Jay Miner. Help and updates are already available to registered users, via Cloanto's web site.
Amiga Forever demands a Pentium with 16Mb RAM, Windows 95, 98 or NT and HighColour display. It's most impressive on a fast system, especially in Picasso96 modes which turn the PC graphics card into a full Amiga RTG system, with megapixel displays in true colour.
Widths are too narrow for an entire overscan screen. Low resolution 320 column mode is much faster and is adequate for some games and demos.
For those who still have and treasure their A1000 (I do), Amiga UAE is not an alternative - Olaf Barthel Scrolling and screen-dragging are supported, but work by redrawing the entire screen, making them slower and less smooth than the real thing.
Workbench sprites and icons flicker slightly as they are moved because the Kickstart beam avoidance code cannot work. This is because the emulated display is not scanned at the original rate, and real Amiga programs rely on exact synchronisation which UAE simply cannot deliver.
We tested the 68K version of UAE under Fusion 2, and more up-to-date PPC versions on Power Macs, all with Mac OS 7.5. The Mac port is relatively slow, but stable and friendly, with menus to change disks and tweak the display update rate from 1:4 to 1:16. It works on 8,15 or 24 bit colour desktops. Options bypass Quickdraw and Amiga GfxLib, giving more speed at the expense of compatibility.
The Command key emulates the missing right mouse button, while PgUp and PgDn stand in for the Amiga keys. You can share files between Mac and Amiga in a folder, seen as HD0: by UAE. Mac UAE sound is a CPU hog and fussy about hardware; Fusion remained mute, though sound was enabled and other Mac sounds played OK. An old PowerMac 6100 ran Amiga Qdos at about the speed of a real QL and with a bit of tweaking is could even read DD disks.
LIMITATIONS If you lack the 16-bit colour mode needed to render the entire 4096 colour OCS palette, UAE uses dither patterns to approximate the result. This is generally OK for graphics, but makes text hard to read. LjAE can also skip pixel rows or columns to fit a Jower- resolution screen, sacrificing clarity.
UAE has some major limitations.
Collisions between sprites and the background are not detected. This means players or bullets may slide blithely through walls in some games, for instance. Programmable beam modes like ECS productivity and SuperHi-Res are not supported and timers yield inaccurate results. Serial port code is faulty, ruling out comms and MIDI. Mouse movements lag, and keys don't always work as expected.
Undocumented gaps upset many programs, especially hardware-banging demos and Jeff Minter's games. Jesus on Es did not work but manv other demos did, including most of the Assassins PD games collection, readv-converted into ADF files on Epic's Amiga Emulator CD.
UAE SOUND UAE sound is mono and extremely CPUintensive. Even a 200MHz computer struggles to keep up, with gaps or glitches when other work must be done.
The 'popcorn' music on the Assassins disk menu regularly missed beats on a P200 with MMX. Reducing the sample resolution and rate did not cure this.
Simple in-game effects were generally OK, though the Boing demo generated obvious clicks absent from the original.
UAE can't fix the compatibility problems of old Amiga programs, though it can emulate many hardware configurations. Some programs require a particular Kickstart, chip RAM size or trapdoor expansion or else they'll crash, just as they would on a real A500, if UAE is not set up to suit. At least you can restart with new parameters, without having to dissect your computer to change the configuration.
FLOPPIES Amiga floppy disks can only be accessed after converting them into 880K 'disk image' files. Only Catweasel or the Paula Continued overleaf 4 UAE VERSIONS We've tested the four main versions of UAE, for Linux, Microsoft Intel systems, Apple Macs and genuine Amigas. The Speed Table compares Power PC Intel and 68K systems, from A500 to A4000 060, with and without UAE. Itoo short tests assess CPU emulation. BinaryGCD finds cryptographic factors (Knuth, Vol. 2 page 321) while Iwister rotates small bitmaps through 90 degrees. Times are in seconds for one million operations.
Real A500s are fastest when using few colours or expanded with real (not trapdoor) fast memory. The A500 fast timings reflect such a system.
By default extra colours or pixels reduce speed to 75 per cent in HAM6, EHB or MagicWB modes, and leave just half that in the worst case, 16-colour HiRes: A500 Slow.
TABLE: CPU EMULATION SPEED System CPU Mhz UAE BinaryGCD Twister Fusion 2 68060 50
0. 6.0 1990 325 Linux PC Cyrix 486 66
0. 6.9 1801 340 A500 slow 68000
7. 2 none 1290 295 Performs PPC603e 100
0. 6.9 1408 227 A4000 68060 50
0. 6.9 920 172 A500 fast 68000
7. 2 none 475 125 Mac 8600 PPC604e 200
0. 6.9 447 93 Win95 PC Pentium MMX 200
0. 6.9 214 41 A4000 68060 50 none
10. 1
2. 1 run Amiga software will remain a real Amiga for the
foreseeable future.
UAE is still potentially valuable to modern Amigans. It's a way to run old programs on modern systems with very different CPU and graphics, without resetting into compatibility mode. It can demonstrate Amiga programs on other platforms. As the most complex and demanding emulator around, it acknowledges and highlights the unique Amiga design.
And, in the best Amiga tradition, its a seriously clever hack!
Many old games, demos and serious programs run perfectly -at times, you can forget you're using a PC... Simon Goodwin UAE is useless without at least one disk image and a half megabyte Kickstart ROM image from a real Amiga. A few demos that ignore Kickstart may run using minimal 'hook' code provided in the absence of genuine, copyright, ROM code. The only legal way to get Kickstart on UAE is to run I'WW’SROM to save it from a real Amiga, or buy the Amiga Forever CD which includes a set of ROM images from Kickstart E0 to 3.0. ASSESSMENT Bernd Schmidt is not a traitor but rather a real Amiga
enthusiast and he's demonstrated a detailed and sensitive understanding of the Amiga in making LAE work. There's a risk that ignorant users of other computers will assume chip in a real Amiga can do this.
Even then, there's no support for 'non- DOS’ formats like protected disks, Diskspare, HD and ED floppies.
1'RAXSDISK is a trivial program to copy a disk from DFO: to standard output, which you must redirect to a file unless you enjoy watching 900,000-odd bytes of scrolling gibberish. The supe ri or P l) 7rack Wit tra nsfei s both ways. With only a standard drive, the image requires compression or splitting to lit MS DOS disks.
You'll need ZIP for Amiga, EH A for PC, or some similar combination to pack and unpack the results on 720K floppies for transfer to the emulating machine. Fast serial links and high density l.44 Mb floppy drives help.
AMIGA EMULATOR CD (PD in ADF format) Epic Marketing, 01793 414188, £14.99. AMIGA FOREVER - CLOANTO (dist. Epic, HiSoft, Power, Weird Science, etc) preview
vl. 0 £19.99, v2 £39.99 (when ready).
AMIGA CLASSICS (40 full games, KS1.3) Epic Marketing, 01793 414188, £14.99. AFCD24 - PC Mac & Amiga UAEs + sources. Fellow, Track Wiz, ADFs, more!
That since UAE is available, they can do anything a real Amiga can. This is nonsense. UAE runs some old games, demos and system-friendly applications at rather low speed, which may be all some early abandoners got out of their Amigas, hut is a fraction of the potential enjoyed by Amiga users this decade.
UAE is not the Amiga's death knell, but a tribute to the original model of the mid 1980s. UAE emulates a vintage A500 with CPU expansion and even then it has gaps. Full A1200 emulation is barely conceivable - the best way to CD RESOURCES ftjff packs OWE nw EVERYTHING rou need To mCTau Tim 2.5"c ¦ pmjgfi,- h,'o vgu* A1200, Cat-; i, S ners. Ir.siwn«,s 5* 7 disks FULL u HOT fTL SQFIWME Lbtf DifeaOHY 0-:i 5 4.12 (wh £50), MUI 3. MCP, Gaiw MaJMf AGA, Vk. C-n.v.1 ••, Mi Re0f6, Abackbp xhc MUCH MORE All Sor-lWAitf Gmi BE INSTALLED YffTH (Xff CUX ‘n’ fiO lftTLM. DfllVfS Ajlf pBfHNSTMifSWTM TK SYSTEM
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PrKn. Iacwde VAT & c.imjijr 10 l* e UK nialnlanij VAT fret saies avateWplbr Moft-EI Nan-UK 9ns in land carnage Imost orda (CxcejK Pmlers. Mof»Iofs i Computers) s 110 pr order. Ail pttnAia'. Are to Ul My.
EWE. Advertised prices i soerfcalian may dyflde without notice. M sain are sudjeci to our tntftHJ cainWians ¦ cispy uvatWiie :m requni The latest games, the handiest hints and some clever programming from you!
PINBALL BRAIN I DAMAGE What a great month for games. Not only have we been able to get our hands on the awesome Doom and Myst but several other games, not quite so well known, have plopped onto the office doormat this month. And it's not like the current glut is about to stop. Check out this month's Previews section for news and pics of the mighty Quake - that's gonna be something worth waiting for. Unlike Championship Manager 2.
After at least a two year wait, when the game finally arrives it proves itself to be complete and utter rubbish.
Read the review, it should give you a giggle! Enjoy... f It's finally here! Andy Smith gets thoroughly lost in this epic adventure game.
Some trees. With a thing in front of them. But what does it do? Hmmm.
MOBILE WARFARE Andy Smith starts some skirmishes in the AF office.
Oh, and plays this new wargame too.
Killing and fighting and death and destruction and... WINGNUTS It's got wings and it's totally nuts, but is it any good? Andy Smith finds out.
Wacky Races-style aerial combat in some mad machines.
H-BOMB WORK IN PROGRESS James Ceraldi explains the early problems and setbacks with H-Bomb.
A very early demo used to test the programming code.
GAMEBUSTERS A complete A to Z of top tips, cheats and hints to please everyone!
60-69% AUSTEX SOFTWARE The authors of Uropa2 drop by for a chat.
Under 40% WHAT OUR REVIEW SCORES MEAN Evury month we scour the world's software houses tor the latest and greatest Amiga games We try to ensure we keep you as up to date as possible and we'll stop at nothing to bring you the best definitive, no-nonsense reviews of the games that matter 50-59% Below average games which are unlikely to impress your mates or your wallet Avoid.
40-49% O erwnelmingty poor quality games with major flaws and appalling gamepiay.
Good games which are worth buying, especially if you have a special interest in a game type.
Average releases with somewhat limited gamepiay and appeal Games in this category tend to be flawed 80-89%! These games are very good, but due to minor flaws are not the finest examples of their genre AMIGA FORMAT'S REVIEW POLICY The creme de la creme only the very best, most playable and original games are awarded an Ar Gold - the most higWy pnzed rating there ts The absolute pits 70-79% 90+% READER GAMES The best new efforts from the skilled readers of Amiga Format. Some are quite good... Orb ..Alistair Stewart Top ball-bouncing action!
Pirates Cove ....Steve Bailey Top treasure trove-hunting action!
Number X .Ermanno Manzoni Top peg-puzzling action!
AMIGAtchi III .Samuel Brookes It's the thing that doesn't do very much!
ULTIMATE SUPER SKIDMARKS Andy Smith's i face lights up with glee as he gets in his babywalker.
PREVIEWS Not content with Doom and Mystl How about the mighty Quake then?
Is this going to be the best Amiga game ever?
First impressions here.
CHAMPIONSHIP MANAGER 2 Will Bristol Rovers ever win the cup? Not with Andy Smith in charge... Test your managerial mettle.
All the different versions of this classic game, fully tested by Nick Veitch.
DOOM the message drums of the Amiga yainniy community. As you can see, big news is breading Mega Blast Coming soon on the Islona label is a clone of a very different game to Quake, but one almost as popular - BomberMan. This is a highly addictive and thoroughly Mega ftiasr ... Release Dale: .... company: . emaH; ... Bombing action in Mega Mast. Chase the other players, drop bombs to blow 'em up and then run around and collect all die diamonds. The action promises to be frantic.
Enjoyable multi-player game in which each player (there can be up to six, human or computer- controlled) controls a small character who runs around the game area dropping bombs in an attempt to blow up the other players and at the same time trying to grab the diamonds that are scattered around.
The graphics and levels are simple, but the biggest hook is the sheer playability of the thing. Hopefully this has survived the transition from SNES to Amiga and we'll be reviewing this as soon as we can.
When we do, we’ll be able to pass on some price and release date information too - sorry folks, but if Epic don’t know yet then they can’t tell us and we can’t tell you!
Gilbert Goodmate and the Mushroom of Phungoria Gilb erf Goodmate... .... Release Date;..... .... company:...... email:
- S t i ¦m Gilbert gets to chatting to the local population ol
Phungoria. Little do they know about the lost mushroom.
Coming in the autumn from Alive MediaSoft at a cost of £29.99 is this new graphic adventure developed by Prelusion.
The game revolves around Gilbert's attempt to find a magic mushroom that's been stolen from the city of Phungoria’s museum a week before the annual Mushroom Festival. Now because this ‘shroom’s a bit special, the mushroom's guardian has been chucked in jail for allowing it to be stolen and is due to be executed during the festival. The a DigiBoy!
Mushroom's guardian is none other than Gilbert's grandad, so it's curtains for him unless Gilbert can find the missing fungi.
Prelusion have concentrated their efforts on the gameplay in Gilbert Goodmate and reckon they've come up with a very intuitive user interface so playing should be simple, leaving you to concentrate on what they promise is a very entertaining storyline.
The finished game is going to feature some 35-40 beautifully hand- drawn locations, digitised speech for every character and some 4,000 frames of animation.
We've played an early demo of the game and can confirm that it not only looks good but plays well too.
The humour is definitely there so we’re looking forward to putting this through its paces properly in a forthcoming issue of Amiga Format.
HoneMi Gilbert's mate Bton will help him out.
Here at Amiga Format we've got 10 marvellous Gametech Digiboys up for grabs. These keychain games (about the same size as a Tamagotchi) feature some 55 games. Numbers 1-14 are variations of a game called Snake where you use the direction buttons to guide the snake around the small LCD screen towards power pills. Each power pill causes the snake to grow making it harder for you not to crash into the edges of the screen and die. Games 15-28 are variations of a game called Turbo where you have to steer your sports car left and right to avoid the oncoming traffic.
Repel the alien invasion in games 29-42 in variations of a game called Galaxia. Move your spaceship left and right and blast the little suckers that come down the screen.
Finally there's Block Game. Yes, it's a 7efr s-alike where you have to make solid lines at the base of the screen by manipulating the falling blocks. There's hours of fun to be had from one of these, and they're great to annoy people on the bus with because they've got sound and everything! To win one of these lovelies, simply send in a postcard with your name and address on it. The first 10 picked from the office hat (Ben's) will win and the closing date to get your postcards to us is March 20th, 1998.
One entry per household please. The address to send your cards to is: 55 Ways 16 Mis Your Stop, Amiga Formal 90 Monmouth Street Bath. BA1 2BW.
The Japanese Keychain Company, who are responsible from bringing us DigiBoy, can be contacted on: 01302 830515.
PREVIEWS iflz Quake ... Release Dale:____ company: ...... email:____ QuakeWorld Canada's finest software house have nearly done it again. After bringing us the wonderful Myst, clickBOOM are just putting the finishing touches to another of the biggest games to hit the PC in recent years - Quake.
Everyone and his wife must surely know that this is the follow up to the genre-setting and groundbreaking Doom, but with more monsters, bigger levels, better Being released at the same time as Quake is an Internet, multiplayer-specific version of Quake, called QuakeWorld. While the original version of Quake can be played over the Internet, many players found it less than satisfactory.
Symptoms like excessive lag (actions happening much later than when you actually performed them) and packet loss (the game would freeze and then resume several seconds later) amongst others made the whole Quake experience something of a disappointment.
Realising how many people played Quake on the Internet and how many would have liked to but couldn't because these problems made the game so poor, John Carmack of id Software created a version of Quake that was optimised for average modem Internet players.
This Internet-specific version only allows you to play Deathmatch games over a TCP IP network like the Internet. There's no facility for solo play and you must first connect to a special server.
Weapons and more blood. Well, a little bit more anyway.
Quake has astounded the PC gaming world because, even more so than Doom, it's such fun to play when you're networked. Not only is the game fast and smooth, which is no mean feat considering the stunning visuals, but it's the perfect medium for players to get really, really, competitive.
Watch out for the full review of Now into its second generation, QuakeWorld has be sculpted by countless hours of user feedback and tweaking to provide the best multiplayer experience that can be had from the equipment which the average gamer will have. So if you're after a decent game of Quake over the Internet, you should point your browser at: http: www.auakeworld.net main- q uakeworld.html This site has more information and contains all the necessary files you'll need to download. It’s very dark and it’s very scary. Never play Quake in a darkened room - It’ll give you nightmares.
The game next month (hopefully) when we'll also be bringing you news of QuakeWorld which will be released at the same time.
That's intrigued you, hasn't it?
Don't ponder too long though, just enjoy these screenshots and wipe that dribble from your mouth... This handsome chap here is ahout to find out what it's like to be on the receiving end ot a shotgun.
More death, more destruction and more scary dark places to get lost, in the Intemet-specitic QuakeWorld.
And there's more!
Islona have also lined up several other games, details of which are very scant at the moment. And, I'm sorry to say, 1 don't have any screen shots to show you. But just to keep you up to date anyway, I can let you know that you can soon (well, soon-ish really, programmers do tend to work on a different time scale to the rest of humanity!) Expect to be playing: TOTAL COMBUSTION. Billed as a Carmageddon cum Interstate 76-type game, you can bet this one's ail about driving cars. I bet there's some wanton destruction in there too.
TESTAMENT 2 Now this one really should be very good. The first Testament was good enough to earn itself a Format Gold award, so it's mouthwatering to think there's more of the same (but different) to come.
CLAWS OF THE DEVIL This one's an action adventure that they reckon is a cross between Tomb Raider and Resident Evil. Now those two PlayStation games are pretty spectacular, so Claws of the Devil has got a lot of living up to do. Only time will tell... EVIL S DOOM No prizes for guessing that this is a Doom clone. Ahem.
HOTEL MANAGER A hotel management sim! Just like the good ol' days.
Actually, Bullfrog managed to do rather well with a couple of resource management games (Theme Park CD reviewed next month) so there's no reason why this one shouldn't be a lot of fun too.
And lastly, though not strictly a game, is ADVENTURE SHOP, a powerful graphic adventure creator for budding storytellers to tinker around with.
The best action game in the world!
The best selling game of all time!
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Anfflt has such a supple wrist... There are two schools of thought when it comes to designing computer pinball games - use the 'virtual' environment of the computer to build a table that you wouldn't be able to build in the real world, or simply try to get as close to a real-life table as you possibly can through good design and programming. Both of these schools of thought are right and Pinball Brain Damage is from the second.
Fair enough.
Arguably the most important thing about a pinball simulation is the actual ball movement. Far too often we see pinball games that just don't have the right 'feel'. The balls are too light, they don't come off bumpers properly and they do crazy things for no apparent reason.
Ever since the Pinball Fantasies and Pinball Illusions games appeared, where the ball movement was spot on, this has become even more apparent. Score two for Pinball Brain Damage then, because the programmers can't be faulted for their ball routines.
The game designers need a couple of slaps on the wrist though.
For a start there are only two tables, a car driving-type thing and some kind of wacky science lab affair. Each Iwo tables should be enough, but in Pinball Brain Damage they’re pretty dull... table can be viewed in HiRes mode where half of the table is shown at any one time and the screen scrolls to follow the ball as it moves around, or in Super HiRes mode where the whole table is visible. Just. If you've got a magnifying glass.
Two tables should be enough, but in Pinball Brain Damage they're pretty dull affairs. Sure enough, there are ramps and tunnels to hit, but they don't do a great deal when you do hit them. There aren't even that many targets around the main table to go for. As for getting the multi-ball mode to activate, well you'll have to be a dedicated pinball fan with better than average skill on the flippers to ever see it.
PBD looks about as good as you'd expect, it sounds wonderful but it's just not as much fun to play as some of the earlier pinball games that have been around for years. A good effort, but it's not taking anyone's crown. © GRAPHICS •••OO Very nice Smooth scrolling and Super HiRes is good. More could've been done though SOUND • • • • O The drtvmg tune is tah and the sound effects are very cartoony. A lovely sounding game.
ADDICTION: • • • O O Not as addictive as you d expect. The high level of shafl required to make anything exciting happen wdl pul a lot ol people off.
PIAYABHITY •••OO Practice makes perieci and mere's no point making the game ridiculously easy, but too much tone is wasted watching a ball go round a table hitting nothing OVER All VERDICT: A better than average pinball game but not one that's re-de!mmg the genre at all. Oh.
And there's a bug too Till the table mst after me ban disappears off screen when you've lost it and you won't get any more Not nice.
Rone of those annoying games which will always run better on a chunky graphics system, hence the dramatic speed increase when run on a graphics card. But the Amiga programmers who have created these ports have done art astounding job and a nod of thanks may also be directed towards Steffen Haeu er, programmer of RTGmaster, which is used by some of the software Some of the ports also rely on the ixemul library. This is a library which emulates some UNIX functions, so it's obviously been used to take care of the bits of code which haven't been translated fully to the Amiga.
It’s finally here! Nick Veitch looks at one of the most eagerly awaited games in Arco24:Hn_th8_Mag- Doom Amiga history... code so it will run on the Amiga, though fair play to those who have put in the effor t to do it. The tact that Doom runs isn't that much of a surprise. What is a surprise is how well it actually plays. On our office '060-based A4000 with a Cybervision card it really flies. You get thirty frames a second at full screen resolution and that isn't just, playable, that's bloody fantastic.
It remains playable on a more modest system, although if you think you're going to be able to play it on a standard A1200, think again.
Doom is a very demanding game, and the most challenging aspect is having to render all those polygons on screen - there's a lot of calculations going on there.
To compound the problem, this is t was Boxing Day, and all over the Internet, nothing was stirring.
Except that is, in the download folder of id Software's website. For it was there that they posted the complete UNIX source code of the Shareware version of their first really big game Doom.
In a flurry of coding activity, half a dozen or so Amiga programmers around the world set upon the task of porting the code to the Amiga, The first was finished just six days later.
And so now the Amiga world can play the most famous first person perspective combat game in the world It is no longer a case of a game being Doom, but on the Amiga - this really is Doom.
* What is a surprise is how well it On our office 060-based
A4000 with a || Cybervision card it really flies, j j There is
something really surprising about these Doom ports It isn’t
terribly difficult to translate UNIX While it works, it isn't
very elegant and almost certainly makes these ports slower than
they could he. It will also take up a fair amount of memory,
which isn't handy if you are trying to scrape together all
you've got to run this game Vup. Roars a uerv big gun indeed.
T ui you ft going to need n because everything is out to gel
you , Deep In the past during the period known to games
archaeologists as the Wolfenstoneage, the first-person
perspective combat game genre was created. Wei, actually. It
really existed ever shun 38 civ r itiiie on the ZXOO, hut
that's another story.
The game whfcb rsntdty became the mom papular example of this game (which Is called a "corrida r game” in the USA) was Id Software's ooem.
With Its none Mend ot violence, mayhem, devastation and Mg weapon, Dcoei became a Mg HU. Unfortunately, although Id Softwm made versions of Doom tor the PC, the Mac. The Playstation, SGI and even UNU machines, they never produced an Amiga version.
Of course, many Amloa games companies saw that they could make a killing n they could produce Dam, but on the Amiga.
Hie molt has been ¦ variety of some unite ingenious nones, kndwam Bwjm. BrcaifeteH* Defames*, the very popular Jutan Breen 38 and its sequel and Iasi year's too-scoring game, r- r tr, re.
Ml these Banes had that strengths and weaknesses, bet could ihey surpass the original?
Wen, bromly, the answer is no. Mostly, ibis is due to afl the Amiga B - i-don s being written for lower specced machines.
Thera wasn’t much point In bringing out a game that only a lew people with 060s could play (bear in mind, when most el these titles were wittten, an ’060 cost big money).
Doom was written to ran on a 486 PC, so the likelihood of B running at anything approachftii a reasonable speed on an 020 Is on the slim side ot anorexic.
What it boils down to is that if you have a fast '030 and a reasonable amount of RAM. You will be able to play this game As with many of the Doom clones which have appeared on the Amiga, if your machine isn't fast enough then there are things you can do to make the game run at an acceptable speed. The first and most obvious is to reduce the screen size.
Doom will allow you to scale from the full-screen size of 320x200 down to the postage stamp dimensions of 97x49 Amazingly, although monsters at a distance can be quite a problem, it is still possible to play it at this size The Deem ancestors on the Amiga (above, from left to right) really compare to the real thing.
32 MARCH 1998 AMIGA FORMAT : This was one ol the lirs Amiga ports to appear and it is quite rohust and has many features, even though it's not the fastest ol the emulators available.
Author: Philipp Grosswiler Web page: Network play means you can kill your friends (top) or you could iusi blast the big pink tiends (above).
Doom, and the result is that there are literally thousands of custom levels available to download from the Internet. Obviously, as these are home grown efforts, the quality varies, but it has to be said that some of them are quite tremendous.
If you have Internet access, there are plenty of web sites where you can find collections of wads. The best place to start is id Software's page at Although they don’t have a great deal of Doom related material on their site, they do have a well maintained links page which can point you in the direction of many sites which contain little else. One ol the best ways to run on a lower specced machine is by using a smaller screen yes 16 fpst 14 fpst 12 fpst 12 fpst Amiga ports also support TCP IP network play! That means you can take on your chums in a deathmatch or cooperative game, and
settle those arguments once and for all.
We have only been able to test this option with Adoom over an Internal Ethernet network, so we don't have any idea how it will play across a phone line.
Not terribly well, we suspect. On our direct network, the game proved to be a little sluggish, but future revisions should speed up netplay.
Another option is to reduce the details, which makes everything appear a bit blocky. As it doesn't actually make things any easier to see, you are probably better off going for High Detail mode in a smaller screen Attempting to play this game with anything less than an '030 and 8Mb RAM is a little foolhardy, and it may well result in severe frustration.
As if all this wasn't gobsmacking enough, there is another thrill in store. Many of the Thai old lavourite. The sawn-ott shotgun - ideal lor all vour violent and aaoressive needs As mentioned at the beginning of the text, the port is of the Shareware version of Doom, This means that you can download the Shareware Doom.wad file from just about anywhere and start playing.
However, the Amiga ports here will also work with the genuine release version of Doom. All you need is a registered .wad file and then you can play.
The only way to get a registered file is to buy a copy of Doom, This isn't too much of a problem as it is out on budget for the PC, priced £9.99. You can also get Ultimate Doom and Final Doom, which are out on budget on the "Replay" label (make* sure you have a CD-Drive first as these versions are all PC CD-ROM) If you do buy one of these versions, please make sure you fill in your registration card and put down your processor. You’d better put Amiga in front of it just to make sure they aren't confused!
All the commercial game wads should work with any of the Amiga ports of Doom, although we have only tested Ultimate Doom. If you can't find Doom in your local shops, you may find that some Amiga companies will be selling the PC version by mail order pretty soon Buying a commercial version of Doom also means you can play many of the Freeware .wads created by other Doom users. The PC has long enjoyed a custom level-designer for The other side of Doom VERSION TESTED fSwi’"” SOUND jnsnjw" MOUSE m 26 fpst 30fpst t Where possible, display speeds are givea as tested on a 68060 hi fuH-screep, hHHtetaM
node
* Vrtoom wasn’t terribly stable k (his version, se many features
are untested.
I Currently the best ol the bunch m terms d! Features and speed and it even supports music!
This is the first port we came across and the one which has been updated most regularly Top marks!
Author: Peter McGavin Web page: : No graphics card support and M s a bit tussy. But it works!
Doesn't require anything other than a wad to run.
Author: Katie Saridsirom Web page: : Although it doesn’t pertorm well on an 060. This port seems to be the fastest for 030- based Amigas. Still has a lew hugs Author: Georg Sieger Web page: the first to support ihe phase 5 PPC hoards. Unfortunately, we couldn t gel it to work reliably Author: frank Wilie Web page: : Fairly similar in terms ol features to . It runs slightly faster on some systems.
Author: Marcus Geetnard Weh page: Based on All You Need For Internet And Comms!
High quality modems netconnect v2 AMIRC £79.95 £99.95 £129,95 AMTELNET- AMTERM ------- AmTerm Is a communications package which allows you to connect to a BBS, to another user (direct link), transfer files via a serial connection (AmigaoAmiga, AmigaoPC etc).
Code £ Prices r ( :;r
* ******** | P„« X-Arc is the Amiga's answer to WinZIP™ - auto
matically decode LHA LZX ZIP files, edit the contents of these
archives, create your own archives. Full integrates with
NetConnact v2t NetConnect v2 is a state-of-the-art Internet
package aimed towards Amiga users wanting to connect for the
first time (absolute Internet beginners), those who have been
connected a few months (novices) and now, due to the keyfile
nature of the software, is suitable for advanced Internet users
who want to use the modules contained within NetConnect with
their existing TCP stack. NetConnect v2 enhancements include;
• Setup Wizard - makes configuring your ISP a doddle. Choose your
modem, enter some user details and then the rest of the process
is completely automatic!
• MIME Prefu - Central MIME prefs interface means that you only
need to setup file types once with on nice interface! This
saves masses of time and effort (especially for beginners).
• Control Manager - A central control manager that allows you to
store your favourite web and ftp sites, friends, email
addresses, fax numbers and then use them within NetConnect
modules * Voyager etc!
• Mu(tMJs&r - Use Genesis NetConnect with more than one user (a
family) and log in on startup.
• New programs - AmTalk, Netlnfo and X-Arc (a brand new WinZIP™
style archive management tool.
Downloads lha lzx zip files from Voyager etc, auto-extracts them into X-Arc's GUI, manage the files).
• Programs are now keyfile based (can be used with any TCP stack
- Miami etc)
• Extras pre-configured: MIME types (CD only), datatypes (CD
Only), online help files etc
• Dock bar - allows you to create multiple dock bars with point
and click ease - just drag the icons you have created into the
icon bar! NetConnect v2 is pre-setup with its own icon bar for
ease of use.
• Programs are now keyfile based (can be used with any TCP stack
- Miami etc)
• Printed manual - understand NetConnect and the Internet quickly
and easily (advice from NC users!)
NetConnect v2 CD (contains many extras datatypes. MIME types (lor www browsmg] and much morej £52.95 NetConneCt v2 Floppy Disks (only contains the cere progiams & online help documents. £54.95 NetConnect v2 Upgrade from v1 [regwtewi Netconnect vt users omyi £call!
NetConnect v2 is even easier to connect to the Internet! Launch the new Wizard GUI, choose your modem, enter a few user details and let the Wizard do ail the rest for you! Simple! With version 2 you don't even need to worry about the provider - everything is automatic, everything is point and click! Amiga Format concluded about NetConnect v1 (June 97 issue): "Almost the perfect package for the Amiga Internet user", “If you need to get online, this is the easiest way to do it" and “It's good value for money too - especially the bundle including the 33.6K modem" We have listened to our
NetConnect v1 users, noted their comments and added some other new features.
10 Commercial Programs within NetConnect v2I vapor software X-ARC Choose from two high-quality branded modems - the top of the range, award winning PACE 56 or the middle of the range Dynalink modem. Both come with a five year warranty. The PACE modem also ships with free lifetime technical support, UK caller ID (only modem available which supports this) and non-technical, easy to read documentation. The PACE is currently the best 56K modem you can buy, is UK produced and is recommended by the Internet press.
»Quality branded PACE 56 voice modem
• 56000 bps DATA FAX VOICE modem - true v34+ Throughput to
115,200 (230,400 for internal) BPS
• Group 3, Class 1 send receive FAX (14.4) »V.80 (video
conferencing) capable
• Call Discrimination ¦ Fax on demand
• UK Caller ID ¦ 10 LED’s for full status monitoring
• Analogue Simultaneous voice and data (A.S.V.D.)
• Speakerphone for hands-free operation
• Upgradable ROM chip
• On Off switch to rear of unit »Includes headphones microphones
- for voice control
• 5 year warranty
• Serial cable included (with 9 & 25pin connectors) The above
specifications are for the PACE 56K external voice modem.
Dynalink 33,6K and 56K are very similar, except for the UK
Caller ID support.
Dynalink 33.6K External Voice Fax Data Modem Dynalink 56K External Voice Fax Data Modem FACE 56K External Voice Fax Data Modem The Hypercom range of high-speed serial cards offer your Amiga the fastest connection to the Internet, for comms and fax transfers. Available for the Amiga 1200 (these serial cards are placed within the internal clock expansion port - leaving the PCMCIA port and trapdoor free!), A1200 Towers and Zorro-H lll based machines (Zorro version suitable for A1500 2 3 4000 or a A1200 tower). These cards are currently the fastest serial cards available for the Amiga (upto,
460,800bps connection). The Hypercom 3 3Zj cards also ship with a buffered high speed parallel port which will drastically improve printing speeds on a laser (4x speed). The Hypercom 3 3Z cards contain a 9-pin and standard 25-pin serial ports whereas the Hypercom 1 ships with one 25-pin port. Serial and parallel drivers included. English documention. Hypercom 3Z PK01 33.6 Modem & STFax £ 89.95 PK02 33.6 Modem & NetConnect £109.95 PK03 33.6 Modem & NetConnect & STFax £119.95 PK04 33.6 Modem & NetConnect & Hypercoml & STFax £149.95 PK05 33.6 Modem & NetConnect & Hypercom3Z & STFax £169.95 ADD
£25 for a Dynalink 56K Modem (instead of the Dynalink 33.6K) ADD £50 for a PACE 56K Modem (instead of the Dynalink 33.6K)
• All packs come with one month free connection to a major
Internet Service Provider
• Choose between the CD or Floppy disk version o1 NetConnect with
your modem pack
• Internal modem available - ISA card suitable for the Boxer.
High speed serial cards £44.95 modem pack options Pack Contents Various money saving packs are available, These are all based on either the Dynalink 33.6K or 56K and PACE 56K modem option. Calf us for other pack options.
If you are not interested in purchasing NetConnect you can also buy Vaporware Products individually either by disk, a keyfile sent via e-mail (quickest and cheapest method) or on CD-rom (currently only Voyager-NG and Genesis can be purchased on CD-rom) - CD versions have added extras such as pre-setup MIME types (VNG), HTML documentation etc. On CD By Disk By Email £28.00 £22.00 £20.00 n a £28.00 £26.00 £28.00 £22.00 £20.00 n a £20.00 £18.00 n a £20.00 £18.00 n a £20.00 £18.00 n a £17.00 £15.00 n a £17.00 £15.00 n a £20.00 £18.00 Genesis Ne- TCP ir1 Stoic- lor in,-. Am--ga [Available December)
Miami TCP IP Slack M the Amiga Voyager Next Generation Microdot-ll AmlRC AmFTP AmTalk X-Arc AmTelnet + AmTerm Package Deal
* S Discount when 2-4 Vapor products are bought, 10% Discount
tor 5+ internet informer Still unsure about connecting to the
Internet? Confused by all the acronyms such as ‘ISDN’? Confused
about the costs? Wondering whether your Amiga can access the
Internet? No need to worry any longer - we have released issue
2 of our ‘Internet Informer’ for Amiga users. A leaflet that
offers you all the information you require in order to get your
Amiga onto the Internet, Modem choices, software that is
available, service providers for the Amiga, questions and
answers. It also contains information about NetConnect and what
we can do to get you onto the Internet, For your free copy,
call us or write to us.
DELIVERY CHARGES Sware -£1.00 for UK delivery
• £1.50 for EU delivery
- £2.00 World delivery H Ware - £4 for 2-3 day delivery
• £6 for next day delivery
- Ecall for Saturday delivery Oval House, 113 Victoria Road,
Darlington, DL1 5JH Tel : 01325 460116 Fax: 01325 460117 SMB
Make cheques P.O.'s payable lo Active Technologies and send lo
the address listed opposite. We can accept credit or debit card
orders. For any additional information call us!
E-Mail: sales@active-net.co.uk 55* http: www.active-net.co.uk Hypercoml A1200 1 x 460,800bps highspeed buffered serial port £44.95 HypercomS A1200T 2 x 460,800bps highspeed buffered serial, 1 x 5Q0K byles sec parallel port £89.95 Hypercom3Z Zorro-2 3 2 x 460,800bps highspeed buffered serial, 1 x 500K byles sec parallel port £79.95 Hyporcom4 Zorro-2 3 4 x 460,800bps highspeed buffered serial ports £99.95 Hypercom3i Zorro-2 3 Expansion module for Hypercom 3Z 4 offering 2 x 460,800bps high speed buffered £59.95 serial, 1 x 500K bytes sec buffered parallel port.
Stfax professional £29.95 STFax Professional is new commercial tax program tor the Amiga containing the sort of advanced features you would find within commercial PC fax software. STFax has been in the shareware for the last few months, and the brand new commercial "professional" version offers even more advanced features plus voice control lor voice modems - use your Amiga as a digital answer machine, create a fax on demand service (ideal for small businesses. Allows your customers to contact you at any lime and use fax on demand to remotely download facsimile information about your
products!) And create advanced voice control scripts.
• Full Fa* Features:
- Support for all fax modem classes (1,2. 2.0)
- Phonebook (store all your favourite fax and telephone numbers)
- Scheduler (store fax messages to be sent at specified times)
- Reports (quickly see when a fax was sent and received)
- Datatypes support for image conversion
- Printer driver to redirect all print-outs to a lax file (print
from Wordworth, Pagestream etc!)
- Viewer for viewing outgoing incoming fax messages
- Fax toward (forward faxes lo another machine)
* Advanced Voice Features:
- Use your Amiga as an answer machine (digital messages,
unlimited storage space!)
- Advanced voice scripting - create your own voice network or fax
on demand service
- Use your modem as a telephone (make and receive calls via STFax
Pro and your modem)
- Remote access (listen to your messages from an external source,
le. From another country!)
- Calter-ID (see exactly who has called and led you a message)
• Your Own Mini-BBS:
- One or more secure 'doors' (access areas)
- Point and click setup
- Allow users to upload files and send messages
- Custom greetings and menus III A Andy Smith dons his
deerstalker and picks up his Mil)) magnifying glass in an
attempt to solve the mystery that is Must... Myst is very
special. It's not often a game appears, on any format, that
manages to completely engage the player, but Myst is just such
a game. No wonder then that it's the biggest selling CD- ROM
game of all time, having achieved a massive following when it
was released for the PC and Mac a couple of years back.
Its crown may well have been stolen now by some PlayStation game or other but it's certainly still something to crow about.
And it's not as if it's the easiest game in the world to get to grips with. Anyone looking for linear structure, simple puzzles and clues aplenty are going to find themselves very frustrated. Myst gives you nothing to start with and expects you to get on with it. Even after several days playing you're not going to be entirely sure what's going on or what you're supposed to be doing. But let's go right back to the beginning.
This is a point and click adventure, of sorts. You view all of the game's locations from a first person perspective. Interaction with the landscape is achieved by means of a small cursor in the shape of a hand £ £ Myst is a strange island you - w w find yourself on at the start of the adventure. Quite why it exists is not entirely clear... If that you move around the landscape.
If you want to move forward, place the hand on the screen so it's pointing up. If you want to turn right move it to the right of the screen until it points right. Simple as that. If there's something you can pick up or pull or k Before you know it, you’re w immersed in Die whole bizarre world of . But don’t a a expect it to be easy... yy N whatever, then the hand changes so it looks like it's gripping. You don't get much easier than this.
But what's the game all about?
That, dear reader, is still a mystery to me. Myst is a strange island you find yourself on at the start of the adventure. Quite why it exists is not entirely clear, but after a couple of hours adventuring you come to realise that there's this character called Atrus who spends his life jumping between different ages and different places, helping the inhabitants (if there are any) and generally enjoying the wonder and beauty of the places he helps to create. Something's gone wrong in paradise though, and Atrus suspects one of his two sons, Sirrus or Achenar, of not only meddling with things they
shouldn't but of actually destroying times and places that Atrus has lovingly built.
Ah ha! A power trip-switch. Now then, maybe III throw it. The power will be re-connected?
Confused yet? You will be, my friend. You have no clues to start with, either to what's going on or what you're supposed to be doing.
After a bit of wandering around you'll suddenly start to get an idea of what's happening. A scrap of paper here leads to searching a room there which reveals a clue to somewhere else.
Before you know it, you're immersed in the whole bizarre world of Myst.
But don't expect it to be easy. Not only is it generally vague, but a lot of the puzzles are really quite tricky. Miss some tiny detail and you could be wandering around for days going over the same old ground again and again. This is possibly the only real disappointment with Myst, but even that's forgivable once you're aware that it plays this kind of trick on you.
Let's take the scrap of paper as an example. After a couple of minutes on the island you'll find the paper that explains that there's an important message to be read on the 'imager' that's to be found in an ante-chamber next to your starting location. Fair enough, let's head there then.
Right, we're in the ante-chamber and we've found what can only be the imager. Several speculative clicks on the thing have got it to do a couple of odd things, but there's no recognisable message coming forth.
A more detailed look round the room reveals a note on the wall by the stairs. The paper tells us to input the number of marker switches on the island into the imager to reveal the message. First of all, what's a marker switch? Second, how do you input the number (which for argument's sake let's say is eight)?
Right next to the note on the wall, on the top left corner, is a small button. You'd miss this if I didn't tell you - trust me. Click on this and the note moves to reveal a panel where ?4" ? V ¦ » • 1 t * VV TV ;;; i - v. - Remember that power trip-switch? Weil the power cable runs to this rocket. Getting it powered up and gelling into the thing is a major operation. 01 course.
As you'd guess, getting the key to open that lock at the top ol the ladder is no simple task, it involves Hooding the whole chamber beneath you and then opening a floating chest. Surreal or what?
You can input numbers. Enter the number eight, go back to the imager and click on the right button (you really can't miss this) and suddenly the message comes through, and now you're off.
This kind of thing doesn't happen that often but it does teach you to be very observant when you're in a location and to click on everything. This can, however, be time consuming when you see how detailed some of the locations are.
Don't, whatever you do, let that put you off. I merely want to illustrate that you have to play Myst carefully and with some effort. As the instructions point out, you have to play as if you're really there and, though this may be stretching things a little, it's worth bearing in mind.
Myst is intriguing, addictive and thoroughly gorgeous to look at, although I had a few problems getting the game to run on the A1200 in the office (solved with a patch downloaded from a website) and it needs a whopping 8Mb of fast RAM. However, it's still one of the best adventure games to have been released on the Amiga. Even if you're not really interested in adventuring, you'll find Myst to be thoroughly engaging. The clever and subtle way the game reveals its secrets makes it hard to leave and the way the whole story is woven together makes you keen to learn more.
Just as one piece of the jigsaw falls into place you find there are half a dozen more pieces that don't seem to fit anywhere. And don't for a minute expect to be stuck on the island of Myst. You'll be off all over the place, sometimes without really wanting to.
Myst is not really a game for the novice. Although the puzzles are largely logical, it does take a bit of common sense to make head and tail of them. You don't have to be Einstein to get through the game but it's unlikely you'll understand what you're supposed to be doing if you're thicker than two short planks (which you're not because you're reading AF) or a complete beginner when it comes to adventure games.
You're also going to need a notepad and pen to remind you of important clues, which may be aural as well as visual, and be prepared to sit and think situations through. If you are, and you certainly should be, and if you've got a machine with a high enough spec to run the game properly, then you should search for a copy of Myst as soon as you can.
Spend as much time as you can in each location. Clues could be lurking almost anywhere.
As for me, I'm off to find out what's so important about January 17, 1207, 5:46am. Suggestions on a postcard please... £ £ £ .. .you have to play as if you’re “ w really there... Myst is intriguing, addictive and a a thoroughly gorgeous. Y y L
* ***¦¦ t.
• ii When playing, be prepared to re-visit locations many times
and don't be shy ot trying the unusual as progress can be made
in surprising ways.
II *i V pi I V" vr ¦ „ -x . * "M % « 1 L y This book is very important. Read it carefully (not easy it you’re playing on a telly) and be prepared to take notes.
R Lawks, now what's this ail about, eh? Fear not. Dear reader, everything becomes clear - eventually.
PUBLISHER: Sadeness (01263 722169) PRICE: £29.95 VqiSIONS: A1200 REQUIREMENTS: 8Mb FAST RAM. CD ROM RELEASE DATE: Out now GRAPHICS: • • • • • The graphics can't be faulted. Detailed, stylish and varied, you won't Ure ol them.
SOUND: •• • O O Sparing, but me eerie music and ettects make it superbly atmospheric.
ADDICTION: • • • • O Gel past me start and you'll find yourself hooked and unable to leave.
PLAYABILITY: •••• So easy to use you’ll gel lost In mis world.
OVERALL VERDICT: One ol me best looking Amiga games of afl time. It wffl intrigue and enthran you from Ibe moment you first start.
92% Some mad Italian General is running amok in Eastern Europe apparently - how do all these loonies get hold of armies, eh? So it's time to call in the cavalry and, erm, that's you that is. Applaud Software's once you're aware of these little quirks they can be used to your advantage, like the little quirks could be used to your advantage in Dune II, which Mobile Warfare bears a passing resemblance to.
If you've got limited firepower in a particular scenario then a good tactic is to get your units into a position where the enemy can only attack you from one side. It's your basic tactical thinking really, innit?
The combat then. Each unit (bloke, tank, helicopter, whatever) has a set number of movement points that can be used during its turn. Suppose a tank's got four. It could then move forward two steps and have two attacks on any adjacent enemy unit. Or it could move forward one step and have three attacks (armour permitting) on an adjacent enemy.
Notice how the enemy units have to be adjacent? Good, that's because there are no ranged weapons in Mobile Warfare. All of the combat between units occurs when they're next to each other, and 1 don't mean With a tin hat and a vague idea which end the bullets come out of a gun, intrepid ‘Stormin’ Mto anffio prepares to liberate Eastern Europe. Gulp.
Latest coming via the Islona label, is this turn-based wargame.
Each battle is strictly of the skirmish-type in that you only ever have a handful of units to control and your theatre of operations is limited to a single screen, representing a mere couple of hundred square yards. There's none of this taking a whole horde and sweeping across the Russian Steppes or anything like that.
Just which units you have to control depends on the scenario. At the start of each mission you're given an objective and told which troops are available to you, possibly just a couple of chaps with rifles or maybe a couple of tanks. Then it's down to using your bestest warfare tactics to achieve your objectives.
Now then, using your bestest warfare tactics in Mobile Warfare is a little unrealistic. Not that it actually matters much because both sides are fighting with the same rule book, but you can't, for example, move a tank through a bush.
It sounds a bit ridiculous, but REVIEW MISSION COMPLETE BHRmCHS 9Cir: mmi leiweMir aVirMtt miT?
P*SE= L 3 TFCT CS 103* EoiT:CblO ALL ICI HSJIIT CS . M fissicfijs imiL i tiri mu turn nm noi5E buttm re connnut (Top) With only two helicopters to fight with, the first visit on this scenario has to be the bairaeks.
Knowing lust what to buy is crucial. Instead ol gofcig for that tank which can’t lire at aeroplanes, a wiser investment would he In a couple of cruise missiles ttiot can lake ’em out before they get the chance to do any damage. Then again, that could be a complete waste of money... *• ft , * V
* ¦ v): 41 j I ¦ ... J | - • j*
- V 1 V
* J 1 limp TugjO' mini Each battla is strictly of the skirmish-
type in that you only ever Hquo a hanitfnl nl unite tn rnntrnl
afford one. In most scenarios you're given a set amount of cash
and a barracks where you can 'buy' a variety of units (think of
it like your construction yard in Dune II or Command and
Conquer) decide which unit you want (the porkierthe unit, the
more expensive, natch) and the thing pops out.
It's making and using the right mix of units that's the key to success in MW. Every unit has what the designers call a 'best target' which is diagonally either because there's no diagonal movement in MW.
You can, however, call in airstrikes from time to time. Your ability to do this though is limited by two factors - the scenario and whether you have the funds to where you've got too much money to spend on units, but by the careful use of nurses to heal soldiers, and technicians to heal tanks and so on, you can make your limited resources stretch a long way.
You occasionally get the chance to replenish your coffers during the battles. If you see a small brown chest on the screen, get one of your units onto it as soon as possible as it'll contain money and you don't want that to fall into enemy hands!
The target it's most effective against, like helicopters against troops, and a 'worst target', like riflemen against tanks. Getting the right unit to the right place at the right time is what this game is all about.
You're never in the position In essence, this is what Mobile Warfare is all about and it's not half bad either. It's nowhere near the quality of something like Dune II but the designers have come up with some interesting scenarios that provide a good challenge.
It's simplistic and limited but actually very addictive. There aren't enough scenarios to keep you playing for weeks but you can create your own little skirmishes where you decide which units face either other and their relative strengths, which is something I suppose.
There's no game save option. A password is given to you every other level, which does create its own problems as it's a little annoying to get through a scenario by the skin of your teeth, only to have to go back and do it all again because you messed up the one following it.
It's not a huge problem though, so if you fancy a pretty awful-looking but enjoyable skirmish wargame then don't let that put you off.
Mobile Warfare will provide you with a fair slice of fun. GRAPHICS: ••OOO Hoi me best. Passable rather man glorious, SOUND: ••OOO No sound effects but there’s a lane dial plays ihrougtiotii- Hot that it’s a great tune, mind ADOfCTlON: • • • • o Everv scenario’s winnaiite but some are vary lough and vou’ll only just scrape through.
Thai makes the game addictive id my book PIAVmiFY: ••OOO Some cKocnmentation is required hot It’s easy enough to find your wav around.
PUB USHER: ERIC Marketing (Q 5001314 88) PRICE: £14.99 VERSIONS: A120O REQUIREMENTS: 1.5Mb Chip Mem RELEASE DATE: Ollf now Doesn't look or sound too good, hid It’s fun to nlav it’s simple, addictive and challenging On the planet Holy Doobie, the most popular combative sport is Wingnuts.
Our Earthly representative there is the lii jLirr .y r ilsslisr : J As soon as the target box over the enemy plane changes to a death’s head, it will be time to launch one of your Smarmy missiles. Tee hee!
The Blirrp Iv'obile A mil*if Chip Thi pitJt is 5 jrg jnocrneqri trtf Hon-J irq H ragt t'T .trnin ir-YnJur-jd Tcuq-’insss tccc.lcht fii Yit tcutnes* hm H L t 1 u1- + ’H'A'i •£.
If you get a hit then you can laugh at the other player who now has their screen covered in red paint. Tee hee.
Just imagine the characters from Wacky Races all dogfighting with each other in odd flying machines and you've got a pretty good idea of what Wingnuts is all about.
The characters aren't actually from Wacky Races as that would mean they'd have to have been licensed to be used in the game, but with characters called Dicky Dastardly and Smutley, I think you get the picture. The flying machines they get to control are pretty much right out of Wacky Races though, all flappy wings and odd attachments.
Deicicjs Dsune Wingnuts is an arena-based dogfighting game. Pick the number of players you want (up to four can play if you link two Amigas with a null-modern cable, with two people sharing an Amiga each), select one of the half-dozen characters, give them a flying machine and then pop along to the armoury.
Now this is an impressive part of the game. There are over 40 weapons to choose from here, although not all are available to all machines all of the time, and some of them are very impressive. The hapless paint missile is a good example. Get an enemy in your sights, wait a couple of seconds for the cursor to change to a death's head to indicate that you've got a lock-on and then fire and forget the missile. If you get a hit then you can laugh at the other player who now has their screen plastered in red paint. Tee hee.
Unfortunately, it's not like some of the other missiles in that it doesn't do permanent damage. The best you can hope for is that the player will become so disorientated that they'll crash into the landscape and die.
Sinui'iVD nr*Mfwc-ii5 Z ildrinrr.;
• !• 5:L'lK»‘b t» Mi I Kn.Wli UlftiTluiivttiy '• ?t *. M.NU PI'
Li iMU SelE-cr Nn Wav fiiihhA nijrt :« ut t»: flth .«itrKr,
icucw :ss iucm heir, undo shirp- dq2:J HtfMrriq Phi3£Oi.£iCT
Ui?' FnO*. •.iff'src)
- or t'ttn cm :u* a jriu-n r in ft.uke in Kan*.. Choosing your
craft at the start of the batde. Every one's different so
choose wisely or you won’t last.
Select No Wav fciihhA Delicious Devine? T thought Devine was some tat bloke who wore dresses and sang? Oops, maybe I’m giving away my 80s disco-dancing background... Q i r. e r • 1 r'- 0 s d.
N t ¦* in • : ;i rR'i r-i ¦' * i PL5: Jr£J..... £12 VJ H a PLA: iiL flii*. ~.
RJLj: PL3: m-- l&'j H uu j =;, V& ¦¦ Asa 1 1*17 imr Thro examples of what’s wrong with this game.
Are we flying up, down or sideways in these shots? I'm afraid there’s no way of knowing.
And here’s something you’re going to see very often. Just when you think you’re climbing to 20,0C0ft, the ground smacks you in the mush.
Be able to hide in 'em. Erm, no, not really. The chances are, as soon as you pass through one (blink and you'll miss it) you'll hit the edge of the arena and then be transported to a cloudless area.
I'm really getting fed up saying this about games of late: Wingnuts is not dreadful but it's just such a wasted opportunity. The ideas are mostly fine and the weapons are certainly good - unfortunately, most of them seem to have been aimed directly at the programmer's and designer's feet. ££ A major accomplice, your honour, is the frame update. Even running on my A1200 with an '060 board the graphics are jerky and far from smooth. This has the knock-on effect of making it very difficult to fly any of the planes with anything approaching skill. I shake my head.
Finally, and possibly the biggest single factor responsible for this game appearing before you today m'lud, is the curious choice by the game designers to have the ground the same colour as the sky. Ok, so we're on some alien planet, but you try flying around in a dogfight when you don't know whether you're up, down or sideways.
Thankfully, it doesn't happen in every arena. Some of them are flooded so the ground appears blue, which at least lets you know which way is up, but should you find yourself in an arena that isn't then you're going to be in whole heap of trouble before you even start.
The designers have made some attempt to make things a little less confusing by including great lumps of flat white colour that must surely represent clouds. You can't see through 'em so tactically you should The flying machines they get to control are pretty much right out of Wacky Races though, all flappy wings... PUBUSHER: Skunkworks (01846 675453) PRICE: £14.99 VERSIONS; A1200 REQUIREMENTS: 2Mb RAM RELEASE OftTE: Out now GRAPHTCS: ••OOO The characters are line. It’s the fact dial (he ground's Just Hke We sty. BOH I no m SOUND •••00 me sound enacts won't especially wonderful knit they do the
mh adequately enough.
AODUmflN ••ooo You II have a blast for a whUe. But it’s unlikely to grip you PLAYABILITY ••OOO N doesn't take long to flnl out which keys do what But it’s not the easiest game to play OVERALL VERDICT: More of a misdemeanour of a game that a blatantly criminal aci. Not the best of starts.
58% On flooded levels you at least have an indication ol where the ground is because it’s blue. This makes playing the game a whole lot easier.
Some of the other missiles are pretty devastating though, so evasive action must be taken once you hear the warning beeps telling you that someone else has got a lock on you.
This is especially important when you're playing solo as the computer players are merciless. Even if you turn their intelligence down to 'none' you'll find they're quite a challenge.
And now onto Wingnuts' problems, starting with the mere annoyances to the completely wrong. First in the dock, m'lud, is the actual playing arena itself. It's teeny- weeny. It wraps round but there's no warning when this is going to happen so you spend a lot of time chasing someone only to see them disappear in front of your very eyes and re-appear immediately some way behind you.
The designers reckon you can use this tactically to avoid incoming missiles and the like, but frankly I think they're stretching it.
Secondly, the game's scanner.
This device is located in the top left corner of the screen and is almost impossible to read. You can just about make out that there are some coloured dots (the colours being the actual colours of the other players' machines) but there's little chance of being able to tell whether they're above or below you, even though that information is supposed to be indicated. Quite simply, it just doesn't work very well.
Once again attempts to get Bristol Rovers bach to the top of the Premiership and into Europe. You'd think he'd have learnt by now... If you can be bothered, head for the transfer screen as soon as possible and see who you can pick up for a song. Some of ’em are bargains!
Ou know, the Production Editors are so overworked here at Format Towers the only fun they ever get is making snide little remarks about us overworked (well, this month anyway) and very underpaid (ahem) reviewers.
You and I, dear reader, are above such things. Come with me as I attempt to get Bristol Rovers from Second Division obscurity to the very top of the Premiership. Where they should rightly be. Oh yes.
It's now 2pm on a wet Wednesday I’m inclined not to bother trying to sign or sell players simply because of the tenons waiting times... afternoon. So far I have picked my team and told them I want them to play in a 4-4-2 formation, taking a direct approach to their football. I have neither bought nor sold any players yet. My team are about to play their first match. I should also tell you that it has taken since midday to get The Gas (as they shall henceforth be known) this far.
The screen is currently black, save for a small spinning ball in the middle. The room is silent save for the occasional humming of the disk drive. It's now 2.15pm and I'm reading the Guardian. The screen is still very black.
2. 40pm and I’m beginning to think the game's crashed. I am,
however, very reluctant to re-boot because it's taken so long
to get here. The drive light is still on anyway. A few
desperate mouse clicks and key presses have apparently done
nothing. Back to the paper. 2.44pm and I'm going to have to
re-boot. Here goes.
Look! A match In progress! Sadly, this ended In a nl-nl draw (Rovers through after the first leg).
Wednesday 2St!i August 1996 ®VAdvance Cor-;Pftition ad Manager Info Detak Info Player t View Board & FA SJ*_*ifc»L Cmindtaiue Opbons V ft V } vjiiv «?JjB vJR Vtjp tffl v® Tins really is the screen you re going to be seeing tbe most ol (though obviously (he ball will be somewhere else).
lesse Select zn'vwtmWmn'* 7* man menu screen. Sme tod effective, foe don't sat (Ms loo often drive. And the game's to be called Spike for historical reasons - I won't bore you with the details. 2.47pm and disk three’s in the drive. 2.49pm and disk four is in the drive. Ho hum.
2. 51pm. 'Player 1 select team' it says here, Bristol Rovers are
selected and the manager's name is duly t( you can read any of
(he text on these screens then you're doing your eyes serious
harm.
V. -.: rHk.. _ entered. Disk four is changed for disk three and
then changed back again. And again.
And again.
2. 55pm and a small blue window's appeared on the screen telling
me that it has '65% Shortlist Updating'. This sounds very
groovy.
More disk swapping.
3pm and we're at ’18% International Team Creation', or at least ! Think that’s what the little blue note is saying because it's extremely difficult to read writing that's horribly tiny and horribly blurred, More disk swapping.
3. 01pm and the game's telling me which friendlies England will
be playing during the coming season. I fancy Bulgaria to get a
beating. The black screen's back. 3.02pm and I now know who
Northern Ireland will be playing during the coming season.
REVIEW The game now rapidly (by its standards) runs through who Scotland, the Republic of Ireland and Wales will also be playing during the coming season before going back to it's favourite black screen. I fancy this will be some time so I'm nipping out of the office for a cigarette don't try this at home kids). It's 3.07pm.
3. 15pm and I'm being told that our first match in the Coca Cola
League Cup will be at home on Weds 21 August to Lincoln City.
That should be a win for us.
Disk swapping again before watching more black screen. It's now half an hour since I took control at the Memorial Ground and I've yet to see my squad set up. 3,21pm and we're at the game's main menu screen. I've just hit the 'Advance* option to get us to the first match.)
The screen's gone black. 3.25pm and apparently Plymouth Argyle have appointed Kevin Lock as their new manager. Great.
3. 40pm and the screen's still black. I'm very dose to giving
this up completely. I think this game stinks.
Why on Earth have they been so crap? Apparently, if the game's manual is to be believed, the waiting is simply because this started life as "...a PC CD ROM game. We have tried to modify it as best we can but it is rather a memory Intensive game fora machine like the Amiga..,'. What a load of rot.
¦in sc ree uJ
3. 40pm and the ¦black. I’m this up completely. I
* same 0 Championship Manager 2 is more than a major
disappointment.
If you've already bought the game, then I'm inclined to say 'serves you right. You should have waited for the review' but I won't, just because I can understand the impatience of a hardened gamesplayer.
I've played a few games now.
Rovers are doing quite well but it's still not rivetting stuff. I'm inclined not to bother trying to sign or sell players simply because of the tedious waiting times between each screen.
The commentary during matches fs fun for the first couple of games but soon becomes repetitive and you're basically left with a dull, hard to read football management game that simply hasn't been anywhere near worth the wait.
PUBLISHER; Sadeness (01263 722169) PRICE £29.95 VERSIONS: A1200 REQUIREMENTS: A1200 onlv RELEASE DATE Out now Ft nr- II
• oooo Tiny text Uiai s impossible to see on anything other than
a monitor with flireei video cable ooooo Kane. Hal that you
need any to play but n might hove made me waiting less tedious.
• OOOO Unless you're reading a good book, the waiting's going to
send you somewhere else.
H i iKirr -.1 rlf l)K'ilkwi fwo
• •00 J F11 * i ¦b t Qi.il .
Hnr-M TlJ 'J- r-K-r
• pH* 1*0 feJtr '¦ Simple and easy enough to play once you've
found your way around the mam menu OVERALL VERDICT: Oh dear.
There s no excuse lor this poor niece ol software. Avoid of all
costs.
12% Visit us on the Web! - http: www.firstcom.demon.co.uk °?SLC0STS« Tel: 0113 231 9444 pAIMiMdfcH- : i" Fax: 0113 231 9191 BBS: 0113 231 1422 (TT'Tp - Di-iwiy pCT’S» rr.no(fi*rnrm 5utl*rt tPOMMlaUtfy E-Mail: Sales@firstcom.demon.co.uk ¦ ¦ t w * a rv Showroom Address: g-sj Dept. AF, Unit 3, Armley Park Court SS Stanningley Road, Leeds. LS12 2AE Ipi e Mb« Irm woikiH} rbr,-* ** _ _ , _ I li’MUJ P-C1?3 Sdt ClV'W I Jf.
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Only £39 Ffo* V l+Iypii supflwd I.noff D'jiubt* Sflit.*! PriTtkkn Twj rfi Mihvrsn Sat wewi Kkvb lev uitcsmcMd pri«* conlad t* Lw full drlall* All our prsnl 'fii This* mrJuri* * frM ialu nnill Ktecnon, cb*i* ivorth CSI pten* can Printers Cables D«'ivory |m*I C2 ori ilOm* ¦lii’M-f CM Consumables Canon BJC-30 Colour Inkjet £159 720 x 360 DPI Mono P+rts,-. 35 Page A$ F 6,.:1 •• BJC-80 Colour Inkjet £189 720 x 3£0 DPI Printer. 30 Page ASF Bli Hn BJC-250 Colour Inkjet £126 720 x 360 DPI Mono i CtS. C3rts Suppked. 30 Page ASF BJC-4200 Colour Inkjet £149 720 x 36-0 DPI. Pcpjlsr Pniter Back For A
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Advance Mcro Dry Teen Amiga X-Cad available FREE from our Web
site! - http: www.firstcom.demon.co.uk In the second part of
this Work In Progress, Moss (MMtH talks about the early
problems and setbacks.
Hen we started in late 1996, it was clear that working on the Amiga was not going to be easy.
At that time, there was a new and promising compiler called StormC. However, getting it was quite an experience and we paid $ 600 Cdn by ordering it from the UK.
While we waited, we used the demo copy, ensuring that our code was under the 30K limit. The problems getting the compiler were just the start - getting Amiga documentation was a nightmare too.
If it wasn't for the developer CD that we finally tracked down, we would probably have given up.
The other indispensable resource was Aminet, but it can take some time to sift through what is useful and what isn't. That's how we discovered AHI way back in its beginnings... unfortunately, this was after we had developed an entire sound and music system ourselves.
Vive I'Aminet!
Until we had the developer CD we had to rely on the ROM Kernal Manuals for OS 2.1. There were many problems that would have been solved in hours rather than days if there had been easy and readily available access to the developer documentation from the start.
We eventually realised that there was a huge problem in coding the games that we wanted to do with the 2Mb of AGA machines. We wanted screens of 640x480, preferably 800x600 in at least 8-bit, 256-colour while multi-tasking. When you count in double buffering, graphic objects, sounds and music, there was not a lot left, so we decided to focus on RTG.
This was no picnic either. At the time, there was only CyberGraphX in the with RTG. There was a lot of trial and error before we discovered techniques that would work for double-buffering and created code to solve the collision detection issue.
Our test grew and became a game for us to play and test our code. We were excited and working harder than ever. A tip for game programmers is to plan your games before you start. Don't let them evolve as you code as you'll make more mistakes, have to back-track More details.
Aurora WORKS Aurora Works tec. Are taking pre-orders for 1-fintnD at US$ 34 phis shipping, but have no UK distribution date set as yet.
Ft you want to get In contact trite Aurora Works, you can visit their website at: http: www.auroraworfcs.com or write to them at: Aurora Works inc. 358-114 Queen Mary Road Kingston. Ontario K7M 7E8 Canada.
Me basic graphics ol lanw, which was used lo lest the developing code in early October 1996.
Mainstream. There were no games, not even Nemac IV, so we had no idea if RTG could even handle the requirements for a game.
CyberGraphX has never catered to game programmers and there were no functions whatsoever to handle game issues.
So what did we have? We had the low level library that would give us joystick and keyboard functions but no documentation, and we had datatypes which were useful but slow. The Amiga's anim format was not going to be much use for RTG above 256 colours, and we had 4 sound channels to split between sounds and music!
We did a quick test to see how to do Amiga game programming tasks in RTG. In October 1996 we had a test called tanx. There was no collision detection, sound or music and the graphics were rudimentary.
However, it was the beginning and it made us see some of the problems of RTG game programming, such as double buffering and collision detection. Normally we could use the AmigaOS functions to do these tasks but not more and you'll never quite know how you are progressing. This makes giving time-lines about as accurate as a scud missile.
As you might guess, Zone 99 grew out of tanx. Not that the Zone 99 game idea is a bad one, but when we finally did do the game design, we realised that the game could only be accomplished the way we wanted with a top-down texture-mapped graphic engine (similar to a first- person 3D engine) rather than the top-down sprite-based engine that we had. So in May 1997 work slowed on Zone 99 as we decided what we were going to do about this.
After much consideration and quite a few designing sessions, we created H-Bomb and decided to delay Zone 99.
Our game developments have been a long process. We had to test and ultimately throw out AGA support because of graphic memory requirements. We had to reject five anim players, finally creating a custom format. We had to discard our audio system and rebuild it around AHI and we had to overcome the shortfalls of CyberGraphX.
So what did we do right? Well, that's what we are going to talk about next time. Some early sketches which developed into the more polished tanks of H-Bomb.
...the game could only be accomplished the way we wanted with a top-down texture-mapped graphic engine Having just sold his car, the whole of the West Country breaths a sigh of relief now that 's confined to racing on the Amiga.
Mere’s a bloke on skates, a tank, a double-decker bus and a football all rackig each other on this course.
Madness reigns In ummaie super Skidmarks, V1K ir?
My.
A ¦*
t. t 3
- k* iMhr A toilet towing a caravanP Well, ot course (top).
Sainsbury's on a Saturday afternoon (right).
...there’s something extremely satisfying indeed about churning up the tracks and putting skid marks all over... Oh boy, can I rip 'em up on this one though! Ever since it first appeared, Skidmarks has been a firm Amiga Format favourite. There's just something that's so playable about this game.
It's more of a pure racer than something like Micro Machines and, even though it sounds fairly silly, there's something extremely satisfying indeed about churning up the tracks and putting skid marks all over the course.
Ultimate Skidmarks features everything that appeared in Super Skidmarks but now it's on CD and there are a couple of additions. There are some 50-odd cars to choose from now and up to eight of them can run around on your AGA machine, though only four of them at once if you're towing caravans.
With Acid's reputation for weirdness it should come as no surprise that some of the new vehicles are a little odd - skiers, the Starship Enterprise, X-wing fighters from Star Wars and a rather disturbing baby in a little walker. Strange fruit indeed.
Also included on the CD are Skidmarks Farmyard and Super Silly Skidmarks, but both of these are a bit lame with the only real additions being the odd, quiet, sound effect.
The rest of the game's just peachy though, the three player split screen is good, though a little confusing, and it's fab that you can locally and remotely link a couple of machines together and really get the adrenaline pumping.
There's still the single race option or the championship mode and it's still disappointing that in championship mode you don't get the chance to choose which car you drive.
You either drive the Porsches in the Porsche championship or the F1 cars in the FI championship or whatever.
And it's still curious to find that the computer drivers are very easy to beat when you're having a single race and a complete nightmare when you're in a championship. Well, it is when you select the pedal car option.
If you try the zippy or slippery options then things ain't quite so easy.
Whichever way you look at it.
Ultimate Skidmarks is just the thing to slip in your CD drive (when you're not playing Myst that is). Go for it.
GRAPHICS •••OO Some ol tire colours nicked lor die vehicles are horrid. The overall graphics ire Dae.
SOUND: ••OOO me new sound effects are a bn crap and they're very quiet ADDICTION • • • • O Once you get going it's so tempting to let everything else all on the backbumer. Ace.
PLAYABILITY • • • O O left, right Bod accelerate - what could be simpler? Oh, you get to tool your horn loo.
PUBLISHER: Guildhall Leisure (01302 890000) PRICE: £14.99 VERSIONS: A12G0 REQUIREMENTS: CD ROM RELEASE DATE: Out now OVERALL VERDICT: Oon’l expect a whole load ol additions and new features and you won t be disappointed OFFICMI Pl«S CD-ROM DRIVE SQUIRREL SCSI INTERFACE 3 FREE CDS DOUBLE SPEED ...£7995 QUAD (3.4) SPEED ...£11 995 TWELVE SPEED ... £1 6995 ADD £30 TO THESE PRICES FOR A SURF SQUIRREL INSTEAO OF A CLASSIC SQUIRREL DOUBLE SPEED PACK ILLUSTRATED l lr 1ST 2 database £39»s RICOH CD REWRITER MP6200S DP MECHANISM. 2X WRITE & REWRITE, 6X READ
MAKECD 3.1 SOFTWARE 5 CD-RS & 1 CD-RW Don I forge! Our w soil ware and hard Amiga, which met midi packages, ac carets, memory, di utilities, pTogramr an mdanstva caist i-iiL-a at unbeatabl Call free (within the UK] to order any HiSOFT product using your credit debll card. We accept Mastercard, Visa, Switch, Delta.
American Express etc. at no extra charge Carriage is £4 2-3 day service) or £6 for guaranteed next day delivery (lor goads in slock). All prices include UK VAT We also accept cheques, Pgs and official purchase orders.
.W.rkTvG?!
© 1998 HiSOFT. ESOE.
The Old School, Greenlield. Bedford MM5 5DE, UK lei +44 (0) 1525 718131 • lax +44 (0) 1525 713716 WMM.hisofi cg uk • www. ClnemaGrj, com OVER TO YOU!
Look through a copy of Homes and Gardens magazine and then look around your living room, if it's anything like ibid smi'a, yours will never be featured within the pages of prestigious tome. These gar created by Amiga Format are the Amiga games' of Andy's living room. They are, of course, the... hich makes this section of Amiga Format more like Sheds and Allotments than Homes and Gardens, but we contest that some of the 'sheds' featured here are just as good as some of the 'homes' you'll find elsewhere. Just because they’re not dressed up quite so well doesn't mean they’re not as good to live
in. Oh look, this analogy is getting far too stretched. Suffice to say that just because some of the games featured in Reader's Games look crap, it doesn't mean they're not great fun to play.
The object of the exercise here is to simply let our readers display their game-creating talents without fear of ridicule (mostly). We merely offer advice and help in order to keep them on the right path when it comes to making a game that other people will want to play - for fun and everything.
Even though £50 doesn't buy a great deal in this day and age, it’s still better than a kick in the teeth and you'd be pleased if someone gave it to you, which is why we offer the author of the month's best Reader Game just such an amount, Nice folks that we are.
All you have to do to stand a chance of making that £50 yours is code a game, stick it in an envelope along with the reader warrant and a photo of yourself and sit back and wait.
Hurrah! Just a couple of months ago (AF105) I was very excited to get AMIGAtchi from Samuel Brookes, only to be severely disappointed when it transpired that the little fella did absolutely, erm, nothing.
Hang on. I wrote that intro last month.
For AMIGAtchi II. A Reader Game from Samuel Brookes. Now he's sent me AMIGAtchi
III. So, what's new?
Erm, erm. Actually there are a couple of new bits. Your AMIGAtchi now goes to school (!) And answers mathematical questions periodically (he always seems to get ’em Again, a Tamagotchi done dial doesn't acinaftv do • areal deal at all.
Right, too). He also goes to sleep occasionally, sometimes for as long as 6 seconds. None of these things will manage to keep you interested for more than just a couple of minutes, though.
Look, Samuel, you’ve obviously put in a lot of effort with this and for that you must be commended. It's just a shame that you're r ,9 r i ¦ r w
1. '* i¦am r
* • r mt rrrfn a
• ¦ r ¦ p* • ¦* r Don'1 be fooled by die In-game game PC-fioicM
eiitier - U s until vrtm.
Wasting your obvious talents on something that's not worth the effort. Switch to something that people can play and you'll improve your programming skills and you'll get a lot more fun out of it.
And please, no AMIGAtchi IV. Thanks. © (• 1 !» .A Better than JwdBOfctt l (which was better than AbMcM) bat It’s sffl) not going to beep you even vaguely entertafaed Give up the Tamagotchi theme and switch to something more Immediate. You’ve got the sbils, they just need to he targeted a Bttle better.
Alistair Stewart Amos Pro Proof that the Reader Games pages of AF are informative, entertaining and inspiring comes with the arrival of Orb from Alistair Stewart.
After finding a copy of Amos Pro 1.3 on an old AF coverdisk, Al’s decided to have a bash at coding himself, and what a start he’s made!
Orb's a two-player game that takes place in one of several arenas, which seem to change randomly during the game. The player has to r 40© cr z 3© . C
r. i c CZ 3©
• A c cz c cz ©© a© t i a© r _cz & c i z cz c cz a©© f-
Of*.rjMTi Yii ¦ -- -
• a • 1 ••• li • • •
- * m ¦ ra~il H w m » , move his ball around and either bounce on
top of his opponent or get his opponent's ball to fall off the
bottom of the screen. Simple.
And what surprising fun it is. Alistair has managed to get the inertia on the balls almost perfect, although they do seem just a tad light.
The novel scoring system (half your points are lost if you fall off the bottom of the screen, and half again for every subsequent fall off the bottom, while five are gained every time you bounce on an opponent, causing them to lose two) combine to make this addictive fun.The loser is the first player to reach zero points.
What it needs is a decent one-player mode.
Mow This is more like it. A simple game mat's addictive and enjoyable, it slifl irugltl not look ffifce much but rt's heaps of lint to play.
If that's not possible, what about three or four people playing at once? The beauty of this game is its simplicity. I don't think it would benefit from having weapons and such, but maybe the odd bonus, like a freeze the other player bonus, would make it even more enjoyable. Welcome to the world of games design Alistair, let’s hope you're around for a long time to come. ® VERDICT Simple yet Nobly addictive. Altbouph l don’t dibit Abstat can take Orb very much further, ft's a very promising start Now lust play as many games as you can Al and pinch ad the best Ideas - ft's what everyone else
does!
OVER TO YOU!
Ermanno Manzoni It's apologies time. Back in AF106 I received this game from Italian Ermanno, who's submitted several games to Reader Games now, most of which have been of a very high standard. I couldn't get this one to work properly and so I gave it a bit of a kicking.
Unfairly as it turns out.
Ermanno's re-written to me and explained where I went wrong and now the game works fine. But while I'm here people, don't bother sending in games that need to be loaded into something else to make them c unoFosmft reht u Pirates Cove Steve Bailev L itz Basic HUM8ER-X ¦ 0 2 4 T a a 0 2 1 3 sw p 0 A I 1 a a 0 0 4 « a a P * f [T Lmffl, nKITIM I man - run as I need games that either auto-boot or can be run directly by double clicking on their icon on the Workbench.
Back to Number X though. As I thought last time, it's a Mastermind kind of game - not the question and answer television quiz, but the old seventies game where you had four coloured pegs hidden and your opponent had a set number of turns to guess what they were.
Number X is exactly the same, although it picks numbers and not coloured pegs to hide, NUHBER-X n 3 5 8 7 • 4 U -i fJ p w o p P (J a M U u u b b a 9 9 ; I 5 « 3 7 4 3 4 3 ! I A I 1 3 6 4 7 and is even trickier because you can opt to have up to seven hidden numbers to find should you so desire.
You pick your number and then the computer gives you either a red peg to show that you've picked the right number but in the wrong part of the sequence, or a green peg to show right number in the right place.
The really tricky part is trying to figure out which one's the right one.
It's good. There's not much more I can say about it. If you fancy a good guessing .
Game then you'll get a lot of fun from Number X, especially as it's got a decent one- player mode included. © Statute but effective, with a sunnisfngty good use of sound. My apologies go out lo timimo for oof getting tilts to work the first time round because it’s a fine piBzfe game that'll entertain you for ages.
Steve is no stranger to Reader Games and that's really good news for the rest of us because, not only is Pirates Cove his best game to date, it's one of the best we've ever had submitted to Reader Games.
Remember the old MicroProse game Pirates ? Well, this is sort of a little bit like that.
But only a little bit. Essentially you're in charge of a ship and have to find 14 scrolls that are buried on 14 islands. But you can't just go charging round the islands willy-nilly because they're riddled with traps and the only way to get to each island's treasure safely is to get hold of a map.
Maps can be bought at any time during the game and, after you've got your first map and found your first scroll, you should have enough money to buy the next and so the chain starts.
However, getting hold of enough cash to purchase your first map will involve engaging in a wee bit of piracy.
Have a small battle with one of the other ships you see sailing around and if they sink before you do you'll get some money. The only danger in fighting is that your ship becomes damaged and if you take too many hits (not that you have any control over whether you get hit or not) you sink. Still, once you've Alter counnciQ through vow voles lor the besl Reader Game leal tune (won by Sieve tabom’s mtcflsiti CtHmMWdhon} w realises! Ihn with such a vnaliti or idem ool there, some report garnet were oWv receiving a lew votes. From now on. Ml ask vtn to vote rot the best game every sis month* and
we d Mu you IQ choose from the prae-wfnnm chosen by Andy over those itnnlbx. Bui donl inn vole - write your own gasoe and oexi Unw fl cooid be von wbn wtns loads ol cash and i study hag tub ol Amga-reisied stall bo an. Make our day...
* • b • ¦ •» *
* **» Him I * ¦ Mill ¦ * *. *¦ • » . Ii V - 1 H .... 1
repaired yourself you'll hopefully have enough money to buy
that first map.
Although that's about all there is to the game it's surprisingly good fun. There's not too much challenge here, though. Simply remembering to buy your crew some food and drink periodically and replacing any deserting crew members with fresh recruits are your only real concerns in between collecting scrolls.
Even so, it's polished, well put together and entertaining. Despite its limitations it gets a huge thumbs up from me.
A rather timfted but highly entertaining game that's fun to play, if looks good, sounds fine and provides a cbalenge (albeit smpflstte) that should keen you very happy for qitite a long time indeed.
When you're sending in your submissions make sure you also give us:
1. An address where you can be contacted.
2. Details of the language used to create the game.
3. A recent photo of yourself.
The address to send your stuff into is: Reader Games * Amiga Format 30 Monmouth St. - Bath • Bat 2BW Everything included on the AFCD must have a reader warrant with it. Just cut it out off this page, sign it and send it in to us with your game and a recent photograph of yourself. A last reminder; if you don't include this warrant we simply won't be able to put your game on the CD - that means you won’t be able to have it judged by other readers.
In respect of all material which forms my reader contribution to Future Publishing's Amiga Format, I hereby warrant that:-
1. The material is anginal and does not infringe any other
material or rights:
2. The material does not contain any material which is
defamatory, obscene or indecent and is exempt from
classification under the Video Recordings Act 19S4;
3. That there are no legal claims against the material provided;
4. That I have full power and authority to provide this material
to Future Publishing.
J Signature: MINI OFFICE This superb easy to use office suite is great for the home and small business, It includes a Word Processor with a spell checker, Database, Spreadsheet and more.
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27. Myth
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51. Bubble & Squeak
53. Naughty Ones Order: CD562x £22.99 DELUXE PAINT 5 Deluxe Paint
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Order: CD404x £9.99 ADULT SENSATION VOL: 2 4000 images, 70's images, a few games. Animations, Adult stories.
Adult music and samples and much more.
Order: CD 115x £7.99 3 ADULT SENSATION VOL: 5 Volume 5 consists of dozens of Adult related games like: Strip Poker, Tetris Sex, Adult Fairy Tales, Friday Night Pool and more.
Order: CD567 £19.99 AniME BABES SPECIAL EDITION Thousands of high quality Manga style GIF Images. Contains scenes of nudity and sex.
ANIME BABES VOLUME ONE Thousands of high quality Manga style GIF Images.
Order: CD 191 x £14.99 CIVILIZATION "Build an Empire to Stand the Test of Time". Discover New Technologies - Build Wonders of the World - Determine the I Fate ot your People.
|i Rated No.2 best game ever.
Order: CD454x £12.99 ULTIMATE GLOOM "Gloom 3” The Ultimate version of Gloom, The Amiga's answer to Doom, Brilliantly Fast 3D graphics and BLOOD like you've never seen in a game before.
Order: CD472 £14.99 SUPER SKIDMARKS + Brand New Release! Features the best Top-Down Racing action ever...Over 40 tracks, 40 Unique vehicles: Ranging from Aircraft to Shopping Trollies.
Order: CD493 £ 14.99 STREET RACER The Amiga Version of the World Famous PlayStation game. Featuring Wickedly fast graphics.. THEME PARK DELUXE Newly released Amiga CD- ROM containing both ECS and AGA Versions of ThemePark.
"One hell of a Great Game!"
Rated 90%+ Order: CD583 £14.99 NEMAC IV The Ultimate 3D "doom" clone featuring stunningly fast 256colour - 3D graphics and awsome sound effects.
Rated 90%+ Worldwide.
PINBALL BRAIN DAMAGE Pinball Brain Damage is an exciting new AGA only Pinball simulation, featuring Super- high-res graphics!, multi ball, multi flipper and tons of other features. Look out for the review!
Order: CD486 £19.99 Order: CD477 £19.99 BIG RED ADVENTURE After the success of the PC version, The BIG RED ADVENTURE is now available on Amiga CD. Featuring great high-res graphics.
Order: CD455 £ 19.99 FLYIN' HIGH Forget those boring “flat" 30- racing games. Flyin’ Fhigh allows you to drive over hills, through tunnels, over ski- jumps and a lot more. Up to 4 ¦0 41 -m DELUXE PAINT 5 Deluxe Paint as a product is the envy the the whole PC world, It’s features and ease of use are not matched by any other graphics package either on the Amiga or PC, Deluxe Paint 5, the latest release, is no exception. Deluxe Paint 5 is without a doubt the fastest paint package available on the Amiga, It's unique palette feature supports virtually all the Amiga's graphics modes. Deluxe Paint 5
includes the most powerful yet simplest to use animation feature you could imagine. Direct support for all the Amiga's animation formats are included as well as of course the industry standard IFF picture format. Includes full printed manual.
The CD version is supplied with a free bonus CD containing Colour Fonts, Clipart, Images etc. Order: CD499 £19.99 SOUND EFFECTS VOL:1 Over 15,000 files. Includes sound effects from all over the place, including Animals, Nature, Horror, House, Crash, Explosions etc, etc. Order: CD 165x £9.99 BLJTZ BASIC 2.1 A next generation BASIC with features borrowed from PASCAL, C and others. Program any type of software with more power than ever before.
Complete with full manual.
Also available on floppy disk.
The Special CD version also contains the complete series of BUMs (Blitz User Manuals) and a free bonus CD containing source-code, graphics, fonts, samples etc. Order: CD500 £19.99 MICK DAVIS’ CARTOON ART Contains 500 high quality professional clipart images, all of which are royalty free. It's supplied with a 30+ page booklet showing all the images, Every Cartoon image on this CD is 100% original.
Order: CD235x £19.99 MIDI GOLD : VOLUME ONE Professionally compiled collection of around 3000 MIDI files.
All tracks are categorised into various directories, like: Film, Composer, Artist, Style, etc. Great with Yamaha MU 10.
Order: CD492 £29.99 3D OBJECTS Thousands of DXF compliant 3D objects suitable for use with either Lightwave or Imagine. All popular catagories included like : Space, Furniture, Buildings, Objects, etc, etc. Order: CD215x £7.99 MAGIC WORKBENCH Magic Workbench Enhancer is a stylish Amiga CD-ROM containing not only Magic Workbench but also around WORLD OF CLIPART PLUS World of Clipart Plus is a double CD-ROM containing 40,000 mono and colour clipart images. It includes over 100 categories including: ani mats, people, vehicles transport, food&drink, zodiac, xmas, cartoon, music, computers,
technology, babies, women, men, dogs, cats, birds, office equipment, trees and dozens more.
Order: CD77x £14.99 20,000 WEB GRAPHICS This comprehensive resource has everything you need to help you develop a profession al looking web site. Includes over 7,000 animated GIFS, a; well as 13,000 fast-loading buttons, flags, banners, dev- iders, symbols, bullets, arrows, alphabets and more, ALL ROYALTY FREE!.
Order: CD584 £9.99 SIMON THE SORCEROR SixthSense Investigations is an amazing new Amiga arcade adventure, featuring 32 locations, full character dialog, 3 different worlds, many interactive characters, puzzles and more. This game sets new standards for Amiga gaming, Based on the classic style of LucasArts Graphic Adventures.
SIMON THE SORCEROR “Simon the Sorcerer" is one of the Amiga's most loved graphic adventures."The animation has to be seen to be believed." CUAmiga The voice of simon is Chris Barrie (Mr Britas).
Suitable for Amiga CD CD32 Order: CD563 £14.99 TURBO PRINT 6.01 The ingenios printer driver system: TurboPrint prints the full colour spectrum directly from your favourite software package. Print at the very best quality, and at the highest speed!
Order: TURBOPRINT £49 These "Adult" titles are strictly for puchase by Adults over the age of 18 Only. We hold over 50 different Adult titles in stock, So please call for a catalogue.
EMULATORS UNLIMITED Tons of Emulators covering, C64, Spectrum, Amstrad, Atari ST, BBC, C16 and loads more.
Order: CD 117x £14 99 Order: CD45x £10 SPECCY CLASSIX ‘98 Play over 3000 Classic Spectrum Games on your Amiga, Includes the latest Spectrum Emulators and thousands of Games.
UFO ENCOUNTERS Thousands of documents and images that you should not see. Covers Rosswell, Abductions, UFO Sightings and much more.
KIDS RULE OK 2 Includes three more children’s games : Bully’s Sporting Darts, Popeye’s Wrestling and Dinosaur Detective Agency. Rated 90% Order: OS 16x £9 Order: CD 179 £14.99 C64 GAMES ARCHIVE The re-compiled C64 Games CD includes around 15,000 all- time classic Commodore 64 games. It's very easy to use and the CD has a complete index of every game.
Order: CD 182 £29.99 PLAYDAYS The Official Playdays as seen on BBC is available now and includes 13 different childrens activities. It covers : Numbers, Letters, Colours, Shapes, Sounds and more. 90% AF Order: QS15 £9 C34 I )!1 EPIC ENCYCLOPEDIA 1996 The first edition of the Amiga's answer to Encarta, The 1998 versionis for more advanced, but this version will work on ANY 2mb Amiga.
MONITOR ADAPTOR Plugs into your Monitor port on your Amiga and allows use ol any SVGA PC monitor on the Amiga. WB3 recommended.
Order: VGA £9.99 Order: C0222x £5 AMINET SET ONE OR TWO Aminet Sets One & Two each include 4 CD's of tools, demos.
Order: AMINET 1 or 2 £14.99 each 4 PLAYER ADAPTOR Allows you to use upto 4 joy sticks on your Amiga. Simply plugs into your Parallel port.
Order: 4PLAY £9.99 SPEEDKING JOYSTICK More comfortable handling, shorter, faster and more precise joystick than any other. The SpeedKing is also virtually indestructable with its steel shaft.
Order: SPEEDKING £12.99 8 SPEED SCSI CD-ROM DRIVE A6CQ a 1200 High Clua,ity eight-speed cd-rom drive Compare complete with squirrel interface, Order: 8SPEED £149.99 + £7 P&P Order: AMINET 3 £14.99 AMIGA JOYSTICKS PYTHON 1M £10.99 MEGA GRIP (as shown) APPACHE £9.99 ZIP STICK £14.99 TAC 30 (el’ cheapo) 4MB A1200 RAM BOARD Durable 4 megabyte ram card for the A1200, gives you a total of $ mb ram.
Order: 4MBEXP £39.99 + £7 P&P £10.99 £4.99 Order: AMINET 4 £27.99 - CALL Ull, Eptt ,sV. Ud IJV- 097 Vef*1011 Order: TURBO 1230LC £79.99 + £7 P&P S' VARIOUS CABLES A1200 3.5” HD CABLE £20 AMIGA PARNET CABLE £15 AMIGA SFRNFT TWIN £10 Order: AMINET 5 £27.99
3. 5” HARD DRIVES ALSO AVAILABLE Call for the latest prices
PER4MER STEERING WHEEL ‘Arcade style control ‘Injection
moulded construction
* 50 degree rotation ‘Self centering ‘Includes Analogue Adaptor
Order: WHEEL £59.99 + £7P&P ANALOGUE JOYSTICK* High quality,
silky smooth movement analogue joystick. Suitable for any
"analogue” compatible game, like TFX etc. ‘Requires Analogue
Adaptor Order: PC JOY 1 £9.99 ‘Spend £25 and choose one of the
following free.
Spend £50 and choose any two, etc. Order: AM NET6 £27.99 EPIC COLLECTION 3 The Epic Collection Volume3 features well over 600mb ol the very latest and only best Amiga games, tools, images and music. It also contains over 80 disks of educational software, Order: CD405x £14.99 MOVIE MAKER : SFX Learn all the tricks of the film industry, includes in-depth multimedia details on a number of special effects, like cutting your arm open, taking out your eye and more. 4mb Order: FCDI84 YAMAHA MU10 SOUND CARD Brings you all the proven benefits of Yamaha XG performance in one small box that connects
directly to your Amiga.
Call tor more information 17BIT LEVEL 6 The very latest 17BIT disks specially compiled by Quartz.
All the best titles are here.
Through an easy to use interface you have access to around 600 brand new Amiga disks all categorised into various themes.
SOFTWARE EXPLOSION 600mb of top quality data.
Images, over 300 textures, Objects, Samaples, Modules, Games, 600 Letters, Demos plus a great deal more.
AMIGA 1 I Q*f I + Tiwn Order: FCD449 SOFTWARE EXPLOSION 2 Brand New release includes tons of Midi Files, Images, Colour Fonts, Tutorials, Virtual Computer Pets, and a whole host of other stuff.
PRIMAX MASTER TACKBALL Ultimate 3 Button serial trackball for use on Workbench.
Silky smooth operation. Can sit in the palm ol your hand.
‘Includes Moused Adaptor Order: PRIMAX £39.99 Order: FCD560 Epic - BSS House, Area50, Cheney Manor Trading Est.
T* Swindon. Wilts, SN2 2PJ. UK +44 0 1793 514187 Fax ¦ epicmarketing@dialin.net iSL www.vaiivue.demon.co.uk +44 0 1793 514188 Internet Enquiries , FREEfone 0500 131 486 or +44 0 1793 490988 Orders POSTAGE- UK - £i per [ilia Overseas £2 per litre ¦ For Pr-ces n Australian $ $ $ s'-nply double the UK ££i“ pro*.
A. I ilen’s are sold subject to Our norma1 terms and conditions
and are subject lo a*a !aM!)' E&OE All prces mi'jcte VAT 'Free
CD'sare only ottered on Software purchases AH i ties are
cxxvp.ii&le with ah Amiga's unless Saved KS2-3 - CompatiCle
wit A5Q0+ A6Q0,'A12( Q etc Please col to; a *11* uplo date
cKnlogia* ol new and second hand Amga titles.
Tr*le Enqui' es Wnteo™ Fa* Trade Sites on . 0 1f93 484 097 EPIC ENCYCLOPEDIA OF THE PARANORMAL An exciting new multimedia Amiga based CD-ROM featuring high-res AGA graphics throughout. Covering subjects like: UFOs & Aliens, Strangelife (Bigfoot, Lochness monster etc), Mysticism, Mind over matter, Myths and Legends and more, this CD promises to give you an ‘‘experience1’. Also for the first time on an Amiga multimedia CD, there are true “AVI" files (Audio & Video). Hundreds of colour images, masses of AVI's, and animations, hundreds of voice-overs, over 40 minutes of presentations around
400 subject synopsis’, and hundreds of ’cross referenced' articles.
Order: CD223x £14.99 EPIC ENCYCLOPEDIA The Epic Interactive Encyclopedia is a completely updated product to the extent that it now includes around 16,000 subjects. It features a superb new updated multimedia interface with new colour scheme, online help, hundreds of film clips, images, sound samples and subject information text. It supports a multitude of new features including: Colour images, Full-screen filmclips, National anthems and a unique Inter-ACT* feature which allows you to interact with certain subjects like: Draughts, etc. A superb reference and educational title for the whole
1996 Edition: 1997 Edition: CD262c 1998 Edition: Call lor Info.
Order: CD462 £19.99 ESSENTIAL SOFTWARE A1200 HARD DRIVE PREP & INSTALLER £7 A600 HARD DRIVE PREP & INSTALL £7 ZAPPO ARCHOS CD-ROM SOFTWARE £7 100 MISC PRINTER DRIVERS £3 CANON PRINT STUDIO £3 SQUIRREL CD-ROM SOFTWARE £12 ATAPI SOFTWARE £3 Head Office (UK) BSS House - Unit22, Area50, Cheney Manor Trading Est. Swindon.
Tel: +44 (0)1793 514188 Australian Office 36 Forest Road, Heathcote, NSW, 2233 Tel: +61 (0) 29520 9606 German Office Paul Lechler Strasse 4 72076 Tubingen, Germany Tel: +49 (0) 7071 64210 m EM & CMDITCflftDOftDCRS UMLCOmC - J Order: MU10 £POA MOUSE PEN Writes just like a pen! Silky smooth operation - simply “draw" stright onto your mouse mat. Great for Drawing & DTP.
‘Requires MouselT Adaptor Order: MOUSEPEN £24.99 STANDARD AMIGA MOUSE High quality 300dpi Amiga Mouse, Suitable for any model of Amiga.
Smooth operation!! Reliable.
Order: AM02 £8.99 ANALOGUE JOYSTICK KIT Plugs into your normal joystick ports and allows you to use vir- tualy any PC analogue joystick.
Order: ANALOG £9.99 GameBusters There's an old adage that goes something like: “You can't please all of the people all of the time.” Mffii now attempts to disprove this by presenting an A-Z of games tips. That's a tip for every single letter of the alphabet, don’cha know... Alien Breed 30II. Handy because it begins with an A. There’s a bonus here too, because that's a sort of B monster thing.
Dune I. The seminal resource management wargame. Get this in your collection.
Eye of the Beholder D. A fantastic role-playing game that will absorb you for weeks. I wouldn't have this bloke in my party.
A ALIEN BREED 3D II if you fancy infinite life on this _ excellent game then simply play up to level two and get killed by the red robot that’s very tough to beat. Instead of exiting the game, do not touch any keys or press the fire button on your joystick - leave the screen just as it is. The red robot and some other baddies will continue to attack you.
Now go and do something else for about 20 minutes and when you come back you should find that your energy is now reading 999 and you should be immortal. Cool eh?
To get infinite lives and bombs just press the Spacebar to gain access to the main controls and then type 7EVEN and press Return. Nice.
Bograts. Fine game but rather uninspired graphics.
Cl CAPITAL _ PUNISHMENT To access your character’s special moves press the fire button three times followed by a direction. The moves vary for each player but experiment and you should be able to pull these special moves off very easily.
Try ‘fire, fire, fire and down' for Corben Wedge’s crushing body roll for example.
Here's more of a kind of desperate, last-ditch attempt to get out of a tight spot than a decent tip.
When you've completely run out of DUNE II credits and have no rr*' ;ss: 4 * Capital Punishment. CflcfcBOOM's first venture into Amiga gammg and one of the best beai-em-uos for a long, long time.
Chance of getting any more, send your harvester to the enemy camp where it’ll be destroyed. You’ll now get a new harvester and seven credits. Keep doing this until you've got enough money to make a decent unit to go and finish off the scenario.
Hey! It may be desperate and it may take ages but at least it works, and that means you’ll be able to win the scenario. That's what GameBusters is all about, OK?
EYE OF THE _ BEHOLDER II Load the game as normal and select Create New Party. When the empty boxes appear, click on the top left box, then select race, class, alignment and portrait. Now go to the modify box and boost all the statistics in this order: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma, and Hit Points.
Now you can click on strength and boost it to maximum, regardless of the limitations put on the race or class of the character.
HINTS & TIPS NAUGHTY ONES Difficult CLOP CARA CALE FONT FIBO .TIPS K240 i * Easy Normal BACK .. ....PLAY.. LOUP ... ....TOIT.. CINE ... ....ZAPP.. GOOD . ....LYNX.. SPIZ ..... ....SCSI.. BIOS .... ...GARY HALL .. ...PONT. FLASHBACK Here are the level codes for you: N_ r; On the map screen type any of the following: EVAS ...Saves the game at any time UNCLE ROGER Lets you read a message from the programmer FORMAT ....Erases all saved games.
During play, type NIGHTMARE and press F10 to access the cheat menu where you'll find lots of options to play around with. Note that if you choose to play Finnius you must pause the game and press ESC to restart the level.
If II During play, hit Return and then type in any of the following and press Return again: ICEMAN . . . Freezes the asteroids (type it in again to unfreeze ’em) LOADSADOSH . . Gives you an extra $ 100,000 SKYSCRAPER Have instant buildings WIDGET ......Gives you blueprints 11 IV On the title screen type JOSHUA for infinite lives. During play, press Del, Space or Return to skip to the next level. Do not try to skip the last level or the game will crash. You might like to try this cheat on the standard ECS version, but we don't know if it works or not!
Bottom of the screen. If you then select it you'll be given a whole load of new cheats to play around with.
* 5 j«j mm .* i .* n« m m:*i
• f.*: f • mm
• rA • % 4* m • L Jlm V V
- Y ff 'it ™ * * wP 3
* ** the corresponding level:
1. SUSS rR ?316t6 K240. A fine space resource management game.
From Gremlin.
L " V-'- 1' HOOK El p ATLANTIS (ACTION GAMD On the title screen type NIGHTSHIFT for infinite lives. Press F9 to skip levels.
JAMES POND 3 James Pond 3.
You’ll need this cheat because it’s a toughie.
Mortal Kombat I. Famous for all the blood flying around.
Flashback. Gallic artistic flair lo the fore. Good game as well.
GLOOM There's a Defender-style arcade game in some levels where you can win extra lives in you manage to complete the level (that is, kill all the green baddies).
An easy way to complete this subgame is to stay in the top right or top left corner of the screen and keep shooting like crazy!
U ¦ ¦ Go to the bait and tackle shop and pick up the mug next to the candle. Then keep doing 'pick up’ in the space where the mug was and you’ll get all the items you need to complete the game.
Hook. A not very good film, but a slightly better game - lust.
INDIANA JONES AND THE FATE OF
2. IMED
3. URTI
4. BASD
5. NOUS
6. RERO Also on the high score table, you Last Ninia 3. System 3
had about milked the can enter same as much as they could by
this stage.
'ILLBEBACK1. This will give you infinite lives and lets you choose levels with F1-F6.
MORTAL K0MBATII On the screen where you can select between Start and Options, type FIONA. The screen will flash green and you've turned off the blood. Type it in again and the screen will flash red and you’ve turned the blood back on.
Go to Options and type ZEDWEB. A new option - Diagnostics - will appear at the LAST NINJA 3 Type one of these for your name on the high score table to jump to n ONE STEP BEYOND U Here are the last 25 level codes: 75 42289 84 13306 93 55936 76 27720 85 08847 94 21485 77 04473 86 22153 95 11885 78 32193 87 31000 96 33370 79 36666 88 53153 97 45255 80 03323 89 18617 98 13089 81 43312 90 06234 99 58344 82 17765 91 24851 100 58344 83 61077 92 31085 On the main option screen type GET1TON and a new option will appear. Also, when swapping the final disk before a fight, press the left mouse button
instead of the joystick fire button. Then if you're losing your fight, press the mouse button again for a new 'challenger'.
Naughty Ones. That bear's in a bit of a harumph. Probably because there’s an arrow following him around.
Primal Rage. Top beat-em-up action with dinosaurs. And a bit of blood too.
Try eating the little blokes, it’s a right laff.
Continued overleaf -» PRIMAL RAGE Colin from Quavers in One Step Beyond. A surprisingly good game considering It’s licensed from a bag of corn snacks.
TINY TROOPS QUADRALIEN IMMMJ Mi mS mfi Dear Wsier, Help make someone happy by printing tie mk great game please, or at least teH me bn to pel P the subway waH.
Mr Dunlop. Larbert. - tlj if you're where l think you are (and a general note lo . 5. al readers here - if you're k*..; fc- j'v v-M stuck somewhere then try fe c; p.XP&yt to describe your location as fully as possible, eh? Ft makes it much easier for me id find out where!
Do not pass the hole In the waft until you have] socket near the hand rad. Thai use the light [ and oulckly dick on the lover right exit to Bil An wv not k»v1a« «*t? Ok mL no ruHtnr ] tku* 1 ovwU MK+*
* -k* ftrwif if 1 *•¦+" Km iimrtHii work to * .
Dear Helping Hands, I'm stuck in tills game by Core Design. I can get across to the Gavric Homeworld and speak to the woman but sbe just tells me to go away. Please help.
Nell Bimte, Fraserburgh.
M Erm, I'm a bit scuppered for games beginning with Q so I do apologise for trotting this lame old one out.
Still, here you go: Once in the core you can’t quit, so choose droids with good lasers like Jack and Spud. The Quadralien mother is made up of 4 separate pieces grouped together and surrounded by Earthling boxes.
The mother can only be destroyed by blowing up each box from a different direction.
From the starting point there are three exits: north, east and west.
Go east and destroy the first box, return to the starting point and go north to destroy the second box. You will now have both droids to blow the remaining boxes. Go west through the one-way force field and get the other.
Don't forget to keep recharging!
RICK DANGEROUS II Enter POOKY as your name on the high score table. Now restart the game and you'll find that you've got infinite lives.
On the troop selection screen move the mouse pointer to the top left of the screen and type a two digit number (02, 04, 05 and so on) and you’ll go straight to that level.
- j *
• W- ” % • r OK *
• '* f
T. - ' - ittyt * »* K5SSfe- tiny Troops. Another Quality
game from Vulcan, but one with some lough levels. Use the
cheat! That’s what It's there for.
UUGH Here are the last 10 level codes.
- Enjoy them.
60 ....CHANNEUUMP 61 TUNNELINGTOJAVA 62 .MAURICEZATAPATIQUE 63 ......KENBIGGLES 64 ALIBAYAN 65 KENDOVE 66 ...T1DDLES Again, I'm not entirely sure where you assuming you're right at the start, in on about is Silpiimaa. Once you've northern doorway, simply talk with Inside. Enter and say that you don't rest of the conversation until she tells Is up to you. I just hope that we're both location here!
Hie gmtt here Neil. I'm Bn woman you're consoles! Tin snows you you an. Lead tin go upstairs. The rest nmol On same Dear Helping Hands, In Deuieros I need explanations. _ Bartholomew Kontaxis, Atous Wen that's to the point, isn't if Bart? Al l can 4« tor mat, me old mate, is give you this cheat; on the pbuisi resource screen, press Shift and C for infinite ouotites of most obtocti tnoi drones though), you might have lo Ho this mica for i that's some kind of exphmatian (or yon.
Bears I'm completely cheats please?
Sarah Jenkins, Rhyl.
No cheats as such Sarah, but here va Chinese World English World Egyptian World .. SpacialShtp ......- ... Amiga Format Rick Dangerous I. Murderously difficult puzzles to solve and traps to avoid - unless you've got yourself some Infinite Hves.
SUPER STARDUST Enter any of the following as your password: HAPPYARCADE .Start with seven lives MAKEMEHAPPY .....Unlimited lives LEARNTOPLAY ...Start on level seven YOUARESOSAD ....Start on level 13 And here are some level codes for you to play around with: BZZZZZZZZZZB . Warp 1, 25 lives and full power-ups CXZZZXZWWQS Warp 2, Special Mission and 20 lives DWZZZWZTTLD ..Warp 3 and 15 lives ENZZZTZALPO . Warp 4, Special Mission and 10 lives ZZZZZZZZZZZZ 35 lives and full weapons Super Stardust.
An extremely tough shoot-em-up made a whole lot easier thanks to the tips above. Breathe a sigh of reflet Valhalla ¦. Probably not the best graphics ever seen in a game.
67 ....THENAKEDANT 68 KENSHABBY 69 ALBATROSS Ugh. Now then, thenakedant has to be one ot the silliest names (or a level in a game ever. SDK. What do we care eh?
VALHALLA HI Here are the level codes: Level 1 .MAHAM ......TIUIT ....TOHOT
• ¦*. *7 HINTS & TIPS Well, I had to finish it off with this one,
didn't I?
Zeewolf. Surely one ol the most underrated games with a Mue helicopter in ft ever.
Don't mm btrout R Jonathan, loads Dl us are Haying oftt oar wasn't M bad it afc Aad ta i lypetmtoaRdm Mftsflon .. X-OUT On the equipment screen, select the white bug ship and put it on the grid area. Then choose the orange laser and drag it to the face of the shop keeper.
Keep clicking the left mouse button until you get $ 500,000.
Also, insert the disk and hold down both mouse buttons until the title screen appears.
When you're in the shop, hold down Help and Del for a few seconds. Now you can choose JAMIE AND HIS MAGIC TORCH ...... Turns special weapons on off PONG .Turns the bouncy title ball off NUTTER .Puts land mines everywhere MAGNET ..Magnetises the title ball SUPA SHOPPER ... When playing the game there are loads of crates filled with tons of Supa weapons, like Ming vases GRAVITY. . The title ball is affected by gravity BOING ..Changes the title ball into something else RED BULL Worms can jump super-high ARTILLERY ......Nobody can move MUSIC ..Turns the title
music on off PESTILENCE.....Worms burn when they die LITTLE FLUFFY SHEEP . . . Shooting any crate liberates a sheep. Unlimited fuel with super sheep TOTAL WORMAGE . . Original Total Wormage logo on panel. Weapon names put back to names DIRECTOR S CUT Here are some interesting cheats to play around with. Type them in on the title screen.
WORMS - THE Worms - Hie Director’s Gut. Enough said.
Your ships as normal, but with infinite energy.
To get more case at the beginning of the game, select the smallest ship (the one at the top), the weediest laser (the orange one with the single beam) and place it on the shopkeeper's face. Now you can just hit the fire button to get a cash boost!
YO! JOE During play, type WELTRAUMKAKALAKEN to get all of the weapons and to activate the following keys:
I. ..Add lives
Subtract lives
Y. ...Advances levels Space. Transports you to
the end of the flying level S Press repeatedly while paused
for slow motion Level 5 IMAGO Level 9 TIBURON Level 13 ARGUS
Level 17 MARTEN Level 21 SOCKIN Level 25 GANNPAY Level 20
FRAMPAGE Yo! Joe. Type m the password and (hen press (he
spacebar to pel right to the end ol (he flying stage.
Here are the level codes: contain a maximum of nine mines with one Mtafetg Robot dm Bill, im doesn't apply lo derricks, however. As soon as the Mhtag Robot has been researched, buy seven others and ptaca mm m me mines. Buy me satNRtes and send one to (he I fa discover mat R contains Raanfemi. The most Important Send another satellite to i destroyed t triggers the research of days and, as I recall. Car-Vup i your day, here are some cheats.
Dives you inmate lives . Gives you infinite bumpers .... .ms you nine extra nves Gives you an extra 1,000 points Gives you faster turns ...Gives you a level skip .. Gives yo« 190,000 bonus points research the V.Q.S. protect.
He.
R Dear Helping Hands, I have recently bought this game but am stumped by the three trials set by the pirates in the Scum bar.
Please help.
Stuart Rutter, Oldham.
AAAARRGGG!!! The Bloody Secret of Bloody Monkey Bloody Island again! How many more times must I print the whole solution to this?
Stuart mate, you're stuck right at the start of the game. What hope have you got? What you actually need to do is get a sword then find someone to train you and then take on the swordmaster. Then you've got to steal the idol of many hands from the governor's mansion.
Finally you've got to get a map to the treasure and then get a shovel. Then go and dig for the treasure. Anyway, because I'm in a goo mood today, here's how to get started: Chat to the pirates about attaining piratehood and then go to the door at the far right and open it. The cook will shout at you to go away. Wait for him to walk off the left of the screen, then quickly walk through the door into the kitchen. Pick up the pot and the hunk of meat then open the door to the right and walk through it. Walk to the end of the jetty, causing the seagull to fly away. Now quickly pick up the fish
before the bird comes back.
Walk back through the kitchen to the bar and then to the docks. Go back up the cliffside.
Past the lookout and round the corner. Now head for the circus tent. There you go, that should get you welt and truly stuck ! If you've got some hints, cheats, tips or general good advice on any Amiga games - especially some of the newer ones like Uropa2, Bograts or whatever, then don't keep ’em to yourself - send 'em in so we can pass 'em onto other gamers who might be having more problems than yourself.
Also, if you've got a query about a game (and, no, I don't really mind people asking about The Secret of Monkey Island), then drop us a line and we might be able to answer it in Helping Hands.
HELPING HANDS • Amiga format 3(1 Monmouth Street • lath • HA1 29W AMIGA FORMAT MARCH!
JlfTT n 1 B n vJvy e’ve been raving about UmukS for ages. Now Mas ImiMi rings you an exclusive interview with the game’s designers.
This screen shows your Horn which leads imo... ...you flying around on the surtm A precursor to iJroaaan perhaps?
Austex Software’s Stephen Smith and Paul Goulding, yesterday - or Is it the other way around?
O are the members of your m and how did you come to form Austex?
Tea Paul: Austex Software only has two members, Stephen Smith and Paul Goulding. We have both been Amiga owners since 1987 and, with two Other members, formed our own emo group in 1989, called Aushax.
We coded about four demos and then decided to do a compilation disk with a number of demos, some utilities and a Freeware game. This compilation disk was completed in 1990 and was called "Genesis". The game was Nebula and was later given some pretty good reviews in the Amiga magazines.
Me very annoyed with of people who we ponsible for downfall.
As we completed the Genesis collection, Stephen and I decided to leave the demo coding scene and commence work on a commercial project. As such, one of the demos on the disk was titled End of Aushax.
It was the death of Aushax and the birth of Austex Software.
So, it was early 1991 when we first began planning the game we now call Uropa2. We had a talented graphics artist for Uropa2, Bruce Abel, but he isn’t a member of Austex Software.
Uropa2 is a vary complax game containing a multitude of genres.
Did It evolve as you progressed or did you work to a set design?
Paul: A set design? I wish! The game we planned and the game we released only had one thing in common - they were both 3D isometric. Apart from that it's completely changed.
Stephen: It was originally going to be called "Ulterior Colony" and be based on a murder investigation aboard a space freighter called Vindicator. At the beginning of 1991 we had written down plans for the game and needed a graphic artist.
We eventually approached Bruce Abel who agreed to do the graphics for us. He started doing some but wasn't too keen on doing isometric stuff. We wanted colonists drawn in lso3D to roam around the freighter, but what we ended up with were robotic looking creatures.
Bruce was starting to add his game input which was making it difficult to stick to the original plans.
As the design started changing we ended up with gamepiay that was boring, repetitive and difficult to code for. At that time, around 1994, the solution was to modify the game to incorporate features from the original, Uropal, which we completed a number of years before.
This made a tremendous difference to the whole project and allowed us to finish the game.
What Inspired Uropa2?
Paul: Well, that's difficult. I suppose the original Uropa which we both coded on the BBC and Commodore 64 during '85 & ‘86 was an inspiration. The inspiration for the original Uropa was Elite on the 64 and BBC. I still think Elite was more ground breaking at that time than the Doom Quake clones are today.
But Uropa2 is nothing like Elite, so I suppose there have been a number of games that have inspired parts of Uropa2, but nothing stands out as having a significant influence.
Has that answer confused everyone?
Stephen: Yes! Originally, with Uropal, I wanted to write a game where you could travel about a planet via some sort of vehicle or ship and then go underground and explore various cities. Elite was great but I wished that you could go down and visit the planets. Frontier sort of fixed that, but you couldn't go down and wander around inside buildings.
Uropa2 allows you to fly about the moon's surface and then visit a base and wander around inside.
However, total freedom to go anywhere on the surface and have puzzles to solve became a coding nightmare, so the solution was to make it mission based.
Uropa2 Is huge. How long did It taka you to develop It?
Paul: Oh, don't bring this up, it has taken far too long. As I mentioned earlier, we started planning the game in early 1991. We commenced actual coding of the game in late 1991, so if my mathematics is correct, it's taken us about six years to 56 MARCH 1998 AMIGA FORMAT complete it. It was originally planned to be ready sometime in 1994 but we kept changing it, and then it required more features to be brought back up to date. This dragged it on a bit, and in early 1996 we became very disappointed in the Amiga scene and gave up on it for about six months.
After further thought, we decided the only chance for the Amiga to survive was for software developers to keep supporting it so we finished the game.
Stephen: Also, the Shareware release proved too difficult to manage, so Vulcan came to rescue us.
I suppose a lot of people would be asking, "Why the hell did it take six years to write Uropa21" I've asked that question myself quite often.
One of the major reasons for taking so long is that we both have other jobs and Uropa2 was a part- time programming project.
What is your favourite element of the finished game?
Paul: It's not a Doom Quake clone or a Red Alert clone. I really like Red Alert, but those genres of game are very common at the moment and Uropa2 is very different to either one. We also put in a hell of a lot of attention to the fine details.
There are a lot of aspects to the game that most people won't see unless they play around and try doing things that aren't necessary to complete the mission objectives.
Little things like burning a few colonists to see what happens!
Stephen: I like the duality of the game with the base and surface sections. I think that it breaks it up from just being one style.
What other Amiga projects have you been Involved in?
Stephen: I worked on a number of projects at the university I worked for. These included a VHF radar system, of which I designed and programmed the A D card, firmware and radar software.
What Is the Amiga scene like down under?
Paul: A bit sad really. There are still dedicated Amiga shops in about four or five of the major metropolitan cities, but out in the regional cities like Townsville there are none.
I guess there are still a number of enthusiasts around and we still talk to them on IRC, but it needs a major injection of enthusiasm from Gateway 2000.
Has It bean difficult developing for the Amiga during these turbulent times?
Paul: In the early days it was very exciting and this gave us the push we needed, but once Commodore crashed in 1994 it did become difficult. We became very annoyed with a number of the people who we thought were responsible for the Amiga's downfall. You'll be able to guess who by playing the game as they get a few disguised mentions.
The surprising part is the renewed interest in the Amiga over the last six months. Companies like Vulcan, phase 5 and others are pushing it, which is good to see.
What would you Ilka to see happen to the Amiga?
Stephen: The Amiga obviously needs an overhaul, in both the OS and hardware. The OS is all that the Amiga has going for it at the moment, though. When the Amiga came out, its custom chipset astounded everyone. The push nowadays is to go with the flow and use "off the shelf" parts. However, an interesting trend at the moment is that some companies are just designers and leave the actual chip- making to other known companies.
I can't see why this couldn't be done with the Amiga - design a new chipset and get some large semiconductor manufacturer to produce them. This happened with Chromatic Research and their Mpact chips.
Paul: Become a new, modern, powerful and wonderful computer again. I still remember the days when we could look at other computer owners, especially those with Pcs, and really pity them.
The Amiga was better in every feature back in the late 80s. There are still some features about the Amiga that are superior.
What Is the best part about being Amiga developers?
Paul: Not having to code on a PC.
Windows is the most bloated piece of software I've ever used.
Stephen: I like the Amiga and I like coding for it. The fact it has survived two bankruptcies is testament to its original concept. I've never coded on the PC and never will.
What advice would you give to other people who want to develop Amiga games?
Paul: Don’t code in 100% assembly language. When we coded the demos we were quite happy to use assembly language and hit the hardware. However, games are an application that should obey all the operating system rules. Such a large application is too difficult and time consuming to code in assembly. The next project we do will probably be an 80 20 mix. 80% will be C, C++ or a similar high level language and the remaining 20% will be assembly.
Make sure you find some dedicated beta testers that aren't just trying to get hold of a game for free. We had a few testers who were excellent while others basically told us nothing and just wanted free games (may their chooks turn into Emus and kick their dunny doors down). Look after your good ones and get rid of the useless ones.
Stephen: My advice would be to never program a game part-time, especially nowadays. Also, make sure you have a team of people organised so that everyone knows exactly what they're supposed to do.
Paul: If you're writing a game part- time it will take you take you at lea two to three years to complete.
Computers are advancing rapi and the base computer at the tim I still remeni we could owners, especially t Pcs, and really p release will probably be the midrange computer of today.
What art your plans for the future?
Paul: Play other peoples games for about six months, and then plan and commence another project. How does Uropa3D sound?
Stephan: The idea for Uropa3D has been around for quite some time. It would be a Quake2-type game but with a Uropa2 theme to it, although it would be more mission based. I have some plans for hardware and software that require a lot of work, which I'm looking forward to.
Do all Australians drink XXXX boar and call woman Sheilas?
Paul: Well, I drink Sub-Zeros and say "Please don't hurt me, mistress."
Stephen: Calling women Sheilas doesn’t happen much now, except perhaps after consuming prodigious amounts of alcohol... AMIGA FORMAT MARCH 1998 INTERVIEW 11
- 4- f - O § increasingly : «- FM 1 fl * : l Uropa2 s split
between interior and exterior scenes means that things are
always exciting MINI TOWER PROJECT (cheques payable to S
Benton) The A] 200 is a beautifully designed piece of kit, a
completely self-contained machine that's only slightly bigger
than a standard desktop PC keyboard. Self- contained, that is,
until you add something oilier than a hard drive or extra
memory. You'll suddenly find your t * computer desk becomes
covered in bits of kit and a mass of tangled wires.
The obvious solution to the problem is to remove your Al200 from its compact little case and stick it inside a standard PC tower case. Not only does this allow you to considerably expand your machine without cluttering your desk, but it also offers the possibility of powering your Amiga system with a big, beefy tower PSU instead of through the weedy A1200 power brick.
Transform your At 200 into a sleek and stylish tower using Mini Tower Project - if you missed our definitive guide in Amiga Format 99.
Of course, you'll know all this if you f I:sort tht uiras lata th loft b id slot of at ttfslnil blots »s : oua in rioiL IfktHt o*cb icrw on thot ildi »o tkot tht wlrt* nrt held f Unit in pUci. HO 1C lw m Opium nit* la aaaoct»d lo the risM hand aida of tho taeninai block t» tba and round Hlrt tht* ti«trton this nrt* win flmlv. Utter tldhloolM the screws lint lee Mch wlrt a liltie two to mIi awe thay art locked In plait. Over the last week or two I've been apart from the prohibitively high cost of reading Alex Ferguson’s diary of the doing so, friends of mine who've 1996-7 Championship
campaign, A Will followed United all around Europe will To Win. It makes interesting reading, testify that their experiences haven't all offering a great insight into just what is been good (remember how many got demanded of a manager at the top injured in Oporto last spring?). Besides, level. The game of football has changed many local rivalries make for terrifically f fto that vdh Mvo ottoched tht Mires frm ih» numewtr toutr suwlv to lh» khImI block m jboM In f In 11.It* tine to check your work with the
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cenatcted. Ibe nettr meuid now A detailed AmigaGuide document
about converting your A1200, along with CD drivers and several
colourful diagrams.
Happened to buy issue 99, which contained Afs comprehensive guide to installing your machine in a tower case. If vou didn't buy that particular issue, or if you're simply keen to read as many different guides and draw on as many different peoples’ experiences as possible before you embark, then this could well be worth investigating.
The disk contains an AmigaGuide file which, typographical errors aside, paints a reasonably clear picture of the conversion process, thanks in part to a series of colourf ul diagrams.
It also contains a set of CD drivers, which should be installed prior to commencing the conversion.
EUROPEAN PLAYER MANAGER By: .... Ware: ... .demo of Licence ware game PO Library: ____ No of disks: .... Price: .. dramatically over ihe last f ew years, something which can be attributed to all sorts of factors, ranging f rom the introduction of all-seater stadiums to the injection of money from Sky television.
Whether all the changes have been for the better is a matter which is vcrv much open to debate, but the result is that in order for a manager to be truly successful, it’s not sufficient for him simply to have a brilliant football mind a degree of business acumen (not to mention a knowledge of the wav in O which the media works) certainly wouldn't go astray.
Many journalises believe that the expansion of the European Champions League this season points to a future European Superleague. That's not an opinion l personally share, and it's certainly not something I believe manv o fans would like. Supporters would have to cover colossal distances to support their team away from home, and quite SELECT TEAM NBBI MIL* r'~ 1'WWTtfl IlTft fiw Ai. Tumt rram n k vinoia munt* laatri'uatA HKPOxni jr»AJ»Ul,TC MwauaA wn* ratii w »urra»uu mt tftim tmr MMVW mturtMn urmoDOLw loaumi IOTKEH1W0 i nttiaia
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Nrn i w “ i , i Choose your team (top) then work your way to European glory using the many options available (above).
Back in the early 1980s when my family purchased our first computer, an Acorn Electron, the computer games industry was still in a fairly embryonic state. Most games programmers were people who beavered away in their bedrooms in their spare time, a situation which is a far cry from the multimillion pound team efforts of cutting-edge game development today. It's always nice to think back to those heady days of home computing, though. Space Jest IV is a tent adventure, making it very much a reminder of bow things used to be before fancy graphics cards brought stunningly realistic images to
personal computers. The first adventure game.
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V % Revenge of the &a'J Luck Honsler or niybe jusl stupidity)
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import ant right rwu. On the wav tone, toMver, you opt wayUiji,
taking ir unptanned detour via a lota; space casino, This
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way None.. toMver, you opt waylaui, taking jr« unp I. armed
detour via a I oral space casino. This residled ‘n the loss of
all your rtnaifiini ered• 15r and also resulted in you using
nor* fuel than planned tor the iuuney. This had the unfort*i)te
effect or causing vou tc- run nut of fuel long before you .ir-p
antuhprp n.» r hnnp.
Oitehuu H-inagts to ard crash-l ands on arp hmvuiihi h imni*.
After drifting puwerless for several weeks, your slup som-huw mna-ies to intersect the arbit of a totally inconspicuous planet., ard crash-lands 0 i tinv island in a nassive wean.
And Inis is where ue cone n, four ship is a oinptete write off: the on I poke of hardware t 1 • iiv 1 5 ¦ him mi a na:3ivc vl-ijii .
And this is where we corie i«, 'four ship is 3 conplete write off: the only poke of hardwire that you could salvage was 1 partdble translating device that fin i nc.t.mt I v f rant. I at* t.i .inrl frrr* any Ijngti gp n Hpr pjtkpra nr writ tea. Lucky old you. ]f you're really lucky, you night find swieone to talk to.
Press a key to continue*...., Adventure (aka Colossal,, or Colossal Cave), was created by William Crowther and Don Woods in 1976. It was written in Fortran and occupied more than 250K, a then astronomical amount of system space, but it served as the prototype for every text adventure created over the next decade or so,
* »h* 1 HI 1 III* W i'»i» OK, so if doesn't look as sexy as Myst
but it’ll still provide hours of retro-style adventuring.
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traditional model that Space Jest VI is based upon.
The plot finds you in a space casino, suspended from Federation duties, stony broke and unable to afford the fuel necessary to complete your journey. Nevertheless, you blast off and end up drifting aimlessly for several weeks before you crash-land on a small island on a strange alien world.
For a text adventure to be really playable then three things are necessary. Firstly, decent descriptions of locations are required because these set the scene for the player, who has to be able to picture things in his mind's eye.
Secondly, there must be a reasonable number of locations, connected together in a sensible way. A game needn't have hundreds of locations, but it's not going to take a player long to complete a game with less than 10.
Thirdly, and most importantly of all, the game must understand a wide variety of commands, or must at least be accompanied by a list of obvious commands if there is any chance that a player won't be able to make the computer understand what they want to do.
Happily, Space Jest VI fares well on all three counts. It won't appeal to modern gamers like joystick nuts who are never happy unless they're obliterating hordes of texture- mapped polygons in 65,000 colours to the accompaniment of a pumping techno soundtrack, but it'll certainly provide a welcome change of pace for old-timers, a category I tend to include myself in these days, despite my relatively tender years. - Forget about dodging the ninja death- monkeys on level 6 of the latest blast-fest. Just stick on your favourite CD and immerse yourself in Space Jest VI for a few hours.
Entertaining games of football, whereas not every clash of major European teams is of sufficient interest to attract a decent crowd witness Newcastle’s visit to Barcelona, when the Neucamp was barely a quarter full. Anyway, I'll clamber off my soapbox now.
"...and Newcastle thrash Man Utd seven-nil in the UEFA cup final..." Ahhh. If only.
II you're a football fan who is in favour of a European Superlcague, or if you'd like to see how it might work out, then you would do well 10 have a look at European Player Manager, a new and improved version of 5th Dimension Licenceware's British Manager. While it could scarcely be described as being at the cutting edge ol computer football game development, being more on a par with the original 8-bit Football Manager than the likes of Championship Manager, it's nevertheless quite good fun.
Although I had to rename the disk before 1 could get the game to run, actually gelling things underway and starting a new campaign is quite straightforward. You pick one of forty European teams, choose your kit and then it's on into die football season.
You pick your first team from the squad of eighteen players who are at your disposal and send them into battle in three competitions - the league, a European knockout cup and the UEFA cup. The two cup competitions have curiously reverted to one-legged affairs, and the European Superleaguc actually consists of four divisions of ten teams but, as you’ll realise very quickly, realism isn’t what European Player Manager is all about. If you can put up with watching United Jose 5-0 at home to Napoli in front of 23,300 fans when £400,000-rated Peter Schmciehel has an off-day, then you'll enjoy this
(the one up-side here being that tickers for the North Stand are just £6 each...). Sophisticated it may not be, but it’s quite a good laugh.
BURTON BIRD By: ... Matthew West Ware: . PD Library: ... No of disks: ... Price: . ......£3,95 + 75p P&P Burton Bird is a competent platfornier with some attractive graphics and gameplay, which will either have you glued to your screen for hours or hitting the screen within minutes, depending on your patience. Burton Bird actually won a Reader Games award last year in this very Continued overleaf 4 ???
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The computer plays a fiendishly cunning game of ProGammon (and no, of course it's not just ‘cos I'm rubbish at it).
I jUIT I f )ED[Q [oifol Computer versions of classic boardgames, with the brightly-coloured Flustermind (above) and the very tricky White Lion (top).
¦ magazine (Ah'92), but I have to say I'm far from enamoured with it.
Blending elements of Breakout with classic platform ideas, it might he a classic were it a little bit less frustrating.
Your task is to collect various pieces of fruit which have been scattered around S7 different levels, all die while competing against the clock. This is one of those games which you will either love or hate, and I'm afraid I fall into the latter camp. In fact, I have to report that the only thing I d change about my original review ol Burton Bird was my comparison of its frustrating gamepiay with watching the long-maligned Andy Cole play at Old IV¦afford, something that's become incredibly enjoyable over the last few months. Burlov Bird remains shockingly irritating.
Yes, the graphics are superb, lending the game a supremely console-like feel which is very appealing (although the music is appaling and only serves to help wind me up). Yes, il you persist with it you will eventually crack die control mechanism and you will doubtless find the game very rewarding indeed. But no, I don't like it. Sorry.
ALPHABASE VI.1 I have a moan - the address section of mv diary isn't big enough. As a consequence, when someone gives me their new address I end up scribbling il down on any old piece ol paper I can get my hands on. This situation hasn’t arisen because I have an unusually large collection ol friends, relatives and contacts vvliose addresses I need to write down - it's just one of those things.
My mother's address book is a colossal tome, but it's still not big enough lbr all the addresses she has aceuniulaled. Any given address book will never be large enough for all the addresses that need to he recorded in it.
It's one ol’life's rules. Just as, no matter how ahead of schedule you begin writing a PI) review column, it will never be finished until the morning it has to be sent to I lie publisher.
The need for an organised system By: .. Ware:...... PD Library:.. , Classic Amiga Software No of disks; Price; ....f 1 ? 75p P&P lor kee ping track of scores of names and addresses is probably the reason why attractive address hook database programs seem second only in popularity with programmers to Breakout clones.
It's just as well, therefore, that Alpltnhnse is actually quite a powerful program. It also has an an extremely intuitive interlace that makes learning to use the software a very simple task.
Useful features include the abilities to attach comments, pictures and sounds to records in a database, to have up to 99 fields per record, to have fields containing values obtained through mathematical calculations using numbers from other fields and even to search an address book to see if any of your friends' birthdays fall on a given date.
The only criticism I have ol 'Alphabase is that the screen display is rather glitchy, with updates being performed perhaps a little too occasionally for comfort. Thai il iggle aside, A Iphabase ismore than capable of keeping track of all your addresses, and performs as a reasonably powerful database program to boot.
This shareware demo, however, restricts the number of records in your databases to 20. Registration for the lull version, which of course is not limited in this wav, costs E10.
_ C C f~ c c c- r ¦r c r c~ c c c c L c T U" C" c r r c o d n a a ? ¦an a ¦ a 0 0 ¦ a a a ¦ a a Unsurprisingly, this disk contains three computerised versions of board games.
First up, there’s 117 7c Lion, a one-player Othello clone. For those of von who’ve not played Othello, it's a game played on an Sx S grid with reversible black-white counters, with one player taking each colour. The objective is to enclose a line of your opponent's pieces within two of your own, whereupon they are flipped over from black to white, oi vice versa, so that thev become vour colour.
The computer plays a mean game (although I never was that good at Othrllol), a fact probably best e xplained in the Rcadmc.doc. where the author discusses the various Artificial Intelligence algorithms which helped him develop such a llendishly challenging opponent.
Ilustermind is a well produced version of the old Xlustermiud peg game.
The computer selects a sequence ol four pegs, using pegs of up to six different colours, and you have ten attempts at guessing the sequence. Alter each guess the computer tells you how you did by using its own pegs. A black peg means By: .. Ware:...... Free PD Library:,.
,. Classic Amiga Software No of disks;.
Price:...... .... £1 + 75p P8rP BOARD GAMES one of your pegs is the correct colour in the correct position, whereas a white peg means one of your pegs is the correct colour but is in the wrong place.
You have to work out which ol'vour guesses are correct and which are wrong. It's quite a challenging game, and it's really good lun.
Finally, there's Prodammon, a well- presented Backgammon conversion. I'm absolutely pathetic at Backgammon, but the author reckons the game is pretty tough to beat and I certainly wouldn't want to disagree.
Between them, these three games should keep even the most gif ted of board game players occupied for some time. Frighteningly absorbing.
AMONOPOLY V1.6 By: ... ......Al Metz Ware: . PD Library:____ No of disks: ... ..1 Price: . 65p 4 50p P8rP As one of the most famous board games in the world, Monopoly has made its producers, Parker Bros., an absolute mint. It was originally invented by a chap called Charles Harrow in Pennsylvania during the Great Depression, and the original American version of the game featured place names from Atlantic City, New Jersey.
Parker Bros, acquired the rights from Harrow when demand for his game started to outstrip his ability to manufacture Monopoly sets by hand.
Nowadays, Monopoly is sold in twenty-five countries around the world in fifteen different languages. There are licensed arcade machines and computerised versions o[Monopoly too.
A Monopoly is a truly international program in that, as well as the original American board, it lets players use the British and Australian boards. The program faithfully recreates the Monopoly experience f or up to f our players and it’s certainly very polished.
Solve all your map- making hassles with BlitzMap, a game creators dream.
In addition to the game itself and the accompanying Readme.docs, the disk even contains the official Monopoly rules, which, of course, the program strictly adheres to. In saying that, several optional rules can be toggled on or of f f rom (fT DlfKlFT • If7 frT fT [7 |ESC OO the main menu, so vou're not necessarily stuck with rules that you don't really like.
Coding, CFX acdExactipl Although I’ve never seen the attraction of playing computerised versions of hoard games (for a start, you can't cheat by stealing money f rom the banker when he or she nips to the t toilet) this is undoubtedly one ol'the best attempts at producing a playable and accurate board game conversion ever to grace the public domain.
Fans of the original should enjoy it, particularly if they fancy a game but don’t have anyone to play against, because the computer can provide up to three opponents for the solitary monopolist.
FI Software, I Lower Mill Close, Goldthorpe, Rotherham, S. Yorks, S63 9YB. Tel: 01709 888127. Website: www.warc5d.denion.co.uk BLITZMAP By: .. Ware: ......Share PD Library:..... .. available from author No of disks: .
..1 Price: . .£2 Writing computer games is a relatively thankless job. Unless you happen to work for a large software publisher, the chances are you'll have to release your game as Shareware or Licenceware, in which case you're extremely unlikely to make much money out of it at all.
As a consequence, games are often labours of love for their authors, a personal project undertaken for satisfaction and personal enjoyment rather than for any commercial gain.
Indeed, I often feel slightly bad about criticising games upon which authors have clearly lavished great amounts of time and effort... but then again, it is my job to sort the wheat from the chaff.
Not only is writing games a thankless task but it's also quite a hard one. F.ven a fairly simple game can take several weeks to program and playtest, and bugs can be quite hard to trace and eliminate, especially if the source code has grown in a higgledy-piggledy manner rather than following a pre-planned course of development. Consequently it's nice to see that someone has taken pity on the poor programmers who toil long and hard to bring merriment to so many.
BlitzMap is a map editor, designed to make life just that little bit easier for game creators, regardless of the language they are coding in. With a relatively straightforward interface, it's a far more usable tool than the basic map editors so O 0 0 Too t) © 0 O rr 0 Top 10 Public Domain titles 1 PROTOTYPE AGA 2 HARD DRIVE UTILS 3 BATTLESCAPE AGA 4 SCHOOLBOY SIXES 5 WHOOLS 6 CLIAIDEX 7 GRAFIX TUTORIAL 8 VIRUS Z 9 BOGUS 10 EXPLORING THE WORLD many programmers arc forced to cobble together when creating their own games.
I know this from bitter experience, having worked with a pretty unf riendly map editor making maps for the one- game I've been involved in creating (the aging Moose!hive, for those who care).
BlitzMap is a Shareware program, although given that registration appears to cost a mere £2, there's probably little reason to seek out the demonstration version when you could just leap in and buy the registered version instead.
The demo has all save options disabled and didn't want to load the example map files provided, although it was happy enough to load palettes and shapes with which to construct new maps. This could well be a godsend for p r )gramitlei s everywhere.
GET YOUR DISKS FROM: MR S BENTON 69 Stroud Avenue, Short Heath, Willenhall, West Midlands, WV12 4EB CLASSIC AMIGA SOFTWARE 11 Deansgate, Radcliffe, Manchester, M26 2SH. Tel: 0161 723 1638 F1 SOFTWARE 1 Lower Mill Close, Goldthorpe, Rotherham, South Yorkshire. S63 9BY.
Tel: 01709 888127 E-mail: phildware5d.demon.co.uk YERREL KASMIN Aurikelstraat 65,1032 AS, Amsterdam The Netherlands.
NORWICH PD 43 Motum Rd, Norwich, Norfolk, NR5 8EH. Tel: 01603 504655 ANY OTHER GOOD PD LIBRARIES TOTM- THE BEST FILMS FIRST PLUS!
BIG LEBOWSKI HARD RAIN k SPECIES 2 Issue U O March 1998 O £2.60 WHAT TO WATCH IN 98 i DON’T NEED TO PROVE I CAN DIRECT” 4 COSTNER'S RETURN... } TO SENDER s WHIP IT!
Ulure AMISTAD - SPIELBERG'S SLAVE-SHIP MUTINY AND FINALLY... MESSING WITH MOVIE ENDINGS (!4L I Getting shot - movie-style.
Hopkins and Baldwin fight bears in The Edge.
The sad, solitary habits of Barry Norman.
CONTENTS MODEM ROUNDUP INTERVIEW WITH POLYMORPH Jason Jordache talks to Steve Greenfield about running a business using Amigas.
HISOFT C++ A new compiler language from software c HiSoft really must impress John Kennedy Mustn't it?
Is this the future of Amiga games development?
WORKBENCH All of your technical hardware and software problems solved by Graeme Sandiford.
Under The absolute pits 40% 90+% ¦ The cr&me de ia crfcme. Only the very best, most versatile and effective products are awarded an AF Gold - the most highly prized rating there is 80-89% ¦ These products are very good, but there are minor flaws or areas that could be improved upon.
70-79% Not a bad product but quite possibly one that needs a serious updata 60-69% Average products with somewhat limited features and appeal. Products m this cate-gory tend to be flawed.
Though it may be warm by the time you read this, the time machine that is Amiga Format Towers is in the grip of an extremely chilly spell.
Still, we have been kept warm by the welcome news that Amiga Inc. have finally admitted that they will be keeping OS 3.5 on the 68k while actively supporting the PPC.
That, and of course, playing Doom in its many incarnations.
Most of you who actually spend any time in email correspondence with me will already know my proper email address, but I still get a lot of mail forwarded to me from the standard amformat address.
If you want to speak to me directly, about something I've written, ideas for the magazine or comments about the CD, then email bvost@futurenet.co.uk See ya!
50-59% 1 Below average products which are unlikely to impress your mates or your wallet Avoid.
¦ Overwhelmingly poor quality products with major flaws.
...is very simple. Amiga Format is staffed by some of the most experienced Amiga users in the worfd and what we say goes. OK?
WHAT OUR REVIEW SCORES MEAN AMIGA FORMAT'S REVIEW POLICY Ben Vost In-depth reviews of hardware and software that you can trust.
LONG TERM TEST - OCTAMED Stephen Smith samples the classic Amiga music package.
AMIGA.NET A look back over the last year on the net and a look ahead to the future, with Dave Cusick.
The fastest and best-looking modems you can get for your Amiga, reviewed and selected by Ben Vost.
Ben Vost has a brush with the re-released version of the Amiga's premier paint package.
Looks quite dull, sounds absolutely amazing.
D PAINT Four bits of kilobaud craziness just begging to be looked at Who do we send?
of course.
Modems, modems, modems.
Online stuil, eh? So complicated yon need a PhD to understand it all and a Masters to be able to change all those S registers and actually understand the Hayes command set.
Do you remember when modems actually had dials and dip switches to change their settings, and the best you could expect speed-wise was a massive 1200 baud? Well, I do, and these modems we re getting now are some ol the simplest bits ol kit you can add to your Amiga. Hard drives? You still need to know whether it's a master or slave drive, or what SCSI ID it has and whether or not it needs terminating.
With modems you don't need to worn,' about any of this, just plug it into the power, plug it into your serial port and plug it into your phone point. What could be easier? Well, the only thing that could be is being able to choose between all the different manufacturers and models and that’s where we come in.
So what do von need to look out for in a modem? Firstly, who’s selling it? Is it a company you trust? Next thing is whether or not it is "llashROM upgradable".
This is especially important for 56k modems since the two competing standards - K56Flex and 2 - arc going to be replaced this year with a single ITU-T standard, much like* the existing
V. 34 standard. You’ll need to be able to easily upgrade your
modem in order to be able to do this.
K56Flex seems to be better supported by ISPs in the UK, although it mav be a verv different scenario elsewhere* in the world.
Lastly, and probably least importantly, does your modem support "voice" functions?
Oiigo The first modem on the block is the Origo 33.6. I've never heard of Origo before, but this doesn't really matter that much. They certainly seem to have done their homework when it comes to getting phone company approval for their modem, based on the Rockwell chipset, with the bottom of the box absolutely covered with telco logos. As such, it's an easy choice for those on a real budget.
«* Like most other modems these days, this one has been made in Taiwan, but the build quality is quite high as the modem feels pretty solid.
For those that like them, this modem has an on off sliding switch at the side and the usual connectors at the back (power, speaker, mic, serial, line and phone - both RT45).
Performance-wise, it gives about what Supplier: Gasteiner (0181) 345 6000 Speed: 33.6k Voice: Yes FlashROM: Unknown BABT approved: Yes Extras: Alone Price: £68.15 you'd expect from a 33.6k modem, roughly 3k a second on a good ftp link and the web speed is also about average. If you already have a 28.8k modem I wouldn't recommend you upgrade to this because there's just too little performance difference.
This unit just screams "OEM!" At you. Its nondescript case is bland and uninteresting.
80% HOW FAST WAS I GOING?
The thing that's most confusing about modems these days is what the difference is between your serial port's speed and the speed of the modem itself. For best performance you should set your serial port to the fastest possible speed it can achieve in order to get the best from your modem, but this can prove to be a problem with the built-in serial port found on the A1200 and other Amigas. The best, stable, performance you can expect from it is 38,400 baud, but this isn't really enough to get the best from the new 56k modems. In fact for speeds faster than 28.8k you'd be better off investing in
a faster serial port such as the Surf Squirrel Whippet the Hypercom or Port Plus or a Multiface card, for those with a big-box Amiga. These gizmos will allow you to set your serial port at a much higher speed, such as 115,200, 230,400 or even 460,800.
While anything more than about 115k is a bit of a waste of time it can't do any harm, but don't expect to see much higher transfer rates just because you've set your serial port to half a million baud.
The Origo 56k modem looks almost exactly the same as its slower sibling, the same case design and the like, and like the 33.6k one it’s a bit annoying. The upper service of the case is slightly curved which means that you won't be able to sit anything on top of it - a bit of a pain if you already have a nice stack of external devices for your Amiga.
Again, just like its partner, the Origo 56k modem is about as fast as you would expect. I was regularly getting 44-48k connections, but I'm sure that people living in telephone exchanges will be able to get the full 56k. Either way, your transfer rates are significantly improved over 28.8 33.6k modems, making an upgrade to this spec worthwhile if you already have a slower modem.
Supplier: Gasteiner (0181) 345 6000 Speed: 56k (K56Flex) Voice: Yes FlashROM: Unknown BABT approved: Yes Extras: None Price: £76.37 You can't say much more about this one, but at least it was a bit faster.
Supplier: Power Computing (01234) 851 500 Speed: 56k (K56Flex) Voice: Yes FlashROM: Yes BABT approved: Yes Extras: Met & Web 1 Price: £99.95 Power Exactly the same in outward appearance to the well-liked Enterprise modems that have appeared in these pages in days gone by, the only change to the look of this unit is the addition of the voice modem features of a mic and speaker socket on the side. This is the thinnest of the modems we were supplied with and also the only one that has a phone socket (so you can daisy chain your phone through the modem rather than getting a socket doubler) that is
the right shape and size for a BT phone RJ-11 plug.
Likewise, the Power modem is the only one of the four without a power switch. The other slight problem with it is that because the case isn't made of the thickest plastic, the LEDs kind of overlap when lit, so you often can't tell which of the nine indicators is actually lit.
In performance, the Power modem worked well enough and the supplied iBrowse and Termite TCP demo (known as Net & Web) comes as a welcome addition if you don't already have these things. Like the other 56K modems here, the Power modem is also a K56Flex model and it worked well with Demon Internet, who give a month's trial with the modem, but check this out for yourself. It seems that Demon's 56k beta test line isn't always activated, so you sometimes end up with a standard
33. 6k connection instead.
90% Supplier: Active Technologies (01325) 460116 Speed: 56k (K56Flex) Voice: Yes FlashROM: Yes §0 to httD wyvw,dvnalink.co.uk BABT approved: Yes Extras. Microphone and headset, STFax Price: £99.95 (£109.95 with STFax) W ¦ If Ik J V1456VQE obviously not of the best quality, but it does give a good result when combined with STFax so you can utilise all the features of the modem straight out of the box.
Active also do deals combining the modem with NetConnect and a faster serial port, so it may well be worth buying the whole lot in one go if you can afford it.
This modem is the smallest of the bunch and has the odd 'feature' of a door on the back to hide the ports when the modem isn't plugged in, but when's that going to be the case?
It has the usual RJ-11 line and phone sockets with the speaker and mic connections at the side. It also sounds a lot "tinnier" when dialling than the other modems and it doesn't look quite as nice.
That being said, the Dynalink gives a better performance in operation than the others, even though it has been made with exactly the same Rockwell chipset as the other 56k modems. The headset and mic supplied with it are aint ©one vfegG takes another look at the one-time king of the paint packages.
Ahh, it seems like only yesterday we were all so excited by the prospect of a new version of the world's favourite paint package. When it came out there were a lot of cheers of approval - new media tools to give the impression of painting on canvas and die like, an Arcxx port for better automation, 24-hit support (kind of) and more. But, the moaners groaned, it's very slow. It won't work on a graphics card so 24-bit support is a bit of a lie, and the Arexx port could be improved.
Unfortunately, this is all true, hut that doesn't detract from the fact that Dpaint is one of the finest palette-based paint packages of all time. Games companies that don't even develop for the Amiga often still have one tucked away somewhere in their development studio for the sole purpose of creating great looking sprites, which is almost unachievable with Photoshop and the like.
It’s still the best choice when it comes to painting in HAM (or HAM8) on your Amiga. There are other programs available, but apart from Ppaint (which doesn't handle HAM), there are none that are so easy to use.
Dpaint is extremely easy to use. It has a manual that is second to none, filled with tutorials to get all sorts of effects for still pictures and animations.
Dpaint'$ Move command is still the best I’ve used on any platform. It's worth buying even just for these excellent features alone!
Having said that, it's not all sweetness and light. Dpaint V isn’t very fast at HAM, nor at standard palette- mapped modes because there has been a compromise made to encompass both styles of painting. Not only that, but Dpaint really doesn't like working on a graphics card screen, which no doubt accounts, at least in part, for the rise to pre-eminence of jPersonal Paint, which is very happy to work on whatever graphics card you may happen to have.
This version, much like most of Guildhall's other re-releases, comes with a full manual and four floppies and is a bargain at only £19.99. However, if you have a CD-ROM drive then it might be an idea to get the CD-ROM version.
Unfortunately, this is a bit of a shambles. According to Epic, they are the only people to offer a full printed manual with the CD they sell, and a bonus CD that contains images, it has a manual that is second to none, filled with tutorials to get all sorts of effects for still pictures and animations.
It conies with an online excuse-for-a- nianual. Really, all that’s been done to 7 put a manual on the CD is to scan in the whole thing, OCR it and put it on there as a single text file. Of course, the OCR isn't perfect either so you end up with passages like this: "Hirlts and Ramirlders while usirlg DeluxePairlt V Manual Corlverltiorls Several special elements in the manual text are designed to make learning DeluxePaint V easier."
That won't he including the manual then. Another problem is that the Installer script on the CD is broken. It will get most of the way through the installation, leaving you with a working installation, but it won’t finish it and you'll need to make your own assigns.
Other than the original four disks on the CD and the pitiful manual, there are no added fonts or data or anything that would lift this CD up from the dross. Whatever you think about the content of the CD, it does contain the whole of Dpaint V, so regardless of the fact that you get nothing extra from it, it still contains one of the all-time great Amiga programs on it, and is easier to deal with than four floppies. O SPEED: • ••OO Not the fastest paint package.
MANUAL: Bloody marvellous. All manuals should be made this way.
ACCESSIBILITY: If you've had an Amiga any length of time, you know what to expect.
FEATURES: • « • 0 Only the lack of further development has held it back.
DISTRIBUTOR: Epic Marketing (amongst others) 0500 131486 PRICE: £19.99 floppy, £19.99 CD REQUIREMENTS: Any 2Mb Amiga VALUE: Can't be beaten.
OVERALL VERDICT: Still an AF Gold, all the way.
Steve Greenfield didn't think twice before splashing out on some of the best Amiga hardware and software around by which to power his company, Polymorph.
As he says, "Computer artwork has been something I've wanted to do for a long time. 1 guess I’ve known for a long time that the Amiga was the best, and until lately, only way to go."
Until last July, Steve worked as an electronics technician. If you’ve ever read the cartoon strip Dilberl, he says, "That could have been a chronicle of my last two jobs."
Since then his focus has been Polymorph. We asked him what it’s all about and where he hopes to take it.
NAME: Steve James Greenfield AGE: I am 35, although I don't feel over 30 and my wife Robyn says I don't look it either.
AMBITION: Hmm... To start my own successful business, and for my wife and I to own our own house.
INTERESTS: Computers, fencing, wood and metal-working, designing electronics gadgets and sci-fi conventions. Mainly, I love reading and I'm fascinated by the universe and everything in it COMPUTER SETUP: A3000 CS Mk II '060 50MHZ, 128Mb RAM, CV64 4Mb, about 9Gb Hds including Zip and Jaz drive, V-Lab Motion Tocatta, Emplant Deluxe, 17” SVGA, 33.6K modem, Canon BJC610, PrimeraPro, HP 4c scanner, 4x CD-ROM, Ethernet AmigaUnk, MFC III, fans all over the place inside a MicroniK Tower with 300W supply. I also use a MSNatural keyboard via KB-10, Wacom 1212 cordless pen tablet 1000VA OptiUPS.
Plus my wife's 3000, which is getting slowly built up into another workstation, and a 1200 that I am installing into an old Osbourne luggable case, used as an "office machine".
And all the other A500s and 1000s around here... EMAIL rodbeard@nwlink.com and steve.greenfield@rook.wa.com FAX: 206-274-0339 PHONE: 206-383-9140 COMPANY: Polymorph Digital Photography and Electronics LOCATION: 2106 South 8th Street Tacoma, WA 98405-3057 SG: Well, the core concept is to digitally capture people and composite them into fantasy and sci-fi scenes. As we are starting pretty much on a shoestring, most of the scenes are generated by us at this time. Our debut will be at a convention here in WA state, USA, called Norwescon in March truer Easter Weekend. We print out onto 8x10
glossies, coffee mugs, iron-ons, etc. This will all be done in real-time, compositing and printing while-u-wait. We have already done a preview at another con here, Rustycon, and generated quite a hit of excitement. 1 can also see a potential market in pet shows, although that's a bit less exotic.
JJ: When did you set up Polymorph?
SG: We really started setting up Polymorph Digital Photo in July 1996, but this is something I've wanted to do for a long time.
I knew that I'd end up using Amigas as they have always been way ahead in terms of graphics arid the OS.
JJ: For compatibility’s sake, many feel the need to move over to a different, non-Amiga platform. With your own business do you foresee any such compatibility problems arising in the future? Or are you confident the Amiga will stand as a sufficiently self-contained machine to let you continue using it?
SG: As many other people have done, can see the possibility of owning another computer for some certain tasks.
Specifically if the PPC accelerators never materialise, maybe an Alpha-based WinNT system for Real 3D rendering. For the main task, photo compositing, it would be hard to beat ImageFX add the Amiga.
And having used Windows in various versions, I have no love for it. Same for the Mac System 7.x.x.x.x... But if the PPCs ship and are Continued overleaf 4 4* supported, I see no pressing reason to own a non-Amiga sy stem. However, if the Draco Alpha co-processor ever becomes a reality, and programs such as ImageFX and Rcal3D support it, then that would definitely be an option as I'd still be using the best OS in the world.
SG: We scan a photo with the HP 4c using the ImageFX driver, or take the picture with a Polaroid PDC 2000 40. There are no drivers for the Polaroid digital camera for the Amiga, so that makes things a bit more complicated.
The little girl on the chipmunk was actually on her father's back in their fr.ont yard. The butterfly wings were originally one wing shot straight from the side. I mapped it onto two rectangles in Reat3D, adjusted their angles to fit in the picture and then just blended them in.
We use a Mac emulator to run the camera and it takes just under 22 seconds from "Snap Picture" until the Preview, and just under 26 seconds to save it to the HD.
This compares well to the approximately 90 to 120 seconds it takes on a PowerMac.
Polaroid tech support were stunned when I told them about this.
The picture is then manipulated and composited into a scene using a combination of ImageFX and Photogenics. Background scenes are a combination of royalty-free pictures from CD-ROMS, personal photos and 3D rendered scene's ami objects using Real3D.
For instance, just did a picture of a baby with butterfly wings mi a cloud. I didn 7 have any wings that I liked at the right angle, so I mapped the ivings that I did like onto rectangles in Real3D and just moved the rectangles and the lighting until I got something which I lifted.
Lighting of the person is handled either try attempting to light them as close to the scene as possible, or to light them well all over and then shade them on the Amiga.
Solid backdrops are used when possible. As the system goes "on the road", mairy times, we just have to work with what we get.
ID cards are printed on a Canon BJC 610 inkjet and laminated. 8x10 photo prints and transfers for coffee mugs are printed on a Fargo Primera Pro dye sub.
We also print out custom greeting cards using a combination of the colour inkjet and an Okidata 400e Laser Printer. The jjaper is a lot thicker than the Canon inkjet is rated for, but other than having to help it feed the paper initially, it works fine.
We use quite a few different graphics programs. I am of the opinion that don't have just one kind of screwdriver, or just a hammer in my toolbox, so zvhy limit myself to one graphics program ?
JJ: Yvhai kinds of projects do you set* yourself'being drawn lo, given the chanc e? Is your wife as enthusiastic as you about the Amiga in itself and as a creative tool?
SG: really love working on cool stuff, like costume gadgets for sci-fi cons, gadgets for ez’eryday use, etc. We want to continue having an active part in the business no matter what, as it is just so much fim. We would like to do some more arty pictures. I tend to be the one arguing for a particular composition, whereas Robyn is more Can you imagine the impact on the PC world if you could compile AmigaOS to anything with a C compiler?
Pragmatic about what the customer wants.
I am also i ery interested in video.
Although Robyn was already a happy Amiga user (A500, no HD, WB 1.3) when I met her, she was basically only using it for Wordperfect and the occasional logic game. 1 have been driving her crazy by upgrading the sojlware and hardware, but she has become quite enthusiastic about the business. Much of the actual compositing is being done by her and she is really having a lot of fun doing it.
Chessboard and various bishops, generated in Real3D
2. 5 (the Amiga Format cover CD version).
An early composite picture done by my wife using V-lab motion single-frame capture to scan me in, and ImageFX to composite the separate elements. This is her first serious effort, done after only about 2 or 3 weeks of playing with ImageFX in her spare time.
I tend to be the one adding little touches, like simulating depth of focus, blurring and adding sofi shadows to enhance the realism to the nth degree. I feel our talents really complement each other.
I would love to have our own display in the art shows at some of the SE com we attend. Even better if it sells! Not just for the money, although I wouldn 7 turn it down, as for the feeling of accomplishment.
Vase was the final picture in a tutorial I did on convincing reflective objects for the local Amiga club, Graphics SIG. It was done in Real3D 2.5. I do own Real3D 3.5, but those attending had the cover CD version 2.5 that AF so graciously supplied.
SG: No, no urebsite yet. I am going to set up a personal one first, then a business website later. I am just learning to use ReaI3D 2.5 (I have v3.5 on order) as it is a I’ery complex program, but I have a feio decent looking practice pictures.
JJ: And your hopes tor the hi lure?
SG: My long range goal is to get large enough to have enough people working for me so I can pursue my pet projects, and for Robyn to work on a few of her own as well.
JJ: Where would you like the Arnica lo i»o over I he next lew years?
SG: I'd like to see the Amiga OS get ported over to Dec Alphas and PPC processors.
The original OS ivas written in an early version of C, so I don't see why we couldn 7 have it like Linux where yon have the source code on CD, with separate compilers for each platform.
To anything with a C compiler, especially the Intel processors ? It may have to be 386DX or higher as it's a 32-bit OS, but that's not much of a limitation.
As for processor specific versions of software, if you write programs for WinNT you are faced with this problem, and it is not insurmountable. Even programs for the Amiga really come in different versions for different CPUs, aiui the only things that need to be compiled for different processors are the executables. Real3D 3.5 is being distributed on CD with only data and demo versions on it, with floppies containing the main program executables for the specific version you are buying. So you can even buy the CD for a low price to try out the demos, then upgrade to the fill version and they
just send you the floppies.
Any computer platform needs a supply of fresh software to stay alive, and until recently the Amiga was in the unfortunate position of lacking any serious development tools. The definitive package used to be SAS Lattice C, but a few years ago it Hi Soft More development tools means more software, compiler be anything but good news?
Vanished into the rnurkv world of the Internet and hasn't been seen in public since. No development tools means no software, a terrible prospect.
The one saving grace is the inclusion of the assembler package Devpac 3, complete with a (paper) manual.
However, there is still hope. We looked at StormC, a package which shows great promise, not least because of its support for the PowerPC. Now HiSofl, those giants of serious Amiga development software, have released their own C++ compiler.
Although strictly a 680x0 family system, previous HiSofl triumphs have included the seminal Devpac assembler and Pascal compiler, so this new LITE AND DEVELOPER VERSIONS HiSoft's C++ comes in two flavours, a Lite and a Developer version. As you can see from the features chart below, the main difference is the inclusion of a Debugger and the Easy Objects Class Library. The Debugger is a useful tool, although you can do perfectly well without it if you don’t mind spending most of your programming time looking for errors.
The Easy Objects Class Library apparently consists of Resource-handling, error handling with exceptions, data structures, and BOOPSI support. None of these features were covered in the supplied documentation.
LITE DEVELOPER EDITOR .....YES .YES PROJECT MANAGER ......YES .YES COMPILER ...YES .YES SOURCE LEVEL DEBUGGER .NO .YES HOTHELP READER .YES .YES DEVPAC 3 ASSEMBLER ....YES .YES EASY OBJECTS CLASS LIBRARY .... NO .YES The Developer versions costs a whopping £169 and the Lite version is £79.
Development tool has a lot to live up to.
This HiSofl package is really the Maxon C++ compiler distributed in the UK.
Maxon gave us Cineina4D, so they clearly know their stuff.
As you probably know, C++ is the language of the moment. Derived from C, C++ is powerful, last and efficient. It can perform both low-level (bit-level) operations and high-level object oriented functions with ease. It's therefore ideal for writing everything from operating systems and games to dealing with large data processing and serious applications programs.
INTEGRATE!
It's not enough to simply provide a compiler and linker these days as modern programmers demand an IDE, or Integrated Development Environment. This means they want to do everything from within the program, like enter code, compile, link, debug and manage all the files which a typical program requires. A good IDE will mean that the programmer never has to use the Shell again, as all of the options are set from windows and menus.
HiSoft's package certainly delivers this kind of programming experience.
The integral text editor will highlight different keywords in different colours and the Project Manager window to the right keeps track of your files and makes compilation easy. All options can be set from windows, although, as with many Amiga programs, a good, large display mode and suitable monitor, and preferably a graphics card, make it easier to see everything in one go.
The coloured buttons in the requestors are fairly pretty' and the layout is generally very easy on the eye and simple to use. For example, to open and edit a file, all you have to do is drag it from the Project Manager window into the Editor.
The compiler seems reasonably fast and reliable and is claimed to he ANSI C and AT&T 3 compliant, so it should compile all C++ programs. It's good to see that the OS 3.1 Include files are part of the package. It's ridiculous to think that some systems are shipped without these files as tliev are essential for writing any programs which make use of the Amiga's operating system. Without them, programs are limited to the Shell.
A quick test program seemed to indicate that code from the IliSoft compiler was smaller than the code from StormC', hut that il ran about at the same speed. In other words, it was very fast indeed.
DOCUMENTATION. NOT.
All is not perfect, however. I was amazed to open the package and discover that there was no printed documentation other than a brief installation guide and a tiny tutorial. For a program as complex as a C++ compiler, this is a bit of a joke. Instead we are pointed to the online help, which is installed to hard disk with the rest of the package. Yes, online help should he taken as essential these days, but it's no substitute for a good paper book. HiSoft's previous manuals have always been exemplary and it's a real disappointment not to see that tradition continued.
It gets worse, because the online help is quite awful. A badly organised guide to the compiler and tools and a description of C (not C++, hut C) keywords is not going to encourage anyone to use this package. Beginners USING THE DEBUGGER A source-level debugger is incredibly useful when writing programs as it means you can watch how your variables change as each line in your program is executed. Only the Developer version of HiSoft C++ comes with the debugger as standard.
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2. The main debugging display takes up a lot of screen real
estate. Notice a list of all the files in the top left window.
When we drag a file into the variables window (bottom right) we get a list of all the variables used.
Jnspeot | Current f (jtobat | gegiste | tkNode UL0HG HORD WORD WORD WORD WORD BYTE 16..21 DateStamp ULONG
4. Breakpoints are another vital debugging feature as they allow
you to pause the running program at a given point and then
check the state of it. Here we've paused the program as a
particular function is called.
3. We can now go deeper still and see the contents of the
variables. We can even change the values and then return to
the running program to see what difference that might make.
Will be totally unable to work out what's going on. Heck, the online help reader isn't even AmigaGuide, it’s some messy proprietary system instead. There are still non-English error messages buried in the program too, which really sums up pretty web the amount of effort which has gone into this package.
There is no documentation on the Easy-Objec ts Class Library provided with the Developer version, and the supplied sample source code is all C hased, making no reference at all to any of the ( I++ features.
The one saving grace is the inclusion of the assembler package Devpac 3, complete with a (paper) manual. HiSoft recommend that if you need to use assembler, you use Devpac rather than the compiler's built-in assembler. As Devpac is probably the Yuck! This is all the documentation you get. And it's not even in AmigaGuide format.
Will still need to hand-code the necessary functions yourself. HiSoft C++ also lacks a profiler for searching for code bottlenecks.
The overall impression is that of a jumbled mess, and a disgrace given the fine Amiga software which HiSoft has given us throughout the years. The compiler and entire IDE look extremely good, but the documentation and lack of useful source code lets it down badly.
Yes, we Amiga users need some development tools, but we also need tools which vve can use. Come on HiSoft, do the Amiga a favour and write a decent manual.
DISTRIBUTOR: HiSoft 01525 718181 PRICE. £169 (Developer). £79 (Lite) REQUIREMENTS: HD. 7Mb (Developer).
5Mb (Lite). 4Mb free memory. Wb2+ GAMES PROGRAMMING If you're looking for a language in which to write games then you must consider C++. If you want out-and-out speed, perhaps for a super-smooth scrolling shoot-em-up, then you simply can't beat hand-coded assembler. However, if you want to build a more sophisticated program, you need C++.
Many modem games programs are practically simulations, keeping track of a hundred enemy tank divisions and storing complicated three-dimensional graphics data, and these are applications at which C++ excels. By defining Classes of objects and packaging together all the data and associated functions, you can quickly create robust software that won't grow out of control.
Remember that C and C++ code can easily be linked with assembler. This means you can combine assembler graphics routines designed for speed with complicated routines and algorithms created in C++. It's therefore possible to have the best of both worlds.
Best assembler available, I'm not going to argue. As with the C++ compiler, Devpac now supports the entire Motorola 680x0 family, up to and including the 68060 processor.
NO CIGAR Unlike the StormC system, there is no point-and-click designer availahle for creating window's, menus or requestors.
I find it amazing that all Amiga development tools don’t have this most basic of features as standard. In my opinion, this is a very big obstacle for new Amiga software. Compare it with Windows development tools and you'll see what things could be like. If you want to write an Amiga program which looks like an Amiga program, then you SPEED: • • • • Fast compilation, fast code created.
MANUAL: 0OOOO No paper manual, tricky online help.
ACCESSIBILITY: 000OO Project Manager helps to keep track of projects of all sizes.
FEATURES: • • • • 0 Arexx support and code for 68060 processors. The debugger is useful.
VALUE: • • • • 0 The Developer version isn't bad.
OVERALL VERDICT: Good looking and useful but lack of documents makes it difficult to use.
% YOUR REVIEWS Other Opt ions OctaMED sprang from the Mil) (MusicEDitor) program, which was written some years ) 5 Channels ) 6 Channels IM 7 Channels ( 8 ChanneIs ) 1-64 Ch Mixing Play Xranspose Kinnimen.
This was a SoundTmckerwhich basically meant that it gave yon 4 tracks and you could place a number of samples in each of these tracks. The machine would then play through the tune you had written.
The program offers a huge array of options to help you to compose your masterpiece.
It has a comprehensive sample editor which allows you to perform all sorts of weird and wonderful effects OctnMil) look this concept and updated it massively. Using some very clever hardware n icks, ii enabled you lo get up lo 8 tracks of samples at once, giving you much greater flexibility in your music creating.
However, the program has now gone one step further following Iasi year’s release of the SounrlSt uclio version. The rather
• i ii i intimidating- Thanks to a new hardware trick called
looking OctaMED is “mixing”, you can now have up to 64 actually
extremely I racks, 8 times as many as before. Of simple to use.
BEN'S VERDICT The complete range of OctaMED versions have always proved popular with our readers, none more so than the current SoundStudio incarnation, and with good reason.
Many of today's most famous computer or dance- oriented musicians have at some point used a tracker - just look at our music feature in AF103. Best of all, you don't need to leam about the pentatonic scale or minor keys or even how to read music. Just get out there and compose!
Course, to use all these you will need a fairly beefy Amiga - an ’020 is required and an ’080 is even better. Nalurally, OctaMED caw he used as a standard 4 or 8-lrack program.
Because of the wav it works.
OctaMED is a great tool for both musicians and non-musicians alike. You don’t have to worn about things like the correct note values being in the right place or getting ihe right key. This means that you can concentrate on what sounds good, which is the way music should he composed.
If you are a musician and you want lo use the traditional score system then an editor is provided, although this is not OdaMED's strong point. You’d be better of f getting a copy of Aiusic-X and using the provided Nolator-X program, which is far more comprehensive.
Don’t get tin- impression that you can onlv use OctaMED to create dance music. Although the program is ideal for that genre, and it is probably its forte, in fact, almost any stvle can be 7 7 y created, from a classical symphony to the latest head-banging test.
OctaMED has several other tricks up its sleeve. It has a comprehensive sample editor which allows you lo perform all sorts of weird and wonderf ul effects, like changing the volume, adding an echo, reversing the sample, or d ealing a chord (several notes played at once). It also features player commands which alter individual notes or groups of notes as they are played, allowing you to perform pilch bends, fade-ins and outs with ease.
These are just some of the features.
Despite its power, OctaMED is very easy lo use with a Workbench 2-style interface, which won’t lake too long to get familiar with. The manual is only available in online version, which makes it a bit hard to work through tutorials.
However, it is very comprehensive and will help you through almost any problems you might face.
Problems? Well, not many really.
Despile I lie ease of use of the program, the sight of it can be a little daunting for beginners. Also, the score that the score editor produces can be a little eccentric at times and vou reallv have to «¦ fiddle about to get the best results from this. However, as I said earlier, if you really want traditional score output then I wouldn't use Orta Mil).
The sample editor is perhaps a little under-powered too, a lew (‘f leets could be added like a time-stretch facility, but again, there are dedicated tools that will do a belter job. There are also a few specialist musical tricks that are hard to replicate in Orta MU), but these are just niggling points when compared to die sheer power of this package.
Tliis is bv Jar the best music program available on the Amiga. If you have a CD-ROM drive then it’s even belter, as this version of OctaMED comes with loads of mods and samples lo load in and play about wiili.
Buy this, connect your Amiga up lo your hi-fi (remembering lo set it to "mono” mode, otherwise you'll get everything panned hard left and right, and you’ll also get very annoyed) and blast it out - vou never reallv liked vour neighbours anyway, did you? Basically, an excellent program.
Have you got any software or hardware you couldn't live without?
Got any that you'd happily chuck in the bin? Write a fair and accurate review of about 750 words and you could see your work appear in AF!
We will also need some good photographs of the hardware under review and a passport photo of you.
Send your reviews to: Amiga Format, Long Term Review, 30 Monmouth Street, Bath, Somerset, BA1 2BW.
OCTAMED SOUNDSTUDIO DISTRIBUTOR: RBF Software (01703) 785680 Price: £29.99 OVERALL VERDICT: Evetech's Spring Sale: EZ-Towers from £79.95!!!; 4-speed CDROM system - £89.95!!!; A1200 Magic Packs from £189.95; MP with hard drive, accel & 8MB - £329.95; EZ-Tower Systems inc A1200 from £349.95; 030 accel's w 4MB from £79.95, w 8MB from £89.95; 19 Mips 040 25 £128.95; 39 Mips ‘060 50MHz £268.95; 20% off mem prices bought with an accel.; LS120 £99.95; (Price down, New Product)
Q. What fits in a floppy bay anti reads & writes 120 MB PC &
Amiga cartridges AND 720KB & 1.44 MB PC diskettes?
Eyetech Starter Pack Diskette based system as above Add an '030 25 MMU FPU with 8MB for just £79.95 (at time of purchase only) Sale price - £189.95 Productivity Pack 2 170 MB hard drive system with software preinstalled 030 33 MMU FPU with 8MB Sale price - £329.95 MiniTower CD Pack
1. 2GB hard drive - 16-speed CDROM
- '040 25 accelerator & 16MB
- 4-device buffered i f - EZ-IDE s w
- MiniTower with 230W psu - cables Sale price - £599.95
Professional Pack 2 Full Eyetech EZ-Tower - EZ-Key i f - Win95
k b -2.1GB HD - 16x CDROM - '040 33 accel & 16MB - 4-device
buffered i f - EZ-IDE s w - cables Sale price - £799.95 rw tt
New! Only available from Eyetech - the Amiga IDE ri f a m
ri ATAPI peripheral specialists. Probably the onlv hard Nr
Supports LS120, Zip, Jaz. SyQuest and other IDE ATAPI removable
cartridge drives AUTOMATICALLY. Cartridges just appear on the
Workbench when inserted and disappear when ejected1 Lyetech's
IDE ZipPrep Tools are also included.
Optimises IDE hard drive performance automatically. Eliminates 'MaxTransfer nightmares.
Extensive CDROM support including muitidisk changers, direct digital audio transfer.
CD32 emulation, high performance filesystem support for Amiga. Mac and PC Cds.
Ready-to-use as shipped No sending away to toriegn parts for registration codes as with the 'commercial' versions of IDE- X97 and Atapi Pn'P.
8-Speed - £139.95 16-Speed - £159.95 Considering a 24-Speed - £169.95 PowerStation?
The CDPlus is now available with a, 230VV, CE-approved, PC MiniTower* or Desktop* case (which can also power your A1200) - for only £20 extra i '.n .jit iilicnwml‘ m the regular Cl tl'iir, Amiga User International - 97% "... It all worked faultlessly... Amiga Format - 96% "... An absolutely superb bit of kit.." Amiga Shopper - 90% "... This is a quality product..." %4 . L IDF 7Jp drive fated in jm 4120U Ziptuok) - Jus t 199.95 .lust £ 17.50 wiih drive ("AflOO IZOO ln »w*0 irW«r» rmoOoOi nirseeSoft V6.01 Mii. (-,-n3i.iir. The most comprehensive, fastest printing system for all WB2.X+
Amigas Supports the latest printers from Epson, Canon, HP TurboPrint 5 £39.95 TurboPrint 6 £44.95 Includes 4-speed CDROM, metal case, 4-device buffered interface, power supply & CDROM power cable, 40-way and 44-way IDE cables and full instructions A1200 TowerDrives Four new Amiga Expansion Products from Eyetech PortPfus - high speed serial and parallel port expansion 2 x 460Kbaud buffered serial pods with low CPU overhead PC & Amiga compatible parallel pod transferring up to 500K bytes sec Very easy to lit & leaves PCMCIA & trapdoor Iree. Zorro versions too!
PortPtus - 2x serial & 1 x parallel - just £79.95!
PortJnr -1 high speed serial port - just £39.95 New! PortPtusZ3 - 2xS & 1xP - £69.95; PortPiusZA - 4xS - £89.95 PortXtra - adds extra 2xS & 1xP to PortPtusZ3 Z4 Zorro cards - £59.95 Apollo Accelerators - Unbeatable pricing A600 - 33MHz '030 with MMU & FPU exp to 32MB £99.95 Entry level A12Dll Accelerators - Unbelievable value 25MHz '030 with MMU & FPU. (5 Mips) - Just £68.95 33MHz '030 with MMU & FPU. (7 Mips) - Just £79.95 Power User A 12(111 '0401'060 accelerators (no tov er req'd) 25MHz 040 with MMU & FPU. (19 Mips) - Only £ 128.95 33MHz ’040 with MMU & FPU. (25 Mips) - Only £158.95 40MHz
040 with MMU & FPU. (30 Mips) - Only £168.95 50MHz '060 with MMU & FPU. (39 Mips) - Only £268.95 A Standard A1200 is rated at 1 3 Ups. Admeasurements from Sysjnfc Memory : 4MB - £13.75; SMB - £24.95; 16MB - £44.95; 32MB - MM Limited offer - 20% off these memory prices when purchased with an Apollo.'
Interface Island Where your Amiga does more A1200 A4000 non-Zorro 4-devlce A1200 buffered EIDE i f £39.95 4-device EIDE interlace for A4000 £19.95 EZ-Key A1200-PC A200Q k b adapt'r £39.95 EZ-DF0 interface for Sony floppy £14.95 EZ-DFOili, with Sony floppy & cable - 19.9= DiskPlus DD HD Amiga & PC 2x FDD i f
- for A1200 hard drive IDE port £64.95
- for A1200 clock port £69.95
- for A4000 IDE port £69.95 New - A1200 PCMCIA ethernet adapter &
driver s w (needs TCP IP stack) £88.95 Audio mixer skts leads
for EZ-Twr £19.95 Zorro tUtU GG2+ - use PC cards in Z2 siots
£129.95 IDEPIus 3x2 IDE + 2x DD HD PC & Amiga floppies. With
full IDEfix CDROM s-'w £69,95 Expand your CD32!
SX32Mk2 - £149.95 SX32Pro50 - £299.95 SX32Pro40EC-£249.95 Eyetech Group Ltd The Old Bank, 12 West Green, Stokesley, N Yorks, TS9 5BB, UK Tel UK: 07000 4 AMIGA 07000 4 26442 01642 713 185 Tel Int'l: +44(0) 1642 713 185 Fax: +44(0)1642 713 634 sales@eyetech.co.uk info@eyetech.co.uk www.ey etec h .co. u k Voted AUI Amiga Company of the Year
• •ill. Il w III ScanQuix3 Scanner Software for all Epson
parallel or SCSI scanners and HP, Mustek, Artek SCSI scanners
"An excellent piece of software" Gold award - Amiga I7 or mat
11 97 24 bit scanning with full range of editing options
'Scan-to-disk' option in Jpeg or IFF formats Stand-alone use or
integrates ‘with your Art package (Photogenics. ImageFX, AdPro.
XiPaint, Pagestream 3, DpauilS, ArtEtfect. Ppaint) ScanQuix
v3.0 - only £59.95 "I ih UNI mill ... Or buy a CDPlus unit
(below) and get a ready-built EZ-Tower* for fust 179.75 I ";is
.til alternative to I he regular Cdf’lus c.oe!
The Top-Rated Eyetech CDPlus for the A1200 8-, 16- or 24-speed external CDROM unit in quality, CE-approved case with heavy duty PSU Leaves trapdoor free for accelerators memory expansion and the PCMCIA slot free for digitisers, modems, samplers etc Option to add additional HD's, CDRoms, LS120s, SyQuest's, IDE Zips, Jazs, SyJets, ATAPI tape streamers etc powered from the CDPlus unit Comes with special Eyetech '060-compatible Mk2 4-device EIDE buttered interface board - easily fitted in minutes with no cutting drilling (Note that IDE CDROMS must never be directly connected to the A1200 without
a buffered interface - ask any qualified electronics engineer!)
Gold plated audio phono sockets at rear (CD+ only) and front panel headphone socket and volume control Amazing Value - Prices down again!
• 4-Speed - £89.95 see right [“spring Special
- last few units 4-SPEED A I200 CDROM SYSTEM FOR JUST m.95!
D-l-Y and Bargain Corner Hard-to-find parts for your Amiga project Hard, floppy drive cables and cases
2. 5'-2.5 44-way 2.5 HD cables 9cm £8.95, 13cm £9.95, 60cm£19.95
2. 5' 3x44-way hard drive cables for 2 x 2.5' drives (6cm+6cm) "
12.95
3. 5 power & data cables for A600 & A1200 £14.95; full titling
kit £24.95
3. 5' external hard drive case £19,95, 3.5' removable drive case
‘124 9.-1 3 x 40-way IDE cable for 3.5' HD CDROM -85crrv2‘ 9‘
£9.95 Custom 3 x 40 IDE cables to t .5m'5‘ (enclose drawing)
£19.95
2. 5' hard drive to 3.5' bay with 3.5' data power cable adapters
' 1 h.
3. 5' floppy SyQuest Zip'HD drive to 5.25‘ bay mounting adapters
£6.95 40 pin m-f detachable data cable forexternal 3.5'
HD CDROM's i J• Slimline external floppy IDE SyGuesl tDE
ZIP IDE Jaz case SCSI cable 25way 'D'(m)to :0way Centronics
(mj (Im) £9.95 SCSI cable 50way Centronics (m) to 50way
Centronics tm) (1m) £9.95 2 x 34pin ribbon cable + faceplate
for A1200 int't floppy in tower £12.95 23p-M to 23p-F external
lloppy ext'n cable 0.5m £12.95; 2m £14.95 Audio & video cables
and adapters
3. 5mm stereo jack plug to 2 x phono plugs tor CDROM CDROM
standard 4 pin inverted T audio connector & phono piugs£9.95
Phono plug x 2 to phono plug'socket x 2 audio mixer leads
£6.95 Stereo 2 x phono pfug to 2 x phono plug t.i m 4'
(4.8m 16‘ £9.95) £4.95 Stereo speakers (pair), with amp
(16wPMPO) & mains psu Power supplies, cables and PC
towers Zdesklops with integral psus IDE or SCSI CDROM case,
40w PSU, audio & data connect s £59.95 Mini-tower or desktop
case with 200W 230W PSU, CD & HD,'Zip bay. Power lead
connector block, resistor, cable restraint etc. & full mstr'ns
JJ '- EZ-Switch - PSU ‘IEC’ mains outlet plug to 4x 13A socket
strip £19,95 Genuine CD32 PSU C13 9S; Genuine A1200 PSU 4-pin
M-F HD prw extn 0.9m 3' £9.95; 4-pin(m)- 2x4-pin(t)
splitter£6.95 SuperSphtter 4-pin(m)- 3x4-pin(f) (HD CD) +
1xFDD LS120 pwr £11.95 23 pin m floppy drive connector to 4
pin HD CDROM power plug £9.95 Miscellaneous A1200 SX32
internal cooling fan - dissipate that extra power! £14.95 VGA
23-15 pin adapter A500 600 1200) £12.95; buff'd for A4K C
19.Q5 A4000 kbds new w blank keycaps - fit your old A1200 4K
ones £39,95 50MHz capable PGA FPU - £39.95; PLCC chip removing
tool £8.95 Genuine CD32 11-button joypad controllers £12.95
Amiga CDROM disks - our selection - A1200 A600 internal floppy
drives £24.95; A1200 keyboards Y'J - J • CD32 Joypad (7-button
+ 4-way direction rocker) £14.95 ScanQuix3 PC printer cable
adapter - parallel Epson scanner £9.95
14. 4Kb compact data fax modems - last few - from A1200 Workbench
3.0 disks (5) H 95; W83.1 disks (6) I I I .... MM - ------
HEALTH "A buffered IDE interface is essential to avoid
overloading of the A1200's WARNING WEPort when adding extra
devices"- John Kennedy - AF - July 1997 Don't be tempted to
skimp. Fit an Eyetech 4-way IDE ATAPI 3-chip buffered
expander to preserve your Amiga's Health. The original and
best - Just £39.95. Now w ith 50% discount off EZ-IDE
software 120MB backup and PC 1.44MB diskette compatibility in
one unit Bare Drive just £99.95.120MB cartridges just
£14.95 1 or £34.95 3 EZ-IDE universal EIDE driver software is
required - 50% discount when ordered with the LS120 or
4-device buffered interface . Upgrades available from
Eyetech-supplied IDE-fix available - see below right.
R The Mk2 EZ-TOWER frT, “ « 95
A. The All-New LS120 A TAPI drive from Eyetech See our full-page
EZ-Tower feature advert in this magazine
drive CDROM LS120 ZlP SyQuest s w you'll ever need.
EZ-IDE s w £34.95 Upgrade from Eyetech- supplied* IDE-Jix £12.50 With 4-dev i f, CDPlus, IDE Zip or US 120 £17.50 Competitive n grade* 11 * 5 "trade-in & proot of purchase required All drives come ready-to-use with WB3.0 preinstalled & WB2.x install script All drives come with over 45 top quality utilities (not shovelware) and Mme multimedia authoring software preinstalled, configured and ready-to-run.
TowerDrives: 1,2GB £109.95
1. 7GB £139.95 2.11GB £149,95
3. 2GB £179.95 4.3GB (to the limit!) £229.95
2. 5" InstantDrives for the A600, A1200, SX32 & SX32 Pro 20MB An
entry-level drive ideal (or the SX32MK2 and A6G0. Limited
stocks £34.55 170MB A 2.5 entry level drive tor the SX32Mk2
and tor the A12GO A600
1. 08GB The deal drive for serious users of fhe Af2Q0 and the
SX32 Pro tf 59 95
1. 4GB This high performance supermini drive is ideal for power
users
1. 8GB This top-of-the-range drive is perfect for the A1200 &
SX32Pro 0189 9'i
* - A n oth er first from Eyetech Use a different cartridge for
each application or family member Ideal for transferring
multimedia data between Amigas an&'or other platforms Fits in
any Amiga desktop minitower floppy drive bay or in external
cose gknwwks mmw Jkow&f n' Bare IDE Zip drive (inc Eyetech vi.n
EZ-IDE (or equiv) software required - 100MB Zip cartridges just
£14.95 1 or £3-1 VT11 Next Day delivery to EC and USA Canada. •
Worldwide deliveries in 2*7 days Irom receipt of faxed order
and payment details, (eg 5X32 next day to NYC £25.30) UK mland
next day insured defy c.'wijjhk S v, cables., buffers'-' i f
k:3: 2.5" drives, accefs, C6. Manuals £7: 3 5' clnv.-i, PSU.
SX32 £d =0*.
CD+, Mtwr £10". EZTW £15'. C2day) Ring fax email lor other delivery costs UK twnfc'b'Jildmg society cheques. Visa’.
Mastorurd' Switch, Delta, Connect. PoiMI'' Money orders aca rV'd. • A 3 surcharge ¦, nppk' abie to all Onset Card orders.
Dun to scnice Ilmit-rliOns some oi the sjwes given are mdxvtive only • ptaaae nngrwrae lor further dutuils. Please check prices, specs and availability before ordering. If ordering by post please Include a contact phone no- Goods are riot suppled on a trial hi- ¦. E&OE All prces •ni-:.dn VAT at 17 5"'*.
VAT is not appltoibie !o non-EC orders The Amazing Iomega IDE Zip Drive bench When everything seems to be going wrong, there's only one man to call -af's Send your questions to: workbench • Amiga Format 30 Monmouth Street • Bath * Somerset BA12BW.
TOWER TROUBLE I have an A1200 with 4Mb fast RAM and 33MHz FPU, a 3.5" 300Mb hard drive and a I2x CD-ROM drive via a Squirrel.
I have installed mv system in a z MicroniK tower system using a Windows 95 keyboard but my Amiga has become inoperable. When I switch on, my hard drive kicks in and my floppy drive makes its initial click, then llie Workbench prompt appears. After performing a reset to load Workbench from mv hard drive it doesn't load and I end up back at the Workbench prompt - if I’m lucky, as quite often the monitor display flashes red and blue and a recoverable alert message appears. The screen slays a dark grey colour.
Attempting lo load from floppy is useless, because the program hangs when it loads. I have tried the bool options but the mouse pointer will not move, although 1 can select between PAI. And NTSC.
1 have read that lower eases are prone to shorting out, so could this be the problem? Or could my motherboard have been damaged by static electricity as I didn’t use an anti static wrist strap?
Michael Kethridge Isle of Wight Bad (kings are. Happening. Yon must eliminate all the possibilities to track down what is misbehaving, hirst of all, remove the hard drive cable from the IDE interface on the Al 200s motherboard. Try to use the Amiga with only the floppy drive to see if this works.
Them on the same IDE interface? If the Blittersoft device allows 4 devices to be used, then it works by offering a second IDE interface -as a single IDE interface can support two devices (the Master and the Slave).
If you connect one drive to each interface, then each will be a Master device, and you shouldn't need to experiment with any jumper settings.You will however need to refer to the Blittersoft documentation to see if the second IDE interface has a new device name.
You may need to inform the CD-ROM drive's file system software about this (probably in the DevslDos Drivers entry).
If you connect both drives to the same interface, then the drives will need to be configured using the jumper pins. You'll need to configure one as the Slave device and one as the Master. Depending on the drives themselves, the Master drive may need a setting such as "Master with Slave present". You should have documentation with the drives which explains this.
I] it tfoes, then the hard drive or the cabling is to blame, so check each carefully.
It's possible that you have inserted a cable the wrong way round.
Now remove the Squirrel to see if this is the cause of your problems. If the system still doesn V work, check all the other cabling. Is the floppy cable win'd up properly? What about the keyboard system ? Iry removing this and trying again.
Lower cases are only prone to shorting out if you are using a non-specific case and don7 take care when mounting the Amiga motherboard. After all, the motherboard isn't designed to fit into the EC case. However, in a custom designed case like the MicroniK, this shouldn 7 he an issue.
Av a last resort, rebuild your Amiga in its original ease (or at least sitting on. A table, out of the tower). It's possible that you have damaged the motherboard. When moving electronic equipment, you should always try to earth yourself (even touching a water tap err radiator every few seconds will do) and avoid touching anything other than the edges of the circuit hoards. Don't poke chips with your fingers.
Ed guess in this case that a cable somewhere isn 7 connected perfectly, so don't write off your Amiga just yet.
EMULATION QUESTIONS Without wishing to appear ignorant, I would like lo ask you a few questions about emulation.
I have been following your features on emulation and vou often about talk about obtaining a ROM that was a chip that was inside the computer. Is this correct and if so how can I obtain a ROM image? Are there any other bits I may need for Mac emulation?
MISSING CD I have an A1200 with 6Mb of RAM and a Blizzard 68030 accelerator board. I also have a Goldstar CD-ROM drive, a 40Mb IDE hard drive, 4 way IDE interface from Blittersoft and a full PC tower case.
The problem is when I try to use the CD-ROM and hard drive (I've only ever connected them separately). The CD-ROM works (turns on) when connected to the tower's PSU and the Amiga's IDE interface, but the Amiga doesn't recognise it, even when I use some ATAP1 software from Epic.
The most I've ever got out of it was CDO: In the LOAD drawer.
The hard drive spins but nothing loads up when I'm in Workbench. Otherwise it spins and won't let me boot from floppy. When I put a disk in, no lights for the disk come on and the drive doesn't click.
Robin Savage Newport Connecting a CD-ROM and hard drive together requires a little effort. First of all, are you using Will I be able to run (hiarkXfyress on a bMb Amiga with an Apollo 1220 accelerator with FPU, and will I need to get much more speed and memory?
QuarkXPress You'll need a fairly beefy machine to get the best out of modern Mac emulation.
' i How can I check if my FPU is working? Syslnfo says it is, hut some FPU specific programs don't seem to want to work with it.
I own an Epson Stylus 400-colour printer but when I print at 720 DPI it’s so slow. If I get more memory and maybe a faster accelerator will this speed up the printing times?
Pete Smith Middlesex I rue ignorance would be to carry on without asking questions. Or something clever like that, wh ich someone famous mas on re have said.
All computers contain a ROM. For example, the Sinclair Spectrum ROM contains this classic computer's entire operating system (if you could call it that) and BASKi programming language.
'Flu' ROM is merely a memory chip which has data stored permanently inside it.
An emulatorprogram must have the same information to pretend to he that computer.
How the data is obtained varies.
Usually a prog?am is executed on the target machine which copies the ROM data to disk, which the emulator an the Amiga can then read - this is how it's done for the Apple Mac. In other words, you need to own a Mac to get access to the ROM information.
If you just copy it from any old Mac you are breaking the copyright. However, the ROM image is only one part of what is needed to emulate the Mae. You also need the operating system, software.
You need more speed and memory and finferably a graphics card to run the program in a sensible screen resolution. I'd really suggest you look at. The Amiga's excellent Page Publisher applications instead.
If only some FPU programs seem to work, I would say that the card is working perfectly and that the software is to blame, or you are using the wrong version. Sysinfo will detect the presence of the FPU properly in every case.
Yes, a faster processor really will make a big difference, as will using a good printer driver utility.
LOOSEN UP!
I am writing in reply to Roy Krister Ellingsen's letter in AF 103 about his 1200 hard drive not validating and on occasions taking forever to run up.
I suffered a very similar problem when I fitted my hard drive. The problem was that I screwed the case hack together too tightly. Once I had loosened the screws, the pressure on the drive was released and it spun at the correct speed. I hope this may be of help to anyone who writes in with a similar prohlem in the future.
Graham Beech Signal Regt I also want lo buv a 3.5", 3.2Gb hard i ’ drive to go with my 100-speed CD-ROM.
Will I need an IDE buffered interface?
Alexi Tzitzas Cheshire If you put your A1200 motherboard in a tower case, it makes it easier, depending on the. Case, to add the extra electronics and circuit hoard which are required to support Zorro expansion slots. If you simply stick it in any old PC-style case this probably won 7 he true. Some people think it more coot to have an Amiga in a tower case.
If you don’t put the motherboard in the tower case you are effectively using it to house hard and CD-ROM drives. You therefore need a cable from the A1200 to the case, either SCSI or IDE depending on your choice of drives. Sometimes the power supply in the tower case is used to power the A rniga as well and so another cable is required.
Yes, you can gel mounting hardware to place it inside a standard drive hay. Why bother though? It fits perfectly well inside your A1200. There is little point in moving it just for the sake of it.
7 A 100-speed CD-ROM? I think you'll find that a little liberty has been token with the description of the speed. The only 100 speed CD-ROM drive I've seen uses a special each' program to by to speed up (he CD- ROM, effectively storing the data on a hard drive. It was only for the PC and it did not perform as well as you might hope. I think a quad speed CD-ROM drive is more than adequate for the l mi go.
Ifycru want to add an IDE CD- ROM drive to your A 1200, then yes, get an IDE buffer card.
You'll need some extra hardware anyway if you in tern I l to have three d('vices (a
2. 5 " drive, a 3.5" drive and a CD-ROM drive) from the IDE
interface, as it only supports two by default.
CD TRACKS I have an Amiga A1200 with a 1.2Gb hard disk and an 8Mb upgrade, and an A500. After reading an article in one of your mags ahout someone who connected an A1200 to an A500 to make music with Profracker I thought that I could do the* same, but 1 have no idea how you do it. I would appreciate it if you would tell me how.
Can vou also tell me what hardware I will need, and what it does? Also, what software will I need and where will I be ahle to get a copy f rom?
F want to gel a CD-ROM for mv r A1200 and was wondering if I could take a CDTV's CD-ROM and connect it to my A1200, or if f could connect the CDTV to the A1200 so that the Af 200 has full control over the CD-ROM?
Would it he worth it to take the CD- ROM out of the CDTV anvwav?
t Duncan Rix Saffron Walden Any music tracking program which supports MIDI or external synchronisation should he able to link up with a similar system. In fact, with a program such as OclaMED you only need a NULL MODEM cable, and not even a MIDI interface on each A miga. You can then set up arte system to he o master device, the other as a slave - when you start a tune playing on the master, the slave will start too.
It's worth pointing out Unit this technique is only useful when you want to double the number of voices used in a particular composition. Even then, you'll need some kind of a udio mixer to combine the audio signals from the two systems into one stereo pair for amplification or recording.
As for the CD question: No, removing the (very slow) CD-ROM drive from a CDTV and. Hying to use it with a A1200 is a dead end. If you wont to take this route, rather than buying a dedicated CD-ROM drive for the A1200, then get hold of a program called Pa me l. This allows the A1200 and CDTV Continued overleaf 4 NO LIFE IN NUMBER FIVE 7 'hat's one possible solution, to the problem.
7 b a n ks ( era ha m!
FASTER, FASTER!
1 want to buy a tower for my Amiga 1200 and I have seen a full case lower which is £49.00 and a 100-speed CD-ROM drive which is £99.00. I was wondering if you could answer a few questions regarding the above.
1 What advantages are there if I put my A1200 motherboard in the tower?
The notorious number five CD-ROM was stored using a file system which not all Amigas can J If I don't put the motherhoard in the tower then how do I connect the tower to my A1200?
Will mv 2.5" 120Mb hard J drive fit in the tower?
Read. The solution is to install an upgraded CD-ROM Filing System or to contact the back issues department for a copy of the re-mastered version of the CD.
Any program which has an icon has an associated file ending in .info. This fife contains the graphical image for the program's icon, but also extra information on the type of program and any settings which the program requires.
There is more to simply adding an .info file. For example, if the program with no icon is an AmigaDOS script, you need to invoke a utility called IconX. The easiest way fo add an icon is fo find a similar program of the same type and steal the icon. Just copy the .info file from the Shell and then load it into the Icon Editor to change the graphic to something more suitable.
4" to he tout)cch'd -via a special lead. It also gives the A 1200 access to all the (ID I F'.v de-vices, including its (d) ROM drive.
STOP GO STOP I run an Amiga 1200 with a 340Mb internal 2.5” hard drive, Squirrel SCSI interface and 2 CD-ROM. 1 have 111 led a blizzard 1230 IV acc elerator wiih FPU and SMI) of additional memory and I use a Commodore 1084ST monitor.
1 Find lhat the incessant whirring of the hard drive is very distracting, and that perhaps the wear and tear on the mec hanical side of things is ac c elerated.
Check for virus programs using d good virus detector (see thi? A 7FV3 f orrmt covertIX Don't use pirared software end switch y-'U* Amiga off fo a minute between loading different games Make sure the power supply lead is connected property to the back of tne Amiga Sometimes it can sit in place but not tulty home Slight vibrations can then make a loose connection and cause ciasnmg lest for mains surges and get a gartgwlNt a power filtering wait outlet. Watch to see if crashes coincide wim your central healing, fudge or washing machine switching themselves on i h off Double'Checkthat arv n emory
or other expansion *:artts an? Inserted nropnii. Trapdoor i Ards are often not pushed into place as snugly as they should be Clean all contacts with a good qualiry contact cleaner remove expansion cards, ctean tnem and reinstall them.
Keep yout Amiga coot as an overheating processor can crash Don’t set your Amiga on a carpeted fiiKir and use any cooling fen which came with an accelerator cara.
If your Amiga is heavily expanded w;jft miTnory and ham drives, make i ire you amn t ctvpu stretching the pcwer supply. Buy a replacement PSU if necessary Test your hard drive for bad sectors This is especially true if it seems to be being accessed all me time even when nothing is happening use a program such as (Juarteitxnck Suite or Amibad; Toots to test it Watch out foi stait -jiecuicity if you gat shocks, perhaps after wafting iM?r a nylon carpet m aimful riot to toucn any pari at your Amiga without gnjunaing yayi it fast Bring it to rt repair she.pi Nonv i|t»es v 'U have to give uu when
mo Amiga hardwait: is broken and needs to be professionally repaired I have found two small utilities on AMI NET, both of which switch off the* hard drive after a certain time, to be revitalised on the first call to the drive.
Arc* utilitie s of this kind safe to use, or can they be detrimental to other parts of my system? I would appreciate: your views and comments.
Keep up the good work on an all round excellent publication.
Sam Qiiigg
N. Ireland Yes, the whirr of the hart! Drive can he irritating,
but that's modern computers jar Son. Perhaps things were
better it the old days when the monitor and keyboard were in
a different room... I did read about a t lev ice which
generated. "anti-noise" to cancel out loud repetiti-ve sounds,
but in the retd world there isn't much yon can do about, it.
You could try turning up your stereo or headphones.
It is possible to spin, down a hard drive, but I wouldn't recommend it. Most hard drives are designed to run constantly, and they suffer most wear and tear when they are being powered up or powered flown.
Performing this operation many limes a flay will shorten their life. With operating systems like Windows including "suspend" features, it’s possible that hard drives are happier constantly starling find stopping, hut I'd still rather turn up the music find not shorten the life of an expensive haul drive.
MORE MEMORY!
I have an Amiga A1200 and was wondering if you can tell met if there's anyway that I can increase my on board chip memory. When I boot up my Amiga I am only left with about 837.824 chip mem and 6.740.944 fast mem and this is causing my machine to crash quite a lot as programs start lo eat up what I am lef t with. I know that my problem is caused by using Magic Workbench and the use of background pictures for the Workbench and window screens, but if 1 don’t use them then the plain screens gel to be a bore.
Am- advice would be appreciated. Is there any way that I could use fast RAM for graphics in the same way as it is used for Workbench?
Mike Skinner Aberdeen Pm afraid you tire stuck with the same 2Mb of chip PAM (also known as (iraphics memory) as the rest of us. So Amiga can address more than 2Mb of chip M M as this is built into the custom chips. The only thing you can do is minimise its use by cutting tlowti on the number of colours used for your Workbench, and t utting back on the backgrou nd images. Try using dithering for your background images as this ran give the impression of more colours without, the extra hit plane requirements.
The only way lo use fast lt M for screen memory is if you upgrade your Amiga to a tower tint! Fit a graphics card, although that’s a little hit drastic.
POWER UP ON THE CHEAP?
I’ve just boughi a Cyberstorm 111 accelerator for my new A4000. Only, as it is fairly obvious to even the most untrained eye, it’s not actually a f resh bit of hardware it’s a PowerPC ’OBO board without the PPC and support electronics on it.
Surely this is massively significant.
Anybody with the requisite surlace- mounl soldering skills (which I have) could simply stuff tin- hits into the PCB and switch on. OK, so buying a 604e processor as an electronic component isn’t going to be particularly cheap, but von can’t tell me that there wouldn’t be some sort ol saving.
Current PPC boards may be good value, but thev’re still a lot of money, if 7 • von see what I mean. I think vou should go some way towards making PPC Amigas more common by publishing the component layouts to make a Power UP from a Cybersiorm III.
File only reason I ask is that phase 5 arc more* like!) To give you the data than they are me. It's worth a shot, and even if vou can’t do il, I still think von z should stick somethin**; in sour "News" column to that effect, just to calm the techies like me who are convinced il must he possible.
Phil Rhodes Essex Co right ahead Phil, and surface mount a PowerPC processor. I hen you can wonder if you need to program a, new ASIC or source any other unknown supplementary components.
Oh yeah, and don't forget to write your own sof tware to sufrport the nnv firocessor.
It's not unknown for nut u it far turns to save costs by using the same basic card for different purposes. Simply because there is a gap on the card marked "60de'' doesn't mean you can simply plonk in the chip and go. Earn j it did, there could- be other links nr jumpers on your card to disable features. How are you going to discover them ? What's in it Jor phase 5 to give out information like that ?
Don 7 they have development easts to recoup if Your method of trying to get sonwtfling on the cheap won 7 really help phase 5 or the Amiga community very much.
FONT OF KNOWLEDGE Not a month goes by without someone going on about problems connecting the Ainiga to a VGA rnonitor, and in the Christmas issue you state the Amiga isn’t pumping out the exact frequency.
The Amiga's video hardware is programmable so a standard 31.4KH VGA monitor is no problem. You must have the old Multiscan driver if you can only get b 10 horizontal pixels. Since
1993. VET 40.x has given 65b pixels.
I enclose a disc with Multiscan with tlu* tool types set so you don't need VGAOnlv (included on our coverdisk).
I have put a readme on the disc explaining a couple of problems.
Also, I have XCAD 31) which has been totally useless for what 1 require from it. Apart from only being able to use a graphic table t in 21) mode, with lines that don’t snap to the grid, it is unable to create even a model ol a plywood dinghy. This is because you can’t create a simple curved surlace without resorting to mind numbing calculations outside the program.
Are any of the 3D modelling programs capable ol being used as a GAD program, having surfaces which have measurements, or do you know of atn programs that run under UNI X or NET BSD and Xwindows? My A1200 has an 'ObO and 32Mb of RAM.
The PowerPC board - you could try to make your own, but we don't recommend it.
i m at; • flW Cv I IS' ¦ - My other problem occurs when using Cds with large drawers, usualIv on fonts. Selecting show all bv name, I get n i 9 o a free some memory error message, so how can I girt around this problem as it prevents me from copying files?
Also, in the Wordworlh louts drawer I have about 200 fonts. How can I create extra drawers which the program can access as I want to install a lot more fonts?
John Hancock Bournemouth Che Amiga's video hardware may he progiammalde, but only within finite limits.
So matter how much you tweak the settings, n • you are unlikely to find a setting which will work happily with all VGA monitors, and it would he wrong to suggest that all you need are some magic vahws to make eimry thing perfect. Some monitors will simply not cope with the Amiga video and will roll vertit ally, or display such thick black borders that they will he unusable.
It should also be pointed out that messing around with monitor drivers can cause permanent damage to the monitor if you exceed ter tain values or refresh rates.
Directly tampering with the drivers using a hex editor is not something that a beginutr should think about attempting. The only reliable way to make the Amiga drive a VC A monitor is to get a graphics card such as a Picasso or CyherVision.
As for your ('.AD problem, have you considered trying a 31) rendering fmogram ?
S 'verat alltrw objects to be defined in sensible units and yon can view your model from all sides in 2D if yon wish, Pd suggest you tube a look at HiSoft's excellent Cincmall).
With regard to your fonts problem, try splitting the vast number of fonts between different directories. Create the drawers you want to store your fonts in - let's call them Pont I, Pan 1-2 and so on for the sake of this example. Assuming these directories are in the root. OfhdO:, you would (hen add them to the system with AmigaDOS command lines such as these: assign fonts: hdO:FomI add assign fonts: hd0:Fonl2 add Remember that this is a temporary setting and you should add it to your user- startup so that it;works every time you hoot up your A miga. 'H?
IF YOU HAVE A QUERY... At Amiga Formal we aim to answer as many questions as possible. Unlike some magazines, we don't |ust ? Concentrate on our areas of expertise
- we take on all your problems Us long as an Amiga is involved).
Here are a few tips on sending in Graeme Sandrford questions:
• Be concise.
• Detail the problem as best as you can + Describe the events
that caused the problem.
0 Give full details of your equipment
o Make sure your question is relevant and wouldn't be more easily
solved by contacting the dealer from whom you bought the goods
looks back on a turbulent year on the Web, and wonders what
1998 has in prospect for surfers everywhere.
Magazine deadlines are wonderful things. My hangover from New Year's Eve has barely cleared and I'm sat writing an article you won't get to read until well into 1998. You'll therefore forgive me, I hope, for taking stock of an interesting twelve months in the online world, particularly insofar as the World Wide Web is concerned. The online landscape is steadily changing... Thanks to their enormous popularity, Webmail services (see Amiga.net in AF107) in particular have been attracting lots of attention from the Web big boys. In October, Web heavyweight Yahoo splashed out on one Webmail
company, buying Fourl 1 for just under SlOOm. But Fourl 1 is only the second most popular Webmail service, trailing I lotmail by some distance in terms of member.s. W t flI (07 17 y? * • Qfrrer Way. ** Aghta Umbtvw] arc to spend around $ 400m in buying Hotmail and incorporating its functionality into their Microsoft Network sites. The move comes at a time when MSN is switching away from the traditional subscriber-based content model, which so many companies have experimented unsuccessfully with, and attempts by Microsoft to broaden their influence... towards a Tree content, advertisement-
funded approach.
Acquiring Hotmail is just another in a long string of attempts by Microsoft to broaden their influence beyond the world of desktop computers to encompass all forms of communications technology. Last August they bought WebTV, prompting the US Justice Department into quizzing Microsoft on its motives.
Indeed, Microsoft is under fire from the Justice Department on several fronts, not least over the bundling of Internet Explorer 4 with Windows 95 on new EC systems. US Federal Judge Thomas Ee 11 fie Id Jackson recently ruled that Microsoft should "cease and desist" from forcing manufacturers to bundle the browser alongside the operating svstem, at least until a final hearing on 9 n the issue takes place on May 31st.
The ruling could have profound implications for Microsoft, because Windows 98 was set to incorporate browsing software completely into the operating system. Judge Jackson's ruling is of benefit not only to the likes of Netscape but also to Amiga users, its iaPEI*!
| WT | | ftrchto 1AACE & PARTNER oy-inr
* MERAPI* project M£I=:*,F: IS* 7 • ‘..i Acm I - it 5111 *' ? On
rti-y tLn rT-t tr Iit:ra f'vHrl * yen inn *i votejridftfV in Co
My. » iji'Mn, pi OT*jijh-.ir suit Iiutua (u tfw II li ill
HiVApurti m JAVA On ri Wjyi MfraiT Tune Uo to Communicator Get
Anv Netscape Software For Subscriber Only Tune Up to
Communicator Haage & Partner's forthcoming Merapi could give
the Amiga community a huge boost... wmriif liflmnBt
...particularly if it is capable of running powerful Java
applications, such as Navigator Maui.
'-Ve prouflly announce an oGier important project tor me future rrflne Amiga Code name: "MERAPI" Taking You To Java Java's gathering momentum in the computer market has raised hopes of a more open, decentralized, and tolerant software future than the developments of recent years have lea us to expect For Amiga users, it has given rise to a demand for participation In this future participation lhat can only be provided by a good Java Virtual Machine implementation (the software engine that executes programs created iri Java) for our machine To meet this demand, Haage & Partner are developing a
Java Virtual Machine (JVM) implementation under the code name "Merapi" tn our perception, the Java technology nas several attractive features particularly from the Amiga users' point of view 1 IttA bring in new apfrtcaiioni Dozens upon dozens of companies in the PC software market have already committed themselves to delivenng -applications | hat can run on any machine that supports Java, breaking at last the old
• nrudunh nnw trnmiui n m In just two years oi existence, Hotmail
has gathered over 9 million members, many of whom will view
pages at the site on an extremely regular basis, making it an
ideal place for Web advertising. Microsoft announced on January
2nd that they Duv fjlij ill Netscape com muni caio -i u i for
Windows, which includes the fix for the recently reported tn -j
.j*.11 Netscape Suite Scot -j o. delivering the latest suite of
server software for web, messaging, and crossware applications.
Marc Andreessen gives developers a detailed explanation of how to build crossware applications on the Netscape ONE platform.
I Got* h*W og ... - •’ - _* j CuttH to COMVLNY A INTrWWBSfc ieucAn of® nor ¦HITflNH moouc ii louinoNt utvn twin u« AltOIANCI Iof IWAJtt Netscape run* cuiol * u nayicatihc i h Get Netscape Communicator 4.01 Now CIT Tmt i ATI ST NITSCAFL SofTWAM June 2t-23.1997 NetConnect , is possibly the most complete surfing solution available on any system, and the new version promises to be even more user-friendly and powerful than the original.
A colossal programming team, will always be geared towards incorporating features which actually benefit their users, rather than impressing men in suits in Silicon Valley.
Indeed, many of the much-vaunted developments which were supposed to revolutionise the Web in 1997, and which might potentially have left the Amiga behind in terms of client software, failed to have much impact.
Most notably, "Push" technology from the likes of PointCast and Marimba, which some writers claimed would spell the end of traditional, open- ended Web surfing sessions, proved a pointless innovation. In fact, so long as t hi' likes ol’ Olli Wagner and Stefan Burs no m can keep up with the ever- changing standard that is HTML, Amiga surfers have little to complain about.
As 1 write, the release of NetConnect 2 is just a few days away.
The original NetConnect bundle made getting onto the Internet with an Amiga a breeze, containing complete versions of some of the best Net packages currently available lor the machine.
I. et’s hope that the availability of an updated version, coupled
with a concerted push of Amiga technology hy Gateway 2000 and
licenced Amiga developers, can bring about a si able increase
in the Amiga online community during 1998.
Persistent Amiga owners have already managed to get the likes of Myst, Doom and Quake converted to the system - let's see if we can get ICQ ported too.
Onira bill* * H ] iMcimm... .
JtVA.. r,M*M ( '' 9 LMJX, wmsw «~1 l. fi '.*4 flat 9ii9»»n 1 Itan no. I Mikn I ICQ T«M I | Dr., tjt, Ica.Wm Nml tan So Qmc_ tMamO'iunnifiiiaDiMm.MMiinnMS. m ¦iTTf ITU Mttff lit iui0
1. 000.000 7 21 97: 2.000.000 annftonn 9 11 97 : 4,000,000
Subscribers fUJi ihm: « niton Sate' Ml JSW» Nn* L«sm» .
Hotmail, which we looked at last issue, became so popular that Bill Gates bought the company.
10 25 97: d«4
• ««* because by preventing Microsoft from increasing the number
of Internet Explorer users, it could frustrate Bill Gates’
efforts to shape HTML and the Web in general, in the same way
he has shaped the world ol home computers.
Incidentally, while we're on the subject of legal battles: those of you who used to read my rambling* in liie now- departed Amiga Com pitting may remember that around eighteen months ago I wrote a piece on the squabble between two Shetland publications that threatened to spell the end of the Web as we know it. As you will no doubt have realised from the fact that the Web never quite fell to its metaphorical knees, linking directly from one site to pages within another site turned out not to be a violation of copyright, as the Court of Session in Edinburgh decided in early November. For those
who are interested, there’s a lull report on the decision on the (Guardian Web site.
Meanwhile, as increasingly large numbers of computer users get themselves online, e-commerce has continued to grow at a steady rate.
Amiga user s have for some time been in a good position to get in on e-commerce at this relatively early stage, with both Voyager NG and iBrowse supporting the SSI. Technology which makes secure i* credit card transactions possible.
So far, books, music and computer hardware and softwar e are the main items Net users have been prepared to buy online, hut according to Reuters, research by American company AclivMedia has suggested that the United States accounts for around 86% of e-commerce revenue while the whole of Europe accounts for just 5%.
The key to die con tin ued long-term Mounting pressure is being put upon Mirabilis, the producers of ICQ, to release an Amiga version of their software. ICQ, as reported in Amiga.net in AF106, has revolutionised online life for many PC and Macintosh netizens by allowing them to keep track of when their friends are on the Internet. Around 2.300 Amiga users have already joined the campaign. If you'd like to join too, take AMIGA ICQ CAMPAIGN growth of e-commerce could well be the success of set-top boxes. In the US, WebTV have already shifted around a quarter of a million units. The machines
proved so popular in the run up to Christmas that users apparently experienced speed problems caused by the sudden influx of new owners to the system. But, as all Amiga owners know, there are already some extremely affordable alternatives to Pentium Pcs.
With Haage Sc Partner’s M era pi apparently set for a spring release, the announcement over the festive period that Netscape will release a lull Java version of their Navigator software is a particularly interesting one. Codenamed Maui, but already dubbed ’’Javagator" by the media, the software should be available by July, but beta versions could be posted on the Netscape site well before then. Mind you, Voyager and iBrowse aren't exactly lacking in features, coping easily with most of what the Web has lo offer- with the only notable exception at the moment being JavaScript, which is promised
for Voyager in the near future.
With Netscape Communicator ami Microsoft Internet Explorer weighing in at a hefty 10 or more megabytes each in archived form, there’s a growing belief in the PC. Community that the so-called “Battle of ihe Browsers" has resulted in behemoth browsers packed with features which most users will never need, to the extent that a compact new browser called Opera is proving to be quite popular too.
Voyager and iBrowse are almost as powerful as the big two PC Macintosh browsers and, being created hy a handful of dedicated computer users rather than Address Book BCLATIH i Irtdviduais 1 IMM mm Ben Vosl bviwtflWuturene* co uk RIHBMEfl & ffl Neil Mohr neilrruBvjg co ut.
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Goods are not supplied on a trial basis. E&OE, All prices include VAT at 17.5%. VAT is not applicable to non-EC orders The indispensable guide to getting the most out of your software V 17!. 7 hen we said that ¦ ¦ If these creative pages ¦¦ W were for you to find out things you really wanted to know, we meant it. I'm glad that a lot of you have been writing in suggesting tutorials that we might do.
In fact, I wrote one myself this month. We are not necessarily tied to doing a lengthy series on things, so even if you just have a one-off question that we can cover in a month, please write in!
This month I've responded to a number of people who wanted to colourise black and white pictures in Ppaint.
Unfortunately, Ppaint isn't ideally suited to this task, but I gave it a shot anyway and you can see the, er, interesting results on this page. I have no idea how it will took when it's printed, but it isn't too shabby on the screen.
It is unlikely that we will repeat tutorials we've done in the last nine months or so though, so you can stop writing in asking how to use Blitz Basic to write Internet software. No, really. Anyway, I look forward to hearing from you.
DRAWSTUDIO Have a look through Larry Hickmott's guide to using transparent colours.
Mill Dr Karl Bellve looks at MUI Custom Classes in more depth in the final part of this series.
[0 IUETBSD Have a browse through Chris Livermore's article on the current excitement over Java.
AREXX Commodore's excellent decision to include Arexx with workbench was only matched by their stupidity in not documenting it properly, if you are having trouble why not write to us with a description of what you are trying to do.
PAINT PACKAGES Unsure of how to get a particular effect? Do you think there must be an easier way? Our experts could help.
DRAWSTUDIO is there something you desperately want to be able to draw? Drop us a line! Contact us at: af Creative • 30 Monmouth street Bath • Somerset BA1 2BW Or email: amformat@futurenet.co.uk putting "creative" in the subject line.
WE MEED YOUR INPUT.
Is there something that you would like to see covered in one of the current tutorial series? Why not send your suggestion to us at the magazine, Here are some things you might like to think about: SEND IT IN!
Nick Veitch S3 PPAIIUT SPECIAL Put some colour into your old black and white pictures with some expert advice from Nick Veitch, in this special one-off tutorial.
Is back to tell you more about DrawStudio, with a few ideas on creating colours that we can all see through.
If you’re tired of those old- fashioned features in programs like Prolhmv and Pro Vector, let me lift your spirits by telling you about transparency, a feature of'DrawStudio that enables you to easily create different see-through colours.
FravStudo ¦»! 395-1397 Ocahan Dean, Andy bean. Vg.o.0 (May 3 1997) ol - Unfitted Chapter 1. Using text in DrawStudio Chapter 2. Bitmap Fills .Chapter 3. Using Compound Objects for Cutouts Chapter 4. Working with other applications Chapter 5. Transparency and its uses ol flHmapa Chapter 6. Duplication made easy OrwStmfci »¦ rr i atxr Graham Dean, Andy Dean 72.0-0 (May 9 1987~ ol -052.CP. Cover daO-__ 55 » A Transparency is also supported in bitmaps but in a different way to colour fills.
By clicking on the Transparent check box in the "Bitmap Info" or "Object Specs" requestor, you can make the white areas of a 24- bit image transparent.
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Coftu: res Trwpsiii y Ti i GraJmt ijjwfcy. Ugh (MU-riSCAM
PrOducW*y ird winning graphics packog*!
Thinking and that's Now that may sound pretty ordinary, but by the time you’ve worked your way through the following tutorials, I'm sure you'll be as hooked as I am on this outstanding feature. In short, transparency enables you to create soft shadows, realistic object shadows, lighting effects, gradients dial you can see through and probably a lot more that I've not thought of.
Me* I info | _W ~ ol Bhmaphfo Layer i To understand transparency in tutorials come in, based on some DrawStudio, all you need to gel to grips examples from a book which I've with is the "Edit dolour" requestor. It is written on the program, in this requestor that you create and give names to transparent colours.
It's so simple to create a transparent colour that you'll get the hang of it in a few seconds, which leaves me plenty of time to show you what to use transparent colours for.
This requires a little more lateral In order to view transparent objects, you must have either a 24-bit or 8-bit grey display mode selected. This does not mean you need to where the following have a 24-bit graphics board.
CREATING A TRANSPARENT COLOUR LIST
3. A Load requestor is displayed. Click on Cancel and the list
will be cleared. You can now create a set of custom colours
and then use the Save button in the "Colour List" requestor to
save the colour list to disk.
(lev Qel Load Yes No QK
1. Choose Attributes from the Object menu. Then dick on the Solid
radio button and then on the Edit button in the same column.
The "Colour List" requestor is displayed.
Cancel Save Edit Although DrawStudio lets you delete colours from a list, a quicker way is to clear the list of all colours, enabling you to create a custom list which can then be saved to disk and loaded into DrawStudio when needed. Here's how you clear the list of existing colours.
2. Click on the Load button in the "Colour List" requestor. A
warning requestor will then appear asking if you want to clear
the existing list. Click on the Yes button.
Load colour list.
Clear existing colours?
Cancel
* jo I Load colours... IP 1*& default 5,712 02 22 97 5:16 PM 1 I
2-r.
1 Drawer [Colours File 1 Volumes | Parent j Cancel | .... *3 jRais AJ . Jo t*-» i it* 1 W Load 1 Saw » 1 Cane* I232M CHAPTER FIVE 24-bit. In other words, those of you using a Lite version of the program which does not have 24-bil export or print, transparency can be seen onscreen (with 24-bil display mode selected) but will be stripped if you export as 8-bit colour or print. However, transparency is support ed if you use 8- bil greyscale export or print.
Because transparent colours are so useful, I recommend you create a colour list of them and save it to disk as outlined in one of the following tutorials. What is not supported in DrawStudio is transparency in bitmaps, except for the following. When using 24- bit bitmaps, colour 255, 255, 255 can be made transparent by selecting the Transparent check box in the ’Object Specs" requestor or a similar check box in the "View Bitmaps Info" requestor.
The second option for transparency in bitmaps is that colour 0 in palette based images (16, 64, 256 colour pictures for example) will be the one that is transparent.
Drop 5hadows - Transparent colours can be used to create drop shadows for text objects and so on. In the example here, I’ve used a 5% transparent black and applied it to a clone of the coloured text. I then zoomed in on that text object so I could only see one letter of the word, cloned the text again and used the cursor keys to offset the text, one pixel up and one pixel to the left. I then repeated this many times until I had the effect I wanted. I then grouped all the clones and placed the original text over the top. In order for this to work, you must change the Clone Offset in
Prefs Creation to 0 in X and Y. To create a 50% transparent black, start by going to the Attributes requestor, click on the Solid radio button and then on the Edit button. With the colour Black highlighted in the list, click on the New button in the "Colour List" requestor. Click on the Edit button and then finally, in the "Edit Colour" requestor, give the colour a name, change Opacity to 50% and click OK.
CREATING A TRANSPARENT COLOUR Choose Attributes from the Object menu. Click on the Solid radio button and then on Edit. In the "Colour List", click on White and then on New. Now click on Edit and, using the "Edit Colour" requestor, create a colour with 0% Opacity. Click OK and OK to return to the Attributes requestor.
When exporting images like this CD cover, choose either 24-bit or 8-bit grey so transparent objects are retained in the picture.
Before I leave you Lo tackle the tutorials, here are a few guidelines which are worth noting. The first is lhat transparent colours can he used over t he lop of each other. This means that instead ol creating a 5% White and then a 10% while, it can be just as easy to clone the 5% one and then layer it lo create varying degrees of transparency in 5% increments.
In order to use transparency in printed and exported pictures, the objects must be exported or printed in Bscaus6 trBnspdrent coioun are so useful, I recommend you create a colour list of them and save it to disk... TRANSPARENT GRADIENTS In this tutorial I will show you how to create a transparent gradient, and how to apply it to a bitmap to create a special effect.
On the Attributes requestor, dick on the Gradient radio button and then on the Edit button. In the "Gradient List”, click on New and then on Edit. Give the gradient a name and then find the colour White in the "Colour List". Click on the Add button and then repeat, but this time add the colour created in step two, the one with 0% opacity. 5et Speed to Accelerating, Type to Linear and Colour 5pread to RGB.
Click OK, and then OK again in the "Colour List" to return to the Attributes requestor. Make sure that None is selected from the Pen Colour column and click OK.
The default colour fill is now the gradient created with no line weight. Using the rectangle tool, draw a rectangle over the bottom edge of the bitmap and then move it into position so you get an effect like this, where the edges fade into the page.
ER SIX this series, ®i7n Cxarrf] [iMto© continues his explanation of Mill Custom Classes, examining them in more detail.
Chapter T. Chapter 2 Chapter 3, Chapter 4.
Chapter 5.
] class several times, then each instance of your class would ma have a unique data area.
MUIM AskMinMax MUIM Hide Now you can use the pointer,
* data, to access information that is associated with the
instance of that class. If a program is using your class
several times, then each instance of your class would have a
unique data area. You can keep anything in your data area and
you initialise values in it during OM_NEW. You may also
allocate memoiy but you need to keep the pointer to die memoiy
in your data area. Yon should later dispose of this memory in
OM_DISPOSE.
This month I will try to discuss the nuts and bolts of a MUI Custom (Hass. MUI Custom Classes are just a set of methods. They should always have the standard methods that MUI expects: OM_Ne v, MUIM_Setup, MUIM_AskMinMax, MUIM_Draw, MUIM_CIeanup and OM_Dispose. Additionally, your class might have additional methods that you add to increase the functionality.
Every method must go through a dispatcher function, which acts like a traffic policeman at a crossroads. It looks for method Ids, which are really just numbers, and passes the method with the attached data to the appropriate function.
That can store important information and this is initialised at this point. This data is called "struct 1NST_DATA
* data;". This is a structure that you define to keep your data.
To retrieve this data during a method, you would call the macro
"data = INST_DATA(cl,obj)".
OMLNEW The first method your class will see is OM_NEW. This lets your class know that it has just been created and it should initialise itself. With ever)' class comes a data area If your class has a set of attributes, you might see them initialised in OM_NEW. Attributes are normally set in OM_SET. Instead of having code in OM_NEW that duplicates OM_SET, you can just pass on all methods to OM_SET. MCX]_Tron does this. For example: *** trick to set arguments *** msg- MethodID = OM_SET; DoMethodA(obj, (Msg)msg); msg- MethodID - OM_NEW; This would be put at the end of your OMNEW method. It just
passes everything to your OM_SET function where it is processed, then it returns and then you can exit from your OM_NEW function. The one thing you don't do in OM_NEW is initialise any display dependent variables. This is done in M UIM_Setup.
MUIM.SETUP This is where your object will learn about its display environment, but before the window that contains vour object opens. The first thing you need to do is to pass MUIM_Setup to your superclass to allow it to be set up Jjrst: if !(DoSuperMethodA(cl,obj,msg)))) return (FALSE); If your superclass encounters problems then your object should just return FALSE and exit.
During MUIM_Setup, you can request that MUI sends you events like mouse movements, mouse button An introduction to MUI Simple MUI programming Complex MUI programming MUI and Hooks Custom Classes Part 1 Chapter 6. Custom Classes Part 2 OM DISPOSE MUI uses specific methods to communicate with your class. Many of these methods work in constructor destructor pairs. For example, your class will always see MUIM_Show before it sees MUIM Hide.
MUIM_Draw will only be seen between these two methods. MUIM_Draw is the _ only place where your class is allowed MUIM Show to draw presses or keyboard events. To request mouse and keyhoard events, you use: Mul_Request: IDCMP ( obi, IDCMP MOUSEBUTTONS I IDCMP_RAWKEY Of course, you should reject these events when your object is disposed (MUIM__C)eanup). You also don't want to request time consuming events like MOUSEMOVES and INTU1T1CKS all the time. Instead, only request these events when you need them, like after a user presses a mouse button, then release them after the user releases the mouse
button.
Other things that can be done in MUIM_Setup include getting the pens you may need to draw with and getting any screen information you may need.
MUIM.ASKMiNMAX MUI needs to know how big your object will be. You need to pass on the method to your object's superclass in case it needs to add to your object’s size - if your object has frames, for example.
If you don't want your object to he resizable, then you would set Min Width and Max Width to be equal. However, since MlJl prides itself on being resizable, you should consider making your object flexible in its dimensions.
MUI has a set of internal objects that you may use. Some have shortcomings, like MUI's listview class, which doesn't have a horizontal scroller. Gilles Masson decided he could do better and developed Nlist.mcc. You can contact him at masson iut- soph.unice.fr for further information.
You may have noticed you add (+=) your dimensions to the tags passed to your object since your superclass may have added to your object’s size.
MUIM„SHOW: Once the window of your object is opened, your class receives this method.
You may do window rasport environment dependent things.
MUIM_DRAW: This is the most important method in vour class and this is the only time you ii are allowed to draw your object. First, pass on the method to your superclass to allow it to draw (DoSuperMethodA(cl, obj, (Msg)msg)).
Once your superclass has drawn, you will receive one of two flags.
MADF_DRAWOB[ECT indicates that you need to completely redraw your object, which is usually after a window has been resized or opened.
MADF_DRAWUPDATE is sent when you need only to do a partial redraw.
MUI will never send this flag but you can use it to send it yourself. I usually keep information in my object's private data area that indicates what has to be redrawn when it sees MAD F_D RAW U PDATE.
The example ImageMap.mcc last month stored the ID of a tile that needed to be redrawn. After the redrawing, 1 then reset the private data to get ready for the next update.
To make drawing easier, MUI has manv macros listed in mui.h. The following macros should be used: _mleft(obj), _mright(obj), _mtop(ohj), _mbottoin(obj), _mwidth(obj), and _i n heigh t (obj). Th ese a 1 low you to know all the dimensions of your object and what area you are allowed to draw in.
There are other macros, like _left(ohj), that you can use, but they do not account for areas being used by your superclass to draw things such as frames.
1 also use a clip frame to eliminate drawing outside of my object, then release this clip frame after 1 have finished drawing. If you need to do this then look at Mul_AddClipping(); and MUI_RemoveCIipping() MUIMHIDE: The following methods are destructor pairs to the earlier methods.
MlJIM_Hide is the destructor for MUIM_Show. Your object will receive MUIM_Hide just before the window is closed. Release any resources that your object allocated in MlJIM_Show here.
MUIM_CLEANUP: Here you need to release any display dependent resources. II you allocated pens, you would release them here.
You would also reject any requested IDCMP here that you requested in MUIM_Setup. Your ohjecl still might not see an OM_Dispose yet, since a user could just be iconifying or switching the screens that the window is on.
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You don't want to release resources that your object needs to
keep. Your object may see a MlTM_Setup next when the window
that the object is on gets uniconified or switched to a
different .screen. You need to test whether vour object can be
iconillcd or can switch screens.
OMMEW MUIMSetup MUIM AskMinMax r MUIM.Draw MUIMHide MUIM_Cleanup OM_DISPOSE: This is the method that tells your object that it is no longer needed and it should release any remaining resources that were not released in MU 1M_(Cleanup.
Usually buffers stored in the object’s private data would he released here.
OM_5ET AND OM_GET There are several other methods that your dispatcher will see while your object is active. OM_Set and OM_Get are how programs can get or set attributes in your object. The attributes would he stored in your object’s private data area. If a changed attrihute affects the appearance of your object, then your object should call MUIM_Redraw (obj, MUIM_DRAWOBJECT); on itself.
MUI has a notification class that takes care of notification events and your object can take advantage of this.
When an attribute changes, you can then call the following method that allows for notification.
SetSuperAttrs( cl, obj, MUIA class _ attribute , value , TAG_DONE ); Now programmers who use your class can set notifications based upon attributes in your object. 1 use this in ImageMap.mcc - when a user selects a new tile then the class does a SetSuperAtU'sQ; The detection of a user selecting a new tile is handled in the following method.
MUIM.HANDE INPUT Any requested IDCMP events would be handled here, including key strokes and mouse events. II they are mouse events, your object needs to check that they are occurring inside your object with the macro, _isinobject(). Additionally, the co-ordinates that MUI passes to this method are not referenced to your object but to the window that your object is in. L.ook in MlJIDev.guide for a nice example of MUIM_Handlelnpul.
You now have the tools to make your own public or private MUI custom class.
When you get more comfortable with programming using MUI, you may start to look at MUI’s methods of dragging aiid dropping MUI objects. 1 use drag and drop in ImageMap.mcc and you are certainly welcome to look at the source code. In case you failed to get the source to ImageMap.mcc or any of the example programs, they are all at ftp.us.vapor.com in pu 1V M CC 1 m age Map . *2?
CHAPTER SIX explains why there's such a palaver over Java in the final part of this tutorial AFCD24:-ln. The _Mag* NetBSD CbLIJU SCO Chapter T. Through the X Window Chapter 2 101 Applications Chapter 3.
A desktop for all seasons Chapter 4, i Stick to the script Chapter 5.
Serving the web | Chapter 6.
Anyone for Java? |
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seclusion in the Tibetan foothills, you 7 can’t have escaped
hearing about Java in the computer press and how it's going to
revolutionise the computer industry. While they are only too
happy to tell you how great Java is, most articles seem to
gloss over the important issues, like what exactly Java is and
how it intends to carry out this so-called revolution.
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Also use the vast range of Java software developed for the PC and Unix market.
With the rapid development and popularity of the Internet, Java has quickly established itself as one of the most popular programming languages.
The multitude of different computer platiorms connected to the internet and the ability to include Java programs, known as applets, as part of a web page have meant that Java has
- tfju 4K ut, Quite simply, Java is a programming language.
However, unlike anv other on ? programming language, Java has
been designed to run on any computer platform without requiring
any changes being made to the program code itself, something
many software develope rs have been wishing lor for many years.
More importantly for Amiga users, it means that an Amiga capable of running Java programs would not be limited to programs developed specifically for the Amiga, but could Case vfewr - Kasparov vs. twvp Iiib are executed. The Java source code is compiled into byie-code or j-code.
Whereas most compilers optimise the code they produce for the computer platform they are running on. The Java compiler produces code in a universal format. This j-code can then be run by a Java "virtual-machine" ora "Just In Time" (JIT) compiler.
A Java virtual machine provides an environment in which Java code can be executed safely, whereas a JIT compile]' (onverts the j-code into machine specific code milliseconds before the instructions are executed by the CPU.
While Java claims to be a multi- platform programming language, a Java Virtual Machine nr JIT compiler must wide web will just not work properly if you don't have a Java enabled browser.
Nx become an essential part of many web pages. Some sites on the world wide web will just not work properly if you don’t have a Java enabled browser.
Java's ability to run on any platform is due to the way in which its programs Thanks to Java, you too can pit your wits against the greatest chess players of all time. Complete with pointless commentary.
First be developed lor each specific computer platform that wishes to run Java code. This is why the use of Java is almost non-existent on the Amiga.
Sun Microsystems, the company behind the development ol Java, have pul all their effort into producing Java virtual machines for computer platforms such as Windows and Unix. However, it is possible to license Java from Sun to develop your own Java virtual machines, and that is exactly what Haage Sc Partner and finale Developments have done.
There are currently only two real options for Amiga owners wishing lo run Java - Guava and Kalle, and both are unlicensed Java implementations. This means that while they cannot guarantee?
To be 100% pure Java, the source code for them is lreelv distributable. It is possible lo get both working under AmigaDos, using ADE (the Amiga Development Environment) and under Net BSD by simply (well, with a bit of tweaking) compiling the code.
Both Kalle and Guava provide Java development environments to run standaloneJava applications, but unfortunately they don't provide any way of running web-based Java applets from within a web browser.
At this point it’s worth mentioning JavaScript, which actually has nothing in common with Java. It is an interpreted script language, developed by Sun lor use in web pages. It lacks most of the feature's found in a lull blown programming language such as Java.
Most pages use Javascript for simple cosmetic improvements like animated buttons that change colour when von The Visible Human project is one of the more famous Java applications. It's actually fairly useful too.
Move vour mouse over them. The next revision of Amiga browsers promise JavaScript support as standard.
Microsoft implemented their own scripting language, Jscripl, in their Internet Explorer browser. It is similar to, but incompatible with, JavaScript.
Neither Kaffe nor Guava support JavaScri p t (or (Script).
Inc luded on this month's Gl) are two versions ol-’Kalle, a pre-compiled binary ol Kalle 0.8 and the source code for Kalle 0.9.2. Kalle 0.8 is compatible with JDK 1.0, the first "offic ial" Java release from Sun. However, the current release ol Java is JDK1.1. Sun realised that version 1.0 wasn't quite good enough in certain areas and so made some fundamental c hange's in release 1.1. Most of these (7 were in the way the Java VM handled calls lo the unde! Lying operating system.
Unfortunately, this means that am
* ¦ Java I.O code that does anything more exciting than
printing a few lines of text will probably break on version
1.1. Kalle
0. 9.2 is JDKl.l compatible but it's a real pain to compile under
NetBSD.
The problem seems lo be caused by the wav the- "Id" command handles libraries under NetBSD. It can easilv be solved by changing the line that reads IT)'I Ail, - -Ini ie to read I.DTAII. = -Im in the Makefiles in the following directories listed below: packages ijwassoc.ro.uk APlcore lib, packages 1jwassoc.co.uk API ip lib and kalfe kaffevm. You may also need to remove the compiler flag "-02” from the Makefile in kalfe kaffcvni if you have less than 32 Megabytes of memory.
Listing l shows a simple Java program that converts uppercase text to lowercase and vice versa. I’m showing you this program instead of the obligatory "Hello World" program to illustrate the difference's between a language such as Java and the scripting languages like IWIand Shell scripts which we looked at previously.
You will re me m her that the case conversion script we wr ote in chapter 4 was little more than 3 lines ol code. You will also notice the similarity between the Java code and that ol’G or'C++.
Java may look like C C++ but it lacks many ol the functions of these languages, such as type dels and operator overloading. In fact, Java acts more like dynamic languages such as Smalltalk and Lisp. Unfortunately, lo cover am more then the verv basics ol Java would require six more tutorials, and this is my last (for now!). I have included as much Java documentation as I can get my hands on, and put it on the CD lor von lo browse at vour leisure.
So is Java the future of computing?
Maybe, because it's certainly growing in popularity clay by daw So far, however, there have been no "killer applications” written using it. Current Java programs have a tendency lo be slower than their machine specific counter parts as they need to interpret each instruction before it can be executed. As CPUs get faster, then it's likely that Java will become more widespread. Sun plan to develop a GPL that will run J-code but things aren’t going as well as they might.
Microsoft, who have licensed Java from Sun, have recently produced a version for W indows that producesJ- code that will runs exclusively on their Virtual Machine, which destroys the entire idea ofjava.
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- ¦¦----.'-I. This rather boring screen is about all you'll be
able to do with Java 1.0. AND FINALLY NetBSD 1.3 was recently
released, slightly behind schedule. The full source and binary
distributions are included on this month’s CD. If you haven't
got round to installing NetBSD yet then now is the time. If
you've got a previous version then make sure you read the
instructions for upgrading first.
You will probably want to back up at least your etc directory to preserve your system configuration files.
An in-depth installation and upgrade guide will be provided on the AmigaSoc UK site as soon as I've installed 1.3 myself.
Also included on this month's CD you will find a selection of utilities that didn't quite make it onto any of the other Cds. These include Samba, a utility for mounting networked PC disks and printers, and BFFS, an Amiga filesystem which will enable you to read your NetBSD partitions from within AmigaDos.
Many thanks to Andrew Elia for his help.
In a one-off special, KOGste MgfcsfMfci explains how you can retouch all of your old images and turn them into glorious colour.
We had a letter a lew weeks ago imploring us to show how you could colour greyscale images in Personal Paint. We have had a number of queries along these lines recently, so here is a special one-off tutorial to do just that.
1 have to point out that Ppaint is by no means ideal for this as it lacks proper alpha channels, but it can be managed after a fashion (and with a great deal of haul work).
It all boils down to managing your palette and selectively colouring parts of the image. This is made slightly more tricky because paint packages deal with colours in standard planar bitplanes, so it’s impossible to adjust the colour of a it an uufis uuYvn i u managing your palette and selectively colouring parts of the image.
Particular area. You have to employ a double buffer approach, which is outlined in the text.
The results mav not look totally realistic but they arc often more eyecatching and stylish than the original. You can use this technique for a variety of different situations, such as posterising or applying fog effects.
11 you have any more requests, just drop us a line or email us at: amfoi inai@futurenel.co.uk with the subject “Creative” in your email.
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THE WORM HAS NOT RETURNED SEND US SPARE US Many games have recently been released on other platforms which the Amiga could easily run, but no Amiga versions oi these games were released or an: even planned to he released. Vvhv?
It s not that the games wouldn’t sell because, as you at A ‘ know, the Amiga market is still alive and well, as the sales ol your magazine rellecl. No, it’s bec ause even if an Amiga specific version ol, say, Worms 2 was produced, which has just been released on the PC, there are virtually no distribution channels lelt in which to gel the games sold. I N Only one or two high street stores and a lew independent retailers still stock Amiga items.
This isn’t something I have just made up as this was ihe response j many software houses like Team 17 gave as to why they were no longer developing titles for the Amiga.
So how do we solve the distribution problem? Well, it's (airly straightforward and something that’s been done before. Simply put Amiga versions of the software onto PC: CD- ROMs whic h can then be put on the shell with other PC-only software, instead of having a shell in the shop dedicated to Amiga games. Then even shops that don’t stock Amiga titles would still be inadvertently sloc king them.
T his would also environmentally friendly as only one (!D case m 1 i manual would he needed, cutting down H production costs for tlu* software house’s. Dfl Since a Cl) can hold J Sjj about 600Mb of data, of which only about 5 to 10Mb is actual code, with (he rest filled ¦ up with FMV clips and audio Ideas for the mag Complaints about lack of advertising Your own Amiga adverts Comments about how long it takes A completed subscription form AF to reach Timbuktoo Things which make some sense Nonsense Comments and queries Technical problems (address them to Workbench) Letters via the Internet
Letters about the Internet Interesting uses of the Amiga Dull uses of the Amiga Amigas you have spotted in shops Amigas you have seen on TV really is no good reason why it couldn't he done* here.
M Llewellyn Manchester for spotting Amiga* Worms 2 on your Amiga? Don't hold your breath, it isn't very likely to happen... 4a for the Amiga was more standardised it would also be a lot simpler to develop software lbr the system, and the Amiga might become a bona fide platform for future developments of the gaming scene.
A J Robinson SNAKE OIL One teensy quibble over a review... The Viper530 (and 520) has a little sting in the tail for all those of us who own DMA hard drive controllers that plug into the side port - THEY DON'T WORK TOGETHER! This is not so much of a problem on the 530 as it includes a SCSI port, but it's a real pain on the 520.
As the proud owner of a GVP HD+ with 50Mb Quantum and 4Mb RAM, I've been happy with the setup (apart from the speed, and the graphics, and the sound...) but as a poor student and then a poor, unemployed ex-student, I've had difficulty in getting the cash for upgrading. But here came the answer to those speed problems (well, almost) - the Viper 520. After fitting, I was impressed with the speeds reported by AIBB (up there with an A3000!) But plug the GVP in and, crash - no boot, nothing.
But help is at hand as I've discovered a 'hack' that gets you booting up and sort of running. If you disable the fast RAM on board by setting the jumper on the Viper, the GVP boots up and Workbench runs OK. Some programs aren't too happy and cause the HD controller to throw a fit, (drive light stays lit, no further activity) but at least I can now enjoy WB3.0 (but can't upgrade as the ROMs aren't socketed!)
And I'll still have to buy a 2.5" IDE drive. At least I've got access to all my data.
Other than the incompatibility. I'm very happy with the 520 and I'd thoroughly recommend it to any A500 owner - although if you can afford the S30, why not get a second hand At200?
Philip Sykes Halifax i've never heard of a Viper with a sting in it's tail, but I think I get what you mean.
Thanks for pointing that out Sadly ourA500 HD controllers have long since passed into the great car-boot sale in the sky so the 520 wasn't tested with one.
Urn, sorry, but i.sn 7 that just nonsense? I don 7 really see how Amiga Inc. investing time and effort into designing some sort of joystick which is somehow the same as an N64 or PlayStation controller, and yet different, is really going to rejuvenate the games seme on the A miga.
The joystick doesn 7 render the; polygon s, it doesn 7 read- the (’J), it doesn 7 play bach FMV and it doesn 't perform trilimar or men bilinear trap-mapping. If you want to raise the standard of games, what you really want is an Amiga which comes equipped with a CD-drive, a fastm processor and a graphics card as standard.
Having problems using our fantastic cover CD on IDE CD- ROMs? Try using the version of AmiCDF52 which is included on the CD every month.
have ruthlessly deleted your second point, as it has been covered many times in previous issues.
Your fined point does have some merit, but then again, Amiga's are fairly standard compared to, say, the PC. There are only half a dozen different base models you amid own. The processors are mainly ping-in replacements. CD-ROMs and hard drives are broadly similar in terms of the way the Amiga accesses them, no matter what machine you harm.
IDE LIKE A CD I am a firm believer in the Amiga. I own isvo A 1200s and three A500s.
My main computer is an A1200 that I put in a tower. It has a 540Mb HD, 10Mb of RAM and a CD-ROM.
CD-ROM you say? Well yes, it is an IDE ROM. I buy your magazine and have all the Cds up lo number 18. My problem is that the 1200 is IDE and the only way you can get the stuff to run your CD ROM is to find people in Germany or Italy, meaning IDE-Fix or ATAPI PAP 300. Seeing that it is the Amiga, I don’t know'why GATEWAY 2000 hasn’t brought out the software to run the IDE CD-ROM.
Could you please put the lull version of anv IDE CD-ROM J software on your next CD-ROM for us in Australia? Ips not like England where you can walk into a shop and buy just what you need.
I hope you can help me with a full version of any IDE CD-ROM software so I can get rid of all the nasty requestors on my screen.
Forty Leishman Australia AmiCDFS2 is included on our cover CD every month - don 7 know what more we can do about that. If you want to register for Shareware hi Ger many, the safest, way is fry an international money order (if the recipients don 7 accept credit cards).
THE GAME THAT WON'T DIE After reading a letter from Keith Forrester (Mailbag, API06) I was prompted to ask some questions myself.
You said that the source code supplied on the cover Cds for Alien Breed 3D 2 - The Killing Grounds was in the C programming language, so would "The beauty of American Health Care2 Online by e a"-*0!!] I d wonder ful
* ) Vo a-fra cJ the doctor will be delayed foe~ a boot an Hour.
A discount- of humoC, I could rec l y ouble opPrec ote a joke
like +hot 'you'll appreciate the citf- Count more ujhen you See
+ne bill it be possible to compile il to run on a phase 5
Powcrllp card and how difficult would it be to do?
J Have Team 17 any plans to do a Power PC version and, if not, would someone else be able to do it and release it as PD?
I think a PPC! Version of Alien Breed
31) 2 would be a good way to sell PowerCp cards as the original
68K version was a great game (much better than Doom) but was
loo slow in fullscreen mode unless you had a last CPC
(25MHz '040 or better).
The PPC will make for great games as the minimum spec they need to be written for is a PPCbOBe at 175MHz., which is higher than the minimum spec for most PC games which are written to work on 90MHz Pentiums.
Also, here's a small tip for anyone who has bought an Eye tech tower for their Amiga 1200. If you are using your original 1200 floppy as DF0: but find it looks ugly without the faceplate (and the disks get stuck in the drive with the faceplate in place) then why not buy a second-hand Amiga external drive?
Alien Breed 3D 2 - well, one thing's for sure. Team 17 won't be producing it, or any other Amiga games. Ever.
Just take it apart and fit the drive from inside it into your tower as DFO: using the cables which Eye tech supply. It definitely looks a lot more professional.
Finally, do you know where 1 can get a copy of Final Whiter *91 from?
Mr M Llewellyn Manchester I It is written mostly in C, although some, bits seem to have been written in assembly.
Frankly, as the source is so badly documented, it’s difficult to tell.
Leant 17 have no plans to produce any Amiga game again, ever. I'm sure they are not going to be too fussed if AB3D2 is recompiled for the PPC.
Lb actually recompile the source isn V too difficult, providing you can make sense of the files. 'Ib get it to run better on the PPC uhll require u compiler that supports PPC (at the moment SAS C or StormC 3) and, if you want to make it m uch faster, some knowledge of how the PPC works. Good luck!
OVER THE EDGE 1 read this letter in Edge magazine which really infuriated me! It was from the September ‘97 issue, which I bought to check out the new Blade Runner game from Westwood Studios and it was obviously written by an evil PC owner who wanted to stick the knife in.
Now I know Edge magazine hasn’t reviewed an Amiga game for ages (or centuries), but this person compared the Amiga to a 3DO (stupid man) and he boasted dial he ‘converted’ lots of his friends to get rid of their A4000s and get Pcs. He said that because games like Tomb Raider and Command and Conquer: Rt'd Alert, are not likely to be seen on the Amiga, then the Amiga must be dead!
I wrote a good letter in retaliation, but I don’t think it was published. I believe that Red Alert is not really graphically stunning anyway (if you ignore the pointless FMV sequences) and 1 think it is definitely possible to do this game on the Amiga. In fact, I want to learn how to program in Blitz Basic (or ‘C’) and make the game myself!
Another thing. Have you ever thought of selling your coverdisk CD- ROMs separately, in the “Special Offers” section of your magazine? The reason for asking is because 1 am saving up (still) lor an A1200 (or better, if Gateway 2000 get their act together) with a CD- ROM drive and, at the moment it doesn’t make much sense for me to buy your CD-ROM issue.
As a result, I feel as though I am missing out on perfectly good CD compilations. If you can order back issues, then surely you should also be able to order back copies of the older CD-ROM coverdisks?!!
Christopher Hindley Flintshire Continued overleaf 4 "You've probably guessed by now."
W€ Sabrina Online hy
- ©1997 Should fell her j as a domne WRVTER [r* H p)
Mwrn rYnwtvilfPkfitviniirral*n SHARE VOUR VIEWS Then you would
have a baek-tdialogue of eoverdisks ready for when you finally
get round to buying a CD-ROM drive.
TO INF1NIT1V AND BEYOND I recently emailed Eyetech about their ES-120 drive, asking them if, alter refitting the lion I cover of my 11 llinii iv A1300, I would he able to access the drive and use the eject button, etc. As you at the AC offices undoubtedly know, the (rout cover of the Iniiniliv towers have just the two slots, and vou tan basically Please give away some of the brilliant new Amiga Logos in your excellent magazine. After all, there are now new Amigas and new software so how about a new look for the older Amigas?
Keep up the excellent work.
PS. Is it possible to put an Amiga 600 into a tower case?
Ross Perthshire I must, I must, I really must write in and praise the service given by Weird Science. Whatever I send for is sent back by return of post.
Compared with some companies that don't seem to bother, even though they soon take your money, makes it even more worthwhile dealing with them.
Jseeney West Yorks Must you? Oh go on then.
I was recently sent a free copy of f?*?vi-¦ .v by your colleagues and there is software for every month of the year on a covermcMjnIed CO (not supplied to me with Ihe freebie).
DO write to us on any topic you like, as long as it has some relevance to the Amiga or Amiga Format.
DO use email if you prefer. The address is amformat@futurenet.co.uk, but be sure to use the subject "Mailbag" or your mail won't be read.
DO try to make sure what you are writing will be of interest to other readers, or that it raises some valid point.
DO make some sort of effort to make your letter legible. If we can't read it we can't type it in.
DO keep your letter concise and to the point. If it is two pages of A4 then we'll probably get bored and bin it long before we reach the end.
DON'T bother writing to tell us that you agree with IT*rfV r rfc r r€COfl!
Pf MbKAM. 5Mb HD D and Wm 95 sad PC people.
F f'ntCirTlv H* h tin ttmet. Ctwru Vou tdi &mx Hr , you ran hardly hold Edge magazine responsible for what sornr of thrir ill-informed readers write, ran you ?
I'm sure that the people trying to push the 31)0 in Europe would have been very pleased if it had hern lihr the Amiga! Lie also seems to he sadly unaware that the precursor to Command and Conquer originated on the Amiga in the form of Dune, written by, er, Westwood Studios.
Sad really. You 7 think people would check their facts before they made a fool of themselves in public.
As to your cunning idea.
I’m afraid its a non-goer trally.
We produce the Cds, obviously, lo go ;with the magazine. If we sold the Cl) on its own through hark issues then we d end up with loads of magazines with no cover mounts at all.
As we generally sell almost all of our CD hack-issues, this wouldn't ready he a good idea.
Why don't you just buy the Cl) edition of the magazine anyway ?
A previous letter if you aren't going to add anything to the debate.
DON'T write including a personal letter disk to someone who appeared in Mailbag two or three months ago - we won't still have their address.
DONT address technical queries or reader ads to Mailbag - your letter will be put in the wrong pile and then it may never come to the attention of our technical experts.
DON'T include an SAE. We are far too busy to reply personally and you are just needlessly giving money to the Post Office.
DON'T forget that we occasionally award a Star Letter prize, if your letter is funny enough or is jolly helpful.
WRITING TO AMIGA FORMAT DO'S AND DON'TS Will your gorgeous new tower system give you thick-disc problems?
Fit a floppy through and that’s just about your lot.
Would 1 be able to fit the thicker 120Mb disks through this slot without problems and have access lo the eject button on tin* drive without bavin** to remove the front cover?
Anyone who wishes lo email me, please leel free to do so.
1 would love lo hear from fellow Iniinitiv lower owners! Please email me!
Simon Jenkins Simon@paddyl .demon, to. Uk Ilrnmm. We don 7 actually ham' an Infinitiv tower, so its a little tricky to test. However, think I can say without any fear of i o)itraflow that the I.S-120 disks are no bigger than standard floppys and th us, if a floppy will fit through the gap, an IS- 20 disk should, fd.so he okay.
Rr- Low Low Prices! Visit our new site http: www.Goldenimage.co.uk Amiga Mice Replacement Mice ...£4.95 MegJiYIouNC I’ll is (3 Rut ton) .£9.95 “Well worth a tenner of anyone's money, penny" 3w»fl i“Aniigj Supers tar” l-'eb 1998 New Black Mouse 400dpi bflhMJM mm * ..£7.95 Pen Mouse (ideal for GAD) ......£12.95 Ram Boards muior vi tluI'J rtiiijtul iVj iijd uj J-iiiilyii FuiiJiiR Miff Best pricing on CD ROM Drives & Hard Drives.
We can supply CO ROM solutions for ALL Amigas from AfiOO to A40OO. Four top ASA titles free: Nick Faldo's Championship Golf; Syndicate; Pinball Fantasies A The Chaos Engine.
All our External IDE CD ROM Drives have built in power supplies (they do not draw power from your Amiga) Gl-Quatro buffered interface allows you to connect 2.5" or 3.5" drives with full registered version software (not a demo) All CD ROM drives have play CD facility.
Limited quantity of external 2 speed SCSI CD-ROM with squirrel only £79 RAM CARDS AI200 A1200 with clock and 4Mb (not uppmdcable) ..£40.00 Eight speed CD ROM for 16 Speed CD ROM for 26 Speed CD ROM for A1200 with clock 33MHz. FPU and 4Mb ..£50.00 A1200 with clock and 8Mb £55.00 A1200 with clock, 33MHz FPU and 8Mb £65.00 33MHz FPU inc. crystal £10.00 '(for A500 A500+ Alfapower hard drive controller and Hard Drive is required). A1500 A2000 supplied with IDE controller &
software A4000 supplied with AlfaQuatro interface & Full IDEFIX software.
FREE Chao* Pack (4 game* on disk) with every Ram Card External Internal External* Internal A600 A1200 A1500 A2000 A500 A500+ A4000 £120.00 £95.00 £95.00 £79.00 £130.00 £105.00 £105.00 £89.00 £140.00 £115.00 £115.00 £99.00 New Products Controllers New 16 Speed PCMCIA CD ROM Drives for A1200 A600 .....£135.00 .£79.00 8Mb Simms .....£20 32Mb Simms .....£70 Accelerator for A1200 Catwcasel MKII for A1200 - allows you to connect High Density Disk Drive fits on to clock adapter leaving IDE interface free for our 4 way buffered
interface ..£49.00 Cat weasel for A4000 £49 .00 Buddha IDH Controller for A1500 2000 4000 ..£49.00 Carwcasel plus Buddha for A1500 2000 4000 £69.00 Oktagon 2008 4008 SCSI Controller £89.00 Multi face III serial and parallel I O card ...£79.00 PCMCIA (Easy CD) Controller * plus external ease and software.....
• pfeoof ring for details Buffered interface* for A1200 with full
IDHI;IX*97 software allows you to connect 4 ATAPI devices to
A1200 Comes with two 40 pin IDH cables and one 44 pin IDH cable
......£39.95 "Amiga Health Warning" Fear not
with our Buffered Interface Hxicrnal floppy Drive for all
Amigas .£39.95 Internal Floppy Drive A500 500+
...£25.00 Internal Floppy Drive A000 1200
...£25.00 Internal Floppy Drive A1500 2000
(PH) only)......£30.00 Internal Floppy Drive for Tow er user
with face plate.. ,£30.00 Speedily made hardware and software.
Includes IDKFix '97 software Allows 4 AI API devices, ie, 2 IDH
hard disk 8: 2 IDH CD Rom to Amiga 4000 internal IDH
controller .£39.95
New Gl-Quatro Buffered Interface for A1200 Joysticks & Joypads
AlfaQuatro Interface Floppy Drives Amiga
Joysticks ...£9.95 Amiga
Joypads ...£9.95 CD 32
Joypad ...£14.00 ] ,6(
Jig ....£120.00 3.8
Gig ..£189.00
2. 1 Gig ....£129.00
4.3Gig ..£189.00
3. 2Gig ....£149.00
*5.( Gig £249.99 We will partition and format
Hard drives and install Workbench. *5.0Gig will lit and work
on Amiga Computers contrary to warnings given (Amiga Format
Gold Award winner August 1997) (Amiga Format Gold Award for
3.8Gig Januarv 1998) V i pe r M K.V 1230 50M Hz plus SCSI
inter face with 4Mb
..£149.00
with 8Mb
..£159.00
with 16Mb
..£179.00
1230 40MHz & FPU with 8Mb ..£99.00
1230 50MHz. & FPU with 16Mb ......£139.00 All
2.5" Hard drives come formatted and installed with Workbench,
including IDF], cable, screws, software and instructions,
(please check for availability)
170Mb ....£59.00 Sairiwy
810Mb ...£129.00 Starbuy
l. OGtg £139.00 Siorimy U- )i»
iws TV Amazing external Scandoubler with TV tuner. SVHS input,
composite input and VGA input output with infrared
controller ...£89.00 Accelerators for Amiga
1500 1200 2030 Turbo 25MHz with SCSI option
....from £99.00 Hard Drives plus Buddha IDE
Controller
2. 1 Gig ... £179.00 Starbuy Hard Drives plus
Buddha IDE Controller 4.3 Gig . ......£149.00 Starbuy
Wmf jVtiAl* NuiOKM i Nal • i. O |-i| A 1.
F L. *3 (tl P*i 'IR « * H " Jli .LI1 i.im„il 1 - ii IDE 3 5" Hard Drives for A1200 4000 IDE 2,5" Hard Drives for A600 120Q IDE Hard Drives for A1500 2000 4Mb Simms .£10 16Mb Simms ...£40 Catwcasel MK II A lot faster and also allows 51 Qualm for 4 IDF. Device buffered interface .... £49,00 Philips monitor to Amiga cable ..£6.00 Printer cable ......£5.00 PC Kevboard Adapter . £19.95 SCSI ease with PSU ......„ .£49.00 Boot
selector switch for A500 2000 .£10.00 44pin 3 connector cable ......£5.00 44pin 2 connector cable ......£3.00 40pin 3 connector cable 90cm ..£5.00 AlfaQuatro 3x40pin Interface 8c IDF cables ..£39.95 DD floppy disks (50) includinn multicoloured disk labels ......£13.00 DD floppy disks (100) includinn multicoloured disk labels ......£25.00
3. 5" Hard Drive Kit for A600 1200 + Install
software ......£15.00
Diskbox to hold 10 discs
...£1.00 Animal Jungle
design ami Dinosaur design .£2.00 2 in 1
Scanner Mouse Pad Can be used as a memo pad
£3.00 I"V Amazing “Want a
VGA or Multucan morumr, but wane to witch TV oo it too?
Ben Vost gets beat of both worlds with tint rather oddly named box ” AFJ.mlWX TV Amazing external seandouhlcr with TV rimer, SVHS inpur, composite input and VGA input output with infrared controller .... £89.00 VGA Adaptor ..£10.00 Amiga Power Supply 4.5 amp ..£15.00 Plain Wrist rest ..£2.00 GI Quairo buffered interface without cables t r s ftwa re .....£2 5.00 A500+ 1Mb ram
card £20.00 A600+ I Mb ram card £20.00 ROM Chip for A500 or A600 Y2.05 ...£19.00 CDROM Drives (Bare) For internal fitting.
Requires interface and software IDE 8speed .....£39.00 IDE 16 s peed ..£49.00 IDE 24speed ..£59.00 Chaos pack AGA; 4 great games (on disks) (The Chaos Engine, Syndicate, Pinball Fantasies, and Nick Faldos Golf). All Amiga Format Gold winners .....£5.00 Audio Cables for CD ROM's Stereo jack (3.5mm) plug ro 2 x RCA phono plugs 1.2 meter long ...£5.00 Audio mixer 2 x RCA phono plugs to 2 x RCA phono
plugs sockets 1.8 meter long ......£6.00 2x RCA phono plugs to 2x RCA phono plugs 1.2 meter long ...£5.00 Multipass OCR Software suitable for all scanners ami direct scanning support for hand scanners by Migraph, Golden Image, Alfa Data and Power ...£10.00 Accelerators for Amiga A1200 1230 40MFI & FPU with 8Mb .£09.00 1230 50MFI & FPU with 16Mb Bli ard ......£139.00 1240 40MHz Sc FPU wirh .8Mb £200.00 1260 6()MHz
& FPU w ith 8Mb ....£340.00 SC ’SI Harddrive 4.3Gii ..£259.00 Best Price SCSI Harddrive 2.1 Gig ...L 189.00 Requires S CS I (' t n t r oil e r Oktagon SC'SI Controller ...£89.00 Miscellaneous Products All prices include VAT. Please add £3.50 P&P for items under £30.00, £5.00 for items over £30.00, £8.00 P&P for Scanners, Speakers & Hard Drives, £10.00 courier for next day. Tax Free Export Orders Welcome.
Golden linage accepts Mastercard, Visa, Switch, Cheques & Postal Orders. E&OH. Prices subject to change without notice. Goods subject to availability. Specifications subject to change without notice.
I i VISA J Golden Image (UK) Ltd Unit 65, Hallmark Trading Estate, Fourth Way, Wembley, Middx HA9 OLB Sales Hotline No: 0181 900 9291 Fax: 0181 900 9281 http: www.Goldenimage.co.uk Talking I1 ages: 0800 6 00900 J AFCD24:-ReaderStuff- -Gallery- P bh. Sorts through another bunch of your amazing artwork, looking for the real gems... Pedro Gordinho Miggy Pedro's cartoony- style, mixing 30 with hand-drawn features, gives this image real flair.
Weil done Pedro!
Chris Haynes Asylum I particularly liked the brooding quality of this image with its message drawn in the dust. Truly excellent.
11*' ki Ivevor Taylor StationShiittfle You can find a lot more of Trevor's superb Lightwave and Real3D work on our CD this month.
Andy Watkinson Humpbacks Andy regales us with another of his Photogenics masterpieces from an unusual angle. We like this one a lot.
Costas Pagomenakis Tavli Very atmospheric. The only odd thing is that the bottle seems full even though there's Ouzo in the glasses.
Erik Anthony The Lady Although this was a photo before it was manipulated, it now has a fantastic feel to it.
M Kris Dom fmaginables Been listening to Pink Floyd lately Kris? This Animals inspired image has some lovely modelling on the power station.
- i j r-f~H 1 f zl 1 ItiJ T i I I'1 I ft1 u Mil FREE READER ADS
Readers- Whether you're trying to raise enough cash for a
PPC card or just trying to find a classic game, AF is the
place to try first.
• GVP G-Force Amiga 1500 2000 accelerator '030, 25 Mhz FPU, £100
ono. Amiga 500+ and A500 HD+8 hard drive 2Mb RAM £140. Amiga
500 and memory upgrade, £60. Will exchange for other Amiga
parts if of any interest. ® 5. Young 01189 455009 or email
scy@scysoft.demon.co.uk
• Accelerator board, Commodore C2630, ‘030 with FPU and 4Mb
fitted Goes into CPU slot of any A1500 A2000. £110 ono. ®
Maurice 01494 534144.
• 68030 accelerator board for A1200. 8Mb, battery backed clock.
Slots into CPU slot. 2 months old, excellent condition. £50 ono. 3 01495 228653.
• SAS C development system version 6. Still boxed, original and
complete. Any offers considered, plus postage (big box full). »
01980 590832.
• Microillusion Music X program, original, box, vgc. Dr T's music
software version 3.5, level II. All offers considered, plus
postage. Will deliver if local. ® 01980 590832.
• 8Mb memory for Amiga 1200, due to upgrade, £50. Aled 01270
256253.
• AB3DII, Worms, Pinball Fantasies, Populous, Heimdall, etc.
Boxed originals, £10 each. Wordworth 6 £20, Imagine 5 with
Impulse manual £40, Lightwave £50, Distant Suns 5 £15. 100s of
coverdisks £2 each. ** 01405 860798 after 6pm.
• Amiga 1200 with monitor, mouse, 24-pin colour printer and lots
of software. Excellent condition, £POA.
V Graeme Bain 0141 5526069.
• 31 boxed original Amiga games £3 to £7.50 or £125 for all. 1.5m
parallel printer cable (new) £5. 50cm SCSI 3- connector 50-pin
cable £5. W 01709 814296 for details.
• Art Effect 2.0 £60, Studio Professional II £25, both boxed
originals with manuals. Mick or Sharon 01268 761429.
• Canon BJ10-SC printer and power supply. New ink refill. No
parallel cable, £60. Buyer collects or pays postage.
Andy 01604 791518.
• Classic Squirrel interface, £30 ono.
4Mb A1200 RAM card, £25 ono. US Robotics Sportster 14.4K modem, £30 ono. « 01482 848368 or email ben@bstephenson.demon.co.uk,
• A1500 desktop computer with extra memory, 230Mb HD, twin
floppy, external keyboard, £140. Will also give away my
Commodore 1084S monitor to buyer for free if wanted. « Davie
0141 5716468.
• Alfapower A500 or A500+ HD mounting unit, full W8 2.1 disks, 8
installer, boxed, manual, £45. Also 2Mb A500 KS 2.05, discs,
joysticks, etc, £45.
Together, bargain £80. * Bill 01762 344641.
• A4000, '030, 6Mb RAM, 120Mb HD, 8x CD-ROM, additional disk
drive, 1084S monitor, Star LC2410 printer, loads of games, Cds
etc. All manuals. £400.
Tr 0181 6514953 (evenings).
BUY AND SELL HARDWARE & SOFTWARE... FOR FREE The editor reserves the right to refuse or amend ads.
I Ve accept no responsibility for typographical errors or fosses arising from the use of this service.
Trade ads, including PD advertising will not be accepted.
Name: ..... Address: (Not for publication) . .....Postcode . Telephone: ...Date: .. Please tick to show required heading ? For Sale Q Wanted [_| Personal Q User Groups Return to: Reader Ads • Amiga Format • 30 Monmouth Street Bath • BA1 2BW Unfortunately we cannot guarantee insertion in a particular issue.
I have read and understood the conditions for the inclusion of my ad Signature: .. Use one space for each word. Only the words In this section will be printed
• A1200, 120Mb HD, 68030 50MHz +8Mb RAM, 2x CD-ROM, 2 external
disk drives, monitor, Dopus, Final Data, Worms, Settlers,
pre-loaded, original discs included. Lots more software and
CD-ROMS. Accept £550 ono, w 01780 482710.
• A4000 Cyberstorm 68060 48Mb RAM, 800Mb HD, Lightwave 5, Imagine
5, Dopus 5, lots more software £850.
1701 monitor £250. A600 HD £80. Audio Engineer and Imager £50. Buyer collects. » 01235 848412 after 7pm.
• A600, 2Mb RAM, Workbench disks, mouse, joystick, boxed with
games and manuals. Will sell for £100 ono.
• Andrew 01278 787095.
• Original Italian-only CD-ROMs: Personal Paint, Ami net.
Encyclopedia Grolier, F1 Licenceware, AGA Toolkit 97, Amiga
Tools. CD32 games: Microcosm, Cannon Fodder, Liberation, Zool,
Akira, Marvin's Marvellous Adventure and others.« Claudio
06 5699919.
• A600, 2Mb, 80Mb HD, mouse, PSU,
14. 4K modem, WB 2.04, £120. « Pedro 0956 485174.
• Games, all boxed, £5 each. Grand Prix, Alien Breed 3D, Virtual
Karting, Fears, A10Tank Killer, F1 World Champ Edition, Ryder
Cup Golf, PGA European Tour. £30 the lot. « Mick or Sharon
01268 761429.
• A4000 040, 20Mb RAM, Cybervision 64 3D gfx card, scandoubler,
1700Mb hard disk, 4x CD-ROM, GVP SCSI card, 120W speakers,
loads of extras, software and mags. £850 ono.
® Graeme 01292 475278.
• A500+, 2Mb upgrade, A590 CDTV, Workstation desk, mouse,
joystick, software. Full working order, £120 ono.
V Chris 01283 547367.
• Amiga 600, 2Mb RAM with mouse, joystick, power supply unit and
TV connector. Good condition with original manuals and system
disks. Assorted boxed games. £125 ono. » 01375 675231.
• Amiga 1200 plus Blizzard board 1230 II turbo, 50MHz, 6Mb RAM,
external disk drive, Final Writer, Mini Office, CAD Designer
and Real 3D. Also, A2000 with assorted games and joystick. All
for £600. ** 01702 309449 (evenings).
• A1200 Eyetech tower system, 540Mb HD, 4x CD-ROM, 68030 33MHz
and FPU, joysticks, W8 disks, mouse, two 3.5" disk drives, CM
833II 14" colour monitor. Also, A2000 keyboard and too much to
mention, 1000s of games and Cds. Mint condition, £900.
• 0181 2522568.
• Amiga CD32 plus CD Network and others. £100 ono. « 0181
7694997.
• Colour stereo monitor. Philips 8833II, boxed with all leads,
manual, dust cover, £60. May deliver. » Alan 0131 6681863.
• Hard drive, Supra 500XP for A500 A500+, 120Mb plus 2Mb RAM. All
disks and manuals. Also, Amiga Shopper issues 1-40. Offers? «
Matt 0171 7903873 or email Matthew.Noble@btinternet.com.
• A600, WB 2.1, Apollo 620 accelerator, 28MHz + FPU, 6Mb RAM
total. Games and utilities included, boxed, vgc, £150. Also
Squirrel SCSI interface for A1200 600, £30. Buyer collects or
pays postage for both items.
» 01425 655768.
• A4000 ’060 multisync monitor, screen filter, 250Mb drive, 16Mb
RAM, Cybervision 64-bit card, Vidi 12-RT, CD- ROM, joysticks,
extra mouse and software. £1,100 ono. » Gary 01652 651465 or
email gbishop@enterprise.net.
• A1200 version of Theme Park, never used, with instruction
manual and original packaging. 4¦ 01793 849526 and ask for
David (after 7pm).
• Blitz Basic 2.1 plus Blitz User magazine, £20. External
quad-speed CD-ROM drive with software and manual, £75. Contact
Richard Campbell, 187 Jordanstown Road, Newtown Abbey, Co.
Antrim, N. Ireland, BT37 OLU.
• Seek and Destroy, Fish, Lemmings, Banshee, £5 each. Gloom,
Wizkid, Lotus 3, Heimdall 2 CD32, Microcosm CD32, £8 each.
Knights of the Sky, Dune 2, Legends, Operation Stealth, Arcade
Classics plus CD-ROM, £10 each. » 0161 3049471.
• Citizen Swift 200-colour printer with software, £55. Apollo
1220 accelerator with 4Mb and FPU, £45 (speeds up your Amiga
400%). » Stuart 0181 930 0532 5753.
• A1200 85Mb hard drive, 6Mb, Canon BJ200 printer, Philips 8833
II monitor, handscanner, Wordworth 6 Suite, MagicWB, Amiga
Format since 1995, lots of software, £350 ono. « 01642 618778.
• A4000 ’030, 8x CD-ROM, 40MHz FPU, 18Mb RAM, 420Mb HD, separate
IDE interface, lots of software, £1000 ono. No monitor, may
swap for A1200.
Tt 01535 670516 after 8.30pm.
• A1200 with software, 365Mb hard disk, etc, in excellent
condition, £150 ono. A500 software, games, office, coverdisks.
Also, Spectrum +2 tapes and extras. « 01253 692665 (evenings).
• A1500 with monitor, £130. A1200, £120. A500+, £50. All with
software and manuals. Quad-speed CD-ROM drive, internal IDE,
£20. Loads of boxed games. Ring for list. « Rob 0181 9795612.
• Amiga movie club. Send SAE for free disk. Fan club listing,
filmographies, memorabilia and more. Amiga Movie Club, 42
Sedgemere Avenue, Coppenhall, Crewe, Cheshire, CW1 3YU.
• Any SWOS fans out there in Essex who want to start a
multiplayer league?
Any ideas where to play it? Possibly cup and transfers. « Phil 01702 714174.
• Surrey Amiga user group. Newly formed group welcomes all Amiga
users in the Surrey area, from beginners to the experienced. «
Rob Gilbert 01932 875336 or email gibie@arrakis.u- net.com for
details.
I .: .. T'
• Amiga contacts wanted to share computer interests. West
Midlands area.
W 01922 693558.
• Contacts wanted, all Amigas, to swap games, etc. Send list to
C. Simms, 42 Anfield Road, Wrekenton, Gateshead, NE9 7AE.
• Amiga V-Lab video card for A4000, Amiga 4000 2000 keyboard,
good price paid. » S. Young 01189 455009 or email
scy@scysoft.demon.co.uk
• Game, circa 1991, called Skull and Crossbones by Domark
Software.
Required for pirate obsessed son!
W 01795 420937.
• Solution to Speris legacy.
» 01942 227264.
• Nemac IV, Big Red Adventure, will pay £10 each. Blood Net AGA,
Sabre Team AGA, Christmas Dizzy, B17 Flying Fortress, Fire
Force, AGA Experience 3, will pay £5 each, w 0161 3049471.
• Has anyone got Robin Hood, an eight disk adventure game? Will
buy or exchange. Please write urgently to: Mike Gray, 13 Alfred
Street, The Hoe, Plymouth, Devon, PL1 2RP.
• Utopia by Gremlin. Will pay £10 for original in good condition.
« Anthony 01474 706114.
• A Q install disk for overdrive HD
1200. Have manual, HD works, no Workbench installed. Previous
owner deleted contents by mistake. «¦ 01553 761864.
• James Pond 3 for A1200. Plus help for Universe and UFO Enemy
Unknown. » Neil 01346 512449.
• 68040 68060 accelerator suitable for Amiga 4000 30. V 01922
693558.
• Monopoly, Backgammon or other boardgame sims. Reasonable prices
paid. 500+ compatible. Will also pay postage, w 01945 410147
anytime.
• A500 game Lotus Challenge II.
«Jane Dean 01594 834924.
• Games for A1200, especially Prince of Persia, Fate of Atlantis,
Road Rash, Thomas the Tank Engine II and also any clipart. Alan
Semple, 40 Wasdale Road, Millom, Cumbria, LA18 4JJ.
• Shuttle, The Space Simulator. Disk 2 missing, can anyone help?
Will pay or swap original games (or Amiga hardware). » Ross
01556 503441.
• Accelerator card for A1500 or A2000. V 01425 654161 after 4pm.
• Manuals for ProData v1.18 or back issues of Amiga Format with
ProData information. Willing to cover all costs.
« Michael 01504 262058 (24 hours).
• Help me find a copy of CanDo 3.0, even if it is used. I'm in
Los Angeles, so please call me. « Sabino 213 6510620.1 will pay
cash.
• A500 manuals, A520 modulator, A530 accelerator, GVP HD8 hard
drive, X-Copy Pro v.3.3 documents (have original disk but no
docs). A1200 hard drive users manual, Philips CM8833 Mk 1 or Mk
2. All gwo. W 01582 475131.
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Meet the professionals... The Attik, the design house who produced this image, and now make TV ads for Coke, Levis & MTV. Swoon at our seven-page profile and showreel on the CD latest softytofe tutorial element images and movi This month's serious disk is packed with useful utilities including the brilliant Selector. , explains how you can use it to create a more sophisticated Amiga.
A a text editor. You can use the Amiga's native Ed if you want. Simply open a Shell and type "ed ram; test. Sei return " and it will open the editor and create the file for you.
Now type in the following commands: Text 'Amiga Format is cool" Button "Exit" Exit. Save the file and then type into the Shell selector ram:test.sei return .
First project up and running in under a minute.
Buttons have the power to load other Selector scripts or AmigaDOS scripts, which is what makes this so powerful.
You can easily make a program that asks if von want to launch vour custom programs each lime you start up.
Move your programs out of your WBSiariup drawer into one called Start. Til is is not a default drawer so you can call it what you want as long as you follow the name through in the following example. Create a file in your text editor called S:Programs.dos. (the .dos isn't necessarv. But it's useful for ' remembering that this is an AmigaDOS script rather than a Selector script). Now type: list ram:start.sei sys:start pat ~( ?.info) files lformat "run nil: sys:start %n" selector s:programs.sei and save it. This is the AmigaDOS script that scans the directory for which programs are there and
launches a Selector script.
" %n m tat Selector This simple window just displays text and has a quit button, but it also only took 30 seconds to write.
Cl mw.
IP 'W&fcome, Wowftf yw fifee to run your WPStartup programs?
.. _| Ho 1 Slightly more complicated, this Selector script has a button that does something. The complex part is actually the AmigaDOS script that runs from the button.
Many people have IholsDoemon or similar programs, launchpads and the like.
Selector is something quite different and can be used to work in conjunction with those types of programs or simply by itself.
Selector is a simple command that lakes its information from a text file.
The text file uses commands native to Selector lo easily set up buttons and requestors so you can quickly build an interlace or a menu that does just about anything. You can even build ones that are dynamic and run Selector scripts that they make on the fly, like listing a directory and creating a set of buttons lor the programs (see below).
The program is so easy lo use that you can have your first project up and running in under a minute.
First of all, run the SelectorFont program to choose the font you want to use in your Selector projects. Now you need lo copy the Selector com mand to your C: and then you need to open flmiga Format is oool ¦?=rz-mF - _ Exit We now have to write the Selector script. Create a file called SiPrograms.sel and enter. Gap 6 Text "Welcome.
Would you like to run your VJBStartup programs?" Startbox Button "Yes" "execute ram:start.sei" Enabox Button "No" Exit and save this file. Now we can test it by typing into Shell "execute s:programs.dos return ”.
As you can see f rom the Selector script, we've done some new things here.
We used the Gap command to say how many pixels we wanted between each button and we used the box commands to pul a box around the first button. To make the script more powerful, go back to die AmigaDOS script Programs.dos and change it lo: list ram: start. Sei sys:start pat ¦-( ?.info) files lformat "run nil; sys:start %n" list ram:which.sei sys:start pat
- ( ?.info) files lformat "button sys:start %n*“" selector
s:Programs.sei delete ram:start.sei delete ram:which.sei Now
change the Selector script Programs.sei to: Gap 6 Text
"Welcome.
Would you like to run your VJBStartup programs?" Startbox Button "All" "execute rarn: start. Sei" Endbox Button "Choose individual programs to launch" load ram:which.sei Button "No" Exit This script now has an extra button.
The second line ofthe AmigaDOS script 3 *di __ _[d .....S£ ? 1 YCBram i OnicfeCffflfo 'PowekpacAer i sysbpeea.aoc 1 xpfcSQS'HLi.fftfl 1 DaL«st'Xfert3 PPM ore ' bortCommand replace 1 Quarterback Twts 1 ErfWwrf-pro Bacftflrmtnd j Tterfrffex Bacfeflr Wftd. Toe ,£na(isfi i IconD&fuxe Becfcarftmtf.fluirfe.Snafisfc 1 Yirws_Cftecfcer. Sia 'Bacfcprefs.rfoc.Enafisft TastView ’BacAprefs.auirfe,£«afisfi This is a useful script that lists the tools from my tools directory, but it needs more work to remove the files that aren't programs.
Run nil: WH1STLEST0P TOUR HTML tags. It isn't WYSIWYG but it does make it easier to generate the tags for text, pictures and links. It's quite an intuitive program, so play around with it.
ETIKETTI This program can automatically scan floppy disks and design a label for them for you to print out. It allows you to adjust names so they don't have to be exactly what the files are called but are whatever you may need so you know what is on the disk.
Eferences This preference program makes it much easier to control your Amiga's startup- sequence and WBStartup programs.
Astart [ Information jyd GLOBAL TRASH This is a new version of the Trashcan program we included a few months ago with masses of new options.
IPX This allows you to add sound effects to your system operations like loading programs, closing windows, etc. There is a Prefs program that allows you to choose the sounds and operations.
Copying a floppy is a piece of cake with this easy program.
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- PRE Here's a very quick rundown on the other programs that are
on this disk.
The fact that we haven't the room to go into detail by no means reflects on their usefulness, but Selector requires more explanation to get started with. You should also note that not all of these programs can be used on floppy disk only Amigas because some are designed for hard drive users.
There are actually more programs on the disk than we have room to show, so you'll have to check through them yourself to find the Print Manager, the brilliant Tool manager for icons, the launching utility, the new formatting tools and much more!
ASTART This is a very good utility that can be used to do the selection of programs you want enabled at startup much more effectively than the script we discussed in Selector. This allows you to choose your programs and vary your startup-sequence all from a Prefs program. The Prefs program requires MUI, but the program itself should run without it - it's still useful but you need to edit the Prefs manually.
CLICKCLOSE This allows you to open a program and simultaneously cause the Window that contained it to be closed. It saves you from cluttering up Workbench and can be useful when you are browsing down a directory tree because it can also close parent drawers as you go down.
GoForlt 1 Use ENVArc as ENV Assign 1: to SYS:T Bun ConClio & I Prefs Mount QDSDrivers Start Monitor drivers LoadWB "-debug" option v l Run AddDataTypes EASY HTML Probably the second biggest program on this disk, this is a full interface to help you generate your own WWW pages without having to learn all the Create your own WWW pages with this HTML editor that can deal with all the tags for you. All you need to know is how to type.
User-startup mode [*[ partial user-3tartup Save prefs | Quit w o saving | EwHUPT.rtfl by: flm Htrtlf JMJ El 31 EisyHlHL VI.1 mJ
- - ----- ----------- ------ tjBKl name j Accept name f | HotBar
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Comment Accept actual commenj j C1 Comment | £ Actual label
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HotBar HotBar readme System Amsga-OS FFS Format 878 Kbyte Create disk labels for your disks in seconds using this program that scans the disks for you.
Creates a new Selector'script, which will change if the contents ol the directory change because the Selectorscript is created every lime the AmigaDOS script is executed. The AmigaDOS script creates a line in a Selector scripl Ibr each program, inserting the button command in Ibr Selector so when you click on the "Choose..." button in the Selector run script it has a button for each program. There is also the code in each line to run the corresponding- program.
When you click on a button the program is run. You may not want to use WBStartup programs for this exercise as they are specifically designed to run from Workbench and we are forcing them lo run from Shell, but you could use part of this script for other things.
Use the pari that lists the programs for Selector buttons and choose a folder containing your Utilities or Tools: list rani: which.se I 3hl: tools par
- ( ?.in£o) files 1 format "button dhi : tools f'n" selector
ram:which.se1 delete ram:which.sel Now enter the command line
execute s .-programs . Dos (or whatever you called llie script)
into your 7bold)(temon-type progra m. Yo u n w have a line
that launches the DOS script to scan the Tools directory and
then launches Selector to display whatever programs there are
and the buttons Ibr them. If you add or remove programs from
that folder, you don’t need lo change the script as it will do
it for you.
There are many more commands that Selector uses and you can do an amazing amount of interesting and varied things with it. For example, if you write your own Selector scripts rather than having them written on the fly, you can vary colours, headings, button types, use input and more. All the author asks is that you let him know you are using it and send him something. His address is in the documents with a list of all the commands and their uses, a beginner's tutorial and some sample files. ?
Yes, it's happy families on the games disk this month as not one but three games cosy up together.: . ¦ sc knocks on the door to see who's coming out to play Kang This demo ol a new platform game could easily make you lose an afternoon or two when von've got work to do. I speak from experience.
While platform gods may be able to master the positioning and jumping by tomorrow, the rest of us will still be ripping our joysticks from left to right bout Kangy. The first is how easy it looks. The second is how difficult it is.
I cic The only way to get some respite from the bird's harrassment is to give it a good smack in the head with your boxing gloves.
On level Lvvo. You see. There are two amazing tilings about Kang'). The first is how easy it looks. The second is how difficult it is. You take control of our hopping hero using your joystick to control him. I .eft and right make him take small jumps. You can make longer, higher jumps in either direction by using diagonal up left and right.
The game is a plalformer and some of the platforms are quite small, but you can turn around on ativ of them by i knocking the joystick in the opposite direction to the one you are facing.
There are different difficulty settings you can choose before you start the game, and if von don't want to use the O 9 joystick there are keyboard controls.
You have only one weapon and that's your boxing gloves. You have to be quite forward thinking about how vou use them or vou could find vourself J trapped. You t an only hit straight in fix n l of vou a t eh est 1 evel.
This is fine for the bird which keeps living at you trying to knock you off, but it's nt) use against the creatures that walk along the floor. They will simply walk along until they reach the end of a platform. They then jump off onto the next platform below and follow on their path. The creatures appear from the top of the screen and the pointing arrows show where the next creature is due. Because vou cannot hit these j beasties on the floor, vou need it) either 7 avoid them completely or stand on the platform below them in such a way that you can punch them off the platform above. Do not
try to jump up past a creature as you cannot jump through them if they are on a different level and they will still kill you.
If you do gel trapped on a level with a creature, you can jump over it using the diagonal jump, but again watch out for creatures above you. A word about the bird - this little (muttered swearing) is a nightmare. Il continues to appear and you have to watch out for it. It's all loo easv to end LivtsiC*. TscvfcgsaaoicutrjB: i-me ran ?
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c. eowoioi yr.eeatvtvcee Still stuck on level one. It's a lot
trickier than it looks, honest.
Up concentrating on finishing the level and miss its reappearance.
The bird flies diagonally across the screen until it reaches your level and then flies straight at you. You can feign and dodge past it but when il reaches one side of the screen il will turn around and come back for vou. The only way to gel a temporary respite is to punch it. You also need to watch out for the snakes and other animals that appear on the later levels.
They are different u the other creatures as they don't just walk to the end of the platform and then fall off, they just turn around and wriggle back.
At some point they will decide to jump down a level. You get a warning that they are about to do this because they will slop in the middle of a platform and bunch up, ready to jump. On later levels you will need to watch out for other items that fall down the screen like water drops.
To complete a level you need to collect all the fruit that is strewn around. When you pick up a piece it will be stored in your pouch. You then need to drop the fruit in one of the boxes that are on the screen. Do this bv going to one and pulling down on the joystick. You can only have one item of fruit in your pouch at once and when all but one piece of fruit has been collected, a special present will appear somewhere on the level. It won’t stay leu stieii process 2 Super This is a new version of the old favourite. The basics of the game are that you control a light beam that moves
constantly in straight lines leaving a trail behind it. The aim is to box the other players in so they have to either crash into a trail or turn back on their own line. Either will kill them. You can t pass through your own trail or anyone else's.
This version allows up to four players to play together and they can be a combination of human and computer opponents. To choose the options, use the arrow keys on the keyboard and Return. In the options, you can change the opponents, controls and the speed of players. Be warned that the computer is very good at this game, so the only advantage you can give yourself is speed.
Slow them down and speed yourself up so you have a better chance of boxing them in. You can also change the options for the play area to include walls anti teleports. These make it harder for you to use the area as you can't go in a straight line for quite as long.
KEYBOARD CONTROLS You can use these or change to joystick, but this must be selected on the Options screen: Plaver One: Arrow kevs.
? ?
Player Two: A (left), S (right), D (up) and X (down). Ssj 97 BACKING UP YOUR COVERDISK Type in the following line (with a zero, not the letter O), taking care to put the spaces in the correct places: _.ie 11 process IB3.0: diskcopy fron df0: to df0: insert disk to copy fron (SOURCE disk) in device DF0 Press RETURN to begin copying or CTRL-C to abort: Copying your Coverdisk is really very simple. Just follow the stages below... Iboot up with your Workbench disk and find the Shell icon, in your system drawer.
Double-click on this to go into the Shell.
DISKCOPY FROM DF0: TO DF0: mi HorKoenen SOLITON df 0: in device DF0 CTRL-C to abort: INRTIQN disk) in CTRL-C to abort: there forever, but if you can get to it and collect it in time vou will either gel a f O large score bonus (2,000-5,000 points) or an extra life. If you get killed on a level when you have fruit in your pouch, you won't lose it - just drop it in a box on your next life. When you’ve collected all the fruit on a level and placed it in the boxes, you’ve completed the level.
There are also a lot of bonus sweets around. You can collect these for extra points, but don't need to collect them all to finish a level.
When you move to the next level you’ll be given a password so that you can go directly to that level the next time you play. The password is entered when you start a game. If you haven't This is a simple card game of Patience that uses MUI and requires a high resolution screen setting. It is identical to the real card game in that you simply need to place a card of the opposite colour and the next number down on top of one of the cards that is shown. These cards can be taken from the pile at the top that are face down or from the playing area itself. When you move a card from the playing area,
the one beneath will be uncovered. The idea is to get all the cards "out" by placing them in suit and number order in the four card spaces in the top right. You can change the settings so that one to three cards are turned over when you click on the pile of cards in the top left. It's a simple game, but it's easy to spend hours playing it.
Collected any passwords and want to start at the first level, just leave the password blank and press return.
When you reach 20,000 points you’ll get an extra life. You will need to have the coverdisk write-enabled to enter your name into the high score table.
While you can jump down two platform heights at once, you can’t do anv more or vou’11 die. Your enemies don’t have this restriction.
This demo contains the first eight rounds, but the complete game has forty. You can get it for only 25,000 Italian Lire from the author, Luca Canninati, at Via Fratelli Urbani, 1, 2401b San Pellegrino Tennc (BG), Italy.
Email toffi@spin.it 5 On an unexpanded machine, the Amiga may ask for the source disk again, because it copies in chunks.
Finally, type endcli to close down the Shell.
DISK NOT WORKING?
We take every care to test the Coverdisk software, but Future Publishing cannot accept any responsibility for any damage occurring during its use. If your disk is faulty, send it back, with 2x26p stamps and an SAE to: Amiga Format (insert name of disk) TIB PLC • TIB House 11 Edward Street Bradford «BD4 7BH If there is a manufacturing error then the stamps will be returned with a replacement disk.
4 Once your Amiga has read the info, it will ask for the Destination disk.
Insert it and press Return. All information on this disk will be destroyed.
3 When asked for the Source disk, insert your write-protected Coverdisk and press Return. All of the info on this disk will then be copied from the disk into memory.
D i Horxsenen device DF0 Welcome to the 24th Amiga Format CD-ROM. As ever, we have the freshest software for you, all presented by your host, ¦_ he big news this month on the games scene has to be the free availability of id Software's Doom source code.
The source was posted up by id on the 26th December and by the New Year there were already several ports made for the Amiga platform. We've included a number of Dooms, together with WAD files, in our In the Mag directory. You'll also find some websites devoted to the Amiga Doom phenomenon on our web pages (get to them through Ben r Speaks). There's a feature on Doom in the mag itself, so J It's been a very busy month. Not only did we get the news that Quake was to be released, but also the source code for Doom and Netscape Navigator 5! While we can't put the Doom source on our CD, you can
expect to see the Navigator source in the next couple ol months, to save you from having to download the whole thing.
There have been a lew changes to our CD this month. The most important one is that Ben Speaks is now an HTML document. If you have your own web browser, now is the perfect time to use AFCDPrefs to make sure it points at the one on your hard drive instead of the demo on our CD. Even if won't duplicate Nick's efforts here, but suffice to say that the versions we have on the CD should all work well enough, and that we'll have newer ones next month. Nick and I currently favour Adoom over the others, especially since it includes music and seems to be compatible with almost any graphics card we
throw at it, but DoomAffacfc is apparently the fastest on an ‘030 processor. Go to Electronics Boutique and get yourself a copy of Doom Trilogy on CD and you'll have the full thing, ready to roll on your Amiga. Just what you need while you're waiting for Quake to turn up.
When you're sending in your submissions make sure you give us an address where you can be contacted.
The address to send your stuff to is: CD Submissions • Amiga Format 30 Monmouth St. • Bath • BA1 2BW Everything included on the AFCD must have a reader warrant with it. Just cut it out off this page, sign it and send it in to us with your submission. A final reminder: if you don't include this warrant we simply won't be able to put your stuff on the CD - and that means you won't be able to have it used by other readers.
In respect of all material which forms my CD Submission to Future Publishing's Amiga Format, I hereby warrant that:-
1. The material is original and does not infringe any other
material or rights;
2. The material does not contain any material which It
defamatory, obscene or indecent and Is exempt from
classification under the Video Recordings Act 1984: I I I I I
I I I I I I I I I -I
3. That there are no legal claims against the material provided;
4. That I have full power and authority to provide this material
to Future Publishing.
Signature; HtT«L TH you haven't, it's still worth your while moving the demo ol whichever browser you prefer onto your hard drive to avoid all those "Volume AFCD24 is write pro tee led" messages you get because the demos are trying to write lo a cache.
Having an HTML Ben Speaks is good in several ways. The first is that it's prettier, giving us the ability to spice up my text with pertinent pictures. The Arrgh! Sang! Whoosh! Gurgle!
You get the whole range of sound effects when you play Doom second is that it leads nicelv into the websites we have on the CD, making it easier for you to get at them. Hopefully, the few of you who aren’t reading the Submissions Advice file on the CD will also find it more easily now loo.
Another of the changes this month is the fact that we're trying lo move away from forcing you to double click on the
- t-AFCD_Setup+ icon even time von use We have a bumper bag of
goodies from you this month with two zips and a CD-R in the
post. The choice for a reader prize is always hard, but never
more so than this month, with games coming from Chris Haynes
and Costas Pagomenakis, AnimatED from Marco Vigelius and
Raymond Webb's Wordworth templates. But the winner has to be
Mr. L. Woodbridge (what’s your first name L?) For his excellent
CDXL movie of how he fitted his A1200 into an Eyetech tower.
AFCD24 BLReaderftufLVFT Neill Megamind is a Mastermind clone played with shapes rather than just colours and can be mind-bogglingly difficult because you can add more shapes to the answer, give a time limit for solving the problem or even reduce the number of chances you are given to solve it.
PT programmed this tittle beaut in AmosPro and it works nicely, although the different tones for the various shapes will swiftly get on your nerves, so turn down the volume.
AFCD24„B1:-ReacterStuff- Trevor Taylor Trevor Taylor has come up with some lovely Lightwave and Real3D models for you to use in the scenes he has supplied or for your own. His work, although unfinished, on the Star Wars-based space station is particularly good, and the the tape measure gives you a good indication of how hard Trevor has worked to get the textures right. As Trevor says, you'll almost certainly need to use Lightwave vS for the multiple layered textures for the objects because anything less won't cope with them.
RwTf p So you think you have me footed, eh Magnus? I’ll work out the colours, just you w*MI AFCD24 B1:-ReaderStuff- Chns Haynes WB-Colony WBColony is one of those nice little WB games that you always think of just after you see them in action. It's basically a two-player game that consists of a map of hexagons into which you can place a "bean". Place beans equal to the number of hexagons surrounding your hex and the "beans" explode, putting themselves into the hexagons surrounding their starting point. The clever bit is the fact that this can cause a chain reaction with beans exploding all
over the place! It's a lot tougher than you might think to beat your opponent, especially if they go for strategic chain reaction play. The only problem is the fact that it demands a screen with dimensions of 640x512 or bigger when it really doesn't need that much, putting it out of the reach of people who want to use their TV sets as displays. You should at least put in an option for a public screen, Chris.
Easy to play but fiendishly tricky to win.
Try to play against a four year old If you ara having a problem.
Version 1.0 PLAYER TWO our CD. We know it's a bit of a pain, even more so if all your system sellings change, forcing you lo use Xewleons or centring the titles in your windows. Try our disc without using +AFCD_Selup+ and see how you gel on.
IT you can't gel any of the readmes or pictures lo display, you should run AFC DP re Is just the once and save its settings so that AFCDView knows where lo find all its components.
Anvwav, on with the contents of the 7
CD. This month we have a very full CD again, at over 640Mb, with
more than 17()Mb of vour contributions.
READER REQUESTS AFCD24:+L«ok hert*_ I sdn- Reader Re quests Our Reader Requests facility is proving popular with readers, some of whom have a bizarre idea of exactly what we can put on our CD, like the hits needed to make a digital camera. However, this month we do have the latest Aminct Index that we can gel (try it with the Index reader tool you'll find in AF CD2 4 :-Se ri o us ly_A m iga- Shareware Misc Aminelldx) and a whole bunch of CAD-tvpe stuff for one particular reader.
LZX AFCD‘24_B1Seriously Aniiga- Shardware f Archivers Izx 121 r 1 Good old Jonathan Forbes. Although he's not working on L7.X any longer, you couldn't use the registered features unless you managed to gel in contact with him, which wasn’t very easy. So, to save a lot of trouble, he has very generously decided lo release the kevfile that allows full access to all features into the public domain. The directory doesn't contain any program icons, so Continued 4 YOUR DISC?
Rm SPOTLIGHT ON A HANDY TOOL!
AF€D24:-$ eriou&ly Amiga Shareware CD-ROM Ar™CDF52 It's always best to keep up with the times and a new version of AmiCDFS, Amiga Forma?* recommended Shareware CD filing system, is always worth a look. There haven’t been that many changes since the last revision back in August, but this new version does feel faster. Martin Berndt the author (who also wrote MCX, our favourite multi-function commodity), does give benchmark results for copying some files to RAM: from an Aminet CD, and AmiCDFS is demonstrably faster in this test than any of the other tested CDFSs.
Your AFGD24:+LookJiere_1 st l-tVHandy_T6ob MaglcMonu Have you ever dreaded the thought of having to go all the way to the top of your screen in order to get to the menus? While this may not apply to all those of you still using PAL: HiRes (640 x
256) , those with graphics cards or higher resolution Workbenches
will know exactly what I mean. You end up getting yourself a
higher resolution i, which is nice, but what you need is a
way to open the menus point on the screen. Enter Magic Menu.
Written by Olaf Barthel and Mario Cattaneo, it's a very
handy commodity that gives you full control over your menus,
not only for Workbench, but for any program you run. There
are a couple of problems with programs that don't follow
Intuition guidelines for menu operation (such as Final
Writer), but even this is not a problem for the all-powerful
Magic Menu - you can simply hold down the Ctrl key while you
access the menus to get them to revert to normal Workbench
operation.
AFCD24 :• Soyk- nPlay - Share ware So I Hon if you like to mess with a Workbench game while you're downloading your emait or the like, then Soliton, king of the Patience games, will be ideal for you. It’s been a while since it was updated, but the author has now included the ability to simply double dick on any card for It to move to where It should be - a very welcome addition for those trying to get a really high score (beat 1243! Hah!).
Select Contents Workbencl cleanup AFCD24 B1:-Seriottsty Amiga SHarewareiMisc Amlnetldx If you download the Aminet Index on a regular basis, you'll know what a pain It can be to find what you want in it. This tool converts the INDEX file Into more of a database so that It can be searched in a number of ways. The first time you load the index file it's pretty slow, but after that it's much quicker and comes in very handy for people who need to be able to find specific MODs or utilities.
Snapshotting becomes simple with Magic Menu.
AFCD24 B1:-5eriously Amiga Sharewarfe Vinjs FastVifusKiiler AFCD24 Bli-Serrously Amiga- Sharewore Virus VCBrain21 AFCD24 BlZ'Sarlously Amiga SharewareA iruiA IrusZ AFCD24 B1:~Serfou*Iy Amiga- SharewaraATirufiATfrui Checker!I AFCD24 B1:-S nously Amiga SharewamA lrusATrTest3 It’s been a good month for virus checkers and a bad month for viruses, with new versions of VTTestJ, Virus Checker, VirusZ and Fast VirusKilter to keep your machine safe from software suicide. Do make sure you're running at least one of these every time you put disks in your machine whose origins you are unsure of - unlike
our Cds, of course.
We’ve never had a virus on our discs mainly because our compiler runs three virus checkers on the machine he uses to compile the disc and then it goes to the National Virus Laboratory (yes, there is one) for a final check before it finally comes out to you.
vou'll have to "Show All Files” or use a directory tool to copy L X to your G: directory and the keyfile to your L: directory, but that will give you the ability to use -9 compression and more!
Tools Prefs Net Stuff Zip Drive DIAMOND CAVES II AFCL -I.Bh-Scrcimriiiv- ‘SliJirw.ui- I)i.iiihhkI Although all these “corridor” games are nice, the gameplav isn't always top notch. Remember back to those old. Old games like BoulderDash on the 064?
You had to really think about what vou were doing, vou needed dazzling j O’ n reflexes to be able to move last enough when vou had to and there seemed to be endless levels to conquer.
Diamond Daves 11 is one man's vision of a version of Bouiderdash for the Amiga. It's cxlrcmelv svstcm lriendlv and it can record your games so you can play them back or send them to other 1X11 players. You can play it on your own or co-operatively and it even has a level editor so vou can create vour own f * levels of mayhem.
UNIVERSAL AMIGA EMULATOR F( H24 f ruiil.uion As mentioned in Simon Goodwin’s artic le this month, we have a pretty lull complement of Amiga emulators for you in die drawer listed above, with emulators for almost all of the: popular platforms out there.
Simon has also included emulators for handheld and 8-bit consoles that have been recently updated, like the bizarrely-named W onkal.ad and DarkNESs. Have fun! O DISC NOT WORKING?
DISCLAIMER = ----; -'I This AFCD has been thoroughly scanned and tested at all stages of production. We recommend that you always run a virus checker on ANY software before running it. Future Publishing Limited cannot accept any responsibility for disruption, damage and or loss to your data or your computer system which may occur while using this disc, the programs or the data on it. Ensure that you have up-to-date backups of data contained on your hard drives before running any new software. If you do not accept these conditions, do not use this disc.
If your AFCD is defective, please return it to the address below. Please make sure that you have followed our installation procedures correctly to ensure that there is no physical problem. Please send us the AFCD along with a description of the fault (not forgetting your name and address). A new working version should be returned to you within 28 days. The return address for faulty discs is: CD Systems • VDC House House Way • Wembley Middlesex * HA9 OEH Your AFCD should only need replacing if the CD itself cannot be read. If, instead, you are experiencing problems with an individual demo or
application, phone our technical support line. This is open between the hours of 2pm and 5pm every Tuesday.
Tel: 01225 442244 Fax: 01225 732341 email: amformat@futurenet.co.uk ("Coverdisc" in the subject line).
Please note that the helpline staff provide assistance with technical problems directly related to the CD and cannot provide training on the software or hardware in general.
MARCH 1998 Editor - Nick Veitch Deputy Editor - Ben Vost Production Editor - Mark Wheatley Games Editor - Andy Smith Art Editor - Colin Nightingale CD Compilers - EMComputergrapbic Tel: 01255 431389 Additional Photography - Rob Smith Contributors John Kennedy, Simon Goodwin, Chris Livermore, Darren Irvine, Larry Hickmott, Dave Cusick, Robert Polding, Dr. Karl Bellve, Dave Taylor.
Publisher - Alison Morton Publishing Director - Jane Ingham Public Relations - Liz Ramsay and Jennifer Press Tel: 0171 331 3920 Overseas Licensing enquiries - Chris Powerz Fax: +44 (0) 1225 446019 cpower@futurenet.co.uk Group ad manager - Simon Moss Deputy ad manager - Helen Watkins hwatkins@futurenet.co.uk Classified Executive - Marie Brewer Senior Sales Executive - Ian Jones ijones@futurenet.co.uk Marketing - Simon Howarth showarth@futurenet.co.uk Production Manager - Richard Gingell Production Coordinator - Jason Frith Print Services - Jeremy Fisher Ad Design Supervisor - Cherry Coad Group
Production Assistant - Lorraine Ford Colour scanning & Imagesetting Jon Moore, Mark Gover, Brett Caines, Matthew Rogers, Jason Hudson Colour Originators - Phoenix Repro Printed in the UK by GSM and Southern Print AMIGA FORMAT 30 Monmouth St, Bath, Somerset BA1 2BW Telephone 01225 442244 Fax 01225 732341 Email: amformat@futurenet.co.uk (INCLUDE DEPARTMENT IN SUBJECT TEXT OR YOUR MAIL WILL NOT BE READ) Benina our seenum plan to give away 1 game next month?1 case for l ulder an Subscriptions & Back Issues Future Publishing, Somerton, Somerset, FREEPOST, TA11 6BR Telephone 01225 822511, 9am-6pm
Facsimile 01225 822523 E-mail: subs@futurenet.co.uk Customer Services Telephone 01225 822510 XjJJ£S Member of the ABC Audit Bureau of Circulations -- Registered Circulation 28,325 January - June 1997 YOUR GUARANTEE OF VALUE This magazine comes from Future Publishing, a company founded just ten years ago but now selling more computer magazines than any other in Britain.
We offer: BETTER ADVICE. Our titles are packed with tips, suggestions and explanatory features, written by the very best in the business.
STRONGER REVIEWS. We have a cast-iron policy of editorial independence and our reviews give clear buying recommendations.
CLEARER DESIGN. You need solid information fast. So our designers highlight key elements by using charts, diagrams, summary boxes, and so on... GREATER RELEVANCE. At Future. Editors operate under two golden rules:
• Understand your readers' needs.
• Then satisfy them.
MORE READER INTERACTION. We draw on readers* contributions, resulting In the liveliest letters pages and the best reader tips. Buying one of our magazines is like Joining a nationwide user group.
BETTER VALUE FOR better quality * ¦ BTII ¦ I 4 magazines you can H Printed in the UK.
All contributions submitted to Amiga Format are accepted on the basis of a non-exclusive worldwide license to publish or license others to do so unless otherwise agreed in advance in writing.
© Future Publishing Limited 1998.
Review som And don't fc YOUR COPY OF Which inkjet? We round up the latest and greatest printers to help you make your choice, and jr software.
E giving Quake a full, proper TROUBLE LOCATING AMIGA FORMAT?
It is possible to reserve a copy of Amiga - - Format at almost all newsagents, including Please reserve me a copy of branches of John Menzies or WH Smiths. AMIGA Simply fill in the form here and hand it to FORMAT every month your newsagent - it's easy and there's no Name: obligation. If you still have trouble, phone address' 01225 442244 and ask for the Grculation Dept., who should be able to inform you of a stockist in your area.
Storage ueviees urapnie L.aro All prices include VAT FLOPPY DISK DRIVES
• All drives come with Floppy Expander A500 INTERNAL DRIVE
..£24.95 A600 A1200 INTERNAL DRIVE £24.95 A2000 INTERNAL
DRIVE .£34.95 PC880E EXTERNAL DRIVE £39.95 XL
1.76MB EXTERNAL DRIVE.....£65.95 XL 1.76MB INT. DRIVE A4000 . .
. .£60.95 iOMEGA ZIP DRIVE
• Inc. cable and Zip tools s 'w, 1 cartridge ZIP DRIVE 100MB
SCSI" £135,95 ZIP DRIVE INCLUDING SQUIRREL .£169.95 ZIP
DRIVE IDE INTERNAL £149.95 100MB ZIP CARTRIDGE
..£14.00 'REQUIRES SQUIRREL SCSI INTERFACE HARD DRIVES
• Inc. cable and software and fitting screws
2. 5” HARD DRIVE 1.3GB £129.95
2. 5” HARD DRIVE 1.6GB £169,95
2. 5” HARD DRIVE 2.1GB £109,95
3. 5” HARD DRIVE 1.7GB £129.95
3. 5" HARD DRIVE 3.2GB £169,95 STACK CABLE FOR THE 3.5” HD
. . .£12.95
3. 5” HD’s recommended for A1200 Tower EXTERNAL SCSI HD 2.1 GB
.....£249.95 INTERNAL SCSI HD 2.1 GB......£199,95 VIDEO BACKUP
DEVICE
• Backup 520MB onto a 4HR VHS tape VIDEO BACKUP - PHONO
.£20,00 VIDEO BACKUP - SCART ..£20.00 CYBERVISION
64-3D C
• Hi-res 64-bit graphic card
• 4MB of display memory
• For the A2000 3000(T) 4000(T) CYBERVISION 64-3D CARD £
SCANDOUBLER CYBERVISION : Amiga Scanners HAND SCANNERS
• Includes interface and OCR software
• Colour scanner is AGA 24-bit 400DPI POWERSCAN BLACK & WHITE
£59.95 POWERSCAN COLOUR ...£99.95 £59.95' POWER PORT
JUNIOR £39.95 POWER PORT Z3 2 x parallel. 1 «, serial’ . .
POWER PORT PLUS u xpxM.Ztvr5) .£69.95 A2000 4000 ONLY (ZORRO I I I 11)
• Epson A4 Flatbed Scanner
• 24-bit colour scanning
• Greyscale and line art modes
• OCR software available at £20 EPSON GT-5000
SCANNER......£219.95 EPSON GT-5000 + SOFTWARE £249.95 POWER
10-EXTENDER INTERNAL FLATBED SCANNERS Modem Bundles MODEM ONE
BUNDLE
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet MODEM BUNDLE
ONE ...£89.95 MODEM TWO BUNDLE
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Whippet fast serial interface A600 1200 MODEM BUNDLE TWO
..£109.95 Epson Printers
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Surf squirrel SCSI-2 serial interface for A1200 PCMCIA
connection MODEM BUNDLE THREE £159,95 CATWEASEL MK2 GVP
PRODUCTS GVP HC-8 SCSI INTERFACE £99.95 GVP GURU ROM V6
NEW REVISION .£49.95 GVP DSS-8 SOUND SAMPLER £59.95 GVP 4MB RAM
MODULE ..£59,95 GVP 16MB RAM MODULE .£99.95 GVP
A1200 SCSI INTERFACE .....£59.95 FOR ALL A1200 ACCELERATOR
CARDS ORIGINAL A4000 KEYBOARD INTERFACE £40 MISCELLENOUS
POWERTAB - GRAPHIC TABLET . . .£159.95 ZIP RAM STATIC COLUMN
PER MB .£16.95 BREATHLESS 3D GAME ..£15.95 BIG RED
ADVENTURE CD-ROM £19,95 HEAVY DUTY PSU 200 WATT £69.95 OFFICIAL
AMIGA MOUSE AND MAT . .£9.95 JOYPAD OFFER UNIT 82A SINGER WAY
KEMPSTON MK42 7PU Visit our web site www.powerc.com Email
sales@powerc.demon.co.uk POWER
• Joypad, for use with many games GAMES JOYPAD .
’4,95 COMPUTING L A1200 POWER TOWER Includes 200 watt PSU PC
Keyboard PC Keyboard Interface Floppy drive facia - floppy
cable All screws, port labels and mains lead A1200 POWER TOWER
1
• Power Tower and Keyboard
• A1200 Main board
• Floppy disk drive
• 3.1 Workbench t 3.1 Manuals
• Word worth 4.5SE
• Turbocalc 3.5 Spreadsheet
• Datastore 1.1 Database
• Photogenic 1.2se
• Personal Paint 6.4 & Organiser 1.1
• Pinball Mainia game & Wizz game A1 200 POWER TOWER £149.95
A1200 POWER TOWER 1 £359.95 A1200 POWER TOWER 2 £729.95
• Power Tower
• Keyboard
• A1200 Main board
• 24x Speed IDE CD-ROM
• 1.7GB Hard drive
• 1230 Blizzard card inc. 16MB
• 4 way IDE interface 1 DEFix97 software
• Floppy disk drive
• 3.1 Workbench
• 3.1 Manuals
• Wordworth 4.5SE
• Turbocalc 3.5 Spreadsheet
• Datastore 1.1 Database
• Photogenic l,2se
• Personal Paint 6,4 & Organiser 1.1
• Pinball Mainia game & Wizz game The New A1200 Power Tower A1200
POWER TOWER 2 All Power Towers are assembled by Power Computing
All prices include VAT. See DPS ad for terms and conditions
A1200 POWER TOWER ACCESSORIES Zorro (5PCI, 2 ISA, 2 Video Slots
option) .....£149.95 Zorro III (5 PCI,
2 ISA, Video (option), A4000 CPU
Slot ..£319.95 PCMCIA V Adaptor - allows
squirrel to be fitted internally ..£29.95
External Audio Port for internal CD-ROM (needed for listening
to Music CD's and games that use CD audio) £15.95
SCSI-1 Adaptor - Internal 50 way pin header, external 25 way
connector ...£19.95 SCSI-11 Micro high density connector.
Internal 50 way pin header, external micro HD
connector ....£25.95
SCSI-Ill Ultra Wide internal connector, external micro HD
connector .....£29,95 4 Way IDE Interface (buffered) &
IDEFix ‘97 software ....£30.95 3 Way IDE
ribbon cable (suitable for HD's,
CD-ROM) ......£.9.95 3 Way SCSI 50 pin header
(suitable for HD's, SCSI CD-ROM) ...£15.95 Iomega
ZIP drive - Internal inc. cable IDEFix software, Power Zip
Tools, 100MB Cartridge and IDE 4 way buffered
interface .....£149,95 Panasonic LSI20
External - 120MB floppy drive. Also recognises 1.44MB discs.
Inc. cable, IDEFix software, 120MB disc and IDE 4 way buffered
interface (AF Gold 92%) . . . .£149.95 Panasonic LS120 Internal
- Spec as above ....£129.95 Panasonic
LS120 Internal - No IDE
Fix £95.95 Panasonic LS120MB
Floppy Disk £12,95 25 Watt
(PMPO) Typhoon speakers inc. adaptor cable
....£19.95 260 Watt (PMPO) Typhoon speakers
inc. adaptor cable ...£49,95 200 Watt (PMPO)
Typhoon subwoofer and control box ....£55.95
PC Keyboard
Interface ..£29.95
AMIGA 3.1 OPERATING SYSTEM INC.
• ROM CHIP, SOFTWARE AND MANUAL A1200 3000 3.1 OS
...£45.95 A500 600 2000 3.1 OS .£39.95 A4000 3.1
OS £45.95 A500 600 2000 3.1 CHIP ONLY . .£25.95
A1200 4000 3.1 CHIP ONLY ....£29,95 AMIGA A4000 TOWER IDE SCSI
INCLUDES
• 32MB RAM ON-BOARD
• 1.7GB HARD DRIVE, 3.01 OS
• 68040 25MHZ PROCESSOR AMIGA BUNDLE ONE AMIGA 1200 MAGIC PACK
.£1099 A4000 TOWER AMIGA BUNDLE ONE INCLUDES:
• AMIGA 1200 MAGIC PACK
• 4MB RAM INCLUDED AMIGA UNIT 82A SINGER WAY KEMPSTON MK42 7PU
Visit our web site www.powerc.com POWER COMPUTING LTD POWER ARE
OFFICIAL SUPPLIERS OF THE AMIGA 1200 A1200 Accelerators Cards
VIPER MKII 40MHZ 030 www.powerc.com BLIZZARD 1260 MKV WE BUY
BACK BLIZZARD BOARDS WHEN YOU ARE UPGRADING TO A POWER PC
ACCELERATOR CARD BUZZARD 1230 MKIV APOLLO 68040 BOARD APOLLO
68060 BOARD CYBERSTORM POWERPC * U1PER 520 CO dll i * vjn KL
a A r: iK’tmt •• t n • Mn i pi 1
o •
• 604e PowerBoard without 68K CPU.
• Ultra Wide SCSI-3, Includes MMU FPU
• For the A3000 A4000(T) 180MHZ PPC NO CPU ..£519.95
200MHZ PPC NO CPU ..£615.95 180MHZ PPC 68040-25MHZ CPU
.£559.95 180MHZ PPC 68060-50MHZ CPU .£745.95 200MHZ PPC
68040-25MHZ CPU .£649.95 200MHZ PPC 68060-50MHZ CPU .£849.95
• 68030 EC 40MHZ (NOT MMU)
• Optional 2nd SIMM socket upto 64MB
• PCMCIA Friendly, Inc. Clock. Optional FPU VIPER MKII 40MHZ 0MB
.£79,95 VIPER MKII 40MHZ 4MB .£89.95 VIPER MKII
40MHZ 8MB .£99.95 VIPER MKII 40MHZ 16MB ......£119.95
VIPER MKII 40MHZ 32MB ......£154.95 VIPER MKII 40MHZ 64MB
......£239.95 OPTIONAL SIMM SOCKET .£15,00
• 68020EC 33MHZ Without MMU
• PGA FPU Socket 33MHZ Only
• Space for IDE 2.5" Hard Drive
• 2 x 40-Pin CD-ROM HD Socket
• 8MB RAM On-board
• 3.0 ROM Including software
• Fat Agnus slot free to fit mini mega chip VIPER 520CD
..£99.95 A500 Accelerator Card APOLLO 1260 50MHZ
..£269.95 APOLLO 1260 66MHZ ..£319.95 NEW VIPER
520CD Power Special Offer SPECIAL FPU PRICES WHEN PURCHASED
WITH ANY ACCELERATOR CARD 20MHZ £10 (PLCC) 33MHZ £15 (PLCC)
40MHZ (PGA) £20 SOM HZ £29 (PGA)
• 603e PowerPC with 68K CPU
• No SCSI, cannot be upgraded
• Up to 128MB of RAM can be installed 160MHZ PPC
68040-25MHZ.....£239.95 160MHZ PPC 68040-25MHZ FPU .£259.95
160MHZ PPC 68060-50MHZ.....£499.95 200MHZ 603e
POWERPC ..ECALL A600 Accelerator Card P WER P* AMIGA"
COES POWERPC" BUZZARD 603e PPC NEW VIPER 630
• A600 Accelerator Card
• 68030 33MHZ Processor
• Up to 32MB RAM (1 x SIMM)
• FPU Included, PCMCIA Compatible A600 0MB 33MHZ
.....£75.95 A600 4MB 33MHZ ......£85.95 A600 8MB
33MHZ .....£95,95 A600 16MB 33MHZ ....£115.95 A600
32MB 33MHZ ...£150.95 NEW! IDE-Fix ’97 lVIemory Simms
MEMORY SIMMS
• High quality memory SIMMS
• 4 Way IDE Buffered Interface
• lOEFix '97 Software (Full Registered) 4MB 72-PIN SIMM
......£9.95 8MB 72-PIN SIMM ......£19.95 16MB
72-PIN SIMM .....£39.95 32MB 72-PIN
SIMM .....£74.95 IDE CABLES £9.95 PLEASE CALL FOR LATEST
PRICES
2. 5” HARD DRIVES
• Complete with 2.5" IDE Cable
• Install Software
• Partitioned and Formatted with Workbench 3.0
• 4 x fitting screws
• For the A1200 computer
1. 3GB Hard Drive ......£129.95
1. 6GB Hard Drive ......£169.95
2. 1GB Hard Drive ......£189.95 POWER DIGITAL CAMERA
• Power Camera and Amiga Driver POWER DIGITAL CAMERA.....
AVAILABLE MARCH 1998 OFFICIAL AMIGA MONITOR INTERNAL SCSI
CD-ROM 4x Internal CD-ROM (SCSI) £54.95 8x Internal
CD-ROM (SCSI) £84.95 12x Internal CD-ROM (SCSI)
.....£104.95 24x Internal CD-ROM (SCSI) .....£134.95 32x
Internal CD-ROM (SCSI) .....£164.95 2X Sp66d CD-ROM Squirrel
PCMCIA SCSI Interface SLIMLINE DRIVE • External Power Supply
Unit _ • Chaos Engine CD-ROM T, f j y j Oscar Diggers
CD-ROM CD-ROM Drive comes with a 3-Way SCSI cabfe Amiga Memory
| CDTV 2MB RAM CARD
• inc. 2MB Zero Wait State Fast-RAM
• Auto-Recharge Battery Real-time clock
• Fits easily into the CPU 68000 socket
• Fully auto-configuring Fast-RAM
• Increases the speed of your Amiga CDTV CDTV 2MB
RAM .£49.95 A500 2MB RAM CARD
• Mbyte 32-bit Zero Wait State Fast-RAM
• Auto-Recharge Battery Real-time clock
• Socket for PGA FPU 68882 up to 50Mhz
• Fully auto-configuring Fast-RAM
• Fits easily into the A1200 trapdoor
• 4MB PCMCIA compatible only (Not 8MB) 4MB
RAM .£45.95 SMB RAM .£55.95
ADD £15 FOR 40MHZ FPU, ONLY WITH RAM 01234 851500 SeanDoubler
FAX 01234 855400 16x ExternaJ IDE CD-ROM £119.95 24x
External IDE CD-ROM £129.95 16x Internal IDE CD-ROM
A4000(T) .£59.95 24x Internal IDE CD-ROM A4000(T) ,£69.95
* On(y comes with External CD1 ROM drives.
Internal drive is also suitable for the Power Tower system - requires IDE interface & IDEFix '97.
• Chaos Engine CD-ROM 4x External CD-ROM ....£119.95 8x
External CD-ROM ....£149.95 12x External CD-ROM
...£169.95 24x External CD-ROM ...£199.95 32x
External CD-ROM ...£229.95
• Inc. 1MByte Chip RAM
• Auto-Recharge Battery Real-time clock
• Fits into the trapdoor on your Amiga 600
• Fully auto-configuring Chip-RAM
• Works with all A600 and A600HD 1MB CHIP
RAM .£24.95 NEW CD-ROM BUNDLE
• External CD-ROM Drive
• Squirrel PCMCIA SCSI Interface
• Oscars and Diggers CD-ROM A600 1MB CHIP RAM SCANDOUBLER
Original A4000 VGA Adaptor
• Scandoubler, external for all Amigas
• AGA Mode full 16-million colours
• Scandoubler mode 15MHZ 16-bit 64K col.
• Supports interlace and non-interlace
• Works on any VGA monitor SCANDOUBLER .£79.95 VGA
ADAPTOR £15 PHONE ORDERS We accept rrmt ma Or
CHHiil cards and are nappy lo help you wjIJi any quer:«
CHEQUES POSTAL OROERS Ordering by thequafPO crease maKe payable
to POWER COMPUTING LTD and specify wh eh delivery is require.
WARRANTY A! Howm products came with a 12 month warranty unless
otherwise specified. TECHNICAL SUPPORT Help is on ".and with a
full Technical Backup serv ce which is provided for Pnwe'
customer. MAIL ORDER PRICES A i prices listed are for the
rmirilh cf publication only, call to contiim pr*ces betofe
orderi . EXPORT ORDERS Most items are ava abre a I Tik Free
Prices (o r on-FC res (dents Call to confine pri-s:- 8FPO
orders welcome MAIL ORDER TERMS All pnccs include VAT.
Specifications and prices are subject to change without notice
All tradernarxs rue acknowledged. All orders ?ri writing or by
telephone will be accepted only iub|ect to cur terms ard
conditions cf trade, copies of wuch are available on request.
Psease allow up to 7 days for thenues to clear before
despatching of the gwxlv UNIT 82A SINGER WAY KEMPSTON MK42 7PU
2-3 DAYS £5.00 Q NEXT DAY £8 ? SAT £15 ? Subject to product
availability NAME ADDRESS POSTCODE TEL NO.
ITEMS TOTAL (INC. DELIVERY) £ CREDIT CARD NO.
EXPIRY ISSUE NO. _ SIGNATURE PLAY, PLAY, PLA "Islona ClassiX" is an exciting new specially compiled Amiga CO-ROM. Where YOU choose what you want you want included on the CD, The games you can currently choose from are: Blockhead, Cygnus-8, Mobile Warfare, Master AXE World Golf, Charlie J. Cool and Abduction. The CD also includes many demo's of our forth-coming games, j Simp y stare the code of each game you would like, and we will compile the CD just for you.
WORK I All titles listed are also available on floppy disk.
World Golf OIZZY r vyy wvv ¦»»»» noall fantasies jumpers KARGG Keep thi hamburc stalls, b THEM H :ouid wel believed." CU Amiga tNEKQ as).
Plague ION THE SORCEREI 1 2 come here ojovf- for- EVER m Fhcrh rooty qef ingulfed by +he r ur eu 3 01633 881413.
4 Spectrum games on CD. Around 3000 games with emulator for Amiga and PC, £10.! Have several to sell. Write to Ian Otter, 5 Vaughan Avenue, Grimsby, DN32 8QB.
5 2MB RAM 68020 14.3MHZ
• AGA CHIPSET
• WORDWORTH 4.5SE (WORDPROCESSOR)
• TURBOCALC 3.5 (SPREADSHEET)
• DATASTORE 1.1 (DATABASE)
• PHOTOGENIC 1.2SE PERSONAL PAINT 6.4
• ORGANISER 1.1 (PERSONAL ORGANISER)
• PINBALL MANIA (GAME)

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