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the Amiga has never been considered an ordinary computer (even by its competitors) and the Amiga user is not an ordinary consumer. This type of consumer push just may convince Commodore lnternational to do what it should have done all along-believe in a trulv inernational Amiga. ' Don Jicks Managing Editor The wait is over for low-cost, high-quality color printing. Introducing the PrimeraColor Printer. For only 5.00*, you can now print spectacular fullcolor animations, 3-D renderings, video captures, and color photographs. Print on plain laser paper, transparencies - even T-shirt transfer sheets! Use Primera with your favorite programs like Brilliance", Art Department Professional', Opal Vision', Video Toaster", ImageFX , PageStream'' and nearly all other Amiga software that uses the Amiga Preferences driver.
Click image to download PDF
- CanDo fuiarial if5 ?D Upda b K3Yl9V 3J
- A-Hi t ¦ Adc
- 1942 ughtWave without the faster? The solution is I I 6 Il f II
O II f HIGH SPEED EMULATION: LightRave is a custom hadutn:
module that emulates all ofthe Toaster functions needed by
TOASTER FREEDOM: LightRave enables any Amiga to run LightWave 3D™ widiout requiring a Video Toaster to be installed.
NEW ADVANCED FEATURES: LightRave adds a suite of professional features never before available to I ightWavc 3D™ users.
FASTER!! LightRave will tender images faster than a Toaster equipped Amiga, as no lengthy display rime to the Video Toaster1 M is required.
FEATURES:» TRUE 24 BIT DISPLAY: Rendering is no longer limited to the Toaster's composite display air ne. I ightRavc now allows LightWave 3D™ to milder directly to die most popular 24 bit graphic cards.
Supported cards include die GVPIV24, Retina, Qgalvisioii, IX TV, Firecracker 24, EGS Spectrum, Picasso, Piccolo, as well is Amiga, and Amigi-AGA displays.
PAL COMPATIBLE: 1 jghtRave makes I ightWavc 3D™ hilly functional for European PAL users.
FAST ANIMATIONS: Full screen preview animations previnudyotily available on theToaster-4000™ are now available lo all LightWave 3D™ users.
Animations are stored in standard Amiga “Anim” animation ft imiats and may be transferred and edited by other Amiga programs.
NETWORKING: Lightravc is hilly network compatible. From die low cost Pamct to high end cthemet solutioas. I ightrave is the perfect solution for Lightwave 3D™ “Render Farms”.
IMAGE PROCESSING: Render directly to GVF's ImageFX,where frames can be image processed even before being saved to disk.
FUI .1 .Y COMPATIBLE: Works widi the entire Amiga line dffiomputers. Even the Amiga 50(1 and die new Amiga 1200!
• I ightwnvc 3D'"'1 or 3.0 required.
• Compatible with ail Commodore Amiga models, bodi NTSC and PAI.
• Wi irkbcnch and Kickstait 2.04 or later.
• LightWave 3D™ requires a minimum 512 chip ram anti 5I2K last
• Extended memcxv and hardware aeeelcratii in are recommended w
2302 Marriot Road • Richmond, VA 23229 804-2854304 LightWave 3D
and Video Toaster are Trademarks of New Tek Inc. Image FX is a
Contact your dealer today or call 804-285-4304. Circle 161 on Reader service card Strength in Numbers GVP is the best Solution On any Amiga8 Great Valley Products has been the technological leader in Amiga peripheral and enhancement products since 1988. We consistently provide you with the best quality add-ons for the Amiga computer... bar none!
8+ Performance Series 11'“ At 50Mh-, you can own the fastest A1200 in the world! Add up to 32MB of highspeed 32-bit RAM, today! With the added power of a 50Mhz FPU, your floating point operations have never been speedier. A simple connection in the Ai 200's 'trap- doorf never voids a warranty, and with the Series Ii you have the added versatility of our custom option slot.
Add the fastest SCSI interface on any Al 200 with the A1291 SCSI Kit, It just plugs in from the back. Other expansion products coming soon!
CIRCLE 331 ON READER SERVICE CARD ImageFX " Totally Integrated Image Processing. This is die only Image Processing package you will ever need.
Period. This is the professional solution that brings you not only interchange between various image formats such as TIF and GIF and TARGA, but also a full-featured 24-bit, real-time paint and touch-up program. See the work you are doing while vou do it! Edge feathering, Alpha channel, CMY HSV YUV YIQ operations, integrated scanning, regionalized processing,.. It's in there!
CIRCLE 332 ON READER SERVICE CARD G-Lock™ Bring liv e video, audio and Amiga graphics together and do it on tiny Amiga! Get connected with the world of video with our built-in transcoder to convert input video to composite, Y C, RGB or YUV outputs! Full support for AGA systems as well as the 'classic' Amiga 300, 2000 and 3000. Acclaimed interface controls make this easy to use and simple to control. Scala" users even get an EX module to use G-luck in their multimedia applications.
Add G-Lock's included dual-input audio panel and it's simply the best choice for every personal Amiga owner.
CIRCLE 333 ON READER SERVICE CARO EGS 28 24 SPECTRUM ' Go Beyond AGA Graphics with this real-time, 24-bit, true-color graphics enhancement card. Programmable resolutions up to 1600x1280! 800x600 in 24-bit!
We include a custom display pass-through cable for single- monitor use. Many applications are ready-to-run and we include the acclaimed EGS Paint as a bonus too!
Bring workstation graphic power to your Amiga today and see what you've been missing!
CIRCLE 329 ON READER SERVICE CARD TB GPIuS™ This professional quality, all digital time- base-corrector [TDCI uses state-of-the-art 8-btt 4:2:2 video signal processing...Plus it provides a real-time video irame-grahber and 16,7 million color hame-buifer .. .P us there is a full SMPTE EBU time-code receiver generator...P us this incredible product will transcode composite and Y C inputs...P us a , 3 channel video input switcher (in composite W It I and Y C)... Plus programmable video special effects! -fO , CIRCLE 330 ON READER SERVICE CARD IV-24™ 2.0 The Ultimate Genlock This is what you
have been searching for in a professional quality genlock for your Amiga 2000,3000 or 4000, This integrated hardware design provides the crispest, cleanest genlockcd video on the Amiga desktop. With options for RGB, composite, SVHS, Bctacam and M-II compatible inputs &. Outputs as well as a 24-bit, 16.7 million color frame-buffer and real-time framegrabber digitizer, this is the Amiga genlock every professional needs. Powerful included software completes this picture as the Ultimate Genlock.
CIRCLE 334 ON READER SERVICE CARD Li'S G-Force '030 Combo" GVP's classic Combo card accelerates your Amiga 2000 to new heights! This integrated design slips into the processor option slot in your system and instantly provides dramatic performance improvements. Easily add up to 16MB of fast 32-bit RAM. Gain expansion and versatility with our powerful SCSI 11 interface, allowing you to connect up to 7 devices such as hard drives, SyQuest removables or CD-ROM drives.
Feel the power of G-Force today!
CIRCLE 336 ON READER SERVICE CARD G-FORCE G-Force '040 33 Combo" The classic Combo taken to the Ultimate Extreme!
Your applications will blaze with the awesome power of a 33Mhz 68040 processor. Give that muscle some room to flex with room for up to 64MB of fast 32 bit RAM. Of course our award-winning SCSI II interface is integrated for maximum performance and we include the bonus of ioExtcuder capability with an extra parallel port and a buffered high-speed serial port. Hot "toast" served here!
CIRCLE 336 ON READER SERVICE CARD 4008 SCSI II11 Bring the world of SCSI within your reach with this casy-to-install board. Instantly gain access to thousands of peripherals such as hard drives, SyQuest removable media and CD-ROMs, Add up to 7 devices to your Amiga 4000 and smile. As a leader in Amiga peripheral technology' since 1988, we still maintain support for A2000 owners too, even providing SMB of RAM expansion on the earth Advanced surtace-mount technology allows any user to mount a 3.5" drive directly to the card, providing for maximum convenience. Get the GVP SCSI difference!
CIRCLE 337 ON READER SERVICE CARD ioExtender’' Feebng trapped! Let GVP extend your horizons with our easy-to-use ioExtender. Contained on a single card, you will find an additional parallel port, allowing you to connect a printer and a digitizer |such as DSS8+I at the same time. No more messy, unreliable switch boxes! We include two, that's right, two high-speed, FIFO buffered serial ports. No more dropped data or bogged-down computers when transferring data via modem (al speeds in excess of 57,600! ]. Free your ports and regain performance on your Amiga with ioExtender!
CIRCLE 338 ON READER SERVICE CARD PhonePak UFX 2.0 If you are calling for VofceMail Press 1.
If you would like to send a Fax, Press 2, U you would like to have this automated, scheduled, time date stamped and call you when you have new mail, get PhonePak VFX 2.0 today! Fully integrated, allowing unlimited mailboxes and private fax receiving. Send faxes from any program that prints. Call in remotely and retrieve taxes sent earlier. Plain paper or paperless faxing.
Call routing with Centrex PBX support, and more!
CIRCLE 339 ON READER SERVICE CARD DSS8+™ Clearly Superior! This is the quietest, most professional and attractive digital sound sampler yet made. Assembled of high-impact clear polycarbonate, this is the sound sampler to own for the Amiga. The versatile Digital Sound Studio software includes a multifaceted program for sampling, editing, song composition, stereo sound playback as well as creation of .MOD format songs.
CIRCLE 340 ON READER SERVICE CARD EGS 28GI4 Spectrurrr, Performance Senes II. Image FX. G-Loc IV-24, G-fores 030 Combo. G-Force ‘040 33 Combo, 4008 SCSI It ioExtender.
PnonePak VFX. And DSS8* are trademarks ol Great Valley Products, nc. All other trademarks .ve Ore property at their respectrve owners USA j mazingMMiGA JL Acomputing'Om Volume 9 Number 1 January 1994 cover by Jeff Gamble In This Issue Designing Holiday Cards by Dan Hfe ss Using your favorite desktop publishing program to create holiday cards.
37 Aladdin 4D Rpaint, p. 15 by R. Shamms Mortier Mortier creates a layered planet in this month's Aladdin tutorial.
Accent on Multimedia by R. Shamms Mortier Part I of this series of articles focuses on a history of hypermedia technology and processes.
Brilliance Aladdin 4D, p. 37 by R. Shamms Mortier Mortier believes that Brilliance is an investment that promises to qualitatively upgrade the future of graphics.
59 CanDo by Randy Finch BrushANIMs, ANIMs, and sound synchronization is the focus of this month's installment.
Brilliance, p. 46 73 FractalPro v6.02 by R. Shamms Mortier Release 6.02 does some pretty neat stuff, according to Mortier.
82 PD Update by Henning Vahlenkamp Check out some of the more useful freely redistributable software.
FractalProvG.02, p. 73 Online by Rob Hays This month Hays takes a look at shareware and public domain programs.
66 Digital Image Special F X by William Frawley How to create 3-D lens flare effects with 2-D programs.
The Primera Color Printer, p. 12 Digital Image Special F X, p. 66 Reviews The Primera Printer by Merrill Callaway Produces rich, saturated colors and gradients for an affordable price.
15 Rpaint by Merrill Callaway Lets you record what you do on the screen and in the menu and translate those actions into an Arexx script.
Provides a convenient and affordable storage unit for any Amiga user.
By Rick Manasa Problems formatting and delivering output gave Manasa fits; otherwise, he found it to his liking.
22 Commodore 1942 Monitor by Henning Vahlenkamp Vahlenkamp found the 1942 to be an outstanding monitor, especially for AGA Amigas.
Columns Commodore Shareholders Movement This dedicated group takes steps to protect investments in Commodore Business Machines and turn the company around, p. 96 8 New Products & Other Neat Stuff by Elizabeth Harris This month's New Products includes Cardiaxx, Combat Air Patrol, On The Ball v1.20, Qwak, Revelation 3D, WaveLink, and more.
New Products, p. 8 tmm 25 cli directory by Keith Cameron Cameron solves his problem with resizing the shell window and goes on to demonstrate how to customize it via the Workbench icon.
27 Bug Bytes by John Steiner This month includes a workaround for The Director on AGA machines, comments on NEC CDR25 CD-ROM drives, an update to ProPage Genies, and more.
53 Arexx by Merrill Callaway Writing two versions of a program to make AmigaGuide help files using two different editors Turbo Text and Edge.
Gunship 2000, p. 87 69 Roomers by The Bandito Is Commodore really a computer company? Why has the military dropped Commodore? Should the FTC and FCC investigate CD-I infomercials? Is Atari betting the farm on Jaguar?
84 Diversions RoboCop 3D, p, 85 This month's Diversions includes Oxyd, RoboCop 3D, Quest for Clues, Gunship 2000, and Lure of the Temptress.
Lure of the Temptress, p. 89 Departments Editorial . 6 List of Advertisers Feedback ...90 Public Domain Software....94 And Furthermore .96 A mazing Conipulirifi For The Commodore AMIGA n Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr, Paul L. Larrrvee Elizabeth Harris Frank McMahon Perry Kivolowitz Brian Fox Merrill Callaway Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Video Consultant: Art Consultant: Illustrator: Contributing Editor: ADVERTISING Advertising Manager: Wayne Arruda Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: ADMINISTRATION Publisher: Joyce Hicks EDITORIAL Amazing Computing For The Commodore Amiga " (ISSN 1053 454?) Is published monthly by P;M
Publications, Inc.. Currant Road. P.O. Box2140, Fall River. MA 02722- 2140, Phone !-608-678-4200, 1-800-345-3360. Ond FAX 1-50S 675-6002.
U. S. subscription rate is $ 29.95 for one year; S46.00. two
years. Subscriptions outside the U.S. ore as follows; Canada 8
Mexico $ 38,95 (U.S. funds) one year only; Foreign Surface
54997, All payments must be in U.S. funds on a U.S. bank. Due
to erratic postal changes, all foreign rates are one-year
Second-Class Postage paid at Fall River, MA 02722 and additional mailing offices.
POSTMASTER Send address changes to PiM Publications Inc.. P.O. Box 2140. Fall River, MA 02722-2140. Printed in the U.S.A. Enlirecontentscopyright . 1993 by PiM Publications, Inc. All rights reserved. No part ol this publication may be reproduced without written permission Irom PiM Publications. Inc .. Additional First Closs or Air Mail totes available upon request PiM Publications. Inc. maintains the right to refuse any advertising, PiM Publications Inc. is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stamped mailer.
Send article submissions in both manuscript and disk format with youi name, address, telephone, and Social Security Number on each to the Associate Editor.
Requests for Author's Guides should be directed to the address listed above.
AMIGA™ is a registered trademark of Commodore-AMIGA, inc.. Commodore Business Machines. International Dstitxilored in the U S. & Canada try International Periodical Dsirbutors 674 Vb de b Vane. Ste 204, Solona Beach. CA 92075 & Ingram Periodicals Inc 1226 Hel Quaker Blvd . La Verne IN 37056 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Printed in U.S.A. THE Amiga Imaging Specialists 35mm Slide & Negative Imaging Color Prints Transparencies and ANY Amiga format [incl. JPEG 5 New AGA modes] Call TODAY and ask about oor FREE TRIAL REFER!
PeeCm's PaiCae's Digital liagerg 945 Walnut DM fall Ring 102 20-5326 FAX 500.076.9300 IDS 500.(70.9300 |9600 0N1| software at resolutions up to I2»u x 1U24 wun colors pjcasso H RTG means Nq M()re .Chjp Ram Bjues’ on screen. The Picasso II also supports custom screen modes with up to 16.7 million colors at resolutions as high The Picasso II RTG emulator has been designed so that it as 800x600 uses no chip ram for its emulation. Only the currently ... n „ visible display is kept in the Picasso II display memory, all Picasso II RTG means No Waiting for Specially otjier screens are storecj |n
standard system memory.
Programmed Versions of Your Favorite Software, -j is means that all system memory can be used as The Picasso II RTG emulator is completely integrated into graphics memory. A system equipped with 16 megabytes the system. Imagine being able to run the latest software of ram would be like having a 16 megabyte graphics board!
Packages like ProPage 4.1, PageStream 2.2, Cygnus Ed .
3. 5, Deluxe Music Construction Set 2.0, AmigaVision Picasso II
RTG means Maximum Compatibility.
Professional and many others at resolutions up to The Picasso II RTG emulator supports Workbench 2.04, 1280x1024 and up to 256 colors. All system friendly 2.1, 3.0, and beyond. The Picasso II Is compatible with Amiga soltware packages will be able to take advantage of any Zorro II or Zorro III equipped Amiga system, such as the new screen modes offered by the Picasso II. The A2000, A3000, or A4000.
Picasso II RTG means Hi-Performance. Picasso II AutoSwitch means One Monitor.
The Picasso II has an on-board Blitter which supports The Picasso II comes with a built in electronic switch that drawing speeds up to 30 megabytes per second. The automatically routes the proper signal to your monitor.
Picasso II Blitter has been fully integrated into the RTG When the AutoSwitch detects non-Picasso II screens, such emulator. Any program running under the RTG emulator as those used by games and older software, it will automatically take advantage of the Blitter. Off screen automatically routes the signal directly to your monitor, displays are moved into Picasso II display memory using when the AutoSwitch senses a Picasso II screen mode, it the Blitter for super fast screen updates. Will automatically switch back.
.. _ ¦writ The Picasso II comes packaged with TVPaint Jr. (24 Bit Ex pert iHi ® Paint Program), and drivers for ArtDept Professional, Services [ TjJronic ImageFx, ImageMaster, and Real 3D 2.0. p ¥' *Re*tar*get*ab*le Gra-phics adj.: The ability to run software 7559 Mali Road - Braunstrasse 14 on any third party graphics board. See a so: Picasso II.
Florence, KY 40142 U.S.A. D-30169 Hanover-Germany TEL: 606-371-9690 Tel:+ 49 (0)511 13841 FAX: 606-282-5942 FAX:+ 49 (0)511 1612606 The (allowing names ate trademarks of the indicated companies: Picasso II RTG; Expert Services, Professional Page: Gold Disk Inc., Pagestream; Soft-Logik Publishing, Deluxe Music Construction Set; Electronic Arts; Amiga. AmigaVision Professional & Workbench; Commodore Amiga, Inc.. Art Department Professional & Cygnus Ed; ASDG Inc., ImageFx; Great Valley Products, Inc.. Imagemaster; 3!ack Belts Systems, Real 3D;RealSoft International, TVPaint Jr.; Techsoft Images,
Circle 116 on Reader Service card.
enmai cenwi Cologne WOC draws II0.000 plus!
CD32 is HOT in the U. K. Although our coverage of the Cologne '93 World of Commodore will not be available until next issue, we have learned from our foreign counterparts that the event was visited by more than 110,000 people. Better than 50,000 people attended the event on the Saturday. The exposition played host to over 150 vendors who inspired Amiga users into buying an uncountable number of Amiga products.
At the same time I also learned that CD’2 is taking the U.K. by storm. Commodore is closed-mouthed about their sales of tire new machines, but some estimates are greater than 50,000 sold in the first eight weeks.
Commodore U.K. hasprompted these sales by placing an assortment of advertisements. One contact stated, "Every time you turn the channel, there is another Amiga advert." While this is extremely good for Commodore, it does hurt the North American market. As long as CD’2 sells well in Europe, il delays available machines for North America.
I completely understand CBM's strategy to hold off introduction of CD22 in the United States while selling vast quantities of the units in Europe. Since CBM makes more money from the European sale of a CD12 than a North American one, it would appear that this strategy is perfect. But appearances can bedeceiving. Without CD-12 in the public eye, situations such as the comparison in TV GUIDE aTe bound to happen.
Jeers: TV GUIDE snubs CD32 The November 13th issue of TP GUIDE carried a one-page article by Associate Editor GregFagan titled "The Disc Debute: What's the next big game machine? It depends who you ask..."ItappearsMr. Fagan did notaskenough people. Mr. Fagan's concentration on CD- ROM platforms fell somewhat short. While each platform (except the still undelivered Atari Jaguar) was surprisingly compared with 3D0, the only platforms mentioned were 3D0, CD-i, Pioneer LaserActive, Sega CD, and J aguar. The article fairly represented the other platforms. Each was presented with its good points
and weak areas. However, CD’2 was nowhere in sight.
In a call to TV GU DE's publicity office (to ask permission to reproduce their cover here which was denied), I was asked whether I believed the problem was with TV GUIDE or Commodore. 1 responded that the problem rests on both sets of shoulders.
Tire TV GUIDE spokesperson went on to say that if CD’2 isnot currently available to the American consumer, then it would naturally be eliminated from coverage. I responded by asking where the Pioneer Laser Active product could he purchased and why was Atari's Jaguar included. Sometimes 1 should learn when to quit. Mr. Fagan was unavailable for comment.
A comparison with CD’2 involved could have been very interesting. Remember, CD32 has eight years of development time behind it (the entire time Amiga has been on the market) as well as advanced graphics and a high-speed CD-ROM. This doesn't even include theopornting system of the first truly multitasking computer. None of the other platforms have the advantage that CD51 has. In an honest comparison, CD12 comesouta winner. Even ifCD wasmissed, CDTV should have been discussed.
All in ail, Mr. Fagan deserves a firm jeer for not doing a more thorough job. But there is enough blame to go around. Commodore also bears the responsibility of not informing either the consumer or the press that CD32 is a viable platform.
Unfortunately, this will continue to occur until Commodore distributes CD’2 in North America. It does not matter how well CD’2 is selling to the European community; if it is unavailable in North America it is invisible. Even with a large assortment of developers in Europe, CD’:'s presence in North America will garner little support with stories such as TV GUIDE's.
Any developer considering spending time developing for CD’2 must face the problem of articles such as the one in TV GUIDE.
They must convince themselves, their partners, their bosses, their spouses, their investors, their employees, and their distributors that CD’2 is where they should spend their development resources. How will this be possible when all the "evidence" available to the public does not even consider the machine? Commodore must not delay in presenting this product to North America. So what do we do?
Commodore Shareholders Movement We have mentioned the Commodore Shareholder's Movement in these pages from time to time. This month we have given them three pages to teil their story to the Amiga public. This is not a recommendation nor is it a policy statement by AC. AC remains completely neutral in this area. Wehaveincluded this statement by the CSM to allow our readers to view a different angle.
Much of what the CSM is doing in a positive manner isananswerto The Bandito's more negative comments in Roomers. I believe the high road is the best direction in a situation such as this and CSM is offered only as an option.
Write Commodore Whether you believe in what the CSM is doing or not, consider writing Commodore with your suggestions, comments, and needs. Part of the problem we see i n Com mo- dore International's understanding of the North American market is that they have very little feedback by consumers concerning what this market requires.
For many yea rs, Commodore has been able to sell in this market with little or no commitmentby the international office. With the Amiga and CD’:, Commodore international should begin to hear what you believe is important.
Tell them how you use the Amiga. Tell them what you hopeand expect for CD32. Tell them where they have failed and tell them where they have succeeded. Be polite, be brief, but be there. This is the only way we can sway the company to provide the style of support we expect.
When you see an ad for another computer that is inferior to the Amiga (take your pick) being advertised, photostat a copy and send it to Commodore. If there is a television ad you would like to see Commodore emulate or improve, tape it and send it to Commodore. 1 now that sounds expensive, but most areas have decent tapes on sale for $ 2 or less and just imagine how much impact a mountain of these tapes will have when they la it ihe desk of Mr. Gould or Mr. Ali.
Irving Gould Commodore International Limited 1200 Wilson Drive West Chester, PA 19380 Mehdi All Commodore International Limited 375 Park Avenue New York, NY 10152 The Amiga isa vibrant active machine that has proven itself in the European market. Commodore needs to be convinced that their product deserves a fighting chance on this continent. There is no other resource for this support than the army of North American users who believe in the Amiga.
I know it sounds strange. It is almost impossible to believe thata company such as Commodore International would need its consumers to move it into action. However, the Amiga has never been considered an ordinary compu ler (even by its competitors) and the Amiga user is not an ordinary consumer. This type of consumer push just may convince Commodore International to do what it should have done all along believe in a truly international Amiga.
Don Hicks Managing Editor The Color Printer You've Been Waiting For Since You Bought Your First Amiga®!
The wait is over for low-cost, high-quality color printing. Introducing the Primera ‘ Color Printer. For only $ 995.00*, you can now print spectacular full- color animations, 3-D renderings, video captures, and color photographs.
Print on plain laser paper, transparencies - even T-shirt transfer sheets!
Use Primera with your favorite programs like Brilliance", Art Department Professional®, OpalVision1'1, Video Toaster", ImageFX", PageStream" and nearly all other Amiga software that uses the Amiga Preferences driver.
Primera is the perfect color printer for ever}' Amiga user. Why wait any longer for brilliant, full-page color? Call today for more information and a free sample print.
• Works with all Amiga computers Version 1.3 (or higher)
• Printer drivers also available for Windows 3.1™ and Macintosh8
• Thermal transfer print quality For only $ 249,95*, turn your
Primera into an advanced dye sublimation color printer!
Produce true contmuous-tone, photo-quality images.
FORGO ELECTRONICS. INCORPORATED 7901 Flying Clojd Drive Eden Prairie, MN 55344 U.S.A. 1-800-327 622 612-941-9470 FAX: 612-941-7836 A-Max II Plus The power of a Macintosh is now available as an internal Amiga 2000 3000 card with the release of ReadvSoft’s new A-Max il Plus. With built-in Apple Talk and MIDi compatibility as well as the ability to use Macintosh format disks with standard Amiga drives, A-Max II Plus promises to be the all-in-one solution for Macintosh emulation on the Amiga. Once Macintosh Plus 128K ROMs are installed into the A-Max II Plus board, you'll be able to take
advantage of all the new features of A-Max II Plus in addition to the A-Max 11 Plus support for hard drives, processor accelerators, expansion memory, and Amiga Peripherals. Ready Soft, 30 Wertheim Court, Suite 2, Richmond Hill, Ontario, Canada L4B IB9, (416) 731-4175. Inquiry 200 Alien Breed 2 New features in this sequel include new weaponry, many different aliens, much enhanced AGA version, superb audio-visuals, selection from four different characters, packed with high- tech blasting action. Team 17, Manvood House, Garden Street, Wakefield, West Yorkshire, WF1 IDX,
(011)44-924-201849. Inquiry 201 APLOT2D APLOT2D is a user friendly multi-curve plotting package for rectangular and polar plot data.
All of the information on theplot canbe easily controlled with pulldown menus and data requestors. Graphical output appears In 16-color high-resolution screen output and can be easily plotted as postscript files for professional quality plots. Software is also included lo allow IFFscreensave files (as shown) and small, medium, and large sized printer plots on any preferences supported printer.
APLOT2D supports multiple- curve plots in (x,y) rectangular, log, semi-log, log-log, or (r,theta) polar coordinates, allows the addition of error bar data, and includes user defined polynomial fit data reduction curve fitting algorithms. Users are encouraged tocontact AMIGA Tech to request specific scientific applications. AMIGA Tech, P.O. Box 201, Los Altos, CA 94023-0201,
(408) 756-426S. Inquiry 202 Body Blows Galactic This sequel
features 10 all new fighters from around the universe,
six new planetary settings, super fast fight action,
brilliant music and soundfx, parallax effects, background
animation, excellent graphics throughout, enhanced AGA
version with better sound and enhanced graphics. Team 17,
Manvood House, Garden Street, Wakefield, Cardiaxx MEW
PRODUCTS and other neat tftahh West Yorkshire, WF1 IDX,
(Oil) 44-924-201849. Inquiry 11203 "Alien Squadron
approaching from the left!" Screams your onboard droid as
another alien attack beckons...You spin your ship around a
full 180 degrees and head for the danger zone, laser cannon
blazing...with one deft movement your catch the invading
force and blast them into deep space!
Game features include superfast bi-directional smooth scrolling, 50Hz update for super-quick game play, eight levels including Deep Space Bonus rounds, and many bonuses and power-ups.
Team 17, Manvood House, Garden Street, Wakefield, West Yorkshire, WF1 IDX, (Oil) 44-924-201849.
Inquiry 204 Combat Air Patrol Jump into thecockpitofyourF14 or FI 8 and blast your way cross the battlefield of Dessert Storm.
Direct a complete campaign or take on one deadly mission at a time. With a variety of land, sea, and air targets, multiple weapons systems, day and night scenarios, and digitally-sampled sound. Combat Air Patrol (S49.99) brings the conflict in The Gulf to your Amiga. Combat Air Patrol is DOS friendly and hard drive installable(1MBrequired).
Psygnosis, 675 Massachusetts Ave„ Cambridge, MA 02139, (617) 497-
5457. Inquiry 205 On The Ball version 1.20 Version 1.20 has many
new features including a rotatingphone number field,
hotkeys, color- coded tags, the ability to launch scripts
from Arexx programs in various ways, and smarter and more
integrated to-do and appointment entries. Pure Logic
Software, 789 Butterfly Rd., Quincy, CA 95971,
(205)802-7345. Inquiry 206 Pixel 3D Professional version 2
Create 3-D logos from 2-D pictures. Axiom Software an
nounces version 2 of Pixel 3D Professional ($ 299.95), In
addition to the conversion of bitmap fonts and images to
2. 0 features full support of Postscript fonts and files.
Convert Postscript type 1 fonts to 3-D objects and convert
Postscript drawings to 3-D with high resolution for perfect
3-D logos. Full support for AGA modes, a new z-buffer tenderer
for viewing objects, point editing, smoothing, beveling, and
data reduction functions. Convert 3-D objects from one
format to another with support for object hierarchies (for
LightWave and Imagine) and surface attributes.
Compatible with the Video Toaster 4000. Upgrade from previous versions available from Axiom Software. Axiom Software, 1668 East Cliff Rd., Burnsville,MN 55337, (612) 894-0596. Inquiry 207 Qwak Qwak is a tale of two ducks and their travels through eight amazing worlds packed with delightful rewards, bonuses, and more...but dark forces are at work and a ducks life is a hard Name: TracyPic Size: 464,716 Formal: HAM8
- ----- CanDo Lets you convert your ideas into reality.
CanDo is a software authoring system that gives you the power of a programming language, yet makes creating your program's interface as easy as using a paint program. Because CanDo is tailor-made for the Amiga, all of the exciting Graphics, Sounds, and mouse-driven Objects that are built into your computer are at your fingertips. This gives you everything you need to make your ideas come to life.
CanDo Makes real programs real easy.
Painlessly creating your interface is just the beginning. The key to making real programs is CanDo's English-like scripting language. Even if you’re a beginner, you can still use CanDo's tools to write programs for you. While easy to learn and use, the commands are so powerful you can create programs which would take 10 times longer to write using a language such as C - even presuming you had years of programming experience.
CanDo Is programming for the rest of us... Ordinary people all over the world are using CanDo to create real applications such as: databases, utilities, animated multimedia presentations, kiosks, training systems, and all sorts of games. CanDo enables you to explore your imagination and make the things you never thought you had the time or experience to do.
TRONICS v e media interactive Inovalronics. Inc. 8499 Greenville Avenue Suite 209B Dallas, TX 75231 USA Tel: (214) 340-4991 FAX: (214) 340-8514 Inovalronics, Lid. Unit 11, Enterprise Centre Cranborne Road Potters Bar Hertfordshire EN6 3DQ ENGIAND Tel: +44-707-662861 FAX: +44-707-660992 Inovatronics GmbH Im Heidkamp 1 1 W-5000 Cologne 91 GERMANY Telephone +49-221-875126 FAX +49-221-8704747 NEW PRODUCTS a rc otfv&r K&at lifc. Fantastic super-playable, coin-op-style action in this fast and furious platform romp! Join forces with a fri end o r go it a I one
with your iittle green duck and defeat the bad guys single- handedly. Teaml7, Marwood House, Garden Street, Wakefield, West Yorkshire, WF1 1DX, (011) 44-924-291867. Inquiry 4208 Revelation 3D RCS Management announces their new 3-D software package Revelation 3D ($ 445). This system has objects which are true color shaded within the modeller and has a Real-Time-Camera mode which allows you to adjust, rotate, move, shear and scale objects and camera views freely, at exactly 25 frames per second.
The ravtracer sports many atmospheric effects, along with depth of field, true soft shadows, fuzzy transmissions, and fuzzy reflections. Revelation 3D imports AutoCAD DXF, VideoScape GEO, Sculpt4D, and more. RCS Management GmbH, Dammweg 15, 28211 Bremen, Germany, (011)49- 421-3478746. Inquiry 4209 Sample Wrench version
2. 1 Sample Wrench 2.1 (S299) is an advanced 16-bit visual sound
sample editor which works with a variety of MIDI keyboard sam
plers, as well as native Amiga IFF sounds. Version 2.1 brings
a variety of new tools and capabilities into the hands of
musicians, multimedia users, audio engineers, and other
Amiga owners. Sample Wrench allows virtually unlimited viewing
options for waveforms, includes powerful digital signal
processing functions, supports Arexx, supports a wide
variety of MIDI keyboard samplers, and reads and writes a
variety of file formats. Sample Wrench also includes
special support for SunRLze Industries' Studio 16 system.
Wrench can open on the Studio 16 screen, or Studio 16 mod ules
ca n open on the Wrench screen for a customized environment.
Dissidents, 10325 Woods Road, Utica, NY 13502-6723, 315)
797-0343. Inquiry 4210 Special Edition Pinball Dreams &
Fantasies All the original eight tables of stunning arcade
pinball action in one box make this unmissable for any Amiga
owner. Marvel at the realistic ball movement. Gasp at the
stunning graphics as they glide across the screen. Thrill to
the sound from your Amiga as it brings the game alive. 21st
Century Entertainment Ltd., Westbrook Street, Blewbury,
OxfordshireOXl I 9QB, United Kingdom, (Oil) 44- 235-851533.
Inquiry 4211 WaveLink Axiom Software announces WaveLink
($ 159.95), an easy-to- use program that enables you to link
two Video Toasters together to work twice as fast. WaveLink
includes a special version of ParNet networkingsoftwareand a
cable that links your two Video Toaster systems together so
both systems can render at the same time. WaveLink is easy to
use, just load a LightWave scene and click on the Render
WaveLink takes care of the rest.
It controls LightWave on both machines and the rendered images are saved sequentially in one place. WaveLink also letsone system see the other, so file sharing is quick and easy. Compatible with LightWave v2.0 and v3.0. Axiom Software, 1668 East Cliff Rd„ Burnsville, MN 55337,
(612) 894-0596. Inquiry 212 Wavetools Wavctools($ 350)isa
16-bitaudio record cdit playbacksystem for the Amiga 2000,
3000, and 4000.
Audio is recorded directly to the hard d isk in 16-bit words for pro- fessional CD-quality sound.
Wavetools includes a wide range of editing tools and supports a wide range of sample rates including 44.1 and 48KHz for CD and DAT compatibility.
Wavetools uses the latest in Sigma-Delta conversion technology to give Amigas the crispness and clarity that only 16-bit sound can offer. Digital Audio Designs, PO Box 5068, Fullerton, CA 92635-0068, (714) 562-
5926. Inquiry 4213
• Other Neat Stuff* Address Update for Gemstone The Gemstone
Group has relocated their offices and can be reached at the
following k ca- tion, The Gemstone Group, 64 Hollywood Dr.,
Madison, Wi 53713, Inquiry 4214 ATTO Technology Has Moved*
ATTOTechnology, Inc., formerly located at the Baird Research
Park, has relocated to the Audubon Technology Park.
ATTO Technology, Inc., Audubon Technology Park, 40Hazelwood Dr., Amherst, NY 14228, (716) 691- 1999, fax (716) 691-5393. Inquiry 4215 Free Power Protection Catalog A unique, free power protection catalog, from Best Power Technology, Inc., helps users of sensitive electronic equipment define and solve power problems. It shows how to save money by protecting equipment from power problems such as surges, sags, spikes, noise, brownouts, blackouts, and lightning. The catalog is a power protection reference manual. Best Power Technology, Inc., P.O. Box 280, Nccedali, W154646, (800)356-5794.
Inquiry 4216 New Releases for RAW Entertainment Severed Heads, a horror RPG ad- venture game, features 32-color graphics and digitized sound effects.
Mongol Commander, a strategy war game based around the Mongol wars of the 17th century, features operational and tactical gameplay, bitmapped graphics, and a fractual tacticalbattlearea.
B-29 Pacific Theater of Operations, coming in February '94, isa flight simulation with no 3-D out-of- the-cockpit graphics, allowing memory processing for accurate representation of all 11 crew stations, realistic flight controls, and complete adjustable databases for personnel, aircraft, bases, wings, groups, and squadrons. Navigation system will operated for anywhere in the world. RAW Entertainment, Inc., 957 NASA Road One, Suite 146, Houston, TX 77058-3098,
(713) 286-2386. Inquiry 217 New Products and Other Neat Stuff is
compiled by Elizabeth Harris.
T-Rexx Professional is a highly integrated Arexx script generation environment with powerful tools specifically designed for the NewTek Video Toaster. T-Rexx can also automate the functions of 11 other important products, and, because it is completely user configurable, you can add support for the products of your choice.
Benefits Create sophisticated scripts without any knowledge of Arexx.
You simply point and dick. T-Rexx even displays your scripts in plain English!
All T-Rexx tools are connected together creating a fully integrated system. You need learn only one user interface to master every aspect of T-Rexx Professional.
You can quickly and easily manage large quantities of Toaster Framestore images. Convert Framestores to and from RGB (in full color and fidelity) without requiring a Toaster.
Accept commands via a serial or parallel port. Your entire studio, not just your Toaster, can be controlled by T-Rexx giving you more time for producing results instead of hunting for solutions.
Includes support for the following products: Amilink, Art Department Professional, BCD-2000A, DQ-Taco, MediaPhile, MorphPlus, PC-VCR, Personal SEC II, Personal TBC III, Pixel 3D, SunRize Studio 16 and VISCA.
T-Rexx allows you to create interactive or automated multimedia presentations by linking the Video Toaster to other hardware and software products.
T-Rexx's ability to be synchronized to events from the GPI, serial port, parallel port, keyboard. Arexx or timer means you've got the widest array of options available for your creative use. T-Rexx can even automate the recording of your finished presentation (including audio) onto video tape or single frame recorders.
Your script is shown in plain English on T-Rexx Professional's main screen.
You can create your own ActionFX and OrganicFX to produce custom results for your demanding clients. Using T-Rexx's special effects processing, dozens of new FX can be created from a single source.
You can create and modify Toaster projects creating exactly the configuration which best meets your needs.
Develop scripts in a fraction of the time it used to take using T-Rexx's unique Real Time Mode. You can test your scripts as you write them, alerting you to any mistakes instantly.
Using one consistent, easy-to- leam user interface, you can control any program that is Arexx compatible or any device that can T-Rexx provides powerful batch processing tools which save you time and disk space. Process images as they're produced automatically, without having to store intermediate results, T-Rexx helps you get the most of your system investment because an integrated system is greater than the sum of its parts. T-Rexx Professional is the Toaster System Integrator!
Framestores can be converted to from RGB, previewed and organized using FramestoreFM.
925 Stewart Street Madison, Wl 53713 608 273-6585 The following names are trademarks or registered trademarks of the indicated companies; T-Rexx Professional.
MorphPlus, FramestoreFM. UghiTV, ShareFX, and Art Department Professional: ASDG Incorporated, Arexx: Wishful Thinking Development Corp., Deluxe Paine Electronic Arts, Brilliance: Digital Creations. Inc.. Amiga: Commodore- Amiga, Inc.. Video Toaster. Toaster, ToasterPaint and UghtWave 3D: NewTek Incorporated. Other trademarks are the property of their respective holders. The Video Toaster Logo is copyrighted by NewTek Incorporated and is used with permission. Copyright © 1993 by .ASDG Incorporated T-Rexx Professional is backed by ASDG, a solid company providing innovative products and quality
customer support since 1986.
REVIEWS Most of today's Inexpensive color printers can handle business charts and graphs In a few weil-chosen colors, but one that can produce rich, saturated colors and gradients for an affordable price just hasn’t been available until now, What sets the Primera info a class by itself, is Its inexpensive $ 249.95 option to do dye-sublimation, continuous tone prints. I n case you haven't checked, that's the stuff of units that cost S70G0 and up.
For a total list price of $ 1244.95, you can have photo-reaiistic color prints, The Primera comes with a one-year warranty on parts and labor. FARGO had their Primera printers running continuously for three days pumping out color prints, and the output looked as good on day three as on day one, so I think they would hoid up weli under most conditions.
The Primera Color Printer by Merrill Callaway Hardware FARGO’S Primera printer is a thermal wax transfer printer. There are four kinds of ribbons used, each of which is the entire width of a page. The ribbon scroll is loaded into a plastic cartridge that simply drops info the top of the printer. If you change ribbons a lot, you may purchase spare cartridges for $ 19.95. The interface cable, which is not included, is a standard IBM 8-bit parallel DB25 to Centronics (on the Amiga, too).
I found the printer was very sensitive to such a long a cable. The manual says "Try to keep the cable under 15 feet," a length that seems to be mandatory, as I had no luck with cable set-ups over 15 feet.
Power is supplied by a step-down transformer that plugs into 115 VAC outlets. The power to the printer is a 16.5V
3. 5Amp connector similar to a power connector for a camcorder or
The size of the Primera is a very compact 5.8' x 13.8" x 10.2’ folded up. But you'll need a 22* x28” desk space to allow for clearances and for the paper trays.
Weight is a scant 15lbs. The front hinges down, and on its inside is a feed paper tray that will hold a maximum of 50 sheets.
The upper or output tray is clear plastic and snaps Into two holes inside the area exposed by folding down the front.
Conlrois There Is a power switch and an online switch, each of which has an LED indicator above it. There are no other message readouts, If the paper is out, the on-line light blinks until you load some paper and touch the on-iineswitch. There is a DIP switch panel in the back plane to set which international character setyou want to use in the one built-in font. Letter Gothic 10 cpi, or 10 pt.
Ribbons, Transparencies, and Paper There Is a monocolor black ribbon, as well as three kinds of color ribbon; CMY, CYMK, anddye-sub. You may therefore select three- or four-color dithered images composed of Cyan, Magenta, Yellow, and, if four colors. Black, These images are composed in three or four passes of the paper through the printer to lay down each color. When finished, the colors work together the same way a three- or four-color lithograph works, The print density is a uniform 203dpi. The heat of a wax process tends to melt the colors together, giving a better, less noticeable dither
than a 300dpi ink jet printer. A typical print takes 2.5 minutes per page for three passes, The Primera prints on plain paper, but for best effect, use o high-quality coated paper. FARGO sells a superb paperfor its printer along with a!I the supplies that go with it. Regular color prints are a constant $ .49 per sheet. Dye- sub prints are $ 2.79 each for A-size, $ 2.89 each for A4 size.
The Primera will print on transparency film ($ .70 each), as well as T-Shirt transfer film for ironing on to cloth. A-size T-Shirt film costs S1.89 each, and A4s cost S2.00 each.
R E v mu Amiga Preferences Driver The software installation is simple.
Click on an install icon which copies the printer driver over to your devs:printer drawer. Then you select the Primera driver as you would any other. There are some not obvious features, however, and they are described In a readme file, which I suggest you print out or copy somewhere for easy reference. The paper length normally used in the preferences to denote the obvious is used here to set the wax transfer temperature of between 1 ond 96, wifh the normal being 49. The higher the number, the more saturated the colors. In the Graphics Printer Prefs, you use the Density setting to tel!
The printer what kind of ribbon you have aboard. Density 1 means a CYM ribbon, Density 2 means CYMK, and Density 3 means a mono black ribbon. The other densities are not used yet. Draft Quality prints a 29-row printhead and Letter uses a 1-row printhead with a slower output, that Is alleged (in the ReadME file) to work better with "poorly-written programs,’' whatever that means.
What About Text?
The FARGO Primera color printer is primarily a graphics printer so, although It will accept ASCII text, there are no ANSI features. For mixed text and color printing, the Primera has only one built-in font, and no ability to download fonts or accept font cartridges. However, it will print fonts very well from any program that uses the GRAPHICS PRINTER, such as FinalCopy II.
Paper Sizes It prints on letter, A4, or legal size paper. The paper must go in and out three or four times for a color print so on an 8.5" x 11" sheet, a maximum imagesize of 8.5" x 9.3" will print. You will notice that if you use ADPro or TruePrlnt24, the page size will automatically come out to 9.3* for letter size. This will give a correct tiling effect If you are making poster-size multiple prints, but you will have to cut the whitemarginsoffthepage.asthere must be a margin area for the printer mechanism to grip. At 203dpi print density, the maximum printed image sizes are:
U. S. Letter with CMY or CMYK ribbon = 1728 x 1860 dots
U. S. Letter with MONO ribbon = 1728 x 2070 dots
U. S. Legal with CMY or CMYK ribbon = 1728x2160 dots Memory
Cautions The ReqdMtfiie warns: 'leegusf the Primer© uses eeler
eaneis. The entire image must be byfff ffS y© dyr.orrv Oiiiv
before anything is actuoiiv sen; t© thf grintff, vou must.
Therefore, have fn©ugh memory for the entire mcgc The memory
requirements ore (lightly greets the". ((number of dots in ©
row j 3} * I) * number of rows * (i or 4 colors). ’
U. S. . Sc:o' with MONO ribbon - 1728 x 2' iC dots.
I found this to be reievoir v nen trying f© us Atpire t© sgv* t§ th* Preferences print '. Unless you use th MAXMSM toeityet or ©©mrrsang iinc ©ptiem AD Pro wifi use up mpst of your memory. And -thf 'ccuirob buffer wiil n©t be there for you. Thf FAR jjQ Amiga driver bos no provision to wgm you, end neithf r detlthf orinfor. What hoppers is that the print f outputs f niy whgtfv® f part of thf Imog there is memory for. I kopt getting oniv g narrow strip of th imgg ©rintsd until! ©hgngfgi &DPf©'$ MAKMIM tf aiiow f©r a igfif imggj buffer. This ccui;:’ get exp p.giy 4© the yninrtigted!
Although the Primer© mgnysi is exeeiient for the herdwgr an© thf Windows 3.! Dnv b i was lm= toted that the Amiga mgterigi amounts te c fpthfr crycfic and atocother yftdftfilfd ifddMI flif fir disk. Tn:s Rf ©©Mg fii admits § niy © ff w gppiifp- 'O”! Have &ee~ ‘erea wm he snver.1 am sfiii finding put finings about the print " thf hard way, by trial and or-or.
My sniy is or minor compared to how pleased i an with vyhgt you §en do with the ifimffe, butthfv r§s!iv sheuib im- cove th .Ariicu d§ § ymf rtatifn, nd cer'naps put some facility into me d'iver to warn you of u tew-mgm§ Fy situofifn, sNcte: According to FARGO, a new Prof erences driver ncs 'os sr. Reiser-&d whigh cvifocts foe af.-cvr- n'smilcnrrd pmb isms.)
Output Variances I nofiQed quite g y©rigti©iT in thf Prime-o's pyfpyt depending on which fpplioqtifn I prin’eo from. ADPro §yfc put tended io be & iet lighter and i p set: i'ct-s-c fdmddrfd t§ thf oytgyt from 0 yx PipTf IV, wh’cn D'ocucec ecrxy- Idfyrgtfd images that w r fr ay ntiy tgo cork. ADBrp's co.oo i®9k d ffiiossr f® those on the sefffn, byt c bint never Tcrcnes exactly what you sen on g
* ar n, Itddyff §f this, the reaMs east f©f consumable hfmg In
getting th first ©oeeotobie print In eririogi w rk may be
three ©f f©yf tim s ©f much as th fin. Ires sbfVf, It diwdYi
tgkfi feyergl tries be* fore you can oi.rio.it a qood print ©n
any ootof pfint r. With ¦¦r.ciCob-y II, i found that thf
Prime'-a carted with a . oinch mgfgiR Injffdd ®f th ’singh
rnorgin thet 1 set. Output was extremeiy goon ©then wise,
nudged FingiCQpy lit© givf the pf st output. The eeier wet vary
atei® t® the screen and §©!©r saturation y gsjust right, ADPra
aitews more gdjy stments, however.
FfggeStregm 2,3 output wgi i if ff gn inch teg far left, OoIof rendition frfm tgfeStrfam 2,1 was nft acro-p'abic' wh§n prinffd fis'ough th Preffrenaes Printer Driver option. Let's boos PggeStregm 3.0 provides e Primerd oxv©'.
Corsciusicns This I* g greflt printer cot;- graphics, rfaRspgreneies, gnd more. For an art; ' ‘ ’ "v - ' ’ • ' ' 1st who v ants tramf apif art © © min § ©yt of his color print*r, the Primera convcs c; 'o'1 closer to His IfliEff fcsrt an ’ ‘D D-nskjrc 550C. Thefhermsi wax transfers leak as If " ' - - . • ' ~ ' ' T vou’c eopilec © decai to thf page, and thf '.oio't-aok dbsf iy tily ircrscitle com • oared ~o thf metre surface on Dos4'."i ©ytput. Although th r® giostiii pf§w thing s +© sc I out wiihite driver, f© r fyi]i§a § drf the Primera is thf cost available printff r th® orice.
Product informoiion FARGO Electronics 7901 Flying Cloud Drive Eden Prairie, MN 55344
(612) 941-9470 Inquiry 223 Rpaintis an extremely affordable and
simple to use paint program with most of the standard
features, and the bonus of being oble to record what you do
on the screen and in the menu, and translating those
actions into an Arexx script. The unique thing is that
Rpaint calculates in real time without bringing up the
menus or interface. You can make full screen animation-like
effects without using animation, and the files are
smaller than AniM files. Since Rpaint has full text fea
tures, you can scroll text across the screen with excellent
results, again In real time.
Installation and Interface The package comes with one disk and a 28-page manual. There is no index, but the organization is good. There are installation scripts to install Rpaint to Work: or to DHO:, but there isn't the standard Amiga Install program. The scripts copy the entire disk to your hard drive partition.
If you run from a floppy, just make a backup copy before you begin. If you have had any experience with any other paint program, you will find the interface very easy to use. If not, the manual describes each feature adequately. I like the fact that oniy the most used features of afull-blownpaint program are included here. There isn't the daunting learning curve before you are painting. There is no tool box. Everything is done via menus and keyboard equivalents. As for the "canvas." You may choose from a variety of Amiga displays as well as very large screens that you can scroll. There are
the usual lo-resandhi-res. Interlaced or not, 2 to 32 colors, as well as super hi-res (4 colors), and extra-half-brite with 64 colors.
Startup Startup is accomplished from an icon or from the CLI Shell. With Workbench, you get a window to set up the screen size and colors. You may store a default startup and recall that. From the CLI, there are command line options that accomplish the same things. The manual clearly explains how each one works, and each uses the usual syntax of the option preceded by a hyphen. Unfortunately, the CLI options are not also WorkBench icon Tooltypes. That would have been handy.
III - The Tools There is a menu bar which you may turn on or off, with three sections. Project, Tools, and Environment. Project is the usual Open, New. Save, Save As, Print, About, and Quit, that we are used to. The Tools menu contains the paint tools, There is an ’Undo" too!, and a ‘Revert" tool to take away or to put back your last operation.
"Point" selects a one-pixel brush.
There aren't the various brushes you get with, say, DeluxePaint. But you may pick up any section of the screen with the “Brush" tool and use that. Since there is a "Swap" screen, you may draw several brushes on it and pick them up if you need a larger solid color brush. You may also save and load brushes from the Project menu. The alternative is to write a small Arexx routine to load pre-made brushes.
The program lacks one feature essential to any program capable of Arexx control, and that is a menu item that opens a console window on the Rpaint screen to run Arexx macros you may have written. It would also be nice to have had a custom menu section in which to put your macros by name, with function key equivalents. I use Wshell, and it has the essential feature of being able to open (via hotkey) on any screen public or private without needing to rely on a program's having a console window. I could use Wshell to launch macros right on the Rpaint screen, but with the normal Amiga Shell,
you'd want to have a console put up by the program.
Environments The Environments menu lets you select colors for the foreground or the background; read a pixel (select the color from the pixel on which you click); edit the palette; select a “Line Pattern" (several kinds of dotted, or solid); select the "Fill Pattern" (severalunique, attractively dithered patterns); turn off or on the Title Bar at the top of the screen; and resize the grid for the snap tool. You may swap to the spare screen and define a segment of a largerscreen to save instead of the whole thing.
Record Mode Finally you may turn on or off the "Record" mode, which writes an Arexx script of all your actions, with a few exceptions such as the "Record" option itself, This Is unique and sets Rpaint apart.
There are many useful and fun things you can do with this option, such as record your signature for a multimedia presentation. Or record interaction from a touch screen. You can specify whether you want the recorder to write the header to start up Rpaint, or write the palette, or to bring Rpaint to the front, or to turn off the Title. These are designed to take care of details for the fi rst part of a ny Arexx sc ript.
Each time you record, Rpaint APPENDS the new script to the old.
Conclusions A lot of possibilities, a lot of fun for the money! Rpaint is not designed to replace any of the high-end packages, but if you need to do automated painting for multimedia or other applications, you'll find yourself using Rpaint instead. I only wish the big boys would take notice of how cool it is to have Arexx control over paint programs in general! If you want a great paint program and don't want to spend the big money, this one is fine for most tasks. Plus, Rpaint has features you can't get anywhere else at any price.
Rpaint MegageM 1903 Adria Santa Maria, CA 93454
(805) 349-1104 Inquiry 224 The Tulin Technology 21 MB Floptical
Drive is a convenient and affordable storage option for
the Amiga. It is compatible with any Amiga with a SCSI
port. The driver requires AmigaDOS 1.3 or higher, and there
are different levels of driver performance depending on
what system version you are using. The driver contains
an auto-eject manager program that can be used only on
2. 04 or higher. Also, in order to take advantage of the
drive's capabilities to read and write MS-DOS disks, the
manual recommends that the user be running AmigaDOS 2.1, but
notes that it is possible to use MS-DOS disks under 2.04 if
you use CrossDOS v5 or higher, The drive itself will read and
write 3,5"-21 Mbfloptica! Disks as well as 1.44MB and 720KB
A-Hive 21MB Floptical Drive It E V 1 E 1 S Set-up Hardware and software installation is simple. The drive comes with a SCSI cable, power supply, and one 21 MB disk, Simply plug in the cable and set the SCSI identification number on the back of the drive unit. The manual suggests that the drive be the last device In yourSCSI chain.
Step-by-step instructions are provided for both internal and external installation of the drive. The software is installed with scripts wthat automatically place the necessary items in their respective directories. If you do not have a SCSI controller that is automatically supported by the Tulin driver, it will be necessary to edityour startup file, replacing the scsi.device string with the exact name of the device used by your SCSI adapter. The manual provides step-by-step instructions on software installation. It is very thorough and will walk you through any problems you may encounter.
Instructions are also included for installation of the MS-DOS support files and the auto-eject software.
As for formatting, Commodore's HDToolBox is used to format the disks and make any changes to the drive information. This process is again simple and the manual details all operations.
Performance The drive performed very well attached to an A3000. There were no problems with installation or set-up, and any questions that did arise were answered in the manual. Access times were quick for both reading and writing, A few seconds are added to the time your system takes to start up because the driver must be launched at this time, but it is hardly noticeable, The drive performed flawlessly.
A21 MB removeable may seem small when compared to the other removeable options available. However, this solution is less expensive than the others and offers the convenience of small size. For users with PC emulators, the drive gives the added convenience of doubling as an MS-DOS floppy drive. The A-Hive drive provides a convenient and affordable storage solution for any Amiga user.
A-HIVE 21MB Floptical Drive Tulin Technology 2156H O’Toole Ave.
San Jose, CA 95131
(408) 943-0782 FAX Inquiry 225 AMIGA POWER AC's GUIDE WINTER
1994 Is here!
Gel your copy of AC's GUIDE today!
Check your local newsstand or call
- 345-3360 for details 011 how lo get vour AC's GUIDE.
Not everyone is up to programming a database but almost everyone needs a way to organize lists of names, whether they be for the bowling league, Christmas card list, business contacts, or just the personal phone book. Address-lt! Offers an easy-to-use yet powerful way for you to manage your names and addresses.
Designed on the Amiga for the Amiga, Address-lt! Presents a familiar interface optimized for our favorite computer.
The program comes on one floppy, is not copy protected, and is hard drive installable with the included Install program. The manual is spartan but quite adequate. Legendary Design Technologies chooses to print their materials on recycled stock, which is greatly appreciated. While designed as a way to enter phone-book-type data, Address-lt! Provides a wide range of output formats, from envelopes to labels to rotary file cards. Address-lt! Provides mail merge features in Final Copy II, WordPerfect, ProWrite, and ASCII formats too, and wil!
Dial and transmit your numbers over your modem for you.
There is a wider range and variety of default fieldssuch as salutation, first name, and last name, as well as a user-defined field and four lines of comments, If you are handy with a hex editor, you can even change the names of the default fields to better suit your needs. I found it easy to change the Birthday field to read roF Dutton Left Sigtii Anniversary instead.
Data Entry Entering data couldn 't be muchsim- pier. Click in the gadget next to the appropriate label and type it in. Address-lt!
Stores files of user-definable salutations, job titles, companies, cities, states provinces and countries in addition to the User Define field. Click on the gadget and a requester pops up that will let you enter and select any number of appropriate entries, You could create a list of frequently used cities, for example, and be able to enter them with a few clicks. This would standardize entriesforsuch places as Indianapolis and Mississauga and could eliminate misspelling, assuming you spelled it right in the first place, of course!
Once you have some data entered, Address-lt! Allows you to access and manipulate if in a variety of ways. You can scroll through the file and select records with the scroll bar and arrows using the mouse. There are menu items with hotkey substitutions to go the next or previous record, to the beginning or end of the file, to jump to a record based on its ID number or by pattern matching any text in any field, If you make a mistake while entering your information, Revert will restore the record to its last saved state. Sorry, Revert won't undo a Delete.
Once you delete a record, it's gone for good. Fortunately, you can set Confirm Deletes in the configuration requester.
This pops up an "Are You Sure?" Type requester whenever you attempt to delete a record. Once you've entered all the data correctly, you must select “ Add," either from the menu or by clicking on the Add button on the main screen. This will create a record with the information you've inputted on the screen and assign an ID number to that record.
Some actions are available only from the menu. 'Copy to last" makes a duplicate of the current record and places it at the end of the file. This is great for entering a series of similar records without having to enter all the data for each record. “Go to first" and "Goto last" take you to the beginning and end of the file respectively. "Go to..," takes you to any record in the file based on the ID number you enter.
Bij Rick Manasa Searching You can search through your file for any piece of informationyou've entered.
Suppose you wanted to find all the records with the word "wave" in them. Select Search from the Record menu and the Search Parameters requester appears.
You can search forwards or backwards through the file, start search from the beginning of the file or from the current record and search through all fields or only selected fields. You can also tag or untog records based on your search criteria. Address-lt! Will match any pattern entered into the text gadget, though it won't let you specify where the pattern should match, Customizing and grouping your information in Address-lt! Can be done with the User Defined field and the 15 user- definable Flags. The User Defined field is a sortable field that you can relabel to anything you want. The
Flag Definitions window lets you create 15 different ways of tagging your information. Each Flag field can be 10 characters long. The "Automatic Marking" feature will select a set of Flags that will turn on for every subsequent record entered.
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R [“ FitsU;... I I Csnt»l Hidth Hviylil Sorting Sorting your data is simple yet powerful. You can select from a list of almost every field available. You can also decide to sort In an ascending or descending order. Multi-level sorts are a bit tricky, but doable. With a little forethought, you could do really Involved multiple field sorts.
Tags Hand In glove with sorting and searching goes the concept of tagging.
Tagging allows you to pre-sort, if you will, based on any combination of flags. When its time to spit out labels, Address-lt! Will only print labels for those customers that meet the tag criteria. You can manually tag any record by clicking In the Tag box.
The Tag menu lets you tag or untag the current record and tag all or none of the records in addition to tagging by flags.
You'll find that you'll hove to fag at least some of your records in order to do much printing or organizing in Address-lti Very sophisticated filtering can be accomplished by using the "Tag by Flags..." feature with the Search features.
Viewing formats There's more than one way to view information in Address-lti The program defauits to Normal mode, where most of the entry and editing work is done. Browse format displays your file with each record on a line. This is great for getting "the big picture" of howyourtotalfile looks. Browse will display 17 records on the screen at a time, and let you select which fields to display. You can also determine the maximum length for each field (notto exceed its original length) and the spacing between fields. While you can't edit any record directly from within the Browse format,
double-clicking on any record will take you back to Normal mode with the selected record displayed ready for editing.
The Address Book and Phone Book formats are very similar. The only difference in formats is the default field lists.
The Address Book outputs all information except the ID number, while the Phone Book doesn't print the address field. Both formats will output only records that have been tagged. You can select from five pre-defined output formats and one custom format. The pre-defined formats match up with most of the pre-printed forms availablefromyourlocal stationary store. If your address or phone book uses an odd size, you can set the Custom Attention!
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Header will cause Address-lt! To print the first letter of the records to follow. This is based on your sort criteria the first letter of the company will be printed if you've sorted your file by company, etc. This will help you organize your address or phone book alphabetically.
Address-lt! Will also print your information in rotary file format. The mailing labels format is almost identical to the option to any size your printer can output.
Names and addresses are printed on the leftside of the form; phone numbers and the user defined field on the right. You can choose to display the flags set for each record along the bottom of the printout. You can also print a vertical line to separate the name and address information from the phone number and custom field info. Finally, selecting Alpha ul Bnwse. ID * Nan Job CoRf&ay 1 Bu i Lunj 3yd Pres ideal Ltiieiijflt y Design le.
T - Psrltir, Jub Cine thaw Hast Pr 12* ii Priced c 1 But; r, Jvlimiy IdsL Jmky HRKP in ijimelinl t 4 Pi k»rd, PelL-Luc M,3. ]nit»rrrli« ¦ 3 Bin L in i j 3 yd Pres ideal LetjeiiJdiy Dtsija 7«i ¦ Belton, 3yd Pr-osidost Logandsr? Dec ijo 1*: 7 Biilmii 3yd President Levtniery Des 1 yn lei 1 Be! Tan, 3 yd Pr-osidont LflniftdiP,' Dei tjfi T-*: ?
7 Billmi, 3yd Pres ideal Ltienddiy Des ip let t 14 Belton, 3yd Pras idtat LfiSPdsr? Dec ip !¦ : 11 BilLuiij 3yd Pres ideal Lesenddry Des ip let ¦ 12 Be it tin, 3yd Prasidont LflCipdsrv Pei i p T c ¦ 13 Bill mi j 3yd Pres iileiil Leveaddiy Design lei 14 Belton, 3yd Pr-oi'dut LflWdary Pej iji let 13 Bill HI!., 3yd Pres ideal LeyrnJdi'y Desip lei 14 Be I tin.
3yd Pnjidul Lag«ndarv Psi151 lee 17 Bid mi, 3 yd President LevenJdiy Desip lei Salilatlcn » Job Titl* » (unydiiy If Jill V Si City » ttate Preu » (euntry ft wmciitE -i ¦ .-I Be let* £ Heeert Hew Retard TSF Id: t Tap Batter i»ft Sight Haight urn Deun ifcrtis I Si!
I;;;;- IB t i 3 4 3 Nsn* Bn Hun j 3yd Job Pres Maul Coupiny .eyuiidciy Desiyu lei LB Hi Du Pi Bu Viced ¦ * ¦ ¦ Full Nitk) Comp lod (*Jc H Phans ¦nntr 11 luI isrprice Design Tru Dsiifjn Tec i Be F i Jrlrirpw rnirntr'ir n Phitnp 7 9 9 Bu Be Bu List dull (Itu COPin ?!lt ll Fruv A Fliuue B Dau User Uf Destyu Tei Deiijn Tec Dus run Tut 19 Be I Rputnre ftnfjnlF UjIiip; 1 Detiijn Te: £ ¦ 11 12 Bu Be Space Vetueth id wins Dtsiyii Tri Dei inn Te; E 13 Bu Desi-ju Tul Dei On Te; C 14 Be r ok i F isles,,,. | uncei l ;a ¦ [i 13 14 ¦m EuUuiij 5yd Belton, ft*d Bulluiij 3yd Fres ttitral President Pres id ml
Ltsuinlery Debiyn Ter LsyenJirv Dei i jit la: LtmruJci v Devivii Tt; i fldJrtsvil1 'iti.li slUZjjS LeuegJiiry ih?s;yii Inluml.u'jiEb [iil_ First list MrK Phone U n OK Pw Sciujt. I I ficldi 11 ,~1 | Carnal I x X U rotary cards format. The only differences have to do with setting the spacing between labels. The defauIts of .0625 inches should suffice for most purposes. Envelope formatting is particularly complete.
Address-lt! Will let you select from two different user defined return addresses.
There is also a special message line that you can use to insert directives for the post office ("Fragile: Magnetic Media," for example) or to the addressee (“ATTN: Customer Service"). Address-lt! Is filled with suggestions and hints on how to best use the wide range of setup options available, Be prepared to do a little experimentation with all the formats before you'll be completeiy satisfied with the results.
Imports & exports Address-lt! Comes ready to mail merge with the most popu lar Amiga word processors. Pro-Write, Final Copy II. And WordPerfect formats are specifically supported,asisstandard ASCII for otherword processors and databases. You won't need every field that Address-lt! Uses when you import a file, but you will need to put the fields in Address-lt! Order at the source program. Set the proper delimiters in your source program and export the file. Select Import from the Project menu and then select the fields you want to import from the "Fields..." gadget. I had no trouble
importing an ASCII file from Superbase. Exporting didn't work as easily. When I created o merge file for use in my word processor, WordPerfect popped up a requester stating "Invalid secondary fiieCCWordPerfect's name for the merge file.
Problems Legendary claims the latest version of Address-lt! (vl. 1 c) fixes all known problems. If this is true, then we must have found some “unknown" problems. If you select Delete from the Salutations requester without first choosing a file to delete, the program will hang on you, I tried to print some labels using the Postscript driver available under 2.1 for my laser printer, I found that I could print using the "standard" label setting but I could not display labels on the screen nor print them using the custom setting I had to create in order to use standard Avery type
three-across labels. A message left with customer service netted a quick return call, it turns out that part of the problem was tha11’d followed the setu p directions logically, but incorrectly. The margin setting options in the label layout affect the margin around the individual label, but not the label sheet. Once I'd set that correctly, the labels displayed properly on the screen. I was notable, however, to successfully print labels three-across with Address-ltl Selecting the PCL option- recommended If you have a laser or inkjet printer netted no printout at all, while leaving PCL
unselected produced mixed but always unsatisfactory results. Labels wasn't the only format I had problem printing. Envelopes didn't print at the same location on the page when printing out a series, nor did the address and phone book. Address-ltl doesn't seem to know where the page should break.
Records would split across pages and top of form margins would kick in halfway down a page.
I'm reluctant to blame the program for all of this, as I've had problems with printouts from WordPerfect, DiskMaster
2. 1, and Service IndustryAccountingsince adding my laser printer
and upgrading to Workbench 2.1. Tech support at Legendary
says the print routine is nothing unusual and that they've
received no other reports of printer problems. Address-lt!
Was quite happy to function properly with my trusty Panasonic 24 pin using the EpsonQ driver. But then, I managed to duplicate all the problems on a friend's system (A2500,2.04, and a Panasonic KX- P4455 laser printer) so, who knows? It appears to have more to do with the 2.x PostScript and HP drivers than with the program, even though some of my programs exhibit no printing problems under any version of the operating system with any printer. Best advice: Try Before You Buy.
The manual states that the left and right cursor keys can be used to scroll through a file, but I haven't had any luck using these keys for that purpose. The Right-Amiga V and Right-Amiga"keys do offera hotkey alternative tothe mouse, but the cursor keys would be much more intuitive.
Wish list Outside of the above-mentioned bugs and design oddities, Address-lt! Is a good product that could use a bit more refinement, While it wasn't difficult to change the category names in Address- lt! Using a hex editor, it would be nice to have the facility within the program. The User Defined field shows it can be done.
Why not make all the fields user definable? And how about automatic capitalization of fields and or words, at least in the name, city and state fields? Not many proper names are going to start with a lower case letter.
The Browse format identifies tagged files with a filled box, untagged items with an outlined box. Why not be consistent with the Normal mode and have each tagged record display a check mark in the box? The Browse format fairly begs for an interlace screen option. The default screen is a standard 80 characters long.
The records display in Browse format can easily exceed this. Interlace display could also make it easier to see what a condensed printout would look like.
It would be nice to be able to edit the ID numbers or insert a record in the middle of the file. This would turn the ID number into a true sort criteria. Maybe (continued on p.23) While some graphics cards only provide color resolution, and others only increase the size of the screen display, the Piccolo card does both. For applications that require near-photographic color capabilities the Piccolo Card is the answer.
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graphic modes the 1940 and 1942. The 1942 appeared this summer,
but the 1940 is still nowhere to be found, Just as well since
that monitor would've been merely a lower quality version of
the 1942 and probably not much cheaper. Fortunately, the 1942
turned out extremely wel! In terms of price and quality.
The first thing I noticed about the 1942 is its similarity to the new-style 1084S monitor. Except for the nameplate, these two monitors look virtually identical, although they are quite different inside. But both are sturdy and very well built, Moreover. I find the 1942's styling far more attractive than that of my five-year-old 1084 that it replaces.
Commodore 1942 Monitor by Henning Vahlenkamp Aside from attractive styling, the 1942 boasts attractive features too. This multiscan monitor is capable of horizontal scanning frequencies of 15.6-15.8KHz and 27.3-31,5KHz as well as vertical ones of 47-75Hz, meaning that it can display almost all current plus many future Amiga screen modes. Now you can use DblNTSC, DblPAL, Euro36, Euro72, Multiscan, NTSC, and PAL. Only the A2024 and Super72 modes are unavailable; the first requires a 2024 monochrome monitor while the other require a monitor that can horizontally scan at 23.21 Khz like the
1960. Furthermore. The 1942 accepts analog RGB signals, so a monitor such as the 1084S is required for composite video output.
Other specifications include a 13" display with a matte coating to reduce glare, convenient front panel controls, a super sharp 0.28mm dot pitch, true ste reo speakers, a headphone jack, and a detachable tilt-and-swivel monitor stand.
There's also a small, undocumented fold- away stand behind the main one, allowing you to lean the 1942 forward a bit.
Besides the usual volume, contrast, and brightness knobs, there are controls for altering the horizontal vertical screen widths and positions, If you’re planning on buying a 1942, be sure to get the “ 1942SetUp” disk. Your dealer should have it, but if not, try online sources; I found it on Aminet through Internet (wuarchive.wustl.edu: pub aminet os30 util Monitor30Patch.lha). This disk contains updates of ail the monitor drivers the 1942 can use, plus updated Overscan, Iprefs .and SetPatch prog rams.
These new programs are a must for properly centering ond adjusting the display, and 1 suspect they will be part of the upcoming AmigaDOS 3.1. Only a few. Minor, perhaps nitpicky, complaints come to mind. The 1942's video cable has a 15-pin VGA connector, so, for example, you could actually attach It to a PC and get a 640x480x256- color non-interlaced display! But most users will probably wa nt to attac h it to the standard RGB port present on all Amigas, requiring Commodore's 23-pin to 15-pin adapter (P.N. 390682-01). I don't understand why this necessity wasn't simply bundled with the
monitor, rather than sold separately.
Besides that, you must reach around the back of the 1942 to find the power switch, which should have been next to the control panel in the front. Finally, the horizontal width control is only a two- setting switch (overscan or normal), limiting adjustment, unlike the other sliding knob sizing and positioning controls.
As for the bottom line, the 1942 is a much less expensive alternative to the 1960, The only things you sacrifice in choosing it over its predecessor are the Super72 display modes, as they require an unusual horizontal scanning frequency that may be more expensive to implement.
So if you really need Super72's 400x300, 400x600(laced), 800x300, or 800x600(laced) resolutions, get a 1960.
Then again, the 1960 has no speakers and a higher price fag. Overall, the 1942 is an outstanding monitor, especially for AGA Amigas.
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If you have questions or comments about a review in AC, write to the author care of: Amazing Computing
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21 have this "insert mode'1 as a user selectable option.
Searching by ID number requires you to relate these numbers
to something familiar in each record.
Address-lt! Offers hotkey substitutes for almost every mouse and menu activity. Making an address list is a keyboard- intensive activity. As such. I'd like to see all functions in Address-lt! Accessible through keyboard shortcuts.
As mentioned earlier, Address-lti allows you to confirm any deletes, but requires you to select "Confirm Deletes" in the Config menu, then save the Config file if you'd like Address-lt! To boot up with "Confirm Deletes” activated. Since the Delete function is destructive, Address-lt!
Should ship with "Confirm Deletes" as the default setting.
You can sort by almost any field in Address-lt!, but not by the phone numbers. As a matter of fact, you can sort by everything except the phone numbers, salutation, first names and comments fields, I can think of plenty of reasons to sort by these fields. The comments field could do double duty as a second user- defined field if you could sort by it. And how about wildcard searches? If you want to find any interior field matches, you'll be out of luck with Address-lt!.
Address-lt! Comes with a custom list of salutations. Why not a list of all the major cities in the U.S. and Canada?
Maybe a simple way to import an ASCII file of such a list could be designed. I'd also like to be able to assign custom lists to a user-defined set of hotkeys.
Conclusions I want to say that Address-lt! Is the complete answer to all your needs for a simple solution to the mailing list and phone book blues. I want to, but I can't.
The concept and overall design are sound, it's the problems formatting and delivering output that's giving me fits. I want to stress that my experience is not typical of the reports received from other users of Address-lt! At Legendary Design Technoiogies. Most of my concerns about output could very well be tied to the OS and or my hardware. Data entry was easy, modem use was flawless, and most of the other features were well implemented. I'm looking forward to playing with their other products, both current and future, because there is so little business software designed on the Amiga.
I'm still keeping track of invoices and billings with my word processor and statement cards, for crying out loud! I know the need and market is there for some enterprising company to design a bunch of easy-to-use yet comprehensive software for the self-employed entrepreneur and small business owner who use Amigas in their work. If someone could come up with a billing and accounting system tied into the Toaster, they'd clean up, especially if if didn't require an accountant to understand or run the program. Legendary Design Technologies is headed in the right direction with Address-lt!
Printing problems aside, this is a great start to filling the vast void of business software on the Amiga.
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"1 “I by _| L Keith Cameron directory Customizing the Shell Window, Part 2 If you recall, last month I began trying to customize the Shell window but became bogged down with resizing it. In the confusion of the project, I also neglected to demonstrate how to customize the Shell via the Workbench icon.
I'll do that at this time, and then I'll show how I solved my problem from last month.
In this project, working from tire Workbench is easier. I don't often say something like that, for I truly enjoy the command line.
But in this situation, I must admit that the Workbench is better. To customize the size of your Shell from the Workbench, simply select the Shell icon by clicking on it a single time. Then execute the "Information" command from the "Icons" menu. When the dialog box appears, click in the "Tool Types" text box near the bottom. This will make the long rectangular text box just below it active. In this box, type WINDOWsCON: 0 0 640 200 TITLE CLOSE You can, of course, change any of these options as you see fit. I explained each of them in last month's column, so refer to it if you need help. You
will then hit tire save button and the dialog box will disappear. Now, anytime you open a new Shell window from the Workbench, it will have these dimensions. Easy enough.
Unfortunately, doing this same thing from the Shell is not as easy, at least not for me. My misadventures are well documented in last month's column. I did manage to get around my problem, though I fee) that there is an easier way to do things. Here is what 1 did.
In the "shell-startup" script file, I entered this line: alias big newahcll=oon:0 0 640 200 title close ALIAS is a wonderful little command. What it basically does is allow you to give new names to commands or even command lines. In this case, I've taken the NEWSHELL command line we have been working with and shortened it to a single word, "BIG."
Once I open my first Shell using the characteristics as defined in the "shell-startup" file, then I simply type BIG in the new Shell and another Shell opens to the size defined in the ALIAS command line.
This is a lot easier than having to type in the NEWSHELL command line each time 1 want to resize my Shell window, but it does consume a little bit of extra memory by opening an additional Shell window. I'm sure there is a better way. Have any of you tackled this problem?
Most people don't realize that Shell windows can make use of different type styles, colors, and other features. You can, for example, make the text in a Shell window italic against a blue background. To do so, you must use what is called an "escape sequence."
An escape sequence is a combination of several characters used in connection with the Escape key; thus its name. The normal format for such sequences consists of, first, the Escape key, followed by one or more other characters. A list of these sequences should be located in your owner's manual or AmigaDOS upgrade manual, if not, here are some of the more commonly used ones: EsccClears window; resets to defaults Esc lOmResets graphics to defaults Esc [ ImBoldface type Esc[3mltalie type Esc [4iaUn&erlir.e type Oxxi Circle 159 on Reader Service card, ESC [22mQuitfi boldface type Esc [23r.Qui.ts
italic type Esc[24mQuite underline type The escape sequences from Esc[30m to Ese[49m concern color. You can experiment to discover what they are.
To execute an escape sequence from the Shell command line, simply hit the Escape key, then type the open bracket [} followed by the numerical and alphabetical arguments. For example, to make your text italic, you would type Esc[3m When you hit the Escape key while in a Shell window, a darkened version of the open bracket key appears. Thus, you will have two open brackets in a row one darkened, the other not; the letters "ESC" will not appear. If you wanted all of your Shell windows to use italic type, you would enter this line in your "shell-startup" script file, which you created in the 's'
directory last month. That would cause this type to become global; that is, common to all Shell windows. If you wanted the command to be local (common to only the Shell window you are working in), simply type it in that Shell window, not in a script file.
When you first execute this command, you will see a line appear immediately saying something like ":unknown command."
However, you will notice that the escape sequence is executed and your type becomes italic. To return the type to its usual appearance, you have three options: Tfie Amiga computer opened up the world of graphics and sound. Sbase (formerly known as Superbasel helps you keep track of your pictures. Sound files and anims so you can readily retrieve them or harness them for creative applications With use of graphic files ¦ you can create a database of inventory not just by part number but by a graphic image as well Sound samples can be added to impart special directions or simply to help you
tie in pictires and sounds used on s project.
Sbase’s full relational capabilities and intuitive interface makes it one of the most powerful database's on any platform Capacities of database files and indexes are limited only by disk storage and your creativity Version 1.3 of S8ase adds compatibility wth AmigaDOS 3.0 and the new AGA chip set. Use of Anim files. EPS clip art and compugraphic re-scalable fonts The new Re-index feature gets you out of jams fast Supcrbaso s e trademrk of Software Publishing Carp Soaso ie n trademark; of Q*n Inc AmigaDOS * a trwtamor* of Commodore-Am a Sbase Professional 4 includes all of the features of the
Personal version plus adds support for Arexx and the Database Management Language (DML) for creation of custom applications Sbase 4 developer's extension is a one time license that provides the ability for applications developed wth DML to run by themselves without requiring the user to use the full blown Sbase Professional 4.
Sbase Personal 4 - List $ 149.95 Sbase Professional 4 - List $ 299.95 Sbase 4 Developers Extension $ 399.95 Upgrades ard Updates from earlier versions of Superbase Personal and Professional are available from Dai - call or FAX for information PC Bo* 90309 Long Beach CA 90809
llic. FAX (3101427-0971 or Esc [Oxa or Esc[23m Any of these will
work in this particular situation.
Now, ralher than have your "shell-startup" file automatically change the text and the colors in the Shell window, you can have the option to execute a command to change them. You can create this option by using the ALIAS command.
In our situation, rather than trying to remember all of these escape sequence codes, why not create an ALIAS for each that is easier to remember? Instead of trying to remember that Escj3m is the code for italic type, it is easier to just type "italic." You will enter these ALIAS command lines in the "shell-startup" file; that way, whenever you open a new Shell, the aliases are in force, just waiting for you to make use of them.
To create such aliases, you will need to enter the ALIAS command, followed by your new name, followed bv the actual command. This will be placed in a script file in this case, the "shell-startup" file iti the 's' directory. This way, all new Shell windows will have this option available. In the above example (creating an alias for the italic escape sequence), you would type ALIAS ITALIC **E[3m" When you are working in a text editor, the Esc key does not print a darkened bracket as it does in the Shell window. You will have to substitute "*E" for the darkened bracket. Notice also that quotation
marks arc used around the escape sequence characters.
These are necessary; without them, the command cannot be executed.
You can add as many aliases as you want to the "shell- startup" file. Personally, 1 find too many changes to be somewhat distracting, but to each his own. You can make your type bold and blue in color if that suits you, and by using an alias, you need only type something short like "blue" and or "bold" at the command line to put the changes into effect.
If you have an efficient and useful way of customizing your Shell window, please send il along so I can share it with others. I still feel as though I have overlooked something in the manual.
Oddly enough, one of the reasons 1 began writing for this magazine is that the manuals lacked useful techniques for making complete use of the CLI window. I suspect that, once again, that is the case here.
Next month, I'll continue focusing on the Shell window by looking at some of the basics that many users may not be familiar with. If you have trouble using the Shell and feel that you are not getting full use from it, you may find something of use there.
• AC* Please Write to: Keith Cameron c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 tips hints workarounds
suggestions bytes l,pdates fixes by John Steiner Workaround
for The Director on AGA Machines Julian Brown of Americom
Research in Wartrace, TN, provides a workaround for Robin
Hoare's problem with The Director as noted in "Bug Bytes,"
V8.9. He faxed a letter that described how his company uses
Tire Director extensively, and how they handled the problem.
Making The Director compatible with AGA is fairly simple. Never use the DISPLAY command. This is the only command that causes a crash, usually a spectacular crush at that. Only the initial buffer, which is the default current screen and created with a NEW command, can ever be visible. This obviously can cause limitations in what you can do with The Director, but it does allow scripts written for pre-AGA systems to run on 1200s and 4000s with a simple modification.
The net effect of not using the DISPLAY command basically limits the types of effects one can use. All other buffer commands like COPY, BUT, or TEXT work normally, so with a few programming tricks, most old effects that used DISPLAY for page flipping can be simulated.
Mr. Brown sent along some sample code that demonstrates the implementation of a possible workaround. Pre-AGA method of displaying an image: FADE OUT LOAD "ILBM Openir.g" DISPLAY FADE IK New AGA method of displaying an image: REM The following NEW commands must appear at the beginning of the source code.
NEW 1, 6*30, 400, 4 NEW hidden, 640, 400, 4 REM The FADE commands are now necessary to avoid seeing the screen REM update artifacts Bince there is only one screen) FADE OUT LOAD hidden, "ILBM Opening" COPY hidden, 1 FADE IN Comments on NEC CDR25 CD-ROM Drives Daniel Wolf of MegageM in Santa Maria, CA, writes to comment about Mr. Bastow's problems with a NEC CD-ROM drive, as reported in "Bug Bvtes," V8.9. My company, MegageM, has been supplying factory-refurbished NEC CDR25'$ for about six months. I personally have tested these on an Amiga 1200 with CSA 12-Gauge accelerator SCSI system and
Xcdec's CD-ROM driver software. I have also tested them on an Amiga 4000 with Commodore 4091 controller IA4000 with latest rev. 040 board and latest BCTL PAL -02 mod for 4091 compatibility, and with Xetec software drivers.) The owner of our local Amiga BBS (The Tower) uses a NEC25 on an Amiga 2000 and has done so for many months. He reports no problems using the Fish on-line CD-ROM in the NEC25, On the only Amiga 3000 I tested with the NEC25, the NEC25 seemed to work fine also, but I did not do extensive testing on the A3000 as I don't own one.
While there may be a problem with Mr. Busfcuu's NEC25, per his description. I think the available evidence is insufficient to conclude that the NEC25 in general is at fault. Should oilier readers have more specific information. I’d be happy to stand corrected if I'm mistaken about the NEC25.
At the request of Xetec, I spoke with Mr. Bastow (who did not purchase his NEC25frotu MegageM) and unfortunately, I was unable to resolve his problem or explain it. I am grateful for his efforts to isolate the problem and the information he has passed along lo your column.
MegageM lias had extensive experience with a wide variety of SCSI systems. I have found no reason to conclude that the NEC25 is not a "true SCSI" device; it sure acts like it is a regular SCSI device on all systems we've tested.
Fred Fritz of Xetec, inc., also wrote to comment on the NEC drives.
[Mr. Bastowl seems to suggest that the NEC CDR25 is not a true SCSI drive and will have problems when used in the Amiga environment, in particular with the Amiga 3000.1 would like to say first of all that t can appreciate the great lengths that Mr. Bastow went to in order to isolate the problem. We can all glean valuable information from his time and efforts.
Interestingly enough, we have heard back from a number of our users successfully using the NEC CDR25 and from several dealers who bundle the drive together with our software. They have had no problems with this combination of NEC and the latest 1.651 version CD.r software.
One dealer seemed especially helpful in providing informal ion, Dan Wolf of MegageM, (805) 349-1104.
You will recall from the article, Mr. Bastow was using the NEC with the Amiga 3000 which uses its own SCSf controller. Perhaps this would indicate the problem is specific to the A3000 SCSI controller.
Another possible reason for the problem might be the firmware or ROM version inside the NEC. Mr. Wolf indicates he is using refurbished NEC drives. It is possible thal with an updated ROM chip from NEC, the CDR25 models will work properly.
Another Recommended Disk Tool
S. M. Oakland of Billings, MT, writes with a suggestion to those,
who like himself, have had problems with getting B.A.D. to
work properly with AmigaDOS 2.05.
B. A.D, owners [should! Consider a shareware disk optimizer
called "ReOrg" in addition to Quarterback Tools Deluxe. Of all
the optimizers I've used on my A3000, ReOrg is the fastest and
most effective; I like it better than QBTools. ReOrg is
available in the Fish collection, among other sources.
Thoughts on the Screen Mode Command Don Cox of Middlesbrough, England, writes to comment on the Screen Mode command mentioned in the "Bug Bytes," V8.9. The "Close All Windows..." message appears when a program is running, which may be behind the Workbench window. He should put the Workbench in backdrop mode to sec if anything is there. In my experience it is usually Virus-X.
An Update to Don Cox’s ProPage Genies Mr. Cox- also sent along a copy of his ProPage Genies (version
2. 0). As I did before, I Will be willing to copy and forward his
work to those who send me a formatted Amiga disk, and a self-
addressed return envelope with enough postage to return the
Startup Sequence for ICD Kickback with 1.3 and 2.04 ROMs.
Mark Wirtz of Locust Grove, VA, writes e-mail via CompuServe. He comments on Mike Vogelpohl's problem mentioned in "Bug Bytes," VS.10. I have been using an ICD kickback with 1.3 and 2.04 ROMs in my A500. After a little work this is what I ended up with; part of it came from the instruction sheet that is supplied with the ICD but that didn't work right. Also I had to tweak my 2.1 startup sequence with help from Karl Kugel on CompuSem.
This is the program to tell which ROM is selected.
Version nil: graphics.library 37 IF NOT WARN failat 21 echo "Booting Workbench 2.1" execute a:startup2I ELSE failat 21 echo "Booting Workbench 1.3" execute s:startupl3 ENDIF this script is named "startup" In the same drawer are startup!3 and startupZl, I have all 2.1 files in a separate drawer called 1VB27.
Here is the 2.1 startup sequence. This may still have a problem with
2. 1 prefs but I think I have most of that is ironed out now.
I SVSRs startup-sequence 38.22 (24.4.92) Assign C: DH0:WB21 c Assign Ls DH0:WS2i l Assign S: DH0:WB21 s Assign T; DH0:WB21 t Assign DEVS: DH0:WB2l DEVS Assign LIBS: DH0:WB21 LIBS Assign FONTS: DH0:WB21 fonts Assign SYS: DH0:WB21 C:SetPatch QUIET Version NIL: AddBuffers NIL: DFO: 15 FftilAt 21 MakeDir RAN:T RAM:Clipboards RAH:ENV RAM:ENV SYS Copy NIL: DHQ:WB21 prefs env-archive RAM:ENV ALL NOREQ Assign NIL: ENV: RAM:ENV Assign NIL: T: RAM:T Assign NILi CLIPS: RAM clipboards Assign NIL: REXX; S: Assign NIL: PRINTERS: DEVS:Printers Assign NIL: KEYMAPS: DEVS:Keymaps Assign NIL: LOCALE:
SYS:Locale IF NOT EXISTS SYS:Fonts Assign FONTS: ENDIF BindDrivera Mount NIL: DEVS:DOSDrivers - ?-info) Resident NIL: C:Execute PURE IF EXISTS DEVS:Monitors List NIL: DEVS:Monitors -I ?.info) TO T:M LFORMAT "DEVS:MonicorsAs" Execute T:M Delete NIL: T:M ENDIF SetEnv Workbench Sworkbench SetEnv Kicketart $ Xiekstart unSet Workbench UnSet Kickstart Iprefs Echo "Amiga Release 2.1. Kickstart $ Kickstart, Workbench $ Workbench" ConClip Path NIL: RAM: C: SYS sUtilities SYSiRexxc SYS:System 5: SYS:Prefs SYS:WBStartup SYS:Tools SYS:Tools Commodities IF EXISTS S:User-Startup Execute S:User-Startup
ENDIF Resident Execute REMOVE LoadWB EndCLI NIL: Workbench 2.1 Installation Experience Keith Christopher sent e-mail via Portal with his comments on installing Workbench 2.1 on an accelerated Amiga.
When upending to OS 2.1,1 installed the chip removing the jumper, and at the same time upgraded my GVP impact 030 33 with 4MB RAM. After reinstalling the daughterboard and connecting all the cables including the LED cable, I powered on my 2000 only to find that the 2.1 install disk did not even see my 030 board; naturally I was upset.
Finally a fter trial and error , 1 discovered the first rule of installing anything: check your cables. It seems that unlike the PC, it matters which way the LED cable it connected! After I flipped the LED cable, everything went back to normal and I am now running 2.1!
Lack of Service and Support For CDTV Units Jim Choate sent e-mail via Portal about a problem with his CDTV ROM drive, which went defective out of warranty. He's been trying to get a replacement unit from Commodore. If you can help Mr. Choate, let me know.
When I first called Commodore I talked to Kevin in tech support.
He said they had several CDTV CD-ROM drive mechanisms but that they were exclusively for in-warranty only. He said I should call their contract service organization.
When I called them they quickly advised me that they did no support for CDTVs and couldn't help me.
I then called all the local CD support organizations until I found one who could give me Matshushita Panasonic's CD-ROM technical support. When I finally got a response, they said it was a custom order and they could not help me since it did not show up in their service docs.
In short I have failed to find anyone who am help me get the drive fixed; at this point I believe it is a problem with the electronics on the driver board, but since nobody has specs for the drive mid Commodore has failed to release CDTV specs, there isn’t much left to do.
1 went out and bought an Apple Power CD drive and am in the middle of trying to get it to work.
Suspected Problem with ICD RAM Card and Workbench 2.1. Bob Devries sent Internet Mail from Australia regarding a problem he is having with his ICD 2080 RAM card in conjunction with Workbench 2.1. I have an Amiga 2000HD, with an ICD 2080 RAM card (SMB, 4MB populated). I have found that there seem to be regular crashes especially when using the RAM disk. I have run lCD's memory test program, and found no problems there. Could it be that V2.1 has a memory management problem? The gurus 1 get are usually SOOO 0003, 8000 0004, or 8000 000B. Any clues?
If you have any comments, workarounds ur bug fixes, send them to me.
That's all for this month. If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave e-mail to John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to John_Steiner@cup.portal.com Fax John Steiner at (701) 280-0764 (8 a.m. - 5 p.m. C.T., daily) The World’s First Multi-Platform Emulation System!
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AppleTalk, printer, midi, and modem support can be provided through the two RS-422 serial ports. A high speed SCSI controller allows any SCSI device to be plugged directly into the EMPLANT hardware (including scanners, SyQuest drives, hard drives, CD-ROM drives and more!). The serial ports and SCSI interface can be used by Amiga programs and emulation modules af the same time! The EMPLANT hardware is a standard Zorro 11 111 plug in card for the A2QOO 3000 4000 (A500 1000 owners need a Zorro Bus adapter in order to use EMPLANT). A PCMCIA version for the A600 A1200 will be available in the near
Typical Mac emulation screen. Multitasking! Just (tip or drag down Adobe Photoshop on your Amiga!
The emulation screen!
The Macintosh emulation is a 'generic' Mac, with speed based upon what Amiga system EMPLANT is installed in. An A30Q0 is equivalent to a Mac lici, and an A4000 is equivalent to a Quadra 700! Don’t be fooled by other emulations using old 64K or 128K ROMs, only 256K ROMs (or later) provjde support for color, stereo sound, ADB devices, and NuSus expansion, all of which are emulated by the EMPLANT hardware and or Mac emulation module! Due to the magic of the EMPLANT hardware, Mac software that accesses Mac hardware registers directly will work!
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ability to play double-size QuickTime(tm) movies (with full stereo sound) FASTER than the equivalent speed Mac! The Mac emulation module 'requires* an accelerated Amiga - 68020, or a 68030 68040 w MMU) and 256K Mac ROMs (not provided).
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Since the EMPLANT’s hardware is so versatile, a completely different computer can be emulated by just changing the emulation soflware patch and the ROM(s). Apple ][ + e, Mega ST, IBM AT (386 486), C64 128, Atari 400 800, and even game machine (Genesis SNES) emulators are planned in the near future...EMPLANT is not limited to a single emulation!
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Mac. Macintosh. Mac llci. Mac llr. Quadra 700, QuickTime, Apple j[ -w’e 8, AppleTalk, are trademarks of Apple Computer, Inc. Atari 400 800. & MegaST, are trademarks ot Atari Computers, Inc. C64 128 & Amiga, are trademarks of Commodore-Amiga, inc. Genesis i s a trademark ol Sega, inc. SNES is a trademark of Nintendo. Inc. PhoioShop is a trademark of Adobe Inc SoftPC is 'a trademark of Insignia, inc. EMPLANT and the EMPLANT togo are trademarks of Jim Drew & Utilities Unlimited. Inc. by Dan Weiss Fold and Send At this time of year people of many faiths, and those of no particular faith, send
out holiday greeting cards. For some it is simply an obligation that has to be met. For others it is a once-a-year chance to let far-flung friends and family know what has happened in the past year.
Desktop publishing offers many alternatives to the store-bought card. A personalized holiday message can be created on anything from the simple fold-and-send holiday card to preprinted and even musical Christmas cards. The key in all cases is that none of these projects take long or require supplies that are hard to get. So even though we are counting down the shopping days left, there is stili time to put these lessons into practice.
The simplest, and perhaps the most effective desktop published card is the fold-and-send. Grab a regular sheet of letter paper
(8. 5" x 11"), Fold the top down to the bottom. Now fold the left
side over to the right. This gives us a standard invitation
sized card or announcement. Unlike the announcements we laid
out a few months ago, we actually do want to use the whole
sheet of paper. Why? because our card will also double as a
letter to the people on our list.
To start out, create a new page in your favorite page layout program. Draw a vertical line from top to bottom at the 4.5" across. Draw a horizontal line across the page at 5.5'' down. These arc your guides as to where the folds Personalize your holiday greetings by creating your own cards.
Spread holiday cheer with your favorite desktop publishing program.
Of the card will be.
Next we need to design the front of our card. Choose one of the four rectangles that the guidelines have created. This is the space you have to work with. Also be sure to allow for at least a .25" margin on all sides. The graphic we select should capture the mood of the season. There are many top-quality clip art graphics available with holiday themes. The problem is that if you do not already have such a collection, it may be too late to get one. No worry though, your page layout program and its companion structured drawing program can come to your rescue. The following illustrations keep one
very important idea in mind, you don't have to be an artist to design your own card.
The Christmas Season There are several potent: symbols associated with Christmas: the star, the Christ child, the three wise men, and the manger. Along with these we can add the more secular symbols of the Christmas tree, holly branches, candy canes, Santa, presents, and ornaments. Generally it is not a good idea to mix the two lists, though.
Drawing a Christmas tree on the front of the card couid end up looking like the efforts of a child no matter how careful we are. Instead let's make the card the Christmas tree, by using negative space. Negative space is the term given to the optical illusion of something appearing to exist because its surroundings imply it. To see a good example of this, draw four black boxes on a page, two across and two down, with about a half inch between them. Look at the drawing, do you see four boxes or a white cross?
The cross is not really there, rather it is "created" by the negative space generated by the boxes. In a similar way, we will create a tree.
Starting at the upper left comer of the frame you are working with, draw the traditional zig zag edge of a Christmas Tree using the polygon tool. Don't make too many serrations, about seven at most. The last one should run to the bottom edge and be fairly close to the right edge of the block. Now follow the bottom of the box to the left edge and up to the starting point. Fill the polygon with black or some shade of gray. If you are planning on printing There are many top-quality clip art graphics available with holiday themes.
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RLl f (JPRt 3 A ©-I992 Mandarin Jaw* Country of Origin: UK O f 1 W A R I SHAREHOLDERS continued from page 96 solve Commodore's distribution problems. In turn, Commodore must always ensure subtle superiority in its own models through consistent research, development, and product differentiation.
Finally, Commodore is in the perfect position to implement a very potent marketing strategy by transforming the shareholder movement into an unstoppable marketing force. Printed materials and promotional videos can be made available through Amiga dealers and user groups. Aided by these resources, customers would be asked to sell five of their friends on the Amiga or CD32. From the CSM's experience, we believe that the only motivational incentive would be official gratitude from Commodore. This strategy is akin to the MCI Calling Circle or the Ross Perot campaigning method.
Promotional materials can be produced very' cost-effectively by utilizing the professional services of people in the Commodore community.
Can the Commodore Shareholder Movement work with Commodore's current management?
This is an important question because of how it affects our goals.
The CSM will do nothing except what is good for Commodore.
Unfortunately, the opinion throughout much of the community is that lasting improvements will not be achieved under current management. Therefore, the CSM had investigated the process of replacing the Commodore Board of Directors. Although achievable, it would be at great expense and compromise our essential goals. Our activity along this vein should be viewed as. A knock at management's door. The CSM is now prepared to work together with Commodore management in order to achieve our common goals.
We need to continue receiving your letters of support, and although we are not currently planning to stage an election contest, we still must receive proxy ballots demonstrating our shareholder backing. Backed by this material, we are certain that we can work with Commodore's current management, especially considering the good that was admittedly achieved in 1991. Ultimately, we would like to see a new strategically-minded leader at the helm of Commodore International who knows what's good for Commodore and can work with the CSM. The CSM knows of a willing industry veteran who is
particularly well qualified to address Commodore's difficulties. We would like Commodore to acquire him.
What will be the CSM's next step after the Shareholder Meeting?
We will request a special meeting with Commodore's top level management where we can define the official role for the CSM. We plan to establish a formal and ongoing channel of communication with management. We will monitor the electronic networks and receive mail. Our function will be to compare and summarize the opinions we see expressed, and to deliver to Commodore management what we learn.
Does, the Commodore Shareholder Movement liavea chance of achieving its goals?
Yes, absolutely. We've done this before, but now we're picking up widespread support. We are constantly surprised by the assistance we receive from both expert and grass-root sources. We've talked at great length with people ranging from the executives of large companies to high-school students. We represent the most ac five percentage of Commodore's customers and have al ready been through the learning process of being effective shareholders. Not one person w ith whom we've spoken disagrees with our goals or methods. How can Commodore not listen to the most vocal and organized portion of
their customers customers who care enough to become co-owners of the company? If top-level management sees anything, then they must see the advantage in utilizing us rather than leaving us to find other outlets.
Why participate in the Commodore Shareholder Movement?
If you rely on Commodore, then you must have faith that Commodore does the right things, but as a shareholder, you have the power to act. Our cause is worthwhile. Commodore can still become the company you have al ways envisioned. It is time to rally the troops and take control of the situation. The CSM offers the effective route to assure Commodore's future and to see that it reaches the potential we all know is there. Our goals are carefully chosen to benefit everyone concerned. Weencourage participation by all. Commodore management should welcome our annual reunion.
Have the large Amiga developers contributed to the CSM?
Officially, none of the large Amiga developers have contributed to our cause because of Commodore's possible interpretation of such action. These companies rely on Commodore in various ways and cannot afford to jeopardize their standing with Commodore no matter how positive the goals and methods of the Commodore Shareholders. On the other hand, none of the many companies with which we have spoken have any objections to our goals, and because we are not soliciting financing, company support is not as important as the support of the individuals within these companies. It is the individuals who
Is it too late to buy Commodore stock to vote?
This is unknown. There is a cut-off date for the shareholder list; everyone on the list at this time should receive a proxy statement, including a ballot. Due to unusual delays, the proxy statement has notyet been distributed. Rightfully, thecut-off date for the list should be shortly before proxy distribution. This would indicate that if you buy stock now, you might still qualify for casting a proxy vote at the annual shareholder meeting, the timeand place for which hasstillnot been announced. Even if you don't receive the proxy, you can still accomplish some good by filling out and returning
our questionnaire included at the end of this document.
What do the delays in releasing the proxies and financial reports mean?
We don't know. You might want to call Commodore and ask.
Information from Q4, FY 93 ending June 30 and Ql, Pi' 94 ending September 30 have not been released as of this writing.
What is iiwaived in buying stock?
Call the telephone information number of your bank to see if they offer stock purchasing serv ices. Because you know what you want, you do not need to pay for the advice sendees of a regular broker. A discount broker can easily be found in the phone-book.
Discount brokers will usually charge a transaction fee of about $ 50 to S80 in addition to the priceof the stock. Your age does not matter. You will probably want to ask to receive the stock certificate as opposed to its being held by the broker "in street name." Although this adds an extra step when selling tire stock, it will ensure that the reports and statements go directly to vou without delays. It also allows you to send us your proxy ballot and still have the certificate as proof of stock ownership in case you want also to attend the shareholder meeting and be at our side. The
certificate will arrive a few weeks after the purchase.
What should be done with the proxy ballot once it arrives?
The proxy ballot represents your ability to vote. It is important to sign the proxy ballot and send it to us as soon as it is received, (continued on page 72) all of your cards yourself on a color printer then perhaps you should choose a more appropriate color, but try to keep it abstract.
To the right of the tree outline, in the upper corner, draw a four-pointed star with the top and bottom points elongated. I know what I said about mixing secular and religious symbols, but the Christmas tree and the star are the exception to the rule.
If you are inclined to do some additional work, you can make the card really come alive. Instead of extending the "tree" polygon to the left, extend it to the right. Normally this is not a good idea since few printers will print to the edge of the paper, but that won't matter in this case. After the card is folded, use the edge of the polygon as a guide to cut the card after it is folded. This will give the card an added dimensionality. Place the star on the inside page instead of the cover, to form a bridge between the front of the card and the inside.
Base of the unrotated triangle should be close to the bottom of the cord. Adjust the placement of the rotated triangle so that the two points are at approximately the same height. Draw a diamond shape with the polygon tool that is twice as high as it is wide.
Place the diamond about a quarter inch above the unrotated triangle. This gives the image of one candle lighting another.
Leave the triangles unfilled, but fill the diamond with a very light gray, 10% or so.
Happy Holidays Of course, you may want to stick to a visual theme that doesn't stress any religious holiday, but instead just emphasizes the season. Completely nonsectarian symbols include snowflakes and snowmen, just as with the Christmas tree, it is best to steer clear of creating a graphic so simple that it looks infantile. Three Desktop publishing offers many alternatives to the store-bought card.
A personalized holiday message can be created on anything from the simple fold-and-send holiday card to preprinted and even musical Christmas cards.
Chanukah Lights For the celebration of Chanukah, a different motif is in order.
Symbols for this holiday include the Menorah, candles, the Dreidel, and the Star of David. For those unfamiliar with the tradition of Chanukah, it focuses on the miracle of a lamp that burned for eight days with only one day's worth of fuel. The holiday is also known as the festival of lights for this reason. While the lamp burned oil, candles are traditionally used now. Outer candles are lit from the main candle, one each night of the holiday.
To highlight this aspect of the celebration, our design will be the lighting of one candle by another.
First draw a triangle with the polygon tool that is about five times as tall as it is wide. Duplicate the triangle and rotate oxre copy about 30 degrees to the right. Place the rotated triangle so that its left-most point is at the left edge of the space we are working with. Then place the unrotatcd triangle so that it is about a quarter inch to the right of the tip of the rotated triangle, The circles stacked on top of each other may look like a snowman, but resist the urge. Upon reflection you will find that the circles are too perfect. A proper snowman should sag a bit. This is a hard
effect to achieve with the tools at hand. Instead, Set's pursue the snowflake. The strong geometric nature of the snowflake fits in well with the tools we have.
There are several approaches we could take. The first is to make one large snowflake whose center would be at the center of the full sheet of paper. This is nice as it allows the graphic to be part of both the inside as well as the outside of the card, Another approach is to create several sizes of small snow flakes and place them as if they were falling. To emphasize the ethereal quality of snowflakes, print them in a light gray instead of black. Another way to model the snowflake is to once again use negative space. Create a vertical stack of circles, rectangles and other shapes. Group,
duplicate and rotate these stacks.
Now place them so that they appear to radiate from some point off the card. Filling the shapes with black gives the impression r V =*¦ ) J OWN AN AMIGA 1200 TWICE THE SPEED OF AN A4000 030 OR A3000 SYSTEM!
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The snow finke.
To create a more organic snowflake, draw a snowflake in a painting program. Trace the snowflake with a structured drawing tracing program. Tire resulting snow flake will look more hand drawn, but you will still be able to color and manipulate it like a structured drawing.
The Message Inside As 1 mentioned earlier, we want the full sheet of paper in this design so we can use the flip side of the page. Using either a page layout program or a word processor, place whatever annual message you wish to pass on. In the case of a business, this might be a time to remind customers of the sendees you offer, or even perhaps to provide a short list of products and services. If vou have a word processor that includes a mail merge capability, you can personalize each letter further.
The Direct Solution For some people and businesses, a one-color fold-over card does not convey enough professionalism. For these people I suggest preprinted laser-ready cards. These cards look like traditional holiday cards except that they come as flat sheets ready to be run through a laser printer or photocopier. Tire advantages to these cards are that they offer full color cards at a very affordable price while still allowing you to personalize them with your computer. Tire down side is that they are not as cheap as regular paper by any means, and you are limited to designs. Neither of
these problems is really significant. The cost of tire cards is comparable to better traditional cards. As for selection. Paper Direct (1-800-A-PAPERS) offers 19 styles of cards. They even offer a card that plays a musical tune when opened. Needless to say, you don't run it through your laser printer. Instead it has cutouts to accept a business card.
Until Next Time Now all you have to do is address and mail the cards. For the fold-nnd-send cards, standard invitation envelopes work just fine and are available at any office supply store. The preprinted cards generally come with envelopes, and some even include holiday foil seals.
Well, that's it for this month. Enjoy the holiday season and keep in touch. I can be reached via the internet at email@example.com.
• AC* Fold it Now that you have created an appropriate cover
design, select all the elements and group them. Rotate the
whole collection 180 degrees. Place the upside-down graphic in
the upper-left comer section of your layout. That was the
trickiest part of the whole job. Now' in the lower-right corner
create the inside of the card. If you want some extra space,
you can use the lower-left corner block as well. A nice touch
here, and one that can save you a lot of time, is a scanned
version of your name or names). While the card's message
should be in a crisp, clear font, the line "Love, Dan, Jan,
Shaun, and Dani" should look handwritten. This is easily
accomplished by scanning a hand-written original, if you do not
own a scanner, try creating a signature in a paint program.
Since the mouse is a little awkward, create the signature while
in n magnified mode.
Please Write to: Dan Weiss c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Print out a sample card
and fold it together. Is everything where it should be?
Remember, you need to turn the blank side of the page toward
yourself before you start folding. Once you are happy with the
placement of the objects on the page, delete the guide lines
from the layout.
Aladdin 4D The Layered Planet by R. Shatnms Mortier "With mountain shards of a stark moon as background, a layered and clouded planet pulses with light, revolving against a carpet of stars. Behind the planet, a ball of illuminated gas convulses and shifts its spectral appearance."
This could be a line from a science fiction story, or better yet, the opening narration from your own animated sci-fi video tale. At first reading, you might think it to be a visual too complex to produce on your Amiga, but you'd be wrong. As we've demonstrated in these tutorials so far, Aladdin 4D is an Amiga 3-D 4-D software program that allows you to generate the most complex animations you can imagine. The secret is to break a project down into its separate elements, to use the tools necessary to generate the effects you desire by using those elements, and then to forge ahead with the
completed design. Let's look at the various elements our narration suggests, and develop processes necessary in their creation.
Left: Figure 1, Here's how the scene looks when viewed on the A4D Editor screen.
“...mountain shards of a stark moon..." When I see a phrase like this, and I want to create a visual based upon it, I immediately think of the quality landscape generators that Amiga artists have access to: Panorama, Vista Pro, and Scetien Animator, A4D allows you to input the Digital Elevation Models (DliMs) generated by one of these programs: Scenery Animator 4.0. Thus you could develop mountains in SA4, load the 3-D mesh model into A4D, texturize, and place it in the scene. The experienced Amiga artist realizes, however, that every 3-D model in a scene, especially when texture-mapped and
shadowed, adds much more time to the rendering of each frame, so alternate choices are searched for.
One alternate choice that this narrative suggests is to paint the mountains on a foreground plate, and then to place that plate in front of the rendered 3-D objects. This is the method that I chose to work with in this example. I used Scenery Animator to develop the initial mountains, taking advantage of its random number generator and its Vertical Elevation factor to stretch my mountains up to the heavens. You might choose another landscape generator to achieve your own unique landscape. Then 1 rendered the scene and saved it as a picture, loaded it into Digital Creations' Brilliance
software, and cut out the rocky shapes I liked, 1 used these shapes to composite a foreground painting, leaving the sky area blank as color zero of my palette.
There is a separate toggle in Aladdin that allows one to select a painting or an animation as a targeted foreground. 1 used this to load in the mountain picture. I also selected that it be genlocked in its Attribute list. If I had not done this, the color .0 portion would have painted over my background instead of allowing it to poke through. When a picture or animation is genlock-selected in Aladdin, you must also apply a transparency setting of at least "I" to it in its Attribute List. I did this, and had my finished foreground image prepared for rendering.
“...a layered and clouded planet pulses with light...” The vvord layered suggests more than one object, and also suggests concentric forms in the case of a planet. Planets are by nature spheroidal, so this also tells me that 1 can use the Aladdin 4D "arc" creation too!, lathing it into a sphere. I have here a suggestion of three layers: pulsing light, landmass, and clouds. If I construct three spheres, each encased in the other with a common center, I will have my initial surfaces for texturing. If you look at Figure 1, you can see the dense layering of the three spheres on A4D's.cditing
screen. Each of these layers had to be mapped in a separate fashion.
The first iaver, that nearest the center, is my pulsing light surface. I chose to achieve this effect by creating an animation of cycling colors in Dprtint (8-color lo-res worked fine) and then projection-mapping the animation on the Y-axis onto this sphere.
Tire finished animation was to have 90 frames, so 1 created a nine- frame, color-cycled animation to target the core of the planet. Since 90 is evenly divisible by nine, the colors went through their paces 10 times in the finished animation. When loading an animation into A4D's texture loading requester, you can input the desired times the animation is to run within the finished frames. Selecting unevenly-divisible numbers is also allowed as A4D will compute a siiitablenumerical result.
The second layer was to be my "landmass" area, so it was set to revolve around a core path at 360 degrees. To create the look of a landmass, I used the same art developed for the foreground, reducing it and altering it a bit in Brilliance. I left the left and right edges blank, so that no "seam" would be visible when it was spherical-mapped on the Z-axisof the second layer. 1 used the Bump Map setting to give the landmass more definition, with full color and density turned up to the max. The cloud layer was the outer shell of the three spheres.
Clouds, unlike landmasses, are not stable features. They swirl and collapse endlessly in response to the wind and sheer forces of a planet. 1 created a frame of clouds in Dfaint from a single gray color. Then 1 created a second frame, and morphed the two together over a 10-frame sequence. These frames were loaded as an animation and spherical-mapped on the Z-axis of my final spherical object. I took the same precautions of leaving the left right areas blank to prevent the appearance of a visible seam. The transparency was set to 200 in the Attributes List, so that the clouds could attain a
filmy transparency overall.
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VERY IMPRESSIVE “...a carpet of stars...” The background star painting was created in Brilliance in HAMS, a display option that can be loaded easily into A4D. The placement of the stars was easy with Brilliance's airbrush tool. As for the larger violet and blue star shapes, they were created with Brilliance's radial option, allowing me to achieve mysterious glows in these elements. This painting was then loaded into A4D and selected as a Background layer, “...a ball of illuminated gas convulses and shifts...” If you have been following this tutorial series, then vou have seen references to
A4D's astounding ability to create gaseous objects. That being the case, the "ball of gas" problem was easily addressed. These are the settings I used in the Gas Object Control requester: Strength 9.0 Samples Pixel 4.0 Falloff 1.0 Turbulence .7 Entry) to 0.0 (Exit) (createB a gas turbulent to smooth) Scale 0.3 to 0.5 Definition 1.0 Rotate Z 160,0 Rest of settings are default The spherical attenuation and density was set with all directions turned on. Noise samples were set at 2.0 in the Globals.
I mapped the animated color cycles to the gas, so that as it changes color, the planet seems to respond. I rotated the gas around a point that vvas off-center, causing it to wobble as it revolved, Conclusions The results of mv efforts can be seen in Figures 2 and 3, which are two sample frames taken from the rendered animation.
This animation was actually a test for the final one, because it needed more frames (360) so that the planet would be seem to rotate more slowly, I let the gas rotate quickly, however, increasing the interest and variance in movements. A great surprise and one that 1 took note of to use in future animations was the colors that resulted in the larger star objects when the transparent edge of the gas moved over them. As with any animation, the results observed draw us on to the next experiment.
Our next tutorial will focus upon moving a vehicle on a path, and using A4D's "camera" to attain unusual animated results.
• AC* Please Write to:
R. Shamms Mortier c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Accent on Multimedia
Part I: Introduction by R. Shamms Mortier The magic of
multimedia The Series Welcome to a new Amazing series of
articles concerning the Amiga's role in multimedia applica
tions. First, let's try and examine some agreed upon
definitions of the term "multimedia," especially as it is used
in conjunction with our Amiga platform, in order to set some
boundaries for the future content of the articles in this
First of all, there is no other platform that was designed as well as the Amiga was from the getgo to create and run multimedia applications. The Amiga's built-in video and audio capabilities, its capacity to run interactive animations, as well as the continuing support given to it by some of the most advanced program designers in the business, has always made it an excellent choice as a multimedia platform.
That's the good part. On the other side of the ledger is the fact that many of these features remained somewhat hidden due to a lack of promotional efforts, so that other platforms were able to incorporate many of these same features themselves, hyping them to the max along the way. Many of the innovative hardware and software advances begun on the Amiga have been used as a virtual research and development environment for competitive systems.
"Multimedia," in our context, means "the marriage of many kinds of media for presentational purposes," and the word "interactive" is an understood term in the equation. The expression "interactive multimedia" is redundant, for all true multimedia applications are understood to be interactive, or controllable in real time. Multimedia applications are most useful for informational kiosks those computerized information booths you find at airports and shopping centers computer- assisted classroom and home instruction, and for parts of live performance elements in the entertainment industry.
Multimedia applications are also finding their way into the newest virtual-reality gaming centers, and are a basic part of any computerized simulation training.
In addition to the Amiga's very structure and hardware peripherals being designed from the beginning to be a platform capable of multimedia applications, specific software has been written over the years to engage the Amiga's capabilities in this area. The Amiga multimedia software includes a number of products known as authoring systems, packages that allow you to write interactiv e modules for targeted use. In this series, we hope to touch upon all of these packages both in the form of reviews and how-to applications. The authoring systems include Amiga Vision Professional, 20 21) Vision,
CASA, CanDo Professional, Presentation Master, CyberScape, Foundation, HELM, Interactor, and VIVA Professional In addition, we will address Scala MultiMedia and related Scala products and Gold Disk's SlwwMaker. Text creation display packages, like Montage and Broadcast 'Filler to name a couple, will also be involved. Other more esoteric packages will be covered as well, like Mandala, a piece of software that redefines the meaning of interactive on the Amiga, using the LIVE! Hardware from A- Squared.
Hardware-specific packages will also be included in our overviews and tutorials on multimedia applications, like Blue Ribbon Sound works's One-Stop Music Shop card and the multimedia modules that address it, as well as the LightWork's Graphics Synthesizer from Euphonies, Also essential will be the multimedia packages and utilities that relate directly to the Video Toaster as an interactive device, like T-Rexx Professional, The DELI, Toaster Vision, and other similar pieces. We will also cover all of the newest releases as they become available, including the emerging development of using Amiga
Local Area Networks to create interactive modules, making use, for instance, of the ENLAN software from InterWorks in the process.
You can see from tins list that the most difficult part of this undertaking may be in the prioritizing of what is covered first. For that. I'm looking for some feedback from Amiga users interested in multimedia.
A History of “Hypermedia" Technology and Processes Both the processes of interactive technology and the language that references it are going to become increasingly important to all Amiga users in the coming years. In this context, "hypermedia" is a term that must be added to your vocabulary, as it is in most cases an integral part of the multimedia universe of the way applications are designed. Hypermedia is a concept, and is not meant to implicate any product of the same or a similar name. The concept of hypermedia owes its inception to work done at the Xerox Corporation in the iate 60s. The
hypermedia concept is this: that every' area of a computer screen can be made active, that every' pixel once called upon or chosen (clicked on with a mouse for instance) can call other screens into action. Not only visual information need be accessed by the hypermedia choice, but audio as well. More then that, as long as the proper interfaces are installed, non-system hardware and processes can also be set into action: genlock, a frame-grabber, a printer, laser-projector, or any other device selected from the software's menu options or from actual programming commands.
Another important term that should become familiar to interactive Amiga users is that of branching. Branching, and the theory behind it, comes from the way that we observe the decision-making crossroads in our lives. For instance, we are quite aware that any decision we make in any interaction with the world will lead to results, hopefully predictable and planned for, though sometimes surprising. When faced with those moments that require us to choose between two or more alternatives, we know that each choice will unfold a different possibility. Instead of having one path to a goal, then, it
is possible to get to a "place," an endpoint, by several different approaches. This is also the basis of creative learning theory in the classroom, and allows participants to engage in learning methods that take the individual's likes and capacities into consideration, because not everyone follows the same learning path. Every choice made in the acquisition of knowledge also may "set up” other points of choice along the way.
Stores, at airport terminals, and as interactive maps on some college campuses.
A computer is not chained to sending commands to one outside system alone. Tt can just as easily turn on several devices at once and require that each sends specific information back to the screen. All that is needed is a way of displaying several incoming paths on the screen at the same time, the point where a genlock or multiple genlocks come in. A genlock allows images from two, and sometimes more, sources to be blended into one, so that the combined imagery can appear in a cohesive and interrelated fashion on a single screen. By adding a genlock, only certain elements of the branching
information (say the non-animated graphics) need be kept on the hard disk for instant access.
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Sequencer One Plus is a low cost Professional 32 track MIDI sequencing, recording, editing, and playback program for all Amiga's. Designed by professional musicians for everyone to experience joys of music, a 1.3 hour instructional video is included to take the mystery out of MIDI.
$ Willi it's powerful multi-windowed integrated editor assembler debugging development system, Devpac 3 is the ideal programming environment for beginners and professionals alike. The heart of the package is the fast and powerful assembler and debugger supporting all 680x0 processors and coprocessors. Compatible with nil Amiga computers and includes specific libraiy support for Workbencii 1.3,2, and 3.
So that a branching pathway, like the branches of a tree, becomes a design metaphor. In multimedia design the whole thing con get overwhelmingly complex unless planned very thoroughly.
Computer adventure games, ones that allow you to interact with the story at different points, demonstrate the process of branching quite nicely. If you continue to make certain choices, you continue to fail to get the golden key from the wizard, and so (after a while) you learn in a very effective manner (by repetition) to connect certain choices to certain outcomes.
With the proper hardware, a branching program could very easily control connected non-system hardware as well as it controls the events (textual, graphic, and sound) on the Amiga screen. In a certain moment of choice, your action could turn on a videodisk player, and set a certain sequence in motion that would playback on your monitor, or on another monitor attached to your system. If sequences on the videodisk (videotape, CD-ROM media, audiotape, or other storage media) were in some way "marked," they could be accessed and played every time they were called upon in the interactive branching
story. Some sequences might answer several situations, so that a small amount of information might produce a wide variety of possibilities, and a large amount of potential learning. In order to match the speed with which the computer operates, and to which we have become comfortable, the external media device would have to incorporate a technology that operated just as fast. If a decision that you make in a branching environment is not responded to quickly enough, your concentration and lienee your potential for continuing the process and learning from it or of keeping an audience's attention
in an interactive presentation is broken.
With the right hardware interface, the computer can control any of a host of media playback systems. Neither videotape nor audiotape players, except the very expensive models, are either fast or accurate enough for most hypermedia multimedia applications.
Videotape also stretches after continued use, so it is never advisable to use your master tape in an interactive environment. There are also color problems with videotape that can be solved only by using the best (expensive) monitors for playback in a multimedia presentation.
A third consideration is hard disks because of their speed and accuracy.
Unless you have a very large capacity hard disk however (100MB at the very least), multimedia presentations will be limited. Graphics and animation sequences take a lot of space, and an interactive situation may require quite a number of segments of still and animated pictures, so that except for short "stories," a small bard disk will hardly suffice. You can find examples of multimedia applications that use hard disks in kiosks in department a powerful multitasking windowed sample editor with advanced editing and signal processing capabilities. Tire system can also perform real time effects
processing as well as function as a MIDI sample sequencer. Clarity 16 is compatible with all Amiga computers including the AI200 and A4000. Affordable 16 bit audio power!
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Pacific Hwy., Suite 162 Tigard, OR 97224 PH:(503) 620-4919 FAX:(503) 624-2940 VideoStage Pro offers an innovative, intuitive approach to titling videos, creating transitions between video or graphic segments and sound synching. Individual characters or whole lines of text or objects can be flown on to the screen. Automatic detection for'hot Colors' in both NTSC and PAL prevents bleeding colors. Gradient backdrops, gradient text and transparency options adds to the polished appearance ?f output The Story Board builds shows by clicking on event icons. A time line graphic represents the
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VideoStage Pro offers over 60 built- in transitions available for use with a click of the mouse. Play Control indexes can be selected with the mouse to create play loops and "Hot Spots" alriw for fully interactive on-screen presentations such as kiosks, training etc. Titles can utilize all Amiga tents including color fonts and compugraphic fonts VideoStage Pro can be remotely controlled through Arexx modems or networks. Asynchronous control of genlocks and sound allow for quick, easy creation of videos with sound VideoStage Pro is compatible with AmigaDQS 3.D and the new AGA chip set OXXI inc.
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Animation and photographic material can be called in and added to the screen from alternate storage devices, "players" of one sort or another.
A CD-ROM device can be thought of as a type of hard disk.
Because its operation does not require nearly as much mechanical movement in order to get from one place to another, it is far quicker and less likely to break down. CD-ROMs are definitely the storage medium of the future for multimedia work.
Videodisc players, especially those with industrial quality, have been around for a while. The quality of their images far outshines that of videotape. The image is not only far more stable and clear but is basically indestructible in normal everyday use.
Like a CD-ROM device, its operation is freed from the heavy use of mechanical movements when tracing a commanded access path, and it is magnitudes of times faster in a search operation then a VCR. Videodiscs come in two flavors: CLV and CAV, CLV means constant linear velocity, and this is the technology used to present current videodisc movies with a commercial videodisk player.
Because the image tends lo shudder during a freeze frame operation, this is not the besl kind of disk to use in an multimedia situation. The CAV disk (Constant Angular Velocity) is the best media to work with in interactive video. While the CLV disk holds one hour of information per side, perfect for a two-hour Hollywood movie, the CAV disk has only 30 minutes a side. The CAV process, however, allows you to access any of 110,000 still frames, which the interactive designer may require, though few interactive situations have as of yet been designed with all of this storage space being
utilized. The new Commodore 32-bit Cds may find a high-end use as elements in an interactive system in the near future.
Getting your images on a videodisk in a professional manner can be very expensive, but the cost lias come down radically in the last five years. Making the original master used to cost hundreds of thousands of dollars for a small run (1000 or less), but now can be as low as around a thousand dollars. There arc alternatives.
There arc many videodisks on the market that may already contain the exact images that will suit your needs. Incorporating them into your instructional or presentational program may be quite possible, depending upon copyright situations. This is called "repurposing" a disk. If that just will not do, if your project is just too specific and or too large, then the alternative is to produce vour own disks. Here again there are choices.
The first method is to prepare all of the material that the storyboard has dictated is necessary (slides, audio narrative, animations, video movement sequences) and to record them to a professional quality (preferably 3 4") recorder. This information is then sent to a professional mastering house, of which several exist around the country. Following your instructions to the letter, these establishments take vour material through a series of steps, the end result of which is a master disk used to stamp out the disks you will use in the field. This is a somewhat expensive alternative, but your
end product will play on any video disk player, including those used most in interactive professional settings, if you do not require a large quantity of disks, however, and are satisfied with having them address a very specific player, then there is a production method that may be a good option for you.
Pioneer Corporation of America, for example, makes a laserdisk recorder ($ 10,000 and less) and associated players (S2000 plus or minus) that are fine for those multimedia producers that want to keep the entire production process in their own control, economically as well as aesthetically. The disks you produce will run only on the dedicated players, but this is fine for those whose needs are limited and defined, like setting up systems in the schools or in governmental institutions.
NWCHVSYWCHWG __ TM Pro VideoSta It is the videographic artist and designer who is responsible for producing the initial imagery that is utilized in the interactive videodisk environment, from stills lo animated motion and actual video footage. Even when a pre-manufactured disk is repurposed, it is the eye of the videographer that is called upon to choose the best compositions and segments in the total design of a piece. This industry is only at the very beginning of its life, and so die opportunities for creative work are just beginning. As the technology gets wider use and application, the
costs of production will come down and the needs for creative personpower will rise.
The planning (storyboarding) stage of interactive work is most important, so all of the skills Shat are used in storyboarding an animation will be transferable here. Good planning cuts costs sharply down the line and cannot be overemphasized.
Amiga videographic designers are in a perfect position to become employed as part of a multimedia operation. They have a system upon which the raw images and text screens can be designed for interactive situations, and they work with hardware that already incorporates items such as genlocks and other devices whose use in a branched interactive environment is crucial and necessary. Interactive technology is going to be and in some cases already is an area of expansive videographic use in business and education.
In our next article in this series, we will begin to look at specific Amiga software and hardware and its use for multimedia projects. Part II will focus upon the ways that you can use a word processor to design interactive branching storyboards, as well as upon facets of branching theory itself.
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P. O. Box 2140 Foil River. Mfl02722-2140 Brilliance by R.
Shamms Mortier After long anticipation of very important news
to Amiga artists and animators, Digital Creations has
released its paint and animation package: Brilliance.
Brilliance is the first package in a long time to challenge
Electronic Arts' DeluxePaint for command of the Amiga 2-D
graphics animation mountaintop. Brilliance's well publicized
intention is to push Dpaint very hard for the lead in the
Amiga 2-D visual environment.
Same option, but painting is very slow (especially fills). Brilliance is lightning fast. HA VI8 images created in Brilliance can be imported into 24-bit paint and animation ware for further artistic manipulation.
The AGA Ballgame Brilliance is really two mints in one, Brilliance and TriieBrilitfcnce. The first is meant to work on all Amigas, but TrueBrilliance works only on the new AGA machines. Not surprisingly, it is with TrueBrilliance that Amiga artists are offered the maximum creative potential of this package. The AGA chipset allows Amiga users to paint in 256 colors and in the HAM8 256,000 color modes in any resolution. H AM8 is often indistinguishable from 24-bit (16,000,000+ colors).
Brilliance keeps a buffer in the TrueBrilliance mode that can be either 15 or 24 bits. Dpaint AGA also allows the New Interface Design The Amiga was built with graphical user interfaces in mind, in the way artists work. Brilliance's and TrueBrilliance's interface just about does away with text commands (except for input strings at times), and there is no top menu bar to access. Instead, many of the tools represented by icons in the main toolbox that first appears on the screen have associated sub-menus (also graphical) attached to them. A left or right mouse brings them to the screen.
You can stack as many as you like on top of one another, giving you the sense that modular design was an important consideration from the beginning. If you click on a member's icon in the menu stack with tlie right mouse button, it moves to the top of the stack.
When the screen threatens to have too many sub-menus on it at once, new choices replace initial ones. In addition, if you find a useful menu stack that is to your liking and usefulness as a designer and artist, you can save it to a number pad macro simply by holding down the shift key and tapping a number. Now every time the number is pressed, your favorite Brilliance stack of tools is there to access. A special "Squash Menu" button (or F9) toggles the expanded menu with the basic one. This variability of menu configurations is extremely valuable to the professional designer and animator, as
it helps one to configure the tool environment to meet specific and varied assigned tasks. Instead of a brief review of the tools, let's take a very close look at their functions in some detail. After all, Amiga professionals and occasional artist animators alike will want to compare these tools to those exhibited by other paint programs in use. Let's see what's new.
The Main Toolbox Digital Creations has been able to pack a lot of creative wallop in Brilliance's main menu toolbox. That, however, is nothing compared to the options involved in the sub-menus that many of these icons evoke. Let's march through the menu selections, paying special attention to new and or expanded features involved. TrueBrilliance and Brilliance, remember, have most of the same basic attributes, the difference being TrueBrilliance's support for HAMS and 24-bit saves. Some options, however, are ghosted when appropriate to non-AC. A systems.
The Buffer Tool sets the number of buffer pages desired (constrained by available memory), and also performs merges between pages. You can access Brilliance's Preferences from here as well. The size in KB of the UNDO buffer can be set as well as other parameters from this menu. Pages are printed by clicking on the Printer Icon. Of great importance to potential DTP users of this software, the printing options far exceed the competition, allowing such niceties as color correction, layout, print size, three types of dithering, and either fraction or integer scaling.
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The next icon brings up the screen requester where the screen mode and size are determined. A variety of HAM modes can be selected in TrueBrilliance, as well as maintaining either a 15- or 24- bit buffer.
The Palette Expander toggle arrow allows ACA users to see 256 colors on screen at once, and this palette can he scrolled to encompass another 128 colors. The palette operations are very smooth and (most importantly) fast, allowing colors to be chosen with ease. TrueBrilliance is a HAM6 (64-co!or) and HAM8 (256- color) paint program. Resolutions can be in either NTSC or PAL in a full range that includes custom sized screens, underscoring Digital Creations’ determination at addressing the needs of Amiga artists and animators across the sea as well.
Palette adjustments are exactly what we have come to expect with all of the necessary tools HSV CMY RGB options, swaps, spreads, copy, load save palettes, and a default setting. In addition, however, are six buttons (R,G,B,C,M,Y) that allow you to select colors from a 4096-color "cube," similar to the best Amiga HAM 24-bit paint programs. The Intensity Sliders can be adjusted in RGB, HSV, or CMY ranges. TrueBrilliance has three more settings; GET (copies a screen color to the palette well selected), SET (copies colors from the palette menu to the screen), and SCAN (scans the truecolor buffer-
for the best base colors and copies them to the screen).
The freehand draw and line tools can be toggled to solid dotted filled shape, and line connected line filled poly respectively with the click of a mouse. It is the curve tool, however, that represents a big step forward in Amiga drawing programs because of its possibility os a Bezier curve too! As well. It is not only a Bezier curve tool, but (in my humble estimation) the best Bezier curve creator of anv program I've ever used, and that includes Bezier curve generation on the SGI machines! As an artist who hates standard Bezier curve design because of its unfriendly manipulation (as it
exists in most Amiga structured drawing programs), 1 found this tool to be intuitive to the max. Basically, Brilliance's Beziers are created with four points: start, end, and two control points. The great advantage is that each of these may be moved interactively so that any desired curve may be generated.
Bezier curves are great for making organic shapes and designs, and their use in animation effects is only beginning to be explored.
The Square and Oval generators can be either wireframe or filled, while the Control key constrains them to square and circle.
Next up is Brilliance's superlative Airbrushing toot, which deserves a paragraph to itself. This tool surpasses the 24-bit airbrushes i've used in high-end paint programs because of its range, versatility, and ease of use. An almost infinite number of effects is possible with just a few combinations of options. To begin with the airbrush has three settings; Fine Spray, Spatter, and Shape. Fine Spray and Spatter do what they say, but Shape has to be played with to be appreciated. Shape airbrushing combines a color brush selected with the spray of the airbrush, painting a variable density clone
of the brush to the screen depending on how long the spray continues in one place. Use this tool in an animation and you have full-fledged 2-D particle animation at your fingertips, not to mention wonderful muted transparency effects. The area that the airbrush addresses as well as the amount of the flow and focus of the spray can be interactively adjusted from zero to 100%.
To describe the options of Brilliance’s Fill Tool is to necessarily talk about its association with the "Draw Mode" selections.
Each of Brilliance's painting options is allowed specific Draw Modes. The Fill Tool is allowed ail of the options except Mix, Smear, AVG Smear, Cycle, Random, Halfbrite, and Not. That leaves 17 other options to play with, including Horizontal, Vertical, Linear, Highlighted, Spherical, and Radial fills. At first sight, these are comparable to Electronic Arts' Dpaint fill options, except when you finally realize that TrueBrilliance can be working on a HAM8 screen with a 24-bit buffer, and that the fills are almost instantaneous! Another interesting option, especially if you are planning to use
your artwork as part of a DTP project that prints to a grayscale printer is Brilliance dithered fills. These work in conjunction with a variable slider (0% to 100%), and impose a patterned dither on solid areas. Pseudo halftoning is just a breath away. Transparency settings can be toggled on and adjusted at the same time, giving you transparent dithered sheets of color.
Obviously, each frame of an animation could contain different Figure 1, Right: The interface screen for both Brilliance and TrueBrilliance boasts a large number of graphic Icons.
Painting 1, p. 46: In this HAMS painting, shading effects were achieved with both dithered screens and the use of ranges ot colors.
Squash Menu 1111 I I 11 ¦ I'll 11 11 I I 11 I IH-I+HTH l CIR B ea £, T, j -Nol O •srO l snSS Painting 2, p. 50; In this work I have demonstrated several of Brilliance's shading and transparency attributes.
Painting 3, p. 47: It you look closely at the background of this picture, you can see that it has been smeared for the underwater” effect. The sand has a nice dither applied to make it look grainy.
Bkg Frgrd Palette Expander Palette dithering and transparencies, adding up to an amazing amount of animated options and feels.
The Text tool does not allow the changing of Font directories at the time of Brilliance's first release, but neither does DCTV Paint, Digital Creations' other magic paint program. ColorFonts show up instantly, while the expected sharp and resizable results occur when loading in proportional fonts. Any text can be painted to the screen in 15 allowable draw modes or combined with dithered transparencies. Brilliance uses a text-string requester for composing your text lines, though most Amiga artists I know (especially those composing text slides for a living) would prefer at least the option of
writing text directly to the screen.
The Brush Cutting tool works in two modes: rectangular and freehand, f would like to see it work in conjunction with other tools as well, especially the oval (circular) and poly shape options.
Next to the Brush Cutter is the Brush Distortion tool and menu.
The selected brush can be resized by doubling or halving (either and XY), or by free-sizing. XY Bends, Shears, and Flips are possible, as are rotation options ("Fast 90" degree, Free Adjustment angles, and numerical degree equivalents). Brushes can also be outlined or trimmed in any color by one pixel increments like the comparable and very useful tool in OpalPaint.
The last item on the top line of the main toolbar is the UNDO function. As with the best digital drawing software. Brilliance allows multiple undos (left mouse button), but then it goes everyone a step better and also allows multiple redos (right mouse button). Not only can this be used to correct mistakes, but it can create interesting animation effects as well.
The icon that starts off the second row' of tools, shaped like a movie camera, is the main animation tool. From here, animations can be loaded and played in a looped or single-frame fashion.
Frames can also be added, deleted, copied to another range, and their total number set. The playback speed can also be adjusted, though as expected, there are limitations based upon the processor you are using. All of the standard numeric animation buttons ("1” for stepping backwards in a sequence, "2" for forward, "4" for running the animation in a continuous loop, "5" for running it once, and "6" for ping-ponging it) work as they do in Dpaint.
Digital Creations is well aware of the standards set by its competition, and incorporates all that has been proven useful for production.
The second tool in the last row is the one used to cut out ANIMbrushes, but it does much more than that. This is where brush morphing is activated. Since Brilliance allows you to store up to eight brushes for instant use and manipulation, any of these can be selected as the first brush in a morph; the last one is the one currently held in memory). Since ANIMbrushes are useful for painting as well as animating. Brilliance has dedicated a separate section of this menu to ANIMbrush painting, allowing for fitting ANIMbrushes into sequences of frames different from their original number and
painting forward, backward, in loops, and ping-pongs. These are not new tools for Amiga artists, but are designed in Brilliance in a more graphical manner for more intuitive access.
The requester that Dpaint calls "Move" is called the "Tweening" menu in Brilliance. All of the expected animation tools are here, as well as some very new twists. It's easy, for instance, to copy position and rotation functions to either or both ends of an animated sequence. The ability to set the "Opacity" of the brush is new', and the opacity (transparency) can change over time. "Decay" alkws you to have decaying trails behind a moving brush, very useful for digital comets and animated flving logos, as well as to emulate "Tracing Paper" animation techniques. The best new addition to the
animators toolkit here comes with the button labeled "Adjust.” This allows you to graphically place the start and end points of an animation on the XY and Z planes. You can even experiment by changing the focal length and origin of the lens, vvhich changes the origin point within the brush and alters the brushes perceived perspective over time. Maximum controls are included for setting "eases," functions that determine how fast or slow accelerations decelerations are applied over time.
The gradient screen is modeled after its counterpart in DCTV Paint. A total of 255 separate gradients can be set in this location, each with a maximum of 128 colors. This means that organic illustrating is advanced by a giant step, because organic illustration requires the use of gradiated palettes. The dither bar allows a real-time preview' and appreciation of dithered areas of color. Also new is the ability to use "double markers" of color, causing abrupt transitions in the middle of a dithered range of color. On non- HAM applications, the gradient tool activates color cycling.
Taking the ability to stencil-protect areas of artwork from being overwritten a step further, Brilliance users can graphically select colors or color sets for masking. The Stencil menu in Brilliance differs somewhat from the more extensive one in TrueBrilliance. Colors can be selected from palette or screen for masking. A special "ANIM remake" button applies stencils to each frame of an animation. Because of the large number of colors active on a HAM8 screen, Brilliance applies stencils to color ranges rather than separate colors by utilizing a unique range selection tool. The variance that
selected colors may be included, as different from the central color choice, is also adjustable. In the Draw' Modes, there is also a separate Stencil option that allows you to draw and remove stenciled areas from any part of the screen using area and polygonal fills instead of colors. Stencils may also be saved and loaded. A special "Lock" icon is used to fix and free the entire screen.
For users needing to place elements of a drawing in precise alignment, Brilliance offers the use of a user-definable grid, resizable both numerically and visually.
A Mirror Tool brings up a menu that allows you to set the axis that will be used when it is accessed. Mirror drawing may occur across cither or both the X- or Y-axis. This is the only tool that I found in Brilliance that is inferior to its counterpart in DP dint. There are simply not enough options available, and it does not yet work with area or polygon fills.
A new approach to "segmented" line drawing in Brilliance should be very welcome to precision enthusiasts. It's also useful as a general tool. Took at the beaded lines used to create the hair in Figure 2. These were accomplished with the help of this tool.
Organization charts and simulated graphs should be easier to create by altering this tools pixel and of points options.
The next icon is dedicated to users who require Fast Feedback and who are working on slower Amigas. With this tool, some computation-heavy operations are represented by a one-pixel preview of the finished line.
There are four anti-aliasing settings available: Minimum, Low, Medium, and High. The selected one is applied when its button is toggied on.
A separate icon is dedicated to the Transparency tool. It works in both RGB and HSV ranges, and has an attached 0-100% slider. When on, all drawing operations follow the transparency settings.
Brilliance has a wide selection of oval and rectangular primitive brushes, and each may be resized according to user desires.
The Draw Mode icon brings up one of the most extensive menus that Brilliance has to offer, and operations here must be mastered early in order to navigate through the program. There are six sections in this menu. A "brush" section allows the currently held brush to be stretched and pattern shape perspective filled. The perspective settings come from operations on the "tweening" screen. It would be better if some form of interactive wireframe perspective operations could be accomplished while in this mode itself, at least as an option. The largest section of this menu is dedicated to using a
variety of color options (18 in all), from color and tint to dithering, halfbrites, and smoothing.
Included is a new "average smearing" technique that gives paintings a look comparable to finger painting. Some of these are ghosted for certain drawing modes. There are also six fill choices available: horizontal, vertical, linear, highlight, spherical, and radial. Two options address the fill choices, conform and center.
Center always fills a shape from the center, while conform applies the fill to a cross section of the chosen area. With conform and center on, very even borders are created in all shapes. There is a slider for setting the dithered screen percentages, and two dither operators that it supports.
The best new attribute of the magnification tool is that it contains its own multi-level UNDO button, making it easy to step backwards through operations without leaving the magnified environment. It's also nice to have the zoom in out buttons accessible on the border of the magnification screen an Amiga artist's and animator's tool par excellence!
Brilliance is brilliant! After all, going up against a giant.
Electronic Arts’ Dpaint software, it had better be. Others have tried it before, and are now history. To pull it off and to become a serious competitor to Dpaint now and in the future will require constant attention to detail, with some adjustments, additions, and alterations.
Brilliance's unique advantages at this point are stackable and "hot key" menus, the ability' to fill below menu screens, and the triumph of absolutely awesome Bezier curve tool. It also has the advantage of lightning speed in all of the extended Amiga modes, and graphical ANIMbrush placement. The new airbrush modes are equally wonderful, and should cause the competition to retool in this area. Add to this some of the other new operations and capabilities already discussed that you find useful and pleasing, and it is plain to see that this is the most serious competitor that Dpaint has ever
had. Brilliance, especially TrueBrilliance, is far ahead of the competition as far as addressing the potential of the new Amiga graphics modes.
I am judging Brilliance (and especially the TrueBrilliance mode) as an electronic artist and animator who makes a living from an alt-Amiga studio. That is the framework that shaped the writing of this article. Digital Creations is also known for product service and support, so their desire to make Brilliance even more illuminating requires user feedback. Anthony Pabon, Brilliance's main programmer, assured me that some of the needed revisions I mentioned here are already being undertaken.
There are some things that have to be altered ASAP. Tire first is a dongle that fits in the mouseport, and that is constructed with metal shielding- This means that inserting or removing it while the machine is on, disregarding Digital's the warnings not to do so, will cause serious damage to your Amiga, forcing you to send it out for repairs. Bugs in the screen resizing operations are known and under repair, and some have already been fixed.
In addition to scrolling the picture, some menus should be made movable. JPEG support is underway, with eventual support for both JPEG loads and saves. Right now, ANIMbrushes are painted to the screen after they are placed. This causes an unnecessary delay when you inadvertently place the same frame of an ANIMbrush over itself. This is under revision. The "range" area for loading saving single-frame animations should be moved from the Animation screen to the normal load save picture file requester, and should be better documented in an addendum. The Mirror tool needs an adjustable parameters
input area, so the number of "sides" addressed is alterable, not only two or four, but polygons around a central point more like its competition.
Interestingly, this feature seems to have been a part of Brilliance in an early Beta version, but was removed before the release version.
There has to be an interrupt key to use when one wants to stop certain effects and operations (ven,r noticeable in the Stenci! Section in HAMS), and a forthcoming release will add escape functions to every rendering operation. 1 personally prefer the wireframe interactive perspective controls of Dpaint to the way that Brilliance adjusts perspectives, a consideration that may or may' not alter the program in future releases.
Double-clicking on a saved painting icon, by the way, does load Brilliance, but will not automatically load the painting, nor will it automatically load tire path the painting is in. This is being remedied. Though most of Brilliance's painting and animation playback functions are very fast, the slowness of loading a picture or animation can defeat its own advertised speed at times.
Paradoxically, this is due to Brilliance's quality control, as it seeks to adjust the picture's palette to the best scenario, especially in HAMS. Of real excitement to Amiga graphics folks is the probable addition of a new Bezier operation that will include as many points as the user designates, meaning that organic shapes can be fully drawn in one fell swoop!
Conclusion Most innovative Amiga art and animation software has to be in its second or third revision before it settles down and attains a permanent and stable personality, and Briiliance TrueBrillianceis no exception. If Digital Creations gets out fast upgrades and spends as much hurry-up time doing quality work as it has already invested in this product, Electronic Arts is going to have to pay more serious attention to upgrading Dpaint in the very near future to remain competitive. It is unhealthy for the consumer to have access to only one Amiga paint program on the market, even one that
has proven itself as useful as Dpaint has over the years, in my conversations with Digital Creations' programmers, I mentioned that it would be nice to see some of the new Brilliance attributes in the next revision of DCTV Paint as well. They said that this was already underway, and that there would continue to be an upgrading of both products to include the best and newest attributes of each.
For the Amiga artist and animator interested in 2-D art and animation. Brilliance is an investment that promises to qualitatively upgrade the future of graphics and animation on the Amiga.
• AC* Please Write to:
R. Shamms Mortier c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 INSIDE Arexx by Merrill
Callaway Recently I wrote two versions of a program to make
AmigaGuide help files using two different editors. There were
some interesting considerations i faced while trying to
translate one Arexx program that works with Oxxi's TurboText
editor into the same program that now works with INOVAtronic's
Edge text editor. Before we can discuss translating one Arexx
program into another, we need to define a few terms.
Definitions Interprocess Control (IPC) is a term coined by computer scientists. The prefix inter means between, and a process is essentially the same as a program. Since control implies doing things in a program that you would normally do through the interface such as selecting commands in a menu with the mouse, clicking on gadgets, or even launching the program in the first place, IPC simply means one program can control another program.
Obviously, TPC works on])' in a so-called multitasking environment where more than one program can actively run at the same time. Otherwise, how could you have one program controlling another? There is one exception to real IPC and it is called a macro program. A macro program is one program controlling itself.
Obviously, vou need not have a multitasking environment in order to run a macro.
Arexx is an IPC language and a universal macro language.
An Arexx-capable program is called a host application. It can control another program or itself by sending Arexx commands to its own or another host application's Arexx port. The Arexx port is built into the host application at the time it is programmed, so Arexx requires the cooperation of the application's developers.
Each Arexx port is given a case-sensitive name, the host application's Arexx address. The current address tells Arexx where to send commands, ll is the developer's responsibility not only to implement the Arexx port, but also to provide the Arexx command set. The command set is a list of ASCII strings which perform functions inside the host application. How does Arexx know where to send them? Any string (he Arexx interpreter (called rexxmast) does not understand, It forwards to the current host address. The current host address is set using the ADDRESS instruction, oris implicitly determined
when a macro is launched by a host application program.
For instance, in a typical host application there is a Project menu with an item Open, which if selected with the mouse, opens a requester for you to select a file to load. Since this is also an Arexx host application, there will he an Arexx command with Syntax something like 'OPENFILE [file]'. If some Arexx program sends this host application the string 'OPENFILE' without the name of the file, then the requester is opened. If the program supplies the name of the file after the OPENFILE command, then the host application bypasses the requester and loads the file, the name of which was
Arexx and AmigaGuide, and Translating Programs Some Cautions Arexx sends strings it does not identify as one of its own instructions, or the value of some token, to the current host address. Since OPENQ is an Arexx built-in function, then host applications will use a string such as OPENFTLE or OPENDOC as their own unique commands to open a file.
Just as host-application programmers are careful not to make one of their commands match one of the built-in instructions or functions in Arexx, Arexx programmers need to take care not to name tokens (variables) the same as commands. Even though it's often possible to get away with this, it makes for confusion. In my first example program, a macro for TurboText, I used the token WORD as a variable in my macro. When 1 went to translate the macro to work inside Edge, i found that Edge uses WORD as a subkeyword for certain of its commands, as in 'NEXT WORD' which means to move the cursor to the
start of the next word in the document. While I could have used word=*mouse' 'next word' legally, it was confusing. Instead, r renamed my token to WRD. If I had kept using my token WORD, 1 would have had to make sure that all Edge 'commands’ were in quotes as above, to prevent Arexx from taking a command to be a token. With WRD, however, the following is legal; wrd='mouse' next word Why Translation?
Arexx-capable host applications may be subdivided into classes like text editors, word processors, 2-D paint programs, 3-D rendering programs, etc. Of these, text editors represent the largest group of programs with Arexx support. Since different editors do essentially the same things with slightly different Arexx command sets, you may find yourself translating one editor's macro into the same macro using another editor's command set.
Listings Listing 1 works with TurboText by Oxxi, and Listing 2 works with Edge by INOVAtronics. In each listing the commands peculiar to the host application are in upper case for clarity. Arexx code is in lower case. The programs have been commented to point out the differences. Note that the respective host addresses are not necessary, as these are both macros that run from an already open window in the respective editors. Both editors set the current address implicitly to the open window.
Translation Process The translation process is to identify each command for one program and insert the equivalent command from the other host application. If the commands have a one-for-one correspondence, this is a simple process. But, as we will see, there are often variations that you must work around. I found two major variations in the command sets of TurboText vs. Edge. Each treats moving to the next word differently. TurboText skips all nan- alphanumeric characters such as punctuation between words.
Edge treats each character as a word, in Arexx, functions return answers in a special token (variable) called RESULT, and Edge can copy or cut to that buffer. TurboText cannot do this without a large amount of overhead. Let's review AtitigaGuide, and then look at the ramifications of these differences.
Inside AmigaGuide Hypertext AmigaGuide is a Commodore product you may have seen.
Edge and many other programs supply the AmigaGuide program and its library. Hypertext lets you access help files from within programs for on-line help anytime. Once you have AmigaGuide, you may write your own hypertext help files or you may edit or add to existing AmigaGuide help files. These help files are ASCII, so all you need is a text editor. AmigaGuide syntax is simple. Texts created to work with AmigaGuide are readable. The syntax does not clutter up the readability too badly.
To start AmigaGuide hypertext help, in a shell, type; Amigaguide coropletepath;MyHelpFile.guide where MyHelpFile.guide is the text file with the following syntax.
AmigaGuide help files start with the lines database MyHelpFile.guide Pnode Main to signify the NAME of the guide file (in this case MyHelpFile.guide), and to show the overall node, which is named Main. Control syntax in AmigaGuide is always preceded by the sign.
Hypertext is text that you may access and read non- sequentially or sequentially. Non-sequential access is controlled via keywords called nodes.
@node keyword "The window display text" identifies the start of a node with the name "keyword." The quoted text, if any, appears in the window title bar; otherwise the node name appears there. Node names seem to need to have four or more characters or your system will crash big time if you try to run AmigaGuide with that file. I have found some three-letter nodes that will work; most will not. To play it safe, we have our programs look for fewer than four characters. Nodes must end with an @endnode line. Text for the node comes in between, and may include jumps to other nodes or files, even
IFF pictures. If you double click on a word that happens to have a node named after it such as keyword, then the text jumps to that node. The "©node keyword" part of the line is not displayed by AmigaGuide, but a text editor will display it. If you want AmigaGuide to display your jump text as a button that when clicked on will jump to the node named keyword, then you put this syntax around it: @ "3utton Text" link keyword} AmigaGuide will display a button gadget containing the text Button Text. When you click on it, the program will jump to and display the text in the keyword node. If the
button text is shorter than four characters, AmigaGuide may crash your machine! If you need to jump to another file that may be an AmigaGuide file ora simple text file, then use this syntax: ? "Button Text" link completepathiBomefile HAIN} This will jump to the MAIN node of completepath:somefile. If somefile is an AmigaGuide file, then if you want to jump to one of its nodes, simply' substitute its name for MAIN. Use MAIN if it's just a text file you want to display. MAIN stands for the whole file in this case. You may also follow the node name with a line number to have the display start
there. Here's the syntax for a button to display a picture. You supply the path to the viewer program and the IFF picture, using a system command: G "Display Pic” system completepath: viewer completepathrpicture. If f} The Program Specifications I wanted to make an AmigaGuide file out of a listing of Arexx instructions and functions. I wanted the editor to grab the word under the cursor, and make a node out of it, as well as transform the word into a button complete with the link information. If the word was a function such as ARG(), the program should pick up the () as well.! Wanted the
buttons to have the same amount of space around them so they would be the same size in AmigaGuide. If the word was fewer than four characters long, I needed the program to prompt me to supply a longer name; yet i wanted the original word to appear in the window bar.
The program was meant to work from an index listing, so the first word in each line was the likely one. I wanted the cursor to wind up on the first word of the next line after the text had been converted. This results in a working outline of an AmigaGuide tile.
Problems The first problem was that neither program will pick up a pair of parentheses as part of a word, yet Arexx functions have that syntax. If a word such as "ARGO" is picked up by either editor, it comes out as "ARC" losing the parentheses. If the cursor is over one of the parentheses, TurboText will pick up "ARC".
Edge needs to test for the parenthesis and move left or it will pick up only the non-alphanumeric character. Since TurboText and Edge treat non-alphanumeric characters differently, TurboText skipping them, and Edge treating them as words, I had to resort to different coding. This incurred slightly different behaviors in each.
The TurboText coding was done first. When I tried to translate the code one-for-one, everything went well until i found the problem above. Also, Edge parses commands differently. It uses the Amiga DOS ParseArg routine, which parses differently from Arexx, ignoring single quotes and requiring double quotes. The upshot is that it is not possible to embed double quotes in an expression to be evaluated by Edge as it would be in Arexx (and TurboText). The quotes must be escaped with a ' 034' code (the ASCTI decimal for "), or an error will result.
To solve the first problem, I made an interior function "getword()" in the Edge macro that behaves similarly to tire way the TurboText macro does. Since Edge allows cutting directly to the RESULT buffer, I was able to skip all the moving around done by the TurboText macro, and simply cut the word into the RESULT buffer and assign a new token for processing. I liked this very much, because the code was not overly specific like the code in the TurboText macro. Also tlrere is no need for all the ugly code to keep track of where the cursor is and how many characters to delete. It will let you
attach any non-alphanumeric characters to the word instead of specifically "()". As an exercise, you mav want to try to translate the better Edge code back to TurboText.
Hint: Trv using GETL1NE and parsing out the word in question.
That way you can assign its value to a token. Also an entire line may be reconstructed with the altered word embedded.
A study of these two different macros will give you an idea of the problems you must deal with if you translate macros or 1PC programs from one host application to another. Since they are (he responsibility' of host application developers, Arexx command sets sometimes have idiomatic characteristics that prevent a simple translation of one command into its equivalent in another command set.
Listing 1 nodenames’&node 'wrd orgword TEXT ""wrdstr"" • text SETBOOKMARK 1 * setbookmark call writeatend nodename exit 0 * Write the node info at end of file. *t writeatend: procedure parse arg nodename parse var nodename node name label * moveeof * * insertline * 034'label* 034"' POSITION EOF NEWLINE TEXT ‘ "' node name NEWLINE NEWLINE TEXT label NEWLINE NEWLINE TEXT "l?endnode" NEWLINE GOTOBOOKMARK 1 POSITION SOL CURSOR DOWN 1 ENABLEUSER return * gotobookmark (1-10 however) * * position sol * * cursor down 1 * movebookmark movesol movedown setdisplaylock off * * Write the
node info at end of file. * writeatend: procedure parse arg nodename parse var nodename node name label MOVEEOF * position so£ * I IIJSERTLI1JE * newline * TEXT node name ""label"" * text * INSERTLINE INSERTLINE TEXT label INSERTLINE INSERTLINE TEXT '@endnode' INSERTLINE MQVEBOOKMARK 0 MOVESOL MOVEDOWN SETDISPLAYLOCK OFF • enableuser * return error; exit 20 Listing 2 * WordButton.edge makes a word an Amigaguide button in Edge * *
* * One-for-one commands are commented.
* * TurboText equivalents are shown after TurboText command,
* * Advantages: code is easier to follow, thanks to
* * ability to cut or copy to result buffer.
* * Disadvantages:Weird way we must deal with double quotes;
* * does not follow Arexx conventions. Non-alphanumeric chars
* * are treated as "words"-not so intuitive.
• * NOTE: we renamed token "word" to wrd etc. to avoid the
* * conflict with the command arg "WORD".
* * Copyright 1993, by Merrill Callaway* options results
DISABLEUSSR * setdisplaylock on * wrd=getwordO orgword=wrd do
forever wrdlen=length(wrd) if wralen 4 then do ' REQUESTSTRING
TITLE "Keyword MUST have 4 or more chars.'" wrd * 'requeststr
prompt...' * wrd=result end else leave end num=12~wrdlen
num2=num- 2 space=copies (' ‘,nura) * note the way we are
forced to use 034 instead of " * wrdstr='@ V034 'orgword I I
space I I ' 034 1 ' link' wrd tl space I !' 1' ' The following
internal function was written to emulate the way TurboText
macro works, but it happens to work better: TT cannot copy or
cut to the 1 result buffer (rb)t so the TT code f cannot be
Getword: procedure do forever POSITION SOW * no single equivalent, use • * movenextword; moveprevword *t no equivalent! Cannot copy * to result buffer * COPY CHAR RB '
* * Skip left over all non-alphanumeric chars.
* if -datatype(c,'A') then do CURSOR LEFT 2 end * moveleft *
else leave end POSITION SOW MARKBLOCX FIND "VO32" • markblk *
* no equivalent! V CUT RB wrd=result return wrd
• AC* Please Write to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Graduated Arexx The
Arexx COOKBOOK by Merrill Callaway Your complete, graduated
course in how to use Arexx to get the most from your Amiga.
The course materials include The Arexx Cookbook (251 pages),
and two disks full with dozens of useful Arexx programs,
commented and augmented with text files explaining how they
work. The Commodore Arexx documentation is like a language
dictionary. The Arexx Cookbook is the grammar book, the
language lab, and the literature. $ 54.90 Priority Postage
Paid. Consider it tuition!
WHITESTONE, 511-A Girard SE, Albuquerque, NM 87106, USA (505)268-0678 _ Tell us who this is and receive a floppy wallet absolutely free with order!
Circle 148 on Reader Service card.
At the most basic level, a terminal program has to perform , only a few simple functions. It has to take data coming in from the serial port, translate the binary Is and Os into ASCII characters, then put these characters on the screen. Output is just as simple; take keyboard data, change it to binary, and send it to the data-out pin on the port. No one is ever satisfied with minimum functions for long, however, and this month wc will be looking at two general-purpose terminal programs that fulfill the desire for full-featured communications capabilities. They also represent two of the major
classifications of software available for downloading.
Generally, the terms shareware and public domain are incorrectly used interchangeably. Public domain indicates that there is no copyright on the product. You are free to do whatever you wish with it, for instance, include al! Or part in your own program. Shareware is a ciass of products that is copyrighted, and therefore protected from unauthorized use, like any other commercial program. The difference is that you are allowed to give the software a try before buying it. If you like it and continue to use it, you send the author the requested price mentioned in the documentation. This usually
is a small amount, often ranging from 55 to $ 40, and it may entitle you to an updated version of the software. There are few restrictions placed on distributing the shareware version of the software.
The third type of software found on BBSs is demonstration versions of commercial products. These most often are versions crippled in some way, prohibiting saving of data for instance, or perhaps allowing play on only' the first level in a game program.
Again, the idea is you can try out the software before paying for it.
A fourth type is referred to as giftware. The author has copyrighted it, but asks for nothing from the user. Aladdin, mentioned last month, is an example of this concept, it is copyrighted software, but there are no restrictions placed on its distribution, and nothing is requested for payment.
Tern 3.4 '030 (25,7.93) • Screen nane 'TERT Term, (Figure 1) from Olaf Barthel, has just about every bell and whistle a telecommunications program could have; multipie terminal emulations for connection to just about every conceivable type of system, the ability to capture online sessions to a disk file or directly to your printer, even a built- in screen-grabber utility and text editor. It also makes use of XPR libraries for future download protocols, and future terminal emulations can be added. The phonebook section allows you to protect individual BBSs with a password, a useful feature if
a I Phonebook BBS nsre Eonneni Phone umber |18B63463247 Quick neiiti _| tjew entry Rencye entryj Use entry | Ready Protocol znoden Rate 2100 Tine 19:31133 Standard Terninal F1MSI VT102 Finns.
8-None-1 Online 80:00103 Right, Figure 1. Page 58, top, Figure 2.
Page 58, middle, Figure 3.
Status Font you have children in the house. Macros, hotkeys, scripting, and Arexx control round out the feature list. As of this writing, the current Term version is 3.4, divided into several relatively small downloads.
Term is a large program, taking up over 475,000 bytes of disk space, not including support files such as libraries and documentation. It requires Workbench 2.04 or higher, and different versions are available for standard and advanced processors. A donation is requested by the author, amount to be determined by the user, with some suggestions made by the author of payment by video tapes and Cds.
CompuServe Clinic 20497 File Term3.4 T3400.LHA for 68000 or 68010 cpu Term 3.4 for T3420.LHA 20498 6802(1+ cpu 20626 20263 20266 20264 20265 Term 3.4 Docs TRMDOC.LHA Term 3.4 Fonts TRMFNT.LHA Arexx scripts TRMRX.LHA Term 3.4 Libraries TRMLIB.LHA Translation Tables TRMTRN.LHA Jack Radigan is a familiar name to long-time Amiga telecommunicators, because of his well-respected program JR-Comni.
When he decided to update that program to a new version to take advantage of the new 2.x and 3.x operating systems, he realized that a complete rewrite would be necessary. To prevent confusion, the author changed the name to Terminus 2.0 (Figure 2), currently at version 2.0c. Terminus requires 1MB of RAM and Workbench CIS Serial.,. | CIS Phones Hoden,.. 1 Senie Screen.., Terminal... Enulation... A| Clipboard... f Capture.,, CIS Phones Dial | Load 11st I Copy confcig I Sort list | Save list | Password || Clone entry Erint j
1. 3 or higher, although the docs indicate future versions will
require Amiga DOS 2.04 or higher. The program is fully
reentrant, so that multiple copies can be run simultaneously
with a minimum of memory usage. This allows efficient use on
systems with multiple serial ports. Like Term, Terminus uses
the XPR libraries for external transfer protocols, and
includes seven different protocols within the program.
Shareware, you can try them both, as 1 have been doing, and make the final determination based on your system and requirements.
Just remember to pay the author for his hard work.
Files of the Month If you have one of the new AGA machines, you might want to check out these files from Genie.
AGA_lcons.lha, file 20074,122,496 bytes, is a collection of over 100 beautifully-drawn 16-color icons (Figure 3). Included are replacements for all of the standard Workbench icons, as well as a number of specialized icons. If you have a 2400bps modem, figure on a download time of about 77 minutes.
Want to play an AGA game? Download file 19136, Gigertetris.lha. This is a smooth Tetris clone played over art by Swiss artist H. R. Giger. A baroque-like tune plays in the background. At 2400bps, this 124,238 byte file will download in about 78 minutes.
Something everyone should get is the latest version of the SetPatch command from Commodore. SetPatch is typically the first command in your Startup-Sequence, and fixes minor bugs in the Operating System. This is file 19939 on Genie, named SETPATCH37.38.LZFi, and is a short download at 9216 bytes. On CompuServe, this file is SPATCH.LZH, When de-compressed, this ? I Utilities ?1 Workbench I ED I I E3I1 ? I Tools j. Ibackup CRLCUL8R Co t ors2 . 8 QraphicDunp HDTOOLBOX INITPRT LRCER PREPCRRE) t 0 0 HDBRCKUP ICONEDIT KEYSHOH MEMRCS PRTFILES Terminus is a compact program, requiring fewer than
272,001) bytes of disk space, making it feasible to use even on a single floppy Amiga. Despite the size difference. Terminus offers most of the same features as Term, scripts, macros, Arexx, full-featured phonebook, and capture buffer systems. Terminus is shareware, with a $ 40 registration fee requested after a 3.0-day trial period.
The 494,000 byte download includes all needed support, documentation, and installation files for both floppy and hard disk systems.
Genie File CompuServe 21198 Terminus 2.0c TRM20C.LHA Both of these programs require carcfui study of the documentation in order to get the most out of them. Although the doc files con he quite large, it is important to print them out for ease of referral. Setting up all of the serial and terminal parameters can be a trying experience for even the experienced user. This is definitely a case where it is wise to practice by calling local BBSs, to make certain everything is working correctly. Which program is the better? Whichever one you like better. Since they are both file will check the
version of SetPatch you currently have, and will update your disk only if needed.
That's all for now. Next month we will look at two specialized terminal programs, Genie's Aladdin, and CompuServe's Autopilot. If you have any questions, or suggestions for future topics, you can send me Genie e-mail addressed to R.TTays5. CompuServe knows me as 72764,2066. See you online!
• AC* Please Write to: Rob Hays c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 CanDo: An Interactive
Authoring Tool Part 5: ANIMs, BrushANIMs, and Sound Sync by
Randy Finch The Amiga has come a long way. Many different
models have come and gone. Also, with the increasing power of
each generation has come more dramatic graphics and animation
capabilities. The Amiga's forte from the beginning has been
its graphics, animation, and sound capabilities. It was these
features that sold many people on the Amiga, including me.
One milestone in the history of the Amiga was the development of the ANIM file format. This brought standardization to animation files. Later came a variation of the ANIM format called the BrushANIM. This allowed brushes, or dips, to be animated.
The ANIM format itself has evolved quite a bit. There have been many different compression schemes used with the most popular being the ANIM-5 formal. Recently, ANIM-7 and ANIM-8 formats have been developed to allow high resolution animations to be played in real time on the Amiga 4000, The 8SVX file format, which has been around since the beginning, helped standardize sound samples, ft is still the standard for 8-bit sound samples on the Amiga.
CanDo Can Do Animations and Sound CanDo has built-in support for BrushANIMs but not ANIMs. A utility program, AnimToBAnim, is included with CanDo. It allows ANIMs to be converted to BrushANIMs. Another included program called AnimManager can be used to play ANIM files.
It can communicate with a CanDo deck via Arexx.
CanDo allows other events such as playing sounds, to be synchronized with an animation, CanDo also supports SSVX sound samples. In this installment I will be discussing creating BrushANFMs from ANIMs, playing BrushANIMs and AnrMs, and synchronizing sound with an animation.
Converting ANIMs to BrushANIMs If you want to convert an ANIM to a BrushANLM using a familiar yet timely method, you can load the ANIM into DeluxePaint and go through the procedure to grab tire entire screen into a BrushANIM. A much easier way is to convert the ANIM file with the AnimToBAnim utility program included with CanDo, Unfortunately, the program runs only from the Cli. Fortunately, it is very easy to use. If you want to convert an ANIM file named myAnim to a BrushANIM file named myBAnim, simply type the following command in theCI.I: AniraToBAnim myAnim myBAnim This assumes that the
directory in which AnimToBAnim resides, normally the CLIUtilities subdirectory of the CnnDo directory, is on the path and that the current directory contains myAnim. The conversion is quite speedy. On my 68030 68882 28MHz accelerated Amiga 2000 using AmigaDOS 2,1,1 was able to convert a 566,894-byte ANIM file (320x400,32-color, 40 frames) to a 718,184- byte BrushANIM file in 35 seconds.
The AnimToBAnim utility also lets you extract just a portion of the ANIM file for conversion to a BrushANIM file. For instance, let's say you want to convert a 60x50 patch starting at an upper- left corner position of (130,175) to a BrushANIM file. You can type the following in theCLl: AnimToBAnim myAnim myBAnim 130 175 60 50 This procedure took eight seconds on my Amiga using the same ANIM file mentioned earlier. The resulting BrushANIM file was 73,106 bytes long.
Preparing to Play a BrushANIM with Sound When I first started to play around with animations and sound using CanDo, I decided that an appropriate animation to start with was one I created for a presentation in my wife's calculus class. I had written a C program titled 3DPlot that draws user-defined three-dimensional math functions (see Fred Fish Disk 440).! Had created 20 pictures of the function N*SIN(X‘Y) where N varied smoothly from 2 to -2. By converting these 20 frames to an animation using DeluxePaint and then tacking on the same pictures again in reverse order, I was able to create a
40-frame animation showing how the shape of the function's surface changed as the function's coefficient changed (Figure 1). ] converted the resulting ANIM file to a BrushANIM using AnimToBAnim. In fact, this is the file 1 discussed converting earlier.
One of the sound samples that comes with CanDo is a file named Boing, which of course makes a boing sound. I thought it would be appropriate to add this sound to my animation playback at the two points of maximum expansion of the function's surface just before beginning its contraction. 1 also wanted to play around with the MovcBrushAnim command that allows a velocity and an acceleration to be set for a BrushANIM. The result is the ZplayBAnim deck shown in Listing 1. Its interface is shown in Figure 2.
One of the first things I discovered when playing the BrushANIM with CanDo is that you need to set the resolution of the card's window to the resolution of the BrushANIM. My BrushANIM has a resolution of 320x400 while the card I first played it on had a resolution of 320x200. It played just fine except it was elongated and the bottom half was missing. This is not a bad thing, though. Sometimes you might want to play a BrushANIM at a different resolution. CanDo allows it. Once I adjusted the card's resolution to 320x400, the BrushANIM looked fine except for one matter.
The second thing I discovered was that the screen colors of the card do not automatically change to match the BrushANlM's colors. They must be set before displaying the BrushANIM. Again, this is not a bad tiring. By requiring the card's colors to be set in Title orm XQ rmil Open the uindou onto,,,
- k our own private screen, the Workbench screen.
J Nomal Hindoo Available Modes.,, H1526 1 HUM Public Screen Colors 32 the current screen, Attributes... Objects Options Colors jfl Picture Hindoo CanDoifinins SiH(X* Scripts.,. MlllIFlllTil Resized Hct lusted Deactivated Hnntuent Ok (met I Kano Scripts... On Every Frane At Destination Brushfinln Kane... stn(x*y)-4ll.banin Brushflnm Franes... Add Frane
- Edit Frane J Delete Frane Bit Cancel Hare 1 -v.o..-: Scripts...
Messase To Wait For Alt j Cancel j riyvj* ts 5. (".* J I, ,
Rrkxx I t Lt.IT Rmjuesler- the deck, you can easily play back
animations with altered colors.
Fortunately, for those who want to plav BrushANIMs in their original colors, there is a quick way to set the colors. Load the BrushANIM into DeluxePaint. Choose the menu item Color Palette Use Brush Palette. This will change tire screen's color palette to that of the BrushANIM. Now save the blank DeluxePaint page to disk. From tire Window requester in CanDo (Figure 3), nrnke the card a Picture Window rather than a Normal Window.
Select the DeluxePaint file that you saved earlier as tire Picture to use for the card (Listing 1, PictureWindow Definition section).
Ftr- iw I OP MOAfl I Now when you run your application, the card will have the same colors as your BrushANIM.
Playing the BrushANIM The program interface (Figure 2) has two buttons labeled "Play Baninr" and "Stop Banim." 1 believe you can guess the function of each. Please refer to the appropriate sections of the code in Listing 1 during the following discussion.
When the "Play Banim" button is pressed, the first command to execute is the ShowBrushAnim command, ft specifies that the BrushANIM named sm(x*y)-40.banim in the CanDo:anims directory should be displayed in the window. The two zeroes at the end of the command indicate that the initial position of the BrushANIM should be at (0,0) relative to the window (upper left corner). If the BrushANIM is not already loaded, the ShowBrushAnim command will load it. If you want to load the BrushANIM without displaying it, use the LoadBrushAnim command. It has the following syntax: LoadBrushAnin filename,
pseudoname, loadflags One nice feature of this command is the use of the pseudoname.
This allows you to refer to the animation later using the pseudoname rather than the filename. If you have a long path and filename, this can save a lot of typing. However, there is one caveat. If you want to use the Animation object on the Main Control Panel (see below), you cannot give the BrushANIM a pseudoname because the Animation object accepts only filenames.
As you can see in Listing i, 1 use the filename throughout.
Added together before actually moving the BrushANIM. Notice that tire four MoveBrushAnim commands in Listing 1 cause the BrushANIM to move around the edges of a box. If the QUEUE keyword is removed from each Command, then the four commands added together is nothing. The BrushANIM will not move at all. Finally, the BrushAnims ON command is issued to get the BrushANIM moving, if other BrushANIMs have been loaded and displayed, tire BrushAnims ON command would start all of them.
Stopping Ihe BrushANIM The "Stop Banim" button simply causes the command BrushAnims OFF to be executed. This stops the BrushANIM, but it will still be displayed on the screen. Since the BrushANIM that is displayed is full screen, the "Stop Banim" button will be erased when it is displayed. However, the button is still active, and, if you can guess where to click, you can stop the animation. One way to avoid this is to display the BrushANIM on a separate card from the interface. A KeyJnput object could be added to the card displaying the animation that allows a particular key press to display
the interface card, Whereupon the "Stop Banim" button could be pressed with no guesswork. I leave this exercise to the reader.
Lav FI ¦ The code following the ShowBrushAnim command is a loop that executes five times. 1 he loop consists of four MoveBrushAnim commands. The MoveBrushAnim command specifies how a BrushANIM should move around on the screen. A velocity and or acceleration can be specified. The first two numbers after the filename set the X and Y velocities, respectively. These values specify the number of pixels that the BrushANIM should move in each direction from one frame to the next. The next two numbers, which are both set to zero in my program, specify the X and Y accelerations, respectively. These
numbers will be added to their corresponding velocities from one frame to the next. The last value specifies the number of frames that should be displayed for this one MoveBrushAnim command. Finally, the keyword QUEUE is used. This tells CanDo that each MoveBrushAnim command should be put in a queue and played individually. Without the QUEUE keyword, the four MoveBrushAnim commands would be Adding Sound CanDo allows scripts to be executed for each frame of an animation, or for when it reaches its destination, or for any specified frame in the animation. This is done though the Animation object
(Figure 4). When using the Animation object, make sure that the BrushANIM path and filename combination is not longer than 32 characters. If it is, the Animation object will not work properly.
I wanted to add the Boing sound to the function plot BrushANIM at its two points of maximum expansion. These occur at frames 20 and 40. By specifying that a script should execute at these frames, I was able to add the sounds I needed. Only one command is executed for each of these scripts, the PlavSound command, It simply specifies the name of the file containing the sound. There are several options available for the PlaySound command, but they were not needed in my program.
One Final Problem There was one additional problem I encountered when plaving my full screen BrushANIM double imaging. Most ANIM players use double buffering, which displays one frame of tire animation while the next frame is being generated on an unseen screen. Once the next frame is generated, it is displayed. The next frame is then generated on the other screen that is now hidden, and so on. BrushANIMs are not displayed this way in CanDo.
Each frame is generated on the same screen. Titus, if the screen is refreshed during the middle of generating the next frame of the animation, part of one frame can be mingled with the next frame, causing double imaging. This is particularly true of interlaced screens. Also, the larger the BrushANIM, tire greater tile probability that double imaging will occur.
1 used AnimToBAnim to create a 30x50 BrushANIM from my original ANIM file. I then animated it in a similar way to the full screen BrushANIM. The double imaging was not noticeable.
Yet Another Final Problem Sometimes the Boing sound would be muffled to a "putt" sound as if there was not enough time to play the complete sound.
I noticed that this occurred more frequently when the mouse was being moved at the time the sound was supposed to play. 1 am not certain about what causes this, but it seems that if there is enough other activity occurring on the computer, then it interferes with the sound playback. I am using a 68030 28MHz accelerated Amiga
2000. Perhaps on an Amiga 4000, this would not be a problem.
In the next issue, we will look at using the AnimManager and executing an animation.
Listing 1 Listing 1. CanDo Deck For Playing A BrushAHiM
* Deck "ZPIayBAnim"
* Time 20iSB:25
* Date 09 26 93 EndScript OnCloseButton Quit EndScript EndObject
Text Button "PlayBAnim" Definition Origin 200.138 Font
"topaz",8 ; FontNaae, PointSize PrintStyle PLAIN ,2,3 ; Style,
Penl, Pen2 TextColors 1,0,NORMAL ; PenA, PenB, DrawMode Text 14
Play Banim " Border BEVEL ,2,1 ; BorderStyle, MainPen, ExtraPen
Highlight COMPLEMENT ButtonFlags NONE EndScript OnRelease
ShowBrushAnim "CanDo:anims sin(x1y)-40.banim",0,0 Let 1=0 Loop
MoveBrushAnia "CanDoranins sin(x*y)-40.banim",5,0,0,0,10,QUEUE
MoveBrushAnitn "CanDoianims siMx’y) -40 .banim",0,5,G, 0,
IQ,QUEUE MoveBrushAnim "CanDo:anims sin (x*y) -40.banim". -5,
0, 0,0,10,QUEUE HoveBruBhAnia
"CanDoraniras sin(x y)-40,bania",0,-5,0,0,10,QUEUE Let 1-1*1
Until 1=5 BrushAnims ON EndScript EndObject TextButton
"StopBAnim" Definition Origin 200,180 Font "topaz",8 ;
FontNaae, PointSize PrintStyle PLAIN ,2,3 ; Style, Penl, Pen2
TextColors 1,0,NORMAL ; PenA. PenB. DrawMode Text " Stop Bania
" Border BEVEL ,2,1 ? BorderStyle, MainPen, ExtraPen Highlight
COMPLEMENT ButtonFlags NONE EndScript OnRelease BrushAnims OFF
EndScript EndObject BrushAnimFraae "BruahAnim 1-FRAME2Q 1"
Definition BrushAniaBuffer "CanDo:Anims sin(x*y)-40.banim”
Fraae 20 j The BruehAnim frame number EndScript Occurred
PlaySound "RCF:CanDo2.51 Sounds Boing.and" EndScript EndObject
BrushAnimFrame "BrushAnim_l-FRAME40_l" Definition
BrushAnimBuffer "CanDo:Anims sin(x*y)-40.banim" Frame 40 ; The
BrushAnim fraae number EndScript Occurred PlaySound
"RCF:CanDo2.51 Sounds Boing.snd" EndScript EndObject BrushAnim
"SoundSync" Definition BrushAnimBuffer
"CanDo:Anims sin(x*y -40.banim" EndScript EndObject
* End of Card "PlayBAnia"
* Cardts) in deck.
* Card "PlayBAnict" Listing 2 t************
* 1 Card s), 1 were printed.
Listing 2. CanDo Deck for Playing An AKIH Ubing AnimManager
* Natural order of Cards
* Card "PlayBAnim"
* There are no Global routines in this deck.
Deck "ZPlayAnio" Time 20:58:48 ?ate 09 26 93 Card(s) in deck, card "PlayAnim" 1 Card(s), 1 were printed.
Natural order of Cards Card "PlayAnim" 5 69.95 199.95 244.95 259.95 359.95 199,95 259.95 274.95 79.95 119.95 84.95 'Seagate ST3243A 'Seagate ST3290A ' Seagate ST3390A 'Maxtor 7120S 'Maxtor 7213S ' Maxtor 7245S
* SyQuest 44SQ555 ' SyQuest 55! 0 44MB cart.
• Card "PlayAnim" BeforeAttachment ; used to be QnStartup Do
"Communicate" EndScript Window "UserWindow" Definition Origin
0,0 Size 320,400 Title "Play Animation Using AnimKanager"
NuraberOfColors 32,69636 WindowColors 0,1,0 ; Detail, Block,
Background windovobjects CLOSEBUTTON WindowFlags ACTIVATE
SEPARATESCREEN TOFRONT EndScript OnCloseButton Quit EndScript
EndObject TextButton "PlayAnim" Definition Origin 200,138 Font
"topaz",8 ; FontName, PointSize PrintStyle PLAIN ,2,3 ; Style,
Penl, Pen2 TextColors 1,0,normal ; PenA, PenB, DrawMode Text "
Play Anim " Border bevel ,2,1 ; BorderStyle, MainPen, ExtraPen
Highlight COMPLEMENT ButtonFlaga NONE EndScript OnRelease Do
"Communicate" SendMessage "KeyControls On" SendMessage
"AddButton "||Q||"ClickButton"IIQII",0,0,50,50“ SendMessage
"Play Forward" Let AnLmButton FALSE EndScript EndObject
TextButton "StopAnim" Definition Origin 200,180 Font "topaz",8
; FontName, PointSize PrintStyle PLAIN ,2,3 ; Style, Penl, Pen2
TextColors 1,0,NORMAL ; PenA, PenB, DrawMode Text " Stop Anim "
Border BEVEL ,2,1 ; BorderStyle, MainPen, ExtraPen Highlight
COMPLEMENT ButtonFlags NONE EndScript OnHelease SendMessage
"Quit" EndScript EndObject ArexxMessage "PlaySound" Definition
Message "FRAME" ; text to look for from Arexx EndScript
Occurred PlaySound "CanDo:Soiinds Bolag. Snc" EndScript
EndObject IntervalTimer "CheckQuit" Definition Duration 0,1,0 ;
Minutes, Seconds, Jiffies EndScript Occurred If AninButton=TRUE
SendMessage "Screen ToBack" SendMessage "Quit" Let
AnimButton=FALSE End If EndScript EndObject ArexxMessage
"QuitFlag" Definition Message "CLICKBUTTON" text to look for
from Arexx EndScript Occurred Let AnimButton=TRUE EndScript
* End of Card "PlayAnim" Global Routine(a) in deck.
Routine "Communicate" 1 Global routines(s), 1 were printed.
The External Interface for Opal Vision and all Amiga’s $ 4-50*00 (Opal Vision not included) Tfew few pta on hard-drives: 'External SCSI ease 3.5" good for SyQuest 3105 'Seagate ST3I44A 130MB 211MB 260MB 340MB 120MB 213MB 245MB
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* Global routine "Communicate” ListenTo "ANIMFrameEvent" SpeakTo
"AnimP.exxPort" IfError Dos "run nil: nil:
CanDo:CLIUtilities AnimManager -tANIMFrameEvent" Let Timeout*50
Loop Delay 0,0,10 SpeakTo "AnimRexxPort" IfError Let
FoundPort=FALSE Else Let FoundPort=TRUE Endlf Let
Timeout=Timeout-l Until FoundPort OR Timeout=Q) Else Let
FoundPort-TRUE Endlf If NOT FoundPort Echo "Can't squawk with
the AnimMan, nan!"
Quit Endlf SendMessage "QuickLoadAnim CanDo:Ani:ns SIN X*Y) -40 .anim" Let Q=----- Let MesaBack20="Frame 20" Let MesaBack40="Frame 40" SendMessage "SetFrameMark "I IQI |Meesbaek20 QM",20,• SendMessage "SetFrameMark "I IQI Imessback40I IQH",40-
* End of routine "Communicate" Please Write to: Randy Finch c o
P. O. Box 2140 Fall River, MA 02722-2140 Circle 133 on Reader
• AC* Don't you think it's time you got Amazing Computing?
Amazing Computing for the Commodore Amiga, AC's GUIDE and AC's TECH provide you with the most comprehensive coverage of the Amiga.
Coverage you would expect from the longest running monthly Amiga publication.
The pages of Amazing Computing bring you insights into the world of the Commodore Amiga. You'll find comprehensive reviews of Amiga products, complete coverage of all the major Amiga trade shows, and hints, tips, and tutorials on a variety of Amiga subjects such as desktop publishing, video, programming, & hardware. You'll also find a listing of the latest Fred Fish disks, monthly columns on using the Cli and working with Arexx, and you can keep tip to date w ith new releases in New Products and other neat stuff.
AC's GUIDE to the Commodore Amiga is an indispensable catalog of all the hardware, software, public domain collection, services and information available for the Amiga. This amazing book lists over 3500 products and is updated every six months!
AC's TECH for the Commodore Amiga provides the Amiga user with valuable insights into the inner workings of the Amiga. In-depth articles on programming and hardware enhancement are designed to help the user gain the knowledge he needs to get the most out of his machine.
For subscription information, call 1-800-345-3360 DIGITAL IMAGE SPECIAL F X by William Frawley Part III: Lens Flare, Reflection, and Diffraction For those withoLit the benefit of the higher-end Amiga 3-D applications sporting the new lens flare feature, namely LightWave, RenI3D and now Alndditi4D, this month's Digital Image Special F X tutorial will demonstrate how to achieve this currently popular optical lens effect that only the 3-D big boys now accomplish automatically. Additional discussion will encompass related camera lens' peculiarities such as diaphragm reflections and diffraction
spikes. Using a variety of the most popular 2-D software for the Amiga, w e can add these optical lens effects to still images via OpalPaint Arexx, and for those without this powerful duet, a DCTV tutorial will be explored.
Dpaint users able to comprehend the following DCTV exercise and examination of the OpalPaint Arexx commands should be sufficiently able to extrapolate methods to accomplish similar results with that program's gradient and transparency abilities. So, without further delay, let's get started.
FIGURE 1, Below: A diagram of a multi-element lens system showing the air- to-surface locations where possible reflections, and hence flare, occur. Other optical anomalies such as flare spots and diffraction spikes manifest themselves when the diaphragm is “stopped down."
FIGURE 2, Left: A variety of lens flare, flare rings, light sources, flare spots and rainbows created in OpalPaint using combinations ot transparency and color gradients.
FIGURE 3, Opposite: This image was produced with the help of VistaPro and the lens flare was added in OpalPaint using the SINGLE color option of the accompanying Arexx script.
I Ugtf-Piere-FkwRlns Lens Elements Diaphragm
• Oh ihnsgm M: jcHon (dots) gMt fopiMre) OR (donut) OR farad)
Optical Anomalies So, you ask yourself, exactly what causes
those prominent artifacts ubiquitously seen in photographs and
motion pictures every time there is a bright light within or
just slightly outside the field of view? Well, spurred on by
curiosity, research revealed that several things happen when
using a multi-element lens, as almost all lenses nowadays are
made up of at least three disc components with different
combinations of glass types and curvature to correct for
various spherical and chromatic aberrations.
According to Joseph D. Cooper and Joseph C. Abbott in Lenses and Lens Systems, the phenomenon known as flare occurs when "an intense light in the picture angle of the lens [is] prominently reflected on the inside surfaces of the lens elements while passing through the lens system. In addition, "this will produce not only serious flare, which reduces image contrast and fogs the picture to some degree, but will also yield a strange, bright light, called a ghost, at unexpected positions in the picture."
In other sources, these ghost images are also known as flare spots, diffraction discs, or diaphragm patterns and usually occur when the bright light directly strikes the aperture blades (or lens diaphragm) and reflects off of a lens surface, usually when the aperture has been reduced or stopped down to its smallest settings, thus concentrating the amount of light that is channeled through the diaphragm. The aperture refers to the diameter of the tens expressed as a fraction of its focal length and indicates how much light is passed through the diaphragm.
The nature of these diaphragm patterns vary with lens design. As purported by Ansel Adams in The Camera, "with a conventional lens these arc solid discs in the shape of the aperture, but with a mirror lens Ihey are donut-shaped." Mirror, or cntadioptric lenses, aid in the reduction of lens size and bulk by replacing certain lens elements with mirrors, thus folding the light path and effectively simulating the long focal length of conventional long lenses used for telephoto purposes, a design principle borrowed from astronomers using reflecting telescopes.
Aside from the diaphragm reflections just discussed and the less obvious phenomenon of lens flare, which, if you remember, is caused by scattered light within the lens assembly producing a wash of the dominant colors of the scene in color photography, there is one more related optical manifestation worthy of mention.
Diffraction spokes or spikes are caused again by stopping down the lens to a point whereby the diaphragm will let minute amounts of direct light leak through. This effect is clearly seen as a "starring" of any bright light or sun within the field of view.
Confident in our knowledge of how this phenomena manifests itself in actual photography, let us now proceed to simulate these effects with our favorite paint software.
The power of transparency For you DC TV users out there, here's a quick tutorial to help get vou familiar with creating a simple lens flare effect. Load into the Paint Module a simple starfield either created manually or by Distant Suns (or similar program), making sure you turn on the RGB Filter first. Now you'll want to create gradients for a light source, flare, flare spots, and a flare ring in the GRAD Panel. For the light source resembling a sun, enter a pure white with RGB of (235,255,255) 50% from the left, a yellow (255,255,185) at 75%, and a black (0,0,0) at 100%, the right side of
the gradient bar. Check your results by clicking on the gradient preview bar at the bottom.
Now advance forward one gradient (there are four banks) and clear any existing color tabs. Create a flare gradient by entering a red (192,0,0) at 50% and a black at 100%, If you are wondering why we are using a black at the ends, i'll just say that in this case we are trying to overcome the limitation of DCTV's lack of transparency gradients, which are afforded to those who have OpalPaint, by blending, in a color gradient, the flare color with the main background color. Unfortunately, this is as close as we can come to simulating an OpalPaint transparency gradient.
Continuing with the flare spots, pick any color you like such as the darkest Blue (0,0,110) in the default palette, place at 100% (far right) in the new gradient bar. Then create a color with the same hue but with a value component that is a little more than half of the former such as Blue (0,0,40) and place at 50%. Check with the preview bar. For the fourth and last gradient, you'll be creating the reflection rainbow usually seen opposite the light source as in the accompanying figures, Simply place a black (0,0,0), dark green (0,110,0), and dark red (110,0,0) at 90%, 95%, and 100%, respec
tively, in the gradient bar. Vou might now want to save your gradients and palette as LensFlare.pal for future use.
Before placement of the elements, enter the Fill Panel and set to Gradient-Radial. Now click on the Ellipse and Fill tools to draw gradient-filled circles. Before opening the Brush Panel, check the Grad Panel to make sure the gradient for the light source is chosen. Now in the Brush Panel, set the flow rate to approximately 75% and draw your light anywhere while holding the ALT key for a circular polygon. Placement of each lens flare element, as exemplified in the Arexx script for OpalPaint user's, lies along a ray, originating from the light source, that is twice as long as the distance from
that source to the center of the image, passing through and symmetrical to that center. In other words, taking the center of the image as the origin (using the Cartesian coordinate system), placing a light in the positive X and positive Y quadrant (upper right) will spawn a ray terminating in the negative X and negative Y quadrant (lower left). Get it?
For the remaining flare, flare spots, and reflection rainbow, choose flow rates, which serve as transparency values, in the range of 10-30%. You don't want them overpowering the image. Keep them subtle and discreet looking. Remember to change the active gradient when drawing these elements. The last two elements, the bright flare dots and the flare ring around the light source, are rather straightforward. Use the dotted freehand tool with round- feathered brush sizes of roughly 4-8 and a white color set to maximum Flow of 100% for the flare dots. The circular line tool with a round-feathered
brush size of 2, a Flow rate of about 20%, and a medium red color chosen for the flare ring will do just fine.
Of course, you do not have to use any color for lens flares, a plain white will look just as convincing as multiple colors, and circular flares may yield ground to hexagonal, diaphragm-looking shapes.
Tire choice is yours.
The Arexx code As before, the code is copiously commented so grasping the flow shouldn't present a problem if you're up on your Arexx chops. There axe a few things, however, that might need clarification. Tire compound symbol token (array) Flare has 13 elements, and each element has a number of parameters, some of which have been initialized as shown in the section of code labeled "Initialize Flare Variables." These values have been somewhat arbitrarily assigned according to visual inspections of contemporary images using lens flare. For those wanting to manually create flares, simply
examine that section of code labeled "Build XXX" for gradient tag placement, or run the script, study and save the resulting gradients 1-8 as examples to build on later. See the accompanying figure for a visual representation of lens flare types.
Further possibilities With practice and perseverance, adding a bit of flare to your images will eventually come rather easily, and if you have OpalPaint, using the Arexx script can be kinda cool. For an interesting animation exercise, try modifying the code to batch process a series of images for a moving lens flare effect. I'd be tickled to see your results. As for creating diffraction spikes, well, space did not permit me to expound, suffice it to say that 1 have confidence you can figure it out. If you're that desperate, try practicing with the aforementioned applications' Smear mode and
straight line brush to pull the light radially outwards. On that note, I hope you have as much fun with this topic as 1 had writing about it.
(continued on page 77) ITTit’sc statements anti projections presented in “Roomers" are minors in the purest sense. The hits of information arc gathered by a third-party source from whispers inside the industry. At press time, these rumors remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot he held responsible for the reports made in this column.] Commodore International Update What's happening now? Thestockprice has dropped to three, indicating that the market is beginning to lose confidence in Commodore International's long-term chances. Certainly Commodore International's been keeping their financials and their future plans very, very quiet. Could this have something to do with the top-secret acquisition talks underway? You may think they 'rc a secret,butThe Band ito knows! Don't get all excited, though; this
deal will probably fall through like all the rest.
With the two main branches of the market, Macintosh and PC, beginning to converge on a common hardware platform, what place does Commodore International have?
The new PowerPC machines from Apple and IBM will be able to run the Macintosh operating system as well as Windows with equal facility. And the Bandito hears that Apple is finally porting its operating system to work on Intel chips, so soon the hardware won't matter so much as what system software you're running: Macintosh or Windows.
Where does the Amiga and AmigaDOS fit into this vision?
Well, if Commodore International wanted to step up to the challenge, here's what they could do. First of all, acquire some PowerPC chips as the CPU for the next generation of Amigas. Those chips are freely available to anyone, after all. Then design a new Amiga based around that CPU, but retaining the concept of multiple processors for different functions like graphics and sound. Rewrite the OS so it works on PowerPC and Intel chips. Sell the coprocessors and the Amiga OS to anybody using any platform, as a great multimedia authoring, presentation, and video package.
Amigas can have special features targeted at the video market.
This wav, Commodore Internationa!
Gets the advantage of selling "industry-standard" computers, while still leveraging its proprietary advantage in graphics, sound, and software. Remember, Commodore International has experience in selling standard Pcs, though admittedly they did well inEuropebutnotover here. So it's a perfectly feasible plan.
Too bad that it's a highly unlikely scenario under the current management.
Despite all the turmoil in recent years, there is no sign that Commodore International is prepared to make an)' fundamental change in the way that it does business, it's a cl ea r case of inertia and love of the status qu o, and of an inordinate concentration of power.
You see, Commodore International's roots are in manufacturing, not computing. They're used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn't really a computer company; they're a company that happens to make computers. They have no grand vision of computing in the future (well, maybe Lew Eggebrecht does, but unfortunately he's not setting overall corporatedirection); Commodore International merely wants to make products that sell. Right now, the
products they're set up to sell happen to be computers and video games. Next year, it might be bicycles or fax machines.
Anyway, this functional orientation means that Amiga fans who expect the company to act in a rational manner are barking u p the wrong tree. Commodore International won't do what's good for the future of computing, it will do what's good for the bottom iine.Soappeal to their bottom-line thinking; buy the type of products you'd like to see more of from them.
Really, though, we won't see any sub- stantive changes at Commodore International until the board of directors changes, Gould retires and Mehdi Ali goes back to running a bank somewhere. Those folks hold all the reins of power, and they aren't about to give up their gravy train, not while they're raking in fat salaries liberallv slathered with rich, creamy perks.
Oh, and by the way, the top execs at Commodore International don't really understand why so many people love the Amiga.
You see, to them it's as if customers were falling in love with a dishwasher or a brand of paper towels. Why would anybody love a computer? It's just a chunk of hardware that we sell, fer cryin' out loud. That's the sort of thinking at the top.
What does the future hold for Commodore International? Expect them to continue to push CD32, which will make a respectable showing in Europe but could fail in the U.S. without sufficient marketing funds. Certainly CD32 would have a good chance to sell well here if Commodore International would bother to promote it and advertise it. During the past six months when 3DO was blitzing the media with news of their wonder machine, and Atari was getting good press coverage for the Jaguar, and Nintendo and Sega were busy making product announcements about things that won't exist for a couple of
years, what was Commodore International doing about CD32? Practically nothing.
Now here's an item that is technically further advanced than any of the other CD- ROM boxes; it's the only one even shipping besides Sega CD and 3DO; it's cheaper by far than the 3DO; and it has far more software titles lined up in the near term. And with all those advantages, don't you think Commodore International could have gotten a lot of press? If only they'd tried. Now it's late; Commodore International seems like just another follower in the CD-ROM market, rather than being the leader they really are.
And Commodore International doesn't even plan to roll out CD32 in the U.S. until sometime in 1994, and then not with a splash, but with a gradual introduction. You can bet any TV advertising will be scarce, because Commodore Internationai's too tight with the dollars to make the kind of commitment they really need to make in order to be successful.
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Could sure use some of lha I bet-the-company enthusiasm.
Nah, Gould is too concerned about bis retirement fund to do that.
CD-I “I’m Not Dead Yet!” Now, you may have thought that with all the new CD-ROM systems flooding the market that all those old CD-ROM systems are dead and buried. After all, CDTV has found its eternal slumber in a family plot near the Plus 4, right across from the B12S.
And Tandy's VIS, another early entrant in the field, has been taken behind the barn and shot. So where's CD-I, the lame chunk of hardware with the amazing ability7 to sop up marketing dollars to no discernible sales effect? Weli, you can find CD-I still gamely plugging away in a half-hour infomercial on one of those odd channels that offers those great shows with Cher, Ron Popeil, the crazy blonde with the buzz cut and the attitude, and a host of other oddball products. Yes, and CD-I has even popped up on the Home Shopping Channel, the last stop of the dying product on its way to the morgue.
But wait, perhaps this infomercial can save it!
Well, the Bandito su pposes it's possible, assuming that nobody really7 watches the infomercial in question. It's a triumph of deceptive advertising at its finest or worst, depending on your point of view). The infomercial shows a man heading to a high- tech center to ask The Great Wall about the meaning of life. The Great Wall turns out to he a giant TV screen in a 3-D-rendered basement. The TV screen talks lo Our Hero, and surprise! The meaning of life is buying a CD- I machine for only $ 499. The deceptive part comes in how they "show off" CD-I software. It's mixed in with all of the
video of actors talking, windows popping up on screen, and the like, so you'd easily get the id ea tha t somehow C D-l software has a beau - tiful full-motion video actress in a slinky white dress who's always available to interactively answer your questions, or that beautiful full-motion video windows can pop in or out of CD-I screens. Best of all, when they show CD-J software running, they carefully edit out all the pauses you experience while waiting for that slow old CD-ROM drive to seek to the right placeand load the data. Boy, if you ordered from that 800 number sight unseen, you'd
be mightv surprised when the performance of CD-I in your living room wasn't anything like what you saw in the infomercial. Isn't anyone at the FTC or FCC watching this deceptive advertising?
You do have to admire the persistence of Philips in throwing more than a billion dollars into this loser product. Makes RCA's disaster with laser discs look like petty cash.
Commodore International’s Gold Turns to Lead As of July 1,1993, Commodore International has "unbundled" itsGold Service support plan from Amigas. Unbundling means you don't get it for free any more; if you want it, you have to pay for it. But in this case, you don't even have that option. Because of this unbundling, Commodore International Express and Gold Service programs were terminated. Commodore International's new repair contractor, the Service Management Group, is offering their own service plan called SMC ProCare. This is a nice comprehensive plan, but it's not exactly
cheap. If you want an onsite repair of your computer, it's gonna cost you S300 during the warranty period (S300 plus parts afterwarranty). Help calls are $ 25 a shot or S2.95 per minute. No more drop thecomputer to FedEx, get itback right away for free.
The Bandito thinks that this is not a good move. People don't need one less reason to buy an Amiga, Why did Commodore International do this? The Band ito hears intimations that this service was costing Commodore International more than it had budgeted particularly with the manufacturing quality7 control on the early A1200s and A4000s. There's nothing like standing behind your products, is there?
Commodore International Kicked out of the Military Commodore International has struggled long and hard to get its machines into military Pxs through Army and Air Force Exchange (AAFES).Commodorelntemationai's formerMilitary Sales Managerpromised that an agreement had been reached after AAFES abruptly7 dropped Commodore International.
Unfortunately, this turned out to be false, and Commodore International has since dropped that self-same product manager.
Apparently Commodore International owes AAFES and until Commodore International pays up AAFES won’t carry7 their computers.
The A4000’s Checkered Past The Bandito's informants have unearthed some juicy details about the sad story7 of why AGA was late, and when it did ship there were not enough units for many months.
It all starts back in the spring of 1991 when Commodore International was developing the A30Q0+, the working title for the first AGA prototype. This was originally scheduled to ship in the spring of 1992, but Mehdi Ali fired Henri Rubin (VP of Engineering) and laired Bill Sydnes, the IBM veteran best knot™ as the father of the Pcjr. Now, why would anyone who knows anything about the computer business hire the fellow responsible for the worst product in personal computing history? The answer, of course, is that Mehdi Ali doesn'tknow anything about the computer business. (Supposedly, In one
New York meeting his people had to patiently explain to him why a computer that hooks up to a television would be a good idea, and why manipulating video on a com- puter is useful, it seems that Ali doesn't watch TV...but the Bandito digresses.)
So once Sydnes took control, he immediately decided that this AGA development wasn'tagood idea,so he throttled itbackand concentrated on the Amiga 300 (which later became the A60Q) and the A1000+ (an ECS 68020 machine) lh.it engineers quickly dubbed the"A1000jr," though nottoSydnes' face. The A lOOOjr was completely rejected bv Commodore International sales companies around the world when they saw it; they correctly determined that they couldn't sell any of them. So Commodore International was forced to cancel that project. But meanwhile, Commodore International decided to make the A600
the replacement for the A500, even though the original plan was to price it at just a couple of hundred dollars and keep the strongly-selling A500 around. Instead, Commodore international dropped the A500 while it was still selling well (a first for Commodore International) and pushed the A600 in at that ridiculous $ 700 price point.
Finally, development of AGA was put hack on track. The A3000+ was mashed together with parts of the A1O00+ to make the A4000 (the A4000 motherboard still hassup- port for the 68020 on it, though the parts aren'tinstalled). Bu t Bill Svdnes didn't really believe that this new computer would sell, so he ordered very light on parts in order to keep inventory down. This wouldn't have been a problem if Commodore International was making all the custom chips, but in a departure from past practice Sydnes had outsourced production of the Lisa chip. These chips had to be ordered many months in
advance, and thus when the initial A4000s sailed off the shelves, Commodore International found themselves with no way to make more for the vital Christmas season. At the same time, nobody wanted old ECSmachines now that they'd seen the AGA boxes. This is the root cause behind Commodore International's current financial woes.
Seedy or CD?
A tariand Commodore International are locked in a bitter battle for hardware distribution. 11 seems that both of these companies have a bit of a credibility problem with consumer electronics retailers. While Panasonic has been able to place their 3DO machine in lots of places, it isn't so easy for Commodore International and Atari. Looks like Atari will take an early lead, though, since they plan to be very aggressive in the U.S. Commodore International will concentrate on Europe instead. Time will tell which was the wiser choice.
Atari's Jaguar has some impressive specs, pumping out over one million HypeMarks a week, by the Bandito's count.
That's a benchmark test for the amount of media attention given to a product in excess of its actual interest factor, if you believe everything Atari is saying about the Jaguar, it's got 64-bit processing and has over 10 times the performance of the 3DO machine.
The Bandito's knowledgeable insiders say these hardware claims are just as accu rate as the inflated claims Atari made for the ST, if you can remember that far back. The proof is in the software, not in the imaginary numbers the market weasels come up with. Check out the titles with your own eyes and see what you think.
Supposedly Atari has $ 45 million in the bank and will spend it all on Jaguar advertising. This from a company that has been losing money for years, and has shrunk to a small fraction of its former size; Atari had only $ 1.27 million in sales last year. Can they really afford to spend more than a third of their entire yearly revenue on advertising?
Oh, yeah, and Atari claims that they have nearly 20 developers lined up for Jaguar software. If you look closely, though, you'll see that there are almost no original titles; everything's a port of something else.
Compare this to the 400 developers and 150 active titles in development that 3DO boasts about, or even the amount of existing Amiga software that can be converted for CD32.
Now that the 3DO machine is shipping, other companies arc fighting back with PR and advertising. Except for Commodore International, of course. Commodore International's strategy seems to be to establish CD32 in Europe and hope that success carries over to theU.S. market. Gould and Ali just don't believe in marketing, "If the product's good, if II sell'' is their philosophy.
Tell that to Mr. Tucker, why don't you?
Due to the relative strengths of hype machines,Commodore International's CD32 is getting far less press coverage than 3DO or Jaguar. They get pictures, CD32 gets a brief paragraph. It already looks like Commodore International is going to use the same stealth marketing that's gotten them where they are today complete invisibility. Yeah, stealth marketing; that's where you fly along completely invisible until you bomb. Then the executives take to the golden parachutes.
Meanwhile the Bandi to has heard about the latest top-secret CD-ROM project, this time from Sega. The Sega Saturn project is a brand new 32-bit CD-ROM player slated for 1994 sometime. Supposedly it's backward compatible with Genesis and Sega CD titles.
Sega did this with the Genesisand the Master System, though no one cared. Nintendo ignored backward compatibility with the Super NES, and people whined and moaned.
They still bought it, though.
Do you know of any rumors, gossip, scuttlebutt, or just plain dirt? If so, become a professional tattletale and pass these tidbits on to: The Bandito c o Amazing Computing
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ArtScope Industries Presents The Brownstone House A collection of 3-D objects in Imagine formal Recently Renovated three story Brownstone House comes complete with plaster walls.
Two fireplaces. Bay window, full moldings.
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Send check or money order for $ 49.99 to: ArtScope Industries 353 17th Street BKLYN NY 11215 (71 Si 965-3492 Circle 117 on Reader Service card.
SHAR EHOLDERS continued from page 33 although it is difficult to say when this will be. There will be at least two boxes on the ballot: one for approving management's slate and one for withholding management's ability to exercise your vote. In order to put the Commodore Shareholder Movement in the most effective position, please send usyoursigned ballot without checking off any of the boxes.
Hoie crw someone participate in the Commodore Shareholder Movement?
Fill out the included questionnaire and return it to our address even if you have contacted us before. Spread our message. If you can afford it and are willing to take the risk, then buy stock and send us your signed proxy ballot when it arrives. Attend the shareholder meeting once it is announced.
You can assist individuals who are paralleling our effort to improve Commodore's situation. For instance, to help foster the demand for CD32s in the United States, you can contribute to a volunteer advertising campaign ted by Commodore customer Aaron Smith of Idaho. Heplans to place CD32 advertisements innon-Amiga computer publications, but can only do so with the your contributions. Amiga distributors are welcome as sponsors. Contact Aaron by electronic mail at the Virtual Reality BBS (208) 467-4292 orbv voice at
ThcCSM has even been contacted by a film maker in Miami who has done commercials for many large companies and is willing to produce a Commodore spot at cost. His proposed idea is to run the commercial during programs that use the Amiga for special effects.
The commercial will ask the viewer if he she would like to have the same computer used to produce these special effects. We think this is a good idea and welcome such offers.
Become a leader of the Commodore Shareholder Movement. Be ready to back up the current leaders. I recommend you do this by reading Guy Kawasaki's book on promoting causes, called Selling the Dream, and to read The Art of War, a remarkably short Chinese classic that summarizes everything you need to know about strategy. You should probably a Iso own stock and be willing travel and speak at the Annual Shareholder Meeting.
Finally, don't take matters on faith, Lend us your support by filling out and returning the following questionnaire. Please keep your answers concise for the purpose of database entry. If you contact Commodore, ask them to acknowledge your loyalty. Express your hope that Commodore works with tire CSM. Ask that someone be chosen to revitalize the company. Write to: Commodore International Limited 1200 Wilson Drive West Chesler, PA 19380 atln: Irving Gould.
The Commodore Shareholder Movement Post Office Box 8296 Philadelphia, PA 19101 Internet Portal MarcR@cup.porlal.com Fax: (215) 825-3966 Tel: (215)487-0440 The Commodore Shareholder Movement Questionnaire. Please fill-out and return to the CSM.
Name:_ Address: Phone number:_ Fax number_ Network address or BUS _ Do you consider yourself a part of the Commodore Shareholder Movement?
Vvh.il Commodore products do you own and what do you plan to purchase?
Do you own Commodore stock? It so. How much? Are you planning to purchase stock?
Where do vou get most of your Commodore-related information (magazines, user groups, dealers, etc.)? Please be detailed.
If possible, would you attend the Commodore Annual Shareholder Meeting?
What would you say lo Commodore management at the Shareholder Meeting?
What incentive would you need for you to participate in a Commodore promotional campaign?
I low do you see yourself participating in the Commodore Shareholder Movement? What more would you like to say?
FractalPro v6.02 Almost since the inception of the Amiga, Dr. Daniel Wolf of MegageM has been supplying Amiga enthusiasts with software dedicated to generating fractal imagery. The original release was called HAMandel, and over the years the software has taken on a new name (.FractalPro) and a whole basket of new attributes. Release version 6 is the latest and greatest. It sports a 3-D interface and does some pretty neat stuff.
A powerful fractal imagery package Exploring fractal graphics is just like exploring a new geography that is never ending. Each new magnification level presents us with a new area of interest and a cause far further interest and exploration. Because of this, any single mathematical expression that generates a fractal image is really a doorway to an infinite series of images. Each area may be magnified ad infinitum.
It's rather like tire '50s sci-fi movie The Incredible Shrinking Man, in which tire hero shrinks into the world of a leaf, only to find himself in a smaller replication of this world.
The FractalPro disk has a small library of mathematical coordinate files that produce fractal images, and there is a handful more visible on tire interface itself. But don't let this fool you into thinking that the onboard fractal library is small, because the power Is in the zooming. Every "XYW" file represents the start of an infinite exploration of images.
Figure 1: The FractalPro interface follows the 3-D took of the latest Amiga software. Most of the functions require just the click of a mouse.
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C UJ-JiE? '- Figure 2, Left: By selecting an area of a rendered fractal picture to zoom in on, new visual worlds of wonder are discovered.
Figure 3, Below: All of FractalPro's imagery can be used as texture maps in Amiga 3-D programs.
Figure 4, Below, left: One of my favorite applications is to use a DEM file based upon a FractalPro image to generate a fantasy environment.
Fractal Pro's interface The interface is split into two separate sections, as you can see in Figure 1. The top half is devoted to the coordinate display. Of these four lines with three columns across, the first two lines display theMxyw information (Mandelbrot coordinates) and the second line displays jxyw info (for Julia sets). The Julia set pictures actually use both sets of numbers, as Julia sets are derived from Mandelbrot sets.
The numbers displayed can be toyed with for experimental purposes, and with a notepad at hand to jot down what you are doing and how it is observed to cause changes in a picture, you can actually gain empirical knowledge over time on specific effects caused by certain number changes. The second two lines list the coordinates for FractalPro's "cascade" effects and Tweens.
The bottom part of the screen lists all of the buttons that are used to interact with the picture-making and archiving processes, it should be said that many of these functions are replicated in pull-down menus as well, but using the graphic interface is easier (FractalPro is also accessible through its Arexx port; the manual lists a complete set of Arexx commands for those users interested is addressing it through Arexx scripting).
The first buttons you will want to play with are those on the bottom left which target a list of various XYW routines, including the standard Mandelbrot to altered varieties and various Julia sets.
The manual lists associated Arexx commands that access these same choices. A picture in progress can always be paused so that changes can be made, hut the drawing operation will then start over from the beginning to incorporate these changes. (If you change count values or coloring changes, the drawing will continue rendering.)
The next column Lists nine separate "Count Values" (each count value doubles in the list, from 64 to 16,384) that your picture may contain. A Count Value represents the maximum number of colors that your picture can contain (in most cases on AGA machines only for the higher count values) and or the detail near the borders of biack areas. A picture in hi-res on a non-AG A machine can contain a maximum of 256 colors. H AM8 pictures can have up to 4096 colors, and 24-bit pictures can allow the maximum of 16,384 colors. Many of the areas painted as solid black in a low Count Value will display
areas of color in higher Count Value settings. The rule of thumb is for one to use the highest counts possible while being open to experimenting.
Next comes a column of "MCP" (Main Control Panel) colorizing buttons that lists palette options. Your fractal paintings can be altered dramatically by applying altered palettes to them.
TireCracker owners should be aware that FractalPro allows you to alter the Count Value of a rendered image while in FireCracker display in real time. This attribute will be added to the Retina board and OpalVision in a coming release. Wilh this option and the right graphics board, you can actually switch the bit planes around as you watch, it might be a nice idea for ADPro or another similar product to allow this across the board. Choosing "Palette" here switches you to the rendering screen where a palette slider is placed on top of the rendered image, allowing you to adjust the RGB components
of the picture. A special CycleSet button is used to set the parameters for color cycling. FractalPro can color cycle rendered images that no other program allows, including the most popular Amiga paint programs. As a matter of fact, if you create a 256-color AGA picture in a paint program and add the ".XYW" extension to it, FractalPro will load it allowing you to cycle its colors (and you can send it to tape at the same time). A separate Cycle button actually sets the color cycling in motion. There is a Negative button that renders the image in a negative color relationship, and two special
24-bit applications (Spectral and Scheme2) that alter the 24-bit color data further, giving you all possible RGB bitplane ordering.
Next are the magnification and zooming options. Magnification means zooming on the whole picture, while "zooming" in FractalPro means zooming into the picture using a special zoom Window. Magnification addresses the whole picture; you can magnify the picture 2X as many times as desired, or "UnMagnify" X, 4X, 8X, or 16X. A Zwindow is a Zoom window and is used to select an area of interest. When the zoom box is where 3-011 want it, you close it, then return to the interface screen and select "Draw." There is a "!"
Area on the box that both closes it and cancels the operation. There is also a Zwindow Variable button that allows you to stretch the zoom window to a configuration that best fits 3'our needs.
"Variability" really applies only to the width of the box, as FractalPro calculates the height of the window to accommodate the rendering size of the picture, giving you the correct aspect ratio.
Animation Animated sequences of FractalPro frames can be set in motion for rendering in a variety of ways: left, right, down, up, zooms in and out, up left, down right, up right, tweening, and cascading. AutoSaving writes the frames to the selected save path.
Some of these motions use the blitter and are fast, while others require redrawing of the screen each time and are slower. Four separate pixel increments are allowed (4, 8,16, 32 pixels left right and 5,10, 20, 40 pixels up down). There are four "Inc” buttons that apply these movements to the animated sequence. The number of frames is not user-definable at this point. You are File Access If the 24-bit option is turned on, files will be saved in full 24-bit color.
Pictures can be loaded and saved, and accompanying XYW files, always saved with a picture by default, are used to store and retrieve necessary mathematical info. Color palettes can also be saved and loaded. Programs like Dpaint and Brilliance are excellent sources for developing specific color palettes, and then loading them into PractalPro. A library of palettes is supplied on disk.
Selected as the best professional productivity software at the last two North American Amiga Developers’ Conferences, the SAS C Development System now includes C++.
If you are currently using another commercial C compiler, call now for details on our special trade-in offer!
For more information and to order, call SAS Institute at 919-677-8000, ext. 7001.
SAS and 5ASC am registered trademarks or trademarks of SAS Institute Inc. in the USA and other countries. ® indicates USA registration. Other brand and product names are registered trademarks nr trademarks of their respective holders.
SAS Institute Inc. SAS Campus Drive Cary, NIC 27513 allowed to generate 16,32, 64, 128,256,512, or 999 frames. Frames can be rendered directly to the Personal Animation Recorder from Digital Processing Systems.
Tweening and Cascades are two special classifications of animated sequences, and each is worth exploring by the dedicated Amiga animator. Tweening allows you to generate an animation between a starting and an ending image of the same fractal type that differ from each other in screen placement and levels of zoom.
The pictures can be different fractal types, but then the program uses the one Loaded in last to determine the type of sequence.
For the obsessed Amiga animator, Cascades will offer the most visual excitement. Like Tweening, it requires start and end frames to target. Cascade then creates various types of Julia set sequences based upon the start end frame data. Unlike the beautiful but rather sedate movements of other FractalPro sequences, Cascades tend to be very active, rotating, exploding, and collapsing as they move on screen.
Even DEM Files Yes, FractalPro also generates special files that can be used as Digital Elevation Maps by VistaPro and Scenery Animator to create awesome fractal scenery images. Only this scenery is definitely interplanetary, since it’s all taken from the interpreted Count Values as height data. FractalPro translates the "Color Count" values into height data, so that if you have a 64-color picture, you will be able to generate a 3-D elevation model with 64 levels of height. FractalPro includes buttons that create VistaPro mountains and lakes. By default, an area 258 x 258 pixels is taken from
the center of the picture for the DEM file. By toggling the "Comer" button on, the 258 x 258 pixel area is taken from the lower left corner of the picture instead. 1 can tell you that the pictures the saved DEMs create in Scenery Animator, for example, are astounding. They look like dream landscapes of somewhere you'd like to visit if you had the chance, and in Scenery Animator and VistaPro, you can fly over them as well as put objects on their surface!
Conclusions There are a couple of cautionary measures you should be aware of while using FractalPro. The horizontal resolution settings not divisible by 64 (like 736 for DCTV fans and 752 for Toaster pictures) should be used only with 24 bit turned on if you intend to use the pictures outside of FractalPro. Though FractalPro itself can display them quite well internally, they may not display correctly in other graphics programs (but the 24-bit versions always work correctly). FractalPro also dislikes file names that have file extensions attached (like XXX.AGA), so make sure yours don't (for
example, correct it to XXXAGA). [Editor s note: According fo MegageM, these quirks will he fixed in the 6.03 update.!
My suggestions for future alterations are minor, and in no way reduces my certainty that you will find this software as alluring and enduring as anything you own. First, if possible, I would like to see it allow the user to define the number of frames in an animation. Secondly, 1 would like to see the colors of the zoom box, especially the "live area ' made more distinctive and visible on a HAM screen, but because of HAM smearing, such a display may be impossible.
Lastly, it would be nice to allow the user to have a movable 258 x 258 pixel box that can be placed in any position on the screen to produce the DEM files. Other then that, 1 ran the program in both its ECS and AGA modes on an A2000 and an A4000, and it worked beautifully. No crashes, no disappointments. Daniel Wolf has dedicated himself over many years to giving Amiga graphics enthusiasts the best in fractal generation software, and he still spends his nights pushing it further. In the process, he creates wonderful graphics and animations himself, and Amiga users would be advised to speak
with him about where his own work can be seen and appreciated.
Anyone aware of the applications of the "chaos theory" (called the greatest revolution in science since quantum theory) realizes that fractal geometry represents the greatest revolution in thinking and the re-marriage between science and the arts.
Through fractal investigation and chaos theory, "indeterminate" systems like the movement of weather patterns and world politics have new parameters of predictability. Remember this when you look at the pretty pictures and mysterious animations you will produce with the latest version of one of the Amiga's most qualitative and prestigious packages.
• AC* Fractal Pro 6.02 MegageM 1903 Adria Sanla Maria, CA 93454
(805) 349-1104 Inquiry 218 Please Write to:
R. Shamms Mortier c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140
******************.******«*********,** ********* * *
LensFlare.oprx vl.Q by William Frawley * f* October 18, 1993
* I* Automatically creates Lens Flare and Reflections.
* **********««.*********************......************** OPTIONS RESULTS ,**********,*****.***.,*****.*** ******* *********, * V * Load rexxarplib.library Insure WorkBench to back * * *
* * ****** ************ IF -SHOW 'L','rexxarplib.library') THEN,
CALL ADDLIB('rexxarplib.library',0,-30) CALL ScreenToBack ) *
This will insure that Workbench * * screen will not pop to
front * * when this script is activated. * * Wbench is
default arg for this * * function. * ******************** *
* * * Load rexxmathlib.library for trigonometric functions * * V
* * .
IF -SHOW 'L','rexxmathlib.library') THEN, CALL ADDLI3 Jrexxmathlib.library',0,-30) AskBool 'LensFlare Maker vl.Q, by William Frawley.
Panic ¦Digital Image continued from page 68 LensFlare.oprx SetPrefs 576 * Drag Rectangles From Center & Be Square * n n OKAY to Continue, CANCEL to Abort.'
IF RESULT=0 THEN EXIT CALL MakeBackup Asklnt 121 'Single or Multi-Variable Color Lens Flare? n n ONE-Color=l MULTI-Color=2' IF RC=5 THEN EXIT Col o rTyp e=RE SULT IF ColorType=l THEN Okay 'Select color from Paint Pot' AskBool 'Add Light Source or Just Flare S Reflections?
n n 0K=Light Source CANCELoJust Flare' Lite=RESULT * Lite=TRUE(1) or Lite=FALSE(0} * Menu DISABLE .* ************ ************ *.v * * * Ask User To Draw Size Of Light * * *
* ***************** .. AskBool 'Draw square (hold SHIFT) from
center indicating n n size of desired or existing light
IF RESULT=0 THEN EXIT GetRect PARSE VAR RESULT XI Y1 X2 Y2 ADDRESS 'OpalPaint Rexx' ,******************************* ..******************, * » * Initialize Flare Variables * * V ********* ****** ***** * ********..******., Flare.=0 * Initialize Flare. Array to zero * Flare.Type.1='DRdonut';Flare.Dist.1=-.2;Flare.Dmtr.1=.8 Flare.Type.2='Flare';Flare.Dist.2=0;Flare.Dmtr.2=5 Flare.Type.3='Light';Flare.Dist.3=0;Flare.Dmtr.3=1 Flare.Type.4='FlareRing';Flare.Dist.4=0;Flare,Dmtr.4=2.22 Flare.Type. 5*=' Drsphere'; Flare. Dist. 5*. 26; Flare. Dmtr. 5*. 5
Flare.Type,6='DRdot';Flare.Dist.6=.34;Flare,Dmtr.S=.2 Flare.Type.7= 'DRdot' ;Flare.Dist.7=.42; Flare.Dmtr.7=. 25 Flare.Type.8='DRgrad';Flare.Dist,8=.5;Flare.Dmtr.8=1 Flare.Type.9='DRgradFlare.Dist,9=.53;Flare.Dmtr.9=1.72 Flare.Type.10='DRsphere';Flare.Dist.10=.53;Flare.Dmtr.10=.44 Flare.Type.11='DRgrad';Flare.Dist.11=.67;Flare.Dmtr,11=.75 Flare.Type.12='DRdonutFlare.Dist.12=.8B;Flare.Dmtr.12=2.5 Flare.Type.13='DRring';Plare.Dist.13=1;Flare.Dmtr,13=6 **************************..******************.*.„,.„.,v * * * Set Preferences * * * ,*********** ***** ..*, , SaveSetUp t* * I* Calculate
Center And Radius Of Flare * r *t ,.******************** ******** ****************** LightX=X1+(X2-XI)12 LigbtY=Yl+(Y2-Yl) 2 LightRadius=(X2-X1)12 f * * * Calculate Center Of Page * * V f PageSize PARSE VAR RESULT W H PageCenterX=W 2 PageCenterY=H 2 ,.****************************.**************.*********.***, I* * * Begin Main Process * * * . i*l DO WHILE Flare.Type.i -= 0 IF Lite=Q & Flare.Type.i='Light' THEN DO isi+1 * Don't draw light, increment counter * ITERATE * and begin loop over. * END Coords=FindCoords(Flare,Dist.i) PARSE VAR Coords Flare.X.i Flare.Y.i
Flare.Rad.i=TRUNC(LightRadius*Flare.Dntr.i) *Calculate * * radius * CALL GetColor CallFunction='CALL'II' 'II'Build’I I Flare,Type.i INTERPRET CallFunction • Execute string expreasion * CALL DrawFlare * Draw current (i) flare element * i=i + l END Menu ENABLE •RestoreSetOp* * Comment this if you want to save the gradients made by this script. * EXIT ,****«**.*.* *************. *...***.*, **************?*** INTERNAL FUNCTIONS ****************** ******* .... ,*.********************* ************** ....***** * * * Hake Backup Page? * * *
* * *********************. MakeBackup; AskBool 'Make Backup
IF ReSUlt-=0 THEN DO CurrPage * Get of our current page V OriginalPage=Result ClonePage * Clone original page settings to new page * OpenPages * How many pages are currently open? * NewPage=Result * Assign work page to last in list * CopyPage OriginalPage NewPage * Copy contents of orig * • page to new work page * PickPage NewPage * Make work page our current page * END ELSE NO?
RETURN PARSE ARG LocRatio xr=LightX-PageCenterX * Find sides of triangle to * yr=LightY-PageCenterY * calculate hypetonuse Rp. * * Ubing Polar Coordinate system we can find a ray (Rp) passing through and symmetrical to center of page originating from light source (Light X,Y) upon which all other flares will lie with respect to their % distance (LocRatio) from Light as set earlier. Rp's orientation is contingent upon the angle (Theta) between PageCenter and Light Source which is precariously fudged below.Sorry, my Trig is a bit rusty.
Rp=SQRT(POWER(ABS(xr),2)+ POWER(ABS(yr),2))* 2 IF LightX PageCenterX THEN Theta=ATAN(yr xr) ELSE Theta=ATAN(yr xr)+3.14159 x=LlghtX+(LocRatio*Rp*COS(Theta)) • Calculates Flare's * y=LightY+|LocRatio*Rp*SIN(Theta)) * distance along Rp * * from Light Source. * x=TRUNC(x) * Integer ONLY! * y=TRUNC(y) FlareCoorda=x|I' 'IIy * Encode coords into 1 string * * token to PARSE upon RETURN. * RETURN FlareCoords .****************************************•*.*«•******** * Get Color For Individual Flare Elements From User * *
* *********••*******••**«*•**••••••*•***•**••«•**•••**** IF
ColorType=II Flare.Type.i='DRdot'I Flare.Type.i = 'DRring',
THEN RETURN ELSE DO Menu ENABLE Okay 'Select Color For Flare
Element: ' Flare.Type.i Menu DISABLE
Build Lens Flare Transparency & Color Gradients * V .**
BuildLight: ActiveGrad 1 ClearTransGrad ClearColGrad GradType
RADIAL TransDither 5 TransGradTag .5 0 TransGradTag 1 100
RETURN * ********************** ******** .
BuildFlare: ActiveGrad 2 ClearTransGrad ClearColGrad GradType RADIAL TransDither 25 TransGradTag .5 80 f* * * Find Flare Coordinates * * * ********************************* *•******..* FindCoords; TransGradTag 1 100 RETURN BuildFlareRing: ActiveGrad 3 ClearTranBGrad ClearColGrad GradType RADIAL TransDither 5 TransGradTag .9 100 TransGradTag .95 80 TransGradTag 1 100 RETURN T BuildDRdonut: ActiveGrad 4 ClearTransGrad ClearColGrad GradType RADIAL TransDither 25 TransGradTag 0 95 TransGradTag .8 95 TransGradTag .9 85 TransGradTag 1 100 RETURN Supports DOS
1. 3,2.0,2.1 and 3.0 $ 159.95 As iold hy AC Tech *3.4 and Amiga
World Aug. '93... Ik LANGUAGE For lie Amiga!
One Arnica language has stood the test of time, his new package represents the fourth major upgraded release ot F-Basic since 1988, Packed with new features,
5. 0 is the fastest and fullest yet. The power of C with the
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through the 4000...compiled assembly object code with
incredible execution times... features from all modern
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support...Free technical support... This is the FAST one
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F-BASIC 5.0™System $ 99.95 Includes Compiler, Linker, Integrated Editor Environment, User's Manual, & Sample Programs Disk.
F-BASIC 5.0™+SLDB System As above with Complete Source Level DeBugger, Available Only From: DELPHI NOETIC SYSTEMS. INC. BuildDRsphere: ActiveGrad 5 ClearTransGrad ClearColGrad GradType RADIAL TransDither 25 TransGradTag .85 90 TransGradTag 1 100 RETURN
P. O. Box 7722 Rapid City. SO 57709-7722 Send Check or Money
Order or Write For Info. Call With Credit Card or C.O.O. Fax
(605) 343-4723 Overseas Distributor Inquiries Welcome GradType
RADIAL TransDither 25 ColorDither 0 TransGradTag .65 100
TransGradTag .75 90 TransGradTag .85 100 ColGradTag .73 0 100
0 ColGradTag .77 175 0 0 BuildDRdot: ActiveGrad 6
ClearTransGrad ClearColGrad GradType RADIAL TransDither 0
ColorDither 0 TransGradTag 0 25 TransGradTag .35 60
TransGradTag 1 100 ColGradTag .35 255 255 255 ColGradTag 100
255 RETURN BuildDRgrad: ActiveGrad 7 ClearTransGrad
ClearColGrad GradType RADIAL TransDither 25 TransGradTag 0 95
TransGradTag .6 95 TransGradTag .90 90 TransGradTag 1 100
RETURN RETURN ...... * * * Draw Flare * * *
*"***** .... DrawFlare: ResetATool * uee solid nozzle
* SetDrawMode 1 * Draw Mode to PAINT * FillMode GRADIENT
SolidEllipse Flare.X.i Flare.Y.i Flare.Rad.i Flare.Rad.i
RETURN Please Write to: William Frawley c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 BuildDRring: ActiveGrad
8 ClearTransGrad ClearColGrad Amazing Computing & AC's TECH
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V f Below is a listing ol the latest additions to the Fred Fish Collection. This expanding library of freely redistributable software is the work of Amiga pioneer and award winning software anthologist. Fred Fish Fora complete list of all AC. AMICUS, and Fred Fish Disks, cataloged and cross* referenced for your convenience please consult the current AC's Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred Fish Disk 911 GadLayoutA system for laying out gadgets in a dynamic font and locate sensitive manner Note that it is not a graph cal ednor. Out a set of routines for programmers to use for much greater control in the laying out of gadgets Version 36.22 release 1 5 beta includes source and an example program. Author Timothy J. Aston GadOuttme A shared library intended to provide programmers with a means of describing the general layout ol a GUI in a font-independant manner, taking care ol the details ol deteimining the exact placement ol the individual efements of tne display and the
drudgery of creating and managing ail ol the gadgets In addition, it provides a very generalized mechanism for tracking the state ot all of its gadgets to support automatic resizing and closing and opening of a window without loss of context Includes automate hotkey support and a vector based drawing module that can be used for everything Irom drawing Irames around groups of gadgets to creating custom images for BOOPSI gadgets Version 2.0, includes the library, programmer support files and some examples. Author Dianne Hack bom PSM Ye! Anolher Public Screen Program It was primarily written as a
demonstration ol ihe gadoutlme.library, and is thus currently very Gutcenlric - It does no command line parsing for CLI users or even look at its Workbench tooltypes On the other nand, it does have a very sophisticated multi-wrndow user interface and allows almost complete control over the creation of screens Version 1.0, binary only Author.
Dianne Hackbom Fred Fish Disk 912 Enforcer A tool fo monitor illegal memory access lor 68020 68851 68030. And 68040 CPUs. This is a completely new Enforcer Irom the original idea by Bryce Nesbitt, II contains many new and wonderful features and options and no longer contains any exceptions lor specific software Enlorcer can now also be used with CPU or SetCPU FASTROM or most any other Mml Kick- start-Mapping tool. Major new output options such as local output stdoul, and parallel port. Highly optimized to be as last as possible This Is version 37 52. An update to versron 37 28 on disk number
773 Requires V37 ot Ihe OS or betrer and an MMU, Author: Michael Sinz UUArc UUArc is an archiving system designed to enable easy transmission ol binary liles archives over ccmmuncalion links only capable of using ASCII, such as Electronic Mad. It encodes binary tiles into files containing only printable standard ASCfl characters Written primarily lor use with GuiAre to add UU£ncodmg« UUDecodmg facilities io it. Il lakes similar command line options lo other commonly used archiving programs Version t.l public domain, includes source Author Juke Brandon UuxT Makes the task ol uuencoding and
decoding simple You can even Ida and uuencode multiple ‘lies in a single step! And vice versa I Also UuxT will dEcode uuencoded files that have mult- iple mail files and other garbage in them! Includes UuxT-GUf. An intuition Irontend for UuxT. It offers all the power ot UuxT, bul Irom the workbench! It has a slick WB 2 0 style look even under 1 3. UuxT version
2. 1. UuxT-GUI versron 1 0. Binary only Author: Asher Feldman
Task An ‘Expen-User’ type tool lor changing any tasks'
priority or signalling a lask C ChangeTaskPri cannot change
task pnen- ties of rxxi- DOS-processes and C.Break cannot
signal a non-DOS process - Task' can' Requires Kickstart 2 04
Version 1 06, binary only Assembly source available from
author. Author: Tobias Ruiand Yak "Yel Another Kommodity'
Features a sunmouse lhal only activates when mouse stops.
KeyActivate windows Click windows to Iront or back, Cycle
screens with mouse Mouse and Screen blanking,
Cfose Zip-'Shrink Erlarge windows with programmable hotkeys,
Activate Workbench by hotkey (to gel at menus when WB
obscured), Pop up a palette on Iront screen, insert date (in
various formats), KeyChck with adjustable volume. Pop-Command
key for stoning a command (like PopCU), Gadlools interface All
settings accessible from Workbench loollypes Version 1 52. An
update to version 1.2 on disk number 782 Author- Martin W.
Scott Fred Fis h.Pisk_933 AssignManager A new prefs eciior
which handles your custom assigns in a friendly,
all-encompassing way No more liddlmg with Assign commands in
User-Slartups Now you can use AssignManager to edil your list
ol assigns io your heart's content Version 1 00. Binary only
Author: Mail Francis AssignPrefs Another program lo simplify
the assign moms done in the startup sequence The assignment
list can be edled with AssignPrefs and Ihsn stored lor taler
use Version 1.02, includes source. Author Thomas Fneden
Moomool A port at Jonn Walker's moontocn program for UNIX. It
gives a variety ol statistics about the moon, including phase,
distance, angular, size and t me to next lull moon A schematic
of the current phase is also shown as a picture This is
illustrative only, the accurate phase is shown in the text.
Now font-sensitive and will automatically use the user-defined system font (non-proportional) If tne fonl is too large, the program will fallback lo Topaz 8 Version i 1. An update to version 1 0 on disk number 800 Binary only Author John Walker, Amiga port by Eric G Suchanek PickStartup Allows you to select a startup- sequence of your liking Requires AmigaDOS 2.04f, includes source.
Author Bill Fierpcnt Stickit A computer replacemenl for the ol Post-ll note. II allows you to stick notes onto your screen which will be displayed every lime you re-boot, useful fo remind you of things to do Features Unlimited number of notes on screen Notes remember where you left them: User-defined font name- size. User-defined note size User- defined lext background colour (yep.
They can be yellow il you want ); User- defined delay at startup to avoid disk ihrashing, User-defined filename lor note Information Requires AmigaDOS
2. 04* version f 02, includes source Author Andy Dean
VirusChecker A virus checker that can cnock memory, disk
bootbloeks. And all cisk files for signs ol most known viruses
Can remember nonstandard bootbloeks that you indicate are OK
and not bolher you about them again Includes an Arexx port Now
supports SHI's Bootblock.library. By using this library and
ilsbrain-tile you have the ability lo add new Booiblock
viruses as SHI release new brainfiles. Version
6. 30 an update to version 6.22 on disk 825. Binary only. Author:
John Veldthuis VoiceShellA replacement lot VCLI by Richard
Home it doesn't have the fancy graphics etc. bul il seems to
eat less CPU lime and should be faster overall It also has
seme extra options.
Version 111, binary only. Author: Tomi Blinnikka. Voice.library by Richard Home Fred Fish Djsk_2i4 MainActor A modular animation package with many features. Modules included in this release are IFF-Anim &7 8. IFF- AnimBrush. PCX,IFF The features include playing from harddisk, playmg animations in windows (OS3 0), timing ol animations and much more The Picassoll gfx board is supported.
Version 1 16. An update to Version i ,0 on disk number 888. Binary only Author Markus Moemg Fred Fish Disk 915 Biilz2Demo A next generation BASIC with features borrowed from PASCAL C and outers. Blitz2 can be used to program any type of software, from valuable applications tc entertaining arcade games Features: Full implementation ol extended BASIC I Select, .Case While wend eic): Support tor standard IFF graphics sound and animations. NewTypes similar to C Strictures making Blitz2 more than just another BASIC In-line macro assembler for advanced users: Linked l*st support for quick database
type programming: Slandard Amiga screen, window menu and gadget management commands. Full access to the internal Amiga libraries and structures, Power-Wmdows Type user tmerface generator, and much, much more! Demo version with the the 'create executable" option disabled.
Lots of examples, but very lirtle documentation Version 1 00. Binary only Author Mark Sibty ScreenSelecI A commodity lo change screen order by selecting a screen name from a istview. Also allows binding of hotkeys lo any screen with a proper name. Supports automatic activation oi windows (remembers lasT activations) when changing to new screen, is configurable with Preferences program, has a full imuition interfaca and is font sensilive (including proportional tonts).
Documentation n AmigaGuide. ASCII and DVI formats Requires AMIGAOS
2. 04 or later Version 2 0 binary only freeware Author. Markus
Aalto SlatRam A very fas!, very recoverable ram drive It works
on any Amiga using V2.04 or greatei of the OS It maintains the
remarkable recoverability of the original VD0.. but has now
been totally re-written to handle any DOB filesystem, be named
what you like and give back memory from deleted files
instantly Based on ASDG s ‘VD0 ' Version 2 1. An update to
version 15 on disk number 871 Bmary only. Author: Richard
Waspe, Nicola Salmons Fred Fish Disk 916 ChangeMode A uliiiTy
for people who would like to change the mode (screentyae) and
displaysize [overscan) ol a picture oranimanon An ammauon made
f. i. a doubblescan resolution, can be foiced into any cither
(geniock- compaiible7) mode, and complete directories of
pictures can be changed to any mode available "his utility
uses trie inlormation from Ihe graphics database to be cibie
to ease your choice Version 1 .0, bmary only Author; Ekke
Verheul ChemBalance An Arexx script lo balance unbalanced
chemical equations. With ChemBalance in ram, emer “rx
ram:ChemBalan:e' from a CLI or iamtimud on page 941 PD Update
by Henning Vahlenkamp Here's a look at some especially useful
freely redistributable Amiga software. While 1 downloaded all
of it trom Aminet (wuarchive.wustl.edu:pub aminet) and FUNET
(nic.funet.fi:pub arniga) on the Internet, these programs
also should be available via major online services such as
Portal or Delphi among other locations. Unless otherwise
noted, they work with all Amigas and AmigaDOS 1.3+. AIBB 6.1
by LaMonte Koop Aminet: util bench AIBB_61 .lha Many Amiga
hardware reviews these days include Alttli (Amiga Intuition
Based Benchmarks) results fora simple reason: AIBB is the
premier Amiga utility for evaluating system performance.
This program provides a lot of information about your Amiga's
configuration, even recognizing AGA specifics, but really
shines in its testing and reporting abilities.
Basically, there are 20 different processing and graphics tests you can perform, eight of which use floating-point arithmetic.
After a test is finished, speed results are reported relative to a user- selectable base machine plus four other standard Amigas, You can also modify variables such as processor-specific instructions, CPU caches, FPU use, and screen modes. Changing these thing often produces different results. The automatic testing mode (performs all tests) and the ability to save results to a file round out AIBB's feature list.
DiskSalv2 (shareware $ 10) by Dave Haynie Aminet: disk salv DiskSalv2-l l_27p.lha DiskSalv is one of those legendary programs that's been around almost as long as the Amiga itself.
From its humble beginnings as a simple command-line file recovery and repair utility, it has evolved into a very comprehensive and powerful program with a great 2.0-compliant Workbench interface.
In the works for a few years, the latest version is miles ahead of its predecessor. You start by selecting a device to scan and an operation mode, either Salvage, Undelete, Validate, Repair, or Unformat. There's also a scanning filter to limit the scan. DiskSalv Ihen goes to work automatically fixing what's wrong. In tire end, If it can't fix a problem, that problem is probably unfixable, except perhaps by expert hackers.
In short, if you have a disk problem, DiskSalv is an excellent solution. Moreover, 1 recommend DiskSalv over older PD disk repair utilities, as it understands all the current Amiga file systems in addition to other new OS features such as language localization.
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SCANNING OISK "HDO: Right: DiskSalv2 Password 1.1 by Malcolm Harvey Fred Fish: 804 If you're looking for some access protection for your Amiga, you may want to consider Password. Password is a small, simple program that opens a requester requiring you to type in a user name and corresponding password correctly to gain access to the system. Just put it in your startup-sequence, and create two text files for the S: directory, one containing user names and the other passwords. Admittedly, Password won't deter the more experienced, hut it is handy for casual users.
ACE 1.1a by David Berm FUNET: dev lang acel la.lha At last a quality PD AmigaBASIC compiler! While AmlgaBASIC was officially retired in 1991, ACIi (AmigaBASIC Compiler with Extras) is a relatively new program that may help revive interest in this language, especially since it's free. ACE works much like other shell-oriented compilers; simply give it an AmigaBASIC source file in ASCII form, and it generates an independent executable requiring no special runtime libraries.
Surprisingly, ACE recognizes a large majority of AmigaBASIC commands, even adding some new ones. The principal omissions are the lack of sprite, double-precision floating point, random file, and MENU commands. Other commands only relevant to the AmigaBASIC interpreter such as LOAD, SAVE, and RUN are gone too. Then again, ACE does add inline assembly,
1. 000-1 ike turtle graphics, recursive sub programs, as well as
CASE, REPEAT, ++, , among other new commands. Some AmigaBASIC
commands are also implemented differently, but I had little
trouble converting many of my old AmigaBASIC programs to ACE
Undoubtedly, ACE is the best nun-commercial AmigaBASIC compiler I've ever seen. Although ACE can't really compete with powerful, commercial compilers like F-BASIC 5.0, the author claims it is still under development, so perhaps more new features are in store.
ReOrg 3.11 (2.04+, shareware $ 10) by Holger Kruse Aminel: disk saiv ReOrg3„l.lha ReOrg3_l Ipch.lha (upgrade patch) File fragmentation is an unavoidable problem of rewritable computer disks. As files are written and erased often, they become scattered around the disk in a number of parts, increasing access time and decreasing efficiency. The Amiga's sophisticated filing systems pose an additional problem, as disk directories aren't stored contiguously the familiar slow directory listing and icon loading syndromes. Obviously, these things are far more noticeable on floppies, but they degrade
hard disk performance too.
For years, many Amiga users have relied on B.A.D. AC V6.S), a commercial disk optimizer, to make their disks faster and more efficient, but now ReOrg presents some serious shareware competition. Quite frankly, it does everything B.A.D. does and then some. Only ReOrg understands all six Amiga file systems and can convert a disk from one system to another, It also reports the degree of fragmentation and offers a host of configuration options all wrapped up in a professional interface. A thoroughly excellent program.
Virus_Checker 6.30 by John Veldthuis Aminet: util virus vchck630.iha Although computer viruses are nowhere near as prevalent on the Amiga as on the PC, Amiga users still need to defend themselves against these destructive programs. Virus_Checker, perhaps the most popular virus detection and removal utility, does a superb job in this regard. It deals with a huge number of bootbiock and link file viruses, plus those residing in memory.
And it's updated frequently to handle the latest viruses.
Wilh its comprehensive Workbench interface, Virus_Checker can be easily configured to check certain files or disks. For example, I use it to check automatically every running program and the bootblocks of every inserted disk. The supplied decrunch library allows checking of files crunched with programs such as Imploder and PowerPacker, but unfortunately not archives such as LHA files. Its AREXX support allows powerful batch mode virus checking too. You won't go wrong with this program.
Please Write to: Henning Vahlenkamp c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 H vi i KlciilIi Oil et u
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V 1 . - 1 tjudw Q ] Cuv Di' ¦ vw ( G r I !lii i fi'f ir Wet 1 ile-oi ( 1 Start | ttnre1 i - Oxyd by Jeff James With the release of Oxyd, Dongleware gives puzzle- loving Amiga owners a recipe for first-rate gaming enjoyment. Combining elements of Marble Madness (Electronic Arts) with Pipe Dream (LucasArts), Oxyd then throws in a dash of Rube Goldberg znniness and top-notch graphics to create a unique entertainment experience. The gameplay isn't the only unique aspect of Oxvd; the distribution method is novel as well. Using a freely distributable software method known as "Dongleware," Oxyd
can be freely obtained from a variety of sources, including bulletin boards, shareware collections, and Amiga user groups.
Without the purchase of the Oxyd book (S39) from Dongleware, however, gameplay is limited to the first 10 levels of the game. After playing Oxyd for quite some time, I can assure you that buying the book is a necessity'.
The effort it took to tear myself away from the game to write this review serves as proof of how addictive Oxyd can be.
The player's task in Oxyd is to maneuver a shiny black marble through hundreds of game levels, using the mouse as the primary control device.
To complete each level, the player must match pairs of colored tokens called Oxyds until all the Oxyds on the current level have been matched. After doing so, the player continues to the next level. Unlike Marble Madness, which features an isometric view of the player's marble on three-dimensional landscape, Oxvd gives the player a top- down view of the action. Using the mouse, the player must guide his or her marble through a variety of obstacles, including lasers, bombs, rough terrain, icy surfaces, and other irksome impediments to level completion. Some puzzles are especially devilish,
forcing the player to send many marbles to their doom before the level is completed. Fans of pattern- matching games such as Shanghai will also enjoy the token-matching that Oxvd requires players to accomplish.
Some of the simplest levels consist of only one game screen, while more difficult levels will send the player scurrying from one screen to another to complete the level.
In addition to the standard one-player game, Oxyd supports a number of other playing options. Two players can compete by way of a null-modern serial link or a modem connection. Although Oxyd is available on a wide number of other computers (including NeXT, Atari ST, Macintosh and IBM), technical issues require that an Amiga player can link only with an Amiga or Atari ST. Once linked, players cooperate to finish the level. Both the one- player and two-player games feature 100 unique levels. Oxyd supports French, English, and German; a language-specific version is simply a keystroke or two away.
Oxyd utilizes a drag-and- drop procedure for hard-drive installation, and can be easily started from Workbench. The game performed flawlessly on every Amiga I could test it on, ranging from a standard Amiga 500 to an accelerated Amiga 1200 running Amiga DOS 3.0. The Oxyd book is a nicely bound tome of over 170 pages, with the bulk of that page count dedicated to the listing of the "magic formulas" that allow players to advance beyond the tenth level. The book is available from most bookstores, or can be ordered directly from Dongleware for a S39 fee (plus S3 shipping and handling).
1 do have a few gripes; Oxyd operates only in 32-color low resolution, without support for the new 256-color graphics modes in the AGA chipset. Oxyd's copy protection is the biggest problem, however. Having to thumb through a few hundred pages to find a secret code is bad enough. To make matters worse, most of the pages in the book look as if they were photocopied from a dot-matrix printout, making some of the codes impossible to decipher.
Code book glitches aside, Oxyd slum Id please even the most jaded of Amiga gamers. With hundreds of levels, crisp graphics, and mind-bending puzzles, Oxyd is simply too addictive to resist.
RoboCop 3D by Jeff Iaines Oxyd Dongleware Publishing
P. O. Box 391829 Cambridge, MA 02139 1-800-228-OXYD !nquiry 222
Based loosely upon the new RoboCop 3 movie, Ocean's RoboCop 3D
gives Amiga owners the chance to don the metal exoskeleton
and wield the impressive weaponry of the future of law
enforcement: RoboCop. Unlike its more acfion arcade- minded
predecessors, RoboCop 3D can almost be classified as a
simulator, thanks to nicely modeled driving and flying
In RoboCop 3D, the megacorporation known as Omni Consumer Products OCP for short is once again out to wrong the innocent people of Old Detroit. Using a joystick and an excess of adrenaline, the player must use RoboCop to defeat OC P rehabilitation officers, drug- crazed "splatterpunks," and other nefarious criminal elements. RoboCop 3D offers two primary playing options: action arcade, which offers five disparate arcade sequences; and movie adventure, which presents those arcade sequences in a connected, sequential fashion. My favorite arcade segments are undoubtedly the street
fighting and hostage situation segments. In these sequences, the player sees the RoboCop 3D gameworld through the eyes of Robo h imself, with a slick faux-LED display and set of targeting crosshairs to complete the illusion. When the crosshairsarepushed to the edge of a screen, RoboCop will move in that direction. Criminals will lurch out from around innocent civilians, making for a sort of virtual shooting gallery. The hostage situation in the OCP Tower is similar, with the quiet hallways of an immense office building taking the place of the grimy back alleys of Old Detroit.
In the driving sequence, RoboCop jumps behind the wheel of a police cruiser and patrols the streets of Old Detroit, looking for stolen vehicles and suspects. In another sequence in the game, RoboCop straps on a rocket pack that allows him to fly. This segmen t pi ays much li ke a flight simulator, complete with a heads-up display (HUD) and short-range radar. Fi nally, there's the strangest arcade sequence of the bunch: hand-to-hand combat with OTOMO, a sword- wielding ninja robot with a bad attitude. Like a refugee from a cheap Japanese monster movie, OTOMO will try to kick, punch, chop,
and otherwise pummel RoboCop intocrying Uncle. This is easilv the mostaction-oriented of the five arcade segments, with plenty of movement and viewpoint options.
Graphics in RoboCop 3D are plain throughout, evoking a spare, stark look not unlike that of an old black-and-white movie.
Thelimited detail and color depth do translate into faster screen scrolling, which is evinced by quicker, more responsive gameplay. It may not look like much, but RoboCop 3D moves with an attractive, realistic fluidity that many arcade games lack.
Sound is limited, although the muted cough of RoboCop's handgun sounds just like the one used in the RoboCop movies. The three copy-protected game diskettes cannot be installed onto a hard drive, although additional floppy drives are supported.
RoboCop 3D a Iso saddles the user with not one, but two forms of copy protection: disk-based and manual-based, Before gameplay begins, the player must enter a three-digit code to gain access into the rest of the game. A 29- page manual, RoboCop poster, and warranty registration card round out the package contents.
A1200 and A4000 owners beware: RoboCop 3D doesn't work properly on any machine equipped with the AA chipset Thed rivi ng and flying sequences seemed to work without problems on my A1200, but the program crashed when I attempted to load any of the other arcade sequences. In a call to Ocean's
U. S. office, an Ocean spokesman confirmed that the game does not
work on either the A1200 or the A4000. He also mentioned that
Ocean U.K. was working on an A1200 compatible version, which
should be available soon.
RoboCop 3D does have its share of problems: lack of AGA support and excessive copy protection, in particular. It also has some positive aspects, such as smooth polygon animation, engaging arcade sequences, and an intriguing movie-like plot.
A1200 A4000 owners will definitely want to wait for the AA- compatible version, while owners of other Amiga model s shou Id find RoboCop 3D a highly playable addition to their game libraries.
RoboCop 3D Ocean of America Inc. 1855 O'Toole Avenue Suite D-102 San Jose, CA 95131 Tel: 408-954-0201 Inquiry 221 Quest for Clues Books by Henning Vahlenkamp If you've ever played any adventure or role-playing games, you know that getting stuck in them comes with the territory. Often you can get unstuck by trying different approaches to a problem or backtracking to a point before the problem arose. But what about those fiendishly clever and obscure puzzles that seem to defy your best efforts? Or maybe you've been lost in a dungeon maze or unable to find an essential item in your quest. Here's
where the Quest for Clues series of books by Origin can come to the rescue.
Perhaps saving yon from giving up the game in frustration.
The six books currently in the series provide entire solutions to many of the most popular adventure and role- playing games. Books I to IV cover 40-50 games each, while books V and VI cover about 20 each. Each professionally produced book, complete with a table of contents, is organized alphabetically by game, devoting several pages to each game. Books I and III also offer interesting looks at the history and future of computer gaming. A typical game entry encompasses a listing of compatible computer systems (Amiga, PC, etc.), a short synopsis of the game and its goal along with a
mini-review, the actual "walkthrough" complete with maps and or other necessary information, and some attractive line art appropriate to the game.
The walkthrough divides the game into smaller, more manageable parts, nicely revealing its overall structure, and tells you what to do step- by-step in each part, so you can even play the whole game by following the instructions.
Gunship 2000 Rob Hays Also, if you're stuck at a certain point in the game, you can read the appropriate part for a clue, then continue playing without spoiling the rest of the game.
To help prevent you from accidentally discovering more than you want, Quest for Clues employs a coding system that encodes vital information such as object names. To decode something, you need the supplied tables that list encoded letters and digits next to their decoded counterparts.
Simply replace all encoded characters in a word with decoded ones. In books I and II, the authors went overboard, encoding a lot more than necessary. But with book III, encoding steadily decreases to a reasonable level. Beginning with book IV, it has also been simplified to essentially vowels rather than entire words.
Overall, the system is much improved.
While the earlier books had too much encryption, my criticism of the more recent ones since book V involves their occasional lack of specificity. For example, the Indiana Jones and the Fate of Atlantis walkthrough in book VI tells you to get Sophia to put her necklace in the gold box so that the orichalcum finder can find the Atlantis map room.
But it doesn't mention how; 1 had to find the answer myself.
Although games these days are more graphic in nature and simpler to operate, the walkthroughs still need to be specific and detailed in their instructions, lest they confuse instead of help.
Lay-flat bindings for all future books would be appreciated too, eliminating the need to hold them open constantly while playing; they aren't especially thick. Oddly, this feature, first introduced in Microprose has updated and greatly enhanced its classic helicopter simulator in Gtinship
2000. Here you are given the chance to fly not only the Army's
current stars, the AH- 64A Apache and the AH-1W SuperCobra,
but also some hot numbers planned for the late 1990s. You
shouldn't confuse this with an arcade shoot-em- up however,
because G52000 qualifies as a full simulator with complete
cockpit interiors, functioning avionics displays, and great
sound effects to enhance the experience.
You begin the game as a new Warrant Officer candidate, and must successfully complete book V, disappeared by book
In my years of experience with these books, i found that they are actually quite accurate, well upwards of 95 percent.
And their solutions are more accurate as well as better organized than most text file solutions available in the public domain. Aside from the rare error, problems can surface when games are implemented on different computer systems, as they may not play identically in all cases. So if you find an apparent error, it may be that your game is slightly different from the one used to create the walkthrough.
Fortunately such problems are also rare.
The bottom line: the Quest for Clues books are incredible bargains, considering they provide much the same information as individual- game cluebooks that cost between $ 7.50 and $ 15 each. So in each Quest for Clues, you get the equivalent of 20 to 50 a training mission before you are allowed into combat. After training, which can be repeated at any time you want without mission penalty to your career, you are cleared for single chopper missions. As you move througli these successfully, you also move up in rank. Rise to Second Lieutenant and you are judged competent to command a flight of four
additional helicopters on more complex missions. Choose from the Apache, Longbow Apache, SuperCobra, Comanche, Kiowa Warrior, Blackhawk, or Defender. Different missions will require different mixes of hardware for success.
Cluebooks for the price of about two. Furthermore, a number of the games don't have cluebooks anyway. Begun in 1988, this book series is an ongoing effort with one or two released per year. Since then, books I and II have become out-of-print classics, making them more difficult to find than later ones. Regardless of whether you're a gaming novice or a seasoned adventurer, Quest for Clues will come in very handy indeed.
Quest Fo; Clues l-VI Origin Systems, Inc.
P. O. Box 161750 Ausfin, TX 7B716
(512) 328-5490 fax: (512) 328-3825 Inquiry 228 Missions take
place in one of two included theaters of operations, the
Persian Gulf and Central Europe, and begin at the mission
briefing. Here you are given mission details, including the
intelligence's and Weather Officers' best estimations of
enemy troop strength and the weather forecast. Just as in
real life, these occasionally bear little resemblance to
You can decline a mission you feel is too hazardous, but promotions have a habit of drying up after a refusal. After accepting the mission, you move along to the Armorer.
Here you see what the ground crew chose for you to fly and fight with. As pilot, the final choices are, of course, yours.
You are free to choose to fly any helicopter that you have been cleared for, and free to load it with any weapons it can carry. When you are satisfied, click on accept, and strap in.
This is the point where the copy-protection kicks in, and you need to enter a string of numbers from the manual.
Fortunately, you need to do this onlv once per session, no matter how many times you get shot down and have to start over. You don't even have to look very hard for the right number sequence because the program gives you a 10-page spread for this particular code number. Unfortunately, the numeric keypad is not recognized, so you have to use the mouse and the numbers on the screen, or the top row on the keyboard. This is also the point where you can choose the final options for your flight.
You can have the co-pilot gunner control all weapons and defensive counter-measures, leaving you free to concentrate only on flying. For a little greater challenge, you can take control of weapons yourself, leaving defense to the c-p g, or if you are a type-A personality, take care of everything yourself. You can also select from four levels of enemy competence, and adjust flight, landing, visibility, and terrain avoidance, to either easy or realistic.
Flying a helicopter is a completely different experience from that of flying fixed-wing aircraft, in addition to the normal control of pitch and yaw, a control called the collective is used to change the amount of power fed to the rotor. In GS2000, setting the flight difficulty to easy removes the need to balance collective setting and rotor attitude.
Realistic flight mode means you must perform this balancing act and also compensate for the changes in lift caused by changing altitude.
GS2000 can be played using either keyboard only, or keyboard and mouse, or keyboard and a joystick. Both digital and analog joysticks are supported, with analog recommended for the most realistic control feel. Unfortunately, the game doesn't work properly if you have your analog joystick plugged into the Smart Fort adapter from IDD, although it does work when used with the DigiPrint adapter. 1 was unable to test it with any others.
GS2000 is supplied on four disks and can be installed on a hard disk. You can make copies of the floppies to play from if you have no hard drive, although you must use the included disk copy program, not AmignDOS, The game will utilize external floppy drives if available. Playing from a single floppy machine necessarily entails some long pauses for loads, but once you're flying there are no interruptions.
Graphic detail and sound effects can be varied over several steps each to allow for slower processors. While the game is unncceptably slow on an unexpanded A500 with all of these levels set to their maximum, it is quite playable when these are set lower. On a faster machine such as an A1200 or higher, you can set the levels at their maximum and still enjoy quick control response and fast screen updates. 1 was unable to get the game to run properly on an A4000 40, and since it worked fine on the A1200,1 suspect it didn't like the 68040 processor.
GS2000 does not multitask, although it will return your Workbench intact when you exit the game.
Unfortunately, it will not run if any other tasks are running when you start. This includes virus checkers and even Commodore's clock program.
The Read-Me file included on Disk 1 makes references to inappropriate page numbers, perhaps referring to a different version of the manual than was included in my package. These are only minor problems, and in no way detract from the overall quality and attention to detail.
AMIGA GAME Z NE America's Only Amiga Games Magazine The FIRST in the US with Cl)3- info!
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For example, when you start a new pilot career, you can choose an emblem patch for his squadron. This emblem and the pilot name will now appear on the bulletin board at Headquarters, and also on the uniform when promotions and awards are presented. Graphics levels are such that you can see your missiles flying toward their target, and watch enemy missiles coming toward you. I enjoyed the billboards scattered about the landscape advertising Microprose, the programmers, and a radio station.
Microprose has done their usual outstanding job on the 123-page manual. Besides the obvious playing instructions and features lists, it covers the history and development of helicopters from the 15th century through Desert Storm.
It also touches on some of the physics of rotary-wing flight and control. Twenty pages are devoted to descriptions and capabilities of all the Allied and enemy vehicles and weapons included here.
If you have ever wondered what it's like to fire a missile at a tank while dodging SAMs at 50 feet and 130 knots, here is your chance. Gunship 2000 is highly recommended for the flight simulator crowd.
Gunship 2000 MicroProse Software, Inc. 180 Lakefronl Drive Hunt Valley, MD 21030
(600) 876-1151 Inquiry 229 Lure of the Temptress by Jeff fames
In Litre of the Temptress (Lure), Konami and Revolution
Software have joined forces to bring Amiga owners an
engaging and enjoyable software adventure. In Lure, the
player is cast in the role of Diermot, an.unwilling hero
who must escape imprisonment and free the peaceful town
of Turnvale from the clutches of the evil sorceress Selena.
It's a plot that has been used ad nauseam in dozens of
other adventure games, but Lure accomplishes the task with
a certain amount of flair.
Part of that flair stems from the playing environment used in Lure: Virtual Theatre. With Virtual Theatre, non-player characters in the Lure gameworid act much like normal people, moving about the world with their own schedules and agendas.
From an interface standpoint, the game behaves much like a Sierra or LucasArts adventure. The player is represented by an on-screen animated character who responds to the player's mouse-clicks. For example, left- clicking on a certain screen location will cause the Diermot to amble over.to the spot and await further instructions.
Simply by using the mouse, the player can interact with other characters, manipulate objects, and perform other actions required for completion of the game. One of the most intriguing aspects of the Virtual Theatre game system is the complex, multi-part instructions the player can give to non-player characters. In one part of the game, the player must instruct a non-player character to move to an offscreen location, manipulate a certain object, then return to the player, Using this system, the player can send NPCs to perform errands and other duties independent of what the player's
character is doing.
Unlike many Amiga adventure games that are ported from the MS-DOS world, Lure has the look of being developed for the Amiga.
Graphics range from good to excellent, exhibiting the warm glow of graphics developed with the Amiga in mind. No need to worry about dithered graphics, sluggish animation, or huge file sizes here Lure feels right at home on the Amiga. Sound is also well- done, with the mundane sounds of the village being especially so the buzzing of insects, the clanging of the blacksmith's hammer, and the v bleating of farm animals are just a few examples of the aural detail that Lure evinces.
As enjoyable as Lure is, be prepared to put up with a surprising amount of user- hostile features. Copy protection is both disk-based and manual-based, and Lure refuses to support a hard drive.
Lure operated without a hitch on a 1 MB A500 running AinigaDOS 1.3. The game will not work on a A1200 directly; 1 was able to get the game to work by accessing the early startup options control panel and turning off CPU caches, selecting the enhanced (ECS) chipset, and disabling all drives but dfO:. Once those changes were made, Lure ran without a hitch. Nine save-game positions are allowed, although Lure strangely does not allow those saved game positions to be given unique names.
SAVED GAME x is the only description that Lure allows.
On a more positive note, the 36-page user's manual is a succinct and enjoyable reading, giving players just enough information to give them a leg up on their visit to Turnvale.
Problems with the A1200 and copy protection overkill aside. Lure is one of the most enjoyable adventure games I've played in quite some time.
With such an admirable foray into the Amiga adventure gaming market, one can only hope that Revolution Software follows up Lure with a worthy sequel.
Lure of the Temptress Requires: 1MB RAM Konami, Inc, 900 Deerfield Parkway Buffalo Grove, IL 600089- 4510 708-215-5111 Inquiry 219 feedback Letters to the Edito I F uu B
- 1 A _L c r by Paul L. Larrivee A question concerning Power
Up; an appreciation of Fred Fish listings; more suggestions for
Commodore marketing: and a beginning list of know n Amiga uses.
What’s Up with Power Up?
Was Commodore joking when they advertised the Power-Up deal for the A1201) and the A4000? I bought the A1200 in March and have yet to receive any of the software Commodore promised.
1 hope Commodore's marketing department doesn't let this turn into an ugly situation. From what! Understand, that department can't afford to make too many more mistakes. Commodore musn't forget that a happy customer equals word- of-mouth advertising.
Young H. Kim Fountain Valley, CA 92708 It appears that main others feel that Power Up suddenly suffered a power outage. According to our sources, the fulfillment house employed by Commodore to fill the orders simply failed. In the process, the staff there also lost, misplaced, or simply discarded many of the Power-Up names. Commodore has been trying to rebuild its list of people who should be getting the free software. We suggest that you write fa Commodore lo be reinstated on the list. PLL Biack 'n Blue Re: Fred Fish Disk list in AC V8.ll, pp. 95-96.
Thanks. Please continue printing this list.
Please be aware that your choice of a blue background has made the tiny font far more legible1. Please consider legibility when choosing a color and layout for this feature.
G. Stone Annapolis Junction, Maryland 20701 A Benevolent Virus
After reading several recent columns by The Bandito and
shaking off the pall left by their implications, 1 have a few
comments to offer, and some ideas that might improve the
prospects of Commodore sales.
First of all, I believe that the development of the Amiga 1200 may be of more significance than commonly assumed.
With all of the hype over high-end desktop video platforms such as the VT-4000, the new Iris, and the Mac Video machines, we tend to forget the virtues of simplicity and affordability. The 1200 is inexpensive and portable, and it is the only computer in its price range that can directly hook up to a television monitor. While all the bells and whistles of the high-end machines appeal greatly to studios involved in video production, the 1200 has benefits that accrue over the entire range of video, graphics, and presentation work from the video hobbyist to the corporate boardroom.
I recently purchased a 1200, which I networked via PARNFT with my OpalVision-equipped 2000. The most delightful manifestation of this combo is the porting of 24-bit images to the HAMS mode on the 1200. Another delight i experienced was using the new SCALA MM2I0 presentation package, which is perhaps the easiest application to learn for creating interactive multimedia. LEditor's Note: AC regular R. Shamms Mortier contends elsewhere in Ibis issue that the expression "interactive multimedia" is redundant, but we will leave it intact now for the sake of clarity. PLLI Now, imagine if you will, the
head honchos at Commodore packaging a low- end machine like the 1200 for a high-end market, like the corporate boardroom.
Imagine further a 1200 equipped with an extra 2MB of fast RAM, a 60MB hard drive.
Imagine also a nicely designed carrying case for the machine, rather than those cartcionish packages that have been used to market the machine for home use. Now go a step further in this idle musing and imagine a concept that I like to call the "benevolent virus," In the benevolent virus concept, a special marketing team at Commodore (an oxymoron?) Pinpoints influential people involved with major companies in high- level positions. Contact is made with these people, and after a suitable demonstration has been arranged, the special 1200 package is offered at a minimal price, perhaps even as a
gift in some cases, provided that the recipient makes use of the machine for business presentations. Of course, special mention is made of the CrossDOS feature of the 1200 and perhaps AciPro for porting PC files from their big, bulky Pcs and Macs.
The virus concepts has to do with the package's inherent appeal. As soon as the machine's portability and ease of use become apparent, the obvious question for ambitious participants around the boardroom table is "Where do I get one of these machines to convey mv own ideas so clearly and elegantly?" When these PC types pick up a 1200 to make fast and easy presentations, they will naturally end up taking it home, and to some users the entertainment and educational use of the machines will become clearly apparent. If Commodore is able to get a wide distribution network for the new CD machines
disguised 1200s -then the kids of the PC types will persuade their parents to buy one. By then, some solid home schoot business connections will have been established.
Perhaps this vision is a tad naive, but i do hold that such flights of fancv are the inspiration that lead to innovation in marketing and the solid sales of products.
It is incumbent upon Commodore to convince people what a machine like the 1200 can do for them. It is incumbent upon us as users to take these machines and use them to their full potential, so that others will take careful note and join the Amiga fold.
Charles F, Cavanaugh Waitsfield, VT 05673 More Amiga Sightings Is it only me, or is the Amiga starting to appear everywhere 1 look? I see Amigagenerated graphics on TV, in the movies, and now even in sports stadiums. For that reason, I have begun compiling a list of places that use Amiga computers. 1 want people who don’t take the Amiga seriously to be able to look at the following freely publishable list and say, "Wow, I didn't realize that WAXY channel 52 uses Amigas!"
List of Famous Amiga Uses by Dnvid Tiberio,© Compilation Copyright 1.993 Area52 Freely distributable and reprintable.
E-mail: dtiberio © Iibserv1.ic.sunysb.edu.
• 45f i Annual Primetime Emmi Awards Video Toaster effects by
the Post Group
* 900 NBC Television Stations WSTM 3, Syracuse, New York
• American Broadcasting Company Young Indiana Jones Chronicles,
Emmy Award, Special Visual Effects
• Advertising Club of New York's Annual Awards Ceremony Afterburn
Home Box Office Presentations Flight Scenes by Toaster
Marmalade of California
• Amblin Imaging Creator of seaQuest DSV special effects
• American Music Awards
• AMIGA Expo Mexico
• Andy Warhol, artist (deceased)
• Animanics, animated TV series by Warner Bros.
• Arcade Coin-Up Video Games Magic Johnson's Basketball
• Arthur C. Clarke, science fiction author The Hammer of God
Ghost from the Grand Banks
• Athletic Stadiums Atlanta Braves Sports Display BC Place
Stadium, Vancouver California Angels Anaheim Stadium Cotton
Bowl Dallas Mavericks Reunion Arena Florida Marlins Joe Robbie
Stadium Harlem Globetrotters events Miami Dolphins Jumbotron
Phillies Scoreboard and Panavision Portland, Oregon,
• Atlanta 1996 Olympics Planning Board
• Australian international Airports
• Babylon 5, Emmy Award Movie, Warner Bros., 1993
• Babylon 5. Sci-Fi TV show, Warner Bros.
Emmy Award show, special effects by Foundation Imaging of California
• BattleTech Center, Virtual Reality Games, Chicago
• BC Hydro, Multimedia Exhibit, Vancouver
• Bit.Movie, Computer Art Competition, Riccione, Italy
• Billy Idol, Musician Amiga-generated video walls
• Brookhaven Cable, Long Island, NY
• CBC Center, Torono
• City Slickers, starring Billy Crystal
• College of St. Rose, Albany, NY
• Consumer paint color-coding service used in hardware stores
• Cyberspace 3D, Public Access Programming, Portland, Oregon
• Dactyl Nightmare by Virtuaiity
• Design Mirage's Kodak Film Racing Team
• The Dark Half, Stephen King TV movie, character effects by'
• The Edge, promotional commercial produced by' Digital Fantasy
• Epcot Center Interactive Display's
• ESPN's Fly Fishing Video Magazine
• Expandaview Videowall System, Optinocal Ltd., England, Point of
Saie and Point of Information systems Graphic Master Studio VIP
• Fantastic Four: The Movie
• Ford Motor Company in assembly plants (InfoChannel)
• Friendship Games, Kuwait
• Ghost Writer
• Honey, I Blew Up the Baby, effects by Anti- Gravity Workshop
David Tiberio Area 52 6 Lodge Lane East Setauket, NY 11733 The
above list is incomplete for lack of space.
Well continue next month, in the meantime David would like to receive other verifiable Amiga uses and suggestions for circulating his list. Contact him at his e-mail address or post office address. PLL .
Please write to: Feedback Editor c o Amazing Computing
P. O.Box 2140 Fall River, MA 02722-2140 Readers whose letters are
published will receive five public domain disks free of
charge. All letters are subject to editing.
_ J AC's Back Issue 9 Vol.8, No.5, May 19‘ 3 Highlights Include: "Directory Opus", review of the latest version of Directory Opus and a start-up tutorial by Merrill Callaway "Media Madness," explores the inside of blue Ribbon Soundwork's new Media Madness, by Tod or Fay & David Miller "SuperjAM 1.1," a review of the latest release of SuperjAM! By Rick Manasa TmageFX," review by R. Sharp ms Mortier ALSO: Super VideoSlot for May The New Graphics Modes!
9 Vol.8, No.6, June 1993 Highlights Include: "AMOS Turns Professkmar.review of a major upgrade hailed as a comprehensive development system, bv jimmy Rose "Searching Medical Literature," using the Amiga to tap the vast resources of medical on-line services, by Dr. Michael Tobin ALSO: Newsletter Design, Arexx Programming, Hot Diversions VoL8,Nu.7, July 1993 I lighlights Include: "TypeSMITH 1.0", review of Soft-I.ogik's new font editor, by Merrill Callaway "OpalPaint 2.0," review of the latest version of this paint program for the OpalVision board, by R. Shamms Mortier "Structured Drawing,"
basic features and advanced techniques, by Dan Weiss "DcluxcPaint IV AGA," review of the latest paint package for the AGA machines, bv R. Shamms Mortier ALSO: Super VideoSlot, Arexx, and New Products!
9 Vol.8, No 8, August 1993 Highlights Include: "Amiga Vision Professional", review Commodore's upgraded authoring system, by Douglas J. Nnkakihara "Art Department Profesional 2.3," review of the latest release of AdPro from ASDG, by Merrill Callaway "Professional Page 4.0," the latest incarnation of Pro Page, by Rick Manasa "Pseudo Radiosity Effects," why ray tracing is not an accurate model of true light behavior, by Mark I loffman 'T-Rexx Professional", a review of the latest release of T-Rexx from ASDG, by Merrill Callaway ALSO: AC Phone Book: A directory of Amiga Developers!
9 Vol.8. No 9, September 1993 Highlights Include: "Adventures with Aladdin”,Part 111 of this tutorial series on Aladdin 4D, bv R. Shamms Mortier "CanDo Tirst installment of this series for CanDo programmers, by Randy Finch "Caligari 24," Review of version 3.1) of this 24-bit software, bv R. Shamms Mortier "Coming Attractions," A look into the future attractions in Amiga games, by Henning Vahienkamp ALSO: WOCA Australia & Summer CES!
9 Vol.8, No 10, October 1993 I lighlights Include: "Making Waves", Focus on the wave requester In Part IV of the Aladdin series, R. Shamms Mortier "Clouds in Motion," Animated clouds in Scenery Animator, by R. Shamms Mortier "Media Madness," Discover what it can do for BarsAtPipes, by Rick Manasa "BarsicPipes Professional 2.0," review by Rick Manasa "Bernoulli Multi Disk 150", A review of this great Iomega drive.
ALSO: Commodore’s new CD32!
* Vol.8, No 11, November 1993 Highlights Include: "CanDu", This
installment covers developing a custom object by combining
several standard CanDo objects, by Randy Finch.
"Brilliance," A complete review of this hot new paint and animation program from Digital Creations, by Frank McMahon.
"Online," The introduction of this new telecommunications column for the Amiga, by Rob Ha vs. "Get Graphic: Digital Image F X," The introduction of Aos new graphics column, by William Frawley.
"Picasso II", A review of one of the best new graphics cards available, by Mark Ricken.
ALSO: WOCA Pasadena: Commodore introduces CD-32! Plus, the incredible LighlRavc, a Video Toaster emulator!
* Vol.7, No.9, September, 1992 Highlights include: "Professional
Calc," review of Gold Disk's premier accounting software by
"True Basic 2.0" A review of the latest release of the True BASIC language by Paul Castonguay.
"Developing Desktop Savvy," a special project for your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat Kaszychi.
'The Video Slot” This month, learn about the new features of Imagemaster, by Frank McMahon.
Don't miss AC's super game coverage in Diversions.
* Vol.7, No.lO, October 19* 2 Highlights Include: "Amiga
Warrior," Commodore's newest Amiga is a fighter capable of
bringing the best of the Amiga to the American consumer.
"McgagageM's CellPro," a review by Merrill Callaway.
"Multi-colored Text in Dl’aint III ' A tutorial to produce dazzling effects with your text, by George Haasjes.
"Game Creation with AMOS," create your own Amiga game, by Jack Nowicki, 9 Vol.7, No.ll, November 1992 Highlights include: "Amiga 4000," Commodore creates a bold new direction in Amiga computing with expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000," a review by Rick Mntaka.
"Remap Magic," Learn why this tool is your best bet for making use of your palette.
"Beginning C," Chue Xiong covers some of the basics of the C language.
If Vol.7, No.l2, December 1992 1 lighlights Include: "Polishing Basic Programs," Marianne Gillis shares the secrets of BASIC programming experts.
"Banners,” A tutorial on creating b.mner-length printouts, by Pat Kaszycki.
"Structured Drawing & TueBASlC," paul Castonguay shows how IrueBASIC fully supports any level of hierarchical structure.
Also, complete reviews of Voyager 1.1, PIXOUND, VistaPra 2.0, and OpalVision.
* Vol.8, No.U January 1993 I lighlights Include: "Creating a
Storyboard in Final Copy," see how to layout your animation
storyboard in Final Copy by R Shamms Mortier.
" A Look at 24-bit Libraries," Shamms Mortier looks at 24-bit libraries.
"Using Laser Disk Players with the Amiga," Rom Battle examines the benefits of laser disks as a source of video images. He also shows an easv way to set them up.
Plus: A complete review of the new A120U & coverage of Comdex Fall 92 &. The FES-London.
9 Vol.8, No.2, February 1993 I iighlights Include: " Extending the AMOS Sort," Dave Senger looks at the AMOS sort function.
" Business Cards," Soft-Logik's Dan Weiss gives an in-depth tutorial on how to create vour own business cards.
"AD1012," a review by Rick Manasa.
AND! A special sneak preview of the One-Stop Music Shop from Blue Ribbon & complete coverage of the WOCA Toronto!
• Vol.8, No3, March 1993 Highlights Include: "Babylon 3," the
Amiga changes the way TV shows are made, by les Paul Koblev
"AmlgaVision Projects," by William Murphy "Art Expression,"
review by Merrill Callaway PLUS: Creative business forms & CES
Winter '93 9 Vol.8, No 4, April 1993 Highlights Include:
"TriplePlay Plus & Sync Pro", reviews of two great music
products by Rick Manasa "CanDo," a review of the application
development system from I NOV At tonics, by Rub Hayes ALSO:
Super VideoSlot for April, Arexx, cli, and great Diversions!
M AC's TEC! I, Vol. 2, No. 1 Highlights Include: "Build Your Own SCSI Interface" by Paul i Inrkvr "CAD Application Design Fart II]" by Forest Arnold "Implementing an Arexx Interface in Your C Program" by David Blackwell ‘The Amiga and the MIDI Hardware Specification" by James Cook and more!
Hf AC's TECH, Vol. 2, No. 2 Highlights Include: "Programming the Amiga in Assembly Language Part 2", by Forest Arnold "Implementing an Arexx Interface in Your C Program, Prt 2", by David Blackwell "Iterated functions Systems for Amiga Computer Graphics", by Laura Morrisson "MenuScripr, creating professional looking menus easily and miickly, by David Qssono And Much More!
* AC's TECH, Vol. 2, No. 3 Highlights Include: "HighSpeed
Pascal,"by Dabrd Czaya.
"PCX Graphics," by Gary' L. Fait.
"Programming the Amiga's GUI in C Part 5 ' by Paul Castonguay, "CAD Application Design Part 4 ' by Forest W. Arnold.
And Much More!
* AC s TECH. Vol. 2. No. 4 Highlights Include: "In Search of the
Lost Windows," by Phil Burke "No Mousing Around," hide that
annoying mouse pointer with this great program, by Jeff
"The Joy of Sets," by Jim Olinger "QuarterbackS.Q," a review by Merrill Callaway.
* AC's TECH, Vol. 3, No. 1 Highlights Include: "Comcau
Computing's C++," A review of this great new C compiler by
"Programming the Amiga in Assembly Language Part 5," by William Nee "Make Your Own 3D Vegetation ' Laura Morrison shows how to use iterated functions to create 3D trees and plants.
PLUS! The HotLinks Developer's Toolkit ON-DISK!
* AC's TECH, Vol. 3, No. 2 Highlights Include: "Ole," An arcade
game programmed in AMOS BASIC, by Thomas J. Eshelman.
"Programming the Amiga in Assembly Language Part 6," by William Nee "Wrapped Up with True BASIC," Text and Graphics wrapping modules in True BASIC, by Dr. Roy M. Nuzzo "ARexx Disk Cataloger," 'An AmigaDOS manipulator that produces a text file containing information about the floppy disks you want cataloged, by T. Darrel Westbrook AND LOTS MORE ON DISK!
Nl WHAT HAVE YOU BEEN MISSING? Have you missed information on how to add ports to your Amiga for under $ 70, how to work around DeluxePaint's lack of HAM support, how to deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it's better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to work with
your bridgeboard? Do you know there's an alternative to high-cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1 MB A501) for a cost of only $ 30? Or how to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing?
The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
0V-K«.( if ip* v Uci- 111(»» J It ¦ in I* 4K Shell window A prompt should appear Irom which you can enter an unbalanced chemicai equation for ChemBalance to try lo balance.
Version 2.0. an update io version 1.0 on disk number 759. Requires Arexx.
Author Patrick Reany MaihPlot A function plotter with lin log plot, a complete KS 2.0 interlace, ana Arexx support Needs Kicks tart WorkBench
2. 0 and mtool.library (included!.
Version 2,07, an update to version
2. 01 on disk 849 Shareware, source available Irom author.
Author: Ruediger Dreier Rogo Registration Manager A style ol
AddressBook Datobase that allows you to keep track ol multiple
registrations Useful lor Shareware authors, for example Also
allows an optional comment Version 1.01, shareware, binary
only. Source available Irom the author. Author. Paul Mdachlan
ScreertModeA ready-lo-link SAS-objectfile with a nice
ScreenModeRequester Features include programmable property-1
Screensize-sensitivity and autocenter Easy to use and pretty. Freeware for WB2.0+ Public Domain software Includes the object, headerfile. C- example and autodocs. Source available from author. Version 1 0.
Tested with WB2.0 & WB3 1. Author Ekke Verheul TrnshMasler A Workbench 2 x Applcon to "drag-and-drop" delete files. Deletes any files and directories (and the files in them) who's icon(s) are drooped
• nto the Trashmaster Applcon Files can be deleted interactively,
with confirmation on each file (delete, all.
Abort, and skip) Disks will be formatted. Version 1,6. Binary only.
Author- Aric R Caley Wbraln A thinking game for the WorkBench The player must reproduce a random pattern by filling in a gnd in the correct order. The difficulty ranges from moderately easy to impossible. Uses very little CPU lime and very little memory, so is ideal for playing while mytracirg, etc. Requires QS2.Q*-. Version 1 2, Amiga E source code included. Author Sean Russell Worm&A monitor-polite ScreeriBlanker and InputBlocker. Very useful where Ihe (WB2.0*) Amiga resides in a public place, Blanking is not automatically activated by elapsed lime instead, il must be activated and
de-activated by hand While blanking (the program's name 'Worms' will become obvious) and all Inpul will be blocked until the secret key combination is pressed Version 1.0, source available from author Author: Ekke Verheul pred Fi sh Disk 917 AUSH A command line interpreter for the Amiga Features indude file name completion, pattern expansion, expression computation, command history, lor ..done loops, full support ol AmigaDOS 2.0, and much more Almost fully compatible with ARP and Commodore shells. This is version
3. 15, an update from version 1 52 on disk 747. Binary only.
Author: Denis Gounelle CartJPack Two IFF pictures of a nicely
drawn standard playing deck ol 52 cards, for evaluation
purposes (640x400) lormat Usage in your own programs requires
registration which also entitles you to the Joker plus the
(640x200) set ol cards. Version 1.0. Author: Jim Schwartz
MandelMarua A fast Mandelbrot Set and Julia Set calculation
program The main feaiures are Create animations automatically
via Arexx scnpt file. 2 5 limes faster than MandFXP. On-line
help using amigaguide.library: Supports all Amiga graphic
modes, incl. AGA modes and autoscroil screens; Loading and
saving using IFF lormat. Picture parameters are stored in a
special chunk; Supports Mandelbrot Sol LSM. Julia Set LSM,
Mandelbrot Sol CPM (two- and three- dimensional), Julia Set
CPM (two- and ifuee- dimensional), Lyapunov Space Colormap can
be changed; Built in coiorcyding; Easy scrolling by pressing
the cursor keys Version 4.1. requires Kickstart 2.1 (V38+ of
osl library), binary only Author Markus Zohnder PhoneBill A
logfile analyser. What it basically does Is scan Ihe
log-file(s) gonerared by a terminal program or a mailer,
extract all information about calls you have made by using
your modem, and stores it in its own (short) formal Features;
Usei-definable call rates; Supports togliles generated by
MagiCall, Ncomm. TrapDoor. Term, and Terminus; Automatic
logfiie truncating, Generates miscellaneous reports m
statistics, iota! Costs.
Requires Kickstart 2 04 or higher, nice GUI and supports new 30 features (new look menus „). Version 1.08, binary only. Author; Raymond Penners PfCalDemo Demo version of a calendar program which allows you to view a selected month and year. What makes PiCalDemo unique is the ability to display pictures Since this ts a demo, only one picture is displayed. The fully working version, PiCal, displays a different picture for each month of the year. Version 1,00. Binary only.
Author; Greg Suire VtimerA simple stopwatch timing display that can be used to time video events if genlocked over a scene Version 1.00. binary only. Author Greg Suire Fred Fish Disk 918 Multiplot An intuitive data plotting program leatunng flexible input options, arbitrary text addition, automatic scaling, zoom and slide with dipping ai boundaries, a range ot output file foimais and publication quality pnnted output. Workbench printers are supported via transparent use ol the PLT device. Postscript and HP LaserJet printers are directly supported Version XLNf v 1.06. an update lo version XLNe
on disk 572.
Binary only Author: Alan Baxter. Tim Mooney, Rich Champeaux, Jim Miller WBVerlaul Allows the owners of AGA machines lo create a nice Copper background for a selectable color, using the whole 16 million color range of the AGA chips By specifying the color of Ihe first and ihe last line of Ihe screen. WBVerlaul will make a smooth color change by setting a new color value on every scanline. Now a commodity and allows editing 24-bit rainbow copper!ists in reallime Requires Kickstart 3.0 and AGA, Version 2.0. binary only Author Christian A. Weber EredFish Disk 919 BBBF The Bootblock library and
brainfile is now used by several programs e. g.: D-Copy 3 1 X-Copy from apnl 93 and VirusChecker from version 6.29. Inionded tor use by programmers of anti-wrus utilities, diskcopy program, directory utilities, disk packers and for whoever who wants to check the bootblock ol some device The library has same easy-to-use functions to read the brain-file, and to check a bootblack with il Version 10! .31, an updale lo version 0.95 beta on disk 797 This bramfile now recognizes 163 different boot viruses and about 70 bool virus clones Includes sample source Author: Johan Eliasson, Safe Hex
Look A powerful program tor creating and showing disk magazines. Supports IFF pictures. IFF brushes. ANSI, fonts.
PowerPacker. And many more features Programmed In assembly language to be small and fast German language only Version 2.0, an update to version 1 9 on disk 892 Shareware, binary only Autho': Andre Voget Odir Enhanced replacement tor AmigaDOS' LIST nnd DIR commands Odir lists files in alphabetical order displaying all file and directory statistics like the LIST command The result is a nice orderly listing that makes it easy to find what you are looking for. Version 1.36. requres AmigaDOS 2 0. Kickstart version 37 or higher Binary only. Author Gregg Scholfield QuickFlle A Hexible, Iasi and easy
lo use Hat file database using random access with intelligent buttering lo minimize disk access, multiple indices for fast access to records, form and list style screens and reports, and last sorting and searching. Files are quickly and easily defined, and fields can be added, changed or deleted at any lime. Now supports up to 255 fields per record, date data types and ASCII trie import and export. Version 1.3.3. an update to version t .2 on disk number 820. Binary only, shareware.
Author: Alan Wigginton Touch Another Amiga version of the Unix utility wrth Ihe same name Touch changes the dale and time stamp ot all specified files to the current date and time This version will also create an empty life (like the Unix version) if the specified file does not exist. Version
1. 0, public domain, includes source.
Author: Kai Iske TxtCvt Converts PC text document (Microsoft Word for DOS Windows or Windows Write) lo pure ASCII lormat. Version 10, includes source Author: Njfct Fisketjon AmigaGuKie Archive distribution ol the AmigaGuide hypertext utility aired Irom Commodore Contains developer examples and toots for AmigaGuide under V34 V37 and V39, plus a new tree pnnt srgrV send-in distribution license for AmigaGuide, amigaguide library, Wdtsplay and therr icons An updale to the version on disk number 870. Contains ArrugaGuide 34.3, amigaguide library 34 11 AD2AG 39 2 and Wdtsplay
34. 1. Author: Commodore Business Machines BBSGuardA program
which will monitor the phone ringing, monitor carrier detect,
disable Guru Meditations, auto-cancel all requestors, and if
a volume is validating, pause the system until it is done
Version 2.03, binary only.
Author: Darrell Grainger BigAmm An animation player capable at direct fiom disk' playback, with user selectable buffer size and playback speed BtgAmm can display IFF ANIM animations ol types 5 and 7. And makes use ol the new graphics.library double-buttering routines when run on an Amiga with Kickstart 3 0 or later Version 3.3. requires Kickstart 2.04 or higher Binary only. Author Chester Sundin PcRestore A utility for those people who want to transfer files between MSDOS- machines and the Amiga. Handles disks BACKUP'ed under DOS 3.30, 4,X, 5,X. (Perhaps tower version's but untested) Requires
QS2.Q. ReqTools library, and a method to read MS-DOS disks (Crossdos filesystem or similar) Version 2.40, binary only Author: Mikael Nordlund Report The Amiga "Report' program is to be used tor generating all Amiga bug reports and enhancement requests.
V40.1 adds subsystem changes (to match our current database) and also some automatic detection of debugging tools running on your system lor insertion into bug reports (you may change this list lo match the tools you were running at the time Ihe bug happened!. Author: Commodore Business Machines TypeSmithDemo A sneak peek at Soft- Logik's new lout editor. All features are enabled except Save, Save As and Export TypeSmith can create and edit PostScnpt. Compugraphtc and Soft-Logik outline lonts (the three primary font systems used on the Amiga) TypeSmith has powerful drawing tools to allow you
to create new fonts. You can also import characters and symbols from structured drawing programs such as Art Expression. With these powerful features, you can create custom lonts and include your logo in your lavorite lonts. Author Solt-Logik Publishing Corp. Els&Fish Disk 921 CapShilt Simple commodity which turns the shift key into a 'capslock-toggle' key. It capslock is off. The shift key + an alphabetic key produces an uppercase character, as usual if capslock is on.
The shift key + an alphabetic key produces a loweicese character Can also disable capslock when a function key or a qualifier is pressed. Author Alessandro Saia MiniGames Two little Workbench games.
MimPac. An "Pacman’ type game, and Minitsola. “a head 'em off at the pass and box 'em in' type game Version
1. 0, binary only Author; Philippe Banwarth MimMorph A little
morphing package wntten in assembler, based on Vmorph Version
2 beta by Lee Wilkie (but nearly 50 times faster (uncompiled
amos vs compiled (?!) Assembler}) Currently limited to
16-color, greyscale images.
Version 1.0. binary only. Includes a sample morph anim and ill files.
Author: Philippe Banwarth, Lee Wilkie Michael W Hartman ElSsLELah Disk 922 DesignerA program lo create iniultion interfaces tor programs, at present producing code in Pascal and C is possible. This is a demo version with a partially disabled save option. The program has on-line help and can create windows and menus, supporting all gadtools gadgets in V37 It can also import IFF 1LBM pictures for inclusion in your programs It requires Release V37+. Version 1.0, binary only. Author Ian Oconnor WBSearchA multi-tasking Workbench AppMenultem fite search utility. The search pattern does not support
pattern matching symbols only matches tetters in :be filename in continuous order. Version 1.0. binary only Author: Mike Austin Fred Fish.Disk 923 bBaselll An easy to use. Versatile, yet full featured database program that will run on any Amiga, Search or sort on any field, print mailing labels, (un)delele records, mail merge, get reports in many formats, scramble files, flag records, and more. Fields are user-configurable, so bBase can be used to keep track of addresses, tape or vidBO collections, recipe tiles, or anything else you can think of - one program does it all! BBaselll is a greatly
enhanced successor 10 bBasell This is version 1.4, an update to V1.3 on disk 87B Shareware Binary only Author Robert Bromley CryptoKing A game lor those who like lo solve Cryptograms, those coded sentences that have to be decoded to be read Operate with keyboard or mouse. This is Version 1.3. an update to Version 1.1 on disk 710.
Shareware, binary only. Author.
Robert Bromley MagicClip A shell utility lor accossing clipboard text. Text can be written to or read fiom any cllptioard uml Supports mullihunk text and can be configured with two environment variables Version 1.2, includes source in Oberon-2. Author Franz Schwarz MagicPubName A powerful ’gelpubname' utility, that pnnts the name of the default, frontmost or shanghai public screen to the console, or checks whether a public screen is frontmost.
Or at least partially visible, or whether it exists at all Any public screen may also be popped to the Iront. Can atsa find the public screen ol an arbitrary console. Needs Amiga-OS 2.04 or better. Version 1 3a, includes source in Oberon-2. Author: Franz Schwarz OberonPrefsA prelerences editor lor manipulating the compiler and linker options of A+L Amiga-Oberon Manipulates both the global options as well as project specific options and indudes a comfortable interactive GUI, a powerful commandlme and ToolTypes interlace. Localization and more Requires Amign-OS 2.04 or better, takes advantage of
2. 1 and 3.0 il present Version 1 110, giftware. Binary only
Author; Franz Schwarz Rawlnsert A utility to insert text or
any other input events into the input stream Data can be
either raw ascii text or commodities input description
sequences. Requires Amiga-QS 2.04 or later Version 1.0,
includes source m Oberon-H. Author: Franz Schwarz SelEnv39 A
compatible substilute lor Commodore's SeiEnv shell command
that takes advantage of Ihe new
053. 0 GVF_GLOBAL ONLY flag with a new SAVE S switch which makes
SelEnv39 affect global vars in ihe ENVARC: diredory if you
run OS3 0 or later. Requires OS 2 04 new SAVE S feature
requires OS 3 0 to work Version 39 0, indudes source in
Oberon-2. Author. Franz Schwarz Ed Word Pro A fully featured
and fully operational text editor which offers all the
standard features of any decent editor as well as the
ability to hold up to 15 documents in memory, a Macro
facility. Keyword Text Casing (i.e. editor will
automatically force keywords inlo upper lower case etc): The
ability to send AmigaDOS commands; 12 possible screen
resolutions. A full ASCII table; Powerful search routines;
Vertical Blocks: A built in calculator A Word Count; The
ability to sort a piece ol text alphabetically and much more
EdWord can be used to edit binary files as well as plain
vanilla texts and as such becomes a competent lile- based
editor (like NewZap). Version
4. 0 is a demonstration release and is placed in the Public
Domain (binary only). Author: Marlin Reddy HD. Frequency A
‘professional’ hard disk recording syslein with many features.
Sampling rates as 60 khz on A1200 or 35 khz on standard A500 are no problem any longer. The program includes a 4 track hd-sequencer thal manages replaying 4 tracks at the same time from HD. Limited, demo version only. This is version 37.142. shareware, binary only Author Michael Bock P-Reader An all-purpose reader that displays texts.piclures. animations and sounds, which may be uncompressed or compressed by P-Compress or Pcompress2. Texts can contain embedded static or animated illustrations and sounds. Version 7 t. an update to V6.2 on disk 744 Freeware, binary only. Author: Chas A Wyndham S
AnrmSTurns AnimS animations (DPaint.
Videoscape, P-Ammate etc.) into self- contained. Seli-displaymg.
Compressed files callable from the Workbench or Cll. Version 1.3, an update to Vl i on disk number S65.
Freeware, binary only Author Chas A Wyndham 3-Exec A simple program to turn executable command files into self-executing compressed (imploded) commands, functioning exactly as the uncompressed original Freeware, binary only. Author: Chas A. Wyndham S-Omni Will turn almost anyihing inlo a serf- contained self-executing compressed file, including virtually any combination of a data life and an appropriate tool.
Scripts (with ail Ihe files called in the script), installation files, demonstrations. Tutorials, can all be made compleiely self-contained, needing no special libraries or external support Freeware binary only. Author Chas A Wyndham WB-Version A "Version" command for Ihe WorkBench Mean! For use with ToolManager, allows you to see Ihe version ol a library, executable, erc.
Wilhoul having lo resort to the CL!.
Version 1 2. Now recognizes libraries, devices and is generally a lot more robust than the previous releases.
Includes source m Amiga E Author H&kan Hellberg Fred FishJDJfl»L925 DonsGemes A collection of nearly seventy
• genies" (ARexx scnpis) for use with Professional Page, plus
some supporting material. Also includes a French language
version with some additional material. Version 2.0. update of
Version 1.0 on Disk 724.
Shareware, includes source. Author Den Cox, french translations by Fabian Lanni SoundMachine Allows you to load, save, and play various sound file formats including RAW. IFF. VOC. And WAV Two versions are included one with an Intuition interface and a smaller CU version Very useful lor Ibose who froquent BBS s ond have access to ihese type of sound files. Version 1.0, binary only Author; 5yd L Bolton, Legendary Design Technologies, Fred Fish Disk926 JcGraph Business grepher with Intuition interface. JcGraph can show your data as bar.line, planes, stack, blocks, 2D and 3D. Etc. Features:
Real-time rotation around X. Y. Z axis, on-line help, piofessionnal looking 2D and 3D graphs output Arexx interlace with 40+ commands. User manual on disk In French and English versions Can output: EPS. 3D GEO IFF ILBM and AegisDraw20(X) Version 1.13. an upgrade to version 1,100 on disk 760.
Now Freely redistributable Save enabled and 3X3 charts!. Binary Only. Author- Jean-Christophe Clbment TieeToolA public-domam link library toolkit for working with non-balanced. Acydic, n- ary bees Provides many useful functions and an easy to use, yet powerful API. Version 1.0, includes full sources m 'C'. Author- Jean- Chnsiophe Clement.
Fred Fish Disk 927 EquiLog A Master-Mind type game Version 1 5, an update to version 1.36 on disk number 590. Binary only Author: Pien-e-Louis Mangeard Finger A cuick and dirty port the unix finger utility for AmiTCP. Includes binary and source Author Regents of Ihe Un versity of California. Amiga port by WiRlam Wanders FTP A port ot BSD FTP code which runs under AmiTCP and AS225 release 2 Inciudes source for SAS-C version 61 or Aztec C (version 5.2). Binary included for AmiTCP. Author: Regents ot the University of California, Amiga port by Mark Tomlinson A Geoll McCaughnn Telnei A port ol
BSD TELNET code, which runs under AmiTCP and AS225 release 2. Includes source for SAS-C (version 6) or Aztec C (version 52).
Binary included for AmiTCP Author Regents of the University of California, Amiga port by Mark Tomlinson & Geoff McCaughan Fred Fish Disk 928 AddTools Allows you to add your own items to the Tools’ menu of Amiga OS
2. 04‘s Workbench Screen Unlike othar menu utilities, which only
add the ability to run programs by menu.
AddTools can also pass them some parameters on the fly" in the form of icons, selected before choosing Ihe desired menu ilem. You can also provide default values il no icons are selected, and you can decide if Ihe the program must be run in either synchronous or asynchronous mode when multiple icon parameters are selected Requires OS2.04+. Version
111. Binary only, freeware Author: Alessandro Sala Annotate A
text editor written lor Ados 2 ,0 and up. Takes advantage ol
Public screens and the system default font.
Features include folding, shifting, full clipboard support, macros, scroll bar.
Editor buffering, printing, text locking, tools menu, and a full Arexx Port Fixes a bug with ArmgaDos 3,0 and the file requester Version 2.0. an update to version 1 8 on disk number 751, Binary only Author Doug Bakeweii DefPubScreen A iiltle wedge that makes the front-most screen the default public screen If Ihe front-most screen isn't a public screen, nothing changes It wedges into Ihe vertical blanking interrupt server chain and watches Intuition's record of the front most screen When the front-most screen changes, the mam task is signaled and responds by making the front- most screen Ihe
default public screen il possible. This is all totally transparent and happens very quickly, and is very handy lor people who have separate screens for Shell windows etc Version 3 00. An update to version
2. 00 on disk number 909 Binary only Author. Matt Francis
MiserPnnt A print utility that puts up to 6 normal pages ol
text on one sheet of paper You are able to save paper and time
MiserPnnt uses the small built-in fonts (Courier and Letter
Gothic) ol the HP-Deskjei printers Version 1.0, requires
Kickstart 2 04 or higher, binary only. Author: Heinz-Guenter
Boeliger MRChoice MultiRequesiChoice is a requester utility
designed as a powerful and comfortable replacement lor ASK and
other present requester utilities. It is very useful lor both
batch files and Arexx scripts MuItiRequestChc+ce supports
multi-gadget requesters, multi-fine bodytext in the requester
with a center option and opening requesters or public screens
with a position control oplion Version 1.0 requires OS2 x or
higher and the reqtools.library V33-*. Freeware version,
binary only Author: Rainer Scharnow PriMarA Task Priority
Manager along the same lines as TaskX, but fully Style Guido
compliant, font-sensitive, and configurable Requires OS2 0 or
greater Includes C source, freeware Author Barry McConnell
TeXFormat Enables you lo seteci TeX format files easiiy. Scans
the directory where your TeX format files reside and creates
an array of radiobuttons ol the appropriate size Moreover,
shows the filenoies ol the format files making t easier lo
remember Ihe purposes of the lormai files Two versions of the
program A very flexible one based an Sielan Stuntzs
MagicalUserlnterface (MUI) and a less nice non-MUl version (ol
the same functionality, however).
Version 2.00, includes source. Also included is a 68000 version executable ol TeXPrt thal was left olf ol disk number 892 by mistake Author Richard A. Bodi Fred fish Disk 929 MegaDA full-featured directory utility.
Supports multiple directories, multiple text HEX reader, multiple source directories, multiple destination directories and disk copy User defined gadgets will launch internal external und Aftexx Commands. Full Arexx support with 123 commands plus user added Arexx commands User defined Menus. User defined screen layout of all objects such as Gadget Sets and Directory Windows Version 3.0. b nary only. Part T of a 2 part distribution, AmigaGulde documentation can be found In lha'reed form in Ihe MegaD_Docs directory on disk number 930. Aunor; John L Jones.
Wbvwm With Workbench 2.04 we got the ability to use a bigger Workbench screen than fils on the display (virtual Workbench screen) Biggest problem is that scrolling around wtfh the mouse is loo slow, so the auihor docidod to make a program like X-window’s olvwm. Which also has virtual screens ard windows Wbvwm opens up a small window reoresenting the entire Workbench area Within the window, objects' represent all ooen windows By moving an object, the corresponding window can be placed anywhere within the Workbench a-ea You may also instantly move to any part of the Workbench area by double
clicking in the corresponding area of the Wbvwm window. Versrcn 2,0.
Requires OS 2.04 or higher. Binary only. Author Juhani Raufiainen Fted.Fiah Disk 930 Fonts Two lixed-piich fonts designed for high resolution screens More readable than the standard topaz-lonts Public domain. Author. Gerhard Radatz MegaD Docs AmigaGurde documentation in lha'reed form for MegaD. A full- featured directory utility Includes script files to unpack to HD or floppy Pan 2 ol a 2 part distribution Part 1 includes the MegaD binary and support files and can be found on disk number 929. Author John L. Jones Quadra Comp An intuition based music tracker that uses the internal sound
capabilities of the Amiga. Handies both Noisetracker modules and Extended modules. Features: 128 kb x 256 samples: 256 rows x 256 patterns; Uses any screermode, Realtime spectrum analyser Requires OS 2.0+ Version 2.0. binary only, shareware Author Bo Lincoln & Calle Englund RCON A replacemenl for Ihe CON;-Handler Of Amiga-OS 2-X 3jc. Has many new features including scrolling back text which has disappeared, enhanced copy & paste support and much more This is the demonstration distribution of a shareware product.
Version 1 0, binary only Author Gerhard Radatz To Be Continued, in Conclusion To the best ol our knowledge, me materials In ihis library are freely distributable. This means they were either publicly posted and placed in the public domain by their authors, or they have restrictions pubished in Iheir tiles to which we have adhered 11 you become aware ol any violation ol Ihe nu- Ihors wishes, please contact us by mail IMPORTANT NOTICE!
This list is compiled and published as a service to the Commodore Amiga community lormfonnationat purposesonly. Its use Is restricted to non-commercial groups only! Any duplication lor commercial purposes is strictly lorbidden As a pari ol Amazing Computing"', this list Is inher- emlycopynghled. Any mfnngementon this proprietary copyright without expressed written permission ol the publishers will incur the lull force ol legal actions.
Any non-commercial Amiga user group wishing lo duplicate Ih s list should contact PiM Publications, Inc.
P. O.Box 2140 Fait River, MA 02722 AC is exlremely interested in
helping any Amiga user groups in non-commercial support lor
• AC* Ill The Commodore Shareholder Movement, Question and
Answers by Michael Levin The Commodore Shareholder Movement
(orCSM) receives letters, e- mail and phone calls onadaily
basis and isresponding to the demand for information with this
compilation of the most important and frequently asked
questions. We apologize if you wrote us and have not received a
personal response. Wepay attention to every message we receive
and hope that all of your questions are answered herein.
Please share this information with others and return to us the completed questionnaire at the bottom of this document.
What is the Commodore Shareholder Movement?
The Commodore Shareholder Movement (or CSM) is not a shareholder rebellion, hut is rather a group of people working to ensure a beneficial future for Commodore computers. The CSM exists because of the remarkable activism among Commodore customers, and stands for the interests of all those who rely on Commodore products. A core group of people in Philadelphia have served as the focal point for CSM communication since 1989, but there are active contributors around the United States and Canada. Every Commodore customer who cares about the goings-on of tile company is desired as a
participant in the CSM. Our size is currently over 500 and is expected to soon grow into the thousands.
Who arc the leaders of this movement and why are they doing it?
The CSM is led by Commodore customers Michael Levin and Marc Rifkin whose careers are centered around the use of Commodore equipment. Their experiences include having been Commodore employees, user group leaders and participants in the 1991 shareholder meeting. They do not characterize themselves as the fanatics once described bv Commodore's top officer, but rather as pragmatic and motivated individuals who are protecting their investments.
Michael and Marc pay attention to every piece of mail sent to the Shareholder Movement and have accordingly assumed the role of spokespeople for the movement. They may be contacted by fax at
(215) 825-3966, voice at (215) 487-0440 or Internet Portal
MarcR@cup.portal.com. Mai! May be sent to CSM, P.O. Box
8296, Philadelphia, PA 19101.
What does the Commodore Shareholder Movement want lo accomplish?
We wish to become a partner and a resource for Commodore top-level management. After the 1991 shareholder meeting, the CSM became the outlet for Commodore-related frustrations, Our positions on Commodore issues arc a composite of all the views we see expressed. Our plan is to formalize communication with top Commodore management for the purpose of relaying customer feedback, and for becoming management’s most valuable vessel for implementing marketing strategies.
Win (Oil! Commodore pay any attention to the Shareholder Movement?
We believe that we are the only clear voice speaking toCommo- dore management. Commodore has listened to us once and it will probably listen again. At the 1991 Shareholder Meeting, we described products that needed to exist. They have consequently been released as CD32 and the Amiga 1200. This yea r we are going to the Shareholder Meeting to speak about three very important issues that can be acted upon much faster than new product development. They are as follows:
1. Happy customers will win and retain new customers; this
benefits the company. Unfortunately, the reverse is also true.
2. Licensing can establish Amiga technology as the worldwide
"interactive standard." This can solve any distribution
probtemsand result in unprecedented success for Commodore.
3. Well considered strategies must be consistently carried out
for improving product, promotion, placement, and pricing.
Inconsistent strategy' can result only in failure.
What would the Commodore Shareholder Movement like to see happen with Commodore?
This is the most important question of all and requires a bit of explanation. Commodore's core strength is in its ability to offer high- value products at the lowest cost, Commodore had once jeopardized its existence by straying From this path. So, in order to move forward, Commodore must now realize the full potential of the CD32 product, which we, the CSM, helped to define in 1991. By focusing on Commodore's strengths and employing appropriate strategies, we can experience a boost greater even than the days of the C64, This success can then be used to advance the rest of the product line
forward and to renew Commodore's position as the computer industry' leader.
To achieve this, Commodore must discern the future conditions of the marketplace and position itself for the greatest advantage. It is becoming increasingly clear that the industry is entering a standard’s war where the winner will sit on the top of almost every television set hi the world. The market is potentially bigger than even that of the C64. These sales will go to somewhere, and if it is not to Commodore, then it will he to companies such as 3D0, Nintendo, or Atari.
Commodore must win the war to standardize this imminent new home computer market, being dubbed the TV "set-top" computer market, and must therefore succeed in theUnited States as well as Europe, because establishing a worldwide standard cannot be done only in one continent. No other company is able to offer a technology as well suited to this purpose as the chip-set and operating system on which the Amiga computer is based, but this will not be true for long. Heavy-weight players, including many of the Amiga's original developers, are busily working toshutCommodore out of this emerging
U.S. market. Commodore's brief advantage must be leveraged by a full-force campaign to convince major manufacturers to licence and produce CD32-based products. This would (continued on page 33) "AMIGA FREE INFORMATION!
O OH in.ittL3i.iLUui-r OH iiijiI inktr UJ Uip u-rv o Mate von o.-r puh hascd a tupv » ( I S') ye hw nftiy ofke O yv cv.HMir incKtr times Hj.it inn o ct ptmiix il i topi i O V) yc U* ortlv mxc
t) Hi its 4ai ix rt* re tm*-v 3 o 101 mMIGA FREE INFORMATION!
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US $ 43,95 1 Canada Mexico $ 47,95 ] Foreign Surface $ 51,95 Please cat! Tor all other Canada Mexico loreign surface & Air Mail rates, Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tan, S-VIDEO AND COMPOSITE GENLOCK AND OVERLAY SYSTEM Only broadcast quality S-Vidco genlock for less than SI000 AGA compatible, Compatible with all Amiga models Two independent dissolve controls Software controllable l? I SuperGen SX $ 749.00 The Original SuperGen BROADCAST QUALITY COMPOSITE GENLOCK AND OVERLAY SYSTEM THE FUTURE IS HERE!
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Compatible with AGA 1200 and 4000 Amigas in NTSC PAL modes. Two to four times the speed of AGA animations (DCTV vs, HAM8) with greater color and resolution.
Compatible with all popular 3D, rendering, and graphics packages including: AD-Pro. Aladdin 4D, AmigaVision, brilliance, Calligari, Cinemorph.
Draw4D, I mage Master, Imagine, LightWave, MorphPlus, Real 3D, Scala, Scenery Animator, Sculpt, VistaPro, and many others... DCTV (NTSC or PAL)
k. $ 299.00 the s*u?o Kitchen Sync TWO COMPLETE TIME BASE
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The Kitchen Sync provides two channels of time base correction - the perfect low cost TBC solution for the Video Toaster™.
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Two complete infinite window time base correctors on one IBM AT Amigu compatible card.
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• Works with consumer grade VCRs Kitchen Sync RGB CONVERTER
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RGB Converter $ 199.00 BROADCAST QUALITY FOR A2000 WITH BUILT-IN PROC-AMP £XsfflJkKSuperGen 2000s $ 1195.00 SuperGen2000 SuperGen $ 549.00 S-VHS Option Required to enable S-VHS Hi-8 (Y C) video outputs.
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DIGITAL Worldwide Distributors and Dealers Wanted, Inquiries invited.
CALL DIGITAL DIRECT 1-800-645-1164 Orders only 9:00am to 5:00pm PST M-F For technical information call 916-344-4825 R E A T I O if S P.O. Box 97, Folsom CA 95763-0097 • Phone 916-344-4825 • FAX 916'635'0475 SuperGen SX, SuperGen, SuperGen2000s. DCTV. DCTV RGB Converter, and Kitchen Sync are trademarks Of Digital Creations. Inc. Video Toaster is a trademark of Newtek, Inc. IBM and IBM AT are registered trademarks of IBM. Inc. Amiga is a registered trademark of Commodore-Amiga, Inc. Circle 109 on Reader Service card.
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1 Card "PlayBAnia" PictureWindow "Userwindov" Definition Origin 0,0 Backgroundlroage "CanDo:Anims SIK X*Y)-40.pic" ; size and depth comes from image Title "Play Brush Animation (Full Size)" windowColors 0,1,0 ; Detail, Block, Background WindowObjects CLOSEBUTTON WindowFlags ACTIVATE SEPARATESCREEN TDFRONT