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Early J993 saw the retease of my first Amiga book. Denny Atkin's Best Amiga Tips and Secrets. The 250-page book. which covered every Amiga from the 1000 to the 4000, received great reviews and positive feedback from Amiga users. Untortunateiy. the book's pubtishing company shut down eartier this year. and it's been off the market. AmigaDOS tips and tricks. Workbençh secrets, printing tips. hardware upgrades. CD-ROM. emutation. and tetecommunications. New sections include tips on AmigaDOS 3.1 and a guide to finding Amiga information on the internet Whether you want to find ou! how to make directories with icons from the Shett. view the secret messages in Workbençh. get the best printout from your cotour printer. or diagnose that red screen you see when booting your Amiga. you'tt find it in this electronic book The electronic book seiis for $ 20 (add $ 3 shipping and handting in the US. $ 5 outside the US: chèque or money order in US funds only) and is distributed by Upstart Pubtishing. PO Box 4711. Greensboro. NC 27404 USA t'm happy to announce that t ve nearly completed an updated version. Denny Atkin's Best Amiga Tips and Secrets, second (Electronic) Edition. Atony with the ridiculously tong titte comes a new form of distribution: This édition witt be soia on floppy disk. The disk forma! makes searching for toptes and troubteshoofing information much faster and. thanks to AmigaGuide tndexing. easier. important sections can be printed out to keep as reference in case you have computer probtems. The disk contains the complete text of the first édition, with updates where appropriate. Topics covered include

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Document sans nom Issue 83 ¦ February ¦ 1995 ¦ £3.99 overseas price m im FEBRUARY All Amigas 1995 O O C* 0 Complete and unrestricted program!
Create your own I animations, edit I and manipulate frames with a host of graphic tools and functions FEBRUARY 1995 A collection of great utilities and programs to help make using your Amiga easy and painless Button Menu Assign programs to a button for easy access and quick execution ECSDiagnosis A brilliant diagnostic tool to track down Amiga faults WindowDaemon Customise the way your Amiga handles Workbench screens Exclusive: behind the scenes with the r Amiga at Aardman Animations PLUS
• RTG roundup • Wordworth SE t Photcpenics • Serious Cds mm t
Motion Master • Termite
• Amiga TV t Intos INDI JANUARY SALE
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FREE FRED FISH SX-I Expansion Module £189.* FAX: 418 079 Expansion Options fcS&ARo £37.99 Zappo rAA AQ Floppy Drive £44.Ot SX-1 Super Bundle SX-1 Expansion Module Black Keyboard Zappo Floppy Drive SALE FREE Zappo T - Shirt or Zapsac with every Zappo Product Announcing the NEW Panasonic KX-P2135 A 24 Pin Quiet colour printer, designed for those who need low cost quality output, giving all your documents and presentations eye | colour. The NEW KX-P2I35 incorporates a 20 page built in sheet-
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Page Printer standard Specification 4 pages per minute of laser quality output 100 sheet, | multi purpose paper tray (A4. Letter, legal and executive) I Mb Ram expandable to 5 Mb 1600 copies per | toner I Year On Site Warranty 28 Bitmapped fonts HP Laserjec IIP Panasonic MASSIVE SAVING 2091 SCSI Controller Card I * 6.6 Roms for use m die A4000 * Upto 2Mb of 16 bit dips can be fitted ’ Any 3.5" SCSI Hard Drive can be fitted ¦ Instill software for SCSI Hard Dove Any other standard SCSI device can be added
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S) wm m Ihe essential guide to Hmiga gaming System On-line 94
All the latest pulsating and highly exciting news on the
forthcoming Amiga game releases, plus this month's recommended
releases Beat the System 98 Jonathan Maddock explains, the way
to take your footy team to the top with tips for Premier
Manager 3. Plus a guide to the secrets of Darkseed Review:
Delphine Classic Collection 108 Delphine has brought together
some of the all time greats in a compilation including the
classic Flashback. Jonathan Maddock gives it the run down ID
ID Driuing 19 Special [Ds SB Feature: Primal Rage 120 Fancy
pitting dinosaur aganst dinosaur in blood-thirsty prehistoric
combat?
We take a look at the making of another eargerly-awaited title Review: LucasArt s Classic Collection 124 System assesses yet more goodies in a collection including the stunning adventure. Monkey Island Fehtures Rmiga IU 13 AC takes a look at the latest Amiga-made BBC blockbuster PH Pranhs 61 The lengths some PR companies will go to when promoting a product 128 Feature: Beauty in the Beast Gareth Lofthouse reports on how the ground-breaking graphics in Rise of the Robots were achieved 132 System Essentials We cast a thrifty eye over the latest budget releases with a review of Dune II and Bump
'n' Bum Game Reuiews 102 104 112 114 Mortal Kombat II Base Jumpers Jungle Strike Rise of the Robots Graphics Galore BB A guide to retargetable graphics for those looking to improve their Amiga Essential Assembler 77 Paul Overaa offers up more advice when it comes to mastering the machine Reuh Termite 29 We explore the latest release to bring e-mail into the home Phetpgenirs *±D Gamesmith Paint and image processing power from a single interlace Ulordiuorth St 17 PP 6.1 A pint-sued version of the Digita masterpiece that may be a giant The latest release from the Amiga's leader m edutainment
takes the test Special [D5 SB The CD-ROM revolution continues with four Cds under the spotlight InlDS 75 The latest Amos intuition interface put through its paces by Phil South 82 Quality software that doesn't need a degree to understand 88 We investigate an update for a leading contender in the paint race The CD-ROM revolution continues with four Cds under the spotlight M155112 on sale 9 February CDUER STDRV MM .WORKSHOP
* * * * * * Complete and unrestricted program!
CrMla your own animation!, adit and manipulate frames with a host of graphic tools and function*
- ? Shareware ButtonMenu - assign your favourite programs to a
button for fast execution WindowDaemon - customise the way your
Amiga processes screens and windows ECSDiagnosis - Solves
faults in seconds WB Version - Replace Workbench's command with
this informative one Hardman Animation WindowDaemon Custom!**
thsny your Amiga Mndkts Worttsnch tcnani Rmiga Computing
discnuers that the Hmiga's at the heart Df this ?star-winning
animation cnmpanq.
See page 33 ESP si Are you in search of senous Amiga answers - tfie letters page HERS ss Podgy dhves, dicky disks and all things techy taken in hand Public Seetor Subscriptions 70 Dish Offers BE 113 11 117 m. 119 W: E3& 110
p. * AMIGA GUIDE Amiga Medical 1 ¦flM ...for details of Hmiga
subscription offers this month.
Turn to page Frank Nord continues his guided tour of your Amiga with a look at hard drive maintenance and the easy ways to keep it in tip-top condition
- r A Hews g Commodore makes the first bid but the confusion
still continues USA riElUS 15 The usual software specialities
from our friendly American expert Geim Started ia Essential
CoverDisk information for beginners and experts alike RreHH
Paul Overaa looks at arrays and the confusion of compound
variables Uideo Gary Whiteley provides a guide to the do's and
don'ts of video titling music Paul Overaa lends an ear to the
Amiga’s latest sample editor Animation Workshop Create, edit
and rejuvenate your animations with this commercial release.
Incredible processing power including direct support for ADPro!
Flmos v The second instalment of our guide to Easy AMOS, from Phil South Publishing Ben Pointer delves ever deeper, into the art of pro quality Amiga DTP Heguihrs Upgrade our giveaways and save some serious cash Not five pounds, not three pounds, not sure what's on offer? Check out our regular PD pages ?
5 muhia||umuAi ANNON FODDER SETTLERS T2 CHAOS ENGINE MORTAL KOMBAT!
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25. 99 27.49 OR 25.99 A1200 MONKEY ISLAND 2
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18. 49 OR 19.49 A120018.49 o« 19.49 A1200 ALADDIN
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14. 99 or 19.99 C032
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19. 99 C032 SUBWAR 2050
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23. 99 CD32 GUARDIAN
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23. 49 co32 niAii Non Mof * wM inI work on iJM Hut. A600 or 41700
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EXPECTED IN THE NEW YEAR COMMOOOHkCONTROL PAD FOR CD-32
13.99 DYNAMICS CONTROL PAD FOR CD-32 (SHOWN) 16.99 1
EXPANSION MODULE FOR CD-32 ... 189.99 UMSFORMS CO-32 INTO A
FULLY FUNCTIONAL A1200 OUPATIBH COMPUTER ALLOWING CONNECTION
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21. 99 SAITEK MEGAGRIP 2 WITH AUTOFIRE
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1199 KONIX SPEEDKING JOYSTICK WITH AUTOFIRE
11. 99 OWCKJOY JET FIGHTER MICROSWITCHED AL TOFiRe 12 99 SLIK
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VOLUME AND BALANCE BASS AND TREBLE BOOST 4W.JW MUSIC 1799 PACK
OF 50 SPECIAL RESERVE 3 5' DSDD DISKS WITH LABELS
19. 99 17 i*OCK OF 10 SPECIAL RESERVE JJ* DSDO DISKS 17 WbfTH
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FOR AMIGA AMO I* MB WITH 32K CACHE 119.99 64 MB WITH 32K CACHE
119.99 4 HC MB WiTm fr»K Cache 134.99 no mb with mk cache
134.99 Lf3 with 64K CACHE 169.99 12Q MB WITH $ 4K CACHE 109.99
Lel 19 98 8 VY ART ] MoftOUS ( 1999 CITIZEN ABC 24 PIN COLOUR
PRINTER FREE WATCH OFFER QQ FREE PRINTER LEAD T*i, - FREE
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FONT 2 YEAR WARRANTY THE EASY TO USE PRINTER ABC MONO PRINTER
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OISK BOX MOLOS 120 3.S’ D*SKS, WITH DIDDERS 9.99 10 99i 17 99
LOGIC I 3 SPEED MOUSF 3000PI.
MICROSWITCHED I BUTTONS I
12. 99 I CO WALLETS WITH INDIVIDUAL PADOED POCKETS IDEAL FOR USE
in HOME OH CAR 48 CAPACITY 12.99. 24 CAPACITY .9 99 SONY
KVM1400 14' FST COLOUR ' SCART TY MONITQR WITH REMOTE CONTRCX
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COMPUTER CARE CLEAMNG KIT FOR COMPUTERS IWITH VACUUM) OUST CCNER Ft* 80 COLUMN POINTER iCLEAfli OUST COVER FOR A12001CLEAR PVCi DUST COVER TOR AMO i Cl EAR PVCi I COVER FOR A50C OR ATARI ST (CLEAR PVCI OUST CovER FOR MONITOR (OlEaR PVCi UCUSE KX.SE NM V PLACE TC STOflE YOUR WovJSEl CONTROL CENTRES PREMIER UN CENTRE FOR AMIGA 5THONG UNIVERSAL ST AMD FOR COMPUTER MONITOR STAND AND SHELF FOB EXTFRNAl PEBIPHFBAL5 PREMIER UNI CENTRE PLUS I EXTRA WOE, LOGIC 3 SUBWOOFER STEREO SPEAKER CONSOLE FOR AMIGA CD-32 PC CO. 300 Ofl PEHSCTVAI STEREO KAIPS MAGNrTCAi.. Sh'ElDCC WITm ¦ TONE, BALANCE AND VOLUME |
MAINS AOAPTOR SUPPLIED 69 99 I OUICKSHOT &0UN05T0A
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1 SHIELDED WITH BASS TREBLE BALANCE VOLUME CONTROLS MAINS ADAPTOR SUPPUEO 39 99 PORI EXTENSION ADAPTOR FOR AMIGA OR ST (PACK Of TWOi EXTENDS BY 2« CM ANALOGUE JOYSTICK ADAPTOR FOR AMIGA ALLOWS ANY 15-P1N PC JOYSTICK TO BE USED WTH GAMES that feaTUPE ANALOGUE CONTROL (99 NULL MOOEM CABLE 2SPIN (CONNECTS 2 COMPUTERS FOR HEAD TO HEAD PLAV1NS ON CEH1 AiN GAMES SUCH AS POPULOUS FALCON KNIGHTS OF THE SKY FORMula i Grand Pwx ang vroOmi PRINTtn LEAD (PARALLEL! 1.3 METRES PRINTER LEAD (PARALLEL I S METRES SWIFT TP200 JOYPAD WITH TURBO FIRE & AUTOFIRE
9. 99 COMPETITION PRO EXTRA CLEAR BASE.
MICOOSWITCHED WITH AUTOFIRE 11-99 OUICKSHOT 137F PYTHON WITH AUTOFiRE 9 99 CHEETAH BUG MiCROSWTCHEO VATH AUTOFIRE
13. 99 SCORPION PLUS ARCADE STYLE WYTH TURBO FIRE
10. 99 OUICKSHOT 999 44 99 CITIZEN PROJET IIC COLOUR INKJET
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200CPSW LG WITH FREE WORDWORTH WORO PROCESSOR WHILE STOCKS
LAST 179 99 CANON BJ16-8X BU8BLE JET PRINTER W N02ZLE MOLOCPd
185 « CITIZEN SWIFT 20OC COLOUR PRINTER 24 PIN 216CPS 72LO
165 99 CITIZEN SWIFT 240C COLOUR PRINTER 24 PIN 24DCPS.B0LO
219.96 CANON BJ 200 BUBBLE JET PRINTER 248CPS 8 TYPEFACES 2M
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ANY PRINTER 8 99 RIBBON (BLACK)f=0R CITIZEN 24 200. 224 240OR
ABC 6 99 RIBBON (COLOUR) FOR CITIZEN 9 90 24. 200 224 240 OR
ABC 14 99 COMPREHENSIVE RANGE Of PRINTERS AND RIBBON5 IN
STOCK HEAVY discounts « j HUGE range 10am to 8pm Daily *¦*
F8K -16 page tolour catalogue - jy*f phone 0279 600204 Order
by fai on 027 9 726S42 - we II fox bock to confirm receipt
HUGE range ol hardware wllware.
Books, peripherals and leads lor PC. CD Rom Amiga. C032, Sega.
Nintendo. Atan. Apple. Sony. Philips and 300 AH ofliciai UK products, all at HEAVILY discounted prices Order by poet, or by phone or come to one ol the Special Reserve OTOI Itaetstpm (LUB SHOPS 7 NTS I Wifi 43 Broomfield Rd CHELMSFORD near the but i tenon The Mattings 5 A WBJHDGE WORTH the train etation Ov*f 200,000 ftttpk have joined Special Reservt CftEOfT garo SWITCH j EXPIRY DATE _SIGNATURE____ (ISSUE NO [Cheoues payable- SPECIAL RESERVE 3t | P.O. BOX 847, HARLOW. CM21 9PH oame» iu»n m», n» y«i M avuuci* Pea** pnon* o crec« avwMixtr,
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MIMBIISHIP FEES Ham. .
Item item J Oni YiAi M MONTHS, 7.00 (4.00) f 00 (5.00 H.00 (7.00 Phone No_Machine__ Enter membership number «1 applicable) or NEW MEMBERSHIP FEE (ANNUAL UK Y.Q a o' Specs* Reserve megewie nwin EiM a Postcodo Oversee* orders must be paid by credit card Hardware ilemt (battery or mains) ara only supplied 10 the UK mamana Overseas surcharge C2.00 oar soflware aam or 255. On olhsr mm* KAIL All pncM include VAT end 2-3 working day carriage lo UK mainland Software a no pcnpnarais are sent Oy poet, naro*are by While Arrow AN?*, one or 1*9 o«ys tor p-ocesiing and uespaich of nock .i«m* We iseue
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AND PUT WANT DON’T ALL YOUR Mil IN 1 BORING WITH OUR z7 V 7 ZZZ THINK Ali Sq irrel SCSIi INTERFACE NEW * If you're thinking about buying a new peripheral for your A1200 or A600 then ... dorit... until you’ve considered our brand-new. Plug-and-play SCSI 2 interface and our exciting range of modern storage devices.
Named after the famous storage-hungry animal, the Squirrel SCSI 2 interface simply plugs into your PCMCIA slot and allows you to connect up to 7 (yes. 7!)
SCSI devices to your Amiga at the same time. Just think of it, a triple-speed CD-ROM. A SyQuest removable drive, a DAT drive, a Magneto Optical and a Tape Streamer, all on-line and all available at any time!
All this is a reality with the amazing Squirrel '1 SCSI 2 interface.
The Squirrel comes complete with SCSI software drivers, a host of useful SCSI programs (audio CD player. CD-to-HD sampler etc.) and is also extremely compatible with the CD32 so that, with a suitable CD-ROM drive, you can run games like Diggers, Brutal Football.
Liberation. Pinball Fantasies etc. etc. But there is much more to SCSI than CD-ROM: SCSI is an industry-wide standard which means that you can plug any SCSI external device into the Squirrel interface and daisy-chain units together. No longer are you forced into a closed solution - with Squirrel, your Amiga will grow with your needs.
' *inu ¦ *s'a Incredibly, the Squirrel SCSI 2 interface costs only £69.95 including VAT and is available now from all good Amiga suppliers or directly from HiSoft.
To complement the Squirrel interface we have released a number of quality peripherals - professional Squirrel Storage Systems at nutty prices!
Squirrel Storage Systems Squirrel Storage Systems come either bare (Int - reao, for installation internally) or fully-cased (ext) with integral power supply. SCSI m out. SCSI ID selector and audio out (for CD-ROM) All prices Include VAT The SuperThple " CD-ROM offers 5K)Kbsec transfer 190ms access. PhotoCD, CD-DA & more. A brand-net super fast, feature-packed unit at a fantastic pnce SupwTrtple r int £189 ex! £249 Transportable storage is here with the solid, proven SyQuest" 88Mb and 270Mb removable dnves Greet * backup and moving your work between machines 88MD mt C289 ext £349 270Mb mt £439
ext £499 Dnves me 1 cartridge 88Mb cart £59. 270Mb cart C5S SCSI Hard Drives Modem, fast dnves. All with 128Kb cache, at great pneet 270MD mt £179 ext £229 540Mb in- £259 e*i £319 HiSoft High Quality Software The Old School, Greenfield, Bedford MK45 5DE UK Tel:+44 (0) 1525 718181 Fax:+44 (0) 1525 713716 JL.
A, Hmtih 1i‘ 'i nm*» .11, REUJS Bi] HdflfTl PHILLIPS Commodare UK makes first bid After last month's strongest contender, CEI, appeared to be in a position to finally lay down the first bid.
The query over the future of Commodore has been thrown into the air yet again.
While the headline might point to some kind of resolution, David Pleasance's revelation that they had made the first bid has been undermined by the apparent lack of verification from either Franklyn Wilson, the liquidator in the Bahamas, or Alex Amor at CEI in Miami.
At the World of Amiga show held over the weekend I of the 9-12 of December. I met with David Pleasance to ask for the latest report on the buyout. This is what he had to say: "Last Tuesday we made a definitive bid to the liquidator and that bid was supported by documentation that proves that we have all the funds. Plus, we paid the deposit and that went in last week.
On the 21 December ‘94 there is a creditors meet- ng and we're going to ask them to approve the offer
- we don't actually need their approval but it would help if we
had it because it means nobody can argue about it (the first
bid] ” When Amiga Computing phoned Franklyn Wilson, the
liquidator based in the Bahamas, it would appear that he wasn't
so sure that the initial bid had been made "Well, let me put it
this way. Evidence of good faith is being put forward to us
lllhq the delay?
Franklyn Wilson, the liquidator dealing with the Commodore bankruptcy, tokJ Amiga Computing there have been so many delays, setbacks and other problems that have hampered the buyout procedures: ‘It's taking a long time because, while the Commodore corporate structure might have been particularly efficient for regulatory and tax reasons as a going concern, it is a literal nightmare for a liquidation because of the multitude of jurisdictions and because of the complexity of the corporate structure, ft's a constantly shifting sand as more players get in the equation. That's a true cause of the
problem,’ With the first bid made, we should be seeing a resolution very soon now but we do not yet have a definitive agreement. That's the bottom line " CEI's Alex Amor is baffled by Pleasance's statement concerning the first bid: "I can't speak for Mr Pleasanco and certainly can't make any comments on that, but I would find it very hard to believe that the liquidator had not informed us of that event... we're still talking to the liquidator on a daily basis. I think that if the first bid had occurred, they would definitely tell us so."
On phoning David Pleasance two days later, he reaffirmed that the bid had been made: "I can assure you that he has received the bid and has also received the money. My understanding is that the money should have gone into the bank account yesterday [15 12 94].” So. Despite the initial confusion that has plagued the buyout from day one. It would appear at last that the bidding process can begin aproper and Amiga International have taken the first vital step towards bringing about the Amiga's revival.
Ulhat the future mag hold Let's say, for the sake of argument, that Pleasance's claims of signing the first bid are cemented in concrete and brings Amiga International a step closer towards dealing in the fierce and competitive world of computers. At the recent World of Amiga show. Pleasance gave us a more thorough breakdown of what we can expect to see from them in the immediate future. There are five and half million Amigas in Europe
- a lot of them are 500 and 600s and there are many people who
want to upgrade.
What they want is something that is more powerful than a 1200 but less expensive than a 4000.
So what we would like to bring out. If we can. Is a product which is probably 030 based in a PC-style case, has a couple of expansion slots and the ability to have a CD32 compatible in-built drive. It will be a price somewhere between the 1200 and 4000 so we don't upset people who own 1200s,., I think we'll sell a lot of them."
And Amiga International's managing director was more open with his plans for the new machine on its way in the next two years - if they win.
We've got a new system which is probably about 25 per cent developed and I believe is going to be at least 18 months to two years before it's completed.
Essentially, it takes a RISC-based form and. With our own technology, the chip will have a full 3D rendering engine - texture mapping, polygon control. 22 voice 16-bit stereo. Mpeg compatible all in the chip.1 From that chip we will have a whole range of consumer products right up to the top-end workstations in a modular way. So the low-end may have one or two of these modules with expansion for more. We want to make them fully expandable.
Pleasance continued: "To give you some idea of the power of the product, we will have a CD-based console which will be. In our opinion, the most powerful product of all the consoles. More so than the Ultra 64 from Nintendo - the specifications for that machine are impressive. Our machine is approximately 20 times more powerful than that, in terms of a comparison with the new workstation to an A4000. We re talking about something 35 times more powerful than the 4000.
‘The other thing is that the workstation, because of the technology of RISC, will allow you to run Dos products through Windows NT and I'm told by the engineers that the Dos software will run five times faster than Pentium.'
Pleasance is not worried about the two-year gap between finalising the contract and the new machine appearing. He believes that with all the third-party support the Amiga receives, the 060-based machines and other areas of expansion will provide ample opportunity for power-hungry consumers to get their hands on faster technology.
Amiga Computing IIEUIS BRIEFS lllorld mide success Bargain hunt To coincide with the New Year, EM Computers are ottering a range of discounts across their shareware and PD range for discerning customers Buyers placing an order tor two volumes of their software can expect discounts of £3. The system means that £1 50 is taken oft the price of each volume subsequently ordered.
There are also special otters on the Safari fonts volumes and. For further details, phone Errol at EM Computer- graphic on 0255 428666 ? ??
Sales figures rise The 04 Chnstmas period has shown a significant nse m software sales after the dismal purchasing performance during the rest ot the year Mortal Kombat II on the Amiga has hit the top spot m Gallups all-formats home computer charts and the Amiga top twenty, showing software publishers that there is life in the machine yet.
With the super consoles such as the Sega Saturn and the Sony Playstation arriving this year at some point, there is a hope that the industry will be pulling out of its flat sales penod and stabilising in 95 ? ??
Ribbon ties the Knot The States-based company. Blue Ribbon have selected Premier Vision in London as their new UK Support offices For pre-sales advice on the American firm's music products for the Amiga, phone the Premier Line on Ot81-332 6959 if if it Another brick in the wall With a mass of new. Improved super consoles dredging themselves up on the shores of the UK at some point this year.
Apple, those ot Mackintosh fame, are releasing their own multimedia player called, wait for this, the Pippin The company are gearing their new product as a CD-based general home education and entertammenl system which can play games, music, videos and provide an information reference The machine is based round PowerPC technology and should appear in late 1995 Those of us cynical enough to think that the World of Amiga Show would be anything but a success were very fortunately proven wrong. The Wembley-based show was mostly full for its three days, with exhibitors from all over the world
Showing off their various hardware and software additions for the Amiga.
Among the exhibitors were some of top-end companies such as NewTek - whose video projector constantly pumped out Lightwave sequences taken from television shows - Digital Processing System and its PARcard playing Aardman Animation's The Wrong Trousers, and Wolf Dietrech from Advanced Systems and Software could be found at the Gordon Harwood stand showing off the world's fastest Amiga m the shape of the Cyberstorm 060 card.
GRAPHICS The best arts-related software of the exhibition was Almathera’s Photogemcs. A graphics manipulation package whose versatility and options could make the likes of Adobe Photoshop pause for a moment to look over its shoulder. For more details about Photogemcs see the review on page 40.
CD32 owners can look forward to a wide selection of video Cds coming their way once the FMV cartridge goes into production again. The hit with the punters was the Queen Greatest Flix CD that features the best of the much celebrated band's pop promos, with full video controls. Children's programming was catered for by The Shoe People, the popular kid's programme where users can select an episode from a variety on offer.
Commodore took up the mam central stand with a TV wall playing effects and video Cds. Most of the hall though was taken up by a performing area where a mixture of entertainment artists strutted their stuff to very varymg degrees of success.
There wasn't much of a turnout from the games houses with only Ocean. Gremlin and Team 17 on site to flog their goods, but some of the game discounts on offer were rather good - where else can you buy a copy of Acid Software's excellent Skidmarks for £2? Peter Brameld, the organiser behind all the shows for the last 14 years, was enthusiastic about customer response: ‘In terms of volume, this show was not as highly attended as others but the people there were spending a lot of money The show has gone weH" Retailers were equally happy with the weekend. Silica's Ken Browning said: “It's
obvious from the enthusiasm of the crowds that the Amiga stHI has a bright future. If the buyout is sorted out within the next couple of months, I'm sure retailers can expect a New Year bonus from the UK's Amiga fans * Tony laniri from Power Computing echoed the positive note: “The show was well attended, well organised and professionally run throughout the three days, and has certainly breathed a new lease of life into the Amiga market."
Kieron Sumner from Commodore also chipped in with: ‘Many of the overseas visitors were amazed at the strength of support for the Amiga in the UK. As a result, many have already booked larger stands for next year's show."
REACTIONS David Pleasance was at the show to offer advice to regular Amiga punters And his reaction? “What I'm most happy about is the fact that we have people from America and all over Europe actually exhibiting here. That. I think, is a very good indication of the support that we have for our MBO [management buy out] in the face of the US competition.
"Another thing I'm very happy with is that the end users are coming along with money in their pockets and are showing their support for the brand. I don’t think there are many single brands that ever get this level of support. It's phenomenal. I'm really delighted with that. I wish we'd been able to advertise the event a bit better but. Considering we haven't got much money. I think we've done a pretty reasonable job."
Whatever the outcome of the bid. The hope is to hold another show come Spring, followed by a more major venue at Chnstmas.
Amiga Computing Power Computing VIDEO BACKUP 3.0 BACKUP FEATURES S C S I I D E HD'S AM our hard drives come complete a 12 month guarantee with fitting cable, screws, partitioning software and full instructions.
270MB HARD DRIVE £199 3S0MB HARD DRIVE £239 S40MB HARD DRIVE £279 I G B HARD DRIVE £639 2GB HARD DRIVE £1099 The AT-500 IDE external hard drive for the A500, comes with an internal ROM socket so you switch between a 2.04 and 1,3 ROM without having to open your Amiga casing.
AT- 5 0 0 BARE £99.95 AT-500 360MB HD £259.95 inrxwatwe product that alows you to backup your software onto a WHS cassette You can now fit up to 520MB on a four hour tape.
The award winning Video Backup System now has new backup mooes for Amigas with a 68020 or a higher CPU. A new user interface that also runs on the Workbench screen, a two times speed improvement over Version 1.5. data compression over three times faster than Version 15 and you can also watch television on your 1084s monrtori VIDEO BACKUP SCART VBS SCART VERSION MS VBS PHONO VERSION £40 VBS V3.Q UPGRADE £20 68020 A500 RAM CD-ROM DRIVE OVERDRIVE CD This external CD-ROM dnve comes wrth the following features: PCMCIA interface, Doublespeed drive. Emulates CD32 CD- ROM device. Multi session and
PhotoCD compatible.
OVERDRIVE CD-ROM £199 AMINET 3 SHARE £10 MEETING PEARLS £10 GOLDFISH £25 FRESH FISH 6 £25 AUDIO RESOURCE £23 OVERDRIVE HD This external PCMCIA Hard Drive allows you to fit a 3-5" IDE hard disk and included the pack is the hstallation software which allows you to configure the drive to your own needs OVERDRIVE HD BARE £99 OVERDRIVE HD 360MB £259 6 8 02 0 A 5 0 0 Full 68020 processor with MMU Wcrks with all A500’s including A500* Optional 68881 or 68882 FPU (PLCC or PGA) Up to SMB additional FAST RAM No soldermg required Fu*y auto-confgunng Most programs speed up by 300% Supports Motorolla cache
system Supports Kickstart remapping disaUe jumper 68020 A 5 00 BARE £99.95 68020 A500 4MB £239.95 61020 A S 0 0 IMB £399.95 A 2MB RAM board for the A500 which fits n the trap door slot £89.95 A S 0 0 2MB RAM Ttltphsnc Syitem owned DcKrlption Cheque PO for I Credit card No.
Expiry date 0*0.0 DmtW 10 aDxtr Ca'TW.rf LU Name Addrett «a * teno 1 toe Sign Poiuod AWARD Winning PR DUCTS 44afb Stanley St. Bedford MM! 7RW 5kv telephone 0234 273000 rJjw TCT facsimile 0 2 3 4 3 5 2 2 0 7
* J pm rcuk VMI teAamMpncania|M« «i|iMrc «'Mctilra9nnnKkvMM|M M
order « • cr »•etgtvrr !* Ktcmd an* tJa K tc ocr trim *na
ccnOticm at tnOt. Ccp« c «t»c* r» d on iw tWvery nexl day £5
2-3 di* £2.50 l.itixdi. £10 Defi«nes ire yjyrc to nock Miuoity
The Macintosh emulation module is a generic Macintosh with the
speed of the emulation deposing on the processor your Amiga is
using An A3000 is equivalent to a MAC llci An A4000 is
equivalent to a Quadra 900. Support for up to 16 colours •§
provided for non-AGA machines A4000 owners can use a full 256
colours' Up to 24 bit (16 million*) colours is supported using
third party video boards such as Picasso II, EGS-Spectrum.
Vivid-24. Rainbow ll. Rainbow III.
Visiona Paint. Merlin. Retina. Retina Z3. Piccolo. EGS110 24, and OpalVision' Built in multiple file transfer allows for quick, easy transfers between the Amiga and MAC emulation. Support for AmigaDOS devices. Scanners. CD ROM. MIDI. SyQuest removable drives, Printers. Modems etc. Full stereo sound is supported too' Requires Macintosh ROMs (not supplied) e586DXsm Emulation Module We are now m the final testing stage! We have added the next generation CPU instruction set! The e586DX emulation module offers a high speed 586DX (FPU, MMU. And new instruction set) emulation with complete low-level
architecture support, giving you the ability to run DOS. OS 2. NT. Windows 3.x, and even Chicago! Support for MDA. CGA. EGA. VGA, SVGA video modes, sound, joysticks floppy drives, hard drives, extended memory, and more!
The possibilities with a multi-platform machine are endless Now you can take advantage of a whole host of great software previously unavailable, and use them to compliment each other. By upgrading your Amiga (extra memory, faster processor etc) you instantly upgrade your emulation too!
Bhttersott are the exclusive European distributors for Utilities Unlimited. We provide a full technical support service, as well as software upgrades Four different versions of EMPLANT are available EMPLANT BASIC EMPLANT OPTION A EMPLANT OPTION B EMPLANT DELUXE 6586DX* MODULE Base emulation card As Basic * AppleTalk As Basic ? SCSI As Basic * Opt A & B For all versions All emulation modules require an Amiga with Zorro II slots, and a 68020 (or better) CPU Post Packing £5.00 3 day or £8 00 next day Visa Mastercard accepted (2 5% Surcharge) E&OE BLITTERSOFT.
40 Colley Hill. Bradwell. Milton Keynes.
Bucks. MK13 9DB U.K. 0908 220196 24hr Order line 0908 220196 24hr Fax line 0908 310208 24hr BBS (2400-28.8K) Also plesurf@cix.compulink.co.uk Fidonet 2:252 328.0 UK EURO DEALER ENQUIRIES WELCOME Homo Dffite put the boot in Despite the software industry's attempts at self- regulation through the introduction of an age rating scheme on all computer titles, it has now become apparent that 95 will see an increase in the nunv ber of games submitted to the British Board of ftm Classification.
Anything with a highly violent content, even the nkes of Super Street Fighter or Mortal Kombat II, could find themselves on the receiving end of a BBFC certification. The reason for the enforced change is the new Criminal Justice and Public Order Act which means video games are no longer exempt from the Video Recordings Act.
After not being able to come to a decision themselves. ELSPA and the Video Standards Council asked the Home Office for advice on whether human and animal characters should be treated as 'real' or not. The subsequent response was that animated and digitised humans and animals should be treated as real ones - in other words, if the characters on screen look like the real thing, then they are just that in the eyes of the law.
Unlike the ELSPA’s rating system, anyone selling an 18-rated game to a minor could find themselves paying a hefty fine or. Worse still, spending time in prison.
The ramifications on the industry could also be negative as well - this year has seen a refreshing rise in adult-themed games. This genre, along with fighting games, could be under threat because the bulk of sales come from children and teenagers and therefore games will have to be adapted water downed to reach the widest possible audience and to avoid breaking the law.
Stop phoning!
Eager Amiga Computing readers who are trying to lay their hands on a coverdisk that featured Infofile should stop trying to phone its makers. Their number is now defunct but. Unfortunately, some people have been going through directory enquiries, finding a from Silica The benefits of quality titling on even the most amateurish of videos can make a real difference in presenting work to friends, family and colleagues. The arrival of the Amitek Fusion Genlock from Silica could help video makers add that much needed professional finishing touch Coupled with Scala's HT-100 titling system, the
complete package costs £99 and is available from Silica on 081-309 1111 Toaster final arriues The OpalVision system has been around now for two years, providing users with a 24-bit display board and a paint package. We've been promised the Toaster- beating video processor that plugs directly into the board for several months now. Without it appearing But it would seem that the boys in Australia have finally got round to releasing the add-on and judging from its spec list, it could be very special indeed.
Featuring the long-awaited Roaster chip, the processor allows the user to create text, insert chroma or luma keyed video between definable foreground and background layers of a 24-bit image, real time colour processing of live video and an unlimited number of transitions and Digital Video effects.
These include wipes, fades and organic effects such as tumbles, page peels, picture-m-picture. Image wrapping and more.
For more details on the system, contact lan Greenaway at White Knight Technology on 01920 822321.
Similarly named company, and phoning them up instead, subsequently jamming their switchboard We ask anyone tempted to phone Profile Business Forms to try and get hold of Infofile. To not bother because they are not related at all to that It's an open and closed hrMpf. Guu With the cost Of software piracy Sj placed at £778.5 million in the • • UK alone. ELSPA s crime unit St " QQA * • continues to make headway into ? Lluin * * the problem. The operator of a bulletin board in Birmingham has %, • been fined £500 and had over £3.000 of computer equipment confiscated following a raid
initiated by the Crime Unit.
The BBS. Called the Krypt,' contained large amounts of software for the Amiga which users could copy in exchange for one of their own titles. The bulletin board operator, Robert Frank Butler, pleaded guilty to two specimen charges of distributing copyright software.
John Loader, head of the ELSPA Crime Unit, commented: Obviously this degree of loss cannot continue unchecked, which is why ELSPA has been so active in pursuing software pirates and bringing them to justice."
Anyone with information concerning illegal software should call Loader on 0386 833810. All cells will be treated in the strictest of confidence.
The HC team EDITOR Paul Austin TECHNICAL EDITOR Darren Evans ART EDITORS Tym lecky Terry Thiele NEWS EDITOR Adam Phillips PRODUCTION EDITOR Judith Chapman STAFF WRITERS Jonathan Haddock Tma Hackett Gareth lofthouw Dare Cuskk ADVERTISING MANAGER Simon Lee* AD SALES Jane Normington AO SALES SueHonefleM AD PRODUCTION Barbara Newall MARKETING MANAGER Lucy Oliver PRODUCTION MANAGER Sandra Childs SYSTEMS MANAGER Dirtd Stewart CIRCULATION DIRECTOR David Wren COMMERCIAL DIRECTOR Denise Wright DISTRIBUTION COMAC (NM) 4440SS SUBSCRIPTION 051-357 2HI Member cf (he Audit Bureau of CrculaWM [Qj9 54,305
July-Dee 1993 Publshcd by OG Media Made House. ArfldytonPirk.
MxchfcldSKIOdNP Tit 0625 878888 Fax 0625 850(52 CHAIRMAN Richard Hease MANAGING DIRECTOR Un Bloomfield Wi npw Amfo Compuonf cannot offer ttchmal help on i peroral basis ttthtrty telephone or in wrong All reidec enqunes should be submitted to the address m this pand for potable publication Amgs CompuOnj it an independent puMcotxx) and Commodore Awnes Atafwcs Ud m not resfxtnatle fix any of Ik orpdes ei tha asue of |br any of the opwors expressed 01994 IDG Meda. No nutral may be produced in whole or m pm without written permission While evtry are is taken, the pubtahers cannot be held legally
reponstble for any errors in arodev listings or advertisements «] DG MED I A For iix yean 4m. Go Computing hai been the leading magazine for Amiga enthusiasts. As a key member of the IDG commumcaborN group. AMIGA Computing promises to inform, educate and entertain its readers each month with the most dedicated coverage of the Amiga available.
II four lutocnptwn Uf tS tOJCJ, £54 *5 (EEC) OlfS (World) Ongory foorttrty direct debit U.4f (UK only) Printed and bound by Ouncon wet* Offoot (Maidstono) Ud Amiga Computing FEBRUARY 1995 ilBHi LOWEST PRICES 71 BEST SERVICE RAPID DELIVERY SALES FREE CALL 0500 737 800 S 9973' 081 DISKS DISKS DISKS ockabu 100% CERTIFIED ERROR FREE BOXES Grode A+ Grade B 50 3.5s DS DD £14.99 ....£14.49 +100 cop lockable box Add £4.00 100 3.5’ DS DD £24.99 ....£24.49 + 100 cap lockable box. Add £4.00 150 3.5' DS DD £38.99 .. . .£38.49 + 2 x 106 lockable box Add £8.00 200 3.5" DS DD £48.99 ...
£47.99 + 2 x 100 lockable box Add £8.00 300 3.5" DS DD £73.99 ....£49.00 + 3 x 100 lockable box Add £12.00 400 3,5" DS DD £98,99 ....£92.00 + 4 x 100 lockable box Add £16.00 500 3.5" DS DD £123.99 £110.00 + 5x 100 lockable box Add £17.50 1000 3 5" DS DD £229.99 £205.00+ 10 x 100 lockable box, Add £30.00 FREE LABELS + FREE DELIVERY BY PARCEL FORCE AMIGA CD32 ISX1 Modufor Expansion ......1187.99 Keyboard for CD32 ..£36.99 Competition Pro Pad XI 5.99 CD32 to Searl ..J11.99 CD32 to AMIGA 1200 .£34.99 I Disk Drive for CD32 X48.99 1100
gomes ......119.99 CD32 lens Cleoner .19.99 £229*99 Add £2.00 p&p
3. 5" D&US lOOCABlF BOXES ISO Capacity £4.05 1100 Capacity £4.991
Star LC240 24 pm colour inc. sheet feed £169.99 DUST COVERS A
REFILLS | | INKJET CARTRIDGES SMART BUY
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CR01UU Studio Oigital Creations’ new SuperGen SX studio bundle
is billed as a complete broadcast- quality studio in one box.
The bundle, which works with all Amigas from the A500 through
to the A4000T, includes a genlock, video titling program, and
paint software.
The genlock, the broadcast-quality SuperGen SX. Is a standalone, external, S-Video genlock that supports NTSC and PAL video. Video titling is handled with Broadcast Titler 2.Q and paintbox effects can be created using the Brilliance 2.0 paint program which has been included.
With this bundle you have everything you need to overlay titles, create animated borders and in a bow More of your dream products from our American scout Denny Utkins - graphics, and fade between Amiga graphics and an external video source. The software supports both ECS and AGA systems At a retail price of $ 799.95, it's a nicely priced way to turn your Amiga into a video-production studio For more information contact Digital Creations (now a Play company) on +44 916-344-4825 news Amiga on the road Printer helper Early 1993 saw the release of my first Amiga book. Denny Atkin's Best Amiga Tips
and Secrets. The 250-page book, which covered every Amiga from the 1000 to the 4000. Received great reviews and positive feedback from Amiga users. Unfortunately, the book's publishing company shut down earlier this year, and it's been off the market.
If you own a Hewlett Packard DeskJet or LaserJet printer, you've probably been frustrated that the AmigaDOS printer drivers don't let you take full advantage of your printer's capabilities. Creative Focus have the cure - the Super series of printer drivers.
Super DJ3 is an enhanced driver for all DeskJet models, including the high-end DeskJet 1200C as well as the new DeskJet 540 and 560C models. It includes much better graphic routines than the Commodore drivers, and colour-correction features that will help prevent dark, muddy, oversaturated pnntouts Super LJ4 supports the enhanced resolutions of LaserJet models such as the 4L and 4P, as well as older LaserJet printers. Both Super DJ3 and Super LJ4 Preferences go one better by letting you select the printer's built-in and add-on typefaces.
Each product retails for $ 60. They’re available from Creative Focus. PO Box 580, Chenango Bridge. NY 13745 USA; phone (607) 648-4082. If you've picked up Epson’s fantastic new Stylus Colour inkjet, which can print nearly photographic-quality 720 dpi images, only to find that all the Epson drivers for the Amiga support only 360 dpi. You're in luck.
Endicor Technologies have released the Epson Stylus Colour Driver 1.0 which handles all of the printer's resolutions. This S44.95 driver supports the high-quality Microweave printing mode, and has a compression feature that speeds printing. Endicor claims an Amiga 3000 prints at the same speed as a 486 66 with Epson's dnver For more information call Endicor at (210) 650-4988, or e-mail info ©endicor com.
I’m happy to announce that I've nearly completed an updated version, Denny Atkin's Best Amiga Tips and Secrets, second (Electronic) Edition.
Along with the ridiculously long title comes a new form of distribution: This edition will be sold on floppy disk. The disk format makes searching for topics and troubleshooting information much faster and. Thanks to AmigaGuide indexing, easier. Important sections can be printed out to keep as reference in case you have computer problems.
The disk contains the complete text of the first edition, with updates where appropriate. Topics covered include AmigaDOS tips and tricks. Workbench secrets, printing tips, hardware upgrades. CD-ROM. Emulation, and telecommunications.
New sections include tips on AmigaDOS 3.1 and a guide to finding Amiga information on the Internet.
Whether you want to find out how to make directories with icons from the Shell, view the secret messages in Workbench, get the best printout from your colour printer, or diagnose that red screen you see when booting your Amiga, you'll find it in this electronic book.
The electronic book sells for $ 20 (add S3 shipping and handling in the US. $ 5 outside the US; cheque or money order in US funds only) and is distributed by Upstart Publishing. PO Box 4711. Greensboro, NC 27404 USA.
The ell new venlon of Denny'a book, wttft plenty ot hlntm end tips Are you upset that Commodore never made a portable Amiga? An American company claims they'll take your Amiga 1200. 3000. Or 4000 and convert it into a transportable laptop computer.
Called PAWS - the Portable Amiga Workstation - this unit includes a case, power supply, battery, transformer, colour screen, and a trackball Interface - everything you need to make your Amiga easily transportable. The company says it will be shipping units by the time this goes to print, so I'll try to follow up on this in a future issue. If you can't wait, contact Silent Paw Productions. PO Box 1825. Manassas, VA 22110 Shameless self-promotion FEBRUARY 1995 , - 15 "Why not FAX our Sales Team for a Quick-Quote!"
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Please send me the following (please quote the codes shown in advert) Product Code Description Price 01322-272908 KTXHH 9AM AND ATM. MONOAY TO FWDAY. TO PAT IY ACCESS QR visa. TO PAY IY CHEQUE Ot POSTAL QRDC* PtlASt RETURN THE ORDER FORM TO • WIZARD DEVELOPMENTS RO *OX 490. OaftTTORO, KENT, DAI 2UH Name Address Post Code_• Phone No._ CHEQUES SHOULD BE MADE PAYABLE TO WIZARD DEVELOPMENTS.
WIZARD PRODUCTS AT DOWN TO EARTH PRICES OUR BUYING POWER ENSURES PRICES AND AM DELIVERY WE PROVIDE PRODUCT SUPPORT TRAINED STAFF TO PROVIDE THE OF SALES AND TECHNICAL SUPPORT AU PRICES UK CARRIAGE TNE PtICES SHOWN ARE HAT YOU TO* ncuar VAT ms ¦** UK mwrfcind AM products are sufctecf to v AiUbilir EAOC Aaertaec c ’ces end iTOdHcancn may cflange eiVtout notice Plwit atom 21 Mya ht - subject to slock iviUABlllty piium allow 7 wort mg say? For ctwjue ctaarmc* BEGINNER DISK hi- De-arthiuing applications - Illorhbench 2.0 and abouo getting Always boot from your CoverDisk when dearchiving
applications. The installer programs can be located via the install icon with the appropriate name in the WB_2&3 .Only drawer The de-archiving procedure has been much improved and now combines the power of the official Commodore installer program with that of Workbench 2.0 and 3.0. The installer program is designed to be powerful yet simple for the beginner and features a user-friendly interface allowing you to de-archive programs with a minimum amount of fuss. The installer programs for Workbench 2 and 3 users can be located via the icons named: The Files drawer contains all the utilities
set up so that you can use them from the CoverDisk. A Games drawer is also provided so that you can play these immediately. If you want to install the games make sure you copy all the necessary files across as listed in the CoverDisk pages Js-Jrc ifcftKsK started the Amiga tomputing touerOish is designed to be as simple to use as possible. FoIIouj these instructions and gnu'll be up and running in no time! Instilltprojru nut] on Proceed, at which point you will be told to insert a blank disk ready for formatting Once you have clicked on Proceed, the installer will indicate that it
is formatting the disk in DFO. When this has finished, click on Proceed again to start the de-archiving procedure. When the application has been de-archived you will be told where the dearchived files are. Click once again on Proceed to finish.
If at any time you are unsure as to whether you want to continue installing, you can click on the Abort Install button Occasionally, utilities may need to add instructions to your User-Startup file located in the S directory so that they will function correctly. If you want to add the instructions. Click on Proceed when prompted.
Eg: InitiUPM To run. Simply double click on the icon which will load up the installer program.
Using the installer ignore the buttons that appear when the installer program boots up and simply click on the Proceed button. The program will then copy the necessary files to RAM.
Once this has finished it will inform you that it is about to format a disk in DFO. Click We have now managed to fix the problem with AmigaDOS displaying a "disk is write protected" requester when a write-enabled disk is inserted. Just make sure you insert a blank disk when the installer programs tell you - and not before or after.
O O O D O L_ Simply click on the Proceed button (MtklUOw iMUIUliM Utilitf.
InlillrftM IrtMM r ImUII far !»• j httssi w tk.ua Installing utilities The procedure for installing utilities is much the same as installing applications, except that you can boot from your hard drive or Workbench disk. As utilities don't need to be de-archived, you are asked to specify a directory on your hard drive or Workbench disk where you would like to install them.
If you don't want to install to the default directory you can change it by clicking on Change Destination The Show Drives button will allow you to select a new device and directory. You can create a new drawer for your utility to go in by clicking on the Make New Drawer button and typing in the name You can also make a utilities disk by running the MakeUtilitiesDisk 1.3 program located in the WB_1.3_only drawer and installing your utilities to here. At times you may be asked if you want to install a utility’s documentation. A tick box indicates that the documentation is selected for
inclusion, but you can click on the box to ignore it or simply dick on the Skip This Part button The utility installer programs can be found in the appropriate program drawer in the WB ,2&3.0nly drawer.
Pl...... in *11 Mil** u: J Wi*lir j u« ru* C Mm De-arthiuing applications - Ujorhbench 1.3 latUII Always boot from your CoverDisk when de-archiving applications. The installer programs can be located via the install icon with the appropriate name in the WB_1.3_Only drawer blank disk(s), You will then be asked to insert a disk to be formatted into DFO and either press y to continue or n to abort.
Provided you answer y. the disk you insert will be formatted and the application de-archived InitillCpregru nmJJ.J Installing utilities You should first run the MakeUtilitiesDisk_1.3 to format a blank disk called ACUtilities which will be used to store any utilities you eventually install.
This disk can be used with future CoverDisk utilities until it becomes full. The MakeUtilitiesDisk 1.3 program will be a permanent feature of the CoverDisk.
To install any utilities, boot your machine with your CoverDisk inserted in DFO. Utilities can be installed by clicking on their install icon found in the appropnate drawer in the WB_ 1,3_Only drawer. You cannot specify their destination and any additions to the Startup- Sequence must be done manually When installed the utilities are copied to a drawer.
Called ACUtils on the ACUtilities disk eg: When you load up the 1.3 installer the program will first prepare itself ready to de-archive the program to a You can easily install documents and create new drawer thanks to the installer’s user-lriendly interlace Amiga Computing ANIMv .WORKSHOP
* * & * i * Complete and unrestricted program!
Craat your own animation*. Adit and manipulate fiamaa with • hoat of graphic tool* and function* xiom software are renowned for their range of graphic utilities and applications. Some of their most notable productions include Pixel Pro 3D, the awesome 3D object utility, and Wave Maker, the add-on for Lightwave which makes creating scenes and broadcast quality animations a breeze Animation Ihink you can become a Disney riual?
Try your hand at this package and you may luell surprise yourself Bemg the kind of people who would happily help old ladies across the road. Axiom have decided to be equally nice to all you Amiga Computing readers by giving away the complete and unrestricted version of Animation Workshop v1 on this month's fab Amiga Computing CoverDisk.
This excellent processing utility allows you to easily create your own animations and provides a host of powerful features and functions to edit and otherwise manipulate animation files, Add to this the powerful Arexx scnpt support. Along with direct support for ADPro. And you have an awesomely useful animation tool at your fingertips.
Once you have fooled around with Animation Workshop version 1 for a while, why not take advantage of a special offer to upgrade to Animation Workshop 2 which has ,many more features and AG A support. Turn to page 26 for full details on how to get hold of this great package.
For now though, let's go through some of the equally great features of version 1.
Essentially. Animation Workshop (AW from here on) works by loading animation or image files into memory and then allowing you to apply various processes to the frames. This usually results In a new animation file which you can immediately view to check the results Just like some image processing programs allow you to work with single images.
AW lets you work with all the frames of an animation. Of course, with Its direct support of ADPro. AW can call it for certain operations, so it can also act as an image processor The main screen is divided into various areas. Top-left is the File List. This is where images and or multiple animation files can be set up for processing Many of the tools AW provides require these list items in order to work. Below the File List area are the editing buttons which allow you to add.
Delete and otherwise manipulate each File List entry Top-right is the Animation Panel. There are two ways to load animations. You can load them into the File List or directly into the Animation Panel.
TOOLS If loaded in the list, only certain tools can be applied to the animation. When loaded into the Animation Panel, most of the tools are available for processing the file and you can also play the animation from here.
To load an animation into the panel, simpty dick on the Load ANIM button Once you have your images and or Ext1:sound BIob.0 B Load RNIM Ext1 :f,ound Blob.0 P Irnim wfific curtr: Animation pmnml and player frAlis-j-Ju-J Zluu. nd Blob.0 The Animworkthop Imam rival¦ fa Ditney Film Iimt editor button* Amiga Computing i- i are add.
File here can into can ided ools and ere.
Npfy i workshop animations loaded into AW, you can then apply a large array process to them using AW’s tools. These tools are accessed by clicking on the Tool button (below the Play and Clear buttons of the Animation Panel).
To select a particular tool, you can simply dick on the Tool name button using the left mouse button. Doing this will select a different tool with each click.
A much better method of selection is achieved by clicking on the tool name button with the right mouse button. This will display a complete list of all available tools for selection.
Once you have chosen a particular tool, you can then apply it to your animation or images by clicking on the Execute Tool button. In most cases, the tools available will process your animation or images, resulting in a new file, which will require you to enter a unique name for the resulting processed file.
If the file is an animation, you are given the oplion of immediately viewing it to check the results.
IsHs
• Add Loop Frames - lets you add loop frames within an animation
• Combine - combines all images and animations in the file list
into a single animation All images and anims must be the same
resolution and colour depth
• Convert - converts the current animation according to the
specified parameters in the displayed parameters box.
• Create - creates a complete animation file from the images in
the File List.
• Custom ADPro and Arexx - these allow you to assign a custom
ADPro or Arexx script as a process
• Flip - this tool requires ADPro and creates a new animation
from the current one that is flipped horizontally and or
vertically.
• Grab - lets you create an animation by grabbing' whatever is
currently displayed on your Amiga monitor Use CTRL+LEFT SHIFT+a
to add frames at any time
• Histogram - analyses the current animation and shows how many
unique colours are contained in the animation
• Info - displays comprehensive information on an animation file
• Insert - inserts whatever is specified in the file Hit into the
current animation in the Animation Panel
• REM Loop Frames - removes loop frames from the current
animation.
• Replace - replaces frames m the current animation with
whatever is contained In the file list.
+ Reverse - regular opcode 5 anims cannot be played backwards. This tool creates a new reversed animation to overcome this.
• Scale - scales the current animation to a new resolution.
Requires ADPro
• Separate - saves each tagged frame of the current animation as
a single IFF image file.
• • Split - breaks up the current animation into smeller
animation segments.
Animation Workshop tools Amiga Computing COVERDISK ill ECSOiagnosis A ontujrt 4*qrottK tool to *Kfe down your Am91 Won t)«nch ¦'V: "" 0 m Treat yourself to these shareware utilities and imp roue your Workbench no end Hsai H time For sharing Author: C. O'Reilly Workbench 2.0 and above ASQL is a database program based on the SQL (Structured Query Language) databases. These types of database can be fully accessed by C and other such programming languages.
For our CoverDisk. ASQL is primarily used as a database that can provide a variety of functions and is totally definable as regards data retrieval.
Once ASQL is loaded you will be presented with the main ASQL interlace To create a new database, click on the New button.
The following window will require you to enter a name for the database (maximum of eight characters), a password and re-verify password and a comment which you can enter for your own reference.
Once you have entered the necessary information and clicked on OK you will see the name of the database in the list. Now that it is created, click on Open to actually invoke the database so that you can work on it. Enter the correct password and several new buttons will become active.
- The next thing to do is to create a table.
Tables are individual databases contained with the mam database and the use of tables allows for powerful cross referencing and also makes the data easier to read and access.
Click on the New button in the Tables section of ASQL At this point you will be required to enter a name for the table and also add a comment of your choice. With this completed the Column Manager window will appear and it is here that you actually enter the columns for your table.
Click on Add a Column and you will be able to define each column field, including the name and attnbutes Most of the buttons and gadgets here are self-explanatory and basically allow you to control exactly what type of data can be entered Once you have completed a column, click on Add to add it to the table. The Column Attributes window will remain, waiting for you to enter more columns. If you have finished. Dick on Cancel to return to the main Column Manager interface.
The Column Manager will reflect your HSIIL - mating Wes Create a New Table Enter required parameters and click on OK Table Nane , . . . .
Comment _U You fan have as many Tablas as you want in each database you defino additions and you can click on each column to check their attnbutes If everything is satisfactory, quit to the main ASQL interface by clicking on the close window gadget To actually enter data, select the appropriate table in the Tables list and then click on Add Data Rows This will produce a familiar database entry window in which you can begin to enter the data for each column j Once you have entered the data, click on Add and it will be added to the table. When you have finished, dick on the close window
gadget and you will be returned to the mam interface.
If you want to change certain data in a table simply select the table in which thei data resides and then click on Change Data Rows. The window that appears looks very similar to the Add Data Rows window but offers search facilities so that you can easily locate the data row you want to change.
Type in the data you want to search for in the appropriate column and then click on- Search. If the matching data is found the complete data row will be displayed. If it is not the correct row simply click on the Search Again button to look for the next occurrence of the data you entered.
Once you have located the data row you j want to edit, make your changes and then click on Update Row Alternatively, you] could click on Delete Row to erase the entire data row. Once you have completed youfj database you can export it as data so that it | can be used in all word processors and mo§J spreadsheets, including Amiga. Mac and PC formats. You can also import data from spreadsheets and turn it into an ASQL database.
The real power behind ASQL is its in-burft SQL Query ability which gives the program its flexibility. Using this language, you can extract any information in any form from a database and view it in the text viewer supplied with ASQL However, if you really want to use the language and learn how to access ASQL data from programming languages, you will need to upgrade to the full package which features a well-written A4 manual packed with examples and syntax.
Amiga Computing IDB-Uersion Author: Hakan Hellberg Workbench 2.0 and above The Version command comes as part of AmigaDOS and its primary use is to inform the user of the version of particular libraries.
WB-Version, however, is a lot easier to use and provides the user with more information such as version number, author name, file name and date, and not only on libraries, For it to work properly the programmer of the file being checked needs to have included the above information, which many do.
WB*Version is primarily of use with ToolManager and users of this excel* lent program can simply assign it as a dock icon and then drag the file to it.
File; asl.library Nane; asl Version; 39.4 Date: 18.8.92 column j is sat- ¦face by ppropn- click on familiar ou can :olumn.
:lick on . When window le main ita in a lich the je Data ks very low but n easily :h for in :lick on jnd the . If it is on the le next ow you id then ly. You e entire Jd your 0 that it id most and PC a from ASOL in-built
• rogram ou can from a viewer ise the ASQL A u will 1 which
oacked Shareware notice Please remember that these programs are
Shareware and if you like them you should support the author by
sending in a shareware donation.
Check out the on-disk documentation lor more information If your Amiga develops a fault it can be extremely worrying - especially when you know nothing about computers and how they work.
Fortunately. Charles Clayton has come up with a great program that acts as a diagnostic utility to help ButtonMenu is a neat little program that allows you to assign programs to a button interface. This means that rather than having to root through directones in order to find the program you want, you can simply Click on a button to load it.
The actual ButtonMenu program allows you to define your own button menus which you can then activate with the BMX program included in the same directory as ButtonMenu. If you can't see it, select Show All from the window menu on Workbench.
ButtonlTlenu Author: Oliver Roberts Workbench 2 0 and above E[50iagno5i5 Author: Charles Clayton Workbench 2.0 only When you load ButtonMenu the control window will appear with a series of gadgets To create a new button simply click on New Item, at which point (new) will appear in the button list. Now you can type in a name for the button in Item Text and also select the program you wish to load by typing its name or selecting it from the DOS Command gadget.
At the bottom of the display you can allocate a title for your button menu and also change the width and height of it when it is eventually run.
If you choose a width or height that is less than the dimensions needed by the buttons, a requester will appear informing you of the error.
Once you have created the menu and saved it. You can run it by calling its name with the BMX program. To do this from the Shell, change the directory to that of the BMX program and type in: SIX pith button aenu fill ni? If you typed in the command correctly a window should appear containing the buttons you created in ButtonMenu.
Eventually, through a process of elimination. You will be presented with the possible cause of the problem and its part number so that you can phone up your local Amiga repair specialist and tell them exactly what the problem is.
You pinpoint the particular cause of a problem When Diagnosis is run. A window appears at the top of the screen featuring a collection of buttons, each with a different heading If you look closely at these buttons you will see that they cover certain elements of the Amiga that are prone to damage.
By selecting the primary characteristic of the problem you are then taken to a new set of buttons which will allow you to further define the nature of the problem.
Scrap tha oM Veraion command and replace it mrith tH* all Mhf, all tinging MfB-Vanion WindowDaQmon Author: David Swasbrook Workbench 2 0 and above WindowDaemon is a very powerful program that allows you to alter the way in which Workbench screens and windows are handled.
When you load the program it will appear as if nothing has happened Run the program again and the WindowDaemon interface will appear with information about the program.
Click on the Settings button to customise WindowDaemon to your own preference The WindowDaemon settings window may look complicated but everything is fairly self-explanatory. If you double-click on the parameters present in the list, information about what that specific command does will appear, and you will be able to attach a hot key to it so that you can invoke the command automatically What now follows »s a bnef descnption of the more important tick box buttons and what they do For a full list of the commands please refer to the on-disk documentation Screen Select - when selected, this
option will allow you to flip through the presently opened screens and windows by nght-clicking in the close screen gadget at the top-right of the Workbench screen.
Both Buttons - this option will allow you to bring windows forward by holding down both mouse buttons on the window you wish to bnng to the front.
Help - by clicking once on any icon and then pressing the Help key. The icon information window will appear Del - by selecting icons and then pressing the Del key those icons are deleted Amiga Computing FEBRUARY 1 995 ' I SoftWood Software will go down in history, the best there’s been... for ages.
T I he way we all communicate today has evolved through centuries of development and change.
Prehistoric man set the hall rolling when he used cave pictures as a means of describing his hunting conquests. Probably the most famous of all picture writing' techniques was that used by the Egyptians.
Known as Hieroglyphics, which means 'sca red can ed inscription'.
This ancient form of information technology quickly spread to all parts of the Mediterranean region.
Gradually pictures were rationalised and both numbers and letters were exrntudlly formed.
The Greeks were the first to use these letters in a way tluit is familiar to us all. And they in rum passed this knowledge on to the Romans. It was then that an alphabet was formed using only capital letters; the basis of most of today's languages. Inscriptions in stone, often filled with lead or bronze, eventually gave way to clay tablets, papyrus and ultimately parchment Iterated animal skins). By AD 100 parchment and papyrus books were being created. Another 600 years passed before boots began using capitals for headings and small letters, known as 'luilf unicalsfor the main body of test.
Although still made by hand, pages were easier to produce and became far more legible m the process. It was the mid 15th century before sets of small interchangeable metal letters were arranged, inked and pressed against paper to form an impression. The start of a printing process that was a less labour intensive way of spreading the written word was here. It was so successful.
That with continual refinements, it remained the industn standard until the 1950 's. Since then, the process of offset litho printing has replaced hot metal type'.
The biggest leap in the presentation of languages has probably been achieved in the last ten years. With the adoption of computer generated text as a new standard, complicated layouts can now be designed and printed at the touch of a few keys.
And it doesn 7 slop there. Archiving and record keeping works hand in hand with these new methods of processing text and allows far faster methods of data retrieval than ever before. This latest technology has mvlutionised the world of pnni. And has opened the door to an explosion of communication possibilities.
At SoftWood our constant aim is to provide you with the most powerful and up to dale software possible for your specification of Amiga.
SoftWood Our word processing packages have repeatedly won the favours of magazine reviewers, who have awarded SoftWood products their highest accolades, all over the world. We arc continually updating and improving those products and adding new ones, such as Final Data,M. To our range in our endeavours to bring the revolution into your home... and onto your Amiga Word Processing Publishing... Whatever specification Amiga you own. SoftWood have ihc perfect solution for your requirements.
Hnal Copy IP* Release 2 is at the peak of achievement when running a twin floppy based Amiga configuration, whilst Final Writer'* Release.?
Is the only hard drive compulsory Amiga w ord processor - it leaps a stage ahead and doesn't make any compromises to be floppy disk compatible.
Whichever you choose, you will he assured of the latest in WYSIWYG technology and reap the benefits of still unsurpassed, easy to use. SoftWood Amiga software.
Our new Database... The latest addition to our family.
Final Data'*, is designed in the true SoftWood tradition and brings you a program which is not only extremely powerful, but also very easy to use. Indeed, you can learn to set up your Final Data'* database, enter your information and print the results in a matter of minutes... not hours. You'll soon be generating all kinds of reports and label pnnt runs to suit your kind of work.
Bringing the revolution into your home... and onto your Amiga.
SoftWood Products Europe, New Street. Alfreton. Derbyshire. DE55 7BP Telephone: 01 773 521606 Facsimile: 01 773 831040 Final Writer™ Final Data™ New Release ¦iiA J prepwZ ) “m AnffM . « « » .
HMtt* re»t Final Copy ™ Release 2 Designed lo get the most out of in Amiga twin floppy drive system. Final Copy II™ offers more than just word processing (at which it naturally excels) and opens up a world where 'how the document looks' is as important as 'what the document says' Final Copy IP™ is ideal for that quick letter but also has powerful features that produce end results that you'd normally associated with Desk Top Publishing packages - easy to achieve, without the fuss!
Unique features such as FaitDnw™ on screen drawing tools (to generate boxes, borders, lines and arrows etc.) and PerfectPrint ™ (a system that enables you to print Postscript™ outline fonts to absolutely any pnnter in both landscape & portrait modes) ensure that Final Copy II™ is the leader in its class. You can easily create multiple newspaper style snaking columns, import any graphics objects or pictures (and place them anywhere on your page), scale or crop those graphics and also auto flow text around them. You can even print text over graphics and the output is always of the highest
quality. Final Copy II™ offers the perfect balance between word processing and more advanced page layout generation - in one great program. Ease and speed of use combined with total control of the final printed presentation is available on your floppy based Amiga system right now for only £49.95 inc. p&p.
Final Copy IF™ requires an Amiga system with twin floppy disk drives or a hard disk drive and a minimum of I Mb. Free RAM (A600 hard drive -1.5Mb). FlexiMe and practical from floppies: no installaium or multiple disk swxtps required.
Attributes as font size, text position, bold, italic, underline, justification, bullets, line spacing, indents etc. One magazine stated “this is Uk closest thing to Microsoft Word to appear on the Amiga", Final Writer™ can import, wale. Crop, view on screen and output structured PostScript EPS clip-art images to any printer, and we even include 100 quality images for your use. And. If you use a PostScript pnnter. Final Writer™ extends your options... thumbnails, scaling, crop marls and halftoning AJJ floating palettes, ArRcxx Macros. Undo redo (for both text formatting and graphics), table
of contents, auto indexing, table of illustrations, bibliography generation and lots more for real power. Release 3 takes your Amiga even further with new drag & drop text, spell while you type, dicuonary hyphenation, foreign language dictionaries, aulo save, polygon graphics and irregular shape generation.
Amiga word publishing power for only £74.95 inc. p&p.
This newly upgraded release of Final WriterrM is building on ihe success of Release 2. Improvements'' and innovations, along with all the features that made Final Writer ™ a winner, mean that the best is now even better still. Hard drive compulsory, the program is aimed at the power user offering the ulumate in performance. Just like Final Copy If™ you can take advantage of the excellent oulpul associated with Perfect Print'M but added to that is a host of other advanced features too.. Fastbraw P!us,M increases the versatility of the on screen drawing tools with options like rotation.
TextBtocks1'' allow you to posiuon text anywhere on the page, at any si e and at any angle Touch Toob,M & Power I ser Bars'u make life more simple with 'one touch' control. Just click on a button lo define, change and save such Final Writer™ Rel 3 requires an Amiga running Workbench 2 or 3 with a hard disk drive and a minimum of 2Mb. Free RAM Release 3 Final Data™ has been designed lo be by far the EASIEST TO USE Database for your Amiga.
Many users dislike the involved "two stage" process convenuonal databases force you to follow. To set up a Final Data™ database, you simply define a column for each type of information you want to keep eg. First name, last name, address, town, county, postcode and phone number etc. Incidentally, you can add or remove columns at any time Your new database will appear as a table with rows and columns allowing you to view lots of data at the same time. Column widths can be adjusted by simply dragging their borders with the mouse. Data is then entered into “cells" and Final Data™ even detects
entries of invalid dates etc. and displays an alert message. Screen totals arc available as options on all amounts and calculations (numbers can also be formatted with currency signs and commas). Final Data™ is ideal for label printing and has built-in routines that remove all the complexities from this task. You can even utilise the "Print Merge" feature found in Final Copy IF™ and Final Writer™ - simply select the program you are using and Final Data™ does the rest. It can also read any database created in Pen PaF™. MiAmiga File and File llsg™ as well as ASCII files found in other many other
programs.
Ease of use and the power to keep all your records in order from SoftWood Direct at only £39.95 inc. p&p.
Fuutl Data™ requires an Amiga system with a minimum of 5I2K free R M operating under Workbench 1.3 or higher.
Hetpim memory o»r pmfayi m fa men nvmmcal a their use of mrmtn Ote others. Ue quote the mutinim rnnnonf rr wml in load cwr mfiumt tar w aim like m Mir il elm ike oil fntptai ul wftuarr nquim mn mmm ¦ drpmtnt on fa emtumi being uirrf _-T&.
Mr Mrc Miss Mv Surname o 50 O m 50 -n o 75 Cxi O Li- CC LU Q cc O OC £ rv.
ICard Authonsamm Signature:!
Order by Phone: 01 773 521606 Daytime telephone:__________________________ Evening telephone1 Please charge my credkftefeit card » detailed below Pirate fir*).. Final Copy If UK & Overseas 141*5 1 Final Copy If Non UK BC £5* *5 'Final Writer UK & Overseas £74.95 1 'Final Wnkr Non UK EC flU.95 'final Dam' UK & Oene* £39 95 [ 'Final Data' Non UK BC £49.95 CredilDeNt Card No.: Card Expiry Dale: Cheque Bank Draft Posial Order for £ pay able to SoftWood Products Europe.. J t Please tick) PLEASE RETURN TO: SoftWood Pmdwts Europe. New Stnrt. Alfreton. Derbyshire DESS 7BP Count) (Country if
overseas)___________________________Postcode.
Issue No.) Switch Cards Only): Initial! S): Address: DISK OFFER O VERSION 2 UPGRADE Multiple Frame Animation Editing & Processing o Everything you need to create and view great animations
p. . The best integrated animation compiler in its class o Anim
Workshop provides you with a set of tools for editing,
playing, processing and adding audio to single or multiple
frames within your animations.
C d J Features include: Create animations from files, or separate animations into individual frames. Delete frames.or insert pictures into animations.
Apply any ADPro lmage FX image operator to an entire animation. Add sound effects tagged to the precise frame in your animation. Play animations including sound effects.
O £128.99 £95 Recommended retail price Offer price o o PUTTING MULTIMEDIA TO WORK Please complete and return to PremierVision. The Foundry. 156 Blackfriars Road. London SE1 SEN Name Dh O DD C 3 J si si J si si Company Address I would like to purchase Anim Workshop version 2. At £95 each (incl VAT) Quantity.
.Total O ? Please send me information on other Animation software . Telephone number Postcode Card issuer ? Please send me information on Animation and Editing products Expiry date Card number Cardholder's name Please make cheques payable to *Premier Multimedia Ltd" ? Please phone me to discuss PremierVision's Multimedia, and interactive CD authoring services Amiga Computing ALL AMIGAS i meg ram mm tools ding your Simpatica allows Amiga and 24 bit Image sequences to be rendered in video tap*- frame by framo producing the same results as products costing over ten times as much, ie, smooth video
playback at 25 frames per second. Simpatica has been on saloj and improving, for over four years so you are guaranteed a reliable product Supplied with both hardware and the bonus program Video TimeLapse. There is no better choice for video professionals.
Ima- ;s,or )r to jged Play 199 ALL AMIGAS 1 MEG RAM MM £350.00 ALL AMIGAS 2 MEG RAM MM AMIGA USER INTMAGAZINK Interplay is a unique product for the Amiga it allows you to produce CD32 applications to the very highest commorcial standard and was written specifically tor the CD32 so no other Amiga authoring system comes close. Interplay was used to produce the three highly acclaimed titles below £749.95 ALL AMIGAS 4 MEG RAM ? HARO DISK MW: 8 -16 MEG REC 90%AMIGA I SKR IM MAGAZINE 93% CDTV USER GROUP NEWS PANDORA’S CD Pandora's CD shows you just what can be achieved with multimedia on CD. An all
original promotional tiijye containing W-99 something for everyone, from educational productions to point of information, picture, texture, clipart and sound libraries, a jukebox, children's games and a sampler of Iqftflht:Technology Simply a must for anyone wuh a CommodoreW) system* I
• • CD32 - CDTV - A570 X7% AMIGA FORMAT MAGAZINE XX % A MIG A
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fascinating look at modern technology with pictures,
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effects, over 260 topics jjr nil from the ball point pen to the
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INSrGHT -_q CD32 - CDTV - A570 87%AMIGA FORMAT 91% CU AMIGA INSIGHT: INSIGHT Dinosaurs is the second in the INSIGHT series, a lavishly producod, highly acclaimed tile, rich in multimedia. Produced in association with the Natural History Museum, London, one of the world's leading Dinos.aur centres of excellence, you Can be assured that Dinosaurs is both technically correct and produced to the most exacting standards. Also features: DlnoPaint. DinoOuiz and DmoPuzzle INSIGHT:Dinosaurs has had the best reviews ol any CD32 CDTV reference title so tar (lowest mark 88%!). See for yourself why ] CD32
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WELCOME The Game Development System Are you tired of those
BASIC game development systems’ Ready for one that you can
really sink your teeth into’ Fast Parallax scrolling’ Nn
problem Dual Playliefds?9 A piece of cake' Multiple viewports
with multiple animated obiects on independent paths with
multiply defined background and object collision detection-?”
Child s play' Telecommunications for your Amiga Afraid of
becoming a hedgehog on the Information Super Highway’ Pon t
worn Termite is SO easy to use that even a first time
telecommunicator will feel at home Yet has all of the power and
flexibility to satisfy the most seasoned modem wamo Termcte is
designed to take full advantage of all of the newesf features
Of Work ben- 2“ and beyond. If is 100% Amiga Style Guide
compliant and provides you with all the modern user interface
features to really enjoy playing in the highway' Creating last
parallax scrolling land- .ipes is easy with the Gamesmith
system Professional game development is made isy with the new
GameSmith Development System Over 3 years in the making, GDS
gives you 'he low level power to create the masterpiece of your
dreams in a single, comprehensive easy to use development
system Build up your animations graphically in the inters tive
character animator CITAS and then output in C or Assembler
source code £3 Custom.se all aspects of the ob,ect £3 Automatic
placement and animation of including sequence. Placement. Mutti
sequenced animated speed, display method priority & objects
with a single call, object collision detection parameters
• B Cham objects Animating one object B Save complex animation
sequence ; animates them all' out as a single object
addressable by the system' B Automatic virtual space and
virtual ohjoct handling.
£3 Optional custom encryption to protect your work _ £3 Dynamic animation control £5 Fulty supports AGA chipset and mode Modify on the fly' promotion £3 Complete audio system to make audio £3 Hardware level smooth scrolling on a payback easy! Automatic load and per viewport basis. Fast Parallax play of iff samples interrupt dnven scrolling' Independently scroll in dual background sound replay playfield mode _ . B Easy to use. Customisable joystick B Custom copper lists polling routines.
Custom hardware sprites _£3 Ve-y fast and efficient ILBM £3 Over 350 pages of documentation fully cwdurc loader describing the system, utility program- and over 130 library functions Tnf. GameSmith Development System fully supports and 15 compatible with all Amigas B Detailed manual tutorial walks you through the creation of an actual gjit m.- that exercises all the maior components of the system1 B Extra disks full of commented example source code £3 Complete animation system with transparent double buffering and prioritised object display B Define custom objecMo-objec.l and
object-to-background collision detection and response .nriurjn ; AGA A C Compiler or 680x0 Assembler is required. From shoot 'em ups t graphic adventures, from intergalactic .( ¦ quest to strategic simulation, the GamoS-r.nh Development System is the perfect solution.
Gamesmith now comes complete with Devpac Lite and a reduced version ot Dic e C so you can start programming si aight out ot the bon.
Don't let the limitations ot yesterday keep yiui from forging the masterpiece ot tomorrow!
The Tormito Button Bar Termite comes complete with a comprehensive manual exptain.ng the operation ot every program function including a quickstart tutorial. Arexx programming example and a telecommunications glossary Wo have also set up the button bar with useful instant access to ClX and other popular BBSs Termite (RRP C39 9S me) and Gamesmith (RRP £99 95 Inc) should be available now from all good Amiga stores In case ot difficulty you can order directly from HiSott.
High Quality Software SOFTWARE ih- 1r 7) might oL IqjJOl 1 You can amt up colour».
Fonts and scroon modoi for tho tormina! Acroon omms programs, give or take a few here and there, are all so-so on the Amiga. For a long time all my comms was done using Ncomm, Decause it was simple and solid and basically *rything else was a bit tneky.
Ncomm is a great program but it does take a little time to set up. Although once this s achieved it flies along. Most of the PD comms programs are okay, but they lack a certain stability and because they were writ- ton when it was the in thing to have a colour computer, they all have too much colour in toem and are too slow. There are a few commercial offenngs. But they are all getting on a w n years, and most of the ones I've tried are either too big and unwieldy or lack documentation, or indeed both.
Aiming to get around this is Termite (a trick name but we won't hold that against it), which % written by Oregon Research and marketed t the UK by Amiga old-hand Hisoft (which is d course usually known for its programming tools like C and Basic compilers).
Termite is billed as "so easy to use that even a first time telecommunicator will feel at home", and “designed to take full advantage of all the newest features of Workbench 2 and beyond " Does it slice bread and make lea. Too? With claims like that we'd better
L. ------------------ hope so. The blurb talks a lot about the
Information Superhighway (oh not again, pass the sick bag for
goodness sake) and how the program is 100 per cent style-guide
compliant. This is not necessarily a plus point, depending on
what you think of Commodore's Amiga style guides The program
copes with speeds from 300 up to 115,200 bps. Supports
standard Amiga XPR libraries and external XEM external ter
minal emulation, but it has ANSI and VT-102 emulations built
in. I have yet to find out what this means, but I can only
guess that it refers to the fact you can bolt on new terminal
emulations as they arise. Presumably this means you can
download new terminal emulations from BBSs, perhaps even a
Prestel-compati- Thaaa ara tho amply diractoHsa to uaa for up
loading and downloading ble one. (Hey, is Prestel still going?
Ugh.)
The program is. As far as I can see. Virtually plug-in-and-go. As I had it up and running within a few minutes, which for a comms program is surprising to say the least.
The screen shots on the box show the screen to be a huge muddled mess, although in reality this is probably an attempt to make the thing look busy and powerful to the casual purchaser. In tact in real life, the screen is clean and uncluttered - clutter can be brought in if you desire it The keynote of this program is configurability, and you can transform in a number of interesting ways to suit your taste, which we ll go into a bit more in a moment.
Most terminal programs have a scrollback which is a method of looking back at what has previously scrolled up the screen. In Termite this is called the review buffer, presumably because you can review the contents of the buffer as you go along. When text appears on the screen it is also fed into the review buffer, and when the review buffer is . Lermite. Phil South looks at a terminal program to destroy all others - c| Termite w Termite f .. Jl | Dock Scripts Xdoct Amiga Computing FEBRUARY 1995 1- SOFTWARE Ill with the first number being the current top line and the second being the
total lines in the buffer.
Active the title bar will tell you the line number of the top line plus the amount of lines in the buffer, like so: .ocale Settings ¦ ¦¦¦ I Zti Qare Format 0 03 14 1975 lime Format (J 06:30:00 Clock Type 0 12 Hour Currancy Symbol |$ Decimal Symbol | U** I Cancel -H You *l»o have the ability to altar tha currancy symbol and data tor tha locata You can use the cursor keys to go up and down the buffer line by line, or you can press shift and a cursor key to whiz along a page at a time. You can also use the scroll bar at the side of the window to scroll along - the program is System 2.x compliant
after all!
Ericmv I 0 tapwLTM poo &MWA!T*TT»fl (W Par Dmwwi e Serial Suffer So* |lfeM 1 Uh 1 -f| Tha miscallanaous sellings allows you to sat tha dialar into and lha numbar of lines in the review buffer However, the best part about the buffer is it can be cut and pasted, both within the program and to other programs - provided the machine isn’t switched off between cut and paste. You can also do a text search of the buffer, which is handy if you saw a piece of text go by but you can't seem to find it by scrolling back and forth through the last 2000 lines of text, Obviously, you can set the length of
the review buffer, and the proper size will become apparent after a few uses. This is not a replacement for a capture buffer but more of an emergency measure, in case you didn't anticipate seeing anything on screen that you wanted to save One of the most useful features of the program is the ability to record scnpts. Scripts are a good thing but some poor sod has to wnte them, which in most cases is you. Most of us are a bit shy of scripts, and we eschew them in favour of doing everything manually because it's less bother than learning the arcane scnpt language the program uses.
This has been solved in Termite by fitting a script recorder to the program, so when you activate the scnpt record menu item, you can This window gives you on-line help for all your queries and problems
- J_
- J_ The path settings screen allows you to set up paths so that
tiles know where to go The Internet There is a lot of talk
about the Internet, and it is a natural assumption that this
program will link you up to the Internet and off you go. Well
no. You need to get an account with a service provider, and
this means that you will be able to link to their computer and
access the Internet.
Both CIX and Delphi will allow you Internet access in a text- based form. Of course, a full Internet connection will mean you have to use TCP IP, which unfortunately isn't one of the terminal emulations supplied. You can of course get free TCP IP software when you Join an Internet service provider, like Demon, which has Amiga based TCP IP software.
Record your logon script simply by doing it manually Then you set this as your start-up script so that every time you log on the program will repeat what you did the first time.
This is an invaluable time-saving measure, as it enables you to create script files for every new service you encounter, rather than just those that follow a strict USERNAME PASSWORD format. Other options for the more technically minded are the usual macros, plus the program is Arexx programmable and you can even assign your own custom scnpts to the button bar Speaking of which, another customising job you can do on the program is to adapt the user configurable floating button bar This is a bar along the bottom of the screen which contains buttons to press for frequently-used functions
ASSIGNING Not only can you choose the functions these buttons perform, but with user configurable graphics you can also change how they look. You simply assign a graphic to a button and then every time you boot the pro* gram that graphic will be on that button.
When I said this program was configurable. I wasn't kidding.
Like most terminal programs on the Amiga, you also have call logging, a multitasking chat window, and of course all the screens are font sensitive. All your system fonts can be used in the program, like the rather thin and spiky font I used before I did the screen shots. I think something more standard would be better, like Topaz for example, as it is the most readable font at a small size.
The most useful feature I found was the comprehensive manual It’s a tidy little spiral- bound booklet which clearly and simply states all the facts you might need to know about the program Its index actually points you to every feature you might be looking for.
And the page numbers are all correct Sounds elementary, but anyone who's read the Lightwave manual will tell you that it's not guaranteed by any means. The illustrations are few. But when they do appear they are readable - yes I know they are pictures. But there’s a lot of text on the screens!
- and appropriate.
This is one of the best manuals I've seen Idorthij of the name?
Review Buffer (30 234) Termite is a great program and although it did have one or two interesting bugs in it when I tested it, I have reason to believe that my set-up was at fault rather than the program One fault locked the program and everything I clicked on vanished until I was left with an empty button bar and an empty screen - it may have been a catastrophic screen grabber fail* ure as I was grabbing screens from the program at the time.
Either way. The program looks to be pretty stable, and the interface is as cool and configurable a front-end as you could wish for. I don't really like system interface guideline-compliant stuff as it used to look smart - now it just looks old fashioned I prefer interfaces like Lightwave which use the system but do something more interesting with it.
The claim that a beginner could get the program up and running is true. You would need to read the manual of course, but in this case it Is so well laid out and readable that it guides you through installation and use whether you know anything about Amigas or not.
The manual is ring bound too. So it even stays at the page you opened it to, unlike some hardware manuals which make you try and follow steps involving both hands which means the book snaps back together making it hard to read the page.
All things considered. I think Termite is a powerful and useful program and although you can get something similar in the PD, you might not want to undergo the steep learning curve which most PD programs offer free as pad of the package If instead you want to be up and Internetting in about 30 minutes after opening the box. Then this is the program for you.
For a long time, with the DeluxePaint 4 and I Wordworth manuals sticking out in my mind I as previous holders of the title. A good man- I ual is all impodant (see Lightwave again) as I It can be the making or breaking of a I program.
A good program with a bad manual might I as well be a bad program and a half-good I program with a good manual seems like a I great program. Unless people know exactly I how to use a piece of software they might as I well not bother. The Lightwave manual and I all versions of the Imagine manual, with I the possible exception of the last one. Are I examples The program requires 1Mb RAM and I Kickstad 2.04 or greater, which means either I an ECS machine or an upgraded 1.3 I machine as a minimum, and a 1200 4000 as I a maximum.
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HOW TO ORDER unumail- Gromit lllallace.
Premier animation rompanies to find out .99 .99 .99 .99 .99 .99 rom the high-browed Oscar cere- ™ monies where Nick Park enthusi- astically and oh-so-Britishly accepted his award for 'The Wrong Trousers' to the ground-breaking, award- winning Peter Gabriel pop video Sledgehammer’, Aardman Animations have carved a reputation for producing both critically and publicly acclaimed commercials and animations.
If you're sitting, lying or standing reading this, you may well be one of the decreasing few who have never heard of Aardman Animations. If so. It's guaranteed that you've ¦ a seen a piece of their work - whether it be the roller coaster ride of the Crunchie commercial. The Chewits monster on the rampage through New York. Frank the Tortoise in the Total Heating advert, or the little fellow with the noisy trombone in the Lurpak ads.
With two Academy Oscars firmly gripped in both hands, the company, along with a variety of other projects, has now embarked on the third film in the Wallace and Gromit series, A Close Shave', under the imaginative vision of Nick Park and his animating team.
Requiring high-precision skills and speed to complete the film, in the last six months the Amiga has found itself a secure home at the Bristol-based studios. While not actually creating the images - that’s up to the model makers and a serious amount of plasticine - the seven A4000s are being used dunng ?
Wallace and Gromit, is very simple. The animator sets up a frame to be filmed. He then grabs it with a Digital AV mixer that allows the animator to compare the current and previous frame to check for any immediate inconsistencies in character action or lighting.
Once happy, the image is grabbed onto the PAR and the whole scene can be played back to see rf the sequence meets the director's approval. If given the thumbs up. The lighting cameraman shoots the frame onto 35mm film and the process begins all over again. If something doesn't work, the animator can simply delete the frame and have anofher attempt.
One of the lighting cameramen lor The Wrong Trousers and A Close Shave, Tnstan Oliver, is very taken with the system. “It's very good.. the animator can have an immediate idea of what he is doing., another very valuable feature of the Amiga Is the loop facility so you can loop the shot over and over again
• y* I TF r® * a*.
* 1 shooting to aid the animators in seeing the fruits of their
labour come to life with the mere dick of a button One of the
main problems for animators using stop mobon is the accuracy of
objects, lighting and sets from frame to frame. The Old method
of checking how well a scene was cutting together was to use an
industry video recorder. This led to a series of problems as
the tape was not always frame accurate - a blank frame would
appear here and there, frames overlapped others, and it was
difficult to re-edit a scene quickty. In the worst case
scenario, the tape itself could be chewed.
Glenn Hall, technical director for Aardman and the man behind the computer set-up, commented: "Animation is amazingly technically complex. The reasons why we use computers is because we couldn't do it any other way The other reason is that they, in conjunction with PLCs (Programmable Limit Controllers), are fundamentally mistake-proof because it’s a sequential task. Do this, do that, do this a bit. Go back and do it again with different lighting and you often get a sequence that you want to repeat a number of times. What the animators like to have is a row of buttons to press."
ACCESS Enter the Amiga, coupled with Digital Processing System's acclaimed Personal Animation Recorder. Glenn Hall and his technical department have produced a series of tower’ units designed by Allan Yates, each having two monitors - one that displays the animation, the other the PAR controller screen - an A4000 and a Panasonic Digital Frame store. Hall's team has managed to merge all the miles of wiring into a single interface to help the unit be as accessible as possible to untechnical users.
Hall said: "We realised that there's a lot of equipment in this set-up and we're constantly moving it around, so we’ve taken a considerable amount of time to make it portable.” The process being used for A Close FEATURE The process that Aardman Animations specialises in - stop motion - is one of the most time-consuming and difficult methods of creating a moving image Like any production, the film starts life as a script. If it's a commercial then it's provided by the creative agency working for a particular product’s manufacturer The next stage is the storyboarding where the words are
turned in to a shot by shot breakdown Animation requires even more painstaking planning than film - every camera move must be thought through, every facial, hand, foot and object must be individually catered for on paper to minimise any possibilities of mistakes cropping up at a later stage The Storyboard is then shot directly onto video into what is called an animitronic, which gives an even clearer view and idea of the structure and flow of the shots.
Then comes the model design and making It’s not uncommon for a model maker to spend several days at work on a particular character, moulding and shaping the plasticine round a metal frame, then have a client turn round and say. “No, I don't want that anymore."
Once all hurdles have been cleared, it's onto the rnorh taaira it'ssoquick and so acturate - it's just a pity me can't get hold of the hit at the moment" Idell ‘Hardman "It's [hanged the mag me Tristan Oliver, one ol the lighting cameraman tor The Wrong Trousers and A Close Shave on the subject ot the Amiga shooting itself Like cel animation, as seen in Disney films, the animator must shoot each frame individually within a scene. Just take one second and you're looking at 24 frames Within those frames the characters, objects and sets that alter or change will require to be moved frame by
frame. A 30-mmute feature starring Wallace and Gromit has up to 43,200 frames.
Aardman's strategy at the moment is to make the lengthy shooting process as speedy and efficient as possible On the wall of the production office, a colour-coded schedule has been created for each day that dominates the room with its comprehensive breakdown of shooting times and dates.
On 'A Close Shave', the number of animators working on a production of this scale has nsen from two to four, each working with the PAR card and Amiga.
With the ever-increasing shooting speed, the company hopes to be producing a full-length feature in the next five years as stop motion animation becomes more and more popular. Tim Burton's 'A Nightmare Before Christmas', which incidentally was worked on by Loyd Price, an animator at Aardman. Has wetted the cinema-goers’ appetites for more and. With the Wallace and Gromit cult following, the potential for a box office hit seems assured. The final frame count for A Nightmare Before Christmas’ illustrates the time needed for such an undertaking - 108.000 frames.
Count 'em and weep.
Without having to find the beginning or the end. Then you can pick up the cursor and run it backwards and forwards at any speed yOu like." Oliver added “It's changed the way we work because it’s so quick and so accurate - it s fust a pity we can t get hold of the kit at the moment."
This enthusiasm is echoed by the various members of the crew throughout the production Steve Box. One ot the key animators on Nick Park’s latest feature, remembers the previous tape-based process and “wouldn’t want to go back to that old system."
The Amiga's involvement with Aardman Animation doesn't end there. For those who enjoy their commercials, you can't have failed to notice the Crunchie advert with that stick- m-brain tune Featuring stop-motion animation and constant camera movement as the characters jet off into space and take a nde on a roller coaster that makes The Big One in Blackpool look like a kindergarten play thing.
Amiga Computing FEATURE the actual process to produce such a complex visual feat was helped by the Amiga.
The commercial features seven levels of matting that make up the background, midground and foreground, and a whole lot more besides. One Amiga was used for feeding in the previously-shot background. This gave the animator a reference point to help him lay another level of matting on top. For example, n the mid* ground. The animator. In this instance Tom Gasek. Was able to see an mage that would look something like the end product.
Once happy that the two particular layers were lined up correctly, Gasek would tell the operator. Pete Wignall, to record the frame on one Amiga and then move the other Amiga on to the next frame. The process then begins all over again. Once a scene had been completed, the two separate layers would be oaded into a Macintosh and. By using its software, matted together to create a single image.
That image would then sometimes have other layers added to it using the process described above. Simple eh? Hall says that it gets 'pretty complicated" at times, but that's an understatement from where I'm sitting.
With the Amiga providing such invaluable facilities, can there possibly be a problem?
Well, unfortunately yes. Like many television and film production companies. Aardman have found it nigh on impossible to get hold of new A4000s. While I was there, it was apparent that the Amiga systems were very much in demand, with the portable units being wheeled back and forth at a remarkable rate between different sets.
Besides that, though.
Aardman Animation is pleased with its current computing set-up. Indeed, with Glenn Hall’s enthusiasm for computers, there have been talks about moving further into multimedia CD- ROM. Hall commented: "There’s been a lot of interest in other media. It’s becoming more obvious that other forms of publishing are creating new ways of doing things.’ Perhaps we’ll be seeing Wallace and Gromit presenting on the Amiga soon... ‘Hard as nails Well, not strictly true. Indeed, the questions listed below shouldn't cause any real problem for a true fan of the series. There are three Wallace & Gromit
T-shirts up for grabs, so scribble out the four answers to the questions posed and the first out of my wrong trousers (the brown corduroy ones) can walk down the local high street clad in an Aardman T-shirt.
• Which animated film made by Nick Park was nominated for an
Oscar but did not win?
9 Which animated short won instead?
• Why did Wallace and Gromit fly to the moon in a ‘Grand Day
Out?'
• Did the penguin in The Wrong Trousers' ever speak?
Send your entnes. Wntten. Typed or bled to: Adam Phillips, Well Agrd Compo, Amiga Computing, Media House.
Adlington Park, Macclesfield, SK10 4NP.
This just isn’t on. Here's a man who has a renowned talent for animation, has won more Oscars than most major actors, has had offers of work from many a major studio in Hollywood and yet somehow, through all this ego-bolstering acclaim. Nick Park is not an arrogant, fussy or tyrannical star suffering from disillusions of grandeur - he's a person who would fit in at the local pub as the quiet, nice bloke sipping on a pint of Boddingtons and amusing people for hours with his strange stories of a moon made of cheese.
An exasperated dog and a villainous penguin abusing the wrong trousers.
Amiga Computing caught up with this most British of gentlemen as he finished another shooting day on the latest instalment of Wallace and Gromit, to ask him a few questions on the past, present and future.
Where did your interest in animation come from?
It goes way back really to being 13-years old. I was always interested in art and drawing cartoons and. At the age of 13,1 started playing with my parent's cine camera It was a standard 8mm and it had a button on it to do animation. In other words, it could take one frame at a time instead of running continuously.
Being interested in cartoons, my dad, a photographer, had heard ot the principle of how animation was done. So. Not having read anything or seen how it was done at all, I just had a go. I animated anything
- plasticine, household objects, cups, whatever.
Most of the characters started back at art school really when I was doing sketches in sketch books. I used to try and think of ideas for children's books, stories and films at college. Later on I went to the National Film and Television School at Beaconsfield and needed a couple of feature Ill characters for my graduation film.
I wont back to my sketch books and took those characters from there really They evolve over an enormous amount of time, and ideas suddenly hit you. It's funny how a lot of the things in the films actually do come from these old sketch books, even now. It's as If they're in the back of your subconscious.
I basically choose the things that appeal to me the most and I think you know what those are after many years. Drawings seem to come to the surface - penguins have been a dominating thing that I've always liked to draw I see them as a good thing. We don't want to be left behind or be a stick in the mud.
We use it in a way to aid us. To do this more conventional form of animation, but to me it just opens up the areas available to people. I'm sure computer animation is going to be very much the future.
• e m 6r I don't know. The only thing I would say about using
traditional techniques is it's tactile, hands-on. And you can
control things so immediately and directly.
I'm sure computers are going more in that direction but I don't know whether one will always be looking at a screen. I've talked to computer animators who seem to envy that we can touch what we’re looking at.
At some point in the future. I'm sure the computer will be able to do all the things that are good about our handmade techniques. So much depends on the human feel and the computers need to be more responsive in that way I don't want to put computers down, but there is an over-use of camera movement in some of the computer animation I've seen. It's so hard to do a camera move using our methods We re using computers to help us. But it still takes a while to work them out and get them right. It tends to make us disciplined in our use of camera moves - we don't do too many.
Because you can make the camera fly all the time with a computer, there is often a lack of that discipline, so the shots how do you feel about the computer animation you have seen?
We re working on another Wallace A Gromit film - it's called A Close Shave' It's an action thriller like the last film, but this time there is also romance in the air for Wallace There's a woman in this one callec Wendolene but I can't really say mue more, we don't want to give the gags away become meaningless because camera moves are not being used for any reason - ‘Because we can do it. We'll do it". I'm sura this attitude will wear off and people will start using them in a more discriminating way Have studios tried to poach you fromj Bristol to go to Hollywood?
What are you working on at tha moment?
Yes. There have been offers from Holly-1 Amiga Computing 36 FEBRUARY 1995 wood Most of the major studios have
* taken an interest in my work. It is common knowledge that we
have been talking par- ra I ticularly to Disney for a long
time, but we
- I haven’t yet set anything up.
Re I They seem to be keen on us staying ill I here which we're more than happy to do ig I really We can't imagine shifting over there and I think they seem to like the British sensibility that we have. They e have been very wise in seeing that if it’s done here, that's what you get. Also, I think it's the humour they're interested in & as well.
S I is I Where do you keep that flock of r I Oscars?
D I They're upstairs in the canteen. They h I Come out once in a while to show to I people Expect A Close Shave' on your television I screens for Christmas ‘95.
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lor Amos and PC owners Copy t'sneler, eat ana ftaci up PC ties
U132 CM EMULATOR v3 [20] The tales! W'SWO d th« emulatcr U1B4
A600 HO INSTALL DISK Inaltt'l a hard d«t« on yvj' AW EM6NV U230
TOOLS DAEM6N V2 1 |WB2.] h Meru - r OtMAhard disk Woihm
1. 11 |W1 Re organne your disfcxhord Si U251 PC-TASK v? 03 [W2.|
Anas wots lo wait WortWwcr t g239REOR6v3.il |WB2.| Rec A domo
at Iho oxcelleni PC emutaicr la»0 PC programs d-ectly trom mo
amulalcr U289 AGA SCREEN BLANKER vl 01 A screen blanker
creeled tor AGA nacnoos U302 VIEWTEK v2 01 |WB2*) Viowlck can
show marry picture turrretS induing JPEG and me AGA iowo
nvxtan U317 ACTION REPLAY PRO (AGA) A4000 Action Replay Icr
Ihe AI200''A4l Rp surgi. Grab pctures. Loea in cheat codes'
U31S vlbeOTftACKER DATA 4 Disk*] Loads Ol data life* tor use
within Vtitoolrackor U319 SID PRO V2.01 A (WA2*| The greatest
PD Fite Manager Copy move delete rename, uncrurch and crunch
lltos U326 TEXT PLUS v5 01 |2MB| |WB2»] Another PD Word
Processor Ths rvats Pro Tout U336 EPOCH MASTER V (WB2-
Address. Telephone ira-isger and to-do organ so- “ TATYPtS UM9
LIBRARIES t DATA Do you ever need a Ibrarv’ Here's a ooHeceoni
U3S2 MAGIC WB vl 2P (WB2t) The lastest version ol Ihe 8-ovour
icon reptaoar A trufd-THNi lor xi Amoa userv U354 RAOBENCH
vl. (1 5MB] Run V odtbertch from RAD So tislli U3S5
STEREOSCOPE v2 4A (WB2-) SlBreutww 18 an ROS geot»aior Dnate
tho 30 hidden pcturos as soon n pares such as 'Alhero' U357
C032.-CDHOM GAMES tAsve f« gameS ch rtWJflii’ia Cds WOIV Bfl
CDTV A570 and oner Amga CD Oevsces U359 TEUTEYT vt50 |WB}*]
C'CSrte a telniexi rnoer.w e.th your Amiga U370 ASSIGNS
MANAGER [WW.] Makes ass ton r« easy wm a araprc interface U371
PC RESTORE v2.SO [WB2*] Restore PC back up Mas onto ycwr Amiga
- ------------l7„4(WB2,f U376 POWERCACHE v37.'
Speed up yvw One w*n ms cacno program Vertcnt lor 00.080.030 and 040 CPU* U3f9 DESKTOP MAGIC v2 9 [WB?.] This ptcgrsm arto«s you to assgn scund* to Wctvtarh tmcn ike mouse cickrg eK it h also an exoelem screen Barker U397 SECUfltTY Y3.71C IWB2.| Prevert tnaulhcrpeo access to yotr Amiga * U401 SPECTRUM EMUIATOH v2 Ptoy Speorum games on your Amiga There are vorscra lor Ihe 00 w*3 020 proCBKOfi U402 HO CLICK »2.7 [WB2.)
Ao»u rrcgramt wih an eaw » U98 menu U403 DISK MAG CREATOR vt 21 Create ycu envn aw magaxre1 U40S M.U.I. v2.2 (WB2.)
LAagc User Interface Craate GUIs Improve your Workbench even further U406 OISK SALV v2.31 Th» is f» best rttUvtuj repairer n me Pubtc Domain Lytoeteto i aBe file* anto repar d«ks V414 DtSK MANAGER v4 [WB?*] Catatogue tho ccrtonts at your cSsks. Then ywj d'C ubta «? !¦« the t tgr yixr tnencs U4t5 GAME WARPER vl (020 Processor*] Gnme Wanxr anm irany raady »gc game chaots as vws* as an Acicn RecLry cheat mpot abMy U410 AMIGA DOS GUIDE vl Laam havr to use ytxr Amga and DOS U420 ACCOUNTS MASTER y3C [WB2.| Keep track and ccverct ot your finances.
U422 SPECTRUM EMULATOR [AGA] An AQA Spectrum emulator Very last' U423 PROGRAM LOADER Access yew Jultai Mm« eec tram ytx (tan) drtue Srrvlaf to MD Ckk n acoor.
U425 VARKS Cll TOOLS v€ Another *cporb ccPectcn o! CU utltle* U432VWTUAL WORLDS [WB2.| WOW This ¦ a 30 nometnc atr-tospher* whkto alcws you lo move around 30 object* Gel Hus) U433 FINAL WRAPPER • MACROS loads ot marros tor tem ehectt m Final Wniarf U434 EDWORO PRO v5 |WB2.)
Edworl Pro s the most comprehensive and easy to use word frocesior cn toe PD marvet Get this) U435 MOVlEGUOE v204 [WB2«] [2 Otsks) Thra conuuns i?a3* o' Mt8K*gi « movw U438 256 COLOUR ICONS [AGA] Tho it Inc hthTft Bodysngp as TOSTERr-1 ----- U4J9 AUTO STEREOGRAM v20 fWB2*] Latea wiKf' ol mo hidden pcturo producat U440 SNOOPDOS v3 [WB2*| USB Sncxjpocs to monnor program aciiyly Ideal tdr tndrrg out why prog rum* won't work' U444 TEE TO GREEN vl t Tee to green is an eacettent gott ttatetics program U44S VMM v2 1 [WB2*] |030040(MMU) 'sa spssi&m. Argaistfr.rrsr Use w rwtl if.ve » virtue! Memory
U446 TERM V4.IA PATCH Update your TERM v4 1 to v4 la w*h tr U447 KIDS DISK 6 Latest dek n the Kids D** range U44A DMS PRO v2.04 [WB2*1 Latest version ot the dek cruncher Crunch whole U451 MENY MENU SY _ Wnnen by Neo Froncosis too is Simla- lo Menu Metier * but much better Eitellent menu system U452 EAGLEPLAYER vl 53 |WB2*| (20) Pt*y 3 rrryrwa at Bifleront module* *» toe fhayer U453MAJNAC 4 ACTOR vl55 (WB2.)
Lfltedt verawn ths oxoctont Toduta ammtwri system Buy ton* Uttl VIDEOTRACKER 2 AGA The AGA un ogtslered verson ol toe demcmakor U45S VIDEOTRACKER 2 OS VERSION The vtrscr CU Amoa lotgoil Fot non AGA (J4H GBLANKER Y3 5 020 VERSION Eurertant modulaled screen bamo- Comes win many ircdule* incljdng thejxvulai PwzW U457 GBLANKER vJ.S |WB2.| Vwlion tor at Anoas win 00 procewcn SMACvt I ' A fMmb oflhi propram tfijnSoMVtMIo nad U4» CROSS k high density Appto Mac dsks U4S0 PAG6STREAM v38JC PATCH You reed thus to upgrade from 30 to v3 OB then to V3.0C A.1$ i YM purciuaa me D palch and *0 on 1ST SYSTEM [2
DISKS) U464 VIDEO TEL a Midram to twi ma .tdao bwatt on a*VCR U86B PAY ADVKE ANALYSER v4 2 Kmb rscoKta of your wnge* lai bmuoicfu «c 1*867 TUDE vl .OO The Utimolo Degrade- and Mh be ueed to degrade A120Ds and upgrade an A500 U46« FILTHY LUCRE vl 32 This i» a decent mohwsklng teqeitocer whch he* sin-mrces to the tamous Octamed U471 Pjf.S V95IWBJ*!
PFS replaces your Dm drhwrs and speeds up U472 ALL NEW 4 These ere 2» colour Kxins which ere erooedenr gn a AGA machine loads he-e
1) 474 APLAYER Vl.0 (WB2*| Apleyor a e decent rrvtoule Ptoyo'
vmch even alow* you to play and save Ihe samples U47S RiLOVCK
V1 4A FINAL Reicluck is toe moat popular owgrader arjund
tetdock is toe moat popular degrade- arour V'Oe* toe take vt
.41. toe i* toe real tong U478 CHEATUSTER v3.08 (2 Dleks)
r. haatlstar a a two o*k * .yv»gwua ccmatnrg toads a no toed* d
art ana new cnee)* lor games IH75 MORE 258 COLOUR 'CONS Even
mom AGA con* tor you- machine_ 11481 LOTTERV WINNER |AGA ONLY]
The pmgnm atow you la rput * k* •to'itog onery rxmoen each
morth lo see S tooro is a oomlatton and compaw naMnptMkt*
nurOen U483 VrtRUS WORKSHOP *4.50 Prcbatty re oas noe teter n
the arjrtd.
U4*4 BUTTON U4A4 BUTTON MENU W21 Budjn Mfoj akrec tcu to deogn and cukKttme your own menu system U4AS EXOTIC RS*P€R v22t |WB2i| The profesenrof tooHor rtppmg modGes U4M VWU9 CHECKER vfi.45 The west ventornY toe ettetere virus chtocker IMS BIRTHOATE HISTORY v221 Ajom you to enter your dale ol birth end w then prrt cut a tut ol event* which htppenod on that day I.e. the Met *a«rg wood. News, pnee* etc i GAA0vi2 U488 PRO BOA The e a PC8 dewgner when altows otoerorve rraenann (toning and convener* creatng Boards alowed up 10 7 S * 7 5 inttoea U489 MENUS • MORE v3 12 You am arte to creole graphr.
Cnerteo screen You neM MICA n Mtn you ntaf Ihn U491 PRO TtTLER vl.1 [WB2*J Prc Titter n a 08CN1 Vd80 Htar. (t icmwrhal ¦ diMbled n the tlweware rarscn for toe Amiga U492 AMIGA X wl II AGA ' Amga X i* another greet mag processor The ruta&MUi OMOS) to be jwrafino U493 A.I.B.B v* 1 AhMtt you to thack toe speed d your Amga U4*4 TERM v*2 [WB2.] (3 Dteha] Term e the mop poworfui oamfrxrtcMor tot ¦l Arnun An excetterrt 44 round prcg-am U4«TtRMv45 030 |WB2.Jj3 Oteke]
- --------- r ol TfRL 030040 processor vemicn d TERM U497
PAOESTREAM v3£ PATCH [ The very west Pagc«Ue«m 3 patoh Thngeare
• benerf You need D path befem toe.
Getong much better-Y MAGIC WB EXTRAS Ttwm pack* corpen tone end ton* d extra mawar* and Cbrtdrop* lot tn« e*c«ller4 IU352) UagicWB Extra* Vduto*112 OdU] Mage WB Exmib Volume 212 Oek*t Mage WB Exima Volume 3 I? Oek.l Maipc WB Extras Volume 4 (2 Oekil Cl.96 per Pack or C7.49 tor All B Oltks!
GAMES QM104 ART OF BREAKING HE AOS [8 OtSKS) GREATEST AND LATEST DEMOS GM22 MISSILES OYER ttRION |2 DISKS) excertjnr lender iyp* a»me GM27MR MEN OLYMPICS |2 D*SKS| 0142 RAGE "MAXIMUM CA'ERDRIVE ir AGA (30] rtVto' Tht a JiftitdnJ £»}rj tyr agm 0147 V D "BREATH TAKER- [5 DISKS] [4MB] T*s u an im Rw ottwf iw» t»"iw 0148 URBAN "SOME JUSTICE -94" AGA Pis rus .i sjpntf) sxiTfrsc*. MuM tie 7«wr0' 0151 DIGITAL "SEVENTH HEAVEN" AGA 0153 COMPLEX "SEDUCTION-12 Dos| bedi wrth a decert muac dak yvt une- 0154 SPACEBALLS *TK SUWRANAO TAPES' 0156 BET ON DESIGN RUMBLE BUBBLE" AGA try* a wtvy good daspfe what
Cl) Amigj gawe i' D153 REBELS nSWfTCMBACK" AGA ?DtSKS] one a'fie beat AGA demos me my*n D1» OZONE THE SWAMP TMNG- D163 PRODIGY "NO GOOD D1W TBS "ARTFiCT AGA|2 DISKS| a rMscruote AGA demo from toe demo "gods' Dies Mia -00 YOU BELIEVE7- AGA [2 disksi an e»«»WY AGA dsw». Checkout toe tty«Kispes’ Dtee T58 "VENTILATOR- (AfiA; 2MB CMP| a very docent me demo DI87NEORASWBAMBOOZF an&ior mw dmd Di66M3v,EWENT5AJUB' it f x ’Ur WtT got ton tosn Duy it Short butoxtd 0188 OUPLO MY MAMMA IS A VAMPtPe v3 [20] rtf rpaty hat be seen Very good and long 3em 017C FREEZERS "WIT PREMUM" AGA gof &»• get tia'
TtvctdAQA &no for ig& D055 SPACEBAllS ‘STATE OF THE Arr to DmoUta r.iasst flenrD Supert? Stiiff' DOC 7 A1200 -POINT OF SALT AGA LM«f ut Fwtce to promos* tov A1200 0088 MADONNA Sf r OIGIPlCS [3 DtSKS| eeoeUent* A PO verwtwi ot St'eertdher Get to**' W0RSJ Gmt» DYNAMITE WARRIORS 3 GM106 DELUXE OALAGA vj 4 Uleet versiort ot ihe (viUan) %hoot en up QM197Ai TOMO*«ESvt 11 Wteef vertxm d the "S» 3mar»s" type game' 0MIQ8PACMAN 3D GM109 XMAS 08STICKLE 0M4' TETRIS DUAL |AGA[ GM45 ROAD TO Hell (I 5MB] car ractng game GM55 8ACMAN [AGA] Mmvuti .in at1 her Plae* anct af»fe gtury' r p disk D095 SPACEBALLS '9
FINGERS* (2 DtSXS] GM60 BAZZA AND RUNT AGA wow) DM cieftarm game.« J musl' GM6S THE SHEPHERD GM67 BLACK DAWN II cy.173 KNIGHTS v2 5 anottor cUsi c tmproMd "Sttf* at We Art"?
D099 COMPLEX *OnGM* AGA [2 DISKS] on tote nut* Ana* at "Puffr" Gnaaf vxaiiteni AQA demo Itom Co-npv-- Dtoo VIRTUAL DREAMS "FULL MOON" AGA 0112 AXIS DIG TIME SENSuAl ’ AGA [20| mat be n the a tvne wanted to!'
Ott3 KEFRENS "INTERCHANGE* AGA DtlS MYSTIC -VITAL AGA 0122 COMPLEX "REAL' AGA me Peer 4G4 dem? Frpm Ccmpte.
0125 RAM JAM "TASTE THE * AGA (20] D127 0XYGENE WCG’ a very goixJ next AGA demo, tor once1 0128 MIMA OMISTAN AGA a -woec' type d*ww Wcvrr seemg 0130 FAILIGHT XOVE' AGA [2 0ISKSl(2tiB) anoow popular demo by Wturf Dream* 0132 ABSOLUTE-CREAtA-AGA 0133 STELLAR -MINDFLOW AGA numoor one el the AssewtbiV '94' D135 POLKA BROS ‘ARIEL ULTRA- AGA Di36 POLKA BROS ¦G6VALIA" |1M0| a superb non-AGA domo Get tbis' XENEX HO GAMES INSTALLER!!
Even mom gem* mmtera added Imtat Fw lo* rg game* to your hard drive Oae* not remove o ptcmcuo Ongnal dtfa noedad toctodH Mejdn Bubble end Squeak Awn B-Wd II AGA an Asmtutas pmt mm arnruae' GMH1 IN THE DEAD OF THE NIGHT |3 OISKS] turn a sabre woV type game L GM75 CYBER CORPORATION [2 0 SkS| dOW 3D deteirfive adventure gAnV SOMit I Ml 12 PUCMAN WORLDS [IMS ChlP| GM wow' Axen B'eed type p*mc tupert? C GM76 SCRABBLE a very decent Pacmao done w4h good gnphn GM113 JINX (AGA) [? DISKSI a 25-levei damond cdiachng game Amusmg GM114 FLAMING ENGINES IVOW1A superb Super Sprite dona BnXiant" GM 115 POYYE"
BATTLE GM78 STAHWOtOS [1MB] [2 D SKS| thrust and cvos m*ed very acKhctme game GM82 NANOFLY Y1 05 GM83 ZOMBI APOCALYPSE II GM68 MONOPOLY vt GM92 ROCKETZ AGA a1 a two player shod em cprThnM tournament 0M116 OERHING DO Jungto Sm*» Kamtiai * fkto ora T j-tw.
SiKWSUrtUI Sopervug Sit tow nor' Tfts i* 4 »Lpwt 2 P *f* G»m* X ----- mars twry edftotve the is a Puttte game tha GMI1T PUZZL1PIT5 2 GMB6 GREEN FIVE RiitbAdi dona wff- decant gnphtet GIA97 TOP HAT WILL Y An Amga 'Jet Set Mi np-oH Adctaw*' GM99 SANTA A NO RUOOLF DO XMAS GM102 SOLO ASSAULT GM103 SUPER BATU.E ZONE senpfy sotue the putites Amctme GM119 CHANEQUES [J DISKS| YES Iwwe over" Flu* « a "Lemrrwip*" Clone a wfA rWereht ahilNW tout Zooia AGA Ebmane UherU You have three men a have to gee through a numpe' ot levels' Superb' THE PROFESSIONAL DISK PACK COLLECTION BITS n’ BOBS GRAPEVINE 21 Out
Dec "34 [2 Oak*] NFA Bodynhop 6A “ NFA Body*hop 7 A NFA Bodyehop 8 AGA'KON Aga 13 Otsksj Ctrtiy CranTord Tho WotkJ" AGA 1301 Elte McPherson "Tho Worttt* AGA [30] GET STARTED!
Loads olf eluft here to get the begnner or rviw PO buyer ott me grcurd iMth tvs o1 her Anvga Learning »ol9.
Basic end essential utilities - - »m0 POPV-J' prggram* I Word Processor 11 File Manager JaU|[ Picture Viewer WTI.)
Base Tool* c|* rVjiAi Amiga Gutdo D O S Gude £3.69 and others' (4D) (WB2.)
CATALOGUERS + MENUS This pack contains a collection ot cataloguing utilities and menu systems which will G« extremely useful tor tnose users looking to construct their own CJ»sH MCKS, want a HD menu ct ure thinking ot writing a disk mag and want an interlace Button Menu HD Cick Later Menu Maste- Merty Mem System B Menu £169 and many other programs (2D) (WB2i) PROGRAM CREATING volume 1 Oo you (or wart to) deaign. Make and compile youf own fuo collscitcni, PD pack* etcr 'hi pock i* doai to- those users fti wwl as PO -r.-nr, owTvam. The easy wey lOC.Vnt-H «lkl proped," CommaOWf 8 !n»t4“9' PPGude
etc
- docs LoadscrTip*
- ettampiM on ifs u«e
- install scripts and mote1 How to wrtt Atngs Guides Lced*0l
Essamai Toot* Bssic Disk Stwejra MOST USEFUL UTILITIES V2 Thi*
pack contains utilities to improve your yynrKfench in torms ol
spood, usabiirty and locks. Do you want ycor Workbench to lock
like the pictures in Amiga magazines'7 We4 now you cant
Contains Toots Daemon v2 t Maoc Workbench loone GBIankor v3.30
Scroon Blanker Maae Msnu vl 9 ARO Mage File Requestor £1B9 ana
many others' (2P)(wp2*) HARD DRIVE TOOLS v2 A three disk
collection containing the vdty best hard dsk tools Wo have
scooted our Ifcrary, olho- hard dsk compilations and the Ammot
to brmg you clickable menus, backup programs. Trie managers,
disk tochers, irstaifif9 end mgen much rpprp An essential
purchase tor a* nard d*k users HD Click v2.60 MR Backup Pro
Abackup v4.06 HO Mem v 1.04 Supedoek Arestaura v2 03
HdlnstaiervI 04 AF Copy v3.53 £279 and many othersi (3D)
fiVB2*) COMMS CONNECTED Hav« you bought a modem '3t«ty7 Am you
looking tor somo docent comm* software'7 Well, this pack
contains some ot the De6t
r. cllwaro nvWuUe Also nctixie* rnmma into N Comm v3 TCP Version
3 Terminus vJOO Trapdoor vt &4 T«mv4.1 OuKjstoComm* Mosaic v2
1 Guide lo tho internet FTP Daemon iM more C C? £699 _
tUj__Jh_| (ftD) (WS2») ENGINEER S TOOLKIT A collection ot
diagrxutC* utilities which will
• utrire jn3 tost yixjf Atnga and 1s ports Very comprehenshe taut
sesier* Aho n th-s Mltoclon a-e tool* to ro(M - | ffg | cartaih
taixta [iror B]|
• "fct,M (g(wj20 CRUNCH MANIA When compiling dixs cne important
tool «8 the tile cruncher, in order to improve disk space This
disk has them an. Crunch t es.
Floppy disks six] fivnr expand your hard disk" K-r202 CRUNCH PP Mimcnjnch v 1.2 wl* EPU HD Stakkervl 4 Packltvl 18 £t.69 and others' VIRUS EXTERMINATORS vS Wo should SWA 5 be on the guard for new or old computer viruses Thu pack contains the very latest in virus killers. They will hide in tho background or stay reatdent in tho toroground, ch»cVng you' memory and disks when nserted. A mush Virus Checkat v6.45 Boot X V5.23B vt.th latest 112 18 Bram Fite V-rus Workshop v4 50 .
V-rus Z II Vl.1l Beech Babea AGA vC4 1 Beach Babe* AQA vdi. 2 A AGA 2D.sk»j AGA 12 Oeks] AGA'NON-AGA K Tho WorKs" AGA1 ThaWortta’AQAl .
Olfli. Gall Girl* AGA [3 Disks] Girl* Gets Get* NON-AGA (2b»k*l Ciftuta ScMlar Tha Woks' AGA |3 Cwcs] IMAGE STUDIO v1.21 ¦ Thia w an excellent shareware image processor winch csn be upgraded lo tha Ml version lor only CIO Vary MS : MSOOS TO AMIGADOS V2.4 MSOOSto AWIQADOS was winter to
• tow Amiga owner to use PC DOS xmmanda through Pwrr CU uee moil
o ft normal PC ocmmand* sut* AS DEL' ATTRIB- as wall SI
Arrsga Formal - gave 190% CU Arnwa-marked H89%
A. UI nodamedit08% Amga CompuSng- rated it (WB2*) only 99pt
• A must lor all I PC owner ’ onty 99p!
DISKcoMPRE Or * Comprassoi is a new and powerful hard disk compressor lor tha Amga Fifilly you am the ea»y-io-u»e .nslellar routine then after installation, you access ma (h»k Cgmprmor GUI and crooae whch hard drws camion to com- areas, ahei pwrkng a ecmprassoi iftraiy ot your choca You then o*ck proceed inS «irpiMS«n cI the Mrfrton's oontants atil happen auiomaiewty K* at easy aa that, guaranteed'
• Full Documentation n Standard Taxi and ( AmrgaGuda Format
• Full On-Lms Maip nflNiut the Imtnhatan Procees
• Eaey-iouse msuiw Rouma
• Oraphc Uw interface Moan you o Chooaa Compreseron OpQona
• 5ia*stity me Ravin ot ihs Corrtmson (mack mtasi
• With 14011* to Oar Started" Laser Primed information A Compress
your Hard Dnve and Sava up lo 50%!!
Savw up to 80% on your Herd Drive Capacity for onty £5.99 Biryiiil £8.99 £17.99
1500. Too many fools to hSt!
HOTTEST 4 £17.99 Direct trom PD-Sott Games. Mega Demos. Disk Magazines. Music Titles. Rave Tracks. Samples High Quality Images. Full BBS support1 LSD COMPENDIUM DELUXE Vol. 1 £17.99 Alt the LSD Legal Toots up to 149 and loads more utilities CDPDIV NEW VEAR OFFER! £15.99 Contains Fish to 1000. TBAG collection. AM'FM collection and more' AMIGA COMPACT DISCS AMINET V - February ’95 - Pre Order Now for £16.99 Due fa re ease late February eatfy March - Pre-order your copy now AMINET IV - November -Mvcoa? MW fEIR OFFER! £15.99 Contains aU the Ammet uploads from Juty to November 1 3GBs" PHASE 4 -
CONTINUATION 2 NEW YEAR OFFER! £15.99 77irs CD contains all 17 Bit's PD from 1994 Very popular KLONDIKE III AGA Klondike III W the latest vfr|ipn of the vary popuer 258 colour card gama lor 1 AGA Amiga users Construct your own card or buy aoma at in* IoHowmiq An-It Gn Alt Care.
Ond) Ciitatiim Cants Ban, Pn Card Haim* Can* sta. Tia* Cards Sananan Cards tu MattynMorvoa Ca»J» . .
Btf McPt *«Kri Cans Card Disks SwWsis Cards 99p Each!
NvKmdthauaaCai* tmpn* Stnka Sac* Card von uikimi Came Cxrigaora and Dragons Cards 5»v»wor Ca-j X-ManOd* race* Cam Prshatan Card.
SeVnwCaroi NwdMION tAOA) (NO) (4 Olskal Ft Licence ware We stock the ontire F1 Licenceware range All listed within the Cat. Disk UTILITIES 1 -1500 Alt PD-Soffs utilities from I CLIPART CD Over 600MB ot Amiga ckpart This is our most useful CD!
- At last you can create professional business applications and
utilities using AMOS. No need to learn ‘G or switch over to
‘Blitz Basic.' AMOS is now a “true" application and utility
development language.
- Create and use gadgets, windows, screens, menus, etc., as used
in Workbench for your own programs. - Create stylish 3D look
user interfaces in minutes.
- IntOS comes complete with a detailed instruction manual and
numerous example programs to get you up and running in no time.
- Over 120 commands to fully utilise the Amiga’s Intuition System
- Compatible with AMOS, AMOS profession and AMOS AMOS pro
compiler.
The intuition extension for AMOS ASSASSINS GAMES AH the Assassins games packs from 1 £17.99 200 on this CD and more!
- Give your programs the professional touch with ease... SPECIAL
LAUNCH OFFER £29.95 direct from the publisher.
Mild Ilk.
Lsh OTM nd ProspcroiK MW k “To recognise ability is rarer than ability itself* TH01 MONSTERS (1 Disk) ' TH06 CARTOONS (1 Disk) TH07 POWER POINTS (5 Disks) Minimum Requirements: Kickstart 2 or greater. 1MB memory. AMOS or AMOS I ' i nal FRED FISH GOLD II nouweo £27.99 AH Fred Fish's offerings stnc* Gold f Get this fa e usivo PD titles RAYTRACER II NEW! £17.99 Absolutely tun of imagin&bgbtwaYe objects and textures THEMED MONO CLIPART IntOS OTM 2000 Publications & Promotions Ltd.
THOfi BUILDINGS TH13 Cats (1 Disk) (1 Disk) TH22 SPORTS TH23 ZODIAC (2 Disks) (3 Disks) F1 LICENCEWARE FI-91 UAONUM MfcWUMONAL a M Do yt3M wsni create a magagna lWG(apewns~ Ttw program provides all you na«d ndudng tho martacs* F1 -90 BLACKBOARD vj (Ml Tha powerful imaga ptoewsapr 90% by Am a Format PI-14 RELICS OR OCUMONEYI (2MB CMP) Cfl-M An SMOlJMIy aaceUan! ‘Sow tha So W type gama’ Pi-WDW QJ9 Tha i a graat oomma aai-*M pladorm game Gel IN*1 Fi-41 POWBouae *u n.aa Powertas a 1ha pcetflul 04UMM S)Mom in PO Of Ucancawara Vary powertu wttti an easy to use G U I TH15 ANIMAL ANTICS (1 Disk)
TH02 AOUATIC TM03 FLOWERS AND PLANTS TM04 SCIENCE FICTION TH05 BUSINESS (2 DISKS) THOS SCHOOL TH09 SCENES Thtt TOURIST LOCATIONS TH12 WEDOMGS (3 DISKS) TH14 PROFESSIONAL THIS FAMOUS PEOPLE TH17UEN THIS WOMEN (2 DISKS) TH19 CHUOReN (3 DISKS) TH20 CARS TH31 AIRCRAFT (3 DISKS) TM23 XMAS (3 DISKS) ORDERING DETAILS WS2. Works on Workbench 2 or 3 Onfy WB3 Works on Workbench 3 Only AGA For AGA Machines Only (IMB] Minimum Memory Needod (2D) Number ot Disks Outside UK but in E.U. add 10% to Total Rest of the Work) add 20% to Total Make ail Cheques or Postal Orders payable to: ACTIVESOFTWARE AH
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Company Reg No. 2972194 Wish list in most paint programs a lack of support for animation or batch processing in the IP department would be a suicidal omission. Although this is exactly the case with Photogenics. An actual complaint would be nothing short of insulting considering the asking price and overall performance.
Both of the above would be very nice additions, and only time will tell if the planned pro version - which should arrive around March - will deliver this finishing touch.
Aside from that, the only element I'd particularly like to see would be full sup* port for a range of RTG boards, thereby enabling paint and preview in full 24-bit rather than the fast Ham8 or 256 colours presently on offer As for disappoint* ments. The only real let-down in the existing software is the poor text handling. At present the program only offers support for bitmapped fonts which invariably look awful and quite simply let the software down.
Hopefully the planned free updates to registered users will soon solve the problem.
Jrocessing power and compositing skills to intire images. However, full screen is by no neans the only option Thanks to a seemingly all too familiar array if painting tools, image processing can tow be drawn directly onto the image just as lastly as paint. As far as I am aware, this is a inique feature which, regardless of the pro- iram’s additional talents, sets it apart from the ipposition The ability to airbrush an area selected nth the IP effect of your choice quite simpty nakes Photogenics a must-have product for inyone involved in quality Amiga art.
As for the tools on offer, there’s nothing musuai, with the exception of the nice tou- hes such as tolerance fill and a particularly npressive smear option However, when these seemingly basic ainting options are combined with the IP ffects and composition options offered by ie alpha channel, you quite literally reach a ew level in creativity.
Having labelled the painting tools as Redo reuolution At this point it may well be worth paying close attention, simply because you may not believe what you're about to read. Whenever you make any changes, whether they be IP effects added by a tool or over the entire image, a paint stroke or even a composition with a secondary, you're provided with an unlimited undo Basically you can apply as many brush strokes or image compositions techniques as you wish Only when you actually fix the image will the changes become permanent Obviously a nice feature, but what makes the program's being rather
run of the mill, it's perhaps worth clarifying that even what appear to be standard paint program features still offer pro quality results.
For example, the airbrush is a true airbrush effect, and not simply a collection of sprayed-on dots. Secondly, the program also offers an impressive array of brush types such as airbrush, chalk, crayon, marker pen.
Pencil, felt tip, water colour plus others In total there are a massive 13 assorted brush styles on offer, in addition, each brush style has its own pressure, size and transparency settings for fine tuning the application of paint or IP effects.
Palette control has also been very well implemented with a full 24-bit palette on offer, even though the actual preview is limited to either fast Ham8 or 256 colours.
Palettes can be loaded, saved and created as the need arises.
ALTERING Better still, the palette requester also offers a use and fix feature which allows you to repeatedly alter the colour used during the last painting operation. The author has even added on off channel selection for the RGB signals in the selected colour - Photoshop power at a bargain bucket price tag.
Due to the pure number of IP options on offer, I'll rely on the screen shots to provide a complete list. Needless to say. Though, the list is pretty extensive.
My only real complaint is a lack of a visual crop option. Simply cutting a brush does have much the same effect, but nevertheless doesn't offer the accuracy many pro users will be looking for. As for control of the IP undo and redo so special is its ability to freety interchange pamt colours, IP effects or even brush styles As a result it's not only possible to revert back to your original image, you can even swap the style of the changes.
For example, you could airbrush a negative effect on to a particular part of the image, but if that didn't work you could simply select another IP effect such as solarise and the existing negative brush strokes would instantly become solarised.
In short, this is the most creative and flexible approach to art and image processing I've ever come across on the Amiga. As you'll discover in the wish list section, Photogenics is by no means perfect, but even as it stands the program is simply invaluable for anyone running an A1200 4000 or a Workbench friendly RTG board options, there are no complaints. All the effects that might require user-defined presets are provided with exactly that by a very handy mode control button on the tools panel TW When it comes to image creation, composition and post production touch-up of either
rendered or imported still images. Photogenics quite simply leaves all other IP and Amiga paint programs for dead. If you've got an AGA RTG-equipped Amiga you can't aflord not to get a copy. A truly inspired piece of programming.
The bottom line Product; Photogenics Supplier: Almathera Price: £54.95 Tel: 0181 687 0040 Ease of use 10 Implementation 8 Value for money- 10 Overall 10 Amiga Computing V. L _ V 'V ~ir r* - ~r ¦ L_J r~ I. £250 01 £280 * £400* £550 * ..£115001 RAM for above G-FORCE for A1500-A2000 030 40MHz_______________ £57 030 33MHz--------------- 2Mb ....£70.00 4Mb £140.00 EGS Spectrum .....£320.® 8Mb .£280.00 ROMBO PRODUCTS POWER SUPPLY Vidi 12
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GVP A1230II for A1200 SOMHz.. 1Mb_____ 4Mb_____ 8Mb G-FORCE 040 for A3000 A4000 40MHz 4Mb RAM Hmiga animator Olternatiue Imago has landed the work for a IU animation railed Spirit Of Ihe Pharaohs.
Carp Whiteleg finds out how and why it is taruing its name on the walls of what rould be a new lemple Of Ooom of the Pharaohs or several years the Americans have been grabbing all the big Amiga animation headlines. With I quality shows like Babylon V. seaQuestDSV and RoboCop. It's easy to see why the combination of creative animators. Lightwave, ffie Amiga and US TV money could make a mark on the schedules.
Jj o And with NewTek's guiding hand and enthusiasm for reworking its software to provide for the whims, fancies and needs of mese creative types. Lightwave advanced by [ eaps and bounds alongside the programs it was helping to create.
However, until the Lightwave soft- i ware was unbundled from the Toaster, there were very UK or European users keen enough to shell cut large amounts of cash just for the privilege of being able to run one of the world's best value-for-money 3D packages from the iry few er$ ut l Lightwave 3D and Modeller.
Since NewTek has freed its 3D software from the Toaster there's been great surge in interest in Amiga animation, and evidence of this can be seen in the rave reviews and features that the Amiga magazines have been heaping on everything Lightwave.
One UK video, animation and Amiga company that has kept plugging away through the hard, pre-Ughtwave years was, of course, Alternative Image, whom most readers of Amiga Computing will already be familiar with, if only for its Big Alternative Scroller titling products and its sets of texture maps.
If that’s all Alternative Image did then I wouldn't be writing this piece on the company What's especially interesting to me - and hopefully to you too - is that even dur- mg this time of uncertainty over the future of Commodore and its products, the team has been hard at work, producing two serious animation projects, at least one of which is slated to appear in BBC2 s Graphic Action slot (that's the one after Star Trek) in the first quarter of 1995 Because Alternative Image has always worked with the tools it considers best suited to the job in hand - and that don't always cost an arm and
a leg - it took Lightwave on board to complement and expand its capabilities. Rather than replace the Real 3D software which has been a stalwart - in fact almost a trademark - of its 3D production ever since it became available.
Apart from its undoubted modelling and animation power, the main reason for Alternative Image sticking with Real is that Art Director and boss animator, Henri Bujko, has extensive experience with this software and felt that completely jumping software platforms would be rather pointless, given that he would lose all the valuable wrinkles that he's learned with Real over the years and which help him produce work in his own unique style - work which has undoubtedly been impressive enough to help sway the powers that be into putting their faith in Alternative Image to produce both Spirit Of
The Pharaohs and Seven Wonders Of The World.
I was curious about how Alternative Image came to be making these productions, and indeed how it was making them, and how the finished animations are turned from ideas into a finished broadcast tape, so I went up to Leicester to meet Henri Bujko and Martyn Bibby. The Amiga animators producing the moving images for these projects.
I should mention that, like most commercial companies. Alternative Image is a little shy of giving away some of its animation techniques and. Understandably, discussing budgets, so you'll have to make some inspired guesses of your own if there's not as much detail as you’d like In some parts of this piece.
Alternative Image isn't a big flash company with marble-clad offices and receptionists with perfect red nail polish fending off small-fry customer enquiries It is a hands-on set-up in a terraced street in an older suburb of Leicester, but it's got all the computer and video production equipment it needs packed inside the premises.
DEADLINES At the back of the building is the computer area, which is where I found Henri and Martyn hard at work on the two projects, now running side by side as delivery deadlines loom closer on the horizon.
Around them are several well-equipped Amigas. Piles of storyboards and artwork, software packages and disks, with scenes being either set up. Rendered or transferred to a DPS PAR (Personal Animation Recorder) - the first destination for Alternative Image's Amiga animation output.
The PAR has now completely superseded the previous Simpabca Hi-Band SP U-mat c single-frame system as an animation recorder, because of its speed, quality and convenience Both the current animation projects (Spirit Of The Pharaohs and Seven Wonders Of The World) came to Alternative Image in a slightly roundabout way.
Independent producer Terry Jervis, who has jurisdiction over the Graphic Action slots, mentioned his nascent Spirit of The Pharaohs project to Mike Adams, a Leicester- based sound and music producer, and asked if GRAPHICS k Seuen Wanders Df The World Storyboarda arm ummd to outllnm tho various acanon and act ion a in a production.
Harm la ono atoryboard and amvmral tramaa which have been rmndmrmd from It Originally designed as a ‘filler’ to accompany Spirit Of The Pharaohs onto video release, Seven Wonders Of The World has begun to take on a life of its own.
Taking its cue from the seven wonders of the ancient world, it offers a bird’s eye view of what these sites might have been like in their heyday - however. Apart from the Pyramids of Giza there is no physical evidence remaining of the other six wonders, so how they look here is more an artistic interpretation than the truth.
Unlike Spirit Of The Pharaohs. Seven Wonders is almost entirely 3D modelled (using either Real 3D or Lightwave 3D), and includes work by other animators. Andy Jones, UK tech support guru for Activa UK, provided the Pharos at Alexandria sequence, while Yuri Large (also of Alternative Image) provided the Pyramids scenes.
Seven Wonders will accompany Spirit Of The Pharaohs as a video release.
Animator profiles Henri Bujko Bom in Sheffield MA in Information Design (1982) Has worked freelance as a corporate, animation and graphics producer and taught graphics at a variety of colleges and educational establishments. Co-founder of Alternative Image in 1987, where he first encountered the Amiga as a titling machine. Now a full-time animator ar»d graphics producer for Alternative Image. Self-taught 3D animator.
Tips For Success Keep at it. Practice constantly and keep having new ideas - software and hardware alone does not make an animator. Don't expect to be an rstant hit it could take you years to make a decent Irving from animation unless you are exceptionally gifted Don't get discouraged Martyn Blbby Spent five years servicing electronics equipment before taking an OND m photography 1988). Then started a degree in film, photography and animation (1991). Before being forced to drop out as a result of the government's Changes m student funding Did the usual range of day jobs to stay alive and
continued his interest in computers, buying an Amiga 500 and Imagine to learn 3D animation.
His work attracted interest from companies like Psygnosis. But no job offers' After being freelance lor a while he now works at Al as an animator, since they were interested enough to employ him!
He knew anyone who could do the images and animation. Mike recommended Alternative Image and, after some initial contacts and meetings. Terry Jervis duly contracted the animation duties to them Al then found a graphic artist to produce the original artwork and the project began In earnest in July 1994, only to quickly gnnd to a temporary halt when the artist apparently bottled out Another local artist. Ian Peterson, was drafted in and it is now Ian's job to produce the storyboards (based on Terry's onginal script) and all the foreground artwork The non-Amiga backgrounds are drawn by Dave
Oxford, and both artists maintain a close working relationship. As well as regularly discussing upcoming designs with Al and Terry Jervis for approval Ail the artwork for Spirit Of The Pharaohs has a modem comic-book style, with bold, upfront and colourful graphics which transfer well to computer-style animation and complement the action and adventure in the storyline. All the onginal artwork is drawn on A4 paper in a mixture of paint and ink. Rather like traditional cel animation, though without all the in- between positions.
One of the biggest challenges of the Spirit Of the Pharaohs project is that initially it will be 30-minutes long (there is also the possibility of a further 30 minutes, sub- be split into three ten-minute segments for TV transmission. This meant that around 45000 separate frames needed to be produced, though not all these will be hand drawn, since this is where the Amigas come into their own Once a set of artwork has been produced to match the storyboard action, it is scanned in at h»gh-resolution with an Epson GT-800 scanner driven by Art Department Professional software and saved to hard
drive Depending on the story action required, it may be just a simple matter of compositing foreground and background together for a particular scene or, more likely, a more complex 3D treatment may be needed OPERATIONS This is where some of the secrecy forbids me from letting too much out of the bag. But I can tell you that imageFX is usually the first stage in an operation that ultimately leads to using either Lightwave or Real3D to animate the 2D foreground elements against a background image, along with any required lighting effects and movements.
There isn’t a standard procedure that can bo applied to every scene since each often requires different effects and movement, but the use of clip mapping and lighting effects definitely help to make the animations work Once the scene has been constructed in the 3D program and some test images ren« dered. A full render has to be made of the whole sequence. Henri and Martyn usually work on setting up scenes during the day and leave their Amigas to get on with the batch-process- Amiga Computing 44 FEBRUARY 1995 ih-i GRAPHICS ture crunching during the night. Once rendered. All the images are
transferred to the PAR (if they haven’t been rendered directly to it) and the sequences checked for speed and content Normally a sequence will turn out as planned but there are times when unforeseen problems anse - a movement may not work successfully, or a rendering artefact may appear, pemaps as a result of a bug in the software Colours or lighting might not be quite as anticipated, so minor changes have to be made and the section re-rendered to the satisfaction of all concerned Although the artists and animators are generally left to police their own work and provide in- house quality
control, the final nod still belongs to Terry, the project s creator and producer.
While the animations are being produced. Mike Adams and Dale Robins, his partner, are working on the dialogue. Music and sound effects at their studio. When a worthwhile chunk of animation has been prepared. Mike and Dale come to Al's edit suite and rough-cut the audio they've prepared to the animation sections which have been laid off from the PAR to Hi- Band U-matic SP tape.
TWEAKING If no major problems arise then the duo take the rough edits back to their studio where they too have an SP system, and here they tweak the soundtrack to their satisfaction to produce a fully-mixed and edited version of all the dialogue and M&Es (Music and Effects).
Once all the separate parts of the programme are finalised and ready for the online edit, all the images and animation sequences are transferred from the PAR to Betacam, the completed soundtrack mastered onto the video tape and that's it.
Sounds simple doesn't it? Henn reckons that it could take anything from two to ten hours to draw, input and render a single 25-frame scene (that's one second of animation). Time is tight as they struggle to get all the frames out on schedule So the working process goes on. Building up a graphics sequence, rendering the frames and editing the programme together, a scene at a time. I know from experience that this can be a grinding, bonng expenence which at times seems to have no end and takes over most of your life. You spend your days working in dimly-lit rooms with little access to daylight,
especially during the winter months, and the whole thing can get quite depressing if you let it.
But there are plenty of bonus points too.
Probably the most satisfying aspect is to be working on a project you think worthwhile, and both Henn and Martyn made it clear to me that while they consider both projects are taking their toll on their daily lives, they are actually enjoying the experience as well, being continually at the birth of each new scene and being allowed a lot of creative leeway to decide what occurs in the animated scenes and how to achieve the necessary action and effects.
Sometimes a simple solution will prove to be a better one than simply throwing computing and software power at a problem One definite advantage of having several people working on a project (and all except Terry are based in or around Leicester) is that if the going gets tough or ideas are thin on the ground, a bit of brainstorming will often get them back on track.
A problem which appears insoluble to one of the crew can often be solved by someone who isn’t as directly involved with a particular process, and who is able to view it from a distance and can see the wood for the trees.
Alternative Image's problem now is to get the product out on time, and if the deadline is to be met I'd better let them all get back to work. Clutching several disks full of images, and wishing Henri and Martyn good luck, I left Leicester full of wonder about what the Amiga can do. Even in what could be its twilight days.
I've only seen fragments of Spirit Of The Pharaohs, but it looks like a winner to me.
£2 The HI Hmlga setup Alternative image has a range of Amigas which are used for graphics and animation rendering. The main machines are an A2000 equipped with a PP&S 28MHz ‘040 with 32Mb RAM. 0.5Gb hard drive and DPS PAR (with grab option and its own dedicated hard drive) and an A2000 with a Fusion 40 accelerator. 32Mb RAM and another 0.5Gb hard drive Supplementary machines include two more A2000s, each with a GVP 33MHz 040 card and 16Mb RAM. Plus an A3000 with a GVP 040 accelerator and 20Mb RAM There is also a DAT D2 drive for archiving rendered sequences, a CD-ROM drive for loading CD-
based textures and animation image sequences for image mapping, and an Epson GT-8Q0 scanner for capturing artwork and photographic images The software includes Real3D2. Lightwave 30 standalone.
ImageFX, Art Department Professional. Sparks. Essence. Imagine 3.
Deluxe Paint and Brilliance.
Although this might seem a pretty extensive list, Henn would like to be able to expand the system a bit more to include another PAR (and hard drive) so that high-quality editing can be done at the origination stage, therefore keeping picture quality as high as possible.
Adding a Sunrise card to this setup will enable sound and pictures to be married together for offline work, though the final soundtrack would still be laid down after the PAR-based material has been transferred to component Betacam or other broadcast quality medium Henn also plans to network all the Amigas (and any other machines they may acquire in the future) to increase the capabilities of the computing base and to speed the transfer of data from rendering machines to the PAR hosts If, or when, the Amiga is finally no more, Al plans to keep working the Amigas for as long as possible,
probably fitting 68060 processors to them to keep them performing to their limits. The team will probably try to buy some more A2000s as well, since they believe them to be the most versatile, stable and easiest-to-expand Amiga that Commodore ever produced, more so than the A3000 and particularly the underpowered, overpnced and flawed A4000 But if the worst comes to the worst, it looks like Al will buy into new.
Non-Amiga machines, probably DEC Alphas, as such machines offer more power for the pound than the Amiga and because the basis of all the work, the Real 3D and Lightwave software, will run on the Alpha (Real 3D already does, and Lightwave is said to be in the process of being ported) So even if the Amiga doesn't make it. Henn and Martyn won't have to learn a new set of hoops - and they'll have much more processing power available to boot.
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Amiga Oust Cover (state A50O A60CVA 1200) £15.00 CLU41 REFLECTIONS I Please add 50p P&P to orders for P.D Aicenceware only (£1.50 Europe. £3.00 mat of World) or £1.00 If your order includes other iteme (Europe & rest of World at oost).
Please make cheques postal orders payable to SEASOFT COMPUTING and send to; SEASOFT COMPUTING (AC). Unit 3. MarteBo Enterprise Centre, Courtwk* Lane, Uttlehampton. Weet Sussex BN17 7PA or telephone (01903)850378 TIT
10. 00am to 7.00pm Mon-Frf (lo 5pm Sal) Mall order only - no
callers please • A1200 ONLY 13*4 DIAGNOSTIC PROG 1)
Comprehensrve tests 1619 A1200 PREP DISK (1) Program to set
up hart drive 1372 A1200 VIRUS KILLERS (1) Excellent wus
toiler 1332 AGATHV DEMO(I) Show ofl the AGA graph'?* 1273 ASI
FIX DISK VOL 1 (1) Get A500 programs todrtitng!
1334 ASI FIX DISK VOL 2 (1) More A1200 utilities 1713 BACMAN (1) Aoa Pacman game 1336 BEYOND BELIEF (1) SpeelactAar AGA «mo 1358 BIG QIRLS (XI (11 1431 BK5 THE SENSUALITY (2) Excellent MeaaDemo 1389 BOOY SHOP 7 (X) (2) Pago 3 style p*c» 1407 BORIS VALLETO (2) Fantasy slideshow 1304 CHANEL NO 5(1) Brand new meMOsmo 1704 ONOY CRAWFORD (X) (2) Excebant pictures o tbp mocW 1366 CLAUDIA SCHIFFER (1) ExceHenl pictures of top model 1316CYNOSTIC S.SHOW(1) Bnliart AGA slideshow 1660 DIRT DEMO (1) An excelsnt demo from Myi»c 1383 ERIKA ELENIAK (X)(1) A must lor Baywateh tans 1376 EXPLICIT 2 DEMO (1)
Demo with stunning effects 1414 FATAL MORGANA (1) Demo with Beavis & Bunhoad 1337 FERRARI P»CS (1 Hand drawn pics 0* cars 1409 FIT CHICKS 3 (X)(2) Page 3 style pics 1340 FULL MOON (1) StwnnnQ AGA demo 1411 GLADIATORS (2) SsdHMw ot your heros 1663 ILEX DEMO (1) A must for demo collectors 1707 KLONOIKE V3 (4) Latest verson ot excetent AGA patience game with 5 dWerert packs of cards (Atrbruah; ~ CLE48 ROCKET MATHS (£3 96) CLE52 TELL THE TIME (£3 95) CLE61 SOUND&ANM STUDIO ft*) CLE64 I.O. TESTER (£3.95) CLG22 STOCKING FILLERS (?.961 CLG35 OG! THE CAVEMAN (£3.95 CLG51 TEN PIN BOWLING I£3.95)
CLG61 WX3FLD CLP MANAGER(£596) CLE ENCYCLOPEDIAS Excelenl range ol educational dsk cpsed encyctopedas. Wrtn detafeo text, dagrams'photographs elc CLE01 DINOSAURS 2 (£4.95) CLE62 GEOLOGY (£3.95) CLE03 SOLAR SYSTEM (£5.95) CLE07 FRESH FISHING (£5.95) CLE14 ECOLOGY (C5.9S) CLE31 SPITFIRE (£4.95) CLE33 MESSERSCHMRT BF109 (E496) CLE35 SOLAR SYSTEM 2 (£5.95) CLE41 BASICALLY MEDICINE (£4 96) CLE49 CmNOSauRS 3 (£5.95) CLE54THE TITANIC (£4 95) CLE55 BASIC LANGUAGE (£3.95) CLE56 CHEMISTRY (£3.95) CLE58 STARS A GALAXIES |£5,95) CLE62 MASSAGE (£5.95) CLE63 TUTANKHAMEN (£455) ACCESSORIES (£1.00 pap) PYTHON
JOYSTICK - £8.99 ZIPSTICK JOYSTICK - £12 99 MOUSE MAT - £2.99 PICTURE MOUSE MAT - £4 99 MOUSE HOLDER - £2.50 HEAD CLEANING KIT- £2.99 MONITOR COVER-£4.99 A500 DUST COVER - £2 99 A600 OUST COVER-£2.99 A12W DUST COVER-E? 99 PRINTER STAND - £4 99 PRINTER LEAD 1 8m) - £3 99 PRINTER LEAD (5m) - £6 99 PRINTER SWITCH BOX - £12 50 CENTRONICS LEAD 11,8m) - £4 99 4 PLAYER ADAPTOR - £5.99 LONG JS EXTENDER - C4 99 MESH MONITOR F4.TER - £12 50 SHORT TWIN EXTENDER £4 99 AMIGA-SCART LEAD-£10 00 KB WRIST SUPPORT - £4.99 MIOI LEAD (3.0m) - £4 99 MIDI LEAD 8 Pm - £8 99 C64 PuiZed, Traditional. Poker Needs HO
Extra Klondike card utt 1637 Art (1) ¦" '' m CLU32 POWER TEXT 2 IC3.9S) _(£4.96) CLE29 PREHISTORIC FUN (£3.95) 1640 Clndv Crawford (X) (1 1715 Elite Mepherson 1636 Faces (1) CLR LICENCEWARE WE STOCK THE COMPLETE RANGE OF CLR TITLES CLU03 TYPING TUTOR CLU06 SUPERSOUND V4.7 CLU10 POWER ACCOUNTS UTILITIES 1476 A54 EMULATOR V3 4 (2) 1476 ACC HARDWARE PROGRAMMERS MANUAL M1 (1) 1475 ACC ISSUES 1-4(1) 1481600 BUSWESS LETTERS (1) 1629 AREXX TUTORIAL (1) 1630 ASTRO 22 V3(1) Serious Astronomy program 1621 AWAflO CON. KIT (1) Create your own awards 1634 8UD6ASE (1) Excellent database program 1483 COOE
MUNGUS V6.7 (1) Highway code tutdr 1311 COMMUNICATE (1) Sign, flags; morse code etc. 1310 COPIERS UNUWTED4(1) ExceSfiht collKton gf ccpw 1216 0-COPY 3(1) ExceJent copying program 1491 EASY CALC PLUS 4(1) Comprehensive spreadsheet 1647 FINAL WRAPPER (1) Final Writer Macro® 1626 ICON EDITOR V4(1) 1260 JPEG UTILITIES * (1) 1200 KICK V1.3* (1) Run those old A500 programs 1499 MENUMASTER Hl(l) Create your own Menus 1261 N-COMM V3 (1) Comm® package 10W NORTH C(2) 1196NUMPAD(1) Numenc keypad lor your A600 1277 PC TASK V2(1) Demo ol PC emulator 1316 PRINTER DRIVERS (1) Canon BJ. HP Dmhjet; Ricon
LP1200 966SI02M) Direcjory utility 1482 SOPER DARKM) Excellent screen blanker 1305 TEXT ENGINE V4.1 (1) Wort processor wfh spot chodter 1631V-MQRPHV12(1) Latest mo*cfvng progrrm 1712 VWUS CHECKER V643(1) 1650 XMAS CUP ART (1) Mono Ctped Christmas Twmo AURAL ILLUSION 16-BfT SAMPLE PROCESSOR 32 brt processing; 20 variable effects; 30 manipulations, powerful editing knclions; cwnpatflle vwth most copula' tile formats £20.00 NOTHING BUT AMOS - £2. SO Issue 7 of the best selling AMOS disk magazine now available (£4.50 with support disk) Issues 1 to 6 also available ACC HARDWARE PROGRAMMERS MANUAL
Vol 5 & 6 now available £5.00 each Volumes 1 to 3 - £12.50 Volume 4 - £5.00 MEGA MOUSE Microswitched 400dpi ultra high res £12.95 BUDGET MOUSE £9.99 MORTON STRIKES BACK AGA-£7.
Brilliant new AGA version ol this classic stylo plallorm game with 80* colourful levels (80% AF) CUP ART mono & colour from £1.00 per disk 17-BIT PHASE FOUR-£19.95 All the very latest from the 17-B*t collection AMINET 4 - £19.96 Latest offerings from the Ammet archive. Hundreds of files of applications, games, mods, demos elc. Etc. (AMINET 2 & 3 also available) AMOS PD -£19.95 The official AMODSPD library (1 to 621). Vanous AMOS'Pro extensions. Iss 1 to 6 of Totally AMOS mag.
ASSASSINS COLLECTION - £19.95 Over 650 games ready to run from an easy to use monu system.
100% CD32 compatible but also suitable *or CDTV, A§7Q & A1200 Zappo. Also includes AS11 -200.
CDPD 4 - £19.95 Fish disks 891 to 1000. AmfFM. GNU C C++, etc (CDPD 1. 2 & 3 also available) EMERALD MINES - £14.95 Over 10.000 levels of this classic game OK on CD32 EUROSCENE 1 -£14.95 600Mb of demos & music Irom the Euroscene gatherings FRESH FISH SEPT OCT - £19.95 The very latest from the famous Fred Fish collection.
GOLD FISH - £29.95 Fred Fish 1 to 1000 in archived and ready to run form.
HOTTEST 4 - £19.95 LSD 17-BIT COMPENDIUM - £19.95 LSD Legal Tools 1 to 149. Pics. Anims & much more MEETING PEARLS-£19.95 NETWORK ROM £14.95 Various networking tools. Fish. AMOS. T-Bag etc. PROFESSIONAL UTILITIES - £19.95 SOUNDS TERRIFIC - £19.95 Double CD containing thousands ol music files for Amiga & PC Modules. Midi Files and IFF, WAV & VOC samples WEIRD SCIENCE CLIP ART - £9.95 WEIRD SCIENCE FONTS - £9.95 1 disk - £1.50. 2 to 4 disks - £1.25. 5 to 19 disks - £1.00. 20+ disks - 90p Number o! Disks shown in brackets Titles marked will no! Work on A500 (V1.2 V1.3) Titles marked (X) are
suitable for over 16s only MUSIC 1453 BASS SOUNOS(I) Bass sample® torm MUG 1454 BRASS A WOOOWWO (1) Brass & Wocdwna samples 1455 DRUMKIT 3 (1) Quality Drum samples 1447 XMAS SONGS (1) Excel lent Hear your favourite Christmas songs 1702 EAGLE PLAYER VI .53 (2) Latest Multi tormal music ptaye- 1706 Mid PACKET MASTER (1) Tiaramt or iwwe arrow tom your Amgs to Md syr«! eg Yam** SY86) 1462 MIDI TUTORIAL (1) AMIGA PD & SHAREWARE PLEASE CALL IF YOU CAN'T SEE WHAT YOU WANT ONLY £1.00 PER DISK FOR S OR MORE BUY ANY 2 CD-ROMs AND SAVE 1Q% BUY ANY 3 FOR A MASSIVE 15% DISCOUNT ASSASSINS GAMES Select any
10 disks Iron tho 200* Assassins games coflection lor only £8.00 FONTS Over 180 Compugraphic fonts (16 disks) for WB 2 & 3, Wordwwth 2*. Final Copy, Final Writer. Pago Setter 3 etc C12.00 SPECIAL VALUE PACKS CD ROMS GAMEVEDUCAT10N 1319 ACT OF WAR (1) Excellent strategy game 1648 ACT OF WAR MBS«3nS(1) 1 «• 1 Missions for Acid War 1527 BACK TO SCHOOL (3) 3 Educational games lor kid® 1523 BOOY PARTS (1) How the body moves etc 1636 DR STRANGE (1) Excellent Pwferm name 946 DINOSAURS (1) Leam al about DhdttUfS 1716 GREEN 5(1) Excellent Ftaskbeck game 1386 GUSH (1) Excellent Pipomania clone 1386 HK»H
OCTANE (1) Overhead car racing game 1262 HOWTt€ EARTH BEGAN (t) Educational sideshow 5-10 1517 ILLUSIONS (1) Eaoelent Shareware art package 1510 KIDS Vot.1 (1) Excellent lor young children 1388 KUNG FU (1) Platform beat em up 1425 ROAD TO HELLO) 2 Meg overhead raong game 1521 RUNE MASTER (1) leam ail about Rune Slones 1717 SCRABBLE (1) Tradflkxtal B&art Game 1427 ST ARB ASE 13(2) Graphic space advertise game 1196 SCIENCE 1(1) Programs about Asbomomy 1429 LITTLE TRAVELLER (1) A gude to raveflna fw world 1517 TOME OF MYTHS (2) Leam about Cmsse Myths 1507 TOTAL WAR (1) Risk style strategy game
1433 WORLD GEOGRAPHY (1) Geotoocai maps of ihe world 1271 WORLD WAR 1(1) Second World War lexltxx* 1607 WORLD MAPS COLOUR CUP ART A-Z (9) ¦ prduiw to load mo Dpam AM EM - £2.50 Disk magazine for the senous Amiga musician Issue 19 out now iss 1 to 18 also available AM FM SAMPLES £2.50 per disk TECHNOSOUND SAMPLERS TURBO ¦ £22.50 TURBO 2 - £29.95 MIDI INTERFACE £22.50 OeUMED VS.01 with 220 page Companion tutorial NOW ONLY £19.95 (£1.00 P&P) PARNET
1. 8m lead - C 10.00
5. 0m lead-£15.00 CO" AMIGA SERIAL LEAD £19.95
T. l. 9 - £2.50 Latest issue ot the official MED Users GfOup disk
magazine Essenbal reading tor afl OctaMED users (iss 6 lo 8
also available) FONTS hundreds available from £1 00 per disk
MAGICIAN (1) ntm (Raq 4Meg6 a 1348 MOTOROLA INVADERS (2) AGA
space invader® game 1645 NIGHT8REED VOL 4 (2) ExceHenl AGA
sideshow 1369 NINE FINGERS (2) Skinning Rave demo a muel 1393
NOT AGAIN (1) Excellent megaoemo I3630RIGM AGA 0EM0(2) Space
maasdemo 1366 POWT OF SALE (1) Qasac daro - a nufl tor dam In
1395 RAY WORLD (3) Bn kart • Out ol ffua wodd 1534 REAL DEMO
(1) Unusual AGA demo 1653 ROKET2(1) BnHern new gravHy lhrusi
game with excellent GFX & gamepay 1H8 SLEEPLESS NBHTS(I) Loads
o* useful u»! e« 1714 SOME JUSTICE 1994(1) A must lor all demo
Ians 1282 STATE OF THE ART (1) Mega rave demo Horn Spacebars
1514 TUTANKHAMEN (2) Pice o» some ol the treasures 1275
U-CHESS (1) 4 Meg AGA Chew game 1375 VISUAL VERBOSITY (1)
Excefien* AGA sWwhOW FI LICENCEWARE WE STOCK THE COMPLETE
RANGE OF F1 TITLES F1001 MAGNUM PRO(C3 99) F1002 CRICKET CRAZY
(£3.99) F1005 FI MUSIC VOL 1 (£3.99) F1007 FORTRESS (£3.99) •
F1008 FI MUSIC VOL 2 (£3.99) F1009 RAINY DAY DISK (?.99) F1010
KARATE MASTER • needs 2 Meg (£3.99) F10111FF BALL DESIGNER (?
W| FI012 OBLITERATIVES (£3.99) F1014 TOTS TIME (C3.99) F1Q19
TOUCH N GO (£3,99) F1020 IMPACT (£3.99) FI 021
MULTFLAYERYAH17H (OK F1023 PICK N STICK (£3.991 F1024 MATHS
MONKEY (£3.99) F1025 ART SCHOOL (£4.99) F1028 CL INDEX
(C3.99)i F1031 POWER BASE (£3 99) F1033 POWER PLANNER (£3 99)+
F1034 FORMULA 1 OWLLENGE (I39£k F1036 MONEY CASCADE (£3 99)*
FIQ3* AMBASSADOR PRO (C3.99W FI037 SUPER BINGO (E3.99)a F1041
GRAND PRIX MANAGER SEASON (£3.99) AftOO ONLY Additional
Klondike card eats 1641 IRON MAIDEN (1) 1716 STAR TREK (1)
1639 MANGA (1) 1642 DAVE SANDMAN (1) 1643 WOMAN (X)(1) 1345
L0CKP1CK 2(1) Insla* many games on HD 1343 MEGA BALL (1)
CteWfja™ 1346 MAGIC FACTORY (2) Excellent Star Trek pictures
1344 MAGIC WORKBENCH (1) Dazzling new took for WB 1651 MAGIC
W B EXTRAS (2) More Mage W8 icons (JTEa) 1352 MANGA SLIDESHOW
(4) ’Famous Japanese artwork’ 13S6 MINI AGA SLIDESHOW (2)
CoHecbon ol Raylroced piClurt® 1350 MIRAGE SUBLIMINAL (2) Acid
damo - Wow ycur mmd 1655 MISSILES OVER XENON (2) AGA Missile
Command game 1711 MONOLOPV AGA (1) I Gama IP) ES anim (Rag
4Megs and HO; DISKS & BOXES (£1.00 p*p) DISK BOXES 10
cap-£1.25 (buy 5 for £5.00) 40 cap - £4.00 100 cap-£4.99
3. 5" DSDD DISKS 100% error free (includes labels) 10-£6.00 50 ¦
£22.50 100 - £40.00 DISK LABELS 100-£1 50 500 - £6 00 1000
-£10.00 F1042 MAGPES KX)6 CLP ART (£43?
F1043 MAGPIES CLIP ART (£7 99l F1044 BLACKBOARD V3 (£5.99) F1046 ERIK GAME (£3.99) F1049 AMOS2IN6 (£5 99) FI050 ABSOLUTE BEGINNERS GUIDE TO AMOS (£4.99) F1051 INTRODUCTION TO WORKBENCH 2 & AMIGA DOS (£4.99)4 SOFTWARE Idean, lean machine little word processor, yet it runs quickly, eve i on the normal 1200.
So what is missing, you may ask? The most senous omission in my view is the vast choice of fonts offered by WW 3.1. This version can only use compugraphic fonts, drastically reducing the options.
Other handy facilities that have gone are the Table Generator and the Print Manager In both these areas the ordinary 3,1 excels, so the senous user may feel their absense is too great a handicap Less important for most people is the lack of a Table of Contents creator. Bookmarks, the Index Creator and the Ubranan facility. All these things are good extras, but only a difficult at first to spot any differences with its older and more expensive brother, The interface appears to be identical, even down to the well-drawn tool bar.
Since SE omits some advanced features. I was expecting the removal of the drawing tools in favour of a down-to-earth text handler.
To my surprise, however. WW 3.1’s object creation tools are completely intact.
Similarly, the benefits of the dictionary and the auto-correct facility are still available, as is the convenience of drag and drop editing.
There's no doubt that SE remains a powerful 2 Mb eviewed In last month's issue, "¦ . ¦ Wordworth 3,1 received the coveted [ Blue Chip award and established 'tself as the Amiga's most powerful WP package.
As we warned you then, however, the demands made by the program will exclude a fair number of potential users. WW 3.1 requires a whopping 3Mb of memory plus either a hard drive or two floppy drives.
In the light of these problems, the release of this version can only be seen as a wise move on Digita’s behalf. SE stands for Special Edition, a package that retains the look and essential functions of 3.1 while omitting some of its more advanced features.
This two-lane approach actually makes a lot of sense, even for users with Amigas powerful enough to run the full version. Users can now assess their needs and decide whether they have to spend the full whack just to make sure they get the most advanced WP on the market.
Digita has found that most people don’t actually use some of the more specialised functions. WW 3.1 is important because it gives the serious user power to match PC word processing, but the fact is that the cut down SE will be perfectly adequate for most people, despite a greatly reduced price tag.
SE is designed to run on the most basic 1200, with its normal 2MB memory and its single internal floppy drive. In comparison to the five floppy disks that WW 3.1 consumes, this leaner version requires only three.
On booting the program up it's surprisingly SE is a product that exudes an air of good sense. Far from being the poor man's alternative to its more powerful brother, it retains many impressive features that may make many buyers wonder if it's worth spending more.
The message i$ : don't be tempted to buy the most expensive product just because it's the flashiest contender on the market. Remember, few people will need more features than this slimmer version of WW 3.1 already offers.
Giving access to Wordworth for ordinary Amiga users and banishing fears that Digita was pricing itself out of the market, this product is highly recommended for everyone's consideration. SE sets a new standard in value-for-money for the New Year.
End result 00000 Designing goui pages Something often forgotten when it comes to DTP is the importance of having a monitor which takes advantage of your package's capabilities. The fact is. Unless you have a monitor which will support Hi-res No Flicker you won’t be benefiting fully from Wordworth’s WYSIWYG system.
In normal Hi-res, for example, when you Create a circle it will be produced on screen as an oval shape. This means that the user will find it more difficult to design the page layout because the printed document will not look the same as it does on your monitor.
Unfortunately, medium resolution monitors will not support Hi-res No Flicker. To make the best of DTP functions, you'll need either an SVGA monitor or a Multiscan, the latter allowing you to play games as ll For the user who wants to go for real professionalism, it may be worth investing in a graphics card like Picasso or Spectrum, which will allow for more colours and a better look in general, Following the arriual of Ujordworth 11 last month, Digita has released a stripped-down, cheaper companion. Dareth iofthouse tests how well the St uersion shapes up svsiEm ESSEnnnis RED
Essential BLACK Recommended RAM Workbench minority ol users need them Amiga Computing 17 BIT PHASE 4 WOO GAMES Jhll ? PROFESSIONAL (ilF CLIPART ? CDPDIV Ow 1 000 bfllUftnt ?S0 GIF pcturM al Indudss al latest Fish does. Loads eut ectt indudoa Compote* wen Amiga A ¦ I graphca. Games, imagine octets i PC | mom ams ing too* EY9 99 I CW 600Mb worth ? LOC K N'LOAD games CD Over 1.000 top Amga games Includes shcxx- em-us*. Plattoflwt puzzl* garoai and toad* mom £18.99 ADI LT SENSATION NEW!
Ovor 3000 AGA pKtures ol lovely ladies in vanous poaaa Compatible wyth Amiga & PC «e«v* *Wt* over 1* when ordering £1999 17 BIT PHASE 4 Thousand* 0* brand new Amga software games, demos, tods are all included ol toots and loads £18.99 AUAflGft +Vl*3n * lATMJTA s*duxi * Jjfir™ UBTV A%K.
? HOTTEST 4 US CLIPART CD ROM NMO |s OKOM COVERGIRL STRIP POKER (iE SENSAT ION Tnoueands ol lop Quality orotessional fonts Adobe, Campugraphte Rtmap. PCX.
Coloured. Truatypo K Postscript £9 99 includes over 1.200 tides Games. Demo* Utntes am all induded Over 25.000 Clipart images every subtect imagnabia * wtdudad PS. EPS. IFF Bn»h.
Hundreds ol Mb ot Amga raytracwg tools and | Play poker with some of the world's most data Includas over 250Mb of otxects tor j beautiful women 8 soundtracks and digitised imagine 6 lightwave. As well as hundreds-of i speech make this a super CD ROM one ttxturss etc Onty £19 99 CO3ZCDTV A570ONLY.-*«*~,mt~o £19.99 Coral Draw Cd*ur »FF, P*9PH». Pagesetter IMG and mom £9 99 LSD COMPENDIUM ASSASSINS GAMES CD SPACE & ASTRONOMY ¦ Qv*r 1,000 superb 256 colour pictures ot our solar system Also Includes official NASA documentation dabng back to 1962.
£19 99 MULTIMEDIA TOOLKIT 2 EIROSCENE s aet o» LSO legal tools
i. demos and tod The comp** Assassins game set Over 200 games
discs on one CD that is mom than 706 ntfytdMl 9*™** 9" 9n* CO
£19 99 j Includes fonts, textures backgrounds, sound 1FX
sampled musical instruments and everything was to do with
multimedia.
£19.99 Includes Vie con as we* as news Includes hundreds of stunnng new Amiga demonstrations plus source code ? UD32 LINKUP includes around too Fen osc*. Some unm• AGA pictures, tods. Nssworkng loots lor conne&og Amiga » Amiga y Amga to CD32 Include* Lme toad CD ROM A ttoppy O* 95 ? AMOS CD Includes every dec from the Amos PD library Games, demos, muse A tods £1999 Z AMIGA TOOLS new! J GOLD FISH 1-1000 Thousands o* now Amga tools. Comma, OTP. I The comgleie Fred Ftsh collection on 2 CO?
Fonts, Directory managers. CAD. CO tools | Ail 1.000 decs, all the latest ot which can be and loads more run directly from CO. Inc. demos, games, £19.99 1 too*. WB stuff, etc £29 99 PROFESSIONAL UTILS 1500 Over 1.500 of Vie very Best Amage utilities Sound. Animation Graphca, Comma. CAD.
Amos Astronomy Virus Killor*. Oegraders HD Tods and loads mom £19.99 17 Bill 17 BIT Colldctifirt for CDTV CONTINUATION AMINET4NOY94 new Latest version ot the Ammet series includes thousands of too* tor Workbench All arefwad (BEST VALUE FOR MONEY) £79 99 SPECCY SENSATION new! SOUNDS TERRIFIC Over 500 Classic Specin n games on one CD A 2 CD sel o'over 1 2 Gtg of myre modules compete with emulators tor Amiga A PC 17 BIT COLLEUTION 17 BIT CONTINUATION A 2 CD S9t hat 1.700 DMS ed disc based Wes. Hundreds of games, demos. UUttee graphics and music discs.
£39 39 Oiw 500 archived Amiga disc* on ono CO as we* as 740 Assassins games discs and loads mom £19.99 Sound FX and instruments CompaWa with Amiga A PC FREE BOX OF TEN QUALITY BLANK DISKS WITH EVERY PURCHASE OVER £25 OTHER CD ROM TITLES CDPOt £1999 CORO?
£19 99 CDP0 3 CIO W AMINE 1 3 (Jury 94) £1999 SHEER b€Li6nl (id) £i9» ADULT VISION |78| £1999 AMIGA RAYTRACER 2 £1999 NETWORK CD A 0032 LEAD £34 W MULTIMEDIA TOOLKIT £1999 MEETING AT PEARLS £1999 SOURCE CODE £1999 GIFS GALORE £1999 OEMO CD 1 £1999 DEMO CO?
£1999 STARTREK MULTIMEDIA £27 99 Epic Marketing victoria Centre 138-139 Victoria Road Swindon. Wllta. SN1 3BU Priority Order Form i Name ... I Address Ord r Vfcilu«» lit fitting by ami iflllcn iHikv a .III . 1.
¦fillni imk .nH* nl IW hnw ol d Please send me: QTY = £ Other Items = £ Total goods value
* £ Postage SiPacking al Amount enclosed = £ MOST TITLES
ADVERTI5E0 ARE IN STOCK READY FOR DESPATCH «l « a •«* irih hi!
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ll) |tn UotfLi Iti Sjlarili) I .mu .jr; Pteaaa note thai not all
CO ones wilt work on a standard CD32 some t require a
keyboard and floppy drive All Cos can be used on a CD32
iinkod up to any Amiga.
• *ifitn fit viift ui) t I «J IV Aftftf »”M *9llJ LU Epic
Marketing, First Floor Offices, Victoria Centre, 138-139
Victoria Rd, Swindon, Wilts. SN1 3BU. Tel: 0793 490988 1
SOFTWARE remember the Highway Code. I § H ¦ mean, I don't
remember many of the rules, but I do remember spending the
night before my driving test staving I off waves of boredom as
I attempted to cram I the drab little book, Of course, such
efforts are usually in vain.
With cow-like reflexes for my emergency stop and enough collisions with the kerb when reversing to erode the entire pavement. It was hardly surprising that my mind was a blank when it came to the Highway Code.
It’s not easy to sit down and apply yourself I ' to learning this type of thing. The code isn't difficult, but it reeks of officialdom in a way that instantly brings a bleary glaze over the eyes of even the most committed student.
Seeing the Praise and admiration is due. Therefore, to 10 10 for attempting to introduce a bit of fun and interest into the process. It has tackled Statistics before, so if anyone can do it. This | company can.
The basic style and look of this package is the same as any other release in the series.
There are the six different games designed to present the player with over 2000 categorised and graded questions.
Visually, it’s of a typically simple and colourful order, but the teddybears and mar- tians of the children's software have been replaced with graphics more appropriate for adults.
The 10 10 achievement record remains in tact except for the fact that the junior school star award system has been removed. The record has always been an effective part of the series, with player progress being updated automatically.
When it comes to the games themselves.
10 10 has again tried to make them more Suitable for an older audience than they usually aim at. Unfortunately there's nothing original - these are the old chestnuts bent to educational means.
The game Patience will give you an idea of the package. This is the classic solitaire card game, but to turn over cards you need to answer a question relating to the highway code. „ Then there's Clunk Click, a familiar memory game but one which is an effective learning aid when it comes to remembering what signs mean. The sextet is completed by Word Park - an anagram game - Speed signs Trap - which is most fun - Rear Window and Sign Post. During all of them, players are asked to recognise signs and answer written questions by selecting from a choice of answers with the mouse. Some of the
higher levels require a modicum of logic as well as factual recollection, which makes for a more interesting exercise.
Each has a number of levels and on harder sections the detail of knowledge required is high, so players shouldn't be put off if they start finding things tricky. The same problems keep cropping up, so eventually you'll start to get the right answers HIGH FLYERS In fact, test applicants need only pass level four. Level five is reserved for experienced motorists and level six tests specialised and advanced knowledge, so anyone keen enough can progress on to know-it-all status.
The aim for most users, however, is to pass the driving test, and anyone suffenng from the jitters will benefit from the dry run Hardly an original game cone apt, but at laaat It work a «**, ..I M na rm A MVI0 OoiV ?0 E A A Vnmfc uuu ; SC0H( OOOflO S3 1 -am u lirl» Mt ll« ror ir i
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prepare you for the feel of the real thing.
Everything you might expect on the day appears to be covered, including reversing into a limited opening, anticipating Other people's actions, and awareness of road and traffic conditions. To pass, the player must score over 75 per cent, but once they succeed this can only be a great confidence booster SVSIEfTl ESSEflllRlS RED • BLACK - Recommended 1 Mb RAM The bottom lino Product: 10 10 Driving Test Supplier: Snowden Sales and Marketing Tel: 0625 539494 Price: £25.95 9 8 8 8 Ease of use Implementation _ Value for money Overall_ We know from past experience that 10 1 O'? System works; they've
been showing the way for rivals in the educational field for a long time. It's good to see, however, that the formula can work well for adults as well.
True, the games aren't riveting in themselves, but they're undoubtedly more interesting than parrot learning the booklet. They establish patterns in your mind that makes remembering a lot easier.
Some parts of the system did seem a bit redundant. The separate parent teacher guide might be a little annoying from a 17-year old's point of view. Nor is such a student likely to be impressed by the print-out award chart.
Even so. I would have been very glad of this software when I was facing the daunting day. This is a unique aid. And one which leaves me hoping that 10 10 will focus on the older market again in the near future.
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I was greeted by a young gentleman who (after supposedly checking) informed me that everything was fine with my proposal but that they were just awaiting a new stock of hard dnves to arrive As I had been told that everything was fine with my order. I went and purchased Lightwave so that as soon as my hardware arrived I could instantly load it up and start using it.
A further four weeks passed and nothing arrived, Once again I called Indi to see what was happening and once again was told (after checking who I was and what my order was) that everything was fine with my application and that they were still awaiting delivery of hard drives.
The young gentlemen assured me that the hard drives were due in that weekend and that he would personally make sure that the dnve was installed and sent to me on Saturday so that I should receive it no later that Tuesday of that week.
A further two weeks passed and nothing arrived. By this point I was getting a bit miffed, as you might imagine. I called Indi up again, this time to be informed that they had apparently never received my application - desprte being called by them to say that they had to check my order and also despite me calling them and being informed on more than one occasion that everything was fine with my order. I have also recently dealt with 17 bit software and Epic public domain libranes. Those people aren't in the I was reading with interest your letter 'service without a smile' in your Christmas
issue when I decided that I should write and tell you my recent experiences with a few well known companies that advertise in your magazine every month.
I have been an Amiga user since its launch in the UK (the A1000) and have dealt with a number of companies during my time.
Recently, I decided to upgrade my A1200 for development purposes and so that I could use the excellent Lightwave software Out of time, out of HEIID Surprisingly enough this is a fairly common situation. Quite often the best game ideas come from none programmers. The trick is to ensure you get a slice of the receipts.
First of all. A demo is by no means essential. What you need to do is simply convey the concept of the game - it's the publisher's job to implement your initial idea.
The best way to achieve that from a none programming stand-point is to produce a pictorial storyboard of the game which you can then take to a number of software developers for evaluation.
Obviously, presentation is important, so the first thing to do is enlist the skills of a reasonably talented artist - assuming you can't do the job under your own steam.
Once your masterpiece is complete, make a copy and mail it to yourself, or better still to your solicitor, using registered post. On arrival put the untouched envelope in a safe place. Under no circumstances should it be opened!
Basically, this is a simple way of registering copyright for its contents. If for some reason the issue of ownership comes in to question, at least you'll have some proof.
If you do have a solicitor it might be well worth a quick call to verify the legal position. However, this technique is almost a tradition in the music business and has proved successful on numerous occasions. If it works for demo tapes it should do the same for games.
Finally, it might not be wise to mention your attempt to secure copyright to potential publishers. It would be all too easy for the company to make a few alterations and claim the concept was all its own work.
Have thought of an idea for a computer game which I think would sell very well. The trouble is I can't program and I'm not sure how to get companies interested.
Would they take my idea seriously or do I need to produce a working demo version first? Even if a company does like my idea, how can I be sure that it won't just market it itself as if it was all its own work? Any advice which you can give on this matter would be greatly appreciated - please help!
David O'Conner, Dinmnglon dll irni ouin mark package. After reading through the advertisements in your magazine (and a couple of others). I decided to place my order with Indi Direct for a 50MHz 68030 processor upgrade with a 50MHz FPU and 4Mb of RAM and a 270Mb internal hard drive as they seemed a reputable company - also, rather than having to shell out all at once. I could take the opportunity of its buy now pay in six months' option.
I sent my order form and was telephoned by Indi the next day to check exactly what it was that I was ordering (good customer service I thought).
I waited the customary 28 days (although I thought they might have been quicker being such a large company) but nothing arrived. I duly called Indi to make sure that it had received my proposal form and everynightmare of my ouin review. The trial version impressed me so much that I decided to purchase the complete program, but sadly I can’t find a supplier. Having contacted Emerald Creative. I was informed that HELM had been discontinued. Can you please advise if HELM is still available, and if you intend to do a tutonal on this package
B. A. Mills. Taporley Firstly, I was not aware that the program
had been discontinued. If this is the case I don't feel that
we could justify further editorial to the package. During our
promotion there was no mention that the production would be
terminated. In fact, improving sales for the complete
package was exactly why we ran a timo-bombed version of the
software in the first place.
I'm afraid the only help I can offer is to invite any retailers who may have stocks to get in touch and we'll print the appropriate names and numbers in the next issue.
In addition, if there are any Helm user groups out there please drop me a line and we'll add them to the list.
Amiga Computing Iimnm game for money like Indi. And are really just giving themselves enough money to live off while providing a service, and I have received my orders from them within a week (usually three-four days), despite paying by cheque.
Rt the end of mtj tether Having read the article in Amiga Computing December 1994. Issue 80. Page 58, from the middle to the bottom, regarding WTS Electronics Ltd. I wish to confess that I also was fooled about its honesty, and find it hard to do battle with them as I live in France Would you be kind enough to send me the address where I can lodge a complaint with the Trading Standards as mentioned in your magazine, or the Chamber of Commerce or Better Business Bureau.
Edith O Bosson, France I have since reapplied to Indi and after a further five weeks have been told that my application has been refused. I am currently sitting with a copy of Lightwave which cost me over £450 and was only bought on the reassurance from one of Indi’s staff that my application was fine.
Okay, this is absolutely the last piece of editorial I'll be running in reference to WTS. In order to get the best legal representation it's always wise to contact the trading standards office which is local to the company in question.
In the case of WTS. The office in question can be contacted by phone on: 0582 409358, but if you prefer to write in the address is as follows: Bedfordshire County Council, Trading Standards Service. 111 Stewart Street.
Luton LU1 5NP I am still awaiting official notification from Indi Direct that my application has been refused after what is now over 18 weeks!
I would therefore like to warn your fellow readers about Indi Direct, but at the same time heartily recommend both 17 bit software and Epic.
P S. I have been a reader since issue one and with the excellent tutorials and cover disks. I shall continue to be for the foreseeable future. Keep up the good work.
Collin Brown. Perth At the risk of becoming even more boring than my contract requires, Indi is yet another company who've generated little, If any complaints during my time with the magazine.
The cynics among you may well think I'm leaping to the defence of the major players simply in order to preserve the ad revenue they generate. However, if that was the case the simplest solution would be to just throw any advertiser bashing mail straight in the bin. Our stand concerning WTS already proves Amiga Computing's impartiality when it comes to advertisers.
My only comment in regard to your dealings with Indi is that either it made a rare but nevertheless monumental cock- up or alternatively, simply considered your credit rating unsuitable for its longterm payment scheme.
The only crumb of comfort is the fact that you've only sacrificed time rather than hard cash during your dealings with the company.
As for your comments concerning 17 Bit and Epic, it goes to prove that although certain advertisers may offer less than ideal service, the vast majority are still doing a good job of keeping the Amiga on its feet.
P. S, Thanks forth© PS,- In total disagreement I am writing to
point out that in your reply to D Goodall (star letter in
Christmas Amiga Computing! You only agreed with his disap
pointment with the AGA chipset and problems with his set-up.
I have an Amiga 4000 030 and have never suffered from the problems that he complains of. Also, he is incorrect in saying that Commodore could not fix the bugs as it released a PD disk entitled 1940 1942 Setup which was designed to cure bugs encountered when using Commodore's own monitors.
The version I have contains new monitor drivers version 40.4 (there is no new driver for Super72) and updates for the following files (old version in brackets) Iprefs v40.7 (29.11) Setpatch v40.5 (29.6) Overscan Prefs v40.2 (39.2) Obtained from KEW=II public domain library (081-657-1617). As to Mr Goodall's problem with the Super72 800 X 600 screen resolution. The answer to this problem has been printed in the November issue of JAM (01895 274449). And Involves setting the I tool types in the Super72 Icon file.
The quality of the display depends on the monitor used I have not enclosed the settings stated m JAM as it is possible to damage a monitor if you use the wrong values On my Microvitech 1440 monitor, the Super72 monitor dnver gives an 820 X 600 screen which is quite stable, having a slight flicker like DblPAL 640 X 512, but with careful selection of the palette a flicker free display can be obtained I hope this information is of use to you.
Keith Hankin. West Midlands Point taken, However, did Commodore issue the aforementioned patch as a freebie to all AGA owners - me thinks not!
On top of that, is it really an ideal situation that Commodore should have to release fixes for Commodore monitors to work with Commodore computers.
Personally, I don't think so.
As for running editorial which could potentially damage equipment, this is something we've always shied away from. A user simply shouldn't be put in a financial, or perhaps even a physical risk simply to make a machine do what the manufacturer promised.
Going way back to the beginning of August of this year. I ordered a floating point unit and 200 watt power supply from Power Computing who regularly advertises in your magazine.
To begin with, the power unit sent was only a 50 watt supply and I returned the item, A couple of months later a refund was finally sent to me.
The floating point unit would not work on my machine and after speaking with one of its technical staff I was given a returns number Can I get a refund from the company? No!
Despite numerous phone calls, letters etc.. all I can get is the plaintive cry of ‘We do not issue refunds on FPUs." I am absolutely sick to the back teeth of this pathetic cry.
Not only has a refund not been given, but Power Computing has also retained the FPU itself, the initial reason being that the item would have to be checked for damage etc., which I well understand However, as we are approaching the ‘some months later period' there is still no sign of an AMIGAble settlement As I have pointed out to Power Computing, The FPU does not work on my machine ' It seems difficult for the company to comprehend that statement. Is this why it is being so dogmatic, thus causing so much frustration and aggravation?
Power Computing carhes a large advertisement in your magazine - therefore I do not think that the solvency of the company is totally dependent on the refunded cost of an FPU At no time was it advertised that items found unsuitable would not be refunded and I fail to see why this procedure cannot be carried outl What do you think?
C. R. Oldham. Manchester First of all, I'd like to make it clear
that Power Computing should in no way be considered as another
WTS in the making. Over the years the company has provided
exceptional service to the Amiga community.
Due to your complaint being one of the few that AC has received in relation to Power, I think you’ll understand why your query is being handled with a certain amount of diplomacy.
In my experience. Power has always employed a very fair returns policy. As a result my advice would be to go direct to the managing director Mr Tony laniri. If your case Is valid I'm sure the problem will be resolved AMIGAbly.
Amiga Computing FEBRUARY 1995 hotogenics reak through the barriers of your imagination.
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Dtcl026 ffl £ Access VISA All Prices Shown Include VAT. Standard Delivery Is Free. No Hidden Extras, TECHNICAL hi- IDE u SESI As is probably the case with many A1200 owners, I am now at the point of needing a larger disk drive than the 85Mb fitted as standard in my machine.
I’m not totally computer illiterate but I must confess to not really knowing the basic differences between IDE drives and SCSI drives.
I'm given the general impression that SCSI drives are more expensive, but I’m wondenng why this is so. Also, what difference in performance, if any. Is there between'the two?
I would like a drive with a capacity of about 210Mb, which I hope will solve my space problems for some time to come.
It's amazing how 85Mb seems a gorgeous amount of space to have initially and then suddenly, five month's later, you find that you are running out of space isn't it?
L. Edwards. Mid Glamorgan Okay, here goes with a quick explana
tion of the differences between the two.
First of all, and most important in my mind, is that SCSI drives are generally faster than IDEs, both in access times and particularly transfer rates.
Access times are the amount of time the drive takes to position the heads at a particular sector or track. Transfer rates are how much data (usually measured in Mbytes per second) the drive can process.
This is because the drives SCSI interface handles the majority of the work when transferring data and issuing commands to the actual drive motor and heads. IDE drives leave some of the work for your computer's CPU to handle, thereby slowing things down. This is why SCSI drives are more expensive than IDEs.
SCSI drives are much more versatile too In that you can simply connect other drives in a chain (usually called daisy-chaining) to one another with a simple cable. Each drive requires a unique ID number, which can usually be set using jumpers on the drive or by an ID switch on fully-cased models.
A maximum of seven SCSI devices can thus be connected together, Notice I said SCSI devices - a SCSI device can be a plotter, CD-ROM, magneto-optical drive, tape streamer or scanner, not just a hard drive. As long as it has a SCSI interface and a unique ID number, it doesn't really matter what it is.
A bonus point for IDE drives is that they are easy to install into your computer as the A1200 has a built-in IDE Interface. Adding a SCSI device will require that you buy a SCSI interface for your Amiga to talk to the drives SCSI interfaces, which puts the price up again.
So, if you want ease of installation and low cost, IDE drives are your solution. If however, you need high-speed performance and flexibility, there's nothing that can touch SCSI at the moment.
?
Acas Sorting out scan rates I have recently encountered a problem which I am sure is shared by many other Amiga owners. I have a Picasso II retargetable graphics card installed in my '% t Amiga and am now looking for a suitable monitor.
The Picasso's screen modes range between 36kHz and 63kHz and my Idek MF-5315. Which scans between 30 and 68kHz, seems to be suitable. The problem is that many Amiga program screens insist on using the 15kHz PAL and NTSC screen modes and cannot be altered, even using Picasso's Change screen software. An extreme example is ADPro's main control screen.
It would therefore seem that I require a monitor which can scan between 15 and 63kHz. Which is asking quite a lot considering monitors which can scan down to 15kHz 1 usually can’t scan above 40kHz.
I could of course split the Amiga's RGB signal between my Idek and my existing TV but I don't want to run the risk of sending the wrong signal to one of them, Would it be worth purchasing a scan-doubler to Change al! 15kHz modes to 30kHz? If so, can you please recommend one and explain the basic workings?
Brett Buckley. Huddersfield _ The Picasso II has its own built-in scan-doubler (usually referred to as a de-interlacer or flicker fixer) which Is software controlled from Workbench.
Therefore, any 15kHz screens opened from Workbench should be retargetted by Picasso.
Other software, such as games, which take over the entire Amiga system for execution, are always going to be a problem because they usually access the screen directly in a way which Picasso won't be able to handle.
However, monitor technology is constantly advancing, so give Idek a call to check its latest range of monitors to see if it can solve your dilemma. It will probably be an expensive solution though, so you may well have to put up with a two- monitor setup.
AMIGA COMPUTING ADVICE SERVICE lime for another bout of problem bashing courtesy of the eHtremely helpful HfH5 pages PEIDEIR or no I have recently been given an T 8Mb RAM PCMCIA card for my A1200 from a friend and I have a couple of questions. How large a memory capacity can you get on one of these cards and how come they haven't taken over from the clumsy trapdoor alternative as a more convenient memory upgrade?
I. Bell. Southampton _ They may be convenient to install, but
they are a lot slower than trapdoor RAM expansion memory.
PCMCIA Ram cards work on 16-blt technology, whereas trapdoor
RAM expansion cards are 32-bit.
They are therefore half as fast and you will notice the difference in speed for applications which shove lots of data around in memory, which is pretty much all software really.
As for memory capacity. I've seen 16Mb cards for sale and no doubt there are higher capacities available, but again, bear in mind that there will be a significant performance decrease compared to 32-bit trapdoor upgrades.
Amiga Computing TECHNICAL ' 11 flroi questions?
Do you have a problem? Do you some- DL times find yourself poised over your rAmiga with axe in hand, spouting profanity at the stubborn refusal of your Amiga software or hardware to behave properly?
I + * Well, calm down and swap the axe for pen and paper, jot down your problems, along with a thorough description of your Amiga setup, and send it off to Amiga Computing Advice Service. IDG Media. Media House. Adlington Park. Macclesfield SK1Q4NP.
Tool tqpes I have had my A500 Plus for about a year now and am quite pleased with it. I am gradually getting to grips with the powerful Amiga operating system thanks to the numerous tutorials printed in your magazine every so often.
However, there is one particular curiosity which I am not sure about. Exactly what are tool types? I have noticed that many of my program icons have tool types for directories with one called CX_Popup. Which is either yes or no. Please can you explain?
W Hargreaves, Sussex Tool types are really the same as the parameters you might type for a CLI command. They allow you to do such things as change the way a program operates or even looks, as well as Expander error explained I providing general information.
Tool types which define a particular directory are probably telling the program where it can find various data files in order to function.
As for the CX Popup tool, this simply tells the Amiga whether a program s interface should appear when it s loaded.
Only commodities which are designed to run at boot-up in the background generally use CX Popup, but authors are free to use their own.
If you want to change any pro* gram's tool types, just check the program manual, which should tell you what they actually do. My first experience with tool types was when a program I had always loaded in interlace screen mode.
I couldn't find a function In the program's menus which would allow me to change this, but a quick look at the manual Informed me that a tool type could be changed to achieve this.
[Dpdem link-up , My friend has a PC and I have an A1200 and we are both very inter- V* ested in graphics and 3D rendering. We regularty chat and send eaoh Other picture files and other related files.
Recently, my fnend has bought a modem for his machine. He says it’s the best buy he's made and tells me about all the conferences and torums on graphics available on CIX and CompuServe.
Needless to say. I'm now looking at getting a modem to access all this information on graphics. My question however, is that once l have a modem, will it be possible to transfer my Amiga files to my friends PC, or is there a difference between PC modems and Amiga modems?
S. Clark, Wamngion If the files you wish to send are fF merely
graphics or text files, you should have no problems
whatsoever, as long as you save your text files as ASCII and
your picture files in a format which can be read by your
friends PC software With the numerous picture file formats
which the PC and Amiga can produce. There should be
relatively no problems here. The three most commonly and
widely compatible picture formats are Targa. TIFF and GIF
files, all common to most PC and Amiga graphics software.
The world of modems and communications is pretty much generic so there are no real differences between the Amiga comms and PC comms which will cause you problems. As far as modems are concerned, it doesn't matter what type of computer is at either end of 9 connection.
' I think I've sussed D. Gooden's problem J with DiskExpander (Amiga Computing issue 81). From the description, it sounds as if the system partition (DHO) has been packed instead of excluding those all-important forbidden files.
I'm assuming that the program is installed for the device that requires packing, as implied in Mr Gooden's letter.
If we now examine the Device Packer program, from the menu, some options are available.
• Forbidden Files' means that certain files will not be packed
dunng the compression process.
The default for this option is off. Meaning the files will not be processed. Changing this so that it is ticked Will force the program to process all files on the drive, including the forbidden ones.
Forbidden files include the startup sequence, system configuration, essential libraries and DiskExpander itself. If these files are packed, the . Machine will not start up due to the unpack routine not being available because it too is packed All is not lost if this is the case as you can unpack the files using the original floppy. Simply use the Device Packer program, only this time process the device with unpack and then repack the device, making sure that forbidden files is not checked, Now go to DiskExpander and switch Pack to off This is only really necessary for your DHO or System
Partition to avoid any accidental packing if you later change any of the forbidden files for any reason.
Modify your startup sequence from DiskExpander using the default option which puts all the pack unpack commands at the beginning of the startup sequence The golden rule is: leave all of the process files' defaults as they are.
Follow the same procedure for DH1 or Work partition, remembering it needs a separate install and another modify startup Leave the Pack option on with this partition so that all future writes to the hard disks are automatically compressed on the fly- John Ward, Derby Many thanks for your suggestion. I'm
L. sure Mr Gooden will be eager to try out your theory and
hopefully, it will be the solution to his problems. Remember,
if you have any useful hints or tips to problems which you
have encountered and overcome, write in and tell us about
them. Not only will you get In print but you will get a warm
feeling inside and will probably be guaranteed a place In
heaven for being so helpful.
Amiga Computing ALL WORK AND ALL PLAY THE TWO-IN-ONE MONITOR FROM MICROVITEC There's a new, highly versatile, dual purpose colour monitor that’s unbelievable value for both business and games use.
Compatible with all workbench modes, the Auto-Scan 1438 has high performance electronics and an ultra fine tube for sharp, crystal clear images.
Designed and built to exacting standards for 14" screen
0. 28mm dot pitch 15-40 kHz Fully autoscanning MRPII compliant
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Chester CHI 4QR Tel: 0244 377566 Fax: 0244 373401 CALL NOW ON 0244 377566 FOR YOUR NEAREST DEALER ¦ Digital depths It appears that the serious side of CO-ROM is picking up pace. Since our ROM round-up only a few months ago. The wealth of utilities, games, images and sounds available on CD has continued to grow, giving professionals and enthusiasts alike plenty to choose from.
Collections including images, sound effects and fonts for titling are extremely useful lor video- graphers, and the good news is that products of an increasingly professional standard are beginning to appear, Users of DTP packages and presentation software will also find interesting material on some of the latest releases.
As well as the more specifically themed Cds. We've included the latest PD and shareware titles including collections from the European and Canadian scene. Each of them contains thousands of programs and images covering just about every Amiga purpose possible.
A word of warning about the more general collections, however. PD is notoriously variable in quality and sorting the wheat from the chaff on each CD will take you some time. If you have the patience, you will be able to find some invaluable items at bargain basement prices.
[O-dOIJI collections offer oceans of useful bits and bobs, inuarlablg at good ualue prices Careth lofthouse assesses the latest releases flminet Share i The Glasgow-based company. Videoworld, is taking an ambitious step into the CD-ROM market with a product that carries an unusually high price tag compared to the other discs reviewed. Clearty aiming for a professional standard throughout, the maker is hoping it Will bocome the CD to use for DTV or DTP purposes.
IteHus Pro Reference library Nearly all the background images that I viewed were of a very high quality. In the past, the photography on CD collections has sometimes been of an unimaginative standard. Fortunately the images on this CD often show a more artistic approach.
There's a good range of real life textures to choose from including tree bark, foil and pebbles. This may not sound exciting but they can be used to excellent effect with presentation packages like Scala - for example, information bullets will have more impact when they’re set against an eye-catching background.
The images have been arranged into cat- egones so that searching for a particular photograph is that bit easier. Even better is the inclusion of a picture catalogue which allows you to preview the pictures in a compressed form. Features like this are a Godsend if you haven't got days and days to search through a CD.
The bottom line 1 The bottom line Nexus Pro Reference Library Price: €55 Supplier: Videoworld Tel: 041-641 1142 J Aminet Share 4 Price: £19.99 + 75p p+p Supplier: 17th Bit Software Tel: 01924 366982 Ease of use ¦»¦¦¦¦¦¦¦¦ -- -8 Ease of use -......8 Implementation---------------9 Implementation ..* ••••••••8 Value for money 9 Overall Overall ....8 Amiga Computing Makers of wedding videos are well catered for. With a section of their own Some of the material here would make excellent interludes to highlight key events such as the signing of the
register or the cutting of the cake For video makers in general, this CD is one of the best we've seen for giving more professional results. Many of the pictures are in video resolution which means they don't have to be scaled up - a process which can spoil the aspect ratio (shape) of the picture and tarnish its quality.
The 470 scalable fonts are bound to be useful for DTP users while the 16-bit audio samples are of a good sound quality; unfortunately. They’re just the usual sort of sound bites like gun shots and chopper blades In Short, Nexus Pro does cost considerably more than the average CD library. However, it's less than half the price of the floppy disk version and its material is consistently good enough to warrant more expense Image Formats 450 24-bft Jpeg 450 256-Colour IFF 300 256-Colour GIF Fonts 470 AGFA Compugraphic Sound 16-bit IFF Aminet is a vast collection of freely distnb- utable
software, with countless programmers contnbuting all year round Until recently.
| access to Aminet was restricted to international network users, but now the col- I lection is being compiled on CD and updated on a quarterly basis.
Once again, it's a general interest compilation, covering games, utilities, networking software and programming languages However, it deserves credit f for its user friendly guide which makes finding particular items easier. So what’s changed since Aminet 3 was reviewed in the last ROM Round-up? This time there's a special focus on music thanks to the inclusion of all the modules from the archive.
This is great news for anyone into Amiga audio. With 230Mb of songs giving 100 hours of playing time, this makes it a valuable product even if you just want to mess around with sounds for fun.
A considerable amount of new material has made its way onto the disk since the last version, so it remains one of the most up-to- date and worthwhile libraries available.
Aminet deserves to remain a best seller.
(Mil (ollection (D When it comes to buying public domain and shareware programs, a CD collection is the best value option Each library is vast, con* taining enough programs to cover literally hundreds of floppy disks, and the Prima Technologies collection is no exception.
It’s a relief, therefore, to find a general interest CD that appears to have its material well organised into categories. You'll find
• graphic utilities in one drawer, music in another and so on -
simple as that. This is a strong selling point since some of
these collections can be like digital labynnths.
There are a huge amount of fonts available. Including Adobe. Intellifont and Gold disk formats, making this a very attractive product for DTP users. The range of images on offer Is also good, thanks to some more original material.
The bits and bobs are more useful and up-to-date than usual. There are utilities allowing Amigas to be linked to Casio or Psion portables, for example, and a few emulators to get your machine imitating a PC or a Spectrum.
For the artists among you. There's a Ray Tracer and Hamlab Plus - the latter utility being useful for converting image formats. If you're not into the serious stuff, however, there's fun material like a cheat Desktop When it Comes to digital libraries.
Almathera seems to have done more than most on the serious CD front. Now it’s offering a disc aimed specifically at the Amiga videographer and ray-tracer.
CD collections containing textures and backgrounds are nothing new. And unfortunately the same images seem to be duplicated on many of the products available.
Thankfully, there seems to be a reasonable amount of original material here.
For example. Scala users and video makers may find the collection of flag backdrops useful There's also a good range of anti*aliased fonts, with sizes ranging from 20 to 300 points, that have been selected with video titling in mind.
Ray tracers are always in search of 3D Objects to use. So they should be interested to know that 150 models have been provided for LightWave. Imagine and Sculpt.
Items range from cups and teapots to toilets. And though they are not as plentiful or well drawn as objects on the Syndesis collection reviewed recently, they are well worth having at this price.
Useful video-related PD utilities have been included on the disc, a bonus that allows people who don't have the expensive presentation software to make use of the material on the product.
Encompassed in this section are programs like Main Actor and Anim Players for compendium, a sound effect program and a variety of hacks. These collections are always handy and cheap for what you get.
However, this CD stands out as being better organised and more original in content than the average rival.
The bottom line Shareware Vol 1 Price: £19.99 Supplier: Prima Technologies Tel: 0532 322684 Ease of use------------------8 Implementation---------------8 Value for money --------9 Overall------------------------8 your animations. Persistence of Vision for ray-tracing and Black Board for image processing. There’s also support for graphic cards like Opalvision and Picasso II.
This all sounds pretty good so far, but I was expecting to have to pay more than the usual asking price. Amazingly, however, this CD is actually cheaper than the more general CD collections, making it a must for anyone even vaguely interested in video.
Image Formats JPEG, Overscan IFF.
Video Creator Fonts Amiga colour. Type 1 PostScript The bottom line Desktop Video CD Price: £14.95 Supplier: Almathera Tel: 0181-667 0040 Esse of use 7 Implementation «-------9 Value for money - ----10 Overall ... 9 CAM is another PD collection, but it's different in that it encompasses the Canadian PD scene Though some of the programs can be found on Fred Fish collections, anyone who buys it is bound to find a reasonable amount of fresh material. It’s the usual mixed bag when it comes to the quality of the programs.
There's lots of useful items but it does take time to find them among the less interesting games, demos and utilities.
Worth searching out is the Homebudget program, a PD tool designed to assist you with your domestic finances. In fact, CAM's good on the domestic side in general.
On the creative side there's material to use with Imagine ( plus a few items for Lightwave) and a number of standalone graphic utilities. Image studio, for example, is an image processing clone of AdPro. If you already have the real thing, however, you may be interested m the included AdPro scripts The addition of Main Actor to the package is good news for anyone interested in trying their hand at animation.
DTP users, on the other hand, will be pleased to find a range of fonts to play with.
CAM is truly vast: not only does it spread over two Cds. Its files have all been crunched as LHAs. This means they have to be unpacked, but this isn't too much of a problem since it can be done from within the Amiga guide.
Unfortunately, the way the collection works is sometimes bizarre You’d think CD- ROM would put an end to disk swapping, but some programs actually require you to swap Cds. What’s more, there's further messing about when you're unpacking onto floppy s. CAM is supposed to be better organised into categories than its rivals, but I found the guide rather inconsistent and unclear at times. Still, there can be no denying that patient people will be able to find some very handy programs here The bottom line CAM Collection CD Price: £24.95 Supplier: Almathera Tel: 0181-687 0040 Ease of
use------------------7 Implementation 7 Value for money 8 Overall----------~™.~..7 Amiga Computing Imagine what you could do with... ...Newtek Lightwave 3D The definitive 3D rendering and animation software package As used in Babylon S, Sea Quest DSV, Star Trek TNG Metro Grafx Sparks Particle animation system for Lightwave 3D.
Desktop Images Lightwave 3D videos by Lee Stranahan (Newtek's training Guru) Modeler I. Modeler 2.
Camera and lighting techniques, Displacement mapping, morphing and bones. Surfaces and textures.
Leo Martin's Surface Pro for Lightwave 3D Collection of 60 surfaces and textures.
Combo Collection 24 different real world images for Lightwave 3D.
Macrosystem Warp Engine The ultimate accelerator.
Fast SCSI 2 Controller.
RAM expansion for Amiga 3000 and Amiga 4000 DPS Personal Animation Recorder Broadcast Quality Video System, SunRise ADS 16 Studio 16 DAT quality post production system.
We sell the tools to fire your imagination. Phone for I news of latest I V products Sales and credit card hotline X 0171 721 7050 he last two years have seen the computer entertainment's approach to advertising mature. With the realisation that game sales can equal and even surpass those profits made from blockbuster films, the adage that advertising. Not quality, sells a product has littered into the games industry.
The results have been apparent. Eyecatching television and cinema commercials. Printed adverts that don't look as if they were designed in the cfriy 70s andgo many gimmicks, freebies and mugs With Zodf plastered on theiji that you wonder if the publisher* actual?} remember oil to commiatflon tf e game during fie flurry ol marketing strategy meetings As tha competition he tlufc) and mow monJty is poured into the ndver titipg agencies pockets than the pro grammers. The unavoidable problem ailj p - how do y u get your product heard above the Shouting and screaming of others as each
clambers for'
* M * iho top of the sottware chart?
Controversy!. Not so much as to*get the advertisement banned, unless in- 4 extreme cases,, but enough to raise a few eyebrows and start the,finger pointing without sticking the censor s knife £}. Whether 'it be advertising a , game's more fascinating features, SUCh as people'* heads being lorn from tfloir shoulders or offending religious segments of our society, game publishers continue to walk this tightrope in hope that the end justifies the means Judging Irom Jltfr results, it's paid off
* "as well and marketing budgets have swollen, .increased Hid
outgrown the games iheVnselvot, spawning books.
LilmS, cartoons and comics Since Ihe dawniqg of th computer game era. There have en attempts by many-publishers to focus the general public's gaze on their wares throtrtjh Ihe use of sexual innuendo or promises ol horrWlc violence In the shape of self hposecMllm certification-like iabeH splashed across their boxes, but the global type of the Hind that wo see today was triggered by a very important event in computer game marketing history Mortal Monday.
Homer: "You esmo at*ra%% barrier* anil convention* that you try to break.
Som«*f »»»!«•» It work*. *nineHme* it rfoo*H‘r On that day. Mortal Kombnt was released to an expectant and eager consumer. What was so different about this title was the campaign that packed it up. Neva before had so much tifoc and money been mv etcd in a sjnglc genii. ¦jJ *.
Television, billboards, mngnlAes and otHkr avenues of .idyoftuMnguqprp all used, with a coherent and researched theme running through each. Whtye the aim was Jo keep controversy "at a minimum duo to thd concern over mebin backlash, Mortal Kombnt wa*jttf set Ihe trond by which future campaigns, controversial or not, would be |udgod rise, rise and of the robots The game is simple - beat the metal bolts out of some renegade robots and you win.
End of story. Take away the impressive looking graphics, intros, cutaway scenes.
Brian May 'score' etc. and you're loft with what amounts to a rather averago title.
IhE rise Then the marketing division cram into the board room and the money talk begins.
ROR must be one of the most hyped games in the history of computer entertainment.
First talked about well over a year ago. The production has been delayed, expanded and apparently improved upon for several long months.
Pages of magazines have been filled constantly with interviews with the makers, sneak previews of the graphics and finally cover mounted disks for punters to at last see what the fruits of marketing labour has bom unto them On final arrival, ifs obvious that the game Amiga Computing I I HHIIAIlY I'm-, Ujhat sells anything?
¦K Sbh and uiolence, of coyrsjla but houi }ar uursis iul1f g ujouIu you go to self m1 3 product? Rdam ¦Phillips inuestigates content itself isn't going to raise the eyebro of monitor ny bodies - chunks of metal fiym across the screen doesn't really match the sight of somebody's spinal body being yanked from their body aka Mortal Kombat II.. So why has the game advertisement been j banned dunng children's and reifgtous programming by the Broadcast Advertising Clearance Centre? If you haven't seen the advert then, like the game, it is simple - cue shots of black and white footage with a Mary
Whitebouse-like voice-over talking about the beauty of yesteryear and Its pastimes. Then cue a large robot smashing through the scenery and looking menacing Include headlines that Hash above the metal hunk such as “Are you religious?" And "You can't dance with broken legs' and the controversy begins. To top this, place an ad m the popular V12 comic with a large robot saying "I want to kick your f*"ing head in" and people are hopefully going to stand up and take notice Jeff Tawney. Marketing manager at Time Warner interactive, is quite happy to admit that controversy in most cases is by no
means a bad thing. His brief to the advertising agency.
Musto Memman Hemnh Levy - a hot-shot new company based in London responsible for commercials for Prudential and Lowenbrau Lager among others - was to create an advert that would stay in people's memories long after viewing.
"You need strong advertising to reach the widest possible audience and to stand out from the usual lame competition", commented awney In tact. Tawney has loved the : ?
Hccidental anti-hero backlash and believes that the commercial doesn't harm the image of the software industry “It's tongue in cheek and not meant to be taken seriously,' he said. "If people are offended though then that's their problem.’* It started with a poppy. Sensible Software was just about to release a high-calibre game called Cannon Fodder and a cover was needed for the packaging. No advertising agency was called in. No special marketing department was mobilised - no. The lads down in Cambridge came up with the press-stealing image by themselves.
And then all hell broke loose Amiga Power, the games magazine, had intended to publish the December issue to coincide with the release of Sensible's Cannon Fodder When the Royal British Legion leamt of the box design and intended poppy motif cover, strong words were exchanged and the artwork was withdrawn by both parties. The acting editor at the time. Stuart Campbell, wrote an !
Unfortunate comment that he regrets in the editorial which we are unable to pnnt for legal reasons.
With this, the hounds of Fleet Street’s press pack were unleashed A story appeared in the Daily Star condemning the comment. Subsequently, Campbell received death threats from sons whose fathers had fought in the war As cynical or distasteful as it sounds, a marketing situation had developed that most companies would kill for Perhaps the game would have sold just as well on its critically acclaimed ments alone, but it would seem that publicity such as the Amiga Power-Cannon Fodder episode can only help a game's sales figures
* We didn't choose the poppy to cause a fuss. We chose it because
the poppy symbolised I people dying m war and a lot people die
in Cannon Fodder so it seemed appropriate" said I John Hare,
head of Sensible Software.
And the song “War's Never Been So Much Fun" featured in the intro to the game? “ We I chose the song because it's a piss-take There's a strong element of satire in there but I certain people don't seem to appreciate satire, especially in computer games.'
And those sort of people are the Royal British Legion. Jeremy Lillies, a spokesman for the I RBL commented: “The whole thing was totally unacceptable to us.,, had the poppy appeared , on the cover, it would have caused grave offence to the ex-service community which forms I about a third of the population of this country ’ While financially, the unexpected publicity may have paid off, Hare is not so optimistic I about the creative restrictions that controversy can produce - banning, legalities and other I such barriers he believes are stunting the growth of adult-related software titles, “it's
becoming a nightmare for us with all this legal rubbish. It’s getting in the way of producing games I and is going to become a senous problem."
As for ihe marketing push behind such titles as Mortal Kombat II and Rise Of The Robots.
At MMHL. Damien Homer commented on the RQR: “The strategy behind the campaign was that gamesptayers pnde themselves on their gameplaying abilities and we were issuing a challenge to them - like two boxers psyching each other out before a bout."
They also wanted to zero In on the rebellious nature of gamesplaying - that parents dont understand computers but their kids do.
“We were told that being controversial would not be a problem- commented Horner. “We did what we felt would be most appropriate and given the objectives of the game and audience, the controversial approach was deemed to be suitable “ Then the problems started. The Broadcast Advertising Clearance Centre said no to the first proposal, deeming it unsuitable for television. “They said: what you're doing is endorsing and advertising violence,* stated Homer.
Subsequent revisions reduced the strong phrases that appeared with the robot, it's onfy worth getting banned if the PR coverage you get out of it outweighs the media spend you could put behind it.’ Homer reflects. "If you only receive a couple of articles (in the national or specialist press) for being banned, you could actually lose money."
Companies' appetites for controversy are constantly fuelled for bigger and better campaigns - “With being a new agency, you contract clients who want to push things forward a bit. Who are slightly braver In their approach and consequently work tends to reflect that."
Said Horner. “You come against barriers and conventions that you try and break.
Sometimes it works, sometimes it doesn’t."
So where does the buck stop? Asking Horner about the likes of Doom 2's campaign, where Jiffy bags of offal were sent to publishers, he Is not impressed, “It’s controversy for controversy's sake. The Rise Of The Robots commercial was rooted In the game itself, based on an overall strategy. The likes of Doom 2's campaign suggests either a lack of budget, or a lack of an idea."
Even advertisers can have their Standards That game's guts!
Doom created a global phenomena on its release Massive corporations ground to a halt as employees jammed the network while indulging in multi-player games of the first person shoot-'em-up. The computer press went crazy Anyone who didn't own a PC felt pangs of envy, and the game has entered the gaming Hall Of Fame to stand alongside the likes of Elite. Streetfighter II and others Virgin started with a surefire thing when ID software, the developers of Doom's sequel, sold them the distnbution rights. Doom 2: Hell On Earth could have been released without a single advert and still cleared up
financially, but in true Richard Branson style, putting up with only second best has never been enough.
“Qgr intention was always to create a controversial campaign," states Paul Dowling of the creative agency Leisure Process Interactive. “Doom 2 is a brilliant game that is bloody and aggressive We took this creative idea and needed to portray it in one message."
The main offensives of the campaign were the rather graphic ads placed in the press, on billboard posters and in a series of jiffy bags sent out to certain journalists and publishers. These were designed by Bastion, a PR company brought in by Dowling.
The main feature of each of these was a rather large amount of offal. The posters consisted of various bodily organs in sickly close-up with Doom 2 prominently splashed across it.
The same style was used on the billboard adverts that sprung up in 48 different sites around London's West End.
“We knew it would upset people but it wasn't a problem because we needed Amiga Computing 62 FEBRUARY 1995 Rduertising Standards fluthoritq ... .. Royal British Legion: “Tha whole thing wit totally unacceptable to ua" he states: “There is perhaps a glonfication of violence but people can deal with it."
Since the controversy over the onginal. Cannon Fodder II has been released with the focus aimed squarely on safely getting the products on to the shelves. As for future releases, one Sensible Software title concerns sex. Drugs and rock 'n' roll and. Instead of the potential controversy encouraging buyers. John Hare knows that, while potential publishers like the game content, they fear releasing the title because of the expected media backlash that would accompany it.
While the Creative agency behind the Doom 2 campaign told us that the Advertising Standards Agency received a flood' of complaints about the billboard sites in London, in true advertising tradition the truth is just a touch more unexciting than that.
Caroline Crawford at the ASA com*' mented: We contacted the advertisers and said, are you planning to use this campaign again because we've had e couple of complaints about it and the general public might not cop- sider this approach )o be very tasteful? And they said: No, we re discontinuing this particular poster. So we dldtr M ei any further actton was necessary." ,l% Another campaign from Virgin, I Me time Carlhworm Jim, a now platform game. Therm have been problems with the arrow pointing at the ballet dancer'e crotch and in subsequent ads, It hat bmen removed from certain billboard
allot.
The ASA has the power to have an advertisement (not'television .or radio) removed over night if necds- sary and doesn't require a certain amourtT'of complaints to use i|s authority. As for the computer game industry's advertising as a whole, controversy is the exception to the I rule, not the norm, at the momeht.
Many apme publishers dsing that campaign to generate the PR." Commented Dowling. Meanwhile. Virgin’s marketing manager, Simon Jeffrey, offers the official line: "We never mean to offend people - what we want to do through our marketing is to grab people's attention."
ENTRAILS The final and most attention-grabbing scheme were the bags of animal entrails sent 1o various newspapers and other publishers The instant reaction was one of disgust from some quarters.
Apparently, a vegan from The Independent rushed round to the Virgin headquarters to complain strongly The Mail and Evening Standard threatened police action, claiming the package infringed Section 5 of the Public Order Act which states it is an offence to deliberately cause distress to people.
Jeffrey clearly states though: “Nothing came of the campaign [in terms of adverse publicity]. We did have the police after us and they asked us to calm down our marketing activities, which is fair enough."
The biggest fuss though was centred round a demand for dry cleaning bills to be paid - apparently, some of the packages leaked their contents onto unsuspecting newsdesk editors “I have to say. We did get a lot of irate calls from people claiming their suits had been ruined and that they were going to hit us with a bill for it." Commented Ciaran Brennan from Bastion. “But we never received any bills so I don't think anybody actually suffered because of it."
While there is never any way of |udging exactly how successful a campaign has been, the simple fact remains that Doom 2 continues to sell at a rather healthy rate, and Brennan is happy to admit: " Well, it wasn't the nicest thing we ever did."
Amiga Computing GrEt our out ww.v-w VS , 1 product placement or advertising within games are concerned to be seen as responsible advertisers, so they have been contacting us to get opr opinion before sending the ad out. We welcome that kind *of contact" v The wor.st case scenario is, if advertising becomes more and more controversial tfpre’s a chance that legislation will be slapped on the games Industry which could, potentially, be far more damaging than working within ‘the reasonable guidance' of the Advertising Standards Authority. TT At the end of the day though, Crawford doesn't see
authority groups as the real threatlo the games industry, but the consumers themselves. "Quite often it s the consumers who say: that's enough, that's gone too far"... Parents are very concerned about certain sorts of material and might try to restrict their children's access to it. This in turn affects the commercial viability of a product, so the' industry's self- restraint is guided by what the Consumer will find acceptable.'' RAMIGA INTERNATIONAL LTD TEL. NO. 0690 770304 FAX NO. 0690 770266
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Meg-A-Chip 2 Mb. Chip RAM upgrade for Amiga 500, 1500 & 2000 £CALL £299 £159 (0 Mb.)
£159 Coming soon : ECALL £CALL The Ta on 24-bit EGS graphics card with 64-bit display chip 68060 Super-Fast Amiga 4000 accelerator, "BURN RUBBER...!!!” All Prices Include VAT. All Cheques Payable To: RAMIGA International Ltd., Stablau Rin, Pcntrefoelas, Clwyd LL24 0HT
• ALL D.K.B. EUROPE PRODUCTS CARRY A FULL 2 YEAR WARRANTY* VISA
and ACCESS accepted.
RAMIGA AMIGA CENTRES OF EXCELLENCE international Lid RAMIGA INTERNATIONAL LTD TEL. NO. 0690 770304 FAX NO. 0690 770266 SEE BOTH THE RAPTOR II AND THE RAPTOR PLUS IN ACTION ON STAND 32 AT THE WORLD OF AMIGA SHOW OFFICIAL EUROPEAN DISTRIBUTORS ffcpwj fCall i The Raptor II contains one 133 MHZ RISC processor and comes fully configured as a Window's NT workstation. Including 17“ monitor, 64Mb RAVI &. SCSI CD ROM. Includes ScreamerNET & Ethernet adaptor.
£Call DtSKSTRTION UdHTWAVi 3D ¥3 J UNBUNDLED PAL VERSION 1 ightwave 3D i a I'ullv featured 3D graphics & animation system.
Renowned for it's easy to use interface, which gives quick jhTccss to a wide range of potent features. Using it's spline-based key frame animation system you'll easily create amazing
- "nations Render your work in 16.8 million colours for
photographic quality output. Use the powerful Modeler to create
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£449 NO! H I ightwave 3.5 requires 2Mb chip RAM - Special
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By utilising the PRIME IMAGE system you can now use Newtek’s Video Toaster with it's complete set of software video tools in your PAL video editing environment. Utilising a combination of precision timing codes and specially updated Toaster software (included) this expandable system gives you a true PAL input and output from the Toaster with absolutely no loss in picture quality. Included in the Passport arc 4 time-base correctors and two inputs & outputs which are either Y C or composite.
_CALL FOR PRICES - (UK & EUROPEAN DEALER ENQUIRIES WELCOME)_ ENLAN-DFS - Ethernet based Peer to Peer Networking for the Amiga ....£299.00 (5 user licence) CARD - PCMCIA SANA II Ethernet network card for Amiga 600 1200 ...£299.00
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Laft
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I) | l| 4 i II ? AiH.Wjllt feljf-MaJ standard RGB monitor, the
higher colour resolution modes will require more expensive
multi-frequency monitors, with the extreme resolutions of
1600x1280 needing (even more expensive) monitors with generous
horizontal and vertical frequency ranges.
The installation program provides drivers for a number of monitor models, including the Commodore 1950, but strangely, no support for the 1942. Which is generally accepted as the most popular low-cost Hi-res Amiga monitor Using a simple bi-sync or SVGA monitor should, at best, allow for a 24-bit screen at RTG, aft acronym for ReTargettabie Graphics, was a proposed standard developed by Viona Systems which set out lo allow users lo plug third-party graphics hardware into their Amiga, thus allowing Amiga software to use the cards display as though it were normal Amiga graphics- 01 course, as
is the case with many proposed standards, success usually requires a high degree of co-operation between both software and hardware developers.
It’s therefore the job of the party proposing the standard lo lay down ground rules so that the software and hardware developers have solid guidelines lo work lo. Thereby avoiding any conflicts and incompatibility problems.
Unfortunately, this RTG standard never quite took off. Thankfully though, whatever ground rules were initially laid down seem to have worked well, and the graphics cards available today work with rolaiively few problems, providing users with more powerful Amiga graphics.
In general, more powerful graphics means faster screen updates through hardware blitters. 24-bit colour modes (16 million colours) in higher resolutions than Amiga graphics can provide.
However, as with life in general, things aren't quite perfect and there are a few. Misbehaved applications which stray too far away from the RTG standard guidelines and thus do not work properly on the cards. When shopping around for RTG boards, it's wise to create a list of software which you want to use with the card so ask the supplier if there are any known problems with that particular software. On the whole though, you should encounter tew problems.
Also, check your software's documentation. It may well list a specific range of boards which it will happily take advantage of if present.
It goes without saying that the mam use of these cards is to provide a more enhanced graphical environment tor applications such as OTP. Image processing. Rendering and even just as a general accelerator for the relatively slower nahve graphics system of the Amiga.
First in this three card line-up is the EGS 28 24 Spectrum by GVP (the EGS was another standard which didn’t quite stick but Still works well) coming in at a relatively inexpensive £300. Installation of the card is simple enough, fitting into any spare Zorro slot and automatically sensing whether it's Zorro II or III.
The 28 24 communicates with the CPU over the usual Amiga data bus. Unlike its predecessor, the 110 24. Which enjoyed the speedy direct access when communicating to the Combo's 32-bit local bus. Its onboard blitter chip runs at 28MHz - again, not as fast as its predecessor but still a respectable pace giving faster screen updates.
Although the 28 24 will most likely become your primary display system, it has its own video controller and its graphics display is completely independent of the Amiga’s native screen modes.
However, programs can operate in either display system or in both simultaneously.
Therefore, it’s possible to construct your system around either a one or two monitor setup.
The Amiga s RGB output can be passed through the board out to a monitor if you want to be able to use a single monitor, both with the Amiga’s native screen system as well as the enhanced 28 24 modes. A DB-15 to 15 patch lead is supplied as standard tor connecting the Amiga's DB-23 RGB output to the 28 24. So a DB-23 to DB-15 adapter is required.
Although the 28 24 can operate on a EGS 20 21 Spectrum Inside the COS screen mode utility.
Huge Amiga screen bashing resolutions at tho touch ol a button 800x600. However, most monitors should be capable of handling 24-bit screens at 640x480.
The EGS Workbench driver allows you to open Workbench on the EGS system allowing any Workbench-based software to be displayed in up to 1600x1280 pixels in 256 colours (monitor permitting). In general. If a piece of software runs in a window on a workbench screen, it should work fine in EGS Workbench emulation.
Performance is very good thanks to the EGS 28MHz blitter hardware - it is similar in function to the Amiga's graphics coprocessor. Also, the 28 24 s mouse sprite is a 64x64 four colour hardware sprite used as the custom cursor. Other display boards often use software to draw the mouse, adding extra overhead to the graphics system's performance.
Use ol this hardware sprite also negates the need to ‘clip’ or modify the display to account for mouse movement. All this adds to a rather good improvement in screen updates. Even on an A4O0 040. A 256 colour Workbench screen is noticeably slow on the 28 24's display, but on the EGS system it's very smooth and responsive.
This is ideal for DTP users, who will definitely notice a drastic increase in screen updates when scrolling through large colour documents, and who also benefit from larger work areas.
As well as the installation software, which by the way is fairly painless and trouble free to use with the only problems you’ll contenders in the HID graphics board's - battle for gour wallet's attention - Darrens tuans checks out three Amiga Computing picture }S to Is in »6 iy n id fi- »n je fit e
• u- ill encounter being having to guess the correct dnver for
your monitor if it's not listed by name, you also get EGS
Paint, a 24-bit art package.
It's quite a good bit of software too.
Although it has no alpha channel support and the airbrush leaves a lot to be desired.
It takes full advantage of the EGS 28 24's hardware too, allowing you to scroll through a 1.5Mb 24-bit image with the speed you'd expect from scrolling a 16 colour picture.
The dark cloud on the horizon, however.
6 GVP's uncertain future in the Amiga market. Should the company cease trading, its products may well reappear under a new distributor, but this is by no means certain.
You may therefore end up with a very good graphics board but product support and updates may not be available.
The bottom line Product EGS 28 24 Spectrum Supplier Silica, Silica House.
Hatherley Hoad, Sidcup, Kent DA 14 4DX Phone:081-309 1111 Price: £299 Chip RAM Fast RAM Hard drive A2QQQ, A300Q or A4000 Mulliscan monitors.
4 Mb •• J Fast RAM SVSIEm ESSEnilflLS RID Essentia; BLACK = Recommended 1 Mbl2 Mb The next offering is the Picasso II board from Village Tronic. It's a full length card and has dual monitor ports and a passthrough cable to make life easy tor one monitor owners.
The installation software is a breeze to use and this ease-of-use continues through to the actual setting up of the screen modes and monitor type. In fact, it’s the most friendly and easiest to use of the bunch.
After the installation has finished, a quick visit to the Amiga's standard ScreenMode utility in the preferences drawer reveals a host of new Picasso specific modes. Simply choose a screen mode and off you go.
SELECTING When you run any software under a Picasso mode for the first time, a requester appears asking if you want to select a particular Picasso mode.
Selecting yes will bring up another selector with a list of screen modes to choose from. Select a mode and Picasso makes a note in a list. When the application is executed at a later date, it automatically uses the mode chosen.
Performance wise, there's not a great deal of difference between the Picasso II and the EGS Spectrum, though the Picasso does seem to have the slight edge. You can also be sure of good product support and updates from Village Tronic, which doesn’t seem to be the case with GVP s currently uncertain future.
Picasso's greatest strength lies in its superior support from third-party software over the other boards. This includes applications which have direct support for the Picasso abound, such as Lightwave.
Forge and TV Paint 2 (TV Paint Junior is supplied with Picasso).
There are also a great deal of graphics software packages which support Picasso as a frame buffer. Widespread support from Picasso A well proven quality product in the form ot Tvpaint junior - shipped as standard with ever single Picasso sold.
An impressive combination of 24 bit elegance and excellent freebie utilities fen's greatest strength lesii Its supoi suBoort fram flrt-oartii softmare oner theother boards software developers is probably the main goal of all RTG board manufacturers and Village Tronic seems to be doing a good )Ob, either directly, by talking to software developers, or indirectly, by merely having such an easy to use and installable card with great performance.
UTILITIES As with the other graphics cards, Picasso comes with many software utilities such as picture viewers, monitor utilities and more.
The included TV Paint Junior is an art package with some good features. So, once you have your Picasso installed, you can start admiring and creating your own pictures in glorious 24-bif colour.
With such support from third-party developers, combined with its ease of use and great performance, the Picasso II, in my mind, is definitely the best buy of this bunch Ihe bottom line Product: Picasso II Supplier: Blittersoft. 40 Colley Hill, Bradwell. Milton Keynes, Bucks MK13 9DB Phone: 0908 220196 Price: £299.95 Chip RAM Fast RAM Hard drive A2000. A3000 or A4000 2 Multisc.in monitors 4 Mb •* Fast RAM svsnm ESSEnilflLS RED * Essential BLACK * Recommended 1 Mbl2 Mb I Tj Amiga Computing Hs a final reminder Retina BIX S3 This graphics card is from MacroSystem.
Unlike the other two cards reviewed here, the Retina does not feature dual monitor ports. There were, however, two video output ports present, one composite and the other Y C. Which was interesting.
Unfortunately, to make use of these, a separately available PAL encoder card is required, which fits to the Retina board.
Few points
3. Take into account whether the board has a pass through port
and cable. This makes life much easier tor single monitor
systems It an application doesn't like your board's screen
modes, you can bypass the card through the port - with no need
to keep swapping the monitor plug between card and standard
Amiga video port, 4 Remember, high resolutions and colour
depth (number of colours on screen) require flexible
monitors with generous frequencies A standard 1942 monitor
can handle a maximum of 800 X 600 resolution in 24-bits. So.
If you are looking to buy a monitor with your card, make sure
it can handle the resolution you require.
Compared to the almost transparent way the Spectrum and Picasso boards handle the retargetting ot graphics, the Retina was a little more involved.
Firstly, you select your monitor type using the RetinaScreenMode program. Once selected, a list of screen groups' appears.
These groups can be expanded to show the various screen modes contained within that group.
RetinaEmu is the next program that's run and is also the core of the Retina system.
Every time you execute a program which hasn't been used under Retina before, it makes an entry into a list.
PROGRAMS It is then possible to select the new program entry and choose a Retina screen mode to run it in. In real use this works very well and relatively few programs complain - barring the real stubborn programs which use custom graphical interfaces instead of proper' intuition screens. Eventually, and hopefully, all your favourite software is suitably noted by Retina and ready to use instantly.
For the really fussy among you who want to squeeze every last pixel out of your monitor. There is a monitor setup utility called, strangely enough. DefineMomtor. With this you can fool around with frequencies, pixel clock rates and colour depths so that you can tweak additional screen modes to add to the already large list supplied as standard.
Retina comes with a host of tools and utilities. MakeRACE. For example, is the rather cryptic name for a utility which is used to Create 8. 16 or 24-bit animations, automatically dithering frames down to the appropriate number of colours using the Floyd-Steinberg method.
Once an animation has been created, you can also add a soundtrack to it. The sound format can be in 8SVX, or MacroSystem's When looking at a graphics card, keep in mind these
1. Think about the software you will be running with your shiny
new graphics card. Although, in general, compatibility is very
good, there are some appi*ca- tions which will not work with
the enhanced screen modes. You should particularly check the
manuals of any graphics software you have - you may find it
directly supports a particular graphics card
2. Make certain you know what bus type the card will work with.
You don't want to buy a card to plug into your Zorro II slot,
only to find it*s Zorro Ill-only do you? Most good graphics
cards are compatible with both slot types and automatically
sense which slot they are in. Adjusting themselves
accordingly, so look for this feature Tha a tyiiah taca of
Xipainl.
Arguably not the simple at paintpackaga In the world but the underlying powar la nevertheless pretty impraaulvt own Toccata or MaestroPro formats for 16-bit quality.
To view the animation, two more programs are required. PlayRACE plays back the animation from Ram and CopyRACE does the same, but uses the much slower hard disk.
In order to view pictures in all those juicy high resolution multi-coloured screen modes that Retina gives you. You are going to need viewer software This can be done via a standalone viewer which handles formats such as BMP JPEG.
Vlab and all the varieties of IFF VIEWING To view a picture, it's a simple matter ot dropping a picture file icon onto its Appwindow interface. It’s also possible to run it from the Shell and can thus be incorporated into nifty programs like Directory Opus. There are also dedicated viewer files supplied for ADPro and ImageMaster users.
Once you have installed and set up the Retina software and screen modes, the Retina's Workbench emulation is impressively fast. Out of the three cards under scrutiny here it is the fastest - hardly surprising considering its 4Mb on-board Ram and an operating speed of 110MHz.
The 256 colour screens operate like four colour ones and windows zap open with an ensuing mad rush of rapidly appearing icons - this is how life on all Amigas should be.
So. Performance wise, there's nothing to complain about. However, a few areas in the overall Retina package need to be cleaned up and generally polished. First of all. A more intuitive and less involved method of setting up the modes would be helpful in bringing it closer to the ease of use provided by EGS Spectrum and Picasso. Also, there are quite a number of German readme files in the Retina drawer which don't seem to have an English equivalent.
DAMAGE The Retina card itself is not a full length card either, and as such is prone to wobble and hence possible damage when putting it into the old Zorro III slot. Notice I specified Zorro III, which preity much tells you that this Retina is a Zorro III only card.
The Amiga's slot guides are there for a reason and all Zorro cards should really be full length. And for the proverbial icing on the cake, dual monitor sockets and appropriate pass-through cable would also make life easier for single monitor users who come across Retina's unfriendly software £& svsicm EssEmiRLS RED = Es»"t»a BLACK = Recommenced Mm 2 Mb Chip RAM Fast RAM Hard drive A3000 or A4000 2 Multiscan monitors 4 Mb * *• J Fast RAM ¦E Ti The bottom line Product: Retina BLTZ3 Supplier: MacioSystem Tel: 0696 870583 Price: 1Mb £412 4Mb £540 Amiga Computing AVAILABLE FROM ALL GOOD CD
STOCKISTS I Multimedia Toolkit CD 1 I Amos CD THE OFFICIAL AMOS FI) THE OFFICIAL AMOS PI) ¦ LIBRARY ON COMPACT DISC CONTENTS Hr Ntk.nl Ann* TO I jV.nx * tfr Uyol mwc af Arm irianJ «wt ix«k jnl pmpartn m to mirkl UiUi The lilrjri i run by Itn & AlWt I ixko aid i* nainvtl S FumQBM Snhwae. Llr publidm trf An»» ml Amu» flu Ihn uinjui dr*. Onui» ihc attK lihrjn Inm dnk I * 62IF. Eatli w jmnp*l m ¦’ «*»ti ilnnun jn.1 taUfcfunl Tlr bx lunuim in cum rt UjUUi file, mill over INTI Anu« wuivc eule flic*. 100 xpnte honk*. 2tfl CHI h«A.u HO Mmpie*. Nuincnu.
N*m lunkt ml jootI obm» ui Ann* Amu ho Wudhni.1i ¦ oho ¦uhuk'd a are l*an« .uul Scinct in alkm ir.ixlct irf llr uNdcnn amm a nttwvafc ln*n huh ihc CUTV ml IV Cdc. Thw CD n tnih a mbuncni » Ihe inmmtr l.illimmu dun Anm ml Amijn ho lu» «.hr»v i in die pnl fe. Ycm ml Rfm-Hm dmuNindi 4 man I tun ol .nun|! Ajuk tide wt»h mil pnvr to hr ai mvuhuNr muw id help ml luitui in dr Am* imt IV Amin TO lim timaim many pane, and I XiIm* nhuh will pnnv mntMmg k IV Ajr»» incr ml rem-Amo* imcr alike Iniacinc Ihc attc id a TO library on iwm Alld»li*inly £19.95 ove* 10.000 I-ILKS W 24 KIT t WALLS
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• ViVll'SICMOWUJ* iXK) SAMPI.F.S m woo
* JBF |l ,jP* i wap iimtma Pff f.TBBABT Compatible with all
Amiga* CONTENTS OF FONTS CD 2000+ Adobe & CG Fonts w ith PS
Fonts 500 Bitmap. 190 Coloured. 240 III 139 Pagestream. 24
Prodraw. 500 Tructypc 132 PCX. 300 GDOS &. 230 Calamus Clip Art
CD & Fonts CD Only £9.99 each i fsv JteJejLia $ (LG
TJUilLLF'TC CONTENTS ol Sounds Terrific 461X1 Modules. 14,000
Amiga Samples 568 Sonix Scores & 4500 Instruments 302
Octamcd Mcd Modules. 1190 Midi Flics 1552 Voc & 642 Wav Samples
Utilities for both Amiga & IBM PC Amiga and PC Compatible Pamct
& Semct Ncomm & Term Twin Express Fred Fish 800 to 975 Amos PD
478 to 603 74 Utility Disks PhotoCD Conversion 5iM) Images in
256 cols.
£19.93 Assassins CD for the CD32 650 + games for ihe CD32. CDTV & Amiga CD. Ready to run from a simple MENU system. 100% CD32 compatible. Also includes Assassins floppy disks I to 2(X) archived easily copied back to floppy. Workbench, Pamel & Semet included.
Network CD £ 14.99 CD1’ Cable £ 19.15 Pamel Cable £ 9.99 I Rowlandson Close Leicester Leics. LF.4 2SE C4&1CC
cl. 0116 2.A4 06K2 ha. 0116 116 40.12 SIMPLE NETWORKING TOOLS
FOR AMIGA CD The Network CD sets Up a link between a CDTV or
CD32 and any other Amiga. The CD32 or CDTV acts as a remote
drive for your Amiga, allowing access to the vast pool of
data available on CD Rom. The CD32 cable also available uses
the AlJX socket of the CD32 and comes complete with a
keyboard pass through, thus still maintaining the ability to
connect FMV or SXI addons. Network CD sets up a Workbench
environment and disables the resei function, allowing the CD
(o be changed and access to any other ISO9660 CONTENTS i
mini Him i| iNelwork CD A complete CD dedicated to Fonts for
the Amiga range of computers. Also PC compatible. The
following formats are caiered for. Adobe. CG Fonis.
Coloured. Postscript. Prod raw. IFF. PCX.
Pageslream. Trueiype. Calamus and GDOS. Adding up lo the most complete CD of Fonts for the Amiga ever. In total over 18.000 files in 900 directories.
All ready to use and easily accessible in type directories.
CUP ART CD Over 550megs of Clip An lor Amigus and Pcs. The most comprehensive collection of Clip Art ever lor the Amiga range of computers. In total over 26.000 files. The following formats are catered for. B JfcW 111 Bitmap, Coloured Iff Bitmap, Proclips, EPS. Pagcsettcr, Pagestream, IMG.
Corel Draw and coloured brushes for Dpaint All ready lo use and easily accessible in subject directories.
ONLY £ 19.95 FONTS CD AMIGA & PC Compatible mil mamma mas a Uampire HCH Programmed by: Duplo Productions Available from: OnLlne PD Disk Nos 0X100 A B (75p + 75p P&P) It may be puzzlmgly named, but this demo is Slickly presented and features some nice effects It has the obligatory zooming man- dlebrot sets but to be different, replaces rotating Julia sets with rotating pictures of Julia Roberts There are also fluffy shapes which swirl around the screen in a dreamy way and an effective fire effect has small flames dancing at the bottom of the screen The on-screen events are nicely synchronised
with the predictable but bearable tune. In short, this isn't Ognamite Ujarriors uB.O Programmed by: The Peace Brothers Available from: OnLine PD Disk No. OF74 (75p + 75p P&P) First impressions aren't too good with Dynamite Warriors; the opening screens combine a smattering of expletives with praise for. Erm. Use of illegal substances.
Still, a couple of mouse clicks and this fairly pathetic example of some self-important coders trying to appear interesting gives way to a curious and. Surprisingly, reasonably decent game.
Between one and five players can H bumper-sided helping of affordable but impressiue software comes under Oaue (usich's critical ege Othe festive season may have seemiqgly exhausted your finances, but that's no reason to deny yourself decent software. Without breaking the bank, you could very soon be enjoying one or more of the following offerings... participate, with any number of these being computer controlled if you don't have a bunch ot like-minded individuals to hand.
Each controls a colourful bloke wandering around a maze in what looks like a space- suit. Their back pockets seem to be stuffed full of bombs which can be planted anywhere on the screen After a five second countdown these promptly explode, destroying nearby blocks of the maze and any unfortunate opponent who happens to be in the immediate vicinity Killing all your opponents is the ultimate objective There are plenty of bonuses which can be picked up, although they are not all beneficial - some, for instance, invert sideways joystick movements so that when you push left your character moves
right. The action can be quite frenetic at times, although things can slow down when a great deal is happening on screen While you're busy scrambling around trying to avoid explosions, in total contrast, calming music is warbling away in the background This is the sort of game that could prove quite enjoyable if you've got company, but don't expect it to provide too much one-player entertainment.
Dlega Dish 1 Programmed by: Various Available from: Professional PD Disk No MG01 Professional PD claim that its new Mega Disk series will represent exceptional value, and it must be said that this first offering certainly does. Featuring no less than 25 games, complete with their documentation. A user-friendly menu system ties things together and makes using the disk a simple and pleasurable experience What of the games themselves? Well, firstly there s Biplanes, which features the same sort of aerial japes as that PD great
- Dogfight Here, only two players can participate as opposed to
four, but there is A tough one-player mode which makes Biplanes
more appealing to the isolated Amiga user Galactoids and Amoeba
Invaders are decent reincarnations of arcade hits of yes-
teryear, as is the hugely enjoyable Asteroids Clone, Hemroids.
In these games the programmers have concentrated on smooth,
absorbing action rather than flashy graphics, but this only
emphasises the sheer playability they possess. The cracking
Pacman clone MiniPac is another reminder of those golden days
of old.
Although here only the first level is a true copy of the arcade game and subsequent levels feature totally new dot-filled screens.
For those who are keen on games Of a more cerebral nature. Chess is also included. And Shiftlt simulates one of those bizarre plastic things with sliding tiles that used to be quite popular a decade or so ago. In fact, there's probably something for everybody and many of these games are window-based, perfect for running from Workbench. Armed with this disk, you'll have a whole host of distractions to stand between you and that really important piece of word-processing, ?UF 0 " C
* * A*
* * ** Relive early elghtle* arcade action with MegaDiak 1a
Onlactoid Amiga Computing 70 FEBRUARY 1995 ART of the MONTH ! J
j at all bad. The real highlight comes in the second part of
the demo. Following a remixed classical tune which I ought to
know the composer of but don't, the viewer is launched on a
technicolour journey through a spiralling tunnel.
Again, it's not a new effect but it’s done so well that it still impresses. This is followed by a phong-shaded rotating cube, the faces of which have colourful fractal patterns on them. Even on a machine without Fast Memory, the effect is so smooth that you can't fail to like it.
Perhaps more than most demos, this could oe something you'll dig out of the diskbox in the future to show some PC owner what your machine is capable of My Mamma Was A Vampire is definitely worth a look.
Programmed by: K Winspear Available from: F1 Licenceware Disk No. F1-051 (£4.99) Booting up a Workbench 2 or 3 machine with the first of these two disks in the drive will bnng up what looks like a pretty standard Workbench screen. However, click on a couple of the icons in the disk contents window and you'll soon realise that this isn't quite the case.
Each Icon actually represents a document file on the drawer, command, commodity or whatever it depicts, so clicking on the Multiview icon doesn't run the program - instead it presents you with an Amigaguide file explaining the purpose of the program and exactly how to use it. Items selected from the pull-down menus also lead to helpful instruction files.
The second disk imitates the normal Workbench Extras disk and it's here that you'll find full explanations of the functions of Workbench Tools and Commodities Thankfully, the often dreaded Amigados is also given a thorough explanation with each command covered in turn, Also on this disk is a program called OnLineHelp, Once this has been installed lion King Clipflrt Produced by: Disney Available from: KEW=II software Disk No. V1126 I have a confession to make; haven't seen The Lion King I'm therefore among an ever-decreasing proportion of the population M who doesn't periodically burst I into
quick choruses of Elton John ™ penned ditties. I'll be honest. I'd rather stump up four quid for some ultimately pointless, no-warm-feeling-on- leaving action blockbuster.
That said. I've got to admit that Disney makes some darned fine films. The combination of catchy tunes and wonderfully fluid animation generally transform a potentially tiresome fairy story into a magical experience for everybody, So you've seen the film, you've bought the merchandise,,, now you can use the clipart too.
There are three such disks in total, each containing plenty of exceptional quality, high resolution colour pictures. The main characters are depicted in numerous interesting poses, many of them quite comical.
Introducing Workbench and Rmigados [ailing all PD libraries... ...and individuals with absolutely any program, whatever its purpose, which you consider worthy of review Whether it will be freely distributable public domain, shareware or licenceware. If it's of sufficient quality to merit coverage then stick it in a jiffy bag or padded envelope and send it in with all haste. I promise I'll at least look at your work. Please clearly label the disk, and include a cover letter Supplying a description of the disk contents and some basic instructions The address to send the disks to is: Dave
Cusick PD submissions Amiga Computing Media House Adlington Park Macclesfield SK10 4NP There is a catch, however Since it's all Disney copy* righted material, if you continue to use the images you should pay the shareware fee of 20 US dollars. While this isn't an unreasonable amount for such high quality images, it will probably deter the casual DTP’er from use Off You Go Programmed by: Gina Mears Available from: F1 Licenceware Disk No. F1-054 (£3,99) The highlight of this four-game kiddies disk is undoubtedly Mighty Mind, a colourful and highly absorbing version of the classic peg-game
Mastermind. For the uninitiated, four coloured pegs are arranged in a sequence and the player must try to guess to a hard dnve (a case of following the on-screen instructions), assistance is available at any time from the Workbench by simpty hitting the Help key. This guide is sure to be an immense help for the inexperienced Amiga owner and the creator should be commended for producing an easy-to-operate and extremely understandable guide k etwt, Mn wt at Hi mm e a M * » • wMidOaa m mrm. M i»u k a ¦ 1 ewem MOW k,. T«M '*• ' ,«n wt* • «*•» V m'n I •» Ik dmtei Mkl jw .mMil* .mioi n «¦
a* him ¦»¦» 4* da da ¦ • MM MI at mm yrn rmmm t W* Xmrl » -- »k Uk ™" te 1 Lm‘ ,3 kki ' V ) * eSL Macing worrlee with your window• or ditficuHiee with your SI Ah operation*?
Help ii it hand from the Introduction to Workbench and Amlgadoe Doubleclick on an Icon and access (ho relevant help tile with the Introduction to Workbench
* nd Amlgmdoa Amiga Computing sector the code Several attempts
are allowed, and each time the player is told how many pegs are
the correct colour but in the wrong position and how many are
the correct colour in the correct position. It probably sounds
confusing, but it’s actually very good fun.
The title game itself. Off You Go. Takes the form of a slightly tedious “board game" affair which, while being simple enough to be understood by its target audience of five* year olds, is perhaps not interesting enough to keep them occupied for long.
Word Hop is essentially Hangman, but instead of trying to save some poor soul from being dangled from the gallows, the object here is to get a bug to a boat before a frog consumes him. Colourful graphics help to ensure that this one will entertain youngsters for a while.
Finally. Find It uses the Amiga only as the basis for a game. A grid of letters on the screen i$ mixed around and then a timer starts counting, The idea is that players write down all the words they can find before the time runs out, This is an interesting little combination of educational titles which, while appealing to youngsters especially, could entertain adults for some time too.
Idapmaher 2000 Demo Programmed by: David Smith Available from: KEW=ll software Disk No. D1060 This is a good idea; a shareware program for would-be cartographers everywhere.
Mapmaker 2000 allows you to design maps or plans as if you were creating a picture in Dpaint. Using lines and fills.
Here, however, there are added functions. With Mapmaker it is possible to zoom in and out of the map. Alter the scale, calculate distances between points, and so on.
A selection ol useful symbols are available as standard, such as churches, golf courses and youth hostels If these aren't sufficient, it is also possible to create up to 12 user-defined symbols.
Mapmaker's obvious use is in creating Euil Insects Hcfl [ ip ii H yill,* • W lilnWw_ ) Th* utar-friendly Mapmaker include a plenty ot example fflea to demonatretm what can he achieved maps for local societies, or for rambling routes or whatever. Having said this, it could potentially be used as a basic CAD package so that garden plans or house floorplans could be produced, With commercial alternatives often expensive, the £15 shareware fee seems quite here though, in that you don't actually aim to hit the baddies directly, instead, you direct the athletic hero's gun towards a stone ceiling
above them When the gun is fired, stone comes loose and falls, killing any Evil Insects which happen to be between them and the ground.
And that, in a nutshell, is the game. The graphics are decent enough and all the sprites move smoothly, but it is hard to see why this should be AGA-only since there's nothing especially stunning about the visuals - there appears to be only one backdrop.
It's not just the graphics which are pretty much the same throughout. To be honest, there Is little vanety in gameplay between levels. Against all the odds though. Evil Insects Still manages to be entertaining for some time. It'S strangely absorbing and addictive, despite the obvious lack of depth am Hmiga (Dusk Programmed by: Various Available from: Roberta Smith DTP Disk No, MUS1Q4 (90p + 50p P&P) This disk features an interesting collection of five programs with totally different purposes.
Composer is a score-based music composition program created in Amos. It does boast some decent features such as being able to handle ornaments and having a list of selectable speed and dynamics directions, but to be honest I can't see it appealing to many musicians. This is because, rather than making use of sound samples so that the output is tuneful and realistic.
Composer opts for the internal sound chip output of the Amiga and the end result is that you’d think you were listening to a spectrum warbling away. It s a shame that such a potentially useful program is therefore rendered pointless.
. Dsound is an excellent little program which appeared on an Amiga Computing coverdiSk a few months back.
It resides in the C directory on your hard drive and is able to play samples of unlimited size direct from the Th® uaer• friendly Compoaer would ho worthwhile It It wore capable ot producing tuneful aounds 'tt iii disk, using very little memory Also included is Hunter III. This is a sample-npper.
Used to attempt to grab sound samples from programs and save them to disk. Superptay is a module player which, for me. Is rather too reliant on its own bulky Superplay .lib file to outdo MultiPlayer Finally, Inlaymaker is a useful if somewhat basic and restrictive cassette inlay designer which is an adequate substitute for those without access to a DTP program While this is hardly an essential collection of music utilities. Dsound and Hunter III are worthwhile additions to any software library.
Programmed by: Adrian Jenkins Available from: Shoah PD Disk No U0001 (£1.50) When programming mulli-level games such as platformers. Software writers tend to employ map editors to make their task easier The process involves using an ordinary paint package to design blocks with which the landscape can be built up. Then Amiga Computing reasonable, Registenng will buy you a version of Mapmaker which can save and print, since both these options are disabled in this otherwise fully-functional demo.
It's not without its small bugs, but this is a promising effort which could prove useful to a great many people.
Straightforward. Clicking the right mouse button brings up the individual blocks, one of which can then be selected with the left button. Press the right button again and the map screen appears. The selected block can then be placed as many times as required using the left button. Additionally, sections of the map can be cut and pasted making editing a fairly quick and painless exercise.
The full version of the program is capable of saving maps either in GRIME's own format or as raw data in words or bytes. Explanations of the file formats are given in the helpful documentation GRIME could be the answer to many programmers' prayers. It provides a simple and effective editor for maps which might previously have been cobbled together using hastily home-written editors with much less pleasant interfaces Fishq Fishy Programmed by: Martyn Crabtree Available from: Marlyn Crabtree (£2) I generally like original games, and they don't really come much more original than this. On top
of that. I simply cod not miss out on such an obvious opportunity for a barrage of pathetic piscine puns.
Perhaps best described as an eat-'em-up.
Fishy Fishy is a game in which your sole aim is to devour as many marine beasties as possible. It's only possible to eat things smaller than yourself, and since you're but a shnmp of a fish to begin with, that rules out practically everything except crabs.
Consume a few of your fishy friends and you'll grow, enabling you to gobble more.
It's not a good idea to stray into the path of anything bigger than yourself, as this causes your energy level to drop When you've dolphinished stuffing yourself with everything edible in the immediate vicinity, you can progress to the next stage by biting the tail of the end-of-level shark Fishy Fishy is a nice idea, hallibut it's not perfect At times, especially when you're still on the small side, trying to dodge larger manne life can be practically impossible because they move so fast The sharks are annoying too, causing considerable loss of energy for your poor fishy when they
turn instantaneously. Without wanting lo carp on about such points, they do detract a little from the overall playability Nevertheless, for only two squid it's not at all bad and hopefully in the future we'll be hemng more from Mr Crabtree.
Laij qour hands on me Online PD 1 Tho Cloisters. Halsall Lane. Formby.
Liverpool L37 3PX (Tel: 01704 834335) using the map editor to assemble these GRIME is an easy-to-use map editor, and although this demo version has a few functions disabled it nevertheless gives a good idea of exactly what to expect if you pay the £10 registration fee for the full version.
Professional PD 28n Woodland Rise West, Sun way Park. Sheringham. Norfolk NR26 8PF (Tot: 0263 824396) F1 Licenceware 31 Wellington Road. Exotoi. Devon EX29DU (Tel: 0392 493580) The interface is well thought out, meaning that getting to grips with operations is Giddy 2 Roberta Smith DTP 190 Fnlloden Way. Hampstead Garden Suburb. London NW11 6JE (Tol: 081-455 1626) A1200 Only PD B J Cowdall, 23 Barn Way.
Cirencester, Gloucestershire GL7 2LY Shoah PD 38 Oxstalls Wny. Longlcvens.
Gloucester GL12 9JQ (Tel: 0452 382651) KEW II Software PO Box 672. South Croydon. Surrey CR29YS (Tol: 081-657 1617) Martyn Crabtree 49 Marlowe Road. Herringlhorpe.
Rotherham. South Yorkshire S65 2JQ Programmed by: P Ruston Available from: F1 Licenceware Disk No F1-056 (£3.99) Among the greatest successes of those champions of the cheap commercial game.
Codemasters, was the Dizzy series. Dizzy was an egg whose task it was to roam a cartoon landscape, overcoming obstacles by using objects collected along the way. So popular a character was he that the numerous games starring him shifted by the coiouHui n* tor an in unashamed Oitay clone. Giddy 2 truckload.
“What's the relevance?" You may ask.
The answer is that Giddy is an unashamed rip-off of the Dizzy games, in places boasting practically identical gameplay and some very similar graphics. The author admits to being rather heavily influenced by Dizzy, but this is certainly not a bad thing.
The puzzles all have logical solutions - for instance, you can get past the slug with the help of some salt. This makes for gameplay which is challenging but not frustrating, and as a consequence it is perfectly possible to become immersed in Giddy 2 for hours. This Is a real gem which will appeal to gamesplayers both young and old. Were I not more restrained I might be tempted to say it’s eggcellent.
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Fax +44 (0)81 909 3885 Tel +44 (0)81 909 2092 Amiga Computing SOFTWARE ll| ntOS stands tor Intuition V Operating System - a slightly grand title - which provides the AMOS programmer with exactly that, a method of creating system legal Intuition- based programs. IntOS was written for OTM by Matthew Warren, a name I've certainly seen around the Amos scene, possibly a PD coder for the Amos PD Library. Who knows? He's done a fine job.
Anyway.
While it is not actually the Intuition extension we would have wanted, it's the next besf thing. It is built around a custom library called IntOS.CustLib which enables | you to access the Intuition system directly.
Basically it is composed of a bunch of PROCs which call the custom library, which in turn gives you access to Intuition.
This is good news in one way. And bad in another The program doesn't take up any of the extension slots on the config program. But it does take a little time to work, and none of the commands I tried opened a window instantly in the same way as perhaps a C program would.
The system is installed by copying the ! Library into your libs directory, and making a directory called ‘IntOS Routines". These are in fact Amos programs which can be merged with your Amos code. In effect, your program runs as a subroutine of the IntOS routine.
On «ot COMPILING You can delete functions which are not j used in the program, which means you can sort of optimise the code before compilation. Compiling? Yes, as with all other Amos programs you can compile your code, so writing apps which look like machine code now looks even easier As I said before, the speed isn't really there but hey. This is Amos, not machine code.
The system isn't perfect, especially as you are calling Intuition routines without checking the system first to see if what you are asking is Currently legal - that is to say.
If there is a window open already the program is unable to open a window. This is I tricky, as you have to write a routine to check the state of the Workbench first. Oh, by the way. Don't set Amos to close your Workbench when running Amos as this can also cause problems.
There are a lot of example programs in the excellent manual. For example, here is Perfect intuition?
¥ Who d have thought it’ IntOS is a superb method ot creating Intuition style programs which look like authentic OS legal Amiga programs It s good th it it i* a series of PROCs because If it was an extonsion it would be more difficult to install into a system which has all the usual Amos odors extensions Okay so it takes its own sweet time to run but I would guess this is ber iuso it is sendmq the info from the Amos routine- lo the ru'tom hhr tr whi h i then Ujelcame to IntDS Phil South greets the Peuj Vear with a smile and an Intuition interface far all flauours of Nmos us Hela a simple
“open a window" example: Set Buffer 8 Break Off Aioj To Back Sosub JITMJIIT pltat* ftfl free to noye it about I ike, uif and load projrana Th* m_V8_TO_SC«EE«_C0] HjnttBCtO tW,12,320,188,SIME ilelloVI] Il_IPIINT_[*Aal|i Computing ij ling of the Hit*] HJPtllTJ’and Kt'et got IntOS, tool’J mjptw.C' •] Okay, now to ihov you what IntOS can do with a window... [IttVtMstll rtsJr“* tNJtPRUITj'Prm Left House Button (LW)"] INJAITJAT _ClOSEJITOS Ami To Frwt Edit JHTOSJHIT: Bit INTOS COM(ll) Global JNT0SJ0«,JIT0S_1«M,.IIT0SJH* Global JITM.CMW) Repeat JNITJHTOS Until Par«=True Return program while IntOS is
running, as the program won't be able to find its way back to Amos This is common practice with Amos programs which use the Amiga system from within Amos, and it’s something you're lumbered with to a certain extent. Once you’re stuck in the program the only thing to do is reboot, so save any programs you're wnting just in case Also, you have to be very careful about how you write your programs because syntax errors don't apply to PROC calls, like the IntOS routines, so if you typed in your program wrongly you can be assured it's going lo crash. £& i ’ * IatOS Systea Proctdare $ -•
Procedure .PIEK.SJJNTO$ 0,J»TOS1] Procedure JNTOS.SEIUPIH Procedure JUITJRTOS Procedure J10SEJIT0S Procedure IN TURBO C IMT0S0S3 Procedure JRTMJMOIJEWT Procedure Il.yB.TO.SCIEEN.EJNTOSOI Procedure INJfAITJUT Procedure II.RPIIITJJNTOSOS] Procedure lUHMUJmN . LNTOS1,J«T0tt,JNTM3,.HW4, JNTO$ 5,JIITO$ OJ,JIITO$ 6] Ihe bottom line I've deleted as many PROCs as I could, but it's a tricky business doing this in the Amos editor. The main IntOS program specifies that you must never break out of an Amos Product: IntOS Supplier: OTM 2000 Price: £29.95 Tel: 0827 312302 Ease of use 3 Implementation- _7 Value
for money -7 Overall 7 • re routing them to the Intuition library A fair bit of translating going on but it works so who can really complain I think I ve seen Intuition working better with proper extensions like Liberator as the instructions are hard coded into Amos commands, but beg- qars can't be choosers It s easier to use than I iberator but it s less powerful If you re a beginner, then this is your best route but harder coders need thr* I iberator adv »nt »gr Amiga Computing it I FEBRUARY 1995 I Software Expressions Established 1990 Introducing some of the best public domain & shareware
disks available for the Amiga today. Go on...express yourself!
A22I Revenge ol the Mutant CMWl ..... S iirg game A225 ...Addams Fanny Quiz .... Quiz on uft TV programme "226 Puli ... ......2 player shooting game A243 Tetr»_________________ Excellent Tetm done A247 Quo Master ... Quiz wh h «Wes ElMor A252 Bomtpdty Rescue the dying plznrt A255..~AmwGamw A257... Reayer____________ A300 Baob ____________ A301 Swort_____________ A3C6 The funftousc A308 Gush _____________ A309 SmurtHunt A310. Latycon (2 distil A324 Psycho Santa Wi A327 Tetns Prc ....Tetris game rth exceptional vanants A328 Calculus
Combat V Good missile command type gams A334 Crazy Sue 2 .....Popular platform game A336 Protect Buzz Br Exalent asterad type game AJ40 Depth Charge ..... Submarine game A341 Earth Invader .... ..Till best spice invader game A35C Spttire Assault ....._ ..-Short 'em up game SIMULATIONS for horse racing information ... Wort out ytrjr winnings __________________Keeping I Golf score reconler ..Check your Amiga System Crossword-complete with two crosswords
- ----------------Uncover copy facilities Latest 0 Grader for At
200 Grant desgn drawing program ......Work out winiwQ
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M210 Pools Pools Version 2 M211 Trairma Log M217 Mastie Nibkck .. M233 Engineers Kit ... M243 D-Srtw .... M244 Lockptc V2 0.
M245 RetoKckVI 4 M251 Pnxad Electroid 14251 DrwhndsWbtner 1 255 Odds on .... M257 . Power Copers (N)-.. M262 Essential Virus Kdiers M263. Socttf BUSINESS SOFTWARE BOOt A-Gene (1 mtfll B052 Business Caro Maker 9098 Dar&stfiteftr 0134 Ami Casti___________ B136 AmibaseProl Tuceycurii StW Simote. Out useful ..Comprehensive AMOS database .. Best accounts package around
l. Excellent database 5 Games nckrdmg Giasshack Shareware game
Brand New'
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EDUCATIONAL (N B. This Includes some games) E033 ...Education
1 .. team German E162.....The BtDW (4 dtks) (N)......
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dwsaurs E212 ...Back Talk___________________________Advise on
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E27I......Tie Highway Cede ... .... E272 . .. Junior Maths Education tor Kids E023 Etectronic Train Set |1 meg) _ Construe own tram set E043 Lean and Play t Good for the tods Blackboard maths etc EM4 learn & Play 2 ..... (tore tun lor the kids E079 Treasure Hunt ------------------ - ...Great m gam?
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rwsc D282 .. .How to skin a cat Amusing oemg D287 Calendar Grts Sweshow D312.....Rave Vision .... Rave music A Graphics D313 Techno Warrior More (* the same D099 Jesus Loves Acid WW U061 House Samples 808 State Samples etc. M152. Rave Length . .3 Rave Sengs MUSIC Space aff-tnture including Metro compt tersid . High-quiaty smuiahon Well presented card games Excefient strategy game Casino Classt Also tandmmei bomber 3 excellent Qames Stock exchange game Qvemead racing flare Sen071 Return to Earth () meg I Swn102 Simulation i (1 meg) Swnl09 Wheel ol Fortune______ Sm124 NapMcmc
Warfare S«n143 Card Shop .... S*m217 ActotWar _________ Srm218 Rw«te Sim220 Sufi AlUCk IN)__________ Sim224 StratigK Games Sim302 Nkro Market Snn355 Automobiles Recommended 5 The Wan remix Quatry muse compunon Ekcetlentmusccompiaiion More catcfry tunes Sound Tracker Samples |4Disksi 100 srt sounds tor sarrckig Sound Effects ...... Ortterent samples for must makmg Hcuse Samples DraroiSyrttteSwrsetc M384. .PlnkRoyd M102 No Limits (2 Disks) Ml 04 M151 U244 U249 U062 Cytemtx Motiv-8 SPORT Sp17Q. AmosCnket ________________ Dwzat' Sp206 Grand Pra Simulator ... Extent Sp256
Slantu* Manaoement gime rt US tootbtf Type Sport Sp299 Tqp Qt Tne League Addctht lootball management game Sp303 Stnke Bail. . . Amos written baseball type g»me So307 I8n He* (2 disksi ... .. Ewellent golhflj gtme Sp32S Mister Men Olympics (2 disks) Enatlent game lor «ks as reviewed m Amiga Computing Sp337 Super League Manager 2 Updated soccer management game Sp352 Scottish Football Manager . Recommended AT 200 ONLY ADVENTURE GAMES AdOOS All New Star Trek 12 Ortos, 2 disksi USS Enterprise classic Best one AJO07 ...American Star Trek (2 diW) (N) Jim Baroers
graphic adventure AU014... Adventure Solutions (2 floks) Loads of hints ol commercai games Difficult adventure Quest Tncky adventure game Good Guide S»«sh« though Terrw (2 dues) Bnng Paul Robnson to court ________________Graphics Adventure
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Adventjr? Games ___Really good platform game Excetert dime game
AU019...Dungeon Celver (2 disks).
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considerable interest in assembler coding within the Amiga community. Because of this, you'll be pleased to know that our monthly excursions into the world of 680x0 coding will, for the foreseeable future, be continuing.
What I want to do this month, having first recapped on what macros are for the benefit of any newcomers, is to explain how some special Amiga structure-style macros have been used to make life easier for the 680x0 coder.
Having done that. I'm going to compare the use of one of the 680x0's most useful addressing modes, register indirect addressing with displacement with its equivalent C code in order to provide a sort of 'informed overview' of Amiga structure access, But to start with, back to the macros.
These, as many of you will doubtless know, allow coders to assign symbolic names to 680x0 instruction sequences. When the name is encountered the assembler automatically expands it to produce the set of instructions provided in the main body of the macro. Motorola-style macro definitions start with a label followed by the MACRO keyword and end with the ENDM keyword, for example: l_ucro_naii MACRO EUH Parameter placeholders are specified using the backslash( ) character followed by a number. As an example, here's the definition of the library function calling macro that I've made extensive
use of over the last few months: LIMKLIB HACfiO P0»?,t i6,-(a?)
¦ove.l 2,i6 jtr (»6)
• ove.l ( 7)»,a6 EUR When the macro is used the parameters you
supply get inserted into the placeholder O slots so if. For
example, the macro was used in conjunction with this line of
code: IIKLIB _LWetRig,jUlEi«c6ut then the following sequence of
instructions would be generated:
• ovt.l ¦cve.l jir ¦ove.l _JbiEiecB se,«& _J0BttRijli6) Those of
you who have followed the development of the text file
display program will know that I've been going a step further
than this and using another macro. CALL- SYS. Which tags on the
_LVO prefix to the function names. This has meant that I've
been able to generate the above type of code using statements
like: CALiSVS fietflsg,JkbsEitcB te Incidentally, the reason
I've not been combining these macros into a single unit that
performed both tasks is that, since similar versions of both
macros are already present in the official includes. I
thought it best to maintain the same separation in my ver
sions.
(I've been using my own variants of these macros for two reasons; Firstly, to ensure that definitions have been easily visible and secondly, so that users without the official includes were still able to assemble my code.)
A macro then resembles a subroutine because it provides a shorthand reference to a frequently used set of instructions
• •• InlulHtiiift 0*e*mmwmmmmmmmmm ¦iNucrunr lntulN*»taf*.a
Ir.Cn»cN»U*M,HN.IIZC Im.h adfttc(as*.
Iin.h i th t ncd (cclot*.I ina«» l*»».h ln«9tcless.i intuit lon.h intuit ion. I intuitlenbatt.h intuitionb«»*.i Aott i£tStf!uu u ,or •• AoWiSriiiunj1*1- »• •c ,,v °f curr Thafa'i gold in thorn thoro include% - but you’ve got to know whore to look lor III " i
- 1- TUTORIAL In struct laiuiRmig* ( struct ULOMS WP ID WMI iPtl
you 01016 j Indirect addressing ~l LJT The reason that these
structure offset definitions help, as far as indirect
addressing with displacement is concerned, is that they let us
specify displacement values in this very readable way:
• ovc.l ia_tliss(»1),d2 If. In the above example, af had been
loaded with an IntuiMessage pointer, then the move instruction
would retrieve data from the im_Class field of the IntuiMessage
and copy it to register 62. We could just as easily have copied
the data into memory, and moving data into locations labelled
code and class, for example, could be done with these two
instructions: 1i_Cod* i1),cod* i«_£li»»(it),clis*
• ove.a ¦ovc.l How do the operations just descnbed compare with
their C equivalents? Well, if 'message' was a pointer to the
IntuiMessage structure, in C we would use the = and - oper
ators and write the assignment statements like this: code *
aessigc- Codc; class = aessagc- Clm; There is. However, one
very significant difference: The code for a subroutine will
occur only once within a program, and will program execution
branches to that single section of code as and when required.
Each time a macro is used though, the assembler will insert a copy of the appropriate instructions (along with any parameter- specified alterations).
One advantage of the macro is that it allows assembly language programming to be done at a much higher level than was previously possible!
• Another is that, like a subroutine, it is usually possible to
use a macro knowing only what it does, rather than how it does
it.
Nowhere is this more apparent than with the group of include file macros that have been designed to build system structure definitions.
The Amiga’s operating system uses large numbers of structures (essentially just blocks of data in memory) chained together by pointers.
The C language is very good at handling these type of units because it has built-in structure access facilities which make direct use of structure templates defined in the h' header files.
The IntuiMessages used to cany information to and from Intuition window IDCMP ports are a typical example of an If an assembly language coder counts the number of bytes present in each field, it is pretty obvious that they can not only produce a set of numbers which represent the positions of those fields, but could in fact use EQU directives to associate names with the numerical positions.
Given an address which represented the base of such a structure in memory, they would then be able to use those names to access individual field values almost as easily as the C programmer.
The good news at this point is that assembler coders never have to do this because such values are already defined within the *.i' include files. The macro used to build the structure definitions is called STRUCTURE and it's used in conjunction with a number of supporting macros, including ones which calculate the sizes of all the usual C variable types - BYTE.
UBYTE. APTR. WORD, LONG and so on The bottom line is that each member of every Amiga system structure has been descnbed within the i' includes, in terms of a name and an offset from a base address Here, for example, is the equivalent assembly language oriented IntuiMessage definition: Rtingc EiccReuige; Class; Code; luilificr; 1 Address; Roust!, RoustT; Seconds, Micros;
• ISCWUindov; 'Spiciillink; ltr«Ct yt» )0v struct IntuiMessage
Amiga system structure and are based on an extended Exec
message which, as a C definition, looks like this: The
following is a slightly more involved example based on the use
of Wait(). GetMsg(), and ReplyMsgO to collect class, code and
mouse co-ordinate Information from an IntuiMessage as it arnves
at a window's message port. Firstly, the C version: STRUCTURE
lntuiRimg«,0 STRUCT it EmRiingt,RR_SIIE LONG ii.Ctm yon ia.lod*
VOID ia.luilifiir APIA 1 Address Vcn ia_RouseX VCR) li.RouilT
IMS iijtnpdi LOUS iajlicros APT! ItJKRPVindov APTI
iajptcfallfflk LABEL i.JHEOF Hitt (bttaisk); * Hitt for
atssige • • collect ft • * copy required fields •
¦essagc=6etlli9 (port); clusnnsagi-Klits; code*iessagfi- Co(3e;
Poujel=«fssagf-»AouieX; Pou}c(xac)sigt- PouscY;
leplyHsgCaessige); • md reply the aessige ' With assembler we
use the same basic approach, but since Wait() needs a bitmask
in dO.GetMsg() needs the port address in aO. And ReplyMsgO
needs the message pointer in a1, we end up with the following
680x0 code: and in this case the definition leads to the
following set of named offsets being produced: bft*isk,dO
¦ove.l CALLSYS ¦ove.l CALLSYS ¦ore.I tovt.v
• ove.v ¦ove.w ¦ove.l CALLSYS Hitt,_Abstiec8i»» van for ¦essige
Offset field Nut 48 ii_Sp*ci»lLiftt 44
ii. IDCRPVindOH 40 iajlicroi 36 iajetondi 52 i»_lou»eT 30
ia_*ouieI 28 iaJAddress 24 iijuilifiir 22 ia Code 20 0
iajiecftmige port,aO port address G*lR»g,_AtuEmBasf get
ansigt pointer d0,a1 copy to address register el
iaJiouseKit),»ouse! Copy required fields ii_MouseT(i1),aouseT
ia_codt(i1),code t«_(liss(i1),cliss } plyHsg,_AbiEa cBise and
reply the aessage Notice that because field names rather than
numeric offsets have been used in the 680x0 code, there is in
fact very little difference in readability between the C and
assembler- versions and readability is where the real
strength of the named structure field approach lies.
To be honest, it’s not necessary to understand how the structure macro definitions work, but you do need to know how to use the offset values produced.
The moral, of course, is that you should take full advantage of the standardised field names defined in the system include files because they will make your programs more understandable Amiga Computing Amiga Frame Grabbing has just taken a Fall... in Price but not in quality!
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SG111TX £119 SOFTWARE Is this the package that many potential games coders haue been uiaiting for? Find out as Paul Oueraa reuieuis this neui package from Oregon research eIf_rIght Thin shot ol CITAS may not look imytremmive am a mtitt mhot. But Ihe lefl nMil frame it actually running a« an animation 90 that I can check the remult* ot my animation ettortm in real tune o f you are interested in C or assembly language Amiga coding then, before you read any more of your favourite mag. Stop and ask yourself these three questions: Firstly, have you ever wanted to wnte a game that used fancy
graphics and sound and knew that you'd be able to do just that - if only you had a little more high-level support from the standard Amiga run-time libraries?
Secondly, have you ever wanted to add just a few extra graphics sound effects to utilities that you've written but been put off because you just weren't able to find the time to develop the necessary routines? Lastly, have you ever thought that your coding life would be easier and more productive if you could get direct access to a range of graphics and sound routines that you could use. As and when YOU see fit, in conjunction with your own C or assembler code?
If you have answered yes to one or more of these questions then the chances are you'll find Oregon Research's latest product.
GameSmith. Very interesting indeed.
It's a games development system that does_ a number of things. Firstly, it provides some very sophisticated graphics help via a utility called CITAS which eliminates a lot of the coding complexity you would otherwise be involved with when handling animations, collisions and so on Secondy, it allows you to use these CITAS-created objects to build your game using easy-to-use routines from a special GameSmith linker library Finally, it provides a whole host of other routines for handling sound files, library opening, interrupts and so on. Along with utilities for doing things like data file
encryption Figure 1 gives an overview of the general GameSmith environment and it’s worth pointing out at this stage that, although GameSmith offers full integration of the component system parts, many of the tMwMn rx Ac** b*nvt«tMn« tumm modules dO in fact Operate figure y; 4 component overview ot the independently. Environment thmt GameSmith provide* This means that you can include, or exclude, particular modules depending on which library function you choose, or do not choose, to make use of. In short, we re talking flexibility - GameSmith is a system which, to a very large extent, allows
you to use as many (or as few) of its facilities as you require flnuone for GameSmith?
One problem facing any potential game developer is coming to terms with the technical issues, getting the graphics into the game, setting up animations and collision detections etc. This is where GameSmith's CITAS utility comes to the rescue because it lets you build up animation sequences by importing ILBM graphics brushes directly.
Better than that, you can run the animation sequence (and control the animation speed) while you are building it up.
CITAS also allows you to specify the palette to be used - so you can bnng the palette of one set of graphics into use on any other animation you are working on As you bring in new images. CITAS adjusts the frame sizes to suit and you can rotate (only by 90 degrees though), flip, copy, delete etc. frames at any time. You can also set up object-to-object and object-to-background collision detection tables and build Complexes' which consist of linked sets of animation sequences.
Raving created an animation using CITAS.
It can be used in one of two ways: CITAS can write binary animation files that can be loaded into your programs with a single line of code. It can also generate the equivalent source code for you using either C or assembler.
This second approach gives the programmer direct access not only to the special GameSmith structures that are used in many of the GameSmith library functions, but also to the raw bitplane data, colour tables, and SO on. My personal view? The CITAS utility is an absolute joy to use and to say that I've been impressed with it is probably the understatement of the yearl It's worth mentioning at this point that GameSmith tends to use what are effectively super-high-level' graphics structures to define various entities. Literally all GameSmith graphics, however, revolve around the standard
BitMap structure as defined in the Commodore Amiga header files, so you can plot points, blit images and animate complex objects just as easily within, say. An Intuition screen or window as you can in your own custom display.
Where GameSmith scores is that as well as allowing you to do your own thing' as it were, it also provides you with its own highspeed and sophisticated bitmap manipulation and display facilities. One potential offshoot of this is that non-games Amiga programmers, i.e. coders who are interested in writing utilities and so on, could well find that it would be worth investing in GameSmith just for Amiqa Computin n 1995 list lift; adding some graphics sparkle' to their programs - e.g. perhaps the odd animation).
The GameSmith graphics display routines are also well worth a mention, as are double buffering, trivially easy background picture loading, blrtter control, multiple viewports, and super-smooth scrolling, plus more advanced goodies like support for parallax viewports, sliced parallax viewports and so on.
The linker library includes a set of IFF sound routines that work GameSmith's interrupt driven sound system. Routines are provided for loading unloading and playing 8SVX files, altering volumes periods and so on.
Surprisingly, tracker module player routines aren't included but the reason for this, as the manual points out, is that these routines are readily available from other sources.
The GameSmith library functions are provided in the form of a standard linker library that is linked with your controlling code in the normal fashion. The documentation is fairly extensive, with almost half the manual being devoted to library functions and their use - separate sections cover graphics, display, animation, sound, and the utility functions.
Each routine is described in what you might call standard Amiga autodoc form - in other words there is a C-style synopsis along with register usage, followed by a detailed description of the function purpose parameters and return values.
The docs are clear and examples of function use. And names of related routines, are also provided. Throughout the manual, examples are primarily in C and needless to say this means, right from the start, that you need to be C-literate in order to make sense of the material. Z& Hard Disk recommended GameSmith will run on all Amigas and can handle AGA graphics, mode promotion and so on. If you haven't guessed already. I like GameSmith a lot and can see it being used not by just games coders but by many other Amiga coders.
Like all large development packages. GameSmith takes a while to learn about but the best way to do this is to spend a few hours reading the manual - so that you build up an overview of what GameSmith can do - and then get stuck in.
As you start using utilities like CITAS you'll find that the general philosphy of GameSmith soon falls into place. There is, incidentally, a lot of good tutorial material in the manual and it pays to work through the examples provided in detail - a good grasp of the main components in the system will go a long way to shortening the learning curve’ for the package.
The only bad news as far as potential use is concerned is that GameSmith is not for the beginner Whereas environments like EasyAMOS and the like do allow complete beginners to at least do something contructive using simple Basic-like statements, GameSmith does not, In short. GameSmith is essentially a tool for coders that have some C or assembler expenence. And in order to use it effectively you really need to be past the Hello World' C coding stage. It also helps in a general sense if you are familiar with the Amiga's technical system documentation (namely the RKM manuals).
You don't, however, need to have ever coded your own games, written user copper lists, built your own viewports or done any of the other things that advanced graphics coders get involved with - although again it probably helps to have a general appreciation of the issues.
GameSmith is brilliant and it's no exaggeration to say that it could make your coding 500 per cent more productive. It's not difficult to use but do remember however that you must be C or assembler literate in order to take advantage of the facilities on offer!
SVSIEm ESSmilfllS RED = Essential BLACK = Recommended Utility functions Summing up A range of extras are provided including CYDEC. A cypher-decipher utility which will doubtless be welcomed by professional coders because it allows them to encrypt graphics and sound files.
The GameSmith routines automatically recognise encrypted files and perform the necessary deciphering as the hies are read in. CITAS. Incidentally has the capability to produce locked’ object files containing your unique serial number, which can only be loaded and used if the correct key is provided.
There's an AmigaDOS libranan that handles the opening and closing of run time libraries, joystick polling routines, vector creation (path plot) routines, random number generators, and a host of other goodies.
Anything else? Yes. You get versions of both the HiSoft Devpac 3 assembler and the Dice C compiler on the GameSmith release disks. Although you get all of the GameSmith specific include files, what you don't get at the moment are the official Commodore Amiga includes. This is due to licensing difficulties and as soon as the Commodore bankrupcy issues are sorted out, the Commodore includes will be provided - most potential GameSmith users will doubtless have these anyway.
The bottom line Product: GameSmith Supplier: HiSoft Price: £99.99 Tel: 0525 718181 Ease of use_ Implementation Value for money Overall Amiga Computing now open late night Wednesday & Thursday till 7.30i R ST computer centre (LEEDS)Tel :0113 2319444 CD ROM Drives I PRINTERS £57.50 £209.99 m VID112 Real Time £139.99 Real lime colour digitizing from any video source. Full I AGA support. 12 Voll PSU for above C12.99 VIDl 24 Real Time £214.99 24 bll qualify raal lima colour digitizing from any video source. Full AGA support. ’• Volt PSU 'o riwvetftjl VIDI 12 AGA £59.99 or £69.99 with TAKE 2 Full
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TAKE 2 £35-99 fttun* mctuet koo urn »*.• Irom O P»im r-minon. W »r nw, MegafrJlx Master 8 bn. High spec sampler Special Hi eels include ecno lhai ne added m raal rime, fully multitasking & easy to use FIRST COMPUTER || CEMTRE Lttoe CITY CCMTM £6.1 £12.991 £19.99 I £27.99 | £24.1 £18.991 £24.* £24.991 £39.991 £17.99 f £11.991 £21.991 £21.991 £12J»| £17.94 n«| £6 99 £8.991 £12.99] From the M62 ukr the M621 and follow the turnoff for I Leeds York. A5B Th is will merge with the Arm ley gyratory | From the HI follow signs for the M621 (ignore exit tor lowfi centre) Take A643 Elland Rd lumofl from
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From the A1He the turnoff tor the A64 This merges with the A58 (Dy-pasaing Leeds town centre) which meets the Armley gyratory. After ¦'Living World" at traffic lights take ¦ right, left, left again. & 2nd left to get to FCC STEREO SPEAKER SYSTEMS 500 sheets £4.99 1000 sheets C8 99 2000 sheets -17.99 500 sheets £4 99 1000 sheets C8.99* 2000 sheets £17.99 OPEN 7 DAYS A WEEK OPEN MON ¦ SAT 9.30AM-5.30PM SUNDAY OPENING 11.00AM-3.00PM WEDNESDAY & THURSDAY Ute Night Opening 9.30AM-7.30PM OPEN HALF DAY MOST BANK HOLIDAYS TELEPHONE LEEDS 24 HOUR MAIL ORDER SERVICE 0113 2319444 10LINES FAX: 0113
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Tel. 0113 2311422 w .iin-hw12.5 Hard Drives with installation kit me. Software, cables and Instructions 60Mb.... 109.99 130Mb,..'£154.99 80Mb....‘£129.99 250Mb_.’£239.99
• Just Add £10 tor fitting 2S" drives If required Seagate 3.5”
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Swift 240 Colour £218.991 24 pm.240cps draft. 10 fonts, quiet mode. 240cps NEW! Projet II colour £245.99 colour lnk|et printer with built In auto sheet feeder I Swift Auto Sheet feeder £79.99 f Stylus Colour £449.991 Colour Inkjet. 360 x 360 dpi. 720 x 720 (on special | paper) HEWLETT PACKARD NEW! HP 320 Portable £234.991 NEW! HP 520 mono £279.99 HP 500 Colour £279.99 HP 560 Colour £439.99 [ even faster than the old HP550C!!
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1 Hi onN tnOlFDdii only £136 §9 | Suprav 1 H 14400 baud Includs* V 32t*», V 32. V.22I**, V22. V21. M 15, V.«, Y42W*. Class l k 2 command*. 9WG144M Grovg ? I |Fa«Jncludos tree modem comm»(no«Fei | sw ¦ only£169.99
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I Commodore computers are subject to ¦vailabikty
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Ta 'I Zf Amiga Computing I I RIUJAHY hen Amiga Computing reviewed Personal Paint 6.0 it had the misfor- tune of going head-to-head against Brilliance 2. An art package of unrivalled flexibility. Nevertheless. PP picked up a few points here and there and was admired for its good value.
Now the maker. Cloanto, is back with the latest update. V6.1. and though it would admit this is not a thorough overhaul of the system, a number of improvements are worthy of mention.
O hw Immediately noticeable is the new packaging. An excellent manual is supplied within a ring binder, making for more convenience when looking up a topic or query. This may not sound that important, but since software like this is likely to be used year after year, durable documentation is vital.
To move onto the program itself. Cloanto has improved slightly on the look of the interface. Adding more professionalism and consistency. Even the novice should be able to get the hang of it reasonably quickly.
A more important boost to the system, however, is its increased speed. Though we were impressed by 6.0's image processing capabilities, the whole process was painstakingly slow even on accelerated Amigas.
Now, thankfully, the program has been accelerated by up to 500 per cent in some places.
The animation functions have received a tweaking so that they can now support ANIM 8 and hybnd animation formats, making for more flexibility in this area.
It also allows the user to compress animations. Dramatically reducing their size, and there is a frame by frame timing function.
Dew depths Recently. Stereograms, the patterned pictures that contain hidden 30 imagos. Have started a crazo that involves lots of people squinting in frustration at the wall. It s not surprising, therefore, that demand is high for software that allows you to create your own sterographic image.
A stereogram is a picture containing different information for the left and right eye. Whon a person looks at it normally they will not be able to soe the hidden clues that make the image However, when each eye looks at a different part of the picture a pattern will emerge Acting on eye convergence and divergence, the dfferences in patterns provide the brain with depth information that gives us the 3D effect Personal Paint now includes a facility allowing you to create your own Stereograms, an impressive addition Since standalone 3D image creators like SterooCad cost C30. At the very
least, this featuro bundles an enjoyable novolty into what was already a good value package In the field of Amiga 3D art packages. Personal Paint was always that bit cheaper than its riuals Careth lofthouse assesses the latest improuements to see if uB.l can offer euen more for gour money r Despite these valuable options, however, it has to be said that Personal Paint still lags behind both Brilliance and D Paint in terms of animation.
COMPLIMENTARY On the other hand, these new features compliment a package that already had some useful advantages. For example, it's possible to create multi-palette animations which can be viewed externally using a PD program like Still trailing, but nut far behind n Tj As has been stated. 6.1 is a refinement on version 6 rather than a complete modification. Because of this fact, certain shortcomings still remain when it comes to comparing Personal Paint to D Paint 4 or Brilliance 2.
It’s good to see. However, that the program's speed in some areas has been dramatically improved thanks to faster machine code. What's more, the addition of the Sterogram creator is very welcome at this price. Troublesome times though these are for the Amiga, products like this show how blessed it is when it comes to getting powerful software for bargain prices As usual when it comes to buying decisions, it's horses for courses. We generally feel that Bnlliance 2 holds the crown for art packages, but that's not to say there aren't some people who would find Personal Paint more useful, One
thing's for sure, with this, version retailing at £10 less than its previous incarnation, Cioanto s art package is well worth a look.
ViewTek The virtual memory option is also handy, allowing inactive image data to be stored for later retrieval When a memory shortage occurs. Personal Paint cleans up the virtual memory, storing less used material on disk.
SVSItm ESSEflllRLS RED = Essential BLACK = Recommended l
- " ..... ' 14 Mbl RAM Chip RAM IhQ bottom lino Product;
Personal Paint v6.1 Price: £59.95 Supplier: Ramiga
International Tel. 0690 770304 Ease of use- 7 Implementation 8
Value for money -9 Overall-8 Amiga Computing Flight of fantasy?
BUZZARD 1250 IT RBO ACCELERATOR RANGE including the 1230-111 Turbo 0Mb. LO.MHz 68FUI.30 1230-111 Turbo ()MI . 50Mllz080;KN Mml 1230-n Turbo 0 Mb. 40MHz 68EC030 I23O-H Turbo Omh. 30MHz 680.30 Mml SCSMI Module lor 12.30-111 SCSI-11 Module lor 12.30-11 CYBERSTORM 040 0( 0 FASTLANE Z3 SCSI Controller Lightning FAST DMA SCSI-11 interface available now tor all Amiga A40W owners. The onh IDF answer with expandability up to 64Mb. Of 32Bit Fast RAM Does not require Buster Chip upgrade. I sc with lyrd drives, CL Rom etc. PHONE US!
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Hie BUZZARD 122(1 4 T1 RW) MEMORY BOARD is the successor to the 1200 4 jaard winning unit. This exciting second generation product surpasses the performance of even iIhii successful expansion module. Ot course 1220 is incurporjle everything that a good menvorx expansion should, such as a Real Time Clock, further RAM expandability, optional IT I ’ etc. as well as offering a Clock Speed Doubling Circ uit w hic h mns the 32 Bit FAST RAM at an amazing 28MHz Not only does this latest model give Amiga A1200 owners all this, but the selling price has broken ihe sound barrier too!
1220 4 Turbo £229.95 4Mb 32-Bit Fast RAM 28MHz 681)20CPI’ Add-4 Board (extra 4Mb for 1220 4) *169*95 4Mb 32-Bit Fast RAM add-on Motorola FPU JtCall (mi PLCC 23MHz Motorola Fpl' .Wall ( 8882 PLCC 33MHz The Blizzard Performance Advantage,,.
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* 189.95 Motorola Fpl (mi PLCC 25MHz (1230-111 £Call
* 229-95 Motorola Fpl 68882 PLCC 33MHz 11230-ID Wall £229.95
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data amepng tout Uea ton I2p per gwn* Idaeipmnt lor toy Amiga tonar 100 TOPS DEMO UTEST WOEKSt BRLUWT C0UKTWN Of 100a TOF O04OS MOSTLY FROM Utl UK TH8 PACK IB A 0REAB CONE TRUE F0« WT OWD10IW AYU2JHG ViUf »' ONLY U SUTA8U FOR ANY AIBGA OMTMB TO BE HO l SCUEB I nimatmg with Lightwave is made §“¦ ¦ easier than most other progams by f an elegant, easy-to-use interlace, but there's still plenty of room for improvement. Utilities such as Dynamic Motion Module can add the effects of gravity, wind, and elasticity, but what if you just want an obiect to point at another one, or you need to create a
convincing shoal of fish?
Motion Master is a two-volume set of disks, each offering four new animation tools.
Volume I contains Time Machine. Extract Audio, Pathflock and Mouse Recorder, while Birds feather Volume II packs in the Child2World, Wobbler, Point At. And Volume Cube tools.
Making use of Lightwave's powerful Arexx commands and consistently simple interfaces. The tools are designed for beginners and experts alike and all run on Workbench at the same time as Lightwave.
They are all fairly useful at least, but some, such as the Extract Audio feature aimed pri- manly at syncing sampled speech to a 3D mouth, will only be attractive to high-end users. Others, the Point At, Pathflock. And Wobbler utilities in particular, offer much more powerful general features.
Point At. For example, works by automatically generating a motion path for one object so that it will point at (or 'track') another object, no matter where the target goes during a scene. It is ideal for making computerised heads follow a tennis match or a gun track its target, but can be tricky to set up.
POINTING PROBLEM When a scene is created and the motion path for .a target ob|ect is set. This path and any motion path for the gun (or tracking object) is saved out. When these are loaded into Point At. The program generates a new motion path which the user can load in Lightwave and assign to the gun.
However, when I've tried this utility on several occasions, the gun itself was successfully tracked to a target, but 180 degrees out so that the wrong end of the gun was doing the pointing. In addition, the XYZ scale of the object was set to zero, forcing me to shift all keys to the correct sizes. The 180 degree problem is impossible to fix if the target object moved in the Y plane, because this motion is also reversed and a gun will point downwards instead of upwards.
Lllhat about the rest?
It took several attempts to create a scene which worked well enough that the re-sizing hassle didn't make the exercise pointless, and a fuzzy, under-written manual didn't help.
Of the other pr jr m in tht series ( ill f ’Wc d is han y f • p- a *tmg an bjr t cut of a | arent an I in » ai ther see * v tt ut i- mg its positioning or other variable . Volu »e Cube is good it c tating a space in which objects can bourn, around randomly Time Machine offers an excellent graphical interface to control morphing between up to 16 objects, and Mouse Recorder can produce real-time generated motion paths Wobbler is much more reliable and probably more useful By enabling the user to add variable spring damping, restoring force, and wobblmess’ to an object, it is possible to cre
ate the illusion of anything from a metronome to a frond of grass waving in the wind Just decide on the wobbling object's main movement path (a metronome is an easy example), save it out. And apply the Wobbler program to it. A new motion path is saved out with the position and original scale and movement retained, but with the three added variables.
Pathflock is probably the next most useful, but again it is a tricky one to use. For a flock of 20 birds, the user would create an object made up of 20 points and position them where each object was to start its flight, then use the Get Points macro (supplied with the disks) and apply Pathflock to these points The program's interface enables the user to choose the object file or files to be used and how many objects there will be. Whether to avoid collisions, how much repulsion there Steuie Kennedy bumps and gyrates with motion master, the latest range of lightlUaue animation tools to
florH their way across the Utlantic is between each of the objects in the flock, and their speed and spacing. Displacement maps can also be loaded if the animator needs to make birds flap their wings or fish wnggle. And the Y axis can be locked out to simulate a herd moving on a flat plane.
The problem is that all objects will move towards the same target, which means they start well spread out and then converge towards the common target. Only collision detection and the user-defined spacing or with a tow bone. Added. Repulsion keeps them apart, and it can take thie tiagpoie can be an awful long time to set up a flock with Just m-d. To twang around In „h, paramet0rs the wind at the tame A. *7 time me the flag. M mimple effect which doet e lot to booat realimm SVSIEm ESSEnilHlS RED = Essential BLACK ; Recommended E ID I Klckstart LightWave 3.1 T The bottom line Product:
Motion Master Price: £119.95 Supplier: Premier Vision Phone: 071-721 7050 Ease of use_7 Implementation 8 Value for money-8 Overall_7 Amiga Computing FIX E-STAR (Dept AC23) 48 Merrtesia Amingtan Tam worth B77 4EL ENGLAND ill rUMtnriih 99p prr iiUv DUALITY PD & SHAREWARE: WE STOCK OVER 4500+ DISKS Me open 7 dap a wee* end A ardw* same dug dnprtrh All titles are compatible with all AMIGAs (Unless statedj I 10 ONOER . JUST "Min THE Oft* (OOE fc TITUS M ivi mi ihi amn payimvt nnv i hwu i YOLR NAME * AOOHtSV tX« OHWH WHL « UV‘411 MU ON TM DAY Mt HUEM Ytt* OROfR ptose rid Op for pmtdgp per order
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1AB A. Ji'.r .uou .m i A lj on h anUafaaraaaM* round 5 Hcdalnf is bath utith the world's bloodiest heat-’eoi-up Beat The System Mortal Kombat 2 Base Jumpers The making of Primal Rage LucasArts Classic Collection A close-up at what went into the creation of 1995’s next big thing Jungle Strike Rise Of The Robots The striking CD graphics and animation in Rise of the Robots. How did they do it?
Delphine Classic Collection Shadow Fighter Super Stardust update Amiga gamesplayers who own an Archos Overdrive HD and are experiencing problems running Super Stardust need fret no longer! If you want to resolve the problem, please send the registration card which comes with the game, along with an explanatory note, to Kenny Grant at the Team 17 address. A new version will be issued ASAP o D ¦¦11 D Outside, now!
The Amiga has gone beat-'em-up crazy at the moment and US Gold is hot on the trail with the latest Street Fighter 2 saga. Called Super Street Fighter 2, it adds four new players, each with a new setting.
The new characters are Cammy, Dee Jay, Fei Long and T Hawk. All the oldies are there too, like M Bison, but they have been improved. For example, Bison has a new attack which can pass through projectiles and Chun Li has a chargeable fireball.
Programming is by a US Gold in-house team and promises to play like the arcade version. Music-wise, the CD32 game will have a full soundtrack and for the Amiga versions they are trying to recreate the sound from the arcade.
Super Street Fighter 2 will be available this February for the A500, A1200 and CD32.
System Can of Worms Team 17 is still a hive of activity for Amiga games and yet another release is planned this year. We've been receiving Barbara Windsor-esque press releases from the Teamies lately, stacked full of innuendoes. This particular one asks: “How hard is your worm?"
And then goes on to explain the lowdown on its latest release, Worms It revolves around the unusual concept ot, believe it or not, worms! The worms are at war and up to 16 people can play with the aim of trying to kill each other's worrm I Alan Bunker, Media Manager, describes the project: “How can I best describe I Worms? A cross between Lemmings and Cannon Fodder, perhaps? Worms contains I strategy elements combined with a huge and generous dose of violence. It'S Side- 11 splitting action all the way!"
The worms all have different weapons at their disposal, such as homing missiles, I bazookas, dynamite, and they also have combat abilities such as Dragon Punches. I There are all the other war I tactics too. For instance, you'll I have to build bridges over I water obstructions or call I enemy strikes. Apparently, aB I the worms have individua* I voices and you can add your I own as well!
According to Worms’ I Project Manager. Marcus I Dyson: "If this game doesn’t I send you into fits of orgasmic I merriment, then you don't I deserve to be part of I Park life for CD32 Bullfrog's hit game, Theme Park, is all set for the CD32. Its excellent business sim has received nothing but praise so far and scored 92 per cent in System, earning it the much coveted Platinum Award.
Bullfrog's other commitments mean that it won't actually be doing the conversion. This will be handled by Mindscape who has been working on the project since the summer.
CD32 owners can try their hand at being business tycoons soon for £34.99!
Audio's avalanche as gravity, inertia and buoyancy. Atmospheric sound effects also add to the game.
Audiogenic has a number of releases planned this year. One of is Exile, a game that was originally released on the A500 a while back and was badly let down by the graphics. Thanks lo AGA graphics, this is a much improved version for the A1200 and CD32.
It is an arcade adventure game and is set in space, A aeranged genetic engineer had been exiled to the planet
* hoebus and was thought to be dead. 8ut you find out to the
contrary and that he has built a laboratory to continue his
dodgy experiments. It'S up to you to Stop him.
Exile looks to be very realistic with true-to-life effects such Audiogenic's next release is Super Loopz, a puzzler game where you have to join the pieces to create loops. The bigger the loops, the more points.
It'S not as easy as it sounds because the screen becomes filled with half-completed loops. There are three different modes ranging from arcade and standard, to puzzle, and one or two players can take part, Audiogenic promises that it will be 'dangerously addictive!'
Both releases are expected this February.
Trading on the seven seas impressions, renowned for its strategy games, is set for another offering in the same vein. The premise is very different though Called High Seas Trader, it takes place, yes, you guessed it at sea.
You take the role of Captain and command anything from a cargo vessel to a warship and it's your aim to sail around the world, making your fortune in trade and keeping the pirates at bay. With your realistic sailing aids you'll need to set your course, steer the ship and chart your progress, The job of Captain also means having to recruit the crew and making sure their health and morale doesn't flag. You'll also take part in tactical combat and keep an eye on political systems which can affect any of your alliances.
Combat Classics Here's a budget compilation for all the war mongers out there.
It comprises three war games that includes Gunship 2000, the best-selling simulation of the AH64A Apache which puts you in command of one of America's most powerful rotor craft; Campaign, a WW2 military warfare sim which takes you over 20 historically accurate locations and gives you control of around 3000 vehicles, and finally Historyline 1914-1918, a WW1 wargame sim, Combat Classics 3 is priced at £34.99, Taxing matters The recent government budget announced a new license duty on coin*op machines but it could be good news for the home computer industry The tax places a £250 annual fee on
all non-cash prize machines which will push up the price- per-play. It is thought that this may make the machines quite expensive and drive the kids from the arcades and back to their home machines.
Italian stallion Core Design has signed up little known Italian developers Dynabite. The Genoan company is putting the finishing touches to its title, Big Red Adventure which is initially out on the PC, but Amiga versions are planned. Core is hopeful that the deal will be on going.
Budding sailors can buckle their swash this February. Publishing is by Daze Marketing.
If you've always tanned being a Captain of a ship, now's your chance High Seat Trader will be an unusual addition to the strategy genre Skidmarks sequel Acid Software has been busy at work on its next title. The release of its sequel to the popular isometric racing game Skidmarks is imminent. It's called Skidmarks 2, funnily enough, and is to have a whole host of new features.
These include a new eight car mode for AGA machines, 12 new tracks (plus the original 12), caravan towing and new cars including the Mini, VW.
F1 and the Midget.
There will also be a triple split screen for three players to race on one Amiga, shared screen mode for up to four-player team racing, and improved comms support for local and remote linking.
The original Skidmarks was very popular with Amiga gamatpiayers iikmrv lllS The scores on the doors Come on regular readers, you must know kow it works by now. New readers, welcome to the most atiting part it the mag Stuck for what to spend your hard-earned cash on?
Take a look at some ot the best games we’n seen over the past few months and hold or to yoir hots.
Gaurdian CD32 This game is a rarity in that it actually looks and sounds like 32-bit technology What’s more, the attraction is more than skin deep thanks to playability that must have taken a lot of care and attention on the developer's part. If you're out for plain old-fashioned action, buy Guardian and invigorate your spare time. This one shouldn't be missed.
Zeewolf The game plays like a dream.
Once you've mastered the controls you're away in a shoot-'em- up world packed full of action and excitement. Binary Asylum can slap itself on the back because Zeewolf is a tremendous success.
It's a game that doesn’t rely on heavy advertising or publicity to sell it. But simply lets the game- play do the talking. I have nothing but praise for Binary Asylum's debut and it’s one of the gaming highlights of 1994.
I'm sure many of you are now familiar with our new scoring system, but for those reading Amiga Computing for the first time and those who might have forgotten exactly how it works, here is our guide to the System scoring, err system.
In our opinion, review scores have lost their corv text as a percentage; some products receiving scores which were only a few percentage short of being the ‘‘perfect" game, when in truth they were only marginally above average.
OK, so the scores might seem unnaturally low at first, but that's only because other scoring systems tend to be on the high side and perhaps not as comprehensive or honest as they could be.
In the long run you'll receive a more concise and reader-orientated review that's geared towards the consumer 0-20 This is given to the lowest of the low 21-30 An all-round poor game that may have a single saving grace 31-40 Just below the average, perhaps let down by a few indiscretions.
41-55 Games of this score are roughly average with 50 being a perfectly average score.
Ruff ‘n1 Tumble Ruff 'n' Tumble is one of the best platformers I've played in ages. Wunderkind has done an amazing job and seems to have got every single element of the game just right. The graphics are superb, the sound is good, the gameplay is amazing and it has an uncanny level of addiction that'll keep you playing it again and again. Ruff 'n' Tumble is, quite simply, the cutesy platformer of the year.
Roadkill A sore thumb and a foul temper were sure signs that the game had me gripped. It may not look much, but it has all the elements that a thoroughbred arcade game should have. The developer deserves full credit for balancing so many appealing features in one game. Roadkill is yet another triumph for a software house that can take a simple game and make it shine.
56-66 This is an above average game and is worth buying. For this reason it would be awarded the BRONZE award.
67-77 A game of high quality that you as a reviewer would have no reservation in recommending.
Anything of this ilk would be awarded the SILVER award.
78-89 A brilliant title. Definitely worth buying and almost the definitive of its kind. This type of game would receive the GOLD award.
90-100 The best in its genre. This benchmark title receives the PLATINUM title.
R; platinum award The interaction between the tactics and the transfers is just brilliant and in my mind. SW0S is the world’s first football game that has managed to get a perfect balance between a pure arcade game and a management simulation. I had my reservations about yet another episode of Sensible Soccer, but I've had those firmly destroyed because SWOS, quite simply, is the best Amiga game that money can buy.
Sensible World of Soccer Wanna pack a BIG GUN with enough ammo to level a city? You got IL..!
Wanna massakre seriously psykotlc Psykogenix mutants and get paid? You got HJ Wanna blast your way through the savage secret zones, deadly Krewtraps, madn'bad buildings and hideous end-oMevel Psykos comprising 6 HUMUNGOUS levels ol 30 isometrik Well you got It all - bin only if you loin Spine, Joint and Rib.
Otherwise known as the SKELETON KREW. In their lint outRAGious blastfest!!
Available on: Mega Drive, Amiga 1200 kamage - and wear a spectacularly sexy, hyper-hl-tek. Big Ordinance Neutralising Exo Skeleton to boot?
I rH'dPlM III f Skeleton Krew ©Core Design Limited.
I 1.11 Mill Lit If I L £1 Rights Reserved.
55 Ashbourne Road Derby DE22 3F$ Telephone (01332) 297797 Facsimile (01332) 381511 Skeleton Krew Is a trademark ot Core Design Limited Kicking off
1. Start off with Halifax Town as they have the best strikers in
the division which means you should score more goals than
anybody else.
2. Always play your best striker in the number nine shirt because
he'll get far more scoring opportunities in that position.
4. Put your midfielders to long shooting as well because
they'll score more goals from that kind of range.
5. Your strikers should have a medium shooting range, except for
your star
3. Make sure your defensive players always shoot from long range
because they're not going to get close to your opponent's goal
very often.
_QMflJl_ 1 beat the » Ir-T r-n • CO number nine who should shoot from short range as he will capitalise upon loose balls in the six yard box.
6. Never sell youth team players as you could have a Ryan Giggs
on your hands Youth team players improve quickly and help keep
your team's average age down.
7. Try to ensure that all your squad have played at least four
matches by the I It s a massnre set if hints and tips dm how
to make it to the top in Premier Manager 3, plus a complete
guide to Darkseed, which has just made its debut on the CD32.
This month. Km's a lull Enter the bathroom and use the library card is in the raincoat, aspirin from the cabinet. Click on Head downstairs. On the office shower stall. Go to the second desk are some plans which show upstairs bedroom through the you where the secret passages right door of the bathroom. The are. Watch out for the secret doors as they close behind you and this will cause problems when you reach the dark side.
Make sure they're always open.
Climb the ladder. On the second floor you'll find some rope.
Exit the passage. The doorbell may be ringing, so answer the door and look at the package.
Now go to the attic. There is a watch under the biggest trunk.
Wind the watch. Step onto the balcony. Tie the rope to the gargoyle and climb down it to the garage. Open the car trunk and take the crowbar, then take the gloves out of glove compartment.
Go to the front of house and read the paper.
Head back to the attic and open the trunk on the right with the crowbar. Go outside and move right towards the heart of Woodland Hills. In the library you'll find a bobby pin on the floor. Give the young lady the library card. Click on a green book to get an important message.
You'll need to pick up a bottle of scotch. Delbert will appear and give you a Get Out of Jail Free card and invite you over to his place, tomorrow at six. Exit and head left towards the graveyard Read the diary to discover how to open the crypt. Once inside you'll find some urns where you'll find a key in Joe Tuttle's ashes.
Go home and open the clock case with the key and you'll find a nameplate. The librarian will call and tell you that she has a book for you. Go back into town to pick it up. Head back home and go to sleep.
At the start of the second day you must take your aspirin and have a shower. Kill some time and have a listen to the car radio. Th« missing piece from your parlour mirror arrives. Slip it into place and you'll have created a portal to the dark side. Be brave and cross over.
You’ll notice two doors. Go through the one on the right to end of the season, including any youth team players you might have. Their ‘Statistics will improve far better in the closing season with a bit of experience.
8. Set the defences' passing to about 70 per cent. None of that
continental dribbling out of defence nonsense here, you're
in the English league now matey!
9. Set the midfielders' passing rate to about 60 per cent.
10. Put your attackers' running to about 75 per cent and set the
passing rate to short.
11. Try to hire all the best staff you can afford.
12. Always try to buy players over the phone, as you can often
find out which players will work out cheaper out of contract.
You can never beat personal contact when wheeling and
dealing.
?
Iheadache.
Boy wy head hurts!
My head is killing Me!
Hy head Feels like it's going to explode!_ Me of My last garage* My head feels like it's going to explode* The trunk swings open, Boy My head hurts* The beginning of your quest and Mike wakes up with a raging headache The aspirin in the cabinet will solve your the room with the skulls and have a look around. Enter the room to your left. You'll find plans for embryo implantation on the table. Now move through the door on the right. This corresponds to the secret passage door, downstairs in the other world. Step into the turbo-lift.
Head left to the observation deck On the wall you'll find a switch, so use the gloves to activate it.
Return to the lift and go to the room with the skulls. There is now an open door, which you must go through and bear left until you find a shovel. Return to and go You'll find a car in the garage Its trunk holds an important item and it s a good idea fo fry and fiddle around with the radio through the mirror portal.
Walk to the graveyard and exhume John McKeegan You'll find a piece of his journal • read it. The police have staked out your house and you'll soon find yourself locked up. Yqu have the Get Out of Jail • ree, but first you need to stow some supplies.
Leave behind the gloves, the money and the pin Stick these ?
13. Make sure that when fit, your players are always in training.
There is no room for slack in the modern game.
14. Try to keep your players' moral high, at least seven.
Financial bonuses will help raise their moral, but don't go
mad if you haven’t got much cash.
15. Use the player loan facility as much as you can. You can sell
someone else's half-man into the dirt and remember, a reserve
in a higher division may well be better than one of your
own stars.
16. To maximise support and revenue, and minimise fines and
penalties, aim for the following statistics in each division:
Conference Division 3 Ground Safety = 2 Stars Ground Facility
= Average Gym = Basic Ground Rating = 50% League Seat Price =
£8 League Terrace Price = £5 Cup Seat Price = £12 Cup Terrace
Price = £8 Overdraft loan = £750,000 £ 100,000 Division 2
Ground Safety = 3 Stars Ground Facility = Good Gym = Basic
Ground Rating ¦ 60% League Seat Price = £12 League Terrace
Price = £6 Cup Seat Price = £18 Cup Terrace Price = £9
Overdraft Loan = £2,000000 £200,000 Division 1 Ground Safety
= 4 Stars Ground Facility * Excellent Gym = Average Ground
Rating = 70% League Seat Price = £14 League Terrace Price =
£8 Cup Seat Price = £21 Cup Terrace Price = £12
Overdraft Loan = £5,000000 £500,000 Premier League Ground
Safety = 4 Stars Ground Facility = Excellent Gym = Average
Ground Rating = 80% League Seat Price = £16 League Terrace
Price = £10 Cup Seat Price = £24 Cup Terrace Price = £14
Overdraft Loan = £8,000000 £750,000
17. The better the gym you have, the better your coaches will
perform.
18. For those who are completely rubbish at Premier Manager 3.
Then these cheat numbers, which can be typed in on the phone,
will help you on your way to success Type in 400040 and your
players will instantly get high fitness, moral and both feet.
Anyone you couldn't sell, you now can. The cheat also clears
the director's debt and you can re-apply for more cash.
Type in 343343 and you will receive some much-needed extra money.
BaaaHmra Btnrerx 84 tlMA_ _ LfJSUl 1 CvacLoa 1 r !««i I Leeds Utd -¦ lLsx;citt- Cr.j IliwcrwL . J 9S* lUnchutcr utd I WtvMstle Ltd Norwich Ci-la Hott’n Foreit When nuking ground improvements it's a good idea to build a gym at your players will train and their fitness will improve M0 cynMfisiUH H TO BUILD BASIC £259888 7 MEEKS Ground Safety = 2 Stars Ground Facility = Basic Gym = None Ground Rating = 40% League Seat Price = £5 League Terrace Price = £3 Cup Seat Price = £8 Cup Terrace Price = £5 Overdraft Loan = £250,000 £50,000 the sm m tickeis k me BHHX RCCOUMI £97321 _ I ». I
• sap Uit the telephone when trying to buy players as you'll
always get a better deal, thus proving that it is 'Good to
talk' rr? 3 4 5 6 7 8 9 ji MO Tott«nhia_. __ htv. Kin United
kinbltdon .
Take the stone to the dark side power nexus. Energise the stone and then use it on the axe handle to make a hammer. Return to earth and go to the car. Pour the scotch into the gas tank, then use the keys in the ignition.
Cross the portal for one last items under the pillow and grab the tin cup on your cot. Rattle it or the bars and when the guard co wes, give him the card.
Go and meet Delbert at the back of your house, but steal the police gtn before you go. Delbert will be n«xt to the garage. Offer him some scotch and when he leaves, pi' k up the stick off the floor.
Cross the portal and take the first door on the right and then th? Door that the pulling of the le er opened. Follow the road urt*l you meet Dark Fido, the br dge guardian. Throw the stick in o the abyss. Go to the right until you get to the dark side equivalent of the police station.
The Sergeant will put you into cus* tody and will take away your gun.
Grab the items from under the pillow. Use the pin twice on the door. Swap the pin with Sargo for th** headband which will make you invisible. Exit the building and go right. Walk past the guard and enter the Archives to meet the Keeper of the Scrolls. Activate the machinery and you'll get a roll of microfiche. Go home and go to sleep.
Day three of the adventure - take an aspirin and a shower. Wait for the delivery of a package and you'll find an axe handle inside.
Go to the library and read the microfiche in the periodicals room, but don't use the rope instead of the front door. Go home and pick up another bottle of scotch on the way. Enter the house from the rear and go to the cellar.
Locate the loose stone, remove it and you'll find a set of car keys.
That's a chilly draft blowing through this decrepit old living rooH.
Time and enter the spacecraft. Use the gloves on the lever to start lift-off, then run outside.
After the animated sequence, you'll be returned to earth and all that's left to do is smash the mirror with the hammer and this, folks, is the end of the game.
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AMS D E B E I Which computcr(s). It any do you own7 _213*J »he
original Mortal Kombat was one hell of a game and it sold like
the proverbial hot cakes across almost every single game
format, but it didn’t do too well on the Amiga. Why? I don't
know, maybe we just go squeemish at the sight of all that
blood!
The actual game was a very good conversion from the console versions and was packed full of some of the most horrific and blood-soaked pixels you were ever likely to see. To make things I even better, the game's designers had included a fair amount of playability and thus the graphics didn’t take too much away from the gameplay.
Just as luck would have it Acclaim, due to its success on the consoles, has released the second game in the Mortal Kombat series on the Amiga. To give you an idea of just how big this sequel is, there were two and a half million copies distributed to 15,000 retailers across the world. The game was backed up by a £7 million advertis* ing campaign, it went straight to the number one spot in the Gallup charts, and was selling out across the UK within days of its release.
INTRODUCTION Mortal There is your evidence. Mortal Kombat 2 is the biggest, most important video game created so far, but how will it perform on the Amiga? Sometimes a product as big as this just gets hyped to death, everyone runs out to buy it and then finds out later that it was really a pile of rubbish.
Does Mortal Kombat 2 have the guts to kick its way to the top of the software charts, or is it lacking the muscle to fight off the competition?
Mm iw ml i IS M Down in the sewer and Scorpion executes his fatality manoeuvre and leaves fax bobbing up and down in the waste HCH raw Ml** | J i Rung Lao. A master of all arts inculding haberdashery, demonstrates his infamous flying hat manoeuvre to Reptile We welcome the return ot the world’s bloodiest beat-’em-up!
Jonathan Maddock punches and kicks his way through the blood and takes a look.
While the kombatants in the original Shaolin Tournament wagered their lives upon their skills, in Shao Kahn’s Outworld tournament the stakes have been raised.
The tournament first tests a warrior's fighting skill by pitting him against each of the Earth warriors, Once a warrior has defeated the other kombatants in the tournament, he then takes on the first of the Outworld's hosts, the demon Shang Tsung.
His youth restored by master Shao Kahn, Tsung possesses both powerful magic and considerable physical skill.
Should the warrior defeat Tsung, the next opponent is the huge Kintaro. Kintaro is from the same race of half-human dragons that spawned Goro. Enraged at his comrade's death (in Mortal Kombat 1) at the hands of a mere mortal. Kintaro sought entrance to the tournament to seek revenge. Shao Kahn granted him this privilege in exchange for his servitude.
Defeat Kintaro and you'll become powerful enough to face Shao Kahn, the supreme ruler of the Outworld. End his life and his rule and you'll achieve your objective and become the Supreme Warrior in the Outworld realm, inrnn ms 102 I think this box should've been renamed 'Gore' because that's exactly what Mortal Kombat 2 is packed with
- the fatalities are even worse than last time around. Multiple
decapitations and cannibalism are at the forefront of the
various 'death' manouveures. If you want to see someone getting
the top of his her head eaten off. Or you want to admire
someone else getting their arms pulled off. Then I guess this
is the game you’ve been lusting for, you sick sick person Of
course this is what sparked off the controversy last time
around and probably the reason, due to all the hype and media
involvement, that the game became so big in the first place
Remember Mortal Kombat 2 isn't real and none of the characters
really exist, so if everyone gets that into their heads then
there won't be any controversy this time around..probably. Take
the blood and gore aside for a moment, and you'll find that the
various backdrops and sprites look pretty damn good. The
digitised actors have been faithfully ported over from the
Megadrive version and look slightly better and a tad sharper
than the sprites found in the original version Mortal Kombat
looks brilliant when it's in full flow. It's as close as you're
ever going to get to having a full-blown coin-op in your
bedroom, and for that reason I stand up and cheer.
Well, to be honest with you, I don't think you'll be impressed with the soundtrack contained within the game. It's fairly atmospheric and it's got a distinct eastern flavour to it, but it's nothing that you haven't heard before If you like bog-standard coin-op tunes with no emotion whatsoever then turn up your TV. But I suggest that you simply turn it off or put on some banging tunes of your own on your stereo.
The sound effects are not too bad, with plenty of squelches and smacks to keep you interested, but there isn't anything that you haven't heard in the previous Mortal Kombat incarnation.
Disks; 3 Price; 29 89 Genre; Beat -ei-ep Bari iisk install Ne Control systen Joystick jeypad Sepperts A500 600 A1200 40I0 Reconneeled; 68000 possibly defeat in a month of Sundays and it’s more than likely you'll waste all your 30 credits in trying. Highly frustrating even for gamers with bags of patience Another downer is the outrageous amount of disk swapping that has to be done - surely somebody somewhere at Acclaim could have come up with a hard drive installable version.
Tossing that comment aside, Mortal Kombat 2 is an astounding beat-'em-up that has been lovingly converted from the Megadrive version. Even if you have a casual interest in fighting games, you will want to get your boxing gloves around this, but watch out for that progress-thwarting difficulty level when you play it on your own.
Mortal Kombat 2 is a major improvement over the original, and in the years to come I'm sure it'll be heralded as a classic, only not by me.
AMIGA GOLD AWARD It took me quite a long time to come to a decision about the percent age Mortal Kombat deserves. OK. So the graphics are delightfully gory and blood-soaked, the presentation is top-notch, the soundtrack is abysmal, the sound effects aren't anything new. Playability-wise the characters jump and move around the screen as they should - even though some of the moves are ridiculously hard to pull off at the right moment - and you always want to play it again as soon as you die, but the simple fact of the matter is that Mortal Kombat 2's difficulty level is set way too high to
warrant me giving it an unbelievably high score The two-player option works well, but only if you and a friend are at the same kind of beat-’em-up standard. The one-player game is just far too hard to complete and if you can get anywhere near the end of the tournament then you must be the world's best gamesplayer.
Even by switching the games difficulty level to very easy, you still can't progress properly. One go you might defeat three characters on the run, but then you'll meet up with a fighter who you couldn't itinirr ms 41 M3Kull03Tii ®asputin Software has got its head in the clouds quite literally! Well, at least its game has. Given the curious name Base umpers. It's basically a sports game - but with a differ* ence. In fact, it involves climbing to the top of a high building and then throwing yourself off the top. It's not most people's idea of 'sport' but to the East Beckinsdale Pigeon Fanciers
Association this is their favourite hobby.
The game is divided into two main sections, a platformer where you have to get to the top of the building, and the jumping off part
- you have to race your opponents to the ground, avoiding the
various obstacles and deciding just when you should open your
parachute.
Base Jumpers The intro tune that starts the game is typical lively game music and works well enough. Sound effects are good and are mainly there to create humour. For example there is the horrible squelch noise that occurs when your limbs fly off if you hit a drainpipe, or the good "Yeehar!" Sound as all the jumpers throw themselves off the building. Other effects like springs, bombs and crashes add to instantly earns it extra Brownie points, it's fun and it doesn't take itself too seriously. I don't know how long the game would last you but it really does come into its own when you have the
multi-player option on.
And for a competitive game with a bit of humour you can’t go far wrong!
At first it's easy to pass this game off without so much as a second glance. You may even scorn at its simplistic graphics, but play it and play it again with one, two or three friends and you'll find it a really fun game.
Rasputin has done a fine job in mixing as many possible types of game into one. First you have the platform section where you'll have to negotiate all the spikes, lasers and springs to get to the top of the building, then billions of sub-games like beat- em-ups and Portal Wombat, where you need to bash your Base Jumpers doesn’t look the most wonderful of games.
There are no 3D rendered graphics, no ray-traced effects, no futuristic backgrounds but hey. We've seen what happens to playability when you do have all these things (mentioning no games in particular!) So luckily. Rasputin has concentrated on things that really matter like gameplay The graphics aren't bad. By any standards, They do they're job well enough and the cartoon-style sprites are quite charming. The background for the platform section is designed around the puzzle elements like using stairs, springs and laser beams, rather than an intention to prettify the game. More functional
than fancy.
Forget bungee jumping, paragliding and snow boarding.
There’s a new craze in town! Tina Hackett dons her parachute opponent up a bit And finally, the Base Jumping itself where you try and race your three opponents to the ground, opening your parachute at the last possible moment.
There are some classic comedy moments in this game, such as in Mortal Wombat where the death move is a falling sheep (you had to be there) or when you barge your opponent into a drainpipe, resulting in a rather gory squelch and their bloody limbs falling off! The cartoon speech bubbles are also a nice touch, like the odd "Oops" or "Yikes" as you head towards the ground too fast.
Base Jumpers is a great game. It's original, which to investigate what this Base Jumping lark is all about.
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Only £1000 ARCM. ARCADE CLASSICS f sihrst t * tna casio Nee 4 9« wmtni si ftowi 5g*» wiwrt Aawodi ard Gmnrs Wwrte t» 900$ 00 toy* to nee any t» PC An essential toot lor installing workbench on your new herd disk Easy to use either on tho A6Q0 or A1200 Only £7 00 Another great puzzle game lor adults A peit of the bwt. A packet of peanuts and a good game of Centrefold Squares "What a life1" How Onty £8.00 !? CFSSL CENTREFOLD SQUARES LPW5-I. LOTTERY WINNER PRO, LOTTERY WINNER PROFESSIONAL can predtet Ihe National Lottery reeuNs with as MB* at only 4 ooupie ol mon»» beck dote. The more gets you
input me more accurate the results Only CS 00 THE NATIONAL LOTTERY Play Poker with some of the most lovely laches m the world Groat fun for all the family. NOT' Includes superb graphics and digitised speech.
Now Only £1000 DSP1H DELI XE STRIP POKER 2 tMM ary •. Ie r,v..-.nif begmnsr at choes Of 4 chempion. Jl CHESS hat
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Dir toots music, graphics AGA tools, workbench toott It'll take you months fo sift through tha lot OvyfJ999 AMINET 4 Cl) ROM Stop other people from aocessing your floppy Ot hard daks by putting a customised password on your disk Also contacts lit* encryption tools Only £1000 PSVVJO-4. PASSWORD It you Ike to have a Mtto Huttai then thii 4 fOf you Contains a number of brilliant gambling games Includes Routed* Crip*.
Frun machine etc Only £900 Epic Marketing, First Floor Offices, Victoria Centre, 138-139 Victoria Rd, Swindon, Wilts. SN13BU. Tel: 0793 490988 Rather an unusual game this one! It's more fantasy based than the other adventures in this pack, so adds variety.
You play the role of Bobbin Threadbare, a young boy with a magical knowledge who sets out across the land, interacting with other characters and solving mysteries.
Bobbin is an inexperienced member of the Guild of Weavers and as the game progresses he learns more about his power and the magic of the Loom.
Most LucasArts adventures, like Loom, ensure the gameplay doesn't constantly frustrate you by dying all the time. In Loom nothing can actually 'kill' you as such, and you never find yourself in a situation from which you can’t escape - all the answers are somewhere nearby.
Loom is definitely something rather different than your usual adventures and the magical theme works well.
Unfortunately though, the graphics aren't all that spectacular and really do look their age INTRODUCTION S Gold's budget label, Kixx XL, is | || V feeling somewhat generous this year and has put together a couple of collectable selections from the highly respected developers, LucasArts and Delphine.
LucasArts was founded by George Lucas, creator of Steven Spielberg-produced blockbusters such as Star Wars and Indiana Jones, and has become renowned for some of the all-time classic adventure games.
This particular collection houses The Secret of Monkey Island, Loom. Zak McKracken and the Alien Mindbenders. Maniac Mansion and Indiana Jones and the Last Crusade.
LucasArts u Stuck for what to buy your Valentine this February 14th?
Try the latest Classic Collections from Kixx Xledition!
INDIANA JONES AND THE LAST CRUSADE THE SECRET OF MONKEY ISLAND This rather old film license holds quite a few pleasant surprises and despite its dated graphics, is still fun to play. As you can probably guess, it follows the exploits of Indiana Jones and his quest to find the Holy Grail.
Throughout most of the game you can follow the course that Indy took in the actual movie, or find other alternatives to complete the mission.
The game is your usual point 'n' click adventure but you can combine this with an arcade-style gameplay which adds variety - so rather than outsmarting someone you are given the option to throw a punch and start a fight instead, which gives your mind a break from the puzzling.
If you can forgive the rather basic graphics and take a closer look at this title you will find it a very entertaining adventure.
Probably one of the most popular adventures ever. Monkey Island set new standards in adventure gaming and has been the title that many adventures have aspired to.
You play the part of Guybrush Threepwood who has the strange ambition in life to become a swashbuckling pirate He travels to the Island Of Melee in the hope of fulfilling his ambition, and must complete The Three Trials to prove he is worthy of becoming a Pirate. Once completed, he can then go on to discover the secret of neighbouring Monkey Island.
As with all these games, it is a point 'n' click adventure and by constructing a sentence with the list of verbs and nouns you can easily carry out your actions - this makes the game simple to control.
Monkey Island is also a lot more superior to other adventures in that it has a unique witty style and a quirky sense of humour running throughout There is a nice mix of gags, both visual and textual, and the repartee between characters works brilliantly.
The graphics are also in a class of their own, even now, with atmospheric scenes ranging from the Pirates bar to the dingy streets, and the slick animated sequences really make this title exceptional. An old classic which doesn't seem to age!
Taking up every possible horror cliche in the book and turning it into a game sounds like a recipe for disaster. That is, of course, unless you turn it into a spoof! This is exactly what Maniac Mansion is and a very good game it makes too.
Dr, Fred is the mad scientist. He lives in a mansion with Nurse Edna - a former health care professional whose hobbies would make a sailor blush - Weird Ed - a teenage commando with a hamster fetish - and Dead Cousin Ted. It's not surprising then that strange things start happening, especially when a young Cheerleader has been kidnapped by Dr. Fred and is being held in his basement.
And there you have the perfect ingredients for a manic dose of mayhem which is exactly what you get when you play Maniac Mansion.
You take control of a group of college students who want to get in to the house and rescue Sandy. Depending on the team you pick, you'll find the game takes different twists and turns because all the teenagers have their own different skills and talents.
This all works well, with the quirky humour and bizarre puzzles gelling together. Maniac Mansion, like Other LucasArts games, contains 'cut-scenes' that are movie-like sequences which further the storyline. This title gives you all sorts of amusing interludes, like the mad professor telling the cheerleader she won't escape, and her tantrums!
Again though, don't expect ANY stunning graphics!
Collection 2AK McKRACKEN AND THE ALIEN A strange title and an even stranger game! It takes place in the future when space aliens have built a stupidity machine which is reducing the populations IQ! The fate of earth lies in one chap's hands, Zak McKracken - a reporter not exactly known for his factual stories. So when he breaks this particular story there are few who believe him except for Annie, head of the Society for Ancient Wisdom, and her two friends who have travelled to Mars in their modified van!
You control Zak and the three others in a mission to uncover the aliens and destroy the stupidity machine. To play you can switch between the characters, and must interact with all other weirdos you might come across to pick up clues. If you get stuck you can refer back to Zak's paper - the National Inquisitor - which will give you vital hints to the game.
Zak McKracken is certainly not the most technically advanced of adventure games nor the wittiest, but it is quite fun and provides a challenge.
2= S CN4 2? = " S sn E = a m ~ o v ififiiii; CLDGausunK Any games compilation that offers five games for only £30 is value for money (that's only six quid a game, ya know!). And in this instance, it's not just a bundle of any old stuff! In bringing out a collection by a certain developer, it looks more complete and makes a nice gift idea.
However, a lot of these games have been out for quite a while and it's likely that older games players will have bought these first time round or on their budget release. Newcomers to Amiga gaming should snap up this pack though and see just where the roots of adventure games came from!
The titles are all similar to control and there are a good variety of subjects from aliens to pirates! If modern visuals are top of you're list of priorities then it might not be your bag, but for traditional playability this is definitely worth a look.
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4 3479 MADE IN PORTUGAL Various Utility Compilation 3478 GUI DISK Create GUI’s For Programs 3477 OFFICE UTILS Invoices, Reminders Etc 3476 GFX Utils Various GFX Utls 3475 ROBS HOT STASH 23 They Just Keep Coming' 3474 THIRD DIMENSION 8 More 3D Banter For Users 3473 DFA V2.2 Address Dbase HD Req.
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3451 MOSAIC AMITCPV 1.2 internet Utils 3450 (AB) AM ITCP V3.0 Internet Software 3449 BIG DUMMIES GUIDE For The Internet Of Course' 3448 LIGHTWAVE OBJECTS 2 Big Objects & Macros 3447 IMAGINE OBJECTS Williams FI, Jumbo Jet 3446 (AB) MISSILES OVER XERION Missile Command Clone 3445 (ABC) DEAD OF NIGHT Multi Language Graphic Adventure 3444 PROTITLER Video Titling Stuff 3443 MENUS & MORE 3.12 Menu Utils Etc ROBS HOT STASH 18 HD Required For These 3441 VIRUS WORKSHOP 4.3 Upto Date Virus Killers 3440 VM EM V2.1 Needs An m.m.u 3439 IMAGINE OBJECTS Babylon 5 Stuff X3438 FAST CARS CARDSET For Klondike
AGA 3437 (AB) EAGLEPLAYER VI .53 Bugfixed Version 3436 EPU DISK STAKKER V1 70 Compress Your Hard Dnve' 3435 G-BLANKER V3 5 Screen Blanking Util 3434 G-BLANKER ’030 As Above, Needs 030 Chip 3433 ROBS HOT STASH 17 3342 ROBS HOT STASH 16 Another Hot Util Stash' 3341 (ABC) NFA PRESENTS Claudia Schiffer Pixl 3430 THIRD DIMENSION 6 3429 THIRD DIMENSION 5 3428 THIRD DIMENSION 4 3427 THIRD DIMENSION 3 3426 THIRD DIMENSION 2 3425 THIRD DIMENSION 1 New Series Of Amiga Diskmags 3424 (ABC) BODYSHOP 8 Nice Glamour Pictures' 3423 MANGLED FENDERS Stock Car Type Game 3422 TERM V4 1A EXTRAS Archived,
With No Installer' 3421 TERM V4 1A 030 VERSION Includes Docs Archived 3420 TERM V4.1A Normal Version With Docs 3419 MULTI USER V1 8 Hard Dnve Protection Util 3418 IMAGINE 3 BITS Attributes & Fonts Etc 3417 IMAGINE 3 BITS'I More Attnbs & Fonts 3416 SCION V3 13 Geneological Database 3415 VIDEOTRACKER V2 0 Latest Venon!
3414 (AB) PAGESTREAM V3C PATCH Pagestream Updater 3413 CYBERPUNK 3 Cyberpunk Magazine X3412 X-MEN CARDSET For Klondike AGA X3411 START TREK TNG Cardset For Klondike AGA 3410 MYTHOS GREEK Greek Mythology Disk 3409 THIRD DIMENSION 7 3D Construction Kit Users Mag 3408 FACES CARDSET 3407 SWIMSUIT CARDSET For Klondike AGA 3406 CG FONTS 20 3405 CG FONTS 19 3404 CG FONTS 18 Compugraphic Fonts Disks 3403 RADIATION V1 0 Excellent 3D Cons Kit Game" X3402 EMPIRE STRIKES BACK X3401 RETURN OF THE JEDI X3400 DR WHO CARDSET 3399 CARTOON CLIPART II Colour Cartoon Clipart' 3398 JUDGEMENT DAY Nice Game'
3397 (ABCD) KLONDIKE 3 AGA Best Version Avaiiab»e' X3396 MARILYN MONROE CARDSET For Use With Klondike AGA 3395 (ABC) THE ICON ARCHIVE Over 3500 Icons'!
3394 THE ICON ARCHIVE MWB Magic Workbench icon Archive1 3393 INDYCAR CHALLENGE Car Racing Management Game 3392 FLAMING ENGINES A SUPERB Super Sprint Clone!
3391 CG FONTS 17 More CG Fonts 3390 BIRTHDATE HISTORY V2.21 What Happened When You Were Born?
3389 (AB) JINX 25 Level Puzzle Game' 3388 MR BROWNSTONE Boulderdash Type Game 3387 CHESS PUZZLES & TUTOR No Chess Game Included' 3386 (AB) STARTREK GUIDE Comprehensive Episode Guide 3385 (AB) MAG E ISSUE 5 More Sci Fi Stuff 3384 SONIC DRUMKIT V2.0 Good Synth Drum Kit 3383 ROBS HOT STASH 15 Nice Nix Of New Utils X3382 WB3 0 BACKDROPS 79 Superb Backdrops!
3381 ROBS HOT STASH 14 More Superb Utils' 3380 (AB) GRAPEVINE 20 Yesl Its Here At Last' 3379 THE FAR SIDE SLIDES Alternative Slideshow' 3378 SEKA 32 PRO Adventure Compiler (Demo) 3377 SPELLTRIS Spe" Words As They Fall 3376 WORDPLAY 5 Word Puzzle Games 3375 M.U.I V2.2 Enhance Workbench 3374 ROBS HOT STASH 13 Superb Hot Batch Of Utils 3373 ROBS HOT GAMES 9 2 Excellent Games 3372 MAGIC EXPANSION For use With MU.I&M WB 3371 (ABCD) ADOBE FONTS For Use With Imagine 3 3370 EVILS DOOM Dungeon Master (ah) X3369 COMPLEX PEEWEE* Great AGA Only Demo 3368 CASSINI V3 2 Detailed Astronomy Prog 3367 ZYRAD
II Puzzle Arcade Action 3366 ROCKETS Great Thrust Clone' 3365 AREXX GUIDE Beginners Start Here 3364 KIDS DISK 6 More Educational Stuff 3363 TEE TO GREEN V1 1 Golf Scorer & Stats 3362 PROBOARD PCS Designer 3361 SANTA & RUDOLPH Excellent Ptatformef 3360 IMAGE STUDIO Image Conversion Etc. 3359 CG FONTS 16 3358 CD FONTS 15 3357 CG FONTS 14 More Lurverly CG Fonts!
3355 CG FONTS 12 Compugraphic Font Sets 3354 F.O P 6 Octamed Music Disk X3353 STARWARS CARDSET For Klondike AGA X3352 SOME JUSTICE DEMO Mega AGA Demo!
IMAGINE USERS!
We Now Have Yet ANOTHER Pack Of Imagine Objects Covering LOADS Of Different Subjects!
The Pack Is Spread Over 15 Disks Miich Are Individally Available At Normal PD Prices If You Decide To Be A Devil And Go ForAI115 Disks, We'll Do You Them At A Special Price Of £14.95' LICENCEWARE r ¦ r F1 029 F1 028 F1 027 F1 026 F1 025 F1 024 F1 023 F1 022 F1 021 F1 020 F1 019 F1 018 F1 017 F1 016 F1 014 F1 013 F1 PRICES 1 DISK F1 TITLE £3.99 2 DISK FI TITLE £4.99 3 DISK FI TITLE £599 4 DISK F1 TITLE £6.99 5 DISK FI TITLE £7.99 THE NUMBER IN BRACKETS AFTER THE DISK CODE DENOTES THE NUMBER OF DISKS IN THAT SET F1 045 T-TEC MAZE F1 044 (3) BLACKBOARD V3 9 F1 043 (5) MAGPIES CLIPART F1 042 (2)
KIDS CLIPART F1 041 GP MANAGER 94 F1 040 (2) HENRYS HOUSE F1 039 TWO CAN PLAY F1 038 AMBASSADOR PRO Ft 037 SUPER B!NGOV2 F1 036 MONEY CASCADE F1 035 (3) CHILLY CHAVEZ F1 034 F1 CHALLENGE V2 FI 033 POWERPLANNER V1 1 F1 032 WORD POWER V2 0 F1 031 POWERBASE V3 30 F1 030 FORTRESS 1 MEG
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CD ROW POSTAGE Please Add 75p Per CD For UK Postage And Factory (MAX £1.50) Overseas Pease Ado £1.00 Per CD (MAX £5.00) _J _ »J_i lilL AjLita** ~ y Esf 1 988 £ CDPD Ml« c-4tmn.: t» COTV IV 17 BIT CONTINUATION £19 99 Disk 3 Of The Series, This One Contains Disks 2301 To 2800 Of Our Ubrary With The Added Bonus Of Several Other Ranges Including The Assassins Disksl SOUNDS TERRIFIC £19 99 A Superb Double CD Collection Containing Over 1 2 GIGS Of Music Modules & Sound Effects' Superb V&lue For Money!
EMERALD MINES CD £14 99 CD32 Or Zappo Drives Only, This CD Contains Over 10,000 Levels Of The Classic Emerald Mine Games' WEIRD SCIENCE FONTS £9 99 This Excellent Budget Fonts Disk Contains Thousands Of Fonts From The Following Types -CG.
Adobe, IFF, PCX, PS & MORE' AMINET III [JULY 1994] £17 99 Easily A Top Seller, This CD Contains 650 MB Of The Aminet Archives From The Internet Something For Everyone Here!
W S CLIPART £9 99 Another Superb Budget CDI Includes The Following Formats - Pagestream, Pagesetter, EPS, IMG. IFF And More!!
DEMO CD II £17 99 For Those That Like A Broad Spectrum Of Titles From The Demo World, This CD Is Ideal Demos, Intros, Anims & Mods CDPD 4 £19.99 Contains Fish From 890 To 1000 Complete GNU C++ Compiler With Includes, Loads Of Imagine Objects & Lots More Besidesi SPACE & ASTRONOMY £19 99 Suprising Popular CD Containing Images Taken From Deep Space Probes, Along With Over 5000 Official NASA Texts' MULTIMEDIA TOOLKIT £19 99 Another Popular Title, Contains 5000 24.Bit Images With Ham & Ham8 Versions and Loads Of Fonts, Clipart, Mods & Samples CDPD 3 £19 99 Contains Fred Fish 761 To 890, Ready To
Run & In Archived Form Dozens Of Original 24 Bit Scans & Loads Of Clipart AMINET 4 [NOV 94] £17.99 Over 330 MB Of NEW Data From The Internet Since The Aminet 3 This One Has A Bias Towards Music & Utilities VIDEO CREATOR £29 99 Use Your A1200 Or CD32 To Produce Superb Dance Videos Graphics & Effects Have Been Included To Help Get Started CDPD II £17 99 Contains Fish From 661 To 760, The Entire Scope Disk Collection Upto Disk 220, The AB20 Archives Plus Much More LSD COMPENDIUM DELUXE You Name It, You Will Find It On Here! Games, Demos, Mods.
Anims, Pix, Not To Mention The Fabled LSD Legal Tools Collection! Yours For £19 99!
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Contains Our Latest Disks From 2801 To 3351, Presented Via The Easy To Use Menu You All Like So Muchl THE LIGHT ROM £39.99 Almost 650 MB Of Objects, Images, Scenes. Attribs Maps & Textures in IFF & Targa Format If You Use LIGHTWAVE Then You MUST Get This CDI MICROCOSM £29 99 CD32 Or Zappo CD Oblrvion!
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PRO FONTS £19 99 Over 4000 Adobe Type 1 Fonts 1500 True Types, 200 CG Fonts And A Whole Boatload Of PCX, GIF, EPS & TIF Clipart' CDPD £17 99 The Very First CDPD ROM This Title Includes All The Fred Fish Disks From 1 To 660, Plus Pictures, Scans & More AMOS USERS CD £19 99 If You Have Amos & A CD ROM, Then This Disc Will Prove To Be Invaluable. Includes Source, Sprite & Music Banks As Well As The Entire Amos PD Library!
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Hen Desert Strike, already IV VI a big hit on the Mega ¦ Till Drive' finfll|y mjde it III across to the Amiga, it was
* | f hailed as a highly successful conversion.
A thinly disguised celebration of the Gulf War, it gave gameplayers a chance to whop Saddam Hussein's ass all on their own. Tasteless though this idea may be, there can be no denying that it was successfully implemented thanks to the game s highly addictive gameplay.
Now Ocean has tried to improve on the original with a title that takes the battle to the jungle.
Son of Mad Nutter from Iraq has joined forces with the world's No. 1 Evil Drug Baron in a fiendish plot to overthrow law, order and the American way. The Special Forces becomes involved when a satellite registers a nuclear explosion in South America, signalling a new threat from our baddies.
Called into the Whitehouse, your first job is to defend the US capital from terrorist attacks, collecting military intelligence along the way.
However, you soon leave for foreign shores as the conflict takes you around the world in search of the Evil Baron There are nine different campaigns to fight your way through, each introduced with an animated briefing screen. Needless to say, it gets tougher and tougher as you progress. Given America's military might it seems a bit unfair that you have to do it all yourself, but that's the life of a hero for you.
Testing the co-pilot's accuracy with the winch Gunships work well as arcade vehicles, not least because they look impressive and carry a varied arsenal, Desert Strike showed that people enjoyed flying a realistic looking machine without worrying about Sim complications.
There's nothing much new in this department The background rumbling of the rotor blades as yOuf Comanche swoops into action is convincing, as is the sound of rockets being launched, followed by the resulting explosions.
One to avoid is the metallic clunk; hear that and you know you're out of ammo. It's sod's law that this will proba bly be at a time when you're staring down a tank's gaping gun barrel, so don’t be ashamed to run away The music reminds me of Rambo films, being no better or worse than that. Overall the sound does the trick perfectly well, but a few more audio details would have given it an extra lift.
On the whole, Jungle Strike is an improvement on the original because of its more compelling missions and its interesting locations. Jungle is also preferable to a recent award winner, Zeewolf, which I felt was rather overrated.
Not only are Jungle’s graphics more impressive and faster scrolling, the overhead view makes for greater playability in my view Pulllsler Ocean Software Developer: Oeeao Software Disks: 3 Price: WM Genre: Shoot ei-op Hard disk install: No Cintrol: Joystick Sipports: All Jkiigas Recooimeided 6BD20 Strike 'ft c & I xr • fts I sai d, I stiI I 1 nuclear resources.
Have ¦¦¦¦¦¦¦ The Evil Mmimi - you Cjn Almost here their insane laughter rmm BROML award Jungle Strike follows its desert-based predecessor in its visual style, with a clear leaning towards arcade action rather than cockpit simulation. Everything is seen from a raised diagonal angle, allowing for a 3D shoot-'em-up style of play.
The detail of the landscapes and vehicles appears to be on the same par as the original, which is no bad thing. Vehicles and buildings are well detailed while your chopper takes centre stage as the most appealing sprite.
Where Jungle Strike really has been improved, however, is the fact that the action takes place in numerous different settings. Deserts, by their nature, are not the most varied of landscapes and the original game was too montonously yellow for my liking.
Though the lush greenery of the jungle is your ultimate target for destruction, you actually start off piloting your Comanche round the streets of Washington DC Here, instead of targetting the usual power stations and radar sites, embassies must be Amiga owners have waited a long time for Jungle Strike to be converted, but their patience has been rewarded with a game that will test their arcade and tactical skills to the limit. With its impressive graphics and the superbly designed game system, it could well be the best chopper title yet.
The only criticism I have is that the game's learning curve is too steep at the start. Yes, I hear your cries of "Wimp !" But so much frustration from the outset can be After the Air Cav blitzing of Desert Strike, Ocean brings jingoism to the jungle with the sequel.
Gareth Lofthouse takes EM it for a whirl stopped.
Later battles ensue across island-dotted seas and cold barren snowscapes. This mixture of locations keeps the eye interested and provides a good incentive for seeing the next level.
The smoothness of scrolling is another improvement over the original, although it's not as slick as the Mega Drive version. At first I would have preferred it if it had moved faster, but you soon realise that this would only make a hard game harder As for the introductory screens, which are important when it comes to hyping the atmosphere, the maker has attempted to recount the story in a cinematic style. Though they are crudely done in comparison to the type of CD-ROM intros available now, these scenes develop the plot for each level, giving added depth to the missions.
Offputting. All the same, it is possible to win your way through in the end, and the satisfaction of completing a campaign is enormous. It's pre- 9 decessor fused arcade action and fH Strategy in one overwhelmingly addictive game- Jungle Strike has taken that formula and made it better.
Jungle Strike, like its predecessor, is two helicopter games rolled into one. Firstly, it borrows from the Sim style of game, pitting a player's tactical wit against the challenges of missions and long-term campaigns.
At the same time it's a 3D scrolling shoot-'em-up. Where realism and cockpit views have been disposed of in favour of fast arcade action. Thankfully, the playing screen is entirely uncluttered by the dials, radars and HUD displays you'd find in, for example, Gunship 2000.
It's a combination that works extremely well. On their own, Sims can be too realistic, while arcade blasting can get repetetive. Jungle Strike manages to keep the best elements of both.
When it comes to the actual missions, I found this game far more interesting than Desert Strike thanks to much more variety and a more structured approach.
Protecting Washington from terrorist attacks, for example, makes a novel change from the usual military conflict, and as you progress through the missions you uncover more and more information about the nature of the threat.
Far from the repetitious seek and destroy tasks that spoil some 5ims, missions in Jungle are imaginative.
In one you must give airborne cover to the president's motorcade, while in another you must destroy suicidal car bombers before they reach their target COMPLEX It has to be said that this game is very tough from the word go, and I would have preferred a gentler introduction in the early phases.
Even in Washington, for example, you have to make the most of every last drop of fuel just to stay airborne.
Each campaign takes a fair bit of flying time to complete, and if you screw up either by dying or failing in a mission then you're sent right back to the beginning Maybe it's just sour grapes on my part for not being a good enough player, but I became sick to death of the message "Return to Base" signalling the end of my career.
The following is another example of how tough it's become: In Desert Strike you used to be able to outmanoeuvre tanks' turrets if you were fast enough, but in Jungle they track your chopper relentlessly.
This sort of challenge means that only the arcade hotshots among you are going to complete the game without tearing your hair out.
Cheeky new contender for the beat-'em up crown has arrived ¦ Challenging the likes of Mortal 1 1 Kombat 2, Body Blows and Street Fighter 2, Rise of the Robots has many unique selling points over its rivals. For one, it's music has been done by former Queen member and guitar legend. Brian May.
For another, it has fully rendered 3D graphics, the first ever fully morphing character in a game and. To top it all. A publicity sosaoc resit* - .-TV The graphically brilliant introduction sequence provides a great start to the game campaign that's extensive to say the least!
And I’m sure there are very few of you left that haven't seen all the publicity and hype surrounding this game. Television ads billboards and a particularly memorable ad in Via magaame are just some of the ways in which this title has been bombarded to the public And now it's here but is it any good7 Well, it's not Mortal Kombat, is it? And I’m a bit of a traditionalist where beat-'em-ups are concerned - the more blood the better! This didn't have the obligatory guts and gore flying everywhere, which for some will make a nice change, but it didn't give you the satisfaction you would expea
after a fight. In fact it failed to generate as much excitement as other beat-'em-ups can.
Due to programming restrictions, you don't have as much freedom to pit all the fighters against each other. Most of the robots are just too large and would take up too much memory to have them fighting each other, so you must always have one of the opponents as the Cyborg. There aren't as many fighters as you might expea either, with only seven in total, SO the game's longevity is questionable The actual speed of the game seems slower than other beat-'em-ups too, even when you take off the shadows and screen shake Graphically though. Rise of the Robots is a totally new concept and provides a
nice variation on the usual approach.
STORYLINE With a name like 'Rise of the Robots' it'll come as no surprise to find that this is set in the future. A Super-tech society, in fact, which is highly industrialised and where the population inhabit huge city-states. Because of pollution, things like water, food and air have to be manufactured. Yes, I know it's all beginning to portray the usual 'dismal city in the future' image, but it does create a good atmosphere for the game.
Robots are used as servants and are manufactured by a huge corporation, Electrocorp, and this is where all the trouble starts! The plant is entirely run by the robots, from the industrial droids to the polymorphic supervisor, but (and as inevitably happens with computers) they go wrong! An Ego- Virus infects the supervisor, turning her in to a psychopath, and she goes through the factory reprogramming the workers.
A lot of attention has gone in to making the robots behave realistically You are a human-based Cyborg and must go to the Electrocorp to stop her.
Publicity Stunt, no. 2: get a famous rock star to provide the music. In this case. Brian May, but to be honest it could be anyone from the snippet you hear An anonymous guitar sound screeches along during the game selection, but that’s about all you get.
The actual in-game sound effeas aren't all that spedacular either. There is a good metal-on- metal sound when the robots land punches on each other, but there is a lack of atmospheric tunes during the fights which could have added some tension.
What do work well though are the actual moves of the characters. For example, when they extend their arms to punch you hear the metal screeching, providing authenticity.
Disposition. This is re-enforced with the screenshake, i.e. when the robots are crashing around the ground shakes accordingly, giving the impression of their heaviness, Finally, the use of shadows also helps to create a realistic environment.
The graphics are nothing short of stunning to say the least. The robots have been fully rendered, creating an awesome impression of high-tech 3D robots.
The backdrops show the futuristic environment of the factory brilliantly.
The depth of the room looks realistic, with the foreground actually looking like the foreground and the back looking like the back - you can almost feel as if another robot might actually walk around the corner!
Before each fight takes place, you are treated to cinematic sequences Ihere are not fifty mays of fighting, there's Andre Malraux Tina Hackett used to be a shy, retiring girl....then she played beat-’em-ups and has never been the same since.
This mnnth she’s been let Inose on Mirage’s Rise of the Robots While on the surface everything looks the business, the playability is definitely not up to the same standard. It's not entirely bad by any means, but when you've played Mortal Kombat 2 only minutes before, you really do feel like something is missing from Rise.
There are a good range of moves though, so you can put together a nice fighting sequence, and the characters have an array of special moves like 'double fork-slash' or 'Catapult Spins' - unfortunately, on some characters it's top easy just to use the same move on them though, Visually, some of the actions don't work, and at best they look unspectacular, at worst they make the robots look like ballet dancers on steroids.
Rise of the Robots is a fantastic concept but somehow it just doesn't come across as well as you might expect. It does have its worthwhile points, and with a fully morphing character (which really does look spectacular) and brilliantly rendered graphics it will sell well. It is also original, which counts for a lot these days.
The one thing many will like about Rise is that it doesn't have all the gratuitous violence in it so for those who want a change from the usual blood and gore, this might be worth a look - especially if you want to show off the kind of graphics available for the Amiga However, it’s certainly not as playable as other beat’-em-up titles on the market and the asking price is a little on the steep side. Without the fancy graphics it's just a very average game.
You should also bear in mind that the game comes on a massive 10 disks for the A500+ version and 13 for the A1200. Fortunately, it is installable, so it shouldn't be a problem if you have a hard disk or a second drive.
Which really do add to the game Each of the robots walks in to the scene, giving you an introduction to its character For example, they show some of the moves they can do A lot of work has gone in to making the robots as menacing as possible, and with each one completely different in design they really are impressive - from the metallic blue Cyborg with his more agile moves to the heavy.
Loader Droid with mechanical I joints and clumsy
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EMC Vol 7 I EMC Vol 16 EMC Vol 17 EMC Vol 27 rls 1's 76
Typels 5 Disks - £14.00 - 56 Typel'S EMC Vol 77 EMC Vol 78 £WC
Vol 79 ewe voi 80 ewe voi si smmt demand, nitti F9 Disks £16.50
Disks - £16.50 Disks £16.50 Disks £16.50 Disks £16.50 Disks
£16.50 FONTS downroodaMaa’ 53 CGFonts I 48 CGFonts 46 CGFonts
46 CGFonts 34 CGFonts 38 CGFonts I Don't bother with the
rest.,, BUY FROM THE BEST!
I The Amiga press have given EMC and I it’s products rave reviews Now the video I press are following suit EMC s products received the coveted 1 Camcorder User Gold Award May 1994 acMioft_ TrcpcalFish. Coral AC C6 schlrhlf FONTS I CctrtMGU men a» WTM3T* at Ppaot, PsoawZO, I MflSa Sola Qtwftvsior ana Opa*« * i. etc EMC Vol 8 - 5 Disks - £16.50 6T CGFonts EMC Vol 9 -5 Disks £16.50 64 CGFonts EMC Vol 10 - 5 Disks - £16.50 57 CGFonts EMC Vol 23 • 5 Disks - £16.50 53 CGFonts EMC Vol 24 - 5 Disks - £16.50 64 CGFonts EMC Vol 25 - 5 Disks - £16.50 - 66 CGFonts EMC Vol 26 5 Disks - £16.50 71 CGFonts
EMC Vol 30 - 5 Disks - £16.50 - 59 CGFonts EMC Vol 31 - 5 Disks • £16.50 60 CGFonts 9CHNNIN6 SERVICE hav€ you even needed sous artwork sCAMhHG?
ARE YOU SiCK OF USING ‘CUT AND PASTE METHODS TO GET YOUR ARTWORK ON PAPER7 EVER WANTED TO USE ONE OF YOUR FAVORITE PHOTOS AS AN MAMOEO BACKDROP7 EVER WANTED TOSUARTCNUP YOUR VIDEO PRESENTATIONS WITH CUSTOM GRAPHICS?
Th«i Mivtce Ka* piwsd lo be wiiy popular aim eteiybcdr Item amateur desktop publohet* lo protosacnal mdeo users Wo can provda bgh quality «an* n any lonrui and rMoiubon Irom your onpnai artwork or pnotoe up lo A* m sue PICK nr MIX SERVICES FONT PICK N MIX FONT SERVICE I The untie. UnUm omen. K xTptmantod popery For I oiarrtifc aV CG ScatoPA* fonts can t* Uipptort *V i poittennt I (A * tihjfl*eia font* 111 rajurol; Who Hit §upptttt | FvO Mab n Hu* EMC inhxmatvc' Pock CLIPART PICK W MIX SERVICE I The Pr,w Gtaart eennc is doswoed lor pecvto otto am tn need I J or HIGH QUALITY W on a cWKuW f
utyrx! If yw need a 1 I aw* fun ot cApdrt Ax example flatter*. Bus*»h (.mope or cvr I Uitor made lo meet four reouiwiorf* amateur desktop publohois lo protesMcoal «tdOO users Wo can provda Kg i quality tom r any Icetrwi and rMCiuOon Irom your ongnal artwork or pnetee up to A4 m wo 50 DPI TO 1200 DPI IN ANY FORMA T FROM MONOCHROME TO 2* BIT We mvoe imtsneo scant, on rusk r stuniwn ff toe tornat*.
But ft required wo can owe scppry artwork n most PC lormals (PCX. TIT Glair I on lAS-OotWgri dontfy dekt FOR MORE DETAILS...GIVE US A RING!
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Final Writer, Wordworlh 3, Lightwave etc. EMC Vol 4 - 5 Disks - £14.00 - 67 Typel S
• 5 Disks* £14.00 63 Typel s I Typel'S
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60 TypeVs NEW TV PE 1 FONT VOLUMES
• 5 Disks - £16.50 • 78 Typel s ¦ 5 Disks - £16.50 - 69 Typel’s 5
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• 5 Disks - £14.00 76 Typers NEW CG I Supplied due lo ewe vol. 82
5 eWC Vol. 83 5 EMC Vol. 84 5 ewe Vol. 85 5 ewe vol. 86 5 ewe
voi 87 5 YOU WONT BELIEVE THAT THESE IMAGES ONLY CONTAIN 1«
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I ewe Volume 173-6 Disks - £16.50 ECS Chicks 1 |G.iJ GiseM 'tGri) SWVMPItMH - Up I *¦ »youMOOl EMC Volume 174-6 D.sks - £16.50 ECS Chicks 2 I Guls. GhH and more Got*. Sitnnng Pttura* Enough ic make you Ov ' EMC Volume 175 6 Disks £16.50 ECS Chicks 3 I On*. G*n» and more Gma. Sfcmmno Picturat. Enough to make you drool1 EMC Volume 176-6 Disks • E16.50 ECS Chicks 4 I QMS GeH and mora Girts Stunning Pelves. Enough to make you dwelt EMC Volume 177- 6 Disks - £16.50 ECS Chicks 5 I Girls. Girt* and more Girts, Slurnng Picture*. Enougn io make you dux.'
] EMC Volume 178 6 Disks - £16.50 ECS Panorams 1 I Staunton*. Lakes. TteiS, IwdKAMB • G U0t SCJtt BdrOfM 01 0P»n PCS' EWC Volume 179- 6 Disks - £16-50 ECS Panorama 2 I Muumams. Lakea Trees. Landscapes Groal Scala Borops or Dpam Pci1 EMC Volume 180 6 Disks - £16.50 - ECS Panorams 3 I Mountains Lakes, trees landtcapes Great Scale B'O'cpi or Dpamt Pic1- EMC Volume 181-6 Disks • £16.50 ECS Panorama 4 I Mounure. Lake*. Trw*. LandxapM - Qnal ScM or OpaM Pica) I ewe Volume 182-6 Disks £16.50 ECS Space 1 I Just about nverySirvg 10 do wrh Space mcluding NASA Aid Siv Trctd EMC Volume 183- 6 Disks •
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Dogs and Cat* EWC Volume 194 6 D*sks £16.50 ECS Famous Peoph I I Ftm Start. Rock Kara, Omar Famoua People and lot* ol Ww Stem EWC Volume 195 6 Disks £16.50 • ECS Military I ranks. Aircraft Camera. Oeeeii Storm Pica Infantry and fats more' EMC Volume 196 6 Disks £16.50 ECS Motor Racing Raen] Baoi, Drag. Senna. Sc iumacttr, Mantel 4 *»° Fommia One EMC Volume 197-6 Disks - £16.50 ECS Trains I Paoted lull Ol pictures oI Steam I mini M OeiUttRtMC lOCOmCDMH EWC Volume 198 6 Disks £16.50 ECS WaterLife l Other Sea Crealur COMPUTEP SAFARI Desktop Publishing Typefaces
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FuH dacan* are available in Ih* EUC into poet end Into pack updefes' EWC Volume 199 6 Disks - £16.50 ECS World I PtCiglEgypMlncTutf). France. Gre*o* Italy USA ate lUciiday Vtdoos i EWC Volume 200 6 Disks - £16.50 ECS World 2 Am Inaant A tarta Chn*. Bntar Incia. Japan * mve i«n«»ay videoi’i FW I6 C010UQ IhlltlGtS FOR (ILL IIM Hi PS' | Tnas* VCRYHlfrH QUALITY nwon are ctmpaatle trff" *11 ‘ Oreal pctiaes lor Backdrops' 16 COLOUR ClIPHRT FOR HU HMI6HS Tha VERY HIGH OUAUTY cotour clipart «s surtable for um with ALL PenPai. Kmdwords. Photon Pmnl DigiPolnt. Dpaeit. SdAlfl etc All volumea. Except EMC
Volume 204. Contain special IFF Index thumbnail tcroons Simply double click on the Jdi*k Index ” Icon to see the entire disk content»!
EMC Volume 201 - 6 Disks £16.50 CC4 Animals 1 This volume contain* a whuta ho»t ot Buds, insetf* and Dmoaaura EMC Volume 202 - 6 Disks - £16.50 CCA Animals 2 Lots of lagh quality ootoured dlpart ol Oog*. Cat* and RapUies EWC Volume 203 6 Disks £16.50 CCA Animals 3 Bom* RepMee and (uat about every mammal you could poaafaly ttvnk ot EMC Volume 204 -10 Disks- £25.00 CCA Maps This Vdtum contains full cotour map* ot probaby every country on Earth* EMC Volume 205 6 Disks £16.50 CCA Flowers Pol Plant* Wild Flowers Gardon FlOiWV Bubs Hangmg Plants etc EMC Yolume 206 6 Disks £16.50 CCA Natural Tha
votumo contains tots ot Fruit Vegetabtos and Trab* I EWC Volume 207 • 6 Disks £16.50 CCA Various | Lots ot cdoixed Mutucai Instrumonta. Plano*. Shpa. Transpon and F«h tenPiULnm pouseem euPMi I Pas°s,r°°m- EMC Vol. 12 -6 Disks - £16.50 - EPS Clipart Weddings. Houses. Office. Kids. Mil Planes, Boats. Food EWC Vol. 13-6 Disks - £16.50 ¦ EPS Clipart Buildings, Animals. Sport. Aircraft, Hols. Cms, People EWC Vol. 14 - 6 Disks £16-50 - EPS Clipart Houses. World Music. BiPtanes. Males Females etc THE EMC INF0RMHTI0N PUCK I The HARD COPY EMC information pack indudes full details of ALL the fonts EMC
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Amiga Computng in tssuo 52 said ¦’E.W.C. are the FIRST and FOREMOST Font distributors in the UK" they then pieced us at .No.i in the TOP io of the Amiga hardware software chart!
Ian Wngley from Amiga Shopper in issue 16 said... "... must say that I'm quite impressed... ' | Amiga Format in issue 36 wto... '...E.W.C. have an enormous amount of expertise In the tricky area of fonts and can provide professional help and advice to customers" | Amiga Format Special Edition said... "...the best value rescalable fonts available anywhere , there's no cheaper way of getting quality fonts" | CUAmiga in the issue of September 92 Mid... "...you couldn't do much better than taking a look through the sets offered by E.M.C." Amiga Shopper January 1992 gavo Safari Fonts and EMC "The
Top Desktop Publishing Typeface Award For 1992" | Pat McDonald from Amiga Format in issue January 1992 said... “The best person to talk to about fonts, in the UK at any rate is Errol at E.M.C" | Amiga Mart Novembor 1992 said... “EMC's emergence into the cut-throat retail area has come none too soon, their service and technical backup is second to none. “ | Camcorder User May 1994 said.. "EMC Is filling a yawning gap in the DTV market - and Is doing so with enthusiasm" ..."The choice is overwhelming" Amiga Wortd February 1994 *axL "Are you finicky about fonts? Take a look at
E.M.Computergraphic"... "There'S sure to be something for everyone!"
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Our so called competitors claim to offer outstanding technical support and service. If this is true why do tha following companies prefer to buy thctr DTP software from us?
MERIDIAN DISTRIBUTION. CENTRAL TELEVISION. MERIDIAN SOFTWARE. FIRST COMPUTERS. BUTTERSOFT OMEGA PROJECTS. THE INSTITUTE OF fAATERIALS THE UNIVERSITY OF LONDON, THE GUILD OF PROFESSIONAL VIDEOGRAPHERS. THE IMPERIAL WAR MUSEUM AND MAJORVlSION INTERNATIONAL E&OE B B B E.M.Computergraphic Ciedr Conh Walwm Sam* Day Dispatch £10 nwimum older Cnequo* I PotUI O'?*'* payooi* to E.M.COMPUTERGRAPHIC Cheque* are subject lo 5 working day clearance 8 Edith Road, Clacton, Essex. C015 1JU Tel: 0255 431389 Fax: 0255 428666 ast year we were somewhat spoilt with the superb Disney films that hit the cinema,
namely Aladdin and The Lion King. And Disney is big business and that ultimately means big bucks. Not content to rake it in at the Box Office, we are then bombarded with all the other merchandise that goes with it. Tee shirts, cuddly toys, the soundtrack, and now the most modern of marketing ideas, the INTRODUCTION computer game license.
But if Virgin Disney's last game, Aladdin, was anything to go by then this isn't exactly a bad thing and now the license from their last film. The Lion King has been turned into a game. But is it really the cat's whiskers, the king of the jungle, a roaring success?
The meerkat and Pumbaa the warthog A few songs and a couple of comical escapades later, he sees his first love who he left behind with the rest of the pride. She tells him how nasty Scar is, how he's wreaked havoc with the food supply and all the other evil things that evil characters tend to do.
By this time, Simba has grown into a lion and is ready to go back, defeat Scar and save the day And surprise, surprise, he does and they all live happily ever after. Cue: soppy music, roll credits.
»¦ V rA ! J - sv-* I went to see The Lion King (for research purposes only, you understand) so I can now relate the story for you.
Simba the lion cub is forced into the wilderness by his evil uncle Scar. Y'see Scar is after the throne and by killing off Simba's Father in a nasty 'stampeding Wildebeest' accident and by convincing Simba it was all his fault (thus forcing him to disappear with his tail between his legs), he can then be King.
Simba is alone in the jungle until he comes across Timon There has been quite a fuss made over the soundtrack to The Lion King, what with Elton John's "The Circle of Life” reaching the charts and The Lion King album also meeting with similar success.
So it's hardly surprising when you see that the actual musical score from the film is used in the game. This works well and fits in with the scenes and style of game- play, reinforcing the rich atmosphere.
Other sound effects are the usual yelps when a character is hurt, or the stamping of hooves, and a rather cute mewing when Simba tries to roar.
Grab your toupees, break into a rousing chorus of The Circle of Life and go ‘Aah!’ at the cute little lions. Yes, it’s The Lion King in game form. Tina Hackett catches a strung strain of jungle fever... King Being a Disney Virgin game it is obviously going to be compared to their other recent release, Aladdin. Both have particularly stunning graphics and both have their merits.
Where they differ is with the main sprite - in Aladdin you control the more usual two-legged character whereas now it's a fouMegged one.
This all sounds rather obvious but it actually leads to vastly differing styles of gameplay. At first I found it rather hard to control the lion, although it did make a pleasant change once you'd grasped the basics.
From a more personal opinion, I preferred the Aladdin film with its cheeky wit rather than the sentimentality of The Lion King, and these elements come across in the game. While this, in itself, is not a criticism, it will have an affect on the audience who play the game.
As you might expect, a Virgin Disney collaboration results in a visually spectacular game, if you’ve already seen the Aladdin game then you know what you can expect.
The animation is very slick and is up to the same quality as the film. The character of Simba has been captured beautifully from when he was the cute, vulnerable cub to the point where he reaches adulthood and becomes the majestic king of the jungle.
His mannerisms, such as his facial expressions and kitten-like actions, are conveyed brilliantly, making the cub as endearing as he was in the film.
The other charaaers, such as the manic hyenas, also come across well through the smooth animation and immense attention to detail.
Backdrops are also impressive, evoking the wonder of the African Jungle. There is even a scene taken from the film where Simba is being chased through a canyon by a herd of stampeding wildebeest which could easily be swapped with it's celluloid counterpart without anyone raising an eyebrow.
[1 11% Virgin has done a most admirable job of recreating the film in game form. The magnificent graphics portray the scenes from the film brilliantly, and you are instantly whisked back to some of the very memorable parts of the film. The elephant graveyard, for example, has the same atmospheric song, the evil hyena characters, and the fantastic graphics.
The animation of the characters is also exceptional and Simba moves as fluidly as in the cartoon. As with Aladdin, their character traits come across well. For instance. Simba is shown as a young, mischievous cub, playing with the butterflies and curling up to roll down the banks. It is also a mce touch that you can play Timon and Pumbaa in the bonus games.
A criticism of Aladdin was that it was perhaps too easy. The Lion King, on the other hand, isn't, and at first it did seem rather tricky to control the sprite. Because of the design of the , AMIGf sprite, you also have quite a W..3T wl limited choice of attack. Some 1 of the enemies can be growled '• A yu A D Q at to eliminate them, or some can be pounced on - but a weapon M you could throw would have helped ‘ ™ considerably.
The character is given a beautiful range of moves though, such as the graceful leaping across the rocks or climbing up on ledges - they look realistic and move like you’d expea a lion too.
It is a fantastic looking game by anyone's standards. The gameplay is the usual platformer action and although there is nothing wrong with this in itself, it won't appeal to everyone. But for platformer fans this is an excellent offering.
Iiimrr mi The first of character creation is to build an armature or skeleton. To allow for greater flexibility, new and improved joints were created just for Primal Rage Once the character has come out of the latex mould the finishing touches are added A Act ay model is sculpted for each character and it comes complete with all the muscular detail that will be seen in the final puppet airbrushing is required to bring the character to ot many of you will be familiar with the name Time Warner Interactive', but V I by the end of 1995 you won't be able to move without hearing about this ll I
company. You'll find out why in a minute, but first a bit of background k' I information.
Time Warner Interactive is a relatively new entity created as a result of the recent amalgamation of Atari Games, Tengen and the Time Warner Interactive Group. A subsidiary of Time Warner Inc., the company is a publisher of interactive consumer entertainment products, ranging from games to music and 'edutainment' titles spread across arcade, console and computer formats. Since 1976, system Time Warner has held a majority interest in the Atari Games Corporation, a pioneer of the video game industry and developers of over 170 arcade games including revolutionary titles such as Pong and
Asteroids. In June of 1994, Atari Games changed its name to Time Warner Interactive after merging with the other Time Warner software companies.
Time Warner Interactive's first foray into the Amiga world was this month's Rise of the Robots, a project in which it teamed up with Mirage. Time Warner Interactive has thus made its first few steps into the Amiga World, but by the end of next year the company will be bounding to the top of the software charts with its conversion of an arcade game that's already being ear-marked as the Mortal Kombat of 1995.
Primal Rage is its name and by all accounts you could find yourself getting crushed in the rush to buy a copy when it arrives on the shelves in late '95. This innovative beat-'em-up is a desperate and bloody fight for survival as dinosaur-like creatures battle to death to rule the new 'Urth.'
What is so fantastic about Primal Rage and the reason why it's already making big waves in the ocean that is the computer games industry is because the game utilises Frank Kaun (left) is responsible for the programming of Primal Rage, while Oennls Harper (right) produced the whole project The Armadon puppet, which contains elements from tnceratops. Ankylosaurus and stegosaurus, is finally finished the creation of Time Warner Interactive’s superb and graphically splendid prehistoric beat-’enHip From sketch to screen It's fight nightI Armadon gets ready to fight the mighty Blisiard against a
backdrop ot a ruined city In order to take the flat drawings to fully-posable finished sculptures, Dan Platt took the creature concepts and built clay models, complete right down to the smallest detail. Each character had to have an individually constructed armature, specially designed to offer the flexibility needed for that particular character. Traditional ball-and-socket joints used in movie-model armatures did not allow the required amount of flexibility, so new and improved joints were invented just for the game.
Once the clay model was finished, a plaster mould of the character was created. The finished armature was placed inside, latex was then injected into the mould and this was placed into and baked in a special oven. Once this process was complete, the model was carefully removed from its mould. A fully posable three-dimensional puppet had been created.
In order to make even a single character seem fluid when it makes one move, nearly 100 frames of animation needed to be generated. This was achieved via a progressive series of small movements of the arms, heads, legs and the tail. This process was completed for each of the 70 sequences designed for every character. Incredibly time-consuming when you consider that each creature has over 400 moves in all, but as you can see from the screenshots it was extremely worthwhile.
The prehistoric championship of the world moves on to Stonehenge Blinard takes up the initiative and smacks Armadon in the head irtmnr im an exclusive new stop-motion animation technique that provides incredibly life-like characters. Players can choose from seven different giant fantasy creatures, including a Tyrannosaurus Rex. A giant ape and a Cobrasaur. Each one boasts a diverse and unique range of fighting moves, special moves and graphic finishing sequences.
CONCEPTION Dennis Harper, the game's producer, and Jason Leong, lead animator on Primal rage, conceived the idea of a stop-motion dinosaur-fighting game over two years.
Originally, the game was just going to be a battle between two ferocious Tyrannosaurus Rex, As soon as they saw how great the animation looked they decided to design some additional characters, each with an.individual personality defined by a certain and highly unique fighting style.
Dennis and Jason were sure that the stop-motion process, which had never been attempted in a game on this kind of large scale before, would be the best and perhaps only way of giving the product a life-like quality.
Stop-motion filming involves the painstakingly small movement of a puppet's armature and allows for very detailed sequences of frame-to-frame character movements. A greater 3D effect was possible because the puppets are fully posabie and have a bigger range of movement than those digitised human characters which are used in most games.
All of the individual parts of the model (arms, neck, legs and tail) are moved separately, frame by frame. This gives the impression that the characters are living and always changing and moving from one instant to the next For example, during the ’ready’ sequence for the character called Vertigo, the head bobs and weaves, the tail moves as if it were a snake, the arms move and its fists clench These effects, combined with the rich colouring of the puppet, ensure that the characters appear to be living, breathing creatures.
The Primal Rage production team comprised 30 individuals and was Organised more like a Hollywood film crew than a typical bunch of programmers and developers. In fact, top Hollywood talent was recruited in order to ensure the quality of the new stop-motion approach.
Pete Kleinow, a veteran at the stop-motion animation technique who has previously worked on films such as Army of Darkness, was brought in to set up and direct the new stop-motion studio. Dan Platt, who has made a career out of animating movie monsters, was brought in for his animation and model-building expertise and designed both the sculptures and their posabie armatures, in addition to these two special effects experts, nearly a dozen animators were put in charge of the numerous graphic requirements.
DESIGNING Before any of the stop-motion work could progress, the characters had to be designed and re-designed until the team was happy with the final result. One of the problems encountered was the fact that most dinosaurs walked on four legs and in a game they would be rather slow and not very interesting. Rather than limit the game to a certain type of creature, Jason Leong invented a new set of fantasy characters.
The new characters combine various elements taken from several different dinosaurs. The character Armadon is made up from elements taken from tricer- atops, ankylosaurus and stegosaurus; Vertigo is part cobra and part effraasia; Talon is mostly deinonychus with the striping and vocals of a tiger and the two giant apes, Blizzard and Chaos, both have outrageous wild hair with personalities to match.
While half of the development crew were constructing the puppets, game designer Cameron Petty laid out the 'move matrix’ - a plan which showed each character’s actions Many different types of moves had to be considered such as punches, reactions after being struck by the other character, death sequences, victory sequences and 'ready* poses that a character adopts between moves.
Cameron was also responsible for the creation of the character storylines and designed many of the features that add depth to the game. The game does contain hidden items, often the result of a team joke Some hidden items only occur at certain times, or only after players perform a set of particular moves or reach a certain level in the game Just because the graphics and sound are amazing, that doesn't mean to say that the developers have skipped past the old adage of gameplay. The traditional one- player game designs have been revised. Rather than fighting a special boss to complete the
one-player game, players must take the 'Primal Challenge', a fast-paced grudge match pitting the player up against every foe.
For players to master this mode they must be extremely good at the game. They must know the moves needed to beat a superb computer opponent, but must also be capable of executing hits and combinations with precision timing.
Primal Rage is not by any means a 'normal' beat-'em-up and next year it's going to be absolutely massive. The predicted release date is around September time, but I'm sure we'll have some more information on this prehistoric beat-'em-up before too long.
Get that joystick warmed up. Build up some caveman courage and get ready to make a Primal Rage!
Ftlrun ms Europress Software is Britain’s leading producer of educational & productivity programs for the Amiga.
Pictured here is the full range of packages currently available - home learning programs for under-fives upwards to the top-selling suite of home business tools.
AMIGA va tast.
Fun School 3 (over 7*t) ....£19.99 Fun School 3 (under S) ....£19.99 All designed to make the fullest use of the power of your Amiga.
Fun School 4 Spoiling £25.99 Fun School 4 Paint & Create.£25.99 Fun School Math* ADI Math* 13 14 Aaijoa .£25.99 Awos ProfowJonrt Fun School 4(fr7) £24.99 Fun School 4 (under 5)......£24.99 ADI Junior Counting 4-S .. .119.99 ADI Junior Counting 6-7 ....£19,99 ADI French 12-13 ADI French 11-12 ADI French QCSE This, if memory serves me correctly, was the first Delphine graphic adventure and the first to use the Cinematique system. This revolutionary new system meant that adventure games were no longer hindered by the laborious task of typing in all your commands. Instead, all that was
required was a few short stabs on the mouse buttons and you were transported into having a far more interactive and enjoyable experience.
The plot behind Future Wars is set in the 43rd century and Earth is under attack from a deadly alien race. The planet is protected by an impenetrable SDI defence system, so everybody should be safe, but the aliens have been clever enough to build themselves a time machine. They plan to travel back in time to sabotage the SDI system before it's even been built.
Future Wars features some quite outstanding graphics, especially when you consider just how small the sprites are, but this graphic scale can sometimes be a disadvantage. Some of the items you'll need to progress in the game are too small and you have to spend time searching around the various rooms with a fine tooth comb That comment aside, Future Wars is a damn fine game. Seeing that this was Delphine's first adventure, it makes perfect sense to include it in this classic collection.
~L T _ games collection a boost, then this compiled offering from French supremos Delphine and Brummie wonders US Gold could do just the job.
Jonathan Maddock says bonjour to a bulging bow of brilliant games Delphine CRUISE FDR A CDRPSi Following on from its debut, Future Wars, Delphine continued to dabble in the graphic adventure genre. This time it constructed a game based around the trials and tribulations of a secret agent a la James Bond.
John Glames is the hero in Operation Stealth and has as much sophistication and flair as Messers Connery and Moore. John's one weakness, as in the 007 films, is his attraction to the opposite sex.
His mission is to recover the new super-secret stealth fighter. A power- crazed Paraguayan. General Manigua, and the Russians are the most likely suspects, so John dons his tuxedo and sets off on his quest. To help him he has a briefcase packed full of top-notch secret agent goodies. A passport forger, a cable-watch, a cutting pen and a packet of rocket launching cigarettes (Boom &
H) are at his disposal.
For this adventure, Delphine improved the graphics considerably.
The new larger sprites really work well and enable you to see the characters a lot better. Everything about the game oozes class. Even the sound effects add to the atmosphere and seem as though they've been developed properly rather than just added as an after-thought.
Operation Stealth is packed full of girls, guns, snappy dressing and special gadgets. For Amiga James Bond fans everywhere, this adventure represents your wildest dreams come true.
Delphine's next foray into the adventure games world was radically different from what they had created before. Although the graphics in Future Wars and Operation Stealth were brilliant, the ones to be found in this adventure were far better.
An innovative 3D aspect was introduced and this created some depth to the two-dimensional pictures that appeared on the screen. Cruise for a Corpse is a high seas murder mystery,very much in the style of Agatha Christie You play the part of Inspector Raoul Dussenber who has been invited on a dream cruise in the Mediterranean. Before Raoul can even sit down in his deck chair, a crime is committed and his investigative services are called upon, The crime in question is murder.
The host of the cruise is killed and with a gaggle of suspects that all look guilty, you, as Raoul, have not got an easy task ahead of you.
The adventure features the same point ‘n* click interface as used in previous Delphine games and looks and sounds as good, but for some bizarre reason Cruise for a Corpse just doesn't work as well.
Maybe it's just me, but you seem to wander around for ages without actually solving anything. This is a real shame as Guise performs superbly at just about every other aspect of the game ms At this point in Amiga games history, Delphine was obviously beginning to get tired of the whole point 'n' click adventure scenario and decided to do something a little different.
Another World is a definite mixture of adventure and full-blooded arcade action. You are Les, a scientist who has a fondness for sub-atomic particles. A small lightning disaster later and Les finds himself transported into another dimension.
Following an encounter with a bunch of evil enslaving aliens, our ginger-haired hero must escape back home with only an alien chum and a bloomin' big gun to help him.
The game is controlled via the joystick rather than the mouse, but is still packed full of great puzzles and problems for your adventuring brain to solve.
The graphics are yet another step above Delphine's previous releases. The animation is incredible and you get the feeling that you're taking part in a motion picture blockbuster.
Another World is highly playable and very addictive. You will play and play until you eventually complete the whole caboodle, but then you'll wish that you hadn't so you could play it a bit more.
I heartily recommend Another World to everybody. If you haven't got this in your games collection then this pack is definitely for you.
Classic Collection For some unexplainable reason, I missed out on playing this game when it first arrived in the office, even though we raved about it! This compilation review allowed me to play Delphine's Flashback for the first time and I have to hold up my hand and say that I was completely amazed.
Put it this way. I got more enjoyment out of this adventure than anything else Piblisker: liu Oeveliper Delphine Risks: 16 Piiee 623 98 Geire Arcade Aftventire lari iisk instill Yes Ciitnl sjstia: Jiystick ueuse keys Sipports A500 600.A1200 400Q Recmeiiei 68000 31% If you like Delphine games, god knows I do. Then I would advise every Amiga owner to buy this pack. Obviously, most of you will have most of, maybe even all of these games, but for those who are bereft of these wonderful pieces of software, I suggest you buy it as soon as you can before the pack sells out entirely Considering the
type of games that are in this compilation, I advise a hard-drive to get the most out of the games, but it is by no means essential.
For just £30 this pack will, literally, provide months and months of entertainment.
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RRP£ 59.95 OrnCIAI. UK DISTRIBUTOR: Kamiga International Ltd Telephone 0690 770304 Fax 0690 770266 Slablau 'Kin Penlrefoelas, Ctwyd UJ4 OUT Amiga* Paint, Image Processing, Animation & 24-Bit Printing Software C 1 t o From the International Press Ammalum is ftut ami effect! Ir, particularly bevausr of dir innovative itrrryboard Jeannr Virtual mmon nfanuniu if »m tkml have rnough rtml memory m ytmr machine The mage processing tuah are tnmnrijW and
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All Prices Inc. VAT. All Cheques payable to : RAMIGA International Ltd., Stablau ‘Rin, Pentrefoelas, Clwyd LL24 OHT Tel: 0690 770304 Fax: 0690 770266 Official European Distributor ean Griffiths, the man who conceived and designed Rise of the Robots, began the project with high ambitions.
Feeling that too many games were visually compromised, he put forward a plan to create the first game ever to incorporate film quality, controllable 3D graphics.
While the game has had a controversial reception, with some reviews (including our own ) reflecting disappointment with the actual playability, no-one is disputing that this is one of the most visually stunning releases in the history of computer entertainment.
In fact, it's no overstatement to say that Rise represents a significant step towards the future of the electronic game. Flawed it may be, but its move in the direction of a more cinematic style of entertainment reflects a growing trend towards sophistication in leisure software.
So how are images of such complexity and realism brought to life ? In the case of Rise, it started with the simple but bold idea of creating a fully rendered game. But bringing that idea to fruition required a team combining unusual skills from beyond the realm of game coding, not to mention a lot of ground-breaking experimentation.
The making of a monster Sean Griffiths (distinguished from another Mirage Sean as SG) had already established his credentials as a designer before the Rise project.
A member of the Bitmap Brothers, he'd been involved in classy hits like Speedball and The Chaos Engine. When he came up with the idea for Rise, however, he decided that 3D rendering packages offered a new potential for computer gaming. To take advantage of the new possibilities, however, the Mirage team had a lot to learn.
MODEL The robots were designed using 3D Studios on a PC - Lightwave PAL didnt exist at the time. This gave Mirage the chance to build models and animate them with an unprecedented level of realism.
While SG was learning to use the system, he copied a toy robot kit to Rise of (tie Robots to a new level. Gareth lofthouse reports on created a new cinematic loot Rendering - A mathematical process in which the computer paints a virtual world on the basis of the information provided by the designer.
Ray Tracing - This determines the visibility of surfaces by tracing imaginary rays of light from the viewer's eye to objects in the scene.
Gourard Shading - This has been a bit of a buzz term in gaming circles. Named after the mathematician who invented it, it’s a technique to smooth over the blocky polygons on a model's surface.
All the 3D models are built from small triangles - these are the polygons. To create a smoother effect. Gourard shading places a highlight in the centre of each triangle, creating the impression that it is curved.
Phong Shading - Although the Gourard technique brings excellent results, it doesn't round the polygons at the edge of the model. This is because it would have to make calculations that involve the background scenery as well as the model itself.
Phong shading can do this, however, allowing images of increased quality to be created. Unfortunately, it takes about twice as long to complete as Gourard shading, and at the moment animating it in real time is not practical in games Real Time - Animation with 25+ frames a second - like you’d expect from video.
Tricks of the trade frtrurr INI develop the meshes. He claims that this was an ideal introduction to the rendering process because, as with the kit, the Rise robots were assembled from a multitude of separate components.
The beast In other words, instead of modelling the kit as a completed whole, SG drew each body part on its own. This helped him learn how to assemble the robots from a combination of spheres and other objects, distorting them along the way to create the desired effect.
BUILDING When the idea had been explored enough to be sure it could work, it was Sean Naden who actually built the robots. A qualified technical illustrator, his experience outside the games industry proved invaluable.
Sean's brief from SG was to create a range of strange and ferocious mechanisms. Each one looking more technically advanced than the last, until they reached the level of the Supervisor, the toughest robot of them all.
By far the most time-consuming aspect of the game's development, the first model alone took months to complete.
In the meantime, Mirage turned to a professional interior designer, Kwan Lee, to create atmospheric backgrounds with a real sense of depth, In contrast to the round-the- world scenery behind most beat-'em- ups, Kwan concentrated on the game’s story by creating various levels of the Electrocorp complex.
The task of animating the robots fell to Andy Clark and Gary Leach. In a process which had many similarities with traditional stop-motion animation, they found making movements convincing a difficult art to learn.
In fact, though the robots were looking tough in Still frames by this stage, when they were first put into motion they looked about as impressive as Godzilla, The team had to study martial an moves to endow their robots' kicks and punches with the impression of real force.
Having said this, SG confessed that For the future Graphic art in computer entertainment is heading In the direction of realism and detail, and rendering is possibly the most important aid in these developments.
The art behind the code This leaning towards realism is natural, because it's the type of animation that computers perform well. Rendering can transcend manual techniques by introducing more complicated motion or more detailed images.
Suited the robots, since the team felt the ones supplied with 3D studios had been overused. The original Rise droids had clean plastic surfaces, an effect that left them looking too wholesome to do the job.
They found that a reflective chrome effect could be achieved quickly by wrapping a picture around an object, and Kwan Lee came up with the idea of creating the corroded texture that makes the industrial robots look rough and dirty. Small touches these may be. But they proved vital in creating a more impressive look Despite the undeniably high-tech aspects of the game, giving Rise its visual style required large doses of old-fashioned artistic flare. You only have to see the cinematic sequences to realise that game design is getting closer to movie production.
Like a film crew, the developers had to take into account such considerations as light and ambience- For example, a diffused light source was used to soften shadows, creating a more natural effect.
Another challenge arose when creating textures that Mirage is convinced that this is the way computer games are going. Adrenalin(E) Factor, a game currently in development, is like Cannon Fodder but with a difference: It will boast beautiful, fully rendered sprites, At the time of writing. Rise is riding high in the charts, a fact that undoubtedly has something to do with the visual pull of its graphics. Gamers want images of an increasingly impressive quality all the time; with Rise of the Robots, Mirage has laid down a path to the future the computer animator does have considerable
advantages over the traditional artist in many respects. While the Rise project may have taken time, rendering is considerably faster than the old methods.
3D Studio's Interpolation facility, for example, meant that the animators only had to create the key frames in a robot's movement because the program would then automatically fill in the missing gaps. It's features like this that make computer animation less labour intensive.
R & * IS ..then the model it mapped with texture and colour lihrurr 1115 Just when you thought there were far too many beat-’em-ups around, Eremlin comes kicking and punching into the genre with one of its own. Jonathan Maddock fights in the review corner Shadow INTRODUCTION . Audccn eixc I MA TRR » | A ' a! . X LJ?
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Village People, goes for Electra. But a nifty jump later and
she's out of trouble in Chtn m J! Cm tr„ a ii IMII Mvll K'SU II
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Vtc ft KKS mtiyi ki mi * mu it v» M! M- tm yir fftlld rfccMft hat with the recent release of Rise of 1111 the Robots and Mortal Kombat 2, you'd I m I think that it would be rather a bad time 1 1 ¦ to release a beat em up of your own. Gremlin Interactive have done exactly this with its latest offering, Shadow Fighter, so they must know something we don't.
Gremlin believes, that its beat-em-up, created by Italian developers. NAPS Team, will kick its competitors out of the ring and claim the spot at the top of the charts for its very own.
Some of you probably haven’t heard anything about Shadow Fighter, mainly because of its low-key release and the fact that the Other two contenders have been backed by massive TV advertising campaigns which have been practically force-fed and rammed down your throats.
Shadow Fighter features everything you’d want in a beat- em-up with its special moves, secret manoeuvres and its 16 characters, all with their own fighting styles and personalities.
So how does Gremlin Interactive's game fare up against the combined might of Mortal Kombat 2 and Rise of the Robots?
Will the big boys beat it up and toss it aside like a rag doll, or will the underdog. Shadow Fighter, put in a sterling Rocky-style performance and claim the beat- em-up championship belt for its very own, after knocking its opponents down with a strength-sapping punch in the last minute of the final round of the fight?
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M V*I"» O* While you wait for the fighters and backdrops to load up, you can read the wealth ot information on the various characters ¦0-w- lejS*
- &J0P HM it A Training in Shadow Fighter is absolutely
brilliant and could almost be a game in itself, and Pupaxx is
the most vicious shop tailor's dummy ever seen Kioya Mishuma,
is a seventeenth century Samurai held in high esteem by his
Emperor and the people for his honourable and disciplined life.
He is a man blessed with an agile mind and his skill with a
sword was unrivalled.
Plagued by dreams, he longed for more fame and wished to become a living legend. Chronozon, keeper of the abyss and gateway to the after world, found Kioya's dreams very interesting. He dispatched his personal servant to claim his noble soul, for such a soul would be highly prized by his master.
One night Kioya woke up with a start to find a shadow standing at the foot of his bed with a globe of light in its hand. All the dreams that had troubled him were in the globe, there for the taking. Kioya had been blessed by the silent messenger.
His feats across the kingdom became legendary, and it was said that Kioya could achieve the impossible. Soon his confident swagger was despised by the other Samurai. Kioya had begun to abuse his status and people saw him for the false idol that he was.
Kioya rebelled against his doubters and in a rage, killed countless of his fellow Samurai. This deed did not go unnoticed. Chronozon despatched his demons to curse Kioya's now worthless and foolish soul. Cursed to become one of the walking dead, Kioya's only wish now was that of release from his torment.
Eventually he offered a tremendous reward to the individual who could give him peace, someone who could overcome his formidable combat skills.
Fighters from all around the world began combat, for the honour of pitting themselves against the Shadow Fighter - perhaps the greatest fighter who ever walked the earth.
Tin The first thing that'll you'll notice when you pick up the Shadow Fighter box is the artwork on the front and just how good it looks, Gremlin Interactive hired Greg Staples, the highly-rated 20Q0AD artist responsible for the art in strips such as Slaine and ABC Warriors, to produce the cover art and provide illustrations for all sixteen characters. So, before I even loaded the game I was already impressed by the presentation of the product.
Thankfully, this style continues when you start to play. There is no fancy and mind-numbingly dull introduction, so you're able to get straight into the action without any trouble at all.
The characters are superb and whichever one you choose, you won't be disappointed because each has an astounding set of moves, special or otherwise and. To be perfectly honest they're so original it's like a breath of fresh air in the world of beat-'em-ups.
The backdrops are nicely drawn and are linked with whatever country the fighters are fighting in. The countries aren't even bog- standard ones. You can scrap your way around the world in places such as Denmark. Thailand. Pakistan, Tibet and to make things even more different, there's even a space level for you to enjoy.
For an A500 600 game. Shadow Fighter really does perform at the highest level. OK, so maybe the characters are lacking colours in places, but this isn't an AGA version and with sixteen characters you'd be hard pressed to find 32 colours that suit every fighter. A1200 owners have no need to fear though, because a super-enhanced version will be forthcoming, complete with 256 colour graphics, and I'm already drooling at the mere thought of it another character called Pupazz who is basically a stuffed training dummy, is a brilliant idea. This allows you to test all your special moves and
although Pupazz looks harmless, he packs quite a few surprises.
Audio have been a bit of a problem for the latest beat-’em-up releases. Brian May's guitar twiddling in Rise of the Robots is pathetic, and the so-called tunes in Mortal Kombat 2 are bog-standard coin-op compositions and I wouldn't dream of letting them damage your ear-lobes. Shadow Fighter, on the other hand or should that be ear, is superb, simply because it has an extremely strong soundtrack.
The menu music with its fast breakbeat, sounds okay, but the fun really starts when you start fighting. A range of tunes with a banging beat and some mad acid squelches really do enhance the overall atmosphere.
The sound effects aren't anything to shout about, but they do the job adequately enough, with plenty of thumps, bumps and smacks in all the right places. The simple fact that Shadow Fighter sounds better than any of its recent competitors is a good enough reason to rave on about the soundtrack, and thus it gets a big thumbs up from me.
This A500 600 version of Shadow Fighter may not look as tasty as its other two beat-'em-up rivals, but it plays a lot better. The characters are as original as anything I've seen in the genre, as are all their special moves, and there are so many nice touches I simply don’t have the space to tell you about them all.
For example, the training session, where you face The way the control system is set-up is well done and it won't be long before you're going through various combinations of moves with the greatest of ease.
Shadow Fighter works well as a two player, but surprisingly enough the one-player game is just as good. It's very tough and you'll need plenty of hours practice before you meet the Shadow Fighter, but at least you progress unlike Mortal Kombat 2.
As far as beat-'em-ups go on the Amiga, I've been more than pleasantly surprised by Shadow Fighter. It could go on from strength to strength after the release of the AGA version and finally take the beat- 'em-up crown away from games like Body Blows and Mortal Kombat. Shadow Fighter is, quite simply, thumping good fun.
This strategy game was hailed as a classic when it was first released, and after a brief revisit as a member of a i compilation pack, it has now been re-released on Ocean's Hit Squad label.
The dusty planet of Arrakis. Also known as Dune, has I the only form of the spice Melange in the universe It known to provide healing powers and can prolong a human's BW life, letting them live for hundreds of years. It is also a very rare commodity, and much sought after, especially by the planet's Emperor who has landed himself in considerable debt.
In his haste to mine the spice, the Emperor has allowed three different houses to compete for the privilege of being the sole spice miners. The three houses are all very different and each has its own strengths and weaknesses. The 'evil' Harkonnens start with a superior army, while the house of Atredides has the secret support of the Emperor's crack troops. Although the game is mostly strategic, it shouldn't put off pea pie who are not particular fans of the genre The game's engine has been designed so that it is very easy to use. And while it sometimes runs quite slowly, especially in the
heat of battle, it is helped slightly by the extensive list of keyboard commands.
The early missions merely consist of mining a certain amount of spice, but later on you are also required to destroy the enemy's base. The further into the game you travel, the more weaponry is available to you. This makes the game much easier, but you still tend to be sometimes less developed than your foe.
The game spans five disks and runs through AmigaDOS. Although this can sometimes provide quite extensive accessing times, it means that it is easily hard-drive installable.
This is to be recommended, as is a fast Amiga. Because the disks lack copy protection, the games lengthy manual is used and is unobtrusive as well as effective.
Dune 2 was well worth buying when it was first released, and now that it's under fifteen pounds it's a veritable bargain. If you're a strategist on a budget, or missed it the first time, this should be put right on the top of your purchase list GOLD AWARD _QQQQQ
- Publisher Hit Sqiid Develiper Virgil lileractne fitertiiiieit
- Disks 5
- Price: £14.99 Genre Strategy
- Hard disk install Yes Ciitnl sysiei: Muse Supports A5DQ 800,
P1200 4QQQ
- leeiiaeided 68020 can collect various 'power-ups' haphazardly
littered around the track. When you first start playing they
appear to do very little, and only add much excitement to the
game in two-player mode.
This version is almost exactly the same as the A1200 release, and the levels hardly fill a CD. The inclusion of a tacky American voice-over before the race enhances the cartoon feel of the game, but quickly palls after the first hearing.
This game is aimed at the younger end of the market, but the difficulty level and restrictive playing area make it quite frustrating, it's definitely not recommended for people who have the original game, and owners without the original should take a long look before purchasing.
When the floppy version of Bump *n' Burn was first released on the Amiga, it was met with mostly good reviews and Grandslam is obviously hoping to emulate its success with its shiny new CD32 version.
Bump 'n* Bum is set in Toonia's seven kingdoms, each having a different cartoon theme ranging from The War Torn City' to the compulsory ice levels. Each scenario has its own character, who has its own properties and 'personalities.'
Although these fail to drastically alter the game play, they make it slightly more amusing in two*player mode and offer a bit more variation.
There are a total of seven tracks available for you to compete on as you travel around Toonia, and can be completed in any order. To qualify you are required to finish in at least fourth place, with your position depending on how much money you make. Grandslam has attempted to use the whole of the CD32's colour palette, and occasionally the tracks become so garish it makes it hard to tell exactly what is going on. The main sprites and backdrops, however, look good and improve on the original A300 version immensely, As you race through the game, you NEW!! AMMA ¦5r Tnch£S O TAIVS CRITICAL ZONE
PACK - WITH T CO TITLES mcLUtfs nriTTOM CRITICAL Z| NE 32-bit SYSTEM pITBI 7 CD TITLES
• 32-BIT POWER
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• 16.8 MILLION COLOURS
• ALSO PLAYS AUDIO Cds
• 11 BUTTON CONTROLLER
• TITLES AVAILABLE FROM €14.99 OPTIONAL SX1 COMPUTER MODULE aft
atLOw itrr
• OPTIONAL FULL SCREEN VIDEO CD MODULE see mnow Lmrt PACK
INCLUDES: CO- GAMES CONSOLE CANNON FODDER DIGGERS LIBERATION
MICROCOSM OSCAR PROJECT X ULTIMATE BODY BLOWS mb £29.99 TOTAL
VALUE: £462,92 £239 INCLUDING VAT - CCD 3450 FREE DELIVERY MORE
THAN JUST A GAMES CONSOLE.
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Tor CTEf oatabgM AM «T eoOmtrt i product IW V* DnrMm 0* no 1» Met. PnataU, Ta»n we nc Pntemni «tno»u«ta GUIDE Hn essential aid for the enthusiast our monthly aduice section returns to help you take your Rmiga to its limits System medical 136 All the remedies you need to put your hard drive back on the road again. Frank Nord reveals all mu5ic 119 A new sample editing program.
Aural Illusion has arrived. Paul Overaa takes a look Publishing LSI Ben Pointer reveals the ins and outs of writing and placing your subheadings flmos 11D The second instalment of our beginner’s guide to Easy AMOS, courtesy of Phil South flfleHH 113 Paul Overaa looks at compound variables, the main mechanism for creating arrays tomms LIS Phil South gets involved in the battle of the communication rivals, BT and Mercury m Uidno 117 Gary Whiteley takes you through the processes involved in making video titles 4 TUTORIAL Waiting at the green The major problem I will be taking a look at in this,
the third instalment ol the system medical, ts hard drives: how not to screw them up.
What to do if you have done so and how to get around the problem occurring again. The most important bit of advice to give about hard drives is: never reboot or switch your machine off when your hard dnve light is onl Sometimes you just can't avoid doing this.
? I Work 100% full, OK free, 15QM in use | E] [ Itimedia If your machine has crashed and has locked the SCSI bus so that the light stays on you can do nothing else but switch off and restart. Sometimes you may completely fill your hard disk and a badly-written program doesn't recognise this so it keeps on writing.
These sorts of situations should really be few and far between, unless you're the sort of masochist who revels in using bad and potentially dangerous software all the time. If these situations happen, however, the only thing you can do is bite the bullet and switch your Amiga off If you're still using version 1.3 you will almost certainly have real problems when you switch back on. But with a sensible version of Workbench, the most likely thing to happen is that your machine will boot.
However, this will be a lot slower than normal and it will look like your Amiga is trying to give itself a heart attack from the way the hard drive light constantly flashes and the noises it makes.
Fear not! Leave your machine to boot up and get on with repairing itself, for that is what it is doing. After a few (admittedly nail- biting) minutes, the hard dnve light should have gone out and you will be left with a smoking heap of rubble that used to be your computed WeM. No. This is not true. You will actually have a machine that should have sorted out its hard drive problem all by itself You will probably find that the file you were working on when the machine crashed Is onfy partially retrievable at best and in most cases it is best deleted altogether If you find requesters popping up
when you try to delete the file saying Volume Work has a checksum error on block 237465’. Then more work needs to be done H you have been paying attention to these articles and are a regular reader of Running a virus checker makes good sense In keeping with this month s general hartwnvey kind of feeling, you should be somewhat worried about the possibility of infecting the largest bootable disk you have in your collection with some sort of virus.
Most viruses are not as interested in affecting a hard disk as they are in infecting a floppy one. But there is always a rrsk. So it is in your interest to be constantly running a virus checker of some sort or another I favour John Veldthuis Virus Checker, but there are several others available By way of allaying the fears of several people who have written to me, I would Just like to say that, while viruses are nasty and can rum your disks, there are several things they certainly aren't capable of The first is being able to hide in your real time clock.
Nope, not 3 chance. Don't listen to anyone who tells you SO. Secondly, they can't hypnotise you into committing mass murder, so no using that as mitigabon when you re in court Thirdly, they cannot destroy your machine They might be able to wipe out ail the data on your hard disk, but have no fears about your Amiga bursting mto flames or other similar nonsense.
Be careful with your disks, hard or floppy, and they will come to no harm Virus Checker 6.41 by John Veldthuis Igi Usi Lot j Cancel j BE I Icommand shift v Check Crunched Files Match S-Sequence Use Mindow?
Ignore BB Read Error Mindow fiackdrop?
Stay Resident?
Mindow X Position: Mindow X Posit ion: Hotkey: Enter the Drive nane DF0:-DF3: to be Scanned for the Saddan virus Mutilation Then press return or Click on Check Drive Click on cancel to Abort Check Now.
Fldd | ftttaf | Chacfc | rpnrr Data: Check Drivel Rutonatica I Iv Check Inserted Disks DF0: y l PF1 : I DF2: |DF3: | Quit Save Automatically Check Entire Disk DF0: Jdfi: I DF2: I DF3: Tho Gulf mar may bo over but It Saddam ga*• onto yaw fiopptaa, *’» Kuntain• for thomi Amiga Computing FEBRUARY 1995 light will do is pretty much the same, no matter which one you have running, but it's very important that you have at least one of the programs You should use the repair function of whichever software you chose - tor instance. Ami-Back Toots repair function is called 'Analyst' - and set it going
Does Mdur hard driue loch and the sqstem die of a uiru5? If it does, tahe heart as Franh fiord guides m out of the depths of despair Amiga Medical Part 3 In a matter of minutes you should have your dnve back, hale and hearty, and at worst, missing your latest piece of work This is still a lot better than losing everything because you thought you would have to reformat Reformatting should never be done as a cure to thn sort of problem - its a bit like someone who has a cold resorting to euthanasia.
If it's your boot dnve that has a problem, things might get a little tnckier. It s possible your machine won’t want to boot or that it fails half way through booting. Don't lose hope yet - try booting from your ongmal Workbench disk. Once your Amiga has booted from floppy you will probably find your workbench partition is going crazy trying to validate itself - relax, things are going well, honestly!
However, if you find you need to use your hard dnve repair program, it might need files that are on your hard drive to work, for example fonts or libraries. If so, you can try to assign the needed directories to the correct places on your hard dnve. Or even try rebooting from your hard drive now that it has been validated.
You might still have problems with booting because of the checksum problems, but you Should be able to get something running, and. Hopefully, that will be enough, if it still isn't enough, what you will need to do is make a boot disk with your recovery program installed on II along with some other emergency tools such as a file manager, text editor and backup program.
Next month I'm going to be covering how to make boot disks, so tune in for that if you need any help with the aforementioned process of making your emergency disk This all seems like a lot of effort to preserve your hard dnve s contents, but it Is definitely worth it. If you just give in and reformat every time you have a problem you will never feel safe stonng anything important on your hard drive, and this will limit its usefulness to practically nil In terms of keeping your data safe, m case of unrecoverable errors, it is definitely worth backing up your hard drive on a regular basts. I
know it's a drag, but you'll get no sympathy from anyone if you lose everything The dangers from spikes or surges in the electricity supply are fairly minimal, unless you live in the depths of the country, and the chances of a head crash these days are zero unless you drop your machine onto a hard floor, so just make sure you never (aR together now...) turn off your machine when the hard drive light is on.
Programming Information If you arc trying to write programs on your Amiga for any purpose it Is a realty good idea to write to Commodore for the Native Developer Kit which costs a paltry £21 and contains a wealth of programming information.
Write to: Sharon McGuffie, Commodore Business Machines UK Ltd. Commodore House. The Switchback. Gardner Road, Maidenhead, Berks SL6 7XA RELEASE THE POWER AIM AMGA COMPUTING THERE ARE NO PRICE CHANGES DUE TO CURRENT MEMORY SHORTAGES. THESE ARE TODAY'S PRICES AVAILABLE TODAY!
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Computing elcome again to the Easy amos crash course in Amos
programming. This month we ll be looking at how you create
programs and what commands you use. It would be a good idea if
you had a copy of the Easy AMOS manual to hand, but it's not
essential Before you start programming in any language you
have to figure out what it is you want to program. The way
your program is laid out on the screen - what goes where - is
called the structure' of your program. By far the hardest
thing about trying to explain the best way to lay Out a
program is that there is no best way You can write the program
in one big lump, which is what I would call the linear
approach The other major way of doing it is by using
subprograms and Procedures (what we call Procs), where you
have a main program which drives all the Procs which are like
little program modules that can be added to and subtracted
from the program without harming the structure.
Although I prefer the linear approach, where you sliuituie the program as a series of subroutines all from within the main program. I think you should learn how to use Prors. Simply from the point of view of being able to read an Easy AMOS listing.
Under comm Using Procs is easy. Imagine a Proc as a command you've added to Easy AMOS so ifwt it does something its like a defined function, nr like a program within the main program which does one job. This means that the Proc should almost always be a standalone program in its own right.
The bonus for writing programs which are Procs is that if every function m a program is a Proc. You can write each segment of the program separately and test them one at a time Finally, you can combine everything, all the Procs. Into one big program.
Before you can use a Proc you have to define it. And this can be done anywhere in the program, using the: Procedure nait command Ihis can be placed at the beginning or the end of the program code - Easy AMOS c i find a Proc definition anywhere m a program, as long as it's there If It’s not there.
Go back and do it again Programs would be no fun unless they were capable of doing the same things ©ver and over again. So. Easy AMOS has a number ol looping structures which erubfe you to do repetitive tasks either over and over, or Over and over until certain conditions are met.
The most important looping structures you should know about are WhOeAi end, Repeat Until, and Do Loop Ihe first two are simdar. The difference beir that While Wend repeats a secoocpot code while a condition is true - listing 4 TiO tfhlli r 20 Inc T Print 1 V«nd Prjut ‘Got to 20' so. While Y Is less than ?0. The program runs. As long as the condition of Y is less than 20. When the number Y reaches 20 or over, then the loop is terminated and the next line of code is run. M the case ‘Got to 20* is printed to the screen.
That's While Wend. Now Repeat Until waits unol the condition is true before it stops, like so - listing 5: M Repeat Inc B Print B Until B 50 So. Unlike the first example, until X 6 greater than 50 the program keeps going round and round. Some loops, are ¦ Th• vmrimblm Inaid* mnd out»Ida
• proc - sm lloting 1 Easy AMOS will tell you Generally, coders
tend to put ail the Procs at the end of their programs to keep
them all in the same place After the Proc is defined it can be
called, and you do this either with Proc »*•* or just the
name of the Proc Take this very short demo program: Proc EAST
Protfdur* EAST Print "Eity AflOS ii realty Cool!'
End Proc conditiorvjl, as they stop after a test The remaining type is unconditional, which means it doesn t test any variables before it loops, it just does it forever So Do loop is used if you want a part of the program to go around for ever. If you want to leave a Do loop, apart from using Break (ControfC) to break out of the program, you can insert an Exit command into the code to give you a let Out like this - ksting 6: M to Inc G Print *Tk« nuabtr G Is nov ««uil to If Reuse Key*1 Then Exit LOOP The bops out Of the loop if you hold down a mouse button.
Do Loops a bit crude as loops go. But it has its uses.
Incidentally, if you use another loop called an Exit If loop the Exit command can be made to test the circumstances of a variable itself To test a variable using End If you go - ksting 7: G*0 DO V Inc I Priat *K»*;N hit II MO rv Loop When the kiop goes above 10. The loop bops out and you can cononue n some other way.
¦ Making variables Global - ... fitting 2 That wasn t too hard was it? The Proc in this simple example is a statement to print the Easy AMOS is really Cool!' String in the Print command. Every time you use the Proc's title in the program, in this case EASY, you get the same output as rf you'd typed the Print line inside me Proc The routine inside the Proc definition can be more than just a single command, and it usually is.
The most convenient way of laying out a program is to have a Proc for each bit of it and then call it from a mam loop, For example: fin »• Gui Projrii *• NAIM: _W« .ROVE JIWT SotO MIN fiti " md non the Proci *" Procedure _CH(Cl Procedure JOVl Procedure _JH00T This is the basic structure of a game program As long as the Proc definitions are in the program somewhere, they will work.
These are like DATA statements, which can be read anywhere in the program by the REAP command (See your Easy AMOS manual for more on this.)
By the way, the Procs in the above example have been folded. For clarity in your listings you can fold Procs up into one single line to make your listings more readable This is done using the Fold Unfold command in the Easy AMOS command menu.
When you activate this command it toggles the folding on and off for the selected Proc Press it once and it folds the Proc, press again and it unfolds it When you've folded the Proc. There is only a single line left So Easy tip number I: Each time you Start to write a program in Easy AMOS, create a different Proc for each stage of the program, and then just weld them all together with a mam program.
The best way to crack any programming job is make sure it js broken down into sections, and then work on the sections. Work on routines is never wasted, so if you have a favourite routine you can always reuse that in your next program.
The one sticking point with Easy AMOS is that by using Procs you are going to have problems with variables. Proa are a little world unto themselves, and variables in a Proc Amiga Computing 140 FEBRUARY 1 995 and with MHOS ¦ This is an example ol the Whlle Wend looping structure - see listing 4 Phil South continue his short series on houi to get the best from gour free copg of Easy HITIOS Y=3 : P=4 Write stuff If you have an AMOS question, or a routine you'd like to share with the world, then please write to Phil South.
Amos Column. Amiga Computing. Media House. Adlington Park. Macclesfield SKI0 4NP are never shared with the rest of the program unless you specify this to be the case.
So Easy Tip number 7 Remember to declare variables you want to share with the rest of the program or they will be assumed to be local." Use the Shared command in the variable definition inside the Proc. Or use the Global command in the mam body of the program, Clear? Okay, let's break it down a little.
A local Variable type is the default for variables in Easy AMOS, in other words a vanaWe inside a Proc is separate from the rest of the program. Type in this example - listing I 1=10 : T=20 TESTER * Print ’Outiid* Pnc n»;l,v* »T Proccdun TESTER Print "Inside Proc End Proc The figures would be the same, but variables used inside the Procs are different from ones used outside the Proc. In that you can t carry any variables into a Proc unless you make them global.
This can be tricky. For example, if you define arrays using the DIM command you have to adapt them a little if you're going to use them in a Proc.
By either making the variables global or shanng them from within the Proc. If you want to make variables global you must use the Global command to declare the list at the front of your program - listing 2: 1*10 : T*20 ilobal l,T TESTER Print ‘outside Procedure TESTER Print 'inside i=';X y*';T End Proc As Global variables can be accessed from anywhere in a program, you can use them inside Procs. If you want to have access to variables which are inside a Proc. You must define them as "Shared’ - listing 3: 1=10 : 1=20 TESTER Print 'outside Procedure TESTER Shared 1,1 Print ‘inside End Proc
Another way to send variables and user input to a ¦ An example of the Repeat Until looping structure - see listing 5 ¦ Accessing Global variables Inside and outside a proc - see listing 3 This relates to listing 6 and shows the use of the Do Loop Proc is through the use of what is known as Parameter Definitions. This is where you pass a specific list of variables, complete with their contents, to a Proc as you define it. Like this: Procedure .STOOPIDtZJ,T,P] The variables are loaded directly from the main part of the program, and the Proc can be called in two ways. Either you pass another
variable to the Proc which has a value you wish to pass to the new variables in the Proc. Such as this: Time's up Next month we II be printing a listing for you to type in Easy AMOS which will show you how a whole program goes together. See it before it sees you.
An elegant way to pass values from a main chunk of code direcdy to a Proc. Which can also be used when someone is typing data into a program, is to go directly to the Proc in question.
Or you can add the values when-you call the Proc.
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£ .SSL [ompound uariables prpuide the underlying Rrbhh mechanism for creating arrays and other data = ¦ Arox* compound variables otter very real advantage a over other languages element of a compound variable but when such items are used they take a default value which is the same as the stem.
Let's see what all this means in terms of bottom-line coding explanations. Simple onedimensional arrays are easily set up by defining a compound variable with a tail that consists of a single variable name For example, a list of values might be collected from a user and effectively stored in an array x.i using this sort of code segment enplains how they are used spy 'how any cliants'; pall R do i»0 to 1-1 say 'enter eluent' i; poll x.i end Multi-dimensional arrays can be handled just as easily For example, a two-dimensional NxN identity matrix can be set up with this loop.
Efore we get into the nitty gntty of it all. Let's get the formal stuff out of the way. A compound variable name contains at least one penod and at least two other characters. The name cannot start with a digit or a penod and. If there is only one penod. It may not be the terminal character. So 'x. I' and 'computer.amiga' are valid compound symbols but 20.x' and computer.amiga.' are notl The first part of the name. I.e. the portion up to and including the first period, is known as the 'stem', so the stems associated with the two valid symbols just mentioned are x. and 'computer.' The remainder
of the name is called the taif.
When Arexx encounters a compound variable name it generates a derived name" by replacing any references to simple symbols in the tail by the values of those symbols. To see how Afiexx behaves when it encounters compound variables and their stems, take a look at listing I because when this program runs the output looks like tfiis: 1 r» tttt.rm COMPUTE!.
COXPUTEI nothing ift ItOCk four Align in stock The first SAY instruction is printing an unitialised stem and this turns out to be the upper case name of the stem (including the penod|. The second SAY references a simple variable called computer and this, because it was not explicitly initialised, has been set to the uppercase equivalent of the variable name itself.
The third SAY instruction prints the contents of a compound variable called computer,pc' and because this has not been set to any explicit value. Arexx has initialised it by setting it to the name of the associated stem (since this was subsequently set to the stnng nothing in stock' it is this string which is printed| The last variable to be printed, the compound variable called computer amiga. Has been initialised, so in this case SAY uses its value, i.e- it prints the string four Amigas in stock.
This program tells us a number of important things: Firstly, the stem part of a compound variable can be referenced and initialised in isolation (i.e. without specifying a tail value|.
Stem assignment statements must, however, include the period in the name because without this. Arexx would think it is dealing with a simple variable.
Secondly, if an unitialised stem is used. Arexx initialises it in the same way that it initialises * simple variables, i.e. it sets its value to the name of the stem variable itself (although in this case the name includes the period associated with the stem).
Lastly, it is not an error to use an uninitialised • llstingl.rcix *1 say computer.
Coaputer. * 'nothing in stock' COKtfttr.iaiga • 'four Saigas in stock' say coaouter say coaputtr.pc tiy coaputcr.iaigi ¦ Lilting 1: Experiments like this will tell you I lot about the way Arexx Interprets your compound variables!
Hip hip array!
Handled with most languages, but Arexx has advantages in that array subscripts do not need to be numeric, large arrays do not have to be predeclared before use. And Arexx only allocates memory space for the array elements that are used.
This means that if. For example, you wish to create an array of a-million items, initialise the first and last elements to the value I. set all other values to zero and then print the first, second and million th items, for example:
x. *0; 1.1000000-1 say 'fifit ilMiat * ’ x.i say 'second *U«tnt *
'x.2 siy 'aHllon"tb clcatnt * ' 1.1000000 and Arexx would not
complain in the slightest.
If you have previous experience of other languages you'll realise that to create large, sparsely populated, arrays in this manner is a big plus for Arexx. This however is just the start of the story.
• Next month I'll be showing you a use for compound variables
that's as near to magic as you'll get from a programming
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• • • I I ou all probably read last month about L J Mercury
dropping staff and closing The highway II down its phone box
operation, as I did.
And hung your head in your hands It's a fact that if this country is going to compete with other European countries, indeed the world, in comms.
It has to have the infrastructure to do it.
If the stKalJed Information Superhighway is going to come about, then this country needs service providers who provide a fast digital service at the right price (read FREE LOCAL CALLSJ and now. Not next week or next year, Obviously, the fact that BT is required to drop its prices to keep pace with inflation minus seven per cent means that any competing telecomms provider is really up against it, as Mercury is obviously finding out.
Now this really sucks, because Mercury offers a very good deal for the comms user. The service is digital and has cheaper rates for long distance and international calls, and as a service rt falls over itself to help you out. But it can't compete when BT has 80 per cent and it only has mne per cent of the market. This is not what the government is so fond of calling a level playing field', in fact it is sloped so sharply in BT"s direction that you could • snowboard down it really fast.
The problem is that the people in government want everyone to use comms. But they want them to pay for it through their nose and every other bodily orifice because, as was said by a critic recently on the radio, this government only wants to line its pockets.'
What's the point of providing a good cheap and fast telephony system when you can keep it slow and charge more money for it? What's the incentive for them to do better?
It was hoped by myself and many other serious comms users that Mercury's very existence would provide a message for the government, and OONT TALK RUBBISH. THE THINGS you SAT DON'T ADD UP, 0 00 0 IOOOOIOIOII) oioomion looior Trailing behind If something is not done about this, and soon, we will have a great deal of difficulty in catching up with the rest of the world. We will again fail miserably to meet with worldwide standards of communication. And not only that, we will miss out on all the fun.
It s down to politicians to get off their butts and do something. And not Just because they hope to get a Job as the chairman of a telecomms company, either. We don't need more sleaie. We need more bandwidth.
We could all vote with our feet towards Mercury, proving that the existing telephony monopoly was bad news and we all wanted something better SHHHES But this was not to be. And even if Mercury continues to grow, there was a table in the paper the other day which said that even by the year 2010. Mercurys slice of the pie chart would still be under 10 per cent and all the new service providers creeping along from outside - from the US and Europe - like AT&T, will only have a slice equivalent to I per cent.
Phil South looks at nour So the basic point is this. Competition in telecomms is going horribly wrong. It was supposed to kick-start BT into doing something about its service, and it has.
But when the competition dies away, as it may well do. We will be left with an outdated system run ) by people with no sympathy for the users, and we’ll have to pay dearly for any services we do use.
BT will limp into the comms revolution, providing poor text-based Internet connections for huge amounts of cash, wad up the profits and give them to the people running the company.
Finds them wanting So when Japan and the US and Europe all have first-class digital networks like ISON, working at anywhere between 64k and 2Mbit. What will we have? I have this nightmare about acoustic modems and bakelite phones which keeps coming back to me every night. I log on and I hear a lady's voice down the end of the line saying: 7m sorry. BT Internet connection is busy at the moment, will you hold please, dear?" And the sound of a huge jack plug being pushed into a hole on a 1950 s peg-based switchboard.
It couldn't happen, but figuratively speaking that will be where we are in a few year's time compared to our European competitors. More forward thinking governments will be embracing the world wide comms revolution and providing cheap connections to the Internet. All we II get is a stopgap measure and a huge bill. If this bothers you why not e- mail a few party leaders and ask them what the they are going to do about this?
John Major, with his finger on the pulse as usual, has no email address. I suppose you could send him a postcard at 10 Downing Street, asking him if he intends to do anything about this, or does he want us to be bad at this as well. (The Conservative Central Office didn't even know what I was talking about when I called.J Paddy Ashdown's address is paddyashdowr ®cix,compui»nk.co uk , and he usually answers in two-three days, hip dude that he is. Tony Blair's is tonybiair®geo2,poptei.org uk . Although as I have not had a reply from him I don't even know if he reads it. Either way, at least
he has an e-mail address, which is something.
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ACCESSORIES Amiga Computing fl I f you ve ooen sitting around
watching all I the blather that goes on m the House Of Lords
and wondenng why on earth you might want to get your own tide,
then I seriously (and respectfully) suggest that you stop
reading nght now. Go out into the street and jump up and down
shouting Tm completely bonkersWhy?
Because the titles I'm referring to are video titles, as you should have well known.
Hoiu to get titled
• • • Video titles are those things which, obviously, are stuck
at the front of videos to provide vital information like what
the video is called, who is in it and so on Video titling also
covers such things as credit sequences, subtitles, captions and
ident graphics.
However, not all videomakers need all these kinds of video tithng effects. For some, just a simple graphic showing the name Of the video and who's m it wiH suffice For others, only the whole shooting match is acceptable.
So this month we II take a quick spin through features which may for may not) be useful in a video tiller, what they might be used for and what, software might best provide them.
Firstly though, let me just point out a couple of important things. To overlay titles onto video images requires the use of a genlock, and these cost from around £50 to well over £ 1000.
There are fancy titles reuealing all, and those ujith just the bare minimum of information.
Gary tUhiteley shoius hotu to make uihirheuer you require In order to use a genlock and record your titled images to tape again, you'll need access to at least two video decks (one for playback, another to record onto) and. If possible, some way of controlling both video machines simultaneously if you require more than a passing chance at accurate control Of course you can just record your titles direct to video tape, though you'll still need a modulator, encoder or genlock to convert your Amiga’s RGB output to RF or other suitable video signal.
For many folks, a simple static tide might be an that's required. Perhaps Our Holiday In Sorrento, 1994' or Baby's First Birthday will suffice if you're a home video buff. If this is the case, you II find that a lot can be done with a paint program like Deluxe Paint or Brilliance - even with a relatively brain- dead (i.e. not stacked with RAW) Amiga. Grab a few fonts, load up your software, get creative and Bob could soon be your uncle With paint programs like these It's also very easy to make up a set of frames and play them back automatically or manually so that a whole series of separate
captions or graphics can be used, for instance to provide a list of actors.
With a bit of imagination, plenty of memory and perhaps a hard drive, a paint program can be pushed pretty hard to provide some interesting End credits So, if you want to get a title, arm yourself with a genlock, some software and a few good ideas. For basic work just a paint program could suffice. For more flair, a package which offers scrolling and crawling, and a good variety of fonts is what's required, but if you really want to hit the high notes you II need an allsinging, all-dancing Amiga and some top- class multimedia software like MediaPoint or Scala MM. Now you know, what are you
waiting for? Get out and get titled today.
With more advanced titling software, professional- style scrolling captions become available animated effects. However, such programs do have limitations and their simplicity won t appeal to everyone. Spurred on by his ever-present master, the willing slave to television wants more More show, more glitz, more control. And lots of funky movement. Well, at least up to a point because once we start talking frills we start talking money - and more frills usually mean more money, but not always.
FEHTUHES I'd say that one of the most important features of a video titling program (beyond its abilities to left, right and centre justify text in a variety of styles, sizes and colours, add shadows, outlines and underlining and, if possible, accept text files from a word processor) is to be able to produce speed- irtis jJltotUU-Uii) , ** * ¦JAllIGS MMMp ? sfttu ygyakoutt lluui tojurt Rsfewi alar " tail iSatlsh MaMtoaap adjustable, smoothly scrolling text displays, such as those used for credit sequences.
Scrolling is a swish way of getting a lot of information across with a minimum of fuss, especially if it is genkxked over video images.
Programs like Alternative Image's Big Alternative Scroller 2 (aka BAS 2| and Scald’s MultiMedia MM300 represent extreme ends of this market, with both doing a fine job of scrolling (vertical movement of text| and crawling (horizontal movement), but of course the more expensive Scala MM300 has lots more bells and whistles Scrolls, crawls and flipping through page sequences |cuts) are the staple fare of any half- decent video tider. But there are a few programs that take it all so much further I'm thinking particularly of the Scala series, though Activa s MediaPomt could rightly be included here
too By including such features as animation playback. IFF background loading, a wide selection of wipes and other transitions, the ability to play sound files as part of a script and a variety of control mechanisms for both playback and the control of external devices, such programs become so much more than just video titling programs Granted, not everyone needs such a range of capabilities but for professional-looking presentations and eyecatching graphics, there’s really no substitute for such class. Although programs like Scala MM300 and MediaPomt require seriously-specced Amigas there's
still little, if anything, to touch them on the PC or Mac Amiga Computing MG's PD (AC), The Old Farmhouse, Rosdkld, Balbeggic, Perth, PH2 6AT Tel: 0821 650488 Fast, Friendly, Efficient Service. Orders returned same day 1st class FREE FREE UWARYWSK P05T & PACK ON ALL NEW ORDERS FREE FREE GAMES CHEATS 1.4 EMULATOR ON ALL NEW ORDERS A1200 AGA ONLY ? 648 RELICS (40) ? 870 ROCKET7 SOB AGA TETRIS 826IND ESPIONAGE 747ZOMMSAP2 ? 914 JINX I2D] 916 GAME Hoi 923 60MB 32 PACMAN ADVENTURE GAMES 877 BLAOC DAWN 2 176 GLOBAL NUKE 869 TRICK OR TREAT ? 116 STAR TREK (2D) ? 847 RASE TTTANtC ? 825 KNIGHTS 297
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¦ A control bank allowa you to perform a whole range ot useful ottocts HM6 St»rw 'r Cu»r 1 n _um n i_j i a j i i n i_j RU mjlHilu I It I I I iritMU ai i i nj i i a imhu • n u i m i_| I (4 i_| IM_itK hlj i »i_I * a j_I *|Ji_j * k l_l » M_ftj W CH j_| I K l_! ( M JLJ • II |_J I O 1_J I » |_J I HU INU • 1_J I H J J I Is it a winner I must admit to liking the ideas behind Aural Illusion and there's no doubt that the byte reversal facilities could prove invaluable for anyone moving raw sample data between the Amiga and PC machines.
Having said that. Aural Illusion is still a relatively young product and. In certain editing areas, the program is not as easy to use as it should be. In particular, there are some features lacking (time stretch compress facilities for example) so it's not a program I would use for run-of-the-mill sample editing as such. It does however look to be useful for special effects, format translation and so on.
Aural Illusion requires Kickstart Workbcnch 2.64 or greater and I Mb RAM. Although more memory is recommended for serious use - particularly if you want to work with 16-bit samples.
There has been quite a lot of interest In the program of late, particularly since the price has dropped to just £20. There is also an upgrade planned for next year which will include many of the facilities that existing users have asked to be added.
Incidentally, potential users might like to know that if they purchase Aural Illusion now they II be entitled to a free upgrade when the new version arrives.
R I had a letter the other day from someone I who had been trying to convert 16-bit MM sound effects from a CD-ROM drive- based multimedia PC system on to their Amiga they had stored their sampled PC wave data as raw samples, and copied these data files to their Amiga sample editor using CrossDOS (needless to say with the text option turned off) Apparently, the samples, once transferred to the Amiga, just sounded like noise and were totally unrecognisable!
This problem occurs because on all machines, 16-bit Sample data is stored as values represented by two 8-bit bytes, unfortunately, the 80x86 processor-based PC machines store the bytes of this data in the opposite order to 680x&based machines such as the Amiga. This means that if you use CrossDOS to read raw data like this from a PC file, the two bytes end up the wrong way round.
Since those pairs of bytes represent intensity (amplitude) information. It's not hard to appreciate that any software that reads this data the wrong way round is gang screw up the digital representation of the original waveform!
The solution, of course, is to find, or write, a utility that allows the data bytes of a 16-bit sample to be swapped around as they are read into the Amiga, and although utilities that perform this specific conversion are easy enough to write, it just so happens that a new sample editing tool has appeared which already has these Amiga PC oriented byte-reversal facilities built in.
The program, Aural Illusion, is a tool that can be used for both editing and creating sound files, and a number of file formats are supported. 8-bit 8SVX files, 16-bit AIFF format Audio Visual Research's AVR format (used on the Atari ST). Amiga style 8- bit, 16-bit raw data files and byte-reversed 16-bit TwimiwTw W.T I IikWW T«b»lw» I1W l TTi raw data can all be handled, along with Aural Illusion's own custom sample format.
On the editing side, the usual types of cut copy, looping type operations are available along with effects like reverb, echo, delay, flange, and chorusing. As well as effects, there are a lot of different waveform manipulations (adding, subtracting AMDing, Oring, Flipping and so on) which can be applied to a sample, although to be honest I've found these of limited use to date SvniHESIBER Aural Illusion also has a rudimentary synthesizer available and this allows you to create sounds by building them up from basic waveforms (sine wave, square wave and so on). The synth also lets you morph' the
results into other waves over time (making sounds which change through time), although you can t listen to the morphing mixing effects in real time so you have to experiment then go back to the sample playing display to hear Cusr 2:11 I Aural Illusion includes synthesized
* sound generation tacllltloa the results. This, to be honest is
a bit of a pain.
Since the Amiga's audio hardware is only 8-bit you will, needless to say. Only hear your sounds played at that resolution unless you've got Clarity
16. Or a 16-dit Sunnze board, available. Aural Illusion does,
however, work internally in 16-btt format and actually
performs many of its effects and calculations using 32-bits
to minimise quality losses during waveform processing.
Product: Aural Illusion Supplier; Seasoft Computing Price: £20 Tel: 0903-850378 Ease off use_6 Implementation_7 Value ffor money_8 Overall_7 The bottom line Paul Oueraa eHplains how the Mi arriual of this new sample editing program has solued a particularly nasty Amiga P( IB-bit sound sample portability problem... Amiga Computing artworks CLIP ART Each disk contains between t 5 and 270 onglnal. High resolution IFF, high quality images tor use with Amiga art, flash tap pub»*hing and video programs - Deluxe Pamt, Personal Paint. Brilliance.
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S0p P*P PER ORDER ADD I Op PER DISK OVERSEAS FAST 24hr TURNAROUND ON ORDERS HOWTO ORDER WRITE OR PHONE TO THE ABOYE ADDRESS AND ENCLOSE CHEQUE OR POSTAL ORDER FOR DISK ? P+P FREE CAT DISK WITH ORDER ATTENTION PROGRAMMERS WITH AN AllOO OR £100 CASH - PHONE FOR DETAILS Amiga Computing Nil in a title Ben Pointer takes you through the motions for choosing your subheadings and shoius tuhy style and position are so uital In the right place We've already decided that the editing stage is a natural time to insert subheadings into copy, but this isn’t the end of it. There are places on the page where
subheadings look ugly or awkward, so must be changed For instance, imagine a subheading falling nght at the foot of a column, with the copy following it starting at the top of the next column. This will look a tnfle silly as there will be no continuation in the text after the subheading, but it will happen sometimes Subheadings also look bad right at the top of columns, or too close to the top or bottom of columns. You should have at least five or six lines underneath a subheading that falls close to the foot of a column, and at least five or six lines before a subheading that falls close to
the top of a column.
The quickest and easiest way to deal with the problem of a subheading falling in the wrong place is to move it somewhere else, or even remove it altogether if there is no space for it.
Remember that if you move a subheading you will have to rewrite it so that it is relevant to the new paragraph of copy following it.
This mucks up the natural breaks in the copy, but at the layout stage we are not concerned with this as it can all be rectified in the end - we merely want to obtain an overall appearance of the article on the page, As stated before, most people read straight through subheadings, so the flow of the article isn't disrupted as much as you think it is. Remember, only you will know a subheading has been moved to another place or removed completely - readers will think it has always been in that position or that there never has been one in the text in the first place.
Ass v he simplest and quickest way to break ' up columns of copy is to use subheadings. Most pieces of wnnng have natural breaks in them, for instance, where the author moves suddenly from one subject matter to another.
These can be spotted at the editing stage and subheadings inserted if it is thought necessary. Later, when the copy has been pasted, you may need to add further subheadings or even remove one or two rf there are too many on a page. We'll come on to this later, but first we should decide on a style It s important that all subheadings in an article carry the same weight In other words, they should all be in the same font, showing regularity Many publications which use a senf typeface for body copy choose a sans serif typeface for subheadings, so that they complement the body text.
The reverse isn’t so true, but there is nothing wrong with using serif subheadings if that is what you want to do. What's more important is that the font you choose isn’t asking too much from your output device.
CHDICES At 300 dpi or more the world of fonts is your oyster, but if you’ve got a low resolution 9-pin printer, don’t go for a fancy font or very round font that is going to exaggerate the jaggedness of the output and take a long time to print. Subheadings stick out. They are a kind of advertisement for the text beneath them. If the Subheadings look bad, the text beneath may be as well.
Having said that, never be afraid to experiment, but remember this: Small cock-ups are mistakes, big cock-ups are bold layouts Discovenng the limit to which you can push your particular set-up is part of the learning curve - keep in mind that you won t find that limit until you go past it.
The above notwithstanding, and although subheadings provide stopping points for tired or busy readers, on the whole people read straight through them. This doesn't mean you ¦ The perfect positioning tor your subheadings. Hore they separate the second leg ol the text, with enough lines above and below to maintain continuous taxi flow can use any old drivel as a subheading. The words you choose will have greater emphasis if they relate to the first paragraph directly underneath the subheading or, if the first paragraph is only two or three lines, the second paragraph if you must.
A handy tip for very busy editors is to pull out a single word from the paragraph underneath the subheading. This will be a word that best describes the subject of the paragraph, so the readers will know what is coming up next.
Subheadings that wrap on to more than one line generally look amateurish, so if you use more than one or two words, choose short ones m _ So Photogenic = ¦ This example Is In the wrong position.
It Is a long column ot text which has already been broken up by the title, so the subheading should be in the second column and use them sparingly. As well as keeping the style of subheadings the same throughout an article, it is a good idea to use the same font for subheadings throughout the whole publication.
(Remember that a font' is the combination of typeface, point size and weight ! Readers will come to recognise them for what they are and take less notice of them.
“What! You mean I’ve spent all this time and effort on something my readers will take no notice off!" Uh-huh. You see. There may be times when you will want to stop readers in their tracks - maybe to make a point, to say that that was the end of that bit and this is the start of the next bit. Or maybe just for the hell of it.
To achieve this you will choose a different font, probably a larger one. But a much smaller one will have the same effect - as long as it is a change from the general theme of subheadings it will serve its purpose. Therefore, you can see that if you use different fonts for subheadings ail the time you lose the option of the surprise attack.
Amiga Computing FEBRUARY 1995 ? Amiga 1500 68030 33 12Mb RAM 10841 Software offers. Td 081-741 0355.
? Contacts wanted. A Crawford. 22 Parker Road Croydon. Surrey CRO I DU.
? Multisync 14' monitor Sutible for Amiga or PC £200. Tel: 0362 698570 ? A1200 4Mb board. 30Mhz. FPU. Dock. £150 If Andy 0455S 552074.
? ZXI Mb SIMMS 32-toitfor A4000. £24 each Tet 0469 576487 ? PD swap. Send lists to Nik. 85 Ooyiand Road Peterborough ? GVP 4Mb SIMM for A530 wanted Tei: 0705 ? Wanted: Memory board, accelerator. HAPD card for AI500. Tet: 0272 620176 ? GVP. Series ll A2000 HC+8 70Mb hard dilk. 2Mb RAM. £160. Tel: 0295 267896 ? Flicker Oxer wanted for A2000. Reasonably priced.
Tel: John. 0933 652832.
? AI200 85Mb hard disk - Western Digital. £105. Tel Duncan. 0376 60)994 ? Printer Star SJ4B including sheet feeder, manuals etc, £ 00. PC 1204 memory expansion populated 4Mb 3-bit fast RAM and dock. £100. Boxed games. £5. Tel: 0268 761429 ? Contacts wanted! M. Richardson. 21 Shorom close.
Addbcoome. Croydon. Surrey ? Imagine v3.0. £125. Tel: 081-855 8286 ? Power pack A500. £10. Tel: 02223 42677.
? 40MHz 68030 system for sale. Tel 0843 292150 for details.
? Denaris for A500 wanted, ortgmal only. Tel: Marshall 0869 252947.
? AGA Chaos pack. £30 100 blank disks. £30. Tcf.
0209 214155.
? Colchester BBS upto 1400 24hrs Weekend 6pm- 6am week-day. Tel 01206 365082 ? Philips colour monitor. £ 130. A500 I mb and games. £120. Td: 0278 452056 Hi long at your *d Is ten words or less. It's absolutely free! Should you want more space, you'll find unrivalled vatue-f or-money - for instance, 2S words cost just CIO. Fill in the form below and send it to us with your payments (If applicable) - and remember to include your telephone number!
? Scala MM30O video oticr multimedia presentation software. Complete. £200. Id: Ray 071 416 5297. Daytime only.
? A500, I Mb upgrade, one joystick with games, £150 Tel: 0625 61904 7 after 5.30pm ? Wanted: 4MB upgrade for PCMCIA Amiga A600. Tel: 0270 60312.
? Printer Cannon 8X600 Barely used toned £400. Tel: 0604 601993.
? GVP Al 291 SCSI interface for GVP 1230. E30.
Tel: 0234 043180 Order form Name Address.
Postcode Telephone.
Y ¦! J -I1 171 u £10 Pifjve Include my advrrtnrmtnt vt the next available niue of 4migo Computing. I confirm that the advert o not trtmq illegal copies of netware or hardware that do not belong to me. I permit you to pubbh my address telephont number only if I have included lilfse details withm my advertisement cow I *n over 18 yean of age (applicants under 18 must get a prmt or guardun to wgn below).
Classifieds Cheques should be made payable to" Amiga Computing" Remember to include your phone number.1 address in the advert as well as on the form!
Signed Send to: AC Classifieds, Media House, Adlington Park, Macclesfield SK10 4NP CanDo2. The reuolutianam software ¦1 authoring system Creating your own software has never been easiei thanks I I I I I I I I r. i i i i i i i i i i I no. Mm mm mm mm mm Tkk this box 1 you do not wish to receive promotional matenaltrom other companies CanDa order Form Please send me: ? CanDo 2 update to 2.51 plus 428-page manual I | CanDo 2 update to 3.0 plus 640-page manual I I CanDo 2 update to 3.0 plus 640-page manual
and CanDo Debugger utility DM239 (approx £96) DM549 (approx £256) DM799 (approx £320) to this simple-to-use software authoring system. You don’t even need my programming experience.
Please add DM15 for shipping. All prices include German tax at 15% To order, call 010 49 89 3173164 or fax 010 49 89 3174957 Payment is by credit card only Deliver to; Name (Mr Mrs Ms Miss) _ Address Luhat gou get for gour moneg As a special offer to Amiga Computing readers, INOVAtronics is offering a full 428-page manual and an upgrade to CanDo 2.51 (while stocks last) for a special offer price, Daytime phone Postcode I wish to pay by: This and other INOVAtronics packages can be obtained from Silica Systems at AMC0M -1194-213, Hatherley Rd, Sidcup DAI4 4DX Lowest Priced Top Quality Ribbons,
Inkjets, Toners & Disks Sxeittieve Reliability, speed and all you need.
Printer Ribbons !S & LB fi HjniuiWilLVII IItt is & a a 2J» 174 .*.75 ?mi
5. 7 5J5 12 LU 3 1*5 IM L7I 114 1 » a a P IM 6lIN fAf M M3 «4A
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Ring us and WE WELL BEAT all other Ribbon prices PS HD £8 £16 £29 £52 £115 £206 1(H) Cap.
I. ockuhit' Iksk Box C5.W vtiih order of £10+ £5 £11 £19 £32 £75
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of Erie | All Prices INCLUDE VAT (@ 1754%) & UK Delivery
UTILITIES Dpaint Buddy S s (2| Seagfried Copy Moqic Expansion
VI .3 Arcnivws EPU Disk Stock* VI.63 Arexx Progs & Exonm. (2)
Seka 32 Professional DiskManager Y4.012.04+] VMM & Vmem
(2.04*] WusW $ iwoV4 3[2.04+] Gblanker (2 04+1 [030] HD Utils
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Madness FI Music Vol 4 Erik Bog, Gu'd* To AMOS (2| Intro.
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eoch extra disk in the set LSD Tools AmiNct4 Hottest 4 17 Bit
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Close Waterlooville Hants P07 5UN (01705)642409 AJI PO Disks
£1 per disk whether in this odd or ANTONI eke’*! UK Add 50p
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3X" Dlsl ( ttunini; Kit Parallel Printer Cable 11 Jiani Mouse Mat Miscellaneous Items 10 Disks 25 Disks 50 Disks 1(H) Disks 250 Disks 500 Disks (¦nunWIWHartnfct l7.M«(fe ommodorr MPSI2N (artnd*r ILIA art HP Imjrt Cartridf (IKMibte Cap.) 14.24 a* HpttotjHTri-CdwrCtftrU'f tlJInit IIP Thlnkjrl UMrijcl lartridgt 1113 ach HP Ikoljri TrUUMf ( alrid* ItrTill 16.0 t*A Ink 'l Rrflfc iTwin Pttta. For Canon BJ I0C*. BJ.XtO, HP Itafcjrt. Available ¦ Black. Cyan, Magenta, rlloa, Krd. Blur. Brown, Ltghl linrrn. Fhtrk (irrrn, and Gold.
I Pack III.M. 2+ Pacta a. ?? Pacta £9.95a Ring For Inkjets & Toners Not Listed.
CPU & Monitor Duct (over 6.47 Monitor Dust ( over 4.9V 8 I oluinn Printer Bust Cover J.W Amiga 500 I hue Cover 3.99 Amiga 600 DuU Cover SM Amiga 1200 Uuvl Cover 3.99 hiiMMk KXPI«WIII*9iri592 Kuuuait KXP21LV2IM SdkiduSLWttV?
Mil IX IWHM Mar LC2M SkrLCX-IVM Tum Kara KPXIKXI.A*t|OVl5 CmnbmMh* hagpui SiSSni Mir I.C2W Star LC24-10 20 Inkjets, Ink Refills & Toners HP IjMrjrt IHII Turn* Cartridge HP Ijwrjri lir.HIP Toner Cartridge GIF Beovt es Pock: Bodysriop Pock Fred Fish I S draks ol 256 Issues 1-7 ! Any 10 Frod !
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£15.00 irx P&P £10.00 in P&P £8.00 in P&P ¦ SpeccyPock Emulator A 38 disks of games £25.00 inc P&P 0543 250377 Ring us or send cheques to: 0543 250377 Owl Associates Ltd, Dept 293, Owl House, 5 The Brambles. Lichfield, Staffs WS14 9SE W FAST AMIGA REPAIRS FAU1TY TROUBLESOME COMPUTER??
SEND OR DELIVER TO THE EXPERTS FOR FAST RELIABLE REPAIR OF YOUR BELOVED AMIGA 500 ONLY £44.00 INC D8IYE 0« KEYBGAKD RfPUCtMiNT v £10 % 144 TANNER STREET, TOWER BRIDGE, LONDON SE1 2HG. TEL: 071 252 3553 WE AIS0 REPAIR T0C0MP0NENTLEVEL AMO, 1200,1500, 2000,3000 + 4000 ? FREE QUOTATION ?
’ COLLECTION AVAILABLE ANYWHERE IN THE UK.
FREE GIFT WITH EVERY REPAIR PLEASE TICK BOX MOUSE MAT ..?
MOUSE HOLDER ...O DISK CLEANING KIT .....?
ADD £5 REPIACE MOUSE J ADD £5 JOYSTICK SEGA STYLE O BARGAIN HARDWARE Fitted 85 500 Mb .....Call EXCHANGE SERVICE MODULATORS ......£19.50 PSU ...£19.50 DISK DRIVES ..£25.50 KEYBOARDS ..£25.50 AMAZING SENSOR & CONTROL EXPERIMENTERS KIT 6 pbg in Projects No sctoemg required Includes relay module, moior. Lit sensor, reed switch.
Ignt bib 4 LEDs, powerful software on dsk and FREE ’Guide to Amiga Interfacing’ Flight dynamics modelling: Not available on other sims. Author B.Eng Aero.
Toh your (tying ohta mi • t«« a«jr km baatt wo pv* soq trucuiy tt*poa r+i», c*oou» iooo«kmaoi iMira and toads Land a! An, ct run boaoa Fy under and around Dndgea. Power etc Oealruy more Won 160 peuvm and artwa anamy odiaai Rt yum eta aQUna mioliooni onomy am aitaall wapcciB and anamy haaoopler Armanwfita: Uiadod HeMtre (4| and Straw 18) rnvhtea. 20mm |SOO| cannon AvtonKs. Radar and FUR targoang ayalama 5 Mode ngrii ccol'ol computer Enomy radar A laser detectcrv 8o«ware: SophattoMed 8 pa rradeang Mlliwn dBlMWf’ alopnthm* k¥«5 pSnV'»'( nd«nna tacfrx ea Svce. Modes RoolMcaound etlecm.
NddoccmrWim Surmng (ragmenled ocvod ecptonona ReeDme or ueer drtnaUe mMrpocalfon Ome coneunt Only £9.95 Includes instruction manual, postage and packing.
Supports A500 A500- A600 AI200 A1500 A2QOO A3000 A4000 & AcccHornlots KidcsUri 1.2 or latw Roqiams t mtoifflum at 1 Megabyte oI (am Joystick optional To Order Please send your name & address with a cheque or postal order for £9.95 payable to Absolute Image' at A.I. Depl AC2 9B Kenolm Road Colwyn Bay Clwyd LL28 4EH ATTACK HELICOPTER FLIGHT SIMULATOR A banie tiflW scenario simulation of the Boeing'SikorsKy FTAH 66 COMANCHE ‘Serious flight modelling that requires skill to muster' Temperature & Light Experimenters Kit (fl 1.9$ ) Ttienro & Ftio» sensen plug into anslog rpJs * sepem soltaare Mains
Controller Modulo £22.95 (siandamman*seckeo Handoa isarrpe FREE INFORMATK3N PACK ON ALL PROOUCTS PLEASE PHONE ORWWTfc PkkQM mix) cheque payable lo SW1TCMSOFT or ring Swltchaofl on 0325 38S773.
Include £1.50 P I P. Ovrrun add £4 y lxV SWITCHSDfTt)»p(AC295 l6Rldgev By,Dariin orvCa[yahamDL3 05f wi+*,c AMIGA INPUT OUTPUT PORT Now yaj can use your Ar*£ to santti etodic mom nopond to stnsocs ard ccrftd rtctciXwK llOiipUsfofmotorsofcUptol3*w«tasoftJc«*2arfltogrpu& Easy to proven nAMGABASC, AMOS, GFA&HISOFT 21pageUw'Mnri 'A vc4 oxanx3«J 6 krxt,' ixml ftex 1 Kf Anga Sxtpei ‘An cutstandrg va*jo tor money proaixr Amga Ccrrfulng DUAL MOTOR CONTROLLER - ONLY £19.95 ROBOT BUGGY KIT £17.95Need5motordrrrerrodule4translonr«' Easily pro- gramrred to move tanaard. Revorea, tum. &a* shapes etc
Requires I O Port+Djal fAotor Controller |tl7 951-Mans adaptor |C7.50HBuggy dak |C4) oomplete cadafla lexfl 1 Q Poit|=E44._ COMPUTER CONTROLLED ROBOTICS Swiiohacilpt Amazing automation programming dsk £10.96. £2 otf rt purchased with 10 port _ Amiga Computing Produce 256 greyscale images (on a AGA machine), scan in 64 greyscales (non AGA Amiga can only display 16). Add colour to greyscale images, special effects, new support for 18-bit scanner, add text to scans.
A1200 600 verson available.
POWERSCAN 4 £119 POWERSCAN 4 OCR £139 SCAN INTERFACE £50 POWERSCAN 4 S W £20 OCR SOFTWARE £49 EPSON SCANNER The GT-6500 and GT-8000 24-bit colour flatbed scanners from Epson scan up to A4 in size, with output resolutions of up to 1200DPI on the GT-6500 and I600DPI on the GT-8000 in 16.7 million colours, greyscale or line art. The scanners include either Powerscan or Image FX scanning software.
GT-6500 POWERSCAN £599 GT.650Q IMAGE FX £689 GT-8000 POWERSCAN £849 GT-8000 IMAGE FX £929 DOCUMENT FEEDER £399 COLOU RSCAN The new 18-bit colour handscanner produces stunning colours with clarity and verve, bnghtening up those presentations. With over
250. 000 colours and award winning PcaverScan software, anything
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Colour and mono software Full colour manipulation Up to 40ODPI 256 greyscale (AGA machine) 18-bit colour (AGA machine) OCR ootional extra COLOUR POWERSCAN £239 We can supply SCSI or IDE 3.5" 2.5" hard dnves in many different sizes. Including cables and installation software.
80MB IDE 2.5" £139.95 I 20MB IDE 2.5” £159.95 170MB IDE 2.5” £219.95 260MB IDE 3.5" £219.95 3 5 0 MB SCSI IDE 3.5"£2S4.95 S20MB SCSI IDE 3.5”£329.9S I GB SCSI IDE 3.5" £699.95 2GB SCSI IDE 3.5” £1099.95 OPTICAL DRIVE Power award winning 128MB optical disk drive 128MB OPTICAL INT. £549 I 28MB OPTICAL EXT. £649 128MB OPTICAL DISK £29 SCSI CONTROLLER £129 SYQUEST DRIVE Removable storage systems from Syquest
3. 5” IDE INTERNAL £399
3. 5" IDE EXTERNAL £499
3. 5" 105MB CART. £79
3. 5" SCSI VERSIONS £POA TANDEM CD'DE For the Am-ga
15CXV2000 3000 4000 Supports Mitsuma CD-ROM drive Supports
Syquest 3.5" drives Supports IDE hard drives Play audio CD
utility Requires Kickstart 2.04 and above Includes cable,
software and manual TANDEM CD-DE CARD £69 CD-DE A I 200 CARD
£69 CD-DE CARD. CD-ROM £229 MITSUMA CD-ROM £169 Disk Expander
includes the following features; Can add 50% to your hard
drive capacity Fast compression and decompression Reliable in
tests- no data corruption Works with all drives. SCSI. IDE.
Floppy, etc Works on any Amiga and any Kickstart Once instated
the program ts transparent to the user DISK EXPANDER £35
FLOPPY EXPANDER £9.95 VIDEO BACKUP Use a VCR as a backup
device. 200 floppy disks fit on to a 4Hr tape . Video Backup
allows you to watch television on your 1084s monitor.
VIDEO BACKUP SCART £65 VIDEO BACKUP PHONO £60 AC E E X MODEM NOT BT APPROVED External Fax and Data modem Recewe and send faxes m the background Full Haynes AT command set supported Supports class I, Z and 3 fax commands Fax send and recerve Auto dial and auto answer Supports error correction and detection Leased line support All cables and manuals supplied ACCEX MODEM v32bl» £169 ACC E X v 3 2 TRAPFAX £199 MISCELLANEOUS MIDI INTERFACE £19.95 £15 VGA ADAPTOR PSU FOR HARD DRIVES £39 Increase your Amiga 500 2000 chip RAM to a total of 2MB. MegaChip does this by using its own I MB of RAM and
drawing extra memory from any other RAM you have installed in your Amiga No soldenrtg is required.
MEGACHIP RAM £159 MEMORY We manufacture a vast range of memory cards for all the Amiga range of computers.
Please telephone us for pnces and availability, WARP ENGINE The high speed 040 board which installs directly into the CPU slot not a Zorro III slot!
WARP ENGINE 28MHl £799 WARP ENGINE 40MHz £1199 WORKBENCH 2.1 Release 2.1 enhancer, including 2.1 software and user guide manuals.
2. 1 ENHANCER £69 ROM SHARE INC. 2.04 £99
2. 04 ROM CHIP £29 PREMIER VISION You've heard how the Amiga has
made TV programmes possible such as Star Trek-TNG, Babylon 5
and Seaquest DSV. We are the ultimate multimedia service for
corporate and business users and offer a wide range of
services, includng: monthly events on multimedia, design and
install complete systems, training, CD-ROM mastenng and
duplication.
Some of our clients include: CIC Video.
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CALL 071 721 7050 Telephone System owned Description Cheque PO for I Credit card No.
Expiry date Cheqies to CaroJO* lid Name Address «low upto 7 days to dor Sign Postcode AWARD winning PR DUCTS 4 4 a b Stanley St. Bedford MK4I 7RW telephone 0234 273000 facsimile 0 2 3 4 3 5 2 2 0 7 AI;rrttrci4»IM:Sp«Jiano'««r 3pn(«ar«iutl«K10 Mnp «PcutnciKfciitr«iBnwVj» XfervMetytll IvcaaiiflM farmer*o'(Nttc*Qno*pEtOLD(»*rr»M4wG 2 JdptOJO StfurttyEIO.Qs**r«nre upau woefc Power Computing VIPER68030 SERIES VIPER FEATURES RAM Upgradable to 128MB* Full Kickstart remapping** ’Ortf or Vptr 51*0 **CW cr Vprr 28M0 ***Qw on Vper 31HO VIPER 28 EC 030 at 28MHz. FPU upto SOMHz BARE BOARD C109.95 4MB
VIPER BOARD £239.95 8MB VIPER BOARD £399.95 VIPER 28 M M U Ful 030 with MMU at 28MHz. FPU upto SOMHz BARE BOARD £129.95 4MB VIPER BOARD £269.95 SMB VIPER BOARD £429.95 VIPER 40 Ful 030 at 33MHz (clocked to 42MHz). FPU uptoSOMHz BARE BOARD £179.95 4MB VIPER BOARD £319.95 8MB VIPER BOARD £479,95 CO-PROCESSORS 28MHz FPU £25 33 Mhz FPU £60 40MHx FPU £80 50MHz FPU £110 SCSI-II ADAPTOR £79 4MB SIMM £139.95 8 H B SIMM £299.95 HIGH SPEC, LOW COST The new XL Dnve 1.76MB r*ow comes in a brand new metal casing which is half the height of a standard external floppy drive The XL Dnve allows you to store a
massive 176MB on a high density disk. The A4000 internal dnve fits perfectly underneath the original drive, no case cutting required XL DRIVE 1.76MB £S9.9S XL DRIVE INTERNAL £55.95 XL DRIYE A4000 INT. £55.95 The Super XL Dnve s the only kmd of floppy dnve of its kind on the Amiga market! The innovative dnve can store a massive 3.5MB on one high density floppy disk, (without compressing die file!). This dnve is available from late November early December SUPER XL DRIVE 3.SMB £99.95 SUPER XL DRIVE INT. £95.95 We use the same drive mechanisms as Commodore to ensure complete compatibly PC88I A500
INTERNAL £30.95 PC882 A2000 INTERNAL £30.95 PC883 A600 I200 INT. £35.95 ECONOMY DRIVE The Economy dnve comes with anti-dick.
PC880E ECONOMY £39.95 The Power Dnve 5 most impressive drive of its land on the market and now includes Bfcz Amiga and Floppy Expander. Floppy Expander allows you to compress files only on floppy disks by up to 50%. Other features wjudt Anti-dick. Anti-Virus. Isolation Switch. 2 Year Guarantee. Thru'port Cyclone Compattte Chip. Built-in Backup Hardware and 3ktz Compatible.
POWER DRIVE £49.95 Telephone System owned Description Ch*qi* PO for I Credit card No.
Expiry date Oicqje piyiMe lo Computnf 110 Name Address s»r Postcode AWARD winning PR DUCTS 44a b Stanley St. Bedford MK4I 7RW telephone 0234 2 7 3 0 0 0 facsimile 0 2 3 4 3 S 2 2 0 7 Al pxa Oj» VAT SpecAcOcr* frxm »» to crvjrgt MttrxA si Vrtmirii n x*ro*4edfed Pncei fcr worth of pUdcaonorh EIOE-D*wry iM dar CS i ldmt OM S*xtf (lt P*|TM trt totyo a to* ROMBO Productions Limited 2b Young Square, Brucefield Industrial Park, Livingston, Scotland EH54 9BX Tel (0506)414631 Fax(0506) 414634 f rombo It takes time to develop the best Frame Grabber for the Amiga.... ....8 years to be precise!
Rombo have invested 8 years of research perfecting a range of frame grabbers for the Commodore Amiga, a range without equal in performance or specification and all at affordable prices, the ROMBO VID1 AMIGA range of Frame Grabbers and Digitisers.
Compare these functions and facilities with any fr grabber on the market and you'll see why we are confident that there is no equal in specification or price to the VIDI AMIGA.
YIDI AMIGA 12RT (24 bit Real Time Colour Digitiser)
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transfers 8 bit data, up to 200 kb sec • 24 bit graphics card
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support follows soon.
ROMBO Frame Grabbers for the Amiga start as low £69.00 and remember all come with full technical support from ROMBO, the only company dedicated to UK design, manufacture and assembly.
To grab your VIDI AMIGA or to simply find out more, contact your local ROMBO PREMIER DEALER or contact ROMBO direct.
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Coventry COVENTRY COMPUTER CENTRE.
Coventry (02031 223081 Dundee WAD COMPUTER WORLD Dundee (0382) 322052 Edmburttb SILICON CENTRE Edinburgh (031)332 5147 CiUtgOM COMCAI.
(041) 332 5147 Guildford AtR COMPUTERS Guildford |0483l 3041 IN
Mull TOMORROWS WORLD Hull (0482) 25854 lavnro INVERNESS
COMPUTERS Invcmro 104631 226205 All Amigas WORKS & 4P 0 & S
Complete and unrestricted progr Create your own animations,
edit and manipulate frames with a host of graphic tools and
fun Kclinin, ADDITION COMPUTING Kettering 105361 414892
Lummkt CASTl E COMPUTERS 1 jiuittef |0524| 61113
l. ecdt TEC KOI Iced* (03321 590020 Leigh in Lane* OMEGA PROJECTS
I im2) 6*1203 London COMPUUNGUA (OS) | 767 8833 London
MEGABYTE COMPUTERS Waltlumunw 1081)776 2766 Morpeth MICROTECH
Muqn th 0(r70) 51353* Norwich ONE STEP BEYOND Norwich (0*03)
762*14 Nuneaton WEST MIDLAND COMflTO Nuneaton 0203l 350*08
PnuaiKe IIOMK ENTERTAINMENT Pcn aiKt 10734) Preston I ADBROKfc
COMPUTE Pretton (0772) 20316* A collection of great utM
programs to help make us your Amiga easy and par.
Button Menu Assign programs to a button for easy access and quick execution LJ: Window!
Customs* your Am i Worttencr ions Limited ial Park, nd EH54 9BX 1 Fax(0506)414634 It takes time to develop the » Frame Grabber for tbe Am x ....8 years to be precise!
Rombo have invested 8 years of research pr r.-m; .
Range of frame grabbers for the Commodore a range without equal in performance or sptcifx-•* and all at affordable prices, the ROMBO HM AMIGA range of Frame Grabbers and Dipmerv Compare these functions and facilities with am if grabber on the market and you’ll see why we air confident that there is no equal in specification or price to the VIDI AMIGA.
VIDI AMIGA 12RT (24 bit Real Time Colour Digitiser)
• 24 bit images saved in JPEG, BMP, TIFF, ANIM and afi I formats
• Hardware colour processing • Two composite and or S-VHS video
input • Input from video camera, VCR or Lttcr dac player •
Detects PAL, NTSC and SFCAM video sources automatically • Aroxx
support • Phase Lock Loop Srabtkunoa
• Three year hardware guarantee • High speed bi-dircctKM&al pact
transfers 8 bit data, up to 200 kb sec • 24 bit graphics card
suppca (Harlequin, Retina) • HAM 8 colour preview • Full
overscan .360 x 576 capture resolution • Image processing
package buik m
• TV Tuner, Teletext decoder, NICAM Decoder, Digital Genlock
support follows soon.
ROMBO Frame Grabbers for the Amiga start as low £69.00 and remember all come with full technical support from ROMBO, the only company dedicated to UK design, manufacture and assembly.
To grab your VIDI AMIGA or to simply find out more, contact your local ROMBO PREMIER DEALER or contact ROMBO direct.
Aberdeen HOLBURN SOFTWARE Atadcn IP««I 5MJIS Bidden MARLBOROlK.il DATA SYSTEMS AkUco 0672 511198 Beckenham MEGABYTE COMPUTERS Beckenham (OH) *76 8488 Chdimfixd EDR COMPUTERS C Krlnulnrd 024S) 26(07.)
Cfcvdoad TOPSOFT Cleveland 10642) 670501 to«ntt, COVENTRY COMPUTER CENTRE Coventry (020.1) 22.1081 Dundee WAD COMPUTER W ORLD Dundee 0 )821 .122052 ldlnbuf||h SILICON CENTRE Edinhurjth (Oil) 132 5147 Chugow COMCAL Glaognw 1041) 332 $ 147 Guildford A«B COMPUTERS Guild lord 0483)304118 Hull TOMORROWS WORI D Hull 104821 25854 Internet* INVERNESS COMPUTERS Internet* (0463) 226205 ROMBO PREMIER DEALERS 1 have been impressed with the quality of your recent cover-disks, and hope that you will continue to provide such useful programmes as HELM, given away in the July addition.
I found it one of the most comprehensive multi- media packages that I have come across, and spent a considerable amount of time trying to get to grips with it before the August tnal deadline ran out However, what I have been waiting for is your further in-depth look at HELM, which sadly you appear to have forgotten about. This is a pity, as such a great program deserved a more detailed i . - 2 U I PACK 1 ONLY £10.99 Bi«m eaSKtMa at aw t n at M aan tnt k FO gms ncawM aiVAOER 2. Twm. Muaaay • . Wuce toe *Mi at (ML tMrv mi* it oat ihaas aaaaiw Maai ganaa cant aRh HI MUST FOR AM GAME FLAfffl.
PRICE ONLY £10.99 3 played in 1994.
Building on the success of Another World, this game follows along the same sort of style, only a lot more violent. The character is a hybrid of various people. One minute you feel like James Bond and then Indiana Jones, then the minute he pulls out his gun you turn into Mr White out of Reservoir Dogs and in the more hectic moments you could well become Travis Bickle at the end of Taxi Driver.
All those film characters come to mind simply because Flashback is more a cinematic experience than a mere computer game. Words can't do justice to just how good the graphics and animation are.
In the playability and addiction stakes, you can’t go far wrong. Flashback is the game I dream about and I can only thump myself in the face every morning for missing it first time around. I would buy this compilation pack for this game alone and I can't recommend it more highly than that.

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