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THE Computer Shopper Show - thc event which smashed aII previous records fer pre-Christmas computer exhibitions in 1989 - is ail set to retain its titIe of the UK's largest Amiga event when it opens at Wembiey Conférence Centre on December 6. Leading suppIiers in the Commodore Amiga worid wiü be on hand with more than 100 of the 280 stands offering Amiga related products to ensure that Shopper Iives up to its rép utation as the uItimate one-stop shopping venue for both hardware and software Christmas bargains. Household names in the Amiga market who have aIready committed to the show include Anco Software. CDS Software. Database Mandarin Software, DeIta Leisure, Digita InternationaI. Dowling Computers. Time for a green re-ink THERE are two things you shouid think of every time you throw away a printer ribbon. The first is that you are not throwing it away because it is worn out. merely because it has run out of ink. The second is that consequently you are wasting energy, resources and being a bit unfriendly towards mother nature. The first of these prob-lcms has been solved before. Re-ink your ribbon. The fabric is good for several complété re-inks depending on your printer and exactly what you use it for. Neecless to say that compared to the price of a new ribbon a bottle of re-inking fluid is virtuaüy free. Unfortunately, up until now the re-inking fluid on the market has been manufactured into ozone-deplet-ing aérosols. This is a Bad Thing. But now help is at hand. Evesham Micros. Hi Soft, CFA Data Media, Impressions, Mindscape, Océan, Real Things; Rombo, US Action and Virgin Mastertronic. The 1990 event wilI aiso feature a major advice cen tre from where experts, including leading Amiga exponents, wilI dispense free unbiased guidance to visitors seeking to acquire the most relevant software, hardware or peripherals to suite their needs.
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Ir lo your |g| anon.I sc llic ® r option 10 1|§ c more than colours and Su- ipose on background ic & Advanced Anil Techniques: Learn such as Squash and of Motion, Inbetwet Path of Action. Lea from rough concept animation-complete and solind!
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52 PAGE FULLY ILLUSTRATED CATALOGUE NOW AVAILABLE - CALL NOW FOR YOUR COPY Managing Editor Derek Meakin Editors Nk V'eilch )ohn Kennedy Disk Editor Jeff Walker Production Editor Peter Glover Ail Editor Tym Leckey Digital Stuntman Ian Hndale Advertisement Manager |ohn Snowden Tvacy Carroll Interactive Publishing Ltd, Europa House, Adlington Park.
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Editorial: 0625 876888 Advertising: 0625 876888 Subscriptions: 051-357 2961 Fax: 0625 879966 MkroLink: MAG001 ?X: amiRacomputing interactive publishing Hugh Gollner Qimmercio Director David Hint ie welcomes articles for pub- lication. Material should be sent on Amiga readable (loppy disk. The return of material cannot be guaranteed. Contributions can only be accented for publication by Interactive Publishing Ltd on an all-rights basis.
6 1990 Interactive Publishing Ltd. No material may be reproduced in whole or in part without written permission. While every oue is taken, the publishers cannot be held legally responsible far any errors in articles, listings or advertisements.
Aroian Computing is an independent publi- cation and Commodore Business Machines (UXI Ltd is not responsible for anv of the articles in this issue or for any of the opinions expressed (and a good thing tool These images were created on an Amiga supporting 24 hitplane graphics. The technolog}' to create your own full-colour magazine is now available News trade distribution: Comag Magazine Marketing, Tavistock Road. West Dravton.
Middlesex UB7 7QE Tel: (0895) 444055!
COVER STORY 69 AMIGA music Making funny noises is something all Amigas are good at. They can digitise real sounds, compose tunes and even play synthesisers. For your delight and delectation, Amiga Computing checks out the hardware and software options. Looking for a new sequencer or sampler? Stay cool - we're hip to the beat.
AMIGA SCENE NEWS ROUND-UP The latest news on the CDTV. New Amiga bundles, amazing new HAM paint program and an incredible ray tracing package from Finland, If you're feeling low, 'Cos your Amiga won't go, Don't just do nowt.
Give Ezra a shout!
BOH ES O AMIGA fl XC I COLOUR U JL PUBLISHING J Professional 24 bit image processing There comes to the Amiga. You too can If yot produce your own full-colour maga- prize zine using any household scanner. Answ All the gossip from the CES. Including new products from Rainbow Arts, Domark. Infogrames and new software house Renegade.
¦ CONTENTS ¦ 4 HR r 2 z 0 + CM m m G wessing too can ur maga- anner.
AMOS PT EARTH If 1 CALLING VJ U CHESHIRE Jodrell Bank is one of the world’s premier radio telescope centres. Guess which computer they use as a graphics terminal? Joe Gamer investigates.
Fi READER J SURVEY There had to be a catch, didn’t there?
If you want a chance a winning the prize of your choice you'll have to answer some questions first!
COMPETITION FEATURE in1! S™ JL J SPUTTER If you have a digitiser and want to grab colour video images, you’re looking at some very expensive hardware. Aren’t you? Perhaps not.
Vl DOIT J YOURSELF How to build yourself some exciting - and cheap - personalised programming environments. Stewart C Russell has advice on compilers and editors.
PUBLIC DOMAIN SHORTIES The complete guide to all things Amiga. Everything from music to comms, DTP to graphics, AMOS to machine code: All in their own regular columns.
Catch up on the latest news, save time with hints and tips and discover new ways of using your Amiga. It’s all here, written by people who know what they're talking about.
If you want to really use your Amiga, you’ve come to the right place.
AMIGA Something for everyone!
102 SIK swiv You’ll have to play this demo to believe it: Continuous scrolling, mega weapons, addictive action... Four minutes of endless fun.
59 |1[|1 Cursor vl.l Tired of slow old AmigaBasic programs? Want to speed things up without having to learn C or Assembler? You’re in luck: We have the technology.
VirusX401 The very, very latest version of the utility every virus hates. If you don’t protect yourself, your software is in danger. Use VirusX401.
Kps Plus More AMOS listings, more fabulous music and more useful programs for Code Clinic fans everywhere.
The Year 2014 - New York is lost to organised crime.
Only a valiant few remain loyal to law and order
- They are THE WARRIORS.
You, as 'THE WARRIOR' have to fight your waythrough the streets to save New York using an awesome array of devastating weapons If you fail. New York ---J™ will be destroyed by a nuclear device planted in the World Trade Centre _ m ¦P5f (f You cannot, you must not, tail1 .¦ 7 use yea Sco titic war one
P. O. iror »itl we lioi bee Ira i AMIGA ENGLISH FRANCAIS DEUTSCH
asaiiai ¦ ¦ ¦Hi AMIGA SCENE CDTV launch delayed AT the
beginning of the Computer Entertainment Show in September the
usual crowd of computer journos were invited to the usual
Commodore breakfast press launch.
Commodore UK Supremo Steve Franklin took centre stage and proceeded to spill the beans on the current state of the CDTV or Commodore Dynamic Total Vision.
The Amiga-based Cdrom machine was originally scheduled for a September launch, but rumours of delays have been circulation ever since its unveiling at the Consumer Electronics Show in Chicago. Inevitably there was air of expectancy as Franklin outlined his plans.
Commodore UK are initially releasing only about 1500 to 2000 CDTVs to selected developers, companies and members of the media in the next few weeks.
The plan is to let them to do the Beta testing and major bug finding. In exchange for their efforts, Commodore will give them a “generous discount" on the price.
The finished product should be available from "mid February" with more than 40 specially written pieces of software already available. Commodore are hoping to have sold around 350-500 thousand machines within a year. By this time they hope that over 140 titles will be available.
Those do not include straight conversions of existing Amiga games, rather unique Cdrom-based items such as encyclopedias and interactive libraries.
When asked if the Cdrom drive would be made available for existing Amiga owners. Franklin said that it was a possibility, depending on demand.
In other words, if you want your Amiga to be able to support the new optical media, you’ll have to write to Commodore and tell them.
The delay in the CDTV's launch may disrupt Commodore's plans to create their own standard for Cdroms. The rival CD1 system produced by Philips looked set to become the world standard, with only Commodore’s plan to swamp the planet with machines using their system posing any threat.
Obviously, Amiga Computing are hoping to get their hands on a CDTV as soon as possible, although Commodore PR Andrew Ball said something rude when we told him we needed one more than anyone else.
THE world of ray tracing has been quiet for too long.
Sculpt once dominated but a failure to update the software left it commanding a stagnant market. Something had to change.
Now the world of ray tracing and indeed, graphics as a whole, is coming back to life. There has been no lack of commitment by users, as entries to this year’s Amiga Centre Scotland animation competition has shown. What the world has been waiting for is a significant release. It got two.
Last month we covered one of those releases, 3D Pro. The second emanates from a Finnish company with the unlikely name of Realsoft.
Called Real3D. It claims to be the "fastest ray tracing program with animation and solid modelling for Amiga users". From what we saw, this is no exaggeration. Rendering time has been reduced from a timeframe that could be measured in cups of tea (in the Sculpt era) to one measured in mere sips of tea.
What’s more, the rendering time is more or less sta- ble that is, it is less dependant an the number of objects being rendered, with a large percentage increase in the number of objects, the render time in a particular mode is not increased excessively.
Another great saving in time will be made possible by rendering only a small window in the whole image. It will be possible to render a whole image at a very low resolution and then select just a small area of interest to be rendered in extreme detail.
For producing animations this has the obvious advantage that areas in which no change takes place do not need to be re-rendered.
But speed is not everything. It is the approach which matters most. With an engineer in the programming team, the result was bound to be a very CAD- biased product.
The inclusion of a wide base of primitives and the use of Boolean functions on these shapes enables the easy construction of engi- neering-style drawings.
Unlike Sculpt there will be no vertex editing. In Sculpt, objects were all made up of small facets or triangles. This meant the system was flexible to manipulating individual points on an object's surface, but also led to the dis- tinctivo angular effects which made Sculpt images instantly recognisable.
The effort here is realism above all else. A sphere has no points, it is a mathematical shape - that is the way in which all the objects are modelled.
Other features will include full colour texture- mapping and user definable materials.
These have three slider- determined properties - opacity, reflectance and "speed of light" (refractive index).
There will be many functions for the manipulation of 2D IFFs for use as backgrounds. Textures and for a technique called "pixel- replace" where every pixel in the original bitmap is replaced by a particular primitive object.
Animation will not be neglected. With the inclusion of powerful features to rotate and move both objects and camera, and the ability to display a fast wireframe preview, the software has been seen to knock out fairly impressive anims in a matter of minutes.
The Sculpt syndrome should not happen again - Kealsoft seem to be fairly committed to producing upgrades, more so sinco this is a product which the programming time have spent their entire Amiga-lifetime bringing to fruition.
Already on the cards are a 24-bit colour version and routines for importing Sculpt files.
The 24-bit variant will be gratefully received by Amiga Centre Scotland.
Rnal3D distributors in this country, as it may be ready in time for the launch of their own 24-bit board, sometime this year.
For details contact the Amiga Centre Scotland on 031 557 4242.
A1500 winner collects JOHN Kemp, the winner of the Checkmate Systems A1500 announced in last month’s issue, was - to put it mildly - chuffed to bits when Steve Jones handed over his prize.
Can Mo thr anc Un tak bat wil coi gU£ plu C 01 MU bas vie inc fea oth C fre nu tal off vei usi wa ant Th de: tak me ( ate to wa Th Mi ab als “He nearly shook my arm off” said Steve. "Ho was really pleased.” And so he should be. For Checkmate even fitted his A500 into the A1500 casing for him.
Those of us not lucky enough to win Amiga Computing competitions will be interested in the Socket to me GOOD news for Amiga owners with more peripher- als than connectors: Canadian company Prespect have released a solution to all your problems - the MFC MultiFaceCard. It slots into your A2000 or A3000 and provides another pair each of serial and parallel ports.
The supplied software makes full use of the Amiga's multitasking, so in theory you would be able to run six separate tasks, each having their own serial or parallel port.
Just what BBS owners have boon waiting for. We suspect.
For more details, contact the European branch of Prespect in Germany on 89 354 4962.
Commodore goes a bundle A590 expansions ALTHOUGH undeniably good value for money, the official Commodore A590 hard drive has been criticised for being both slow and a bit on the small side.
Almathera Systems have recognised this failing and offer quite an amazing service: For a reasonable fee they will replace the drive mechanism in your A590 with a newer, faster (sometimes up to five times faster) unit.
Just think: If you wanted you could have a 180Mb drive in your standard A590 casing, with no external new products from Checkmate such as the new A590 expansion card which allows internal fitting of the Commodore hard drive.
For the user wishing to cables or power supplies.
Prices start at about £315 for a 43Mb drive and rise to £585 for a huge 180Mb.
For more details call Almathera on 081 668 9605, You CED it SILICA Systems have taken on distribution on the ASDG range of products, including the rather brilliant Cygnus Ed Professional 2 text editor reviewed in the August issue.
CED2 now costs £59.95 (instead of £89,95) and for details on it - or any other ASDG products - you should contact Silica on 081 309 1111.
THE Amiga has been rebundled to cash in on the lucrative Christmas period spending spree.
The "Screen Gems" pack comes with Days of Thunder, Back to the Future II, Shadow of the Beast II. Nightbreed and the ever present Deluxe Paint II.
Commodore are expecting sales of around
130. 000 units over the Christmas period - an exceptional number
A new educational pack called “First Steps" has also been announced, and is the first bundle to include a half meg memokeyboard casing only, for thir £60. More exciting things are coming, but Steve would say nothing except "They are very exciting!"
Joystick from down under BASED on rugged arcade machine joysticks, one of the first offerings from new company Sold Gold Marketing (0389 55973) is Star Cursor, a heavy duty joystick which first saw life in Australia.
Stringent tests have shown that Star Cursor will stand up to 50 million operations without breaking down and its manufacturers say it will cope with normal use for five years without failing.
"It works through direct electrical contact instead of floating components which gu Fo: im Yvi m Sp, bn Pr pa ta R1 Pf sp io ry expansion as standard
- which is proof that the Amiga is growing well beyond its game
For the same reasons, Amiga peripherals are now being pushed as ideal Christmas pressies and will come bundled with various pieces of productivity software.
As an aside. To Commodore's embarrassment the C64 is still selling in phenomenal numbers.
In fact, this Christmas it is expected to sell more than last year, helped no doubt by the new 64 games console.
Can easily break", said Tony Morris of SGM. "We have thrown it against the wall and still done it no damage.
Unless someone actually takes it apart and puts it back together wrongly', it will continue working and comes with a three-year guarantee".
Star Cursor costs £29.95 plus £2 post and packing.
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las it nore d no t 64 Conference on the line MICROI.INK, the
computer- based communications service, now have a
multi-user, real-time chat facility which includes many
advanced features not available on other sy'stems.
Called The Forum, this free service allows any number of subscribers to talk to each other but also offers private computer conversations with a facility for users to choose who they want to communicate with and exclude others.
Subscribers can set up a "room" off the main area of The Forum so that confidential conversations can take place between two or more people.
Once such a room is created, the user has the power to admit only the people wanted in the discussion.
There are plans for MicroLink staff to be available at certain times and also for celebrities to make guest appearances in The Forum.
Also now on line is an improved version of WineLink with 84 different menu options including special beers, lagers, wines, brandies and port.
Subscribers can place orders at very' competitive prices and can also send gift packs to friends in a presentation box with personal message.
Opting out RUMOURS that WordPerfect 5.0 and 5.1 are to be made available for the Amiga have been denied. A spokesman for the company told Amiga Computing that BACK in the old days, any amount of memory over lfik was more than you could possibly use and much more than you could possibly afford.
In these enlightened days of course, the Amiga user may be seriously looking at expanding his or her computer to the dizzy heights of several megabytes.
There are several ways of doing this on an A500. And the two major systems are from 1CD and Cortex, The 1CD AdRAM unit fils into the trapdoor, and is available in the form of a 4Mb motherboard, a further 2Mb daughterboard and various steps in between, it's small, it's neat and you can get one from either Third Coast or Silica Systems.
The Cortex unit is an externally fitting, externally powered box which plugs into the side of the A500 and has a through connec- while it will continue to support the Amiga with maintenance releases which may add new power features, there are no plans to develop Amiga versions of the latest upgrades.
Colours galore AMIGA 2000 and 3000 owners will soon be able to display 16 million colour images on their machines with the new Harlequin Framebuffer from Amiga Centre Scotland (031-557
More than a year in devel- opoment. This tasty offering should be available before the end of 1990, according to the latest word from ACS boss Martin Lowe.
Although he makes no promises he hopes Harlequin will have its first public showing at the Computer Graphics Show al Alexandra Palate during the first week in November.
Tor to allow the A590 hard drive to be connected. It can be expanded in several steps to 8Mb. It's also small, also neat and you can get one from Cortex (051-236
Which is best? Well, you'll have to wait until next month to find out, for at this very moment the team are putting them both through their paces.
Exciting, isn't it?
Besides ram expansions, ICD have been busy trying to speed things up. The AdSpeed processor acceler- Pricing has yet to be fixed but Martin is aiming to bring it in under the £2.000 mark.
Harlequin features RGB analogue broadcast specification output, full 24 bits pixel colour giving 16,777,216 colours, output interlace and non-interlace, full overscan in ali modes and resolutions and is Genlockable in interlace mode.
Both PAL and NTSC versions are available with 32 bits pixel design, software to load IFF. Sculpt.
ScanLab, Digi-View and other files and programming interface supplied.
Harlequin comes in four configurations - a base model; base model with double buffering; base model with Alpha channel and base model with both double buffering and Alpha channel. Other options include CCIR 656 for 601 digital video, PAL encoder, Harlequin genlock, Amiga Genlock and single frame controller. The board is ator is rather cunning: Instead of just using the most expensive member of the 680x0 family in place of the stock CPU, AdSpeed uses what at first might seem a rather tame 14.7 Mhz 68000.
The clever bit is the 32k of Static ram used to cache data and instructions, which will speed things to the extent that AdSpeed can run faster than some 68020 cards. The use of a 68000 also means that software compatibility is as good as it can be. Looks nice.
Designed to 100 pin Zorro II specification for internal use in the Amiga 2000 and 3 000 and ACS have no plans for either A500 or 1000 versions.
Harlequin can be used without additional hardware but since 24 bit image files are over 1Mb uncompressed. A hard disc is recommended.
Network newsflash PAUL Fleetwood, a dealer for the Nine Tiles network reviewed in the October issue of Amiga Computing, has asked us to reiterate that the prices mentioned in the article were per card.
Obviously this means that for a network of two machines, you'll need two cards.
The networks will also work best with Amigas which have at least 1Mb of ram.
US sales slump, Europe’s boom THE grass may be greener on the other side of the fence but this is certainly not the case on the other side of the Atlantic if Commodore International’s latest figures are anything to go by.
Profits dropped from $ 51.3 million last year to a moro $ 1.5 million for the year onding June 30, 1900 although total sales were only down from $ 939.7 million to S887.3 million.
Meanwhile. Commodore UK have prececded the release of their official figures with an announcement that their turnover for that period rose to £75 million from the previous year’s figure of £43 million. Sales in Franco, Italy, Denmark and Holland are also said to have risen.
Commodore International say their massive drop in profits is due to three factors - adverse exchange rates, rising costs and a six per cent drop in sales as emphasis was moved from the C64 to the higher-mar- gin Amiga.
Following this move, Amiga sales arc said to have shown a 40 per cent increase in the last quarter with total sales up 10 per cent in the same period.
In the UK. Commodore claim to have an installead Amiga base of more than Amiga calendar Christmas is coming 345,000 machines and predict that they will hit the LOOKING for the perfect gift for an Amiga-using loved one? How about the 1991 Jim Sachs Collection Calendar.
Each month features a classic image from this ronowned Amiga artist, along with helpful hints and background information.
Sounds wonderful. If you think so too. Get in touch with Oxxi Inc. New HAM package AEGIS SpectraColor comes from those nice people who brought us Photon Paint, and is the first HAM package to support full DeluxePaint style Brush Animation.
For those not in the know.
"Hold and Modify" is a special Amiga graphics mode which allows 4.096 colours to be displayed onscreen at the same time. The only drawback with it is fair whack of the available processor time it uses, making animation at best - difficult.
Looking through the specifications. SpectraColor half million mark by the end of the year.
"Commodore's sales growth in the UK and our other European markets shows the strength of our product range", said UK managing director Steve Franklin.
Despite this, the UK operation has seen a number of recent departures including financial director Miko McGeehan. Members of the marketing staff and business systems products manager Jennifer Perry.
Teaching technology COMPUTERS are valuable in giving physically handicapped people or those with learning difficulties a better standard of life. E.A'.S.T. looks as though it will become the new standard by which all future art packages will be judged, for not only does it support brush (Education And Social work Iyaining) now helps the disabled. Their carers and teachers to get more out of new technology.
E. A.S.T. staff undertako training courses throughout Scotland
and the UK.
Through these courses and consultancy, they also aim to help shape future policies on IT training for the disabled.
They have extensive experience in the use of computers in a variety of settings and have detailed technical skills at their disposal. Staff are also very experienced in putting their knowledge across whether to people who are complete beginners in computers or those who are more experienced.
Courses include Computers for Beginners.
Adult Basic Education.
Anims, but it comes with a full set of image tools which will do everything from 3D extrusions to shadow directions.
Switch Control. Romedial Education. Communication and Evaluation. They are held for individuals or groups. More details can be obtained from E.A.S.T. on 031-669 3916.
The v Creat explo
- want Taking on the tutors EDUCATIONAL software house Kosmos
(05255 3942) hve now released Amiga versions of all of their
most popular titles.
Four foreign language programs lead the new releases. They are The French Mistress. The German Master. The Spanish Tutor and The Italian Tutor. They are aimed at language students from beginners to GCSE level and above.
The programs include large ready-made vocabularies of foreign and english words covering nouns, adjectives, adverbs, con- junctijons, prepositions, phrases and verbs conjugated in six tenses.
Students can choose from a wide range of learning and test modes and can also create their own lessons for homework or revision.
For ease of use. Vocabulary is arranged under 32 separate heading such as the family, the dwelling, vehicles and food and drink and cover 2.500 words.
Price, £19.95. Also just released by The view of magazines and Amiga owners alike is unanimous: AMOS - The Creator is an astonishing piece of software. Now, for the first time, you can exploit to the full the awesome power of your Amiga. Whatever you want to create, AMOS will turn your dreams into reality.
What the press say: It’s belter than we ever hoped for. It's such an easy system to get to grips with, but staggeringly open-ended, so that any Amiga owner can benefit from it. It's wonderful and worth every penny.
Get it - now!" Popular Computing Weekly, July 5-11 "A must for Amiga users who would like to be able to develop their own games, but can't face the thought of learning machine code.' ACE, August I 'An incredible product that should create more incredible products. It looks like the days of the machine-COde programmer are numbered.' Commodore User, August th a hich 1 3D irec- nedial cation ey are ils or can be .T. on ’Can AMOS be used to produce commercial-quality games? The answer seems undoubtedly 'Yes'. No other language will let you do so much with so little effort. For producing programs
that need to use ultra-fast graphics and animation, super-smooth scrolling and scintillating sound, there is only one choice... and it's name is AMOS’ Amiga Format, August Amiga Format, August What AMOS owners say: Completely brilliant - far better than I ever imagined possible - I absolutely love it" Liam Murpby, Colne
• Just bloody great... Simply no other software of this class
available for the Amiga or PC’ Simon NicoU, Blandford
• AMOS is perfect. The Amiga was made for AMOS” K Sumpter,
Swindon ¦A very impressive package - without doubt the very
best Basic available on the Amiga. Incredible graphics
manipulation commands" Paul Feazey, Oxford
• Brilliant! I've done more with AMOS in four days than with
HiSoft Basic in six months!"
• The best value for money package I have ever bought for the
Amiga. I really feel that you want me to enjoy using the
language." Colin Mercer, BoUon Ware
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, con- tions, ajugat- e from ngand so cre- ns for acabu- ier 32 ich as tiling.
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Ed by ?
* On par to be the best Basic language ever." S Hawkes, West
• Endless possibilities and uses. Congratulations!" Michael
• Excellent! Amazing! Brilliant! Superlative! Etc etc... I love
the commands and ease of use. I understand now why AMOS is
called The Creator* dm Richmond, Blackpool This is going to be
the best selling package on the Amiga! It will allow my ideas
to come to life’ David Linacre, Chesterfield
• AMOS is very fast, friendly and no doubt about it. The best
program for the Amiga!!"
David Harrigan, Derry ¦As a previous STOS user I can’t fault it. Brilliant! Frangois does it again!!!" Neil Burton, Tidwortb "Excellent. The speed for a Basic is breathtaking" Deluyn Farr, Dukitfield ¦Simply awesome - the most impressive piece of coding I have ever seen!' M Rackley, Stone ‘An excellent job! AMOS is faster than I'd ever dreamed possible!’ David Milton, Welwyn Garden City ‘An absolutely fantastic package that uses the Amiga to its full potential' NK BaU, stoke anTrent ‘Everything I want to do with the Amiga can be done quickly and easily with AMOS’ Stuart Margerison, Blackburn
"Fantastic. I knocked up something in a day which would have taken a month in assembler" Gary Symons, Bournemouth ‘It’s the best piece of software I've bought for the Amiga. Worth twice the price."
SA Sweet, Heme Bay
• AMOS will do for Amiga programming what the invention of fire
did for civilisation’ Kevin Smith, Marden ‘Looks set to be the
most used piece of software ever on my Amiga' Martin Bruce,
• The best thing that could have happened to the Amiga" Derek
Bere, Fradley 99 What AMOS owners are going to create: An
educational program for motorists... a graphical role-playing
game... a Star Trek game... a Mandelbrot explorer...
database-type programs... a platform beat-'em-up like
Barbarian... scientific programs... a boxing simulation... a
conversion of Star Chess... conversions of old Spectrum
classics... video titling software... an evolution simulator...
printed circuit board designer... a football game... a
Speedball-type game... a flight simulator... small business
accounts... a cricket man- agement game... a tactical
wargame... producing plans of archaeological sites... home
finance package... flashy scrolling demos -and this is jusl the
beginning! ' ' Unleash your imagination - get AMOS now!
X WHAT YOU GET: AMOS Basic, sprite designer, Magic Forest and Amosteroids arcade games, Castle AMOS graphical adventure, Number Leap educational game, 300-page manual with more than 80 example programs on disc, sample tunes.
AMOS ClUb Newsletter ...and morel EXTRA DISC FREE!
Now every copy of AMOS, whether you buy it direct or from a retailer, comes with an additional disc: AMOS Extras! It’s packed with useful programs: AMOS Sprites 600, AMAL (AMOS Animation Language) editor, menu editor, large text scroller, IFF brush to sprite converter, scrolling shoot 'em-up game and Soundtracker and Sonix converters.
Do you already own AMOS? Send In your registration card to obtain your tree copy!
ALL THIS FOR JUST £49.99!
Our guarantee: Buy direct from us, and II you're not delighted with your purchase, return it to us within 14 days lor a complete retund.
I Please send me AMOS - The Creator I and my free AMOS Extras Disc 0 I enclose a cheque payable to Mandarin Software for £49.99 Postage & packaging free in the UK. Add 12 per program tor Europe.
0 Please debit my Access Visa Connect card number: Expiry date: | | Name ._Postcode_ Send to: Database Direct, FREEPOST, i Ellesmere Port, South Wirral L65 3EB.
| Credit card orders: Tel: 051-3571275 | ?
Kosmos are two educational quiz programs called Answer Back Junior Quiz and Answer Back Senior Quiz. Including large databases of general knowledge. Each program contains 750 questions spread over 15 topics.
Big names line up for THE show For the six to 11 year- olds, topics cover such subjects as nature, music, word fun, sums and spelling. The 11 and over topics include history, geography, astronomy, inventions and sport.
Answer Back programs cost £19.95 and are backed by supplementary quiz Files, Factfue 500, at £9.95 each.
Is there a doctor in the house?
THAT well-known producer of music software. Dr T, is moving house. The new address - still in the US we're afraid is Suite IB.
100 Crescent Road, Needham, MA 02192, telephone 617 455 1454.
That’s where to go if you want to hassle them about any of their products, including the intelligent music system “M" and the forthcoming SMPTE synchroniser Phantom. The SMFl’E device is especially interesting, as it will interface with software such as the imminent Showmaker from Gold Disk.
Faster by Fourier HERE”S something which real programmers may find useful - A full mathematical library written in C. If you have need to make use of Fast Fourier Transforms, matrix operations or statistical analysis in your programs but have no desire to re-invent the mathematical wheel, the NAG C Library could be the unique solution to your univariate estimations. (Or. In English, a Good Thing.)
Map on to their set by calling 0865 511245.
THE Computer Shopper Show - the event which smashed all previous records for pre-Christmas computer exhibitions in 1989 - is all set to retain its title of the UK’s largest Amiga event when it opens at Wembley Conference Centre on December 6.
Leading suppliers in the Commodore Amiga world will be on hand with more than 100 of the 280 stands offering Amiga related products to ensure that Shopper lives up to its reputation as the ultimate one- stop shopping venue for both hardware and software Christmas bargains.
Household names in the Amiga market who have already committed to the show include Anco Software. CDS Software, Database Mandarin Software, Delta Leisure, Digita International, Dowling Computers, Time for a green re-ink THERE are two things you should think of every time you throw away a printer ribbon. The first is that you are not throwing it away because it is worn out.
Merely because it has run out of ink.
The second is that consequently you are wasting energy, resources and being a bit unfriendly towards mother nature.
The first of these problems has been solved before. Re-ink your ribbon.
The fabric is good for several complete re-inks depending on your printer and exactly what you use it for. Needless to say that compared to the price of a new ribbon a bottle of re- inking fluid is virtually free.
Unfortunately, up until now the re-inking fluid on the market has been manufactured into ozone-depleting aerosols. This is a Bad Thing.
But now help is at hand.
Evesham Micros, Hi Soft, GFA Data Media, Impressions, Mindscape, Ocean, Real Things; Rombo. US Action and Virgin Mastertronic.
The 1990 event will also feature a major advice centre from where experts, including leading Amiga exponents, will dispense freo unbiased guidance to visitors seeking to acquire the most relevant software, hardware or peripherals to suite their needs.
Organised by Blenheim Database Exhibitions and sponsored by Computer Shopper magazine, the show runs from December 6 to 9.
The move to Wembley from its original venue of Alexandra Palace and the addition of an extra day follow the unprecendented success of last year’s inaugural event.
It attracted a total of The new product goes by the catchy and imaginative name of "RE-INK” and employs a pump action process to deliver the ink to where it is needed.
A can of this wonder potion can bring back to life more than 30 ribbons, leav26,658 visitors, a figure verified by the Exhibition Audience Audits Company and featured special offers estimated to be worth in excess of £1,000.000. Up to 40,000 visitors are expected at this year’s show.
Computer Shopper will also be used to raise money for the Starlight Foundation, the charity set up to help seriously ill children.
It is open on Thursday and Friday, December 6 and 7 from 10am to 6pm; on Saturday, December 8 from 9am to 6pm and on Sunday, December 9 from 10am to 5pm.
Admission is £5 for adults, £3.50 for children under 16 with £1 off advance tickets. A pre-paid family ticket covering two adults and two children is available for £12. Ticket hot line for credit card bookings is 051-357 1736.
Ing them looking as good as new and depriving the local land-fill site of a few miles of perfectly servicable ribbon fabric.
To find out more, or just to congratulate these fellows, contact Office 21 on 0202 669777 ANNOUNCING M
o o o G THE A5000 IS YOUR AMIGA STILL IN THE STONE AGE?
"UNLEASH THE POWER OF YOUR AMIGA" ? JUST ADD TO YOUR AMIGA FOR ?
• Faster than the Commodore A3000 •
• 600°o Faster than your Amiga •
• Massive 4Mb of superfast memory •
• 100% Software Compatibility •
• Plug-in upto a 50 Mhz Maths Co-Pro i
• Advanced 32-bit design •
• 32-bit Kickstart - Six times Faster •
• Three models - 16 67 20 25 Mhz • THE MACHINE 16 2-3 MIPS 18
MIPS peak) FPU: 12.5 MH - 50 MH Asynchronous MC68881RC or
MC68882RC RAM: 4 Megabytes o« 32 bit zero we.1 state 256 « 4
80ns DRAMs SHADOW ROM Move your Kickstart into 32 brt SUPER
FAST RAM SOFTWARE 68000 Fallback mode lor 100% software
compatibility HARDWARE 100% compatible with Amiga 5007000 and
add-on cards INTERFACE: Plugs into 68000 processor socket
Inside your Amiga
* 399 (INC VAT & DELIVERY) BASIC MODEL - 68020 ( 16 Mhz) + I Mb
RAM rn 1-0 S J , St+ -§ JIB 1*1 ? ?
PAGE sssss aas=S mn NO HIDDEN EXTRAS, THE PRICE YOU SEE IS THE PRICE YOU PAY. ALL PRICES INCLUDE VAT & 1st CLASS DELIVERY LOOK!
1 3.5" Maxell. Sony, 3M Dysan Verbatim 100% Certified Error Free (prices include labels) DISK DSDD 720k |PSHD1.4~M~ £9.95 | £24.95 _BULK_ DSDD 720 I DSHD 1.4M £5.95 £13.95 £18.95 £44.95 £11.50 I £24.95 £46.95 ; £119.95 £27.00 £64.95 _100_ £89.95 1 £229.95 £49.95 I £119.95 RIBBONS ¦ HIGHEST QUALITY GUARANTEED «F. Fabric C - Carbon Multi-Strike UPSK' iF| upsaH.aciB UP9Ml.Fl OABLO HTI. 13*5 !J55p] HTIWUJWtl EPSC* LOMMe l UKOiQUOttMKfi H«!0&*Xi»LX''XC |*| unmnsfibBc-af) IffiKX'iiaOTIItOi lUrffllR LqiKOlPi«0»| SW09U GPWIF GPHOTMXfl STAR iCltlf) LC2*-I0|F)
• eiwisiFi Ni? -xc t :fi TAUNUGA ..£24 95 £22.95 ..£29 95 | £4 95
...£13.95 ..£15.95 ...£12.95 ..£12 95 : Monitor Lead (D23F •
Scan) ....£14.95 Pnntor Cable Parallel ID25M
CEN36MiC7.95 Nut Mudem Cawe (D2s MM. MF. FF| £l4.95 023 Mor F«h
7 Core Screened Cable (PFRM). .
Scan 21 Plugs.. ...... Twn Phono Plug with Cable |1M| A to Z Computer Services 49 Heath Road, Twickenham, Middlesex TW1 4AZ.
Faxline: 081-891 6260 Amiga Books AflvarcM Amiga BASIC ....£17.95 Amga 3D Grapfio Prog BASC £17.45 AmgaAffteabons £13.95 Amoa AssemoV El 3.45 AmgaBASICtaJeSCW .£17.95 Amga C Parted Programmers......£31.45 Amija C Fix Beomers £17.45 Amga DOS .....£13.95 AmgaDQSirsiJe8(X* _ £17.45 Am OCS ... £21.95 Amga DOS Quick Reference £7.95 Amga DOS Rel Gude ......- £13.95 Amga DOS kiside & CM ...£17.45 AmgaFaBegnners ....£11.95 Amga G 3 Graces Sort Teieco......£16.45 AmgaHaoflboc* ....£14.95 Amga Hardware Re!
Manual ......£20.95 Amga U*hne Lang Guile .....£20.95 Amga Maftne Largua* -......£13.95 Amga Mcrosod BASIC Prcg Gde.....£17.45 Postal Orders to: Amga Prog HantoD*. Vci 1 .£22.95 An»gaProgHard»o*Vol2 .£2295 Amga Programmers Gude ...£1645 Amga Programmers Gude ...£17.45 Amga RCW Karel Ref Man Anrod .£2795 Amga RCM Kernel Ret Man Lb ..£3195 Amga Systems Programmers Gude ..£3195 Amga Tricks S Fps £1395 Becanng an Amga ArtsL_ £17.45 6egrrers Glide to J»e Amga .....£15.95 Compute's I98akc(
Amga ......£1595 Computes2rd Bootol Amga .....£1595!
Elemerfary Amga BASIC £1395 hsde Amiga Graphcs £1595 hsde Hie Amiga wtfiC 2nd Ed ...£1995 Kk*startGude»*teAmga £1295 Kids 8 The Amga £1495 More Tips 8 Tncks For Amiga ......£17 45: Programmers Gude lo the Amga £22 95 i Amiga Graphics Irtsde 8 Out ..£31.45 ; Commtxfcre Amga TV McduBW £1395 Amga A501 Ram Pack (Canrcdxe Crgnal.CKxi8Catrdar ......£85.95 Mcrctenc M501 'h Mag Ram Pack (Oock 8 Caterdar irKAjOdl ....£4995 AmgaPowYSufWUnil-- .....£49.95 Amga Extern Dsk Dnve
INECTEACCITIZENI .£66.00 35n Dsc Drive Head Cfeanrg Kit (Deluxe Vasail .. £395 Dust Cover fa Amga Kejtoard ....£395 Dust Cover fa Phies Monra CM833 8CommaWel0fl4 .... £396 DUFWWOtlO F| DMSoiexGs: fi DUF*OX .F| LQ6M 1F1 UBSM it) LCGQH iF| BROTHER HB1WOM«»lC| UtO»itMlf| T4»fl t»H7»l7?4f) CAWN AI2S04WP1OTIF' PA1CEOPAT* CtTtTEM ’ Prices are for MAIL ORDER only and subject to change without notice.
* Education, Govt. Authority Official order welcome (Min. £50)
3. 5" 50 cap ......£7.00
3. 5'80 cap . . £8 00
3. 5' 80 cap Banx Box (stackable, drawer type) ..£9.95
1. J. JUKI aa aso 62X.63M KTOlCl a» aso t* tally a» aso wr»vs *«
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aa [ kxpiwmir aa aa OUEMDAT4 I CWP3l0PP»t«|F| t«H WM
Competition Pro .. Competition Pro Extra... Quick Joy
Jot Fighter Speed King (w.'Auto Fire Mouse Mat (Thick
Rubber).. Richard & Angela Howe. Applied Research Kernel Corve
Farmhouse. Corve Lane. Chale Green. Ventnor. P038 2LA. U.K.
Visitors are most welcome by appointment Post UK £0 list
Recorded). Special Delivery £2 99 (call betore ipm) Secoocor
E6.90 (call belore ipmi Registered Air Mail to Europe
£5i'item. World EtZTtem. Piease call aboul cartage on heavy
items VAT: Prices include U.K. VAT at 15 except tor books.
Books are zero raied CHEQUES: London Sterwig Payable to ARK
piease High vauie ordinary' cheques may reouire clearance
EXPORT 8 BFPO: Remove U.K. VAT (=Pficaf1.15) except on books
which are zero rated AVAILABILITY: Most items listed are in
slock Others can usually be obtained within 48 hours Of
SPATCH: Within 24 nours on stock items. 48 hours on non-stock
But available Hems PRICES: May occasionally be subject to
change q r ic EJ TEL: 0983 79496 S Switchable voice, fax line
open between 10.00am and 6.30pm Monday to Saturday 2392 4 43
34 E6 1380 1248 24 4J DESKTOP PUBLISHERS Be» 30 Ptc4**uonal
27991 C*p Art I? PD Dnksi 1495 neat 30
Turbo . 34983 Gold Disk Type DTP 34 96 ScJpi
3D XL 9982 E Ckgs SlrxturnJ Art 69 9?
Sctfi Animate 40 32982 tostetpiKe Tona 129 95 ScJK Animate 40 Junior 8*87 Outline Pont* 99 82 Tuibo Stlmi 99 82 Pagewiter 2 1 MB * 49 91 Turbo Sdwr Terran 18 86 Pageetream tMB Proles sonal Page i SMB.,. 129 95
159. 85 HARDWARE Struyured Clip Art ......36.80
A4 Ftil Bed Sunnrr ’54” EOUCATION A590 20» 9 Hard Disk DrWB
D. sk Drive 5 25 Inch Ext 129 95 GCSf Tutors
..... .....2484 Dsk Orue 3 5 Ext Ptasft 59
80 ’ Jl" .....34 96 Dsk Deiie 3 5 Ext Mettf Dsk Derrt 3.5 Ini
A2606 6*86 5*97 EDITORS 5*97 C,gnusEd Prore&sion 2
6486 Podscat 12x12 Inch TabHt 199 87 EMULATORS PACKAGES A Max
2 Query ApnetUer ...29.90 BBC Emulator 34 96 Grapncs Starter
Kit 54 97 Power Board IBM Emiaicr 319 93 Home once Kit 99 B2
Ptrtercnpi Epson Emulator 34 96 Publishers Choce 68 77
Translotmp IBM EirJalm Query Starter K!
59 BO GRAPHICS (Also See Video) 3D Prolesseevil ...Query PROGRAMMING hger Cub SPREADSHEETS CliMh S«1 IT 2416l Epson 1X60 (6) ...... Epson RX’FXMX 80 l6l Parosonc 1174 (6) Star ICIB I6|...... Sin IC24 10(6) SOUND Delu Muse Instant Munc MasiaiSuund Samciei MIDI Misicr iiwnlaie MIDI P*«2 imertice MIDI Synerg ire &aurct Music X(Fi4 UK Vmsioni Music X (Byvdedi 11943 4991 3680 34 96 14996 239?
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42 78 .24 84 39 79 54 97 .57 96
5. ' 90 99 82 28 98 .3979 29 90 34 96 299: RAM A5C0512K
CtocASwitclr A500 Trapdooi To4M3CK ASCOTrapdonr 4MB CMOS Chips
256x4 RIBBONS C8M UPS 1230(6) C8MMPS iSOO(B) .. C0MMPS
1500 Colour (3) 99 82 .329 82
29. 90 24 84 ...31.97 ’ 39 79 69 92 34 96 19 78 I »62 98V f 2990
28. 98 35 88 ACCOUNTS Alena Ini. Account* Cashbook Combination
Cashbook Conlroier Desk tc©Budg« I cusyledgeri eitegrated
Home Account* j Personal Tux Punnei i Personal Accoints Plus
Service Industry Accoums sescjsh | SBA »tn System 3 .. BOOKS
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Guide..... | Amga Disk Dnv«S In & Out ..... Amga
Beginnffs...... Amga Graphics In 4 Cut . Amga Machine
language . ! Amga Proflrs Handbou* W i...
AmgaSvswmProoirsGuide.... | Am Tricks And
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neie»er 8 Godo...... Ami OOS Quick Rtf Buds..... Hardware
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Progra Gude To The Amiga ROM Kernel m a Docs POM Kernel libs
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Lint .... 34 96 Cable D25P-D25P 9W 2M 10 8i
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24 84 8487 VkIi Amiga PAL Oigitiser 94% 69 97 19 78 j 99 82 Zoenape I MB 7941 39 79 W0R0PR0CESS0RS 39 79 Exctfience 2 12916 59 80 Kind words 2 PenPat noM 74 98 2g go ProWnte 3 41 M 32 89
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2 Unkind Hi. I'm the mail man. Man. It's my job to sort your
scribblin's and spill the beans on Ihe problems we all have
when DF0: starts to whirr. So if you've got something to say
it to me.
The best letters will be sent prizes of up lo £100, so gel a copy of Protexl into your drive pronto. Drop me a line at Ezra Surf's box (ESP), Amiga Computing, Europa House, Adlington Park, Adlington, Macclesfield SK10 4NP.
Attempted to obtain one through the distributors in this country. We called them up and they weren 7 available, we faxed them several limes and got no reply.
As I said ,ive go out of our way, but there is a point at which that has got to stop, Short of buying the package in question there was no way it could be included.
Tough assignment So the answer to your question is that we wanted to review it, but the distributors didn't want us to.
That's what happens in this business when you have a reputation for telling the truth.
I cannot comment on your opinions of Kindwords, because I've never seen it. The guys that put together that feature could have mitten a couple of hundred words on Kindwords from press releases and adverts, but unlike many other publications. Hfe treat manufacturers ' specifications with a good deal of healthy suspicion - I'm sure that's the way most of you prefer it.
Sense and sensibility I BOUGHT our Amiga in |une, I had a tape Amstrad before.and I'm really pleased with my choice.
Since we bought it, my husband has got a half meg ram upgrade, a second disk drive, a stereo colour monitor (the music from Amiga is fantastic) and a 24 pin colour printer.
My daughter uses the printer when she runs DeluxePaint II and has become really good processing quickly from white sheep with red wellies on.
My son on the other hand seems I HAVE been trying to install programs on my A590 hard drive (thanks to Diamond!) But when I click on the icon on some software - for example Kindwords and DeluxePrint - it asks for the disk which the program was copied from.
I am not experienced with CU. But I have been able to use it to copy the programs to the hard drive. The assign command explained in the A590 manual does not seem to work. Am I doing something wrong?
Could you please give me a by-the-letter description of what to do. Hopefully this will help somebody else in the same situation.
Lets see some more mug shots of the team!
Colin Morrison, Lisnaskea, Fermanagh, Northen Ireland, More mug shots? Are you mad?
To be great at mastering arcade games. I've got Home Accounts and have transferred all my accounts on to the disk and Kindwords which you have not featured in your article on wordprocessing.
It keeps saying that there are no spelling mistakes in the text even though I know I'm a lousey speller.
My husband likes to play Battle Chess because of the great effects and seeing what Workbench can do.
Myself. 1 love adventures though my mind doesn’t seem as logical as the programmers! Anyway enough of us, you wanted some cut price projects. I'm going to try making Circulation hasn't recovered since the last lot went in. Let's face it, Aj and Green are ugly. In fact, the only handsome chap is me. And they can't afford my fees.
OK. The problem with some programs is that they always look for files on the original disk.
To counteract this you must create a logical device on your hard disk with exactly the same name as the original disk.
For example, supposing you had bought the wordprocessor Ezraword form Ezrasoft. The disk would probably be called "EzraProg". Make a directory on your hard disk called Ezra. Then add the following line to your startup-sequencc: assign Ezraprog: dhO:Ezra If you don't want to clog up your startup-sequence you can always type it in each time.
.... £13.95 £15.95 £12.95
- £14.95 MBS
- £395 £200
- -----£2.00 £2.00 ie .£50) s Saturday UPHICS) .....29 »
.....99 92 11983
- .....569 94 |
34. 96 I i lire 199 87 5497 .9982
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- --9982 1 The Features PC £149 95 (60 (75
(99. 95 (79 95 AMIGA (149 95 (60 (75 (9995 (79 95 Protext 50
Upgrade Irom v4.2 om earlier versions Protext 4.2 Prodoto I
I Five years to the month after Protext version 1 wos
launched Amor ore pleased to present version 5, on enormous
leap forward in both ease of use ond performonce.
Protext 5.0 introduces a completely integrated system of pull down menus and dialogue boxes. The menus ore among the many operations that moy now be corried out with either the mouse or the keyboard. Protext really does give you the best of both worlds.
Protext 5.0 handles printer fonts flexibly ond accurately. You con moke full use of any number of proportional printer fonts, mix them freely within ony line, centre them in headers, use automatically formatted footnotes. And Protext correctly formats your text os you type it, no matter how many font changes you use, showing you line ond poge breaks exactly os they will be printed.
Protext S.O is still the fastest word processor around, fven though we have mode all these mo|or improvements we have taken great care to ensure that text editing is os fost os ever. The menus work smoothly ond quickly even with high resolution displays, iut of course, you con use Protext's efficient set of commands and keys just os before and 5.0 remains compatible with all earlier versions from 1.0 onwords.
Protext 5.0 is o worthy successor to version 4, which wos described os “the best word processor at ony price", "the best text processor on the Amiga" and "the most powerful word processor on the Atari 51" (AUI, 51 AMIGA Formot, 5T User).
Protext 5.0 heralds a new era of multi-lingual European software, in time for 199? And the opening up of Eastern Europe. Protext may be used in at least 27 different languages ond has 10 different nationol keyboard loyouts t built in (plus the capability to define 1 .T New fost I easy to use pull down menu system with dialogue boxes ond alerts; file selector; mouse dragging to set blocks. Menus complement existing • commonds ond keyboard shortcuts, do not replace them Menus moy be used with mouse or keyboard. AMIGA version follows Intuition guidelines.
.'t Enhanced printing capabilities supports multiple proportionol fonts; mixing of different font sizes on the some line; proportionol formatting whilst editing; side margin, headers ond footers independent of moin text font. Tabs, decimol tabs and centre lobs Extensive range of printer drivers supplied ,Y Multiple file editing up to 36 files moy be open; split screen editing .V Graphics mode support on PC ollows use in virtually ony text or graphics mode including 132 column or 75 kite VGA modes; user defined characters ond on screen bold, italics ond underlining now on oil versions; use of
13 different occents on ony character.
,V Language support includes Albonran, Bosque, Czech, Danish, Dutch, English, Esperanto, Estonion, flemish, Finnish, french, Germon, Hungarian, Irish, Italian, Latin, Lithuanian, Norwegian, Polish, Portuguese, Rumanian, Serbacroation, Slovok, Spanish, Slovene, Swedish, Welsh (Note: some printers do not support all languages) .Y Index and contents generation. Indexer lokes marked words or phrases; contents entries automatically token from titles wrapped in control codes; mony options for style of contents output.
IY Spelling checker features completely new 110,000* word Collins dictionary with very fost phonetic lookup. Anagrams ond find word pattern, foreign language dictionaries (Germon, Swedish available now, others to follow) .Y Many other enhancements including multi-line footnotes ond endnotes; automatic timed save; odd column or row of figures; indent labs; find word at cursor; 40 column mode support; sentence operations; inter paragraph space; much improved expression evoluator, self incrementing variables; Roman numerals; newspoper style column printing; file sorting utility with speeiol
options for nomes ond addresses; revised monuol plus new tutoriol guide.
- Y And don't forget Protext still includes background printing,
box manipulation, macro recording; exec files; headers ond
footers; find ond replace; moil merging; undelete; file
conversion utility; configuration program; outo reformatting;
on screen help; time ond date; typewriter mode; line drawing;
Y Irom Amor Upgrades Irom eorher versions your order.
ST TT Archimedes (149 95 (14995 (60 N A (75 N A (99 95 N A (79 95 due 1991 01 Amor Ltd (amc , 611 Lincoln Road, Peterborough, PE I 3HA. Tel: 0733 68909 24 hrI, Fax: 0733 67299 the computer stand, as detailed in September's issue.
Well anyway I haven't any room on top of our bench, just enough for the computer and gadgets. On either side I have drawers. The boxes that the disks come in can be taped together at an angle to allow the drawer to be shut.
If you are not too fussy you can convert an old shoe box. Cut it in half lengthwise and slide the sides in together until a disk fits, then tape or glue together. Get a piece of corrugated paper to fit inside the bottom of the box with the grooves uppermost running across the box.
It's handy for blank disks or large amounts of disks.
Ixing of j;sklc lobs and tsmode m«reen son any olion, Latin, ok, Spanish, i ; (onlenls ons for style iry with very ictkmaries This is my idea for a mouse mat, as I haven’t any room to move a mouse on our bench - use your top drawer. Cut stiff cord or hardboard to be able to just rest on the sides The perfect word processor I AM writing lo you for advice because you have offered me much assistance in the past and there is a desperate shortage of people who are ou fait with the Amiga in Basingstoke to whom I can turn for help.
Oulomatit 40 column I expression jlumn rised monuol ipufation; pg: M screen rcions wdes '5 9101 1 have been following the excellent feature on word processing and desktop publishing in Amiga Computing, and 1 would like to purchase a software package which will meet all my needs without being too far beyond my budget.
I should first of all like to know if I am the only person on the face of this planet who is not enchanted with Kindwords. I find it very claustrophobic to use, in the sense that it is very slow and does not always execute the commands 1 give it. For instance, while 1 typo, entire passages of text disappear, only to return a few minutes later.
I always have to press Return.
Space, and Delete twice in order for them to work. On occasions, strange messages and symbols appear in the text, and I have to spend time deleting them, which causes me much frustration. 1 often find using this program so tedious that I turn to QED instead of Kindwords.
It is for this reason that I am considering buying a VVP DTP package in the near future.
However, with so much to choose from. I am not sure which of the drawer and about thre-quar- ters of the drawer's length (so you can lift it up to get at the contents).
Cover it with Fablon green felt and that's it! You can leave the mat in the drawer and close it - but don’t forget to take the poor mouse out first!
I have your free disk with Make money fruit machine on. We loved to play it, but one day the screen flashed and the icon disappeared.
How can I get it back?
Then there's the latest disk game, Grey Slayer.I've tried three times to load it from your instructions with no luck. After the words "press left button to continue" I get “unknown mouse command".
When I bought our computer 1 bought all the Amiga computer mags I could get, especially ones with disks. They are OK hut after the novelty is wearing off your way to turn. Perhaps, if 1 give you my specifications, you may be able to help me in my decision:
• I am an RSA 3 standard typist with a maximum speed of 75 words
a minute on a typewriter and 95 wpm on a computer keyboard. 1
am therefore going to want a package which is not going to have
a long delay period between the lime my fingers hit the keys
and the point at which the characters appear on the SCT8BI1.
• I am likely to be using the package a great deal, so I am
going to want a program which is aesthetically pleasing, if I
am going to be staring at the screen for long periods at a
• I would like to have lo use the mouse as little as possible, as
to take hands off tho keyboard wastes time and is very
• I'd prefer the program to have graphics handling capabilities,
as 1 often need to import illustrations into the main body of
my text, though “flow around" is not essential.
• As well as bold, italic, and underline, justified right margin
and Wysiwyg would be essential features, and a wordcount
facility would certainly make life easier.
• A spell-checker would probably remain redundant, becoz my spel-
ing is purfekt, but a thesaurus would dispense with the need
for a paper one taking up room on the desk.
Magazine seem to have more interesting articles in a more readable form.
My special favourite is the letters page, as it seems to answer a lot of my questions and 1 see other people have the same queries.
Also you seem to treat the writers with respect. Some other mags seem to use the reply to slang off the writers.
Patricia Griffin, Chcstcr-Ie-Street.
Thanks for the tips. used to use an old lino tile as a mouse mat - it was great and a lot bigger than any you can buy.
What do you mean the novelty of the disks is wearing off? Don't let Jeff hear you say that or he'll send his beard to visit.
I think your missing Make Money is just a case of a wander- I took my RSA 2 word processing exam on an Amstrad using Wordstar, which is a practical, if not cosmetically pleasing, program.
Well, faced with this information. Could you advise me which package would be most suitable? I quite like the sound of Pen Pal, but would its speed deficiency hamper me too much? I hope you will be able to come to my rescue once again.
Katharina Spencer, Hampshire.
Hi, Katharina. It's always nice to hear from you. Unfortunately, the kind of package you describe does not exist yet, although several get close. Looking through the word processing feature in the August September issues will be a close as you get to a thorough description of each package.
For speed, you would be had pressed to beat Protext.
Unfortunately it has no graphics.
For laying out pages, you really need a DTP package.
Unfortunately, they are slow.
I hate to admit it, but I’m stumped. What you really need to do is find a dealer who will let you play around with as many packages as possible.
But you'll have to admit it: You 're asking fora perfect piece of software, something which even I, Ezra, have never seen. IOK, then, apart from 3D Monster Maze.I ing icon, Look in all the drawers.
It's probably hiding.
Waffle waffle complain gripe!
I’VE just wandered back from the Norwich with a copy of Beast 2, hoping it is a good game (haven't played it yet: Games, as always, are low on my priority list). While wandering home (if you can wander anywhere on an FZ1000) 1 was thinking about reviews and when they come out.
Why can a game like Beast 2 not be reviewed, or even extensively previewed,and yet suddenly appear in the shops. I would have expected large previews in the Amiga magazines if it was so nearly completed, or even the now famous Exclusive Review!
The above point is made more curious by a game called Supremacy from Virgin. A computer mag reviewed this game and i must say 1 was very interested. Is this bit of software for sale? Not on your nellies, Mr Wulf.
Why do magazines insist on taking the software company's word for it? 1 would have thought that because of past experience of the computer industry, magazines would be a little more sceptical of release dates and “final copies’’ of software.
I am not blaming all magazines, Amiga Computing is certainly blameless on this count, EFT- POTRM, RES 101 and Damocles were all reviewed approximately a month after everyone else, but at about the same time as they appeared in the shops. Ah bliss.
That's the way it should be.
The search for the exclusive should not be priority number one.
Especially if it doesn't arrive for months. And yes, as you've probably guessed. I do remember Street Hawk!
Kevin Hall, ?X.
Games reviews are an interesting subject. It depends a great deal on the software houses. Sometimes they send someone Iusually a pretty young woman) to show us a preview. Sometimes they ask us to review this preview. We refrain from doing so. And instead we write a story for the Amiga Arcade section and mention the release dates. As to the time after a game HELP FILE Chips with everything 1 (I WILL soon be getting a memory expansion lor my A500 and would like some inlormation.
1. Could you please tell me whaI Is the new "Chipmem Option "
that Is being ottered on some ot the newer memory expansions
and will there be any soldering needed to use it.
2. Could you also tell me how I can tell II my 1,3 Amiga has the
new latter Agnuschip, as I have read that newer 1.3s have it
lilted. My kickstart version is 34,5. Do I have a latter
K. L. Pattison, Rusholme, Manchester.
Tnese two questions are related, so I’d like to answer them backwards il you don’t mind. First ol alt the latter Agnus is present in ECS (Enhanced Chip Set) machines. Run Checkagnus or a similar program to determine if you have II. Alternatively lilt the lid and check the version number (II It Is greater than 8371 then you have ECS).
The ECS will give you, among other things, the ability to use one meg ol chip memory. Chip memory is the one that can be directly addressed by the DMA channels ol the custom chips and is required by sound and graphics programs.
The chipmem option on expansion boards will only work il you have ECS, but you will have to modlly your motherboard. Nasty.
Programming triangle I am a student studying lor A Level computer science. I need to learn Pascal lor my project work and I would be gralelul if you could send me a list ol any Pascal compilers available lor the Amiga 500.1 am looking lor a simple to use program (I use BBCs at college) which is, ptelerably, as cheap as possible.
M. Loll, Sludenlvllle .
Your luck is In Mr Loll. Not only is one available, but il is so cheap it was in the PD sec- tion ol the August issue._ hits the shops anil when it gets reviewed in the mag... what normally happens is the software house send us the finished, shrink-wrapped game a week or two before it gets into the shops.
H'e decide whether or not to review it. And if so the review is written in about a week to ten days. It then goes into the magazine.
A worst case scenario means that the delay from us getting the game to it appearing in a review in a shop is about seven weeks. The best case is about two weeks.
Software houses all have their favourite mags, depending on how they see circulation, readership and the independence of the editorial team from advertising accounts. This is why we sometimes don't receive a certain game at all, ever.
Its all very interesting, but remarkably petty at times.
Virus vandals THANKS for the advice on Ihose naughty Rampage wallies giving us a virus on their disk magazine. I checked my copy as soon as I saw your warning and. Yes. It was infected.
My copy of VirusX4 killed it off a treat, however when I read Steve Tibbet’s doc files on the various symptoms of 1-amer II it prompted me to check all disks that I’d used in the past couple of weeks.
After going through some 50 disks I found another infected one, Stampede 2 disk 2 (Rampage’s previous name). I definitely hadn’t used this one since I had purchased Rampage 3, so maybe this one had originally been the infected disk and it had infected the later issue.
I’m telling you so that you can pass this on to the rest of our readers, though I’m sure most would check all their Stampede.Rampage disks "just to be sure".
This brings we round to the subject of virii in general. I’ve found three breeds: The irritating, the awkward and tho nasty.
The first kind don’t do any damage, they just need a swift dose of VirusX to clear them up. The second kind normally don’t do permanent damage.
They also need VirusX. But you will probably have to do a bit of repair work. The nasties are those that kill your disk's data permanently. This is vandalism in my view and the culprits should be punished severely. We have enough problems with disk's copy protection causing programs to crash or hang.
This can be caused simply by your drives being dirty, misaligned or out of tolorance slightly. So when creeps start spreading destructive programs around it's no fun at all.
Botch of Botch of the Month YOU were too late with your Botch of the Month on "How to install a disk". 1 just assumed my poor knowledge of how to use Workbench was to blame: I've wiped the disk.
Anyway. It's made me write and ask about Amiga Computing doing some articles for the likes of me who hasn't got a grasp of Cus.
I would like to have ago at learning how to program, but all the books I’ve looked at and all your articles seem too advancod. Or at least assume a high degree of understanding.
I need a beginner’s and intermediate level guide to stand any chance of grasping what it's all about.
Because of this “thickie" level all the disks you include with the mag aren't any use to me because I'm system illiterate and don’t know what possible use any of the utilities are likely to have.
I've only boon reading the mag for a short while, and it’s cost with disks I’m not using had made me decide to cancel. But I’ll hang'on for a while now I’ve written to give to a chance to help mo.
Hey dude, don't put yourself dot*it! Anyone can learn to use the Amiga: It’s not difficult, it just takes time.
By not using the cover disks you are denying yourself the best possible learning tool - experimenting.
It doesn't matter if you don't know what is going on, but you'll never learn if you don’t tr}'.
If you are really stuck, the Abacus range of books are a good place to start. Ive will be addressing the problem of trying to appeal a bit more to folks new to the machine, so stay tuned to this channel!
I wouldn't hold out much hope for the "Botch of the Month" explanation. Some brainless nerd managed to botch them too. Sigh.
Remove the last INSTALL from the last line (INSTALL dfO:) and it will work. Probably.
I HAVE a problem which I want lo put as a challenge to your readers.
Basically I am trying to write a program which will produce a fixture list for any even number of players.
For example, for four people
A. B.C and D it will give: Round 1. A vs. B and C vs. D Round 2,
A vs. C and B vs. D Round 3, A vs. D and B vs. C Simple you
say! Howevor. With more players it gets exponentially more
complex. For eight players the solution is relatively simple,
but after that it gets really hairy... I have writton a
program in AMOS that will calculate up to 24 players relative
quickly (three hours!) But it merely tries each match until it
finds one that will fit.
My challenge is: Can anyone calculate 26 or more players, or better still, find a mathematical formula that will give solutions for any number of players? It’s not as easy as it looks!
I had to physically restrain Aj from loading his C compiler and writing a program here and now.
He had glazed look in his eyes, and he kept muttering "binomial expansion" over and over.
However, I’d rather throw the challenge over to you, the loyal readership. Can you write a program which will do the trick?
Pedigree poser A CRY for help lo you and your readers! A disabled relative of mine is a keen and successful racing pigeon breeder. This has been a life time hobby and since bis retirement a lifeline.
However because of his disability. He now finds writing a frustrating task, so with me boing an avid Amiga user I have offered to log and record his large and changing stock of pedigree birds. Here we hit the problem.
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producer into the bargain their new owners. This is similar to
a family tree tracing three to four generations and a little
detail of each bird's successes.
I am. However, unable to find a program that will allow me to database the pigeons with their details and recall and print them in such a fashion.
Do you or your readers know of the existence of such a program either commercially or in the public domain. Or would a programmer be prepared to take the challenge and code such a utility?
1 feel sure that with the amount of breeders of pedigree animals in this country that such a program must be a viable proposition and can only help enhance the Amiga’s reputation as a serious home computer and not just a games machine with "excellent graphics and sound All too often 1 hear these words and it makes me see red, yes, alongside Macs and Sun workstations the Amiga may pale a little, but with the arrival of programs such as Pagesctter II, Pro Page, and the many and varied accounts, spreadsheets and databases now I HAVE just started reading your September issue and 1 must say it
is the best magazine on the market.
The Public Domain. The Code Clinic and The Amiga Scene column are among my favourites. The free disk is a delight (how about more assembler code?).
I have tried reading programming magazines such as Transactor and I.C.P.U.G.. but as you may know Transactor went bankrupt and l.C.P.U.G. is just damned inconsistent (always changing its format). Anyway, 1 have a few questions to ask to you which have been hugging me:
1. Can the internal clock, which is supplied with ram expansions,
be accessed with a specific address? And if so. Is it possible
to read and write to this location using assembly?
2. Is it true that viruses can bo stored on the internal clock’s
memory and therefore still be alive when switched off?
3. Can a higher processor be installed into a normal 500? Can all
the custom chips be accessed in available in the more "serious
software" market surely the Amiga deserves more credit.
With the expansion hardware now available I feel sure the Amiga is more than a games console with a keyboard!
IFF only.. Piease print my address (if this letter reaches the print room) as I would be grateful for any help in locating the above program.
Stuart Doe, 58 Winchester Rd. Colchester, Essex.
Ilmmm. It really depends on hou- complicated things are going to get. If you want to catalogue birds on a large scale you will need a fairly expensive and extensive fully relational database I to avoid having to fill in the same details again and again in different mcordsl.
However. I'm sure it would be quite possible to adapt one of the human genealogy programs to your needs. I believe there are some in the public domain and I'm fairly sure that some kind Amiga owner will get in touch and let us all know.
Why, oh why, oh why?
The normal methods using the now processor? Will everyday software still load? And how many addressing methods does a 68030 have?
4. Why do people get so scared about viruses? My friend is para
noid about them. Every time I give him a disk he has to
analyse it with 100 different virus checkers!
1 have never had any trouble with viruses in my entire life. In fact I have a couple roaming about my disks. Unless they really annoy me I wipe them out.
Why have people slaved over making flashy virus killers when the Install command on the C directory does a better job? It totally rewrites the boot-block whether it detects a virus or not. Surely this is more efficient?
5. Does the new CDTV from Commodore have the option to program
it and do you think it will ovorrun the Amiga market like the
Amiga did to the 64?
6. Do you think I will win your Ian Paldermans.
I HAVE recently changed from Spectrum to Amiga and am trying to understand AmigaBasic. I would like to know whether 1 can use pictures from Dpaintll or Sprite in the basic programs I am writing. If so, I would appreciate a simple to understand answer please, if that Is possible.
Arthur Dark, London.
Almost all art packages on the Amiga, including the two you mention, use a system of saving graphics files as a standard IFF form. IFF is a standard way of transferring information between similar applications on the Amiga.
Soflwars and is a subject more fully discussed in the Almanac.
It really depends what you intend to use the graphics for. But for a start you II want to lead them in and display them. This is very easy indeed. In fact it is so easy that CBM have already written the program for you, you'll find it in the Amiga Basic drawer on your Extras disk. It's called LoadlLBM Simply adapting this program may fulfil your requirements.
If you want to do anything more serious I recommend you get a proper version of Basic or even AMOS, which is quite excellent for graphics.
To £25 for a computer game that will probably be completed after a couple of weeks, with all the tips and cheats in magazines, or given up.
You might see a scene shot or review in a magazine and think what a brilliant game then when you spend 25 quid and get it home it's not entirely like what you imagined it to be - less gameplav or the screenshot was for another machine.
But then you have to look on the programmer’s side, I mean when I leave school I dream of becoming a programmer and having "loads a money!” Maybe the prices could be lowered a couple of quid, but remember every time you buy a game you are helping some poor destitute programmer out there.
I forget how many times I have replied to a letter like this. The price of software is one of those debates that will go on for as long as there are software houses. Again I say. The reason that software is priced so high is because that’s as much as software houses can charge and still get people to buy the game - if you don t like the price don ’t pay it.
I would challenge your assumption, as I'm sure many professional programmers would, that the development team make vast sums of money out of the sales of their games. Although individual contracts are of course negotiable, I think you 'll find that as a fraction of the price of a game .they would be lucky to be able to buy a tired old hack a half of shandy SOFTMACHINE £193.50 £47.50 £27.50 ... £57.50 ...£104.95 £54 95 £85 95 £54 95 £86.95 . £74 95 ...1374.99 ES24 99 £25999 E89.99 ...E364.99 £89 99 £24 99 £34.99 £18 95 £3245 £1845 £1695 11445 £18.95 £32 45 £18.45 £1495 £1845 £8 95 £1495
£18.45 £1845 £2795 £1295 £17.45 £32 45 £21 95 £21.95 £1495 £1845 . £2495 . £23.95 £17.45 £20.45 £2895 £29 95 £32.95 £1495 ..£1845 ..£16.96 £16.96 £16 96 £1495 £1695 £2450 £15 96 £20.96 £23 96 £35 95 £32 50 £42 50 £19995 £112.95 £137.50 £72 50 £43 50 .£22 95 E39.95 £56 95 .£1595 £34 95 £174 95 £259 95 1 fully dis- what you icsfor. But wad them 'his is very is so easy written the f find it in tr on your LoadlLBM.
Tgmmmay thing more you get a ic or even xellent for £54.99 £21999 £112 50 £97.50 £434.99 £254 99 £97.50 £187 50 .£479 99 £196 99 £104 99 £399 99 £144.99 £244 99 £359 99 £164.99 £29.99 £29 99 £7909 £74.99 £34.99 £22.50 £34 99 £8.99 £10.99 £12 99 £5.99 E7.99 £19 99 £4.99 £32.50 £39 95 £67.95 £39 95 £29 95 £28 95 £27.95 £39.95 £46 95 £34 95 ..£137 50 . £54 95 £29 95 . £39.95 £41 95 £16.95 £28 95 £29.95 . £184.95 . £54.95 £72.50 £184.95 £19.95 £74.95 £35.95 ... £49.95 . £32.50 £52 95 . £14 95 ..£1495 ...£14 95 game lhai (ted after a ill the tips
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RING THE SHOW'S 24-HOUR HOTLINE Please send me Adult tickets at £4 (save £1) Under 16’s tickets at £2.50 (save £1) I expect to attend the Show on: ? Thursday ? Saturday ? Friday D Sunday I would like to pay by: ? Cheque payable to Blenheim Database Exhibitions Name_ ? Visa _ Access Address INI) I I I I I I I I I I I II I I Expiry date_ 051-357 1736 Signed_ Please refcim yew complesed order torni to: Computer Shopper Show Ticket Office, PO Boi 2. Ellesmere Port, South Wirral L65 3EA STEINBERG is a name that will be familiar to anyone who has even the vaguest idea of what’s hot in the current
MIDI music software scene.
Even in the most hi-tech of recording studios, you’ll find Steinberg products working alongside Fairlights and Synclaviers, churning out anything from music for the latest feature films to the next chart hit.
Unfortunately for Amiga musicians.
Steinberg have preferred to restrict their activities to somewhat less well endowed machines such as the Atari ST and the Apple Mac.
However, as a sign of the Amiga’s growing importance within the music scene, Steinberg have finally seen fit to release their very first product for our beloved machine: Enter Amiga Pro-24.
Pro-24 (which is actually called Pro- 24A - not Pro-2400 as we were originally led to believe) arrives in a very attractive box folder of the quality more associated with high-end wordprocessors and databases.
Contained within the voluminous folder is a single program disk and a fairly comprehensive ring bound having to work with a mere 24 tracks somewhat restricting, but there are several factors you must consider.
For starters, how many of MusicX's 250 tracks do you actually use? (1 never use any more than 20), Secondly, what’s the point of having all those tracks available when MusicX will only allow you to play a maximum of 20 at any one time? OK, it’s nice to know they are there, but you don't really need them.
After what seems an eternity of disk whirring and crunching. Pro-24 springs to life (that is, if you’ve remembered to plug in the dongle).
Upon loading you'll be greeted by a rather crowded tape transport page containing a bewildering number of If you 're looking for a tried and tested music sequencer, Ste.inberg's Pro-24 could be the insect’s leg joints. Jason "Donovan" Holborn puts it to the test sho the sen (yoi key F fam incl icoi star cou rew L nur to d seq win diff ver; mei pre bee mai con son mo icons and other associated gadgets.
Closer inspection soon reveals that most of the icons are pretty standard.
Along the top of the screen are a row of gadgets that control the 24 tracks they can be switched on and off, assigned to different MIDI channels and so forth.
Below this is a rather empty rectangular box that doesn’t seem to do a great deal - until, that is, you strike a key on your MIDI keyboard.
This handy box acts as a sort of monitor that displays MIDI activity across all 16 channels.
When you strike a key, Pro-24 Steinberg, Aitken ( manual. One of the biggest disappointments is the presence of one of those incredibly annoying dongles.
The Amiga dongle plugs into the second joystick mouse port and must always be present while Pro-24 is running - if you unplug it while Pro- 24 is still active, the program complains bitterly by locking up completely, leaving you with one dead sequencer. It's Steinberg’s way of telling you that you're only allowed to run it on a single machine at any one time.
Just like a professional multitrack tape machine. Pro-24 offers 24 tracks of realtime MIDI recording. In many respects, there's not a great deal of difference between working with Pro- 24 and working with a multitrack except of course that Pro-24 records MIDI data, not sound.
Those of you spoilt by programs such as MusicX which offers 250 tracks - may find the thought of Pro-24A V 1.80 by STEINBERG, H.Asser Loaded: 'DF1 :DarkSide . Sng' [25457 noee] ¦I eilimiFFllimilEaiEHIEHIEIIllEBIIiiai E
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F tivitv 24 shows which channel it is receiving Ihe information from, where it is to be sent to, and how hard the key was hit (you'll need a velocity-sensitive keyboard to take advantage of this).
Further on down are the now familiar tape transport controls. These include the standard collection of icons to record and play sequences, start, stop and pause operation and of course, the old fast forward and rewind gadgets.
Littering the rest of the screen are a number of extra icons that allow you to define different aspects of the sequencer’s operation. This is one area where the Amiga version of Pro-24 differs from its ST parent. The ST version retied heavily on pull down menus, but a large number of previously menu-based functions have been moved out and placed on the main screen, making Amiga Pro-24 considerably more icon based.
BEFORE you can start to do anything, you'll want to record something into Pro-24. Like most modem sequencers, it offers a vast WORTH a brief mention are Pro-24's range of extra utilities designed to make the task of managing and manipulating MIDI data somewhat easier.
Synthesiser Remote This utility lets you send commands to your synthesisers using a combination of MIDI controllers and SysEx messages. By defining a series of proportional gadgets you can configure the Synth Remote utility specifically for your MIDI setup.
SysEx Filer Save money on synth RAM cards by using Pro-24 to store all your synth sound patches. The SysEx filer can receive and send SysEx data from just about any synth that is capable of generating such messages. These dumps can then be range of recording options. There are three recording modes - normal, mix and auto.
Normal mode is pretty obvious - whenever you record onto a track, any previous performance information will automatically be erased.
Synth remote control stored on standard Amiga disks.
MIDI Mixer Similar to the AutoMix facility in KCS 3.0, the Pro-24 MIDI mixer simulates a conventional, and rather expensive, mixing console.
Echo Generator - Just as the name suggests, this echos notes, allowing you to create reverb and delay effects.
Using Mix mode. Pro-24 retains what ever is already stored in the track, making it possible to “layer" sequences.
Finally, we have auto mode (which other sequencers called Punch in Punch out). Once selected, Pro-24 in and Waterman?
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ill---- --- «li n ¦ 11 [I] i j 1 1 e 2 1 e will automatically start recording your key depressions as soon as you hit the keyboard.
This mode makes it possible to make changes to existing sequences as they are playing. Once again, all pretty standard stuff.
If you own a keyboard with a built-in sequencer like the Korg Ml (the keyboard I use) it’s nice to be able to dump sequences straight into your computer-based sequencer without having to mess around playing each track in turn.
Using a system of subtracks, Pro-24 makes it possible to record from up to eight MIDI channels simultaneously.
Not only that, but you can designate where the data from each channel is to be sent, making it possible to split a multi-channel sequence into several tracks automatically as it is playing.
In additiori to the 24 tracks for reco Pro-: calle TY instc and a!lo fometimet the SO WHEN ITS LIFE OR DEATH fitu&tm Mom CONFLICT ON YOUR1COMPUTER GAME t o Second YOU CAN RELY ON CONTRIVER!
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- recording normal performance data, Pro-24 has an extra
supervisory track called Master Track.
This cannot store music data, but instead is used to hold time signature and tempo information, therefore allowing both the tempo and time signature to be changed many times within a piece.
Amiga sequencers have always been rather weak where composing percussion parts is concerned: Even MusicX failed to address this problem.
But now Pro-24 comes to the rescue with a unique drum editor that is sure to win it favour among many musicians. In truth, the drum editor isn’t really that much different from the grid editor, so most musicians have probably been getting along fine with what they already have.
Songs are built up by pulling together several sequences using a reference track. To make this task somewhat easier. Pro-24 offers an Arrange window that does just that - it arranges songs.
Just like the Master Track .this reference track does not include actual music data. Instead, it contains cue points that specify when Pro-24 should play particular patterns.
For the experienced MIDI musician, this system will more than adequately handle the task of song arrangement, but I couldn't help feeling that many others could easily be overwhelmed by what is undoubtedly a rather unfriendly system.
Steinberg have put a lot of work into ¦ MUSIC MATTERS MIDI - Musicial Instrument Digital Interface - the protocol that allows you to connect your musical keyboard to your computer. Physically It looks like a 5 pin DIN plug.
SYSTEM EXCLUSIVE - Also known as SysEx. SysEx is the "loophole" in the MIDI protocol that was deliberately Included to allow individual instrument manufacturers to design their own extensions to the MIDI language. This enables inslruments of the same type to talk to each other through MIDI even when there are other incompatible instruments connected to the same MIDI network.
SMPTE (Pronounced "SIM-TEE") - The full name is actually SMPTE EBU (which stands for "Society of Motion Picture and Television Engineers European Broadcasting Union"). SMPTE is a system which allows music to be synchronised to film.
MIDI TIME CODE - Yet another synchronising system that is used specifically to synchronise MIDI instruments. Pro-24 olfers support for both these synch'ing systems.
QUANTISATION Most music assumes an underlying regular pulse on which the timing ot each note is based. A quantiser corrects any timing errors within a sequence by aligning notes with this pulse, therefore giving the sequence a smoother and more regular feel.
TRANSPOSITION - Transposing a sequence allows it to be played in a different key from that of which it was recorded in. For example, transposing a sequence by *12 knocks it up an octave.
MIDI CONTROLLERS - MIDI Controllers are a bit like SysEx messages, but instead of only being able to be understood by instruments ol the same make and model, they can be understood by all MIDI Instruments. They allow you to control such properties as the volume or modulation of an instrument and the ability to pitch bend notes.
PPON - Stands for Pulses Per Quarter Note. All sequencers use a very high resolution clock that times each MIDI event as and when it happens. A single PPON is the smallest possible unit of sequencer time. In general, the higher the PPQN.
The more realistic the recording.
J Pro-24, and il shows. Years of development have honed itinto one of the most capable systems available.
Combining powerful editing features with extensive recording and sync'ing options. Pro-24 is a worthwhile consideration which should not be ignored.
However, it certainly isn't perfect after all. Steinberg themselves have improved upon it drastically with their latest ST sequencer, Cubase.
What really lets Pro-24 down is its song composition tools. It would have been nice if Steinberg had included some form of graphical Arrange Page such as the one they now includo within Cubase. Even better, perhaps Steinberg should have gone all the way and produced instead an Amiga version of Cubase... The company have gone to great lengths to try and convince us that Pro-24 is a very high resolution sequencer. Unfortunately, this just isn't true - clocking in at just 96 ppqn, it is 100 pulses short of MusicX and almost 200 short of the latest version of Dr.T's KCS.
For most of us, such technicalities I won’t make a groat deal of difference I to our music making, but for Steinberg to make such a claim is somewhat misleading.
With the news of MusicX 2. The choice between Pro-24 and the rest is | no longer so simple. If Microillusions | hurry up and get their new release on 1 the streets. 1 can see Pro-24 having to I Fight hard for sales.
But gripes aside, Steinberg's system definitely delivers - if you're after a studio proven system. Pro-24 is definitely worth investigating.
IF you’re anything like me, you rely heavily on the editing functions provided by your sequencer after all.
We can’t all be brilliant keyboard players.
As well as the usual quantising and transposition tools. Pro-24 offers a number of extra editing facilities that are quite unique. These include Remove Empties which erases empty patterns, therefore freeing up valuable ram) and Delete Doubles which deletes any events that have been recorded twice.
One of the most powerful functions is the Logical Editor. Which manipulates music data using mathematical operations.
Although complex and rather hard going, it is perhaps the most powerful editing function that Pro-24 has to offer.
Theso bells and whistles are all very nice, but there's nothing like being able to actually see your music. Pro-24 offers what it calls a Grid Editor, which is really no different to the Bar Editor within MusicX.
For those of you who haven't used such an editor, they basically represent the notes within your sequence as a series of lines of varying lengths - the longer the duration of a note, the longer the line.
By just clicking on the notes you're interested in. You can insert, delete, copy and paste them to your heart's content. You can also alter various MIDI controllers from within this editor.
Finally, we come to the score display facility - and what a let down this is. Amiga musicians have heon crying out for a decent score editor, but Stoinberg have reduced the Pro-24 scoring facility to a point where it is practically useless.
The ST version of Pro-24 included rudimentary score editing, but all these have been hacked out in Amiga Pro-24. As it is, all you can do is view your sequence as a score - and that's it. If you want to edit your music in score format, you're still going to have to fork out for a package such as Dr.T's Copyist.
USE OF USE . Rather unfriendly at first, but you'll soon
- get used to Pro-24's quirky ways.
Almost everything you could possibly need from a sequencer is here. Would have been nice if Steinberg had included a graphical arrange page, also Scoring facility is too limited to be useful.
VALUE.. With MusicX coming in at almost £60 less than Pro-24. Steinberg may be well advised to reconsider their current pricing policy.
OVERAIJj Pto-24 is a rather unfriendly system, but it undoubtedly gets the job done.
Personally. I'll stick with MusicX and look forward to the possibility of Amiga • Cubase.
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CUSTOMERS PLEASE NOTE! When comparing prices remember ours include fast delivery by courier laving to ,'s system »after a ng screen: I a let 520STE Power Pack £349.00 me VAT and Next Day Detivoiy PowerPack includes:
* 520 STE 512K Keyboard with Built-in 1 Megabyte disk drive and
* Over £550 worth of games software, including Out Run. Gauntlet
R-Type. Space Harner. Soper HangOn and 16 more Top Games
* Organiser Business Software mdudmg WORDPROCESSOR.
SPREADSHEET and DATABASE.
* First BASIC and First Music Utility Software
* FREE JOYSTICK AND FREE MOUSE MAT WORTH £4.95.
* All leads, manuals PLUS MOUSE and free mains plug1 NEW!
Fantastic value for money pack includes:
* 520 STE 512K memory keyboard with built in 1 megabyte double
sided disk drive and TV modulator
* Game Pack including OUTRUN. SPACE HARRIER, CARRIER COMMAND and
* UTILITY PROGRAMMES me STOS GAME CREATOR, NEOCHROME painting
package and FIRST BASIC programming language
* ST tutorial programme and DISCOVER YOUR ST' beginners guide to
the ST computer
* PLUS MOUSE. MOUSE MAT. MANUALS. ALL LEADS. METACOMCO BASIC AND
MAINS PLUG' 1040STE BUSINESS PACK £449.00 » Includes the new 1
megabyte 1040STE keyboard plus over £200 worth ol business
software including K WORD wordprocessmg software. K-CALC spread
sheet and K DATA Database software Also includes Metacotnco
BASIC. Mouse Pad. All Leads. Manuals and Mouse 520STFM
DISCOVERY PACK £279.00 TITLE SOFTWARE HOUSE CATEGORY OF GAME
RRP DATASTORM VISIONARY DESIGN ARCADE SoMKtaifgnrqgr* £1995
DUNGEON QUEST GAINSTAR GRAPHIC ADVENTURE Exp* f«Bon wKweure *im
graphcs £24 95 EMOTION US GOLD ARCADE Ban based puzzle game
£1995 GRAND MONSTER SLAM RAINBOW ARTS SPORTS SIMULATIONS
Football contast using anuraled monstars £1995 KID GLOVES
MILLENIUM ARCADE Acson sOvartiSw Haw ano gam* £2495 POWERPLAY
ARCANA BOARD AND STRATEGY OaptMKwreama £1995 RVF HONDA
MICROSTYLE ADVANCED SIMULATION MolO'b»» simulation £24 95
SHUFFLE PUCK CAFE DOMARK ARCADE High tach an hockay gan* £19.95
SOCCER MICROPROSE SPORTS SIMULATION Fleaieec eotcw seruaeon
game £24 95 TOWER OF BABEL FIREBIRD ADVANCED SMULATON rtwacs**
seasagy gmt - n 30 graprxs £24 95 AMIGA A500 SCREEN OEMS PACK
featuring the exclusive new DIGISTAR pack!
£399.00 Inc. VAT and Next Day Delivery SCREEN GEMS PACK Includes:
* Amiga A500 5I2K Kaytoaic with built-in 1 Megabyte double aided
* Free TV modulator wont! £24 99 allowing you to use the Amgja
with a normal TV
* Amazng 4096 colour graphics and tncredfc* Ogrtai Stereo Sound
* Deluxe Part ll p»nt«g package worth £70'
* Outstandng new Shadow of the Beast N game with breathtaking
* New Days of Thunder game based on the Stock Car raong fHn
* Back to the Future II game based on the film
* Night Breed adventure game
* Amiga Basic Amiga EXTRAS t .3, Workbench i 3 & Step by Step
Tutonal .and the incredible exclusive DIGISTAR pack including
10 Wank disks and disk box. High quality mouse pad. Joysbek •
PLUS £224.50 worth of extra games software composing MEGA 1
BUSINESS PACK £529.00 Features:
* Separate Keyboard and System Unit
• Inc. all software supplied wrth 1040 STE Business Pack A
Blitter dap installed tor taster graphics Inc SMI 24 Mono
Monitor ..£628.00 ACCESSORIES AMIGA 2000 IBM PC
AND AMIGA COMPATIBLE TWO COMPUTERS FOR THE PRICE OF ONE!
£1349 (inc VAT and next day delivery) (£1173.04 exc. VAT) FEATURES:
* Separate keyboard & System Ur*
* Buifl-m 5.25 Dtsk Drive loads IBM Software
* Built-in 20MB Hard Dove stores IBM & Amga Software
* 4096 Colours & Digital Stereo Sound
* Runs IBM softwaro with built in XT Bridgeboard
* IBM and Amiga Expansion Slots Branded Memorex 3.5” DS DD Disks
Qulcksbot II Turbo Joystick ...£.9.95 Competition Pro
5000 Joystick £13.95 Competition Pro with Autofire......£14.95
Komx Speedking Joystick £11.95 Red Mouse Mat witb Amiga
logo £5.95 Plain blue Mouse Mai £4 95 Bo* of
10 ...£13.95 Memorex Disk Box
For 40 3 5” Otsks. .£8.95 Amiga 1 2 Meg
Expansion £9995 Control Centre Atan or Amiga £44 95 Naksha
Mouse for ST. AMIGA or PC £29 95 Contrrver Amiga and ST Mouse
with FREE holder and Mouse Pad ...£20.95 PRINTERS Star
LC10 including interface lead for ST Am»ga
.£169.00 Star LC10 colour
including interlace lead for
ST Amiga .£219.00 Star LC24-10 24 pm
including lead for
ST Amiga £249.00 Citizen
120D * NLQ mdudmg interface lead for
ST'Amiga ...£139 00 Citizen Swift 24 pm letter
quality mdudmg lead for ST Amiga ...£309 00 Colour
Version of Swift 24 pin
EXTERNAL DISK DRIVES Atari SF314 1
00 Amiga A1010 1 Megabyte
95 Cumana 1 Megabyte Atan or
95 NEC 1 Megabyte Atan or
95 Atan Megafile 30 Hard
New' Commodore A590 20 meg hard
disk .....£369.00 A590
Hard Disk & Memory Upgrade
MONITORS Commodore Amiga A1084 Stereo Colour Monitor inc
lead ... £259 00 Atari SC1224 Colour Monitor me.
Lead .... £259.00 Atan
SM124 Mono Monitor mdudmg lead £119.00
Philips CM8833 stereo colour monitor me lead for ST or Amiga
£249 00 24 HOUR CREDIT CARD HOTLINE © 0908 378008 To order:
either call the orderline above with your credit card detaHa OR
make a cheque PO payable to: Digicom Computer Services Ltd and
send It with your order to the address below. Showroom open at
the eddreea below. Ilon.-Sal 10am • 6pm DIGICOM Unit 36,
Wharfside, Fenny Stratford, MILTON KEYNES MK2 2AZ E3 wi mqu-t
AP* 94 9% Vanst*
* Wyflwi OMXMona « A NEW WORLD OF POWER
• SYNCRO EXPRESS IS A HIGH SPEED DISK DUPLICATION SYSTEM THAT
WILL PRODUCE COPIES OF YOUR DISK IN AROUND 50 SECONDS!!
• Syncro Express requires a second drive & works by controlling
it as a slave device S ignoring the computer disk drive
controller chip whereby high speeds & great data accuracy are
• Menu driven selection tor Start Track End Track - up to 80
tracks. 1 side. 2 sides.
• Very simple to use. Requires no user knowledge. * • Also
duplicates other formats such as IBM. MAC etc.
• Ideal for clubs, user groups or jusl for your own disks. • No
more waiting around for your disks to copy.
Probably the only duplication system you will ever need!
THE LATEST CUSTOM LSI CHIP TECHNOLOGY By using an on-board Custom LSI Chip. Syncro Express has the power to transfer an MFM image of the original disk directly to your blank disk - quickly, simply and withoul any user knowledge. One external disV drive' is required for AMIGA ST. SYNCRO EXPRESS IS AVAILABLE FOR THE ST AMIGA PC SYSTEMS - PLEASE STATE WHICH REQUIRED WHEN ORDERING
* 11 you don't have a second drive we can supply SYNCRO EXPRESS
together with a drive for WARNING 1988 COPYRIGHT ACT WARNING
Datol Electronics 110 . Norther condones nor authorise* If* use
ol it's products lor the reproducton ol copynghi material The
bac«up ladtm o' n.« product are dngrai lo reproduce only
sortwaro six* as PuWtc Dcman ONLY £104.99 (AMIGA) ONLY £119.99
(ST) HOW TO GET YOUR S"Yf)Ci 0 cYpi cS'S' TELEPHONE (24 Hrs) -
E5CHEIEE0- CREDIT CARD ORDERS WE WILL DESPATCH YOUR
OR6eiTqUICKIy'a EFFICIENTLY TO ENABLE YOU TO START REOEVING THE
BENEFITS OF YOUR PURCHASE WITHIN DAYS. NOT WEEKS H ORDERS
NORMALLY DESPATCHED WITHIN U Hr* AU CW OUCSPOSTAL OROERS HADE
PAYABLE TO- GO VAN ROAO, FENTON INDUSTRIAL ESTATE, FENTON,
STOKE-ON-TRENT,ST4 2RS, ENGLAND TECHNICAL CUSTOMER SERVICE 0782
74432* THE POWER BREAKS THROUGH... -1 AMIGA • ACTION REPLAY ™
ONLY £59.99 POST FREE THE WORLD S MOST POWERFUL FREEZER-UTILITY
CARTRIDGE IS HERE JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
¦ AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF
YOUR AMIGA 500 AND GIVES YOU THE POWER TO FREEZE MOST ANY
PROGRAM, THEN YOU CAN:- ¦ SAVE THE ENTIRE PROGRAM IN MEMORY TO
DISK Special compacting techniques enable upto 3 programs to
fit on one disk. Unique FDOS power means that the programs
reload at upto 4 TIMES FASTER than Amiga Dos - even
independantly of the cartridge.
¦ UnigUE INFINITE LIFE TRAINER MODE Allows you to generate more and even infinite lives, fuel, ammo etc. Perfect as a trainer mode to get you past that "impossible'' level. Very easy to use.
¦ SPRITE EDITOR The full sprite editor allows you to view modify the whole sprite set including any attached’ sprites.
¦ VIRUS DETECTION Comprehensive virus detection and removal features to protect your software Investment. Works with all presently known viruses.
Orks ' ¦ SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files arc IFF formal suitable for use with all the major graphic and music packages.
¦ SLOW MOTION MODE Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!
¦ RESTART THE PROGRAM Simply press a key and the program will continue where you left off.
¦ FULL STATUS REPORTING At the press of a key now you can view the machine status.
Including Fast Ram.Chlp Ram. Ramdisk.Drive status.elc. PLUS THE MOST POWERFUL MACHINE CODE FREEZER MONITOR MORE FEATURE THAN YOU COULD EVER NEED. HERE ARE JUST SOME:
• Full M68000 Assembler Disassembler • Full screen editor • Load
Save block Write string to Memory Jump to specific address •
Show Ram as text . Show Frozen picture • Play resident sample
• Show and edit all CPU registers and slags • Calculator • Help
command Full search feature
• Unique Cutom Chip Editor allows you to see and modify all chip
reglsters-even write only registers Notepad
• Disk handling - show actual track. Disk Sync pattern Etc. •
Dynamic lircakpolnt handling
• Show memory as HEX, ASCII, Assembler,Decimal • Copper
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT S "FROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT.-INVALUABLE FOR THE DE BUGGER OR JUST THE IngUISATIVE!
HOW TO GET YOUR AMIGA ACTION REPLAY... TELEPHONE (24 Hrs) • f- CREDIT CARD ORDERS ONLY WE WILL DESPATCH YOUR ORDER QUICKLY & EFFICIENTLY TO ENABLE YOU TO START RECIEVING THE BENEFITS OF YOUR PURCHASE WITHIN DAYS. NOT WEEKS ORDERS NORMALLY DESPATCHED WITHIN 48Hrs.
ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO... DATEL ELECTRONICS LTD., GOVAN RD., FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND TECHNIC AUCUSTOMER SERVICE 0782 744324 Amiga Arcade wm Mi Rainbow Arts LIKE most of this month’s dm go Arcade, this story has been compiled after spending four days at the Computer Entertainment Show, held recently in Earl’s Court.
Due to circumstances beyond his stomach’s control, poor Green was forced to miss several appointments with software houses. This was not due (as several cruel rumour-mongers have insinuated) to self-induced liquid poisoning, rather to some dodgy mince eaten the day before.
But enough about Green's digestive system: On with the show!
Rainbow Arts were one of the companies which Green missed talking to. And what a missed opportunity it was too. The - and here I quote the remaining members on the Interactive stand - "stunningly beautiful" PR person Nicola Hemming was going to give him the details on all the latest games. Poor old Aj had to talk to her instead.
Remember Ballblazer? Remember thinking that 8 bit machines shouldn't be able to do things like that? Well, it's back, but this time it’s on an Amiga and it's called Masterblaster.
Now you can have tournaments with up to eight players taking part, all accompanied by some of the smoothest graphics and most amazing sound ever (apparently).
In fact, according to Nicola "It’s so hot, your joystick will melt."
Some sort of gloves would seem to be in order when you rush out with your £24.99 later this month.
Also from Rainbow Arts is the equally fabby looking Rotator. It uses what certainly appears to be a similar, but more advanced, system to US Gold’s Rotorscope (as used in Rotor).
The graphics operate at a pixel level instead of a vector system, and the animation rate varies Gonzo games tioned it last month, but it looks so good we thought we would mention it again.
Besides, it gives us an excuse to use this silly photo of the guys (and gal) responsible. If “responsible" is the right word.
REMEMBER Wipe Ouf? Yes you do - we gave it a gong award ‘cos Aj liked it so much. Well, here’s some good news: It’s back again.
Or almost, for what we have here is a subtle re-work to produce Street Hockey. We mencompany formed from the cumulative talents of the BitMap bros and Rhythm King Records.
“The new company will treat programmers differently", said PR person Adele. "Instead of some sort of disposable commodity, they become artists in their own right.
They have a say in the packaging of their games. They also get a very healthy cut of the profits."
There are two games coming soon from Renegade: The first will be "Gods" to be released in January, closely followed by “Magic Pockets". Amiga Computing will be watching the new label closely, as it considers such a development to be long overdue.
HERE is an interesting story, not only for games players, but for games programmers.
You must remember the BitMap Brothers, and you must also remember the enviable reputation they have gained for producing Amiga software of the highest possible standard. You may also know that for their game Xenonll they used music composed by the group "Bomb the Bass".
What you may not know, is that this link-up between the music and leisure software industries has spawned something new and wonderful: A new type of Games label which takes its lead from the music biz.
Renegade is the name of the AMIGA The art of timing: Jolyon helps cure you of the flickers 4 Stuck for a sequencer?Jason Holborn looks at the higher end of the music market s per sec- iabit.
This iino k, but it store at Paul Holmes takes us inside an IFF file with his cover disk program Armitage describes the best way to get the latest software m As Nic discovers, you don t need a big budget to get professional quality ® a in.
Cnmula- rosand ill treat said PR if some itt, they i right, daging it ivery craning ot will sad in red by AMIGA ing the P" rs 8 DIP.
Dpaint brushes get everywhere when Dave Mee is around AMAL is the animation language which makes AMOS special, says Peter Hickman FI9 DuTxj Roster Told Maiar Tm «,327 Maiar e*ri*a *rww' Scat*** S.03O Mciac M«KMm -MMtiMT Mall**, L* C*l Staa* 'ttM W * *" U IS,83?
1*1 Lt **t« *W*tCk IS* “*» Mar*las* 1.340 2*4 LI r *l WN MMI 2.240 Hairr Marti* ligrr Mai* ~ ~ T 77ie duty roster details each pilots performance, and also allows you to compare your pilot with the others in your squadron BAH, pranged again. And after a successful mission as well.
I’d just finished blasting villages and tank farms along the Libyan coast, had sunk a couple of ships, and was maneuvering to land back on the US carrier when disaster struck. The engine stalled.
Not a fatal occurrence unless you happen to be flying at 200 feet, which is "ha! I was doing at the time. Still at least it was only a training mission. After being warned not to try it again in real life and given a combat readiness strip. I was ready for my next mission.
Or 1 thought I was. Oops, killed in action said the roster, just alter my supposedly dead body had been cleared for combat service.
Bit of a bug there methinks, but thankfully the rest of F-19 Stealth Fighter makes up for it.
If you thought Ocean were somewhat mean with their skimpy packaging for F-29 Retaliator (the aircraft that will never sec active service) you have a treat in store with this Microprose gamo.
The box is huge, the manual thick, slickly produced and glossy, and there’s a couple of maps and a keyboard overlay to help you master one of the world’s most sophisticated aeroplanes.
It may be a complex plane, and a ditto game, but getting into the air is easy enough so you won’t be spending three hours reading the manual before you can take off.
You'll want to at some point though, otherwise you won't have a clue as to what's going on.
F-19 Stealth Fighter offers four theatres of operation: That new American favourite, Libya, the frighteningly topical Porsian Gulf- though the designers have missed out by not including countering an Iraqi invasion - the North Cape, and good old Central Europe.
Initially you will be offered training missions in which the enemy cannot hit you and you cannot crash, though this can be changed straight from the start. There are more than 4,000 different missions to be undertaken, though just how different some of them are is debatable.
Before taking off the four weapons bays of the F-19 need to be filled up, and here the program scores highly. Virtually every missile and bomb you could wish for is available.
The ground crew recommends your ordnance, but this can be changed to whatever you like. The back of the manual contains a welter of information on weapons systems, so even if you aren’t au fait with missiles and bombs you can l 1 .TC 270
- i . ¦ . ¦ . ¦ 3 .
- • - • 1 - SS D -= 5 ? ? -§ Hsn 1 ? MB 1 3 3 SitiEMirifEF cun
aqa3 hicf: THE USE check up and choose for yourself.
This should be done because in the mission detailed above the ground crew installed a Maverick thermal imaging ground to air missile, which is acceptable against ships.
What I really needed, and did install, was a Harpoon, sea-skim- ming, radar and inertial guided missile. This is the standard antiship missile of the navy and air force.
As mentioned earlier, taking off is easy, as is maneuvering and flying level. Mastering the techniques of maximising the F-19's radar invisibility attributes takes practice though.
Thankfully the excellent manual will guide you through fooling radar, avoiding missiles, strafing ground targets from 3km, and tackling hostile warplanes.
Unlike most other flight sims, the F-19 pilot needs to concentrate on remaining undetected until the target is reached, and then becoming invisible again after leaving the area.
Old Microprose hands will welcome the various medals and awards handed out after increasingly successful sorties.
The speed of animation is impressive in F-19. Flying at low altitudes the scenery just whistles by, unlike F-29 Retaliator. Sound effects are generally good, but when you are flying a silent fighter you don’t expect to hear much until the action starts.
F-19 Stealth Fighter has class written all over it. The graphics are pretty good, if not quite as glossy as the recent competition, though they are fast and the round-the- plane views are excellent. For those who want a strictly fly, shoot, have fun game then the Ocean sim is more in your flight path.
On the other hand, if you want a superb, sophisticated, enjoyable, complex and action packed simulation then you want a copy of F- 19, a sim from the people who really know about sims.
Duncan Evans CDL A1500 I Si drunl You !
There tough peopl blow!
Ins boot i and v not q using as th instn So me I very belie' these in oc out s It car moui the S’ &; tosh, these Ar this: craft simu gene: duce that furth If ever pack: etabl tion: just then, are t plact to as that i Oi first Star; grapl scree craft Exce whi impi M ing way Not, Tha edge you bea It alon IZI £230.00 £ 69.1X1 £ 24.95 £389.00 £499.00 £389.00 £ 79.95 £249.00 £299.00 £349.00 HEEHF1RTE IGITRL IFIITEO Mildmay Park I ondon 4PR d 07 923 658 Fax 07 254 1655 Everybody is talking about Checkmate’s A1500, and no wonder. By using the Standard Amiga A500, you can now assemble a real
Mini-Workstation. Using the A1500 and newly released internal 86 pin expansion slot, a system of real power and versatility can be built on a tight budget. If your application is CAD or DTP then you can add the Microway Flicker Fixer for a rock steady display on any VGA monitor. Add to this a hard disk controller, extra memory, a high speed hard drive or two, and you have real power, all in one neat, small footprint.
Checkmate Digital bring you the Ultimate peripheral for the A500.
The A1500 Mini-Workstation Ring For Ram Chip Prices eg. 256x4 (A590 etc) £56.00 Megabyte A1500 Base Unit Internal 86 Pin Slot Internal Quiet Fan A590 Hard Drive A590 with 2meg ram A500 Flight Pack
3. 5 inch Floppy 1084 Stereo Monitor Microway Flicker Fixer Above
for A500 We can supply CSA 68030 33mhz Mega midget Racer.
With 50 mhz 68882 Maths Chip.
CDL A1500 CDL A1500 CDL A1500 1 I T1 r nn a D 5 us iimt OUJ ulated t LlrlVfl ixcitement SIMULCRA is one of those games who’s plot reads like a drunken gamesters hallucinations.
You see. Up there in the future, if there is one. Wars are no longer fought out on the battlefield, with people getting dirty, cold, and then blown intofleshy components.
Instead the interested parties boot up their copies of Populous X and wage war via computer. Well, not quite. They do wage war. But using simulated forces. Simulcraft.
As they are known are thebasic instrument of destruction.
So what's all this got to do with me I can hoar you asking (1 have very large ears). Woll, who would believe it but the computer running these war games has decided to get in on the act for real, by sending out simulcraft into the real world.
It can do this because of the enormous energies contained within the system.
Er, yes. Alright, so its 8 load of tosh. Don't blame me. 1 don't write these scenarios you know.
Anyway, what you have to do is this: Guide your very own simulcraft around the 30 odd levels of simulator land, destroying energy generators. Theso generators produce forcefields within the levels that prevent you from going any further.
If you destroy all the generators everywhere then the computer packs up shop and turns into a vegetable rack, it does beg the question: Why doesn't the computer just create some more generators then, since it created the ones you are bent on destroying in the first place? I've no idea so you'll have to ask Microprose for the answer to that one.
Once you actually get going the first thing you notice are the 3-D.
Starglider 2 Virus Interphase like graphics, and the second is that the screen rotates around your simulcraft. Rather like US Gold's Rotox.
Except that was in 2-D of course, which makes this all the more impressive.
Most of the time you are trucking along narrow, winding pathways, with a sharp drop into Nowhereville beckoning.
Thankfully you can't fall off the edge. You just rebound from it. If C could fall off the game would nightmare.
It isn’t though, and you can race along a tremendous speeds blasting away at everything that flashes by.
Of course you may end up at a section where there is no land area. At which point you leap Into the nearest simulkiosk and whip out your wings.
If you also have jet propellant then you can take off and fly over to the next platform, or you can just zip around, strafing all the enemy positions up and down the matrix. What you must watch out for are the red energy barriers.
Even while flying you can't get past them, and at flying speeds your front shield will suffer a large fright if you run into one.
The other airborne hazard to beware of are the computers own simulcraft and planes which circle around like vultures waiting for an opening. Blast one as soon as it appears or it'll be perpetually sniping at you from above. Extra weapons and equipment to combat tho simulforces appear phoenix liko from the ashes of defeated installations.
There’s ECM, homing missiles, energy boosts, shield replacements, radar and other stuff besides. In fact there really isn't any shortage of power ups as long as you keep on blasting everything.
On the earlug front Simulcra doesn't offend, but never rises very far above average. All the expected bangs and rattles accompany the action, and the obligatory tune does its thing to reasonable effect.
Although Simulcra isn't as puzzle orientated as Rotox, it is considerably faster, has impressive Overall - 79% rotating 3-D graphics, is easy to play, and yet offers a 30 level challenge that will take some beating.
So 1 likod it (which is surprising considering how notoriously tardy I am) and if you shell out the necessary dosh I believe you will too.
Duncan Evans AHH! Tahiti, the cool winds, golden sand and the beautiful aqua. What a way to take a holiday, just lying on the sun-drenched sand, soaking up the glorious rays of the daystar. And the girls! Wow! Ah! This is the life, think I'll have a swim.
R nr T i n jtt? Tr«r f t The Colder War What's this magazine? Hmmm, the oil crisis worsens with a war imminent. US and Russian military build-up as the dispute heats up.
The US ambassador has been kidnapped - if the terrorists' demands are not met they will shoot him through the head and leave his body on the steps of the US embassy.
A message from General Braxton awaits you in the reception room of the holiday village on the edge of the island. You are summoned to Washington immediately where you will be briefed and dispatched with one objective. Severely inconvenience the US ambassador’s captives and bing him back - alive!
The operation, code name Iceman, must be handled with the greatest care lest it all ends disastrously.
This is a bit of a breakaway from the standard Sierra adventure.
Although the game begins with the usual play-style of Sierra, it soon changes to a bit of a simulation as you enter a sophisticated submarine to gain access to the terrorists.
But first you must find you way about Tahiti. After falling off my stool in a blind drunken stupor after buying this pretty girl a few drinks I realised that this was not Leisure-suit Larry I was playing here and restarted, Although the graphics are not exactly what you would expect from an Amiga, they arc reasonable and very colourful. The tropical music that drifts across the island and the more rock style that’s at home in the bar is very good and you can hear different instrumental sounds.
The beginning became quite tedious for me. I found myself wasting a vast amount of time strolling across three or four screens time after time.
Although Code-Name: Iceman requires at least 1Mb of RAM, the software doesn't keep many screens in memory, and constant disk accessing slows things down quite dramatically. In fact 1 got very bored waiting for the scenery to change all the time. Many of the computer's responses take quite a while to appear, too.
There are few new additions to the Sierra game-play method.Previously, if you wanted to look at a particular thing, you would have to walk to it first then type the command.
Now in many cases you can simply look at an object from a distance, else your character will walk towards it. Many doors will now open for you when you approach them to avoid having to type "open door1’ - a great improvement, I'm Iceman is Siena’s first quest to combine a tough adventure with a combat simulator. The Blackhawk's control panel is neatly laid out, and should cause no problems when trying to navigate whilst in the midst of battle sure you'll agree. As usual the packaging contains all the docif- mentation necessary to enable ypu to navigate your way about toe game. An
(apparently) authentic submarine navigation chart of the Western Hemisphere accompanies the game and proves invaluable when you get to your single seater USS Biack Hawk submarine.
Equipped with eight harpoon radar seeking missiles, torpedoes and sea mines, this underwater military vessel carries up-to-the- minute technology.
Iceman really should be played The Blackhawk's arsenal includes three types of torpedo, each one producing devastating effects on impact from a hard disk, but with five floppies in the package, it's going to swallow a large portion of your A590! Still, if you are prepared to wait for the game to access itself, I believe it’s worth it.
Andrew Banner Codename Iceman £29.95 Sierra!Activision Graphics Gameplay Overall - 76% Al l. PRICES INCH l)K V.A.T. Add £3.95 For I’osl .A PackaginK Next Day Courier £9,95 Please make cheques payable la I. .I'D. CORPORATE EDUCATION & TRADE ENQI IKIES WELCOME 372" Discs from 29p SONY Standard Japanese .39p .38p
• 32p .29p Alp.
.40p. .38p. .36p.
All our discs are 100% certified error free with a no quibble lifetime warranty!!!
If you can see any other company advertising discs at a more competitive price we guarantee to beat that price or you can have the discs free!!
ACCESSORIES Roll 1000 labels 50 Cap. Box .£6.95 .£3.95 100 Cap. Box £4.95 256K x 4 Dram £29.95 per ' ? Meg
1. 3 Rom ..£29.95 V2 meg
upgrade with clock . 3V2" Drive
Slimline .£59.95 .£35.00 .£39.95 Amiga's
from ...£359.00 1 meg Amiga's
from ...£395.00 A500 4MB Ram expansion for under
Unpopulated ......£99.95 512K populated ......£ 124.95 1Mb populated £149.95 1,5Mb populated ....£174.95 2Mb populated £199.95
2. 5Mb populated ....£224.95 3Mb
3. 5Mb populated ....£274.95 4Mb
populated £299.95 4 to 6 Megabyte
Memory Board for the A500 The BASEboard is a memory upgrade
card for the Amiga A500. It provides a battery backed clock
and allows you to increase the memory of your Amiga to as much
as 4.5 megabytes. If you need more just add the 2 megabyte
XRAM daughter board and expand to a total of 6.5 megabytes.
All without using the expansion bus. The memory can be
increased in 512K increments by adding industry standard low
power 256K X 4 (DIP) DRAM chips in the sockets provided. The
BASEboards unique design allows contiguous memory blocks of 2
megabytes for the professional video user and dedicated game
player. The BASEboard is fully compatible with both the 512K
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Monty Python is full of the unexpected. Just when you think you have got the hang of things, the screen will go blank and you'll get a "Game over" message. Hang on. 1 had two livos left! The machine's popped its dongle again!
SOME PEOPLE would say that trying to produce a computer game based on a cult TV show is asking for trouble. When that show is Monty Python, it's more like asking for a dead parrot to be stuffed in your ear. Despite this rather unwholesome possibility, Monty Python is indeed the subject of a new game.
The story revolves around Gumby (John Cleese lookalike) and his search for a brain. The search involves traversing a number of levels in which you explode cheeses, collect food (spam, eggs, sausage and beans of course), fend off nasties, and face the ubiquitous end of level guardian, all armed with a couple of whiffy wet fish.
But don’t be fooled. Behind this boringly normal scenario lies a game which will have even confirmed Python haters like me (!)
Hooked, the game is a great send up of itself and the whole gaming world.
F'rinstance. Have you ever watched an opening sequence where the head of the character you are about to become, opens up and his brain makes a dash for the wide blue yonder? Have you ever played a game where the horrible, awesome, powerful end of level guardian is a Minister of the Church? Have you ever started a game with a score of 99.999,999 and tried to loose as many points as possible, in order to earn a place on the "extremely silly scores" board? Has your dear, sweet Amiga ever farted at you before? Thought not.
From the very first screen you will know that this is no ordinary game. Gumby’s progress under falling 16 ton weights is followed closely by what can only be described as a bush on legs. What it was up to 1 have no idea. But I'm sure it didn't either. After that, things go from zany to zanier.
Most of the time Gumby travels between screens in the usual way.
Occasionally, however, he'll find himself in a sort of "preparation" zone, where his head is disengaged from his body (with a satisfying ploink), and attracted to something more suitable - a fish, or q spring for example. Once the operation is appear in your normal ick and ears on nd play this not ¦rrr!~ Overall - 82% to spoil you fun, because believe me, there are many more things like this awaiting you, but because the first time it happened to me I laughed so much I lost the two lives 1 had left immediately.
Monty Python is a good piece of entertainment. It's one of the few games where you will actually try to loose lives just to see the infamous foot descend and crush poor Gumby.
Laughing at yourself is a cathartic experience, and we don’t do enough of it in this industry. My only complaint is that the game is a bit on the difficult side. If it were a normal arcade game, I might say it was a bit easy, but trying to concentrate on reaching the end of the level when falling off your chair with laughter is bound to loose a number of lives.
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ONCE upon a time there was a Viking boy called Brian.
Brian was a quiet child who worked for his master in a small village. One day his master instructed Brain to visit the planes beyond the forest to fetch herbs and plants for him. It was a long walk to the area whore the herbs grew but Brain walked on. It was a beautiful day.
Whilst out on his mission a great storm brewed over the village.
Thunder and lightning crashed and a huge cyclone ripped through tearing houses from their foundations.
When Brian returned to the village he could not believe his eyes.
He stood and stared at the destruction, amazed. He enjoyed nature and often went walking in the forest and woodland surrounding his Viking village, for such was his occupation. The village had been completely destroyed, it's population fled or captured.
Oh, good grief! How I hate cutie baby stuff. Arrrggggh! But Prophecy 1 is a bit more than a pathetic childish story of doom, destruction and a heroic nine year old - it's about having fun. Solving puzzles and poking nasty creatures with your stick.
Viking Child is Prophecy 1, the first in a series of Prophecy's from Wired, a label dreamt up by lmagitec Design and the European Electronic Zoo. The Viking Child in question is Brian, a mild mannered kid who’s vowed to release his captured parents from the evil clutches of the god Loki.
From the start, you know that Prophecy 1 is going to bo a colourful, visually and audibly pleasing game. Brian's story is told in the form of a scroll with pretty illustrations. The music is imaginative and enjoyable and you get a real feel for what is to come.
So. Brian sets off with noting more than a stick as weaponry.
The village has been infested with evil mutants - trees that lob acorns at you are a common sight. But, as you soon discover, poking mutants with a short stick is tricky business - you’ll need a longer stick.
But longer sticks aren't easy to come by, in fact they don't exist, but various other arms do. Most of the mutants seem to have some loose change in their pockets so kill as many as you can and rob them of the coins which fly up as a result. With you newly found wealth you can visit shops to kit yourself out with the latest beast blasting gear. Considering this game is set in Viking times, some of the gear isn't exactly sophisticated. But magic soon alters that and homing fire bombs, smart devises and other additions make Brian's life a lot easier.
If you though some of the mutant's were a bit 'ard then just wait till you get a load of the creatures you find at the end of the levels. These range from huge, mean dragon crossed with Rhino type creatures to maniac teddy bears kitted out with armour and bloody big axes. Still there's a technique to slaying all of these, it just takes a bit of working out. In fact the whole game is riddled with puzzles, the one that will bug you most is the first in the Village.
Where the heck is that exit? Sorry, no clues here.
There are some 16 different levels to this stunning maiden game.
If that's not enough there are also 22 different original tunes to accompany your game, most of them are light hearted. But with so many colours, cute, detailed graphics and real gameplay, Prophecy 1 needs no fancy music - still you’ve got it so don't complain as the sound effects are not much cop.
Wired are planning further games in the Prophecy series. I only hope that sequels are every bit as good as the first.
Andrew Banner A WOKE to the quiet bleeping of the life monitor computers attached to my body. Either that was that one hell of a party or a huge asteroid belt. No bottles, must have been the asteroids. The headache subsided and 1 could remember abandoning ship in the emergency escape vessel. Could even remember pulling back into the Earth’s orbit. Getting up and yanking the tubes and probes from my skin, an electronic voice announced that there was a
B. S.S. JANE SEYMOUR Toiletries in space Gone was the sweet view
of the Earth, to be replaced by a mass of 20 huge green
Federation ships of the Regal Fleet. An SOS message bellowed
though the corridors from the commander of the flagship, the
biological survey ship, B.S.S Jane Seymour. The commander
began to tell of the plight of the fleet, how all 20 craft had
been smothered with radiation from a Wolf- Raert Star going
nova. “All systems are failing, and the only option appears to
be to join the other crew members in the Cyrogenics."
Apparently the ship's alive with alien creatures that have escaped from quarantine and are dangerous. The message was dated 8th July 2190, it's now 6th October 2195, and the Commander said that there was only enough power to sustain life for just 15 months.
After a conversation with the on-board computer I had no choice but to board the Jane Seymour and to risk my life to return to Earth.
My own ship had not enough fuel to reach home and the only ship in this looming fleet that did was the last one. Unfortunately, because Federation bureaucracy is so stupid, boarding each ship is only possible in strict hierarchical order.
Apparently there are also a goodly amount of crew left on these ships but due to the level of radiation and lack of power for the life support, mutation forms are about 95 percent over the odds.
And so my quest was laid before me. 1 had to board each ship in turn to get home. The ships are all malfunctioning and I also have to return each to at least 80 percent working order so that 1 may board the next.
The B.S.S lane Seymour is a clean ship. All corridors and pan- neling is very clean and sparkling, but there are a good few items littering the desks, many of which prove to be very useful. Strange though, I can't seem to turn around much and my movement is limited to straight ahead, back, left and right using some kind of sidestepping motion - it really feels inhibitive not being able to rotate. Also 1 don't seem to walk down the corridors, 1 just seem to jump from one place to another without seeing what went in between. Weird!
What the heck? Ugh! It just kissed me, huge, horrible red lips!
Oh. I feel dizzy- Better use that medical syringe to heal my wounds, after I’ve burnt the thing with this flame thrower. Right now, where’s that energy flux decoupler and inhibit lock to get this ship moving?
Must be quick now and find suit, the life support systems ar failing fast. Oh, a robot, wonde if it works? Great, fully func tional, right carry this and com with me.
You have been reading aaj extract from my travel log, Chapl 354 on board the B.S.S.. Seymour. It took a good few hours to get this beast working but once I had got the hang of thel controls and knew what I was up| to, it became much easier. Oni thing's certain, it’s a whole lot bet-1 ter than Federation of Free Ifaders.l Andrew Bannet PAL VERSION ¦ VIDI FEATURES ... Fake snapshots in 10 shade- live from video.
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HI KNT MEAf X JW ROAD. REDOTRi I W( )KQ TON IRE ftM 9FA ITT. 0527 (Sales & .vUrkrtrgi FAX: OS27 nilH The Vital Link . J quite a lot of practice a slightly misplaced pointer can send him onto another screen which means an irritating pause for disk consultation.
Like all adventures Operation Stealth is heavily dependent on clearly presented text, and it seems that Monsieur Delphine Software is not entirely au fait with the finer points of the Queen’s English. Getting someone from this side of the Channel to proof read the game would surely lohn makes the mistake of swimming in concrete wellies!
My name is Glames, John Glames CIA Field Operative extraordinaire. Let me tell you about my last mission: Operation Stealth. The stealth fighter is the latest radar invisible- war plane - the pride of the U.S. Airforce, at least it was until person or persons unknown thieved it from under their very noses.
Of course it was a bit difficult to trace on account of the radar invisibility. So that was my mission - bring it back or kiss goodbye to a promising career.
Professor Carling provided me with lots of hi-tech toys: False attache case, exploding cigarettes, safe cracking devices - the sort of things that no self-respecting secret agent should leave the house without.
As usual I didn’t have much to go on but on arrival at Santa Paragua Airport a quick trip to the toilet soon solved that problem.
Did I mention the Paraguay connection? One of our agents in Santa Paragua sent a telegram asking for help with the Stealth affair. I suspected that General Manigua, probably in cahoots with the commies as well.
So from the airport I caught a taxi downtown into a world of subterfuge darker than the dark side of the moon on a very dark night.
Thus in Operation Stealth you assume the role of CIA Agent John Glames. This is done by means of Delphine Software's widely acclaimed Cinematique system, first seen in Future Wars.
Everything can be controlled by moving the mouse pointer around the screen and selecting actions or objects from pulldown menus.
This system was criticised in Future Wars for being a little difficult to use: Some vital objects were so small that it was a matter of chance whether careful sweeps of the screen with the pointer would bring them to light or not. The positioning and size of objectsis improved upon in Operation Stealth. This doesn’t mean it's easvthough - you still have to work out what to do with an object onceyou’ve found it!
The weak point of the Cinematique System is persuading Mr Glames to walk where you want him to. It's easy to confuse him into missing a door and even after have got rid of some of the more gross grammatical gaffs. A number of embarrassing unamusing messages spoils the overall atmosphere of the game too.
But these are small points. The graphics, although done in a comic strip style, are a clear and colourful representation of John Glames’ three dimensional world, and must fill a large part of the three disks that comprise the Operation Stealth Package.
The sound, although not continuous. Is excellent. Footsteps step and doors click perfectly. Secret agent gadgets make authentic secret agent gadget noises, adding atmosphere to the proceedings.
All in all Operation Stealth is a pretty damn good adventure game.
The depths of depression and frustration when you can’t solve a puzzle are surpassed by the raptures of joy when you finally untangle it. 1 wouldn’t regret mugging my piggybank to buy the game and it has been interesting enough to keep me awake into the early hours of the morning on several occasions.
And you can't say fairer than that.
Frankie Passed Thru Cricklewood Operation Stealth £24.95 US Gold Overall - 83% BRUTAL PRICES!
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• CHEQUE -POSTAL OROER-AC SO WHAT does the future hold? Perhaps
Russel Grant can help, but what about computer games: What will
bo a classic in five or six years time? Products like Dungeon
Master, Xennon and Blood Money spring to mind, but those games
that are already classics, what will have happened to them?
Live Studios have the answer here. Future Classics is the revival of games past, such games that were tops in the early eighties when electronic entertainment was all the rage. How many of you can remember 3D Monster Maze on the ZX81? How many of you remember the ZX81? You'll all know Pacman though and will be even more familiar with Tetris. So far you will be getting the gist of Future Classics.
If it sounds boring, you're right it does. I mean what’s the point of re- releasing stuff that’s seven years old if it's a day? Well, of course it's had a little spice added to it just to beef it up but isn't still mutton dressed as lamb?
IhoId on a moment, young Banner. Although I hate those dreadful interruptions from cdito- rial staff, I feel I have to interject here to say that 3D Monster Maze on the ZX81 was one of the all- time great computer games - Ajl The honest answ'er to that is no.
Sure all of the games have already done the rounds in one form or another but now they're back in a form which you’ve not seen before.
Future Classics is also quite unique in it's play methods.! Can't say that I've ever found a game before that allows so many different methods of play. In it's most basic form, each game can be played by a single player. Expanding upon that you can get a friend to take control of the keyboard or second joystick and play together, either against one another in competition or in conjunction. If you've not got a friend (and let's lace it, you are a boring SOB!], Future Classics provides you with a partner. Three computer personalities are included for you to while away the hours. 1 vo player
games can take place using a split screen method so that play can be simultaneous.
Future Classics contains five games: Diskman, Diet Riot, Tank Battle, Blockalanche and Lost 'n' Maze. Both Diskman and Diet Riot are loosely based upon Pacman. In that they are plan view games with something chasing you. Diet Riot sees a obsessive slimmer in an environmental quest to close all the fast junk food joints in town. This is achieved by collecting all the food crates and dumping them in the trash whilst avoiding the various chunks of tasty menu morsels which endeavour to fatten you up.
Unfortunately, the fatter you get the slower you move and the faster you are on your way to a coronary. So to work off those calories with speed, clamber on to the gym equipment and lift those weights.
Diskman involves a man and his quest to save his data from total corruption by destroying the computer viruses while Blockalanche is yet another version of the popular You begin the game as thin as a rake, hut too many collisions with the pizza will see you burst at the seams PERCSNT You're overweight and there's only one way to conquer it - Diet fester you unary. So ries with the gym in and his rom total the com- ilanche is e popular Viewed from first person perspective, Lost in Maze Mill have you searching for treasures beyond belief After being lost in the tunnels for hours, you
eventually stumble across the exit - phew!
Tetris game (a game which I find terminally dull). However, Blockalanche adds a new dimension, displaying the screen in 3D and allowing you to select which blocks will appear, you can even position them before they drop.
Lost *n' Maze is a re-run of the ever popular 3D maze, find the exit Future Classics £24.99 Electronic Zoo Overall - 78% Graphics Gamoplav Future Classics is simply a product which is well overdue.
There are few original game being released today so I see no reason why even older style games should be forced into oblivion without digging so deep into the past you come up relics like Space Invaders.
Although Diskman is a little ropy, Lost ‘n’ Maze is great fun as is Tank Attack. There’s nothing wrong with a little nostalgia every now-and- again.
Andrew Banner game and Tank Attack is a 30mm armoured vehicle shoot out from Tank attack is basically a modem version of the old V'C.S. game, Pong!
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SWIV DEMO BACK at the start of this year when the guys at Random Access saw Battle Squadron being hailed as a better shoot-'em-up than Xenon 2, they vowed to write an even better one. It was to be the sequel to Silkworm and would be called Silkworm IV, "because it'll be four times as good.” At that time nobody took into consideration that Silkworm was an arcade license, which meant that if Random Access wanted to use the name Silkworm, it would cost them, despite the fact that Silkworm IV would have been a totally original game, not a coin-op conversion.
I'm telling you all this so you understand where the name SWIV came from. SilkWorm IV - SWIV.
Got it? Good.
Out on the Storm label in November, by the way.
This SWIV demo has been specially programmed for you. It’s not the first level, or anything like that.
What you've got are the opening background graphics re-mapped to show off some of the features from later in the game, SWIV doesn't have levels - it’s one continuous vertically scrolling landscape with 12 intermediate enemy installations where the scrolling stops until you've zapped everything in sight. After each installation has been wiped out, the landscape changes. In the full game there willl be a jungle landscape, an icy wasteland, a space graveyard, a science fiction landscape... I don't want to spoil it for you, so I’ll stop giving the game away.
The demo is single player: the game itself will be one or two player.
You’ll start off with one player in the helicopter and the other in the jeep, but at some time during the game you'll be able to change vehicles so that you can have a two-chopper or two-jeep game if you like.
There’s very little thinking involved in playing SWIV. The idea is simply to blast your way from one end of the game to the other, leaving behind a trail of destruction.
There will be several power-ups to collect, and it will be important in certain places which power-up you take on board.
An expert player will take 40 to 50 minutes to finish the whole game, depending on how long it takes to finish off the intermediate installations, so it’ll be no mean feat if you get to the big end of game sequence, which is really something special and a trademark of the Random Access development team.
You don't need any instructions to play this SWIV demo: just plug in a joystick.
CRIBBAGE is an old English card game, said to have been invented in the 16th century by Sir John Suckling. It is a refinement of an earlier card game called Noddy.
To start the game, double click on its icon. When the main layout appears you will see a scoreboard at top-left. Computer is blue, you are red.
There is a grey box at top-right showing how many games have been won by each player and an orange box at top-centre showing the total value of the cards which have been played.
The green box on the left holds the cards in the crib. This also indicates (at the top of the box) who has the crib. The crib alter- Source code Cribbage THE source code for Cribbage is on the cover disk in the Cribbage drawer in a crunched format. It can be examined by double clicking the Cribbage.BAS icon. Select the Print gadget when viewing to get a hardcopy.
Should you wish to play with or customise the listing, you will have to decrunch it first.
The program for doing this, Decrunch, is in the C: directory of the cover disk.
Nates after each hand. The large box to the right of the crib holds the cards during play. The white box on the right holds the computer's cards, the blue area below the crib box and the play box will hold your cards.
There is a gadget marked REVEAL OFF underneath the box which holds the computer’s cards.
Use this if you want to cheat during play.
Prompts and messages are displayed in the box at the foot of the screen.
The game starts with a question: Do you want muggins rules? If you choose “Y" you will have to add up and declare the score in your own hand yourself.
With muggins rules switched on you must input your score using the up and down arrow keys, then hit Return. Your opponent (the computer, in this case) will decide what it thinks your score is. If you have omitted to score something, the computer will draw your attention to it and score those points for itself.
In a game between two humans this' action is accompanied by a ?
Loud cry of "muggins" so everyone else in the room can hear.
If you are new lo Cribbage you should not play muggins rules until you are comfortable with the scoring system - the computer will automatically add up your score for you.
Tactics Next we cut for deal. In this implementation of the game, whoever cuts lowest wins the deal and the first crib.
Six cards are dealt to each player. Yours will be displayed on the screen face-up, but the computer can't "see" them. Your first job is to discard two cards into the crib.
The dealer may not look at the crib yet, but at the end of the game any scoring combinations it contains count in his favour. So before we go any further with the rules, you need to know what scoring combinations are allowed.
The order of cards in each suit runs from Ace (low) to King (high).
Each card has a point value equivalent to the number of pips on its face. The court cards count as 10 each. The scoring combinations and the amounts they score are as follows: Fifteen: Any two or more cards totalling exactly 15, score two points.
Pain Two cards of the same rank, score two points.
Three of a kind: Three cards of the same rank, score six points.
Four of a kind: Four cards of the same rank, score 12 points.
Run: Three or more cards in sequence, score one point per card.
Flush: Four cards of one suit in the hand, score four points.
Flush: Four cards in hand and start card of same suit, score five points.
Some examples of a fifteen are 7-8,5-Qand 2-4-9.
A hand containing 2-4-4-9 would count fifteen twice, once for CRIBBAGE was written in HiSoft BASIC by 29-vear-old Kevin Farrow. This program, plus its support files and documentation, is Copyright ®1990 Amiga Computing.
2-9 plus the first 4, and again for 2- 9 plus the second 4; the hand would also score two for the pair (six in total). But a hand 7-4-4 counts fifteen only once because the two 4's must be used once together instead of once in each order to make up the total. They still count two points for the pair, of course.
If a player's four hand-cards are WHEN presented with your six t, study all permutations to see l four cards will give you the . Remember that there is r card, the start card, to be i into consideration. You will ico you have dis- i two cards, so you will have guesswork (luck) . Assume the start card will p your scoring.
Also take into consideration s the crib. If it is the com- s crib, try not to throw it too :. Giving it a pairs of 5's e close to disastrous.
Unless you cheat (by selecting Reveal On) you will not know what of the same suit, he may peg four points for the flush, or five points if the start card (see below) also matches.
A score is credited for each different combination of cards that can be made. Any individual card may be used in different combinations or more than one of the same type. So a hand of 7-7-8-9 is scored cumulatively as follows: Fifteen 2. Fifteen 4, pair 6 and two runs of three 12. Note that the 7's not only count together as a pair, but also can each be used in turn to score two different fifteens and two different three-card runs.
So that's the points system, now- back to the game.
After the discarding, the nondealer cuts the pack and the dealer takes the top card of the bottom half and lays it face up on the top.
This card is known as the start card. If it is a jack, the dealer immediately pegs "two for his heels".
Before any combinations are scored, a little game of cat and mouse is played with the four cards each player is holding.
Starting with the non-dealer, each player in turn plays one of his cards face up in front of himself. As each card is played, the cumulative total of the cards played so far is displayed. If either player adds a card which forms a scoring combination when considered in conjunction with the previous card or cards consecutively played, he is entitled to peg the points value for it. For example: Non-dealer plays a 4; dealer plays a 6 making tho count 10: non-dealer plays a 5 making the two cards the computer discards.
If you play first, avoid laying a 5 or a 10. Chances are the computer will have either of Iheso also, to make a total of fifteen and pog two points. Watch out for the computer playing first.
If it plays a 10, chances are that it also has a 5, so if you lay a 5 you will get two points for fifteen and the computer will pair it off for two points itself.
Tyy to avoid making the count reach 21 because the computer may hold a 10 or a court card to peg two points for 31.
The computer will try very hard to mako runs during play, be aware.
Count 15, at which point he pegs two points for bringing the count to 15, and another three points for forming the three-card sequence 4- 5-6, oven though they did not actually appear in that ordor.
If the dealer now adds a 3, he would score four points for a run of four, extending the sequence to 3-4-5-6.
Flushes do not count in this part of the game.
The play continues so long as neither player brings the combined count above 31, If you cannot add a card without exceeding this total, you must pass by clicking the GO button, whereupon the computer must add as many cards as it can without exceeding 31.
Whoever plays tho last card pegs one point, or two if he brings the count to exactly 31, If either player has cards left unplayed, those played so far are turned face down and a new series is played with the remaining cards up to 31 as before, the first card being led by the opponent of the player who played the last card in the preceding series. If this still fails to exhaust all the cards, yet another series is started. And so on until all the cards in each player's hand have been played.
Now we get the main scoring round. Starting with tho nondealer, each player scores for any combinations his hand contains, considering the start card as if it I were part of his hand. Whoever I holds the lack of the same suit as I the start card pegs "one for his I nob".
After the non-dealer counts his B hand, the dealer does the same. I Lastly, the dealer turns up the I cards in the crib and scores it as if ¦ it were yet another hand, again I counting the start card as part of it, I As soon as one player reaches I the target score of 121 (twice round I the peg board), play ceases and that I player has won the game.
512k users THE first thing Cribbage does on I running is open a couple of large, I med-res. Four bitplane screens. It I therefore requires a fair amount of I memory. The game has been tested I on a vanilla A500, booting from the I cover disk, and it runs perfectly I well provided all other windows I are closed before double clicking I its icon.
If Cribbage fails to run and you get an error requester, close down all windows except the Cribbage drawer one (including the main disk window), type endcli into the CLI window, drag the Cribbage icon on to the workbench and then close down the Cribbage drawer window.
Cribbage will now run correctly on a vanilla A500 without problems, unless, of course, you have run something else previously which hasn't given back all of the memory it was using.
4. 01 ! IT is a sad fact that more than half n 1 of the floppies
I get sent with cover disk contributions on are infected with
viruses. Mostly Lamer II.
There’s no excuse for it these days, what with a dozen or more very good virus protection systems around, all of them free.
The most famous is Steve Tibbet’s VirusX, and here’s the very latest official upgrade, version
4. 01, direct from Canada.
A lot of changes have been made since 4.0, although experienced VirusX users will only notice one difference in operation. The most important change is that the program is now compatible with AmigaDOS 2.0. New users stay around for a wh ile and I’ll explain the best ways of using the program.
See the release notes on the cover disk for all the details.
Suit as for his ints his i same, up the it as if , again it of it By far the safest way of using VirusX is to launch it from your startup-sequence somewhere just before LoadWB. VirusX first checks memory to see if anything is there that shouldn't be there, then it will open a small window on the Workbench title bar and sit in the background twiddling its bytes until you stick a disk in any drive, whereupon it will check the boot- block of said disk and report on what it finds.
If this is what you intend to do, and I strongly suggest you do, then make sure you copy the VirusX program into the C: directory* of your everyday boot-up disk.
The one thing VirusX can’t check for are viruses that attach themselves to files. Which is why another program. KillVirus (abbreviated to KV), is distributed in the package.
Again, you should copy KV into the C: directory of your boot-up disk so the command is available if you should need to use it. Unlike VirusX. KV cannot be run from the workbench, which is why there is no icon for it in the VIRUSX401 drawer. Double click on KV.DOC for details of how to use KillVirus.
The full documentation for the previous release of VirusX is on the disk and is all relevant to the current version. See the 4.01 release notes to find out about the new extras.
Keep cool SOME progrffltts, notably those that create recoverable ram disks, take over the Amiga's CoolCapture vector for their own use. If you are running such a program, like RKD for example on last month’s cover disk, then VirusX will immediately warn you that the CoolCapture vector is not zero.
Alas, some viruses use this vector to hide themselves and stay alive through a warm reboot, but if you are sure that your CoolCapture vector is being used by something you arc running and not by a virus, then it is quite safe to click "No" when VirusX asks if you want to reset it.
You can prevent VirusX from checking the CoolCapture vector by using the -c option in the command line.
VIRUSX 4.01 is freely distributable but remains Copyright '1990 Steve Tibbet.
Oes on f large, lens. It aunt of i tested omthe rfeclly ndows licking id you down ibbage i main ito the bbage d then Irawer neclly prob- t bave ously of the Are you a budding musician looking for fame and fortune? If so, perhaps the Amiga Computing cover disk can give you a little push up the ladder. You never know who might be listening to tained modules. If you insist on sending executable tunes, then fry not to send the kind that freezes the mouse pointer or uses the left mouse button to quit: Right button or both is better.
Your music. For instance, Howie Davies got commissioned by a software house after Rock The House appeared on the cover disk.
Original or classical stuff only please, preferably in self- conMarilyn THIS WILL get the old blood corpuscles racing round the arteries - a moody little ditty called Marilyn by Steve Cooper of Rochester in Kent.
Steve uses Noisetracker vl.O to create his tunes. He's a self- taught musician, playing drums and guitar, and has been ‘tracking for 18 months or so now. After a day working in the local Nursery (that’s little plants, not little pests) Steve likes nothing more than to sit down at his A500 and create tunes using his own sound samples.
The tune we have here uses fairly standard samples - experienced ‘trackers will no doubt recognise one or two of them - but Steve also produces compositions he calls ‘‘soundscapes’’ made up of synthesised animal noises and snatches from films.
Marilyn, on the other hand, is an excellent example of how to create a really together tune using very few samples. A pulsating bass line plus clever slide and echo effects on the guitar solo show off Steve's expertise with Noisetracker. One or two people I’ve played it to reckon the female gasp spoils it, but I guess that’s just a matter of taste.
Cursor vl.l CURSOR takes programs that are written for the AmigaBASIC interpreter and turns them into programs that can be run directly from CLI or Workbench.
In doing so it compiles your BASIC programs into machine code, which means that the resultant program will run faster than the original. Not all the AmigaBASIC keywords are implemented in this version, although most are. For a full list of supported commands and functions look at the file Kcywords.DOC in the Cursor drawer.
The best way to use Cursor is to copy it into the C: directory of your boot-up disk. If you're still working from a bog-standard Workbench disk you'll need to make some room first by deleting some of the things you don't use very much.
You must also copy the file bas_runtime.library (in the libs directory of the cover disk) into the UBS: directory of your boot-up disk. All programs compiled with Cursor need this library to be present in LIBS:, and so does Cursor itself. Cursor also needs the four maths libraries: mathffp.library, mathtrans.library, mathieeedoub- bas.library, and mathieeedoub- trans.library, which must be in LIBS: or in rom (mathffp.library is in rom on 500s and 2000s).
Cursor is best operated from the CU - although it is quite feasible to IconX it if you want - by supplying the name of the BASIC program as the parameter. If Cursor finds no errors it will create an executable file whose name is that of the source file without its extension.
If you boot from the cover disk you will be able to play with Cursor straight away because everything is where it should be.
After the cover disk has booted drag the CU window up to the top of the screen and open it to its full height. Then type: cd tursor to get into the Cursor directory. If you're curious, use Dir to see what files are there. You’ll see a few example programs with -BAS extensions. The one we're going to use displays a list of prime numbers. So type: copy prines.bas ran: You can work from floppy if you want, but it’s quicker from ram.
Now we've got our BASIC program where we want it, type: cursor ran:prines.bas Cursor will load and decrunch, then a copyright message will appear followed by the filename rancprimes.bas automatically supplying itself to the prompt. The compiler will then make two passes of the source code and create the program.
It takes just a few seconds.
When it’s finished type: and you’ll see three things. Firstly there is a T directory. While it is working the compiler writes some temporary files into T:, so it is best to assign it to the ram disk. The cover disk startup- sequence has done this for you.
Next there is the primes.bas file we copied to ram, and lastly the program Cursor has created, called primes. To run it type: A window will open and lots of numbers will scroll past, all the prime numbers between 2 and 1,000 in fact. To finish the program at any time, click the window's Not very impressed, are you?
Well, Primes is just a simple program to prove that it works. Now you've successfully compiled something small, go ahead and compile a more complicated program, ManSing.BAS, which is a Mandelbrot Set image generator.
Although the compiled ManSing may appear to take an age to draw its image (about 40 minutes), the same thing running under AmigaBASIC takes hours and hours and hourzzz... It is important to remember that you can only compile BASIC source files which have been saved in Ascii format, so make sure you use SAVE "filename", A in the AmigaBASIC interpreter else you'll be getting compiler error messages.
If you run Cursor without a filename as a parameter and press Return when asked for the name of the source file, you can change some options which influence the compiled programs. Actually, you can do this either in the menu that appears when you press Return after you have started Cursor, or with the OPTION keyword in‘the source file. The following options are available: NOWINDOW: No window is opened automatically when the compiled program is started.
TRYCL1 WINDOW: The compiled program will try to use the CLI window as a window with the number 1.
If this is not possible - for example. If the compiled program was started from Workbench - a new window is opened. You should not use graphics commands in the CLI window because you can inadvertently overwrite the window's bor- OPENWINDOW: A new window with the number 1 is always opened on the Workbench. This is the default option.
AI.LPCRfI.ATIYL: Cursor assumes that all branches in the compiled machine code program do not reach further than 32k. The compiled program will be shorter if you use this option.
SOMEPCRELATIVE: Cursor only assumes that all branches within subprograms do not reach further than 32k.
NOPCRELATIVE: All branches can reach as far as they want. This is the default option because it is the safest assumption.
WRITELINENUMBERS: The line numbers of the source file are written into the compiled programs.
They will be displayed if the compiled program aborts with an error message. But the compiled program will also get bigger and run slower.
All programs compiled by Cursor are pure, and Cursor sets the pure bit of the programs automatically.
Compiled programs can be started from the CLI or the Workbench (provide your own tool icons).
Parameters passed from the CU are treated as if the user typed them in using the keyboard after the program has started, separating them with the Return key, so they can be read and processed with INPUT statements.
If an error occurs while a compiled program is running, an error message will be written either to standard output (if it exists) or a requester will appear.
You will see additional pieces of information in the requester, like a more exact description of an I O error or perhaps the number of the line in the source file where the error occurred.
WE always say Ino first thing you should do when you get your cover disk is to make a backup copy For yourself. There are good reasons for this as I'm sure you'll understand, but this month we have an exceptional case.
The wonderful SW1V demo uses a special disk format which means that a standard AmigaDOS copy command will not work! That’s the bad news.
The good news is that you can copy across all other programs in the disk, just bv dragging their icons.
I'm telling you this just so you don’t ring up the editorial offices complaining that you can't copy the disk. OK?
WE are always looking for original contributions for the Amiga Computing cover disk, ff you think something you have written is good enough to share with everybody else who reads the magazine. Send it along and we'll have a look.
If we like what we see. It could earn you up to £1.000. Please let us know which files, if any, your submission needs from the Workbench disk. If it is clickable, feel free to design an original icon. But don't make it too large. And please use the standard Workbench colours.
Bear in mind that a program which does not run on a 512k machine would have to be exceptionally good to make it on to the disk.
Amiga Computing will buy your work Name..... Address.
On an all rights basis. We are not prepared to pay for programs which are already in the public domain or have been spread by other means. However we are quite prepared to launch your program into the public domain as either freeware or shareware if that is what you wish.
Please enclose this coupon, or a photocopy of it. With your submission.
Include a file on the disk with full documentation, your name, address, phone number and a few details about you and your kit. A photograph of yourself would be nice, but isn't essential.
Don't forget to duplicate on the disk label the program name, your name, address and phone number. If you want your disk back, enclose a self-addressod.
..years Daytime phone ......After. CURSOR was written in AmigaBASIC and was compiled with itself. It is Copyright ©1990 Jurgen Forster. The library and small pieces of the program were written in assembler and compiled using A68k from Charlie Gibbs and Blink from the Software Distillery.
This program is freeware, which means you may use it and give it to any your friends, but you are not allowed to sell it except for a small copying fee.
Please send bug reports, suggestions for improvements, or anything else to: iirgen Forster, Lintheide 9, 4800 Bielefeld 17, West Germany.
If he gets enough feedback from you Jurgen may svell implement the few commands and functions Cursor does not yet support.
Evening phone ......After.. Submission name Submission size ...bytes in total We will accept submissions up to 500k in total length, including documentation. But the shorter your submission, the better chance it stands of getting on to the disk. If it is a compiled or assembled program include all the source code, but do not count this in the size of the submission. Write a brief description of your submission below. If it consists of more
than one file, describe what each file is for. Attach an extra sheet of paper to this form if necessary: . Pm
g. ign this declaration: The stuff on this disk is mine. I didn't
nick it off someone else. It hasn't been published before and
I haven't submitted it-elsewhere because I want Amiga
Computing to publish it.
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Bank is the place lo be if you’re into radio astronomy. I went
there, just off the M6 at junction 18, as a visiting student
partly because I was interested in the image processing that's
involved in making all those pretty, false-colour piccies that
Patrick Moore gets so excited about.
“Basically, we run a VAX cluster", said Paul Harrison as we walked into the terminal room, "but there’s all sorts of other machines tied into it.
We’ve got terminals left over from Systime days. About half are text only, most are monochrome. Over here are our two graphics work stations...." I missed what he said next, because over on the bench, looking battered and well worn, was the familiar form of a lowly A500, and sitting next to it was a huge 1024 pixels by 740 Ikon monitor with a false-colour Quasar on its screen.
Both light and radio waves form part of the electromagnetic spectrum, differing only in their wavelength and frequency. With the naked eye, we can see only in the “optical" wavelengths, though many insects can see in ultra-violet and infra-red.
Going up in frequency (and down in wavelength) from the visible you have ultra-violet rays. X-rays and Gamma rays. Going down in frequency (and up in wavelength) you get radio waves.
The advantage of looking at things in the radio wavelengths is that the waves pass more easily through dust than light, making objects easier to detect. You can also tell what atoms make up the object, and basically “see” in greater detail than with optical telescopes.
Enough of all that. You want to know about computers, so I’ll tell you about computers. Like all science in this country, Jodrell is incredibly under-funded. As a result they work to an "if it works keep it”philosophy.
HAT means that the main telescope (Mk la) is still used with the original 1955 analogue computer, though the hard work is now done with a digital machine. But it works: The motors driving the dials on the front have to be replaced more often than the valves that glow away to themselves in the heart of the machine.
In those days astronomy was a r ' W llp l As Jodrell Bank has been keeping an eye on the universe, an Amiga has been keeping an eye on it.
Joe Garner investigates how an A500 has become an interstellar graphics terminal ¦ FEATURE ¦ technique called Interferometry to simulate a telescope as wide as the "base line" - the distance between them.
Be if graph paper and ruler affair. Techni Nowadays most astronomers would simuh :tion give up without at least a Vax to work "base with. Them, lage Why the change? Well the bigger the Beft ;ing telescope, the finer the resolution. To couldi es the Mk la, the quasar I first saw was to do I 1 nothing but a point. And that would telescope is just about as big as you In B r”, can get - even so gravity stretches the stretcl into telescope bowl enough to affect its from C performance. This s The way to get round this is to tie of kilc two telescopes together using a called only, somet.
Are Mk la Farth ~ I and do wil ¦ The G as a Whi lor 4m mid ‘1 z cahnfi land W* ¦ ¦ ¦ ¦ cUed The Cheshire Before computers came along you couldn't use more than two telescopes to do this, and even then the results would be meaningless to me and you.
In Britain we have a Interferometer stretching (by the time of publication) from Cambridge to West of Jodrell.
This simulates a telescope hundreds of kilometers across. The network is called Merlin (it really does stand for something) and I’ve been told that the Mk la controlling computer is called Arthur because it's Merlin’s friend. I think the real reason has something to do with The Hitch-hiker's Guide To The Galaxy... When Merlin was designed in the mid ‘70s there were no suitable computers in the world to control all the telescopes and bring the data together. So Jodrell built their own, called Circes.
They have no proper microprocessors - the CPU eis a circuit board, not a chip. The most complicated component on it is an adding chip. You enter a program by selecting an address on finger-wheels, and then flicking in the binary on a bank of switches. The control program was written in Forth and then compiled.
The Micro-Circes are still in place, the only change being to replace the paper-tape reader with eproms. Each out-station (remote telescope) is controlled by a Micro-Circe which takes commands from Jodrell. The received signal from the telescope is sent back via a microwave link, cooled as near to absolute zero as possible to avoid adding noise.
OISE is important. Often you’re looking for a signal that's 10,000 times weaker than the background noise. This is where the first piece of really clever hardware comes in (these telescopes are just souped-up radios).
A new version is being built to accommodate the latest telescope, at Cambridge, add extra channels, and improve the data by about 20 per cent. It works like this: The analogue signal is converted into a two bit binary number between 0 and 3. The signal Ihen passes on lo a bank of 128 custom chips under the control of a 68010. Slightly different signals are combined once in each chip, read out by the 68010, recombined into a single value and stored in delay memory.
Each combination of two telescopes has a board like this, and the signals from each board must arrive at the same time. Some telescopes are nearer to Jodrell than others, and so signals which arrive at the same time at each telescope arrive at different times back at (odrell.
The Amiga makes the other equipment flfll look over priced * All this is synchronised by a master 68010 board that collects all the signals in step and stores it in ram until it’s needed. The reason this process is so clever is that because noise is random and the true signal is constant, by combining the signal lots of times, the random noise will cancel itself out.
On average, pure random noise will fluctuate evenly between positive and negative limits, so that if you take enough samples it will add up to zero.
As a result you remove noise and amplify the required signal. The two bit number does not affect the final value because, again, the average signal strength will be a multi-bit number.
To see what I mean, here's a very over-simplified for instance. Imagine you were timing how long it took a stone to drop 22.5 metres and it took
1. 5 seconds. Fine, but what if your clock could only measure 1
or 2 seconds?
Well if you took lots and lots of readings, after a while 50 per cent would be 1 and 50 per cent would be 2, which averages out at 1.5. If you still don’t get it, don’t worry: The guy who's building the thing doesn't quite Hi there! My name is Eddie and I just know we're going to get on fine... know what's going on either. Just remember, there are about thirty 68010s running in parallel there, so it must be good.
The results are read out by another Circe, which is due for replacement by a VAX in a month or so. This first stage is about 94 to 98 per cent efficient. The data is usually dumped on to mag tape before processing.
IN 1977 everything was run from two telexes and two terminals on a phone link to Manchester. Data was erased whenever disk space was needed, there were no graphics terminals and everyone was tearing their hair out and jumping up and down.
Then came a Systime minicomputer-cum-mainframe. A little later it was replaced by a VAX that took up a decent room-sized room. That was replaced by a VAX 3400 mainframe the size of a couple of suitcases. Now the VAX cluster contains half a dozen machines. Online disk space is over 2500 Mb.
Storage is on disk, hard disk, video disk, video tape and mag tape for transportability. On-line VAX memory is around 200 Mb.
Before I go on about the hardware any more. I’ll tell you what it needs to do. The swirly graph is a picture of the track each telescope pair traces across the sky (the receiving areas of each telescope are just overlapped on the same area of sky, so that the This is the raw data from the telescopes.
After cleaning-up it looks a lot prettier ¦ FEATURE ¦ source is trapped in the overlap).
The first job is to fill in all the blank spaces in the data. You do that by working out the way the signal is changing and use that rule to guess the value in between two known values by fitting a smooth line to the scatter-graph of readings.
A DOS by any other name Even so the picture that comes out looks horrible. This is because of the errors introduced by the inherent nature of the technique and the instruments involved. This is just like, if you squint at a light bulb,you see lines of light appear. Or. On film, a bright light may be surrounded by concentric rings.
Any radio source will appear to be surrounded by such rings. When there are hundreds of points in the picture you can imagine the mess it makes!
Luckily you can predict how this will happen and then remove the mess to produce a clean image.
Ime ust oil her it ¦st ied na s THREE or four years ago there was nowhere lo put that clean image so that it looked pretty. So when Jodrell bought a new Alliant FX8 mini-supercomputer to cope with the number crunching they also bought an Amiga as a ‘'crude graphics terminal” - thanks for the compliment. Dave.
Incidentally, the Alliant uses 6801U 20S for I O control and terminal handling, and the four main parallel processors use a very MIGADOS is quite a nice DOS.
Despite the bugs. It’s not till you use big machines like the ones at Jodrell that you realise why AmigaDOS is so polished. To put it nicoly (and not get sued) AmigaDOS is a Unixclone. The Amiga's CL1 is like UNIX's VMS. You find yourself trying to use CLI commands when you shouldn't.
Unix is the operating system used by university and scientific computers. It was developed in a university in the USA several years ago (mainly in C), and is used by just about everyone.
Which is, incidentally, why a worm extended 68020 instruction set, making it the one of the fastest running computers to use a 68000 set.
The Alliant logs on under the name Zaphod (because it has four brains) and the A500 talks to it and the VAX cluster, all sharing disk space. The graphics terminal emulator ran only in 32 colours, which was odd considering that the palettes used are perfect for HAM.
On the other hand, as Dave says, it would have been nice, but they needed something straight away, and it was pointless spending any time developing sofiware. Seeing the way they expected to go hardwarewise.
Looking around. I kind of see what virus brought down a lot of Intemot in the US a couple of years ago, Internet contains, among others, Milnet, ARPAnet (Pentagon networks) and NASA networks.
So where does Workbench come from? Well, just boot up a Sun workstation and you'll see. The whole concept and layout is so similar it's incredible. In feet 1 think Amiga window handling is more friendly.
I guess that's not too suprising, seeing how - as folklore will have it - Amiga software was being developed and emulated on Suns before the first pre-production A1000 was completed.
He means. Now the Amiga is used as the intelligent end of a two-piece graphics workstation. The other end is a high definition, 256 colour, Ikon monitor with a microprocessor thrown in as an afterthought.
So the pictures made from radio waves that had been travelling since before life on Earth began were shown on an A500. So next time you play Elite or Battle Squadron, just think, the Amiga that was next to yours in the warehouse might just be the one that's really been there and back!
Many thanks to Dave Shone, Tom Muxlow, Jean Warren and Paul Harrison for making this article possible.
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I | No obligation to order when registering Postcode Only from ASHCOM, 10 The Green, Ashby-De-La-Zouch, Leicestershire, LE6 5JU Telephone: (0530) 411485 Fax: (0530) 414433 The Sample facts SOUND is a wonderful thing.
Although it's nothing more than a consequence of living in an atmosphere which can transmit pressure waves, it forms an integral part of our lives.
So starts the typical physics school book on the subject of sound. Of course, all Amiga owners have to do is put a game in their disk drive, turn up the volume and instantly they know fk K i A vc m Vf£ F21 i ¦ J ! i i (¦ -F3 FS* 1 I : t SAMPLER F6* F2* FOR Vv -F7 FF* VC MON ¦ FJ.
F21 -F3 -F5 F4 * F6 * F t " c |
- ! 1?
: f ?
- F3 cF5 F4- FF1 Listen very carefully?
Can you hear it?
It’s your Amiga.
It wants to make some strange noises, and only you can help it all they need to about sound. It's good.
It's loud. And it's easy to use. All you need is a sampler and some software: The Amiga’s sound chippery will do the rest.There are several things you can do with your sound samples, but the most important thing is to have fun. There is something immensely satisfying about sampling your voice and replaying it backwards at half the normal frequency.
How they work Here is a simple explanation of how samplers work, and why different sample rates make a difference to the overall quality of the sound.
For a more detailed look at sampling in general, you should consult one of the many text books available. The bad news is that most of them are beyond A Level, so prepare for some nasty maths The nice picture above is a representation of a sound, in this case a simple sine wave. It's the sort of thing you would see if you connected a microphone to an oscilloscope and played a note on a flute. Believe me, it is. It is a purely analogue - constantly varying - waveform, and there is no way that an Amiga could ever start to make sense of it.
Before you can start to play with this sound, you’ll need to convert it into a digital form. To do this, you need a digitiser, otherwise known as a sampler.
How to use them SING your sampler to best effect depends on three things: U
• The quality of the sampler. It might seem an obvious point, but
- price isn’t necessarily a good guide.
Check the reviews in this issue.
Than a CD. Pay attention though, for the statement at the moment is likely to change in the very near future.)
• The quality of the input signal. If you record all your samples
by yelling into a cheap microphone, then you can't expect them
to be top notch. Best samples come from CD players, as usually
the input levels are just right and of course, you don't have
any pops or crackles to contend with.
What do I do now?
ONCE you have your sample captured on disk, you can start to have some fun.
When you get tired of making silly voices, you can load them into a sound processing package (such as TEM on last month's cover disk) and perffom all sorts of nasty transformations on them.
When the sample is exactly how you want it to be, you can start to make use of it. The easiest way is to load it into a SoundTYacker clone such as MED and compose a few tunes with it.
The more adventurous amongst you can incorporate the sound effects into your own programs. Haven't you always wanted to say "Game Over” at the end of your own game?
Reviewers: Andrew Banner - Budget samplers Jason Holbom - Audio Engineer The pretty blue boxes indicate the guesses (more scientifically known as samples) which the digitising hardware has made at certain points on the waveform.
S case Kled and me. It tmtly no mto th tit mn It can only work to a defined resolution, which is why the points are not entirely accurate. For example, if the Amiga worked with a 16 bit resolution instead of an 8 bit resolution, the boxes would be placed twice as accurately.
However, 8 bit samples can still sound pretty darn good, so let‘s not start complaining.
Now we come to the meaning of the sample rate. In this example, the boxes arc a lot thicker: the sample rate has been reduced. There arc less samples, and even though they are just as accurate as the previous ones when it comes to guessing the level, the fact that then• are less means the Amiga has less information with which to constuct its one version of the waveform. The less information the Amiga has. The more awful the sample will sound. From this it shouldn't be hard to work out that the more samples per waveform the better.
The piece de la resistance: the Amiga generated version of the waveform. This one was constructed using a fairly high sample rate, but you can still see that the waveform is no longer nice and smooth - it now* has “steps". The more samples taken, the smaller the steps, the closer the sound to the original.
Mathematicians amongst you will be overjoyed to learn that Shannon's Sampling Theorum states that to digitise a given waveform, you need to sample it at a frequency of at least twice that of the original waveform.
Non-mathematicians won't care.
A. M.A.S. Advanced Midi Amiga Sampler is the product of the
relationship between Microdeal and the UK’s premier sample
masters, 2- Bit Systems.
The hardware comprises of a full 8- bit stereo sampler as do most of the other units, but what makes A.M.A.S unique is the built-in MIDI interface.
Although MIDI interfaces for the Amiga can be picked up for about £20.
It’s a bonus having it built-in to the sampler as you can use it in conjunction with the samplo editing software. More about this later.
Uu = n The software is supplied all-in-one.
That is to say that one program performs all the functions that are available. It uses a series of icons for operation and these are arranged in the lower area of the screen. Basic sample record and playback controls oun wol-w- reu i»*i MW 1 in®
- |o- ILM or?
- G IWI -1 are located in the centre of the screen and use the
kind of symbols you would find on a tape deck so that initial
operation is straight forward.
IE3QH03 iQEQBI Samples are displayed in standard form along the top of the screen. Two sample windows are used in A.M.A.S. one for each stereo channel with each channel being selectable so that you can operate on it independently of the other. Alternatively, you can opt to work on both channels simultaneously.
Most of the functions, except for disk operations, are stored on “buttons" with icons upon them. My complaint here is that although some of the icons are easily recognisable and relate to the function - the fade in and filter symbols for example - others do not immediately ring a bell and so a fair bit of memory work and manual reference is required.
Although the hardware is capable of sampling up to 40kHz in stereo and 90kHz in mono, the software will only sample up to 25kHz in stereo (28kHz mono) but is capable of playing back at 28kHz. The sound quality of these samples is very good, but at 25kHz, memory is precious and this sample speed is only really suitable for short sound effects or for people with an 8Mb Amiga.
The MIDI connections to the sampler are via standard DIN type plugs and sockets while audio input can be achieved with two Phono type connections or a 3.5mm jack plug at line level for direct microphone input.
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A. M.A.S itself connects to the Amiga using two fly leads: One
goes to the serial the other to the parallel port.
To obtain the correct audio input levels, the A.M.A.S software includes an oscilloscope display for both left and right channels either side of the record and playback panel on the main screen. These jump to the incoming signal, if the signal is too strong the peeks of the signals will reet ilem rent 3AP 1043 1673 3
16. 99 .2.99 .4.99 .4.99 .7.99 .4.99 .6.99 rp I I TECHND il 1
BOUND A A Techno sound UNLESS you're really seriously into
sampling and intend to do it for practical applications. I
suggest you spend your money on a budget item instead of
spending over £50 on something that might turn out to be a
five minute wonder. At 30 quid, you can’t go far wrong with
this well thought out product.
The hardware consists of a small box which plugs directly into tho parallel port of the Amiga. Audio input to Techno Sound is via two RCA type Phono sockets on the opposite end to the 25-way D type computer connector. Unlike Mastersound.
Techno Sound is a stereo sampler which makes it a very attractive purchase.
.8.99 .4.99 .4.99 .8.99 .4.99 .4.99 .4.99 .5.99 .1.99 .4.99 The software is the most colourful of the lot and looks very nice. But it matters not how nice it looks, what about it's quality. Thankfully, for the most part. Techno Sound uses buttons that say what they do rather than using symbols which must be recognised. Apart from that, the buttons that do have symbols upon them are large enough to make the diagrams easy to see.
Samples can be recorded at between flatten. A nice touch is the spectrum analyser display which displays the signal in it's frequency form from just 10Hz to 5.5kHz. The MIDI functions allow A.M.A.S to be connected to a MIDI keyboard so that it may control the software. The software can hold up to 10 samples in memory (providing you've got enough) each of which can be triggered by a certain key on the MIDI synth. The samples can also be triggered from the Amiga's keyboard 5 and 35kHz and a feature unique to Techno Sound allows sound to be recorded in oither 8 or 4-bit resolution. The default is
8-bit but 4- bit recording will half the length of samples but also reduce the sound quality. Samples can be made in stereo, mono or simulated stereo which sound inferior to real stereo but saves memory. Samples sound very good, with little only slight hiss.
Files can be stored in IFF or binary format for easy file transfer botween software. An interesting function named RAMscan will scan memory for any sample data that may have been left there by programs previously in memory.
Techno Sound is also the only sample in this selection that has any kind of effects menu. Effects can be added in real-time to the incoming audio or to the sample in memory.
Effects like echos and revorborations can make Bros sound quite pleasant.
The hall effect adds a reverberation to make your sound appear as though it’s in a large room or concert hall. Room adds a shorter reverb to the sound to make it appear to be recorded in a smaller enclosure. In real-time mode a and up to two stereo or four mono samples can be played simultaneously.
A. M.A.S is a very good product. It's comprehensive array of
features combine to provide a really good sound. Samples are
saved using the standard IFF Amiga file format so that they
may be loaded and further manipulated with other music
software. However, no source code is supplied so that you may
includes your samples in your own programs.
Final effect is available. Phaser sweeps through the sound changing tonal values vamping the sound quite dramatically.
The manual supplied with Techno Sound sports just 10 pages and only describes the functions of the software and doesn't really give any ideas on it’s use. However, (another first here) the manufacturers have seen fit to include an audio tutorial cassette tape.
This contains a good walk through of the software and hardware. I won't say that the recording technique is good, but the guy speaking on the tape is far too close to the microphone and if your going to listen to it through your hifi, turn the bass down!
Techno Sound provides good quality reproduction of the original sound and offers features which are not available on any of the other samplers. The sound quality, to my ears anyway, is certainly equal to that of Pro Sound Designer and Mastersound.
Mastersound started the budget samplers trend last year when it first appeared. Although it's not a stereo sampler, it's manufacturers claim that it’s probably the best selling Amiga sampler in the UK today. It’s pretty easy to see why as well.
Mastersound The hardware is nothing special at all. In fact it’s very limited. The only audio input connector is a mono 3.5mm jack plug. Mastersound connects to the Amiga in the same way as virtually every other sampler: Via the printer port. It's small plastic case is colour coordinated with the A500 and is finished with a sticker displaying its logo. The reason why Mastersound so popular is its versatile software.
Besides all of the usual obligatory features like record, playback and listen. Mastersound possesses something which no other sampler has: A built-in sequencer. This allows you to store up to 18 samples in memory (if you’ve enough free ram).
These can be played in any order by pressing the keys that you have assigned so that you may record a sequence and replay it later.
The software is controlled by pointing and clicking with the mouse.
If the icons on the buttons in the screen shot look familiar, they should.
The icons are exactly the same as those used in A.M.A.S as it’s the same group of people behind the product.
Pro Sound Designer Gold As with all sampling hardware, you must achieve the correct input level so that you so do not get any clipping at the peeks of the sample. Adjusting the signal input level can be done with the help of a L.E.D style peek level meter. If the signal is high it beats to the red lights towards the top of the scale. The manual suggests that you use the oscilloscope to do this, which is quite reasonable is you happen to have a sine wave generator to produce exactly the same frequency all the time. Seeing as the kind of stuff people usually record are pulsing sounds, this can
sometimes be a bit unreliable. Still it’s there to be used. In addition a spectrum analyser also aids your perception of the incoming signal.
Mastersound is capable of sampling from between 3.0kHz to 55.9kHz inclusive and has the widest sample range of all the products in this test.
Samples in memory can be reversed so that they play backwards, but this is the only effect you can impose upon the sound.
Files can be saved in IFF and IFF instrument formats in one three or five octaves so the sounds can be readily loaded into other popular music packages such as Aegis Sonix.
Alternatively, the sample data can bo stored in it’s purest raw data form however information such as the sample frequency is not stored in raw file mode.
The sounds recorded by Mastersound are of a high quality.
Apart from being mono, which really doesn't make a great deal of difference with 8-bit samplers anyway, Mastersound is a really good package.
It offers a comprehensive range of features which are unsurpassed at this price. It’s ideally suited to someone who wants to dabble, and includes software to enable you to play samples independently of the main editor software.
PRO Sound Designer is Ihe sloppiest looking unit out of the lot. The hardware is unlabled and styled in a repulsive grey plastic case. Apart from this, it is poorly designed and sits at right-angles to the Amiga. Because the ports on the A500 are recessed, an extender socket is a must as you can’t connect I * I1*1!, it otherwise. Of course, such an extender is supplied. Audio input is via a 3.5mm stereo jack assembly.
Another complaint I have about the package is the manual. Although it's well written, it’s not too informative because of the cost cutting layout technique. The documentation covers too many versions of the product (Pro Sound's available for the ST as well) and though it’s not difficult to sort out which bits are relevant to your version, it would bo nice to have a manual for each computer rather than one trying to explain the ins and outs of both.
¦ ABOUT I LOOP I Another point is that it keeps referring to Figure 2 to show which button does what instead of showing the symbol next to the section where it's function is described. Later in the manual this system is employed and it makes operation a lot simpler not having to keep turning back through the manual.
You've probably already realised that, like all the other products in this article, Pro Sound uses the button operation technique using symbols for identity. In fact, I hate these symbols. Many look so similar with only a slight difference so it’s all too easy to press the wrong button. However, this is true of all of the products in this round-up.
Pro Sound Designer Gold is a stereo sampler however it cannot display both left and right channels simultaneously - but this is no great loss. The beauty of it is that because the Amiga has four channel sound.
Pro Sound allows two stereo samples to play at the same time. If you’re clever with the recording system, you can even have four mono samples playing together.
PrtiSounil D*5Iynrr £ DlylCrjphle 1988 Written by Kevin Stevens Graphics by Lee Gibson A DiaiGraphic Production Available FAST iwnory - 374176 bytes Available CHIP ntnory = 359464 bytes ¦''reel I - l-l-l liL Pro Sound will allow samples to be taken between 1kHz and 28kHz inclusive. Samples at 28kHz sound OK but are not brilliant. Invariably samples taken from a stereo source sound better when recorded in stereo and mono sound bettor when recorded in mono.
Samples are stored as standard IFF files so that they can be loaded directly into standard software for further sound manipulation. If you prefer you can save the sample in raw format to save space. Basic functions allow you to cut and paste sample chunks with relative ease using the magnify function which give an expanded display of the sample so that cursor positioning is easier. It is possible to double the sample’s length which usually increases the signal to noise ratio to provide a better sound.
Similarly you can halve the sample using another function which has the opposite effect.
MIDI capabilities are included in the Pro Sound Designer Gold package in the form of a separate program, Pro Midi. However the package does not include a MIDI interface and so more money will have to be spent in obtaining one. Non-MIDI folk can still use this software as you can trigger sounds by pressing assigned keys on the Amiga.
The software includes a variety of sampled instrument sounds which you can sequence together using a MIDI synthesizer or the Amiga's keyboard. Naturally you can sample your own sounds and then use them instead of those supplied.
Pro Sound Designer Gold is a versatile package. 1 don’t think the sound quality is up to that of A.M.A.S but it is a bit cheaper and offers a wide range of features.
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Unit 1, 253 New Wbrks Road, Bradford, BD12 OQP NO HIDDEN EXTRAS Expiry date Stereo Sampler Mkll THE Stereo Sampler II is supplied in two forms: With sampling software or without. The software that is sold with Trilogic’s second version of it's sampler is Audio Master II from the now defunct Aegis. However, this is an an extra 75 quid.
Now there’s absolutely nothing wrong with Audio Master, in fact it’s probably the best sampling software about but it’s expensive. If you are going to buy Trilogic’s sampler, I suggest you pick up some of the basic sampling software from one of the numerous public domain libraries and then use the fabulous TEM from September’s cover disk.
When supplied on it’s own, Trilogic also give you a disk of commercial demonstration software including Audio Master. Perfect sound and Future Sound. Being demonstration versions, the software is fully featured and operational, there is just no save facility to store your data. Therefore it allows you to decide which package you would like. Whichever one you choose, if any, you can be sure that it’s going to cost you a lot more than PD software.
The hardware itself, life all the others, plugs into the printer port of the Amiga and as such completely disables parallel printing capabilities.
Stereo Sampler II overcomes this with an optional add- on. The sampler itself has a through port on the top which connects to this separate unit which, in turn, connects your standard printer lead.
There is a good roason why this through port is possible though. All the other samplers have been developed with software and so the costs are far greater. Stereo Sampler Mk II had not been produced in conjunction with any software engineers and so the costs are.
Essentially, low. Because of this, more work has been put into the hardware. This facility allows the sampler to be connected at all times and so saves annoyance in having to fiddle at the back of the Amiga and also saves on wear and tear on the printer port. For the self same reason, On the top of the sampler is a knob which regulates the input signal strength which comes in via a mono or stereo 3.5mm jack plug on the side. Using the Audio Master demonstration software produces a good, clean sound but Tvilogic has left the software option open.
Audio Engineer Plus Open your wallet and say “Help yourself” BEFORE their unfortunate demise, the US based Aegis Corporation were responsible for many great things. Not only were they one of the few software producers to support the Amiga from its birth, but many of their products still remain some of the best available. Whether you needed a paint package, a desktop presentation system, a video titling program or even a music package, Aegis had something to offer you.
One of the many markets that Aegis managed to conquer was that of sound sampling. Even though their AudioMaster II system didn’t even include a sampling cartridge (you’d have to buy that from someone else), it is generally regarded as the king of them all. In terms of shear sound quality and raw editing power. Audio Master II had no competition.
Although Aegis are now safely under the wing of Oxxi Inc (the people that brought you the MaxiPlan spreadsheet), AudioMaster II and its creator, Peter Norman, left the company to find a new home. Peter soon resurfaced at an Australian company called RamScan. Soon after.
Audio Engineer was born.
IF you’ve ever used Audio Master
II. Then Audio Engineer needs no introduction. Just take one look
at any of the screen shots within this review and you’ll
instantly recognise the unmistakable Audio Master 11 user
interface indeed, if it wasn’t for the name change at the
bottom of the screen and a couple of extra icons, you’d never
realise that you weren’t using Audio Master.
RamScan have decided to make Audio Engineer available in two different configurations. For those of you who already own samplers, the Audio Engineer sampling software is available as a stand alone software package that will happily work with the vast majority of sampling cartridges, including those that use the second control port (such as the Mimetics unit).
Unlike the two previous releases of AudioMaster. RamScan also offer Audio Engineer complete with a dedicated snmpling cartridge designed by G-Sof, a little known Australian hardware manufacturer.
G-Soft’s unit, which they call an Audio Imager, is a large box - about the size of an average hard-backed book - which connects to the Amiga parallel port via a ribbon cable. G-Soft designed their sampler specifically to support Audio Engineer's impressive 56 Khz maximum sampling rate. It offers a pair of separate Mic and Line inputs, independant level controllers for the loft and right sampling channels and a damned impressive audio bandwidth (100Hz to 50KHz+, for those of you in the know). Not only that, but it even offers a printer pass- thru connector.
Once you've connected everything up, the first thing you'll want to do is to actually sample something.
Provided you’ve got a suitable sound source. Audio Engineer can sample in either mono or stereo. Selecting Sampln from the pull down menus brings up the sampling requester.
Prom here you can alter the sampling rate (up to a maximum rate of 56 kHz) and the size of the sample to be grabbed. To actually grab a sample, a single mouse click on the Sample gadget gets things going.
Amongst the list of new features.
Audio Engineer allows you to pause sampling at any point simply by pressing the right mouse button. As soon as you release the mouse button.
Audio Engineer then continues sampling. This can be particular useful for exclusing sections of a sound during sampling.
UNLIKE some cheaper samplers.
Audio Engineer will happily sample into Fast RAM, therefore allowing you to grab incredibly long samples on a machine equipped with expansion RAM.
Sampling on a 9 Mbyte Amiga, it is actually possible to sample entire tracks into memory.
Obviously, the quality of samples depends heavily upon the quality of the sound source: After all. A chain is only as good as its weakest link.
Ideally, it's best to sample directly from a CD player, but even with something like a low-proce personal stereo, you can produce some very exceptable results.
Sampling from a CD source, the combination of Audio Enginoor and G- Sol’t's Audio Imager produced some of the cleanest samples I’ve ever heard from an Amiga. The samples showed plenty of depth, with sparkling clarity
- in some cases, the quality of samples that I was able to obtain
could easily compete with some 12 and 16-bit samplers that I've
had the displeasure of using!
AS you might expoct. Audio Engineer boasts an impressive range of editing tools. Amongst the usual cut. Copy and paste operations.
Audio Engineer lets you to add echo to samples, allowing you to simulate such effects as reverb quite easily. You can also edit the sample manually by "drawing" the waveform with the Edit Freehand option.
This also allows you to create completely new sounds without even having to own a sampler.
You can also mix (combine) waveforms, change their volume, reverse them (naissuR ekil sdnuos svawla ti gniklat enoemos fo elpmas a csrever uoy nehw taht ti si yhw?)
Audio Engineer also provides a number of realtime effects such as Echo. Delay and Flange that add the desired effect to an incoming sound signal and then sends it straight back out again.
One of the most useful tools available is the Tune Waveform option which allows you to alter tho pitch of a sample. If you're using Audio Engineer to produce samples for your favourite music package, then you'll find the 1 ine Waveform facility to be a true godsend. Like all samplers, the process of tuning relies on the trusty old ears to carry out most of the hard work - by activating a tuning tone, it’s then up to you to tune the sample to match.
Potentially the most useful application of sample tuning is the lieSample Data option which allows you to convert samples between different sampling rates without effecting the pitch or length of playback: Something which even most professional samplers can’t do! A large amount of memory can be saved by sampling something at the highest possible rate and then knocking it down to a lower sample rate for playback. In some cases, you gain a better quality final sample by using this technique.
Sample sequencing is nothing new, but Audio Engineer takes it one step further with a new sequencing system that allows complex arrangements to be built up in seconds.
Audio Engineer uses a unique system that works by assigning multiple loops to a single sample. This system works on the theory that most music is constructed from a series of patterns that are repeated over and over again to create the resulting music: Intro, melody, chorus, melody, chorus and so forth. By simply sampling each of these patterns once, you can use multiple loops to give the impression that the entire peice has been sampled. Coupled with Audio Engineer's ability to save samples in a new compressed format, several tracks of sampled music could be stored on a single floppy disk.
Audio Engineer allows you to assign up to 999 of those loops. A fade point can also be assigned so that once a certain point in a sequence has been reached, the sample will then be faded out to silence.
To make the process of finding the perfect loop that bit easier. Audio Engineer will do the job for you with its unique Seek Loop option. Seek Loop attempts to find glitch-free loop points by searching for a zero crossover for both the start and end points of the loop. If the loop that it creates is not satisfactory, click on the gadget again and Audio Engineer looks for another set of loop points.
SAMPLES can bo saved in a variety of different formats. A well as the usual IFF 8SVX format.
Audio Engineer allows you to save in extended IFF format with either three or five octaves. These extended files can then be used within packages such as Music-X and Deluxe Music.
Mainly due to that fact that Audio Engineer was originally an Aegis PMIllUliM S FX Options H1F1 Hark Block Start F1|HM| HsVk Block Km) i,:*ggg|§3g Project Editl Edit2 Cut Block Copy Block Paste Block Go First Loop Go Last Loop Undo Delete Strip Dead Space X| RANGE ALL sample player is a rather nifty little program called CD Player Simulator.
The program uses the same control system employed by an average home CD player, making it instantly accessible to most. Both regular and multi-loop samples can be loaded into one of the CD Player’s tracks and played back.
Hear from an Amiga. Even if you're intending using Audio Engineer with a low cost sampler, you'll be amazed by the increase in sound quality.
The only thing that worries me is the price. Why do it have to be so damned expensive? Surely G-Soft's sampling cartridge cannot be that expensive to produce? Oh well, the best things in life always cost and arm and a leg (who ever said they were free?). If you can afford if, Audio Engineer is quite simply the best sampling system yet produced for the Amiga.
Wow! Audio Engineer is simply breathtaking. Whether you're using it with a CD player, a tape recorder or even a humble microphone. Audio Engineer can produce some of the sharpest samples you’re ever likely to pnnnn iEiTD fl| S CG! All r ¦¦¦¦¦¦¦¦¦¦¦- D ]| DD| Greetings product. Audio Engineer will also save samples suitable for Aegis* Sonix package.
FACTS As an added bonus when saving samples. Audio Engineer employs a new IFF compression technique that allows an increasod number of samples to be saved onto a single disk.
As they stand, these samples can only be loaded into Audio Engineer, but RamScan do include both CL1 and Workbench sample player programs.
Audio Engineer’s Workbench-based
a. m:a.s £99.95 Microdeal 0726 68020 Techno sound £29.99 New
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version of RISK (hi-resi CARD BOARD GAMES GAME2-CHESS MONOPOLY (USA) GAME9-CHECKERS EBW GAME18-LASERCHESS Offerent GAME88 RACEPIUS pseudo monopoly GAME89-ADOICTION Pawnee (not STE) QUIZ EDUCATIONAL KIDS GAMEn-KlDgraph. Note Gnd • section of tfe now famous brumleve games tor kids GAME13-Tunnel Vision, great maze game GAME56-3 disk set ¦ HISTORY FILE (£8) GAME61 -KDpotaio and others lor Kids GAME62-NUMBERMAZE. Number-go-md GAME91-WORLD test knowledge (hi-resi GAME93-Compule (argon quiz game GAME95 WOLF AKIDS. Kps adventure GAME 105-NOAHS ARC spelling game ARCADE GAMES GAME43-DURCHER
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Bards Tale t MUSIC 8 MIDI MUS5-Waddmgion sequencer 32 track MUS32-COMPOSER mono & l meg needed MUS36-16 voice sequencer, colour MUS47-SCONVERT converts sound samples MUS50 ALCHIME Jr. 200* tracks UJS51-STSOUND TRACKER mot Cbearsi DSCdi MJS53-SocrdTrad*r moodl Wyf* (OS1 meg Cd MUS54-Moodes lor above (OS cofcxx) DEMONSTRATIONS We nave -urdeds of cnxxct and grapnc dercnstws Ceow is fist a srol selectior ail are colour orfyl DEM116- The UNION DEMO now famous1 DEM111-The JUNK demo. Care Bears DEM164-WHATAHECK DEMO. Bears (not STE| DEM206-SOWATT DEMO. Care Bears again' DEM223-SWEDISH NEW YEAR demo 2
ID'S) DEM228-ST CONNECTIONS demo (D'S) DEU235-Care Be** SOUNOTRACKER (DSlmeg Below are for the new STE machines only DEM207-Otfoai STE'demo DEM214-FANTASIA very good DEM2'5-3D SCROLLER DEMO DEM216-THE MOVIEST DEMO We "a* HUNDREDS J d»s A c Pcturw STOS Base Han Raoo Languages vc m tact, everytmrg need ORIGINALLY this feature was going to be nothing more than a review of some nice hardware and software. However, there was a problem: Who could review it for us?
The solution was obvious. This kit allowed anyone to produce magazine The Plain Man’s Guide to Publishing IDS Xi of the quality output. Who hotter to review than the magazine itself? In this case, that's means me.
So settle down and lot me tell you a story about the exciting hi-tech world of magazine publishing here at Interactive Publishing. Are you sitting comfortably? Good, then I'll begin... Producing a magazine such as your favourite Amiga Computing is a costly, labour intensive process. When flicking through the pages, you probably think of only the writers as having anything to do with "making" the magazine.
Ttge vyv vresi I1 Scd) gCori STEj Tar' t S) You probably couldn't be able to guess the number of people and the man-hours involved in each creating each individual page you casually glance at.
If you want to know how a magazine works, how it’s put together, then read on. If not. Well just skip this feature and go back to the games. Just remember one thing: Each page could have taken up to four hours to create.
THIS time last year all the magazines produced in this building were created in the following way.
First the copy was written. This was probably the easiest part of the entire process, so we'll not dwell on it.
The words were then put on to a floppy disk and put through a remarkably expensive dedicated typesetting computer. This machine ran out "bromides”: To all intents and purposes a very high resolution photograph of all the words made up with the correct typefaces and sizes.
This photograph was cut up and pasted down on to a large sheet of paper. Corrections were often made by pasting new strips of paper over the top. Gaps were left where any pictures where to go. Thus the page was designed and laid out.
Eventually the camera-ready page was sent to the printers, where it met up with the artwork. In the inoantimo.
The artwork had to go to visit a "repro house ", where it was converted into a form the printer could use.
Finally, the page was printed. It was combined with all the others, bound into one volume, and hey presto! One copy of Amiga Computing.
THINGS have changed enormously since then, due to the emergence of the desktop publishing phenomena. Now extensive use is made of the latest Macintosh micros, running DTP software such as Quark Express.
Here is how the magazino is put together now.
First the article is typed out on an Amiga using Protext. It is saved in Ascii format and converted into a Mac The dream of producing a full-colour magazine on the Amiga has become a reality, with a combination of software, hardware and a little American knowhow. John Kennedy puts pixel to paper and tells all roadable form, using a utility called Mac-2-Dos.
Meanwhile on the Mac, Eddie, the layrtut person, has created a "template” of text columns and picture gaps on his screen. He loads our text into the Mac. And plays around with it until it looks as nice as Tym the art person wants it to.
Amiga-generated diagrams, game shots and digitised pictures are loaded into the Mac as well, using specially written software to convert the IFF images into a form which the Mac likes.
Some non-digital images, such as photographs which must maintain their very high quality, still have to go to the repro house.
Once on the Mac. Further last minute editing can take place before the complete page is turned into a PostScript file. It is sent to another wonderful machine which churns out films with all the words and pictures on them. Four films are needed to reproduce a full colour page - cyan, magenta, yellow and black. These films are sent to the printers, who use them to print the pages of the magazino.
At this point you may be saying.
"What! You use Macintosh computers!
I thought you were all Amiga fanatics!" This is a vory valid thing to shout. In fact, it can be quite embarrassing for us to have to admit that our Amiga magazine is produced on rival computing hardware.
There are good reasons for using Macs, some of them financial, some political but most of them all to do with the lack of decent software availablo on the Amiga when the electronic revolution started.
I’m happy to say that this situation has changed. There is now enough high quality software available to allow everything that can be done on a Mac to be done on an Amiga. And a few other things as well.
Which brings me rather neatly to this pile of hardware and software I have on the dosk in front of me. For those who can't see it - and that’s everyone except me.I suppose - I have an expanded B2000 Amiga, a Sharp IX100 Handy Colour Scanner and a copy of Scan Lab 100 software.
The last two items were lent to me by Silica Systems, and unfortunately I have a nasty feeling they will want them back in the near futuro.
What I have here is basically the capability to produce Amiga Computing, here and now. The main reason why I’m not going to is that it would take me about six months to produce each issue on my own.
However, let me explain how I would go about doing it. Given the chance and a time machine.
FIRSTLY. 1 would sit down write the copy using Protext. So far. So good. How long this takes depends a lot on what it is I'm writing about, when the deadline is due and how much sleep I had the night before. An article like this would probably take 24 hours, split over the week.
Once written. I would load up my favourite DTP package. Professional Page. After consulting my past issues of Amiga Computing for house style, and Green’s series on DTP for lay-out, 5-3 3- I would create a rough page, leaving gaps for any pictures.
Now to the artwork: My favourite bit. Let's say. For the sake of example, 1 want to include a picture of Kilburn’s answer to Kevin Schwantz - my friend Colin.
I have the original colour print in front of mo, and it’s just the right size for scanning, about 9 by 15cms. Time to connect the Handy Scanner to the Amiga and install the software on my hard disk, which incidentally, is very easy to do.
So the photograph is placed under the scanner, and a resolution selected.
On a 1 Mb machine - the barest minimum useful -1 can just about scan a grey scale image.
With my extra memory. 1 can grab a The Sharp JX100 Colour Handy Scanner THE Sharp scanner is a lovoly thing to have on your dosk. It’s small, quiet, compact and costs about £700. That's a lot of money to spend on one small piece of equipment, but let's have a look at what it can before deciding it's too expensive.
If you gave it to a computer illiterate person, there is no way they could ever guess what it's for. There are no buttons, no switches: Just a single cable leading away. It looks like a slightly larger than pocket- sized colour television set which hasn't been finished yet. Then you start using it... Its main purposo in life is to convert photographs and drawings into something which your computer can use. It works in a vory simple way: Tho item to be scanned is placed underneath, and a miniature camera is dragged over it, converting the analogue data to digital data as it goes.
The hardware is supported by a specially written piece of software called ScanLub 100. This is typically ASDG: Totally Amiga-friendly program and is a doddle to use.
After selecting your image, and placing it under the 10 by 16 cm window you select a "preview" scan.
This quickly and painlessly turns it into a miniature black and white image. Now all you have to do is draw a box around tho part of the drawing you are interested in. And select the "fine scan" option.
Here a problem becomes apparent: On a 1 Mb Amiga, you can only scan an area about 2 cm's square with the highest resolution. You really need lots of memory. My Amiga has an extra 2Mb, 1 but I still can't scan the full window.
It is recommended you have more | than 4Mb. Yup, that’s a whole lot of memory. However, if you are taking DTP at all seriously, you probably have this amount already.
From within the fine scanning screen you can select between the different resolutions and colour options. The scanner will work at 50, 100 and 200 dots per inch. You can scan in monochrome. 6 bit grey scale.
3 bit colour or 18 bit colour.
Monochrome and grey scale scans can all be made in one pass, whereas colour scans take three different passes: One for red. One for green and one for blue.
Scanning in mono and in 3 bit full 18 bit colour image at the maximum resolution of 200 dots per inch. Displayed onscreen in HAM mode, it looks fabulous. Perhaps with a very expensive colour digitiser and an even more expensive camera I could obtain similar results, but I doubt it.
It takes about five minutes to complete the scan of the image and save it to my hard disk. I can now reload the DTP package and place the scanned image. Looks good.
3re. An (take P my ional issues style, iy-out, iving irite mplo, I turn's 'friend tin t size Time the nmy very ider Wed. it tab a A FINAL check of the document, and it’s finished. Time for output. To help me get the best from my graphics, I have a copy of The Art Department, also supplied by Silica.
With it, I can adjust the brightness, contrast and colour balance of the images, then separate them into their four colour components for output, using anothor little ASDG program call ReSep to re-combine the ProPage document with the illustrations. I would have done this from the DTP package, but ProPage only separatos 12 bit plane images, and my image uses 18 bit planes.
Rather cleverly. I have - theoretically at least - sitting beside me a very high resolution PostScript compatible laser printer. I send the four separations to this expensive piece of kit. And once they are finished 1 can rush them down to the local printers and have them re-combined into a full colour image.
If I didn't have the printer, 1 could take the PostScript file to a bureau, where they would do more or less the same thing. For more details on bureaux by the way. Check out the DTP section ill the almanac.
All I need do is repeat the above process over a hundred times, and I have a magazine.
SO you see: It can be done. It will be done.too. In fact, it has been done in the past by a well-known (although sadly now defunct) American Amiga magazine. The latest hardware and software will make the entire process a lot oasier and the finished product of higher quality.
Because of the large investment made in Mac technology at Interactive, it is unlikely that this magazine will be produced on an Amiga. But you can rest assured we do as much as we can before handing our text and images over to Eddie.
NOW it's time for a more detailed look at the products used. The exception will be Professional Page. ProPage. As we like to call it, differs from Page Setter II only in that it can handle colour images and output to a PostScript device.
Page Setter II was reviewed in the April 1990 issue of the magazine and a working demo was on last month's cover disk, so there is little to be gained by looking at it again.
Colour is not recommended, for the software will reduce an 18 bit image to whatever depth you like with minimal loss of detail. The only reason for not doing so is a chronic lack of memory.
The highest resolution (200dpi) is by no means state of the art. But when combined with the 18 bit colour depth, it's pretty dam nifty.
The use of 18 bit planes means an awfully large number of colours can be produced: Many times more that the Amiga can generate using standard bitplane methods. Instead, you can make use of several ''cheats" to look at all the colours.
Viewing the imago in normal HAM mode will give you lots of coloursbut poor edge detail. Viewing the image in A-HAM mode will improve things somewhat.
Using A-RES format, and variants ARZ0 and ARZ1. Will produce the best possible display. This mode is downwards compatible with the Dynamic Hires mode developed by Newtek for use with their DigiView Gold video digitiser. The pictures take so much procossor timo to produce, that unfortunately all you can do is look at them. But they look very nice indeed.
If you need to produce the best quality images you can and have a budget which will cover it, then go for it. Buy it.
THE normal way in which the Amiga generates colour graphics is to overlay several "sheets” of memory. Each of these sheets is called a bitplane and together they control the colour of each pixel on the screen.
For example, if a screen had a single bitplane it could only display two colours. If it had two bitplanes. It could have four different colours.
(Check your binary arithmetic if this doesn’t make sense to you.)
The maximum number of bitplanes the Amiga can control in this way is five: Therefore it can display up to 32 different colours.
However, it is possible to cheat. By using a sixth bitplane and switching the display hardware into a special The Art Department ALTHOUGH The Art Department (TAD) makes a wonderful companion to the scanner, it is also a piece of software which any graphics artist will find useful. Thankfully, it’s also an entire order of magnitude cheaper, although you'll have needed to have spent some money of memory expansion: You need more than 1Mb.
TAD is an image processing suite which works with an internal resolution of 24 bit planes. In some respects it is similar to the program PixMate, but a little more professional and a little less on the gimmicky side.
Back to the DIY magazine scenario, and I would use TAD to provide fine tuning over the contrast, brightness (gamma actually) and colour balance of my pictures. And separating of course, into 24 bit cyan, yellow, magenta and black files.
I would happily acknowledge and make use of the UCR (under colour removal) and GCR (grey component replacement) functions.
As a graphics artist - which I’m not, unfortunately - I would use TAD to convert images between the various Amiga screen formats (from line drawing to extra halfbrite to HAM to 32 colours to A-HAM and so forth).
I I’d also use the RIP (remove "Hold And Modify” mode, the Amiga can display all 4.096 of its possible colours on-screen at once. It works by using the fifth and sixth bitplanes to control how the first four planes control the individual red, green and blue components individually.
REPORT CARD This explains why HAM image cannot deal with edges very well: Where the colour changes suddenly from light to dark, it takes several pixels for all the HAM values to follow suit.
There are several cunning ways to improve the edge blurring for example, using 16 different starting colours which can be substituted at any time but most put quite a strain on the poor old Amiga and leave no time for a program to run as well.
Sharp JX-1000 Handy Colour Scanner and ASDG Scan I.ah 100 software £695 Silica Systems 081-308 0888 EASE OT USE.... Within 15 minutes of delivery I had produced some of the best Amiga graphics I had ever seen.
VALUE.. It's expensive. You can buy cars and things for this kind of money! Now, if you were buying on behalf of a company then it's a totally different matter. Have you seen the price of some Mac peripherals?
RESULTS.. Can't fault it. Well. OK I can. I would like the resolution to be a bit higher.
Even 300 dpi would keep me quiet for a bit longer.
OVERALL MAIL ORDER A590 Hard Drlva £369.95 MAIL ORDER SOFTSELLERS 6 BOND STREET, IPSWICH, SUFFOLK IP4 1JE 36A OSBORNE STREET. COLCHESTER. ESSEX (RETAIL) 5A DOG'S HEAD STREET. IPSWICH. SUFFOLK (RETAIL) MAIL ORDER PURCHASE LINE (0473) 257158 210605 FAX NO. 0473 213457 688 Art** Sob
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tidy up any stray little dots which had somehow sneaked into
the picture. I might also need to be able to resize the image,
while maintaining complete control over the aspect ratio.
Since all internal calculations are carried out using 24 bitplancs. I know that my images are going to maintain their integrity as much as possible.
How these images were made Using a series of "Loader" modules, TAD can mako use of graphic formats other than good 'ole IFF. As well as Amiga-based formats such as Sculpl and Impulse, it can load PC and Mac type images. An impressive bit of future thinking, and an impressive piece of software.
And there’s more... AN ever better version of TAD is available -The Art Department Professional. It differs by supporting Arexx (essential for enabling long and boring batch jobs), saving in different formats (TAD only loads) and direct support of external hardware (such as scanners. 24 bit frame cards).
It means that the Amiga could becomo the central image processing computer in a set-up comprising all sorts of different machinery.
ASDG are providing an upgrade offer, so if you own TAD check it out.
REPORT CARD ASDG'k The Art Department £69.95 Silica Systems EASE OF USE.... No problems.
MATURES_________ I kind of miss some of the little things which PixMate could do. However foi DTPing with graphics you can't beat TAD.
VALUE.. A similar program on another micro would cost many, many times more than this.
OVERALL A useful, reliable and downright worthwhile program.
ALL the images were dealt with as normal 8, 16 or HAM colour IFF files. They were converted to TIFF format, and loaded into the Mac systems as normal.
Unfortunately this means that you are not seeing the images at their very best.
The 18 bit plane files were just too large to convert to TIFFs with existing office technology (in other words, the Macs).This is why the HAM imago was used instead.
What it boils down to is that the colours are almost as you would see them, but the detail - especially around edges - is misleadingly poor.
FrH:!S*i!!!l8!iSSS33ia8mlKF57T7»TTB7*7 WMj7f »7lMMBflf»MW»H AJlfFl ,M*J, l IWIIUH M Some of the images elsewhere in this issue of Amiga Computing have boon generated using the kit described in this foature. See if you can spot them all!
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Amiga Action ?
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Section 3 - The magazine Q* How many of the past six issues of Amiga Computing have you bought?
Own Intend to A500 ?
A3000 .5 Mb memory expansion Further memory expansion External floppy disk drive ?
R | Hard drive ?
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F NAME YOUR OWN PRIZE: Turn the page 1 AMIGA COMPUTING November 1990 89 Section 3 -The magazine (Continued) Q. How much coverage of the following topics is there on the disk?
Section 6 - The Competition
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Not enough Just right News ?
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Section 4 - The Cover Disk
Q. Which is more important to you when you decide whether to buy
an issue of Amiga Computing?
The disk The magazine Both equally important Don't care Not Just Too enough right much Game demos ?
Complete games ?
Workbench hacks ?
Q. If there were TWO disks on the cover, and the magazine cost an
extra pound, would you: Stop buying it Buy it more often Carry
on regardless Section 5 - Using your Amiga
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A lot Sometimes Never Playing games ?
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FFISH 337 - Cmanual V1.0 is a complete C manual for the Amiga which describes how to open and work with Mrreens, windows, graphics, gadgets, requesters, alens. Menus IIKJMP. Sprites, etc. Includes huge manual lile and over 70 fully executable examples with source code. When unpacked fills up 3 disks FFISH 314 A68k v2.61 the 68000 macro assembler. Excellent.
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Stewart C. Russell looks at the thinking man’s version ofMFI furniture - public domain software.
Read the instructions carefully and you too could be a DIY hero with word processors, Assemblers and C Home WHEN I started writing these articles I had hoped to do special features on "Build Your Own" systems, such as a Build Your Own Home Business pack, or a Build Your Own Programming system. This first time 1 present the Build Your Own Assembly Language Development kit.
Assembly Quite a lot of people want to get into assembly language programming, but the high cost of an assembler debugger system either puts people off, or turns them to piracy.
I don’t (as you know) dig theft, and it grieves me to see Kuma’s K-Seka on open download from unscrupulous pwWfTc bulletin boards. None of these boards. I hasten to add, are in the UK.
The absolute minimum you need is an editor, an assembler, a linker and a debugger. Everyone already has a debugger in the shape of Commodore’s ROM-Wack burnt into the Kickstart ROM. Unfortunately, to use ROM- Vvack you need a 9600 baud serial terminal and a very large masochistic streak.
You can use Commodore’s Ed. Edit (yucko !) Or Memacs as your text editor, or you can go for a slightly better one from the many available in the PD collections. Remember, you don't need (and often don't want) word-wrap, so the tiny Textra we gave away yonks ago on a cover disk is adequate.
Assembler-wise, there's really only one choice. A68k. Written by Charlie Gibbs, has been continuously upgraded over the last three years. It’s fast, feature-filled, and free. It's a plain 68000 assembler, which takes a source file on disk and writes a linkable First segment at $ 00287888
- si Segment list: II startloc endloc 1 0 $ 00207808 $ 002078C7
- m $ 00207808 $ 00207807 88287888: 4288287C 882878BC 323C8885
D8585341 'I 802878B8: 66FR4E75 88028004 08068808 000R4E71 '
- d $ 08287888 $ 80287807 082878R8 4280 clr.l d8 802878RR 207C
802078BC nouea.l *$ 2078BC.a0 00287888 323C 0885 nove.u
*$ 8005,dl 002878B4 0058 add.u a0)*,d8 802878B6 5341 subq.u
*l,dl 002078B8 66FR bne.5 $ 207884 8828788R 4E75 rts ......
882078BC 0802 0804 on.b *$ 04,d2 802078C8 0006 0808 orl.b
*$ 08,d6 002078C4 008R ???
082078C6 4E71 nop PC=802878R8 CCR=84 X=0 K=0 Z=1 U=0 0=0 D0-0088081E 01=80008000 02=00008000 03=00000000 D4=80008B00 05=00000008 06=80000000 07=00880080 R8=082078C6 Rl=80000088 R2=08800008 03=00000008 R4 =80060000 05=00008000 R6=08B0B088 07=80260308 002078R8 4280 clr.l d8
- I subq.u l,dl bne.5 $ 207884 Turn Hex gibberish into mnemonic
gibbersh with , 4on object file back.
You need a linker to convert the linkable object file to an executable object. There’s only one available, and that is Blink, by The Software Distillery. It’s several orders of magnitude quicker than the Commodore Metacomco Alink. And has a few extra features too.
The debugger is of extreme importance. As long as an assembler and linker do actually assemble and link, you can create code. But if the debugger doesn’t have as many features as possible, you may never find the subtle bug which is stopping your program from running correctly.
Timo Rossi’s Mon vl.24 on Fish Disk 310 is a Freeware interactive monitor and disassembler. It is not, as
B. I. xS2 ..0XSR' fONu ...Nq' • yet, a symbolic debugger,
which means that it won't use any labels you stored in the
executable program at linkage time.
A symbolic debugger is really a necessity for large programs, unless calculating a lot of hexadecimal offsets makes you happy. But everyone writes their code in small, easily-tested subroutines, so it’s not a problem.
Whaddaya mean you don’t use small, easily-tested subroutines ? Pah
- a plague of soft-boiled Minogue Cds to rain down on you.
Like all machine code monitors, Mon allows you to set breakpoints, and assign values to registers, before executing your code. The monitor stops at a breakpoint and displays all the registers and the next instruction.
If you’re really not sure of your program you can walk (single-step) through every instruction. It would be tedious to walk through a ROM routine they tend to be large and fairly incomprehensible - so Mon can execute a library routine and then stop with the results immediately afterwards.
Oops - Include me out... You can guarantee that if your program decides to run off into the sunset, you've made a mistake in a conditional instruction somewhere.
Mon is able to execute code at full speed then stand on its nose as soon as it hits a conditional instruction.
This makes debugging almost enjoyable.
If you find a rogue instruction in your code you don’t need to edit the hex to replace it. Mon contains a line assembler, which will assemble single instructions entered at the prompt.
THERE are a few little utility routines to make your day more pleasant. Apart from the usual memory allocation ones, there is a play (chip) memory command to check any samples. Disk blocks can be read, written and checksummed. So it's possible to write custom bootblocks directly from Mon. I will state now that no representative of Finland has ever paid me to say very complimentary things about Finnish software. Though if they want to start. I’m not going to complain. Mon is a Finnish product.
And it really is deeply satisfying to use. But then, you’d expect that from a country which had I he intelligence to invent the greatest invention since the wheel, the sauna.
Right - those are the basic tools you'll need. To get into programming the Amiga, you'll also need one or two books, and a linker library file. Can't help you with the first field (techie books ain't PD, y'know) but the second is a little easier.
The proper Include files belong to Commodore, and they still believe in keeping Amiga programming out of the hands of the massos. We'll have to make do with a library that just defines where all the system routines live in each library'.
Commodore supply Function Definition files with on the Extras BEFORE you start thinking that I’m going to rabbit on about Object Orientated Programming. I’m not. Heck, my idea of structured programming is putting a REM statement full of asterisks above all the GOTOs.
Nope, the tone here is of deep apology. Remember a while back 1 told the world at large that NorthC was the best thing, toasters notwithstanding, since sliced bread?
Well, thero’s a better C compiler out there that 1 missod, but this one’s not without its drawbacks either.
ZC on Fish Disk 314 is a very nearly complete C compiler system. It has a Unix-style “cc" front end, a Make utility, an optimiser, an assombler and a linker. As it stands, you can compile and run programs which use simple CLI I O, with no floating point.
NorthC could do that too, but its printfi) routine was so slow you could see the characters appearing like an ancient 300 baud modem.
NorthC could work with floating point numbers, but couldn't output them. The much swifter ZC is quite happy outputting floating point numbers, but doesn’t have the support files to work with them.
The ZC documentation cheerily disk, which actually contain enough information to build such a linker library. Jhere isn’t the space here to describe how to do it.
Alternatively, if you look in the Sozobon ZC archive on Fish Disk 314, not only will you find A68k and Blink
- complete with documentation - but you'll also find Ami.lib.
This file is a linker library containing, among other things,
all the library routines' positions.
So Fish Disks 310 and 314 contain all the tools you really need for the Build Your Own Assembly Language Development Kit. If you have an unexpanded machine, you may need to find someone with more memory to unpack the big archive on Disk 314.
Once unpacked, the programs work just fine with 512k.
Tells everyone to send $ 20 to Commodore in the US, who'll send the 1.3 Developer Upgrade pack by return of post. This wonderful package contains everything you need to flip the helpless ZC tortoise back on to its feet.
There's just one sandfly in the Savlon, though: Commodore UK do not sell the 1.3 Developer Upgrade pack to non-developers. It costs at least £75 to become the lowest form of dSvoloper, and you’ll probably havo bought an expensive compiler before considering that move.
Commodore do not allow the distribution of their Include files - the things that compilers and assemblers need - unless it's by a Commercial Developer. It's a case of the old greedhead "Need money to make money" vicious circle that 1, for one. Want no part of. Copying Include files off your mates is theft, another thing I'm not into.
1 guess I’d better give my Tirade Launcher a rest now, lest I start to sound like some lowlife student politico. But I have met registered developers whose opinion of the technical support available in the UK is on a par with the sensation of finding damp chewing gum under a desk. Worse still, it's still warm.
I Edit, Uedit BY the Walker standard definition, a text editor becomes a word processor when it has a print facility. By the revised Russell-Walker definition, the text editor must be able to print and wordwrap to earn the coveted Magimix des Mots d'Or.
What are words worth?
THE special on word processors in the August and September issues of Amiga Computing may have overlooked an option now more widely considered - the public domain solution.
DISCLAIMER *••• an accept no responsibility, if you crash your Amiga or lose text files h Uedit. No guarantees, either explicit or implied, are made as to it's safety. If you use it, it is at your own risk.
• ••« •**•••••«* *••* folks, (See Getting Started, belou, for
Is an editor for technical users. It has many wordprocessing features.
In developing and enhancing Uedit, the aims have been for the user to:
o Be able to work without bumping into limits of power and
o Be able to automate repetitive work, eliminate tedium, save
o Be rid of the irritation of wasted keystrokes and stodgy
o Be able to customize the environment fully:
o Be able to create, on the spot, new capabilities that are
Shareware. Vou can get a copy from a friend or off a computer and try it out, in order to decide whether to purchase the real thing Uedit easily qualifies for that title.
Although designed as an efficient text editor, it has slowly evolved to become quite a powerful word processor. It is also a wonderful example of Shareware in action.
Half-editor. Half-Workbench. Uedit stalks the streets Uedit has undergone at least five revisions, all of them at the behest of its users. It costs between $ 48 and $ 103 to buy the newest Uedit, the lower price representing the fully- configurable Uedit with on-disk documentation.
The upper price, which is still under £60, will buy you a spellchecking, low level programmable, Wordstar VI, and Gold Key emulating Uedit. Complete with neatly bound printed user manual. The spelling checker dictionary will be American, but that's no crime considering that current thought has it that American English spelling is more correct than English English.
The shareware Uedit has most of the s you coi gint??sav has particularly good formatting facilities, allowing multi-column text, and fully adjustable margins, headers and footers.
Wordwright for right words features you could ever ask for in a text engm T ave for spelling check. It Speedwise, Uedit is up there with the best. Scrolling is particularly speedy - the longer you hold the cursor key, the faster it gets, right up to a full-speed hardware vertical scroll. Lovely stuff.
But there are some slightly odd things about Uedit which may not endear you to it. First, it assumes you have a US keyboard, which mean your hashes come out quoted if you don’t have that keyboard. Most UK people don't have that keyboard.
Secondly. Uedit uses the secondary cursor keys, that being the numeric keypad. Dunno about you, but I use the keypad a lot, so I’in not too keen here. The "real" cursor keys are used to shunt the displayed area around, but not the cursor.
A neat trick of Uedit’s that even still I’m not sure how it manages, is that it can double as a second Workbench screen. You can open windows on it and run programs, but the other Workbench is still available. Never found it to be much use myself, but someone rtiight.
IN all the thousands of PD disks there’s only one program which bills itself as a wordprocessor. It’s called Wordwright, and has some utterly unique features.
Wordwright is a old program by Amiga standards (1986) but even then, some features have never been bettered. Its most useful feature is a built in text-outliner which works in a rather clever way.
Outlining a piece of work before you start writing it is one of these disciplines (like touch-typing) that The latest full shareware distribution of Uedit was on Fred Fish Disk 286, with an updated main program of Fish 301. You'll need Disk 286 even if you have a look at the update, but 286 alone should be enough to see whether you like Uedit and are willing to pay for it.
The really neat thing about registering Uedit is that you get a personalised version of the Shareware program. If you spread this version and others register after seeing your Shareware Uedit. You earn $ 15 commission. Definitely Share and Enjoy.
Everyone says is A Good Thing but few people ever get round to doing.
Wordwright makes it so easy that it’s almost more bother not to outline.
All you need do is type in your headings, and then highlight them.
After that, you "expand" each heading in turn, write your spiel, and then "collapse" the section. This hides the section text, leaving only the heading showing.
That means that a 20 page document could occupy just 20 lines, each heading expandable lo a full page.
Each of these sections could have any number of subsections, each expandable to any size you want.
This setup would be little more than a neat feature without Wordwright’s index generation facility. Put a Contents command at the end of the document, and when printed outit will have a contents page indexed by the headings you defined.
Wordwright has quite a powerful mailmerge facility. Now you can send thousands of really sincere letters to peoplo you've never met.
1 once tried to use mailmergo to write job applications. I got no interviews. Mail Merge - it really screws you up.
Wordwright is pretty quick, with reasonable documentation and good help facilities. It has menus to duplicate the most common commands, but you will need to skip into command mode for a few functions.
The oddest thing about Wordwright is its proportional gadget on the right hand side of the screen. These are meant to display the size of the current screen in relation to the current document.
Wordwright uses the gadgot to indicate how large the text is in 32k lumps. Thus the gadget is not proportional, and isn't really a useful aid to moving through the text.
It's possible to exit Wordwright without being told about modified text. This is a major oversight, and one which could lose you an entire document. If you're careful, though, it should never bother you.
You can find it on the EMPDL and KADSoft Home Utilities disks, or on Panorama Disk 48.
DME - It’s the one for me I USE at least three different text editors wordprocessors. And all have completely different control keys.
Pressing the key for "Move to End" on one produces a square bracket on the others. The keys for "Save Document" on one is the same as the Search key combination on another. And none of these combinations is exactly the way I’d want it.
So 1 would like a wordprocessor that, no matter which set of keys I orkbencb Scre.n 17 18 63 Moat (Modified) |E3| 3 4 14 unnamed (modifi Fun with large fonts in a rather small window.| If pictures are worth one thousand words, have I just earned 1.5* of a I suppose I'd better fill this words, or else it'll look pretty . OK, pretty duller.
O * I've got an appointment with t ntist today. Mhy does he always have to lean on my nose ? Mhy is he so ared of his UV beeper gun ? Mhy an I so scared of drills ? I mean, I've ed plenty drills in my tine - including a screeching namac thing for essing steel castings. But it's the slow one that gets to me - it burrs s way into the soul like something rather unpleasant indeed.I DME: Lots of fun with lots of fonts pressed, it would know what I meant.
I would also like a word processor that ran like greased lightning on overtime.
Oh-yeah, and can converse with Arexx into the bargain.
I have found that word processor. It is by nature a programmer's text editor, which warns that "it has not been designed for user friendliness".
It's called DME. It’s Freeware, and
vl. 38 lives on Fish Disk 284.
DME is the text editor that Matt Dillon wrote when he discovered that there wasn't a reasonable programmer’s editor for the Amiga.
Matt Dillon is possibly the most prolific writer of freely distributable Amiga software, with at least 35 titles in the Fish collection, ranging from small hacks to complete network communication systems.
DME relies on a configuration file to read in the key definitions. Any printing key or mouse button can be redefined to do anything at all. And with DME's macro programming T UAST your minds back a bit and you may remember a Scandinavian Star Trek which wasn't halt bad. It you don't remember it, tough, but don't forget to reel your mind back in.
Some people in high places like Star Trek. All the Space Shuttles were named alter Trek ships, and it is now correct American to say "To boldly go". Sheesh - it a low budget B-series like Star Trek can influence the American people, that explains a lot.
Tobias "AgaTron" Richter likes Star Trek, and has done a rather nice little game based on Star Trek - The Next Generation. When I say little, I meant only takes up two OF THEI IONTH Star Trek disks, and really likes at least a megabyte ot RAM. There is a littler version which will run in 512k, but you sacrifice most ol the sound.
Tobias has spent a lot of time with a sampler getting the noises just right. All your favourite Trek sounds are there, timed just the way you'd expect. Most of the game is spent managing the Enterprise's affairs, dealing with attacks and fulfilling missions. That's quite enough to be going on with, since the Enterprise has all the reliability of an Edsel.
Scotty (with that marvellous Irish accent of his) would be shocked.
The graphics are neat in extremis, but the gameplay is a bit too deep for me. Everyone keeps telling me how good it is, so far be it from me to disagree.
Star Trek is available from primarily from George Thompson Services, but other libraries should have it. It's "Worthware" - you send Tobias what you think it's worth.
Rotten fish will not be appreciated.
Language, anything is possible.
As shipped. DME is a rather basic text-editor - no menus, no print command, no global find-replace and no paragraph reformatting. But if you have a penchant for simple programming, you can configure DME to your exact specification.
DME can open as many documents as you have memory for the text and the windows. You can cut and paste between them, and each window can have a different (fixed-pitch) font.
These fonts are only for the screen - if you create a print command - via SaveAs PRT: - it will only use your printer’s standard font.
The program automatically searches for configuration files in current work directories, so the DME configuration you use for writing C programs can be totally different from the one you use to write purple prose.
DME writes an icon with the Save file if you started the program from
VI. 33 LlCopyrisht 19GB by Matthew Dillon, jjhts Reserved MO DME
A Programier’s Editor Matthew Dillon First line DME users:
READ IHE DOCUMENTATION. There is no online help for DME. The
editor is designed for progranners like ne.
Place DME wherever. Place SAMPLE.EDRC as Sr.EDRC .. DME autonatical sources Si.EDRC, and the .EDRC in the current directory on startup.
Seasoned DME users: The end of the docunentation contains changes and bug fixes to this version. Review the connand li Matthew Dillon 891 Regal Rd. Berkeley, Ca. 94708 USA ...ihnp4!ucbvaxfdillon USENET r One of the first uses you can put DME to: Reading its own doc file business. I'd look elsewhere if you don't like staring the CLI in the eye. If I have to give it further recommendation, it's the editor I now use for all my writing.
Workbench, but doesn't if it was started from the CLI - a neat touch.
If you like messing about with configuration files and want a zero wait-state text engine. DME is the GREAT EASY-TO-ENTER TELEPHONE CONTESTS ANSWER T.V. TRIVIA QW8TI0NS AM) WH £250* Pl.iv ' J SM Addicts w'1*1 N°c| Edmonds Dial 0898 333 479 CaRs cost 33p per mm cheap. 44p per min at all other times Legion Tetecom Lid- PO Box 180 GmWtord 1 ilis MAKE YOUR AMIGA EARN!
Yes making money with your Amiga becomes incidental when you know how.
Your micro is. If only you knew it. A gold mine The sire and make is irrelevant Make the initial effort NOW by starting your own HOME BASED BUSINESS.
This may be the most impotant move you will ever make' REMEMBER: You'll never get rich by digging somoone else's "ditch" Anyone in the country, including YOU. Can become very rich In a relatively short period of time just by doing a tew basic things' It's more rewarding than playing games. The benefits are many and varied. Full or pan time. For FREE details send S.A.E to: NEWSAGENTS ORDER Please reserve a copy of Amiga Computing magazine every month until further notice I will collect I would like it delivered to my home Name..... Address.
Note to Newsagent: Amiga Computing should be asailable from tour local wholesaler. If not contact Carolyn Wood on (1625 8788X8 AMIGA DTP AT LAST ... A POSTSCRIPT LASER BUREAU FOR AMIGA USERS!
Simply mail us your Professional Page PageSlream DTP files or your word-processor ascii files, on floppy disc for professional quality postscript laser oufpul by return post.
? High-res scanning service also available (IFF formatl ? Ring for large order discounts or more information.
J Only £1.25 per page. (Minimum order 5 pages.)
I COMPUVISION 0642-850759 2A OXFORD RD. MIDDLESBROUGH. CLEVELAND TS5 5TD Mouse THE RANGE Optical Mouse Scanner External Floppy disk drives RAM expansion cards External hard disks Quality Peripherals for Atari ST Commodore Amiga Toshiba Laptops Amstrad And all IBM Compatable PC’s TOSHIBA-ATARI-COMMODORE-IBM-AMSTRAD are registered trademarks of their owners.
PHONE FOR NEAREST DEALER Golden Image House Fairways Business Park, I immas Road, Leyton, London E10 7QT TEL: 081 518 7373 FAX: 081 518 7585 Diamond Computers
* * Call your local branch now! ** Southampton (0703) 232777
Poole (0202) 716226 Midlands (0926) 312155 London 081-597 8851
Bristol (0272) 693545 Manchester coming soon!
Southern Ireland 061-376744 Diamond's Screen Gems!
AMIGA 500 computer with all the following!
Shadow Ol'The Iteasl II. Days Of Thunder. Back To The Future II, Night Breed. Deluxe Paint II.
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Including VAT Diamond's Flight Of Fantasy!
AMIGA 500 computer with all the following!
F29 Retaliator. Rainbow Islands.
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AMIGA 500 computer with all the following!
I 29 Retaliator. Rainbow Islands.
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£399 including VAT Commodore A590 *«« •* 20Mb Hard disk with 2Mb memory on q My • board for the AMIGA 500 a* Diamond's Screen Gems 2!
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Shadow Of The Beast II. Back To The Future II.
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Netherworld + 100 PI) Programs & a Joystick!
£399 including VAT Class Of 90's AMIGA 500 Education Pack Includes: Deluxe Paint II, Superbase Personal, Maxiplan, Publisher's Choice, Dr. T's Midi Recording & Interface, Amiga Logo, BBC Emulator & programs, 10 blank disks + case & TV Modulator £P.O.A. Please call.
First Steps AMIGA 500 Education Pack Includes: Deluxe Paint II, Deluxe Print II, Pro Write 2.5, Infofile, Music Mouse, Let's Spell at Home, Amiga Logo with Talking Turtle, BBC Emulator, TV Modulator,
0. 5 Meg Upgrade!
£P.O.A. Please call.
R Stop Press!!! J AMIGA 500 computers from onlv £259 Ring your nearest branch to order yours before it's too late!
Okimate 20 High Quality 24-pin colour printer £149.95 including VAT, delivery, start-up disk, two ribbons & paper!
AMIGA external drive with thru-port & on-off switch!
£49.95 including VAT Diamond are a Premier Commodore Dealer The AMIGA 3000 AMIGA 3000 - 16 - 40 16Mhz clock speed with 40Mb hard disk £P.O.A AMIGA 3000 - 25 - 40 25Mhz clock speed with 40Mb hard disk £P.O.A AMIGA 3000 - 25 - 100 25Mhz clock speed with 100Mb hard disk £P.O.A Part exchange your AMIGA 2000 for an AMIGA 3000 - 25 - 100 and pay as little as £1890 The AMIGA 2000 Call for prices of your 2000 system.
Part exchange your existing AMIGA 500 system and get an AMIGA 2000 from £499 including VAT Full range of peripherals stocked - call for prices & advise.
Call our expert sales team on your local number!
The New Philips 8833 II £199 with on-site maintenance Video from Diamond Colourpic - £499 inc VAT Digiview v4 - £99 Vidichrome - £99 inc VAT Mono camera - £199 inc VAT RGB splitter - £69.95 inc VAT Deluxe Video 3 - £79.95 inc VAT Fantavision - £14.95 DTP Pagestream vl.8- £109 Professional Page vl.31 - £159 Pagesetter II - £59.95 inc VAT DISKS inc VAT 3-5" _ Full range of 24 Sopeach
i. 49 48p each books available!
45p each Plp-l«p I'-lIl 10-199 43p each 10+ 40p each 24-pin colour printer with startup-disk, paper, lead & two ribbons Diamond - Memory Expansion Specialists AMIGA 500 half meg upgrade ’! 1 including VAT or £39.95 inc VAT with Comicsetter, Spritz Paint or Fantavision AMIGA 500 8Mb ram board with 2Mb populated to install - fits under your computer in the trap door!
£149.95 including VAT Monitors Philips 8833 (UK) colour stereo monitor - £1')') Commodore 1084S colour stereo monitor - £ 18‘) New Commodore 1084SD - £201 Diamond Multisync 2 - £2‘)5 Diamond Multisync 3D Super VGA 1024 x 768 - £370 NEC colour monitor (for BBC B & Master, C64, Amstrad PPC, IBM PC) Printers ----------- A 1 A r ~ A Citizen Swift 24 £234 Philips NMS1432 m Philips 8833 (UK) Canon Bubblejet £438 colour stereo monitor - £ 100 Star LC10 £118 Commodore 1084S
* arl£i®, ?our colour stereo monitor- £1X0 Star It24 10 colour
£364 New Commodore 1084SD - Panasonic KXP1124 £194 II v,' .
HP Deskjet 500 £441 Diamond Multisync 2 - £295 uW 1 « t_ HP
Paintjet £600 Diamond Multisync 3D including Citizen 1MD £102
Super VGA 1024 x 768 - £371 VAT Epson LX-850 £168 NEC colour
monitor (for BBC I Epson LQ-550 £24') & Master, C64, Amstrad
PPC, Okimate 20 £130 IBM PC) HOW TO 0RDER7 Phone through with
your Access or Visa card, or send a cheque or P.O. to your
Diamond Computer Systems Ltd., 84 Lodge Road. Southampton, S )2 2QS. Southampton (0703) 23277 Southampton (0703) 232777 Poole (0202) 716227 Midlands (0926) 312155 London 081-5978851 Bristol (0271) 693545 Eire 061-376740 Diamond Computer Systems Ltd., 406 Ashley Road, Upper Parkslone, Poole, Dorset, BHI4 0AA. P„ole (0202) 716227 LHC Microsales, 121 Regents St., Leamington Spa. Warwickshire. Midland* (0926) 312155 LAN Computer Sy stems Ltd., 1045 High Road, Chadwell Heath, Romford, Essex. London 081-597 8851 Diamond Computer Systems Ltd., 227 Fhtou Avenue, Horfield, Bristol. Bhf*‘,!! ]l76JJ,i4S
Diamond Computer Systems Ltd., Manchester. - Coming soon! Are Diamond Computer Systems Ltd., Ballina, Killaloe, Co. Clare, Eire.
All prices exclude VAT unless otherwise stated. Courier delivery £7.50. Next day service £10. E&OE. All prices correct at time of going to press and subject to change without notice.
17 Bit Software That Bit Better Than The Rest!!
PO Box 97, Wakefield WF1 1XX, England. (© 0924 366982 The UK's Largest Amiga Only PD User Group, over 1,000 Top Quality Public Domain Disks and over 16,500 members in our friendly club!!
ALL These packs give lifetime memberships to 17-BIT.
And open up a whole new world in Public Domain.
CLASSICAL MUSIC PACK Three superb music disks, and a catalogue. Brilliant value at only £6.50 MUSIC CREATION PACK 5 music disks to help you get the best out of your AMIGA sound system. Included disks are 740 MED V2.0I. 440 SOUNDTRACKER RIPPERS AND PLAY ROUTINES.
482 GAMES MUSIC CREATOR. 478 SOUND MON. AND DISK 479 SAMPLED INSTRUMENTS FOR ALL THE ABOVE DISKS. SUPERB VALUE AT ONLY £7.99 QS+CD The ever popular QS+CD pack is a superb way to get into public domain. Featuring great utilities, great music and great games. If you're new to the AMIGA this is the pack!!!
ONLY £6.50 ASTRONOMY PACK Only £5.00 A 3 Disk pack including the latest catalogue, and 2 superb astronomy disks.
173 AMIGAZER 223 STAR CHART A fine astronomy program.
MEGA DOS Mega Dos is an AMIGADOS Manual-on-disk designed to be an easy to use self help reference and tutorial for understanding the CLI and workbench.
MEGA DOS IS NOT PD AND IS ONLY AVAILABLE FROM 17-BIT SOFTWARE.
Amazing value at only £6.95 WE ALSO STOCK FISH-1 TO 360 AMICUS-1 TO 26 AMIGAN-I TO 23 T-BAG-I TO 42 All these including the whole range of PD in our library are only £2.00 EACH 17-BIT SOFTWARE ARE OPEN From 9.00am to 8.00pm Mon to Friday and 9.00am to 5.30pm on Saturdays.
We take all major credit card orders over the phone. TEL: 0924 366982 Postal orders and cheques should be made payable to 17-bit software.
10 disks are £18.00 or any one disk £2.00 ESSENTIAL PD FROM OUR LATEST DISKS 747 - Sculpi 3D Fighter animation by John Smith 746 • Excellent commercial quality PD shoot em up!!
745 • DEXION Freddy demo, very original 743 - MIRAGE Prime 90 mega demo (Lovely font) 741 - Intro's 47. More specially compiled demo's 740 - Nic Cusworths MAD MAD MAD MAD mix!!!
736 - Agatron star trek slide show (very nice) 735 • Agairon animations disk no 34 734 - Agairon animations disk no 33 733 - SCOOPEX beast music demo (absolutely brill!!)
731 - Sidney and Friends utility disk (great utils) 730 - Beatle mania. 34 SON1X beatlcs tracks (great) 728 • Two disk Laurel and Hardy disk as featured 729 - In COMMODORE USER (great fun) 727 - Gary Tower ray traced slide show (only available from 17-BIT SOFTWARE 726 - intro's 46 More lovely demo's to impress 724 - intro's 45 Do these demo's ever run out? NO!
723 • intro's 44 More specially compiled graphics 722 - AMAZE music disk with 56 tunes in all. And a long play feature. (THIS IS TRULY AMAZING.)
721 • DISORDER Mega demo, grcal music and graphics 719 - SYNTHIA 2 Music ulil demo (GREAT FUN) 718 - Fractal slideshow. (Yummy graphics) 717 - CASP. Music disk (Ihe guy responsible for the baidance remix in our library. 4 more super tunes 714 • RED SECTOR Martin Galway music disk 710 - BUDBRAIN DEMO (outrageously funny disk 687 - CRIONICS MEGA DEMO, featuring the best anim. I've ever seen (of madonna walking). GREAT 681 - WARFALCONS MEGA DEMO (stunning) 684 - FRACTAL FLIGHT demo 685 - KEFRENS music juke box (don’t miss Ibis one) 688 - Horror slide show (SPOOKY!!!!)
696 - DEPECHE MODE music disk (GREAT STUFF) ZYDEC RAM EXPANSION Upgrade your Amiga 500 to I Meg. Of Memory with the Zydec 512K expansion.
Fitting neatly into your Amiga this compact unit comes complete with a One year guarantee and an on off switch.
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¦ SHORTIES ¦ II F you have ever described how I you digitise images in colour to non-computing friends, you may have stared at a few disbelieving faces.
"What", they say. "you hold up pieces of coloured plastic in front of the camera? Are you serious?” "firm....yes", you say, "and it works really well!” But it’s too late. You have lost their respect. No longer are you a computing genius, you have become a crank, a mad professor, a nutter in an anorak.
If you are afraid of this happening to you then rest easy: Modern technology has come to your rescue. In actual fact, Ihe solution was always there, it was just that it was too expensive to consider. But first things first.
As we have said on many occasions, to grab a picture in colour you must grab the red, green and blue portions of the image separately. Once the computer knows the amount of each primary colour in each picture, it knows just the amount of colour to add to each pixel in the display.
Result: A full colour image.
The sensible way to split the image into its RGB components is to use some electronics. What is needed is a Black Box with a video signal bunged in at one end, a switch on the top to choose the colour, and a separated signal out the other.
This is what VIDI RGB does. And it’s black too.
Although mentioned in passing as part of last month's digitising spectacular, we reckon it deserves a bit more recognition. Frankly, a splitter this cheap is something that will cause several people to perform a double-take anyway.
Assuming you have the VIDI Frame grabber, colour digitising is a fully
* + Out Split ends Sick of pieces of coloured plastic?
Yearning for a hi-tech video solution? Rombo could have just what you’re looking for, as John Kennedy discovers automatic process. Just hit a key. And the three images are grabbed, processed and displayed in a few seconds. With decent lighting and a cheap camcorder the results are pretty darn good. Marginally better than with coloured plastic, but without all the hassle.
With any other digitiser - frame grabbing or not - you must use the splitter in manual mode. A multicoloured LED on top of the box indicates which colour is currently being let through.
If it’s white, then no colours are being Filtered out - the image is the untouched original. A press on the button and the LED turns red. Now only the red component is being let through. Another press and the LED turns green. One more press and it’s yellow. Yellow? Well, it would be blue but blue LEDs are a bit tricky to get hold of. Rest assured that the video signal component is totally blue.
Expansion-minded folk will be interested in the special "feature connector". As well as various control signals and power lines, there is full support for the S-VHS (or "super VHS" - an improved quality video standard) system. This should ensure some degree of future-proofing VIDI RGB.
Furthermore, there are some things which simply can’t be done without a video splitter. For example, the new Still Video machines are very exciting, but at the moment getting the image on to an Amiga is a bit tricky.
With a splitter it is possible to digitise the image in colour at a resolution only limited by your grabbing hardware. The same goes for grabbing a video taped image in colour. Unless you can electronically split the signal, you’re stuck with a mono image.
If you need a splitter for a specific purpose, then you can't go wrong with VIDI RGB. Even if you think you would like a splitter, just to do away with the coloured plastic, you would still be making a wise move.
REPORT CARD VIDI RGB Rombo Productions Tel: 0506 414631 £69.95 EASE OF USE... Simply press a button to choose the image colour. When using VIDI. Even this arduous task is removed.
VALUE .. HHHD Video splitters are rare. Affordable ones rarer still.
OVERALL 80% IB A useful - sometimes essential - addition to your digitising setup, at a price which isn't prohibitive.
- t i, ¦ THE MODEM The EuroLink modem is a robust and
sophisticated device which turns data from your Atari ST ii*
signals which can be sent along a telephone line. It can handle
speeds up to 2400 baud - about 40 word- a second. Although it
has many powerful features, it is simplicity Itself to use when
combined with lb accompanying software. Built into the
Hayes-compatible modem Is MNP error correction - you guarantee
of a corruption-free connection. Its wide range ol other
features include auto dial and auti answer, auto redial, baud
rate scanning, auto terminal baud rate sensing, 32-entry number
store, interna loudspeaker, call progress monitor, bell tinkle
supression, external plug mounted power supply unit an)
built-in 'watchdog' circuitry.
This is what the EuroLink package offers . .
| * Fully automatic operation - you don't need any prior knowledge Accompanying the modem is one of the ST's best-selling comms packages - the complete Mini Office Prolessional Communications. Sold separately at £24.95, it simplifies connection to MicroLink. Two mouse selections and the rest is automatic - straight to the service you require and with all the access formalities taken care of. Alter that you can move freely around MicroLink, capture text on disc and send pre-prepared documents - all with a minimum of keystrokes. II can also be used to access Prestel and other services In
addition to MicroLink. Included In the software Is a text editor V and othor desk accessories.
THE SOFTWARE WHAT YOU CAN DO WITH MICROLINK | * A multi-speed modem - 2400, 1200, 300 and 1200 75 baud, offering MNP error correction | * Easy-to-use comms software With MicroLink any ST can bo turned Into a complete communications centre. Without any additional expenditure It becomes a telex machine, a fax machine, an electronic mall terminal.
| * FREE registration to Microlink' ... all for £299.95 2
* You can use It to send a letter for next-day delivery to any
address In Britain, send a telegram to anywhere In the world,
or even send flowers without moving from your ST.
* It's also a retrieval tool that lets you search out and store
data from the world's leading electronic libraries.
A It gives Instant access to the credit status of many thousands of companies all over the UK... and I lets you embark on exciting adventures - In real tlmel - with like-minded enthusiasts in faraway places.
A It keeps you up to date with the latest news, sport and weather.
A It gives you free entry to a wide range of telesoftware from time saving utilities to exciting games - that you can download directly into your own ST. YES - the long-awaited breakthrough in data communications has finally arrived!
Now you can use your Atari ST (plus phone) to talk to MicroLink and other computers anywhere in the UK - or all round the world* - using the very latest in modem technology.
Today there are hundreds of MicroLink telephone points throughout the British Isles.
This means that the majority of subscribers access the service for the price of a local call.
It's all you need to become part of a very friendly and helpful online community ORDER FORM Ptease send me a EuroUnk modem with MNP error correction plus ST lead, power supply and Mini Office Professional Comms - all for the special offer price of £299.95 (md. VAT) ? I am already a m*mb*r o* Micrctnk ? I am not a member ol MicrolM Ptease 6end detaft I wish to pay by: ? Chetfcje-’Eurochequ* enclosed made payable lo EuroUnfc f pry ;-- D Access. Mastercard E urocard Ba'aayavo V*a Connect dm* L I . I It's big! It's loud!
It's the Commodore Christmas Show London Novotel • 16th-18th November 1990 Look out London, the seventh Commodore Christmas Show is in town from the I6th-18th November!
Stacks of new products and over 100 exhibitors adds up to the most exciting Commodore Christmas Show ever.
All the major software houses will be there to preview their new releases for Christmas - great new Commodore games, leisure and music software for you to take away on the d«y!
And that’s not all! The Christmas Show is your chance to experience stunning new technologies seen here for the first time.
So save yourself £1 a ticket and call the Ticket Hotline or mail the coupon from this ad before Thursday 1st November!
O Commodore £ r ts R HrmolB The Commodore Christmas Show Friday 16th Nov 10am-5.30pm Saturday 17th Nov 10am-5.30pm Sunday 18th Nov 10am-4.30pm
• Only Commodore specific show before Christmas
• Over 100 exhibitors - ’000s of new products!
• Commodore Theatre and Games Arcade - masses of exciting new
Admission Prices Adults £4 in advance, £5 on the door Children £2 in advuncc, £3 on the door Yes! I've just got to get along to the the Commodore Christmas Show. Please rush me- Adult 0 66 £4 Under-16 0 63 £2 j
• 1 am sending a cheque for £-J
• Please charge £ to my * Access * Visa Card number Expin Name
Address Postcode O Commodore Commodore Christmas Show.
Database Direct, FREEPOST, Ellesmere Port, South Wimd. L65 3EB.
051-357 1275 "telephone -- ~ Please send your application form
and cheque or ere card details to - Commodore Christmas Show.
Database Direct. FREEPOST, Ellesmere Port South Wirral. L65 3EB.
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AMIGA (UK MODELS ONLY) B2000 with 1Mb Ch RAM 949.00 B2000
- 20'40'80 Mb Autoboot . SW .....1099 1279'1495 B2000
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& ArOsls Crxxce 129 95 excellence'WP 139 00 Prolessional Page DTP ..179 95 X-CAD Designer CAD 79.95 Music-X .....175 00 Mo Interlace lor above 34 95 NEW! - "NEW DIMENSIONS" - NEW!
Amazing 30 effects m e cut Amigj come alive Vtu will frx3 that grapNcs and ptctuet fto* before yxr eyes in ffort of our screen I He depth d the paues extends up to ten feet irto Be screen* These fantastic effects tiy e to be seen to be believed Included cn the disc re generous numbers d 30 prctures. 3D gflDbcs ard 30 gsmes We even pro ide a ttfcnal to help you design you- own 30 effects on a Mrr* pacWge cr write you* own 3D pogrom*, included n the wckage are two pars of 3D specs so you can expenerce ffwse amazing effects with a friend. P'Obebty the most nrpresswe jxturevgraohrcs you lave
eve* seen cn a ccmp *erf New Dnwwis package Excellent value at C13.95. NEW! - DESIGN-A-TEESHIRT - NEW!
Have you ever waited to put KXJP art work cn a T-shrt’ Ji&t send us a disc with your pcli e togcrslogan cm and we will send you bock a N i quaKy white cottWpchester T-shirt w h your art wcrt pried on it (We will d course return you disc!) Ideal pesents with yew own indvidjal design Ajtwcrt from pont packages or digitisers is deal Rease state you size - small, medium, large, extra la y Outstanding value at C14.95. THE NEW - “BEGINNER S GUIDE TO AMIGADOS” Tns rs a highly effective way to tale you from a begnrer to an e pen cn AtragoDOS Thrs very popoBr package ttf. Tow teen CCWPICTELV updated to
cover all AmigaCOS versrens Ihe package ccnsists of a gudetxc*. A tutorial DSC. A cnb card and FREE software worth orer £20. This rs a clear and wen thougf* oU guide to AmgaDOS it Wes you by simple steps. W*h rrany exarples ttrou i the powerful AmgaOOS commands The emphasis is on leamng frrot i experience and dang - n« j« readng tike nxs etna books, n to time at all you wil master a fast, powerful ard cifflomised operating system you can easily nclude yrxr own pictures, messages ard pograms The gude includes an ncredbfy fast pcrue lo x». A password system, a gallery d r*gi quality prctim, a
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Cnbcad etc only tl 3.95. WIZARD S GUIDE TO BASIC This a a very effective and enjoyable way to learn BASIC The whole concept is designed to help you learn qurctty aid ocheve mpessrve resito n no time Kxr ccr dence ard skills will nse rapidly as you make your way througi Pis ccx se The Wiza-ds BASIC guide ccmes on two dscs with a scphist*M*ed electrcnc book - You can get help in the form of text, mewing derrensoattns. Graphics, sound c speech w*h just a torch of a buttcn The couse starts at begimer level and carefUhy rises to expert level. You will learn to master g'aphcs, cokKx, sound,
nxxement. Speech, windows, menus, datapocessmg etc Hir«*eds d example pograms and demos re nduded This is a value packed package which w» leave you with a wealth of kncNv«dge and expertise Excellent value £13.95. MASTERPIECE "THE BEST PICTURES I HAVE EVER SEEN ON THE AMIGA' reported a recent review The p»age takes you on a rpectacuW trip through the world d art Every p-Cue is of true quality ard is ospbyed using thousands of colours To help you eroy the world's hentage of at to the fm we na* included comprehensive rotes cn each artist and panting Whether you are an art expert ct know nceirg at
all about art, tt» is a wonderful way to appreciate the g-eat pantirgs of the world (ard appreciate the graphic capabilnes of your Amiga as well) The package comes with two discs packed lull of pxwes ard nfpmation OuHUndkng value CB.95. EXTRA VALUE!
Buy Two ct mere d the above podixu and benefit from the fa lowing dscourG 2 products - £2 dscexnt.
3podixts- £3 discourt, 4 qodxtt (A disccxm etc Oscoats are gnencn the TOTAl value cf me order UKP&P- FKEE and by FUST CLASS post Omen Qqtders weAcome Europeans please addSOp Outside Europe p Vrase add £T 50 for airmail All payments m pourrds iterl ng please I mmm 8 Ruswarp Lane. WHITBY. N. Yorks Y021 1ND .
1 TEL FAX: 0947 600065 (9am-7pm) Cheques P.O.V lo: Wizard Software (Dept. ACB) 20 Hadrian Drive, Redhills, Exeter, Devon. EX4 1SR An All A II All A II A II A IIA 11 A TI A FI A II A APL 68000 API..(18000 costs &99 .95 and is supplied with a comprehensKe manual, reference card and keyboard stickers. P&P S3 (inc. NAT). To order, contact: Micro APL Ltd South Bank Tcchnopark 9ft London Road London SE1 «L TV1: 071 922 Shftft APL for the Commodore Amiga The APL programming language is used by many of the world’s largest corporations because it is easy to learn and extremely powerful in operation.
APL’s concise notation and array handling features make it ideal for applications involving large amounts of data or frequent code alterations. APL.68000 is the only version of this unique programming language which is available for the Amiga.
APL.68000 Amiga Specific Features ? Standard Amiga user interface ? APL multi-tasking. Full access to Amiga sound and graphics ? APL terminal emulator ? Unique array handling language ? Symbolic notation ? Fhst program development ? 15 digit accuracy ? Easy to learn Standard implementation 68881 support version Fct-siotk of APL.68000 are available for most 68000-based computers Video Mixing & Keying - Fade to Black True S-VHS Key RGB Buffered Output Software Controllable Transparent Colours Adjustable Price £645.00 exc. VAT VIDEOCENTER VC2 As VC1 but with 20 Wipe Patterns Circular Diagonal
Wipe Insert Wipe Position via Joystick Price £995.00 exc. VAT Upgrade VC1 to VC2 £425.00 exc. VAT All available from: G2 Systems, 5 Mead Lane, Farnham. Surrey GU9 7DY Tel: (0252) 737151 APL - the Alternative Programming Language lusive range of offe The Famous PC880 Power Drive! £65 ¦ Special NEW circuitry to prevent that annoying click when the drive is empty ¦ Isolating on-off switch ¦ Thru' port for daisy chaining ¦ 880K formatted!
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The dual 3.5”driv with power suppl The A500 Internal drive kit External 5.25" drive PRINTERS MEMOI We are proud to present an offer you'll be proud to accept!
Glorious Colour Kit!
LCIOColour ¦ LC10 Colour model A half megabyte RAM expansion with battery backed up clock and a free disk packed with useful software £45 The A500 Clock Card Plugs easily into your Amiga (Kickstart 1.3 & above) to give you the memory you need. Simple internal fitting OR! With a new release game! ONL £59 ¦ Parallel Cable ¦ 200 sheets paper The 1.5MB Expansion Board ¦ 200 address labels ¦ Delivery and VAT XB10-24 Colour: HP PaintJet Colour: HP Paintjet Colour XL A3: Expand up to 4MB with our latest board £299 Expand up to 6MB with our latest board £489 LCIOColour Fabric Printing Kit £24.95 RAM
chips for the upgrade specialist!
256 x 4 RAMS £6.99 1 x 1 Mbit RAMS £9.95 Also in stock, an impressive range of automatic: Kickstart 1.3 ROM £39 GARY ROM £49 feeders, replacement ribbons and printer stands ALL PRICES INCLUDE VAT AND ARE SUBJECT TO CHANGE Power House is the fast expanding direct sales arm of Power Computing Ltd. With competitive prices, backed by large stocks and a trained sales and technical department. Our high speed computerised service makes Power the first stop for the Amiga enthusiast.
Call us now on 0234 273000 for advice on the very latest in software and peripherals.
Rush in your credit card order FREE on 0800 581742. Make the most of our "fast fax" service on 0234 270133, or simply fill in and post this form to: POWER - the potential for your Amiga!
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The finishing touch Signature Keep it coveredl With this new hard wearing dust cover specially designed to fit snuggly over the Amiga Make Cheques Payable to Power Computing Ltd I enclose a cheque PO for Replacement 2 button mouse £20 v Naksha Mouse £35 Optical mouse with pad £35 | Anti-click' board for your internal or .
Sxterna! Drive - introductory offer £19.95 ¦natic shi itands.
Power technical helpline Monday - Friday 3pm - 5pm 0234 273248 POWER CGMPl IMG Vi HE AMIGA SOLE UK D 2 0 0 0 S P E ISTRIBUTOR C I A L I S T S FOR GVP 68030 POWER FOR YOUR AMIGA 2000 50MHz Now available!!
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• If stocks allow Art and Graphics Animagic .. .....
£69 Comic Setter .. £37.95 Deluxe Photolab .... ..... £48
Digipaint 3 ..... £49 Elan Performer ...... .....
£39 Fanatvision .... £29.95 Interfont ...
..... £79 Kara Screen Fonts .
..... £49 Pro Video Plus PAL . £169 Pro Draw 2.0 ... ... £100 Sculpt 4D Junior ... ... £149 Turbo Silver .... ..... £99 XCAD Professional . £325 Deluxe Paint 3 . ..... £59 Deluxe Video 3 ...... ..... £79 Digiview Gold 4 .... £99.95 Express Paint 3...... ..... £69 Interchange ..... ..... £49 Intro Cad ... ..... £39 Movie Setter ... ..... £48 Plxmate ..... ..... £35 Sculpt 3D XL ... ..... £99 Sculpt 4D .. ... £399 Video Magic &P.A.S.E. .... £49 XCAD Designer .... £87.95 Word Processing, DTP & Business Excellence .... £159.95
Kind Words ..... ..... £39 Pen Pal .. ..... £99 Superbase Pro ... £160 The Works Platinum .... ... £149 Home Accounts .... £24.95 Pagestream ..... ... £120 Pro Page 1.3 .... ... £179 Pro Text ... £74.99 Superbase 2 .... ..... £62 Superplan ..... £62 Word Perfect ... ... £164 Pro Write 3.0 .. £99.95 Languages Etc DevpacArpiga .. . £45 Lattice C v5 . £160 Manx C Dev ...... £163 Power Windows 2,5 . £48 Hisoft Basic . F55 Lattice C++ ...... £299 Manx Debugger .....
£49 Utilities Arexx ...... . £39 BBC Emulator ... . £39 DOS 2 DOS f?9 Fine Print . £39 Transformer ...... . F?9 BAD..... . £35 Cross DOS .. . £29 Quarterback ...... . £34 WB 1.3 .... . £15 Music Midi Interface .... . F?5 Dr T's Drums ..... . £25 KCS Level 2 £229 Pro Sound Gold f45 Sonix ...... . £45 MM5000 Keyboard .
. £55 Dr T's Midi Studio ... . £49 Music X .. £199 Amiga Music System ..... COMMODORE Power Computing Ltd • 44a Stanley Street • Bedford • MK41 7RW Telephone 0234 273000 • Fax 0234 270133 Orders and dealers enquiries welcome by Telephone or Fax ALL PRICES INCLUDE VAT • PRICES SUBJECT TO CHANGE WITHOUT NOTICE CUMANA HAS THE DISK DRIVE TO SUIT YOUR AMIGA, AS WELL AS YOUR POCKET C AX 354 3' ?". SLIM 25mm DRIVE UNIT FORMATTED CAPACITY 880K AMIGA DOS COMPATIBLE DAISY CHAIN CONNECTOR DATA ENABLE DISABLE SWITCH LOW POWER CONSUMPTION QUIET, HIGH SPEED ACCESS ACTIVE INDICATOR DATA
LEAD CAX1000S 5%", SLIM 42mm DRIVE UNIT FORMATTED CAPACITY 360 880K AMIGA DOS & MS-DOS COMPATIBLE DAISY CHAIN CONNECTOR DATA ENABLE DISABLE SWITCH LOW POWER CONSUMPTION QUIET HIGH SPEED ACCESS ACTIVE INDICATOR DATA LEAD 40 80 TRACK SWITCH Designed and manufactured in the UK to the highest standards, all Cumana disk drives include 12 months warranty and are available from area distributors and a national dealer network.
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9 best name In memory CUMANA LIMITED. THE PINESTRADING ESTATE. BROAD STREET. GUILDFORD. SURREY GU3 3BH TEL: GUILDFORD (0483) 503121 All trademarks are recognised and acknowledged All the latest news on the games software scene SPIDER senses are tingling... that evil Mysterio has kidnapped sweet Mary lane... got tn gel her back!
If you want to help good 'ol Spidey, you'll need Iwo things: The first is a strong desire to take a tour of some old movie sets, and the second is a copy of the game.
The latter is available this very month, so look out for it.
Also due to be released in the next few months are Wrath of the Demon (which apparently has 60 frames per second animation - something we'd really like to see on a 50 frames per second machine) and a game based on the life and times of Paul Gascoigne.
Domark YOU meet the nicest people at Press launches. A case in point is the wonderfully wonderful (Hare Edgely. From Domark.
Domark had several things they wanted to tell us about, including the host of Atari coin-ops they were converting.
One is the fast and fabby Stunrunnnr which should be available shortly, and judging from demos we saw will be well worth waiting for.
Atari are helping as much as they can with coding by supplying actual game graphics. The picture shows the outline of a graphic which will be filled in by the time the game is finished. Other games being converted include Hydro.
Thunder jaws and Skull and Crossbones.
The first Russion fighter simulator should be with us soon. Too.
The version we saw on the PC looked both playable and exciting, and the Amiga game is not far behind.
Other neat stuff "coming soon” includes what could be the war game of the decade. Vietnam.
Written by a programming historian, this will be a complete "laboratory” where you can try out ideas and strategies. It’s accurate, easy to play and due out in lanuary.
The Freescape system used in the games Dark Side and Castle Master will soon be released to the general public. It's true: If you think you could do better that the previous Freescape games, you'll soon he able to have a try.
Using the three dimension modelling system, plus a complete puzzle programming language, you’ll be able to knock up anything from an interactive map to an atmospheric adventure with ease.
Infogrames THERE certainly seems to be a veritable plethora of games on the way from this software house. As well as Alpha Waves which we took the eau out of last month, games based on Cengis Khan and Bandit Kings of Ancient China will be with us later this month.
The game that caught my eye was Ihe old novice magician plot game Mystical.
Mainly because the Wizard's name looks like a typing error.
The demo certainly looked very pretty, so keep an eye out for it: It should be here before Christmas.
DHE Amiga's Interchange File Format is a wonderful thing. By adopting a workable, intelligent standard the user is assured a relatively easy time when it comes to swapping data between programs and even other computer systems.
So far we have looked at the overall structure of the IFF tree, and described a few of its many possible uses. We now increase the magnification of our microscope a little more and focus on the contents of the IFF chunks themselves. What lies within?
A PROPERTY is a chunk which describes other chunks. It is rather like a set of assignments in a program, such as: width=320: height =2 00:
y. conWlO; A data, or non-property, chunk holds the actual data
of a FORM. You could think of property chunks as adjectives,
and data chunks as nouns, so BMHD and CMAP are properties, and
BODY is a data chunk.
Some chunks are essential in a particular type of file. An ILBM file, for example, must have a BMHD chunk in order to be valid, so BMHD is described as a required property. The CMAP chunk, however, is not essential, so we call it an optional property.
A universal chunk is one - such as FORM - which is defined in IFF-85, and forms part of generic IFF. The identifier "FORM", among others, is reserved for all IFF files, so if I develop a new supplement I can't invent some new type of leaf chunk and call it FORM. A FORM will always be a group chunk holding a data object.
A local chunk is one which is reserved only within the supplement in which it is defined. A CMAP, for example, is currently only defined within ILBM.
If I come up with a new supplement, say ATLS for an atlas, then there's no reason why I can't use CMAP to hold a nautical navigation chart, so long as I only use it as such within a FORM ATLS.
When an IFF supplement is first produced it is asking a bit much to expect the designer to think of every possible use to which the new FORM type will be put.
The IFF standard permits developers to invent new types of chunk to go into previously defined forms. One example is CRNG - a chunk introduced by Electronic Arts when they developed Deluxe Paint. It is inserted into a FORM ILBM to describe colour cycling.
Because it was introduced after ILBM first came into use, it is known as a nonstandard chunk. As IFF allows nonstandard chunks to be introduced, any program which reads IFF files must be prepared to skip over any chunks it does not recognise.
A “CAT" is a group chunk which is used as a mixed bag. It could hold, for example, a slide show, with a FORM SMUS for music, and a LIST of FORM ILBMs to be shown in sequence.
A LIST is like a CAT, except that it allows for properties to be shared between chunks inside it. So if a lot of pictures all use the same palette, you can have a LIST containing a PROP with a CMAP inside it, followed by a whole sequence of FORM ILBMs without CMAPs.
A PROP is not the same as a property chunk - rather it is a group chunk which is used for holding one or more property chunks. A PROP will only ever appear inside a LIST - not a FORM or CAT.
If one or two pictures have a different palette from the majority, you can put a PROP at the top to set a default for FORM ILBMs without CMAP chunks, then different CMAP chunks inside the ones which differ, to override the default.
TO give you a flavour of how IFF files really work, there are two programs on this month's cover disk.
IFFanalyse lets you convert IFF files into a human-readable form. You can just examine them, or if you wish edit them with your favourite text editor.
Afterwards you can use the second program, IFFsynthesise, to compile them back into the IFF format that almost all Amiga applications use.
In its simplest form, IFFedit would simply convert binary IFF files into hex listings with chunk names and sizes in text. All that recompilation would then involve would be a hex lookup, plus a bit of backtracking to ensure that chunk sizes were correctly set. This is just what IFFedit does if an IFF file is not of a type that it recognises. In this case I will refer to it as generic translation.
IFFedit does more than this though. If a file is of a type that is recognised, such as 8SVX or SMUS, then any standard data or property chunks will be translated in a way that reflects their meaning.
Non-standard chunks will still, of course, be translated using the generic method, provided that they conform to IFF-85 syntax.
EACH IFF file contains one FORM, LIST, or CAT, inside which may be nested other chunks according to the concrete syntax below (based on "Syntax Definitions", Exec Manual App.B p.40 - this version sacrifices rigour for readability): Chunk FORM = ID • UBYTE* }  = *FCRH' *i P pe (Chunk I FORM = 'CAT * * Type (FCSM I LIST I = 'LIST* t Type PROP* (FORM I
• PROP' ( Type Chunk* I I LIST an* LIST I LIST PROP Note: (0]
represents a pad byte which may be needed.
is a LONG type number stating the number ot following braced) bytes.
* means 0 or more instances (it's not a C-language pointer).
An equivalent syntax tor the text version would read: Chunk FORM ! ID T CHAR1 ¦)• ¦ -raw1 type iaunk i raw i and so on... Note that the pad bytes and byte counts have gone - alignment is unnecessary, and the delimiting braces now appear in the actual tile, not just the syntax statement. Two cosmetic features have also been added - spaces and comments. They don't appear in the syntax diagram because they are skipped over at lexical analysis, before syntax analysis starts.
Comments start with a semicolon, and extend to the end ot the line on which they appear.
This example shows a sample use of IFFanalyse on a generic - in other words unrecognised - form. This is how the example form would appear it listed using "list NBRS.iff opt h" than nothing, but it suffers from one drawback - if reflects only the structure of the data, not its meaning. If you're working with 8SVX sampled sound files, or SMUS music files, you’re i catI" in luck.
IFFedit recognises these forms, and for each one if has a list of standard chunk types which receive special treatmenf. There is a separate list for each form type because chunk types are only reserved within a form type.
CAT)* A FORM AUTH chunk happens to be the same as an 8SVX AUTH, but there's no rule saying it has to be. In particular, I might treat an ILBM BODY
- if I get round to supporting ILBM - quite differently trom 8SVX
BODY. Any addition made to IFFanalyse must be made to
IFFsynthesise as well, otherwise IFFsynthesise will tail to
recognise some mnemonic which has been used to represent data.
LIST I CAT)1 ')’ An 8SVX chunk has eightstandard chunk types - VHDR, NAME, Copyright (“(c)"), AUTH. ANNO, ATAK, RLSE and BODY. Descriptions ot these can be found in the Exec manual App.B pp.63- 68, and are not given here.
NAME, Copyright, AUTH and ANNO are treated as text, so a name chunk: 4E414D45 00000006 73636F72 6532 NAME... ,SO)re2 would appear as: NAME ;size 6 •score21 } Paul Holmes continues his look at the Amiga’s unique filing system, the IFF. This month
- properties, chunks and a chance for you to experiment with file
formats yourself 0000 : 464F524D 00000026 4E425253 4B594C49
0010 : 00000003 01234567 89AKIEF 497CD100 .....1 0020: 4A41534S 00000005 03122937 5900 JASN.. IFFanalyse would show that this file is a FORM ot type NBRS containing two chunks of type KYLI and JASN respectively. Chunk sizes are given (in decimal) as comments, and an Ascii representation of chunk contents is also given.
Raw 1 BBSS ;size=38 KOI f ;size=U 01234567 89ABCEfT 497CD1 ) JASM ( ;size=5 03122937 59 ;..)7Y If you were to edit this text file you would only need to concern yourself with material before the semicolon in each line. IFFsynthesise will calculate chunk sizes from the amount of actual data between “ " and “}" braces, so the tact that a size comment such as “ ;size=38 " or Ascii comment such as" ;..)7Y " may no longer be correct after editing a tile is unimportant.
An output like the one above is better .ubsskyu ATAK, RLSE and BODY sj.,..ii.. are translated generically.
¦ ¦••)7Y. A future version could give mnemonics for ATAK and RLSE chunks.
VHDR has a special format: 56484452 00000014 00000400 00000000 '71 00000000 6E190100 00010000 appears as: ;size=2D oneShDC 1024 repeat 0 PerHi 0 PerSec 28185 octaves 1 carp 0 volume 65536 ) Mnemonic names, for example.
“PerSec" are not case-sensitive, but they must appear in the order given above, and the decimal numbers after them are size checked by IFFsynthesise.
Next month Paul looks at more examples where IFF can save you lime and frustration. More chunks than a Jar of orange marmalade!
Greater London Computers ‘Tfie AM IQA Speciafists.
AMIGA 3000’s The complete Amiga 3000 range, available now and we are specially extending our introductory offer of a free 15" Multisync Monitor with each A3000 bought. This extension of the offer will last only until the end of the Commodore Christmas Show in November. So you had better hurry as we have only limited supplies of the machines on this offer.
A3000 l6Mhz 40Mb + FOC Monitor 2499.00 + VAT A3000 25 Mhz 40Mb + FOC Monitor 2999-00 + VAT A3000 25 Mhz 100 Mb + FOC Monitor 3299.00 + VAT NEW EDUCATIONAL PACK A new Educational Pack, aimed at the Primary School level is now available, The Class of the I 90's "First Steps" pack is now available at a price of ±599.95. The pack includes the A500, TV Modulator, A501 Memory Expansion and a selection of I Software for Educational use. The pack also includes a Resource file, a guide to the National Curriculum and the packs uses; there is also an introductory video.
The "First Steps" pack is endorsed by the National Association for Primary Education.
Educational Buyers, Schools etc Call 081-527-0405 and ask for Educational Sales for details of I Discounts etc. Greater London Computers, 481 Hale End Roat n TEL 081-527-0405 AMIGA 500 NEW Pack.
ONLY £379-95 including: Days of Thunder, Back to the Future II, Night Breed, Shadow of the Beast II & Deluxe Paint II.
Business Customers Our Business Division can help you with all your computer . Needs. From Hardware to Software and Supplies For more information and a credit account application, call 081-527-0405 and ask for Business Sales.
Delivery on all items is free to UK addresses. All purchases of £1000 or more; earns a free Teddy Bear - "Cosmo" All enquires about Bears should be made to Cosmo in our Teddy Bear Department.
X-COPY II GLC would like to apologise but we have had to raise the price on this popular item.
* 24.95 ad Highams Park, Chingford, London. E4 9PT FAX
081-503-2341 A Message from Cosmo "Yo Ducles dis is Cosmo".
Just want to drop you a line an tell you that GLC is the
coolest most well ard computer shop and company in the whole
world. Which Mr Mike says is rather big, So there Dudes."
The of GLC the Company with a "Bear".
K, so you've finally decided fo fake the plunge. You've bought yourself a Midi keyboard and a Midi interface for your Amiga, now all that remains is to buy yourself a suitable sequencer package.
But which is the right one for you?
After all, they all seem to do basically the same Job.
To help you make the right buying decision, Amiga Computing takes a look at the current cut of the crop of Amiga sequencers. This month we see what the market has to offer the "professional" musician. And for those of you with less demanding requirements, next month we'll be reviewing the range of budget sequencers.
KCS 3.0 DR.T £299 071-724 4104 Dr.T's software offer the most complete range of MIDI software available for the Amiga. Their catalogue includes a vast range of patch editors, sequencers to suite all budgets, SMPTE hardware and software, and even a range of Copyist tools for the production of scores from sequencer files.
KCS 3 is available in two versions, Levels 1 and 2. Level 2 has an extra Programmable Variations Generator that applies mathematical techniques to create rhythmic cycles. The heart of KCS 3.0 is a powerful 48 track realtime MIDI recorder providing similar recording options to MusicX. Sequence editing is carried using a MIDI data stream editor only - there's no fancy graphic editors here.
KCS is indeed a powerful sequencer, but it is rather unfriendly to amateur users. If some kind of graphic editing were included, then KCS would have been far more approachable. As it stands, it remains a tool for the hardened professional.
IUUU: E3 Eg* Dio] ID 13 Vi»- H33 -- rzs n T7?l -1 1 ¦2 r1
- |- ZZ3 ££ KCS - not the easiest to use
MUSICX Microlllusions-The Software Business £230 0480 496497
MusicX is generally regarded as the number one sequencer
currently available for the Amiga. Unlike the rest of the pack,
MusicX was developed on the Amiga specifically for the Amiga,
as a result it boasts easily the most friendly and well
designed user interface of all.
The 250 tracks of real time MIDI recording offers such features as punch in out, multichannel record, track merging and splitting, plus a lot more.
Editing is via a friendly piano roll-like bar editor and a more conventional MIDI stream editor. The current release does not offer any form of score editing, but Microlllusions have promised both this and lots more in a future release.
Also worth a mention is MusicX's powerful filters page which acts like a dedicated MIDI patchbay, allowing you to redirect MIDI events and even assign events to individual keys using the keymap editor.
For those of you with synthesisers, MusicX offers a powerful librarian page to store synth patch data. Also included are a range of patch editors for various synths including the Roland D50.
FOR most programmers, composing tunes for their gaming creations meant only one thing - Sound Tracker. During its brief history, Obarski’s music editor has become famous among both crackers and demo writers.
Chances are that even the games you buy contain tunes produced using Sound Tracker. However, due to its legal position - nobody seems to know whether Sound Tracker is now PD or not - the program has been almost impossible to obtain.
A new (legal) contender for Sound Tracker's throne is TFMX from the German software house of DemonWare. As the manual goes to great lengths to stress. TFMX was designed exclusively for the production of music for Demonware's own game titles. After realising what a good product TFMX was, Demonware have kindly made TFMX available to a much wider audience.
It uses a pattern-based editing MASTER TRACKS PRO Passport £289 071- 724 4104 Until recently, Master Tracks Pro was Passport’s only release for the Amiga.
Although it is not that well known in this country, the Americans love it. Master Tracks is available on a number of different systems, including the Mac, Amiga and ST. All share a common, graphical-orientated user interface based around the Mac Finder system.
Master Tracks offers 64 tracks of realtime recording, complete with some of the most powerful editing options available within an Amiga sequencer.
The main workhorse editor is the step editor, which is almost identical to the MusicX bar editor. The program also has a unique song editor which can be used to built up songs from patterns.
Other editing tools include a useful Fil Time option which can be used to compress or expand a sequence to fit a particular time space - very useful when providing music for video. Also on offer is a humaniserthat attempts to make sequences more human by making them less rigid.
Master Tracks is a powerful music composition system that gives MusicX a run for its money - a studio proven system that is well worth investigating.
System very similar to conventional drum machines. Songs are constructed by building up patterns that are then combined to form the final song.
Individual patterns are constructed by entering hex values representing the note to be played and the sample macro with which it is to be played. You can specify both the volume of the sample and which channel it is to be played through , a handy facility for creating stereo bounce effects.
Directly after a note has been entered it is followed by a further command that specifies whether another note is to be No sooner do we learn ol Microlllusions' plans lo develop version 2 ol MusicX than sources close to the company have discovered that another upgrade is to be released to bridge the gap between MusicX 1.1 and 2.0. MusicX 1.3 (nobody seems lo know what happened to 1.2) is now in the hands ot beta testers, but should be available soon. According to our sources, there are very few additions apart from a number of new libraries for the librarian page and perhaps an extra page or
two to provide extended control over the MIDI data flow.
Homegrown MIDI software is something of a rare commodity, but Data-Pak software of Rochford in Essex want to change all that. Data- SYSTEM MESSAGES RECEIVED HIDI DATA CHANNEL INDICATOR BOARD
• 1 12 13 M r At- 17 •« as It 11 12 13 14 IS 14 Sy»*» NoteOff ¦
NatrOn 1 1 IWLOUf SPPointtr SongS*1ec t Undofinod Undof mod
noirvn PoIyAT ¦ tonfChi»3» ProgCNange ¦ ChannolAT luiieRe ues•
¦ Pi lchB*nd InrtOCSy-.** R*s*tCtrls TiHinflClocb LocalCtrl
Undtf inrd M tr 1 A1INotesOff OnniMottoOf f Conti mi* St or
111, Jn f i J OiwtlHodrOn PolyModeOff ||n 1 „UpJ.An llltniM t
lint At: t Son sing Syt trt •%«•!
PolyNoooon HELP LINE- I iCL RJ.ADHE 1 noils top 1 • : AMIGA MIDI-TOOLKIT UTILITY use the ahiga-s Copvright DATA-PAKSoftware ®5J['?I*8£' [ version 1.00 1990 ] The boat way to loam about MIDI la to uao It... Pak's first product is a poweriul MIDI diagnostics system written specifically lor the Amiga.
What makes this product so remarkable is the price - a mere £9.99. It's all too easy to get tied up in MIDI leads, but with Data-Pak’s MIDI-Toolkit, you can keep track of your system with ease. The program offers comprehensive MIDI diagnostic tools which include realtime analysis of incoming data, a graphical display of the amount flowing through a MIDI network, lead checking and a facility for checking standard format files.
Can you afford not to have the MIDI- Toolit keeping check on your system?
For more information, give Data-Pak a bell on 0702 542229 and they'll be more than happy to sell you a copy.
Rs MK MUSIC NEWS New to the world of Midi?
Superstar Jason Holborn has a word or two of advice for anyone starting out in the music biz played (and when) and if TFMX should wait lor the sample to stop playing. Once a pattern has been defined, a simple STOP command terminates it.
One of the most impressive aspects of TFMX is the amount of control it offers over samples. Using its powerful macros facilit you can define whether the sample should be looped, its length and so on.
You can also shape it still further by taking advantage of TFMX s sample manipulation tools such as envelope shaping _ which allows you to create analog-type LFO effects - portamento and even vibrato (who needs an effects unit?).
Once you've created your game tune, you'll no doubt want to use it in your own programs - after all, that's the whole point ot the exercise.
Unlike programs like Sound Tracker.
TFMX doesn't include any source code tor playing the tunes, instead you must call a separate player program from within your program. While this is great for Basic programmers, it is really be all and end all of game music creators, it is surprising that Demonware didn't include some form of MIDI support. Even the PD composer Game Music Creator supports MIDI, so Demonware would be well advised to include it in a future release.
To be fair, the programmers have hinted that they may produce a prolessional version of TFMX that includes MIDI support, but that will probably carry a much higher price tag.
As it is, TFMX is still a most impressive product that makes the job of composing music for games a considerably easier task. Those of you used to Sound Tracker may find the editing system initially daunting, but you'll soon grow to favour it. Highly recommended.
TFMX £44.95 The Software Business 0480 496497 Next month: Reviews ot Passport's new budget sequencer system Trax.
Plus, of course, even more news and gossip from the Amiga music scene.
DF you only use your modem for typing out little messages to people, you are only skimming the surface. To get full use from your deck, you need to get into uploads and downloads.
Imagine you have heard of a really cool piece of PD software. You want it.
Perhaps a PD library will advertise it in the magazine, so you post of your dosh .wait a week and back it comes.
Wouldn't you rather have the software five minutes after deciding you wanted it? If you have a modem, you have the technology. All you have to do is ring up a local BBS and download it in seconds.
This is the age of Information Interchange and you're part of it.
MOST bulletin boards have a software bank of sorts, where you can make a withdrawal or - even better - a donation.
Some systems make rules about the number of withdrawals you can make, but if you can manage to stick to one upload for every download you'll be Mr. Popular.
To get the software, first find a local BBS. Get on-line and leave a nice message to the SysOp. He'll check you out. Normally within a day, and grant you downloading privileges. You're all set.
Log on. With a blank disk ready and waiting to store your new software. Get to the section in the BBS where all the Before you upload... IF you are uploading a program on to a BBS there are several points to bear in mind:
• Do you have permission to do so? If you upload a copyrighted
program, you are breaking the law.
• Have you included all the files belonging to a program? This
means all data, binary and readme files?
• Have you done a thorough virus check on the software you are
uploading? The consequences of not doing so are too horrible
• Have you archived all the files?
Doing so means they take less time to upload, consume less storage space on the host system and take less time to download. Everyone is happy.
Files are kept. Select the Download option. From a pull-down menu in your software, select the Download option too. All going to plan, you'll get a box with numbers, estimated times and sizes appearing. Now wait.
When you've finished, log off nicely.
Now get to a SHELL and examine your prize. Chances are it’s been archived.
This means it’s been squashed to take up less space, and therefore less downloading time. Before you can use it, you’ll need to un-arc it.
There are several popular arcing formats: .ARC. .ZOO, and .ZIP and .LZH to name four. To un-arc them, you'll need the matching software: PD programs such ARC, ZOO, ZIP and LHUNARC. These programs should all be available - in un-arced format - from the BBS. They should be the first programs you download.
In the ojd days some systems made the mistake of holding two un-arcing programs in their library: each archived by the other. Not much use.
Most of these utilities are CLI driven user-hostile beasties. Unfortunately, this is the way the comms world is. You're going to have to roll up your sleeves and do some work.
To get a brief inkling of a clue what to do, you use the programs from the CLI without parameters or with question marks. Nine times out of ten they will give you some helpful info.
They normally work along the lines of: A3C -X FILENAME.ARC All you have to do is sit next and watch as the program is re-constituted before your eyes. Of course, you only have to un-arc them once. From then on they are just like any other piece of software. Except you got it so fast.
ASCII file ends. Stop upload.
+++ Ath Protocols ANYONE who has been looking at the pull-down menus in their comms software will have noticed options such as X-Modem, Y-Modem and Z-Modem.
These wonderfully named options specify the different protocols which can be used to upload and download files.
You may ask yourself why you actually need a protocol in the first place... There are to types of data as far as Comms is concerned: Text and binary.
Text files are what you're reading now - words. The best way to store the words for later perusal is to select a menu option such as "Ascii Capture". This will spool data to disk or ram, where you can examine it later off-line.
Binary data is what programs are made from. You can't download programs as text files without major problems. There must be a better way.
There is. And it involves the use of X.Y or Z-Modem. All the systems work by collecting the binary data into small packets, and sending it in bursts. The data is automatically checked, to prevent even a single byte from being corrupted.
You might not mind if a letter in a page of text if wrong, but if a machine code instruction in a downloaded program has got muddled, you can say hello to the guru.
Z-Modem is the best system, as it works fastest and can automatically switch on uploading and downloading.
You should always use it if you can.
All the popular comms packages now have a Z-Modem option, though JrComm's is the best. Failing that, either of the other two protocols will work fine.
Comms Gossip OOPS - just as we were going to press a few mistakes in last month’s BBS list came to light. Please note changes in the listings for the following boards: Amiga Connection, Yukon Hoi, Alliance (with the sexy Jessica).
Also Code-o-matic went off the ether following a nasty encounter with scourge of deck-cowboys everywhere, Mr. BT. Sysop Oli Smith has done a Macarthur and is back on a new line.
Coninulng the 01 for Amiga saga we must report that both FAST and CBM are no longer persuing their fraud inquiries. This is due to the lack of any hard evidence.
V2122221*23 24Hrs ss&znssr This is by no means intended til he an exhaustive list, but is as accurate and complete us was possible in the time available. Sysops are welcome to contact the muxazine if they have details of further hoards or if any of the details shown here are incorrect.
VHOIM3 24hrt‘ SggJanM*, V212222b 23 24hra Sy*op Mark Caro
* "W onenuted . PCB8C PUMOLC V21 2222023 24hrs Sysop Piugger U s
an experionc* everyone should try UNE NOISE V2222b BpmBam
ISSkMoh V21 2222b23 24hrs Sysop; Jim Hamilton iTea V21 2222023
24hrs Sysop: Alan Smith aspects"030 t°' tVP***n,n° V21 2222023
24hrs Sysop Oava Gonkl Excitant SIG lox Amiga DJ.t V21 22lgM3_
24hrs V2222b 10pm 7am Sy &toQpy Co-Sysop Jesaca (toaay tuaay
V212222023 24hrt axas-*- V2’ 2222b MNP 4pm 11pm Sysop Ban Amor*
POLYNET BB 071 580 1690 V212222023 24hrs London Sysop Etaan
McCaba DisaWad orientated AMIGA CONNECTION 081 503 0593 V21 23
7pm-9am LonOon Sysop: Paul Rolley (NOTE NEW NUMBER) London
Quasi Housa 081 7480974 V21 2222023 32 24Mrs London Sysop: ???
Vat anothar Paragon BBS OX 081 399 5252 V21-2222023 24hrs London Sysop: Hanooul lor posaurs and manufacturers Subs only DOMAIN BBS 081 773 2422 V2222b 24hrs London op: David Boa ILTM-OATA Sysop TadGraan* 016B1 8081 Wd LONOON 081-519 1055 24hr* 24hrs V2i 2222t»?3 saw- V21 2222b Sysop Tad Bans Pacfcel Radio orientated NO ESCORT REQUIRED HST Sysop: John Catlln ORGANIC GARDEN V212222023 Sysop Bob Campion V21-22 22023 24h London Sysop: Paul Roberts Belgium man III get my towel AMOS section PROMETHEUS 081-300 7177 V23v 24hrs London Sysop: Barry Spencer Astronomy onentated ARGUS PROJECT 091 490 0327
V212222023 24hrs Tyneside Sysop Graham Denman RaOoacOvffy monitoring protect PUBLISH PIG SHOP 091-261 5228 v212222023 24Mrs Sysop Roger Booth Dip and sk* V21 2222b 23 Sysop Dava RanOe An Cpus board 24hrs 24hrs stuff hare 24hrs Sysop: Can Rcketls CP M as waa as Amiga CLAPHAM JUNCTION V212222073 Sysop Mar* Lewis V22bis on 0234 213510 C-SIDE V212222b Sysop: Tim Hawtuns C orientated Sysop John Cheyna BITMAP BROTHERS V2122--, Sysop I We* Chi 0245 413728 V212222073 24hrs s M*e Montgomery 4 Chaimstord had to have somathmg front a YUKON HO' BBS 023i V212222023 24hrs Be"i Sysop Marti Kart Co Sysop m
Rowan Pre release game demos and Etfto Mail ADRIAN S BBS 024J V2122 24Hrs Cot Sysop Adrian Wmaon New but Ulster BBS AMIGA BOARD 02« V2222023 24hrs Cam Sysop. Karth Btoom (Cra»hman MAGNUM 0274 V2122 22023 24hrs Brad P Troy CA!
24hrt Sysop Nell Goss BLITTER HST 24hrs Sysop Derek Slracey AMIGA SOUTH-EAST 0293 28464 V2122 22023 24hrs Crawley Sysop: Kevin Cameil AnvgaST PC board SHADES 0342 810905 V23 24hrs Easl Grmslead Sysop Ne4 Newell (Han*) MUG Ptos another MUG Trash type PCLINK at Knlghtowi 0375 375190 V21 2222b 24Hrs Sysop PaU Gooch Oncm UK rep tor Paragon 037684644 D TO E V21222223 Syscp Gfyn Comhato DARK HALO HST Sysop Stuart Henderson NORTH YORKS OBBS V2222b? 24hrs Sysop M*e Wignore Host of machines supported PISTON POPPER 0424 853361 24hrs Hastings . I Peter Burnell V DATABASE BB 0427 810211 V22'22b 24hrs
Gainsborough Sysop: Martin Jones Jobs CV daiabase LOFT 0442 230461 V21 2222023 24hrs Hemel Hempst.
Sysop Martm Carter SCS ONE 0444 236002 V22b 24hrs Who knows?
Sysop Chris Stone GAUGONZOLA BBS 0453 511112 V212222b 24hrs Sharpness Sysop Lawrence Freeman Arrvga onentated BETELGEUSE 5 0483 231339 R V21 2222023 24hrs Inverness Sysop Hugh Aaan Tho o a board that has bean descrtoed as any KASHMIR'S BBS 0472 347882 V212222023 7pm«am Gnmaby 24hr» 24hrs CVDAT CodeOMatic 0472 360811 V212222b 24**» Gnmsby Sysop: Osvet Smffh ~ n of Ihe BBS Pub and home to many new Oeas
- -0474 536654 Ohgn of the I GOURMET V21 2222b Sysop David Banes
Calemg Onentated .
FAMILY SKELETONS UK V22b Sysop: B4I Hamfflon Geneato y orientated V21 Sysop: Joe Lawrence Amateur rado orientated HAL BBS V21 .'2222b23'32 Sysop: Ned Benjamin Another Paragon board SIRIUS II V21 22220 Sysop Martin Brown CUFF S CORNER V21 2222023 Sysop Off Jones ENO ZONE V212222073 Sysop Adam Fvnaff BOGGPf V2323v j Russea Green Gravesend 24lws aa; 0904 642560 Vo*k 0925411265 0602 654329 HST 24hrs Sysop Keith Bames A Wildcat board PC AMIGA BBS V2222b 6pm M l Sysop Mart. Potter A fabulous lurry Opus board EUREKA GATEWAYS V23 23v 24hrs Sysop: Cart Wright’Roger Mah HO of C MADNESS BBS V21 2222023
Sysop Ted Jackson K-WOOO HST Sysop. Clive Wane* DEEP THOUGHT HST V32 Sysop Paul Boakes Fidonet 2:252 105 EDDIE'S BBS V21 2222023 Sysop: Eddie Seymour pcs-' "¦* rAmgBBC re LIGHTNING WHITE L V22220 Sysop: Richard Darnell FOX'S DEN V21’2222b 23 Sysop Barry Freeman Subs tor FULL access BIKE SHOP V2222b Sysop Dave Horton V21 2222b 23 Sysop Stephen Cole Formerly Ape House LAMPLIGHT 06 BS V212222023 Syv John Lartoon V212222023 Sysop Mark Pngg Ri*»S on MKMron software surprise surprise CRITICAL MASS BBS 24hrs V2323.' 10pm 6am S Sysop Grahame TreSvtng
* ik's Realm HEARTBFfi- Sysop: Sue Waring Speed BBS V212222b
Sysop: Stephen Bra I Relatively new but expanding fasti AMIGA
SHACK V21 2222023 24hrs Sysop Peter Debono Amiga and PC
interest Runs Tag BBS JOLLY FISHERMAN V21 2222023 24hrs Sysop
Martm Parker A Paragon Board (so 4 must be good!
EMPYRION V21 '2222b'23 9pm 6am Sysop: Davd Westron Formerty Swansea Amiga B8 24Hrs v21 22 22b 23 32 - Sysop Herbe (tor one reaaa Good B8s but « gets tonefy WELLAND VALLEY BBS HST Sysop Eddy Ralphson BAR V212323v Sysop Darren Sooth* OtGGERTEL 1 V212222023 »: John Balshaw V21,2222023 Sysop. Graeme Story Special areas tor disabled and handicapped TREASURE ISLAND V21 V22V22bV23V32 24Mrs ?
Sysop: Jonathan Morris Still nothing to do with arwnals 24hrs a loop and wail for the vertical blank period: SOMEBODY somewhere once said "The secret of comedy is timing". I can’t remember who, but I bet you that Green knows. He seems to know all these famous sayings and who said them. I also bet that Green doesn't actually remember them all, but has a little book of famous sayings that he refers to in times like this.
Anyway, back to the matter in hand.
The secret of Amiga coding is timing.
I’ve had quite a few people say to me recently that they can get a picture on to the screen in machine code, but when they try and move it, it goes completely wrong, glitching all over the place and looking like a bad ST impersonation.
The problem is that on the Amiga - and most other computers for that matter - the screen is redrawn 50 times a second (in Europe, anyway). If you move something on the screen while the screen is being drawn, you will get half of the old picture (before moving) and half of the new picture (after moving). This leads to the glitches.
What you have to do is time your code so it only changes the screen when it is not being displayed. In other words, in the time between the end of drawing one frame and the begining of drawing the next. This is called the vertical blank period.
You don't have much time to play with, for your movement routines have to be fast enough to execute and finish before the end of the vertical blank period. Other techniques - double buffering, for example - can give you more time to play with, but I won’t go into that now.
There are several ways of making sure your code only runs in the vertical blank period. When that point is reached is reached the Amiga generates an interrupt, telling the 68000 to stop what it is doing and go and run a routine somewhere else in memory.
You can set up your own Vertical Blank Interrupt (VBI) routine which handles the movement for you. This is probably the best way to deal with such a routine, but setting up interrupts is a bit fiddly, so I'll leave that until next month.
You will be pleased to know there is a much easier way to wait for the vertical blank period. A pair of hardware registers, VPOSR and VHPOSR, if read together show exactly where the video beam that redraws the screen is. All you have to do is read this and wait for the last line at the bottom of the screen (the 305th line down the screen on European Amigas).
The following piece of code will enter VtOS equ Sdff004 lap: XNEJi VSOS.dO ; Get beam position : Want vertical opponent ; Shift it into loaer byte : Have m reached the tottta?
; If not, loop tack AND.I MullimiOOOOOOOO.cSO LSS.l se.do CKP.B 9305.dO 5NE.S lap You should put the code to animate your graphics after this routine. With a bit of luck it should work glitch-free. The obvious downside to this routine is that it wastes an awful lot of processor time.
You should run all your non-screen updating routines, such as calculations, before it, as they don't need to be synchronised to the screen.
HAVING problems with strange unwanted vertical bars of rubbish appearing over your screen? If you are, you're having sprite problems. Here's one way to fix it. Add this instruction to the begining of your code: clr.l 0 and stick this on the begining of your copperlist:
dc. w S120,0,S122,0,S124,0,S126,0
dc. v S12a,0,S12a,0,SI2c,0,S12e,0
dc. v SI30,0,S132.D,5134.0,5136,0
dc. v S138,0,S13a,fl, S13c, 0, S13e.O What this does is clear the
only long- word in memory that is officially unused
- at location zero - and points all the sprites to that empty
sprite, so nothing is displayed.
You may have tried to turn off sprite Of course, we don't have to wait for the bottom line. You could quite easily wait for the first line, the 17th, the 182nd and so on.
There aren't all that many useful applications of this technique, but here's an almost harmless example of another use of VPOS.
It changes the background colour at several positions down the screen to give a multicoloured background. This in itself is pretty pointless, as the copper can do a much better job of it, but it's an easy example from which to learn.
; Alrost harmless exarple of VPC6 wait • 0 rove.l 4.w,a6 0 jsr Forbid(a6l A ; turn off multitasking A w stripes 0
• rove.w 43,dl • ter vpwait ; wait for scanline 43 rove.w
3,colour0 ; change background colour to S003 ™ 0 rove.w 193,dl
0 bsr vpwait r wait for line 93 w 0 rove.w 5,colc*ir0 ; change
colour to $ 005 0 rove.w 143,dl 0 bsr vpwait : wait for line
143 0 rove.w 7,colour0 ; change colour to S0C7
• rove.w 193,(11 a bsr vpwait : wait for line 193 nove.v
9,colour0 ; change colour to $ 009 ™ 0 rove.w 243,dl 0 bsr
vpwait ; wait for line 243 0 rove.w Sb,colcurO ; change colour
to SOOb 0 rove.w 1293,dl 0 bsr vpwait ; wait for line 293 0
rove.w Isd.colourO ; change colour to $ 00d 0 btst 6,SbfeOOl
A fcne.s stripes a W 0 rove.l 4.w,a6 0 0 jsr Permit (a6) ; turn
on nultitasking 0 w rts • vpwait: nove.l VPGS.dl • 0 and.l
t%11111111100000000.d0 A lsr.l *8,d0 0 oip.v dl.dO fcne.s
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• VP3S equ $ dff004 • 0 Forbid equ -132 Permit equ -138 w 0
colourC equ SdfflBO • DMA, and found that every now and then
you get a stationary vertical bar running down your screen. If
you turn off sprite DMA at the exact moment the sprite is being
displayed it will continue to display the last line of sprite
To disable sprite DMA properly you have to use - yes, you guessed it - a VPOS wait loop. Simply wait for the last line, 305, betore disabling the sprite DMA and you can avoid hitting the sprite, as it will never reach that low.
Distance apart) "much time'. This is a bit pointless, as you don't know whether he is using a 9 inch monitor or a 26 inch monitor.
Go up to them and say, "Yes, but how many lines is that? ". You can look very smug and they'll be very embarrassed.
Ten to one they're using a TV and can’t count the individual lines without getting a migrane.
IF YOU are ever unfortunate enough to listen in to a crowd ot programmers talking, they will sooner or later (usually sooner) mention how tew raster lines their latest routine takes. Raster lines, in this particular instance, are a measure of time - it’s the time taken tor the video beam to trace one line across the screen. As it draws a whole screen of over 300 lines every 50th ot a second, it's not a really large measure ot time, in fact it's only 63 microseconds.
It's quite simple to do - turn the background colour to red. Run your routine, and turn the background colour to black when it finishes. You will see a red flash on the screen, and you count the number ot red lines. This gives you the speed of your routine in raster lines.
You have to run this routine continuously, once every trame, otherwise the screen will just flash once - tor 1 50 of a second - and stop. You'll have to count the lines pretty quickly to make use of this ploy.
How do you do it? Yet another application tor this wonderful VPOS wait routine. Here's the basic theory. I'll leave the code tor you this time (and here's one I didn't prepare earlier...) WAIT tor line 150 (somewhere in the middle of the screen, to make it easy to see) CHANGE BACKGROUND TO RED BRANCH TO YOUR SUBROUTINE CHANGE BACKGROUND TO BLACK WAIT FOR LINE 140 (to make sure one whole trame has appeared) JUMP BACK TO BEGINING.
Why do I wait tor line 140 betore jumping back to the beginning? It your routine is very fast it may only take a fraction ot the line to finish. In this case, it will jump back to wait for line 150, and as it will still be line 150 it will go on to execute a second time in one trame, giving a misleading raster line time.
If you're feeling bored you can experiment with different colours instead of red. You've got 4095 to try ($ 000 would be a little pointless).
There are a tew flaws with the raster line timing method. You'll still find programmers saying "My blitter stack interrupt routine takes that" (holding forefinger and thumb a very short THERE IS nothing more annoying than a piece of code that just refuses to work. It's a really good feeling when a routine works first time, but with long and complex ones that doesn't happen very often.
A good 80 to 90 per cent ot bugs can be trapped with a decent debugger, such as Monam 2 from HiSoft, but some bugs are so cleverly hidden and so perfect in design that you have to resort to very special tactics to dig them out.
Here, tor the first time. I reveal some of these alternative debugging practices: Print out your source code: You will often tind the problem is obvious by the time it is completed. This doesn't have anything to do with what's printed on the paper, it's just that the time taken to print out the source gives you time to think.
You really need a cheap old noisy dot matrix printer for this, laser printers work too quickly, and they don't make the right noise.
Some people have successfully debugged by removing the ribbon and printer paper on their machine, printing nothing. The time delay and the noise are still right, but you don't waste valuable printer paper and ink.
Invite a triend round: Every coder knows some annoying little person who comes round, stands behind you looking over your shoulder, who knows almost nothing about programming but comes out with statements like “Shouldn't that be a DO, not an A0?"
Every now and then while your typing.
What's even more annoying is that they are more often than not right. A useful debugging technique, but it has a high embarrassment factor.
The kludge: This is the dirtiest ot debugging techniques. Frowned upon by almost every decent programmer - but a lot resort to it in a dire emergency
- it involves logic which goes something like this: This code is
theoretically perfect so it should work. It doesn't. It I
insert something that is theoretically unnecessary, or even
theoretically wrong, it may, with a bit of luck, tix the
Good examples of kludges are Jolyon Ralph cures the coding blues with his previously top secret bumper bug-busting hints randomly clearing registers at the beginning ot a routine, or changing the length of a DBRA loop by t1 or -1 “just to see what it would do”. The whole kludge ethic is based on the philosophy that 'As long as the program works, I don't have to understand why it works".
Naturally, this is rather repulsive to most programmers, except when faced with a tight deadline involving sums ot money. A very few programmers code purely by the kludge method, leading to unbelieveably badly-written code. I've seen some of their games.
The US foreign policy-debugging method: This was something I developed when programming the Spectrum in Z80. I noticed that it was taking 20 per cent of my time to write a routine, and 80 per cent to debug it. I also noticed that about 40 per cent ot my routines worked first time (It only it was that way now!).
So I worked out that debugging was a waste of time. All I had to do was write a routine, if it worked, great. If it didn't, nuke it and start again.
If I could narrow down the error to a certain line, it was a simple matter of deleting the line, and the three lines above and below it, and rewriting it.
This technique definitely works, but the only problem is it makes your fingers ache.
Next month: More ot the same, with loads ot interesting tacts about interrupts and copperlists. Don't you lust love It? Answers on a postcard please.
¦ 1 OT long atler you discover Ihe I k |0ys ol restyling pages ol your favourite publications and Amiga Computing, you will discover what a severe limitation the lack ol a corporate sized budget is.
• U M.V II a n arde Gothic book ABCDEFghijk Bookman Demi
ABCDEFghijklft t of Courier Bold CDEFghij a spot of Courier
Bold Obli s popular ABCDEFghijklmnopqrsl y •Medium I talk
.I'BC'fYf 'J qhij Cmnop get Triumvirate Condensed ABCefghij
1234 £ts Picture this. The latest version ol the Conlig gazette
lies before you.
Resplendent in hi res interlaced mode on your wonderful monitor.
Your subscribers, recently reaching the heady heights ol double figures, are eagerly awaiting the next edition complete with witty insights on the Ring Road and severe condemnations ol Bangor Marina.
This is the point at which you realise that - short of buying an extra 20 monitors and becoming the first useful cable network - you have to find some way ol getting it on to nasty old fashioned lo-tech paper.
Now.l don't know you really well, mostly we've never met. But I suspect that you're the sort of person who would be only truly happy with at least 300 dpi output ( about the resolution of a laser printer) and preferably a lot better.
Presumably you reckon you can't afford this. You may be wrong.
If your DTP package is capable of producing Postscript output - in other words you have Pro Page or Pagestream2 - you are, as they say, in business.
Postscript is a language. Unlike C, Pascal, BASIC and Swahili it is dedicated to the description of shapes.
All the nice curves of your 72 point fonts, all the precise and functional beauty of your keylines .are just a few sentences in Postscript.
The advantage of Postscript is that because it describes the shapes rather than the individual blocks that make up the shapes, there is much less to it, and yet it is more powerful.
For example, the German word Manusknpteinsendung (literally translated "manuscript in sending") is precise but not as easy to say, write or print as the English equivalent "submission". Each item of a postscript file is likewise the equivalent of countless bits of data in a bitmap. The information density is greater. This means the files are smaller, print faster and are unlikely to give your output device headaches.
Of course your output device is consequently going to cost twice as much to do the same job.
So the alternative to taking out a mortgage on your immediate family to pay for such a device is to use someone else's. Cunning eh? This is where the most important feature of Postscript comes in - it is a universally recognised language - Pcs can speak it, Macs can speak it - it's like Esperanto, only it works.
Since most of the backward thinking outdated publishing in this country is done on either Pcs or Macs using Postscript devices there is wide support for this format. Unfortunately at the moment you are unlikely to find a DTP bureau that will handle Amiga disks - most of these silly people haven't even heard of Amigas!
Obviously a high degree of cunning is called for. You have to fool these people into thinking they are dealing with an ordinary PC or Mac file. The best way to do this is to select an IBM format output, and print your document to disk For those of you who asked, here is a brief glimpse of those wonderful scalable fonts from Gold Disk's Outline Fonts package Not only are they are a useful addition to Pagesetterll. Pro Page or Prodraw, but they even come with a nice conversion program that will turn them into a bitmap font (as used by almost every art package going and a good number of
word-pros) at virtually any point size.
The range includes additional variants to the ones included with the Gold Disk packages and lots ot others besides like Avant Garde. Bookman, Century Schoolbook, Courier, Palacio, Zapf Chancery and the incredibly useful Symbol and Zapf Chancery fonts.
A sample collection is reproduced here tor your entertainment. I'd like to point out that this output - from a Panasonic KX-P4420 under HP Laserjet emulation - has obviously been optically scanned, which will undoubtedly introduce some distortion.
The illustration should be taken as a guide to the style and only loosely as an indication ot the quality of output possible.
This is Avant Garde Gothic book ABCDEFghijkpl 23!"£$ & and this is ITC Bookman Demi ABCDEFghijklmpl23+- here is bit of Courier Bold CDEFghijmno231£$ & followed by a spot of Courier Bold Oblique Abed Here ere the Outline fonts, as produced by a Panasonic laser printer Palacio is always popular ABCDEFghijklmnopqrsl23!"£$ % As is Zapf Chancery Medium Italic ‘AfBCD'EJgfijtfmnopl23456!"£$ & Don’t forget you get Triumvirate Condensed ABCefghij1234!"£%& AndZapfDingbats as an EPSF (Encapsulated PostScript File).
This means it can be read in to many applications on lesser computers which have a Postscript device attached to them. (Important note: When using Pro Page don't select the option to include bitmaps. This would enable another Amiga graphics system to display a representation ot your file, but will only confuse Macs and Pcs).
Once you have the file the only problem left is to get it on to a Mac or PC disk. Mac disks are a bit tricky because their floppy drives are designed completely differently. The only way to get around this problem is to buy a Mac floppy drive and the excellent Mac-2-Dos (reviewed in the June issue). This is a bit on the expensive side.
The easier way is to get hold of a PC disk transfer program. There are quite a few around, though the most popular are Dos2Dos and Crossdos. More problematic, but cheaper, is the shareware equivalent, Messydos.
- 9-9 ,er Bold CDEFghiji : Courier Bold Obi ABCDEFghijklmnopqr :
X.'BCD'EJgfijkCmr, 3 Condensed ABCefghij12 The bureau solution
should mean not only a professional job at a tairly reasonable
rate, but also the opportunity that no home user could hope to
do (unless they are really rich, in which case they should
contact me without delay) and still have enough cash to buy
Amiga Computing every month - use colour.
Most bureau will be able to output colour Postscript tiles on to tilm via a linotype. To give you some idea of the quality of output that gives you, these pages were written to film al 1000 dpi, before being sent off to the printers.
This may get a little steep but can save a minor fortune if you desperately need 100 copies of a full colour brochure (who knows, the more entrepreneurial of you may be subcontracted by businesses, colleges or old schoolfriends fo subsidise your Amiga cravings).
To bring you back lo earth though - who really needs if? Most of your work is going fo look OK at laser printer or even 24-pin quality. Using Agfa's CompuGraphic fonts, even the lowliest 9-pin can produce excellent results.
Don't think that every letter to the THE following is a list ot bureaux that specialise in PC Mac Postscript, but may be conned into outputting your efforts if you can gel them in Postscript format on a Mac or PC floppy.
Birmingham Typesetting (021-565
0565) Communilype (0533-702270) Onset (061-368 5073) Printronics
(071-240 8301) North Computer E.P. (0604-33464) It you have
a modem you should check out the on-line typesetting
bureaux in the Comms section ( P’s and Q’s and Publishing
Milkman needs to be a masterpiece of state of the art printing technology.
When using a laser printer, or when sending oft work to be output by a bureau on a laser printer, always remember that because ot the nature of these devices a tairly large margin around the edges of an A4 sheet are unavailable.
The exact width of these margins varies slightly from printer to printer, but a rough guide is to leave one inch both top and bottom and at each side.
Also, if you are using a laser printer you may have trouble printing out a complete page. A great many lasers only come with a half meg of memory, which isn't enough for complicated artwork plus scalable fonts.
The only ways to get around this problem is to reduce the density of the printout - the density effects the output resolution from around 75x75 to 300x300 dpi - simplify the page, or buy more memory for your printer.
Extensive research into the fathomless pits of typesetting bureaux led fo only two companies who didn't say "Omega what?" When confronted OOPS!
WHILE compiling a state of the art dissection ot the DTP scene there is always the chance that some alien shape-shifters will attempt to interrupt the flow of information.
Such an event happened last month as I was attempting to give you details of HB marketing, official Gold Disk support in this country.
Somehow a completely fictitious invoice with a totally inaccurate phone number came to hand, so apologies to all those who tapped in all the digits only to receive the BT equivalent of a raspberry. The correct number is, ol course, 0753 686000.
What you design is only as good as you can print it. Nic Veitch uncovers professional output for the financially disadvantaged with the dilemma of the Amiga DTPer.
The first of these highly enlightened bureaux is Compuvision (0642- 85079).
They can only offer output up to laser quality, but seem fo be quite happy with anything you want fo throw at them (Postscript, Ascii text...). The second is Alternative Image (0533 440041), who will handle linotype output of Amiga files. They will take Amiga floppies,but it would be a lot easier - and consequently cheaper - it you could supply Mac or PC disk.
Remember, it is always wise to ring up these chappies betorehand and let them know exactly what you are looking for. They are generally quite helpful and will tell you what is possible and how best to do it.
There used to be a lot more Amiga bureaux, but several seem to have gone out ot business. If you own or know of any others please get in touch.
THANKS must go to Compuvision, DTP Today magazine and the Amiga Business Centre who helped track down suitable bureaux. This report has been compiled under the "Aj wants to go home now" reporting restrictions.
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. NE of the things the Amiga artist § ] has to appreciate, and all too often doesn't, is just how easy it is for him to manipulate repeated shapes - namely, brushes. Every single tool in Dpaint uses brushes, making it not only incredibly easy to paint with, but also jolly consistent.
Let me give you an example of what I have just said. Set up a 16 colour lo-res screen, pick one of the preset circle brushes from the top right of the toolbox and then draw a Small Picture with it.
("Smileys" are always popular, although some people prefer drawing normal faces. Figure I gives an example of a "Small Picture").
Select "cut rectangular brush" and cut the thing out. Now, ensuring that your background colour is black, hold down the right mouse button and move the brush over the original picture, erasing it.
This is an important technique to remember - holding down the right mouse button paints with the brush's silouhette, coloured the same as the background colour. This is almost always true, but for the moment, don't worry about the "almost".
You will have noticed that when you cut the brush out the paint mode reverted to matte, and the dotted freehand tool was activated. This happens every time you cut a brush, and is worth remembering - it is very easy to ruin a picture by cutting out a brush and only realising you're no longer in "shade" mode when you've slapped a bright yellow circle over the past six hours’ work. I know. I've done it many a time.
Pick the line tool, and drag out a line.
It will be drawn with your picture instead of dots. Although it’s very clever, it's not particularly useful. So press "p" lo bring up the palette selector, set the second colour to white (it's normally that horrible fleshy colour) and the very last one to black.
Spread the white to the black to Ooinpiilitip lo Qood for you.
Figure II: Logo vandalising create a series of graduated greys, and then click "range" and select white. You have now created a range of colours, with which we may do many interesting things... Click the right mouse button on the line tool. A requester pops up, not entirely dissimilar Irom one of the two in Figure II. What we're going to do is break up the line into a series of dots so that the brushes are spaced out more.
If you are using DPII, select ’ Relative", enter an arbitrary number into the "number" box - use 16 for the moment - and select "on". DPMI users should select "N Total" and enter 16 into the box next to it.
Pick "OK" and the requester goes. Try drawing a line again - you will notice that this time not only is the update faster, but also that the line is made up of only 16 "points" in total. The "Relative" or “N Total" option tells the computer to draw only a certain number of brushes at roughly equal distances from each other.
Now go back to the requester and select either "Absolute" or "Every Nth dot" and enter "16", according to which version you're using. Try drawing a line of roughly the same length. This time, however, instead of having 16 points in the line, the computer draws it so there is a point every 16 pixels along.
One of the nicest things about DP, as I have mentioned previously, is its consistency. And that means that what has just worked on the straight line tool should work on the box tool (it does). It also works on the polygon, curve, circle and ellipse tools. Dan Silva deserves a medal.
For enhanced enjoyment, pick the cycle mode - F7 if you have a keyboard
- and. With either "Absolute" or "N total” set to 16, draw a
cun e or line on the screen. Wow! You now have a completely
tacky picture which you hope no one will ever see (I can't work
miracles - this is only the second month!).
There are still a few other tricks a brush has up its proverbial sleeve, and these I shall discuss now. You will require a clean brush, so draw a new one. Cutting it out with a one pixel border around it so that the box the "cut" tool produces touches, but doesn't go over, the brush.
Now click the right button on the "fill" tool. Either the top or bottom ol Figure III magically appears on screen. Select "from brush’’ and "pattern" to set up a fill pattern from the current brush, then click "OK" and choose a tilled shape tool, such as a filled circle.
Draw your favourite-sized circle on screen, and marvel at it's patterned texture. On a less sarcastic note, it is worth remembering that the fill pattern will fit in with the original brush position.
If you, understandably, don't grasp what I'm trying to explain, try drawing a filled shape that partially covers the original brush. You will notice that there is no overlap where the two coincide.
I wish someone would have invented words to describe all these things - I mean, even something as petty as pulling a tunny face once a year gels the word "gurning", so I don’t see why "the overlap you don't get between a patterned fill and the original brush pattern’’ doesn't.
It's hard to explain - please note that the DP manual doesn't bother trying.
Having a word for it would make it so much easier. Grumble, grumble.
Hal Got it - what I mean to say is that the position of the pattern in the fill Is relative to the original brush position and not to the corner of the fill area. II you still don't understand, you'll find out one day Ihe hard way.
The other fill options are not really for us at Ihe moment. Leave them be.
They're not going anywhere. A future article will reveal their hidden intricacies.
Meanwhile, back in Dpville the more perceptive will have noticed a menu pertaining to brushes (in best Rowan Atkinson voice) known as the “Brush" menu. Here, all the seemingly tasteless brush warping tools are stored.
It is important to know how to use these inside out in order to produce any effects that may be considered original.
First, cut a new brush. It would be advisable to make it quite large, about 200 by 100 pixels, otherwise the effects will confuse the image. You should paste a copy of this on to the spare page so you can revert to it later if need be.
The first tool to play with has to be the freehand resize. Everyone has used this at sometime or other, and any serious artist is going to need to eventually. Try it - hold down the left button, and move the mouse around to change the brush to any size you want, The mathematics of the procedure are instantaneous, and can be very useful in that you know what your resized brush will look like.
Unfortunately, it usually ends up either as a cross-section of Legoland or a gritty mess. There is, however, a way of getting around this.
Curiously enough, the options tor this are not in the brush menu - they are in tact in the perspective menu, tucked away under “extras".
First the antialias should be set to "high" and the perspective centre positioned in a clear area ot the screen
- on the spare page il possible. You should then select "do" from
the perspective menu - or enter from the keyboard - and
position the centre of the brush grid over the perspective
Now use the and ; keys to move the brush into or out of the screen. You must use the grid to work out when the brush is the right size, and when it is, slam the left (or right!) Button.
The computer draws your brush on to the screen.
This can take up to a minute or more, but the result is worth it. The brush which you have just created is not only resized with correct proportions, but also is antialiased so that there are no jagged lines and only a minimal loss of detail.
Why not use this all the time? Well, first you need some blank space to render the brush into. This shouldn’t pose too many problems. The second, and more pressing problem, is that you cannot change the palette after using this method.
The reason for this is that antialias uses extra colours that may not necessarily be used in the original brush. What happens is that when two pixels need to occupy the same space in the resized brush DP looks at their combined RGB values and takes the average.
It then looks at the palette and finds the closest colour to this, and uses it in their place. It you then change that colour yourself, wrongly assuming that it's not been used, the careful blending produced by the smoothing is ruined.
Also it's slow, and doesn’t allow you to change the shape ot the brush - In other words, it's width to height ratio must remain equal.
Another well-used function is rotating a brush. However, like resize, it suffers from terminal grittiness - try rotating a stripey brush through 27 degrees!
However, there is an alternative - employing perspective. Use exactly the same method as tor resizing, but instead of using moving the brush along the z-plane, try rotating around it. The antialias will tidy up the final brush, but it still suffers from the same problems as resizing.
Once again all things arty are under the eye of Dave Mee, self-styled linguistics critic and logo vandal In the same menu, the shear function seems rather limited - after all, it only works in one direction and doesn’t seem to produce anything interesting.
Its real power lies in using it to create brushes for editing, as opposed to creating pictures directly.
It's a tool to make other tools really, so don't worry about not using it - it will be explained fully 31 days from now (assuming you buy next month's issue).
The last function, bend, is my tavourite. It is used (surprisingly enough) to bend a brush. It is not a true bend, as the ends ot the brush remain parallel to each other, instead of being perpendicular to the sides.
Nevertheless, it's good tun. Let's make the Amiga Computing logo a little more interesting with it (Oil Leave that alone you vandal!).
First paste the logo down. Then cut a small vertical strip from it, choose bend vertical, and “push" the centre ot the brush upwards.
Paste it down somewhere, and then do the same again with the next strip along, but bending it downwards. Do this until the whole brush has been copied (second illustration in Figure II).
For a really weird touch do the same thing again, but cut and bend horizontal strips, alternating left and right. The result is a markedly more interesting brush (third illustration).
You may neeckto tidy it up a little before final presentation, but with the addition of a small background (fourth illustration) you can very easily produce a rather impressive logo in a matter of minutes.
NEXT MONTH: More brushing up, and how to use resize and rotate and get away with it PLUS Dave Mee threatens to use a box!
Be there or be a rotated resized polygon.
Announcing something completely different 1 young users of the BATTLE WITH BASIC!
LEARN ABOUT LOGO!
SUCCEED WITH SCIENCE!
GET AHEAD WITH GAMES!
PEP UP YOUR PROGRAMMING!
PLUS PUZZLES AND PRIZES GALORE!
Let's Compute! Brings an exciting new dimension to computing.
You'll find it full of fun things to try out on your micro. It will help you get to grips with Basic and explore the mysteries of Logo. You'll discover fascinating ways of linking your micro to the outside world.
And we’ll show you, with clever cartoons, just how a computer works.
Plus lots of surprises! Never before has there been a computer magazine like Let's Compute! You'll find its action-packed pages crammed with enough hints, tips and ideas to keep you and your micro occupied for a whole month!
Nairn)...... SlgnoU ADM YES PLEASE!
I 'd also like to become a lounder member ol the Lei's Compute'
* 7 Club lor the special price ol £3 (Instead ol the regular £5)
- so please send me the bumper Club pack with my lirst issue.
J Send me the next 12 issues ol Let s Compote for the special Jt0, introductory price ol £12 (including postage and packing).
I'll order Let s ComputeI Itom my newsagent, but I'd still like to join the Club and receive my bumper member's pack lor £5.
Beytime phone number m case of queries .. I wish to pay by: Cheque payable to Database Publications Credit card No: TO: Database Direct. FREEPOST. Ellesmere Port. South Winall 165 3EB ewM onaonur Exp date PHONE ORDERS: 051-3571275 : CPC (dec) CPC (tape) 158 3057 Please send my software in this format PC (3.51 _ AMCIll Spectrum (tape) Spectrum (disc) C6A128 (disc) Compact ArduElk (3.5" 4sc) BBCEk (5 25' 40 T) BBC'Elk (525‘ 80 T) BBC Elk (tape) Amiga (disci 3050 3051 3053 3053 3055 C64128 (tape) Atari ST (dec) ? PC (525T Wmm 'fuMCWAoa, ' LOOK!
Here's a bumper Pack of ufre&i gum Mr goodies w«riD rourr for everyone!
Computer As a new member of the growing Let's Compute! Club you'll get a giant package ot gifts to help you make the most of your computer. In addition to your Gold Membership Card you'll also receive lots of software on disc or tape, plus a ballgame, notepad, stickers, badge, hat, £200 worth of money-saving vouchers - and much, much more.
It costs only £5 to join, but if you subscribe to Let's Compute! On the form alongside you ( can also become a , founder member, with all the same privileges, for just £3!
1 i ¦ i OTCHA, it's me again, here to I'.'i update you on the wonderful A m world of AMOS. Since our last meeting so much has happened it’s hard to know where to start.
Probably the most important thing is that a new version of AMOS is now available, so get a copy from the AMOS PD library (phone Sandra Sharkey on 0942 495 261 for more details. The improved V1.2 has a vast number of bug fixes, including those listed below.
Amos VI.2 Bug Fixes LDIR Now works properly Y HARD Returns the correct value SCIN Does not return hidden screens VAL Works with negative floating point numbers PLOT Works with large floating point expressions INT Is now corrected 1 SPRITE 1 BOB Both are now tokenised (comput erese for recognised) AMAL OR Corrected UNPACK Works properly now with portions of screens AMOS V1.2 also includes a new file selector and a number of new commands, most important being the new BOB and SPRITE flipping routines.
These commands allow you to reverse the image of a bob both horizontally and vertically and are completely compatible with AMAL.
Information for comms users. Amiga Connection BBS and Big Bang Burger Bar BBS run a joint AMOS section containing quite a few programs to download. It also gives you access to other AMOS users and because they are both just a local phone call away from me, I can be found routing around on both at weekends. The two Sysops are big AMOS fans and use it regularly, so Hi to Paul Roffey and Paul Robert. I'll upload some more stuff when I get back from my holiday.
OK, lets do some work. AMAL - the Amos Animation Language - is the most advanced feature of AMOS. With it you can move or animate SPRITES, BOBs, Rainbows and even whole screens.
Its use is not limited to games, you could do shop demos, fun demos or produce animated titles for your videos.
We will start by loading a sprite file to play with, so press Escape to go to direct mode, insert your AMOS Data Disk - the one with all of the games on it - and type this LOAD ¦AMOSJ»TA:MSGlCJO!EST M?SPRlTES.ABtC- This will load the sprites from Magic Forest into bank number one. You may wonder why we are doing this in direct mode. It's mainly because we need to be able to see immediate results and it is not too important to save the files on to disk.
Now we need to set up a nice clean screen display : FLASH OFF : CLS 0 : GET SPRITE PALETTE : DOUBLE BUFFER Right now to display a bob and set up its AMAL channel BOB 1,50,50,1 : CHANNEL 1 TO BOB 1 We have our little geezer displayed on the screen,but we want to move him.
The first thing to remember when dealing with AMOS is that unless you are converting a ST program never use the STOS compatible MOVE X or MOVE Y commands. They are nowhere near as flexible as AMAL and you will quite often end up with some very tacky movement.
To move this funny little creature we have to define an AMAL program.
AMAL is quite simple to use, a lot of people have told me they found the manual explanation quite daunting, so I won't rush and we'll go through each command step by step.
The first thing to remember is that AMAL is a case dependant sublanguage - more compterese for saying that it can tell if you have typed in capitals or lowercase letters. Any commands that we enter into our AMAL string will have at least one letter in upper case and the rest in lowercase.
Of course this isn't quite true for all AMAL commands, because a very few require two uppercase letters ,but we won't worry about those for the time being.
To move an object we have to use a command called Move (surprised huh?), which uses three parameters.
The first is the number of pixels the object should move in the X direction, that is across the screen. The second is the number of pixels we wish to move up (or down) the screen, remembering that both these parameters can be positive or negative numbers for backwards or forwards movement.
The very last parameter controls the amount of steps that AMAL will take to move your object in the X or Y direc- Available in your shops now are some of the first products written with AMOS, all of which are published by Database Software. The software is Fun School 3 and consists of three separate packages aimed at the under 5s, 5 to 7s and over 7s. Each package uses very high quality graphics (better than a lot of games) and adheres closely to the much publicised national curriculum. I strongly recommend you go out and buy all three, not only because they are excellent products, but
because I wrote them! I might as well get my plug in now ‘cos I didn’t get a mention in the first draft of the manuals.
Lastly in this little news file is some AMOS Simple sprite plotter instructions THIS program Is a simple utility that allows you to take AMOS sprites and paste them onto an IFF screen ready tor loading into Deluxe Paint, or porting over to another computer (such as the Atari ST). The program also draws a border around the spnte.
The controls are pretty simple - once you have loaded a sprite bank that is!
KEY USE + Moves to next sprite in bank.
Moves back one sprite.
A Changes the sprite border colour register (adds one).
Z Changes the sprite border colour register (decs one).
L Loads a new sprite bank (but does not clear the screen).
S Saves the picture in IFF format.
C Clears the screen.
U A simple undo feature. Be careful, once pressed there is no way of going back.
Q Quits back to AMOS.
If you press left and right mouse button (in that order) the current bob will be pasted onto the screen.
I know it sounds a little complex but it really is flexible. Let's try an example - remember to type this EXACTLY as shown here: Amil 1,’Move 16,0,f : AHAL CM 1 You will see that the geezer we set up earlier has moved smoothly from his origin (50,50) across 16 pixels in one pixel increments. Try this one: It moved a little faster this time because we changed the last parameter in the Move command. It is a little like saying "Move the object 16 pixels, but I want it done in four separate goes."
OK. Last example for this bit: AMAL l.Ttove 16.0.16* : ANAL CN 1 If you have managed to follow what I have been saying you will realise that our little geezer has just moved 16 pixels in increments of 16 pixels.
I hope you have now mastered the simple techniques required to produce fun moving characters. Remember that, as my mate Aaron Fothergill (editor of the AMOS club magazine), always says: ‘No program is fixed, you should always get lots of people to try it out and tweak it accordingly."
Now we are running out of room for this issue, so lets cover a little animation. The animation command in AMAL has a very simple structure. Type this in direct mode: AMAL 1,'Anim 0,11,4][2,4113,41(2,41(1,4)* AKAL CN I Our little geezer should be waving his dinky legs like there is no tomorrow. As you can see, we first put an Anim command in the string (with its first letter in capitals) followed immediately by the amount of times you wish to repeat the animation. If you put a zero the animation will repeat indefinitely.
The next parameters are the actual animation numbers, these are stored in brackets and consist of the image number of the frame stored in the SPRITE BOB bank followed by a comma and then the time you wish to elaps before the next animation frame is displayed.
Well.l hope that hasn't put you off AMAL cos next time we are going to tackle joystick-controlled animation.
The programs on the Cover Disk this month are slightly more advanced versions of the routines we have been looking at here, containing a mixture of animation and movement commands.
Also on there is the moving rainbow for our game background (all done using AMAL). I didn't quite have room to fit it into this month's column so it will have to wait.
As if that wasn't enough for people who have got the V1.2 upgrade, there is a little program on the cover disk which will show you how to save memory by using the new SPRITE flipping routines.
See if you can produce some good little demo between now and the next issue, if you do why not put then into the public domain so that all AMOS users can see them?
Before I go. If anybody from the RSPCA is reading this column I would just like to report Richard Vanner of Database Software for not feeding his cat until he got home at 2 o'clock on Tuesday September 11th.
This was due to a few last minute bugs (now corrected) in the Over 7s part of Fun School 3!
Peter Hickman irons out a few bugs and takes a look at the unique animation language which makes AMOS so special Next month we will cover some ot the intermediate level features ot AMAL. Including joystick control and synchronised movement and animation.
You can own the toughest set of pens in the world - for much than half price!
(Or buy two - and get them both for almost a quarter of the normal price) The three pens that make up the Pentech200 set can stand up to the roughest treatment you can inflict on them - and still give you best possible writing quality. Drop one off your desk - nib first. Or dunk it in a pint of beer. Or just tread on it. Whatever you do. It will come up smiling!
We have made a special purchase of a limited number of Pertech sets and can now offer you this unique, high-quality writing technology at a price never before possible.
The three pull-top pens in their presentation case consist of One cartridge pen One ballpoint pen One fine liner Choose from smart matt black or satin chrome metal finish The normal retail price is £37.85. But with this special offer you can buy one set for just £14.95. Buy a second as a present and we'll send you the two sets for £20!
You can buy with confidence. Each set comes with a lifetime guarantee.
A VIDISPCC,AL AMIGA W ll I OFFER Thanks to a breakthrough by Rombo Productions in frame-grabbing technology, you can now produce good colour images quickly and cheaply with Vidi-Amiga and the VidiChrome colour software.
• Take snapshots in 16 shades live from video
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• Compatible with all video standards "Vidi must be one of the
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Computing, March 1990 I I Hi Soft Basic is THE language lo gel
you started with programming the Amiga.
HiSoft aitend Is lha natural enhancement lor HISolt Basic users
* Runs up to 30 times taster than ArmgaBASIC
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replace your batteries when they run down.
Even with rechargeable batteries you still have to wait 14 hours tor full charge. We have solved the problem with the unique superlast powerful battery and charger kit.
This amazing device will completely charge tour standard AA size rechargeable batteries in under 2 hours and each battery can be recharged at least 1,000 times.
Further, tor a limited period we can sell the charger and tour rechargeable batteries at the staggeringly low cost of £19.95 (plus £1 p&p).
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SAVE on batteries Some ol DG Calc s numerous features: Sells for £39.95... but yours only £14.95
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Specially written to make the best use of the Amiga’s features, DG Calc is an invaluable addition to your business utilities.
Ear shattering offers for Amiga Computing readers SOUNDBLASTER Boost your computer s sound with an mm I I I UKIIKII Buy all 3 SAVE £20.90 ) y* See order form on page 139 Make beautiful music on your Amiga Quartet is a stunning sequencing package that will allow you to compose anything from a jingle to a symphony Making full use of the Amiga's unique four channel stereo sound system, Quartet is equally at home playing Depeche Mode or Debussy. Quartet comes complete with complete instructions, a disk of full of sound samples and full source code to allow you to intergrate your tunes into your
What’s more, Quartet is MIDI compatible, so you can connect a suitable keyboard or synthesiser to enter notes directly.
It's the ideal sequencer package to complement the excellent Master Sound sampler
- Amiga Computing, August 1990
Si i«hrs.fi-kr » £ Bit » s UARTEJ Make the most ot your Amiga’s superb sound capabilities by connecting Soundblaster's high quality stereo amplifier and speakers.
Using the latest microchip technology, the specially designed amplifier can deliver an ear-shattering five watts of music power, with twin controls provide complete control over volume and balance.
The fifty watt speakers consist ol a woofer, a mid-range and a tweeter for the highest possible sound quality. Thumping bass, crisp trebles: You'll hear them all with incredible clarity.
The Amiga Soundblaster comes complete with mains adaptor and full instructions. No alterations to your computer are required
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QUARTET Quartet comes with full instructions and two disks for £39.95 Master Sound Capture any sound you hear and replay it in seconds It's so easy to use: Simply connect the sampler to your Amiga, load the software and immediately you have the ability to capture sounds with amazing accuracy.
Connect your compact disc player or personal stereo and digitise sounds to incorporate into your own games and tunes.
The supplied software provides complete control over the sampled sounds: Cut and paste them, flip and fade them and you're still only using a tiny fraction of the sound processing tools available.
Best of all, the comprehensive instructions will soon have you creating your own public domain demo disks complete with IFF picture files.
The perfect sound sampling package for beginners and experts alike.
Master Sound is a complete hardware and software sampling system for only 34.95 “Is it real or is it Master Sound?”
- Amiga Computing, May 1990 READER OFFERS Mail Order offers
Offers subject to availably Vahd to 30.11.90 Back Issues May
1990 £3.10 9723 June 1990 £3.10 9724 July 1990 £3.10 9725 Aug
1990 £3.10 9726 Sept 1990 £3.10 9727 Oct 1990 £3.10 9728 All
these back issues indude cover disk.
Bargain bundle Six issues ol Amiga Computing (May-Oct) £17.00 9929 i I Summer Games Clearance tAdd £3 Europe & Eire £12 Overseas fM) Publishers Choice £79.99 9867 Mini-Gen £98.85 9869 Word Perfect 4.1 versiorj £178.85 9870 X-Cad £89.85 9871 Small Business Accs Xtra £89.85 9873 Mavis Beacon Typing £24.99 9874 Home Accounts Day by Day £34.90 9851 ArgAsm £54.95 9858 Flight Simulator £35.95 9868 Pair of Scenery Discs £31.90 9872 Flight Simulator+Scenery Disc £65.85 9878 _ Rombo Vidi-Chrome £119.95 9891 ?
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Battery charger £19.95 9861 Plus post and packing £1.50 -T Amiga Music Soundbtaster Quartet Master Sound Package of all three (Seepage 110) W14W £44.95 9912 £39.95 9913 £34.95 9914 £99.95 9915 Amiga DABhand Guide A comprehensive guide to the Amiga's disc i_ operating system (version 1.2 and 1.3) £14.95 9866 LJ ?
£19.95 9911 Pen Tech 2000 (see pages 106) Matt Black Silver £14.95 9918 £14.95 9919 £20.00 9920 Silver + Black DG Calc £14.95 9875 ?
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Send to: Database Direct, FREEPOST, Ellesmere Port, South Wirral L65 3EB (No stamp needed il posted in UK) Products are normally despatched within 48 hours of receipt but delivery of certain items could take up to 28 days Payment: Please indicate method (?) E3 Z52Z i l Cheque Eurocheque made payable to Database Direct Expiry f r ! I Access Mastercard'EurocardrBardaycardA isarConnect Noj t i. I 11 i i i 11 i i i 11 i i i i Name ... Signed.. ORDER at any time of the day or night Address .... 24 HOUR ORDERLINE PROMPT
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CHARIOTS OF WRATH TRAINED ASSASSIN Chariots of Wrath com- «-.
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This blockbuster com- .-, bines the best features of rrp £24.95 some of the most popular I_I games ever to have appeared on the Amiga.
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'Trained Assassin is ol a standard that could probably survive unaltered in a real arcade - tew games could manage that'. - Stewart Russel, Amiga Computing.
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... and it’s when you subscribe 12 Months Subscription - UK onaudmg rm» cMcuum ana New Renewal With cover disc £29.95 rn xru I |»m.
Without cover disc £24.95 LJ sssi tj 12 Months Subscription - outside UK New Renewal Europe Eire iwehcoweueci £34.95 ?»« C-]’4" Rest of World - Airmail (with cover otsci £49.95 j as« _ .9us Subscription orders received before October 12 will commence mth November issue 3 Payment: please indicate method (?)
C23 Cheque Eurocheque made payable to Interactive Publications Lid Access Mastercard Eurocard Barclaycard VisaConnect Date I •_I If you prefer to have the magazine delivered with your morning paper, cut out this form and give it to your newsagent Dear Newsagent Name _ Please reserve Address yjAMlGA - every month NOT JUST POOLS AND HORSES commodore I Amiga A3000 23Mh* 100MB £3145 | Amiga A3000 23Mhz 40MB £ 2895 ¦ Amiga A3000 16MIU *0MB £2595 I Amiga B20O0 latest UK model. £845 with 1.3 Roms and 1MB chlp-RAM I Amiga B2000 with A2091 40MB £1245 Quantum 11ms aulobool hard disk I Amiga B2000 with
A22S6 PC-AT£1345 bridge board S Sp disk drive THE DOGS 'A3000 IN STOCK!
Prices Include VAT, delivery A warranty.
Please add £1S tor overnight delivery.
Alt systems are tested before despatch.
On-slte maintenance options available.
From the Company that brought you the World Famous TIPSTER HORSE RACING program and the PUNTER POOLS program, comes THE DOGS. This program is for AMIGA and ATARI ST owners and lets your computer rate GREYHOUNDS over all distances and types of race. This program can be used with data from the RACING POST, overseas versions are available.
The program allows you to quickly enter data, no detailed knowledge of Dogs, or Computers is necessary'. The program is designed for both Novice and Professional to get the most from the software.
The program uses the MOUSE for fast data entry and SOUND to warn you of mistakes.
If you enjoy a flutter, we have the software for you.
I WE SHIP EVERY A3000 WITH 2MB CHIP RAM AS STANDARD £349 £320 £49 £59 £79 £495 £375 £56 £159 £159 £259 £445 £349 £179 £229 £595 £925 £59 ¦ Amiga A500 vl.3 comploto... ¦ KCS PC Power Board ¦ C501 plug-in 512K RAM Clock ¦ A501 plug-ln RAM dock S12K ¦ C1010 NEC 3i* sltrrtlne DRIVE ¦ Amdrlve 30MB autoboot hd disk ¦ A590 2CMB autoboot hard disk ¦ RAM lor A500. Per MB - ¦ Supra Modem 300-2400 baud ¦ Supra 2400zl Internal modem ¦ A10B4S colour slereo monrtor ¦ 14’ Multisync high-roa monitor ¦ Flicker Fixer Multiscan Adaptor ¦ Star LC10 Muttitonl Pnntor ¦ Sur LC10C cotour. 120 cps. NLQ ¦ HP DeskJet
500 300 dpi lnk|o ¦ HP PaintJet colour Inkjet 180 dpi ¦ Trackball Marconi RB2 ' PERIPHERALS I A2620 68020 Card * 2MB 32-blt £995 I A2630 2SMHI .4MB 32-bfl £ 1395 I A2266 PC-AT board A drive £ 625 I A2068 PC-XT board A drive £ 349 I C2056 6MB Board. 2MB tnslaled £259 I RAM lor above, per 2MB ... £ 144 | RAM lor A3000. An types ... Phono I A2091 fast SCSI hardcard £225 I A2091 • 40MB lima Quantum £495 I A2091 * 103MB 11 ms Quantum £845 I RAM for A2091. Per MB ... £56 I Quantum ProOrlve 40MB 11ms £349 I Quantum ProOrlve 105MB 11ms £695 £29.95 I B2000 ? AT Bridge Board ? 40MB autoboot hard disk
£179 PLEASE QUOTE: AMIGA COMPUTING TAM Marketing 7 GD Units. Cofton Rd Marsh Barton Trading Estate EXETER DEVON EX2 9QW (0392) 215485 or 4271R6 Why not enjoy the tree Teletext databases with the MicroText Telelexl adaptor... Fully programmable, with Fastext facility. Instant access to last 18 pages, doubie page view.
Telesoftware loader, aulo-atarl background _ operation... Pages can spoken, printod as ASCII or graphics, saved as ASCII or IFF tlktt And it turns your 1081 1084 8833 monitor into a digits* TVI Available now lor onty £1391 I Amstrad FX9600AT Fax ? Printer ? Copier ? Scanner £100 off! I I NEW! Lattice C v5.10 £' I AC Basic vl.3 Amiga Logo C64 Emulator v2 Workbench vl.3 Enhancer SuperBase Personal Relational database power, without programming!
The Rolls-Royce ol Amga databases* (NCE) Pro Sproadshoot w«h business graphics, time plannor UK incomo Tax computation program, from Dtgita Locales and mapa oul bad disk blocks bad RAM!
New improved version of high porformanco WP With major new teature3 incl. Agfa Adobe fonts Professional Page vl.3 Includes WP. Desktop, colour separations. CAD ¦ CG Outline Fonts 35 Agfa CG fonts for ProPage. ProDraw 2. PageSettor 2 ¦ Cold Disk Typa More Agfa CG fonts, choico of 4 sets of 3 fonts, per sot ¦ Pagesetter 2 £59.4* ¦ Works Platinum Edition ¦ Pen Pal 79.4* ¦ VtzaWrlte Desktop v2 ¦ Publisher's Choice 64 9* ¦ System Programmer's Guide PRODUCTIVITY AMIGA |j Explore Virtual Reality!
¦ SuperBase Personal 2 ¦ ** Professional v3 ¦ SuperPlan ¦ Personal Tax Planner ¦ Doctor Ami ¦ Excellence 2 ¦ Pagestream 2 Step into the picture with Vista’s camera.
What you set is what you get.
RISTA I PAGESTREAM 2 PRODRAW 2 EXCELLENCE 2.„ In stock now! I I Olglvlew Gold V4.0 I Oe Luxe Paint 3 I De Luxe Paint 2 I PageFllpper • F X I Fantavlslon I Aegis Sonlx v2.0 I AmlgaVlslon Every Amiga should have ono!
I Professional Draw 2 Here ai last... and worth waiting tor I Seulpt-Anlmate 40 3D graphics and animation lor the professional use I Seulpt-Anlmate 4D Jr. As Sculpt 40 abovo, wiihout HAM ray-tracing CREATIVITY Crater Lake National Park ‘ Yosemite • 4 Billion Imaginary Fractal Landscapes
* Crater Lake • Creates Frames for Animation
* Mt. St. Helens • Intuitive Interface
* Mons Olympus (Mars) • Landscape Featuring Control I Sculpt 3D
XL I Pro-Vtdeo PAL Plus I Pro Video font sets I TV-Text
Professional I SummaSketch Plus I Rendate 8602 Genlock I PAL
Rendate Pro Genlock I FrameGrabber I ColourPlc Oigitiser Much
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vidoo tiller with lonts, exira fonts available 1 Choice of 5
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video titOr. Includes Zuma fonis 12x12 Graphics Tablet wrih
stylus & 4-button cursor 4 £199 91 ¦ Superplc Gcnlock Digiuser
S ¦ De Luxe Print ¦ Dlglpalnt 3 ¦ De Luxe Video 3 1 meg
required • 2.0 compatible • List price $ 9995 Virtual fyality
Laboratories, Inc. 2J4I GanadorCourt, San LuisOhispo.CA 9*401
805 545-8515 Reality prime will never look the same again!
¦ ¦¦ IF YOU WANT IT TOMORROW... CALL US TOOAYI ON I P-kos are POST FREE A include VAT.
Order by phone with your credit card, or send choque PO or your credit card number Official orders welcome Wo dcspalch same day by FIRST CLASS poll Ploaso allow 3 days for delivery ol hardware orders Prtcos are quoled subject 10 availability. Am For further details, Contact H. B. Marketing Ltd on 0753 686000 I AKESIDE HOUSE. KINGSTON HILL. SURREY. KT2 70T. TEL 081-546-7256
- Self-Tuition Courses World leaders - Hons graduate teacher
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3 Reach the top with ... I PRIMARY MATI IS COURSE Your computer
is ® L&the only teacher which YOU CONTROL Complete course for
ages 3-12 years with full screen colour graphics. 24 programs *
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course of 24 programs. Full screen graphics for calculus. £24
(Amiga, CPC, BBC) Complete course taking beginners to GC5E in
24 pro; topics *• 2 books. £24 (Amiga, ST, PC, PCW, CPC. BB
|_ «CR RENCT J Complete course taking beginners to GCSE, with
real s| adventure game, 24 programs * 2 books. £24 (Amiga. B
MEGA MATHS L ICR NGUS J Whatever your age, whatever your
- let your computer help you learn.
Subjects include ... French, German, Spanish, Italian, English History, Geography, Science, General Knowledge, Football, First Aid, Sport, England, Scotland, Natural History, Junior Spelling and Arithmetic Available for most popular home & business computers Complete course taking age 8 years to GCSE English Language, with real speech. Also for EFL. It covers punctuation, spelling and much more. 24 programs and 2 books at £24 (Amiga, PCW, CPC, BBC) Send coupon and cheques POs or phone orders or requests for free colour poster catalogue to: LCL (DEPT AMO THAMES HOUSE, 73 BLANDY ROAD,
HENLEY-ON-THAMES, OXON RG9 1QB or ring 0491 579345 (24 hrs) Name . Address.... Title .... Computer.
Kosmos are specialist producers ot Educational Software designed to help you enjoy learning from your computer. Our programs even allow you to add your own lesson material.
Write or telephone for a FREE 20-page BROCHURE of our Educational & Leisure software Please state your computer type Kosmos Software Ltd, FREEPOST (no stamp needed) DUNSTABLE, Beds. LU5 6BR Telephone 05255 3942 or 5406 HOW TO ORDER
1. Post your order.
2. Fax your order.
3. Ring credit card number.
4. Ring for advice.
5. Ask your dealer to order.
THE THREE BEARS (5 -10) IBM, ST, CPC, AMIGA.
Superbly reviewed educational adventure. Develops reading and imagination.
MAGIC MATHS (4 - 8) IBM, PCW, ST, AMIGA. Highly rated primary maths programs. Selection ol games. Add and Subtract MATHS MANIA (8 -12) IBM, PCW, ST, AMIGA. "The best primary programs I have yet seen.'' Multiply, Divide, Maths Skills.
BETTER SPELLING (8 -18) IBM, ST, PCW, AMIGA, CPC, BBC, CBM (D). Highly acclaimed tutor.
Received excellent reviews. Challenging.
BETTER MATHS (12 -16 GCSE) IBM, PCW, ST, AMIGA, CPC, CBM (D). Very comprehensive coverage ol all the major aspects ol maths lor this age group. Excellent JUNIOR TYPIST (4 -10) IBM, ST, AMIGA. Keyboard trainer which helps spelling.
IBM 5V. Or 3'.'*, ST S STE, AMIGA _£22.95 CPC, PCW. CBM (disks!_£16.95 FREE CATALOGUE ["ORDER DIRECT TO: School Software Ltd.. Tilt Bualnaoa Cantre.
I Dominic Sirs.,. Umadcfc. Ireland | Tal:(U.K.)010 353-61*45399.
J Fax Ordere: 010 353-61-44315.
Credit Cord HolUna (U.K.): 010 353-61 *5395.
OthareTal: 010 353-61-45399.
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Vmr GAMESLINE* $ 96*99388 4-A 3mins of mind blowing entertainment Pntntiar I.IwiuNlii H.KuwiM.Warvick.CVlS 6XA.
NOW ONLY £1.50 PER DISK!
Here Is a small sample of our software: Alcatraz Megademo 4: Superb e"«cts and muK nthsoetl MegaOemo so la 1 Fractal Flight Demo: Fly through Fractal scenery with this great Oak Beal Demo* Ol 1990: Retw* COMA Oemo Red SocKx CeBil 90 and mo e Frailon Horror Video: Vout worst nghtmares come Sue on you- Amgu If* Obscene 5: l«ien to these very atxisrv® phono carl*, have a chuckle1 DlQltai Concert 5: The newest ano Dost dgi music 1rom Flash ProduCton Club MU 2: B illan! House music in one org mu trom the Beatmaswr D Mob Musk: 4: The tradition & great muSC continues trom ths cool groi® Util* Dish
66: Thi* drih Contans 20? Unities comp-ed Dy Pendle Europa' All Mew Star Trek Game: Very good payaonty. And it s a chalenge Home Business Pack: Spreadsheet wordprocessor & database with neip hies JTS Soundtracker Set: Varous versions ol 50un*«'ac»er pus 4 nstruments disks G eal value' OR WHY NOT BUY 10 OR MORE PD DISKS FOR £1.25 EACHI SEND A BLANK DISK OR SAE FOR OUR FREE CATALOGUE To order: Please make cheques or postal orders payable to .J T S» send your order lo: 2 ASHFIELD, WETHERBY, LS22 4TF Telephone: 0937 63834 THE AMIGA MUSIC MATRIX A disk magazine for the Amiga Musician Issue One has
Sampled Sounds from the Korg M1 in IFF Format and 8 Trak Soundtracker Software.
Issue Two with original sequences and samples for MUSIC X and OKTAIYZER MIDI System Exclusive Dumps for the D10 D20 D1 ID- 256 new voices for all these instruments.
Also each issue has tutorials on MIDI, Music and using Amiga Basicfor music playing teaching.
Both issues available now - price £10 each or you may subscribe for four issues for only £35.
New 500 voices for Korg M1 £30 Phone for further details 0592 714887 or write to.
THE MUSIC MATRIX(AC) |MBM|
m. 14 MAIN STREET, EAST WEMYSS KY1 4RU I BI rD ' D ‘ D ' D ' D
' D " D ' rl ELECTRA PUBLIC DOMAIN A Fast and Efficient
Service 1 Disk £1.60 10 or more Disks £14.00 (Postage, Packing
8 VAT inclusive) In the event ot a query please contact Paul
King on 071 433 3428 Cheques or postal orders payable lo P.J.
King, Electra Public Domain, 35 Marlborough Mansions, Cannon
Hill, London NW6 1JS Sagittarian PD FOR THE AMIGA - 99p PER
DISK UNTIL OCTOBER 5 (50p P&P per order) SAE FOR FREE PRINTED
CATALOGUE - CATALOGUE ON DISK 70p DEMOS - UTILITIES • GAMES •
LANGUAGES SAGIUTL 26 • Video Applications (2 Disks) SAGIGRA 5
- Agatron slideshow 6 SAGIUTL 29 - TBAG40 12 Disks) FISH 23 -
Lattice C v3.03 with include tiles SAGIDEM 17 - CEBIT ’90
Demo, Coma demo. Vectory Demo FISH 337 ¦ C Manual SAGIDEM 23 -
Silents Megademo FISH 344 • ROM Kemal reference manual
companion SAGIDEM 20 - Fraxion Horrorshow SAGIUTL 25 - TV
Graphics (2 Oisks) SAGIGAM 5 • Our translation ot The All New
Slat Trek's German instructions
• PAB series unavailable elsewhere PAB i HAM canoon style shde
show PAB 2 Sampled English speech phonemes PAB 3 - Portraits ol
various people SOUND SAMPLING SERVICE AVAILABLE SEND DETAILS OF
YOUR REQUIREMENTS PLEASE ADDRESS MAIL TO: PAUL BROWN,(AMC1) 104
WOOD STREET, LONDON E17 3HX. TEL: 081 520 3858 CHEQUES P.O.*
PAYABLE TO P.A. BROWN AMIGA REPAIRS & SPARES SPARES R3P?
Ann.P34 00 Bom
8371 Fat Agnus . 8372 Fat
Agnus .... ..£49.00
..£62.00 Rom V1J
8520 CIA . ...... £32.00
...£18.00 5719 Gary ....
8364 Paula ..... A1000 Rom
Odd . ..£17.00 ......
£40.00 ..£25.00 5721
Buster .... 68000
MPU ... 41256
RAM .. ...£16.00
...£24.00 .£4.00 At000 Rom
Even . MSM 6242 Clock ..- .
_____________£2500 IF347 .....- .....
..£12.00 8362 Denise ....
Many other spares available .£2.50
.£29.00 ACCESSORIES Batman
Pack . .£380.00 A500
Internal Drive ..£70.00 Right
of Fantasy Pack ..... Cumana CAX354 3.5* ......
Eitnmal Dnvu 3.5* £380.00
...£80.00 £70.00 A2000 Internal
Drrve A500 PSU ..... Amiga
Mouse . ..£70.00
...£55.00 .....£40.00 Also available,
lead*, books. MIDI Interlace*. Disks. Digitiser*. Genlocks.
Hard Drive*. J All prices me kid* postage ard packing.
Fast Amiga 5QO' 1(X)Q'2000 repair* (tree estohate) phone.
ACE Repairs, Dept AC Oulways Farm, Pelynt, Looe, Q Cornwall PL13 2NW Tt (0503) 20282 FIRST AID FOR OMPUTER REPAIRS Simply send your niachin with a £15 diagnostic Icc you will be sent a written quotation lor the cost of repairing your machine.
W.T.S. ELECTRONICS LTD, CHAUL END LANE, LUTON, BEDS LU4 _Tel: 0582 491949 (4 LINES). Fax: 0582 505900 Prices Subject to Change Amiga Screen Gems Pack. £312 .00 Games: Back lo the Future 2. Days ol Thunder, Shadow ot the Beast 2. Nightbreed. 0 Paint 2 Amiga Class ot 90 s £460 Amiga Flight Fantasy ' £312 Panasonic KXP1180 £139 Star LC24-10 24 Pin £195 Panasonic KXP1124 £215 Integrex Colourjet £540 Epson LX400 £139 H P Deskjet Plus £521 Epson LQ400 £215 Panasonic KXP1081 £119 Swift 24 Colour U G £31.30 Star LC10 Sheet feeder £51.30 Mlcrobotic 1 2 meg £42.60 Switt 24 Sheet feeder £60.00 Pro
5000 Joystick £11.26 CBM 501 U G £60 PC Emulator £278.27 COMMODORE AMIGA COMPUTERS TALK TO US WEST MIDLANDS AMIGA We deal only in Commodore Amiga computers and accessories. We give free technical advice with a user friendly approach. So don’t hesitate to call.
For a personal appointment (with no obligation) or advice help call (0905) 794955 Business hours MON-FRI 18.00-21.00 SAT 09.00-21.00 87 Westbury Avenue, Droitwich, West Midlands WR9 0RT . COMPUTER WISE Hi BRIGHTON AMIGA SPECIALISTS WE HAVE 100s OF SOFTWARE TITLES (MANY ARE NOW DISCOUNTED). BOOKS AND PERIPHERALS IN STOCK AT ALL TIMES.
CALL IN TODAY FOR YOURS £1 000 INSTANT CREDIT AVAILABLE 0273 674626 OPEN 10 AM TO 5.30 PM MONDAY TO SATURDAY 44 GEORGE STREET, KEMPTOWN, BRIGHTON OPPOSITE THE AMERICAN EXPRESS BUILDING x-''' FOR HAMPSHIRE MICRO COMPUTERS LTD Unit 11, Kingdom Close, Segensworth East, Hants P015 5TJ Tel: 0489 885911 Fax: 0489 885651 Printer prices include Paper & Cable NEW Amiga Batpack £312 Citizen 120D.
£112 Citizen Switt 24 £265 Star LC10 Mono £129 Star LC10 Colour £169 PRINTER RIBBONS Citizen 1200 .£4.00 Star LC10 bla £4.00 Star LC10 col £6.00 Star LC2410 .£5.00 Panasonic 1180 £8.65 Panasonic 1124....£8.65 Deskjet Carl £14.05 Epson LQ 400 ......£8.65 Visitors are welcome at our showroom MON - FRI 9.00 - 5.30 And on SATURDAY from 9.00 -1.00.12 Month Warranty _ Securior £7.00 Post £1.00 or £3.00 Larger Hems All prices are exclusive of VAT Philips CM8833 £204 CONTROL THE UNIVERSE!
"I'm totally awed by what you have done!...it's Ixunitiful.
Especially when the lights are off...congratulations..." Arthur C. Clarke author ot 2001: A Space Odvssev Distant Suns (Commodore Amiga™ only), Ihe award-winning planetarium blockbuster, is now available in Ihe UK in PAL!
Endless entertainment and education for all. Ask for if!
DkSTFISlT suns AITFRNATIVE IMAGE HAVE YOUR OWN AMIGA GRAPHICS OR ANIMATIONS OUTPUTTED ONTO 35MM SLIDE FILM OR VIDEOTAPE BUREAU SERVICE Hjvr otir own Amiga graph" »nulpullcd onl.i l»mtn slide All resolutions rurpf .wets. an and halftirite - send fat disk with safe areas and examples.
UNMOUNTI I) F’RIC I 1 ..... 15.IMI 2 - 10 ..£4.00 11- 20 £3.00
20. L2.IMI knini. VAT & I si das' postage in
(Glass mounts »Op extra per slidel.
ANIMATIONS DIRECT ONTO VIDEOTAPE Also IFF lo BVU SP VIDEOTAPE Have your animations oulpulled. Via tiniad asl quality equipment. Onto movl formats ot videotape W'e « an tun your animation files duec ll» onto tape.
MINIMUM HARt.I - 110 IINCIUDES VAI. POSTAGE. VHS IAPI OMVl lot the ptofessMinal approaih we i an render III files frame hv -frame onto tape lor true l frames per setond animation, using spooalU designed Hardware ami S. ill ware
* .Op FIR I RAMI l VAT. POSTAGE, IAPI l PHASE RING TO DISCUSS
YOUR REQUIREMENTS MANY EXTRAS ON REQUEST ‘Virtual ‘Reality
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businesses Today about TELEX issssss- - - **'",,"‘ “ ” -
ADVERTISERS1 INDEX 17 Bit
Software ....104 A-Z Computer
Services .....18 Ace
Repein ..144 Alternative
Image ..145 Applied Research
Ashccm .....68 Audition
Comp Services ...64 Biteom
Devices .....147 Broee
Everiss 144 Caleo
Software ......142 Castle
Computers ....72 Checkmate
Commodore ...108 Computer
Lab .114 Computer Shopper
Store ..26-27 Compoterwise
Cumana ...104 Database
Datel ...34-35 Delta PI
Software ..109 Diamond
Digiti 88 Dowling
Computers ..23 Electri
PD ...144 Entertainment
International 2 European
Peripherals ......43 Evesham
Micros ......128-129 62
Systems ..109 Golden
Image .99 Gordon
Harwood ..14-17 6reater London
Computers .....118-119 Hampshire
Micros ..145 Homo Based
Business .....98 JTS Public
LCL. .143 MD Office
Supplies .58 Media
Direct ... 50 Merlin
Express ..56-57 Micro
Microdeal ..79 Monumental
Music ..80 Music
Matrix 144 New
Dimensions .....80 Overseas
Media .3 P Dorn PD
Amiga ....92 Power
Sagittarian PD ......144 School
Software ....143 Silica
Shop 87 SK
Marketing .46 Soft
Softsellers .85 Softville
PD ...68 Solid Stole
leisure ..13 Special
Reserve ......53 Tam
Marketing ......142 Track Computer
Virgin ..6 Virtunl
Voltmaee ...80 West
Midlands Amiga ....145
Wizard ....109 WTS
Eloctronies .....91, 144 THE AMIGA 500
PC XT IS HERE Run Professional MS DOS Software on your Amiga
500 at a price you can afford Cct s. POWt2 Why did you buy
an Amiga 500?
Of course, because of its superb graphics, music and animation capabilities However if you want to get serious, you soon realise that it is distinctly lacking in memory and professional software
* Available memory 704KB ? 64KB EMS in MS DOS mode 1 megabyte *
512KB RAM (disk) butter in Amiga mode
* No extra power supply necessary thanks to the most modern CMOS
and ASIC technology
* OK with TV. No special monitor required
* Price £320.00 including VAT Access and Visa accepted
* For export pnce please contact us
* Trade enquiries welcome (UK - Scandinavia - and all English
Compatibility is excellent but no-one can guarantee every single program available, therelore II your purchase depends on a particular program, please ask us lint or send in a copy ol the program (With suitable SAC II lo be relumed) Pnce sub ect lo change without notice Well - they said it could never happen - but It's here at last!
You' In your own home can transform your Amiga 500 into a real IBM compatible with Amiga memory expansion up to one and a half megabytes It's simple - no screwdriver, no soldering iron and no technical knowledge required. Just turn your Amiga over, open the cover, slide the Power PC Board into the connector, close the cover and your Amiga PC XT is ready (In other words, no loss of guarantee) You are now ready to use a wealth of professional MS DOS software at speeds taster than a PC XT (md review), and in colour, with compatibility thanks to Phoenix-Btos You can also rely on the correct date
and time at any moment in Amiga and MS DOS mode BDL Bitcon Devices Ltd.
88 BEWICK ROAD, GATESHEAD, TYNE & WEAR, NE8 1RS ENGLAND.
Tel: (091)4901919 4901975.
Fax: (091)4901918 COIVIPUTER SYSTEIX 1S fax no: 03321 44001 TRACK COMPUTER SYSTEMS Department ACO FPB Blacksmiths Yard* Sadler Gate Derby DEI3PD fl Telephone: (0332) 41817 £ COMPUTERS VISIT OUR SHOP IN DERBY Pop in and see us. We re always happy to help ¦ with your enquiries. Most of our customers come recommended by their friends. E our mil e name e name e name s our m STD AMIGA A500 FLIGHT OF FANTASY 1 Mb. AMIGA A500 FLIGHT OF FANTASY PUBLIC DOMAIN SOFTWARE RAINBOW ISLAND F29 RETALIATOR DELUXE PAINT II 95 INC VAT INC VAT MEMBERSHIP 4 League Program, a great 0 Inal Music Scores anr* “ '
" public ocz i ix ir i SOFTWARE CLUB acause Track are well respected Software Developers (see our new BBC Transfer Program) ..... .....- RA SPECIAL DEALS to ALL our customers BUT, and UK Distributors we are able to offer EXTRA when you join the TRACK CLUB you will actually SAVE EVEN MORE!
Membership is ONLY £10 per annum but as soon as you Join you will receive a FREE DISK Including a Football League Program, a great collection of unreleased Dlgi-Fonts, Original Music Scores and More!
BOOKS.. Track carry huge stocks of Public Domain Software, from all CURRENT PD Libraries, from Demo s lo full blown programs... ALL AT ONLY £1.50 per disk!!! Phone for full list of titles now.
OVER 100 BOOKS for AMIGA ON STOCK!
Phone now for full details of titles, availability and prices.
Standard Amiga A500 Flight|.
Of Fantasy plus our Trackpak (Amiga A500 F.O.F. as listed above) Pls Ti-ac(j al£ ,Cros'... r Blank Disks Free Membership ot the Track e
- 0 L 20% Discounts on Software) £389 Or take advantage of our
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A500 FLIGHT OF FANTASY TRACKPAK Standard Amiga A500... 512K RAM, 1Mb Drive.
RE-INK' YOUR TIRED RIBBONS JJ A unique new ink spray for fabric ribbons.
Specially developed to put carbon onto your faded, grey ribbon & bring it back to life.
Just lift the lid on your ribbon and spray! Du it Qn again and again lo the SAME RIBBON! Just think of the savings!!! ( (USE EACH CAN UP TO 100 TIMES ) £ Rinjil
• „ Track's Standard Amiga A500 | Flight of Fantasy Pack (As
iisred teft 1 Putjrm Ttul... | 0.5Mb RAM UPGRADE to 1 Mb §
including a Free 1Mb Game (Title may vary. Phone for details)
‘ 5 BUSINESS PACK 5 Disk Set only £4.95 BANK. SPREADSHEET.
DATABASE. WORDWRIGHT .
AMIGA SPELL . CLERK GAMES PACK 1 5 Disk Set only £4.95 RISK. MONOPOLY. TETRIS. 2 x 10 GREAT GAME DISKS 23 GREAT GAMES!
UTILITIES SET 5 Disk Set only t A.95 MESSY DOS. POWER PACKER. VIRUS KILLER EUROPA DISK. ARP (Brilliant!) 100s ot Utilities!
MUSIC PROGRAMS 5 Disk Set only £4.95 GAMES MUSIC CREATOR. SOUNDTRACKER (All Versions). OKTALIZER (8 Channels). NOISETRACKER V2 (Midi Compatible) M E D Ail these programs are Highly Recommended1 MUSIC SAMPLE FILES FORABOVE)99p Ea.
EDUCATION 1 to 5 THE BEST selling education PD around E4.95 LEARN & PLAY 1 -2 tor the Under 7s 99p Ea.
GRAPHICS 5 Disk Set only £4.95 MANDlEBROT MOUNTAINS MANDLEBROT SHOW.
GRAPHICS UTILITY DISK. VIDEO APPLICATIONS OlSKS I & 2. Progs for the Graphics Enthusiast TOP 5 DEMO's Updated Daily 5 Disks £4.95 TOP TEN DISKS Featured in this Ad £9.00 PHONE NOW FOR COMPLETE LISTING!
ANIMATION SET 5 Disk Set only £4.95 SOOT. SPACE CHASE (Great!). STEALTHIY 2. STAR TREK MANOEUVRES. THE RUN GAMES SET 2 5 DtskSetonty £4.95 STAR TREK 1-2. COLOSSAL WORLD ADVENTURE.
BATTLEFORCE. TENNIS. MORIA OLD FAVOURITES 5 DtskSetonty £4.95 PUGGS IN SPACE. SPACE ACE. FLASH OlGl CONCERT 3. RED SECTOR MEGA DEMO 1 & 2 LANGUAGE 5 Disk Set only £4.95 NORTH C. SOZABON C. PASCAL COMPILER.
C UTILITY DISK. VC . A68K ASSEMBLER SUPERBASE PERSONAL „,D c59 95) £15.00 SUPERBASE II (rrp£99.951 E29.95 Package ot...SUPERBASE £149.95 PROFESSIONAL & SUPERPUN Cm £350} Vetv Tracl8BC 7~ra«sfa'‘ Pnoprai"... BBC TRANSFER UTILITY £19.95 Real Translation program lo gel those BBC files to your Amiga complete with cable to link machines together TRACK BBC TRANSFER UTILITY £49.95 ? BBC EMULATOR SOFTWARE 512K MEMORY UPGRADE Make your Amiga 1Mb O-iy . £44.95 WE STOCK OVER 2000 AMIGA PRODUCTS SO IF THERE'S ANYTHING YOU NEED AT A REALLY GREAT PRICE JUST PHONE TRACK NOW!!!
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1 The quality of the software. All sampling software is not the same. By upgrading your software, you could drastically improve your samples.
Some software will work at extremely high sample rates, which means users with accelerator cards can sample in stereo at rates of up to 56Khz. This is better than most CD players, so the results will be stunning. (Note: CD players operate at 16 bit resolution, so at the moment you can't sample better 2 Video support monochrome. Hercules and Colour Graphics Adaptor (CGA) (4 and 8 colours)
* Disk support internal 3.5’ external 3 5‘ external 5.25* drive.
(Software-upgrade to H D A590 m pipeline)
* Including MS DOS 4 01 MS DOS shell and GWBas* (market value
approx £130 00)
* Including English Microsoft books * KCS manual
* Further exciting software upgrades in the pipeline