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informative columns, worldwide Amiga trade show coverage, programming tips and hardware projects. AC brings the most comprehensive coverage of the Amiga to its readers. AC" TECH is the only disk-based Amiga technical magazine available! It features hardware projects, software tutorials, super programming projects, and complete source code and listings on disk. AC TECH leaves no stone unturned when it comes to Amiga technical information. AC's G'UJJJE is recognized as the worlcl1s best authority on Amiga products and services. Amiga dealers swear by this volume as their bible for Amiga information. With complete listings of every software product. hardware product, service, vendor, and even user groups, AC"> GUIDE is the one source for everything in the Amiga market. AC's GUIDE provides the Amiga user with a fortune of knowledge. For a better sense of Amiga direction

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Document sans nom • AdRAM 540V A fl
• Toaster Cozzy A ||
• C.LA.S.S. i
• Presentation Master We Put Your Pieces Together Puzzled about
music and the Amiga?
Look to us for the answers!
At The Blue Ribbon SoundWorks, we’ve developed a strong lineup of talent. Each of our products receives the special care it takes to produce a winner. That’s why you’ll find a Blue Ribbon on every box!
Take SuperJAM! With this automatic copyright- free composer, you'll ! Be writing the next hit song or creating the perfect soundtrack for your video production in no time. SuperJAM! Comes with over 30 different musical styles and a backup band that performs beautifully, whether it’s Mozart or Motown. And with the Extras Disks for SuperJAM!, you can instantly increase your repertoire with styles like Fusionist, Funkjungle, Rachmaninoff and Rockapeggio.
Our One-Stop Music Shop turns your Amiga into a powerful music machine! This hardware-software combination includes all you need to get 16-bit stereo multi-timbral audio for an incredible price!
When you’re ready for multi-track recording, automated mixing, notation printing and state-of-the- art MIDI sequencing, you’re ready for Bars&Pipes Professional. Special effects, multi-media sync, sophisticated harmonies, non-destructive editing, and an unlimited number of tracks for recording only begin to describe it.
P R O F E S S I O N A 1.
Plus, you can integrate it seamlessly with SuperJAM!
If you’re into MIDI but don’t need full power, checkout Bars&Pipes, music software made simple. Bars&Pipes features multi-track recording, graphical editing, tempo mapping and more.
Bars&Pipes is expandable, so it grows as you do.
Once the music is flowing, pick and choose from the Bars&Pipes Add-on Series.
These packages make Bars&Pipes or Bars&Pipes Professional even more fun to own.
Use the Creativity Kit to invent fresh musical ideas, or the Pro Studio Kit for complete control of your MIDI studio. The Internal Sounds Kit eliminates the need for MIDI altogether.
Imagine, multi-track recording inside your computer! To round it off, we present Rules for Tools, documentation and C source code for writing your own musical features.
THE Blue Ribbon SOUNDWORKS LTD North Highland Station Post Office Box 8689 Atlanta, Georgia 30306 USA
(404) 315-0212 fax (404) 315-0213 To get organized, grab The
PatchMeister, our graphical, uni versally-configurable MIDI
patch librarian. It comes with rut dozens of MIDI f drivers
and templates. Don’t see what you want?
Make it yourself with the special driver creation feature. And, The PatchMeister integrates easily into Bars&Pipes Professional for the ultimate composition environment.
Want to triple the capacity of your MIDI sludio? Use Triple Play Plus, our MIDI interface that a E 0 includes 3 sepa- rately-addressable 1 MIDI outs for 48 1 simultaneous MIDI channels. Of course, *-- we designed it especial- L ly for our software. No compatibility problems here.
Synchronizing with video and audio tape is simple with SyncPro, our universal 5MPTE ga synchronization !¦ box for audio, video and multi- media production. S SSaSfid Yes, it comes with C1;Mr Drrt special Blue ° Ribbon software and works with any Amiga application that supports MIDI Time Code.
The Blue Ribbon SoundWorks.
When it comes to quality, we don’t miss a heat!
The Blue Ribbon SoundWorks, Bars&Pipes, Bars&Pipes Professional, Bars&Pipes Add-on Series, Creativity Kit, internal Sounds Kit, One-Stop Music Shop, Pro Studio Kit, Rules for Tools, Multi-Media Kit. MusicBox A, Music Box B, SuperJAM!. The PatchMeister, Triple Play Plus and SyncPro are trademarks of The Blue Ribbon SoundWorks Ltd, All other product and brand names arc trademarks and or servicemarks of their respective holders.
Rocket Science Mode Simple ...HIGH FLIER VERSUS “SOME ASSEMBLY REQUIRED” Integrated video genlock ....- Q With some 24 bit video boards you pay your money and take your chances. Chances that they'll be up and flying in the future. Chances that all the "enhancements" they promised will be around tomorrow.
Let's be fair. Where do things stand today?
IV24
1. 5MB 24-bit, 16.8 M color frame buffer £$ (V$ Real-time
framegrabber digitizer ......- o De-interlaced video
flicker eliminator - - s5 VIU-S with RGB, composite, S-VHS
input outputs ....o
Optional VIU-CT ' pro-grade component transcoder (Betacam,
M-ll compatible) input outputs ..... o 2-way
moveable, sizeable PIP (picture in picture) display, (video
over application or application over video) ....& O O o
§ o § Digital and analog key inputs .... &
Captured image retouching processing .... Video
switcher transitions .. Real-time 24
bit paint S5 Titling character generation
?5 Animation 3-D rendering ce5
Karate
game ...O
The VIU Advantage: From the very beginning we figured that
people who purchase a serious video card want much more than
fun and games. GVP is serious about video! So IV24's Video
Interface Unit gives you j more choices for inputting and
outputting video signals than any other Amiga* peripheral on
the market. Period.
INobody else gives you a VIU splitter, let alone one that integrates video from computer sources, component tape formats, composite video, even broadcast professional fonnats in any combination you can imagine. GVP also offers an international (PAL) standard IV24.
Software Brigade Desktop Darkroom’" • Capture images in Desktop Darkroom or bring stills in from other applications for professional processing and retouching, using filters, special effects and color separation.
MyLAD'" • Hot-switch between 2 video sources with 50 packaged video transitions for live action production studio effects.
Macropaint-IV24’“ 2.0 • (New release Significantly enhanced!)
Paint 24 bit graphics from a stunning palette of 16.8 million colors.
Then key video over graphics or graphics over video. Access Arexx scripts directly.
Caligari24IV24's newest software bonus is a complete 3-D modeling animation rendering package. Desktop animation’s future on your Amiga today.
In a showdown of 24 bit video boards, IV24 rules the pack. So how will you spend your video future airborne at full thrusters...or grounded, waiting for parts’ For more information or your nearest GVP dealer phone 215-337-8770 For technical information, phone 215-354-9495 GREAT VALLEY PRODUCTS, INC.-600 CLARK AVENUE, KING OF PRUSSIA, PA 1940b USA PHONE 215-337-8770 ¦ FAX 215-337-9922 IV24, VIU. Desktop Darkroom, MyLAD. And Macropaint are trademarks of Great Valley Products, Inc. Calipari is a trademark ol Octree Software, Inc. Amiga is a registered trademark of Commodore-Amiga. Inc. OpaiVision
is a trademark of Centaur Development A i oiher trademarks are Ihe property of their respective owners COMPUTING AMOS Turns Professional,
p. 22 9 Control Control • ?
Anchor Welcome to the Edge, p.30 Searching Medical Literature,
p. 36 Design & Dingbats, p.56 III liiii) lil£)Liy 22 AMOS Turns
Professional by Jimmy Rose A major upgrade hailed as a
comprehensive development system.
Structured Drawing by Dan Weiss An explanation of structured drawing programs versus bitmap programs.
36 Searching Medical Literature by Michael Tobin. M.D.. Ph.D. Using the Amiga to tap the vast resources of medical on-line services.
43 A Simple Backup & Restore Program in Arexx by Everett M. Green Using Arexx rather than resorting to a full-capacity backup restore utility program.
45 Smart Cards & Other Neat CanDo Tricks by Henrik Martensson Taking a second look at CanDo.
51 Penny Pincher's Cross- Development System by Susan Hussein A tutorial to help you set up a crossdevelopment system.
56 Design & Dingbats by Dan Weiss Dan focuses on the elements of layout and design in Part II of his newsletter project.
The Numbers Game by Rick Manasa Pricing policies of Amiga products explained.
87 Be Counted!
It's time once again for the Readers' Choice Awards. Get your pencil and ballot ready.
Presentation Master, p. 13 Presentation Master by Merrill Callaway Find out why Merrill thinks Presentation Master satisfies a traditional concept of what a business presentation ought to be.
16 C.L.A.S.S. by Rick Manasa Discover if this program is a class act or if it should be put in the corner with a dunce cap.
Toaster Cozzy by Merrill Callaway The Toaster Cozzy adds features to enhance the A-3000 video work station.
20 AdRAM 540 by Henning Valenkamp Henning found the AdRAM 540 to be a reliable and valuable addition to his A500, but is it right for you?
AdRAM 540, p.20 1
• K Jf.
RrmtM TSTST - "TwS ‘IW NnlHt lOjfmTKt tcitw* ta Ik. Mm Ktsw t* faiti -Ei» [ T*stie-g mwm fisi'1 New Products, p.8 Arexx, p.60 And Furthermore... Meet the latest stars in the New York area and the man behind them in our coverage of Stanley Puck® and friends on p. 96.
The Video Slot, p.75 Curse ofEnchantia, p.83 Quest for Glory II: Trial by Fire, p. 84 New Products & Other Neat Stuff by Elizabeth Harris From the newest releases to the latest upgrades, "New Products" has it covered.
25 cli directory by Keith Cameron With the release of 2.04, basic AmigaDOS commands have taken on some new features.
Bug Bytes by John Steiner This month: a workaround for the Pro Calc PASTE bug; problem using RAD with 1MB fatter Agnus; free upgrade from Magic Flute to the Skyline II BBS system; and more.
60 Arexx by Merill Callaway Merrill offers two versions of a Graphic File Batch Converter, one using Directory Opus controlling Ad Pro, the other working form a shell or directly from .AdPro. Roomers by The Bandito What are the NewTekkians brewing in their secret lab in Topeka, toiling around the clock to complete an 18- month project?
75 The Video Slot by Frank McMahon Frank continues looking at AGA, in particular at Deluxe Paint IV AGA.
Diversions This month's column features reviews of Covert Action, Shadow of the Beast III, Curse of Anchantia, and Quest for Glory II: Trial by Fire.
L) fj; piHjjt rrri cJXL'laJ Editorial ...6 List of
Advertisers ......80
Feedback ...90 Public Domain
Software....94 And Furthermore ..96 World of
Commodore Amiga New York '93 The 4000T was on full display but
remained unannounced at this year's WOCA in New York. For a
complete report on all the latest new products announced
and or on display at this year's event, turn to the special
show report inside.
There's only one source for Amiga technical information.
AC TECH Amiga Call 1-800-345-3360 and discover the technical side of your Amiga.
Amazing Amiga
J. JL COM I ‘UTING CJ Amazing Computing For The Commodore AMIGA"'
ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher:
Robert J. Hicks Administrative Asst.: Donna Viveiros
Circulation Manager: Doris Gamble Asst. Circulation: Trad
Desmarais Trafiic Manager: Robert Gamble Marketing Manager:
Ernest P. Viveiros Sr.
EDITORIAL Managing Editor: Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Viveiros Sr.
Senior Copy Editor: Paul L. Larrivee Copy Editor: Elizabeth Harris Video Consultant: Frank McMahon Art Consultant: Perry Kivolowitz Illustrator: Brian Fox Contributing Editor: Merrill Caliaway ADVERTISING Advertising Manager: Wayne Arruda 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Amazing Computing For The Commodore Amiga™ (ISSN 1053-4547) is published monthly by PiM Publications.Inc.. Curroni Road, P O. Box2140. Fall River.
MA 02722-2140. Phone 1-508-678-4200. 1-600 345-3360, and FAX 1-503 675-
6002.
U. S. subscription rate is S29 95 for one year; S46.G0, two
years. Subscriptions outside the U.S. are as follows: Canada &
Mexico S38.95 (U.S. funds) one year only: Foreign Surface
S49.97. All payments must be in U.S. funds on a U.S. bank.
Due to erratic postal changes, all foreign rates are one-year only.
Second-Class Postage paid at Fall River, MA 02722 and additional mailing offices.
POSTMASTER: Send address changes to PiM Pub icationslnc., P .O. Box214Q, Fall River,MA 02722-2140. Printed in the U.S. A. Entire contents copyrights- '993 by PiM Publications, Inc Ail rights reserved. No port of this publicalion may be reproduced without written permission from PiM Publications, Inc Additional First Class or Air Mail rates available upon request PiM Publications.
Inc. maintains the right to refuse any advertising.
PiM Publications Inc. is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stamped mailer.
Send article submissions in both manuscripf and disk foimat wllh your name, address, telephone, and Social Security Number on each to the Associate Editor. Requests for Author's Guides should be directed to the address listed above.
AMIGA’1- is o registered trademark of Commodore-Amiga Inc .
Commodore Business Machines, international Oslrbuloted n trie U.S & Canada by btemoforol Penodcal Dstrixtas 674 Vto cie b Vale. Sre ZM. Sctona Beach, CA 92076 & Ingam Perbdcds trc.
1226 tt-ni Quaker Uvd. La Verne IN 37066 Printed in U.S.A. Museum Pieces Attain a new status of computer communications while enhancing the value of your Amiga* 2000 3000 4000.
Standalone telecommunications devices are ancient history, because... PhonePak VFX" handles all the calls K PhonePak VFX'* by GVP turns your Amiga into a professional telecommunications center with integrated voice mail, answering machine and fax messaging options. Think of the possibilities when you can: ? Customize individualized greetings and private user mailboxes.
• Automatically receive and store high-resolution faxes on your
hard disk for on-screen viewing or plain paper printing.
• View a fax while you simultaneously listen to voice "cover
sheet" messages from any standard fax phone machine.
• Record and play outgoing PhonePak " voice messages in digital
standard IFF audio format.
• Manage contacts with built-in database retrieval of names,
addresses, phone and fax numbers.
• Throw out (or recycle] that low quality, costly, curly, nasty
thermal paper. You won't need it any more!
• Capitalize on outgoing fax polling and delay functions, using
PhonePak's intuitive, built-in scheduler.
• Configure all dialing and other telephone line control
functions with Arexx or PhonePak's exclusive Operator "
scripting language.
PhonePak VFX" won’t hold up the works The GVP logo on the box means the most comprehensive manuals and most knowledgeable tech support in the business.
PhonePak uses GVP's powerful multi-tasking DMA chip technology.
PhonePak frees your serial port for modem or TBC connections.
PhonePak intelligently transfers incoming calls over Centrex® or other compatible phone networks and... PhonePak offers privacy for incoming and outgoing faxes!
No other computer-based messaging device packs such utility on any one board, at any price, Integrated, affordable fax, answering machine and voice mail features mean that other telecommunications systems are history.
The future belongs to PhonePak!
For more information or your nearest GVP dealer phone 215-337-A770 For leihnkul information, phone 215-354-9495 GREAT VALLEY PRODUCTS, IN0600 CLARK AVENUE, KING OF PRUSSIA, PA 19406 USA PHONE 215*337*8770 • FAX 215*337-9922 PhonePak VFX and Operator are trademarks of Greal Valley Products, Inc. Amiga is a regisiered trademark of Commodore-Amiga, Inc. All other trademarks are the property of their respective owners.
EDITORIAL COM Once in a while, we receive letters from readers who are unhappy with AC, It is bound to happen; if you are going to establish criteria and policy, you are bound to find people who have different ideas.
This is great. It is exactly whv we established this publication. If all we ever hear are our own ideas handed back to us, then where will we go to learn new things?
There have been many occasions when someone has convinced me that their idea had merit, but even if I did not agree with them, 1 would still want to know what they thought. How can anyone hope to change another's opinion, if they don't first stop and understand what the other person believes.
"I do not want to renew my subscription because you mail your magazines in plastic."
Plastic No Renewal Recently, I received a note that had been scrawled on the bottom of a renewal slip. Tlie note said, "! Do not want to renew my subscription because you mail your magazines in plastic."
One choice we made with the very first issue of AC was that every subscriber copy would be protected through the mails.
Being a consumer for so many years, I was always upset to find my magazines mangled through the mail slot. It was disheartening to see an issue's cover partially torn away. 1 felt as if 1 had not received all that I had purchased. When we were planning AC, one of the major criteria was to make the reader happy and this was just a small way of attaining that end.
While AC's GUIDE and AC's TECH use separate envelopes, the size and complexity of mailing Amazing Computing requires that we use a plastic bag to protect each issue. The decision was not made without a lot of thought.
Laminate Or Not Many magazines laminate their covers. The extra laminated or coated material offers a secondary protection for the magazines through the mail. This is also great for a good look on the newsstand.
However, the shiny coating is extremely hard to separate from the paper during recycling. Most scrap merchants charge to haul away this tvpe of material. What eventually happens is the material ends up in a landfill.
The covers of AC are varnished. This bio-degradable substance is not only completely recyclable, but requires very little in non-renewable resources. The covers may be a little less glistening, but the message still comes through.
So Why Plastic?
As I stated above, plastic is the easiest material to use in line when our printer is performing the mailing. It is easy to ivork with and extremely versatile. The mailing label is attached to the plastic wrapping and not to the cover. This means your copies are not defaced by the time they reach vour door.
However, plastic has its problems. If not adequately handled, plastic can foul our land and water. One of the worst things I have seen is fish or seats who have become entangled in plastic that has been discarded in the sea. If a young seal gets its head caught in a cover rings for a six pack of beer or soda, the poor animal cannot get lose.
Eventually the animal's neck grows around the plastic and it becomes embedded in the skin. If the plastic does not break, it will eventually kill the animal.
Plastic is also a petroleum product.
This means it is not (as of yet) a renewable commodity. The energy and materials required to produce the plastic are lost to us if we do not try to recover them.
Plastic does have a good side however. Plastic is, for the most part, recyclable. Plastic can be reborn into products from insulation to car bumpers. It only requires a little thought and a little work.
A Reply With all of these thoughts behind me, I began to write a letter to our subscriber. I completed the letter but left it in my basket fora few days while I considered other aspects. When I can, I like to let an idea sit around for a few days in case 1 come up with a better example or find a fault in my thinking. To some, this may seem like procrastination, and 1 must admit, 1 suffer Don Hicks Managing Editor from that disease also. But, 1 felt the best thing to do would be to wait to see if anything else would occur to me.
A few days later the phone rang at the office. 1 was the only one in the office, so I answered it. The gentleman wanted to get a Fred Fish disk. When f asked for his name, it seemed familiar. By tine time he had given me his address, I was sure it was the subscribe!' Who had written the letter.
When I asked him if lie had written us a letter, he said no. This was true, he had only placed a note on the bottom of his renewal form. When I asked him if he had had a question concerning our use of plastic, he said yes and was genuinely surprised that I would remember him.
I then explained why plastic had been chosen and why we felt it was the best substance for everyone. Our subscriber not only ordered his Fred Fish Disk, but he renewed his AC subscription as well.
Everyone Is Important I have told this story not to impress you with our thought process in working with our customers, but with a hope that our readers will understand how important it is to communicate.
If the subscriber had not bothered to tel! Us his concern, I might never have had the opportunity to show him how concerned we really our with the environment.
If you have a problem, concern, or suggestion, please let us know.
One of my old bosses liked to say, "Their is no stupid question except the one that is unasked." I believe we all have a lot to offer the Amiga community and our environment. It only means we must communicate our concerns as well as our ideas.
Introducing ImageFX... No professional art department should be without it Only ImageFX gives your imagination total image processing freedom.
Ora n ? Automatically convert image files to from over 20 different file formats.
? Create true, full motion polymorphic “morphing" animation just like they use in movies, commercials and music videos.
? Generate single and dual image morphs; wave, ripple and spiral effects; water and glass-like distortions; mid a wide range of 24-bit transitions.
? Make your own add-on features with full Arexx™ and C programming language support.
? Enjoy near “real time” printing in 24-bit color.
ImageFX is the most exciting and versatile full color, image processing and enhancement system ever made.
You owe it to your imagination to buylni eFX.
Image Processing ? Regional Processing ? Anti-Aliasing ? Composite Imaging ? RtiU, CMYK, llY'K Adjustments ? Contrast, Gamma Adjustment Special Effects ? Full Motion Morphs ? Single Dual linage Morplis ? 24-Bit Tnmsiiions ? Waves and Ripple Effects ? Spir.il Effects ? Water Glass Distortion Image Rendering ? Amiga, liCS AGA Modes ? 1IAM-E, IXT1Y, GIF ? Multiple Dilher Controls ? 1V24, EC24, EGS 24-Bit Output ...and much more Whatever visual medium you work in photography, graphics, video, animation ImageFX is the one too! You absolutely must own!
It’s like having a professional art depaitment at your fingertips.
ImageFX is faster, easier to use, more expandable, more adaptable and more powerful than tiny other product of its kind for the Amiga®.
Here are just a few ways ImageFX expands your visual horizons: ? Scan in or framegrab from a full range of image capturing devices directly into your Amiga, ? Use your Amiga as an image prepress, color correction system including, CMYK, RGB, HSV and YUV.
? Digitally retouch any image with die most complete set of filters, color gradients, image distortions, masks, and text carsmear by Mike Vunck handling tools available.
Give your Amiga graphics and animations new magkal powers at an affordable prhe!
If you need ImageFF morphing power alone, ClneMorph is for you.
GneMorph transforms any image, or images, fram one to anolher quiddy, eosily and with (tie professional quality "morph" results you see at the movies and on TV.
With GneMorph you tan: ? Warp single or motion images, create full motion morphs, merge scenes, and per- controls, then output directly to any AMIGA, DOIT, or HAM-r systems
- including hoards like CVPs IV24“ Remember: When you're in the
market for morphing, and only morphing, GneMorph is le maximum
performance morph power.
CineMorph is the must-buy morph software.
? Set different speeds for different parts of the morph.
Amiga is a registered trademark of Commodore-Amiga. Inc. IrnageFx. CineMorph. And IV24 are trademarks of Great Valley Products. Inc. All other trademarks are the property of their respective owners. © Copyright 1992 Great Valley Products, tnc For more information or your nearest GVP Dealer, phone 215-337-8770 today.
1-3 HGVP For technical information call 215-354-9495 GREAT VALLEY PRODUCTS, INC. PHONE 21 5 *337*677C 600 CLARK AVENUE KING OF PRUSSIA, PA 1 940ft U.S.A. FAX 215-S37-9922 APLOT2D APLOT2D was carefully programmed in complete modular subroutine form in order to allow other scientific applications codes to be built from the same code routines. A unique feature of APLOT2D is that all non-system modules are written entirely in very modular Fortran 77. These modules can be easily called from other Fortran 77 and C programs.
This allows APLOT2D to be organized as a user friendly program and to be composed of distinct modular parts. These parts can in turn be used in other programs in the f u tu re. The A PI.OT2D program requires Kickstart AmigaDOS Version 1,3 or 2.04 and at least 1MB of memory. AMIGA TECH.
P. O. Box 201, Los Altos, CA 94023- 0201,14081 756-4268.Inquiry
200 NEW PRODUCTS and other neat ztadd Aladdin 4D Version 2.1
Adspec Programming is announcing the latest upgrade to its
Aladdin 4D product: Version 2.1. Version 2.1 ($ 499} was
released as a free upgrade to ail registered users. All new
packages are now being sent out with version 2,1 in them. In
addition to correcting some bugs in the initial release,
Aladdin 4D version 2.1 includes some new features. Version 2.1
now includes support for the AG A machinesand will now read in
the encapsulated postscript files from Soft Logik's Art
Expression program. Also, a new line types attribute has
been added to the poiv- gons. Adspec Programming, 467 Arch
St., P.O. Bo.v 13, Salam, OH 44460, (216) 337-1329. Inquiry mi
Bigfoot 2000 Micro R. & D. is pleased to announce a new
addition to their line of Amiga Power Supplies. The Bigfoot
2000 (S1S9) is an internal replacement power supply for the
Amiga 2000.11 provides 300-Watts of fan-cooled power for the
Amiga 2000 user and makes a great replacement for anyone
wanting more power for 040 hoards, extra RAM, etc. Micro R.
&D..7210 St., PO Box 130, Loup City, NE 68853,
(800) 527-8797. Inquiry 202 Contraption Zack Things are a little
out of hand at Gadgetco, Inc. On Zack's first day as
repairman, he finds himself up against six levels and over
60 rooms of incredibly intricate, interrela ted, and
fiendishly finicky gizmos!
There are major system malfunctions everywhere, the employee manual reads like the rambling of a mad scientist, and Zack's tools have been borrowed and lost somewhere within the machine.
Zack needs all the help he can get in this f Lillv animated, 3-D puzzle- action game ($ 39.95). You will be challenged with increasingly sophisticated puzzles: time-based, logic-based, music-based, puzzles within puzzles,and multi-roomed puzzles. Mindscape, 60 Leveroni Court, Novato, CA 94949, (415) 883-
3000. Inquiry 203 FractalPro 6.0 FractalProisthe only
professions I- quaiity too! For creating beautiful fractal
art and animations on the Amiga. Version 6.0 (SI 99.95)
takes FractalPro a giant leap forward into the future of
Amiga's AGA systems. FratalPro 6.0 builds on the existing
capabilities of stunning HAM6 and 24-bit rendering, 12
types of automatic animation sequencing, Arexx and JAH
script control, and optimized assembly language algorithms
for blazing speed, VistaPro DEM output, and post-render
script execution capabilities of earlier versions.
FractalPro 6.0 retains compatibility for loading images and coordinate files from FractalPro 4.0,5.0, and 5.1. MegageM, 1903 Adrin, Sun In Maria, CA 93454, (805) 349-
1104. Inquiry 204 Koshan Conspiracy In the 22nd Century, a rare
and precious alloy, Echiatone 21, is used to manufacture
high-end electronics and advanced weapons. The
unscrupulous Koshan have managed to secure almost total
control over the availability of this material and are
using their position to gain more power and influence. The
Bureasu of Astral Troubleshooters, of which you are an
agent, has been hired to release the stronghold the Koshans
have over the Echiatone 21 supply. One agent lias already
failed, will you be able to stop them in time? LIB I Soft,
Inc., 1505 Bridgeumy, Suite 105, Sausalito, CA 94965, (414)
332-8749.
Inquiry 205 MediaLink 3.0 If you want to create, combine, and synchronize graphics, text, and animations with audio and video, you'll need MediaLink 3.0. MediaLink ably combines ease of usewithpowerinawaythatgrows with you. Start out in the 'Test Drive' mode, where you are presented by only those menu items and commands you understand.
Progress up through 'Presenter' and 'MultiMedia' and finally, in 'Expert' mode, have a full quiver of multimedia tools atyour fingertips. Tools such as the built-in Page Layout system that supports all popular Amiga screen modes including AGA modes. Pull image data in from disk, or just grab the dispiav screen of any currently multitasking paint or image-cap- ture software and its image is automatically scaled and re-mapped into your page layout. Text handling includes full 2.0 scalable font support, and lets you have multiple fonts, colors, styles, and sizes per line. Computer Video
Solutions Inc., 14-B S. 7th Street, Akron, PA 17501,(717) 859-2049. Inqu iry 206 Merlin 24-bit Graphic Board The newest graphics board from X-Pert in Germany will feature a resolution of 1280 x 1024 non interlaced, composite, Y C and 15- pin Sub-D output, up to 4MB of VideoR A M, and will use a Zorro II or Zorro 111 slot. The board will come bundled with a realtime Workbench emulator and TV- Paint Junior, a 24-bit drawing package. Also available for the Merlin Graphic board will be two extension modules, which plug on the board. The first module is a 24- bit video digitizer, the second
module will he a genlock module.
SpectronicsInternational U.S.A., Inc., 34 East Main Street 3, Champaign, IL 61820, (217) 352-0061. Inquiry 207 Polyhedra Version 1.2 Polyhedra 1.2 (S29.95) now supports multiple 3-D modelling programs. It brings the same fantastic objects from the original Polyhedra to programs such as Imagine, Lightwave, Draw4D, Caligari, and Sculpt. For artists with several 3-D design packages, Polyhedra Version 1,2 makes it easier than over to use these tin ique objects. Registered owners of the original Polyhedra can upgrade for only 57 post-paid. Technical Tools, 2 S 461 Che rice Drive, Warrenville,
IL 60555. Inquiry 208 SignEngine A new professional-level sign- making program designed specifically for use on the Com modore Amiga was announced today by Parallel Motion Graphics. Called SignEngine1”, the software fea Complete your Amiga with the latest hardware from OKB ?KB S63S™ IIS Megabytes of RAM for the Amiga AS50Q and the ASS3D
• Now you luii go beyond 4 Megabytes of 32 Bit memory.
• Expandable tip to 112 Megabytes of 32 Bit memory.
• Slale-of-the-Arl design breaks the 32 Megabyte limit and allows
the use of different size memory modules in the same bank.
• Using 32 Bit wide SIMM modules enables you to install only one
module to add up to 32 Megabytes at a time, modules are
available in 1.2,4.8. J 6, and 32 Megabytes.
• Installs onto the CBM A2630 Accelerator card and the IVS Vedior
030-25
• Does not use autoeonfig space, uses 32 Bit address space so
that you can still use your AT Brtdgeboard with more than 6
Megs of Fast RAM.
• Excellent for Desktop Video. Desktop Publishing and Multimedia
applications.
• Fully compatible with Workbench 1.2, 1.3. and 2.0.
• Compatible with the MegAChip 2000 50U ' and MultiStart fl ’ ROM
board.
• Compatible with the Vector 030-25 accelerator from IVS.
• Compatible with she Video Toaster system, Amiga A2500.
A2000HDA 100.
• Compatible with the CSA Rocket Launcher "50MHz upgrade for the
A2630 accelerator card.
MultiStart II™ Far the A5QQ, ABQO & A500O Allows A5G0 AfiOO anti A2G00 owners to install Kick-start V2.0 and VL3 ROMs and switch between them with the keyboard. No software required for operation. Lets you stay compatible wilh your software. No external wires or switches required. This MultiStart is compatible with the MegAChip 2000 500, VXL030,, and CSA MMR accelerators for the A500 and alsu most other products that install inside the A500. This is the ROM switcher that Commodore Amiga Technical Support sells to developers.
KwikStart II™ Use Kicksart 2.0 in your Amiga AlOOO Allows A1000 owners re install Vi.3 and V2.0 Kicksrarl" ROMs and switch between them.
Upgrade to the latest uperuting system and still be compatible with software that requires Kickstarl V1.3. Use the latest V2.0 operating system without using up your system memory. Fully compatible with Kickstarl V2.0 and Workbench V2.U. Uses standard Commodore ROMs for easy upgrades. Allows you to bool faster because you only need to load Workbench. Works with Kickstart V2.0. V ] ,3, and VI,2. Compatible with the Insider memory expansion boards. Alsoxompadble with most processor accelerators. Keyboard switchabie between two ROMs or between one ROM and disk based Kickstart, No external wires
or switches required DKB Software Contact your local dealer or call for information.
MceAChip 2UUUAJ it, a imdcuufk of Dkli Swfiwoic, Video Ttiosicrik j aadcfiuik of Newtek, inc. CDTV, A500. And A2WXJ arc trademarks of Commodore-Amiga. Inc. 1V-24 is a trador-ar* of Crec Valfcy Product*. Inc. DCTV is n trademark of Digital Creations. Ham-E rv a trademark of Black Bek Systems. Opal Vision is a trademark of Centaur Development.
Ail Products come with a Full One-Year Warranty. Dealer inquiries welcome.
50240 W.Pontiac Tr.
Wixom, MI 48393 Sales (313) 960-8751 FAX (3131960-8752 Technical Support (3131960-8750 MegAChip SOOO 5QO™ 2 Megabytes of Chip RAM for the Amiga A2DDO, A500, CDTV G Video Toaster "The MegAChip 2000 500 should be standard equipment on every Video Toaster System."
Jim Plant - Publisher Editor Video Toaster User “The tViegAChip 2000 500 is a must own for anyone that wants to use Toaster Paint™ or Multitask with the Video Toaster."
Lee Slranahan - Writer of die Video Toaster 2.0 manual Tutorials also featured in the Desktop Images Video Toaster Tutorial tapes.
“I would advise Toaster users who make use of Toaster Paint or LightWave™ to add DKB’s MegAChip 2000 500 to your system as soon as possible.” Tim Doherty - Video Toaster User The MegAChip 2000 500 allows you to upgrade your Video Toaster, Amiga A2000, A500. And CDTV™ to 2 Megabytes of Graphics Memory, The MegAChip 2000 500 is a needed addition to your system if you are working wilh Desktop Video, 3D Rendering & Animation. 24-Bit Paint, Multimedia or Ltektop Publishing.
Scala MulliMedia 200 requires 2MB of Chip RAM which means an A500 or A2000 needs a MegAChip 2000 500 installed to use Ihis software Fully compatible with the Video Toaster™, OpalVision™, Vlab™, IV-24™, DCTV™, Ham-E™. And most genlocks and framebuffers.
Fully compatible with mast 68030 and 68040 accelerator cards.
,TM SecureKey Access Control System For The A500O S A3000 Thu SecureKey is a hardware security device that installs in any A20CJ0 or A3UO0 or Video Toaster system. The SecureKey allows you to have one access code lor your Amiga. The SecureKey will not allow access to your Amiga without the right security code, period. Vou can't hoot off of a floppy or bypass it in any manner. If you need to keep your system safe from unauthorized use - Want to make sure that no one can delete Files from your harddrive or steal your work then you need the SecureKey. This means that if your system has files such
as animations, documents, presentations, C code, or any type of confidential information, you ean be assured that the files on your harddrive are saTe. Keep your Amiga safe from those that may otherwise unknowingly destroy your information. Requires Kickstart V1.3 or above. The SecureKey is fully compatible wnth Kickstart V2.0. Insider II™
1. 5 Meg in the A1DDQ From die maker of thefirst internal RAM
board for the Amiga IOOO: the original [nsider " by DKB
Software. Allows AlOtiO owners toadduptp 1.5 Megs of Fast RAM
internally. Userexpamiablem.51 increments using 256K 4
DRAMs. Includes batiery-backed dock calendar Comes with
software for the clock and testing RAM. Simple insuiliation.
No soldering required. The Insider II is compatible with die
KwikStanROM board.
Also compatible with most processor accelerators.
NEW PRODUCTS and other neat tures full background cutting, auto separation of imported color artwork into vinyl layers, outline inline, arcweld, shadowmaker, and interactive auto-tiling.
SignEngine is compatible with the leading structured drawing programs available on the Amiga as well as the majority of sign cutting plotters sold today.
SignEngine (S559.95) imports and exports Professional Draw clips.
Pro Vector 1FF-DR2D, Art Expression IFF-DR2D, and Expert Draw clip files directly. The program also includes an HP-GLDM PL plot file interpreter that imports compatible plot files from other applications and platforms and converts them to bezier drawings for output or use in their software.
Parallel Motion Graphics, 10 Steivart Court, Ste. 78, Orangeville, Ontario, Canada L9W 3Z9, (519) 942-8822.
Inquiry 209 5MPTE Output1” SunRize Industries adds to its professiona I lineof audio products for the Amiga with S.WPTF. Output.
SMPTE Output is a stand-alone software product that is used to stripe ETC time code onto audio and video tape. This unique new software product generates and sends the SMPTE time code out of the Amiga's audio jack. The list price for SMPTE Output is $ 249.
Both NTSC and PAL compatible, SMPTE Output works with any Amiga (models A500 and up) containing at least 1MB of RAM.
Features include: 24,25,29.97, and 30 frames per second time code generation; drop frame and nondrop frame time code; multiple reset points; fast forward, rewind, play, and pause buttons. SunRize Industries, 2959 S. Winchester Blvd., Suite204, Campbell, CA 95008, (408) 374-4962. Inquiry 220 United States The Associated Image Group, Inc. introduces United States (S29.95), Lightwave objects for the Video Toaster user. This diskette is full of
U. S. map objects and individual state objects. There are five
full
U. S. maps configured in various ways. Every state on this
diskette has both fiat and extruded versions. Each state
also has its own face and side surfaces for maximum
flexibility. Also included in this special offer is a
world.pic which you can use to w rap a round a sphere to
create your own earth!
The Associated Image Group, Inc,, 14900 Landmark Blvd., Suite 600, Dallas, TX 75240, 1214) 788-2909.
Inquiry 211 War in the Gulf War in the Gulf pits a crack unit of Ml tanks against invading Iraqi forces in northern Kuwait. It is a game of immense tension and hectic action setagainstabackdrop of hundreds of burning oil wells in the oilfields near the Kuwait border. The format for War in theGulf gives the player simultaneous control of four groups of four armed vehicles, most notably the M1A1 tank. Team Kuwait's first missions will be to completely retake theislandsofFailaka Bubiyan, just off the Kuwait shoreline. If the player is able to succeed al the furious level of action required
in meeting these objectives, then it is only a short drive over the Khawras-Subiyah waterway to meet landfall and the rump of the Republican Guard on shore. The two major Kuwait oilfields need to be retaken, and thelraqispushed back over the border. It will take over 15 separate tank battles in the four hundred square miles of oilfield to achieve success.
ReadySoft Inc., 30 Wertheim Court Suite 2, Richmond Hill, Ontario, Canada L4B 1B9 , (416) 731-4175.
Inquiry 222 Wordworth v2 AGA Wordworth v2 AGA is the first and only Amiga word processor to provide full support for all of the new screens inodes and resolutions in the new Commodore AGA Amiga. Registered Wordworth users should telephone, fax, or write to Digits for the upgrade. There is a nominal charge of £1(1 to cover the cost of upgrade disks, packing, postage, and VAT. Digita International Ltd., Black Horse House, Exmouth Sevan, EX8 1JL England, (Oil) 44-395- 270273. Inquiry 213
• Other Neat Stuff* The Animation Classics Pack ReadySoft Inc.,
announces the value pack of the year from Don Bluth Multimedia
and ReadySoft.
With a suggested list price of $ 69.95, this collection of titles Dragon's Lair II: Time Warp, Wrath of the Demon, and Space Ace will prove to be an excellent selection forall animation gamers.
ReadySoft Inc., 30 Wertheim Court Suite 2, Richmond Hill, Ontario, Canada L4B 1B9 , (416) 731-4175.
Inquiry 214 Clik-Ciak Changes Name Clik-Clak, the gear game, will now- be known as Gear Works.
Hollywarc Entertainment, 13464 Washington Blvd., Marina del Rey, CA 90291, (310) 822-9200. Inquiry 215 Commodore Announces New Lower-Cost Amiga 4000 CBM announced it is expanding its Advanced Graphics Architecture™ (AGA) product line with the addition of the new Amiga 4000-030 desktop computer. The Amiga 4000-030 is a lower-cost version ($ 2399) of the company’s Amiga 4000-040 that was introduced in September 1992. Commodore Business Machines Inc., 1200 Wilson Drive, PA 19380, (215) 431-
9100. Inquiry 216 Cyclemuscles For use with Imagine, these two
objects are caricatural representations of bodybuilders.
They come with a walking cycle and running cycle for use in
animations. Both objects are very detailed, and come
withal! Necessary attributes. These objects can be freely
used in any project. Spectronics International
li. S.A, Inc., 34 East Main Street 3, Champaign. 1L 61820, (217)
352-
0061. Inquiry 217 Eagle Shuttle Board & Shuttle Casing The Eagle
shuttle board connects to the expansion port of an Amiga
500 or 500+, giving the user all the expansion
possibilities found in an Amiga 2000, including the
Videoslot, P.C. slots, and a processor slot. The Shuttle
board is also available premounted in a black MIDI tower
casing, featuring a 220W power supply, and a separate
keyboard casing for the Amiga 500 or 500+ keyboard. This
casing has the advantage of offering the user all the
benefits of the Shuttle board plus an additional fou r
drive bays for the mounting of Syquests, hard drives,
floppy drives, etc. Spechvnics International U.S.A., Inc.,
34 East Main Street 3, Champaign, IE 61820, (217)
352-0061. Inquiry 218 GVP Announces 1V24 Version 2.0 Great
Valley Products announced the release of Version 2,0 of its
IV24 multifunctional video board.
A separate 1V24 upgrade kit for existing users, which had a list price of $ 149, was being shipped at the end of March. This major upgrade consists of a ROM , several enhanced software packages, and new manuals. The version 3.10 ROM allows for A4000 compatibility and also allows the new software to run on existing IV24 boards. Great Valley Products, Inc., 600 Clark Ave., King of Prussia, PA 19406, (215) 3378770. Inquiry 219 GVP to Release SCSI RAM Card GVP announced that it will release a multifunctional SCSI RAM FPU board for Commod ore’s new FAST AND POWERFUL PRODUCTS FOR AREXX Compile
your Arexx programs with the REXX PLUS COMPILER and they will execute up to 18 times faster. The Intuition Interface allows even the most novice user to execute their programs at warp speed. Explicit error messages make debugging a breeze.
The REXX PLUS COMPILER generates a listing that is easier to read than the original source. The listing contains nesting levels, flagged comments, a symbol table and a complete cross reference. Version 1.3 is a major upgrade that generates 40 to 60% smaller programs. All REXX RAINBOW LIBRARY SERIES functions can be included as part of the language.
• Don’t just take our word for it, here is what some of the
experts have to say about the REXX PLUS COMPILER. .- “...A
SIGNIFICANT NEW PRODUCT WHICH ALL AREXX PROGRAMMERS SHOULD
HAVE."
Amazing Computing, June 1992 '...THE AUTHORS HAVE IT RIGHT... IT COULD WELL BE A FUTURE AMIGA CLASSIC."
Amiga Computing UK, November 1992 "...IS A WELL DESIGNED UTILITY THAT DOES ITS UTMOST TO SUPPORT THE COMPLETE AREXX ENVIRONMENT IN A TRANSPARENT FASHION."
Amiga World, September 1992 "...DOES THE JOB AND DOES IT WELL, EVEN ELEGANTLY."
Jump Disk, June 1992 D men Edwards G 19785 W. -.12 Mile Rd., Suite 305 Southfield, Ml 48076-2553 ¦ 313-352-4288 The REXX RAINBOW LIBRARY SERIES is a complete product line of support libraries designed specifically for use with Arexx.
Each volume in the Series contains functions dedicated to a specific subject. The first volume in the series is the Stem Array functions. It provides over 100 functions to manipulate single dimension arrays, which simplify Arexx arrays, Compound Symbols, Pointers and Subscripts. The functions include string manipulation, mathematical and scientific calculations and file access.
Also included is the AssgnArrayO function which assigns retrieves arrays from to other Arexx programs. With this function you can build your own single or multiple dimension array functions. Tutorials and examples are used throughout the manual. The REXX RAINBOW LIBRARY SERIES requires Arexx and works with or without REXX PLUS.
Amiga Dos is a registered trademark ot Commodore Business Machine. Arexx registered trademark ot Wishful Thinking.
Circle 111 on Reader Service card.
MEW PRODUCTS andot vnn naat A1200. Called the A12U0 SCSI RAM+, this versatile board fea- tures32-bit RAM expansion capabilities, a high-speed SCSI interface, and a socket foran FPL (68882 math coprocessor), which dramatically improves floating point operations. The A1200 SCSI RAM+ will be available in two configurations. The "low-cost" A1200 SCS1 RAM+ features GVP's well known high-speed SCSI interface and comes with 0MB of RAM and no FPU, while the 'Tower Up" version offers the same high-speed SCSI interface, and includes an FPU and 4MB of 32-bit RAM. Great Valley Products, Inc., 600
Clark Ave., King of Prussia, PA 19406, (215) 3378770. Inquiry 220 warranty! The T3+ is a full-size tower case measuring 8.7 x 27.fi x
17. 8 inches. Both side panels open for access. Swing open front
panel conceals external drive bays. Features include: six
external halfheight bays, four internal 3.5-inch drive
bays, 230-Watt power supply, two cooling fans, three-digit
CPU speed LED display, power light, drive busy light, and
more.
Alabama Computers, Inc., 6210 Old Madison Pike, Suite D, Huntsville, Al, 35806, 1205) 827-9324. Inquiry 222 New Products and Oilier Neat Stuff is compiled by Elizabeth Harris.
,o 6 Correction: The coircct contact address for Vbrtav World Wide (v8.4, p.61) is as follows: V brtav World Wide 3835 Richmond Are.
Suite 138 Staten Island. AT 10312 phone: (718) 967-1309 fax: (718) 948-0893
L. A . Chow Super_DJC2 The Creative Focus Super_DJC2 printer
driver (S50) is forall Amiga computers and for all Hewlett-
Packard DeskJets, including the new 550C. For text output you
get 14 powerful extended commands for just about everything:
character set, pitch, point, typeface and
softfontselection;control over lines per inch, linewrap,
textscale and pri ntd irection; 8 different tex t color
options; relative and absolute row and column cursor
positioning; and tabsize determination.
Super_DJC2 works with all Amigas, and is compatible with AmigaDOS releases 1.3 through
3. 0. Creative Focus, Box 580, Chenango Bridge, NY 13745, (607)
648-4082. Inquiry 221 T3+ Now there is a simple way to up
grade your Amiga 3000 to the power and versatility of a tower
system. The T3+'s quick and easy installation system allows
you to mount your Amiga 3000 into a tower and nol void your
factory f is mazing K 1993 Experts agree that Version 6 of the
SAS C Development System is the most complete C development
system for the Amiga®. Many Amiga users have already caught
the wave.
You can too! If you are currently using another commercial C compiler, call now for details on our special trade-in offer!
For more information and to order, call SAS Institute at 919-677-8000, extension 7001.
SAS and SAS C are registered trademarks or trademarks orSAS Institute Inc. c*c inciiinto Inr in the USA and other countries. ® indicates USA registration Other brand m&uiuie n it.
And product names are registered trademarks or trademarks of their LampUS Urive respective holders. Cary, NC 27513 Circle 120 on Reader Service card.
Presentation Master Version 1.1 by Merrill Callaway What Flavor of Presentation?
Choosing software to make presentations can be confusing since there is such a variety of Amiga authoring programs, each of which has
o slightly different flavor. Presentation Master (PM), by Oxxi,
satisfies a traditional concept of what a business
presentation ought to be. Most of us think of a business
presentation as a slide show, either through a 35mm projector,
or with overhead slides, perhaps accompanied by graphs and
charts, key ideas lettered on a board, and sometimes with
typed notes handed out to the participants so they can follow
the agenda more easily. Presentation Master is software for
authoring professional business slide presentations with a
minimum of fuss. In PM, the slide is the basic unit. You build
up each slide from “layers" containing “objects" such as text
or graphics. Several objects may be “grouped” or “ungrouped"
and “combined" or “burst" to let us manipulate them easily.
Slides may have associated printed notes, and be given
hierarchies of “parent" and “child" to allow branching. Full
color (24-bit) PostScript output is supported, as is CYMK and
RGB separations, as well as dot matrix or other preferences
printer output. Output includes the ability to reduce slides to
“storyboards" with 2,6, 12,24, or 40 miniature slides per page.
Above, a chart with the Chart Toolbox. Left, a close up of a PolyFont with Bezier Curves.
Other Creative Uses In addition to the trcditional tools of slides and charts and hand-out notes.
Narrator device, but i doubt the desirability of using Amiga speech in a serious presentation! Although PM overlaps some features of so-calied multimedia packages, and will inevitably be measured against other multimedia programs, it’s not quite there in the play control department. For true multimedia, controlling iaser disks, music, complex logic through Arexx, and so on, Scala MM is superior. PM can “play" its own less complex presentations on the computer, but where it really excels is as a Slide Bar Chart PM allows you to run your presentation entirely on the computer. In computer
mode, the slides and also animations may be shown automatically or interactively. For example, you may prepare more detail than you show. Then, If someone wants to see “more detail about the Western Sales Region," you may present a detailed branch, and return easily to the main stream of the show Sampled sound is not supported, but there is a narrator module to read notes from slides using the Amiga's imwi irniiimg IS [I i'SS fete.
1969 Survey Time UsIng'Computers tv ft ail JL e Pam iff 40 30 1 20 _¦ 10__
o 1 » ¦ ill 1 1 ¦ J ¦ 6 _i Dt-eph tiller y n*t * nttetQ j jjjj X
E L 7m E 2 s h i ?B ??
OB tutorial S&t . , 3j Cdit Curran SI Kir Note* 1 .1 .4 Slldnhou Setting* Setting* | Hot Srot | Ouretion 1? Iriandi 1-1 | ;?TdO.M o.rd Jk V ¦ P I JjJ Authoring System, Because of its powerful structured graphics features missing in Scala MM Presentation Master is wonderful to create images to be played by Scala MM, if you need a more complex "player" for your presentation, The two programs complement each other. In particular, PM's PolyFont feature is superb for making special text effects, PolyFont is a way to warp and bend and rotate text in interesting ways. PolyFont may be traced in Soft
Logik's BME and used as a structured drawing In publishing, You could also use PolyFont and TypeSMITH by Soft Logik to make your own custom PostScript fonts. I wish PM offered o way to directly convert PolyFont and its structured paint objects to DR2D and EPS format for easier export to other programs. As it is, you must export as an IFF and trace in BME to get a DR2D file.
Features A thick manual with tutorials explains dozens of features, and 13 disks come with the package, The disks contain many fonts, templates, clip art and so on, but the installation is easy, using the standard Commodore Installer program, You will need a hard disk space of almost 6MB to hoid modules, backgrounds, and templates, not counting fonts and clip art. Fonts will fatten up your fonts directory, and there are three disks of compressed clip art. I installed only a few of these clip art pictures taking up another 2MB. You are allowed to choose the paths for the program's J -d 5Z ¦
j:,n rr components and selectively install items, so you can distribute them over your hard drive as you have room, Oxxi supplies enough backgrounds, fonts, and templates to let you compose just about any presentation you can imagine. Besides these basic materials, PM gives you some advanced tools to compose and customize any sort of lettering, layout, object, or picture. A good set of graphing functions is included, as well, Utilities Include a “slide sorter" to let you rearrange and sequence your presentation, and o “vulcanizer" to let you make stand-alone presentations to run on other
machines.
We create Slides containing Text, and or Graphics. There is a screen on which we may create or edit text and graphics, charts and data, with associated moveable toolboxes: and a “slide sorter" screen in which we may arrange and piay our entire show.
Left, the data sheet tof a chart. Below, editing a PolyFont object. Below, right, the slide sorter screen.
Merrill's Image Layers (IFF bit maps) Title Layers (text headers)
3. Annotation Paint Templates are the backgrounds for the slide
which may be a picture of clouds, or a plain beveled surface
with or without text, or simply a plain color. Over the
Template, which contains the basic palette, we create as many
of the Content Layers os we need to convey the information on
the slide. The Annotation Layer is for adding Information
such as tints and shadings or anything at all, including text,
that we need in the finished slide but which we don't want to
include as part of the original, Each layer has sizing handles
and a boundary, You may move, activate the layer (you can't
edit or move a layer until Slides The basic unit is the
Layered Slide, A layer is a region of the screen in which a
list of user-selectable settings apply to a specific type of
object. If you have a Text Layer, then Amiga text and text
objects are affected by your settings, while if you have a
Graphics Layer, then paint objects such as circles, lines,
PolyFont objects, or Graphs made from Data are controlled.
There are three main divisions of layers:
1. Template Background Paint Layer Basic Color Palette 2, Content
Text Layers Graphics Layers (structured graphics) it is
active), or resize it, Graphic objects do not have to fit into
their boundary, but text objects do. Text fonts may be
selected, entered into a text layer, and edited as in a word
processor. Graphics objects, in either spline or Bezier
curves, are created with the structured point tools, and
edited from a separate toolbox. Graphs for data are created
from their own toolbox, started from the paint toolbox.
The Slide Sorter The slide sorter screen rs reached from the text or paint toolbox, and allows you to rearrange your slides dny way you wish. Small thumbnail images of the slides assist you to keep track. It is here that you determine tne branching, the transitions (wipes) between slides, and otherwise edit the entire show, The current slide appears in a box of its own and a double click on its thumbnail returns to the edit screen. Slides obtain a hierarchy of "parent" and "child," The “root parent" appears in the upper left of the screen.
Every slide that appears in the "rack" reminiscent of a real slide sorter rack is a “child" of the root parent, You may click on slides to see their children in the rack. There is also a control panel for editing, transitioning, and playing your presentations. You may add black transition slides or insert new slides in the sorter. The siide sorter allows you to insert “hot spots" into a slide to facilitate interactive slide shows that branch. No logic operators and the lack of Arexx Below, the Text Toolbox.
Iinwpi Slide One ixmmni “ Begin with tne Pirst Step imi . Tcxlt jrcxt ? Level Two Text LewJTVwTejt Aad Oqti Agzipj ? Two Again Dv» Again Now tbty Winter, ofjO Djscqateat node ojpnqus summer.. .
Support prevent making any complex decisions automatically.
Text PM has a full complement of fonts and a strong set of tools to manipulate text in your slides, PM directly supports Compugraphic. Amiga Outline, PageStream and Gold Disk fonts.
Conspicuously missing are Adobe Type 1 PostScript fonts, However, the 35 standard PostScript fonts are supported through font equivalents included with the package. You may color or outline text, edit text, and select style such as italic, bold and underline. You may cause ASCII text to be associated with any slide for notes to be handed out or used by the narrator. A small editor is included for the purpose, or you may import ASCII text.
PolyFonts PolyEont text is one of the unique things that make PM stand out. PolyEont is actually a graphic object, but you start out with a font and a text string, By selecting a type of operator such as Bend or Warp or Distort with or without Perspective, you can make the text into just about any shape. You can also make text follow a circle in 2-D or 3-D perspective.
Graphics and Charts A fuli-featured structured paint program with a paint and an edit toolbox allows you to make any graphic As B AA U .1.* S R +1 object you need to enhance your presentation. Charts with their own data bases can be drawn automatically. All the standard business graph forms are supported: pie charts, bar and gannt graphs, and line charts in 2-D or 3-D with selectable shading. A nifty little data sheet like a Lotus 1-2-3 spreadsheet allows you to enter data or text in tabular form before making a chart. Ranges are mouse selectable. Each chart has a control panel to let you
select its characteristics, to best show your data.
Best fit cun e fitting and spiine charts are also supported, as is cumulative nan- cumulative data. You can serve your pie charts by splitting oft a piece. Legends may be automatically created as well.
You may toggle back and forth between data and the graph plot to see how changes look.
Conclusions If you are preparing a traditional slide show for business, there probably isn't a better single package than Presentation Master for hard-copy output combined with powerful creation tools.
You hardly need any extra programs to produce your show, though you may need a bit-map paint program. As a true multimedia package, for anything but simple computer-run presentations, PM suffers from a lack of interactive logic, no Arexx, no sound, and no device-player features, On the other hand, no other multimedia package offers such chart graph power or a structured paint package! PM's creation edit tools are by far the best part of the package, and I'm frustrated that there aren't certain file format selections for export. PM's tools are so superior, that it's a shame not to be able to
use them in their own right and export slides and selected objects as DR2D or EPS objects far use in other programs. Only IFF export is supported at the moment. There is no question that Presentation Master is unique, and a good value for the money.
Presentation Master Oxxi, Inc.
P. O. Box 90309 Long Beach, CA 90809-0309
(310) 427-1227 inquiry 227 The Computerized Learning Application
Software System, or
C. L.A.S.S., is a set of educational programs, games, and
exercises.
C. L.A.S.S. is designed to help the preschooler through college
graduate become familiar with using a computer as they learn
and improve their spelling, math, and reading in an
entertaining way.
C. L.A.S.S, is not copy protected and runs on any Amiga with 512K
RAM, AmigaDOS 1,3 or higher, and Arexx, Two floppies or a hard
drive are recommended but not required. C.L.A.S.S. requires
certain libraries and files to be copied to your system before
you con run the actual Install program. The included
InstallX-Libs program handles the dirty work for you. The
included REVIEWS Computerized Learning Application Software
System Educational Software for the Amiga by Rick Mntmsct
Installer program provides a variety of options to allow you
to customize certain aspects of the program. Just click on
your options and select Install from the Project menu, While
not as quick or slick as Commodore's Install program, it beats
doing things by hand for those uncomfortable with following
the written instructions in the manual.
As with the companion program T,A.B.S., a good portion of the manual is spent describing AmigaDOS processes and conventions. This can be helpful to those new to their Amiga.
C. L.A.S.S. must be set up before running for the first time.
Clicking on the Setup icon brings up a set of options similar
in appearance to the Installer window. You'll be asked, via
the speak: device, for your name and grade. This makes it
possible for C.L.A.S.S, to be used by different students at
different skill levels.
The Spelling and Math quizzes are basic drilling programs, asking you to add or multiply problems, or spell words from a supplied list. You can choose to do the math with or without the speak: device reading the problems out loud, but the spelling problems require it to pronounce the word list. You can quit at any time by clicking on the close gadget. If you successfully complete a drill, you will be asked if you'd like to quit or try again. Since there is only one list per drill, repeating a drill would be most helpful if you have made any errors.
The reading portion of the program consists of a brief story about Alice and Sal and their special secret. C.L.A.S.S. gives you the option to hear your Amiga read the story and or print it to the screen for you to read. By clicking on both the Say and Read icons, you can follow along as the story is read to you.
Tamo is a concentration-style game.
A list of words is briefly displayed, after which you are asked to remember where they appeared on the screen. You're given 350 seconds to match all nine pairs. The attempts and matches are tallied as you go along. The time The Video Toaster shipped in early 1991, a few months before the Amiga
3000. Each product caused a sensation: The Toaster tuned in
affordable desktop video while the A-3000 was the ticket we
needed to board the 32-brt bus and reach serious computing
speeds. As the A-3000 appeared in the spring of 1991, some
innovative soul immediately thought of matching it with a
Toaster.
Alas, the Toaster physically didn't fit!
Tinkerers with enough money or nerve not to worry about voiding their warranties discovered that a Video Toaster could be made to fit into an A-
3000. By unsoldering, relocating, jumpering, and resoldering one
of the BNC video connectors on the Toaster, you could clear
the chassis opening, but you voided your NewTek warranty,
and some warned that the A-3000's power supply wasn't
robust enough to drive the Toaster. Many people modified
their Toasters anyway, because the A-3000 was just too
cool meaning speedy, with 2MB of chip RAM not to have a
Toaster inside. But no matter how you sliced it, it still
wasn't what we call a "Class A" fit.
Video being the technological maze that it is, it's simply not wise to mess around where you shouldn't unless you really know what's what, and have test equipment as well. Most of us require intact warranties, and we do video the factory recommended way, because video is already sufficiently complicated.
The Toaster 2.0 software made the Toaster fully compatible with the ECS (Enhanced Chip Set) in the A-3000.
Probably the fit incompatibility remained because of documented power supply glitches. Whatever the case we can thank Heifner Communications for solving the dilemma for those of us who insist on a Class A fif for our Video Toasters into an A-3000 system. Their Toaster Cozzy not only solves the fit and power problems, but it adds features to enhance our A-3000 video work stations.
Toaster Cozzy by Merrill Callaway Hardware The Toaster Cozzy is a putty-colored metal box which matches the color and footprint of the Amiga 3000. It's just as wide as an A-3000 and a tad shorter. The box stands 2-7 8" deep. The Toaster Cozzy Is designed to sit atop your A-3000, and will support a monitor and power console. Indeed you don't have much choice because a short, wide cable connects the back plane of the Cozzy to the back plane of the A-3000 video slot.
A card plugs into the A-3000 video slot.
The card has a connector for a shielded flat coble to carry the video bus out the REVIEWS provided to study the word list and placement seems a bit short, but I may not be as quick on the draw as I used to be. I ended up ignoring the quickly erased list of words and started from scratch, as you would in a traditional concentration game. Prega is the most appealing program of the package. This card type game is similar to Yahtzee. You draw cards against the computer attempting to reach a tota! Of 100 points exactly. You can have the speak: device report on your progress and select between a
smart and average computer opponent. You can choose to display your score as you go along or hide it, forcing you to do the math in your head, You can poll your opponent's score, thus taking a chance on increasing your score. If you have more points at poll time than the Amiga, you win half the pot that accumulates with each turn.
I The manual indicates that there is a
T. A.B.S. icon on the disk that will let you run all the
C.LA.S.S. programs from
T. A.B.S. While there was no such icon on my disk, it's easy to
see that this program could be created in T.A.B.S. i'm not
entirely convinced that it's worth the effort, however.
As with T.A.B.S., C.L,A.S.S. has an extensive appendix of message and llll - Ik LANGUAGE For Ik Amiga!
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A-3000 and Into the Cozzy where it plugs into a similar
connector on a main circuit board which outputs to a video
socket for the Video Toaster, The Cozzy box has a 45-watt
power supply just for the Cozzy. The Cozzy circuit board
contains o stable black burst generator.
You may sync the Toaster and four more devices to the black burst If they have a video sync IN plug by connecting them to one of the five BNC connectors coming out the back, There are input and an output sockets for 110 volt AC.
Line power is routed to the Cozzy and a stub power cord routes 110 volt power to the computer. There is no power switch on the Cozzy as it senses the power up of the computer and turns on automatically. Since the Video Toaster takes up only half the available Cozzy space, there is an equal space on the right side for another device. The black burst circuit card has a second connector for a second cable and a second slot for a video card. The two-video-devlce bus is still under development by Heifner. You will eventually be able to mount another video card such as an Opal Vision and a Toaster
in your Cozzy! You could also mount a hard drive or a Syquest here, or a Toaster Breadboard to correct time delay.
Installation it’s easy to install the Toaster. The black burst central circuit board is held to four stanchions by screws. Remove them and plug the Toaster into the video slot on the black burst board. There is a clamp composed of two plates held by pairs of nuts on two threaded rods. This firmly secures the Toaster by its grounding connector. The Toaster mounting plate attaches to the back plane of the Cozzy with small screws. After aligning everything, put back the four screws you removed, and tighten everything down.
Next, install the flat cable and the small video card into the Amiga video slot. I told Heifner that if at all possible, the flat cable ought to be removable at the exterior of the computer, rather than inside. It would be well worth it from a maintainability standpoint. When you are opening the Amiga, you have to shift the Cozzy around carefully because it's always connected by that flat cable.
Unless you disconnect the entire cable, it's awkward to open the A-3000 case to access components, particularly if your table space is cramped as mine is. The Cozzy's metal corners managed to gouge some big scratches in my desk while I wrestled the card, cable, and cover plate into place inside my A-3000 because I couldn't lay it down flat behind my A-3000. Heifner replied that an exterior connector would add to the cost, and that's why they didn't implement it, but I still feel it would be worth it.
Another small glitch was that Heifner didn't supply screws to secure their custom cover plate. The Cozzy cover plate clamps the flat cable between it and the chrome half of the original Commodore cover plate, The Commodore screws weren't 4-40 like the threads in the Cozzy's replacement cover plate holes. I hope Heifner will include two 4-40 screws in the future, or tap their holes to match Commmodore screws, mt IEVIEW error codes This moy be useful for tracking down Installation problems or getting some insight into the programmer's mind and method Wlishes and Wonderings I've got problems
with much of the execution of C.L.A.S.S., some big, some small, The Installer won't let you select a directory within a volume. It forces you to install C.L.A.S.S. in a root directory. You can easily copy it elsewhere after the installation, but why this limitation? While you can select which files and programs to install, you aren't given any information upon which to base a decision, is the C.L.A.S.S. 1 Logo important or useful?
Why wouldn't I want the C.L.A.S.S. 1 drawer installed? Options without information leave you wondering, should I or shouldn't I? And why are there three separate installing programs: InstallX-Libs, Install and Setup? Why weren't these functions combined into one comprehensive program? Puzzling.
While you are given a wide range of grade levels, the program doesn't include a graduate level of spelling words, The college level had examples for about half of the word list. Whenever a program uses the speech capabilities of the Amiga for pronunciation-intensive work, examples are criticol. Both of these glitches can be dealt with by creating your own lists and examples using a text editor or word processor, but this shouldn't be necessary, If C.L.A.S.S. has a strength, it is in its ability to read from user-created lists of files and stories, Unfortunately, no information is given on how
to accomplish this, it is not a difficult thing to create, but given the intended audience, a little help in the manual would be appreciated. Not everyone knows that lists of words can be created in their favorite word processor, or that the lists should be saved as an ASCII file, The lack of graphics and music is akin to the kiss of death for any educational program, especially one with such good graphics and sound capabilities as the Amiga, i'd much rather listen to a good story teller or read along in o book than store ot a computer screen and read the text that a monotone computer is
mispronouncing, I can't imagine any child putting up with this for long.
Conclusions Like T.A.B.S., C.L.A.S.S. seems to have been born as a college class project.
While all programming, especially in the educational area, is to be encouraged on the Amiga, I can't see enough substance here to warrant an unqualified recommendation. Prego provides a good challenge for those who like puzzle or card games, but I've seen as good or better games in the Fred Fish catalog. As pubiic domain programs, both C.L.A.S.S. and T.A.B.S. would be worthy efforts. As commercial endeavors, they leave much to be desired.
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Toaster continued Contrary to the instructions, it was easier
to clomp the cable first, then secure the cover plate, then
plug the cable into the card, finally securing the A-3000
cover, The cover of the Cozzy is secured by four screws,
making access to the interior of the Cozzy quite easy, but you
should not attach the cover until you make sure everything is
working properly.
Arcane Toaster Lore For the would-be videographer, the six-page Xeroxed Cozzy “manual" is adequcte for the physical installation but not adequate for setting up and adjusting the Toaster within it. Heifner's telephone technical help is excellent, but In a product this expensive they ought to include better calibration information in the instructions.
Timing The Video Toaster makes heavy demands on your system's display timing, particularly on the Denise (display) chip, The parallel port also drastically affects the way the Toaster works! I noticed my display enhancer adjustments were off once the Cozzy was attached. My formerly stable dispiay tore horizontally.
Redoing the video-adjust procedure outlined in the A-3000 hardware manual introducing The Commodore Amiga 3000 (page C-7 ft) fixed my multi-sync display once the Cozzy was there, but there are three more adjustments which affect your display, especially the Toaster user interface. There are no procedures outlined in the Cozzy or the Toaster manual regarding how to do these.
Notes on a drawing of the Cozzy black burst board only hint at how to do it, The Cozzy manual toid me to “refer to NewTek's instructions on adjusting the Toaster cards 'air cap' adjustment." I wrongly assumed that “NewTek's instructions" exist in the Toaster manual.
These “instructions'' only exist if you telephone NewTek and get them verbally! I will not amuse you further with the convoluted sequence I went through to dial In my Toaster. I will, however, summarize some arcane Toaster knowledge I discovered along the way which will help you adjust your Toaster Cozzy Installation. I will have shared this information with Heifner, and I hope that by the time you read this their instructions will be more complete.
1) The Toaster manual warns that If something is attached to the
parallel port, it may affect the Toaster. NewTek recommends
turning your printer off. My Toaster wouldn't come up properly
unless my printer (an Epson EPL-7500) was on! My parallel
cable runs to a four-way switch box. I have to turn my switch
to an unused position or turn my printer on before my Toaster
works properly; don't ask me why. Once the Toaster starts,
there may be colored screens that flash to tell you what the
Toaster Is trying to do;
o green screen soys the Toaster is having trouble syncing to the
video coming into INPUT 1; a red screen means the Toaster is
having trouble calibrating itself, or having trouble with
hardware such as the Denise chip; a blue screen is normal, as
are grayish flashing screens. It you get a green screen, try
disconnecting anything from INPUT 1 until after the Toaster
comes up. Then connect. If you get a red screen, try
disconnecting the cable from your parallel port. The Toaster is
struggling if either a red or a green screen appear. Even
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Toaster in the A-3000, and offers expandability in the
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open for adjustments. If It had more information in the
instructions and an easy disconnect from the computer like
every other peripheral, it would be even better, but these
are minor concerns compared to how well it functions once
you properly adjust your Toaster in its Cozzy.
Toaster Cozzy Heifner Communications, Inc. 4451 1-70 Dr. N.W. Columbia, MO 65202
(800) 445-6164 Inquiry 229 come up OK eventually, it will take
far too long.
2) Connect a good color video source, such os your color video
camera or an NBC broadcast signal but not a tape recorder,
CATV, or a BW camera, to INPUT 1 after the Toaster comes up.
Measure the voltage with a volt meter of a contact point on the Toaster marked ERR1 next to a screw adjustment, the 'air cap," on the top of the Toaster board, a screw with solder around it, Put the red (+) lead to ground (the chassis) and the black probe (-) to ERR1. Your meter should read between 1.8 and 2.1 volts. If it doesn't, adjust the air cap slowly until it does. Use a TV alignment tool or the video adjust too! From the A-3000. If you don't have a VOM to measure the voltage, use the Program Out monitor with the test pattern and turn the air cap until the color turns to shades of gray,
then back the other way until you get gray again. The proper adjustment will be in the middle of the color. Now connect the black burst.
3) The black burst may not work at first. If you connect to INPUT
1 from one of the five black burst outputs, your display may
jitter, or you may get a "Toaster Not Responding" message if
you try to start the Toaster with it attached. Get the Toaster
up and running without the black burst connected to INPUT 1.
And After you have adjusted it to a video signal.
Then connect the black burst. Using the alignment tool that came with your A- 3000 for fixing the Video Adjust, turn slowly the trim cap C21 (the small green cylinder with a screw in the center) on the black burst board until the jitters go away, If they don't, turn the red trim C2, which is the coarse adjust. It will drastically change the black burst, so turn it only a minuscule amount, then use C21 to fine tune.
4) Recheck the voltage across the Toaster's ERR! And ground. When
everything is adjusted properly, the voltage will be correct
whether video or black burst is connected to INPUT 1.
NOTE: The Toaster might still work even if things are not aligned properly and your parallel port is causing problems, but it will take minutes to come up, and flash red and or green screens. After I tweaked these adjustments, my Toaster comes up in 35 seconds instead of after several minutes. You may have to do a final tweak on your A-3000 video adjust to get the Toaster interface screen jitter free. I found when the Toaster and display are working properly, the Video Adjust Test 3 super hi-res with the display enhancer off doesn't work; the display is unreadable. Everything looks fine with
it on, however.
Conclusions Heifner Communications' Toaster Cozzy is an important piece of video hardware if you own an Amiga 3000 and want a Class A fit for a Video Toaster, and the peace of mind a valid warranty brings. As you may have gathered from my experiences, video has enough complications without adding unnecessarily to the risks and worries of weird glitches! I strongly recommend the Cozzy because it adds an essential and economically-priced black burst generator to your system, solves the Flicker Blaster!
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Amiga IDE Cables SR95 LEWS Sjj2 ¦ T 1 n » j w Unless you use your Amiga 500 primarily for playing games, you'll quickly discover that its standard 512K RAM just isn’t enough. Today's "serious" software is bigger than ever, requiring more memory than before. Multitasking several such programs, or running even one, is becoming increasingly difficult, if not impossible, on a stock A500. As a matter of fact, games as well are raising the memory ante to 1MB or more.
Essentially two different kinds of memory expanders are available to help solve this RAM crunch. The first is the A501-sty(e 512K card. Although very cheap, these smali cards, which plug into the internal expansion slot, should be avoided. They're a dead-end street; 1MB Workbench Screen 5J5 full, 799K free, 38K in use ICIUIenTest (c)1990 ICD Inc. (Press RETUHN to Exit) ElS Plenary to test: nenory ...1536K 1 Sc80080 chip nenory ..1024K : S00B808 - Sbfffff Testing nenory 80d33889; chunk=180, gap=B, pass=1 of total memory is still generally insufficient, and they can't be upgraded.
On the other hand, the multi-megabyte expander, available as an infernal or external card, or as part of a hard disk subsystem, is a better choice Of the internal variety, the AdRAM 540 allows you to add up to 4MB to your A500 and includes a battery-backed clock. Using it in conjunction with the AdRAM 560D daughtercard yields up to 2MB more for a maximum 6.5MB of system memory. You can even configure 512K of this extra memory as chip RAM if your machine has a 1MB Fatter Agnus.
More on this later.
Unlike the 512K cards, installing the AdRAM requires disassembling the computer. So if it's still under warranty or you’re wary about tinkering inside it. You should have your dealer perform the installation, Along with the main board, which plugs into the expansion slot, a secondary board must be sandwiched in between the Gary chip and its socket.
Removing Gary as well as reinserting it with the secondary board requires care to avoid damaging any pins. A ribbon cable connects the two boards.
The other major installation phase involves configuring the AdRAM. The AdRAM 540 accepts up to 4M8 RAM in 512K increments, called memory banks, using four standard 256Kx4 dynamic RAM m IHIOI IBIS m i i4 chips per bank. Eight banks are arranged sequentially on the board, and must be populated in that order. In addition, the computer automatically recognizes only the first four banks, so a tiny program is provided to add any remaining ones to the system. Simply put it in your startup- sequence. You also have to set two jumpers on the secondary board reflecting the amounl of memory installed
along with the enable jumper on the main board.
As mentioned earlier, you can upgrade to 1 MB chip RAM if you have the Fatter Agnus chip the “advanced installation." Some A500s manufactured since late 1989 and nearly all since late 1990 contain this chip. The advanced installation requires 512K in bank four, setting another jumper on the secondary board, and a bit of soldering. Thus bank four can contain either chip or expansion memory. You must solder a wire between the secondary board and a jumper pad to the right of the CPU. Cutting the old connection on the pad plus attaching the wire can be tricky. This is definitely not a job for the
inexperienced.
AdRAM 540 A Memory Expander for the Amiga 500 bif Heinting Vnlenknmp If you really need more than 4MB additional memory, you can buy an AdRAM 560D daughtercard for your AdRAM 540. It sits directly atop the 540, plugging into a reserved socket. Bank one of the 540 must be populated, and two of the chips in this bank must be moved to the 560D. The 560D accommodates up to 2MB in four banks, using the same 256Kx4 dynamic RAM chips.
1 especially appreciate the AdRAM 540's built-in ciock, although it has been a source of trouble for some users.
Several reports in "Bug Bytes," tor instance, in AC V8.4, detail hardware problems with the clock circuit, causing unreliable operation. On the other hand, I have experienced none of these problems, as my AdRAM's clock works perfectly. Presumably, the defect was present in earlier revisions of the board and has been fixed in the meantime. In any case, you shouid test your AdRAM thoroughly for this problem. The clock maintains the system time via the AmigaDOS SetClock command, and its power-stingy lithium battery should last at leasl three years mine is already on its second year.
On a final note, as the Amiga memory map in the manual illustrates, the AdRAM can potentially use the higher 4MB of the autoconfig space.
Consequently, any other memory expanders attached to the expansion bus on the left side of the computer will be limited to the lower 4MB of this space, regardless of how much memory is installed in the AdRAM.
In all. I found the AdRAM 540 to be a reliable and valuable addition to my A500. The only possible compatibility problems involve a few older games that choke on expanded machines a rather insignificant point. The manual does a good job explaining installation and operation, but a few pictures for the chip RAM upgrade would be appreciated. A useful memory-testing program on the accompanying disk rounds out the package.
Extra memory Is probably the cheapest way to power-up your computer, so there's no reason to be crippled by the 512K limit anymore.
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AMOS BASIC opened up a whole new world for BASIC programmers, allowing even novice Amiga programmers to create spectacular graphics and animation routines that were previously only accessible with lower level languages. Europress Software has now released AMOS Professional, a major update which is being touted as a comprehensive development system for the Amiga. In the first installment of this two-part review, I'll examine only the enhancements to AMOS Professional over AMOS. Part two will look at the included programming accessories and examine the strengths and weaknesses of the language.
AMOS Professional is a major update and is being touted as a comprehensive Francois Lionet has listened to users and added many requested improvements. The original AMOS was an outstanding achievement, but there were still complaints about the editor window and lack of pulldown menus, the weird file requester, non-intuition screens and the original manual. AMOS Professional comes on six floppy disks consisting of a system disk, an examples disk, a tutorial, two productivity disks and a disk full of accessories. It contains an install program that copies all six disks to your hard drive. The
install program functions perfectly, but make sure you boot from the AMOS Professional system disk as il looks for assigned files during the install process. If these files aren't found, the program will abort in the middle of installation. If you don't have a hard drive, it is possible to run AMOS Professional from floppies.
The Editor The first major change you'll notice is a completely revamped editor containing pull-down menus instead of the old button style menus. This allows for nearly twice as much of your source code to be visible in the edit window. There is still one row of buttons at the top of the screen for immediate access to the monitor, on-line help, and other frequently used items. It is now possible to open any number of edit windows with each containing an individual program, copying and pasting between programs is a breeze.
You may also open more than one window with the same program listing. This split view allows users to edit two separate sections of code in the same program without having to scroll through the listing.
Whenever you make a change in one window, the other window is updated automatically. 1 wish more word processors had this option. Autosave saves your program at regular intervals. The Autoresume option remembers your current editing environment including all programs and currently opened windows, so the next lime AMOS Professional is loaded you can start programming exactly where you left off; even the cursor position is remembered. Macros may be assigned to any key. Each macro can store up to 400 key strokes and any number of macro definitions may be stored on disk. Additional editor
enhancements include an option to check if your program is compatible with AMOS 1.3, and the ability to list your program directlv to the printer. This last option will be welcomed bv users of the original AMOS, which forced programmers to select their entire program as a block of text and then to choose Print Block from the menu. AMOS Professional is extremely customizable. Almost everything in the system is user development system for tlie Amiga.
The object editor lets you design bobs, sprites, icons, and even plays back animation sequences.
Configurable, from screen colors to system messages to menu items, it is even possible to replace the editor screen with your own version that you've created with any commercial paint program.
The file requester has been completely rewritten. Gone is the quirky requester that required users to manually set the current directory. The new version automatically sets the current directory to where you loaded the last file from and now employs a smart parent routine so it doesn't have to re-read the entire directory when you click on the parent button.
The Manual Commands lor opening and closing Arexx ports, chocking for messages, and sending A He w commands are included.
The AMOS Professional manual is vastly improved over the original. The new manual contains over 650 pages, 13 chapters, 9 appendixes, an alphabetical listing of all 793 commands and functions as well as a thorough index. There is also an Applications Supplement booklet enclosed that details programming techniques of programs included on the productivity disks. The first chapter of this booklet offers insight into designing and programming your own games and applications from start to finish. The AMOS Professional manual is co-authored by Stephen Hill, who wrote the successful "Amiga Game
Makers Manual," and Mel Croucher, who did a nice job with the "Easy AMOS" manual.
Help AMOS Professional is equipped with an extensive on-line help feature. Clicking on the Help icon or pressing the Help key brings up the Help menu with access to descriptions and formats for every available command. This is invaluable for referencing commands with numerous parameters without having to The disk manager accessory permits you to perform routine chores without leaving the AMOS environment.
Pick up the manual every few minutes. Furthermore, you can place the cursor over any command in your source code, press the Help key, and instantly access information for that command without having to go through a series of menu selections. This HyperText-like feature was written entirely with AMOS Professional, as were all the accessories, making it possible to incorporate this feature into your own programs to provide on-line help, instructions, or information at the click of a button.
Language Enhancements AMOS Professional now supports IFF animations. You can create animations with Deluxe Paint or any commercial package that produces IFF compressed (mode 5) animations, load them directly into your AMOS programs and play them back at 25 frames per second, which is supposedly faster than Dpaint.
Options to load and play only selected animation frames are also available.
Sound is another area that has been improved. AMOS Professional now permits users to directly load and play Soundtracker and MED music modules with full MIDI support. Previously you were required to go through an intermediate conversion process.
Memory banks are used to store program data such as sprites, music, AMAL routines, packed pictures, etc. The original AMOS limited users to 16 memory banks. AMOS Professional allows up to 65535 memory banks!
Interface Language The most impressive addition to the AMOS environment is the new interface language. It is a complete sub-set of commands for creating any type of buttons, file requesters, or dialog boxes that you can imagine. It consists of over 100 commands and is similar to AMAT., (AMOS Animation Language) but more powerful! Seasoned AMOS programmers will spend most of their time learning to tap the resources of the Interface Language since the learning curve is a little steeper than other aspects of the system.
However, you will be rewarded with the ability' to create very impressive user interfaces compromising buttons, scrolling selection boxes, dialog boxes, etc. In fact the entire editor control panel was produced using this sublanguage. Imagine creating your own adventure games with a totally mouse-driven interface such as those employed by games like Eye of the Beholder or Dungeon Master!
M i i i i n The Interface Language consists of numerous graphics commands for drawing all types of buttons, boxes, and screen zones as well as commands for variables and control structures embedded inside the interface routines.
Furthermore, it is possible to design your buttons, requesters, and control panels with your favorite paint program and grab them using the Resource Creator accessory. The images are held in a Resource memory bank and are called from the Interface Language using an "UNpack" command. The Interface Language, like AMAL, is implemented using interrupts. After creating your interface, you simply use commands such as "Dialog Open" or "Dialog Run" to test for user input. There are special commands for creating scrolling selector boxes and reading AMOS Professional arrays into the interface routine,
making it easy to open a requester, display a list of items held in an array, double dick on an item, and return the result to the main program.
R r r r r t Wonderland, a complete Mario-like arcade game, is included as a programming example.
Communication The original AMOS incorporated limited support for sending output to the printer with only the Lprin! Command utilized. AMOS Professional has greatly enhanced printer support by employing embedded commands inside the "Printer Send" command. You now have access to all features supported by your printer like italics, underline, superscript, letter-quality, etc. Printing of screens is accomplished with the "Printer Dump" command. You can print the entire screen as it appears, print only a selected portion of the screen, or print either with different aspect ratios, Commands for
checking to see if the printer is on-line, if an error has occurred, and aborting the printing operation are also included. Serial Port operations have been updated as well. In addition to the "Open Port" command, there are 16 new commands for dealing specifically with serial operations, making it much simpler to design play-by- modem games, BBS applications, or MIDI interface routines. There are similar commands for working with the parallel port in case you need to access a device other than the printer.
Arexx is now supported by AMOS Professional. Commands for opening and closing Arex-x ports, checking for messages, and sending Arexx commands ore all included. This a very powerful addition to the AMOS system, allowing you to control any Arexx-supported application from within AMOS Professional. You could design an entire multimedia system using AMOS as a front end. Exchanging data with other programs that support Arexx like Superbase and Prowrite is easily accomplished, Clearly the potential of AMOS Professional is astounding. Next time we will examine the programming accessories that
accompany the language, find out what's lacking, and discover whether AMOS Professional lives Lip to its billing as a complete development system for the Amiga. So far, I like what 1 see.
• AC* Please Write to: Jimmy Rose c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 cli directory by Keith
Cameron For the past few issues, I've been dealing with what I
call luxury commands; that is, commands which enable the
user to dress up his or her Amiga to some degree. For the most
part, though, these commands aren't essential to the day to
day operation of a computer. Because of some letters 1 have
received recently from some users new to Amiga DOS, 1 have
decided that it's time I got back to basics.
The first few articles 1 wrote for Amazing Computing, even before I began writing "cli directory" last year, dealt with such basic AmigaDOS commands as CD, DIR, and MAK.EDIR, but only on a cursory level. With the release of recent versions of AmigaDOS, especially version 2.04, these commands and others have taken on some new features which have prompted me to review them again.
In the next few months, I'd like to cover these commands in greater depth. To simplify things, Til cover them in alphabetical order, beginning with CD.
I originally covered the use of CD in the December 1491 issue.
At that time, I only discussed how CD can change your current directory. There is more that CD can do, though, especially if you are working with a later version.
First of all, CD with no argument simply informs the user of the current directory. To change the director}', you simply type something like this: Three slashes in turn would take you to the root directory in the DPI: drive. A quicker way to return to the root directory, however, would simply be to type this: CD : RETURN* The CD command also uses pattern matching. Pattern matching is a method that allows users lo use wildcard characters to execute commands. Basically, it's a system to allow work reduction as far as I'm concerned. As regards CD, this is especially useful if you can't remember
the precise name of a directory you want to CD to.
Say, for example, that you want to CD to a directory, but you can't remember if its name is ARTICLE or the plural AR TICLES.
Now, you could get a directory listing, but a quicker way is to use CD ARTICLES RETON* This will cause the directory ARTICLES to become tire current directory, CD is also able to follow paths to subdirectories, as in this example.
CLI 101 Intro to the Amiga Command Line CD DF1; AMA3INC CLI ARTICLES (RETUSMj Alter executing this line, ARTICLES becomes your current directory.
To back out of a subdirectory, you have several options. You can retrace the path to another directory, as shown below.
CD E?l:AMAiniC SETORII Be sure to specify the drive first, if you only name the directory, vou would be told "object not found." Another method is to use the slash to back up one directory at a time, as demonstrated here.
CD HETCRH This would move you to the parent directory, which is the CLI directory of the command line illustrated a few lines above.
Likewise, you could move all the way up the directory tree by including one slash for each directory. If you were in the ARTICLES directory and wanted to return to the AMAZING directory, for example, you would type CD R£TEIRS the pattern matching feature of the CD command, Here is what you would type if the target directory were in the root directory.
CD ASTICL ? R£TURN Once AmigaDOS finds a directory which matches the pattern of the characters in the example, tire command will be executed. Thus, whether the directory has a singular or plural spelling, it will become the current directory, !n pattern matching, you have the option as to how many letters you use before using the wildcards. If you had another directory named ART, for example, you would need to use the first four letters ("ARTI"); otherwise, AmigaDOS would be confused and would return a message like "directory not found," Although most people are aware of how to use CD to
move around, few actually use the pattern matching facility. It can be useful.
So much for CD; now on to COPY, In the December 1991 issue, 1 simply showed that COPY would make a copy of a file and place it in a designated place. Although this is how it's probably used by most people, it really does much more than this, One feature i like about COPY is that it con copy entire directories. ! His includes all directories and subdirectories within a directory. Let's use the example from the section on CD. If you recall, there is a directory called AMAZING which contains several files and a directory called CLI. In turn, CLI contains several files and a directory called
ARTICLES. To copy all of these to a directory called COMPUTER in the root directory, you would use the ALL argument, as illustrated here: COPY AMAZING TO COMPUTER ALL (RETURN) As all of the files are copied, each would be written to the screen. If you don't want them to appear on the screen, you can use the QUIET option, as demonstrated here.
COPY AMAZING TO COMPUTER ALL QUIET RETURN If you just want to copy a few files to another place, you can do so with one command line, as illustrated here.
COPY FILE1 PILES FILE3 TO DF1(NEKPLACE (RETURN) Be sure to include a space between each 'from' file. If vou happen to name a directory which does not exist, AmigaDOS will create a directory by that name for you. Also, "TO" is not actually necessary for executing this command, but it does help me to keep things in perspective, so I use it. If you've been reading my column of late, you will recall that a month back, I wrote about protection bits, When you copy a file, the protection bits of the original file arc copied as well. This can be changed, though, by specifying one or more of the
following arguments in the command line: DATES, COM, NOPRO, and CLONE, Let's examine these one at a time.
When you copy a file, the creation date of the copy is used rather than the creation date of the original file. However, if you want to use the date when the original file was created instead, use the DATES argument.
If there is a comment attached to a file, use the COM command to have it copied to the TO file. Such comments can be originally created by various means, such as with the FILENOTE command.
Use NOPRO to apply the standard protection bits to the TO file. Doing so will not copy the protection bits of the FROM file. The standard protection bits, by the way, are "rwed"; that is, "read," "write," "execute," and "delete."
Finally, if you want the date, comments, and protection bits of the original file copied to the TO file, then use the CLONE argument.
In the near future, 1 hope to write an article about creating scripts. An argument useful in scripts is NOREQ. This argument prohibits a requester from appearing when a COPY command cannot be executed. Whenever such a requester appears, all action is suspended while the computer waits for a response from the user to the requester. In scripts, this can be a nuisance. However, with the NOREQ argument, no requester appears and the execution of the script file continues, even if the file designated cannot be found.
As with CD, COPY also allows pattern matching. Sav, for example, that I have named the articles lor my Amazing Computing column ARTICLE01, ARTICLE02, ARTICLE03, and so forth. Say, also, that in the same directory 1 have several other files. Now, in order to clean my directories a bit, I want to copy my ARTICLE files to another directory, but I don't want to copy the other files. There are different ways I could handle this.
The most time consuming method would be to copy one file at a time, one command line at a time. How tedious! A slightly faster method would be to name all the files on a single command line, as described earlier in this article. The easiest way, though, would be to use pattern matching in this manner: COPY WRITING ARTICLE ? TO DpllAMAZING (RETURN) Now in a single, short command line, all 3,10,20, or 100 files would be copied.
Another basic AmigaDOS command that uses pattern matching is DELETE. As with CD and COPY, I also discussed this command briefly in the December 1991 issue. Take care in using DELET E. Once you delete a file, it is almost impossible to recover it.
Yes, there are recovery programs on the market, but if you are reading this article to learn how to use DELETE, chances are you don't have such a program. It would be wise to experiment first using dummy files which you create for the purpose of testing this command. Simply use a word processor, text editor, or other application to create empty files.
Using the example just discussed in the above paragraphs, say that 1 wanted to delete all of the files with ARTICLE in their name from the directory. If only related files were in the directory (that is, only files related ARTICLE), you could use the ALL argument to delete everything in the directory, as shown here: DELETE WRITING ALL (RETURN) Be forewarned that the ALL option will delete subdirectories within a directory, as well as files. Once again, you must be very careful with this command, if there are other files in the directory which I don't want to delete, I can use pattern matching,
as in the following sample.
DELETE WRITING ARTICLE ? (RETURN) As I warned above, be careful about using DELETE, especially in such a situation as Ibis. If you do see things begin to go awry, you can press Ctrl-C to abort further files from being deleted. Pattern matching is worth experimenting with. There are several approaches. So far, I’ve demonstrated with using a beginning pattern, but it can also work in the opposite manner; that is, vou can use the ending as a matching pattern. Say, for example, that you want to delete all of the .doc files from a directory. You could do so in this manner: DELETE DIRECTORY ?.DOC
RETURN As with COPY, you can specify more than one file on a command line. If you wanted to delete only three files, you could do so in this manner: DELETE FILE1 FILE2 FILE3 (RETURN) As with the copy command, there is a QUIET option for DELETE. Use it if you do not wish to see a listing of the files as they are deleted, Here is an example.
DELETE DIRECTORY ALL QUIET (RETURN) Personally, in most instances 1 like to see the files listed so in case something goes wrong I can hit the "panic button" (Ctrl-C).
If you discover that the'd' protection bit has been cleared, you will not be able to delete a file unless you use the FORCE option, as shown below.
DELETE DIRECTORY ALL QUIET FORCE (RETURN) If you are an avid Shell user, vou reallv should begin trying to use CD, COPY, and DELETE to their fullest. They can speed up your command line usage and make your computer time more efficient.
Even more important, you should learn how to use pattern matching. Next month, we'll examine a few more basic commands in depth.
• AC* Please Write to: Keith Cameron c o Amazing Computing
P. O. Box 2140 Fat! River, MA 02722-2140 The latest in tips,
workarounds and upgrades N that SaxonScript failed to work on
either of my two differently configured Amigas, he expressed
concern that I had followed in the path of other unfortunate
users and mishandled SaxonScript's complicated installation
routine. Assured that I had handled it properly, the guy
advised me that 1 might have a bad set of disks, and said free
replacements would arrive shortl v. That was dose to two
months ago. No new disks have appeared, nor have 1 been able
to raise Emerald Graphics on the phone since then, though the
number does ring."
John Sleinpr In the electronic mailbag this month, I received a letter from Thomas Breeden of Aglet Software. He comments, "I've long been a satisfied user of the Benchmark Modula-2 development environment on the Amiga, Unfortunately, it appears that Avant-Garde software, the source of Benchmark M2, has lost interest in the Amiga market, and is unlikely to offer an upgrade from its current AniignDOS v1.3 support.
"Nevertheless, the compiler and the Source Level Debugger both run fine under 2.0, and I, for one, still think that M2 + Benchmark's compiler and debugger make a superior software development environment for the Amiga.
"Consequently, I've gone ahead myself and created a complete set of v2.04 interface DEFINITION modules for the Benchmark compiler. These very closely follow the 'V2 C Includes’ as distributed by CATS: all the structures have M2 RECORD analogs, all the function cails are there." He has also created the .OBM files for calling the system functions from Benchmark programs. Mr. Breeden has developed the routines into a two-disk package for Benchmark users. I le is making the package available for $ 35.
Interested users can contact him for more information at: Thomas Breeden, Aglet Software, i’O Box 3314, University Station, Charlottesville, VA 22903.
Ron Legro sent CompuServe E-Mail regarding the April '93 column item concerning Saxon Industries. He notes that they've changed their name. Here's the latest address information he has: Emerald Graphics, 87 Union St., Ottawa, ON, Canada K1M152, 613- 745-6049.
He has not been completely successful in getting a response from their technical support staff. In his most recent contacts, he talked to Emerald Graphics tech support regarding both Saxon Publisher and SaxonScript. "I had to call many times before someone even answered." He further noted that once he was able to contact them, it took three phone calls before he was successful in getting Emerald Graphics to upgrade his copy of Saxon Publisher 1.0 to 1.1. He also ran into problems with SaxonScript, which is a bundled Postscript interpreter that is also sold separately. Since Saxon Publisher
outputs only Postscript code, unless you have a Postscript printer or interpreter, Saxon Publisher is unable to print.
He notes, "When 1 explained to Emerald's tech support man Max Yoder of Arlington, VA, writes via CompuServe E-Mail regarding the April '93 "Bug Bytes" and Richard Starr's problem with his Amiga 2000 serial port. He notes, "Unlike the Amiga 500, the Amiga 2000 and Amiga 3000 both have a fuse in the +12 volt line pin 9 of die DB-25 serial port). In the Amiga 2000, it is F2. In the Amiga 3000 it is E300, He notes that he is happy to see that AmigaDos 2.05 is out with built-in support for high-density floppy drives and he is curious to know if anyone has attempted to use IBM compatible
high-density floppy drive units as thev are inexpensive and easily available. If you have had any experience with high-density drive installation on the Amiga, pass on the information. There are lots of Amiga users who would like to take advantage of the extra space available on high-density disks, especially when it comes to backing up those enormous hard disks that seem to be commonplace now.
Last month, Kevin Davidson wrote with an upgrade notice for Art Expression from Soft Logik. This month he notes that PageStream
2. 22 has been released- It is available as a patch file for
downloading from the Soft-Logik BBS, Portal, Genie and
CompuServe as well as FTP sites.
The new version allows users with AGA machines to open PageStream on custom screens with up to 260 colors. Also available are the following new import modules: Final Copy (text only), Adobe Illustrator (including Illustrator 3.0 format), ProWrite (supports ProWrite version 3.3) and Art Expression EPS.
Last month, Allan Anderson had a question about changing software to make it operate in one of the flicker-free AGA modes.
Allen found a solution and sent E-Mail to pass it along. He mentioned a public domain program called NTSCforce which lets you force the screenmode on your 1200. He writes, "Its primary use is for forcing PAL programs to work in NTSC mode, but it can also force a higher Mhz scan rate, which will force those old programs to stop flickering."
He continued, "Also, some few programs will not work in AGA mode; the graphics are distorted and impossible to use. The two that I have had trouble with are Populous I and A-l 0 Tank Killer.
To get around this problem, one must hold down both mouse buttons during startup, so as to get to the system setup screen. From there you may select ECS or original chipset displays, with which the programs seem to work fine." Thanks for the comments.
Marc Crouse sent Portal E-Mail to comment on the clock speed enhancement mentioned in a previous "Bug Bytes." 14e notes that the file, 14mhz.zip found on BIX, does not seem to work well. "First, ground and power must be hooked op to the 74f74 flip flop. Second, it worked intermittently. Third, when it did work it ran at 12.5MHz so disk access was much improved.” Portal E-Mail from MagicFlute provided information about free upgrades to the Skyline II BBS system. MagicFlute went on to note that the development of the SKYLINE BBS SYSTEM has been transferred from CVI TELEPRODUCTIONS to HORIZONS
UNLIMITED. The Main support board MIDI MAGIC BBS in New York City is offering free bug updates to SKYLINE II owners. The current version is 2.1b. Die support BBS number is 718-846-6941.
Modem access from 1200 to 14.4K baud V32bis Zoom. Access time is 24 hours a day, 7 days a week. Further information for owners of earlier versions can be obtained from the support BBS. Send E-Mail to sysop flute with inquiries.
David Martin of The Opcode Factory in Seabrook, IX, reports that the 1.05 version of Procalc from Gold Disk has an interesting bug. The PASTE CSV command from the menu ED1T- EXTERNAL- PASTE CSV has a problem importing CSV files correctly. For example: "Name","Address", "City "."State", "Zip" "David","2000 ROM Way","Houston'V'Texas" '54343" The second line does not import properly, "2000 ROM Way" becomes only the numeric "2000" placed in an individual cell. The rest " ROM Way" is lost David has found a workaround to prevent the loss of the rest of the data; you must insert one space character
at the beginning of the field, In other words, the proper way to format the data to prevent data loss would be: "Name","Address","City","State","Zip" "David","_2000 ROM Way","Houston","Texas","54343" Note the underscore character in front of 2000 should be a space. Insertion of a space here will force the software to treat the cell as a text entry rather than a numeric entry.
David also notes that the CSV import feature also exists in Professional Page, hut he has not taken the time to see if it also suffers from the same problem.
Juan Nunez sent Portal E-Mail with a question about his recently purchased GVP PC286 card for Iris Amiga 500. He writes, "I made a partition of my 105MB HD to 50MB for the PC2S6 (which was partitioned to a C: and D: drive at 25MB each). In MS-DOS 5.0,1 called FD1SK; it reported that I only had 10MB in each drive instead of 25MB. What's happened to my 30MB?
"Also, at boot-up of the PC286 during tiie memory test, the hard drive read light is on, for about 15 seconds which slows down the memory test." Does anyone who is familiar with the PC286 card have any suggestions for Mr. Nunez?
Jim Goos of Brockville, ON, Canada, writes with a question about RAD, the recoverable RAM disk that many people, including me, became accustomed to using on earlier systems. Since upgrading his A500 to 1MBchip RAM and Workbench 2.1, Jim noticed that RAD no longer functions. I le comments that his Amiga dealer told him that RAD is not compatible with the 1MB fatter Agnus chip. He would like to use some kind of recoverable RAM disk, hut doesn't know where to find one. If you are using a recoverable RAM disk under Workbench 2.1 with a 1MB fatter Agnus, please pass the information along.
Warner Jepson of San Francisco, CA, is having a problem with the Video Director from Gold Disk. He found that the library automatically saved by the program would appear to go bad regularly, become unusable or unpredictable, forcing him to rebuild the library from the beginning.
He comments, "1 wrote Gold Disk in October, November, and December. They sent me another copy of the program and I sent them a bunch of my bad libraries, and a good one. I called them in January and they said they'd sent my disk to 'production', whatever that means. They've been of few words, have offered no help of any kind, only saying they don't know what's happening." If you are using the Video Director and have found a workaround, or if you have run into the problem, but were somehow able to overcome it, please pass the information along.
Mario Aguilar of Chula Vista, CA, writes with a problem that is, according to GVP, caused by a conflict between his GVP hard disk card with a Maxtor 120MB drive, and his Supra RAM board that he has populated with 8MB of RAM. The problem is that his drive, which is divided into four partitions, dhO through dh3, displays erratic read errors on the two upper partitions. Anything stored on dh2 or dh3 may or may not display a read error when a file retrieve is attenipted. The people at GVP recommend he dump the Supra board and install 8MB worth of SIMMs in the GVP card.
The people at Supra, on the other hand, say that the problem could not be in their card, or in any kind of hardware conflict. They blamed the GVP FaastROM or a problem with the mountiist.
One experiment that might be tried is to partition the drive into two 60MB blocks, dhO and dhl, instead of four. This would eliminate the two upper drive mountlists, and since the lower two partitions are functioning, if they continue to work, the problem would appear to be solved. If the newly partitioned drive starts demonstrating failures in either of the two partitions, the conflict theory would appear to be accurate. If you have run into this problem, and have a workaround, or even if you can verify for sure that Mr. Aguilar is going to have to sell his Supra card and use the proceeds to
buy some SIMMs for the GVP board, let me know, i'll pass it along.
Kevin Breen of New Orleans, LA wrote to answer a couple of questions posed in art earlier "Bug Bytes." Victor Brown had questions about the clock speed tip, and Mr. Breen provided a dear, concise description of how it works."The Amiga master dock is already running at 28MHz, but the Agnus chip divides it down to 7MHz because the maximum [speed] the stock 68000 can handle is 8MHz. If you tap into the 28Ml lz dock and divide it by two with a simple circuit it can drive a 16MHz 68001} at 14MHz."
He continued, "Mr. Kwan's problem with his IOMEGA drive is perplexing. I've been using a Bernoulli drive with my A2000 and GVP controller for several months with no problems it's great for Toaster animations and framestores. I did experience a problem similar to Mr. Kwan's when I installed a new Maxtor drive in my system, 1 formatted the drive and copied Workbench to it it was designated as my boot drive but forgot to write the Rigid Disk Block to it. When I turned the machine on the drive lights on all SCSIs came on and stayed on. Eventually I was able to boot from a floppy and correct the
problem. Mr. Kwan should be sure he's properly formatted all of his drives, written RDB.s to all of them, and assigned tiie proper priorities to them all. Since he has two IOMEGA continued on p. 91) The World’s First Multi-Platform Emulation System!
M EMPLANT is a hardware software product that is designed to allow the emulation of virtually any computer using the Amiga. A simple software driver and RoiVl s) from the computer to be emulated are all that is required! Custom programmable logic allows the EMPLANT hardware to actually become the exact hardware of the computer it is emulating! Multiple emulation modules can be run at the same time using a single EMPLANT board!
Support for custom EPROMs, static RAM, and SIMM modules makes EMPLANT compatible with all existing methods of storing a computer’s operating system. Up to 2 megs of extra RAM (static) can be installed on the EMPLANT board. This RAM's contents will never be lost due to the on-board battery backup system. There is an on-board audio digitizer for emulations that can use it. A special processor slot allows the installation of custom processor boards (680x0, 80x86, 6502, Z80, etc.) for greater emulation speed!
Utilities Unlimited, Ins, offers four different versions of the EMPLANT hardware. Dual serial ports that can be used on the Amiga side can also be used with all emulation modules. AppleTalk, printer, midi, and serial support is provided through these two ports for the MAC emulation. A high speed SCSI controller allows any SCSI device to be plugged directly into the EMPLANT hardware (including scanners, SyQuest drives, hard drives, and more!). The EMPLANT hardware is a standard Zorro 11 111 plug in card for the A2000 3000 4000 (A5Q0 1000 owners need a Zorro Bus adapter in order to use EMPLANT).
A PCMCIA version for the A600 A1200 will be available in the near future.
About the MAC llx emulation software Support for up to 16 colors is provided for non-AGA machines. A4000 owners can use a full 256 colors! Utilities Unlimited, Inc, is working closely with video board manufacturers to provide support for video boards such as: The Resolver, DCTV, Firecracker, IV-24, EGS, Vivid-24, OpalVision, Domino, Rainbow ll lll, and many more! Support for AMAX formatted floppys, MAC hard drives, SyQuest cartridges, AmigaDOS devices (RAD, VDO, DHO, etc.), and MAC floppys (requires SYBIL hardware, sold seperately) is provided with easy to use setup menus. Like ALL of the
emulation modules that will be released for use with the EMPLANT hardware, the MAC llx emulation module MULTITASKS with the Amiga’s operating system! You can simply pull down or flip screens and get back to the Amiga side! ...and the MAC stays running at full speed!
What about speed and compatibility?
A 25Mhz A3000 runs the MAC llx emulation exactly twice as fast as a real MAC llx! (The A4000 speed is incredible!) The emulation runs ALL known MAC programs! (In FULL color, if available)...and all while MULTITASKING with the Amiga!! (MAC llx emulation module ‘requires’ an accelerated Amiga - 68020 or 68030 68040 w MMU) and 256K MAC ROMs (not provided). Not all emulation modules will require accelerated machines. Four megabytes of memory is recommended for use with System 7.
Future emulation Since the EMPLANT’s hardware is so versatile, a completely new and different computer can be emulated by just changing the emulation software patch and the ROM(s). MAC QUADRA. Mega ST, IBM AT (386 486), C64 128, Atari 400 800, and even game machine (Genesis SNES) emulators are planned in the near future.
Pricing BASIC EMPLANT system - $ 279.95 OPTION ’A’ - BASIC EMPLANT system with high speed serial ports AppleTalk support - $ 349.95 OPTION ’B’ - BASIC EMPLANT system with high speed SCSI interface - $ 349.95 DELUXE - BASIC EMPLANT system with bolh serial AND SCSI options - $ 399.95 SYBIL - Hardware for using 800K MAC disks with standard Amiga floppy drives - $ 99.95 Shipping & Handling - $ 10.00 per order (All orders shipped via UPS Blue 2 day service), C.O.D. Fee - S5.00 All EMPLANT packages described above come with MAC llx emulation software and necessary device drivers. ROM(s) are not shipped
with this product. Sources available upon request. Dealer inquiries welcome!
Mac llx, Quadra, S AppleTalk, are trademarks of Apple Computer, Inc. Atari 100 800. & MegaST. Are trademarks ot Atari Computers, Inc. C64 128, & Amiga, are trademarks of Commodore-Amiga. Inc. Genesis I s a trademark ot Sega, Inc. SNES is a trademark of Nintendo. Inc. EMPLANT is a trademark of Jim Drew & Utilities Unlimited, Inc. Utilities Unlimited. Inc 1641 McCulloch Blvd. Suite 25-124 Lake Havasu City, AZ 86403
(602) 680-9004 - Orders
(602) 680-9005 - Tech Support
(602) 680-9006 - FAX
(602) 453-9767 - 24 Hr. Support BBS (v32bis) Other available
products: KickStart+ Board - Allows two KickStart ROMs to
be installed. Switch between ROMs with keyboard, mouse, or
joytick! - $ 39.95 Super-Card Ami II - The most powerful
disk copier ever sold! Duplicates all forms of
copy-proteclion! - $ 49.95 Structured Drawing Structured
drawing programs are the tools of choice for graphic
artists, but may not be very familiar to the average Amiga
user. This is a shame, as in many cases the average user
will find it easier to get high quality results with a
structured drawing program than with a bitmap program. In
this article we will look at these programs and see what
they can offer the Amiga user.
Presenting a complete look at structured drawing programs for the Amiga.
What Is it?
The first question by now is, "What's a structured drawing program?" The second may he "Are there any available for the Amiga?" The answer to the second question is, yes, there are several.
ArtExpression from Soft-Logik Publishing, ProVector from Stylus, Design Works from New Horizons, and Professional Draw from Gold Disk are all structured drawing programs. What a structured drawing program does is a bit more complex.
Lines vs, Dots When you draw a line in a program like De tire Point, you are telling the program to turn a collection of dots a certain color. These dots are part of the whole picture which is called a "bitmap."
When this picture is displayed under the same conditions as it was drawn, it will look the same. If the picture is shown larger than normal size, each individual dot will get bigger, After a while this will tend to look chunky, displaying "jaggies."
When you draw a line in a program like ArtExpression, you are telling the program that you want to draw a line from the point you clicked on to the point you let up on the mouse. When this picture is drawn at different sizes it still shows a clear sharp iine. Why? Because the program that draws the picture to the screen is simply drawing a line, not enlarging the picture of a line as above (Fig.l). Each system has its advantages. Bitmap pictures, the first type discussed, can be changed down at the dot level. This makes it possible to create detailed images of textures from a wood grain to a
skin tone.
Structured drawings are very easy to edit and do not get distorted when enlarged or reduced. The two pictures of W.C. Fields show the contrast between the two types of drawings (Fig. 2 & 3). The bitmap picture looks like a photo of person, while the structured drawing looks more like a cartoon.
While the structured illustration could be more lifelike, it will always be recognizable as a structured drawing.
Structured drawings are a lot like mechanical or engineering drawings. Every part of the drawing is precisely defined in terms of a straight line or a curve, In the case of most drawings, the curves used are bezier curves.
Every part of a structured drawing is precisely defined in terms of a straight line or a curve.
When using a structured drawing program, you Bitmap Data Line 3,3 4,4 Structured Data will find many of the tools to be similar to those in painting programs. Boxes, circles, lines, and curves are drawn in similar ways. But the difference between the programs really comes in editing the object after it is drawn. When you paint a box, it becomes part of the overall image and only by editing the entire image can the box be changed. With a structured drawing program each object exists bv itself, and then is stacked up Figure 1. ; !
To form file image.
Paper and Paint A real-life analogy would be the difference between painting objects and cutting them out of paper. When you paint a square on a canvas, the only way to "move" that square is to repaint what was underneath the square and then repaint the square somewhere else. By comparison, with each square on a piece of paper you can move it around, move it forward and back, crumple it up and draw it over at a different size, all with out affecting any of the other objects in the drawing.
Curve Ahead After you understand the differences between a program like Deluxe Paint and a structured drawing program like Art Expression, you can see how the tools compare.
As mentioned above, most programs of both Amazing Computing tells you everything!
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The curves used in most drawing programs are bezier curves. I know that to the average nonmathematician one curve is the same as all the rest, but this curve is really different. Let's take a look at how they are drawn. A bezier curve needs four points defined, two anchor points Hint mark the start and end of the curve, and two control points that shape how the curve is drawn (Fig. 4).
The drawing program starts at the first anchor point, and draws an imaginary line to the first control point. The curve will start out along this line, but will bend away (in most cases) before reaching the first control point. The control points are like magnets that pull the curve to them. The second control point pulls the curve toward it until it is on the imaginary line that is drawn between the final anchor point and the second control point. Because the order of Ihe points anchor 1, control 1, control 2, anchor 2 is so important, just changing the order of the two control points can
dramatically change the curve. Figure 5 shows some of the curves that can be created just by moving the control and anchor points around.
Control Control Another consideration with curves is how thev connect to other curves and lines. This known as continuity. When the second control point and last anchor point of one curve lies on the same line as the first anchor point and control point of the next curve, the line is said to make a smooth transition. In the cases where this is not so you can end up with what appears to be a "kink" in the overall curve at that point. Of course sometimes, as with a corner, you want this kind of sharp transition. Generally though, a smooth transition is preferred; in fact this is the default
option in Professional Page.
?
Anchor Anchor Prehistoric Morphing Okay, vou understand how a structured drawing program works, and some of the ways it can go beyond a painting program, but what about al! Those neat special effects? Well, one of the neatest Is the focus of our project, called blending. Blending has been with structured drawing programs for a long time. I mention this because this is the same feature that many programs like commercials and rock videos are touting as "morphing." That's the feature where one picture melts into another magically. The problem is more complex with painted pictures than with drawn
pictures, but basically it involves changing each copv of the object a little bit more to look like the final object. In the case of our project we will be changing an "S" into a swan, so let’s start.
0,- Smooth Above, Figures 4,5, & 6 are different example of curves in a structured drawing program.
In the Beginning The reason we are doing this project first, as opposed to typing our name or drawing a box is twofold: 1) Those are boring projects, and 2) This is a really easy project, but only if you know the trick.
To start with, fire up your favorite structured drawing program. The examples in this article are done with ArtExpression from Soft-Logik, but any of the programs with a blend feature will do just as well. Zoom in so that the view is actual size. Use the text feature of the l program to draw two separate capital "S" characters, and convert them to graphics. Make X each one about 144 points or about two inches tall. Place the first character in the upper left hand corner. Place the second "S" in the lower right hand corner, il doesn't matter exactly where you place them at this point, but for a
cleaner look you may want to turn on the grid snap to aid placement.
Zoom in on the "S" in the lower right hand comer. This will be our swan. Still kind of looks like an "S" doesn't it? Well that's the secret to this project. Blending, like morphing, depends V on the fact that there will be a one-to-one correspondence between the points and paths that W i | are being changed. This way the program can divide up the total change between the two A objects and divide it out among the objects in between. The mistake so many people make is trying to blend together two distinctly different objects. This leads to some very screwy results. A better approach is to take
the more complex end of the blend, duplicate it, and form it into the simpler shape. In our case we start with a copy of the "S" and form it into the swan.
Enter point edit mode, and dick on the "S" to reveal its control handles. For this stage of the project it is very helpful to set the grid very tight like .0625" in both directions. The first step is to flatten out the base of the "S" to simulate the swan floating on water. This is done by pulling the end of the character down to the grid line and pulling the bottom of the curve up to the grid line. Next we need to give the swan a body. This is done by first pushing the flat part at the end of the character together. At that part of its body, the sway does not have any sharp edges, Take the
inside of the bottom curve, which currently curves down, and pull it so that it curves up. Use the remnants of the bottom outside curve to give the swan a smooth backside. Figure 7 shows the swan shape in progress at this stage.
The middle curve of the “S" already has the basic shape of the swan's neck, but it’s much too thick. We can thin it out by moving the right side of the curve towards the left side. We don't need to move both sides, so save the effort, As you move curves you may find that the lines no longer have the smooth contours of the "S", and in fact looked quite pinched in places. The problem is that the continuity between the curves has been lost. But just as we talked about before, it is easy to get a smooth curve transition again. Simply move the control points so that the control points on either
side of the connecting point are on the same line with each other. Remember though, in some places, like the back of the swan at the base of the neck, sharp transitions are desirable.
The last part of the swan is the head. This time we can use the edge of the "S" to make the beak of the swan. Bring the top and bottom part of the straight line closer together and pull it out to the right. Pull the inside top curve down and in while keeping the top curve pretty much the same as it is. Viola? Take a step back and look at your swan, not bad really. Frankly this is far better that 1 could manage in a paint program, and i see that as a major advantage to drawing programs. They are great for creating objects that are derivative of other objects.
The Melting Pot Now that we have our swan we zoom back out to actual size.
Figure S shows the objects ready to be blended. But wait, we want to blend a red "S" to a pink swan. This is another feature of blending, color blending. In fact many times the blending function is used strictly to create steady progressions from one color to another. To change the colors we use the fill color requester to set the "S" to red and to define a shade of pink for the swan. We can use either RGB setting to define the pink color, or CMYK. In this case RGB is enough and we define it as 100% red, 75% green, and 75% blue.
Now that the colors and the shapes are ready we blend them together. Select both objects and select blend from the menu. When asked for the number of steps, we say five, including the starting and ending objects. This means the program will create three steps in between, with varying shapes and colors. Figure 9 shows the end result of the biend. While each object looks different, the changes are subtle and it is hard to see what changed between any two shapes next to each other.
In the future we will lake on a more involved project and look into some of the other special features of structured drawing programs, like shapes with holes in them, advanced color control and text placement.
• AC* Please Write to: Dan Weiss c o Amazing Computing
P. O. Box 2140 Fail River. MA 02722-2140 Using the Amiga to tap
Searching © Medical Literature Through Online Services Michael
Tobin, M.D., Ph.D. The Setting Suppose you are a physician who
needs some specific information in order to treat a patient
with an unusual medical condition. You could drive over to the
hospital and begin a manual literature search, a
time-consuming process at best.
There are thousands of medical journals published worldwide each year and it would be impossible to thumb through the index of each.
Enter the Age of the Computer in this day and age, there are extensive databases of information in practically every sphere of human knowledge and medicine is no exception. Often these are stored on CD ROM but their lease or purchase, at present, usually makes more sense for libraries than for individuals. Most of us might find it more cost-effective to use someone else's database collection and pay them for access time.
Probably the easiest solution is to request your librarian to access the Elhill computer at the National Library of Medicine (NLM) and conduct a MEDLINE search. MEDLINE is an electronic database of abstracts from some 3,600 medical journals of the 20- 25,000 medical publications that the NLM receives. Together, you and the librarian will develop a search strategy based on appropriate key words. It is important to be present during the MEDLINE search because you may find that you need to modify your choice of key words in order to expand or narrow your search.
Not every hospital library has the required computer facilities; those that do may not allow you to be present during the search, which, in turn, could result in a set of references that are of limited use. Also, when the regular librarian goes on vacation, the remaining personnel may not know how to use the computer system. To do a MEDLINE search directly, one needs to know a special command language. Although it is certainly possible to learn this language or take a course sponsored by the National Library of Medicine, many of us would not want to if the frequency of our literature
searches didn't justify it. Fortunately, there are other ways of approaching the problem.
On-line Telecommunications Services Some major telecommunications services, such as CompuServe, will allow a user access to various professional databases. The Amiga with a modem and telecommunication software will do fine. On CompuServe, one can access MEDLINE by typing CO PAPERCHASE at the main menu and following the instructions. In addition to hourly CompuServe charges, there is a PaperChase surcharge of $ 24 per connect hour prime time and $ 18 non-prime time. Photocopies of references can be ordered on-line at S10 per copv first class delivery or S25 for express mail or fax.
Additional fees may apply, for instance, for manuscripts longer than 25 pages.
Interestingly, with CompuServe, MEDLINE searches are not carried out at the Elhill computer at the National Library of Medicine, but rather on the computer system at PaperChase, which is affiliated with Beth Israel Hospital in Boston, Massachusetts, and which leases medical databases from the National Library7, Getting medical information via a national telecommunications service is incredibly easy and convenient although one still needs to think of key words, and one's thinking and typing time are charged the vast resources of medical on-line services, accordingly. If your literature searches
arc relatively infrequent and you already are a member of CompuServe and many Amega users arc you mav find this route to immediate information to be just what the doctor has ordered.
Becoming more Direct Having the most current information at your fingertips can be an addicting experience and you may easily find yourself consulting databases more and more frequently. You mav soon decide to avoid paying the middle man and subscribe to PaperChase directly. The user interface and accessible medical databases (MEDLINE and HEALTH) are the same as for CompuServe users, so that knowledge of commands and search strategy are immediately applicable. The Amiga with modem and software should be adequate here as well.
When you contact PaperChase (1-800-722-2075), they will send you a packet filled with useful information about their databases, how to perform a search, and the charges you can expect to pay.
You can use CrossPC (Consuitron) on your Amiga to run their complimentary 720K IBM diskette which contains a demonstration of a typical search.
The charge per connect hour is a uniform S23 regardless of the time of day. Although photocopy charges are the same, there is an additional series of charges not applied to CompuServe users, for instance, 10c per reference or abstract displayed or printed. 1 could easily envision these charges mounting up depending on the specific search. However, there are no "start-up" or monthly fees.
The support person at PaperChase felt that the various charges balanced each other and that there was no substantial difference in overall cost between accessing PaperChase directly and indirect access through CompuServe. Special plans are available to academic centers. PaperChase plans to include other databases such as CANCERL1T and AIDSLINE in the near future that will be available to all users.
Commercial Alternatives Users of PaperChase are basically limited to the MEDLINE and HEALTH databases because these are the ones that PaperChase leases from the National Library of Medicine. Commercial alternatives such as BRS Information Technologies can be quite competitive by offering access to a very large number of databases in medicine, science, finance, business, education, and the humanities, to name a few. Entire textbooks and journals are available on line. If you like to keep up with a certain area or topic, BRS offers a service whereby you can store your search strategy. Then
each time the database is updated, the computer will automatically run your search and mail you the new references it finds!
None of this comes cheaply. Individuals pay a one-time S95 registration fee and there is a $ 20 monthly minimum applied against usage. There is a variety of additional charges, such as for on-line SORT-ing ($ 1) and SAVE-ing ($ 2.25). Connect time charges vary according to database and range from $ 22 hr non-prime time for MEDLINE to SlOO hr. Prime time for CURRENT CONTENTS:
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Modem*onnpt t*'d in ¦* 1 Modem Poi I Truilet Toil Tantei CLINICAL MEDICINE. There is a substantial reduction in cost for schools of the health sciences (Colleague Student Program) with students assessed a flat rate of S 17 hr.
A telephone call to BRS marketing (1-800-955-0906) will bring you some informative brochures, a sign-up form, and a program demo on a 5.25" 360K IBM floppy diskette that you can copy onto a 720K 3.5" IBM floppy disk and run on an Amiga using CrossPC (Consultron). You may also want to contact Dialog Information Services (1-800-334-2564) io see how their services compare with those of BRS.
As with CompuServe, the Amiga can be used to connect to these services.
Becoming Really Direct As you see the impact of knowing the latest information, you may want to access the National Library of Medicine (NLM) and its many databases directly. While a modem-equipped Amiga can easily establish contact with the NLM, the problem, as I mentioned, is the need to learn the search routine and associated commands required to use MEDLINE, which has no simple user interface, The NLM has made searching easier by providing at $ 29.95 interfacing software called, amusingly enough, Grateful Med. What is not so amusing is that this software is available only on LBM and Macin
tosh formats.
Using Grateful Med on the Amiga (Macintosh Emulation) Grateful Med will run on an Amiga equipped with AMAXI1+ (ReadySoft), which consists of AMAX 2.5 software and an internal board that when fitted with Macintosh 128K ROMs will allow an Amiga to emulate a Mac Plus. The board has an external serial port connector to which a 2400-baud Supra modem with a standard Mac serial cable can be attached.
With Grateful Med, you compose your search (keywords, medical sub-headings, etc.) off-line so that when the software rings up the NLM, you will only be charged for the search itself. If you want to order a reprint, you have to run a separate program called Loansome Dec which requires a separate (automatic) phone call a procedure that you may find inconvenient.
Learning to use Grateful Med is facilitated by the complimentary demo disk provided by the NLM. The easy-to-follow manual included with the software is an excellent long-term reference.
Finally, the program itself contains a certain amount of on-line help.
The NLM support staff is excellent and they will be delighted to answer any questions that still remain (1-800-638-8480).
The bottom line is that Grateful Med 1.5 and the AMAX+ system work together spectacularly and I have now run several successful searches, one of which, I am told, provided information that may have saved a patient's life. There are several additional points regarding both AMAX and Grateful Med that some readers may find helpful.
1. My hardware setup involved installation of the AMAX board in
an Amiga 2000 having a GVP 68030 combo card and a total of 4MB
regular (auto-config) and 6MB expansion memory. Even with this
unusual set-up, I had no problems with the AMAX internal
card software combination!
2. If you are using a GVP accelerator memory expansion combo
card, you will need the latest GVP AMAX driver that
regrettably is mil supplied on the AMAX disk but can be
obtained from the GVP bulletin board or, 1 presume, by calling
GVP.
3. All Mac software, which I ran under System 6.05, resided on a
partition of a Syquest 88MB removable disk which it shared
with a The screens denote interfaces as seen through the AMAX
II emulator board running in an Amiga 2000.
Normal Amiga partition. The GVP FaastPrep program was used to format and partition the disk.
4. Installing Grateful Med 1.5 on the Mac simply involves
dragging icons into a drawer. To access the databases at the
NLM, you will have to apply for a user I.D. and a password
which basically involves telling the NLM how you intend to pay
for their services. You will also need a local Tymenet or
Sprintnet telephone number but this you can look up in the
booklet supplied by the the NLM with your software.
5. Grateful Med docs insist on initializing your modem and this
can cause difficulty. If you are having problems with your
modem not re-setting or with total gibberish coming through
after you connect to the Elhill (NLM) computer, the problem
may be with the default initialization sequence. If you do
need to alter the initilization string, you can use the Mac
TeachText program to modify the BLOGIN file, which contains
the Hayes commands. The excellent support staff at the
National Library will help you.
6. Using the latest AMAX 2.5 software with the 128K ROMs on an
external cartridge rather than on an internal board does not
work for Grateful Med or any other telecommunications program
that computer realizes that you are there, especially when you
log on to PDQ for the first time.
Using Grateful Med on the Amiga (IBM Emulation) The Grateful Med IBM version (6.0) is currently an upgrade ahead of the Mac version. I was able to run the IBM Grateful Med version on an old Amiga 2000 with 1.3 system software, an XT bridgeboard (Commodore 2088), and the 1.0 version of the Janus software. 1 have an AST Six Pack multi-function board in this computer that increases the IBM memory from 512K to 640K RAM and provides both a clock and a serial port. To this port, 1 connected my old 2400-baud Supra modem.
Installing the the IBM Grateful Med software was a breeze. The program will create for you a (default) directory called GM6 that will now contain everything you need. When you change directory
(CD) to GM6, you can run Grateful Med by typing SEARCH (RETURN).
You can easily navigate your way around the program by the
up and down arrows on the Amiga keypad. The AST serial port
works flawlessly and there was no difficulty at all dialing
the NLM computer system and running a search. Naturally, you
still Once you get "hooked" on electronic databases and
experience the impact the information in them can have on
patient care, you may very well decide to explore a
commercial service such as Dialog or BRS.
Tries to address the Amiga serial port as a Mac serial port, 1 have verified this on both my Amiga 2000 (Workbench 2.0) and my 3000 systems.
Interestingly, I was able to get Grateful Med, as well as other telecommunications programs, to work with the external cartridge on an old Amiga 2000 (Workbench 1.3) using the old AMAX 2.0 software. Therefore, I would recommend to Workbench 1.3 users who have problems getting Grateful Med to work with the AMAX external cartridge to try using the old AMAX software,
7. 1 do not own the Emplant Board (Utilities Unlimited) so that 1
cannot comment about its suitability for running Grateful Med.
8. 1 had a problem connecting with PE Q, which is a database
containing cancer-related information. Grateful Med is able to
connect to PDQ but then waits endlessly until you are finally
logged off the system. Fortunately, the PDQ interface is
extraordinarily friendly so that, unlike MEDLINE, no special
interface software is required to use it! I have used both Mac
and Amiga telecommunications software to dial my local
Sprintnet access number the same as used for Grateful Med and
log on to the National Library of Medicine and then connect to
PDQ. The NLM provides specific written information on what to
do. If all else fails, the NLM support line is available. You
can get your PDQ password from them at the same time. Also, be
prepared to wait a minute or two before the need a local
access telephone number from Sprintnet or Tymenet in addition
to your l.D. and password. Searching the literature is the
same as for the Mac version of the program, but the software
gives you more information about what is happening.
I did hope that it would be possible to run Grateful Med using CrossPC (Consultron). Unfortunately, Grateful Med was unable to use the Amiga serial port and the modem connected to it. Other PC telecommunications programs were able to use the Amiga serial port and the modem so that 1 feel confident that the problem is not with CrossPc.
Conclusion There is a variety of choices available for literature searching on the Amiga, some of these made possible only by the IBM and Mac hardware emulations that are available. 1 don't think you can go far wrong whatever choice you make.
The most cost-effective approach is probably to have the librarian do the search and have your organization cover the cost. If you can be physically present during the search, you can be reasonably sure of getting some useful references. Realistically, the librarian may be too busy to run your search at a moment's notice and you may not be available when he or she actually does.
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- Simple Backup & Restore Program in Arexx A Everett M. Greeue
WHEN DEVELOPING PROGRAMS or otherwise continually producing
revisions to AmigaDOS files, one is often interested in
performing a simple, incremental backup of revised files.
Typically, the backup is done to a floppy disk but it could be
done to a second drive, magnetic tape, or whatever else one may
have at hand.
Rather than having to resort to a full-capability backup restore utility program (MRBackup, for instance), it is convenient to be able to have a simple process for performing what may be considered to be a specialized backup.
The Arexx program shown in Ihc listing performs such a backup. It expects to find a path name as its sole parameter and will check all files common to both the path and the current directory.
Any file found on tire path with a date earlier than the corresponding file in the current directory will be updated by copying the file in the current directory to the backup path. Note that any file not already present in the backup path directory will not be updated.
The bulk of the code deals with getting lire file names and their dates into a common, easily-processed form. The file names with dates from each directory are written to a temporary file that is sorted to get the names in ascending alphabetical order. Both sorted files are then read as two lists until matching entries are found. As matching entries are found, if any, the dates of the files are compared; if the file in the current directory is newer than the corresponding file in the backup path, the file from the current directory is copied to the backup path. Both lists are advanced to the
next file and the cycle is repeated until the end of one or both files is reached. Upon completion of the processing, both temporary files are closed and deleted.
Some points of interest regarding the code:
• The address command statement is required so that Arexx will
look in the correct place for the AmigaDOS list, sort, and copy
commands.
This critical requirement is omitted from the Arexx documentation.
• The first few statements ensure that a backup path parameter is
passed to the program and that it represents a valid AmigaDOS
directory.
• Quick, dates, files, and nolrnd options are used on the
commands so as to forego having unnecessary information in the
temporary files.
• The order of the read and eo check may seem unusual, but Arexx
doesn't have a valid status until after the read operation is
attempted, an undocumented Arexx characteristic.
• The file names read from the temporary files are converted to
all upper-case characters for comparison purposes so as to
conform to the AmigaDOS convention of file names not being
case-sensitive.
Arexx does not provide a case-insensitive string comparison capability. Fitejiamel is kept in its original mixed-case form for use in the copy operation.
• The copy command uses the clone option so as to maintain the
date of the file on the backup path. Otherwise, the backup
process doesn't work so well the next time.
• The " nik" appended to the delete commands eliminates the
message about the otherwise anonymous file having been deleted.
• The procedure dalejmlue converts the list command's system date
form to an AYYYYMMDDHHMMSS form. The letter 'A' prepended to
the date and time string is an arbitrary choice of character
but is necessary to preclude Arexx from converting an otherwise
alb numeric string to a floating-point binary form; a
floating-point value has about seven digits precision which is
insufficient range to accurately represent the 14-digit date
and time value.
• The initialization statements for the month array (month.n =
show the values as all upper case. This is necessary due to
Arexx passing string arguments, line in this case, as all upper
case, another undocumented "feature."
• It would be better if the month array initialization were done
in the main part of the program and then exported to
dale_value. However, the version of Arexx supplied with
AmigaDOS2.1 seems to be incapable of finding month if month's
initialization is moved to the beginning of the program.
Save.rexx
• The procedures next_fdel and nextjikl could be merged into one
routine except that Arexx parameters are passed by value and a
function procedure can return only one value. The pass-by-value
mechanism means that arguments are effectively limited to being
inputs to procedures. Therefore, a merged next Jik procedure
cannot return both the file name and the date and time string.
• The process of extracting the file name from the list command's
output uses all but the last 18 characters of the line as the
file name.
Although the date and time part of the lines is always exactlv 18 characters, the first part of the lines will vary as a function of the length of the file names. The process shown will handle the variation in length.
The Listing do while (upper(file namel) £ile,name2) k -eof(fl) * current directory is behind backup path • call next_filel end do while (file_name2 upper(file_namel))
- eof 12) * backup path is behind current directory call next
file2 end end if (upper(file_namel) == £ile_name2) then do *
we have a name match between the two lists if dl d2 then do
• need update?
Say 'Updating' file_namel • Let’s do it!
'copy' file_namel backup path 'clone' end call next_filel call next_£ile2 end end end wed Feb 17 09:42:24 1993 Page 2 x = close(f2) x = close(fl) ¦delete t:file_list3.tmp nil:' 'delete t:file_list2.tmp nils* ¦delete t:file_listl.tmp nil:' exit next_filel: procedure expose fl file_namel dl line = readln(fl) if -eof(fl) then do file namel s strip (leftUine, length I line) -IB)) dl = date_value(line) end return next file2: procedure expose f2 £lle.name2 d2 line * readln(f2| if -eof(f2) then do file name2 = upper (strip( leftdine, length(line)-lB))) d2 = date_value(line) end return date value:
procedure arg line month.1 = 'JAN'; month.2 = 'FEB'; month.3 a 'mar* month.4 = 'APR'; month.5 = ‘MAY',* month.6 = 'JUN' month.7 = 'JUL'; month.S = 'AUG'; month.9 = 'SEP' month.10 - 'OCT'; month.11 = 'NOV'; month.12 = 'DEC' file date = right(line,IB) Wed Feb 17 39:42:23 1993 save.rexx 1: * Program to perform selective backup * convert MHM form V * to numeric [1..12] * 'AYYYYMMDD' * remove
• AC* address command if arg() 1 then do Bay 'USAGE: SAVE
backup_path S' exit(20) end backup_path = arg(l) if
-exists(backup_path) then do say backup_path 'is an invalid
path' exit(20) end 'list quick dates nohead files to
t:file_list3.trap' 'sort t:file_list3.top t:file_listi.tap'
'list' bac3oip_path 'quick dates nohead files' , 'to t;
file_list3.tmp' 'sort t:file..list3 .tmp t;file„list2.tmp' year
= substr(file date,0,2) if year = 72 then year = 'A19' I I
year * 'A19YY' else year = 'A20' I I year * 'A20YY* non =
substr(file„date,4,3) do m = 1 to 12 if (month.m == mon) then
break end if m 10 then d s year II '0' I I m * ‘AYYYY0M'
else d = year || a d » d M substr(file date,1,2)t* return d
II compress(right(file date,8),¦:') if
open(£l,'t:£ile_listl.tmp','read') k ,
open(f2,'t;file_list2.tmp','read') then do call next_fi!e2 call
next_fi!el do while -eof(f2) £ -eof(fl) do while
(upper(file_namel) -= file_name2) &
- eof(fl) & -eof(f2) Please Write to; Everett M. Greene do
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 * synchronize the two
lists, if possible 44 AmAZI.VC COMPUTING Doin’ it with CanDo!
Tricks by Henrik Martensson whatever you want and finish with a 'ScreenTo FRONT' command in the AfterAttachment script.
It's best if you use the AfterAttachment script to call a global subroutine that performs the actual commands. (See Listing la and lb.) That way you save memory, but more important, you can make changes to the initialization of all cards by changing a single script.
It is a good idea to put a dummy 'PrintText' command in the AfterAttachment script to create a reference point for text, graphics and visible objects you may wish to add to the cards.
When the routines are written, add buttons and other objects.
Let the objects call routines as much as possible. This will save you a lot of grief if you have to make changes to the scripts later.
When the base card is finished, save the deck. Then use the ConfigCanDo editor to set the base card deck as the default deck.
That way the base card will always load automatically when you start CanDo.
Base Card LEBJ Bliss xCcVT-.r Card 1 Card 2 Card 3 Card 4 Card 5 Enter a couple of dunny text lines.
They nake it easy to place text in the sane position of each neu window.
|Dunny field~| Programming with CanDo is a fast and easy way to create commercial-quality programs. Using a set of simple programming strategies, you can develop applications faster and with less hustle than ever before.
CanDo programs are called decks and consists of one or more cards. (See Fig-1) Each card opens one window, either on its own screen or on the Workbench screen. There is a third option; a card can open a window 011 a screen belonging to a card in another deck, thus allowing multiple windows on a screen. To each card, a number of objects can be easily attached. The most common object types are Buttons, Menus, Text Fields and Lists. There are also several other object types, such as Timers and AREXX-objects. One or more scripts can be linked to each object. A script is run when the object is
triggered by a certain event. If you have created a Button object, you could for instance attach a script that will be executed when the button is pressed. Another script could be run when the button is released again, and a third if the button is double-clicked.
Even complex programs can be split up into small separate segments that are easy to write and debug. The CanDo scripting language is very powerful and allows easy manipulation of databases, has C-type structured variables and uses arrays that are extremely flexible.
First Base It is very important that all cards in a deck have a consistent user interface. Objects that do the same thing on different cards should always look alike, behave the same way and have the same position on the screen. The easiest way to accomplish this is by creating a base card, a template with the features common to all of the cards in the deck. Each time you create a new card, you do it by making a copy of the base card. When the application is complete, the base card is deleted.
A card can open a window with an IFF-picture as a background, but this wastes memory. I prefer to set the screen size and number of colors for the card instead, and use CanDo's built in structured drawing commands to draw beveled boxes and other features of the screen. This can be done in a card's AfterAttnchment script, a script that is automatically run when an application jumps to the card. The drawback is that tire window is opened on the screen first, then objects are attached and the script is run. This may cause an unpleasant effect as objects are visibly drawn on the screen and your
own scripting commands are executed. The solution is to open new screens behind all other screens (including the Workbench screen). You can then draw This docunent object can be easily nodified or renoved„ It is aluays easier to renove an object that is needed, than it is to add new objects I ater.
Figure 1. Each card in a deck opens a window, either on its own screen or on the Workbench.
Dunny Buttonl CanceI j GK t 5 C The window's borders are invisible, IS 0 The window is opened in backdrop node.
Tj After opening the uindou, don't bring it to the front.
0 After opening the window.
Ac t i vate it .
O Always open the window on its own screen.
Ok j Cane e1 Figure 2 Smart Cards Figure 1 shows the natural organization of a CanDo-deck. All that's needed to jump from one card to the next is a button with a 'NextCard' conimand in its Release script on each card, A button with a 'PreviousCard' command lets you to go through the cards in reverse order. This linear structure may be good enough for some presentation-type decks, but it is far from always flexible enough.
Many programs use a star structure, like the one shown in Figure 2. From a main card, other cards may be called. If need be, linear structures may be added so that a card mav call other cards in its turn. Though this structure is often useful, it's still a bit inflexible, requiring you to move through a central hub on your way from one card to another.
Figure 3 shows the most flexible structure, in this random access structure, every card may be called from every other card in the deck. The trouble is, it looks like it is a mess to program. Imagine how this plate of spaghetti would look with twenty or thirty cards.
How do we track the user's movements through a complex card structure so that we never have to worry about returning to the right card? Can we make the system flexible enough to handle any structure?
N| Ed 2.HB 1DIO lit! 1 Current dlrtcforv ! Mar k :Dokunllit Art tic tir Uhio 1 1 c itvd CanDa.Progrtnn Ing We Need Smart Cards!
Every card must be able to find its own way back to the card it was called from when the user clicks an OK or Cancel button. The system should also be automatic, so that the OK and Cancel scripts never have to be rewritten to fit a new card.
In C, we could use linked data structures for this. With CanDo it can be done even easier by using a Document data object. Using the BeforeDetachment script, each card can call a sub-routine that writes the name of the card into a Document. The OK and Cancel buttons will call a routine that jumps to the last card in the list.
Listing 2a shows the routine call in the BeforeDetachment script and listing 2b shows the actual routine.
2c and 2d shows the call to the return routine and the return routine itself. The return call in 2c should be the last command in the OK and Cancel button scripts. (You will probably want to add some code in the OK button script to handle whatever data you've entered.)
Once you have created a base card using these routines, you can easily implement every conceivable deck structure by just attaching buttons with 'GotoCard' commands in their scripts to the cards. The cards will always find their own way back. To make ail other cards available from a card, it's sometimes easier to use a List object instead, since there may not be room for all of the buttons.
(See Pic. 1 and Listings lb and4.)
There is one potential hazard with this random access scheme.
If the user always exits a card by jumping directly to a new card instead of clicking OK or Cancel, the Document will eventually grow very long. This won't happen in most applications, since you will rarely wish to fully implement the random access structure.
Most applications use a star structure in combination with one or more attached linear structures, In case you're worried about using to much memory, just check the number of lines and start deleting them off the top of the Document if it grows to long.
Ed To The Rescue Developing software with CanDo, I finally found a use for Ed, the AmigaDOS editor. Ed may well be the second worst editor ever written for the Amiga, (Edit is worse!) But it has two redeeming features.
First of all, it has an Arexx interface! (Under Workbench 2.0 and later.) Second, it's available everywhere.
Through the Arexx interface, we can easily' get Ed to give us information about the status of certain variables in a deck.
Listing 3 shows a routine that starts Ed, if it's not already running, writes information to a file, and uses Arexx to get Ed to road the file. A call to this routine could be placed in the card initialization routine. (See Listing lb.} Every card you create from then on will automatically update the information in Ed.
A Few Pointers That's pretty much it! Of course, if you are serious about writing programs with CanDo, there are a number of other programming tricks and tips that help.
Sooner or later you are going to want to use multiple windows in an application. To do this you will have to use multiple decks and this in turn requires a standard for deck communication. It is very tempting to just cobble something together. Don't! Use a flexible standard, like the one in the CanDo manual, and stick to it! While it may require a little effort to get your head around It, if you're not used to this sort of thing, it is well worth the effort. I've cheated upon occasion, and always regretted it.
C-programmers will appreciate CanDo's record variables. Tliev work just like structured variables in C. Whatever language you've been using before, you're going to love the arrays. They are incredibly flexible. You should also learn to use the CanDo AliasQ function. It allows you to declare a variable as a pointer to another variable. Learn it, use it! It is especially useful if you need to access the same data from more than one deck running at the same time.
Last, but not least, if you don't leam to utilize the CanDo database commands, you are missing out on a lot!
Using these techniques won't ensure that you write good programs, that's up to you, but they will help creating a consistent user interface and make development and debugging faster and easier. You too CanDo it!
? J Ed 2.00 |EH | IQ ¦tard 3 ” Card 3 Card 4 The current card: Card 5 Current directory: Work:Dokunent flrt ik I ar Unsolicit ed CanDo_Progrann ing Listings for the CanDo Base Card (With Smart Card and Debugging Support) Listing la: AfterAttachment-script Nop ; *** First we do stuff that may be different *** Nop ; *** for each card. **• SetPrintFont “topaz",8 SetPrintStyle plain ,2,3 SetPen 1,0 SetDrawMode JAMl PrintText "Enter a couple of dummy text lines30,55 PrintText "They make it easy to place text in the sane position",30,75 PrintText "of each new window.",30,85 Nop ; *** Here we call
the global initialization *•' Nop 7 *** routine. ••• Nop 7 **' The argument "CardName" could be replaced '*' Nop ,* *** with whatever text string we want to *** Nop 7 *** display. '** Do "Initialize Card",CardName Listing lb: Global routine "Initialize Card" Nop 7 Argl is the title of the card. *** Nop ,* **' This creates the general layout of the cards *** DrawBorder 504,12,135,186,BEVEL ,6.1 DrawBorder 6,12,484,176,BEVEL ,6,1 DrawBorder 6,187,484,11,BEVEL ,1,6 SetPen 2 DrawLine 29,57,464,57 SetPen 1 DrawLine 29,58,464,58 SetPrintFont "times",24 SetPrintStyle EMBOSSED ,2,1 SetPen 3,0
SetDrawMode JAMl PrintText Argl,30,36 SetSereenTitle Argl Nop ; "* Unfortunately, we have to type in the list of **• Nop ; cards ourselves. A card only knows its own Nop ; *** name. Short of rifling through all of the cards *** Nop ; *** once on startup, there is no way to find out *** Nop ; *" the names of the other cards from inside an *** Nop *** application. *** MakeDocument "CardsinDeck" Type "Base Card",NEWLINE ; Only during development Type "Card 1",NEWLINE ; You muBt create card 1-5, Type "Card 2",NEWLINE ; or there will be an error when Type "Card 3",NEWLINE ; you try to select them
from Type "Card 4",NEWLINE ; the list.
Type "Card 5" Nop i *** Make sure the right line in the document is *** Nop i *** selected. Otherwise the user may get confused. *** MoveCursorTo STARTOF DOCUMENT SearchFor CardName Nop ,* *** We update the information in Ed here *** Do "*• Update Ed" Nop ; ******************************************** ScreenTitleBar True ScreenTo FRONT Listing 2a: BeforeDetachment-script Do "Save Return Card" Listing 2b: Global routine "Save Return Card" Local TempDocName If SaveCard=ON ; *** Should we save this card? *** Let TempDocName=DocumentName WorkWithDocument "Return Cards" Figure 3 MoveCursorTo ENDOF
DOCUMENT Type CardName,NEWLINE If TempDocNameo"" WorkWithDocument TempDocName End If Endlf Let SaveCard=ON ; *** Make sure we save the next card *** Listing 2c: OK button Release-script do "Return" Listing 2d: Global routine "Return" Local TempDocName Local ReturnCard Let SaveCard=OFF ; *** We don't want to save the card name *** Nop ? **• when we use the OK or Cancel buttons •** Nop ; *** to leave *** Nop 7 *** Make sure we don't mess up another document *** Let TempDocName *DocumentName WorkWithDocument "Return Cards" MoveCursorTo ENDOF DOCUMENT MoveCursor UP Let ReturnCard=TheLine ,* ***
Get the name of the return card*** Delete LINE If TempDocNameo"" WorkWithDocument TempDocName j *** Work with the *** Nop ; *** previous document*** Endlf If ReturnCardo"" GotcCard ReturnCard ; *** Jump to the previous card *** Else FiratCard ; *** If there are no more cards in the *** Nop ; *** list, we go to the first card in *** Nop ; *** the deck. *** Endlf Listing 3: Global routine "** Update Ed" Nop ; *•* This is were we send debugging information to Ed *** Nop ; *** First save a list of all return cards **• SaveDocument "Return Cards","Ram:Keturn_Cards.txt" Nop ; *•* now write some
other information into the file **• OpenFile "RAM:Return_Cards.txt","Debug",WRITEONLY .APPEND FileWriteLine "Debug","" FileWriteLir.e "Debug","The current card:"I I IcardName FileWriteLine "Debug"."Current directory:"!IITheCurrentDirectory Close "Debug" SpeakTo "Ed" IfError ; *** If Ed isn't running, start itl *** Nop r *** Ed must be Run, or the Bcript will hang. *** Dos "Run Nil: Nil: C:Ed RAM:Return_Cards.txt" Delay 0,3,0 ; **’ Delay so that we see Ed Btart up *** Else i *** If Ed runs, tell it to read the file *** SendMessage "OP RAM:Return_Cards.txt ",ASYNC Endlf Listing 4: List object
"List of Cards" OnRelease-script WorkWithDocument "CardelnDeck" GotoCard TheLine
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PENNEY Fincher's l y Susan JHCussdn r -x X A.. W--' * m tt* rifcl ft .v % Wm Ijf * *Y «!: f - * IT P'SNfc 7ltv ? & ? *' tj jr rj lrj£ Ifjp* r- r - liftlfc. *-V ft ¦ ¦ =?¦ _ ;* - i B' - aiAp 1&- K .=waii 1 A im 1*9 f«lw - m ft ' development V !$ £.. A* §C' 9 ¦» £W '% ; ,p-*% .
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• Of ?¦ at * s y s t e m * A i Not long ago, intrigued by
ads in Amazing Computing offering a new version of True BASIC
for only $ 15,1 sent off a check to the address in the ad. I
didn't expect much, not at that price, but hoped at least that
the program, unlike AmigaBASIC, would run on my A3000 without a
hassle.
The package didn't look promising. No box, just a shrink-wrapped manual, rather ominously named the "Student Edition," with a single disk in the back. But, once I got everything unpacked, was I ever surprised! The compressed True BASIC install disk is crammed with extras. As for the manual, it gives such a good introduction to structured programming in BASIC that the book alone is worth the price of the package. Every programmer should invest in a copy.
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- -V ¦ VI Jr JS First Program Because I had done a little with
AmigaBASIC back in the days of my A1000,1 just sat down with
the handy manual and tried hacking out a program using the True
BASIC Editor. I knew I wouldn't be competing with the folks at
Psygnosis now or in the future, so 1 decided to keep things
simple and focus on an activity my three-year-old grandson
might enjoy. Almost before I knew it, I had a working program,
Block-n-Draw, that I knew he would like. 1 also had a problem:
my grandson lives in a true-biue IBM household.
True BASIC is supposed to be almost totally portable, but 1 don't have a PC. I do have Consultron's software CrossPC another bargain. Feeling that my copy of True BASIC had been worth far more than 1 spent on it, I decided to risk another $ 15 on a copy of the Student Edition for MS-DOS.
MS-DOS students get fewer extras (no compression here), and their package is limited to saving relatively short files but it did turn out to run under CrossPC. I decided to comment out a line in my code referring to an Amiga graphics mode and add one calling for the PC counterpart not necessary, as I discovered later. With some trepidation, 1 chose "run" from the convenient pop-down menu. Abracadabra! A working PC program! a working PC program with moving graphics and mouse input! Where else but on the Amiga? The big ticket item here is the MS-DOS required with CrossPC.
There’s an invisible "eraser" at the top. Basically, it's like fingerpainting with a mouse, and appeals to preschool children, who like to explore things at their own pace and find just manipulating the mouse something of a challenge.
Now, if you have enough memory, leave the Amiga program running and boot up CrossPC, following the instructions in the manual. Dedicate as much memory as you can spare and use the co80 mode. At the DOS prompt, type MOUSE.COM to turn on the mouse, switch into the True BASIC directory and type bello .
After a slight delay this is only an XT you should be greeted bv a two-window screen similar to the one you just left. It will look depressingly monochromatic, but you can make things as garish as you want by using the COLORS command described in the True BASIC manual.
You will find some frills in the editor, like a clock and a running update on the location of your cursor. The menus are fairly similar in both versions; on the PC side their titles remain visible.
You can call up a function key template also.
You will have to get used to using a slightly balky one-button mouse and to popping down menus or highlighting text with the left button. The mouse operates well to make selections from lists in dialog boxes, but choices at the bottoms of gadgets are not always the convenient buttons Amiga users have grown to expect; use Return , Esc and other obvious keyboard selections to make selections and exit.
Load one of your typed-in listings. If it looks peculiar, you may have forgotten to include the ] extension to enable the end-of-line- To get your feet wet, start up True BASIC for the Amiga, enter the editing screen, type in Bbuild.TRU, and save it.
Setting up the Cross-Development System 1 don't have a MS-DOS partition on my hard drive, so I use a floppy for the MS-DOS Student Version. This tutorial assumes that you have everything stowed away on floppies or appropriate hard- drive partitions, depending on the setup of your system, and are using CrossPC for your bridge to MS-DOS.
Your CrossDOS PC drives become unavailable to the Amiga once you start the CrossPC. This means you cannot send files back and forth between the two systems while they are running.
Therefore, you will want to do the bulk of your editing and debugging on the faster and more convenient Amiga system, saving completed programs to PC-formatted disks for testing.
To get your feet wet, start up True BASIC for Amiga, enter the editing screen, type in Bbuild.TRU, and save it. When you run the listing, True BASIC will ruminate for a few seconds while it compiles, and then will draw a series of four simple geometric shapes to the center of the screen and save each one to disk. When the program quits, click to return to the editing screen and save your work again, this time to a PC-formatted disk, using the ] extension as described in the CrossDOS manual. Do the same for Bbuild, although you may wish to shorten this listing by leaving out some of the
comments and white space; as printed it is just over the maximum length to be saved again by the MS-DOS Student Edition.
Of course you don't have to be able to save it in MS-DOS.
When run, Bdravv.TRU should reproduce the stored shapes along the lefthand edge of the screen and allow the user to pick them up like brushes and stamp them down here and there on the screen or, by holding down the left mouse button, draw with them.
Character filter during translation to MS-DOS. You will have to exit CrossPC to remedy this error.
When you run the listings by selecting Run from the Command Menu or by pressing F9 you will note some differences in how the two computers implement the same instructions. As you make your observations, press cLeftAmiga M to flip back and forth between the PC and your Amiga.
Block-n-Draw is not as impressive on a CrossPC-XT as on the Amiga but this is not the fault of True BASIC; it results from the three-color limitation of CGA graphics. Anyone who has a system with a VGA card or equivalent should be able to enable a more Amiga-like result by specifying "VGA" mode. This is one of the real strengths of True BASIC; it handles all the screen conversions for you! If you call for an impossible screen mode the program will even choose a more appropriate one for you; this is why my Amiga listings will run on the PC even without changing the screen mode specification.
Actually, Cross-PC allows more than three colors on my Amiga, but True BASIC seems to know this shouldn't happen, so the extra colors you can get in the editor disappear as soon as you run a program. Because of this color limitation, the figures seem to shrink as outlines are added to the them.
Another peculiarity of the PC version on my CrossPC-XT is that the mouse operates idiosyncratically, controlling the shapes from a point well outside their perimeters. It is my understanding that Consultron is working on some problems with their CrossPC rodent-handier. Tire mouse also produced unexpected results in the editor from time to time.
One final difference in the way programs operate on the two systems is that True BASIC for the PC does not open a full-screen window for text output unless you use a CLEAR statement or specifically open a graphics screen; text is sent to the command window at the bottom of the editing screen. The Amiga is always in "graphics" mode, so no CLEAR is needed.
Even on the CrossPC-XT Block-n-Draw seems surprisingly zippy for BASIC. One reason for this is that True BASIC does not interpret as it runs; it compiles the program before starting up. Can't wait to get going? Before you start experimenting with changes in these programs or developing your own, make a mental note to save any important work on the PC side before flipping back; on occasion the PC has disappeared on me while I was dallying with my beloved Amiga.
Program Details Bbuild.TRU draws the geometric shapes and saves them as files with a .BOX extension which can be read into True BASIC and manipulated with the BOX SHOW and BOX CLEAR commands.
Note also that names for saved files in the listings have been kept short in order to conform to the MS-DOS eight-character-plus- extension convention.
The Share statement at the beginning of the listing makes the array cQ available to all the procedures in the program, The main section of the program begins by calling a routine to initialize (read in) the values of this array.
The array c ) contains all the dimensions used to build the several shapes. The default dimensions (output coordinates) of a True BASIC screen run from 0 to 1 left to right and bottom to top, so all values in c() are expressed in decimal fractions. These were easy to deal with, as .5 would obviously be a point halfway across the screen, and so on, A graphic routine already set up using dimensions derived from counting pixels (perhaps for another, less helpful, version of BASIC) can be translated over to True BASIC simply by setting the screen coordinates to the pixel coordinates of the
original program. Once set up, the routine will run on any True BASIC system that does graphics. (If your computer does not "do" graphics, even True BASIC can't make it change its mind.)
The figures are produced by passing the array (c) to the external PICTURE routines at the end of the listing. Defining these routines in terms of array members made it easier to develop the program. Once shapes are satisfactory, however, the True BASIC programmer will never have to fuss with original data, because the language offers facilities to resize (SCALE), relocate (SHIFT), reorient (ROTATE), and even reshape (SHEAR) them on the fly as they are drawn.
Once a figure is drawn, the Savem routine "keeps" it in a BOX.
A BOX is a graphic object passed as a string variable and optimized for speedy manipulation on screen. These somewhat ephemeral objects are then saved to disk so that the drawing process need not be repeated every time the Block-n-Draw program is run.
The Bdraw.TRU listing calls a "FrontEnd" routine to let the user know how to get out of the program. (Amiga users also have access to an automatically provided STOP menu.) Then the screen is set up leaving in the Amiga-specific "hi!" Screen mode won't phase the PC version a bit but will cause the program to run with a lugubrious black screen and some basic variables are established.
The GetBiocks routine reads the saved graphic objects from disk. Because file access is the most likely place for problems to occur, a simple error handler has been included. This illustrates the use of the undocumented WHEN ERROR IN...USE structure. The error handler assumes that problems have been caused by a failure to run Bbuild.TRU and takes advantage of True BASIC's convenient CHAIN command (also not documented in the Student Edition) which allows one program to call another.
Once everything has been set up, the program moves into an endless but stoppable loop which checks for mouse activity and draws selected shapes on screen. The currently selected shape (in ImageS) is printed whenever the program determines that (i) the mouse is far enough outside the menu column to keep from overwriting it; and (2) the left mouse button is down. If the button is held down continuously, the speed at which the mouse is moved determines the pattern which emerges. The "eraser" operates in the same way as the other images but draws a rectangle of the background color.
Stubs like the empty CleanUp routine make a program simple to expand and improve or move to another language. Here it is included to emphasize one reason every programmer should have True BASIC; with its small command set and emphasis on structure, the package makes it incredibly easy to prototype a program. Later on frills can be added, key routines recoded in "C" or Assembler, and called from True BASIC, or the whole program can be translated into another language, 1 tried moving another of my True BASIC programs to AMOS Professional. The main routines all worked with hardly any
alteration, but I sure did spend a lot of time counting pixels and flipping through the manual to get the pictures straight! If 1 had started out in AMOS, I would have been doing all this hair-tearing before ever knowing if the program would work out a sure recipe for frustration. If you are interested in getting ahead in programming, get True BASIC.
Listings PROGRAM BBUILD BBUILD.TRU © 1993 Susan B. Hussein ! Creates and saves the "blocks" to be used In the 1 BlockDraw program Using array allows easy changing of size and shape of pictures, etc. SHARE C(0) ! SUB Define3lock-aets up array to store dimensions !
! To be used for graphic objects l ! I ! First 4 array elements are left right bottom top coords !
! 5th & 8th are for central points for star, !
! 6th is for flood fill for circle, 7th top of triangle !
! ] SUB DefineBlock MAT RED1M C(B) MAT READ c DATA ,45, .55, DATA .02, .05, END SUB .45, ,65 .50, .06 !-J 1 • 1 SUB SavEm-"Keeps" graphic objects as string variables !
I Then saves them to disk !
I Parameters- !
I PnameS : Variable portion of File Name £ 1 PimageS : Name program will use for picture !
T I I NOTE: Calling routine need not use same channel £ !---I SUB SavEm(PNane$ , PimageS, 7) ! Channel 7 unlikely to be in use BOX KEEP c(l),c(2),c(3),c(4) in PlmageS LET F$ = PnameS £ "S.BOX* OPEN *7: NAME F$ , ACCESS OUTIN. CREATE NEWOLD, ORG BYTE ERASE 7 i Erase contents of any file already ! In existence, to allow new save PROGRAM BlockDraw-"Finger Painting" with Blocks 111993 Susan B. Hussein WRITE 7: PlmageS CLOSE 7 1 For reasons of style: TB will close ! Channel anyhow when routine exits BOX CLEAR c 1),c 2),c(3J,C(4) ! Leave a clean elate for next image END SUB MAIN PROGRAM STARTS
HERE SET MODE "hi4" ! Amiga-specific line !SET MODE "medres" ! Use this line to enable 1 PC white screen SET BACK "white" ! MS-DOS default is black CALL Def IneBlocX DRAW MyCirc(c) CALL SavEml"RoundBx", "Round3x$ ", 111) DRAW OneBlock(c) CALL SavEai("Block", "BlockS", 41) DRAW Triangle (c) CALL SavEml"Triangl", "TrianglS", 1) DRAW Star(c) CALL SavEm("Star", "Star$ ", 1) DRAW HoBlock(C) CALL SavEm("NoBlock", "NoBlockS", 1) END I PICTURE SEGMENT STARTS HERE !
! Main program must pass array to each picture !
PICTURE MyCircfcO) SET color "blue" BOX CIRCLE c(l),c(2),c 3),cU) I Color it in ! Outline it in black FLOOD c 7), c 7) SET color "black" BOX CIRCLE c l),c«2),c(3),c(4) END PICTURE PICTURE GneBlock(cO) SET color "blue" BOX AREA c£U,c(2) ,c(3) ,C 4} SET color "black" BOX LINES C(l},C(2),C(3),C(4) END PICTURE PICTURE NoBlocSc (c()) ! This will be our "eraser" SET color 0 BOX AREA CC1),C(2),c 3),c(4) END PICTURE PICTURE Triangle c()) SET color "red" PLOT AREA: C£1),C(3);C(2),C(3);C(7 ), C ( 4 ) SET color "black" PLOT c(l)iC(3)rc 2),c(3},‘c(7)rc(4);c(l),c(31 END PICTURE PICTURE Star (c (1) ! It is
easier to use PLOT AREA for this figure, ! But it makes the lines too long to print easily SET color "red" PLOT e l),c(3);c(7)rc(7),*e(2),c£3)rc(7)+c(5),c(2); PLOT c£2),c(4);c(7),c(2}+c(6); c(l),c(4); PLOT C(7)-c(5),c(2)fC(l),c 3) FLOOD c£7)4C(5)fc(7)*c(5 SET color "black" PLOT c£l),c(3);c(7),c(7);c(2).c(3);c(7)+c(5},c(2); PLOT c(2),c(4),*c 7),c(2}+e(6);c(l),c£4); PLOT C(7)-C£5)jC(2);c(l ,c(3 END PICTURE I SUB Get Blocks handles input of blocks from disk 1 Parameters- !
PnameS : Variable portion of File Name PlmageS : Name program will use for picture Colors : "red", "blue", or "0", for background gby : Vertical offset for each shape -I SUB GetBlocks(PNameS, PlmageS, ColorS, gby) set color ColorS LET gbx = 0 LET F5 = PnameS & "$ .BQX" WHEN EXCEPTION IN OPEN 7; NAME F$ , ACCESS INPUT, ORG BYTE USE CALL ErrorHandler (PNair.eS) EXIT SUB END WHEN ASK 41: FILESIZE IMAGELENGTH READ 7, BYTES ImageLength: PlmageS CLOSE 7 BOX SHOW PlmageS at gbx,gby END SUB ! SUB PlayMousie-loops continuously to check mouse 1 ! Action and prints figures to screen 1 ! I !-1 SUB
PlayMousie DO UNTIL key input ! Let user escape DO UNTIL init 1 ! Forever GET MOUSE x, y, HouseCondition ! Get first "real" mouse press IF MouseCondition 0 THEN ! Button activity IF x scr xmod+scr xmod*2) THEN ! If mouBe is outside shape menu area at left BOX SHOW Image$ at x-scr (xmod*2),y-scr ymod*2) END IF IF x scr xmodfscr (xmod*2) THEN ! If mouse is inside shape menu area at left IF y scr ymod then LET ImageS = Blocks EXIT DO END IF !if y rest of shapes IF y scr ymod AND y 2*scr ymod THEN LET ImageS = RoundBxS EXIT DO END IF !if y Block IF y 2*scr ynod and y 3*scr yr.od
THEN LET Images = TrianglS EXIT DO END IF I if y RoundBx IF y 3*scr ymod AND y 4*scr yraod THEN let images 3 StarS EXIT DO END IF !if y Triangle IF y 4*scr ymod THEN LET ImageS = NoBlockS ! "Eraser" EXIT DO END IF !if y END IF END IF ! End if mouse 0 LOOP ! End DO UNTIL LOOP END SUB ! SUB FrontEnd-Simple directions for user; if user can't ! Read, keypress will allow program to go on !
SUB FrontEnd CLEAR PRINT PRINT PRINT, "Press a key now to continue," PRINT, " and again later cn, while clicking at left" PRINT, " to exit program" DO GET KEY k LOOP until k 31 PRINT, "Thank you. " PRINT PRINT, "Please be patient while I draw some shapes."
PAUSE 1 END SUB Wait for user response SUB SetUp-Establishes screen modes and sets up a few variables SUB Setup SET MODE "hi4" !Set mode "medres" SET BACK "white" LET scr = 1 LET xmod = 10 LET ymod = 5 CLEAR END SUB I Amiga-specific ! Use this line to enable I PC white screen 1 MS-DOS default is black J width is 1 10 of screen 1 Height iB 1 5 -I SUB ErrorHandler-Called by WHEN ERROR IN...USE loop in GetBlocks. Passed name of missing image file.
SUB ErrorHandler(PNameS) IF init = 0 THEN PRINT PRINT, " CANNOT FIND Pname$ ;" .BOX" PAUSE 1 PRINT PRINT, "I will try to create it for you" PAUSE 1 PRINT PRINT, “If I fail, check that BBUILD.TRU" PRINT, "is in the same directory with BDRAW.TRU. PRINT PAUSE 1 PRINT, "Then run BBUILD first, or try me again.” PRINT, "Meanwhile, please he patient" PAUSE 1 LET init * 1 END IF E2ID SUB MAIN PROGRAM SEGMENT STARTS HERE •I CALL FrontEnd I Can be replaced with fancy stuff later CALL Setup l Alter screen modes, etc. here.
CALL GetBlocks(“Block", Block$ , "blue“,0) IF init = 1 THEN ! We've had an error; no BOXes CHAIN "BBUILD.TRU", RETURN ! Try to create them CALL GetBlocks("Block", Block$ , "blue",0) I Try’ again END IF CALL GetBlocks("RoundBx", RcundBxS, "blue",scr ymod} CALL GetBlocks("Triangl", TrianglS, "red",scr*2 ymod) CALL GetBlocks("Star", StarS, "red",scr*3 ymod) CALL GetBlocks("No31ock", NoBlock$ , "0”, scr*4 ymod) DO UNTIL MouseCondition = 0 GET MOUSE x, y, MouseCondition LOOP ! Start with a "clean slate" of mouse clicks- 1 not really necessary in this particular program CALL PlayMousie CALL Cleanup SUB
Cleanup ! Actually TRUE_Basic cleans up after itself pretty we11- END SUB END
• AC* Please Write to: Siisnii Hussein c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Design Dingbats & by Dan
Weiss Designing a newsletter is a common task that gets thrown
into the lap of the desktop publisher whether it is producing
the company newsletter, a family Christmas letter, or a club
publication. The urge to volunteer springs from
competitiveness that you can improve upon what's been done
before. You have the tools, but do you have the technique?
This series of articles started last month focuses on the
techniques and shows them in action. Last month we started
laying out the "Design and Dingbats" newsletter.
This is a newsletter that focuses on the elements of layout and design. To start off, we covered some basic terminology and ideas like teasers, gutters, dingbats, leading and logos. We also covered layout and design issues relating to five-column layouts, hyphenation and justification, datelines, bylines, and body copy. This issue we move from the simple one-page letter we started into a four- page layout. We will set up left and right page layouts, flow articles from page to page, explore kerning ,and use continuation lines.
To do all this, we need to return to our newsletter Design and Dingbats. When we started this project, D&D was only going to be a simple two-page (front and back of one page) publication.
Now the publisher and editor scream that they need more room. We need to expand the publication to four pages. To save on printing cost, we will actually be printing the whole thing on a single sheet of 11" x 17" paper, but as far as we are concerned, it works out to be four 8.5" x 11" pages. Now the simple thing would seem to be making three copies of the first page and go from there, but this does not take advantage of the left and right side nature of the document.
Hands On Take a piece of paper and fold it in half so that it is divided in half along its longest axis.
Now turn it on its side so that it opens like a book.
Mark the first page with a "1," the left inside with a “2" the right inside with a "3," and the back with a "4." This is the model we will he using. The numbers should he placed in the lower outside corner of the page. The terms inside and outside are meaningless on page one, but turn to page two. Now the outside is clearly the left edge, where on page three the outside is clearly the right edge. This is what is meant by left and right hand pages. If you look at the magazine you are reading, you will notice that it follows this strategy. They supplement the page numbers with the words "Amazing
Computing" on the left page and "June 1993" on the rightpage. Other places in the magazine you will notice this left and right handedness. In the reviews section the word "REVIEWS" is placed in the upper outside comer of the page.
For D&D we want to put page numbers in the outside left corners on the second and third pages only. We do this because the first and last pages can be more logically referred to as the front and back covers. Also we want to modify the five’ column layout so that the narrow columns are always on the outside. The end result is that our pages will take on the basic format shown in Figure 2. If this were to be a longer document such as a manual we would also want to put chapter or section tabs on the outside edges not physical tabs, but blocks of solid color that move down the Part two of our
series on designing & producing a professional newsletter page, like tabs, when the section or chapters change. This way the reader can flex the document lightly and see a clear set of printer tabs running down the edge. Many manuals including those from Soft-Logik Publishing do this.
Go with the Flow Of course now that we have more pages we should flow articles from one page to the next.
What is "flow"ing text? Flowing text refers to having text in one column continue in another.
How do we flow text then? Well, this depends on the program, In a word processor, you really have no choice; text goes to the next column or page no matter what. But the distinction of a page-lavout program is the ability to route text from column to column. In PageStream this is accomplished with the command "Set Text Routing." In PageMaker on the Mac and PC this is done by clicking on the bottom "window shade handle" and then clicking inside a new set of column guides. In the case of all page-layout programs there is always a dear indicator at the end of a column that shows if a column is
not long enough to display all the text flowed, or routed, to the column. In many programs this is a small box with a cross in it. In the case of our first article we can see that the column cannot hold the whole article (Fig 3). This means that we will need to flow the text from the column on the first page to another column.
Since the covers are prime real estate, in that they are the most visually accessible, we don't want to flow articles to them. Rather we want to start articles on the first and last pages and flow towards the inside. Let's take our first article then and flow it to the second page.
Figures 1 & 2: We want to modify the five column layout so that the narrow columns are always on the outside.
Now that we have flowed the text to the first column on the second page, we can see by the indicator that we need one more column, so we flow the text to the second wide column on the second page. The text from the article fills only the top third of the column. This means we have some additional space at the end of the column that could be used by another article, But we cannot insert text routed from another column into the middle of this one. Instead we need to shorten this column and create a second column that starts below it and ends where the original column would have ended.
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- --«¦"-*,YVi 1 | Keep It Tight Before we resize the column and
start a new column, we should make sure that we have the text
prepared as we want it, Referring to last issue, we need to
make sure that the font, point size, leading, and hyphenation
arc all set correctly.
Additionally, we need to look at (he kerning of the document. Kerning? You ask. Well, kerning is actually a very simple idea that can make a big difference in your work. Get out a piece of paper and write NAVAL in capital letters. Now draw a rectangle around each letter that is just big enough ? 1 * Des gn&D ingbats 101*5 ul 1 amcomer suscrpit lobortis nisi ut allqulc ex ea comrnodo consequat.
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2 to hold each letter. Do your boxes overlap? If so you have just performed kerning. You see, there was a time when letters on a printing press were mounted on blocks of wood. To make things look good each block was just large enough to hold the letter. When the blocks were all lined up the space for each letter was pretty good. Some letters were wider, like "W," and some narrow, like "i." Bui some letters, like a "y" with a long tail running to the left were made with the tail as a special piece that went under the other letters (Fig 4). These are the original kerning characters, also know as
swash characters.
Over time, as we. Have moved to the electronic version of block type, we find that sonie normal characters look funny together. In the case of NAVAL, the "N" and the "A" seem too close together in comparison to the "A" and "V." This is so because the "A" seenis to move away from the "V" at the same rate the "V" moves toward it. In the case of the word "Tea" the "T" and "e" seem far apart. This is so because the "T" is very narrow at the point where the "e" is. In all of these cases, we need to do what you did on the paper without thinking; we need to move the letters closer together.
Your reaction now may be that this is going to be a lot of work, but it isn't. In fact all professional programs will do this automatically for you.
The secret is that most kerning can be done by the computer based on the pair of letters that need to be kerned. In the case of the word "NAVAL," the kerning routine will look up the kerning distance for the "NA" pair. The value is probably 0 so no kerning is performed. Next, the pair "AV" is checked, and is found to have a kerning value of -
5. This means the "V" is moved five units to the left towards the
"A." The "VA” pair is also -5 and the "AL" pair is 0. In the
case of the "AVA" section, it might seem that the same rule is
used twice, but it isn't, bach combination order has a
different value. In the case of "fe" and "ef" in "effect," the
"fe" combination has a kerning value to tuck the "e" under the
crossbar of the "f." But the combination "ef" has no kerning
value as there is no place to tuck the "e" on that side of the
"f" (Fig 5).
Where does the computer get this information? Since the information is different from font to font, the information is either stored in the font, or in a file associated with it. For PageStream, this information is kept in the .FM or .AM file. For Professional Page the information is kept in the .metric file. Metrics, the "M" in .FM and .AFM, is the term used to refer to the character size and kerning information. In the case of a professional font, there may be from several hundred to over a thousand kerning pairs defined. This information is usually missing from poorer quality or public
domain fonts.
As mentioned above, we do not need to kern each letter pair; instead we can batch kern the article, much as we batched hyphenated it earlier, The end result can significantly shorten a long article.
Where Was I, Where Am I Going?
Now that we have tried just about every trick in the book to tighten this article, we are ready to shorten the column. Starting on the first page we need to shorten the column by a quarter inch (.25") at the bottom. This causes the text to flow more into the second page. In the gap we created we need to place a continuation line. This tells the Top: Figure 3, The small box at the end of the text indicates that there is still more text to place. Left: Figure 4.
AV AV Te Te fe fe Kerning Pairs Above: Figure 5. The secret is that most kerning can be done by the computer based on the pair of letters that need to be kerned. Right, Figure 6. A carefully placed "Continued" will give the reader a sense of direction.
Morrison and that he belongs to the 1TIT, but besides that, who is he? Well, now It's time for the short biography. This can he in any format, and may even include a small picture so you would know this guy if you met him. Luckily we don't have a picture, as we are running tight on space, but we do have room for a few lines. We will set the bio in italic type to set it apart from the article, if we were looking to kill some space, we could place it at the bottom of the page, but we need the column space. Mr. Morrison, as it turns out, wants to push his new books, so his bio reads, "Warren IIII
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Duis autem vel eum frfure dolor in hendrerit in vulputate velit esse molestie a Continued on Page 2 reader where the article has gone to. In the case of side-by-side columns, like on the second page, this is not necessary as the reader naturally moves to the next column. The continuation line for our publication will use the body font in italics and use the right pointing finger dingbat to show that the article has continued in that direction (Fig 6).
The line reads, "Continued on Page 2." Turning the page we need to place a continuation line at the top of the second column. Again we shrink the column by a quarter inch, from the top this time, and use the line "Continued from Cover" with the left pointing finger pointing back to the first page.
When we discussed dingbats in the first article we noted that one of the uses was as a column cnder. In the magazine you are reading
• AC* is used as a column ender. In Design and Dingbats we use
the colophon character ( '•¦) as our column ender. Since this
symbol always goes at the end, we can place it in the column.
The continuations could not go in the article since the lexl
may be changed and cause the markers to move out of place. Now
that the article has been properly ended we can shorten the
column, and we are done with our first article!
Who Am I?
But wait, who is this person who wrote the article? Sure, we know his name is Warren T.
T. Morrison, Temple University BA '81 MA '89, author of Type for
Our Time and W uil Gutenberg Got Wrong, is a renowned pundit
in the publishing world. Currently he resides in the
picturesque hamlet of Sikeston with his dogs Mike and Becki,
He can be contacted at 1313 Mockingbird Lane, Sikeston, MO,"
Conclusion Well, once again we have reached the end of the
article and D&D’s deadline continues to move closer. Next
issue we will cover items such as pull quotes, graphics, ads,
and a Table of Contents. But don't be shv about starting your
own newsletter before we finish D&D. In fact 1 am anxious to
see newsletters from those of you following along.
Until next time.
• AC- Please write to: Dan Weiss do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2141) INSIDE AII©xx I jlL IMG
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Encrypt I Print j SI 1 4 ¦ 54* B9-Hnr-93 11- pi Videographers and Animators, ReadME!
These programs will interest videographers, animators, and computer artists. I coded these examples due to popular demand.
Just about every other phone call 1 get about The Arexx Cookbook is someone asking me whether 1 have a routine to batch convert a bunch of GIF files into IFF, or whether 1 have a routine to convert some Toaster Framestore files into IFFs, and so on. 1 decided to write two versions of a Graphic File Batch Converter, one that uses the convenience of Directory Opus controlling ADPw, and a version that works from a sheil or directly from Art Department Professional (ADPro).
Universal Loading Tire user determines the final format of the output, but the program reads the files in a "smart” way; that is, it detects the format and loads accordingly. ADPro docs not yet have any means to work with the Video Toaster. But ADPro version 2,3 can deal with the Toaster Framestore format, and it will be out by the time you read this. Judging from previous standardization in ADPro, I'm confident that my code will work with the new version and be able to load and save Framestore images without modifications. The reason is that ADPro has a loader called UNIVERSAL which GILA
GILA.d2d GILA.eps GILB.info HarryflRexx.16 HarryBRexx.16.info HarryBRexx2.16 HarryflRexx2.16.info HarryARexx2C . 16 HarryARexxC. 16 HarrvflRexxC.DR2D Po inter Po inter . Info yen ice.deepress venice.deepress.info ven ice,vang3 venice.vang3. info cut stone.uvet 1 .1 .w c utstone face.32 ERRt f body bu enouarp.16 col. Iff col.iff.info co 12.iff col 2. Iff, info aodybueno.16pix Dodybu info automatically detects the file format of your input files, and calls up the appropriate loader. The UNIVERSAL loader in ADPro v2.3 will have been updated to include the ability' to call up the Framestore
loader when it detects Toaster format. There is at least one loader (Sculpt) that will not work with UNIVERSAL. You can modify my code easily to load SCULPT format if you wish. You may want to code the LOAD format to behave like the SAVE format to allow you to select the specific load format directly from the LOADERS2 directory.
User Selectable Saver The other half of a Batch Conversion is the Saver you want ADPro to use. Our programs let you select the Saver directly from the Savers2 directory in ADPro. So that you can tell which files have been converted, we'll give the converted files an extension name: the name of the Saver; that is, convert to IFF, then the resulting files have ".IFF" appended as their extension. Change my code to add any sort of suffix you want to your converted files .
Save Types ADPro needs a Save TYPE for every save. Some saves also take Save Options (called S_OPTS in the ADPro manual). Some savers only save one type of data. For instance, IFF saves in RAW, IMAGE, or SCREEN tvpe, with no S.OPTS. RAW is the 24-bit data; IMAGE is the rendered data, say, 16-color hi-res; and SCREEN is like IMAGE except that it is the CROPPED SCREEN image. A few' savers, such as GIF, save only in IMAGE type. All the rest save at least in RAW type. Since RAW contains the most information and will be the format of choice most of the time, we'll use a SELECT block to set the Save
type to RAW Batch-Converting Graphic Files with Arexx, ADPro, and Directory Opus by Merrill Callaway unless the selected Saver can only save in IMAGE. For JPEG, the program prompts for S_OPTS: compression quality level and whether to BOOST or not. The SELECT block makes it easy to modify the code to set a different Type of Save or to input S_OPTS for other Save formats.
Two Versions of Batch Convert Both versions do the same thing, hut BatchConvert.dopus and its external function, BatchConvert.rexx, use Directory Opus (DOpus) to let you drag-select a list of files to convert and copy into the destination window. SF4.adpro is designed to operate from ADPro as a function key program, (Shifted-Function Key 4) or from a shell launch.
Dopus Operation For BatchConvert.dopus, you use the Dopus configuration to make an Arexx button or menu with "BatchConvert.dopus" as its name, to run asynchronously. Then, hack in Dopus, you drag-select a group of files in the source window that you want to Batch Convert and be copied to the destination window. Next, vou click on the BatchConvert button, or select it in the menu.
A Dopus requester will pop up asking you if you want "Error Detection?" If you want to have the conversion stop when there is an error and let you see which file didn't load or convert, then answer "Okay." If you want to have the routine automatically skip over errors, answer "Cancel." At the end of the conversion, the Top Text will give you a count of how many files were processed and how many errors were encountered. Error detection is there so you can select all the files in a directory and not worry about ".info" files. Anything that will not load or convert will be skipped. The Dopus
"front end" calls an external function, BatchConvert.rexx, with each file in turn as the argument.
ADPro will be located if running, or launched if not, and the Savers! Directory opened for you to select a Saver to Batch Process your files. After you select a saver, then the program continues automatically until all the files have been processed. By means of ENV (environment variables) the Savers! Directory is opened only once. The converted files will go to the re-scanned destination window with an appropriate qualifier, and the error printout will appear in tire top text.
SF4.adpro The ADPro version is much the same, except that you don’t get an error requester each time an error occurs; only error statistics in the form of OKAY1 requesters appear at the end. I've named the program SF4.ndpro, to launch when Shifted-Function key F4 is pressed. You may also open a shell, and then enter at the prompt: RX SF4.adpro ADPro will be located or started up. Next a directory requester will open up, defaulted is RAM:, which you may change. Select a directory' to save the results to. Next a directory', defaulted to DATA:, will open up. Shift-Select all the files you want to
convert here, and click on OK. Then the Savers! Directory will open and you select a Saver. Everything else is automatic, with error statistics at the end.
BatchConvert.dopus BatchConvert.dopus is very similar to the JPEG program in January's column. I altered the code directly by doing a "save as" on the JPEG program and its external function, and editing them. The code for the front end was built around a STATUS command to find the source and destination windows, read the selected files into a long string, then parse the string into an array of file names to use as arguments passed to the external function to process them in ADPro.
Note that Dopus V4.0 has a NEW HOST ADDRESS called DOPUS.l. Changes to the former JPEG code include:
1) A requester to set the variable "errdet" to trap errors !) A
condition to print top text if an error comes back from
BatchConvert.rexx and errdet=l
3) Loading a library to allow us to set ENV variables (variables
that persist in the system) to be used by any program.
We use rexxarplib.library, by Willy Langeveld, available free on BBS, included in The Arexx Cookbook Disk 1, and also on Bill Hawes' Arexx Disk. In case you don't choose to use this library, you will have to recode the two programs into one program. Then assign these values as variables instead of using SETENVf). You will also have to determine your "persistent" variables in the main program and pass them as arguments to the internal function. SeeSF4.adpro to see how to do this.
I did the Dopus programs with environment variables because I already had the structure in place from the JPEG routines, and to illustrate the correct way to set variables that persist in the environment, Environment variables are elegant for interprocess controls where you have several programs using the same set of variables.
Rather than make complex programs, you can make smaller programs that do increments of the overall process and are much easier to debug. The ADPro program SF4.adpro illustrates hoiv to avoid using the rexxnrplib.library. For errors we simply count the errors in the variable "Enum" whenever tire external function returns a value over 5, and report that number in the top text, Finally we rid the system of the two ENV variables we set, as they would persist even after our programs shut down!
BatchConvert.rexx This is a simple modification of January's JPEG external routine. It's now only an external function program because we're using SF4,adpro as the ADPro only program. We follow almost the entire structure of the former program except that we change the LFORMAT to "UNIVERSAL" to make ADPro "smart load" our fiies. For error checks, we set cl=RC when we load and cs=RC when we save. Note that we "EXIT cl+cs" to return to the calling program the total error results to trip our error handling. RC is the Return Code from any operation. Most of the time but not always RC=0 means a
successful operation. We must immediately assign RC to some variable if we wish to record RC for use later, as RC constantly changes. All Arexx commands return RC and a RESULT variable.
In ADPro, the standard "RESULT" is called "ADPRO_RESULT".
PROCEDURE. This remains a mystery that makes me appreciate the SETENV1) GETENVO functions all the more!
BatchConvert.rexx and SF4.adpro A GETFILE is used to get the Saver file from the ADPro Savers2 directory that we wish to use for converting this batch. Note how we parse off the variable "saverformat". We don't need the path name returned by the GETFILE command, only the actual saver name. An SFORMAT command sets the save format to use throughout the batch conversion.
A SELECT block lets us set the TYPE of save. Modify this block to suit your own conditions by adding a WHEN statement, or modifying the type settings. Check with your ADPRo manual to make sure your type is legal. The default is in the OTHERWISE statement: RAW. Note the special case for JPEG. We use an ADPro GETNUM requester and an OKAY2 requester to get the quality number (between 1 and 100: default 32) and whether to BOOST quality or not.
SF4.adpro Once the list of FILES and the SAVE "type" and "saverformat" are determined, then the program calls DOIT to load and save.
Notice the way to pass the four arguments to the interior function.
BatchConvert.dopus is very similar to the JPEG program in January's column. I altered the code directly by doing a "save as" on the JPEG program and its external function, and editing them.
We use environment variables to keep track of the save Type and the save Format, which we want to determine only once in this external function. With environment variables, we don't care where we set them; once they are set, they persist, and may be used by any program whatsoever at any level until we clear them. The syntax is CALL SETENV(name,value); CALL SETENV(name) dears the variable.
SF4.adpro Rather than use the Environment variables "savetype" and "convformat", we set "saverformat" and "type" directly in the MAIN program, not in the internal PROCEDURE. You must pass variables you wish to act like environment variables (determined once, used thereafter) down from the top rather than determine them in a lower level such as in the PROCEDURE. Advanced Programmers Note: It is problematic to try to set a variable (in the PROCEDURE) that had been uninitialized in the MAIN program, and then use that variable to make a condition true only on the first call to the PROCEDURE,
when you need to get the Save format and determine the Type. On the second, third, and subsequent calls, you want the program to skip because the condition is false. By use of the SYMBOL() function in the conditional test, and EXPOSING variables "type" and "saverformat", I could get Arexx to do tins and to construct what looked like a perfectly proper SAVE string (as read by a trace i); but when the command was sent to ADPro as a command string, it failed the SAVE except on the first call to the On condition of cl=fl (a successful Load), then ADPro is invoked to Save the file.
SF4.adpro and BatchConvert.rexx If you are in doubt as to how to decode the SAVE expression, do a trace on the code. Briefly, the format for a SAVE is SAVE “path filename" "type" S OPTS In the code, we have concatenated "todir" (the path name) with "filename" (the filename), appended the variable "saverformat" to the end as a qualifier with a and finally attached the variable "tvpe" to the end, which also contains S OPTS for JPEG. Note the power of the Arexx string handling: first evaluating the expression and then performing the operation a command sent to ADPro all in one line!
Conclusions Now vou see how easy il is to make a batch converter in Arexx using ADPro and Directory Opus. You can probably think up all sorts of additions and improvements!
LOAD path filename cl=RC IF cl 5 THEM RETURN cl'.'O SAVE todirII filename I I‘. * I!saverformat type cs=RC Listing One RETURN O','zs •
* * Fi.adpro
* * Batch Convert files in ADPro or from shell,
* * (c) 1993 by Merrill Callaway * OPTIONS RESULTS errl=0 errs=0
* locate or start up ADPro • CALL Locate_AD?ro IF RESULT ~ 1
THEN DO ADDRESS 'ADPro' ADPRO T0_FR0NT * default is RAM: *
"GETDIR 'Enter the Destination Directory.' 'RAM:'"
todir=ADPRO_RESULT * default is DATA: * "GETFILES
'Shift-select files to convert.’ 'DATA:'" fileliBt=ADPRO RESULT
* find out the saver format * 'GETFILE "Select SAVER for
Batch Convert." "ADPRO:SAVERS2" -'IFF'" saverf
ile=UPPER(ADPRO_RESULT) PARSE VAR saverfile , 'SAVERS2 '
saverformat .
SFORMAT saverformat * Fix the save type IMAGE or RAW * * NOTE: You may easily tailor this block * * to the options you want for your batches. * SELECT WHEN saverfomaL= ’A24 10 ' THEN type='IMAGE' WHEN saverformats'DPIIS' THEN type='IMAGE' WHEN saverformats'GIF' THEN types'IMAGE' WHEN saverformat='HAMS' THEN type*'IMAGE' WHEN saverformats'JPEG' THEN DO "GETNUM3SR 'JPEG Quality' 32 1 100" numsADPSO RESULT OKAY2 'BOOST Quality?'
IF RC Q THEN type='RAW' num 'BOOST' IF RcsO THEN types'RAW' num END OTHERWISE types'RAW' END DO WHILE filelist-o'' PASSE UPPER VAR filelist pathfilename filelist conv=DOIT path£ilename,todir,saverformat,type) PARSE VAR conv cl '.‘ cs IF cl 5 THEN errlaerrl+1 IF cs 5 THEN errs=errs+l END IF errlsl THEN suffix='error loading.'
ELSE suffix*'errors loading.'
IF errssi THEN su£f2='error converting.'
ELSE suff2s'error3 converting.'
'OKAYl' errl suffix 'OKAYl' errs suff2 EXIT 0 END ELSE EXIT 10 DOIT: PROCEDURE PARSE UPPER ARG ""pathf ilenane , todir, saverformat, type PARSE UPPER VAR pathfilenane part': 'filename DO WHILE filename ~=" PARSE UPPER VAR filename first filename END filenane=first IF RIGHTttodir,1) = ' ' I RIGHT todir, ll»':' THEN NOP ELSE todir=todirlI' ' LFORMAT "UNIVERSAL" * Find out if ADPro is running...* Locate.ADPro: IF -SHOW('P*,'ADPro') THEN DO *
* * NOTE! I have lots of RAM. Fix the MAXMEM= to your RAM prefs
* * (the maximum amt of RAM you want ADPro to use (in bytes).
* ADDRESS COMMAND "RUN ADPRO:ADPRO BEHIND KAXMEM=14000000"
ADDRESS COMMAND WAITFORPORT 'ADPro' IF RcsO THEN RETURN 1 ELSE
RETURN 0 END ELSE RETURN 1 Listing Two *
* * BatchConvert.rexx an external function to
* * Batch Convert files ir. ADPro from Dopus.
* * (c) 1992 by Merrill Callaway * OPTIONS RESULTS PARSE UPPER
ARG pathfilenane todir .
PARSE UPPER VAR pathf lie name part': 'filename DO WHILE filename ' PARSE UPPER VAR filename first ' ' filename END filename=first IF RIGHTttodir,1)=' ' | RIGHT todirf1)=':' THEN NOP ELSE todir=todirI|' ' * locate or start up ADPro * CALL Locate_ADPro IF RESULT = 1 THEN DO ADDRESS 'ADPro' ADPRO_TO_FRONT LFORMAT "UNIVERSAL" LOAD pathfilename cl=RC * pick up environment variables if they exist * saverformat=GETENV(convformat) type=GETENV(savetype) IF saverformats'' THEN DO • find out the saver format V 'GETFILE "Select SAVER fcr Batch Convert." "ADPRO:SAVERS2" "IFF"'
saverfile=UPFER ADPRO_RESULT) PARSE VAR saverfile . 'SAVERS2 ' saverforr.at .
SFORMAT saverformat * Fix the save type IMAGE or RAW * * NOTE: You may easily tailor this block • * to the options you want for your batches. • SELECT WHEN saverformat*'A241Q' THEN type= * IMAGE' WHEN saverformat*'DPIIE' THEN cype=‘IMAGE' WHEN saverformat*'GIF' THEN typeIMAGE' WHEN saverformat='HAME‘ THEN type='IMAGE' WHEN saverformats'JPEG' THEN DO (continued on page June 1993 Where - 1 can variety of fresh news and information?
Amazing Computing for the Commodore Amiga, AC's GUIDE and AC's TECH provide you with the most comprehensive coverage of the Amiga.
Coverage you would expect from die longest running monthly Amiga Amazing Computing of course!
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The pages of Amazing Computing bring you insights into the world of the Commodore Amiga. You'll find comprehensive reviews of Amiga products, complete coverage of all the major Amiga trade shows, and liints, tips, and tutorials on a variety of Amiga subjects such as desktop publishing, video, programming. & hardware. You'll also find a listing of the latest Fred Fish disks, monthly columns on using the CL1 and working with Arexx, and you can keep up to date with new releases in New Products and other neat stuff.
AC's GUIDE to the Commodore Amiga is an indispensable catalog of all the hardware, software, public domain collection, sendees and information available for the Amiga. This amazing book lists over 3500 products and is updated every six months!
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Call 1-800-345-3360 Commodore's as yet to be announced Amiga 4000 Tower (above and below) is still under construction. However, first glimpses of the proposed machine show two video slots, a fast SCSI-2 interface, and an abundance of drive spaces available.
World of Commodore Amiga NY '93 Amiga In The Big Apple Generates an Abundance of New Products The World of Commodore Amiga in New York (April 2-4) offered several surprises, a few expected releases, a few unexpected releases, and a great deal of enthusiasm for the .Amiga. Exhibitors from the U.S. and Canada were showing their latest Amiga developmen ts to a packed crowd of Amiga users. Attendees arrived from as far away as Japan, Australia, and Europe.
While no final figures were available by press time, the attendance for this event appeared higher than the pasttwo New York shows.
Audiences packed most seminars to standing room only. During Jim Dionne's keynote address delivered on Saturday, the rear walls of the seminar room were torn down and moved back to allow more people access to the area.
Mr. Dionne, President of Commodore Business Machines, U.S.A., delivered a speech very similar to his talk of last year. He addressed the audience’s concern for the marketing and the distribution of the Amiga. He stated the areas in whichCommodore was currently marketing and advertising and he addressed the reasons these markets were important to the Amiga community.
Video, training, presentations, kiosks, and the current Amiga user-base were stated as the most important areas for the Amiga. Mr. Dionne noted that the Amiga has gained support in Hollywood and has been instrumental in such projects as Disney's Aladdin and the future underwater television adventure show, SeaQuest, from Steven Speilberg's Amblin Television. He also noted the success the Amiga had in helping second-guess enemy tactics during theGuif War.
For Commodore 64 fans, Mr. Dionne noted that the C64 was still in demand. In preparation to the Gulf War, the Pentagon ordered 60 new Commodore 64 computers. Apparently there was a necessary program which had not been converted from the 64 and the Pentagon needed the equipment to run the program.
Promising more mailings to user groups, better concentration on Amiga-specific technologies, and an overall improved approach by Commodore to better communicate with their users and dealers, Mr. Dionne presented a very upbeat appraisal of Amiga possibilities.
Mr. Dionne's presentation was directed live from an Amiga on stage. Aside from the information and the strong support for the Amiga, it was a pleasure seeing the small"WOCA '93'' logo in the comer of all the presentation screens.
Commodore had announced the new Amiga 4000-030 j ust two weeks before the event, hut they utilized WOCA to sell them. Many users prefer the lower cost, slower version of tire A4000. The madiine is still capable of producing the wide range of video resolutions available on DKB's 1202 accelerator (left) joins products from GVP, EMI, and ICD to enhance Commodore's smallest AGA computer, the Amiga 1200 the Amiga 4000 and 1200, but its list price of $ 2399, with its street price drastically below that, made the computer a demand item throughout the show.
TheCommodorebooth was populated with all types of Amigas and applications. Jeff Porter's special MPEG display, seen at the January CES show (please see the CES Winter '93 article in the March issue of AC), was running flawlessly.
However, it remains an unannounced product with no firm due date.
Commodore displayed the Amiga 4000 Tower, known as the A4000T, at both WOCA and CeBIT in Hannover, Germany. However, Commodore officials were quick to state that the demonstration machine was for display only and was not a released standard. This translates into, "Take a look, hot we have every right to change and rearrange things until we officially announce it," The unit on display was attractive with its clear beveled plastic door, but the real surprise was inside. While the 4000T will use the new AGA chip set and perform in much the manner of its predecessors, it will have two video ports.
This two-port configuration will allow users to access more than one of the current video cards or allow a card designer to create a card larger than the current slots permit, Baring any compatibility problems, now GVP's IV24, Centaur's OpalVision, NewTek's Video Toaster, or any other Amiga video board can be coupled in a mix and match format (of a total of two cards) and allow video professionals and amateurs to manipulate the best features of each to create an unequalled video effects.
The A4000Talso includes CBM's new fast SCSI-2 interface on the motherboard. This interface will also be available for anv Zorro Ill- slotted Amiga as the A4091.
The A4ll()l)T provides additional space for hard drives, CD ROM drives, and tape backup systems. With two vertical and three horizontal full size drive spaces available in the front and two additional spaces inside the box, the A4000T allows up to seven working drive configurations before you consider placing drive cards in the slots on the motherboard.
The exact date of the A4000T's release remains unknown. However, a reliable source believed the product would be available by midfall of this year.
Amiga 1200 Support Great Valley Products, DKB, ICD, and Elite Micro-Computers all displayed announced or soon-to-be-released products for the Amiga 1200.
GVP was displaying their A1230 Turbos, an accelerator, RAM expansion, and math coprocessor board for the Amiga 1200. The card will support up to 32MB of 32-bit RAM expansion using a custom SIMM design. It will also support a 40MHz 68882 math coprocessor.
The A1200 SCSl RAMt is another GVP board vying for the A1200's expansion bay. This device is a DMA (Direct Memory Access} SCSI interface which will allow up to seven SCSI devices to be connected to the A1200 a t one time.
It can be expa nded to MM b of 32-bi t RAM through its two RAM slots.
DKB introduced the DKB 1202, an Amiga 12011 expansion board that uses the 688S1 math coprocessor at 16MHz with 32-bit memory expansion of 1,4,5, & 8 MB. With 2 SIMM sockets, a built-in real-time clock, and trap door installation, the unit has a suggested retail price of $ 189.95, DKB's stand-alone real-time clock, called The Clock, retails for $ 29315.
Elite Micro-Computers had several new offerings for the A12IX). The "2 to 3, IDE" ($ 50) is an adapter board for the internal IDE port that provides an additional standard size IDE port in the rear of the A1200 for a second IDE drive.
EMC also announced their Modular Expansion System ($ 50) that would allow A1200 users to fit two expansion boards in the standard RAM expansion port. EMC will allow other hardware developers to utilize the device through a licensing agreement. EMC alsooffered the Power It ox, a device enclosure (lo hold two 5 1 4 inch devices} and a 200 watt power supply. The Power Box supports both SCSI and IDE devices, while Tiro BackPack, from EMC, supports a single external IDE hard drive unit.
Crowd Control The free seminars were well attended. During Jim Dionne's keynote address, the rear walls of the seminar were removed to make room for more people.
EMC also displayed their 4S6SLC 33MHz Bridgeboard for use in tire A2000, A3000, or A4000.
ICD. Uso introduced a new standard for the A1200. Their Viper
1230™', ICD's new 68030 accelerator, provides a DMA port for
additional plug-in devices. The Viper 1230 is available in
40M1 Iz ($ 499) and 50MH ($ 699) versions, industry
standard SIMMs can expand the card up to 32MB The first card
1CD created for the DMA port was the Viper S2™, a SCSI-2
controller that connects through the knock-out panel in the
rear of the At 200. A single screw (already positioned in
the A1200) is used to secure the interface card.
An internal SCSI-2 connector is included to sup- porl a 2.5-inch SCSI hard drive internally.
Beyond A1200 Hardware GVP once again manned one of the largest third-party vendor booths at this event as thev demonstrated a wide variety of new and enhanced products. The DSS8+ is a new version of their 8-bit digital sound sampler the DSS8. The DSSS+ comes in a clear acrylic case (featured on this month's cover). A new u t i litv allows the user to "pop up" a control panel in front of virtually any screen or program. The new multi-Unguai utility provides slider controls for left and right input levels, frequency filter settings, and sampler reference levels. An additional utility has
been provided for full Arexx support.
PhonePak was on display with the soon-to-be-released 2.0 software. The Volcemail fax system for A2000 to A4000 Amigas has been revised for better fax control, improved interfaces, and more.
IV24 Version 2.0, GVP's 16-mitlion color, 24-bit multifunction graphics board, features a built-ingenlock, frame grabber, frame buffer, and flicker deinterlacer, plus picture-in-picture ability. The IV24 now comes w ith My Lad, a switching package for user control of video transitions, and Desktop Darkroom for image capture and photo retouching.
TonslerFX works in connection with the Video Toaster and GVP's ImageFX software to provide a complete paint and image processing package. ToasterFX will be released by Byrd's Eye Software; however, GVP was very excited by its potential. ToasterFX can load framestore files directly into ImageFX as 24-bit images, save any ImageFX file directly to NewTek's frame store format, convert Video Toaster framestores directly to Amiga LFF24, j PEG, Targa, TIFF, GIF, Alias formats, and more, as well osdisplay ImageFX in the Video Toaster's framebuffers.
WOCA NY, was the USA launch of ICD's Trifecta 500LX, The Tritecta series is available for the A500and the A2000 in either the LX or tile EC models. TheTrifecta 500LX ($ 349.95) offers a fast DMA SCSI-2 controller, an IDE controller (that can support two drives and run simultaneously with the SCSI-2), an expansion slot which will support GVP's PC emulation board, and up to 8MB of fast RAM. TheTrifecta 500EC ($ 299,95) is the same except the SCSI-2 controller has been omitted. Both models are designed in cases that attach directly to the bus expansion port on the A500 in side-car style. The case
wi 11 handleei ther a 2.5-inch or a 3.5-inch fn 11-height drive. Upgrades from the EC modei to the LX model are available for $ 79.95. ICD's Trifecta 2000 LX ($ 249.95) is an expansion card with the same options as the 500 series. Upgrades from their Trifecta 2000EC ($ 199.95) are also available.
Along with DKB's Multistart II which allows A500, A600, and A2000 owners to install v2.0 and vl.3 Kickstart ROMs and switch between them, they were demonstrati ng their DKB 2632, a 112MB memory expansion for the Amiga 2500 030 and CBM A2630.
Graphic Boards and Systems Centaur Development showcased their OpalVision 24-bit Graphics and Video system.
They were demonstrating the release of their 2.0 software. OpalPaint, OpalAniMATE, and Opal Holkeii have all been enhanced.
OpalVision becomes even more flexible through the use of additional modules. The OpalVision Video Processor (required by each additional module) is a real-time framegrabber and genlock with chroma and luma keying. The OpalVision Video Suite is a multi-channel device for switching audio, video, and computer graphics in a wide array of formats. The OpalVision Video Scan Rate Convertor converts PAL and NTSC to31KHz non-interlaced, flicker- free display with infinite window time base correction.
Centaur announced a special offer at WOCA NY. The OpalVision support modules will be discounted for current owners. If you are a registered owner of OpalVision by the introduction of these modules, you will be able to purchase them directly from OpalVision at only $ 695 each. Only one of each module per registered board will be sold at this special offer.
MicroPaceused their booth to demonstrate products they distribute, ASDG was showing tapes of their MorphPlus software while the Visions board was being used with TV Paint, The Visiona board is available in 85MHz, 110MHz, and 135MHz versions. The Visiona is expandable from 2MB to 4MB of VideoRAM.
The Visiona on display was able running TV Paint to rework a Video Toaster image in real A Case for GVP GVP (right) displayed just some of their products wilh their AC Readers' Choice Award medals lor 1992.
Time. There was no need to rerender the image as the software could rework areas a nd displav them in full resolution. Not for everyone, the Visions board starts at $ 2999.95 and goes to $ 5999.95. However, the demonstration was an impressive bit of graphics magic that will captivate professional users.
Although NevvTek, Inc. was listed as an exhibitor, the NewTek booth location had a single Amiga and (as later discovered) one NewTek employee demonstrating the Video Toaster. The NewTek booth contained no NewTek signs, but was used almost entirely by the Toaster support publication, Video Toaster User. It was reported that NewTek was preparing for a very big presentation and release at the National Association of Broadcaster's event in Las Vegas (see the Story in the next issue of AC).
Unfortunately,attendees interested in Video Toaster information were either directed to Video Toaster User personnel or to separate vendors throughout the show. Video Toaster Seminars originally scheduled by NewTek were introduced as Video Toaster liser exclusive presentations and used to provide sneak previews of Lightwave 3.U, LightWave 3.0 will contain a hnst of new features and improvements on a product that lias already become a classic in the Amiga community. New features include faster rendering times, new maps, a completely revised user interface, shadow mapping, lens flare, lens
reflection, motion blur, and much more. However, a release date has not yet been announced.
Color Hand Scanning and More!
Migraph, Inc. introduced their hand color scanner with a scan ability of 262,144 colors. The Migraph CS-6000 Color Hand Scanner can scan color images quickly and accurately w'ith exquisite detail a good addition to any Amigan's tool chest for multimedia projects, presentations, prepress reviews, and desktop publishing projects.
TheCS-6000 has five scanning modes including a true 64-level greyscale mode and six scanning resolutions from 50-400 dpi. The CS-60U0 includes software to scan and save color, monochrome, and greysca le images, su pport for the AG A chipset, and more. The CS-6000 wilt also work in conjunction with Migraph’s remarkable OCR software.
1CD, Incorporated Migraph, Inc. SCALA, Inc. 12110 Sunset Hills Rd„ Ste. 400 Reston, VA 22090
(703) 709-8042 Fax (703) 709-8282 1220 Rock St 32700 Pacific
Highway S. 12 Inquiry' 255 Rockford, II 61101 Federal
Way, WA 98003
(815) 968-8550 Sales
(206) 838-4677 Soft-Logik Publishing Corp.
(815) 968-2228 Information Fax (206) 838-4702 11131 E. Pointe
South Ct.
(815) 968-6888 FAX Inquiry 250 St. Louis, MO 63123 Inquiry 245
(314) 894-8608 NevvTek, Inc. Fax (314)894-3280 Manta Computer +
Software 215 S.E. 8th Street Inquiry 256 115 Highway 35
Topeka, KS 66603 Eatontnwn, NJ 07724
(913) 131-0100 Software Hut, Inc.
(908) 542-2955 Fax (913) 231-0360 313 Henderson Drive FAX (908)
542-3654 Inquiry 251 Sharon Hilt, PA 19079 Inquiry 246
(215) 586-5702 New York Commodore Interest Fax (215) 586-5706
Memory World Group Inquiry 257 3070 Bristol Pike
P. O. Box 309 Neshaminy Plaza 1, Ste, 213 Oceanside, NY 11572
Software Plus Bensalem, PA 19020
(516) 678-9631 5254 Merrick Road
(215) 244-7930 Fax (516) 736-4747 Massapequa, NY 11758 Fax (215)
244-7932 Inquiry’ 252
(516) 795-1400 Inquiry 247 FAX (516) 798-7650 Premier Software
Inquiry 258 Microdeal
P. O. Box 3782 PO Box 68, St, Austell Redwood City, CA 94064
Utilities Unlimited Cornwall PL25 4YB, UK
(415) 593*1207 164 McCulloch Blvd.
(44) 726 6S020 Inquiry 253 LakeHowasu, AZ 86403 Fax (44) 726
69692
(602) 680-9004 Inquiry 24S Queens Commodore Users FAX (602)
680-9006 Group Inquiry 259 Micro-Pace, Inc.
P. O. Box 129 109 South Duncan Road Queens, NY 11417 Whiteslone
USA Champaign, 11 61821
(718) 296-8286 511-A Girard SE
(217) 356-1884 Inquiry 254 Albuqucrgue, NM 87106
(217) 356-1881 Inquiry 260 Inquiry 249 companies Mentioned
Exhibitors at WOCA NY'93 AMUSE New York Amiga Users DKB
Software 1511st Avenue, Suite 182 50240 W. Pontiac Tr.
New York, NY 10003 Wixom, MI 48393
(212) 160-8067
(313) 960-8751 Inquiry 235 Fax (313) 960-8752 Inquiry 240
Centaur Development
P. O. Box 4400 Electric Theatre Redondo Beach, CA 90279 111 Holme
Avenue, 2
(310) 542-2226 Elkins Park, PA 19117 Fax (310) 542-9998
(215) 379-4538 Inquiry 236 Fax (215) 576-6143 Inquiry 241
Commodore Business Machines, Inc. Elite Microcomputers 1200
Wilson Drive 138 Turner St. West Chester, PA 19389 Port
Reading, NJ 07064
(215) 431-9100 (90S) 541-4214 Fax (215) 431-9465 Fax (908)
541-6348 Inquiry' 237 Inquiry 242 Computer Basics, Inc.
Cold Disk 1490 N. Hermitage Rd. 385 Van Ness 110
Hermitage, PA 16148 Torrance, CA 90501
(800) 258-0533
(310) 320-5080 fax (4121-962-0279
(310) 320-0298 FAX Inquiry 238 Inquiry' 243 Creative Equipment
Great Valley Products, Inc. 5555 West Flagler Street 600
Clark Avenue Miami, FL 33126 King of Prussia, I’A 19460
(3051266-2800
1215) 337-8770 Fax(305) 261-2544 Fax (2151 337-9922 Inquiry 239
Inquiry 244 Microdeal was exhibiting in die U.S. for the
first time in two and a half years. They displayed their
16-bit sampler for the Amiga "Clarity 16."
Clarity 16 gives 16-bit resolution samples for only $ 249.95. Videomaster is their low-cost sound and video digitizer. Also their personal finance package "PFM+" was on display.
Soft-Logik PublishingCorporation, creators of P 7ges(r«i;ii page-layout software, were onhand to demonstrate iheir new art package, ,4rl Expression 7.0. The illustration program features bending text on curves, warping text in shapes, and color blends. TypeSmith 1.0is Soft-Logik’sprofessional outline font editor to create and edit PostScript Type 1, CompuGraphic Intellifont, and Soft-Logik format fonts. PageSteam 3.0, was on display, featuring Arexx, AGA colors and gradient fills and more.
Gold Disk created a large area to demonstrate their entire line of personal productivity and creativity software. AGA support is available in Professional Page 4.0, the original Amiga page- layout software, Professional Calc 1, a spreadsheet for the Amiga, and Pagesetter 3, a low-cost page- layout, wordprocessing, and graphics system.
Demonstrations of VideoDirector and Professional Draw were also well attended.
Premier Software was on hand with their unique brand of Amiga public domain and shareware collection by category and specific areas of interest. Disk contains the author's documentation, bright colored labels, and CLI and Workbench assistance.
Electric Theatre's Key.s to Musk is a music education package lo complement standard instructional techniques for musical instruments.
Volume I covers musical terms, names of the notes, accidentals, note values, and basic rhythm.
They have promised additional volumes to teach users to write music. Keys to Music uses synthesized voice,graphics, text,and musical examples.
Games and drills to enhance learning are provided throughout, and quizzes are given at the end of each lesson with the results stored in a database. It is a tool to teach school-age children and adults.
Computer Television Software?
Clearly one of the most impressive programs demonstrated at WOCA was SCALA's InfoChannel. The SCALA InfoChamiel 400 is a powerfull introduction to what SCALA officials have termed, Computer Television software.
Broadcast-quality performance, full networking capabilities, remote access control to multiple sites, dosed-ci rcu i t broadcast a nd SC A t, A presenta tion features are only a few of the facets of this revised system. InfoChannel has been a successful prod- uctin the European market, butSCALA has moved their main offices to the United States lo advance the Amiga into U.S. corporations' media centers and communications networks.
SCALA, Inc. also demonstrated a new version of their multimedia program, SCALA MM200.
SCALA MM210 uses professional graphics, animations, soundtracks, and special effects in multimedia presentations with full AGA chipset support.
One current project of AMUSE, the oldest and largest Amiga user group in New York City,is a weekly public access cable TV show on Manhattan and Paragon cable channel 69. The program is called Media Magic and is on Tuesdays at TOO PM and Thursdays at 11:00 PM.
• Ac[Tfese statements and projections presented in "Roomers"
are rumors in the purest sense. The bits of information are
gathered hi a third-party source from whispers inside the
industry. At press time, these rumors remain unconfirmed and
are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.I ROO iv: E R s by The Bandito Commodore Watch Can't Commodore do something useful with the blank keys on an A120U? Sure, they need them for Ihe international market, and it's cheaper to make just one keyboard, but it sure looks strange to have blank keys. How expensive could it be to make up some alternate key caps, and maybe changes to the system software to enable those key functions? It's bad enough that Commodore has taken the Speech device out of tire latest system
software. Oh, you hadn't heard about that? You may have wondered why the latest Amigas are mute. You can still use the Speech device if you happen to have a copy, but new Amiga buyers won't have it.
Admittedly, it could sure use some updating; the vocal quality sounds rather quaint in these days of high-quality digitizing. But taking it out altogether seems silly; why remove a feature that doesn't cost you anything? Other computer makers are busy trying to add speech to their computers and software, while the Amiga has had it since the beginning and now throws it away.
Who makes these decisions, anyway? The Bandito's starling to wonder if maybe there really are aliens from other planets living here... With little fanfare, Commodore has introduced the long-awaited '030 ACA Amiga in Europe. The A4OOO 03O was released in a 4 SO configuration, and is said to be selling briskly. This computer is much more acceptable to the European market than the A4000. Why? The lower price tag, of course. Allowing for the exchange rate, the machine sells for less than $ 2001) in Germany.
The Bandito thinks that's great for the Germans, but when are we gonna see this machine across the Big Ditch? Still no official word from West Chester as of this writing.
Unofficially, it seems that there's still quite a few A3000s gathering dust in the warehouse, and until Commodore clears those out we won't see any A4000 030S here. Of course, even at the blowout pricing the A3(XX)s aren't disappearing as fast as Commodore hoped; it seems that people are more interested in buying A1200s or A400Us than old technology.
Anyway, the base configuration of the '030 AGA may change when it comes over here; we might see a bigger hard drive, for instance perhaps that Seagate 120MB number that Commodore has purchased in big quantities. Of course, we can expect this machine to list for less than S200U if Commodore is thinking properly, At the same time, we may see a permanent price reduction for the A4000 and the A4000T in order to adjust to the market reality of cheap '040 machines from Apple. Apple's got a 68040 system base priced at less than $ 2000, though it does use the crippled LC040 running at only 20MHz so
Commodore should really go lower than that for an '030 system.
Yes, the computer hardware competition is tough, and it's getting tougher. You can expect Apple to lower prices frequently this year and next, which will produce additional pressure on Commodore's prices.
Though Commodore has seemed very sluggish on price-cutting lately, perhaps due to ils difficulty in making money on a regular basis. That's too bad; it would be a shame to see Commodore giving up any of its limited market share because of shortterm cash considerations.
One way for Commodore to save some money is to use cheaper CPUs that are now available from Motorola, Obviously, Commodore used a 68020 in the A1200 instead of a 68030 in order to save some money. Will Commodore use a cheaper '040 in future models? Motorola makes a version without an FPU, and a version without an MMU. Actually', those chips are just full '040 chips that have a defect in the FPU or MMU, so Motorola just sells them for less. We could see an '040 Amiga for under $ 2000 if Commodore wanted to. The lack of an MMU or an FPU would make little difference to most applications, though
3-D software is an important exception.
Will the price of the A4000 drop to match Apple's price cuts? The Bandito hears some whispers that Commodore plans to make some pricing moves this summer, perhaps to coincide with the introduction of the A4000 030 over here. With any luck, we may even see another PowerUp program or more bundled software deals. (There's a lot of satisfied A1200 owners out there who are having fun witli Dpainl IV ACA, the Bandito hears.) Commodore's still trying to ramp up production of A12Q0s to meet demand, though, so we aren't going to see any price decreases until that problem is solved. Why drop the price
if you're already selling all you can make?
Multimedia Machines Apple has been trying real hard lately to step up the pace of new product introductions and make their technology better. In that vein, Apple has two "multimedia" machines coming out this spring, codenamed Tempest and Cyclone. They feature a DSP, lots of colors, hi-spced busses and ports, and of course high price tags. The gimmick is that they're supposed to he able to really move lots of data around fast for multimedia presentations and the like. (That's an important selling feature, considering how the current crop of Macs turns into molasses when you try to have sound
and animation going at the same time. It's almost pathetic when you compare them to the Amiga.) But according to the Bnndito's sources, even these now, specially designed multimedia hotrods can't animate anywhere near as fast as an A4000 can. So there, Apple. Maybe you'd better go back to the drawing hoard and try again.
On another front, the Bandito hears that Apple is planning a really, really cheap Macintosh for this Christmas season. The idea is to go for the low end of the home market by stripping out a lot of unnecessary features like SCSI ports to reduce the price to a bare minimum. The machine would have a 16MHz 68030, and would use any old VGA IjHJJJtfiiimtffllTiJ I INTERNATIONAL MONTHLY EDUCATIONAL DISK For Kids 5 to 12. Any Amiga 1-MB, KS 1.2 to 3.0, NTSC & PAL. English language only. All original.
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ORDERS: 800-S34-2952 monitor; the target price is $ 750 list;
with discounting, it would be dose to $ 600. And Apple plans to
have this all over the mass market channel, along with a
powerful ad campaign to move it o!f the shelves for the
holiday season.
So it sounds as though the A1200 is going to be directly competing against this new Apple machine. Of course, our faithful A1200 will no doubt run rings around it in performance, but almost equally sure is the fact that Apple will market their machine that much better. The worst part of this news for Commodore is that it shows that Apple isn't planning to leave any part of the market alone. Nowhere to run to, nowhere to hide, Commodore. You're going to have to fight Apple and the DOS clones head on if you want to survive and thrive.
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Although Commodore won't have the ultra-low end market to itself any more when this machine comes out, let’s hope that by that time the A1200 price should be substantially lower. And who knows?
Commodore may even have some slick marketing for it, too. Stranger things have happened.
One thing is clear, though: the pressure on Commodore will be greater in the future.
Thankfully, Commodore now appears to be on track to move the Amiga technology ahead at the same rate as the rest of the industry is moving, thus staying ahead of the pack. However, technology by itself isn't enough. The Amiga still needs to maintain a substantial user base, because that encourages software development. The larger the user base, the more software we'll see for the VIDIA”
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Amiga. And this is in peril now because of the shrinking shelf space for Amiga titles.
What will Commodore do about this?
Perhaps their new V.P. of U.S. marketing will have some answers.
Taking Stock in Commodore Commodore stock has drifted lower in the past few months; it's now hovering between 5 and 6. And this is taking place while the stock market as a whole is booming. Obviously, (here's not much hope among shareholders that Commodore will be reporting incredible profits and sales in the near future. And based on the last few quarterly reports from Commodore, who could blame them? Still, the Bandito has to wonder if this isn’t a good time to buy, what with all the new machines and new technologies Commodore has coming out. With the economy turning up, there may be
more opportunities to sell Amigas than ever before. If Commodore could string together some good quarterly results, the stock could do a rebound. Of course, it's a risk; but if it wasn't a risk, you couldn't make any money, now could you?
Dave Archambault, vice president of marketing for Commodore U.S., has left Commodore for Time-Warner. He’s been with the company since the early days of the Amiga. As usual, there's no word on why he left. So now they'll have to get someone new to handle their marketing in the U.S. Does this mean there's going to he a shakeup in Commodore's marketing department? The sad fact is that unless MEMORY UNIT SMB 4000 32bit S LV1M-7G 4000 32bii SLV1M-60 GVP SIMM 32 1x8-70, 80 SIMM 1x8-60 SIMM 4x8 - 70, HO SIMM 4x8 ¦ 60 SIMM 256x4 - 70 PG DIP Ixl - 70,80 PG DIP 1x4 - 70 PG DIP 256x4 - 70 PG ZIP 1x4 -70
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main office decides to spend money on the U.S. operation,
we're not likely to see any major marketing spending coming
out of Commodore. It's still n mystery to the Bandito why
Commodore doesn't really seem to think that the U.S. market
is worth spending money on. But for some reason, Commodore
seems fa be happy chasing the European market. Well, at
least we're getting good hardware even if we don't get good
marketing.
Have you noticed the stunning lack of national press attention for the new Amiga line? The added capabilities are, as we all know, the biggest improvements in the Amiga's architecture since the introduction of the Amiga in 11185. More than that, the graphics and animation capabilities of these new machines are far beyond what other personal computers are capable of, and make it possible to do some very impressive work at unprecedented low cost. Yet all we hear from the mainstream computer press or the mass media is the latest price reductions on Compaq computers, or how the new Macintosh line
has models that sell for under $ 2000. This PR failure must be laid squarely at Commodore's feet. Admittedly, many news outlets have a built-in bias against anything that's not IBM or Apple, Maybe these places don't want to hear from Commodore any more, after years of unexciting press releases. OK, then Commodore should spend some extra money to make some noise and break through this conspiracy of silence. Maybe stage a media event or two; that brings reporters in droves.
The Bandito's advice: there's nothing like free food and drink to attract reporters.
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Months to complete it. And no, Toaster 3.0 won't ship on a CD-ROM, contrary to some scuttlebutt you may have heard. Bui there will be an amazing amount of floppy disks in the package, according to the Bandito's informers.
And the Video Toaster is collecting an impressive list of Hollywood names as users.
The latest word is that Steven Spielberg's Seaquest TV series, debuting this fall, was pitched to NBC partly with the power ot the Toaster handling many of the special effects, thereby saving a pretty penny from the usually high cost of producing this type of show. The Bandito even hears that Spielberg is so enamored of the Toaster that he used one to storyboard his upcoming megafeature Jurassic Park. Not only that, the Toaster was Toaster Tales The Bandito hears more news out of Topeka's secret labs, where the NewTekkians toil around the dock in complete isolation from the real world, which
doesn't start for several hundred miles when you're in Topeka. Still, occasional bits of information leak through their security net, and the Bandito's watchful informants are ready when it happens. Here's the latest word: Not only is NewTek hard at work on Toaster 3,0 software, the Bandito's spies hear that they even have a team working on Toaster 4.0 software. While Toaster 3.0 promises to add a lot of new features, especially to Lightwave 3D, the Toaster 4.0 effort is so major that they have to get started now because it will take them at least 18 used to generate many of the screen
graphics you'll see on computers in the movie.
Meanwhile, the utter top secret project that NewTek's been working on is scheduled to see the light of day sometime this calendar year. It’s been worked on for years, but just like the Toaster, NewTek won't release it until they feel it's ready. Unlike the Toaster, NewTek is keeping its corporate lip zipped about the project until it ships. All the Bandito can find out so far is that it's as revolutionary a device as the original Toaster; some NewTekkers even think it’s more incredible than that. With that level of enthusiasm, this widget must be capable of amazing feats. Perhaps it can even
successfully market Amigas... That’s Entertainment Looks like the Night of the Long Knives for entertainment software; three major publishers have recently cut their staff. The Bandito hears that SSI, the company that is best known these days for its Dungeons&Dragons role-playing games, has laid off 20% of their staff. Seems that sales weren't keeping up with the pace of their spending. And Microprose has laid off 20% of their staff, too, for similar reasons. Sierra Dynamix has laid off about 70 people, including their VP of marketing. Seems that development costs for all of these
publishers were spiraling upward far faster than sales.
So the product development departments at all three took the biggest hit. There are now quite a few programmers, artists, and producers pounding the pavement.
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Bandito only hopes that these staff reductions won't affect their commitment to providing Amiga versions of their programs.
And the Bandito is doubly hopeful that these companies will still be putting AGA support on their future development plans. (The Bandito certainly hopes that poor sales on Amiga titles didn't contribute to the problem, since that might mean a cutback in Amiga development. There's no indication that this is the case, though,} This cutback doesn't seem to be industrywide; other entertainment software houses are expanding rapidly. And the Europeans, where we get our best arcade action, seem to be going as strong as ever.
Flying AGA So when are we going to see some flight simulators that take advantage of AGA? The Bandito is tired of all those Clone-owners talking up how great Iheir flight sims are.
Let's see if somebody can show them what frame rate and resolution are like on a real computer. Oh, and don't forget the analog joystick support, OK? Can't have a real flight sim without it. Maybe Microprose will make Some of their flight sims available for AGA; they seem to be supporting the Amiga very strongly with their other software releases, and the Bandito hears that they have acquired more than one A4U0O. (As long as these new layoffs don't affect their Amiga product development, that is.) And now that Wing Commander has finally made it to the Amiga, maybe we'll see Origin's
long-touted Strike Commander come out for AGA Amigas.
Tills is supposed to be the ultimate killer flight sim, but it's been delayed for a couple of years now. The Bandito supposes that being on the cutting edge means you have to bleed once in a while.
The Animated AGA We haven't really seen the full promise of ACA yet; the software that really takes advantage of its animation speed is still in the laboratories. Oh, sure, Dpnint IV AGA does some nice things, but it also has its limitations. But the Bandito hears of more than one animation package that plans to take full advantage of the new capabilities, so that you really can do those full-screen, hires, HAMS 30 fps animations. Oh, and you can synchronize those with sound and music, too. Talk about desktop video; if you've got a reasonable amount of RAM, you'll be able to do several
seconds of animation at a time. And often several seconds is enough for many purposes before you cut to a new scene. With a reasonably good VCR, one that works to plus or minus one frame, you could do some very nice animation work without spending six grand on a single frame VCR and an animation controller. This is where we really start getting into desktop video, when you don't need to spend megabucks on other equipment to do cool things on video. And if you think AGA is hot, wait until you see what Commodore's new AAA chipset will be able to do. The Bandito's spies who've seen the demos
are still trying to find their socks.
3-D or Not 3-D? That Is the Question The Bandito notes the return under a new title of an old Amiga favorite in the 3-D arena. The new title for this software is Wilt Vinton's Phiy mitiou. You may remember it under its earlier title, Animation: Apprentice from Martin Hash. Now completely revamped, the program has been released for Windows and Macintosh as well as the Amiga, it's got some very high-powered features, such as spline-based modeling, ray- traced rendering, and animation, for a reasonable price tag. One of the neater tricks is what they call "skeleton" animation; you can create an
internal skeleton for your 3-D model, and when it moves, the stuff on the exterior responds properly. It's a great tool for animating creatures or people.
'l oo bad Playmation doesn't support Amiga 24-bit cards like the Firecracker or the Harlequin; you're limited to old-style HAM output unless you export to some other program. Playmation doesn't support the new AGA modes yet, either, Still, the ease of modeling alone may make this package worth il for true 3-D fans. You can always export objects to other Amiga programs, after all. And it's a rare 3-D artist who only has one 3-D program in her palette of tools.
• AC* PSST!
Do you know of any rumors, gossip, scuttlebutt, or just plain dirt?
If so, become a professional tattletale and pass these tidbits on to: The Bandito c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2]40 by Frank McMahon Last
month we went over some of the advantages to the new AGA
chipset in the newer Amiga models. This month we'll continue
with more on AGA and in particular a look at Deluxe Paint IV
AGA.
Also we'll show a way to run NewTek's Video Toaster in a A3000, make a comparison with VGA to AGA, and examine the new Arf Department Professional.
Deluxe Paint IV AGA While Deluxe Point is no doubt one of the best paint programs on any platform, a major hindrance had always been a lack of a larger palette. Before, 4,096 colors were available in lo-rcs !o-res lace HAM mode but that certainly wasn't enough to create photo-realistic images and animations. Al! That has changed with the release of this special AGA version. Now the base palette is full 24-bit with options to use 262,000 or 256 colors at any one time. The first thing you’11 notice when you boot up Deluxe Paint IV AGA is that you can't boot it up. The disks that come with the
program are for installing the program on a hard drive or a floppy. While the hard drive installation is certainly painless.
This HAM-8 image for a news program was created by the author in Lightwave 3D and then touched up in Deluxe Paint IV AGA.
The floppy installation is a bit unnecessary'. Also new is the addition of a serial number and a message screen that displays your name as the program boots up. 1 certainly don't mind this addition and hope it will encourage only legal usage since Electronic Arts has been gracious enough to remove copy protection from all productivity' software for several years now. Once the program begins you'll notice a much more advanced screen format requester. There are numerous screen modes to choose from and each contains technical information about that particular mode in a separate scrollable window.
Different screen modes appear on different Amigns. It depends on your chipset, version of operating system, and monitor setting. There is also a custom option that allows the user to type in his oivn screen dimensions for certain projects. Pattern matching is also supported in this new screen format requester, allowing tillering of all screen modes. For example you could type in a pattern that would display just the screens that support HAM mode, There are numerous other features in this new version of Deluxe Paint. There is now support for the "Drawing Pad" and "DrawingBoard II"
pressure-sensitive tablets from TriMedia.
However, the more important news is the pressure option in Deluxe Paint IV AGA. Now you have the ability to apply more paint to your picture by merely applying more pressure with your drawing ToasterPaint and load them right into Deluxe Paint for further work.
But you would only be able to save it as a standard Amiga format file such as HAM, HAMS, or 256 color; it would need to be converted to 24-bit in an external program before being able to be read back into ToasterPaint. There are two pictures that accompany this article. One is a logo 1 designed for our interview show "NewsReel" at Westerly Cable. After rendering it in Lightwave I was able to load it into ToasterPaint, save it out as a 24-bit file, and then load it into Deluxe Paint AGA in HAMS mode for touch up. The other image with the marble and balls I created in Imagine. Again, it was
saved as a 24-bit file and loaded into Deluxe Paint HAMS mode. Both images are shown as a final HAMS rendering.
Tablet stylus. You can combine this with the translucency option to determine how much color is applied at full pressure. Not only that but you can adjust the brush size so that the harder you press when you draw, the wider tile line becomes. The program now supports direct reading of IFF24 24-bit files as well as PBM files from the PC version of Deluxe Paint. The program does not save 24-bit files, somewhat of a disadvantage. Also, it would be nice to support importation of other 256-color formats such as GIF or 24-bit formats like TIFF. It’s important to note that the program reads 24-bit
IFFs but does not retain full 24-bit information; it merely converts the 24- bit file to whatever display mode you happen to be in. For example, right now you can save images directly out of the Video Toaster's Other improvements include 256-co!or animations as well as animbrushes. The included player utility now supports animation in any resolution including HAMS. Support is now included for productivity and super hi-res as well as all standard graphic modes.
Full-screen morphs are available as long as you have enough memory. The Color Mixer has a new scale option. Basically it converts old IFF RGB values (0-15) to the new RGBS values (0-255).
Applcon and AppMenu support have been added. Applcon creates an additional icon on the Workbench screen while Deluxe Paint is running. You can load a picture by merely moving its icon to the Applcon. You can also get right back to Deluxe Paint by doubleclicking the Applcon. Pretty handy. The Amiga's clipboard is now used in the new version. Instead of cutting out a brush and saving il to disk for another application, you need only cut it and then go to the other application and paste it. The clipboard is a memory space that is used as a buffer for graphics, or anv other kind of file, and as
long as the programs you are using support it, data transfer is effortless.
While there are not a lot of new features as far as drawing tools, no doubt to be eventually provided by Deluxe Paint V, the addition of new 256 250,000 color inodes and much higher resolutions makes it an even more powerful program than it already is. The amount of colors and resolution allows creation of truly realistic graphics, especially for video work. Where HAM mode was once pixelized and grainy, it is now smooth, sharp, and colorful.
Keep in mind that even 32-color images are better looking because you now have 16 million colors to choose from as opposed to 40%.
Better Than a PC?
Some of the resolutions and color schemes of the new AGA chipset are very similar to IBM PC's VGA display so that it only seems natural to compare them, especially since the Amiga's modes using Deluxe Paint IV AGA, or other paint programs, offer distinct advantages. First, on the PC you need a graphics card for just about any type of graphics beyond 16 colors, so there is an added cost.
While many PC graphic cards offer 256 colors, most don't offer a large base paiette. With AGA you can use any of 16 million colors, essentially a 24-bit paiette. PC cards usually offer 8-bit, 16-bit, or 18- bit for a palette to choose from. This translates to not-ns-smooth color gradients and more banding in spreads. PC's hi-color modes are typically 32,000 to 64,000 colors in most resolutions; these are easily outdone by AGA's 256,000-color mode. Now there are full 24- bit cards for the PC at high resolutions and while they are less expensive than a similar Amiga board, they still are an
added expense and not built in to the computer. Which brings up another point; the AGA chipset is as fast as the Amiga's processor and chip RAM, which is pretty fast. PC cards need to have an accelerator built in to the display card to move pixels around. You may have heard the term "local bus." Well this is what has been developed in the PC world to avoid the problem. The computer's architecture has a direct slot to the CPU for a graphics display card.
NTS» 320x200 NTSC:HflH-Laced+ 320x408 1 NTSClHires 640x200 NTSCHires-Interlaced 640x400 NTSC:Lores 320x200 A NTSCiLores-Interlaced 320x400 V NTSC:Hires-Interlaced 640x400 This allows it to do what the Amiga does naturally, run graphics at the speed of the CPU. Again, this takes a specially designed card as well as a specific brand of computer. Add to this the dilemma that a local bus standard has yet to be decided upon. Now while any computer can be upgraded with any type of display board, the comparisons are almost moot. However, when you gauge it by out-of-the-box graphics power, the AGA
Amiga's is ahead of the game.
Toaster In a A3000 Believe it or not, there has never been a better time to buy a A3000. Because of the debut of the 4000, the 3000 has been drastically reduced by most dealers who mainly want to free up their remaining inventory. While not as expandable as the 2000 and lacking the AGA components of the 4000, it's still a great option if all you want to do is run a Toaster system. But getting a Video Toaster to work in a 3000 has been a daunting process. First of all when Commodore released the 3000, it was found that the Toaster would not physically fit inside. Many blamed Commodore for not
conforming to the shape of the Video Toaster. Actually it was not Commodore's fault. Commodore is in the business of making computers; it is up to the third-party hardware makers to conform to the latest version. But NewTek didn't budge. The design of the Toaster has remained the same; this may change since the only computer it legally works in, the 2000, has be discontinued. The second problem involved the Toaster's incompatibility with the Enhanced Chip Set. This problem NewTek did fix as of Version 2.0 of the Video Toaster software. But the physical incompatibility has remained. There are
various options such as external boxes that can house the Toaster and hook up to the 3000 but they are an added expense, The easiest route is to alter the computer itself. This is demonstrated on "A3000 TOASTER!" A new videotape from L k N Productions (P.O. Box 391, Brownsville, CA 95919) that takes the user step by step in installing a Toaster in a 3000.
There are essentially two ways of getting a Toaster to fit inside and that is to either cut away part of the computer in the back to let the connectors through or to relocate Toaster BNC connector 1.
Both are a little tricky and both may void your Toaster and or 3000 warranty. The pamphlet as well as the video go step by step in a very detailed way over exactly how to modify the units. There is even a place near each step in the pamphlet that allows you to check Type = Lace Max Colors = 16 of Hax Size = 736x482 Supports genlock « Rdvanced Infornation » Hode ID = 19084H 01 Standard 0| Keep Sane j j Retain Picture A V 16 iise Cancel Opposite Page; Ray-traced in imagine, this HAM-8 image was saved out of the new AGA version of Deluxe Paint.
Right: Deluxe Paint IV AGA's new screen mode requester allows new options including custom screen creation.
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Off an operation as soon as you've done it. There is a listing of all tools needed and lots of hints along the way. The tape proceeds slowly enough that you can follow in real-time what you have to do.
Now you don't really need to purchase a tape to figure out how to cut a hole in the back of your Amiga, your first option. However, the second method to relocate the first BNC connector is a little more involved. This method is a little more aesthetically pleasing and actually may be the best route. The tape was produced with a Toaster using minimal effects and character generation, All in all it's an impressive product and a must-have for anyone who wants to add a Toaster to the 3000. These methods may even work for the 4000 but the Toaster software is not quite ready for the new chips in the
4000. Let's hope that the new version (3.0) will correct this.
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The OK 1C I Y l ....The 1 S I I S I !!!! EMCs486SLC BridgeBoard, Voice: 908-541-4214 Fax: 908-541-6348 CompuServe: 70322,447 .dm Genie: XKY74135 EMC486SLCw 3mb 51100 w Smb 51305 A2386SX w ith I mb S265 386SX to 486SLC upgrade 5750 r own effects, it has remained pretty much controlled by NewTek and an impressive, but close-ended product. There still is nothing else like it, bul that position may change in the coming years, it would be nice to see what third-party creative teams could come up with by programming the hardware directly and rendering to the framebuffers. ToasterFramecompatibility
in Art Department may mean that NewTek is loosening up a bit. But I respect and admire them for wanting to protect their investment and insure quality control.
Speaking of quality, NewTek could do no wrong with an association with ASDG the creators of AdPro, Recently, Perry Kivolowitz, president of ASDG, let me know that the company is surging ahead with improvements to Art Department Pro. He mentioned many enhancements and there will be more to come. The new version includes a direct link to Deluxe Paint IV AGA so that AdPro can read write the main or swap screen on Dpaint as well as any animation frame. This invites numerous possibilities. There is also support for doing the same with OpalPaint, part of the OpalVision 24-bit board package.
There is a new and improved FRED with over 50 pre-written Arexx programs. File Sentry is a new option that allows an image, such as one being rendered in a 3-D program, to automatically be processed with an AdPro effect as it's being created. An undo command has been incorporated: it's a temp buffer that allows instant access to a swap screen. There is now a much anticipated Anim loader. Not only that but there is support for the Anim-8 format, designed by ASDG no less. The format is optimized for the AGA Amigas and produces animations that run 2.5 times faster than standard Anim-5 files.
There is much more including a Firecracker loader, new dithering routines, rotate and twirl, PICT support, multi-layer composites, and conversion of Arexx programs into operators- Art Department has always been a powerful program and now it's even more so, as the staff at ASDG continue to excel. Contact the company directly for upgrade information.
That about wraps it up for this month. I'm currently using the new versions of Aladdin 4D and Caligari 24, which feature many new options including direct HAMS mode support for spectacular images. Watch for a closer look in future columns. With the addition of new Amigas and new modes, the software advances will be heating up in the coming months. Stay tuned.
• AC- Art Department Toaster Compatible A continued compatibility
problem with the Toaster has been that NewTek has not let any
other software companies incorporate the loading and saving of
ToasterFrames until now. Art Department 2.3 is out and allows
direct reading and writing of ToasterFrames even if you don't
have a Toaster present. Other companies have decoded the
ToasterFrame and figured out how to load and save on their own
without the help of NewTek but have been unable to acquire the
permission to incorporate it into their software. I remember
reviewing the Toaster when it was first released and wondered
if it would blossom as a unit that programmers could develop
for or just remain a separate entity. While there have been
many programs that enhance it, such as creating your Please
Write to: Frank McMahon c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 The Numbers Game Product
Pricing on the Amiga 1 2 3 4 5 6 7 8 9 by Rick Manasa Once in
a while we authors get letters from readers questioning
pricing policies of Amiga hardware and software companies. Why
can't company ABC make their word processor as powerful as
MicroSoft Word? Why does XYZ's Doohickey cost so much more
than a comparable product on the IBM? Most recently, Barry
Wais wrote a letter that I felt deserved some in-depth
investigation. The following is an excerpt from Barry's
letter: "...I know you'll be interested in this new entry from
Creative Labs, as reported in the February issue of Home &
Studio Recording Magazine. 1 know it's for the IBM, but look
at the price!! Compare this with the AD516 from SunRize
Industries. Creative Labs even offers the E-mu module at
"about $ 250." What does this say about the One-Stop Music
Shop?
"No way I'd switch to the IBM from my Amiga but dawn this pricing is attractive! The disparity is so great I wonder if it really has much to do with the 'installed user base'.. .or if the Amiga products are just making a ton of profit for their companies."
The hardware in question is the Sound Blaster 16 ASP 16-bit audio board, that records and plays back in stereo at up to 44.1 kHz, includes a 20-voice FM synthesizer, a 10-channel stereo mixer, and a microphone, all at a list price of S349.95. You can upgrade to the Wave Blaster board, which is basically a Proteus on a card for somewhere around $ 250 more. My first reaction was disbelief and dismay disbelief that such a seemingly powerful combination could be possible at that price, and dismay that maybe it was possible, but not on the Amiga. The following is an excerpt from my tetter to Barry:
"...I am as flabbergasted as you are over the pricing of the Sound Blaster 16 ASP. I’m forwarding copies of your letter and enclosure to Todor Fay of Blue Ribbon Soundworks and Anthony Wood of SunRize Industries for their information and comments. I'll keep you posted on their responses.
"1 can't claim to know what goes on in the minds of those who make Amiga products when it comes to pricing. The little 1 do know of the Amiga marketplace, however, suggests that no one is getting rich here. Most companies are either very small, or have products across the PC platforms to help keep the ship afloat. Numbers are a sad but true reality. I'm afraid..." I received calls from Todor Fay of Blue Ribbon and Dean Tucker of SunRize the following week, Both understood the concerns of readers like Barry. Seeing such a wide disparity in pricing is bound to raise some questions. Here's what
they had to say.
Todor pointed out that the consumer couldn't buy and use the sound engine alone, so the "around $ 250" price was somewhat misleading. You need to piggy-back the Proteus board onto the Sound Blaster board, bringing the quoted pricing more in line with the One-Stop Music Shop. The June 1993 One-Stop Music Shop comes with a ton of software as well, including a complete editor for the sound engine.
Dean Tucker was very specific about the difference between the H&SR magazine blurb and the AD516, The Sound Blaster was two tracks, while the AD516 is an 8-track device. There is no SMPTE reader on the Sound Blaster, nor is there any software. The AD516 comes with Studio 16, which is really the heart of the product and the primary focus of the design staff at SunRize. Dean felt it would be better to compare the AD516 with Sound Tools from DigiDesigns Both Dean and Todor agreed that hardware pricing is a numbers game.
For the Mac (S3,495) or 56K from Turtle Beach for the IBM (51,495), a couple of the more professional-level products on the other platforms. Comparing the AD516 with the Sound Blaster is a case of comparing apples and oranges.
Both Dean and Todor agreed that hardware pricing is a numbers game. Manufacturing costs on 100,000 pieces are going to be considerably less per piece than the per-piece cost of manufacturing 1000 pieces. Both agreed that no one is getting fat off the Amiga community. The only way to make some of that "big money" you've been hearing about is to mass produce items for a larger group of consumers. A larger market means you can charge less per item and still make a good profit on the number of items sold. This is why many Amiga companies port their products over to the Mac and IBM. It helps
defray the cost of developing all the cool stuff we see on the Amiga.
So what does this mean for the Amiga user? Will we always be paying "exorbitant" prices for "comparable" products on other platforms? Not really. Most pricing differences are understandable, given the comparative size of the Amiga market. And while this reality might be a bitter pill to swallow, we can't really blame the manufacturers. They are as subject to the numbers game as we are.
Funny, but if we follow this numbers logic out to the edge, the AD516 would be priced higher than Sound Tools, because there are fewer Amigas than Macs! A similar logic holds true for the pricing of the One-Stop Music Shop. I'm just thankful we have dedicated companies producing top quality stuff on the Amiga platform, at any price.
I'll leave you with my final comments from my letter to Barry: "Many Amiga users find themselves forced into bridgebonrds or clones, just to keep competitive in their work. They don't quit the Amiga, but some software isn't available here or is just plain better over there. I take comfort, however, in knowing it cuts both ways. I have many professional associates who can't understand why they can't plug a Toaster card into their Quadras or Gateway 486's; nor can thev explain why the screen refreshes in their DTP programs are so damn slow. It's fun watching them seriously consider an Amiga for
things that their computer can't do as well or at all!"
• AO Please Write lo: Rick Mmtnsn c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 J & C Computer’s Toaster
Center We have installed Toaster’s for a wide range of
customers from those just starting out to corporate production
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We Don’t Just Sell The Toaster We use it.
We use the Toaster to produce the same types of videos that you want to make so we understand your needs. Call our Toll Free number. We are happy to take the time to answer your questions and help you decide which Toaster System is right for you.
Hoe are sane examples of some great Toaster Configurations Call our Toll Free number for our current price on any system.
800 -967-1073 J&C *s Price Protection Guarantee If after you jxirchasc your system you find a lower advertised price within thirty days of your purchase send us a copy of the Ad and your salm receipt and wc will oedii you back die difference plus $ 10.00. You can l go wrong.
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• ARexx continued from page 63 pathsRESULT "GETHUMBER 'JPEG
Quality' 32 1 100" nua=ADPRO_RESULT OKAY2 'BOOST Quality?'
Code=BC IF code 0 THEN type='RAW' num BOOST IF code=0 THEN type*'RAW' num END OTHERWISE types'RAW' END * Set these variables as env vars for next time! * CALL SETSNV(convformat,Baverformat) CALL SETENV(savetype,type) END * of first setting environment variables ¦ IF cl=0 THEN SAVE todir I IC ilename 11'.' 11 saverformat type cs=RC EXIT cl+cs END ELSE EXIT 10 * Find out if ADPro is running * Locate_ADPro: IF -SHOW( ' P','ADPro') THEN DO * " NOTE! I have lots of RAH. Fix the HAXKEM=* to your RAH prefs
• • (the maximum amt of RAH you want ADPro to use (in bytes).
• ADDRESS COMMAND "RUN ADPRO:ADPRO BEHIND MAXMEM=1400Q0QO"
ADDRESS COMMAND WAITFORPORT 'ADPro' IF RC=0 THEN RETURN 1 ELSE
RETURN 0 END ELSE RETURN 1 Listing Three *
* * BatchConvert.dopus BatchConvert utility for Directory Opus
• * Gets selected files in source window and BatchConverts them
* * in ADPro one at a time and saves them to the destination
* * window in user chosen format. Appends a mnemonic qualifier
* * at the end to show format: ".iff", ".tiff", ".gif", ".jpg",
etc.
* * Calls BatchConvert.rexx to do the conversion work in ADPro.
* * c) 1993 by Merrill Callaway V TRACE OFF OPTIONS RESULTS I*
load the rexxarplib.library • * for setting and removing
environment variables * libs.1='rexxarplib,library' IF
-SHOW!'L',libs.1) THEN CALL ADDLIB libs.i,0,-30,0) IF
-SHOW('L’rlibs, 1} THEN EXIT 20 SIGNAL ON ERROR * Send
commands to: Directory Opus Arexx port. * ADDRESS 'DOPUS.1' r
ask about error interrupt * Request "Error Detection Reminder?
CancelsAuto" IF RESULT=1 THEN errdet=l;ELSE errdet=0 I* get the
active window * STATUS 3 window=RESULT IF window THEN
deBtwindsO;ELSE destwind=i * set the path name to active
window path * STATUS 13 window * set the path name to the
destination window • STATUS 13 destwind destpath=RESULT * Get
rid of path(s) with a space in it! * IF LEFTIpath, 8) = 'Ram
Disk' THEN DO PARSE UPPER VAR path ‘:'rest path='RAM:¦|Irest
END IF LEFTIdestpath,8) = 'Ram Disk' THEM DO PARSE UPPER VAR
destpath ':'drest destpaths'RAM:'IIdrest END • Put all
selected file names into a long string * getselectedfiles
file*RESULT • NONE * * Uncomment to deselect all files that
were selected * *
* * Extract the individual file names one at a time and read them
into an
* * array for passing to convert routine
* • later.
* n=0 DO WHILE file-=" PARSE UPPER VAR file fname.n file n=n-»
1 END * Process the list in ADPro * Enua=l DO isO TO n-1 CALL
BatchConvert.rexx path Iifname.i destpath IF RESULT 5 THEN DO
IF errdet=l THEN DO DopusToFront rescan destwind "TOPTEXT ERROR
PROCESSING FILE "i+1 Request "Error Detected" IF RESULTsO THEN
SIGNAL ERROR END Enum* Er.ua-1 END END ADDRESS 'ADPro'
AEPro_Exit * Does not change current address * dopustofrent
rescan destwind 'TOPTEXT 'n 'files selected for conversion.
'Enum-1 'failed to convert.'
* get rid of the environment vars • CALL SETENV(convformat) CALL SETENV savetype) EXIT 0 ERROR: CALL SETENV (convf ormat) CALL SETENV(savetype) ADDRESS 'DOPUS.1', 'TOPTEXT 'n 'files selected for conversion. ‘Enum 'failed to convert.'
ADDRESS 'ADPro' ADPro„Exit EXIT 20
• AC* Please Write to: Merrill Callaway c o Amazing Computing
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Advertiser Page Reader Service Number ASDG, Inc. 86 120 ASDG, Inc, Cill 102 Blue Ribbon Soundworks.The Cll 104 Computer Basics 48 101 Computer Basics 49 101 Computer Shopping Network 71 121 Creative Computers 38 119 Creative Computers 39 119 Delphi Noetic Systems 17 * Devine Computers 42 110 Digital Creations CIV 108 Dineen Edwards Group 11 111
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- --J Covert Action by Jeff James For gamers tired of slaying
dragons, zapping aliens, or dogfighting pixelated opponents ad
nauseam. Microprose comes to the rescue with yet another novel
game idea. From the fertile mind of master game designer Sid
Meier comes Covert Action ($ 49.95), an engaging game of modern
espionage, Covert Action begins with the player choosing Max
(or Maxine) Remington and assigning him her a codename.
The difficulty level selection is next, ranging from a "local disturbance" to a "global crisis."
Finally', you can customize your secret agent's skills in four areas: combat, driving, cryptography, or electronics. After creating your character, you're off to see the CIA chief, who bears a striking resemblance to a jovial Mikhail Gorbachev, to receive your mission orders. Depending on the difficulty level of your mission, your goat can range from nixing the plans of local crime bosses, thwarting the schemes of international terrorist groups, or safeguarding the security of the free world.
To help you succeed in your mission, Covert Action utilizes a simple menu system that lists your ament playing options. Unfortunately, mouse support isn't included; you'll have to make your way through the menu system using either your keyboard or a joystick plugged into the second mouse port. Using this menu system, you can guide your agent around the city in which he is currently located to interrogate suspects, spy on enemy hideouts, or travel to airports for flight to dozens of cities around the world. Although the game is basic, a surprising amount of thought has been put into this
menuing system, making it a snap to guide your agent about in his quest.
Four portions of the game depart from the menu system and offer alternative control methods. If you break into an enemy organization's headquarters, the DIVERSIONS view shifts to an overhead view, showing your agent and the contents of the room he currently occupies. You won't want to send your agent into hostile territory unarmed: you can fix your agent up with body armor, three types of grenades, electronic "bugs," a motion detector, even a gas mask and a electronic safe cracking device.
Using the cursor keys or joystick, you guide you agent from room to room, shooting enemies and searching for clues. The three other unique game segments electronics, for placing car tracing devices and telephone wire-tapping; code breaking, for deciphering coded messages; and the weakest of the lot, the car chase screen, where an overhead view shows your car and those of your opponent racing through city streets all offer more action puzzle- oriented play that the menu- based gaming system does. Only by mastering the menu-based control system and the four distinct playing segments can a
player expect to complete the mission.
If reviewing this game made me feel a little like James Bond, the audio-visual portion of the game evoked images of Maxwell Smart talking into one of his walkie-talkie shoes. While the gameplay is fresh and innovative, the graphics and sound in Covert Action leave much to be desired. Most of the game screens are rendered in EGA-quality 16-color graphics, while sound support is rather scarce. The Bond-like intro music was well-done; however, most other musical bits are few and far between. Other foibles include the lack of mouse support and cumbersome copv protection. The manual-based copy
protection is a chore, requiring players to match horribly drawn screen images of suspected criminals with their sketched counterparts in the manual. On the positive side, the game does support hard-drive installation for the three game disks, and runs fine on accelerated Amigas running AmigaDOS 2.0. Although the graphics, sound, and playing interface in Covert Action may cry for improvement, the basic game is a solid one. Designer Sid Meier has infused the game with a incredible amount of detail, making the hunt for terrorists, drug smugglers, and other social malcontents more enjoyable
than the mediocre graphics and sound would initially indicate.
While flawed, Covert Action serves admirably as a vehicle to satisfy the whimsical desire of many gamers, including me, who wish to lead the life of a dashing, dangerous secret agent who always manages to save his country, get the girl, and has a witty sense of humor to boot.
Covert Action Microprose 180 Lakefront Drive Hunt Valley, MD 21030 301-771-1151 inquiry 223 Shadow of the Beast III by Jeff James The beast is back. The final installment in Psygnosis' Shadow of the Beast trilogy, Shadow of the Beast III (SOB3) gives players a chance to end the evil reign of MaJetoth, the nefarious mastermind behind Beast I & Beast II. With such successful predecessors, SOB3 has quite a tradition to live up to.
For the most part, the game succeeds. The smoothly scrolling backgrounds, mildly difficult puzzles, and top-notch sound and graphics are what you'd expect from Psygnosis.
Once past the opening animation, the game proper begins. In SOB3, you assume the role of Aarbron, the poor bloke who was the humanoid hero in Beast I and the semi-human adventurer in Beast II. Now that he has regained his humanity, you must now guide this intrepid explorer through the four increasingly difficult game levels in SOB3. First of these is the Forest of Zeakros, followed by Fort Dourmoor, the Caves of Bidhur, and the final level, Nosthomak. In each of these levels, you'll have to retrieve a special, magical item. Only after you've retrieved each of these items will you be able to
finally confront Maletoth and put an end to his diabolical plans.
Moving Aarbron about is Straightforward and closely follows the control scheme used in Beast 1 & II. A joystick is used, while the fire button causes him to pitch shurikens at any onscreen enemies. Gold and new weapons can be collected by simply running over them, while the FI key allows you to quickly scroll through a list of carried items. Several types of bensties will try to thwart Aarbron in his quest, including goo-spitting purple orbs, mindlessly malevolent humanoids, who explode into masses of flying limbs when killed, and a horde of other violent critters.
Although SOB3 is primarily a side-scrolling "run, jump, and kill everything that moves" game, SOB3 introduces a variety of mind-bending puzzles to keep players mentally alert. For example, passing through a locked entry way in tire second level (Fort Dourmoor) is made much easier if the player attaches a loose wheel to a broken battering ram and pushes the wheeled door-buster into position to smash open the door.
The addition of these puzzles helps widen the appeal of SOB3 somewhat; fans of puzzle games who also happen to have a quick set of reflexes may find something to like in this game.
While the addition of mental puzzles to the standard arcade mix is welcome, the game suffers from a number of minor problems. Chief among these is the sluggish disk-access. From loading new7 levels to displaying the "game over" sequence, many of the actions in SOB3 require an inordinate amount of disk access. This problem is exacerbated by the fact that SOB3 like most other Psygnosis products is not hard-drive installable. The game does work on any Amiga with at least 512K, including accelerated machines such as the A3000. And although the introductory animation, occupying an entire game
disk, can be bypassed, 1 was disappointed by the qualify of the animation. Compared to the excellent introductory anima- tions found in other Psygnosis products such as Armour- Gcriilon and Beast II the one used in SOB3 comes up a trifle short. This gripe is admitedly a minor complaint, but should disappoint fans of Psygnosis' lengthy and well-crafted game intros.
Perhaps the biggest obstade that Psygnosis faced when creating SOB3 wasn't the creation of the game itself.
Indeed, living up to the standards set by the first two Beast games is possibly a far greater challenge. Although somewhat disappointing as a stand-alone product, SOB3 does serve as a solid finale to possibly the most popular Amiga game trilogy in recent memory.
Shadow of the Beast III Psygnosis 29 St. Mary’s Court Brookline, MA02146 inquiry 224 Curse of Enchantia by Henning Valenkamp In the tradition of King's Quest (KQ), Curse of Enchantia from Core Design Ltd, a British developer, thrusts you into a fairy-tale world on an exciting adventure. An evil albeit nametes witch seeks eternal youth via a spell whose secret ingredient is a young boy. Since she couldn't find any in Enchantia, she tricked her fellow' witches into helping her open a magic portal to Earth on a deserted field. Thus she waited until one day a boy named Brad was playing baseball
there. It's no surprise that she zapped him to Enchantia, and shackled him up in her dungeon. Here the adventure begins.
Don't let the uninspired premise fool you; there's a deep, engaging story hiding underneath. In your travels through Enchantia to stop the evil rvitch, you'll visit over 150 locations, interact with offbeat characters, and solve exciting puzzles.
Although in the fairy-tale genre, the story also parodies fairy-tales and adventure games. Plus it cleverly mixes in things from our own culture. For instance, you'll meet up with an insectoid rock band called "The Slugs." There's much humor and plenty of surprises waiting to be found.
A versatile interface supporting mouse, joystick, or keyboard controls the game, and you can change the active input device whenever you want. It's as simple as pressing the M, J, or K keys. Aside from moving Brad around, you'll need to use the menus which are similar to those of KQ5, but more comprehensive. They consist of strips of up to ton icons across the top or bottom of the screen.
From the menus, you can view your inventory, pick up objects, manipulate them, look around, talk to other characters, fight, jump over things, use the disk functions, control the sound, and see your score.
Choosing the manipulate icon brings up another set of icons for unlocking, inserting, pushing pulling, ingesting, wearing, throwing, giving, and fastening.
Most puzzles involve manipulating objects a certain way. The disk menu allows you to load save delete games in progress, view a saved game directory, and format a data disk.
Unfortunately, games must be saved in the bootblock of a custom disk created with the format icon instead of more convenient AmigaDOS files. The only thing missing is a way to drop items since you can carry just ten at a time, but this doesn't seem to be necessary anyway.
Furthermore, contrary to what the manual claims, the sound icon does nothing.
The complete lack of any on-screen text sets Enchantia apart from nearly all other adventures. You won't get any descriptions of where you are or what's around you. Other characters relate information by way of "thought bubbles" with pictures in them as in cartoons.
This novel approach takes some getting used to, ultimately making things more interesting.
Being an adventure game, Enchantia has you solving a host of logical puzzles ranging from no-brainers to challenging, but not mind-bendingly difficult, exercises. They're very linear, so you must solve them in more or less the correct order to get through the game successfully.
It's interesting to note that Brad seems immortal, for he survives squashings from maces, shocks from electric eels, among other punishments.
Depicted in exquisite detail, the world of Enchantia comes alive on your screen. The graphics, while superb, have that fuzzy, almost washed out quality that often results from the 256- color IBM to 32-color Amiga conversion. Sound is absolutely stellar. A wide variety of digitized sounds accompany scenes, such as the dripping of water and the crashing of rocks.
Even your one-word conversations with other characters are digitized, and they sometimes talk back!
If you're familiar with the agonizingly slow animation of many adventures on unaccelerated machines, Enchantia will leave you pleasantly surprised. Thanks to Core's use of the Amiga's animation hardware, speed is no problem, despite Enchantin's huge size. All of the flawless animation zips right along. The characters some helpful, some not are depicted in a whimsical cartoon style.
Typical of many European games, all of Enchantia's six disks are copy-protected, so forget about hard disk installation. I feel cheated, as the IBM version has this feature. Amiga users should get the same consideration. Speaking of lack of consideration, the game uses only one floppy drive, but disk swapping is minimal. Enchantia runs on all Amigas except the A1200 A4000. AmigaDOS 3.0 may be the culprit, as the AGA chips are supposedly down- ward-compatible with the older chip sets. Reportedly, many Amiga games are incompatible with these new machines. A professional-looking manual
complements the disks.
Three other bugs are evident besides the nonfunctioning sound icon. The screen, while in NTSC mode, appears slightly low on the monitor a problem among a number of European games converted from PAL to NTSC.
When the game prompts you for disk 1, it really means disk 2.
And when using the mouse mode, the right button more often than not refuses to cancel the menu bar.
The irritations and technical glitches are disappointing, although not to the extent of ruining the game. All the elements of a top-notch adventure are here: great graphics, sound, and gameplay.
If the problems are fixed, Enchantia will soar from excellent to unstoppable.
Curse of Enchantia Core Design Limited Tradewinds House, 69 71A Ashbourne Road Derby, DE22 3FS, England tel (0332) 297797 fax (0332) 381511 Inquiry 225 Quest for Glory II: Trial by Fire by Henning Valenkamp After rescuing the town of Spielburg from the infamous Baba Yaga, you decide to take a vacation in the beautiful city of Shapeir along with your friends Abdulla Doo, Shameen, and Shema. Alas, a hero's work is never done, for you stumble into another adventure upon arrival.
In Raseir, Shapeir's sister citv, the Emir has mysteriously disappeared, leaving his evil brother to wreak havoc. It's up to you to save Raseir before a similarly nasty fate befalls Shapeir. That's the scenario of Trial In Fire (TF), the second chapter in the Quest for Glory saga.
As with its predecessor. So You Kant To Be A Hero (SYWTBAH), TF is an adventure role-playing hybrid. You start off by either importing a character from SYWTBAH or creating one from scratch.
Characters are made in the usual role-playing style. Choose a fighter, magic user, or thief, then spread the available points over his statistics: abilities (strength, intelligence, etc.) and skills (weapon use, magic, etc.). As you gain experience, your skills and abilities increase. You'll also need to make sure you have enough food, water, and rest.
Since problems are solved differently depending upon your character's class, the game has a three-time replay value.
What's role-playing without combat? Fortunately, TF’s combat system is elegant and easy to use. When a monster gets too close, the normal screen disappears, replaced by a combat screen showing you and yotir opponent on a Held. Simply attack and defend with the numeric keypad keys, or cast spells if you can do magic.
Enemies refuse to surrender or flee, so it's do or die. Forget about weapon selection, fighting multiple enemies in protracted battles, and sophisticated strategies this isn't hardcore AD&D.
As for the adventure aspect, TF improves on tire success of SYWTBAH. You'll find a larger world to explore packed with more difficult puzzles. The multiple solutions to most puzzles offsets increased difficulty a welcome feature.
Happily, TF retains the witty humor of its predecessor, boosting the fun factor. My only real complaint lies in Shapeir.
The city streets form a maze that's needlessly long. Navigating it becomes tedious, but the included map is a real help.
The last Sierra game based on the SCI interpreter, TF lacks tire improvements introduced with King's Quest 5, The traditional menus, type-in text parser, and 16-color ECA graphics are all there. Its excellent animation and sound won't disappoint. 1 particularly tike the way you can get information about your surroundings by holding down the Shift key, pointing to an object, and clicking it, TF is a big game (eight disks), so unless you have an accelerated Amiga with a hard drive, the sluggish gameplay and disk loading will soon have you pulling out your hair in frustration. It vvorks with any
1 MB RAM Amiga, and multi tasks effortlessly. A map, technical manual, and adventure guide round out the package.
The tongue-in-cheek guide primarily talks about the character classes, magic spells, and the locals you'll encounter.
It's often difficult to mix adventure and role-playing into a successful game, but TF makes the grade with its well-written story plus just the right amount of combat. If your hardware is up to snuff, TF is highly recommended, especially if you're a Sierra devotee.
Quest for Glory II: Trial by Fire Sierra On-Line, Inc.
P. O. Box 485 Coarsegold, CA 93614
(800) 326-6654 Inquiry 226
w. *v,v Load Up Your Flatbed, ffell Drive Flatbed trucks and
flatbed scanners have a lot in common. Both are rugged and
dependable workhorses.
But, thanks to our broad family of color scanner controllers, Amiga®owners know that a scanner is easier to drive.
ASDG introduced color scanning to the Amiga, way back in 1988. Since then, we've developed a track record in scanning technology that can't be matched.
We offer stand-alone drivers for scanners from EPSON’, Prime Option, Microtek, Hewlett-Packard, Sharp and 925 Stewart Street Madison, Wl 53713 608 273-6585 others. Our drivers can also scan directly into ASDG's award winning Art Department Professional.
Our driver's what-you-see-is-what- you-get operation means you'll get exactly the image you want, quickly and easily.
It's so easy, in fact, that the hardest thing about color scanning on the Amiga is deciding which scanner to purchase.
Which ever flatbed you choose, leave the driving to us.
The following names are trademarked by the indicated companies: Art Department Professional: ASDG incorporated. Amiga: Commodore Amiga Inc. All trademarks and registered trademarks are those of their respective companies.
18 £661 3 nf
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11 a !_ drives he may have a 'partner' system where two drives
have the same SCSI address but different Logical Unit Numbers,
and he may have only formatted I .UN 0. The only technician at
IOMEGA who knows Amiga computers seems to be Mark Leslie. Mark
has a BBS (his own, not IOMEGA'S) at 801-771-0074 and has said
he'd be glad to answer questions lefl there for him."
Pete Guerin of Seattle, WA, writes with a hardware problem on his Subsystem from Practical Peripherals, when used with a Commodore 2090 Hard Disk Controller. He comments, "[I! Believe the problem lies somewhere in the SLAVE, OWN, CFG1N, and CFGOUT bus control signals on the A2000 bus. From what I've been told, Practical Peripherals went out of business a long time ago, so 1 can't call them up.
"I also own a California Access Bodega Bay, and when 1 place the 2090 card in it, the 2090 functions properly. So 1 thought i would call up California Access and ask them for a set of schematics to see how they handled the aforementioned bus control lines. Much to my despair, 1 found California Access's phone line disconnected, and Directory Assistance had no listing for them throughout that area code. I'm hoping you or one of your readers can help me locate where California Access can be reached, if they're still around. Or maybe on of them could send me a copy of the schematics, if they
happened to order a set before California Access went out of business," How about it readers, if you can help, let me know. I'll forward any information to Mr. Guerin.
Rick Geren of Oakville, ON, Canada, writes with a couple of problems and some upgrade information. He notes that ProWrite documents with inserted graphics print very slowly, taking 20 to 30 minutes, on his recently purchased Okidata PS-S30 postscript printer. The same graphic will print from PageStmim in about a minute. He suspects the design of the Postscript driver that comes with ProWrite version 3.2.2. New Horizons tech support recommended that he choose the HP_Laserjet preferences driver instead of the Workbench 2.1 Postscript driver. He notes that that suggestion made no difference.
Rick also owns X-CAD Designer, has used it for some time, and has several drawings he created with the program that represent many hours of work. As it turns out, the program, which is dongle- protected, just recently refused to function, instead it is asking the user to insert the dongle in mouse port 1 or 2, even though the dongle has already been installed. He suspects the dongle is defective, but since the company who published X-CAD Designer is no longer in business, lie would like to know how to salvage use of the program. As I recall, the dongle is rather simply designed, and shouldn't
be prone to failure, but as they say, "These things happen." It is possible that the mouse port has recently failed, causing the dongle to fail to function. Before assuming the dongle has failed, check to see that the mouse port operates properly when using a joystick or other peripheral, or have the port checked by a technician for proper operation. If you have a suggestion for Mr. Geren, pass it along.
And any other available preferences driver, or do you know of a place to acquire a custom driver for this printer?
J. Lewis of Morrisonville, NY, is trying to connect the DSS S
sound module to an A1000. He built a breaker box to
accommodate the different line inputs of the A10UU parallel
port, which he inserts between the DSS module and the parallel
port. However, using the same test setup as for' Iris A2000,
die display on the A1000 screen is extremely noisy (even with
the line filter on) and very sensitive to the input level. In
fact, it appears unstable, giving short stretches of
undistorted sampling, then bursts of noise, typically
manifested as severe clipping. He has tried the hookup on to
AlOOOs with similar results. Does anyone have any suggestions
as to how Mr. Lewis might solve his problem?
Paul Larrivee forwarded copies of letters to me from Norman Wersan that were sent to The Right Answers Croup. Mr. Wersan had a couple of technical support questions for the company, and in his first letter, he even included the Director2 software registration, which should have verified to the company that he is a legitimate owner of the software. After receiving no response from the company, he wrote to Mr. Larrivee, who also sent copies of Mr. Wersan's original letters with the idea that he would publish the letters along with their response in "Feedback." He gave a deadline of the next
issue, but the technical support personnel at The Right Answers Group never responded. It would appear that they are not interested in providing support for their registered users, so maybe those of you who are using the Director2 could answer a couple of questions for Mr, Wersan. He wants to use the DCTV for digitizing and also to put graphics and animations on video tape. He has not been able to get his animations recorded, although he lias tried to follow the procedures of converting each animation frame to a DCTV picture and run them in Deluxe Paint, If you have been able to integrate DCTV
animations into a Director script, and have some suggestions for Mr. Wersan, please pass them along.
He has also occasionally received a "can't find buffer" problem if he starts with an IFF picture and then an animation. After that, there is usually no trouble mixing animations and pictures. He is also having intermittent problems with the desoive transition. After the dissolve, for a few seconds, the screen showed a frame from the previous animation. He also wondered about system resources if he did all of his graphics in high resolution. If you can answer any of these questions about the Director2, pass the information along.
That's ali for this month. If yon have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 or leave E-Mail to John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to John_Steiner@cup.portal.com Frank Papaeiiou of Pocatello, 5D, is looking for a printer driver for his Xerox 4045 laser printer. He knows that it can be defaulted to use a Diablo 630 driver but that is a daisv-wheel printer driver, which prints only text, Has anyone been
successful with this printer Issue index .wi KIU& SfflgsSBi Llliilif Lj I I JT'.aJ In* I w
* aJ 1 1 a? Vol. 7, No. 3 March, 1992 I lighlights Include: 'The
Miracle Piano Teaching System," by Christopher Piper
"DeluxePaint IV,” by R. Shamms Mortier "Semi-Automatic Painting
and Animation." By Kevin Lude "Screen Photography," taking
pictures of your Amiga screen, bv Pal Murphy Also, a special
section on Amiga Graphic Design and a look at some special
Amiga Artists.
¥ Vol.7 No. 4 April, 1992 Highlight include; "Foundation”, a review by DaveSpitler "AdPro 2.0", review by Merrill Callaway "ATonce Plus", review by Rich Mataka Also, constnict a database using your favorite authoring system, customize your start-up sequence, and create and produce your own video!
* Vol. 7 No.5 May, 1992 1 lighlights Include: "Pelican Press", a
review of this entry-level DTP package by Jeff James "AdIDE 40
Amiga 500 Hard Drive Kit", review by Merrill Callaway "Building
an Amiga MIDI Interface", super project by John lovine | Also:
Acrs annual Desktop Publishing Overview! This issue includes a
look at the top DTP packages as vclt as a study of printers,
fonts, and clip art available for the Amiga.
* Vol.7 No.6 June 1992 Highlights Include: "Freeze Frame Video
Recorder", review by Merrill Callaway "HP DeskJet Color 500C",
review by Richard Mataka "MREAD", a programming project by
Chuck Vvardin Plus: Don't miss an exciting edition of our Arexx
feature by Merrill Callaway or 3-D animation with Dpaint IV in
"The Video Slot", by Frank McMahon.
* Vol.7 No" July 1992 I lighlights Include: "Modem Rundown", A
comprehensive look at modems for the Amiga "G-Force 040", a
review of GVP's 040 accelerator, by Rich Mataka "Superjam," a
review of this superb music maker from The Blue Ribbon Sound
works, by John Steiner "FounDex," a tutorial using Foundation's
stacks and scripts, by Dave Spitler Plus, a look at
telecommunications and the Amiga including hardware, software,
and services.
¥ Vol. 7 No. 8 August. 1992 Highlights Include: "Digi-View 4.0", by Malt Drabick "GVP’s Digital Sound Studio", review by Matt Drabick "3D Effects from 2D Amiga Art”, tutorial bv Shamms Mortier Plus; Super Arexx Column for July!
Video Toaster UpDate featured in The Video Slot!
And Much More!
¥ Vol.7, No.9, September, 1992 Highlights include: "Professional Calc," review of Gold Disk's premier accounting software by Bill Frazier.
'True Basic 2.0" A review of the latest release of the True BASIC language by Paul Castunguay.
"Developing Desktop Savvy," a special project for your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat KaszychL 'The Video Slot" This month, learn about the new features of Imagemaster, by Frank McMahon, Don't miss AC's super game coverage in Diversions.
¥ Vol.7, No.U). October 1992 Highlights Include: "Amiga Warrior," Commodore's newest Amiga is a fighter capable of bringing the best of the Amiga to the American consumer.
"MegagageM's CellPro," a review by Merrill Callaway.
"Multi-colored Text in Dpaint ill," A tutorial to produce dazzling effects with your text, by George 1 iansjes.
"Game Creation with AMOS," create your own Amiga game, bv Jack Nmvicki.
¥ Vol.7, No. 11, November 1992 Highlights include: "Amiga 4000," Commodore creates a bold new direction in Amiga computing with expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000," a review by Rick Mataka.
"Remap Magic," l earn why this tool is your best bet for making use of your palet te.
"Beginning C," Chue Xiong covers some of the basics of the C language.
¥ Vol.7. No. 12. December 1992 Highlights Include: "Polishing Basic Programs," Marianne Gillis shares the secrets of BASIC programming experts.
"Banners," A tutorial on creating banner-length printouts, by Pat Kaszycki.
"Structured Drawing & TueBASlC," paul Castonguav shows how TrueBASIC fully supports any level of hierarchical structure.
Also, complete reviews of Voyager 1.1, P1XOUND, VistaPro
2. 0, and Opal Vision.
¥ Vol.8, No. 1, January 1993 I lighlights Include: "Creating a Storyboard in Final Copy," see how to layout your animation storyboard in Final Copy, by R Shamms Mortier.
" A Look at 24-bit Libraries," Shamms Mortier looks at 24-bil libraries.
"Using Laser Disk Players with the Amiga," Rom Battle examines the benefits of laser disks as a source of video images. He also shows an easy way to set them up.
Plus: A complete review of the new A1200 & coverage of Comdex Fall 92 & the FES-London.
'¥ Vol,8, No.2. February 1993 Highlights Include: " Extending the AMOS Sort," Dave Senger looks at the AMOS sort function.
" Business Cards," Soft-logik's Dan Weiss gives an in-depth tutorial on how to create your own business cards.
"AD1012," a review by Rick Manasa.
AND! A special sneak preview of the One-Stop Music Shop from Blue Ribbon & complete coverage of the WOCA Toronto!
¥ Vol.8, No.3, March 1993 Highlights Include: "Babylon 5," the Amiga changes the way TV shows are made, by les Paul Rublcy "AmigaVision Projects," by William Murphy "Art Expression," review by Merrill Callaway PLUS: Creative business forms & CES Winter '93 ¥ Vol.8, No.4, April 1993 I lighlights Include: "TriplePlay Plus & SvncPro", reviews of two great music products by Rick Manasa "CanDo," a review of the application development system from 1 NOV A Ironies, by Rob Haves ALSO: Super VideoSlot for April, Arexx, cti, and great Diversions!
¥ Vol.8, No.5, May 1993 I lighlights Include: "Director}' Opus", reviews of the latest release of Directory Opus and a start-up tutorial, by Merrill Callaway "Doin It with CanDo," the first in a series of tutorials designed to help you learn the inner workings of CanDo.
"Media Madness," explores the inside of Blue Ribbon Soundworks new Media Madness, by Todor Fay & David Miller "SuperJAM! 1.1," a review of the latest release of SuperJAM!, by Rick Manasa.
"ImageFX," review by Shamms Mortier.
ALSO: Super VideoSlot for May The New Graphics Modes, Arexx, cli, and great Diversions!
* AC's TECH, Vol. 2, No-1 Highlights Include: "Build Your Own
SCSI Interface" by Paul Barker "CAD Application Design Part
III" by Forest Arnold 'implementingan Arexx Interface in YourC
Program' David Blackwell "The Amiga and the MIDI Hardware
Specification" bv James Cook and more!
V AC’s TECH, Vol. 2. No. 2 Highlights Include: "Programming the Amiga in Assembly Language Part 2", by Forest Arnold "Implementing an Arexx Interface in Your C Program. Prt 2", by David Blackwell "Iterated functions Systems for Amiga Computer Graphics", bv Laura Morrisson "MenuScript", creating professional looking menus easily and quickly, by David Ossorio And Much Mure!
* AC’s TECH, Vol. 2. No. 3 Highlights include: "Highspeed
Pascal," by Dab id Czaya.
"PCX Graphics," by Gary L. Fait.
"Programming the Amiga's GUI in C Part Castonguay, "CAD Application Design Part 4 ’ by Forest And Much More!
For more information call ¦ft' AC s TECH, Vol. 2, No. 4 Highlights Include: "In Search of the Lost Windows * by Phil burke "No Mousing Around," hide that annoying mouse pointer with this great program, by Jeff Dickson.
'The Joy of Sets," by Jim Olinger "Quarterbacks.!! ’ a review by Merrill Callaway.
¥ AC's TECH, Vol. 3, No.l Highlights Include: "Comeau Computing's C++," A review of this great new C compiler by Forest Arnold.
"Programming the Amiga in Assembly Language Part 5," by William Nee "Make Your Own 3D Vegetation," Laura Morrison shows how to use iterated functions to create 3D trees and plants.
PLUS! The HotLinks Developer's Toolkit OX-DISK!
* AC's TECH, Vol. 3, No. 2 Highlights Include: "Ole," A super
AMOS programming challenge by Thomas J. Esheiman.
"Programming the Amiga in Assembly Language Part 6 1 Part 6 in the continuing series on Assembly Language programming, by William Nee.
"Assembly Language & Computer Simulations," A simulation showing how a virus can spread between cells, by William P. Nee.
‘Wrapped Up with True BASIC." Text and graphics wrapping modules in I rue BASIC, by Dr. Roy M. Nuzzo.
PLU5! All the great code, and Ole ON DISK!
J inazing v!('i Medio Madness!
The Fred Fish Collection Below is a listing of the latest additions to the Fred Fish Collection. This expanding library of freely redistributable software is the work of Amiga pioneer and award winning software anthologist, Fred Fish. For a complete list of all AC, AMICUS, and Fred Fish Disks, cataloged and cross-referenced for your convenience, please consult the current AC's Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred Flsh.Disk 824 AlphMan A programmer tod which may help you to create an intuition or gadtools user interface. It opens a window with a gadget lor each keyboard key II you press a key the dependent gadget will be disabled So you may check whether a key has been used or not. Requires AmigaDOS 2,04 or higher. Version t .00. freeware, binary only.
Author: Hans-Peter Guenther GadgetTesi A programming example of how to create and handle all of the types of the new AmigaDOS
2. 04 gadgets Requires AmigaDOS 2 04 or higher. This is version 0
01, includes source Author: Hans-Peter Guonthor NeiHack A
screen oriented fantasy gamo where your goal Is to grab as
much treasure as you can, retrieve the Amulet of Yendor. And
escape the Mazes of Menace alive, On the screen is a map of
where you have been and what you have seen on the current dun-
geon level. As you explore more of the level, it appears on
the screen in front of you. Nethack generates a new dungeon
every lime It is played, thus even veteran players will con-
imue to find it entertaining and exciting. This is part 3 of a
3 part distribution Part 1 coniains I he binary portion of the
distribution and can bo found on disk 822. Part 2 con- tains
part of the source and can be found on disk B23, Part 3
contains the remainder of the source. This is version 3.1 plO,
an update to version 3.0pllQ on disk 460. Includes source.
Author Various: see documentation Pager A program lo number
lines and pages lor various kinds ol text. It uses pnntf style
formattings and has a lot of cli options. Including lines per
page, multiple sources, quiet option etc. Requires AmigaDOS
2.04 or higher. This is vorsbn 1.00, free- ware, binary only.
Author: Hans-Peter Guenther Fred Fish Disk 825 All The
Archiving Intuition Interface makes things easier if you are
archiving or dearchiving files.
You can do if all with the click of a mouso button, instead of typmg in a whole line in the CLI.
Version 1.35, an update to version 1.03 on disk 799 Now supports KickSlart 2 xx as well as 1,3, Supports several archiving formats including Lha, Zoo, Arc, UnArj, and UnZip. Requires reqlools library. Shareware, binary only. Author Paul Mdachlan Asokoban An implementation ot the UNIX game Sokoban for the Amiga. Has the original 85 levels of the UNIX game, a nice Intuition GUI undo and backup functions, and is fully multitasking Requires Kickstart 2 0 Version 1.1, binary only.
Author: Panagiotis Chrisiias VirusChecker A virus checker that can check memory, disk bootblocks. And all disk files for signs of most known viruses Can remember nonstandard bootblocks mat you indicate are OK and not bother you about them again Indudes an Arexx port. Version 5.22. an update to version 5,06 on disk 680, Binary only. Author John VekJthuis Wcomm A commodity which enables the user to manipulate wndows with 43 user definable hoikey commands. You can move. Size, re- size, set to prefs, zoom, exclude, indude, dose file cascad- mg, and kiii windows. You can cycle screens Wcomm also
has a title dock, a palette window (with up to 256 colours), a popup shell, and a notify system, which can inform you about any importam event and date, such as the birthdays of your friends, etc. You may atso automatically start any command, a backup for example, at specific intervals. Wcomm is controlled by some configuration files and can be handled by the use of the several asynchronous windows Requires AmigaDOS 2 04 or higher.
This is version 1.80. freeware, binary cnty.
Author; Hans-Peter Guenther Ercd Fish Disk 825 Astenods A very nicely done asteriods game. AH images and sounds are loaded from disk as IFF files, and can be replaced by the user if desired.
This demo version has been partially cisabied to keep the player from going past level 5. Version
0. 85. share- ware, binary only. Author: Mike Seifert Dafe2Day A
simple program that gives the day name for the date selected
by three gadgets. Uses GadTools library, so requires AmigaDOS
2 04 or higher Version 0 1. Binary only. Author: Gerard Cornu
DMEFReq A tool to rep'ace the arp filerequester calls of dme
or other editors with the asi one. It saves the selections to
seme env vanables which can bo easily examined trom rexx or
batch senpts.
Indudes examples ol how la use it in Dme Requires AmigaDOS 2.04 or higher. Version 1.00. freeware, binary only. Author Hans-Peter Guenther MemSnap A small memory monitor uselul for seeing how much memory other programs take up. Based on a program called Memeter. Which broke under Kickstart 2.0. Requires Kickslarl 2,0 or higher Version 1.1, an update to version 1,0 on disk 696.
Includes source. Author: Martin W Scon SoftLock A program to help prevent unauthonzed access of your bootable hard drive by requiring a password each time you reboot. Has been tested under both AmigaDOS 1.3 and 2.04 This is version 1 0 2. An update to version 1 0.1 on disk 633 Shareware, binary only. Author: Allan Baer Fred Fish Disk 827 AmasterAn address database program with sort, search and selections after each field. The number of entries depends only on the tree memory Has a lot Ol print options including a print to screen function. Has a full online help system. Includes both German and
English versions. Is font independent and has been tested under 2.04 and
3. 0 Requires AmigaDOS 2.04 or higher. This Is version 1.52,
freeware, binary only Author: Hans- Peter Guenther AskReq This
is another batchfile requester. It displays a message and
prompts the user for a siring or optionally for a number. It
may be also used to request a choice between the specified
gadgets.
Has a lot of CLI options. Requires AmigaDOS 2,04 or higher This is version 1.00, Ireeware, binary only. Author: Hans-Potor Guenther AskVersion This little program can bo used to check whether you are run- ning under AmigaDOS 1.3 or AmigaDOS 2.04. You can put it into your siartup- sequence to execute a 1.3 bootup script. This Is version 0.01. public domain, includes source.
Author Hans-Petor Guenther AztecErr A Manx quicklix support program. II you use the quicktix op- tion of AztecC version 5,xx. You can set CCEDfT lo this pro- gram. It opens a window which displays all errors one after another, it also has an Arexx port and a gadtools user inter- face. This is version 1.25 an update to version 1.0 on disk 761. Removed some enforcer hits and is now font independent Requires AmigaDOS 2.04 or higher. Freeware, binary only Author: Hans-Peter Guenther CloseWD A tool which enables you to kill windows which are left on any screen from other programs, which have been
terminated by gurus or other things.
You can specify the window by pattern matching in the stnng gadget or by setting a timeout that gives you time to select the proper window It has a gadtools interlace and an ¦ask-belore-closing" option. This is version 2 11 an update to version 1,2 on disk 742- Removed some en- torcer hits and is now loot independent Requires AmigaDOS
2. 04 or higher. Freeware, binary only. Author Hans-Peter
Guenther Frequest Frequest is a handy program which lets you
select a file by using the ASL file requester and executes a
CU command with the given selection.
Frequest can be easily used in batch tiles and has a lot o! Options. You can use it as an trontond for any program which coes no! Directly support filerequester selections. It exchanges '[f in the speofied command fine with the selection. It has a debug ability for testing of options before execution. This is version 1.55. an update to version 1.5 on disk 743. It now supports multiple file sel- ections and the save filerequester option.
Requires AmigaDOS 2 04 or higher Freeware, binary only. Author. Hars-Peter Guenther PiCkFite A random generated executor It uses a file, or optionally a directory, to start the given commandtme which the selection Can be easily used for slideshows wbpattern, font, wbpicture changes Any [] s will be exchanged with the selection. In- dudes examples Requires AmigaDOS 2.04 or higher. This is version 1.00, freeware, binary only. Author: Hans-Peter Guenther Fred Fish DlskS23 DiskTest A utility to test the integrity ot floppy and hard disks, ala Norton Utilities This is version 2.03. an update lo
version 1.13 cn disk 633. New features indude a completely revised GUI, implemented with a text scroller. Requires AmigaDOS 2.04 or later. Public domain, indudes source Author Maunzio Loreti Post An excellent PostScript interpreter for tne Amiga which imple- men is the full Adobe language, Supports type 1 and type 3 fonts, screen output, file output, and printer output This is version 1 -86enh, an update to version 1.7 on disk 669 in this enhanced version all AmigaDOS t .3 compatibility has been removed to facilitate a better, more consistent user interface using GadTools menus and GadTools
gadgets, lull support for and use of ASL file requesters has been added, many bugs have been fixed, and the source has been upgraded lo work with SAS C 6 x Requires AmigaDOS 2 04 or later, includes source. Author Adrian Aylward. Enhancements by Robert Poole PSFonts Postscript tool tiles trom the GNU Ghostscnpt 2 5.2 distnbu- tion, tor use with the ‘Post" postsenpt interpreter pn disk 828 This is part one ot a three part distnbutton Paris two and three can be found on disks 829 and 830 respectively Author Various, see docs Ered Fish Disk 029 PSFonts Postscript lont files trom the GNU
Ghosiscript 2.5 2 dislrtbu- tion, for use with the 'Post' postsenpt interpreter on disk 328 This is part two of a three part distribution. Parts one and throe can be found on disks 826 arid 830 respectively. Author Various, see docs.
Fred Fish Disk 830 PSFonts Postscript font tiles from the GNU Ghostscnpt 2.5,2 distnbu- non. Lor use with the "Post" postscript interpreter on disk 828 This is part three of a three pan distribution Parts one and two can be found on disks 828 and 829 respectively. Author: Various, see docs Fred Fish Disk 831 GrabKIck A tool lo copy the contents ot any Kickstart ROM into a file. Note that there are many legitimate reasons lor wishing to make a life copy of a ROM Image. I don't condono using this program lor any illegal uses however. You should be aware of the laws in your region with regard to
fan use ol software, including software contained in ROMS Version 1,1, Includes source. Author: Rail Garner Term A gilt-ware telecommunications program written lor AmigaOS 2.0 or higher Features include total configurability, lull Aroxx control, Xpr-lransler support, fiietype-ideniilicaiion alinrdownload, cut & pasie point-and-dick on screen, auto upload and download, unlimited size scrollable review buffer, sold and lully-tealured VT102A T220.'
ANSI emulation, support tor external terminal emulation libraries, optional fast atomic terminal emulation, hotkey support, powerful phonobook and dialing functions, ability to save and print the contents ol the screen as IFF-ILBM or ASCII tiio.
Full overscan and screen resolution support (AGA and ECS scroon modes included), asynchronous operation and a lot mom This Is version
31. An up- dale to version 2,3 on disks 725 and 730, This is part
one ol a throe part distnbution, and contains the mam
program, doc- umentation.
And auxiliary data tiles Author: Olaf Olsen' Barthei Fre5iEiSlLDJsiL832 FakeKey A utility lor uso in scripts with programs like Diskcopy that require the user to press a hoy beloro the program runs II sends a user- specified key press to the active w ndow, alter an optional delay Requires AmigaDOS 2 04 or higher This is version 1.0 Indudes source in assembly. Author: Douglas Nelsor NameThatMonster A commodity tor use with Mona and similar games that use the slash key for identification. It allows you to idem fy a monster or obied with a single press ol the middle mouse but- ton. Requires 2 04
or higher and a three button mouse In* dudes source in F-Bas*: Author: Douglas Nelson Term A g tt-waro telecommunications program written lor AmigaOS 2.0 or higher Features indudo total configurability, full Arexx control. Xpr-transfer support, fiietype-identifrcation after download, cut & paste point-and-dick on screen, auto upload and download, unlimited size scrollable review buffer, sclid and fully-featured VT10ZVT220 ANSI emulation, support for external terminal emulation libraries, optional fas! Atomic terminal emulation, hotkey support, powerful Phonebook and dialing functions, ability
to save and pnnt the contents o! The screen as IFF-ILBM or ASCII file, full overscan and screen resolution support (AGA and ECS screen modes included), asynchronous operation and a tot more. This is version
3. 1. an up- date to version 2.3 on disks 725 and 730 This is
part two of a three part distribution, and contains the mam
program as a 68020 030 040 executable, and the program source
code Author: dal 'Olson' Barthei Ert£ElltlJ3llK0J3 Term A
gtll-wa'O telecommunications program written for AmigaOS 2 0
or higher. Features include total configurability, full Arexx
control, Xpr-transfer support, filetype-identification after
download, cut & pasta'pomt-and-click on screen, auto upload
and download, unlimited size scroiable review buffer, sdid and
fully-featured VT102.VT220 ANSI emulation, support for
external terminal emulation libraries, optional fast atomic
terminal emulation, hotkey support, powerful phcnebook and
dialing functions, ability to save and print the contents of
the screen as IFF-ILBM or ASCII file, full overscan and screen
resolution support (AGA and ECS screen modes included) async
hronous operation and a lot more. This is version 3.!. an up-
date to version 2 3 on disks 725 and 730. This is part three
of a three part distnbution. And contains the documentation in
DVI and PostScript formats Author; Olaf Otsen' Barthei ZIP A
program which can interpret and run stanoard senes and
interactive fiction plus Intocom game files includes sound and
proportional font support and other Amiga specific features.
Version 1.00. Amiga release
2. 2. includes source in C'. Author: Mark Howell. Amiga port by
Olaf Barthei Fred Fish DisK.834 IntoTools Several tools to
query information about or to disassemble infocom game files
Source in 'C is included Author: Mark Howell. Amiga port by
Otaf Barthei Plntocom A portable Infocom standard senes game
file interpreter that can also analyze any Infocom game file
and display vocabulary lists, object trees, etc. Has many
informative and debugging options that can be enabled at
runtime. Includes extensive documentation, sound and
proportional sound support, and many Amiga specific features.
This is version
3. 00, Amga release 2 34 Includes source in C. Authors:
InfoTaskFcrce & Paul D Smith; port by Olaf Barthei WBGenio
WBGonio is a WB-program launcher with a difference. II is
Intended to be a WB interface to a set ol WB programs (which
the author Is in the process of wnting) to make performing
housekeeping chores on the Amiga simple.
WBGenie is a WB2.x only program and is a commodity. It makes use of appicons and appwlndows. Includes some sample code to demonstrate how to wnle a tool lype array without atlociing existing tool types Version
1. 02, binary only. Author: Steven Velietn XEM Sample code and
documentation how to create and interlace to external terminal
emulation libraries as supported by terminal programs such as
LR-Comm, 'term' and X-Comm. This is version 2.0 and includes
sample library and sample interface source code in C and
assembly language. Author: Ueii Kaufmann Fred Fish Disk 835
MandelSquaro Yet another program to generate Images from the
Mandelbrot set, different from most implementations in that it
runs only under AmigaOS 2 x. requires an 0201'0307040 CPU and
a numerical coprocessor. The calculation routines were written
in '881 assembly language for maximum speed and precision.
Also included is a movie mode' which allows generation of long camera zooms to spots in the Mandelbrot sol. The resulting animations can be saved in ANJM-opt-5 lormal. Allowing to replay thorn using MandolSquare or standard animation software. Enhancements include support lor Ihe AGA chipset (now you can finally create images in 256 colours!) And several bug fixes and improvements in Ihe image and animation creation code. This is version 1.6. an update to version 1.3 on disk
589. Includes source in C and assembly language. Author Ola!
Olsen’ Barthei Mine A new Modula-2 implementation of an old
computer game You have an N * N square with mines hidden in
some fields Your |ob is to mark them with a llag as fasl as
possible. High- scoro lists are supported This is version
1.8. an update to version 1.6 on disk 758. And contains a
tew improvements and some bug fixes Requires AmigaDOS 2.0.
indudes source. Author: Thomas Ansorge Mines A game in which
you have to logically find out wtveh parts of the mine-tield
are not mined.
There are many kinds ot mine- fields and you have to be very careful to be able to sotve the most dittKutt levels Mines opens its own window on a Work- bench screen and it's multitasking frtondty. This game was made and tested under Workbench 2.0, so the colors may look a bit strange under WB1 3. Version 2.0. bmary only. Author Teemu SipiiS and Marko Malmberg SuoerDark A screen blanker with some speoai features It is similar to the AfterDark screen bianker in the PC and Mac worlds. Features indude a icl of different screen effects, a screen locker, and more. Version 1.2, includes source.
Author: Thomas Landspurg SuoerFormatter A easy to user disk formatting program with an Intuition interface. Options include quick format, venfy trashcan icon installation, FFS versus old filesystem, and more. Version 1 Od, binary only. Author; Mark Warpool FfBa.fiah.Pfah.B35 DoePrint Thu program is a papersaver for those who use fanfoid pacer In their printers. It is able to print the odd and the even pages separately with pagenumbers and naador ana footer. Can be called from Workbench or via CU with textname as argument for use with DirOpus or SID. Can prlnl powerpacked files, All settirgs
can be stored in a eonfig file. Comes in two versions, English and german. Needs AmigaDOS 1.3 or higher, powerpacker.library (included) and PAL-mode. This is version 2.00. shareware, binary only. Wntten in Modu!a2.
Author; Hartmut .figer (Ban-Soft) Fsim A process simulation system lor the Amiga. II calculates complex systems consisting of algebraic and differential equations and shows the results in a graphic representation. A user with only a small knowledge of C programming is able lo use Fsm to create complex models and connect them fo a comfortable user interface Version 1.0. binary only. Author: Jens Hartkopl Si leer A program for creating abstract art based on mathematical functions, such as the Mandelbrot set. Julia sots, and retatod abstractions (chaotic dynAMIGAl systems) Featuros include last
fixed or floating point arithmetic, many different lure- tions, many computation options, many cotonng and rendenng options batch mode, multi pass mode, and tour dimensional navigation The pictures it makos can be thoughi of as cross sections or "slices" revealing the insides ol solid objects This is version 2.1 an update to version 2 0 on disk 63-1 Binary onty. Author: Gary Toachout Fred Fish Disk 837 AquaPack This package Is a replacement of the old Aquarium program. NewFish, NewAqua and CiiAqua support a packed database but are also compatible with the old (unpacked) database. The entire
package supports a user configurable database path. CiiAqua has the same functions as NewAqua. But is controlled via Cll it has an interface to install on a BBS AquaPack is written in SAS-C. NewFish is version 2.71, Now Aqua is version 1,01, and CiiAqua Is version 1,01. Source is avail- abe from iho author Author; Sdvano Oesch. Paul Wittwer Lifo Another version of Tomas's Life game.
Features include wrap- ping the Screen as in a torus, independent setting of the honzontal and vertical resolutions, computing onty a specific number of generations, redisplay only every N generations, a macro language to set up initial generations, and more Works with horizontal resolutions up to 262,112 pixels and vertical resolutions up to 65.535 pixels This is vers on
6. 1. an update lo version 5.0 on disk 316.
Indudes source. Author: Tomas Rokicki UmxDirsA program which intercepts calls to dos library to odd the UNIX style V and syntax for current and parent direct- cries, respectively, to file and path names. I.E.. you can refer to files In the current directory as ’ifoo’ and files In the parent directory as *, . too1, or any combination ol tho two. Similar to program on disk 321, but independently dovei- oped. Includes source Author: Martin Scctt ElfiflFiSh DilfcJM Abackup A powerful backup utility, that may be used both for hard ask backup and for file archivng Features include a full Inlu- ition
interface, a “batch" mode, save load file seledion, support for HD floppies, support for XPK library, a child task for disk write, error recovery whom writing to a disk, cyclic backup to and restore from sovoml drives, optional data com- presslon, luncfion to rebuild the catalog, support lor both soli and hard links, and more, Includes French and English versions. Version 2.40. an update to version 2.00 on disk 780. Shareware, binary only. Author Denis Gounetie Gzip GNU zip is a compression utility designed to be a replacement for •compress'. Its main advantages over compress are much better
compression and freedom from patented algorithms Gzip currently defaults to using ihe LZ77 atgonthm used in zip 1 9 but can also decompress files created by zip, compress, or pock Vorsion 1.0.5, includes source. Author: Jean-loup Gailly LE-NAGLeverEdge NAG is a program to remind you of events before you miss tham. Events can be scheduled to occur once or repeat daily, weekly, monthly or yearly. You can be alened ct Ihe event in a number of ways from a screen flash to a messago requester. Version 93 03.03, an update to version 92.10 21 on disk 761 Shareware, binary only. Author. Craig
M. Lever Fred Fish Disk B39 Japanese Two programs to help teach
Japanese "Word A Day' is a pop- up program to put in your
WBStartup drawer. It will randomly select one word out of it's
1019 word database and display It along wilh the English.
¦japanosoVocabutary" is a quiz type Japanese vocabulary buildor. Both programs aro standalone and complete, and also work with the "Japanese Taikng Picture Dictionary" by the same author. Author: Wayne Quigley Sr LazyBench LazyBonch rs a utility for lazy people with a hard disk cram - med full of goodies which are difficult to reach because they are buned away in drawers ms-Oe drawers inside drawers inside drawers... Supports tools and projects and both OS 1.3 and OS 2.xx versions are supplied with this distribution. LazyBench for the OS 1 3 opens a Wife window on the Work- bench screen and
delivers a fully configurable menu which brings up to 30 applications at your fingertips. LazyBonch tor the OS 2 xx adds an item under the Workbench "Toots" menu, installs itself as a Commodity and watts in the background Use its hot key combination to pop its window and then select an application from a 1st of up to 100 applications Binary cniy.
Author: Werther M rcko" Piraru SSW Solar System Wars is a game similar lo Space Wars, pitting two playeis agamst each other, in orbit around 0 to 3 stars You con choose Irom 48 different solar systems, or use tho random system selector for a different challenge every round. A var- iety of weapons aro available.
Supports two button joysticks but does not require them. Version 1 14, binary onty. Author; James Cleverdon Trashlccn A WorkBench 2.x application icon to delete fries. Puts an icon al a possibly user defined position on the WorkBench screen, that deletes ail files that are draggod onto it This is version 1 2, binary only Author Mark McPherson Fjfifl Fish Disk 840 OctaMED A music editor which was originally designed for making music for programs (demos, games, etc), but works wen as a stand- alone music program as well. OctaMED ¦s in© 8-channef version of MED This is a freely distributable
release ol the lully functional commercial version 2.0 Versions later than 2.0 remain commercial and are "riol" freely redistributable at this time. Previous releases were version i ,oob on disk 579 and a demo of version 4.0 on disk 755 Binary only. Author.
Tetjo Kinnunen and Pay Burt-Frost Frod Fish Disk 841 AniMan An Wan combines Amiga an mabcn. Speech syrthesis. And voice recognition, to provide you with an animated talking head that will run any Amiga program by voice command Ask for an Amiga program by name, and AniMan will oblige. II AmMan becomes impatient, you may be nsutlod AniMan will also mcite poetry if you ask nicely. It is designed to work with the Perfect Sound 3, Audio Master (Audio Magic), or generic audio digitizers, Also requires 1 MB of fast memory. This is Version 5 0 of AniMan, an update to version 3.2 disk 723. New leaiures
incfude support tor AGA and improved perormance. Binary onty. Author. Richard Home Giflnfo A small program that gives information about GIF files, such as size, number of colors, etc. Includes documentation in English and French.
Version 1.12. binary only. Author: Christophe Passueilo PowerData Patches AmigaDOS, enabling all programs to read and write files packed with Power Packer in way lhat is completely transparent to themselves and tne system.
Programs will read powerpacked datafiles directly, and will also magiealy start compressing their own datafiles, as they create or update them This is version 38 115. An update to version 38 105 on disk 801 Partially localized for use with Workbench 2.1. Workbench 2.04+ only Shareware, binary only.
Author: Michael Berg Fred Fish DisK 842 AntiCtdoVir A iink virus detector that detects 30 different such viruses Checks your disk and memory for known link viruses, and can also detect known bootblock viruses in memory Version 1.8, an update to vorsion t .7 on disk 815 Shareware, binary only. Author Matthias Gull GadTootsBox A program that lots you draw edit GaaTools gadgets and menus and then generates the corresponding C or assembly code for you. This is version 2.0. an update to verson 1,4 on disk 731 includes source.
Author: Jan van den Baard Fred F;Sh Di$ K &43 Browser 11 A "Programmer's Workbench" Allows you to easily and con- veniently move. Copy, rename, and delete files 4 directories using the mouse Also provides a method to execule either Workbench or CLI programs by doubleclicking them or by selecting them from a ParM like Menu wilh lots of arguments Uses whatis.library lo detect Mo typos and executes commands based on these. Version 2,13 for AmigaDOS T,3 and 2 31 lor AmigaDOS 2.0 (localized). Update to version 2,04 on disk 649 Binary only Author Syfvain Rougier and Pierre Carrette MoMetOr A WB 2 0
onty version ol MoMotor (only 2000 bytes). Update for original MeMeter, which didn't work under 2.0. Includes source in C Author; Pierre Carrette ParM Parametrabte Menu ParM allows you to bmld menus to run any program in either in WorkBench or CLI mode This is an alternative to MyMenu which can run only when WorkBench is loaded ParM can have it's own little window, can attach manes to Ihe CLI window you aro running It Irom. Or to tho WB menus. Just like MyMenu Versions 3 6 4 4.3, an update to version 3 6 on dttk 649 Binary only. Author: Sylvain Rougier and Pierre Garrotte WBRun A Run Back
style program which use pamr.iibrary. Runs programs n WorkBench mods from any CLI. Programs are lully detached. The program you run must support WorkBench startup. Includes source in C- Versons 1.3 and 2.0. Author; Sylvain Rougier and Pierre Carrette Whatis Whatis.library can detect file lypos and is lully parameuablo by an ascii file, You can describe file types and they win be recognized by the library, A few tools are also included Author: Sytvam Rougier and Pierre Carrette Fred Fish Disk 844 DB3 Digital Breacftoard is a lull GUI digital logic circuit simu- lator Digital Breadboard
currently supports 2 and 3 input AND. OR. NAND. And NOR gates. NOT and XOR gates, D. JK. And SR oogo-tnggered Itip-ftops, multiple Independant docks, switched and pulsed inputs, outputs, Vcc. GND, independanl 4- channel oscilloscope, event counters, variable speed timer, preferences printing, and more, Requires AmigaDOS 2.x. This is version 1.1, freeware, binary only. Author: Dan Gntfin DtskPrlni A label database which prints and stores disk labels for 3 5" and 5.25" disks. Primarily creaied as a combined database and prim utility lot FD disks, it includes easy-to-use label lib- rary functons
(like printing labels (or a whole FD senes in one turn or multiple print of one label) and labels for most FD disks which are available within a few mouse dicks Features include a fast search routine, user- delmabie label lay- out. Different label sizes, intuition-based disk directory read-in and a tot more, Very configurable. Works fine with ovory pnntor connected to the parallel port and AmignOS t .2, 1.3, and 2.x. This version now Includes DESKJET support for single label sheets Includes both English (PAL 4 NTSC) and Gorman versions. This is version 3,59. An update to version 3.51 on disk
685 Shareware, binary onty. Author. Jan Geissler Fred FisfiDiSk 845 ISL Imagine Staging Language, a decompiler and compiler which allow the user to create and modify Imagine staging files in a manner much more powerful than that provided by Imagine itself Imagine Is tho 3d rendenng and animation program published by Impulse, ISL does not require any particular version of AmigaDos, but it only works with version 2.0 ol Imagine. Version 1.4. binary only Author; John
T. Grieggs Sz'kwa Sz'kwa, a children's game from Northern China,
as described by Clifford A Pickover in his book 'MAZES for the
MIND, computers and the unexpected'. Requires Workbench 2.04
or higher. This s version 1.1. binary only. Author: A R
Mohowitsch ToxlPlus A TeX frontend word processor that
provides facilities for tables, lists, mailmorgo.
Footnotes, inclusion of IFF graph- ics, an Aroxx-Port (111 commands) and lull 052,0 3 0 compat- ifcilily. Makes use of PasToX, Georg Hessmann's Amiga impio- mentation ol TeX. New features are support for LaTeX, Make- Index (automatic index generation) and printing via PRT: (TeX is not nocdod fo' the latter), This Is the German vor- sion 4.10, an update lo version 4 00 on disk 700 Disx 846 contains the English version Shareware, binary only Author: Martin Steepler FredJUsh Disk 646 FteCach© This package is for compiler and assembler writers. I! Im- plements a cache for include fifes wth a Me
cache server. Can greatly speed up compilation and assembling Binary only. Author; Chnstopho Passueilo I Object A [inker library lhat emulates some gadgels of Iho gadtools library (ChockBox, Cycle, Button, Scroller, Integer. String) and an area of lexl with scrolling. Works with all versions of WorkBench. Includes examples and documentation in English and French Binary only. Author: Christophe Passueilo TextPlus A TeX frontend word processor that provides faciiites for tables, lists, mailmerge.
Footnotes, inclusion of IFF graph- ics. An Arexx-Port (111 commands) and full 052.0
3. 0 compat- ibiity Makes use of PasToX, Georg Hessmann’s Amiga
impio- mentation of TeX. Now features are support for LaTeX.
Make- Index (automatic index generation) and printing via PRT: (TeX is not needed for Iho latter) This is the English ver- sion 4.10, on update to version 4.00 on disk 700. Disk 845 Contains the German version. Shareware, binary only. Author Martin Sleppfer Ered Fish Disk 847 ADM A comfortable and flexible address database with font sensi- five windows, commodity support, application window support, an Arexx-port, public screen support, and fully controllable from the keyboard. It includes user Hags (grouping), email support, and Ireefy configurable label pnnting. It can fill oul letter forms
and call your word processor, print remittance orders, dial the modem, and has online help. Requires AmigaDOS version 2,04 or later. Version 1.01, German version only.
Shareware, binary only. Author: Jan Geissler MidiChords A program which replaces and extends the chord-key-piay- function, as may be lound on several low priced keyboards. To make lull use ol this code a MIDI interface and a keyboard capable of MIDI reception is required, however, a limited audio output is available too Some special harmonic routines are: Chord Finding, Sequencing and Random ptay. Chords and sequences are played by simple mouse dicks and recorded Seqfiles can be saved (and loaded). On-line information may be switched on'off. Version 3.2, binary onty. Author; Theo Brugman Ered
Fish Disk 848 AMIGA_E An Amiga specific E compiler. E is a powerful and flexible procedural programming language and Amiga E a very fast com- piier for it, with features such as compilation speed of 20000 lines minute on a 7 Mhz amiga. Mime assemb'er and linker integrated into compiler, large set ot integrated functions. Module concept with 2 04 includes as modules, flexible type-systom. Quoted expressions, immediate and typod lists, low level polymorphism, exception handling and much, much more.
Written in Assembly and E. Version 2.1b, an update to version 2.1 on disk 810 Fublic domain. Includes partia' sources. Author: Wouter van Oortmerssen Cweb A programming too! That allows you to program top down, by splitting your program into many small, and understandable modules which dangle' tangles into a compiler understandable file By applying 'cweave' to the program you can produce a pretty-printed listing for processing with "TeX’. This is version 2,7. An update to version 2.0 on disk 551, now with full ANSI and C+* support. Includes source. Author: Donald Knuth, Silvio Levy, port by
Andreas Schoror Poker A ’lair" version ol a casino video poker machine in which a deck is dealt rardomly.
Regular casino rules apply. This is a vanation ol ihe version that appeared in Ihe Octobor 1992 ol JUMPDISK. The Original D.sk Magazine lor the Amiga Author Richard Rametla ArmgaPasca! This is a mini PASCAL compter, which may bo used lor smaller projects. It is not yet quite complete and can only be run from the
CLI. Works on all Amlgas, and OS versions Irom 1.2 fo 31 Vorsion
1,0. Freeware, binary only. Author. Daniel Amor BackGammon
Tho computer version ol the game.
This is a liny little game which runs on Workbench Works on all Amigas. And OS versions Irom 1 2 to 3.1. Version 0.9. freeware, binary only. Author: igor Druzovic and Daniel CDTV-Player A utility for all those people, who'd like to play Audio CD's while multitasking on WorkBench It's an emuafion of CDTVs remote control, but is a title more sophisticated Allows access fo the archive even without a CDROM drive (i.e. AMIGA 500-
4000) . Although you can't pfay a CD. Program and KARAOKE (live
on-screen) included Recognizes Cds automatically. Version
1.8, an update to version 1,5 on disk 805. Freeware, binary
only. Author Dan el Amor MathPfc! A function plotter with
lin log plot, a complete KS 2.0 inter- lace, arid Arexx
support Needs KtckstartWorkBench 2.0 and mtoot.library
(included) Version 2,01. An update to version 1.04 on disk
573. Shareware, source available from author Author
Ruedigor Dreier RRT Demo of a real lima mapping o! A
reflection of a graphic onto a sphere. Is system friendly,
multitasks, and uses an Infui- tion screen.
Written in C with small assembler assist. Includes source. Author: Adisak Pochanayon Fred Fish Disk 850 4-Get-lt A fully playable vorsion of an arcade quality puzzle game with 10 levels Tho full version has almost 300 levels and 700K+- additional graphics. Impressive sound and graphics.
Requires 1 MB. Binary only. Author: Adisak Pochanayon FastGIFA very fast GIF viewer with a graphical user interface, file requester, support for AGA chips set. Support for viewing in a WorkBench window, IFF saving (registered version only) and GiFB9a compabilily. Includes English and French versions Version II (1.01). an update to vorsion 1 00 on disk 690 Shareware, binary only, Author Christophe Passueilo Minefield Another Minefield program. This one has nice graphics, sound, adjustable parameters, and a 3D look interlace- Author; Adisak Pochanayon To Be Continued______ IfLConciusion To the
best ol otrr knowledge, the materials in this library are freefy distributable. This means they were eitnot publicly posted and placed in the public domain by theii authors, or they have restrictions published in their files to which we have adhered. 11 you become aware of any violation of the authors' wishes, please contact us by mail IMPORTANT NOTICE!
This list is compiled and published as a service to the Commodore Amiga community for informational purposes only. Its use is restncted to non-commercial groups only! Any duplication for commercial purposes is strictly forbidden As a pari ol Amazing Computing1'1. This list is inherently copyrighted Any infringement on this propnetary copyright without exp'essed wntten permission of the publishers will Incur tne futi force of legal actions.
Any nor-commeicial Amiga user group wishing to duplicate this fist should contact.
PiM Publications, Inc,
P. O.Box 869 Fall River, MA 02722 AC is extremely interested In
helping any Amiga user groups in non-commercial support lor
the Amiga.
• AC* Pablo has a more stationary existence.
He appears to be a cross between an orange, a pineapple, and a bunch of bananas. He spends his time hanging from a tree and has been known to sing, talk, and consistently keep audiences interested.
Pat Starace is credited with bringing both Stanley and Pablo to media attention.
Pot is a model builder with only a small knowledge of electronics. He had crystals and relays made for the two thespians through trial and error. At one point he brought the transmitter to a specialist to improve Stanley's range. The technician took one look at the complex design and the components and asked Pathowhe had accomplished it. The technician did not believe it was possible.
At the World of Commodore in New Yor k, a striking performer traveled through the crowds and received attention wherever he went. His small stature and smooth, gliding style brought smiles and even astonishment to his audience. Although never asked for an autograph, the young performer was always willing to please, proving that Stanley Puck® is always a true professional and ready to perform at a moment's notice. Nothing can stop him except a need for a recharge of his batteries.
While the movable portions of both Pablo and Stanley are provided by battery powered motor's, their singing and articulation abilities come from the programming skill of Pat on the Amiga.
"I could not have done this on a Mac or an IBM," stated the serious young agent. "1 used Dr. T's MIDI Recording Studio and a sequencer. 1 program their movements directly from thesequencer's keyboard in time with the recorded music." The completed arrangement is then recorded to tape and played back through Stanley or Pablo.
Stanley is controlled internally by only two tracks. One is used for the voice and music and the other creates Stanley's eye and mou th movements. Stanley travels across the floor under the watchful eyes of his friend and agent Pat who handles Stanley's difficult maneuvers with a radio control device similar to the units used to control power boats, cars, or model planes.
Like his more sedentary fellow performer, Pablo, Stanley is an electronic marvel with articulated lips and eyes, Stanley can travel on his roller blades in twists and turns which, while not exactly Olympic status, are still attention stealing. Originally Stanley was created using ice skates and a hockey stick.
The small skater gained stability by leaning on his hockey stick. When Stanley's mentor, Pat Starace, discovered one day that the stick had been broken, they both decided it was time for Stanley to learn to skate on his own.
Quickly the small entertainer learned the tricky balance required and now has his hands free to do other things such as meet sma children and help hawk Public Domain d isks for the Queens Commodore User Group at Amiga events.
Pablo is slightly more sophisticated. His articulation comes from a multi-track tape recorded from the sequencer. This not only controls his eyes and mouth but also the lips of his backup oranges. Unlike Stanley, Pablo uses four tracks. One or two tracks can be audio, while two or three tracks can be used to handle the complex articulation of Pablo's face and the synchronization of the two oranges.
Both Pablo and Stanley have felt the warmth of the crowds. Stanley has been seen gliding across the ice in half-time shows during the New York Islanders NHL games.
There has even been a growing request for their attendance at a variety of parties and fund raising events. But, according to Pat, their greatest enjoyment comes from entertaining children at local hospitals. Theirwork with children has earned them letters of commendation from local officials.
Like all young performers, Stanley runs the risk of being type-cast. However, Pat assures us that Stanley is not restricted to being a puck. He has the ability to transform into a varietv of disguises and personas. From a soda can to a large computer chip, Stanley's versatility knows few boundaries.
Stanley has not left the business portion of their enterprise strictly to Pat. Recently, Stanley needed a special part in order to perform at a charity event. Wien Pat was unable to convince tile supplier to produce the part in time, Stanley wrote the supplier a letter explaining the situation. Stanley got results and the part was received in time for the event.
Acceptance has not always been easy for this troop. In the early days, Pat and Stanley had to sneak onto a skating rink late at night to practice. Several times they were discovered and forced to leave. Now, whenever Stanley requires a little ice time, they call the rink and a section is roped off and reserved for them. Such is the power of fame, but both Stanley and Pablo have vowed not to let it go to their heads.
Pat Starace Starace Models and Effects Inc. 5-516-731-4547 yrc f - 1 The "Amazing 'AC publications give me 3 GREAT reasons to save!
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1 to 9 disks S6.00 each 10 to 49 disks S5.00 each 50 to 99 disks $ 4.00 each 100 or more disks S3.00 each S7.00 each for non subscribers (three disk minimum on all foreign orders) AC,“2 ...Source 8 Listings V4.3 8 V4.4 AC 4 ...Source 8 Listings V4.7 8 V4.8 AC 6 ...Source & Listings V4.10 8 V4.11 AC f8 ...Source & Listings V5.2 8 S.3 AC410 ...Source 8 Listings V5.6 & 5.7 AcrH2 ...Source 8 Listings V5.11, 5.128 6.1 AC 14 ...Source 8 Listings V6.4. 8 6.5 AC; 1 ...Source 8 Listings V3.8 8 V3.9 AC»3 ...Source & Listings V4.5 & V4.6 ACV5 ...Source & Listings V4.9 AC“7 ...Source 8 Listings V4.12 8
VS.1 AC 9 ...Source & Listings V5.4 & V5.5 ACS11 ...Source & Listings V5.S. 5.9 & 5.10 AC*13 ...Source & Listings V6.2 S. 6.3 AC415 ...Source 8 Listings V6.6. 6.7. 6.3, & 6.9 cjuOjoct io acc*cooAj iatoi fa*) Amazing on Disk: Please list your Freely Redistributable Software selections below: A C Disks___ (numbers I through 15) AMICUS_ (numbers I through 26) Fred Fish Disks_ Complete Today, or telephone 1-800-345-3360 now!
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(flu ill hers J through 830) (Domestic and Foreign air wait rates uvailable on request) Check or money order payments must be in US funds drawn on a US bank: subject to applicable sales tax. - Please return to: AmazingAmiga JL JL computinjg'C
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in an envelope with your check or money order Amazing
Computing for the Commodore Amiga Your original monthly Amiga
resource!
Pr- n zAMIGA FREE INFORMATION!
AC June 1993 valid until 7 31 93 see page SO for reference numbers Name Street City _ Country 10] 102 103 104 105 221 222 225 22-4 225 106 111?
10K 109 110 22ft 227 22* 229 230 111 112 115 IH 11* 251 232 233 234
2. 35 116 lit 11K 119 121* 236
2. 47 23*
2. W 240 121 122 123 124 125 241 242 243 244 245 126 127 12H 129
130 24ft 247 248 249 250 131
1. 32 133 134 135 251 252
25. 4 251 255
1. 36 137 138 139 110 256 25"
* 58 259 260 141 142 N3 Ml M5 261 262 263 264 265 14ft H7 148 149
150 26ft 26” 2 i* 269 27(1 151 152 163 Isl 155 271 272 ry 274
275 1% 157 15* 159 160 276 2”” 2*X 2”1 280 161 102 163 1(H 165
281 282
28. 3 284 285 lA6 167 IfrfC 169 ro 286 287 288 289 29(J l"l 172
173 1~4 175 291 292 293 294 295 17ft 177 178 179 180 296 297
298 299 300 181 1*2 18 A 18-1 185 301 302 305 ,404 305 Ihft
IH” 188 189 190 .41 Xi 307 .408 .40*4 310 19!
192 193 19-4 195 3M .412 315 314 315 1% 197 198 199 200 316 317 318 319 320 201 202 203 2fH 205 321 .422 323 324 325 206 20" 20K 209 210 326 42“ 32* 529 330 211 212 213 :u 215 351 552 353 334 335 216 21" 218 219 220 336 337 33* 539 340 ST. ZiP Vuth nI tl c f(4kw*tng do you now own?
I pirate ihnk d! That apply) () I Amiga 50U O I Amiga 29u 0 I Amiga 1000 O 5 Amiga O y Amiga 3000 O 6 Do Hid irwn an Airngj H If none J the slue. Which do you plan to buy mxhP O ”, .Amiga .40X) 0 9 Anbgj 2 X*t 0 8 Armp 2500 0 10 Amigi 50o ’SThkh Airagi funfcjir product du yuu ptin lo lxi ncit' O II rtntVHV expire*) O 15 modem O 12 hard drrv e O 16 muvfc khiI 0 13.
IB.M cmulitoo t 17 vkJci- pnuJwl 0 11 [tinier OIH an rWrai - * 019 i chct i pieast tpcttfy f tthich .Amiga software product do you plan in (xt nett* O 2l).
C language O 27 vprroddktt O 21.
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ModuJj‘2 language 0 29 finaniul O 2 .4 A**nnidy hnguage 030.
VkJcti O 21 HASH; b ngvagc 0 31 graphic* 0 25 oninUmmcni O 52 iuu*k' O 26 IclcttmrnunicatDn.* 0 33 rtflci lpk.-j.H- specify) Ho* much money are ycu liiciv to * »md -hi jJJ Arragi produd purchases ihs year' O .34 50 $ 250 O 38 H 501 43000 O ,35 5251 5500 059 5201-14(0) O .36 JA01 SlOOU 040 t*« WBO
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043. Iruntibtfum ( 44 imtl nrdw Him1 nun) tlrrK* !uvc ytW puti
hjsoJ an Amiga pniduit alter seeing il advertised in AC?
O n frequently 04". Ixkl- 0 -»ti (xoasiofutly 0 48, never w do you ohta in your copy if AC. Monthly?
O f9 sub*nK' bow king? _ yearn) 0 SO Ixiy at bxal Amiga tlroicr i At fin at iuisjur newsstand vftware nfcxr H IlIxT How tram nbcr? Not wWi*)f yntintifusually see or read your rssur fi AC raih nv tfUti' O A3. _libtTv in addiixnro myv-if How do you read AC. Rash rm nlh* (please tfaxk one C O trad virtually c cfyiiiirs« unwiHwn O AS van llirough pages and read items of inlcnrst onlv O SO check latJe nf cimtcnls ami irtayJ* read 1-2 ankles O 57 read mv favorite culumiXO tmlv O 58 trad very Unk of i Have ynu ever purchased a copy 4 Aci (717DB O 59 jrs but only note 061 no but p£tn to voui O W,
jr* ran or mtm time*. 062 no rw ctfe-rested 063 no use my dealer s c«fn Hair yikj ever puftliMd a copy i* Mjlxrhcd to AC'* 7K.W1 O 64 yev lx* only onc e 066 no but pfan to soon.
O 65 *r* 4*n ih mnrr timr» 06” »? nnc inseresttxL 066 r** use mv draScr * copy s-f 101 "AMIGA FREE INFORMATION!
AC June 1993 valid until 7 31 93 see page 80 for reference numbers Name_ Street_ City _ Country_ 5 Ubn h rrf llx- 6 rfkm ing do you ntHV own?
(please chect all that apply ¦ O I Ajniga 500 0 4 A.raga -’Vm (3 1 Amiga 1(100 OS Amiga VMI O J Amiga 2000 0 6 Do not own an Amiga 101 1 12 105 104 105 221 222 223 224 225 106 107 108 109 no 226 227 228 229 230 111 112 113 114 115 231 232 233 234 235 lift 117 118 119 120 236 237 238 239 240 121 122 123 124 125 241 2-12 243 244 245 126 127 128 129
1. 30 246 2-1” 21* 219 250 131 132 133 134 155 251 242 253 251
255 136 137
1. 38 139 140 256 257 258 259 260 Ml 142 143 144 145 261 262 263
264 265 14ft 147 148 149 150 26ft 2ft7 268 269 270 151 152 153
15-1 1 5 271 272 274 27-t 275 15ft 157 158 159 160 276 277 278
279 280 161 162 163 104 165 281 2H2 283 2*1 285 166 167 168
16* ro 2*6 287 2*8 289 290 171 1*2 173 174 175 291 292 293
294 295 176 177 ITS 179 IS) 296 297 298 299 300 181 182 183
18i 185 301 302 303 401 3«5 18ft 187 188 189 190 306 .407 308
309 310 191 192 193 194 195 311 312 313 314 315 196 197 I9H
199 200 316 317 318 319 320 201 202 203 204 205 321 322 323
32i 325 206 20” 2ll8
21) 9 2m 320 327 328 329 330 21!
212 213 211 215 331 332 333 3Vi 335 216 217 218 219 220 346 447 448 449 340 ST. ZiP Wiktc do you Ixjv Amiga products!
0 41 krai Amiga Dealer 0 42 dtscounf department swr tBanufartvOT mail order 04?
0 41 lion many limes luvr you puivluvd an Amiga pndud after seeing ii advertised in AC' O 45. Frequently 04” «kc O 46. TrasionilJy O 48 never Hua ii i v iu nhtaui yi mi copy nf AC tntmchh?
O 49. Siweribe thow long' _ years i O SO fxn, at kxal Amiga dcikr O 51 hrv a: U¦ A.4 hc newabnd «cfiwaic Sihtt 1J If none (if the above, winch ik» you plan ti i buy sixm?
O 7 Amiga 5030 O 9 .Amiga 21X41 O 8.
Amiga 2 ji) O 10- .Amiga Vw C Which .Amiga hardware [tockact do y w plan to hu ti la, 0 11 manuty cxpjAMtt 015 mudctn 0 12.
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MriMC luJ O 1J IBM ernuLiUjr* or v*Jni product 0 14.
Pnnlct Of* mclcraut O 19 r(hct l please Specify
0. Whxii Amiga soft ware piulun do ynu plan n i huv nm' O 20 'C
language 027 spreadslsct.'t O 21.
Forth language 028 JalaluH- O 11.
Moduli-2 language 02 firuncul O 23.
AivmiWy Lutguige
O. W vxlen O 24.
1LA5IC language Oil gfaphks O 24 c-ntcrumnwni 0 32 music O 26 irlmrmrnunkalviris 033 triwf 1 please specify 0 a* ether __ Ho* many t*hrr« nM iiuJuJhu; lourv iiHiiOy rcc «craJ )vu ivmc of AC each twot.V _ rthcl*. In addrtjirn to mysdf 0 5.4. _ Hu* do you read AC cadi raontW (pkasc check one): 0 4. Nrad vtmoCy evmihmg, iwerto-cover O 55 v2n ihnm i pages arnl read tlcius of interest only 0 56. Ihitk table of eunienu and inadx- read 1 -2 ait ides O S', n d my fjnnrne tnlurnnfs' only O 56 read Irnle uf if Have v m ever purchaKvJ a copy nf .40 (if U)H O 59 yo but (inh-HKC Obi nu tut [Jan tn x*tr O
f») t*n it mHr tunnH 062. No nt aune'led.
O 6j iw use my dealers copy Hnr iu i%n pur.hi't-d a copy nt 'uh*cribed !n .4Cr WOP O W yes bul cvily met 066 ro but plan to vxti O 65 yes 4*u it fisnv lunex 06” no rut mrefwed Ob6 no-u* mv dealer»copy How much money are yru Uketv to vpetul on ill Amiga product purchase* :h» year* 0 4 5-0 5250 O.A* H501-42000 O 45 5251 $ 500 0?9 J200J ivUUO 0 V 5SOI *51000 0 40 uvet S4000 0 r 51001-51500 102 DISCOVER Name YES!
Address _ City_ The “Amazing AC publications Charge my [ Visa ? MC , give me 5 GREAT options to save!
Please degin my subscnption(s) immediately!
ZIP.. Expiration Date Signature VISA US S27.00 Canada Mexico S34.00 Foreign Surface S44.QQ US $ 37.00 Canada Mexico $ 54.00 Foreign Surface $ 64.00 US S43.95 Canada Mexico $ 47.95 Foreign Surface $ 51.95 1 year of AC 12 big issues of Amazing Computing!
1-year SuperSub AC + AC'S GUIDE = 14 issues total!
1 year of AC’s TECH 4 big issues! The 1 Tech Resource Please call for all other Canada Mexico foreign surface & Air Mail rates.
Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
Please circle to indicate ttiis is a New Subscription or a Renewal . State.
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P. O. Box 2140 Fall River, MA 02722-9969 Please return to:
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an envelope with your check or money order.
Please return to:
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an with your check or money order.
YES! The “Amazing" AC publications give me 3 GREAT ream to save!
Please begin the subscription(s) indicated below immediately!
Name Address City_State _ ZIP_____ VISA DISCOVER Charge my! Visa MC _ Expiration Date Signature ___ Please circle to indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 49% off the cover price!
US$ 27.00 ?
Canada Mexico $ 34.00 ] Foreign Surface $ 44.00! J 1-year SuperSub AC+AC's GUIDE -14 issues total!
Save more than $ 31 off the cover prices!
US$ 37.00 ?
Canada Mexico $ 54.00 ?
Foreign Surface $ 64.00 J 1 year of AC’s TECH 4 big issues of the Amiga's Original Disk-based technical magazine!
US$ 43.95 ?
Canada Mexico $ 47.95 G Foreign Surface $ 51.95 Please call for all other Canada Mexico foreign surface & Air Mail rates.
Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
Please return to: COMPUTING' J’lwrUWjt WMm' tUiuthly tf, *iu«rn
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an envelope with your check or money order, YES! The
‘Amazing" AC publications give me 3 GREAT reasons to save!
Please begin the subscription(s) indicated below immediately!
Name ______ Address __ ____________________ State ZIP City_______ VISA Charge my! Visa MC Expiration Date DISCOVER Signature Please circle to indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 49% off the cover price!
US$ 27.00 ?
Canada Mexico $ 34.00 Foreign Surface $ 44.00 1-year SuperSub AC+AC's GUIDE -14 issues total!
Save more than S31 off the cover prices!
US$ 37.00 ] Canada Mexico $ 54.00 Foreign Surface $ 64.00 1 year of AC’s TECH 4 big issues of the Amiga's Original Disk-based technical magazine!
US$ 43.95 Canada Mexico $ 47.95 j Foreign Surface $ 51.95 Please call for alt other Canada Mexico foreign surface & Air Mail rates, Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
Bring Home The Best If you're thinking about getting an Amiga1, special effects or image processing product, here are some facts to consider:
• ASDG's Art Department Professional was named the "Best Image
Processing Program" for 1992 by the readers of Amazing
Computing Magazine and "Best Video Software" by Germany's Amiga
Plus Magazine.
• American Software And Hardware Distributors and MicroPace
Distributors (the two largest Amiga5- software distributors in
North America) cite ADPro and MorphPlus as the best selling
products of their kind,
• ADPro placed third among ALL Amiga software products on the
MicroPace 1992 Top 50 Sellers List.
• The Post Group, one of the largest post production houses in
the world, has used ADPro and MorphPlus in the production of
special effects for the prime time TV show Quantum Leap and for
major motion pictures.
• Mark Swain, an AmigaWorld reviewer and animator for Foundation
imaging, the creators of the special effects for Babylon 5),
said, "MorphPlus produces the most realistic shape shifting
special effects 1 have ever seen on a desktop.1'
• David Duberman, Executive Editor of Video Toaster User, said in
a comparative review of Amiga1 morphing products, "MorphPlus is
the Rolls Royce of Amiga - morphing software... it will pay for
itself with one job."
Consider the facts.
Then bring home the best.
925 Stewart Street Madison, Wl 53713 608 273-6585 Art Department Professional is a registered trademark of ASDG Incorporated. MorphPlus is a trademark of ASDG Incorporated.
Amiga is a registered trademark of Commodore-Amiga Inc. SuperGen Kitchen Sync GENLOCK AND OVERLAY SYSTEM TWO CHANNEL TBC SYSTEM Oidv broadcast quality genlock for less than $ 1000 Two independent dissolve controls Software controllable Compatible with all Amiga models Notch filter Create spectacular true color animations on your Amiga.
THE FUTURE IS HERE The industry standard - yet to he equaled SuperGen laaislkw $ 549.00 SuperGen2000 THE FIRST TRUE Y C GENLOCK AND OVERLAY CARD FOR THE AMIGA 2000 SERIES COMPUTER S-VHS, ED-BETA. HiS compatible Broadcast quality NTSC RS-170A output SC H pha.ie adjustability Built-in sync generator Two independent dissolve controls Paint, digitize and display beautiful full color composite video images on any Amiga.
Capture an image in 10 seconds from any color video camera or stable video source.
Full-featured paint, digitize and conversion software included.
Compatible with AGA 120(1 and 4000 Amigas in NTSC PAL modes. Two to four limes the speed of AGA animations (DCTV vs. HAMS) with greater color and resolution.
Compatible with all popular 3D. Rendering, and graphics packages including: AD-Pro, Aladdin 4D. AmigaVision, Brilliance, Calligari, Cineniorph, Draw4D, ImageMaster. Imagine, LightWave, MorphPlus, Real 3D, Scala. Scenery' Animator. Sculpt, VistaPro. And many others... DCTV (NTSC or PAL) laa.Hak. $ 299.00 The Kitchen Sync provides tw’o channels of time base correction - the perfect Sow cost TBC solution for the Video Toaster™.
With a Video Toaster, the Kitchen Sync provides a complete A B roll editing system.
Two complete infinite window time base correctors on one IBM AT Amiga compatible card.
• Absolute 100% broadcast quality
• Composite or Y C video in
• Includes easy to use external control panel ¦ No waveform
monitor needed ¦ Variable speed strobe
• Freeze Frame, two rock-solid Freeze Fields
• Low power consumption
• Lowest TBC price per channel
• Works with consumer grade VCRs yrdrer . Kitchen Sync RGB
CONVERTER Allows the use of DCTV with standard RGB monitors
11084) in standard NTSC or PAL modes. Also permits the use of
external genlocks like our SuperGen.
RGB Converter
h. $ 199.00 SuperGen 2000s $ 1195.00 Genlock Option Required to
synchronize the Kitchen Sync to an external video source.
Genlock Option $ 150.00 S-VHS Option Required to enable S-VHS Hi-8 (Y C) video outputs.
Tl S-VHS Option $ 99.00 Wrya FREE 2nd Day shipping on all VISA & MC orders in the US.
CALL DIGITAL DIRECT 1-800-645-1164 Orders only Next Day Shipping add $ 5.00. COD - Cash only - add $ 10.00. Cali by 2:00pm PST 5:00pm EST for same day shipping.
(kOOam to 5:(K)pm PSTM-F For technical information cull 916-344-4825 Worldwide Distributors und Dealers Wanted. Inquiries invited.
A T I O N S p.O.Bdx 97, Folsom CA 95763-0097 • Phone 916*344*4825 • FAX 916'635’0475 SupcrGcn2tXX)s, DCTV, DCTV RGB Converter, and Kilehen Syne arc trademarks of Digital Creations. Ine. Video Toasleris a trademark of Newtek. Inc. IBM and IBM AT arc registered trademarks of IBM. Inc. Amiga is a registered trademark of Commodore- Amiga. Inc. Circle 108 on Reader Service card.

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