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Protar Etektronik (0923 54133) have just opened their first UK office and company boss Mark Dowting has toid AMIGA Computing that they are set to produce their first sériés of A500 hard drives. The A500 HD wiü have storage capacity ranging between 20 and 200 megabytes and witt connect to the computer by the expansion bus. There are 10 drives in the range, with the 200 megabyte ver sion being buitt to order. Every drive has a data transfer rate inexcessof one megabyte per second, with an optiona! disk cache which can acceierate data transfer time by up to 50 per cent. This is five times faster than the Commodore drives. Another optionai extra with the disks is a SiMM memory expansion for up to eight megabytes of ram. The drives, to be shown at the 4th internationai 16 bit Computer Show, are expected to be on saie during mid-August at a price start-Amiga to heip future dentists STUDENTS at a teading London denta! coiiege are set to start using an Amiga to aid them in their studies. Kings Coüege Denta! Hospitai are to use an A3000 from next term to teach undergraduates about root canai therapy. Ihe students' tutoriat wiii be made up of a combination of text, scanned pictures and X-ray fiims, together with Amiga-generated animation, diagrams and sound. Behind the system are Peta Smith, head of the department of Paediatric Dentistry and Andrew Couid, a générai denta) pracboner with an interest in the ing at about f295 for the 20 megabyte version. Atso coming from the company in August is a coiour monitor based on the Phiiips CM8833. The C141M cornes is suppiied with cabies to connect it to either an Amiga or Atari 51 and atthough the price is sti!) be be fixed is promised to apptication of computer and video tech-noiogy to dentistry. Both beieive that EndodonticsS for the Deciduous Dentition wiü form a vatuabie accompaniment to conventionat iectur-ers, seminars and démonstrations and once other subjects have been added they see it as an ibndispensibte teaching aid. The machine at the heart of the opér ation is an A3000 with five megabytes of ram connected to a 40 megabyte hard disk drive and two Sharp scanners for image capture. Audio sampüng is done with Audio Engineer. The tutoria) was made using innocatronics' CanDo, Deiuxe Paint ii) and ASDG's, the Art Department. be compétitive. Protar atso manufactures an Amiga 512K memory expansion card.

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Document sans nom August 1 DeluxePaint IV exc ujf fn-depth hands Wr report Multi-media explored and ejqjfiined “ Real 3D vl.3 & Imagine Head to head 3D art special USA Show report Latest news MachinesCode Desktop Video Code Clinic Music ¦¦ AMOS Communications Desktop Publishing WVPRESS Keep this number safe!
You oyuld have won a copy 6f Wordworth AMOS has become ihe definitive Je.iguage for the Amiga - 250 AMOS Public Domain discs, a 1.700 strong AMOS user club and over 40.000 users! With AMOS it's simplicity itself to display pictures in any graphics mode, add copper list rainbows, write text using I • any Deluxe Paint font, overlay windows, add pull- down menus, send both software and hardware t N * sprites spiralling around the 'fr x J err a some of the latest amazing public domain programs which show the power and versatility of AMOS.
Screen, and add atmospheric jajHI music created in Sonix. 3?
Soundtrackcr, Noisetracker or T- Games 1 usic Creator (GMC). C!* 4 ?
AMIGA Compile your programs in seconds! Turn your existing AMOS programs into lightning-fast creations that will amaze everyone.
AMOS Compiler is unbelievably quick - some commands are more than five times quicker. Typically most programs run at least twice as fast - and AMOS is speedy to start w iih!
Squash your compiled programs by up to 80G (6(Vi on average).
Compression is easily done w ith the built-in compression routine, which h faster than PowerPacker. And opens up the world of cover discs and first-class Public Domain.
Plus, with new BOB and SCREEN copy routines and improved multi-tasking for AMOS, the AMOS Compiler gives you all the tools you need to create a super-fast, professional product the world will want to buy? ¦PmraaaIVm AMIGA Enter the world of virtual reality!
Generate outstanding 3D effects as seen in games like Elite.
Starglider II and Xiphos with AMOS 3D - the first step tow ards virtual reality on your Amiga, The 3D object modeller will enable you to create any complex object using building blocks which you can stretch, rotate, resize and glue together.
There’s also 30 new AMOS commands which will enable you to animate your 3D objects in realtime to produce stunning graphical effects.
R- Soon you'll be creating your very own 3D world and be flving around it in your verv own 3D craft!
Want to know where the real computer enthusiasts get together?
) Send the coupon now to: MICRONET, P.O. Box 1361, London, ,YW2 7H7- OR phone FREE on 0800 200 700 for your FREE Micronet brochure.
) ficronet is the place where thousands of computer enthusiasts get together "You can talk to other members with your computer, hold conferences and send electronic mail, telex and fax.* Up-to-the-minute hardware and software news, reviews and features keep you right up to date ) You can download the programs of your choice from our constantly expanding selection of FREE software programs.
) If you enjoy a challenge Micronet is th e place to be for today’s best multi-user games ) And direct access to the huge Prestcl database gives you a wide variety of on-line information, from share prices to theatre bookings.
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) From about 38p per day (plus local phone charges*), this is an offer that shouldn't be missed - get in touch mm for full details.
Modem and vww- data software, dial 0272 250000 iiting the 10 4444444444 and password 4444, (or a Micronet demonstration - you can look up a local phone no. Once on-line In touch. Informed. In a word... MICRONET
* FAX it an optional extra via the INTERLINKgateuay. Cheap rate
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M Applies to system connect ehargin only WHO'S WHO MANAGING EDITOR Dcrck Meakin KIIUSHB Richard Wbams ASSOCIATE EDITOR Eddie McKendrkk AIT EDITOR Mike Bailey FEATUIK EDITOR Paul Austin NEWS EDITOR |ohn Butters TECHNICAL EDITOR Stevie Kennedy CHILE SOI EDITOR CureWais CONTRIBUTORS IwonM*** Mnjjret Stangtf PcteetfctaiA Ramitoy Pege Henri tape levin Obrien I* Ob Peter Modi Stephen* Rosj Sandra Foley Anthony Punit Denny Atkin SALES & MARKETING |ane Conway ADVERTISING SAILS SuelWndd |ohn Derbyshire Simon Lees ADPtOOUCTlON Michele Aflooft Is multi-media the next step forward for the Amiga, or just
another buzz-wora?
Amiga Computing 1 O investigates ¦ O GRAND GRAB ORCUIATION DIRECTOR John Bums CIRCULATION MANAGLR David Wren SYSTEMS MANAGER OtM Stewart Td: 0625 878888 (Ail departments) 051 357 2961 (Subscriptions) Fix; 0625 879966 Have you won an A5000 accelerator? How i you win a copy of Wordworth? All is revealed In the second Instalment of the great Amiga Computing GRAND GRAB ...... THE COVERDISK PWVPRESS PU PLICATIONS Europe Howe. Adlington Pj L Macclesfield SK10W.
We rtfitl Anipi Ctapetay and tfhr ttchiicU help w i psnorai Inii sitter H WejfUM k in irili . AP rtadtr p«U be ninitW It to ilfrto Hurt Isr ms Arifi Camn MICOMS vrn Iv ptMieXiN. HM am to nd m u Aa«i rttdtUi IIH TM Mtfi IUMI atiul M |tar- mu. CMMrtoH cm t* to mpM W Empress Pifctatim m ai all nj«j kua AitMf GnmoinK a an iteM mMceXB n! OmMbv tones T WhlUHy I'MIRMNHII RmnMUll mi§ IT llriWT rPf,, “ MBMk Utfiff Jwf*fwat»fcr*Tr of Rrafeto n ito sswarRr Ktytiboeiiwmss* 01991 Eiregren PiMcibOK LU Mo matarM isly h rtC*Muttd It rflSl W r par! WflvM wtfift pCTiSWd Mms nvy can c tier, the pcbbhen cxrrt
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NwslnaDantuUjrcWUAfiOJSWW Classic Arcade Action!
Fight your way through two of the best ever classic arcade games. Defend against hostile nukes in Missile Command, and survive a Storm of Asteroids in our second game.
Findex Excellent card index style database. Fast and friendly lists, addresses or disk catalogues. All made easy with Findex.
IFF2PCX Convert Amiga graphics to the PC’s paintbrush format with this useful utility.
£ Asolve II Make the r Make the most complex maths functions simple to 4 **in plot and visualise with this science students’ dream. PrefSet Now you can load and save as many different system preferences as you want.
PLUS... Another great Tune of the month and al o the programs related to our Almanac Code Chnk and Amos pages.
& i I 9 «rode .....t127 Music ... ..
- =¦ DTV m nac ffivice for coders - assembled just for you
Something for everyone, every month, from the Amiga experts
,-fm.. . RA t Lights! " BT"!
Camera! . A Aa* rV « Dfflftop '4 o' I S C O M P U CONTENTS REGULARS FEATURES CDTV steals the show 7 More hot air than light in the windy city? M The CDTV bandwagon rolls on . I O What's new Commodore reduce the price of their education bundle ..... The producers With a string of recent hits, and DeluxePaint IV in the pipeline, we visit Electronic Arts . Beginner's guide: CLI It's not hard to get hard copy when you know how ...... Public Domain The very best in PD games and ray-tracing on the
cheap ... 39 101 Colours and crops What's the difference between Word Processing and DTP? Pen Pal tries a bit of both . 73 111 3D head to head Two giants of the ray tracing world go head- to-head in the 3D shape of Imagine & Real 3D O ACAS What sort of internal disk drive is right for you? Find out from our Advice Service 119 DeluxePaint goes fourth How do you improve on the world's best paint package? We find out it IS possible ESP Jupiter's moons, viruses and a short circuit It’s a typical month for our very own Ezra... 84
141 3D made easy Rock Lobster The cat, the thief, his wife and her lover.., well not quite, but there IS a cat . What is 3D modelling and how can you make q It easier? An expert explains O P 146 Add to all these our regular dose of Previews, Cheats and our exclusive This month we have the hottest reviews of Gallup chart of the top
• 3D CONSTRUCTION KIT • CRIME DOESN'T PAY “,llng g?mes a"d *°ur
• LOGICAL* STORMBALL * LOGICAL finger should
• CENTURION • PROFLIGHT • DISC HYDRA a,ready ltchln9 40 The
section of Amiga Computing that takes having fun seriously!
¦ !
The Workstation Make the most of Amiga Computing's exclusive Workstation disk. This month a look at I I many extra facilities of The Workstation August 1991 Amiga Computing 5?
Code Clinic , AMOS Ujmms From Screen to print. The mysteries of Stuck with C1 Code ¦ Clinic may mri AMOS guru BH If helps you write H H that smash hit START COMPUTER SYSTEMS ! PLEASE MAKE ALL CHEQUES OR POSTAL ORDERS PAYABLE TO “START* AND SEND YOUR ORDER TO OUR ADDRESS BELOW Utt c uaiiT ray rruan c»~«rei.i Rji -rr jcno packaQt! Now PO "I flu IT I £01 ELKTROCAD PKEVfW Ekc»o«« ortUI d»o* erasren. Gooo OS ILCAO Puy-lrkt* AM Conwutar A.rUrt REF. AC08 20 HOLMSIDE SUNDERLAND SRI 3JE PLEASE FEEL FREE TO CALL INTO OUR OFFICES AND COLLECT YOUR ORDER ANY TIME DURING OFFICE HOURS IPD DISKS £1.25 16 err
pocket £2.99 ASTRA TITLES £4.99 AMOSUCENSEWARE £3.50 m EUROPE Add 25p Per Disk WORLD Add 50p per disk fc| PLEASE ADD 50p FOR !.-j POST AND PACKING
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Please «M £2 » P*P » ypur moer rt ordering any «ems Irom the below seciion Ai i-undware is sere by Royal Mai Parcetloroe STACKABLE BANX BOX C 9 00 POSSO BOX |HOLO ISO) C2O 0O 60 DiSKBOX. LOCKING £5 50 « DISKBOX. LOCWNG £4 SO SlIMPAK CASE 1011 £1.» SLIMPAKCASE 5 dll £5 00 SLIMPAK CASE tOdll £9 00 AMIGA DUSTCOVERS £3.00 MOU5E MATS £ 2.50 STAR LC-10 RIBBONS £350
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DEMOS C 4 50 Cl 1.00 £21.00 £31 CO £35 00 SEE WHY WERE THE BEST I All our dsks am TOP QUALITY PIN numbered, mdMduaky sleeved mcbde labels and 0u 101% gi-Jranteo Remember mat they nave jo Do good Decauso wo have to use them every Cay For large quamncs please cal for buh discounts CM 95 C 7.50 Hi Amigatreeks I Hope you Bke this month* Advert done on Ihe Amiga in ProPejje? By Me. Greeting* Hying oul lo MBS. Velly. Gdldsur. Vina Free.
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653 STOLEN DATA 6 AnirChy d& magaane the BEST ow around I 906 MESSV-SID Tbit is a MUSI transfers tiles between MS-DOS ST and Amiga 8C7 BARTMAN REMIX Pictures ot the Ban plus a good Ime re-mix 606 OLOBAL TRASH by SILENT? Jv*t get this C«8 It» Bn«l!!!!
609 BEGINNER BENCH This is ESSENTIAL tor Beginners and Pros GET IT NOW I 610 811 812 DO THE BARTMAN Three dak remix 2 dnves t Meg SIS PAT MUSIC ID Latest m the senes soma BRILLIANT Music I 816 AURORA DEMO Very nee vector demo pkiB Dans now Anarchy irtlfd Bril ThankiMdte SIB GAMES AND UTILS Spread Puzi map Spreadsheet and mor« good 821 PENDLE EUROPA MEOAUTILmES 1 • Packed with 202 Utilities HIM 822 RAZOR 1911 Another nice utllrttes compilation by Raror Popular 823 GRYSlS UTILITIES AD0V1 6 Programs to'flM Ihrpugn 824 DEMOUSHER UTILTIES Another Biggy 168 UhtoM- Very good 826 CHESS. BILLIARDS.
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YES .. THE OFFER CONTINUES FOR THIS MONTH - BUY ANY 10 PD DISKS AND CHOOSE AN EXTRA 2 PD DISKS ABSOLUTELY FREE 827 QED Posstty toe oesi ten odiior on toe amiga. Esscnv jJ Ware I 678 PD GAMES VOL II CaUkltni Missile Command. Think Ahead Superb Girtiei 1 330 FONTS ANO MARBLES Scno nco lores and come crrtky martte Bnisnes tar Dpam 831 TALKING COLORING BOOK Th»S is great lor kids speaks the colors to help them read as wet* * UTILITIES 114 DOFt INTROaAUCE" l» r*il ter cnukrg WHAT’S Education bundle price slashed as rival firm launches similar pack By JOHN BUTTERS AN IMMEDIATE £100 price fall has
been announced for Commodore's top selling Class of the 90's First Steps education bundle only weeks after rival firm Atari UK released a similar package.
But the Maidenhead-based computer giant was quick to dismiss speculation that its move had any connection with the introduction of Atari's Family Curriculm Pack. They claim that the price drop was simply as a result of good sales, and a policy to pass reductions on to customers at the earliest opportunity.
Spokesman Andrew Ball commented: "Irrespective of whether Atari had or not (released Family Curriculm), once our costs had been recouped, we would have passed reductions on to the end user."
Education sales manager, Peter Talbot, added: "Commodore, as a leading supplier to education, is striving to make computers more affordable and accessible to schools. The First Steps pack represents excellent quality and value for money.
In the £499.99 pack is an A500 fitted with one megabyte of ram and eight software titles including Let's Spell, Deluxe Paint II, Deluxe Print II, a word processor and a multimedia filing system capable of storing sound and graphics.
The pack is aimed at children aged over five and more than 17,000 packs have been bought by UK schools, which are also eligible for preferential prices.
More support for CDTV as sales take off AS Commodore's CDTV hit the High Street the computer giant has announced that the machine is to be compatible with Kodak's Photo CD system when it is launched next summer. The Kodak system converts conventional photographs into the format of compact disks and CDTV users will be able to view their photographs on television sets. Up to 100 35mm images will be stored on each Photo CD.
Managing Director of Commodore UK, Stephen Franklin, commented: "CDTV is bringing the world of multimedia to consumers and compatibility with Photo Cds will be a vital component in this movement."
Meanwhile, sales of the new Amiga-based CDTV are said to be doing quite well.
Within a couple of weeks of its going on sale Commodore was claiming UK sales in excess of 2,000, its main problem being to ensure the product is available in shops.
A Commodore spokesman told Amiga Computing that sales of the £599.99 machine were split between those familiar with the Amiga but wanting to move over to something less complicated and people who would not buy a normal computer.
And the firm is continuing to market the CDTV away from the Amiga. In a recent letter to trade magazine Computer Trode Weekly, Commodore's Marketing Manager, Dawn Levack, explained that if the multi-media player was shown to be an Amiga computer with a CD then it would confuse and put off those people who fear computers, or have no interest in them.
She said that while those who understand the market and product think its positioning is strange, it is essential that it is seen, regarded and perceived as something wholly new, different and exciting for both the long term and broad appeal of CDTV.
Staying with compact disks, it has been announced that Commodore's CD- ROM, the A690, is to be launched at this year's European Computer Entertainment Show at Earl's Court at the beginning of September.
The CD-ROM will play CDTV disks and plugs into an A500 expansion port after users have first unplugged hard disk drives or external memory expansion. Owners of other variants of the Amiga will have to wait until next year before they see a drive for their machines.
The A690 will cost £299.
WHAT’S new The fair travels BRUCE EVERISS, organiser of the All Formats Computer Fair, has said that his next event will be held in September. During the autumn the fair will visit several regions including Scotland, Leeds, Bristol, the Midlands and London.
Everiss said: "No matter where people live in Britain they are going to be a reasonable drive from a show. There is a lot of support for regional shows - the AT board to run faster GERMAN hardware specialist Vortex is set to start work on upgrading the Amiga version of its PC emulator, Atonce.
It has had several software upgrades since its release last year but now the developer has decided it is time to change the hardware to increase its performance.
A spokesman for UK distributor Silica Systems (081-309 1111), Andy Leaning, said Atonce Plus "is planned to follow the same path as the (Atari) ST." The speed of the Intel 80286 CPU will be boosted from 8MHz to 16MKz and the board will be on sale in three months, Industry experts believe the emulator will cost £225, and will lead to a massive price cut for the existing 8MHz Atonce, probably to £149.
Meanwhile Vortex has just finished its 'second generation' A20QQ adaptor card which enables an Amiga to be transformed into a fully expandable PC. The £69.95 card is necessary for all A20O0 owners planning to use Atonce and allows extra memory and video cards to be accessed by the emulator.
Shirts in up to 4,096 colours LONDONER Peter Feetham, 22, has formed a company, using an A2000 and more than £30,000 worth of print technology to produce prints, T-shirt and sweatshirt illustrations with the computer's 4,096 colourpalette.
The Silicon Picture Company (081-556 7607) began operations on June 17th, from Peters home. Disks sent to the company with Amiga-created pictures can be output using proffessional equipment and returned within four days, although this should be cut down once things begin to settle down.
The firm was set up because Feetham, who always wanted to run his own company, saw a gap in the market for such a service. His background is in desktop publishing work and he has been responsible for producing promotional material for large corporations such as British Telecom and Shell, which will be beneficial when he starts to sell his own designs.
The skills of PD author Tobias Rickter are being employed at the Silicon Picture Company and Feetham is already hoping that he will be able to take on somebody else before too long.
He charges £5.50 for A4-sized prints, A3 prints cost £6.50 and larger ones range from £10. T- shirt costs are £16.95 and sweatshirts, £19.95, although
* i - discounts are available for bulk Amiga artists can now
output their work without having to own expensive printing
equipment orders.
Last show had 70 exhibitors, including all sorts of 'little' people who do not go to big shows."
The organiser of the shows and owner of several computer-related recorded telephone messages has recently moved premises. Bruce Everiss is now at PO Box 71, Bishops Itchington, Leamington Spa, Warwickshire CV33 0XS, telephone 0926 613047.
Videoing with the Amiga THREE new desktop video products for the Amiga have been announced by Syntronix Systems (0332 298422).
Editman is a computer-based editing system capable of controlling certain domestic VCRs and camcorders with an accuracy of plus or minus one frame.
Auto assembly, insert and audio dub editing is available from mouse-driven icon screens.
IFF files can be edited with or without genlock support, accuracy being achieved without timecode. Cost £587.45. Users of S-VHS or Hi8 equipment can record animation or computer-generated images without the fuzzy edges to colours found when using the composite PAL signal, with the use of the RGB to S (Y C) Recording Interface. Using the equipment makes genlocks an alternative that can be avoided. A YUV version is also available for those using professional component systems. Price, £293.70. Professional Computer RGB Spliter accepts S (Y C) signals and provides host software with respective RGB
signals to get video sourced image grabs into the Amiga. Cost, £234.95. Drawing program on the horizon AMERICAN publisher of the best selling ProWrite word processor, New Horizons Software Incorporated (010 1 512 328
6650) , have bought Central Coast Software, publisher of a wide
range of Amiga utility packages.
All Central Coast departments have been relocated to New Horizon's headquarters in Austin, Texas, and their Colorado office closed. Central Coast becomes a division of New Horizons Software.
Among CCS's leading Amiga products are Quarterback, a hard disk backup program, and Quarterback Tools, a set of disk utilities for undeleting files, correcting disk problems and increasing disk performance.
File transfer program, Dos-2-Dos, enables files to go between IBM-com- patibles and an Amiga and vice versa.
Mac-2-Dos does a similar task but gives a link between Apple Macintosh and Amiga systems.
President of New Horizon, James Bayless, said: "Central Coast Software publishes a superb line of Amiga utility software. As with the New Horizons' products, their products are characterized by powerful features and exceptional ease of use.
"With the addition of their products to our existing line we can provide a wider selection of high quality software to solve the needs of Amiga users."
Amiga Computing can also reveal that the next package to come from the New Horzions stable will be DesignWorks, a structure drawing program which should be available within weeks.
It is described as being the ideal tool for creating any type of detailed drawing, treating graphic elements as independent objects. Designs can be up to 100 inches by 100 inches and all 4,096 Amiga colours can be used.
An unlimited number of drawing layers and a text system that enables any combination of Amiga fonts, sizes and styles are available. Up to 10 drawings can be open simultaneously and the firm claims that, because of its high resolution printing, near PostScript quality results can be obtained from a normal dot matrix printer.
A minimum of 512K memory and Kickstart version 1.2 is sufficient to run the program but New Horizons recommends the use of a second drive. At the time of going to press a UK price had not been finalised although it will sell for $ 125 in its homeland.
Shortly before its takeover Central Coast Software struck a deal with distributor Silica Systems (081-309 1111) for their entire range of Amiga products to be sold in the UK, This arrangement continues.
You deserve the best!
Now you can get the A word processor with immense power to deal with most situations and... it includes a Database! It's all so easy to use, you probably won't need to refer to the extensive 250 page manual too often.
Whilst working, you can open up to four documents simultaneously (memory permitting), search and replace; cut best... with PEN PAL!
As you can see, this is not just any ordinary word processor! Full Page View wijh position, edit and creation of graphic objects. Mail Merge using the built in database and forms designer. Creation of templates for complex reports, into which the database can be merged. Operating with 32 fields per record, iind 32,000 records per database copy and paste; check your spelling with a 100,000* word dictionary. You can import your favourite IFF HAM graphics, from programs such as Dpaint II or Clip Art, in various sizes and colours. You can auto- Knfti I maOcally flow text around graphics in any
Workbench compatible font (there arc over 1C 200 available styles), in different sizes and ir" M colours to suit your design... even as you type! U All this from a word processor and Much Much More! with a fast sort of 1000 records in less than 5 seconds this is a real database.
Pen Pal requires an Amiga 500 1500 2000 or 3000 with a minimum of 1 megabyte available memory.
£79.95 ."...itshandling of graphics is unsurpassed: Pen Pal is the only program I tested that will automatically wrap text around graphics..." miga World..Jul. ’90 ."..without beating around the bush Pen Pal is very special.." - "There is little to fault Pen Pal and it deserves to do well."
Amiga Format,,,Dec. '90 "...I am extremely pleased with your product especially the Graphic Capabilities within the Word Processor. Having the Database on the same disk has made PEN PAL the best program I have..." P,S,B„ Plumstcild, LONDON .Please let me tell you how amazed I am at how EASY IT IS TO USE PEN PAL. The manuals supplied are very informative and very clear..."
P. S.S., Clifton, NOTTINGHAM .A most excellent piece of
software..."
E. P.H.. Strathclyde, SCOTLAND Pen Pal is available from good
computer stores everywhere, and is supplied into the UK
through... Trade Distributors.
Order Line S 0773 836781 Precision Software Fvrn Pal is also available from gtxtd Gordon Harwood Computers New Street Alfreton Derbyshire Wordworth a writer's dream Wordworth ", ra F=- ABCabcl Amiga Computing V:qust 1QO; software thats right Digita International Ltd Black Horse House Exmouth EX8 1JL ENGLAND Tel: 0395 270273 Fax; 0395 268893 Digita's® innovative Human Interface Protocol is incorporated and sets new standards in speed, style and elegance. Each document is a separate multitasking window, which means you could for example, print one while editing another.
Graphics have always been the Amiga's strong point.
Now it's better than ever. Pictures from Deluxe Paint can be placed in a document, and then sized, scaled and dragged (text automatically reformats around the image).
Wordworth's enhanced fonts will give you the very best printed quality. You can also print special symbols, such as boxes, arrows and so on. Better still, you can mix graphics, Wordworth's enhanced fonts, Amiga fonts, Colorfonts and your printer's own fonts, all on the same page.
Wordworth integrates with most word processors, and so you'll be able to use any documents created with Kindwords, Wordpcrfect, Prowrite, Protext, Excellence, and any ASCII or IFF Text document.
As Amiga Computing put it, "the only Amiga word processor to rival Protext for speed. I would recommend the program to anyone thinking of buying their first word processor or upgrading from Kindwords."
The graphical nature of Wordworth® makes producing documents faster and easier. The WYSIWYG display shows exactly how your printed document will look, different fonts, styles and sizes, headers and footers, graphics and so on.
Commands are grouped under a series of pull-down menus, accessible either by the mouse or keyboard. Frequently used commands have on-screen icons, including Help, should you need it.
Experience the look and feel of the new and exciting WB2 (even if you use Wbl.3). When Amiga Format said "a new word processor that will give the rest of the world a run for its money" they weren't joking. "Wordworth is the most user-friendly word publisher on the Amiga." Praise indeed.
The only way to really appreciate Wordworth is to use it. Phone 0395 270273 for more information or, write to Digita, FREEPOST, Exmouth EX& 2YZ.
Wordworth costs £129.99, which includes VAT, postage and packing. If you already own a word processor and purchase Wordworth direct from Digita, you can save £30 by returning your original disks with your order.
Wordworth will be your writer's dream.
However, if you don't agree with us (and purchased directly from Digita), return it in original condition within 7 days and we will refund your money.
Wordworth is written in the UK by Digita. Which means you'll be using an English Collins spelling checker and thesaurus, and you'll know where to come for professional support.
Machine support Written specifically for the Amiga Fully supports WBV 1J and V2.00 Support? All medium or high resolution modes (mono and colour) Requires 1 MB of memory
- A member of lb* Digit group - Digita. If* Dig lit logo
WurdworOi and the Woedwortb logo aee rrgigrrrd trademark*. And
HIP Hwatm I 10 r trademark, of Dgil* Holding* Ltd AO other
trademark, and their owner* arr acknowledged Soid ub,«t to
rtarwlud romftt ion* of Mir F. Ir Ok Westminster Exhibitions
(081-549
3444) has announced details of interesting Amiga products
expected to be displayed at the 4th International 16- Bit
Computer Show, to be held at the NoYotel, Hammersmith from
|uly 12 to
14.
The 160 exhibitors at the show will be displaying the latest software and hardware in the leisure and business market, with several companies expected from North America and mainland Europe ready to launch products in the UK.
Show promises plenty for AmigaSHOW organiser Tornado flight simulator ProFlight will be demonstrated on the HiSoft stand, It has recently been converted from the Atari ST and is the most realistic Amiga flight simulator.
But the Bedfordshire-based software house are best known for their professional programming packages and a new easy-to-learn Pascal system will be unveiled at the Novotel. The firm's C Interpreter should also be available in time for the exhibition.
From Precision Software there will be Superbase Professional 4, a database package with graphical applications that support sound samples and pictures.
Pen Pal, Precision's wordprocessor.
Can open up to four documents at once and has cut and paste and spelling checker facilities.
Surface UK will have several nev products from American Supra Corporation including the firm's new range of modems and SupraRAM
2000.
Other new products will be shown by Microdeal, educational software from LCL and the new RX-500 one to eight megabyte ram expansion for the A500 will be available from WTS WHAT’S Electronics. There will also be an opportunity for visitors to meet the editorial staff of Britain's Brightest Amiga Magazine at the Europress Publications stand, who will be happy to hear your comments about the magazine Domark makes its mark in the USA CAMES giant Domark Software have formed an American subsidiary and announced a line-up of CDTV products for users on the other side of the Pond.
Domark USA (010 1 415 656 4374) will be headed by Randy Broweleit, a person who has gained previous experience in the US market with software houses SSI and Tengen.
"Domark have some great products that will do well in the States. I aim to build their brand over the next few months and that means a strong commitment to marketing," he commented, The first products to hit the American market will be 3D Construction Kit, 'Nam and MiG-29 Fulcrum. But the States is also set to see three releases for the CDTV. The first.
Trivial Pursuit, is to be closely followed by whodunnit crime busters Herewith the Clues and Murder off Miami.
Going fora better scroll SCROLLING package, the Big Alternative Scroller, has had two major changes to improve its use.
The scrolling has been improved to get rid of flicker and specialist training days are being offered to customers to use all the facilities that are up and run- ning at Alternative Image (0533 440041), such as 3D Modelling incorporating full 24-bit graphic output, video graphics and DTP.
Users can upgrade from version 1 to version 1.03 by sending their original disk with a cheque for £3.50 to cover administration costs.
A programming guide PROGRAMMERS wanting to advance from writing Basic demos can graduate to C and Intuition after reading a new book, Intuition - A Practical Amiga Programmer's Guide from Kuma Computers (0734 844335), It is the first in a series of Amiga programming books planned by the firm. Author Mike Nelson has given many examples of the Amiga's Graphical User Interface, believing that the best way to start learning to program is by looking at modifying other people's code.
Programs can either be typed into the computer or obtained on separate disks. The explanations of the code in the book are detailed and, in places, repetitive to reinforce some of the more unusual concepts.
The book has a strong emphasis on practical programming and costs £16.95 and the disk version of the listings contained in the book costs £10.
Colour upgrade PHOTON PAINT users are being given the chance to upgrade to Oxxi's (010 1 213 427 1227) new 4,096 colour paint program, Aegis SpectraColor.
Oxxi president John Houston told Amiga Computing: "All Photon Paint owners benefit from SpectraColor's additional features, but for a very affordable price.
"SpectraColor is the first HAM paint program ever released for the Amiga to support full DeluxePaint-style Brush Animation and Key Frame Animation."
Owners of the earlier product should send the original main program disk or a photocopy of their manual, together with $ 64,95 to the firm at 1339 E. 28th Street, Long Beach, CA 90039, USA Do you know something we don't?
Although Amiga Computing has scores of contacts in the Amiga world, we also need you. If you have some hot news pick up the phone and nng John Butters on the newsdesk now on 062S 878888.
All information supplied will be treated m the strictest of confidence and if it's really good your wallet will be heavier Top printer at under £300 AMIGA beginners are being targetted by Fujitsu Europe (081-573 4444) for a new entry-level 24-pin printer costing less than £300.
The desktop DL900 has 110-column printing at 10 characters per inch and seven resident fonts including Courier, Boldface, Prestige Elite, Compression and Corresondence. It boasts a print speed of 180 characters per second in draft mode and 60cps in letter quality fonts.
It has three emulations, Fujitsu DPL24C Plus, IBM and Epson and while the price is promised to be under £300, an exact figure has yet to be decided.
Meanwhile rumours suggest that a low cost 9-pin printer is to be available soon from Amiga distributor Silica Systems (081 -3091111).
Details of the machine remain sketchy but sources close to the firm have revealed that it will boast a print speed of 162 characters per second in draft mode, yet will be priced low, It is thought Citizen might be the mystery manufacturer of the printer.
Fine tuning for pianists WHAT’S board has built-in speakers and can operate as stand-alone. There are 360 lessons which company spokesman Simon Harvey claims will "take you LEARNINC to play the piano will become much easier with the introduction of a learning program from MindScape (0444 831545).
The Miracle Piano Teaching includes software, books and a keyboard and uses an artificially intelligent teaching system to automatically set the level of difficulty appropriate to the student's ability.
The fully-compatible Midi keyager Neville Rawlings says: "We naturally view our price educations as a positive move towards gaining ground in a highly contested market."
DISK storage is a problem facing many Amiga users. Floppies either lie scattered across desks or in disk boxes piled high, making access to the game in the bottom box a tedious task.
But things are set to change thanks to a new storage system from Kent firm Accodata (0732 885555). Disk Fhe is made up of stacking boxes which slot together and can be built into a shape and size that suit the user.
Each has a carry handle to enable the box to be transported. An optional extra is a bracket system which will connect the Disk File under a desk surface as a drawer.
A 300-disk file costs £60.
Lasers added to printer range PRINTER manufacturer Kyocera Electronics (0734 311500) has added two new laser printers to its range and cut the price of others.
Hitting the market are the F-5000, a single bin printer which can print on either A3 or A4 paper priced at £5,350 and the £1,995 F-820, a dual-bin laser turning out eight pages per minute.
Kyocera models seeing a price reduction of about £500 are the 10 page per minute F-2220S to £2,920, the 18 page per minute F-1800 to £2,920 and the F-3300, £3,650.
Marketing communications man- Disk storage to be tidier Silica goes on air LEADING Amiga distributor Silica Systems (081-309 1111) is believed to have become the first computer dealer to use radio for an advertising campaign. Over the bank holiday weekend May 24 to 27 the firm used London radio stations Capital Radio and Capital Gold to promote their 'Mad Spring Sale' and kept their Sidcup offices open to accept enquiries and orders.
Silica spokesman Andy Leaning says that they were the ideal stations because the audience, of up to 3,000,000, is made up of typical Amiga buyers.
"The market place we wanted to address was not represented by other media, such as those that wouldn't normally read the computer press,” he commented. "You can never tell the response from radio immediately, but people see you as a more respectable company."
Leaning refused to comment on the cost of the promotion.
Animation at city festival EDINBURGH-based Amiga Centre Scotland (031-557 4242) will be holding the 1991 Computer Animation Competition and Exhibition to coincide with the city's annual festival.
Last year a similar event was organised and because of its success and a growing interest in computer animation the firm is once again hoping to attract a high standard of original work from Amiga users.
There will be prizes of both hardware and software for the winners and work will be exhibited at the company during the 1991 Edinburgh Festival, to be held on August 21 to 28.
Entries shoudl be submitted on either floppy disk or PAL video tape and should be accompanied by an official entry form which is available from the firm. The dosing date for entries is July 31,1991.
Communication from the States AMONG several additions to Supra Corporation's family of modems is an internal model for the A2000 and A3000.
SupraModem 2400 Plus has MNP 2 to 5 and CCITT v42bis error correction, to give up to 9,600 bits per second throughput when communicating with other v42bis modems and 4,800bps with MNP 5 modems.
Hayes compatible, it is an autoanswer and autodial modem supporting v21, v22 and v22bis protocols. Included with the pack is A-Talk III comms software and it sells for £ 169.95. An external version of the same modem is available without software for £199.95. Lower down the range is the SupraModem 2400 MNP, which has the same specifications apart from the absence of v42bis error correction.
Costing £179.95, it will, before too long, be upgradable to the same standard as SupraModem 2400 Plus for about £30.
A more specialist modem in the range is SupraModem 9600 Plus, available only as an external modem and again offering MNP 2 to 5. Selling for £549 this v32 model gives v42bis up to 19,200bps.
All the models are available with a five- year warranty and registration by Surface UK (081-566 6677). Albany-based Supra can be contacted on 010 1 503 967
9075.
Whoops!
Amiga Computing would like to apologise to Castle Software and its customers for printing incorrect pricing information in an advertisement in the July issue.
From learning the position of Middle C to Beethoven".
A series of games aid in the teaching of keyboard recognition and rhythm and stereo headphones can be attached to make the lessons private.
It will cost £249 and should be available in September. There will be a preview of the system at the International Music Show at London's Olympia on July 12 to 14.
Introducing Saxon Publisher & Draw 4D to the UK... Saxon Publisher provides you with performance Draw 4D is the first Multi Dimensional Structured Drawing unparalleled by other DTP programs, with features so * and animation software for Desktop Publishing and Video, powerful and flexible that even the most complex CIZTTTX TXT C* The interface is the fastest, smoothest and easiest to use documents can be created in a fraction of the time. A program that incorporates numerous advanced typesetting features not available anywhere else • at any price. Saxon Publisher will change your perceptions
about what a truly professional DTP program should be... A The DTP Standard for the Amiga 0 Text sizes up to 2000 points 0 Import text from any Amiga WP 0 Rotate, Scale and Skew text in any direction 0 The ability to import and print 24 bit images without convertions utilities 0 Support for Encapsulated PostScript available on any computer.
O 0 Zoom range is nearly unlimited 0 DRAW 4D is fully multitasking t PICTURE DISTORTION Saxon Publisher VI.2...X249.95 Draw 4D...X149.95 Saxon Publisher Draw 4D Package...£349.95 ...and the New Supra Range SupraDrive™ Floppy quiet reliable floppy disk drive works with all Amiga* computers. 1MB unformatted capacity.
Pass-through port for connecting additional drives...£89.95. SupraDrive™ Removable Syquest™ removable cartridge drive for the A500 or 2000. Great for primary & back-up storage.Comes complete with SCSI interface, or as add-on drive. INTERNAL £599,00 EXTERNAL £599.00 7 if H. . , SupraDrive™ 500XP Micro-power hard drive, SCSI interface, & RAM for the A500. Easily expands for 1 2 to 8MB RAM.
Includes Amiga bus pass-throilgh, SCSI port, software. From £425.00 SupraDrive™ WordSync™ Easy-to-install, autobooting hard disk card for the Amiga 2000. Uses high-performance Quantum™ hard disk &r includes SCSI port, utility software.
40MB £425 • 52MB £475 • 105MB £625 SupraRAM™ 500RX1 a, 1,2,4 or 8mb of fast ram for the Amiga 500. Easy to expand. Zero wait states & hidden refresh.
Amiga bus pass-through, from £129.95 SupraRAM™ 2000 2, 4, 6 & 8MB of FAST RAM for the A2000 &r 3000. Easy to expand. Zero wait states & hidden refresh.
Four-layer board improves reliability. From £119.00 SupraModem™ 2400100% Hayes'“ - compatible 300,1200,2400 baud modem for virtually all computers. Compatible with all popular telecommunications software. £149.95 SupraModem™ 2400 Plus SupraModem 2400 with MNP5 & V.42bis error correction & data compression protocols.
Allows transmissions up to 9600 bps. £199.95 SupraModem™ 2400zi Internal halfcard modem for the Amiga 2000 Sr 3000.
Installs easily in any Amiga bus slot. Supports multiple modems on one computer. From £119.95 Supra corporation All prices include 17.5% VAT.
Calcr enquiries welcome Access Nr Visa Welcome ‘dYvcnw UK Limited SURFACE UK LIMITED 5 ROCKWARE AVENUE GREENFORD MIDDX UB6 0AA TELEPHONE 081-566 6677 EXT 204 205 FAX 081-566 6678 AMIGA SPECIALS Armour Geddon ..17.49 tmzm wcmm Heros Quest___________________17.49 Brat ...17.49 Moonshine Racers .....17.49 Shadow Dancer ..17.49 Hydra 17.49 Hard Drivin 6.99 Toobin 6,99
I. K.+_____________________________7.49 UntaleMl Aintuflfi0 W«h
us ttw custom* » King YflanaftMtt?
Most of our games are despatched with* 24-48 hours (bearing in mind we test every game) Cant GttYmrMontt Bach9 Refunds done on any game not despatched Cry us if requested Good Press7 To offer an excellent service to Ihe custome if C06ts money. We are offering good products at very cheap pnees Cheapest Prices Around We can I afore B»an cfeaoer. Oinerme wei te oa'fcuy and people wuo ose ihet ~cney Scmedody wl alwsys vy to undarou; us te Bargan Software. S.O.C.. Main ban. Gift Soft, Cut Price Sotora-e, Etc. Etc. ffiiy'W *»Hiwwtf n *« »* yean to ca*e, ofers wen t Why Chooae Castle Software?
1 New Management 2 Fresh Approach
3. All Software is Tested
4. No Club » Join 5 Keen Pric«
6. No Long Delays
7. Most Items in Stock
8. Helpful Staff
9. Refunds upon Request 10 R Costs Money Not To Ota OT2
5750439305.45 tare07828063177-9 Codename Iceman
Platoon ..7.49 Predator 2 ......17.99
A. P.B. 6.99 California Games 6.99 Carrier Command 8.99 Speed
Ball 8.99 Defender of Crown‘8.99 3D Pool 8.99 Tournament Golf
9.99 Sherman M4 7.99 North & South 7.99 Lombard R.A.C. Rally
6.99 Moonwalker 7.99 James Pond 8.99 Forgotten Worlds 7,99
Violator 6,99 Ninja Rabbits 6.99 Killing
Cloud ....17.49 Gods 17.49
Life & Death ...17.99 Moonbase
(Sierra) .....26.99 Mig 29
......25.99 Heart of
Dragon 17.49 Eye of the Beholder ...19.99
Cougar Force ..17.49 Toki
...17.49 Chuck Rock ...17.49
Hill Street Blues ..17.49 Hostages
.7.99 Warzone ..17.99
F15 Strike Eagle II .....25.99 Midwinter
2 .....25.99 Railroad
Tycoon ..25.99 Lemmings ; .17.49
Super Cars 2 ..17.49
Viz .14.99 Swiv
..17.49 Alcatraz
,,,.19,99
Cokfrtz ......21.99
Turrican2 .17.99 tttitie it ittn
tttitt 3D Construction Kit ....34.99 CJ Elephant Antics
6.99 Adv. Fruit Simulator 6.99 Jet Sublogic 8.99 Super
Monaco 17.49 4D Driving .17.99 Afrika
Corps ....21.99 Pro Sport
Challenge ..21.99 Skychase ---------- Destroyer ...
Guarden Angels.
Ghdstart Hot Rod . Outrun, Cohort.. 21,99 [BSS Jayne Seymour 9-99 Predator 7.49 Pro Tennis 4.99
S. T.U.N. Runner 5.99 TV Sports Football 8.99 Crystals of Aborea
, 17.99 Das Boot ..21.99
Wonderland ...21.99 Switchblade
2 .17.49 Pro Tenms Tour 2 17.49
Flight of Intruder .21.99 F18
Interceptor ..8.99 S.E.U.C.K.. Skull &
Crossbones ...17.49 AMIGA SPECIALS TV Sports Basket
Ball.,,, ,,14,99 Wolfpack (1 Meg) ... 14 qn
Warhead ...... X
Out .... Xenon 2.... ....8.99
Turrican . 899 Honda
RVF .. 899 Treasure Trap .. 899
Colorado ...... 799 Theme Park Mystery.....
599 Teenage Hero Turtles.... ..14.99
Kult 799 Test
Drive ..... 899 Grand Prix Circuit ...
899 4th 'N‘ Inches ... 899 Star Glider
2 899 Three Stooges . 899 Rick
Dangerous ...... 999 Leonardo ..... 799
P47 Thunderbolt ..... 899 Orient Games ..
899 Ninja Spirit ... ....7.99 Kick
Off . 899
Gravity .. 799
Hammerfist .. 799 Distant
Armies . 899 Hill St Blues .
1749 Axels Magic Hammer.... ....7.99 Cricket Sim (1
Meg) 2199 Back Future 2 ...9.99
Cadaver 1499
Corporation .. 1499 Dragon
Breed .. 999 Demoniak ..21.99 Dynasty
Wars .. 799 Battlebound . 1749
Wings .... 1499 Wings of
Furry . ....9.99 Wheels of Fire . 14
99 Shadow of Beast .... 999 Space Hamer 2 ......
799 Klax 799 Gun
Boat ..... 2199 Escape Robot Monsters 899
Fantavision .. 1499 Conquest tfCamoM.
Baal .. Balance ot Power Crackdown, DejaVu Fast Food Dizzy.
Rtype . 0782 575043 ,,,8.99 i AMIGA SPECIALS 1 SrmCity Populus .... 1 Switchblade .. ,21.99 ...6 99 1 Toyota Cetica 18 99 1 Back To Future 3 ....
U. M.S, 2 . 1699
18. 99 Adv. Destroyer S»m......
Nam 1749 .219Q Little Puff in
Dragonland.
6 9Q Bards Tale 3 .. ,1749 The Power .... 1999 Golden Axe ... 1749 Pirates ... 16 99 Dungeon Master (1 Meg).,17.49 Chaos Strikes Back ...17.49 Prince of Persia .16 99 Power Monger .. Denans .. 19 99 .799 Buck Rodgers ... .21 99 Operation Wolf .. ...6.99 Ultima V . .1999 Gettysburg .... .2199 Gengis Khan . Lotus Esprit ... 24 99 1699 Ml Tank Platoon ..... 1999
Midwinter ...... .19.99 Amos ..... 34 99 Dragon Wars . A10 Tank Killer ..
17. 49 .27.99 Gauntlet II ..... ...799
Indianapolis 500 ..... Distant Armies .... ,16.99
9 99 Frontline . .999
Vulcan .... .9.99 Ancient Battles 999
Virus ...... 6 99
Wizball .. . .6.99 Treasure 1.
Dizzy ...... 4Q«
Silkworm ....7,99 Double
Dragon Xenon ...
7. 59 ..7 99 Super Wonderboy .... Rally Cross Challenge
Rocket Ranges Shadow Gate ... .8.99
7. 99 ...8.99 899 Post to: CASTLE SOFTWARE Castle House, 2
William Clowes St, Burslem, Stoke-on-Tren t ST6 3AP AMC AUGUST
Please rush me: Title Amiga Amount P&P (if applicable) Total
Amount Name..... Address.
Postcode .....Tel No .. Please add 50p P&P per Game BERLIN-based hard disk manufacturer Protar Elektronik (0923 54133) have just opened their first UK office and company boss Mark Dowling has told Amiga Computing that they are set to produce their first series of A500 hard drives.
The A500 HD will have storage capacity ranging between 20 and 200 megabytes and will connect to the computer by the expansion bus. There are 10 drives in the range, with the 200 megabyte version being built to order.
Every drive has a data transfer rate in excess of one megabyte per second, with an optional disk cache which can accelerate data transfer time by up to 50 per cent. This is five times faster than the Commodore drives.
Another optional extra with the disks is a SIMM memory expansion for up to eight megabytes of ram.
The drives, to be shown at the 4th International 16 bit Computer Show, are expected to be on sale during mid-August at a price startAmiga to help future dentists STUDENTS at a leading London dental college are set to start using an Amiga to aid them in their studies.
Kings College Dental Hospital are to use an A3000 from next term to teach undergraduates about root canal therapy. The students’ tutorial will be made up of a combination of text, scanned pictures and X-ray films, together with Amiga-generated animation, diagrams and sound.
Behind the system are Peta Smith, head of the department of Paediatric Dentistry and Andrew Gould, a general dental practioner with an interest in the ing at about £295 for the 20 megabyte version.
Also coming from the company in August is a colour monitor based on the Philips CM8833.
The C141M comes is supplied with cables to connect it to either an Amiga or Atari ST and although the price is still be be fixed is promised to application of computer and video tech* nology to dentistry.
Both beleive that EndodonticsS for the Deciduous Dentition will form a valuable accompaniment to conventional lecturers, seminars and demonstrations and once other subjects have been added they see it as an ibndispensible teaching aid.
The machine at the heart of the operation is an A3000 with five megabytes of ram connected to a 40 megabyte hard disk drive and two Sharp scanners for image capture. Audio sampling is done with Audio Engineer.
The tutorial was made using Innocatronics' CanDo, Deluxe Paint III and ASDG's, the Art Department.
Be competitive. Protar also manufac* tures an Amiga 512K memory expansion card. This sells for £30 and is on sale immediately. The company is taking orders for the other products.
The office is at Park House, Greenhill Crescent, Watford Business Park, Watford WD1 8QU.ends. Easy route to second upgrade A500 OWNERS with an internal 512K memory upgrade who find they need even more memory are being offered a device which will double the computer's memory from one to two megabytes, without having to dispose of their existing upgrade.
Megaboard has one megabyte onboard and fits between the A500 and the current upgrade, working with all four-chip memory upgrades that do not exceed 90 millimetres in length.
No soldering is required and full fit’ ting details are included with the pack.
Boards with higher memory are expected to follow shortly from Worcester-based Evesham Micros (0386 765500). The two megabyte Megaboard is available now and costs £64.95. WHAT’S new Protar heads for Amiga DIARY DATES 12 to 14 July 1991 International Music Show Organiser Westland Associates (071- 730 7852) Venue: Olympia, London A musician's paradise * instruments, synthesizers and celebrity visits.
12 to 14 July 1991 4th International 16-bit Computer Show Organiser: Westminster Exhibitions (081-549 5444) Venue: Novotel Hotel, HammersmithScores of exhibitors from Europe and North America meet under one roof.
5 to 8 September 1991 Computer Entertainment Show Organiser: EMAP (071-404 4844) Venue: Earl's Court 2 If you're interested in games then a visit to Earl's Court is a must.
5 to 8 December 1991 Computer Shopper Show Organiser: Blenheim Pel (081-868
4466) Venue: Wembley Exhibition Halls An opportunity to buy some
bargains before Christmas. It's expected to be much larger
than last year's show.
7 to 9 February 1992 5th International 16-bit Computer Show Organiser: Westminster Exhibitions (081-549 5444) Venue: Novotel, Hammersmith The first post* Christmas Amiga show.
• If you are organising a show relevant to the Amiga and it i$
not listed above, please let us know so that we can include it
in Diary Dates.
Home and display the pictures on a TV using CDTV, CD-I, or a dedicated Photo CD player. Up to 100 images can be stored on each disc. Conventional prints can be made using the data stored on CD. Kodak expects Photo CD processing to be available in the U.S. in June, 1992.
Even more exciting than Photo CD, though, was the technology that Commodore was using to adapt CDTV as a Photo CD player. CDTV's standard 096-color graphics aren't good enough for Photo CD, which requires a 24-bit "full-color* palette. While Commodore engineers would only admit that "some kind of 24-bit solution was in the works," a little poking around behind the machine displaying the Photo CD pictures revealed a unit in the video slot marked "DCTY by Digital Creations."
Currently available only for NTSC machines, DCTV is a 5495 external box that adds full-color video output and a digitizer to any Amiga. The unit installed in the CDTY was a smaller, WHAT’S new Kodak's new Photo CD discs. With Photo CD, you take pictures using conventional 35mm film. When you take the film in for processing, each picture is scanned into a computer and stored on a compact disc, in both video-reso- lution, for display on a television set, and a hiqher-resolution format, suitable for use in image-processing software.
You'll be able to take Photo Cds The big news this month comes from the summer Consumer Electronics Show (CES), held in Chicago, Illinois from June 1 to 4.
If you're looking for the latest and greatest developments in video, hi-fi audio, home entertainment and computer and videogames, CES is the place to be.
This twice-yearly exposition is where dealers and the press go to find out what high-tech items are going to be hot during the next Christmas season.
I went to the show expecting the popular technologies to be things like High Definition Television (HDTV) and expensive yuppie toys such as handheld electronic Rolodex directories. I was in for a shock - it turned out that the most-talked-about technology on display was Commodore's own CDTV unit Commodore had a huge booth Strategically placed right in the middle of the East Hall, with the consumer electronics exhibits, rather than in the North Hall with the computer and videogame exhibits.
While the crowd at CES was a bit thin this year, probably due to the recessionary economy here in the U.S., Commodore's booth was consistently crowded. The booth was almost entirely devoted to CDTV, with both currently-avaiiabfe and future applications on display. There were a few Amiga 500 units on display, but CDTV was the obvious star of the show. The player and two of its titles (Music Maker and World Vista) were named among the most innovative consumer electronics products of 1991 by the Electronics Industries Association at CES.
CDTV wasn't the only compact-disc technology on display. North American Philips Magnavox were once again showing their long-delayed CD-I (Compact Disc-Interactive) player, this time promising that it would ship in October.
Similar in concept to CDTV, the CD- I player has been shown, but not Compression The consensus amongst showgoers was that Philips was only shipping CD-I now because of CDTV's presence in the market. One of CD-I's most-touted features, MPEG (Motion Picture Expert Group) compression, which will allow fullscreen, full-motion video, isn't ready yet, and won't ship until 1992.
Philips will start shipping the machines in October and make MPEG capability available on a plug-in cartridge sometime in 1992. Company representatives had no information about price and avai’ability of the cartridge.
While Philips were making promises about CD-I, Commodore were showing the already-shipping CDTV, along with almost 30 applications that are currently available, and another 20 that will be available soon. They also showed a number of new add-ons that will help give CDTV a technological boost to help it stay competitive with CD-I.
On the first day of the show.
Commodore premiered CDTV playing shipped, since the late 1980s. The player has a few advantages over CDTV: it sports a 16-miHion-color palette, a slightly faster processor, and, most important, has the marketing muscle of Magnavox, Sony, and Matsushita (Panasonic) behind it.
However, it has its share of disadvantages as well: It's much more costly to develop software for than CDTV, it's more expensive (51400 compared to CDTV's $ 999), and its fragile "thumb- stick" controller is less familiar to American kids than the Nintendo-like joypad used by CDTV (and more likely to be accidentally broken).
While most of the CD-I software on show looked more polished than the CDTV applications, you have to remember that developers have had years to develop them, thanks to CD-I's many delays.
Internal board sans digitizer. The output of the DCTV-equipped CDTV was absolutely stunning - television quality video with none of the fringing or blockiness associated with HAM pictures.
Most exciting, though, was the price
- a Commodore representative estimated that the DCTV add-in
would cost only about $ 50. Other showgoers were told that
Commodore is negotiating with Digital to make the DCTV out
put a standard feature in CDTV before the Christmas season. I
only hope they change the name - "CDTV-DCTV" is quite a
mouthful.
Motion video Other new technologies shown to the public for the first time were CDXL motion video and the CDTV-PIP pic- ture-in-picture add-on. CDXL is a patented software technology developed by Carl Sassenrath that allows developers to add 12 frame per second, Despite a smaller crowd than usual at the Consumer Electronics Show in Chicago, you practically had to stand on shoulders to get a glimpse of Commodore's CDTV.
Denny Atkin reports 1 3 screen motion video to their titles.
CDXL is a bridge technology that will allow motion video to be added to CDTV titles while Commodore waits for MPEG compression. Like Philips, Commodore plans an MPEG full- motion-video add-on once the standard is finalized. When combined with the DCTV full-color add-on, CDXL animation looks as good as videotape output.
CDTV-PIP is a special genlock that allows allows a 1 3 screen window Containing live NTSC video to be displayed simultaneously with a CDTV application.
With this plug-in video card, you can watch video output from a VCR or laserdisc player while using your favorite CDTV application. Perfect for letting Dad keep track of his football game while the kids play games on the CDTV. Reps at CES weren't sure when a PAL version would be available.
Third-party add-ons for CDTV were on display as well. The AirMouse remote control, which resembles a Star Trek: The Next Generation hand phaser, is a hand-held infrared mouse that works somewhat like a light pen.
Instead of rolling it across a flat surface, you move it up, down, left, and right while pointing it at the screen.
This $ 99 add-on will work at up to 5 metres from the CDTV screen. Another neat gadget was a version of Very Vivid's Mandala system tailored for CDTV. Mandala, which has beerf around since the Amiga's birth, uses a video camera to allow you interact directly with objects onscreen.
The camera displays a digitized outline of your body, with which you can "touch" onscreen objects. Sample applications on display included a drum set, a paint program that could be manipulated by waving your arms, and an ice-hockey game that lets your image act as goalie.
Software continues to pour out for CDTV. The most impressive title on display won't be available for about another year: Psygnosis' incredible new 3-D flight simulator that features a realtime-generated fractal landscape. If you want a preview, a demo is included on the same disc as the CDTV version of Lemmings, which should be shipping about the time you read this, Another dazzling title, which should be available in July, is Sherlock Holmes: Consulting Detective, from ICOM simulations. The game's conversational sequences use 15 frame-per-second animated video, featuring 25 actors in
50 speaking parts, authentic costumes, and 25 Victorian-era sets, making this game a truly cinematic experience.
Jack Nicklaus Golf-CDTV features over 8,000 digitized images covering every eight yards of the Muirfield Village Golf Club in Dublin, Ohio, as well as a digitized version of jack himself to play against.
Nintendo Other new titles shown at CES include the Guinness CDTV Disc of Records, Dinosaurs (a CD comic book in the tradition of Teenage Mutant Ninja Turtles), Wayne Gretzky Hockey CDTV, Trivial Pursuit (with animated graphics, sound effect, and stereo music accompanying 2,000 trivial questions), SimCity, Xenon 2, Falcon, and Sea Beast and Maelstrom from Sullivan-Bluth.
The show wasn't all CDTV, of course. A number of companies were showing their latest wares for the Amiga, IBM, Nintendo, and Sega platforms.
Nintendo's Super NES booth dominated the software floor, although the machine didn't seem to generate the level of excitement many expected.
There were some killer games shown for the IBM PC, including Chuck Yeager's Air Combat from EA, and Wing Commander II and Strike Commander from Origin. The new Origin games were probably the most technically-impressive programs shown at CES, but the bad news is that there are no plans to port them to the Amiga (considering that the recommended minimum hardware platform fpr Strike Commander is a 20MHz 386 PC with 2MB of memory, it's not hard to see why).
Dungeons The good news is that Origin plans to release a version of Wing Commander for the Amiga before year's end, and they promise they'll do a much better job porting it than they did on the poorly-converted Ultima series.
Electronic Arts' upcoming releases include Black Crypt, a Dungeon Master-style game with 12 dungeons painstakingly rendered in 64-color halfbrite mode. Battle Island from Ubi Soft (distributed by EA in the U.S.) looks to be a real treat for wargamers, as does Mindcraft's The Rules of Engagement.
California Dreams, another EA label, will be releasing Solidarity, a simulation that puts you in the shoes of a Polish labor leader and gives you a chance to recreate the steps that led to the country's freedom.
Arena Entertainment, MirrorSoft's
U. S. label, showed off Reach for the Skies, a fantastic Battle
of Britain flight simulator. Unlike Lucasfilms' similar
offering, Reach for the Skies uses polygon graphics and
presents impressive animation speed even on an unaccelerated
Amiga.
Finally, Psygnosis gave me a private preview of their upcoming Amiga titles for release in the U.S. and U.K. Barbarian II is similar to Barbarian, one of the company's first Amiga releases, but is much more playable.
Aquaventura is a fast-action arcade game featuring first-person action, horizontally scrolling shoot-em up sequences, and 3-D tunnel sections.
The real winner for arcade fans, though, promises to be Leander, a 22- level platform arcade game with the best graphics yet in a Psygnosis game.
Although I didn't see them, look forward to Shadow of the Beast III around Christmas, and Lemmings II early next year.
That's it for CES highlights. As this article went to press, news reached me that Commodore had actually sent Kickstart 2.0 off to the rom burners, so the new operating system should be available as soon as the company's marketing department gets the packaging ready.
According to a well-placed source, the final release of 2.0 may contain a few surprises, such as scalable outline fonts. Hopefully I'll have more details in next month's column.
Ultlmedia is one of those phrases you'll hear bandied about with gay abandon as advertising executives guzzle down spritzers while moaning endlessly about the state of the piste and how life has never been the same since the Crash. And if you ask what this mystical multimedia is, the answers you'll receive will probably be as varied as the people questioned.
In general terms, it's best described as the easing of interaction between machines, people and the real world. This takes many forms ranging from the user friendly control of hardware such as video recorders to the interactive presentation which avoids the usual constrictions of a computer environment.
Multimedia is, or should be, the panacea for all computer users' ills.
Its sole aim is to make information and the abilities of the computer freely available to anyone, anywhere.
Because of the Amiga's endless list of talents it's an obvious choice for anything which requires supreme power and flexibility, and as a result it has been greeted with open arms by the purveyors of the new age of interaction.
The multimedia explosion is almost upon us, and as a result a whole stable of high power and high price hardware and software packages are appearing almost daily.
Some costly decisions will have to be made, and hopefully the following article will show what's available and where best to invest.
Instant information The point-and-cllck, buy-and-sell side of multimedia will no doubt be the most obvious, and certainly the most striking, element of the Interactive invasion. With the relatively inexpensive combination of the Amiga and the embarrassingly friendly but immensely powerful display software, the High Street will soon be awash with Amigas advertising and informing on all manner of products and services. The shop window equivalent of a scrolly demo isn't the only place due to feel the winds of change - reception areas, restaurants, information centres - the list is endless,
and choosing the right package requires a lot of thought and advice, so here we go.
It's also possible to _ The possibilities are endless 18 The recession is upon us 19 no extra cost ?n CornlUtiuk? Anim?
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ScaldPlayer; 23.0 Library: 23.0 oeuice: 23.0 saue configuration ok cancel A quick glance at the rtate of the lytem and it'» back to the action In the page designer I August 1991 Amiga Computing IS Frightening figures The basic InfoChannel system consisting of eight disks, one weighty ring- bound manual, and not much else will set you back £1249. This allows a single link with a satellite machine over a distance of a few hundred metres.
This is InfoChannel in its simplest form but if you're looking for more satellites, the initial cost soon becomes nothing more than a fond memory.
For example, each extra satellite machine requires a separate player module which adds another £874 a time, and without this software dongle in place the receiving machine won't even give you the time of day.
As well as the player module there's the added insult of another £1249 thrown on top for the Infinity software which is the element of the system responsible for distributing Info's output to the network.
And as if all this extra expense isn't enough there's the minor problem of the satellites themselves, each of which requires a minimum 20 meg hard drive plus a recommended 3 meg of ram.
Then, of course, if you want to use the system's networking talents to the full it will need its own resident modem.
OK, let's say you've remortgaged the house and bought the system. What do you get? Quite simply one of the most powerful and easy-to-use authoring packages on the market which allows you to import Ham images - whether they be scanned or digitised creations of your own or one of the many high quality IFFs provided with the system.
These backgrounds are then used to form the backdrops onto which styfish broadcast-quality text with its wide range of wipes, fades and effects can be presented.
The system allows total control of the page and its creation. For example, each background image can be drawn into the action using a huge range of effects, the likes of which were previously available only to those working If you're going to start anywhere, start at the top, and InfoChannel is certainly that for both price and performance.
It's perhaps the premier interactive display system for the Amiga, being by far the easiest to use and most stylish of the available systems.
For all its power and glamour there's a price to be paid, and to be honest the cost of InfoChannel is frighteningly high in relation to anything seen before on the Amiga. Of course, no one claims that InfoChannel is aimed at Alf's corner shop, and if you're a corporate raider such piddling figures will barely raise an eyebrow.
InfoChannel What's on offer?
With Paintbox - the hardware responsible for 99 per cent of all TV effects.
The next step is to suck in some text.
Because InfoChannel treats each line of text as an individual it can be assigned its own definable effect. For example, each line of the message can zoom in from a separate direction or materialise in a predetermined position. As with the backgrounds, a whole range of wipes, fades and general special effect* can be applied.
The system uses any standard Workbench-friendly font, but it could be some time before you dig up your old favourites from Workbench because InfoChannel boasts a wide range of perhaps the best fonts yet seen on the machine. The selected font can be stylised with the usual options of Bold, Italic and so on, but this is merely the tip of the iceberg as a complete palette of colours, drop shadows, borders and 3D effects - all adjustable for size, colour and orientation - are waiting.
When this designer-animated text is combined with complete control of positioning, effects and timing, the only 00:14 01:22 16:40 17:00 M spinning into the picture.
Any standard Amiga animation pack- C age such as Dpaint can be employed to add the Disney touch to a presentation, and thanks to the simple scripting con- rn trols the same sequence can be revisited throughout the masterpiece.
Limit is your imagination.
To add to the excitement, anima- tions can be imported. So, for example, corporate sales pitches could be given added impact by using the odd logo _j between the Amiga and other systems, whether they be human or machine.
In the case of InfoChannel the interaction is strictly with the anthropological alternative, it does not control any video recorders, CD units or any other form of hardware.
InfoChannel's main aim is to inform.
If InfoChannel was merely a sexy titling system it would hardly count as a leading light within multimedia. By definition, multimedia implies interaction Interactive element ALL PRICES MCIUOE VAT - NO HIDDEN EXTRAS MASSIVE PRICE REDUCTIONS NOW EVEN BIGGER SAVINGS!!
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DATABASES UTILITIES & COMMS B JgftEMSHEETS h ACCOUNTS sietwun n hm rccouvrs n “SW CWTHRlf" • ‘•v 9 mum* ms n oogroo SYSTEM 3 SCART SWITCHES TV
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GOVERNMENT 4 EDUCATi ESTABL SHW€ NT§ WE ICC Scala - the
alternative InfoChannel Regular readers are likely to find
InfoChannel's approach to exhibition familiar due to its more
than passing resemblance to Digital Vision's first multi- media
release, Scala. To say the two are similar would be an
understatement. They are almost identical. In fact, if it
wasn't for the logo in the corner of the screen It yould seem
impossible to tell one from the other In all but one or two
screens.
And to maximise its effectiveness a simple script language is used to divulge information in a form of hypertext.
For example, a travel agent might create a series of yes no questions which lead you through a number of resorts showing you the sights, the hotel rooms, the beaches and so on while the text zooms in to add detail.
If you get bored it's straight back to the main menu for an alternative browse around the planet.
Another application would be as a silent receptionist which, at the click of a button, would point the way to the toilets, direct you around the building or suggest the best place to buy a burger.
Of course, when left alone it could return to toeing the company line with an endless stream of logos and product information.
All this designing, scripting and general fiddling does sound like a disaster in the making, but with as little as a morning's tuition a complete novice could easily produce a sequence that would leave onlookers agog.
The creative process couldn't be simpler and even the most complex interactive scripts take no time after just a little practice.
Both use exactly the same design system, but InfoChannel has the ability to transmit to other machines, and an option for infinite rolling display as opposed to Scala's maximum of 99 loops.
The only real difference between the packages is in the main program itself. All the support disks are identical and if both programs are placed in the same drawer, each will happily share all the available scripts, backgrounds, fonts and layouts with its companion.
The obvious question is, why pay the massive asking price for InfoChannel and the seemingly endless supply of expensive software dongles if Scala is almost identical? Well, it's the "almost" which makes ail the difference.
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• 1 InfoChannel is aimed squarely at the corporate market such as
hotels, conference centres and so on. In short, anywhere that
requires multiple outlets all instantly controllable from a
central point.
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• ¦ OK cancel Llnewlpes made easy, simply select the effect and
sit back as the scripts scroll smoothly In... If, however, your
needs aren't quite in the corporate league Scala's £250
asking price looks very attractive in relation to its
big-budget alternative.
OK, you'll have to copy files onto floppies and run extra machines independently, but considering the alternative, Scala is likely to be the option for most.
Hyperbook Hyperbook as the name suggests takes the interactive side of multimedia to its logical extreme. Its approach is that of an interactive workhorse and information centre rather than an all-singing, all-dancing display and sales tool like Scala or InfoChannel.
It uses the standard Workbench environment as opposed to a custom front- end like its glossy rivals. So its presentation isn't as stylish as the expensive alternatives, but considering that it's a fraction of the price of any of them it's bound to be high on the shopping lists of mere financial mortals.
The Workbench-friendly element does sacrifice a little style and panache but it means that Hyperbook is totally happy about interacting with other Workbench-based programs and utilities. This particular talent has been exploited to the full by the designers and all manner of applications can be called on by the program's Dos and Arexx options.
For example, if a page contains references to animation or artwork, an onscreen button could be assigned to locate an external player, load the animation or IFF and return to the original page after it's displayed. This means that the simple framework of the program can be expanded almost indefinitely.
It's fair to say this approach does require more knowledge than other systems but the possible applications are as varied as the Amiga's talents.
As with all multimedia applications a hard drive is an essential for any serious user although Hyperbook, unlike all its rivals, will operate on as little as a half meg Amiga.
Having said that, the storage and fast display of graphics and text is what makes the system usable, hence the necessity for the HD and a reasonable amount of memory.
Easy editing As well as the cash saving and flexible design, the production of the pages themselves is extremely simple, being a cross between basic DTP and a paint package.
All the design tools are lined up The kinds of objects you can put on a page (click on the white "buttons” for nore info) Notes TTTi fit lartah Drawings you could always display them separately thanks to the Dos and Arexx options.
Overview Hyperbook is probably not the best choice if you want to stop shoppers in their tracks, but if your needs are to inform, educate and generally assist the user, it's the perfect option.
?
Ready and waiting and a plethora of pull-downs add the necessary options to control, tweak and generally fine- tune each page Hyperbook doesn't have all the whistles and bells of some systems and apart from the occasional whip and funky fade, things are fairly static with special effects kept to a minimum. The only real moan is the program's dislike of Ham pictures which suffer badly when imported to a page. Of course, HiSoft Devpac2 BASIC A BASIC Standard . HiSoft BASIC is the answer to your programming prayers; a fast, interactive and easy-to-use 68000 BASIC system conforming to the
industry standard for the BASIC language.
HiSoft BASIC is designed to be as compatible as possible with the AmigaBASIC interpreter, while offering you a friendlier, easier to-use and infinitely more powerful language. In addition it has many of the features of the world-standard Microsoft QuickBASIC, on the PC.
Some of HiSoft BASIC's features include:
• Structured programming, using long Ifs.
Multi line tunctions. CAS&J EAIjind procedures
• Program line numbers are opdat and.§W' alphanumeric labels can
be used
• Full recursion for procedures & functions; local variables and
arrays as parameters
• Five types of variables
• Program size limited only by memory
• Variable size limited only by memory
• Integer and character constants
• Compiles the majority of AmigaBASIC programs without change
ProFlight takes off!
ProFlight, the extremely accurate and flyable Tornado flight simulator from HiSoft. Is now available for all the Amiga computers.
First released on the Atari ST where it has won a high degree of critical acclaim from reviewers and users alike. ProFlight is not only one of the most technically realistic simulators around but it is also tremendous fun to fly. As you would expect, the Amiga version has much improved sound and graphics!
You can fly peaceful reconnaissance missions Of roar into attack after carefully planning your combat mission. ProFlight is supplied with a comprehensive, ring-bound flight manual.
Full support of the Amiga is included as standard with extensive window, screen and graphics commands. Amiga libraries can also be accessed as if they were built-in statements allowing complete machine access.
HiSoft BASIC includes full MENU support, with event trapping and powerful sprite routines, using the OBJECT keywords.
Programs can execute in their own window(s) or use the CL1 window for minimum size. CLI type programs may be easily written and made resident since they are fully re-entrant, HiSoft BASIC is a no-limits language; string variables may be up to 16Mbytes in length and there are no limits on array sees either (subject to available memory). Code generated is fully 68010 020 030 compatible.
Compiled programs have no run-time overhead: all compiled programs share an Amiga library, which may be distributed with programs without charge.
Extend An add on package for HiSoft BASIC, Extend includes routines for handling IFF files, gadgets, sub-menus, sound. HAM mode and much more. It is supplied as a library for ease of use.
Normally HiSoft BASIC costs £79.95 and Extend costs £24.95 Out see the coupon below lor a very special offer for the two packages togettw1 SAS C5 SAS Institute (the parent company of Lattice Inc.) has taken over the development and sales of the Lattice C 5 compiler for the Amiga and released a new version. 5.10a. The major features of this latest version are: AmlgaDOS 2.0 support. LSE AFEXX Support, improved Workbench usage, many performance Improvements, support of_aligned.
Automatic near to far conversion. C++-style comments, compile link options now read from an environment variable . And more.
We believe that these improvements and enhancements in this version establish SAS C5 as the ultimate Amiga C compiler. The package Includes 680x0 compiler, linker, screen editor, assembler, highly intelligent global optimiser.
Source level debugger, code profiler, librarian and a host of tools and examples.
SAS C5 from HiSoft costs £229 (but see our special ¦¦ offer on the coupon) i j and includes full UK B technical support, B which Is not available from other sources.
Upgrades cost £34.95 (from version 5.0x). £79 (from version 4.xx) or £99 (from version 3.xx). Easy Assembly Language Devpac Amiga Version 2 is widely regarded as the most powerful, complete, assembly language development system for the Amiga It incorporates an integrated editor assembler linker debugger, together with a stand-alone assembler and debugger and all the necessary indude files and many examples, Complete with extensive ring-bound manual detailing all aspects of the package, plus debugging strategies. Devpac is the choice for beginners and assembler experts alike.
RRP is £59.95. but see the coupon below for a very special offer on this essential package Priority Order Form Yes, please rush me copy(les) of E, Hi9oft BASIC & Extend @ £59.95 HiSoft Devpac 2 © £39.95 fii SASflattice C 5.10e G Cf 99.00 ? ProFlight Tornado Sim £39.95 Name: ____________________________________________ Address: Postcode: ± SI I enclose a Cheque Postal Orders I would like to pay by: ? AccessTMasterCard EuroCard etc O V $ a rrv$ tCerd etc- Card No:_______ Expiry Date: _ SyHLre All prices include UK VAT and postage within I the United Kingdom Goods will normally be • despatched
within 2 working days of receiving your order Caff, write or fax for ; export prices.
Please post this coupon to HiSoft at: The Old School, Greenfield, Bedford : MK45 5DE UK. !
Tel: +44 525 718181. Fax: +44 515 713716 j I Free ProFlight T-Shirt with every order!
HiSoft J iiiFimnam if hi Display positim (x) Display positiM (p) Select script Design page Edit script CO a 33 Send script Cancel sbov Send msflash r $ on L3| Ok Cancel Read vite DOS Systen Exit CAPS XL nail Creating CAPS pages Is a simple matter of pointing and elkklng... and pointing and clicking, and pointing and clicking AmigaVision AmigaVision is Commodore's own Authoring System packaged free with certain Amiga systems in much the same way as Apple included HyperCard with their Macintosh systems.
The AmigaVision manual is quite a hefty tome and daunting at first view - although it does make an excellent doorstop on sweaty afternoons. It is, however, well worth pulling out of its cellophane because after taking the plunge, you will be greeted with a friendly mouse and icon-orientated user interface.
August 1991 Amiga Computing Go with the flow Below the title bar is a window containing what looks like a garden parasol viewed from above with a triangle in the upper right-hand comer on a grid of squares.
This is the Flow Window where the CAPital expenditure Before telling you why you can't live without CAPS, it makes sense to give some indication of what it can't live without. Just like other systems, CAPS will not be prepared to slum it on a low-spec Amiga configuration.
Sit down, take a deep breath and get the following hardware together: one Amiga with eight megabytes of available hard disk space and three megabytes of ram. Add to this a second Amiga, this time with a mere four megabytes of free hard disk space and a modest two megabytes of ram.
Having assembled the hardware and connected the two supplied dongles, it is a simple matter of configuring one machine as a CAPS workstation and the other as a CAPS script driver. These should then be linked either direct or via a modem using a standard serial cable as appropriate. Configuration is achieved by a very simple and comprehensive install utility. It really is a case of point, click and watch that disk space vanish.
The result is an information display comprising various components such as IFF files, text messages, Deluxe Paint animations and video sequences. These elements are composed on the workstation Amiga before being transmitted to the script driver Amiga for constant display. The script driver is nothing more than a dumb storage and display device. Once configured, it can be left running a CAPS display sequence without any further user intervention.
The workstation The workstation is used to create "pages" of information and display "scripts." A page consists of various windows. Each window can consist of text, graphics or a combination of the two. Page creation is achieved via a rather primitive screen-based desktop publishing-style layout system. This relies very heavily on menu selection and some keyboard hot-keys which a credible contender for InfoChannef's crown presents itself under the name of CAPS an acronym of Computer Aided Presentation System. CAPS XL, to use its full title, hails from The Netherlands- based 1001 Software
Development and is designed to match InfoChannel, albeit via radically different means.
Auaaaaaa ?ami aaaau!2D The CAPS lock Page transitions and wipes are not dissimilar to those of InfoChannel fata border on the cryptic.
After pages have been created they can be compiled into CAPS scripts A script is a sequence of pages which are displayed cyclically. CAPS is slightly more powerful than InfoChannel in this respect. Rather than simply stringing pages and animations together, it is possible to include other dynamic elements within CAPS scripts. These include a clock page and randomly generated "interlude" sequences.
The authors of CAPS say it is possible to control an external video device, allowing cue, start and stop functions to be integrated into a CAPS script This function requires an additional software module which it was not possible to review during the compilation of this feature.
Although CAPS and InfoChannel set out to achieve the same end, they approach multimedia from two refreshingly different angles. There is no doubt that in terms of ease of use and creative control, InfoChannel wins hands down.
CAPS does however offer more display flexibility. Using CAPS it is possible to schedule events for specific days and times, something which Digital Vision's system fails to offer at present The CAPS system weighs in at around the £1,000 mark. Not cheap, but still a modest financial commitment compared to an InfoChannel system in all its glory. Further details are available from sole UK distributor Alternative Image on (0533) 440041.
Conclusion user builds up multimedia presentations.
The bottom of the screen has a line of icons which are the keys to subsidiary menus of icons which form the building blocks for the presentations.
This Main menu is very easy to use. AV, for instance, takes you to the Audio- Visual menu for incorporating graphics, animation, sound and video in your presentation. The Wait and Data icons are also self-explanatory.
The intuitive layout is what makes the AmigaVision interface a dream to use. It's so friendly that it's possible to begin using AmigaVision after only a cursory glance at the manual. Active elements are brought into play by dragging them from the relevant menu into the flow, just like dragging a file from one drawer to another.
Double clicking on an icon brings up the option requester, whether it be the directory for a picture or the name of a c lock past srttuu 5 12:30:59 TUI Position (x) position (y) Taut ijm Font sue Spacing w oentered Foot Ml* Fuat sire Span* % MkUn Cum It tUryktiM flou Nwxilly l)u inuuMtn will »|jy id i wu tom vilh Its iun e l«w. H y«u wat t» il» ffc imjutiw «« in txisti* »«•*?*, tur* 0vmit* Off One* iff you cm ch M« ll.t calw j 4url froM dwriio Prifftu jkick uses«W ulril* »r Ikf lMiUtiv (0 CVIMt rjlotto ufcuk mu rti cvrnt tcmri raJrlte.
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• Mfts to fpoctfo 'if tiiwkin wit H things get a lilil* tricky
you can always resort to the help screen text file. It'S really
hard to do anything drastically wrong! If only all programs
could be this robust, the world of computing would be a much
nicer place.
As a bonus, the Help menus really do help! They don't only explain "how" but also "why". The best tutorial is just to try everything and when you get stuck ask for help. With the odd glance at the manual index you can't go wrong.
Say it with pictures If you can use Dpaint3 you can get a multimedia presentation off the ground. First, create some pictures in Dpaint which you can run in the background with 2 meg of memory or more, and open the screen icon from the AV menu, AmigaVision will automatically detect which screen resolution and palette you used.
Sound sample rates and animation rates are also auto-selected as long as they follow the IFF and Anim formats.
There are a number of other options such as transitions between pictures in your presentation, fades and dissolves, plus some other video style effects, showing how much thought has gone into making AmigaVision accessible to as many people as possible.
AV icon elements can be linked together to allow multiple layers of animation and digitised sound and backgrounds to be timed to coincide. This package breathes DeskTop Video.
Interactivity AmigaVision has what is called an Object Editor which can be used to define active Hot Spots on any screen.
These Hot Spots are used to give a response to the AmigaVision Flow that can call to other elements of the Flow, or load variables with values to be used later. Hot Spots can be simple shapes created in the Object Editor or brushes imported from a paint program.
When a Hot Spot has been activated it can be assigned another visual or audio response. The Object Editor also allows the user to define the output of variables in any position and font size.
Text windows can be placed anywhere Amiga Visions internal database editor In action in a presentation and tools are supplied to allow the user to scroll through text while within an interactive program.
If you pull up a Data or AV icon the Object Editor can be made available allowing you to assign objects for interactivity without having to come out of the Flow. Also hidden within AmigaVision is a very powerful Expression Editor which allows string, numeric and Boolean operations to be defined.
The list of user-defined variables can be used at any position or time within a Flow just by clicking on the variable from the list in the Expression menu. A full list of mathematical, Boolean and string operators are available so that quite complex variable responses to a Hot Spot or text input can be constructed.
Icing on the cake Finally we come to the database element of AmigaVision which is one of its main strengths. The Database can be used to search in all the standard ways Logical operations made easy thanks to the user friendly expression editor developers who will want to cram as much music and pictures into CDTV's one meg of memory as is possible.
Commodore promise to upgrade this soon.
At present, AmigaVision does not support calls to CD-DA, standard CD audio, available in CDTV which means it can't use some of the wonders that CD technology brings. Again, Commodore claim that there is a new version of AmigaVision, version 1.7, about to hit the streets and it will include more device handlers and operators so as to satisfy the demands of developers.
Conclusion AmigaVision is an excellent package as an introduction to the realms of interactivity and multimedia. Presentations can be put together by even a novice with access to minimal memory in no time at all. It does, however, need to be taken up by a larger user base if it is to be the backbone of Amiga authoring.
The package isn't quite yet the Amiga's answer to HyperCard, but given time it might be. The best way to judge a package is to see if it's being used in the commercial market. We're using it-is anyone else?
And the user is given the option of importing Superbase and Dbaselll files.
This allows the user to construct and test a database outside AmigaVision and then import it for the interactive multimedia elements to be added, if need be. Existing material can thus be revamped and reworked for multimedia.
But it's not all good news.
AmigaVision is a large program and if you are serious about development you will need some extra memory - 2 meg or more for large presentations. There is also no true runtime module yet available.
This increases the memory overheads when running a presentation as the delivery machine has to carry the overheads for the complete AmigaVision Authoring System (about 600K of code). This slows delivery down and excludes users with only a meg or less who are itching to see what multimedia is about.
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many different types of information and formats, but by far its
most important feature is the amount of control it offers over
video materials. Video is the cornerstone of multimedia without
which the multi- media information system would be nothing more
than a glorified interactive slideshow.
The hardware is still in its infancy and new developments are announced almost daily. Despite this, the Amiga is at the forefront of developments, especially with the launch of Commodore's CD-based Amiga, CDTV.
The CDROM facts There are many different ways of incorporating and controlling video materials in applications, ranging from basic digitised graphics stored on a hard disk to full motion Digital Video Interactive stored on CDROM. In the early days of multimedia, producers used just about any piece of video kit they could lay their hands on, and multimedia was an indistinct concept.
These days however, outside video, multimedia has focused almost exclusively on CD and laser disk. You'll still find more exotic hardware employed for specific applications but multimedia producers have concentrated their efforts on these two established formats.
In the early days, many saw CDROM as the ideal medium for multimedia work. After all, the CDROM disk could store a variety of information types, and even today other devices are restricted to one particular information format.
VCRs only hold moving video, for example, but a CDROM can hold almost anything. With such integration, multimedia systems can now be pulled together at minimal cost.
Another advantage of CDROM is its sheer capacity. Even a fairly basic CDROM can store upwards of 650Mb of information. Compare this with something like an average floppy drive or even a hard drive and you'll soon see why the CDROM format has become so popular, hard drives can challenge the CDROM in terms of storage capacity, but they are restricted by the kind of information they can hold.
The downside?
That's not to say that CDROM is the answer to every multimedia producer's dream. To begin with, current CDROM technology is restricted almost entirely to read-only operation. You can buy things like WORM (Write Once, Read Many) drives, but these are incredibly expensive and even then they are limited by the same restrictions as the hard drive.
Unless you're prepared to pay the high cost of having CDROM applications professionally mastered, then CDROM is restricted to generic (or mass market) applications.
This is a problem plaguing CDTV - you won't find individuals producing multimedia applications on CDTV because of the high costs involved. As it Is, most CDROM applications will be general purpose, designed specifically for mass market consumption.
Another disadvantage of CDTV is that it does not support full motion video, which is a very important aspect of the multimedia toolkit.
Several manufacturers - notably IBM and Microsoft - are pioneering Digital Video Interactive, a system which allows over an hour of video footage to be stored on a standard
CD. Using fast on-board compression algorithms, the host computer
can pull images in from CDROM and display them in realtime.
CDTV very nearly scored its own form of DV-I technology - Commodore had originally intended to build in the necessary circuitry to allow CDTV to display full motion video in a quarter section of the screen. This would have made it an ideal platform for true multimedia applications.
Unfortunately, it wasn't until the recent launch of CDTV that Commodore admitted that this feature was not included - much to the dismay of those gathered!
Some view this as a missed opportunity for Commodore's multimedia machine but already there are rumours floating around that Commodore's engineers are working on the next generation of CDTV. Codenamed SuperBaby, the new machine will support full motion video directly.
Laser disks aren't dead!
If you want to use live video in your multimedia applications you'll have to invest in an expensive laser disk controller like those used by the BBC for its Doomsday Project. With the correct controller card and software, your multimedia applications can call upon (and interact with) TV quality video footage directly.
This is the most powerful aspect of multimedia yet. Uses for it within the education, local government and corporate markets are endless, but it's fairly old-hat in the entertainment sector. Remember Dragon's Lair? It's been around for years now, using many of the principles of multimedia before we even knew it, While rather limited in its gameplay, there's no doubt that it demonstrates beautifully the power of computer-controlled laser disk players.
A better example of multimedia in action is Atari's Mad Dog McKray, which uses video footage of real actors, allowing players to shoot it out with “rear bad guys. The level of interaction that Mad Dog delivers is amazing - it's just a shame that the game is so expensive to play! Laser disks, too, suffer from the same problem that dogs CDROM - high costs. Mastering a laser disk is a complex process leaving little room for mistakes.
Not only that, but it's an expensive medium to work with unless you intend to market your disk commercially. The cost of the hardware needed to play laser disks is also considerably greater than a CDROM drive, explaining why CDROM has been greeted with such enthusiasm.
Control your media Controlling all of these video widgets poses another problem for the multi- media producer. If you're using an industry standard authoring system such as Commodore's AmigaVision, the driver you require should already be available. AmigaVision comes as standard with drivers for the more popular video decks including those produced by Panasonic, Sony and Pioneer.
But what happens if you're using one of the less well known packages like INOVAtronics' CanDo or Deluxe Video 3? The answer lies in William S Hawes' advanced message passing system, Arexx Now that it's an integral part of the Amiga's operating system (in Workbench 2.0), hardware vendors no longer need to write drivers for specific applications. Simply by producing a generic driver that can be controlled via Arexx, any Arexx-compatible multimedia authoring system should be able to drive that device directly by issuing commands through an Arexx port.
Unfortunately, the true power of Arexx has yet to be harnessed. Getting third party developers to adopt Arexx hasn't proved too much of a problem for Commodore, but no one has used it to its full capabilities.
With the eventual launch of Workbench 2.0 for the A500, Arexx will hopefully be taken more seriously. Until then it seems it will remain a powerful but underused Amiga tool.
Using video in your multimedia applications is currently an expensive task that will remain out of the scope of most users for a while yet.
The multimedia revolution, however, is just beginning to gain ground and before long we'll all be able to afford to produce multimedia applications featuring full interactive motion video. firl lisp!* : 1K9M wll cc W1 Ft i V1 We NT « rm i ffn rw- ondk men Mea 2Nrmt UN IQ Miff IN MX MME Mi S tr» mu snwr 31H7W LOOP ttUC I =¦ LON* Glossary Amiga Computing August 1991 Music and Audio While video is very much restricted to high budget applications, music and sound effects can be used in your own multimedia productions with very little outlay.
The reason for this is simple - while even basic video requires the use of some expensive equipment, you already own the hardware required to generate music and sound effects in the shape of the Amiga.
There's no reason why you need to buy music-generating equipment for your multimedia production. The Amiga has built in to it some impressive circuitry that allows it to produce the kind of sound effects and music which would have turned professional musos green with envy a few years back.
Wonder widget The key to all of this power is an ingenious little widget called the sound sampler. Most of us might use them for little more than making Cranny sound like Chip 'n Dale on a wet Sunday afternoon, but they have a serious use for multimedia authoring.
Sound samplers can be picked up for around £30 these days, so there's no excuse for not rushing out and buying one now. The most expensive thing about using sampled sounds is the cost of memory and the storage device needed to hold your samples.
Sound samplers provide a quick and easy solution to the problem of adding music to multimedia productions. You'll have to be careful not to infringe copyright, but simply by looping passages it's easy to produce impressive music.
Composition corner If you require an original piece of music, the next thing to invest in is a decent music program. But be warned, it's worth checking first to find out what type of music your system supports. The most commonly accepted format for music within multimedia packages is Aegis' IFF SMUS.
Packages which will generate this type of music file include Aegis' own Sonix and Electronic Arts' Deluxe Music. Micro Illusions' Music-X will read SMUS format files, but there's no conversion tool to reverse the process.
For point-of-sale applications and so on, you might want some form of spoken commentary to guide the user through the finer points of your production. This can be handled by sampling a real human, but such samples swallow up large chunks of hard disk storage space.
A better bet is to use the Amiga's own speech synthesiser. It's not the best of speech synthesisers, but it's worth using to save on valuable hard disk space. If you're lucky enough to have Workbench 2.0 you'll find that the Speech synthesiser has been improved substantially, making it easier to understand.
Adding Midi muscle If the sound your Amiga can generate isn't up to scratch for your particular needs, you can call upon studio-quality sounds using the musician's best friend, Midi. By its very nature, Midi is ideally suited to multimedia applications, Although connecting Midi instruments to a multimedia system may sound like a rather long-winded (and expensive) way of adding music and sound effects, the great thing about using Midi is that you have at your disposal a massive array of Midi-compati- AUTHORING SYSTEM - the computer hardware and software that is used to construct a
presentation. The system is often larger and more powerful than the eventual delivery system the presentation is aimed for, eg Amiga 3000 developing for CDTV.
DELIVERY SYSTEM - usually a standalone unit that gives users access to an interactive multimedia presentation.
HOT SPOTS - either visible buttons or hidden areas within a presentation that allow interactive elements to be brought together. These are fully definable and there is usually no limit ble hardware for use within your system.
Apart from the usual selection of professional-quality synthesisers, samplers and drum machines, you can buy Midi mics and even Midi-controlled switchboxes which can be used on various pieces of equipment.
You could, for example, control a desktop light through Midi by connecting the power line of the light to a Midi switch box. By programming your system to send the correct Midi messages, the light can be turned on and off.
When applied to multimedia, the applications for something like this are almost limitless.
Midi is often criticised for being rather simplistic, but it is this simplicity that makes it ideal for budget multimedia production. Just because it was designed for musical uses doesn't mean you should restrict yourself to this application.
On other machines Midi has already been used successfully for such things as networking and even multi-user games. Networking is probably the most useful of the two, especially when you consider how simple it is to get a useable Midi-based network up and running.
Sumptuous SMPTE Extending the multimedia ideal still further, it's possible to synchronise music and video material with pinpoint accu- to the number that can be onscreen at any one time.
INTERACTIVITY - the ability for users to ask questions of and receive responses from the delivery system and presentation, and to act upon them leading to other options or questions.
RUNTIME - Runtime modules are executable objects which can operate independently of the authoring system on suitable delivery systems STORYBOARD - a collection of key frames from a film or video script which allows the director and clients to visualise a scene Audio Master
- probably the best sampling software on the market racy using a
system called SMPTE (Society of Motion Picture and Television
Engineers).
More commonly called SMPTE EBU (the EBU bit stands for European Broadcasting Union), SMPTE was devised in 1969 to allow television engineers to sync video and music with single frame accuracy.
One of the more outrageous users of SMPTE and MIDI Time Code is that prolific French synth composer lean Michel Jarre. Jarre uses SMPTE extensively during his impressive open air concerts to allow him to synchronise his music with external devices including light sources, lasers and those infamous Jarre fireworks.
If you were lucky enough to catch Jarre's Destination Docklands concert back in 1988, you would have witnessed a vivid demonstration of the power of Midi and SMPTE.
Of course, Jarre's coffers are slightly healthier than those of we mere mortals, but that's not to say that SMPTE is expensive. Although much of the hardware which accepts SMPTE time code tends to be restricted to the professional end of the music market, the hardware necessary to allow your Amiga multimedia system to interface with SMPTE compatible hardware is fairly inexpensive.
A couple of companies produce SMPTE time code generators. These include Microlllusions and Dr T's Software, both of which produce music products that can take advantage of the SMPTE standard (Music-X and KCS 3.0 respectively). Both support the four more common SMPTE formats including 24 FPS (Frames Per Second), 25 FPS, Non-Drop Frame and Drop Frame.
The Arexx factor Once again, Arexx proves to be a key factor in the musk side of multimedia.
Although music software vendors seem to have been less keen to build support for Arexx into their products, it's only a matter of time before these companies too realise the importance of data portability. And several companies have already jumped onto the Arexx bandwagon, so it's possible to use Arexx to a certain extent already.
SunRize Industries' impressive range of 12 and 16-bit sampling cards lend themselves beautifully to multimedia applications through their support for Arexx, Midi and even SMPTE. SunRize see the cards being mainly of interest to Amiga musicians (hence the Midi support), but the inclusion of SMPTE and Arexx support is sure to see them being adopted by multimedia and Desktop video fanatics.
Once these cards are installed inside your multimedia workstation, you'll be able to call upon CD-quality audio held on hard disk. With this high quality at your disposal, such applications as voice recognition suddenly become a reality.
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PJ7 S MANY NEW FEATURES INCLUDING ... J DRIVE SPEED CHECKER * now you can check the speed of your drives • DF0-DF3. Easy and very accurate.
DISK TOOLKIT ¦ Syncro III now Hard Drive File Copy etc. etc. If you don't have a second drive we can supply SYNCRO I EXPRESS together with a DIGITAL DtSPLA Y Drive for ONL Y.. WARNING Oael Electronics Ltd.. neither condones nor authorises the use ol irs products tor the reproduction ol copyright material, | PLEASE STATE AMIGA 5O0VTO0OV75OO 20003000 WHEN ORDERING 1988 7)16 lacilm®* 01 pfOAict are designed to reproduce only sotrwaro such as Fwic Domain malarial, lh« usr COPYRIGHT °"n Pf°grarT1® or software where |»rmi»*n to maKe backups haa been ctearty given It«illegal to make cop«3. Ov ACT for
your own uae, ol copyright material, without the givan perrresion or the copyright owner, or the licence* thereof jivir 7V nm ivvn 3invnv iumiS33 in TELEPHONE [24Hrs] 0782 744707 CREDIT CARD ORDERS on i rtf WE WILL DISPATCH YOUR ORDER QUICKLY & EFFICIENTLY TO ENABLE YOU TO START RECEIVING THE BENEFITS OF YOUR PURCHASE WITHIN DAYS. NOT WEEKS ORDERS NORMALLY DESPATCHED WITHIN 48 Hrs. ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO.... DA TEL ELECTffOMCS LTD.
GOVAN ROAD, FENTON INDUSTRIAL ESTATE, MSZm FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND.
FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 SYNC HI A2000 VE AVAILABLE IvfO m C' PLEASk STATE IVH YOU HA IT V.HEt AWCWACTION REPLAY SIMPL YlSfCJGS INTO THE EXPANSION PORT YOU THE POWER T® FREEZE MOST ANY PROGRAM. THEN JUST LOOK AT THE UNMATCHED RANGE OF FEATURES SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting technique* enable up to 3 programs to fit on one disk.
Now save* directly to disk a* Amiga Do* - reloads independently of the cartridge • even transfer to hard drive! Works with up to 2 Mogs of Ram ¦ oven 1 Meg Chip Mem (Fatter AgnuS).
UNIQUE INFINITE LIFE TRAINER MODE - NOW MORE POWERFUL Allow* you to generate more and even infinite lives, fuel, ammo, etc. Perfect as a trainer mode to got you past that 'impossible' level. Very easy to use.
IMPROVED SPRITE EDITOR The full Sprite Editor allows you to view modify the wholo sprite set including any -attached sprites. RANGE OF IMPROVED FEATURES.
. VIRUS DETECTION Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.
SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can ba saved to disk. Files are saved directly IFF format suitable for use with all (he major graphic and music packages. Samples are displayed as screen waveform.
SLOW MOTION MODE Now you can slow down the action to your own pace, Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!
RESTART THE PROGRAM Simply press a key and tha program will continue where you lott Off.
. FULL STATUS REPORTING At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc. POWERFUL PICTURE EDITOR Now you can manipulate and search for sereens throughout memory.
Over SO commands to edit the picture plus unique on screen Status WARNINO 1988 COPYRIOHT ACT WARNINO "overlay" shows all the information you could ever need to work on screens.
No othor product comas close to offering such dynamle seraen handling of frozen programs!!
MUSIC SOUND TRACKER With Sound Tracker you can find the complete music in programs , demos.etc. and save them to disk. Saves in format suitable for most track player programs. Works with load* of programs!!
AUTOFIRE MANAGER From the Action Replay II preference screen you cart now set up autofire from O to 100%. Just imagino continuous fire power? Joystick 1 and 2 are set separately for that extra advantage!
DISKCODER With the new Diskcoder option you can now tag your disks with « unique code that will prevent the disk from being loaded by anyone else. Tagged" disks will only reload when you enter the eode. Very useful for security.
PREFERENCES Action Replay II now has screen colour preferences with menu setup.
Customise your screens to suit your taste. Very simple to use.
DISK MONITOR Invaluable disk monitor • displays disk information In easy to understand format. Full modify save options.
DOS COMMANDS Now you nave a selection of DOS commands available at all timos • DIR, FORMAT, COPY, DEVICE, etc. DISK COPY Disk Copy at the press of a button • faster than Dos Copy. No need to load Workbench • available at all timet.
BOOT SELECTOR Either DFO or DF1 can be selected as the boot drive when working with Amiga DOS disks. Very useful to bo able to boot from your external driva.
HOW TO OH?' YOOH OHOHH HAH??
TELEPHONE [24Hrs] 0782 744707 CREDIT CARD ORDERS ORDERS NORMALLY DISPATCHED WITHIN 48 Mrs. ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO... [ * ] t)a f£l bt bf; HOMO'S * t) - GOVAN ROAD. FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 Full M68000 Assembler Disassembler Full screen editor Load Save block Writs Siring to memory Jump to specific address Show Ram as text Show frozen picture Play resident sample Show and edit all CPU registers and flag Calculator Help command Full search feature Unique Custon Chip Editor allows
you to see and modify all chip registers • even write only registers Notepad Disk handling - show actual track. Disk Sync, pattern etc. Dynamic Breakpoint handling Show memory At hex, ASCII. Assembler. Decimal Copper Assemble Disassemble • now With suffix names PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!
Ii a won 10 n 4 ccow nrtt(arw'm «prT"n Handy Scamner NEW " VERSION III SOFTWARE A NOW ONLY £129.99 COMPLETE HARDWARE SOFTWARE eniScan GS 4500 SCANNING COULDN'T BE SIMPLER NEW FEATURES... IFF Buffer Save 1600 x 1024 pixels, dual buffer and scan matching for 1 Meg users, view Buffer and NEW Interlace version of software. Full keyboard control of most functions. Includes hard disk transfer to run under Workbench.
• Unmatched range of edit capture facilities and keyboard control
simply not offered by other scanners at this unbeatable price.
• An easy to handle Handy Scanner featuring 105 mm scanning width
and 400 dpi resolution enables you to scan graphics and text
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• Adjustable switches for brightness contrast levels.
• Powerful partner for DTP that allows for cut and paste editing
of Images etc.
• Geniscan gives you the ability to easily scan images, text and
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• Save images in suitable format for most leading packages
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GOLDEN IMAGE OPTICAL REPLACEMENT MOUSE goldenIMAGE ... NOW A TRUE OPTICAL MOUSE! FOR THE AMIGA
• YES A FULL FEATURE OPTICAL MOUSE FOR V YOUR AMIGA • THAT MEANS
NO MOVING PARTS!
Jj* • Incorporating full optical tracking and counting - no ball so no problems with clogging, slipping, etc. • High count output for very fine movement.
% Two button mlcroswlteh action.
August 1991 Amiga Computing COMPLETE ONLY £39.99
• Direct replacement for all Anilgas.
Jr • Comes complete with special "Optical Pad".
• Superbly styled • supcrsmooth shape moulded to At the hand.
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FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 SCAN 3 IS) U new learns old tricks Cast your mind back to what some call “the good old days" of the early arcade machines, and with a steady mind unaffected by fawning sentimentality you'll be forced to agree that most of the original games were a waste of lOp. Not so Missile Command and Asteroids.
Since the first home computers started to bring the arcades into our homes, these two games have appeared in countless versions both commercially and, more recently, in the public domain. For the disk's game of the month therefore, we decided to double up and bring you twice the usual classic arcade action.
The Missile Command conversion on this disk is by Max Bithead of Boulder Colorado, and is a “beerware" game. In other words, the author wouldn't mind if you sent him a six-pack in the post!
The Asteroids clone is by Rico Mariani.
Missile Command The object of the game is survival in the face of a hail of nuclear missiles. To stay alive as long as possible you must use your own anti-missile weapons to intercept the incoming nukes.
You could say the programmers were the first proponents of Ronnie RayCun's SDI (Star Wars) initiative! First off, you must choose whether to play a one or two-player game. The two- player option doesn't, unfortunately, involve both players at once in a joint defence, but since it pits them against each other in terms of the final score, you can always pretend you're defending yourself against the other player's missiles!
When the game starts, the player has a limited supply of missiles, represented by a number of yellow dots in the central silo. The nukes descend from the top of the screen, and to stop them the player fires missiles at them.
Mouse missiles The crosshair mouse pointer focuses your aim, and missiles are fired with the left mouse button. When friendly missiles explode they do so in a ball of flames which lasts a couple of seconds.
Any missile which enters this explosion is destroyed, so with careful planning, several nukes can be dispatched with one shot.
The only way to survive more than a couple of screens in this game is to take out a group of missiles with every shot, as ammo soon runs out if you blast away indiscriminately. The best playing tip, therefore, is to hold your fire until Classic fun with the Amiga versions of two of the best ever oldies!
Exploding friendly missile. For these reasons they are more difficult to track and destroy, as they require a direct hit.
If you hit just below its position, a smart bomb will stop and hover above the explosion until the route is clear again, then carry on to its target. Sort of a cruise missile really, so what with you suss out where all the incoming missiles are going, then plaster them at the busiest intersections.
Another tip for the ruthlessly pragmatic is to allow all your cities save one to be destroyed, and concentrate your defences above this city. This is especially useful once the “smart bombs“ begin to appear.
Clever cloggs!
Smart bombs are represented by small blobs which don't leave a trail behind them and which will not carry on in the same path if it will lead them into an The first wave Is easy enough to blast the SDI angle, you begin to wonder if Ronnie didn't pick up a few tips from this game!
On later screens the missiles speed up considerably, leading to the desperate tactic known to old arcade players as "whizz-bang". On the original arcade console the position of the crosshair was controlled by a track-ball, the first to be widely used for a game.
This gave rise to a measure whereby a string of missiles could be fired very rapidly. All you had to do was whizz the ball quickly to one side, then bang the fire button as fast as possible. If you have a track-ball at home you can came •:* v e x How to use The Disk 4
A. H: ¦ recreate this manoeuvre perfectly, but a quick-wristed
mouse user should be able to emulate it with some reasonable
success, If you manage a decent score, the game will ask you
to put an entry in the high score table, but be warned that
unlike many high score tables this one is saved to disk. If
you are still using the original coverdisk, BACK IT UP NOW!
The advantage of this method is that you can save your all-time best scores on disk for as long as you like, and with the classic gameplay on offer, that could be a very long time!
Asteroids Dozens of colours! Amazing animation!
Stunning sound effects! These are all descriptions which don't, unfortunately, apply to Asteroids, yet it was a huge hit in the early days and is still a very playable game. Why?
As usual, the object of the game is to survive as long as possible against over* Looks familiar?
Whelming odds. This was one of the most appealing features of most of the old classics. You always knew you were doomed - the challenge was to see who could last the longest.
You begin in the -middle of a screenful of hulking asteroids and it's only a matter of time before your ship collides with one, leading to your instant demise. Luckily, your ship is armed with a laser and can manoeuvre around the screen using its thruster and left-right directional controls.
Be careful of the inertia effect faithfully reproduced here from the original.
This means that when the ship is moving it tends to stay in motion until you turn round and apply reverse thrust.
When an asteroid is hit by laser fire it splits into two pieces travelling slightly faster than the parent. Shoot these and they split again into boulders which whizz about at even greater speeds and cause real headaches, These boulders can be destroyed with a single shot, but there are often first of ail, you must make a back-up copy of the coverdisk. To do this, boot up with your copy of Workbench, then double click on the Workbench disk icon, followed by the Shell or CU icon. Now type: A I ¦ ! DISKCOPY FROM DFO: TO DFO: or. If you have an extra disk drive, put a Wank, formatted disk
in Df 1: and type: DISKCOPYFROM DFO: TO DM: Follow the onscreen prompts until the copying procedure has ended, then put your original disk away in a safe place. Now switch off the machine and wait for 30 seconds before rebooting with the copy. Wait until the CoverOiskl 7 icon appears, double dick on it and away you go.
That's all you need do to make a straight copy of the entire disk. However, you may also want to to copy individual programs from your copy of the coverdisk to a separate disk. In this case ensure that you fully understand which related files need to go with it.
For example, all of the document files on the disk require that the text editor Ppmore is in the current disk's C: directory.
Therefore, if you copy the docs to a new disk you will also have to copy Ppmore to the new C: directory before you can read them.
Some of the smaller docs will not have been crunched, so for these you need only change the tool types on the icon's info screen to reflect whichever text editor you do have on the new disk.
As a general rule, you should carefully read the documentation fpr any program you copy from disk to disk.
This can save a great deal of messing about and can help you avoid all those infuriating error messages!
The whizz-bang toctk at work
* too many of them to take care of before one of them gets you.
Just to make things a bit harder and more interesting, the asteroids are augmented by the odd flying saucer. These appear from the edges of the screen and follow an erratic flight path spitting out laser bolts as they go.
O' LU o u When the screen is already jam- packed with boulders and asteroids these little devils can make life annoyingly complicated, but when the screen is clear of all except a few last boulders, the player can lie in wait for UFOs and pick up a few bonus points. When they appear at this late stage they are pretty easy to take care of.
Could zip out the top of the screen to appear at the bottom, or exit stage left and come in again on the right of the screen. !n Rico Marianas game, players and asteroids bounce off the screen borders and go back the way they came. Now don't just sit there - get blasting!
One last note for players of the original game - there is no screen wrap on this version. On the old game you PrefSet Author. Chris Simpson do it unless you use a utility such long list of as PrefSet ready to l Using PrefSet you can utilise The PrefSe a great many different prefer- contains fi One of the annoying things about Workbench's preferences is that to change one aspect say the printer driver, you have to open the preferences drawer, then the prefs program, then go to the screen you need, carry out the change and then click on Use.
Ences settings, because unlike for you to play around with, the standard Workbench file named example one through to containing preferences settings, five. To use them, activate the which must be called "system- Cl! Window left open at the bot- configuration" and are located tom of the Workbench screen by in the DEVS: directory, PrefSet clicking in it, then type: can load or save a file and call it $ T$ *niX7T5$ WtSf$ ST anything it likes. R£T[i?x This means vou can have a 52£JS-’ ETJ*5l£* It's even more of a drag if you want to switch quickly to a setting containing several changes. There's no
fast way to IFF2PCXII Author. John Shaw then on OK. For our purposes, move to the MachirreCode directory of tire coverdisk and choose the file called "pkcv" then dick on OK.
The second gadget, PCXDIR, simply tells tire computer which directory to write the PCX file in once it has been converted. Choose RAM: from the fist of devices on the right-hand side of the requesters as tire "piccy" file is less than 20K and should fit easily in even a 512K Amiga. Now click on OK.
The VIEW IFF gadget gives tire user the opportunity to view IFFs before choosing which one to convert, so we can skip over that one for now.
Click on the last gadget, CONVERT, to begin the conversion process. This will read in the IFF, convert it and write it to the directory chosen with the PCXDIR gadget The resulting file is about 10 per cent bigger than the original IFF and will be about twice as big once decompacted on the PC, but the memory overheads are negligible when compared say, to those involved in tire conversion to Mac TIFF format The conversion takes proper care over Msdos file naming conventions, so it will automatically truncate any filename of more than eight characters and add the .PCX file extension.
The user therefore has very little to worry about other than that there is enough disk space or memory available for the files to be converted.
The coverdisk's ramdisk should give you ample room to practise with small files, as even 512K Amiga owners will have 300K or so to play about with.
Please remember that this program is shareware, so if you mean to use it regularly, send a donation to the author at the address supplied ‘m the documentation on tire disk.
Despite its daunting and vaguely hieroglyphic name, this is a friendly and very useful utility. IFF2PCX converts Amiga graphics in the standard IFF format to IBM PC graphics in the PCX format, which is a rough equivalent of IFF in that it is accepted by most PC paint and DTP packages.
The advantages of such a conversion process are obvious in that Amiga owners can now transfer their IFF files to a PC without having to buy expensive commercial conversion programs such as ASDG's Art Department Professional.
IFF2PCX makes it easy for anyone with a standard 512K Amiga to cany out the conversion for free.
To begin, run the program from CU by typing: CD DFOrUTIlITIES IfFZPH KTDRH IFF2PCXII *ETBR* or double click on its icon. By opening the program from CU, you can save quite a bit of memory, which is essential if you intend to convert a lot of graphics and hold them in memory.
Si O' I 5 0 v n 2 1 Once the program is running, you are presented with four options. From top left, these are PICK IFF, PCXDIR, VIEW IFF, and CONVERT.
The first of these when clicked, brings up a requester using the PD library, req.Ifbrary as found in the disk's UBS: directory. Using tire file requester the user chooses the file to be converted to PCX format A useful feature at this stage is the program's ability to accept a stack of IFF files if they are chosen using extended selection. This is done by holding down the shift button while clicking once on each file with the left mouse button, long list of preferences settings ready to load in when needed.
The PrefSet drawer on rite disk contains five example settings Nothing could be easier.
The attendant utility is PrefSave, which you use to save any prefs you have tinkered with in Preferences. To save a new set go into the CL* window as before and type: ??E:!4V* UWIV You can, of course, prefix the filename with the drive and directory of vour choice.
Asolvell Author. Lennart Oscarsson If you're about to start studying for your A levels or for a degree in maths, physics, or most sciences, Asolvell should be extremely useful.
It is designed to piot a wide range of maths functions and represent them onscreen, and takes a lot of the work out of messing about with maths.
By simply typing m the function you would like to plot, and setting maximum and minimum values for X and Y, you can have an instant appreciation of how the function win look on paper. This is very useful to give you an idea of where the maxima and minima will occur, along with any points of inflection.
In addition, the position of the cursor is continually updated in tire top right-hand comer of tire screen, and its co-ordinates given in pure maths terms down to seven decimal points.
A dastardly plot!
If you want to know the exact cartesian co-ordinates of any point on the graph, you merely zoom in and place the cursor on your chosen point Tire co-ordinates will be those displayed on tire top right Stop! I hear the differential calculus fans shout How can you plot a curve with an infinite number of points on a computer screen of a set resolution? How can you find an accurate point on the graph when your accuracy is determined by the size of your pixels?
The answer is the excellent zoom- in function. This allows you to zoom into the graph until you reach a sufficient pixel-to-the edmal-point ratio.
For instance, you could zoom in on a turning point until it became virtually a straight fine, then plot its co-ordinates.
The zoom function allows you to choose the area to be blown up to full screen size by dragging a box areund it with the mouse, so if you choose a very small area, you can zoom in extremely close.
Not as good as sitting down and working out tire function for yourself, but if we did that for you we'd be cheating, wouldn't we?
A host of extras Extra features include the ability to plot up to six different functions on the same graph at any one time, plotting derivatives, second derivatives, integrals, and parameter functions, a calculator, and the option to save your graph to disk as an IFF for later output to printer or even a DTP package. If you're involved in the numerate branch of education as either a student or teacher, Asotvell will become indispensible and one of your most useful mathematics tools.
Maths functions Findex Author: Qeorgt Knight Here is a list of the maths operators you can use in Asolvell functions.
The list should be comprehensive enough for most tastes; + addition
- subtraction
* multiplication division A power function SIN sin function COS
cosin function TAN tan function ASIN arc sin function ACOS arc
cosin function ATAN arc tan function SINH sin hyperbolic
function COSH cosinus hyperbolic function TANH tangens
hyperbolic function EXP exponential function LN natural
logarithm function LOG base 10 logarithm function SQR square
root function ABS absolute value INT integer part Think you can
do better?
Want to be famous?
Findex is an easy-to-use database program designed like an electronic card index. If you want a catalogue of programs, Lps or books, or if you have a business and wish to store staff or stock records, this «s for you! Findex helps you to find what you want easily.
It operates on the basis of a two-dimensional array. Each item of data is regarded as an item belonging to a particular class, such as a program (item) on a disk (class).
The class is always stored and displayed in alphabetical order whereas each item is stored in order of entry. To find any item of data, you either find the class and then examine the items belonging to it or you use the search facility provided to find the item directly. You define display headings to suit your own needs.
How it works The program opens to a largely blank window. Choose Open from the File menu and select the file Disks.fx, a small file created for demonstration purposes.
In the top box, you will see a list of disk titles. Click on any one Of these and several lines will appear in the lower box giving the names of programs stored on the selected disk, Repeat as often as you wish to trawl through the disks.
If you want to find something quickly, choose Search from the Special menu and type a name into the string requester. The search is not case-sensitive, so don't worry about whether the entry is in upper or lower case.
If the search is successful and the search string is located, the item containing it will be highlighted in the lower box and the disk which has this item will be highlighted in the upper box. Choose Continue from the Special menu if you want to proceed with the search through the remaining items.
You will ndti that there are keyboard equivalents for the menu items, so things can speed up a bit once you get used to playing about with Findex. As long as you remember the distinction between classes and items, it's easy to create your own database, as the on-disk documents contain a thorough tutorial section. If you get stuck try reading those, but you shouldn't have any real problems with Findex - it's friendly, simple and fast.
N o 70 U sr.- WiffflU65 366 «,0mashopaf'd,oul srzz"Z~~~ sssss* HSQsasiasga.i ested in programs designed to work with the A3000, although if they work only with the new machine they'll have to be quite small.
We are prepared to pay our current rates for original work which hasn't been distributed in any other way and which has not been put in the public domain.
If you wish your program to be released as shareware or freeware we will be happy to publish it. But would, of course, be happier if we'd been given it first!
Your submission MUST be accompanied by the submissions form, a copy of it, or a signed declaration to the same effect. Please supply your full name address and phone number.
Unfortunately we cannot undertake to return daks sent to us as the volume of submissions makes this an impractical exercise.
We are always on the lookout lor new, quality Amiga programs for the coverdhk, if you tNok you have written something good enough for others to share and enjoy, please send it in and we'll have a look.
The AMIGA Computing coverdisk is used by thousands of Amiga owners every month in places all over the world from New Zealand to the U.SA so if your submission finds its way onto the disk, you could be famous!
Please make sure you fist ALL Workbench and other files necessary for the program to work, feel free to design your own icons for progs which run from Workbench, but please don't make them too big, If you ensure your program is as compatible as possible with a wide range of Amigas, it win also stand a better chance of publication. We are especially interName ..Age.. Address ....
Daytime phone ....Evening phone.. Submission name ....Submission size.
ContMl vmmw ijsmxT :SBT You must sign this declaration
- mi*L IbfdWk) “cosJrtx) T_ MlT Xnin_ Xhax Tymjx[ Plot Mode
Q9Q0D0 fwctiiii IfHin The material on this disk is mine. I
didn't steal it from someone else, It hasn't bw published
before and I haven't sUsmitted it elsewhere because I want
AMIGA Computing to publish It. I understand that by sub
mitting my work to AMIGA Computing and signing this declaration
I am giving full copyright control to Europress Publications
Ltd.
I understand that if my submission is bought by AMIGA Computing I w» be paid the current applicable rate I know what copyright means and I will be responsible lot any possible litigation arising from breads Of It by Eurepress Publications Ltd as a result of using my submission.
A morass ot mothemotksl Signed.
Date.. Po« your subnotions WITH A COPY Of THIS FORM to: Stevie Kennedy, AMIGA Computing, CowrDisk Submissions, Europa House, Adlirtdton Park, Macclesfield. SK104NP ? MEDIA DIRECT ? 512K MEMORY AMIGA MEGA PACKS ? BUILT IN DISK DRIVE ? *096 COLOUR GRAPHICS ? * CHANNEL STEREO SOUND 3KCKSTART 13 3 WORKBENCH 1 3 ~i EXTRAS1 3 AND TUTORIAL DISK 0 AMIGA MOUSE DTVMOOulATOR ? POWER SUPPLY UNIT ? A500 KEYBOARD ALL FOR ONLY 399.95 ? 512K RAM EXPANSION WCREASES MACHINE TQ 1MB ? SHADOW OF THE BEAST n ? DAYS OF THUNDER ? BACK TO THE FUTURE II ? NIGHT BREED ? DELUXE PAWT II ? MOUSE MAT AND POCKET ? DUST COVER
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TOM6J15 J Cramped smoke-filled offices in a back room over a Chinese laundry, filled with half-eaten Pot Noodles and long-haired ex-hippies dreaming of the ultimate game. Pink Floyd posters on every available surface, a few weather-beaten and thoroughly under-used filing cabinets, and perhaps the odd game in development - this is the traditional image of the average games software company. Electronic A tS could hardly be more different.
Maybe it's the ultra-modern headquarters building in the security conscious business park, or the obviously Californian-style open plan offices.
Perhaps it's the award certificates plastering the reception area walls like so of titles on seven different formats including programs as diverse as James Pond, Interceptor, and the all-conquering Deluxe Paint III. The sleek offices in Langley, Berkshire are now home to nearly 50 staff, and exude an aura of quiet confidence.
Electronic Arts have been bringing award- winning software to the Amiga since its earliest days.
Stevie Kennedy went to find out how they do it much adulatory wallpaper, or the reception desk groaning under the weight of Tilt D'Or awards. Whatever it is, the visitor is left in no doubt that EA are in the serious business of producing leisure software, and they're in it to stay.
As Sara Shrapnell, EA's effervescent PR co-ordinator, told me, "We're not just here to make a fast buck - we want to be here in fifty years' time."
To date, the European subsidiary has been here for only four years, but in that time they have released dozens What, I wanted to know, was the secret behind EA's success?
"Some companies," Sara told me, "are formed by successful programmers who want to start a business.
We were formed by businessmen who wanted to make successful software."
Surely business acumen isn't the only way to make good games? Is EA just a business?
"No. We put a lot of effort into producing good games. Our Producer system allows us to adopt an entirely 'hands-on' approach."
Movie makers Electronic Arts, I found, are very proud of what they call their Hollywood- inspired Producer system, adopted in an attempt to engender the "optimum environment" for software development August 1991 Amiga Computing The idea basically involves a producer (project manager by another name) whose job it is to take a game from the initial stages and oversee its production and development right up to packaging and marketing.
In this way, individual programmers and development teams code games out of house under the EA banner, liaising with producers who do their best to y 39 From Tanx to John Madden O cc G. Cary is at this moment working on |ohn Madden's American Football, already a smash hit on the Sega Megadrive, and Stefan is in the middle of bringing LHX Attack Chopper over from the PC to the Amiga.
Cary's route into the games software business was more conventional than traditional. After college and the almost compulsory three A levels, he went to IBM for a year on a work experience placing. While working on one of Big Blue's multimedia projects, however, he still hankered after a job writing games.
To this end, he set out to code Amiga-Tanx and a mammoth six-disk one-hour- Jong Pink Floyd demo (now available in the public domain) and sent them to a number of software compa- nies. The results weren't fohn Madden s American football looks set to become as big a Mt on long in coming. ,ht *9° wltWOSOathf Stjo. Look out for Hot Christmas "You'd be surprised", Sara told me, "at just how much of atmosphere here that's very productive".
The Cat, and co-author of Projectile (another of Kevin's projects) told me, "When they decide they like something, they go away and sort out all the relaxed and informal office and is popular from the point of view of the authors as well. Marc Dawson at Mandarin software, formerly of Eldritch Here's a quick rundown of the releases Electronic Arts would like to remember with affection, and a few they would not! All scores in parenthesis are as awarded by Amiga Computing's reviewers at the time.
1987 - Deluxe Paint released in Europe and makes EA a name in Amiga software. The company, just launched as a Amiga Computing August 1991 Our regular readers could not help but remember the feature game on our May coverdisk, Amiga-Tanx, written by Cary Roberts. The same Cary Roberts now spends his days in a cube at Electronic Arts which he shares with Stefan Walker, the other half of EA's relatively new in-house programming team.
' For years EA have relied on outside authors and coders to develop and convert the games they market, but in a recent move to promote flexibility and ensure titles appear on as many formats as possible, the in-house team was formed to carry out the work of converting successful games to new machine formats.
Smooth the road to the final product.
Kevin Shrapnell, whose projects have included Imperium and Hound of Shadows told me, "We phone all our artists every week, even if there's nothing specific to talk about. You end up consoling programmers whose girlfriends have left them! It all helps."
The system, for all its "people management" overtones, seems to work admirably and shows how the leisure software industry can be as businesslike as any other. The company's polky of creating the right atmosphere and then allowing development to take place almost at its own pace encourages a 4 We're not just here to make a fast buck- we want to be here in fifty years' time % the stuff we receive from programmers is instantly gettable. When we saw the Amiga-Tanx game reached for the phone".
Artistic Choices Gary, meanwhile, had received an offer from large software house. So why did he choose EA?
"Eveiyone here was so friendly, and when I the company I just thought 'wowP Electronic Arts have a reputation which attracts programmers, but that's hardly unique to them.
There are other large software houses with a track record to match, so was it the EA working style that appealed to Cary?
"Yes, it's all quite relaxed. There's no-one standing over you cracking a whip, but the work still gets done. Coming from IBM I was looking for somewhere less formal, and here you can turn up wearing anything you want and work more or less to your own deadlines.
People sometimes turn up in fancy dress and have discos in their cubes!"
What's the most productive aspect of your weekly routine? It's all very well coming to work in a chicken suit, but is there an aspect of the work you could put your finger on as especially important?
"Communications are very good.
Everyone gets to know what the other departments are up to at our Friday meetings. That way if we have any moans we can get them sorted out.
Other than that, it's just the Talent hunters Bullfrog are a prime example of the sort of team whose work finds the light of day under the EA flag. Populous was one of the most original games to appear on the Amiga, and it was only after one software company turned it down that EA's Joss Ellis said "yes*.
Bullfrog's Peter Molyneux told me he had originally approached EA "when it was a flat in Bayswater" with a database program which EA turned down.
Bullfrog then developed the shoot-'em- up, Fusion, and a fledgling demo version of Populous.
TelecomSoft turned them down, but EA saw the potential offered by Populous and one of the most successful partnerships of the last couple of years was bom.
'The game (Populous) was really red tape, then you sign a contract and they take care of you."
So the system works?
"Yes. They're definitely the best people to work with from the author's viewpoint. Kevin looked after everything for Eldritch."
And do you think this is what produces good games? Isn't it true to say that games such as Bullfrog's Populous can land on EA's lap as a fait accompli?
"True to a point, but EA can spot a game's potential, and with their reputation they attract good software teams."
Nothing more than a demo when we showed it to Electronic Arts, and we had about six month's work to put in on it, but they liked it straight away."
What was your overriding impression of the EA way of doing things? Is there one word that sums them up?
"Professionalism", Peter told me.
"They have faults too, of course, the main one being the way their decisions can be driven by the parent company in the States."
And do they, in your opinion, have one secret to help produce quality games?
"Their quality control is very tight. It can be incredibly frustrating for programmers to have a game returned to them for the smallest of changes, but EA's thoroughness pays off in the end.
"They're also quite flexible. The knights facility in Populous became one of the most important aspects of game- play, but it was only included a week before the original deadline for the program.
"We convinced EA that it was an important feature and they agreed to its inclusion, even though they had to delay things by three weeks as a result."
Cubes and QA Electronic Arts' most thorough games testing takes place in what is called a "cube" - everyone at EA works in a "cube" of an open plan office - filled with games software and computers.
There the customer services lads are locked for a week at a time to play games eight hours a day.
If that sounds like fun, stop and think again. The CS people have a brief to play every game to exhaustion, and to the bitter end. Every move is recorded on VCR so that if a bug should arise, it can be played back for the coders to see for themselves what's gone wrong.
"Customer services have a vested interest in finding every bug", Sara told me, "because if there's anything wrong subsidiary of the giant American Electronic Arts, begins small but with a bang.
1988 - Bard's Tale (84%) and F A-18 interceptor (96%) become smash hits and the latter is bundled with A500s.
Other hits include Fusion (73%), Battle Chess (77%). Flops include Ferrari Formula 1 and Earl Weaver's Baseball.
EA now established as a name in the games market as well as productivity.
4 When I came to see the company I just thought WOW! J with a game it's them who have to take the calls from irate customers. They also get to know the games very well, and so can help with any queries, better sometimes even than the programmers."
After all the marketing and produc* tion has taken place, the documentation with its six language translations dotted to the last T, and the advertis* ing splash planned, a game's release date and final form are determined by a trio of joystick-wielding game players.
As a last stage of development, the advantages of having a game tested to destruction by critical gamers should be obvious.
In the final analysis it's the game players who count, and even if you level the obvious criticism that EA is the corporate face of games software, and an acute departure from the sort of companies which brought us many of the older classics, you'd still have to agree they produce games that game players like to play.
They've had their turkeys, of course, and the policy of taking on a certain number of odd or very different game projects has led EA into more than one flop. With a long list of smash hits, however, and a development process favoured by the accountants and coders alike, you'd have to be a few sprites short of a shoot-'em-up if you didn't think EA would continue to produce the goods.
I for one am looking forward to Populous 2.
1989 - Dpaint III launched to critical acclaim. The punters go wild for its Anim facility and a bouyant EA successfully completes their first issue of shares to the public. Populous (87%) attracts rave reviews. Other hits: Powerdrome (82%) and Zany Golf (90% - though the punters didn't agree totally with our reviewer!). Flops include Reach For the Stars and Swords of Twilight.
1990 - Though launched too late for the year, Powermonger becomes the most awaited game of 1991. The EA Bullfrog combination is proving a huge success. Other hits: 688 Attack Sub (82%), Neuromancer (80%). Flops include Keef The Thief and Hound of Shadow.
1991 - Powermonger finally launched and is as good as promised. The game is smothered in awards. Other hits include PGA Tour Golf (75%) and Birds of Prey “O 73 O Electronic Arts, as has been pointed out, have the reputation to attract top games writers and development teams, and this is the case with their next most awaited release, the flight simulator Birds of Prey.
Mance is promised, as is a high degree of realism both in the air and on the ground, Son of Starglider?
With Argonaut's past history, Birds Of Prey is likely to feature at the least a lot of smooth 3D action, but whether they can combine this with realism is something you'll have to watch our game zone to find out.
Coded by Starglider author |ez San and Argonaut Software, the game will be released "later this year" and we have been reliably informed that it will feature no fewer than 40 different combat aircraft. Realistic flight perforReleases to look forward to include )ohn Madden's American Football, LHX Attack Chopper, Zone Warrior, and Jez San's (of Starglider fame) Birds of Prey.
Centurion (reviewed this issue). Bard's Tale 3 is a surprising disappointment - the RPG genre has overtaken the series' old-fashioned style of gameplay.
August 1991 Amiga Computing 41
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It's no secret that the Amiga is the most powerful home computer of them all.
What has remained a mystery for most newcomers is how to make the most of its immense potential. Now Amiga Computing has produced a floppy disk that is packed with everything you need to take the hassle out of harnessing the inbuilt power of your Amiga.
Many months of research and testing have resulted in a simple-to-use, single disk replacement for Commodore's Workbench which we re calling The Workstation.
This indispensable collection of utilities, including some outstanding shareware never before assembled together on one disk, is now available for just £3.50. . Rtls Its too good to miss!
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PEGASUS - Gremlin After milking the race game genre a tad, the lads at Gremlin have gone back to the days of ancient Greek mythology for their latest offering, Pegasus. Set in the days of monsters and magic, Satan (the baddy) has shattered the magic crystals which hold the souls of the incarnations of six planes of existence. Satan now has ultimate rule over the planes and the mortal world.
You play the famous Perseus. With your friend and flying companion the Pegasus, you must thwart Satan's evil plan by collecting all the fragments of the crystals, bringing them together so that the incarnations can function once more.
BEAST BUSTERS - Activision Fans of the gory Operation Wolf-like shoot-'em-up Beast Busters will be pleased to hear that Activision have snapped up the rights to convert it to the Amiga. You must frantically blast through seven levels of Zombie- Infested screens ranging from the Subway section on level one, to the final confrontation with the mad scientist on level seven, In true Operation Wolf style, two players Can blast away simultaneously at the Zombies which will attack you relentlessly.
PROJECT X - Team 17 c K m N o z m Team 17 are a busy lot.
With their first release.
Full Contact, doing vefy nicely thank you and Alien Breed now only a matter of days away, the team are already hard at work on their latest project, a very flash looking (but yet unnamed) 1 Mb only shoot-'em-up.
The game features a full screen, scrolling overscan display, 50 frames per second animation, 32 colours and 10 butt-kickin' weapons. Packed to the hilt with speech, fabulous graphics, special effects and arcade-like gameplay, Team 17's latest looks set to be a real scorcher!
Above is a picture of the team itself, sat on the bonnet of a very flash Iroc sportscar. From left to right they are - Andreas Tadic (programmer), Rico Holmes (artist), Peter Tuleby (programmer) and Martyn Brown (Team 17 leader).
Team 17 would like to apologise for the silly shades, but apparently they are standard issue in such PR shots.
THE GATEWAY TO THE SAVAGE FRONTIER - SSI US Gold MAD TV - Rainbow Arts Falling in love is all very nice, but it can also get you into an awful lot of trouble. Take young Archie for example.
He's fallen in love with Betty Botterblom, the attractive television JL - " e- r Hk .7*
* rm • TV70RJI UTFOrWTS 41 ffC • LONG SWORD If you're after a
decent role playing game, then there's no better label to look
for than that of SSI, the US based company that brought such
classics as the Pool of Radiance series to the Amiga.
Gateway to the Savage Frontier begins a new era of role-playing adventure in the Forgotten Realms.
Starting in the town of Yartar, you must venture through a large area of wilderness on a quest to gather four magical statuettes.
With these items of magical power, you can stop the advance of evil across the previously impassable Great Desert of Anaurach.
The original Shanghai was a real corker of a game and Activision hope to achieve similar success with the launch of the sequel which is due some time in September.
SHANGHAI II: DRAGON'S EYE - Activision The game builds on everything that made the original such a playable game, but adds even greater challenges to bring the game right up to date. It uses 12 different layouts taken from the Chinese calendar In the shape of the rabbit, ram (ram with horns, not expansion rami), snake, ox, rooster and more.
After you've successfully cleared all the tiles, you're rewarded with an animated picture of the animal.
Pretty good, huh?
And when you have successfully mostered all the levels, you earn the right to take on the challenge of'the Dragon's Eye.., announcer at Mad TV. In an attempt to get close to Betty, Archie takes on the identity of Manfred L. Feinbein, the new programme director.
Unfortunately, in this humorous simulation of television life, Archie is also expected to save the Mad TV studios from liquidation by increasing its viewing figures substantially.
He must plan the programmes, search for the hottest news and finalize contracts for TV spots to get extra revenue, but also not forget Betty - she needs lots of devoted attention to keep her interested.
Z o N LU u I wandered lonely os a cloud, or something like that. Anyway there's no time hr sightseeing - there's a war on you know When you hear that a dicta* tor backed by a huge army has invaded a small territory you may start to think, uh oh, they didn't take long to make a game out of that! Indeed, it does sound very similar to what a certain person did to a certain country not so long ago.
But before the accusations begin about cashing in, let me say that hunter was formulated way before anything happened out In the Gulf. Hunter comes from the revamped Activision.
This month sees them staging a comeback the likes of which would make even George Foreman think twice.
HUNTER just a matter of months ago it looked like Activision were to be a name of the past another of the glory boys who couldn't quite hack it. Well just to prove everybody wrong, they've returned. With The Disk Company in France at the helm, Activision are back in business and out to impress.
In Hunter, a small but strategically important group of islands has been invaded by an army of some considerable strength. Your commanders do not want to risk a full-scale military counter-attack just yet as the casualties would be unacceptably high.
Publisher: Activision Price: £29.95 Release date: Late August So they decide that intelligence gathering, sabotage and small attacks are the way to weaken the enemy enough before attempting further escalation. This is where you come in. You are one of a new breed of soldier, trained in undercover work and all forms of combat. Chosen to undertake the missions deep in the heart of enemy territory, you find yourself working alone behind enemy lines where you have to keep your wits about you just to survive, let alone complete your mission and make it back home.
Stand by to be hunted down Before you start each mission you are given a briefing by your superiors in which they tell you what you have to do and how long you have to do it.
This ranges from a couple of hours to a couple of days - not real time I might add. After that you'll have to pop off to the stores to fill up your kitbag and away you go.
One of the things which makes Hunter so damn addictive is that A 1 ; ¦ Wtiw A mopl Now that'll be handy. 1 wonder If they'll mind H1 borrow that armoured cor?
- rr- XwwwwN 0 u S' I 46 mrn Coo, I con fit hods more In my kit
bog and the thing weighs a ton atreody.
Can anyone see o porter anywhere 7 A lonely drive In the country ondnoto Gronoda sendee station in sight I’H just pop behind this house for a you-know what rtsswn i cfJEcmc You I'n.rst destroy 8 t'uei 6gmp J_ ¦r t =rJ*r- urit 1 H eoefrisi fcrt 1 Er.Siny HQ t9e* Joa-booAc f« largot c x duvate?)
Then return tefvf ? H$ yr 12 Qf ‘Ufj $ Ah a dodditl days tp (wit this mueh camage - no problem regardless of which mission you are on there are no restrictions, apart from time, over how you do it. You can use whatever transport or equipment you like. This sense of freedom allows exploration and experimentation over transport and equipment mixes.
For example a typical mission could go like this. Exit briefing and go to stores. Fill up kitbag and grab ammo.
Jump in the car and head to the church. Nick the vicar's bike and go to the boat. Sail over to the next island and jump in the helicopter.
Then fly over to enemy territory, Graphics The limited use of colour doesn't detract from the game In any way. In fact It adds to the atmosphere, especially at night. The different vehicles are wonderfully drawn and look really good when In use.
Sound The game Is let down badly by the sound.
There Is no In-game music at all, so you have nothing to listen to on those long walks with no transport. The effects are limited to a few different blasts and some engine noises.
Gameplay Hunter is in a class of its own as far as gameplay goes. Loads of missions ranging from dead easy to outrageously tough.
With so many variations possible no two games need be alike. If you buy no other game this month, buy Hunter.
Land and raid some enemy buildings.
Wear an enemy uniform and start talking to enemy soldiers. Nick an enemy's car and run him over. Then find your mission objective, blow it up and still be home in time for tea and Neighbours.
Or it could be completely different - that's the beauty of Hunter, so long as it's within the time limit anything goes.
There are heaps of different modes of transport but each has its own problems - just try controlling the helicopter when it's at maximum thrust!
On completion of a mission you are awarded a bounty for your efforts - but if you don't like chocolate they'll give you money instead.
Hunter is very addictive with tons of missions, each requiring different skills and each like a game on its own. Try the last mission where you have to assassinate the enemy leader and bring back his head - great fun.
You can do the job quickly and wander about the islands for a while sightseeing. Everything you do has a knock-on effect. If, for example, you blow a radar tower in one mission it won't be able to detect you on any later missions and any soldiers you take out stay dead.
The graphics are 16-colour solid 3D with the game viewed from an independent perspective, and the controls are easy to master.
If this is what we can expect from Activision in the future then it looks like they're back with a vengeance. Just watch this one zoom up the charts when it's released at the end of August.
Fred Reagan FINAL JUDGEMENT 0
- - rrjjWi. ..A-----.... w; tM r" • ' mmm . V OOSt 1 .'fBDjrt?
E . 4-QODOO r ~' ¦ 1 lust popping into tht tea for a dip, No pollution problems here, but wat(h out for sharks Logical may have you bashing your mouse in frustration but it will also have you coming back for more - a lot morel Fred Reagan thinking you're really hot a few elements are thrown in to make you stop in your tracks.
Little things like colour stoppers that will only allow marbles of a certain colour through and colour changers that will let any marble through but change its hue on the way.
And how about the traffic lights which mean that you have to fill the receptacles in a certain order before you can progress with the game?
If all that isn't enough there are also one-way channels and colour handicaps and forecasts to contend with, but if I told you about everything it The mere mention of a puzzle* style game usually has arcade freaks turning to the next page.
If there are no aliens to blast or end-of- level guardians to wipe out and no death and destruction to deliver, they just aren't interested.
All that could be about to change with the release of Logical from Rainbow Arts, the team who brought you Curse of Ra - remember? This new game requires a combination of fast reactions and a little brain power and should appeal to just about everyone, even little Johnny next door who is obsessed with playing John Madden's Football on his Mega drive.
The basic concept, as with all the best puzzle games, is very simple and can be picked up in minutes. All you have to do is manoeuvre the marbles through the various receptacles until you have filled each one with four balls of the same colour.
Sounds simple so far doesn't it? Well there's a bit more to it than that. The receptacles are connected by channels all over the screen along which you can pass the marbles. Each one can be rotated through 90 degree angles so that marbles can be collected and despatched through the channels. And just to make things a little more difficult, it is timed.
Still sounds simple? Well that's all there is to the first few levels, but just when you're getting used to it and LOGICAL The next ball to come onscreen h blue. H H was yellow you would be able to finish this level. The Indicator at the bottom centre of the screen shorn what's coming next 1 "T i i
• VT1 Gameplay Very easy to get Into with the early levels serv
ing as an Introduction to tha many features of the game. One
poor response from your mouse and you will start bashing it
about In frustration as you miss that last marble by a whisker.
You'll find yourself coming back to try and suss that last
leval many times.
Wouldn't be any fun would it? There are 99 levels to play through and a password system has been included so that you can avoid all those easy levels you have done before. And believe me, when you get up to the higher levels you will need all of your time to concentrate on those tricky traps instead of messing about with the easy stuff.
When you have completed 99 levels (some chancel) you receive a password that enables you to enter the level construction kit where you can devise your own devious levels. You can save your creations on disk to amaze and confuse your friends with later.
Now it's time to lose your marbles You're almost out of time on this level and fudging by the stole ol the screen It's probably lust os well 'cause you're In a bit of a mess aren't you7 Graphics The onscreen presentation is very good and sports very dear graphics so that you know exactly what is going on - most of th time. There are four different sets of background graphics to choose from, which adds some variety.
Sound The effects used throughout the game are quite neat but not exactly what you would call mind blowing. There Is some title music, but again, nothing to rave about.
This level has more elemenb than matt, the colour receptacle In the middle needs to be copied In on empty rrceptocIc to enable ony progress to be mode Publisher: Rainbow Arts Price: £19.99 "PICTUREWARE©1 GUIDING LIGHT PRESENT: THEIR NEW INTERACTIVE ADVENTURE © N.J.N. Williams 1991 IS HERE!!!
“Extraordinarily high quality... impressively clear images."...Amiga Shopper "Digitization of the pictures is very impressive"... New Computer Express Eight Disk Hyperdemonstration!
Only £9.90 all in!!
So much more than just a games machine, the Amiga will astonish you.
We've astonished ourselves!!! HOW??? Well we put this hyperdemonstration together, (using Gold Disk's Hyperbook) packaged it with our HAM & IFF demos, added another disk of 14 pictures for good measure, put it in a box and decided to sell it for £9.90 all in!!! Our hyperdemo requires one meg of memory to run properly, (there's a lot in hi).
We can supply a half meg board and hyperdemo for £42.90. The regular demos are of course stilt available, our 4 disk demo set (including two catalogue disks) is £3.90 (and only requires a standard half meg); for this set please specify IFF or HAM disks. A Our most popular Pictureware titles Include:- Sunset Disks 1&2 Motorbikes Disks 1,2,3&4 Compilation Disks 1 &2 , 0° The Nude Disks 1&2 People Disks 1 &2 . ° , Hothouse Plants Disks 1U1U„ Over 40 disks now available!!!' ' or UNBEATABLE VALUE • Specially Preformatted Floppies During Pictureware's© development we've created pictures in
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We're providina them for your fun and entertainment on SPECIALLY PREFORMATTED FLOPPIES. £9 for 10 disks, post free! No guarantees on this exceptional offer, if you like the pictures use them, if not delete them (much quicker than a disk format), and use the disks as blank floppies!!!
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ftaie Tracker U067 Sourcrraatn Bool tak U310 Instruments 2-10 Various U072 SounotraovUegaSyiletn Ui?6 MuscOeaw and Thaw's More OOTMttikK micatRmu 0991 Thary • I thr* 0985 Oily Qvtorq twteAweMwr D961 Binjng Ravw 0996 Dart* I4« VU 1 Not DM2 Digital Conoirt 1-4 DiO* Sjpwra Sourds 0930 BbK BWPWJ 0932M UutM D950 LiMbS Edfcr CBS 9wmwir 3 Cats Mot 13 09171 DWMctwiJMwr 6M M73J*sujUmsA« OOSAJJUngSfn, WlQAMn yr.j 0967 Swi Sards d -he SouxJ Sumter MOO D-Ucc Muse Bci DsJfUadcn'a-Hirty O951 Rnouxn Uubc P*fKr Deno W7S Grew* b r Pe DWJ C*a1 Mar* 12 H«n W80 C'uaflOT Piqsa D98B Cyiuinia Bull fea Not 0952 Reds*
5n« 0971 CO on a Oak DW9 AaRy my t,o* 0985 Th. Wnttrs Scnj Uusc hw &g.n 0921 Ram Ime Oat D96* irrerCry MR DOT Pane Sounds at Tv I Erwgy D919U»IA«t and Tons Mow G725 5777 07*2 Laam. Pty 142 Q715 FcrOMan 0781 G7» GW CaxedDvn 6K G765 Corapder G777 CMU G710 Ixft&g G7*€ PwOoGcp G7T TtEWDOT G7B SWTV Th» NMGemnfen GTS Star Tik - Th* US* S*nl*fe aKni B9M UM9 tettaaiMSM uwufcffCM vsi? "HOwrr USX 09*30Penltmj IMS UMI IturiW UU6CWSai»» Ttt* use G747 Bong
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i. ..take on Dan Trent and the rest of the Stormhallers to make
your way to the top of the league t's just as well that the
software industry doesn't follow the pessimists. Just think
if they followed that "the end is nigh" bunch - there would be
no such thing as future sport. And where would we be then? No
Future Basketball, no Speedball, no Speedball II, and Cod
forbid, no Cyberball and no Stormball.
Just a few weeks ago Dan Trent was wishing that the world was at an end.
He was a major star on the Stormball circuit before he lost his hand in a freak accident while playing.
Thanks to the miracle of modern surgery he was fit* ted with a mechanical glove which enabled him to keep playing the sport he loved. And now he's back, hungry for success. You can take on Dan Trent and the rest of the Stormballers to make your way to the top of the meteor I 3il If the 40 pilches provided COIf 't ktep you happy, you can design your own league. The basic rules of Stormball are a doddle. Two opponents move around on hover boards over their own half of the pitch. The ball is then thrown into your opponent's half, hopefully in such a way that your opponent can't inter* cept
or catch it.
By throwing the ball over bonus tiles and score multipliers you rack up points. The player with the most points at the end of the four quarters is declared the winner.
This is a one or two*player action- packed game. In one-player mode you 1 D6f) TR6DT ¦ 6C6: ze 4 H6IGHT:
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RIGHT ARID 10 3001 610665.
OOOl PC6VS OIITH ARTIFICIAL G600TC6T. STI66 TIPPGD 65 006 06 TH6 B6ST.
Ci m N O z After proctke fob the league and take on the big boys to earn some big dosh The boll comes flying towords you so try to Intercept It and lend It whining bock can practise against a droid known as SIDD to hone your skills. When you have attained the appropriate skill level you are ready to enter the league.
To play the professionals you must first put up some money - the better your opponent the more money it costs to play him. If you win you get back your original stake plus the same again as a bonus. Of course, if you lose it's back to the training ground.
If you are really confident of a win you can always stake a bet outside the arena with Dodgy Dexter. He is the man responsible for getting Trent back into the Stormball arena after his injury but he is despised nonetheless, and the feeling must be mutual as the odds he gives on you winning are never that good, Control of the man is fairly easy - simple movement causes the board to move over the pitch, and to catch the ball position your man to one side as it passes.
Thad againu lorry, a bit one sided this as Larry has never actually won a Stormball match Then throw it back and try to aim it so that your opponent can't reach it.
This can be frustrating as he catches it with no difficulty and you race all around your half in a seemingly pointless pursuit.
If you become bored with the computer-generated pitches you can always design your own. Stormball really only comes into its own in two-player mode where the screen splits to allow both players the same view.
There's loads more pleasure in beat’ ing a mate than beating the computer opponents. But this is the same for all games in this genre.
Unfortunately, a less than brilliant use of colours mars what could have been an excellent sports game. When it comes to the crunch, buy Speedball 2 instead - it's infinitely more playable and more fun than this. Stormball is a real disappointment, but Millenium will bounce back.
Thad Beaumont FINAL JUDGEMENT Eg a Sound Nothing ma|or here. The few bits of speech are good, If not very varied.
There Is no music during the match and the spot effects are chirpy but There's a big battle brewing... STORMBALL again, nothing special.
Graphics Unimaginative use of colour - I'm sure there's more than just brown In an Amiga's palette. There are some very nice intro screens but it's the game graphics proper that should be well done. The movement Is smooth enough but there Isn't much detail to the characters.
Publisher: Millenium US Gold Price: £24.
Gameplay It's awkward at first to Intercept and catch the ball - it's really frustrating to miss It only to see It go whlKlng by, bounce off your tiles and straight back to your opponent. There just isn't enough hare to hold your attention for very long.
All I can say about the Romans is that they must have had good night vision. Well they say that Rome wasn't built in a day! But enough of the bad jokes.
As you probably already know, the Romans' idea of a good time was either to organise gladiator battles that made even Millwall football fans look like wimps, or to race around in chariots that would put boy racers to shame.
And if that failed to amuse, they would go and invade some poor country for a bit of fun.
In Centurion it's up to you to do just that. You begin as a lowly officer, the lowest commanding rank in the Roman army. This lack of status is not for you - you have to move up through the ranks until you attain the respect of the masses in the role of caesar.
Home wasn't built in a day There are several ways to gain favour and you will have to use a combination of them to advance in rank. The most obvious is by adding other provinces to the Roman Empire.
CENTURION There are two ways to do this - you either negotiate a treaty or you go in and kick the butt of the defending army, Of course, with the latter option you run the risk of having your own butt kicked in the process.
Publisher: Electronic Arts Price: £25.99 Strengthening any peace treaties you have made is also a good way to gain popularity with the hierarchy. A slightly more action-packed way to gain favour is to organise chariot races or gladiator fights. This method never fails to please an angry population and make you a few talents in the process.
The main screen of the game shows a map from which you can move your forces into neighbouring countries, but be prepared to be met at the border by some pretty angry natives. You have the choice of behaving aggressively or politely towards them in your attempt to add their lands to your own.
If all else fails you move to the battlefield where the two opposing forces line up to fight.
You can adopt various strategies in battle which will affect the eventual outcome - and whether your army is decimated or not.
The arcade-like parts of the game are the races and the gladiator battles. The races feature a two-part screen, the top is a map showing your position on the track and the position of your opponents. The bottom shows your chariot as it hurtles around the track - just watch out for the comers.
In the gladiator battles you train up a gladiator and take him to battle with an opponent. The idea is to make the fight as bloody as possible to please the crowd.
- Centurion is a fine war game which includes some great arcade
sequences. It's ideal for newcomers to the genre because it
has a simple control system.
Of course, it's tough at the start - but no one said becoming a caesar was going to be easy!
Dave Luckhurst FINAL JUDGEMENT O Sound Really good tunes and effects - quite surprising for a game of this Ilk.
The battle effects are especially tasty but It Is generally very Impressive throughout.
$ « } 3 Gameplay The Intense strategy is broken up by the arcade scenes. It's very easy to gat Into because it has an easy control system but perseverance will be needed to get anywhere near the rank of caesar.
This could become one of the classics of the genre.
E u 1 I Intense strategies, battle plans and ard nut Soldiers are all needed to win battles : Graphics One way to keep the people happy Is to Vary pleasing all round hold chariot races.
With some excellent They aH turn up fust to attention to detail. Just watch the crashes wait 'til you sa* the scene with Cleopatra.
Some of the best seen in Oil Move over into yovr own a war game with excellane. Those boy roctrs think lent arcade scenes.
1 they own the road If your database looks like this, you’re ready to face the future.
Given the chance to gaze at the future of database computing, what would you see?
Graphical applications that are intuitive and yet incredibly powerful, supporting sound samples and even pictures.
Applications like Superbase 4 Amiga.
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Superbase’s WYSIWYG Form Designer lets you draw and design forms that are easy to understand and use.
And, with its own comprehensive Database Management Language, you can develop professional applications.
You can share data with users of IBM-compatible Pcs, while developers can make sophisticated database solutions available on both Amiga and Microsoft Windows platforms.
All trademarks acknowledged. Screen shot taken on an IBM PC.
Superbase 4 Amiga also supports import export of dBase, Lotus 1-2*3 and Microsoft Excel files.
So, for your future’s sake, clip the coupon, send us your business card or call us on 081 330 7166 to find out more about Superbase 4 Amiga. After all, the benefits are staring Denote the relational links between the you in the face. FiH referenced in your Iona SUPERBASE W PROFESSIONAL I currently own a Copy of.
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Tel 081330 7168 Fax; 081330 2089 off the autopilot and wrenched wo Tornado round in an accelerating trr.
Almost blacking out from the high C was pulling.
Too late! The threat warning, s* now doing banshee impressions, suddenly blanked out by the roar cf r explosion and the MUD flashed a dir* age warning.
No need to ask what had been r however, as the controls began to sag like someone had coated the wings lead.
Ened out of the turn with (ffi- l _at 100 feet, rtf The mission plan seemed pretty simple. All I had to do was follow a tortuous course through the hills, avoiding enemy missile sites, at about 200 feet and 500 knots, to the tiny building which was my primary target.
Once there, a simple matter of precision bombing would leave me the straightforward task of navigatirfg jny way back to base through a solid wall of seriously annoyed, and by now very alert, enemy defences.
All in a day's work for a Tornado pilot, I thought, and, tossing my silk scarf carelessly over my shoulder, I winked at the ground crew, shoute "chocks away!" As an added touch of bravado, and powered off into the gathering dusk, Things went well enough at first, and I slipped through the first line of missile sites without incident. After only a few more miles, however, I realised with a trouser-endangering shock that the flight planning map had not been entirely up to date.
Smack bang in my path there loomed a SAM site, and I heard the threat warning begin to whine in my ear.
Praying for luck, I flipped • Graphics I Not as good as some flight sims, but screen update is smooth and quite fast, which is a nice change.
Z o N U A A Gameplay Complex and Involved in the long run, but with vary good dogfights to keep the excitement levels high. ProFlight ii pitched at Just the right level for flight combat fans.
Sound Good enough for the purposes to which it Is put, which are necessarily limited In a flight sim. The explosions are satisfy- ingly loud and violent.
DISPLAY H000 H000 H0O0 H00O H000 H000 H0O0 H0O0 ION ME SOOOO 50000 50000 50000 50000 50000 50000 50000 EXIT Em MRP N0000 W00OO N0O00 U00O0 H0OOO N0000 W0000 U0000
• coordinates '55 E076S H005 1 POINT HEIGHT qet intotion silc
site...... rn*ry target
• •¦¦¦¦¦¦¦¦¦¦¦¦a MARY TARGET SET ¦O HAV POINT TO ;GETS DESTROYED
OF PRIMARY X OF AIRCRAFT 54 % trol Is centered around the
mouse, which as a proportional device goes some way to
providing realistic flight controls.
There is a digital joystick option for those with a perverse need to cripple the aircraft before it gets off the deck, but I wouldn't recommend it.
With an analogue stick, the armchair flyer has the best possible simulation jf real aircraft controls, so the omission would have been a serious one, especially considering the realism angle taken by HiSoft. Please take note, soft* ware companies!
With analogue joysticks such as the Voltmace Delta 3A selling for only £17, gram along so well that it's possible to forget ProFlight is designed to be more simulation than stimulation.
From the word go the program was developed to be as realistic as possible, and was built around complex flight algorithms to match as closely as possible the feeling of flying the real thing.
I was relieved, therefore, to discover that my version of ProFlight supports analogue joysticks. The first version sold did not contain this feature, but owners of these copies can recieve a free update from HiSoft if they register as a user before July 1st, so send in those cards now, folks!
Without the analogue option, conwas worth, reaching 800 knots in no time Then I noticed I had another problem - an airborne one.
The Mig was above me and on my seven o'clock, so I pulled up as sharply as the controls would allow, hit the airbrake to lose speed, and went into a yo-yo roll.
The manoeuvre worked! Unfortunately for my opponent, he obviously had slower reactions than I, and before he knew I was now on his six, I'd sent a Sidewinder up his tailpipe. Scratch one bird!
All that was left for me to do was return to the correct flight path, finish my precision bombing attack, and nurse my damaged ship back to base. As I said, all in a day's work for a Tornado pilot HiSoffs first entertainment release may be a serious flight simulation, but as it revolves around one of the world's fastest warplanes, it also comes with a comprehensive combat option, allowing it to challenge FI 6 Combat Pilot and Falcon for the crown of the flight combat simulations.
ProFlight starts off on the right foot by concentrating on the Tornado which, as the fastest aircraft in the world at low level, is ideal for a flight combat sim. Fast flying and a healthy wodge of combat options carry the proProFlight Publisher: HiSoll Price: £39.99 there's no excuse for not providing for them in flight sims. Now I've got that off my chest, I have to admit that ProFlight flies like a dream, and both mouse and analogue joystick control works very well once you get used to it.
Digital joystick addicts might need some time to adjust, but with practice, both offer a much more sensitive and manageable form of control.
Once on the runway the pilot can configure his or her aircraft to make the level of realism, and hence flight difficulty, as high or low as required using the extensive autopilot option.
Flaps and stabilisers can be taken care of by the computer, as can a host of other tricky flight controls, to make life as easy as possible for the harassed pilot lining up for the final bomb run.
It's even possible to have the autopilot take the aircraft all the way to the target via several waypoints, though it won't drop the bombs for you.
For beginners there's a crash inhibitor, so you can bounce the plane off the ground as hard as you please while you've still got your L plates. All in all, the extent to which the program can adjust to the individual pilot's needs is very gratifying, Combat, rather than being a throwaway concession for adrenalin freaks, is an integral part of the program, and includes a detailed mission planner, ground and air targets, and a campaign option.
The map area is very large and conveys the impression of space often missing from other flight sims- There's nothing like a “now leaving map area" message to burst the realism bubble.
Dogfights are very enjoyable, with enemy fighters acting intelligently and using tactics of their own. Locking on and firing a missile is not the end of a fight, as the Mig will often decoy your missile with chaff or flares. So towards the end of long missions I usually found myself having to resort to cannons, all six of my missiles having been used.
Bomb runs are also rather hairy, as many of the targets are protected by missile sites. This forces you to plan the final approach to a target carefully, so that exposure to SAMs is kept to the minimum. In some sims it's possible just to fly straight to the target and back again, but in ProFlight, mission planning means just that.
ProFlight's long term appeal is guaranteed if you're a sim buff, and it will be a big hit for people who enjoyed FI 6 Combat Pilot. Those who prefer the more simplistic flight combat games might give up at the prospect of having to master aircraft controls, or fly within the realistic limits of pilot and airframe.
Any serious gamer who perseveres with ProFlight, however, will be rewarded by a simulator that blends flight realism and excellent combat in a way that few can match.
Sandra Foley j Graphics Big bold characters look fun but aren't terribly well animated. In fact, If It wasn't for the way the different characters pull their guns. It would be lOuiy. The scenery is very well done but the interior scenes start to look the same after a while.
Sound Crime Does Not Pay Is let down badly by the sound.
Terrible music greets you at the start and the effects seem to be limited to a pathetic gunshot and a few others. If ever a game could be played with the volume down, this Is it.
Gameplay Initially It's very compelling as there Is loads to explore, but after a while it becomes boring and repetitive. Although It won't be finished at the first attempt there Isn't enough there to keep you trying. Spend your hard-earned dosh on something else this month.
Your beloved Uncle Don C has decided to quit the family business before someone makes him quit. The only person who could possibly take over is you.
It's up to you to become the crime king of the city and the easiest way of doing this is by becoming mayor. Don't laugh, someone has to get elected, so it might as well be you. If any of the other contenders get in your way you can always deal with them in true Mafia fashion - you know, concrete boots or something like that.
The basics are simple. You choose whether you want to lead an Italian or Chinese crime family consisting of three characters, and you take control of one of these as he or she walks around the town.
Now this ain't no ordinary town and lying around the streets you will find useful everyday objects like safe codes, door keys and ammo. These are used to gain access to buildings, and to the people and objects inside. The objects can then be used for the gentler art of blackmail - now that's one way to win elections!
There are 20 files dotted around which could reveal some juicy gossip on any of the town's leading figures.
Store these and use them later on.
Avoiding the police is also a good idea, especially if you're a bit trigger- happy, but a police locator beacon will soon sort that problem out. When you have a bit of skill on the gun and have found some dynamite and a detonator, you could always try to rob a bank to increase your finances and your social standing.
Crime Does Not Pay players will spend hours at first just wandering around trying to work out what you are supposed to do.
The control method, although somewhat unusual, is quite easy to get used to and there are loads of different places to explore but they all look a bit "samey". It's not a bad game but then it's no Eye of the Beholder either.
Thad Beaumont CRIME DOES NOT PAY Publisher: Titus Price: £25.
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Which computor(s), if any, do you own? .| Postcode: SILICA SYSTEMS Tel (Home): ..... Tel (Work): z o N even a great guide. As with the championship game, your ranking improves as you progress, the only problem is you might not live long enough to enjoy your new-found fame.
The last option is a straight challenge so, for example, if you've just lost a close contest you could set the record straight without the hassle of facing a whole bunch of bad guys before you get to your man.
Challenging isn't limited to players of similar skill, so if you feel lucky you t © I 58 Morlo leapt the final divide as the first disc slammed into the wall. As he landed, instinct was all that stopped the second disc from hitting home. The third he never saw, never had the chance to block.
It hit hard and burned hot and every breath of air was blown from his aching body: Across the court cruel laughter echoed from his opponent.
Then in a split second of silence a single bead of sweat fell from his tortured face and dripped slowly down on to the last remaining tile. He knew this had to be the one, and with a final desperate lunge his only chance hurtled across the divide.
The smug expression of his opponent turned instantly to one of shock as she frantically tried to stop the unstoppable. This final desperate scramble was no more than a vain gesture and as the wall smashed into a thousand shards of exploding crystal her shock turned to horror as infinity appeared beneath her feet.
A scream rang out as she plummeted into the abyss... this is Disc.
When describing an essential simple game it's difficult to convey the emotions, excitement and desperate struggles it contains. Hopefully this little monologue will give you a taste of what lurks within perhaps one of the best action strategy games of the year.
Combat options After loading and choosing the number of players the next task is to select the character of your choice. Initially all eight available players start at the rank of novice, this of course can change if you successfully challenge your peers in the arena.
There doesn't seem to be any difference between individuals, so it's purely a case of which particular persona you want to take on. As all of the eight are men, this was a rather tricky decision for yours truly.
Once your choice is made it's time to pick a particular challenge. This can vary between training, challenge, tournament or championship.
The training option is an essential for the newcomer as throwing, aiming and blocking need to be second nature if you want to make any progress through the rankings.
Once your training is complete it's time to take on the opposition. In the two-player game the choice is limited solely to your opponent, but the singles championship mode is probably best lor the beginner, as it pits you initially against opponents of similar skill.
As you progress your rank will improve, but unfortunately so does that of your opponents. The tournament option is perhaps the fastest way to glory, but be warned, if the gods are against you, your first match could have you facing a champion or perhaps could go straight to the top and by beating a high ranking player instantly leapfrog the rest of the field.
The gameplay is the real strength of Disc, being a combination of action and strategy. This combination has already been proved a winner this year by the massively popular Lemmings.
This may seem a rather strange comparison, but nevertheless there's definitely a similarity between the two. Disc is certainly fast and furious, but if logical strategy isn't applied along with some fast reactions your challenge will definitely be a short one.
The game is simple and not a million miles away from the arcade classic Tron. The aim is simply to survive, and to do it you must either deprive your opponent of all of his or her body points or alternatively send them screaming into the abyss by destroying the tiles on which they stand and which make up their end of the court To do the damage you hurl discs across the void. If your opponent is struck a body point is lost. However, if the disc is defended you become the one under attack and as the weapon ricochets back across the court it's your turn to defend. If a disc is thrown which
neither strikes the player nor is defended it will inevitably hit your opponent's wall and this is where the strange shapes and symbols come into play.
The number of sides on each symbol tells how many hits are left on its particular panel. When a circle is struck the tile disappears and its counterpart on the floor of the court vanishes. There is a slight pause beforehand, but if you're too slow it's game over... Some games have as many as four discs in play. As you can imagine, things can become just a little confusing as they bounce around the walls slam- ming into tiles and players alike.
If you can't keep a track on which have been thrown, rebounded or defended finding out can be a painful experience.
The only way to defend yourself and your precious platform is to deflect your aggressor's incoming arsenal with a defensive disc, the only use of which is to protect you and your wall. Once defended, a disc is on the attack and if it returns undefended it can be caught and launched at the target of your choke Various bonus discs become available intermittently thanks to special tiles which appear at random. If hit they endow a specific ability such as speed, added power and so on to your discs for a limited period.
Two player perfection Disc is a rare beast, not only is it excellent as a solo challenge but it becomes even more impressive as a two-player contest The human v human option is one of Disc's real strengths, putting it easily on par with such two-player classics as Kkk Off.
The two-player game differs from the rest as it's played over several legs, with victory only being secured by two wins in a row.
Each player takes turns at either end of the court as apposed to the single game which always places the human player closest to you.
Against a machine it's good, against a screaming, yelling and often swearing human it's even better.
Stephanie Ross Sound Sound I* not always a strong point in action strategy but Disc Is an exception. The samples are, in general, superb and add a good deal to the atmosphere.
Gameplay Gameplay is very impressive and as a two piayer struggle it's nothing short of faultless. If you want to take on a friend In a fight to the death this is a must.
Graphics Hydra should have been an enjoyable 3D shoot-'em-up arcade conversion, but unfortunately it isn't. The action is quite slow and the gameplay is very repetitive and boring.
This seems to be the norm lately with Domark's arcade coin-op conversions, this and Skull And Crossbones being the latest Give this one a miss.
Thad Beaumont Sound Having already seen the coin-op I was expecting some half decent sound.
Again I was badly disappointed - half-haarted tunes and effects ruin a potentially good licence.
Gameplay Hydra suffers badly from rapetitlon. It gets very boring after the first couple of games. There's no addictive quality to keep you coming back for more. With slow-moving graphics It Just doesn't take off.
Lojjisigng £ «USC IOVCTICK TO SELECT LEVEL TO 5TGRT PlfiV MISSION 9 DCN03C 150600 PTS rocL i nsv CCJDT 300000 PT5 FUEL Z R5Y Being a courier may not seem like a very exciting job. About the most fun you will get is delivering those suspiciously shaped "plain brown wrappings" to old men in trench coats.
But in the 21st Century all this has changed. Standard couriers just couldn't make the grade any more, their methods of delivery weren't reliable. One man rose above the rest for security and speed of service. No one knows his real name, but if the various governments can find him, they can hire Hydra.
The roads, airways and waterways are now ailed by terrorists. Nowhere is safe because they plunder anyone who dares to travel those routes. It's up to Hydra to run the gauntlet of terrorists and deliver sensitive and top secret packages to their destinations.
The game puts you in the role of the great courier himself as he tries to deliver these packages. At the beginning you pick up cargo in your jet boat and then you're off.
The terrorists know you're coming and throw all they have at you. Of course, you're not unprepared yourself and your boat is equipped with the very latest state-of-the-art firepower, so let those lowlife terrorists have it.
They will attack either singularly or in groups but these attack patterns are predictable so there's no real problem.
When they're shot some of these craft very conveniently drop either fuel, boosts or money icons.
As your own fuel supply is very limited you will need to pick up as many of these as you can to finish the mission.
The boosts can be used to make your boat leap out of the water for a short COLORADO O PTS roEL 0 R5V HYDRA time and catch the money balloons that sometimes appear in the sky.
There are nine missions with a total of 31 levels to go through to deliver cargo which varies from the Crown jewels to a top-secret nuclear device.
Cor, aren't these governments trusting!
At the end of each stage there is a shop where, if you have enough money, you can buy extra weaponry for your boat.
It the Post Office can't do it, call in... Publisher: Domark Price: E24.99 nifr€ Kytii f f P”i solid anode- blasting action.
WeH, I Red about the lost bit. It's about at exciting oi watching paint dry LEVEL SELECT acon&c | Not bod for o special weapon - It may be a bit extreme to let oil a nuke but now you can collect those floating power-ups Suffering from tunnel vision as you come to the end of a level. Just sit tight and wait hr the next one IRECT ?
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61 Phil South opens up a new construction kit and forms an opinion The 3D Construction Kit is a new interactive version of the famous Freescape 3D modelling system from Domark lncentive.
Freescape was Incentive's contribution to the 3D game era, with famous games like Driller and Castle Master, Now Domark lncentive have put Freescape II at your disposal so you can create 3D games for yourself. * But the 3D Construction Kit is being sold as more a virtual reality system than merely a game creator. And to be fair it is more than this. The system allows you to make not only games but other more useful things - which is not to say that games aren't worthwhile, just that there are other uses for a 3D system.
Cd D Virtual reality has become something of a buzzword over the past year, and it has long been clear that for any product to be hot in '91 it would have to feature this concept. So the 3D Construction Kit, or 3D Kit as it is known, is heavily flagged as a virtual reality system.
¦ This is stretching the truth a bit, as there is no provision yet for a pair of 3D goggles to make the view of your world truly "virtual". But having said that, it's a very fast, flexible and highly usable 3D system.
F 4 ¦
* I I 3D kit in use Creating your own shapes and putting them
together is simplicity itself, and the process is made vastly
easier by virtue of the fact that shapes cannot pass through
each other at any point. So fitting the pieces of an object
together is easy - you just slide the bits together until they
Stop.
Object creation is done with primitives, like cubes, pyramids and rectangles. A group of buttons on the main screen is used to select the most frequently used options: Select, Copy, Create, Edit, Test, Reset, Condition, Delete, Attribute and Colour.
Select lets you select an object you've created, either by choosing it from the menu or clicking on an icon.
Reset clears everything, leaving you with a blank sheet of paper, as it were. Create allows you to choose from a variety of primitives, and the Edit function lets you alter the primitive objects and move them around.
Colour lets you select the colour of all the faces of an object. Each colour you select from the menu can be attached to a face, so you have to choose the right shades to complement the shading on the object or it looks funny. There's no light source shading here - you have to do it all yourself.
Condition and Attribute are game- related functions, and using these you can set what happens when you manipulate an object in a game.
Copy is a powerful feature. If you've created a perfect shape, you can dupe it for moving around. Walls, for example, are easy to create but hard to repeat, SO copying them is the only way to get them all the same.
All the tools are easy to use and very little space has been wasted on the buttons. There are more complex choices on the menu bar, but most of the frequently used features of the program are on these buttons, meaning that they are always to hand.
Uses for the system One Of the first uses for the 3D Kit is the creation of environments which you can walk around. This is the virtual reality side of the system and enables you to make rooms and buildings. As with the games you create with the program, you can create a stand-alone version of your objects for other people to walk around.
3D games are also easy to do, although you'll need to have a scenario worked out before you can create a game. It doesn't pay to try to bolt a game together from scratch with the program in front of you.
Different rooms can be made and the whole thing customised by creating a control screen using Dpaint or other graphics package and pasting them into the program. Having done that you can tell the program where to find the control buttons and which part of the screen is the view window, and then you're away.
The final use for the program is object rendering. You create a complex object and rotate it to see how it shapes up to your idea. The example given is that of the space shuttle, and this is an easy example. You can't get much detail into the thing, but rough shapes are easy. As far as the creation of complex objects go, you may be better off with a full-blown rendering program like Real 3D vl .3. Kit is an excellent piece of programming and is very easy to use.
The objects are created quickly and even a complete beginner can be up and running in Summing up On the pro side you have to admit that 3D Kit is an excellent piece of programming and is very easy to use. The objects are created quickly, and even a complete beginner can be up and running in a matter of moments. You can make shapes, whiz them around the screen and bolt them together with ease.
The manual is a thickish wad of tightly printed instructions for the various controls, and hints and tips for the creation of objects.
But there are a few drawbacks to all this wonderment. All things considered, 3D Kit makes a fair attempt at being all things to all men. But as a 3D design tool it is coarse and not very colourful, and you can't transport the 3D figures you make into any other format.
It is, however, very fast and allows you maximum freedom in the creation and placement of your objects. But where it really excels is in the creation of 3D Freescape-type games. Actually there's no "type" about it, they are real Freescape games! And using the DIY borders you can create exotic variations on this very popular theme in a standalone form.
So is it virtual reality? Well, yes and no. You never really feel like you are there in the flesh, and the 3D effect is a trifle wide-angled in most cases, giving you the impression that you have the angle of view of a fish.
But despite these technical reservations, 3D Kit is very enjoyable to use, and one of the most absorbing programs just to goof around with that I've seen for a long time. Now all it needs is an interface to X-$ pecs or a pair of eye- phones and then you'd really be talking!
,CRI I ATE LETE ELECT EDIT CDHDITi RTTRIBi COLOUR A group of buttons on the main screen is used to select the most frequently used option Amiga Computing August 1991 GAME ZONE The film may have been rather naff (Arnie wasn't in it, so it was bound to be!), but Activision's computer adaptation was quite a fun little blast-'em-up.
To gjt infinite lives, pause the game and type in YOUR ONE UGLY MOTHER. Restart the game and you'll be able to come back from the dead more times than Bobby from Dallas!
;s39); ? 02); 1103 STRIDER 2 Add a touch of Perestroika to US Gold's excellent Strider 2 with this great little cheat sent in by Lisa Humphries of Semington in Wiltshire. To activate It, press Help, the left cursor key and 1 together. You can now skip levels by pressing 1-5.
Type BUMPER for unlimited bumpers, PUSSY CAT for an extra nine lives, WOOARRGH for speed turn (whatever that is), WHOOPSIE to start in the prehistoric level and finally ARNIE for 100,000 points.
VIZ B*****K5!I (or should that be Mellie?!) If Virgin's (fnarr fnarr!)
Game of the adult comic is too hard (Ooerl), then try out this great little cheat sent in by John Maslin in York.
On the character selection screen, type in WHAT A GREAT LOAD OF B*****DS (I'll leave you to work this one out!) And the screen border will change colour.
You can now skip levels by pressing 1-5.
SUPERCARS II The original Super Cars was a pretty sedate little offering compared to its sequel, what with all your competitors trying to blow you off the track with laser guided missiles and such.
If you fancy getting your own back, type in player one's name as I WALK THE HILL and player two as INWARDS.
You will then be rewarded with 99 per cent of every weapon on offer. Not only that, but you'll qualify automatically, regardless of your finishing position.
Now get out there and win!
I UfcUUMC* U| f $ gpftt ? - for Demonware's PP Hammer, a brand spankinq new qame that hadn't even been released at the time of going press. How's that for an exclusive!
I Level Code Level Code Level Code 1 BEVDESRR 22 SjEDAATT 43 BURDIEGW 2 UDICGRAJ 23 HHUDJVST 44 JTDDCDUW 3 JCBBAJWI 24 SGRGSUGSI 45 BRAEEBIV 4 UAVBCHRI 25 DFDGRTUB 46 JjjJVAHU 5 AWHATCBH 26 SDAGERIR 47 BIGIWWCU 6 TVDWVFTG 27 DCJWGJGJ 48 JGWRJUJT 7 ITTWJDSG 28 SBCWAlUj 49 FFTRITET 8 TSJVSCGF 29 CWAACGII 50 IEFHR5DS 9 ARCUFBUF 30 RVJBTFHH 51 FDCjERVR 10 TIWVGW1E 31 CUGBWECH 52 BBSJGIFR 11 IHISAVHD 32 RSWCJCJG 53 FAETAHDJ 12 TCFSCUCD 33 CRTCSSEG 54 IWBSCGVI 13 AEVTUSjC 34 RJFCFADF 55 EURSUEF 14 TDTJWRFB 35 CICBGWVE 56 ATHVWDAH 15 ICFJIJEB 36 RGSBAUFE 57 ESAVJCWH 16 TBCRSIWA 37 CFIADTAD 58
IjUUSARG 17 WWSHFGGA 38 REAWUSWC 59 EIGWEWBF 18 SVIRHFAW 39 CCUWWJRC 60 AHDWGVTF 19 HUBJCEWV 40 RBHGJICB 61 EFUABTSE 20 SSVJECRV 41 CAEGSHUB 62 IERBDSGD 21 WRHEVBBU 42 JVUGFFTA TURRICAN 2 Old Turrican may be one mean mamma, but even he needs a little help occasionally. To make him indestructible, select tune one, type in 42 and then press Escape twice. Like But- ,, j 'm fink (remember him?), bullets will bounce off his bonce! * +
• f A 1 LtfPSHk r ~ ' ’• rt.% .« n •* £ . F*" * r ' We need you!
If you're the kind of person who can walk through Rainbow Islands, thrash Lotus Esprit and get home in time for Neighbours, then you're the kind of person we want to hear from. We're after tips for brand new games, particularly those reviewed within this issue of Amiga Computing. Not only will you be internationally famous, but you could even win something!
Send your tips to: THE TIP SfiOP, Amiga Computing, Europe House, Adlington Park, Macclesfield SK10 4NP.
Come on, stop reading and get writing!
Jason Holborn is the man with the very hottest of the hot games tips CHIP S CHALLENGE Never has a cheat been as obvious as this one. There's no messing around with secret code, no pressing pause and moving your joystick in strange patterns, just press C to skip levels - it's as easy as that!
PREDATOR 2 •L Access 0530 411485 0530411485 THE MOST POWERFUL SOFTWARE BACKUP SYSTEM EVER PRODUCED FOR THE A500 THERE IS NO SOFTWARE YET PRODUCED THAT CANNOT BE COPIED USING THE MAC II SYSTEM ROCTEC SLIMLINE DISK DRIVE ONLY £59.95 ROCTEC DISK DRIVE + MAC 11 + UTILITIES 1 0NLY £99.95
1. 8 MB RAM EXPANSION ONLY £139.45 Populated to 512K £53.95
Populated to 1MB £89.95 Populated to 1.5MB £116.05 Expander
board for 512K version £15.95 AH versions work with L2 Nckslxt
except L5MB August 1991 Amiga Computing £30.95 OUTSTANDING
FEATURES
• Menu driven options which make It easy to use t Load and save
copy parameters in the built In filing system
• Backs up all protection schemes: Long short tracks, strong Wts,
data compression expansion
• On off switch to make all hardware fully transparent when not
in use
• Data verification & optimisation for fast loading t Also backs
up other formats: IBM, MAC, ATARI etc B Quick and easy to
install - hardware just plugs Into the disk drive Interface
(second disk drive is required) Mac II is the best, most
professional and most versatile disk to disk copier ever made
for the Amiga 500. The Mac II system is designed with a future,
because it penetrates into the very heart of the Amiga. It's
powerful software and hardware devices allow the user to
navigate around any method of protection, Other copiers can
only cope with existing methods of protection (and as you may
already know not ail of them as claimed). Other copiers have to
be updated to compensate for new protection schemes.
MAC II DOES NOTI IT WILL SERVE YOU FOR EVER Order Mac II now and you will never need to purchase another backup utility MAC II UTILITIES DISK The Mac II UTILITIES DISK is a powerful addition to the MAC II system for the advanced user. It provides routines for alignment and disk speed check and the MFM analyser. The MFM analyser allows the user to analyse individual tracks on a disk quickly and easily to determine the optimum method of copying for the Mac II. This makes the Mac II system an incredibly powerful copier.
ALL THIS FOR ONLY £19.95. BUY THE UTILITIES DISC WITH THE MAC II SYSTEM FOR ONLY £49.95 Only from ASHCOM, 10 The Green, Ashby-De-La-Zouch, Leicestershire LE6 5JU Kr Telephone: (0530) 411485 Fax: (0530) 414433 i968 Copyright Act. Asheom neither condones nor atfhonses the use of tfcs package tot the reproduction of copyrighted matenai The tKfltef offered Dy the MftC II W designed to reproduce users own software. K software & other such programs where pormission has been deafly given ft a Mfd to make copes or copynffted met®n l without permission of the copyright holder or the licensee thoreof
12 MONTHS WARRANTY ON ALL PRODUCTS. ALL PRICES INCLUDE VAT P&P SEND S.A.E FOR MORE INFORMATION NEW LOW PRICE 512K RAM EXPANSION (16 CHIP VERSION) With clock only £23.95 Without clock only £21.95 TRADE ENQUIRIES WELCOME ON ALL PRODUCTS New Showroom 232 Tottenham Court Road London W1 AMIGA WORLD IN BASEMENT 071 631 4044 D 071 631 4044 U 1 b31 4044 ¦ ¦ New Showroom 232 Tottenham Court Road London W1 BUSINESS CENTRE 1ST FLOOR iamonD COMPUTER SYSTEMS LTD WARNING WARNING WARNING WARNING WARNING WARNING WARNING We have limited numbers of our Diamond Packs 1 to 9. When these run out we will be
supplying different packages incorporating the Screen Gems Pack from Commodore. These will cost at least £50.00 more.
PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT NEW NEW 1Mb PacK 1Mb AMIGA AMIGA AMIGA 500 MEGA PACK INCORPORATING AMIGA 500 ?
' 512K RAM Three Manuals ' t Mb Drtk Drive * Operating System ' 4696 Colours ‘ Built-In Speech Mouse 'TV Modulator
* Extra 512k RAM with Clock only £339.00 WITH 8833 MK II Colour
Monitor ONLY £559.00 AMIGA 500 MEGABLAST PACK INCORPORATING
• 512KRAM Three Manuals
• t Mb Dwk Orive - Operating System
* 4096 Colours 1 BwR-ln Speech
• Mouse Synthesis
• T.V Modulator 'MEGAPACK * Man Unned, Totall Recall Speed BaH
II.
Xenon II, Teenage Mutant Ninja Turtles, Final Batti*. Stunt Car Racei Gokten Axe, Cadaver. Super OH-Rood Racer ONLY £349.00 WITH 8833 MK II Colour Monitor ONLY £559.00 W- NEW PacK NEW
* 10 GAMES' Golden Axe, Hard Drlvin', Phobia, Shuffle Puck Cafe,
Silk Worm, Datastorm, Continental Circus, Turrican, Ninja
Warriors Emotion ONLY £349.00 WITH 8833 MK II Colour Monitor
ONLY £559.00 ONLY WHILE STOCKS LAST AMIGA 500 AXE PACK
INCORPORATING 51JKRAM -Three Manuals ' 1 Mb Dwk Drive •
Operating System 4096 Colours ' BuHt-ln Speech Mouse Synthesis
T. V. PacK W- NEW PacK NEW AMIGA 500 SKILL PACK INCORPORATING
AMIGA 500 4 PacK AMIGA 500 NINJA PACK INCORPORATING AMIGA 500
t PacK EDUCATION PACK FROM DIAMOND 1 Disk Storage Box ' 1 Mb
Disk Drive ¦4096 Colours 'Mouse
• T.V Modulator
• Dust Cover
• 10 3.5* Disks 'Three Manuals
• Operating Syslem ' Bufl-in Speech Synthesis ‘EXTRA 512k RAM
Mouse Mat ' Dpaint II
• Three Manuals
• Operating System
• fcrtt-in Speech Synthesis
• EXTRA 512K RAM
• Mouse Mat
- Dpaint II ' Disk Storage Box 1 Mb Disk Ortve 4096 Colours Mouse
T. V Modulator Dust Cover ¦10 3 5* Disks AMIGA 500 512k RAM board
Mouse mat Dust Cover Funschool only £349.00 INSTRUCTIONAL
VIDEOS AMIGA MADE EASY parti ONLY £9.95 AMIGA MADE EASY part 2
ONLY £9.95 only £369.00 WITH 8833 MK II Colour Monitor ONLY
£579.00 only £369.00 WITH 8833 MK II Colour Monitor ONLY
£579.00 All prices include VAT Diamond Retail Outlets Around
The United Kingdom No. 1 FOR
• Dorset 0202 716226
• Bristol ® 0272 522044
• Manchester © 061 257 3999
• Southampton ©0703 232777
• London ® 081 597 8851
• Edinburgh ® 031 554 3557 New Showroom 232 Tottenham Court Road
Telephone 071 631 4044 512k RAM Upgrade with clock ONLY £24.95
DON’T FORGET OUR PRICE PROMISE DON’T FORGET OUR PRICE PROMISE
512k RAM Upgrade with clock AND Disk Drive ONLY £74.95
COMPUTERS FOR BUSINESS At DIAMOND COMPUTER SYSTEMS we can
provide you with expert advice on all your business
requirements. We always have a large range of computers and
software in stock. In addition to our desktop range of both
Amigas and PC compatibles, we also carry a wide choice of
laptops and personal organisers.
PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT Word p-N PacKtst AMIGA 500 ' 512K RAM board
* Philips 8833 Mk II Monitor
* SWIFT 9 Colour
* Connecting Lead PLUS HOME OFFICE The ultimate word
processor DTP pack
* Intergrated Word Processor
• DTP
* Spreadsheet
* Database £775.00
* ™ p,N rAPKULTlMATE QUALITY 1 nVIX PACK COLOUR AM|GA500 PLUS
HOME OFFICE The ultimate word processor DTP pack
* Integrated Word processor 'DTP
* Spreadsheet ' Database PLUS 24 pin SWIFT 24 colour printer
Including colour kit PLUS 512K RAM Board Philips 8832 Mk II
Monitor £899.00 w ¦ PacK A590 20Mb Hard Disk with 2Mb RAM '20
FREE 3 1 2" disks
• 80 Disk Capacity, Disk Box ONLY £339.50 A590 20Mb Hard Disk 0Mb
RAM £279.00 512K RAM £299.00 1Mb RAM £319.00 2Mb RAM £339.00
IVS TRUMPCARD D590 40Mb Hard Disk 0Mb RAM £399.00 2Mb RAM
£499.00 4Mb RAM £622.00 6Mb RAM £739.00 8Mb RAM £939.00 For
Details of Mr. Diamond s Incredible A2000 Part Exchange Deals,
See Page 3 Of This Advertisment LEISURE SOFTWARE SPECIALS
APPLICATION SOFTWARE Golden Axe Hard Drivin’ £5.00 £5.00 THE
GREAT HOME OFFICE KIT ONLY£69.00 Due to popular demand Mr.
Diamond is DIAMOND PART EXCHANGE DEAL Phobia £5.00 having an
extra 1000 copies of this TRADE IN YOUR OLD AMIGA 500 FOR ONE
OF OUR NEW AMIGA 1500‘s.
BAAL QilUuiArm £5.00 pc An package made, It will be available in ofiKWorrTi Ballistix £5.00 £5.00 mid June. This package comprises a cmtA aI civ nrrvir mc caiartari t r r thfiir Continental Circus £5.00 Suilu Of Sia pfOJiflfMS »V f liWf flawless performance and ease of You get the base unit plus the 1500 software pack comprising Deluxe Paint III (the video paint system) 4- four games.
Turrican £5.00 operation. Everything you need to Saint & Greavsie Ninja Warriors Table Tennis £5.00 £5.00 analyse your cashflow and produce a professional report.
Word Processor KindWords2.0 Their Finest Hour, Sim City, £5.00 Populous, Battle Chess.
FREE collection from your home or office 1 Chess Player 2150 £5.00 Spreadsheet MaxiPlan Plus PRICE ONLY £499.00 Datastorm Hi innenn OiiA t £5.00 rc An Database InfoFile Qnint Ah.aIV Pka.aa uUilUwM VxUUOl E-Motion w*W £5.00 Paint Arnsrs Choice Ds k Too .
With a monitor £699.00 Grand Monster Slam £5,00 ITIH Irtiinn PC AA Publishing PageSetter Ric* Dangerous £5.00 35 Cale Fonts and the Postscript utility RVF Honda £5.00 LaserScript Shufflepuck Cafe £5.00 DISKS DISKS DISKS SONY BULK 0 c 4or Soccer £5.00 GENLOCKS
3. 5 135 tpi only 35p each Limited Offpr Menace £5.00 Rendale8802
£149.00 Blood Money £5.00 33 £575.00 Netherworld £5.00
LMIIflCU vllCI OUR PRICE PROMISE!
SWAP IT FOR ONLY £349.00 DON’T FOROET WANT A 2000?
GOT A 500?
DEALS FROM DIAMOND GREAT AMIGA AMIGA A 1500 1Mb RAM.
3. 5" floppy disk drive, base machine with 2x 3.5’ floppy disks
The NEW Commodore AMIGA and software pack £699.00 If you have
reached the limits of the A500 then take advantage of the
Diamond Part Exchange Upgrade Option. Swap your 1 Mb A500 for
an A200 for ONLY £349,00 all above + Monitor £099.00 with XT
Bridgeboard £999.00 INCREDIBLE PX OFFER visit Mr. Diamond and
discover what your A500 is worth in part exchange XT
Bridgeboard 5-25" floppy drive £149.00 AT Bridgeboard with
either
3. 5" or 5.25" floppy drive £575.00 AMIGA 3000-25-40 25Mhz, 40 Mb
hard disk £2395.00 AMIGA 3000-25-100 25Mhz, 100Mb hard disk
£2695.00 AMIGA 3000 4Mb RAM expansion £349.00 This machme is a
veritable workstation: It comes with Workbench 2.0 • The new
Commodore Multi-tasking Operating System ¦ It can run the
normal video monitor or a multisync monitor without having to
fit a flicker fixer. It can even run under UNIX, This is the
machine to set the standard tor professional use «the i990's.
Mr. DIAMOND AMIGA 2000 PACK A2000 Rev. B 45Mb Autobooting Hard Disk, 28ms average access ONLY £995.00 With Colour Stereo Monitor ONLY £1195.00 A2000 base machine £469.00 Ex-demo A2000 £645.00 PC XT & AT Compatibility for AMIGA XT Bridgeboard
5. 25" floppy drive £149.00 AT Bridgeboard with either
3. 5" or 5.25" floppy drive £575-00 IVS TRUMPCARD for AMIGA 1500
& 2000 The IVS Trumpcard is the top selling SCSI hard drive
controller. Representing the latest in technology directly
from the USA, it will fit in either the A1500 or A2000. It is
the only controller which will support IBM, Amiga and Apple
MAC partitions on one hard disk. This allows you to run
software for the three main hardware platforms in one machine.
No more compatibility problems, only one computer can do this.
£229.00 £369.00 £399.00 £599.00 £659.00 80Mb 9ms 105Mb 9ms 170Mb 8ms 210Mb 8ms AMIGA
3. 5" external Drive £54.95 £379.00 £379.00 £379.00 Installation
and formatting Soeed Ud ... .
PHILIPS your 1500,2000,3000 with a 8833 Mkll colour monitor Co-processor Board A T only £234.00 Phone for details V inc. dust cover & lead Memory Upgrades for your Amiga 1500 & 2000 with the SUPRA 8Mb RAM board Bare board £61.00 2Mb populated £75.00 4Mb populated £149.00 6Mb populated £223.00 8Mb populated £295.00 To get those flicker free high res modes, use the FLICKER FIXER video card. ONLY £299.00 High Res 1024 x 768. 0.28 dot pitch Multisync Monitor £349.00 !
SYQUEST 44Mb 28ms removeable cartridge drive. P.O.A. IVS Trumpcard for above add £115.00 FUJITSU M2612ESA-MJ 90Mb 19ms M2613ESA-MJ 135Mb 19ms M2614 ESA-MJ 180Mb 19ms IMPULSE 64K CACHE IMP52S LP 52Mb 9ms A1500 2000 HARD DRIVE UNITS IMP60S LP IMP105S LP IMP 170S IMP210S CDTV AT LAST IT'S here!
What is CDTV? Are you confused by all the hype? If you are then why not come in to one of our shops for a full demonstration of this exciting new medium.
£599.00 INC VAT Great Part Exchange Offers.
Come in and find out how much your old Amiga 500 is worth in exchange for a CDTV system.
Introductory Offer - Either 2 CD’s of your choice from the list below Or an external Amiga drive free of charge!
CDTV THE SOFTWARE Time Table of Science & Innovation £39.99 R Lemmings £34.99 E Time Table of Business Politics £39.99 R Xenon II: Megablast £29.99 E Dr. Wellman £54.99 R Indoor Sports £29.99 E The New Basics Electric Cook Book £39.99 R Mind Run £29.99 D World Vista Atlas £54.99 R Thomas's Snowsuit £34.99 D All Dogs Go To Heaven. Electric Crayon £34.99 E Scary Poems for Rotten Kids £39.99 D Classic Board Games £34.99 E Paper Bag Princess £34.99 D American Heritage Dictionary £49.99 R The Tales of Peter Rabbit £39.99 D Complete Works of Shakespeare £34.99 R Mud Puddle £34.99 D Illustrated Holy
Bible £34.99 R LTV English £34.99 D Music Maker £34.99 M Advance Military Systems Series £29.99 A Barney Bear Goes to School £29.99 D Many Roads to Murder £29.99 E Fun School 3 (for under 5’s) £24.99 D Snoopy £29.99 E My Paint £29.99 D Spirit of Excalibur £34.99 E Women In Motion £29.99 A Horse Racing £29.99 E Psycho Killer £29.99 E Garden Plants £34.99 A Wrath of the Demon £29.99 E Trees and Shrubs £34.99 A Case of the Cautious Condor £34.99 E Fruits. Vegetables and Herbs £34.99 A Battlestorm £29.99 E Hutchinsons Encyclopeadia £49.99 R Animated Colouring Book £19.99 A Ninja Highschool Comix
£16.99 E Sim City £29.99 E Dinosaurs for Hire £16.99 E A Bun for Barney £34.99 D Basketball £29.99 E Defender of the Crown £29.99 E Battlechess £44.99 E Indoor Plants £34.99 A [ Reference [ ]ntertainment [M]usic E[D]ucation [A]rts & Leisure SPEC I A L RETAIL SALES PROMOTION For the month of this coverdate we will be offering a 40% discount on Amiga leisure software to our retail customers. To qualify for this special promotion you must be a member of the Mr. Diamond software club. We are offering membership for £5.00 until the August renewal date when it is £20.00 for one year. Please bring
this advertisment with you.
This discount works out like this: Lemmings Normal Price £25.99 Club Price £15.59 We are also running promotions on some applications software. For instance, Music-X’s recommended price is £99.95. Mr Diamond is offering it to club members at only £59.95 or £74.95 with a MIDI interface. Please bring this advertisment with you.
We also have a large range of budget titles for our club members.
ICON PAINT £5.00 Final Battle £5.00 Man United £5.00 Stunt Car Racer £5.00 Total Recall £5.00 Golden Axe £5.00 Speed Ball II £5.00 Cadaver £5.00 Xenon II £5.00 Super Off*Road Racer Teenage Mutant Ninja Turtles £5.00 Mr. Diamond is also offering a 25% discout on all ABACUS books. Please bring the voucher on the next page.
D501 512k RAM card + clock ONLY £24.95 D501 512k RAM card + Disk Drive ONLY £74.95 ALL PRICES INCLUDE VAT CHIPS & DISKS We only sell new chips A590 Memory chips
0. 5Mb S17.6Q
1. 0Mb £35.25
2. 0Mb £69.00 A590 2Mb Populated £339.00 8UP BOARD & CHIPS Bare
Board (0Mb) £81.00 add cost of RAM to your specification 2Mb
+£69.00 4Mb +£137.50 6Mb +£206.00 8Mb +£274.00 DISK CONTROLLER
CARDS The GRANDSLAM. New SCSI controller from IVS. Extra
Parallel port • space for 8Mb on board RAM ONLY £229.00 NEXUS
SCSI hard disk controller card - space for 8Mb on board RAM.
Only £199.00 VIDEO SECTION PAINT FRAMEGRAB Deluxe Paint III £54.95 DigiView Gold 4.0 £88.13 Digipaint III £54.95 Rombo Vidi £81.00 Photon Paint II £23.50 Disney Animation Spritz £3.50 Studio £82.25 Icon Paint £3.50 Colour Pic £399.00 Comic Setter £23.50 Markam £449.00 Spectra Colour £65.00 VIDEO TITLING Video Studio £116.50 Pro Titler £149.00 APPLICATIONS XCAD Designer £69.33 Platinum Works!
£88.12 Transcript W P £29.50 ProPage 2.0 £130.41 ProDraw 2.0 £81.00 Superbase 4.0 £116.5 Hyperbook £34.00 Descartes Maths £22.50 Wordworth £85.00 Pagestream 2.1 £116.50 MONITORS ALL PHILIPS U.K. MONITORS HAVE 1 YEAR ON SITE GUARANTEE PHILIPS 8833(U.K.) Colour Monitor with Stereo sound + FREE LEAD & DUST COVER Only £234.00 DIAMOND Multisync Monitor Only£349.QO COMMODORE 1084 s Only £229.00 COMMODORE 1084 SD Monitor Only £234.00 DISKS FOR A LIMITED PERIOD WE ARE SELLING HIGH QUALITY 3.5" SONY BULK DISKS AT ONLY £0.35 EACH PRINTERS & RIBBONS STAR LC200 COLOUR £189.00 CITIZEN 124D £189.00 QKIDATA
LASER+00 £699.00 PHILIPS MNS1432 £139.00 CITIZEN SWIFT 24
P. O.A. WITH COLOUR
P. O.A. PANASONIC KXP 1123 £175.00 SWIFT 9 Colour
P. O.A. STAR LC MONO £139.00 STAR LG 24 10
P. O.A, RIBBONS OKI 20 colour £4.95 OKI 20 BLACK £4.95 PANASONIC
KXP 1124 £4.95 KXP1Q8Q 1 23 £4.95 JUKI 6100 £4.95
M. TALLY mtbo £495 STAR LC10 £4.95 STAR LC 10 COLOUR £5.95 STAR
LC24 10 £4.95 EPSON LxftOO £4.95 AMSTRAD PMP4000 £4.95 AUDIO
MUSIC AUDIO All the latest and best aud» and music packages
from Mr Diamond at the Keenest pnces MusicXver1.1 £59.00
Perfect Sound £39.00 Audio Engineer £149.00 MasterSound £25.00
Quartet £33.00 MIDI l F £26.00 Keyboard £25.00 Diamond
Computers 232 Tottenham Ct. Rd. London Wl TEL 0716314044 ?
OPEN ON SUNDAYS ?
Diamond Computers Ltd 144 Ferry Road Edinburgh Scotland TEL 031 554 3557 OPEN ON SUNDAYS A Diamond Computers Ltd 1022 Stockport Road Manchester TEL 061 257 3999 FAX 061 257 3997 This Voucher Is worth 25% off all ABACUS computer books WHEN ORDERING PLEASE QUOTE AC07 HOW TO ORDER Simply telephone through your order, giving your Access or Visa card Number or send a cheque or postal order to your Local Dealer.
All prices include VAT unless otherwise stated.
Next Day Courier Service Delivery £11.75 Please allow 5 working days for cheque clearance.
Bankers drafts clear on the same day All pflrti itt luntil at tiriW of gtmlg U pn-ss but ikuj Charigi without holiic THE Diamond PRICE PLEDGE If, whilst buying goods frm us. You find a fatter prist on the same goods fwm one of out competitors then ‘Diamond will match that price.
‘Even if our prices ha;* increased u* tvitt honour the prices tn this advtrtiimcnt on items in stoehjis long as you (rnng it with you.
‘This Hedge applies only to customers producing or relying on this udzVrtumCnt fafoti the tnddf tfu tttOrtth Of publication. It dots riit apply to competitors prices offered in closing down or stochcfeannce soles.
Diamond Computers Ltd 84 Lodge Road SOUTHAMPTON TEL 0703 232777 FAX 0703 232679 Diamond Computers Ltd 406 Ashley Road POOLE - Dorset TEL 0202 716226 FAX Diamond Computers Ltd 443 Gloucester Rd Bristol TEL 0272 522044 FAX 0272 693223 LAN Computer Systems 1045 High Road Chadwell Heath - Romford TEL 081 597 8851 FAX 081 590 8959 VERSION 1.3 It's bigger, it's better, g, ray-tracing and animation package featuring 8 [-aliasing. Comprehensive IFF and Texture imput features including Bump, Clip & Brilliancy mapping.
Pu IMAGINE N Comprehensive Animation Editor.
A professional 3D Animation rendering system for the Amiga.
Mw jMwohniqiiesinclude ray-tracing, solid frame, wire frame and polygon modelling with real time object manipulation.
Professional suppliers of Hardware Software & Peripherals.
Consult Yuri for all your AMIGA requir Specialists in Video Graphics and D.T P. wmmXM wmmfa mm 6 LOTHAFR ROAD, AYLESTONE, LEICESTER LE2 ?QB TEL: 440041 FAX: 4406jjj m‘sF it y-" m ;mmmti ¦ • ¦ ¦"» Double Sided Double Density with labels Quantity Price Quantity Price 1 10 £4.30 80 £27.60 20 £7.80 100 £32.90 25 £9.95 120 £3995 30 £11.50 150 £49.35 35 £12.95 200 £63.45 40 £14.25 300 £94.00 45 £16.00 400 £123.50 5° £17.80 500 £152.75 Full No Quibble Replacement Guarantee BOXES (with keys, labels, dividers) 10 40 50 80 100 120
0. 94
4. 95
5. 60
6. 30
6. 80
8. 75 Latest Games Brat £15.96 PGA Tour Golf £15.96 Chuck Rock
£15.96 Powermonger £18.95 Cybcrcon ill £15.96 Railroad Tycoon
£18.95 Eye of Beholder £18.95 Speedball 2 £15.96 Gods £15.96
Supercars 2 £15.96 Hcroquest £15.96 Super Monaco GP £15.96
Killing Cloud £15.96 SWIV £1596 MegaTraveller I £18.95
Turrican U £15.96 Monkey Island £15.96 Viz £15.75 Nam £18.96
Wonderland £18.95 Orders Accepted for any games not listed
above Canon BjlOc Bubble Jet Printer £259*95 Canon BflOc
Bubble Jet Ink Cartridge £18.25 ClIMANA CAX354 3.5" External
Drive £59.95 Cortex 0.5 Meg Expansion Memory £29.45 Cortex 0.5
Meg Expansion Memory + Clock £34.90 No matter how often you
look at it, the dratted thing won't go away. Scoff at the mere
idea, deny its existence, or even insist that the whole thing
is a figment of some marketing person's perrier-soaked
imagination, the parish newsletter is here to stay, and with
it the demand for a certain kind of wordprocessor.
Come (o think of it, so is the club newsletter, the fancy-headed notepa- per, and the fanzine. The one thing they all have in common is a demand for an Amiga program which will combine words with graphics in an easy and affordable way, and Pen Pal is one of the best available options.
HnPdi If a picture is worth a thousand words, then P£fi(Pal is worth Jltyleast a few do: crayon sets, as Stevie j KenftSuv found out :fh hi The DTP touch Pen Pal is one of the older packages available on the Amiga and one of the few major wordprocessors we haven't yet looked at in our monthly coverage of this area. It Is, however, probably best considered as a package in its own right rather than as competition for the likes of Protext and Wordworth.
Colours It boasts most of the usual wordprocessor features, with 100,000-word spell checker and comprehensive text formatting options, but its real strengths lie in its built-in database and, in particular, its DTP-like graphics tools.
With these, the Pen Pal user finds a program capable of loading and manipulating graphics faster and easier than any other Amiga wordprocessor.
The results may not be as good as the output from programs such as Pro Page and Pagestream, but for those with eight-tone colour printers they're perfectly adequate.
Cropped to perfection Graphics are loaded into Pen Pal by the Import Picture option which allows a series of operations to be carried out before the picture is placed in the document.
You can choose on which side of the graphic the text will flow and whether it will do so in a straight line or contour itself to the graphic. Size can be scaled down with an option to retain the picture proportions of the original picture, and you can choose whether or not the picture's background colour is to be made transparent.
Once all this has been sorted out, the image is placed in the document.
Prom here on in it can be cropped and moved around with ease, and Pen Pal really begins to grab your attention with the speed at which it can move and redraw a graphic.
Graphics are easily picked up by clicking on them and holding down the mouse button to drag them around the screen. If repositioning operations are to be carried out, a click on the Select Graphic icon in the tool bar on the left- hand side of the screen results in a graphics box with the usual drag handles appearing around the picture.
Better still, though, is the Crop Graphic tool. Choose this and the cursor changes to a cropping tool which chops a graphic up by resizing the box around the picture. This is extremely useful for removing extraneous graphics or touching them up to fit perfectly into a document, and is carried out at an impressive speed.
What's more, if a crop is made too tightly, it is possible to "uncrop" by pulling the box back out. The cropped area is not discarded and will simply reappear when needed. This is handy if you're messing about to see what effect a crop will have on the graphic in question, and allows more experimentation with page layout.
Pen Pal's most obviously un-word- processor-like feature is the integral database, designed to give users the option to keep relatively straightforward databases and use them for mailmerging purposes.
The database, however, is an unusual beast and more than an electronic card index. In terms of the format taken by each database, options are pretty limited, but it will carry out simple column addition operations and is capable of including formulae so that the database takes on the aspect of a spreadsheet.
To make things easy for the user, the physical layout of the database is restricted to rows, columns and cells into which the user puts data which can take the form of dates, phone numbers, text, or formulae. There Is an option to calculate the sub-total for any one column, and this in itself can be carried out in a variety of ways.
Apart from a simple total of everything in an "Amount" column, which is useful when keeping tabs on, say, the total value of all subscriptions paid to the club secretary, you can use subtotals on "Calc* columns with formulae containing any or all of the four arithmetic operators.
Power options (Z TV In addition to the extensive database definition options are some quite flexible editing and sorting facilities and, most useful of all, options to print labels, columnar reports, and mailshots with the merge facility.
The latter is particularly powerful when used in conjunction with the database, and can produce letters containing several data items as well as the standard form-letter-with-address type of mailmerge.
The whole database section is fast, easy-to-use, and an extremely useful addition to Pen Pal. In itself it doesn't match the likes of Prodata or SuperBase, but I found it much more appealing than the decidedly average wordprocessor.
Standing on its own two feet as a wordprocessor, Pen Pal would last about ten minutes. With the inclusion of so many DTP features and the database, however, Softwood elevated Pen Pal above the status of a mere wordprocessor.
The only problem with this is that on this level Pen Pal will appeal to a rather narrowly defined set of users.
Conclusion I would recommend Pen Pal to anyone responsible for parish newsletters, and particularly to those involved in the administration of a user group, social dub, or any other organisation that needs nice graphics touches and a database facility. Give it a whirl if you fit into those categories.
If you don't fit the bill, try a program with more wordprocessing bite or go the whole way and buy a set of dedicated utilities such as Prodata and PageSetter.
Pen Pa! Is a product of Softwood Inc, Post Office Box 50178, Phoenix, Arizona 85076 Available: Now Price: £79.95 (£99.95 with
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CanDo is a complete program authoring system which allows applications to be built by simply clicking on gadgets for the usual Hyper-Media or Multi-Media applications then you can progress onto programming using the simple but powerful scripting language built into Can Do. This scripting is written in most cases by CanDo for you, so for example, when you want to play a sound you call up a script and click on the sound tool gadget. This will bring up a requester asking for a sample from the CanDo Sounds directory, decide which one you want and click OK. Next it will ask the Volume and then
which audio channel is to be used. Once these are done then CanDo will generate the correct script for you. It is quite rare to have to actually type in commands so scripting really is a click of the button away.
One great thing about CanDo is that programmers can prototype their software very quickly to iron out the design problems and if necessary can have another program by INOVAtronics called Power Windows generate the code for the windows and gadgets used in the CanDo prototype and use a printout of the script as pseudo code to generate the rest of the prog m. Now this is software programming automation. Remember that the programs that CanDo generates are not only fully multi-tasking and highly efficient but it can also generate full run time code with no need to licence the CanDo support library
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DEALER ENQUIRIES WELCOME Phone Checkmate Digital Today On:- Tel +44 (0)71- 923 0658 Fax +44 (0)71-254 1655 80 Mildmay Park, London, N1 4PR, UK Access Two giants of the virtual world LU Of 8° As promised in last month's ray tracing spectacular, this time I'm looking at the two leading lights in the field of reflection and refraction. Real 3D, as many are aware, isn't a new name in the virtual world. Nevertheless this latest incarnation boasts some dramatic improvements on its predecessor.
Imagine, like Real 3D, is another product of evolution and its ancestry can be traced back to one of the founding fathers of Amigan ray tracing, namely Turbo Silver. Real and Imagine are both state of the art for quality, ability and speed but which is best for you? Hopefully what follows will point you and your cash in the right direction for perhaps the biggest software bill you're ever likely to face.
Each of the contenders has a vastly different approach to modelling. Real is a solid modeller, and as a result all its objects are combinations of primitives or "prims''. This isn't to say that finished objects and images will be in any way "primitive'', it refers only to the components used. A whole range of tools and techniques can be applied to stretch, extrude and generally deform simple objects to the required design, no matter how complex the result.
These techniques can be used to such a degree that prims can become unrecognisable as their former simple forms. It's fairly safe to say that any object can be created with a combination of the tools, lathes, primitives and logical operations.
Amiga Computing August 1991 Paul Austin finds it hard to pick the winner as Real 30 and Imagine face up to the ultimate ray tracing challenge Imagine's approach to the virtual world revolves entirely around surface modelling which creates a potentially infinite number of faces or facets on the surfaces of its objects. For example, a sphere within Real 3D would be one continuous mathematical plane suspended in space. Imagine however, would consider it as a float-1 ing polyhedron made up of a vast number of tiny intercon nected triangular plates.
Imagine's approach would, by definition, seem prone to produc ing rough results or "jaggies" due to the use of flat surfaces when producing, say, a curve. In practice this isn't the case - Imagine's objects are easily on a par with those of Real both for quality and definition.
The thanks for this must in part go to Imagine's phong shading routine which is responsible for the smoothing effect. Perhaps the only element which tips the quality balance slightly in favour of Real would be the inclusion of Real's eight levels of anti-aliasing, something which Imagine can't match.
You might well ask why Imagine employs surface mapping if it requires extra processing.
Well, as with most things it's a case of swings and roundabouts.
An object made up of multiple facets may require more attention but it's also much more flexible because of its component parts.
The spiky sphere shown in the example was produced in seconds simply by dragging several points out from the surface of the sphere. All imagine objects are formed by stretching a skin over a framework of individual points.
Each of these points can be pulled, pushed and fiddled with individually.
As a result of this flexibility, subtle forms and adjustments are easy to produce. A spiky sphere takes moments in Imagine, but the same object in Real would require the creation of a sphere and several pyramids, ail of which need to be adjusted and placed. In ray tracing terms the time difference would be minimal but it's worth considering if you're working commercially.
OK, now you know how the opponents shape up, it's time to look in detail at each package s favourite punch as well as pointing out the odd weakness. First on the scales we have... Imagine Impulse's long-awaited sequel to Turbo Silver has finally arrived. Imagine, or Son of Silver if you prefer, makes its debut on a single disk which will automatically un-archive itself onto the drive of your choice as either a 68000 or 68030 version, or even both if you really want your money's worth.
Impulse claim that Imagine has thrown off the chains of complexity that haunted its predecessor. In the past, Turbo Silver was praised for its quality but was notorious for its hatred of humans. Is Imagine all that Turbo Silver was and more, while remaining easy to use? We shall see.
Software structure Imagine has a very different approach to Real, not only with respect to its objects but also the environment in which they're made. It employs a modular format which divides the creation of an image into several distinct sections.
For example, a single object could be created in the forms editor then moved to the detail editor for refinements such as texture, colour and so on. If animation is required it's off to the cycle editor and finally to the stage editor for camera placement and lighting.
To render an image there's another trip to the project editor. All of these trips and detours require loading and saving both before and after you've used a particular module.
Puzzling paths Another idiosyncracy of Imagine is its insistence on ridiculously complex and convoluted file paths. Each project has its own directory and then a separate sub-directory with individual directories for objects and scenes and so on. If you're one of the lucky few with a hard drive all this module swapping and path searching isn't really a problem but for mere mortals working on floppies it's a bore.
And so to the manuals. At first glance the reference and tutorial provided seemed to support Impulse's claim that Imagine is indeed easy to grasp. Tne main reason for this assumption came from their less than weighty appearance. After a little experimentation it soon became clear that they were quite light on detail and on several occasions left me stranded, especially during the tutorial.
Tne detail editor goes a long way towards making up for the shortcomings of the manuals. It's a real joy to use, especially if you're the lucky owner of an Amiga 3000 or a flicker-fixed 2000 - the combination of the smooth and stylish four window display plus rock solid interlace is wonderful.
Manipulation and altering of objects is a little tricky at first but with practice you soon master the rather delicate art of selecting objects by either point, face or edge. The ability to zoom in on individual windows is particularly handy for fine-tuning your creations.
Cycling about The perspective or fourth view is another big plus as it gives you a constant reminder of exactly what's going on in your image. The option to view in either solid or shaded modes also does wonders for your perception of what's what.
Anyone who's worked with complex wireframes will certainly appreciate this particular addition. You'll be pleased to know that it has no effect on the other screens when updating, so you can work on obliviously and simply enjoy the benefit of a constant reminder.
As with Real, primitives are available but in. Considerably fewer numbers and variety. All the essentials are there however, - spheres, tubes, and so on.
The program employs boolean or logical operators which allow prims and other forms to be used as tools on objects - cutting, drilling and so on.
Another powerful option is the magnetic tool which boasts definable attraction and repulsion. As a result surfaces can be be drawn up or forced down uniformly.
Special mould and skin functions allow you to extrude shapes in some very strange ways and these can then be draped over surfaces or basic structural skeletons, It's also here that the attributes for all your creations are defined. This is another element of Imagine's repertoire that's been very well thought out. For example, it's possible to combine coded textures such as "Wood" and "Disturb" while mixing IFF textures within the same object's surface.
Of other editors The forms editor is something of a strange beast and 1 must admit it's an acquired taste. I found it a little difficult to come to terms with, but having said that, others rave about its power and abilities - no doubt with a little more time 1 might agree.
In theory, the forms editor allows you to create organic and natural shapes easily and quickly by dragging and manipulating groups of points.
With practice, aimpst any kind of form can be realised, but in my case it was definitely a case of luck rather than good management The stage editor is the part of the program where most of the animation and all of the object positioning is determined and set. Tne combination of the familiar four-way editing screen and an extensive staging sheet allow the user to choreograph complex motions for all of the elements within the defined scene. There are also pre- Imagine's cycle editor is unique to Imagine and can be a Aide confusing, it's used to create animated objects which can then be imported
into the stage editor.
By sculpting an entire figure and then assigning object filenames to the structure's bones, a stand-alone animated character can be produced using key framing defined actions like explode and grow which can be applied to any ooject within your virtual creation. Tne staging sheet is reminiscent of a professional animation sheer with a strong cartoon and movie influence - oojects are referred to as "actors" and playback as "action".
Another impressive talent of imagine is its ability to ff&fph oojects. This simply means that elements within an animation can be transformed from, let's say, a sphere to a cube. This is a strong point as such things would oe a nightmare to attempt on Imagine's opponent.
But it's the animation element wnich is the program's real strength, It has talents and techniques that Real 3D Simply can't match.
Again, it's far from simple but -with patience stunning results are ready and waiting. Having said that it's worth remembering that ray-traced animations are strictly for the power users - one meg simply won't do and without acceleration a single anim may take a week to render.
Actions. When finished it's off to the stage editor for tweaking and further animation.
To say Imagine's rendering section is very comprehensive would be an understatement it outputs any standard Amiga resolution as well as 24-bit. The output is excellent and the quality of rendering Real 3D for those unfamiliar with Real 3D a basic outline of its approach to the virtual world is in order. The program consists of three elements, each adding its individual talents to the finished masterpiece, whether that be a single image or an entire animation.
The most heavily used element of the Real threesome has to be the editor screen. This uses the now common orthographic or tri-view screen format which displays three dimensional space from separate elevations.
Controlling what appears in your imaginary world is achieved using a variety of pull-downs which give instant access to everything you'll need, ranging from the primitives or prims, to the most complex boolean operations. The latest version boasts some new point- and-dick controls which make prim selection even easier.
As well as placing and manipulating individuals, hierachical objects are available thanks to a simple process which links individual prims to form complex objects. These are then considered to be individuals themselves and as a - ?
Buiinduioi pfiiuiv ifiAi isn6nw result, can be moved, rotated, stretched and shrunk in the same way as a standard prim.
Cc = h- The huge range of tools and prims make creation of objects simple and speedy. All the object modelling, manipulation and scene setting goes on here plus the addition of textures which can vary from imported IFF wraps straight from your favourite paint package to bumpmapping a knobbly organic masterpiece.
As you might expect, a complete range of boolean operations and definable macros help to make Real the easiest modelling environment on the market.
The only moan is the lack of booleans or macros within the beginner's version. This is no doubt a ploy to encourage upgrades, but to be honest it seems a little mean on Aotiva's part - although they insist it's due purely to memory requirements.
Wireframe This is perhaps the most user friendly element of the program as it allows you to move at will around your creation, zooming in and out, rotating and turning with a simple drag and a click.
When you're happy with the camera angle a single tap on the rodent has it ready to render.
The ability to fly around your creation opens a whole range of surprising angles and alternatives that may never have occurred to you otherwise.
1 i Besides setting the scene, the wireframe is also responsible for previewing animation paths and designing new ones manually.
Simple paths can be assigned to objects in the editor screen but the fine-tuning is all done in the wireframe, and additions such as manually designed camera paths are easily created in swift succession, simply by moving from one to the next, hitting Record as the required position is reached.
Another new addition to Real 1.3 is the ability to animate boxes rather than the entire image. This is a real bonus if you want to render long animations quickly and opens up animation to those of us with less than a massive amount of available memory.
In general, the animation controls are far simpler than Imagine's but the results are still very impressive.
Imagine's approach is much more theatrical and, of course, has the added bonus of morphing. Morphing is planned for Real but at the moment is stuck firmly to the drawing board.
If you're not desperate for ultra-complex animation, Real should be more than adequate. Its most appealing feature is the creation of animation paths that consist simply of selecting an object, drawing a line and watching as the object dutifully follows your command, automatically recording each frame in succession.
Orbits and observer positions are all definable and can be altered within the animation for added excitement.
Rendering control As with most elements of Real, the rendering screen at first appears relatively unchanged but, in fact, it's here that many of the new enhancements appear. For example, extra 24-bit rendering formats such as Targa and IFF 24 and, of course, the highly impressive eight-level anti-aliasing control.
This new feature adds considerably to rendering times if used to the full, but with results which challenge the output of frame buffers it's worth the wait.
The rendering controls are essentially simple, being a matter of clicking on buttons or dragging faders to set the desired combination of effects, the range and variety of which only Imagine can match.
In Real's Turbo version every combination of resolution, light intensity and screen format are possible. The 24-bit formats herald the next generation of images waiting to appear, thanks to the increasing number of 24-bit boards. As with the editor there's a small blot on Real's copy book, namely the exclusion of the 24-bit options from the beginner's version.
What's new?
If we start at the editor screen, the most obvious difference is the bank of prim selection buttons which make modelling blisteringly fast. Hidden in the bank of buttons are a few new faces such as the smooth lathe tool which you can see in action along with the other new prim controls in the example.
There are two new tools in addition to the lathe. The first is the polygon tool which allows you to create plain polygons of any shape. The second is the more complex polyhedron tool which creates a three dimensional object using polygons as components.
The final new face is the conical tube which creates objects consisting of spheres of varying sizes joined by smooth tubes with either expanding or contracting radii.
Ideal for fingers, limbs and general body building.
The next big change comes in the material device which has a whole range of new features, such as turbidity which defines the density of the material itself. So, for example, it's possible to combine turbidity with the option to smooth the material's boundaries to create a cloud of fog.
Specularity control has been added plus some handy percentage displays and a material view option. Animators will no doubt rave about the inclusion of textured animation support which makes it possible to create chameleon- VISIT OUR FULHAM SHOWROOM SK MARKETING Broadway- g nancr. Duma L hbuTia'iimwtti S'jbon - PLEASE CALL FOR LATEST RELEASES PLEASE CALL FOR LATEST RELEASES ? ? ? COMPUTER SUPPLIES ? ? ?
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ABACUS COMPANION SOFTWARE ABACUS BOOKS BOOKS ?
Like effects on objects within animations
- a big improvement, Mapping, as the sign shows, is big business
and as a result, four new options have been added. The first is
clip mapping which cuts surfaces. So if, say, a texture is
mapped onto an object, any parts left uncovered are dis
carded.
Next there is the bumpmapping option which allows the surface of an object to be covered with countless bumps and abrasions of definable height. Once again the only real challenger in this area is Imagine, both programs being particularly talented at adding organic feel to the virtual world.
Lastly we have the standard colour and special mapping techniques.
Colour mapping simply defines object colour, whereas special mapping allows you to create shiny elements on a matt surface by relating various colours within it to either transparency or brilliance.
As well as these various modelling enhancements there are some new animation additions such as direction control and the new edit orbit option.
Throughout the program various additions have appeared, creases have been ironed out and keyboard short-cuts applied. In short, Real's new look is more a complete facelift than a simple nose job.
Cc D worth remembering. Firstly, Real comes in various formats with the Turbo version the only one to have a full complement of abilities. Imagine, however, is complete whether run on a standard 68000 or a Ferrari-like 68030 or 68020.
This is definitely Imagine's biggest punch.
Real in any of its forms is a dream to use, with everything close at hand and all its talents merely a mouse click away. The sheer speed and ease of use are marvellous and show all Its competitors to be sadly lacking in the user friendly department.
As far as finished products are concerned there's little to choose between the two, with perhaps Real scoring on image quality and Imagine hitting back with its superb, if slightly complex, animation options.
Imagine claims to have thrown off the chains of Turbo Silver's complexity.
I don't agree, but with practice the results speak for themselves. Real on the other hand is a dream to use but a nightmare to pay for and Aetiva's tactics for potential upgrades seem a little below the belt. Who wins the fight and your money is up to you... Product information Imagine £223.25 Ind vat Real 1.3 Beginners version £142.00 Ind vat Real 1.3 Turbo version £409.00 Ind vat Supplier: Alternative Image 6 Lothair road Aylestone Leicester 112 7QB Tel: 0533 440041 Fax: 0533 440650 And finally This article has been billed as a championship match between the two contenders for the ray
tracing crown, so I suppose there has to be a decision. But I'm merely the referee so I'm afraid the final points decision is down to you.
Having said that there are few points The creation of imagine's spiky sphere, all done In a matter of seconds thanks to the flexibility of point selection Amiga Computing August 1991 80 . MJLIMDU ourrcoKwuw Uo-o-.n 196469433 91’ A"*500 ...811 800U M llmi UDUrt MOXJAOTUrriPros 2196 UrgPng U 96 A Tn aB«rt Ivfrr ii4$ A nojCBKirnirt OniKCWXCGjWl 1845 04* Dr»« InOil 27 95 Amgj Foi B«0r m 1285 Svkot sow& i 9295 IfliOJOCSlHiMiOjI 1845 ito'ffiwrs'VMi'ui V* ha 6 C*X». ROW IA* 2695 509 AM Tf» (mji 1495 LIH40MR0AUW 2995 tep;roir»Am(» 2039 CAIIIS 101 Uml SmtUd 023P-KJS2W1MM 1145
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You can't fail to appreciate the influence of ray tracing on each of this month's gallery selections, if you want to find out which software tools are used to create these beautiful artworks, take a look at the clash of the ray tracing giants elsewhere in this issue. But ray tracing is by no means all we're after, so keep those artistic submissions coming in.
As usual, this month's winner receives a full colour photographic image of their masterpiece, complete with frame, ready to hang on the wall of their choice!
Entrants In next month's Gallery have an added incentive. A brand new copy of SpectraColor, the only HAM paint and animation package capable of the 4096 colours will go to the winning artist. And if that little lot doesn't tempt you to put mouse to mat, nothing will... GlHtodtby C P McGowan Just when you thought DeluxePaint was as good as it could get, Electronic Arts announces yet another upgrade. The program that revolutionized computer art is back in a new incarnation, sporting a much larger palette, new anima tion and drawing features, and an improved user interface.
Tf you're a serious Amiga artist, you probably own two paint programs - DeluxePaint for basic painting and work in high-resolution, and a second paint program such as DigiPaint 3 or Photon Paint for work In the 4096- colour HAM mode.
Deluxe Paint No matter how you slice it, rr L DeluxePaint is much better with n HAM, as Simon Walker discovered when he donned his -f i ¦ U artist's smock to check out Many artists preferred to use DeluxePaint for most of their work, using the HAM programs only to add extra colours or special effects. Well, now's the time to sell that HAM paint program to a friend and use the cash to upgrade to DeluxePaint IV.
Version IV With support for HAM pictures and animations, as well as a suite of new special effects, Dpaint IV is all the paint program any Amiga user will need, A Familiar (Inter)Face At first glance, Dpaint IV doesn't look any different from earlier versions of the program. However, upon closer examination, you'll notice it now has a 3-D look and feel; the flat, beige icons of Dpaint III have been replaced by embossed grey equivalents. While the interface is deceptively familiar, the underlying program has received a major facelift.
The first indication that this isn't plain old Dpaint any more comes when you first launch the program, when you're asked which resolution you wish to work in. Along with the familiar choices of 2-64 colours, another gadget offers you the opportunity to work in HAM mode.
Another obvious addition is the selectable degree of overscan - you can choose STD overscan (704x566 in Hi-Res), or MAX overscan for video applications (736x580). All the other choices are carried over from Dpaint III, including the ability to work in PAL or NTSC resolutions, and to load only portions of the program, saving memory on Amigas without much ram.
An Order of HAM, Please The most exciting addition to Dpaint IV is support for HAM mode. No longer do you have to carefully pick, choose and tweak your palette colours. The Amiga's entire 4096- colour palette is available for your picture.
If you haven't worked with HAM mode before, you'll be in for a mild surprise when you add the 17th colour to your picture. In HAM (Hold And Modify) mode, you have 16 base colours, and additional colours are created by modifying the base colours.
Each pixel can be modified in only one of the six bit-planes used in HAM mode, so it can take up to three pixels of intermediate colour across the screen to reach a target colour. You may draw what you hope will be an orange pixel and end up with a grey one instead. This can cause the effect known as "HAM fringing" that you see in some digitized pictures.
By carefully choosing the initial 16 colours and avoiding single-pixel- width vertical lines, you should be able to avoid most fringing problems.
Working with all the extra colours available in HAM mode is made simple by Dpaint's completely revamped palette system, in 2-64 colour graphics modes, you choose colours from a palette box in the lower left corner of.
The screen, just as in earlier versions.
In HAM mode, you're initially presented with a box containing the 16 base colours. Below this box is a gadget that allows you to scroll through an additional 15 sets of 16 colours, presenting you with a total of 256 readily-available colour choices. (This palette system is based on the one used in the VGA DeluxePaint Animation on MS-DOS machines, which explains the choice of 256 colours.)
If you need to change a colour, or create a new one, hit P to bring up the palette requester. Instead of the familiar onscreen box from earlier versions of Dpaint, though, you're ?
RANGE: REVERSE CLEARI juimii i.t± just select sections of the palette to store in a file. These can then be loaded for use in another picture, or appended to your current palette. You might save a set of greens useful for landscapes in one Colour Set file, for example, and a set of blues used to draw sky scenery in another.
Home on the Range DeluxePaint's Range system, used in colour cycling and multi-colour flood fills, has been completely revamped.
The new setup is easier to use, yet much more flexible.
When you choose Ranges from the new Color menu, a quarter-height screen pops up at the bottom of your current screen. Using this requester, you can define up to eight different colour ranges for fills and colour If I had to single one Dpaint IV feature out as being the most fun to play with, it's the new Metamorph option under the Brush menu. With this, you can literally change one bitmapped brush into another over a series of frames.
If you're familiar with the "tweening" capabilities in some structured-graphic animation programs, imagine being able to make such transformations with a bitmapped brush. Now, instead of just changing a circle into a square, you can change Margaret Thatcher into Ronald Reagan!
Metamorph couldn't be easier to use. Just pick up a brush from your picture and copy it to Dpaint iV's new Spare Brush Buffer. Then pick up the brush that you want the first brush to change into and select Metamorph from the Brush Spare menu. Type in the number of frames you want the transformation to take place over, and Dpaint will begin the alteration.
A minute or so later (depending on the size of the brush and the number of frames you've chosen), Dpaint will have Muyusi 1771 Mnnyav.uinpui.iiiy instead greeted by a short, wide palette requester that pops up at the bottom of the screen.
At the top of this palette requester are 32 colour boxes, 16 of which are defined when you first enter HAM mode. Any of these 16 can be changed using the familiar RGB and HSV sliders, or you can choose one of the 16 empty boxes and define a colour for it A set of scroll arrows next to the palette colours lets you move through the other 256 definable colours. The palette requester still has the familiar Dpaint III functions, such as spread, exchange and copy. Colour cycling and range functions have been moved to the new Ranges requester.
Next to the slider gadgets you'll notice a large, rectangular box. You now have a new way to create colours
- you can mix them just as an artist does with a liquid paint
palette. Just grab a brush and a colour and stamp a few
swatches of "paint" in the mixer area. Then change to a new
colour and smear it into the mixer area.
As the two colours meet, you'll notice they begin to blend, creating created an animbrush that cycles from your Tint brush to the second, slowly changing over a series of frames.
You can create some spectacular effects with this feature. One of the neatest I found was changing one word into another. For instance, you could create one brush with the word "Drugs" in blue. Then a second containing the words "Just say NO!" In red. Tell it to metamorph over a period of 10 frames and the result, once you've stamped the brush down into an animation, is a spectacular, eye catching effect - the first word appears, then begins to break up into chunks of pixels which swirl around the screen and gradually begin to change to a reddish colour, eventually reforming into the second
set of words, It's a lot more exciting than a static title screen, wouldn't you say? Of course, you can also create fun effects, such as taking a digitized picture of Betty Boo and morphing it into the words "Doin' the Doo."
New shades from the mixture. Any number of colours can be mixed in this area. When you've created the shade you want, just dick in an empty palette box (or one you're redefining), click the Pick gadget and click your new colour. That colour is now available to paint with.
You aren’t limited to 256 colours, either. Once a colour has been drawn on a HAM screen, you can change that colour in the palette box without affecting the onscreen colours (except for the 16 base palette colours). So you can paint a picture using 256 colours, then go back and create additional shades for highlighting or 3-D effects.
Handling huge palettes of colour is made easier with the Colour Set Load Save menu choices. You can save an entire 256 colour palette, or Khafka Would Be Proud RATE: S*t your ranges In style cycling. A slider bar lets you choose which of the eight ranges you wish to work with. Next to that is a bar which allows you to add up to 32 colours to the range you're working with. Just click once on a colour in the palette at the bottom of the screen, then click in one of the 32 slots on the colour bar.
If you leave a few empty slots between each colour, Dpaint will automatically generate the intermediate shades between the two colours. If you're working in HAM mode, the actual intermediate shades will be used when you use the range in your drawing for flood fills.
If you're using 2-64 colours, the program will dither between the colours, like in earlier versions. Dpaint IV now gives you a choice of two styles of dithering: Random, as in earlier version of Dpaint, or Ordered, which gives you a more regular, consistent dithering style.
Random looks better when creating "natural" scenes, such as a flood-filled sky, but Ordered dithering tends to look better when drawing artificial objects, such as the silver skin of a jet aircraft.
Colour cycling is more flexible now, as the colours you choose to cycle no longer need to be adjacent in the palette box.
You can choose to cycle colours 4, 5, 10, and 23, for instance. A feature unique to Dpaint IV is the ability to cycle colours in HAM mode, although you may only cycle the 16 primary palette colours. Cycling rate, as well as the degree of dithering, are easily set using slider gadgets.
The folks at EA could have stopped at adding HAM graphics to Dpaint IV and I doubt anyone would have complained. However, developers Lee Taran and Steve Shaw (who built Dpaint IV from Dan Silva's original Dpaint III code) didn't call a halt there.
They also added a number of new painting modes that allow you to take full advantage of Dpaint IV's enormous palette.
¦ •¦mu ¦¦mu ii 11 A Transparent Ploy B CL Cl.
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Oo The feature with the biggest "this is cool" value is Translucency. With this turned on, you can set a degree of transparency for your current custom or built-in brush, ranging from 0 to 100 per cent. At a setting of about 50 per cent, you can create nice effects such as semi-transparent titles stamped on your artwork.
At high translucency settings, such as 90%, you can stamp down nearly transparent brushes for a ghostly, almost subliminal effect. It's also useful for simulating a watercolour effect in freehand drawing.
You can alter colours already on the screen as well. Under the Process menu are adjustments for altering Hue, Tint, and Value, By turning one of these modes on, you can colourize a picture, shade it in or lighten up darker areas, all without losing any detail.
There's a new painting mode available as well. Along with old favourites like Colour, Smear, Cycle, and Smooth (which incidentally works wonders in HAM mode), you can now choose Mix.
In this mode, your brush acts just like it would in the Palette requester’s mixer - you can blend colours onscreen to create new ones, but you have the entire screen at your disposal, You can use this with the Pick option to create new colours, or actually integrate the mixing into your picture, to create smooth demarcations between colour changes.
Let There Be Light Like its predecessor, Dpaint IV supports both full-screen animation and animbrushes. Now that the program will read and write HAM animations, though, it's much more useful as a post-production tool for use with other animation packages, (How many of us were using ray-tracers to create 32-colour animations?)
Moving through your animation is simplified with the addition of an Animation Control Panel, which sits at the bottom of the screen and can be toggled on and off, 0 u 1 86 If you've ever used a VCR remote- control, you have all the knowledge you need to operate this panel.
Buttons allow you to move to the first or last frame of the animation, move forward or backward through it, play it, and add and delete frames. Another set of gadgets to the right of the movement buttons controls Dpaint IV's new LightTable feature.
LightTable is a feature similar to the onionskin capability found in Disney's The Animation Studio. With the LightTable on, you see a dimmed representation of preceding or following frames overlaid on your picture, allow- ing you to see objects' movement in each frame, and to use moving objects as reference points when placing new objects in your animation.
You can choose to see ghosted representations of the previous frame, the frame before that, or the next frame; or turn them all oh at once to get a better perception of your object's i mm direction of motion. Disney's animation program supports the onionskin capa- bility only in a black and white mode, while Dpaint IV supports it in full colour. This is a mixed blessing, though.
The LightTable is most effective when your picture has a clean background, and where you have a number of darker shades in your picture that you're not using.
If you've got a very busy picture with a digitized background, using all the colours available, you may not be able to make out much of the previous frame. I got the best results working in 32 or 64 colours, using lighter shades.
You can always use the LightTable to create your animated objects on a black screen, then pick up the entire screen as an animbrush and stamp it down on a more complex background later, Wrapping Up There are many more new or improved features in Dpaint IV, too many to go into in a brief magazine review. Many older features just work better.
For instance, there are a number of new options for wrapping objects onto brushes. You can now choose a direction for a light source, for instance, when mapping a picture onto a circle. With this option you can create a true 3-D sphere effect.
Also, the Stencil feature has been much improved. If you're like me, you never used it much because of the complexity of choosing only certain colours to represent the stencil.
Now, you can just paint the stencil on the screen, using any of the painting tools. Create impressive effects using circles and polygons as stencils, or just use the filled freehand drawing tool to mark off a certain area to be "paint-proof".
Electronic Arts has done an incredible job with DeluxePaint IV. New features abound, and old features are improved. There's not much to complain about, save perhaps that some operations in HAM mode are a bit slow on a stock Amiga.
DeluxePaint IV once again continues EA’s tradition of breaking new ground in Amiga paint programs.
About the only feature I can see adding now would be support for the new 24-bit graphics boards now appearing for the Amiga.
DeluxePaint IV has the features to satisfy even the most demanding Amiga artists - at least, until the release of DeluxePaint V. When I first played one of the games in Scetlander's new educational package I must confess I didn't find it very exciting. But if you can put yourself in the place of the under-fives (and in my case that's only eight years back) the games take on a whole new significance.
In case you haven't made Maggie's acquaintance, have you ever seen the cartoon The Family Ness? Well, Maggie looks very similar to one of The Family Ness. She is green, wears a tartan hat and has a body which goes up and down like a rollercoaster.
Scetlander claim that everyone loves the way Maggie speaks. However, this seems strange because although Maggie speaks clearly, she doesn't use her voice very often.
The games The three games are Two of a Kind, Odd One Out and Forget-me-not. A dock and calendar are also included in the package.
And Match After selecting any of the three games you are presented with an options screen. Here you choose your method of play by selecting either Pictures, Shapes, Same (in which each picture is the same but in a different position) Large (capital letters) Small (small letters) or Numbers.
. .with • Maggie In Two of a Kind a picture is displayed at the top of the screen. You then select which one out of the four in a box at the bottom of the screen is the same. To select, press the spacebar when the pointing hand, which moves of its own accord, is pointing at your desired answer.
If you are correct a tick will appear in the box. If you're wrong a cross will appear and you can try again. And if you're still struggling after the third attempt, Maggie will help you.
Configuration An important feature of Mix and Match with Maggie is the ease with which it can be configured by an adult to suit tiny students of differing abilities.
There are eight different options which can be saved.
These are: Sound on off Determines whether the various sound effects used throughout the games are to be played.
Scan speeds (1-10) Sets how quickly the hand scans the available items as detailed below Seconds per move Choose from 0.5 to four seconds with half a second between each choice.
No of questions (1-10) Determines how many questions are asked during each game.
No of Boxes (2-4) Lets you set how many boxes containing alternative answers appear at the bottom of the screen.
Time Display (1-10) Determines how long (in seconds) the target item remains on screen in Forget-me-not No of attempts (1-10) Sets how many incorrect attempts the user has before a hint is given by Maggie.
Record use on off Determines whether students' results should be recorded or not.
Hide this section Determines whether of not the access instructions on the control screen are displayed.
When you have chosen your method of gameplay for Odd One Out from the options screen, you have to identify the odd picture, shape, letter or number.
To select, press the spacebar when the pointer is at the right answer, To play Forget-me-not you again choose what you want to play with from the options screen. In this game pictures, shapes, letters and numbers are flashed onscreen and the correct match must be identified. This game, as the name suggests, calls upon and hopefully develops memory skills.
Clock and calendar A 12 or 24-hour clock and a calendar are displayed on your screen. Pressing the tab key alternates between 12 and 24-hour modes. The calendar shows the month and date.
There's nothing else to the clock and calendar and it does seem rather a wasted opportunity to introduce some kind of educational activity relating to dates and times.
Mix or match?
This educational pack is quite reasonable although some things could be improved. The games need to be made just that little bit more interesting.
Music, and Maggie's voice, for Scetlander's pre-reading age educational program deals with recognition, discrimination and memory. Sarah Williams has been matching shapes and spotting the odd-ones-out example, could be used more often.
Maggie is quite an appealing character and she, and the ease with which the program can be configured to suit any tiny user - including those with learning difficulties - are two of the best features.
• M I Odd Om Out, a ilmple challenge but a teaming experience
Finally, the way in which scoring is handled is good for young
children.
Smiling faces appear for correct answers and unhappy faces for incorrect ones.
Mix and Match with Maggie is a product of Scetlander Limited, 74 Victoria Crescent Road, Glasgow. G129|N Teh 041-3571«9.
Availability: Now Price; £24.99 Ease of use Implementation UTILITIES MEGA BLITZ!
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3D animation without the expense of ray tracing.
Henri "mad dog" Bujko and sidekick Yuri explain how to create a wibbly wobbly world of your own 0 D "U O E made easy What was once the Holy Crail in computer graphics is now a common feature in most 3D programs on the market.
Ray tracing produces realistic images through the accurate portrayal of lighting, materials and shadows, and at present a variety of packages exist on the Amiga which offer users a multitude of modelling functions and rendering possibilities.
Current raves are Real3D vl.3 and Imagine, both madly exploiting the Amiga, and producing results that would even make your Silicon Graphics-based Alias or Wavefront expert look twice, All very well you might say, but why bother with these incredibly expensive systems?
The difference is speed All major top-end animation systems run on very powerful SPARC or Transputer-based hardware which can leave the Amiga standing.
As a basic machine - that is, just 68000-based - the Amiga can be highly productive and perform tasks such as wordprocessing and database handling very well. General graphics applications such as paint programs and 2D animation usually present no problem, but when the notion of rendering aweinspiring epics such as checkered balls on mirrored landscapes becomes an obsession - watch out!
What you need to do this kind of thing is an accelerator card. It's a wonderful piece of silicon which allows you to render a complex scene in the time it takes to feed the cat and make a cup of tea. We are talking 68030-based cards with a maths co-processor as standard and at least 4 megs of 32-bit ram. So let’s look at what's available.
In the left comer we have Draw 4D, new from the States, and in the right comer, Videoscape3D, ProMotion and Modeler3D - a set of software that gives you modelling, animation, and rendering all in the time it takes to say "The Unbearable Lightness of Being".
The first decent 3D animation software to grace the Amiga was Videoscape 3D. What this program offered seemed exciting and highly desirable and anyone with more than a passing interest in the world of 3D wanted it.
Version 1 of V3D was unusual to say the least. There was no sign of any halfway decent object editor - as a matter of fact, most if not all of the Object building was achieved outside the main program in separate CLI- based programs called OCT and EGG.
All your objects had to be worked out on graph paper and meticulously realised in all dimensions for the thing to work. Very, very hit and miss and unreliable. Since then it has been extensively uprated and modified by the author, Allen Hastings, and released as version 2.0. This is how the program remains now that Hastings is concentrating entirely on the production and developDraw 4D Before the appearance of Draw 4D, yoif had little option but to use flat 2D titles and headings in programs such as Pro Page, Pagestream and Pro Draw. OK, you could produce titles using perspective and warp
effects but they still didn't quite jump out of the page and smack you in the eye. Draw 4D allows you to reach out and grab your reader.
It's a full 3D design package, with tools and facilities very much like those offered by the stock 3D programs such ment of Lightwave 3D. This latest effort is a far superior piece of software which is bundled with NewTek's VideoToaster and offers high quality rendering and an intuitive modelling and animation environment.
As Sculpt Animate 4D. When you start it you're presented with your 3D universe slowly rotating in space. It's up to you to fill it with objects.
Draw 4D, in common with most other 3D modelling programs uses points or vertexes and vectors or edges to make up 3D objects. For example, a cube is simply eight points in 3D space connected by 12 edges.
The most basic drawing tool that you will use in Draw 4D is the freehand tool. This allows you to draw a shape or polygon in any of the three dimensions, which are labelled x, y and z. You start with a single line of two points and then by adding points you create your shape or polygon. So, to create a square you would have to add two points to your straight line.
Once you have your simple object Ashqa
mm.
Draw 4D tunu wlreframt Into finished image in seconds. Why ray trace when It con be so easy?
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Tel Fax: 0222 470463 ? You can use Draw 4D's tools to manipulate it. There are eight main effects that you can use on your objects. These are - rotate, extrude, sweep, scale, clone, slant, stretch and mirror.
The extrude tool lets you pull a 2D shape through space to produce a 3D object - an extruded circle produces a cylinder.
Extrusion can be used to give a 3D effect to any object. A 2D headline looks much more interesting when extruded and viewed from a different angle.
The sweep tool lets you sweep an object around one of the three axes, so if you sweep half a circle around an axis you produce a sphere. It's useful for creating any object with a circular cross section.
The rest of the tools effects are pretty obvious from their names. They can be combined to produce many other effects - with a little imagination, you should be able to create any object.
The user interface in the object modeller is very simple to use once you have grasped the basics. It allows you to view your work from any angle by rotating the three axes in a way very similar to the perspective editor in Dpaint. However, you can only view your object from one direction at a time.
A tri-view editor, where you can view the object from all three axes onscreen at once might have been useful. Many other 3D programs use such displays to great effect. However, for the uninitiated, the single-view editor is less cluttered and can make Draw 4D a far less daunting program to use.
Choosing fonts Draw 4D is supplied with two fonts - Times and Block. Times needs no introduction, and Block is a sans serif font much like Helvetica. Each font is provided in two versions. The first version is for use as a 2D font and the second is for use when extruding.
If you extrude the 2D font any holes in the letters end up filled when you display them. These two fonts are roughly the same as supplied with Pro Draw. If you have used Pro Draw you will be well aware of the variety of things you can do with these typefaces.
If you want more fonts, Adspec - the producers of Draw 4D - have allowed for font editing so that you can modify the existing fonts. In fact, all you do is load the existing letter into Draw 4D, modify it and then save it again. This process, as with any typeface design, is time-consuming but for a particular look it's very useful.
Having selected or created your typestyle you enter the text into a requester and click on OK. The text is rendered according to the spacing and placing options entered, and thankfully it appears onscreen fairly quickly. It cannot be edited after this point, so use your dictionary before rendering it.
In common with all the 3D programs on the Amiga, the more objects in your universe the slower the program redraws. The fonts used are particularly complex objects, so unless you are using a supercharged Amiga you will probably find yourself limited. You
4. .. render a complex scene in the time it takes to feed the
cat... f) should have plenty of room for the average headline
or title.
Before you import your work into a DTP application you need to render it You start the process by positioning the editor's view of the object, then set the rendering options for the type of screen you want to produce.
The options are HAM, interlace, hires and overscan. The rendering screen displays the picture in full colour or grey-scale depending on the palette selected.
After the picture has been rendered for the first time access is possible to a further set of options for lighting. This requester is quite complex, but basically it allows you to set the brightness and position of the two available light sources.
It might sound like Draw 4D ray traces, but it does not. The lighting positions and brightnesses are just used to calculate the colour of each surface - no shadows or reflections appear.
At this point you can also load a background. The results produced are similar to those achieved using Videoscape3D solid modelling mode as each surface is totally one colour.
Dithering can be used but is rather crude and applies to the whole of each surface.
When the image is ready it can be saved as either an IFF piccy or a Pro Draw clip. The IFF save capability is not terribly useful as the results produced are not on a par with other 3D programs which use anti-aliasing and better dithering techniques.
Saving strength Draw 4D's strength is in its ability to save your structured 3D object in a form that most DTP programs can read
- it saves in Pro Draw clip format. Once in your DTP program it
can be resized in any way and it will remain totally crisp.
When saving a Pro Draw clip you can specify colour, black and white, and outlined. I found in several cases that clips I stored did not load properly.
Pro Draw seemed to get the layers wrong for some of them, but this was easily remedied.
Draw 4D also has the ability to animate, but I for one am bewildered as to why this feature is included. In my opinion it would have been far more ?
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• productive for the programmers to have concentrated on the DTP
aspect.
The competition in the animation arena is far ahead of Draw 4D, and I can't see the likes of Sculpt Animate 4D or Real 3D being challenged. As for the competition in the 3D structured drawing market - there is none!
The animation facilities are fairly elementary. Each object onscreen is attached to a path through which it will move in the course of the animation.
The objects can rotate on the way.
Objects may be placed into hierarchies so that you can animate quite complex combinations of objects, such as the human body. The example animations produced by Adspec are, to say the least, a tad un-awe-inspiring, although they might act as a guideline for a Dpaint animation.
Draw 4D is an interesting program, the like of which the Amiga has not seen before. Its strengths are its easy to use 3D modelling environment, its ability to output 3D graphics in Pro Draw clip format and its simple rendering formats. However, there are certain areas which seem pointless in the arena that I think it is aimed at. If you want to produce 3D titles for DTP, there is simply no competition, but there won't be many of you out there... ProMotion bundle If you are at all interested in buying Videoscape 3D, you will find that it comes bundled with another interesting package
called ProMotion.
This software was devised specifically to be used as a staging environment for Videoscape. Many people felt that the process of producing animation settings files for Videoscape was tedious and complex and wanted an easier way of inputting the information that Videoscape required. ProMotion was supposedly designed to address these needs.
So, let's deal with ProMotion first.
It's an unusual program indeed, taking up the best part of 600K of precious memory and a pig to get working property onto the hard disk.
The code and internal workings on the face of it seem to be complex and all the menus operate in hi-res interlace
- make sure you have a Imeg Fatter Agnus installed. But let's get
to the point.
What we have here is software which uses a graphical interface in order to plot the movement and positions of objects, lights and cameras. There's no modelling here, just pure staging of action, hence the tedious use of film directors' jargon in the way the program describes operations.
Once you have read the manual a few hundred times and also attempted the tutorials, you may feel ready to produce your own staged mini-epics.
OK, so what can you do to achieve this? Well, supposedly ProMotion gives you the ease of using the mouse to point and click on a graphical editing environment. So-called simple commands define motion paths for up to 25 objects plus the camera. Because the scene that you see is based on a top plan view of the staged action you should be able to keep track of all the elements in your animation.
Perhaps one of the most striking features of this program is the ability to assign effects such as wind, gravity and magnetism to one or all of the objects.
All the effects can be defined in a variety of ways to take into account the strength and randomness of phenomena like magnetism. It is possible to combine the effects but it is unpredictable to estimate the outcome - very much as in real life.
All the parameters that are available within the Videoscape 3D program have in ProMotion their equivalent rep- resented by menu commands with -q point-and-click ease. For instance, light sources and their intensity, and focal length of camera lens can all be set and -q modified without typing in sequences of numbers.
Path generation within object motion can be visualised within the Hfl graphic screen. Also, the camera, HB objects and lights can be moved and placed around the screen.
When you are happy with the settings the program will save everything in a special format not dissimilar to Videoscape's own file structure. This can then be loaded into V3D and all the rendering will be handled by the program.
I could go on, but this is a program that's supposed to make Videoscape 3D easier to handle - and for me it doesn't.
Modeler3D What in all honesty should have been bundled with Videoscape3D is Aegis's Modeler3D. This fine software takes all the drudgery out of graph paper and presents you with a de facto standard tri-view screen, ready and waiting with a definable grid.
Modeler gives you a few primitives to be getting on with such as cube, sphere and tube - certainly not as many as equivalent modelling programs offer. But there are extensive tools such as spin, extrude and lathe which increase the variety of shapes which can be produced.
Useful features such as shearing, twisting and re-mapping of points help the user to define more organic-looking objects, but the ability to have spheres with perfectly defined apertures can present an almost impossible task to the software. Again, look to the new generation of 3D packages such as Real3D and Imagine to achieve the impossible.
All objects are composed of polygons but are not limited to triangles.
For instance, it is possible to make multi-sided polygons that take less rendering time than if they were constructed with just triangular faces.
A unique feature of the tri-view editor is a multi-layering system which allows the accurate placements of shapes within the constructed scene.
Objects can be copied and deleted from successive layers, and sized and moved without interfering with other " shapes within the database. This feature is very similar to CAD-type software.
The tri-view can be physically stretched and sized depending on the i view to be tackled, and all scenes can be colour previewed, the representation being an outlined, unshaded picture. J This screen can be sized and placed * within the main tri-view to look at the «a whole effect. A mouse point-and-click feature makes viewing the scene at d*f- ? 7 j ferent angles a doddle. As with ProMotion, contained within Modeler is the ability to define motion and camera paths. You simply draw the paths on the tri-view and assign tweens and number of frames to them. It's certainly simpler than ProMotion
but not in the long run as intuitive.
Perhaps one of the problems with Videoscape is its limited colour defining abilities. The program gives you a set palette to work with and allows some surface attributes, such as matte, glossy and transparent to be used. But these are limited textures and can't truly be combined.
Modeler makes the same concession to this palette using point-and-elick mouse operations.
In conclusion, Modeler3D is a good program of its kind and complements Videoscape3D well, more so than ProMotion I feel. But editing environments such as Sculpts are better implemented and far less buggy. Modeler has not seen any kind of upgrade from version. 1. And really needs some overhauling in certain areas.
Videoscape3D Videoscape3D has been around for quite some time, even in its 2.0 version.
It was probably because Allen Hastings decided to leave development of V3D that ProMotion and Modeler3D came into prominence.
Taking Videoscape on its own virtues, what do we have as a program?
The main screen consists of a fairly hi- tech looking point-and-dick panel.
Here you can load your objects that have either been created using the supplied CLI-based EGG and OCT programs or from Modeler3D. As the objects are loaded into Videoscape a counter displays the total number of points and polygons.
Bear in mind that all the models and rendered pictures you see in this article (excepting the Draw4D images) were produced on an AmigA500 with a A590 hard drive and in total 3 megs of ram.
The point limits on this type of system are around 21,500.
After each object is loaded the program requests an associated motion file, if you have not prepared one the object is automatically placed at its point of origin. There is also a choice to metamorph the last two objects loaded into the scene. It's a pity that more than two objects can't be morphed, as it's quite a nice feature. The panel below allows you to load camera motions and alter the nature of the lens used, such as normal, wide angle or telephoto.
The motion and camera files are very 4 Once you have read the manual a few hundred times you may feel ready... J simple Ascii formats and consist of a special header and a collection of X,Y,Z and heading, pitch and bank co-ordinates, which you have to type in yourself.
A variety of screen resolutions and rendering modes are possible including Extra HalfBrite and HAM. The quickest results are achieved with the non-HAM modes. Typically, the featured pictures took three minutes to render on the order to maximise results.
Having said that, I reserve judgement on ProMotion until some more time is spent using it. But a combination of Modeler and Videoscape makes a fine package.
Aforementioned setup and HAM images 35 minutes, the main reason being the necessity to use the 2-Buffer option. I find that if you do not use this option the images do not look right, due to polygons being rendered in the wrong order.
The Z-buffer effectively draws the polygons within the scene correctly in relation to viewing distance. It's a memory-intensive feature and slows rendering down considerably, but nevertheless is essential.
Other options are defining sky and ground colours to use in your scenes.
Unfortunately, there is no grading, just flat colouring. More interesting to the user is the ability to assign IFF images to the background and foreground of your renderings. In the example HAM pictures a marble backdrop has been placed behind the render.
Note that background or foreground images do not react with the surfaces defined in your overall scene, except for translucent objects, which do exhibit show-through characteristics - see the blue ball in the picture. It's also possible to have a sequence of numbered IFF images loaded automatically into the rendering of your animation files or frames.
For example, if you wanted to have 20 images of consecutive movement automatically loaded behind a 20-frame animation sequence which you were rendering - leave the program to do the job.
And when you have finished loading in the objects, motion files, camera info and set up the required resolution, lights, etc all this information can be saved as a settings file in a directory called, you guessed it. Set!
This can be edited quite easily afterwards, since it's only a simple text file.
You can either save your scene in anim format or single IFFs for loading into other programs.
Conclusion In summary what we have in , Videoscape3D is a program that in today's well-stocked 3D land seems slightly outmoded, and a quality of ren- | dering that is fairly fast but needs working on to get the best results.
But with some effort in understanding the numbers and co-ordinates you get a program that can produce efficiently and quickly some of the most complex hierarchical animation you are ever to likely see or do. If you don't believe me, ask to see the Bass Robot animation.
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BEGINNERS GUIDE OGRAMMING AugustlWl Amiga computing ? V Going to The printer is a beast No. Don't spring to its defence, most average computer users arrive at the same conclusion shortly after opening the box and plugging it in.
From the moment you boot up, the recalcitrant monster seems to snarl menacingly, and will beep sullenly at the slightest provocation.
With the help of Workbench and a few AmigaDOS tricks, however, the printer can be made a great deal friendlier and easier to handle.
To make your dealings with the 9- pin nihilist a bit more constructive, therefore, we'll concentrate this month on those parts of AmigaDOS which pertain most to printing.
Setting it straight The first step for any printer user is to come to grips with the printer section of Workbench's preferences program.
To open this, double click on the Preferences drawer, then on the Printer icon inside.
This will bring up the main printer screen shown in Figure I. It is here that the user selects the correct printer port, printer driver, paper type, lines per inch, and sets the print margins. Many wordprocessors utilise the preferences settings, and if you wish to send a text file to the printer from CU your output will be governed by them, so their importance cannot be overstated. To change the selected printer driver, go to the top right-hand comer of the display where you will find a scrolling list of drivers. Click on the up and down arrows, wait until the correct printer driver is
highlighted in the middle Strip then click on the OK gadget.
You have now selected your printer driver. The display will change to the main preferences screen, where you dick on Save to record permanently any changes made. Your preferences are written to disk as the 'system-configuration*' file in the DEVS: directory of the disk you booted from, jo they needn't be changed again once saved.
If you are using a colour printer or wish to put graphics on paper, you'll find a number of indispensable options available through the Graphicl and Graphic2 screens, both of which are available from the main printer screen.
Graphicl contains, among others, the all-important threshold and shading controls, while Graphic2 regulates dithering and print density. The only practical advice anyone can give concerning these settings is to experiment as much as possible.
Buy some fanfold continuous stationery and draw or import a Dpaint image On which to practise. The best type of image is either one which has a wide variety of different contrasts and shading (for monochrome printing), or [Uorkbeneh tofttft A L H%nei Pju «I 1 e 1 | StPial CustoM Print*!' Nane Paper Size F1HBTXT IFIH UKM |N*rrow Tractor nrraunnroan uiton Lensr th 1U_ Lin « j Left Margin Right Margin figure I: The main printer ittten which makes use of dithering (impor* tant for colour printing).
Experiment mainly with threshold and density settings, and the different types of dithering. This is the only way to arrive at a practical understanding of how Workbench settings can affect how your printer performs, and has the added advantage that you will probably end up with a set of preferences which match your printer and graphics requirements exactly.
Routefinder One of the most useful concepts to grasp before going any further is that of redirection, the technique whereby AmigaDOS can be told to send output from a process to any legitimate device or file.
When an Amiga program has output of any kind to be passed to the outside world, it does it through a "device'’.
Under AmigaDOS, a device can be just about anything you want it to be, so it is possible to send output to a great many destinations.
Examples of devices are any floppy or hard drives, anything set up using an Assign statement, the monitor screen itself, and the many devices for which handlers and mountlist entries exist, such as AUX: and SPEAK:. Most CU or Workbench programs will have a -i -t default output device, and most of ? I U I Stevie Kennedy takes the misery and mystery out of printers in AmigaDOS ins GUIDE u cn u o cc Cl.
102 these will be the screen or, to be more precise, the current CLI window.
In the case of the printer, the devices most likely to be used are the PAR:, SER:, and PRT: devices and for more advanced purposes the PIPE: device.
Alternatively, output can be redirected to a file, and if the named file does not exist it will in many cases be created.
The redirection symbol is an angled bracket, which can be used in either direction, so two examples of AmigaDOS redirection might be: ECHO fH«mac ‘This is redirection" and TTPE PRT: filtnaat The first will create a file called "filename" containing the text in the quotes, and the second will send the contents of the file to the PRT: or printer device.
The PRT: device The PRT: device uses the current preferences settings for printer driver, paper type and so on, so if you want text output with any sort of control over how it will look and what paper size it will print on, use the PRT: device.
The PAR: and SER: devices are crude gateways to the parallel and serial ports respectively, and act as sort of "binary bins" in that anything you send to them goes direct and unaltered. When a printer is attached to the port concerned, it will print out the text as it receives it, so most people will want to use the PRT: device instead.
If, however, you were transmitting data to another source through the serial port, as when using a modem, you could use redirection to this port controlling the transfer through the serial settings in preferences. All prefs settings concerning baud rate, error checking, and protocols are followed when using the SER: device- When sending output to the printer, the three most useful AmigaDOS commands are Type, Copy and Echo, and TTPE PRT: filmif Either way, the text file will be sent to the printer device under the control of preference's printer settings and you should get some decent
output.
For example, if you have a file on disk called "readme.doc" which is a few thousand words long and you'd rather not read it onscreen, you can print a rough copy using the command: TYPE PIT: rttdte.doc If you later decide you want a NLQ copy on US Legal size paper with margins of 0.5in on all sides, you need only affect the requisite changes in Preferences and type in the same command. If you used the PAR: device for Type is probably the one you'll want to use most. This command normally sends its output to the screen, which is the default device, but it can be sent anywhere the user
wishes.
Use the Type command with the syntax: TYPE rtOH fHum TG PIT: redirection, on the other hand, you would have no control over such factors, but then you wouldn't have to mess about with preference settings.
It follows that those who want to send letters to their printer will use the PRT: device, and those just outputting program listings will use the PAR: or SER: devices.
Echo and Copy are useful in other ways, but generally speaking will be used less than Type. You can use Echo with redirection from within a script file if you'd like at some point to send messages via the printer rather than the screen or would like to keep a running check on something, for example, a program variable.
Copy, on the other hand, is really only of use if you want to dump a file to paper rapidly.
Pipe dreams The PIPE: device is a little appreciated feature of AmigaDOS, mainly because it's designed to be used by programmers and users of the most advanced AmigaDOS functions. With a little thought, however, it's one of those things you can have fun playing useful tricks with.
If you use a text editor to produce simple documents such as letters and can't see the need to splash out on a decent wordprocessor, you might occasionally bemoan some of the features found on the more expensive packages.
4 With a few tricks, the printer can he a lot easier to handle One of the most useful gimmicks is background printing, and it serves nicely to illustrate the uses to which some of Workbench's more esoteric functions can be put- Open your text editor (ED or MEMACS would both be fine) and type in the following script file: LAB start TTPE vPRT: PIPErEILE SKIP start BACK then save it to disk as "background" or some other suitable name.
The listing does two things. First it types a file, named "FILE" and located in the PIPE: device, to the PRT: device, then it SKIPs back to the start and attempts to do the same thing again.
The script will loop continuously until you re-boot the Amiga, so it is more of a sample listing than an example of good programming!
Once the file has been output to printer, the listing will wait for it to be topped up again before continuing, and if the file was empty in the first place it waits until the user sticks something into it.
A cunning ploy To fool your text editor into carrying out background printing, type: MOUNT PIPE: IETUAN If the device has not already been mounted, then run the script itself in the background by typing: RUN EXECUTE background R!TURH Now all you have to do, when you want to print a file is to save it as PIPE:file rather than print it directly from the text editor. You will notice that the Amiga takes no time at all to accomplish the task as the file is actually being written to memory.
The PIPE: device, written by Matt Dillon, is a channel through which two AmigaDOS processes can communicate with each other, and consists in essence of a 4K ram buffer.
This channel is four times as large as the standard buffer on a cheap 9-pin printer, and is easily large enough to hold the text of an entire letter before passing it on.
Once a file is written to the PIPE: another process can come along at any time and access it, so if a process such as our "background" script is continually attempting to access the PIPE:, anything sent to it will be used instantly, thus freeing up your text editor for the next document.
That’s all folks!
Until we receive enough letters asking lor a specific tutorial, there'll be no more CLI columns.
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3 oo will become instantly recognisable and picking out samples will be a breeze.
When you've found the sound you want simply copy it to the c directory of your auto-booting disk.
Taking pictures There are two ways of adding an image to your disk. If you're an artistic soul you could create your own loading go q: O Workstation Update Due to a hitch when the Workstation disk was in final production the DATE command in the disk's C: directory was mangled. This has meant that many users have had a puzzling 'Error 103: Out Of Memory' message during boot-up and have subsequently been unable to set their machine's internal clock.
Unfortunately, the problem was not detected until many readers had received their Workstation disks, so in order that we might remove the problem as painlessly as possible, we have included a script file on this month's disk which will carry out the required alterations to the Workstation disk.
STEP 1: Make sure you are using a copy of the Workstation disk, not the original.
STEP 2: Turn on your Amiga and insert the August 1991 coverdisk.
STEP 3: Wait until the coverdisk finishes loading, then click once in the CU window left open at the bottom of the disk's Workbench screen. This will activate the window ready for your input.
STEP 4: Type the following: 0 STS:UTIIITIES KTVI» EXECUTE Mitt IETURH STEP 5: Follow the onscreen prompts until the message "Bug Fixed" is displayed, then re-boot with the Workstation disk. All should now be as the Workstation compiler intended.
It's about time we explored the silly side of the Workstation and if you fancy some useless additions that do nothing more than raise a smile or impress a friend, read on... law dropping is a serious business and perhaps the simplest way to do it is by adding a few extras to your startup sequence. All the proud owners of last month's issue of Amiga Computing will already be at home with auto-booting disks created thanks to the Workstation.
As a result, this month I'll be concentrating on the nodding dogs and funy dice side of disk construction.
To add a little glamour to the basic disk design we can use the Workstation to add graphics, sound and even a stylish backdrop to the loading sequence and the final Workbench screen.
The first job is to pick your sound sample plus a suitable image for the opening screen. It's totally up to you as to what type of sample you choose but remember, big samples use up lots of space, so be careful.
The same applies to the graphics, if you use a Ham picture with overscan and interlace be ready for prolonged loading times and a considerably slimmed down amount of disk space.
Searching for sounds If you're not the musical type, finding samples may seem to be something of a problem. In fact, they're everywhere and you can use SID to search them out The coverdisk is a great starting point but almost all PD disks and most commercial offerings have samples hidden away somewhere. To find them dick on the DESC button which you'll find hidden below SID's main control panel.
Once the DESC option is activated all the files listed in any directory or disk screen via the paint package of your choice - whether that be HAM or IFF the choice is yours. The alternative is to lift an image from elsewhere and that's when ScreenX, the Workstation's very own graphic ripper comes into its own.
If you plump for the ScreenX option the image you're planning to grab has to use a non-custom screen. In other words, it must multi-task. One of the best ways to check for multi-tasking Is Add some whistles and bells to your designer disks.
Paul Austin pulls out all stops to show you how to hold down the Amiga key and press N and M in turn. If the various screens alternate then there's a good chance ScreenX will capture what you're after.
You'll find a guide to ScreenX in your Workstation manual so grabbing your favourite image should be simple.
The only thing to watch is that you capture the correct screen. When you have the image you require it can be saved direct to the C directory on your auto-booting disk.
Now we have both the image and the sample in the C directory of your auto-booting disk it's time to alter the startup sequence. To do this, exit ScreenX and open or expand SID. Now double click on the S directory of your designer disk and highlight the startup sequence.
OK, now click on Edit and after a brief pause QED should appear displaying the selected startup sequence. Now simply add the following lines at the top of the sequence: Background sound "filename" Ppshow "filename" The "filename" is simply the name of the graphic or sound you've chosen.
Remember not to add the quotes and leave a space between the program and the filename.
In this particular example the sample loads and plays before the graphic but this is purely a matter of choice, either way round will be fine. After you've decided the order simply save and quit As you can see there are a few extra names that haven't been mentioned.
Sound, Background and Ppshow are three utilities which are employed within the Workstation but there's no reason why you can't use them as part of your own disks.
Both sound and Ppshow are to be found in the C directory of the Workstation so simply copy them into the C directory of your new disk.
Background must be copied into the designer disk's C directory also, but in the case of the Workstation it's hiding in the Menu-2 directory so you'll have to double dick and copy from there. When this final task is complete it's time to reboot and marvel at your latest creation.
Well, once again that's all that space allows, so until next month, happy tinkering and remember - if anything goes wrong, read the manual... Amiga Public Domain Software Over 1900 Disks Available. Thousands of satisfied customers. Most orders sent within 24 hours a disk
9. UNICYCLE ANIMATION
14. WALKER DEMO
15. WALKER DEMO II
155. SPACE ACE DEMO
196. PUGGS IN SPACE
215. SHOWER SHOW (18)
761. NOIZE & OPT1X ANIMS 2
762. OFF THE HEAD
763. PIANO ANIMATION
771. DIGIMCJVE1 (18) 804 FLEET MANOEUVRE 805 APPROACH 806 WORKBEE
AND PHIL 809 BILLIARD ANIM 882 FILLET THE FISH 914 STEALTHY
II 1037 VIRUS FREE ANIM COMP 1072 FROG ANIMATION 2 (16) 1077
SILLY ANIMATIONS 1 1079- 5 WAYS TO KILL A MOLE (16)
1080. LIFE'S A BITCH (18)
1082. SILLY ANIMATIONS 2
1095. BATMAN THE MOVIE 1104, JUGGLER ANIMATION 2
1110. BACK TO THE FUTURE 2
1116. AT THE MOVIES 1167 ADONIC MOVIE DEMO 1201 5 WAYS TO KILL A
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1517. THREE MORE STEALTHY ANIMS
1544. STEVE'S ANIM DISK 3
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35 TOP QUALITY GAMES ON 4 DISKS. ONLY £5.00 513 IF ONLY I
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CRYPTOBURNERS MUSIC VOL. 4 600 THE FUNKY DEE 1 MEG
629. BACTERIA MUSIC 633, CHAOTIC SOUNDS 1 785 SCOOPEX BEAST SONIX
880 REFLECTIONS 1 Catalogue Disk £1.00 FREE with all orders
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2 893 ALIENATION AURAL EXTASY 894 CRISIS MUSIC DISK 1 899
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2 AMIGA SOUNDS 53 ORDERING DETAILS All disks £1.25 each
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VIRUS FREE PD £1.25 each AMOS LICENCEWARE.....£3.50 each AMOS PD £1.25 each POWER COLLECTION.....£2.99 each Prices subject to chmige without notice 995 AXLES MEGA MUSIC 1 996 JTS MUSK DISK 5 999 LONDON BEAT! MEG 1000 COMPUTER WORLDS MUSIC 4 LAST TRAIN TO TRAN CENTRAL The Amiga Mix - 3 Disks-only £3.00 Full range of AMOS disks available EXCLUSIVE!!!
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936. AUTOBAHN 3000+
1020. MASTER OF THE TOWN 1028 ELECTRIC TRAIN 1064 LETTR1X
1184. MASTERMIND
1204. WET BEAVER TENNIS
1207. FRANTIC FREDDY 1246 PSEUDO-COP
1369. STAR TREK
1382. TERROR UNESII (18) 1421 BONIXII 1440 MEGA GAMES VOL. 1 DlSK
4 1466 RETURN TO EARTH
1511. BLOCKIT
1520. SHAPES 1 MEG 1529 ENSIGNIA MAYHEM
1538. TanX 1548, TALKING COLOURING BOOK 1549 ESCAPE FROM JOVI III
1557. PROPERTY MARKET
1570. PNEUMATIC WEAPON 1579 SEVEN TITLES
1586. MEGABALL 1621 MECH FLIGHT 1631 TW1NTRIS
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143. THE NIB 152 QUICK-BASE 164 RAINBOW WRITER
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333 VOICES 8
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1 X-COPY PROFESSIONAL IS THE BEST, GUARANTEED 1 I OUR GUARANTEE: At time of purchase, if you can find a program that is more 1 powerful than X-COPY PRO we will refund your money Ordering X-COPY PROFESSIONAL Access Visa orders can be placed by telephoning 061*724 7572. For mail order, fill in tne order form and send it with a cheque or postal order to: Siren Software, Wilton House, Bury Road, Raddiffe, Sfiq Manchester M26 9UR. ¦¦¦¦ Name Address _ 9 BLITZ BASIC has been designed exclusively for the Amiga. It's ease of use, flexibility and speed make it THE AMIGA BASIC for those people who want
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BLITZ BASIC is a full basic compiler that has commands to directly access the blitter and sound hardware of the Amiga. It comes with a full 130 page ring bound manual and is available now. ONLY £69.99 inc VAT X-COPY PROFESSIONAL. ..£39.99
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This low cost accelerator offers 80%-100% performance increase and full compatibility with all software. ADSPEED uses a 16MHz, 68000 cpu and 32K memory cache. If you want to see every program run faster without spending a fortune, ADSPEED is for you!
A500 INTERNAL HARD DISK The smallest hard drive interface in the world is now available for mounting inside your A500! This little sweetheart gives 20MB of high speed performance yet takes absolutely no desk space, includes full instructions for a simple clean no solder installation.
Available now - only £379.99 TO ORDER: By credit card, please telephone 061-724 7572 or Fax 061-724 4893 stating your credit card number, expiry date, name and address and the products you want to order. By mail, we accept payment by cheque, postal order, Eurocheque or bank draft drawn on a UK bank SIREN SOFTWARE, WILTON HOUSE, BURY ROAD, RADCUFFE, MANCHESTER M26 9UR, ENGLAND TEL: 061-724 7572 or FAX: 061-724 4893 INEPAJBJPOVNOOMHUESar FROM 17-BIT SOFTWARE BELIEVE THE PRICE LOVE THE SERVICE ENJOY THE DISKS!!
Forget any P.D. EARTHQUAKES you might have seen over the last few months. We re going right through the floor with
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WITH PRICES AND SERVICE SECOND TO NONE WE REALLY DO PUT OTHERS IN THE SHADE GAMES PACK 3 CREATIVE THE VERY LATEST DISKS DISKS Six Clii 1031 1030 1029 1028 1027A 954 955 956 957 958 959 924 916 897 817 784 763 748 918 778 684 677 566 599 517 505 482 479 478 466 353 300 265 208, 209 1045E 1044 1043 1042 1041 1040 1039 1038 1037 1036 1035 1034 1033 1032 1 MEG ONLY 912 Batman Anim 911 Applecus 909 Porky Pig 906 Bust Anim 904 Raiders Of The Lost Ark 903 Peg Anim 861 A, 861B Tron 2 Disk 809 Plane Anim 807 Flight Anim 808 3 Stealthy Anims 776, 777 2 Disks Star Wars i 764 Madonna 'w 583 Busy Bee 513
Gymnast 500 Magician 465 Cool Cougar 464 Jet Sphere 463 Ghost Pool 240 Luxor Teenager * 2 181 Dragons Lair 031 Car + Unicycfe J 591 The Run 902 Robocob Anim 780 Epic Demo
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D. Lair 2 Magazine currently 20 “Computer Shopper say 10 out of
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I'm sure you will agree we offer the cheapest PD around!!!!
17 Bit That Bit Better S DISK PACK ONLY £3.75 THATS 75p A DISK GREAT FOR KIDS OF ALL AGESII!
GO ON BE A DEVIL ORDER A PACK Truckin on (2 disks) Shapes Battle pong Sealance All four games for only £3.75 THATS 75p a disk 17-B T EDUCATIONAL PLUS!!!!
BITS + BATS rt Disks Spread Six Disks, with Just About Every Visual Image You Can Think Of This is Part of The Clipart This is Part of The Clipart 1027B Real Time Fractals (Brill) 1027C Ham Lab (Great Util) 12™ RSI Demo Maker 1027E Noiseplayer (any module) jj}27F Bowl V2 026 C'ipan 12??
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Educational Stuff More Educational Stuff Trackball Anim (1 Meg) Asteroid Field Anim (1 Meg) Fantasy Force Music Scrapers Music Games Cheats 1 Robocop 2 Slides Cool Fridge Demo Rap Around The Clock Hardline Sound Cyron Music Disk Ectassy Music imo By Pink " er Golf Recorder by P. Wilson Meaning Of Life on Two Disks Very Funny Crossword Creator Life On Earth Slideshow Atic Atac Great Game Word Frenzy Spell Checkers Green Peace Demo Led Zeplin Samples Tron, Sball, Text Plus Yatzee, Track Display Bits & Bats. Games 4- (Jtils IfuLUtils and Games ..Converter jnning Stuff!!
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N no one b iters men our tatfifU Answer Phone iwJ pUdy taw your order TN: 0924 386982 We also are the sole distributers of Newsflash, the brilliant 2 disk magazine. Plus we stock all Amos disks including 21 Licenseware Disks (£3.50 each).
Which are all of commercial quality, is there really any doubt.
THAT WE ARE THAT BIT BETTER THE VERY LATEST DISKS We kick off this month with a selection of rather splendid games. If you find puzzle games appealing then AmigaNuts disk 1077 could be just the right prescription for an otherwise uneventful day with your Amiga.
Clear "U c CO I n o o COPYRIGHT 1930 69 PETEF; HANDEL Clear is a tile game which is quite fun to play and more compelling the longer you stay with it. The idea is to rid the table of matching symbols by bringing them together in a horizontal or vertical row and then clicking on the first and last of the bunch to remove them from the board.
Move To manoeuvre them you move a line horizontally or vertically, one tile space at a time, by selecting the gadgets which are placed around the screen.
There are hazards to avoid, such as keeping the tiled hands away from each other - if the hands come together you Level 01 I1 W i. j 1- .. J k • . ki Points 00000 will find that the rows the hands are on can't be moved and you're stuck.
It's an enjoyable and addictive game which has been converted from the popular arcade version. The graphics are quite pleasant but the sound is practically non-existent. Overall, it's one worth having.
Megaball There are games whose appeal lasts for years and years and always seem to pop up at some stage in a computer's development.
Breakout is one of these. Invented some nine or 10 years ago, it now appears on Goldstar's disk G43 and has been renamed Megaball, There always seems to be someone willing to code versions of this popular game for the PD scene and there are a number of versions available on other disks, but Megaball is worth a look.
There's no point in explaining this game because everybody knows what nr nmwwn rm r rm~mr rrw r r nr r r r cnr r -wrmr r n m cwvrrr n n nrr ¦i ~rrr ¦ Ci m r nun r rnr *pr ninr ¦¦rrprrm armrr rrmm rrm nPTnFSWTrprrr cnrr 1 UmJmmj skill and judgement to determine what shapes will fit where.
You choose a shape and an outline of it will appear where your mouse pointer would be. Using the mouse to position the shape you can tell if your chosen shape will fit the cross. It may take some time to figure out what final shapes you need and you'll be fighting the timer to finish before it counts to zero.
Addictive and compelling Shapes will keep you occupied for quite some time and is on Seventeen Bit Software disk 1046.
Zeus is another fine example of the quality you can expect from the current PD scene. The object here is to match up similar objects while moving others around. This is not as easy as it sounds * Breakout or its clones such as Arkanoid or Giganoid are like, except to say that the use of colour is excellent, and there are a number of pieces you can collect for extra options within the game, such as magnetising your bat and enlarging it to practically the same width as the screen. Marvellous!
The music and sound effects are also brilliant and It all makes for a splendidly entertaining time.
Rubik's revenge Around 1982 3 a craze overtook the nation and almost no-one was immune!
It was to sweep the oceans and worm its way into the minds of children and adults alike.
The fiendishly mind-boggling Rubik's cube, created by a Hungarian mathematician, is still with us. Now, you can re-live the experience with a game from Riverdene PD called Cubulus. It’s a Rubik's cube in two dimensions.
You are presented with a board containing nine sets of 16 blocks in differing colours. The object of the game, as with the original cube, is to rearrange the colours and put them back in the correct order. The game is similar in style to Clear and is just as addictive.
The blocks are mixed up by the computer and then it's all up to you.
The gameplay method is again similar to Clear - you move the blocks by means of arrows placed around the sides of the board. You can move left or right and up or down. It may take some 4 f's tremendously entertaining stuff and well worth the dosh A Rubik t cube without the thumb ache time to do this but it feels great when it's finished!
It's tremendously entertaining stuff and well worth the dosh. I've seen games like this being sold for over £20 in the shops - why part with so much when you need spend so little?
The PD scene is coming up trumps with good quality entertainment that wouldn't be out of place in an arcade and costs a lot less than some commercial offerings.
Ye gods If you're a fan of the Tetris-type games, I have two which may be right up your street - namely Shapes and Zeus.
These are terrific puzzle games that grow on you the more you play them.
In Shapes you have to fill a space, a bit like a cross, with different shapes.
Only a certain number of each shape are available and you have to use your s - m - « * 4 | « J qq: oi:oo L H-e ?--r
- =* H '
1. .. - M. .J 1 BVE STOP , i..... ?? 1 r .v. • * i £ 'A F ¦¦¦¦
!¦¦¦¦ ¦¦¦¦ I ¦¦¦¦ llll ifl... llll 0031 | as a number of
features make this one of the most puzzling games I have seen
for quite some time.
Individual matching objects must be placed side by side or on top of one another. The only problem is this may entail dropping them from a height on to another object which may or may not be the last of its type on this level.
Tremendously enjoyable and having a quality unseen in many commercial games. Zeus is available on Seventeen Bit Software disk 1058.
Boulderdash If you ever owned a Commodore 64, the chances are you bought the game Boulderdash. If you didn't, you missed out on a very addictive game whose Goldstar Computers (EC) Ltd.
P. O. BOX 2, TYLDESLEY, MANCHESTER, M29 7BN MoiteKard Ho (0942)
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DISK OF THE MONTH (Dan I forget posul charges’ S« boitOtBti page) Single Disks XI .50 each Two Disk sets ...-J.2,95 Three Disk sets X4.40 Four Disk sets ..X5.85 Five Disk sets Six Disk sets ..*8 75 Seven Disk sets .110.00 CT SCAN - For you want to be doctors.
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Greetz: Brian, Paul, Barry. Steve & Sandra and all customers If
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PARTY DEMO 0P0159 MADONNA SLIDESHOW 0P0199 WALKER DEMO 2 (M) OPD23B SAM FOX SLIDESHOW (X) OPD133 MUSIC MAESTRO 6 OPOOC5 PUCGS IN SPACE OPD078 BUDBRAIN MECADEMO 1 (2) (M) OPO207 DrlP P.D. GAME (M) OP0187 PSEUDO COP P.O. CAME OPD169 IAZZBENCH OPD083 SPACE ACE DEMO OPOI20 FRAXION HORROR (X) OPD127 ROBOCOPDEMO OPD139 COOL COUGAR OPD191 BETTY BOO (MUSIC) OPD2S2 808 STATE REMIX OPD198 WALKER DEMO 1 (M) OPD222 KIM WILD SLIDESHOW OPD193 BODY TALK (X) (2) OPD085 FRESH COLA MUSIC (2) OPD411 RETURN TO EARTH GAME OPD433 ORBITAL UTILITY DISK 2 OPD435 PROTRACKER MUSIC UTIL OPD394 SPACE WRITER DEMO MAKER P D
REBELS OVER 1600 PD TITLES ALL IN OUR NEW CATALOGUE DISK CATALOGUE ONLY 75p REFUNDABLE ON FIRST ORDER (ONE) BRITAINS BEST VALUE AMIGA PD LIBRARY THE REBELS TOP 100 "THE BEST OF THE REST' R41
* = 1 Meg
(2) = 2 Disks etc icon Mogic R67 Elvira Demo * R83 FractQl Flight
?
CM Tutorial R68 Predators Mega Demo (2) R84 Video Applications (2) Virus X R69 Puggs in Spoce ?
R85 Demolisher Utilities (2) AMIGA Fox R70 New Tec Demo (2) ?
R86 Clipart Set (5) Trooper Fonts (3) (D Paint etc) R71 Viz Side Show R87 Boot Champion C Manual (3) R72 Walker Demo 1 * R88 Boot Writer Utility Disk Set (10) R73 Walker Demo 2 ?
R89 Education Set (2) Age 6* R74 Cool Enough * R90 Education Set 2 (5) Age 13+ 1C R75 Madonna Slide Show (3) R91 ST Emulator (It works) MED R76 Crusaders Genesis * R92 Messy Dos Soundtrocker Inst Set (10) R77 Night Breed Swe Show R93 Red Devil Cruncher Soundtroeker R78 USA vs Iroq Demo R94 Boctena Demo Noise trocker R79 Total Recall Slide Show R95 Vision Mega Demo Sonix Instruments + Music (10) R80 Real Things (2) (Birds & Horses) R96 Red Devil Utilities Bart Simpson (3) R97 N Comm (Modem software) Amazing Tunes 2 (3) Brilliant t GOODIES R98 Power Packer 2.38 D Mob 4 (Brilliant) R81 Dope
intromaker R99 C Compiler Star Trecker R82 The Probe Demo * RIOOXCopy GAMES R1 Star Trek (Strategic) * R2 Star Trek (3) 2 Drives * R3 Star Trek (2) New version R4 Star Trek (2) V good R5 Flash Bier (Boulderdash clone) R6 Return to Earth (Sci-fi) R7 Pacman 87 R8 Breakout Construction Set R9 Pseudo Cop (Shoot em up) R10 Holy Grail (Text Adventure) * Rll Golden Reece (Text Adventure) R12 Hock the Classic D + D Gome R13 Skxxx (Super Shoot em up) * R14 Fish Games (5) (The best from Fred Rsh) R15 Battle Force (Strategy gome) R16 Bull Run (Civil war) R17 Moria (D + D game) RI8 Tennis ?
R19 Games Pock 1. Arcode games R2Q Games Pack 2. Arcode games UTILITIES R21 Word Wright (the PD W Processor) R22 Clerk R23 Vistcalc (Spreadsheet) R24 R.l.M. (Great database) * R25 S.I.D R26 Rexlbase (Simple database) R28 Bankn (Finance packoge) R29 Jazz Bench R30 Quick Bose R31 Ultimate Virus Killer R32 Ultimate Utilities 1 R33 Credit (Text editor) R50 Crusaders Bacteria R51 Rebels Megablast R52 Crionks Neverwhere R53 Sounds of Scents R54 Games Music Creator R55 Pet Shop Boys R56 C Bit 90 (Brtllliant) * R57 808 State Remix DEMOS RS8 Bucftxoin 1 (2) Over 18's R59 Budbran 2 R60 The Run (Amazing
animation) R61 100 C64 Tunes R62 Mental Hangover R63 Fraxion Horror (Sickl) R64 Kylle Demo (2) R65 Blues Brothers (2) R66 RAF Mega Demo (2) THE BEST DEALS AROUND Deal 1,1-9 Disks = £1.75 each Deal 2,10+ Disks« £i 25 each Deal 3.20+ Disks = £0,90 each Deal 4, Buy 10 PD Disks and get a free 10 capacity box Deal 5. No minimum order charge Deal 6. No post & packaging Deal 7. No VAT to add Deal 8. Order before 3 o'clock and we despatch same day Deal 9. Order 3 disks and get a free catalogue Deal 10, Come to the shop and get another 25p off all prices SEND CHEQUES P O TO: PD REBELS 52b LONG STREET
DEVIZES, WILTS 0380 727419 appeal lasted for months. The object was to collect a number of jewels hidden in various caves while avoiding boulders which were strewn about the place. You would lose a life if a boulder fell on you from a great height and it all added up to a very enjoyable experience.
Now AmigaNuts have released a clone of this written by Ian Cogings and I must say I enjoyed playing it. The graphics are cute and the gameplay is identical in style to the original.
Its name has changed this time though to Amidash and it's available on AmigaNuts Disk 1038. Enjoy it -1 did!
Utilities RAY TRACING If you like mucking around with utility programs you may find AmigaNuts disk 848 a nice little addition to your collection.
On this disk there are two font designers, one for 8 x 8 fonts and the other for 16 x 16 size fonts. My only complaint here is that the grid containing the 16 x 16 edited characters is a little small. A magnify option here would have been nice. There are options to move, mirror, reverse, cut and paste parts of the font set and to save the font to disk.
Also on this disk is a program called Powerboot which allows you to create a menu for your disks and store it on the bootblock.
For those of you unfamiliar with bootblocks, it is track zero on your disk which can contain a IK machine code program to do something as soon as the disk is read after being inserted.
That's how all those fast loading schemes work on commercial games - pop in the disk, and the game begins to load in no time at all.
PowerMenu is a nice little utility similar in style to powerboot except that it's a bit more aesthetic. Again, you're allowed to create a menu, but this time you can design a screen format around it By creating a menu data file, and embedding within it special formatting characters - similar to macros on a word processor - you can change colours, execute script files, run programs and more, all at a click of the mouse.
The screen setup is attractive, with a few stars floating away in the background, and it makes the user interface a pleasure to use.
Brightening Topaz I don't know about you but I find the standard system Topaz font rather boring. Wouldn't it be nice to change it once in a while and add a bit more appeal to your old Amiga? Well, now you can.
Simply use the NewTopaz command on AmigaNuts United disk 848. All you have do is type NEWTOPAZ FontName and there you have it.
You could use this command with a font you've designed yourself with the font editor mentioned above, if you use the gadget editor supplied on the coverdisk a couple of months back, you could give your Amiga interface a whole new look. It makes a change from looking at the same old Amy screen time and time again.
Intuitive Every so often a program emerges that is user friendly, pleasant to look at, easy to use, and an absolute godsend.
IntuiMenu on AmigaNuts disk 1075 is If you've seen any sort of ray-traced pictures, either on disk from a PD library, or if you make your own, you'll know how good the Amiga is at creating some pretty impressive pictures.
Senlac Software are specialists in ray-traced pictures and animations, and have some quite impressive disks of the same. There's not much to be said about these except that they are very, very impressive and have taken hours to generate.
Definitely worth a look.
Ray-traced pictures take an incredibly long time to render - these specially constructed pictures take hours and sometimes days to generate on mainframe computers let alone the Amiga, but the results are worth the wait.
It just takes time, unless of course you happen to be blessed with the ownership of an accelerator board.
The chips on these boards allow for much quicker mathematical calculajust that type of program. IntuiMenu allows you to set up a menu and from within it execute programs, perform CLI operations, move to another page, and do basically anything your program it to do. I can see it being of most benefit to hard drive users, as hard drives allow much more data to be stored.
You could design your whole com- puting environment around IntuiMenu.
You could run Deluxe Paint III or PageStream with a little setting up and a click of the mouse. But IntuiMenu scores best in its user interface - there are gadgets to perform text manipulation and command execution, and boy tion and enhance the ray tracing experience by allowing pictures to be created in less time than normal on the Amiga.
The only way to produce ray- traced pictures, was to Invest In the very expensive Sculpt series of programs, which cost in the region of £300 to £400 depending upon the complexity of the program and its capabilities.
Well now you have the chance to produce your own picdes at a fraction of the cost, with Senlac Software's new release, 3D Master.
This is a budget ray-tracing package and is capable of some quite outstanding renderings. Most geometric shapes are catered for like spheres, cubes and cones. Dull shiny and mirror surface textures are featured, and the author has written some pretty fast rendering algorithms to make the tradng process speedier than with commercial sector programs. 3D Master is not it's just so pretty to look at! IntuiMenu would rate highly on anyone's PD shopping list and I suggest you get hold of a copy now!
Print happy If you have a printer, are lacking some serious utility software, and use it a lot, then AmigaNuts disk 1033 can come to the rescue.
Have you ever wanted to print out a text file with a different font and been bored with the fonts supplied with your own printer?
Well now Fontconvert allows you (providing your printer is capable of actually PD, it is shareware, so the author has disabled some of the features in the public domain release. Should you be suitably impressed (and I think you will be), he would expect you to make a contribution and send him approximately £20 to get the fully working 3D Master package.
I am very Impressed with 3D Master, having played around with it for a while. It offers the user a simple but interesting introduction into the world of ray tracing at a price that is quite unbelievable, The author has been very charitable considering that this program could be sold for over £100. Indeed, one company hoped to market it at over the hundred pound mark but the author intended it to be released as a cheap alternative to the hugely expensive packages available elsewhere. You can contact Senlac Software on 0424 445498, Big Brother George Orwell's novel J9&4, predicted a gloom of
oppression administered by the government and named Big Brother. Well now BigBrother is a program on Fish Disk 473 which monitors your Amiga system and alerts you to any dangerous viruses present in the memory.
It monitors the vectors that so many viruses change to perpetrate their nefarious deeds, and allows you to reset them if they change. In addition to this you can install disks, examine bootblocks, clear the memory, do a warm reset and execute script files.
It sits in the background in a so-called "sleep'' mode and comes to life if it feels I your happy, bubbly and smooth computing environment is threatened with virus infection. One complaint though - as I use a 1.3 machine, the contents of the DolO vector have changed to that of earlier machines and as a result, BigBrother tells me so.
Ah! But one look at the documentation enlightens me. There should be a preferences file for BigBrother to operate in a 1.3 environment. I think this has been missed when collating material for the disk and you should try to get hold of it from the author. It should pose no problem for 1.2 users but if you use 1.3 you're in for a tantrum or two.
O D U co 3 Q_ DRIVE-MEMORY-VIRUS UTILBOOT VI DRIVES ARE: OFF FASTMEM IS: ON FI FASTMEM OFF F2 DRIVES ON OFF F3 FASTMEM ON F4 INSTALL UTIL F5 RESET AMIGA F6 FILTER ON OFF F7 HILL VIRUSt F8 QUIT TO CLI!
THERE IS NO VIRUS IN MEMORY EN-CODED BY EKO-RANGER 1991 116 downloading character sets) to use any font you find attractive. It doe? This by reading in the font file and scaling and sending the characters along the serial or parallel port to the printer. Most popular printers support downloadable characters, so if you have a STAR or EPSON 9-pin, you're in for a bit of a treat.
As well as FontConvert there's PrintStudio. This is a nice little program which you can use for printing text files, Dpaint IFF files or Commodore ILBM format files. A nice user interface is used, even if the colours are a bit sickly and you won't have to load up your other programs like Dpaint to print out your file.
You can do screen dumps - this indudes WorkBench screens - without a lot of fuss and you'll only have to set your printer preferences from within PrintStudio if you require a different setting.
If you're used to mainframes you'll know what spooling is, if not it means simply: I want to do this, but I don't want to wait until it’s finished, I’d rather be doing something else! So you can send a job to the printer, like a text file, and be carrying on using your Amiga while it's printing.
The only problem here is that PrintSpool is implemented as a library of procedures which you would call from a C or Assembly language program, so for those of you who have no knowledge of either it's probably worthless. I would like to see a CLI command like PrintSpool. I can do this just by typing: SPOOL filename .
Maybe someone could come up with a command like this soon - it would sure be handy and if you do, maybe you would consider releasing it into the public domain.
Useful utilities On Fish Disk 479 this month there are a couple of small useful utilities.
Checkprt allows you to check whether you have a printer available in your startup sequence. CheckPrt returns a failat value of 10 if a printer is not connected or off, and a value of zero if you're in luck and you remembered to switch it on. Small but useful.
Then there's TDP, a disk drive track display program which shows you where your drive's heads are when they're accessing the disk drive. Small hacks, but very useful if you do a lot of disk and printer work, You could install both these programs in your startup sequence.
Back in time If, like me, you are a Commodore fanatic, graduating through the ages from the humble VIC-20 (remember that?), to the 64 and then on to the Amiga, you'll have enjoyed every minute Vlruies beware! Big Brother h watching of it. The VIC-20 was around at the time of the ZX-81 and Spectrum computers in the early eighties. It wasn't a very powerful computer, being equipped with only 3.5K of ram and a rather small screen size, but how I loved il Unfortunately, mine broke down and was replaced by the 64 a couple of years later, and what a machine that was! Eight sprites and three channels
of sound. WOW!
If you had a 64 and came to love the machine you'll be pleased to know you can travel back in time and re-live the experience with the 64 emulator from AmigaNuts United.
It comes on disk 1030 along with a Spectrum emulator - but to what use you'll put that I cannot think! So, if you have any old 64 programs lying around that you would like to see running again, get hold of this disk.
Other bits Most emulators, unless they are supplied with a microprocessor, are suited only to text-based applications, but I must say I have had DBASE III running under the PC transformer on the Amiga, albeit a little slowly, and it seemed to work OK.
I don't know how well the 64 emulator stands up, but you can contact AmigaNuts United on 0703 785680 with this or any other PD enquiry you may have.
For those who use Deluxe Paint regularly and use the WorkBench fonts a lot, you might like Polly Softs font disks.
They contain a variety of colourful, attractive fonts which you can use in Dpaint. There are small and large fonts, fonts of every colour and size, and some quite beautiful designs that will add more life to your Dpaint creations.
Some of these fonts have been used in PD demos, and you may have seen them if you follow the demo scene closely, They could be included in your own creations, provided yOu have Some knowledge of bitmap conversion.
Famous last words Should you purchase any of the above programs or indeed any public domain software, spare a thought for the author who has spent time and effort to make your computing expe rience an enjoyable one.
Listen to your conscience and send in the cash - after all it's a small price to pay to keep PD alive... SEN LAC SOFTWARE PD UNIT 6, WEST HILL ARCADE, GEORGE STREET, HASTINGS, EAST SUSSEX TN34 3AN TEL: 0424 445498 FAX: 0424 755093 2-10 disks HI.25 each. 11 or more disks 99p each UTILITIES BUSINESS FINANCE 19 Microman Music 22 Funscbool 111 Demo 31 Screen Designer 33 Pink Goes Ape 35 Archivist 21 Won! Square Solter 20ArcAn$ IDemo 32 Prt%VCamfFeam Nadtm 34 lake Miller Music 36 AM M12 Updates 38FOm*4 52FR.U. 53Curos SiairosDmo2 54 Progs 2 59 Super Quiz 62 Arcadia 64 Prog 3 % Rainbow Warrior 77
Progs 5 81 Juke Omega Demo I 82 Juke Omega Demo 2 83 Paint 84 Luke Miller Music 3 lVordurigbt I Bank’n Analyticalc * Amibase RL Spread MISCELLANY TREKKERS!!
MUSIC II Arc Angel Maths IV Tbingamajig (I meg) Vjungle Bungle VI Pukadu Sprites VII Four Way Lynx (1 meg) VIII Work & Play (1 meg) IX Assembler X Tbe Word Factory Stealthy II Walker II Kuli (Pen) Knight II Rotating Ship Shark Gymnast Walker I Jet FI 5 Robo 2 MEG Station at Kheme
(3) Lost In Scape (3) GAMES Boomerang Franlic Freddie Flashbier
Katmine Hack Drip!
Lam Tricky Autobahn 3000 Card Games Zerg Blizzard Casino Craps Return To Earth Moria V3-0* Sub Culture Level 1 Empire Kill to Free Cribbage Carnes Galore 1 Trainset Games Galore 11 PCCbess Star Trek V. 1.85 (2*) Breakout Mech Fore 3.71 RAYTRACING 1 C-Light anims Rayl racing DBW Render V2.0 DKB Trace V2.0 Sculpt-Tools 1 IFFPixsl Forgotten Realms 1 IFF Pits II Paradise Slides 1 IFF Pixs 111 Joe II Slideshow 1 IFF Pixs IV Nasa Digipixs 1 IFF Pixs V Nasa Digipixs 11 1 Fantasy 1 Disney I* 1 Fantasy II Countacb Fantasy 1 1 Fantasy III Countacb Fantasy 11 1 Fantasy IV Viz Slide Show 1 Fantasy V
Agatron Reflections 1 Fantasy VI Sun Connection 1 Photomontage 1 Galams Gate 1 Photomontage II Turbo Silver Masks | Photomontage III Nik Williams Broadcast 7HVM HSSK .... •. . S ¦ ¦ .
1 MEG Radio II Italia Cinema Congaman Showbiz Bad Bird Billy The Kid TV Commercials Batman Juggler 2 SENLAC COMMERCIAL RELEASES GRAPHICS N«c; 12 per disk, No discounts for quantity 85 Reversi Snakes C- ladders 97 Dynamite Dkk 98 Music 24 99 Benson Demo I 100 Am DemoII 101 Aulopb)er 102 Cbamw Death 103 Pick a 'hurt (2) 105 Picture it 1 107 Amos Progs 6 108 Musicpbyet 109Weirdsciencell 110 Crossfire 112 Pantboms Mega Demo (2) 115Balloonacy 120 Amos Music Phyer 124 Bob 's Maniacs 125 Benson Demo II 126 Dreamers Disk Mag 130 Wooden Ball 155 Simon Says 137 Tile Trial' 3D Master
Raytracer ....15-00 Celebras examples .13-00 Erie Schwartz shuttlecock• .13-00 Luxo Teenager Objects ,13 00 LEMMINS ANIMATION by Eric Schwartz Brilliant0!
2 Disks Requires 2 Meg Min 16.00 ¦ XII Hypnotic Iztrul XIII Gig Mania m Play it Safe XV Arch Angel Shapes XW Reversill XVII Dog Figbl II XVIII Touchstones xixx-rr-50 XX Wordy XXI Quingo Note: £3 50 per disk. No discounts for quantity | I Colouring Book XI Go-Getter (1 meg) LATEST IN AMOS PD Soundtrackers (2) Soundtrackers V4.0 Future Composer Games Music Creator Perfect Sound Sound Editor Compact Disk HiFi Player* wistruments ST-02 I Instruments ST-03 } Instruments ST'04 Instruments ST-05 Instruments ST-06 Instruments ST-07 Instruments ST-08 lnstruments ST-09
Instruments ST-10 Instruments ST-11 Unstmmertls ST-21 instruments ST-22 Instruments ST-92 [ Anti Flicker Virus 4. 7 I Disksalv 1 42 ESA Utilities FullForce III Ghasturiter D-Gopy Copiers I TV GFX Fonts (2) Rootblocks (2) Video Progs (2) Graphics Apps (2) I Amiga Atari GFX All new StarTrek (2) Startrek f 3 ED) StarTrek V2.0C 2 FD) SlarTrek Fleet Manoeuvre Anim ’ StarTrek Dry Dock Anim9 StarTrek Enterprise Reliant Anim * StarTrek Workbench II Look Raytracino Sampled sounds Demo Creator Dope Intro MCAD V1.25 Rot Jazzhencb Instruments ST-93 Instruments ST-94 Instruments ST 95 Instruments ST-96
histruments ST-97 Instruments ST-99 Med V2.12 Soundtracker Professional RIP Eruptions Flashteam Music Crusaders Freed Out Crusaders Audio X Crusaders Back to Base (not 13 Roms) Med V.12 Sonix Play Star Trekker (8 channel) Pro Tracker 1.1 A Acid Mix I Convertors Energy Utilities SID VI.06 Aardtwk Utilities Mandle Generators Archive Utils ARP. 1.3 Installer North C(l) C Manual (2) CIJ Tutor Vscan + Big Brother Chaos Strikes Back Maps Miscellaneous Anims * Treklrivia Enterprise Approaching* Kams Attack* Workbee anim* Warpdrive anim* Star Trek VI.55* Star Trek Vj.$ 5 2) Celtics Demo Maker (not 1J
Roms) Halloween Sample (2) I Direct Action 4 Utopia Postcards Cando Support I Cando Support II Fractal Flight Qbase VC Clerk V4.0 lnventory Memopad Journal Analyticalc 3D OVERSEAS - EEC Please add £2.00 to cover postage costs. OVERSEAS - Australasia Please add 50p per disk to cover Airmail costs.
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ULTIMATE P.D Tel: 0222 617201 (9am-9pm) FAST FRIENDLY & RELIABLE ONLY 99p PER DISK Get Him at well!!!!
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OUTSIDERS ACID DEMO. One for acid frocks SCIENCE 451 MEGADEMO Very good NO BRAIN. NO PAIN t2 Disks) Good CRUSADERS BACTERIA. Brill muut CRIONICS MEGADEMO, Includes fammu Maddoima demo CHUBBY BROWN iXXX) Funny disk INTUITION MEGADEMO. Good Muff SLIPSTREAM GARFIELD DEMO.
Cheek now PUNK CROC CREW MEGADEMO Includes NEIGHBOURS BRUCE LEE SUDESHOW (3 Disks) Fans only U072 RIPPERS DISK. The SAMPLE EDITOR. Good SOUNDTRACKER. 8 Channel).. Wow!
TECHNO HIP HOP SAMPLES. Use with Soundmicker MASTER VIRUS KILLER 2.1. The I aii",i veniion STD3. Instruments for Soun.llracket STW. More InairtirtWiUt. For Soundirecker ST06. Esea more Irwmimentr for Soutklu acker U073 U074 U07.5 C D077 D082 j IXHh DOXX L-OHO U08I U0R2 D092 DOW DI06 D109 Dill D1I8 DI27 DI29 DI34 D136 PI,78 r ADULTS J M157 808 STATE KF.MIX. Good vseudmuMC M158 STUPIO MUSIC 1, 15 cool tunes Ml59 STUDIO MUSIC 2,12 cool tunes Ml60 STUDIO MUSIC 3,11 cool tunes MI6I STUDIO MUSIC 4. 12 cool tunes MI62 STUDIO MUSIC 5.12 cod tunes MI63 STUDIO MUSIC 6.17. ye*. 17 cod nine* MI64 STUDIO
MUSIC 7.15 cod tunes MI65 STUDIO MUSIC 8.9 cool nines MI66 STUDIO MUSIC 9.15 cod tunes M167 STUDIO MUSIC 16.11 cod tunes Details of our Adult Disks are nn the Mug Catalogue Disk & Aduti Disks are only available i» people over 18 years old ( NEW DISKS ) Hu* it only a small section of our range and we have over 100 of the hest new PD Disks added to the collection Every Month OQOI STAR TREK 3 (2 Disks) The Be*i G002 SPACE BLITZ, Cool G003 RETURN TO EARTH. Space uading!
G004 ADVENTURE GAMES. Text Adventure* 0(105 YELP. Arcade Game GOOh BREAKOUT CONSTRUCTION KIT.
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G0I4 BUCK ROGERS, Shooc-em-up GOI5 STAR TRFJS (3 Diaks 2 Drives Rcq) Cool 0016 TENNIS (I Meg) Includes speech GOI 7 PSEUDO COP GAME. ED2W G0I9 PARANOID. Breakout game CJ020 TRAIN CONSTRUCTION SET. Good fun TOP GUN DEMO (2 Mcg 2 Disks) (W PHENOMENA MEGA DEMO II. Bnll" 2 Disk* KGB MEGA DEMO. Amazing!
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Infernal internal!
I have had my B2000 for about two and a half years, and at first I was full of praise for the Amiga.
A* Co% About 10 months ago, however, I started getting messages about read write errors (Argh! - Ed), floppies not being validated (Eeek! - Ed), and using DiskDoctor (Groan! - Ed). These appear intermittently, such that a disk might work once, then five minutes later prompt a host of errors.
The result was that I couldn't use my Amiga for hours on end, and even then had to wait until the following day to use it again. Any disk can succumb to the dreaded messages, and the same disks work perfectly on an A500.
LACASp %¦ I have tried every virus killer I can find, but thew come up with nothing, so in desperation I sent the machine to be repaired, only to be told that there was nothing wrong with it!
Please help before I'm forced to buy an Atari!
Andy Hamilton, Dalkieth Hmm - desperate though you may be, there's no need to sink to the level of an ST. 'ce Se You say the disks work in an A500 but not the 2000, SO the disks aren't at fault. This also suggests that the problem isn't simply one of drive alignment, If the A500 can read disks from the B2000, the tatter's write function can't be too badly out of step.
Printer out of putt?
Computer cracking up?
We're here to help!
Write to Amiga Computing.
Europa House. Adlington Park. Macclesfield SK10 4NP It sounds like the internal drive on the B2000 is, to use a technical term, fritzed. The first thing to do is to send your machine to a reputable repair company. It sounds like the one you used took no more than a cursory glance at the Amiga. Our repair feature in the June issue highlights a few of the better companies.
Remember to include as detailed a note as you can on the problems you've been encountering.
Clocked out for good?
I bought a ram expansion a week after I bought my Amiga, and at first I set the clock from preferences.
After a while, however, I decided to try this operation from CU.
I opened up the CU, set the dock, pressed Return, and got a "Battery Backed-up Clock Not Found' message. I did the same thing three times with the same reply, got fed up, and decided to reset the Amiga.
The next thing I see upon resetting is the Picking the right sort of drive I have had my A500 for six months and I would like to expand it. I already have a 1 meg upgrade but I am considering buying an external disk drive.
Could you tell me which one does the best job for the cheapest price? Also, could you tell me which is the best PD C compiler?
Where can I get the A1500 expansion kit? I have also heard of a similar expansion kit called Bodega Bay. Where can I get information on this and how much will it cost?
|ohn Hatweil, Templecombe There are many makes of external drive available, and most are as good as each other. Make sure the one you pick has an enable disable switch and a throughport and you shouldn't go too far wrong.
Most of them use mechanisms from one of a Workbench prompt (the hand holding the disk) flicker and disappear as if I'd just lost the reception on my TV.
I tried to re-tune it, but couldn't In the end, I turned off the computer and came back about an hour later, but the result was the same
- no Workbench screen. The power light is on and the drive light
now goes without the drive motor making any noise, but the
drive doesn't do anything when I put a disk in.
I don't know if it's a virus or bad luck 6r what, but I need HELP!
Murmitaz Arif Qadeer, London Try taking the ram expansion out and booting the Amiga again. If, as sounds likely, the card is duff (the on-board clock certainly doesn't work) It might half dozen or so (apanese manufacturers, so are identical on the Inside in any case, but we did once have a drive with an NEC mechanism which was both reliable and very quite.
The best PD compiler is probably Sozobon C, available on Fish Disk 340 under the guise of North C. The A1500 kit is available from Checkmate Digital (071-923 065S) for £230. The Bodega Bay unit will soon be available from Amiga Centre Scotland (031-557 4242) as soon as a price is settled (It's S350 in the US).
We would recommend neither unit unless you are a confirmed A500 fan. The best path at present for an upgrader is to sell the A500 (you should be able to get £300 to £400 depending on how much software you flog with it) and chip in the difference for an official Commodore A150Q.
Be stopping the Amiga from booting up because the memory isn't configuring.
If this is happening, the machine might be locking up when it does its system checks. We once had a 2000 do that because one leg of one chip out of 32 on a ram board was out of its socket.
If the Amiga refuses to budge with the ram card removed, the only option is to send it for repair.
Sizeable problems I have a Citizen 120D printer and my stationary is A4 paper. My printer, however, can only print on 11 in or 12in paper depending on a DIP switch setting.
Consequently, I cannot print to top of page, no matter how hard I try.
I believe it can be done, perhaps through printer escape codes, but unfortunately I am unable to locate the correct ones. I was hoping to encode the changes on Workbench through the startup-sequence or preferences, but I'm not sure how it is done, Is there any way to edit or browse through a binary file using Shell or some other package?
Could you tell me if the Bench 2.0 demo on the April coverdisk is supposed to do anything but disintegrate the screen?
R B Lavender, Polesworth The printer driver itself is written so that the full A4 paper size is 11 in, so even if you have the correct printer driver set In your Workbench preferences, you will only be able to print to that length.
You can examine and edit a machine code file using a hex editor such as the shareware program NewZap. However, unless you are a machine code programmer this will be of little use to you.
Fortunately your ever-helpful coverdisk next month will include |orgen Thompsen’s excellent (if a little daunting) shareware program Printer Driver Generator (PrtDrvGen). With this, you can either I would like to ask a few questions about the possibility of expanding the A500 further up the Amiga ladder.
• Is there an external board for the A500 that permits us to
make use of A2000 add-ons?
• If it exists, does it support full size cards?
• Can any of the slots make use of PC cards? (I have a Vortex
ATQnce installed)
• What is its price, where can I get it, and is it worth buying?
Stephen Scerri, H'Attard, Malta Another aspiring A500 owner! To answer your questions one at a time, t Yes, the main contenders being the Checkmate Digital A1500 and California Access's Bodega Bay unit.
• The Bodega Bay has four Zorro II slots (Zorro II is the
standard Amiga 2000 expansion slot) and the A1500 can be given
a half-length card slot for create your own printer driver from
scratch or, more usefully, modify existing Workbench drivers to
suit your needs.
By manipulating the values in fields 28 to 31, which contain settings for the custom paper size, you can decide exactly what size of paper your printer will print on to the nearest 0.01 inch.
A590 horrors My A590 has been soldiering on now for about two years, and apart from a steady increase in the noise from the cooling fan, it has given me little to worry about - until last week!
I was half way through a long de-archiving process involving an archive of some 24 files, when the system locked up with my very first read write error. Help!
Paul Plannelin, Blarney, Ireland Don't worry too much - read write errors will happen on old drives. You should be able to save most of your files with FixDisk, and patch up your read write error. We’d also suggest you make backups from now on.
Multilingual Amiga I am a student working towards a degree (hopefully!)
In computer science, so as you'd guess my budget is limited. I work at college on a DEC mini network, and use a variety of languages including Fortran 77.
Could you suggest a Fortran package for the Amiga in the public domain? It doesn't have to be any great shakes, just so long as I can do my 'homework' on the A5QQ, then carry on at college on my terminal.
The ability to use the same files on either machine would be a bonus, but I'd be prepared to forego this feature.
F i 1 § w 1 I Also, I program in Pascal on my 286 AT and would be interested in a Pascal compiler on the Amiga.
J Parker, Paisley You will find the BCF Fortran compiler complete with linker and runtime library on Fish Disk 470, one of the most recent Fred Fish releases.
It claims to be a standard implementation of Fortran, so it should be compatible with the version you use at college. Any uncompiled Fortran Ascii £69. With the addition of the imminent Overrider box, the A1500 will have two full-size slots.
• Three of Bodega Bay's slots are PC compatible.
The A1500 base unit Is £230, and a half-length card is a further £69. Phone Checkmate on 071- 923 0658 for details of the Overrider box.
Information on Bodega Bay (which costs S350) is available from Amiga Centre Scotland (031-557
4242) or direct from California Access on (0101) 408 378 0340. As
I said earlier, these upgrade options are really only
suitable for the A500 owner who either detests the thought
of parting with his or her machine, or who has a large
range of expensive A500-spedflc peripherals.
If I had to plump for one option, I'd go for Bodega Bay, as it has four full-length slots and a built-in power supply for the extra hardware.
The A1500 unit, on the other hand, has the advantage of being cheaper and more readily available.
Source should be easy to port from machine to machine, but how you'll get it into a DEC network we leave to you to sort out!
To transfer files from Amiga to PC is easy enough using CrossDos, Dos-2-Dos, or the PD program MessyDos (Fish 357), so you'll have no problems working on the AT with Ascii source generated on the Amiga, or vice versa.
As for a PD Pascal compiler, you could do worse than try PCQ, which you'll find on page 56 of the Akore shareware catalogue. We gave the catalogue away free with our June issue, but if you didn't get It you can order PCQ by phoning 0800 252221 and asking for disk UT4144.
Star performer Last year I bought a black and white LC24-10 dot matrix printer and since then I have heard of colour conversion kits that allow you to change your printer to full colour. Please tell me more about these kits.
Are they available for the Star LC24-10? How much do they cost and are they difficult to install?
Also, I am very interested in PD music programs, especially MED. Is there any way that finished songs could be output clearly to cassette tape?
Philip McDonald, Sunderland I'm afraid to say the Star LC24-10 does not have a colour upgrade option, unlike the LC10 which can be upgraded easily and quite cheaply.
The Amiga's stereo output can be taken directly to tape from the two jack sockets at the rear of the A500, though for the best quality you might want to use an amplifier or mixer and take the signal down so it won't overdrive the tape. In Other words, you can treat the Amiga as just another music source.
Expanded to the limits I am the owner of an A500 with a standard internal half meg expansion board (no Cary board) and an A5000 accelerator card. Since I use my machine for ray tracing a lot, I find that I run out of chip memory a lot.
Mine is an old issue 1.2 A500 with an old Fat Agnus. I have heard that there is a hardware modification to the motherboard to enable the use of a full meg of chip ram with a Fatter Agnus, and I was wondering exactly what this modification is.
Will there be any problems with the A5000 board either physically (it is quite large) or in terms of DMA conflict?
Tin box blues u ££ LU IS) LU U a I would also like to know how I could use an FPU such as the 68881 if I installed it on the board. I know that some programs detect and use it automatically, but as I code my own ray tracing software I would need some way of doing this myself.
If I could make my ray tracer friendly enough, would you want it for the coverdisk? As a last question, I have heard much about Real 3D, but always the Pro version. What is missing from the Beginner's version to make it so much cheaper?
Barnaby Madgett, Leighton Buzzard On old Amlgas the motherboard modification is a bit of major surgery we can't go Into here. Needless to say, cobbled-up hardware projects are a hit-and- miss affair which the soldering iron brigade love, and Commodore (not to mention almost every engineer) hates.
Newer revision 6A boards actually have spaces for a further half meg of chip RAM which you can solder on yourself, but you are warned that this will render your trapdoor expansion slot useless for further memory expansion purposes. Commodore's technical bods recommend you stay well away from it, and I heartily agree with them.
On a slightly more positive note, you can use one of the trapdoor boards which utilise the Gary chip connection, but as you rightly suspect, these can physically clash with the A5000, which spreads over the top of the Gary chip.
The ICD AdRAM board is one we definitely know to be incompatible with the A5000, but there may be others which aren't. Check carefully before you buy.
Finally, your questions on Real 3D should be answered by this month's in-depth ray tracing head-to-head feature.
No way, Pal!
I am emigrating to Canada shortly, and will obviously be taking my Amiga. What changes to my set-up will I need to make for NTSC, the 110 volt supply, and so on?
Will my existing PAL software purchased in the UK run in Canada? Also, could you suggest a UK distributor where I can obtain the necessary hardware, like a new power supply and TV modulator, if these are needed?
Nick Glover, Brighton No you won't be taking your Amiga! Sell it here and buy a new one in Canada - it's an Involved and tricky hardware project to convert an Amiga from PAL to NTSC and it's not worth the bother.
The power supply problem is easily solved with a transformer which you should be able to get in most electrical shops (try Tandy), but the Amiga's internal architecture is another thing altogether.
In addition, all software which opens up a full PAL screen will not work on NTSC machines, so you'd be best to sell such titles along with the Amiga. Hang on to those which open in NTSC mode (frith a black area in the bottom fifth of the screen) as these will work on your new NTSC Amiga.
Sorry about the bad news, but we didn't invent the incompatible standards, and neither did Commodore.
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ADUNGTon park. MACOfSflElD.SIClO 4NP I Jason Holborn takes a look at two new genlocks designed to have an impressive impact on your video presentations rather than your bank balance ¦ MACHINE CODE .127 £ fl Margaret Stanger goes soft in her old age with a look at the noble art of machine code and teddies. Find out what these two have in common Jason Holborn brings us his regular look at the world of Amiga music. This month he reflects on important news about Passport software COMMUNICATIONS 31 Bulletin board news and Micmnet monthly. The total package "for comnfs enthusiasts from
Eddie McKendricl and Anthony Pungs Moretteddies, this time from AMOS guru Peter Hickman. Find out what Sprite Base arm Icop Base are for and how to use them * - CODE CLINIC ......*1 Margaret Stanger does it again. Makefile most of IFF fifcs in your C programs the |ftinless way. (gadgets, modules and functjpns - it'&pll here! ?
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E3 Credit card 13A* Tel: 0734 890588 Fax: 0734 891646 VISA Same day despatch. 24-month guarantee. Commodore registered Amiga developer credit card+3.5% When Applied Software and Peripherals (ASAP) launched their MiniCen genlock onto the Amiga market almost three years ago, it set new standards in price versus performance. Up until then even the most basic of genlocks would have set you back over £250, but ASAP's unit cut that price by over £150.
Cheap it most certainly was, but its quality still left a lot to be desired. OK, it did the job, but that's as far as it went, Not only that, but picture quality was hideous with signal tearing and blurring left, right and centre. Straight lines came out warped and blurred, and colours bled more than in the latest designer fashions.
DTV Devices an jason Holborn checks out two genlocks that won't reduce your bank manager to tears Spotting an obvious gap in the market, two companies have released genlocks which look set to put an end to ASAP's monopoly for good. No longer does cheap mean underpowered - you can now produce high quality video productions without having to break the bank. But how do you decide which is best?
The competition Roctec Electronics are a pretty big name in the disk drive market, but have only recently begun to break into the Amiga market Their first major release for the Amiga is the RocGen RG300C, a nifty little genlock with a very impressive price tag. It has all the functions you'd expect from an Amiga genlock, plus full fade and dissolve controls.
Providing the competition is HB Marketing, a company which should be familiar to just about all Amiga users. They've been importing and distributing serious Amiga products for years now, giving UK Amiga users the opportunity to play with Amiga products from across the globe. Their latest aquisition is the imaginatively named PAL Genlock.
Unlike the RocGen unit, HB Marketing’s Genlock isn't a new product. As soon as I saw it I thought to myself, Oil This looks familiar. And, lo and behold, I was right. It's none other than my old friend the Rendale 8802, a classic little genlock. If you'd bought this baby just a few months back it would have cost you £260!
Licensing the guts of the Rendale genlock is a pretty shrewd move, but I'm surprised that HB haven't made more of the Rendale name.
Personally I would have played it up as much as possible.
Lust like its forerunner - and just about every other external genlock - the HB Genlock connects to the Amiga via the RGB video port. It also has a 23-pin passthru connector so you can still connect your Amiga monitor directly to the RGB output of your Amiga without loss of picture quality.
Obviously you won't be able to view the gen- locked signal this way, but to solve this problem connect the Composite Out from your destination deck to the CVBS In on your monitor. This way you can view both the RGB and genlocked *1 signals at the flick of a switch. As you'd expect from a genlock with such a good pedigree, the image quality of the PAL device matches up to those costing hundreds of pounds more. It's cer* tainly a lot better than MiniGen, but then you'd have to try pretty damned hard to produce one that isn't!
The RocGen has pretty much the same features as the HB Genlock, but the one thing that makes it so special is that it isn't restricted to overlaying Amiga graphics onto a composite video signal.
The RocGen features both fade and dissolve functions which allow you to fade out your genlocked graphics gradually, leaving just the composite video signal, or vice-versa, A very nice touch which is sure to gain the RocGen many friends.
One of the first things I noticed about the RocGen is that it doesn't feature an RGB passthru connector, an unfortunate omission. As a result you can't really leave the genlock plugged in permanently because the picture quality, although good, isn't quite up to the same standards as pure RGB. It's fine for video work but I wouldn't want to word process with it!
Obviously the greatest selling point of the RocGen is its fade and dissolve controls, but even these have a few annoying problems. For example, when you turn the knob so that the Amiga image is completely faded out, you can still see it ever so slightly ghosted over the Yideo image This isn't too noticeable once the image is laid down on tape, but it's still annoying.
Another gripe I have is with the control knob itself. Although the knob turns almost 360 degrees, the image doesn't actually fade in or out until the very last 45 degrees. As a result the transition is rather too severe. It would have been nice if this had been less extreme, perhaps requiring at least a 180 degree turn of the knob before the image appeared or disappeared completely.
Gnpes aside, the picture quality of the RocGen seems better on the whole than the HB Genlock, Tht RocGen or the PAL?
Both provide incredibly good value for money which is really going some. If you then chuck it through a PAL Encoder, the results that are obtainable are pretty damned impressive, The RocGen doesn't come with any form of software at all, which is surprising. I would expect at the very least lo receive a few test images - which is all you get with most genlocks - but no such luck. Personally I wouldn't be too concerned about this, mainly because most of us have something like a paint package anyway.
HB Marketing have very cleverly decided to bundle GeniSoft's acclaimed Home Titler package with their genlock. For those of you who haven't seen it, Home Titler was reviewed in the May issue of AMIGA Computing so I'll skip the detail.
Originally released a few years back under the name of Video Generic Master, Home Titler has aged very well indeed. It's not quite up to the same standards as something like Broadcast Titler, but then what do you expect?
+ ¦ The last word Both genlocks represent a breakthrough in value for money. There are very few genlocks below the £500 mark that can honestly claim to offer anything substantially better than these two units Sure, you might get better quality, but connect up a PAL Encoder to your system and you'll really have a desktop video system worth boasting about.
In the end though, there can be only one. If I had to choose between one or the other, I must admit that - despite the fact that I'm a fan of Rendale genlocks - I'd have to plump for the Roctec unit. The thing that really won me over was its powerful fade and dissolve controls, but it wins hands down in just about every other category too!
R f A 1 I I PAL GENLOCK £130.00 HB Marketing 0753 686000 RG300 ROCGEN £117.50 Silica Systems 081-3091111 Why buy an ordinary sound sampler - when you can buy a recording studio?
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Sottware sent seme-day by isl Class post, but P*MW S»ow kve days lor hardware dekvwy, ymw overnight Pncee subject to avMabilrty. ¦»» Ruswarp Lane. WHITBY, N. Yorks Y0211ND TEUFAX: 0947 600065 (9am-7pm) All Ml A 11 A11 A 11 A II A II A II All M1AIIA LAKESIDE HouSE. KINGSTON HILL SURREY. KT2 70T. TEL 081-546-72S6 MACHINE CODE Artist's UiKSLaLlS and stix were assembled using makefile: Margaret Stanger brings art to your screen isi -iasse»Dler_headers -u pii isi -iisieiblerjeiders -u stii blink with piilTnk and linked using pixlink: FROM Ji 3o vertical left 174,(11 1197,dO out teddy looking
right source y co-ord The C source module expected to have its parameters passed via the stack.
To move left:
• ove.l 74,d1 teddy looking left ¦ove.l F2SM0 source y bn out
To move vertically: aove.l D0,d1 aove.l I0,d0 source icoord
add. 1 _yaove,dl
idd. l _yaov*2,d1 tst.l d1 ytest beq out bit dovn teddy, eras
raised aove.l I0,d1 source y To move down: ¦ove.l out;
174,dl teddy littiag lei Wljcene,i1 deitinitiM bit md
¦ove.l 10,d2 1155,dJ dtstiaitiw i ct-trd ¦ove.l deitiutiN
y ce*crd ¦ove.l !32,d4 aidtl ¦ove.l IJ7,d5 IscO,di Might
eove.l listen ¦ove.l Ijff,d7 Bilk
• ove.l 10,1?
boffer lei ;s««rei hi tup aove.l gr«pbicsbase,ad LVOBltlitRip(ad) copy the teddy + IIEF _teit2 XREF .reidfile IDEF _nin ¦ovt.l Ifil*n»ae,d0 ;in this case piccy aove.l fMscent d! initialised bitaap ao»*.I lcolourlist,d? list for colours aovca.l d0-d2,-(sp) push registers jsr _reidfile read tie iff file ; using C aodule iffread2 aovea.l (sp)*,d0-d2 pop registers Until now the display area on your Amiga's screen has been covered in boring stripes. Now this column gives you the technology to read in a Dpaint masterpiece of your choice and arrange any part of it tastefully onscreen.
Although it is possible to use the Amiga Gels routines to transfer blitter objects, I find it quicker and far less of a hassle to copy picture data using the BltBitMap command.
Last month a primitive graphics viewport was set up using a bitmap structure with information about its bitplanes. It is possible to set up another of these bitmap structures elsewhere in memory as long as there is room for all of its bitplanes. This backup set could contain some offscreen images that could be copied to the display screen when needed.
There is a useful command to copy a rectangle from one bitmap to another. It is necessary to specify the address of the source bitmap, the x-off- set of the source rectangle and the y-offset, the address of the destination bitmap, the x*offset and y-offset of the destination, the horizontal size in pixels, the vertical size in pixels, the minterm or logic function, the mask or combination of planes to be transferred, and the buffer used to hold information if source and destination overlap.
Today the minterm will be 192 (SCO for the techies) in order to copy straight from source to destination.
Reading the piccy I prefer to store any picture in compressed form and save disk space. My file reader looks for BMHD, the bitmap header with the relevant sizes and the compression flag; CMAP, the colours used on the picture; ABIT, the main data for an ACBM picture; and BODY or bitplane data.
If there are a lot of pixels of the same colour the data may be compressed to save disk space. The usual algorithm is to use a flag to indicate whether the next few bytes are to be read individually or cloned. For example, where the next byte is n, "If n 128 read in the next n+1 bytes, if n 128 the the next n+1 bytes are the same".
I wrote a general purpose file reader that could be accessed from any C or Assembler source module. The picture filename, destination bitmap, and the colourlist form the input parameters for the routine.
Re»dfile(Biie,bitiip,eolourHit) reads an ILBM or ACBM file where name is the address of the filename, bitmap is the address of the bitmap structure to be used assuming this bitmap is initialised and the rasters correctly allocated, and colourlist is a pointer to where the colours are to be stored, for example, colourlist: ds.w 32 for 32 colours.
The module assumes that the file is present, and Connecting up Calling a C module from Assembler source gave me a bit of grief at first Anyone with Sozobon C would be well advised to compile the C code to Assembler source code and avoid most of the problems.
I used the -u underscore option when linking from an assembled object module to a C module. I also found that the program would not run if I used the a4 register at all, even if I preserved it at the beginning and restored it at the end. I used the Lattice Assembler, so the DevPac syntax may be different. The routines called in Assembler from the C module had to be declared as external references, and the linker also needed _main declared as an external reference.
Is ILBM or ACBM and that the bitmap and colourlist are OK, When these conditions are met the module will read in the named picture file, unscramble it, put it in the chosen bitmap, and put its colours into your coloudist.
For use in other modules.
Pix has to use XREF for all these variables from stix. If only Assembler modules were being linked, the underscore option would not be needed. Pix The program, pix, calls an Assembler module, stix. Any variables likely to be used by other modules have to be defined as external references. Stix declares: IDEF _iaove IDEF _yao*e IDEF iaove2 IDEF jraove?
IDEF fire IDEF Jir*2 IDEF jlaysig Cute ond cuddly coding!
E n on on jjjjr * £ Vital disk The support disk contains a program, pix, that will read in a picture file or piccy. The picture data will be displayed on the screen, and the top half of the screen with its selection of teddy bears will be used as the source bitmap. The joystick ports are read, and the appropriate teddy is copied to the destination bitmap on the bottom half of the screen.
To smooth the movement out a little, there is a short delay before the joysticks are read again. The program will exit when a fire button is pressed.
Also on the dfck is the hiRy documented source of the main program (pix.a), the joystick reader (stix.a), and the IFF picture reader (iffread2.c). Any code quoted on this page is not stand alone, so I would advise using the support disk rather than using the Machine Code page.
I have also included the make and link files which may need altering slightly for other assemblers, the object files and finally, the picture data.
Jtr jleysig joystick routine clr.l dO add. I jaove.dO sdd.l iaove2,d0 tst.l beg bit ¦ove.l ¦ore.I bra COMING SOON more blobs, masking.
Double buffering.
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V 99p EACH Music CmlSlft EkK YmI CMUftilMma-hUnkS* OflHVkQwlU* (Ml?: 011511 ¦ ausu iwijiiiifc OUU Gnru U Jcodmm OKMUbfeOH 0*** *m*mmV*r I 0*51’ VwHwltel IK',1 (niHttfVlu ' CWSlWllHbwall CvftlC: Stm Mas aim taMfftU OfUSJ: CNUDt IvhNflfam OH53 An* Hue OiU. . IVHalCM fta V5T Tim Trxi (
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SUBSCRIPTION TO JAM UK £19.95 Europe £29.95 Overseas £49.95 SINGLE ISSUE DF JAM UK £1.50 Europe £2.25 POSTCODE ...... PHONE .. Please post this order form (or a copy of it) plus your cheque or postal order nulde out fl to JAM to: Just Amiga Monthly (AC), * 75 Greatfields Drive. Uxbridge. UBS 3QN Whether you’ve just bought your Amiga or whether you’re already in training for Guru status, we’re sure you'll find JAM magazine an informative, entertaining and honest read.
The articles, tutorials, reviews and commentaries in JAM are written by your peers - Amiga users with an almost fanatical interest in the machine.
And it’s also a forum where you can have your own say - a place to get it off your chest, pass on something you’ve learned, find out what other users think of your ideas.
JAM is typeset, laid-out and produced on an Amiga 500 and an Amiga B2000 - living proof that the Amiga is ideally suited to serious pursuits other than playing games. JAM concentrates on the applications and programming side of the machine, never afraid to go in-depth when the occasion calls for it.
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But don't take our word for how good it is, drop us an order form plus a cheque or postal order for £1.50 (Europe £2.25) and we’U send you an introductory issue to check out. Naturally, there’s no obligation to subscribe, but we know you’ll be back for more!
MUSIC Passport to jason Holborn continues his quest to bring you the hottest news from the Amiga music scene Tmn : 1M ~r~~ m fvltl : : 2 |fl |C1 jVtlfa : M Wf : M |Art JjlJlJlJlJUl'Mflf* *«*!¦ 1 , f. . ? .
1 i 1 * Mfil 1 Uit ClMfc ]? 1 1: 1:H« GBGEIBE @!D3 I CwPMt Tiw aaa mws J Sounds like good sense If you're bit of a Strauss with Sound Tracker, then no doubt you'll be interested in a range of compact discs marketed by music specialist MCMXCIX (071-724 4104). Designed originally for professional musicians, they're starting to find a new audience with the availability of low cost samplers on machines like the Amiga.
Each disk contains on average over 250 sounds, each being played at various pitches to allow it to be spread across several octaves. Whether you're using a Fairlight or MasterSound, these sounds can be sampled and used - in the case of the Amiga - in just about any iFF-compatible music package including Music-X and MED.
Obviously you'll need a compact disc player to be able to gain access to the sounds, but the combination of a CD-quality sound source and a decent sampler can produce some of the cleanest sampled instruments you're likely to hear on an Amiga.
I use several of these Cds extensively. Here's a rundown of what's on offer.
Pizzacato, harmonics, Sul Pontkello, slaps etc. TROMBONE AND BASS TROMBONE (403 Sounds) - Various sustained, swells, mute, cup mute, fortissimo, mezzo forte, piano etc. TRUMPET (753 Sounds) - Pop Bb trumpet, flugelhom, cornet (isn't that an ice cream? - Ed), pop piccolo trumpet, classical Bb trumpet and classical piccolo trumpet.
FRENCH HORN AND TUBA (287 Sounds) - Various french horn sustained, swells, C tuba, F tuba, cem- basso tuba and tuba FX.
While everything around it is thriving, the Amiga musk market has suffered yet another blow with the shock announcement from US-based Passport software that development has ceased on all its Amiga products.
This comes in the wake of Microlllusions' recent announcement that it, too, has put an end to its successful Amiga Midi sequencer, Music-X.
This effectively means the end of Passport's Master Tracks Pro sequencer and its great little budget sequencer, Trax. We almost certainly won't see improved versions of these two products, but Passport still plan to fix any major bugs that appear in either (I should hope so, too!).
According to UK distributor MCMXCIX (081- 963 0663), Passport have decided to leave the Amiga market to concentrate more on producing music products for the more profitable Macintosh and PC platforms.
With the dominance of these two machines within the American music market, even the ST DRUM AND BASS (618 Sounds) - A comprehensive percussion disc featuring a wide variety of drums, cyrnbaH and basses.
ELECTRIC GUITAR (475 Sounds) - Those killer electric guitar licks including Strat, Tally and Les Paul.
Jimmy Hendrix would turn in his grave!
VIOLIN SECTIONS & SOLO VIOUN (300 Sounds) - Sustained, Sul pon- ticello tremolos, harmonics, chromatic runs, effects.
CELLO SECTION & SOLO CELLO (247 Sounds) - Sustained, marcato, glisses, harmonics, pizzacato and many more.
VIOLA k BASS SECTIONS k SOLO (225 Sounds) - Various sustained, EXOTIC PERC (302 Sounds) - Pitched and unpitched sounds including warped harmonics, eerie scrapes and more.
ORCHESTRAL PERC (359 Sounds) - Various cymbals, marimba, slapstick, temple block, timpani, xylo-
• etc.
BRASS SECTIONS (348 Sounds) - Rock n’ roll horns, large brass ensemble, brass quintet, large brass ensemble FX.
SYNTH STACKS (439 Sounds) - Various strings including octave, full orchestra and attack, voicerealm, fuzzy strings, bellsweep, ominous strings plus many more.
CITY SOUNDS (700 Sounds) - Subway, trains, car sirens, airports, helicopters, trucks, city people.
GRAND PIANOS (273 Sounds) - Five beautiful grand pianos including Steinway, Bosendorfer and Yamaha.
WOODWINDS-DOUBLE REEDS (356 Sounds) - Oboe, oboe d’amore, English horn, basi oboe, bassoon and contra bassoon.
STRING ORCH k FX (177 Sounds) - Sustained, pizzicato, marcato, glis- sando, various strings effects.
SAMPLER SAMPLER (191 Sounds) - Various sound samples and effects- If you only intend buying one disk, then this is worth checking out has taken second place. Indeed, it is believed that the ST's dominance of the UK music market was the only thing that stopped it from facing the same fate.
So what has become of the Amiga Midi mar- Master Tracks Pro ket? Has it had its day? Did it ever has that day? It seems to me that the Amiga never quite achieved its full potential as a Midi controller due to the lack of decent software and some pretty lousy marketing from Commodore.
Products like Music-X and Master Tracks Pro are all very nice, but they hardly compare with similar products on machines like the Mac and even the ST - just compare something like Steinberg's Cubase or the C-Lab Creator series with any Amiga sequencer and you'll see what I mean.
Lousy marketing is also another problem which the Amiga has had to suffer. With the machine's obvious strengths in the video industry, Commodore would have been well advised to have pitched the Amiga as an audio and video post-production workstation, allowing users to pull together the two mediums at a cost that makes existing systems look almost laughable.
Until Commodore wake up to what is undoubtedly such an obvious market for the Amiga, it seems that our beloved machine will remain a stranger to the recording studk).
CD goes Midi The Music Data Company, a division of US-based Passport, have announced the launch of a new product which will be of particular interest to Midi-based musicians.
Their MidiWorld is the first in a range of new interactive music systems which integrates traditional CD audio with Midi performance data.
Looking like a conventional CD player, the MidiWorld system will happily play conventional Cds, but its greatest asset is the fact that it will also handle the new breed of Cds which also contain Midi data.
Obviously you can't chuck in your favourite Depeche Mode album and expect to have Personal Jesus fed through your Midi system, but a wide range of MidiWodd compatible titles are being prepared as we speak. They cover a wide range of musical tastes from classical, Pop and Rock to Country and Western.
For more information, contact UK distributor MCMXCIX on 081-963 0663.
Capture any sound you hear and replay it in seconds Master Sound It's so easy to use: Simply connect the sampler to your Amiga, load the software and immediately you have the ability to capture sounds with amazing accuracy.
Connect your compact disc player or personal stereo and digitise sounds to incorporate into your own games and tunes.
The supplied software provides complete control over the sampled sounds: Cut and paste them, flip and fade them and you’re still only using a tiny fraction of the sound processing tools available.
Best of all, the comprehensive instructions will soon have you creating your own public domain demo disks complete with IFF picture files.
It’s the perfect sound sampling package for beginners and experts alike.
Master Sound is a complete hardware and software sampling system for only £34.95 “Is it real or is it Master Sound?”
- Amiga Computing, May 1990 GASTEINER MOUSE Essential kit for all
aspiring desktop publishers, graphics artists, spreadsheet
operators and anyone who takes their computing seriously.
• The Gasteiner mouse is a (Op Quality precision product that
we're making available at an unbeatable price.
E2&95 Passing an exam... applying hr a job... whatever you want to do in life you need to be able to SPEW watte FIVE ways fro improve your spelling There's mounting alarm about the appalling standards of spelling among Britain's schoolchildren. Mps, teachers, parents and employers are all stressing the vital importance of being able to spell correctfy.
Yei most homes have what could be the ideal meons of teaching spelling - the computer.
Instead of zapping aliens it could be turned into me best weapon of all to deal a bodv blow to boa spelling.
With the help of a brilliant new software .pockage that SPELL! Only costs £8.95. It is now available on disc and tape for six of the most popular home computers makes practising spelling painless but also loads of ton as well.
SPELLI is unique. It lets the user learn at his or her own pace. They can take as long as they like - or take on the computer in a high-speed challenge!
And this one packoge is ideol for everyone - with the lowest age group suitable for under-5s, while me more odvonced words will stretch even the most able students h includes five different tests, eoch making use af more than 5,000 words - so much variety that you'ti never get bond.
In a Flash; Read the word as it flashes on the screen, then type it For practice runs, ihe word is left on the screen as it is typed.
Rocket: Hidden words have to be discovered in this hi-tech version of the old favourite Hangman. If they are guessed correctly the rocket will blast-off. Fail and all that's left is a load of scrap.
Lunar Buggy: Type fast for fun. The aim is to key in the word as it's pulled ocross the screen by the buggy. It has to be completed before the letters drop down a crater.
All Mixed Up: Jumbled letters have to be sorted out to find the scrambled word. To help beginners - and anyone else who is stuck - clues con be obtained ot the press of a key.
Conveyor Belt Words pass by on the screen and have to be remembered. Then in.
Iit,0n t0 us,n9 »l*.
Word, provided, or children-can create their own word lists wing with SPELLI This moke, the package ideal , P'wtowg those hard-b- 70rn w*ds' or l°r'team sMings" homework.
They must be typed in - spelt correctly.
This is a challenging test of both spelling and memory.
All the programs have several options for extra flexibility - like a timer with on off option to COMMS The baud There are hundreds of BBS services to choose from. But which ones are worth calling?
Eddie McKendrick goes in search of clues M fl
- 'i Micronet monthly Anthony Big Noise' Purvis starts the first
of your monthly Micronet slots with a whistlestop tour of
online games + y[ CW s 131 Some fads come and go constantly -
skateboards, hula-hoops, hairstyles and now, it would appear,
bulletin boards. A couple of years ago it was hard work fishing
out a BBS to hook your modem up to. These days it's more a case
of finding one which isn't constantly engaged.
Many beginners in comms make the mistake of trying one or two boards and either sticking to them or giving up the comms habit for life. This is a great shame, as one of the benefits afforded modem-owning explorers is the ability to sample as many different services as time and finances allow.
Buying a modem tends not to be an impulse decision. There is usually a specific service in mind, like Micronet, CiX or CompuServe, when the purchase is made. Often BBS services are stumbled upon by chance rather than exploration.
Many times people have contacted me here at Amiga Computing to ask why a board doesn't exist in their area, when in reality there are usually a few and sometimes dozens to dial into.
Shades is a different matter. Imagine a huge text-only adventure game, add to this hundreds of other people playing at the same time who you can (and must) interact with to progress, and you have Shades.
Players (or Shadists as they are known) are ruthless in their pursuit of points in order that they may At the casino Casino is very much like the fruit machine and roulette games that are 10-a-penny. Casino, however, Is 2p per minute, which brings no real benefits over and above the chance to compete against other 'netters for the highest score.
One of Micronet's strong points is the vast selection of online games. These range from Stamet which is essentially a big "play by mail" game, right up to the three big interactive attractions - Shades, Trash and Casino.
Quality matters In the shade Just because a lot of boards exist doesn't automatically mean it will be easy to find services worth logging on to.
I'm not saying anything new here, in fact the last time I suggested that the quality of some boards left a lot to be desired I was greeted by baseball bat-wielding sysops up and down the country, determined to persuade me that every BBS in the land was worth its weight in phone bills.
I have decided to stick my neck out again solely because the state of British bulletin board services seems to be getting worse by the day.
Time and time again I have called boards only to find an egomaniacal sysop closely guarding a pile of public domain software that I already have. Of don't want.
Please don't get me wrong, I don't expect every board to have up to the minute releases ready for me to grab. But on the other hand I don't expect to download archives plagued with a virus or missing Yital modules.
Nor for that matter do I expect to have a download interrupted in order to afford the sysop an opportunity to inflict his immense charm and wit upon me.
Most badly run boards are short-lived affairs, Digging the dirt Trash is a similar game to Shades - you work your way up from slave to lord by collecting rubbish that is littered around the multiverse.
The whole scenario is much more comical than Shades, not taking itself nearly so seriously.
Both games are good ways to meet new 'netters and have fun at the same time. If you're a fan of adventures. Shades and Trash will open up a whole new world to you. Even so, they are charged at 2p Per minute» and sometimes 1 1 you won't want to log off.
I Be warned. Shades and Trash can seriously damage your wealth!
Make their way up to wizard status, usually by flashing their sword at the odd passer-by and stealing his treasure!
To some, the game is more a way of life than light relief - it's easy to get hooked, and soon you could find yourself going to Shades "meets", finding out what everyone else looks like in person!
Only the best A couple of issues ago I listed what I considered to be good examples of what well run bulletin boards can offer. At the high end there was Tony Millers 01 For Amiga on 071-377 1358 (8 N 1), while on a more modest but no less professional scale there was Steve Brazil's Speed BBS on 0734 475549 (8 N l).
Two boards is hardly a definitive list Indeed, I receive letters every month asking if we will reinstate the Almanac BBS list which stopped last year. Well the good news is Amiga Computing will be featuring BBS listings again, in a new, more detailed format than was previously possible.
We aim to select the very best boards available from the hundreds on offer and provide some background detail for each service we feature.
In order to get things moving, this is an open invitation for all interested sysops to send details of their boards for possible inclusion within our new-look listing. It's no good just supplying the board name and number, I want to know what sets your board apart from the hundreds of others available.
It doesn't have to be a massive board with 20 lines and five networked Amigas in order to be featured. We are more interested in the board's content than its resources. Send details tO: BBS List, Amiga Computing, Europa House. Adlington Park, Macclesfield, SK104NP.
Every board featured within the new listing will be called and verified by us before contact details are published. We won't be logging on with the name Amiga Computing. After all, we wouldn't want to receive any special treatment just because we are a magazine!
We are also very keen to hear what bulletin board callers rate as the best around- if you have experienced a particularly good, or bad, BBS on your travels, please do write in and let us know.
Usually because people stop calling and the erstwhile sysop eventually realises there must be easier, cheaper ways to command fame and fortune, without having to tie up a telephone fine and Amiga in the process.
Shop your sysop Next month More Micronet monthly and how to become a sysop.
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I TOTAL PRICE INCLUDING POSTAGE AND VAT I A totally NEW DESIGN from the makers of Britain's best selling Amiga expansion board. The AMRAM513 is smaller, and has higher safety margins than any other product. What’s more it is designed to accept a further 1Mb low cost USER Upgrade With a TWO year guarantee from Britain's long established memory board specialists, who would consider anything else : Brand New, very latest UK version machines. WHn FREE Modulator our R500 price only f r| Amiga 3.5" Drives extra features you need:- Thru’ Port Memory Saver Switch Extra long lead 9am-5.30pm Mon-Sat 11
STONALD AVENUE, WHITTLESEY, PETERBOROUGH Sales Hotline (0733) 350242 Opening hours: 7am*7pm 7 days All prices include postage & packing Q (TUB ADVERT 6 DELIBERATELY POSITIONED UPSIDE DOWN) INCLUDING POSTAGE & VAT r _! »• . | . » We lake VISA. ACCESS. SWITCH & STYLE Cards, k inpnOIiriK Lia. Rrontst. West, BEDLINGTOnJ Northumberland NE22 5UB ~ Order Line (0670) 827480 WE MUST BE MAD Due lo massive bulk buying and low cost advertising we can offer you high quality European manufactured disks at these extremely low prices Vally PD PO Box 15, Dept AC3, Petertee, Phare noic ditto arc l.lOp each
under lOdiskv 10 disks or over 95p, Please add 50pP&P per order.
A FREE disk of your own choice with orders over 10 disks. Please make Cheques POs payable to Vally PD, or phone id jour Credit card no (5 disks or over) Co Durham. SRX1NZ Tel: 091 5871195 9am-6pm.
Now over 2000 disks in stock inc Fred Fish 1-490, Tbag 1-49, the Amos Library & the Amos License ware + our own library!
All priced the same except Amos Licencewarc (3.50) INC VAT + LABELS
3. 5" S 31 p Gamti A Ixuun: 013 Holy Grail: Text adventure 368 9
Star Trek Bnll 2 daiks!
424 5 Leant k Hay: for krft!
451 Tenmigame: good lihg* 582 Castle of doom: Adventure 584 Frantic Freddie: Platform 613 Pacman Retaliate* + Sony!
626 30 Education pack 5.450 658 Surfiect Shoot em up!
721 BartWorce: Strategy game 904 7 ti|?a; Superb Kill game!
1011 Megaball; Fab breakout!
1015Scalwxx: Sub strategy !
APD85 SnakcstladdcrVrevcni APD96 Pair it: Match the cat* APD110 Crossfire: kids game!
APDI35 Simon ? Space maths APD 153 Misnlc Command!
APD 180 1 Dungeon Delver (2) Stidrihovi: DU Super ham can: Stunning!
067 Dynamic Hires; Amazing!
775 NW Dyrumic hires; Mq» 920 Born to be Free: Wildlife' 1005 6 Sci ft pics: Fab! (2) Amoi Ijenutwan: LPD1 Coloring book for lob!
LPIM Thingamajtg: Jigsaws!
1. PD5 Jungle Bungle: good!
LPD? 4 way Lynx: Puzzle!
1J*D8 Work+play: 3 to Icam!
LPD9 Amos assembler!
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LPD 21 Qutneo: Quiz game!
knot t Ammatuuu 001 Juggler & Walking cat!
0W Vangelts demo: Supeib!* 006 Gymnast demo: Fab!* 011 Ncvktom Cradle: Brill!
012 Run anim: Brilliant'* 015 Crionics demo + Madonna 041 Popeye meets Bcacbboys!
370 Color cycling: Nice pics!
4|| Busy N* Great!* 4*7 88 M Python Lumberjack I 518 Crusaders Space ddcru + 614 Budbrain 2: Excellent' 654 Evil dead demo: Kill etn!
674 5 Laurel k Haidy (2 disks) 705 Crusaders play Genesis!* 717 8 Mr Food: Hilarious (2)
* 25 Zeus bust anim: Good!4 86$ Beatmaxicr 808 state!
940 Phenomena Emigma: Fab?
958 Equinox Simpsons demo!
963 Analog megadcroo: Nice!
9m $ P»«d out 1+1 Fab!(2) lOOOSilenlsOWxtlTraah.
Muuc A Mask L'tib: 157 8 Sound tracker samples 2 245 Midithtk Synth progs!
246 Fwh323Ciiio C7. Editor!
248 Amiga chart 3: Black box+ 317 FohTOO Pitch convenor!
534 Dmob3: Superb dance disk 562 Dead dance thrash: Metal!
587 Amigadeus: Mozart great!
599 Audio magic. Stackers' 622 Mag fields chip festival!
642 Banging Raves 2: Good!
870 Med v3.11: Latest version!
998 9 Vivaldi 4-Seasons! (2) Fnh 403 Ka»aiK4 editor!
Flunnm A Sttmt 057 Oiei Solace 26 utilities!
117-20 TV graphics 3.50 (4) 153 Jazzbench: Alt Wwtbench 271 Rim Duutose: Good' 272 Rcxibose: Easy to use!
273 Home utils Wordwrigbt 4 274 Analytical Spreadsheet!
278 Uedil: Wordprocessor!
286 bBW: Ray trace program!
294 Amigafox: Wordprocestor 297 FBM: Graphics convertors 303-5 3 disk full of clipart!
309-11 C manual on 3 disks!
489 Graphics disk: Useful!
544 Dcopy: Good copy prog!
600 A64: CBM 64 Emulator!
601 Ckrt Accounts prog!
616 Pascal Compiler!
617 Mead: Cad design program 636 Gight: Excrllcnt ray tracer!
669 Master virus killer killk 124 677 Amateur Radio: foe Hmju!
694 Biorvthms Starchafl esc!
69* Exile fonts: Coloured fonts 720 Ejectrocad demo: Pcbs!
771 Ultimate Icon disk V good 805 North CcompderV 1.3!
808-814 7 disks clipart. 6.50!
861 ST emulator + utilities' 862 Spectnim emulator + utils!
957 Spcctrapaini V3: V good!
922-5 King James Bible: (4)!
1007 Mes dos PC-Amiga!
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Fish 343 Stockbroker A more!
Fob 366 Print Studio!
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APD132 family hiuory dtasc* Amigas 8 90: Antiflkkcrctc!
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COMPUTER SUPPLIES (Dept AMC8) fcj J 11 Meakin Avenue, Clayton, Newcastle. Staffs ST5 4EY. I «I'fflit i i AMOS Teddy Have you ever wondered about the Amos functions Sprite Base and Icon Base? They provide little hooks into Amos which allow you to find out more information about the bobs and icons you may have stored in memory. In this month's Amos column we explore these hooks, write some procedures to exploit them, and finally come up with a routine to allow pasting of bobs according to their hotspots.
Peter Hickman ducking and diving on * hooks and bobs, sprites and icons Although Amos gives the illusion that bobs and icons are stored in a bank, they are spread about in memory to make maximum use of the space available. The Sprite Base Icon Base functions return the memory address of the image you specify. For instance, if you type TEMP=SPRITE BASE(l), the address of BOB number one will be placed in the variable temp. OK, let's try that with a real set of sprites.
Check out the coverdisk and you will find a bank called "TEDDYJOB.ABK". Load this bank into memory by pressing Escape to go to Direct mode and type load "TEUYJOB.m" lust so we have a nice clean screen to work on, type in You should now have a picture of a teddy bear sitting on your screen! Ideally, it would be nice to find out a little more about the image which is sitting on the screen and it is through the Sprite Base function that we can achieve this.
The area of memory where the sprite image is stored also contains information on the width, height, number of bitplanes, X hotspot and the Y hotspot. To start by looking at the width of the teddy, jump back into the editor and type: XSIZEC1] UltTH’Ptna Print WIDTH End 31 * • Procedure MIIEIJPWR] TEHP=Sprite Bist(SPHUR) ISIZEib«k(TEPP)*16 End ProcClSIZE] If you run this program the number 48 should pop up on the screen. If it is not then start worrying! The procedure XSIZE[] finds out where in memory a sprite is stored and then looks at what value is stored in this memory location.
Things get a bit more complicated now. You will see that whatever value is found in this memory location is then multiplied by 16. This is the way Francois Lionet designed Amos and is nothing to worry about.
When you grab a bob or sprite Amos will always round the width up to the nearest multiple of 16, then store this number divided by 16- Fortunately this is only done with the width so we don't have to yvorry about it for anything else.
To the find out the height of an image, located two bytes or one word further up in memory, add the following lines to the bits you have already typed, remembering to put the first three lines above the End command which we used in the part of the program.
RsiZEti] HEISITsPiru 1 HEIGHT I Procedure YstZECSPRUH] TEHPsJprite BiselSPHUR) YSIZE=»eek TEHP»2) End ProcCTSIZED The Amiga uses a series of bitplanes to store and display its images and Amos keeps to that standard even down to the sprites. A single bitplane is used for displaying a two-colour screen, two bitplanes are used for a four-colour screen, three bitplanes for an eight-colour screen and so on.
A simple way to change the number of bitplanes into the amount of colours an image takes up is to use the formula COLOUR5=2ABIT- PLANES. Type in the next bit of code, and remember to place the first three lines before the End command, Bpimsm PLAHES=P*ri» ? 2*PIAIES Procedure BPIAIESEJPHUR] TEHPiSprite Bise(SPHUH) HUH=D«ik(TEHM) End ProctRUR] Now we will do something useful with the next two procedures - which return the X hotspot and Y hotspot. Note that although the hotspots are used in Amos when the Sprite or Bob commands are activated, they do not function when using the Paste Bob
command.
% flash Off Curs Off Cli 0 (at Sprite Palette lot Spot 1,111 ST1(K_B06(0,0,1] Procedure STICK B0BCK,T,RUR] IHOTCRUR] KROT.Pari. yhoUruh] YIOT*Paraa Paste Bob i-xiot,y-yhot,hur End Proc Procedure IBOHSM TERPtSprit* Bue(SPIUR) H0T--Deek(TERP*6 End ProctHOT] Procedure YMOTCSPNUR] TEHPsJprite Bltt(JPRVH) HOTsltek(TERPtB) End ProcEROT] Things become even more complicated when using negative hotspots, mainly because Amos does strange things to store them. As a result this Bob sticker can only be used lor mages mth positive hotspots. I'll give you general pvpo* routine which can cope with any
hotspot next tme Everything I have said so far car c* icons as well. Check these out « Load "TEBITJCQI.ABT Flask Off Cun Off Cli 0 Get Icon Palette Paste Icon S0,50,1 Procedure XSIZECSPRUR] TEHP=!con Base(SPRUR) XSIZE:»eek(TERP *16 End ProctlSIZEl Procedure YSIZEESPRUR] TERP=Iccn Bise(SPNUR) YSIZE=0eek(TEHP*2) End ProtCTSIZE] i Procedure BplARESESPRUR] TERP=Icon Base(SPRUR) NUM»eek(TEHP»4) End ProctRVRJ Procedure KROTtJPRUR] TEHP=Icon Base(SPRUR) lOTHuk(TEIM) End ProctHOTJ Procedure YHOTtSPHUH] TERP*Icon Base(SPHUH) H0T=Beek(TERP*B) End ProctHOT] One strange thing about icons is that although
they don't use the hotspots, the gaps in memory are still there. This was to retain compatibility with the sprite banks. This means that four bytes are wasted for every icon you have in memory Perhaps you could come up with something useful to store in these empty slots?
That's all the programming for this month The compiler should be in the shops pretty soon now and I'm sure you will be impressed by the speed increases it delivers.
Ctext extension Another new extension is being developed for Amos. Called Ctext, it aftows you to produce proportional or non-proportional font displays by using a quirk of the Amos system.
All the characters are stored as icons but not in bank number two, which means that you can have two icon banks in memory and your fonts can be any size or amount of colours. This means no more waiting around for those horrible Workbench things.
Oh well, I've nothing else to say except that if William Cochrane is reading this - phone me!
Willie wrote Electricity on FS3 5-7s, and it's giving me a few headaches converting it to the CDTV version. Unfortunately he has moved and trying to track him down is proving pretty difficult. So call me Willie or I'll leave your name off the CDTV 5-7s credits!
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JsftPOJWMODIbyiaioFfWtoa bceSertauichull---------£130 933: MGETE Geneeotoy DC W WEST V3.12S. 1 Mtj .. 1830 ..1130 .1800 CODE CLINIC Links Program source modules are solitary by nature and like to keep themselves to themselves. But a C module communicates with others of its kind, and even acknowledges an assembler source module, The software on the support disk contains no fewer than four linked modules, as well as examples of key processing and the Execute command from the Dos library. But first, a brief look at Sozobon C. Inspired by a letter to Amiga Computing, I persuaded
Stevie Kennedy to send me a copy of the PD C compiler to try. I felt that if there were any readers using Sozobon, I ought to make my source code compatible. I find that if I remember to do any casting property, and do not write the first array address as firmybuf when I really mean &mybuf[0] my code will compile with Sozobon.
I was very impressed with the package.
Someone has gone to a great deal of time and trouble with this piece of public domain software.
The code compiles to 68000 source code which it stores in ram. All modules are then assembled with the A68K assembler and linked using the public domain linker Blink.
Documentation on the disk includes adequate instructions on un-archiving and using the compiler and assembler. Include files are not included, but there is an explanation of how to use them and where they can be obtained.
The assembler version of a C source file could be very useful to someone translating from C to assembler, or wanting to optimise some of the code. I also found it useful to have the C library routines available for assembler modules.
In the archives This month's software needs an IFF file reader, so I have included the source module iffread.c which reads and decompresses a picture file.
Rtidfilt(nnt,b1tnp,vltvport,«od«) This reads an ILBM or ACBM file where name is the address of the filename, and bitmap is the address of the bitmap structure to be used assuming this bitmap is initialised and the rasters correctly allocated, viewport is a pointer to the viewport, and code is a colour change flag.
The module assumes that the file is present, and is ILBM or ACBM and that the bitmap and viewport are OK. In this case, the picture is read into a buffer, copied to the screen, the colours changed to those of the IFF file, and then the screen is moved into place.
RiidHli(“loadplc BPicBitHip,ll¥P,0); BUBitlip'tPicBitPapXQ.lScrefnBitHip, 0,0,SM,MU*cO,0*ff,M; Fr«9i tHapUPicBi tHip); ftflv«$ cr«n( uit$ cr,0,-270); There b no need to declare a void external function readfileO as an external reference.
The gadget module, imaginatively named gads.c, contains the data for the four screen gadgets - courtesy of Power Windows. The window's first gadget is declared as an external reference in lynx.c so that it can be used by lynx.c. The main file lynx.c contains: eitern struct fiidget Ibidgctl; •pointer to first gsdget in gads.c file* where gads.c has Icodgetl defined as a structure in the normal way. The gads.c file also contains the gadget handling routine: void HindleEvent(pbject) APT! Object; ( if object « (APTI)U6adget3) progrii2();rtturn;) if (object - (WMliadgetZ) ( fade();return;)
if (object *« (APTi)llS.dgltl) progru10;return;) if (object (APTR)tltadgeU) qi»it();ret«rn;) ) Assembler joys It is possible to call an assembler function from a C module by declaring the assembler function address as an external reference. Values are returned via register dO, so all the joystick values from the joystick reading routine are put in dO, where the C compiler would expect to find them, The assembler source module Stix2.a declares: I»EP _playsfg for use in other modules. The C source module lynx.c declares: extern long playsigO; I*for tbe value returned froi ltl*2.i* and uses
it in the program as: Joyvilui = playsigO; The joystick routine uses the data registers. It is advisable if using any address registers other than a0 and al to push the registers on to the stack at the beginning of the routine, and pull them off at the end, paying particular attention to a4.
The link The assembling and compiling of this month's code is straightforward: asi atix2 Ic lynx gadi Iffread and linked using part7.lnk: FROH LIB:c.p*"lyfti.6'**gads.o' ?*1ffreid.oVitii2.o* TO "lynx' LIB LIB:Ic.lib HB:aaiga.lib BATCH The software The support disk contains a program - lynx - that will read in a picture file, loadpic. The four screen gadgets are View, which runs the May Code Clinic program, Fade, which fades the colours in and out, Window, which runs the March Code Clinic program, and Exit for when you get bored.
Keys 1,2, I, and Esc have the same function Load screen Margaret Stanger plays tricks with IFFs as the gadgets. When only a few keys are involved, a simplified key handling routine can be used. The code from the IntuiMessage gives the internal key code of the key pressed: •Handle keys for load void HandleKeyO code=codel255; ‘iitirtil key if (codt”0x01) (pregriilOi'ttft i'Htyre;} if (code«0i03) progr}i2();codt:Q;rttvrs;) If (cod*~0i02) (fide();r«turn;) if (codi==0i*5) quit();cedi=0;ritor ;) ) A program can be run from inside another program using the Execute command from the Dos
library, In this case, the program name h aU that is needed. There is no input or output file handle.
Void progriiK) ( ExecuteCvievporti'l; ) This will read in and execute the Viewports program from the May 1991 edition of Code Clinic.
After execution all the memory will be released, including that of the Viewports program code.
When there are no messages form the window port the joystick is read, returning a value with the appropriate left, right, up, down, and fire flags.
Jpyvilvi = plyyyigO; If (joyvalut !*0 ) If ((joyvilue I 1)=*1) dritc(f1lti»dlf,*rM); if ((joyvalue I 2)**2 lfit«(fit«lim»,*l",1); If ((joyvilu* 11)*«4) Hrit«(f1le*i*4li,'«M); if ((joyvilue t 8)==8) Hriti(f lthiBdli,ad',1); if ((joyvilue t 16 =*16) Urite(file»Kdle,*f*,1); The results are written to the Dos screen using the initial output filehandle. The only value of this data is to show that the joystick routine is working and returning a value.
Disk goodies Also on the disk is the fully documented source of the main program (lynx.a), the joystick reader (stix2.a), the gadget data (gads.c) and the IFF picture reader (iffread.c). Any code quoted on this page is not stand alone, so I would advise using the support disk rather than typing in anything from this page.
I have also included the make and link files - although they may need altering for Other compilers - the object files, the picture data, and finally two executable programs.
COMING SOON... fonts and the diskfont library.
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wordprocessors support many different fonts and sizes,
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incorporate pictures into a document that really sets OTP
apart. And over the last two years the growth in popularity of
hand-held scanners = along with price cuts in desktop
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well as computer-generated art.
But the use of pictures, like the choice of type, can break a publication as well as make it In particular, too many designers use a picture because it looks good on its own, without considering the way it fits into the page and the publication.
Barnaby Page with a thousand words or so on the worth of pictures and the like, which many a oesktop puofcner nas been forced to use out of desperation. Avc«c that trap - pictures are as much a part or your document as the words, and deserve the same attention.
Copyright caveat Everyone knows that words belong to their author, although as is usually the case witn m'ieamed friends, the details are a bit more complex than that. More confusion surrounds the copyright over pictures, but the important thing to remember is that it does exist You must not reproduce a picture from the local paper or a book without the copyright- nolder's permission - usually this will be the publisher. However, if your publication is non-commerdal, a phone call and a promise to acknowledge the source is usually ali that's required for permission. Newspapers are happy to
provide prints (at a cost) if you want to scan them.
On a brighter legal note, tne invasion-oi-pn- vacy iaws in Britain are much less restrictive tr-ir.
Most people believe. You are perfectiy free to publish photographs of people without tnetf permission, provided the context isn't fibeflots.
After all, unless you're producing an art journal or what is euphemistically described as "men's interest" magazines, people pick up your publication to read the words. The pictures serve two functions: they can help bring the words to iife, and they give each page an individuality that pure text often lacks.
The bigger the better But pictures are emphatically not merely decorations. Carefully-chosen images are apparently worth a thousand words, and you should give them almost as much space. If your eventual output will be on anything less than a laser printer, or if it is likely to be photocopied, smali pictures will lose impact along with detail. The shapes of a large image, however, are recognisable even from a dot matrix printer.
Nevertheless, moderation in all things is the thing to remember. A picture which is too big cannot be taken in at a single glance and its sense may be lost - just as an overiong sentence is difficult to follow.
As a rule of thumb, a picture should not be larger than the field of vision at about a foot away from the eyes. To maintain the conesive- ness of a page, make sure that pictures fit in with the grid you're using for type.
Huge pictures can also unbalance a page. If a publication is predominantly text and small images, the sudden appearance of a picture almost filling the page will unnerve the reader who may then ignore the text beneath, unconsciously assuming that it's a full-page picture. Of course, this doesn't apply on title pages and the like, where text will normally be brief and set large.
The bigger a picture gets, the tighter you should crop it for an exciting effect.- Show only the interesting area of the image, and eliminate backgrounds.
This is especially true with photographs of people. For instance, take a picture of an angry politician in a room full of tedious grey-suited types. Printing the whole image means giving over a large part of your page to distracting irre!- evandes; but crop right up to the politician on all sides and he'll jump out of the page. This is now done veiy well in the national quality papers, following the lead of The independent.
If the photograph, scan and output device are really of high quality, you can crop right into the person's face, stopping just below the chin and above the hairline. And ears are there to be cut oft, as Vincent said.
All this is assuming that your images are scanned photographs. Bui for many publications, computer-generated art or diagrams are more appropriate - and without access to a scanner, the re all you can use anyway.
The advantage of computer-generated pictures, whether the re dip art of your own creations, is that when properly done they take advantage of a printer's output resolution.
Photographic prints are continuous-tone images, and the smooth greys of the original cannot be reproduced perfectly by any printer, however high its resolution: printers don't have grey ink, after all.
Instead, when they're scanned they go through a process of "halftoning", in which the original greys are approximated by altering the concentration, and sometimes the size, of black dots. You can see this effect by examining a laser- printed photo under a magnifying glass.
How good the halftoning is depends on the scanner and the scanning software, but by definition it is never perfect Computer-generated art, by contrast, is usually drawn with a laser printer or 24-pin dot matrix in mind, and the artist can avoid effects which won't print satisfactorily.
Remember here that what looks good on the screen won't necessarily work on paper. Popular Amiga techniques such as ray-tracing, as shown in Amiga Computing's Gallery section, can be stunning in screenshots but often use too many subtle gradations to work well on a low-resolu- tion output device.
The right line When creating art for publication, it's often better to rely on line drawing - printers can cope with straight lines better than anything else.
Work in black and white unless you have access to a colour printer; some colours appear stronger than others onscreen (red appears odder than yellow, for instance), which can cloud your judgement of the eventual mono result And then of course tnere's clip art - free, public domain, or strictly commercial, much or it advertised in this magazine. The best bet when obtaining clip art is to go for one of the specialist collections - computers, motorbikes, fish, whatever relevant to you.
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COMP 00 “U Account number 999900263 74:MIK911 amigacomputing 70007,4734 uadi 132 Amiga Computing I now know a little more about reasons why programmers might not want to make a profit on their work, but I still have misgivings that this kind of software might be prone to computer viruses.
This leads me on to my main query. There doesn't seem to be a definitive work on viruses, so what little I know about this subject has been pieced together from articles in magazines.
As I understand it, they are programs lurking on a disk inserted by practical jokers as an act of sabotage, and they can do anything from broadcasting silly messages to wiping the main program on the disk clean.
They can also corrupt any disks subsequently used, but you should be OK if you switch off the computer after using the disk containing the virus (shouldn't you?), and the virus cannot harm the computer's operating software (can it?).
So much for that, but I'm still a little unclear about how viruses get there in the first place. I suspect that when one Amiga user swaps his programs with another and this turns into a chain, then sooner or later some unsuspecting person will be landed with a virus.
As far as I know you can't pick up viruses from commercial software or blank disks purchased from a reputable supplier (can you?). At any rate, I don't know any other Amiga users, and I've never had any trouble with viruses.
So why do I think that PD software might be prone to viruses? Let us suppose that some nasty person submits a virus-infected disk to a PD supplier under the guise Of donating his program to the nation out of the goodness of his heart.
No matter how reputable the PD supplier is, will he be able to know what has happened? Put another way, can a PD supplier guarantee that his software is virus-free?
It could be that I'm worrying unnecessarily and PD software isn't any more prone to viruses than any other kind. However, before I invest my life's savings in PD software, your advice would be appreciated.
Howard Pizzey, Staplehurst, Kent.
What you say about viruses is correct for the most part. The best way to define a modem day virus is as a piece of hidden code which transfers itself into ram and then on to any further disks you insert.
A virus can, as you suggest, be trivial or traumatic. Powering down your Amiga should clear any virus from your system, simply because ram is volatile and is cleared when the computer is totally reset.
There is nowhere for a virus to hide long term inside an Amiga. The obvious risk comes from any floppy disks that have been infected by the virus while it was in ram.
There is a whole range of virus checkers available. These simply sit in ram and scan every disk inserted Into your drive for each of the currently known viruses. When a virus is found it can be examined or deleted.
Most reputable PD libraries put all of their disks through a virus checker as part of the duplication process. You shouldn't rely on them doing the safety checks for you though. Every Amiga owner Public concern As a relative newcomer to the world of computing, I have become interested in public domain software. To obtain programs for about a twentieth of the price of commercial ones seems a very good deal, but I wondered wether it was too good to be true, and hence I initially regarded PD with scepti- Ezra Surf can be contacted on a whole host of bulletin boards and conferencing systems. If
you have anything to say, get it off your chest online!
Amiga Computing now also has its own Fidonet echo which is being carried by BBS systems up and down the country. Any Fido sysops interested in hooking up should contact 01 for Amiga to receive this echo.
Additionally our mail man with the most, Ezra Surf, hangs out on the following services: should have a virus checker, It is you that has to live with the consequences of any infected disks that slip through. All good sources of PD can supply you with the latest in virus killers.
It makes very good sense to keep abreast of the situation and update the virus killer you employ every time a new version is released.
Regarding the Klondike game on issue 34's coverdisk, please could you let me know where if possible I can obtain further card games and how I go about obtaining another copy of issue 34's coverdisk, as mine has been kidnapped by another Amiga user.
| Belcher, Swinton There are loads of captivating card games available in the public domain. Check out the PD section of this issue for some contact details.
Back issues, including coverdlsks, are available Service Micronet Telecom Cold CiX CompuServe The Direct Connection 01 For Amiga Ezra online Back issue blues PD price plummet Regarding yosrf )une 1991 issue. In your rather nice article about the world of pubic domain you stated that Amiga pubfic domain was available for 50p up to £5.
Wei I am happy to tdl you that I am running a PD company which sell public domain for 4Op. The price indudes a copy of the requested software, label stating the software on the disk and return postage. All the customer has to send is 40p and the disks.
My library consists of over 200 disks and is growing every day. To join all the person has to do is send a disk and a stamped self-addressed envelope.
I will in return send them a copy of my latest catalogue disk which has a list of all my PD, a few demos, some utilities, a PD game and a classifieds section.
They will also receive an order form. Orders are always put back into the post within three days.
I am not offering the best service, what I am offering is value for money. "But what has it got to do with me?*, I hear you ask. Well, with prices as low as that I just cannot afford to advertise in the more famous magazines, I have to put up with adverts in!
For a limited period from our subscriptions department, Europress Direct See the reader order form on page 161 for their address and telephone number Col something to Computing 1 Ezra Surf is our r corner reading yoi interesting for publi Ezra's favounte exclusive Amiga Cot Drop him a line Computing, tun Macclesfield. SK10-t Write away1 While browsing through my elderly computer magazines I suddenly had a brilliant idea.
Many of the game advertisements which I see feature superb artwork of the highest quality, and it seems such a shame that much of it is now long forgotten.
This [s where the computer companies come in.
They could produce an annual calendar and poster book containing all their best pieces of artwork as nominated by the general public and various computer magazines.
These books and calendars could then be sold for a couple of pounds each and I'm sure that everybody with an interest in art would buy them.
The artists who draw these illustrations must spend hours on them - compiling calendars and poster ? Free ad columns. People just don't take any notice though because they think that there's a catch and that they are going to lose their disks, but it is not true!
There are many fly-by-night libraries which go bust and punters never see their money again. Burman’s PD has been running now for a year and I have only received one complaint which I instantly solved.
Richard Burman, 41 Pinner Park Gardens, Harrow, Middlesex, HA2 $ LQ We have a regular PD column every month In Amiga Computing which provides a platform for PD libraries, large and small. Why not send in your catalogue disk with some of your latest releases?
Commodore con?
Why do Commodore make such wonderful computers but such pathetic peripherals?
Take for example the A1Q10 drive. This was originally sold for £150, and was eventually considered to be a bargain offer when reduced to £100.
Why, oh why, would anyone wish to pay £100 for a chunky big box identical to the internal drive when they can buy a sophisticated model for £40 less?
Perhaps their selling strategy is to make the innocent consumer believe that because the price is so high it will be of very high quality.
If this is the case, then I fell into their trap when I purchased the A501 ram expansion for a staggering £85, rather than buying one of those £30 efforts.
Another fine example of this is the Commodore mouse, which will be quickly replaced by any serious user if it is not broken first.
Obviously Commodore have the technology to develop better peripherals, so if they had any sense they would start concentrating on more competitive prices to avoid them losing money to the other firms.
Brian Greenhill, Whltecraigs, Glasgow Commodore disk drives have been notorious right from the days of the 1570 external drive for the C64.1 agree with you that Commodore peripherals tend to be on the hefty side both in terms of design and price.
Amiga Computing August 1991 Why do people buy them? Well you can answer that question yourself with your purchase of the A501. People instinctively trust a brand name, I have to confess that Amiga Computing Is far from impressed with the quality of Commodore bolt-ons, having waited two months for a monitor for our Amiga 3000, only to find it was faulty before we got it out of the box.
Books would widen the audience of appreciative viewers and form the definitive collection of computer drawings from only the very best artists.
What do you think of this idea?
S N hardy, Wales, Sheffield Many software houses give posters away with games these days. The idea of an annual or calendar seems a good one, but you will probably find that only people interested In computer games would actually appreciate the very distinctive style of art used on most software packaging.
Our sister weekly games magazine Cames-X provides computer art posters every week.
One last thing, just how many different colours of pen do you have?
Workstation wait I saw an advert for the Amiga Computing Workstation disk in your magazine last month. It sounded like a really good idea, so I sent off my £3.50 and waited eagerly for two weeks for it to arrive.
You can imagine my horror when nothing came and my cheque hadn't been cashed.
After phoning Europress Direct I found out that there had been a big demand for The Workstation and you were sending out the disks as fast as you could, luckily my own copy of your excellent Workstation arrived just two days later, complete with a very nice manual.
Would it not be better to make sure you have lots and lots of spare copies of something as impressive as The Workstation before you advertise it? Having said all that, it was worth the wait!
A. Parker, Cork, Ireland You would not believe the number of
orders we received for The Workstation within a week of the
first advert hitting the streets.
Our order processing and dispatch people did duplicate loads of disks ready for the orders to flow in, but we obviously didn't reel off enough of them.
It just goes to show that a good idea can go a long way.
I'm glad you think It was worth the little wait. As an aside, we now have enough Workstation disks to undertake major land fill and reclamation projects, so order with confidence.
Shareware scam After reading your excellent feature on viruses in the March edition of Amiga Computing I sent off 10 dollars to obtain the program Vscan 4.98c from Arthur Hagen Johan of Norway.
After waiting over a month and receiving nothing I posted a second letter and I have had no reply. I wonder if any more readers have had the same problem with this man. Do all shareware - or whatever you call them - authors treat you this way?
J Gower, Putney, London Considering most users of shareware programs make no donation whatsoever it is sad to hear that an author is treating you in this way.
All I can say to reassure other readers is that I personally have made shareware donations in the past and received very polite, prompt service from authors with better manners than Mr Johan would appear to possess. If you read this Mr |ohan and there has been some misunderstanding, please get in touch with Mr Gower. I will keep everyone in touch with any progress through these pages.
By Jupiter Q- CO But is it art?
Would you think I was being cheeky if I asked you whether our not your headquarters are located on the same industrial park as those of AMOS fame?
If so, would you mind popping over there and asking them (very politely) where they've hidden the files associated with June's AMOS column?
I can't find them, and I am now a very frustrated beginner who, tomorrow shall buy another copy of your magazine in a desperate quest for AMOS satisfaction.
Stephen Mackenzie, Woodsmoor Park, Stockport It's a fair cop! Our AMOS main man Peter Hickman supplied the code too late to be Included on the coverdisk you mention. All was put to rights the month after though.
Amiga Computing is located in the idyllic Adllngton Park in a building called Europa House.
Mandarin Software on the other hand are located across the road In Triton House. Why our respective buildings are named after Jupiter's moons is one of the many unsolved mysteries of our time.
Short circuit I have just read the feature in the june edition of Amiga Computing by Paul T. Whiteley about what to do if your Amiga's heart stops beating. At first I could not believe that the article was meant to be serious and then, horror of horrors, I realised that it was.
I have been in the electrical and electronic trades since I started work, nearly 40 years now, and a short circuit, whether you prefix it with LIVE or DEAD has always meant one thing - somewhere in the circuit two or more conductors, be they wires, tracks, components leads or any combination of these, have made contact with each other at a place where they shouldn't, allowing a current, normally a high one, to flow.
What Mr Whiteley describes as a dead short circuit is what is usually known as an open circuit, which seems only logical when you come to think of it. If the circuit is broken it must be open.
What I find so disturbing about an article such as this is that it may encourage some Amiga user who is a complete novice at electronics to have a go at repairs that are well beyond his capabilities - and a £300 computer is not the place to experiment P J Richards, Kent I agree totally that people who don't know what they are doing shouldn't meddle inside their machines. Paul was at pains to emphasise that if anyone is unsure, an expert should be consulted.
To quote the article "A live short that you don't know about could kill you...Cet a professionar AMIGA READER OFFERS COMPUTING 1 ' W * 1 Otters sub ect to availability Back Issues Mail Order offers February 1991 £3.10 9732 _ Publishers Choice £79.99 9867 _ March 1991 £3.10 9733 _ Home A«Oonts Day by Day £34 90 9851 - April 1991 £3.10 9734 _ Pair of Scenery Disks £31.90 9672 _ May 1991 £3.10 9735 _ Lotus Esprit £19.95 9946 - June 1991 £3.10 9736 _ James Pond £1995 9947 _ July 1991 £3.10 9737 Jane Seymour £1995 9946 £17.00 9997 n ?
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Amiga Computing Cover Disks wise, select™) Extra disks (set of 5) £7.50 9887 I_1 Extra disks (set of 20) £20.00 9888 1_1 Spoil - See Page 130 Compact Arch E lec 3.5 £395 3612 BBC 5.25 40T £8.95 3610 BBC 5.25 80T £6.95 3611 BBG Elec Tape £8.95 3617 Amiga £8.95 3614 ST £8.95 3613 PC 3.5in £8,95 3616 PC 5.25in £8.95 3615 Amiga DABhand Guide - See Page 136 A comprehensive guide to the Amiga's disk .
Operating system (version 1.2 and 1.3) £14.95 9866 I I Rombo Vidi - See Page 136 Vidichrome plus Colour upgrade £119.95 9691 RGB Splitter £61.95 9964 Bargain bundle Six issues of Amiga Computing (Feb-July) Add £3 Europe & Eire £I2 Overseas Amiga Music Soundbiaster (See Page 136) Quartet Master Sound (See Page 130) Package of all three All these hack issues include cover disk.
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Addition for postage: Europe 8 E»re add £3 Overseas add £5 I_I Unless otherwise indicated TOTAL Send to: Europress Direct, FREEPOST, Ellesmere Port, South Wlrral L65 3EB (No stamp needed if posted in UK) Products are normally despatched within 46 hours of receipt but delivery of certain items could take up to 28 days Payment: Please indicate method (?) ? S : Cheque Eurocheque made payable to Europress Direct Expiry I ' I d Acces&Wastercard EurocaraSardaycard Visa Connect - HP.I l I I J LLLU lll-LI LL-LU .. Signed.
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- *------ Horror story We just can't stand any more virtual
reality puns, so it is with a certain degree of relief that we
are closing Caught in the act! 27.
Entries came in thick and fast, though mainly thick it has to be conceded. After much sifting, coffee drinking, and very little deliberation, if the truth be told, the AMIGA Computing team have gone for the witty barb below submitted by Colin Sanders from Denton A copy of Elvira the game is in the post as you read this, adding a whole nm dimension to the term "booby" prize.
Yes, we know, it's a silly picture. Even more silly than the infamous snapshot of a cat clawing at an Amiga mouse which Amiga Computing was so fond of using in its formative years.
As well as being an opportunityto publish another silly photo, it's a chance for us to clear more room in the AC cupboard by having another Rock Lobster Compo.
To win a prize that will leave you completely speechless, simply write in and tell us which member of the AC team this moggie belongs to and what it is called.
So you're not left totally clueless, this feline could come from Devon and it loves custard.
Send your entries to: Stevie's Cat, Rock Lobster, Amiga Computing, Europa House, Adlington Park, Macclesfield, SKI (MNP.
Who's glory?
In a sudden, unexpected deviation from Caught in the act! Tradition, competition number 39 is totally devoid of any AMIGA Computing staff.
Instead we have a snapshot of some- handsome footballing fella, plucked from the family album while he was out recording his next hit single. If you have any witty words that set this slice of photographic history off a treat, do send them in.
All entries to: Caught In the act! 39, Amiga Computing, Europa House, AHIinntnn Park Macclesfield SKIO Lemmings!
We can at last announce the lucky winners in our great Lemmings giveaway.
You are probably expecting this article to lunge into a» the tried and tested compo-gibber, you know the sort of thing; “we had an overwhelming response" and the like.
The fact is, being hardened Lemmings fans here in the AC office, we did expect a big response. What we got though was a huge response.
All we wanted was a name and address, nothing more. That didn't stop some entrants spinning us an elaborate web of emotional blackmail.
Take, for example, this disgusting threat from Antony Brewer from Newbury Berks. I think you will agree he is a truly sad character. We could hardly ignore this Lemming death threat and as a result our man Anthony is one of the many winners, Many thanks to everyone who entered, it's just a pity we don't have Bunder banter We have also closed the mail sacks for Cov f in the octl 28. In a sudden bout ol compassion, we have decided to let Leslie choose the best caption himself.
Apparently he has lots of prize ideas for the eventual winner of OTA 38. Front funner at the moment appears to be a Wow torch with flame-thrower attachment.
Who knows, Leslie may even deliver the enough Lemmings gear to give everyone some goodies.
The other lucky winners are: V Simmons (Middlesex), E Manning (Southend-on-sea), A K Woolgar (Sussex), M Burbridge (Kent), H Moore, (Sheffield), B Kitt, (Cornwall), D Litherland (Bolton), R Walker (Dudley), D Griffith (Cheltenham), Peter Mltchmen (Boston), Ben Hampshire (Kent), j Oliver (Cleveland), T Arnesen (Norway).
II) , er in real-time ... and in COLOUR.
Our VIDEO DIGITISERS are REAL-TIME and COLOUR. They GRAB a FRAME as last as a TV camera can provide it, PLUS - they include a live framestore output ior connecting to a second picture monitor or even a TV set to simplify focusing and setup.
Step into the real-world of real-time AND colour: No need tor a perfect freeze frame VCR!
No need for a colour splitter!
No need for a colour wheel!
Perfect pictures from a moving colour source at jua B* tnuCM ot a button.
Cn cr sr SEE your SCULPT image* you Mwe newer seen tnem oetore!
Use ColourPic or SuperPic a me « --nuie SCULPT dopiuy device!
SuperPic - a reai*time colour video digitiser tor the A50Q and A2000 including a supero quality genlock tor the discerning Amiga user.
? M AC it it this d it i JCL BUSINESS SYSTEMS LMTED ild' Knowle Fann Clock House, Wadhurst Road, Frant, East Sussex TN3 9EJ, England.
Tel: 089275 791 (INT) +44 89275 791, Fax: 089275 440 (INT) -r44 89275 440.
£179 Vidi... No 1 in UK & Europe (Leading the way forward) Get the most out of your Amiga by adding: "The Complete Colour Solution" The Worlds ultimate creative leisure product for your Amiga. Capture dynamic high resolution images into your Amiga in less than one second.
And Look No Filters Images can now be grabbed from either colour video camera, home VCR or in fact any still video source. The traditional method of holding three colour filters in front of your video camera is certainly a thing of the past. Because Vidi splits the RGB colours electronically there are no focussing or movement problems experienced by some of our slower competitors. Lighting is also less of an issue as light is not being shut out by lens filters. Put all this together with an already proven Vidi- Amiga VidiChrome combination and achieve what is probably the most consistant and
accurate high quality 4096 colour images ever seen on the Amiga.
The colour solution is fully compatible with all Amiga’s from a standard A500 to the ultimate A3000.
No additional RAM is required to get up and running.
You will see from independant review comments that we are undoubtedly their first choice and that was before the complete solution was launched. If you have just purchased your Amiga and are not sure what to buy next, then just read the comments or send for full review and demo disk.
* 'Full colour demonstration disk available for only £1.95 to
cover P&P.' * 6 Fairbairn Road. Livingston. EH54 6TS. Tel:
0506*414631 Fax: 0506-414634 •9 "S
* % The S-CTL!??
Can Circu, Poor ve tried «*wn a Unch' E500 ? ?cerned, here Vidi 1 the QualityI some On ofl ve Price.
Seen at any Features ...
• Grab mono images from any video source
• Capture colour images from any still video source.
• Digitise up to 16 mono frames on a 1 meg Amiga.
• Animate 16 shade images at different speeds.
• Create windows in both mono & colour.
• Cut & Paste areas from one frame to another.
• Hardware and software brightness & contrast control.
• Choice of capture resolutions standard & Dynamic interlace.
• Full Palette control
• Add text or draw within art package.
There has NEVER been a better line!
Subscribing to Amiga Computing brings you 12 months of the best in Amiga news, features and special interest coverage. Now here's an extra aonus: whether you are a new subscriber or renewing an existing subscription you can choose between these two unique gifts: OFFER TWO FREE GAMES Subscribe NOW ro Amiga EB) Computing and we will send you y the award winning games duo ¦ 1 SIM CITY and POPULGUS- both absolutely free!
SOUND SENSATION Subscribe NOW and you con enjoy me senscrional sound of the Amiga in totqI privacy - with Amiga Computing's exclusive PERSONAL SOUND SYSTEM Take your pick!
SUBSCRIPTION ORDER FORM including FREE monthly disk) $ o0zenpten orodrs recovad bobtd JJ IS mill commerce men Tm Sap&T&tr sMte Psyrwi: p&sa tocx* -«7)0d t S) Cf)9 »£*«cnoquo matte piyXtm » cuxcojw. Ca
• -ttort ccot 6.U»f.»rcasla»ocj aS«rajyuna VsA,donnoc Ue» &m
rMvmS.
£34.95 ; I mo f . Mo
239. 95 ~ H £54.S5-- Send to; Europress Direct. FREEPOST,
Ellesmere Port, South Wirral L55 3EB (Nosampreeosccposutzti
yK) Order at any 3y phone: 051 -3571275 time ot tne day or
night Syfex: 051-357 2S13 Quality matters Just because a o:
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services worth logging on to.
I'm not saying anyu»g new ace. R. sa the Micronet monthly An1000t SkxjK fttfvr, sloth the first of your monthly Micronet smXs £ +r~*destop tour of online games One of Micronet's strong pu*Zs the vast selection o: onh.** gasres These range from Stamet wnicn o ecenuasy - c~: *z*s3 ay nv...' game, rignt up to ure o.c .nxtfaaive attractions - Shades,T Casnou At the casino Casino is very mucr. --4 rru* machine and rpylette games ma: are 1 C-a-per-ny. Casino, however, is 2p per rr~~re. *r*cn ormgs no real benefits over and a»*r aaoce to compere against cmer tetters far r-gnea score.
In the shade Shades is a ciffereflt macer a huge text-only adventure game, -oc to mis hundreds Of Other people ptayaig me same time who you can (ana must) interact with to progress, and you have Sr*oes.
MICROS Players (or Shacats as usey are knowft) are ruthless in metf pursux or points in order that they may a virus or missing vitai modules.
Nor for that matter do I expect to have a download interrupted in order to afford the sysop an Opportunity to inflict his immense charm and wit upon me.
Most badiy run boards are short-lived affairs, make their way up to wizard status, usually by flashing their sword at the odd passer-by and stealing his treasure!
To some, the game is more a way of life than light relief - it's easy to get hooked, and soon you could rind yourself going to Shades “meets", finding out what everyone else looks like In person!
Digging the dirt Trash is a similar game to Shades - you work your way up from si2ve to lord by collecting rubbish that is littered around the multiverse.
Tne whole scenario is much more comical than Shades, not taking itself nearly $ 0 seriously.
Both games are good ways to meet new 'netters and have fun at the same time. If you're a fan of adventures. Shades and Trash will open up a whole new world to you. Even so, they are charged at 2p per minute, and sometimes you won't want to log off.
Be warned. Shades and Trash can seriously damage your wealth!
• WWWIfW V »V* MISMIW • IWAiny U »*V *V«M IWII* state the
Almanac BBS list which stopped last year. Wei! The good news is
Amiga Computing will be featuring BBS listings again, in a new,
more detailed format than was previously possible.
We aim to select the very best boards available from tne hundreds on offer and provide some background detail for each service we feature.
In order to get things moving, this is an open invitation for all interested sysops to send details of their boards for possible inclusion within our new-look fisting. It's no good just supplying the board name and number, 1 want to know what sets your board apart from the hundreds of others available.
9 in (HIS I It doesn't have to be a massive ooard with 20 fines and five networked Amigas in order to be featured. We are more interested in the board's content than its resources. Send details to: BBS List, Amiga Computing, Europa House, Aolington Park, Macclesfield, SK104NP.
Shop your sysop!
Eveiy board featured within the new listing will be called and verified by us before contact details are published. We won't be logging on with the name Amiga Computing. After all, we wouldn't want to receive any special treatment just because we are a magazine!
We are also very keen to hear what bulletin board callers rate as the best around, if you have experienced a particularly good, or bad, BBS on your travels, please do write in and let us know.
Next month More Micronet monthly and how to become a sysop.
1 Europress Direct FREEPOST Ellesmere Port South Wirral L65 3EB JJ-M ¦) real or is it Master Sound?”
- Amiga Computing. May 1990 makes practising spelling painless
out also ioods of fun as well.
SPELL! Is unique. It lets the user learn at his or her own pace. They con tab as long as they lib -or take on the computer In a high-speed challenge!
And this one pocbge is ideal for everyone - with tne lowest age group Suitable for under-5s, while me more advanced words will stretch even the most able students.
It includes five different tests, each making use of more than 5,000 words - so much variety that you'll never get bored.
SPELL! Only costs £8.95. It is now available on disc and tape (or six of the most popular home computers FIVE ways to improve your spelling Passing an exam • .. applying hr a job... whatever you went to do in life you need to be able to SPELL!
In a Flash: Read the word as it Rashes on the screen, then type it in.
For practice runs, the word is left on the screen as it is typed.
Rocket Hidden words have to be discovered in this hi-tech version of the old favourite Hangman, if they are guessed correctly the rocket will blast-off. Fail and all that’s left is a load of scrap.
Lunar Boggy: Type fosi for fun. The aim is to key in the word as it's pulled across the screen by the buggy. It has to be completed before the letters drop down a crater.
All Mixed Up: Jumbled letters have to be sorted out to find the scrambled word. To help beginners - and anyone else who is stud - dues can be obtained at the press of o key.
In add,-,,0 using ,ke WOO words provided.
Parents-or children-can create their own word fists
* ar using with SPELL! This Conveyor Belt Wads pass by on the
screen and have to oe remembered. Then they must be typed in -
spelt correctly. LlU5 This is a challenging test of both
spelling f* es the paclcoge ideal and memory. * practising
those hard-to- AU the programs have several thesesp options for
extra flexibility - like v a timer with on off option to

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