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The smart- looking device plugs into your Amiga's serial and parallel ports via two ribbon connectors. And before you ask 'but where will I plug my MIDI interface?', the Clarify incorporates MIDI In and Out ports, as well as stereo inputs and outputs (all phono sockets). As this is the first Amiga stereo 16-bit sampler, none of the currently available sample sequencers (Music X, Soundlracker, Octamed etc) can use its stereo samples or even benefit from the improved 16-bit resolution, as none use the Clarifys AVR file format: samples can be saved as IFF files, but that reduces them to standard 8-bit. Who knows, maybe new and updated sequencers may feature stereo and 16-bit options, but at the moment the Clarify must rely on its own software. This features the now-standard waveform displays, easy editing, looping and plenty of special effects including flange, echo, distortion and stereo AMOS-T WELCOME DISCOUNT Europress Software have reduced the price of their popular programming package AMOS Professional by almost 30%, from £69.99 to £49.99. AMOS has long been considered one of the most versatile programming tools around. PD libraries are full of first-class releases created using the language, and when used in conjunction with AMOS Compiler they run almost as fast as machine code! Europress have also released an updater disk, making AMOS Professional compatible with the A1200 and A4000 machines. This disk is Public Domain and can be obtained from most PD libraries. IN develop for the Amiga,’ he lamented, although one of my first duties in my new job will be setting up their UK office, so the Amiga situation may well change...' he added tantalisingly.

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Document sans nom SPECIAL PULL-OUT A1200 SOFTWARE INSIDE WELL OVER 500 GAMES a, J J'j Vjii'A u'Jii IlMUMWl JKJPSJ EMT IF YOU-CAN READ THIS-., r1 Cl. 95 NO.6 JUNE 1 993 j PRINTID IN THE UK EXPORT Cl .93 STERLING Ir CREATING 90s READING INSIDE: ALL THE LATEST NEWS AND REVIEWS FOR AMIGA GAMERS easonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Si THU! (SEOTKE OF TH© WTS Electronics Ltd. Chaul End Lane. Luto LfflT I I I ¦
• UK specification
• 1 MB system RAM, mouse
• Full workbench disks, manuals & leads
• Free game included in pack
• Two Python joysticks
• 100 capacity lockable disk
• 32-bit 68020 Full power
• Super Hi-Res graphics
• 2MB Chip memory
• PCMCIA Technology
• Alpha numerical keypad
• Two Python joysticks
• Free game
• 100 Capacity disk box A1200 A600 Upgrades Philips 8833 MKII
Monitor SVGA Monitor Weird, Wild & Wicked A600
• Game players paradise
• Push Over game
• Formula 1 Grand Prix game
• Putty Game
• Extra tree game 1 Deluxe Paint III 12 Python joysticks 1100
Capacity disk box 1A600 weird, wild & wicked pack £329 ' A600
as above with 20MB HD £429 1A600 as above with 60MB HD £509
• Easy to install upgrade kits
• Full instructions and cables where necessary All drives
supplied with formatting instructions and software 20MB HD
Upgrade Kit £109 60MB HD Upgrade Kit £219 120MB HD Upgrade Kn
£274 ProRam 1 MB Memory A600 £39 ProRam 2MB PCM CIA a60Cvauoo
£124 ProRam 4MB PCM-CIA a&xvauco £194 14" high resolution
colour display 1 High clarity stereo sound output Full RGB and
composite inputs.
Free 1.5 metre long RGB cable Full UK warranty 3 Free games Philips 8833 MKII Monitor £219 1 When purchased with an Amiga 600 1200 £209
• 14"Super high resolution colour display
• Professional IBM compatibility
• Complete with cable
• Full UK warranty
• 2 Free games
• A1200 SVGA Monitor £228
• When purchased with an Amiga 1200 £218 Workstations Peripherals
Scanners
• 100 Capacity lockable disk box
• Squick mouse
• Mouse mat
• TDK high quality DSD (10) disks
• Computer Mall DSD (10) disks
• 1000 colour disk labels
• LC20 pnnter ribbon
• Jet Fighter joystick
• Apache joystick
• Python joystick
• Zipstick joystick
• Allows image processing in a useful and unique fashion
• Comes complete with operation manual
• One of the fastest growing applications for home and
professional users
• High specification coupled with cost effective pricing
• Power Hand Scanner
• 64 greyscales 100-400 DPI
• Thru'port to printer
• Fully compatible with Delux Paint 4, etc
• Advanced software
• Power Hand Scanner v2.0 £93
• Power Hand Scanner v3 0 £105
• Highest quality stereo sound sampling
• Compatible with A500, A600,A1200,A1500 2000, A3000
• Screen Beat Speaker System £25 (Adds amplified stereo sound to
the Amiga)
• GVP Digital Sound Studio £49
• Megamix Master £37
• Stereo Master £34 £36 £36 £36 1 Vast range of leads for many
applications - Please call Seasonal Sale • Seasonal Sale •
Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale •
Seasonal Sale • Seasonal Sale Seasonal Sak» J, BEDS, LU4 8EZ
TEL (0582) 491949 (6 LINES) Est. Since 1984 Pro Agnus 2MB
Memory Expansions
• Provides a full 2MB of Chip Memory for the Amiga 500 and
A1500 2000 • Designed and built in England • Supplied with 8375
Obese Agnus • Includes 2Mb Memory on board m the form of low
power Zips • Allows the processing of elaborate animation and
sound sampling • Provides the same max chipmem- ory as the
A3000 A600 &S001 • Increases addressable memory space from 9MB
to 10MB • Complete with full instructions and flying leads •
British made
• Pro Agnus 2MB £139 (Free fitting available - Phone for details)
A500 Pro-RAM 0.5 Meg. Upgrade
• Chip memory compatible
• British made
• Without clock £16
• With clock £19 A500 Pro-RAM 1.5 Meg Upgrade
• Gives a full 2MB of memory £74 A500* 1MB Meg Upgrade £29.95
High Current Power Supply Cumana 3.5" External Drive Supra
Modems Chips and Spares £54 £57 £63 £46 £44.95 £44.95 £54.95
£139.95 A500 A590 iA1200 A2000
• Allows the without da supply when one simple investment will
ensure total peace of mind now and for the future
• Switch mode design
• Full crow bar projection
• A500. A500+ and A600 compatible
• British made supply unit supply unit supply unit supply unit
• High Quality
• Renowned and proven reliability
• Top notch specification
• Anti-click
• Long moulded cable
• Slimline design
• High impact plastic
• Cumana external drive
• Cumana external drive + 100 capacity disk box
• Cumana external drive ? 100 disk box + 20 blank disks
• A500 A500.
Internal replacement disk drive
• Utilise hundreds of PD Bulletin Boards
• Communicate with fellow computer users
• Cuts down on telephone bills by using fast efficient baud rates
• 100% Hayes compatible
• Tone pulse, Auto Dial Auto Answer
• Standard RS232 Interface
• Programmable number storage
• Free Corns software Supra Fax Plus 0-9600 BPS) £ 148 ¦ Supra v
3.2 (Fax Modem) £199 Supra v 32 BIS (Fax Modem) £358
• WTS have sole distribution rights from Americas biggest
Commodore chip distributor
• Workbench 2 04 Kit . £78 (Includes manuals, disks & chip)
• Kickstart 2.04 £32
• Kickstart 1.3 £28
• Kickstart ROM Swapper £18 (Swap between kKkstarts)
• Fatter Agnus 8372 £49
• Obese Agnus 8375 £54
• High Res Denise £29
• 1MB x9 Simms £32
• 1 MB x 4 Zips £14
• 8520 CIA £13 sales hotline 0582 491949 6 lines). 0480
471117 a4HRi. Fax on 0582 505900 __ Credit Card ordering by
phone is easy Simply phone our sales hotline quoting your
credit card number, expiry date, name and address and the
products you wish to order and we ll do the rest. Alternatively
write the above details on your letter when ordering by post.
When ordering by post in cheque form please write your cheque card guarantee number on the reverse of the cheque and send along with your order Postal Orders are also accepted NO DELIVERY CHARGES TO UK MAINLAND MINIMUM ORDER AMOUNT £15 00.
M Should you wish your order to be sent by Group 4 Security service please add £5. This method is normally faster than the postal service and includes Comprehensive insurance.
WARRANTY: One year return to base (excluding chips).
ONE YEAR EXTENDED WARRANTY: Available on all products (excluding chips) at 10% of purchase price when ordering.
Where To Find Us!
Computer Mall Dunstable 84 High Street North Dunstable Bedfordshire 0582 475747 Computer Mall Bedford No. 16 Downstairs The Harpur Centre Bedford 0234 218228 Computer Mall Hertford 49 Railway St. Hertford 0992 503606 Priory Mall !
All prices Quoted or products Mocked are subject to stocking I eve's and availability WTS cannot be held liable or supply reimbursement lor force majeur t. or items. M» h are out of stock due to demand or low stock at its suppliers Much may result in delayed delivery or non delivery, please allow 28 days for delivery W1S reserve the right to ammend prices, revise packs, specifications and or substitute product wihtout prior notice at any time without liability upon itseff Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal
Sale • Seasonal Sale ¦ ISSUE 6 READ ALL ABOUT IT We tell you what’s going down in the Amiga world and what's going up in the V ’Ere we go again! After defeat in Issue 4's challenge, the A-FORCE crew vow to win the Sensible Soccer World Cup.
ELSPA Penguin Top 100! M * J At last, what owners of Commodore’s 32-bit A dream machine have The Mega Drive masterpiece finally flies onto the Amiga and blows bk other chopper games to r A buggery.
Been waiting for: a complete guide to the ’ A1200-compatibility of over 500 games.
More hot Public Domain , offerings, including a J truckload of puzzle games.
All the top companies ?
Were showing off their jr 4} upcoming titles at the -gHi recent European Computer Trade Show we preview the lot!
DESERT STRIKE L DISCS " Win a Sony CD ghettoblaster to blare out Hendrix while you bomb the base in Desert Strike'.
BUDGET BARGAINS Lower prices don't always been good value for mon- ey we sort out the . ¦ u J Call it ‘Force 9 Mail' or even 'Force Mail 9'! after all, it's your chance to have your say.
Wheat from the chaff. 1 CUT-OUT 'N' CHEAT 36 more cheats and level codes to add to your collection. We supply the dotted lines, you supply the scissors!
SUBSCRIBE!
Get your AMIGA FORCE sent every month, save money and receive free games into the bargain!
NEXT MONTH Find out what's in store in the next issue of AMIGA FORCE.
LEMMINGS LIFELINE We solve yet another fiendish Lemmings level. Coming soon... Lemmings 2 Lifeline: The Revenge!
RICH PICKINGS 0 oes Does B17 bomb? Is Superfrog so super? Does Sink Or Swim sink or swim? Find out in our full-price review section.
SECTIONS Leap about with our super-duper Superfrog maps, learn how to be a true hero in Arabian Nights, and don’t get in your helicopter before reading our special briefing on Desert Strike.
¦ MANAGING EDITOR Steve Shields ¦ DEPUTY EDITOR CHIEF SUB Phil King ¦ FEATURES EDITOR Ian Osborne ¦ STAFF WRITERS Chris Hayward.
James Price, Miles Guttery EDITORIAL ASSISTANT Milo Jackson ¦ SCREENSHOTS AND MAPS The A-Team ¦ CONCEPT A DESIGN Mark Kendrick ¦ ADVERTISING MANAGER Neil Dyson ¦ ADVERTISING SALES Michelle Kendrick. Pete Raybould, Johnathan Smith ¦ PRODUCTION TEAM Franco Frey, Jackie Morris, Mike Parkinson.
Rob Millichamp ¦ PUBLISHER Eddie McKendrick ¦ GROUP PUBLISHING DIRECTOR Roger Kean ¦ AMIGA FORCE is published by Impact Magazines Ltd, Ludlow, Shropshire SY8 1JW. Tel 0584 875851. The content is copyright and you can’t reproduce anything without asking our publisher first!
¦ © 1993 Impact Magazines Ltd.
¦ The Big Breakfast are the owners of the copyright in certain of the characters, artwork, logos, scripts, trademarks and representations used in this publication. These are used under licence to Impact Magazines Limited. EH*7SS ISSN 09647-702X. MilH Printed in the UK and [AlZAZJ distributed by COMAG - It is with a heavy heart and lumpy throat that I bring you this issue’s words of wisdom. It had to happen sometime, I suppose, but leaving is never easy. Yes, I’m afraid the time has come to bid you a fond farewell and head for pastures, if not greener, then certainly faster to load! Okay, I
know I’ll be denounced as a traitor to the keyboard cause, but the Sega market beckons and I am but a weak and humble servant to my bank manager... It’s not all doom and gloom, however, as I’ll be handing the reins of this esteemed organ over to the more than capable Phil King. He of the phenomenal footie talents and bungalowsized lunch box has been appointed Editor, and will be looking after things from next issue on. A computer journalist for the past five years, and an Amiga owner for almost as long, what Phil doesn’t know about Amiga software isn’t worth loading! Seriously, I have every
confidence in Phil, and I’m sure you’d like me to give him a hearty ‘congratulations’ on your behalf aah, you ought to see him blush!
Mv*ODORE P" BOARDROOM FURORE
• •¦s I I A minn ’ ho lomunll Well, it’s been hard work but
rewarding in the extreme Thanks to all those who’ve written to
me (yes, I DID read all your letters), and long may your
function keys continue to erm, function!
See Ya!
Steve Shields Managing Editor SIX 1993 I 1HE TWILIGHT ZONE Hot on the heels of Team Yankee, Pacific Islands, Campaign and the forthcoming War In The Gulf is Twilight 2000, Empire's latest blockbusting military sim.
A tank-driving, roleplaying wargame based on Marc Miller’s table-top outing, you control a team of soldiers based in Krakow, Poland. Build up your forces and challenge the supremacy of the evil Baron Czamy and his Black Legion.
Twilight 2000s a game of two halves: an isometric 3-D section where individual soldiers move around the Polish countryside, and a dynamic 3-D tank simulation featuring eight different vehicles ranging from a Hum- Veetoan M1A1 tank.
According to Empire this is their most sophisticated sim to date, with detailed displays of roads and buildings and separate gunner driver views on some vehicles. An A1200-specific version is also planned.
WHOOOPS!
Ast month’s AMIGA FORCE contained a cou- F19 Stealth Fighter costs £16.99, and M1 Tank Platoon £14.99, not £12.99 as reported last ish. Oh well no-one’s perfect (though we’re a lot closer than most)... ...... The General Manager of Commodore UK, Kelly Sumner, has resigned from the | company after holding the key Commodore position for the past ten months.
The parting was entirely AMIGAble, and in an exclusive interview with AMIGA FORCE the jovial bigwig told of his plans for the future:
• I’ll be joining a company called Game Tech’, he informed us,
’who are a huge US- based software house worth, incidentally,
over $ 70 million.
They're heavily into Nintendo and Sega s game development, with additional interests I in Apple Mac and PC software. As they're an I American company there are no plans to UNCLEAR USER The prospect of 16-bit stereo sampling on the Amiga will excite many bedroom musicians: Microdeal's Clarify 16 sampler is the first to offer such a capability. The smart- looking device plugs into your Amiga's serial and parallel ports via two ribbon connectors.
And before you ask 'but where will I plug my MIDI interface?', the Clarify incorporates MIDI In and Out ports, as well as stereo inputs and outputs (all phono sockets).
As this is the first Amiga stereo 16-bit sampler, none of the currently available sample sequencers (Music X, Soundlracker, Octamed etc) can use its stereo samples or even benefit from the improved 16-bit resolution, as none use the Clarifys AVR file format: samples can be saved as IFF files, but that reduces them to standard 8-bit.
Who knows, maybe new and updated sequencers may feature stereo and 16-bit options, but at the moment the Clarify must rely on its own software. This features the now-standard waveform displays, easy editing, looping and plenty of special effects including flange, echo, distortion and stereo AMOS-T WELCOME DISCOUNT Europress Software have reduced the price of their popular programming package AMOS Professional by almost 30%, from £69.99 to £49.99. AMOS has long been considered one of the most versatile programming tools around. PD libraries are full of first-class releases created using the
language, and when used in conjunction with AMOS Compiler they run almost as fast as machine code!
Europress have also released an updater disk, making AMOS Professional compatible with the A1200 and A4000 machines.
This disk is Public Domain and can be obtained from most PD libraries.
IN develop for the Amiga,’ he lamented, although one of my first duties in my new job will be setting up their UK office, so the Amiga situation may well change...' he added tantalisingly.
Meanwhile, Commodore have appointed two replacements from within the organisation who will act as joint general managers.
Unknown to us as yet, the only thing that remains to be seen is whether this new dynamic duo will manage to out-do Kelly on the revolting floral tie front. Seriously, though, we wish Kelly all the best in his new role, and if Game Tech can spare you for a few weeks over the summer months, we’ll see ya down Bangkok's Pat Pong Road!
Panning. It s not in the same league as Audiomaster 4, but adequate. The real problem lies with the incredibly crude sequencer, which only allows you to play a single sample at a time! Obviously this is useless tor most musical purposes indeed, the demo sequence is a sound storyboard' of a lion-tamer getting eaten.
It's a shame as the 16-bit sample quality's pretty good, it memory-expensive (especially in stereo). Yet again, some promising hardware has been let down by its accompanying software. The inability to use the Clarity's improved sound quality from other programs makes its possible musical uses unclear at least until a compatible sequencer's released.
UPDATE Flair Software’s Trolls has become the latest Amiga outing to get the A1200 treatment. The original (as featured in Issues 3 and 4) was a colourful cutesy romp, more than a match for even the best console platformers. Taking advantage of the A1200's faster processor, the Flair team have replaced the background blending with detailed parallax backdrops, adding to the overall flavour of the game without choking the sprites Zool- style.
Though THE definitive A1200 update has yet to be written, Trolls has to rate as the best yet. It doesn't push the new machine to Iits limits, but neither does it try to be clever for the sake of it a great update of a fine game.
THE BIG BREAKFAST i j | .I' i j it i1 hiJ111 TELEPHONE TIPS Howdy Ben the Bottin here. Hope you like this month's helping ot Arabian Nights tips a great game and a wise choice from our phone voters last month!
So much lor this issue's brekkie tips, what about the next lot? Should I blitz Microprose's B17 Flying Fortress, belly-butt Core Design's Chuck Rock II. Drown Zeppelin's Sink Or Swim or keep abreast ol Loriciel's Entity? You decide, coz the AMIGA FORCE is with you... and while you're at it check out MASTER BLASTER on Channel 4 s Big Breakfast show on Mondays and Thursdays, 7.45pm. B17 FLYING FORTRESS (Microprose) 0839 007 895 0839 007 896 SINK OR SWIM (Zeppelin Premier) 0839 007 897 (Loriciel) 0839 007 898 The game that gets the most votes will be tipped next ish. All calls cost a maximum ot
just 10p. Cheaper than a stamp!
SaftEt i FoE5teR Microprose have sent us exclusive screenshots... Oh ha ha!
ISSUE SIX JUNE 1993 AF 10 », CHARTS g» T PENGUIN i COMPILED BY . SPONSORED BY GALLUP PENGUIN BISCUITS Body Blows slams into tfie No.l position Hiis month's Top lOO chart, and Team 17 are also riding high with Alien Breed '92 and Svpeihog both in the top ten!
F. ¦ VB r! • •*-* J lemmings % ¦ Jjyj :j J j u -Jki m iWj-9Jb
ALIEN BRBE l MvtJiyu 'v-j.
I hujjj jym B17 PLYING] FORTRESS ¦ Mmnenm ¦ 6 Premier Manager ..Gremlin ......25.99 ’ 7 Sensible Soccer 92 93 .Renegade Mlndscape .25.99 8 First Division Manager .CodeMasters ...7.99 9 Superfrog ....Team 17 ....26.99 10 Sleepwalker Ocean .25.99 11 History Line 1914-1918......Blue Byte ...34.99 12 Street Fighter 2 .US Gold .....27.99 13 Trtvld Pursuit .....Hit
Squad .....7.99 14 Dizzy : Pnnce 01 Yolldolk.....CodeMasters ...7.99 15 F16 Combat Pilot ..Action 16 .....9.99 16 RBI 2 ...Hit Squad .....7.99 17 James Pond ......GBH ......7.99 18 Terminator 2 ......Hit Squad .....7.99 19 Spellbound Dizzy ..CodeMaslers ...7.99 20 Hero Quest .GBH ......9.99 21 Shoot'Em Up Con
Kit ..GBH ......9.99 22 Prince 01 Persia Hit Squad .....7.99 23 Test Drive 2 Hit Squad .....7.99 24 Formula 1 Grand Prix ...Microprose 34.99 25 Lotus Turbo Challenge .GBH ......9.99 26 Indy Jones: Graphic Adv.....Kixx XL ......14.99 27 Jack Nicklaus Golf .Hit Squad .....7.99 28 Wing Commander _.. OrigirvMindscape 34.99 29 Abandoned Places 2 ICE .....34.99 30 J Madden
American F.ball ..Electronic Arts 29 99 31 Indy Jones Fate 01 Atlantis US Gold .....37.99 32 Panza Kick Boxing Kixx 9.99 33 Magic Land Dizzy ..CodeMasters ...7.99 34 Captain Dynamo ...CodeMasters ..7.99 35 Street Fighter .....Kixx 9.99 36 Pro Tennis Tour Hit Squad .....7.99 37 Chuck Rock 2 ....Core Design ..25.99 38
Zoot .Gremlin ......25.99 39 Road Rash .Electronic Arts ......25.99 40 A V8B Harrier Assault ...Domark ......34.99 41 Nick Faldo's Champ. Golt ...Grandslam .25.99 42 G Taylor Soccer Challenge.Krisalis 25.99 43 Monkey Island 2 US Gold .....37.99 44 J White's Whirlwind Snooker Virgin ..29.99 45 Supercars 2 GBH ......9.99 46
Civilization ..Microprose 34 99 47 Rainbow Islands Hit Squad ....7.99 48 Batttehawks 1942 ..Kixx XL . 14.99 49 Populous 8 Promised Lands Hit Squad . 12.99 50 Future Wars IQxx XL ......12 99 51 PGA Tour + Electronic Arts ......29.99 52 The Simpsons ...Hit Squad .....9.99 53 KGB .Virgin ..30.99 54
Campaign ...Empire 34.99 55 American Tag Team Wrestling Zeppelin 7.99 56 Bubble Dizzy .....CodeMasters ...7.99 57 WWF European Rampage Tour .Ocean 25.99 58 Midwinter ....Kixx XL ......12.99 59 Swiv .Kixx 9.99 60 Jaguar XJ220 ....Core Design ..25.99 61 Legends 01 Valour US Gold .....37 99 62
Uonheart--------------------------.Thalion ......2599 63 New Zealand Story Hit Squad ...7 99 64 Int Truck Racing ..Zeppelin ..... 7 99 65 Humans. ---------------------- ..... ..... Domarfc .... .. Mtcroorose 25 99 34 99 Kixx . 9 99 .. Renegade. Mi ndscape 25 99 1 ...CodeMasters 7.99 1 Hit Sauad 7.99 ...Hit Squad . ...CodeMasters ...... ...Alternative ... ...Hit Squad . .799 4 99 1699 799 ...Hit
Squad .. 1299 ..Millennium ... 29 99 799 2599
7. 99
7. 99 .29 99 .59 99 .25 99 799
- .14.99 ....19.99 .25.99 66 Int Rugby Challenge 67
Railroad Tycoon . 68 Pinball
Magic .. 69 Fire And Ice ....
70 Quattro Power Machine ... 71 Smash
TV ...... 72 RoboCop2 .....
73 Treasure Island Dizzy...... 74 Doctor Who: Dalek Attack 75
Pit-Fighter 76 Strike
Heel ..... 77
Rome ..... 78 North And
South ...Digital Integration 79
Putty System 3...... 80 Fun
School 2 (6-8yrs) ..Hit Squad 81 Lombard RAC Rally Hit
Squad 82 Combat Classic .Empire ... 83
Mim Office ---------------------Europress..... 84 Archie
Maclean's Pool ...Virgin ..... 85 Robin Hood: Legend
Quest CodeMasters 86 Flight 01 The Intruder ...Action 16
87 Crystal Kingdom Dizzy .CodeMaslers 88 Football Crazy
Challenge....Anco ..... 89 Space Crusade 8 Voyage
Beyond ...Gremlin ....25.99
7. 99
7. 99 ...30.99
7. 99 .35 99 ...29 99
34. 99 29 99 34 99
7. 99
9. 99 90 Pang Hit
Squad . 91 Fun School 2 (Under 6) Hit
Squad ...... 92 Ultima
VI .....Origin Mindscape.. 93 Bignose
The Caveman .CodeMasters .. 94 A320
Airbus .-..Thalion . 95 N
Mansell's World Champ ..Gremlin 96 Curse 01
Encharma ......Core Design .. 97 Pinball
Fantasies ...21st Century .. 98 Dark Seed
...Cyberdreams .. 99 Pictionaiy
..Hit Squad .
100Murder .Kixx .....
COMPUTER GAME By Cirrus Software The ultimate football game
featuring both management skills and arcade action... what
more could you ask for!
AMIGA £25.99 Thalamus Europe Unit 29 Riverside Business Centre, Victoria Street, High Wycombe, Buck HP11 2LT Tel:0494 474713 OFFICIALLY ENDORSED BY ARSENAL FC Features:
• Team selection with digitised pictures o( all Arsenal players
• Digitised action shots and pictures of Highbury
• Full size pitch A fast (SOHrl scrolling arcade action
• 2 player option for matches
• Injuries, red A yellow cards, substitutions, penalties, comer
kicks etc.
• full match commentary
• Management simulation including league, all domestic cup
competitions, European trophies and the ultimate World Club
Championship
• Database which can be updated with additional information on
future data disk
• Load save game feature .
I ¦ Below right: I the map screen I shows the I locations of all 1 targets and I collectables, and 1 also acts as a M .nrl I pause function.
I At first sight, Desert Strike looks like anoth- I er gung-ho shoot-’em-up. However, though it has its fair share of blasting and mayhem, it's by no means mindless. Far from it: indeed, the tactical aspect of using the map to plan attacks on targets and find fuel and ammo when needed is the game's greatest strength. The only way to succeed is to carefully pick off anti-aircraft guns and missile- launchers one at a time go straight in with guns blazing and you’ve no chance. Unlike most games of a strategic bent, however, Desert Strike is extremely easy to get into, with its simple,
intuitive chopper controls and user-friendly map. Play it cool and you should soon complete the first, introductory mission the others are a different story as you help a jail break, attempt a daring embassy rescue, and even stop an oil spill (with a well- placed missile!). Oozing playability, Desert Strike’s as compulsive as they come. ¦ THE madmani built his reputation by showing no MERCY FOR THOSE WHO STOOD IN HIS WRY.
AF JUNE 1993 ISSUE SIX hvorW..' HELL fIRES' .
| exit' " ; .LIVES" TT1 LoftO ¦FUEL i .POWERUiSG? L I--i- _SCORE 7'.
¦* Mhr i d siwrutf’ ¦* Missrnw' ¦ Electronic Arts, £29.99 If you can ignore the blatant propaganda elements of this exciting (yet tactical) blast-em-up, there's an absolutely phenomenal game to be found lurking underneath. To remain aloof to the political overtones is impossible, however, as the entire package is veritably saturated with over-the-top in-game movie sequences' and the like, which blatantly denounce the enemy' as an entity unworthy of life itself (Saddam Hussein, by any other name). Ah, what the hell. Practically every game released features a politically incorrect story line of
one description or another, so I suppose we should simply concentrate on the game itself, eh?
Desert Strike is a one-player game, placing you in the cockpit of a sophisticated Apache attack helicopter. The control method's simplicity itself while the chopper’s movement remains surprisingly realistic.
There are four progressively more difficult missions to complete, each requiring a number of different assignments to be accomplished. These range from taking out a few radar bases and command centres, to preventing the onslaught of an all-out nuclear war! Easy? No. Rewarding? You betcha!
Scintillating cartography!
At the start of each mission, a summary of which targets to aim for (and the best order in which to tackle them) is detailed in the briefing room'. A wonderfully accurate map is provided which can (and should) be accessed regularly; this also acts as the pause function.
As weapons and fuel are spent, so fresh supplies should be sought; and as objectives are met, so the next targets can be lined up for annihilation. Each element in the mission can be located on the map by scrolling through the various items: fuel is a white dot, ammo a red one etc. All very straightforward, then, but .
The real beauty of the JLJriMjAaJUJ program only becomes ¦||pM extensive play testing. L;___n____ Basically, what you have here is a thoroughly absorbing tactical shoot- em-up incorporating enough blood n' thunder action to keep any armchair Commander satisfied.
Weapons, fuel, even POWs are all collected by hovering over them, while your co-pilot lowers a winch enabling the item individual to be taken aboard. Tricky at first, after a few plays it becomes instinctive. At the start of the game the player must select their co-pilot, each possessing their own particular virtues and drawbacks which must be matched to the mission. Some, for example, are dead-eye shots with the chain gun, taking out enemy infantry with just a few shots while others are winch specialists (reducing the degree of accuracy needed when hovering over collectable objects).
All these tactical elements add enormously to the atmosphere, combining to provide that all-important being there' factor. As the missions (and the war) progress, for example, soldiers who are Missing In Action become fewer (due to being killed off by the enemy, starving in the desert, etc). This is a particularly nasty blow as each MIA collected and returned to a landing base awards 150 essential armour points.
There’s only one other way in which to increase the all ¦ 'mPor’anl armour rating: special crates are hidden in certain buildings, revealed by trial and error. Once located and winched aboard, though, the full 600 armour points are reawarded. Fuel's next oh the list of things to watch out for and, even though the fuel dumps are clearly marked on the map, there are others belonging to the opposition which can be liberated... From the deliciously slick menus right through to the design of the later levels, there are few superlatives which could sum up Desert Strike. If you've ever seen the Sega
Mega Drive version, all I Lh I; ; can say is this is even better. Jk. TIP TIME! Don’t collect armour, weapons or fuel unless absolutely necessary there are limited amounts of each and you can only ever carry a set amount.
¦ I must admit, when I first saw Desert Strike being played it looked a little simplistic and shallow. Flow wrong I was. A few seconds at the joystick are all it takes to get you destroying SAM sites and blowing away Middle-Eastern contras to great satisfaction. Far from being mindless blasting, there’s a fair amount of strategy involved.
Check the map to plan your best route to each target, and when fuel’s running low, do you head back to camp to rearm or will you try and take out that last radar station first? A variety of increasingly dangerous missions must be completed rather than simply blowing away everything in sight, making for more thoughtful play.
Arcadesters, fear not though. A wealth of I enemy hardware will test even the most | accomplished of trigger fingers. Some excellent sampled sonics really set it off a | treat with things exploding to a pleasantly reverberating kaboom.
Desert Strike gets a definite thumbs up from my direction. ¦ sill 8fc« I Furious blasting action heavily reliant upon t decision-making ISSUE SIX JUNE 1993 AF _ What's this doing on Kixx's XL label? A higher-priced budget package is ideal for games with huge manuals or countless disks, but Maniac Mansion comprises two floppies and a flimsy pamphlet! Kixx XL has huge potential and it's just what the Amiga needs, but charging extra dosh for games i that could be on the standard budget label make it look a rip-off.
The game itself has certainly carved its niche in adventure gaming history, but by today's standards it looks crude and shoddy. The story line and problems i are okay, but even at this price I'd look elsewhere. ¦ II ¦ Kixx XL, £12.99 One of the original point-and-click adventures, Maniac Mansion looks blocky and outdated when compared with its modern counterparts. The puzzles and general gameplay remain as absorbing and logical as ever, though, and it's a cost-effective introduction to the genre.
The story is simple: a W ' dotty professor has kidnapped cheerleader Sandy, and is all set to suck her brains out with the aid of his latest insane invention. It's up to the player (controlling three out of a possible eight characters) to save her.
COSt-4 introd All actions are performed via the mouse, by clicking on one of the verbs displayed at the screen base, then on an object. Items can be traded between characters: some will use certain objects to better effect.
Crazy cottage Thoroughly exploring the mansion is essential ¦ If you want proof that the mad prof really is (mad, that is), then look at the screen shot on the left.
He wants to SUCK her brains out!?
Global Software, £7.99 wo spies with vital information concerning the evil Barrax Empire have been kidnapped and are held captive on the fortress world of Terrainia. The whole planet is a huge weapons development and testing complex so, to kill two birds with one power-up, f the powers-that-be decide to combine their rescue attempt with a low- level strafing mission.
Fortunately for the daredevil pilot(s), ie you and optional friend, there’s plenty of beefy enemy weapons around to capture and use to your advantage. Every so often you’ll come across teleport pads. Entering these transports you to new, more heavily defended areas. It's wise, therefore, to collect as many power-ups as possible before entering. For really hairy situations there's a limited supply of smart bombs additional ones can be collected by destroying certain alien waves.
I Collect power-ups aplenty before tackling the really tougher sections.
Shooting through And there you have it: another vertical shoot- em-up in the vein of countless others. So what, you may ask, sets this one apart from the rest? Well, not a lot actually. Backgrounds are of good quality, packing in plenty of detail and variety, though depth seems to have been completely ignored. Zapping a tank on the ground then a mountain-top gun emplacement with no noticeable difference is a little off- putting. Having said that, the main sprite leans depressingly towards the realms of duffness, but that’s forgivable (and seems to be obligatory with these things anyway).
AF ¦ JUNE 1993 ¦ ISSUE SIX ¦ For the nominal asking price Battle Squadron ain't a bad little game at ail: one to play in short bursts when you want to let off some steam.
Downers are the obviously repetitive gameplay and disappointing-looking weapons, but plenty of action keeps you on your toes.
A functional and graphically attractive outing, but don't feel compelled to buy it unless you happen to be in a particularly mindless mood.
Trve outing, H ms * -' r • IS) a- • xsts ¦ Space, the final frontier. Crammed to the gills with scum-suckin' aliens it's your task to annihilate them... DGET REVIEW * r for progress, and careful scrutiny of each location is advised as many items are fiendishly concealed. By selecting the what is?' Option then moving the cursor about the screen, any useful objects will be described in the message bar.
Sandy's boyfriend. Dave, is permanently selected as one of your three characters, the other two are chosen from a motley crew of seven (including a punkette, nerd and kid genius). Each character has their own strengths and weaknesses, and this is where the game wins out. Any combination of characters can rescue Sandy, but on completing the game the [.'j | ;j temptation to replay with a riB different threesome will keep you !_¦ coming back.
In the right vein?
Whether it's panning for precious metals in the map s one river, or attempting to find mines, there's a fair amount ol opportunites. There are hazards, though, in the form of bandits and q g the occasional rattlesnake. If you've a gun you can enter a shooting-gallery-styfe subgame, jget of gold where you either kill or are killed. In the long the person run. It's far better to stand your ground, as ckaxe. Lost heading for the hiHs crying for your mother role of one such loses you all cash and unassayed bags of ore.
Lem there yonder Injuries can be healed at a price by the , town's doctor, and you also need to eat and ______ dnnk to keep your prospector in tip- M-i MC top condition.
NOT OS There s a lot more I could bad as its beta aocut Lost Dutchman i • Mine, but there s a limited feeble graphics I amount of space and I've 9 • I got to come to some kind of and sound may conclusion. What I can say t .. _ _ . Is that it's not as bad as its imply feeble graphics and sound may imply nd Granted, it's not going to attempt to sell set the games- MM i etc. You begin playing world alight, but its unique it of dollars, but subiect matter is interesting.
Ig the town (with LH I participating in TIP TIME! Get a gun fairly quickly money-making aUn otherwise you'll be robbed a little too frequently ¦elective diction ¦ Global, £7.99 Set in the days when a nugget of gold brought a happy smile to the person hovering above it with a pickaxe. Lost Dutchman Mina casts you m the role of one such explorer. Rumour has it that, in them there yonder Mts there's a mme so tufl of the yellowish stuff that you d burst an artery |ust 1.1 j Ug trying to calculate rts ¦ worth. Of course, us location bad isn t common knowledge, so _ you have to find it before
f CO DI© plundering its riches. .
Starting m the play areas OllO SOI solitary town, there s a host of S_, shops to enter and utlise in a ’ **' fashion befitting their titles... in other words you can buy food and equipment from the Mercantile, attempt to sell collected ore in the Assay office etc. You begin the game with a meagre amount of dollars, but cash can be amassed by leaving the town (with the appropriate equipment! And participating in some great, often gold-related, money-making activities.
TIP TIME! Any combination will open the security door!
F m After Swiv, I thought it unlikely that I'd be I even remotely impressed by a vertically I scrolling shoot-'em-up. Battle Squadron I isn't an improvement over that timeless wonder, but there's still a fair amount of I fast-paced action to have you eating your shoes in frustration one minute, and breaking your joystick another m elation.
Perhaps the most notabte element is the impressive power-ups especially dunnc a two-player game. More often than no: you'll find the screen's crammed full of your firepower, and the well-drawn graphics don't slow down in the slightest. Sadly, it becomes all too repetitive after a while but hey, it's a budget In ij game, after all.
¦This may seem like an accurate account of' rootin'-tootin days in the West, but I doubt real-life mining was quite as... er... different as this. Whilst meandenng across the landscape you'll no doubt ask yourself why the main spnte is a plain black dot why walking around becomes increasingly tiresome and.
Ultimately, why you bought the game.
There’s not much to do: a normal day consists of walking from the town, digging up a Pit of gold, returning to town and selling it.
The only adventurous aspect is playing cards now and then and drinking tots of whisky.
Shooting the odd rogue and rattlesnake is, at first, a laugh: as is the fishing sequence pathetic personified! But if you're Hmp after a lasting software title, forget [jjTRv' It. ¦ MllL-v If Z ssssfl ¦ =1 IT ¦ A fair adventure, if you dig this sort of thing, but not worth • its weight in gold 11 can appreciate that its wealth of options and situations may offer lastability, but Strike Fleets far too awkward to get to grips with. If I'm to enjoy a strategy game, I expect it to be fairly accurate and playable | without bombarding me with overcomplicat- j ed instructions.
The more-hardened warmonger may find | Strike Fleets various campaigns and well- presented tront-end enjoyable. For everyone else, I'd recommend the superlative (if | ageing) Carrier Command it's better and easier to control, and boasts an i excellent arcade flight-sim ele-1 ment to boot. ¦ Strike fleet R E V I E ¦ Hie Hit Squad Platinum, £12.99 They say war is 90% boredom. 10% terror Lucasfilm must've taken this maxim to heart when programming the naval war sim Strike Fleet it looks incredible, but underneath the great graphics there's not enough depth to sink a canoe, let alone a
battleship Strike Fleet puls you in control ot some seriously
- one mean ship at tirst, with more ships, submarines,
helicopters, etc being added as you progress. Compared lo many
strategy sims Ihe player interface is pretty instinctive, with
virtually everything needed to control your fleet on one
screen.
Alas, alter this it all goes downhill rapidly.
There's a lot of waiting around to do. And the time accelerator (essential with this soil ot game) is all-but-useless as it doesn't switch back to real time when you're attacked. The enemy sail info range, release a volley of missiles, sink your entire fleet, award themselves a few medals and go home for a sficky-bun tea before you even know they're there! You can gel round this by playing Ihe entire game in real time or only using Ihe accelerator at a very slow setting (eg x4). But you're in lor a real yawn.
The game finally runs aground due lack ot depth The only real strategy lies m working out which weapons kill which baddies etc choosing equipment is never the most interesting part of a strategy sim.
Strike Fleets no disaster, but is certainly showing its age. If it were a ship, it would've been decommissioned long ago. WW This is one C64 conversion that j needed more than a graphic refit.
TIP TIME! Use time accelerator with care!
8L.
1 ? &|&I$ |rJM i!s£i rfei|
- r~:} i £'i i iV - *.
I J ¦ Global Software, £7.99 Research on a distant planet has gone badly wrong and triggered a genetic plague. Sane citizens are transforming into repulsive mutants +.. , with hideous looks and even worse lable manners, roaming the land and savaging clean- living people. You take control ot a large bronzed hero who's decided to look around the planet and kill everything that sneers. RPRR A bog-standard platformer? No, just a bog really. You don't always expect a bad plot and a bad game to tuse together but alas. The Plague is gifted in this very way.
Considering its age, the graphics aren't too deplorable, though the pudgy main sprite is slow and awkward at times. At first, there's only a basic gun at hand, but hold down tire and it turns into a large cannon for one shot and there are some basic power-ups to collect. It reads okay on paper but in reality it isn't overly impressive. The bullets are mere pebbles and the large cannon tire's a messy red bad.
I And what about the enemies themselves? The only hint of mutation is a few eyeballs and bats that pop up; the rest consist ot robot armies similar in style to the old Flash Gordon series.
They're very unintelligent and little skill's required to avoid them: simply remembering where they appear each time is sufficient. It can't really be classed as a platform game
- walk right and press fire' is more apt. To my disbelief, The
Plague does have a novel element: the high- score table Here
you can enter your name via a simple art utility, with a small
range ot colour and options to experiment with. It’s
ludicrously basic, but fun (for two minutes at least). The
winds of time have taken their toll and reduced The Plague to
nothing but dust. Draw your own conclusions, but when the
high-score table's better than the actual game, you begin to
wonder why it was released in the tirst place.
. TIP TIME! Keep holding down fire to ® activate the big cannon, as this is more effective than rapid shooting.
Hmmm... this game’s greatest strength is also its major malfunction those outsize sprites may look the part, but they reduce the playability something chronic. You've little time to move when a baddie s on the screen, so to make progress you must anticipate their arrival. This gets easier as you learn their attack patterns, but it doesn't make for a fun- packed game.
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_(Dept AF June 93)_ . I S™ 1 remember being glued to the screen for hours when I first played Populous. Years later and it's got me completely hooked again! The relationship with your people is much more intense yes, even loving! than it could ever have been if you actually controlled them directly.
The satisfaction of seeing them progress and eventually conquer the baddies is unrivalled in any other game. And unlike most strategical offerings, Populous has attractive isometric 3-D graphics and a thudding, mesmerising soundtrack to i improve the atmosphere no end. ' 111 For God's sake, buy it now! 1 IIL' ¦ The Hit Squad, £12.99 Ever wanted to play God? Populous enables you to do just that. The aim is to help your worshippers succeed while putting the kibosh on followers of the other god. You can raise or lower land, create , , earthquakes.
Swamps and ¦ ¦ volcanoes, and even . raise the water base, flooding much of the land.
Dependent on your manna rating, a sort of power bar that improves as your people prosper.
Although you've no direct control over your dudes, you can encourage them to build larger settlements by flattening the surrounding land. They always build as large as they can; but the bigger the building, the longer it takes to fill. When a settlement's full it sends out 'walkers', who leave to seek their fortune in the real world. They might start a new settlement, look for enemies to engage or head for a religious device called the papal magnet, depending on your instructions. The first one to touch the magnet becomes the leader if you have enough power you can then knight him, turning
him into an armoured killing machine who slays followers of the ¦ Now you have the power to play Cod, what will you do? Your chosen people wil only flourish if you make life easy for them.
Rival god and burns their settlements.
When the last of the opposing deity's followers is killed, the game is yours. If victory's assured you can speed the process by activating the apocalypse, in which the entire population is drawn to the centre of the screen in a fight to the finish. There's nearly 500 worlds to conquer while playing against the computer, and two-player games are also catered for.
In a review this size it's difficult to explain just how good Populous is it’s Maiv* 1 one of the most T addictive games I've ever seen on the Amiga. The controls quickly become intuitive, the action's nonstop and the artificial intelligence spot-on. Marks are deducted for the obtuse save-game system and cleverly disguised passwords (in conquest mode, choose NEW GAME and enter the name of the world you finished on you’re never told they function in this way), but packaged with The Promised Lands, a data disk offering five new scenarios (Wild West, revolutionary France, Lego etc)
it's [i] ’ a real barg. Buy it! 1 j1 TIP TIME! If you're playing on a telly, turn the contrast down for clearer viewing.
¦ One of the best ‘god sims' on the Amiga excellent value!
¦ Games Worth Playing, £12.99 Not many strategy games feature 3-D combat, but this isn't the only surprise in Storm Master. One of the weirdest story lines ever casts you as leader of an island kingdom, battling against a neighbouring isle with flying ships complete with masts and sails.
On selecting one of five scenarios, you're presented with the main graphical menu screen showing your nine ministers. Clicking on each brings up menus for a different game aspect.
One of the most important is the Master Miller, through whom you organise food production by placing farm icons on the vertically scrolling island map. This is also used by the Ecclesiast who predicts winds, refertilises land, and even places cyclones above enemy cities.
Commercial options trading goods on the stock market and setting taxes for cities are accessed via the High Constable. Slightly more sinister, the Inquisitor provides you with top- secret information about cities, and can murder enemy ministers.
Appliance of science The Leonaardo enables you to design your flying ships, by attaching extra equipment to one of four basic ship types. Armour's needed for battle, propellers increase speed, while lift is Imagine a time when all is dark. A time of dragons, witches and warlocks. A time of magic, death and evil. It can't be all that hard to picture, as it's the basis of all sword- and-sorcery games. Continuing along this familiar path is Sword Of Sodan, a one-hero- versus-everything hack-’em-up with big beefy sprites but small turkey slices of lastability.
The story is the usual fare: a twisted bloke called Zoras the Necromancer has wiped out the king and, taking charge of the throne, has plunged the entire land and its people into despair. Enter you, a brawny guy (or girl depending on what mood you're in) and one very sharp blade the legendary Sword Of Sodan. Being a person of honour, valour and with a passion for strutting around in a loincloth, you've decided to end the wicked one's reign once and for all.
Nothing short of maddening Walk right on The game's made up of 12 levels, in which you battle against Zoras's minions. Walking along and slashing everything can become monotonous, and Sword Of Sodan is a prime example of this. There’s no platform leaping at all, it's just a matter of walking from left to right in every level. The big sprites are impressive, but so badly animated that any admirable first impressions soon disappear. Due to their cumbersome size, plenty of jumps are fatally mistimed take my word for it, controlling the fat duffers is nothing short of maddening.
Fighting techniques are very limited, it's more a matter of jabbing the fire button than figuring out complex winning manoeuvres.
Special collectable potions don't add any interest and neither does the replay, showing the previous game from the start why? It’s bad . Enough playing J | once, let alone | watching the tragedy a second time. Should your character die, play is restarted a few scrolls back, usually in the path of a rising spike you spent several long minutes trying to avoid.
The atmospheric sound and speech is superb in places, but without a «r*pi game it seems a waste of paper [ I . ,T packaging. , _ TIP TIME! Save your special powers for the end-of level nasties ¦Big chunky graphics are lei down by duft animation and deadly dull action'. Walking from left to right, dispatching baddies with one attacking move (well actually there's three but they all amount to the same thing) ain't going to send pulses racing neither is the slow scrolling. Having to keep stopping for the screen to catch up seems a bit feeble, to say the least. A most odd feature is the ability
to replay the whole of the previous game I mean, why? Sonics- wise it's okay but that doesn't drag it from of the realms of I Boresville. ' ¦ The mighty Sword Of Sodan fails to cut the mustard.
Produced by balloons and sails. You then allocate maximum crew numbers (pilots, soldiers etc) before going for a test flight. Get it right and you can mass-produce identical craft.
Your aim is to destroy the seven enemy cities by bombing and looting them with flying ships.
After assigning a launch airfield and recruiting men, your J armada lifts off, controlled by ' , KT on-screen arrows and icons 1 kf why can't you use a joystick?
Meeting an enemy tleet takes you to the 3-D battle sequence Again.
You move your ship around witli on- screen arrows, clicking on icons to OHUfl fire crossbows (at three angles) and the central catapult. There’s no chance to disengage you must shoot down all enemies before your armada's destroyed.
Battles are fairly enjoyable, but the game's sheer weirdness is initially off-putting. It took me ages to figure everything out and I'm not sure it was worth the effort. The economic political aspect’s okay, but the shallow warfare is limited to performing single bombing raids on enemy cities. The lack of more- fniilM I detailed military options proves unsatisfying. ¦ |"1 TIP TIME! Use the Inquisitor to keep an eye on your own cities.
¦ The simple strategy is just a wee bit dull: plant crops to feed your people, raise an army and attempt to overrun neighbouring empires. A more interesting idea is the ability to modify, test and build various fighting machines from a set basic design. Test flights are accompanied by an animation showing the craft taking off into the wild blue yonder or blowing up on the runway, depending on your design. Unfortunately the animations are the same for all vehicles, right down to the sprite. This gives a very two-dimensional feel to a game style which tries to immerse you in its com- puterised
world. Buffs should [ enjoy it but there's better about. I ¦ Not the complex and imaginative strategy game it first appears.
WRESTLEMANIA ¦ The Hit Squad, £9.99 With our muscle-headed mates trom the States assaulting the charts with the worst songs since Bros split up, we decided to rap this review to show 'em how it's done.
Forget the quality, check out the hype.
That 's the way that you sell this tripe, A former Christmas Number One, But the playability 's goI up and gone.
Pick your tighter and hit the ring, That 's where you get to do your thing.
Or very nearly there's little to do.
Graphics are big but moves are tew.
The interaction 's really dire.
Waggling, to zsr- '• do REVIEWS b Too much BV tszr waggling, too FH little to do warrior 's a real doddle to clout, But your arm s too knackered tor the second bout With macho posturing and silly name calling, The pro light interviews are quite appalling.
Taking padding lo unprecedented heights.
They really are a waste ot bytes Well whoopee do. There ’s a two player game.
But the playability 's just the same.
Too much waggling, too little lo do, And no choice ot characters tor Player Two.
¦ Wrestling has never translated well to any computer format. Games tend to deteriorate into frenetic waggling matches in which the satisfaction of winning pales to serious shoulder cramp. WWF is an unfortunate example of this.
Front-end presentation's of poor quality, its only saving grace some reasonable digitised piccies of the characters. In-game graphics vary between passable and clumsily unconvincing, eg a mere one frame of animation when picking up an object. With FX consisting of the odd belching noise and minimal atmos, we're left with a j | v complete no-no, I'm afraid. CST ¦fh Don 't you think it's really sad.
* ¦ ?
% y That software sells when it plays this bad?
The perfect outlet tor commercial greed.
A big name licence is all you need.
Incredibly they made loads ot dosh.
From this pile ot total tosh.
You want bad games? You know what to do.
But it you don't, check the AF reviews.
Before I go I'll tinish this rap.
By telling you that this game is CRAP.
As tar as the beat- em-up genre goes, Take my advice get Body Blows'.
Remember folks JUST SAY NO to lousy software, and don’t get taken in by the licence.
If you keep buying ’em, they'll keep making 'em. The future of Amiga games is in ¦¦¦¦¦ your hands.
TIP TIME! Forget it! M fm An really I expensive way of » I buying blank V 1 disks ¦ Global Software, £7.99 Brutal future sports' are so dull. Surely the whole point of sport is its inherent fairness take away the rules, and play degenerates into a free-for-all. Even the great Speedball 2 was marred by the overimportance of the electro-ball.
If Adrenalynn were a spectator sport, it’d have trouble drawing a Wimbledon-size crowd.
It's not much more enjoyable to play. It’s fairly similar to EA's weird three-player Projectyle, but nowhere near as much fun. Matches are played by two teams of just two players, either of which can be computer human-controlled so can have four players (with a joystick adapter).
Hover bower Players control hovering discs, bumping and barging their way around a futuristic arena, with the , aim of knocking the ball ’into the opposition's goal.
They can also shoot lasers: reducing an opponent’s energy to zero renders him temporarily immobile. Collecting the floating pastille has various effects (extra less speed, gravity, friction etc), depending on what icon it's showing.
ADRENALYNN That's about all there is to it. You can play a ‘cup’ (more like a tiny league) and select from players with different attributes and portraits (though they all look the same during play), but the gameplay's such a total mess it’s pointless.
The action soon degenerates into mindless barging with a total absence of skill. With the addition of the arena’s magnetic fields and the pastille effects it's often a complete lottery where the ball ends up. The lack of challenge presented by thick computer teams doesn't help matters, and ultimately the game fails to pump any adrenalin round your bloodstream.
Doesn t Hal TIP TIME! If one of your opponents is low on energy, shoot him to knock him out of the game for a while.
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WTS Electronics Ltd Chaul End Lane Luton Bedfordshire LU4 8EZ Tel 0582 491949 (6 lines) (We reserve the right to reject machines which. In our opinion, are beyond repair- Normal charge applies) AIRS Wsensible SoccerM J challenge by the* fancy footwork of two readors, the AF crew were only too eager to make amends in Sensible's own official World Cupj ¦ The AMIGA FORCE crew are glued to their seats watching Phil play the final (Above). The tension is relieved as Phil lifts his gleaming trophy (Right).
¦ (Below) Chris thrashes Dominik in his very first match.
M ¦ M V e re gonna win the cup. We re
* gonna win the cup . Was the W chant as the A Team marched
through the doors of Sensible's spaced-out HQ in the strange
Cambridgeshire town of March It was spirited stuff considering
the epc journey we'd just endured we turned up for the
kick-off nearly two hours late1 Quickly changing into our
chosen national team T-shirts (Chris Chile. Miles Holland,
Steve Costa Rica, James England, Phil Denmark) we were
ushered into the stadium' to cheers of Oh, you're here at
last!'
Unperturbed, and after trying out the free beverages on offer, we sized up the opposition There were many familiar faces from rival magazine firms, most ot the Sensible programmers, and Gamesmaster presenter Dominik Diamond, not stiowing the slightest tinge ol embarrassment in his blue Scotland Shirt. He was closely followed by a TV crew who were filming the event for Sky TV's Games kVorfd programme (shown at 6pm on 13 April)l 21 human players were competing, with three computer sides making up the numbers Hut inst who would we be drawn against in our AF JUNE 1993 ISSUE SIX first group
matches? The tension grew as numbered balls were plucked from a bag and the six groups were slowly filled with four teams each Knowing Scotland's previous World Cup record. Chris was overjoyed to be drawn in the same group as Dominik Diamond.
However. Steve and myself were none too pleased at being in the same group as each other. The situation became more strained when Steve only managed a draw in his opening match against Rick Henderson (Cameroon) from Hewland TV Productions.
Briefly peering over to the other tables. I noticed Chris doing slightly better His arms went up as he thrashed Dominik Diamond 5-1 desprte the glare of the TV camera. Cries of astonishment (and many cheers) went up as James beat Future's Andy Nuttall 9-0!
Winning ways Back in our group, I was up next against Frank O’Connor (Japan) from Europress His Scottish accent tilled me with hope and I duly thrashed him 4-0 Both Sieve and I easily won our next matches against our two rivals. SO were Virtually assured of qualifying. Meanwhile, Chris, Miles and James were dominating their groups.
However, the final matches in each group were to be played on Sensible's enormous TV.
So everyone could watch. And to ensure there were no dirty tricks, the opponents sat at separate tables, each with their own monitor. The atmosphere was heightened by tin i classic guitar-playing ol Jimi Hendrix blaring Irom the PA system. One by one. The final matches were played with the crowd booing and chewing accordingly Unaffected by the pressure. Chris. Miles and James 550 all won their games to top their groups Even Dominik came good, thrashing computer- controlled San Marino to qualify for the next round Finally. Steve and I had to play a grudge match. Although the pressure was off,
it was a really physical battle, ending up 2-2.
It's a knockout It had all been relatively easy so far, but now
c. ime the real pressure: the knockout stage.
One mistake and it could be tournament over.
As Miles discovered when playing Sensible’s Jools (Korea) He let in a silly goal and spent the rest of the match doing pretty passing but going nowhere near scoring!
¦ (Above-left) Phil bends a shot round the keeper to score in the final.
(Above) After winning 2-0, Phil shakes hands with opponent, Jason Dutton of Europress.
After watching Dommtk show a dramatic improvement in form in thraping Sen-ible's Chris Chapman 7-4,1 took the hot seat for my match against computer team Venezuela. Thinking it'd be easy. I substituted belli my star forwards to prevent them getting any yellow red cards This decision almosf proved fatal as I struggled for most 4 . Of the match without ' 3 scoring After surviving a ' few dose computer attacks n was with relief that I finally hit the onion sack to win by a single goal.
The AF crew had their hope-, dashed again when Chris went down 4-2 to Jon Hare's Uganda Thankfully, Steve restored morale by beating Cunsible's Chris Yates fl g pt). Before James cniised to a 4-0 vir.tory over Future's Mali Evans (Italy; the celebrations were -.hurt-lived when, in the first quarter final, an out-of-Sorts Steve let in a couple ol soli goal-, by Paul Lakin (Brazil) ol Dennis Publishing, to lose 2-0 (Okay. I admit if... I was p”"d! Sieve).
Eventually winning 7-6 on penalties. He was in the final, but who would he tace?
Wishing each other the best ol luck, James and I sat down to play the decisive game. Luckily it was I who got on top by scoring the all-important first goal. Despite having a defender sent off, I played well to win 3-1. If took victory against Brazil in the third place play-off to put a smile on James’s face again.
Then there were two... The hopes of the AMIGA FORCE team now rested with James and me. Drawn against Dominik Diamond's Scotland, I was heartened when he virtually admitted defeat in his TV link. However, I had the disadvantage of having the camera in my face he was used if I was therefore glad to score a quick goaf to relieve the pressure.
It was no walkover, however, and I was pleased to shake the biq guy’s hand aflur my 3-1 win James also cruised into the semi finals, avenging Miles's deleal (and his own in Hie AF 4 challenge) by beating Jools’s Korea 4-1. Buf dreams of an nll-AMIGA FORCE final were shalfered when we discovered we
• were playmq each other in the semi. Firsl fiiuugh. We had to
watcn the tightesl maleh of the tournament, between Europres-'s
Jason Dutton (Germany) anc Dennl-. -. Paul Lakin (Brazil; Ihe
tension was unbearable as the match wont to extra time, with
Jason On top of the world Following pre-match TV interview1..
Jason and I prepared tor the Wot Id Cup final Dominik Diamond
was doing a full match commentary and got carried away as the
ball zipped from end to end. Crossing the ball in trom the
wing, I collected it in the mmmiasi z box. And swerved it past
the goalie into the corner of the net! A cheer I went up.
Followed by another a couple of minutes later as I knocked in a
second goal. Surely it was all over now and it was I vigorously
defended my lead from Jason s spirited attacks, with goalkeeper
Schmeichel making some important saves.
I collapsed into my chair as the ref A blew the final whistle I had won the World Cup' Holding the trophy aloft, to the strains of Pavarotti, the emotion of the occasion got the better of me and a classic cliche emerged from my lips At the end of the day. Football was the winner1’ Really, though, at the end of the day. AMIGA FORCE was the winner We all won our groups (apart from Steve) and went on to take firsl and third in the tournament. Being modest folks, of course, we don’t want to boast about our already proven gamesplaying expertise, but we'd just like to say fo our media rivals. We
stuffed you all. Proper!
One off the year's most prestigious events on the computer software calendar is the ECTS show. Everyone who's anyone in the computer industry (and quite a few nobodies) gather at North London's Business Design Centre for three days off wheeling and dealing, with a spot of wining and dining thrown in to lubricate the wheels of industry.
As it's a 'trade-only' event you're unlikely to have made it along to this spring's little shindig, but don't feel left out Steve 'Shurley Shome Mishtake' Shiel reports on what went down... and what's coming up!
AdfENTURESOFT The learn who developed Waxworks and both Elvira games on the Amiga, Adventure Soft, were exhibiting a PC version of their forthcoming title, Simon The Sorcerer. We re loath to preview any PC product here at Amiga Force; experience dictates that differences between PC and Amiga versions can be just too great for an accurate account of how the Amiga game will look run play etc. In this case, however, we'll make an exception, especially as an A1200-enhanced version is planned which should duplicate the Pcs pristine graphics right down to the last pixel. Anyway, in a point-and-click
adventure such as this, it's the puzzles and characters which count... and Simon The Sorcerer has plenty of both.
Set in a fantasy world of dragons and trolls, the player takes control of 14-year-old Simon as he attempts to save the the good wizard Calypso from impending doom. The Monkey Island games have obviously been the inspiration, as the same humorous approach and very similar control methods are evident throughout. Wacky characters lurk around the most unlikely comers, but the dreaded ‘instant death' syndrome is, thankfully, missing entirely. In fact, STS is one of the most user-friendly adventures I’ve seen, and I for one eagerly await its Amiga debut towards the end of Summer... AF JUNE 1993
ISSUE SIX A* r -i 1 0 r
* 4 - 1 | - E§ [ CODEMASTERS The bastions of budget software
didn't have a lot to offer thrifty Amiga owners at the show.
I Concentrating on the consoles for the time being (traitors!) The best bit of news seemed to be that their fantastic NES hit, Micro Machines, is set for conversion.
For those who've never heard of it, Micro Machines is a viewed-from-above one or two- | player racing game featuring a total of 27 different tracks and a range of vehicles to manipulate (including sports cars, dune buggies, helicopters and even speedboats).
Each of the vehicles is based on one of the minute Micro Machine toys. As such, races take : place over a variety of imaginative tracks, from bath-tubs (watch out for the plug hole!) To snooker and breakfast tables (phew, those Bran Flakes go right through you!). No release date has yet been set, but watch this space for further developments.
Other than that, the only Amiga game scheduled for release from the Codies catalogue was Flrehawk. Previewed last issue, the game is a predominantly overhead-view helicopter sim type thing, with strategic elements thrown in. I had a little go and liked it, although from what I could see the gameplay still needed minor tweaking. Still very much 'in development' at the moment, look out for our forthright, honest and in-depth review when the game is completed some time this summer.
PREVIEW FEATUffE Relatively new to the UK Amiga scene, Cyberdreams have only released one game to date. They made their most auspicious debut with the H R Geiger-inspired fantasy adventure Darkseed a while back, and now look set to follow it up with an absolutely « astonishing space-race game called Cyberace.
k A rolling demo running on a top-of-the-range PC was all there was to show, as the game is still in development but from what I saw it looks as if 8H8|a B it'll be a blast and a half. Where as Darkseed K relied heavily on Alien-creator H R Giger's inpul, BjjSI Cyberace looks to futurist artist Syd Mead for its HW' ¦( inspiration. Responsible for such cinematic Xhg smashes as Blade Runner. Tron. 2010 and Star Trek: The Motion Picture, Mr Mead's credentials i * f couldn't be better the illustrations you see here Bj« are just some of the ideas he had when thinking ¦ r up the story line
for Cyberace' Featuring a variety of ray-traced vehicles (which . •if can be customised by the player), super-fast Rh| i T Voxel landscapes and a host of eye-popping cinematic in-game sequences, this one looks all j set to wow the Amiga-gaming public when it hits _' - . V ,fle shelves towards the end of the year.
¦ The first Oliver Twins shoot-’em- up is set to blast onto the Amiga very shortly. Dizzy Goes Mad With An AK47... whoops, it’s Firehawkl CORK DESIGN EBBBB £ 0re design's PR supremo, Richard Barclay, was as wistful as ever when I visited y their stand at 10 am on Monday Pi iKl 1 morning (or perhaps he. Like many, was simply hung-over fY W j I from the Awards Ceremony the SjLA Jjl night before?). Headaches .. . I aside, though, he had some SBR interesting news to depart regarding their forthcoming title, Darkmere: it s still not ready!
Previewed way back in our phenomenal first issue, the entire team have been awaiting the release of this isometric 3-D slash-'n'-collect- 'em-up with high hopes. And from the early preview version I played at the show, we're all going to have to wait that little bit longer although lookin' good, Darkmere is a long way off completion.
| l t I | ¦ Slated for a release X ! I *£ 11 m some time in June, X I ll 1 I 1 Vvl Core's Blastar certainly looks like one to watch.
A frenzied space-based B "* B shoot-'em-up wf incorporating a host of M HMII power-ups and different enemies, this one should appeal to all fans of the genre, who seem to have been sadly neglected of late... Later this summer we can also expect to biIIPTtr see lhe weird 'and hopetuliy wonderful) Bubba 'n'Stix A Ip] horizontally-scrolling Lwv1 A Puzzler' 'his one has i fl k the player controlling a hapless delivery man 11(Bubba) as he I 11 attempts to find his Pi G way back 10 EarIh *he was kidnapped by aliens, y'see).
Accompanied on his travels by a friendly alien ‘stick’, Bubba has to manipulate his twiggy pal in a number of ways in order to traverse the landscape. Not only can the stick be used to bash baddies around the bonce, it also comes in handy as a snooker cue, lever, tightrope balance, javelin, baseball bat and handy platform! Odd, but intriguing all the same.
September releases Jsb Curse Of Enchantia II Pmp. - w (a working title for the P Details are somewhat murky at the mo so, as ever, keep ’em peeled!
¦ Cyberpunk makes a comeback with the Blade Runner-style Cyberace, where conflicts are solved by futuristic motor races.
DIGITAL JNVEGRJOION Flight Sim experts Digital Integration were Domark have been a bit quiet on the Amiga front of late, but all that's about to change with the announcement of four new releases.
First off we find International Rugby Challenge, a sequel to their successful Rugby World Cup. Management overtones are present through- ¦ ¦. ¦ m out, but better anima- 'JSi ™ tion and a LM special replay' feature should dazzle fans of the rough-and- tumble sport still further. Play friendly matches, organise your own tours, or enter any of the big three cup competitions all without getting your knees dirty!
Wait for it, it all runs a lot faster! Review soon, promise!
Another ' '.
Company using a PC to show their wares, in this 1 case the hugely impressive Tornado.
Bit - An exact release date for the Amiga version was impossible to glean from the press pack or friendly folk manning the stand, although I can tell you that in the game the player is given the choice of completing missions alone, or (more interestingly) going head-to-head with a friend.
With its stunning attention to detail you should’ve seen the ground-based installations zip past! and excellent graphics, the PC version was a real crowd puller, but will the Amiga be able to handle it with the same aplomb? Find out here, folks, where all will be revealed in the fullness of time.
H r=5B «v**i. Nj Q rr = H ip Next on the agenda we have Championship Manager 93, an up-dated an eminently more playable follow-up to the original Championship Manager. Some of the new features include player loan information, improved use of scouts, the ability to select a penalty taker, man of the match awards, manager salary (or lack of it if your team's rubbish!), new digitised sound effects, the inclusion of the new back-pass rule and, head, just like Nintendo's dungareed drip.
Grabbing a sceptre transforms him into Prince Woody, with greater jumping power and a mean kick to dispatch his enemies. A crown turns him into King Woody, again with longer leaps but with stars to fire at his foes instead of the kick.
'We’ve decided i$ Ml GLOBAIL Sc lWAREI everyone’s cloning the latest £40-a-throw plugin effort. It remains to be seen whether Donk will cut that particular mustard seed, but as it costs a mere £15.99 it's enough to make console owners as sick as a parrot (or even a duck)... uch muttering and gnashing of teeth SW was to be heard at the DM I stand, as a wary software industry decided to ask the programmers of Global's forthcoming platformer to change its name. Dong, they decided, was just not to their liking... so a hastily re-named Donk was making its debut.
The game’s not finished yet, but features a ninja duck battling his way through oodles of action in the tried and tested platform mould with the added bonus of a two-player simultaneous play option (using a split screen). As you can see from the shots, the graphics are cute and colourful and very consolesque. The most difficult thing about writing a platformer nowadays is making your game stand out from the crowd. In these DMI’s other big new release was also causing quite a stir. Developed by top Shareware programmers Vision (of Microbes and Cybernetix fame), Woody’s World features more
than 60 levels to explore, over 20 graphical styles, masses of hidden rooms, bonuses and over an hour of background music.
Like all cutesy Marioesque platformers, Woody's World has a whole host of power-ups and devices. The power-ups are hidden in 'heart' blocks which Woody bangs with his Formula 1 Championships won’t be with us for a little while, although I can tell you that it's being programmed by Lankor over in France. Responsible for the much underrated Vroom, this one should be something special. With split-screen head- to-head bum ups and, the makers claim, the most advanced artificial-intelligence drivers that have ever been programmed', you'll have to wait until the end of August before you can get your
motor running. Oh yeah, all three games will be released boasting the reasonable price tag of £25.99. Probably the most exciting new release due to hit the Amiga this year is Domark’s tantalising Fllght-Sim Tool Kit. Yes, a program that allows the user to design and play their very own high-powered flight sims is certainly something that sounds all set to really take off! No price has been set yet, and details are vague I am assured, however, that flight Sim junkies will be well catered for. Design your own planes, cockpit and even ‘head up displays’, then create the terrain! Rebuild your
home town using the program's data disk (which includes ready-made buildings and vehicles etc, if you cant be bothered to draw your own), then take to the skies and bomb it to bits! Excellent stuff, our breath is well and truly baited.
AF JUNE 1993 ISSUE SIX GrjyNDSyiiM j-.-MKr he message from stand G23 at the show had .MEM to be wham, bam, thank you Grandslam! A IM I , J goodly number of new releases were being hyped, ,he following should all become available over the E=sT coming months: Liverpool is a dedicated footy sim featuring both the FA Premier League Championship AND the FA Cup. A one or two-player game with unique parallax views of the pitch, only one question now remains will it beat Sensible Soccer at its own gamel?
Rrmr,trrm. ..... Billed as ‘The Role Playing game for people 'ijjjj who hate Role Playing games', Grandslam's Realms Ol Darkness does indeed appear to be a V V Ol W- somewhat superior piece of software I OK Incorporating a whole host of neat features (such sj. 3 e as multifaceted views of the gameworld, arcade , OtO OL adventure sections, detailed conversations and i 0*0 Oilj realistic weather conditions), the only thing that ; tsF seems all-too-familiar is the story line. And I don’t ' mean it's just another ‘kill the evil magician and rescue the princess'-type tale either, I mean that I’m
sure I've read it before l (possibly a story by Michael Moorcock?). Anyway, the game looks like it's going to fulfil its promise of luring RPGaphobes into the vast and complex world of roleplaying with panache.
Tensai, on the other hand, isn't out to convert anyone. Set in a post- mutants, the aim of the game is to locate Bky then, yes you guessed, annihilate an evil III ' madman. With beautifully rendered, parallax (¦ , backdrops, a huge array of different weapons ancn a clever magic system, we're expecting great I things of this.
Finally from Grandslam we have The [ 1 H ¦ Seventh Sword Ol Mendor. Another RPG Adventure, this one too has a | L detailed isometric 3-D playing area ('not just caves and dungeons' either, the sales blurb is quick to point out). A special A1200-only version is already in development, which will feature 256 colour graphics, but the normal 16-bit game doesn’t look like it’ll suffer any ™ problems during the downgrade: Over 100 creatures to interact with, __ around 100 spells to cast, up to seven members in each parly, digitised I’ijBifei sound and character speech are all promised. Let's hope
they're as good as their word, eh? B*r STOP PRESS: Grandslam have just announced that, although Realms O D and Seventh SOM are both excellent games in their own right, they've got a further release planned that is'.. .even better than both , L - games put together!' Naturally, the powers that be over at Grandslam are .being more than a little tight-lipped regarding specific details, but M they've guaranteed that we'll be gSfe m the first to know come the time. JgSB- Ug ~ Argh11 bate secrets1 Y mr- to take the standard 1 Meg Amiga and fit as much game into this f configuration as possible,'
said a S spokesman for the programming f f team. 'Without paying too much i attention to the current batch of Amiga i V) platformers, we've tried to develop a JP* unique style in Woody's World. From V the graphics and music through to the layout of the levels, all of our design ‘jk decisions were aimed at creating an RiU expansive game environment to challenge the player.'
Unique? That's no small claim in these consolesque, platform-laden times, so will the game live up to it? We can only hope. Woody's World is to be marketed by DMI under their jw Global label, and will retail W at £25.99. Pthe over- gf' | the-top barred blast- em-to-bits -|j9 Bht Aft j extravaganza we're L n going to see this year is f*'.'
Total Carnage For II those who've played the coin-op there’ll be no H ***** point in harping on and (W on about just how mind-blowingly violent the game is, nor how hysterical. Yep, if you haven’t played it in the arcades you've . : seriously dipped out worry ye not, though, as ICE should jkt have it ready for release before you know it, so you’ll be S' able to drool over its delights to your heart's content. And »nL . Judging by my performance the last time I played it, 2$ w’ i*’11 certainly work out cheaper to play it at home!
SSIONS Fighter Command made a very good impression (groan) when it hit the Amiga !a while back; now the company have completely overhauled the game and re- released it under the title Air Force Commander. Gameplay has been extensively tweaked, along with the graphics, interface, everything really. A data disk is also now included in the package, which has 28 scenarios ranging from Yom Kippur to the Gulf War. There’s also a WWII module which enables the player to re-enact The Battle Of Britain, as well as a number of 'what if situations. Fans of the original shouldn't hesitate... In addition,
Impressions are planning to launch an Amiga version of their PC smash strategy game When Two Worlds War an absorbing space-based war game with a number of fascinating features. How the conversion will work out is anybody's guess, but it looks like it may have to be an A1200- only release due to the sheer volume of information that needs to be processed during play.
Two further releases are planned; Rules 01 Engagement II and The Blue And The Gray both will get the A-Force treatment as soon as we see 'em... ISSUE SIX JUNE 1993 AF MQRQIMRi 3SE M asses of mega-lookin' Microprose stuff is in development, some of it very near completion. Without further ado, then, let's see what they’ve got in the order they'll be coming... Developed by the Knights Ot The Sky team, Gunship 2000 promises to be one of the fastest flight sims ever. Featuring up to eight choppers, you fly one crate while giving orders to the other members of your squadron.
A close conversion of the PC original, the programmers claim it runs at almost the same speed. Instead of doing a direct port they completely rewrote the game engine into something far more Amiga-friendly, giving it an update almost unparalleled in flight sims.
Another common complaint with fliers is the t all too often it's just a monochrome , with the odd road on offer in hi-res s if you're lucky. As you can see from the screenshots, Gunship isn’t having any of it and looks a real treat for the eyes.
Any Microprose flight sim is worth looking forward to, but short of a disaster Gunship 2000 will, even by their standards, be outstanding. Watch this space for a full review soon!
Also slated for a 'soon' release is Ancient Art Of War In The Skies, a peculiar yet oddly fascinating strategy-action game.
Featuring 40 levels of fictional, and historically accurate scenarios (as well as a el editor so you can design your I0RIKXBI Perhaps I was a little worse for wear by the time I got round to meeting Loriciel’s charming PR lady (it had been a long day), or maybe her sexy French accent was putting me off whatever, I ended up back at t with a copy of theii release, Entity, which comes on four disks. Only trouble, though, was that I had somehow managed to collect disk one, disk three, and two disk fours! Infuriating, but at least I'm honest... Anyway, the intro looks great and Loriciel have
promised to supply my missing second disk in time for review this ish. Fingers crossed, it'll get here in time (if only my eyes hadn't been crossed when I picked it up originally!).
1200 then KRISMIS One of the biggest attractions at the | Krisalis stand was, justifiably, Arabian Nights. We reviewed this pristine platformer last issue (and are tipping it in this) so I'll concentrate on the newies... Regular readers will know of Soccer Kid already. Krisalis have been running 'teaser' ads in most of the Amiga mags for some time (ours being no exception), and we also previewed the title in Issue 3. Basically another platform game, where Soccer kid differs is in the control method.
As your character is 'armed' with a football it's not just running and jumping: dribbling, heading, bouncing on and even overhead-kicking the ball is all essential to your progress, and the character animation among the best we've seen. Most levels are now completed with only the odd minor adjustment to be made before it's ready for release. Over 'ere then, Krisalis, on the 'ead!
Vet another PC-based RPG, The Lost Kingdoms, also looks likely to receive the Amiga conversion treatment. A sprawling fantasy which pitches the forces of good against the forces of yawn... sorry, evil!
Seriously, it looks like a real challenge let’s just hope they manage it.
Own), the game combines military planning with arcade skills in equal measure. Select a route for your fighters and bombers over the scrolling landscape, then prepare for close-up gun battles and bombing raids. The Red Baron, Kaiser Wilhelm and General Foch all pop up in the proceedings it's your job to pop them down!
Later this year we can hope to see what should by all rights be a true classic.
Dogfight fakes the simple premise that what flight sim fans love most is air-to-air combat, and the entire game has been developed around that presumption. I think they’re right, and just can’t wait to select from a generous 12 planes (from the Sopwith Camel to an F- 16A Falcon), which can be put into battle with one another, or you can fight with any combination. Sadly, it looks like it'll be a one- player-only game, but with the opportunity of attempting to outsmart a Harrier jet armed with heat-seeking missiles in a WWII Spitfire, well, it seems a small price to pay.
Later still in the year our Amigas will be graced with the delights of The Legacy (an RPG being developed by Microprose and the magnificent Magnetic Scrolls, set in a haunted house); Fields Of Glory (a ‘military action game’, taking place in the 100 days after Napoleon regained the French throne); and
A. T.A.C (another strategy game with flight sim overtones, this
time you're up against the combined might of five ruthless
Columbian drug barons. High-flying stuff indeed, by the sounds
of it).
God alone knows how people can lIL wear ridiculous outfits, then strut about a busy trade fair all day without going totally insane. I don't know, but the guy girl who had to dress up as Mindscape's Alfred Chicken at the ECTS show deserves a medal or a padded cell?
Despite the pecker-headed PR wheeze, the game itself looks like a laugh-and-a-half.
In it, you control Alfred as he sets about eleven platform-filled levels in search of _ young Billy Egg (who's been , kidnapped by the mischievous
- .i ‘t Meka-Chickens) and, ultimately, Floella (Alfred's ,,
girlfriend). Already out for the Nintendo •: L Gamebov
Iptooll. VlL we anxiously and the 32-bit job will feature 256
colours.
Due out any day now... Millennium are also releasing up-dated specially enhanced A1200 versions of both James Pond games (we prefer the first), and work is already well under way on James Pond 3 Operation StarfiSh. This promises to be the best Pond outing to date, and again ,r .two versions are planned, r T Millennium's dedication to the A1200 I doesn’t stop there, either. Diggers, I L Dino-Worlds and Beastballare all set F-~r-, for the 32-bit treatment, only ; j aV Diggers will make use of existing 16-bit technology. Not much is known about these three at time of writing, but I can tell
you that Diggers is an arcade strategy ([( 7 game which will pit your wits ¦ AtlX against four different races of miners, over (below?)
' '' 33 zones, while fT ' I Beastball will be a brutal sports game for two players’.
(J Sounds great!
~ await its arrival on the 1 1 '¦ Amiga... Battleloads, too, is due out any time now, k and plays remarkably well considering its ” turtle-type theme. Loads of colourful levels demanding various ditterent arcade skills . K " ' S should ensure a m healthy reception.
O g Finally from 'Sfe- Mindscape there's Liberation.
Programmers Tony Crowther and Ross Goodley were on hand to give me a sneak peek at their efforts thus far, _ and I Strange, but Ocean weren’t talking about FA Premier League at the show.
Originally titled World Class Soccer.
Audiogenic planned to publish this last summer, but after a few setbacks they decided not to release it at all. Ocean bought up the code, slapped on a big-name licence and... suffered more setbacks. Yes folks, this one’s on hold yet again!
Wisely avoiding the Kick Off 2 approach cornered by Sensible Soccer, FA Premier League features Microprose Soccer-style action where the ball sticks to your feet when dribbling. It also has two different perspectives: a Sensible Gazza 2 vertical pitch and an Emlyn Hughes Match Day horizontal scroller. You can change the viewpoint at any stage, even during a match.
Even after Sensible there's room for a blinding arcadey, Microprose-style soccer sim. Whether this one hits the back of the net remains to be seen, but it can’t W§ play any worse than Swansea! ' t Universal Monsters was under discussion, though. Already previewed an ish or two ago, this is an isometric 3-D adventure using famous movie monsters from the Universal Pictures stable as its central theme. The Wolfman, Frankenstein’s Monster and Dracula all make an appearance, as does the game at the end of this month.
16 and 32-bit versions of International Open Golf Championship are planned for mid-June, and I could say that if you’ve seen one golf sim you've seen 'em all. I could, but won’t, must say I’m suitably impressed.
A gigantic cyberpunk' adventure utilising a unique 'Vectomap' imaging system (which allows high-resolution vector graphics to move at an alarming pace), the game is due out soon. With over 36,000 possible locations to discover in each of the randomly generated cities, this ain't going to be gathering dust after a fortnight, no I way!
.. ii m u because 11 this one
* *_ ,, 1 contains some l| pretty || nifty
- » - l| features |«*l A 11 ii mat look like lift it out of the
handicap league and plonk it firmly into professional status. I
only got to give the PC version a whirl at the show (bah!), but
if the Amiga incarnations play, anywhere near as •
.TEWT MaT""** well there’ll be J SJ.
Cries of 'Fore' J *KL office walls for aPH weeks! ¦ Also from the «53l mighty Ocean we find Burnin Rubber disk-based safe sex manual that... ah, there’s no kidding you, is there? Besides, you've probably seen the screen- _ shots by now. Released simultaneously (and botn at £25.99) the 16 and 32-bit v- ,V versions of this ace-looking f r- . - driving game will present would- I be boy-racers with a number of options. Set in both the UK and USA, drivers can select the vehicle of their choice (out of a possible six in each country), decide which route to take b through each stage, personalise
their ¦ number plates and select their own p control method. Graphics look clear (and ¦ fasti), while the various options available ¦ should practically guarantee a healthy I reception.
[ Finally, Ocean are planning a 32-bit F Amiga f(l)ight sim called Inferno, which | promises to provide ‘revolutionary highly complex 3-D environments, unique enemy combat intelligence and approximately 200 multiple objectives’. Three different aircraft will be available over eight global trouble spots. We'll keep our ears to the ground, j you watch the skies, okay?
COMBAT __ AIK PATROL Super Hang- On and RVF Honda both on budget it'll have to be.
Combat Air Patrol was previewed last issue, and we still haven't got a finished copy, but Creepers is new to us. Another 'classic' Psygnosis puzzle game, this time you're attempting to save a bunch of cretinous caterpillars as they inch (worm) around 70 devious levels.
Difficulty levels are provided for the pro 7- " and
- -) novice, while fans, trampolines and the rest of the
standard Psygy devices must be used if your wards are ever
going to turn into beautiful butterflies. Sound familiar?
PSYONOSIS Bike games have a very chequered past on the Amiga. Sure, there was Super Hang-On and Microstyle's RVF Honda, but what about the disastrous Red Zone? A perfect simulation ot riding a bike over polished ice! Electronic Arts's conversion of their Mega Drive marvel Road Rash was disappointing too. In fact, only Thalion’s excellent No Second Prize had any real guts to it, so Psygnosis's Prime Mover could be onto a real winner.
A racer ain't a racer without bags of speed (remember the sloth-like Chase HQ?), and Prime Mover has plenty of it it’s even faster than Vroom'. Unnecessary frills are dispensed with, leaving a great sense of pace, believable road effects and backdrops you wouldn't think possible on a game this fast.
Programmed by the Danish group Interactivision, Prime Mover hits the shelves this month. If the early demos are anything to go by it'll be a real killer, but with REENJEGHDE enegade are in a precarious position at the moment: Probably the only software house with no dodgy releases to blot their copy book, the Amiga world is watching with anxious trepidation, awaiting their next release. Hopefully, Uridlum II won t disappoint when it arrives in time for review next issue.
Conceived and written by the hugely talented Andrew Braybrook, Renegade assure us it'll set the standards by which all other shoot-'em- ups are measured. We ll be the judge of that' I told 'em and, after the sterling job we did on their Chaos Engine maps last issue, they said we were welcome to be!
Much later in the year we can expect a l pnvisioN Set up as the computer arm of toy manufacturers Waddingtons, Supervision are a new company who promise to provide only top-quality software, and bring the first disk-based sex manual to the Amiga (and this time I'm not joking!).
To kick off, they're all set to release a brand new version of the wrinkly board game Monopoly to our screens. Select any of eight characters and storm around town buying land and building houses. The graphics for each location reflect the asking price (the Old Kent Road appears as a rundown slum, for example, while Mayfair is a swanky luxury land of grand hotels etc), and a handy save-game feature has been included so you don't have to leave your machine running when mum says it's time for tea. We re expecting a finished version soon, but it's Supervision’s Lovers Guide that most of the
lads here at the office are looking forward to the most.
I kid you not when I say that Dr Andrew Stanway s blockbusting video is about to receive the Amiga treatment, so let's get all the three-and-a-half-inch floppy jokes over with before we begin, okay? Divided into nine chapters' which instruct all budding Romeo and Juliets in the arts of classy bonking, I've been assured that the program will be a 'sensitive yet forthright guide' to human sexual relationships I (What? No animals!? The A-Force ¦ team). Safe sex is fully explained, and an edit facility will even enable parents and . Teachers to use it as an educational tool 3 (pardon the pun).
So the next time little I Jimmy asks where do I come from?’, you can answer 'go and play with your Amiga I and find out!'
M console-style platformer called Ruff & Tumble, which promises to be a highly playable little number showcasing top-notch sound and graphics. Put together by programming team WunderKind, you'll have to wait till October for the lowdown.
Last, but by no means least, we have Sensible World Of Soccer. Yes, a sequel to the magnificent Sensible Soccer is on the drawing board, but not even our friends at Sensible Software will tell us anything about it!
All I can say is that it's expected to appear in time for Christmas this year, and it’ll incorporate a dazzling array' of new features.
Check out Phil's report on our trouncing of the Sensible team (plus a few minor Amiga mags!)
In this very issue... and you'll see we re not joking when we say that this is the game we've all been waiting for.
_ _ FOR THE CHEAPEST AND THE BEST!!
HE LATjyT TOP 80 GAMES FOR YOUR AMIGA:- abian Nights L .. £15.99 A*Train....!
B 17 Flyin| Big Box 2 Body Blov irtress Bug Bomber...... Batch 'em .... Civilisation .. CHAOS ENGINE £15.99 Chuck Rock 2 Dalek Attack Desert Strike.
DONKI .... EXODUS 3010 ... U Pflmler League . Hash BaA. Formula One Grand Plh .. GREATEST COMP (Lure Dune Jimmy White) Gunship 2000 Ft“ .. fjistflpKMe ...... Humans Jurassic Levels Standalone .... illenge Rugby Immy Wl Snooker.. 081-539 6763 8-N-1 Technical Support 081-5586114 minings ionheart .ocomoti' AT LAST! NOW YOU CAN BE THE BOSS lagnarok Reach For
The Skies Sensible Soccer 92 S Sleepwalker A500 A1 Could you create a super cup and championship-winning team? Do you think you could handle the pressure ot lootball management and still turn out the winner? Well now. Thanks to our superb PBM soccer management game, you have the chance to prove you can do ill But a football manager Edition Street Fighter 2..... Super Frog ...... Sword of Honour.. Superflghter ... Transaction ... Universal Monster.
Wing Commander buy the best players from the transfer market’ «Could YOU give your star player the chop, if required? *Couk) YOU lead your club to glory and win a trophy in your first season?
If you think you’re up to the challenge, send off your application TODAY, and we ll rush the comprehensive instructions pack absolutely FREE OF CHARGE, which immediately saves you £3.00 on the membership fee we
* mally charge. Remember, you won't be playing against a
computer, but 31 "managers" from anywhere in the world, as we
can boast a membership of over 2000 from.as far away as Europe,
. . The Gulf region, MalaysiS and Australia So, build iclal
Offer* leytAir r* wwr C Walker X Wing f.
.....£24 The above
represents only a very small selection of titles that we stock.
If you do not see what you want listed, please give us a call.
E&OE TO APPLY: Simply write your name and address clearly on a
piece of paper (Including your postcode) and send your letter
to: Apex Services Amiga Force
P. O. Box 56, Gravesend, Kent _ - DA11 9LT Ishen, we cannot
guarantee that all the above advert appears. Please call ua to
check the ven Vo n.iture of games t II be releattd by the time
L Packaging £1.50 - Securicor £5 hour despatch (cheques 7
days) should be made payable to Softstore cess and VISA cards
accepted e, Dept DAF, PO Box 1720, Slough, SL3 OYX IflROIN
GAMKS Virgin have a hectic release schedule to follow over the
coming months, with no less than five new games in various
stages of completion. First of these is Goal, a soccer game
developed by Dino Dini of Kick Off fame. From what we’ve heard
so far it sounds like a potential Sensible-beater, with
aftertouch, headers, scissor kicks and the ability to trap and
dribble the ball. The game will also feature two views of the
pitch; a close-up mode and more remote view can be toggled by
the player, or left up to the computer which will
automatically select between the two depending on
circumstances. A rather natty replay mode is also included,
allowing for rewind, fast forward and even frame-by-frame
advance, while a management element has also been catered for
which determines the ratings of each player in eight different
skills (pace, stamina, aggression, etc). All in all it sounds
just too good to be true but will it perform as well on the
day? Over to you, Brian... Comic-book genius Dave Gibbons has
teamed up with Lure Of The Temptress programmers Revolution to
provide Virgin with Beneath A Steel Sky, a highly stylised
100-odd location adventure, with a story line that (for once!)
Is genuinely gripping. Virgin boast that the game will 'really
be something special', and who are we to argue? Oh yeah, a
special A1200 version is also planned... Dune II is currently
in production, and the very able hands and minds behind the
project belong to Westwood Studios (who gave us Eye Of The
Beholder and Kyrandia).
Described as ‘a strategy-based resource management simulation with a heavy realtime combat element’, this is the second adaptation of Frank Herbert's best-seller (let's hope it's better than the first).
Five levels of 'beefy blasting action’ await your attention in Virgin's Apocalypse: a full- on all-out blastarama which sits the player at the controls of a sophisticated combat helicopter. Parallax scrolling, sampled multilayered sound effects and gameplay worthy of an arcade machine are all faithfully promised. Let’s pray that developers Miracle games keep their end of the bargain.
Finally from Virgin comes Cannon Fodder. Programmed by those madcap lads at Sensible Software, this one is expected to be BIG! 30 missions set over five different terrain types, sampled sounds galore and over 300 conscripts (many with different abilities) all conspire to provide some of the hottest and hardest sceen-based action around. Out in the autumn, our trigger fingers are already itching in anticipation... GETTING I THEIR AWARDS j ach year, the ECTS show hosts its own i special software awards ceremony. This show's bash was held at the Limelight Club, ! And was a birrova let-down to
be honest.
| We reckon this industry still needs a I 'proper', high-profile Awards Night something like the Oscars which would stimulate national media interest and act as a showcase for up-and-coming talent within the industry. Ah well, looks like we'll just have to make do with what we’ve got for the time being. So, in no particular order at all, here are this year's winners: BEST SOUND TRACK ¦ The Secret Of Monkey Island 2 Le Chuck’s Revenge (US Gold) BEST EDUCATION PRODUCTIVITY PACKAGE ¦ Where In The World Is Carmen Sandiego? (Electronic Arts) BEST ROLE PLAY ADVENTURE GAME ¦ The Secret Of
Monkey Island 2 Le Chuck's Revenge (US Gold) BEST GRAPHICS ¦ Alone In The Dark (Infogrames) BEST SIMULATION ¦ Formula One Grand Prix (Microprose) COMPUTE! AWARD ¦ Links 386 Pro (Access) LOG IN AWARD ¦ Alone In The Dark (Infogrames) BEST ACTION ARCADE GAME ¦ Street Fighter II (Capcom) ITALIAN GAME OF THE YEAR ¦ Street Fighter II (Capcom) SPANISH GAME OF THE YEAR ¦ Indiana Jones And The Fate Of Atlantis (US Gold) FRENCH GAME OF THE YEAR ¦ Alone In The Dark (Infogrames) GERMAN GAME OF THE YEAR ¦ The Secret Of Monkey Island 2 Le Chuck's Revenge (US Gold) GOING LIVE! VIEWERS AWARD ¦ Sonic The
Hedgehog 2 (Sega) MOST ORIGINAL GAME ¦ Alone In The Dark (Infogrames) BEST COMPUTER GAME ¦ Indiana Jones And The Fate Of Atlantis (US Gold) BEST VIDEO GAME ¦ Street Fighter II (Capcom) BEST HARDWARE I Super Nintendo (It's a fix! Worrabout the A1200?)
OVERALL GAME OF THE YEAR I Street Fighter II (Capcom) SOFTWARE PUBLISHER OF THE YEAR I Electronic Arts My mind was a turmoil, my stomach held in a tight knot. It I hadn't been too nervous to eat this morning. I'd probably have soiled my underwear.
Whatever they say back at Mission HQ. No amount ot training can prepare you for this.
'Kshhhh... we're over enemy territory Sir... shkkk'. I'll never understand why Military Issue radios sound so blooming bad.
My navigator sits a mere ten feet away and I can hardly hear him above the constant judda-judda-judda of the rotor blades, yet our Sony remote-control portable CD system picks up broadcasts from all over the country with crystal clarity. Releasing the joystick, I casually point the infra-red controller at the unit and press 'play'.
Sony i remote- control CD ghettoblaster and ten copies of Desert Strike must be _ You know that day destroys the night’... The choppers have changed since Apocalypse Now. But the music's back in fashion.
... night divides the day...' A flash of sunlight flickers on the ground.
The barrel of a gun or something less sinister? If only the desert sun wasn’t so bright... ...try to run... Oh my God, it’s an Iraqi with a bazooka.
ARM CANNONS Click click click. Oh no.
We re empty!
... try to hide ... Kshhhhh Bandits at One O'Clock, Sir Shikk'. I know, you fool, I can see him!
Pull back. PULL BACK! Incoming missile, take evasive action... we re hit!
... break on through to the other side'.
'Turn that noise down' said mum, giving me a look more evil than even Saddam could manage. Since you won that CD ghetto thingie in that Desert Strike competition we aven't been able to ear ourselves think' (you wouldn't believe it was HER tape I was listening to, would you?).
And turn that bloody game off! We bought that computer to do yer omework on. Not play elicopter games'.
Could YOU blast your way through the evil dictator's forces while listening to your fave raves on an ace remote-controlled CD ghettoblaster? If you think you've got what it takes, just answer this simple question... Answers on a postcard, and don't forget to slap your name and address on too. Send your entries to: JUST DESERTS COMP.
AMIGA FORCE, Impact Magazines. Ludlow.
Shropshire SY8 tJW. And make sure it arrives by 30 June 1993.
Later this year one of our readers will be invited to go on a holiday of a lifetime
- to just about anywhere in the world.
It could see you basking in the Bahamas, or cruising in the Caribbean. It could be ambling around Australia, or night-clubbing in New York.
Even trekking in Tibet, or pottering around the Pyramids. Literally, the world is your oyster !
It could be a holiday for one. Or for a whole family. Just as you wish
- providing the total cost comes to no more than £3,000.
How do you go about winning such a fantastic invitation? Simply by completing the coupon opposite and handing it in to your newsagent. He will then enter it for this unique competition, in time for the draw which will take place on July I 2.
If you win you will be asked to select the holiday of your choice from any you see on offer - either nationally advertised or available from your local travel agent. There will be absolutely if no restriction on the location, or the company you choose to provide the holiday.
It will be entirely up to you to decide which is the right holiday to suit your tastes.
And that's not all. As a thank you to your own newsagent, we will also be sending him two free tickets for a fabulous holiday in Paris, staying at a top hotel, going on a grand sightseeing tour and taking in a spectacular show at an exotic night club!
£3,000 could take you here.
...or here... ...or anywhere!
AND IF YOU W I N, THERE’S A HOLIDAY WHICH MAGAZINE FOR YOU?
ACORN - One of Britain's longest-running computer magazines. Acom CompuPng (£2.95) is the pre-eminent choice for users of the Archimedes and BBC Micro.
COMMODORE - Three magazines serve the dedicated Amiga fraternity. For games players there is Amiga Action (£3.95) and AMIGA Force (£ 1.95). while Amiga Computing (£2.99) covers every aspect of this versatile machine. Owners of the C64 will find all they need in Commodore Force (£2.95). ATARI - For the Atari ST enthusiast there are three magazines - ST Action (£3.95) for gamers, with Atari ST User (£.3.40) and Atari STReview (£3.50) satisfying the more general ST owner.
NINTENDO - The whole of the ever-expanding Nintendo scene is covered by N-Force (£. 1.95), while dedicated fans of the Super NES have Super Action (99p) and for Game Boy freaks there's GB Action (99p).
PC - Most dynamic newcomer on the PC magazine scene is PC Home (£3.95), covering both business and leisure interests.
PC Today (£3.95) is devoted to supplying practical solutions for the small businessman.
SEGA - All the Sega games machines have their champion in Sega Force (£ 1.95), with Mega Action (99p) serving the needs of Mega Drive owners (to be launched on May 20).
I wish to place a regular order for the magazine(s) I have ticked below: Please enter this form in the Europress Dream Holiday Competition 3 Acorn Computing 3 N-Force O Amiga Action fl Sega Force 3 Amiga Computing n ST_Action 3 Amiga Force 3 ST Review 3 Atari ST User fl Super Action ? Commodore Force 3 PC Today 3 GB Action 3 PC Home 3 Mega Action UVOPRESS GROUP OF COMPANIES BIG KIDS We bought an Amiga 600 tor our kids tor Christmas (we all love it!), and with it we received ten tree games, one ot which was Dungeon Quest by Image Tech. We re megastuck on the drawbridge on the second disk!
We've punched in every question we can think ot, but to no avail.
On our way we've picked up a playing card, a coin, a bookcase, a sword, a shield, an adventurer's flint, a candle, a torch, a silk rose, an emerald ring, a code wheel and a bag ot dragon nip. We've used the coin to cross the river in a boat, and used the code wheel once.
Tea keeps being mentioned and tea leaves, a clue, but we've no idea why. We’ve asked our triends and at the local computer shops but no one has even heard ot the game. It would be brilliant it you could help us as we have been playing since October and are desperate to linish it.
Ray Margate A family, Bramley PS. We think your mag's great, and sorry it's such a long letter.
¦ Yet another cry tor help anybody got the answers?
Steve Could you please tell me where I can get decent PD software, demos and utilities, as I can't find anywhere that sells them? Can you please reply, as I'm desperate to get some PD software?
P Oswell, Chadderton, Oldham ¦ Every month in AMIGA FORCE we run a PD section, and each column contains several contact points', usually giving the addresses of any PD companies whose games we re featuring (we don't cover utilities as we re a 100% games-only mag). Send an SAE to any ot them and they'll happily post you their catalogues. So tar we've given details on: Binary Zone. 17-Bit Software. Dataclan, 16 32 Club, Roberta Smith PD, Boot-Up PD and Deja Vu (the addresses of which are in the post to you as I type). It anyone knows of any more or it you ARE a PD company and don’t already
submit disks to us for evaluation we’d be delighted to hear from you.
Steve SIMPLY STREETS AHEAD In Issue Three you said the dragon punch for Ryu Ken (Street Fighter II) was hard to execute it isn't. All you do is pull down on the joystick for two seconds, push up and press the fire button. Easy huh? (I think it’s the dragon punch anyway)... By the way. For the car smashing it’s really easy if you're Blanka just move to different ON 7HE PULL Correct me if I'm wrong, but don't you pull back on an aeroplane joystick to climb, and push toward to dive? Then why does the Quickshot Aviator stick work in the opposite way to a real one? Is it technical?
Can I alter something to put it right? Also, I only ever use my A600 for games, especially simulations. Would a memory upgrade be of any benefit, and if so, in what way? Finally, why do programmers use mouse control instead of joystick even when the latter is more suitable, eg in Epic?
I'd be very grateful for your comments and congratulations on a great mag.
Brian Mitchell, Stoke on Trent ¦ Aha! An interesting letter at last. After a quick call to Quickshot I managed to glean the following info: First off, you've bought a dud! Yes, a very small number' of Aviator joysticks were found to be faulty and, unfortunately, some of these escaped onto positions around it and electrify yourself.
Martin Hawkins, Solihull, W Mids PS. I like the games with your subscription offer.
¦ Cheers Martin, well worked out. According to the instructions that particular move is awkward in the extreme and. Since your method appears to work perfectly, perhaps that is why we never actually managed to execute the move properly. Anyone know of any other moves that aren't included in the struccies?
Steve LOOKING FOR SOME ACTION?
Dear Sirs, I am writing to complain about the amount of advertisements in your magazine. Last month you printed Action Replay cheats, but this was quickly dropped. Please would you include this feature in future issues.
These are some of the games I need help with on the Action Replay Assassin, Lionheart, Alien Breed. Project X, Wollchild.
5iV5 MY XzGAX&v TO SONDI1 First of all, let me extend my congratulations on a great new mag. I bought Issue 1 and was thoroughly impressed. Your magazine only costs $ 6.45 here, and the others retail from $ 12.95 and upwards. Is your magazine issued monthly? I hope so. Your tips section is phenomenal, keep it up. My only gripe is I you don't cover the new releases as much as you could, and many here would rather not see reviews of PD stuff as most of it is naff anyway. I'm also hoping your later issues will include a letters section.
, AF JUNE 1993 ISSUE SIX And now my request for help. I am in desperate need for some kind of cheat on Persian Gult Inlerno. Sure, the game’s not one of the best, but I’d really like to finish it.
Also, I'm having continual financial problems with The Manager a huge influx of cash would make my day. Finally, could you also print how to do some of the fighter’s special moves in Street Fighter ID The manual is just too complicated to follow; eg Ryu's power ball' and Guile's 'sonic boom' I just can't do them!
Anyway, I hope you can solve some of my problems and I can't wait for Issue Two to hit the shelves here.
Adam, NSW, Australia ¦ G'day, cobber, glad you like the mag. If anyone can help Adam out with the games he's stuck on, please do I'll plonk any tips in the Tips Bits section, okay? Oh yeah, we only cover the very best PD games each month, so if you're strapped for cash at least there’ll be one decent blast on offer... Steve the shelves before the mistake was spotted.
Your stick should, of course, respond in the way you expect it to (ie 'back' for 'up' and 'forward' for 'down'). There are two options open to anyone who's purchased one of the ill-fated first batch. You can either dismantle the device yourself and simply swap the wires over at home a ‘very simple procedure', Quickshot claim or return the faulty stick, along with a brief accompanying letter detailing the problems (and clearly stating your own name and address) to: Graham Walker, Quickshot Europe Ltd, Tariff Road, London N17 OEH. A replacement will be sent by return of post, at no extra
cost, and Quickshot would like to apologise for any inconvenience caused.
Okay, you’re forgiven... which, while helping A500 owners who also own one ot Datel's little marvels, is wasted space tor any A600-owning readers (there's no port on the A600 which will accept the cart) or A500 owners who don't have a cart. Obviously, you’re one reader who definitely benefits from the column, and as such I'll make you deal: If I receive over 250 requests demanding that the Replay feature become regular, I'll do just that.
If not it'll remain an occasional drop-in'... it 250 readers write in to say drop it completely', I'll have to comply. Comprende?
Steve CHEAT CHATTER IF AN TONE CAN,., TURRICAN!
I got the first issue of AMIGA FORCE and tried the cheat for Turrican 2. Lo and behold, it didn't work. I kept trying tor ages but it still didn’t work! Can you explain this (preferably by post because I sometimes forget to buy AMIGA FORCE)?
Mark Boharroll, Burnham on Crouch, Essox I'd like to know it I can send in cheats it they're not intended tor the 'Tips Bits’ section? If so, please could you print your address in the next issue?
I have some cheats that may prove crucial to fellow games players. The first is tor Shinobi (another good budget game). On level 2-4 when you get to the boss, a helicopter, pause the game and type: Trolls, BC Kids and Joe And Mac.
Lee Mir, London ¦ When you complain about the 'amount of advertisements', I assume you mean that there are loo many of them, and that the Action Replay feature was dropped in place ot a last- minute ad. Well this isn't, in fact, the case. The Action Replay feature is an occasional item imomow's ROTIES helicoptertootoughforme. When you die you'll be transported to the next level. This cheat didn't work on my A600: I think it might be something to do with the fact that I don't have a numeric keypad. Another thing to pause the game use F10, not P as it says in the instructions.
In WWF 2 European Rampage, when fighting any opponent, pressing F10 ten times freezes the opposition. You always win.
If you want infinite lives for Turrican 2 you load the game and when it says press fire, don't instead, press: FIELP, 1,1,4, 2, Esc, Esc, Esc.
I've just bought the game Future Wars tor my Amiga 500 and am having difficulty in getting anywhere.
Not being one to read the manual, I immediately set about trying to save the world without the faintest idea why, never mind how. After I'd entered the building through the half-open window and collected the key. The insecticide, the plastic bag and tilled the empty bucket with water trom the tap, I found that I had a few problems. I can't get out of the room! I've tried everything, including using the insecticide on the boss, but to no avail. Eventually I actually resorted to looking at the manual only to discover that it gives you step-by-step instructions on how to get to the door and then
says that you should carry on from there, exactly where I’m stuck!
I know you must think I am a complete dunce but I’m at my wits' end. Please could you help by printing my letter, or at least the relevant part, in your Tips Bits section?
D J Wicket, Umeever, Derfay To get back power in a one-player Street Fighter II match, move the pointer over Blanka and type PATIENCE. Press F10, and there will be no red on your power bar.
To skip levels on Terminator 2 pause the game, press all the keys and resume play.
Esc now skips levels.
The winning code on The Addams Family is BLJ12. Choose the letters carefully by selecting the password option, entering the code, then starting the game.
Can Swiv be bought for the A600? It so.
Where?
Why don't you have demo disks on your magazine? Finally, why did Kixx make Turrican 2 it it's the same as its predecessor? Sorry about all the questions, and I hope you like my tips, Kevin Dickinson, Prestwick, Manchester ¦ A tad long for Tips Bits and, since I've played this one a bit myself, I'll help you out here. Basically, you need to get into the room on the right (not the boss's office). To do this use the full bucket of water on the door to the office. If you do it correctly, you'll see that your character places the full bucket atop the door (which is ajar). Now when you attempt to
enter the room on the right, the boss comes out and gets a soaking... enabling you to slip in and see what's cooking (although it doesn’t lead to a kitchen). This should see you firmly on your way, although if anyone has a complete solution I'd be grateful for it... Sieve PS. I like your magazine, it's just the right price and you get a good read! The cheat cards are a very good idea.
¦ Thanks tor the tips. Kevin. I've left them in your letter as an example to other readers all tips are gratefully received, just send them to the usual address. If we can't use 'em tor our Cut-Out N Cheat section (most of which are provided by readers, ta very much!) We'll bung 'em in the Tips Bits section. Tips Bits isn’t reserved exclusively for solutions that have ¦ Er, yes. You're right, we got it wrong.
Kevin Dickinson trom Manchester (see his letter somewhere in this section) has sent in the correct cheat, though, so why not try that? Flad you enclosed a SAE I would have gladly posted you the cheat as you didn't, I haven’t. Besides, how dare you miss an issue of this esteemed organ!?
Stave already been asked for... if it's a tip we ll use it.
Now for your questions: An A600 version of Sw V IS available, check with your local stockist for further details, but don't torget to stipulate the version you want. We don't have demo disks on the cover because (a) we think they're a waste of time, and (b) we think they're a waste ot money! We only cost £1.95, and that's because'we don't carry disks.
Okay? And Turrican 2 is NOT the same as the original. It's very similar, of course, buf sufficiently different to warrant the asking price... if you liked the first one. In tact, we reckon the sequel just about has the edge... Steve A WEAK POUND Your mag is great, excellent etc, BUT... in Issue 1 you said you wouldn't review a game in AMIGA FORCE unless it was good. You did tor example. WWF 2.1 think the ones that aren't up to scratch should be put in a column called 'The Ones That Didn't Make It’, with a percentage beside each one.
Your tips are good but they're for games I don't have! Poor old me, a 12-year-old Amiga freak who wants lots of good games, but only gets £1 pocket money per week! Lite isn't fair, is it? Tell Oli Frey to keep up the good work.
What should I say to my classmates when they bug me tor talking about my Amiga and Sensi Soccer 92 93 a lot? By the way, I didn't enter the Sensi Soccer competition coz I'm too good (8-2 against Turkey, for example).
Gibi! Scone, Scotland ¦ The lead singer of my all-time tavourite band is called Gibi, though he spells it differently.
Anyway, bad games. You're right, we were going to avoid reviewing what we considered to be dull software, but public opinion made us think again. So now you can expect to read reviews ot EVERY Amiga game release ¦n ¦ ISSUE SIX I JUNE 1993 AMIGA FORCE (although we'll only donate loads ol space to the games we reckon deserve it).
I should have serious tantrums about your pocket money it I were you. One pound a week is a disgrace! Do any other readers aged ten or above receive such a pathetic sum? I d be fascinated to hear maybe we could have a stingy parents chart, or something. Oli says I intend to!' In response to your words of encouragement, and just tell your friends at school that if they think your Amiga's funny, they should wait till they see your piggy bank!
Steve GET OFF MY BACK!
As many others have said, congratulations on an excellent mag. However, I would like to make a complaint as well.
I've just bought Issue 4 of your mag and was delighted with the excellent Lemmings 2 poster.
I know just where to put that on my wall, I thought, but then I turned the page. Scream! If I tore out the poster. I'd have to lose half of The Chaos Engine and Big Box 2 reviews! This also happened in Issue 1 the Gods poster had part of the Ell solution on the back. I tind this very annoying. Please could you put advertisements on the back instead of something which can be kept for future use.
Secondly. I think this business of giving games a percentage is a good idea, but (as it says in the survey) you should do a percentage for each aspect of the game, graphics, sound, gameplay etc. I also think that if you do decide to have percentages, you should still have different people giving their opinion on the game as this gives a broader view to the reader.
Anthony Edmondson, Accrington, Lancashire ¦ Fair point about the posters, Anthony, but what can I do7 Advertisers simply will not buy space on the backs of posters, and without ads the cover price would have to increase Dear Steve, Aaarrgh! I can't believe the bodge-o-matic’ cure you published in reply to Paul Fowling’s letter in Issue 4! Bend skew-whiff modulator pins with a biro! That's the surest way to get all of the pins bent, misaligned or broken (as an electronic technician I should know). The disclaimer you published won't stop some less technically qualified persons doing lots of
damage trying to 'repair1 a bent pin. Here is a qualified view of how to cure a slightly skew-whiff pin or two: Cardinal rule with plugging unplugging any connectors on your Amiga computer system is always, repeat ALWAYS ensure the mains power is switched off and disconnected.
(1) These pins are quite brittle too much bending and they snap
off, requiring a complete (and expensive) plug change.
(2) The best way to bend a pin straight is by sliding a small
tube over the pin and easing it . _into position. You can get
an appropriate tube by removing the cotton end from a J tip.
As the body is a plastic tube.
• Slide the plastic tube over the bent dramatically. As such,
something has to give this month it was the poster itself!
Check out the new ratings systems, which have been in place
since last issue, and you'll see that you weren't alone in your
opinions. .. Stave TWELVE HUNDRED HEADACHES I got an Amiga 1200
for Christmas. I'd heard from friends what a powerful and
totally excellent machine it was. So I parted with my
hard-earned dosh and Christmas money, sold my sad ol' Sega Mega
Drive and bought one.
The only problem is I'm now wondenng if I made the right decision. I recently bought the excellent Lotus 3, but much to my dismay it wasn't compatible. I also tried Lotus 2, Speedball 2, SwrV, Lotus Esprit Turbo, Street Fighter II, Jimmy White's and quite a few other titles, but they didn't work either. I bought a disk from a PD library called a Relokick which downgrades the Amiga, but this doesn't seem to make a difference.
Please could you tell me if there's a way of getting these games to work on my machine, as I'm getting sick of being told what I am missing by my A500 and A600 owning friends. Also, do you think any of these games will be converted onto the A1200?
Robin Foster, Thame, Oxen ¦ This issue's special A1200 software buyer's guide should pep you up no end. Robin, but what I can t understand is how some of the games you mentioned haven't worked has anything loaded up successfully on your machine? We've been playing Street Fighter II on the office At 200 for a while and never had any problems. All I can suggest is that you return the machine to the retailer and have them check it out... some of the early A 1200s had minor faults which Commodore have done their best to remedy could be that you've bought one of ’em.
Steve & pin and gently ease the pin back into place sai (the key word is 'gently').
Apparently A500 modulators are as common as rocking horse excrement so take great care of yours!
I'd advise readers with power plug or socket problems to take their Amigas to a repair shop.
A friend in the trade says jiggling' the power socket is the numero uno way to give your computer a terminal case of death.
A good tip is to have a ‘permanent' set-up for your system, where you don't have to unplug it all each time you’ve done with using it. This is a far better way to use it and reduces the likelihood of strain on the various connectors.
Sony to go on, but your cure' could cause readers to do major damage to their machines.
However. I do like your mag. Only ten pages of adverts, extremely bright visual pages, no expensive, boring coverdisks and squillions of hints tips maps and cheat cards! Perfick!
Dave Shreeve, Eariham, Norwich Er, thanks Dave. Never will I babble techno-tips in the mag again. Promise!
Steve TIPS BITS ¦ On Harlequin. I’m stuck on the Dream Mile. It's a real nightmare (isn't that a bad joke?). Could anyone give me a cheat or solution?
Sam Harrison, Coventry You're damn nght it was a bad joke can anyone help this sad individual?
¦ I am a Dizzy fan who loves Prince Ol The Yolktolk Trouble is once I've given the motor to the ferryman and I've got the thom from the lion, the boat moves too fast for me to board it and I can t gel back to the castle!
Robert Langley, Gateshead A Tyne A Wear Alnght Rob. Brace yourself. It IS possible to catch that boat, only your timing has to be pixel-perfect.
Just grit your teeth and keep trying, even if it is eggceedingly frustrating!
¦ Loads of people seem to be stuck on Shadow Ol The Beast 2. So we re eternally grateful for these tips from Andy Ratchford Silly boy forgot to include his name and address, though, so his free issue of AF6 stays in the office1 Adam Walczak also sent some hints for the same game, although they weren't as comprehensive thanks anyway, I j Adam.
After entering the cheat (ten pints), go left until you reach the man saying HELP HELP. Rescue him, let him finish what he's saying then type TRAPS. He will tell you which lever to pull. Go down the branches and take first left a flyer passes over you. Go back and kill it before it cuts the rope. Wait at the end of the platform for the man with the rock with spikes, kill him, go left again running through the traps. Kill the other flyer, get the key, go left and up the rope. Use the key on the door. Keep going right.
NOW pull the lever as instructed and go up in the cage. Go right to the chain, jump on it, go down, jump left and quickly flick the lower switch before going back up chain. Go right and get the key (I don't know if you need this) and back to the seesaw. Go left and use the levers to pick up the rock, drop it on the spike and push it onto see saw. Climb up the rope, jump off onto see saw and run to the cage. The cage takes you up to kill the monster.
Rescue the guard and he tells you the password.
To enter the goblin's cave you must go back past the men with spears. You see a thin line of slime on the ground jump on it. If you jump too high you land on a rock. If you jump too low it won't break.
PS. Does any one know how to give the money to the snail?
Oh, I forgot you need axes before you go to the goblins, they're up above you somewhere!
¦ Do you know any cheats tor Fantastic Voyage and Moonstone7 J Haigh, Rotherham.
PS. How about some more Action Replay cheats?
The only tip we can find for Moonstone is this: enter Stonehenge then click on strength' for an extra life.
Hope it's useful, and if anyone's got any Fantastic Voyage tips, you know where to send 'em... Get your queries AND solutions off now merit your envelopes Ups Bits and mail 'em to the usual address. If It carries on like this, expect a full page next issue... SOCCER KID HAS REACHED THE LAND OF YUMMY CHOCCIES +¦ YUKKY GREEN VEGETABLES...... BELGIUAAITO HELP HIM IN HIS QUEST TO FIND THE WORLD CUP HE ENLISTS THE HELP OF A WELL KNOWN BELGIAN DETECTIVE YES ’.COUGH:,THERE ISN'T MUCH TIME TO FIND ItiSPLUTTERIf TO MAKE MATTERS WORSE I'VE CAUGHT YOUR BAD COLD SNIFF c ACE OF GAMES 281 CITY
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FREE price list, New releases, Full & Budget games available, Extensive list.
Write or Tel Fax 10am - 6pm Monday to Friday MICROLAND BULLETIN BOARD SYSTEM I 0483 725 905 To View 0891 990 505 To Download Amiga shareware including files from the Fred Fish Collection plus lots more to download at V32bis, V32, V22bis, V22, V23, & HST 8 data bits, no parity.
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JOYSTICKS HARDWARE A600 Joystick + Mouse Mat £Phone A600 ......£ Phone A1500 & Software ...£Phone 1084ST Monitor .£195.00 GVP Series 2, Hard drive 52 Meg £350.00 1 Meg sims .....£24.00 Phone for Amiga prices. J TRACTOR FEED DISK LABELS Quktohof H----------------- Python Micro Switched Speedbng AutoAre ... Competition Pro Extra..... Mini Compeetrbon Pro. .. Maverick Autofire .... ZipstCk Autoflre ..... Intruder
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Ext drive ....£51.00 512K
Upgrade with clock ......£23.50 512K upgrade
no clock ..£18.00
1. 5 Meg with dock ..£79.00 1 Meg
Amiga plus upgrade ...£37.00 1 Meg Amiga 600
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populated ..£169.00 Star LC-
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by phone or post to: 54 Spring Road, Longton, Stoke-On Trent,
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cheques P.O's Visa Access Welcome ¦ the mlmimssMmMsiB amiga
mrngMmmmm FORCE guide to A12CC compatibility' aren t making
ridiculous claims about featuring every game ever g " t
impossible task, otherwise would I- s r comprehensive
guide to A1200 compatibility -c Obviously we haven’t had time
to test all these games we've relied heavily on intormation
from the software houses, who've tested the games for their
own records. Not all companies indicated whether or not the
CPU cache must be disabled before their game will load.
Wherever possible we've indicated when this is the case, but if your favourite blaster won't load even though the guide says it should, try using this method.
Even if your fave games seem completely incompatible, all is not lost. There’s a Public Domain program called Relokick that effectively downgrades your Amiga 1200 to a good old A500. Nearly all games load using this (the programmers claim 98%), though obviously they won't then take advantage of the machine's faster processor. Don't worry about it damaging your computer either its effects aren’t permanent!
Separate the guide from the rest of the magazine with a good, hard tug if it tears, rush out and buy another copy of the mag immediately. X
1. Turn on the A1200 while holding down both mouse buttons.
2. Select ‘BOOT MENU' and disable both the memory and the disk
cache, then return to the main menu.
3. Select ‘GRAPHICS MENU’, select original graphics chip and
return to the main menu.
4. Insert the game disk and select ‘BOOT’.
F| ...Take a I sharp pair I of scissors (if you're as clumsy as Steve, get an a(jult to help you) and cut along the dotted lines as shown... H ...and slap in a couple of staplos to V hold the whole thing in place. Hey presto, you've got a great guide to A1200 games!
Whole thing in half, making sure you've got the pages in the right order...
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MONTHS FREE P.D. AVAILABLE UNTIL MAY 31 FPD400 Assasins 42 (?)
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3Vz' DSDD Blank Disks SINGLE DISKS 99P 10 DISKS £6.99 25 DISKS 50 DISKS 100 DISKS £15.99 £29.99 £54.99 Lickshot Goldcard Our entire library of over 2000 P.D. Titles available FREE by method 2 with this card £9.99 Valid for life Lickshot Platinum Card Provides the same privileges as the Goldcard and also entitles you to a 10% discount on all purchases £19.99 G ¦ Boot-Up PD To list and review every game included on the single Mind Games disk would take a I the single Mind Games disk would take a great deal ot space, and an equally large amount ot time. There's a tair iew ot them; surprisingly,
the majority are ot a considerably high quality.
Crazy Pipes is a well-programmed version ot the classic Pipemania.
Directing the flow of water has never been such fun, and one of these needs to be HYPNOTIC LANH J jii J-j filled with a specific coloured sphere; achieved by placing two arrows to push the balls in the right direction. There's a set amount of points to earn before progressing to the next level.
Matters are complicated by creatures appearing and placing rouge arrows in the path of oncoming balls. More often than not, this inconveniences you by pushing the spheroids into the wrong pot.
Luckily, you've a limited supply of bullets to shoot them with and it's all At the end of the day, what is a 'tribute'? Is it a thinly veiled attempt to rip off another programmer's hard work and claim credit for a duplicate? Or is it merely bringing expensive (or unavailable) software to an acceptable price, while making subtle alterations to improve gameplay?
Hypnotic Landis thankfully the latter and if you're wondering, it's Klax that it appears to borrow heavily from. From the top end of the single-screen playing area, various coloured balls roll towards the lower area, where different buckets are placed. Each mouse- controlled, so their speedy dispatch is assured... at least until the action gets really frenetic.
Hypnotic Lands is a must-buy for puzzle fans, but if your attitude has cooled towards the genre (as ASSASSINS 59 ¦ Roberto Smith DTP This three- ¦ game collection's most Jr- enjoyable offering is the (seemingly) original Turbo Thrust It's a two-player-only game, requiring skilful timing and rapid joystick movement. The screen is split into two separate, horizontally scrolling areas, - in which the spaceships are placed. Holding down the fire button gives a fair old burst of speed; from thereon you're in an interesting head-to-head duel, slowed only by a considerable amount of careless
crashes. Luckily, the ships you pilot are indestructible, and your ability to finish the quota of laps isn’t hampered by flying into walls at huge speeds.
However, attempt to tly into a wall while controlling the strange craft in GX-200, and you’ll be confronted by a crude explosion. As well as being decidedly 8- ' bit in terms of graphical competence, there's also a distinct lack of gameplay to keep you occupied. Playing it is a simple matter of flying through the | maze-like levels, shooting the J occasional dodgy sprite and being careful not to collide with scenery. In fact, it's so bad that a passing Spectrum had a chuckle behind its hand before strolling off into the sunset, content BBBj with its lot in life... Finally. Leedings ' doesn't
take the path trodden by most tributes', be they commercial or not. It's a blatant rip-off ot the
* ,Lemmings theme 0 with a touch of ’ "VV _ . Sauce trom Bill's
r.',;" ¦; Tomato Game but I doubt the atorementioned titles
will have much to worry about. Leedings is too tiddly (in terms
of gameplay), too shoddy (in terms of graphics) and too boring
(in terms of The Gospel According To James).
However, it doesn’t go the whole hog by using miniature creatures plodding towards a seemingly inaccessible exit; instead, it has miniature balls rolling towards a seemingly... you get my drift? Even the powers used to manipulate your helpless subjects fail to bring a psychotic gleam to your eye.
However, credit where credit's due because the programmer does say that for a moderate fee, he'll send out a more up-to- date version, with better graphics and more screens (this one has a mere six). For rabid ¦ Lemmings fans looking tor a change, it could (possibly) be worth the cash. For I everyone else... Assassins tt59 isn't one ot the best disks in the series, •• JL ! With one enjoyable j game punctuated by . I: two mediocre. Get it '¦ V-' iVr- for Turbo Thrust ASSASSINS S ¦ 1F 3ft Ifs not exactly the most recent compilation they've done, but with the amount of requests we've had for
classic arcade titles on the Amiga, this earfy(ish) Assassins collection seemed to be the best one to offer the goods.
Hemroids is a curiously entitled Asteroids game, and a particularty good one at that. There’s not much more you can really say about it other than that... but what it does, it does well.
Coppers a mouse-operated Breakout done.
It's not the best you'll ever see, but neither is it the worst. As you'd expect, there are power-ups aplenty, but for some reason the extra level sets you're supposed to be able to load aren't on the disk. I'm not sure as to whether if s my copy at fault, or the fact they couldn't fit them on. Still, it's a dam good bit of block bashing, and a worthy inclusion.
Mr Wobbly Leg Vs The Space Invaders is apparently regarded as a classic on the PD circuit as Ian Osborne said in Issue 1’s Going Public, it's difficult to see why. Rather than just duplicating Space Invaders, the programmers have made it so that you have to run Mr Wobbly Leg across the bottom of the screen, collecting various ¦ 17 Bit Software IMI any ol you have seen Columns on the Mega Drive, you'll know what to expect I from Klaktris. It s a game of different coloured blocks falling into a well (of sorts).
You have to line them into groups of three so they crumble... dam, how DO you describe a variant of a variant (Columns itself is a trifle similar to Tetris), trying not to use the words you've used before while explaining other, similar games? To put it in a nutshell, Klaktris. Although named terribly, is a right [ riveting puzzler that'll hook some, and leave [ others thinking why?'.
Items to improve your craft and personal status'.
However, while you're doing this, Space Invaders fire upon you with relentless intensity and, horror of horrors, you can't fire back... Once you’ve died a few times, you finally get to take on the Space Invaders, and give the swines a few bullets in the kisser for your troubles. It's very well executed, though hampered by the almost endless trek it takes before you get to see some real action.
Mr Brick is a platform game with distinct Manic Miner overtones, though not half as good. Fiddly controls and dull graphics do little to keep you amused. I'd say its total lastability is roughly around the five-minute mark.
Finally, there's E-Type Asteroids, another Asteroids clone (obviously), only this time the programmers took the time to soup it up with different levels, sprites and collectable weapons. It doesn't really add much to the theme, though, as they've done the dirty and ditched the wraparound play area and replaced it with a scrolly one.
E-Type Asteroids is fun to play for a while, but its main fault lies in the fact that its a simple task of collecting a certain amount of mystery objects to advance onto further levels. Even destroying asteroids isn't really necessary and if thaf isn't blasphemous, I don't know what is!
If you want classic arcade games brought to your home, you’ve got four prime examples on one cheap disk in the form of Assassins 25. If you want originality, look elsewhere.
1 7 BIT SOFTWARE 1 st Floor Offices 2 8 Market Street Wakefield ME22DH Ham n' Eggs! A quality PD library! Send an SAE and a request for a catalogue, and I’m sure they'll send you one... ROBERTA SMITH DTP Orders (or catalogue requests) can be sent to... 190 Falloden Way Hampstead Garden Suburb London NW11 6JE Disk and duplication cost a trilling 90 pence, with a 50p charge towards PSP. Yahoo!
DEJA VU 7 Hollinbrook Beech Hill Wigan WN67SG Deja Vu only deal in Licenceware, so it's £3.99 for disk and duplication, with a 50 pence PSP charge. You can't say much fairer than that, can you?
BOOT-UP PD 30 Sunnings Lane Upminster Essex RM14 2DQ A £1 charge for the disk with the only additional charge being the price of the stamps? The world s going mad, my friend.
¦ Phew, just made it. After crawling back across the Channel on two engines, our heroes crashland back on the shores of Blighty.
¦ Check out the boys. Worra great bunch of lads, eh!
Available selection consisting mainly ot girls in various states ot undress. Clicking on the crew icon brings up a nice sepia-effect 'photograph' of the chaps in front of their machine. From here you can view each mans service record, abilities, and edit names.
When happy, it's time to tackle your first mission. You'll be given a number of briefs: decide which suits you best then you're presented with a film of the target v taken from a reconnaissance plane. Studying this carefully is important, so you can I recognise it easily when you get there.
Microprose, £34.99 The latest epic simulation to take off from the ever-productive Microprose hangar turns back the years to 1943. The big fight is in full swing as Hitler's armies amass for , the planned invasion of Britain. Armadas of allied bombers fly night and day attempting to break the German war machine, or at least buy a little time to prepare for the inevitable.
With the RAF handling mostly night-time operations, daylight raids are the main responsibility of USAAF squadrons based in southern England, spearheaded by the aptly named Flying Fortress'.
BJ7places you in command of one such airborne arsenal, complete with a full ten-man crew. The duties of each man, be they gunner or radio-operator, must be learnt inside out if you're to hit your assigned target(s) and get home in one piece.
However, prior to the action you get to customise your plane in true all-American boy' style: decide on a suitably saucy name and choose a nose illustration from the game off very limited v appeal I . The flight commences 1 with a view from the pilot’s 1 seat, your first job being to 'get the engines going and taxi out onto the runway. Taking off is, as with most flight sims, relatively simple just increase throttle to the max and pull back on the joystick. When in the air, quickly get into formation with the other planes (each mission involves three bombers, two under computer control) for
the trip across the channel.
Tails off Packed with excellent ditties (especially the outstanding title tune, soooooo atmospheric!), superb static screens and all backed up by a manual of which Shakespeare would have I (Right) There they go, on their way to war. What a glorious sight.
(Below) Here you can see the success rate of your bomber with a complete record of missions flown.
Been proud, St 7 maintains the facade of a real gem. All the touches combine from the off, to draw you in and create a real sense of interaction. With the vast number of external views available, you get the feeling you’re looking at the ultimate flight sim.
Sadly though, beneath the polish and bravado. St7disappoints big-time. Despite the amount of technical depth within the game, there's startlingly little to do. Set course, fly to target, drop bombs, fly back.
Occasionally the odd German fighter shows up to cause some trouble, leading to the player dashing from turret to turret in a combat sequence owing more to the shooting gallery Op Wolf genre. In-flight interest is hardly increased by largely barren landscapes a few mountains wouldn’t have gone amiss. The instructions claim it’s possible to fly low and navigate by landmarks. Pah!
Anybody who's able to distinguish between one innocuous black line and another is a better man than I!
The depth and realism of the simulation is not in question, the problem lies firmly in the lap of its subject matter. With this level of accuracy, we re left with a game of very limited appeal. Enthusiasts of the period and total flight-sim freaks are the only people likely to get anything out of B17.
aiy M TIP TIME! Learn to switch quickly between crew-members, especially during combat. Make use of the autopilot.
Li I. W ¦ (Above) Steady, steady, left a bit, right a bit, steady, BOMBS AWAY.
(Below) Relax, grab a little popcorn, and take a look at some cine-film footage of your assigned target.
r
4. J Don't get me wrong, I love Microprose | games. As far as
flight sims are concerned the sun shines out of Bill Stealey's
backside, but unfortunately B17 Flying Fortress finds
itself firmly in the shade, eclipsed by previous offerings.
The game oozes depth, but in all the i wrong places. It demands the same skills needed in a WWII bomber pilot, especially discipline in not breaking formation and doing your own thing (the results would be disastrous), but in gameplay terms you’re left with too much faffing about and no sense of freedom you're just carrying out Bomber Command’s orders, the game almost playing itself in places.
If you're an aircraft enthusiast with an interest in the period, B17s for you the presentation and attention to detail is phenomenal. One or two of our competitors will no doubt say it's for anoraks, while raving about the 3,876th version of R-Type over | the page. At AF we re not so patronising, but we have to point out it's a very specialist interest sim. Personally I'd rather fly a fighter escorting the lUMl
* r“" ¦UniMK B-l 7 FLYING FORTRESS MICROPROSE £34.99 1 PLAYER
FLIGHT SIMULATION ¦ I ¦ muz ¦ ¦ ¦I ¦¦¦ ¦ ¦ ¦1 if | ¦ ¦ ¦ ¦I ¦
Mb speedy platform land, brimming with colour, fruit, and
cutesy baddies. The idea being to collect all the coins found
dotted around the level, thereby opening the level exit. Most
nasties can be killed by jumping on them but things are made
easier by locating destructo-spod, a curious green creature
who, when thrown, kills enemies on contact. Also available are
wings, enabling froggy to fly a short distance, and plenty of
Lucozade to top up that all-important energy bar.
With six worlds, each comprised of four sizeable levels. Superfrog offers very respectable VFM, though there are no historical gaming breakthroughs. A Froq fruit-machine subgame after , every level breaks up the And proceedings agreeably, also ¦mind 1 9'v'n9 you chance °f Ouria I boosting your score and hq J winning bonuses. The w option of an easy mode rOW | ) allows you to become J " J familiar with level
- layouts, but real fun is derived from the normal game in which
Supetfrog dashes and skids around like there's no tomorrow.
Another welcome addition to the formula is the inclusion of
level codes lo avert the boredom of playing through stages over
and over. With a little mapping thrown in for good measure,
this is one anybody can |_____ | enjoy. Jolly frolics, if a
ladfpolej derivative.
TIP TIME! Running into some walls opens up secret passages to treasure rooms, so keep trying it.
After the amusing (though less than awesome) cartoon intro you're plunged into another super ¦ Neat touches abound in this leap around 'n' grab everything platform caper.
The screen on the right is just such a clever graphical device we simply had to show it to you!
¦ Below: The inter-level fruit machine can award extra lives... but there's no nudge feature as stated in, ahem, a rival mag. Maybe if they'd played the game (not just the demo!) They’d have got it right!
¦ Talk about derivative! Superlrog borrows ideas from virtually every platform game going. Collecting coins, a sort ot yo-yo, and jumping into mushrooms etc to reveal hidden coins is vaguely reminiscent of an Italian plumber's exploits, while the high-powered springs, tubes that suck you up, and (obligatory) balls on chains bring to mind a certain hedgehog. So it's crap, right? No way! The programmers quite happily admit it’s intended to be a ‘classic example ot the genre' and it really is. There are one or two irritations, like the way you can fall onto instantly lethal spikes after
hitting a nasty in midair or after jumping into the unknown. On the whole, though, it's extremely playable stuff, with plenty of new features on each world to keep you interested. The addition of pass-codes avoids the , , repetitive frustration of other platformers, prolonging long-term IBIH appeal. Fun, funny and furious, this is a prince among frogs. AA ipSsJ ¦ The springs can elevate our hero to inaccessible parts of the map... if you bounce off this one, though, you'll find a nasty surprise at the top. Ouch!
¦ Head-butting walls is essential hidden passages abound, taking you past obstacles like these... ¦ Forget innovation and originality playability is the name of the game!
¦ ISSUE SIX M JUNE 1993 lAF Dreary, washed-out graphics do their level best to remove what little attraction this simplistic platformer holds. I’m not saying it's dire by any stretch, there's just so little variety in the gameplay. Hidden bonuses make careful exploration a little more rewarding but a lack of passwords mean much trudging through already fully explored levels. This wouldn’t matter with thrill-a-minute action, but duffing completely dense baddies attacking in the same patterns every game gets seriously repetitive.
Nice level-end guardians help proceedings, but not to the point of saving an occasionally boring, always average title. ¦ I p'JLL !Uir_ CHUCK ROCK 2 - Fashion is a fickle mistress, and it looks as if her talons have temporarily spared the popular teenage magazines from clothing dilemmas, coz she's come to visit the world of computer games. Lucky old us.
Eh? No longer do we Press Fire' that's an old and outmoded concept, it would seem. No, these days we Press Start', even though we of the Amiga-owning fraternity aren't in possession of such a T button. If we re brutally honest, it s still the same old case of clicking the fire button upon which flkgpa| (more often than not) ;j_ ; _; ;J : you dive into distinctly consolesque platform games. Like Chuck Rock laVH manipulate the scenery to his benetit.
However, even better are the fantastic graphics, with some monsters over two screens high and flawlessly animated.
There's also a plethora of bonus screens to add a little variation not to mention the impressive end-of-level nasties.
Chuckling away To add spice, the programmers have incorporated several creatures or objects to help you get through the many levels. These range from dinosaurs that can be mounted and ridden on, to Reggie the Rock Eater who'll eat or spit out rocks to ensure a (relatively) safe journey for Chuck Senior's plucky son. You'll soon find that the little one's club is your best piece TTTTT- H weaponry, although how he manages to swing it is beyond me whatever he * been taking I some!
After the excellent (it inconsistent) Arabian Nights and the superior Lionheart (both reviewed last ish), Chuck 2 is up against some hefty competition. I'll disregard the plot, as no-one ever takes much notice of them anyway, and verbatum regurgitation isn't fun for anyone.
Instead, I'll just grab the tree by its lower branches and shout about Chuck 2, coz sadly it's not as good as I'd expected. It’s by no means terrible, but the simple platform action is just too easy to start off with, and too repetitive when you have to replay earlier levels.
Chuck’s got a lot in its favour though.
Novel touches include Chuck Jnr's ability to stand atop his club to avoid ground-based nasties, and being able to (occasionally) Graphically and sonically outstanding.
Chuck 2 won't hold the attention of most seasoned gamesplayers for very long. It’s got a lot of positive points, but ultimately the lack of level codes results in too much plodding through unimpressive early levels. As the game progresses, the standard of the platform action increases unfortunately, so does the difficulty. This aside, if you've got either of last month’s stormers (mentioned earlier) and are hungry for more bouncing and stuff, you won’t be too disappointed by Chuck 2. , ¦ Not a bad bounce, but soon becomes tiresome TIP TIMi Try exploring the levels (¦o| thoroughly to discover
lots of extra lives.
IP'.Tjrr the rising water a, Zeppelin Premier, £25.99 f you thought Lemmings were a bit thick, you haven't met the dim passengers of the SS Lucifer. When the ship is holed by an iceberg near Greenland, the fare-paying prats go berserk.
Instead of heading for the lifeboats, they invade the hazard-filled engine room where 70,000 gallons of icy sea water are pouring into the hull!
Personally I'd let the little twerps drown, but hero Kevin Codner is made of sterner stuff. On each of the 60 vertically scrolling levels, he jumps around platforms, climbs up ladders and swings on chains in his effort to save the passengers from a rising water level and other hazards.
Like Lemmings the passengers walk unwittingly into fires, steam jets and crushing pistons. To get them moving the right way, Kevin must press switches to operate conveyor belts, drop bombs to remove obstacles and even pick up crates with a magnet to form bridges over fires and icy water.
The passengers must be guided to the exit before catches up the only hope then is to throw them emergency jetpacks or, if all else fails, press Space to activate your only rescue dinghy.
That sinking feeling If this all sounds fun, that's because it is. Though not as fiendishly perplexing as in many other save-'em-ups, the more arcade-orientated levels are generally well designed. Early ones get you used to the controls and the basic hazard-avoiding tactics, while later ones give you little time to think as you must perform several tasks very quickly or you've had it. This is fair enough nobody likes a game to be too easy but it ultimately causes frustration.
Although the game offers level passwords to try and avoid this problem, I got fed up with the lengthy disk-accessing after losing all my lives.
It was then that I realised what a stupid idea this SINK OR SWIM ¦ Right: Turn the green boxes red to win!
Below: This is what one of the early levels looks like they get harder, though... ¦ Overpriced and weighed down by disk' accessing ¦ ISSUE SIX II JUNE 1993 AF was what's the point of going back to the title screen, inputting a password, only to return to the level you just , died on?! It'd be much J more sensible if you were ' allowed infinite attempts at 'each level, as in Lemmings.
This might seem like a minor flaw, but when you reach a really tricky level it gets extremely annoying, and severely reduces addictiveness instead of wanting to instantly try again, you wonder whether it's worth the bother.
It the game were utterly brilliant it might be, but Sink Or Swim really isn't that good.
,IL TIP TIME! To get passengers past crushers, switch the conveyor belt to reverse then only change the direction when it’s safe.
¦ And verily did a game arrive, offering many a happy hour of wanton saving or so it seemed. The people of the office where pleased, as it looked as if the demanding god of software publishing had smiled upon them, and their lusts for heroic antics could finally be quenched.
After first-hand experience of annoying flaws, the people began to wonder; could that be a feeling of hydrophobia arising from the pits of their souls? Granted, it was a mild case, but everyone soon decided that the watery frollics Sink or Swim offered where marred by frustrating gameplay and annoying design glitches. So they waved their fists at the sky and shouted Why can't we stay on one screen until we pass it? After all, we only have to disk access before re-entering the given password. Lemmings let us, J90PB1 and that's years old'. They had a LI Doint. Vou know... 1 ¦ Loriciel, £25.99
The main character in Entity just happens to be a busty young woman with very little clothing. But with gameplay this poor it's bound to have its fair share of knockers anyway. Whether you think it's sexist is irrelevant (personally I think it makes a refreshing change from all those muscle-bound heroes): it's pure pap.
If you're looking for crude humour, forget the graphics and take a look instead at the .
Simplistic action. On the first of five horizontally scrolling levels, the leather- thonged heroine (Anthemis) walks along, zapping dinosaurs and pterodactyls with her energy bolts. It's strangely reminiscent of that controversial (and equally turgid) oldie. Vixen only then the busty girl
- was armed with a whip. If ¦ The backdrops are fairly
attractive, but animation's a bit rough particularly on those
big superbaddies.
Anything's sexist it's the way most games with female stars turn out to be so dire!
Things get harder, but no more interesting, for Anthemis on lafer r levels where she climbs a mountain, wanders through a forest, delves into a huge cave, before entering the apocalyptic ruins. Firing power-ups can be ...... collected, along with temporary invulnerability and flight', while parchments show where pieces of a magic sceptre are hidden. This is needed to fight each end-of- level superbaddie the final one is the fearsome Entity itself.
Utter nonentity!
What makes Entity so frustrating is its unresponsive controls The baddies are hard enough to avoid (often impossible), never mind having to Lcontend with a dubious jumping method: if you don't instantly obtain the joystick diagonal, Anthemis leaps feebly up and drifts left right. This is bad enough when leaping between platforms, but incredibly infuriating when trying to jump the rocks over marshes one slip and you sink to your death.
After a handful of goes I completely lost interest. Apart from climbing the odd set of platforms, there isn't much exploration as you don't really have any choice where to go. Even the graphics aren't that impressive with simple parallax and fairly crude animation on most of the baddies. It looks very old hat especially when compared to the likes of Jim Power (also by Loriciel).
Some people may put Entity down as one of ¦ those French games that isn't !«?¦¦¦ T 'too bad but a bit weird I say it’s simply poor. TIP TIME! Be very careful when jumping over marshes: make Anthemis land on the middle of each rock or she may slip off.
¦ So much for the foxy main sprite, Entity plays like a dog: just endless trudging, shooting the odd baddie.
Admirable graphics and passable sound don't make a game; after all, you can only observe for so long before feeling the need for interaction. I've no doubt many Amiga owners will feel the same about Entity s scantily clad sprite; I'll leave it to you to decide what I’m implying there... In the long run, this shoot-em-up arcade- adventure hybrid offers little new or interesting on the playability front. Games that create situations where you're hit no matter how skilfully you’ve manoeuvred annoy me and Entity is a classic example of this woefully infuriating and unsatisfying category- If
you want a little adventure with your blasting, save many pennies for Delphine's Flashback the English version will be released this summer, and were really looking forward to it. Not so much that we'll review pirated copies of foreign | versions, but still, not everyone's as scrupulous as us, are they? I AF ¦ JUNE 1993B ISSUE SIX I rik»y chjujcnge Do mark, £25.99 I H ottom-draw Ivisuals are® complemented by equally lowly 1 playability ¦t k ts II Vl ' V L ) - )’ r J J £ S ~ a IS99H
G. PiAino 2: H. ¦ (Left) The All Blacks run the ball over the
line for an easy try no clever passing needed to bypass a
totally inept defence. You don't even need to try!
Must say rugby has never been a favourite sport of mine, ever since I was made to stand in a blustery field of a bitter November morn, an undeserving 14-year-old with goose-pimpled legs and growing resentment toward merciless games teachers. So, it was with more than a little apprehension that I undertook to review Domark’s latest sport sim.
Cup competitions, scrums, line-outs and conversion kicks are all there and, naturally, a two- player contest for J J real grudge • matches. During play, classic manoeuvres can be replayed in fast slow motion and even backwards if you wish. At any time match stats can be viewed, showing possession, successful tackles, etc in percentage form to give a clear indication of how play is going. So that's all fine and dandy but how well does IRC recreate the rough 'n' tumble of the real thing?... What a dismal offering this is! Minimal iresentation leads you into a game which phically astounds. An
astonishingly feeble hree-colour display for the match sequence, and how jerky? Especially considering no texture to the grass (giving a sense of playing in a strange other-worldy vacuum), it's just plain green you'd think the programmers could have got a few horizontal and vertical white lines scrolling smoothly.
How anyone can charge 26 quid for a game looking not unlike a ropey 8-bit'er from years ago is a mystery. Could it be that graphical frills've been sacrificed to produce a game of astounding depth, with dozens of play options, intricate passing and a myriad of options? You must be joking! Bottom-drawer visuals are complemented by equally lowly playability no passing is necessary, simply zig-zag your way to the try-line as the opposition's tackles fall aimlessly in your wake.
This is undoubtedly one of the worst Amiga games I’ve ever clapped my misty peepers on. Ludicrously overpriced when you consider the amount of quality software coming out for under a tenner, I wouldn't suggest even the most ardent of rugby fans part with the readies for a game offering zero VFM in all departments.
This is no sweet chariot, in fact i swings lower than Chris Eubank in abnormally irritable mood.
Simply zig-zag down the pitch to score a try every time!
¦ I reckon rugby league's a far better spectator sport than union, the latter featuring far too much kicking to touch. Nonetheless, Audiogenic's World Class Rugby showed union to be a very playable game with plenty of tactics and special manoeuvres. Sadly International Rugby Challenge does the sport no justice, reducing it to a meaningless ‘running the ball down the field' exercise. Once in possession it's all too easy to simply weave your way through the defence, as it's near impossible for your opponent (computer or player) to make a tackle. This is mainly due to unresponsive
controls: two players can’t even have a joystick each one must struggle with keyboard (tricky) or mouse (impossible).
Playing solo's no better as the computer teams are incredibly thick there's obviously nothing between their cauliflower ears! Add a mangled version of the hymn Jerusalem' and jerky scrolling to ¦ this concoction and you have one J '1 | very trying game. '¦1 ¦ (Below) Selecting your team for a friendly or to go on tour in exotic places that Judith Chalmers frequents in her tangerine jumpsuit.
Muu im mm V- J J ¦ E for achievement, E s for effort must I try harder! " ¦ Audiogenic, £29.99 World class? Pah! Anyone witnessing England's embarrassing performances in India will be shocked by that description.
¦ The fielding screen shows a player throwing the ball while the batsmen waggle to run.
(Above) ¦ The first ball is bowled to England by a fast bowler, waggling to increase speed. (Left) ¦ You can set fielding positions for each bowler.
(Bottom left) But if you think you could do better, this simulation offers you the chance to get 'Delhi belly' and the runs yourself.
Thankfully you don't have to play England the major cricketing nations are available, along with a World XI, all featuring real players with authentic batting and bowling statistics. Teams can be edited or created and saved to disk.
Run out 1 run out not out ;lbv b Jacob?
Not out bragges ERUhL fiChSOn] ncnoTT GUERS FLOWER ¦ Hmm, not bad. It's by no means brilliant, but it won't make you want to shove the disks up the programmer’s silly mid-off.
The animation's outstanding and the graphics are tastier than a cucumber sandwich with the crusts cut off, but the amount of waggling involved left me stumped for words. The way the fielders throw the ball to the wrong wicket when going for a run-out is infuriating too my language was cruder than an MCC tie! It’s not a bad representation of the sport, but maybe crick- |a__| et isn't the best game to Ibftill mputerise. ¦ BMHEHEiEitSEEJnC
H. Gattin.g Fair brother ¦ Bowled out! The ball just clipped the
off stump. (Above) 11 Players Selected GRAHAMI ra ID CLASS
CRICKET A deceptive delivery there, but Richie Richardson
drives it into the outfield, before vigourously waggling to
run between the wickets. The England fielder automatically
picks it up and throws it to his wicketkeeper...' After tea...
Now Geoffrey, I believe you’ve noticed something strange about
the West Indies players today?’ Aye, thur all visitin' t'same
plastic surgeon as Michael Jackson, by t'looks of it! Thur all
white!'
Nice animation, though. By the way. I saw Pakistan.
India and Sri Lanka play and they all looked as pale in fact, they were even wearing those same blue England helmets' Anyway, back to
- J - J the game, and England are going to try a touch of spin
with Phil Tufnell. He can swerve the ball both ways, but as an
off-spinner he's better doing it in that direction, setting the
spin by more waggling. Nice delivery.. Haynes tries to cut
it... and he's caught automatically by an England slip. ,( ¦
Howzat?!'
About 352 for 1.1 reckon!'
This was meant to be a relaxing game, but bowling is very tiring due to all that joystick waggling. After a few overs your arm's dropping off, so a test match requires an Arnie-style biceps.
Although you can set your fielders' positions, it's disappointing that they’re computer controlled. They often do stupid things like dropping the ball or throwing it to the wrong wicket. Mind you, the batsmen aren't without their problems, often falling foul of dubious Ibw decisions (though this can be turned off). The worst flaw is their habit of going for another run when you don't tell them to, often resulting in frustrating run-outs.
World Class Cricket is a reasonably playable simulation of the sport, but its simplistic nature and lack of control is disappointing apart from the graphics, it’s hardly any advance over Gooch's first 8-bit licence of eight years ago. At 30 quid it's an expensive way to while away a rainy summer's day. , TIP TIME! With fast bowlers.
¦I don't just go for the fastest speed all the time vary the pace to try and fool ¦fr" the batsman.
Sticky wicket It s just not cricket, is it? I thought ' § ' 1 ¦ GRAHAM GOOCH WORLD CLASS CRICKET ¦ AUDIOGENIC ¦ £29.99 ¦ 1 2 PLAYERS ¦ SPORTS SIMULATION 1" I ¦ In I a ¦ In 1 1 1 J ¦ Not bad, but PAAuf not good enough to justify the high price tag I The umpire signals ‘six runs' when the ball flies over the boundary without hitting the ground first.
You select one or two players, computer skill level (from three), and the match length: one two innings ot 20-90 overs, or unlimited for a test match. After selecting your team from the squad of 20 (you can auto-select the best 11). The coin's tossed and the action' begins... Hit for six You join us at The .
Oval with England already all out for just 87 runs. The West Indies have just come in to bat.
And it's Devon Malcolm bowling to Desmond Haynes. See how he carefully places the cursor to aim his delivery while Haynes moves on the crease, then waggles like mad to set the pace. The batsman has only a split second to decide what stroke to play, by moving his joystick in any of the eight directions. And... he hooks the short delivery for four runs, as signalled by the umpire.’ Several overs later... 'Well, the West Indies openers have dominated, so captain Graham Gooch has decided to try a bit of swing bowling himself. He chooses an out- or inswinger, then waggles to increase the swing.
I The umpire signals four runs’ when the ball goes over the boundary.
R1 ¦ J: r r' I f gre«rssr J OJ lj J A ¦ Beau Jolly, £32.99 The greatest, eh? It’s a bold statement to make. Fortunately, it's not as embarrassingly inaccurate as it could be: this compilation is almost as good as its name suggests.
Jimmy While’s ‘Whirlwind’ Snooker is both a technical marvel and a dream to play.
Being able to view the table from almost every conceivable angle is great.
Likewise, the speed of your computer opponents makes for enjoyable, fluent gameplay.
Get a friend round and things can really begin to take off Jimmy While's sports a great two-player option. As with other Archer Maclean games, the presentation and speed are remarkable, though it's a shame that 1200 users won't be able to play it darn and blast those incompatibility problems.
Tempting offer Lure Of The temptress is a graphic adventure very much in the vein of the Monkey Island and Indiana Jones games.
Graphically it’s top-notch, and the difficulty level's pitched just around the frustration mark although regular saving of your position can help you avoid the annoying scenario of having to restart the entire quest.
There's a lot to do. And a great deal in the way of character interaction. In fact, the only real fault I could find is that objects tend to be rather small and at times obscured, so you spend ages scouring the screen with the pointer. I hate doing that.
Nevertheless, it's large, interesting and offers you a fair amount of freedom in your quest unlike the particularly linear Dune.
Don’t get me wrong: this conversion of the Frank Herbert book and the subsequent David Lynch film isn't dire, merely limited in its scope. Most impressive are the well-defined graphics, some of which have been redrawn from the film's images. It looks like a graphic adventure, but the gameplay owes more to strategy and war simulations than it does to exploration and character interaction (people give you information, but there's no conversation as such).
So there you have it. Jimmy White's is an excellent game, undoubtedly the best of its type to date. Lure Of The Temptress is a well- constructed adventure, and Dune is an above-average collection of varied game- styles. This helps to make The Greatest the best compilation I’ve ever seen, and if you don't own any of the games included, you'd be a nutcase to miss it.
Aresrtne M LET'S SET [BEAU] OULY!
Between escaping from dungeons, waging war against Harkonens and smashing each other around the head with snooker cues, the AMIGA FORCE team have taken the time to be particularly impressed by The Greatest.
The best compilation we've seen for many a blue moon, it’s also the subject matter of this mini-competition. To win one of TEN copies of this altogether excellent effort from Beau Jolly, simply answer the following question... If you were involved in spice mining, could aim for a maximum break and needed to free a jester, which compilation would you be playing?
Answers on the back of a postcard (or sealed envelope) to: IT’S JOLLY WELL GREAT COMP. AMIGA FORCE. Impact Magazines. Ludlow, Shropshire SY8 1JW. Entries must reach us by 18 June by the latest.
|9 - A 1 d you Ootrt) to f«l?
• to Ufc to youl _ mm i (Above) Graphic adventure Dune's not great but it ain't a load of balls like the brilliant Jimmy White’s Whirlwind Snooker (below).
[ULuuuini ! • 5 fine* in* « (M HMI 1 " • 7
- r • o«
* ¦ tk l 1 If 1' Jimmy White's is one of the best Amiga outings
of all time, a spectacular demonstration of what the machine
can do and a right good game to boot. Lure Of The Temptress is
a polished, playable adventure, and Dune's one of the most
accessible strategy numbers in a long time. There's nothing
here for hardened blasters and platform freaks, but they're
spoiled for choice anyway. For gamers who like using their grey
matter, this compilation is indeed The | Greatest1. It's not
cheap at thirty-odd quid a | throw, but the games aren't i
exactly ancient even at the I U I price, it's a bargain. ¦ ¦
Three high- quality games make up an great VFM collection Now
you can have your own personal computer chair, designed
specially for serious game players. Sit in real comfort 6 cms
off the floor in the perfect position. It even collapses into a
flat neat pack so you can store and transport it.
WELCOME TO THE NEXT LEVEL AVAILABLE ONLY IN BLACK S ORDER BY PHONE NOW: 0272 767630 (24 HOUR CREDIT CARD HOTLINE) OR BY POST Please send me Computer Chairs. I enclose a cheque postal order made payable to: Home Entertainment for £ .or please debit my Visa Access Card No.
Computer Chair. Price £24.99 each Please add £2.50 per chair for P & P TOTAL Now send completed coupon to: Expiry Date Signature .
Name ...... Home Entertainment Address .. PO Box 1842 London N6 5AS Post Code.
Please aloe up 10 2» days lo. Xwn ESOE Goods suppaod sotted to avaaaon, Occasionally our customer lists are offered to carefuMy screened comi»r*es whose products or services may be of interest Should mailings not be of interest please advise us Tel No .
Ar.
Welcome to the brightest, most- colourful tips section in the gal axy. And it’s as good as it looks, with massive maps, top- notch tips, and a whole section full of cheats. If you're still lost, here's where they all are... Keep r leaping into trouble in Team 1 7's bounciest arcade adventure?
There'll be no more croaking with these .
spawny maps!
GAME TYPE 3D Pool Cheat Arabian Nights Tips Beast Busters Cheat Desert Strike Tips Drakkhen Cheat Empire Strikes Back, The Cheat Helter Skelter Cheat Judge Dredd Cheat Leander Cheat Lemmings Tips Leonardo Cheat Manic Miner Cheat Marble Madness Cheat Mickey Mouse Cheat Nebulus 2 Cheat Out Run Cheat Paradroid '90 Cheat Platoon Cheat Predator 2 Cheat Prince Of Persia Cheat RoboCop Cheat Shadow Of The Beast Cheat Shadow Of The Beast 2 Cheat Sly Spy Cheat Street Fighter Cheat Superfrog Maps Tearaway Thomas Cheat Teenage Mutant Hero Turtles Cheat Terminator 2 Cheat Thunderbirds Cheat Thunderjaws
Cheat Trolls Cheat Turbo Out Run Cheat Ughl Cheat Untouchables, The Cheat Virus Cheat Viz Cheat Xenon Cheat INVISIBILITY: Jump into baddies without harm but watch out for spikes!
LUCOZADE: Drinking this tack J replenished lost energySs, Daley Thompson swears by the stuff or is it Guinness?
DESTRUCTO-SPUD: This is a yo-yo which you can sand out to bash nasties.
RESTART COIN: Collect this and on dying you restart from this point.
SPEED UP PILL: This puts extra zip into your legs for mighty leaps.
SLOW DOWN PILL: The opposite of the speedup is useful for tricky sections.
Run into the wall to reveal this secret passage leading to lots of treasure.
COIN: You must collect loads of these to open the end-of-level exit.
FROG WINGS: Flap 'em to fly across huge chasms and spikes.
EXTRA FROG: These scarce items are often hidden in secret rooms.
To activate the sucking device, jump into the lever on the top platform.
You can then jump into the entrance and be sucked up and round to the exit on the right.
Jumping onto these water springs propels you upwards to reach all those goodies and coins.
Step here and the floor gives way. You fall down and must go back through the sucker.
Be careful, these platforms slide in and out of the wall stand on one too long and you may fall onto spikes or baddies below. So watch out, young froggy!
Hop through the exit to reach the next level.
Hit the lever to turn on the sucking machine which takes you all the way round.
Keep jumping on the springs to collect all those yummy cherries and coins.
CROWN 20, 000 POINTS GEMSTONES 2, 500 POINTS Run into the wall to reveal this secret passage which leads to loads of coins and power-ups.
CHERRY 50 POINTS EMERALD 10, 000 POINTS BLUESTONE 3, 500 POINTS Jump on the spring to get back up to the passage .again._ BANANA 50 POINTS Jump quickly from these in out- sliding platforms or you’ll be spiked!
The floor falls away here and you drop back down to the start again bah!
These spiked balls move up and down don’t touch!
The clown's mouth is where you start.
More spiky balls moving up and down time your jumps carefully to pass them.
Collect enough coins to open the level exit.
Jump on the spring and collect the bananas as you jump up to the top.
Jump on the spring to leap high enough to reach the in- out sliding platform from here, jump left onto the ledge.
, liaving won last f issue's i Masterblaster phone-in tips votej Arabian Nights get: the full AMIGA FORCE treatment k with the first k four levels A W solved... Open the chest for a key to the first three doors you encounter in the dungeon. ,-, Occasionally you'll meet one of these mushes. Run towards him then slide and 'it 'im before he can react, then run away and repeat until he’s dead.
All blocks marked like this can be smashed with the sword.
Find this row of three arches; you can enter the leftmost for a secret room.
When in the pot maze, use the djin to show the correct route.
Lockpicks open all other doors on the level.
Open the chest in the guardroom to find the maze djin.
...and use it as a winding handle to lower the prisoner. The lockpicks open all other doors on the level.
Smash the left-hand wall to gain access to a bonus room.
This arch leads to another of those elusive bonus screens.
Get snake from snake charmer... Return the spool to Granny, take the carpet and jump onto the plant far right. When it's as high as it goes, jump up and then to the left through the trees.
Stand on the slope between the first two trees and jump left to enter a secret treasure room.
Climb inside a tree trunk between the collapsing bridges to find hidden treasure. You can also drop down through the second bridge for some goodies.
On the moving platform go as far right as possible, then jump into the trees. Here you’ll find some treasure and Fred's spool. Be careful as there's hornets about.
When entering this room, jump up into the wall on the left for another secret room.
I Kill the hornets as quickly ‘M as poss, otherwise they follow you around and are a real pain in the neck (literally).
Hot-air balloons can take a lot of hits but are easy to kill as they only shoot downwards.
Talk to the tortoise.
Destroy by hitting the guns.
Alternatively fly beneath it as it can't shoot down.
Fast, dangerous, and best avoided.
Only a couple of hits to kill but fire rapid bullets.
Don't enter the third well as it propels you into a swarm of hornets. The middle one contains a treasure room while the first takes you to Granny's house.
...and his offspring dig you a path through the rock.
Take the thimble to the crying bear and catch his tears.
When full, the thimble icon will change to indicate this.
Easily avoided, just stay away from the bottom of the screen.
Fairly easy to kill but be ready to take evasive action.
Use the full thimble to water the third plant, causing it to grow, allowing access to hire platforms.
To defeat the guardian, knock his boulders back towards him after he chucks ’em. Avoid falling rocks.
Granny gives you a thimble.
Jump into the wall here to find ; hidden passage.
And another!
These unpleasant little creatures are all over the place.
You can’t kill ’em so wait till they explode before passing. Look out, they reappear when scrolled off is very easy to defeat. Wait for him to come towards you, then hit him.
Don't move, but jump vertically when he blows a bubble.
The exit hooray!
The last section of the level hit these switches to open the exit door.
There's five doors in the kitchen, each leading to a room containing an octopus.
Each has one of the five fishes which you require.
AF JUNE 1993 ISSUE SIX LAYING TIPS Engaging the enemy is a dangerous business,
V. and if you're running low on weapons it can spell disaster.
Often, though, you'll find yourself just too far away from a
fresh supply to make disengagement a viable option... so just
how many more shots can that critter take?
Deranged W desert-dwelling f despot driving ' you to distraction?
Does your chopper always seem to be firing blanks? Then use these excellent tips and take L the filthy tyrant k to the cleaners! ' Weapon Chain Gun Hydra Hellfire Weapon Chain Gun Hydra Hellfire Number of hits needed Weapon Chain Gun Hydra e Hellfire I Weapon Chain Gun Hydra Hellfire Weapon Number of hits needed Weapon Chain Gun Hydra Hellfire Chain Gun 4 Hydra 1 Hellfire 1 Weapon Number of hits needed Chain Gun 9 Hydra 1 Hellfire 1 Number of hits needed 34 M48 Weapon Chain Gun Hydra Hellfire Number of hits needed Weapon Chain Gun Hydra Hellfire Weapon Number of hits needed Chain Gun 50
Hydra 6 Hellfire 2 All four levels contain a very handy Speed Winch they're harder to find than a copy of Salman Rushdie’s Satanic Verses in the Baghdad branch of Menzies, though, so we've marked their exact locations on the maps for you. Once collected, the Speed Winch enables your chopper to pick up people and supplies in a fraction of the time.
Regain lost armour points by winching an Armour Crate aboard all 600 hit points will be restored instantly. Take |WJ' 77] care when picking them up, though, as
• ' •' roost ate located in places where buildings ''iEdn' would
make direct winching impossible.
UjliV Destroy any obstructing structures before ESHB manoeuvring into position above the crate.
LIFELINE This month we're pleased to help a ‘hassled’ G Paterson of WGC in Herts (what's with all the abbreviations?), at least on ' one of the three levels he she is stuck on sorry G, we simply haven’t got the time to send solutions through the post, so please don't send us SAEs! What we are able to do is help you on the Take Care, Sweetie.' Level from the Oh No! More Lemmings data disk. Finally, another request: for everyone to send in their problems from Lemmings 2, as we’re dying to solve them! If you're stuck on any Lemmings Oh No! More Lemmings!Lemmings 2 level, write to: Lemmings
Lifeline, AMIGA FORCE, Europress Impact, Ludlow, Shropshire SY8 1JW. Don't forget to enclose your name and address, plus the name number code of the level.
TAKE CARE, SWEETIE!
Build a bridge over the first gap.
(Oh No! More Lemmings; Wild 16; Code: CILVTNMDL) wni'in-H ¦ He i turns at the wall and When he gets here, start him building ie as far left as possible, but still be able under the wall corner as he builds.
As he turns at the wall, start him building again... He should now be trapped, walking left right along the bridge. As he walks LEFT, turn him into a climber. He climbs up the left wall, walks along the top and falls down to the exit.
On this level you have to rescue 100% not surprising when you only have one Lemming! You'd think the solution would be obvious, then, especially as you've only got one climber and four builders. So you build bridges over the two hammers and pools, then climb the big wall and... the little bugger goes over the exit, climbs up the next wall and falls to his doom! A bit of lateral thinking (and many failed attempts) later, and the real solution turns out to take a completely different route... Let him fall down the second gap the way it’s staggered means he won’t fall too far.
SUCCESS ¦ HBEIHI iw fiSfiS r» ¦¦¦¦ M 7m f ~ t amZ Shi he _J » JTLifiM j Lja ¦ BIHBH H ¦¦ M Hi ¦ 1 ¦ ¦ ¦ IB!
¦ ¦IBHiR ¦ H ¦¦ EIHI HE HUB H ¦ 1 ¦ ¦ ¦ ¦ ' ¦¦¦¦¦¦¦¦¦¦I ¦ ¦a Mil Turn your first (and only) Lemming into a builder as he lands from the entrance. He stops at the block and turns round.
Send your Lemmings 2 problems in now or we’ll jump off the nearest cliff!
Splat!
Yes, yes, yes! Another magnum off bubbly cheats and level codes to add to your collection. Simply cut out the ones you need and store them in your disk boxes.
A
1. 3D POOL
2. BEAST BUSTERS 23
3. DRAKKHEN
4. LEANDER 5
5. JUDGE DREDD
6. HELTER SKELTER
7. MARBLE MADNESS
8. MANIC MINER
9. LEONARDO DRAKKHEN An ageing RPG... but can II still hold its
own against today's releases? We have our doubts, but
Infogrames are converting It to the SNES so they must have
faith In It.
Enter the character generation section and enter a character s name as 31415927 (mathematicians will recognise this figure It's pi). All character statistics will now be slightly higher.
BEAST BUSTERS IfliTlililn I Hard-hitting Op-Wolf action. Not as good as Its inspiration, but worth a blast if your mate's got it.
When you pause the game, you can still move your crosshairs and fire your gun. A bad programming error, but useful if you’re in a fix.
3D POOL (¦Oxx) Here's a few settings for the trickshots: 10 0948 091 63 20 13 0006 043 3910 19 0617 100 57 06 Er... wow! A really good plat- former. A little derivative perhaps, j but no less playable for that.
Anyway, you'll have plenty of room for your cut-out-and-cheat in [ that outsize disk box!
World 3 ZXSP World 4 LVFT The AF crew should be good at this we're all marbles!
After Level One, stay where you are and wait, and see what happens.
I What a waste! A potentially ace licence like ol' Joe Dredd is wasted on a lousy game like this. It’s a crying shame... On the computer screen, log on as DREDD and type BRUCKEN PLAYING HERO QUEST. You can now press HELP to skip levels.
MANRC MINER There's nothing like an old 8-bit update, Is there? The game includes two versions: the Spectrum original and the Amiga update. We didn't dare print a shot from the Speccy version... Pause the game and press * for nine extra lives.
Shelter Wasn't that a song by The Beatles? Who cares? They were a very overrated band... Level Codes: 11 SPIN 41 GOAL 21 FLIP 51 LEFT 32 BALL 61 TWIN 71 PLAY LEONARDO (Starinr*!
It might be an oldie, but It’s certainly a goodie. Here's some level codes: 10 EMMENTALER 20 ALPHORN 30 MATTERHORN And for infy lives, try typing FREIBIERC
10. MICKY MOUSE
11. NEBULUS 2
12. OUT RUN
13. PLATOON
14. PARADROID '90 1 5. PREDATOR 2
16. PRINCE OF PERSIA
17. ROBOCOP
18. SHADOW OF THE BEAST OUT RUN (US OoM Klxx) Another cheat to go
with the one we gave away in Issue Four.
While playing, hold the keys STARI- ON. Now press: B Extend Play O Get Info about the game I T Extra ten seconds D Save screen as a Degas picture I S Move through different scenes NliULUS 2 (Hvwmii) For weapons, enter the following codes BLUEHOUSE for the down’ towers and HOUSEBLUES for the ‘up’ towers.
Level Codes: L5 The Fun ICEHOUSE L9 The Alien LANDANDLOVE L13 The Winter GREENTREES MICK1Y MOUSI (Onmllln) While playing, enter 61315688.
The border should flash. Hit the following keys: F2 Open door to next subgame F3 Start fight with witch F4 Refill water pistol PREDATOR 2 (lmoB»work») More Op-Wolfish action, though this one's a devil to find since Mirrorsoft went down. And let's face It, the film was pretty lousy an Arnle sequel without Arnie in it? Tish... For infy lives, pause the game and type YOUR ONE UGLY MOTHER. If that fails, try replacing YOUR with YOURE.
PARADROIL 90 ft (•nUbm nmmm) ™ Another 8-bit update, this Andrew Braybrook classic has definitely stood the test of time.
On the title screen press F3 for the cheat mode.
PLATOON The first casualty of war is innocence... or should that read, the first casualty of computer games is sleep ?
On the title screen enter HAMBURGER.
Press F4 to take you to the village. Move to the far-left hut, take the torch from the round pot and go two huts to the left. Shoot the guard and get the map, then exit through the trapdoor in the hut on the right to Level Two.
L+J SHADOW OF TH1 BEAST (PaygiMMls) A shallow-but-playable beat-’em-up from the lads from Liverpool. A breathtaking example of what the Amiga could do in its day, but time hasn't been kind.
For infy lives depress both mouse buttons and joystick fire when you see the Shadow Of The Beast logo during loading. Keep them held until you're told to insert disk 2.
ROBOCOP tO«*an H « Hlf u J) Most versions of this ageing coin-op conversion were reasonably good, but only the Spectrum version excelled. Makes you think, dun'it?
For infy power, pause the game and type BEST KEPT SECRET PRINCE OF PERSIA |H»om«rik ?llM Hit J.-juud) This one split the AF office right down the middle some of us love it, some of us hate it, but now everyone can cheat it... Hold Caps Lock and press L to skip levels.
Jlilj 31)} Dl)j jjji 3ul)pVJ)0 Jv bsmp «tai y m& CHEAT CARDS
19. SHADOW OF THE BEAST 2
20. SLY SPY
21. STREET FIGHTER
22. THE EMPIRE
23. THE UNTOUCHABLES
24. TEARAWAY THOMAS 2 isiRiif fighter Ass-kicking, hard-hitting
coin-op becomes a slow-moving, yawn- inducing computer game.
Still, it shifted loads on the hype generated by its
sequel... To access the cheat mode, on the title screen type
STREET CHEAT then press HELP.
TEARAWAY THOMAS
IMM) Whoopee, a fast, playable game that has Mega Drive owners
crying into their £30-a-throw Sonic carts they finished on
their third attempt.
For infinite time, type TIMEFLIES- LIKEABANANA at any point during the game.
SLY SPY tv Xhxl.lt Cartoon capers, and not a bearded Australian in sight!
Enter the level code as 007. You | can then type SHAKEN NOT STIRRED for infinite credits.
F&Q&utx Mti, Mil Ciiuud) A more accurate film conversion would've been called The Unwatchables', but the | conversion has little to do with the film any- |j way.
To skip levels, type THESOUTHAMP- TONGAZETTE while paused. Unpause the game and hit F10 to access the next stage.
SHADOW OP 1HISIAST2 (j..,...... Issue Three's cheat doesn’t work on every version of the game. If you're having no |oy with it, try this.
When the game starts, go right to the first man with the spear, hit A (ask), and type SUNSTOVE THE EMPIRE STRIKES SACK il is) | May the AMIGA FORCE be with you | always!
On the title screen, hold down HELP and type XIFARGROTKEV. Pressing C, D or L brings C3P0, Darth Vader or Luke. Keys 1-10 (not on the keypad) give speech synth.
THUNDERBIRDS ¦ These are the items you at the start | 1: Alan Lamp & OH Can; Brains Torch | 2: Gordon Aqualung & American Express; Alan Aqualung & Radiation Pills | 3: Lady Penelope Sleep Spray; Parker you need to take with of each mission: Mouse & Stethoscope 4: Virgil Gun & Shades; Scott Shades & Superglue Level codes: 2 RECOVERY 3 ALOYSIUS 4 ANDERSON TERMINATOR R I'Jav-.iu Shu iJJi fepisn®) Sorry about Issue Two’s less- than-perfect cheat, folks. Here’s the working version.
Pause the game, and press keys F1 to F10, one at a time, and only once each. Press FIRE to unpause. Esc now skips levels.
HENJMHI MUDUNfT KEROYUimiS Cowabunga dudes! Sensel Splinter here with a great pizza-picking cheat for infy energy. Load up the game, and when asked for a password, type: 8859 (first password) 1506 (second password) UJ U'JJ JjJa Uf G!
Gl om 1RUS iwmmommm p&QnMimkad) After the countdown type WEARPEEP- EL. You can now use the following cheats: B Restart game, but with same score D Refresh turbo boosts F See end sequence Remove one credit N Go to next stage I T Increase time by ten seconds imeiuLS l&hib totor umi) More hair-raising antics from the Flair team. Platform perfection to get your pulses pounding!
Start the game and walk to the soda pop' level entrance. Enter the level, and on the Get Ready' screen push the |oystlck UP, press K and FIRE. You can now hit Esc to finish each level.
Mmmm mm ifinmnrM) Cheat modes come and cheat modes go, but rarely do we see one as easy-peasy as this.
During the game, press the left mouse button and Infy lives are yours.
Mm Level codes (part 3): mm All level codes (part 1): Level codes (part 2}: 24 JOHANNGAMBOLPUTTY 35 LOOKOUTOFTHEYARD 25 TRAINSPOTTING 36 FISHYREOUISITTTTE 46 EWANMCTEAGLE 47 ASCOTSMANONAHORSE 48 KEITHMANIAC 49 MOTGOOOEMOOGH 50 ST1LLN0TG000E- NOUGM 51 NUOGENUOGE 52 THEWOOOPARTY 53 THESENSI8LEPARTY 54 AOOPT AD APTNIMPRO VE 55 HELLOSAILOR 56 ARTHURTREE 57 ABLOCKOFWOOD 58 UONTAMING 59 RONOBVIOUS 60 CMANNELJUMP 61 TUNNEUNGTOJAVA 62 IIAURtCEZATAPATTQUE 63 KENBiGGLES 64 AU8AYAN 65 KENOOVE 66 TIOOLES 67 THENAKEDANT 68 KENSHABBY 69 ALBATROSS 26 BICYCLEREPAIRMAN 27 tfVINGCSALTZBERG 28 THEENOBERG 29
NOWTOPUNGANOTTER 30THECATSATONTMEMAT 31 CONFUSEACATLTO 32 DISTRACTABEE 33 MITTELSCHMERTZ 34 INSPECTORTKiER | 37 ARTHURFGGIS 38 CRUNCHYFROG 39 SPRMGSURPRISE 40 WALL YW1GGIN 41 SIXTEENT ONWEIGHT 42 RAS8ERRVKILLER 43 SCOTTOFTHESAHARA 44 BISHOPOF EAST ANGLIA 45 POLLYTHEEXPARROT 2 SELBSTLAEUFER 3 HENNABREGGL 4 PFANNEHEISS 5 SWCMGOMBASEPP 6ZPFUN0HACKFLEISCM 7 OOGOOOEROEIG 8 SPAMSPAMBEANSNSPAM 9 SEMPRINI 10 PROFRJGUMBY 11 CONFESS 12 MITTERM0ER 13 DIESCHNICKIANGST 14INTEREST1NGPEOPLE 15INSURANCESKETCH 16ITSTMEARTS 17 ARTHURTWOSHEDS 18 HAROLOTMESHEEP 19 P1CASSOON8ICYCLE 20 SPANKHNOUISmON 21
LUIGIVERCOTTI 22 JIMMYBUSSARD 23 KENCLEANAIRSYSTEM ¦ + zmmm lyAngJnrfTfiojffc)) Ace blaster from the Bitmaps was the sequel any better? The jury’s still out on that one... On Level Two, kill the first guardian and crash Into the nearest wall. There should now be no baddies till the end of the level.
Mm Sorry about this one, folks we don't use swear words In the mag, but there's nothing we can do about this one. Use your imagination and substitute the correct letters tor the asterisks... On the character selection screen type; WHAT A LARGE SET OF B"LOCKS, then use the keys 1-5 to access these levels.
fNMMrt) Hold down the Enter key on the numeric keypad (sorry, A600 owners) hit P to pause the game, and (still holding Enter) press O. You can then use the following cheats: C Unusual special effects on F Restore fuel L Extra life and missiles N Resume normal mode O Access demo mode SUB S C R I P T I O N SUBSCRIBE TO AMIGA FORCE FOR ONLY £22.99 AND GET THREE GREAT GREMLIN GAMES!
OR SUBSCRIBE TO AMIGA FORCE AT THE SPECIAL DISCOUNT PRICE OF £18.99!
TURBO CHHLLenGE A-TEAM EVERY MONTH! M LOTUS ESPRIT I TURBO CHALLENGE I Even more playable than its two classy sequels, this is the two-player driving game. The rollercoaster 3-D action is superfast; the competition furious, as you bump and barge past the computer cars and into each other on obstacle-strewn tracks.
'IMH ¦ ¦H ¦ mmm SWITCHBLADE I A cracking arcade adventure with the hero punching and kicking baddies galore as he searches for the fragments of a mythical sword. The innovation of showing unexplored areas as unlit removes the risk of backtracking in the extensive underground levels.
MANIX I A souped-up variation of the classic Q-Bert coin-op, this has you jumping around the isometric 3-D blocks to change their colour, requiring a combination of quick thinking and arcade reflexes.
I want to join the rapidly growing AMIGA FORCE army. I understand I must be of sound mind and prefer purely games reviews and tips and no techno- babble. I don’t have an attitude problem and I can’t wait to get my hands on the explosive equipment every gamer needs: that's 12 issues of AMIGA FORCE, please!
¦ Tick where appropriate.
¦ Please send me the next 12 issues of AMIGA FORCE with great Gremlin games bundle: 6501 ? I live in the United Kingdom (£22.99) 6503 ? I live in Europe or Eire (£30.99) 6505 n I live outside Europe (£40.99) 6701 ? Don't forget to send me my three free gamesl ¦ Please send me the next 12 issues of AMIGA FORCE, at the special discount price, but without free games: 6511 ? I live in the United Kingdom (£18.99) 6513D I live in Europe or Eire (£26.99) 6515DI live outside Europe (£36.99) Method of payment: ? VISA ? ACCESS ? POSTAL ORDER ? CHEQUE Credit card
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In the next scintillating issue ot AMIGA FORCE, we plan to review Ocean's spine-chilling isometric arcade adventure Universal Monsters, Microprose's historic flight sim The Ancient Art Ot War In The Skies, plus Psygnosis's Combat Air Patrol and Hired Guns. Of course, we can’t accurately predict what titles will be 100% finished that's the only state in which we'll review them. A typical example is Ragnarok which we planned to review this issue: sadly it still wasn't quite ready, so we’re leaving it till next month unlike other mags which have already reviewed an obviously unfinished
rsion!
What we can promise is that the next AMIGA FORCE will be as barn-storming as ever with the world’s best cheats, tips and playing guides for the latest releases. If you're serious about gamesplaying, you just can't afford to miss It.
SKOAL rJ 3 s' Dear Mr Newsagent Hi! Just dropping a quick line to say AMIGA FORCE is the magazine for me. After all, could any other magazine compare? I mean, look at those features, reviews, playing tips what a Amigamegatastic affair it is! So... rarniNf PURCHASES!
We rotate coloured blocks, flip tiles and join pipes as we guide you through the maze of Amiga puzzle games, separating the treats from the tricks.
BIATING BODY BLOWS Over the last few weeks we've been punching and kicking each other black and blue to bring you the comprehensive guide to Team 17's meaty beat-'em-up, Body Blows.
Ta ... - . I
* ¦?" ) 1 “¦ Br ” » i hi -A ' f ip * 1 MY
NAME ...
!
MY ADDRESS .... ISSUE 7 .POSTCODE .. | I’d like my AMIGA FORCE Delivered Kept behind the counter Just in case you didn’t know, AMIGA FORCE is published by Europress Impact, and distributed by COMAG. Thanks!
ON SALE JUNE ifF 2 Af june 1993 ,ssuE s,x ¦ 11 . » AMIGA FROM THE SPECIALISTS SOFTWARE PACK-FROM SILICA ZOOL li the softwir* pack of the Zool, Trinawrlta. Pinball Drama »nd Striker AMIGA 500 Jaaturad packi (Cartoon. Lammmga. WWW a Fraa ZOOL pack 11 wall ai GFA Banc at £25.99 £127.92 £50-00 E89 95 £267.87 1 YEAR RETURN TO OEALER WARRANTY PACK INCLUDES:
• 1Mb AMIGA SOOmW £299.99
• B18LT-IN II* DRIVE
• ASM TV MODULATOR
• THE SIMPSONS £24 99
• CAPTAIN PLANET £25 99
• LEMMINGS £2699
• DELUXE PAINT III £79 99 FREE FROM SUCAlSee Top Ult) £26787 1
YEAR RETURN TO DEALER WARRANTY
• 1- AMIGA 500PIUS £299.9!
• BUILT-IN 1- ORIVE ------ .
• A520 TV MODULATOR PLUS! FREE FROM SILICA:
• ZOOL PACK (See Top Lett) _ ..... C127.9S CDTV ADD-ON
TOTAL PACK VALUE: £724.62 LESS PACK SAVING. £495.82 SILICA
PRICE: £229.00 PACK VALUE: £427.91 PACK SAVING £22891 SILICA
PRICE: £199.00 NORMAL RRP £299 1 MO RAM + CLOCK £199 INC VAT
Ref: AMC0500 NORMAL RRP £299 1 Mb RAM + CLOCK £229 INC VAT Ref:
AMC 0592 2mi RAM . CLIXK C229 Add: RAM 0592 2* RAM • CLOCK
£259 Add RAM 0592 AMIGA 1200 COMIC RELIEF WILD, WEIRD & WICKED
AMIGA HOC IR ON SITE AT HOME WARR ON -• CONFIGURATIONS 'EAR ON
SITE AT HOME WARRANTY ON Ai CONFIGURATIONS YEAR ON SITE AT HOME
WARRANTY ON Ai CONFIGURATIONS PACK INCLUDES:
• It* AMIGA 600 ......£299.99
• BUILT-IN 1* DRIVE & TV MODULATOR
• DELUXE PAINT III £79 99
• MICROPROSE GRAND PRIX £34 99
• SILLY PUTTY £25.99
• PUSH OVER £25 99 FREE FROM SIUCA (See Top Lell) £287 87 TOTAL
PACK VALUE: £734.82 LESS PACK SAVING: £436.82 SIUCA PRICE:
£299.00 PACK INCLUDES:
• 2Mb AMGA 600 nii«wnraT» i
• BUILT-IN I w DRIVE & TV MODULATOR
• 20»* HARD DISK
• EPIC • *9Ctfi«viNTl« .
• ROME - POLS PIAYNG AOVWTl**
• MYTH • STOP Tht SPREAD Of Evh
• TRIVIAL PURSUIT - nc*UA«OuV FREE FROM SILICA (See Top Lett) _ _
TOTAL PACK VALUE: ' PSS PACK SAVING SILICA PRICE:
• 6B02OFC Processor • 1 « 32-Bft CPU'RAM
• 14 19-., Clock Speed Expansion Slot
• 32-WI Architecture • PCMCIA Smirt Card
• 2» Chip RAM SotUkes5l2K • 4m
• Amiga DOS v3.0 PC Cards
• AA Chip Sel (or • 96 Key keyboard w4h Enhanced Graphics Numeric
Keypad
• 16.7 Milton Colours • 2f 85mIrdernal Hard
• 256.000 Colours Oh Drive Optional Extra Screen • i Year 0n-sil8
• Bultm TV Modulator Maintenance
• fflff FROM SIUCA i See Ttp let;' VALUE £287 87 We are p-eased
to otter the Amiga 600 with Zool Pack at a special low Sitoa
price ot only £249 (£50 o« usual RRP PACK INCLUDES:
• 1Mb AMIGA 600 £299.99
• BUILT-IN imp DRIVE
• BUILT-IN TV MODULATOR PLUS' FREE FROM SIUCA:
• ZOOL PACK (See Top Left) £127.92 TOTAL PACK VALUE: £427.91 LESS
PACK SA VING: £178.91 SIUCA PRICE: £249.00 PACK INCLUDES:
• 1 Mb AMIGA 600 £299.99
• BUILT-IN 1Mb DRIVE. ..
• BUILT-IN TV MODULATOR
• DELUXE PAINT III £79.99
• LEMMINGS .. £25.99 FREE FROM SIUCA (See Top Lell) £26787
TOTAL PACK VALUE: £873.84 LESS PACK SAVING: £404.84 SIUCA
PRICE: £269.00 £149.00 £29.99 £25 99 £19.99 £29 99 £287 87 2«,
RAM . CLOCK 2ut RAM NORMAL RRP NORMAL RRP NORMAL SILICA PRICE
20ub H ORIVE .atFAV-CtCCK- HC £449 AMC 0839 2m RAM » CLOCK £279
Add RAM 0570.
2* RAM-CLOCK £299 Add RAM 0570.
2* RAM • CLOCK £329 Add: RAM 0570 ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND MAIL ORDER: 1-4 The Mews. Hatherley Rd. Sedcup, Ken!, 0A14 4DX Tel: 081-309 1111 Ode, unea Opyi Moo-Sat 9Ptem-6 00cm_Ho Lan Ngfit Ownrg_‘u Sc »• a *X LONDON SHOP: 52 Tottenham Court Road. London, W1P OBA let 171-511 mm Cwnrg Hcnrt Mon-Set 9.3Peme.00p»_Ho Late NqW Openfg_Fw ¦« r m « r LONDON SHOP: " Selfndges w. Oxford Street, London. W1A 1AB W: I714S 12M Oc*ir»j Hart: Mon-fn 930em-7Wprn Isei OOM 6 Xpml_UB» Ngit: TtvWe, - 6pm_£orw - »¦« SIDCUP SHOP: 1-4 The Mews, Hatherley Rd. Sidcup, Kent.
DA14 40X lit H1-3C «11 Cwnrg Hojt Mon S* 9 0Djm-530pr_law Ntyt Fnaey • 7pm_*¦ ¦¦ W ESSEX SHOP: Keddte (2* noon. High Street, Southend-on-Sea. Essex, SSI 1LA 1st wmmmm Cfrnirg HtxxL Moo Fr lOCCam.5 3Cixn(Sal9.»am-6.0axn; Law H.yt T ..rto4. --- [SILICA - THE AMIGA SPECIALISTS] : APPROVED UPGRADES Hard Drive • RAM upgrades with WANG on-site warranty
• FREE OVERNIGHT DELIVERY: On all hardware orders shipped in the
UK mainland
• TECHNICAL SUPPORT HELPLINE Team of technical experts at your
service.
• PRICE MATCH We normally match competitors on a “Same product -
Same price’ basis.
• ESTABLISHED 14 YEARS Proven track record in professional
computer sales.
• £12 MILLION TURNOVER (with 60 atoll). Solid, reliable and pro
triable.
• BUSINESS . EDUCATION * GOVERNMENt Volume discounts available
081-300 0888.
• SHOWROOMS Demonstration and training facAties at our London &
Sidcup branches.
• THE FULL STOCK RANGE: All of your requirements from one
supplier
• FREE CA TALOGUES Will be mailed to you with offers - software
and penpheral details.
• PAYMENT Major credit cards, cash, cheque or monthly terms (APR
29a%-*rmen quotes on request!
Before you decide when to buy your new Amiga computer, wo suggest you think vory careMy aboul WHERE you buy 4. Cons»3«r what it w4l bo like a lew months alter buying your Amiga, when you may requiro additional peripherals or software, o» help and advice with your new purchase. And. Will ihe company you buy from contact you with deta«s ol new products’ Al Silica Systems, wo ensure that you w* have nothing to worry about. We have been established lor almo6i 14 years, we are Amiga specialists and are a Commodore approved dealer With our unrivalled experience and expense, we can now claim to meet
our customers' requirement with an understanding which is second to none. Bui don't yjst lake our word lor 4. Complete and return the coupon now lor our latest FREF “ - " - - - AMFRC-CE83-I04.1-4 The Mews. Hat PLEASE SEND A 64 PAGE AMIGA Mr Mrs MissrMs:..... Initials:..... Company Name (it applicable): Address .. IEE literature and begn to experience the -S4ca Sysloms Sorvico'.
MAIL ORDER HOTLINE SIUCA SYSTEMS 081-309 1111 Which computer(s). If any. Do you own? ESC* AO.CHMO poces ato nwcAc8l c*H rey mwng* I r NOW available ¦ ON AMIGA, AMIGA SCREEN SHOT JOINT PRODUCTION AMIGA SCREEN SHOT 1993 GRANDSLAM VIDEO LTD ARC DEVELOPEMENTS LTD ALL RIGHTS RESERVED Grandslam Video Limited, 3 Rathbone Square, 28 Tanfield Road. Croydon, Surrey CRO 1AL. England Tel: 081 680 7044 1 Ergonomically sound
• Facilitates up to three external floppy drives
• Made in the UK
• Strong and robust
• Aesthetically pleasing
• Keep your desk neat and tidy
• Supplied complete and assembled with free mouse mat ' A500
Workstation
• A600 Workstation
• A1200 Workstation

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Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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