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Commodore might lose some Amiga box sales, but they'd more then make that up in Amiga Card sales. So why not give it a shot, Commodore? What have you got to lose? Amiga Gets Tough Are you tired of hearing about all the great games that your friend can get for his Genesis or his Super Nintendo that you can't have on your Amiga? Well, now you can strike back with the hottest game from Lill' arcndes: SI reel Figlila JI! Yes, it's coming for the Amiga from US Cold. Now you don't have to feel left out because your friend has a Super Nintendo and can play Street Fighter at home. The Amiga version is just as cool as the Super Nintendo version. Take that, PC gamers. No w,1y that could happen on a PC Clone; without animation support it just doesn't work. Well, maybe if you like playing in slow motion all the time. Entertaining Numbers The entertainment software sales numbers are in for 1992 (from the SPA). PC/ MS-DOS: 7 million; Windows .6 million; Macintosh t million; Other $_13.6 million. Other includes Apple II, Amiga, Atari and anything else. Rather sad, isn't it? Amiga software sales have truly fallen off the cliff. You can hardly find Amiga software anywhere except at Amiga retailers, that is, if you can find an Amiga retailer.
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In This Issue:
• Aladdin 4D Tutorial, Part 5
• CanDo Tutorial: Build a Custom Object
• Creating Stunning Logos
• Working with Color iruDTP
• Get Graphic: $ §£* Digital Image F X j
• Online: Exploring Amiga Telecommunications Reviews:
• Picasso II NETWORKING; Lightravc is Silly network compatible.
Fnomthe low cost Pamet to high end ediemet solutions. Lightravc
is tile perfect solution fa lightwave 3D™ "Render Farms".
IMAGE PROCESSING: Render directly to GYT's ImageFX,whetc frames can he image processed even before being saved to disk.
HIGH SPEED EMULATION: lightRavc is a custom hardwac module that emulates all of die Toaster functions needed by light Wave 3D™!
TOASTER FREEDOM LightRavc enables any Amiga to tun LightWave 3D™ without requiring a Video Toaster to be installed.
NEW ADVANCED FEATURES: LightRave adds a suite of professional features never before available to LightWave 3D™ risers.
FASTER]! LightRave "ill render images faster than a Toaster equipped Amiga, as no lengthy display time to tlie Video Toaster™ is required.
FULET COMPATIBLE: Works with die entire Amiga line of computers. Even die Amiga 500 and die new Amiga 1200!
• Lightwave 3D™ 2.0 or 3.0 required.
TRUE24BITDISPIAT: Rendering is no longer limited to die Toasters composite display alone. LightRave now7 allows LightWave 3D™ to render directly to the most popular 24 bit grapltic cards.
Supported cauls include the GVP IV24, Retina, Opalviskm, DCTV, Firecracker 24, EGS Spectrum*, as well as Amiga, and Amigi-AGA displays.
PAL COMPATIBLE: IjghtRave makes LightWave 3D™ (Lilly tunctionai for European PAL, users.
FAST ANIMATIONS' Full screen preview animations prcvirxsJy only available on the Toasrer-4000™ are now available to all LightWav e 3D™ users.
Animations are stored in standard Amiga uAnim” animation Ibmiats and may be transferred and edited by7 otiier Amiga programs.
Circle 149 on Reader Service card.
• Compatible with all Commodore Amiga models, both NTSC and PAL.
• Workbench and Kckstart 2.04 or later.
• LightWave 3D™ requires a minimum 512 chip ram and 512K last
• Extended memory and hardware acceleration are recommended,
* EGS support may require Image FX.
Warm ana ruzzy fcogic 2302 MarriotRoad • Richmond, VA 23229 804-285 4304 LightWave 3D and Video Tauter arc Trademarks of New Tek Inc. Image FX Ls a 1 rademark of GVP.
Contact eour dealer trxiav or call 804-2854304.
Rocket Science Mode Simple ...HIGH FLIER VERSUS “SOME ASSEMBLY REQUIRED” Integrated video genlock (9$ With some 14 bit video boards you pay your money and take your chances. Chances that they'll be up and flying in the future. Chances that all the "enhancements" they promised will be around tomorrow.
Let's be fair. Where do things stand today•
1. 5MB 24-bit, 16.8 M color frame buffer (9$ cg5 O o o o o o o §
o § Real-time framegrabber digitizer
De-interlaced video flicker eliminator (9$ VIU-S with RGB,
input outputs ($ 5
Optional VIU-CT pro-grade component transcoder (Betacam, M-ll
input outputs .....
2-way moveable, sizeable PIP (picture in picture) display,
(video over application or application over video) ...
Digital and analog key
inputs ..(9$ Captured image
retouching processing (9$ Video switcher transitions £$
Real-time 24 bit paint 25
Titling character generation
Animation 3-D rendering ... Karate
The VIU Advantage: From the very beginning we figured that
people who purchase a serious video card want much more than
fun and games. GVP is serious about video! So IV24's Video
Interface Unit gives you more choices for inputting and
outputting video signals than any other Amiga"0 peripheral on
the market. Period.
Nobody else gives you a VIU splitter, let alone one that integrates video from computer sources, component tape formats, composite video, even broadcast professional formats in any combination you can imagine. GVP also offers an international (PAL) standard IV24.
Software Brigade Desktop Darkroom’" • Capture images in Desktop Darkroom or bring stills in from other applications for professional processing and retouching, using filters, special effects and color separation.
MyLAD™ • Hot-switch between 2 video sources with 50 packaged video transitions for live action production studio effects.
Macropaint-IV24’' 2,0 * (New release Significantly enhanced!)
Paint 24 bit graphics from a stunning palette of 16.8 million colors.
Then key video over graphics or graphics over video. Access Arexx scripts directly.
Caligari24 " • IV24's newest software bonus is a complete 3-D modeling animation rendering package. Desktop animation's future on your Amiga today.
In a showdown of 24 bit video boards, TV24 rules the pack. So how will you spend your video future airborne at full thrusters...or grounded, waiting for parts* For more information or your nearest GYP dealer phone 213-337-8770 For lethniml inlormolion, phone 215-354-9495 GREAT VALLEY PRODUCTS, INC.*600 CLARK AVENUE, KING OF PRUSSIA, PA 19406 USA PHONE 215-337-8770 • FAX 215-337-9922 IV24. VIU. Desktop Darkroom. MyLAD. And Macropaint are trademarks of Great Valley Products, inc. Catigari is a trademark of Octree Software, inc. Amiga is a registered trademark of Commodore-Amiga. Inc. OpalYision
is a trademark of Centaur Development All other trademarks are the property of their respective owners.
Volume 8 Number 11 November 1993 fJLM, r COMPUTING Cover art by Frank McMation Brilliance, p.46 i 3
* ii ¦ .W: f In ilBSmua __ 29 Aladdin 4D Tutorial 5 by R. Shamms
Mortier Understanding Paths their construction, their
properties, object assignments, and manipulation.
Aladdin 40, p.29 CanDo by Randy Finch This installment covers developing a custom object by combining several standard CanDo objects.
Creating Logos by Dan Weiss A tutorial on how to create logos through the use of a structured drawing program.
Picasso II, p.14 46 Brilliance by Frank McMahon McMahon finds Brilliance brimming with stylish paint features as well as handy animation options.
58 Working with Color by Dan Weiss Weiss explains registration, spot colors, trapping, and mechanicals.
81 WOCA The U.S. introduction of CD32, third- party major hardware releases, plus a variety of exciting new products including a Lightwave 3D player device that doesn't require a Video Toaster highlight this year's event.
Hzvi H-WsJ Picasso H by Mark Rickan Based on a 32-bit Cirrus-Logic processor, the Picasso II is a full- length Zorro II card that may be inserted into an expansion slot in any 2000, 3000, or 4000 series Amiga, MegaD 3.0 by Douglas J. Nakakihara Once you get used to using multiple windows with MegaD, you won't be able to go back to a two- window DU again.
AirLink 2.5 by Merrill Callaway The AirLink 2.5 is designed to control any equipment that operates via infra-red remote control.
CoIorBurst The CoIorBurst hand scanner from Migraph brings affordable, quality color scanning to the Amiga desktop.
23 Vlab by Douglas J. Nakakihara With Vlab from MacroSystemUS, the power of 30fps capturing is finally available.
CoIorBurst, p.21 r; j-rPTi nTmn Online by Rob Hays Exploring the expanding universe of online services.
66 Digital Image Special F X by William Frawley Using Arexx and manual techniques with Directory Opus, OpalPaint, and ADPro to process images Working with Color, p.58 And Furthermore... NewTek's Toaster Screamer brings super speed to Lightwave rendering.
R'nli I rri New Products & Other Neat Stuff by Elizabeth Harris This month: Crouton Tools; Math VISION Gold; PIV-2001; Mapping the Amiga, Second Edition; Warp 10; and New Products, p.8 more.
Cli directory by Keith Cameron Continuing the examination of script files: LAB, SKIP, ENDSKIP, and QUIT commands are discussed.
Bug Bytes by John Steiner Questions this month concern the
M. A.S.T. Enhanced Unidrive, Platinum New Products, p.10
2. 0 patch, 68000 CPU speedup, and more.
Arexx by Merrill Callaway Two reader ideas a JPEG utility and pseudo libraries are discussed in this month's Arexx column.
Roomers The Video Slot, p.74 by The Bandito Commodore goes vertical and the Toaster screams.
The Video Slot by Frank McMahon This month create logos in Lightwave 3D and check out two new computer books.
Diversions Air Force Commander, p.84 This month: California Games, Air Force Commander, Flashback, Chaos Engine, and Alien Breed Special Edition.
California Games, p.87 y'yyxr mams Editorial 6 List of Advertisers ......80 Feedback ...90 Public Domain Software....94 And Furthermore .96 Pasadena, CA, was a hot spot for Amiga. With 90 to 100 degree temperatures outside, Amiga users found shelter with hot new products from major Amiga manufacturers such as GVP, MacroSystemsUS, DKB, etc. as they shared the stage with announcements from newcomers such as Interworks, Warm and Fuzzy Logic, and more, p.81 Amazing Computing For The Commodore AMIGA1 ADMINISTRATION Publisher:
Assislant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: Joyce Hicks Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
EDITORIAL Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Video Consultant: Art Consultant: Illustrator: Contributing Editor: Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr.
Paui L. Larrivee Elizabeth Harris Frank McMahon Perry Kivolowitz Brian Fox Merrill Cailaway Amazing Compu rngFor The Commodore Amiga™ (ISSN 1Q53-4547) is published monthly by PiM Publications. Inc., Currant Rood.P.O.Box2140, Fall River.MA 02722-
2140. Phone 1 508-478-4200.1-600-346-3360. andFAX 1-508 675-6002
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AMIGA™ rs a registered trademark of Commodore-Amiga, Inc., Commodore Business Machines, International Dishtxitored In the U S. S Canada by Memotonol PerodieaJ Distributors 674 Via de kr Vote, Ste 201. Sotenp Beach, CA 92075 ADVERTISING Advertising Manager: Wayne Arruda Ingram Periodicals Inc. 1226 Hefi Quaker Blvd., La Verne TN 37066 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Printed in U.S.A. THE Amiga Imaging Specialists 35mm Slide & Negative Imaging Color Prints Transparencies and llffOHE!
ANY Amiga format (incl. JPEG & New AGA modes) Call TODAY and ask about our FREE THIAL OFFER!
PeeCte's Uiiilal laagery 015 iiliil Strut fall River MA 027ZB-53ZG cno eio non i MX 510.171.9308 MS WIG WOO 11 UU0.0«.Uim Power Up Your Amiga I A500 USERS Don't let anyone tell you that your A500 is obsolete!
Adding a GVP A500-HD8t™ or an A530-Turbot™ will make your A500 feel like a totally new machine. Our A530-Tuibo+ will make your A500 fly 4 times faster than an Al200 and many applications will run almost as fast as on an A4000! All this for much less than buying a new A1200 with a hard drive!
Both the A500-HD8+ and the A530-Turbo+ feature beautifully styled cases, fast DMA SCSI controller with external SCSI "pass through", SIMM sockets for adding up to 8MB of FAST RAM expansion, built-in high-speed SCSI hard drive |choose from 40MB to 540MB!], "Game Switch" to disable the whole unit for compatibility with older games, and GVP's exclusive internal mini-slot expansion connector for adding our optional 16MHz PC286 (PC Emulator] module!
The A530-Turbo+ also features a 40MHz 68EC030 CPU (accelerator), optional 40MHz 68882 FPU floating Point math co-processor, and 60ns, 32-bit wide FAST RAM.
If you already own a hard drive, call for details on our great ''A530-Turbot Trade-Up!" Deal.
A1200 USERS A1200 SCSI RAM+ supports faster our tests show A1200's 14MHz cannot really take advantage of a 68882 running faster than 33MHz.
The A 1200's AG A graphics are great, but they eat up memory and can be slow with the built-in 68EC020 processor and no FAST RAM. GVP now offers two exciting Power-Up solutions.
GVP's A1200 SCSI RAMt™ (a.k.a. "FANG") features SIMM sockets for up to 8MB of 60ns, 32-bit wide FAST RAM expansion, a high performance DMA SCSI controller allowing installation of an internal 2.5" SCSI hard drive, and an optional 33MHz 68882 FPU. The optional external SCSI connector kit allows you to attach large SCSI Hard Drives, CD-ROM drives, SyQuest drives, Tape Backup drives, or any other external SCSI device. Although the If you want your A1200 to fly past the A3000 and approach the A4000's performance, our A1230 Turbot™ accelerator (a.k.a. "JAWS") is for you. The A1230 Turbot features a
blindingly fast 40MHz 68EC030 CPU, SIMM sockets for up to 32MB of fast 60ns, 32-bit wide memory expansion, and an optional 40MHz 68882 FPU.
A2000 USERS Don't let anyone tell you that the A2000T is obsolete! Adding
- a GVP G-Force 040 33.MHzm Accelerator will make your A2000
outperform the fastest A4000 040 and you’ll spend a lot less!
If you are on an even tighter budget try our G-Force
030 40,MHz™ Accelerator and vou will zoom past both the A3000
and A4000 030.
All our G-Force Accelerators feature a high- performance DMA SCSI controller and 4MB of fast 60ns, 32-bit wide RAM, expandable up to 16MB by using our 4MB SIMMs. The G-Force 040 33 also accommodates our new state-of-the-art 16MB SLMMs allowing expansion up to a massive 64MB of fast 60ns, 32-bit wide memory. Our optional SCSI Hard-Drive mounting bracket turns either model into the ultimate "Hard-Disk-Card" without using a Zorro expansion slot or a peripheral bay.
The G-Force 030 40 is equipped with a 40MHz 68EC030 CPU and 68882 FPU while the G-Force 040 33 features a 33MHz 68040 CPU (with built-in and large cache memoryl as well as a higli-perfonnance RS232 serial port backed up by two FIFO hardware buffers to prevent data loss and a parallel port to give you more flexibility to add modems, multiple printers, digitizers, etc....!
Don't feel left behind by the A4000, power your A2000 beyond it with the awesome processing power, flexible SCSI interface, and unmatched expandability of a GVP accelerator.
We didn't become the largest Amiga developer by accident it took hard work, dedication, and engineering excellence. Don’t take a chance. Choose GVP the winner of 4 Amazing Computing Reader's Choice Awards for your storage and acceleration needs.
GREAT VALLEY PRODUCTS, IN0600 CLARK AVENUE, KING Of PRUSSIA, PA 19406 USA PHONE 215-337-8770 • FAX 215-337-9922 Amiga is a reg sterted trademark ol Conmodore-Amiga. Inc. All other Trademarks are the property ol their respective owners.
01993 Great Valley Products. Inc. A lew words about the tests; The cpu and reu test results were generated by AIBB 5.5 by LaMonte Koop. The Render test results tor the A2Q0D were generated with Lightwave 3D by NewTek. The RAM and Hard Disk test results were generated with OiskSpeed 4.2 by MKSoft.
EDITORIAL CONTENT The World of Commodore Amiga (WOCA)in Pasadena (September 10-12, page 81) was a significant event for the Commodore Amiga. 1 believe I heard more new product announcements at WOCA than I have in some time. From Commodore's CD32 to U.S, Cybernetics Inc.'s Warp transputer system, attendees spent three days seeing just how far current Amiga technology can go. I was pleased and excited at the resources in the Amiga marketplace.
GVP, DKB, IVS, MacroSystemsUS, and other large Amiga manufacturers demonstrated new hardware and software solutions. Smaller Amiga companies also offered a wild variety of new products. Some companies launched products that surprised everyone.
NewTek is faced with a problem similar to the one they created for the broadcast industry _suppliers several years ago.
NewTek This should be a very' good time for NewTek.
Their Toaster 4000 has received extremely good support and consumer acceptance. While not an exhibitor at SIGGRAPH, NewTek did use the opportunity to hold a party' with an announcement of their Screamer (see the And Furthermore on page %). Tim Jenison and Paul Montgomery also appeared in the pages of Fortune magazine's Autumn 1993 special issue.
The Toaster design group and NewTek president, Tim Jenison, have won Emmy awards from the Academy of Television Arts and Sciences for developments in television engineering. The design team members have been recognized as Paul Montgomery, project supervisor; Steve Kell, core level and control programming; Ken Turcotte, system and core level programming; Charles Steinkuehler, hardware design and development; Allen Hastings, LightWave 3D development and programming; Steve Hartford, ToasterCG development and project coordination; Daniel Kaye, interface design, ChromaFX development, and
project coordination; and Peter Tjeerdsma, effects and interface design.
They are scheduled to receive the statuettes during theCreative Artsportionofthe45(li AjmtM Prrmcimii’ Emmy Awards to be held on Saturday, September 18, at the Pasadena Civic Auditorium where only a week before WOCA held its event.
The Engineering Committee of ATAS recommended that the NewTek design team and Mr. Jenison be awarded an Emmv for "developing computer technology that has brought many editing tools out of high-priced editing suites, and made them a vai lable on desktops of the television crea live community."
Toaster accolades continue as the televised awards ceremony is promised to heavily utilize the Toaster and LightWave 3D. Jennifer McKnew of the Post Group sta ted, "The 3-D imagery 1 have created for the Emmy Awards captures all the elegance and vibrance of anything that could have been created by traditional means." These effects will be seen in the 3-D opening, title treatment, and bumper elements during the show.
Other award winners, Ron Thornton, Shannon Casey, and Paul Beigle-Bryant of Foundation Imaging are also committed Toaster users. Mr. Beigle-Brvant commented, "Without the Toaster and LightWave 3D, the special effects in Bnln km 5 would not exist."
From Emmy award ceremonies to Amblin Television's setrQMesf DSV, the Video Toaster has impressed the market with its abilities. These are tremendous achievements andany company should be proud and applauded for what they have accom- plished. But NewTek is faced with a new problem.
Enter LightRave At WOCA, a small and very new company.
Warm and Fuzzy Logic, introduced and sold LightRave. LightRave offers Amiga users access to LightWave 3D software without the need of a Video Toaster. LightRave's hardware device is placed over the serial port (there wa s no pass-through to con noct other serial devices from this port) and allows the Amiga's standard hardware to create, render, and display LightWave 3D images. Now users can utilize one of the Video Toaster's major software advantages without a Toaster.
Did W&F L do anything wrong bv producing a product that could use another company's software? As long as they have not stolen the engineering, hut have created a separately engineered product that will work without exception with the software they describe, in my opinion (based on hundreds of similar situations), they have not erred.
The retail price for the product will be $ 499.
They sold out of their first run of LightRave at WOCA. The messages I saw from LightRave users on the networks claimed that the units performed excellently.
LightRave's promoters have promised LightRave is PAL compatible. Ibis opens an entire new market to LightWave 3D. Until now, Amiga users in Europe, Asia, and Australia could not use a Video Toaster based on NTSC. Their PAL video and computer systems were incompatible. Now, if your Amiga is a PAL system, LightWave 3D will still work. LightRave reportedly will work on an Amiga 500 system and up as well as with third-party display cards. One LightRavenn display at WOCA was using an Opal Vision card. Some display card drivers such as the one for CIV P’s EGS board are promised in the first
free upgrade to all LightRave users.
Also, if the Amiga is either an A1200 or an A4000, LightRave takes advantage of fhe AG A. So, as far as providing a product for the mass market, W&F L have succeeded. But LightRave relies on the ability to utilize NewTek's software.
When I asked Mike Vunck, W&FL's president, how users would be able to get the software without buying a Toaster, he replied the software required was available through NewTek's 3.0 upgrade program.
I then asked Mr. Vunck about the concerns of unauthorized duplication of LightWave 3D and he stated every LightRave registration asks for the serial number of the user's VideoToaSter. While this does not guarantee that the software will be used in a legal and acceptable manner, it does demonstrate W&FL's concerns. Yet, with LightRave and a properly purchased 3.0 Toaster software upgrade, [lie need for a second Video Toaster, or in some cases any Toaster at all, no longer exists. The request fora Toaster registration number becomesa useless exercise.
NewTek issued a "NoComment” concerning LightRave and its company. Since the product lias just been announced and since the product's potential effect in regards to NewTek has yet to be determined, NewTek's response is not just predictable, it is correct. They need time to consider their options.
I have no inside information concerning NewTek's agreements, royalties, or conditions in regards to LightWave 3D. Yet, like mostother Amiga users, I always believ ed LightWave 3D would require the use of a VideoToaster. Now LightRave ha= changed our concept of the Toaster.
Who Is Responsible?
Is it NewTek's task to make certain that every copy of LightWave is purchased and used correctly? Is it VY&F L's responsibility to make certain that their LightRave is used with only properly purchased LightWave 3D software? Not really. It is impossible for either of these companies to completely police their users. It is the Amiga users who must accept the responsibility in using these products properly.
If the users see no harm in buying LightRaves and securingcopiesofLightWave3Dby other means, then nothing will stop them. If NewTek is required by their software licensing agreement to hold back a supply of 3.0 upgrade software, the demand for software could easily drive the market to illegally reproduce LightWave 3D. Even if LightRave was taken off the market, it would not stop another engineering team from learning how it was done and reverse-engineer a new LightRave clone.
As Amiga users, we are faced with a serious problem. We must be certain LightRave users understand what is behind LightWave 3D and use it correctly. They mustask, "Without theToasterasan automatic sale to every LightWave 3D user, will NewTek be able to support LightWave 3D as before?"
If the people listed a boveare not compensated for their award-winning work, can we expect them to continue supplying us the same quality software and hardware? If LightWave 3D becomes extremely popular in Europe when barely no software has been sold there (as has happened to several other Amiga companies), can we continue to expect NewTek's or any other major software company's support for the Amiga market.
What Is Next?
NewTek is faced with a problem similar to the one thev created for the broadcast industry suppliers several years ago. A smart, aggressive newcomer has developed an inexpensive product to do things their more expensive product also does.
Granted, the Video Toaster is a lot more than just a tool for LightWave 3D, hut LightWave 3D is a significant part of the Toaster's fame.
In the past, NewTek has always amazed the Amiga market with its ability to make breakthrough marketing decisions. I would be surprised if we did not see a low cost LightWave 3D software product bundled with each LightRave or some other means to safeguard their property. Tills would be a great way to attract new Toaster users. To do this, NewTek may need to rewrite some of their current royalty agreements. However, thepotential forgreatersales as well as the ability to sell LightWave to Amiga FAL users should make this an easy proposition.
For now, we must remember that the only way NewT ek can afford to support the community of Light Wave3D users i s by sel I i ng software to each.
If LightWave 3D becomes another illegally duplicated product, than we run the risk of iosing a valued Amiga developer. Because no company, no matter how well applauded or awarded can remain successful if it does not receive a fair rate for its work.
Don Flicks Managing Editor IF YOU WANT Fax VERSATILITY... Voice Mai l power. .. PhonePak VFX!
YOU NEED D Jksiml PRINT suffix d] VOICE Sjrnx ¦ Titl* r Conp*nv r fiddr*5»t I «ddr«S2 WORK CD !• FAX CD a 1IOMC (ZD r CELL a Czi 7 f‘ 1 ' SALE CHEAP!
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APPLY MEETING Some Significant Features Fax Machine+ Answering Machine PhonePak VFX 2.0 Automatic voice fax switch . Yes Voice and fax messages in the same call . ..... No Yes Multiple mailboxes .. ..... No Yes Voice message fax privacy .. No Yes Plain paper fax printing fcj (Unless you Yes Paperless faxing both out and in) ..... No Yes Near-laser quality fax generation . no m Yes Batch broadcast faxing ...... .....
No Tdfe Yes Scheduled fax transmission . N (uSloss you Yes Call screening .. Yes Yes Centrex PBX call transfer .... ..... No Yes Auto dialer* ..... ..... 30 numbers Unlimited Message forwarding paper alert* No Yes Time and date stamp* . ..... Yes Yes Remote access to voice messages* . ..... Yes Yes Remote access to faxes* .... No Yes Street price
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* New onhanced for 2.0 In addition to all this, PhonePak
multitasks and is fully Arexx programmable, allowing you to
build interactive, multi-line voice and fax information
systems. Try that on a PC!
Prom simple to sophisticated, PhonePak is taking care of business... and working overtime!
GREAT VALLEY PRODUCTS, INC.* 600 CLARK AVENUE, KING OF PRUSSIA, PA 19406 USA PHONE 215-337-8770 ¦ FAX 215-337-9922 PhonePak VFX and Operator are trademarks ol Great Valley Products, Inc. Amiga is a registered trademark of Commodore-Amiga, Inc. All other trademarks are the property of their respective owners.
31S93 Great Valley Products. Inc. Circle 123 on Reader Service card.
3. 0SP Multimedia Controller Compuler edit control of up to six
industrial and prosumer video decks is provided by the new In
teractive MicroSystems 3.0SP ($ 995) Multimedia Controller. RS-
422, RS-232, LANCS, ViSCA, and MediaPhile® protocols are
chosen by simply plugging into the corresponding connector.
Six audio time code inputs provide near frame-accurate editing
with prosumer decks. Industrial decks with interna] linear of
VITC time code are controlled with perfect frame-accuracy. The
wide range of control options makes this unit ideal for
editing between Hi-8mm and SVHS formats, NEW PRODUCTS and
other neat tftaffi The companion MediaEditor™ edil-decision
list program (S45D) makes recording scenes from player video
decks with special effects easy. Interactive MicroSystems,
Inc., 9 Red Roof Lane, Salem, NH 03079, (603) 898-3545.
Inquiry 4200 AccuTrans 3D AccuTrans 3D ($ 59.95) is a file translation utility for 3D object files. Read and write 3D formats for A utoC AD DXF, Imagine, Turbo Silver 3.0, LightWave 3D, VideoScape 3D, Modeler 3D, and Sculpt 3D 4D. Positional and rotational information is maintained.
Transfer attributes between files such as color, index of refraction, reflection, specularity, and Phong shading. Objects can be scaled on both reading and writing the file.
Memory allocation isdynAMIGAnd the only limits are the amount of RAM in the computer. M croMoiise Productions, 847Athol Street, Regina, Saskatchewan, Canada S4T 3B6, (306) 522-6077. Inquiry 4201 Blues Tutor Blues Tutor (S29.95) is a structured, rhythmic system of learning how to play true blues keyboard, utilizing left-hand bass patterns with varied chordal progressions, it is MIDI-based and utilizes theuser's own sequencer (which must read standard MIDI files), providing a familiar interface and also a ready means for recording progress.
Dev Ware, Inc., 12520 Kirkham Court, Suitel, Poway, CA 92064, (619) 679-
2828. Inquiry 4202 Crouton Tools, Module 1 of The Scene Machine
The Scene Machine Module 1, Crouton Tools, is the first in
a series of modules (programs) and tools which will help
you build complete scenes and execute these applications
rightfrom your Video Toaster. With Crouton Tools, powerful
programs such asToaster software, Art Department Pro 2.+,
AmiLink, Personal SFC, and others can be added to your
Toaster's working environment. Put all of these powerful
programs a mouse click away as if they were part of the
Toaster's functions! DevWare, Inc., 12520 Kirkham Court,
Suite 1, Poway, CA 92064. (619) 679-2828.
Inquiry 4203 The Deli The Deli (S225) is an exciting new sequencing program thatwill save time and reduce frustration by making it easier than ever to store, sequence, and revise your still image programs on videotape.
The Deli drastically reduces the number of commands you need to execute to store frames, assign names or numbers to them, arrange them in sequence, add or delete frames later, or change the sequence entirely. And on a one-by- one basis, you can easily and quickty program the image's duration on the screen, as well as the Toaster transition effect used between images.
The Deli can even control selected RS-232C decks, with serial interface, using either time code or control track. Personal Video Wizards, 7836 Second Avenue So., Bloomington, MN55420, (612) 881-
3340. Inquiry 4204 EXCELSIOR! Professional BBS 1.0 EXCELSIOR!
Professional BBS 1.0 is now available! It was designed
completely under release 2 of the AmigaDOS O S. The BBS
offers features not found on any other BBS software package
currently available. EXCELSIOR! Is now being distributed
with: TrapDoor- The Amiga's premier front-end mailer;
XMAIL!- EXCELSlORl's own FIDONET mail processor; XLINK1-
State-of-the-art linking system. Si com Design, PO Box 452,
St. Clair Shores, MI 48080, (800) 243-1230 (USA), (313)
774-2153 (INTL). Inquiry 4205 FI7 Challenge Take Pole
Position at the front of the grid in this exciting arcade-
styJe race game! Race your way through 16 championship
circuits around the world and aim to be the F17 Champion,
East-moving graphics together with excellent gameplay make
FI 7 Challenge the ga me to be reckoned with! Team17.
Marwood House, Carden St,, Wakefield, West Yorkshire, WF1 1DX, (Oil) 44-924-291867. Inquiry 4206 Hangul-Alpha 2.1 Mesa Graphics announced the release of Hangul-Alpha 2.1, a Korean language word-processor and video titier for the Amiga. Hangul- Alpha 2.1 offers more fonts and greater support for hi-res displays than previous versions of the software, Hangul-Alpha 2.1 has a SRP of $ 129.95. The software includes a Korean English text editor, a video titler, and a hi-res printing utility. All three programs offer 1FF ILBM compatibility, menus, and requesters in Korean and English, and
support for any Preferences printer. Mesa Graphics, 909 East 49 1 2 St., Austin, TX 73752, (522,1 452-2441. Inquiry 4207 Home Manager Professional Home Manager Professional is a personal information manager appropriate for both home and professional users. HomeManager Professional contains the following organizing and scheduling modules: Address Book, Appointment Calendar, Area Codes, Contacts Database, Inventory, NotePad, To Dos, Wallet, and Config. All areas have an on-line Alarm Clock function, on-line help window, extensive search capabilities, pallette control function, full print
features, uniform display of date and time, and much more.
DevWare, Inc., 2 2520 Kirkham Court, Suite 1, Poway, CA 92064, (619) 679-
2828. Inquiry 4208 MathVISION Video Gold Seven Seas Software,
Inc, has announced an innovative video special effects
package that includes the program MathVISION Video Gold,
1.5 hours of training, extensive E-mail support, and a
no-risk, money-back guarantee.
MathVISION Video Cold ($ 749), with 24-bit and AGA chip set support, includes video production scripts and specialized techniques for building custom wipes, distortions, warps, and correspond T-Rexx Professional is a highly integrated Arexx script generation environment with powerful tools specifically designed for the NewTek Video Toaster, T-Rexx can also automate the functions of 11 other important products, and, because it is completely user configurable, you can add support for the products of your choice.
Benefits rTie Toaster System Integrator.
Create sophisticated scripts without any knowledge of Arexx.
You simply point and click. T-Rexx even displays your scripts in plain English!
All T-Rexx tools are connected together creating a fully integrated system, You need learn only one user interface to master every aspect of T-Rexx Professional.
You can quickly and easily manage large quantities of Toaster Framestore images. Convert Framestores to and from RGB (in full color and fidelity) without requiring a Toaster.
You can create your own ActionFX and OrganicFX to produce custom results for your demanding clients. Using T-Rexx's special effects processing, dozens of new FX can be created from a single source.
Accept commands via a serial or parallel port. Your entire studio, not just your Toaster, can be controlled by T-Rexx giving you more time for producing results instead of hunting for solutions.
Includes support for the following products: AmiLink, Art Department Professional, BCD-2000A, DQ-Taco, MediaPliile, MorphPlus, PC-VCR, Personal SFCII, Personal TBC III, Pixel 3D, SunRize Studio 16 and V1SC A. T-Rexx allows you to create interactive or automated multimedia presentations by linking the Video Toaster to other hardware and software products.
T-Rexx's ability to be synchronized to events from the GPI, serial port, parallel port, keyboard, Arexx or timer means you've got the widest array of options available for your creative use. T-Rexx can even automate the recording of your finished presentation (including audio) onto video tape or single frame recorders.
T-Rexx provides powerful batch processing tools which save you time and disk space. Process images as they're produced automatically, without having to store intermediate results.
Your script is shown in plain English on T-Rexx Professional's main screen.
Framestores can be converted to from RGB, previewed and organized using FramestoreFM You can create and modify Toaster projects creating exactly the configuration which best meets your needs.
Develop scripts in a fraction of the time it used to take using T-Rexx's unique Real Time Mode. You can test your scripts as you write them, alerting you to any mistakes instantly.
T-Rexx helps you get the most of your system investment because an integrated system is greater than the sum of its parts. T-Rexx Professional is the Toaster System Integrator!
Using one consistent, easy-to- team user interface, you can control any program that is Arexx compatible or any device that can The following names are trademarks or registered trademarks of the indicated companies: T-Rexx Professional, MorphPlus, FramestoreFM. LighlTV, ShareFX. And Art Department Professional: ASDG Incorporated, Arexx: Wishful Thinking Development Corp., Deluxe Paint: Electronic Arts, Brilliance: Digital Creations, Inc., Amiga: Commodore- Amiga, Inc., Video Toaster, Toaster, ToasterPaint. And LightWave 3D: NewTek Incorporated, Other trademarks are the properly of their
respective holders. The Video Toaster Logo is copyrighted by NewTek Incorporated and is used with permission. Copyright1 1993 by ASDG Incorporated Circle 102 on Reader Sen 925 Stewart Street Madison, Wl 53713 608 273-6585 T-Rexx Professional is backed by ASDG, a solid company providing innovative products and quality customer support since 1986.
NEW PRODUCTS ing animations.
Seven Seas offers ongoing E-mail sup port and in addition, provides a moderated newsletter and an unmoderated listserver, Seven Seas Software, Inc., P.O. Box 1451, Port Townsend, WA 9836S, (206) 385-
1956. Inquiry 209 Montage 24 InnoVision Technology announced
its new Montage 24 ($ 399.95) video titling and graphics
software for Amiga AGA, OpalVision, and ImpactVision 24
systems. Montage 24 enables popular Amiga 24-bit graphics
cards to produce network caliber titles and graphics in 16
million colors. Montage 24 produces razor sharp
anti-aliased titles with real time Click & Drag font
The new program supports import and export of 24-bit IFF and Super High Res HAMS images.
InnoVision Technology, 1933 Davis St., Suite 238, Sait Leandro, CA 94577, (510) 638-S432. Lnquiry 210 Mozart’s Music Master Mozart's Music Master ($ 29.95) makes music reading and learning theory' easy. With this instructional program the user can learn music note reading, interval theory, interval ear training, and learn to identify the four standard scales and know their intervals.
DevWare, Inc., 12520 Kirkham Court, Suite), Poway, CA 92064,(619) 679-
2828. Inquiry 211 PIV-2001 The PIV-2001 software and hardware
system allows your Amiga com puter to have integrated video
editing capabilities. From basic "cuts-only" to fully
integrated A 13 roll editing with the Video Toaster,
thePIV-2001 solution will make your desktop video work
The PIV-2001 hardware includes eight RS-422A-compatible serial ports, and eight GP1 trigger outputs. Enough to control a recorder, three source machines, and AMX- 100 compatible switcher. Any extra ports can be used to connect additional video decks. Pride Integrated Video Systems, 2715 Australian Ave„ West Palm Beach, FL 33407,
(800) 678-3942. Inquiry 212 Strikes-N-Spares Bowling Beyond
Entertainmentis proud to announce the releaseof Strikes-N-
Spares Bowling ($ 49.95). Strikes- N-Spares offers a 3-D
perspective of the lanes and gives the most realistic feel
of bowling to come from a computer. Two interfaces are
offered. The ball can be thrown with a mouse or screen
gadgets are available for total control over ball speed,
position, curve, and direction. Multiple players arc
supported and a player roster is also available to store
individual statistics. Strikes-N-Spares is ha rd- drive
installable, supports multitasking, and will run on all
Amiga models with 1MB of RAM. Beyond Entertainment, P.O.
Box81, Glendale, AZ 85311-0081, (602) 846-2006.
Inquiry 213 TruePoint CA-42 MicroTouch Systems, inc. introduced the low-cost TruePoint CA- 42 Touch Monitor ($ 1,495), a durable touch screen monitor for Amiga-based multimedia, kiosk, training, and business applications. The TruePoint package includes the new high-resolution Commodore 194214-inch displ ay, a completely integrated capacitive touch screen, controller, and the AmigaTouch Driver. MicroTouch Systems, Inc., 300 Griffin Park, Methuen, MA 01844, (508) 659-9000.
Inquiry 214 The Video Palace The Video Palace is an external interface box that has OpalVision™ mounted inside it.
It comes equipped a 200 Watt power supply that will be integrally hooked up to the interface.
The power supply will also have extra connectors suitable for running different peripheral devices, and anoutput power pi ug for your Amiga 1200, 500, or any Amiga that uses the square tvpe 5-pin DIN power plug. Vidcopolis, 925 Grapevine Rd,, Santa Maria, CA 93454,(805,1 925-0970. Inquiry 215 Walker The shape grew in the dark. A grinding and clashing of metal filled the dank air as the immense bulk rose to its feet. Sold iers looked on, paralyzed by fear at the shape that now stood tall and menacing scant distance ahead. The machine settled itself, almost relaxing on its haunches like a
puma in wait, muscles flinching, silent and purposeful. A powerful hum drew attention towards the towering monster as gun turrets swung smoothly into view and began to scan the scene.
And there they lay, face to face; the might of the Zvaalian Time-Ban- dits a specialty-trained unit with the latest weapons techno logy a nd the best back-up hardware money can buy against the Walker, the war machine from the future.
Psygnosis, 675 Massachusetts Ave., Cambridge, MA 02139, (617) 497- 5457, Inquiry 216 Warp 10 Warp 10™ is the fastest morphing and warping software available for the Amiga. Warp 10 is using the computing power of the Vivid24 TMS34082 floating point coprocessors to perform morphs orwarpsatan unbelievable speed.
Given enough RAM, Warp 10 can work with images as large as 32768 x 32768 pixels. The actual warping morphing is controlled by a user-defined mesh which is overlayed on the source and target images. Warp 10 can render a preview of the morph or warp animation and play it in 24-bit real time.
Warp 10 is available either as a stand-alone package for the Vi v i d24 graphics card or asan addon module to the Animator Broadcast software forthe Vivid24. Warp 10 requires at least one TMS34082 coprocessor with SRAM to be installed on the Vivid24, RCS Management GMBH, Dammweg 15, 28211 Bremen, Germany, (011) 49- 421-34787-46. Inquiry 217
• Books* Mapping the Amiga, Second Edition More than just another
program- mingbook for the Amiga, Mapping the Amiga ($ 27,95)
includes a complete alphabetical listing of library
functions including new Revision 2.0 and 3.0 functions with
syntax given in both C and machine language. This reference
guide is the only source that includes ful! Descriptions of
every Amiga hardware register and an elemen t-by-elemen t brea
kdown of each Amiga system structure. Compute Publications
International Ltd., 324 West Wendover Ave., Greensboro, NC
27408, (919) 275-9S09.
• Other Neat Stuff* Amiga Drives Videowalls Optonical Ltd are
proud to announce that they have now completed development
of a range of Amiga-base software modules for the unique
Expandaview Videowall system. The Expandaview System features
the closest inter-tube gap between monitors, superb picture
quality and brightness.
In addition to the basic module for standard video use, Optonica has produced a range of software packages unique to the Expandaview System, from the basic 'Graphic Master’ to the su "Whether you are a budding Amiga programmer who wants to create fancy graphics without weeks of typing, or a seasoned veteran who wants to build a graphic user interface with the minimum of luss and link with C routines. AMOS is ideal for you.” Amazing Computing, June 1992 Define and animate hardware and software sprites (bobs) with lightning speed.
Display up to eight screens on your TV at once - each with its own color palette and resolution (including HAM, interlace, half-brite and dual playfield modes).
Scroll a screen with ease. Create multi-level parallax scrolling by overlapping different screens - perfect for scrolling shoot-em-ups.
Use 1he unique AMOS Animation Language to create complex animation sequences for sprites, bobs or screens which work on interrupt, Play Soundtracker, Sonix or GMC (Games Music Creator) tunes or IFF samples on interrupt to bring your programs vividly to life.
Use commands like RAINBOW and COPPER MOVE to create fabulous color bars like the very best demos.
Transfer STOS programs to your Amiga and quickly get them working like the original.
P- Use AMOS on any Amiga from an A500 with a single drive to the very latest modei with hard disk.
WHAT YOU GET!
AMOS (US) AMOS BASIC, sprite editor, Magic Forest and Amosteroids arcade games, Castle AMOS graphical adventure, Number Leap educational game, 400-page manual with more than 80 example programs on disk, sample tunes, sprite fifes, and registration card.
AMOS Compiler AMOS Compiler, AMOS language updater, AMOS Assembler, eight demonstration programs which show off the power of the compiler, and a comprehensive, easy-to-use manual to develop lightning fast software, AMOS 3D Object Modeler, 30 new AMOS commands, and more. AMOS 3D allows you to create 3D animations as fast as 16 to 25 frames per second. You can display up to 20 objects at once, mix 3D with other AMOS features such as sprites, bobs, plus backgrounds, and more.
Limited Time Offer for AC readers indy!
Get all three AMOS packages at one great price. Order today by sending your name, address (physical address please all orders will be shipped by UPS), and $ 99.99 (’plus $ 10.00 for Shipping and handling) to: AMOS Special. PiM Publications. Inc.. P.O. Box 2140, Fall River, MA 02722-2140 or use your VISA, MasterCard, or Discover and fax 1 -508-675-6002 or call toll free in the US or Canada: Special Offer for AC Readers!
AMOS (US), AMOS Compiler, and AMOS 3D all three for only $ 99.99* Bring your Amiga to Life!
AMOS - The Creator is like nothing you've ever seen before on the Amiga. If you want to harness the hidden power of your Amiga, then AMOS is for you!
AMOS Basic is a sophisticated development language with more than 500 different commands to produce the results you want with the minimum of effort. This special version of AMOS has been created to perfectly meet the needs of American Amiga owners. It includes clearer and brighter graphics than ever before, and a specially adapted screen size (NTSC).
Please allow 4 to 6 weeks lor delivery.
H t t nnrrr m. AM0S written FranCois Lionel
* Ll (J* K t J 3 ©1992 Mandarin Jawx Country of Origin: UK
1-800-345-3360 LLJ jj= ?
o o D O U) LU CD DC “ LU DC UJ X H 0) D X NEW PRODUCTS a rd
other- reat tfta perbly versatile 'Studio VIP Plus' for
nationwide point to mu 1 ti-point installation of Point of Sate
and Point of Information based systems. Optonica, Ltd, I The
Terrace, High Street, Lutterqorth, Leics, England LE17 4BA,
(Oil) 44-455- 558282. Inquiry 219 Amiga Online Reduces Price
Recently Area52 announced that Amiga Online Reference Manual
will be shipping with a retail price of $ 49.95. However, they
have decided to lower the retail price to $ 34.95 in order to
encourage sales to new Amiga computer users.
AORM has nearly increased i n size by over 50%. Over 100 glossary words have been added, and an additional 200 answers to commonly-asked questions have also been added. Unfortunately free space on the disk has decreased.
AORM will be shipping with under 3K of disk space. Area 52,107 River Park Dr., Liverpool NY 13090- 2841, (315) 622-2173. Inquiry 220 Asimware innovations A si m ware 1 nnovations would like to inform you that effective October 4, 1993, they will have a new area code. The area code will change from 416 to 905. The actual phone numbers will remain unchanged. Asi'im ware Innovations, 101 Country Club Dr., Hamilton, Ontario, Canada L8K 5W4, (905) 578-4916, fax (905) 57S-3966. Inquiry 221 Axiom Software Moved!
Axiom Software, Inc., has moved from Bloomington, MN to Burnsville, MN. Please take note of the correct address and phone numbers. Axiom Software, Inc., 1668
E. Cliff Rd., Burnsville, MN 55337- 1300, (612) 849-0596, fax
1127. Inquiry 222 DevWare News DevWare, Inc., announced that it
has acquired the international rights to exclusively
distribute Toaster Toolkit 2.0 (SI 79.95) from The Byte
Factory and Cocoon (S99.95) from Ironworker Studios.
Dei1 Ware, Inc., 7 2520Kirkham Court, Suite 1, Poway, CA 92064, (619) 679-
2828. Inquiry 223 Genie News Genie has restructured prices to
insure the best possible value for its subscribers.
Effectivejuly 1, the monthly subscription fee is $ 8.95,
which includes up to four hours of non-prime time access to
the most popular Genie services. Genie’s non-prime-time
connect rate drops to S3 per hour.
Dialog® Database Center, provided by Advanced Research Technologies, Inc., isnow available on Genie.
Genie now offers a Computer Press Association RoundTable, which allows subscribers to get full press kit information on-line.
Genie, 401 N. Washington St., VB2, Rockville, MD 20850-1785, (800) 638-9636. Inquiry 224 OctaMED Professional Version 5 DevWare, Inc., lias released the latest version of OctaMED Professional, the best-selling music and sound sequencer for the Amiga.
New features include: 64 MIDI tracks capability'; on-line hypertext instruction; ability to name blocks in the playlist, or attach strings of text; redefinable keys and mouse buttons; generic slide function; improved control over sampler and sample editor effects; and more.DevWare, Inc., 12520Kirkham Court, Suite 1, Poway, CA 92064,
(619) 679-2828. Inquiry 225 Oregon Research Announces Amiga
Support Oregon Research has just signed a longterm
agreement with HiSoft AVR to provide distribution and
product support for their entire line of Amiga products.
Initially, they will be providing distribution and support
for: Devpac 3, Highspeed Pascal, PowerBasic, HiSoft Basic
2, ProFlight, Clarity 16, AMAS 2, Stereo Master,
MegaLoSound, ProMidi, and VideoMaster. Oregon Research,
16200 S. IV. Pacific Hu y., Stc. 162 Tigard. OR 97224,
Inquiry 226 PhonePak VFX GVP announces the release of a significant upgrade to their popular VoiceMail and Fax product, PhonePak VFX. Improvements in many areas now offer capability with telephone systems from Australia to Saudi Arabia.
Additional features and com- mandshavebeen designed to meet the growing demands of the personal user as well as custom applications. Additions include message forwarding, pager alert, enhanced remote access and remote time and date stamp. Additionally, PhonePak VFX 2.0 has an improved user interface, allowing more information to be displayed with Release2 or Release3 operating systems. Registered users can upgrade for $ 49,95. Great Valley Products, 657 Clark Ave., King of Prussia, PA 19406, (215) 337-8770.
Inquiry 227 Switchboard Telephone Products introduced Switchboard ($ 129), a phone line sharing device. Switchboard allows customers to use one phone line for phone, fax, and modem, each with an individual number.
Using the local phone company's "distinctive ringing" service, Switchboard automatically sends an incoming call to the appropriate phone, answering machine, fax, or modem. Switchboard needs only to be plugged into a phone jack and does not require an additional power pack. Telephone Products, P.O. Box 31203, Seattle, WA 98103, (800) 829-5960. Inquiry 228 T-Rexx Professional Upgrade ASDG Inc. announces the availability of version 2.1 of its highly rated T-Rexx Professional. The new release extends its control abilities to version 3.0 of the Toaster system software and the Toaster 4000
hardware, Among the additions in T-Rexx Professional 2.1 are: ability to read and write Toaster
3. 0 croutons and projects; access to the new "G," and "H," and
"I" effects banks; support for the new Switcher commands;
Toaster 3.0 "look and feel"; support for multiple Toaster
devices. Existing owners of T-Rexx 2.1 can upgrade to T-Rexx
2.1 for the nominal fee of SIO. ASDG, Inc., 925 Stewart St.,
Madison, Wl 53713, (608) 273-6585.
Inquiry 229 Vertex Upgrades to 2.0 Vertex 2,0 has an array of new f ea tures: rotate free, EPS importing from ProDraw 2.0, fractal trees, hierarchy support, built-in at- tributes editor,backdrop grid with snap to, bezier curves, fast surface triangulation, slice plane, user- definable keyboard shortcuts, perspective from any view, plus much more. Extra attention was given to speeding up nearly all functions, including direct math coprocessor support, making the editing environment smoother and easier to use. Additionally, Vertex
2. 0 now has a professionally printed spiral bound manual. The
Art Machine, 4189Nicholas, Sterling Heights, Ml 48310, (313)
Inquiry 230 New Products and Other Neat Stuff is compiled by Elizabeth Harris.
Correction The correct contact information for Eye2Eye Design should be: 1633 6th Ave. West Seattle, WA 98119
(206) 281-9165 CanDo Lets you convert your ideas into reality.
CanDo is a software authoring system that gives you the power of a programming language, yet makes creating your program's interface as easy as using a paint program. Because CanDo is tailor-made for the Amiga, all of the exciting Graphics, Sounds, and mouse-driven Objects that are built into your computer are at your fingertips. This gives you everything you need to make your ideas come to life.
FiJo Information: Name. TracyPic Format: HAM8 Source: Scan BE1BQQE1QB :HHPHnnn _ CanDo Makes real programs real easy.
Painlessly creating your interface is just the beginning. The key to making real programs is CanDo’s English-like scripting language. Even if you're a beginner, you can still use CanDo's tools to write programs for you. While easy to learn and use, the commands are so powerful you can create programs which would take 10 times longer to write using a language such as C - even presuming you had years of programming experience.
CanDo Is programming for the rest of us... Ordinary people all over the world are using CanDo to create real applications such as: databases, utilities, animated multimedia presentations, kiosks, training systems, and all sorts of games. CanDo enables you to explore your imagination and make the things you never thought you had the time or experience to do.
IOVATRONICS Inovatronics, Inc. 8499 Greenville Avenue Suite 209B Dallas, IX 75231 USA Tel: (214) 340-4991 FAX: (214) 340-8514 Inovaironics, Ltd, Unit 11, Enterprise Centre Cranborne Road Pollers Bor Hertfordshire EN6 3DQ ENGLAND Tel: +44-707-662861 FAX: +44-707-660992 Inovatronics GmbH Lutticher StroBe 12 D-53842 Troisdorf-Spich GERMANY Tel: 02241 40 68 56 FAX: 02241 40 67 73 REVIEWS ers have addressed this situation by offering affordable graphics cards which meet or exceed the capabilities of AGA.
Ncmed in honor of Spanish painter and sculptor Pablo Picasso, the Picasso II offers a bevy of impressive features including resolutions up to 1280 x 1024 in 256 colors and 800 x 600 in 16.7 million colors.
Based on a 32-blt Cirrus-Logic processor used in many IBM PC-compatible SVGA boards, the Picasso II is a full-length Zorro II card which may be inserted into an expansion slot in any A2000, A3000, or A4000 B Ran Dll ft F inalCopv.II M Evaluate ft .bjekdrnp !t?!f(is£v,e Oi oi Unfitted __ 'nTiTtSiTFiSTrlkl Ttii-lilfl l-i-l jfiCimmsiwrsirrni ri i With the advent of the Amiga 1200 and 4000 series systems. Commodore ushered in a new era of graphics capabilities.
Through AGA, it became possible for users to take advantage of display modes offering increased resolution and color. For many however, this advanced new chipset created a dilemma. While a 256-color desktop and the stunning HAM8 modes offered some tantalizing possibilities, the prospect of investing in a new system or parting with a longtime companion posed some concerns. Fortunately, a number of develop144 Unrblimrh i,891.824 graphic* nm 233.648 other nen MoPbheneh--- -- RHEP »7-nuy?? .1,7:1 fii 33 ChangrSt run 01 POPU1.1 0© you want to than** the node CHTSC:High Res Lai Of secern
“trm 3.3 ‘838 38.4.93) ' S-.-- of progran Tern?
Nawr | series Amiga, The standard card is equipped with 1 MB of memory, with provisions for on-board expansion up to 2MB. In addition to the card itself, the Picasso I! Is bundled with a number of applications, Including the custom Workbench emulation system, utilities for viewing a variety of image formats, a screen blanker, and TVPaint Jr,, a downscaled version of Tecsoft's renowned 24-bit paint package.
Installation and Setup Installing the Picasso II is a simple procedure which is well-documented in the product manual. Once the computer casing and rear cover plate are removed, the board is snugly inserted into any vacant expansion slot, and an included 15-pin cable is connected between the standard Amiga output and the Picasso II electronic monitor switch, A VGA or multiscanning monitor is then connected to the Picasso output. This configuration proves to be especially important to the use of the Picasso, as it ultimately ensures that a single monitor will accommodate both the Amiga
and Picasso screen modes. Predecessors of the Picasso often became quite cumbersome to use because an additional monitor was needed to allow the two systems to work at the same time.
With the monitor switch, both the native Amiga and Picasso display modes may be seemlessly viewed on one monitor.
With the advent of the Amiga 1200 era of graphics capabilities. Through modes offering increased resolution and Left: A typical Picasso tl Workbench screen.
Right: Emulating AGA with a 256-color Picasso I! Display.
I. x R E V I E IV 5 Following the installation of the card, the
system support software and all utilities are copied to hard
disk via Commodore's standard installer program. This process
is straightforward and provides the user with the opportunity
to select applications as desired. Once the software
installation has completed, you are then asked to select a
horizontal frequency which corresponds to the upper range of
your monitor, Be sure to consult with your dealer or the
monitor's ha rdware guide to confi rm that your selection is
appropriate for your display.
The ABC’s of RTG Despite the fact that many hardware developers attempt to entice users with technospeak about processor performance and benchmark comparisons, by far the most important element of any graphics card is its integration and ease of use. While a number of display cards have traditionally been available for the Amiga, their application has largely been restricted to specialized applications such as rendering or image processing. For many however, the prospect of investing in a display adaptor which is limited to a small number of software applications Is simply Impractical.
A graphics card moreover, should be as adept at supporting 24-blt paint packages as it is at enhancing the operation of desktop publishing software .spreadsheets, or the Workbench desktop Itself.
To a large extent, the problem of adopting alternative graphics processors to the Amiga is based more on software.
Because the Amiga's native chipset has always offered a great deal of versatility and speed, the demand for increased resolution and color capabilities has been more confined to those users running applications such as CAD or X-Windows servers for Unix. Further contributing to this problem is the fact that the current operating system is tightly-coupled with the custom Amiga hardware.
If you have attended one of Commodore's recent engineering sessions or have frequented any of the networks, you've likely encountered the acronym 'RTG'. Simply stated, RTG (for retargetable graphics) is a system which Commodore is developing for a future revision of the operating system, With RTG, you will be able to add virtually any graphics hardware to your Amiga and use if either in addition to, or as an alternative to the native chipset.
Provided that you have the appropriate support software, you will then be able to choose a graphics card according to your needs. In the meantime, as Amiga software becomes increasingly sophisticated, a number of users are turning to third-party developers for interim solutions which provide much of the same functionality as RTG. I am pleased to report thot the RTG system for the Picasso is both elegant and virtually transparent to the user.
Taking the Picasso for a Test Drive Once the card and necessary support software have been Installed, configuring the Picasso display is a completely intuitive process. Simpiy open your system partition, activate the standard screenmode preferences utility, and you are now greeted with a number of additional Picasso display modes. You may then choose any one of these resolutions far your default Workbench setup, ranging p| Prefs WBPattern Font IcontroI Sound
5. SysTen3!B: Libs Rexxc C lasse: WBStar Ut i t i t ? |
Workbench REV I E W S Well Connected Amiga Client Software
Amiga Client Software will meet your networking needs and
allow any Amiga configured with a LAN card to work with the
best selling, most reliable, most extensively supported
network available Novell NetWare® Large project management
productivity can be greatly enhanced whether a program
development effort, VideoToaster® applications, database
management, order entry, extensive desk-top projects or any
team effort requiring tile sharing, Requirements: Software:
Novell NetWare® Version 2.15 or higher, installed on netwoik
tile server: Amiga WorkBench Version I 3 or higher, KickStart
1.2 or higher.
Oxxi inc. PO Box 93309, Loo; Beadv.
CA 90609 USA
(310) 427-1227 FAXl 31D) 427-0971 Circle 160 on Reader Service
Anywhere from the standard 640 x 480 display to a staggering 1280 x 1024, Better still, if you are equipped with release 3.0 of the operating system or greater, the Picasso is capable of supporting a 256-color Workbench, effectively providing you with AGA emulation. If you are accustomed to using the traditional Amiga display, the difference is quite astonishing. Suddenly your system takes on the color and resolution capabilities more commonly associated with workstations. Fonts and graphics become crisp and vibrant, page previews are transformed into legible documents and new meaning is
given to the term photorealism.
Configuring individual applications according to preference merely involves a mouse click. Simply activate your program asyou normally would and the Picasso RIG system pops up a requester and asks whether you would like to modify the default display mode, At this point you are given four possibilities: to change the setting for the current session (Now), to permanently alter the default display mode (Forever), to use the default mode (No), or to prevent the option from being posed again in the future (Never). Should you opt for example, to set the default resolution of Pagesfreamto 1280
x 1024, every time you Do you want to share files with your Amigas plus Pcs and Macs? Share peripherals such as large storage devices, laser printers and other output devices, laxes, and video equipment? Easily manage large files?
Access your computer and files from home or work?
Restrict file access or quickly backup large files?
Then we have Ihe connection you need.
Run the program from then on it will open up according to the dimensions you have specified. Should you wish to change any of these settings at any point In time, a commodity is provided which gives you the opportunity to modify any of your own defaults. This system is especially useful in instances in which a wide range of applications or display modes is the norm.
While testing the card I took the opportunity to run virtually every commercial: or public domain application that I could get my hands on. Of those applications which operate on the Workbench desktop, the vast majority ran exactly as you would expect. This Includes popular mainstays like Pro Page, Final Copy II, Typesmilh and Pro Calc all of which benefit tremendously form the increased resolution and color of the Picasso. Not surprisingly, noteable executions included all games which take over the machine, and any software which directly addresses the Amiga's native chipset. With
the built-in monitor switch however, the Picasso simply allows these programs to run by acting as a pass-through for Amiga video.
Despite these impressive attributes, many will undoubtedly wonder how the Picasso stacks up in terms of performance.
Fortunately, with this card one can dispel the customary rule that resolution a nd color is gained at the expense of speed. In testing the Picasso in a number of Amiga configurations ranging from a base A3000 to 68040-equipped A2000 and A4000 series systems. I found the card to be both snappy and much more responsive than its ECS and AGA counterparts. Due in large part to the Picasso' s on -board blitter, text scrolling and screen redrawing rates are especially impressive. While the system processor greatly affects the speed of the card, I was pleased to discover that even the
highest resolutions were quite useful on a 68030-based machine. This will no doubt be welcome news for those people that use their Amiga for things such as personal productivity.
Comparison to other Cards While a number of third-party graphics cards are slated for release as of this writing, the most prominent and comparable product is undoubtedly the Retina.
While evaluating the Picasso. I put the two boards side-by-side in order to compare both features and performance. Based on my own impressions, I found the Picasso to offer three distinct advantages: a more comprehensive and user-friendly Workbench emulation system, an electronic monitor switch to ensure compatibility, a nd greater processor power to r real-wo rid a p- pllcafions. As always however, be sure to take the opportunity to give any card a hands-on evaluation to see which is the most appropriate for your needs. Each card offers certain attributes which will appeal todifferent
usersaccording to their individual preferences and current hardware configuration.
The Bottom Line The Picasso II is an exceptional value which i have found to be supported by a company which is both enthusiastic and attuned to the needs of its customers. The hardware, emulation system, and accessories are all first rate and the bundled TVPaint Jr. 24-bit paint software must be seen to be truly appreciated. Every once in a while a product appears which fundamentally changes the way you both perceive and use the Amiga. I consider the Picasso to be one of them.
Picasso II Expert Services 7559 Mall Rd. Florence, KY 40142
(606) 37-9690 FAX (606) 282-5942 Inquiry 232 MegaD 3.0 By
Douglas J. Nakakihara If you are looking for the ultimate
di rectory utility, look no further than MegaD by John
Jones. What sets MegaD apart from just about every olher
Dus is its interface. While most Dus handcuff you to only
two visible directory windows, MegaD lets you open
multiple floating windows, limited only by your
computer's memory. These windows can be moved, resized, and
flipped front and back just as in Workbench windows. If
you're comfortable with Workbench, you should be
comfortable with MegaD, since on a very basic level they
are functionally similar. In fact, you can even open
MegaD right on top of your Workbench, Multiple-Window Power
MegaD allows you to do things no other DU can do, such as
copy files to and from multiple directories. This also
minimizes the need to reioad directories, since they can
stay right on the screen, Even if a window is closed, MegaD
will remember its contents, so it will not have to reread
the directory from the disk, MegaD uses the standard
AmigaDOS screen mode options, including virtual screens,
where you scroll around a screen larger than your
Because of this, MegaD works fantastically with MacroSystemUS's Retina board, I use a 800 x 600 Retina screen myself.
To keep window-clutter to a minimum, you can optionally make MegaD display only one window per volume. So as you select a subdirectory and open a window for it, the window for its parent will close automatically. You can manually keep any window open by clicking on its lock gadget, Windows can be minimized by clicking on the minimize gadget located on the window frame. The total number cf allowable open windows can also be set. When that number is exceeded, MegoD will close an existing window.
Autoboots MegaD can be trained to allow you to double-click on literaliy any data file and have it automatically run the program that uses it! For example, double-click on a graphic file and it will be displayed using your favorite graphics viewer or doubleclick on a ProfesslonaPagefile and have it automatically load into ProPage. Teaching MegaD to recognize the data files is as simple as highlighting the executable program and a few example data files. MegaD searches through the data files and finds distinguishing file header information. How the executable program is run can be totally
configured, including the ability to include CLI switches, what screen it should MegaD 3.0 ? | RaroD i sk : 1 E3IC & Earent Iqest|Lock[ C1ipboards ENV Scratch T (dir) (dir) (dir) d ir) _ld 1 1 1 1 1 V irtD isk: Enpty: Parent Qest Lock Ljsjg Ear en t | Clest I Lock | [ RDPRO: Earent HninUps CONTROLS i Ies ConvoIu t i ons Loaders2 Operators2 Savers2 SentryScri pt sequences Sp I i tJo i n K iki Earent DRTfl- ?Opus ¦ I I iHTliil MegaD 3.0 Free Volunes | Q| Devices, Rssigns and Drives Systen2.0: WB 2.x : UirtDisk: VD0: Work: (Work: ' Lz Pack Type File F i rst kH Lz UnPack Edit
FiIe3 Next II Lz List Copy Fornat... Previ ous Device Nane: Id+l2: LL Source Files Chip Source Dir. Fast Source Bytes Large Free Disk Space Total Rctive Directory ? | Systen2.B: EJ|r& l Earent Iees 11Lock| " C (dir) Devs (dir) Enpty (dir) Expans ion (dir) Fonts (dir) Ho Id ingTank (dir) L (dir) ;y; _ i bs (dir) .oca 1e (dir) DLD (dir) =re-Fs (dir) i v; jtexxe (dir) jps ¦*1 - 3 (dir) :¦ ¦: Storage (dir) J:W: ' System (dir) t (d ir ) - 1 1 i 1 Hi lid Copy fls Move fls Copy Fornat Re 1abe1 Dup1i cate F i 1 ters F i 1ters - Go Deep Se1 Dir Se1 File SeISrcD ir Se1SrcF i 1e S C 1 r Dir C 1 r F i
1es C JrSrcD i r C1rSrcF i 1e Icon i-fy Qu i t fl £2 LSJ » E V I E n s 1 SYNCHING CINCHV VideoStage Pro VideoStage Pro offers an innovative.
Intuitive approach to titling videos, ~ creating transitions between video or graphic segments end sound synching, individual characters or whole lines of text or objects can be fiown on to the screen. Automatic detection for'hot Colors" in both NTSC and PAL prevents bleeding colors. Gradient backdrops, gradient text and transparency options adds to the polished appearance of output. The Story Board builds shows by clicking on event icons A time line graphic represents the duration of events such as sound and transitions, VideoStage Fro offers over 60 built- in transitions available for
use with a click of the mouse. Play Control indexes can be selected with the mouse to create play loops and "Hot Spots' allow for fully interactive on-screen presentations such as kiosks, training,etc. Titles can utilize ail Amiga fonts including color fcnts and compugraphic ionts. VideoStage Pro can be remotely controlled through Arexx, modems or networks. Asynchronous control of genlocks and sound allow for quick, easy creation of videos with sound U • p, VideoStage Pro is compatible with AmigaDGS 3.0 and the new AGA chip set.
VideoStage Pm List Price S17B.95 Upgrades are available for Video Titler and AniMagic users direct from Oxxi.
Oxxi i me.
PO Box 90309,Long Beach,CA 90B09
(310) 427-1297 FAX (310) 427-0971 VideoStage is a trademark of
Oxxi, Inc. AmigaDQS is a trademark of Commodore-Amiga
Circle 158 on Reader Service card.
Run on, and so on, If you train more than one program for the same data type, MegaD will prompt you and allow you to select which program to use The Interface The main interface has a nice professional 3-D look. MegaD is controlled using pull-down menus and o floating control window, which has five main sections. The top section contains a list of either oil of the available devices and assignments, or a list of previously displayed windows. Below that is a bank of buttons that can be used to run utility programs or provide quick access to devices and assignments. You can easily cycle
through each set of five buttons. Three sets come pre-defined for archiving duties using Lharc, Arc, and Lha.
You can define more sets and change the existing ones, Under these buttons is an input gadget that allows you to type in a device or path name for direct access.
Next is an informational section that shows memory and disk storage utilization The bottom section consists of another bank of buttons, arranged like the numeric keypad on the right side of your keyboard.
The active bank can be changed by pressing the left Shift, Control, or Alt key, or clicking on their related gadget. All of the banks except for the "alt'' bank are predefined for the essential file maintenance chores like copying, moving, deleting, etc. The alt-bank is provided for user-definable functions, More Buttons in addition to the gadgets in the control window, you can also set up pop-up gadget sets. They function just like ony other user-defined gadget, but the layout is totally flexible. You can have two rows of six buttons, three rows of four, etc. Gadget size and window
location are also definable. These gadget sets can remain constantly visible oryou can call them up using hot keys or other gadgets, Time Savers MegaD has many time-saving features like the ability to handle .info files together with the main file, For example, selecting Helm from a window would automatically highlight the He m.info file. When a floppy disk is inserted, you have the option of automatically bringing up its director . Likewise, the window can be made to close when the disk is removed. When iconified, the icon is an Applcon Simply drag and drop a disk or drawer icon
on it and it will be automatically loaded when the MegaD screen appears, MegaD’s file comment feature provides the option of adding the same comment to all highlighted files and subdirectories.
Extensive search capabilities are buiit in. So you can look for files on selected volumes based on a multitude of criteria.
There is also support for pattern matching to control which files will be displayed in windows. Arexx is fully supported in this version, with over 120 different commands.
A nice little disk copy format utility is included as well assupportfora printspooler program. MegaD will even print disk labels.
In fact, MegaD started out as a disk label printing program! MegaD is definitely the most fully-featured disk labeler available anywhere.
This is only a taste of all of the features of MegaD. A proof of this point is the documentation provided in the form of 800K worthof text using Commodore's hypertext program AmigaGuide. Additionally, there is a 400K tutorial text fiie!
Once you get used to using multiple windows, you won't be able to go back to a two-window DU again. To transition those users with two-windows "engrained on their brain," a two-window mode is provided, but this totally misses the point of MegaD.
MegaD is available tor S30 directly from the author, John L. Jones. P.O. Box 292, Midvaie, Utah 84047. A demo version is available on many BBSs, so you can try it before you buy.
MegaD John Jones
P. O. Box 292 Midvale, UT 84047 Inquiry 233 he AirLink (AL) 2,5
Amiga IR Con trailer hardware and software was invented by
Mark Adams of Geodesic Designs Inc., P.O. Box 956068, Duluth,
GA 30136, (404) 822-0566, FAX BBS: (404) 339- 9995, AirLink
($ 50) consists of a manual, one disk with software, a three
foot cable to plug into the second mouse port, and a 2 Inch x
1 inch x 0.5 inch plastic IR box that plugs into the end of
the cable. The other end of the IR box has an IR LED for
Computer Controlled Video it E V I E W S AirLink 2,5 by Merrill Cnllaway The AirLink 2.5 is designed to control any equipment that operates via Infra-Red (IR) remote control. AirLink also can control events through the Serial or the Parallel ports of your Amiga, the mouse, and MIDI.
AirLink has a full set of Arexx commands, There truly is ? Wealth of possibilities. We only have space to look at the way AirLink controls your VCR through its IR remote. It does this through what is called an "air window."
Air Windows An air window is a project file using the "Air" program as the default tool. An air window starts off as an IFF brush, just as you would paint it in Dpaint IV or any other paint program. You make a painted facsimile of your remote controller and save it as an IFF brush. You then run the Air program which opens a window on the Workbench. Through its menu tools, the Air program in AirLink allows you to load your IFF brush, and proceed to add "gadgets" to it and "name" these gadgets, These "named" "gadgets" or active areas of the brush, when clicked on with the mouse, will
activate the AirLink Irboxtosend out an Irsignal. When you save the air window project, AirLink adds an extra "chunk" called the “IFF [RED chunk" to the IFF brush file. This extra chunk turns your brush into a controller. There is a full set of edit tools to alio w you to edit your new air window or modify one of 1he included examples of air controllers. How do we get AirLink to send the correct IR burst?
Training the Air Window In orderto mimic your hand-held controller, you must first “train" each gadget in the air window to send an appropriate IR signal burst (or bursts). For this purpose, there is a Sampler program that turns the IR box at the end of the cable into a receiver of IR signals. Basically, you let the software know that you want to sample rather than send an 1R signal, and then click-and-hold one of the buttons on your hand-held IR controller while it is pointed at the IR LED on the box at the end of the AirLink cable.
The Sampler window displays the exact IR waveform from your controller. Single and multiple burst IR control is supported. You may then test transmit the sampled signal to the actual equipment such as a VCR to see if it works. If not, you may adjust the Timing Calibration by means of menu fools until it does. Then, you attach this IR signal sample to its corresponding gadget in the Air Window by selecting the gadget and sending it the sample It is to record. Little wi ndows open to tell you'' ready to receive d I RirLink Panason IcftCM 978 Sanpier ; ; ddiA j; fl r_2.58 1 lj: . Jled i a_Ex a«p
i os Exartp te sample" and that the "sample was recorded" properly to your air window gadget. There Is an AutoSample mode that allows you to save time by sending the hand controller button clicks directly to the gadgets on the air window.
I installed the hardware and software, painted a controller, and trained its air window for a Panasonic AG-1970 VCR in one enjoyable evening, I found that i did not have to tweak any of the IR samples' "TC timing," but there are detailed instructions for finding the optimum average TC timing if necessary. Once you attach the sample to your oir window gadget, AirLink lets you select whether to continuously send or to send only the one burst. Click on the hold box in the gadget name requester if this is the case. I needed to select hold in the “slow" jog-shuttle controls of my oir window. I
succeeded in getting every one of the air window controls to act exactly like the hand-held controller. The only difference I detected was that the IR beam from the AirLink Is more focused than the beam from my hand-held unit. The AL unit needs to be pointed a little more directly at the VCR. I attached a small plastic cable clip to my desk to insure the AL IR device is pointed at the VCR across the room and it always works fine.
A I PanasonicBG197B IBUBI POWER AG 1970 PAUSE STILL STOP STILL ADV MB mm mm REW
- PLAY -
- FF mm 15*-' RECORDING VCR TV SLP m m L ink_£xarip Les.
:: r-=njj: :: fiRexx :: :: °i IR Sanpler Z.55 Copyright a 1393_geodesic Peilln!,, Int._.igngS, SRHPLE: 1 Send to R1R 1 Transnit T.ONCE I T.HUTO I HCLPl The AirLink window (top left) with an Air Window (top right) for a Panasonic AG-1970 VCR, and the Sampler window (bottom) showing the IR burst for the "power” button after sampling.
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MED and SoundTracker modules.
• NewTypes (C Structures) and pointer types that make Blitz2 more
than just another BASIC.
• Inline macro assembler for advanced coders.
• Linked list handling for fast extended data control,
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• New AGA palette and display commands.
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The Links in AirLink The air window is just the start of the possibilities in AirLink. Once you have an air window up and running, you may attach “links" to it. A tink is a com man d that always connects an INPUT event with an OUTPUT event. When the link input event occurs, the linked output event is triggered by the Air program. There are 11 Input Events and 12 Output events. Input Events: KEY, MENU.
GAD, GADUP, NOW, TIMER. AREXXJN, SERIALJN. MIDUN, PARJN, and PHONE.
Output Events: KEY, MENU, MESSAGE, MOUSE, EXEC, CONTROL, AR£XX_OUT, SERIAL.OUT, MIDI_OUT. PAR_OUT. IR, and WINDOW. Link list format is simple: Link input argl arg2 etc. Output argi arg2 etc. Inputsand outputs may have several arguments. Such as key qualifiers in the KEYo Link.
Attaching Links If you save your air window, all link commands in the intern al Li nk List are saved as part of the air window in the IFF IRED Chunk. This Link List stays attached to the air window until you delete the list. You may attach links to you air window by adding one or more tool types in the above format to the project icon which opens y o ur air window the iconwhichusesAiras the default tool. If you open the air window icon with the additional tool types making up a [ink list, the link list is attached to the air window. You may verify this by using the "read list" menu item, if
you subsequently Save the air window, the tooi types disappear but the link list stays attached. You may delete lists using a menu item, You may append lists from text files with the menu. You may also attach lists using Arexx.
The Write List menu item actually gener- ates a nifty little Arexx program, and saves it as a text file (which is what all Arexx programs are). If you launch this file as an Arexx program with an air window open, then the list is attached to the air window.
There isn't space to describe al! The ins and outs of links, but lets look at one simple example. My Panasonic AG 1970 VCR air window has a gadget named “power" which turns on and off the power in the VCR. I wanted to make a link to turn on the power if I opened the air window controller. I simply added this line to Ihe tool types in the air window icon: link nowo ir power Next time I opened the air window, the power was turned on because the nowo input says to do it now Note that nowo does not have arguments but IR does the name of the gadget to activate. The output event linked to nowo
sends the infra-red IR signal from the gadget named “power." Because you are allowed to put output links in your list, all linked to the same input, and because you may implicitly reference or chain together input events using the menuo and the controlo commands, you may program complex timed- control sequences into your computer.
Using Arexx, you con add complex logic, too If you have a method of connecting video information to the parallel or the serial ports from your video equipment, then you may use AL to perform two-way control (if you are willing to experiment the manual Information is sparse). IR control works one-way, Using the outputs Mouseo and Windowo, you can control Amiga programs such as Amiga Vision directly through their graphic user interface.
AirLink even provides a way to “record" yourmouse position andclicksforthis. AirLink claims full compatibility with Bars&Pipes (Blue Ribbon Soundworks), stating that they are a good way to integrate MIDI events into your multimedia productions, Conclusions Applications for AirLink have not all been thought out yet. It' s a good, inexpensive R&D tool, but AirLink has a lot of right- now use, particularly for multimedia video applications where you only need oneway control. For Instance, AirLink, ArnigaVision, and a touch screen would be the basts for a Kiosk to ploy videos from
o laser disk or tape, Aimost everyone shouId be able to paint and
then train an air window, but AirLink invites and even re
quires creativity and willingness to experiment before you
can do anything beyond the complexity of a basic air window.
The 72-page, indexed manual is adequate for setting up an air
window. For understanding link programming, it's only so-so.
The disk examples are not explained at all, The Arexx commands
are only listed, but several disk examples are provided. A
working knowledge of Arexx is assumed. If you need a fully
programmable, adjustable, and reliable IR control issuing from
your Amiga for professional multimedia applications, of just
want to experiment with a coo! Video control R&D too!, AirLink
represents good value for the money. It works very well.
AirLink 2.5 Geodesic Designs, Inc.
P. O. Box 956068 Duluth, GA 30136
(404) 822-0566 FAX (404) 339-9995 Inquiry 234 1 he ColorBurst
hand scanner from I Migraph brings affordable, quality
color scanning to the Amiga desktop, The easy-to-use
interface and comprehensive scanning guide make the Colo
rBurst sim pie to master. The scanners are shipped with a
scanner interface, power supply, and Colorkif software.
Migraph has also made OCR Jr. Available as an option for
the ColorBurst package.
ColorBurst Hand Scanner ColorBurst features quick, single-pass scanning. Normally with hand scanners, if the scanning head is moved too quickly over the image, there will be considerable data loss. In the case of the ColorBurst, It is possible to scan fairly quickly without fear of g reat data loss. The scanner also featu res a 4.13'-wide scanning window; five scanning modes 18-bit, 12-bit, grayscale, dithered halftone, and line art; adjustable resolution from 50 to 400dpi; and the ability to scan and save up to 262,144 colors, The accompanying ColorKit software adds to the scanner's
ease-of-use. The Colorkif software does not allow for image editing or manipulation: however, it will quickly save a scanned image to a variety of formats that can then be taken into other programs for editing. This does not detract at all from the scanner or soffwa re.
ColorKit Is designed to help the user get the best possible scans . The simple interface features five buttons: Scan Settings, Scan, View, Save, and Image information, To scan an image,simply click on thescanning gadget. A requester will appear indicating that the scanner lamp is warming up. Once the lamp has warmed, everything is ready for scanning, Once the scon is complete, ciick on the view gadget to see the scan.
Here, it is possible to set the display resolution and size of the image, To save the image, click on the save gadget. The save requester will appear offering several saving options, It Is possible to choose the size, display resolution, colors, and format, Options include 24-bit IFF, HAMS, HAM6, 256-coior and 64-color, as well as greyscale options.
VmlGMPH Color 1 kind Scanner will] ColorKit Software On the scanner head itself, there are controls for resolution, brightness and contrast, dither pattern, and scan mode.
The pattern switch is used only in conjunction with the Dithered Color and Text scanning modes.
KK Mil r; ;i i tJC. II ) While some graphics cards only provide color resolution, and others only increase the size of the screen display, the Piccolo card does both. For applications that require near-photographic color capabilities the Piccolo Card Is the answer.
For the Amiga13000 3000T end Amiga *4000 4000T See a product you like?
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960-8750 Fax (313)960-8752 Scanning with the unit is easy.
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your documents straight. There is no need to hold the scan
button down, one click and it is ready to go. The only
downside to the scanner itself is that the unit does not
alert you if you are scanning too fast. Most hand-held units
have a light which flashes if the scanner head is moved too
quickly over the image. This is minor, however, Keep in mind
that scanning speed is directly affected by the speed of the
Amiga and the available memory. The slower the Amiga, the
slower you will need to move the scanner.
The quality of the scans is very good.
Color reproduction is excellent, Migraph recommends using Greyscale mode for any desktop publishing work that will not be printed in color. This scanner is perfectly suited for desktop publishers and desktop video users. It brings fast, affordable, quality color scanning to the desktop and makes scanning images for video a snap.
Fill out a convenient Reader Service Card and return it to: Amazing Computing
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Pacific Highway South 14 Federal Way, WA 98003
(800) 223-3729 Inquiry 241 GRAPHICS GENERATED USING 3-D
rendering programs can be very impressive, but there Is
something about images grabbed from I ive video. For me, I
su ppose it's the feeling that I am somehow manipulating
reality on my computer that really gets me excited. Now f
ramegrabbers ha ve existed for years, but there was no way
to grab 24-bit images at 30 frames per second (fps) the
standard frame rate for NTSC video. Depending on file
format, a single frame is from one-half to 1MB in size. Not
even the mighty Amiga can transfer data to a hard disk fast
enough to keep up with 30fps capturing.
Interleaved Frame Recording ' ' ¦ ' Vlab By Doughs). Nakakihara With Vlab from MacroSystemUS, the power of 30fps capturing is finally available. No credit card-sized screen grabs here. I'm talking full-frame fulkesolution 24-bit capturing! Vlab accomplishes this with their innovative Interleaved Frame Recording (iFR) system. By making mul- tipie passes at the video source, Vlab can compile an effective 30fps. Since you must be able to make multiple passes of the video, SFR can only be used with sources like VCRs, camcorders, laserdiscs, etc. For example, let's say your Amiga Is only capable
of capturing two frames per second. IFR would then grab frames 1.16. 31, ... The next time through, it will grab frames 2, 17, 32,... As you can see. After 15 passes, Vlob will have captured all 30 frames from each second, Vlab's ability to do IFR centers around something called a Keyframe. Vlab can apparently measure and remember sudden changes in a video signal. When this change occurs, Vlab can use it as a point of reference for grabbing frames, I have observed that Keyframes usually occur when there is a quick cut to a different scene or to a close up of an actor's face, etc. IFR works
something like this. After you have identified the scene you wont to grab, you rewind the tape past the beginning of the scene and put the VCR in piay mode. Then you click the Find Keyframe button. Vlab waits for a suitable Keyframe Vlab can also scan a sequence of frames, up to six per second, or just grab a single frame.
And let's you knowwhen one isfound. Now when the chosen scenecomes up, you click the Start Scene button. Vlab measures the time between the Keyframe and the start of the scene, if a Keyframe isn't found prior to the start of your scene, you must start again a little farther back in the tape, The next step is to start the IFR process by clicking the Start button. Now you just rewind the tape past the keyframe and start playing it again. Vlab will wait for the Keyframe and then the appropriate amount of time until the scene starts, at which point It starts grabbing frames, You can reduce the
overall IFRtime by making sure the Keyframe is as close to the beginning of your scene as possible. This decreases the time your VCR is rewinding and playing. After o while you will be abie to visually tell where Vlab will likely pick a Keyframe. Also, to reduce disk storage requirements and speed up grabbing. You can lower the resolution and capture in black ond white mode.
Missing Link IFR can be tedious, so fortunately there is a way to automate the process (0x0) HonOverscan Vlab 4,0 c Interleaved Fratte Recording Nans,,.
IFR IFR_ReuindJir,rx Rewind,.. Convert,., CM-' 360 I 300 20 Set Key Frawe | Set Scene Start I Start using AirLink from Geodesic Designs ($ 50).
AirLink. Which connects to your joystick port, allows you to control any infrared (IR) device directly from your Amiga. Teaching AirLink to generate my VCR remote's IR signals was a snap. Vlab even has exam pie Arexx scripts that will cause AirLink to send out rewind and piay IR signals after each IFR pass. These scripts are very basic andonlycontaina few lines of code. AirLink performed flawlessly in my tests and is nearly essential when doing IFR. An upcoming version of the software will allow the AirLink window to open right on the Vlab screen. This will allow you to control your VCR and
IFR without having to flip between the Vlab and Workbench screens.
Other Features Vlab can also scon a sequence of frames, up to six per second, or just grab a single frame. The incoming video source ca n be monitored in greyscale in a movable window. Video played fairly smoothly in this window on my A3000. You can't see much detail, so depending on your needs you might want to use a signal splitter and watch the video source on a separate II E V I E fl S course supported.
Monitor. If you have a Retina display card, also from MacroSystemUS, you can monitor the input on a 256,000-color screen.
The updates are slower than the movable windows, but you get a better idea of what is going to be grabbed. Real-time color, contrast, luminance, and gamma controls as well as luminance, chromanance, and noise filters are also featured. Arexx is of Vlab ($ 499.95) fits into any Zorro 11 III slot and does not require the video slot.
The Y C version ($ 599.95) includes two RCA video inputs plus a Y C connector for Hi-8 and SVHS video sources. Inputs are software selectable. An external version is available for the A500. A600, and A1200 ($ 549.95). We won't let you down!
Hang on! DKB knows the importance of customer service. If you're having a problem or need a questions ansujered, our Tech Support Team is just a phone call away.
Everyone at DKB is friendly,professional and know what Lhey're talking about when it comes to your Amiga .
DKB technology remains on the cutting edge as we continue to introduce the peripherals and expansion boards you've asked for, like The CLOCK, real lime for vour Amiga 1200 Or the DKB 1202. To speed up math intensive operations.
Our innovative products are thoroughly tested before they are shipped. Everyr DKB peripheral comes with a full 2-year warranty.
Our first commitment has always been customer satisfaction. At DKB it's not just something we talk about, it's how we run our business every day.
Problems or Questions?
Please call our Tech Support Team at 50240 W. Pontiac Trail Wixnm. MI. 48393 313-960-8750 Storage Of course, at 30fps, storage requirements are great. You can always convert the files into something small like DCTV using ADPro, but the originally grabbed frames will have to be initially stored somewhere. IFR saves ali files in a YUV format.
Individual frames can be saved directly to any IFF file format including,IFF24 and AGA.
Storage requirements can be lessened by reducing resolution orthe number of frames grabbed per second, or you can grab in blackand white.
Performance IFR was unbelievably easy and the results were great. I created a few 3- bitplane 640 x 200 DCTV ANIMs and it was nearly like watching TV, though my A3000 would only pfay about 20fps. I found it amazing that I was able to get fhis kind of quality using a $ 200 VCR as the video source! The only real glitch that occurred during IFR seemed to be caused by my screen blanker. 1 apparently went off and caused Vlab to grab the wrong frames. So be sure to disable any utilities like these.
I think we are going to see some exciting things from people using IFR. Imag- ine wrapping moving video onto your objects in a 3-D rendering program. Now you cangetthesourceimagesnecessarytodo moving morphs. Include video segments in your computer-based presentations. With the Retina card, you can compile ANIMs from Vlab YUV files and even include sound.TeamVLobupwithl nteractive Video Systems' MovieMaker along with DCTV, and you've gotthe power to do MTV-style videos! This may be the dawning of a new era in desktop video.
Vlob MacroSystemUS 17019 Smugglers Cove Mt. Clemens, Ml 48038
(313) 263-0095 Inquiry 235 by Keith Cameron directory Writing
Script Files, Part 3 Last month, we looked at how ASK, IF,
ECHO, ELSE, and END1F are used in writing script files. I
used these AmigaDOS commands to produce a simple script
file called DirCheck. This month, we will continue our
examination of script files by looking at other commands
used in producing scripts. These commands are LAB, SKIP,
ENDSKIP, and QUIT.
I;or the sake of convenience, let's use basically the same script file as last month. This time, however, I will get the same effect by using the four new commands named above. Here is the script.
Echo "" echo "Welcome to DirCheck, a utility for providing" echo "a directory listing of specified drives."
Echo "" ask "Would you like to have a directory listing of drive dfO:?"
If warn skip positiveO else skip negativeO lab positiveO echo Very good. Here is your listing for drive dfO:.
Dir dfO: skip next lab negativeO echo Very good. No listing for drive d£0:.
Lab next echo "" ask "Would you like a listing for drive dfl:?"
If warn skip positivel else skip negativel lab positivel echo Very good. Here is your listing for drive dfl:. Dir dfl: skip nextl lab negativel echo Very good. No listing for drive dfl:, lab nextl echo "" echo Thank you for using DirCheck.
The first thing you will probably notice is that this script file is longer than the one from last month’s column. There is a time when it is more advantageous to use certain commands. Obviously, the commands used above are not best suited for this script. However, my purpose is simply to demonstrate how these commands work in a script file. You will notice that J have retained ASK, !F, ECHO, and ELSE from last month's column. Let’s then concentrate on the new commands, beginning with SKIP. Here is how tins command is used the first time we see it in the script.
If warn skip positiveO else skip negativeO You will recall that IF and ELSE are used for conditions. If the IF condition is met, then the "skip positiveO" line is executed. SKIP instructs the computer to move ahead in the script file to a line called "positiveO." On the other hand, if the IF condition is not met, then execution moves forward to a line called "negativeO."
These lines are identified in the script by the LAB command, which is short for "label." When a SKIP line is executed, the computer searches for the LAB command. It then checks to make sure the strings match. The string is the name actually given to a line, such as "positiveO" and "negativeO" above. Thus, when SKIP POSITIVEO is executed, the computer looks for a LAB command with a matching string, like this: LAE POSITIVEO When a matching string is found, execution of the file resumes.
In the second part of the script file, the part concerning drive dfl:, notice that new labels are given: "positivel" and "positivel" SKIP always looks forward through a file for a LAB statement, so the different names really aren’t necessary. If you should want to search for a LAB statement from the beginning of a file, that is, prior to the SKIP statement, then you can use the BACK option, as illustrated here: SKIP STRING BACK Using SKIP and LAB requires some understanding. Look at part of the script reprinted below.
Lab positiveO echo Very good. Here is your listing for drive dfO:, dir df0: skip next lab negative!)
Echo Very good. No listing for drive df0s.
Lab next Notice that at the end of the "lab positiveO" section there is a line instructing the computer to skip to label "next." If this command were not present, the computer would continue executing the next Sine, which is the "lab negativeO" line. Since the execution of this line would not be coherent with the execution of the "lab positiveO" block, the "skip next" tine directs execution around the "lab negativeO" block. Ail of this was not necessary in last month's script. That is not to say that SKIP and LAB arc not useful, i leave it to your discretion to decide when it is better to
use one method than the other. Once again, my purpose here is to simply demonstrate how the commands work.
You could end each of the LAB blocks with an FXDSKTP statement, but it really isn't necessary in the example 1 have provided here. ENDSKtP simply completes the execution of a SKIP block and passes control to the next line.
Last month, I wrote briefly about condition flags and their return codes. You may recall that 0-4 indicate no error, 5-9 warn of an error, 10-19 show that an error has occured, and that 20 or above indicate program failure. It is possible to increase the limit at which programs will fail to execute by using the FA1LAT command. Let me demonstrate by doing an experiment. If you have reproduced the DirCheck program on your computer, you can try this as well.
Run the program as usual, but when you are asked if you want drive dfO: listed, remove any disk you have from that drive. Of course, for the DIR command to be utilized, you will need to have your boot disk in drive dfl:, or you will have to make your DIR command resident. When execution resumes, the program will attempt to read drive dfO:, but since no disk is present, execution will cease and a requester will appear in the form of a window in the upper-left corner of the screen. After you select "cancel" from the requester, you will see the following written below the script text: Could not
get information for df0;no disk in drive dir failed returncode 20 Please Write to: Keith Cameron do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 The program will then be
terminated. The problem is that the return code of 20
indicates a program failure, so the program ceases to execute.
By raising the fail limit, though, it is possible for the
program to continue to execute whether there is a disk in
drive dfO: or not.
Here's how you do It. At the very beginning of the DirCheck script, type "failat 21" on a line by itself. Save this change and then execute the program again, doing exactly the same things you did in the paragraph above. The same requester will appear, but you will notice a slight change in the text that appears on your screen. This time, you will see this: Could not get information for dfO: no disk in drive This time, the third line is missing. Execution of the program continues, and you are then asked if you would like a listing of drive dfl:.
Try to imagine how vou could utilize such a command. For me, the best feature is that the program does not terminate. This could be especially useful in a lengthy program. Finally, to make script files accessible to people who may not be very computer literate, you may wish to make such files available from the Workbench via icons. First, decide where you plan to store your new program. If it is a program you will use often, you might want to place it in the root directory. After you have saved it to the proper place, you will then need to give it a project icon. The Shell icon, for example,
is a project icon. If I wanted to do this with DirCheck, 1 would type the following on a Shell command line: COPT SHELL.INTO TO BIRCKECX.ISFa RSTOSN This will create an icon for my DirCheck script file. Next, select your new program by clicking once on the icon. After you have done this, select the "Information" item under the "Icons” menu in the menu bar of Workbench. Locate the Default Tool requester, and replace whatever is therewith "CilCONX". Save the changes and return to Workbench. You may then double click on the icon and the program will run. That's all there is to it. Now anyone
can run your program no matter how little thev may know about command lines.
As with last month's article. I'll close bv making a request for script files. If you have one that you use often, please seud it to me c o the address at the end of this article. Those that seem worthwhile I'll try to include in future articles.
• AC* hints workarounds suggestions bytes updaies fixes by John
Steiner Platinum 2.0 patch Wayne Cole sent e-mail regarding
Kevin Arvin's problem as it appeared in the "Bug Bytes," V
8.10. He sent along a file distributed by MSS via many public
BBSs just after AmigaDOS
2. 0 was released.
Users of AmigaDOS 2.0 will find that a Platinum series program window is larger than the screen on which it opens. This places the bottom and right edges of the window beyond visibility.
The Platinum series custom screen is checking for a WorkBench version greater than 1.3. If found, the program tries to open an A2024 screen. This patch nullifies that check and inhibits any attempt to open an A2024 screen.
First, make a new working copy of the master disk. Then, in an object editor program (such as NewZap, Seclorama, DiskWick, or Disk Mechanic's Workshop) look for this sequence of eight HEX bytes on the working copy: 0C 40 00 22 63 00 0(1 84 AA and replace it with: 0C 40 00 22 60 00 00 84 (The fifth byte in Hie sequence changes.)
A A Finally, save the change. Do not alter your master disk! Modify a working copy! The P!atinum_Works! File should be altered, not the application modules.
I've been running Platinum Works! With this patch for over a year with no apparent problems, BAD Disk Optimizer Henning Vahlenkamp wrote again to comment on his bug report on BAD 4.13, in the "Bug Bytes," V 8.7. He notes that if you format your hard disk with the Fast File System, not the Custom Files System, from the AmigaDOS 3.0 HDToolBox program, this may fix the problem. Fie notes that after doing this, BAD correctly recognizes his hard disk.
Item: DeluxePaint IV and the A4000 Jeannine Dcubel of Berwyn, 1L, writes with a question regarding her use of DeluxePaint IV version 4.1 for the new AC.A mode.
I have an Amiga 4000 with an 040 and 10MB of RAM.!
Received DeluxePaint FV for the AG A from Commodore through a promotion they were offering, but have been having problems utilizing the new screen displays with the program.
Specifically, whenever 1 import any graphic other than the standard lo-res or standard HAM format, and then try to pick up a custom brush (size of the brush does not seem to matter), the program freezes, and 1 get a Guru message. I have contacted Electronic Arts, and they have sent me new disks, but I keep having lire problem. The tech at Electronic Arts claims that he has tried to duplicate my problem at his end, but no such problem occurs on his
4000. Fie claims the problem must be with my 4000, but! Have had
a technician look at my machine, and he claims that there
is nothing wrong with it!
As Ms. Deubel doesn't know any other A4000 owners, she wonders if others might be having the same or similar problem. She notes she has ADPm 2.3 for AGA and Professional Page 4.0, both of which work fine in AGA modes on her machine, so she feels it's a software problem. She docs comment that hers is an early A4000, purchased at the end of 1992, so she doesn't discount the fact that there could be some kind of hardware problem. Flers is the first letter from a reader that mentioned problems such as this, which points more toward a hardware problem in the A4000. If you have any comments, let me
Virus Detection Feature in M.A.S.T. Enhanced Unidrive
M. A.S.T. (Memory and Storage Technology) of Australia airmailed
a letter in response to Bob Husband's inquiry mentioned "Bug
Bytes,"V 8.7. If you recall, Bob needed to know the correct
switch positions for write protect and virus detection on the
Enhanced Unidrive floppy disk drive.
The Enhanced Unidrive provides a continual monitoring system against virus damage. The left-hand decimal point will illuminate if the Amiga writes to Track 00. The right-hand decimal point will illuminate if the Amiga writes to any location on the disk.
These indicators remain illuminated until the disk is removed from the drive. No matter how briefly a virus may write to a disk, you will always capture this information. Naturally, normal writes to the disk will also activate these indicators.
Switches S2 and S3 on the back of the drive provide the Enhanced Unidrive with an effective hardware write-protect mechanism. If switch S2 is turned OFF (switch handle to right when viewed from rear of drive), writes are enabled. If switch S2 is ON, writing to the disc is disabled. However switch S3 determines which part of the disc is write protected.
TO WRITE PROTECT TRACK 00 ONLY - turn switch S3 to the right 10 WRITE PROTECT ENTIRE DISC - turn switch S3 to the left With switches S2 and S3 set correctly, discs in the protected drive cannot have their data altered, regardless of anv messages to the contrary sent out by the Amiga.
Note: To change any switch settings, do so with no disk in the drive. This way the Amiga will correctly register the write-protect status of the drive when a disk is re-inserted. If you change the protection features without ejecting the disk, your Amiga may get confused and report Read Write errors should you write to the disk. Do not worry you have not really corrupted the disk.
Multi-Start ROM Switcher and Automatic Startup- Sequence Mike Vogelpohl of St. Louis, MO, writes with a challenge to those who consider themselves adept at writing sophisticated startup sequences. Mike has a Multi-Start ROM switcher card installed in his Amiga 2000 (with both 1.3 and 2.05 ROMs). He also has a single partition hard drive with DOS 2,1 installed. Additionally, he lias a drawer containing DOS 1.3. He would like to have the system automatically detect whether he is booting from DOS 1.3 or
2. 1, and execute the correct startup-sec]ucnce. He notes that he
lias seen several startup-sequence modifications on different
bulletin boards that work with DOS 2.04, but they do not seem
to work with DOS 2.1. if you know of a sequence that works on
2.1, or have created one, and wish to share it with "Bug
Bytes" readers, pass the information along.
Workaround for excellence! Print Problem Jon Peterson of San Angelo, TX, writes to comment on Jeff Powell's problems with excellence!, mentioned in "Bug Bytes.” The printer would not print the entire page, and or duplicate some lines, while leaving others out at the page breaks. He noted that the problem occurs when printing in draft or NLQ mode, using the internal printer fonts, rather than when printing in graphics mode.
Mr. Peterson writes all of his documents in a font known as IBM 8, and he solved his erratic printing problem by setting the line spacing to 32. Some experimentation might be necessary to achieve proper results with the default font you choose to use regularly.
68000 CPU Speedup Karl Rische writes to ask which 68000 CPU to use in the speedup modifications referred to in the last several "Bug Bytes."
He notes that he cannot find a 16MHz 68000, and Motorola sales personnel have told him that the fastest processor in the 68000 format is 12MHz. He wonders where people doing the modifications are getting their CPUs.
Hard Drive Retrofits Mr, Rische wonders if it’s possible to use a couple of hard drives on his Amiga system. (Though lie doesn't say specifically in the letter, 1 surmise that he has an A500 from comments made in his questions.) He has a removable cartridge drive manufactured by Ricoh, model 5260. He also has a Seagate ST-225 drive unit. He is asking for recommendations of controller and driver software that might fit these drives and make them usable on his Amiga system.
Any comments from our readers?
1MB Upgrade and the A501 Mr. Rische asks about the 1 MB upgrade everyone seems to be doing. He asks, what is a person to do once this has been done and lie would like to still use the 512K and clock on the A501 belly board?
The 1MB upgrade isn't really an increase in total RAM available, but a conversion of the A501's RAM to Amiga graphics RAM. As originally configured, the A500 comes with 512K of graphics RAM, and any application must share that RAM with the graphics display. Adding the A501 board provides 512K of nongraphics RAM. The 1MB modification makes this 512K into graphics RAM so that larger graphics and sound files can be available to the Amiga custom chip set. The 501 board and its clock are not disabled, and continue to function as before. RAM above 1MB is known as fast RAM because it's not sharable
with the custom graphics chips, and therefore applications that are loaded into the memory area above the 1MB graphics area can execute more quickly. Loading of programs into this upper memory area can be accomplished by running a program called FastMemFirst from the Amiga's startup- sequence file.
There is one caveat about doing the conversion, however. As of this writing, Commodore Technical Support does not recognize the 1MB modification on the A500 as an authorized modification, and further, they will not accept for exchange any A500 motherboard that has had the modification made. What this means is that, should your motherboard fail, a replacement motherboard will have lo be purchased outright. The usual allowance for the return of the defective motherboard will not be authorized. Though I don't know the exact amount of the allowance as of this writing, I know that the loss of that
allowance makes the replacement of an A500 motherboard extremely cost-ineffective.
Fax Messages to Bug Bytes Several people noted that they have tried to send me a fax via the number 1 publish each month, and received no answer, or have been otherwise been unable to complete the sending of a fax. This machine is located in a business, and the staff, in an effort to curtail the receipt ot junk fax messages, recently began turning the machine off during non-business hours. In addition, due to a recent move in business locations, the fax line has been available only intermittently. By the time you read this, everything will be back up and running again; however, the times the
fax line is available are 8:30
a. m. to 5:30 p.m. Central Time, Monday - Friday.
That's all for this month. If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: Jolm Steiner c o Amazing Computing Box 2140 Tali River, MA 02722 ...or leave e-mail to John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to John_Steiner@cup.portal.com FAX John Steiner at (701)280-0764 (8:30 am. To 5:30 pm. Central Time, Monday-Friday)
• AC* On the Right Aladdin 4D by R. Shatnms Mortier In the past
four Amazing Aladdin 4D tutorials, we have spent time various
sculpting and effects options. Now it's time to set our obje
motion, because animation is the Amiga's second name!
To animate anything in A4D, you must understand "Paths," how are constructed, how to determine their properties, how to assign objects to them, and how to manipulate them. In general, any polygon in A4D may be transformed into a Path by the simply selecting it and choosing "Make Poly a Path" from the Paths menu on the Title Bar. The polygon selected to be a path turns red on the screen instead of the default black color of a polygon.
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- lV ~r A- V T ,|L, ft j y r-,, ~r 7~ mu 1 WA m Mj E3|| 2 2
a I Ml Path ControT TineH Init [1 End L Up |j Even I Add i De I
etel Cyclic j Type 3 C T ine Menber Suap Uith I f Franef
Starts? Entry Exit Angle Execution Order: j Cycles Easel EaseO
Dell DelO Type x: L 1 il II 11 II ~t Cyclic 1 y: 1 ... II ’ 1 .
. Cyclic i 2:1 1!
1 II II II II “I Cyclic 1 Match Next Entry I Match Last Exit I Cycles Easel EaseO Type I Cyclic I Entry Ex it EaselEaseO Cycles Status Last Move Type Plock Ueloc Of f I Off I Forward I Cyclic I Off i Relative i Cycles St artX Easel EaseO Dell DelO J Status Reverse Last Off I Off I Off i I X flee eptf When you make a polygon a path, the Path Control requester appears on the screen. You can always return to this requester for a specific path by selecting the path and choosing the menu option "Alter a Path." Look at Figure 1 as we go through the various possible settings on this requester. The
top part of it should he verv familiar by now to those of you who have been following these tutorials along, or who have had even a modicum of experience with A4D. At the top are the same Timing controls that also appear in other A4D Control requesters. We'll pay more attention to these options a tjit later. For now, take a look at the input box about a third of the wav down on the right that reads "Angle Execution Order." If you want your objects that are assigned to this path to spin on all three axis at the same time, setting the priority of which axis is to be taken more seriously is
accomplished by defining the axis in that order in this box. For instance, if I wanted to make sure that my spin setting for an object assigned to this path paid more attention to Z-axis settings, and the least attention to X-axis settings, 1 would make the order in this box read "ZYX" instead of the default "XYZ."
Now let’s look at the middle block, the one that reads "Rotation:." As you can see, it has three rows, X, Y, and Z. It also has eight columns: Start %, Entry, Exit, Cycles, Ease 1, Ease O, Del 1, and Del O. At the end Figure 1: Here is the A4D Poth Control Requester.
Of each of the axis rows is also a Type toggle that can be set to either Cyclic or Periodic. Below that are two buttons: Match Next Entry and Match Last Exit. We will look at each of these settings in turn.
Since learning is by doing, follow this tutorial along bv constructing a simple path and object. Make a rectangle (Tools Make a Rectangle) that is about 3 4" square on your screen. Now make a closed arc (Tools Make an Arc) that uses the default arc settings. Enlarge the arc until it is about an inch from both the top and bottom of your screen. Select the Arc and make it a path (Paths Make Poly a Path).
Select the arc and go to the Tools menu and "Choose FirstPoint." Click on the top of the arc, making that the first point.
"Set" the arc by clicking the right mouse button. Now select the rectangle by the top right edge. Go to the Point Snap tool in the toolbox, the one that looks like an arrow between two vertical lines, and click it with your right mouse button. The rectangle should snap its right upper corner to the arc's firstpoint (Figure 2). By the way, objects can still be assigned to paths at a distance in A4D, but the motion will be much less intuitive and more erratic.
Now select the arc again and Paths menu and assign the rectangle to the path by choosing "Assign a Path." Now we're ready to experiment with the Path settings. Each of these experiments will require that you select the path and choose "Alter a Path" to get the settings to apply to the rectangle object. Before we begin, there's one more task. Go to the Preview settings (View Preview Animation) and set tire frame numbers to 1 to 200. This will give us a chance to see things in slower motion so we can make clearer observations concerning what's going on. Now we are ready (o alter the settings in
the path requester. After each change you make in the path requester, watch it apply itself to the animation bv pressing the F9 function key. This plays tire wireframe animation, and the Escape key gets you back to the editor screen.
Fsl Hladdm 4D © fldspec Progranning 1991,1992 90 I il I z 7?r A' Y _i rsi %v| 9 j 7 j C J
- r lilt!
M 0 1 C~J m G3| Z fS jt D ? J As we define each of the parameters below, apply them to one or more axis of the path, "Accept" the change, and run the wireframe, observing carefully how the rectangle object is affected bv the path alteration. Before beginning, toggle "Status" and "Movement" to ON in the "Movement" line at the bottom of the Path Control requester.
Start %: This setting tells the path to animate the object at a certain point along in its rotation on whatever axis of the three you apply it to. As an example, making this read 50% on an X-axis rotation of 150 degrees would mean that our object would start out already rotated Oh the x at 50% of its setting, or 75 degrees ( 50% of 1511 = 75 ).
Entry Exit settings: Normally, the Exit is left at 0, while determinations of degrees of rotation of an object are entered in the "Entry" area. 1 his number is the total degrees the object will rotate with each cycle or period.
Cycles: Indicates the number of times rotations will be performed.
Interesting things can happen when this is set to decimal equivalents.
Ease In Ease Out: Mathematical delays set at the start and or end of an rotation. The object evil! Move on the path, but will not perform the rotation until later if an ease-in is set. The higher the number in Ease-in, the later in the animation the rotation will begin.
The higher the number of Ease-Out, the sooner the animation will complete itself on the path. These settings have to be played with to get any real feel for how they alter an object's motion on a path.
DEL 1 DEL 0: Use numbers between 0 and 1 to determine time that should either expire (DEL 1) and or remain (DEL 0) before animation begins and after it ends.
Type; This can be set to either Cyclic or Periodical. Cyclic runs the movements from start to end, while periodical ping-pongs them, start to end to start.
Now let's turn our attention to the box at the bottom of the Path Control requester. The items under globals perform their operations (Cycles, Eases, Type) on every path axis at the same time.
"Movement" status should be on if you want the object to move along the selected path.
"Last" should be on if you desire that the object complete the path, as opposed to skipping the last section. Later in these tutorials, we'll examine situations where setting "Last" to OFF is equally as important. By now you should understand the other settings here, except for the one marked "PLOCK" and "Velocity." PLOCK (Point Lock) makes the object skip to each successive point on the poly path in jerky motion, and is a valuable effect. Try it! The Velocity setting allows you to alter the time taken by the object to get from Rotation City!
Take a careful look at Figure 3 as you follow along in the text.
We are going to create a much more complex series ot mov ements in a scene, but the techniques will draw upon the experience gained from the simple processes described above. We will create a planet, around which will orbit a moon object that has a hole through it.
Through this hole will pass another object that is orbiting the moon, and around this object will orbit yel another. As far as the general creation tools are concerned, it is assumed that you have some knowledge of how to create them in A4D. If not, spend some time with the A4D manual before proceeding.
Opposite page, A simple rectangular object and an arc path allow you to study and learn all of the A4D path options.
Figure 3: The complex tutorial is shown in wireframe and with call-outs in this view.
Sphere "O" Moon & Path one polygonal path point to another, if toggled to "Constant," the object will travel at the same rate of speed no matter what the distance between path points. If toggled to "Relative," however, the longer distances between points will cause the object to speed up, and shorter distances make it stow down. This is a great setting for moving insects, as it can be designed to cause very erratic motions on a path. I actually prefer using this method to the "Ease" settings, though they don't perform exactly the same effects. It's much more intuitive to me. Experiment!
"Align" allows objects to take their direction information from the path, and Reverse does what it says to the object's rotation.
"Last" allows the object to be aligned in its rotation for the last segment of the poly path.Axis is set to Z by default, but change it and see what happens to the movement of your object. Finally, one chooses the "Accept" button to close the requester and apply the changes to the selected path. Experiment with these settings as they apply to the simple rectangular object and the arc path as described above before tackling the more complex example to follow.
1. Create the planet bv making a 180 degree arc with 24 points.
Use the lathe tool to rotate this around the Z-axis to make the planet; be sure to say OFF to "Connect Last" in the lathe tool requester.
Phong shade it, give it high reflectivity and hi-light size Attributes, and Spherical Map it around the Z-axis with a procedural texture (try Bounded Noise), Test-render it for preview.
2. Make a rotation path for the planet. Right Mouse click on the
ATPoint tool after selecting the object. This moves the
ATPoint to its center. Choose the draw tool and draw a
triangle from the ATPoint out beyond the planet. Make sure
you're in the Y-axis. Make this poly a path, and set the Z
Entry degrees to 360 in the Path Control requester; do not set
movement to on. Accept it. Assign the planet to the path, and
preview the animation (120 frames). Then "hide" this object
and its path.
3. Choose a capital letter "O'1 from one of the A4D fonts you
have in your A4D fonts drawer. Enlarge it to about I 4 the
size of the planet. Extrude it (Y=5000), Phong shade it. And
color it vellow, reflective, and very bard.’’ Render it for
preview. Hide it.
4. Create a red ball about 1 3 the size of the "O" moon, Phong
shade, high reflective and hi-light. Render for preview. Hide
(continued on page 63) Amazing Computing AC's TECH AC's GUIDE Amcizing Computing provides its readers with in-depth reviews and tutorials, informative columns, worldwide Amiga trade show coverage, programming tips and hardware projects.
AC's TECH is the only disk-based Amiga technical magazine available! It features hardware projects, software tutorials, super programming projects, and complete source code and listings on disk.
AC's GUIDE is recognized as the world's best authority on Amiga products and services. Amiga dealers swear by this volume as their bible for Amiga information. With complete listings of eveiy software product, hardware product, service, vendor, and even user groups, AC's GUIDE is the one source for everything in the Amiga market.
To get the most from your Amiga, call 1-800-345-3360 CanDo: An Interactive Authoring Tool Part 3 - Building a Custom Object by Randy Finch As I have promised, this installment of CanDo will cover developing a custom object by combining several standard CanDo objects. In the last part, I discussed using dynamic array variables, documents, and list objects to create hierarchical lists of names as part of a budgeting program entitled SimpleBudget. Now I will discuss a custom object I created to use on several cards in this same program.
The Love of Money You have probably seen many programs that allow the input of a monetary amount in dollars and cents. Well, I obviously needed this capability in my budgeting program. 1 call the object 1 created for this purpose a Monetary Input Object (MIO). The MIO was designed to allow easy keyboard and mouse input. Several standard CanDo objects were combined to create the MIO.
The Ladder of Success When designing a custom object, a plan is needed to make the development process as easy as possible. Here is mv seven-step ladder of success plan:
1. Decide what the custom object should do and how it should
2. Determine which standard CanDo objects are needed to create
the custom object
3. Decide how the standard objects should be arranged on a CanDo
card so that the custom object will be user friendly
4. Create a CanDo card and arrange the standard objects according
to Step 3
5. Write the object event routines to give the custom object the
appropriate functionality according to Step I
6. Test and debug
7. If the custom object cannot be made to work as planned, start
over with Step I You may think that 1 am copping out with this
last step. Well, 1 must admit that 1 am to some extent;
however, any plan that does not allow for starting over in the
event that things do not go well is a plan that will fail more
often than not.
Climbing the MIO Ladder I wanted the MIO to be easy to use with both tire keyboard and the mouse. In order to avoid the round-off error that can occur when using floating point numbers for monetary values, and given that CanDo has no built-in support for a currency data type, I split the dollars and cents into two separate integer values. 1 wanted to allow the user to increment and decrement the dollar and cent values using the mouse. However, unlike other programs I have used, 1 wanted the user to be able to quickly set large values using the mouse without having to wait as the values changed
only by one. Therefore, 1 decided that the increment value should increase as the user continues to hold down the mouse button. Finally, 1 wanted to have a quick way for the user to dear the MIO to SO'00.
31 Sinpl&Budget u1,88 El 992 Rkfl Productions In order to implement the above specifications, I needed the following standard CanDo objects: two TextField objects, one for the dollar value and one for the cent value; four AreaButton objects, two with up arrows and two with down arrows for allowing incrementing and decrementing of the dollar and cent values using a mouse; and one TextButton object for quickly clearing the MIO to SO.tlfl. Fprjj su| Laying out the standard CanDo objects in a user-friendly fashion was rather easv since there seemed to be only one logical way to do it. I decided
that the dollar TextField should be to the left ot the cent TextField with a slight gap between the two to clearly show that they are separate from each other. A dollar sign ($ ) should appear to the left of the dollar field to indicate that the input should be a monetary quantity. The four AreaButton objects should be laid out in a two-by- two grid to the right of the cent field with the top two having up arrows on them to indicate incrementing and the bottom two having Figure 1. Honetary input Object Card in CanDo down arrows to indicate decrementing. The two buttons on the left The higer
technology for the Multimedia, DTP, CAD, Animation, Video and Music, for third time in an hispanic country will be meet in one place... Courses and conferences in Spanish Product presentations Great offers November 5 to 7 1993 from 11 to 20 hrs Single day S 3.50 Tree days S 5.00 would he used for changing the dollar value while the two on the right would be used for changing tire cent value. Finally, the TextField button for clearing the MIO should enclose the text $ CLR to indicate that the monetary value will be cleared. Its position should be flexible so it can be placed according to the
layout of the card to which the MIO will be added.
The layout of the MIO on a CanDo card is shown in Figure 1.
The details of the card can be found in the Window section of Listing 1 while the details of the objects making up the MIO can be found in the Definition sections of the objects in the same listing.
(See Part II of this article in last month's issue for more detail on reading CanDo source code.) The dollar sign ($ ) to the left of the MIO was put on the screen using CanDo commands in the AfterAttachment event routine near the beginning of Listing 1. The first three lines of code in this routine set the font and print style, a! SinplfBuis8tv1.Be S199Z Rkfl PrtductiMsTT p: mm ¦ II llll mm huh mi ii figure 2. Blow-up of SnallUpflrrDu.br and SnallDounflrraw.br and then print the dollar sign. You can get CanDo to write these lines of code for you by selecting the Text Editor Tool the big A
button to the right of the editing window and selecting the font, style, and text Unfortunately, a graphic image cannot be attached directly to an AreaButton object. Rather, the image, which must be an IFF ILBM brush, has to be loaded with the LoadBrush command and then displayed with the ShowBrush command at She appropriate location on the screen. An ImageButton object could be used. This object allows an image to be attached directly to the object; however, no border can be specified. This means that the image itself must also include the button border if it is needed. This is okay if the
button size will not be changing during development If it does change, tire image must be edited in a paint program. Since the four increment and decrement buttons needed borders, and 1 was not sure about the sizing at design time, I chose to use AreaButtons and ShowBrush commands.
The small up and down arrows used on the four AreaButtons are brushes I created in DeluxePaint IV. Their file names are SmnllUp.Arrow.br and Smal1DownArrow.br. Figure 2 shows an enlargement of the two brushes so you can easily create these brushes for your program. The last six lines of the AfterAttachment routine load and display these brushes in the four AreaButtons. If you need to move the MIO to a different location on the card, then the X,Y position in the ShowBrush commands will have to be changed. This is also true of the X,Y position for the S in the PrintText command. The Transparent
False command tells CanDo to display any transparent background color that may have been saved with the brush.
The object event routines are shown in Listing 1. Each object that makes up the MIO only has one event associated with it. The two TextField objects each have an OnRelense event routine.
OnRelease means that the user has pressed the ENTER key. 1 will discuss these routines in more detail later.
The four AreaButton objects each have an OnCtick routine.
Normally an OnRelease routine is used for buttons since this gives the user a chance lo change his or her mind about the selection after pressing the mouse button by moving the pointer off the object before releasing. However, in the case of the increment and decrement buttons, 1 wanted the cent or dollar value to begin changing when the mouse button is first clicked and continue to change until the mouse button is released. Thus, 1 used the OnClick routine and increment or decrement the dollar or cent value until the user releases the mouse button. More about this later.
Finally, the TextButton object for clearing the MIO uses the standard OnRelease routine. It simply resets the dollar and cent fields to 0 and 01), respectively.
Figure 3 shows the MIO as part of a more extensive card in my SimpleBudget program. Notice that I changed the relative position of the $ CLR button to accommodate the design of the card.
More About the Code One of the first problems I ran into when writing the event routines for the MIO was associated with the Dollars TextField. You may have already wondered why I did not make this an integer field. Well, 1 originally did. However, after entering a value in the Dollars field, there was always a trailing space in [lie field that made the MIO look unnatural. A few tricky techniques could be used to eliminate this problem for dollar values containing more than one digit, but 1 could not find a way to eliminate the problem for onedigit values. Therefore, I made the field a text
field, which created another problem: any character could be input, not just numeric characters. The FormatValue function could not be used because it changes a -0 (for values such as £-0.28) to a 0. There was still a problem with a trailing space at the end of the dollar value.
Flowever, because it was a text field, there was a way around this problem. The Dollars field contents could be stored in a temporary variable, the field cleared, and the temporary variable put back in the field. This procedure eliminates the trailing space. (This technique did not work on an integer field with one-digit values.) It works fine from the user's perspective, but it is not a verv glamorous solution from the programmer's perspective. INOVAtronics needs to address this problem in a future release of CanDo.
The Cents field was created as a text entry rather than an integer entry to prevent, for instance, a value of five from being displayed as 5 rather than 05 or a zero as a 0 rather than 00. For monetary amounts, the leading zero is always needed for single digit cent values. The FormatValue function could he applied to the Cents field since no -0 values are needed in this field. A single command line could be used to accomplish the appropriate formatting: SetText "Cents", FonnatValue(TextFromf "Cents") ,"00") An equivalent method without the FormatValue function did not work with the Dollars
field because it is right justified and the trailing space was not eliminated.
I will not give you a boring line-by-line description of how the increment and decrement buttons work; rather I will describe how they work from a user's perspective and then let you follow through the code in Listing 1 to see how it was implemented. I decided to limit the MIO to a maximum value of $ 99999.99 and a minimum value of $ -99999.99. This was more than sufficient to cover any amounts I would be using in my budget program.
When the user first dicks on the increment cents button, the value in the Cents field begins incrementing by one. When the cents value reaches a multiple of 10, the increment value is increased to 10, thus allowing the user to more quickly reach the value needed.
When the cents value reaches 100, the Cents field is cleared to 00 and the dollar value is incremented by one. When the user releases the mouse button, this process ends, it can be restarted with an increment value of one by clicking on the button once again. The decrement cents button works the same way except it subtracts the increment value. Note that if the dollar value is negative, then the increment cents button must decrement the cents value and the decrement button must increment it. 1 will leave it to you to determine why [his is true.
When the user first dicks on the increment dollars button, the value in the Dollars field begins incrementing by one. When the dollar value reaches a multiple of 10, the increment value is increased to 10. When it reaches a multiple of 100, the increment value is increased to 100, and so on. Of course, as the dollar value approaches the maximum value of 99999, the increment value has to decrease to make sure the maximum value is never exceeded. When Hie user releases the mouse button, this process ends. It can be restarted with an increment value of one by clicking on the button once again.
The decrement dollars button works the same way except it subtracts the increment value.
All of the increment and decrement buttons’ event routines have to take special care when the dollar value is near 0. For instance, if the MIO contains a value of S0.00 and the user wants to decrement the cent value by one, the dollar value must become a -0.
A negative one cent is displayed as $ -0.01; the negative sign is in the Dollars field.
Re-using a Custom Object if you need to re-use a custom object on other cards in your CanDo decks, you can create the custom object on a card by itself and then save it to disk as a one-card deck. Later, you can load this deck, move the standard objects making up the custom object to the appropriate place on the card and then add the additional objects needed for the card.
If you need to add a new card containing the custom object to an existing deck, you can load the one-card deck containing the custom object, copy the card using the Copy option in the Mode menu (part of the Main Control Panel), load the deck you wish to add the card to, paste the card containing the custom object to that deck, position the custom object, and then add other objects. The custom object can be added to an existing card containing other objects by copying and pasting each individual standard object making up the custom object.
One feature I would really like to see added to CanDo is the ability to group standard objects together and save them as a custom object for later loading directly to another card. This would allow a person to create custom objects and easily distribute them to other people. Of course, CanDo should allow the object to be placed anywhere on the card without having to rewrite any code. Maybe the next release of CanDo.... Now It’s Your Turn There are several nice features 1 would like to see added to the MIO custom object. I am challenging you, the reader, to develop the solutions. First, I would
like to be able to prevent the user from entering any characters in tire Dollars field except the ten digits 0-9 and a leading minus sign (-). Remember, -0 is a legitimate value.
The Cents field should only accept the integers 0-9 and should always display its value with two digits such as 00,07, and 23. A zero should not display as a single 0 or a seven as 7. This is confusing when viewing monetary values. Second, it would be nice if, when the user is entering the dollar amount and presses the period key (for a decimal point), the input field would change from the Dollars field to the Cents field.
If you will send me your solutions to the above challenges in care of this magazine, I will choose the best solutions and include them in a future installment of this series.
Last Minute Info just before submitting this article for publication, I received my CanDo 2.5 upgrade. 1 plan to discuss the new features of this release in the next installment.
Monetary Input Object Listing a SinpleBud et ul.Bfl S1992 Rkfl Productions PREDEFINED DEPOSITS Givers Account f11 WumfJ Categories $ j 0 (00 tjij Tl ill SCLRj 1 _*] ok I cmccL | id r Figure 3. Ncneiary input Object Used pn a Carl in SinpleBudget Application Card s) in deck.
Card "CanDo-Part3" 1 Card(s), 1 were printed.
Natural order of Cards Card "CanDo-Part3" There are no Global routines in this deck.
Card "CanDo-Part3” AfterAttachment ; used to be AfterStartup SetPrintFont "topaz",8 SetPrintStyle BOLD ,2,3 PrintText "$ ”,208,91 Transparent FALSE LoadBrush "RCF:CanDo BruBhe3 SmallUpArrow,br","ClippedBrush" ShowBrush "ClippedBrush",315,89 ShowBrush "CllppedBruflh, 331, 89 LoadBrush "RCFtCanDo BruBhes SmallDownArrow.br","ClippedBrush" ShowBrush "CllppedBrush",315,97 ShowBrush "ClippedBrush",331,97 EndScript Window "UserWindow" Cefir.it ion Origin 0,0 Size 640,200 Title “SiapleBudget vl.00 -1992 RXA Productions’' KumberOfColorb 4 WindowColora 3,1,0 ; Detail, Block, Background KindOwObjeCtS
CLQSEBUTTOH W'indovFiags ACTIVATE SEPARATESCREEN TO FRONT EndScript OnCloseButton Quit EndScript EndObject TextField "Dollars" Definition Origin 225,91 Size 50,8 Justification RIGHT MaxFieldLength 6 InitialText "0" Eorder EMBOSSED ,1,2 r BorderStyle, KainPen, ExtraPen EndScript CnRelease Nop ; Eliminate the trailing space in box Let DollarText = TextFrom("Dollars") SetText "Dollars","" SetText "Dollars",DollarText EndScript EndObject TextField "Cents" Definition Origin 281,91 Size 26,8 Justification LEFT MaxFieldLength 2 InitialText "00" Eorder EMBOSSED ,1,2 ; BorderStyle, MainPen, ExtraPen
EndScript CnRelease SetText "Cents",FormatValue(TextFrcm("Cents"),"00") EndScript EndObject AreaBucton “DollarsUp” Definition Origin 313,89 Size 10,4 Border EMBOSSED ,2.1 s BorderStyle, MainPen, ExtraPen Highlight COMPLEMENT ButtonFlags NONE EndScript OnClick Let Incr =¦ 1 Loop Let DollarText = TextFrom("DollarB") Let CentText = TextFrom "Cents") If DollarText = "-1" AND CentText "00" SetText "Dollars","-0" Elself DollarText = "-0,f SetText "Dollars","0H Else If DollarText = 59999 Nop Else SetText "Dollars",DollarText+Incr Endlf Endlf Let DollarText = TextFrosi“Dollars") If DollarText 0
If DollarText MOD 10000 * 0 If DollarText = 90000 Let Incr = 1000 Else Let Incr = 10000 Endlf Elself DollarText MOD 1000 = 0 If DollarText = 99000 Let Incr = 100 Else Let Incr = 1000 Endlf Elself DollarText MOD 100 = 0 If DollarText = 99900 Let Incr = 10 Else Let Incr = 100 Endlf Elself DollarText MOD 10 = 0 If DollarText = 99990 Let Incr = 1 Else Let Incr = 10 Endlf Else Let Incr = 1 Endlf Else Let Incr * 1 Endlf Delay 0,0,5 Until ObjectState("DollarsUp") » OFF EndScript EndObject Area3utton "DollarsDown" Definition Origin 313,97 Site 10,4 Border EMBOSSED ,2,1 ; BorderStyle, Mainpen, ExtraPen
Highlight COMPLEMENT ButtonFlags NONE EndScript OnClick Let Incr = 1 Loop Let DollarText = TextFrora("DollarB") Let CentText = TextFroml"Cents"} If DollarText * “Q" AND CentText "00" SetText "Dollars"."-0" Else If DollarText = -99999 Hop Else SetText "Dollars",DollarText-Incr Endlf Endlf Let DollarText * TextFrom("Dollars") If Integer(DollarText) 0 If DollarText MOD 10000 * 0 If DollarText = -90000 Let Incr s 1000 Else Let Incr = 10000 Endlf Elself DollarText MOD 1000 = 0 If DollarText = -99000 Let Incr = 100 Else Let Incr = 1000 Endlf Elself DollarText MOD 100 = 0 If DollarText = -99900
Let Incr =10 E1b& Let Incr ¦ 100 Endlf Elself DollarText MOD 10 = 0 If DollarText = -99993 Let Incr = 1 Else Let Incr = 10 Endlf Else Let Incr = 1 Endlf Else Let Incr = 1 Endlf Delay 0,0,5 Until ObjectState("DollarsDown") = OFF EndScript EndObject AreaButton "CentsUp" Definition Origin 329,89 Size 10,4 Border EMBOSSED ,2,1 ; BorderStyle, MainPen, ExtraPen Highlight COMPLEMEHT ButtonFlags NONE EndScript OnClick Let FirstLoop = TRUE Lcop If Char(ASCII(TextFronf"Dollars”))) ¦ -¦ If TextFrom("Cents”) » "00" If TextFroa("Dollars") * "-1" SetText "Dollars", "-0" Else SetText
"Dollars",TextFrom("Dollars"}*1 Endlf If FirstLoop = FALSE SetText "Cents”,"SO” Else SetText "Cents”,"99” Endlf Elself TextFrom("Cents") MOD 10 • 0 And FirstLoop = FALSE If TextFrom("Cents") = "10" AND TextFrom( "Dollars") = "-0" SetText "Dollars","0" Endlf SetText "Cents", FormatValue (TextFros ("Cents'*} -10, "00*) Else If TextFrom("Cents") = “01" AND TextFromt "Dollars") = "-0" SetText "Dollars", "O'" Endlf SetText “Cents",FormatValue(TextFroal"Cents"}-1,"00") Endlf Else If TextFroat"Cents") = “99" If TextFroa("Dollars") * "99999" Nop Else SetText "Cents","00” SetText
"Dollars",TextFromt"Dollars")+1 Endlf ElBelf TextFrom("Cents") MOD 10 ¦ 0 And FirstLoop = FALSE If TextFromt"Cents") = ”90" If TextFromt"Dollars") = "99999" SetText "Cents","99" Else SetText "Dollars”,TextFromt"Dollars”)+1 SetText "Cents",”00" Endlf Else SetText "Cents",FormatValue(TextFromt"Centa")*10,"00") Endlf Else SetText “Cents",FormatValue(TextFromt"Cents")+1,"00") Endlf Endlf Let FirstLoop = FALSE Delay 0,0,5 Until ObjectState("CentsUp“) = OFF EndScript EndObject AreaButton "CentsDown" Definition Origin 329,97 Si2e 10,4 Border EMBOSSED .2,1 ,• BorderStyle, MainPen, ExtraPen Highlight
COMPLEMENT ButtonFlags NONE EndScript OnClick Let FirstLoop = TRUE Loop Let DollarText = TextFromf"Dollars") Let CentText = TextFromt"Centa") If Char (ASCI I (DollarText)) = "-** If CentText MOD 10=0 And FirstLoop = FALSE If CentText = "90" If DollarText = “-99999" SetText “Cents","99" Else SetText "Cents","00” SetText "Dollars”,DollarText-1 Endlf Else SetText "Cents",FormatValue(CentText+10,“00“) Endlf ElBelf CentText = "99" If DollarText * "-99999" Nop Else SetText "Cents","00" SetText "Dollars",DollarText-1 Endlf Else SetText "Cents",FormatValue(CentText+1,"00") Endlf Else If CentText MOD
10 = 0 AND FirstLoop = If CentText = “00" If DollarText = "0" SetText "Cents","10“ SetText "Dollars","-0" Else SetText “Cents","90" SetText “Dollars",DollarText-1 Endlf Else SetText "Cent s",FormatValue(CentText- 10,“00-1 Endlf Else If CentText = "00" If DollarText = "0" SetText "Cents",”01" SetText "Dollars","- 0" Else SetText "Cents",”99" SetText "Dollars”, DollarText-1 Endlf Else SetText "Cents”,FormatValue(CentText- 1,"00") Endlf Endlf Endlf Let FirstLoop = FALSE Delay 0,0,5 Until ObjectState("CentsDown") = OFF EndScript EndObject TextButton "Amouat Clear" Definition Origin 356,90 Font
"topaz",8 ; FontNaine, FointSize PrintStyle SHADOW ,2,3 ; Style, Penl, Fer.2 DrawMode TextColors 1,0,NORMAL PenA, PenB, Text "SCLR" Border EMBOSSED ,2.1 t BorderStyle, MainPen, ExtraPen Highlight OUTLINE ButtonFlags NONE EndScript OnRelease SetText "Dollars",*0" SetText "Cents","00" EndScript EndObject
* End of Card "CanDc-Part3"
• AC' Editor's note: Use caution when entering this code.
Tight layout space caused some of the lines to wrap. Do not recreate the line wraps when entering the code.
Please Iwrite to: Ramii Finch do Amazing Com puling
P. O. Box 2140 Fall River, MA 02722-2140 A MA ZING COMPUTING
Picasso li RTG means Wo More ’Chip Ram Blues’ The Picasso II
RTG emulator has been designed so that it uses no chip ram for
its emulation. Only the currently visible display is kept in
the Picasso II display memory, ail other screens are stored in
standard system memory.
Retargetable Graphics* have arrived!
24 bit graphics for your Amiga® 1280 x 1024 256 color Workbench screen displayed on an A3000 with the Picasso II.
Picasso I! RTG Retargetable Graphics) means Incredible New Graphics Power for your Amiga.
Providing greater resolutions and more speed than AGA systems and the ability to run system friendly AGA software, the Picasso II is a next generation graphics display system. Your Amiga will be able to run all the latest software at resolutions up to 1280 x 1024 with 256 colors on screen. The Picasso II also supports custom screen modes with up to 16.7 million colors at resolutions as high as 800x600.
Picasso II RTG means No Waiting for Specially Programmed Versions of Your Favorite Software.
The Picasso II RTG emulator is completely integrated into the system. Imagine being able to run the latest software packages like ProPage 4.1, PageStream 2.2, Cygnus Ed
3. 5, Deluxe Music Construction Set 2.0. AmigaVision Professional
and many others at resolutions up to 1280x1024 and up to 256
colors. All system friendly Amiga software packages will be
able to take advantage of the new screen modes offered by the
Picasso II RTG moans Hi-Performance.
The Picasso II has an on-board Blitter which supports drawing speeds up to 30 megabytes per second. The Picasso II Blitter has been fully integrated into the RTG emulator. Any program running under the RTG emulator will automatically take advantage of the Blitter. Off screen displays are moved into Picasso II display memory using the Blitter for super fast screen updates.
This means that all system memory can be used as graphics memory. A system equipped with 16 megabytes of ram would be like having a 16 megabyte graphics board!
Picasso II RTG means Maximum Compatibility.
The Picasso II RTG emulator supports Workbench 2.04,
2. 1,3.0, and beyond. The Picasso II is compatible with any Zorro
li or Zorro III equipped Amiga system, such as the A2000,
A3000, or A4000.
Picasso I! AutoSwitch means One Monitor.
The Picasso II comes with a built in electronic switch that automatically routes the proper signal to your monitor.
When the AutoSwitch detects non-Picasso II screens, such as those used by games and older software, it automatically routes the signal directly to your monitor.
When the AutoSwitch senses a Picasso II screen mode, it will automatically switch back.
- ___ The Picasso II comes packaged with TVPaint Jr. (24 Bit Ewert w i HsJL Ivil 9® Paint Program), and drivers for ArtDept Professional, Services I T Tronic JmageFx, ImageMaster, and Real 3D 2.0. ? W' 4 . *Re-tar-get*ab*le Gra*phics adj.: The ability to run software 7559 Mail Road ' Braunstrasse 14 on any third party graphics board. See a so: Picasso II.
Florence. KY 40142 U.S.A. D-30169 Hanover-Germany TEL: 606-371-9690 Tel:+ 49 (0)511 13841 FAX: 606-282-5942 FAX:+ 49 (0)511 1612606 The following names are trademarks of the indicated companies; Picasso II RTG; Expert Services. Professional Page; Gold Disk Inc . Pagestream; Soft-Logik Publishing, Deluxe Music Construction Set; Electronic Arts; Amiga, AmigaVision Professional & Workbench; Commodore Amiga, Inc., Art Department Professional & Cygnus Ed; ASDG Inc., ImageFx; Great Valley Products. Inc., Imagemaster: Black Belts Systems, Real 3D;Rea!Soft International. TVPaint Jr.; Techsoft Images.
Circle 116 on Reader Service card.
Without communication, knowledge is worthless, or nearly so. If you cannot communicate your wisdom or discoveries, then everyone is condemned to continually re-inventing the wheel. This is true for civilization in general, and for computers in particular. After all, why should you waste hours solving a problem that someone else solved years ago? Communication is the key. In this series of articles, we will explore a small fraction of the information available to Amiga owners through the expanding universe of on-line services.
What can you find out (here? You can find information on every possible aspect of Amiga use and programming. You can find thousands of other Amiga owners just like yourself that either need vour help with a problem, or can help you solve yours. Where do you find all of this? There are several major on-line services, and literally thousands of small, local Bulletin Board Systems.
Opening new doors for your Amiga Think of a giant bulletin board centrally located in your town.
If you have a question that you need help with, post a message on the board stating the question. While you're there, browse over the rest of the board looking at messages others have left, if you see a question from someone that you know the answer to, post your response, and the next time they check the board they will see your solution to their problem. Come back later and see if anyone answered the question you asked, Of course with a BBS, the bulletin board is located somewhere far away, and yet is centrally located to everyone on the planet via the telephone network.
The above example barely scratches the surface of available services, if you don't want every other user to read a question or comment directed to one individual, Electronic Mail is also available. Just like normal mail, E-mail goes to an individual's address, in this case an electronic one, to be read by that person at their leisure. Thousands and thousands of programs and demos of commercial releases are available to download. This is the process whereby you actually transfer a program file to your home system This Month: What you need to know to get going in Amiga telecommunications to use
while you are not connected to the host system. For game players, some systems also offer multi-player games which let you compete directly with other users who could be across the street, or on the other side of the Earth.
Naturally something this good isn't free. Not only must you pay a membership fee and charges for the time you spend on-line, which varies from system to system, you will also need to purchase a modem. This is a contraction of the words Modulator DEModulator, which describe perfectly the function of the device. It modulates digital information into audio frequency tones, and demodulates these tones hack into digital information, Modems can be external and connected to the serial port by a cable, or internal if your Amiga has expansion slots. Owners of A600s and A1200s can also purchase modems
that connect to the PCMCIA slot those computers have. Modems come in various speeds, ranging from 300 to 14,400 bps (bits per second), with the most common rating currently being 2400 bps. Many modems also include built-in functions such as error correction and data compression, and some will even send and receive fax transmissions.
If ail things were equal, which modem to buy would be clear; Lhe fastest one available. Unfortunately, not everything is equal. In addition to higher initial cost for the modem, most commercial sendees charge more per hour of connect time when modem speed is above a certain level. So you may end up spending less time online, and still have higher bills than someone using a slower modem.
The good news is that all modems can operate at every speed setting up to their maximum. This lets you use slower, less expensive speeds for browsing and general purposes, such as searching for a file to download. You can then log off, switch to your modems fastest speed, log back on and download that file quickly, then log off.
You will also need some telecommunication software. Most modems are supplied with a bare-bones terminal program that will get you started, but you will soon need a full-featured terminal program. 5ince it seems that no two people can agree on the perfect terminal program features, it is no surprise that there are so many different ones. Currently available commercial programs include Atnlk III and Mindlink. In addition, it seems that most programmers' first major effort is a terminal program, so there are probably hundreds of shareware programs available. Some features to check for in your
terminal program are a variety of downloading protocols, the ability to capture text as it scrolls past your eyes too fast to read, and a built-in phone book that will automatically dial the service you select.
Think of a giant bulletin board centrally located in your town.
Download protocols essentially are error-checking routines that are far more sophisticated than those built into the modem.
Generally, these break files into small chunks, and compute a checksum based on the value of all the ones and zeros in that chunk (called a packet). When that packet is transmitted, the receiving system computes its own checksum and compares it to the one included in the packet. If everything is OK, it sends a signal to the sending system, and the next packet is transmitted. If the checksum doesn't match, the receiving system tells the sender to try' that packet again. The sending and receiving systems must use the same protocol, and you are given a list to chose from prior to downloading.
Common protocols are X-modem, Y-modem, and Z-modem. In addition, some services use proprietary protocols that offer improved performance.
Since most files are compressed, or archived, to speed transmit time, you will need to download the programs needed to decompress later files. Compressed files will have a three-letter extension after the file name to indicate which program is needed to expand the file. The most commonly list'd archivers in Ihe Amiga community are Arc, file extension is .arc), PKAZip, (extension .zip), and LZ, file extension can he either .lha or .Ihz depending on the version used to compress). You should also have a virus checking program running in the background on your system, especially when trying
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The software package includes a powerful multitasking windowed sample editor with advanced editing and signal processing capabilities. The system can also perform real time effects processing as well as function as a MIDI sample sequencer. Clarity 16iscompatiblewithall Amiga computers including the A1200 and A4000.
I rx Options Clear Iwru Channel swap Channel copy Loop lade Lao? Edit Nomalisi rad* in Ndt out llolune » Pan » Fitter » Display FFI And More... Also from Oregon Research, HiSoft Basic 2 a professional BASICdevelopmentsystem; Power Basic an entry level structured BASIC; P.F.M+a powerful personal and small business financial management system; AMAS2and StereoMaster professional and entry level 8 bit stereo sound samplers with integrated MIDI; MegaLoSound 8 bit sampler with direct to disk recording; and ProFlight an amazing Tornado flight simulator OREGON rretfdur* QrjvliMi; ; integer; jtwX,
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Highspeed Pascal $ 199.95 The leading Pascal development system for all Amiga computers. Compatible with Turbo Pascal 5.0 on the PC, the system includes an integrated multi-window editor and interactive error detection and a compiler thatprocesses more than 20,000 lines per minute. Also supplied is a Stand-alone CL1 compiler, inline assembler for ultimate speed, and versatile make facility for easy project management. These features make Highspeed Pascal a truly powerful and easy-to- use system for all levels. Compatible with all Amiga computers and includes specific library support for
Workbench 1.3,2, and 3, With it's powerful multi-windowed integrated editor assembler debugging development system, Devpac3is the ideal programmingenviron- ment for beginners and professionals alike, begin with Hbrkflrea do fcegin itepX := (nixX - tiinxi 3b; step? nexY - ninY) 30: fur I B tc 3B do with OutputHtniou* do begin uoffs Is roundeste-pX * t); 'offs. := roundlstepY ? Ti; .love (RPort, niriX, ntnY ' yeffs); trsutHPort, mrtX ? Xoffs, naxY); HoveTlRPort, naxX, ntnY * voffs)! DrwCRPort, n»X * xofls, n«Y) rou initialise a NwMmJw structure. This is nomally easier to do with
dt.u dt.l statement etc, but for cmpirison with the C i version up do it like this lea IlyHwUiMowtpcMI sand p1&* to stirt_ Project Cdit torrh Uindw Prooru tticm 0| hrllouorld.i I ftssmbtr to Disk Vtmte Icons?
(RLLEXEC Opmtbrjrv tit.I 10 btq exit,false piovt.f dli,Jntuiticn&ast ntv « IGMPHtCS IBLtf iti traf.nanttp()tai (RlLfXK Op«fiL«tory tst.l dl brq exit closmt nouf.t tfl,_Brxt*st tra Hvt4ewScr r (pc).o6 CPLLlht CmScrttn tit,i dl S*q t*it_ciM«all noui.i dMyScrtes Devpac3 Jot ov flov I r-; new programs for the first time. Current favorites include Virus Checker V.6.20 and VirusZ 3.0. For your first on-line experiments it is a good idea to trv local BBSs to eliminate long distance phone charges while you are learning the ropes. The first place to check for BBS numbers is your local Amiga dealer.
They will be more than happy to supply you with the numbers of any Amiga-specific boards in your area when you buy your modem. If you have no local dealer and don't know any other Amiga users to ask, look in a bookstore for a copy of the magazine Computer Shopper. Every month they print a listing of BBS numbers divided by state and area code. The list has become so large that they recently began printing half of it every' month, so check for your state before buying. You may have to wait a month for your area to be published.
Once you have the modem connected to your Amiga and the phone line, and the terminal software installed, open the Prefs (or Preferences, depending on the version of your Workbench) drawer on your Workbench disk, and double-click on the serial editor. While some software and hardware may require specific settings, for the most part the following will work. Some terminal software will override your Preferences settings, so be sure and check your terminal program as well. Set the baud rate (another term for bits per second) for the highest speed your modem will operate at. Set the character
length to eight bits, with no parity, and one stop bit. This is almost a universal setting, abbreviated 8N1, and will at least allow you to access almost every BBS.
That's all for now, next time we will begin a tour of the major BBSs. See you online!
• AO Please Write to: Rob Hays c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Creating Logos by Dan
Weiss Recently a number of the organizations that I am
associated with have decided to change their logos. This is
a common and periodic practice in most businesses. If you have
a very recognizable logo like the Coca-Cola or Pepsi logos,
the changes would be minor. Perhaps then you will only change
the font used or the position of the logo on your product. If
your logo is less known, then perhaps you will replace it
entirely. Recently Adobe Systems Incorporated, makers of
PostScript, made such a replacement Whether yon need to
replace an old logo or create a new one, the process of
creation is a careful one. Logos are used as a simple
picture-based language to communicate the history and goodwill
of a company. The golden arches of McDonald's, the red and
white of Coca-Cola, and the striped blue letters of IBM are
all potent international symbols. While I will never be called
on to design the next logo tor IBM, or even Commodore, i have
been asked to develop logos for smaller companies. The same
tools and tricks used for these logos work just as well for
other logos. The tools I use are simply a structured drawing
program and a printer. The tricks are discussed below. So
let's dive in and create some logos.
Three Companies To help us explore the many facets of logo creation, we will use three companies as examples. The first company is a small custom sewing business called A Stitch in Time. The second company is a tree trimming and removal company, Votaw Tree Service. The third company is my imaginary consulting service, Weiss Technical Services.
Each company has a distinctly different audience. A Stitch in Time has a mostly female audience and must project a soft image, Votaw Tree Service, a family-owned business, deals directly with homeowners. It needs to project an image of reliability while remaining approachable. Finally, Weiss Technical Services needs a logo that fits in with the high-tech world of computers and projects a professional image.
Type Solution The simplest logos, and some of the most elegant, are those that simply use text. The TWA logo is a good example of a text logo.
Simple text can work very well when a good match is made between SL Stitch in 'Time VOTAW TREE SERVICE Welee Technical Services Figure 1 A Stitch in Time A STITCH IN TIME SL Stitch in dme Figure 2 the font and the name of the organization. On the other hand, using the wrong font can clearly project the wrong image.
Looking at Figure , you can see the names of our three companies in appropriate fonts. A Stitch in Time uses Zaph Chancery Medium Italic, a cursive script font. Some script fonts are too thin and do not hold as logo type, but Zaph Chancery Medium Italic has the "weight" to hold up. By comparison, Murray Hill and Park Place are fonts that would not hold up, Votaw Tree Service is laid out in Helvetica Black, an extra heavy version of regular Helvetica. Helvetica Black is a good logo font as it is clean and distinctively bold. By "clean" I mean that the design is very simple and does not have
visually annoying serifs or features. Bv "distinctively bold" I mean that the font has been designed to look heavy.
Weiss Technical Services is rendered in Tekton. Tekton was designed to look like the stylized handwriting used on blueprints. It has an immediate recognition value as being technical, while projecting a warmer and more personal feeling.
The Wrong Type By first trying to find a font that fits the image that the organization is trying to project, we can set a tone for the logo. The font can also then be used by itself or as a part of other designs.
Choosing the wrong font can have rather negative effects -which brings us to Figure 2.
Designed for the local market carry a stronger indication of what the company does.
In our case, A Stitch in Time and Votaw Tree Service are companies with a local clientele so we will want their logos to have a strong relation to what they do. For A Stitch in Time 1 decided to make a stylized sewing needle with the name of the company in white letters, it is important to note that while the colors in the illustration are black and white, the logo colors do not need to be black and white. Most often the black will be replaced by another dark color. This simplifies the printing process and establishes a definitive company color.
To create the logo, first draw an oval that is a bit wider and taller that the text created in the first example. Using the point As mentioned above, A Stitch in Time is trying to project a soft image. By switching to Helvetica Black, we give the impression of sewing with steroids. Clearly, Helvetica Black is not the best choice of the three fonts for this logo. Tekton seems to be a better choice but, to me at least, presents a more male image. As the majority of A Stitch in Time's customers are female, this does not make a good choice.
The Shape and the Text In manv logos the text is merely the starting point. In the next round of logos, we will combine type with simple graphics. Before we do that let’s take another look at logos as a group. As mentioned above, a logo is meant to be an easy way to recognize a symbol that conveys at least who you are, and possibly what you do. Hr the case of the IBM, Coca-Cola, and McDonald's logos, they are recognizable but don't tell you about the company. This is fine though, because most people instantly recognize and know the companies behind the logos. In the case of the Gerber Baby
Food logo, it is easy to tell what kind of products Gerber makes. Generally logos that are editing tools after first converting it to a graphic in the case of Professional Draw move the anchor points found at the top and bottom of the oval to the left so that they are about a third of the way along the line of text. Reshape the oval so that the right side tapers to a point and the left side is rounded with extra space to the left of the text. Set the text to white. Set the oval to black and send it behind the text. Finally draw a second white oval and place it inside the reshaped outer oval to
the left of the text. This forms the eye of the needle. Group all the dements so that nothing gets lost when you move the object.
Negative Space Negative space is something that appears to exist because of the space left by nearby objects. For example, imagine a tic-tac-toe board where the corners are filled in. Now draw it. Does it look like four blocks, or does it look like a white cross on a black square? The cross is not there, but the space makes it seem that it is. Negative space is a powerful and popular tool in logo creation.
For the Votaw Tree Service logo, I started out with a simple stylized leaf. 1 say "stylized" to point out that my leaf does not look much like a real leaf, but it is easy to recognize as one. Sometimes a stylized version of something, much like an artificial flavor, is easier to recognize than the real thing. Anyway, the leaf is then made to look as though the letters VTS have been cut out leaving an obviously recognizable logo. To achieve this look, first create the leaf. Its size and shape will dictate how the text will be placed.
Next type the letters "VTS" and convert them to graphic form.
Fill the characters with white but leave the outline set to black. Take the "V" and place it at the left side of the leaf, so that the tipper left corner of the "V" touches the upper-most and left-most part of the leaf. Resize the "V" so that the bottom of it extends just past the bottom of the leaf. Stretch the "V" so that it is about one-third of the width of the leaf.
Take the "T" now and place it so that it touches the top of the leaf and the right side of the "V." Stretch the "T" so that the bottom extends just past the bottom of the leaf. Often the top of the "T" and the edge of the "V" make a rough joining, possibly leaving a small gap. Resize or move the "T" to avoid this. Widen the "T" so that it takes up about a third of the leaf. Depending on the angle of the leaf you drew, the width of the “T" and its general placement, you may need to reshape the top of the "T" so that the space left by it is obviously a "T" shape. Don't be fooled by the outlines,
as we will be getting rid of them, if it helps your placement, set the line style of the "T" to none.
Finally the "S" needs to be placed. Generally it is placed like the other letters. Depending on the shape of the leaf and the placement of the "T," you may want to tuck the "S" under the "T."
It is important to note that the letters do not need to be the same size by any means. In Figure 3 you can see how I place the letters on the leaf.
The last step, as referred to earlier, is to remove the outlines of the letters. The result appears to have the "VTS” on the leaf without its really being there. This is a clear illustration of the use of negative space in a logo.
A Simple Approach For the Weiss Technical Services logo, we will take the text from the first example and set it against a simple grid. The grid gives the text an enhanced technical image. Creating a grid is a simple process in Professional Draw, as it has a grid tool. Other programs create a grid by duplicating a line horizontally, then another vertically. Group and align the lines. Resize the group so tiiat it covers the logo, then send it behind the logo. Finally define the color of the grid as a light gray 10% to 20%, This way the grid serves only as an accent and does not distract from
Abstract Shapes The final types of logos that we will look at are those that are simple, perhaps even abstract, objects. This type of logo is very popular right now. The globe logo of AT&T, the "Check Mark” of the Amiga, and the GVP "World" are all good examples. As mentioned above, abstract logos tend to be used by companies with a more national or international audience. Even though our companies do not really fit this profile, let's explore these logos anyway.
A Stitch in Time is the simplest of all. It is the second logo we created for the company with the text removed. While writing this article, I explored other related designs but found that the simple sewing needle worked the best for me. To be honest though, 1 am not that happy with the plain needle.
The Logo for Votaw Tree Service is the most abstract of the group. The logo is simply a white uppercase "V" in Helvetica Black set against a solid block of black. Again by using negative space, the logo has a more intriguing look than simply a "V" in a box.
For Weiss Technical Services, 1 took a different approach, No symbol seemed to capture the function of the company. Instead i used the exclamation point which itself is a pictograph of most roman languages. An exclamation point can denote action, excitement, determination, and discovery, all things I would associate with the sendee. To personalize the exclamation point, 1 placed a "W" in the Tekton font in the point. For the exclamation point itself. 1 tested several fonts until I found one that was nicely rounded to give a softer, more personal feeling.
The Final Analysis So, now that we have created three logos for each company, which do we prefer? In the case of A Stitch in Time,! Feel that the text logo is the dear winner. The font is distinctive, friendly, and well suited for the clientele of the company.
For Votaw Tree Service 1 feel that first and last logos are good.
While an abstract logo many not be a conventional choice for a local company, I would encourage the owner to consider it. The text logo is tiie safe bet, and projects a strong image.
Finally, for Weiss Technical Services I prefer the second logo.
At this time I would want to be gaining name recognition, so the abstract logo loses out. The text-only logo 1 feel lacks any sort of color or distinction.
Until Next Time Structured drawing tools are uniquely suited to the task of creating modern logos. As you can see, Ihe process of rendering logos is not nearly as complex as thinking up the designs. The process of incorporating text in logos is much easier with structured drawing programs than with traditional tools. Tire downside is that most designs created like this have a distinctive "mechanical" feel.
• AC* Please Write to: Dtnt Weiss do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 or via the internet at:
firstname.lastname@example.org The Brillance package actually comes with two
separate but very similar programs, Brilliance and True
Brilliance. Brilliance is a standard register-based paint and
animation program, meaning it works with a defined palette or
2,4, 8,16,32, 64,128, or 256 colors.
True Brilliance offers prettv much the same features but runs in HAM and true color modes. Now true color is a term left open to interpretation. While it technically is not a true 24-bit paint program, it can and does) store all information internally in true color (16 million colors), but its display only goes up to HAMS hi-res.
However this is about as close to true color on an AGA machine as vou can get without a dedicated display board. Many users cannot tell the difference between hi-res HAMS and 24-bit.
Brilliance Yes, it's shipping, after much hype. Digital Creations has created many Amiga standards such as the SuperGen Genlock and DCTV. Now they try to set a new standard in standalone paint systems with the introduction of Brillance. It's brimming with stylish paint features as well as handy animation options. Is it cutting edge or just another paint program to add to the collection? That's what we're going to find out.
You can install either Brilliance or True Brilliance (or both) on to a hard drive or a floppy. However, bolh programs do have two forms of copv protection; a serial number password and a joystick key. The serial number must be entered during the installation process and the small black hardware device must be present in the second joystick port in order to run either program. Hardware dongles, as they were once called, were used at the beginning, but they have faded away for several reasons: they inhibit the user, are subject to getting lost, and are a general inconvenience. Obviously
Digital Creations is protecting their investment but in doing so are putting their concerns first as opposed the end user's. Electronic Arts and numerous other companies removed copy protection from productivity software years ago, and while it obviously lost them some business to pirates, they put the customer's Left: Brilliance main interface screen in AGA HAM8 mode.
Professional Paint and Animation by Frank McMahon convenience first. In time I feel Digital Creations will realize that two forms of copy protection on a productivity title will hurt the progression of Brillance more than it helps.
The program features many paint options arranged in a main menu that takes up the lower third of the screen. There are also submenus that appear directly beneath the main menu when activated.
With many sub-menus, it's easy to obstruct tire actual image you are working on but thankfully there are keyboard commands to instantly take on and off ail the menus. One command not present that is included with Digital Creations' other product, DCTV, is the use of the right mouse button to toggle the menu screen on and off.
This would have been perfect to include considering the large amount of menus on screen. It is an option if you have a three- button mouse, which few Amiga users have these days. Also the menus stay at a fixed resolution, so they won't take up less room and appear smaller on a super hi-res display. The palette can be toggled between showing 32 colors and 256 colors in AGA modes.
In standard modes it displays the amount of colors the resolution supports. To the right is a small display that shows the current colors, background, and foreground. Also to the right is a scroll gadget which lets the user scroll through sets of 32 colors at a time as opposed to expanding the entire palette. Picking colors from the image is also possible with a standard pick command. There are numerous palette commands such as copy, swap, spread, restore, scan, and undo as well as a color cube and HSV RGB CMY sliders.
On the far right of the main menu is a feedback area that shows items such as the current drawing mode, RGB values, X Y coordinates, current animation frame, and a countdown that gives a numerical representation for operations that take a while to complete.
When loading pictures, Brilliance assigns each picture to a buffer. You can load several images, and using a standard slider (or keyboard equivalents), swap back and forth. You can delete or add new buffers at any time as well as merge in front and in back.
While this is an excellent feature, its one drawback is that all images must be of the same resolution and color depth. However, being able to load as many images as memory permits is certainly an excellent option and beats a standard swap screen. There are full printing options included, such as density', threshold, color correction, shade, aspect correction, smoothing, landscape, portrait, negative, mirror, center, dither (ordered, halftone, and floyd- steinberg), scaling, fraction, and more. Resolution screen settings are on a separate requester and offer all Amiga modes that your computer
supports including standard resolutions and AGA modes.
There are settings for overscan, resolution, HAM depth (standard or HAMS), and a toggle to allow retaining the picture when switching resolutions.
The most important option is the True Color Buffer toggle. You can either store internal graphical information as standard 15-bit or as full color 24-bit. This feature is very important because it allows loading a 24-bit (16 million color) image, painting and processing with an internal palette of 16 million, and then saving it as a true 24- bit picture. Even though you are seeing everything on screen in, say, HAMS mode, it's 24-bit internal all through each process. This will be most important to Video Toaster users. You can now paint ToasterFrames (saved out of ToasterPainl as RGB files) in
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Hi-res, full 16-million color palette, without a separate display board.
1 had been recommending DCTV as an alternative ToasterPaint system, but Brilliance beats it out for several reasons. First of all DCTV is a display device that is composite only, with a picture that is not as sharp. In addition there have been some reported conflicts using the Toaster and DCTV on the same system the solution is to power down completely before and after using either device. Finally Brilliance has many more features than the already loaded DCTV paint.
All standard drawing commands are featured with some new welcome additions such as Bezier curves. Bezier curves are formed using four control points, and while it takes a few minutes to get the hang of it, it allows much more flexibility than standard curve generation. The airbrush too! Has options to control the flow as well as the focus of the paint stream. Text is generated with a tvpe-in requester as opposed to just clicking anywhere on screen and typing, This option needs to be updated to incorporate both ways of text manipulation, There is support for kerning if the font you are using
has that option; the manual notes that the Kara Fonts support kerning. The brush menu has eight wells for storing brushes, the neat part is you can see your brush stored in each well, ready to use.
Copying to and from the Amiga clipboard is built into the brush menu. Auto Background looks at the color of the four corners of a brush you are about to pick up off the screen. If all four corners are the same color, that color is treated as a background color and won't be picked up with the brush. The Brush Distort menu is very similar to DCTV's brush options, with icons for double, halve, adjust, flip, bend, shear, and rotate. You can also add a one-pixel outline around the brush or trim the edges down. There is a Undo button as well as a Redo option. The most important factor is that it
works in multiples. You can undo redo you last action or your last 50 actions depending on memory. This is a very powerful feature and one not many (if any) Amiga programs provide.
Another strong feature is Gradient spreads. A spread can have up to 128 base colors and can be set to smooth or random with various levels of dither. While a spread in the gradient menu can have 128 base colors, it actually internally can have thousands of colors for truly beautiful imagery. Color cycling (not available in 1-1 AM) is an option as well as Double Markers in the gradient spread. Double Markers allow abrupt color changes by stacking one color on top of another in a base color gradient slot and then selecting the Hard Edge option. Stencils can be loaded as well as saved. There are
actually two types of Stencils depending on what mode you are painting in. One method allows selecting individual colors to be stenciled out. This is available only in modes that have a defined palette. HAM mode is treated differently in that you choose a color and can stencil out that color and colors close to it. This is so because HAM and HAM8 modes make it difficult to select a specific color since even a solid color can vary in specific spots due to HAM color ramping. Stencil options include invert, delete, replace, add, subtract, lasso, and variance. There is also a stencil paint that
works excellently. Other HAM paint programs suffer when trying to do stencils, but Brilliance's methods are first rate. Backgrounds can be fixed or locked so the user can paint and not affect what's underneath. My wish list: multiple fixed backgrounds that allow the user to swap to different levels and experiment. Anti-alias (three levels) is included so anything drawn on-screen produces smooth edges and considerably less jaggies. An icon for transparency toggles on and off. In addition there is a slider to set the exact amount of transparency.
Draw Mode allows numerous drawing options including tint, colorize, brighten, darken, stencil, mix, smooth, smear, average smear, range, cycle, dither, random, negative, halfbrite, and not.
Some of the draw modes that mix, such as smooth and mix, produce the most colorful mixtures this side of an artist’s actual palette.
There are options for different gradient spreads like horizontal, vertical, linear, highlight, spherical, and radial. Brush drawing options include perspective, pattern, shape, and stretch. The magnify window is unusual in that once it is activated, the center bar separating the actual images and the magnified view can be moved to give a better view of either side. There are 31 levels of magnification ranging from 2x to 32x.
Brilliance features powerful animation controls which are tightly integrated to its painting options. There are icons for Right: All menus can be stacked and cycled through. Shown here are the antialias, buffer, brush distort, and stencil menus.
CLR Q :
* * M AMOUNT: MINIMUM * LOW MEDIUM HIGH ADD SPARE BUFFER MERGE
DELETE! MARK [ OOPY FRONT I QRILLfANCE BROK SHOW GO TO SIZE
ADJUST I FLIP xj Y DOUBLE X: Y BEND X Y HALVE 1 Xl V| SHEAR
Xjxl EDGE OUTLINE | TRIM COLORS CLEAR SELECT MAKE FOREGND
*j LflCE COLORS SUBTRACT RESTORE LASSO ANIM REMAKE ?
O h o un DO SB J£L ¦ ¦ -f o rlF el o. COLOR ROTATE IEEE] T ADJUST FASTBOj
- e ssm SHOW ABOUT... controlling tlie individual frames such as
moving a frame at a time in either direction, playing, play
once backwards, play loop, and ping-pong. Animation speed can
be anywhere from I to 99 frames per second. The user can set a
frame amount, add delete frames, and copy frames to different
positions. It is also possible to copy multiple frames. A play
range can be set to play only a specific set of frames.
There is full support for AN1M brushes including morphing between two different brushes. One of the most powerful animation menus is the Tweening menu. It allows specific positioning of brushes and automatically moves them when the user picks a starting and ending. There are numerous icons to swap the starting and the ending points or reset the brush to its original position.
Moving brushes can have a trail drawn behind them with decay); they can be rotated, can be moved in reverse, and can be eased in or out for very natural motion effects. Perspective and rotation can be adjusted easily. While there are not any new cutting-edge animation techniques, Brilliance contains many options that make creation a lot easier, allowing for more real-time control as opposed to numerical entry. One great feature is that perspective can be manipulated in real time and even the lens' focal length can be changed for dramatic ''fish-eye"-style effects.
Brilliance vs. DeluxePaint It would only seem inevitable to compare Brilliance to DeluxePaint IV; in fact Brilliance seems destined to be a replacement for DeluxePaint IV. If I could use only DeluxePaint IV or Brilliance I would definitely choose Brilliance. However, the challenge to replace DeluxePaint is a double-edged sword. Digital Creations has obviously tried to incorporate all of DeluxePairtt's numerous features even the keyboard equivalents are the same but in doing so have not broken very much new ground. All programming effort seems to have gone into creating the new standard and not
into developing new features. So why use Brilliance over DeluxePaint?
Well first and foremost is its speed. Brilliance was designed in assembly language from the ground up for the new Amigas, most notably those that feature the AGA chipset and 32-bit architecture.
Its speed is especially noticeable in operations such as zoom. If you've ever used DeluxePaint IV in hi-res HAMS mode, you know it is really sluggish even on a 4000 040, especially when you use the magnify mode for detail work. Brilliance on the other hand is faster and much more responsive even in super hi-res. DeluxePaint IV really needs to be rewritten from the ground up. How many years old is it? Since Brilliance has been developed more recently, it has the advantage of harnessing newer technology. Brilliance actually performs well on any Amiga. With newer programs requiring hard disks and
2- or 3MB it's nice to see a major release that needs only two floppies and 1 MB of memory7, preferable 1 MB of chip RAM.
Another speed advantage is support for the Opcode8 animation format. Deluxe Paint is still using Opcode5 which suffers from sluggish performance in higher resolutions and AGA modes.
Faster feedback comes in handy when working on superbit maps, those images which are actually a lot larger than the highest Amiga screen resolution. Although you cannot work on a 1550 X 900 pixel image in full-screen mode you need to scroll around you can show the full page at any time. This operation in Brilliance is pretty speedy and a lot faster than DcluxeFaint's method so it's actually not too difficult to work on superbit maps. The real solution is to see the whole image on-screen at once and be able to work on it in real time. However this has been a major drawback in Amiga paint
programs. Only some manipulation programs such as IniageMaster allow this method and even then it's not exactly real time. On other platforms such as IBM-FC, it is standard to see your whole image at once no matter how large it is (Fractal Design Painter, Picture Publisher, etc.) and this is something Amiga programmers have to begin work on. For the video user it's not so much of a problem because a resolution of 752 X 484 (standard video resolution) can fit on screen at once in hi-res. However, those creating for print and supersampling creating a hugh image then shrinking it down to video
res for improved apparent resolution are left out.
This would be a feature that would be a welcome addition to Brilliance and enhance its claim as a professional paint system.
Other advantages to Brilliance over DeluxePaint IV is its solid animation features. It quite simply does animation faster, easier, and more naturally than Dpaint. While Dpaint docs more in the way of numerical input, Brilliance can do more in real time with numerical input as an extra bonus. It also has more painting options; it does better gradients, smoother mixing, and has color effects that DeluxePaint IV just doesn't offer.
Conclusion What's wrong with Brilliance? Well not too much; however, one sore point 1 have is with the menu system. Its "dynamic stackable menu system" is a nice concept but once you get one or two menus stacked up, the screen gets obstructed very fast. I'd like to see more loading options for different formats. Giff or ]PEG or anything besides TFF wouid be nice. A Toasterframe loader would be perfect. The Esc key would not always abort during certain operations. What do i like about Brilliance? Mainly the excellent speed, AGA support, and the biggest feature; full internal 24-bit support.
With 24-bit you can work on 16-million color images and not lose any color information. DeluxePaint will toad 24-bit but will save onlv in regular Amiga formats such as HAMS, causing color information to be lost. This is especially of interest to video users who must have the full palette for images and animations. Toaster users especially will get tremendous use out of the program and will finally be able to break free of the constraints of ToasterPaint.
All in all, Brilliance is an excellent paint program that is fast and friendly. It is a welcome alternative to old standbys, namely DeluxePaint. It took a while, but DeluxePaint IV has finally met its match, If you're looking for the best AGA paint program on the Amiga, look no further than Brilliance.
¦AC* Brilliance Digital Creations
P. O. Box 97 Folsom, CA 95763-0097
(916) 344-4825 FAX (916) 635-0475 inquiry 231 Please Write to:
Frank McMahon do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 INSIDE I find it
gratifying to receive feedback from people, to learn what they
are doing with Arexx to solve problems. It's refreshing to
hear Amiga users who aren't "programmers" proclaim how
surprisingly easy and satisfying writing code with Arexx is,
but let's allow one of them say it for himself.
The following is excerpted from a letter I received from Stu Casper of Taylorsville, NC.
"[Here is] a simple Arexx program 1 put together for a special need of mine. It illustrates how easy it is to write in Arexx.
"I do art work, mainly based on fractal orbit plots from my own programs, or my formulas in MatliVision. These 1 massage in Dpnint, DCTV, and or ADPro. When ! Am satisfied, 1 proceed to make color changes for varied effects, accumulating a fair number of versions, all as 24-bit, or sometimes IFF files.
"These need to be crunched as JPEG to send off for photo processing, and 1 got tired of calling up each file into ADPro, erasing the '.24' extension of the file, and typing in '.jpg'. Therefore Arexx.
By naming [the program] 'F2.ADPro', I do not need to go into a shell to start it, but just hit the F2 key. As you know, the most recent version of ADPro can call Arexx programs if thev have one of the special file names. Of course, if you like to use [a] Shell [instead], you get [the results written to the Shell window].
"Please note that the ADPro command getfiles has an 'undocumented feature' that gives you quote marks fore and aft of the file name if you [select more than one file, but not if you select only one], 1 checked this out with a technician at ASDG, and he agreed that it does this, but could not say why. Anyhow, my program takes care of this, as you can see."
Mr. Casper goes on to tell me about his Amiga 2000 and 1200 systems and to thank me for the work I do in this column. Well, my thanks go out to all my readers. It's great to hear from them and to share Arexx satisfaction! Let's take a look at Stu's code in Listing I. A JPEG Utility Stu did a good job in his letter describing what his program, F2.adpro, does. When you run it, ADPro must be running already, and its window active; otherwise, pressing the F2 key would not launch the program. If you were to run it from a shell, you'd probably want to include some code to find or launch ADPro if it
weren't running. After the program JPEGs the files you selected (by Two Reader Ideas: A JPEG Utility and Pseudo Libraries by Merrill Callaway shift-clicking) in ADPro's CetFile requester, the compressed results are saved in the same directory as the originals. Variations on this theme would be to erase the originals, and or copy the JPEG files to another directory, all easv modifications of Stu's code. Stu exhibits good programming habits in the way he discovered the "undocumented feature" and then followed up by calling ASDG. He then worked out a code solution to take care of the
inconsistency. The most challenging aspects of programming are those that involve this sort of detective work. I also like the way Stu comments his code.
Comments aren't just for others. They are for you. Six months later, you will he guaranteed not to remember what you had in mind when you wrote the original code. Commenting even your simplest programs is a great habit to cultivate from the get-go. Beginning Arexx programmers should note how Stu indents the body of his IF THEN DO... END statement blocks. Some people like Stu put the END statement level with the IF statement, and some put the END even with the body of the IF statement. Whenever REXX programmers get together, particularly at an ANSI standards meeting, believe it or not, this
is a raging controversy! Stu's method is currently the ANSI standard by a narrow margin, A minor point; Stu did not indent his DO WHILE loop. In a longer program not indenting a DO WHTLE can be confusing. The only' corrections I made to Stu's work were to indent the DO WHILE loop, capitalize the Arexx instructions for better readability for beginners (ARexx is case insensitive, however), and remove one unnecessary variable assignment.
Stu makes good use of several Arexx functions we have not discussed in this column before. First he uses WORDSf) to find out how many files have been selected. Then he assigns each word, in its turn, of tiie long string containing the list of files using the WORDQ function. I'm in the habit of using the PARSE instruction to nibble words off a string, but Stu's method is as good, and it is a creative use of these functions. Next, he uses the SUBSTR() function to grab all but the quotation marks in case you selected more than one file. Finally, Stu uses the LENGTHQ, LEFTQ, and RIGHTQ functions
and the concatenation operator ' i I' to change the suffix on the file name from '.24' to '.jpg' if necessary'. At the finish are the ADPro LFORMAT commands to load an IFF file and the ADPro SFORMAT command to save in JPEG, and the DO WHILE loop repeats. Good work, Stu!
Pseudo Libraries The next idea comes from Australia, from Arthur Tov von Heffen, an Amiga developer building a Superbase data system for the Maoris in New Zealand, where the data on remote Amigas can be updated from a central computer via Arexx, over modem telephone lines. Arthur and 1 were sitting around his fire one cold, rainy day last July (winter!), at his house near Katoomba in the Blue Mountains of New South Wales, discussing how a developer could put out commercial Arexx applications and yet protect them from copycats and code stealers. The obvious answer is to compile them using the
RexxPlms compiler, available from Dineen Edwards Group.
The main trouble with compiled programs is that the code blows up at an appalling rate, anywhere from four-to-one in a large program to 35-to-l in size for a small program. We concluded that the best commercial market for Arexx would be to publish a series of macros for use in various Amiga applications with Arexx support.
The only drawback is the amount of disk space required to store several compiled macros. A program that does nothing at all, when compiled, grows to about 700(1 bytes, after all. If you published eight or ten macros, and compiled each one, you'd have too much to store efficiently.
It was at that point that Arthur had an inspiration. "Wait!" He said. "There's a minimum overhead duplicated in each compiled program. If, however, a group of programs could be put one after the other into a single big program before compiling, then you'd compile only one program and you'd use that overhead only once!
You put the macros in series one after the other, and parse as an argument their names, which would refer to labels, much like offsets in an Amiga Library. The large program would then SIGNAL the label passed to it. Each macro would then behave sort of like a 'function' in a library. There's no logical reason it wouldn't work."
Since Arthur didn't have a current version of RexxPlus to work with, he left it to me to try out his idea. I found it works pretty well, in fact! You have to observe certain constraints, but you save big- time on the size blow-up compared to compiling a series of macros separately. There are two listings. Listing 2 is merely an outline of the technique and doesn't do anything other than "SAY" the arguments you feed in. Listing 3 is a combination of three macros that came with TurboText, modified so that once compiled, it acts like a "library." You "call" the big program and give its arguments
starting with the name of the macro, followed by any required arguments for the macro. That's why 1 call this technique a "pseudo library" because it performs somewhat like a library where you call functions by name. If you combine your own set of macros for some application such as TurboText or Art Department Professional, you can compile them with the RexxPlus compiler to hide your original code.
Constraints in Compiling There are a few constraints in using RexxPlus for such a task.
First, you may not use the VALUE subkeyword to compute the label to which the program jumps when called. Note that Listing 2 explicitly references the labels bv means of a SELECT block of statements that includes every possibility of input. My first attempt was to put in a SIGNAL VALUE label line. That worked OK in straight Arexx but gave an error once compiled in RexxPlus. Page 3 of the RexxPlus compiler manual explains; "The Rexx Variable Interface (RVI) handles most external symbol accessfesj the same as the interpreter. Only one case is handled differently, and that is when symbols are
modified with the RVI from a host and are not referenced within the source. With this case the VALUE function [and also the VALUE subkeyword as we see here] always returns the name of the symbol for the symbol value, and a host accessing the tin-referenced symbol receives an indication that the symbol has no value assigned to it (even when the host has assigned a value to it with the RVI). This difference can be avoided by adding a reference to the symbol or stem."
Because the RVI is not documented in the Commodore manual you received with your Amiga, let me give you part of its definition on the Arexx disk from Bill Hawes; "The REXX Variables Interface (RVI) is a set of functions to allow an Arexx host to manipulate a macro program's symbol table.
Using these functions the host can retrieve values for existing variables and install new values. There is no limit (except for available memory) to the number of variables that can be created, so the variables interface is a very convenient way to pass information to a macro program," That implies that we need to reference the labels that the program is to jump to specifically instead of depending upon the RVI to determine their value first. This reflects one of the main differences in structure between a compiled program and an interpreted one. The second one is sequential, while the first
has to have all references locked in, If we use the VALUE subkeyword with SIGNAL, the label names are "not really there" except in the interpreted version, so we have to spell out these labels explicitly before the compiled version can find them.
A Compiled Pseudo Library Listing 3 is a group of three TurboText macros combined into one program which may be compiled. The labels are simple: R to remove duplicate lines, A to add characters to the file, and N to put numbers on each line. In the case of A, you may put in the characters to add on the same line. From the Exec Arexx Macro menu item or from the console, you may enter the program, which I've named PL.ttx from Pseudo Library, like so: PL.ttx A Line will add the word "Line" to the start of each line of the file.
PL.ttx R will remove all the duplicates in the file.
PL.ttx N will number the lines of the file.
Obviously, you could add more macros lo the large macro.
Then you call only one macro with the menu and select the different functions via the labels. Also, you don't have to compile the program to get it to work. You may use this structure simply because it's more convenient to lump like macros together, hut if you compile it you will protect your code from snooping. The size of the uncompiled PL.ttx program is 2649 bytes. The size of the compiled version is 26,148 bytes, an almost 10-to-l size increase. But if you compile all three original macros separately, their sizes add up to 58,208 bytes, 2.23 times bigger than the compiled version of our
pseudo library. In general, the larger the original uncompited program, the less radical its increase in size once compiled. Arthur's inference proved to be accurate. If you need to compile for speed or privacy reasons, it makes sense to combine like programs into a "pseudo library" of Arexx macros.
The RexxPlus Compiler is available from Dineen Edwards Group, 19785 West Twelve Mile ltd., Suite 305, Southfield, Ml 48076- 2553(313)352-4288.
Listing 1 * This program Loads any IFF file , then compresses and saves in JPEG format.
It deletes .24 at end of filename if .24 is at the end, k replaces it w .jpg Otherwise it just appends the extension .jpg * ADDRESS "ADPro" * the address of ADPro port * OPTIONS RESULTS * need to know the file names selected. * adpro„to_frent * if you want to see what you are doing • GETFILES * '"Select A few Files’" * IF RC -= 0 THEN EXIT * You can quit by hitting Cancel • TheFiles = ADPRQ„reSult * a long string of all the files selected * NumberOfFiles = WORDS (TheFiles) *ARexx knows how many filea you selected * FileCounter = 1 DO WHILE FileCounter = NumberOfFiles Stringl =
WORD(TheFiles, FileCounter) say 'Stringl is 1 Stringl * If you started from the shell, you get Borne info * nunchar = length(Stringl) IF NumberOfFiles 1 THEN DO * The undocumented feature of GETFILES * Stringl*SUBSTRfStringl,2,numchar-2) END numcharl * LENGTH(Stringl) IF RIGHT(Stringl,3) = '.24' THEN String2 a LEFT (Stringl, numcharl - 3) ELSE String2 = Stringl SAY String2 String2 = String2 II '.jpg' LFORMAT "IFF" LOAD Stringl SAY String2 SFORMAT "JPEG" SAVE String2 "RAW" FileCounter = FileCounter t 1 END Listing 2 • PbeudoLibrary PL.rexx * * Simple outline of how to combine several
• * macros intc one program that you can
• • then compile with RexxPlus and "call"
* * like a function.
* * The proper syntax at the prompt “ rx PL labelname argl
arg2 arg3 arg4 arg5
* * where labelname is one of the macro names.
• • and argl etc. are the arguments each macro
• • needs if any. This syntax is acceptable in
* * regular Arexx, but the alternate use of
* * parentheses is HOT, although you could
* * add additional code to accept
* * PL label,argl,arg2,arg3,arg4,arg5)
* • syntax.
V OPTIONS RESULTS PARSE ARG label one two three four five .
Label=UPFER label) * insures uniform names * *
* * SIGNAL VALUE label *¦
* * The above line substituted for the following
* * SELECT block will work OK in Arexx but
* * WILL NOT WORK WHEN COMPILED, because the
* * VALUE subkeyword is NOT supported by RexxPlus,
* * and will produce an error. You need to convert
* * all such code to specific references as
* * seen below, before compiling.
V SELECT WHEN iabel='LABELONE' THEN SIGNAL labelone WHEN 1abe1='LABELTWO' THEN SIGNAL labeltvo WHEN labeln‘LABELTHREE' THEN SIGNAL labelthree OTHERWISE EXIT 20 * Failure to supply names * END * Macro number one * labelone: say labelone say one say two say three say four say five exit 0 * Macro two * labeltwo: say labeltwo say one say two say three say four say five exit 0 * Macro three • labelthree: say labelthree say one say two say three say four say five exit 0 Listing 3 • SVER: PL.ttx A pseudo library of TurboText Macros * *
* * A series of TurboText macros grouped in order
* * to compile them efficiently. The individual
* * macros were written by the authors listed.
* * This grouping for compilation was written by
* * Merrill Callaway, 5.8.93 • OPTIONS RESULTS PARSE ARG label
one label-UPPER(label) SELECT WHEN labels'R' THEN SIGNAL R *
remove empty lines * WHEN label*'A' THEN SIGNAL A * add chars
to lines « WHEN labels'N' THEN SIGNAL N • number the lines *
OTHERWISE EXIT 20 * Failure to supply names * Graduated Arexx
The Arexx COOKBOOK by Merrill Callaway Your complete, graduated
course in how to use Arexx to get the most from your Amiga. The
course materials include The Arexx Cookbook (251 pages), and
two disks full with dozens of useful Arexx programs, commented
and augmented with text files explaining how they work. The
Commodore Arexx documentation is like a language dictionary.
The Arexx Cookbook is the grammar book, the language lab, and
the literature. $ 54.90 Priority Postage Paid. Consider it
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R: * Jump to this label ¦ ** SVER: RemoveBlankLines.ttx 1.0 (27.8.90)
• * Remove all empty lines from the current document
* * Written by Martin Taillefer
* * OPTIONS RESULTS SetDisplayLock OK MoveSOF DO UNTIL rc 0
GetChar IF RESULT = "QA"X THEN DeleteLine ELSE DO MoveDown END
END MoveSOF SetDisplayLock OFF EXIT 0 * Add this line • A: *
Jump to this label * SVER: AddChars.tex 1.0 (14.1.91) +* Add
characters at the start of lines
* • Written by Martin Taillefer
* * Modified by Merrill Callaway
* * OPTIONS RESULTS ch=one * replaces original 'PARSE ARG eh’
* IF Ch = THEN DO RequestStr PROMPT '"Chars to add?*" IF RC -=
0 THEN DO RETURN END Ch = RESULT END SetStatusBar TEMPORARY
"Working..." GetBlklnfo PARSE VAR RESULT SeleCtMode dummy
SetDisplayLock ON SetBookmark 0 RecordMacro Quiet MoveSOL Text TEXT ch MoveDown EndMacro IF selectMode = "ON" THEN DO GetCursorPos PARSE VAR RESULT CurLine .
IF curLine eelLine THEN DO temp = curLine curLine = selLine selLine = temp Move curLine END PlayMacro (selLine - curLine) END; ELSE BO MoveSOF PlayMacro 0 END MoveBookmark 0 SetDisplayLock OFF EXIT 0 * Add this line *f N: * Jump to this label * ** 5VER: NumberLines . Ttx 1.03 (8.6.91)
* * Add line numbers to selected lines, or to the whole document
* * Written by Martin Taillefer
• * OPTIONS RESULTS GetBlklnfo PARSE VAR RESULT selectMode dummy
SetDisplayLock ON SetBooknark 0 SetStatusBar TEMPORARY "Working..." IF selectMode = "ON" THEN DO GetCursorPos PARSE VAR RESULT CurLine .
IF curLine selLine THEN DO temp = curLine curLine = selLine selLine = temp Move curLine END pad = LENGTH(selLine-curLine) DO i * 1 TO (selLine - curLine) MoveSOL Text '"'Right(i,pad," "HI': MoveDown END END; ELSE DO GetFileinfo PARSE VAR RESULT numlines .
Pad s LENGTH(numlines) MoveSOF i = 1 DO UNTIL RC -= 0 MoveSOL Text ""Right (i,pad. " ") I I': "' MoveDown i = i * 1 END; END MoveBookmark 0 SetDisplayLock OFF UpdateView EXIT 0 * Add this line * Correction!
In the August issue, AC 8.8, we inadvertently left out the listing for the Arexx column. We apologize for any inconvenience this may have caused. The complete listing for that article follows.
F* FormatSelPar.ttx This formats one SELECTED paragraph
* * and then makes it fit the margins determined by the
* * window boundaries. If the paragraph is indented, then
* * the left hand margins are maintained.
* • Select the block making sure that the left hand ?* top end of
the block begins at the correct column;
* * and that the left hand edge of the paragraph is
* * straight.
* * In other words DO NOT select the part of a hanging
* * indent that is "hanging" out to the left.
* f OPTIONS RESULTS * The following are TurboText commands *
(continued on page 62) Bring Home The Best If you're thinking
about getting an Amiga1' special effects or image processing
product, here are some facts to consider:
* ASDC'sArt Department Professional was named the "Best Image
Processing Program" for 1992 by the readers of Amazing
Computing Magazine and "Best Video Software" by Germany's Amiga
• American Software And Hardware Distributors and MicroPace
Distributors (the two largest Amiga" software distributors in
North America) cite ADPro and MorphPlus as the best selling
products of their kind.
* ADPro placed third among ALL Amiga" software products on the
MicroPace 1992 Top 50 Sellers List.
• The Post Group, one of the largest post production houses in
the world, has used ADPro and MorphPlus in the production of
special effects for the prime time TV show Quantum Leap and for
major motion pictures.
• Mark Swain, an AmigaYVorld reviewer (and animator for
Foundation Imaging, the creators of the special effects for
Babylon 5), said, "MorphPlus produces the most realistic: shape
shifting special effects I have ever seen on a desktop."
• David Duberman, Executive Editor of Video Toaster User, said in
a comparative review of Amiga' morphing products, "MorphPlus is
the Rolls Royce of Amiga - morphing software... it will pay for
itself with one job."
Consider the facts.
Then bring home the best.
A Sju c 925 Stewart Street Madison, Wl 53713 608 273-6585 Art Department Professional is a registered trademark of ASDG Incorporated. MorphPlus is a trademark of ASDG Incorporated.
Amiga is a registered trademark of Commodore-Amiga Inc. Circle 104 on Reader Service card.
Working With Color in Desktop Publishing by Dan Weiss One of the most interesting aspects of desktop publishing is working with color. It is also one of the most troublesome. Working with color is so hard that most desktop publishers avoid traditional color printing. The situation is made much worse by the fact that there is little information on color printing aimed at the personal publisher.
The Color Is in the Ink This may seem to be a silly point to make, but the color is in the ink. Too mam- personal publishers get caught up in the idea that since they don't have a color printer they can’t do color publishing. The print shop will take care of the color for you. You specify what the colors are and where they will appear on the copy, so it does not matter that you do not have a color printer. There are two ways that the colors are selected for printing, The first is that you actually choose a given color to be used. This is common in spot color printing. The second way is by
carefully combining the four colors cyan, magenta, yellow, and black using halftones. We will be looking at both methods in this article. In all cases the artwork that is provided to the print shop is in black and white, not color. This is so because you are only specifying where the ink Ls placed on the page.
A good analogy is a rubber stamp. The same rubber stamp can be used with red, blue, or black ink. There may be a certain meaning to the stamp if it is in a certain color, but the stamp itself has no color. The raised parts leave ink on the page and the sunken parts don't. While lithographic printing works on a slightly different principle, the idea is the same. The result is that where there is black on the page, ink will be applied.
Spot Colors The most common form of color printing is spot, also known as mechanical, color printing. The name spot color comes from the fact that a certain color is laid down in a certain spot, much like a rubber stamp. The term mechanical is given to each printing plate that is used for a different color.
To see a common example of spot colors, look at a can of soda. On most Coke cans, there are three colors: red, white and black. Designers will also sometimes use tire base color of silver, much as a printer will use the white of the paper as a color. The clean classic design of Coke is an example of the color work that is well within the reach of most personal publishers. Here then are the steps you would take to create a spot color job.
Far Left: Figure 1, an example of a Pantone Color Chart.
Left: Figure 2. Problems can occur when registration is off.
How to get the most out of your color work H D First look at your job. Where can color help it? Oftentimes, a newsletter will use color for the logo and certain design elements.
This can make a newsletter come alive but is mostly cosmetic. In the case of manuals, a second color can be used to highlight sections and set apart key pieces of information. This is a way that color can be a powerful tool of communication. Some jobs are entirely color, as in the example of the soda can. Sometimes color is needed to exactly match a corporate or organizational scheme.
Pantone Colors Whether the color you use is chosen or dictated, its selection will probably involve a Pantone Color Selector. In case you have never seen one, a Pantone Color Selector looks like one of the paint selector cards you see at hardware stores. In the case of the Pantone Color Sector it's not four or five colors; it's several hundred. Each color is indicated by a number rather than a name, and the colors on a given strip are very closely related but distinctly different.
So why is a selector used? Can't you just say print it in red?
What red? In printing, red can be a specific ink, or a mixture of many inks. The red of a stop sign is different from the red of a Coke can, which is different from the red of a lobster. Did you want a bright red, a dark red, a pastel red? The Pantone System also serves the important purpose of lessening the chances of communications errors. If you specify a given color, say Pantone 356, and the job come backs wrong, all you have to do is compare the selector to the work to show the mistake. Pan tone takes this one step further by selling little tear-off samples that show the color and give
These are sent with the artwork so tha t there is no diance for the wrong number to be written down oi' used. Despite all these safeguards, the use of wrong colors is a very common printing mistake. For this reason it is always a good idea to check each step of the printing process.
Right, Figure 3, examples of registration problems and solutions for preventing these problems.
Get Registered and Trapped in most cases using the spot color will be as simple as specifying that certain parts of the layout be in that color. Spot color parts are usually separate from the rest of the design, whether they be the logo, lines that run in the gutters or title caps that start each article. In such cases it doesn't really matter what colors are used, except for matters of taste, or how good the registration is. Hi the case of the soda can though, where different colors overlap, you need to consider how the colors will interact.
The key issue is that of registration. Registration is the process of lining up the different colors so that they all lie on the paper the same way. Think of this as stamping a rubber stamp on a piece of paper over and over again. Each time the stamp will be a little off the last stamping. If the registration were 100% accurate, then the image would be very sharp and very dark. In reality the image is dark in the center and light at the edges, giving a fuzzy appearance.
To aid in the initial registration of your color work, you will need to place registration marks on your artwork. PageStreaw and other desktop publishing programs offer options to do this, usually in the print requester. These marks are placed outside the artwork. If you are doing a large amount of printing, multiple pages of work will be combined on to a much larger sheet of printing paper. This is known as making a signature. In this case, the registration marks you supply will be replaced by those that the printer adds to sides of the larger sheet. Your initial registration marks are still
important to ensure proper placement within the signature.
A. Penfect Registration
B. Ouenpnint with a lisrht colon
C. Knockout fon second colop
D. Out of resistnation
E. Choke Spnead
F. Cyan tnap
G. Ooenpnint with a dank colon Even in the best of situations,
perfect registration is hard to hold. In spot color work, this
is much less of an issue. As mentioned above, if a line in a
column gutter moves a fraction of a point in any direction, it
is hard to notice. In the soda can example, the results are
more noticeable. If a piece of the artwork moves a fraction of
a point, it will cover the art next to it, and leave a gap on
the other side. An example of this is shown in Figure 2.
The solution to this problem is known as trapping. This is a very advanced feature that is not yet available in many desktop publishing programs but can be done manually by altering the color work. There are a few things that can be done to avoid the soda can problems mentioned. The first is to "spread" a color at a given place.
This means that the piece is made slightly larger than original so that if it moves, an edge will not develop. The flip side of this is to "choke" a piece of art.
Imagine that you have a magenta square with a yellow circle on it. We can't just print a solid magenta square, then a yellow circle as this will result in a red circle on a magenta square. In printing, magenta and yellow combine to make red. So instead, a hole is cut in the magenta square to allow for the yellow circle. In the case of prefect registration, the circle and the hole should be the same size.
Perfect registration is very hard to achieve so you should never count on it. Instead the circle will most likely drift off the hole and we will end up with a crescent of red on one side, and a crescent of do we actually create spot color work? Believe it or not, this is the easy part. Spot color work for the most part is the least demanding of color printing techniques. There are exceptions of course, I have heard of 20-color printing jobs that required the highest precision, but for the most part, mechanical work does not need to be ultra precise. For the personal publisher this means that
your original artwork could be done on a laser printer, or possibly on a high quality dot matrix or ink jet printer. This is assuming that your printer will generate a page that is larger than your job since the registration marks must go outside of your work's boundaries.
To create the mechanicals, create a color for each spot color that is designated as a mechanical color in the desktop publishing program. Remember that the color is in the ink, so how you define the color in the program will have no impact on the final printed color. Use the newly defined color to set the color of all the text and objects that you want in the spot color. Even if you plan to use a color other than black for your primary color, you do not have to change it from black, as the color is in the ink. After setting ail the text and graphics you wish to the second color, print a proof
of the work using the normal print settings. Make sure that all the text and graphics are in the appropriate colors, Next print the mechanical separations. This will result in a page being printed for each color for each page of the job. Printing two colors, black and another color, will result in two pages for every page of work. Since there is In most cases using the spot color will be as simple as specifying that certain parts of the layout be in that color.
Spot color parts are usually separate from the rest of the design, whether they be the logo, lines that run in the gutters, or title caps that start each article, white on the other. The sliver of red will not be nearly as noticeable as the sliver of white. To solve this, we can "spread" the circle, that is, make it bigger so that if it slips it will still cover the hole.
Alternatively we could "choke” the hole, making it smaller so that the circle will still cover it even if it moves.
If the colors were blue and green, we could take a slightly different approach. Since both blue and green use cyan ink, we could draw a thin cyan "rim" around the circle hole. Since cyan is common to both colors, it makes a much better "gap" filler and blends in well. This trick is very effective when following irregular borders. It is also easy for personal publishers to implement.
Another procedure is known as overprinting. In this case, the color of ink, usually black, is so dark that if it overprinted any other ink it wouldn't matter. Using the circle and square example again, a black circle on a magenta background would be printed without a cutout hole since black and magenta are still basically black. This method removes the issue of drifting completely but is only useful for very dark colors. Examples of these techniques are show in Figure 3.
Doing the Mechanicals Keeping in mind that we have to choose our colors carefully, ensure good registration, and look for possible trapping issues, how usually less of a second color used than a primary color, many of the pages may be blank or nearly blank. Some programs will not generate the blank pages. When printing mechanical separations, he sure to turn on registration marks, thus ensuring that separation information be printed on the each page. This will help you and the print shop keep straight which pages go with which.
Going to Press At this point, if all things check out, vou are ready to take your art work to the print shop, If you did your work on an imagesetter, then you will already have film. Otherwise you will need the printer to make the film that will be used to create the printing plates. This is a minor step and one that the printer can usually handle for you.
Before the actual printing, you will need to have the print shop make a proof of the work to ensure that all the pages are assembled
• AC- Please Write to: Dim Weiss c o Amazing Computing
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ARexx continued from page 56 t* Find the port name of the document we are in. * *
* * Uncomment the TRACE ?R line if you want to see pgm execute
* * step by step. In a Shell, type in tco to open
* * an Arexx trace console window. Then, as each line
* * of the program executes, press return to do the next
* * step. This is useful for debugging programs! After
* • everything is OK, remove TRACE ?R, and in a Shell
* * type TCC * * TRACE ?R * GetPort Thisport=RESULT ADDRESS
VALUE Thisport *
* * Get the width and height of this window, so we
* * can clone the same size window in a temporary
* * window used to make the format changes.
* GetWindowInfc Win=RESULT PARSE VAR Win . . . Width height .
SetPrefa windowsize width height SetPrefs RightMargin 0 * fit the window * *
* * We need the column position of the start
* * of the block, so we can format later.
* GetBlklnfo bloeksRESULT * Assign the 4th argument to
variable 'col' * PARSE VAR block ... col .
* Make spaces for hanging indent amount. * space=CQPIES(* col-1) *
* * Calculate the amount in pixels represented by
* * the hanging indent. One 'topaz 8' character is
* * 8 pixels wide. I used DpaintIV to find this out!
* * Type something in your screen font in Dpaint
* * and then measure it in magnified mode with a one
* * pixel brush. This works for monospaced screen fonts, V
widths((col-1)*8) * Cut the selected block out of the original
text. * CutBlk *
* * Now we open a new no-name, temporary document.
* • Note that its address is in the RESULT variable.
* * We need to change to that address to do the next
• • few commands to format the text.
V QpenDoc Thatport=R£SULT ADDRESS VALUE Thatport * Put the unformatted text in temp doc. * PasteClip •We need to know how many lines there are! * GetFilelnfo file=RESULT PARSE VAR file lines .
• Put cursor at Start Of File, * MoveSOF *
* * Note the way we put quotes around a symbol token.
* * space iB simply a string of col-1 spaces.
* * To make space a quoted string of col-1 spaces,
* * we surround it with quoted quotes! If space were
* * four (4) spaces, then this command, after Arexx
* * parses it becomes literal string 'Insert " V Insert ""space""
* * Mark the vertical block to cut out the indents
* * along the left margin: col-1 wide and lines tall.
* MarkBlk Vertical MoveRight col-1 MoveDown lines CutBlk * Fit
the window! * SetPrefs RightMargin 0 *
* * Size the window smaller by the amount of the hanging
* * indent. Note the way we need to quote this command
* * so that Arexx will parse it correctly. Width is a
* * whole number of pixels, say 50. Then the command
* * after parsing will be "SizeWindow -50 0". The 0
* * must occur as an argument, even though we don't use
* * it. We also need to make a delay while the window
• • is resized. Otherwise the program will not
* * recognize the smaller window! Make sure to load the
* • library that contains the delay function!
* 'SizeWindow -'width 0 * Need delay function for pgm to work.
* libs.1='rexxsupport.library' * extended functions
(DOS,etc.) * IF -SHOWf'LMibs.l) THEN CALL ADDLIB(libs.
1,0,-30,0) IF -SH0W 'L',libs.1) THEN EXIT 5 CALL DELAY! '50' )
* * Formats paragraph under the cursor according to the
* * margin settings (fit the window in this case).
* Formatparagraph * What if we get a few more lines? * *
Find out how many after the reformat. * GetFilelnfo
file2=RESULT PARSE VAR file2 lines2 .
* Put the indents back into the text. * * it's a vertical block of spaces! * MoveSOF PasteClip Vertical •If there are more lineB than at first...* IF lines2 lir.es THEN DO n=lines2-lines DO i=l TO n * Put in the leading spaces
* * in any extra lines... • MoveDown MoveSOL Insert ""space""
END * However, we don't want spaces on the first line. *
MoveSOF MoveRight col-1 DeleteSOL * Delete to Start Of Line *
* Now mark and cut finished, formatted block. • MarkBlk
MoveEOF CutBlk * Get rid of temp doc quietly. * CloseDoc
* * Now go back to original window and paste the
* * formatted text after moving window to front.
* ADDRESS VALUE Thisport Window2Front PasteClip EXIT 0 Please
Write to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Aladdin continued from
5. Create a Blue Cube, Phong, reflective, and render for preview.
6. Now bring everything back to the screen. Move the moon, the
sphere, and the cube away from the planet so you can see
everything. Do this in the Z view. We want the moon to orbit
the planet, the sphere to orbit the moon by going through it
at times, and the cube to orbit the sphere. Our first path is
ihe moons path. In the Z view, make a circle that is about
twice the diameter of the planet. Make it a path. Set Z
rotation to -360, and movement to ON ("Last" is ON too). Move
the moon out to center on the Paths FirstPoint, and assign the
moon to this path. Preview for effect.
7. Turn the Isometric setting ON so you can move things with more
precision. Hide everything but the moon and the sphere.
Make a path that goes through the moon and around the top of the moon. Set it to 360 degree rotation on the X-axis, movement and last ON. Change Cyclic to Periodical, not Globally, and Accept it.
Assign the sphere to this path after centering it on the top FirstPoint. Now bring everything back to the screen, and assign the Sphere's path to the moon's path. Preview for effect.
S. Now create a path around the sphere that is only half the
width of the cube away from the sphere's surface. Do this in
the Y- axis. Make this circle a path (XYZ rotation at 360,
Reverse movement and last ON, and global cycles set to 2). Now
assign the cube's path to that of the sphere. Preview for
Without adding a background to this animation, the structure takes up onlv 70,416 bytes on disk. As far as rendering it goes, i would render it in DCTV3.
1 hope this tutorial is opening up Aladdin 4D's wondrous lamp for you.
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Can 1-800-345-3360 Digital Image Special F X Using Arexx and Manual Techniques with Directory Opus, OpalPaint, and ADPro to Process Images Automatically Part I: Soft Focus Images by William Fraivley While llie PC and Mac communities garner most of the software research investment capital, meaning virtually endless features and abilities for leading image-processing programs such as Adobe PhotoShop and Fractal Painter, it seems that the Amiga community is playing the perpetual game of catch-up.
However, we do have a well-implemented ace in the hole. Arexx, developed by William Hawes for the Amiga, helps make up for some of those features that are currently lacking in equivalent image-processing programs such as Art Department Professional, ImageMaster, ImageFX and now OpalPaint. Because the Arexx resident process acts as a central huh for interprocess control between different programs, tasks can be accomplished with relative ease that could not be done for lack of features in one form or another in these programs alone. Indeed even a program's own Arexx macro (an Arexx script run
from within the host application) can simplify a task considerably. What would take hours to do manually by attending to the computer at every step, can now be done automatically, even as you sleep, via a simple Arexx script.
Consequently, within the new paradigm of thought brought about by Arexx, we are able to integrate various programs together more efficiently and effectively, thus minimizing each program's inherent limitations. With this in mind, you can now ponder the possibilities of integrating these image processing and paint programs in conjunction with page layout programs all under the control of Arexx. For instance, while in your favorite page layout program, you need to add a last-minute diffused photographic effect to an image. No sweat. Simply execute your Arexx macro sending the image off to ADPro
or OpalPaint and returning in minutes in its new form. This is, of course, quite a simple example, but the possibilities are almost endless.
With this exposition behind us, let's now proceed with exploring a method of attaining a popular photographic effect usually created with the camera lens. We'll try this approach manually, and then automate the process with Arexx scripts.
Soft Focus Images Exactly what is a soft focus image or diffused photograph? This effect really has meaning only when we speak about camera lenses, for it was in photography where this became popular as a type of portraiture. As M.J. Langford points out in Advanced Photography, a soft focus lens "images a point subject as a circular patch of light with a more intense core." This is somewhat different from an out- of-focus image, but both result from some degree of spherical lens aberration (Figure 1). The resulting condition achieved is a "luminous halo or softness of outline," an effect can
also be accomplished by means of a front-mounted aperture disc with a large central hole surrounded by a series of smaller hoies. Here, "each hole creates its own circle of confusion, so that every image point consists of a hard core surrounded by overlapping smaller patches of light." Other, more economical wavs of producing this effect are by means of a diffusion attachment which is a "glass disc with engraved concentric rings and a clear central area," or for more localized areas of diffusion, one can merely smear translucent grease around the perimeter of glass.
In the Digital Realm In order for us to imitate this effect on our computer, we first need an image to work on.
Either scan in or create your own from your favorite paint or 3-D modelling program. It seems that the best subjects for this type of effect seem to be people, or some kind of collection of inanimate objects where the goal is to set a certain mood or atmosphere about the piece. Of course, do not be confined to what I just mentioned; be creative. This procedure will work well if you have a number of photographs of people that you've scanned in and you want to batch process the whole lot for later transfer to film or video.
The whole process is fairly straightforward. Simply import your image into one of the many image-processing programs available, blur it several times, and then composite the original image back onto this severely blurred one. For varying degrees of "softness," merely alter the percentage of transparency of the mix between the two images, the original and the blurred one. Pretty simple, eh? I've found that in programs such as ADPro and Opal Paint, the optimum number of times that a full-screen image should be processed through the blur operators is between 10 and
15. The number of times to blur an image is directly proportional
to its size, so a full-pagc image works well when blurred at
least 20 times. When compositing the original back onto its
blurred self, a transparency setting of 50% seems to yield
the best balance between the two images. Keep in mind that
these arc not absolute figures, and that the parameters (blur
and transparency %) should be adjusted depending on the
nature of the image, that is, color, size, etc. Realizing
that this process is not exactly identical in effect to a
soft focus lens, there is a more flexible means in OpaiPaint
where we can come close to simulating the grease-filtered
lens situation as described earlier, where the diffusion
increases near the outside perimeter of the lens image. In
OpaiPaint, once we've completed the first half of the
process, that is, copying the original image to a spare page
location and blurring it the appropriate number of times, all
we need to do is to create a Radial Transparency Gradient
that will allow, via Textured Rub-Through, more of the
blurred image to be composited near the edges and less near
the center of the original image. The key to success in this
technique is in properly arranging the Transparency Gradient
Tags along the Gradient Bar. Since we want a slightly
diffused patch in the center of the image, place a
Transparency Tag with a value of about 50% on the left end of
the Gradient Bar and a Tag with a 10% value on the right
side. Translated: When a Radial, Gradient-type Rectangle
with a Rub-Through Texture is drawn over the entire image,
half of the blurred image will be composited with the
original near the center and most of the blurred image will
be composited toward the edges of the image.
Thus, the "diffusion” increases near the perimeter, leaving the central area less disturbed, making for a more realistic soft lens effect (Figure 3). However, the limitation is that you can perform this process only in OpaiPaint on an image no larger than the size of the visible screen, even with an Arexx script. This process can be seen numerically in more detail in the OpaiPaint macro in the section of the script flagged as "TRANSPARENCY GRADIENT Set- Up."
Obviously, the easiest way to get a diffused image is as said before perform a global blur and composite. This is what will be accomplished in the Arexx script entitled AutoDiffuse.adrx, a multiple-file batch-processing script that can be run from either Directory Opus or an AmigaDOS shell. On the other hand, the first listing is an OpaiPaint macro that will process a single screen-sized image in the manner of greased-glass diffusion.
About the Scripts Both listings are fairly well commented and should be easily understood. The OpaiPaint macro entitled Diffusel’hoto.oprx can be activated within OpaiPaint by either hardwiring it to a function key in the Arexx Control panel in the Extras menu, or starting it via the Enter Arexx Command window called from the hotkev sequence R- Amiga A, Once the Title window is acknowledged, the macro will query the user for a Diffusion Degree parameter, which signifies the overall strength of the soft lens look.
It is basically the same with AutoDiffuse.adrx, an ADPro script meant to process multiple files automatically, but utilizing the blanket diffusion technique and allowing for saving the new file(s) in IFF24 or JPEG format with the option of also deleting the original file. This Arexx script can be started from within Dopus bv drag- selecting a list of files to be processed and hitting the gadget assigned to Run this script (Figure 2), or via a CONsok* by executing rx with the script name as tire argument. Please note the comments pertaining to Magic File Requester when starting this script from
a shell. With some minor adjustments, this script could be converted into an ADPro macro assigned to one of the function keys.
Conclusion One final word about soft focus images. To add a more dramatic effect, consider manually blurring the highlights, via lens diffraction, by linearly smearing those parts of the image where light is the brightest such as candles, metal, etc, Then perform the diffusion process (Figure 4). This diffused image technique comes very close to achieving results similar to that of a dedicated soft focus camera lens; with Arexx, the entire process becomes automated. Of course, one need not own ADPro to accomplish this task.
ImageMaster and ImageFX will work just as well with minor adjustments made to the Arexx code. Thanks to the number of fine image-processing programs available for the Amiga and a fully implemented Arexx, we can maintain competitiveness with the PC and Mac platforms for image manipulation.
AutoDiffuse.adrx vl.2 *** *•*?** * • • AutoDiffuse.adrx vl.2 by William Frawley • * • * * * Creates diffuse-type images (soft-blurred) using ADPro * * and or Directory Opus. Provides option of saving * • file(s) in 24-bit IFF or JPEG format. * * • * • • From Console: rx REXX:AutoDiffuse.adrx * * • • From Dopus: Drag-Select files to be processed. Click * * Dopus gadget that is configured to run • ¦ this Arexx script using (F) as executable * * string parameter to send files as an * J* argument string. V • V * V • NOTE from CONsole): * * * J* This program
uses ADPro's GETFILES command which calls * I* the System file requester for Shift-Clicking multiple * * files to he processed. However, if you are using the * * "Magic File Requester", you must either disable it or * I* uncomment the appropriate code in the internal function* * labelled HFR: as MFR is incompatible with the GETFILES * * command. • * * * * * NOTE (with Dopus): * * * * "No Filename Quote" flag in Dopus gadget MUST be set! * * • * Gadget's command string set as AmlgaDOS should look * * like this: V * Run rx REXX:AutoDif£usePhoto.adrx (F) * * ¦ *
"Run" precludes the overhead of an extra shell process * * siailiar to using the rexx server's additional host * * port 'AREXX' which supports asynchronous commands. * * V ”* **** ***** * .
OPTIONS RESULTS SIGNAL ON SYNTAX * On signal SYNTAX, exit script * PARSE ARG FileList clear_top='AO'X * "Delete Line" command to variable * Dopus_.FlaS=0 • Initialize Dopus Flag to zero * .
* * * Is user running Dopus? If so, use that for interface. * * V *********** *** IF SHOW!'P’,'DOPUS.1‘) THEN DopUB_Flag=l ELSE NOP • nop Is "Mo Operation" instruction * •***’ .* ....V * V * Main Program * * Show title and continue? • CALL Verify * Run ADFro * IF -ADPro_Locate() THEN CALL NO_ADPro ELSE DO IF Dopus„Flag=l THEN CALL TopLinel'** ADPro Running ••') ELSE SAY '** ADPro Running END ¦ Get Diffusion parameter for conversion to Transparency * Diff„Text='"Enter Diffusion Degree (1-10)"' IF DopuS_Flag=l THEN DO Diffusion=DOpus_GetString(Diff
Text,'S’,'Okay',’Cancel*) Transparency=60-(Diffusion's) END ELSE DO Diffusion=ADPro_GetNum(Diff_Text, 5¦,'1*,*10') Transparency=60-(Diffusion's) END * How many times should we blur the origianal Lmage? • Blur._Text = "'Enter of times to Blur original image:"' IF Dopus_Flag=l THEN DO BlurAmount=DOpus GetString(Blur Text,'10','Okay',’Cancel') END ELSE DO BlurAmount=ADPro_GetNum(Blur_Text, 'IQ','1','30') END * Delete original files? * Delete_Text=* Delete original file(s)? ' IF Dopus_Flag=l THEN CALL Sound('Alarm','1') * Sound Dopus alarm for delete requester * ELSE NOP
Deiete=Request(Deiete_Text,'Yes*,'No') * Save file(s) in IFF or JPEG format? * Format_Text='Save in JPEG format? (Default is IFF24)' WhichOne*Request Format_Text,'Yes', 'No*) IF WhichOne=l THEN Format='JPEG' ELSE ?ormat='IFF' I* If JPEG, then get quality parameters * IF Formats'JPEG' THEN DO Boost_Text=‘ BOOSTed Quality?
Boost=Request(Booet_Text,'Yes','No') IF Boosts 1 THEN QualType ='BOOST’ ELSE QualType' Qual Text='"Enter JPEG Quality (1-100)"' IF Dopus_Flag=l THEN DO QualLevel=DOpus_GetString(Qual_Text,*75*,'Okay',’Cancel') END ELSE QualLevel=ADPro_GetNum(Qual_Text,'75', '1*,'100 *) END ELSE NOP * If not running Dopus, Get files from ADPro's file * * requester. Then strip off double quotation marks * IF Dopus_Flag-=l THEN DO QuoteList=ADPro_GecFiles() FileList=ParseList(QuoteList) END ELSE NOP *** Parse FileList argument into individual *** *** file-array elements “•• n=l DO WHILE FileList -= " *
Seperate individual files (wf path) from filestring • PARSE VAR FileList OldFile.n FileList • Find position marker of last '.' Before extension • PeriodPQSsLASTPOS('-',OldFile.n) * Trim off filetype extension from filename by * * placing all alphanumeric characters between the *7 • first position marker and the one designated as * * the last period into the target variable shown. * * * ¦ EX: HyImage.B&W.iff24 Mylmage.B&K * • * * Remember. =variable acts as a variable position * * marker, whereas (variable) signifies a variable * * pattern. * PARSE VAR OldFile.n 1
BaseName.n =PeriodPos * Append proper extension to Base filename * IF Format='IFF' THEN NewFile.naBaseName.n'.diffuse.iff24• ELSE NewFile.n=BaseNaoe.n*.diffuse.jpg' (continued on page 77) R O O ,'K' E R S by The Bandito [T iese statements and projections presented in "Roomers" are rumors in the purest sense. The bits of information are gathered by a third-party source from whispers inside the industry. At press time, these rumors remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of (mazing Computing cannot be held responsible for the reports made in this column.I Commodore Update When we last left our patient, the prognosis was rather grim. Layoffs, debt load, poor sales, and resignations of key employees are all bad signs. But there is some cause for hope: new products with good potential, a slenderized payroll, continuing interest in Amiga products from the video market. The market seems to have adopted a wait-and-see attitude about Commodore. The stock's been holding steady at about 3 1 2. Apparently the gloom over Commodore's
debt load and downsizing is offset by the possibility of strong CD32 sales and continued sales of the A4000 line into the video industry. Will Commodore get better or worse? No one can say for sure right now. But things are so bad for Commodore's finances that the Value Line investment service has lowered the company's financial strength rating to a C, and Commodore's safety rating is the lowest possible ranking used. Value Line predicts that Commodore will lose about $ 9.25 per share for 1993.
Among the most difficult problems for Commodore to deal with is the decimation of the dealer channels and of Commodore's
U. S. sales force. Commodore has never been very good about
supporting their dealer network, and now it's hard to see how
they can improve with only a handful of people working with
dealers. This could also put a crimp in their plans to sell
lots of CD32s in the U.S., if they can only sell them through
their existing Amiga dealer network.
Commodore would certainly like to place CD32s in all the major retail chains like Toys R Us, but from what the Bandito hears.
Commodore's having a hard time convincing those stores to stock CD32. Apparently the retailers are just a wee bit skeptical of Commodore's ability to market and support this new machine, particularly in the face of competition from Sega, Nintendo, and all those 3DO manufacturers. The Bandito can't really understand how the retailers could change their opinion of Commodore's marketing ability. After all, the Bandito has held only one opinion about Commodore's marketing for years.
While we're talking about Commodore's current situation, let's find out about the real estate problem. Problem, you ask? Well, man)' years ago ivhen Commodore was a consumer electronics giant, they built a vast facility near West Chester. But after the last seven years of downsizing, the facility is just a little bit too big for their needs. How much is too big? Let's take a closer look.
There are now between 40 and 60 employees working out of Commodore's 585,000 square foot headquarters near West Chester (for comparison, thev once had over 600 employees working out of there). Let's see, that works out to about 10,000 square feet of space per employee. Seems to be a bit more than needed for your basic desk and a chair, even if you have a separate desk for your computer. The Bandito wonders if each employee gets 10,000 square feet of office space to work in; that would be an interesting employee perk. You could easily have amenities like a basketball court and a sauna, and
plenty of parking space built right into your office. Heck, why not add a few bedrooms and a kitchen so you never have to leave work? Well, it's unlikely Commodore will be doing anything like that for any of its employees, except maybe for Mehdi Ali, who seems to get a prettv cushy deal for someone running a company with losses that exceed half its sales volume.
At least Commodore is trying to do something about their white elephant; they're trying to sublease most or all of their headquarters for the going rate of $ 3.95 a square foot. The Bandito hasn't heard if that price includes old inventory of checkered red and white balls. Good luck, Commodore.
Hey, maybe NewTek needs a big new facility; maybe you should give them a call.
Commodore Goes Vertical So what will, what can Commodore do?
Commodore is on the verge of making its computer division into a vertical market hardware company, servicing the video market. (To some observers, this has already happened, and it's just taken this long for Commodore to notice it.) New product development is already moving in that direction; working with NewTek points the way to that. Look at where all the development is going on in Amiga hardware and software among third-party developers. At Amiga shows, the vast majority of the booths are devoted to video and related stuff (audio for video, graphics for video, acceleration, storage,
etc.). Even Commodore's own development efforts point in this direction. Are the new AAA chip sets designed to make better game machines? Mo, they're designed to make better video applications possible (like realtime animation). The virtual disappearance of the A600 and CDTV are signs of the same thing; nobody's buying the Amiga to play games on anymore. The A1200 is essentially a low-cost graphics workstation.
Development of other areas once important to the Amiga has virtually censed.
Game development is dying for the older Amigas, and it's basically stillborn for AGA Amigas, despite some support from European developers. Which means that the Amiga's market niche as an entertainment machine is dead, replaced at the low end by the Super Nintendo and the Genesis (action gamers) and at the high end by the EC (simulation and adventure gamers).
Commodore still hopes to revive their game market with CD32, of course, but the Bandito remembers what happened with CDTV. Both platforms had initial interest from developers, but once CDTV came out and didn't set the world on fire, interest in developing for it disappeared.
The verticaiization of Commodore is also driven strongly by the trend in Europe, where the Amiga has been fading fast as a consumer computer, being replaced by the PC. Even European developers are abandoning Amiga development. Commodore has one stronghold left: video, and that's rapidly being assailed, too, by new devices for Macintosh and PC. But Commodore is strong l IGITAL(| A LolJageiA A six month subscription wilt give you sixty 300x300 texture tiles and Ihirty 736x480 video backdrops for only S12 a month, all in 24-bit.
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Commodore's marketing dollars are also going towards the high end, rather than the consumer. Notice the complete lack of a major campaign over last Christmas. Their magazine advertising has focused on presentations and video.
So what does this mean for the future of Commodore? It will become a very different company, one way or another. The Bandito predicts that Commodore will continue to shrink and to narrow its focus. Commodore will try' to focus on two product areas: CD32 and the Amiga. Oh, they may continue to try to sell the C-64 in developing nations (Eastern Europe, for example), but this Workbench 2 Available Now!
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Probably won't last long. The PC clone business should disappear soon, since they're not really funding development any more, and besides, Commodore just isn't focused enough to compete well in that dog- eat-dog market. Commodore will focus any effort they have left on the Amiga as a video computer, and that might enable them to survive as a fairly large company (say S500 million in annual sales), with some strong growth prospects in that field. As video becomes more important as a communication medium, in part driven by the Video Toaster and similar gear, the market for the Amiga video
computer will grow, too.
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Someone else eager to succeed in that market. Commodore may cut and run to Europe, say one set of rumors, abandoning the U.S. market entirely. This may be, but the Bandito doesn't think so. At this point, Commodore can't really afford to ignore any chance for a sale, and the U.S. market still is the stronghold of their most loyal fans. So what should Commodore do?
Play the Amiga Card The Bandito has suggested this idea before, but it's worth raising the issue again given Commodore's current situation. Put the Amiga's custom chips on an add-in card for Pcs. Sell the Amiga OS with it, as well as create special DOS and Windows extensions to access the power of the Amiga chip set.
You could even put a Zorro bus extender on the card so that other Amiga cards could be plugged into it, Of course, you'd want to make it so that the Video Toaster card could plug in, too, which means making the video slot available somehow. Think of the potential market size; Amiga developers would suddenly have tens or hundreds of times the sales opportunities they had before.
What price point could Commodore hit? Well, if they didn’t have to include a CPU, the Amiga Card could easily be less than $ 500. After all, they sell an Amiga 1200 for $ 699, and that includes a disk drive, keyboard, power supply and other components. Heck, go ahead and include a 68030 chip and some RAM if you want; you could still sell the thing for S600 and make a lot of money. With a little work, you could use the Amiga chip set as graphics accelerators for SELF IMPROVEMENT SOFTWARE Braw Traiti 3.0 Our unique brainwave synchronization tool is now belter than ever, with new aural matrix
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Windows, which that operating system really needs, and thus give people a lot of reason to buy the card. Get the price point down into the 5300 range (imminently possibly given what they expect to sell CD32 for), and you're competing head-on with Windoze accelerators.
Think of the benefits to the Amiga user.
You could still access all your favorite Amiga programs while becoming truly compatible with PC software no complaints from the purchasing department about buying an Amiga! And there'd stili be good reasons for Amiga developers to keep making Amiga software.
But then Commodore would lose the chance to make a profit on keyboards and disk drives and cases and the like. Well, the profit margin on those goodies isn't so hot these days, with the intense price competition in the PC market. Where's the money at? in software and in items that nobody else can produce, like custom chip sets.
Commodore might lose some Amiga box sales, but they'd more then make that up in Amiga Card sales. So why not give it a shot, Commodore? What have you got to lose?
Amiga Gels Tough Are you tired of hearing about all the great games that your friend can get for his Genesis or his Super Nintendo that you can't have on your Amiga? Well, now you can strike back with the hottest game from the arcades: Street Fighter III Yes, it's coming for the Amiga from US Gold. Now you don't have to feel left out because your friend has a Super Nintendo and can play Street Fighter at home. The Amiga version is just as cool as the Super Nintendo version. Take that, PC gamers. No way that could happen on a PC Clone; without animation support it just doesn't work. Well, maybe
if you like playing in stow motion all the time.
Entertaining Numbers The entertainment software sales numbers are in for 1992 (from the SPA). PC MS-DOS; $ 267 million; Windows $ 29.6 million; Macintosh $ 31.4 million; Other $ 13.6 million. Other includes Apple II, Amiga, Atari and anything else. Rather sad, isn't it?
Amiga software sales have truly fallen off the cliff. You can hardly find Amiga software anywhere except at Amiga retailers, that is, if vou can find an Amiga retailer. Mail-order is the last place available to get Amiga software in any kind of variety. We may be relying on gray-market European software soon, because there will be very little American AMIGA REPAIR SERVICES
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Development, nor will anyone be bothered to create American packaging for Amiga titles.
Better learn to like those horrible English manuals... SiliNintendo Silicon Graphics and Nintendo are teaming up to produce a 64-hit RISC-based videogame, slated for the end of 1995. This SiliNintendo is supposed to sell for about $ 250, and to produce really amazing 3-D graphics. At their press conference, they were showing demos on Indigos and Onyxes. As if what you see on $ 10,000 to $ 20,000 worth of hardware represents what you'll gel on a S250 videogame console.
Maybe they've hired the same PR firm that Atari's been using. Or perhaps they're just hallucinating in 3-D these days. The Bandito thinks this is just another obvious attempt by Nintendo to regain some mind share among the customers and counter the ferocious PR blitz put on by 3DO and Sega. After all, the Sega Genesis is outselling the Super Nintendo these days, and 3DO is getting all the interest from the CD-ROM fans. The market couldn't care less about Nintendo's CD-ROM box. So the ailing videogame king is trying to create some momentum in the minds of consumers. Catch a clue, folks; it's
not gonna work.
Toaster Future What would become of the Video Toaster if Commodore ever stopped making Amigas? NewTek has been steadfast in their determination not to try and make a version of the Video Toaster for other platforms, in part because the Toaster relies heavily on the .Amiga's custom chips. In order to do a Toaster card for a PC Clone or a Macintosh, NewTek would essentially have to duplicate air Amiga's functions on the card as well as the Toaster chips. So it's not likely at all that we'll see a Toaster for another platform. But again, what would NewTek do if there were no Amigas to put
Toasters in? Simple. They could license the custom chips they needed from Commodore, which Commodore has done before. After all, if Commodore were to discontinue the Amiga, they should be happy to get some money from someone for all their investment. But don't worry'; there's no chance that Commodore will drop the Amiga. After all, what else would they do instead? Make PC clones? That's not a real profitable business these days, you know.
Now, with the Video Toaster 4000, the future of both the Amiga and the Video Toaster seem more solid than ever. At last the Video Toaster is available for the top of The Memory Location New England's 1 Amiga Dealer!
C~ Commodore' ,11 76.4 Come in and experience the new AMIGA 4000 and the Video Toaster!
We have the largest selection of AMIGA hardware and software in stock and on display in New England! We are also New England's largest Commodore authorized full-service repair center, with a knowledgeable and experienced in-house service staff.
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Commodore's product line, and it has enough new features to send the potential competition back to their design labs for another try.
Video Toaster 4000 This was the hit of the NAB video show. And as if that wasn't enough, NewTek copped a special Emmy for the Video Toaster technology. Way cool, as the NewTekkers would say. If you've been living under a rock somewhere and haven't checked out the VT4K, here's some of what it offers; New full-color animated transitions, true 3-D effects, full user control over transition speed, real-time animation playback from LightWave, and a lower price tag than the old Toaster.
NewTek also sponsored a pavilion full of Toaster add-on products for NAB, and there were some interesting ones. The Bandito likes the Y C Plus, which offers Y C inputs and outputs (S-Video to you nonvideodroids out there) from the Video Toaster. Iruiovision Technology, the folks who did Broadcast Titlcr, offers Montage, a 24- bit CC and image compositing software that offers real-time font sizing. If you're still waiting for a new ToasterPaint, this package may be for you.
Volume 1 Tutorials feature color pallette manipulation, image compositing. Text Visual Operations, Tile Visual Operations, Scaling, FRED & More. $ 39.95 $ 39.95 each or $ 69.95 for both (includes shipping 2 day mail) Call for shipping rotes outside U.S. Free Gifts with each order. Add $ 10.09 for C.O.D.'s To order call 1-800-453-8308 anytime To receive a FREE information packet call anytime 602-893-3988 or write to: Amazing Art Pro VISA .WWj 5037 East Keren an ® Phoenix, Arizona 85044 Visa. Mastercard, C.O.D's, check*, and money ardent welcome.
Please allow 2-3 weeks for check order*.
leastnnakt HrtmcnOyui Also cool is the 3-D digitizer from Visual Surface Technology; this device works out of the Video Toaster. It uses a laser to scan items placed on its special turntable (there are two sizes available; the largest offers 18" radius, 12" height). The device has a surface accuracy of 1 16 of an inch, with angular accuracy of 1 100th of a degree.
Samples are usually taken in four-degree increments; each sample requires 4MB of hard drive space (I). So a full 360 degree scan requires a lot of space. Each sample takes some processing time, which varies according to your CPU, but usually about 70 seconds. A complicated model might require four to five hours of post-processing, but you can run this overnight. (If you want to get in touch with these guys, VST is in Kansas City at 913-764-5102).
The product offering continues STRIKES - N - SPARES rufos The API for discriminating programmers.
(S50) rokxoot image maker The simple and effective drawing animation program. (S30) ruf The ,h assembly utility. (SI5) Call for details.
Send disk for demo disk in return.
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Toaster Screamer Somewhat more recently, NewTek again rattled the industry with a product announcement. They call it the Toaster Screamer, and the name is apt. This box plugs into the Video Toaster and is designed to do one thing really well: render LightWave images. How good does it do this? This baby hums along at 600 MIPS, which is twice the power of a Cray-1 supercomputer. This is many times faster than a Silicon Graphics workstation, for instance. Oh, and how much does it cost? You can drive one home for less than 510,000.
Here's the Bandito's favorite part: the Screamer uses four blazingly fast R4400 RISC CPUs, running in parallel. Ironically, those chips are manufactured by MIPS, which is Why wait for virtual reality, it's here! The most realistic bowling simulator ever created on any platform. Strikes - N- Spares a new way to look at entertainment software.
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Now a subsidiary of Silicon Graphics. And the Toaster Screamer is aimed squarely at Sgl's video production market. You know, those are the folks whose computers did much of the lumssic Park work. Looks like Spielberg will be switching over to Video Toasters for more than just TV shows in tire future.
The Bandito has an even more interesting question to ask: Will the new Toaster be its own box? After all, if you've got such a hot box running LightWave renderings, wouldn't it be nice to have all the Toaster functions running out of there?
Maybe you wouldn't have to rely on Commodore's marketing efforts any longer.
Only time will tell. It'd be interesting to see a box with only one of those RISC chips and a Toaster built in, selling for around four grand, running rings around everything else on the market...
• AC* PSST!
Do you know of any rumors, gossip, scuttlebutt, or just plain dirt? If so, become a professional tattletale and pass these tidbits on to: The Bandito do Amazing Computing
P. O. Box 2i40 Fall River, MA 02722-2140 Circle 151 on Reader
The World’s First Multi-Platform Emulation System!
_. ,-TM r EMPLANT is a hardware software product that is designed to allow the emulation of virtually any computer using the Amiga. A simple software driver and ROM(s) from the computer to be emulated are all that is required! Custom programmable logic allows the EMPLANT hardware to actually become the exact hardware of the computer it is emulating.
Multiple emulation modules can be run at the same time using a single EMPLANT board!
Full color MAC llx emulation!
Support for up to 16 colors is provided for non-AGA machines. A4000 owners can use a full 256 colors! Support for the Retina Video board allows you to have a 16 million color Macintosh! Utilities Unlimited,Inc. Is working closely with other video board manufacturers to provide support for their video products, such as: The Resolver, Firecracker, EGS, Domino, Rainbow ll lll, Merlin and many more!
Support for AMAX formatted floppys and hard drive partitions, MAC hard drives, SyQuest cartridges, AmigaDOS devices (RAD, VDO, DHO, etc.), and MAC floppys (requires SYBIL hardware, sold seperately) is provided with easy to use setup menus.
EMPLANT running Adobe Photoshop in full color!
They said it could never be done... Like ALL of the emulation modules that will be released for use with the EMPLANT hardware, the MAC llx emulation module MULTITASKS with the Amiga's operating system! You can simply pull down or flip screens and get back to the Amiga side!
...and the MAC stays running at full speed! Speaking of speed...A 25Mhz A3000 runs the MAC llx emulation exactly twice as fast as a real MAC llx! Just imagine the speed of an '040 Amiga! The emulation runs ALL known MAC programs, and in FULL color, (if the program supports color)...and all while MULTITASKING with the Amiga!! (MAC llx emulation module ‘requires* an accelerated Amiga - 68020 or 68030 68040 w MMU) and 256K MAC ROMs (not provided). Not all emulation modules will require accelerated machines. Four megabytes of memory is recommended for use with System 7.
Future emulations... Since the EMPLANT’s hardware is so versatile, a completely new and different computer can be emulated by just changing the emulation software patch and the ROM(s). MAC QUADRA, Mega ST, IBM AT (386 486), C64 128, Atari 400 800, and even game machine (Genesis SNES) emulators are planned in the near future.
Utilities Unlimited, Inc, offers four different EMPLANT versions: BASIC EMPLANT system, OPTION 'AT - BASIC EMPLANT system with dual high speed serial ports AppleTalk support. OPTION 'B' - BASIC EMPLANT system with high speed SCSI interface, and DELUXE - BASIC EMPLANT system with both dual high speed serial ports AppleTalk support AND high speed SCSI interface.
BASIC EMPLANT system - S279.95 OPTION 'A' EMPLANT system - S349.95 OPTION ’B' EMPLANT system - $ 349.95 DELUXE EMPLANT-$ 399.95 SYBIL Hardware - $ 99.95 Please add $ 10.00 for shipping and handling (all orders are shipped via UPS Blue label). C.O.D. Fee - $ 5.00. All EMPLANT packages described above come with MAC llx emulation software and necessary device drivers. ROM(s) are not shipped with this product. Sources available upon request.
Dealer inquiries welcome! Foreign dealers welcome!
Utilities Unlimited. Inc. 1641McCulloch Blvd. Suite 25-124 Lake Havasu City, AZ 86403
(602) 680-9004 Orders only (602) 453-6407 FAX
(602) 680-9006 Tech calls (602) 453-9767 BBS EMPLANT running
Fractal Design Painter in full color!
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By Frank McMahon The programmers at Unili Graphics, creators of the excellent Broadcast 3D Fonts, made a promise a while hack to create an easy method of generating 3-D text. Now that promise has been fulfilled.
Wave Writer utilizes the companies' Broadcast Font line-up to create a quick and easy method of making 3-D titles in the form of UghtWave scene files.
Wave Writer for Lightwave 3-D The program comes with five disks, two of which are a Math Coprocessor version and a Math Library v ersion of the program.
Novice users unfortunately would probably not know which version to use, because there is no reference either on disk or in the printed manual as to which should he installed . The remaining three disks will update Unili Graphics Broadcast Fonts A4astcr Pack to version 2.0 so that they will work with the Wave Writer program.
The Master Broadcast Fonts Master Pack is not required to use the program, although it's a great product to have because there are six typefaces included: Aristocrat, Advantage, Bordeau, Easel, Garden, and Penguin. If nothing else, this package is worth getting just for the six new Broadcast fonts! The manual starts out with a quick tutorial for those who can't wait to get creating, probably most of us.
After that it, goes into a basic reference section including an appendix that discusses "dead-keys." They are keyboard combinations like nlt-N that allow special characters like copyright symbols and accents. The manual also lists font examples of all six included typefaces.
A fast and easy way to create logos in LightWave 3D The program basically works by allowing the user to first type in a text phrase, It can bo a single word or a group of words. This is accomplished by using the Add Text requester. Each phrase is assigned a Phrase Name that allows each logo, even though it is identical to a previous one, to have a unique name. Once you've typed in a phrase and selected one of the Broadcast Fonts, you can begin to have fun altering the position of the letters. By the way, the requester to type in the phrase is a standard Workbench 2,0 string requester and
supports the dead-key (as well as double dead-key) combinations mentioned earlier. It's certainly an excellent bonus to have all those special characters available in 3-D as opposed to just a standard vanilla set. The Layout Style option has several position controls including horizontal, sine wave (2- or Y-axis), and arch (Z- or Y-axis). A sine wave is a similar to a sideways "S," in that it curves up and then curves downward. The height of the sine wave can be controlled by adjusting the amplitude setting.
However, you must have several letters for this to work properly; a logo with only three fonts is not going to curve up and curve down very well. In fact as the overall length of the phrase increases so does the relative height of the wave. The Anchor Positions requester lets the user choose the location of Left: LightWave image for news program rendered by author using Broadcast Fonts and Wave Writer.
Right: Wave Writer's main text input screen.
The rotation axis for effects where the actual letter is rotated. This can be done for the whole word, each word in a phrase, or each letter in a phrase. Also, you can select letters individually, by word, or by the entire phrase.
The Arc Amount is for choosing the amount of degrees the arch of the letters tilts; degrees of 360 (or more!) Are allowed.
Spacing commands allow sotting spacing symmetrically by word or by individual letter. The same goes for Rotation; it can either be by letter or by word. Extrusion is available with options for putting on front and back faces as well as depth. There is bevel support in the form of straight bevel or curved in curved out bevel which creates three bevel segments as a rounded edge.
The real power comes when you have designed your phrase and begin to get it ready for the Video Toaster's LightWave 3D. You can create manv options for your scene file right in Wave Writer!
You can set the render mode (wireframe quick normal), resolution (lo-res medium hi-res etc.), object color, diffusion, specularity, reflection, transparency, reflection, and refraction index all from requestors inside Wave Writer and the settings are saved along with your scene file, which you would put in your Toaster scene drawer after specifying your object path. One nice feature is that there is a special requester dedicated to object meaning your text phrase color that features many built-in colors. Want a shade of white?
How about azure white, ghost white, ivory, snow, floral white, seashell, honeydew, white smoke, old lace, comsilk white, or linen white? All have their numerical representations displayed. For example, linen white is Red-250, Green-240, and Blue-230; and can easily be changed, modified, saved, or deleted at any time. 1 had as much fun creating colors as creating phrases in the main section of the program! Finallv, lighting can be adjusted from Wave Writer as well including options for creating a new light, deleting an existing light, changing light types (ambient, front, side, and back),
position, color, intensity, shadow casting, and using a target as a parent. Once all settings arc in place the final file can be saved out, loaded into LightWave and rendered; it is as easy as it sounds, it's important to mention that Wave Writer is not a 3-D rendering program; it onlv sets up a 3-D scene for LightWave: command and then follow it with the regular command. For example put this in your start-up sequence; alias sb ed s Startup-sequence Now you only need to type "ss" from CL1 to edit your startup- sequence! This works out great for adding assign commands since a lot of video
programs (such as Caligari 24 and Art Dqmrtment Professional) need assign commands added to the startup-sequence Two excellent books that contain a wealth of intormation for the Amiga desktop video producer.
All in all, Wave Writer is an excellent program that makes creation of flying logos very easy. It can be used for exact spacing, or if you truly feel dangerous, you can experiment with the various rotation placement commands such as rotation and arch. It makes great use of the already excellent Broadcast Fonts family; you'll get even more use out of them with this program. Any bad points? only that it's getting tough to review any product from Liniii Graphics because I can never find anything wrong with them. I'm sure this problem will continue in the years ahead from this fine company.
Best Amiga Tips and Secrets & Desktop Multimedia Bible People wonder how some Amiga users get to be real expert power users and the answer is quite simple; read. Read everything you can get your hands on. Magazines. Books. Program instruction manuals, probably a difficult pill for many to swallow. A few books came my way recently and I thought 1 would mention them since they are relatively inexpensive and contain a wealth of information for Amiga desktop video users. The first is an Amiga book by Denny Atkins titled Best Amiga Tips mnt Secrets, it's 233 pages jammed with the best tricks,
methods, and tips for any Amiga user from Workbench 1.0 to Workbench 3.0 AGA users. Although some of the "secrets" are really just methods from the Workbench manual, some are more obscure and many are extremely handy. For example 1 discovered the alias command for simplifying long typed-out CL1 commands. Just type ALIAS followed by the two or three letter to find their "parts" . The book has many chapters all arranged in specific categories including: Tiie Amiga 500, Disks, Workbench, CLI Tips and Tricks, Printer Tips, Hardware, CD-ROM CDTV, Emulators, Monitors, Amiga Video, AGA,
Telecommunications, and more. Hint and "Secret Tips" books are widely available on other platforms and it's a welcome addition to the Amiga community.
This book features pages of tips that an Amiga video producer could benefit from so I highly recommend it.
Another great book is Ttie Desktop Multimedia Bible and !
Couldn't think of a better title for this effort. 1 can safely say if you read this book cover to cover, all 614 pages, you'll know more about the elements that comprise multimedia than 98% of the tech heads you associate with. This book is so well arranged and so comprehensive that it is a necessity for anyone who wants to understand how to bring all the various elements (sight, sound, etc.) together on a computer platform. The book discusses all major computers including the Amiga, but the bulk of the material is designed to break down items such as graphics, audio, video technology, CD-
ROM, and storage into easy-to-digest reference material. I would warn that the book reads more like a textbook and gets very technical at times, but it intrigued me and the last thing I like to read is a technical textbook. It has a wealth of valuable information.
• AC* Please Write to: Frank McMahon c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Digital continued front
page 6S • Load, Process and Save image * Proc_Text='**
Processing file ' IF Dopus_Flag=l THEN CALL
TopLine(Proc„Text,OldFile.n) ELSE DO SAY SAY
Proc TextIlOldFile.n SAY EilD CALL Load(OldFile.n) CALL
Process CALL Save(NewFile.n) * Delete original files if user
responded yes • IF Delete*l & Dopus.Flags 1 THEN DO CALL
Sound(' Beep',r1*) CALL TopLir.e('** Deleting file,.
'fOldFile.nl ADDRESS COMMAND 'C:Delete' OldFile.n END IF
Delete=l & Dopus_Flag=0 THEN ADDRESS COMMAND, 'C:Delete'
OldFlle.n ELSE HOP n=n*l • Increment file name node. * , END
* Repeat loop for next file. * f* Quit ADPro * ADDRESS
'ADPtO' ADPRO_EXIT * Display Finish message, then EXIT * IF
Dopus_Flag=l THEN DO CALL Sound £'Eeep','3') • Audio-Visual
finished signal • CALL TopLine('**** Finished! •«»•*) END
ELSE DO SAY SAY SAY '**•* FINISHED! *“*' END EXIT
..******* ***..4.* . **.*.***.*
,r******.*********** INTERNAL FUNCTIONS ********•*******•*
* r, .*..**,., «••,..*,* .,,..* .
** ********** **.*.., * * * Greetings and Felicitations! * * •
* , Verify: Title*'AutoDiffuse vl.l, by William Frawley' IF
Dopus_Flag=l THEN DO ADDRESS 'DOPUS.l' * Initialize Dopus
requester button text * Status 26 Set 'Okay' Status 27 Set
'Cancel' Verify Title IF RESULT=0 THEN EXIT END ELSE DO SAY
SAY SAY SAY ' **** AutoDiffuse vl.l, by William Frawley •***'
SAY SAY SAY SAY 'Press [RTNJ to Continue, ANY KEY to Abort’
PARSE PULL ok IF Ok -= " THEN EXIT 20 END RETURN ' * * .
R * Locate and determine if ADPro is running * * * * Insert proper path to ADPro if not assigned as ADPro: * * Open ADPro behind other screens. + - .
ADPro_Locate: IF -SHOW 'p','ADPro') THEN DO ADDRESS COMMAND 'Run ADPro:ADPro BEHIND' ADDRESS COMMAND 'SYS:Rexxc WaitForPort' 'ADPro* IF RC=Q THEN RETURN 1 ELSE RETURN 0 END ELSE RETURN 1
* ..?***..** * ..*.**, * • * Could NOT open ADPro * * •
*****?•-**•** ******** ...... NO_ADPro: Err Mess='** Error
Opening ADPro **' IF Dopus Flagal THEN DO ADDRESS 'DOPUS.l'
TopText Err_Mess EXIT 20 END ELSE DO SAY SAY Err Mess SAY EXIT
20 END RETURN ,*.**.*.**.* ***** ******** *...*.****, * * *
Close ADPro and EXIT * * *
* .. Close_ADPro: ADDRESS 'ADPrc' ADFRO_EXIT EXIT 20 RETURN , *
* * Get number from user via ADPro requester *1 • *
ADPro_GetNum: PARSE ARC Title,Default,Min,Max ADDRESS 'ADPrc'
ADPRO TO FRONT GetNumber Title Default Min Max IF RC-=0 THEN
EXIT RC Number=ADPS0.RESULT ADPRO.TO. BACK RETURN Number * *1
1* Get string from user via Dopus requester * * V **' * *
********************** ******* Dopus_GetString: PARSE ARG
Title,Default,LButton,RButton ADDRESS 'DOPUS.l' * Change
requester's buttons * Status 26 Set Lbutton Status 27 Set
Rbutton GetString Title Default IF RC-=0 THEN CALL Close ADPro
String=RESULT RETURN string
•**********.*******. *«*..*.*.**,*.,«..*..*..,......MtH* *
* * ADPro GetFile(s) * * * * Get list of files to
process via ADPro's file * • requester by SHIFT-Clicking for
multiple files. * • * * NOTE: "Magic File Requester",
which replaces ASL file * • requester, is incompatible with
ADPro’a GetFiles • * AREXX command (which uses the ASL
f.r.). If you * * are using MFR, and started this via the
console, * * uncomment the following code to disable MFR, *
* carry out GetFile process, then reactivate MFR. * *
Bummer but currently necessary. * * *, **««* ***••
ADPro_GetFiles: * £ Uncomment if using MFR ) " CALL HFR SAY "
SAY ' Hit RETURN twice to proceed...'
* * SAY
* * SAY 'let deactivates HFR quit requester.'
* * SAY ‘2nd continues with AREXX script.'
* * SAY
* ’ PARSE PULL Dummy V CALL ADPro_Locate ADDRESS 'ADPro'
ADPRCLTCL FRONT * Double-quotes necessary if spaces between
wordB • GetFiles *"SHIFT-CLICK files to be processed..'" IF
RC'aO THEN CALL Close_ADPro QuoteList=ADPRO_RESULT
ADPRO_TO„BACK • Uncomment if using HFR )
* • CALL HFR *1 RETURN QuoteList Disables & Enables MAGIC FILE
REQUESTER Set path to HFR MFR: ADDRESS COMMAND 'RUN' * NIL:'
'SYS:WBStartup MFR' 'INSTALL' RETURN Parse Quotes Creates a new
string variable NewList by parsing QldList (QuoteList) to
remove the double-quotes surrounding each file name created by
ParseList: PARSE ARG OldLiSt NewList='' Count=W0RDS(01dList) t* Count it of files (w paths) * SAY SAY 'There is(are) ' Count ' file(s) to be processed.’ SAY SAY 1*1 DO WHILE i =Count QuoteFlle.isW0RD(01dList, i) • Pulls off ith file * NewFile.iaSTRIP QuoteFile.i, 'B',•-*) * Pulls off double quotes at Both ends of file string *1 SAY i '. ¦ NewFlle.i NewList*NewListI InewFile.il I' * * Creates new FileList string without the quotes * i=i*i END SAY SAY RETURN NewList Get YES or NO from user Request: PARSE ARG Title,LButton,RButton IF Dopus Flagsl THEM DO ADDRESS 'DOPUS.1’ * change
requester button's text * Status 26 Set Lbutton statUB 27 Set Rbutton Request Title Answer®RESULT END ELSE DO ADDRESS 'ADPro' AD P RO_TO_ F RONT 0KAY2 Title * ADPro's Boolean requester * IF RC = 0 THEN Answers0 ELSE Answer=1 ADPRO TO BACK END RETURN Answer «*****»•'..... * ’ Load Image f *•**•*.....**.*********....•.. Load: PARSE ARG LoadFile ADDRESS 'ADPro' ADPRO_TO_BACK Lfonnat 'UNIVERSAL' LOAD LoadFile RETURN **•***?*• *****.*..*.*••*** *
* Process Image * .. Process: ADDRESS 'ADPro' ADPRO TO_ BACK •
Set counter variable and 4 of times to blur image. * * The
amount shown below seems to be sufficient. * • If final image
not diffuse enough, set BlurAmount to * * higher number, or
raise the Diffusion Degree input * * parameter. You may also
vary the type Buch as Blur * * or Gaussian. These must have an
increased BlurAmount.* i*l t* "Blur" loop * DO WHILE
i *BlurAmount OPERATOR 'Convolve' 'ADPro:Convolutiona blur5x5'
100 0 1=1*1 END * Composite Original image onto Blurred image
with * * Transparency h converted from Diffusion variable. •
LOAD OldFIle.n 0 0 Transparency RETURN
* *****_********** ****¦ * • Save Image *
* ***** ******* **** Save: PARSE ARG SaveFile ADDRESS 'ADPro'
ADPRO_TO_BACK Sformat Format IF Fortaat='IFF' THEN SAVE
SaveFile 'RAW' ELSE SAVE SaveFile 'RAW' QualType QualLevel
RETURN * CANCEL selected * * OKAY selected * * *
Display Text in top line of Dopus window *
f. ...... TopLine: PARSE ARG TopString.File ADDRESS 'DOPUS.1'
TopText clear_top TopText TopStringl[File RETURN ..... I ¦
• Sound alerts in Dopus * * *f
* ************ *********, Sound: PARSE ARG type,duration ADDRESS
'DOPUS.1' 3*1 DO while j =duration INTERPRET type j = j*l END
RETURN ***** * Syntax Error subroutine If error, close ADPro
and EXIT * * * * ****• Syntax IF Dopue Plag*l THEN DO
ADDRESS 'DOPUS.14 TopText ’*** ERROR!'re'): line!'SIGL')'
errortext(rc) END ELSE SAY '**• ERROR!'rc'); line!'SIGL’)'
errortext(rcJ CALL Close ADPro DiffusePhoto.oprx vl.2 ***
**** * . * • DiffusePhoto.oprx vl.2 by William Frawley
* * Automatic Diffused Photo Maker Macro for OpalPaint.
* Assign this macro to function key in OpalPaint. Will * only work with images that are Screen size or smaller.
J* * NOTE: Upon activation, if Workbench pep’s to the * front because OpalPaint opens a console * called "OpalPaint Rexx Output", simply move * this Bcreen to back and continue.
• OPTIONS RESULTS ADDRESS 'OpalPaint_Rexx' * ************ * ****..*, * * * Preliminaries • * * *** ******** .
SaveSetUp Panic AskBool 'Diffused Photo Maker vl.l, by William Frawley', ' n nThis will alter current image.'
If Result=0 then EXIT *?*** *********** **«******.*..*•.****«*•.*.*•..*. * * * Ask for Degree of Diffusion for resulting image • * * *****•***.*.*..*• .... Asklnt 153 'Enter Degree of Diffusion (1-5)... n', ' nDefault is 3.'
If RC=5 then EXIT LowTrans=65-(Result*5) * Convert to Low TransGradTag % * UppTrans=25-(Result*4) • Convert to Upp TransGradTag % * ***********.*.******•..... .... * * * Ask for Number of tines to blur original image • * * ,»***•*«»•*..... j Asklnt 1 40 20 'Enter of times to blur image (1-30).. . n', 'VnDefault is 20 for Full-Screen Images.’ If RC=5 then exit BlurAmount *Result ********* . *.....j * • * Find Current Page number and make duplicate * t* *
* CurrPage OriginalPage=Result ClonePage * Clone original
page's settings to new page * OpenPagea * How many pages our
currently open? • BlurPage=Result * Assign blur page to
variable * CopyPage OriginalPage BlurPage * Copy contents of
orig * * page to new work page * PickPage BlurPage * Make
work page our current page * ***•• • * * Blur
SparePage * f* * ..... SetSpare 1 Blur 100 • Load Blur
operator into first * * Evaluate expression variable * •
and execute as normal program V * statement. * * spare slot
* SetDrawMode 19 100 * Activate Blur Mode at 100% weight *
AskBool 'Ready to process n*, ' nOKAY to Continue, CANCEL to
IF Result=0 THEN EXIT Busy * Display busy pointer * DisplayStatus Blurring...’ * Text to Status window * i=0 DO WHILE i = BlurAmount * Begin Blur loop * Zap * Apply process to whole image V isi + l END •**•** *...,*.****.**,*.***.**.*...********.**.**•** * V * Return to Original Page and set Rub-Through parameters • * * *** **** ,....*******..******* PickPage OriginalPage SecondaryPage BlurPage • Hake BlurPage Secondary Page * RubDirecticn 0 * Set rub direction to Secondary Curr * RubMode ABSOLUTE SetDrawMode 1 * Return to PAINT mode * ** * * ***** *.**...* * V
* set TEXTURE options for RUB-THROUGH * * *
* * .... TextureType RUBTHROUGH NOTILE Texture ENABLE
* **• *.****.* * * * TRANSPARENCY GRADIENT set-up for
RUB-THROUGH operation * * • * ****** *?***• ActiveGrad 1
GtadType RADIAL ClearTransGrad TransGradTag 0 LowTrano
TransGradTag .25 LowTrans-5 TransGradTag 1 UppTrans
...... * * * Get Page Size for upper and lower
corner coordinates • • * ..... PageSize PARSE VAR
Result W H
* Composite Process
* Transparency Gradient Fill will Rub-Through more of
* the blurred image near the edges and less near the
* center of the image.
DisplayStatus 'Compositing' * More text to window * FillMode GRADIENT * RUB blurred image onto our original image using Solid * * Rect with transparency gradient between the two pages * SolidRect 0 0 w H * * * Wrap it up! * * * ••.•»«*.•*.*..******.••.***•******•**•**•***•****•***«.*•* NotBusy * Restore crosshair pointer * Restoresetup ADDRESS COMMAND 'C:Say' 'Attention. I am finished *, 'processing your diffused image.'
Okay "Process Complete! Save New Image."
• AO Pirns? Write to: William Frawley c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 THE GRAPEVINE GROUP,
INC. North America's Largest M Supplier of Amiga Custom
Chips. £ TOP SELLER ADVANCED AMIGA ANALYZER AS INEXPENSIVE
DIAGNOSTIC ANALYZER THAT WORKS ON ALL AMIGAS.
Amiga Shopper magazine says "without doubt, this is tlw finest diagnostic equipment I have ever seen, and I address all Amiga repairers and practical-minded users when I say this is really something worth having."
A complete diagnostic hardware and software analyzer (uses point & click software interface). The analyzer plugs into all Amiga ports simultaneously and through sophisticated solTware displays o screens to work from. Shows status of data transmission signals: Tests game port function, parallel port, serial port, disk drive, video ports, memory (buffer) checker, system configuration and auto test.
Reads diagnostic status of any read write errors from track () to track
79. Software automatically tells what errors are found and the
chips responsible. 85% to 90% of the problems presented to
service centers are found with this analyzer. Saves you lots
of money on repairs and no end user or repair shop can afford
to Ire without one.
Don't be fooled by the low price. Simply plug in cables from the analyzer box. This sophisticated diagnostic tool is used by end users and Amiga repair centers worldwide .$ 69.95 Switch-Itt: Most Popular ROM Switcher Electronic ROM selector switch by Global Upgrades Inc. allows for compatibility of ALL your software, Switch between 1.3 or 2,0 ROM from your keyboard. Does not overlap 08000 $ 19.95 Buy Switch-Itt from us with the 1.3 ROM for ...$ 39.95 Buy Switch-Itt from us with the 2.05 ROM for .$ 46.50 Utimate deal:Switch-Iti with 1.3&2.05 ROM
for .....$ 62.50 R* COMMODORE FACTORY SURPLUS • ecently, Commodore elected lu consolidate their stateside operations, thus ' making litem financially stonger. One of tlw first steps taken irai to reduce their inventory in both the U.S. and Canada. In doing this, select distributors were given the opportunity to purchase sizable amounts of new and factory refurbished parts at extraordinarily low prices. This section contains new and refurbished items, which are indicated by the letters "N" nr "R" to the left of each product.
Refurbished does not mean used or pre-owned, hut simply factory remanufactitrcd.
Some units may have minor imperfections such as scratches nr. In the case of some monitors, faulty front doors. Willi the exception of a minor imperfection, if any, most everything appears "mint" and of course everything carries a fall 90 day warranty.This is your opportunity to purchase Amiga Commodore parts 4 equipment al up to SOU less than an authorized dealer pays.
MONITORS 1084S color monitor with cable, composite video RGB: Tin., is the best color monitor Commodore ever made and is still in production. S129.95 1802 (composite video) color monitor. New, factory seated box S99.95 (Tbc 1084S& 1802 are excellent VCR foastcr monitors) A!930 bi-sync VGA (3Ike) color monitor .599.95 A1950 multisync VGA color monitor (For A600 120074000) ...5249.95 SYSTEMS Commodore PC-40111 (AT-286) 4fl meg hurd drive ...S299.95 Commodore C64C with power supply (latest
version) S89.95 Amiga 500 computer witlt power suppiv (late revisions) ...S169.95 KEYBOARDS A500 ..S27.50 N A2000 549.95 A600 1200 $ 29.50 R A3000 $ 49.95 I'OWER SUPPLIES A5110 (I KtV) $ 29.95 N C64 (nonrcpair.tblc)... $ 9,95 A500 (240V UK&Eur.) $ 24.51) N C64 (repairable) S24.95 A20G0(! 10 22OV) $ 89.95 N CI54111 1581 ......519.95 A3000 (240V) .....$ 79.95 N CI28D ......512.95 A3000 (1 HIV) $ 84.95 N PC 20 (75 wait) $ 83.50
MOTHERBOARDS R C64 1984-5 vers) PCB 529.95 A50Q PCB (rev. 3) $ 89.95 A500PCB (rev. 5&up)$ 129.95 A2000 PCB ..$ 299.95 A3000 PCB ..call NCI28 PCB $ 99.00 N C1280 PCB ..SltO.OO N C64C PCB (rev. E).....$ 54.50 N 1571 control PCB $ 54.95 DRIVES N A500 internal 880K. Drive ...S59.95 R A2000 internal drive .579.95 R A590 hard drive (.20 MEGS) with
controller .....S169.95 N 1541-11 complete stand alone floppy drive (Factory New) .S90.50 N 1571 complete stand alone floppy drive (Factory New) .....SI 19.95 R A3070 150 meg tape backup (complete) .....5229.95 MISCELLANEOUS N MPS 1230 Commodore printer (same as Citizen 120) Tractor friction 559.95 R A2300 Genlock (A2000 3000) ..564.50 WE CARRY ALL COMMODORE AMIGA CUSTOM CHIPS ANI RTS 3
Chestnut Street • Suffcrn. NY 10901 Customer Service (914 ) 368-4242 Fax (914) 357-6243 international Order Line; (914) 337-2424 Order line only 1-800-292-7445 , Hid I '17. DttTdWt It) alwve. . * M"P worldwide 'lues Mihjeft to dunm ] I OUTS: 9*0 CE I ) Mr Jwi, RcMockRlg rftafjie List of Advertisers Please use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest. Amiga product developers want to hear from you! This is the best way they have of determining the Amiga community's interests and needs. Take a moment now to contact those companies featuring products
you wont to learn more about. And, if you decide to contact an advertiser directly, please tell them you saw their advertisement in Amazing Computing!
Advertiser Page Reader Service Number AMOS ll 127 Armadillo Computing 70 107 ASDG 9 102 ASDG 57 104 Beyond Entertainment 72 111 Blitz Support 20 112 Computer Answers 63 113 Computer Basics 48 101 Computer Basics 49 101 Computer Shopping Network 70 121
D. K.B. Software 22 194
D. K.8 Software 24 193
D. R.C. Sequential Graphics 70 109 Devine Computers 61 110
Digital Creations cm 117 Digital Creations CIV 108 Digital
Imagery 4 125 Dreamworks 72 151 Expert Services 39 116
Grapevine Group 80 122 Great Valley Products ' 105 Great
Valley Products 5 106 Great Valley Products 7 123 INOVAtronics
13 114 InSpirai Technologies 71 166 J&C Computer Services 71
165 Memory Management 71 103 Micro R&D 89 118 Oregon Research
42 120 Oxxi, Inc. 16 160 Oxxi. Inc. 18 158 Oxxi, Inc. 88 159
Posibilldades 35 119 Rokroot Software 72 124 Spectronics
International, USA 87 126 Utilities Unlimited 73 115 Warm &
Fuzzy Logic Cll 149 Whitestone 55 148 Circle 122 on Reader
The World of,.. Many new Amiga products and a few surprises highlighted a successful event.
The second annual World of Commodore Amiga in Pasadena was once again held at the Pasadena Center. Both established and brand new Amiga developers were demonstrating a host of newly introduced products. While official attendee figures are unavailable at press time, it appeared to many that the show attracted slightly fewer attendees than last year, However, from the activity seen at the show and Amiga users' comments on the electronic networks, anyone who missed this event missed a valuable opportunity. This was not only an opportunity to see and discuss new hardware and software with
Amiga developers, but it was also an opportunity to view the many directions in Amiga computing and to fee! A new electricity from Amiga developers During the three-day event, Commodore and other exhibitors ran a steady assortment of seminars. Each keynote address and special presentation was filled and people were tu rned away. According to one Commodore executive, every seminar was either filled or had at least 200 people in attendance. Sessions included a presentation of Brilliance by famed Amiga artist Jim Sachs, Full Motion Video presentations by Commodore's Jeff Porter, as well as
product demonstrations of Centaur's Opal Vision, RGB's AmiLink CIP, Axiom's WaveMaker and Anim Workshop, G VP's IntagefX by Warner Brothers animation director Rusty Mills, GVP's CineMorph, Toaster 4000 and LightWave 3D, as well as Sunrize Industries' Studio 16.
CD33 Commodore started Friday's festivities with a press announcement introducing CD'3 to the North American market. Commodore executives expressed their excitement and hopes for the new machine. Jim Dionne, President of Commodore U.S., stated "We fee! Confident it (CD33) will become our next 64." He went on to say that 20,000 CD32 units per week were being produced at Commodore's plant.
Lew Eggebrecht, Vice President of Engineering for Commodore International, stated that there would be 75 CD33 titles available by Ch ristmas, He went on to say, "One of the most important points is that we were able to get this kind of support without investing a single dime in the software development in other words encouraging or subsidizing. That, we think, is a very good endorsement of the capability of the (CD33) product.'' Mr. Eggebrecht went on to say, "We are planning a CD peripheral for the 1200 and also for the 41)00 that will allow the software development of CD'3 to also play
on our standard home computer and video workstation environments. " Another CBM executive suggested that the A4000 CD33 peripheral could be available as early as December.
Warm and Fuzzy Logic's controversial LightRave allows users to create, render, and display LightWave 3D images without a Video Toaster.
Mr. Eggebrecht announced, "Also we need software enhancements to support that capability (CD33) and we will very shortly be introducing DOS 3.1. A DOS 3.1 which supports the same software capabilities that were On CD32 “We feel confident it will become our next 64.” Jim Dionne, President Commodore U.S., added to CD33. In other words, this will support SCSI capabilities for C Ds, also support file systems for Cds, and also support all of the libraries that were special for the game environments."
In regard to enhancements and other activities, Mr. Eggebrecht was very enthusiastic about Commodore's offer to assist third-party developers in creating the other peripherals needed for A4000 and A1200 machines that CBM has neither the time nor the resources to create. He stated, among other things, that CBM is interested in licensing their network developments to third-party developers to create new products.
How was CD33 received? One CBM exec was upset that he only had a few CD33 units for the show. Apparently he had been offered as much as SI,000 for each CD32.
Amiga Product Introductions LightWave 3D users were given a surprise by a new Amiga company, Warm and Fuzzy Logic. According to their representatives, LightRave is a custom hardware module that em ulates a 11 of the Toaster functions needed by LightWave 3D. It enables any Amiga to run LightWave 3D without requiring a Video Toaster. LightRave adds a suite of professional features never before available to LightWave users. It will render images faster thana Toaster- equipped Amiga, as no lengthy display time to the Toaster is required.
Rendering is no longer limited to the Toaster's composite display. LightRave now allows LightWave 3D to render directly to the most popular 24-bit graphics cards, such as IV24, Retina, OpalVision, DCTV, and Firecracker 24. LightRave also makes LightWave 3D fully functional for PAL users, LightRave also promises to support other d isplay boards.
GVP showed off two hot new items, the TBC Plus and EGS-28 24 Spectrum. The TBC Plus is an internal broadcast quality video processing card. It operates as an infinite window time-base corrector using B-bit professional quality all digital video signal processing. TBC Pius includes a full SMPTE Ebli time-code receiver-generator operating in all VITC LTC formats and standards, it includes a three-channel video input switcher in composite and Y C. The TBC Plus is a normal Zorro il Amiga Card that can be Installed in any open Zorro slot of the Amiga 2000, 3000, or 4000.
The EGS-28 24 Spectrum is a high performance and high resolution graphics board that will take any Amiga 2000, 3000, or 4000 to AGA resolutions and higher. This entry-level graphics board provides performance and power at an affordable price. The Spectrum is capable of displaying video resolutions as well as workstation-like resolutions such as 1120x832. It also adapts automatically to either a Zorro-U or Zorro III bus and supports Workbench 2.04, 2.1, and
3. 0 to take maximum advantage of its environment.
In GVP's theater, attendees watched demonstrations of GVP products as well as a sneak preview of Animaniacs from Warner Brothers. Rusty Mills, Animaniacs' director was also on hand to discuss his work with ImageFX on the project. Mr. Mills also introduced his video instruction tapes for ImageFX.
Magic Lantern by Terra Nova Development is a program designed to create, edit, and display delta-compressed animations, it takes as input IFF picture and sound files created from other sources and creates animations that run on various frame buffers in up to 24-bit color. Once an animation is created it can be edited. All editing functions can be accessed through a Workbench-like interface. Magic Lantern is now available from Terra Nova Development for $ 93.
GVP had both a display area far new products and a theater for major demonstrations as well as sneak previews of Animaniacs which used ImageFX in its production.
Designer Objects Vol. One, also by Terra Nova Development, is a three-disk set of high quality 3-D objects. The set includes all of the objects and image maps needed to create a complete diner from the 1950s. There are booths, seats, a counter with stools, dishes, utensils and place settings; a pay telephone and a restroom, and a Wurlitzer 1015 jukebox. The price is $ 47.50, SoftLogik demoed PageStream 3.0, a completely new version of their popular desktop publishing program. Adding a comprehensive list of features that users have requested, PageStream 3.0 openly challenges its competition. The
new program can be used for everything from writing simple Setters to publishing complex books with multiple sections and chapters. It also has new trapping and plate control features.
PageStream 3.0 now supports the PANTONE Color System. It uses this industry standard to provide printed color accuracy with guaranteed results. In addition to PANTONE support, PageStream 3.0 offers support for spot and process color, and CYMK, HSV, and RGB color modes.
PageStream will be available in the early fall for S395.
SoftLogik also demoed two Amiga favorites, TypeSmith2.0 and Art Expression.
TypeSmith 2.0 can load, save, edit, and generate bitmap screen fonts. For the first time, users can create bitmap fonts from scratch manually or automatically create a bitmap version of an existing outline font.
TypeSmith 2.0 is now available from SoftLogic for $ 199.95. SoftLogic also displayed their Art Expression structured drawing program, designed to make complex or simple drawings which can be scaled and used at any size without loss of quality.
SunRize Industries premiered version 3.0 of its Studio 16 digital audio hard disk recording and editing software. Tire most significant new feature of Studio 16 3.0 is the highly intuitive time-line-based cue list that makes audio production as simple as point and click. Other major new features include: automatic fades and cross fades, automatic mixing, external MIDI mixer support.
SMPTE chase, assignable tracks, and multiple digital audio card support. Studio 16 3.0 will ship with both of SunRize Industries' digital audio cards, the AD516 and AD1012 beginning in November, The Studio 16 AD516 bundle has a list price of $ 1495 and the Studio 16 AD1012 combination has a list price of $ 595.
Pride Integrated Video displayed their PIV- 2001 video editing system for the Amiga. The PIV-2001 software and hardware system allows your Amiga to have integrated editing capabilities. From cuts to fully integrated editing with the Video Toaster, the PIV-2001 completes any desktop video workstation.
Oxxi announced its new presentation and interactive production software, VideoStage Pro. Videostage Pro can easily create video and on-screen interactive presentations.
Shows can incorporate text, graphics, video clips, and sound. Remote control via modem or network and built-in Arexx interface enable VideoStage Pro to develop applications in training, kiosk style information centers, and video catalogs.
DKB was present to show two of their latest creations, the Piccolo and the DKB 3128. The Picollo joins the onslaught of 24-bit graphics cards, bringing with it Zorro II and III bus compatibility, 1MB or 2MB fast video RAM, true 16-bit and 24-bit modes, and fully programmable resolutions, The card also features double buffering and multiple screens. The DKB 3128 was billed as the "world's largest memory board." The 3128 allows you to bring your Amiga 3000 or 4000 lip to 128MB of fast RAM. The board accepts standard 4,8,16, and 32MB SIMMs and can be configured in a variety of ways. The board is
a true Zorro III 32-bit card. Fully populated, you could play back over 50 seconds of real-time animation from RAM.
MacroSystemsUS was on hand displaying some of their more popular Amiga products.
Vlab video acquisition program, TV Paint, their 24-bit paint package, and the display- emulating Retina board were on display as well as their new MultiFrame multiple image and video processing controller for Art Department Professional and Morph Plus.
MultiFrame adds the freedom to create multiple effects over time by allowing the user to enter the values for all the complex operators and have the changes take effect over the number of frames that you need to generate.
Myriad visual Adventures announced a new training video, Animation 202: Fractal Freedom. The video is an intermediate course in Amiga animation. The first video in this series was a great success and the author adds a flourish of flying fractal scenery that is interesting.
I VS showed their latest creation, MovieMaker. MovieMaker is a sophisticated digital non-linear hard disk audio video editing system for animators. It is a complete package and includes timeline based editor player, 16-bit audio capture playback card, AES audio editing software and system utility software.
Interworks showed several interesting new products, the first was a PCMCIA Ethernet adaptor for the A600 and AlZfHl. The 1-Card package includes a high-speed 16-bit Ethernet adaptor plus a SANA 1! Compatible driver, allowing tile A600 and A1200 to easily tie in to the popular ENLAN-DFS peer to peer networking software. The package also offers complete compatibility with other Amiga Ethernet based networking programs that follow Commodore's SANA II standard.
The MSRP for this card is $ 299, Second from Interworks was the Photon-Accelerator plug-in module for LightWave 3D. The Photon-Accelerator allows LightWave 3D users to perform complex animations and effects with a powerful, easy to use graphic interface. The system features a 3-D character generator, follow-me motion, perfect for caterpillars and trains, non-linear time-based editing, and actor-oriented animation.
Finally from Interworks was the Toaster Net Render Farm software. Toaster- Net brings tremendous power to any LightWave 3D user. Toaster Net allows rendering sequences of LightWave 3D frames, rendering selective frames from LightWave 3D scenes, and efficient delegation of rendering across a network for optimum speed. Toaster-Net requires the Toaster 3.0 software. The suggested retail price is S349 for a five-system licence.
Heifner Communications was on hand to display their Pegger image compression software. Pegger automatically JPEG's files, saving time and disk space. Running in the background, Pegger provides seamless compression and decompression of 24-bit, DCTV, HAM8 and Toaster framestores.
Pegger's Arexx capabilities allow the integration of Pegger' batch processing abilities with other programs that support Arexx. The list price for the Pegger application is $ 99.95.
U. S. Cybernetics stunned attendees with their introduction of
the WARP System transputer. The WARP Board uses advanced
parallel processing with Superscalar TRANSPUTER processors at
speeds of 30 MIPS to several GigaFLOPS. The transputer is a
32-bit processor with an on-board 64-bit floating point unit
that operates in parallel with the main processor. Each
transputer chip has four serial links that allow it to
communicate at speeds of 2MB per second with other transputers
when linked in a network. Interfacing is performed through the
WARP Board library and all programming on the board is done
in C. WOCA was a great opportunity to see new Amiga products
and talk directly with Amiga developers.
Company executives promised the system would be available by December, The basic system will be priced under S1000 (Canadian) with a 3DMB processor. Upgrades will be priced at $ 700 to $ 900 for additional transputers, A high end unit running at 200 MIPS will be available by the first quarter for S1500 to $ 2000.
While the WARP was running only demonstration software at the show, Vista Pro is promised bv November with ImaoeFX, CineMorph, Ren! 3D, and more to follow. U.S. Cybernetics stated they were extremely interested in helping any interested parties in converting their software to their parallel processing system.
FARGO Electronics displayed their Primera Color printer, a full-color, low cost thermal transfer printer, FARGO also released a printer driver for the Amiga, The incredible thing here is that this printer will bring the high quality of a thermal wax transfer and dye sublimation printer to the Amiga for under $ 1000. FARGO sells an upgrade kit that brings photo-realistic quality to the printer. The Amiga driver is being made available at no extra charge. It can be obtained direct from FARGO. The driver is compatible with all Amigas running Workbench 1.3 or higher. A minimum of 2MB of RAM is
required, 4MB recommended .
Expert Services displayed their Picasso II graphics card. Picasso II provides greater resolutions and more speed than AGA systems and brings the ability to run AGA software on a non-AG A machine. The card brings resolutions up to 1280x1024 with 256 colors on screen. The Picasso II also supports custom screen modes with up to 16.7 million colors at resolutions as high as 800x600. The Picasso II comes packaged with TVPnint jr.
And drivers for AdPiv, ImagcFX, JmageMaster, and Real 3D 2.0. Interworks introduced a networking systems for Amiga 1200, 600, and Desktop systems.
Axiom Software announced two new products, Anim Workshop 2 and WaveMaker.
Anim Workshop 2 is an animating editor for the Amiga. Anim Workshop 2 supports all Amiga 4000 AGA modes, Anim5, Anim7, AnimS, animation create, process, edit, piay, sound insertion and batch processing of images, WaveMaker allows for the easy creation of LightWave 3-D animations with little or no 3D experience. Wavemaker was designed to make LightWave 3D animations easier.
Alpha Video has implemented Desktop Video Wizards Network, a desktop video dealer network, whose initial members represent 80% of tlie dealer Video Toaster sales in the U.S. Desktop video dealers who are members of the Wizards Network are kept informed through daily news broadcasts via a private network called Channel
4000. Channel 4000 is a graphical, interactive transmission sent
through SCALA's InfoChannel and covers a wide range of
topics in several different segments. Desktop video
manufacturers sponsor the news and are also recipients of
the daily Channel 4000 feed. If vou would like more
information on he Desktop Video Wizards, contact Susan
White at 1-800-DTV-0008.
More Than Enough!
Due to the number of WOCA announcements and the pressure of press deadlines, please see next issue's New Products section for more products and expanded descriptions from WOCA. The next World of Commodore Amiga will be held in Toronto, December 3-5. *AC* Air Force Commander by Jeff Ja mes Since the dawn of recorded history, the sun-baked lands of the Middle East ha ve seen more armed conflict than possibly any other geographic region. From the campaigns of Alexander the Great to the fury of Desert Storm, the Middle East has always been considered a geographic area of vital strategic
importance. With the release of Air Force Commander (AFC), Impressions and Golden Sector Design bring Amiga gamers a simulation of modem air combat over this turbulent region.
Unlike many other games involving combat aircraft, AFC does not requi re the player to jump into the cockpit of a fighter plane and directly combat the enemy.
Instead, AFC places the player in command of entire squadrons of combat aircraft and support units.
Using an icon-driven playing interface and three map levels, you must direct the airborne military units of a modem military. The goal as in all military' simulators is victory- Achieving that victory requires that the player succeed in establishing at least one of three objectives: air supremacy superiority over the enemy; demoralization of the enemy civilian population; or by turning international media opinion against your foe. Once any one of these goals is accomplished, you win the scenario.
Speaking of scenarios, 28 of them are shipped with the game.
The first few scenarios are fairly easy toaccompiish, not so with the last dozen. In all scenarios, gameplay boils down to a race against the clock. You must activate squadrons, assign them targets, and get them in the air before they are destroyed by marauding enemy aircraft. Learning to juggle the demands of keeping squa drons in the air to attack the enemy while leaving enough of a reserve to defend against an incoming attack is possibly the toughest aspect of thegame.Tohelpbuddingair force commanders more effectively' ma nage the AFC play ing interface, a point-and-dick on-line help
system is available. After you have activated the help system, moving the on-screen pointer over any game icon will elicit a description of that icon from the program.
Fn addition to this rudimentary on-line help system, AFC ships with two manuals: a seven-page Amiga addendum booklet and a 43-page instruction manual.
Packed with game tactics and strategy tips, the instruction manual also contains a brief history of the Middle East, spanning thecenturiesbetween thecrusades and Desert Storm. A brief description of every unit in the game is also included to assist players in choosing the right weapons for the mission.
On the negative side, the single AFC program disk is hard- drive installable,but the process is decidedly user-hostile. Once installed on the hard-drive, AFC can be loaded only through the CLI no icons allowed. AFC's graphics are decidedly modest, with just enough detail to differentiate separate aircraft and other units.
Sound is nearly non-existent, and the game does sport a rather steep learning curve. If you're out to conquer all the scenarios in AFC, be prepared to spend some time learning the ropes of strategic air combat.
Although the modest graphics, cumbersome liard-drive operation, and paucity of sound effects may deter some gamers, AFC still has plenty to offer. Strategy gamers looking to recreate the greatest air conflicts of the Middle East from the 1973 Yom Kippur War to Operation Desert Storm should find AFC more than up to the task, with the included scenarios offering enough "what-if" situations to satisfy even the most jaded Mid-East military buff. AFC isn't for everyone: if you're looking for more action and less strategy, you should pass AFC by. For those wish an interest in the stra
tegic simulation of modern air combat, however, AFC delivers the goods.
Air Force Commander Impressions Software 7 Melrose Drive Farmington, CT 06032-9812
(203) 676-0127 Inquiry 236 Flashback by Henning Vahlenkamp I was
a bit amazed when Out of This World II, which the Euro
peans call Another World 11, became available so soon
after I wrote the preview in "Coming Attractions" (AC
V8.9). Now that the game is released, it's known as
Flashback, and while it isn't a sequel insubstance, it is
inspirit and style.
In Flashback, the hero, Conrad Hart, is an agent for the Galaxia Bureau of Investigation.
Through the use of his new Molecular Density Analyzer, he discovered that some people had densities too high to be humans, thereby stumbling upon an alien plot to conquer humanity. Before long, Conrad is abducted and replaced by an impostor spy, and his memory is erased, bu t he eventually manages to escape. The escape sequence is actually the demo I evaluated for "Coming Attractions.” After being pursued by the alien guards and crashing his hoverbike in the jungle, Conrad is presumed dead and left on his own.
Now the game begins as Conrad regains consciousness in the strange artificial jungle of a colony onTitan,amoonof Saturn.
He must get back to Earth to warn the authorities and thwart the alien plot, while regaining his memory too. But the first problem is to get out of the jungle and into the capital city of New-Washington.
Although the story is completely different and the physicist Lester Knight Chavkin from Out of This World (AC V7.9) is nowhere to be found, Flashback can still be called a sequel. Like its predecessor, Flashback is also a superior arcade adventure possessing an overall cinematic flavor. Wonderful non-interactive animation sequences develop the plot between and during the six levels. Passwords are provided when you complete a level so you don't have to start from the beginning every time you play. Plus a few SAVE consoles are located in each level to save your status in memory. If or
when Conrad dies, you may continue from the last memorized position. Flashback's backgrounds are beautiful too, but more detailed and bi tmap-orien ted rather than polygonal.
The stunning character animation really got my attention, i don't doubt the box's claim of 24- frame-per-second screen updates- motion picture speed. Ail of Conrad's movements including walking, running, tumbling, jump- ing, climbing, and shooting are highly realistic. He even throws up his hands to block a smash against a wall, skids to a halt after running, and waves his arms to avoid falling off a platform edge.
It's easy to forget you're controlling only a bunch of pixels on the screen instead of a real person.
Among the best I've ever seen in an Amiga game, the animation readily surpasses that of the celebrated Pri nee of Persia no small accomplishment.
You'll discover controlling Conrad on his mission is so effortless thatitdoesn't distract you from the ga me. Flash back supports both keyboard and joystick, although the joystick is better. The manual nicely illustrates ail of Conrad's movements, showing what to do step by step to duplicate them. It takes just a little practice to master them. Be prepared for some frustration if you don't read the manual.
In addition toenemies, whom you must shoot with your gun, you'll run across various items.
Anything of interest that you pass is brought to your attention by an icon in the upper-left of the screen.
There’s no limit to what you can carry, and virtually everything has a purpose. Puzzles involve using items in various ways, sometimes with locks and other stationary objects, completing tasks, and maneuvering around the platforms. Don't forget to look for generators to recharge your protective shield four hits and it's depleted.
No review of Flashback would be complete without a few comments about theaudio aspects.
The cool, moody soundtrack provides the right atmosphere for an adventure in this high-tech future.
Important situations and events are reinforced by appropriate music as well, adding to the movte- like feeling. Furthermore, sound effects such as the firing of your gun are expertly done.
A hefty 60-page manual thoroughly covers everythingyou need to know except how to win the game, of course. The first part mimics a news magazine from Titan, subtly relating important clues.
The rest, including sections about running the game, objects, and character movement, is required reading too for maximum enjoyment of thegame. The manual also lists a number you can call for hints, although calling from outside of England will probably cost a good deal.
Several petty nuisances keep Flashback from perfection. The box claims Amiga 1200 (AGA) com- patibili ty, besides all the non-AGA machines, but directly getting this requiresbooting from the floppies.
Apparently it doesn't iike the SetPatch command in the Startup- Sequence that enables AGA features. So to run the game from the operating system, select either "Original" or "Enhanced" from the early startup menu something the documentation ignores. Ciaim- ing AGA compatibility while requiring fiddling with this menu is a dubious practice. You must also select PAL mode regardless of how you run the game, as there is no NTSC version. And there's a protection check before Flashback starts, consisting of flipping through the manual to find a matching picture. Fortunately the four
unprotected disks install on a hard drive. Minimum memory is 1MB.
AI though I c ritidze Flashback on some technical points, I take nothing away from the truly outstanding game itself. If you've played Out of This World, you'll appreciate improvements such as sufficient depth to occupy all but the best gamers for a long time, multiple difficulty levels, and the fact that deaths are fewer and further in between due to the predict- abie nature of enemies and pitfalls. Flashback combines the best of Out of This World and the platform action of Prince of Persia, creating a great cinematic experience.
U. S. Gold Ltd.
Units 2 3 Holford Way Holford, Birmingham B6 7AX.
England tel: 021 625 3366 Inquiry 237 California Games II by Jeff James With California Games II (CG2), Epyx attempts to give Amiga owners the opportunity to don the shades and beachwear of the boys and girls of summer. In CG2, you'll have thechance to compete in five disparate events: bodyboarding, snowboarding, jet surfing, hong gliding, and skateboarding. The ultimate goal is to become the penultimate summer athlete: the Supreme Dude, or Dudette, of beachdom.
First of these events is the hang-gliding contest. In this event, the player's on-screen alter ego is shown harnessed to a hang glider, ready to leap off the cliff and into flight. Using the joystick, he must guide your aspiring hang-glider through a variety of aerial maneuvers and stunts to earn points.
Along the way he'll get the chance to drop a few water balloons on targets that scroll by beneath the hang glider. He has only five water balloons to toss; depending on the altitude at which he drops them, he gains from 10 to 2000 points for each target struck.
Next up is the snowboarding contest. In this event, the player must snowboard down the treacherous slopes of Mt. Epyx, trying to f Custom designed for Amiga, MERLIN offers impressive speed and powerful features at an incredibly low price. By bundling the J * - MERLIN board with flexible productivity software, X-Pert has J once again redefined the standard for 24Bit graphic boards on Amiga.
The integration of features such as 3 hardware expansion ports, Picture-in- Picture, Window-in-Window and superfast r. superbitmap scrolling , the possibility of a maximum E| Features :
• 24BIT - 16,000,000 Colors
• RGB, Composite and Y 1C out
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• 1,2 or 4Mb of VRAM Standard
• Expandable to 16Mb of VRAM
• 1280 x 1024 in 24Bit
• I600x 1280 in l6Bit
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• 50 MegaPixel Second Blitter
• 20Mb Sec. Throughput (Zon-a-w) of 16Mb of VRAM on board and an
additional Igb 8 externally are just a few of the
groundbreaking jK features of the new blitter found on MERLIN.
The addition of the (optional) digitizer allows the playback of real time video at 30 fps in a i*--T 320x200 24Bit resolution right on the Workbench. Y ft Merlin 2Mb Merlin 4 Mb Merlin digitizer Merlin Genlock Included software:
• Merlin TV-PA1NT 2.0
• Merlin INTUITION EMULATOR (AA Chipset emulation on A2QQQ A3Q0Q)
• Merlin ANIMATOR
• Merlin PICLOADER
• Merlin XPGI Converter ¦ and lots more...... .1 OEWfER
INQUIRIES'* 1 - For ifcrtiinformactor,, c6S MairtFScreei 23.
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HtViw' f. a tader v*- CjtX-fat Camtnrtfr 5 ii he. Tv 1J uifcrtut 0 Teucft ft*** Circle 126 on Reader Service card With use of graphic files - you can create a database of inventory not just by part number but by a graphic image as well.
Sound samples can be added to impart special directions or simply to help you tie in pictures and sounds used on s project Sbase's full relational capabilities end intuitive interface makes it one of tine most powerful database's on any platform Capacities of database files and indexes are limited ony by disk storage and your creativity Version 1.3 of Sbase adds compatibility with AmigaDOS 3 0 and the new AGA chip set. Use of Anim files. EPS clip art and compugraphic re-scalable fonts The new Re-index feature gets you out of jams fast.
SupBTbBSB 13 a trademark Ql Schwarts Publishing Corp Sboftfl s A trwlflmnrk at Quo foe ikm.rjaOCS s a trademark ol Conwnodorit-Amga Circle 159 on Reader Service card Sbase Professional 4 includes all of the features of the Persona! Version plus adds support for Arexx and the Database Management Language (DML1 for creation of custom applications.
Sbase 4 developer's extension is a one time license that provides the ability for applications developed with DML to run by themselves without requiring the user to use the full blown Sbase Professional 4 Sbase Personal 4 - List 5149.95 Sbase Professional 4 - List 5299,95 Sbase 4 Developers Extension 5399.95 Upgrades end Updates from earl er versions of Superbase Personal and Professional are available from Dxxi - call or FAX for information.
PO Box 90309 Long Beach CA 90009 . 1310) 427-1227 Oxxi IHC. FAX 13101427-0971 reach the bottom as quickly as possible. Time is of the essence, and performing such stunts such as kick turns, edge ridges, and hand plants while on route to the base of the mountain will knock seconds off your overall time. Following the snowboarding event is thebodyboardingsegment, which pits the player against a massive wave in a race back to the beach.
Along the way he must dodge obstacles and perform a variety of surfing stunts, such as spins, cuts, and barrel rolls. The more stunts the better, as each stunt earns him extra points.The last two events skateboarding and jet surfing require that he manage a dry aqueduct and a ramp-filled water race course, respectively.
A port from the IBM version, CG2 uses trifle plain graphics; some events are more colorful than others, with the jet surfing and snow boarding events being the most impressive. Even at theirbest, the graphics in CG2 look downright homely next to some of the better A miga-to-IBM conversions.
However, the musical scores and sound effects in CG2 are nicely done, recreating the sounds and music of the beach scene in full stereo. The brief 15-page instruction manual comes complete with an abbre via ted dictionary of surfer terms, including bogus (disappointing), amped (excited), yo (hello), and other examples of Southern California vernacular.
On the negative side, CG2 offers little in the way of Amiga- specific amenities. Hard-drive installation isn't supported, and the game refused to work on my Amiga 3000. To add insult to injury, the copy protection codes the "Times of Fligh Tide" are printed on dark, unreadable paper, making it a chore for legitimate owners just to get the game started. Ultimately, the Amiga version of CG2 reaches the finish line with too many strikes against it. Avid fans of the sporting events simulated in CG2 may find something to enjoy in the game. For less interested gainers, however, CG2 is
simply too bogus to be worth the effort.
California Games li Epyx
P. O. Box 8020 Redwood City, CA 94063
(415) 368-3200 Inquiry 238 Chaos Engine & Alien Breed Special
Edition by Jason D 'Aprile Fans of Shoot 'em ups should be
rejoicing about now. Both the Bitmap Brother's Chaos Engine
and Team 17's Alien Breed Special Edition are, well,
great. Both are essentially the same type of top- down
commando-style shooters, both have great sound and graph
ics, both are two-p layer simulations, and both are, to
put it mildly, extremely difficult.
In The Chaos Engine, two characters out of six are chosen to embark on a very long, danger- fraught mission in order to destroy a mad inventor and his machine The Chaos Engine that has been mucking about with time and space as we know it. The game's obvious influence has come from the fantastically original Gibson Sterling novel, The Difference Engine, which had to do with the possibility of a super computer in the 19th century, when the Chaos Engine seems to take place.
The game is always two player, whether or not a second human player joins you. The CPU will control player two in one- player modeand does i t with some degree of intelligence. The fact that you can choose between six diffor- en t characters is fantastic and adds greatly to playability and overall fun. Control is excellent, though 1 wish that there were another way to activate special powers other than just holding the fi rebut ton in; a second fire button option would have been nice here.
The password system is less than pleasant,however. The game will give out its password only after the full completion of a world a step up from Bitmap's previous ma sterpiece, Cods, which gives out passwords only after the completion of a full level and the first section of the next. Another thing about the password is that it is very specificto whether the game you are playing is one or two player and which characters have been chosen. The moral of all this is, choose your soldier's carefully'; you '11 be with them for a very long time. It would have been much more preferable to have general
passwords and more of them. Be warned, this game makes Gods look like a cakewalk.
On another note, the d igi tized voice of the Englishman is superb, and the sheer diversity of monsters and scenery is fascinating, from crawling, disembodied hands and trolls, to hives of nasty bugs and evil versions of the player characters. Aside from the password complaints, this game is a virtually flawless example of its genre.
We Have 200 250 300 Watt 2000 3(XXV4(XXI Power Supply Solutions Great For Toasters!
So, how can Alien Breed possibly compete? Well, it can, but for different reasons. This game is possibly one of the most blatant take-offs of the Aliens movies that 1 have ever seen, and on that basis 1 would recommend it to anyone who has been waiting for a game based on those movies. The whole game the very long game, 1 might add takes place on a far-out-in- space Federation Research Station, where the two or one poor space agent for the Interplanetary Corps finds himself trapped in the middle of an alien infestation. The atmosphere of this game the sounds, the look, everything -is
This is one of the very few games that have actually come close to scaring me. Chaos Engine is probably another, but for sheer, thick atmosphere, it doesn't compare.
Circle 118 on Reader Service card.
Fortunately, all isn't hopeless here, as there are credits, ammo, and other bonus things to pick up strewn about the levels and the Intex Computer System is still online. Through Intex, the player can buy better guns, more supplies, get information about the level, and other neat things. In addition to that, Intex has a lovely, female English voice that warns you of things during the game. I have to admit that I'm a sucker for a game with liberal use of good digitized voice, and both ABSE and CE deliver.
At each level, the player will be required to perform a certain action in order to move to the next level. Aliens fans will especially love the parts of the game where Pyramid Hand Scanner 4tX) D IM. 16 32 Level Grey-scale Scanner.
Attention Text Halftone & Grey-Scale Modes.
Great For DTP And Drawing Paint Programs, m Saves 16 32 Level Grey IFF Slingshot A-2000 Slin For A-500 Use A-2000 Canls On Your A-500! $ 39.95 Pyramid Sound Enhancer The High End Sound Output Out of Your Amiga. A Must If You Record Sound To Video Tape etc.!
Pyramid RAM A-501 Clone W Clock Etc. $ 49.95 A-601 I MB W Clock Etc, $ 99.95 Coming Soon A* 1200 RAM Expansion Pyramid Stereo Sampler High Speed Stereo Sound Sampler W Input Level Controls & Microphone Input Jack. $ 69.95 Pyramid ROM Switch Only S3 9.95 Keyboard Mouse Controlled Contact Your Dealer or Micro R.&D. Visa M C COD (30S 745-1243 Voice
(308) 745-1246FAX you must set off detonaters in order to
destroy a level and thereby prevent the aliens on those
levels from hassling you anymore. During these sequences,
the whole screen turns red for the countdown, and Intex
keeps monotonously telling you, "Destruction Imminent."
As I said, great atmosphere.
The password system is a bit more generous then CE, though you can activate it only on the first deck. Passwords come more often then in Ceand allow for either one of two players. Player character graphics for ABSE are not nearly as good as those in CE, and ABSE is played from a straight top-down perspective, as opposed to CE's rather isometric point of view.
Overall, there is a finite number of opponents in CE, as opposed to the very infinite supply of aliens in Alien Breed, and the option of choosing between six d iff erent characters, insteadofjust two carbon-copy characters, is a huge plus. Both games are immensely challenging and will take, q uite literally, hours to win. Chaos Engine is also much more fun to play in true two-player mode; in ABSE, the characters tend to keep getting in each other's way as they venture through the claustrophobic corridors and, after a while, the ga me becomes almost frustrating.
Both of these games are imports from Europe and, while CE ru ns perfectly on NTSC machines, Alien Breed comes with a simpie- to-use PAL booter and runs fine after using that. So, if you like shoot 'em ups, these are two of the best I've seen in a while. Get either one of them or both. Happy hunting!
Alien Breed Team 17 Prospect House Borough Rood Wakefield, W. Yorkshire, England WF1 3AB 011-44-924-291-867 Inquiry 239 Chaos Engine Konami, Inc. 900 Deerfield Pky.
Buffalo Grove, IL 60089
(708) 215-5111 Inquiry 240 !
| F E E J „ B A c !: . . _ Feedback Letters to the Editor edited by Paid L. Larrivee Seize Control of CBM!
This is the first time I've written a letter to the editor of any publication, but 1 have to address the information written by the Bandito, V. 8.9. After saving for years for an Amiga, I finally purchased an A4000 in March. When I read the column, my heart sank. After several days of depression, however, it hit me! This is not necessarily bad news. This is opportunity staring every Amiga user in the facel We all know what an incredible machine we own.
And now, even the most poverty-stricken among us can have an input into the way the company is run. At only £2.75 per share, almost anyone can afford to buy a piece of Commodore. I for one am going to purchase 100 shares about all I can afford right now. Using our local dealers or publishers such as yourself as conduits, vve could organize our proxies.
1 differ with the Bandito on the Amiga's impact on multimedia. Amiga is still the most affordable platform available to the small user, thanks in big measure to the reasonable cost of software. I see growing, begrudging praise made to the Amiga in the slick press. Strongly biased towards the Intel chip industry, the local pulp computer magazine, which has a lot of impact on the San Diego area market, devoted an entire issue to the Amiga, praising its performance and affordability particulars in the multimedia arena. The local bookstores have recently added space on their shelves for tire
European Amiga periodicals. Further, The Deskstop Multimedia Bible by Jeff Burger lists the Amiga side-bv-side with the Mac and Intel chip platforms. Here in the San Diego area, a community college is offering experimental classes in Digital Desktop Multimedia, using the Amigas and the Toaster. The spectacular results of that class have the college heads excited about the possibility of offering a certification in multimedia and eventually air AA, So despite the greed and bumbling of the company leaders, we the users are making an impact on the industry. Our enthusiasm has saved the company in
the past; 1 believe we can still save the company by purchasing it and firing the people who are so out of touch with reality. I'm afraid, however, if someone else buys the company, we will lose, if we own the company, and another company wants it, we as a unit can at least have some power to control its future.
Nell Bartusch Lakeside, CA 92040 Interchange Plus and Pixel Pro
R. Shamms Mortier commited a grave injustice against Interchange
Plus (V. 8.9). He begins by stating that Interchange Plus and
Pixel Pro are the "leading object format translation
packages," yet spends most of his words describing functions
in Pixel Pro unrelated to translation and very- little about
the translation abilities of Interchange Plus.
Mortier didn't bother to list the many formats supported by Interchange Plus. He specifically asked for review copies of our AutoCAD DXF and Wavefront Converters, and then failed to mention their existence.
Yet Mortier spends a paragraph discussing PAGErcnder, a 3-D program that was discontinued years ago.
From our correspondence at the time of the review, Mortier was well aware of the flaws in Pixel Pro's translations but never mentioned them in print. For example, Pixel Pro does not properly convert Imagine hierarchies. In fact, Axiom's technical support staff has recommended Interchange Plus to customers who complain about the inaccuracy of Pixel Pro’s translations.
Interchange Plus accurately converts between the two most popular 3-D packages in the Amiga market Imagine and LightWave. It alone can exchange Imagine objects and LightWave scenes, preserving parent-child hierarchy, subobjects, and surface information. Pixel Pro cannot.
As a final blow, the review concludes with a year-old address and a discontinued phone number. Our correct address is 235 South Main St., Jefferson, WI53549, phone (414} 674-5200, fax (414) 674-6363.
We've just released Interchange Plus version 3.0. It now includes the 3D Studio, AutoCAD DXF, and Wavefront Converters.
John Foust, President Syndesis Corporation Jefferson, WI 53549 The follozvmg is Mr, Mortier's poiiit-by-point reply to Mr. Foust's complaints. Editor
• That I say too much about Pixel 3D’s nonobject format-related
attributes and little about the object translators in
Interchange Plus. Wrong, John, and besides, who are you to
decide what is of interest to readers in a package? Some
readers are interested that PixeBD has a nicely designed user
interface and in a host of some other tools. I never said that
the packages were "only" object format translators, did I?
• "Mortier didn’t bother to list formats supported by Interchange
Plus..." If you had read the article carefully, I think you
would have gotten the idea that Interchange Plus, like Pixel 3D
Pro, is a specialized product. However, it must be pointed out
that my original submission to Amazing, the following
paragraphs and comaparitive chats were included but were
probably omitted because of space considerations. I now present
them: interchange Plus Converters LightWave Projects Pixel yes
LightWave Scenes Pixel no Imagine Turbo Silver Pixel yes Sculpt
3D 4D (scene and script files) Pixel object VideoScape
(1. 0 & 2.0 ASCII & 2.0 binary) Pixel yes PageRender-3D facet
file Pixel no ProDraw clip Pixol no Aegis Draw clip Pixel no
InterFont font objects Pixel no Statistics (text files about
every facet of an object) Pixel no Ishape (ImageMaster ASCII
files) Pixel no VistaDFMs (landscape files) Pixel yes
CAD-3D (from Antic Software) Pixel no Surface Converter (text
files of attibutes) Pixel no Tools: Point Reduce, Scale,
GridSnap "Interchange Plus also seems to be on the verge of
establishing a deeper relationship with BlackBelt Systems’
ImageMaster software. Right now, Interchange offers users the
chance to purchase a module for ImageMaster that will allow
it to load and save Macintosh PICT bitmap file formats.
Various package prices are also offered for the Interchange ad-ons..." Though Mr. Foust will probably think that the preceding was left out because either 1 or Amazing wants to harm him, editorial decisions to excise text is based on space and or redundancy. The Interchange section still reads fine without it but now readers can ponder this news as well,
• Mr. Foust's complaint of my mention of Page Render as one of
his converters. No apology, John. Many folks I speak with still
own and use it, and are attracted to your product because of
it, Why complain?
• "Mortier was well aware of flaws in Pixel Pro’s translations
but never mentioned them in print..." John, please look
carefully at the third paragraph in the Interchange section. I
look at your capabilties positively instead of blasting what
Pixel 3D can’t do, probably what you would like to see.
• Complaint about the old address. 1 can only list what I see,
not what you have failed to send me.
R. Shamms Mortier Bristol, VT Where in the Mediterranean (s
A short time ago, 1 received a letter from someone who lives in the Mediterranean area. He was looking for assistance in using Imagine from Impulse and requested that 1 write him. 1 would be pleased to assist him, but he neglected to include a return address. His name is Anehean Achellers.
Mr. Achellers, if you’re reading this, please send your address and explain any problems you might be having to me in care of Amazing Computing, and I will be happy to reply.
Marc Hoffman Julesburg, CO 80737 As with Marc Hof man, please write to any AC author at the address listed at the end of each article. Editor Amigas Rub Shoulders wih Leno I thought Pd write to point out another mass-media Amiga appearance. On NBC’s "The Tonight Show with Jay' Leno," August 12, Billy Idol sang two songs from his CyberPunkalbum. Clearly displayed on stage and integrated into the performance were two Amigas a 4000 and a 2000 outfitted with Video Toasters, Controlling a 25-foot video wall, the machines were used to create awesome live video effects.
Although the Amigas were nicely shown off to the millions of viewers, 1 just wish that they had been mentioned by name.
On a less pleasant note, in the August '93 issue of Popular Science, an article discussed next-generation operating systems for personal computers that totally ignored Amiga DOS but mentioned ones with much smaller installed bases NextStep and Solaris x86. The article appeared to imply that the powerful, graplrical true-multitasking OS for personal computers was something new, ignoring the fact that tire Amiga had such capabilities since 1985. Such press really hurts the machine's credibility as a major platform.
Did Commodore notice this?
Henning Vahienkamp Matawan, NJ 07747 Probably not. Editor ( Please write to: Feedback Editor c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722- 2140 Readers whose letters
are published will receive five free disks free of charge.
• AC- ¥ Vol." No.7 July 1992 Highlights Include: “Modem
Rundown'', A comprehensive look at modems for the Amiga
"G-Force 040". ,t review of GVP's 040 accelerator, by Rich M a
taka "Superfam," a review of this superb music maker from The
Blue Ribbon Sound works, by John Steiner "FounDex," a tutorial
using Foundation's stacks and scripts, by Dave Spider Plus, a
look at telecommunications and the Amiga including hardware,
software, and services.
* Vol. 7 No, 8 August, 1992 Highlights Include: "Digi-View 4.0",
by Matt Drabick "GVP's Digital Sound Studio", review bv Matt
Drabick "3D Effects from 2D Amiga Art", tutorial bvShamms
Mortier Plus: Super Arexx Column for July!
Video Toaster UpDate featured in The Video Slot!
And Much More!
¥ Vol.7, No.9, September. 1992 Highlights include: "Professional Calc," review of Gold Disk's premier accounting software by Bill Frazier.
"True Basic 2.0" A review of the latest release of the True BASIC language by Paul Castonguay.
"Developing Desktop Savvy," a special project for your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat Kaszychi.
"The Video Slot" This month, learn about the new features of Imagemasler, by Frank McMahon, Don't miss AC's super game coverage in Diversions.
¥ Vol-7, No. 10, October 1992 Highlights Include: "Amiga Warrior," Commodore's newest Amiga is a fighter capable of bringing the best of the Amiga to the American consumer.
"MegagageM's Cel I Pro," a review by Merrill Callaway.
"Multi-colored Text in Dpaint III," A tutorial to produce dazzling effects with your text, by George Haasjcs.
"Game Creation with AMOS," create your own Amiga game, by Jack Nowicki.
* Vol.7, No ll, November 1992 Highlights include: "Amiga 4000,"
Commodore creates a bold new direction in Amiga computing with
expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000," a review by Rick Mataka.
"Remap Magic," Learn why this tool is your best bet for making use of your palette.
"Beginning C," Chue Xiong covers some of the basics of the C language.
¥ Vol.7, No. 12, December 1992 Highlights Include: "Polishing Basic Programs," Marianne Gtllis shares the secrete of BASIC programming experts.
"Banners," A lutorial on creating banner-length printouts, by Pat Kaszvcki.
"Structured Drawing & TueBASIC," paul Castonguay shows how TrueBASIC fully supports any level of hierarchical structure.
Also, complete reviews of Voyager 1.1, P1XOUND, Vista I'm 2.0, and OpalVisinn.
* Vol.8, No 1, January 1993 Highlights Include: "Creating a
Storyboard in Final Copy," see how to layout your animation
storyboard in Final Copy, by R Shamms Mortier.
" A Look at 24-bit Libraries," Shamms Mortier looks at 24-bit libraries.
"Using Laser Disk Players with the Amiga," Rom Battle examines the benefits of laser disks as a source of video images. He also shows an easy way to set them up.
Plus: A complete review of the new A1200 Sc coverage of Comdex Fall 92 Sc the FF-S-London.
¥ Vol.8, No.2, February 1993 Highlights Include: " Extending the AMOS Sort," Dave Senger looks at the AMOS sort function.
" Business Cards," Soft-Logik's Dan Weiss gives an in-depth tutorial on how to create vour own business cards.
"AD1012," a review by Rick Manasa.
AND! A special sneak preview of the One-Stop Music Shop from Blue Ribbon Sc complete coverage of the WOCA Toronto!
¥ Vol.8, No.3, March 1993 Highlights Include: "Babylon 5," the Amiga changes the way TV shows are made, by les Paul Rohley "AmigaVision Projects," by William Murphy "Art Expression," review by Merrill Callaway PLUS: Creative business forms Sc CES Winter '93
* Vol.8. No.4, April 1993 Highlights Include: "TriplePlay Plus &
Sync Pro", reviews of two great music products by Kick Manasa
"CanDo," a review of the application development system from
INOVAtTOnics, by Rob Hayes ALSO: Super VideoSlot for April,
Arexx, di, and great Diversions!
¥ Vol.8. No.5, May 1993 Highlights Include: "Directory Opus", review of the latest version of Directory Opus and a start-up tutorial by Merrill Callaway "Media Madness," explores the inside of Blue Ribbon Sound work's new Media Madness, by Tod or Fay & David Miller "Super) AM 1,1," a review of the latest release of SuperjAM! By Rick Manasa "lmageFX," review by R- Shamms Mortier ALSO: Super VideoSlot for May The New Graphics Modes!
¥ Vol.8, No.6, June 1993 Highlights Include: "AMOS Turns Professional",review of a major upgrade hailed as a comprehensive development system, by Jimmy Rose "Searching Medical Literature," using the Amiga to tap the vast resources of medical on-line services, bv Dr. Michael Tobin ALSO: Newsletter Design, Arexx Programming, Hot Diversions ¥ Vol.8, No.7, July 1993 Highlights Include: "TypeSMlTH 1.0", review of Soft-Logik's new font editor, by Merrill Callaway "OpalFaint 2.0," review of the latest version of this paint program for the Opal Vision board, by R, Shamms Mortier "Structured Drawing,”
basic features and advanced techniques, by Dan Weiss "DeluxePaint IV AG A.” review of the latest paint package for the AG A machines, by R. Shamms Mortier ALSO: Super VideoSlot, Arexx, and New Products!
¥ Vol.8. No 8, August 1993 Highlights Include: "Amiga Vision Professional", review Commodore's upgraded authoring system, by Douglas J. Nakakihara "Art Department Profesional 2,3," review of the latest release of AdPro from ASDG, by Merrill Callaway "Professional Page 4.0," the latest incarnation of Pro Page, by Rick Manasa "Pseudo Radiosily Effects," why ray tracing is not an accurate model of true light behavior, by Mark Hoffman "T-Rexx Professional", a review of the latest release of T-Rexx from ASDG, by Merrill Callaway ALSO: AC Phone Book: A directory of Amiga Developers!
¥ Vol.8, No 9, September 1993 Highlights Include: "Adventures with Aladdin",Part III of this tutorial series on Aladdin 4D, by R, Shamms Mortier "CanDo,"First installment o( this series for CanDo programmers, by Randy Finch “Caligari 24," Review of version 3.U of this 24-bit software, by R. Shamms Mortier "Coming Attractions," A look into the future attractions in Amiga games, by Henning Vahienkamp ALSO: WOCA Australia & Summer CES!
¥ Vol.8, No 10, October 199.3 Highlights Include: "Making Waves", Focus on the wave requester in Part IV of the Aladdin series, R. Shamms Mortier "Clouds in Motion," Animated clouds in Scenery Animator, by R. Shamms Mortier "Media Madness," Discover what it can do for Bars&Pipes, by Rick Manasa "Bars& Pipes Professional 2.0," review by Rick Manasa "Bernoulli Multi Disk 150", A review of this great Iomega drive.
ALSO: Commodore's new CD32!
* ' AC's TECH, Vol. 2, No. I Highlights Include: "Build Your Own
SCSI Interface" by Paul Harker "CAD Application Design Part
111" by Forest Arnold "Implementing an Arexx Interface in Your
C Program" by David Blackwell "The Amiga and the MIDI Hardware
Specification" by James Cook Acs TECH and more!
* ACs TECH. Vol. 2, No. 2 Highlights Include: "Programming the
Amiga in Assembly Language Part 2", by Forest Arnold
"Implementing an Arexx Interface in YourC Program, Prt 2", by
David Blackwell "Iterated functions Systems for Amiga Computer
Graphics", bv Laura Morrisson "MenuSeri pi", creating
professional looking menus easily and quickly, bv David Ossorio
And Much More!
« AC's TECH, Vol. 2, No. 3 Highlights Include; "HighSpeed Pascal," by Dnbid Czaya.
"PCX Graphics ' by Gary L. Fait.
"Programming the Amiga's GUI in C Part 5," by Paul Castonguay, "CAD Application Design Part 4 ' by Forest VV. Arnold.
And Much More!
AC's TECH, Vol. 2, No. 4 Highlights Include: "In Search of the Lost Windows," by Phil Burke "No Mousing Around," hide that annoying mouse pointer with this great program, bv Jeff Dickson.
"The Joy of Sets," by Jim Olinger "Quarterbacks.0," a review by Merrill Callaway.
M AC's TECH, Vol. 3, No. 1 Highlights Include: "Comeau Computing's C++," A review of this great new C compiler by Forest Arnold.
"Programming the Amiga in Assembly Language Part 5 ' by William Nee "Make Your Own 3D Vegetation ' Laura Morrison shows how to use iterated functions to create 3D trees and plants.
PLUS! The HotLinks Developer's Toolkit OX-D1SK!
AC's TECH, Vol. 3, No. 2 Highlights Include: "Ole," An arcade game programmed in AMOS BASIC, by Thomas J. Eshelman.
"Programming the Amiga in Assembly Language Part 6," by William Nee "Wrapped Up with True BASIC," Text and Graphics wrapping modules in True BASIC, by Dr. Roy M. Nuzzo "ARexx Disk Cataloger," An AmigaDOS manipulator that produces a text file containing information about the floppy disks you want cataloged, bvT. Darrel Westbrook AND'LOTS MORE ON DISK!
N WHAT HAVE YOU BEEN MISSING? Have you missed information on how to add ports to your Amiga for under $ 70, how to work around DeluxePaint's lack of HAM support, how to deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it's better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to work with your
bridgeboard? Do you know there's an alternative to high-cost word processors? Do you still struggle through your directories?
Get Great iv&mm.
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1 MB A500 for a cost of only $ 30? Or how to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing?
The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
CV on V iix.ii ,uw,.i ca %*%3te» ot wmm glHBBBSBa lii if Below is a listing of the latest additions to the Fred Fish Collection. This expanding library of freely redistributable software is the work of Amiga pioneer and award winning software anthologist. Fred Fish. For a complete list of all AC. AMICUS, and Fred Fish Disks, cataloged and cross-referenced for your convenience, please consul! The current AC's Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred Fish 9QQ Columns A GUI-based "paper-saving'" utility Allows you to print text in columns and use various compression modes (up to 160 characters per line and ISO lines per standard DIN A4 page). 5,6 times more characters than in usual modes, but still readable. Written completely in assembly.
Kickstan 20 and 3.0 compatible, Kickstart
2. 0 look, Keyboard controls and saveable settings. Version 2.5,
binary only. Author: Martin Mares, Tomas Zikmund Popper
Replaces Intuition menus with popup menus which appear under
the mouse pointer instead of in the top of the screen.
You can also ‘rip" menus from the menu bar and keep them on the screen as a window all the time (or close them with the close gadget, of course}. Version 1.1, binary only. Author: Pierre Dak Baillargeon Robouldix Playable demo ol a game based on BoulderDash. Uses 32 colour graphics, senses and adapts to PAL and NTSC.
Over 500 different objects in the registered version. (About 40 in the demo version).
Requires at least one megabyte ol memory. Binary only. Author: Svante Berglund. Patrik Grip-Jansson Touch Amiga version ol the Unix utility with the same name. Touch changes the date and time stamp ol all specified files to the current date and time. Workbench 2,0 wildcards are supported. Requires OS2.0, includes source. Author: Dave Schreiber Fred Fish Disk 901 AmigaBase A hierachical, programmable database lhal runs under OS 1.3 and OS
2. 0. Has a full intuition interface. Features include two
display methods, filter datasets, search datasets, print
datasets, and much more. Nearly everything can be realized by
Datatypes can be Integer. Real, Boolean, String, Memo (Text), Date and Time, Number ol datasets is only limited by available memory. Also included in the package are some example projects.
Version 1,31, an update to verson 1.21 on disk 813, Shareware, binary only. Author Steffen Gulmann Fred Fish Disk 902 DWFPresetsSome Overscan. Palette, Pattern and Pointer presents. Some will look a bit odd in modes other than HiRes-lnterlace mode and default colors. II you're using Release 2.04, you’ll be able to click on the icons and change the presets without having to use the Prets tool. Author: David
W. Ferguson Error CLI utility to print a message text for
AmigaDOS errors along with probable causes and suggestions for
recovery (From AmigaDOS manual). Version 1.0. includes source.
Author: Njai Fisketjon Less A text tile reader descended from
Unix "Less." Less has features found on no other Amiga file
reader: it can use pipes, accepts multiple filenames, and has
many convenient positioning commands tor toward and backward
movement, marking positions, etc. This version adds an option
to suppress opening a new window, using the existing CLI
window instead (especially useful with an AUX: shell), and
includes some minor bug fixes. Version 1.6Z. an update to
version 1.4Z on disk number
511. Includes source in SAS C 6.3. Author' Ray Zarling et, al,
SllChr Allows users of ASDG's CygnusEd Professional to
select a character via point- n-click rather than having to
remember (or lookup) the ascii keycode for it. Usetul for
entering international, special, or infrequently used
characters. Version 1.1, fixes a Pug present in version 1.0
on disk number 890. Includes source in C. Requires AmigaDos
2.0 Author: NjAl Fisketjon VirusZ A virus detector that
recognizes over 220 boot viruses and over 115 file viruses.
The filechecker can also decrunch files for testing. The
memory checker removes all known viruses from memory without
Guru Meditation' and checks memory for viruses regularly.
VirusZ has easy to use intuitionized menus including keycuts
for both beginners and experienced users.
VirusZ performs a self-test on every startup to prevent link virus infection. Written entirely in assembly language and operates with Kickstart 1.2 1.3, OS 2.0 and OS 3.0. Version 3.07, an update to version
3. 00 on disk number 820. Shareware, binary only. Author Georg
Hermann Fred Fish Disk 903 ArmyMmerAn ultimate ‘XMines-type’
game that integrates ail ol the best aspects of the previous
Amiga versions of the game.
Options include: Automatically maik or dean the neighbours of a square; Safe start (no explosion at first click); Safe click (gadget-like behavior for squares); Question marks (for configuration analysis}. You can also specify your own custom board settings. The game has a very useful pause option, sound effects, high score tables and a very nice interface.
It works under OS v1.3 or 2.0. NTSC or PAL. Version 1.4, an update to version 1.1 on disk number 876. Binary only. Author: Alain Laferriere MICE My Image Code Editor. MICE generates source code from standard IFF pictures.
Can generate either assembly or C source.
Version 1.3. an update to version 1.2 on disk number 590. Binary only. Author: Pierre-Louis Mangeard Qdisk A WorkBench 2.x 3.x equivalent to the di into command and more. Qdisk will monitor your AMIGA DOS devices at specified intervals defined by tool types.
There are also too! Types to position all windows and set a warning ftag when space usage becomes high. Version it, an update to version 1.0 on disk number
853. Binary only. Author; Norman Baccari SuperDuper A very fast
disk copier and lormatter.
Can make up to four unverified copies from a ram buffer in 36 seconds. Verified copies from a ram buffer take 67 seconds for one destination drive, pius 34 seconds for each additional destination. This is version 3.00. an update to version 2.02 on disk 753. Includes a program to tine tune some fields in the trackdisk device, and a "no click" type program. Binary only.
Author: Sebastiano Vigna TaskE A GUI based task manager. It provides you with information on running tasks and allows you to clean up behind failed tasks by dosing their windows and screens. In addition, you can attempt to remove tasks by sending them CTRL-C signals, and simply by disabling them. Version 37.1. includes source. Author: Michael D. Bayne Viewtek A feature packed Picture Animation Viewer. Shows most tLBM's (including 24- bit ILBM’s), most Compusen e GIF format images, most JfiF format JPEG images and most ANIM Gp-5 formal animations, with support for different palettes tor each
frame. Supports SHAM. CTBL and PCHG images, lull support of ECS AGA display modes (ie. Show 256 color GtF's directly, show 800x600 HAM animations, etc.). Supports viewing contents of clipboard.
Iconifies to a Workbench Applcon.
Includes a version written for GVP's Impact Vision 24, to support true 24 bit display. Version 1,05, an update to version 1.02 on disk number 787 Requires Workbench 2.04+, binary only.
Author: Thomas Krehbiel Fred Fish Disk 904 ATS “AfierTitleS', this program will scroll a large iff picture up the screen, for the purpose of creating video credits or other effects as you see fit Version 1.0. indudes source. Author: Jakob G&rdsted CxPak A set of five commodities: AutoClick -a window activator; Wctose -close windows easily; Wcycle -cycle screens or windows; Wdrag -drag windows without having to find the title bar; Wsize -resize windows without having to find the sizing gadget.
Version 1.0. includes source in assembly.
Author: Pierre-Louis Mangeard Fill Smart Multi-file Mover Copier. Moves ' copes files from the specified directory to a specified destination. Optimizes spaca on destination by using a "best-fit" algorithm. Capable of filling every byte on a floppy without splitting files. CLI-usage only, version l.f, includes source. Author: Barry Wills.
IdleLED Turns the power LED off when the CPU is idle It operates using timerA on CIAB.
This is continuously reset by the idle task running at low priority (-1271. When the idle task is preempted by anything, the timer is allowed to underflow causing the interrupt server to run which turns on the power light. Next time the idle task runs, il immediately turns off the power light.
Version 1,0a. Includes source. Author; Lindsay Meek Term An update to the binaries released on disks 831 and 832. This is an update only and contains several bug lixes to the executables released in that series. To obtain full benefit from the package, you should also obtain the documentation and support files on disks 831 -833.
Version 3A binary only. Author: Olat ’Olsen’ Barthel Fred Fish Disk 905 Action A program lor starting other programs dependent on file types. Files are shown, unpacked, executed, etc. dependent on a chosen action. Executes (multiple) commands for each passed file appropriate to the fife type, which are described in a action definition file.
Version 1.0, binary only. Author: Michael Suelmann ?Tree Similar to “Tree" on the IBM Pcs, displays a devices' "Tree” heirarchy.
While simitar programs exist for the Amiga, they don't use slandard input1 output. Standard ifo makes many things possible, like piping, i o redirection, etc. Version 1.0, includes source. Author Sam Yee Eval A full-featured floating point expression evaluator that can assign variables, has many built-in functions and constants, allows input and output in any number base, and uses a C-like syntax lor expression evaluation. Full ANSI C source is included and easily portable to other platforms Version 1.13, an update to version 1.12 on disk number 857.
Includes source. Author: Will Menninger Multiuser Allows you to create a Unix-like environment where several users live together in harmony, unable to delete each others files, unable to read those private love-letters ol other users... And this even if several users are working on the machine at the same time (on a terminal hooked up to the serial port) Version 1.4. requires OS2.04+ and a hard drive, binary only. Author: Geerf Uytterhoeven NullModem A software device that imitates two modems and a phone fine, on one machine. I wrote it whilst looking at Ihe WPL scripting language, so that I
could play around without having to spend any money on expensive phone calls, but it can be used for testing various other programs. Version 2.0, binary only.
Author: lain Hibberi TWC Two Way Chat 8 Send enables you to make use of your modem's full-duplex feature in fact, it can save you up to 50% transmission time. With TWC you can connect to another guy running TWC.
Then you may transmit ftleAND chat-data at the same time in both directions. GUI driven, requires OS2.04+. Version 3 101, an update to version 2.03 on disk number
801. Binary oniy, shareware Author: Lutz Vieweg Fred Fish Disk
906 BackDropsA friendly 2.x Prefs program for your Workbench
thal will allow you lo keep a list ol your favorite
backdrops and have a new one appear each time your computer
is rebooted. Requires NickPrefs or a similar program to
display the backdrop, Version 1 00. Binary only. Aulhor:
Ross MacGregor MagicMenu Replaces all Intuition menus,
supporting both "pull-down' and "popup" menus. Menus can
be displayed in either the Standard look, or the modern
AMIGAOS 2.0 style 3D-Look, and controlled exclusively using
the keyboard, (no need to grab the mouse anymore!)
Configurable handling and appearance. Remembers every menu s
last selected item displaying Pop-Up menus the next lime at
a position allowing quick selection of the same or
neighboring items. Automatically brings the currently active
screen (if not visible) to the front for menu selection then
returns it to the back after a selection is made. Input
timeouts, plus much more!
Version 1.27. binary only. Author: Marlin KomdOrfer Fresh Fred Fish Disks 901 to 910 contains (from left to right) ArmyMiner is an ultimate watch-your-step game (FF903), AmigaBase is a hierachical programmable database (FF90I), VirusZ is a virus detector that recognizes over 220 boot viruses and over 115 file viruses (FF902), PhxAss is a complete macro assembler for 68000,010, 020, 030,040,6888x, and 68851 plus a variety of programs and utilities.
Move A compact, fast CLI move command thal allows the moving of files over mulliple devices, if will perform a "true" move (a la rename) when files are being moved around on the same device, making it very fast, while still being able to perform moves over multiple devices.
Move will atso allow you to move fife links, and supports all standard 2.x wildcards. Version 2.2a. requires kickslart 2.04 or higher, binary only.
Author: Asher Feldman PhxAss PhxAss is a complete macro assembler, which supports the instruction-sel and addressing modes of all important Motorola processors (MC68000.68010,68020,58030,68040,6388x and 68851). It understands all common assembler-directives and can generaie not only linkable object-fifes but also absolute code, which can be written to memory, to a file or directly to disk using the 'trackdisk.device'. In all cases the user has the opportunity to choose between the large and small code data- model. Version V3.30. an update to version V3.00 on disk number 853.
Binary only, shareware. Author: Frank Wille PowerDala Patches AmgaDOS, enabling all programs to read and write tiles packed with PowerPacker in way that is completely transparent to themselves and the system. Programs will read powerpacked datafiles directly, and will also magically start compressing their own datafiles, as Ihey create or update them. Version 38.200, an update lo the version 38.115 on disk number 841.
Partially localized for use with Workbench 2. T. Requires Workbench
2. 04+. Binary only, shareware. Author: Michael Berg Fred Fish
Disk 907 AmiQWK QWKMail lormal offline message system. Allows
reading ot QWKMail format offline message packets popular with
many bulletin board systems (BBSes) Replies can be edited
using any text editor and packed lor transfer at a later time.
AmiOWK has been tesled with many QWKMail systems for IBM and
Amiga based BBSes. Requires Workbench 2 04 or higher. Release
2 version 1.0, Shareware, binary only.
Author: Jim Dawson CyberPager The CyberPager software allows one to send alpha numeric pages trom one's Amiga. This is accomplished by dialing into an IXO protocol compliant pager central and uploading messages Features include: Alias files for commonly paged people to be referred to by name rather than cryptic PIN numbers; '¦Groups-' file allowing messages to be easily sent to many people working on the same project, same department, etc: Supports multiple pager centrals through a Services configuration file: Full logging ot messages spooled, diaiout attempts, etc. and much more. Requires
AmigaOGS 2 0+, includes source.
Author; Christopher A. Wichura DD A directory scanner, something like DIR or LIST, but it does much more it can use many difterent types o! Tile lists, sort file lists, analyse file contents, display statistics, search lor identical tiles and so on. Version 1.0, binary only. Author: Martin Mares VideoTitlerGenerates professional looking TV titles and credits for your own videos.
Outstanding abilities are very smooth scrolling, color slides (AGA-support) and usage of cotorfonts. Limited demo version only. Version 1,1. Binary only, shareware. Author: Andreas Ackermann Zgil A VERY fast, and very small GIF displayer, ideally suited to Ihe new AGA machines, but also provides a quick greyscale display for older machines.
Main features are; SMALL ; CLI interface: AGA fully supported, 24-bit palette utilized: Asynchronous file reading; comes in 68020+ and 68-nuthin versions. Version 0.4, binary only.
Author: Michael Zucchi Fred Fish Disk 908 DviDvi Converts a Dvl file into another Dvf file, with pefhaps certain changes. It allows for example printing of two or tour pages per sheet of paper or doubleskfed printing. Version t .0, includes source.
Author: Tomas Rokicki. Amiga-Port and implementation of PasTeX-Support by Jochen Wiedmann GoidEDi A GUI-based editor wiih lots ot functions options. Highlights include: OS3.x look & functions (AppWindows, MenuHelp); Folding of paragraphs unlimited nesting available); Menus fully customizable (easy-to-use requesters); Macro recorder; Arexx port (about 250 commands options): AutoReis capability (includes, autodocs.
Sources,Hotkey activation; Automatic phrase completion, based on dictionary; Smooth display, fasl scrolling; Unlimited number ol windows; ASCII character selection window; AutoBackup (any interval); Online help, (AmigaGuide); Insertion removal ol columns; Clipboard support; Project files; Smart indentation; DICE compiler frontend, (GUIMake) ...and much more!
Pan t of a 2-part distribution, part 2 can be found on disk number 909, Version
0. 94, binary only. Author: Dielmar Eilert (GoldED) & Rico
Krasowski (GUIMake) HFK Yet another TitleBar clock that tries
to look like part ot your Workbench title bar. N actually
opens a very small, nondraggable window in the upper right
comer of the screen. HFK opens on the default public screen,
which will usually be Workbench. HFK uses almost 0% of CPU
time, as it is written very efficiently in C. taking advantage
of the timer.device. and only once a minute to render the
time. Version 39.35, Requires Workbench 3.0, binary only.
Author: Herbert West MegaView A “Multi-View" kind of program lor use with Workbench 2.0. It uses the whalis.hbrary (included! To recognize the filetype of a tile with which it is invoked lo run a filetype-spedfic program.
MegaView can be used from the Shell, from Workbench, as Default Toot in project icons, as an Applcon or as an AppMenultem. Version 1.03, public domain, indudes source. Author; Hans- Jorg and Thomas Frieden.
Whatis.iibrary by Sylvain Rougier and Pierre Carette Fred Ftsh Disk 909 GoldED2A GUI-based editor with lots ol (unctions options. Highlights indude: OS3.X look 8 functions AppWindows, MenuHelp); Folding of paragraphs (unlimited nesting available); Menus lully customizable (easy-to-use requesters): Macro recorder; Arexx port (about 250 commands options); AutoRefs capability (includes, autodocs.
Sources....); HotKey activation; Automatic phrase completion, based on dictionary; Smooth display, last scrolling; Unlimited number of windows; ASCII character selection window; AutoBackup (any interval); Online help, (AmigaGuide); Insertion removal of columns; Clipboard support; Project files; Smart indentation; DICE compiler frontend. (GUIMake) ...and much more!
Part 2 of a 2-part distribution, part 1 can be found on d sk number 908. Version
0. 94. binary only. Author: Dietmar Eilert (GoldED) & R co
Krasowski (GUIMake) Fred Ffsh Disk 910 DefPubSereenA little
wedge lhat makes the Iront-most screen the default public
screen If the front most screen isn't a public screen, nothing
changes. It wedges into the vertical blanking interrupt server
chain and watches Intuition's record of the front most screen.
When the front-most screen changes, the main task is signaled
and responds by making the Iront-most screen the default
public screen if possible. This is all totally transparent and
happens very quickly, and is very handy tor people who have
separate screens (or Shell windows etc. Version 2 00. Binary
only. Author: Matt Francis Dsound Dsound is an 8SVX sound
sample player lhat plays samples directly off a hard drive,
without having to load an entire sample into memory first,
making it possible to play samples of any length even under
limited memory conditions, Version 1.30, an update to version
1.20 on disk number 729. This version fixes some bugs and adds
a display to the Dsound window that shows the length of the
sampfe and the amount played so far. Both in minules::seconds
Includes source. Author: Dave Schreiber IhvdDemo An icon editor which can create and modify icons up to 640x256 pixels in size, up to 256 colors, edit all non* graphical icon parameiers including up to 40 tooitypes, import export IFF images, recolour icons for DOS2 0. Write text into icon in any font and style, scale icon images, edit default icons, select screen resolution and magnification for editing, and much more! Demonstration version ol IE Version 4.0. update to IE on disk number 621. This version runs MUCH faster and uses MUCH less memory! Requires Workbench 2.04+. Binary only. Author:
Peter Kiem PowerCache A new. User friendly, completely configurable disk caching system. Has Ions of features, including a font sensitive GUI, multiple unit caching, selectable read-only or read wnie cache mode, cache-in-a-file option, statistics graphs, a low memory handler, a full Arexx interface and more than 100k of AmigaGuide documentation, to mention a few. Online help is (optionally) available everywhere using AmigaGuide. Installs as a simple commodity and is of course hotkey controllable. Requires at least Kickstart 2,04. Certain bonus features require 3.0 or later. Localized, CatComp
source included. Version 37.64, binary only, shareware Author: Michael Berg WBKillAGA Workbench interface for Jolyon Ralph’s "KillAGA” program, providing a short program that can be used as Ihe ' default tool' for an icon. Also inc udes a utility to convert many icons at a time.
Original KitlAGA distribution included Author: Fabian Nunez. KillAGA by Jolyon Ralph To Be Continued...... in. Conclusion To the best of our knowledge. Ihe materials in this library are freely distributable. This means they were either publicly posted and placed in the public domain by their authors, or they have restrictions published in their files to which we have adhered. If you become aware of any violation of the authors’ wishes, please contact us by mail.
This fist is compiled and published as a service to Ihe Commodore Amiga community for informational purposes only. Its use is restricted to non-commercial groups only I Any duplication for commercial purposes is strictly forbidden. As a part of Amazing Computings, this list is inherently copyrighted. Any infringement on this proprietary copyright withoul expressed written permission of the publishers will incur Ihe full lorce of legal actions.
Any non-commercial Amiga user group wishing lo duplicate this list should contact: PiM Publications, Inc.
P. O.Box 2140 Fall River, MA 02722 AC is extremely interested m
helping any Amiga user groups in non commercial support for
- AC- y furthermore.. Screamin' Toasters!
NewTek has announced the Screamer, an external 3-D rendering engine for the VideoToaster. The Screamer's multiple high-speed RISC processors drive the Video Toaster's LightWave 3D animation program, providing extremely fast and cost-effective rendering.
The introduction of NewTck's Video Toaster Screamer isabout to cause a revolution in the 3-D industry. Now, creating animation can take less time than before. The Screamer 3-D rendering engine elevates the Video Toaster into one of the fastest 3-D tools ever created.
The Screamer is a breakthrough 3-D rendering engine designed specificaliy for NevvTek's Emmy-Award-winning Video Toaster system. The stunning computing speed of the Screamer is a result of a design based on multiple RISC processors. Four parallel MIPS R4400 RISC processors allow the Screamer to deliver over 600 MIPS system performance. By running each processor at 150MHz with both internal and externa] caches, the Screamer reaches an amazing340SPECMarks.
Die Toaster Screamer system comes complete with NTSC video IN and OUT and takes fuli advantage of the LightVVave 3D animation system. The Video Toaster and LightVVave have been credited with bringing 3-D visual effects to weekly television for the first time. With complex 3-D effects sequences in every episode, shows such as Babylon 5 and Steven Spielberg's scrtQiirsf DSV are setting new standards.
In other NewTek news, the Video Toaster has captured the attention of the Academy of Television Arts and Sciences. The design group at NewTek won Emmys for developments in television engineering. The Engineering Committee recommended that the NewTek development team and president Tim Jenison be awarded the Emmy.
In anothercredit to the Video Toaster, the Toaster users at Foundation Imaging responsible for the 3-D animation in Babylon 5 are slated to recieve Primetime Emmy Awards for outstading individual achievement in special effects. Viewers of the 45th Annua) Primetime Emmy Awards on September 19 also viewed 3-D animations created on the Video Toaster by Jennifer McKnew of the Post Group.
Amiblin Television is utilizing the Video Toaster and LightWave 3D animation software to produce the underwater effects on NBC's sea Quesl DSV. The ease and low cost with which special effects can be created on the Toaster opens up creative opportunities for television writers and producers, freeing them from the restraints and costs imposed by conventional production methods. Viewers have the prospect of increasingly amazing special effects to look forward to as well as tire opportunity to create television on their own, using a Toaster with their camcorders or VCRs.
Specifications: Video Toaster Screamer: $ 9,495 (available 4th quarter '93) An external rendering engine for the Video Toaster Processors: Four parallel MIPS R4400 - 64 bit superpipelined RISC processors Clock Speed: 15DMHz.
Memory: Internal Cache: 32K on each processor Secondary Cache: Up to SMB Program Memory: expandable to 1 gigabyte Requires Video Toaster Workstation (Complete Toaster W orkstations available starting at well under S3,000) Complete Toaster and Screamer Workstation: The Toaster Screamer workstation represents a radical breakthrough in 3-D workstation price and functionality. It comes complete with everything needed including broadcast-quality video input and output as well as a complete set of sophisticated 2-D and 3-D software tools.
Video Output; Broadcast-quality frame buffer and digital Y1Q video encoder (D2 format internally). Meets or exceeds all RS-170A and FCC specifications for direct on-air network broadcast.
Video Input: Full broadcast resolution NTSC video field or frame capture, Built-in Graphics Software: ToasterPaint - 24-bit broadcast Video paint system.
LightWave 3D - Modeling, rendering, and animation system.
Modeler- Includes Boolean operations, spline and polygon tools with PostScript text support.
Renderer - Includes adaptive anti-aliasing Tenderer with raytracing, shadow-mapping, motion blur, field rendering, and lens flares.
Animation - Includes skeletal systems, spline-based motion paths, displacement mapping, object morphing, and more.
For more information contact: NewTek, 215 SE 8th St., Topeka, KS, 66603, (913) 354-1146, (800) 843-8934 YES * The Amazing AC publications give me 3 GREA T reasons to save!
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S-VIDEO AND COMPOSITE GENLOCK AND OVERLAY SYSTEM
• Only broadcast quality S-Video genlock for less than J100(1
• AGA compatible. Compatible with all Amiga models
• Two independent dissolve controls
• Software controllable SuperGen SX $ 749.00 The Original SuperGen
BROADCAST QUALITY COMPOSITE GENLOCK AND OVERLAY SYSTEM THE
FUTURE IS HERE Create spectacular true color animations on your
Paint, digitize and display beautiful full color composite video images on any Amiga.
Capture an image in 10 seconds from any color video camera or stable video source.
Full-featured paint, digitize and conversion software included.
Compatible with AGA 1200 and 4000 Amigas in NTSC PAL modes. Two to four times the speed of AGA animations (DCTV vs. HAMS) with greater color and resolution.
Compatible with all popular 3D. Rendering, and graphics packages including: AD-Pro. Aladdin 4D, AmigaVision.
Brilliance, Calligari, Cineniorph.
Draw4D, ImageMaster, Imagine.
LightWave. MorphPlus, Real 3D.
Scala, Scenery Animator, Sculpt.
VistaPro, and many others... DCTV (NTSC or PAL) $ 299.00 The Kitchen t Sync TWO COMPLETE TIME BASE CORRECTORS ON ONE CARO!
The Kitchen Sync provides two channels of time base correciion - the perfect low cost TBC solution for the Video Toaster™.
With a Video Toaster, the Kitchen Sync provides a complete A B roll editing system.
Two complete infinite window time base correctors on one IBM AT Amiga compatible card.
• Absolute 100% broadcast quality
• Composite or Y C video in
• Includes easy to use external control panel
• No waveform monitor needed
• Variable speed strobe
• Freeze Frame, two rock-solid Freeze Fields
• Low power consumption
• Lowest TBC price per channel
• Works with consumer grade VCRs Kitchen Svnc MMIa $ 1295.00 Mu
RGB CONVERTER Allows the use cT DCTV with standard RGB monitors
(1084) in standard NTSC or PAL modes. Also permits the use of
external genlocks like our SuperGen, SuperGen $ 549.00
SuperGen2000 Genlock Option Required to synchronize the Kitchen
Sync to an external video source.
Genlock Option I Si $ 150.00 S-VHS Option Required to enable S-VHS Hi-8 (Y C) video outputs.
IttaVk S-VHS Option GtaBfl3k. $ 99.00 1 Deck "CanDo-Part3"
* Time 23:05:29
* Date 08 11 93