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compresses it down to video resolution. This in turn is Dyed to fi!) the Lightwave anim area and is then written onto the PARcard on another Amiga via the Ethernet. "This at) means we can play the PARcard on one machine which plays directiy onto the background of Lightwave's anim area on the other via a G2 Gentock." Said Marques. He hopes that Lightwave 4 wit) remove this tong-winded process The end resuits of composited film speak for themsetves the Skybus streaks down the Street, the tights of the cityscape cast their beams against the dirty meta) of the pubtic transporter, a)) culminating in an explosion tiffed from their extensive tibrary of pyrotechnics. The kit required to pu)) most of this visual g)ory together mainly consists of two Amigas one is a 4000 040 with a Warp Engine. 146 megs of RAM and a soon-to-be added two gig drive. A)so inciuded are two Ethernet cards, one of whtch communicates with the Raptor Ptus and Screamernet, while the other deals with the outside network connected to SGis and so on. The other Amiga. a 1500. has a GVP 40 MHz 040 combo card. a two gig hard drive. 16Mb o! RAM. a GVP. Ethernet and Picasso cards. a SyQuest drive and the fut! PARcard kit. Marques is extremely impressed wü" the iatter. Utlimate)y. he believes the Amiga has a vita) rote to play in their production process the machine is consistentty being used te create objects before they are portée across to the SG)s. "We')t never get rid of the Amigas because they are very usefu! they're cheap platforms that don t üe up as expensive SGt station.)'m sti)) a area: believer in mixed technology and the Amiga is stit) a very good machine, it's the on)y machine that muttitasks we)) to this day.) tike the fact that with 146Mb) can have Lightwave. AdPro and a paint package running and Ethernet doing Appearances can be deceptive. On the London A-Z, the tayout of Kensa! Road suggests that it might be a rundown part of the Big Smoke that can only boast a sériés of counci) houses buitt at some point in the iate forties. Amving there. however. you are confronted with couder bikes roaring past you to their urgent mystery destinations, and a sizeable chunk of production companies. graphic design firms and games houses that must form a fair part of London's media circus. On one of the floors of one of the targe bu'küngs that tine either side of the Street are the offices of Think. a ground-breaking graphtc design firm headed by artist Andrew Sutton which has produced some of the most crittcaiiy acclaimed album covers in the)ast ten years for bands such as Primal Scream. Spirituatised and Teenage Fan C)ub. Across the office in a separate room. the Mu-Media suite sits with its Betacam editing suite, two copies of Lightwave. two Amigas and a enviable amount of Amiga-specific software and hardware any se)f respecting fi)m and graphies company needs.

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MAIL ORDER SALES HOTLINE 01543 419999 [Dmcms Poilier SOD ID Breathe life into the A500 with 020 storage, acceleration and expansion HutoPilot 53 Heuieuis lightwaue Bt Commercial model libraries that could make a modeller a thing of the past Amiga-specific software that makes CompuServe fast and friendly Studio Pro II 33 Pomer [D-RHT1 SB Pro-quality printing guaranteed. The software solution to perfect hardcopy HollmuoodFH 3t The very latest CD32 compatible A1200 dnve to challenge the Zappo S' 'U As the certification debate spirals, we report on the latest developments Internet in Print 61
Continuing our crusade into the net, we review the best surfin' bibles in the business Assembler Qlt Paul Overaa delivers more essential insider information on coding conventions Ihe essential guide to Hmiga gaming System On-line 94 Amiga games aplenty. Tina Hackett brings you the latest exciting news bom the Amiga games scene Beat the System 98 Tearing your hair out over Dream web? Then read on with our final guide to Empire's adventure Preview: Tactical Manager 2 110 Football management action is coming your way soon with Talking Bird's sequel to their successful game Preview: Alien Breed
3D 122 Be afraid, be very afraid! Jonathan Maddock takes a sneaky look at Team 1Ts latest instalment of Alien Breed - in 3D System Essentials M e bring you the latest re-releases. This month we have Skeleton Krew and Benefactor, both for the CD32 Game Heuiews Extractors Preview: It's Cricket System preview Grandslam's new cricket sim that could well see off the opposition Shadow Fighter AGA X-IT King Pin Dawn Patrol Final Data 37 Software challenge the latest from Digita with their contender for the databse title Features Specific [Ds Q The ELSPH Angle Squirrel SCSI II SB A full SCSI II
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If you're suffering with a dicky peripheral. Dr Daz witl have the Public Sector 70 The very best of your shareware and PD games and applications, courtesy of Dave Cusick gg:i: Hrbhh Kv*- Paul Overaa provides a simple way to add control sequences to Arexx I renso uidED 1 * * " ¦ Gary Whiteley delivers a guide to video specific screen resolutions 6 fllusic Paul Overaa puts his music where his mouth is in a samples special [omms Phil South takes a look at the surreal side of the Internet flmos Dwv- The return to Amos for Phil South with a guide o game design Publishing I Frank Nord takes the
beginners by the hand in a new Amiga DTP era AMIGA GUIDE Amiga Medical 131 v Dews a Another hold up appears in the management buyout, plus LW4 USH Fieujs is 1AM release Commodore's peer-to-peer networking system Gettidg Started is Essential CoverDisk information for beginners and experts alike Dism Offers bo The stunning offer from our CoverDisk giveaway Mm HBCDEF6 HI JHLMNO PQR5TUU mkvz?!:: CDUER STORM | See page IB - - Uje find out ujhg the Rmiga is still turning heads in the film and IU industry despite competition from Clash oF the Titans ...for details of Hmiga foro wf ws subscription
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DRIVE 12.90 AMOS IN ACTION A COMPREHENSIVE GUIDE TO USING AMOS WITH PRACTICAL EXAMPLES 11.90 CANNON FOODCR OFFICIAL GUIDE 1199 COAi&H 9 COMPUTER GAMES QUIDE 11 0 EYE OF THE BEHOLDER MINT BOOK 999 EYE OF THE BEHOLDER 2 HINT BOOK 9 99 GUWHIP 2000 STRATEGY GUKX 16 M INDIANA JONES AND FATE OF ATLANTIS HINT BOOK SPECIAL RESERVE CLUE) VERSION ..... 3.99 KIOS ANO COMPUTERS PARENTS HANOBOOK 12.91 MASTER**) AMIGA C 15.99 MASTER**) AMIGA PRINTERS 13.00 MONKEY I8LANO HINT BOOK 9 99 MONKEY ISLAND 2 HINT BOOK • 99 PARENTS GUIDE TO VIOEO GAMES 9 99 SECRETS Of FRONTIER |EuTE 2) *09 SMICITY 2000 Of
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iRECOMMENOEO AS BATTERY LIFE IS SHORT) COMLYNX CABLE 0.99
CONNECTS TWO CONSOLES FOR MULTiRlaVER ACTION LYNX SOFTWARE
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13. 49 EKLIPSE MOUSE.
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10. 90 ALFA OPTICAL MOUSE 1300DPI. NO MOVING PARTS. VERVSMOOTH
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99 -* Genuine Panasonic Dual Speed CD ROM connected directly to
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6. 99 Unf ESS STATED ALL PRICES INCLUDE VAT SUPER AMIGA CD SX-1
BUNDLE au THE p6w£A anD FLEXifaJTY OF AN AMIGA A1200 COMBINED
WITH THE CAPABILITIES OF A C032 COMPRISES
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• $ X-1 EXPANSION MODULE
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X. ULTIMATE BOOV BLOWS.
OSCAR ANP WOOERS iDOES NOT ISKXUOE LOUSE MAT MONITOR OR WOFHBENCH DI9CSI UPGRADEABLE BY AODtNG EXTRA 4 MEGABYTES OP RAM FOR SX 1 129.99)
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2 0 480.00 AMIGA CD32 CO BASED CONSOLE WTH AT 200 32-BIT PO)SER
262,144 COLOURS FROM A PALLETTE OF 16 7 MILUON. 2 V8 RAM FAST
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EXPANDABLE WTH OPTIONAL §x i MOOULE TO ALLOW KEYBOARD DISK
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SCWYCIT12ENMECHANSM flflOK FORMATTED QUIET HIGH QUALITY. SLIM LINE C0LC5* MATCHED METAl CASE AND LONG REACH CABLE INTERNAL IS CXSK DRIVE FOR A500 INTERNAL J.S" OtSK DRIVE FOR A600 OR AIMfl SOUND SAMPLER TECHNOSOUND TURBO 2 REAL TIME SPECIAL EFFECTS WOWS WITH ANY AMQA 1 ve RAM REQUIRED 29 99 FRAME GRABBER I PROQRAV ?4RT COLOUR pigrTi«n 24 BIT REAL TIME FRAME GRABBING SYSTEM DIGITISES SINGLE THAMES OR ANIMATORS FROM VIDEO SOURCE SUPPORTS 24 BIT FILE AND AGA SCREEN MODES 12869 SCANNER 2Y0CC HANDY SCANNER FOR ANY AMIGA 1034CC DPI HGH I OUALITY RESOLUTION. 64 SIMULATED GREYSCA-ES f INCLUDES
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99. 99 I SX-1 EXPANSION MODULE FOR CD-32 ...
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99 BO MB WITH «K CACHE . 129.99 M MB WITH 64* CACHE 123.99 120 MB WITH 64K CACHE 154 99 120 M8 WITH 64K CACHE 154 99 QUICKSHOT SOUNDMATE 4 STEREO SPEAKERS FOR AMIGA, CD-32 OR PERSONAL STEREO VOLUME ANO BALANCE BASS ANO ThEBlF BOOST 4W~IWMU8IC
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AMGA AND CD AVC«0 ON BE M'XEO • v£Afl vyARRAHTr PLEAS£ NOTE SOWE TV-IRD PARTY TRAPOOOR ACCELERATORS CAN USABLE THE OVERPfflVt CDJfiE ONLY SELL COMPAY 8ll BOARDS MICROVITEC 1438 _ _ _ _ _ MULTI-SYNC MONITOR 282.99 FOR AMIGA A1200-A4000 OR PC WITH STEREO SPEAKERS ANO AMKJA ADAPTOR 0 28 DOT PITCH RESOLUTION.is Pin fiGB Oin PLUG. SuiTS au AMIGA AOA ANO ALL PC 5GREEN MODES TO SVGA 1 YEAR WARRANTY.
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999. 99 X I COMPLETE MULTIMEDIA 486 DX2 66 PC 4 560 THIS PC HAS
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recede our AS-oa* Cokfcr Club Magarr* t -nwiny Ead ssjs
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PRICES CORRECT ATJWE OF GolNO TO PRESS 2002.WE 8 0 £ _ u--1:
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II MM O PC Pmw IUI* 05* or CO »OM Phone No_Machine Enter membership numbe (if applcatte) Of NEW MEMBERSHIP FEE (ANNgAL UK 7.0Q) Please use this box to add any optional last delivery charge Po*140pi*” posted ttmjX CIO herdwAro ALL PRICES INCLUDE UK POSTAGE & VAT Cheque P.O. Access Mastercard,'Switch Visa IKIIE Bi| mm PHIUIPS Over the last few months, the sale of Commodore has thrown up problem after problem. Now with an end in sight and Amiga International appearing to be in the lead, several revelations have appeared and cast yet another shadow of doubt over the whole affair. According to Dan
Stets, a journalist who has been covering the plight of Commodore since its liquidation. The liquidators tear that Medhi All and Irving Gould, the former top Commodore executives “may try and block a legal agreement that cleared the way for the company's assets to be sold."
[aught in the tueb PROBLEMS,PROBLEMS The first problem that has plagued the management buy-out from day one has been the constant bickenng over whose jurisdiction the court proceedings should go through - the US or the Bahamas.
After many days round the conference table there has finally been an agreement.
The liquidators are being allowed to use whichever provisions of US or Bahamian law are in the best interest of the estate, as long as the US-based system of bidding is adhered to. And this is what Medhi Ali is rumoured to be unhappy about.
Under these terms, Commodore executives such as Ah and Gould could be held legally accountable for any actions that they took 12 months prior to the liquidation filing in May 1994.’' In theory, it would be quite possible for the liquidators to sue both former executives and others if they are found to have had late of four bidders The battle of the bidders continues this month with the David Pleasance-led management buyout team and CEI, headed by Alex Amor, racing to clinch the deal. As has been the case over the last few months, potential buyers come and go and then pop up again when least
expected.
Escom, the German-based company, after originally offering $ 12 million for Commodore, seemed to have vanished from the picture but rumour has it that the firm is still interested in buying. Another contender has stepped in, apparently representing a major American technology company - the name of which their representative declined to reveal.
The buzz on CompuServe would suggest that CEI are back in the saddle but Pleasance is overconfident. If a little more cautious than usual: “The liquidator is pushing our investors to sign the any responsibility in the company's demise or the improper manipulation of its assets 12 months prior to the sale. Further rumour has it that Ali and co. Would have preferred the entire dealings to have been dealt with exclusively by the Bahamian courts, where the review of their actions would only date back three months not twelve as is the case now.
Another area in discussion at present is the sum of $ 2.6 million, supposedly paid out of company assets to renew the company directors' liability insurance for another three years. The policy shields their personal assets from negative legal judgement. The liability insurance was apparently renewed a week before Commodore was liquidated and the chief beneficiaries are rumoured to be Medhi Ali and Irving Gould. The money is seen by some as an asset that has been denied to Commodore stockholders and creditors.
The upshot of this is a potential delay once again to the whole legal proceedings, with Ali and co. Giving signals that they intend to oppose the agreement that has taken months to resolve.
David Pleasance isn't so worried though: “I don't know if there is any substance to the Ali affair...but the bottom line is that they will not have the power, nobody will have the power to overrule what the courts rule... I don't think it'll hold the sale up."
Added to this mix of bureaucratic dealings is the sad news that the judge of the case has gone on emergency leave for two weeks after a death in his family.
The delays continue.
Contract. He did say to our investors on Tuesday that we are the only players... but you never know, there are so many rumours." At the moment, their main delay is amendments to the 93-page document that lays out the intricate workings of the sale.
In his eyes though, the deal has to go through soon because he knows there has to be fresh stock on the retail shelves by July August to start the steady lead up to Christmas. “The liquidator has realised that we re rapidly approaching the sell-by-date and if he doesn't get his finger out, we won't achieve our objectives” commented Pleasance.
Indeed, he truly believes that the situation will be resolved very shortly. Judging from the latest developments though, the future is still uncertain.
* * ?T A I* [ * n-; I*1 % vO
* :Sso«* Telephone fraud: AT&T climb aboard ELSPA’* crima
cracking unit.
American giants join ELSPH Amiga Computing reported on the successful raid of the Living Chaos bulletin board in Northumbria in the Christmas issue, which uncovered the fraudulent use of illegal AT&T card numbers. It allowed pirateers to hook up to the States for free, while any financial charges had to be paid for by AT&T.
With this success under their belts, the European Leisure Software Publishers Association's standing in the international software community has been further boosted with the telephone corporation. AT&T, joining the group.
SENTENCING Details on what has happened to the guilty parties involved in the telephone fraud, which resulted in a discovery of over 50.000 Stolen AT&T card numbers, have been made available.
One of the guilty party arrested in the States has already been sentenced. In addition to paying restitution. He was given six months electronic surveillance and will be under probation for three years.
Richard Petillo. Manager of corporate security at AT&T, commented on the situation; ‘The message to hackers must be that the international boundaries which separate people do not separate the law enforcement services operating in each country. And the operation in Northumbria is a perfect example.* Anyone with information on this kind Of fraud Of knowledge of other illegal software activities can call ELSPA's crime hotline on 01386 833810.
Amiga Computing IntsL.what?
While the computer-holics among us witter on about the Information Highway. RISC- based architecture and cybersex. A survey carried out by Key Note has revealed, perhaps not surprisingly, that the majority of people don’t know their keyboards from their SCSI drives.
Just 18 per cent of over 1000 people questioned said they considered themselves to be a competent computer user, while well over a third (37 per cent), said they rarely, if ever use a computer.
The much-vaunted paperless office that was the talk of the specialist press in the eighties is still a long way off, claims the survey producers, with only six per cent of people using electronic mail.
To get your copy of the full results of the UK Computer Market, phone Key Note on 0181 7830755.
Speed along the not The new Supra V34 and Vfast modems are now available from Firsi Computer Centre. The expected price is £233.83 and the manufacturers claim the modem should equal or out perform any currently available V34s on the market for the price they’re asking.
The firm is also releasing a Prima CD-ROM package based on the successful Squirrel interface. For more details, phone Bryan Cobbley on 01132 319444.
Plentiful peripherals For those looking to spend a little extra cash on their computer, Silica have two new products to tempt your wallet with. The first, designed by Amitek. Is the Loader 500, a replacement drive for the A500 and 500 plus.
NilllS BRIEFS It comes with a step-by-step instruction guide that should hopefully help even the most technophobic punter muster up enough courage to open their machine. The unit costs C39 and has a two-year extended warranty.
Silica's other release is the Amitek Mamba, a modulator with a price tag of £34. The external peripheral Is simply plugged in and can also connect any Amiga to a video cassette recorder with a direct video input.
Graphics and sound can then be recorded to tape using a suitable optional video lead.
For more details on these and other products, drop Silica a line on 0181 309 1111.
Lopdpr 9QQ; An replapomonl drive for peripheral hungry 500 owners (omit strip presents Any subject an Internet user can think of will invariably pop up somewhere in cyberspace. Now. With the launch of CartooNet on the Worfd Wide Web, users can access European comics, graphic novels and cartoon strips with the click of a button.
Launched by the European Cartoon Arts Network, the intention is to provide new opportunities for cartoonists and comic strip artists of all types by offering an opportunity to link with fellow creators all over the world.
The other reason for the launch is to readdress a problem that has been on the increase over the last few years. “The European cartoon and comic strip industry has tended to be overshadowed by its American and Japanese counterparts" said John Davies, the managing director of Federated, the company behind the design and development of the idea. “The Cartoon Arts Network aims to raise the profile of European cartoon arts as an equal force in the international market."
To see what the team have come up with, point your Web browser at http: www.pavilion.co.uk cartoonet . Itlusic for maestros As computers slowly take over the world of music with samplers, synthesisers and Amigas. Users interested in finding out more about how to use their computer to create masterpieces should pay the Olympia*based Midi.
Electronic music and Recording Show a visit during the weekend of 21st-23rd April.
The exhibition is intended to highlight what’s 'hip'n'happening' in the music world and also offer computer users the chance to visit 'How To' clinics, see the latest kit and 'try before you buy.'
There are also a series of seminars running throughout the weekend where hardware and software developers can be asked questions, complained at and generally harassed. For more details, phone Kate Bartlett on 01225 444601.
? ? ? ?
Franklin lawsuit dropped A few months ago. Amiga Computing heard that the legal wranglings between Commodore UK and Steve Franklin, its former boss, were on the verge of being dropped. These rumours were denied by Pleasance at the time.
Now though, after two years of misconduct accusations aimed at Franklin and counterclaims made against Commodore UK by 1he former MD. Both parties have decided to call it quits and withdrawn the claims against each other.
? ? ? ?
Council in games shock!
It has been revealed that the offices of Camden Council have been busy designing future cities. Not in reality you understand, but on Simcity 2000 - and instead of going about some of their daily duties in helping the North London borough.
The problem seems to have caused quite an upset among management who have offered an amnesty to those staff indulging in games during office hours.
Staff involved with the downloading of games had to confess by a certain deadline and any guilty individuals who didn't step forward could be certain of disciplinary action.
Amiga Computing [lew data protection guidance Anyone interested in finding out their rights concerning companies holding information about their personal dealings can contact the Oata Protection Registrar who have released a new series of guidelines.
Call the Information Services Department on 01625 535777.
? ? ? ?
Stranahan to strut stuff Seen by many as Lightwave's gum. Lee Stranahan and his brother Ken, who is apparently a Video Toaster expert, are joining ranks at the seminars being held at Premier Vision in April. While costing in the region of £200 for the day, the 'classes' will be smaller to allow more people to ask as many question as they can in the time.
According to Andy Bishop at Premier, tickets are selling fast, so drop them a line in the very near future on 0171 721
7050.
? ? ? ?
Bargain basement Alternative Image’s powerful titling system Scroller 2 has taken a price dip from £80 to £30. The main reason the Leicester- based Company is offering the reduction is the ongoing, unresolved Commodore saga.
To get hold of a copy, call Henri Bujko on 01533 440041.
[Id idess, no loss Whether you're a home user or part of a company that uses computers, a growing amount of punters are falling victim to hardware theft.
Retainaguard have produced a simple system they believe will deter professional and opportunist thieves alike.
Available at various computer dealers and manufacturers, the system is based round a unique and obvious permanent marking, The marking comes in the form of a code number registered with the National Property Security Register and is easily applied to part of the hardware by the use of a stencil and etching fluid.
When a potential customer comes into contact with a piece of marked kit, they can phone the 24-hour checkline to see if the coded equipment is up for sale or is on the list of stolen equipment.
For more details, contact Retainaguard on 0181 870 2224.
Lightwaue 1= The next generation It's the package that 3D animators all over the planet have been waiting for with baited breath. Top US shows have been commissioned on the basis that Lightwave can create the all-important special effects within cost-efficient budgets.
Metaform with adjustable maximum smoothing angle and. What could be a blessing for home users, slightly improved rendering times.
Meanwhile, with the imminent launch of Lightwave on the PC and Silicon Graphics. NewTek are doing their utmost to assure Amiga users that they should not worry about the company turning its back on the machine.
‘The majority of our user base currently uses Amigas and many prefer it for desktop video and graphics applications," commented NewTek.
“However, since Lightwave is quickly becoming a standard for professional 3D graphics users, we felt it was time we provided Lightwave’s power to other platforms."
In the meantime Premier Vision, the suppliers of the package, are hoping that the final and completed Lightwave 4 will be available from the beginning of April ‘95. For more information on this and other products. Call Andy Bishop at Premier Vision on 0171 721
7050.
Now, the arrival of version 4 is imminent, with Beta versions of the software surfacing in Britain. For those who’ve held off buying version 3.5 until the release of this, the latest chapter, they have a variety of new options to look forward to.
MORE CHOICE There are up to four new plug in textures, a glow effect for each object, the ability to load Flyer and PAR clips directly onto any surface, improved shadow mapping lights and adjustable streak density, streak sharpness and streak intensity in the lens flare option.
Other features include basic inverse kinematics, improved support for Picasso 2 that allows the ability to view Lightwave properly in higher resolutions, easier to view XYZ axis in modeller, improved The flf team EDITOR Paul Austin DEPUTY EDITOR Darren Evans ART EDITORS Tym Ledry Terry Thiele NEWS EDITOR Adam Phillips PRODUCTION EDITOR Judith Chapman STAFF WRITERS Jonathan Haddock Tina Hackett Gareth Lofthoute Dave Cudck ADVERTISING MANAGER Simon Lees AD SALES Jane Nonmington AD SALES Sue Honefidd AD PRODUCTION Barbara Newall MARKETING MANAGER Lucy Oliver PRODUCTION MANAGER Sandra Chkds
SYSTEMS MANAGER David Stewart CIRCULATION DIRECTOR David Wren COMMERCIAL DIRECTOR Detwe Wright DISTRIBUTION COMAG (OWS) 4440SS SUBSCRIPTION 05I-3S7 2MI M r«r' of (he Audi Bureiu of Circulations iRSI 54,305 Julr-Occ 1993 Pubhhed by IDG Medo Mesh Houw. Adinpon Put MuefeUdSKKHNP Tat MS 878888 fix 0625850652 CHAIRMAN Richard Heaae MANAGING DIRECTOR Ian Bloomfield We regret Aropj Computing cannot offer technical help on a personal basis either by telephone or in writing. All reader enquries should be submitted to the address m ths panel for possible publication Amiga Computing .5 on dependent
pubfcotwn and Commodore Buttons Machine* Ltd ore net rtsppnpple for any of the ondes in this issue of for any of the ofxmons expressed ©1995 IDG Media. No material may be reproduced in whole or in part without written permission. While every care it taken, the publishers cannot be held legally reponuble for any errors in articles, lutings or advertisements ~ IDG _M EDI A For tlx ye in AMIGA Computing has been the leading magaime for Amiga enthusiasts. As a key member of the IDG communications group. AMIGA Computing promises to inform, educate and entertain its readers each month with the most
dedicated coverage of the Amiga available.
II mot subscription IU.99 (UK), U9.99 (EKJ 14.99 (Wodrf) OftfMtg quarterly direct debt: 10.99 (UK oaly) Printed and bound by Duncan Webb Qftsol (Maidstone) Ltd POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW Tel 01234 273000 Fax 01234 352207 x4 CD-ROM QUAD SPEED CD ROM CD-ROM £199 x2 CD-ROM DOUBLE SPEED CD ROM Next Day £5.00 2-3 Days £2*50 Saturday £ 10.00 Deliveries are subject to stock availability Allow up to 7 days for cheques to clear TELEPHONE 0 1234 27300 POWER CD-ROM gie fitly ive ing uld the ;es md ek.
3 a It it her the ted I of od- re 1 COMPARISON CHART The new Power CD-ROM for the Amiga 600 1200 plugs directly into the PCMCIA port and provides a direct SCSI-1 and SCSI-II interface, allowing up to six additional peripherals to be connected, for example: Syqucst Drives, Hard Drives, Flatbed Scanners and Dat Drives. What’s more the Power CD-ROM features a ‘Hot-Plug’ and ‘Un-Plug’, which allows you to connect disconnect at any time the Power CD-ROM and any additional devices, even when your Amiga is switched on.
I The CD-ROM comes with a SCSI interface, PSU, manual, audio lead, mains lead* and software: Audio CD, CD32 Emulation, MPEG Film Decoder and PhotoCD sofWare.
Amiga 600 1200 Double - Speed rid) CD-ROM £199 Quad - Speed CD-ROM £299
• uxor*. Trade and Educational orders welcome - Worldwide
distribution available Ailpncei ncljie VAT Speofatm u?d prat m
uA«t to chutge wthouinette ill ViOtrwiz a* kJstowJjkI Al ertm n
wmmg w by !rap vw w* be jrtfww wty *Jb*ea te our tone avl
cwvltwra of tndt. Ceem d rt i.dib* ht d ttoft a* tlQML Amiga
4000 loscsihterfKe Double - Speed CD-ROM .....£159 Quad - Speed
CD-ROM £259 Accessories Amiga 4000 SCSI-lnterface £129
Multi-media Speakers 80 Watt .. .....£54 The Came Development
System Termite Telecommunications for your Amiga Are you lifed
Of those "BASIC" game development systems’’ Ready for one ihat
you can ¦eally Sink your teeth into? Fast Parallax scrolling?
No problem Dual Playfietds?0 A piece of cake! Multipie
viewports with multiple animated objects on independent paths
with multiply dufmud background and object collision
detection?’’? Child s play!
Afraid of becoming a hedgehog on the Information Super Highway? Don't worry!
Termite is so easy to use that even a first time telecommunicator will feel at home. Yet it has all Of the power and flexibility to satisfy the most seasoned modem warrior!
Termite is designed to take full advantage of all of the newest features of Workbench 2" and beyond. It is 100% Amiga Style Guide compliant and provides you with all of the modern user interface features to really enjoy playing in the highway!
Creating fast parallax scrolling landscapes is easy with the Gamesmith system F rolessional game development is made easy with the new GameSmtth Development System Over 3 years in the making, GDS gives you the low level power to create tho masterpiece of your dreams in a single, comprehensive easy to use development system ft Speeds from 300 to 115,200 bps ft Flexible phone book with unique configurations for each number.
Ft Supports Amiga standard XPR libraries allowing you to choose from a wide Yanety o» transfer protocols such as Xmodem, Ymodem. Zmodem, Kermrt, and more.
Ft Supports Amiga standard XEM external terminal emulations in addition to (he builf in AN$ l and VT-102 terminal emulations.
Ft Configurable review buffer with cut and paste editing between any window ft Tho unique script recording function watches your actions and writes complex scripts for you!
(5 Flexibility! Termite is so completely configurable that everyone can make it their own dream terminal program!
Ft User configurable floating Button Bar! Assign any program function, macro, or Arexx script to any button Want your own icons? Just assign any IFF image to the button' ft Automatic call fogging. Where you were, for how long, and how much you spent, all saved for you, ft Configurable text macros.
Ft Support for multiple line BBSs.
Ft Fully Arexx programmable for complete automation Assign your scnpts to the button bar or install them as a menu option ft Multhtasking chat window Great tor those real lime conferences.
Ft Completely font and screen sensitive. You choose the font and screen mode and Termite automatically adiusts everything.
Build up your animations graphically in the interactive character animator CITAS and then output in C or Assembler source code.
Ft Customise all aspects of the object, including sequence. Placement, speed display method, priority. & object collision detection parameters.
0 Save complex animation sequences out as a single object addressable by the system' ft Optional custom encryption to protect your work ft Fulty supports AGA chipset and mode promotion ft Hardware level smooth scrolling on a per viewport basis Fast Parallax scrolling! Independently scroll in dual playfield inode ft i'ustom copper lists Custom hardware sprites.
Ft Over 350 pages of documentation fully describing the system, utility programs, and over 130 library functions ft Detailed manual tutorial walks you through the creation of an actual game that cxcicises all the major components of the system!
Ft fcxtra disks full of commented example source codo ft Complete animation system with transparent double buffering and prioritised object display ft Define custom object-to-objecl and objecMo- background collision defection and response ft Automatic placement and animation of mufti sequenced animated objects with a single call 0 Cham objects Animating one object animates them all!
Ft Automatic virtual space and rirtuai object handling ft Dynamic animation control Modify on the fly1 ft Complete audio system to make audio playback easy1 Automatic load and play of IFF samples Interrupt driven background sound replay ft Easy to use customtsabie joystick polling routines ft Very fast and efficient ll 0M picture loader The Game Smith Development System fully supports and is compatible with all Amigas including AGA A C Compiler or 680x0 Assembler is required From shoot om ups to graphic adventures from mtergalactic conquest to strategic simulation the GameSmith Development
System is the perfect solution.
Gamesmith now comes complete with Devpac Lite and a reduced version Of Dice C so you can start programming straight out ol tho box.
Don't let tho limitations ot yesterday keep you from forging the masterpiece of tomorrow!
Termite comes complete with a comprehensive manual explaining the operation of every program function including a quickstan tutorial. Arexx programming examples and a telecommunications glossary. We have also set up the button bar with useful, instant access to CIX and other popular BBSs Termite (RRP £39.95 irtc) and Gamesmith (RRP C99.95 Inc) should be availablo now from all good Amiga stores. In case of difficulty you can order directly from HiSoft... HiSoft High Quality Software The Old School, Greenfield, Bedford MK455DE UK Tel: +44 (0) 1525 718181 Fax: +44 (0)1525 713716 ¦ miga Envoy,
developed at Commodore as a peer-to-peer networking standard for all Amigas and equipped with SANA-11 compatible networking hardware, was finally released last year, following Commodore’s demise, by Intangible Assets Manufacturing (1AM). Envoy makes basic networking much easier to set up, and also provides a homogenous networking system that can be used to tie dissimilar network setups together. You might have two Amiga 4000s connected with Ethernet cards, and a third Amiga GOO attached with an inexpensive SANA-II parallel cable connection: Envoy can let them all talk to each other,
1AM software engineers Heinz Wrobel and Dale Larsen have now added a number of features to the package, producing it as Amiga Envoy 2.0- These new features include support of AmigaDOS 2.04 DOS packet types (including This month Denny Dthin looks at the release of a new netiuorhing standard, and footage and rapture cards to keep all keen uideo producers happy record locking and notification), support for removable media such as floppies and Syquest cartridges, enhanced reliability and robust recovery, localisation, AmigaGuide documentation, and more.
The upgraded version is being sold at $ 25 for news H box oF delights o current Envoy owners - the retail price of Envoy
2. 0 is $ 59.95 - and Almathera Systems Inc. is the UK distributor
for Envoy and other 1AM products.
Online users can get more info by e-mailing info iam.com or by connecting to http: www.iam.com iam on the World Wide Web.
Footage for a field dag Uideo on a card Finally, a use for that little slot on the left side of your Amiga 1200! Quadrant has introduced CardCam: Videoln, a real-time video capture card for PCMCIA-equipped Amigas. CardCam captures 24-bit colour images from any video source and saves them in IFF24 format. The device has software- selectable composite and S-Video inputs, and can capture both PAL and NTSC video sources (640x576 in PAL, 640x480 in NTSC). The software supports on-screen preview of live video, making it easy to set up live captures or find the right spot in a recording.
CardCam: Videoln works on any Amiga 600 or 1200 running Workbench
3. 0 or later. A hard drive is recommended due to the size of the
IFF24 files.
Optional Microsoft Windows drivers let you use the card with a PC and Video for Windows as well.
The card retails for $ 400, and Is available from Quadrant International. 65 Valley Stream Parkway, Malvern, PA 19355. Phone (610) 251-9909; Fax
(610) 251-9020; BBS (610) 251-9723. You can also get information
via electronic mail by e-mailing
75147.2243@compuserve.com with the words 'Amiga CardCam" in
the subject line.
The author of the CardCam capture software for Quadrant didn't stop there. He’s also created a driver that will let you use most PCMCIA modems and serial cards with your A6QQ and A1200. The PCMCOM device driver lets you plug a serial or modem card in and use it with any Amiga communications software that supports alternate serial device drivers.
COMMUNICATION The driver supports the hardware FIFO buffers that are built into most PCMCIA modems, allowing error-free communications at high speeds. It also supports connecting baud rates up to 115,200 BPS. The included Preferences program lets you select baud rates faster than those supported in Commodore's Serial Preferences program, which maxes out at MIDI speed.
The software supports the Megahertz X-Jack modems and the Smart Modular Technologies Smart Serial Port card. It also supports most other PCMCIA modems and serial cards, although some AMP, DataRace and Practical Peripherals modems aren't Amiga-compatible and can't be supported for hardware reasons.
The driver sells for only $ 35 (plus $ 3 for shipping in the US, $ 6 elsewhere) and is available directly from author Erik Quackenbush at 524 Crooked Lane, King of Prussia, PA 19406. Fax (601) 277-9006, or send e-mail to equack@bix.com with the subject line ‘PCMCIA Info" for more information. * Accadia Electronic Arts (no relation to that other Electronic Arts) has a unique new product that will come in handy for Desktop Video producers and 3D artists alike. The CD-ROM, motionclips, contains over 8,000 frames of royalty-free stock footage that can be used in any video project.
Each frame is stored as a 752x480-pixel 24-bit Jpeg file. Import them one* by-one and map them onto objects (such as a TV screen) in your 3D animation, or run them through an image-processing program first to add effects such as Emboss or Oil Paint. There are 20 image sequences in all, including a toy train (pictured here), a shimmering water surface (great for mapping onto a 3-D lake), time-lapse moving clouds, and a cute clay-animation jazz trio.
The CD-ROM sells for $ 149.95 and is available from Accadia Electronic Arts, 436 West Delavan Avenue, Buffalo. NY 14213 USA, Call (716) 881- 5215, or dial their electronic bulletin board at (716) 882-1774 to download a complete list of images.
The biggest software give-away ever!
Next month in In the May issue of Amiga computing we bring you over 10,000 PD and Shareware files absolutely free Including: }fp 500 24-bit images, with both Ham8 and Ham interlaced versions s? Over 1300 examples of coloured clip art, plus another 2100 in mono &120 bitmapped Amiga fonts, over 100 colour fonts, 80 PostScript, over 100 Adobe fonts, plus a massive collection of Compugraphic fonts and scalable clip art & Over 750 music modules with more than 2300 pro-quality samples 55? Plus: All the utilities, viewers and assorted support files needed to make the very best of this amazing CD
give-away Add all this to the most comprehensive and feature-packed editorial in the business and you arrive at AMIGA Computing.
Quite simply the best Amiga magazine money can buy... On sale 6th April De-archiuing applications - Workbench 2.0 and aboue Always boot from your CoverDisk when dearchiving applications. The installer programs can be located via the install icon with the appropriate name in the WB_2&3_Only drawer.
The de-archiving procedure has been much improved and now combines the power of the official Commodore installer program with that of Workbench 2.0 and 3.0. The installer program is designed to be powerful yet simple for the beginner and features a user-friendly interface allowing you to de-archive programs with a minimum amount of fuss. The installer programs for Workbench 2 and 3 users can be located via the icons named: Don't forgot to Insort a blank disk at lh« prompt and boloro pressing Procood The Files drawer contains all the utilities set up so that you can use them from the
CoverDisk. A Games drawer is also provided so that you can play these immediately. If you want to install the games make sure you copy all the necessary files across as listed in the CoverDisk pages.
Any commands that nood to bo addodto your Usor- Startup can bo dono with tho proms of a button Ikii nil iinii Wnlir ti It m far ( limlirr started Ihe Amiga [omputing iuuerOisk is designed to be as simple to use as passible. Fallaui these instructiens and gnu'll be up and running in no time! InjtitlCproirii naif] on Proceed, at which point you will be told to insert a blank disk ready for formatting.
Once you have clicked on Proceed, the installer will indicate that it is formatting the disk in DFO. When this has finished, click on Proceed again to start the de-archiving procedure. When the application has been de-archived you will be told where the dearchived files are. Click once again on Proceed to finish.
If at any time you are unsure as to whether you want to continue installing, you can click on the Abort Install button.
Occasionally, utilities may need to add instructions to your User-Startup file located in the S directory so that they will function correctly. If you want to add the instructions, dick on Proceed when prompted.
Eg: InsullPfll To run. Simply double click on the icon which will load up the installer program.
Using the installer Ignore the buttons that appear when the installer program boots up and simply click on the Proceed button. The program will then copy the necessary files to RAM.
Once this has finished it will inform you that it is about to format a disk in DFO. Click We have now managed to fix the problem with AmigaDOS displaying a disk is write protected" requester when a write-enabled disk is inserted Just make sure you insert a blank disk when the installer programs tell you - and not before or after.
O o o o o IISRPIB fwkWntw imtjlljtiin utility.
IMtillatlM mtm r UtUII fgr R«»( J fr«t«cd to InsUII Installing utilities The procedure for installing utilities is much the same as installing applications, except that you can boot from your hard drive or Workbench disk. As utilities don't need to be de-archived, you are asked to specify a directory on your hard drive or Workbonch disk where you would like to install them.
If you don’t want to install to the default directory you can change it by clicking on Change Destination, The Show Drives button will allow you to select a new device and directory. You can create a new drawer for your utility to go in by clicking on the Make New Drawer button and typing in the name.
You can also make a utilities disk by running the MakeUtilitiesDiskl.3 program located in the WB_1.3_only drawer and installing your utilities to here. At times you may be asked if you want to install a utility's documentation. A tick box indicates that the documentation is selected for inclusion, but you can click on the box to ignore it or simply click on the Skip This Part button.
The utility installer programs can be found in the appropriate program drawer in the WB_2&3_Only drawer.
Tho Workbonch
2. 0 and 3.0 installor icon I•* «ll atliNM !•: J friMir J l*t HI*
De-arthiuing applications - Workbench 1.5 J* Will Don't worry
about tho installor options.
Simply click on tho Procood button blank disk(s). You will then be asked to insert a disk to be formatted into DFO and either press y to continue or n to abort.
Provided you answer y, the disk you insert will be formatted and the application de-archived.
Always boot from your CoverDisk when de-archiving applications. The installer programs can be located via the install icon with the appropriate name in the WB 1.3 0nly drawer.
LnstallCprograa nait]J,3 Installing utilities You should first run the MakeUtilitiesDisk_1.3 to format a blank disk called ACUtilities which will be used to store any utilities you eventually install.
This disk can be used with future CoverDisk utilities until it becomes full. The MakeUtilitiesDiskl .3 program will be a permanent feature of the CoverDisk.
To install any utilities, boot your machine with your CoverDisk inserted in DFO. Utilities can be installed by clicking on their install icon found in the appropriate drawer in the WB_1.3_Only drawer. You cannot specify their destination and any additions to the Startup- Sequence must be done manually.
When installed the utilities are copied to a drawer called ACUtils on the ACUtilities disk.
Eg: tnitallPmj.S When you load up the 1.3 installer the program will first prepare itself ready to de-archive the program to a You can easily install documents and create new drawer thanks to the Ineteller'e user-friendly Interface Amiga Computing COVERDISK K*qulraa WO IM Of hlghar Internet INTERNET made easy Simply point and click to install all the software you'll neod to get on-line with Demon internet ?
THF [ouer Dish5 Talk to the world onnecting to the Internet isn’t just a matter of paying the phone bills.
Someone somewhere has to provide you with a link to the wider world of internet, and they need a lot of expensive modems, data lines, and huge computers to do so. Companies which offer such connections are called ‘service providers', and one of the biggest in the UK is Demon Internet Services (DIS).
With Amiga fomputing's mlusiue Demon Internet offer, gnu ran tahe a stroll through the global uillage for a whole month - free of rharge!
? G In an exclusive offer to Amiga Computing readers. Demon have agreed to waive the normal £11.75 per month account charges so that you lucky people can take advantage of the company’s extensive links to the Internet for a trial period, before deciding whether or not to sign up for good. All you need is the software on this month's CoverDisk. An Amiga, and a modem.
Before diving in and setting up your Demon software, there's one vital task you must perform. As every account holder on DIS has a personal nodename, password, and identifying IP number, you can't all log on with the same one. You’ll have to fill out the coupon on these pages and return it to Demon before following this step-by-step guide to getting started: Demon. The reply should take two or three days and will contain one of the three nodenames you specify on the coupon.
2. Use Ncomm, JRComm, Term, or any other standard Amiga comms
package to dial one of the DIS ‘Points of Presence' (PoPs -
see list). Use the fastest speed your modem will allow and the
usual 8 data bits, No parity, 1 stop bit settings (8N1).
3. At the login prompt, type the nodename supplied by Demon. This
will identify you as a new user, and you will be asked to
supply a password. You won't be able to see this as you type
it on screen, so do it carefully and make sure you type the
same password when asked to confirm.
4. Wait until the Demon server decides on your IP number, then
write this down on a piece of paper alongside your password.
Now log out.
5. Insert the CoverDisk in DFO. Those who don't normally use high
resolution interlace screens might want to temporarily change
their display preferences now as the installer program you are
about to run prefers interlace, especially when it offers you
a long list of possible PoP phone numbers.
If you have a Workbench 3.0 machine, just double-click on the Prepare icon. If you are running Workbench 2.04. open a CLI and type: EXECUTE DFO: PtEPXRE ID where HD is the name of your hard drive, such as DHO: or Work:.
6. Follow the installation procedure very carefully, and read all
the notes shown onscreen. These contain a great deal of
information about the installation itself and should not be
ignored.
7. Your hard drive will now contain a directory called AmigaDIS.
And inside it there will be an icon called Connect.
Hit the V key to have your editor load with a full quote ot the meaaage you are replying to .15“ JWS.
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Computing 16 APRIL 1995 Assuming you correctly followed the
install program, you should be able to doubleclick on this to
have the software dial Demon and enter your details
automatically. Now off you go!
Our first session By now you've gone through steps 1 to 7, you've connected to the Demon PoP of your choice, and should now be looking at a Workbench screen containing two windows. The bottom window can be ignored for the moment. It just reports what the AmigaNOS software is doing, which at the moment will be checking with the news server and downloading messages from your chosen newsgroups (see news panel).
The top window is where you'll type commands, so we'll start with a simple ftp session. File Transfer Protocol (ftp) is the best way to download files from an Internet site, but it also requires that you first connect to the ftp file server, which could be’a separate computer altogether or a huge hard drive attached to a local area network on the same site.
To connect to any of the hundreds of ftp servers around the world, you would type ftp then the server's address, so as we'll be starting close to home, type: ftp ftp.deaon.co.uk You will see a message stating that the program is connecting to the server, then you will see the following prompt: 220- 220- Welcome to Demon Internet's ftp archive.
220- 220- disabuse.demon.co.uk FTP server.
Ready 220- enter user name: Type ftp and hit Return so that the server knows we’re taking advantage of anonymous ftp. The next thing you'll be asked for is your password, which is your full e-mail address. This means that if your user name is Joe' and your nodename 'B'cggs', you'd type: Jo«3Blog9s.deaon.co.uk Remember that you're now on a Unix system, and Unix is case-sensitive. If you have a user name which starts with a capital letter, you have to type a capital letter. The server will now accept your e-mail address and you'll be ready to start downloading.
To avoid long on-line times on this first session, we’ll download one of the Demon support documents which wasn't included on the CoverDisk. You can find a list of the commands available on the ftp server by typing ’help' and hitting Return, but we’ll concentrate for now on just a few. First, type: cd pub doc This will result in a message which says that the CWD command was successful', and if you type 'dir' followed by Return you will see a list of the files in the pub doc directory. The one we want is called Support.faq and the command to download is get', so type: hish get Support.fiq Why
did we type ‘hash1 first? Well, on a typical ftp server you won't get visual feedback on the progress of your download. If.
However, you type 'hash' followed by Return, a hash mark will appear on screen to represent every subsequent 1024 bytes of data you download.
By default, the directory in which your downloads are saved by the DIS software is AmigaDIS AmigaNOS SLIP Downloads, and that's where you'll find the Support.faq file we've just fetched. To leave the ftp server type 'quit', which will return you to the window from where we started, and you can log off by typing ‘exit.’ Congratulations on successfully completing your first Internet ftp session.
Session S: E-mail On-line time, when phone bills are crucial, is used only for sending and receiving e- mail. We actually create and read it off-line using the Elm mailing package supplied on the CoverDisk. To run Elm, double-click on the Read Mail icon, which will bring up a large window, mostly blank, with a number of command options shown at the foot of the screen.
For now we just want to send a message. So either choose the New Mail option from the Mail menu or press the'm' key.
The editor you chose to use during the installation procedure will now load and should contain a blank file with two lines at the top.
After the ‘To:’ in the first line, type: ezraiacoip. Uion.io.uk to send an e-mail to our resident mailbag man. Next, in the second line after the word 'Subject:' type 'test'. Now enter a short message of a couple of words.
When you've finished typing, use your Browsing the IM The standard Demon software is enough to get you up and running, but for a more graphical display of the Internet and a chance to browse the World Wide Web, you'll need the Mosaic software, To run this, you need AmiTCP and Magic User Interface, all of which can be downloaded from the Demon ftp archive.
You'll find them in the pub amiga amitcp (AmiTCP-DISrlO.lha) and pub amiga mosaic drawers (Mosaic.,i.2_AmiTCP.lha; mui2lusr.lha) and you can ftp them whenever you feel like it. But be warned that they are large files (1.8Mb in total). We'll be running a complete guide to setting up and using these utilities next month, so stay tuned if you want the best in Amiga Internet advice.
Editor’s save command or menu option, then quit out of the editor to be returned to Elm. You will be confronted by a window of options concerning Mime encoding (a more advanced topic which we can’t cover here) and so on, but the one you want to click on is the second one down.
This will ensure that a receipt is sent to your mailbox to confirm that the message reached us, a receipt which could be your first piece of received e-mail. To 'post' the message, just use the Quit option from the Folder menu or press the ‘q’ key.
Your message has now been sent to the mail queue and is waiting to be uploaded to Demon's mail server. To upload it. Simply double-click the Connect icon again and wait until you have been logged in. Now type 'mbox' to view the current state of your mailbox, and you should see that the message is there.
To send it. You have to kick in the Simple Mail Transfer Protocol (SMTP) program, which will scan your mailbox for unposted messages and send them on their way. Do this by typing: utp kick You should see confirmation that the message has been sent, and you can now log off by typing 'exit' as before. That was your first Internet e-mailing session.
If a message has been received it will be downloaded during the same SMTP session, and you will see it listed in the main Elm window as soon as you load the program again. It can then be read, and if you wish you can choose to reply (using the r' key or the appropriate menu item), which will load your editor again.
This time, the message you are replying to will be quoted and each line highlighted by a symbol to mark the lines out as parts of the message to which you are replying. When you type your own message, exit, log on, and kick the mail server into life - the person who sent you the e-mail will receive a reply complete with his or her original message.
Amiga Computing Session 3: lleuis Newsgroups are the lifeblood of the internet and are where a great deal of the day- to-day activity goes on, You may already have chosen a couple of newsgroups using the option available during software installation, but if you simply left the default groups as they were you should be able to download plenty of examples of how a newsgroup works.
The AmigaNOS software will automatically start to search for newsgroups you are subscribed to when you log on to DIS, so use the Connect icon again and watch the lower of the two windows on your Workbench screen. This will show you that the groups are being scanned and that any new messages are being downloaded. While this is going on. You could be sending e-mail or using an ftp server - you don't have to do just one thing at a time. This is because Internet breaks down the 'bandwidth' of your connection into so many bits per second for one thing, so many for another. During a typical
on-line session, news and mail can be whizzing around in the background while you search the directones on an ftp site or use a web browser to search for a document you are interested in.
If you decide to sit and watch the progress window, you will eventually see a message telling you the connection to the news server has been closed - this means all messages have been downloaded. Now type 'exit' to log off. And load the TIN news program by double-clicking the Read News icon.
You should see a message stating that news is being •unbatched' if you chose the batch method (recommended as it makes downloading quicker), then the screen will show the newsgroup titles along with the number of new messages in each, Use the cursor keys to highlight a newsgroup and hit Return.
The next screen you will see is the thread display. A thread' is a way of breaking down the messages in a newsgroup into threads of discussion so that you don't have to read a lot of messages you might not be interested in. It also makes it possible to follow all the messages exchanged on a single topic without having to skip through others.
When you highlight a thread you will finally see the message on your screen, and where there are more than one unread messages in a thread, hitting the Tab key will take you to the next one. If you see a message you'd like to follow up on.
There are two options.
You can hit the T key to follow up, in which case your editor will be loaded with a copy of the original message just as in the Elm mailer. Type your own comments, leaving in as much of the original message as is relevant, then quit. TIN will ask if you want to post the follow up, edit it again, or quit (cancel).
To make a more direct reply which is also less public, hit the r' key to tell TIN you'd like to send e-mail to the author of the message. Again, your editor will be loaded complete with a full quote of the original message, and you can type your comments before quitting the editor and (p)osting the reply.
Terms and conditions for a trial offer of a Standard Dial Up account with Demon Internet ltd.
The account Standard Dial Up normally costs £12.50 to join and £10 per month - prices oxdude VAT. All accounts are renewed automatically on an annual basis and you are joining our service on an ongoing basis. Those people for their accounts annually receive a VAT invoice and those wishing to pay monthly may do so but should note that we do not issue VAT receipts for monthly applicants.
The otter Up to 45-days free use Of an account. This is a fully working account with no restrictions In return, we Simply ask you to provide a method of payment (see below) which we will use Should you not cancel your account. II you cancel during the tnal period you will have paid nothing. If you do not cancel, we will automatically cash or collect your money. You may indicate on the voucher the date from which you would like your account to begin Note that if you |Oin before or on the 15th of any month, you win get the rest of that month free. If you join on the 16th or later In any month
you will also get the following month free.
The terms Applicants mg$ t fill out and send a bonafide Amiga Computing voucher to Demon Internet.
Dupircatos'photocopies are not allowed. Incomplete or illegible vouchers may be destroyed.
Enclosed with the voucher must be a post dated cheque for £155.68 for a year s connection, or credit card details indicating that you wish to pay monthly.
Should you decide to Keep your account, as we hope you will, you will be charged the pining fee and the first month's fees. Note that you will have enpyed a charge free period regardless. All payments are due in advance of using any service Cancellation You may cancel in writing at any time. If you cancel during the trial period you will have paid nothing. If you cancel later on and pay monthly, your account will Close at the end Ot that month. II you pay annually we will refund the number of whole months outstanding on your account. We can only refund using the same mefhod by which you pay
Name:.
Address:.
Tele. No .. Account start date.. Wo require three nodenames of your choice to choose from should a duplicate exist within our system. We will confirm which of the three nodenames have been chosen for your account, Nodename 1 Nodename 2 Nodename 3 Credit card details Access Visa T~m "sm 0181-371 1234 (Sales - London) 0131-552O344 (Sales - Edinburgh) 0181-371 1010 (HelpLine) 0181-371 1150 (Fax) 0181-371 1000 (Switchboard) e-mail mternet©demon.net Send your completed voucher to: Demon Internet Ltd Gateway House 322 Regents Park Road Finchley.
London. N3 2QQ Amiga Computing The two modules we’ve taken from the Mini Office productivity bundle are the database and spreadsheet packages, both capable of meeting your day-to-day home office requirements.
Though originally designed to work in conjunction with other modules from Mini Office, they function well as standalone programs. The spreadsheet, for example, can normally take advantage of Mini Office's graphics package to create graphs based on spreadsheet data, but every other feature works fine in isolation.
Once the disk installation procedure is out of the way and you have your disk with the two modules ready to go. Double-click on the database icon and we'll start there.
Mini Office database is a standard 'fiat file' program, which means it works in a similar way to an electronic card index.
To begin with, though, you'll find nothing on your screen. Import the sample data by choosing Load from the File menu, and highlight the Database option. Select the example file listed by the file requester and a small database of names, addresses, and telephone numbers should appear in a few seconds.
NAVIGATION There are only six records in this sample file, so it's easy enough to navigate using the cursor keys (left and right) or the VCR-style controls at the bottom of the screen.
If you were working on a much bigger file, however, you’d want to be able to jump to a particular record much quicker than this.
I i m nan s To do so. Choose Set Search Pattern from the Search menu. This brings up a requester listing the various fields in the current template (more on templates later), and you can choose in which field to make the search by clicking on the scroll arrows to the right.
Leave the Name field highlighted for the moment and click on the Setup button, You should now see a selection of Boolean- style search operators which can be used to test the fields.
So on. This will set the data type for all cells in the column. But you can easily set individual cells by clicking on them and going to the Layout requester again.
Choose the text layout for our first column, then enter the headings under which money is spent. Now enter the amounts in the second column. To create the all-important formula cell, simply click on the cell to select it, then type an equals sign as your first character. Mini Office will realise that you are entenng a formula. And will allow you to drag-select the cells to be worked on.
If you type the equals sign and the word SUM', then drag your mouse over the cells into which you've just entered amounts, the program will create the formula and display the results when you press return. With auto-calculate turned on (as it is by default), the total of your outgoings will be updated every time you change one item.
This sort of program might not make money appear as if by magic, but it does help to ensure that it won’t disappear by the same sorcerous route.
Select the equals sign and click on OK.
You can now type the name you want to search for. Then click on the Search button, and Mini Office database will find any records which have exactly that text in the Faulty [ouBr0i5h5 If you should find your Amiga Computing CoverDisk damaged or faulty, please return it to. TIB Pic, TIB House. 11 Edward Street.
Bradford, W, Yorks BD4 7BH Please allow 28 days for delivery name field. For a more general search, for example if you wanted to find everyone who lived in Stockport, you would use the IN operator which checks whether the text you are searching for is in the field rather than finding records which match It exactly.
The other operators are equally easy to use. For example, if using a club database and you had a field for the amount of subs money owed by each member, you could simply specify ‘ =‘ (greater than or equal to) £10. And the database would find everyone who owed £10 or more.
Office iSMm’JMtlc mdlWi Clnr iilNbit 1 If UN 8mm MM : 4 NEW CREATIONS m I WARNING! ~ I N Am Km. W*. m K Mi ub UK. IM list (M*.
To create a new database, choose Clear Database from the File menu (don't worry
- this won't delete the file from disk), then Edit Template from
the Edit menu. By clicking twice with the left mouse button you
can set up a field anywhere on the screen, making it possible
to create a database with any screen format you like.
R77|7r rrrrrrr-rrr E3 B ¦ REU «• lit! IfimIim mil iMliltlf Vtti Oil Mtnt totibtff “ Once you have typed the name of the field, press Return and the program will ask you to specify what type of field it is (text, comment, date, and so on), and what maximum length it can have. When you select a type and press Return again the field is set up and you can carry on adding new fields until you have enough, hitting the Escape key to finish template editing, I Printing your records is a simple matter of using the Printer Options item from the Printer menu, then printing all records or only those you
have marked using the ‘M’ button on the control strip at the bottom of the screen.
Home budgeting makes keeping track of ihe pennies a much more scientific process prl H7 W Sff Fiil matching the pennies Our second Mini Office module is a spreadsheet of the type with which most users should be familiar. As it uses a default size of 52 columns by 99 rows, there should be ample space for any small business or home budgeting calculations.
Again there is an example spreadsheet on the disk to get you started, but this sort of program is very easy to use and should present few problems. Let’s start by creating a new example, so select New from the File menu and the screen should clear.
In common with other spreadsheets. Mini Office defaults to calculations carried out from the top of a column downwards, so a monthly budget would have a list of expenditure types down the left-hand side (bills, rent, mortgage, and so on), with the amounts entered in the next row.
To let the program know what type of data you are entering, click on the letter at the top of the column, then choose the Layout option from the Format menu.
Formats on offer include General (for text and comments as well as numbers), percentages, currency, and Amiga Computing ¦ Ill DISK OFFER The perfect all-in package for or business - in it's entireity - saving you BO Mini Office Full package Save £30 On this issue's CoverDisk you already have two of the five mini Office modules: Spreadsheet and database. Now you can have the entire package for just £29.99, saving £30 off the RRP.
¦ Only £29.99 RRP £59.99 mini Office is a very powerful and flexible integrated package capable of performing a vast array of home and office business tasks. Its five feature- A A uiiilc uuaiucaa idbKb. Iu live i 11 P packed modules include:
• A professional VVORDPROCESSOR with powerful graphics
capabilities and a 50,000 word spellchecker. Ideal for a wide
variety of correspondence and official documents.
Mini Office Order form A supremely friendly program to make using your mini Office Amiga as painless a task as possible.
Please send me: Mini Office at the bargain price of £29.99 (including VAT and p&p)- saving £30 off RRP
• Incredible GRAPHICS with more than 18 types of graphs and
charts available to brighten up your presentations and make
your month-by-month financial situation as easy to appreciate
as possible. You can even make use of eye-catching 3D effects!
Deliver to: Name (Mr Mrs Ms Miss) Address Postcode
• Plus the versatile database and spreadsheet you have on the
CoverDisk. The database is simple to use and powerful enough to
deal with anything from basic address book functions to club
membership lists and business records. The spreadsheet is
flexible with more than 50 functions, simplifying the most
complex domestic monthly budgets or commercial cash flow
forecasts.
Daytime phone I wish to pay by: EH Cheque postal order payable to IDG Media ] Credit card mrrmmm This is another great Amiga Computing special offer: the entire mini Office package for just £29.99 - amazing! Complete the order form now and send it with your payment to mini Office Offer. IDG Media, Media House. Adlington Park. Macclesfield SK104NP.
Card No. I n jU Expiry Date Please allow 28 days for delivery while stocks last [J Tick this box if you do not wish to receive promotional material from other companies LJ Tick this box if yo eceive promotional material from other companies A500. A500*. A6O0 A lOOO. A1200. A1500. A2000.
A3000 A4000 Compatible with Workbench 1.3 Amiga Computing Flight of fantasy?
No... with a Blizzard or Cvberstorm Accelerator, J ' your Amiga will fly!
If you’ve ever sal and waited for your Amiga to catch up, you’ll know that an extra boost of power would be just the ticket.
But. The only problem is the cost... isn’t it?
Well not any more. When you compare our cost per MIP with other boards you’ll be surprised at just how little you’ll have to pay to enhance the performance of your Amiga computer.
Then, the sky's the limit!
CYBERYISION64 BLIZZARD 1220 4 4Mb TURBO Hie multi award-winning 1220 4 offers by far the best price performance ratio of any A1200 32-Bit RAM expansion on the market. Of course the 1220 4 also incorporates everything else that a good memory expansion should too, such as a Real Time Clock, further RAM expandability, optional FPU etc. as well as offering a Clock Speed Doubling Circuit which tuns the 32-Bit FAST RAM at an amazing 28MHz. Not only does the 1220 4 giv e Amiga A1200 owners all this, but the price has broken the sound barrier uxV
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CYBERSTORM 060 A4000 ACCELERATOR BUZZARD 4030 ACCELERATOR
FASTLANE Z3SCSI CONTROLLER Lightning FAST DMA SCSI-11 interface
for Amiga A4000 owners. Expandability up to 64Mb. Of 32-Bit
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CD Rom etc £299.95 Upgrade your A4000 030 or (M0 with the new CYBERSTORM MODULAR ACCELERATOR, and you'll have “The Worlds Fastest Amiga” With its new 50MHz 68060 CPU (due February "9$ ). It provides up to 10 Times the performance of standard A4000 030s (82.2 MIPS, compared to 15.4 MIPS!).
Optional SCSI-2 and Ethernet I O Module. Call and request our a page technical brochure, iPHONE FLU 50MHz 68030 with MMU ACCELERATOR for Amiga 4000 0.30 s. Replaces the A »000's CPU and offers an FPU option. Approx. 50% overall performance increase when luted with 50MHz 68882 PGA FPU.
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Card holder’s signature: SI Card No.: Expiry Date: Issue No,(Switch Only): Department: SCO m computers ¦ harwood Che |ue Bank Draft Postal Order for £______:___ payable to Gordon Harwood Computers Limited... (Ati prices are CK including VAT and postage. Overseas customers please cat! To confirm pricing before ordering!
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- M3 unrig the past six months this magazine has concentrated on
what has been a surprising growth market in an otherwise tough
year for Amiga products. CD-ROM titles have proved themselves
to be the ideal stalking ground for the dedicated bargain
hunter. If a complaint was to be made, however, it was that the
collections were too often composed of bits and bobs, These
alt-inclusive titles are fine, but once you’ve bought one or
two it's unlikely you’d want to got another.
Now. Thankfully, there are more Cds being released specifically aimed at certain Amiga purposes, and this should hopefully reduce the hit and miss ratio that previously accompanied these products.
A few months ago we took a look at discs aimed at professional Amiga videographers. Now we turn to the ever-growing support offered to the animator with a side interest in adding sound effects or music to their presentations.
Light Rom x Sights and helpful. It's inevitable with this type of collection that it's rather a mixed bag as far as quality is concerned, and thanks to its confusing organisation this will mean that tracking down the desired material could take a huge amount of time.
As far as I'm concerned, it would be preferable if the developers were less concerned with stuffing their Cds until they burst at the seams and more bothered about quality. I'd much rather have a quarter of the material if what was left was the pick of the crop. Of course at this price it's wrong to be too harsh on a collection, and some people may be able to find it useful.
Sound Bijtes Want to add a roaring thruster SFX to your spaceship animation? Or perhaps you need new sounds to tinker with in your preferred sound editor. Once again we discover CD may have everything you want - but you’ll need the patience to find it.
Music moo & SFH I’m sorry to say it. But this CD has all the traits that can make ROM collections infuriating. These libraries are vast enough to give you the digital equivalent of agoraphobia. And it's about time compilers realised that proper cataloguing is essential.
The problem with this CD is that each of the 6300 instrument or sound samples is arranged alphabetically rather than by music type. This means you'll find snare- drums next to a sliding car sound effect; it's not very 5 6 7 6 Lightwave this, Lightwave that: There's so much chat about it in the Amiga mags you'd think a new messiah had arisen. Apologies to those who have no intention of buying the bees-knees of rendering packages, then, because here's another product targeted at the blessed few (albeit that there's material included for Imagine and Sculpt users too), There's all the usual
stuff, with spaceships and the like always being popular in this field. Light Rom excels, however, because it has a vast range of subjects that are of more general interest.
For example, the phone category has some highly detailed objects giving fine demonstrations of an imaginative use of lighting. The coiled telephone lead may sound less than fascinating, but it is a difficult form to model and could prove useful when combined with other furnishings in a scene.
A catalogue has been supplied for each directory so it's possible to preview a small version of the images. This makes the disc exceptionally easy to use because you don't have to render a model to know if it’s worth it.
There's also a large range of textures to choose from, plus black and white bump maps. The latter are used to overlay brick effects and the like on to surfaces, so they should be a welcome addition despite the fact that they can be tricky to use correctly.
Light Rom is going to receive penodic updates, so the makers claim it's a great educational resource for Lightwave users. That's as may be. But one thing is for sure: Products featuring quantity, quality and bargain prices like this come once in a blue moon. If you can use it.
Buy it.
Ease of use_9 Implementation _10 Value for money_10 Overall_10 Those who have invested in rendering software other than Lightwave, and who are sick to death of hearing about it, will probably take more interest in these two Cds.
Imported from Germany, most model formats are covered here including Imagine, Real 3D V2, Sculpt and Maxon Cinema, though Lightwave users are not excluded.
Each disc may appear to be chock full, but as usual with these Cds it's not so wide ranging as it first appears. On the first CD many of the same old pictures are repeated across all the formats - and when I say old I mean it, because you'll probably already have a lot of these chestnuts. They've taken stock images and used a converter to port them across formats.
This can create some problems. Some packages only render one side of each polygon, whereas others render both.
Images transported from one package to another can come out with bits and pieces apparently missing, and it’s then necessary to go into your modeller to realign the polygons.
A lot of the models require work if you want them properly detailed. For example, there’s a perfectly good design for St. Pauls but it comes in a uniform grey colour.
Making the most of the model will at least require adding an overall stone texture, plus separate surfaces for the windows and Raqtracing 1 - 2 other details. Still, it’s a useful start.
Unfortunately, this same model exemplifies a serious problem found with some of the examples on the CD. Errors have occurred in the translation between programs. And it's as if nobody has bothered to check them. This makes some of the images unusable.
There’s a tyre, for example, with a gaping hole, missing because of an absent section. This means that it's actually quicker and easier to model the thing from scratch than to mess around trying to repair the model on the CD.
Redemption might have lain in the fact Ease off use Implementation Value for money Overall Amiga Computing SOFTWARE hi- Pride! C 29.99 Supplier: 17 Bit Software Tel: 01924 36698 npli- ie of ave pro- Bred the th a 1 an jally from ipair fact that these Cds include a comprehensive guide, a welcome feature when you consider all too few CD-ROM titles feature enough supporting documentation. It's a shame, however, that the interface hasn’t been translated from German - an oversight which makes for confusion.
Each disc features a directory of textures, and in fairness these are of a high quality and should be useful for rendering and Other purposes as well. It's good to see another CD featuring thumbnail previews, because trawling through image after image can be dauntingly boring.
As usual with most CD collections, there’s bound to be the odd thing to interest anyone, and for virgin Tenderers who haven't seen the standard PD models before this, it is not a bad start. It's just too bad that sloppiness has undermined what would otherwise be a thoroughly worthwhile collection.
Ease of use 8 Implementation_ _6 Value for money 7 Overall 7 “Everybody in their place !
C'mon I" Cue killer base as a chilled synthetic loop Stabs in: “Aciieed!"
Okay, so I’m about five years out of date with what's hip on the dance floor, and the club-going fraternity won’t have anything to do with me on account of my brown cords and golfer's checked sweater. All the more reason for me to get excited about having my own party on my CD32 Mickey-taking aside, this has got to be one of the most powerful and flexible pieces of software designed purely for the sake of light-hearted fun. Available either for the A1200 or the CD32, this has the advantage over the other Cds of being a self-contained package with everything you need to create your
presentations on one disc.
Your 'videos' are composed via an editor which is simple but flexible in use, and your visuals can be synchronised precisely to fit in with your music. Any music disc can be used with the package, which is something of a relief when you hear the example track included.
There’s an impressive range of effects to apply to the images, with all manner of screen wipes and transitions available. The PsychoCycle feature allows for real-time colour distortion and 3D colour images can be superimposed onto background video.
With almost 1500 images being provided on the disc, you begin to realise what good value this is. What's more, you can load your own images into your 1200 or an expanded CD32. When you’re happy with the results a presentation can be recorded onto any video. There's Uideo treator also optional full-motiQn video support for anyone with an FMV cartridge fitted.
One limitation for CD32 owners is the lack of a storage facility so they can return to edit Videos' at a later date. Of course, this can be overcome by connecting the console to any Amiga via a serial link, or alternatively by using an SX-1 which will give the machine storage back-up.
If you're given the choice between buying this or the latest game release, I recommend you give Video Creator the consideration it deserves, Yet again.
Almathera are giving a unique product away for peanuts.
Ease of use_ _9 Implementation 8 Value for money 10 Overall 9 sounds 30 animations and presentations accompanied bn sampled seund need not cost the earth. especially if you turn to [O-OOfO. Oareth tofthouse finds out ujhat's on offer Another combination of samples and modules.
World of Sound has fhe advantage of being organised into proper categories. Hence, if you want sounds most suited to house music you will find them collected in their own directory.
World dF Sound Sound effects ere helpfully subdivided so that vehicle, weapon and various other noises can be found together. However, though this works better than with the other CD you'll find the odd sample sticking out like a sore thumb in the wrong drawer.
This package seems to have more aimed at the techno music field, which is fine because I suspect this is where most of the demand for Amiga music lies. Some of the samples could be used to good effect, or alternatively they could be ripped out of the modules using something like Octamed. In terms of organisation, then, it’s still less than perfect, and a bit more information in the form of read.me files would have been nice. That said, it’s a welcome addition to the area of audio software and should yield some treats to the diligent hunter.
Ease of use 8 Implementation 8 Value for money N A Overall 8 Amiga Computing GRAPHICS ome on. You lazy lot. Admit it. You can't be bothered to create your own objects lor use in ray tracing.
It’s nothing to be ashamed of. In fact, when there are so many collections of high quality common or garden objects floating around out there, you'd have to be barking mad to spend lots of valuable time re-inventing the wheel.
Fair enough, any 3D enthusiast will tell you that a great part of the attraction is building something from scratch, but is there really any point in becoming the millionth person to model an office chair or an electric cooker? If you're using certain objects just to fill out a scene, why not pick up the phone and order a skip-load of the things?
Well, for one thing they can be pricey, and you'll pay £1 and upwards per model for something as simple as a kitchen cabinet. But hold on there horsey, ever tried to model something as 'simple' as that? The basic box part is fine, but then you've got the handle, some inset detail on the door, and there's the wood grain to get rigfit. By the time you've perfected that little lot (rendering each time to test the effect), you’ve spent an hour or more on a single boring piece of furniture when you could have put the time to better use elsewhere.
Two new batches of models designed to make life easier fall under the microscope this month. One of them - City Builder - is much more large scale than the other, so we'll start with something a little closer to home.
Interior Design is a collection of household and office furniture supplied in three volumes and aimed at those who want to get their room designs out of the way quickly. Each volume contains 50 or more objects complete with all the necessary image maps, sample scenes, and surface settings ready for use in Layout.
As with most commercial offenngs, these objects have been created to match the real-world size of their physical equivalents, and objects from one volume can be used with objects from another with no need to re-size them. Volume I covers living room, dining room, and bedroom. Volume II takes care of the kitchen and the bathroom, while Scale tips A tip for any budding Lightwave user out there - use real-world mea surements! Both object collections reviewed in these pages are sup plied with models using exact real-world dimensions. In other words, if a table is 70cm tall In real life, the
Lightwave modelers who put these collections together have ensured that the model is 70 virtual centimetres tall.
The Sears Tower is a hell of a lot bigger, but it too is supplied using the correct measurements. You wouldn't believe how much time this saves when it comes to combining models from more than one source in the same scene.
It is also a lot easier to achieve a realistic look for your models if you first measure the real-world equivalent, then apply these measurements in Modeler. For example, can you tell me off the top of your head just how long your car is, or how tall that wardrobe in your bedroom is?
Probably not, and modelers who choose to ignore the importance of measurements usually come a cropper later on. A model can look fine when it's being built, but stick it in a scene with other objects which may or may not be exact, and there will be a proportion effect which can range from slightly 'off to horrendously inaccurate.
Volume III concentrates on office furniture.
Few appliances are included, especially in Volume III. But there are some lights, dishwashers, cookers and so on. The office scene you can see on these pages uses an A3000. A monitor, and a Venetian blind to add a bit of detail, but otherwise a complete interior scene can be built very quickly using only the supplied examples.
In addition to the real world measurements. Each has its rotation point set to the middle of the object, and there are versions of most cupboards with and without doors to make animation easier. For those who are inexpenenced with Lightwave surfaces, the models are fully surfaced with all settings designed for the correct dimensions, which means you can't see the grain on a wooden chair from 20 feet away as you often can in amateur renders.
DESIRES Of the three collections. Volume III is the least desirable, if only because office furniture is so boring in the first place. The various computer desks, filing cabinets and bookshelves are well modelled, but as they are based on soulless utilitanan furniture in the first place, they don't exactly shine.
Bathroom and kitchen objects, covered by Volume II. Are more interesting, as are the other household models in Volume I. but it would perhaps have been a better idea to offer a cut-down version of each set as an all-in-one house building kit rather than sell them separately. Regardless of this minor whinge, the Interior Design collection is a good place to start for anyone who needs walk-through interiors in a hurry.
If you’re thinking about intenor design in a serious way. And require highly detailed objects to give that potential customer a warm glow in his or her cheque book. I'd advise scouting around for other collections first. The models are fine, and the presentation of the set makes using them easy, it's just that several of them don't resemble any furniture I've ever seen or would want to buy. Even if they are the right size and well surfaced.
City Builder is a very different proposition, and offers a range of highly detailed buildings for use in creating cityscapes from scratch. In terms of its content, the collection is far more glamorous than the Interior Design set, but then no-one ever said a printer stand could match the Chrysler Building for visual appeal.
? © Unfortunately, the hugely accurate models (and some of them really are huge) are all taken from US cities - no-Big Ben or Wolverhampton Civic Hall. I'm afraid. This means you can have a fly-through of Chicago or New York, but a helicopter trip around Rochdale is definitely out of the question.
Luckily for the non-US user, a series of very useful alternatives have been added in the shape of miscellaneous hotels, banks, apartment buildings, petrol stations, and so on. These can be used for almost any setting. From a decent sized town to a section of a city, and with a little bit of editing the whiff of Americana can be removed.
Building blocks are also included to make it easier to create skyscrapers of your own design, and there are trash cans, traffic lights, trees, and road templates to get you started on the small detail. Again, these are based on US designs, and the traffic lights in particular would look out of place in a London scene.
As with Intenor Design, the full complement of image maps, surfaces, and example scenes can be found lurking on the five disk set, so there’s no need to do anything other than lay the city out and render it.
The only problem on this side is that the buildings are so big they take up large chunks of memory.
To load and render one of the example scenes you'd need about 12Mb RAM. But using the various smaller buildings with a couple of larger ones thrown in can reduce this to much more manageable proportions.
For distant skyline shots or those desperate to save on memory or rendering time.
Amiga Computing Steuie Hennedg takes a stroll damn 5th Huenue and redecorates his uirtual house with two new collections of designer objects for lightwaue 30 Building your own cities from scratch la a pain, but this rough layout was knocked up In three minutes flat using mostly generic objects illec- erior ud a 'sler nod- ) are n or This h of r trip the }S Of 3d in inks, d so set- stion I the d to s of ans, »s to gain.
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The larger models all have Lo-res equivalents which, though not very attractive ciose-up, are perfect for many other uses.
One area which the set neglects a little is the ground itself. Laying out a 3D city is all about placing the roads first, then popping buildings in around them, and a few ground level templates would have been a useful addition.
There are several excellent road sections, including flyovers and merged lanes, but there's no generic pavement object or even a big polygon coloured tarmac grey.
However, templates exist from which a four or six-lane highway can be extruded, and there are small sections of street which include pavement, road markings, and drains, so complete scenes can be built using these. I'd just have liked a couple of layout plans, that's all. Call me picky.
The buildings themselves are very impressive, and if you ever wanted a glitzy fly-through scene but didn't know where to start, then you do now. I compared a couple of piccies of New York with objects such as the Chrysler and Empire State Buildings, and the modelling accuracy is superb.
From the ranks, of windows which are automatically surfaced to look as if they are reflecting a cloudy sky, to the entrance doors on the ground floor, these skyscrapers are the biz.
Even more impressive is the football stadium and the LA City Hall, whose structures are less linear and straight-up than the average skyscraper, and some of the larger buildings come with their own plaza area around them. The UN building, for example, has a fair bit of groundwork and other detail as well as the building itself.
For the professional user with an eye on city fly-overs and fly-throughs, this set is well worth the purchase price. UK enthusiasts who just like messing with buildings will find the generic building blocks and common buildings very useful, especially as these reflect the same attention to detail found in the more famous models. There’s also the added bonus of a few sheets of manual with sensible tips on using the models to best effect.
You won't be using this collection unless you have a fair amount of memory, but for those who do, it will serve up a great many urban scenes with little difficulty. T*T Product: Interior Design vol I, II, III Supplier: Anti Gravity Products Price: $ 45 each Tel: (0101) 310 393 6650 Ease of use __8 Implementation 7 Value for money 8 Overall 7 Product: City Builder Supplier: Anti Gravity Products Price: $ 120 Tel: (0101) 310 393 6650 The bottom lino Ease of use 8 Implementation 9 Value for money 9 Overall 9 Amiga Computing White Knight Tec THE PROFESSIONAL fllQOfl QOOQOI w“ AMIGA SPECIALISTS ”
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3. I Upgrade Kits Rom(s), Disks , Manuals & Fitting Instructions
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Prices From £ 549 Please Call For Full Specifications SOFTWARE ART DEPT. PRO. V2.5 £149 REAL 3D V2 £ 329 BARS & PIPES PRO V2.5 £ 215 MEDIA POINT V3.28 £219 TVPAINT 2 (Picasso Retina Harlequin IEGS) £169 SCALA MULTIMEDIA 210 (AGA) £ 145 SCALA MULTIMEDIA 300 (AGA) £ 299 SCALA MM 300+ ECHO 100 £389 MORPH PLUS £149 (Wxt ftnfcssxinal Software Available On Request VIDEO PRODUCTS BROADCASTER ELITE This Zorro III card performs the major functions of a Broadcast Quality. On-Line, Non-Linear, Digital Video edit suite (CCIR601 720 x 576 resolution). It provides REAL-TIME, FULL MOTION JPEG (50 fields
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SG11 1TX laophales in the sqstem ideo games have always been a source of controversy. Even back in the days when the software was at the Space Invaders stage, there was concern about the effects that such addictive, repetitive activity would have on its young players.
Now however, the industry is bigger and the issues more serious. Violence and sex is in demand from an adult audience that has grown out of cutesy platformers, and the hardware is there to give it to them in a more graphic form than ever.
Yes. There is now a new generation of gamesplayer. Console kids are not the only ones the software developers have to cater for and they are finding that there is a more mature market ready for a different type of game. But there is the danger that as games become more graphic, the industry could stand accused of polluting the minds of the young.
As usual, opinion has too often been divided into opposing camps. Some, encouraged by the media, would point to computer entertainment as yet another source of society's decline, while others fiercely defend the software industry's right to grow up. For the decision-makers. However, finding a fair balance has been the key challenge.
The industry has not sat back on its heels over this issue. ELSPA. (European Leisure Software Publishers Association), the industry's self-appointed body, set up a system of self-regulation last September. Under the voluntary scheme they established, each member of ELSPA now includes an advisory sticker to state the age suitability for retailers' and parents' information. Though it is a non- enforceable system, it was generally welcomed as a step in the right direction.
Besides, the legal framework has been there in the background for over a decade.
Though most games were exempt under the 1984 Video Recording Act. The law stated that any game which included human sex or gross violence towards humans or animals required BBFC (British Board of Film Classification) legal certification.
GRAPHICS Admittedly, this was pretty much immaterial in the past as the basic graphics in games meant they were seen in the same vein as cartoons. But now it's a different story - graphics look real. Seeking some Now is a time of adjustment and the law is not without its grey areas. Okay, so acts of violence against humans or animals may be controlled, but imagine a Doom variant where there are vivid depictions of slaughter, blood and guts but where all the victims are fantasy monsters. Such imagery could still disturb the young, yet Mark Strachan admitted that: If it's not a human or
animal it will be exempt from the Video Recordings Act." Though the Obscene Publications Act may cover some of the cases, it seems there may be a gap in the current legislation.
On the publishers’ side. Keith Smith of Millennium sees the Home Office guidelines as a potential problem. “If you use this as the reason for developing a certification policy, then games' publishers will use images that don't look a bit human. Maybe this is better. If gamesplayers are only committing acts of computer violence on worms with fangs and fluorescent green blood then they will enter society as Mark Strachan, ELSPA's chairman: "pleased with the response to the ratings system" normal, well balanced individuals...come on really!"
To their credit, the regulatory bodies realise they have to be flexible to deal with developments in the games industry. Laurie Hall of the VSC pointed to how much the public's view of games software could change within a few years. More worrying is the fact that an irresponsible few could bypass the regulations with Public Domain software.
Hall believes that regulating PD software sold in physical form by distributors should be possible, but there are dangers with material being downloaded from BBSs. These would be extremely difficult to monitor and, as Hall himself pointed out. The developers could be a lot less scrupulous than the major companies.
Finally, the classification process involves practical difficulties. The BBFC charge for every minute of their time and this could push cost up considerably for a game that takes weeks to complete. What's more, even if this problem is solved there's no guarantee that the evaluator will see every part of the game. Mortal Kombat, for example, has secret finishing moves that are extremely violent and tricky to find - ultimately, a lot could come down to trusting that the publishers will reveal all.
Amiga Computing ELSPA, the collective voice lor the software industry, Introduced the voluntary rating system lor Its members clarification on the state of the law. ELSPA and the VSC (The Video Standards Council) approached the Home Office. In reply, the HO slated that if a game character looks human, it should be treated as human for the purpose of the law.
This may not sound like much, but it kicked off quite an outcry in the press. "We could be about to witness the death of a whole gaming genre,* cried an article in Computer Trade Weekly predicting an end to games like Mortal Kombat and Doom.
This was perhaps a rather alarmist attitude to take, but it does leave publishers and developers with a dilemma. Do they tone a game down for fear of having an 18 rating slapped on it and having to pay the ated jx or mats Film BBFC for classification, or do they continue to develop for a smaller market? Mark Strachan, ELSPA's chairman, was keen to dispel the fears of media alarmists but accepted the importance of the Home Office's statement. "Taken literally," he said.
Late- ;s in ame irent ome
1. The developer Produces the games to VSC ELSPA guidelines.
3. The video standards council and ELSPA They agree on the
voluntary rating
* 'MR • :v . •••¦ ¦ • | V'
2. The software publisher Makes their own evaluation of what ts
acceptable The red tape A summary of the legislation currently
in place The Video Recordings Act 1984 - this states that all
video worths should be submitted to the BBFC for
classification.
Leisure software, however, is exempt from the act unless to 'any significant extent' they depict or encourage human sexual activity or gross violence towards humans or animals.
The Criminal Justice Act 1994 - a loophole in the Video Recordings Act meant that software in cartridge format was exempt from the act. This new act takes cartridges in to the law.
The Obscene Publications Act 1959, 1964 - this made it an offence to publish an ‘obscene article' which it defines as something that ‘depraves and corrupts’ its audience. The act has been amended to keep up to date with technology. Computer software falls under this act. Unfortunately, it’s notoriously vague.
“ it could have a lot of implications for our industry. Any game which has anything like a human in it will be under the Video Recording Act, which could cause serious problems for publishers."
Currently, ELSPA are recommending that all titles rated in the 15 to 18 bracket under the voluntary system should be prepared for possible certification. Ultimately though, the future of adult-themed games will lie with the publishers, many of whom were reasonably optimistic. Nick Walkland, European PR for Empire stated: The 18+ market may appear to be a more limited one. But the simple fact is that an 18 label Horn the rating sqstem works
4. The BBFC The BBFC grves legal classification.
This e enforceable by law Failing to get a product rated could result in an unlimited fine and or up to two years in jail.
5. The retailer The Seif-RegulatiOft system is net enforceable
but the majority of retailers are not supplying products under
age. II they supply games that shoufd be rated and aren’t then
they are committing an offence.
Empire's Dreamweb had an Interactive plot involving tea, drugs and violence. Will game makers shy away from similar adult titles now?
Amiga Computing APRIL 1995 1- will raise more interest in the punters' eyes and that, in turn, will make more people try it out. For that reason, there will always he some software houses developing adult- themed games."
Some see the 18 sticker as an unthreat- ening safety net - the developers can be as bold as they like as long as the title is given an 18 certificate (provided it doesn't fall foul of the Obscene Publications Act).
Then it becomes a matter of deciding what is adventurous rather than just tasteless.
T. 2 B . -5 si r L 1 - V 1 1 SUSPICIOUS Despite the software
houses' desire to show a responsible face, however, the
Involvement of the BBFC has caused some underlying suspicion.
Nick Walkland said: “Interfering bods who have nothing better
to do than sit in a room making judgements over what people
should watch could well cause problems."
Prepared to sell. Hare accepts the need for proper regulation, but fears that some of the people in control of the industry are too conservative. “A minority are out of touch," he said, “and they’re not willing to budge.
In my opinion they could do a lot of damage" In his view, those working against adult content in games are fearful of the unknown. He points to the drug culture as an example: “Anyone involved in the drugs culture will know the pros and cons. It's much better to educate people by having a Some were quick Claim rhat certification could mark the and of the beat-'em-up genre On the other hand John Hare, the MD of Sensible Software, sees the limitations on creativity and originality coming from elsewhere. According to him. The problems for Sensible come from what the big hardware manufacturers
like Sega allow on their machines, and what the distributors are The voluntary
* 9e-rating scheme provides a guide for parents, but Isn't
legally binding
ic. 17 i 1-14 Id’I i i IV 15-17y - ihyi Different strokes It
is pretty much agreed that regulations should be done on a
country to country basis rather than on a global scale
because of cultural differences. This proves a problem for
developers too - what is acceptable in one country may not be
elsewhere.
John Hare points to black humour as an example.
He thinks that in this country we understand it. But in the States they don’t. Sensible Software are overcoming this by literally doing a translation of their games, with one version for Europe and one for the States. Hare said: "You've got to translate the humour and also the morality. Something which is morally acceptable here might not be elsewhere and vice-versa."
Sensible are not the only ones to have faced this.
MicroProse had to translate more than just the language on their current project, Pizza Tycoon.
The translation from German to English meant the sexual content had to be toned down.
Rob Davies, for MicroProse. Stated: ‘We have been aware for a long time that cultural differences are not limited to things which fall under each rating classification. We always try to adapt our games to suit different markets. If there is legislation to be formed it should be on a country basis and not John Hare points to a difference World-Wide." * m cutiuro* ** posing a problem for certification realistic outlook than pretending we're in an Enid Blyton world."
Hare’s views may be controversial, but in one respect he represents the common consensus. Everyone appears to agree that we should not insult the gameplayer’s intelligence. As Roger Bennett, general secretary of ELSPA. Told Amiga Computing following the establishment Of the voluntary regulations: “There is a lot of patronisation of the youth of today to assume they can’t tell the difference between fantasy and reality." Let us hope all parties remember this when applying the Home Office’s advice. :'ef fl new frontier It’s easy for the media to hype an issue for the sake of a good story. At
the moment we are still only talking about the minority of games - in fact, only 1 per cent of titles so far have been given an 18+ rating. As Strachan points out: “It’s very easy to pick up on extremes.
Statistics prove only a tiny minority are excessively violent - the rating system is working.” The industry has taken a responsible stance on the issue, but ultimately a lot has to be down to parental responsibility. Worryingly, some frightening research shows that while 60 per cent of parents exert control over what their Children watch on television, only threep- er cent monitor what games they play.
This has had a lot to do with the parents’ technophobia and the fact that the computer often gets hidden away in the bedroom. Hopefully though, as the gamesplayers grow up and become parents themselves this problem will lessen.
The computer industry cannot be expected to regress, it must move with the times and keep up with other forms of entertainment.
On the whole, few could deny that the industry has taken a positive and responsible role in responding to the needs for regulation. Keith Smith of Millennium, however, warned: “we should not dictate what is watched based upon the politics of fear." If video entertainment is to grow up, it appears that the shrieks of media hype must be resisted.
Amiga Computing CO APRIL 1995 ? BOD I I I I L- • e're in at, but immon agree layer's eneral 4 miga lent of a lot of jay to irence s hope jplying SUPER LOW PRICES Our high speed 2.5’ hard drives for me Amiga A600 & A1200 computers come complete with fitting cable, screws, partitioning software and full instructions and 12 months guarantee.
They come already partitioned with Workbench installed for immediate use.
We offer free fitting for personal callers issue U the about only 1 given :s out: ernes, ity are item is ten a ut ulti- arental ghten- M cent it their hreep- ay.
Ie par- tat the in the as the te par- essen.
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• forms hat the e and to the nith of j: “we itched If video
ppears iust be MEMORY EXPANSION a 1200 4mb Momory accelerator
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astram C169.99. Expandable Memory accelerator with clock and
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correct time and date in Its own battery backed memory Simply
plugs onto the back of the Amiga and does NOT Invalidate the
warranty 2mb £129.99. 4mb C189.99. 8mb C329.99. SOUNDBLASTER-
The SOUNDBLASTER is a superb stereo amplifier that comes
complete with 50 WATT high quality 3 way speakers.power supply
and free stereo headphones.
The SOUNDBLASTER adds a new dimension to games playing with its stunning stereo sound.
NEW LOW PRICE C34.99 (plus £5.00 for postage and packing) MODEMS Top quality feature packed fax modems at amazmg prices' All modem? Include 9 caWe to connect the modem to the Amiga. NCOMM3 software, beginners guide to Comms disc and an 80 pago manual All modems include MNP 2 - 4 error correction. MNP 5 data compression and are PAX Class 1 & 2 Group 3 compatible Please telephone for a lull specification sheet Speedcom+B 14400 modem £119.99 Speedcom+Et 19200 modem £149.99 SpeedcomtBf 28800 modem £199.99 software £39.99 ALSO AVAILABLE A1200 CD ROM Drive £194.99 Viper 68030 Turbo Accelerator
£169.99 A1200 3.5 hard drive fitting kit £17.50 A1200 Computer (Race & Chase pack)£289.99 MONITORS E tceBent quality monitors ter a superior picture quaHy with reduced eye s»»n Sharp 14' TV Monitor C174.99 r* *ps 8833 mk II monitor C249.99 Vcrovitec 1438 monitor C 288.99 X-BACKUP PRO The most powedul disc back up system fpr the Amiga Includes the unique Autoswitch Cyclone Cartridge (requires an external discdrive) that will enable you to back up virtually any lloppy disc onto another floppy disc.
Will also back up hard drives and includes a full file management system and dozens of excellent disc tools.
FULL MONEY BACK GUARANTEE:* If at the time of purchase you can find a more powerful disc back up utility, we will refund your money) PRINTERS These superb CITIZEN poolers have a two year guarantee and come complete with a pooler cable.
Paper and printer drive (it available) ABC mono C139.99 ABC cotour Cl 54.99 Tractor teed unit tor ABC pnnier C27.99 Swift 200 colout Cl 80.99 Sw'h 240 cctev C217.99 Projet 11 C213.99 HOW TO FIT YOUR HARD DRIVE' video and Stakker disc to increase the drives capacity with every drive.
Amiga A1200 only £275 if purchased with a hard dnve.
Price includes fitting A500 A1500 hard drives also available Interface Is only £99.99. DELUXE FLOPPY DISC DRIVE Top quality, silent. Cyclone Compatible 3.5'dnva Features teng lesch cable, orve ! Mrtefi and thru connwto' C54.99 lniem*l replacement drives AMXVA500* C44.99 A600 A1200 C44.99. 3 5' drtcs Supervalue bulk packed or branded discs 3 5’ DSDD discs OTY Bulk Branded 10 C4.25 CS.2S 25 C10.99 Cl 1.99 50 Cl 9.99 C21.99 100 C3C.M £41.00 200 CS9.99 C7I.99 500 C157.99 C119.99 NEW! ONLY E1 9-99 FREE £39.99 (plus £1.00 for postage and packing) Amiga No.1 for Amiga in Manchester Order NOW for
immediate despatch, FREEPHONE 0500 340548 (for credit card sales only) 061 796 5279 for enquiries or fax 061 796 3208 Open 9am to 6pm Monday to Friday.
Saturday mornings 10am to 12pm.
Access, Visa & Switch accepted.
Send cheques (made payable to Siren Software), Postal Orders or credit card details to Siren Software, 178 Bury New Road, Whitefield,Manchester, M45 6AF England Personal callers welcome.
Please phone first to check availability of any item.
Directions From M62 junction 17, head towards Bury. We are 50 yards on the right after the third set of traffic lights.
All prices include VAT, postage and packing will be charged at £3.50 per order (U.K.), £7.50 Europe and £12.50 rest of the World.
Siren No.1 for mail order SALES HOT-LINE FREEPHONE 0500 340548 ENQUIRIES: 061 796 5279 fax 061 796 3208 Next Day £5.00 2-3 Days £2.50 Saturday £ 10.00 Deliveries are subject to stock availability Allow up to 7 days for cheques to clear TELEPHONE 0 I 234 27300 Acent 1 POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW| Tel 01234 273000 Fax 01234 35220 VIPER YIPER 68030 SERIES ¦
• RAM Up to 8MB (Viper 1) 128MB (Viper 2 )
• Full Kicbrart Remapping
• Optional SCSI-11 adaptor
• On-board battery backed dock 68882 Co-proccssor
• Instruction and data burst modes K,Viper-I 28MHz Viper-I
33-42MHz PGA PLCC, FPU upto 50MHz PGA PLCC, FPU upto 50MHz Bare
Board ...£115.95 Bare Board ...£169.95 4MB Viper ... .£249.95
4MB Viper ... .£299.95 8MB Viper ... .£399.95 8MB Viper ...
,£439.95 Viper -2 28MHz Viper -2 40MHz EC PLCC only. FPU upto
40MHz PLCC only. FPU upto 40MHz Bare Board ...£135.95 Bare
Board ...£199.95 4MB Viper £269.95 4MB Viper £329.95 8MB Viper
... .£4 I 9.95 8MB Viper ... .£469.95 Viper Co-processors m
Viper Options 28MHz FPU £25 SCSI-II Adaptor----£79 33MHz FPU
£50 4MB SIMM £139 40MHz FPU £70 8MB SIMM £299 50MHz
FPU (pga) .£100 Other SIMMS . . . £POA VIPER 68030 68030 40MHz
RC or 50MHz RC with MMU. RAM upto 128MB, FPU-PGA only.
Bare 40MHz ......£229.00 40MHz-4MB £379.00 40MHz-8MB ......£499.00 Bare 50MHz £249.00 50MHz-4MB ......£399.00 50MHz-8MB ......£519.00 POWER 1208
• A1200 RAM board
• PCMCIA friendly fell
• Uses 1 x 32 SIMM
• Amiga Format Gold award
• Expand upto 8MB 2mb £139.00
4MB £189.00 8mb £329.00 XL 1.76MB The
XL Drive 1.76MB measures half the height of a standard external
floppy drive and allows you to store a massive 1.76MB on a high
density disk. The A4000 internal drive fits perfectly
underneath the original drive and no case cutting is required.
EXTERNAL ...£59.95 INTERNAL ...£55.95 A4000 INT .....£55*95 POWER DRIVE The Power Drive now includes Blitz Amiga and Floppy Expander, free.
Floppy Expander allows you to compress files on floppy disks by up to 50%. Other features include: Anti- Click, Anti-Virus, Isolation Switch, 2 Year Warranty, Thru’port, Cyclone Compatible Chip, Backup Hardware and Blitz Compatible feature.
EXTERNAL ...£49.95 CYCLONE S W ONLY . .£10.00 INTERNAL DRIVES ¦ Our internal drives use the same drive mechanisms as the Amiga to ensure complete compatibility.
PC88I A500 ...£30.95 PC882 A2000 ... ......£30.95 PC883 A600 I200 ......£35.95 Complete with Crystal Blzurd Board compatible • All products have a 12 month warranty unless otherwise specified Trade and Educational orders welcome • Worldwide distribution available All cncei intLde VAT Sptcfoticm pneo n wfacc to CfttTgC WtfMI & tradsrsrta KxncMMpd All onXn r Wet C''**-! Beaccfs »»2 too tmris vricor »cmoflr* t. Ca(»« .re J.Uib* froeo'd-jrjeo'i hi- TD 7RW 15220 SOFTWARE Premium print xearer] ¦aitr liMMln -! I mnrir »"fjd for tmnin «*» ?
Fed I WMIn.1 Imtl | I Tj I suspect the demand for a product like this is going to be limited. Most people are happy if they can get their printers churning out reasonable results, and they are unlikely to plough through this daunting piece of software for the sake of tweaking things to perfection.
More could have been done to make the program accessible to a wider range of users by providing a tutorial or on-line help. As it stands, those who are already struggling with their printers should ignore the high overall mark this product obtained.
On the other hand, for anyone who feels really professional results are necessary, this package is certainly worth a look. Used correctly, Studio can make a significant improvement on the output of your applications, whether they use the Workbench printing system or otherwise.
6 8 8 8 omputers and printers - anyone I who's experienced the frustration of trying to get them working properly together will know what's meant by the phrase ‘a marriage made in hell.’ You can lay a page out that looks great on-screen, only to find your printer just isn't giving the results it's supposed to give.
Alas. JAM'S new version of Studio Professional does not provide the all encompassing solution to these tricky problems. But if you're an Amiga owner who requires top-notch results it could help you maximise your printing potential.
Non-techy folk beware, however. Studio irs manual claims that this package is very simple to use, but a reasonable amount of experience is presumed, The documentation itself, for example, is extensively detailed but rather intimidating and confusing in its layout. It's not until page 111 that we finally gef ‘Studio for Beginners,1 and if you're expecting the kind of walk through a company like Softwood would give, you can forget it.
Installing the program initially looks sirrv pie thanks to the fact that Studio uses the Commodore installer program. However, it’s a lengthy process with many more menus to choose from, so a step-by-step guide would have been much appreciated.
It would seem, then, that this package is most useful for the more professional user who already has a lot of confidence with the pnnter basics. If you happen to be one of this elite crew, though, it’s only fair to say that Studio II has a lot to offer.
Studio is divided into two parts, the first being a collection of Workbench printer drivers for virtually all printers currently on the market. They do have a slight edge over the standard drivers thanks to the fact that they a*ow users to make adjustments to colour, greyscale, dithering, density and resolution.
To ensure the package is kept up to date
• nth new printer hardware releases, the makers of Studio have
conferred confidentially with pnnter manufacturers. This
means that unique drivers are developed before many printers
are actually released, and in tvs version Epson ESC P2, Canon
BJ and BJC printers have been catered for.
The second part of the package consists Uerdict CONFIDENCE Owning a high-class printer is all uerg well, but Hmiga owners often find - theg can’t make the most of them. flow Oareth lofthouse reports on a program designed for those who need professional results - of a picture printing program. The advantage offered by this software is that it can print most types of pictures without using up to much memory - in fact it will even print poster-sized images spread over multiple pages without having to load the entire picture into memory.
An additional piece of software allows images to be printed directly from disk in either 8-bit or 24-bit precision, an advantage gained from the fact that the program is not limited to the 4096 colours of the Workbench device.
The big development for this version, however, is in the introduction of the first professional colour management system (CMS) to appear for the Amiga. A definite boon for the user with serious printing requirements, this system ensures that the printer colours match the ones you're Print Studio’« background window gives you an overview oi the printing size and positioning, while the interlace provides all the necessary gadgets.
Ttn* tmmm tna.lt HUPBTiiffnBn? » irwnr |OB~] 8 tii | mm.
Looking at on-screen. All parameters for the CMS can be adjusted, and it avoids the need for expensive printer profiles or phosphor-type files. What's more. CMS can be adjusted automatically to your printer using a scanner calibration tool, and an extensive list of monitor drivers has been added to ensure the screen is showing the colours and definition of a picture correctly.
The range of dither types has been expanded impressively for this version with a choice of 54 to choose from. The speed and quality of these processes is creditable, and the option for previewing selected dither types is an additional time saver. Other image enhancements include blur, sharpen, automatic contrast, enhancement, mirror and inversion effects.
A smooth print spooler has also been included which enables a print job to be processed, and at the same time allows the user to perform another task on the Amiga.
RED * Essential BLACK - Recommended _ ¦» ¦" fi n~ y 1 Mbl Workbench RAM Product: Studio Professional II Price: £49.99 Supplier: JAM Tel: 01695 274449 SVSIEm ESSEnilfllS The bottom line Ease of use Implementation Value for money Overall_ Amiga Computing GRAPHICS Rips, rolls, and Ill our average video presentation is just that - average. Add a few special affects, though, and even a dull piece of footage can be completely transformed. Digital Video Effects (DVEs), best Known for those wacky cascades and tumbling flips used in American sportscasts.
Are the best way to do this, and Synergy's Hollywood FX offers just about the best solution I've seen on the Amiga to date.
: Vjness .'"?Tfpton$ hfc When added in a professional video suit using real-time processors, DVEs are very expensive, and until now the home or semi- pro user of Lightwave has only been able to dream about page flips, scroll wipes, shatters, and so on. The effects supplied with the full-blown Video Toaster are okay as far as they go. But they are nothing like as good as the 24-bit animated effects possible with Hollywood FX. By offering a slower approach which doesn't scrimp on quality, the program does the same job as professional kit but at a much lower price.
The program has a simple method of working. Using Lightwave as a rendering engine, Hollywood FX (HFX) passes its own objects and scene information to the Layout screen and renders the effects in the same way any other scene would be produced. The difference is that everything is automatic and the user need only specify which images or sequences are to be included in the effect, then click a few buttons and pop out for a cup of tea while the DVE animation renders.
Image slides smoothly away to reveal another, or can be as complex as the gallery effect.
This involves mapping images onto two picture frames in a Lightwave generated room, then zooming out. Panning across, and zooming back in on the second image as it sits in its frame on the opposite wall. If you're lucky enough to have a PAR card or another high-speed digitiser, these images can be replaced with captured video sequences to produce stunning transitions from one video source to the next.
In about half of the DVEs. Transition from one image to another is the preferred method, but there are many which use just one image on a background. Users can select another image or sequence for the background, a definable gradient, or a solid colour for keying live video at a later stage.
Both black (luma) and blue (chroma) keying are supported as standard.
CONTROL METHODS As with most Lightwave add-on software, HFX controls the main program through its Arexx port, and this makes it possible for the package to oversee most aspects of rendering. From a series of simple onscreen buttons, the user can select everything from image resolution to anti-aliasing, output file directory, and backdrop colour - almost everything, in fact, you’d normally set using the Layout option panels.
The options button, for example, opens a Who needs 'em?
There are 48 effects in all, and the vanety of choice is enough to keep most videogra- phers and animators happy. Simple DVEs used as transitions can start with the bog-standard horizontal wipe where an t Digital Video Effects probably seem like an expensive luxury, but if you think they are less than absolutely essential to modern video editing, then think again. Fair enough, some of the more outlandish effects used on cable TV or sportscasts would be out of place in a more sober production, but watch the BBC or ITV if you want examples of DVEs blending in with the surrounding video.
They have become so much a part of modern videography that a video which doesn't use them these days looks dowdy and bleak.
Edits can appear clunky and over-abrupt, transitions too squared off. And the whole production suffers. Over-use can lead to silly extravagances, of course, but try a super-smooth wipe with feathered edges just once and you'll be hooked for good.
Of course, you can create DVEs yourself by building objects, experimenting with flight paths, and spending hours or days trying to get the effect just right, but it's very unlikely you'll match the more complex effects found in HFX. Many of them use pages which roll up like wallpaper, or crumple, shatter, and explode, and I for one would run out of patience long before I got close to some of these effects using Lightwave.
Screen which offers the anti-aliasing setting I along with toggle buttons for depth of field, motion blur, and ray tracing. Throw in the | ability to set field rendering to on or off, | adjust the sample threshold for images, i and the option to render to DV1 and you have a pretty comprehensive list.
- W© Steuip Hpnnpdg giues his graphics a glitag new look with tho
latest starrg-eged lightwaue add-on. Ho Iigwood FH In a clever
move, the program will only offer shadowing options (map or ray
trace) when you have selected one of the DVEs which uses
shadows as part of its effect.
Those which do use shadowing really shine ' when a final animation is played. Not only j do you get smooth 3D effects moving : across your background video source or I animation, that same 3D effect casts shad-' ows which lend the effect a real depth To enable the best possible control over final image appearance, the images option screen gives the user the ability to adjust many of the surface properties of the objects to which images will be mapped. !
Luminosity, transparency and specularity are all there, which means there is no need to go into Lightwave to set these up for the final render.
This is just as well, because HFX creates its scenes only after the user decides to I start rendering, and clears them once rendering is complete or if it is interrupted, i Whether this is a way of stopping people D closer looh Here's a small selection of the superb effects offered by Hollywood FX.
Remember - there are 48 in all. And more planned for release. We couldn't bring you rendered images from every single DVE, but this random selection should be enough to whet the videographer's appetite.
Amiga Computing 34 APRIL 1995 setting of field, i in the or off.
Nages, nd you rill only trace) } DVEs effect, ly shine lot only noving urce or s shad- th rol over i option adjust of the lapped cularity 10 need for the creates ides to ce ren- rupted people nicking the objects and scenes for other uses is debatable, but it does highlight one weakness in the package.
Altering the speed at which an entire DVE plays is easy enough, because one need only make it render more frames (you can set each to take as many frames as it
* es). But there is no way to edit how objects work within the
effect itself. To take in example, there is a DVE which spins
two nages into the screen one after the other, but the user has
no control over individual mage speed or rotation.
Some sort of envelope control would superb d FX II, and ouldn't from indom iet the 16 Mb I
• in the tates nd Large cylinder - an image enters from 9*e left
ol the screen mapped onto a rrhnder, (hen gradually unwraps to
easts itself across the full screen Party vortex - a
full-screen Image dissolves into small squares, which then
swirl and spin out of the lower left edge have given the
package a huge flexibility boost, but given Synergy's plans to
release a Hollywood FX Designer and libraries of DVEs for use
in the package, the omission would seem a deliberate commercial
tactic.
Never mind - plenty of DVEs are supplied with the package and most of them are stunning.
For owners of ADPro 2.5, the package is supplied with macros to make use of that package’s excellent image processing functions. Pre-written macros include one for the oil painting effect and one for embossing, but as they are all well commented it is US Hag - an image is wrapped onto a flag, which moves away from the camera, waving in the breeze as it goes easy to edit the scripts in a text editor to use other effects such as swiri or ripple for truly amazing combinations.
The effect gained when you add such an image processing trick to an already slick animated transition has to be seen to be believed. I was unable to make the program live up to its promise that it would load ADPro and use its operators on frames as they were rendered (a possible bug there, guys), but the 48th and final DVE is a simple post-production button which will load and process the frames you have just rendered, so the feature can be made to work eventually, As HFX will also take advantage of the PAR card, those with high-end video setups can integrate the package with their expen
sive equipment, and if you’re serious about creating video animations or other productions using Lightwave, you should get your hands on Hollywood FX as soon as possible. Forget the Toaster's own DVEs and start using some seriously smooth movers.
The bottom line Supplier: Premier Vision Price; £199 Phone: 0171 721 7050 Ease of use_9 Implementation _ 9 Value for money_9 Overall_9 SYSIEfTl ESSEflllfllS RED - Essentia BLACK = Recommended Q Kickstart 2.04 l ...... uo 8 Mb 2 Mb Amiga Computing 35 APRIL 1995 1- AMIGA OS 3.1 A 1200 3006 40®: FtII IUUI1V Don't gel overwhelmed with the complexify of setting up a network, use our Ariadne Ethernet card that is compatible with all AMIGAs that have an available Zorro Slot. This cord is not only easy to network • it also equipped with 2 odditionol parallel ports offering multiple
network solutions.
• 10Bose-2 (Thin Ethernet, coox cable) ond lOBose-T (TwHied pair,
western jocketl
• Socket for Boot ROM
• SANA-11 compatible driver for ether net ond parallel pon
• Hook up to two additional AMIGAs to the porolW ports with Uono
• 32KByle coche to support CPI)
• Includes Commodore's Envoy networking software
• English manual r inn nr Pkosso II RTG, the graphics board all
others are measured ogum*:
• Graphics board for oil Amiga's with Zorro-Bus - Workbench
driver to retarget all programs and WB to the Picasso 2MB
• Supports up to 256 colors with WB3.1, even on A2000 and A3000 p
OH A A
• WB resolutions definable up to 1600 x 1280 pixels t L • 7
• HiColor (!6Bit) and TrueColor (24BH) graphics: I6M colors!
• Drivers for most graphic progroms such as AdPro, ImageFX,
ImogeMoster, Real3D
• Allows connection of ony YGA or Multiscon monitor 1 MB
• A1084 and A1081 are still usable with a special cable P OJTQ Q
• Block borders gone forever, takes full odvontoge of monitor s
capabftties t * J •
• System-compliont implementation of monitorfile, resolution seto
table using screen mode-reqyester
• Monilor-File compliant with System 2jc or higher, resolution
selectable using screenmode requester
• View regular AMIGA ond special Pkassoll-RTG screens on some
Monitor without changing cables.
• Screen promoter to moke older programs work on Picasso
• Draggable screens
• Available with 1MB or 2MB, upgro dable from I MB to 2MB at
anytime Are you in need of a fast and easy connection between
two Amiga's? Lianc the low-cost network sokrtinn, H tiactly
who! You wont! Just plug it in. Install die software, ond it
runs! Nothing could be easier ihon ihot. Done is the network
solution for those with o small budget ond big needs Vou con
even shore your hard drives ond prinlerv
• For every (I) AMIGA from WB 2.0 on with a free porollel port
• Includes coble
• Includes Commodore s Envoy networking software
• Eflgfebnwiuol ammoVtQttt
• ovtomoiicolly reconnection after (rt-Jbootag without new
startup
• Every machine usable os server ond client K** the video modulo,
Pablo, exponds your Picasso II with f two new video outputs.
Using the Pablo, you con view your Picasso output on any TV or
VCR.
All with quality that you would only expert to see from broodcost ' video encoders. That is why the Picasso II video encoder module, V Pablo, won in the (German) mcgorme 'Amiga Mogmin' ' (issue 5 94) lest for video encoders.
Wellweg 95 D- 31157 Sorstedt - Germany Tel: +49 (0)5066 70! 3-10 technical Hotline Tei: -49 (0)5066 70! 2-11 Orders Tel: +49 (0)5066 7013*40 Mailbox Tel:+49 (0)5066 7013-49 FAX
• Three cobles induded: RCA, S-VHS and SCART
• S floppy disks with drivers, animation demos and more
• ?4Bit Animation program induded
• 15kHz overload protection
• 2 well written manuals A 1 Ofl AT
• Plugs onto the Picosso II no Zorro Slol required I W W ¦
• Eosy installation of video modes t m l $ J PicmsoII fTTG
Anndno, Lkna. Pafilo, MainAclor are of V.tage Tronic Dealer
r*qum« wokxAC pnoM are U K Recall Price Dealer pricee way vary
c) 190* Wage Tronc. All r jlvs resewsa hi- SOFTWARE (3j
Implementation Value for money Overall or months the Amiga
press has been raving on about the virtues of the Video
Toaster, the awesome power of Lightwave or. More recently, the
formidable artistic potential of Photogenics. This is the
glamorous side of the Amiga, and it's not surprising if the
enthusiasts want to drool.
But while everyone goes dewy eyed and thinks of all the hidden creative talents soon to be unleashed into their computer, it's easy to forget what these handy machines are primarily designed for.
Yes, no matter how good the database is.
cannot help but look rather humble in comparison to the darlings of the Amiga world. To be frank, the prospect of having to review such a package is enough to have anyone muttering bitterly and feeling much put-upon, But of one thing I am sure: the dull database wtll be ten times more useful to the average user than the likes of Lightwave will ever be.
The database hails from a period when computers svere supposed to free up our time rather than consume it. Like your washing machine, they perform a job which is deadly boring, but then that's what makes them all the more invaluable, So how does Softwood's effort compare with Digita's Datastore? The first thing to notice is that Final Data is nowhere near as posh when it comes to outward appearances.
Dtgita have applied the same approach as they did with Wordworth, which means friere’s a very flashy front-end to view.
DULL INTERFACE By comparison Final Data looks rather drab, with an interface borrowed from your standard spreadsheet. There are no pretty eons and you can't import pictures to grace your files with a splash of colour. But then who cares? Of course it's important to nave powerful page-design tools in a word processor, but who wants to waste time and memory space tarting up a list of names and »ephone numbers.
Final Data may be more modest superfi- calty. But when it comes to the organisation «id sorting of information it has a number of s&engths. Softwood's aim in keeping the software bare and simple has been to maximise speed, both in terms of ease of use and efficiency.
When it comes to learning how to use the system, we expect good documentation from Softwood and once again this is no disappointment. Experienced users might find parts of it almost too thorough, but for the TmTTT
- 18L 1 ?
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Umio toil ikiuim MU Fflrta * It WH KiricmHtoc* Fed mm 4 11 VH41 Sir,lain totachHoiSw Iuln ImrUri 1 wtmv itwbi Fewer to oW-MIA Mftt-rf 7 ivwin W Sw l**i Hwlllir tai l ti Cl* W t II )I VIM MPU tUlKT CmrMnucc tn Orcat rO B3 The Final Data interlace - enough I» get anyone talivating less confident the step-by-step guide should prove foolproof.
For those of you with particularly large records to keep, it’s good to know that the number of rows and columns is unlimited.
What's more, columns can be resized using a quick point and drag method.
Data is entered into cells in a similar manner to entering data into a word processor, and the program verifies that the information given for each cell is consistent with the type of information expected. For example, entering an invalid date would result in an error message being displayed.
Simple arithmetical calculations can be performed including adding, subtraction, multiplication and dividing. Parenthesis can be used in complex calculations involving, for example, (( Hours * Rate) + (Bonus))*Days Worked.
OUTPUT Printing is relatively speedy thanks to the fact that Final Data uses a printer's built-in fonts as opposed to any outline fonts. This can have the added advantage of making printouts more readable.
A rewarding feature for owners of Softwood word processors is the fact that Final Data is ideal for managing lists that are to be used with the Final Writer or Final Copy's 'Print Merge' facility. The database automatically works out how an ASCII file is going to be saved for conversion when you select which word processor to use.
The advantage of storing information on the computer is that the required data can be recalled in much less time than it would take to search your filing cabinet. A database's sorting powers are therefore all important, and fortunately Final Data is better than most thanks to a search and replace all feature that they claim is unique.
Like all good utilities, Final Data supports The requester it a quick but flexible way of developing a new database Following last month's reuieui of Digita's offering, Dareth lofthoose now assesses the strengths of Final Data Unless train spotting is in your blood, the less time you have to spend on a database the better. A good program should be easy to learn, fast and efficient in use. And powerful in its organisational tools.
Final Data has no frills to trick you into thinking you're having fun. But happily it does have the power to do what a computer should do by saving valuable time on your paper work.
What's more, at half the price of Digita's offering, it s a choice the bank manager would approve of.
Arexx. The Amiga's inter-program language.
Arexx programmers have 75 commands at their disposal to develop their own scripts, but for those of us who are uninitiated into the mysteries of this language, several predesigned scripts are included in the package. £& svsicm EssEniiRis REP EBLACK ¦ Recommended s Workbench 9 8 9 9 The bottom lino Workbench Product: Final Data Supplier: Softwood Price: £39.95 Tel: 01 773 836781 Ease of use Amiga Computing 37 IDE SCSI 2.573.5" Hdjfll Our High quality 2.5*73.5" IDE SCSI hard drives come with a one year warranty.
The 2.5" Hds come with cable & manual.
80MB 2.5” IDE ......£109 120MB 2.5” IDE .....£139 170MB 2.5” IDE .....£179 260MB 2.5” IDE .....£219 350MB 2.5” IDE .....£299 525MB 2.5” IDE .....£589 735MB 2.5” IDE .....£759 270MB 3.5” IDE SCSI .£199 350MB 3.5” IDE SCSI .£239 540MB 3.5” IDE SCSI .£279 IGB 3.5” IDE SCSI ...£599 2GB 3.5” IDE SCSI ...£999 OVERDRIVE HD External PCMCIA HD allows you fit a
3. 5" IDE hard drive and included in the pack is the installation
software which allows you to configure the drive to your own
needs.
OVERDRIVE BARE ....£99 OVERDRIVE 360MB ..£259 The AT-500 IDE external hard drive for the A500 comes complete with an internal ROM socket so you can switch between a
2. 04 and 1.3 ROM without having to open your Amiga casing.
AT-500 BARE ..£99 AT-500 360MB ......£259 SYQUEST DRIVES feljl} Removable storage systems from Syquest.
3. 5” 105MB SCSI INTERNAL . .£279
3. 5” 270MB SCSI INTERNAL . .£449 EXTERNAL CASING •... i... .£99
105MB SYQUEST CARTRIDGE .£55 270MB SYQUEST CARTRIDGE .£79
OPTICAL DRIVE The award winning 128MB Power Optical 128MB
OPTICAL INTERNAL £639 230MB OPTICAL INTERNAL ... .£799 128MB
OPTICAL DISK ...£29 230MB OPTICAL DISK ...£39 SCSI
CONTROLLER CARD.....£129 VIDEO BACKUP 3.0 MM This innovative
product allows you to backup your software onto a VHS
cassette, so you can store up to 520MB on one four hour tape.
Version 3.0 has new backup modes for Amiga’s with a 68020 or
higher CPU, a new user interface that also runs on the
Workbench screen, a two times speed improvement over vl.5,
data compression over three times faster chan vl.5 and also
able to watch television on your 1084s monitor.
VIDEO BACKUP SCART ..£65 YIDEO BACKUP PHONO .£60 UPGRADE TO V3.0 ......£20 DISK EXPANDER ¦ Disk Expander includes the following features:
• Can add up to 50% to your hard drive capacity
• Fast compression and decompression
• Works with all drives including SCSI, IDE, Floppies and even
the RAM disk
• Reliable in tests, no data corruption
• Flexible and expandable as new compression libraries arc
developed
• Once installed the program is transparent to the user
• Works on any Amiga with any Kickstart DISK
EXPANDER £25 FLOPPY EXPANDER ¦ Floppy Expander
allows you to fit about
1. 5MB on a standard floppy drive and an amazing 3MB when used in
conjunction with the XL Drive 1.76MB. 1 his is achieved by
compressing data 30 - 70% of its original size, which all of
this happens automatically.
FLOPPY EXPANDER ....£10 Increase your Amiga 500 2000 chip RAM to a total of 2MB. McgaCfrip does this by using its own 1MB of RAM and drawing extra memory from any other RAM you have installed in your Amiga. No soldering required.
MEGACHIP RAM ..£159 Wc manufacture a vast range of memory cards for all the Amiga range of computers.
5I2K RAM WITH CLOCK £24 512K RAM WITHOUT CLOCK ..£19 A600 I MB RAM £34 A500+ I MB RAM ......£29 A500 2MB RAM | PC PC cc rr.
A 2MB RAM board for the A500 which fits in the trap door slot.
A500 2MB RAM .....£90 WORKBENCH 3.1 Release 2.1 3.1, inc. 2.1 3.1 software and m user guides. M
2. 1 ENHANCER SOFTWARE . . .£49 * ROM SHARE DEVICE ..£19 *
2,04 ROM CHIP £25 |
3. 1 A500 A2000 £85
3. 1 A300O A4OOO ......£95
2. 04 ROM, DISK & MANUAL ..£59 RAM - :his by award winning Power
Scanner rawing -udcs the following features: vl you ¦Scan in
24-bit (16.7 million colours) at 1H. 0 200DPI (all Amigas, not
just AGA)* I Scan in 256 greyscales at up to 400DPI ¦159
Amigas not justAGA) full control of scanner mode from s w*
Thru’ port for printer connection F_i!y supports AGA chipset
pSsvr images in avariety of formats lay HAM8 24-bit images on
a non- Amiga (via image conversion) editing facilities y image
processing functions inc. tness, colour, contrast, relief,
scale
- Add colour to black and white images tod nvert them to 24-bit
Compatible with all Amigas System Requirements
2. 04 ROM or above. Minimum 1MB Recommended 2MB or above ‘Only
available on Colour PowerScanner 4 POWERSCAN 4 B W ..£99
POWERSCAN 4 COLOUR ...£199 OCR (when purchased with scanner) .
. . £20 OCR SOFTWARE ....£49 POWERSCAN 4 S W ONLY ...
.£20 PC INTERFACE + COLOUR S W £49 PC INTERFACE + B WHITE S W
£39 which WARP ENGINE :90 [The high speed 040 board you
install tly into the CPU slot, not a Zorro slot!
Re and warp ENGINE BARE £699 WARP ENGINE 28MHZ......£799 £49 WARP ENGINE 33MHZ......£899 £| 9 WARP ENGINE 40MHZ _____£1099 £25
• 51 POWER SUPPLIES ¦
• £95 Rsplacemenc PSUs for GVP external HD Overdrive.
POWER SUPPLY ..£39.95 Beware of external hard driver that use power from the Amiga external floppy port, The Epson GT-6500 24-bit colour A4 flatbed scanner has output resolutions up to 1200DP1 in 16.7 million colours, greyscale and line art. The GT-6500 comes with software, cables and manual.
GT-6500 POWERSCAN ... .£599 GT-6500 IMAGE FX £689 DOCUMENT FEEDER.....£399 The Epson Stylus colour inkjet prints up to 16 million colours with a maximum resolution of 720DPI.
Complete with Studio II software (£49.95 Studio 11 only).
Epson Stylus Inkjet, Data Cable 10 Sheets of 720DPI Paper 10 Sheets of 320DPI Paper Studio II Software £489 EPSON LQ-300 24-PIN £ I 89 LQ-300 COLOUR KIT £39 US!
I A500 68020
• Ji - ""2 j J - = ,j?jw ' - ji . -ft Full 68020 processor with
MMU Works with all A500’s, A500+ Optional 68881 68882 (PLCC or
PGA) Up to 4MB FAST RAM Fully auto-configuring Supports
Motorolla cache system Supports Kickstart remapping Disable
jumper Not Compatible with GVP Hard drive 68020 A500 BARE
..£99 68020 A500 4MB ..£239 All Power products
come with a 12 month warranty unless otherwise specified.
TELEPHONE are happy to help you with any queries.
Ordering by cheque PO please make them payable to Power Computing Ltd and specify which delivery is required SUPPORT; Help is on hand with a full Technical Backup service which is provided for Power Customers- All prices listed are for month of publication only, please call to confirm prices before ordering.
Most items are available at Tax Free Prices to non-EC residents. Call to confirm prices. BFPO orders welcome When ordering from other Power adverts please use this order form EXPORT Name Address PostCode Telephone System Owned Description Total Amount (inc. Delivery) £ Credit Card No.
Expiry Date Signature Delivery 2-3Days£2.50 Next Day £5 Sat£10 Minimum Delivery £2.50 Allow up to 7 days for cheques to clear POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW Tel 01234 273000 Fax 01234 352207 Trade and Educational orders welcome • Worldwide distribution available Allege** rdiOi VAX tMufca&oAi M (min v* w!.*t K wdvfot neu*. .1 VidtrwU j » Al cxCbd n wit n| cr ty wteptone m I te araptrd crfy wtnct to our tmro rd anUkn d trufe ccc« of ut mUit if ttwyc cr, rtqunt.
Power With Amiga technology foreuer 'meaning in speed and spec, lohat can the humble 500 owner do to inject a new lease of life in to theirwellused machine? Odam Phillips reuiews hile Commodore's future remains unresolved, third-party developers are still producing innovations and improvements for high-end Amiga users - the likes of the Warp Engine.
Cyberstorm 060 and other assorted technical goodies are plentiful for 4000s and.
In some cases, for 1200 owners as well.
But let's not forget about the punters who helped start the Amiga legacy - the 500 and 500 plus owners. By today's standards, these machines are the most basic around. However, because money doesn't grow on trees and not everyone can cough up large amounts of cash for a 4000 (if they can find one at the moment), the 500 still has enough peripherals to give more power to your elbow What follows are three pieces of hardware that can do just that. Any serious 500 user should give each consideration, to make sure that their machine doesn't become redundant over the following year. , ID-Tee
Hardware Design HI5D0 (Siae: ID Idbl Hard drives are essential for any real kind of data storage. Floppies are fine for transporting data from one machine to another but, for ease of use. Reliability and above all. Speed, a hard drive has to be near the top of any Amiga owner's shopping list.
Coming in various memory sizes, many programs can be installed to the hard drive and simply double-clicked on to load. No tedious disk swapping or lengthy waits as the program boots up. For 500 owners, the AT500, while not exactly what you'd call eye grabbing, is a very efficient piece of kit.
The unit plugs into the sidecar expansion slot on the 500 and has two simple buttons on the front, along with two LED lights that indicate when the drive is on and when it is being used.
Coming preformatted, the hard drive shouldn’t cause any problems when being set up. Plug the unit in. Turn on the 500 with Workbench 1.2 or above in the floppy, and switch on the hard dhve.
The HD's management system is provided on an accompanying disk.
There are three programs to help install, check and configure the HD. The main software is the installer where, by using a simple set of options, the user can pretty much create whatever he or she needs.
Different partitions can be created, each using a certain amount of memory from the hard drive, and any faults can be checked. Once you're happy with all the options, simply click on the proceed button. During this period. Workbench can be installed onto the HD.
Be warned though - once all the partitions have been set up. If you should decide to change them, use the delete partitions option, not the low level format. One. It takes four hours to do and. Two. The hard drive won't work properly without being returned to the suppliers.
The best advice is to never use the format option unless you're at your wit’s end and. For setting up your hard drive in the first pla think which partition you want to boot up from and give that parti tion the most memory, The simple reason for this is that you'll spend less time in Shell sorting out fiddly assign routines.
If you want to avoid all this hassle, simply preorder how you want the hard drive to be set up and the suppliers will do it for you.
Also included on disk is the DPU software. This allows the user to select a device and see how its working, where the memory is allocated in each partition via a bit map analysis, and gives the option to check for corrupt cylinders.
There were no instructions included for the actual hard drive but each program on the floppy comes with its own read.me file or there is on-screen help when you're using a particular piece of software. I'd still prefer a fully comprehensive manual though, covering all aspects of the package in one booklet. Power Computing has said they'll put in an advice slip for newcomers. Listing the do’s and don’ts of hard drive ‘etiquette.’ Apart from my formatting problem though, it has to be said that this is a good piece of kit with fast access times and causes a minimum of fuss to be installed on a
500 or 500 plus. A good start for anyone who needs a large amount of data, primed and ready for easy use and access.
The Nora Batty oi computer peripheral dealgri - hut It worttt anti ia highly useful for data-hungry Amiga Computing II- Once in a while, every user reaches that point where lack of memory in their computer becomes an annoying habit. When using certain files or programs. They rely either partly or exclusively on chip RAM that makes up the core of your machine’s memory.
Samples, image maps and others operate solely from this source and without enough, the standard Amiga 500 plus can become redundant for certain users requiring just that little bit more.
Also, certain programs such as the excellent Scala require a minimum of 2Mb chip RAM to operate so more memory is essential.
The M-Tec 2MB is one solution to the problem. Coming in two parts Scala? SamplingT Imago mapm? You'ro going to nood antra momory, and a 2Mb upgrada Isn't a bad start Speed sells computers. You can have the most user friendly machine in the world with all the programs you'll ever need to get the most out of your machine, but there are some out there who will drop everything to lay their hands on a faster processor.
Chances are you won't be one of those - you've still got the 500 or 500 plus. But for those who want to inject a dose of adrenaline into the old hardware, there's no better way than investing in an accelerator card.
While the heady heights of the Warp Engine aren’t compatible, it is possible to increase the speed of a 500 up to the power of a 1200.
The M-Tec 68020i comes in a black box that contains the hefty accelerator card, a single sheet of rather sad-looking installation instructions and a disk with a set of Tgrbo Tools on it. Again, it’s out with that screwdriver and take the top off the 500 Plus. Whip out the main processor (the
6800) and gently push in the new card.
EARTH TO M-TEC Before starting on this process, make sure you’re ‘earthed* properly. The best method is to invest in an earth strap that fits snugly onto the wrist. Available from most electrical stores, it'll stop static from being Duitt up and potentially shorting the chip
• hen you touch it.
Remember to keep your feet in the same position during the whole process as static can be built up there as well and always make sure that the computer is completely disconnected. Finally, if you really are jxertain how to do it. Find someone who does and ask them to help.
Included as pan Of this particular card 90c is 4Mb of SIMM chips that sit in a slot on the actual card. This gives you a healthy amount of Fast RAM to play with.
While the card is 32-bit and doubles the speed of your machine, don't be mistaken into thinking that it's AGA
- you can add a graphics card like the Deac 18 to boost your
picture and animation viewing capabilities, but it still isn't
AGA. It would take a new motherboard to achieve it and you may
as well invest in a 1200.
The card is automatically set-up so that you have all the improved power at your fingertips. If you want to check on the card's specifications though, the disk included has a variety of programs to help make sure it’s up and running correctly.
The best utility is Sys.lnfo which gives a full breakdown of memory, speed charts, operating drive configuration and a host of options. The card itself is of a good standard and if extra power is what you're after, you can hardly go wrong. Unless that is, you're an absolute and utter beginner.
The only real problem is the rather pathetic instructions that come with the hardware - they're just not good enough for a beginner. That aside though, the M-Tec 68020i is a worthwhile investment and should prove a tempting buy to anyone feeling the need for speed.
The unit is a replacement for the Gary chip which can be found on the 500's circuit board. The actual 2Mb comes on a board that slips into the trapdoor slot. The replacement Gary chip, with its piggyback connector, slots into the Gary slot once the original chip has been removed.
Be careful when slotting the piggyback in because the long, unsupported connectors are very flimsy and have a tendency to bend so they won't fit Into their respective holes.
The best way to ensure that each row of pins is suitable to fit on to either side of the Gary slot is to ever-so ID-Iec M gently press a row against the side of a desk so they point in a little more. Once done, ease them into their correct position.
Flick the machine on and you'll now have an extra 2Mb sitting there very comfortably in chip RAM. The only thing to make sure of is that when ordering, specify if you have a 500 or 500 plus - they aren't interchangeable.
Product: M-Tec 68020i accelerator card Price: Standalone £99.95 With 4Mb extra RAM £239.95 Supplier: Power Computing Tel: 01234 273000 Ease of use_7 Implementation_8 Value for money_8 Overall 8 The bottom line Amiga Computing APRIL 1995 1- THE TWO-IN-ONE MONITOR FROM MICROVITEC I here's a new, highly versatile, dual purpose colour monitor that’s unbelievable value for both business and games use.
Compatible with all workbench modes, the Auto-Scan 1438 has high performance electronics and an ultra fine tube for sharp, crystal clear images.
Designed and built to exacting standards for 14" screen
0. 28mm dot pitch 15-40 kHz Fully autoscanning MRPII compliant
Designed and manufactured in the UK Microvitcc Pic, The
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0244 377566 Fax: 0244 373401 CALL NOW ON 0244 377566 FOR YOUR
NEAREST DEALER I Dauid uers us the Goliaths Up against the
harshest of competition. Udam Phillips reports on why the
Hmiga is holding its own in the film and animation industry
Tho sky bus - created by Evan Davies using Lightwave.
It's made up of 1SOO polygons. 53 surfaces and 46 bghta. It also has 24 frame* of a reflective animation map in it* windows to give the impression that H's mtoving through a real landscape hepperton Studios. One of the principle organs in the wounded animal that is the British film industry. Recently it hit the headlines with Ridley and Tony Scott, the British-born dynamic directing duo. Reaching into their substantial pockets and plucking the heralded studios that have produced some classic movies from the claws of the bank.
The studio is now in the best position for a revival it has been in since the early eighties when it was owned by the Lee brothers.
Walking through the studio lot, you can Tho distant shot of tho bus as It approaches one of tho animated billboards Of tho future created on the Amiga Amiga Computing if I ! I1 1I work on the introduction scene. Set over several shots, the intro consists of a Skybus - a futuristic flying bus designed by Davies that has 15000 polygons, 53 surfaces and 46 lights on it - heading towards a futuristic city and then beginning to lose control as the terrorist virus kicks in. The airborne public transporter finally ends its flight by nose-diving in to the side of a skyscraper, killing all the
passengers.
One of the most impressive shots is the skybus flying only a few feet above a crowded street as it struggles to gain control, mixing live action of the street model and the Amiga-rendered skybus.
To produce such a convincing end piece has taken a month of work.
Before any graphics could be plotted the set for the street had to be built, and then using a motion control camera a shot was filmed as if following such as this is to make sure The man, Marques, himseii out• the imaginary craft through everything fits together mid*th* **•* holds various the cityscape. This film is seamlessly. In a profession- **** PrechntteHoT*"* developed, viewed to see if - B £ STUDIOS M Notice the amount of lights poking from various places on the hull of the public transporter - It's taken a month to create the final object TAG irl pi i al's eyes, as soon as a viewer
realises they’re watching computer graphics matted over a live action backdrop, then they have failed.
When I turned up on their doorstep, Marques and his colleagues were busy at feel the tangible buzz of excitement, adrenalin and long antisocial hours that are the, trademarks of any film studio. A filmatic village of production companies clustered together in a melting pot of creativity, cash and egos surrounded by towering stages where scenes from movies have been captured by some of the world's most acclaimed film makers.
Nestled firmly in the comfort that the Scott brothers have potentially made a purchase that could help turn the British film industry round, the Magic Camera Company can look forward to an even bnghter future after already producing special effects for films that most cinema goers will have seen - Cape Fear. Cliffhanger and Batman to name but a few.
Currently geared as a production house for both model making, shooting, motion control, matte paintings, opticals and computer graphics creation for film, television and commercials, the success of the company is very much in evidence with the walls of each of its rooms and offices adorned with the posters of previous projects.
While the company was established in the early eighties, it has seen a change of management and it’s only been in the last couple of years that the computer side has swung into full action. The man responsible for running the computer graphics department. Which has an estimated worth one million pounds, is Alan Marques. Under his wing is a team of five people, three of whom are working at the moment on Gerry Anderson’s Space Precinct using Silicon Graphics workstations, and Alan and Evan Davies are working on CyberJack using Amigas and Lightwave.
Marques started realising the potential of computer graphics in 1983 when, in his own words, he “came out of film and TV college and wandered into computer graphics purely by accident." Unlike today, where there is support for 3D artists in the form of magazines, videos and seminars. Marques had to teach himself the basic principles, focusing his time on programming and producing wireframe graphics - powerful, affordable kit wasn't an option in those days. “It’s only recently that you’ve been able to walk round with a large cheque saying. I’ll have that and I’ll have that as well."
After spending nine years working in the West End on various commercials.
Marques and his extensive understanding of computer graphics were employed to build up the rather healthy computer suites at the Magic Camera Company.
SPACE ON EARTH At present the firm is using two studios for its work on Space Precinct, where models of ships and vast cityscapes have been constructed to recreate the bleak future of Demeter City. Housed in the offices is a computer setup that would send most 3Dphiles into embarrassing spasms of excitement on the cutting room floor. Seven SGIs with various software licenses make up the mainstay of the company's hardware. But in a separate office across a hall sit three Amigas at the cutting edge of film special effects.
The film that's currently receiving the Amiga treatment is CyberJack, a Canadian $ 2 million sci-fi thriller.
Set in the future, it tells the story of a renegade cop tak ing on terrorists who are intent of ridding the world of computers by using a virus- With the live action already in the can.
The Amiga and Lightwave are being used to add the post-production special effects under the ' supervision of Angus Bickerton, the Visual Effects Supervisor.
Mixing live action in the shape of a model cityscape and computer graphics, the main task of any 3D animator on a project This scene shows the skybus coming into lend et tho local bus port. The image is made up bom several elements: The two main buildings In the background were photographed separately in Toronto, Canada, then cut out and placed in the picture together. The landing pad was built on the Magic Camera Company's stage and filmed. As a finishing touch, an Amiga sign was generated on the building directly behind the public transporter. The computer generated skybus was then
composited on to create the final image.
The animator’s intentions will work, and then taken to the scan room. In this black coffin-like room tho film is projected onto a $ 70,000 liquid cooled chip camera to produce a 2,000 pixel resolution series of frames that are downloaded onto Amiga Computing The flight path of the akybua i$ plotted In, with particular attention given to the light• a* the akybua descends to launching pad graphics in the foreground fitted in with the background of the film. “The one thing you have to do with computer graphics is put grain on them. When it comes out of a machine the image is very sharp and very
clean. Film isn’t like that, it's grainy so you have to put that over the computer graphics. If you don’t it shows up like a sore thumb."
When the skybus was rendered at 2048 pixels, the same resolution as the background. The image was too sharp. So it was over of a ed by I sur- vards lose . The nally in to killing pres- is fly- ave a itrug- mix- the I the bus.
Con- has )hics it for , and camming ough Im is ee if s will
m. In pro- chip ution onto The cutting edge With the latest in
graphic engines only a few steps away across the Special FX
office, it may seem strange to use the Amiga which is a fifth
of the price and. At the end of
* ne day, doesn’t have the same image in the industry's eyes as
SGIs, Marques filled me in; "When we came to mis job we went
through three software packages before ending up using the
Amiga. We started off trying to do it on Wavefront, one of the
big Silicon Graphics rendenng packages (£40,000 worth) but when
it came to doing CyberJack. We just couldn’t get a real look
out of it."
While Marques enthuses about the merits of SGIs for doing glossy objects such as cars, when it comes to that grungy, well-used look, the expensive system would appear not to be able to cut the mustard due to its lack of appropriate rendering capabilities.
Marques and the team then moved onto another package to see if it would yield better results. “We then tried Explore which has an outstanding renderer but. Unfortunately, the interface is just ridiculous - It's such a complex affair. I spent the weekend on it and just gave a 256 meg Silicon Graphics Indigo machine.
Because of Marques staunch belief in f'etworKing, the files are saved to a 16 gigabyte hard drive where all the computers in the Magic Camera Company setup can access them via Ethernet.
Once the film has been digitally scanned, the skybus could begin to be applied. The first problem, before any plotting of the object's course through the live action could be started, was how well the highly polished up." Next up was a Canadian package he used during his days in the West End, and is an excellent renderer too. Again, there was another hitch. "It worked beautifully on the rendering side but the problem was that the 3D models wouldn't come out clean. They came in with bad polygons and flipped into the wrong position."
Finally, he started to produce test renders on the Amiga and knew that he could get the look he needed from Lightwave. There was a brief stumbling block though - at the time, each frame was taking an hour to render which simply wasn't up to speed. However, Marques had heard through John Allardice at Team 17 about the Raptor Plus, the accelerator animal from Deskstation Technology in the US, and went along to the World Of Amiga Show last year Being part of a financially successful company with deep pockets, he was able to buy one on the day and take it home that evening.
With the rendering times down to four minutes a frame, the Amiga was chosen to produce the special effects.
People dont appreciate utiat ijou haue to do to get die graphic to Alan Marques on one of the bugbears of being a professional animator decided to render the object at half that resolution and blow the finished result up to 2048 pixels. This, in turn, softened the image and reduced renderings times dramatically as well. A very mild soft filter was then run on it and took the edge off even further. Marques then punched a film grain onto it using a holdout matte.
One of Lightwave's present shortcomings also cropped up in the process. When the program creates an Alpha matte it leaves one or many of the lights out. A black and white matte of the Skybus from each frame had to be created and then mixed in with the colour image to produce the fully lit object.
REALISTIC EFFECTS To round the proceedings off, film grain noise was added to give that final tint of realism. The process is a long and sometimes tortuous one but Marques is adamant; “People don’t appreciate what you have to do to get the thing to look real.
We spent three weeks painting textures for that bus - we have to do that to get it right."
To actually animate the skybus into the background they had to overcome another hurdle associated with Lightwave. Unlike Wavefront where video or animation can be played automatically into the wireframe animation area to synchronise the action easily, Lightwave doesn't offer this feature.
Instead, he's created a macro for Lightwave which converts the film footage and Amiga Computing H nxiizii compresses it down to video resolution.
This in turn is DVEd to fill the Lightwave anim area and is then written onto the PARcard on another Amiga via the Ethernet.
“This all means we can play the PARcard on one machine which plays directly onto the background of Lightwave's anim area on the other via a G2 Genlock." Said Marques. He hopes that Lightwave 4 will remove this long-winded process.
The end results of composited film speak for themselves - the Skybus streaks down the street, the lights of the cityscape cast their beams against the dirty metal of the public transporter, all culminating in an explosion lifted from their extensive library of pyrotechnics.
The kit required to pull most of this visual glory together mainly consists of two Amigas - one is a 4000 040 with a Warp Engine. 146 megs of RAM and a soon-to-be added two gig drive. Also included are two Ethernet cards, one of which communicates with the Raptor Plus and Screamernet, while the other deals with the outside network connected to SGIs and so on.
The other Amiga, a 1500. Has a GVP 40 Mhz 040 combo card, a two gig hard drive.
16Mb of RAM. A GVP. Ethernet and Picasso cards, a SyQuest drive and the full PARcard kit. Marques is extremely impressed with, the latter.
Ultimately, he believes the Amiga has a ] vital role to play in their production process
- the machine is consistently being used tc create objects before
they are portec across to the SGIs. “We ll never get rid or the
Amigas because they are very useful - they’re cheap platforms
that don't tie up ar expensive SGI station,.. I'm still a grea:
believer in mixed technology and the | Amiga is still a very
good machine. It's the only machine that multitasks well to
this day. I like the fact that with 146Mb I car have Lightwave.
AdPro and a paint | package running and Ethernet doing
Ulu-dledia Appearances can be deceptive. On the London A-Z, the
layout of Kensal Road suggests that it might be a rundown part
of the Big Smoke that can only boast a series of council houses
built at some point in the late forties. Arriving there,
however, you are confronted with courier bikes roanng past you
to their urgent mystery destinations, and a sizeable chunk of
production companies, graphic design firms and games houses
that must form a fair part of London's media circus.
On one of the floors of one of the large buildings that line either side of the street are the offices of Think, a ground-breaking graphic design firm headed by artist Andrew Sutton which has produced some of the most critically acclaimed album covers in the last ten years for bands such as Primal Scream, Spiritualised and Teenage Fan Club.
Across the office in a separate room, the Mu-Media suite sits with its Betacam editing suite, two copies of Lightwave, two Amigas and a enviable amount of Amiga-specific software and hardware any self respecting film and graphics company needs.
One of the great untold Amiga success stories, the firm was set up while its two founders and now managing directors. Kieran Evans (25) and Tim Davies (28), worked at Amblimation, part of the Amblin company owned by one Steven Spielberg.
Six months before they decided to leave. Mu-Media was set up to explore the moving image makers' particular interests in the industry - mainly music videos.
Evans commented: “At the time. I was into the KLF (the now defunct dance group) and liked their mad videos which showed the bands as mysterious figures. So we decided to do spoofs on that kind of theme in the form of mad little films that leave the viewer with open-ended questions."
While the two self-financed their experimental movies, a twist of fate landed Evans with an opportunity to get in contact with an up-and-coming pop group called The Grid. After writing to the band and being given VIP treatment at a concert. Evans was sent a newsletter by Richard Norris, a member of the band, inviting him to join The Grid network, their fan dub.
“At the bottom of the letter, we asked if they would like to see some of the films we'd done. The reply was yes" explained Evans. "We sent Norris a tape and he subsequently went off to Thailand for four weeks, then returned and immediately gave us a call saying he wanted us to do The Grid live show."
CHART-TOPPING For the show. Evans and Davies used two Amiga 500s and a Panasonic mixing desk to aid the band's aural experience, with a visual side to match. Since then. The Grid has stormed the charts and Mu- Media have permanently become the band's pop promo makers.
With their foot in the door, more job offers began to come in and. After shooting a video for The Grid's Texas Cowboys', Mu-Media were approached by RCA records. The men in suits were holding a conference and wanted an interactive edge to the proceedings to help convey to their marketing people info about RCA's stable of bands. "We told them that we couldn’t do it unless they bought us a computer, which they subsequently did.” That computer was their ‘grandaddy’ machine. An Amiga 4000 040.
"We had a load of televisions set up and there was two and half hours worth of information such as pictures, animations and so on which are all controlled via Scala and AdPro" said Evans. They also directed a video for RCA which was intended to be the main focus of the conference.
Their successful rise in the pop promo scene has continued, working for bands and Djs such as Paul Oakenfold. Lionrock, Sasha and Mr Roy. And Mu- Media's hardware list has swelled into a enviable collection. With another Amiga 4000 040. Each machine is fitted with a DPS Personal Animation Recorder, a Warp engine, Lightwave, Scala. AdPro and other familiar high-calibre packages.
The results of their computer-slanted work is obvious. The Grid's 'Swamp Thing', which reached No.3 in the charts, featured large animated sections rendered in Imagine (before Lightwave became available) and subsequent videos now use NewTek's software, where the viewer shoots along a rollercoaster. And a lens flared sheriff's badge spins abstractly in The Griefs Texas Cowboys.'
The reasons for using the Amiga are numerous.
The most immediate response is that the machine is highly cost effective - you can obtain professional results at a fraction of the price you would pay for the likes of a Silicon Graphics machine. As well as technically being a high calibre computer. Evans sees hardware such as the PARcard as a creative tool.
“It can be used as a video scratcher much in the The Grid [ollertinn The Grid's *Swamp Thing' single roochod No.3 In tho UK charts and during ono wook on French television It was played 35 timos.
Intercut with live action of tho band, tho computer graphics wore rendered entirely with Imagine Amiga Computing background tasks all at the same time.” And the competition? “Frankly, I would we to do that on a PC or a Mac but the answer is that you're not going to see it Because they're just not up to it."
AMIGA-SPECIFIC As well as CyberJack. You'll also be able 10 see some of the Amiga's work in Space Precinct, where Lightwave is used to create lens flare, laser beams and other spot effects such as missiles. For those who
• rant to see some of the Amiga's past work, try tracking down
the opening to the ill-fated and rather rank TV show.
Scavengers - this nas been pulled after only one series and sd
with has a rocess ised to 3ortea I rid of seful - up an great
id the It's the to this I can paint doing V puter, r was there
ch as con- i also to be 9 has Paul I Mu- liable each ation
kdPro obvi- No.3 i ren- avail- rek's oller- spins rous.
Ine is ional r the tech- sees H. t the same way a DJ scratches vinyl to produce a score.
Before the PARcard arrived, this had to be done on huge video machines - the PARcard makes this much more simple and intuitive with its controls’ commented Evans.
Like Alan Marques at the Magic Camera Company, they're also impressed with the Amiga's multi-tasking: “It's excellent the way it can launch five different programs at one time - design on Deluxe Paint, bump it into Imagine, create a 3D object, bump that into bghtwave and then animate v PURE AMIGA Any thoughts of moving onto another platform to do their work is met with a resounding negative: ‘The Amiga does everything we need ,, I don't rate the PC - the amount of add-ons you have to go through is very expensive. For instance, the Amiga comes with sound built-in and is much more user friendly
to use anyway. With the likes of Dpaint, Imagine. AdPro and Lightwave, the stuff we’re doing is equal to things that people are doing on Macs and with SGIs On the subject of Macs. Evans is adamant: “The Mac's three dimensional programs are cack.“ The company doesn’t believe in constantly upgrading the machinery. The philosophy is to ‘use and abuse' the machinery they have already to the limits, and Evans knows that they’re still finding out new things about the Amiga every week - he reckons that no one has yet realised the full potential of Scala.
As far as the Amiga's end results. Evans and co.
Are very happy. Apparently, a leading figure in the British film industry was bowled over by what he saw the machine do. Last month. Mu-Media were interviewed for French TV and. At the end. They were asked to say a few words in French but abandoned hope when their accents proved to be unintelligible. Instead, they created a Lightwave animation in five minutes and the French crew's jaws fell firmly to the ground at the time the whole process took.
He is very keen to point out, though, that they're not just a graphics company but a full-blown production house which offer a wide range of facilities, with Kieran as the director and Tim as the 3D expert. Their work includes logos for corporations such as British Telecom, and Evans and Davies have major plans for the future. At present they're working with The Grid. Zion Train and possibly the Art Of Noise to produce CD-ROMs boasting 3D graphics, band information and more.
Littering their office walls are storyboards for several other projects as well. Nick and The Glimmung is a children's story wntten by Philip K Dick which Evans found while hunting through shelves in a local bookstore. The story appealed to him and.
After consultation with Richard Williams (the man responsible for animating Who Framed Roger Rabbit?), he was encouraged to get some storyboards done and a script together, Since that time, several TV and film companies have become interested in the idea and negotiations are under way to develop the story into either a feature film or TV series.
There are also plans to produce a 45-minute 3D video using Lightwave and a Grid soundtrack. “It’s not like the usual moving wallpaper. It's not simply going to be excerpts from the best in 3D graphics - we’ve actually got a story behind it based in space and round new technologies “ commented Evans.
“It'll start with a 10-minute live intro to set the story Insider opinion With the Amiga playing such a vital role in film and video productions, even after months of bankruptcy, if Amiga International do achieve success, what do the people behind the scenes want to see?
“I'd like to think that there is a future for the Amiga and if they get this RISC machine going, it could be one hell of a machine to have because the next big one serious amount of money. As you can see and read, while liquidators play corporate chess with the future of Commodore.
A still from the RCA teractlve conference, one of Mu-Medla'a first corporate jobs and then the computer starts to trip. That’s all I can say."
One of their most exciting projects set for Apnl is an hour-long live show for a French TV channel that produces a six hour rave programme every Saturday night. The audience figures are well over a million and the two Amiga 4000s are being used to produce ‘acid head'-style animation.
Ultimately. Mu-Media and their generous neighbours. Think Designs who gave the then budding production company office space for free, plan to join together at some point in the near future to form a company that is known for the moment as simply
A. To all the parties involved the line between different forms
of media is becoming more blurred as graphic designers,
computer software producers and video companies begin to work
together more and more to create true multiple media projects.
COLLABORATION An example of this is the Zion Tram pop video which combines text animated in Lightwave, graphic-designed interlaces and framing created on a Macintosh. The two companies have already collaborated on album and single covers such as The Grid's 'Evolver,' where a frame of the Lightwave- produced rollercoaster sequence was grabbed with the PARcard and downloaded to a Mac. From there it was altered and manipulated into a cover design for the band's Rollercoaster single.
With this forward thinking attitude to the future, and a company that is literally bursting with ideas, projects and productions, whatever happens to the company's name. I predict we’ll be hearing more about Evans, Davies and Sutton's work. And the Amiga's.
Thing has to be desktop video and [public access] cable. It's already happened in America with the Toaster and that culture will come over here which is potentially very exciting. People aren ‘t going to spend thousands and thousands of pounds on a machine because their production costs are going to be so tight they need a cost effective machine that can do it. The next generation Amiga could be that machine... they need to get a machine out this year though or they 'll be dead."
Kieran Evans, Mu-Media.
The real world continues to show the Amiga is still, and will be for sometime, an invaluable tool for professionals across the world.
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However there are easier, if more expensive methods of getting messages and files across the globe, with by far the most well established and comprehensive commercial comms network of them all being CompuServe.
Unfortunately, as well as offering e-mail on a global scale the system also has a well- deserved reputation as being one of the most expensive e-mail alternatives. Not only do you pay for being a member, you also pay for on-tine time plus a surcharge for faxing, telex-
• ng and downloading which worst still, becomes more expensive
the faster you do it.
Even sending messages between other jsers has a price.
For the most part these additional costs are fairly insignificant, but nevertheless it all adds on to the price of a local call and helps reinforce CompuServe’s reputation as the domain of corporate comms.
However, even though on-line charges are a problem, CompuServe offers a unique get things done' approach to e-mail. Unlike the internet you don't necessarily need to nvest hours browsing around, or even have an e-mail address, to reach the companies, notables or on-line resources you need.
For example, an impressive collection of Amiga manufacturers have their own con's re nces and can be mailed directly for all kinds of information and tech support. In addition, the same companies often upload all their latest product details, release dates, software upgrades and patches on the day of completion.
SETTING UP So where does AutoPilot fit into the equa- tton? Well, unlike the vast majority of e-mail systems, CompuServe employs a point and click front-end known as CIM - alias CompuServe Information Manager.
Unfortunately an Amiga CIM has never appeared but fortunately for Amiga fans.
Steve Alhstrom came to the rescue and now sells AutoPilot on-line to anyone running a CompuServe account.
The actual buying or registration of AP is pretty clever. When you initially download the program you receive a none-registered version which allows basic navigation, minus many of the money and time-saving essentials of the full package.
To actually register, simply 'Go SWReg' which takes you to CompuServe's on-line software registration facility where you add your details plus a credit card number, at which point a $ 69 dollar registration fee is debited automatically.
In a day or two a special e-mail message arrives from Aforums Inc. which automatically updates AP to the full version.
Obviously, the temptation with most Shareware-esque software is to ignore the registration and bumble along regardless.
However, in the case of AP this is a very mistake.
Unlike most CIM packages, AP is totally geared to saving you money - in fact the registration will pay for itself in a couple of [ommercial surfer Paul Hustin takes to the cyber skies with the aid of UutoPilot would scan and retrieve all the unread mail in that particular forum. Of course, this can be filtered to minimise the amount received. In addition, you may want to update your file catalogue in the AmigaVendor forum.
Months at most.
As you can see from the screen shots, AP is hardly the prettiest package in the world, something which comes as a stark contrast to its counterparts on the PC and Mac. Both of the above lavish ridiculous amounts of graphics on a slow point and click interface which often, and perhaps intentionally, makes you forget you're online and eating up cash.
AP, on (he other hand, concentrates on grabbing and sending what you need with the minimum of fuss. In fact, once set-up the package is more akin to a fully automated off-line reader mailer than a traditional terminal interface.
The whole system revolves around the forum control panel. Assuming you've added the necessary parameters in the setup screen, all that remains is to make few simple click selections and the software literally automates the rest.
Initially you're provided with the basic Amiga forum selections, which can of course be added to as your interests diversify. Each is split into four main button banks, plus two reminder buttons which become active if you have unread mail or actions pending. So a typical session might consist of selecting get Cmail', to retrieve any personal mail you may have received since your last session.
You might select 'get AmigaArts' which Finally you could select a file s for downloading from an existing forum catalogue - and of course files or mail can be uploaded to the forum or address of your choice just as easily. As a help to users, if you've replied to or generated new mail since your last visit a pending button will already be lit.
GET THE MESSAGE As a result, various forums may already show a number of pending actions, and perhaps even the odd M. or unread message button - assuming of course you still have unread mail from a previous session.
In addition, any internet mail, faxes, or telexes you may have prepared will also be queued and ready. All that remains is to hit the Online-now button and the software will log-on, grab all the mail you asked for, send what you've specified, download the files you requested, then log-off automatically.
Of course if you want to stay on-line you have the option to pop Into the terminal program and browse around, join in on some online chat or conferencing, see what’s on offer in the shopping section, organise a plane ticket - in short, take full advantage of the truly huge number of options available in commercial cyber space.
Road your mail, pon replies, select your downloads from tho off-line catalogue and alt back as AutoPilot dials In and does its stuff Wit In short, an essential investment for anyone running CompuServe on the Amiga. For what it does the software is faultless, offering all the plusses of its PC and Mac counterparts without any of the unnecessary and expensive frills.
Product: AutoPilot Supplier: Aforums Inc. Price: $ 69 For further CompuServe account information phone: 0272 255 111.
Basic monthly membership $ 9.95 Amiga Computing DIRECT FROM THE MANUFACTURER PRICES: Composite standard video Genlock: Rendale 8802 FMC .£169 Super-VHS Genlock: Rendale 9402 £299 Philips CM8833 Monitor ..£235 Amiga 1200 Ram: 2Mb...£129 4Mb...£189 8Mb...£329 Amiga 1200 2.5" IDE Hard Drives: 130Mb......£180 170Mb......£200 All our Genlocks feature:
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Fax +44 (0)81 909 3885 Tel +44 (0)81 909 2092 Amiga Computing LETTERS I’ve noticed over the last few months that advertisements in certain computer magazines for pornographic Cds have become very apparent. I find this steady increase rather worrying. While we dabble with the very latest in technology and software, it would appear that many people are simply interested in using it to view naked women.
Dote of confidence Now, I am not adverse to the female form but feel this kind of exploitation is ju$ t a little hard to swallow. Another rather disturbing ‘phenomena’ is the so-called Information Highway. This would appear to be yet another chance for pomophiles' to surf the cyberwave and get yet more pom.
I must say I am glad you haven't accepted any advertising from these less reputable CD suppliers and have treated the likes of Cybersex with maturity and responsibility. I know that sex sells everything: look at your local newsagent's shelves and nearly every magazine will nave ‘Sex', or words associated with this particular activity, plastered on it somewhere - Empire, Sky, Loaded, Cosmopolitan and so on nearly always have some smutty reference.
Let's hope the majority of computer magazines can keep away from this kind of material and get on with the job in hand - that of providing us readers with an informative read. Keep up the good work.
James Raddiffe, Surrey Well firstly, thanks for the vote of confidence when it comes to our stand on porn.
Unfortunately, I don't really think your confidence is entirely justified.
If you take a close look at some of the CD collections on offer In the mag I think you’ll discover at least one or two examples of what could be described as soft porn.
However, the vast majority are what are commonly known as swimsuit collections.
Admittedly, even this kind of material is still exploitation, if perhaps no worse than the efforts of the Sun, Star and Sport.
Obviously I agree that porn in computer publications should be monitored closely, but It's nevertheless very difficult to justify censoring this kind of material which is so widely available elsewhere.
However, let's not get too high and mighty. The truth is that many men, both young and old, enjoy a glimpse of a bit of naked flesh once in a while. Furthermore, this situation isn’t purely a male preoccupation. Over the years the Amiga Computing offices have seen its fair share of computer pom featuring both male and females, and believe me. Nobody looks closer or laughs louder than the ladies in the office.
This perhaps points to the main difference between the sexes when it comes to pornography. Women on the whole see male pom as a joke rather than a true turn-on.
Uen and boys, unfortunately, are far more suggestible and it's here that a degree of restraint is called for.
I’m by no means endorsing wholesale censorship, which if taken to extremes can be far more damaging than soft porn, but I do agree that the severity of material on CD titles should be monitored. Having said that, I think your concern about the internet is quite valid. Thanks to the knee-jerk reactions of the media, many have been left with the idea that computers are a problem. In fact that's not the case. The real problem are those who are exploiting the benefits of the global village and in turn the young. A popular misconception is that children across the country are logging-on to the
first bulletin board they come across and downloading porn.
This particular theory has a number of basic flaws. After all, how many children have a modem, an independently financed phone line - that their parents know nothing about
- or indeed the hard cash required to gain access to the few
hard-core foreign BBSs?
The simple answer, few if any.
The real monitoring should be aimed towards those individuals who are importing such material as a business and then selling it on at profit to young and old alike. The most immediate enemy are the hard-core not the CD bikini brigade.
H few points of uiew took the mickey this time - this sort of thing will continue to happen.
Oh yes, and was it Amiga Computing that once said they don't review unfinished programs, or was it some other magazine? As Mr Atkin said in reply to the aforementioned letter "I prefaced my review with mention that..." I read in your reply to the same letter that Amiga Computing has an art editor feel I just had to write in reference to the Star Letter in issue 82 (January ‘95). No
- •alter how you look at it, Soft Logik missed their launch date
and released a half- Vvshed program.
Despite how good PageStream 3 is going to be, this, in my opinion is no
- ‘Cuse for what they released in the first : ace, If people
don’t keep complaining about release dates - and Soft Logik
really* that merits the title. Is this the same person that
writes the publishing section? If not, how about asking him to
give it a go?
Not that Ben Pointer isn’t any good - in fact if it wasn't for him I might not have bought every Amiga Computing over the last goodness knows how many years.
Great mag, and I like the design style.
Hope Commodore International Amiga International makes it back into the big time.
Anyway, leaving PageStream and art editors aside, I hear that HiQ have a tower casing for the A1200. How about a review, and do you think the A1200 is expandable enough to warrant buying one?
Raul Graham. Newcastle-upon-Tyne Firstly you're perfectly right to complain about the PageStream situation.
However, their curious approach to customer service isn’t anything to do with Amiga Computing, or indeed the original letter by Denny Atkin.
Denny's letter was included simply to explain his personal position and further justify the stance taken during the article.
As you mentioned, Amiga Computing has refused, unlike many other magazines, to review unfinished software.
This has been and still is the case. If you take a closer look at the PageStream article you'll notice it's clearly flagged as a preview and not a review - there's a big difference between the two.
When it comes to your request for a publishing column hosted by our art editor, I’m afraid there’s no chance.
Unfortunately uncle Tym will be fully booked for the next decade. However.
Amiga Computing |iiraraa in the meantime I'm sure you'll be in safe hands with our new writer Frank Nord who has taken over from Ben Pointer who, after three worthy years with us, has decided to retire from writing the column.
Ezra Surf's Postbag. Amiga Computing Adlington Park. Macclesfield SK10 4NP As for the HiQ tower you could be in luck. At the moment we’re waiting for delivery so there could even be a review in this issue, if not. Then definitely the next. Without actually trying the tower it’s impossible to comment on specifics.
Please don't enclose saes as Ezra just hasn't got enough paper to reply personally. He might also have to shorten your letters, so don't be offended if you end up getting the chop.
However, I understand that unlike the alternative tower systems from Power Computing and BlitterSoft, the HiQ variant doesn’t support Zorro slots- A feature which in my opinion is by far the most important expansion feature for anyone looking to upgrade their A1200.
Blinded hi the light Lightwave, Lightwave and more Lightwave. Perhaps your magazine should be called Lightwave Computing. I'm getting just a little miffed with the constant coverage the package is getting in your pages.
I use Sculpt 4D and would like to see some more coverage of this and other 3D software. Between the Lightwave hype, perhaps it would be possible to slip in a couple of tutorials. I know Sculpt 4D is hardly the cutting edge but it suits my home needs ideally.
Also. I'm a little mystified at reviews of hardware costing over £5,000. I'm not quite sure what the point is in relation to myself and thousands of other amateurs UIIS caught out using the Amiga. Otherwise, your mag is of a very high standard, dealing with serious topics in a way that the likes of Format and Amiga Pro can only dream of.
Something to say through the pages of AC?
Ezra Surf is our mailman, dedicated to reading your letters and selecting the most interesting for publication. Drop him a line at: This letter isn't a slagging off but I would like to see more articles that refer to the humble home user who, I presume, are the main staple of your readership.
B. J.Hawkins. Rotterdam I get the strangest feeling you're not
particularly keen on Lightwave.
I know that Lightwave coverage may not suit every reader, but our job is to report on the latest and best in the Amiga world.
Whether you like It or not, Lightwave is one of the hottest items on the market and the degree of support for it reflects that fact. Over several years of computer journalism I've never encountered a piece of software which generates such interest from third- party manufacturers and punters alike.
Amiga Computing was the first European magazine to review the package and has repeatedly been the first with the growing band of add-ons.
We simply reflect the market which, like it or not, is dominated by Lightwave, Unfortunately. Sculpt is at the other end of the spectrum. As far as I'm aware it's no longer in production, it has no current support and has an almost non-existent user base. With that in mind, do you really think a two- page article would be better spent on Sculpt rather than Lightwave?
However, to prove Lightwave hasn’t entirely overtaken the office you'll find the second instalment of a 3D-specific AmigaGuide column in this very issue.
Although Lightwave is mentioned, this new element in the guide section will cater for all the Amiga's 3D platforms. In addition, last month’s issue also boasted a CP dedicated entirely to Imagine. Basically good old supply and demand, it's literally that simple.
Hotel chain With all the debate about the future of the Amiga going on these days, here is a cheerful note. I work for FortP, who as you're probably aware are a very big hotel chain. I'm also involved with the Posthouse group which have reeentty installed a new TV system entitled Intelevision.
From this new service you can access all your requirements on-screen, such as billing, wake-up calls and so on. But that's not the news. The news is that the system also boasts a graphics channel which is used to display hotel facilities and promotions.
Guess what I saw when they came to install the system. Yes you got it! An Amiga 4000 030 running Scala.
Now there are 61 Posthouses in the UK and they are all being installed with the same system, each being linked via modem to a central office from which all the scripts are uploaded to all units.
However, each hotel will also be able to adapt the software to include their own topics relating to that specific hotel. Well now.
Who's worried. I ain't.
Michael Barkhoarder, Coventry Just when I thought It would never happen, a good news story with the word Amiga in it. Although it may be hard to believe, the Amiga is widely used in hotels, hospitals, airports and anywhere PA information systems are employed.
The system you're describing is an advanced derivative of Scala known as InfoChannel, with the major difference being that satellite systems can be updated from a central control point.
Unfortunately, the bad news is that Scala have now postponed any further development after the next revision, namely Scala 400. The reason of course is nothing to do with the machine, but rather the farcical financial aerobatics of the corporate vultures who appear content to endlessly circle the carcass of what was the CBM empire.
Just a quick note to all victims of WT$ Ltd, and all other dubious mail order outfits. There is a light at the end of the tunnel if you persevere with legal action against them.
Way back in January 94 I ordered an 80Mb hard drive for my A1200 and was promised delivery within a week, and like everyone else the order never arrived.
Without boring you with all the details, in April I contacted a group of solicitors based in Liverpool called Silverbeck & Rymer, who agreed to deal with my claim against WTS limited.
This eventually led to a court hearing in Liverpool last October. Judgement was granted in my favour and I was advised last week by my solicitor that WTS Ltd had paid my original claim, plus interest, plus court and solicitors costs, and that a cheque would be forwarded to me as soon as possible.
I would say that WTS Ltd don't expect people to pursue a claim against them because this invariably ends up costing more than the original asking price of the kit in question.
They knew from the start that they didn't have a leg to stand on. But they still disputed my claim against them, probably thinking I would get bored and drop the action against them.
Please print this letter, as it may give some people hope, and may assure them that if they persevere with action against a mail order company, either via the Trading Standards or via a solicitor, they will more than likely be successful.
Colin Smith. Birmingham As Mr Smith mentioned, I only hope this offers a glimmer of hope for those presently in litigation with a wayward supplier. I also hope this puts the final nail in the coffin of the WTS Ltd story. However, it would be nice to end on a positive and hopefully useful note.
If you've been an Ezra regular there's a chance the entire Amiga mailorder community will appear as nothing more than a bunch of cowboys.
As a result, I'd like to set the record straight and hopefully put what is far from a common problem into perspective. What I’d like i$ to produce a top ten of Amiga retailers - whether mail order or otherwise.
Obviously space is at a premium, so let’s keep things simple. Just send in a letter with your favourite suppliers, each with a score ranging between one and ten, five being an average acceptable score for overall service.
Please mark your letters 'EZRA Survey' and if you have a positive story to tell, please make the effort as it could save others a lot of heartache and expense In the future.
L i INFO NEXUS new!
OlmJ InfoNexus is a sophisticated file management system with integral of the e is a iho as g hotel Ihouse a new access , such
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InfoNexus features a full on line help system. As well as
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InfoNexus allows you to view hear launch just about any file
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ALL AMIGAS i meg ram min ALL AMIGAS 1 meg ram min d q W- .gv . ST S'mpatica allows Amiga and 24 bit image sequences to be rendered to video tape frame by frame producmg the same results as products costing over ten times as much. Ie. Smooth video playback at 25 frames per second. Simpatica has been on salet and improving, for over four years so you are guaranteed a reliable product Supplied with both hardware and the bonus program Video TimeLapse. There is no better choice tor video professionals Pandora's CD shows you just what can be achieved with mulhmedia on CD An all original promotional
titjf containing something lor everyone, from educational productions to point of information, picture, texture, clipart and sound libraries, a jukebox, children's games and a sampler of lrooht:Technology.
Simply a must for anyone with a CommodorejRfcystem!
Interplay is a unique product tor the Amiga, it allows you lo produce CD32 applications to the very highest commercial standard and was written specifically for the CD32 SO no other Amiga authoring system comes close Interplay was used to produce the three highly acclaimed titles below INSIGHT Technology, lavishly produced by Optonica and publisheo by Commodore gives a fascinating look at modern technology with pictures, animations, photos, video, narration, text, music and sound effects, over 260 topic -all from the ball point pen to the space shuttle £350.00 ALL AMIGAS 2 MEG RAM MIN mk;,
uskk int maca im r hap- word ard to ed in where yed.
Is an wn as rence in be £749.95 ALL AMIGAS 4 MEG RAM ? HARD DISK MIN : 8 -16 MEG REC 90% AMIGA USKK INT MAGAZINE 93% CDTY I SKRGROl I* M AYS s that jrther sion, ourse i, but atics jpear rcass ¦f~LJ wr!
CD32 - CDTV - A570 K7% AMIGA FORMAT MAGAZINE VV1IG I SKK INTERNA I ION VI M VGAZINI CD32 - CDTV - A570 8795 YM1GA FORMAft 91% CU AMIGA INSIGHT:Dmosaurs is the second in the INSIGHT series, a lavishly produced, highly acclaimed tile, rich in multimedia Produced in association with the Natural History Museum. London, one of the world's leading Dinosaur centres of excellence, you can be assured that Dinosaurs is both technically correct and produced to the most exacting standards. Also features: DinoPaint, DinoQuiz and DinoPuzzle.
INSIGHT:Dinosaurs has had the best reviews of any CD32 CDTV reference title so far (lowest mark 88%!). See for yourself why £39.95 CD32 * CDTV - A570 92* FORMAT ItlM.I) AM KI) 9iq ( i win; v i ioi’ k iki» rm i si r (.Km r i s 90‘. COMF1 TF.R SHOFIT R SEND CHEQUE PO TO OPTONICA LTD. 1 THE TERRACE, HIGH STREET. LUTTERWORTH. LEICS LE17 4BA, UK. OR TELEPHONE 0455-558282 FOR MORE DETAILS. ALL PRICES INC VAT A P&P. PLEASE ADD C2 FOR P&P ON OVERSEAS ORDERS. DEALER ENQUIRIES WELCOME HARDWARE ¦ Ill ix months ago. Following Commodore's failure to produce a CD drive of their own for the A1200.
The independent developers stepped in with the Zappo Overdrive unit. This affordable package not only allowed A1200 users to use digital libraries, but it also gave them access to CD32 games. No wonder, therefore, that it met with instant success.
Power Considering these are troubled times for the Amiga, the growing CD market has proved itself to be relatively healthy, with numerous new products being released on a monthly basis. It's perhaps no surprise then that someone thought there was room for another CD drive to challenge the Zappo’s monopoly. Enter the twin speed SCSI wonder from Power Computing.
For many months now the Sappo Ouerdriue has been the only choice for dlStJO users when it came to [D-m haul. Power fomputing haue unueiied - a riual that can also be used bg UBDO owners.
Careth tofthouse puts it through its paces To begin with appearances, the drive is more modestly proportioned than some of Power's peripherals, but it retains the high build quality we've come to expect. Its metallic casing looks more than sturdy enough to take the odd knock.
The CD drawer is the same as you’d expect on a standard audio player, thUs avoiding the irritation of messing with a caddy, while the simple facia features a headphone socket, a volume dial and the In the pipeline Power Computing have developed an internal version of the drive for the A4000 which they hope to release in the near future. This is a big step forward since thus far. Those ultra-serious high-end 4000 users have been denied any recreational relaxation with CD32 titles.
To our knowledge this will make it a unique product. The price is yet to be finalised, but Power hope to bundle a SCSI controller card and the drive together for a similar price to the A600 1200 version here. For those with patience problems, it may be of interest to know that Power are releasing a Quad-Speed drive for faster access sometime In Mid-April. The price is set for £299.
LED light to give you an idea of whether your CD's working or not.
Turning to the back of the Power drive, there are audio ports that allow you to wire the Amiga and CD drive up so that the computer's 8-bit sound can be mixed with the 16-bit sound on the disc. The two 50-way ports can be used for either input or output.
The necessary software has been included to set your SCSI device up, Installation is very simple, using the standard Commodore method, and once the start-up scripts are established it’s unlikely you’ll ever have to modify them.
The Power drive is a ‘Hot Plug' device, which means it can be attached to or detached from the computer harmlessly, even when the machine is switched on. ‘Big deal' you may say, but it saves you the effort of having to switch off and reboot.
Like the Zappo, the Power drive not only boots your standard ISO 9660 disks but it can also play CD32 titles thanks to the emulation software included on the supplied floppy disk.
DETECTION An advantage over the other A1200 drive is that the Power unit automatically detects whether you're using a bootable or non- bootable disk. With the Zappo you had to hold down the left mouse button to raise a selection menu; here the Power drive will either run a game or go to the workbench of its own accord.
PD software has also been included on the disk and is being updated regularly; after we received the package the software was expanded onto two disks. Included is an audio player allowing you to play music and a PD imitation of the commercial back* up tool called QuaterBack. A CD photo- player is also available, though probably at extra charge.
A major attraction of both this drive and the Zappo is, of course, that ability to play CD32 titles. It should be noted that with both there are occasional compatibility problems - particularly if a title uses CD32 Plug 'n' plan As has already been said, the SCSI device comes bundled as pari of the CD- ROM package. However, Power offer the stand-aloneSquirrel device separately, and since it allows for much more than the connection of a CD drive it merits a closer look in its own right.
An acronym for Small Computer System Interface, SCSI is a set of standards defining a protocol for connecting different hardware devices together and attaching them to a computer fitted with a suitable SCSI interface.
These devices allow you to connect up to seven other SCSI peripherals to your computer, whether they be hard disks, DAT drives, CD-ROMs, scanners or whatever. This is achieved by daisy chaining the penpherals together, giving each of them a defining identity number.
HARDWARE m- driuer Uerdict Power Computing have made a reputation for themselves when it comes to offering good quality products at extremely competitive prices. This CD drive is yet another product worthy of acclaim, Solidly constructed and simple to use, its ability to use bootable and non-bootable Cds immediately puts it on a par with the Zappo overdrive. Power's product goes further, however, in a number of important ways.
The software’s ability to automatically boot CD32 titles is a clever development which gives the system a tidier feel, and the fact that it supports ’hot plug’.helps make the drive as simple in use as your average hi-fi, which is good news for everyone.
What kicks the Power package into another league is its exceptional value for money. The Zappo is an IDE drive, whereas for about the same price from Power you get a SCSI drive plus the invaluable SCSI interface - undoubtedly a bargain even though there are some teething problems with the SCSI device package. The CD software has always been cheap, and now the hardware is available at a very affordable price with SCSI thrown in for good measure.
Ilis irius 15 more madestlq proportioned than some of Pmuer’s peripherals, but it retains tbs high build Quality uis'us routs to I hardware directly, or makes assumptions about the machine configuration.
A definitive comparison of which titles work on which machines is difficult since it Tiay vary depending on different machine configurations. However, having tested 20 sties the hit-to-miss ratio seemed to be better on the Power drive; in fact the only one me couldn’t get working one way or another was Lotus Esprit, which is no great loss in my opinion.
The package seemed to have no prob- ems when used with an accelerator card.
Mien tested with Fast RAM, however, a significant number of titles no longer worked properly - a problem that we simi- arly experienced with the Zappo. Finally.
The bottom line J Product: Power CD drive (+ SCSI controller) Price: £199 Supplier: Power Computing Tel: 01234 273000 we come to yet another advantage in Power's hands. The Zappo is for A1200 users only, whereas this CD-ROM can be used by A600 users as well - a fact that should help to give the product a well deserved boost in the market place.
Remember, however, that the A600 can’t play CD32 games. -•?
Ease of use 9 9 Implementation Value for money Overall play with bility JD32 10 9 ¦ using SCSI cables to join each unit, Up until this point. SCSI controllers haven’t seen available for A600 1200 users, so
• * s simple-looking mechanism could have quite an impact on how
you use your computer. Connection is very simple as it plugs
directly it into the PCMIA slot on Tie side of your Amiga; care
must be taken
- .owever since the internal pins are extremely delicate.
When it comes to connecting up the peripherals, using the interface with me CD-ROM itself causes no problems whatsoever. Unfortunately, this is as far as Te easy ride goes because when it comes x adding further SCSI units to the chain,
- ngs can become a little trickier.
The SCSI controller is supposed to be a 3*ug -and-play' device, but frankly there's a toe more involved. Hi-soft have devoted a manual of over 60 pages to their stand- alone Squirrel SCSI device, a fact alone mat suggests the system isn't as straight- :-ward as it might sound. Power's Fortunately, the product is still being finalised for release as we speak. With the most important addition being an all- important HD-Toolbox utility, which should greatly simplyfy the addition of more devices. If Power can overcome this small but important problem they'll be on to a real winner.
;csi CD- r the tely.
Than ts a uter
• tanking and ith a :t up your sks, 3 or aisy ving ber
documentation, by comparison, is far too thin in its present
form, and there are some important gaps. It's vital, for
example, that each unit connected in the chain has an
individual ID number, yet the manual fails to explain this
issue. Such omissions are a problem, which Power have already
promised to put right.
It's a shame that what could be an exceptionally useful piece of equipment is let down by inadequate documentation.
The fact is that novices could have problems with advanced set-ups until improvements are made In this area.
The bottom line Product: Power SCSI device Supplier: Power Computing Tel: 01234 273000 Price: £59.95 Ease of use 7 8 8 8 Implementation Value for money Overall_ EMPLANT e586DXsm Emulation Module The new E586DX emulation module offers a high speed 586DX (FPU. MMU. And new instruction set) emulation with complete low-level architecture support, giving you the ability to run DOS. OS 2, NT. Windows 3.x, and even Chicago! There is support for MDA, CGA, EGA. VGA.
SVGA video modes (dependant on hardware. AGA or a supported graphics card is required for VGA SVGA) .
Sound, joysticks, floppy drives, hard drives, extended memory, and more!
Macintosh® Emulation Module The Macintosh emulation module is a generic' Macintosh with the speed of the emulation depending on the processor your Amiga is using. An A3000 rs equivalent to a MAC llci. An A4000 is equivalent to a Quadra 900.
Support for up to 16 colours is provided for non-AG A machines. A4000 owners can use a full 256 colours! Up to 24 hit (16 milliont) colours is supported using third party video boards. Built m multiple tile transfer allows for quick and easy transfers between the Amiga and MAC emulation. Support for AmigaDOS devices. Scanners. CD ROM, MIDI. SyQuest removable dnves. Pnnters, Modems etc. Full stereo sound is supported too! Requires Macintosh ROMs (not supplied).
The possibilities with a multi-platform machine are endless. Now you can take advantage of a whole host of great software previously unavailable, and use them to compliment each other. By upgrading your Amiga (extra memory, faster processor, etc) you instantly upgrade your emulation too! All major graphics cards are supported for improved video performance such as; CyberGraphics, Picasso II, EGS-Spectrum, Vivid-24, Rainbow II, Rainbow III, Visiona Paint, Merlin, Retina, Retina Z3, Piccolo, PiccoloSD64, EGS110 24. And OpalVision!
Blitter oft are the exclusive European distributors for Utilitie Jnlimited. We provide a full technical support service, as well as software upgrades to all official UK boards, j EMPLANT BASIC £249.95 EMPLANT OPTION A (AppleTalk ports) £299.95 EMPLANT OPTION B (SCSI) £299.95 EMPLANT DELUXE £349.95 '5860X*u MODULE £119.95 PICASSO II PlCASSO II is the leading graphics card on the Amiga. It offers unrivalled support and retargetable graphics on any Zorro based Amiga. Workbench emulation offers 256 colours, even on non-AGA machines (Requires OS3.1) at resolutions up to 1600x1280. Supports HiColour
(16 bit) and True Colour (24 bit) graphics • 16 million colours!
* "ifTj renauM! JPjjjj There is no longer a Chip RAM limitation
and screen configuration is provided through PicassoMode. Which
allows the creation of custom screens quickly and simply.
PABLO is the new Video Encoder option for Picasso II.
Expanding it with two additional video ports, one standard Composite Sync Signal, and one S-VHS (Y-C) compatible port, All PAL compatible video devices can be plugged mto PabiQ, such as a colour TV or a video recorder, Pablo has 15KHz overload protection and is supplied with cables adapters. Animation examples and a 24 bit animation player.
PICASSO II2MB PABLO VIDEO ENCODER £299.95 £129.95 OS 3.1 AMIGA OS 3.1 „ Many of the latest software requires the latest operating system. Now you can upgrade to KickStart 3,1 for virtually any Amiga Non-AGA machines can deliver a 256 colour Workbench with OS3.1 and Picasso II.
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ARIADNE Ever wanted to set up a network but been afraid of the complexity involved? Now there is a simple but effective solution for any Zorro based Amiga. In addition. Ariadne has two extra parallel ports and includes Commodores industry standard software solution ENVOY.
Ariadne offers lOBase-2 (Thin ethemet. Coax cable) and I06ase-T (Twisted pair, western jacket). Socket for a boot ROM. SANA-II compatible driver for ethemet and parallel port. 32Kb cache to support the CPU and full manuals.
You can hook up additional Amiga's to the parallel ports with Liana.
ARIADNE £199.95 LIANA Liana is the ideal solution for a quick, easy yet efficient connection between two Amiga's. Simply plug the special cable into the parallel port, install the software and you are ready to go. Now you can share hard drrves etc. without on a small budget. The software supplied is ENVOY.
£59.95 LIANA PICCOLO SD64 The Piccolo SD64 graphics board is a state of the art Zorro ll lll (auto-sensing) graphics card with a built in Amiga video pass-through and expansion port for forthcoming modules (such as video encoder).
Using the latest 64 bit Alpine graphics processor, 64 bit blitter and fast Zorro III interlace, incredible 24-bit speeds are achieved.
Piccolo SD64 comes with the latest EGS system and 24- bit paint package as well as loaders savers for many common packages and a slideshow program. A full Workbench emulation is also part of the package.
The board is available as a 2Mb or 4Mb system, with no chip RAM limitations.
The maximum pixel clock is 110 Mhz and user definable resolutions to 1600x1280 are achievable.
The 2Mb board can display a maximum of 800x600 in full 24 bit colour, whilst the 2Mb board can display 1024x768 (interlace).
PICCOLO SD64 2Mb PICCOLO $ 004 4Mb £299.95 £349.95 WE HAVE MOVED.
We can now arrange demonstration of any product at our new premises. All demonstrations by appointment only so please call first.
C SERSTORM CyberStorm is a fully modular system offering huge increases in power and expansion capabilities. This design allows processor upgrades Irom the base 40MHz 040 system to the world beating 50MHz 0601 With additional upgrades such as the SCSI-II and the I O module. CyberStorm offers unequalled possibilities.
The CyberStorm carrier board inserts into the 200 pm Amiga fast slot, and has ports for the CPU. Memory and I O modules. The CPU module is prepared for clock speeds to 80Mhz. With active cooling and an extra expansion port for future modules (ie DSP board). The CyberStorm memory board can carry 4 SIMMs using standard 72 pin modules, single or double sided and either 4.8,16,or 32Mb (Max 128Mb). Data transmission of 50Mb sec is achieved. The CyberStorm I O module consists of a Fast SCSI-II interface with up to 7Mb s Asynchronous. L0Mb s Synchronous transfers and Active bus terminations. 10Mbtt s
Ethernet controller (lOBaseT) with SANA dnver and BNC DSub 15 connectors and high speed 2MBaud RS232 Senal interface. The CyberStorm SCSI module has the same specification as the SCSI interface on the I O module.
CyberStorm 040 40 Mhz No proc.
£449.95 CyberStorm 040 40 Mhz £729.95 CyberStorm 060 50 Mhz £899.95 CyberStorm Z3 SCSI module £149.95 CyberStorm I O module £349.95 CyberStorm upgrade 040 to 060 £399.95 CyberVision 2Mb £299.95 CyberVision 4Mb £369.95 The CybdrViSiort64 graphics card compnses of a 64 bit graphics processor and Blitter with 32 bit Zorro III bus interface It is available in 2Mb or 4Mb versions (using common memory modules), offering up fo 1600x1200 interlaced. 1280x1024 non-interlaced and 135MHz video bandwidth. Planar*to-Chunky pixel conversion Is performed by on board hardware, some 6-8 faster than typical
software solutions and accelerating Workbench emulation. Support for draggable and virtual screens, expandable bus for future cards (video. JPEG, MPEG..) and Amiga video pass-through.
The CyberStorm 060 and CyberVision64 should be available by the end of March. We have back-ordered - Reserve your unit NOW!
PhotoWorX & FolioWorX PhotoWorX software to road PhotoCd format, save, image process etc. FolioWorX player for PhotoCD and PortFolio CD's, both Amiga and CD32 versions (specify) £49.95 £39.95 0fit ter so ft 6 Drakes Mews, Crownhill, Milton Keynes. MK8 OER 01908 261466 Orders Only 01908 261477 Technical A Queries 01908 261488 Fax 01908 261499 BBS (24 Hour) Order by Access Visa Delfa Swifch Of Postal ofdar Chaque Prices and specifications may change without notice All prices include VAT All trade marks acknowledged. It is edvisablo to telephone to confirm priang'availabdity on any product.
TRADE ENQUIRIES WELCOME E&OE also plesurt6ax.compulmfc.couk Publishers know the internet means big business, so there's an abundance of titles auailable on the subject. Careth lofthouse and ddam Phillips select titles worthg of a place on gour bookshelf - and warn you about the odd rip off in the process Reference guides like the Golden Directory are well worth having, but there's usually a bias towards US sites which the author of this book has tried to redress.
Consequently, there's more discussion of UK services like Demon and ClX than you'll find elsewhere.
It’s good to see the book provides for the Amiga as well as the PC and Mac, and the coverage devoted to the different UK providers is very handy indeed. Otherwise there's the standard brand of information covering tools, resources and services, plus an interesting discussion of some of the problems behind the hype surrounding the internet. The author also looks at what's happening in America as a pointer to future developments in the UK.
A minor complaint would be that it costs almost as much as the usual Net books, but owing to the smaller range of facilities in the UK it is relatively slim in content.
Despite this, it's well worth a look for anyone fed up of hearing about the topic from the American angle.
INTERNET HifltMl KVTJ to Still i t i ' t__J meitoeel i"n itmJ
- r:rr.: With over 30 million users and enough forums and obscure
names to fill an encyclopaedia, a sigh of relief and
fascination is breathed when the Internet Golden Directory
lands on one's desk with a resounding thump. Like the Yellow
Pages, rts excellent tome (812 pages in all) lists a whole
series of topics and where to find them, giving their Net
addresses.
There are 5,000 areas to cruise round, covering a vast array of topics and subjects lor nearly any interest. Computers, politics, Txnance, drama, drugs and home maintenance are just a small sample of the averse subjects offered.
Laid out alphabetically with clear listings Verdict - This is not ideally a standalone book, but it could make a very useful supplement to some of the other titles available.
Authon Ivan Pope Supplier Computer Manuals Telephones 0121 706 6000 Wow £19.95 Knowledge and an index, even the absolute newcomer will soon be sinking their Net-virgin teeth into the juicy offerings available at the mere clicking of a few keys.
Liberally sprinkled throughout the book are various humorous ads and excerpts from conversations or stories held on the Net. They can make interesting reading while looking at all the forums on offer.
For the beginner, getting around the Internet itself will require either a great deal of patience or an investment in a reference- cum-tutorial book. Despite this, the directory does give its own brief analysis of Usenet and how to access newsgroups that contain large stockpiles of information, pictures and sounds.
At £22.95, it's hard to fault such an excellent reference book. With its simple, easy- to-read style, the Internet Golden Directory (second edition) is an essential buy for any so-called cybersurfer. If you’re buying a modem, they should provide this book with each unit sold as standard.
Author: Verdict - If you Hahn and Stout have a modem Supplier: and want to dip Computer your toe in the Manuals cybersurf then this Telephone: is simply unmiss0121 706 6000 able. An excellent Price: idea superbly £22.95 executed.
Amiga Computing Itl BOOKS The WholeNt INTERNET nnsm* Okun 6 Annum I* to use the Net but where to go on it. This makes it a book of exceptional breadth, yet unlike other titles reviewed this has not made it superficial in its approach.
Marketed justifiably as a bible for the internet users, if you really want to get down to brass tacks then The Whole Internet is seriously recommended.
Author Verdict - Ed Krol Serious but very Supplier: easy to use at O’Reilly & the same time. If Associates you're only going Telephone: to buy one book 01264 342832 on the subject rnc0.
Then make sure £18.50 this is it.
Internet After Hours Call it the information superhighway, the infobahn, the infopike or the information network. One thing is dear: Technological innovation is opening the door to a new era in communication and interactivity.
The author. Peter Otte, has opted to take the big view, and I mean the very big view, of what the information superhighway means.
Naturally the book discusses the internet, but the subject is placed in a wider context which indudes interadive TV. Cable and educational simulators.
Beginning with an explanation of what is actually meant by the term information superhighway (IS), the book proceeds to analyse why we need it. What it will do and how it’s being built.
Otte takes a look at the major players, each of whom has a different perspective on what the IS actually is and where it should be heading.
Microsoft's Bill Gates, for example, is keen to move in on the IS by introducing the type of user- friendly software that has been the company's trademark, Government bodies, on the other hand, have a wider vision. US Vice President Ai Gore, in particular, has shown a high level of interest by promoting a technology infra* strudure that could give schoolchildren and business professionals unprecedented competitive advantages in the global marketplace.
Unfortunately, such interesting sections of the book are interspersed with other material that seems to have been included more for padding rather than relevance. I am sceptical about the importance of home cinema in the IS revolution, while a descnption of the basic components of a desktop computer
(i. e. monitor, CPU, keyboard) is surely unnecessary for anyone
likely to read this book.
Overall, however, it’s an interesting book to dip into with some valuable insights on what is undoubtedly a new technological horizon.
I The Information Superhighway The Net can be a very sombre, serious place to find yourself. A place populated by eggheads posting their papers, where weighty issues are discussed and theses are advanced. A place to be avoided unless work absolutely demands you get involved.
Believe it or not. However, there are some strange and interesting locations out there if you know where to look, and After Hours has been written to point its readers in the right direction, It's a well balanced book, wntten in a very readable style with contents that should interest both the beginner and advanced user alike. The essentials of how to get started on the search for the weird and wonderful are there if necessary, and though the guide is in a light vein, there’s plenty of step-by-step screenshots to guide readers on their way.
Technological limitations mean that games on the Net have to be rather basic in the graphics department. However, chapters on MUD and NEWTREK introduce you to the unique pleasures of multi-player gaming in On the flip side to the ’isn’t the Net wacky and fun’ type of book, we have the tomes which attempt to introduce readers to the vast resources of serious information that the internet can offer. Aimed at professionals and business people. The Whole Internet falls into the latter category.
The lay-out and style of the book is instantty appealing. Explanations are made in a no-nonsense manner, with essential information being highlighted by bullet points, and diagrams and on-screen examples are used to reinforce the reader's understanding.
Of the books on review, this has the most definitive approach for the reader who wants to use the Net to its full potential.
Following a non-techy introduction to how the internet works, there’s material on getting started with FTP, using e-mail and dealing with problems, plus information on services like Gopher and Archie- In addition, the author has also included a catalogue so that readers can find out not only how The Whole Internet Verdict - A Author: Peter Otte Supplier: Computer Manuals Telephone: 0121 706 6000 Price: £18.49 credible account of the growing infobahn and its significance for the future.
Recommended for anyone interested in this field.
Cyberspace.
Author: Andy Eddy Supplier Computer Manuals Telephone: 0121 706 6000 Price: £18-49 It’s a book which has deliberately included information about some of the more risqu6 areas of the Net. Such as the sex newsgroups. Among the innocent stuff there’s topic areas like bestiality, so the easily offended should tread carefully.
More informative than a plain directory, and more specific in its purpose, this is a must-buy for the recreational surfer.
Verdict - A well targeted book that’s fun to dip into and informative at the same time.
Amiga Computing BOOKS net.talh Verdict - Nubies beware!
This is the type of rip off to be avoided.
• Then a subject like the internet gets so much hype.
s only natural if enterpnsing people try to make a quick buck out of it. Congratulations to ZD press, then, for producing Cash-in Product of the Month !
Leam how to ‘talk the talk of the on-line revolu- bon' says the cover, designed to look like a cheery phrase book for cyber-speak. If this is what the on- bne revolution is about, I for one am bailing out now, The so-called language of the Net takes the form of either twee acronyms or the irritatingly named emoticons. For example. (:=) means an older smiley listening to Walkman radio.
If you came across someone on-line who Ihinks this sort of thing is either useful or amusing, surely common sense would have you hitting the quit key with a lightening reflex action.
It may sound like I'm sticking the boot in on what is obviously intended as a non-serious book for the internet. But the trouble is that this light-hearted, insubstantial piece of nonsense will set you back £6 - the same price, in fact, as your average novel. Somehow I don't think it's worth it.
.todaq most people are primarilq reiuers of information throogli He eleitronir media, in tire nent decade me'll »:li transmit more information oner tlie name te Vice President Al Gore Author: Lambert & Howe Supplier: Computer Manuals Telephone: 0121 706 6000 Price; £23 A strange one. This. Illustrated from front to back with colourful pictures and diagrams, It looks more like a human biology book for children than a be-all.
End-all guide to the Net.
The book cover says it will show the on-line phenomenon as seen from Cyberspace. This claim, of course, is meaningless; what we actually get is a guide that attempts to cover the subject from every angle, from how the transfer protocols work to the future of the information highway.
Unfortunately, this means that some of the topics are covered rather superficia- ¦y. The three pages on WWW might fill a reader in on what it is, but it is not enough to make me confident about using it.
Diagrams can make information easier to absorb, but they should be used discerningly. Some here are unhelpful, and you get the feeling they were included for colour rather than to inform. I suspect the problem is that this book is part of a series, and the internet doesn't lend itself to this type of approach very easily.
What's more, the authors seem unclear about what the book's aims are and who it s aimed at.
For instance, the cartoon characters and the fact that picture content outweighs text could give the book an Author: Nancy Tamosatos Supplier: Computer Manuals Telephone: 0121 706 6000 Price: £5.99 Hdiu the Internet Author: Verdict - A Joshua Eddings strange title that Supplier: often falls between Computer two stools, but one Manuals which could Tolephono: provide a good 0121 706 6000 introductory Prteo: overview if used £23 with other guides.
The likes of the Golden Directory are all very well but learning how to find your way round the monster network from cyberspace can be a tad daunting for the newcomer. The ideal solution is to splash out on a reference book that can take you by the hand and lead you through the workings of the net. Internet Basics is one such book.
As pointed out by many a seasoned cyber pro. Don’t expect to leap in there and start accessing the White House classified files on your home Computer' straight away! But while the first sight of the book may have you praying for the day when everything is icon driven (it will happen, don’t worry), initial misgivings can be deceptive.
Internet Basics takes you from the very beginning, detailing the ground rules for understanding the network, and on the way through the 494 pages it illustrates and amuses so that you get the most from your travels through the electronic world.
While the style of writing may appear dry in a few instances, it isn't like some horrendously technical manual on the inside workings of an Austin Maestro gearbox.
Detailed definitions are given on all the buzzwords you may have seen bouncing round the pages of the computer mags recently. World Wide Web. Bulletin boards and gophers are given a clear breakdown and more obscure but equally essential areas such as Finger (helps to find out who else is logged on to a site), Archie (a system that checks over 8000 FTP sites to find a particular file) and more are explained in detail.
The actual book is split into a series of chapters breaking down the process of connecting. Searching and downloading anything you may need in the Internet. From the different ways Of connecting to the Internet and using electronic mail to the intricacies of netiquette. If you need it it's there in the book.
Despite a rather serious looking cover.
Internet Basics is a surprisingly easy read and obviously written by two writers who know their gophers from their FTPs.
Recommended.
Verdict - A reference book for Internet is essential and this is a good example of one that is easy to follow and palatably written.
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Printer Switch Box 3 way 617 ** | Printer Snndt (Universal) 3 Metre printer cable S Metre printer cable 10 nw«h* pfliswr able NEW! USR 288 Sportster features V34, 28.800 BPS. BABT approved now only £233.99 I r~ tonqyi vntat va ha ny V X (2*400 NO I Sportster 2496 +Fax £104.991 | Sportster 14400+Fax £ 143.991 WORLDPORf IworldPort 2496 +Fax £181 99 [ | WorldPort 14400 +Fax £205.991 Modem cable for Sportster and Courier 69.99. USR modems come with a 5 year warranty S ire RABT Approved
V. 32 bis (14400 baud .)
Lmv con venkxi of to cIiuk VIJBi hi moltm feinrn u fokw. But iliu I li or), lid ILO dlfh, now only £99.99 ftp I SvprpJ-flMModem v.32 bis 1 14400 UiuU includes V Jlbn. V.J2. VJJbw. V22. VJI. MNP2- I J. V.42. V420.1 Clati I » ) tommsndi, 460014400 Group 3 | Fax IrcVdn kw "vkn comma (not F«| % w only £169.99 Supra | Supraf-MMModem 286 NEW Super fast V34! 28.800 bp* ? H.400 Fa* The best modem in its ctus.' Only £233.99 I Suprag-nXModem I44LCI I Think again if you are considering buying a modem from anywhere else Wo arc probably the largest ¦ supplier of modems for the Amiga supported by a ¦
wealth of experience Log into our free BBS modem ¦ line for technical and tales, available 24 hours a day Full range of PC compatibles. Acorn and Atari ¦ Falcon computers available at discount prices, i I Commodore romptieis are iub|ect to availability.
Amazing price reduction on Courier Dual Standard V34 Fax Now only £327.99 COMPUTERS ALL CABLES ARE INCLUDEO WITH SUPRA MODEMS' I Supra modemi Ka.v not been tested by BT. However they | perfcr m as wt* » oAen out (wktw RABT apprxmd modsmt Sgpn Modem} irv. Wtth S year warranty Ultftoboticsl NEW PRODUCTS MONITORS SOFTWARE modem largest d by a modem £39.991 £95.991 NEW LQW PRICE! £ 145.99| NEW LOW PRICE! £269 991 Graphics TableL,.
N Ex. Available on your old memory!
RAM & CUSTOM CHIPS SPEED PLCC PGA 25 Mhz £49.99 £49 99 33 Mhz £49 99 £89 99 40 Mhz £106.99 £129 99 50 Mhz N A £137.99 Personal Paint 4 now only £9 99 .
When purcha*ed with a Tabby - £32.991 (each) £5.99j (each) £5.991 £23.991 £30 991 £30991 £26.991 £18 99l £13.991 £10.991 AMIGA 1200 RAM now only £17.99 or £24.99 for keyboard switchable version - National Lottery Predictor (I first Fonts Disk I (POAFOI) I dKk £250 First Fonts Disk 2 or 3 Ftrst Fonts Disk 4 D-Copy V3 Edword Pro V4 Reloklck 1.3 Klondyke AGA Mindwarp AGA Magic Workbench PC Task Emulator MISCELLANEOUS only £13.99 only £9 99 £34.99 £45 99 £29.99 £12.99 C2 99 £0 99 £3 49 £4 49 £12 99 £20 99 Andys Workbench CLI SHELL Help Protracker 3 Porspcx Hypnosis Benchmark Tests Tetrus AGA
Clipart Disk 6 Clipart 10 pack CD ROM drivers CD ROM Bonus Utik V-Morph Kefrins Desert Grapevine 17 to 99 £10 99 £35 99 11 6 99 £299 £299 ???
£5.99 £14 95 £9 99 £299 £9,49 £7 99 M0 99 Last Stand On Hoth (PDA014) 4 dnk £3 25 Motorola invaders AGA (POAOI6) 2 dak £125 Fn Chlx 2 (PDA034) 2 dak £125 UTILITIES £12 99 GP FAX 2.3 software £49.99 Pnma A600. I200 Hard Drive setup software £5 99 Xcopy Pro inc. hardware £24.99 VIDEO AND GRAPHICS Art Department Pro 2.5 Art Department Scanner toftware Brilliance II paint and animation Deluxo Paint 4 AGA Make Path for Vista Maxon Magic WORD NEW LOW PRICE' £72.99 £29.99 £24999 £39 99 Wordwonh 2 AGA t Htiy SpecoJ to* price.* £1999 version Wordworth 3 Wordworth 3 1 Sf £84 99 £5e 99 by 8 9 SIMMS (I
Mb) £24.99 Mb by 9 SIMMS (4 Mb) £124.991 I' Mb by 4 DRAMS(IMb) £39.99| | Mb by 4 ZIPS(l 2 Mb) by 4 ZIPS 5 by 4 DRAM (DILs) ck start 1.3 ckscart 2.04 art 2.05 (for use in A600) er Agnes 8372A er Denise 1-0326 Keyboard controller 8S20A I O controller I PRIMA CO-PRO & RAM levite the full potential of your A1200 with kn trapdoor expaniion. Inc real time clock I MB RAM £90 99 ! MB RAM £129.99, I MB RAM £194 99 I MB RAM £319 99 i MB & 33 Mhz CO PRO £ I 29 99j E MB * 33 Mhi CO PRO £144.99 I MB * 33 Mhi CO PRO £234 99 I MB A 33 Mhi CO PRO £349 99 FULL 2 YEAR WARRANTY I Competition Pro Xcra Competition
Pro Super CD32 Control Pad Cratstr Black Icrsiser Multicolour Enmer Turbo p-eewhecl Analogue pros Game Pad fccf* ) Logtpad fWreihot Clear
* edk ng Analogue Irpeedking Auto pteedkmg Navigator Auto Super
Pro A500 512k RAM (no clock) £19.99 A500 Plus I Mb RAM £34.99
A£00 I Mb RAM (with clock) £39.99 | We offer a FREE quotation
on your Amiga or any I (monitor*, pnnter* etc) A delivery
tariff ot |«w £500 n charged for return delivery or
alternatively i can visit our showroom We an alto arrange a
courier pickup at an additional coit of £11.00 [ 3RIMA A500 &
A600 RAM .Trap Door Modules AMIGA REPAIRI CENTRE 32 BIT RAM
(for A4000 etc) JOYSTIC All work it carried out by ovr highly
qualified engineer* In cuttom built premise* We will il»o
Install any upgrade' toftware or Kcestory Mb SIMM Mb SIMM Mb
SIMM Mb SIMM r IQ 94 £1 “99 IS 99 All repair* are covered by a
90 day warranty.
Tel. 0113 23194441 The established name in computer repairsl S-Yidto. And composite compauble hama 290 £679.991 Vvideo, md compoUtr mixing, p*v» far more hama A-CUT Video Editor £185.99 Rocgen Plus only £164.991 Includes dual control for ovtrlty tod keyhole efforts, extra I RGB past tf.ru Check tor compuiUky.
Rendale 8802 FMC only £164.99 New Rendale 9402only £299.991 lucum S-VHi, ! *« A.-r,,j« (rxphirr in ir out. Cron llOel Rocgen Rockey only £164.99 For crcatlrxg sptcal dkru in ildeo production wnh gsrtock* NEW .PRIMA RANGE of External SCSI peripherals shortley (or now)available PRIMA external Hard Drives PRIMA Tape Streamer PRIMA CD ROM (see page I) PRIMA Removable Hard Drives PRIMA Floptical drives Please phone for details and prices - NEW! Power High Density drive
2. (M or ebovc only £59,99 Cumana 3.5" Ltd. Offer only £49.99 I
meg external drive. The best name m disc drives A600 I200
internal drive £39.99 A500 internal drive £39.99 A4000
internal HD drive £99.99 I [SVH5B fvideo8l M| hama on demo
now!
The Professional answer hama in £279.991 Only £569.99 phone for informition pick | Art Department Pro Scanner S W | only £99,99 compatible with Epson ES100C. ES600C, ES800C.
GtfcOOO. GT4SO0 « GT80 X Alfa Data Mega Mouse 90% rating. 400 Dpi only £12.99 Zydec Trackball only £29.99 Alfa Data Crystal Trackball only £34.99 I Wkh Ac Iktlt •« «* 4 lA* lor btffM a Uurp ffrf uiV p«Hnm«n« Ifitv'be Kime4 'myt minputrooti cpt-eni, slw Dun up, iMTfeoldwi. Rwtp A flp Colour version only £239.99 EPSON GT6500 Colour Flatbed AMITEC I mb 3.S" drive Feature* Anti Click. I Anti Yirut, Sony Mcch, | 2 year warranty only £54.99 AMIGA COMPUTING AUGUST 94 The a mating new graphic* tablet for the Anvja developed with the help of Firtt Computers 86% rated in ST Format january issue!
Require* 2.04 WB or lbtwe £59.99 MICE & TRACKERBALLS Power Scanner V4 £99.99 DISK DRIVES 100% RATED!
GENLOCKS - Alfa Data Alfa Scan only £ 119.99 hand buld « »nf »r with up to 900 Dpi Alfa Data Alfa Scan 256 only £ 119.99 hind held scanner with up to 100 Dpi and 236 gioytule* Alfa Data Alfa Colour Scan only £299.99 18 b« lumcr 25£X cdmn «c cokxr cwrvctexi ust add £20.00 for OCR software on all Alfa Scanners (normally £39.99) SCANNERS ADDITIONAL RAM FOR VIPER BOARDS Just add the price of the RAM to the Viper board to get your configuration price I I Mb SIMM £ 39 99 2 Mb SIMM £95.99 4 Mb SIMM NEW LOW PRICE! £149.99 | 8 Mb SIMM NEW LOW PRICE! £284.99 SUPRA 28 ACCELERATOR for the A500 A500+&
A1500 2000 28 Mhz. Uses A500 A5004 side port only £127.99!
Real Time A|20Q intern*! Tltxk modlAf Mouse yoystlck automatic port switcher Amiga ASOCV600 I200 Power Supply Amiga 506 500 Plus keyboard Amiga S00 Plut Motherboard Amiga SOQ Plus Case QUALITY MOUSE MATS I 10 CAPACITY DISK BOX I 50 CAP LOCKABLE DISK BOX I 100 CAP LOCKABLE DISK BOX
* 90 CAP STACKABLE BANX BOX I ‘ISO CAP STACKABLE POSSO BOX I ‘lit
£3.40 driver? I pirdatm just ore Potto u Beta box Ncrtul I
drivtry «tfcn pirtfmed *rx oriir pmdifi or whet »ot«j 2 or imrt
QTY Bulk DS DD Branded DS DD ¦ 10 £4.49 £5.49 1 30 £12.99
£14.99 50 £20.99 £22.99 1 100 £37.99 £42.99 200 £69.99 £79.99 I
500 £168.99 £190.99 1000 £324.99 £365.99 1 ¦ Microvitec
Autoscan 1438 28 dpi, IS 38 Khz. All Amiga modoi, | AGA eomp.no
audio, tilt & twlvell | stand.
Now only £295,99
• Fret able for A4009 only A i 206 cable £6.49 extra AKF 52
Multisync AMIGA A500 DUST COVER AMIGA 600 DUST COVER AMIGA 1200
DUST COVER 14" MONITOR DUSTCOVIR AtfVV? KeySouo Membrar* Cove's
AMIGA TO SCART CABLES.
STD 1.8 METRE AMIGA PRINTER LEAD MODEM AND NULL MODEM CABLES AMIGA CONTROL STATIONS A500 or 1200 VERSION A600 VERSION Th« famous Stereo, colour monitor is back. Similar spec to the old Commodore I064S.
Only £239.99 Tllr and Swrvell Stand oily £9.99 If you purchase with monitor Branded disks come complete with labels Disk Labels 500 £6.99 Disk Labels IOOQ £9.99 VIPER-II 68030 TURBO £134.99 68030 accelerator running at 28Mh; expandible to 8 Mb 32 Bit RAM (tee RAM priest) Optional SCSI adaptor.
All disks are 100% error free guaranteed New High density 3.5 inch bulk and branded Please phone for best prices) only £229.99 add £6.9? For adaptor if uiing with A1200 NEW! Philips 8833 MK2 PRIMA ROM SHARERS ACCELERATORS DISKS £36.99 £29 99 I AJI our monitors are UK spec All monitors I I come complete with a free Amiga lead* I *¦ » i*j*brp Aotl I*rw fnojrw a FsmuM* isUot (onecBM* tu tfua i ¦ can be paeon* iifMicra man v* it AUO flu nr AMO fdl 2 «i I uplliKTMM wtrrifNp Mivl Plan 4 £24.99 Mini Office £38.99 Money Matters £35.99 CD ROM SOFTWAR 42H 17 Bit Collection £33 49 17 Bit Continuation
£14 49 17 Be Phase 4 £14 49 AmiNet 4 (Nov 94) £1449 Amo* Usen CD £1699 Assassins CD £16 99 CDPD 1 £16.99 CD-PD 2 £1699 CD-PD 3 £16 99 CD-PD 4 £16 99 Demo CD 1 £16.99 W. CD 2 £16.99 DeskTop Video CD £13 99 Curtfsent 1 £12.4?
Emerald Mines £12 49 GIFs Galore £14.10 Goldfish 1 £24 49 GoMFtsh 2 £24.49 Light ROM £37.99 LSD A 17B*t Compilation £14.49 MultiMedia ToolKit £16 99 Network CD £1249 Professional Fonts.
£16 99 Sounds Terrific £16 99 - Space A Astronomy £16 99 Weird Science ClipArt £8 99 Weird Science Fonts £8 9?
WPD Fonts £12 49 WPD Hottest 4 £12 49 WPD Lh £1249 NEW! PRIMA CD-ROM Volume 1 SIOMb o1 fonts, artwork, photos, demos, unis, games now only £16.99 MISCELLANEOUS Distant Sunt S £2999 MUSIC SOUND Aura £74 99 Deluxe Music Construction Set v2 £59 99 Pro Midi Interface by Microdeal £24 99 Tochno Sound Turbo £20 99 Techno Somd Turbo 2 £28 99 PROGRAMMING Amos Professional £47 99 Amos Profession*! Compiler £24 99 Devpac 3 £50.9?
(PDAF02) I disk £150 (PDAFOS) I disk £1.50 (POA004) I disk £1 50 (POA00S) I dak £1 SO (POAOI I) I disk £1 50 (PDA013) 3 dnk £175 Demo (PDA015) I disk £1 SO Utils (POAOI7) I diak £1.50 (PDA0I9) I disk £1.50 Spectrum Emulator version 1.7. (PDA028) I disk £1.50 Spectrum Games Disk (PDA0J0) 2 dick £2.25 9 Fingers Rave Demo (PDA033) 2 disk £2.25 3 Utils (PDA0311 I disk £1.50 (PDA002) I disk £1 SO (PDA046) I disk £1.50 (PDA037) I disk £1.50 (PDA03S) I disk £1 SO (PDA043) I disk £1.50 (PDAC06) I dak £1.50 (PDAC2S)IWi*k £12.50 (Ami) (PDACDl) I dnk £li0 (PDACD2) I dak £1 50 (PDA0SI) I disk £1 50 Dreams
(PDA0I2) 2 dak £125 (PDA009) 3 dak £175 £145 99 £114 99 £59 99 £69 99 £8 99 £24 99 oem) £1999 £77 99 V4 (3Mb reqlred) £49 99 £8 99.
CD32 £31 99 £11599 required) £29 99 PROCESSING DTP PUBLIC DOMAIN Top 30 tiw ¦ (PDA040) I dltk £130 BUSINESS LC 90 @ £129 LC240 @ £149 Star’s three latest mono and colour mono printers are just what you want: traditional Star quality, low cost and economical to run. All three are packed with useful features like the dedicated Windows driver and a built-in sheet feeder. There's a choice of options for more demanding applications - including a tractor feed for only £15.00. So take the hint and plug 'n' prim with Star's brilliant new printers. Please return the coupon or phone 0494 471111 for
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Black scenes .- As a relative newcomer to the . Amiga, more specifically the
* A1200, I must admit that I am finding computing extremely
enjoyable, helped by your magazine.
I now have a fairly extensive software collection made up mostly of serious software, one of which, VistaLite, is the cause of th;- .utter. VistaLite is a wonderful piece of software which I find extremely easy to use while providing me with excellent landscapes. The problem is, my A1200 is capable of 2S6 colours due to the AGA chipset, yet when I render a script in 256 colour via VistaLite the rendered images are black.
When I try rendering the same scene with less colours the scene is fine, but no matter how hard I try I simply cannot ere-' ate 256 colour Vanims. As you reviewed this package I was wondering if you could shed some light my way?
D. Moth, Warrington Your VistaLite problem is a curious chap and
although I believe I have located the fault, I curious chap
and although I really can’t work out why the problem arises.
In order to use the Viewer program correctly you will need to set the LockP button on the VistaLite interface. You will probably be aware of this already as it is locking the palette in 256 colour that causes the black screen. When the palette is unlocked the correct palette is shown. However, this is no good as each frame will have a separate palette.
If you switch the Show Render option on you will notice that the 256 colour picture is rendered accurately with LockP on. When the palette is finally worked out it suddenly turns black.
So what's the answer? My advice would be to call Virtual Reality Laboratories and find out for sure if this is a bug. It may be worthwhile learning the hard way and actually creating your own Vanims by actually rendering and saving each frame individually. The palettes will always be the same. The scripts provided are interesting but not very useful.
If gou'ue got an Hmiga- related puerg, whether hardware, software or amjware. Take it to dfHS for an instant solution [linging drawers ( present I own an A600 but am J hoping to upgrade to an A1200 very soon. I am interested in getting into DOS and Workbench but the floppy System I Currently have is too slow.
Disability aside, I have managed to work my way through most of Workbench but have a problem deleting certain drawers. I select these drawers and then select delete from the menus but the screen flashes and I get an error message reading; Error Millie rtioving VI: (202 object is in use Needless to say the drawers are not deleted. Any help you could offer would be greatly appreciated.
B. Harding, Northampton You would be surprised at how L 9.J many
people get stumped by this one. Some programs, when installed
on hard drive or floppy disk, make what is called an Assign -
you may already be familiar with this command.
When an assign is made to a drawer that drawer cannot be deleted until the assign is removed. You can do this in two ways. You can remove the assign by selecting Execute Command... from the Workbench menus and typing in the following, using your example; assign VT; reaovt Imagine that I own a copy of Imagine 2.0 and am keen to I get into 3D. I feel that I am making good 'progress considering the complexity of the program but I wonder if you could help with a problem I am having with brush maps, How can I place two maps in exactly the same position on an object? Placing them manually is
difficult and invariably inaccurate. Is there a way they can be positioned identically?
J Thomason, Dudley The key to placing maps accurately on (top of each other is the Transformation 'requester. Using this requester, place the first map and jot down its position, size and orientation. When you come to do the second AMIGA COMPUTING ADVICE SERVICE This will remove the assign from the system and you will be able to delete the drawer. However, it is likely that the assign is in your User-Startup file in the S directory. Type in the Shell, ed s:user- startup and look for the line in the file that reads Assign VT: (your directory).
Delete this and then save the User- Startup file by pressing Esc, x and then Return. This should cure the problem.
User notes Although there are many benefits of owning a hard drive, mine is full with junk which I can't delete because I don't know which programs they belong to.
My LIBS directory has almost 150 files and I'm sure most of them are simply brush, open up the Transformation requester again and copy the first coordinates into it. Your maps will now be positioned accurately on top of each other.
Amiga Computing TECHNICAL tWIr- Avoid multitasking slow-down by roduclng tho priority ol power-hungry programs Do you have a problem? Do you sometimes find yourself poised over your Amiga with axe in hand, spouting profanity at the stubborn refusal of your Amiga software or hardware to behave properly?
Well, calm down and swap the axe for pen and paper, jot down your problems, along with a thorough description of your Amiga setup, and send it Off to Amiga Computing Advice Service, IDG Media, Media House. Adlington Park. Macclesfield SK10 4NP.
Hnq questions?
....As we are all aware, what distinguishes the Amiga from other home computers is its ability to multitask. Although I could never really see the advantage of this facil- V- ity when I first bought my Amiga it has now become an essential function.
Due to the nature of my particular interest, it is common for me to have five or six programs loaded at once - many of them performing complex tasks such as rendering.
When the programs are loaded and working my Amiga slows dreadfully and Workbench becomes almost unbearable. Is there any way I can stop this from happening?
T. Reynolds. Liverpool When programs are launched the processor
of your Amiga gives each one a priority. Many programs allow
you to set this value which ranges from -127 to 128. In order
to slow or speed up the tasks you will need to alter their
priority. The first thing to do is open the Shell and type in
Status Full. This will provide you with a list of all the
current running tasks and their current priorities. Note
down the number of the process that is taking processor time
- 0 is normally the highest setting. In the Shell, type in the
following; chingitistpri (nev priority) process (process
ntiber) Keep the range of task priorities between -5 and 5. Go
any higher than this and the Amiga operating system may slow
considerably.
Slow tasks wasting space. As I understand it, th& Amiga has the ability to read and write notes to a file so that users can tell which file a particular library is connected to.
Is there a way to add notes to a file?
This would really help me to tidy up my hard drive.
K. Lewis. Newcastle .¦am* Notes, or filenotes as they it. *. Are
correctly known, can be added to all types of Amiga files, but
as to their usage most Amiga owners don't bother with them.
They are a novelty that soon wears off.
There are two reasons for this. There are so many associated DOS and system files that to label all of them would be impossible. The second problem is that many library files are used by several programs so, linking them to one is rather pointless.
You can add your own filenotes to programs by opening up the Shell and Bataan or nOT I The Installer guide in Amiga Computing was j very helpful and I have produced some pretty spectacular scripts. Is there anyway Bolean algebra can be used to perform certain functions on numbers or variables? I am thinking of writing an Installer game and this would prove useful.
B. Davies. Prestatyn The following commands will allow you to use
Bolean algebra in your scripts. Expr, . I exprl or expr2
all indicate either numbers or integer variables. A game in
Installer - that sounds interesting!
(AND ) (01 ) (XOB ) (HOT ) A gama in Installer - now that's an Intonating Idea.
Inetallor eaten tor everything - even Boloan algebra typing in the following; filenote (filenine iPMent (“fllenote') To read any file notes type in the Shell: list (path) This will produce a list of the files in that directory in the order (Filename) (Length) (Flags) (Date created) (Time created) (Filenote).
DOS backups As an A1200 owner I am currently learning about Amiga DOS which I feel is important if I want to get the most from my computer. I wish Commodore Hfleone to the Phonelt Pro installation utility.
LastallatiM Apt ions 9 Install for Real J Pretend to Install Lfl ill actiMS te: J Printer J Log File F Hone Abort Install Proceed Help.., had produced a DOS help program as understanding the programs is a time-1 consuming process.
At the moment I am stuck on the DOS I command Bru. When I try to launch this program from Shell, all I get is a requester which reads “Stack Overflow** bru. I have heard that Bru is some kind of hard drive | backup program which is fairly powerful Am I right as I would like to use it?
P. Read. Bath I ¦jfT You are correct - Bru is the DOS hard
drive backup system.
It is 0 complex beast which requires more extensive explanation than I can afford here.
What I will do is show you example script files that will allow you to perform a full hard drive backup and restore using Bru. The examples below show how to estimate the amount of disks needed for the backup, perform the backup and perform the restore; Check how many disks will be needed Stick 50000 i 1 targe stick (s essential Cl (pith) ; enter the pith to count Bru -t ; work out hov nny disks Mill be required Backup the hard drive path Stack 50000 ; 1 large stack again CD (path) ; inter the path to backup Bru -c ; creates a nan archive in the default drive Restore data to a hard drive path
Stack 50000 ; a large stack yet again CD (path) ; eater the path to restore to Bru -1 ; begin the restore fro* the default driva Amiga Computing APRIL 1995 Amiga Frame Grabbing has just taken a Fall... in Price, jlffg; but definitely not on quality!
~'with fVfvV C ?S 0 f 2.0 a10ft are Wp ' RWCE The revolutionary new ProGrab™ 24RT with Teletext is not only the best way to get crisp colour video images into your Amiga, it actually costs less than any of its rivals. Whilst this real time 24-Bit colour frame grabber digitiser has slashed the price of image grabbing on the Amiga, it hasn't been at the expense of quality. Indeed, ProGrab™ has been bestowed the Amiga Format Gold Award and received many rave reviews for its ease of use and excellent quality results.
With ProGrab™ you needn't be an expert in Amiga Video Technology either. Simple 3 stage operation ensures the right results Real Time, after time.
STAGE 1... Select any video source with composite output. This could be your camcorder, TV with SCART output, satellite receiver, domestic VCR player or standard TV signal passing through your VCR player, the choice is yours, STAGE 2... Using the ProGrab™ software, select an image you wish to capture in the on screen preview window (because the hardware grabs a frame in real Ume, thereS no need for a still frame facility on the source device) and. Grab! ProGrab™ even includes a Teletext viewmg captunng facility from either TV or satellite source devices. Once grabbed, simply download the image
to your Amiga for full screen viewing.
STAGE 3... Use the saved image in your favourite Amiga word processing, desktop publishing or graphics software packages.
¦ Optional S VHS Connection Lead only £4.95 iQrty neceskiry if you' cx put device doesn't have a standard phono composite video out soctelj To get your hands on ProGrab™.
Call our sales line on... 01 773 836781 ...or Post FAX your requirements on the order form provided Initialts): MrAlrs M fes Ms: cftmputm ¦ harwood the UK’s favourite Amiga Dealer Gordon Harwood Computer' Limited New Street. Alfrtlon. Derbyshire DESS HP Tel: 01 S 83ft"81 Facsimile: 01 "3 HJIOtO Dept:aCO r 4 ProGrab™ really does make it that simple!
Even better performance using ProGrab™ Version 2.0 upgraded software.
• Support fcr Vututi Memory on all herd drtvr lystem Am H (Wlhout
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• Additional Teletext w*h i«yr«mal TV $ g*uK at Will 11 UfHlHP
• A Ltiger preview window option win douWc me mctuton and 4 tmo
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Kvening Phone: Please rush me™ ProGrab Frame Grabber (“’
£129.95 inr. P&p £ For a software upgrade £4.95 Optional PCMCIA
Interface Or £29.95 inc. p&p£ inc. p&p phase tick here Q]
Optional SVHS Connector 914.95 inc. p&p £_ Optional PAST
Courier Service Delivery £ (Overseas Ctitomen ¦ Please Call for
Prices etc.) TOTAL £ Card No.: Expiry Date: tone No. Switch
Only i: Card holder's signature: Surname: Address: ( hojue Bank
Draft Postal Order for £ payable to Gordon Harwood Computers
Limited™ PD and SHAREWARE ' Hi sector Ihe best things in life
can indeed be free, fit least, that's what Daue fusirh tells
himself wheneuer he makes a uisit to the bank O' ± c hile the
Amiga's long-term future I may still be in the balance as the "
corporate big boys squabble over who will obtain the production
rights, at the grass roots level the machine is very much alive
as a bumper crop of PD produce confirms.
Worthy of mention but unable to be squeezed into these packed pages this month: a bizarre and totally incomprehensible French demo called Twingo (what's it about? Answers on a postcard...), about 20 zillion AGA demos (many of which could make an appearance over the next few months), a promising demo of a Doom clone, and much more. For now though, feast your eager eyes on this delicious selection of tempting treats... -N Cult IU Guide Produced by: various Available from: 17 Bit Software Disk No. 3503 In which episode of Red Dwarf did the crew visit a planet created by Rimmer's imagination?
Actually, this colossal Amigaguide file won t tell you that because the author of the Red Dwarf section has forgotten the episode name (It was 'Rimmerwortd'. Fact fans). But that's about the only omission from this summary of plots and programmes from across the comedy, science fiction, adventure.
Learn the background of the lead characters In all your favourite cult science fiction series animation and horror genres. Find out which edition of Monty Python’s Flying CircOs featured the infamous 'Nudge nudge, wink wink’ sketch, or what happened in episode 27 of Thunderbirds. Or the original broadcast date of part 53 of Blake's 7. And hurrah! Even Automan is included, a series from 1984 that toads of my mates have claimed was merely a figment of my imagination.
Ultimately pointless but nevertheless quite interesting and guaranteed to settle (or provoke) many arguments, the Cult TV Guide will appeal to television devotees everywhere.
InsEttoids from Outer Spare Programmed by: Mark Sibly Available from: Your Choice While at first glance Insedoids may appear to be a straight Space invaders clone, there's actually a lot more to this enjoyable shoot-'em*up than is immediately evident.
Predictably, you control a small ship which must take on wave after wave of alien invaders. Fortunately for once you are not limited to simply blasting them, since you also have a tractor beam at your disposal.
Classic blasting fun with the Insectoids from Outer Space PlWVt* 1 lOPSilS i ini* * II .* Ml 'it I m 0 n 8 0* !«**.*« lnW'MM«wr «**•««• n ;t mf* t ***** » » •
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?’n *nw *l N rpt * IttH* 4' I' Mw 'Mtra Soulkitrhen Produced
by: Silents Denmark Available from: 17 Bit Software Disk Nos
3510A B Opening with a marvellous 30 sequence where the view
follows a spaceship flying through a tunnel complex.
Soulkitchen immediately distinguishes itself as one of the best
demos to appear for some time.
Tuneful and slightly offbeat music accompany some impressive displays. Such as spinning dotty toruses and an excellent kaleidoscope effect In addition to some rippling pictures, there is also a Gouraud Morph- whereby a rotating gouraud-shaded object constantly changes shape, assuming at different times forms as diverse as a wine glass and a space shuttle.
Admittedly the whole thing doesn t last a terribly long time, but for firm believers in quality and not quantity.
Soulkitchen should be well worth a look. We await the sequel, apparently to be called Fruitkitchen, with bated breath.
Produced by: Bignonia Available from: 17 Bit Software Disk No. 3518 Another in a long line of 8-bit hits conver-1 ted for the Amiga, Zaxxon boasts genuine j 064 quality graphics and the same incredibly frustrating gameplay of the original. I remember despising this little number because I never felt entirely comfortable with the slightly confusing control | method.
For those unfamiliar with Zaxxon, it is j your task to guide a small spaceship] through a scrolling isometric 3D land-1 scape, dodging missiles, shooting gun] emplacements and so on along the way.
Unfortunately, the slightly unconven-j tional viewpoint meant that the biggest] problem I always found was judging the] height of certain obstacles above ground level. Consequently. I would generally] When you activate this you can pull the nas- j ties in. And thereafter until the end of the stage they will sit alongside your ship, firing at their former buddies whenever you do.
This new twist makes for plenty of addictive j mass destruction.
That’s not all that’s new, however. Every I now and then instead of a simple alien-biast-1 mg stage there will be an asteroid field to j navigate or a mother ship to dock with j While these stages are not in themselves j spectacular, they do make a welcome] change.
All in all. Insectoids is an attractively pre- ] sented game with plenty of addictiveness j that should ensure it appeals to arcade fans. [ BaHHon Amiga Computing PD and SHAREWARE m- Th« marvellous introduction to Soulkitchon Mature* a starhghter dying at gnat Speed through a tunnel complex L'v&Z 5v . 7 demember having a kaleidoscope a% a kid? Bring all the memories "coding back with Soulkitchon day I gave it another go and. As if by magic, it worked. I no longer felt excluded, rejected and alienated... my life was complete.
If you can't afford the extortionate prices currently being charged for slim volumes of the things, this DIY package could be just what your wallet needs. A WB2.04+ machine is all that’s required before you can get up and running, but a printer definitely helps as I found the images a lot easier to see on paper than on a monitor screen.
While this is only a demo version (the real thing will cost a hefty $ 30 direct from the American author) it still allows you to create and print some decent stereograms which you can casually dot about the living room when some particularly tedious and unconversational guests drop in.
(alling all PD libraries... ...and Individuals with absolutely any program, Whatever its purpose, which you consider worthy of review. Whether it will be freely distributable public domain, shareware or licenceware. If it's of sufficient quality to merit coverage then stick it in a jiffy bag or padded envelope and send it in with all haste. I promise I'll at least look at your work. Please clearly label the disk, and include a cover letter supplying a description of the disk contents and some basic instructions. The address to send the disks to is: Dave Cusick PD submissions Amiga
Computing Media House Adlington Park Macclesfield SK10 4NP top luttpnj ti Programmed by: Michael Pratt Available from: Michael Pratt If things carry on this way, before long there could be a regular Public Sector feature along the lines of ‘Sure-fire National Lottery StereaSfopic Pro 12 Demo nas- f the finng j do ictive Programmed by; Timothy Eckel Available from: Your Choice Disk No. GR164 ivery Dlast- tld to with, gives ome Coffoo tabic fillers for the nineties, random dot stereograms - or magic eye pictures, or SIRDS, or whatever else you care to call them - seem to be everywhere these
days.
Apparently the 3D images they contain cannot be seen by around one in ten people, and until recently I would have included myself in that bracket. Then suddenly one 1 pre- ness fans [omms Guide EFF’5 Guide to the Internet position the ship at exactly the right height n fly directly into things, whereupon the ship would be returned to the start of the current level - sometimes a long way back.
Still, for those who were skilful enough » avoid dying so regularly, 8-bit Zaxxon
• as an enjoyable challenge. The only question is whether, after
all this time, it m-§ still seem as much fun... Produced by:
Paul Moore Available from: Roberta Smith DTP Disk No. UC117
These two disks offer invaluable advice and assistance to
help beginners successfully break into the jargon-filled
world of comms. Both come in the form of large Amigaguide
files.
Comms Guide covers topics as diverse as deciding what modem to purchase, logging on for the first time, and archiving and dearchiving files. It tackles a whole range of subjects in a friendly and informative manner.
Some topics also have pictures attached, for example, to help illustrate recommended software. The helpful Produced by; Adam Gaffin Available from: 17 Bit Software Disk No. 3506 Find out about a wealth of interesting placet Id visit on the Internet with SFF's Quide Amiga Computing PD and SHAREWARE T |H This two-disk set is a collection of backgrounds, fonts and brushes aimed squarely at the desktop video enthusiast.
Particularly useful are the several superb patterned backgrounds, with effects ranging from a sort of bubbling gold to a wonderful textured dark blue. These are ideal as, for instance, backdrops to scroll credits over.
The brushes included vary considerably in usefulness. They are all simple and some, such as ‘Our Wedding Day’ written in an attractive display font, have obvious value to the amateur video maker. However 'Awake' and 'Sleep' - a pair of pictures of what appears to be a medusa against a stone-effect background - would hardly be used on a regular basis, and their inclusion is somewhat baffling.
The fonts are similarly variable. Many are the sort of capitals-only things you would see in the scroll texts of especially mediocre demos. On the other hand there are some quite good examples, such as Golden Ann', which is a decorative wedding-style display font, and Dinosaur’, a caps-only stone effect affair.
Still, while only a few of the graphics on these disks are going to be genuinely worth getting hold of. The commercial alternatives are often quite expensive. For that reason, video fans might still find this offering worth a closer inspection.
One of the more Impressive fonts on the Video Graphics disks The friendly and simple main menu of MP Lottery prediction program of the month'. There is, of course, the fact that if lots of people get hold of a good program of this kind, any jackpot won with its help would be split between hundreds or thousands of people. Anyway, for regular lottery entrants who haven't had a great deal of success. I suppose it could be worth a try.
MP Lottery stood out from this month's batch of programs for its attractive presentation and simple interface. As usual, previous sets of winning numbers can be entered and saved to disk, and the program uses these to produce statistics for the most and least frequently occurring numbers - by the law of averages those that have escaped ought to come up soon.
MP Lottery is available directly from the author and since it costs just £1. Should be well worth the investment for any lottery lover.
The Art of Richard Bateman Produced by: Brian Switzer Available from: Blue Rose PD ! 9 wifff «.» I r*tgoksSm J r Muutiu
(ii. uiMi Nfctjgi | rrullwtaton [Mir Lmnl fenaiti HBCDEFG
HIJKLI1N0 PQRSTUU URVZ?!:: Erm. This screen from Dotsy looks
vaguely familiar... Uideo Graphics Produced by: Blue Rose PD
Available from: Blue Rose PD This static shot doesn't do it
justice this sequence from Dotsy Is one of the most
Impressive in a demo for a long time Richard Bateman is, it
would seem, a fine wildlife artist whose work is presented
here in the form of a two-disk slideshow. High quality
digitised pictures of the artwork were produced using
Digiview 4 on an Amiga 2000.
And these are cycled slowly through to the accompaniment of some upbeat and suitably inoffensive music.
All sorts of creatures, from woodpeckers to fox cubs, are covered. Among the best of the bunch are the pictures of a chipmunk, a coyote, a lioness, some puffins and a tiger among long grass, That said, ail the artwork is of a very high standard, This disk acts as a good advert for the artist's talents and if the other titles in the Art- On-A-Disk range come up to the same high quality, then this should prove a popular series.
Dot5M Produced by: Apex Available from: 17 Bit Software Disk No. 3509 You can see from the start that this demo doesn't take itself too seriously. The opening screen takes the michael out of the Paramount Pictures mountain logo, which promptly gives way to a host of decent if unoriginal effects.
Plenty of dotty pictures are included, which 'ripple' as if they were drawn on blankets being slowly shaken, There is also the obligatory rotating 3D cube, but for a change here it rolls along a fast-moving. Parallax-scrolling, technicolour backdrop - the sort of effect you show to owners of the new ‘super consoles' just before you break their hearts by whipping out Pagestream.
In all, the whole demo, while not warranting an unmissable' tag, does not disappoint. As with most demos it is highly unlikely you’ll boot it more than a couple of times before consigning it to the disk box for all eternity, but at least there are enough interesting effects here to make Welcome to paradise... 17 Bit Software 1st Floor Offices. 2 8 Market Street.
Wakefield West Yorkshire WF1 1DH (01924 366982) Roberta Smith DTP 190 Falloden Way. Hampstead Garden Suburb. London NW11 6JE (Tel: 0181 455 1626) Your Choice 39 Lambton Road, Chorlton, Manchester M21 0ZJ (Tel: 0161 881 8994) Michael Pratt 10 Rivers Road. Yeovil. Somerset BA21 5RJ Blue Rose PD 14 Tudor Brae, Donaghcloney, Co.
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inkjet £249.99 Hewlett Pockord 560 colour inkjet ...£429.99 Star LC240 24 pin colour inc. sheet feed £169.99 | Add £12.50 for (Word Processor or Ribbon) dust cover, printer stand, 500 A4 paper when purchased with printer j-A L All PRICES rK.lUOEVAt»OEilV|RV. ,lr-..o4wwni»,tatedJ Ddmwy * .ih.n 3 days (UK MAINIA?»ONl i ~ 1 AMD Cl) oo ro» Nfxt Dar oCijvEAY AII Oft r'Hf-Qtjf5 ROSTAL ORDERS TO GREY-TRONICS LTD, UNIT 1015 WHITGIFT CENTRE, CROYDON, SURREY CR01UU 3 SALES HELPLINE: 081 686 9973 Mail order pe ¦ s only FAX: 081 686 9974 i Alloflri m-.i
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To order write font type & disk (volume) number Computa Graphic (CO) Voi 1-60 Adobe font Volymo (disk) 1-59 Also available special fonts lor ProPage V2 disk 1-18 Page Setter V2 disk 1-18 PLEASE ORDER A DISK CATALOGUE ADD 70P OR 3 X FIRST CLASS STAMPS WITH ORDER AMIGA HARDWARE Visage HARD DRIVES MODEMS LOOK AT WHAT YOU GET FROM OUR Hds ALTO 14.400 External fax modem .£139.99 ALTO 28,800 External fax modem.
Fax class 3. V34 ...£229.99 Modems come supplied with Cables, manuals and Comms software.
WESTERN DIGITAL
3. 5" IDE Drives come ready lo run propped _ and formatted with
WB 210MB 12ms .....£169.99 340MB
12ms .....£189.99 420MB 12ms .....£199.99
540MB ...12ms .....£229.99 850MB 10ms NEW! LOW
price..£269.99 1 GIG 10ms PRICE CRASH!!!...£349.99 Installed
with 100MB of FREE top quality Public Domain Software.
Bf MEMORY SIMMS 4MB 72 Pin 70ns .£139.99 8MB 72 Pin 70ns .£289.99 QUANTUM Only quality drives used, with at least 1 year warranty Ef 16MB 72 Pin 70ns £499.99 35" IDE (Most 2 to 5 year).
§ DISKDRIVES 270MB ...12ms .....£149.99 420MB ...12ms .....£169.99
• Amitek Amiga External ....£59.00
• A500 Internal .£44.00
• A600 A1200 Internal .£49.00 Computers (Dept AC) 27
Watnall Road Hucknall Nottingham NG15 7LD PRINTERS
540MB ...12ms .....£189.99
730MB ...10ms .....£249.99
1-GIG ....10ms .....£499.99
270MB ...12ms .....£199.99
540MB ...12ms .....£239.99
1-GIG ....10ms .....£549.99
• 2.1-GIG 10ms .....£999.99
80MB ...16ms .....£109.00
130MB ...16ms .....£149.00
170MB ...16ms .....£199.99
340MB ...12ms .....£269.99
520MB ...12ms, ....£429.99 All 2.5* Drives include
IDE cable 365MB ...12ms .....£149.99
548MB ...12ms .....£189.99
3. 5* Hard Drives will fit into the A1200 4000 (cable required
for A1200 £19 99 • SEE ACCESSORIES). When you purchase your
drive from us we can fit it for a charge of £19.99 (including
collection & delivery) Please confirm current prices &
avaiability before ordenng SHARP TV MONITOR Stylus Colour
Inkjet Printer Photographic quality output when used with
optional 720DPI printer driver (coated paper required). Built
in auto- sheetfeeder.
Only .....£429.99 14" Remote Control colour Scart TV.
FREE Scart Cable included £169.99 RAM BOARDS Machine Memory Clock Price A500
0. 5MB No £20.99 A500
0. 5MB Yes £25.99 A500+ 1MB No £30.99 A600 1MB No £30.99 A600 1MB
Yes £40.99 A1200 2MB Yes £134.99 A1200 4MB Yes £189.99
PRO-GRAB 24RT PARALLEL PORT VERSION If you have found a
cheaper price elsewhere in this magazine, call us and we will
do our best to beat it.
STUDIO 2 - PRINTER STUDIO Professional print studio for the Amiga.
Enhance the output of your printer Inc 720 DPI on EPSON STYLUS Colour.
Only ; ......£49.95 BJ10sx Low Cost A4 Bubble Jot 360 DPI .£179.99 BJ200 Mono BubbleJet Printer 80 Page Auto Sheetfeeder.
360 DPI £239.99 NEW...BJC4000 Colour BubbleJet Colour 360DPI - Mono 720 x 360 DPI.
An Amazingly Low .. £399.99
2. 5U IDE To Order Telephone: (0115) 944 4501 24BIT Real-Time
Colour Digitizer.
A1200 4000 Recommended. 2.04 &
1. 5 MEG Required ...Only £129.99 Same Specification as
above.
Increased speed ......Only £159.99
3. 5" -2.5* HD Lead .£19.99 Canon BJ-10
Refills .£12.99 Midi
interface ....£19.99 MegaMouse
400DPI £14.99 Parnet Lead Inc Software £10.99
Mouse Mats .£1.99 Amiga
Dustcovers ......£4.99 Parallel Printer
Cable .£7.99 50 Capacity Disk
Box .£3.50 100 Capacity Disk
Box ...£5.99 Call for best prices on TDK DS DD.
From ..30p each CDROM DRIVES MITSUMI QUAD SPEED Internal 600KB Per Second Transfer Rate .....£199.99 Requires Tandon CDROM Controller ...£69.99 32 Bit CD Console. With 7 games Inc Cannon Fodder, Ultimate Body Blows & Liberation ..Only £239.99 EXTERNALL Y CASED DRIVES AMIGA PD 1200 OVERDRIVES 270MB .....£239.99 420MB .....£249.99 540MB .....£279.99 730MB .. £349.99
1-GIG £474.99 270MB .....£234.99 420MB .....£259.99 540MB .....£289.99 730MB .....£349.99 1-GIG £489.99 Alfa Power Hds plug into the DMA pod of the A500 Can be populated with up to SMB of fast ram. Requires KickStart V2t.
PARTY 94 DEMOS 1 Andromeda • N«xus7 AGA 2 Bomb - Motion Obgui2 AGA (2) 3 Sanity - Roots AGA 4 Polka Bros - Twisted AGA 4mb (4) 5 Silents • Soul Kitchen AGA (2) 6 Rebeb-Whammer Slammer AGA(3) 7 Melon - Ninja AGA 8 Oxyron - Killing Time AGA (4) 9 Dtg Dreams-Etemal MadnessAGA 2) 10 40k Intros We also stock:- Utilities, Fish 1*1000, Assassms 1-220, F1 Licenseware 1-
44. And are now the sole distributor for LSD Legal Tools from
4152 onwards. The LSD Legal Tools cost £1.25 per disk.
IN STOCK NOW!!!
A1200 BLIZZARD 1220 4 NEW!!!
Make your A1200 faster than an A4000 30 with this 4MB accelerator. Fits into the trap door. Expandable to 8MB RAM.
NOW AVAILABLE!!! £229.99 A1200 BLIZZARD 1230 4 MKIII 50MHz 68030+MMU.
NOW AVAILABLE!!! £229.99 4MB RAM for A1230 £130.00 CYBERSTORM 040 40 Dramatically speed up your A4000 with this replacement daughterboard £999.99 SQUIRREL SCSI2 INTERFACE Fits into the PCMCIA interface of your A1200. Fast SCSI2 interface to connect CD Drives, Hard Drives. Etc. With Software ..Just £69.99 STANDARD (3-4 DAYS) £3.95 NEXT DAY COURIER ...£5.95 SMALL ITEMS ....£1,95 All prices include VAT Prices are correct at time of going to press SX1 - CD32 EXPANSION MODULE Turns your CD32 games console into
a full Amiga computor.
With FREE GddFtsh CD .....£194.99 Keyboard for SX1 .....£37.99 High powered PSU for the Amiga. Ideal replacement. Only .. £44.95 DISK PRICES & POSTAL RATES DISKS PRICE PER DISK P&P M0 £1.00 £100 11-25 £0.95 £1.25 26* £0 90 £1.50 BY POST - Please make cheques & postal orders payable to "VISAGE COMPUTERS".
Please allow 5 working days for cheques to dear.
HOWTO ORDER MW CALL (0115) 944 4501 TO PLACE YOUR ORDER O here's no doubting that the A1200 is a powerhouse computer in itself, but if it had a weakness it would be in the upgradeability department.
Owners of machines like the A3000 and A4000 have had the luxury of a barrage of Zorro slots, into which they can plug in the many weird and wonderful upgrade boards on the market which further boosts their machine's performance. Such upgrade boards include graphics cards, accelerators. SCSI cards and more.
Okay, so A1200 owners have their own upgrade boards which fit into the trapdoor slot, but it is only one slot and it's a far cry from the versatility Zorro slots provide.
There's also the PCMCIA slot you might say. But PCMCIA products are not exactly flooding the market and again, there is only one slot.
Thankfully. Power Computing can supply all you Dam want more from mr 01800? Darren luans rheths out a new produrt which adds Eorro slots to the 01800 i APRIL 1995 HARDWARE ?
Barra slats, massat then?
Power-hungry A1200 owners with a product which not only gives you five Zorro II slots, it also looks neat and creates more room on your desktop to boot.
The solution to this path to power comes in the form of the Tower A1200, a modified PC mini tower case into which you place your A1200 motherboard. A simple idea you may think, but the really clever part comes in the form of the supplied busboard which houses five Zorro II slots.
This busboard is connected to the A1200 motherboard through an adapter which plugs Into the A1200 trapdoor connector. The adapter also has a pass through slot which allows you to still use standard A1200 trapdoor upgrade boards.
The actual busboard is relatively simple in design, due to the fact that the A1200S trapdoor connector is really a modified Zorro slot in itself - therefore the busboard circuitry mainly deals with addressing multiple slots.
The tower case Is a sturdy beast and it saves space thanks to its small ‘footprint* on.
The desk. Or. Better still, you can simply put it to one side under the desk. When not in use.
The external keyboard can simply be stood on its end and placed out of the way. This is much neater and tidier than the A1200 and its collection of cables cluttering up the desk.
Hidden at the rear of the case you will see that all the necessary holes have been cut to fit the A1200's various ports, such as the mouse and serial port. There is even a slot cut into the case for A1200 accelerator cards Step bi| step Once upon a time, when some Commodore engineers were designing a neat bit of kit called an Amiga 1000, they decided that it should have expansion slots to allow users to easily upgrade their computer with cool third- party peripherals.
Strangely enough, and for reasons known only to themselves. They named their slots after an equally strange sword-wielding television hero of yesteryear called Zorro (funny lol these technical bods).
Of course, as is the case with computers, no sooner do you have one when you suddenly find that another model has been released which is superior to yours. Hence the Amiga 2000 was bom. And, along with it, the Zorro slots were updated and renamed Zorro II. Providing even higher data transfer speeds.
As technology advanced at its usual relentless pace, graphics chips and hard disks became even more powerful and fast and. Yes you guessed it. Zorro II slots were superseded by Zorro III slots. These could handle the huge amounts of data which very fast hard drives and new graphics chips could chuck out and could also cope with much larger amounts of RAM on memory upgrade boards. Thankfully, many of today’s higher quality expansion boards are both Zorro II and Zorro III compatible Yippeee.
So. What does all this mean to the prospective buyer of this tower system? Well, if you want lo have access to all those Zorro expansion boards on the market. You have to bear in mind that there are many boards which are Zorro III only, such as the DKB 4091 SCSI host adapter, and therefore will not work in your tower system’s Zorro II slots. So, if you have a product in mind, be sure it says it is Zorro II compatible.
Also, with the DMA conflict between Zorro boards and standard A1200 trapdoor expansion boards, you will have to pick and choose your configurations to avoid this. In short, check with the supplier for any possible conflicts between the cards you intend using.
Which have optional SCSI interface connectors, plus there are the six slots which house the external connections of any Zorro expansion cards you have plugged in.
Strange considering there are only five Zorro slots.
Also at the rear is a cooling fan and the keyboard connector for the external keyboard. You have two choices regarding the The front controls of the tower case include a clock speed display, power, turbo and reset button, Thoro arc also five more drive bay slots for additional peripherals Amiga Computing HARDWARE «? -oard. You can either opt to use your a ?200's unit, which then fits into an adapter rase, or you can choose a PC-style keyboard zr an extra £29.95, to which the Amiga's
- •Tque keys are mapped to the PC layout.
Ind jpe ide anile, 'Of all itO no nd i II s it nd Is.
To ny iec- use rro in.
Jrro the ey- the At the front of the case are three 5 1 4 inch rrrve bays and five 3 1 2 inch drive bays.
~ ree of the 3 1 2 inch bays have blanking : ates opening to the front of the case, with other two only useful for fixed drive
- echamsms that don't require external access.
Accompanying the drive bays is the LED asplay showing power, hard disk activity and re machine speed in megahertz. Two large a-xl ominously black buttons marked Reset sad Turbo can be found here as well, The Turbo switch can presumably be wired to any accelerator card to switch between speeds, although there was no mention of this in the manual.
DISPLAYS The LED speed display is a three digit affair with the first digit used to indicate floppy disk activity. All these front displays and controls are housed behind a nifty little door.
Available as an option is an internal 230 watt power supply unit (PSU) to replace the A1200s paltry 25 watt standard supply. This « much more powerful than the A1200 PSU and is a must for those who want to utilise their Zorro capability to the full. Without it. The ¦ A quick peek around the back of the tower case reveal9 the various standard A120O ports, cooling ten, plus the all-new Zorro II slots ready lor thosa juicy expansion boards I! II |l II _ -j TL _ poor old A1200 PSU can only dish out enough power for a maximum of one expansion board in a Zorro slot - any more and it just
doesn't have the juice to hand and will just present you with a blank screen when you switch on the power.
This higher-powered PSU. Costing £99.95, plugs directly into the Zorro busboard and will happily supply the electnckery for your complete system, including all five Zorro slots and their contents.
Overall. Ihe system worked well, but there are a few points to bear in mind before you make your buying decision. First of all is that although provision is made to plug in your existing A1200 trapdoor expansion boards, courtesy of the through port on the connector which sits between the A1200 trapdoor connector and the Zorro busboard. There is a technical conflict which exists with DMA access.
If your A1200 expansion card utilises DMA access, any Zorro expansion card which also utilises DMA access during its operation will be prevented from DMA access while the A1200 expansion card is plugged in. In other words, it won’t work.
Once you have installed your A1200 motherboard into the tower case, the PCMCIA expansion port is useless because no external access to the slot is provided. In fact, the PCMCIA slot is directly flush with the base of the tower case, so those with products like the Squirrel or Zappo CD-ROM peripherals which fit to the PCMCIA will not be too pleased here.
For those with internal IDE dnves in their A1200, there is no data cable provided to allow you to mount the drive in one of the drive bays. I had to simply use the ridiculously short data cable which came with my IDE drive and rest the drive itself on the bottom of the tower case.
SAFE AND SECURE Paranoia finally overcame me with visions of the drive sliding around and possibly touching live components on the A1200 motherboard. So I decided to secure the beast using good old Blu-Tak. It works quite well too, but I would much rather have the damn thing screwed securely into a drive bay. A strange oversight methinks.
Also remember that you get Zorro II slots with this system and there are many boards out there that are Zorro III only. You would therefore be wise to first consider what Zorro expansion cards you want and check that they are Zorro II compatible.
If you also wish to mix your existing A1200 expansion cards with your Zorro boards, it is wise to check with the supplier first that the DMA conflict will not prevent you from using them both at the same time.
The actual installation process was fairly straightforward, no thanks to the horrendously inadequate and badly translated manual. As long as you have some electronics knowledge with a dash of common sense, you should have little difficulty. There isn't even any soldering to be done. All you need is a good set of screwdrivers and pliers.
If you are not at all electronically minded. I would urge you to beware. The manual isn't IllE tOIM (358 is a stufdq b935t 3(id it 53U85 spate Ms til its small 'footprint' on Wests Safety first Before embarking on any protect which will have you handling any electronic circuitry, you should heed the following safety tips 1 If you don't have any basic electrical knowledge or experience in handling electrical components, stop here. You can damage both yourself and your A1200 (possibly irrevocably). Get someone with experience to do the job.
2 Electricity is lethal, especially when it is passing through your (very conductive) body unhindered. So make sure all electrical supplies are unplugged.
3 Electronic components are delicate creatures, as they are extremely averse to static electricity and regula rly die when they come into contact with it. If you want to have a fully working Amiga computer after building the Tower A1200. Be sure to wear a good quality earth strap to keep nasty Mr Static at bay Such earth straps are available from most good electrical stores really concise enough for novices and when it comes to messing with your A1200’s innards, you can damage delicate components beyond repair.
The Tower A1200 certainly works well despite some of its drawbacks and it performed admirably with a RAM expansion board and EGS Spectrum 24-bit graphics card sitting nicely in the Zorro slots.
Ultimately though, to get your hands on Zorro capability, the choice is between this upgrade path and buying an A3000 or A4000, and it all comes down to your individual needs. Bear in mind that you can get hold of an A3QQQ with '030 processor, 4MbRAM and 214Mb hard drive for £999, and that comes with the latest Zorro III slots.
The Tower A1200 with 230 watt PSU will cost you about £599 and with second-hand A1200s selling for about £200, you could sell your existing computer and for roughly £200 extra, buy a new A3000 off the shelf. The choice is yours. £tf The bottom line Product: Tower A1200 Supplier Power Computing Price: £499, £598.99 with optional 230 watt PSU Tel: 01234 273000 Ease of uso_7 Implementation_6 Value for money 6 Overall 7 Amiga Computing SOFTWARE HI e
- +t Raising the stakes The manual deserves a mention, too.
Despite a C compiler being one of the most boring products
known to man (or woman), the authors have managed to keep the
style light yet informative, while retaining the technical side
too. This is quite an achievement and is probably helped by
little humorous bits which are well placed so as not to annoy
even the most serious of techy nerds. "This is a test of the
emergency page blanking system. This is only a test" provides
more of a grin than “This page Is intentionally blank" ever
cOuld.
For reference it is spot on. But for a newcomer to the package it would be nice to see a few pages by way of a tutorial, explaining RCS and Vmake by example. The fact that it's spine bound and not ring bound is a marginal niggle too: The review copy now has numerous Post-it notes acting as bookmarks for the most referenced pages.
Overall, the level of integration and sheer completeness of the whole system impresses me. People who have used Turbo C on a (shudder) PC will know just how easy managing a large project in C can be - DICE makes the task even easier.
Ince last April, some Amiga devel- I opers have been a bit nervous.
The reason? The company SAS decided to drop the Amiga version of SAS C, effectively removing one of the main development platforms on the machine and leaving users of the system with bugs that will not be removed.
However, all was not quite lost. Matt Dillon’s shareware compiler, DICE, was gaining so much support that it was decided to really work for version 3 to create the ultimate C package. This was no small undertaking and hence the package has moved to the commercial world under the wing of Obvious Implementations Corporation.
It used to be the case that you could only get the commercial package directly from the States, which not too many Europeans were eager to do. That is, until Fourth Level Developments took on UK distribution, along with a fairly sizeable chunk of Europe for good measure.
With a minimum of persuasion, a review copy was promptly forthcoming from Fpurth Level and soon five disks and a chunky manual arrived on the desk. Packed onto these disks is an impressive range of stuff including the compiler, a source level debugger, visual make utility, code profiler, two editors. Commodore Include files for versions 1.3. 2.0 and 3.0, essential utilities such as enforcer, support utilities and a multitude more.
The manual makes a refreshing change too as it is made less daunting by the inclusion of a cartoon on the cover which somehow convinces your eyes that the inch and a bit thickness really isn't going to be that bad.
DICE is designed to work not only on high-end machines with X Gigabytes of memory and more hard drives than you can shake a stick at, but also on a more modest two drive. 1MB system - it is the maker’s intention to continue this support while adding to the features of PICE.
Installation is achieved through the standard Installer utility for both hard drive and floppy users. Options on the completeness of installation are given, along with a choice of which version of the Include files you want to use. This section passed without a good read problem. Once installed, a hulking great ReadMe file is thrown at you containing details of bug-fixes, known bugs, release notes and a licensing agreement which could teach Satan's little workers a thing or two about contracts. From this point on.
You're on your own to a large extent.
INTRODUCTORY COURSE Thirteen example projects are included to introduce you to the joys of Vmake and I'll admit to feeling a little bit lost at this point and longing for a tutorial. However, things soon cleared up (as good Doctors say) and my eyes were opened to something that will probably revolutionise the way in which C programmers work. Just what Vmake is is difficult to pin down in words, but basically it’s a complete windowing environment that can integrate the DICE package together visually, therefore eliminating the need to remember CLI options for compilers, linkers. Debuggers and
more. I say ’can’ because DICE can also be used from the CLI by those who want to.
Despite this inclusion. I suspect even the most die-hard shell addict will give in and use Vmake - it really is excellent. It pulls the whole of DICE together so well that the reference section of the manual seems a little superfluous.
The best way to describe DICE'S operation with Vmake is through an example: To start your project off. Simply give the name of the executable file you want to build.
Next, add the names of files you want to be part of the package. After that, doubleclicking on these names brings up the flow you can got your - hands on a professional pm-quality (compiler in - the form of Olff. An essential piece of software for any serious coder. Pik lines takes a gamble and has a look Amiga Computing SOFTWARE Hi Glossary RCS - Revision Control System, used to keep track of multiple versions of a file. Used world-wide, not just for C programs either.
* nlx - One of the many flavours' of the Unix(tm) operating
system.
Linked library - a file that contains precompiled functions which is joined to the user's files.
System's default editor to edit them. Once happy with your modifications, you can choose to bring RCS (Revision Control System) into play by ‘Checking In' your file, but you don’t have to use this if you don't want to.
When everything’s hunky dory, click on the make button and watch the program compile without having to touch a makefile!
All dependencies are worked out for you and better still, prototypes are generated automatically, thus eliminating the need for manually transcribing the functions from each of your files into one file for inclusion.
As mentioned above. RCS is included with DICE and is completely integrated inside Vmake. For those not familiar with this tool - and I wasn't - it is certainly worth the ten minutes it takes to get it working.
RCS has been ported from the *nix world and simply keeps track of revisions of your source files.
Something uitli gout latest uran lias gone horriblg wrong and gou need to set bath to tout nteuious reuisions. Gou tan sane gout bait, sanitg and Amiga from abuse. IS keeps track of all changes made bi| storing tbe differences from reuision to reuision.
Alining earier uersions to be reconstructed.
CHECKING OUT Before editing a file can be done, it must be checked out' of the RCS system. When editing is finished it is checked back into RCS and the program prompts for a revision comment, which is logged along with the date and revision number. Special RCS keywords can be embedded inside source code to be expanded, showing the author, history, creation date and more - again this is automatically done.
Best of all. If something with your latest version has gone horribly wrong and you suddenly find you need to get back to four previous revisions, you can save your hair, sanity and Amiga from abuse. RCS keeps track of all changes made by storing the differences from revision to revision, allowing earier versions to be reconstructed. In short. RCS is pretty invaluable and using it within Vmake is a doddle.
When errors do crop up in your code.
Vmake drops you into the editor of your choice, telling you what the problem is and where to find it. With the AME editor (an Amiga specific enhancement of the ‘nix memacs editor which is DICE'S default) multiple files can be edited at the same time, so you can flit happily between your error log and source code file.
Any Arexx knowledgeable editor can be integrated into the DICE package - configuration files are provided for CED. ED and a few others along with instructions on how to make another editor of your choice work well with the DICE system.
While on the subject of editors, it's worth mentioning another corker of a utility that DICE comes with: DiceHelp. This package integrates with your editor using AREXX so that when the cursor is over a function call (for example. OpenWindow). The program will search out the information from any autodocs that you have on your system and display it in another window. It also finds help on all DICE link library calls, too.
Pretty much every aspect of the system is configurable from Vmake. By using the Options sub-program, the majority of flags for each stage of compilation can be set such as target OS. Target processor and so much more. The list is endless; suffice to say. You really shouldn't need to touch the CLI no matter how hairy you want to try and make things, even if you want to generate code to be burned into ROMS on a system other than an Amiga!
Programs can also be compiled to produce run-time profiling information to give a full view into how many times a function is called, how long each call takes, where it was called from, who it calls in turn and overall execution time. This claims to be accurate to 20 microseconds and provides you with a mine of information.
The source level debugging tool (DD) can be invoked from Vmake too, simply by pulling down a menu item. As debugging goes this is pretty good. Breakpoints can be set at source, the produced machine code can be viewed (and interleaved with the C if wanted), commands can be stepped through or over, making this a very powerful tool.
For speed freaks, compilation can be sped up by precompiling header files. A support program called DiceCache allows for files with a certain suffix to be cached for use with DiceCache aware programs (such as the whole DICE suite). Support is also provided for programmers wishing to exploit DiceCache too.
The support tools also include a file compression utility which really makes floppy running a viable alternative. Instead of Commodore's include files taking up one disk to themselves, they are compressed down to less than half a disk.
SIMILARITIES This seems to work in much the same way as disk expander, as compression Is invisible to the operating system. Another nicety that I immediately fell for was auto opening of libraries. DICE’S linked libraries intelligently open system libraries as needed and tidy up after themselves too.The compiler itself seems respectably fast, much the same speed as SAS C until DiceCache is enabled when everything can get pretty nippy. DICE provides compatibility with a whole host of other systems, ranging from SAS C and MANX to ‘NIX. The link libraries are also pretty rice, with a whole
host of functions providing *nix code compatibly, Amiga specifics are also well catered for and it was nice to see that the example projects included a DOS handler, an exec device, a printer driver and a library.
While comparing with SAS C. When I tried recompiling the Tabby driver an annoying bug concerning stack handling disappeared - one down, only a few left to go... Bugwise, it was nice to report that DICE appeared very stable; the only problem I had was a crash when exiting the debugger while the program I was debugging had not completed. This probably wasn't a bug in the tool but more of an oversight on my part, review copy now has numerous Post-it notes acting as bookmarks for the most referenced pages.
Overall, the level of integration and sheer completeness of the whole system impresses me. People who have used Turbo C on a (shudder) PC will know just how easy managing a large project in C can be - DICE makes the task even easier. TW Uerdict For a C development kit. You probably can't do better. The integration is superb, it does a good job of compiling and it's half the price of its now unavailable main rival!
The bottom line Product: Dice 3.0 Price: £129.25 (Student discounts are available) Supplier: Fourth Level Developments Tel: 0117 955 8225, Fax: 0117 955 9157 E-mail: dicecsales @ tlevel, demon, co. Uk.
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Computers, Sport etc, etc. Only £3.00 Tetns cs the most addictive game m the world. And that's a fact This is a compAalion of five of the best Best graphics, best sound and beat playability Only £9 00 MPC3-1. PAGESETTER ART Epic Marketing, First Floor Offices, Victoria Centre, 138-139 Victoria Rd, Swindon, Wilts. SN13BU. Tel: 0793 490988 TUTORIAL n the last instalment I promised to B show some tag list functions in action and this month’s example does exactly this, setting up and using tag lists which define a window and a high resolution custom screen, In its current form the program is
extremely simple but, as with previous examples. I've opted for producing a piece of code that can be built upon in subsequent instalments.
This means that understanding the overall framework of this month s code is important - it stands to reason that if you can appreciate what the code is doing while at a relatively simple stage of preparation, subsequent additions will undoubtedly be easier to get to grips with.
However, first and foremost this month. I will deal with seeing tag lists in action and in this respect you already know 90 per cent of the story. Using tag functions themselves, as we saw last month, is easy and in fact the only area where care needs to be taken is in getting the right tag definitions set up in the first place.
Some tag list-based functions can. Incidentally. Ignore nonsensical tag values, but as a general rule it is safer to assume that using any tag function with the wrong tags will have the same effect as, say, making a conventional library function call using the wrong parameters. In short - you should expect your machine to Guru!
Listing 1 shows the screen and window tag lists used in the example and when you examine the CoverDisk code, you will notice that tag identity values have been defined at TUI am Kirn .U Mrm - In I lnw - This is what you'll soe when you run tho tcreon wlndow demo code The main controlling code The opening of the screen and window involves subroutine (jsr) calls to the tag list routines already mentioned. And the block of code that controls this screen and window opening is very straightforward; J»r beq.s jf beo.s Jsr OpenScrcen Closedown OpenUlndON closedown Tiaebelijr The time delay has
been used to allow the screen and window to remain open long enough for you to see them - and perhaps move the window around using the mouse. Although previous issues have dealt with Intuition menus and event handling. I've chosen the time delay approach in order to minimise the amount of code you have to look at. After all, the primary purpose Amiga Computing Ihis month Paul Oueraa pmuides some runable code to driue home those coding conuentions and tag list discussions he's been dealing with ouer the last couple of issues the start of the source. There’s nothing mysterious about me choosing
to create tag definitions like this rather than using the official Commodore include file definitions - I've done it in order to make it easy on those of you that do not have the official includes.
Fictions speak than ujord5 IDENTITIES By incorporating my own tag identity values it becomes possible for everyone to assemble the code, irrespective of whether they possess the official includes or not.
(Since my definitions are identical with those provided by Commodore anyway it is actual- of this month’s example is to illustrate some tag list functions and to be honest, I didn’t think it would be a particularly good idea to clutter an essentially simple piece of code with relatively complex menu and Intuition event handling routines.
The time delay, incidentally, has been created using the Delay() function from the DOS library. We simply load register d1 with the number of ticks required (50 ticks= 1 second) and call the DelayO function. My code uses this sub-routine to achieve this: TiaeDtlijf aovti.l Q-a1 dO-d1,-(a7) preserve regs
* 0ve.l ITIAE,0ELAT,d1 load tiae delay value CALLSTS
Dtlax JOSBase ¦OVtB.l WkiO-il dO-dl restore rags rts Well,
that's about it for this month. You'll find all the
accompanying source code on the CoverDisk along with a start-up
linked executable version which you can double-click on to run!
Ly a perfectly straightforward task to modify my source so that it uses the official defini- tions instead).
The fragments shown in listings 2 and 3 perform the job of opening a screen and a window respectively, and you’ll find details of the actual tag routines being used in the function call box outs. These should be self* explanatory if you followed the ideas presented in the last instalment. This area of I the code should have a familiar ring about it | for another reason because I’m using exactly the same allocation deallocation arrangements that have been used in previous examples.
If you are a new reader seeing this type of code for the first time, then here’s a brief recap on the ideas; All allocation operations are coded in such a way that, providing they are successful, the address of any corresponding deallocation function gets pushed onto a special deallocation stack'. When the program terminates these addresses are removed and the associated routines executed.
This approach causes all required deallocation operations to be performed in the reverse order to those used for the original allocations, and this is normally the way things should be done. If you want the full nitty gritty details of this particular trick you can get them from the October ‘94 issue of Amiga Computing.
Table 2 gives an outline of the various sections of code you’ll find on the CoverDisk. Notice that, as with previous examples. I have coded the library opening screenings dc.l SA.OIsplaylMIRESJEY
dc. l SA_Title,screen_naae
dc. l SA_Left,0
dc. l SA_Top,0
dc. l SAJ ldtMIO
dc. l SI Height,200
dc. l SAJepth,J
dc. l SA_Pens,screen_penj
dc. l TA5_D0»E,m)Ll vindovjags dc.l UA CustoaScreen screen_p dc.l
1
dc. l VA.llft,0
dc. l UA_Top,0
dc. l «Ajlidth,J20
dc. l tftJt 1 ghl, 100
dc. l VAJragBar,TRUE
dc. l VA Title,uindovjeae
dc. l Tagjm,miiL Listing 1: Magic tag lists that define the exam
ple screen and window characteristics!
Louder OpenScreenTagListO Opens screen using NeuScreen I or tig list data screen=0jen5creenTaglist(neu_screen,tajJleiJ) dO lO it neujcreen - pointer to i RevScrien structure tigjttis * pointer to i tig list screen - address of screen (NULL if function fails) r i i TUTORIAL and closing operations using loops. This technique was first dealt with in the September ‘94 issue but, since the library opening loop can be a bit of a nightmare for the uninitiated. I’ll briefly recap on the general ideas for any of you seeing this type of code for the first time.
Idify fini- id 3 id a tails the ielf- pre- a of ut it act- ige- ous ie of jrief ions they rre- Jied i the ses mes alio- the jinal way full you ie of ious the ious ning Pointers to the first library name and the first library base are loaded into registers a2 and a3. While d3 is loaded with a count one less than the number of libraries to be opened - because the automated dbeq General equates used bu the program Tag Tunction constant definitions that duplicate material normally obtained from the official Commodore include files.
Function calling macro definitions Library opening loop OpenVindou ¦ovei.l »0-aT d0*d1,‘(i7) preserve regs aovea.v tfMULL lO lea uindcujags,!)
Start of tag list CALLSYS OpanVindowTagltst,.
JntuitionBase aove.l d0,uindou_p save returned pointer beq .error aove.l RcloseUindou,-(aS) push deallocation routine address .error aovea.l (a7)*,a0-i1 d0*d1 restore regs rti (losedindou aovea.l aO-a1 dO-d1,-(i7) preserve regs aovea.l uindou_p,aO uindou to close CALLSYS CloseVindou. LntuitionBise aovea.l (a7)»,i0-a1 d0-d1 restore regs rts Table 1: General layout ot the example program. Listing 3: Tag routines for opening and closing a window Call to sub-routine for opening a screen Call to sub-routine for opening a window Call to sub-routine for producing a time delay Closedown code Support
routines for opening closing screen and window and producing a time delay, Space for variables. Tag lists related to screen and window characteristics, and static text definitions required by the program.
Function Maae: Description: Coll forait: Registers: Arfuacnts: Return Vitue; OpenVindouTigListO Qpgns uindou using NewUindow 1 or tag list data uindov=OpenMindovTaglist(nev_»nndov,tigJteBs) dO aO il nev.uindou - pointer to NeuVindou structure tigjtcas - pointer to i tag list uindou • address of uindou (NULL if function fails) function Dane; description; Cell Foraat: tegisters: Argaaints: Return Value:
S. M C.„vrl«M 9 fW Wuoft ,11 Rygm- .EAU ItwtlM c|23 _»| Tnli
instruction actually counts down to -1 if the loop goes to
completion, immediately after these initial values have been
set up, a loop is used to open all the libraries, resulting in
the code that handles the library opening OpenScreen aovea.l
aO-i1 dO-dl,-le7) preserve regs aovea.v nilLl,eO lei
scretn_tags,l1 start of tag list CallSYS
OpeA$ cfeenTegUit,J«tuitionBase aove.l dO,screenj save returned
pointer beq .error
• out.1 ftloseScreen,-(i5) push deallocation routine address
.error nevtp.l rtt (|7 *,aQ-a1 dO*dl restore regs CloseScreen
aovea.l aO-a1 dO-d1,-(a7) preserve regs aovea.l screen_p,a0
screen to close CALLSYS CloseScrten,Jnt«i!ionBase aovea.l rts
Ia7)*,a0-a1 d0-d1 restore regs Lilting 2: Teg routines tor
opening and doling a screen Description ot Opon Ssroen Tag List
routine Description ot Open Open Window Tag List routine
looking like this: „aain lea lib.naaes,a2 lea _aOSBase,a3
aove.v miBMr_counT-l),dJ loop counter
* * .loop aove.l (i2)»,a1 library naae pointer aovtq 136,dO ain
library versions CALLSYS OpcnLibrary,_AbsEiccBase aove.l
d0,(aJ)» store returned base dbeq d3,.loop Notice the use of
indirect addressing with autoincrement instructions for copying
the library names and returned library base pointers. With a2
for instance, which starts off holding the address of the first
library in the list of library names (DOS library), this is
what happens: The move.l (a2)+,a1 instruction copies the DOS
library name pointer to a1 (in readiness for the OpenLbraryO
call).
After this register a2 is auto incremented by 4 so that a2 then points to the next library name to be used, The loop terminates either with dO holding the last valid open library pointer and d3 holding -1 or, if an OpenLibraryO call failed, with dO holding 0 and d3 holding a loop count value between 4 and 0. The important point with all this, which you'll see if you trace through the loop code, is that as soon as a library open error occurs the loop quits with register (a3) pointing to the base of the library that failed to open!
To close any previously successfully opened libraries, all we need to do is use a backward reading loop to collect the valid library pointers already stored in the library base variables. When you examine the code on the CoverDisk you'll see that the library closing loop has been written as a sub-routine. This is because the code can be called under two different situations - when the program has run without error and all libraries need to be closed, or when there has been a library opening error and a fewer number of libraries need to be closed.
By testing the zero flag at the end of the library opening loop we can tell whether an error occurred and a conditional beq instruction then allows us to select either a normal or an error exit pathway. If you find this, or the stack-based allocation deallocation technique. A little awkward to follow then just accept that this framework works and concentrate on appreciating the overall ideas.
& Amiga Computing
E. M. COMPUTERGRA PH 1C THE U.K. 'S NUMBER 1 AMIGA FONT AND
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FWC Volume 109 - 6 Disks - £16.50 256 Panorama 2 Snow Topped Mountians. MounttanLakes. Waterfalls Streams etc EMC Volume 110-6 Disks - £16.50 - 256 Panorama 3 Rolling Hills, Snow Scene*, Farms. Small Hamour. And Lots morel EMQ Volume 111-6 Disks - £16.50 Sunrises and Sunsets from Cities Sun to Lakes to Oosertsl EMC Volume 112 -5 Disks - £14,00 - 256 World People I AmencatVAnvizon Indians. Hawaiians. Africans and morel £MC Volume 113-6 Disks - £16.50 256 America I Grand Canyon. Vegas. CeasarsPolace, White House etc EMC Volume 114-6 Disks - £16.50 - 256 Castles Castles with Moats, Castles on
Mountaew. Casiles on Rwers etc EMC Volume 115 • 6 Disks - £16.50 256 Ttw World From around the world - Egypt, Japan, Italy, France. England etc. EMC Volume 116 - 5 Disks - £14.00 256 Birds 1 Parrots. Hummrog Birds. Flarrvngos, and lots more Birds' Volume 117 • 5 Disks • £14.00 - 256 Birds ,
s. ta es. Hawks. Owls Wintor Birds ana more BirdsT I EMC Volume
118-5 D«§ks - £14.00 256 Birds 3 I Swans. Falcons and lots of
birds that we can't Identify!
EMC Volume 119-6 Disks £16.50 256 Fantasy 1 I Wamors. Dragons, Female Warriors and lots more' EMC Volume 120-6 Disks - £16.50 256 Fantasy 2 I Dragon Lanco pcs, Dracula. Skull Warriors and lots moror emc Volume 121-6 Disks - £16.50 256 The Movies Batman, Starwars, Top Gun. Terminator, Indy Karate Kid etc.. I EMC Volume 122-5 Disks - £14.00 256 Renders 1 Rendered Dragons. Glasshouse, Medcedes care and more' EMC Volume 123 - 5 Disks - £14.00 256 Renders 2 Rendered Bugs Cness Boaras. Vanous Rooms. F-18 and more!
EMC Volume 124-5 Dtsks - £14.00 256 Renders 3 Rendered kitchens, Bowling, insects. Cameras and morel EMC Volume 125-5 Disks £14.00 256 Girls 1 Beautiful Women dressed in very little Bjood boikng!
(ime 126 - 5 Disks - £14.00 - 256 Girls 2 dressed m very little Blocd oou rg1 lutrful Women c EMC Volume 127 - 5 Disks - £14.00 - 256 Girls 3 | Beautiful Womon dressed n very little Blood boiling' WC volume 128 - 6 Disks • £16.50 - 256 Water Girls autrfui Women under Waterfalls, at the Pool and very wet' I EMC Volume 129 -5 Disks - £14.00 256 Swim Suits Beautiful Women, of all shapes ana sizes, m Swimsuits EMC Volume 130-5 Disks • £14.00 256 Bikinis I Boautrtul Women, of all shapes and sizes, in Bikinis EMC Volum® 131 -5 Disks - £14.00 256 Beach Girls I Women on the beach, the kmd of babes you
see m Baywatcn!
£AfC Volume 132 -5 Disks - £14.00 - 256 Lingerie Beautiful Women, of ad shapes and tuos, in Lngene S!RX5SJ2?oaU .m'«iSKBk EMC Volume 134 - 5 Disks £14.00 - 2fi6 Various 1 Mixture of pics, mainly of Women & Fantasy Starter volume!?
WC Volume 135 - 5 Disks - £14.00 256 Reptiles akes Frogs, Lizards, Crocs and some amazing picTof Dnos I EMC Volume 136-6 Disks - £16.50 - 256 Classic Cars I 6 disks oacked with Classic care of all shapes and slzos EMC Volume 137 6 Disks • £16.50 256 Cars 3 I Vettos, Porches, Aston, Countachs, E-Type, Mini, RR. Espnf etc, EMC Volume 138-6 Disks - £16.50 256 Fast Cars Tosfas, F-40'8. Countachs. Porches, Lotus and lots more!
EMC Volume 139-6 Disks - £16.50 • 256 Racing I 6 disks full of Indy Racing. Formula 1. Drag Racing and more!
EMC Volume 140-6 Disks - £16.50 - 256 Boats Power. Yachts, Military and just about every other type of boel!
EMC Volume 141 - 5 Disks - £14.00 - 256 Trains 1 I f st of our 256 Train vole contaning Steam ana Electic locos1 EMC Volum® 142-5 Disks - £14.00 256 Trains 2 I 2nd of cur 256 Train vds. Containing Steam and Electic low?'
I EMC Volume 143-5 Disks • £14.00 - 256 Trains 3 ndEle MIIM . .. ______ ______ ___ ____ 3rd of our 256 Tra* vols containing Steam and Electic loeeel EMC Volume 144-5 Disks - £14,00 - 256 Trains 4 4th of 256 Train vol*. Containing Steam and Electic loco*' EMC Volume 145 - 6 Disks - £16.50 256 Military D«?ert Storm, Tanks, Bomba, Jets, Cannons, Navel and more!
EMC Volume 146-6 Disks - £16.50 • 256 Flight Planes, H’copters. LightPtanes and stunning pics ot Hot Air baloons. | MORE 256 IFF COLOUR (.RUPMCV FOR nca rno 24 on omni I EMC Volume 147-6 Disks - £16.50 256 Jet Fighters I F-117's, Phantoms, F-16 Falcons, Aircraft Carnors and lots more!
I EMC Volume 148-6 Disks - £16.50 256 Snow Scenes I Spectacular pica of Snow Cappod M'tains. Snowy Forests 8 Rivers I EMC Volume 149 • 6 Disks • £16.50 256 WaterLife 2 I Colourful pics, ol Tropical Fish, Coral. StarRsh and lots more!
I EMC Volume 150-6 Disks - £16.50 - 256 Travel I Stonehenge. KingTut (Stunning). G.Canyon, CoBowum and more' EMC Volume 151-5 Disk$ - £14,00 - 256 NASA 1 I A'nauts. Shuttles. Planets, Lunar Module* and Hubble T'scope etc EMC Volume 152-5 Disks - £14.00 256 NASA 2 I Shuttles. Slites, Launch Sites, Launch* and lots of Space Shota!
I EMC Volume 153-6 Disks - £16.50 256 Babes 1 I Due to overwhelming demand yet more disks of Beautiful Babes!
EMC Volume 154-6 Disks • £16.50 • 256 Babes 2 | Doe to overwhelming demand yet more disks of Beautiful Babes' ' Volume 155-6 Disks - £16.50 256 Babes i i to overwhelming demand ye! More doks ol Beautiful E I EMC Volume 156 - 6 Disks - £16.50 256 Babes 4 I Due to overwhelmrog demand .yet more cfcsks of BeauirM Babes!
EMC Volume 157 - 6 Disks - £16.50 256 Babes 5 Due to ovorwholmrog demand . .yet more daks ol Beautiful Babes' I EMC Volume 158 - 6 Disks - £16.50 - 256 Hunks I One for the Girts - 6 disks of Chippendale type Hunky men' 1 EMC Volume 159 - 6 Oisks - £16.50 • 256 Various 2 I Pictures mainly composing of Babes and Wild Cats.
I EMC Volume 160-6 Disks - £16.50 - 256 Various 3 | Famous Poopfo Waterlife. Snow Scenes and Travel EMC Volume 161-6 D.sks - £16-50 - 256 Various 4 Space, Hunks. Babes. Rock Stare and Famous People' EMC Volume 208 - 6 Disks - £16.50 - 256 Robots Some amazing high quality artwork ot chrome plated female robot*.
I EMC Volume 209 - 6 Disks - £16.50 256 Heavy Metal I Very nice fantasy type artwork from Heavy Metal magazine EMC Volume 210 - 6 Disks - £16.50 256 Star Wars | Quality pictures and artwork from the Star Wars movies I EMC Volume 211 - 6 I Quality pictures and artwork from the I EMCV I Quality [ 256 Night Breed FI tones • Night Breed EMC Volume 212 -6 Disks - £16.50 256 DS9 1 1 pictures and artwork from Star Trek - Deep Space Nine.
I EMC Volume 213 -6 Disks - £16.50 - 256 DS9 2 | QuaVty pictures and artwork from Star Trek - Deep Space Nmo isks -£16,50 - 256 DS9 3 k from Star Trek • Deep Space N*» I EMC Volume 214 -6 Disks - £16.50 - 256 | QuaMy pictures and artwork from Star Trek • ~ 256 DS94 J EMC Volume 215 -6 Disks - £16.50 -_______ I Quality pictures and artwork from Star Trek • Deep Space Nine I EMC Volume 216 -6 Disks £16.50 - 256 DS9 5 I Quality picture* end artwork from Star Trek - Deep Space Nino 1to Volume 217-6 Disks - £16.50 256 TNG 1 ality pictures and artwork from Star Trek - The Next Generatk I EMC Volume
218-6 Disks • £16.50 • 256 TNG 2 I Quality pictures and artwork Irom Star Trek - The Next Generation I EMC Volume 219 -6 Disks - £16.50 I Duality pictures and artwork from Star Trek I EMC Volume 220 - 6 Disks - £16.50 256 Star Trek 2 256 TNG 3 The Next G .enenrtion | Great pictures and artwork from Star Trek - Original series A Movies.
EMC Volume 221 - 6 Disks - £16.50 256 Star Trek 3 Sreat pictures and artwork trpm Star Trek • Qngmal series & Movies.
I EMC Volume 222 - 6 Disks - £16.50 256 Conan I Excellent 256 artwork featuring Conan the Barbarian.
EMC Volume 223 • 6 Disks • £16.50 • 256 Dr Who I Great pictures and excellent artwork from the cult senes Dr Who.
I EMC Volume 224 - 6 Disks - £16.50 - 256 TV-SclFi I This volume comprises of pictures and artwork from Blake 7 and ’V* EMC Volume 225 - 6 Disks • £16.50 256 D.Lance 1 I Brdtiant high quality artwork from Dragon Lance.
EMC Volume 226 • 6 Disks - £16.50 256 D.Lance 2 I BnKant high quality artwork from Dragon LtoCO I Stunning artwork by the renowned fantasy artist Boris Vallato I EMC Volume 227 - 6 Disks - £16.50 256 BorlsV 1 EMC Volume 228 - 6 Disks - £16.50 - 256 Boris V 2 EMC Volume 229 - 6 Disks - £16.50 - 256 BorlsV3 EMC Volume 230 • 6 Disks - £16.50 256 BorisV 4 EMC Volume 231 - 6 Disks • £16.50 256 BorisV 5 EMC Volume 232 - 6 Disks - £16.50 256 BorisV 6 EMC Volume 233 • 6 Disks - £16.50 256 BorisV 7 | EMC Volume 234 • 6 Disks - £16.50 256 BorisV 8 EMC Volume 235 - 6 Disks - £16.50 256 Kelly 1 Excelent
artwork by tho famous fantasy artistKen Kelly EMC I Excel.. Volume 236 - 6 Disks - £16.50 - 256 Kelly 2 t Ken Kelly.
Excellent artwork by the famous fantasy artist Kon Kelly I EMC Volume 237 - 6 D.sks - £16.50 256 SclFI Art 1 I Mixod bag of great artwork and pictures with a general SciFt theme I EMC Volume 238 - 6 Disks - £16.50 256 SciFI Art 2 I Mixed bag of great artwork and pictures with a general Sc«FI theme EMC Volume 239 - 6 Disks - £16.50 256 Woodrotfe I Really good Weird fantasy pic.s from the world of Patrick Woodrotfe EMC Volume 240 - 6 Disks - £16.50 - 256 Movies 2 | Excellonl pics artwork from films - DS9. Star Wars. Terminator *V'.
EMC Volume 241 - 6 Disks - £16.50 - 256 D A D Stunning artwork with a Dungeons and Dragons theme.
I EMC Volume 242 - 6 Disks - £16.50 256 Fantasy 3 I Loads ol good quality general fantasy artwork I Spectacular artwork by the rcnownod fantasy artist Tim White EMC Volume 243 - 6 Disks • £16.50 256 White 1 EMC Volume 244 - 6 Disks • £16.50 256 White 2 EMC Volume 245 - 6 Disks - £16.50 256 White 3
• STOP PRESS • STOP PRESS • Do you want to save Cl.50 on every
EMC volume of disks you buy?... Yes!...we thought so!
When you buy any 2 EMC volumes you will qualify for a £3.00 discount, buy 3 volumes and you got £4.50 off! Buy 4 volumes and you get E6 00 oft! And so on Basically the means that 4 you purchase 2 or more volumes you can deduct £1.50 for EVERY volume of daks you order For example II you would like to to order EMC volumes 48 and 103.. The normal coat weuM be £30.50.. Now it wd only cost you £27 501 NO CATCHES!...NO SNAGSI...NO SMALLPRINT!
T1PT I FONTS For use with Pages room, Publisher. Final Copy2R2.
Final Writer. Wonhvorth 3. Ughteave eic EMC Vol 4 - 5 Disks • £14.00 • 67 Type 1S EMC Vol 5 - 5 Disks • C14.00 - 63 Typel's EMC Vol 6 -5 Disks • £14.00 - 83 Type 1 $ EMC Vol 7 - 5 Disks • £14.00 • 68 Typel’s EMC Vol 16 - 5 Disks • £14.00 - 76 Typel's EMC Vol 17-5 Disks - £14.00 - 79 TypeTs EMC Vol 27 • 5 Disks - £14.00 • 56 TypefS EMC Vol 29 - 5 Disks - £14.00 - 80 Typel s SPECIALISING IN THE PROMOTION OF DTP ON THE AMIGA 13 H AND m WINNERS OF THE 1992 AMIGA SHOPPER TOP TYPEFACE AWARD NEH 7m I FONT VOLUMES EMC Vol 77 • 5 Disks - £16.50 78 TypefS EMC Vol 78 • 5 Disks • £16.50 • 69 Typel's EMC
vol 79 - 5 Disks - £16.50 84 Typel's EMC Vol 80 - 5 Disks - £16.50 - 71 TypeTs EMC Vol 81 - 5 Disks - £16.50 106 Typat's CO SCUMBLE FONT?
CormoPOlo mtn »v ver»wif o Propt. PsonefZS, Wmtartn Wbt.1 Scats OpaMStonendOPanti.l. AN.
EMC Vol 8 -5 Disks • £16.50 - 61 CGFonts EMC Vol 9 -5 Disks - £16.50 - 64 CGFonts EMC Vol 10 - 5 Disks - £16.50 - 57 CGFonts EMC Vol 23 - 5 Disks - £16.50 - 58 CGFonts EMC Vol 24 5 Disks - £16.50 - 64 CGFonts EMC Vol 25 - 5 Disks • £16.50 - 66 CGFonts EMC Vol 26 • 5 Disks - £16.50 - 71 CGFonts EMC Vol 30 - 5 Disks - £16.50 - 59 CGFonts EMC Vol 31 5 Disks - £16.50 60 CGFonts NEUI CO HUMBLE FONTf SuppHod. Duo to pdpMi lUmand. Mlh PS demktiKlaOtot!
EMC Vol. 82 - 5 Disks - £16.50 - 53 CGFonts EMC Vol. 83 - 5 Disks • £16.50 • 48 CGFonts EMC Vol. 84 - 5 Disks • £16.50 - 46 CGFonts EMC Vol. 85 - 5 Disks • £16.50 46 CGFonts EMC Vol. 86 • 5 Disks - £16.50 - 34 CGFonts EMC Vol. 87 ? Disks £16.50 38 CGFonts PICK 'N' MIX SERVICES FONT PICK N' MIX FONT SERVICE Ttut service, uniae otnerg ,* aryitmanted propwhrt For
• uarmto at CO ScawNa hnti can bo *urt»Wd **! Pertserpt
dpwnbaa» ue fcrVs (it raqouerf Who oho tuppNoa thorn?
FuX details .n Aha EMC Warmaftoo Pack.
CLIPART PICK N MIX SERVICE Tho PNU CipaiT service » destined tor people who a e in need ckHK2HOUAUTYn saridnapHTrGviutfa Xyourmda Oi*k M ol cipaiT, for eurroV? Miners Cusmesa pootko or even Met, tears just cmtaef utind we mtf cm* a ctt* for Oaks; My maoo ro moot your rtKjunsment* VcttNNINC MefillltF HAVt you even Neeoeo some artwork scannihcT ARC YOU SICK OFUSINO CUT ANO PASTE UEThODS Tpoer YOUR ARTWORK ON PAPER?
Even wanteo to use one of your fa vorite PHOTOS AS AN AdA'VlDEO BACKDROP?
EVER WANTED TO SUARTEN UP YOUR VtOtO PRESENT A TtONS WITH CUSTOM GRAPHICS ?
Itv* server has proved 1C twr very popular with everybody trom amateur OhKico yutiisncn to prolMsenal vrtoo uvcia. Wv can prowls hgh quanly scan*. In any Mimol and 'e*0kit on Irom yoit original arfatrt or ctaua up a A4 r »it« 50 DPI TO 1200 DPI Iff ANY FORMA T FROM MONOCHROME TO 24 BIT Wo provide limifted scan*, on ai»* n tsarvfatd IFF lUo format* Cut it required mj can vac aural artwork n most PC lotmett (PCX lilt Grl oki on MS-Do* righ itenuty doks FOR MORE DETAILS...GIVE US A RING!
Ft? 16 COLOUR ImttCES FOB ML RMICRS Thaw VERY HIGH QUALITY imagot aro oompaitta with ALL Amoas and wore * 1 * a|l oiv cjslofpny hf iTlaoood ua wlh fSweets Ic lygh c* lor treir ran AgA?* bt Arrnaas These imairfs can be u d whenusedaa videot&wJ nakS&E*Mna•*“* ¥8ufl VOU WONT BELIEVE THAT THESE IMAGES ONLY CONTAIN 16 COLOURS!
EMC Volume 173-6 Disks - £16.50 - ECS Chicks 1 GiHs, Guta and nvya Gins. Stunning Pictures. Enough lo make you drool!
EMC Volume 174-6 Disks - £16.50 - ECS Chicks 2 GiUS, Gins and more G«rt». Stunning PcIlkbs Enoujh 10 mat* you droc* EMC Volume 175-6 Disks - £16.50 ECS Chicks 3 Gun, Glrta and more GuH. Slurring Petur*s Enough lo make you drool' EMC Volume 176-6 Disks - £16.50 ECS Chicks 4 Q*U. Gris and nfott Grit Sturnng Ptetum Enough to mako you drool!
EMC Volume 177-6 Disks • £16.50 - ECS Chicks 5 Girl*, Gala and mora Girt*. Slinnrq Pwura* . Enough lo make you drool!
EMC Volume 178 6 Disks - £16.50 ECS Panorama 1 lAourUm. LakM. Trans. Lan0sc«)e« - Great Seal* B'Orops or Dpant Plea' EMC Volume 179-6 Disks • £16.50 - ECS Panorama 2 Moi Uftt. Lakes. Trees, UrKtccapes ¦ Groat Seals B'aropa or Dpamt Pics' EMC Volume 180 6 Disks - £16 50 ECS Panorama 3 Mccrrtant, LakjM Trees, Lartdscapot - Great Scaia Bocf* or Opainl Ptca1 EMC Volume 181 - 6 Disks - £16.50 - ECS Panorama 4 Mountains, Lakav Trsoa. Lanoscapas - Graot Scale edrops or OpaiiY P»c*l EMC Volume 182 6 Disks - £16.50 ECS Space 1 Just about everything lo do untn Space ncuJng NASA and Star Trek' EMC Volume
183-6 Disks • £16,50 - ECS Space 2 Just about everything to do ertti Space including NASA and Star Trefo EMC Volume 184 6 Disks - £16.50 - ECS Cars 1 BMW*, E-Type», Penan*. Formulal. Porche* Indy Car Racing and more' EMC Volume 185- 6 Disks • £16.50 - ECS Cars 2 dt mht. Famm. E Types. Venas. TrantAms. Comaroa and Qasnc EMC Volume 186 6 Disks - £16.50 ECS Aircraft 1 Arcalt Carrier*. F16*. Hatooptem, Mustang* Phantom* ard foto more' EMC Volume 187-6 Disks £16.50 - ECS Aircraft 2 Bomber* Buccaneer*. F117*. Hurtlers. Ft4* Ft5*. F16s and tot* morel EMC Volume 188 6 Disks - £16.50 ECS Animala 1 Apu
Bears Pandas Seals. Wove* Reindeers Deers a no Ms more!
EMC Volume 189 6 Disks - £16.50 - ECS Animals 2 Drtoaaur*. Elephant*. Snake*, iguana* Spider*. Frog* and lot* morel EMC Volume 190 8 Disks - £16.50 ¦ ECS Animals 3 Tni vol mainly oontans Her*** but MO include* *cme other Animala EMC Volume 191 - 6 Disks - £16.50 - ECS Animals 4 Tna vd mwny ecntam WU Cats but also include* some other Annuls EMC Volume 192 6 Disks - £16-50 ECS DogsACats 1 load* ot very hgh Quaity picture* of DomeMc Dog* and Cat* EMC Volume 193-6 Disks - £16.50 ECS DogsACats 2 Even more very ngh quaity pictufea ot Dome*ec Oog* and Cat* EMC Volume 194-6 Disks - £16.50 ECS Famous
People Ftm Start. Rock Stan. Other Famous Pwoe end ou ot WyfF Stan EMC Volume 195 6 Osks - £16.50 ECS Military TarA*. Aire ran earner*. Deeed Storm Pcs. Fotantry and lots morel EMC Volume 196 6 Disks - £16.50 ECS Motor Racing Flacng Bikes. Drug. Senna. Schtanackar. Mansed & lot* of Formula One EMC Volume 197 6 Disks - £16.50 - ECS Trains Packed Ml Of pchsu O Staam Train* and DmekEleclrc Locoirctve* EMC Volume 198- 6 Disks - £16.50 - ECS WaterUfe TropicalFuUi, Coral & Olher Sew Creaiure* Great pictures for Backdrop*' EMC Volume 199 6 Disks - £16.50 ECS World 1 Pc* d Egypt (Inc Tml). France.
Greece. Italy, USA etc (H»day Vfoeo*T) EMC Volume 200- 6 Disks - £16.50 - ECS World 2 Am Insane. A'raita. China Bntain. India. Japan ? More (HOktay Vokb’I COMPUTER SATAPI Desktop Publishing Typefaces
• STOP PRESS • STOP PRESS • TRFRRI FONT PRICES URVE BEEN MUMO!
MFURIPNM SERVICE If NdUl MAIIMLF!
FuU decade are available In (fie EMC Mo pock and Mo pock update*' F OR CMS T MntU ItOM KNDOMStO BY COMtfOOOAS UK 16 COLOUR CLIPRRT FOR RLL MORS 1 ALL !, OgiPaint, All volumes, except EMC Volume 204, contain special IFF Index thumbnail screens. Simply double click on ihe Disk Index" icon ; to see the entire disk contents!
EMC Volume 201 - 6 Disks £16.50 CCA Animals 1 This volume con lain* a whole host of Bed*. Insects and Dirvoaaur* , EMC Volume 202 - 6 Disks - £16.50 - CCA Animals 2 Lota Of Ngh gudldy Cdourgd clipart ot Dogs, Cats and Reptiles EMC Volume 203 - 6 Disks - £16.50 - CCA Animals 3 Horses. Reptiles and just about every mammal you could po«6!y Ihktk of!
EMC Volume 204 -10 Disks- £25.00 CCA Maps Trve volume oontans lul colour maps of probably every country on Eardi' EMC Volume 205 - 6 Disks - £16.50 CCA Flowers Pol Plants, WM Powers, Garden Flowers. Bulbs, Hangng Plant* etc EMC Volume 206 - 6 Disks • £16.50 CCA Natural This voliwne contains lot* of Ffutt. Vegetables and Trees EMC Volume 207 - 6 Disks • £16.50 CCA Various Lot* of cotoured Musical Instrument*, Planes. Ships. Transport and Fish ECRPm ITEO POSTSCRIPT CLIPNRT J Vary high Quality chpan. Suitable for use with Pagestream, Ppage 4 0*. Wordworth 3*¦ and Final Writer.
EMC Vol. 12-6 Disks - £16.50 - EPS Clipart Weddings. Houses. Office. Kids. Mil.Planes, Boats. Food.
EMC Vol. 13-6 Disks - £16.50 - EPS Clipart Buildings. Ammals. Sport. Aircraft, Hols. Chefs, People.
EMC Vol. 14-6 Disks - £16.50 - EPS Clipart Houses. World. Music. BiPlanes. Males Females etc,, I Don't bother with the rest... ...BUY FROM THE BEST!
I The Amiga press have given EMC and it's products rave reviews Now fhe video pross are following suit. EMC's products received fhe coveted I Camcorder User Gold Award _May 1994 edition_ THE EMC INFORMATION RUCK The HARD COPY EMC information pack includes full details of ALL the fonts EMC has on offer, inc. Computer Safari Fonts, along with full font printouts, details of our PNM and scanning services, details of our ECS 16 colour and AG A 256 colour image collections, details of our PCX. GEM, monochrome, EPS. IMG. Multiformat and colour clipart, a font and clipart compatabilitv guide and many
example printouts from our huge clipart collections.
To get your copy, please sand us your name and address, along with... £1.00 & 38p postage (Payment can bo mada wrth either stamps, postal orders or cheque) Information packs and updates are included FREE with any order!_ Amiga Computing in issue 52 saW... "E.M.C. are the FIRST and FOREMOST Font distributors in the UK" they then placed us at...No.1 in the TOP 10 of the Amiga hardware software chart!
Ian Wrigley from Amiga Shopper in issue 16 said- "...I must say that I'm quite impressed... “ Anvg* Formal In issue 36 Mid... "...E.M.C. have an enormous amount of expertise in the tricky area of fonts and can provide professional help and advice to customers" Amiga Formal Special Edition said... "...the best value rescalable fonts available anywhere...there s no cheaper way of getting quality fonts" CUAmiga m the issue of Seplamber '92 flflid... “...you couldn't do much better than taking a look through the sets offered by E.M.C." Amiga Shopper January 1992 gave Safari Fonts and EMC... "The
Top Desktop Publishing Typeface Award For 1992“ Pat McDonald Irom Amiga Format m issue January 1992 Mid... "The best person to talk to about fonts, in the UK at any rate is Errol at E.M.C" Amiga Marl November 1992 said .
"EMC's emergence Into the cut-throat retail area has come none too soon, their service and technical backup is second to none."
Camcorder User May 1994 said .. "EMC is filling a yawning gap in the DTV market - and Is doing so with enthusiasm" ..."The choice is overwhelming" Amiga World February 1994 said... "Are you finicky about fonts? Take a look at E.M.Computergraphic“... "There's sure to be something for everyone!"
E. M.COMPUTERGRAPHIC - Font, Clipart and Software suppliers to
over 9,500 customers!
Our so called competitors claim to offer outstanding technical support and aervlce. If this ii true why do the following companies prefer to buy their dtp aoftware from us?
MERIDIAN DISTRIBUTION. CENTRAL TELEVISION. MERIDIAN SOFTWARE, FIRST COMPUTERS, BUTTERSOFT. OMEGA PROJECTS. THE INSTITUTE OF MATERIALS.
THE UNIVERSITY OF LONDON, THE GUILD OF PROFESSIONAL VIDEOGRAPHERS. THE IMPERIAL WAR MUSEUM AND MAJORVISION INTERNATIONAL BBS E.M.Computergraphic 8 Edith Road, Clacton, Essex. C015 1JU Tel: 0255 431389 Fax: 0255 428666 «qum Postal Order poyab*' E.U.Computeroraph Cheques are subject lo 5 working day clearance i o system runs, called CoSy, written originally by the University of Guelph in 1984. The structure of CIX is that you have a main prompt, from which you can type a number of things, for example:
1. The name of a conference you have joined and enter it.
2. The name of a conference you are not joined to and join it.
3. "mail" to access your e-mail directory.
4. “go internet" to access the Internet, live, via FTP, telnet or
gopher etc. So basically you have a range of different
y. wttii s.wrtw.w gwtumi, Ujait a minute Idr e-mail n the dark
days when comms was just a hobby for weirdos with a 300 baud
modem. Compulink Information exchange was created to fill a
need which didn’t exist at the time.
A large system in the USA called the Byte Information exchange, or BIX. Was the central meeting place for all computer types to meet and talk about things which concerned them, or swap ideas about what they were doing.
The point of BIX was that it was set up to hold conferences on different subjects and allow file transfer between BIX and users, and of course between user and user. The format was extremely successful and didn't go unnoticed on these shores.
The Internet wasn’t available to anyone who wasn't connected to a mainframe, and BBSs, although prevalent, weren't central enough in the UK to provide a UK-wide service for all computer types to log on to and exchange ideas. Fidonet did provide some connectivity to the outside world, but the comms community in the UK was looking for a focus, somewhere to live.
HISTORY CIX started 10 years ago. In 1985 for those of you who can't subtract, and was operated by the Compulink User Group. It was initially a BBS set up by a gent called Frank Thornley primarily to distribute and share PD and shareware between members of the group, It grew and grew over the years attracting more and more members. Who in turn brought more shareware into the system, thus attracting more members.
An Internet feed for e-mail was added in 1988, meaning that users could send mail over the Internet, external mail it’s called, to users outside the CIX host system. This was a big bonus to computer users (and young writers like me. Well I was young _SL£ iSsws? Ra: sSaSta w i- ¦ tflgsi jgt'i itra rast Inspire people with your knowledge Ueteran OH enpert Phil South takes you on a tour of the Uk's oldest, biggest, and some sag best independent Uk tonfereming system then) who could now e-mail anyone in the world who had an address. The full Internet feed didn't appear until 1992, when it became
possible to access anonymous FTP. E-mail, Gopher, and even the early text-based versions of World Wide Web. To bring us bang up to the present, at the end of February this year the service announced a full Internet feed with the ability to use graphics-based WWW browsers like Mosaic.
Although the system bears a striking resemblance to the BIX way of doing things, (even the name is similar) the system actually takes its structure from the software the : Mil aUmil inw assays, Total nw Mil I COTBBKS TOPICS nil Chtcrnal li nditation wdel.stop ¦ inttmal MIIUMia m 1 niwia A 41 owl v v| ImUmal JEUB; «ll Topic l_M_J |E[*iOiglP; Show mi 1 Strirkl I frmwll Charge Bisplftl Viev laOol 1 Boot ItoWtotmtftriSymi | frwwitl Brfc Rs ToDo I iMm 5» I Sup I DtMal Correct f 1044961 (1X6) e! Tue. 7 Teb 1995 fl: 15:45 m (PST) ; 'Handy R. tell" (mCiest.esutftico.edu in nfftMiI.sp.wrarwi.ccri ;
II vs, Imsint o: (95Kfl719M.MHdtbag.tsa.coii) One of the reasons CIX caught on big time was that its e-mail was so useful. As it happened a lot of the early adopters and computer game wnters took up with CIX early on as a means of talking shop, and the trend caught on to the degree that game developers, software houses, users and even Commodore got an account with CIX. E-mail, and its file-sending equivalent, binmail, or binary mail, became the most popular way of sending files and information around the country.
Binmail works by allowing each user to have their own private mail directory on the system, and you can upload something to that directory and then binmail it on to another user of the system.
This is separate from the normal file transfer system, which involves certain conferences having file lists, or ‘FLISTs' as they are called in CIX parlance.
In a FUST everyone on the conference can download and upload to the list, whereas a private mail directory can only be accessed by the user concerned.
M Amiga Computing File transfer, as this was one of the reasons for CIXs existence in the first place, is one of the main reasons that CIX is so popular. You can download from one of the biggest collections of shareware and PD in Europe, and all for the price of a phone call to one of the CIX nodes. Although CIX doesn't have Points of Presence like some systems, you can use the PSS system to access the system remotely. You can even telnet in from the Internet, as some users do. From anywhere in the world, provided you have an Internet account in your remote location, and you also have an
account on CIX.
So you can be working in the USA temporarily, but you can still get onto CIX and take part in the conferences. This was shown recently when a couple of CIX users who live and work in Japan were reporting first hand about the recent earthquake in the japan conf, almost as it happened.
J ft»adir 9 node I Rate i Handshaking _JQTR Hangup J Abort connection if tineout occurs Pi Use Carrier Detect I Connection Detection Tine to uait after CO (seconds) | Include Text In Reply | Use Internal Editor | Ignore Case In Searches 1 flsk For 1ITLE: J Add Si9nature To Messages W&88&&8ti Signature |Chech Ellst when FPL'Ing | Befomat Text frcn external editor | Confim Exit Requester | Delete scratchpad after parse | Store read history 100 Read History Size _J Device Nane 0 Unit Hunter 50 Ringout tine (seconds) REVIEW rial.device J _| Share HCOHH conns config Inport Fron Hcown I J|c I
Reset I Default Cancel ...than do exactly tho same for comma... V Display ’hore’* Pronpt Include Character Thread Read Char !? 1 Thread UnRead Char | Add fomfeed to printouts J Include Size in conference list Store Connect Log ? I Reformat Messages to fit uindou Text Scroll 1_I 76 Right Margin for word wrap Scrollback size ? I Conference Topic in title bar ...and tor your output protoroncoa place to help people who aren't as mind-bogglingly clever as you and up to your Olympian heights of intellect. Also. CIX has off-line reader programs, of which there are many for all kinds of machines. The
CIX official OLR is on the PC and it’s called Ameol.
The best Amiga one I have used is called Nicola, and is available in an evaluation version on CIX. It allows you to log on. Get your messages and conference lists, and then log off all automatically, so you can then read and respond to messages in all the confs you are joined to without spending a fortune on the phone.
Lllhat's the use?
There are a number of reasons why CIX Js so beneficial to use. Firstly it is big, and has a lot of files.
Secondly it contains a lot of people who create software. Hardware, magazines, books and other stuff that you consume.
If you have any questions, such as on the Internet, then there will be some expert on hand to help you out. If you know about something then this is the one thinks it’s a good idea and it hasn’t been done before, then it's off to the moderator’s blazer shop, at once. You are a 'mod.’ No need for a scooter and a parka, though.
The one conf that everyone is joined to is cixnews. You can't resign from cixnews as it carries vital system information to the users.
Subjects structured into conferences to which CIX subscribers can join. The only exception is closed conferences, into which you can only be invited by the moderator of that conference. It’s like entering a room where a meeting is going on. If it’s an open meeting you can walk right in uninvited. If it’s a private talk, you had better keep out.
TOPICS GALORE I said a range of different subjects just now, but how many subjects exactly?
Coming up for 3.000. actually. Think of a subject. There should be a conference devoted to it. If there isn’t, the beauty of it is that you can start one and become a conference moderator. This Isn't as hard as it sounds, and you can easily be a good conference mod in no time.
It is a common thing for people to get on the system and wildly create a conference or three before lunch without consulting anybody, and these half-baked conferences lie about on the system for a while before being zapped by the sysops - unlike on the Internet where a newsgroup is forever!)
The best way around the problem is to consult with other people on the system, For example, if you had an idea for an Amiga- based conference, you should start by sending a message to the ‘amiga’ conference, asking if there is a topic on any CIX conference like the one you have in mind.
Obviously, if it already exists there is no point in doing it again, and if nobody thinks it’s a good idea then there is no point, as none of your target audience for the ‘conf’ will be interested either, If, however, everyThe top ten kll tHIII ml
1. Amiga
6. Cdrom
2. Amiga-3d
7. Amos
3. Lightwave
8. Cyberpunk 4* cuitmedla 8- japan
5. Games
10. Ufo Deed some help?
For more info write to. Or call: CIX Suite 2. The Sanctuary Oakhiii Grove, Surbiton Surrey KT6 6DU Voice: 0181 390 8446 You can also join on-line by calling up the system (all speeds up to 14.4K baud) on: 0181 390*1255 (48 lines) or 0181 390-1244 (26 lines). Have your credit card ready. There are other lines for 28.8K baud and even ISDN!
Euerqthing in mnderatipn Moderating confs is a rewarding experience. But as I pointed out earlier it’s not something you should just barge into doing. A good moderator keeps a conf going by constantly prodding people along to talk about things, answering questions on the subject, if he or she happens to be an expert, and keeping the file lists up to date.
As a moderator you can create a conference, choose and create the ‘topics' in that conference. These are like virtual rooms within the conference area, devoted to sub-topics about the general subject under discussion in the conf. You can select a topic to be a files topic, and attach the FLIST to that topic, control who stays on the conf. And can withdraw messages that are either off topic or offensive to other users. You can also make the conference closed if you wish, which means that only participants you wish to join can be involved.
SENSITIVE This could be because the subject is a little sensitive, like homosexuality, and you want to vet the participants before they can contribute. Or it could be that the conf is a product support line for your software or hardware, in which case you only want registered users involved.
You might also be discussing things which are for the ears or eyes of developers only, subjects which might be secret from the press or the public, like the features of your new product, or anything which cannot yet be public knowledge.
You can get a full list of conferences by typing ‘show all', and this will give you a listing (about 60 A4 pages long last count) of all the confs on the system, even the closed ones. They can be closed, but not invisible. Everyone has the right to ask you if they can be in your conf. But you have the nght to say no.
Amiga Computing 89 APRIL 1995 ; FLEASE NOTE) .
I tales Vrih (AB) Etc After The Hi Oerc-esAWApteDB Tae| I PLEASE STATE WHEN 0RD31 DISK PRICES ALL OUR DISKS ARE NOW ONLY £1.00 EACH!
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UK Postage Sop On Disk Orders Europe Add 10%, R O W Add 20% Of Total Order Value Min Overseas Postage €1 OO CD Orders 75p Per. MAX £1.50 TO ORDER BY PHONE OR FAX TEL (01924) 366982 FAX (01924) 200943 All Major Cards Inc. Switch & American Express TO ORDER BY POST Send Cheques PO's Payable To: 17 BIT SOFTWARE 1 st Floor Offices, 2 8 Market Street Wakefield, W Yorks WF1 1DH Lst Of Our PD. I WCO-ROMTifc 3476 GFX UTILS Pallettemerger Etc 3475 ROBS HOT STASH 23 Packed Utility Disk!
3474 THIRD DIMENSION 8 3D Cons Kit Disk Magi 3473 DFA • HD REQ!
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3458 (ABCDE) LIGHTWAVE OBSI Over 100 Objects Includedi 3457 METAFORM TUTORIAL For Lightwave Objects Included X3456 256 COLOUR ICONS For Use With WB3 0Only 3455 DELUXE GALAGA VZ4 Great Space Shootemi 3454 ROBS HOT STASH 20 Loads More Mega Utilsl l 3453 FREE FORM 3D V1 88 030+ FPU Required 3452 ROBS HOT STASH 19 You Guessed It.. More Utilsl 3451 MOSAIC AMITCPV1.2 Internet Utils 3450 (AB) AMITCP V3.0 Internet Software 3449 BIG DUMMIES GUIDE For The Internet Of Course' 3448 LIGHTWAVE OBJECTS 2 Big Objects & Macros 3447 IMAGINE OBJECTS Williams F1, Jumbo Jet 3446 (AB) MISSILES OVER XERION Missile
Command Clone 3507 TURBOCAT VIEW Views & Cats Disks Contents 3506 EFF'S INTERNET GUIDE V2 3 Formerly The BDG To Internet 3505 SAT TRACK V4.2 Satelite Tracking Program 3504 PGP V2.6vi Good CLI Knowledge Required 3503 CULT TV & FILM GUIDE Contains Info On Over 40 Shows!
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TRADE ENQUIRIES WELCOME ON ALL OUR CD's CALL OR FAX FOR DETAILS, AMIOA CD ROM _ 17 BIT COLLECTION £29.99 2 CD’s Containing 1700 Disks From Our Ovn Library. All Titles Are Easily De-Archived Via A Simple To Use Menu.
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Includes The Following Formats Pagestream, Pagesetter, EPS, IMG. IFF And More!1 NETWORK CD £14.99 Link Your CD32 To Any Other Amiga For CD Access. Requires Sernet Cable Available Seperatly For £19.99. iSvMM CDPD 4£1999 Contains Fish From 890 To 1000, Complete GNU C++ Compiler With Includes, Loads Of Imagine Objects & Lots More Besides!
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Vour essential guide to Rmiga gaming Filling High?
Svsitm fflimvsis This month’s Sustem inspects Beat The System
* Find out the final solution to Dreamweb, Empire's violent and j
atmospheric graphic adventure Extractors Shadow Can Rowan
Software reclaim the flight simulation crown or will System
shoot them down in (124 flames?
122 Get your guns ready once more as we take a look at Team 17 as they enter the third dimension It's Cricket We get hit for six as Grandslam's forthcoming cricket simulation gets a sneak preview. Howzat!
Alternative Software have some imminent releases for the sports fanatics among you. Tracksuit Manager 2, the sequel to their football management sim, is due out soon, complete with a whole range of features including the facility to be able to compete in all English League and European Cup competitions. You can arrange preseason friendlies, negotiate contracts and sign or sell players. Also, you'll be able to send your scout to sign new players both in England and Europe, and when it gets to match day you can watch the in-games commentary. Tracksuit Manager 2 will be priced at £25.99.
Their second sporty offering is Rugby League Boss, a management game that gives you the chance to try your Alternative all tanked up hand at taking a rugby team to the top. Conference teams, as well as First and Second Division teams, are included so you can play them against each other. There are realistic details such as injuries, substitutions, sending offs and Sin Binnings. It promises "excitement to the very end."
And finally a very different sort of game is set for the Amiga in the shape of Thomas Electronic Pinball which, believe it or not is a pinball game based on the popular children's character, Thomas the Tank Engine. The tables include other characters from the series too like James.
Percy and Toby, and utilises an easy control system to make the game accessible for younger players.
MOM system o Manga il is noDony 5 tdoi. Nna nacKeu report More Manga mania Manga Video have plenty of releases available at the moment for all fans of the genre. Ninja Scroll (certified 18) is set in feudal Japan and tells the story of a Ninja, Jubei.
Expect battles in space in Macross Plus: Part 1 which takes place 40 years after the original Macross. Written by Shoji Kawamori, it is a four part series and has authentic mecha designs.
Also, chapters 3 & 4 of The Legend of the Four Kings are being released which are based on an original novel by Yoshiko Tanaka and comes with an episode of Stigmata, the new comic strip by Jim Alexander and Steve Potter.
And finally, this month sees the last episode of The Guyver Part 12: Reactivation. Sho seeks revenge on the Guyver for the death of his friends in this last exciting instalment.
In Gremlin's shadow Bargain hunters Although Gremlin's Shadow Fighter didn't have the sort of pre-launch campaigns of its rivals, it Is certainly making up for it now. Their recent publicity stunt at Meadowhall Shopping Centre was a real hit with the public who packed out the Sheffield shopping centre to see what their new beat-'em-up was all about, and meet Hunter from the Gladiators Steve McKevitt, PR Manager for Gremlin commented: "The success of this event has surpassed all of our expectations. It's a credit to the popularity of the Gladiators and the quality of Shadow Fighter." It
also marks the amount of interest still in the Amiga. Mark Mattocks, Marketing Manager stated: "It's fantastic when a promotion goes as well as this one has. This is the kind of event you'd normally associate with a console product but we felt that maybe people were a little quick to dismiss the Amiga.
Initially we were looking at this as just a one off, but in light of today's success we are seriously considering taking it nationwide. You can look at it as confirmation of Gremlin's continued support to an incredibly popular platform."
Empire Interactive certainly caters for the more thrifty among you with their budget compilations. Their latest offering is Award Winners Platinum which comprises of Civilization, the strategy game, Frontier: Elite 2, the popular space game and Lemmings, the much loved suicidal critters. This will be available for the bargain price of £34.99.
- T_ Desirable games Inordinate Desire combines space dogfights
with complex strategy I fancy redesigning your teams kit. You
can.
It allows you to be creative with the matches too. Design a Super League pitting teams from the past with teams of today - who says you have to stick with the facts?!
US Gold's hole in one US Gold are planning a multi-format CD-based launch with their new golf game. World Cup Golf. Five formats including 3DO and CD32 are set to see what US Gold are citing to be "far the most technically advanced simulation of its kind ever to hit the market " Steve Hickman, producer for the project commented: "We wanted to program the most realistic golf game of all time and we have the opportunity to produce a product that is way ahead of anything else on the market."
In conjunction with software house ARC Developments, the game has been created with Silicon Graphics hardware and a 3D modelling package from Wavefront Software, and accurately recreates the settings of Hyatt Dorado Beach in Puerto Rico where the World Cup of 1994 took place. Look forward to World Cup Golf in the very near future.
Stats amazing!
Despite bragging the most up-to-date data you could possibly want, Premier Manager 3 has inevitably become out-of-date - if only very slightlyl But fear not because Gremlin Interactive have come up with a solution - The Multi Edit System. This allows you to customise the game to your own liking and make it as up-to-the-minute as possible.
Premier Manager 3 received rave reviews everywhere and even earned 80 per cent and our Gold Award. And now for an extra £14.99 you can ensure that you have all the current facts and figures and the game personalised to your taste.
You can edit any of the players in any way from morale and name to contract length. Maybe you will want to rebuild the Divisions as teams get promoted or relegated, or add European clubs.
You can even alter the names of injuries your players get to more colourful ones! And if .you Tracksuit Manager 2 will provide plenty of facts and figures for management fans 5 It III DM If IORhIEV "MlIK UROKOB "UN C 1 IT .00**0
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mmnslev nm DTD TRANSFERS Black Legend's Croatian development
team, the folks behind Football Glory, are working on a space
strategy war sim. Called Inordinate Desire, it was originally
for the PC but Amiga AGA and CD32 versions are expected to
follow this year. The game revolves around warfare and takes
place in future space.
Strategy fans are going to love it as it contains complex ground strategy over many different terrains. Three dimensional dogfights complete the game which promises "impressive rendered screens" and "months of gameplay.” Atmospheric music and full in-flight speech samples Will add realism.
Also from Black Legend we can expect Voyages of Discovery. German software house, Software 2000, have developed the game originally for the German market under the name Christoph Kolumbus and it has proved popular. It is now being released in English by Black Legend.
It is a complex trade simulation that takes you back to the time of Christopher Columbus and the days of continent discovering. It is your role to establish trade, build colonies and transport goods. Your ultimate goal is to become the most powerful and most widespread empire in the world.
Up to four players can take part and with the animated sequences and realistic historical graph* ics it promises to be an absorbing strategy game.
April IIIS I VSIEfTl Elections Sensible World of Soccer The interaction between the tactics and the transfers is just brilliant and in my mind SWOS is the world's first football game that has managed to get a perfect balance between a pure arcade game and a management simulation. I had my reservations about yet another episode of Sensible Soccer, but I've had those firmly destroyed because SWOS is the best Amiga game that money can buy.
Amiga owners have waited a long time for Jungle Strike to be converted. But their patience has been rewarded with a game that will test their arcade and tactical skills to the limits. With its impressive graphics and the superbly designed game system, it could well be the best chopper title to date.
Shadow Fighter As far as beat-'em-ups go on the Amiga, I've been more than pleasantly surprised by Shadow Fighter. It could go from strength to strength after the release of the AGA version and finally take the beat-'em-up crown away from games like Body Blows and Mortal Kombat. Shadow Fighter is, quite simply, thumping good fun.
Wondering which new releases deserve a place in your ganes collection? Wonder no more, as System guides you through the latest and greatest we’ve seen recently.
IhG 5CDT95 on the doors A guide to how our revolutionary scoring system works... We re sure many of you are now familiar with our new scoring system, but for those reading Amiga Computing for the first time and those who might have forgotten exactly how it works, here is our guide to the System scoring, err system.
In our opinion, review scores have lost their context as a percentage; some products receiving scores which were only a few percentage short of being the “perfect" game, when in truth they were only marginally above average.
OK, so the scores might seem unnaturally low at first, but that's only because other scoring systems tend to be on the high side and perhaps not as comprehensive or honest as they could be.
In the long run you'll receive a more concise and reader-orientated review that's geared towards the consumer.
0*20 This is given to the lowest of the low 21-30 An all-round poor game that may have a single saving grace 31-40 Just below the average, perhaps let down by a few indiscretions.
41-55 Games of this score are roughly average with 50 being a perfectly average score.
The all Mew World of Lemmings Anyone who played the original game and liked it will love to get their hands on a copy of Psygnosis' latest offering. It's what you might call a conglomeration of old and new. The old being the original and incredibly addictive gaming concept, the new being the advances in graphics and sound. These two elements combined make for a rip-roaring action-packed 90- level puzzler that just gets better and better the more you play.
90-100 The best in its genre. This benchmark title receives the PLATINUM title.
This is my first musical highlight of 1995 and it's all SlfgletOVl Kl*61 lf thanks to Core Design who have obviously got the intelligence to use someone who is skilled at creating original pieces of high quality music that belong in the '90s and not the '80s. The graphics are very impressive and it's obvious they've been created by someone with a love for science fiction films and comic books. For people who are interested in stabbing that fire button as fast as possible. Skeleton Krew could well be your cup of tea.
Platinum award 96 Uril ISIS Amos CD I CLIP ART CD Over 550megs of Clip An lor Amigas and Pcs. The most comprehensive collection of Clip An ever for the Amiga range of computers. In total over 26,(XX) files. The following formats are catered for. B&W Iff Bitmap. Coloured Iff Bitmap. Proclips.
EPS, Pagesetter. Pagestream. IMG, Corel Draw and coloured brushes for Dpaint All ready to use and easily Multimedia Toolkit CD THE OFFICIAL AMOS PD LIBRARY ON COMPACT DISC CONTENTS Tt* Official Amu HD ljbrarv ts Ihr largest source of Aim* rrlaiol wane oode and program, m ihc wurkl udi The lthraf) is njn by ten A Annr Tucker and i» mirol by Eurcf*e» Software. Ihc pubfohcn nt Amu* ant Am* Pnx Thn emtpuei do*. OnLutt* Itic tttitt IthfitfS ftwm Ji k I to 620. Each nr ansipcd in n't own dmtvy «xl i«aktj.uctl The due coream m non at 3MB0 file* with over I60D Amu* source code file*. 100 spree hank*.
260 Oext hunkv. BUI) umptet. Luaucnius mum tx* A* and icvtnl cxlcnswns » Am* A Aim* Ivn WixkhetKh n jko ovhxkd a* arc Pam and Sernei to allow transfer of Itv unwil.
Ikm a network Iron buflt Sic CUTV JftJ thtf CD'-’. This CD M truly J ustamml tn llv miniiw following thnl Am» anl Anar. Piu tux rctuoul in ihc (ini lew yaas an) rrptocnu thousmh of nun Kwr. Nr wrmng Anxw cade which will prove lo be an uivuiwMc uwr of help and Out no in ihe Am* met The Attxw I'D Library contains many panes and I nline* which will prove interesting lo ihe Am* uver and lut-Anut met Me Imagine the enure urtents of a PD. Uhraiy an or CD. Alltus (aunty nvra i cum files VO J4 BIT IMAGES ISO IN HAMK ft HAM n 01 OIK 0.11* ART IIW MONO tup AKT 1SCALEABIJ1. CUPS f» MUSIC MOW I £5 2J00
SAMPLES ONLY £ 19.95 FONTS CD A complete CD dedicated to Fonts for the Amiga rjnge of computers. Also PC compatible. The lollowing formats are catered for. Adobe. CG Fonts, Coloured. Postscript. Prodraw. IFF. PCX, Pagestream. Truetype. Calamus and GDOS. Adding up to the most complete CD of Fonts for the Amiga ever. In total over 18,000 files in 900 directories.
All ready to use and easily accessible in type directories.
£19*95 CONTENTS OF FONTS CD 2000+ Adobe & CG Fonts with PS Fonts 500 Bitmap. 190 Coloured. 240 Iff 139 Pagestream, 24 Prodraw. 500 Truetype 132 PCX. 300 GDOS & 230 Calamus Clip Art CD & Fonts CD Olllvfi 9*99 each Compatible with all Amigas AMIGA & PC Compatible Network CD OUi IDS rf rijU [irfiNC i tor KM SIMPLE NETWORKING TOOLS FOR AMIGA CD The Network CD sets up a link between a CDTV or CD32 and any other Amiga. The CD32 or CDTV acts as a remote drive for your Amiga, allowing access to the vast pool of data available on CD Rom. The CD32 cable also available uses the AUX socket of the CD32
and comes complete with a keyboard pass through, thus still maintaining the ability to connect FMV or SXI addons. Network CD sets up a Workbench environment and disables the reset function, allowing the CD to be changed and access to any other ISO9660 CONTENTS of Sounds Terrific 4600 Modules. 14.000 Amiga Samples 568 Sonix Scores & 4500 Instruments 302 Octamcd Mcd Modules, 1190 Midi Files 1552 Voc & 642 Wav Samples Utilities for hodt Amiga & IBM PC Amiga and PC Compatible CONTENTS Pamei & Semet Ncomm & Term Twin Express Fred Fish 800 to 975 Amos PD 478 to 603 74 Utility Disks PhotoCD
Conversion 500 Images in 256 cols.
Mm Assassins CD for the CD'1 650 + games for the CD31. CDTV & Amiga CD. Ready lo run from a simple MENU system. 100% CD52 compatible. Also includes Assassins floppy disks 1 to 200 archived easily copied back to floppy. Workbench.
Pamet & Semet included.
Alsi U I Network CD £ 14.99 CD'2 Cable £ 19.95 Pamet Cable £ 9.99 avcwi-xjDJGdiJsvy, JHSurJs - 3 (i ra VV ORDER HOTLINE
1) 116 UGIJ2 Access & Visa Welcome L *. .j O • I Rowlandson
Close Wcik L occ&tca Leicester Tel.0116 23406R2 LCKtaici Fax.
Oi 16 23A 4912 Leics. LE4 2SE TRADE ENQUIRIES WELCOME '
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At Chapel's house you'll have to get past the policeman, before you can get your hands on the all-important blue cartridge After you've killed Sartani and you've h»d a chat with the keeper, you'll find younelf in the car park. Keep an eye out for the wire cutters BeMf h * COMriCH- iwjibc me church m i » ?T f It 1, 5 5* :: Us V • % ?!; L | WuUyto | tfMoirn Have a look around the church and examine the remains. Take the hand with the ring on and place it within your inventory Itygeamweb Part 2 I The concluding part of System’s two-part guide how to complete Empire's blood 'n' guts extravaganza.
Jonathan Maddock makes his way through the final gory stages just for you.
T * ¦' m Wander around the corridor complex picking up the stones and then place them In the cart to gain access to the priest hree down...three to go. After killing Sartani you'll be transported back to the Dreamweb.
Talk to the Keeper and he’ll tell you what your next objective is. Make your way out of the web by placing your hands on the correct stone door. Use your key on the plinth and you'll be back in your own dimension.
You'll find yourself in a car park, where you must find the van.with tarpaulin in the back of it. Take the wire cutters from the back of the vehicle and then have a look in your inventory. Read the papers that you stole from Sartani's briefcase. This document will tell you the whereabouts of Chapel and Underwood.
First go to Chapel’s house. Find and talk to the policeman. Chapel's house has been bombed, but you must find a way in. Make your way back to the other screen and then examine and use the wall. Among the destruction you'll find a picture of a church and more importantly, a blue cartridge. Take this network cartridge and go back to your flat.
Once you've made this journey, use your freshly-acquired cartridge inside your network console. Logon as Beckett and enter 'Septimus' as your password. Read what's on the cartridge and you'll find out where the church is.
Leave your flat and go to the church.
Once there you'll find your way blocked by a gate, but if you use the wire cutters on it you'll be able to enter the forecourt. You can try and open the wooden doors, but you'll find that they're locked, so leave the church for now, Head back to Eden's flat and pick up an empty mug from the kitchen and leave. Underwood's boathouse is your next port of call. Once you're there, examine the pipe in the water and then use it with the empty mug. At the SECURITY If you use the balcony at this point you'll activate the security system, get a laser blast through the stomach and it'll be game over.
Examine the metal plate at the top of the screen. Use the metal plate and Ryan will brush off some of the sand to reveal an electrical junction box.
Use the metal plate with the railing top of the screen there are some railings. Examine them and you'll be able to pick up a broken shard of railing.
Walk right and you'll be able to see the boathouse.
M
* n ¦ j OlCGTt and the junction box will open. Use I your mug
filled with water on the box and the security system will
short-circuit and explode. You can now use the hole to climb
up on to the balcony. Find the hole in the window and climb
through it to enter the boathouse.
You'll find Underwood crawling along the floor in some considerable pain as half her body is missing. Talk to her and once you've got your informa-, tion, put her out of her misery by shooting her in the head with your gun. Her soul will enter your body and once again you'll be transported to the Dreamweb.
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- ¥ * IH:' - 0 I * | 1 ( fs LI w J% ‘A ii_] Urdr ruicd % Inside
the boathouse you'll find I Underwood. Shoot her in the head
with your gun to end her miserable paln-rlddled life Open the
junction boa with the railing and then pour the mug of water
over the wiring to get past the security system Once inside the
Dreamweb talk to the Keeper and he'll tell you what your next
objective is. Locate the correct stone door and once again use
your key on the plinth to be transported back to Earth. This
time, when you awake you'll find yourself further along the
beach. This might be an deal time to have a look at your
inventory and see which objects you don't need anymore. Most of
the specific items you've used previously (i.e. keycards,
passcards) can be thrown away.
Go back to the church and you'll find that the doors are. Miraculously, now open. Enter the church, walk past the remains and find the altar. Take both candlesticks and the white doth off the altar. Try and use the altar and it just won't budge. Examine the hole m the altar and you'll see that a hand will fit inside it.
Walk back to the remains and take the bony hand from the body. Use this hand on the altar and then use the altar itself. With a great deal of effort.
Ryan will shove the altar out of the way, revealing a hole in the floor.
Wcmmi '' himm PiorrttK Go down the hole and examine the tomb. Use it and the lid will pull back to reveal two red crystals, a dagger and a rock. Take all of these items. There is a jar beside the tomb, have a look inside it and You'll find yourself in the subway system. Don't bother going south as there's nothing there, instead head northwards you'll find another red crystal.
The end?
There is a stone design behind you on the floor with three holes in it. Place the three red crystals into the appropriate holes and a hidden door will open allowing you to leave the tomb. Have a look around the corridor and you see that your way is blocked by a gate.
Head to the top of the corridor and examine the statue. Use the statue and a puzzle will appear in front of your eyes. You must rotate the symbols to match the one which appears on your Dreamweb key. This design can be found in the Diary of a Madman which comes free with the game, but to save you the time, the top half of the symbol looks like a semi-circle with three spokes jutting out from it, while the bottom half is a plain semi-circle.
Once you've matched the two symbols, correctly push the crystal in the top of the statue. You'll hear the gate open in the distance. Walk through the gate and to the end of the corridor. You'll find a door jpr* at the bottom left of the which requires a triangular key of some kind.
LOCATION: DISWED STOROIOOH It feews thot you haue defeated us.
Rl )Jr' web is ntHoit balanced.
ti a. m Go up and you'll find a trolley.
Walk around the corridor complex and you'll see loads of rocks scattered around. Pick them up - there should be eight (including the one from the tomb) in all. Once you've found them all. Place them in the trolley.
Use the trolley and Ryan will give it an almighty push and it'll fly off the screen towards the door. The screen will shake and you'll hear a crash.
Walk down towards the door and you'll find that it's now open. Walk through the door and head through the left-hand passage and up the stone steps.
You’ll find the priest, but he's already changed from human form into something else and all you can find are his alien remains However, The final encounter In Dreamweb Involves a standoff between the psychopath Beckett and yourself your attention must now I turn to Beckett the I psychopath.
Force yourself through | the small hole which lies I directly to your right. You'll I find yourself in a storeroom, I move left and somehow you're | now inside a subway. Go upwards and make your way on to the actual train track. Head north until you find a gap in the left-hand wall. Go through it and you'll bump into Beckett.
After talking to the madman he will try to kill you. Run back towards the door and lure Beckett on to the train track A subway train will run him over and you'll be whisked off to the Dreamweb for the last time. All that's left to do is sit back and watch the end sequence because you've now completed the adventure.
Liri ll» hen Diggers arrived on the small screen II It in late 1993 I took to it like a duck to I Till water, but what about everybody else?
III Gamers expectations had been raised Mf due to the fact that this was the first product to appear on the C032 No amount of good reviews or advertising could've competed with that amount of hype.
When Diggers finally arrived people expected some kind of graphics and music spectacular and unfortunately, although Diggers looks good it isn't that good!
Bizarrely, a lot of people made comparisons between Diggers and the legendary game of Lemmings, all of which were terribly unjust.
Diggers may have looked like Psygnosis' suicide a-thon due to the size of the characters, but in terms of gameplay it was a completely different matter altogether. Millennium's dig-’em up was certainly more cerebral, plus you had the advantage of being able to do whatever you wanted to due to the open structure of the game.
Originality alone should've been the key to Diggers success, and although it was packaged free with the CD32 it didn't do amazingly well in the sales department. This is a real shame because everyone at System liked it, especially the soundtrack - a wonderful chilled-out ambient masterpiece, making it a very relaxing game to play.
Millennium have returned to the CD32 once more.
They've got a copy of Extractors clutched in their sweaty mitts and hopefully this time around, more gamers can experience the sequel to one of the most under-rated games ever created.
1 I s p i .
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1 1 r I s 3 i i f si ri ! I a | I i l - 8 * 5 a 11 ill!
I ill Extractors 1 Extractors is set 150 years on from the original game. At this time, a race of creatures perfectly evolved for the job of digging appeared from some distant planet. The Zargonian Mineral Trading Authority saw this rich opportunity arise and immediately employed them to extract jewels and fuel from the planet.
The newly employed aliens worked so well that soon the mines became exhausted and it began to cost the ZMTA more money than they had bargained for. There were, luckily, a few more places where the land was rich in jewels and fuel - the Floating Lands.
These huge masses are inhabited by the Flinarj, a peaceful race who built machines to allow their land to float in the sky to avoid being constantly attacked by the Quarriors.
ZMTA tried to take the lands by force, but they're protected by an enormous shield.
The shield is powered by 24 generators, all of which have to be destroyed to enable the ZMTA access to the lands. You must travel from floating world to world, finding and destroying the shield generators while, at the same time, successfully mining enough fuel and cash in order to get to the next land.
V r LLZLlLill ,
* mb i mm
• Mtiir.f • One of Diggers best features was its blissful ambient
soundtrack. It was the best piece of music I'd heard all year
and I’d quite happily let the game play on its own just to
listen to it.
Musically, Extractors isn't quite as dazzling as its original counterpart. There isn't a specific tune that plays while you do, but there are a number of sound effects that add a certain suspense to the game.
There's a fair amount of speech within the game. For instance, whenever you enter the trading centre a character will tell you exactly what's out of stock. The animated introduction also includes some digitised narration which makes the game seem almost like a fairy-tale.
To sum up the sound, in some aspects it's far better than the original game, but in others it's far worse. The inclusion of more high- quality digitised speech is a definite plus point, but the loss of the chill-out soundtrack is a big thumbs down.
The new minimalist themes within the game are OK, but they're nowhere near as good as the original soundtrack and due to this little factor Extractors has lost some of its atmosphere.
A System remedy is at hand though.
Switch on your CD player, slap on The Orb’s Adventures Beyond The Ultraworld or Future Sound of London's Lifeforms and hey presto, instant ambient atmosphere.
100- i»ni HIS Extractors, as it did last time around, uses 256 colours throughout the whole game. Even static title screens are very impressive - even more so than the ones found in the original Diggers adventure. Just have a glance at the page to admire just how good they are!
Other graphical features include six totally different terrain types, each with its own set of animations, colour cycling effects and parallaxed backgrounds. These varied levels are all easy on the eye and they're so distinctive that it feels as though you're playing an entirely new game everytime you progress onto the next level.
If you come up against any problems or you've got a query that needs answering, all you have to do is have a quick glance through the useful interactive book Millennium were the first company to use digitised sequences of film within their games. You must remember the animation used in the CD version of Robocod. Extractors has its own animated sequences that pop up between and during levels.
These rendered sequences were all created using 3D-Studio and look very nice indeed.
CD32 owners who own the Full Motion Video cartridge will get the best out of these animations. But having said that, they do look quite good without the need for the add on.
The game certainly looks a lot sharper and more colourful than its original counterpart. Overall I can do nothing but compliment the graphic artists for the superb work they've done on Extractors.
I loved Diggers, but due to the type of game it was (is?) You had to use that part of your body called your brain. I know it wasn't a mindlessly violent shoot-'em- up or a sickeningiy cute platformer, and I know it takes anything from 20 minutes to an hour to complete a level, but this was no reason to banish Diggers from our gaming world, never to be seen or heard of again.
Diggers had its faults though. The levels were a bit too open-ended and left you wandering about, sometimes duelessly, for ages. Extractors is different - you've now got several specific tasks to achieve and thanks to this, the game as a whole becomes far more focused and enjoyable to play. New features*such as the training level, new characters and the healthy return of an interactive book all go towards making Extractors a highly polished product.
There are literally thousands of hours of play contained within the game, so it's not going to be something you'll tire of easily. It is fairly hard to get into at first and not everything seems straightforward, but play it for a week (not constantly, you're not that sad!) And you'll grow to like it.
Extractors will appear on the CD32 only, as it's impractical to try and make it work on the lower-end machines. Luckily, A1200 and A4000 owners with a compatible CD-ROM drive will also be able to experience the wonderful worlds just like their CD32- owning chums.
When Diggers arrived on the games scene it literally blew me away due . 'JMG» to the time of the release and the newness of the ,( CD32, and although tech- VJ U L L¥ nically Extractors is a far AWARD better game, it still won't be a piece of software that'll , ¦ appeal to everyone.
Extractors is graced with some of the best graphics I've ever seen for this type of game and it's packed to the brim with more addictive gameplay than you can possibly cope with.
Fans of Diggers will no doubt be interested in Extractors, but I hope that Millennium gain a few more fans through this release and people don't ignore it this time around.
INTRODUCTION challenger. Mortal Kombat 2, by a thumping 10 per cent. Why? You may ask. Then read on.
The story behind Shadow Fighter isn't all that original but it gives an aim to the game.
To cut a long story short, the Shadow Fighter was a 17th century Samurai who got a little on the greedy side. After killing off some of his own kind, his punishment for his bad deeds was eternity as one of the walking dead. Needless to say, he starts to regret this a bit and announces a challenge to any fighter to see if they can beat his formidable fighting skills.
There isn't a great deal of difference between this version and the original as regards sound.
This is because there doesn't need to be.
Shadow Fighter has an extremely strong soundtrack with plenty of variety. It doesn't just stop at one tune throughout either - the fights are accompanied with a variety of music. Loud, pounding tunes and a fast dance track fit in well with the pace.
The sound effects are the usual yelps and thumps but they work well enough - and there is quite a nice electrocution effect!
Shadow Fighter excels with the many slick-looking moves available in v A1200 Although Shadow Fighter may not have looked as hot as its rivals, it really surpassed them in the playability department. And now even this slight grumble has been more than rectified.
256 colour graphics really enhance the look of the game and detail, in both the backdrops and the characters, add enormously to the visuals.
I must admit, I liked the graphical style of the original anyway. It wasn't as gory as Mortal Kombat 2 (although it did have the option to turn blood effects on and off) but the Special Moves made up for this. High, lightning kicks, electrocutions and slick throws and punches looked spectacular, and it’s just an extra bonus that this can be seen in full AGA glory. ¦ • 1*4 Tina “couldn’t knock the skin off a Rice Pudding” Hackett looks at Gremlin’s beat-’em-up.
91% Never trust the quiet ones, that's what my Mother told me anyway. And in this case it's true. The big, brash Mortal Kombats, Rise of the Robots and Shaq-Fus were backed by huge advertising campaigns, shouting the odds. But it was the quiet one in the corner that came along and had these other featherweights begging for mercy.
Shadow Fighter really was the surprise contender that Stole the show. And now if you're lucky enough to have an A1200 or A4QpQ, an enhanced version can be yours.
The joystick controls work like a dream and special moves are easy to carry out after a little practice. This provides longevity and unlike some other beat-'em-ups, they don't require a ridiculous amount of manoeuvres to work.
Another nice addition is Pupazz - the training puppet. This allows you to try all your moves before you get battered in the real thing! The many different fighters will keep you battling for a long time yet and with a data disk containing eight new fighters in the offing, you're promised hours of entertainment.
PLATINUM Shadow Fighter excels in all departments. The added bonuses in this version, such as being hard disk installable and I having enhanced graphics, make this a highly recommended title. It’s a credit to NAPS and Gremlin that they have found a way to cater for both the A500 and the A1200, and whatever your machine I strongly advise you to go out right now and buy it.
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___236B J bMMMrtwitoi TlCF'AMrMpoasciiatiXRnnaiJinji rIBMWUitacawi INTRODUCTION IBI dmittedly, I'm not the world's great- est puzzle fan. In fact, when Rubik's Cubes were In I lost it completely and ended up peeling off all the coloured squares in order to solve the darn thing. So I felt a little daunted when this latest puzzle offering arrived courtesy of Psygnosis.
Despite disturbing memories of pointless, trivial puzzles that involve pushing bits of coloured tiles around in order to move another colour next to the same colour, I decided to give the game a chance. And pleasantly surprised I was too... this one had a point to it!
X' X-IT at its most basic. The puzzle elements are introduced gradually ¦I ¦¦ X-IT is without a doubt a pure puzzler. The object is to escape each of the mazes by using the blocks. Each type has different properties that will either help or hinder you and you'll have to figure out how to use them to your advantage.
Each level has a time limit and a different temperature which may affect the blocks. For example, an ice block in a hot level must be used quickly before it melts. Some stages have bombs which explode in a certain time, and you have to move the bomb to where you want it to explode to gain the most beneficial effect.
The blocks all have different weights too, so with a Lightweight one you won't have a problem pushing two around at the same time, but a medium one can only be pushed on its own.
Heavy blocks can only be moved with wheels.
Other blocks include Magnets which repel steel blocks in the opposite direction, and teleport blocks which allow you to transport blocks to other areas. This is all straightforward enough - until you come across the obstacles.
Glue, for instance, will stop some blocks passing, Radiation blocks are dangerous and should be avoided, and Ice makes blocks difficult to control.
Finally the bonus game is a great diversion where you get to fly your shuttle pod up to the spacecraft to reach the next level, collecting as many extra points you can.
Hold on, bear with me, it's a bit of a strange one this. Bill is your regular kind of guy. That is until he walks back from the fish and chip shop and comes face to face with an alien who whisks him back to a spaceship.
The aliens want to carry out an experiment on Bill so they can find out vital information about .
¦ ¦ ¦ X-IT isn't the most graphically advanced of titles but considering the nature of the game, it doesn't need to be - I mean how much can you actually do to make a visually amazing block game?
The overhead view is effective in showing all the action and the graphics clearly show what's going on.
The sprite, although quite dinky, shows some nice intelligence (or lack of it) on Earth. If it turns out he is rather on the dim side, they'll invade Earth - if not the planet of Ursa Minor Gamma, whose inhabitants are none too clever, will be attacked instead.
So they put him in a maze to see if he can escape their traps in the allotted time - if he doesn't then Earth will be doomed.
Animation and avoids being cutesy, and the backgrounds for the aliens' lab Change so you get some nice variety even though they won't knock your eyes out The blocks you have to manoeuvre are easy to tell apart which is pretty essential when you are racing against the clock. Some of the colours are a little on the garish side but it does brighten things up and at least the main screen is uncluttered, leaving you free to concentrate on gameplay.
49% Uni IMS Piklisler: Psjpsi: Developer: Data Desip Spteip Disks: 2 Price: €29.98 Genre: Pizzler Hart disk install: li Control: Jiystiek lejfkiart SopportS: 500 600 1200 RecoiReoiel: 68000 opvarts The music that runs throughout the game is a lively dance tune. It's not particularly original and you won't find yourself humming along to it but it does do its job and doesn't grate too much.
Sound effects are rather sparse though and it would have benefited the game if some witty samples or at least something (anything) more could have been added. What there is is okay, such as the explosions and the occasional moving block noise, but I feel a lot more could have been done. It's the sort of game where good effects would have really made an exceptional title.
Tina Hackett dons her thinking cap as she takes a look at Psygnosis’ new puzzler. “Just send me to a home for the bewildered” she cried as they strapped her into a straight jacket.
X-IT takes some of the oldest, simplest puzzle concepts and turns them into a modern and interesting adaptation. The basic block shifting idea is similar to Tetris or the tile shifting number games (often found in dentist's waiting rooms!). But this takes the idea to a new level as it has a lot more to it than these rather repetitive games. The inclusion of a mission also gives more of a point to the proceedings. I'm not knocking Tetris and the like by any means, but it's good to see something that goes a lot further.
Okay, I wasn't all that fond of puzzlers. A lot of them are just too repetitive, but for some strange reason I enjoyed X-IT. It's just one of those games that has elusive qualities to make you want to return for yet another go. Yes, it sure as hell is frustrating, but it really is addictive.
The bonus level, as mentioned before, is a nice addition because it gives you a break from all the puzzling - it gives your brain a welcome rest! A password system is also a very good (and necessary) addition. This one is particularly helpful as it is easy to operate and the passwords are given out after every level completed, not just after every lengthy stage. And if you get stuck on a particular part you can skip it and go back later - there are no irritating dead ends which leave you Stranded while your brain frantically ticks away.
X-IT may not be the most astonishing game in the universe but what it lacks in graphics and hi-tech effects, it more than makes up for in sheer playability, The many levels will keep even the most expert of puzzlers occupied for a good while.
The puzzles start off easily, gradually introducing the different elements of the game, but at the hardest level things get really toughl It's not a game that can be rushed through in five minutes flat but at the same time, it has a very satisfying progress level.
Puzzle fans will love this, and even if you aren't - well, I'd still recommend you take a look because this really is an entertaining title. In fact, I’m off for another go right nowl ipni ms ilm licenses always raise a fair INTRODUCTION fl amount of cynicism - there ¦ have been so many disap- from the title that this is based on the Japanese cult animation, Akira. It is a futuristic story set in Neo-Tokyo after World War 3.
But is it going to be a new kind of film license or follow in the footsteps of its unfortunate predecessors?
1 pointments in the past that it’s hardly surprising. However, when news of this latest release reached the office our hopes were raised - this one at least sounded as if it would be something different.
Those in the know will have realised Akira This month we have a game of a Japanese flavour. Is it sushi or jost a piece of rotting haddock? Tina Hackett sniffs it out To say I was disappointed , would be an understatement.
Because of the reputation of ’ the film for its top quality animation, I was expecting something quite special. This falls far short of even half-way decent.
S*,:; The game starts with a very impressive (if rather short) animation which works well, and then we're into the game. You immediately realise there is something very wrong because the main sprite is tiny and really could be absolutely anyone - even though you can play Kenada and Tetsuo, two central characters from the film.
Some of the nightmare scenes with the toys and rabbit creatures' have been included, but the original horror has gone completely and it now seems quite laughable. The graphics have lost their distinctive Akira style and look very basic and dated. Some of the backdrops would look at home in any typical cliche platformer and the atmosphere from the film is lost.
To its credit though, before each section there is an excellent animation taken from the actual film. These build up the storyline as you go along and are a nice touch. It'S just such a shame the in-game graphics don't match this as there was great potential in the license 45% • 1 w 1
• •••• «• j fre i
- it- • ! •• _j 1 All WBBM tnoorcjr El- The concept of the game
was excellent in providing a variety of different game types
but they all fail to come across The intro is a rather dramatic
tune and sets up the game well. Yet again, however, it’s into
the game and you really start to feel something is amiss. It’s
not that the music is bad but it really doesn't fit in with the
gameplay - it's far too relaxing and does nothing to raise
adrenaline.
You can play with either sound effects
r. T 1*1 : 4u9l«» The actual in-game graphics are very poor and
although they embrace some aspects of the film they aren't
in-keeping with the Akira style or music though, which I have
to say is a blessing. The sound effects are quite acceptable
though. The motorbike on the first level is reasonable and
there are some good collision sounds. The rest of the effects
are quite impressive with a variety of explosions, gun blasts
and the like.
50% PiblisNer Intenatioial Conpite r fittrtimat Developer: In House Disks: 1C0 3 disks Price: CO: 679.98; Disks: D24.9S Genre: Platfomer Hai disk iBstall: Mo Control system: JotfM Jopl Supports: All Amigas [1MI] 68000 ipnrtt IM?
OPINION EEEJ The game has had quite a big build up and because it bore the name Akira, I really was expecting a good title. All hopes were well and truly dashed I'm afraid. The graphics are poor and the gameplay doesn't work as well as it should.
Different aspects of the film have been incorporated to provide a varied playing style: The motorbikes give an obstacle course objective, the sewers test your piloting skills as you fly around shooting the enemies and avoiding the traps, and other parts were used for more of the usual platformer levels. This was a great concept but it just didn't come across.
The levels are designed to provide maximum frustration rather than just longevity, and it wasn't long before I was tearing my hair out, To those who persevere I'm sure some enjoyment could eventually be gleaned, but quite frankly I wasn't that way inclined. The in-game music made me feel drowsy, the poor graphics became tedious and I felt rather cheated by it all.
I wanted to like the game. It sounded new and original but unfortunately it wasn't. If you're a true Akira fan you'll enjoy the clips of film animation and the way the game incorporates the plot and the characters - but even then, you're still left with some very dated gameplay. This could have been a great license which should have been exploited to the full. A shame.
« What Hit press said about Tracksuit Manager ‘The bestir footba rr.anageria! G*r*- ev - the h story of - 3 world, no njfssing, very impressive.’ * CT.5.M. is one of ire ses: games' have ever played.* * "I am amazed at this one someday £ all footlgafe wiM be made this way.’ • *T.S.M. is the mos*: sz e 3-me of its genre, one of the most fun, compelling exciting ° andaddir .e games I've ever played!’ »Wow! Now here's r V;r;ger 2 • and its better stjll • in fact it’s the BEST USE YOUR SCOUTS AND YOUTH SCOUTS TO SEARCH FOR NEW TALENT IN ENGLAND AND AROUND EUROPE LOADS AND LOADS OF FEATURES,
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ALTERNATIVE SOFTWARE LIMITED. Department TSM. Units 5 7 Baiieygate Industrial Estate. Pontefract, Wetf Yorkshire. Wffl JiN facsimile: 01977 790243 This product is not endorsed by any football authority, official, team or ptayer King After chucking your first ball down the Pin SYSTEM alleyway, a screen pops up showing which pins need to be struck to
• o WAYWARD I have been ten-pin bowling once and it was one of
the most embarrassing moments of my whole life. While pulling
back my arm to let the ball go hurtling down the alley for a
certain strike, I managed to actually throw the ball backwards.
Least to say, the people standing behind me were not impressed and I didn't exactly embrace tenpin with loving arms ever again. The other reason why I'll never play the infernal sport again is those crap blue and red shoes you have to wear. Not only has some sweaty footed goon worn them before you, but any kind of credibility you might've had flies out of the window with the greatest of ease. If I had wanted to look like a clown I would’ve joined the circus!
Team 17 have now decided to release Kingpin, heralded as the definitive tenpin bowling simulation, and this means I can play the sport once more without fear of embarrassment and without the need to wear the crap shoes.
Hurrah!
Secure a spare Just like the real thing, the pins are collected up and re-set, ready for the next player to have hit Of her go Anyone expecting a top-notch quality movie soundtrack, a raging dance tune or just about any good tune you can think of to appear in Kingpin may as well give up now and go home.
A game like this demands a certain type of musical backing. A cheesy tune is required and Kingpin's musical introduction is just about pure Gorgonzola. It's not my cup of tea, but if you're sad enough to like computer game music then you'd probably like it.
Ignore the soundtrack and move on to the game because what Kingpin lacks in musical taste is more than The green 141b ball hurtles towards the petrified pins. In true Question of Sport tradition I have to ask - what happens next?
Made up for in the sound effects department. Sit back and turn up your TV monitor so you can let your ears take in all the sounds.
Hark, you can hear other tenpin games going on in the background and even announcements from the receptionist can be heard. Best of all is when you eventually get to throw your ball down the alley. Listen as your ball hits the polished wooden floor, rolls towards the pins and smashes them all over the place.
The sound effects are all absolutely brilliant and I can't praise them enough as they give Kingpin oodles of atmosphere.
_ Iiril llli Take a quick peek at the screenshots dotted around the page. On the surface everything looks quite bland, but that is precisely the beauty and point of the graphics. Bland might not be the right word because the actual backgrounds and sprites are well drawn and fit into this type of game perfectly.
What I mean is Kingpin doesn't have fancy rendered graphics displayed in 256 colours to distract you from the all-important gameplay. What you see before you could be described as looking slightly plain, but it lets you get on with the job of knocking down pins which is what the game is all about.
Touches such as the ability to change the colour of your bowling shirt aren’t that interesting, but they all add up to show that a fair amount of effort has been spent on the product.
Although it shouldn't be in this particular box, there is a rather fine replay option which can be accessed right after you have struck some pins down, by holding down the fire-button for a couple of seconds. Lovingly re-created in slow motion, this feature gives you ideal opportunity to brag about your strikes and spares in great detail. The graphical element added to this feature is a terrific white 'R' which flashes in the corner of the screen.
See, I'm boring you now. Basically, the players are well-animated, the pins look good, especially close-up, and the screen is uncluttered and well- presented.
It's fairly hard to tell you about the graphical side of things when there isn't much to explain.
Strike a light, I’m going spare. Team 17 have pinned me down with another budget ottering that’s bound to bowl me over. Jonathan Maddock continues with the sad gags and takes a look Tenpin bowling is an indoor sport which first became popular in North America. As in skittles, the object is to bowl a ball down an alley at pins (ten as opposed to nine in skittles). The game is usually played between two players or teams.
- IS -15 -II I3116 II -II SI? 215 A game of tenpins is made up
of ten 'frames'. The frame is the bowler's turn to play and in
each frame he or she may bowl twice. One point is scored for
each pin knocked down, with bonus points for knocking all ten
pins down in either one ball or two (strike or a spare). The
player or team making the greater score wins the game.
The scorecard helps you keep track of the scores, plus at the end of the game it tells you who has won and who has lost. Cool The game of ninepins was introduced to America by Dutch immigrants in the 17th century. By the end of the 19th century, it was very popular as a gambling game on the streets of New York.
Consequently, the game was outlawed and in fact the extra pin was added just to get round the law.
- Publisher: lean 1 Developer: Team 17 Disks; 1
- Price: 61299 Genre: Sporl sim Hard disk install: No
Control system; Joystick
- Supports: A50Q 6Q0, A1200 4000 Recommended: 6B0D0 88° miGA
GOLD I'm happy to report that Team 17 have struck again. For
just under £131 challenge you to find a game that performs as
well as Kingpin. It may not boast graphics that blow the mind
away or tunes that make your ears bleed, but it sports a superb
array of sound effects and most important of all, it is packed
full of top-notch quality gameplay and addiction.
I've been talking about the bog-standard game of Kingpin, but there are plenty of options such as the spares game where you have to hit a single pin - this sharpens up your bowling accuracy. Multi-player games work just as well as the single game and you can play against other humans or the computer. These features all go to give the game that bit of extra life to stop you from getting bored.
Even if you don't like tenpin bowling you're going to get a lot of satisfaction out of Team 17's latest offering. It's not one of those games you'll play for hours and hours on end, but if you ever need to play something for a short period of time then I'm sure you’ll be reaching for Kingpin. Yet another superb success for the Teamsters and is there anyone out there who is prepared to give them a good run for their money?
M9* m* 1 o u mill inn IIIU MU MH1 ll 1 l-*M 91 MWI Ucr ruT DM TMI T1ftN*RfN list bv 1 m The continuous news fleshes keep you up (9 date with all the latest goings on ootball crazy, football mad, we've so many footy management games. It's the most we've ever had." See, it rhymes. And it's also true.
There are so many different football games on the Amiga now you may be wondering if we need yet another - especially another management one. Well, we do!
Football is forever changing ya know, and to be on the leading edge you have to constantly update yer products, incorporating all the new teams, all the new features and anything else you can cram in. Let us reminisce...Championship Manager, Premier Manger, Tracksuit Manager, On the Ball, Tactical Manager.
Millions of them, and they breed. Data disk follows data disk, update after update. And necessary they are too, because at the rate football moves on, you have to have all the latest facts and figures.
And very soon there will be another one clamouring for your cash. Talking Birds, the development team behind Tactical Manger, have taken heed of what you, the players, think and have added a multitude of innovative ideas to their sequel.
Firstly, Tactical Manager 2 looks slightly different from the norm. Take Manga and mix it with Manager and this is what you get! The characters used add a really nice and original touch with a Manga esqoe style and cartoony effects. The main action screen is well set out too and will make accessing options easy. From here you will have all sorts of features to take your team to the top.
View the other matches taking place - notice the cartoon characters Simple drop-down menus allow you to take charge easily and icon selection is only a click of the mouse button away. It sounds pretty trivial but it's going to make the game far more accessible - who needs to plough half way through a game to found out all the vital facts.
You'll also notice that the difficulty level has been increased. Being manager now means having to make sure your team's morale doesn't flag. If you leave players out of the team too long or don't renew contracts you may find players not reaching their potential. A random element has been included however, so players dropped to the reserves may see their fitness improve - it will pay to keep a dose eye on all the squad.
The computer teams are more intelligent too and will make use of this feature. They will select better formations and have shrewder tactics, such as time wasting, and their choice of substitutions will be more exact.
Those who played the original will remember the inter-manager cheat. Don't expect life to be so easy this time! This allowed a human player to sell a player under value to an accomplice, to boost his bank balance.
Now if you sell a player too high you are likely to get a capital gains tax bill but if you sell too low, joining this club later lands you with an extra legal bill - so now this little trick becomes completely pointless.
The shirt selection system makes selecting the line-up easier. By clicking on the Tactical Manager 2 shirts you can move them to exactly the position you want them in (within logical limits). Many other details, like the facility to enter your own pool forecast or check on last week's coupon, will please stats fans.
Scouting for new players is easy too. A detailed breakdown of the player is given so you'll have all the info needed to make your decision. Then you put in your bid and see if it's accepted. Remember though, that top players are unlikely to accept offers from smaller dubs.
The many cup and league matches can be easily accessed and you'll have to bear in mind that in the European competitions and challenge matches, five subs are on the bench (with two available) and the three foreigner rule applies. League Cup winners automatically get a place in Europe.
Match highlights can now be printed out and shows man of the match and attendance. A full summary after each match gives you facts such as possession, shots at goal and the like. The full breakdown helps you plan future matches, consider your team's progress and spot up-and-coming talent.
Tactical Manager 2 is being published by Black Legend and will be out very soon - footy management fans everywhere are gonna love it!
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AMS D E Europress Software is Britain’s leading producer of educational & productivity programs for the Amiga.
Pictured here is the full range of packages currently available - home learning programs for under-fives upwards to the top-selling suite of home business tools.
All designed to make the fullest use of the power of your Amiga.
Cvm Professional Compile,, Fun School 4 (7-11) Fun School 4 (5-7) Fun School 4 (under 5)......£24.99 ADI Junior Redding 6-7 £19.99 ADI Junior Reading 4 5 .....£19.99 ADI Junior Counting 6-7 .....£19.99 ADI Junior Counting 4-5.....£19.99 .£25.99 ADI French 12-13 .£28.99 ADI French 13 14 ADI French 11-12 £25.99 VMK-4 ADI French QCSE ,£34.99 0hese days it seems that computer flight simulations are becoming more complicated and more technologically advanced than the aircraft they're supposed to be simulating. Graphics of the nighest quality and realistic sound effects place you right in
the middle of the action and childhood dreams of becoming an ace fighter pilot are finally fulfilled.
Rowan Software are a company that have been at the forefront of computer flight simulation development. Their determination for making the simulation as authentic as possible has been noted and appreciated by true fans of the genre. Rowan's previous efforts. Reach for the Skies and Overlord, have been lusted after and consumed by thousands of flight sim aficionados. This is thanks to Rowan's expertise in getting the right mix between high-class, realistic graphics and solid, addictive gameplay.
Some of the more aware gamers might be wondering what I'm blathering on about as Reach for the Skies and Overlord were not exactly the best flight sims to ever appear on the Amiga. It's because I was talking about the wonderful PC versions which are far superior to their bugged Amiga counterparts.
There are probably far too many reasons and not enough space in the magazine to explain why the PC versions are so much better, but as we all know, the Amiga is capable of producing some of the best games in the world.
Rowan Software, in conjunction with Empire, have returned to the Amiga with yet another flight sim in tow. Dawn Patrol takes a trip back to World War 1 when you had to be really skilled to fly an aircraft and cheat death in it at the same time.
I’ve got my fingers crossed that Rowan Software have struck lucky at the third time of asking because I, for one, haven't played a decent flight simulation in a long long time.
Ft* a* vu The fofcktr Sctnrflt d»m» rnr«t j r»c MISSION TTTI
t. «d AW M Ml U 1 WM M K4 Uirtr 0 THE MISSION Before you decide
to take to the skies you get full details on the mission and
where it played its part in WW1 history Seeing Dawn Patrol is
a World War 1 flight simulation, I thought I'd give you a bit
of background information on the event itself. World War 1 was
fought between the Central European Powers (Germany, Austria-
Hungry and their allies) and the Triple Entente (Britain, the
British Empire, France, Russia and their allies).
It broke out on 28th June 1914 as the heir to the Austrian throne was assassinated in Sarajevo. A month later, Austria declared war on Serbia; as Russia mobilised, Germany declared war on Russia and France, and took a short cut into the west by invading Belgium. On the 4th August Britain declared war on Germany.
Three years of fighting passed and then in April 1917 the United States of America entered the war. On the 3rd March 1918 Soviet Russia signed the Treaty of Brest-Litovsk with Germany, ending Russian participation in the war.
Out on the Western front, Germany began a final offensive. In April the Allies appointed the French Marshal Foch supreme commander, but by June (when the first US troops went into battle) the Allies had lost all gains since 1915, and the Germans were on the River Marne.
The battle at Amiens marked the launch of the victorious Allied offensive. German capitulation began with naval mutinies at Kiel, followed by uprisings in the major cities. Kaiser Wilhelm || abdicated, and on the 11th November the armistice was signed.
On the 18th June 1919 the peace treaty of Versailles was completed.
The USA signed a separate peace agreement with Germany and Austria in 1921.
It's estimated that 10 million lives were lost and twice that number were wounded in the first world war.
Hane Graphically, Dawn Patrol isn’t going to be able to match the PC version for sheer quality, but I have to admit that Rowan Software have done a mighty fine job and excelled themselves in the polygon department.
The external shots of the dog fighting planes are very impressive and the various planes have been reproduced as accurately as possible. As per usual you can view the action from any angle and get incredibly close to the action, or view it from a distance via the zoom feature.
The high level of detail is also worthy of a mention.
The majority of action in Dawn Patrol is fought primarily in the sky so you'd think the ground details would be skipped over. Well, you'd be very wrong because even things like field guns are well done, even though you're only going to see them once in a blue moon.
One of Dawn Patrol's more interesting and very useful features is the interactive book which the whole game is structured around. You can select pilots and missions from the book, but it also takes you through the various flying manoeuvres.
Normally, moves such as the Immelmann turn would be written down and carefully explained to you in a manual, but thanks to the interactive Dawn Patrol multimedia experience you get, via the same graphics taken from the game, to actually see the move performed from many different angles.
This novel and innovative idea helps beginners and experts alike to improve their flying skills, and for that reason alone it should be applauded from the rooftops and cheered at in the streets.
As far as World War 1 flight simulations go, Dawn Patrol has just taken first place in the looks handicap hurdle chase, but remember most of the time you will be, or at least should be looking at blue sky.
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The winged squadrons of the sky Look down with sad and wond'ring eyes To see the approaching sacrifice . ••. Sopwibi Cat!
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H •* • latittttt This always seems to be one of the most
forgotten elements in the history of flight simulations. Sound
may not be as important as graphics or gameplay, but without it
the whole game can suffer and become a complete flop.
Luckily, the person in charge of the noises and tunes department at Rowan Software hasn't got a short memory span as Dawn Patrol contains some of the best sounds I've ever heard in a flight simulation.
The game kicks off with a tune loosely based around The Last Post' and then evolves into a sprawling classical piece of music which is more than appropriate for this type of game. There are a couple of instruments within the tune that could get on your nerves after a while, but thankfully you can turn it off via the options screen.
What really gives Dawn Patrol that much-needed boost of atmosphere are the sound effects, The superb droning of the engine doesn't really come into play unless you change the speed of your aircraft, but when you do it's remarkably impressive For some bizarre reason the noise of your gun firing is twice as loud as everything else and this isn’t such a bad thing as it gets your adrenaline pumping that little bit faster - don’t ask me why .
There you have it, a tune you can either take or leave alone and a whole bunch of superb sound effects that transport you back to 1914.
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Ah-hal We meet in the skies at long last Mr Red Baron Take
your Fokker and run for cover A free limited edition book
comes with the Dawn Patrol package. It's titled 'Richthofen:
The man and the aircraft he flew’ and is all about Germany’s
top scoring air ace from World War 1.
Contained within the pages are superb, specially commissioned, full- colour artwork as well as accurate profiles and detailed technical sketches of all the aircraft from the era. Richthofen, although he flew many different kinds of aircraft, became famous for flying one of the highly distinctive all-red Triplanes.
Richthofen scored his last 17 victories in Triplanes and it was while flying one of GOLD AWARD these aircraft that he met his end on April 21st, 1918. The Fokker Dr. I Triplane's better qualities were its handling agility and good climbing rate, and this made it very popular with the leading air aces of the day. The craft had very little impact on the air war and if it wasn't for men like Baron Von Richthofen, it wouldn’t have even got a mention in the history books.
Back to the present day, and there isn’t one Fokker Triplane that exists in a flying condition. Due to the ravages of time and the destruction caused by the second World War, there isn’t even one which could be restored to its former flying glory.
Fans of World War 1 and anyone who has a love for planes will love the ’Richthofen’ book and it's nice to see a company taking the time and trouble to produce a 'free' gift of astounding quality that perfectly complements the game.
I’ve been waiting for Dawn Patrol for ages, ever since I saw it on the PC, and I'm happy to say that this time Rowan Software have failed to disappoint me and delivered the goods in pristine condition.
The first thing that impressed once I'd actually got into the game was just how fast it was. Okay. I was using an A1200, but imagine by surprise when it moved almost as fast on an A500. Everything seems to have been carefully thought about and it certainly looks like Rowan Software have learnt from their previous two Amiga flight simulations.
Novel ideas like the interactive book of the air war really go some way to making Dawn Patrol a bit of a classic in the simulation stakes. There are over 150 historically accurate missions to fly in and you're going to have to be an astounding pilot to finish them all within a couple of weeks. In the durability stakes, Dawn Patrol isn’t going to last longer than a piece of Willy Wonka's everlasting bubble gum. But hey it's pretty damn close.
I've never been amazed by games from this genre, but I've been very impressed by Dawn Patrol and more importantly I've had a lot of fun making my way through the game. It's not going to be Ksbl Wei: tUII Cure: Hilit sti Hri list IntHi: Tn Eaitrtl SntM: Jqttk Msi Kijliirt um* un in. Mim :III2I everyone's cup of tea and I'm sure I've * missed things like 'the altimeter not being the right' size and ‘the colour of the front of the Sopwith Camel is a couple of shades out', but it plays well and that's the main thing.
Anyone that has a slight interest in planes should make this an essential purchase and as for fans of the aircraft that flew in the first world war, you're going to fall in love with Dawn Patrol.
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mon acing games have a long history in computer entertainment.
It seems the thrills of the track provide all the nec 1 essary
elements of a good action game: Adrenaline, destruction, compe-
tition and the need for a cool head under pressure.
Originally the basic graphics on computers only allowed for the overhead style of racing, but before long these were abandoned as everybody tried to simulate the sight of blurring scenery from the cockpit view of the car.
Some attempts were good, some were bad, but one thing was certain: 2D was out, 3D was in.
Now. However, the old fashioned overhead view is making a come back. Over the past year, down-under developers Acid and Vision brought us the highly acclaimed Skidmarks II and Roadkill, both of which made up for the lack of on-the-track realism with quirky features and challenging gameplay.
For some reason there's always something dirtier about this type of game: Forget SilVERSIONe, these games are about the rough and tumble of racing round dust tracks or annihilating rivals with futuristic weaponry.
And true to form. Team 17's ATR is suitably unwholesome.
Players can duel with friends by playing the battle variation of the game, a head-to-head race with a difference. Including a two-player mode was a natural choice for Team 17, but their idea is unusual because they obviously decided to avoid using a split screen.
This means that both players must stay on screen at the same time, so what happens if one person lags too far behind? Well, if the chasing player is about to disappear off-screen the computer automatically makes them catch up. By forcing the opponent into this position, however, the leading player scores a point.
I* m ms In fact this is the whole point of the battle mode.
Each player struggles to keep ahead so they can score points off the enemy, picking up power-ups on the way to help them along. At the end of a race, the computer counts up the points for a winner.
To give this version of the game an added edge, extra power-ups that are unavailable in arcade mode have been included. Roadkill fans will be pleased to hear that these include missiles and mines that can be used to take the wind out of your mate's sails.
Team 17 games are notoriously tricky - often too tricky for me. Everyone raved about Super Stardust, for example, but I felt sad and left out because I couldn't do it. I know, though, that this is because I'm past it, and I can only hope that one day they'll include a zimmer- frame mode for people like me.
Mercifully, ATR is very challenging but nowhere near as tough as I thought when I started it. Anticipating the bends is undoubt’ edly trickier than in the rival games, and as tracks peter out players will find themselves ploughing off into the cones in a moment of misjudgement. This, however, is all part of the fun and eventually players learn from their mistakes.
Winning from the outset is virtually impossible. In the arcade mode players are matched against four computer opponents, two of which instantly zoom off over the horizon from the moment the starting lights turn green.
This gives ATR more of a long-term challenge than its rivals, because the route to success involves more than a large helping of arcade skills. Yes, folks, there's some rudimentary tactics involved.
Players start the game with S4000 to spend on their kit. Their main expense will be the car, with ATR offering a choice of jeep, buggy or formula racer. Each of these motors has its own strengths and weaknesses.
This leaves you with a small amount of money to make customised improvements.
Acceleration and traction upgrades are a good choice to start with, but bigger engines can give you higher top speeds while power brakes and steering give better handling Of course you can only afford a bit at a time, and ultimately it all comes down to your success on the track. Gain some modest success by coming third in a few races and you will soon start noticing the rewards in your newly souped-up vehicle.
These enhancements are important, but players must also keep their eyes peeled for power-ups during the races. These are tricky to get and opponents compete for them, but the key to success is to keep your priorities on completing the race.
True, ATR is no Daytona USA. The view is from the top, which means you can forget the sensation of burning tarmac because this game's attractions are of a different nature. But this does not deduct from the fact that this is by far the best-looking offering in the genre I've seen on the Amiga.
5Y5T6M SPOTLICHT ___ Though the player looks down on the track, this doesn't mean it's a 2D game. Each car is a 3D model viewed from a 45 degree angle - similar to Skidmarks but better drawn in my opinion.
The stars of the show, however, are the tracks themselves. Treacherous loops and lethal crossovers are all there to throw you off balance, but you expect these things (at least you should by now), it’s the fact that in some terrains the road disappears altogether which makes this a novel experience, both to play and look at.
ATR has three types of terrain to race on, ranging from obstacle ridden race tracks to white knuckle rides down narrow canyons or slide and smash battles in the Alpine snow.
The sports circuits are the closest you'll get to the traditional racing game, but there's still plenty to keep the eye alert. Ramps and cones can help or hinder, and the familiar gleaming oil spill makes a reappearance, sending you spinning into the barriers.
Less predictably, sand and water make a later appearance, as do the Team 17 offices - allegedly However, it's only after choosing the canyon or alpine tracks that the game takes on a more distinctive appearance. Racing through the canyons, for example, will have players disappearing through tunnels or splashing through streams. By contrast, the Alpine experience involves icy conditions, evergreen forests, and narrow log tracks.
ATR offers more colour, more detail and more variety in the graphics department than any of its rivals. It may not leave its players gob-smacked but no-one could deny that it looks a lot of fun.
Following on the heels of two top-notch overhead racing games from New Zealand, Team 17 havi released a home grown, turbo-charged rival. Gareth Lofthouse heads off track t m I Racing games only really need two sounds. The noise of the engine and the noise of the crash. Still, titles like Roadkill introduced speech and other effects to show how small extras could help boost the atmosphere.
Unfortunately. ATR does not shine in this area. There's a light-hearted, upbeat tune playing in the background as you race, and snaffling a power-up results in a satisfying twinkly noise. On the whole, however, it's adequate but unexceptional.
Given that there were a couple of acclaimed games in the same vein released recently, is there room for another overhead racer from Team 17? I was sceptical, but thankfully ATR was done so professionally that it won me round.
*-• - , AMIGA GOLD AWARD On the balance of things it beats its predecessors because of a greater long-term incentive. The rewards of winning the money, then spending it to soup up my motor filled me with a boyish flush of satisfaction - and that's the sort of thing to keep a player going.
The two-player mode is different, though I’m not sure it works as well as the designers hoped. Otherwise it's got the looks, the features and the speed to take the Chequered flag. Go forth and spend your money.
Uni 1113 .
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UNIT 3, GREEN FARM, ABBOTTS RIPTON, HUNTINGDON, CAMBS PEI7 2PF Cheque (4) G Postal Order (4) G Cheques Payable to Compo Software Amiga Computing f I was asked to name who I thought were Britain's I best Amiga software developers publishers, with- I I out a moment's hesitation I would scream "Team I 17" at you. If you need any proof, you only have to ® I I take a quick glance through their back catalogue of successes.
Project X. Superfrog, Arcade Pool, Super Stardust. Body Blows, Qwak, F17 Challenge, Assassin, Overdrive, the list is as strong as it is long, but which game did Team 17 kick off their run to games stardom with?
Alien inspiration?
Loosely (ahem!) Based around James Cameron's movie Aliens, Alien Breed took the gaming world by storm and was hailed by critics and punters alike as an instant Amiga classic. The game that's guaranteed a spot in anyone's disk box had a distinct Gauntlet feel to it and featured more aliens than you could shake a pulse rifle at.
Sigourney Weaver returned as Ripley and fought the aliens on their own turf. More action-packed than its predecessor, with better special effects and a dark, moody atmosphere, Aliens rapidly became a box office classic.
Team 17 can thank the creators of the Alien films because without them Alien Breed wouldn't even exist. As well as being damn fine Due to its enormous popularity, Team 17 decided to release an enhanced version of the arcade adventure. This ‘widescreen1 alien-fest featured loads more levels and was titled Alien Breed '92: The Special Edition as a reflection on the then current video release.
Alien Breed '92 smashed Gallup chart records and remained at the number one spot for an unbelievable 33 weeks, and still to this day that record hasn't been broken! Luckily for the Wakefield-based software house, gamers were still as enthusiastic about Alien Breed and begged for more. Not a company to ignore demand. Team 17 set to work on a full-blown sequel. Alien Breed 2 didn't make such a dramatic impact as the original game, but it was a tough shoot-'em-up that fans of the genre were more than happy with. Last year Alien Breed: Tower Assault was released and by taking contributions and
ideas from the public. Team 17 managed to create the ultimate and very last Alien Breed adventure.
After four games in four years it is finally game over for the Alien Breed arcade adventures. Or is it? The news that Team 17 had yet another Aliens-inspired game up their sleeves no doubt left several fans with huge grins on their faces. Where can Team 17 go with this new assault on the gaming charts? This time the Teamies are heading off into Back in 1979 a sci-fi chiller directed by Ridley Scott hit the big screen. Featuring Sigourney Weaver, a slavering and downright scary alien and some Oscar-winning special effects. Alien was the film0 that started the ball rolling.
The sequel arrived in 1986, but this time direction was by James Cameron who was responsible for movies such as the Abyss and Terminator.
The third dimension, so sit back and prepare yourselves!
Alien Breed 3D is on its way and after seeing it with my own eyes, I guarantee it will amaze and impress you.
It's already being tipped as the best Doom-style game for the Amiga and Team 17 are confident that their game can live up to its billing. Alien Breed 3D almost came about by accident - originally Team 17 were discussing whether to do the game for Pcs only, but then Doom was released and they decided not to bother with the idea.
Martyn Brown, one of the head gurus at Team 17, was reading through some stuff on the Internet and read a message from a maths student studying at York University.
The student had an Alien Breed-style Doom game for the Amiga and wondered if Team 17 were interested in it One meeting later and Team 17 had Alien Breed 3D signed, sealed and delivered.
The game will contain some of the best elements from the previous Alien Breeds, but this time you're the one being hunted. The 3D universe is completely texture mapped and features loads of really nifty special effects.
Computer games, they also sold well because of the enormous popularity of the films.
If all TV film licenses were like Alien Breed (even though it wasn't one) then I would be the happiest person on Earth.
System doff their collective hats to anyone involved in the three Alien films and to the person who conceived the original idea for the Alien Breed games.
B Ipnl III!
Graphically, it's a complete departure from the original, but Team 17 have promised to keep the suspense and atmosphere to a high standard.
Alien Breed 3D will feature over 20 levels of supersmooth, 360 degree 3D movement and this means no jerks and no sudden 45 degree turns. The graphics will be fully texture mapped and Gouraud shaded.
Enemies will include several new nasties as well as the more common aliens. The development crew are working hard to get the enemy intelligence just right. Instead of just wandering aimlessly around the 3D corridors, the enemy will, hopefully, be able to hear you and seek you out through sound as well as vision.
The previous Alien Breed games have been noted for their two-player feature and Alien Breed 3D will not be an exception to that rule. A split-screen mode was thought about but proved impossible, but there is now a two-player mode via a serial link. This is good news if you want to play a bit of alien blasting with a chum because you don't need two copies of the game to play link-up.
Team 17 are also planning to have a vicious and violent Doom-style, head-to-head, two-player mode in the finished version of the game. This is where players can run amok around the level, picking up various amounts of firepower and first-aid kits. Once you’re tooled up to the nines you can track down your chum and blast them to smithereens.
Take a casual glance at the screenshots and you may not be that impressed, but wait until you see the game in action. Words fail to describe just how good Alien Breed 3D is looking and if everything goes to plan you should be seeing it around April May time.
Team 17 believe that their forthcoming blast-away is their most ambitious Amiga project to date, but they're also confident that it could become one of their biggest ever hits.
DOUBLE DEUGHTS =- 123 commentary and many distinctive samples that have become almost trademarks for cricket are included. A chunky crowd effect compliments the atmosphere .with an authentic sound that would be equally at home at the Cup Final at Wembley as at a Test Match. The pacey introduction tune demands attention too.
It's Cricket will appeal to the sports stats fans as well as it promises a good section of player profiles and playing statistics. Click on your favourite player, check out his bowling skills, how many runs scored, innings and the like. All this is shown with a realistic digitised photo and you can also add your own images by simply loading up a paint package, replacing the photo with one of your own and then including all personal statistics.
The game includes a management angle because you need to select a team by weighing up the stats, ports games come in all shapes and sizes, Everything from ski*ing and football to the javelin is covered and there is nothing more sociable than sitting down with a friend or two in a competitive bout of a simulation of your favourite sport. Many an argument has broken out, even here in the office, over who was the Goal! Champ, who could outdo who at golf, and who was the ultimate tennis victor, And of course, cricket. Personally, cricket has never really turned me from a rational games player into
a person possessed, but I've seen it done. Yes, right here in the Amiga Computing office. I’ve seen my colleagues turn from fairly composed people into frenzied maniacs with the only intent being to pummel their opponents into the ground. It certainly changed my perception of the game. Gone are the images of cream teas in the pavilion, crisp, white slacks and a polite ripple of applause for scoring a six. This is the tough edge of competitiveness and it’s not for the faint-hearted.
There haven't been all that many cricket games but the ones there are, the ones responsible for all the disruption and disputes in the office, have changed the nature of a game from one that was played on the village green in front of the vicar to a tough sport that separates the men (and women) from the boys. *lt was iirii ms 124 Audiogenic who started the ball rolling, so to speak, with their Graham Gooch's World Class Cricket and the many add-on and updates that followed. But now, courtesy of Grandslam and Nightowl Software, there is a new contender ready to cause a stir in the
cricketing fraternity.
Called simply, It's Cricket (so as not to cause any confusion as to the content of the game!), it revolves around the International Test Matches. It is a fully comprehensive simulation of five-day cricket and if you've ever dreamt about playing for your country, the chance will soon be yours.
PICK A TEAM There are nine countries to choose from with 18 players per team. You can play against a friend or a computer-controlled opponent in a game that will require tactics as well as skill.
A great deal of attention to making the game as realistic as possible has been included. The graphics, for instance, feature digitised players and an elaborate grandstand with full crowd details. The sprites move authentically thanks to some smooth animation, and animated sequences, such as umpires giving decisions, add a nice touch.
The sound features digitised speech for authentic comparing your players and picking the best men for the job. It's not just going to be a case of thwack the ball and hope for the best - there's going to be skill involved in the management and the actual cricket itself.
Actions are executed by a mixture of either mouse or joystick, depending on your preference and whether you are batting or bowling. Play is easily carried out and when bowling, for example, you click on the appropriate icon, choose whether to bowl over or around the wicket then choose the type of ball. Pace or spin bowling is determined by the player's attribute in the Player's Profile.
Batting is easily performed too. Look out for the marker where the ball will land and move your batsman accordingly. The number of times you click on the joystick determines how you hit the ball. Press the joystick button twice and direct it left and you will achieve a Square Cut whereas one press and down will mean a low defensive hit. It's a different approach to Graham Gooch but one I'm sure will find favour with even the most fanatical Gooch's Cricket fans.
Two views are available to enable you to perform effective outfield catching. You can either view from side-on or from the rear and it is vital to position your outfielder accurately. Moving the fielder is a simple operation - just press the mouse button in the appropriate direction. When you are batting you can run between wickets by pressing the joystick button once. For additional runs move the joystick up for the top wicket and down for the bottom wicket. When you are on the bowling side, click on any of your fielders to try and catch the ball, then when one of them has it, aim at the
wickets and press the mouse button - all designed to provide exciting run-outs.
The team behind It's Cricket are Nightowl Software and employ the talents of Joseph Sultana - Producer, Albert Chan -Senior Programmer. Jason Chan - Programmer and Audio, and Phillip Wong - Project Manager. It will be available for the A500 A120Q A4000, priced £26.99. I suspect there will be a good deal more added to It's Cricket in the future as (» : rrrr rcr urr srv rrrrr The competition table compiles all the information tor the Test Match cricket!
Score cards will be a good source of information CjMT Australia 9 m uniats Ow Mn (MS St a J
i. uuu man II? 1 III 1 l 1 i i '"ffl y ru Bi mailt r (tuitni mi
jil;j : 1 f Compare the results' tables after a match
well-played ipni ms Always dreamed ot becoming a cricketing
hero for your country?
Now's your chance MUM The Krew are back in town and ready to hit the CD32. Core Design's shoot-'em-up, Skeleton appeared on the A1200 recently and received our System Gold Award. And now it's here ready to blast AWARD its way on to a CD32 near you.
Set in 2062, bad guy Moribund Kadaver has taken k i over a kryogenics plant and is busily turning the kryogenics into mutated Psykogenix. This nasty lot start to force the population from their homes and the place becomes over run. Only one gang can stop the mayhem - the Skeleton Krew. You can join these mercenaries, playing as either Spine, Joint or Rib, and with , weapons in hand, try and put an end to the chaos.
Viewed from a 3D top-down isometric view, it is an eight-way scrolling, out- and-out blast fest. It's all your usual shoot-'em-up fayre but it differs in employing a rather unique graphical style. A dark futuristic atmosphere is portrayed well through the comic book characters that would look equally at home in 2000 AD stories, and the | brilliantly drawn high-tech backdrops.
Sound is exceptional too, with a strong dance track pounding in the background. Gun blasts, yelps and explosions compliment the action and give a sense of satisfaction after each baddy is destroyed. The in-game music really is good quality which makes a nice change to a lot of the accompanying dross we get these days. It all looks very impressive with huge end-of-level guardians to destroy, a multitude of evil mutants to blast in to oblivion, and t effective weapons to do D4 D Publisher: Core Design Developer: lo house Disks ICO Price; €34.99 Genre: Shoot eo up Hart list instill: III
Coitnl system: Joypad Supports CD3?
Recommended: R A it with. Unfortunately though, it's not all that varied. It's a very challenging game but it can become rather repetitive.
If pure shoot-'em-ups are your bag then it is a good example of its genre, but the average gamesplayer will demand a bit more to challenge the grey matter.
Benefactor Benefactor appeared on floppy quite a while back. Now it's been ported over from the A1200 for all CD32 owners with a penchant for puzzley platformers.
Programmed by Digital Illusions, who are renowned for their Pinball Dreams Fantasies lllusions. The game was well received by the public and reviewers alike. It is a Strange mixture between Flashback (arcadey adventure style) and Lemmings (miniature graphics and puzzle action) and one which works well.
AmfQft GOLD
* ¦ AWARD xflp' ds and You play Ben Bright, the hero of the
title, who is on a mission to rescue the Merry Men. It's your
job to make your way across the platforms, avoid-'' ing
obstacles, leaping across gaps and climbing up ledges. And as
well as taxing your arcade skills, you get to exercise the old
brain too with the problem solving element. You find the
chaps, unlock them from their cells, find a safe route for them
and return them back to the teleporter. These elements work
exceptionally well and makes Benefactor highly addictive.
Although this version is a direct port-over from the A1200, it is still a recommended purchase for CD32 gamers.
Graphics are imaginative and varied, the main character is well animated and, with his small size, is perfectly suited to the gameplay. Sound effects add to the action too.
An original title that will keep you entertained for ages.
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available Leading the way in Amiga advice, the definitive guide
is back to keep enthusiasts fully informed System Medical 130
Frank Nord explains how to make the most of your hard drive
storage space Amiga 3D 133 Paul Austin continues his 30 guide
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Amos 135 After Easy AMOS we re back to Amos as Phil South shows
you how to create games with Sprites.
Arexx 137 This month Paul Overaa shows you how to embed control sequences in your Arexx programs Comms 139 X-Files fans will love this trip to the Internet's own house of horrors Video 141 Cary Whiteley shines up on screen resolutions and shows how they affect Amiga DTV Music 143 Our resident music expert, Paul Overaa, blasts us with a demo of his very own Publishing 145 New blood in the camp as Frank Nord takes over and goes back to DTP roots Classifieds 146 Buying, selling or just browsing, all the best Amiga bargains in our dedicated second-hand section.
TUTORIAL Ohis month I'm going to talk to you about drive space. Once upon a time, people considered themselves extremely lucky to have 20Mb of space available to them on a hard drive. Til never be able to fill this up" they cried. But they had reckoned without the advent of bloatware.'
Driuing with Bloatware' soaks up all available drive space leaving you with the bare minimum of room in which to save your own files.
After all. What is more important? Your machine looking good and offering you features you'd never dreamed you'd need, or doing what it ought to and having plenty Of space left for further expansion.
There is an unwritten rule in computing which says that if you are buying a hard drive, think of the largest size you will ever probably need and double it. To be Oh the safe side you might consider tripling it. It's a simple fact of economics. Two 105Mb hard drives cost more than one 210Mb ? ArniTCP Here's the first section of a smattering of acronyms and their definitions - part I AT AGA Advanced Graphics Architecture Commodore s current graphics standard, responsible for modes like DoublePAL and HAM8 ASCII American Standard Code for Information Interchange A standard that allows text to be
exchanged between computers.
BASIC Beginners All purpose Symbolic Instruction Code.
CIA: Complex Interface Adaptor There are two of these in every Amiga and between tnem they look after things like the Parallel and Serial ports, mouse ports and floppy drives.
CISC Complex Instruction Set Computing Compare RISC and VHW CU Command Line Interface. The Amiga's Shell window is a CLI and a PC running OOS without Windows only has a CU.
Acronym alert CMD: Change Mam Device An Amiga program that allows the user to redirect output to a printer, for example, and send the information elsewhere CPU Central Processing Unit The 68000.
68020. 68030 or 68040 chip that powers your Amiga DCFS Directory Caching Filing System.
Only available on machines running Kickstart 3 or higher, DCFS speeds up floppy disk access significantly. See also FFS and OFS.
DPI Dots Per Inch. One of the measurements by which printer and scanner performance is gauged, the higher the DPI the better the print or scan quality ECS Enhanced Chip Set This slightly upgraded chipset available in A500+. A600 and A3000 computers offered a maximum J of ?Mb Chip RAM and gave two new screen modes. Productivity and Super Hi Res.
EPS Encapsulated PostScript A format for stonng structured clip art and documents.
FAQ Nletspeak for Frequently Asked Questions A text file usually g.ven the name 'subject.FAQ' where subject is any topic you care to mention from Bonsai tree growing to Zymology (brewing to you and me} FFS FastFileSystem The file system introduced in Kickstart 1.3 for hard drives and in Kickstart 2.0 for floppy drives. It was a great improvement over OFS |qvJ See also DCFS and QFS.
FPU Floating Point Unit The maths coprocessor in some Amigas (68881 or 688821 FTP File Transfer Protocol How people upload and download to and from the Internet Hidden meanings Commodore's x-file. Hidden within the structure of AmigDOS there are deep, dark secrets obviously placed there for the benefit of aliens. These messages started in the very first versions of the operating system, but exist to this day. If you want to find them, you will have to undergo physical torture that might be unendurable. Don't say I didn't warn you.
Workbench 1.2 and 1.3 - for the secret messages to appear on these old and outdated machines you will need to:
• Hold down both sets of Alt and Shift keys
• Press each of the function keys in turn and you will see the
messages. As with all these secret messages, having a third arm
is practically essential.
• You can also try ejecting and reinserting a disk in DF0 for
further information (white holding down the keys}.
Workbench 2.* Further secrets are revealed in this version of Commodore's operating system;
• Make sure Workbench is active zai zji aj sal gal | C-tarw
Vtfreyr ErtMV* ftatnict vkr4tot*** hard drive, says he as he
straps on another gig.
Now. I'll be the first to admit. I love having a number puzzle feature in my word processor, I really like the fact that my icons could have a file size larger than most of the programs in my C: directory, and I adore the fact that the spelling checker I am using for this document has a massive four zillion word index.
However, I'll also be the first to admit that I miss not being able to put anything else onto my groaning hard drive that just tells me to Go away. I'm stuffed.' This is not really an Amiga problem. No. For the real culprits we have to look across the processor sea to those IBM compatible machines, where an installation of 15Mb is not uncommon for a game, let alone a word processor. Simply installing the integrated package Microsoft Office Professional will steal a massive 120Mb of hard drive space.
SPHCE 5RUH1G All we re talking about here is a copy of Wordworth Final Writer, Superbase Professional and ProCalc. Together with Scala. What's that on the Amiga, umm. I make it about 14Mb max. But there is still space to be saved. If you went and only bought a piddly little drive (anything lower than 105Mb is really not worth considering these days}, you are going to have to bite the bullet and get rid of some stuff.
Get rid of Magic Workbench. I know it looks great, but the more you use your machine the more space it takes up. A standard icon is usually less than Ik; a Magic Workbench version can be as much as 4k. If you are using a word processor with a big dictionary and thesaurus, dump 'em and go and buy yourself paper versions. I know it's not as convenient, but we re probably talking about roughly a megabyte of space here, and every meg counts.
Fonts are another good example of creeping Bloatibs. Everyone always starts Amiga Computing I u I d r i n i 1 Frank (lord delues into his medical bag this month and comes up uiith a prescription ' _ ..... caution to me ch mp Xit URL: |http: insti AMo$ aic B&ck I Howard ! Home | Open Quit (Jr Commodore ,AMIGA Mosaic Home Page with the standard Workbench fonts, but then you think you're big and start bunging fonts on your hard drive like there's no tomorrow Well, stop it it'll do you no good. The larger your FONTS: directory, the longer you'll have to wait each time it needs to be read. Put
fancy fonts on floppy and use them that way.
Rather than clogging your drive's tracks with SukiBapswingBold pr HarvmTcuportltaliC.
Maumc files Your own files are not sacrosanct in this pruning operation either. Old files should be LHA ed or, preferably, moved off your machine onto floppy disk. Even files you still use. But only rarely, should be subjected to this process. Anything you don't use more than once a week is fodder for floppies.
Workbench files like Clock and MeMacs can be dumped by most of the Amiga-using population. PrepCard. Have you got an A600 or 1200? No? Well, it's of no use to you, matey, get rid of it. Be ruthless, you’ll soon see your hard drive shedding those megabytes. A happy hard drive is one that is no more than 80 per cent full, This is not a job you can do once and forget about. Just like a garden, you need to keep cutting back the weeds and pruning your rose bushes. If you haven't tidied up your machine for a while, a good way of finding dross is to use Virus Checker to sift through all the
directories on your hard drive looking for viruses.
That's not what you'll be doing - you'll actually be looking at the Vims Checker display saying: 'I thought I got rid of that... I don't need that. I've got a new version etc You can do the same thing with Dopus or DiSkmaster. Pay close attention to your libranes drawer God knows the number of unnecessary libraries I have floating around in there, and these don’t just harm your hard drive space balance, they can harm your memory too. Get rid of ones you are sure you don't need and mark all new entries in thij directory so that you know which programs they belong to. If you've got rid of the
program then 01 Amosaic 1.1: Document View Title: | Amiga Mosaic Home get nd of the library that goes with it I'm sorry if all this sounds a little harsh, but hey. It s a war out there.
Well, that's about it for this month.
Next month I will be discussing how to control your Amiga with a PD program called AlphaControl which uses the electromagnetic pulses in your brain to move the mouse pointer on screen!!
IDlalal Reload Welcome to Amiga Mosaic1 Amiga Mosaic is based on NCSA's Mosaic, but is not distributed by the University of Illinois or NCSA. It is being developed by MlthefJ.Fw.cfcw, Michael Witbrock. And Mike Meyer To subscribe to the Amiga Mosaic mailing hit send mail to witbrock@cmu.edu. To send a message to the maihngbst, send to amosaic@max physics.sunysb.edu. The current version of Amiga Mosaic is 1.1, and is available for ftp htt.e. Please report all bugs to mMsaKr bags&urpfaysKs sunysb edn Do j»f f e&d bug reports to the individual developersl Thanks Amiga Mosaic Information I ets
irst V li ed Hie 65515 A nig6 MomIc In metion. Mosaic Im (ho tront-end for (ho World Wido Wob. Soo WWW ond HTML Amiga Computing mmmmm AM, A A600 & A1200 | Scanner A1200 RAM £99 £99 £259 £579 £675 £999 £99 £35 j External and Internal floppy drives from POWER Computing Internals A500 A1200 A4000 £159 £179 £229- £229 £249 £399 £449 720k £30.95 £35.95 n a
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Gasteiner Technologies 126 Fore Street, Upper Edmonton, London N18 2XA Tel: 0181-345-6000 Fax: 0181-345-6868 I U I ? R I H L Os promised in last months column, m be concentrating on various time-saving techniques, tricks of the rade and how to share models between vanous packages For most 3D enthusiasts, time saving is something of a preoccupation. However. It'S amazing how many people overlook the simple things, a classic example being hotkeys. All the major 3D systems offer extensive hotkey support, and once memorised these insignificant little key combinaoons can make a real difference
during the design of both objects and scenes.
At first glance the prospect of memorising hundreds of hotkeys may seem a littie daunting.
However, the situation isn't quite as had as you may think.
Firstly, most packages share the same functions on the same key combinations. For example, cut and paste are invariably Amiga c.
And ArTvga v, Secondly there's a fool proof way of mastering ail your favourites. The tnck a simple enough. Every time you need a particular feature go to the pulkJown. R*ghlight the feature you need and take a look at the hotkey equivalent.
Now cancel the selection and use the hotkey command you've just seen Do this once or twice and III guarantee you! Soon be able to recall every hotkey and forget puikfowns and button selections for good.
Its often weB worth taking at dose look at the manual or any online help as many hotkeys aren't necessarily listed within the interface. And i_ Getting into print A common 3D problem is how to free your creations from the confines of the machine. An obvious answer is video tape, but what if your creations aren't animated? The answer is. Of course, hard copy. Unfortunately, with very few exceptions, simply printing your creations won't do them justice.
The only real answer is to produce A transparency And then use this to generate glossy photographic prints. In order to do this you'll need to contact a print bureau who can handle 24-bit files. The only limitation with this is that many may require non-standard Amiga formats such as TIF, Targa or Jpeg.
Secondly, they will usually want the file on a PC disk and in the correct aspect ratio.
By default most Amiga programs generate video friendly oblong pixels, however for printing purposes square pixels are essential. Therefore, ensure your software is set to render in an aspect of 1:1.
It s often worth enquiring about the best resolution for rendering the transparencies you require. The usual choice for a 35ml is 2 x 3. Finally, always render to at least 1024 in the longest axis - otherwise the final prints may lack the necessary detail.
R in Paul Austin renders a fern more opinions on 3D design essentials of course, some programs even allow you to define your own hockeys and on-screen buttons
- Imagine being a prime example Another common ome saving mistake
is to overlook one of the cornerstones of 3D modelling, namely
symmetry, During the ubiquitous modelling tutorials at the
heart of fnost 3D manuals, you're often left with the
impression that symmetry or mirroring is handy for duplicating
table legs, and that's about al.
In reality, the ability to mirror something can save literally hours of hard graft, a classic example being a human head Almost everybody attempts a head at one time or another - usually with kttle success However, if you start by modelling just half a head and mirror the end results your chances of Although parhapa not qu to at roliabio tor baatc convmraion, Pi xml Pro V2 dooa otior mn Improaaivo collodion ol 3D whlatlaa and balla
- CPS convoraion being one ot tho moat Important success will
improve dramatically - especially if you're using tools which
can produce erratic x unpredictable results from one
application to the next magnets being a good example.
With the growing band of 3D systems on the market sharing models is becoming ever more important. If. Like me. You spent your formative years using Sculpt Imagine and Real3D, the prospect of throwing all that hard work away and starting afresh on an object library in lightwave isn't very appealing.
CHOICES The solution comes in the form of Interchange Plus and the new Pixel Pro v2. In an ideal world you d have a copy of both, but m reality the choice boils down to whether you require the unrivaled conversion skill and format variety of IP or the added extras and Superior interface and control of Ppv2 In my experience, straightforward conversion from one format to the next is best achieved using IP - however. PfV2 does offer the unique option of full PostScript font support as well as 3D conversion for EPS Wes.
Alias Encapsulated PostScript If you take a qudc glance around Amiga Computing youl come across hundreds of EPS files in the form of logotypes such as ESP.
ACAS, System Essentials. Public Sector and so Porhmpa not tho boat looking intmrlmcm In tho buainoa*. But navarthalsaa an oaaontial invaatmont tor anyono who
• Imply nooda to eonvort multi- plo obfocta with minimum oHort
on. It doesn't take a genius to imagne how important it could
be to any 3D designer to have near instant access to three
dimensional replications of a c*enc s corporate O or marketing
material.
However, regardless of the conversion program you choose, you could wefl come across a common problem whch often occurs when converting an object from a double to a single-sided rendering platform After conversion it may often appear that every other polygon m a model ts missmg.
This is because one of the two polygon pairs is removed, whrth i then viewed from the wrong side gives the impresson of a hole.
This particular problem is most common within Lightwave - fortunately the solution is simple. First align aB polygons. This will either be an instant cure, or alternatively the model will disappear entirely. If so. Don't panic. Simply flip all polygons and with any luck you're latest import will be perfect.
Lastly, always keep an open mind when looking for or exchanging models. Most of the major 3D systems offer limited support for other formats at least with DXF files being supported by Lightwave. Imagine and Real3D plus a host of PC programs. As a result you can sometimes share resources without investing in conversion software.
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I I get sent a lot of disks from people I with examples of finished games using sprites and bobs, sounds. MOD files etc., and lovely though they are, they are not really what I d call printable I can’t print the sprites and bobs, but I can put them on the cover disks if I have time before the magazine goes to press, but this often isn’t the case. I Rabat attach prefer routines using a bit of Amos code which does something clever so you can use it in your own games to improve what you are doing This roubne from Tom Kane in Scotland is an example of what I’m talking about. In his letter Tom says
that this is a work in progress, but I like this routine because it is short, clever and could make the basis of a really good game.
The gist of it is this: you move the player sprite around and the other sprites on the screen track your movement and follow you around until they catch you. This is just a demo of the attack movements, so the sprites are simple blocks and nothing happens when they catch you, except the boom noise goes off. All the same it is a good routine and easy to adapt into something very playable.
The first bits of the program are to grab the Bobs needed.
Robots on the Starboard Bow... Cls (,0,0 To 22,22 set dob 1,0,0 To 8,8 Cls 6,0,0 To 22,22 Set Bob 2,0,0 To 8,8 Cls 5,0,0 To 22,22 6ct Bob 3,0,0 To 5,5 Tom has used CLS to create coloured areas on the screen, but obviously BAR would make them just as easily. Next we set up an array to store X and Y positions: S=12 : Dio X S),Y(S),IX(TT) So now we set up the screen in the usual way: Piper 0 : Pen 4 : Hide : flash Off : (Is 0 and then we can set up the X and Y variables for the centre of the screen, which will be the starting point of our character X=160 : T=100 Then we double buffer the screen,
as this allows for nice smooth sprite scrolling: Double Buffer Now the meaty bits. First we use a For Next loop to randomly place the robots on the screen: For TT=1 To S I(TY)s|nd 1)*lnd(320) T(TY)s|nd(1)*lnd(2D0) Heit Having done that we turn off Bob Update so that we can do it manually rn the following Repeat Unt»i loop- Bob Update Ofl and then we set our LIFE variable to the amount of lives we want to have.
LlfE=S Incidentally, it would have been better to put the variables at the beginning of the program, but we H let it be for the time being Now we have the mam loop. Inside it are a number of other nested loops, and this is a good program. Why? Of course you are right - it uses no PROCs. The first section of the loop does a Dob update, and waits for the next vertical blank to move the bobs: ftepcat Bob Updite Halt Vbl The character bob is moved now, and any joystick moves are detected: Bob S*1,X,Y,1 Add i,tl Add Y,TY l:Ha*(5,Hin(310,D) Y Hix(5,Nin(185,T)) ZrilifKIHrljhttD If 2 Then Add
IX,Sgn 2) Z2=Jup 1 -Jdown 1 If 22 Then Add YT,Sgn(22) XI=Hai -2 Rfn 2,IX)) VMIii -2,lHn 2,VV)) Add T,1,0 To 1 Then we do another for next to shift the robots: For TT=1 to S Bob TY,K(TY),Y(TT),2 Add KTTMsad-KTI)) Add T(TY),Sgn(T-T(TD) Z2=Bob Col(T!,St1 To Sti) and if you are caught by a robot your life is decremented by 1: 11 22 Dee LIFE Booi and the robots are redistributed for another pass: Mnd(l) II t*i I2*lnd(1) After all the Easy HOS tutorials, Phil South looks into a nice routine ujhirh ran form the basis of a Aobotron clone I(TY)=Rnd(320) T(TTJ*0tll2*2l)fl Else R2=lnd(1 Y(TY)=Rnd(200)
X(TT =0e|R2»320 and to tie up all the loops, you add all the End Ifs and Nexts, plus one final Until to close the main loop End If End If Next Until IIFE -111 The clever bit is when the program checks where you are and sends the robots towards you. And when you start using the program yourself you’ll see quite easily how this works.
The routine will need tweaking a little bit for speed, for example each level could have different speeds of robots. Then agam you've got enough to contend with producing an Amos version of that lovely layered explosion effect in Robotron.
Either way, the problems with the routine are easily fixed make sure that the robots can’t occupy the same space by using collision detection. Make them slower. Construct a routine which fires the bullets in the direction you are facing, in the style of Robotron.
Incidentally, if you are an Easy AMOS user, the Joystick commands will not work. You have to convert the joystick routines as follows: Write stuff If you have an Amos question, or a routine you’d like to share with the world, then please write to Phil South. AMOS Column.
Amiga Computing, Media House.
Adlington Park, Macclesfield SKIQ4NP.
Jleft becoaes Joy 1)=4 Jup becomes ioy(1)-1 Jrigkt becoses Joy(1 )=4 Jdoun becoies Joy(1)*2 using the syntax: If Joy(1)=4 Then WHATEVER It s the same but it takes a bit more work to operate it, All the details are in ywr manual.
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Kusdkr’DdusrO) Tridt orTttal RpdttAGA RtfctokM AGAbfcttekr MdeoTtaixrAGA 38 disks containing hundreds of Spcccy games. Full listing on catalogue disk.
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We can now supply you with commercial title*, over 400 m all. From L12.99 for 688 Atuck Sub up co £259.99 for Broadcast titter li(pal). Other title* include Aladdin (A 1200). Arcade Pool. Battletoads, Pinball Dreamj Fantasies. Niehtbreed. Myth. Sim City. Space Quest IV. Sen Ant Soccer Kid. Star Trek A1200.
Syndicate. Zeewolf. Zool. UFO Enemy Unknown A1200, Mxmom jomcxs FROM £5.99 FOR QUCKSHOT JNR. PYTHON 5 £9.99, ZP STICK £1199, MAVERICK I £11.99 PLUS OTHERS DUST COVBtS A1200 £400, A600 £4.00. MOUSE MATS 6mm £3.00.8mm £4 00. MICE FROM £ 11.99. WE CAN ALSO SUPPLY YOUR DISK LABELS. PAPER. DISK BOXES AND MOST OTHER MISCELLANEOUS ITEMS POSTAGE SOFTWARE UK £200. EEC £3.00 per «m FNON SC £4i0 per item. ACCESSORIES order* uxfcr £40.00 (£250) over £4000 (re* DO NOT FORGET YOUR CATALOGUE ®[©K (PUGHS W ALL EWSK8 TTM2 SAWS MUCK f 8p auh lor PD*. Other software SC priced, if you can roc see it listed phone,
if we have not got w* can get It Postage UK 80p Europe +45p (mki £ I). World t45p (mln £2).
Oicqucs & to* payable W SPEHDY PD. Order* sent 01* 1st cbss. Please state machne & majpunc THIS MONTHS OFFERS Assassins 90p each 10 for £8.00 Fonts 90p eaeh l 3 for £ 11.00 5 Games + 5 Utilities £8,SO. 10 Game* ? 10 UtiliW* £16.00. 5 10 Games in this mix Is not Assassins. S Games * 5 Utilities 4- 10 Assassin for £I6.S0. Mix 25 Asks from this advert for £21.00. Al plus P&P. This offer Is for this advert only. All other offen are cancelled.
Adik A030 FERRARI PICS MM NGMTtf® Pta ¦ 2S6 cdoir (J dda I 00(2 AGA TETRIS WO tit utan GM2 AGA CHESS 4Mb Run Uxi ulTiHaTE BACKlP DISK Ul IS WORKBENCH HACM UI2J MORE WORKBENCH HACXS U2SSW,«36iNSTALTOIVH Amiga Computing APRIL 1995 1- [haracter assassination 0 1 t* t. v------------- » test.rexx » first set up »cm* control soouonco definition rm.se-* TRUC-1 esi-*9b*x CSC-Mb'* ILLHK.MIMDOM-LSUI*63'x • (t*SP tontol* uindnu m 1HVERSL_0H CS111'37'Ml I *td’M ¦ invaraa-uld*s cofwand ¦ Paul Oueraa outlines the neat, tidy way to embed control sequences into your Arbhh programs I ft’s to add thing•
like italic and Inverse video offsets to a conaola display without cluttering the coda with control datal LF First set up some control sequence definitions: cill Cpend,*tAH:0 0 660 ?00 Control sequence FALSIa0 esaiple') T*UE=1 g_nit_fl*9sFAiSE CSI«'9b'i do until f.eiltjlag ESC=11b* x call OlsplayTextO LE=*0A*x userJnput=Upper(Readch 1,1)} if user_tnput=*4* then ClEAI.mitOtfaESC|| *63' x B_«iit_flag=TRUE dear console window imi$ E.Mt«l||,J7'«||'6d'i end inverse-video command tall Closed) ITALIC_0H*CS111*33ax11'6d* x txlt italic command PLAIH TEXT*CSI11'30* x||'6d'x plain text command
DispiayText: EMRPlE,TEXT1»IMllC„0ll 'Just soit eiaaple test' PUH.TIXT If EMRPLE TEXT2=INVERSE OR 'Hit 0 key to quit call Vritcefc(1,CLEM UIMOU) call Urlteclid,EMMIEJEXT1) call lfr1ttth(1,EMMlE_T£XT2) return script1 PUUIJHT Lf ¦ A short example that show* soma ® control sequences In action ost standalone Arexx programs have to do various I O (input-output) operations and you'll find an occasional need to transmit a series of control characters in order to produce a certain effect You might, for example, want to show the title of a menu page in inverse video text, or highlight a selected menu
item from options being displayed at a console window.
The Characters and numbers used to perform these sort of display switching tricks are collectively known as control sequences and the one thing they all have in common is that the characters themselves usually imply little or nothing about the operation being performed.
You can. For example, clear a console window s display by writing the values I b hex and 63 hex to it like this: cad Uritilnd, Mb'i| |'63'Jt) The bad news then is that while these sort of weirdo functions can produce the right effect, their purpose is never obvious. In fact when you look back at the code a few years later the chances are high that you won t even remember what those magic numbers buried in your code actually mean The solution, of course, is to isolate the control code values in a way that makes them more understandable - this just means giving control sequences understandable
names. Now. Unlike the C language. Arexx doesn't support the use of predefined constants, so any definitions have to be set up using Arexx variables.
Luckily, it's quite easy to create things that look' like C constant definitions and the convention I adopt involves using uppercase variable names. Console device sequences, for example, usually start with a special Control Sequence Introducer (CSI| or an Escape character, so I would define these in this fashion.
Csl =
* 9b* x ESC «
• 1b* x Similarly a linefeed definition (which ASCII defines as
decimal 10, i.e. 0A hex), would be produced using;
• OA** From these types of building blocks more complex strings
can be created. A reset definition It should be fairly clear
that the purpose of this sort of line in a program will remain
obvious even years after the code was written, because we've
turned the control sequence characters and this means that the
Writeln) 1,1 b xH'63 x) function can mentioned earlier could
then be written using the easier-to ead statement.
For clearing a console window could be created using: CLEAR_U1RD0W=ESC11*6311 » clear console vindon *1 (ill Mriteloll, IEMJIIWQV) With definitions like these in place it becomes extremely easy to create vanables that, while containing all the necessary control sequence data, are soli easy to read and understand. In the example program I've created strings that get displayed using italics and inverse wdeo like this.
EIIMLE TEITMIMIICJJI 'Just Sole eiaaple tiki' PUIIJEXT EIMPlEJHTfrMVEISEJII ‘Hit I ley to quit script* Pull.UXT These types of approaches are used by many programmers in many languages and aren't tricks as such, just good coding style. The best place for all such definitions is near the start of a program This makes it easy to locate them should they ever need to be changed.
The really important benefit about using these types of symbolic definitions, however, is that you eliminate all the cluttering caused by awkward control sequences and this means your code becomes much easier to write, understand and maintain.
IIVERSE JR=CSI 11 '37'i 11 *6da i ' livtPIC video coannd * 2 T6LIC_0H=CSI11*33*111*6d'x * italic coi- ¦and *1 PlMI_TEIT«tSI||'J0'*||'4d,i ' plain text coaaind • into a definition that is essentialfy self- documenting. Similar control definitions can be used for other console functions Here, for example, are three commands which respectively set inverse video, italic display and plain text console displays: Amiga Computing (01903)850378 Mctekfcwd AUOO ONLY 1345 LOCK PICK 2(1) Helps nstall many games on HD 1772 LOTTERY WiNNER (1) WIK il help you win a Million?
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IN THE OCEAN This auio CO shows what can be achieved with a
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In skx* NOW £10.99 MIDICRAFT MAGAZINE Following on from where the highly successful AWFM left off. This new disk based mag from the Craft Brothers e a must for a* Amiga musicians C2.50 per issue (optional samples disk £2.50) H W PROGRAMMERS MANUAL Vol 5 & 6 now available £5.00 each Volumes 1 to 3 £12.50 Vol 4-£5.00 CLR IICENCEWARE WE STOCK THE COMPLETE RANGE OF CLR TITLES CLU03 TYPING TUTOR (£3.95) Learn lo type-LeseonWSpeed tests CLU06 SUPERSOUND V4.7 (£3.95) Brilliant sampling package CLU32 POWER TEXT 2 (C3.95) Word Processor 4 Spell Checker CLU43 LOTTERY FORCASTEfl (£396 CLU44 NATIONAL
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game (Need 1 Meg chip) F1 38 AMBASSADOR PRO * (£3.99) Fruit machine aim (Need Imog chip) F1 40 HENRY HOUSE (£4.99) Colourful platform game for kid* FI 42 MAGPIES KIDS CLIP ART (£4.89| 400 high quality acanned IFF pica FI 43 MAGPIES CLIP ART (£7.99) 900 high quality acanmxMFF pica fi 44 Blackboard V3 cs.99) Image processor. Needs 2 drives F1 48 ERIK (£3.99) Commercial quality platform garni FI SOBEGNfERSGuiOCTO AMOS(E4l» FI 51 WORKBENCH'AMK5ADOS (£499 Text book about Kick V2 or above FI 56 GIDDY 2 (£3.99) Sequel to the PD Game Giddy FI 60 ULTIMATE QUIZ (£3.99) Well presented Trivia Quiz FI 61
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Drums - C10.00 (call for further dotails) NOTHING BUT AMOS l$ $ ue 7 ol the best selling AMOS disk magazine £2.50 (£4.50 with support disk) Issues 1 to 6 also available CLE14 ECOLOGY (£5.95) CLE31 SPITFIRE (£4.95) ETHEREAL ¦ £3.50 Amiga floppy disk version of Dave Sullivans track lor the ‘Amiga Experiment" CD Although tho CD may not now be published you can hear Davos work on this huge OclMED module CLE33 CLE35 SOUR SYSTEM 2 (£5.: CLE49 DINOSAURS 3 (£5.95 BF109(E496) 2 (£5.95) ¦¦ (£5-95) CLE54 THE TITANIC (t4.9‘ MORTON STRIKES BACK AGA-£7.00 Brilkant A1200 only version ot this classic style
platform game with 80+ colourful levels NON AGA VERSION - £5.00 CLE56 CHEMISTRY CLE58 STARS 4 CLE63 TUTANKHAMUN IISTRY (E4.95) GALAXIES (0.96) KHAMUN (£496) | MEGA MOUSE Microswitched 400dpi ultra high res £12.95 BUDGET MOUSE £9.99 TECHNOSOUND SAMPLERS TURBO - £22.50 TURBO 2 - £27.50 MIDI INTERFACE PARNET
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Please make cheques postal orders payable to SEASOFT COMPUTING and send to: SEASOFT COMPUTING (AC). Unit 3. Martelk) Enterprise Centre. Courtwick Lane, Littlehampton. West Sussex BN17 7PA or telephone a Space Invaders garr 1611 MOVIEGUIDE AGA (2) Learn all about the moves' 1369 NINE FINGERS (2) A must for at Demo Ians 1798 ROKETZ V2(1) Excellent gravrtyilhrusl game 1805 Shard ART (2) Excelloni Fenan pictures 1910 AGA SPECTRUM EMULATOR (2) Latest emulator with 23 games 1714 SOME JUSTICE 94(1) Excellent sound track 1865 SOUL KITCHEN DEMO (2) Bnllam Demo from Silents 1752 SWITCHBACK OEMO (2)
Excelloni AGA domo form Rebels 1793 TOOTHBRUSH DEMO (2) Watch that toothbrush ' AGA demo 1773 VIDEO TRACKER AGA (1) sssar11EH0(" ssasfsaa.™., iss«fss,"Si& (3 Buy any 2 CD-ROMS and sat e 10% Buy 3 for a massive 15% discount CD ROMS CD-ROM prices include p&p (UK only) OctaMED MODS Hirvdreds ot modules from the Med Users Group members collodion 10 disks per pack. 6 packs currently available £8.00 per pack (01903) 850378 i-Fri (to 5pm Sa he odd thing about the Internet is that anybody can jom. It s not an exclusive club, m fact you don’t even have to be sane. The thing is that with such a
diverse range of people ad Over the Net it's hard to swing a virtual cat without knocking over someone with a bearre point of view.
Obviously if you like bizarre points of view, like me. This is a positive boon, There are odd sites on the Net which cater for every taste, or even people with no taste, and the stuff you can download is positively mmd blowing For a start you wonder if this stuff is legal, which in some cases IS a little dubious But having established that most of it actually is legal, you marvel at the diversity and the extraordinary oddness of Net inhabitants.
True but strange To start this journey into the bizarre, try downloading some images from the SCHWA books and T-shirts. SCHWA is the brainchild of artist Bill Barker, and his merchandise emblazoned with the SCHWA logos and alien heads are deeply cod at the moment.
SCHWA is a world of alien invasion, where tiny stick people are at the mercy of the alien invaders.
It's a great book, and you can get it and all the other SCHWA gear through Fortean Times in the UK. To get some images from the book use anonymous FTP to ftp.unr.edu. and look in the directory pub images SCHWA BHHIfl UIRUE Another group who specialise in odd merchandise are the Fnngeware crew, hailing from Austin. Texas. |No relation to Austin. Paul - ed) They have a great catalogue of crazy stuff, including bram machines, txain wave analyser software |onfy $ 1500. A s«p|. Home control interfaces, and T-shirts and other strange goodies Sadly they don t take credit card orders - or at least
they didn t the last ome I bought something from them - so ordering things over the Net is problematic Reach them anyway at: fringeware9io.com or using a web browser to: http: io.com commercial fringeware homehtml. Someone you CAN buy stuff from is Rocket Science Games, who sell the* tremendous baseball caps, T-shirts and mugs |a Pyrex graduated beaker with a handle), plus heatHnounted water sguiiters They sell tfw games too. But they are all for BBSWatch if you have a BBS you'd like to publicise then e-mail me and tell me about it. Here's this month s sysop: “I'm writing to tell you about my
BBS, which I am sure readers of Amiga Computing would benefit from using. It's called GateWAY BBS and is located in Grays, Essex. Within the next month the total number of mail echoes will reach around 1000. And we have files for the Amiga. PC. Apple Mac and Alan.
There are several on-line games like Global War. And we also support pointing on any of the ten mail networks we are in. Including FidoNet and the Internet. The BBS is run on an Amiga and has many users, even though we have only been on-line for a short time. It's open 24-hours a day and can be reached on 01375 393816. You can download from the first call, and to help the users there are separate daytime voice and fax support lines. I can be reached at 2:257 999Monetorg' consoles or the PC |spit| so you won't be interested in those Fans of X-f lies, which I guess includes all of us, wrfl be
pleased to find the sections on Delphi (in the 20th Century Fox section) and the Internet at: mtp034.mis.semi.harns.com Here you can FTP pictures and text all about the show, including the show guide which details al the plots and who wrote what.
There are also some AVI files for playback on a PC. Although no Mpeg files - which would be more use to us. But there you go The pictures make great workbench backgrounds, and I have one myself, But then Tm a bit sad.
Weird stuff isn’t hard to find, you simply have to know where to look, or where to ask. The Usenet newsgroup aft. Tasteless is one of the best sources Of information on the world of the strange It contains material Which may be shocking to some viewers, but hell, that serves them right for looking in there, durwrt?
¦ Find out about tho plota and aolva tho crime - may bo ovon baton Scully and Muldor... Tasteless jokes, tasteless gifts, tasteless information So tasteless m fact I can't give you an example here or m end up in jad Oh apart from the one about the woman who took a tomato and... (smpQ Contact point Another cool way to find weird stuff is by using a search engine, like Webcrawler |http: webcrawfer.
C5.washmgton.edu WebOawler WebQuery.html) or If you'd like to talk comms then why not e-mail me on snouty9cix.compullnk.co.uk Yahoo |http: akebono.stanford.edu yahoo), Veronica. Archie, whatever, and typing in something weird, like UFO', weirdness', or paranormal.' Then you'll get a list of appropriate sites to surf to - God I hate that expression.
In fact the UFO conference on CIX is a good source of starting points, as is Usenet newsgroup alt alien.visitors. You could also try the following alt.bigfoot alt.etvis.Hghting altmmdcontrol aft.paranet.aMua alt paranet.forteana alt.paranetufo and of course the best title for a newsgroup I've ever seen: alt. Binaries. Sound wrmpit noises which, even if it's empty most of the ome. Is SO* a great piece of Net-based concept art.
And finally, for you feoshtsts out there, how about the http address for muscle women? Yes.
Body building babes. Find them at http: wwwama.caftech edu ~mrm body.htmi. All we need now is the Mpeg video of bodybuilding babes in ddums shooting automatic weapons and we'll be in business If you have any strange Sites you'd like me to explore then emad me and let me know. Tm a big fan of this kind of Net activity and am hungry for more, so any contributions will be gratefully received And by the way before you go. Have you noticed that weird e an anagram of wired?
Spooky, eh?
Too
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V. V i he trouble with screen resolutions on I tne Amiga nowadays
is that there are so many to choose from! Not that this is a
bad thing of course, because choice brings with it more
possibilities though inevitably it can also bring more
confusion.
Uihat's your resolution?
In the preAA chip set days life was simpler, but even then there was a choice to be made between Low resolution (e.g. 320 x 256 pixels) and Interlaced Lo-res (e.g. 320 x 512) in up to 4096 colours, and Mediurrwes (e.g. 640 x 256) and Hwes (e.g. 640 x 512) in up to 16 colours each Include the possibility of producing each of these resolutions in overscan so that they fully cover a TV screen and you've got even more choice The trouble is that because of the wide range of Amigas and the amount of memory and display cards they may be fitted with, it's very difficult to write about screen
resolutions in a way which every Amiga owner will be able to relate to. For instance, it's easy enough for me to work in 24-bit at 768 x 580 pixels full PAL overscan because of the extras I've added to my Amiga over the years, but this would be impossible for the owner of any original spec Amiga.
Forget all thD5B promi5B5 gnu made at Hem Vear.
Garq Idhiteleg wants to talk about Amiga screen resolutions and how then relate to DIU POSSIBILITIES The advent of the AA chips added two more possibilities - HAM8 and 256 colour modes, as well as the various multiscan and other modes.
Now, as far as video work goes, you can forget about everything but the Amiga's standard 15 6kHz RGB or other video output (if available), because this is ultimately what goes - via a genlock, modulator or other video coder in the case of RGB - to either TV or videotape.
A multisync display might look great but anything above 15.6kH2 won t be accessible to your video equipment, so it s important you work in one of the regular' Amiga PAL screen modes when preparing work destined for video recording.
¦ Another resolution comparison, gmnoratad In Ughtwavo, to domonatratt both roaolution and anti-aliasing, Antl-dockwlao In quartan from top lott: io-roa, Lo-roo with anti-aliasing, Hl-ros with anti-aliasing, Hiram Naturally there are exceptions to this rule. For instance, you could use a 3D program on a multisync display to get a stable modelling and animation display, but youll still have to output Interlacing There is sometimes confusion about whether or not it is obligatory to use interlaced Amiga screens for video, since video itself is interlaced, but my answer would be to use whatever
screen resolution you think fit. Interlaced or not.
Most modern Amiga genlocks are quite happy with any kind of Amiga RGB output - so long as it is at 15,6kHz PAL' - so if you want to use jagged lo-res graphics, then be my guest, the images at a frequency the video can understand See how quickly I've got bogged down in terminology - screen modes. PAL pixels, multisync, resolutions and frequencies? No wonder Amiga DTV can be confusing with all this ambiguous jargon to wade through!
Now we've got frequency out of the way. What about those screen sizes (or resolutions)? My general rule is that you should work in the highest resolution available to you. And with the least number of colours necessary to get the job done So a simple title might require four colours at a resolution of 768 x 580 Just because your Amiga can handle 4096. 262.000 or even 16 million different colours on screen doesn't mean that you must always use them.
The more colours you use the more memory is required, and if you're working at high resolution then it s easy to run out of memory quickly on less- endowed Amigas. If you're animating then using less colours may well provide more playback speed, so if s often best to try to work within a set palette size whenever possible. As usual, some forethought and planning will come in handy, especially where logos or graphics with particular colour schemes are required.
Why am I so keen to advocate higher resolutions and less colours? Well. I'm not really, it's just a personal preference of mine. There are times when a low resolution effect is just right, but in general I prefer graphics which don't have jagged edges, which are as smooth as I can make them, In fact I used to spend a lot of ome carefully working over static title images of mine and hand-placing intermediate colours to produce an anti-aliasing' effect to smooth out the jaggies even further.
In the accompanying illustrations I've provided a number of screen grabs from different screen resolutions under different conditions to show their effects on the jaggedness of the graphics. With Amiga video it's very much a case of what you see is what you get. And if you want good-looking graphics then you've got to make them look good yourself.
Apart from suffering less jaggies. One advantage of using high resolution interlaced screens for video titling is that smaller letters look much better than they would on lo-res screens - and you can also fit more readable text onto a single screen, should you need to Hi-res interlaced screens look better because they have twice the number of horizontal lines than a non-interlaced image, and hence more pixels are available to smooth out potential rough areas.
Forthcoming attractions Next month - overscan and anti-aliasing.
Gary Whiteley can be e-mailed as drgaz9cix.compulmk co.uk. He also has a book on Amiga DTV available - Amiga Desktop Video.'
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144 TANNER STREET, TOWER BRIDGE, LONDON SE1 2HG. TEL: 071 252 3553 COOMBE VALLEY SOFTWARE EDUCATION ADVENTURES Written by experienced teachers ADVENTURE GAMES AIL AT £16.99 MATHS DRAGONS. A9*a Msf Daugned to give practice m the four rules of number Sum type ond degree of difficulty can be selected. S«t in the caverns ol the Maths Dragons, you most rescue fa scattered pieces of your train set from ifte attractions of the boby dragons RIASONINO WITH TROLLS. Ages 3-12 You ploy the part of tfso Smallest Billy Gocrt Graff, who wonts lo gel to fa Other Std of jhs fT*V re the » ora ss is greener In
order to gel there you must crass a nvrrbr of bridges, ooch w*h a resident troll Safe postage will depend on your onswers lo a set of graded, reasoning questions TIDY THI HOUM. Agee 5-9 A first odvenlure game, set in trie familiar territory of an untidy house, where the player must gel their younger brother ond utter ready to go out and do a bit of tidying up at the some time The gam* helps dfvefop reoding and keyboard skills, plus logical thought ond planning.
AUDIO GALLERY Audio Gallery, bom Falrbrothers Inc., brings a foreign language to life.
ENGLISH, FRENCH, GERMAN, ITAUAN, PORTUGUESE, SPANISH - £35.95 CHINESE, JAPANESE, KOREAN, RUSSIAN - £39.95 UMRf fAVt 'Enclosed ii the demo disk I ordered several weeks ago I would now like to order th* whole German Disk Set...I am very impressed with trie quality of trie graphics of this program and am exerted about receiving the entrre program * ,,lh* word SPECTACULAR is an understatement The concept is fantastic, trie clarity of speech is wonderful and I was shuck by the amount of vocabufora I teamed I on lend to spread the word about your program to ovary educator I meet. Thonk you for this
wonderful program.* T1MI FUIS. Age* 5-13 Father Time hoi gone out for the day, leaving you to dog after, [int-grvo fum his food and waler and take him for a tve got loose but if you ore good at solving l set tie type of problem and level of difficulty series is indispensable as a nd fa appropriate Audio longuoge I highly recom- sit the Watch I walk and he'l be f hme problems, fay i
r. pslgivt I Time Flies hove trouble You CAVIMAZ1. Age. 8-13 A
first odvenlure for a awkward,___ him home pail fa skills plus
logical thought and planning DICTUM FRACTIONS. Ayes 7-10 'A
truly original idea it a rare thing. Foirbrofari Inc in fa US
has apparently achieved fa impossible by releasing a product
hat stands atone in fa morket, offering fa answer to a
question that's hitherto been onorcd . .fa mastering of a
foreign longuoge The software is designed to wav id* o
complete horary of everyday words in o whole range of
lonauogei All in all H'» a good package ond ideal for teaching
children, it could become fa per lect learning tool for all
ogeo.' - Amiga Camping it All words and phrasos Fully
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* 29-30 Topkf such as Weathar, Numbers, Pood ate.
* 7-8 Disk Set - Per the Student, Traveller, BuiineIBMan This
game is designed for those who hove just started fraction work
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form Question ore prevented in fa form of oicJurei from wfuch
fa player must work out o fraction ond then answer m either
word or number form FRACTION GOBLINS. Ages 8-13t A gome which
gives practice in fractions. Any or oil of the rules of number
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fraction. The simplest level wJ allow the most hesitant novice
to succeed while fa hardest will probobly require pencil and
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specify your computer and software in which you are interested_
Dog. He's easy to look 'If you’re just storting to loam o
foreign language, the Audio Galerv series is i* happy ft a pdy
the lecrn.fsg fool If you re planrung a top abroad, a good
phrasebook and fa y shouldn’t be too much Gallery till* w,*
give you everything you need to know to survive in fa longue
Ml. H|H i-IJ ’enkjre for a tightly older oge range You have
befnended O lost hungry ond sightly boby drooon All you have to
do now it to find hit lunchbox feed him ond fan gu.de post fa
ooVodes in a maze of covvm. The gome helps develop reading and
keyboard mend the whole series * - Into.
MVIIWIM SAYt Amiga Computing Demo of delights £31,
• » r Mj Ibis month our rG5ident music Bhpert Paul Queraa tahes
the lid off a rather interesting ran of ujorrns inuoluing Ididi
sequencing, tracher modules and Amiga sounds ¦ Somatimas th•
only way to got a particular piaca ot Amiga muiic software la
to wrfta It youraalt - and that’a just what I’va baan doing!
Delay values that will eventually be jammed into the Amiga's 8520 ClA-B rimers.
Hitting the Amiga's timer hardware directly is not incidentally, really necessary on newer, faster machines because the higher-level timer device facilities have been improved, but the CIA timer technique does seem to be the safest way of getting consistent timing with programs designed to run on old Amigas As well as deciding when Midi events should be played, it is also necessary to work out how to produce notes of the right pitch from the samples being used IFF sound files, as you may know, already contain header information that allow programs to play the sound as it was recorded, but to
play a whole range of notes a program needs to recalculate the period values so that the pitch of the sample in question relates to the Midi note that has to be played.
The calculations are not terribly difficult but because it involves some rime-intensive floating point number calculations. I prefer to have these values available In advance. The bottom line here is that my programs create files which store timer and audio hardware values alongside the Midi events themselves, the benefit being that no time- consuming calculations need to be done during playback.
Channel would get prematurely cut short the moment the next note on that channel was played These restrictions are no big deal - they simply mirror the limitations of the Amiga's current sound hardware.
Having got a song stored as a Midi file what happens to it? Ive written utilities which convert the Midi message events Into a form suitable for the Amiga sound chips. Initially the noteon and noteoff Midi events of each track are extracted and merged into a Midi event list that is time ordered. Once that list is available the event times are then modified to represent hardware time he Other day I got a telephone call from someone who obviously reads this column regularly. While we were chatting he happened to mention that he was a bit surprised, since I write Amiga Computing s music column,
that I never put any of my own tracker module arrangements on the Cover Disk.
Cheek. I thought - what he really meant was that he was wondering whether in reality I was tone dean After I had put the phone down, however, it dawned on me that he had a valid point, so this month I thought I d better at least knock up some sort of Amiga internal sounds demo tune for you to listen to. The demo does m fact relate to some experiments I've been carrying out recently, so I'll start by filling you in on these.
Those of you who follow my monthly wanderings through the music world may get the impression that Tm not a particularly great fan of Amiqa 8-blt sampled sounds. It's certainly true that for professional music use, 8-txt sampled sounds just aren't good enough.
Few musicians would argue with that and when you start trying to use conventional Amiga sounds alongside the normal synthesizers and expanders, it takes only minutes to realise that the Amiga’s existing sound facilities leave much to be desired. Nevertheless, I'll be the first to admit that 8-blt IFF 8SVX sounds are perfectly OK for games and other general Amiga music use.
My real aversion, as far as the 8-twt Amiga sound thing goes, is not the quality of the sounds as such but the effort required to do anything constructive with them. It s not that I m lazy but.
Like most writers - whose lives revolve around ever-reducing deadlines -1 am usually short of time and find creating songs using conventional Amiga tracker programs a total pain.
KEEPinC TRUCK The reason for this is that I'm primarily a Midi user but while it's easy enough to sit down and knock up an arrangement of a tune using a sequencer, turning that piece of music into an Amiga tracker module is quite another matter - so much so that I have now opted for using a totally different method The approach I am now using involves songs which actually start life in a conventional sequencer. I create the song with Dr rs KCS sequencer using just Midi channels I -4 and then store that arrangement as a standard Midi file. The reason for the choice of four channels is because
this relates nicely to the Amiga's use of four internal sound channels.
Another current restriction that is relevant is that the note events on any particular track mustn't overlap, Otherwise a note playing on one But does it work?
Now that I've given you an outline of the boring technical issues, the big questions are, is this approach any good, and more importantly what do the results sound like?
The thing to do at this point is to get your CoverDisk out. Find the folder with my example on it, and double-click on the PlayTestSong icon. It s part of the Bagatelle for Piano in A minor and credit goes firstly to Beethoven - who is probably already turning in his grave at my variations - and secondly to Ian Waugh at Words & Music since it was his arrangement of this particular piece that prompted me to produce my own.
Coders among you might also be interested to know that my demo program is using Oregon Research s GameSmith sound library routines for the actual sound generation!
Amiga Computing APRIL 1995 AMIGA 17 Bit Software ...... 90.91 64. 65 Absolute Image .. 142 Alternative Software...... 107 ...128 APE PD & Shareware ...128 Arnold Computer Supplies iiimiiiiiiitMf 128 Artworks ..... ...144 ..60 134 Compo Software ...120.121 Coombe Valley Software... 142 Dart Computer Services... 136 Direct Computer Supptes 140
DTBS . 128 Eastwood Amiga PD .. 128 EM Computergraphics...... 86. 87 Epic Marketing.. .52.82.83 Europress Software ..... ...112,113 117 Fast Computer Services... 142 Future Software 128 132 Gordon Harwood ...... ......21.69 GreyTronics .... Hagars Electronics .... 128 Hi Soft ..... ....OBC. 12 HIQ ...
HomesoftPD ....128 ICPUG .128 ...IFC,3 Kewsll 128
L. H. Publishing .144
Marcam .54
MG’S PD .....136
Microvitec ..- 42
Moore, Healy Marketing.. ....128
Optonica 57
Owl Associates .117 Power
Computing ..IBC. 11. 32.38. 39 Premter Mad Order 117
Premier Vision ..48.49 Radar
PD ...142 Seasoft
Computing 138
SiBca .103.111.127 Siron
Software ....31 Software
2000 ..„ ...74.75 Special
Reserve ...6.7 Speedy
P.D 136
StarMicronia ....88 Village
Ironies „ ..36 Veage
Computers .....- ..76 Weird Science
...97 WhiteknigW
Technology .26.27 Wizard Developments
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• tt ft 1 UJ elcome, welcome. Yes, 'tis me, here to give you my
sage advice on the topic of DTP. This column has been running
for about three years under the watchful eye of Ben Pointer,
but because I have taken it over I'm going to start from
scratch once more, going over some topics that might seem
obvious to old hands at the DTP game.
If you are one of those old hands, don't just think there will be nothing of use to you and turn over the page immediately. There's always something to learn, even if it pops up in material you assume yourself to be proficient in. What's more, the different slant given to the topics might cause you to rethink some of your strategies for page layout, thus leading to... well, we'll see.
One of the biggest secrets in DTP is where all those designers get their ideas. Like Penn & Teller, I'm all in favour of the free dissemination of information, so I'll tell you. The answer lies in keeping all those bits of bumpf you are sent through the post, find in magazines, or see as styles in books or on TV. Make a portfolio, not of your own work - that will come later - but of other people's work. This will provide you with a good basis for your future output.
You can pick up a brochure, a magazine and a business card and say, "Hmm, I like the way the text is flowed around the pictures in this brochure, I think the way the page numbers are presented in this mag is good and the font used on this business card is just great. Mix them all together and what have I got?"
If you're not careful, what you've got is a mess. But as you can see, having source material around is very useful as a starting point. And so, as you've probably already worked out, the answer to the above question is that designers steal their ideas. I'm not saying they are all plagiarists and bowdlerisers, but at various points in their careers they all have that magpie urge to collect other people's work and incorporate it into their own designs.
Some of the ideas you might like to emulate, for instance booleaned text where a graphical element runs through the text changing the colour where it hits it (Arrgh! Difficult to explain... just see the picture and you'll understand), are very difficult with the software available on the Amiga.
If the text is simple you can try to create booleaned text by using a variety of boxes on the page which are layered to chop out parts of the text, then replace those parts with different coloured bits and so on. Alternatively, you could use Art Expression to perform the same task, but you might have problems with Art Expression's output if you use ProPage.
Never mind. If you desperately want the I ibui unite, ibid chapter in DIP.
Franh fiord sallies forth on behalf of DIP nouice5 ¦ Just to prove how difficult it is to produce this sort of effect in an Amiga DTP package, I resorted to doing it in Dpaint.
Layout designs are also the simplest, the kind of thing you could bung out on a word processor.
Also, you should work within the limitations of your output device. If you've only got a nine-pin dot matrix printer, don't bother with complex colour graphics - they will get lost on the page and, at best, come out muddy and unclear.
If you have to use this sort of printer, stick to line art and simple boxes, and paste up your pictures afterwards. When using a laser printer, always bear in mffid that lasers don't usually print edge-to-edge on the page. Also, if you are going to use pictures or scanned images, what looks good on the screen doesn't always work on paper.
Well, that's ideas and designs briefly covered and I seem to have run out of room, so next month I'll be back with a few more of the hundred and one things I want to tell you about.
Uualitij images Amiga Computing [hanging hands The secret of success is to make sure that the image you print is of the highest quality you can achieve, because the printer is always going to downgrade that image. If you have ADPro and are using 8-bit greyscale or 24-bit colour images, don't reduce them to 16 colours, don t use dithering, and don't necessarily try to get them to fit your screen's aspect ratio.
Again, if you are using an image processing program for your pictures, use the gamma correction tool to brighten up your picture because printed output is always darker than screen output.
Effect, you'll work at it. If not, you can always come back to that effect when your software has been upgraded and has it built-in. My advice to you is not to try too hard to get an effect. It may seem odd to say that, but if you have a job to do and you spend four days just trying to do boolean text, you will neglect the rest of the job because of your mounting frustration. Trust me, I've been in the same situation.
Modulate your desires. Some of the nicest APRIL 1995 | i long as your ad Is ten ¦ ¦ B words or less, its absolutely V H W free! Should you want more space, you'll find unrivalled value for money - for instance. 25 words cost just £10. Fill in the form below and send it to us with your payments (if applicable) - and remember to include your telephone number!
? Printer «ar SJ 48 rvluding Sheet Feeder manuals etc £100 PC1204 memocy expansion populated 4Mb 32-b* Fast RAM ? Ckxk. £100 Bowl Games. £5 Tel: 0268 761429. Evenings ? Amga 4000 urgently required Rrajorwt* rates pad Td Uoyl 071-266 2556 ? Power Pack A500 110 T« 0223 4256 ; ? 2 X I Mb Simms 32-bit to- A4000. L25 each M 0469 576487.
? AI2M 4MD twartf ?QMh* FPU clock. £150. Ttf Andy 0455 552074 ? Genlock GVP (Hoc*, new. Box unopened. £220 Tel: Mbc 081-59 J 5843.
? VwfOtudMipdr.h to tape. 130 Tel: Andy, 061-7900962.
? AI2Q0 t CDJ2 contacts warned Contact Matin 31 Paimore Square. Austin Estate. Derby ? A4000 £C030 740Mb Hard Drive. 40MHr FPU. 6Mb RAM.
4fAST 2dvp 1942 monitor wMttKrtch. Irrugrw 3.0. £1300 Tel: 0279 504538 ? Ten Oon BBS 24hrs. 14400. No U D Ratios Tel 0450 373071 ? Al 200 130Mt HO boxed. £400 Tel: 0707 661467 ? Atngj 1200 vwth H D pmter etc WH spit Tci 0956 507391 ? Amiga conui wanted Contact Craig, 24 Roosevelt Road.
Dutiam City DHI IPR ? A600 2Mb Scala 500 Mute Pant H (185. Tel: 0923 770475 Name Address.
Postcode ? 4000730 6k*) RAM 170MB HA) software ExceHert condoon Te4 0797 SB9232 ? Contax warned, iervj dips to: Ed. I Bighton Road.
Medstwd. Alton ? Theme Park |AI700*|. £20. T«4 01 IS 976 3868 ? A4000 030 217Mb HD. 6Mb RAM CD-ROM. SCSI. £l2M Tel: 0422 349385 ? A600 HD Epic pwk tones. X-Copy. Joysticks. D&i boxed, £250 ono Tel 0952 403363 ? Gateway BBS - the futue of Comms. Tel: 01375 393816- 24 hours ? Video back-up. E30 Store 150 (Wo Tel: 0161 790 0962 ? Annt A6Q0 LOOQfsoftware, £130ono. Tel:Adnan0248 670227 Telephone.
? CdlV ? Keyboard, drive, contnbller. Mouse. Lemmngc plays Cds and games As new. 1170 Td: 0706 83046* ? MotrWlKomt)«2,£l5 FMJ.il5. Td JuunOII4 2«3 8542 ? Adventurers wanted. 100% reply Contact Alec Carvwd 16 Montgomery Av, Bmh Ayrshire ?The Alt* 80S Tel: 01472 280018-24 houn every da, ? Mcmtor adaptor far 15pm VGA monitors. £11 Tel Bristol 659389 ? 1000 3 5 DO FISH. 050 Of 200. £55 Tel: 0I23S 521234 ? Wanted Amiga contacts. Contact Damn HI* 7 Grur- lane. Newbury. Berks RGI4 SNU ? 64Mb H Dnve GvpH (, 4Mb memory loads Of jyog-V-.
Cxcctrrt coodocn. 025 Tet 0202 887616 Classifieds - Cheques should be made payable to" Amiga Computing" Please include my advertisement In the next available issue ol AMIGA Computing. I confirm that the advrrt is not selling illegal copes o' software or hardware that do not belong to me I permit you to pubksh my address telephone number only if I have included these details Wlthn my advertisement copy I am over 18 yean of age (applicants under 18 must get a parent or guartfcan to sign below).
Remember to include your phone number address in the advert as well as on the form!
Signed Send to: AMC Classifieds, Media House, Adlington Park, Macclesfield SK10 4NP fast times ahead Please send me: Order farm ? DirWork 2 £25 plus £3.50p+p (RRP £49) ? PC Task £59 plus £3.50p+p (RRP £79.99) Deliver to; Name (Mr Mrs Ms Miss) Address fTlahe editing and manipulating tiles a breeae with DirUJorH B TT TJ Card No.
Q Tick this box it you do not wish to receive promotional material from other companies To get your hands on these great offers, complete this order form and send your readies to: Meridian Software Distribution Ltd, East House, East Road Trading Estate, London SW19 1AR. Tel: 0181 543 3500. Fax: 0181 543 2255 I wish to pay £_ ] Cheque postal order payable to IDG Media | | Credit card mrrm Daytime phone _by: Expiry Date Postcode
• Runs on Amigas with Kickstart 1.2 upwards
• Operates easily within 512k RAM
• Unlimited number of buttons
• Unlimited number of menus in any font or colour
• Add Applcons to Workbench
• Arexx port and virus checker
• Fully configurable using the configuration editor
• Full system information features DirWork features Amiga
Computing Next Day £5.00 2-3 Days £2.50 Saturday £ 10.00
Deliveries are subject to stock availability Allow up to 7 days
for cheques to clear POWER COMPUTING LTD 44a b Stanley St.
Bedford MK4 7RW Tel 01234 273000 Fax 01234 352207 ran TELEPHONE
0 I 234 273 VISA TOWER CASES VIDEO DAC 18-BIT ?
A4000 Medium Res: 320 x 256 PAL 320 x 200 NTSC High Res: 320x 512 PAL 320x400 NTSC Overscan. 384 x 576 PAL 334 x 482 NTSC Max Res: 768 x 576 PAL 668 x 482 NTSC All resolutions display 2X2,144 colours The free bundled software saves your images in the following formats: IFF.
IFF24, RGB and Anim, plus a senes of dithering modes to enhance the ovmB quality of the images.
The A1200 Tower comes complete with 3 x
5. 25" drive bays. 5 x 3.5” drive bays, real time dock, 5 x Zorro
slot*, 4 x PC slots and a key board interface.
Video Dac 18-bit is a graphics card which allows the Amiga to display
262. 144 colours simultaneously. The software can display images
or animations created and saved with any other 24-bit
program.
Video Dac 18-bit .plugs externally inro ihe RGB connector with thru' port capabilities, allowing the use of digitizers such as Vidcon. Or a genlock recording with your VCR any image you created in
262. 144 colours.
I hc A4000 Tower comes complete with 6 x
5. 25" drive bays. 5 x 3.5" drive bays, real time clock, 7 x
Zorro slots and 5 x PC slots.
Both lowers are easy to install.
TOWER A1200 ....£499 TOWER A4000 ....£429 EXTENDED KEYBOARD .£29.95 PSU 230watt .....£99.95 PSU 250watt (available 3 95) . .£ I 29.95 Video Dac 18-bit is able to sp|i( the screen and display inugcv'animations at different resolutions or colours ar the same time.
Mmm Keyboard is extra YIDEODAC £39.95 HISOFT PRODUCTS ACEEX MODEMS Aceex Fax Modems feature: Full Haynes compatibly, error detection ? Correction, modem cable and manuals included, Ncornm Telecommunications software, Auto dial, Auto answer and leased line support.
ACEEX v32 BIS 14.400 bps £ I 69 ACEEX v32 BIS FastFax 28,800 bps £229 TRAPFAX Fax Modem Software . . .£49 SQUIRREL SCSI INTERFACE Connect SCSI pciphicraLs £59.95 AURA 12 16-bit direct- to -disk sampler A600 1200 .....£79.95 MEGALOSOUND 8-bit direct- to -disk sampler, all Amiga's * . * . . .£29.95 VIDEOMASTER AGA Realtime Video with sound stills A600 1200 £59.95 VIDEOMASTER AGA RGB VidcoMastcr AGA pi us ColourMastcr .£99.95 VIDEOMASTER Realtime video with sound ? Stills A500 A500+ . .. .£52.95 VIDEOMASTER RGB V idcoMastcr plus (!olourMastcr A500 A500, £89.95 COLOURMASTER KGB splitter
for VidcoMastcr .....£52.95 PROMIDI INTERFACE miga Midi interface ......£ I 9.95 GRAPHIC SYSTEMS GENLOCKS DIGITIZERS PICASSO Microgcn genlock allows you to overlay professional looking graphics onto your homemade movies. Microgcn comes complete with titling software and hardware controlled fades.
MICROGEN SVHSGenlock .£179.95 MICROGEN VHS Genlock , , .£99.95 Picasso II is a 24-bit graphics card offering true rctargerable graphics on any ZorTQ I Amiga. Picasso resolutions arc available from the standard ScrccnModcs program, a!
Useable by OS friendly programs. The new Chunky option offers incredible speed with a 256 Workbench which is many times faster than AGA! All screens arc stored in fan RAM. Removing 2MB Chip RAM limitations. PicassoModc allows the creation of cuw screens quickly and simply, Picasso II comes with TVPaint Junior and driven far ImagcFX. AdPro. Imagc.Mastcr, Real 3D and GIF, IFF, JPEG and MPEG viewm. Aho included is the MainActor animation program.
* * -L. “ nKuorr.
Vidcon 3.0 unlocks the Amiga's graphic potential. Digitize and display all 4096 colours in high resolution mode and the stunning
29. 791 colours mode. Digitize in 24-bit, directly from a VCR,
Video Camera, 1-aserDisc, etc. I PICASSO II .£299.95
WITH TV PAINT 2.0 £329.95 PABLO Video Encoder .. £ I 29.95
VIDEON 3.0 ...£139.95 MAXIGEN II j .__ •• A This card
allows you to connect a CD-ROM drive to your Amiga
2000 3000 4000. Syquest
3. 5” and IDE HD's. Complete with cables, software and manual.
ROM 2.04 or above.
Maxigcn 2 is a very high qualirv genlock for over-laying graphics onto VHS or SVHS. Full hardware fades, colour composition controls and excellent keying quality.
MAXIGEN 2 Genlock £299.95 TANDEM CD DE ¦ OCTOGEN SCSI-2 SCSI-2 controller card for the Amiga 1500 4000 Upgradable to 8MB of RAM.
OCTOGEN 2008 ..£129 TANDEM CD-DE CARD £69 VGA ADAPTOR ....£15 CHIPS SPARES 512 x 32 72pin Simm ., £79,95 CARY ..... 1 x 32 72pin Simm «* ..£149.95 PAULA .... £19 1 X 8 30pin Simm • . .
.. .£34.95 DENISE ... £19 4 x 8 30pin Simm . .
..£149.95 SUPER DENISE .... .. .£25 1 x 8 GVP Simm . . .
..£159.95 KEYBOARD 1C..... ...£12 1 X 4 Static Column A3000 . . .£50 FAT AGNUS IMB 1 x 4 DIP ......£50 FAT AGNUS 2MB. . .
.. .£29 256 x 4 DIP..... £5 PRINTER CABLE . . .
.....£6 1 x 1 DIP £5 RS232 CABLE...... .....£6 CIA ... ......£12 SCSI EXTERNAL , . .
All products have a 12 month warranty unless otherwise specified Trade and Educational orders welcome - Worldwide distribution available At pnett nctjde VAT Spccftuto'r. *03 pr c« rv to clunje « thoul notice. *1 Vukfmrhi ir» A1 orden n Mntrg or try leed'cne oil be iccecned only u,tyvt to ax torm *nd cO'decos o* Wde, COOes d r? Bee d tfurje cr -eoje* DON’T A ALL YOUR UN IN 1 BORING AND PUT
Z. V WITH OUR THINK A Sq irrel NEW S r«r INTERFACE If you're
thinking about buying a new peripheral for your A1200 or A600
then ... don't ... until you’ve considered our brand-new.
Plug-and-play SCSI 2 interface and our exciting range of
modern storage devices.
Named after the famous storage-hungry animal, the Squirrel SCSI 2 interface simply plugs into your PCMCIA slot and allows you to connect up to 7 (yes. 7!)
SCSI devices to your Amiga at the same time. Just think of it, a triple-speed CD-ROM. A SyQuest removable drive, a DAT drive, a Magneto Optical and a Tape Streamer, all on-line and all available at any time!
All this is a reality with the amazing Squirrel '’ SCSI 2 interface.
The Squirrel comes complete with SCSI software drivers, a host of useful SCSI programs (audio CD player. CD-to*HD sampler etc.) and is also extremely compatible with the CD32 so that, with a suitable CD-ROM drive, you can run games like Diggers. Brutal Football.
Liberation. Pinball Fantasies etc. etc. But there is much more to SCSI than CD-ROM: SCSI is an industry-wide standard which means that you can Ordering Information All HiSoft products (see the complete list below) should be available through your favourite Amiga dealer. If you have difficulty in obtaining any title you can order directly from HiSoft - just call us free on 00 2.?3* . Armed with your credit or debit card; we will normally despatch within 4 working days (£3 P&P) or. For £6. By guaranteed next day delivery (for goods in stock)- Alternatively, you can send us a cheque or postal
orders. All prices indude VAT. Export orders: please call or fax to confirm pricing and postage costs. © 1995 HiSoft. E&OE.
HiSoft products for your Amiga: Aura 12 16 bit sampler - £99.95, Megalosound 8 bit sampler - £34.95. HiSoft Devpac 3.14 - £79.95. HiSoft BASIC 2 - £79.95, Highspeed Pascal - £99.95, Gamesmrth - £99.95. Termite • £39.95, Twist 2 database • £99.95, Maxon Magic • £29.95. Upper Disk Tools - £14.95. VistaPro Lite - £24. And more.
The neat Squirrel SCSI interface f*nou ¦ *5’tt plug any SCSI external device into the Squirrel interface and daisy-chain units together. No longer are you forced into a closed solution - with Squirrel, your Amiga will grow with your needs.
Incredibly, the Squirrel SCSI 2 interface costs only £69.95 including VAT and is available now from all good Amiga suppliers or directly from HiSoft.
To complement the Squirrel interface we have released a number of quality peripherals - professional Squirrel Storage Systems at nutty prices!
Squirrel Storage System come either bare (int - ready tor installation internally) or fully-cased (ext) with integral power supply, SCSI in out, SCSI ID selector and audio out (for CD-ROM). The cases we use are high quality, shielded, snap-together enclosures, each with 40W power supply. These are available separate af £69.95 each (specify 3.5* or 5.25* when ordenng).
All prices include VAT!
The SuperTriple CD-ROM drive offers 5 lOKb sec transfer, 190ms access, trey-loaded, PhotoCD' multi-session, CD32. CD-DA & more; a brand-new, super-fast, feature-packed unit at a fantastic price SuperTriple * mt £189. Ext £249 Transportable storage is here with the solid, proven SyQuest 98Mb and 270Mb removable dnves. Great for backup and moving your work between machines.. 88Mb mt £289 ext £349 270Mb mt £439 ext £499 Drive prices include I free cartridge.
Extra cartndges. 88Mb cart £59. 270Mb cart £59 SCSI Hard Drives Modern, fast (11ms seek) hard drives, all with 128Kb cache, at great prices * 540Mb m; £259. Ext £319, 730Mb Int £299, ext £359 We can supply all necessary leads, terminators etc. Please feel free to discuss your exact requiremnts with our friendly technical stall HiSoft SYSTEMS The Old School, Greenfield Bedford MK45 5DE UK Tel: +44 (1525) 718181 Fax: +44 (1525) 713716 1 Fill in the coupon and send it off to 2 «'i mtaMmv
• oO uTM !¦* •* tv rcvr.rm'
M. ‘m '¦¦towtM.'k* ('•wrwrnl glossary alone makes this disk an
essential for the eager would-be comms buff.
The Guide To The Internet is less general but no less interesting, it includes, among many other things, details of how to contact Bill Clinton and what different 'smilies' - those ) symbols - mean.
Between them these disks offer a wealth of invaluable information which could go a long way towards de-myStifying the initially baffling comms scene.
3 182 DtLULE PANT 0RAI T«C TUTOR V * A 4
116) JAPANESE - MPMjni P I1H KfYROAItO TRAINER An •
ElBitHESSoiniTOn krtlun.
4 El*4 IMAOHCS YTOCO 2 dMlu 5 "(XPsFsEiEt SdSgOFTHE VERY BbtV| EXCATlOWAi. PROGRAMS 4 21 GAMES PACKS SUITABLE FOR AVY AMIGA 5(I MOOO) OMY £4.fi8 6 Keeping the nght mouse button held down, press and hold down the CTRL and both sets of Alt and Shift keys t Select About...' in Workbench's Project menu
• Move the resultant window to one side (do not close this
window) and start again by pressing the right mouse button.
Within about 15 tries or so a new, insidious About box should
appear

Click image to download PDF

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