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The Amiga 4000 and more! The Amiga 4000 is here. This combined with the Amiga 600 featured in last month's issue, provides an entirely new focus in Amiga computing. The A4000 brings with it a superior graphics chip set with advanced graphics capabilities and higher resolutions. While some may cringe at the thought of their current Amiga becoming obsolete, most of us realize that the machine must continue to grow and support betterstandardsin order to survive. The introduction of the AA chip set offers more than a little reassurance that the Amiga has a future. This issue of AC is alive with that future. From the introduction of the A4000 to the report on the World of Commodore Amiga in Pasadena, we can see the future developing. The WOCA was an interesting experience. for three days, thousands of people came, saw, and enjoyed being part of the Amiga. Seminar rooms were filled to capacity. Extra seminar sessions were scheduled only to have those become filled with more Amiga users wanting to get in. Commodore was inspired. Lou Eggebrecht, Vice President of Engineering for Commodore, he Id ad ouble session where he told capacity audiences what was in the future for the Amiga. These sessions were so filled, we had to ask Joanne Dow to fill us in on the details. (The Lou Eggebrecht session in the WOCA show report on pi.lge 92 was supplied by Joanne in ii quick session on the show floor. TI1is was necessary because she got in and we could not. We thunk Joanne for her help and believe me, if there are any errors, the errors are ours not hers.) Mr. Eggebrccht's insights demonstrate not only Commodore's efforts today, but a good deal of their thinking for the future. They have projected a path for the Amiga, set goals for its accomplishment, and have started on their way.
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RAMIGA Volume 7 Nol II November 1992 US $ 3-95 Canada $ 4.95 UK £2.50 Your Original AMIGA Monthly Resource In This Issue 4 Sneak Preview!
ASDG’s MorphPlus Drawing with Draw Remap Magic Vadding a hard drive to your system 9 9 D ST'nTTmirT1 UYJT: with Imagine npanmag Reviews: 4 Quarterback!
Projects: 4 Two quick n* easy projects (or the A500 and 1084 monitor Real-time 24-bit graphics for your Amiga or Video Toaster!
Introducing Visiona, a fully programmable real-time 24 32-bit 16.7 million color graphics card for the Amiga 2000 and 3000 series computers (unlike the Harlequin and ImpactVision 24 cards, which are merely framebuffers.)
Visiona is based on the powerful Inmos G300 GaAS graphics processor which runs at speeds up to 135 Mhz and utilizes up to 4MB high-speed (20ns!) On-board memory. Visiona supports programmable screen resolutions of 1024 x 1024 pixels in 16.7 million colors up to an impressive 5792 x 5792 pixel monochrome resolution.
Workbench-Emulator (included) allows you to open the Workbench (or any screen that uses the Intuition library) in resolutions up to 1280 x 1024! Visiona comes standard with many powerful utilities and several 24-bit color games!
Optional Visiona TV-Paint software turns your Amiga into a professional quality 24-bit 16.7 million color paint box system. TV-Paint also works together with the Video Toaster! In tact, the Visiona together with TV-Paint is the ideal combination to replace ToasterPaint, allowing you 1o edit your Video Toaster images on-screen in full 24-bit 16.7 million colors.
For more information contact your nearest Amiga dealer.
6. 40x480 fHicro-PflCE inc. 1024*760!
109 South Duncan Road Champaign, !L 61821 Dealer Inquires Welcome, SPECTRONICS IMAGINATION IN MOTION Spectronics USA is distributed in North America by Micro-PACE.
CCEHRAI10N: THE TIME TESTED, USER-PROVEN, BEST SOLUTION V ?
FOR THE AMIGA• 2000 SERIES ?
V T ?
NOW SHIPPING 33Mhz G-FORCE Only the GVP Family of Combo Accelerators are Packed, Stacked and Backed with more of what you want Most!
Don't get stuck. Don’t overpay. Don't buy half a solution. Don’t take chances.
When you're shopping for an accelerator, there is only one thing you should do... Choose from GVP's family of G-FORCE 040 and 030-based Combo Accelerator boards.
WHY? Because only GVP: ? Has a proven 5 year history of the best product performance and support.
? Gives you the choice of state-of-the-art 68030 or 68040 CPU Power at blazing speeds of 25,33,40 or 50MHZ. No matter what your budget or speed requirements, GVP has the right solution for you.
? Provides unsurpassed multi-functionality through superior design integration giving ALL GVP accelerator users:
• On-board SCSI-1! Compatible DMA Hard Drive Controller
• Up to 16MB of high speed 32 Bit- Wide Memory expansion (up to
64MB with 16MB SIMMS available late 1992| Ability to transform
your accelerator into the ultimate hardcard with GVP's new
improved snap on Hard Disk mount kit
• On-board future expansion possibilities with the GVP exclusive
32-Bit expansion bus (including GVP's EGS110 24). This feature
alone literally obsoletes ALL other accelerator products.
? Backs ALL GVP accelera- .
Tors with a full 2-year war- ¦ ranty and upgrade program.
Choose GVP's newest, fastest and feature filled accelerator... the A2000 G-F0RCE040 It's the fastest accelerator bar none: ? 68040 CPU running at up to a blazing 33MHZ clockspeed, outperforms even high end workstations costing thousands more.
It's the most highly integrated bar none: ? High performance onboard SCSI SCSI II compatible hard drive controller.
? On-board serial port with speeds up to 625 Kbps and two 16 byte hardware buffers (1 read 1 write) to prevent data loss. Ideal for adding additional modems, printers etc. ? On-board user configurable parallel port for Amiga PC compatibility.
? Future expansion via GVP's exclusive GVP compatible 32-Bit expansion bus.
CALL YOUR GVP DEALER AND ORDER A GVP G-FORCE 030 or G-FORCE 040 TODA Y!
For more information or your nearest GVP Dealer, call 215*337*8770. Dealer inquiries welcome.
For technical support call 215*354*9495.
Amiga is a registered trademark of Commodore Amiga, inc. All other trademarks are the property of their respective owners.
© 1992 Great Valley Products, Inc. 16 Quarterback 5.0 by Rick Manasa Version 5.0 offers several advanced features, including Arexx support.
1'7 ExpertDraw and Expert 4D JR by Daniel Greenberg Two programs that offer a look into the world of 3-D animation and structured- drawing programs.
21 Toaster Toolkit by Frank McMahon Create scripts that have a series of keyed-over video logos flying in or 10 CG pages to load, render, and dissolve to one another.
22 ProDraw 3.0 by R. Shamms Mortier This upgrade includes a long- awaited hot link connection with Professional Page.
24 Progressive 040 2000 by Rick Mataka A look at this 28 Mhz 68040 from Progressive Peripherals.
Blizzard Board by Rick Mataka A combination accelerator and memory expansion unit, Blizzard Board incorporates an interesting concept: SHADOW RAM.
3: A-Max II Plus by Richard Mataka A software hardware upgrade offering increased Macintosh emulation.
38 DKB 2632 Memory Expansion for the A2630 Accelerator Expand your system up to 112MB of 32-bit memory to speed up memoryintensive graphic applications.
Volume 7 Number 11 November 1992 ¦ Cover photograph by Rick Hess 2d Drawing With Draw by Jim Silks An overview of the various features and abilities of Gold Disks Professional Draw.
Adding a Hard Drive to Your System by Richard Mataka Here's a guide to designing your own hard-drive subsystem.
B5 Sneak Preview!
ASDG’s MorphPlus by Merrill Callaway With MorphPlus. Spinning, morphing, and other interesting- effects are made easy.
Remap Magic by Patrik Beck Learn why this tool is your best bet for making use of your palette.
Soft-Edged Shadows: Imagine That!
By Marc Hoffman Marc creates an off-camera soft shadow image of himself, step by step.
Beginning C by Chue Xiong The author covers some of the basics of the C language.
Hardware Projects by Henning Vaiencamp Quick rf easy hardware projects for the A500 and 1084 monitor just for you do-it-yourself types.
AMIGA 4000 Commodore creates a bold new direction in Amiga computing with expanded graphic resolutions, modular CPU, and more.
Commodore J mmNMMMM.
‘ 4000 040 AMIGA 1 * 1 .80 000 REASONS TO OWN AN AMIGA New Products & Other Neat Stuff by Elizabeth Harris From educational software to games, you'll find the newest releases-and much more-in this month’s column.
3( The Video Slot by Frank McMahon Hi-res HAM can give extra color fidelity, smaller file sizes, and more painting features.
Cli directory by Keith Cameron Distinguish between disk-based commands, which make your drive spin, and internal commands, which don’t.
53 Bug Bytes by John Steiner Notes this month on Project D, excellence! And Professional Page.
6 Arexx by Merrill Callaway Configure two Directory Opus gadgets to help make and show ANIMs.
66 Roomers by The Bandito What concept for a new machine does the Bandito name the "Molasses”?
8 Hot Tips Reader-submitted tips for Awesome from Psygnosis and SimAnt from Maxis.
Diversions Play under par with Greens, fight the Ultimate Warrior in Pitfighter, or thwart the Baron von Max in Guy Spy.
Columns Thousands arrive at WOCA in Pasadena to see Commodore’s latest additions to the Amiga line.
For contest information see page 96.
Contest Information 96 Editorial 6 Departments Feedback . 92 Public Domain Software....94 List of Advertisers.
ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
The most ingenious Genlock ever engineered for all Amiga users Create video and multi-media How can we make such a hold productions that totally unite statement? Take a look and com- your video, audio, and Amiga pare for yourself.
Graphics on demand... at die click of a mouse! * ft GVP’s G-LOCK is without doubt. F $ r j the easiest, most flexible, most capable, high performance gen- Wj Ml I I A lock you am buy for your Amiga. EDITORIAL L V V t. V V V | ...... S 1 I S i i iM | bps mi- i i ¦ Cj-LQCK a 1 1 fe 1 i c tNif Mil' m-j jc. « G-LOCK advantages abound The differences between G-LOCK and all other genlock boards start with these time-saving, creativity- generating benefits only available on G-LOCK: ? Push-button Control Panels with Intuitive, Mouse-Click Simplicity with Full Arexx and CLI Interfaces.
? Software Switchable between 2 Composite Video Inputs or ] Y C (S-Yideo) In.
? Real-Time, Software-Controlled Video Processor fProc Amp) with Complete Video Signal Processing Control.
? Complete 2-Input Audio Processing wilh Real-Time Volume, Bass, Treble, Mix and Mute Control Add DSS8' Audio Samples to Your Videos.
? Software Controlled RGB Color Splitter for Use with HewTek Digi-View' and Other Video Digitizers.
And only G-LOCK offers... Full transcoder operation with composite, Y C, and RGB YUV outputs; ESC M keyer modes control; complete AmigaVision' and Scala’ compatibility; and a host of other features only GVP realized you want front a quality genlock but you'd never expect at such an affordable price.
Amiga and AmigiViwon arr rrginrrrd trademarks cf Commodore-AMIGA, Inc. GST. G-Loclt. And PSS8 arr trademarks of Great Valley Products. Inc, l tgi-Vicw it a mnienurk of NewTek, Ik O Copyright 1992 Great Valley Prndum, Inc. For more information or your nearest GVP Dealer, phone 215-337-8770 today.
For technical information call 215-354-9495 GREAT VALLEY PRODUCTS. INC. 600 CLARK AVENUE KING OF PRUSSIA. PA 19406 U.S.A. PHONE 2I5-337-B770 ¦ FAX 215-337-9922 Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr.
Paul L. Larrivee Timothy Duarte Elizabeth Harris Frank McMahon Perry Kivolowitz Richard Hess Brian Fox Torrey Adams Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Copy Editor: Video Consultant: Art Consultant: Art Director: Illustrator: Editorial Assistant: ADVERTISING Advertising Manager: Wayne Arruda Advertising Associate: Edward McKenney 1-508-678-4200, 1-800-345-3360. FAX 1-508-675-6002 Amazing Computing Far The Commodore Amigai™ (ISSN t 053-4 547) is published monthly by PiM Publications, Inc., Currant Road. P.O. 30x2140.
Fail River, MA 02722-21 40 Phone !-508-678-4200 1 -300-345-3360 anc FAX 1-508 675-6002.
U. S. subscription rale is 329.95 for Dneyear; $ 46.00, two years.
Subscric- tions outside the U.S. are as follows: Canada &
Mexico S38.95 (U.S. funds) one year only: Foreign Surface
549.37. All payments most be in U.S. funds onaU.S.bank. Due to
erratic postal changes, ail foreign rales are one-year only
Second-Class Postage paid at Fall River, MA 02722 and
additional mailing QlliCBS POSTMASTER: Send address changes tc
PiM Publications Inc., P O, Box
2140. Fall River. MA 02722-2140. Prinled in the U.S.A. Entire
contents copyright© 1992 by PiM Publications, Inc. Alt
rights reserved. No part o!
This publication may be reproduced without written permission from PiM Publications, inc.. Additional First Class ot Alt Mail rales available upon request. PiM Publications, inc. maintains the right lo refuse any advertising PiM Publications Inc. is not obligated to return unsolicited materials All requested returns must be received with a self-addressed stamped maifet.
Send article submissions in both manuscript and disk format with your name, address, telephone, and Social Security Number on each lo the Associate Editor. Requests for Author's Guides should be directed lo the address listed above.
AMIGA™ is a registered trademark of Commodore-Amiga, Inc.. Commodore Business Machines, Internationa GVP'S LATEST ENGINEERING BREAKTHROUGH
• GVP'S NEW OWER YOUR AMIGA 500 BEYOND EVEN THE ¦ A3000!
• A530-TURB0' WfTH : 68EC030 CPU RUNNING AT A BLAZING 40MHZ!
Imagine running your software applications at 10 times the speed: your animations will play more smoothly, multitasking is more useful, your windows open and move more quickly and more... Don't waste your hard earned money on a questionable and risky hard drive when you can own a GVP A500-HDS- classic or New A530-TURBO. No matter what GVP solution you choose there is no doubt that you will he getting the fastest, most expandable and safest hard drive system you can buy for your A500 Both the NEW A530 TURBO and A500- HDS+ are externally installed in a snap. It's simple, fast and worry free! And
it doesn't void your warranty.
GET MORE FOR YOUR MONEY WITH GVP... ? Choose from a full range of factory tested hard disk drives up to 240MB.
? Speed increase is the key. Through GVP's custom chip and FaaastROM™ technology, once unreachable perfonnancc is achieved
• GVP Custom Integration ensures greatest possible performance
• Direct and instant access to up to SMB of 32-Bit RAM on A530
Turbo and standard SMB on A500-HD8+ Classic.
? Expandability7 is a must. GVP does not close the door for future expansion needs.
Insure your investment with a GVP Hard Drive Solution:
• Supports up to 7 external SCSI devices for tape backup, CD ROM
• Add up to SMB of FAST RAM for the A500-HD8+ or SMB of blazing
32-Bit- Wide RAM for the A530-TURBO.
• Run thousands of PC compatible software packages with the GVP
A50Q PC 286.
This optional board incorporates state-of- the-art integration that opens a whole new computing world. Simply plug the GVP PC 286 into our exclusive "mini-slot” and you are off and running PC programs!
• Optional socket for 68882 FPU in the New A530-TURBO to speed up
1 Reliability and a company who stands behind their products is a given with any GVP product, and has made us the largest Amiga peripheral company in the world.
• Pree dedicated universal power supply included with both the
A500-HD8+ and A530-Turbo. Don't even think about straining your
A500 power supply.
Free Dedicated Universal Input Power Supply
• Internal fan to ensure that your system stays cool.
• 2-yr limited Factory Warranty on both the A500-FID8+ and A530
• Game switch for the A500-HDS+and Turbo switch for the
A530-TURBO ensures full game compatibility.
• The best technical support team in the business.
PHONE 215 •337*R770 FAX 215*337»9922
• Requires kickstart 1,3 or higher For more information or your
nearest GVP Dealer, call 215*337*8770. Dealer inquiries wel
come. For technical support call 215*354*9495.
Amiga is a registered trademark ol Commodore Amiga. Inc. A500HD8‘.A53G Tunw, and FmasiRDM are trademarks of Great Valley Products. Inc. 1992 Great Valley Products. Inc REMEMBER: YOU ONLY WANT TO BUY ONE HARD DRIVE FOR Y0URA5O0.
GVP MAKES SURE YOU DO IT RIGHT: CHOICE, SPEED, EXPAND- TrO ABILITY AND RELIABILITY sr*' “ s= I?
ARE BUILT IN... AND ONLY GVP GIVES YOU A FULL TWO-YEAR WARRANTY.
The Amiga 4000 and more!
EDITORI AL COM The Amiga 4000 is here. This combined with the Amiga 600 featured in last month's issue, provides an entirely new focus in Amiga computing. The A4000 brings with it a superior graphics chip set with advanced graphics capabilities and higher resolutions.
While some may cringeat the thoughtof their currentAmiga becoming obsolete, most of us realize that the machine must continue to grow and support betterstandards in order to survive. The introduction of the AA chip set offers more than a little reassurance that the Amiga has a future.
This issue of AC is alive with that future.
From the introduction of the A4000 to the report on the World of Commodore Amiga in Pasadena, we can see the future developing.
The WOCA was an interesting experience, for three days, thousands of people came, saw, and enjoyed being part of the Amiga.
Seminar rooms were filled to capacity.
Extra seminar sessions were scheduled only to have those become filled with more Amiga users wanting to get in.
Commodore was inspired. Lou Eggebrecht, Vice President of Engineering for Commodore, held a double session where he toid capacity audiences what was in the future for the Amiga. These sessions were so filled, we had to ask Joanne Dow to fili us in on the details. (The Lou Eggebrecht session in the WOCA show report on page 92 was supplied byjoanne in a quick session on theshovv floor. This was necessary because she got in and we could not. We thank Joanne for her help and believe me, if there are any errors, the errors are ours not hers.)
Mr. Eggebrecht's insights demonstrate not only Commodore's efforts today, but a good deal of their thinking for the future.
They have projected a path for the Amiga, set goals for its accomplishment, and have sta rted on their way- But not without first recognizing some of the errors of the past.
In session after session. Commodore executives continued to define their efforts and directions by stating they were going to reestablish better relations with their dealers, create better communications with Amiga user groups, and work smarter to place the Amiga in tire one area it has no peer multimedia.
Pasadena, Boston, New York David Archambault is Commodore's Director of Business Marketing. I am not always sure what that is supposed to mean, but i t appears that i f something in some way must be shown to a roomful of press from a wide variety of backgrounds, the tasks falls to David.
In one week, Mr. Archambault helped setup the Commodore booth in Pasadena, worked the show, helped tear down the exhibit, flew back to Westchester, PA, packed his car with Amiga and sound equipment, drove eight hours to Boston, setup a Boston demonstration, held a Press breakfast, broke down the setup, traveled four hours to New York, held a second breakfast the next day, and then held two private meetings to show the A4000 to other press people. All with no complaints, no hassles, just a smile and a good word.
What was the message he delivered during those sessions? Commodore has a platform that can out perform any other at a price that no one can match. He outlined Commodore's commitment to place the Amiga in the video, presentations, training, and kiosks markets.
Mr. Archambault used the Amiga 4000 to graphically present the new AmigaVision Professional, A570CDTV drive for the A500, the Amiga 600 and Amiga 600HD, the new AmigaDOS 2.1 as well as the AmigaDOS3.0, and even Commodore's latest upgrade for the Amiga 3000 tower, the A3640 a 68040 25MHz accelerator board. All to people who either knew the Amiga well or asked what an AmigaDOS was. It was a lot of work, but stories are already planned for some of the bi ggernewspa pcrs, who knows wh at is next?
For some time, I have been asking ail of you to get more involved in the Amiga. From the letters I have received, I know vou have.
What made the WOCA so important?
Was it the large number of new products that CBM rolled out? Was it the assortment of developers who were demonstrating what they could accomplish with the new AA chip set? Was it the thousands of Amiga users who came together to see what the Amiga was doing?
You know the answer. It was not any one person, program, hardware product, or speech. It was all of these things, The users coming and finding Commodore there. The developers demonstrating the products and finding the users there. It is the end result of believing in something and making it happen. 1 am very proud of what everyone has accomplished.
There is a lot to be excited about in the Amiga market and, as I said to Jeff Porter from Commodore during one of those very' early breakfast meetings, I am very glad 1 work with an Amiga magazine today.
A n x x X X X X X X PhonePak PhonePak Saves Time and Money With PhonePak, you get a powerful, yet affordable, fax and voice messaging system that:
• Can be learned in no time with the simple, step-by-step user's
• Completely eliminates costly and unwieldy thermal paper.
• Offers sealed, nonscaled, and inverted viewing of faxes in both
Hi Res (640x4001 01 Workbench 2.0's SuperHiRes [1280x400| mode.
• Intelligently transfers incoming calls over Centrex"' or other
compatible phone networks.
• Lets the caller decide whether to leave a message or speak with
the called party.
And, you get something no other fax machine or computerized fax product can offer privacy for every fax received.
PhonePak Helps You Work Smarter As you can see, anything fax machines, answering machines, and voicemail systems can do, PhonePak can do.
Plus, PhonePak is the only technology that gives you fax and voice information combined.
Whether you have a single phone line at home, or multiple lines in the office, once you install PhonePak, you'll wonder how you ever got along without it.
For more information on what GVP’s PhonePak can do for you, call (215)337-8770 today.
GREAT VALLEY PRODUCTS 600 CLARK AVENUE KING OF PRUSSIA, PA 19406
U. SA PHONE 215-337*8770 FAX215*3J7*'»:22 THU IS THE (
INFORMATION you REQUESTCP. WHAT j Now, your Amiga9 2000 3000
is a po you __.- Computer, Fax Machine, VoiceMail System,
think 71 and Answering Machine all at once! r GVP's NEW
honePak Now imagine all that technology working together as a
single comprehensive information system all on one board.
And that's just the beginning when it comes to what GVP’s new PhonePak can do for your A2000 3000!
PhonePak Handles All Calls With a PhonePak VPX system installed on each of your phone lines you can: ? Receive faxes and store them on your Amiga's hard disk for on-screen viewing and or plain paper printing at your convenience.
? Use PhonePak's advanced digital technology to record and playback voice messages.
? Receive VFX’'messages combining voice and fax, from virtually any standard phone fax machine.
? View a fax onscreen and listen to a voice message about that fax at the same time a GVP multimedia breakthrough!
? Send faxes to one or more numbers immediately, or via PhonePak's built-in scheduler.
? Record and play your own voice messages in standard IFF audio format using a fully configurable system of private user mailboxes.
? Create customized databases for all your names, addresses, and telephone numbers.
? Use PhonePak's exclusive Operator" script language or AREXX to control all dialing functions.
And because PhonePak uses GVP's custom DMA chip technology for multitasking, you can keep right 011 working, even while PhonePak is taking calls.
PHONEPAK'S EXCLUSIVE VFX™ TECHNOLOGY TAKES FAX AND VOICEMAIL INTO THE NEXT CENTURY!
You know how voice v treat.
You know what a fax hi jot t machine IS. You know 1 yoUR taxmail . what an answering 2 machine DOES. I 1 think it looks j PhonePak requires 2MB RAM and a ha'd drive, and is FCC certified for use in the United States PtionePaK. VFX and Operator" are trademarks of Great Valley Products, inc. All other trademarks are the property of their respective owners.
©Copyright 1992 Great Valley Products, Inc. A-Talk III A-Tn 1 k I n ($ 75), the popular Amiga telecommunications program, al- lowsyoutoaccesson-lineservices, bulletin boards, and mainframe computers with reliability and confidence. A-Tatk 111 fulfills the needs of the professional and novice alike. Complete control over terminal emulation as well as extensive phone book and scripting utilities makes A-Talk III the most powerful Amiga telecommunications program available, A-Talk 111 is fully compatible with ail the tatest modems and supports the highest speeds obtainable with Amiga
BACK TO BASICS Ml Ntw Horizons Software, Inc., P.O. Box 43167,Austin, TX 78745m (512) 328-1925. Inquiry 215 American Amos Amos (SI 10) is a sophisticated development language with more than 500 different commands to produce the results you want with a minimum of effort. Whether you want to create arcade games, adventure games, demos, educational programs or serious ap- plications like graphical databases or video titling sequences Amos will turn your dreams into reality'!
Specially written for the U.S., American Amos includes a U.S. support line service. Users can now get advice via a local telephone or BBS call.
Euorprt'ss Software,Europe House, Adlington Park,Macclesfield SKIO 4NP, (Oil) 44-625-859333,Inquiry 216 Animals 1 Animals 1 ($ 49) is a 3-D objects (graphic arts) program. Images include a Beagle, Cow, Pig, and Deer. Imagine format only Equipped with movable parts for animation.
Merilyn Scott, 5618 Kiwanis Place NE, St. Petersburg, FL 33703, (8131 522-6807, Inquiry 217
I. XSt KU s l*kO|H i I j«t s Back to Basics Back to Basics is
suitable for ages 7 to 14 years. Its features include
Workbench 2.0, step by step progression, correct answers are
always given,has an unique set of random exercises. Hints
and printoutsare given when requested.
Merilyn Scott, 5618 Khvanis Place NE, St. Petersburg, FL 33703, (813) 522-6807, Inquiry 217 Christmas 3D Objects Christmas 3D Objects ($ 49) features Santa, Sleigh, Deer, Holly, Candy Cane, Gingerbread Family, and Snowman images. It is available in Imagine or Sculpt 4D format with movable parts for animation.
Merilyn Scott, 5618 Kiwanis Place NE, St. Petersburg, FL 33703, (813) 522-6807, Inquiry 219 Complete Color Solution for Amiga Complete Color Solution ($ 379,95) is an image capture system for the Commodore Amiga. Consisting of hardware and software, Vidi- Amiga, real time mono digitizers, VidiCh rome Amiga ami Vidi RGB.
Rombu Limited, 2 Baird Road, Kirkton Campus, Livingston, W. Lothian,Scotland EH54 7A'A, 011- 44-506-414631. Inquiry 220 Computerized Learning Application Software System, Volume 1 New Products 8 Other Neat Stuff Enticing the minds of ail ages,
C. L.A.S.S. 1 (S39) is an enriching system that gives everyone
the opportunity to learn and sharpen his or her skills. Volume
1 features the ability to enhance spelling, math, reading,
memory, and Strategy skills. The program may also lure
youngsters to develop an interest in the world of learning by
use of computers.
Software Plus, 5254 Merrick Rd., Massapequn, NY 11758, (516) 795-
1400. Inquiry 221 CyberR ace CyberRace (S69.95) is an exciting,
futuristic 3-D racing simulation...War sweeps the galaxy
with weapons so powerful they tear holes in the very fabric
of the universe. The only chance for galactic survival is
for the CyberRace to replace war.
Theplayer makes decisions based on skill level and development, observation and intuition. In between each race the player will interact with other characters to purchase weapons, make secret deals, sabatoge his competitors all the skills necessary to win the next race.
With nine levels, 46-between race scenarios, and 11 different endings, game play possibilities are endless.
Cyberdreams, Inc., 21243 Ventura Boulevard, Suite230, Woodland Hills, CA 91364, (818) 348-3711, Inquiry 222 Dark Seed Dark Seed (S69.95) by Cyberdreams is a science fiction role-playinggamebased upon the fantastic artwork of H.R. Giger.
You are Mike Dawson, a science fiction writer who just purchased an old Victorian House, As you explore, you soon discover that you have bought more than you imagined.
Control the fate of two worlds the world as we know it and the dark world of an ancient and dying civilization. Unlock the secret of a sinister plot and discover the dark passage to their world a place more terrifying than your darkest nightmare.
Cyberdreams, Inc., 21243 Ventura Boulevard, Suite230, Woodland Hills, CA 91364, (818) 348-3711, Inquiry 223 Floptical Disk Drive The 3.4-inch 21MB Floptical disk drive is seen as a superior solution for need for low cost, removeable, very high-capacity data storage by the vast majority of systems users.The Floptical drive's read write compa tibility w i th standard capacity 720KB and 1.44 MB diskettes, plus the clear migration path to significantly higher capacities, assures this new technology's place as an affordable mass storage alternative. The Floptical's very high capacity is
achieved by combining patented optical servo-track positoning and magnetic recording technologies.
Insite Peripherals, 4433 Fortran Drive, San jose, CA 95134-2302,
(408) 946-8080., Inquiry 224 21 MB Floptical Diskette The 21MB
Floptical disk drive is capable of reading and writing
downward to conventional
1. 44MB and 720 KB diskettes and stores respectively over 14 and
2S times more data than these lower capacity diskettes. The
Floptical diskette ($ 31.45 per disk) is designed for use in
3.5-inch Floptical diskdrives manufactured by Insite
Peripherals. The 3.5-inch barium ferrite 3M Floptical
diskettes are designed to be more reliable than any current
floppy diskette technology.
Floptical Technology Association, 21710 StevensCreekBouIevard, Suite 220, Cupertino, CA 95034, (408) 446- 0407, Inquiry 225 Fusion - Bios The revolutionary new Fusion- Bios ROMs reduce the boot-up time to a mere 10 seconds even beating the Amiga 3000 by a long shot. No software has to be loaded from harddriveany more. RAM - check, RAM-configuration, moving of Kicks tart into 32-bit wide RAM, floating point software installation, 68040 MMU setup, and 68040 cache-con figuration is done REAT VALUE AND PERFORMANCE W GVP’S lOExtender... ALWAYS THE RIGHT CONNECTION GVP’S A530-TURBO AND
A500-HD8+ CLASSIC... POWER YOUR AMIGA 500 BEYOND AN A3000!
PEA* FACTORY INSTALLED
3. 5” HARD DISKDRIVE GVP FACTORY INSTALLED SEAL GVP’S A500 PC 286
EMULATOR .. NOW YOU CAN RUN 1000’S OF PC COMPATIBLE SOFTWARE
Used with GVP's innovative and unique "Mini Slot" for A 530-TURBO and A500-HD8+ users only. The A500-PC 286 emulator features: Two high-speed, multi-function serial and one parallel port give your A2000 3000 maximum connectability.
With GVP's lOExtender, you:
• Separate 16-Byte FIFO buffets for send and receive on each
serial port channel.
Reduces CPU overhead, allows high speed communications (625 Khps theoretical max| and eliminates character loss.
• Configure Parallel Port as Amiga or PC Compatible.
• PC AT-Style, DB9 RS232 Connectors.
• Option connector allowing future options such as a dual channel
MIDI interface module to be connected. Software controlled
switching between options (e.g. serial ports or MIDI ports).
• Easy, Software "Port-Control" System.
• •••••• MAXTOR TAHITI II MAGNETO-OPTICAL DRIVE... THE MUST-HAVE
MASS STORAGE AND OR BACKUP DEVICE... IDEAL FOR IV24& TOASTER
USERS Removable cartridge provides an easy and reliable way
to add unlimited data storage capacity to any Amiga with a SCSI
• Supports both 1GB11000MB!) Or ISO compatible 650ME removable
• Appears to Amiga-DOS like a removable hard disk.
• 35ins average access time. Fastest M-0 drive available.
• External SCSI connectors for SCSI "pass- through" for
connecting multiple units.
• Built-in universal power supply, fan and air filtering system.
See why Amiga World says GVP's A53Q Turbo could be the" Best A500 Expansion Box Ever”. With its 68EC030 CPU running ' at a blazing 40MHZ the A530 runs your software applications up to 10X faster smoother animations, better multitasking, quicker windows and more...
• Disk drives up to 240MB.
• Direct, instant access to up to SMB 32-bit RAM |Turbo) or 8MB
• Expandability for up to 7 SCSI devices, GVP's "Mini-Slot1"" for
optional add-ons such as GVP's A500 PC 286 Emulator, 68882 math
processor (FPUl optional for A530-Turbo.
• Free dedicated universal power supply.
• 2-Year Limited Factory Warranty.
GVP’S HARD-DISK-CARD... i AND DRIVE-ING HARDER TO STAY THAT WAY!
Proven performance reliability. 100,00th- satisfied users. GVP's factory installed and tested HC8+ 120,213 or 420MB Hard-Disk-Cards are the only smart safe choice with:
• GVP's proven FaaastROM ’ technology provides optimal
performance and SCSI compatibility.
• Custom DMA ASIC technology provides highest performance even in
heavy multitasking situations.
• SIMM Sockets for installing up to 8MB of FAST RAM expansion.
• Supports up to seven internal or external SCSI devices.
• 2-Year Limited Warranty.
For more information or your nearest GVP Dealer, call 215-337*8770. Dealer inquiries welcome.
Forlechrical support call 215*354*9495.
Amiga Is a registered trademark ol Commodore-Amiga. Inc, lOExtender.
A5QQ-HQ8*. A530-Turt». And Faa&stROM are (rademarts ol Great ’ alley Products. Inc 01992 Great Valley Products. Inc. New Products 8 Other Neat Stuff now automatically when switching on the machine. If you are usinga A2091 SCSi controller from Commodore, itisbeingautomati- cally detected and the 16-bit ROMs are being moved into 32-bit RAM, increasing the speed d ra ma tically.
R. C.S. Management, 120 Mcgill Street, Montreal, Quebec H2Y 2E5,
Canada, (514) 871-4924, Inquiry 226 Ghosties-Goulies (and
things that go bump in the night) Ghosties-Goulies ($ 49) is a
3-D graphic arts program that features images of a Witch,
Ghost, Demon, Grim Reaper, Skeleton, Jack-O- Lantern, Caldron,
Imagine (Impulse, Inc.) format only, includes movable parts for animation.
Mcrilyn Scott, 5618 Kiwanis Place NE, St. Petersburg, FL 33703, (813) 522-6807, Inquiry 227 GigaMem GigaMem ($ 149) is a program which simulates up to 1G13 of memory, and which swaps onto any mass storage system (e.g., hardtsk). Intelligent management accompl ishes simultancous use of several programs in multi-tasking mode. Features include swapping to either a file or a partition, intelligent memory swapping in accord with memory access frequency, use of the new Amiga OS 2,0 style, full multi-tasking; no slow down during disk access, intelligent paging strategy as in UNIX, and much
more. GigaMem works with all Amiga computers with MMUandiscompatible with Kickstart 1.2, 1.3. and 2.x. Prespect Technics Inc., BOX 53, Rue Lotbiniierre, Dorion, Quebec, Canaria, }7V 2K0, 514-424-5596. Inquiry 22 8 Helm Helm ($ 189) is both an authoring system and a powerful graphics program. 11 com b i nes draw, pa i n t, a nd i maging p rocessing tools w i th a scripting language, a hypermedia database manager, and a rich assortment of user interface objects. Create programs by drawing objects on the pages of an interactive book. The objects include buttons, charts, imagefields, shapes,
textfields, radio boxes, check boxes, sliders, scrolling lists, and more. Program an object bv adding a list of preprogrammed actions or a script that is written in an English-like language. Helm can import 8SVX, SMUS, IFF-ILBM, ANIM-5, and fonts directly into a book. The Amiga clipboard, PostScript printing, enhanced chip set, and automatic browsing is also supported.
Eagle Tree Software, P.O. Box 164, Hope-well, VA 23860, (804) 452-0623, Inquiry ft229 Kickboard Plus The Kickboard Plus ($ 52) is a very high quality, three-way ROM sharer board, enabling the user to switch from any version of Kick- start Rom, via a single external three-way switch, operating free and independent of the keyboard and mouse.
Unilech Electronics Pty. Ltd., P.O. Box 147 Mirrto, Sydney, New South Wales, Australia, 2566, (Oi l) 61-2- 820-3555, Inquin 230 Lasergraphics LFR Driver Lasergraphics LFR Driver ($ 250) is a driver for the Lasergraphics LFR and LFR+digital film recorders which integrates them completely into ADPro, producing high quality 24-bit output on 35 mm film and up to 4x5-inch instant prints or chromes.
Lasergraphics LFR Driver interfaces to the Amiga through the SCSI bus for high speed imaging.
A. S.D.G., 925 Stewart St., Madison, Wl 53713, (608) 273-6585,
Inquiry 231 Lissa 1.2 The latest release of Lissa ($ 35), the
3-D curve generator from Technical Tools, brings exciting new
possibilities to 3-D artists.
Lissa 1.2 supports all the popular modeling packages, giving its users a vast range of applications in which to use these unique objects.
Lissa 1.2 generates objects more complex than before,allowing users to create "wiggles within Finally! True Cinematic Quality Morphing For The Amiga®!
ASDG is not the first to advertise "cinematic quality morphing" for the Commodore Amigab Having seen the other products, there's obviously more than one way to define that term.
To us, "cinematic quality morphing;' means these things:
• Morphing must be fast.
In a production environment, time is money. ASDG's MorphPlus' is the fastest morphing product available for the Commodore Amiga".
MorphPlus" powers through complicated full overscan morphs 3 to 11 times faster than the other products.
Easiest ....MorphPlusIM Easiesl-To-Use...... ....MorphPlus™ Highest Quality..... ....MorphPlus™
• Morphing must be easy.
Experts in the field praise the intuitive design of the MorphPlus " user interface which lets them create sophisticated full motion morphs in minutes instead of weeks.
• Morphing must be high quality (so that it truly can be used for
cinematic or professional video applications). MorphPlus" is
already in use in Hollywood productions, replacing high end
This is what we mean by "cinematic quality morphing."
If these are the criteria you would use, then MorphPlus" is the choice you should make.
See it at your local dealer!
A AD G _ -- 925 Stewart Street Madison, Wl 53713 608 273-6585 The following names are trademarked by the indicated companies: MorphPlus: ASDG Incorporated, Amiga: Commodore Amiga Inc. Circle 102 on Reader Service card.
New Products 8 Other Neat Stuff wiggles." Users of Lissa 1.2 will find the enhanced interface simple to use, making it easier than ever to create intricate, curving objects.
New features include comprehensive object types, extended curve parameters,a simplified interface, extended Arexx support, and revised help messages. All registered owners of Lissa will receive the upgrade free of charge.
Technical Took, 2S461 Cherice Dr Warrenvilte, IL 60555, (70S) 393- 6350, Inquiry 232 Merlin's Maths Merlin's Maths has been designed to encourage pupils to learn the basics of counting, decimals, fractions, volumes and much more, while retaining the fun element common to all Fun School programs. Brilliant graphics and eyecatching sequences reward children as they progress from level to level. Merlin's Maths consists of Crystal Conference, Perfect Potions, Decisive Data, Broken Battlements, Magic Machine, and Weighty Weapons. Each game has at least three different levels with help
screens as required.
Europress Software Europe House, Adlington Park, Macclesfield, Cheshire, EnglandSK104 NP, (Oil) 4462-5S5-9J33. Inquiry 233 Music 1 Music 1 ($ 49) is a 3-D objects (graphic arts) program which features Drum Combo, Keyboard, Violin, Grand Piano, and Old Radio. Available in 4D Sculpt only.
Merilyn Scott, 5618 Kiuwtfs Place NE, St. Petersburg, FL 33703, (813) 522-6807, Inquiry 234 Nova 9 Dynamix released Nova 9 ($ 34.95), an action-packcd, cinematic strategy arcade game for the Amiga.
Using hand-painted graphics and a 3-D modeling system called 3 space, Nova 9 continues the saga and adventure established in Stellar 7. Beginning with the cinematic opening sequences, the story of Gir Draxon's return unfolds, drawing the player into battle on the nine unexplored planets of the Nova 9 system.
Piloting the all-new Raven 11, the player is in a race against time as Draxon's forces search for the Raven's hidden base. Quick thinking, as well as a quick trigger finger, is needed to survive as the player navigates through mazes of energy, launches the Raven into the air to drop hombs, battles prehistoric beasts, and takes on Draxon's forces in nine worlds of danger and difficulty.
Features indude4,096-color HAM animations, a cockpit display comprised of over 100 colors, ana- log joystick support, and a password save-game feature not found in the MS-DOS version.
Dynamix, Inc., 99 W. Will, Suite 224, Eugene, OR 97401, (503) 343- 0772, Inquiry 235 Origins Origins (S85) is a dedicated database for keeping track of genealogical information. It wilt support databases of over 6 million individuals. The user interface is designed to be both easy to use and powerful. Origins correctly prrrrnrFni handles multiple marri ages, step- children, unmarried parents,and other difficult situations that some programs refuse to allow. Generate reports on persons, family group sheets, pedigree chart, de- scendents charts, and Tiny-Tafel.
Other features include Arexx compatibi I ity, search on any combination of fields or by Soundex codes, built-in Hypertext help, import and export data with the GEDCOM file format, and more.
A single floppy disk can hold approximate! V 2,0(10 persons and 500 marriage records. Origins is not LDS compatible. 1MB of RAM is required.
The Puzzle Factory, P.O. Bov 986, Veneta, OR 97487, (503) 935-3709, Inquiry 236 Paint and Create Children as young as five are encouraged to use a computer and lettheirimaginationrunriot with this program. Paint and Create is designed to help children exercise their creative talents in six entertaining activities consisting of Activity Menu, Art Alive, Make a Monster, Jigsaw, Music Maestro, and Card Shop.
Ertropress SoftwareEuropa House, Adlington Park, Macclesfield, Cheshire, England SKI0 4 NP, (011) 4462-585-9333. Inquiry 237 Presenter 500 Presenter 500is a brand new product from MRVP International which has been developed for tire powerful Commodore Amiga range of computers. Features include full text editing facilities of its own, operation on any Amiga with 1MB of memory, support of any Amiga character set in addition to fonts supplied, display of text in variable smooth scoSl or page-by-page, continuous display capacity of several hours, and availability as software only, if re
Presen ter Prompters, GPO Box 3072, CanBerra City 2601, (Oil) 06-290- 1515, Inquiry 238 Pro Fills Volume 2 J EK Graphics has released Pro Fills Volume 2 (S49.95), a stand-alone application for creating full-color overscan background screens for use with any Amiga IFF application. A total of 8,160 backgrounds can be created instantly from a selection of 136 patterns and textures and 60 different palettes.
The screen generator p rogram will render any Pro Pills screen in any Amiga resolution up to 10,240 x 10,240. Pro Fills is a multitasking program with an intuitive uscrin- terface.
Use Pro Fills screens as a complete background or add a pattern or texture to individual graphic elements, A manual which features tips, tutorials, and printed examples is also included. Pro Fills will add a professional edge to any graphic application.
JEK Graphics, 12W3 S. Brookhurst St., Ste. E-125, Garden Grove, CA 92642-3065, (714) 530-7603, Inquiry 239 Pro Write You are going to be amazed at the new features that abound in this latest version of ProWrite ($ 99.95). New Horizons has been busy adding f eatures 1 i ke print preview, au - tomatic text flow around graphics, vertical rulers, password protection for documents,and more.
There is even Hot I inks support, so you can interchange your documents with other applications for integrated word processing and desktop publishing.
New Horizons Software, Inc., P.O. Box 43167, A u$ tin,TX78745m (512) 328-1925. Inquiry 240 lome and get it.
The new Amiga® 3000T multimedia workstation tower the most expandable, flexible Amiga ever built.
Important News For The Power Hungry: Your Dinner’s Ready.
Now powered by a 25 MHZ Motorola 68040 CPU. The A3000T is faster than ever before. (Current A3000T users can upgrade to a 040-based accelerator card for just SI,998.)
The A3000T features a 200MB hard disk drive. A 3.5" floppy disk drive. 5MB of RAM, expandable to 18MB. And 32 bit bus architecture to transfer mammoth amounts of information at breakneck speed.
The truly power famished will be happy to know that the A3000T is stuffed with an abundant selection of expansion slots.
There’s a coprocessor slot. A video slot for internal devices.
Up to four PC slots. And up to five Zorro 111 slots. Every Amiga 3000 series computer comes with Commodore Express'" Gold Sendee options.* And convenient leasing Lerms are available.
Now, you'd expect a power feast like this to carryr a fat price Lag. But now through September 30, you can sit down to an Amiga 3000T with a monitor for just $ 5,998.** Which in itself is a powerful reason for seeing your Commodore dealer today.
For a dealer near you, call 1-800-66-AM1GA.
In Canada, call 1-800-661-AMIGA.
C= Commodore AMIGA Q ¦a © 1992 Commodore Business Machines Inc. Commodore and the Commodore logo are registered trademarks of Commodore Electronics Ltd. Amiga is a registered trademark of Commodore-Amiga, Inc. Products available on GSA schedule G5-00K-91-ACS-5069. * Available only on systems purchased in the U.S. through an auihonred Commodore-Amiga dealer. Customer activation required Some optional programs include a charge * *MSRP New Products a Other Neat Stulf QVCS1.1 QVCS (S129) is patterned after similar utilities available for tire DOS market, it automates the tracking of files as they
change during the course of a project, retrieves previous file revisions, keeps tra ck of who changes which file, when and why they change it, and reduces disk storage requirements. New features for Version
1. 1 include: Support for "branching"- to allow multiple
development paths for a single file, support for merging,
improved support for binary files, an updated and expanded
manual, a five-fold speed improvement over 1.0 for retrieving
old revisions, and many other improvements suggested by users
of Version 1.0. QUMA Software, 20 Wanen Manor Court,
Cockeysville, MD 21020, (410) 666-5922, Inquiry 241 SAS C
Development System Version 6 Version 6 of the SAS C Develop
ment System ($ 395) was deve loped to provide users with a
responsive, controllable C compiler. Recommended for
novices as well as experienced programmers,the system presents
options for customizing and increasing tire speed of
Features include online help for library functions, commands and utilities, global symbol tables, easy creation and debugging of shared libraries and devices, global optimizer and peephole optimizer, message browser, and more.
Completely new documentation and free technical support is now provided.
SAS Institute, Inc., SAS Campus Drive, Can , NC 27513, (919) 677- 8000 Inquiry 242 Service Industry Accounting Sybiz Internationa!, Inc. released Service Industry Accounting ($ 200), a fully integrated accounting system incorporating Genera!
Ledger, Customer, Vendor, Inventory and Job Cost Billing.
Service automatically updates associated modules and General Ledger Control Accounts. The Job Costing module can perform Estimates and convert these estimates directly into Invoices.
Sybiz International, Inc,, 39210 Stale Street, 120, Fremont, CA 94558,
(510) 713-6742, Inquiry 243 The Professional Point of Sale &
Inventory Control Software Package for the Amiga Creates
Spelling Fair Spelling Fair is suitable for children
between the ages of 7 and 13.
Covering a variety of spelling techniques, itencourages children to discover the delights of plurals, si miles, suffixes, prefixes, and homophones. The3,000 word dictionary has carefully selected words which frequently cause children difficulty, and each word is given a simple definition. There's even a selection of words especially chosen to cater to dyslexic children.
Teachers and parents are given an easy way of breaking into the program itself in order to add words that might be causing problems to individual children. Spelling Fair is made up of six programs including Coconut Shy, Test Your Strength, Haunted House, Word Juggle, Circus Words, and Mechanical Grabber.
Customer Numbers, Stock Numbers, Supplier Numbers, Price Lists, Formal Price Quotes, Invoices, & Receipts Tracks Stock Balancing, Inventory on Order, Incoming Orders, Profits, Payment Method, Change Due on Invoice Payment, Open Accounts, Sales Tax, Best Supplier for Item, All Customer Account Activity, Group Discounts, Inventory Costing, Selling & List Prices Prints Invoices, Receipts, Price Quotes, Mailing Labels, Price Lists & More Reports Sales Report, State Sales Tax Report, Supplier List, Supply List, Inventory Report, Profit Report, Customer List, Day End Report, Balance Due Report
Unique Features Converts Price Quotes to Invoices without Retyping.
Mailing Labels can be printed for Customers or Suppliers by Zip Code, Alpha Range, State, or Individually.
Inventory Markups are automatically calculated according to user designated Type Codes. Over 900 Inventory Types are possible.
Unlimited Group Discount Categories.
Handles U.S. State Tax or Canadian PST GST Tax Structures.
Invoice Memo and Ninety Eight Customizable Invoice Options.
Customizable invoice Header or Letterhead Supported Available Exclusively from Mr. Hardware Computers 516-234-8110 - AMUG BBS 516-234-6046 for Demo Don’t Do Business Without An Escort Circle 159 on Reader Service card.
Europress SoftwareEuropa House, Adlington Park, Macclesfield, Cheshire, England SKI 0 4 NP, (011) 4462-585-9333. Inquiry 244 The Application Base System
T. A.B.S. ($ 49) allows the user to set up menus that directly
access your programs or files. The item's command value
contains the specific path, command, and arguments of the
program. You can easily define each menu from the T. A.B.S.
window, or with a text editor. An easy-to-use menu facility
requires no programming experience at all.
Requires IMBofRAMand Arexx.
Software Plus, 5254 Merrick Rd,, Massapequa, NY U75S, (516) 795- 1400, Inquiry 245 Octree Software Moves Octree Software, the developers of Caligari,hasrelocated theircorpo- rate headquarters. Their new address is Octree Software, 1955 Landings Drive, Mountain View, CA 94043,
(415) 390-9600, Inquiry 246 Video Editing
P. V.E brings video editing to the masses. By employing the power
of cutting edge desktop video equipment, we are able to
provide affordable video editing without sacrificing quality.
Another popular product is the Video Photo - your photos,
on T.V, with music, titles, and toaster transitions. Ev
eryone loves it and it's a perfect gift. Cail for a free demo
Post Video Effect, 155 E. 88th Street,Suite 2-G, New York, NY 10128,(212) 348-7243, Inquiry 247 Vidi Chrome Amiga The Vidi Chrome Amiga is color software for the Vidi Amiga digitizer. It is available on 3.5” and
5. 25" format and supplied with Red, Green and Blue filter set.
When Vidi Chrome Amiga iscom- bined with Vidi Amiga you can capture still color images.
Rombo Limited, 2 Baird Road, Kirkton Campus, Livingston, W. Lothian,Scotland EH54 7AZ, 011- 44-506-414631. Inquiry 248 Vidi RGB Vidi RGB (5149.95) uses an Electonic Color Splitter to separate red, green and blue electronically, thus removing the need for filters. Captures images quickly and easily when Vidi RGB is added to VidiAmiga and VidiChmme Amiga.
Rombo Limited, 2 Baird Road, Kirkton Campus, Livingston, W. Lothian, Scotland EH54 7AZ, 011-44-506- 414631. Inquiry 249
• AC* r Get your new products in New Products & Other Neat Stuff
__J Power-Tyour Amiga with the Latest Hardware from DKB Now you can go beyond 4 Megabytes of 32 Bit memory.
Expandable up to 112 Megabytes of 32 Bit memory.
State-of-the-Ail design breaks te 32 1egabyte limit that other accelerator cards have and al!ow™he use of different size memory modules in the same bank.
The DKB 2632"' has fourSIMM sockets for expansion using 32 Bit wide SIMM modules.
Using 32 Bit wide SIMM modules enables you to install only one module to add up to 32 Megabytes at a time, modules arc available in I, 2,4. 8, 16, and 32 Megabytes.
DKB 2632™ 32 Bit Memory Expansion for the Amiga® 2500 030 Installs onto the CBM A2630 Accelerator card.
Does not use autoconfig space, uses 32 Bil address space so that you can still use your AT Bridgcboard with more than 6 Megs of Fast RAM.
Excellent for Desktop Video. Desktop Publishing and Multimedia applications.
Lets your system multitask much easier.
Lets your Amiga * operate faster because of the design of the 32 Bit memory board.
• Fully compatible with Workbench 188.8.131.52, and 2.0. Compatible
with the MegAChip 2000 500"' and MultiStart 1 r ROM board.
Simple installation, no soldering required Compatible with a wide range of Amiga® peripherals Full one-year warranty ~ * = I0 - -i .'¦I '¦ * mu Z It ~ co '• , •',* • a :v o: W.v. VA K 5? 1 I 1- r i’ .v. mn I Bjj MegAChip 2000 500' If you use your Amiga for Desktop Video, 3D Rendering & Animation, Multimedia or Desktop Publishing - Then you need the MegAChip 2000, Doubles the amount of memory accessible to the custom chips.
Uses the 2 Megabyte Agnus that's in the Amiga A3000. Greatly enhances Graphics capabilities. Fully compatible with Workbench 1.2,
1. 3, 2.0, and the ECS Denise chip. Fully compatible with the
Video Toaster and other genlocks and framebuffers. Fully
compatible with GVP's and Commodore’s 68030 accelerators. Why
upgrade to 1 Meg of Chip RAM when you can have 2Megs of Chip
RAM like the A3000?
DKB Software 5(124(1 W. Pontiac Trail Wixom, Ml 48393 Sales (313) 960-8750 FAX (313) 960-8752 Contact your local dealer or call for information Dealer inquiries welcome DKB 2632 and MegAChip 5IH) 20OO are iradcmarks of DKB Sofiware. GVP is a trademark of Great Valley Products Inc. Amiga is a registered Ifftctnari ofCommodofe-Amiga, Inc. Circle 194 on Reader Service card.
REVIEWS Quarterback 5.0 bij Rick Mamsn It's 1988 and I'm getting ready to walk out of the computer store with my first AMIGA. Complete with hard drive, when the salesman reminds me for the umpteenth time of the importance of regular backups. I don't know why this fellow is being so exasperating, and I'm about to tell him so when I flosh back to Mr, Aukland, my high- school driver ed teacher running us through his safety drills. Now, I may be slow, but I'm not terminal.! Get a backup program pronto before leaving the store that night.
Like many Amiga owners. I chose Quarterback as my first line of defense againsl system failure and loss of valuable data. Quarterback has been around since the early days of the Amiga, going through regular updates over the years. The latest revision addresses concerns about Quarterback's future asa Central Coast Software product and its compatibility with Workbench
2. 0, Quarterback 5.0 Is a complete rewrite of the original
program, wilh a new 3-D interface, new manual, and new options
and features. While Quarterback has grown older, It's also
4. 0 and 2.0 Compatibility Quarterback 5.0 can read files created
with verslon4,0 or higher of Quarterback. Don't attempt to use
5.0 to continue an incremental set started with an earlier
version. You may find yourself needing both versions of
Quarterback to do any restoring. If indeed you can restore the
files at all.
It's probably best to make a fresh start with Quarterback 5.0 on either your next incrementci or full backup.
The new version of Quarterback will open on any screen your Amiga is capable of generating.
This means Quarterback supports any resolution from lo-res to hi-res. Through the Workbench 2.0 exclusive displays, including public screens. You can set these options using the tool types gadget In your Quarterback icon or from the CLI.
You can tell that the people at Central Coast Software have scouted the competition before revising and releasing Quarterback 5.0. The program looks and feels a lot better than earlier versions of Quarterback. Version 5,0 has more keyboard equivalents and requires fewer mouse clicks and less moving around the screen than earlier versions did. You'll have many ways to customize Quarterback 5.0 by choosing from the available options and writing them to a preferences file. Everything from screen colors to automatic backups is selectable and sovable.
Whalever you can't do directly from Quarterback's options can be addressed through the newly Implemented Arexx port.
The manual is a major improvement over earlier versions. Not only is it more appealing visually, but the layout and language are less cryptic. As with earlier versions, the manual describes two different backup schemes and otters suggestions for designing and selecting the method best suited to your needs a full archived backup once a month olus incremental backups either with or without the archive bit set. The general procedure is simple. Do a full backup once a month of all your files and programs and set the archive bit. Then, once a week or at some other regular Interval, do an
Incremental backup. If you set the archive bit on these incremental backups, you't! Use a lot of disks, but each backup will be performed quickly, because you'll only be backing up files that have changed since the last incremental backup. If you don't, you'll use fewer disks, but the backup will take increasingly longer as the month goes on. Both methods work fine Just choose one and stick with it.
Left, Quarterback's requester options screen.
Easy to Use At the risk of sounding dated, the interface Is very user-friendly. Use the mouse or a variety of key equivalents to navigate around the various windows and menus. Selection options abound.
There are so many ways to customize the program that Just a list would take several pages. Don't be intimidated. Though. All this means is that you Tl be oble to set up Quarterback just the way you like.
As you get further Into the program, you'll probably discover useful options and shortcuts you'd never have thought of otherwise. These ore the kind of improvements that you come to appreciate after using a program for a while, and that you wonder how you ever did without before.
Quarterback nowsupportssuch Workbench conventions as double clicking icons to select, multiple selections, extensive menus, and ho1 key equivalents. All screens sport the new 2.0 3-D Interface. You can have Quarterback display your hard drive catalog In a variety of ways.
Quarterback 5.0 gives you many convenient options for tagging files for backup. The Tag Filter is where you decide whether to backup files based on the status of the archive bit or date. The Tag Filter introduces the concept of file matching, which was lacking In earlier versions of the program. This Files Matching option lets you utilize AmigaDOS pattern matching. You can put a string of patterns together and even save them for later use. For example. If you find yourself wanting to regularly back up aii of your" .pic" files, you could enter * ?.p1c" in the text box and save the filter for
your next session. You can even build it Into your Quarterback startup, so it will be in place whenever you run the program, Filters can be specificto the current drawer or for oil drawers below the current one os well.
Backup Destinations Destinations for archiving are handled differently in this version of Quarterback. You can select either floppies, streaming or removables, or an AmigaDOS file. This last is a big plus. It means you can manipulate ony Quarterback file as though it were on AmigaDOS file You con copy It, move It, rename it. Etc., just as you would a word processing tile. Another advantage of this option becomes apparent if you have a removable hard drive that you use for backups. You'll no longer have to estimate how much space you'll need and partition the cartridge accordingly.
Now you con have one big formatted cortridge for all your backups and fill it with standard files.
You still cannot access ihe data in the file without using Quarterback, however.
Quarterback now provides a file compression option. This can be valuable when you have more time than disk space for your backups. It will definitely slow you down on an unoccelercrfed machine. You can choose from o range of 12- to 16-bit compression, the differences relating to how much memory is used in the compression process. As much as a 50 percent reduction in file size can be realized using compression.
REVIEWS You can protect your backups from unauthorized use by setting a password in the backup options. Other options aiiow you tosetthe archive bit, read the data otter it's written to verify the integrity of the backup, and let you know if the backup disk Is an AmigaDOS disk. Quarterback will let you skip the whole Backup Options requester as well, This will come in handy if you always back up your system In the same way.
With so many options available in Quarterback, it's nice to be able to design ond print a session log, The log can help you keep track of exactly what youdid in any given backup session, as well to give you information that you may find useful for future backups. The log c an record any errors encountered during the process, all drawers and files backed up, the number of megabytes archived per minute, and the efficleny of the compression, This can be a big help if you leave your Amiga unattended and automate your backups. If your backup was unsuccessful for any reason, you can review the
session log to determine what and where something went wrong.
Restoring data is much like backing it up.
You 're presented with a Restore Optionsrequester, from which you choose your source and settings for the restore. You can restore all or portions of your files, set the archive bits, rea d and verify your backup set without restoring, change the file dates, etc. Quarterback will then start the restore, displaying its progress, and prompting you for disk swaps as it does during backups, You can also print o log of the operation when done.
Advanced Features Several advanced features in Quarterback make it easier to customize the program to your tastes and needs. You can name each backup and add a line of information to help describe and Identify the backup. You can design an automatic tag filter each for backups and restores that incorporates the pattern matching you use and have Quarterback use them as its defaults, If you experience any problems using a tape drive or removable media, Quarterback provides you with a variety of buffer options to allow you a high level of control over the I O to and from these units. Tope drive
control is given particular attention, with a separate requester that allows you to retension, erase, and rewind tapes. You can even put multiple backup sessions on one tope, space permitting. Besides the Workbench 2.0 look and feel. Quarterback also supports the Applcon feature. This will generate a Workbench icon, called Qback Deposit, which will allow you to start Quarterback by dragging settings files, restore files, and files and disks for backup onto the icon. Quarterback will then start In the appropriate mode immediately, rather than going to the initial startup screen, All these
options Quarterback s Main Screen, Preferences, and Printer Options.
Can be scved as the Qucrterback default file for bootup os you like it. You can set up several different preferences files and select the one you like once In Quarterback as well. This would let you set up a configuration for your once-o-month complete backup and another configuration for your once-a-week archival backup, for example.
Arexx Too Quarterback providesfor Arexx control over most parometersand options. You can customize the 10 Macros In the menu and under the function keys and call others from a hot key that brings up a string requester. Quarterback will execute any macro named "Quarterback Startup' at bootup. Arexx has always been a puzzle to me. I know it's supposed to be wonderful, time saving, etc., but it has still maintained the aura of "programming, ' Being a computer user, not a programmer, I'd find myself shying away from this powerful tool, hoping someone would make a set of useful examples for
their program's implementation of Arexx, so I could dissect It and learn from It.
Quarterback comes with an example of Arexx programming called Multiple Backups, which I found easy to use and modify. It shows the power of Arexx In an application I can understand.
Multiple Backups will let me automate the backing up of oil my partitions to my SyQuest with a few mouse clicks, i'll never have to babysit my computer during backups again. What is more important, it gives me the motivation to find out what else I can have Arexx do for me, in Quarterback ond In other programs as well. Thank you Central Coast Software.
Bricks and Bouquets Overall, I enjoyed the changes made to Quarterback, but it is not without its drawbacks.
There are so many features and options that a screen attached to the Help screen listing them all would be handy Having to look things up all the time wouldn' t be so bad If the manual had an Index, The first release of 5.0 had a few bugs related to setting the archive bit, so be sure to get the latest version. Unfortunately, the version number on both revisions Is 5.0. so you may have to send your disk in to Centro! Coast Software to get the current release. While Quarterback comes with an excellent manual. I’ve never gotten used to a manual without an index. With everything else so nice
about Quarterback 5.0, imagine my surprise when it tested considerably slower at actual read and write operations in both backup and restore modes than version 4,3.1 have a fairly large font partition, which took Quarterback 26 seconds to read, Within the partition is a drawer of Compugraphic fonts which took another 16 seconds to read. Version 4.3 of Quarterback read the partition directory In) 5 seconds and popped out the Compugraphic sub directory instantaneously!
This is nol a difference that I would call an improvement.
A call to Central Coast Software explained the discrepancy. The 5.0 version of Quarterback is not only reading Ihe files into memory, but it is reorganizing them as well. This will speed up the restore process considerably on machines without 030 or 040 processors, Another source of the time differences has to do with the way the new version does its verify routine. The Read after Write option in earlier versions of Quarterback relied on AmigaDOS to flog problems with any files. It didn't actually do a read to lest the integrity of the tiles Quarterback 5,0 does read the files, thus insuring
that the files are intact. Counting on the DOS to verify file Integrity i T FTIH~ * proved to be somewhat unreliable. More than once I found myself with unusable backups creoted wjth4.3.Therecan't be a more unsettling experience in computing than having to restore a trashed partition from your backups, only to find that they are trashed too Using the verify option the first time you do a complete backupisagoodidea.Youcouldprobablyforgo it in subsequent backups.
LiSH!"": .I.... i. * , ¦,.«.) m! W*l
- fU'L -'rnrrr: ¦ " ----- The tech support at Central Coast
Software was very knowledgeable about their products and very
helpful over the phone. A friend of mine was having problems
with his tape drive, and tech support generated a list of
suggestions for the general use of tape drives that are worth
passing on. If you are using a streaming tape system, make sure
that there is no mountlist entry for it, before you back up
your files with Quarterback. The reason is that Quarterback
wants to go right to the physical device ond read the data raw,
without going through the AmlgaDOS handlers. A mountlist
entry will turn your tape Into a recognized Amiga device,
subject to the rules of all Amiga devices, Quarterback will
work with the tape if it is mounted, but It will write to It
The only other potential problem they are aware of relates to the FLT: device used by plotters. This device interferes with Quarterback accessing tape drives.
We discovered a problem with the combination of PowerPacked files, the PowerPacker Patcher, from Michael Berg, and this version of Quarterback. The Patcher tricks the operating system Into seeing packed files os unpacked. This allows programs to access these tiles without first unpacking them in PowerPacker. Unfortunately, it tricks Quarterback 5.0 in the process. Quarterback will backup an unusable compressed ond garbled version of your fites Instead of the PowerPacked version or the uncompressed version. Until some other solution is forthcoming, you should disable the Patcher oefore
you run Quarterback, then enable It again when you exit Quarterback provides detailed information about each backup session. These screen show the session information, session log option, and tag filters.
- til, It makes more sense to write the whole backup and then
read the data to verify integrity afterwards. Under these
circumstances, Quarterback can write the file to one tape or
cartridge. Then go back and read the data wllhout any user
Some of the above items, especially the perceived performance differences between 5 0 and 4.3 and the internal verifying when backing up to floppies, should have been mentioned in the manual or a ReadMe file. I find the truth about the verify option and the reorganizing of files a somewhat bitter pill ta swallow, I understand the reasons for the changes, but I got used to zipping afong with the earlier versions of Quarterback. I tell myself that the extra margin of safety that 1hese Improvements afford is part of the reason we backup files In the first place. I'll have to
acceptthisaspartofthecostofdoingbuslnessin the wonderful world of electronic data.
My personal experience with compressing backups was somewhat different from what is Indicated by the manual I found that backing up a drawer of about 1 5MB took over 2:20 to write and verify using 16-bit compression, while the standard backup without compression took a little over 20 seconds. The tile size of the compressed file was about 25 percent less than the uncompressed file. As I said before, if you have more time than space this may be a valuable option. However, the net gain doesn't seem to warrant using this feature unlessobsoiutely necessary.
Wrap It Up I can't compare Quarterback with any other backup utility because I haven11 had the desire to try another since I first started using it. The new version makes it even less likely thct I'll be shopping for an alternative. I don't ask much out of utility software. I wanl it to perform its job quickly and efficiently with a minimum amount of brain drain Quarterback more than satisfies those requirements. If you haven't decided on an archival program for your Amiga, you'd have to go far to beat Quarterback.
Quarterback Central Coast Software, a division of New Horizons Software, Inc. 206 Wild Basin Road, Suite 109 Austin, TX 78746
(512) 328-6650 inquiry 202 ExpertDraw and Expert 4D JR REVIEWS
by Daniel Greenberg It's a testimony to the steady
maturation of the Amiga market and the growing
sophistication of Amiga users that high-powered software
applications are increasingly available at low costs.
Structured-drawing programs and 3-D animation systems, unlike popular 2-D bit-mapped paint packages, are high-end applications designed to meet very specific needs of limited audiences.
The appearance Of ExpertDraw and Expert 4D JR expand the Amiga software base in these two important areas.
Though structured-drawing programs migrated to the Amiga from the conventional computer market, 3-D modelling and 3-D animation were pioneered and popularized on the Amiga by resourceful. Independent public domain developers. Despite a lack of access to commercial tools, early Amiga PD programmers released groundbreaking ray-tracing and modelling programs that spawned a generation of powerful commercial software and spontaneously generated the personal computer 3-D market. Though 3-D has blossomed into alt other computer systems, it's no surprise that 3-D modelling still finds its
highest expression on the Amiga through powerful hardware like the VideoToaster.
ExpertDraw Structured-drawing packages play an important role In computer illustration and desktop publishing. The bit-mapped "point" images that look so superb on your Amiga monitor mutate into appallingly deformed smears when you try to expand, rotate, or manipulate them In any way.
Even worse, they print with jagged, stair-stepped lines of visible pixels that look amateurish in most settings. To harness the miniaturized pixel power of a laser. On inkjet. Or a quality dot-matrix printer, you need a whole different breed of software.
Instead of making images out of rows of large, one-slze-fits-all screen pixels, structured- drawing packages build images from infinitely small points connected to them through carefully computed lines and curves. This vector systems allows the image to be shrunken, enlarged, shaped, and twisted like hot iron on the electronic forge without losing a drop of clarify or image quality, ExpertDraw has a clean, gray, embossed Workbench 2,0 look, and sports a great list of functions. In addition to black-and-white output, the program can create color prints with gradient spreads of a million colors.
It has all the basic features of object-oriented image creation, and a few powerful advanced ones as well.
Basic Features The basic functions include tools for calculating Bezier curves and creating fundamental polygons like eiiipses. Circles, rectangles, and squares. A standard smoothing function makes freehand drawing possible as well. You can manipulate the polygons by moving Individual points and 1he vectors attached to them, or by adding and subtracting points. You can close and open polygons, and add new connections between points. The shapes can be easily moved, resized, and duplicated. You can add vector text, and manipulate words like any other graphic Unfortunately. There are only
two fonts included, although Gentsoft has promised a tool tc convert PogeStream and Professional Page fonts to ExpertDraw.
Files can be saved in several formats, i nclud- ing Aegis Draw. PostScript, IFF. And ExpertDraw's own custom format. The output files can be imported into PogeStream, Pagesetter, and Professional Page for further manipulation and a wider array of printing options. ExpertDraw can import flies from other structured drawing programs that are saved in CUP format, but It unfortunately can't load other files in their native document format.
The work environment is thoughtfully laid out. With a movable Toolbox Bar and optional ruler, grid, and coordinate counter. A series of zoom views, including two variable zooms, make it easier to fit your work to your window.
Parallel printer support is limited to the HP LaserJet II and the Preferences printer. Pages con be printed in varying sizes and orientations, and in a variety of measuring systems.
Advanced Features Advanced features Include rotation, distortion. Metamorphosis, and alignment of text to curves. Rotation allows the user to duplicate and resize the image as it revolves, The distortion feature that works In perspective mode, symmetry mode, and freestyle, The metamorphosis mode will create o range of polygons between two shapes. This is a somewhat limited feature since it works only on objects with 100 points or less. The color fill and blend is tricky to work with, and poorly explained in the manual One of the strongest features of the package is a built-in vector
trace utility that can convert an IFF picture toacllp.ThelFFfiles arrive as tiny images, but can be easily expanded. ExpertDraw is generally brisk, even on an unaccelerated Amiga, Some featu res are sluggish, but the wait is made slightly more bearable with the use of a duration bar that indicates how much of the work is done and how long the operation should take.
0O ©II The program's biggest drawback is its manual. All these solid features are poorly explained in the brief, disorganized 48-page booklet, which Is filled with generous portions of white space. This is a woefully insufficient guidebook that barely describes the features and does almost nothing to explain how to make them work together and get any true functionality out of the program. Typos and grammatical errors make using the book even harder. Some features are very hard to decipher and even harder to make work properly. The mere three-page tutorial does not even begin to address
this deficiency An inadequate manual is a severe drawback. The challenge of ExpertDraw should be executing your vision, not struggling to make the features work properly. Even experienced vector graphics artists will find ittricky to make ExpertDraw behave properly. This is a shame since the program has a lot of potential.
The program lacks high-level features like color separation support, aspect ratio control, transparency effects, and the ability to work directly with PC and Macintosh files. There are a few minor bugs In the package. For example, rotated images scribble temporary garbage over the ruler bar and the size of the View window chonges to full page if you conce! A file load. The program opens an ugly two-line output window on the Workbench screen, which is a very cluttered, amateurish solution to program launching. Worst of all. ExpertDraw has is no install program. Even though these glitches are
annoying, none of them breaks the program. Overall, Exper Idrow is a good entry-level draw program. With Genisoft's rivals upping the ante by bringing out more powerful software at lower prices, Amiga DTP users are the real winners.
Expert 4D JR The world of 3-D animation has captured the Imaginations of software artists and the general public alike. From jolly bubbles in bathroom cleanser commercials to malevolent shape- changing robot assassins in action movies, computer-generated three-dimensional worlds hold an irresistible fascination for us. The illusion of reality generated by 3-D packages is intense .and watching your fine-tuned animation In action is a great kick! So It's no wonder that 3-D modelling software is hot right now, as software companies strive to make Imaginary 3-D worlds accessible to all
The latest arrival in the 3-D field is Expert 4D JR, from Genisoft.
The "Junior'' name is odd, since there doesn't seem to be o 4D Senior program. I suppose that's a way of saying that the software is not as packed with features as other programs. The software comes in three modules: a 3-D image creation fool, a rendering package and a small display program. Like ExpertDraw (and all structured- drawing programs), Expert 4D JR builds images from points and vectors, and then animates those images. Unfortunately, these two programs do not use compatible file structures for their vector drawings, and cannot share object-oriented files. Unlike
ExpertDraw. The 3- D software uses only straight lines between points, and though It does perform smoothing algorithms, it does not use powerful Bezier curves.
Because the creation and render routines ore in two different programs. Expert 4D JR takes up less memory at any one time, but forces the user to shuttle back and forth between the two programs, starting and quitting the two modules several times during a single work session. To avoid this, you must run both programs at the same time. This sacrifices valuable chip RAM, since i1 requires lhattwo screens be open. Expert 4D JR offers a wide variety of resolution options, Including 4,096-color Hold and Modify mode, It can generate IFF pictures and animations in wireframe, polygon, and pixel mode.
Pixel mode looks the most realistic, and takes the longest to render. Polygon mode looks good, but not very realistic. And wireframe mode is good for previewing an animation for quality of movement before rendering all the frames. The images that the program creates are pure IFF files and ANIMs, which can be played back in a wide variety of players and applications, including DeluxePaint.
The program will run on a 1MB one-fioppy disk Amiga, but the authors recommend 3MB and a hard drive, as well as a fast processor.
Create The create module is fast and flexible, and is the strongest part of the package. It presents on uncluttered workspace with o 2-D grid and o 3-D axis to show orientation and direction in space, and can work in lo-res or hi-res interlace. The pointer thoughtfully changes for most operations, to remind you of your current mode. The file requesters are decidedly non-standard, and use strange icons for available volumes, parent directory, and file extension masking.
The program generates wire-frame Images through pre-created 3-D primitives and through user-defined 2-D outlines translated into three dimensions. You can oiso load the pre-created Images on disk for exomples of 3-D art. The primitives Include planes, cubes, disks, cylinders, spheres, and the strange donut-shaped form called the torus. You can vary the “mesh" thatthe primitives are built from. The mesh describes the shape's density, and is controllec by the number of points that make up the object's surface. The more points you give the shapes, the more detailed they are, the smoother the
curves look, and the longer they take to render and animate.
Much of good 3-D animation involves getting the right balance between detail and ease of use, Heavy mesh objects allow for more flexible manipulation, but take extra rendering time. A mesh that's too heavy can become difficult to work with.
The sec ond mode of Image c reatlon sculpts a 3-D object from a 2-D design. To design original shapes, you draw an Image in two dimensions and rotate it into three dimensions or extrude it into the third dimension like a digital metatsmith.
These shapes can all have varying mesh densities as weli. Once your shape Is In place, it can be shrunk, expanded, copied, moved, connected, and maneuvered at will. You can view your work from a variety of views and zooms by altering the "camera" position above the grid. This allows the animator to make sweeping camera moves around his subject, even ds his subject moves Once the object Is created. If can be colored, textured. And lit by up to ten lamps with varying colors, apertures, and intensities. There are four textures to choose from: Shiny. Matte, Metallic, and Plastic. Objects can be
linked together to make larger groups, and manipulated as a single unit. A full menu of animation commands lets you snapshot your work to make a new frame of animation, and then add. Delete, modify, ond move through the animation screens. Most of the commands are simple to operate, but some, like the Spline and Mapping commands, are so poorly implemented and explained that they resist use.
REVIEWS The final work can be saved in Expert 4D JR's native file format, or In the more popular Scuipt- Anlmate 4D format. After you are satisfied with your animation, or want to preview it in wireframe mode, you quit the modeler and load the render software.
Render The Render module looks and feels com- ptet ely different fromthemodeler.ltisa menuless “dashboard" with buttons for each feature. It multitasks, Put on an unaccelerated Amiga, i!
Chews up a lot of processor time, and slows other programs Expert4D JR is shipping with version 2,0 of this software. It lets you set frames between your created screens, alter lighting, and then render the animation in wire frame, polygon, or bitmapped pixel mode. You can render in to-, med-. Or hi-res. If you want to tender in HAM, you are limited to low and medium resolution, but you can't use interlace. You have the option to piece an IFF picture In the background or foreground of the animation. The program also lets you create miniature previews, and full size or overscan animations And
because a crash would cause the whole anlm file to be tost, you can choose to save each successive frame as an IFF picture, This module is not entirely stable. Though it worked properly on o test AMIGA with the new chipset and o Flicker Fixer, the render screen requester was incompletely displayed on a test Amiga with the 1,3 chipset and standard output, The bottom two banks of gadgets were cut off, including the Interrupt gadget. Use of the Interrupt gadget occasionally crashed the machine.
To further complicate matters, the messages on this requester, including error messages, have not been translated from French.
Display The display module is a simple animation player with speed controls, frame-by frame-play, and screen save capabilities. It's not o powerful viewer, but It gets the Job done. The authors recom mend you use" any graphics program that can read IFF animations." Though the manual cautions that the viewer doesn't understand interlace files. It had no problem showing them in my tests.
Manual The 76-page manual Is not comprehensive, but has a large reference section that the ExpertDraw manual lacks, It also has a real tutorial, a glossary, and a file nomenclature list, Each section explains enough aboutthe working of the software to get you started, and Its organization allows you to skip sections you don't need and quickly find tne ones you do. This Is a vast improvement over the user-hostile manual that comes with ExpertDraw, but it is still far from perfect. Besides grammatical errors, awkward sentences, and typos, the poorly written manual refers to ReadMe flies
that aren't there, mislabels shortcut keys, confuses the names of functions (Delete is colled Erase and Join is called Glue), and omits any description of the Mapping attribute.
1 understand that there are always complications In translating a program from another language, but the evident rush job here has caused too many unnecessary complications.
Unlike ExpertDraw. This program has an install program, Unfortunately, the manual suggests that you install to a directory called DHOiEXPERT, but the install sequence creates an Expert-4D directory and icon there.
This gives you the program files in a subdirectory within an otherwise empty directory. Be sure to install it to DHO;, rather than a user-created EXPERT subdirectory, Overall, this is a good program that contains numerous minor flaws. For example, though the manual says the modeler starts in Interlace, it really starts in io-res, You must select the “normal" toggle to put it In hires, After that, the “Normal" toggle properly puts it in lo-res, and the "Interlace" toggle puts it in hires. Confusing? You bet.
Expert 4D JR is not a powerful program. It lacks 24-bit output, ray treeing, and other high- end. Professional options. However, at $ 79, it's an inexpensive introduction to the exciting world of 3-D animation. Though this program has faults, It's not fatally flawed. It does generate working animations that can be run and edited tike other IFF flies. Making 3-D ANIMs is just too much fun to pass up, especially at Introductory prices, Genisoft Ltd.
Unit 3, Poyle 14, Newlands Drive Colnbrook, Berks, SI3 ODX
U. K. 011-44-753-686-000 Inquiry 203 Toaster Toolkit by Frank
McMahon Power Tools for Video Toaster Users Video Toaster
users probabiy don't do much imcge sequencing although they
should because it could save a lot of manual editing time.
Sequencing is the process of creating commonds to produce a string of events. Tne most basic example would be a slide show of Video Toaster frames.
This would normally be accomplished using the programming language Arexx, which ships with Workbench 2.0, While Arexx is widely used and certainly versatile, most video users either don't have the time to learn a programming language or wish there were an easier way. There is, Having certainly no shortage of Toaster sequencers on the market. Toaster users can go a bit further with Toaster Toolkit (,$ US). Not only does if include a feature-packed sequence editor program, but it comes with an editor to process your Toaster projects finally, cut and paste effects! as well as a handy Toaster
Framestore compressor which can compress frames with no loss of detail.
Toaster Sequence Editor it should be noted that all three utilities run as separate programs and none of them requires Arexx. One handy feature of the sequence editor is that it can generate Arexx scripts. Basically, anything you can do with the Toaster switcher you can also program the Toastersequence editor to do.
Want to create a script that has a series of keyed-over-video logos flying in? No problem.
What if you are doing a sports scores show and need 10 CG pages to lood. Render, ond dissolve to one another? Again no problem, In fact, it will probably only take about five minutes to create scripts like these.
On the main screen of the seouence editor, you'll see a setup very similar to the actual Video Toaster switcher screen. One feature that is very convenient is that this program actually loads In the icons of the Toaster effects. Some other programs just have a small representation, or worse, the effect described by its name, which might referto something hard tovisualize. On the middle and right side are rows of commands for cutting and pasting scripts together. 1 usually bypass the manual on some programs when I first boot up.
With this one I had completed my first sequence within about 10 minutes, looking at the manual only for installation instructions. It's as user friendly os the actual Toaster software. The sequencing is all done by the point-and-click method, and the program sports a wealth of editing features, Events in your script can be cut, pasted, cleared, and copied. There is also on undo icon if you make a mistake. One button executes the current script at any time during the editing process, If you run the Toaster software at the same time, you can check the progressofyourcreatlon at any point. Very
handy, in addition there is an option to try any individual event or effect for testing purposes. Comments con be adced In your script if needed and are output os standard Arexx comments if you produce an Arexx script.
Your sc ript can be output as a text string, text out the serial port, speech using the speech command, or as the execution of an AmigaDOS or Arexx command. Other features Include load save frame, clip level, load project, wait (for timing events). Reset frame counter, render page, freeze frame, take, execute effect, and more.
These can all be events in your script. So if you had a specific job such as loading a series of frozen frames, processing them with motion removal, and resaving them, the sequence editor would do the job automatically and unattended The sequencer has a large amount of keyboard shortcuts to make script creation even easier. A TSEPIoyer utility Is also included which ploys back scripts creared with the Toaster Sequence Editor from the Shell and or Workbench.
I almost forgot the program comes with several new effects which can easily be added to your hard drive and incorporated into your presentations. The effects ore pretty uneventful for the most part, probably why I almost forgot to mention them. However, it is neat to have some new ones to experiment with aside from NewTek' s yearly effect updates Toaster Project Editor and Frameslore Compressor Now you' re playing with power. I had always wondered why NewTek never created a utility for mixing and matching different effects to create various projects. Our Toaster at the studio runs on 5MS,
and loading all of the 2 0 Project's effects takes up too much memory. Plus, we would never use every single effect on o specific production, The Toaster Project Editor is simply worth its weight in gold. It allows easy editing of any and all of the Toaster's effects by simply dragging icons on and off the main banks of effects. You can easty mix
1. 0 ond 2,0 effects in the same project. Effects can be held in
a clipboard, so you can do some arranging and not have to
reload them, and they can be copied or swapped as well. In
swap mode the effects positions are reversed; In copy mode a
copy of 1he chosen effect can be cloned and moved to c new
location. If you double-click on any effect, a requester will
come up which allows changing the default speed of the
particular effect. For Toaster 1.0 effects the speed value is
the duration of the effect in 60ths of a second For
2. 0 effects the speed value is the time delay between frames of
There are numerous reasons to edit projects with only certain effects, The most obvious would be to create a smaller project featu ring only your favorite transitions, This would allow all your effects to be seen at once on the same bank os well as save quite a bit of memory. You could also have several copies of the same effect and have different speeds for each, as with dissolve, for example. Position effects benefit greatly since you con set up a set of positioned effects with set coordinates and arrange them for certain productions.
Lastly, there Is a small but powerful utility called the FrameStore Compressor. NewTek announced that 2.0 features compressed framestores, but few realized the added benefits or how to take advantage of them. First of ail, frames saved from LightWove or the Switcher are not compressed: only those saved from ToasterPaintarereducedinsize.TheToasterTooikit manual states that saving from ToasterPaint loses some quality of the image, but does have the advantage of smalle- file sizes. The FrameStore Compressor tokes ony frame and quickly packs it into a compressed state. But are you losing image
quality? I've tried compressing several frames and it's really hard to tell. Toaster Toolkit claims no lossandit'shardtojudgeona composite output, so your own eyes will have to be the judge A few i tried seemed to suffer a little bit. But not even noticeably once dumped to 3 4-inch tape. The benefits could potentially outweigh ony Image degradation. The framestores, once compressed.
Load even faster, almost twice as fast, asstandard frames, Not only that, but compressed frames could be" 15 percent to 80 percent smaller' than standard frames This I verified to be true. I was quite amazed at how small some of the trames become after processing. You could actually fit three or four ToasferFrames on a floppy disk, If you render your LightWove frames to a hard drive before single-framing them, you can now have three or four times the amount of frames on a given partition. The program even has a "Snoop Mode' which waits for a rendered frame, such as In Lightwave, to be saved
and then automatically compresses it! It scans a given directory every 60 seconds and makes sure all frames are compressed. Another feature worth noting is the grey scale preview of ony frame available from the program, You can go through your FrameStore right on your Workbench screen without having to load the Toaster.
Conclusion The sequence editor is easy to use and very powerful. It is also available separately If you don't need the compression or project editing features. The project editor is extremely handy and probobly one of the key recsons to get this package Having control over effects, effect placement, ond transition speed can allow much more control of the Toaster switcher in addition to saving memory. The compressor is great for rendering a lorge amount of Lightwave frames or shrinking frame filesizes to save several MB of storage on your hard drive. The included programs are professional,
entirely useful. And allow a grand amount of flexibility for any Video Toaster user, Toaster Toolkit The Byte Factory
P. O.Box 891771 Oklahoma City, OK 73189-1771
(405) 631-BYTE Inquiry 204 ProDraw 3,0 by R. Shawms Mortier It
seems like only yesterday that I wrote an article on
ProDraw .Ofor Amazing. At the time, there were no other
structured-drawing programs for the Amiga, so this Gold
Disk gem stood alone on a vast plain of need. Now, there is
competition, but ProDraw is still the standard not that
there aren't other options we would like to see added in
the future, but the truth is, the other Amiga
structured-drawing programs fall far short of the mark.
Structured vs. IFF graphics Many readers of this a rticle will already have some degree of experience with ProDraw. Or if not, with another structured-drawing program.
For those reoders. The main topic of interest is going to be a listing of 3.0's new features. For the uninitiated, however, o smoll definition is in order.
Structured drawing programs are different from standard Amiga painting programs, like DeluxePaint, for instance, in that they can produce graphics at the highest resolution of the Imaging device, and ere not bound by the somewhat coarser resolution of the computer screen. A common laser printer, for instance, has
o resolution of 300 dots per inch (dpi), while a normal Amiga
monitor has a resolution of only about 80 dpi. At 80 dpi. You
can see the horrid joggies, For video, that's normally OK.
Because the rather hazy picture caused by the NTSC standard
coupled with fast-moving images when animated gives you the
sense that you’ re seeing a finer resolution, especially when
you work in 24- bit or 16,000,000 plus colors, than you
But when you print something out, the last thing you want are rippling jagged edges. ProDraw is a desktop publishing program, meaning that Its main purpose is not video, but hardcopy from a printer not that the video realm is on impossibi - ity here, because newer camera transfer systems can indeed take PostScript files, a format that ProDraw can save to. And image the results on Mm for video and animation.
Like the 2.0 upgrade, ProDraw 3.0 (S 199.95) has a list of new features that the Amiga artist, animotor, and desktop publisher designer should find very useful. The package comes with two disks and two manuals. One manual Is the 2.0 one, ond 1he other is a 3,0 supplement. It is in the supplement that the new changes are listed, and this Is also where we will dwell.
The long awaited hof-tink connection with Gold Disk's ProPage software is one of the most important upgrades. This is great new feature for those who use both as the basis of their desktop businesses. As long os both ore running. ProDraw can be accessed from ProPage by simply selecting Pdraw from the Draw menu or Right AMIGA- Backslash. The ProDraw screen then pops to the front for you to work on. When your clip is done being edited, or your new drawing Is complete, Just select it and choose "Send Clip Home" from the "Special' menu. VollalYou'rebackin ProPage with the imported clip.
REVIEWS Version 3.0 allows you to import IFF files of any flavor, including 24-bit. It also allows you to Import EPSF images, though all you'll see Is a gray box, It would be nice to see the full EPSF images in a future upgrade. Any imported image can be placed on the screen by dragging it with the mouse, or for more accurate placement, by entering numerical page coordinates in a special new requester. With this requester, the XY position and XY scaling of the image can be finely controlled. The location and size of the file is also listed.
The image can also be cropped by using an ’'offset" input area. Rotation of images, at last, Is also made possible In this requester, though rotation can also be handled in real time with the mouse, I prefer the numerical method.
Anyone who has had experience in the world df color printing knows that the Pantone Color System is the printer's color bible, ProDrow
3. 0 no w contains a method whereby the Panto ne System is
simulated on the Amiga's computer screen using various
dithering functions. Though not perfect, this at least allows
a very close ap- proximationofthe printed coloreone might
expect to see. The print designer Is advised not to throw away
the Pantone swatch books, but to use Prodraw's pantone
simulator as on experimental idea space. Though not editable.
Pantone colors have their tints changed by entering a percent
age value after the color name. The best way to work with this
Pantone colorizotion option Is to have a Pantone matching
System book handy, so that you can learn to see and work with
the differences in screen and printed color, At long last,
ProDrow now has gradient fills that have the fee! Of the same
operation as accomplished In a standard Amiga paint program,
and the on-screen dithered appearance that you would expect to
see. Gradient fills can make your titled pages look absolutely
beautiful, especially when outputting the results to o
PostScript printing device. This option is based upon the edge
of an object's bounding box, not the object itself, so you
will have to keep this in mind when rendering. These fills can
be either radial out from a center or linear from any
direction and both colors and the number of "steps" from start
to finish is selectable. A low number of steps produces a
banding, while high numbers give selected objects a
metallic-llke sheen. Gradient screens in PostScript take a
while to print, I use an HP Laserjet III with 4MB of RAM.
And a page of gradient text took about 20 minutes, but the results are worth the waif. The gradient fills are magical to watch as they write to the screen.
ProPage now Includes CGFont support. At last, ProDraw's inability to use anything but ProDrow fonts is gone forever. This includes being able to use the resident CGFonts on WorkBench
2. 0, but if you Install more CGFonts on WB iater on, you'll have
to use the new ProDraw "CGUpdate" module included, Gold Disk
a! So sells other CGFont libraries. In addition to this,
owners of ProDraw 3.0 are now free to access the entire Adobe
Font Library. By using a special module called “FontManager,"
users can select Adobe Type 1 fonts and convert them to
CGFonts on the spot.
ProDraw 3.0's Text Requester gives you many new and af-hand options for both selecting and altering the look of your text, Line spacing can be set as a percentage of the Imported font's size, or as a distance between lines, X Y Bolding Is an interesting tool. With it, you con create ultrabold letters (+100) or very light text (-100). By altering these settings in the X and Y ratio, very interesting faces can result. Shearing gives you italic letters.
Letters can also be stretched and or compressed by altering their aspect ratio.
Other Improvements Your artwork on screen can now be viewed in either an outlined (wireframe) or WYSIWYG mode, with only selected objects being effected, saving time in the preview process. All but 24-bit files can be AutoTraced Into ProDraw object format using the AutoTrace mode. Though this module has been improved in quality and speed, I would suggest you think three times before trying to load a complex multicolor image In this module. Even a fully loaded Amiga can be taxed to the stagnation point, Try using only simple pictures of limited colors. BlackBelt's Imagemaster or ASDG's
ADPro may be used to reduce the colors In a bitmap ihat you desire to AutoTrace.
ProPage and ProDraw hove always been king of the heap when it came to color separations, and now those functions have even been improved. UCR (undercolor removal, very vital in the 4-color printing operation) may now be specifiec by a percentage.
"AutoTiling" has now been added to both the dot-matrix and PostScript printing capacities of ProDraw. The dot matrix requester now' sports a new "offset" option that allows you to print your work from a selected spacing In the upper left Of your page.
An UNDO option has been added to ProDraw, making it passible to retrace your actions with most of ProDraws features. There is also a REDO feature that allows the repetition of operations.
Unleashing the GENIES Like Its sister program ProPage 3.0, ProDraw
3. 0 now allows the user an almost unlimited number of options
with GENIES. What are GENIES?
GENIES are mag leal little Arexx scripts that tell the program to perform any number of steps In an operation, ProDraw has "Function GENIES," accessed by ? Small Aladdin's Lamp icon, that give it much more variability than the tools would allow you to expect. There is a list of Function GENIES available in the program in an Arexx file on the disk, which can be called instantly from their botties to your aid, GENIES con be both deleted and modified, There are three resident GENIES that live in the ProDraw bottle. The name of the second Is the “Special Effects GENIE," There are four personali
ties of this magical being: Flower, which draws flower-like objects automatically, Mandela, which places polygons on top of each other to create interesting shapes; PiotFunction, which plots math functions with yourXY input; and PiotPolar, which plots math funclions based upon angles, c* sae ?
% d d The third group of GENIES are called "Tool GENIES,"andtherearefourof them which can be accessed by double clicking on the following four ProDraw tools: Marquee Tool, which allows the selection of objects based upon selected attributes; Rectangle Tool, which allows rounding of a rectangle's corners based upon user variables; Ellipse Tool, which draws an ellipse according to user's numerical specs; and Pen Tool, which creates multiple-sided polygons.
All of the GENtES can be edited and changed and added to indefinitely. A complete Arexx scripting lesson is included in the 3.0 supplement.
Conclusion With the adcition of the GENIES and the revision and upgrading of so many of ProDraw's tools. 3,0 is indeed a major upgrade. It Is woll worth the cost as a professional tool. ProDraw creates great PostScript drawing output.
Professional Draw 3.0 Gold Disk 5155 Spectrum Way, Unit 5 Mississaugoa, Ontario, Canada L4W 5A1
(416) 602-4000 Inquiry 205 Progressive Peripherals 040 for the
A2000 by Rick Matnka It is a tribute to the design of a
product when it can withstand the test of time. The
Progressive Peripheral and Software 68040 Zeus accelerator
board is just such a product. It wos one of the first
accelerator products tobesoldand continues to be a popular
product. Over a year since its initial release, the PP&S
68040 for the Amiga 2000 is stiti one of the fastest, most
reliable 68040's accelerator boards available,
Configuration There are three jumper headers thaf are on
the board, whereby the system configuration will determine
how the Jumpers are set. Much of the board's configuration
is based on the amount of 32-bit memory that Is Installed
on the 68040 board.
If you are going to use the 4MB by 8 SIMMs, you can have a maximum of 32 megabit of 32-bit memory installed on the board. However, If you're going to use the 1 MB x 8 RAM chips, you can get only a maximum of 16MB of memory on the board, Or if you were going to maximize the amount of memory installed on the 68040 board, and include the 9MB that can be installed in a standard Amiga 2CO0, your total system memory could be as high as 41 MB.
Another factor to consider Is the type of memory thatyou are going to use. This board also takes that consideration by providing a jumper that defines the DRAM memory type. The two DRAM memory types that can be used are the Fast Page or Static Column DRAM or the Nibble Mode DRAM. Either of these can be used on this board. However, the two ty pesof memo ry DRAMs cannot be intermixed on the board.
A special note here is due because of the board's design and the Zorro II definitions. The 68040 board must have 2MB of memory configured above the normal 68000 address range, If you should not configure this memory, the board will not operate In 68040 mode at all, As previously mentioned, it Is easy to misunderstand that you can configure the 32-bit memory Installed on the accelerator card to operate in standard 68000,16-brt mode with an additional memory board. However, this is not true. While you can use the 2MB of memory that was mentioned for the board to operate correctly, that is
all that can be used. If you were to try to configure additional memory with an additional memory board and pass the 9MB Amiga 2000,68000 limit, you would find thaf the board would boot only In 68040 mode and that you couid never boot Into standard 68000 mode. The reason for this is the method in which the Amiga 2000 memory is allocated according to the Zorro II bus standard.
Software Installation As of April 1992. PP&S is selectively evaluating new software that will be used throughout their entire family of 68040 products, Tnis is a very Intelligent move because when users migrate from one system to another and decide to upgrade. There is no new learning curve for the installation of their software. There is a number of FPU math instructions that are not implemented on the 68040 microprocessor chip. As such. These instructions must be emulated in the software.
This is done from the "68040.UBRARY' which is installed in the LIBS directory of your system. Also, there are changes that are automatically made to your system Startup Sequence. The 'TNiT040" program needs to be installed forthe PP&S board to operate properly in the Amiga 2000. Once this software has been installed on your SYSTEM disk you can reboot your Amiga 2000, and you will now be off and running in the 68040 mode.
040 Operation When you power up your Amiga 2000. The 68040 acquires control of the system and disables the native processor. Once this has been accomplished you are operating in true 68040 mode and will see a fantastic operational improvement over your old system.
The Progressive Peripherals & Software 68040 operates in the asynchronous mode. This means that the speed of the processor that is installed In the accelerator board is Independent of the computer bus speed. The bus speed of the Amiga is approximately 7MHz and the speed of the 68040 is 28MHz, As with any new product there is an issue of compatibility with some software. This is especially true with games and some older productivity software. PP&S has provided a program called "SWITCH'' which allows you to switch between the 68C40 and the 68000 operational modes.
“SWITCH" allows you to switch back and forth between these modes without turning off your computer.
The mode In which you are currently running will determine on the mode you will boot into. For example, if you are running in 68040 mode and execute “SWITCH," you are asked if you wish to boot into 68000 mode.
The optimum system configuration that I have found is to configure the 68040 board so that SMB of memory will be used when in 68000 mode, Finally, because it is recommended that the 68040 accelerator boards operate only under Amiga DOS 2.04, there is an upgrade decision that must be considered, Because of Commodore's efforts in attempting to guarantee compatibility with Amiga DOS 1.3, you will find very few programs that will not operate under DOS 2.04. Benchmarking Benchmarking an accelerator board's operation requires objective testing, To perform the tests I used two standard Amiga
Benchmarking programs, the Lamonte Koop's AIBB 4.5 and Nic Wilson's SYSINFO 2.63. The AIBB program performs a total Of 16 standard Benchmark tests. The results of these tests show a dramatic increase in processing power when operating with the PP&S 68040 accelerator board. You can see dramatic system improvements were achieved with the PP&S 68040 board's installation in the Amiga 2000.
Summary When you are considering a purchase of any processor board, remember to approach ii as an investment In capital to ensure the futu re of ycur machine and to maintain your technological edge. An investmentof the PP&S 040 into your Amiga 2000 gives new life to your computer. As they say “time is money,' and you will find that the PP&S040 saves you a tremendous amount of time with your work as you speed through your applications. The Progressive Peripherals & Software 040 guarantees that your Amiga 2000 will not lose its technological edge.
Progressive Peripherals & Software 938 Quail St. Lakewood, CO 80215-5513
(303) 235-0600 FAX inquiry 206 - Would you like to contact one
of our authors? Send your letter to the author c o Amazing
P. O. Box 2140 Fall River, MA 02722-2140 We will forward your
Our authors will he more than happy to answer your questions and try to assist you with tips 011 your favorite products.
Structured Drawing with Gold Disk's Professional Draw by Jim Silks I've used Gold Disk's Professional Draw on many projects over the last few years, so it seemed like a good idea to write this article, and share some techniques for getting the most out of this program.
Some people say that they dread using a structured drawing program, but for me it is the reverse: 1 feel more at home with a PostScript structured-drawing program than with a paint program.
Hopefully, after reading this article, you may find that Professional Draw is a lot easier to use than you had thought.
The mechanism that ProDraw has for laying out tvpe called 'Align Text to Curve' is very easy to use, and does much more than the name implies. It wiil align your text with any line, straight or curved (even zigzag), so it's an extremely versatile layout tool.
You can use it to lay out straight lines of text, trying them out flush left, flush right, or centered. You can keep re-aligning your text until you're satisfied. Going back to the animation idea, 1 think it would be easy to create a title that appeared to be "jumping rope" for your video piece, or computer graphics animation, by aligning your title to a curve, saving the screen image, changing the curve a little bit and re-aligning your text to it, saving that image, and so on, for maybe one or two dozen images that could be put together on an animation loop. There are many other ways that
type can be animated. Using text with ProDraw is very easy, and you won't have to learn structured drawing to use this feature.
PostScript Files PostScript is a device-independent graphical language, so if you want to use it professionally, it could certainly be in your interest to learn how to edit PostScript files, and transport files from one application program to another, it ought to be fairly easy for a programmer to develop a little program to transfer ProDraw PostScript files, colors and line weight intact, to Illustrator files. That would certainly help to increase professional acceptance of Professional Draw, i've tried to give an overview of the various things you can do with ProDraw. Now I'm going to go,
step-by-step, through a ProDraw tutorial. I'll start out with the basics, but 1 hope there'll be some good tips for all ProDraw users.
If you run ProDraw from the Workbench, ProDraw will save icons files, but if you run ProDraw from the Cli, setting the stack to 10240, ProDraw will automatically not save them, so your directories won't get cluttered. Nice touches like this help me to overlook those errant cursor marks in the save and load requesters; this has been fixed in the latest Page upgrades, so we should see that corrected in the next ProDraw upgrade. When ProDraw is running, choose the Pen Tool, and draw a zigzag line across the page by moving and clicking the mouse a number of times. Unlike some paint programs, you
don't have to keep holding down the mouse button while you're drawing a line or creating a rectangle or circle, making it much easier on your fingers. Press the Esc key to terminate your line. Now, when you click with the mouse, you'll be starting a fresh line. Jf you change your mind, after just clicking once, press the Esc key and your line beginning will be aborted. Choose WYSIWYG display by pressing the ALT and W keys. Your line should have little black squares on its anchor points, showing that it is active, and that you can edit it. So let's try to change the color. Press the Right Amiga
and L keys, and the Line Color Requester appears.
Choose red for the line color, click on OK, and,, .nothing happens!
Why didn't the line color change? The reason is that you have to choose the Pointer Tool in order to change line attributes. You'H usually be working with WYSIWYG off, so if you forget this you might think that you've changed a line's attributes, when actually you haven't! And there's another thing to watch out for: if you call up a line attributes requester, and the settings are the way you want them, never click on OK; dick on Cancel. If you click on OK, ProDraw may change the line's attribute to what it considers to be the current default setting. If you select the Pointer Tool, you can try
out editing with the Attributes Menu, and see the effect on your line.
There is something a little quirky to ProDraw's line cutting procedure. In the real world, when you cut a piece of black thread with a scissor, you don't expect to see one of the resultant pieces turn into a piece of green yarn, but that's just what can happen here.
ProDraw considers the cut line to be a new object. It mac’ assign the current attributes to it, and put it on top of the stack. I should explain that each new line (object) that you create is on top of all the previously drawn lines, as if you were creating a stack of drawings that's how the program determines, when objects overlap, which object is on top, which one will be seen. Tire program provides tools to reposition the order, so when you cut a line, and one of the resultant two lines pops up to the top of the stack, vou can push it back down to the level where it was before, if you
The program behaves more sensibly when you create blends between objects. If you decide you don't like the colors of a blend, you can delete all of the intermediary steps, change the colors of the blend start object and the blend target object, and Blend again.
ProDraw will neatly sandwich the new intermediary steps in the stack, putting them between these two objects. Perhaps a future ProDraw upgrade will leave cut lines in their original position in the stack with their original attributes, but, in the meantime, we have to work with the program the way it is.
I wouldn't criticize ProDraw too harshly because of a few features that could be better implemented. The whole field of computer structured-drawing programs is still in its infancy.
Now let's try to shed some light on something that I think a lot of people find very confusing: using Bezier curve controls to create curved lines.
First of all, I think program manuals can be a bit confusing, because they have so many different names for different kinds of points. Bezier curves can be a fascinating mathematical subject, but for the purpose of this article I'm going to forget all about that, and just concentrate on trying to make these ideas as simple as possible. (1 hope that Mr. Bezier won't be too irritated with me.)
The points along the line path are called "anchor points," so let's stick with the nautical metaphor and call the Bezier Curve Controls "oars." The analogy does make a certain amount of sense. If you picture yourself rowing a boat, the length of your oar will determine how much thrust you can exert to make the boat's direction curve, and the angle at which you hold the oar can have an effect on whether the boat will turn in one direction or another. When you're drawing a line and you click the mouse button to make an anchor point, if you keep the button pushed down while you move the mouse,
you will pul!
The oars out from the point. When you let go of the mouse button, the oars become frozen in position. If you were in a real boat, and you took the oars out of the water and laid them inside the boat, they would cease to have any effect on the direction of the boat. Similarly, when you pull your line's oars back into the anchor point, they cease to have any pulling effect on the line it will then just continue in a straight path to the next anchor point. That’s what happened when you were drawing zigzag lines; you didn't pull out any of the points' oars to make the lines curve.
Try lo handwrite your name, pulling out oars from the anchor points to get the line to curve. Turn off WYSIWYG, if you haven't already, to speed up the program; you just want to get an idea of how to control curves now. Y'ou can see that the initial point, and its oar, are a special case. From then on, the oar that you pull out of a point affects the segment of line that you have just drawn. The oar sticking out "from the other side of the boat" is not connected to your mouse's cross hair, but it responds to the movements of the oar that you are controlling, It growrs longer or shorter at the
same time that you pull your oar longer or shorter, and changes direction to maintain the same direction as the oar that you are moving. This other oar will affect the curve of your next line segment, the one that you haven't drawn yet. Of course, you can only guess at how you're going to want the next Sine segment to curve, so chances are that you're going to want to come back later to edit your line moving the points and oars around a bit until you're more pleased with the effect. And there's something else: what if you want to have your curved lines make a corner, and not just be smooth,
flowing curves? Can you do that while you're drawing the line, or do you have to go back and edit the line?
If you want to make a comer while you're drawing curved lines, this ts how it works: while you're pulling the oar that's attached to your cursor, focus on the other oar the one "on the other side of the boat" that is going to affect the next line segment.
When you estimate that to be about right, press the shift key. That 26 Amaz wg Computing will freeze the other oar in position, and then you can drag the remaining, active oar to adjust the curve of your current line segment- If you want your current line segment to be straight, freeze the other oar in position, and then drag the remaining oar back into the anchor point (check the coordinates in the upper left-hand corner of the screen to make sure that they are 0) before letting go of the mouse button. Or, if you want the next line segment to be straight, do the reverse: press the mouse
button to make an anchor point, and keep the button pushed down, but press the shift kev before starting to drag an oar out of the point. This will keep the oar for the next line segment locked inside the point you will drag out only the oar that makes your current tine segment curve. You may have noticed that deselected anchor points and oars leave white holes in your lines. You might think this looks a little unsightly, but it's actually a very powerful feature of Pro Draw, which can be very helpful for you.
Let’s quit ProDraw, for a moment, and run Dclu.xcPninl, or another paint program. Choose a medium grey for a background color (RGB setting of 8-8-8) and then Clear the picture. The whole picture will turn grey. It could be helpful but not necessary to put a thin black border around the edge of the picture. Save this bitmap picture, and quit the paint program. Run ProDraw again, but this time when the ProDraw page appears, and the program is running press the right Amiga key and the B(itmap) key to import the IFF bitmap. When the bitmap appears, click it down on the page.
Once you've clicked it onto the page, the bitmap should appear grey. If it is white or black, you either saved the IFF as a 1 bitplane file, or used the wrong grey value. Let's try moving the bitmap.
Click on the bitmap and keep the button pressed down. Your cursor should turn into a hand. Then you can carry the bitmap over to the clipboard and put it down there simply by releasing the mouse button. Now, if you click somewhere to deselect the bitmap, you'll sec that the black frame is helpful. The bitmap grey is exactly the same as the clipboard grey, so it would be invisible without that frame. OK, carry the bitmap back onto your page, putting it down in the upper left comer. Then press the ALT key while you click on its bottom right corner, so you can scale it by dragging it down to the
page's bottom right corner. This should give you a nice grey background over most of your page much more pleasant to look at than a white background with an interlaced screen. If your background is not grey, but looks like a black and white woven pattern, that means that you’ve accidentally chosen 'Black & White' from the Preferences menu. Please deselect it because that's not what we're trying to do now. ProDraw's default page magnification setting is .477 (they wanted to fit an 11" high page on the screen), but it's a very bad idea to draw with odd page magnifications. If you start a line
with this page magnification, and then try to extend it horizontally or vertically later, when you might be at page magnification .567, or 369, you will find when you print the drawing that the lines won't be truly horizontal or vertical. This is the main reason why people get unwanted jaggies when they print their drawings. It's much safer for you to stay with the standard magnifications: .25, .5,1, 2,4, and 8. If you do that, you will find that the coordinates always end with either "00" or "33" or "67," so it will be much easier to remember them. Being able to choose odd settings can be
quite handy at times, but it’s something that you have to use with caution. Press the key to decrease magnification by one step. The magnification will hit the .25 ceiling, which will Right: Figures 1 through 4: The steps involved in creating a pencil in Professional Draw.
Bring it in line with the standard settings. Press the "+" key once, bringing you to a .5 magnification, and then once again, bringing you to a 1 magnification. If there are drawings on your page, ProDraw would want to redraw the screen between "+" key presses, but you can press the F10 key to abort the screen redraws and speed things along.
With magnification set at 1, your whole screen should be filled up with a section of the page, and the grev bitmap background.
Choose the Pen Tool, and try to handwrite your name, or anything else that comes to mind. After you've drawn a few lines, go back to edit your first line, moving anchor points and oars around; remember that if you just want to move one oar, press the shift key to freeze the second oar in place. You'll notice that the oar pair that you are moving is black, and that when you click somewhere else, tire biack oars lurn into white silhouettes. You'll also notice that as you drag an oar to a new position, you can see both the original path of the Sine, and also the new line path that you will get if
you let go of the mouse button and freeze the oar in the new position. If you decide that you prefer your original line path, you can press the ESC kev to return to it.
When you are editing a line segment, you can’t see the oars of adjacent line segments as white silhouettes, or as anything. This is very important because the oars are the real story here. No matter how far you zoom in, you're never going to see your line at the high resolution at which it will be printed by a Linotronic printer.
However, by comparing oars with the oars of adjacent anchor points, you can predict very' accurately what the printed line will look like.
A warning: you might be tempted to Lock the bitmap background, because it can be irritating to accidentally pick up the background when you're trying to move a line. If you accidentally Group a locked background with objects you are working on, and try to perform certain operations, this will crash the program. And, if you try to cut and join objects that are part of group, that action can also crash the program. Always Ungroup objects before working on them. We can also use a bitmap to trace from.
To create the title art for this article, I made a pencil shape with Modeler JD, and saved several different views of it from VideoScape 3D. I imported the first bitmap, and scaled it to fit with the general design. Then I wanted to compare the other views. In a situation like this, you can go to the CLI, rename your first IFF bitmap, return to the program and press the Control and X keys where an X will appear in place of your bitmap, and then press the Control and X keys again. ProDraw will display the message: "Couldn't find filename . Substitute another file?" You can now direct ProDraw
to load your second bitmap. This saves vou the trouble of scaling and positioning each successive bitmap. Just don't forget to rename your files to their original names when you're finished, to avoid future confusion. Since the page is 8” wide, I used 4” as a center point. Choosing the ProDraw from Center option, I created some large ovals to try as paths for the type, and some large rectangles as a guide to cutting the ovals symmetrically. I kept the original ovals lower on the page, and used the Object Clone Options Requester to send a copy of one of them to the target area, There I would
cut off a section of it to align the type with. If it turned out that 1 had made a mistake, J could done the oval again, and cui it in a different spot.
To create the undulating line where the cone of the pencil point meets the pencil's body, I first created a tiny oval, tilted it a little, and then cloned it several times by dragging it and pressing the tab key. Then 1 cut the ovals, and moved anchor points and oars to get the undulating line I wanted (don't forget to turn ovals into Bezier curves, or you won't be able to cut them). When you're working with overlapping objects, it's often advantageous to double click on the Pointer Tool and send some of the objects away a specific distance, so things won't get too confusing. Then, when you’re
finished, you can send them back to their proper spot. So, to create the blend for the exposed wood of the pencil point, I temporarily moved the undulating line and the lead point, so I could see what I was doing. I cloned the exposed wood shape exactly on top of itself, and then dragged its top anchor points down toward the bottom of the shape, so that the new shape was just a sliver along the bottom of the original shape. Then 1 Biended between tire two shapes. If you try to Blend between two separate!)' drawn shapes, the results are usually a disaster, so you should always try to clone the
blend target from the blend source. I did the same thing for the highlight blend on the lead, cloning a blobiike shape and scaling it 50 percent at the same time, and then reshaping it a bit before blending, Call up a color requester and create a color and name it "Wood," giving it Yellow, Magenta, Cyan, and Black values of 80, 40, 20, and 10 , respectively. Tire pencil's exposed wood could be given the Fill Color 'Wood 40%,’ and the sliver along its bottom could be given the Fill Color 'Wood 100%.' Blend will create a gradation between tire two colors, i know that you don't have the same
drawing of the pencil on your monitor, and those aren't exactly the same colors I used, but vou can experiment with similar shapes. This should give you an idea of how to create tints of colors using the % sign with ProDraw’s color requesters, as well creating color blends. Any guidelines should be given a Line Weight of 0, so they will be invisible when you look at vour work with WYSIWYG turned on.
• AC* Jim Silks is a partner in the architectural firm of Lieu &
Silks in Neiu York. He uses the Amiga extensively in his work.
Please Write to: Jim Silks c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 WE ARE AMIGA"
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doubles the speed of a standard Amiga 500 and 2000 computer. It jumps from 7MHz to 14MHz in speed. The memory upgrade allows you to add up to SMB of FAST RAM to your system. This RAM can be added in increments of 1MB using two different types of RAM chips.
Additionally, there is also the option called "Shadow RAM" enabled on the board which means that custom Operating systems can now be loaded to the Amiga.
The Blizzard board is a reliable replacement for the three most common add-ons within the Amiga computer. This single board replaces the memory expansion, the processor accelerator and a Kickstart Selection board.
Installation Prior to installing the board into your Amiga 500 or 2000 you need to configure the board. This configuration process tells the board and your system the speed at which you wish tire board to operate as well as the amount of memory installed on the board, All of these options are configured through a single six-pin DIP switch and two three-pin jumpers. Tire three-piir jumpers tell the board the type of memory chips that are in use. The DIP switch chooses the default power-up clock rate (7 or 14MHz), a memory test option, and the memory configuration. The memory configuration is
the most flexible option that is available on the Blizzard. It is with these jumpers and the DIP switch that you configure all of the options used on this board.
Software The Blizzard software falls into two categories, Testing and Configuration. The testing software consists of a memory test program, This program tests the memory that is installed on your Blizzard. Anytime that memory is added or deleted from the Blizzard, you should run this program and test your unit’s memory. It is better to be safe than sorry, and spending a few minutes now can save you hours later.
Once the tests have been completed you can replace the computer’s cover and progress to the Blizzard Board’s software configuration.
There are two different versions of configuration software that are included with the Blizzard, the CLI program and the Workbench program. The CLI configuration program is called "BCONF" and is a very flexible program. It is necessary for configuring the Blizzard in your "start-up- sequence,” The Workbench configuration program allows you to perform the same functions as "BCONF," except it uses a graphical Workbench screen. As with the BCONF program, you have control over all of the Blizzard’s options, except that the changes are made interactively.
Operation PREFERRED TECHNOLOGIES' Blizzard Board by Rick Mataka Once you have the unit installed and configured its operation it is totally transparent to the user, The unit just works and performs flawlessly according to its specifications. And there is little reason to ever change the software configuration. 1 have found that the optimum Blizzard configuration should contain at least 2MB memory. You have enough memory with this configuration to operate most software packages, plus the unit operates at twice the speed of a standard Amiga 500.
An interesting concept that has been incorporated into the Blizzard board is the The use of "Shadow RAM” enhances the computer's operation.
SHADOW RAM, which speeds up the computer's operation. A special area of RAM memory is set aside in which your Disk Operating System (DOS) is loaded.
This special memory is hardware write protected, meaning that during normal operation it is impossible for data to be written into this memory. The normal DOS is contained in 512K ROMs. These ROMs operate at a slower speed than the compute]- RAM. If you move the ROM to RAM and change the necessarv pointers so that the computer accesses the RAM as though it were ROM, you will see an increase in overall computer speed.
Compatibility I found that there is a useful and undocumented program on the Blizzard Board configuration disk called "GRAPROM ." This program grabs the image of the currently installed ROM and saves it to a file called "KICK." This means that if you are currently running Amiga DOS L.3 and are planning to upgrade to
2. 04 you can grab an image of the ROM, then load this image with
the supplied A MA 7.1 SG C(IMPUTING software so as to have a
copy of Amiga DOS 1.3. Speaking of the Amiga DOS 2.04, the
original version of the Blizzard Board did not work with this
version. This can be attributed to inconsistencies between the
U. S. and European version of the Amiga DOS ROMs. Preferred
Technologies immediately jumped right on the problem and
shipped me a replacement PAL in 72 hours. I replaced the part
they recommended and since then have not encountered any
additional problems. I would venture to guess that a few
hundred of the Blizzard Boards were shipped with this problem
and you should contact Preferred Technologies if you think you
might have an early version of the board. If you have a serial
number below 500, you probably do.
Aside from these few items, the board has worked flawlessly ever since it was installed in my Amiga 500 and should work equally well in any Amiga 2000.
Summary Although you must be weary of its installation,! Believe the Blizzard board is well worth its price. The replacement of three separate upgrades in a single board makes this an attractive addition to any system. Aiso, the product functions flawlessly according to all of its specifications. What more can you ask for in a single package? Memory Expansion, Processor Accelerator, Kickstart selection all in one product and it functions as advertised. Also, this product is reasonably priced and leaves your system open for expansion to other products in the future.
The Blizzard Turbo Memory Board was a long time coming and now that it's finally here, it will make a lot of Amiga users verv happy.
• AC* Blizzard Board Preferred Technologies International, Inc.
14540 E. Bellwood Parkway, Dallas, TX 75244
(214) 702-9191 Inquiry 250 Miss the World of Commodore show in
Read about all the latest news from the show 011 page 72.
At Last! Peer to Peer Networking for the Amiga!
Share disk volumes, directories, and files. Everyone can access the same common files and eliminate sneaker-net.
Share your peripherals. That expensive laser printer can now be shared by everyone on the network Assign passwords and or allow read-only access to protect system files and applications.
ENLAN-DFS is easy to install and use.
ENLAN-DFS istransparenttoall yourapplication software.
Interworks introduces its Ethernet- based Distributed FileSystem, for the Amiga. ENLAN-DFS is an Ethernet based peer-to-peer LAN solution for the Amiga. You get powerful disk, file and peripheral sharing that until now was only available on oiher personal computers.
ENLAN-DFS is just right forconnecting your workgroup of Amiga systems, whether it's two or twelve or more!
No dedicated server is required: any system can publish its resources and they immediately become available to the rest of the group.
Please Write to: Call us al (800) 321 -3893 in US and Canada. (508) 476-3893 elsewhere.
Interworks 195 East Main Street, Suite 230, Milford, MA 01757 Rich Mataka c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 ENLAN-DFS tsa trademark
of Inlerworks. Amiga 15 a Dealer inquiries welcome registered
trodemark of Commodore Business Machines, Inc Circle 104 on
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Three of life's essentials: A mazing Amiga JL X COMPUTING (7 Amazing Computing For The Commodore Amiga is dedicated to Amiga users who want to do more with their Amigas. From Amiga beginners to advanced Amiga hardware hackers, AC consistently offers articles, reviews, hints, and insights into the expanding capabilities of the Amiga.
Amazing Computing is always in touch with the latest new products and new achievements for the Commodore Amiga. Whether it is an interest in Video production, programming, business, productivity, or just great games, AC presents the finest the Amiga has to offer. For exciting Amiga information in a clear and informative style, there is no better value than Amazing Computing.
AO TECHJ miga AC's TECH For The Commodore Amiga is the first disk-based technical magazine for the Amiga, and it remains the best. Each issue explores the Amiga in an in-depth manner unavailable anywhere else. From hardware articles to programming techniques, AC's TECH is a fundamental resource for every Amiga user who wants to understand the Amiga and improve its performance. AC's TECH offers its readers an expanding reference of Amiga technical knowledge, if you are constantly challenged by the possibilities of the world's most adaptable computer, read the publication that delivers the
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AO GUDE Lmiga AC's GUIDE is a complete collection of products and services available for your Amiga. No Amiga owner should be without AC's GUIDE. More valuable than the telephone book, AC's GUIDE has complete listings of products, services, vendor information, user's groups and public domain programs. Don’t go another day without AC s GUIDE1 100% of the recommended daily allowance of Amiga information.
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Adding a Hard Drive to Your System by Richard Mat aka how fast the data will be read from the hard drive. To give you an idea of access time, a typical CD-ROM has an access time of 400 milliseconds, which is a little more than a third of a second. However, for a CD-ROM 400 ms is fast, whereas for a hard drive that would be extremely slow.
Hard Drives Hard drives come in all varieties of sizes and access speeds and are priced accordingly- The faster the hard drive access speed, the higher the price. The access speed of the drive determines the trnck-to-track access time which relates to The size of the drive is another price factor. For example, you can purchase a Seagate 296N 80MB drive with an access speed of 28 ms for approximately $ 300. At the other end of the spectrum is the newly announced Maxtor 1.2 gigabyte with a 19- ms access time drive that is selling for approximately $ 2,500. Between these two price ranges, there are
numerous drives that can be purchased.
A determining factor on the type of drive you should install depends upon the type of work you perform with your Amiga, Typically, your floppy and hard drives are the slowest devices connected to your Amiga, if you are performing real time work, then you will need a drive with a low access speed. If you are using a Newtek Video Toaster you need more data storage than someone who is doing word processing. The size of the files created when performing video typically measures about 700K.
However, you should note that as the size of a drive increases, the price per MB decreases. This is especially true with removable media drives such as the Syquest 44 or 88MB drives. While the initial cost of the removable media drives may be higher than fixed drives, the cartridge cost is considerably lower than purchasing a new drive. Other advantages of using removable media drives will be mentioned later. Considerations of size, performance, and price are decisions that you must make.
Hard Drive Hardware Configuration The hardware configuration of a SCSI hard drive is really easy once you understand the basics and how they apply to the Amiga. The SCSI recommended standard states that the first drive that is installed into a system should be addressed as drive
0. For ease of expansion, Commodore modified their controller
software and all drives shipped with Commodore systems are
preset to address 6, However, you should note that this is
Commodore- controller specific. For example, the Nexus
Controller by Preferred Technologies must have the boot drive
addressed as drive 0.
You must read the hard drive controller manual for the hard drive you are using to determine how you can set up your hard drives. However, this really shouldn't be a major problem as most will already have a hard drive installed and all we are looking to do is expand our hard drive capabilities.
All hard drives use the binary numbering system for addressing. For simplicity's sake, let’s say there is a maximum of eight hard drives with address pins I, 2, and 4. If you were to count from 0 you will see that a total of eight possible combinations can be addressed. On hard drives you will find a header row which will show you the binary numbers. When one of these rows is closed with a jumper across the pins, you will select that specified address. This is the manner in which you provide the SCSI hard drive address to your hard disk controller. Once you have decided on the hard drive
address and jumpered the appropriate pins, you are finished with your hard drive hardware configuration.
Software Configuration You may find this to be the most confusing aspect of creating your hard drive subsystem. Each hard drive controller board manufacturer supplies bis own hard drive software. For this reason, I have chosen a sampling of three hard-drive manufacturers to illustrate the ease in which this software actually operates.
What caxr be confusing is the procedure in which the functions are performed. The hard drive controller software used for the examples are Commodore's Hard Drive Toolbox, GVP’s FASTPREP, and Preferred Technologies' Nexus software.
There is a five-step process to formatting a hard drive subsystem on your Amiga: defining drive type, partitioning drive, low level formatting, writing partition information, and AmigaDOS formatting. These steps need to be followed no matter what tvpe of hard drive and controller software is being used.
Installed on every SCSI hard drive is a ROM which contains the unit's operating specifications. When a new drive is installed in an Amiga, the Amiga knows nothing about the drive's characteristics (size, number of heads, etc.). This information is critical to the format software. Each controller board provides an option to read the drive statistics from the SCSI hard drive ROM, which in turn tells the Amiga system the technical specifications of the hard drive.
The next step that I usually perform is to partition the hard drive. Partitioning is the act of dividing a single hard drive into one or more logical drives, each with a unique name. For example, you could divide an 88MB Syquest drive into two 44MB partitions or one 44 and two 22, or any combination of partitions which would add up to the entire storage capabilities of that drive. Each controller software approaches partitioning in a different manner. With Commodore's HD Toolbox you must delete a partition and then move the slider to the drive's full capacity if you want only a single
partition. With GVP's FASTPREP and the Nexus controller, you enter the amounts in the appropriate boxes.
It doesn't matter which type of controller card format software you're using; they all have partitioning capabilities.
Once the format software is aware of the type and size of the drive, and you have assigned tire partition information, the next step will be to low-level format the drive.
This low-level formatting is different from the AmigaDOS format and should be performed on all new drives or cartridges.
Once the partition information has been saved to your hard drive, your svstem may need to be rebooted before the new hard drive is recognized by AmigaDOS.
Some controller cards will automatically mount the new drives and have them ready to use immediately. As a standard practice, I reboot my Amiga after installing a new drive to be sure that the drive will be recognized by AmigaDOS.
Tire final step in the creation of our new hard drive is the AmigaDOS format.
This step is identical to formatting a floppy disk drive. Just select the disk Icon from the Workbench screen, hold down the right mouse button to get the Workbench menu, and select "Format" from the Tools menu.
This process will AmigaDOS-format the hard drive and it will then be ready for use.
(Note that the GVP controller provides an AmigaDOS-format option from within the FASTPREP software.) When the disk has completed the AmigaDOS format, you will have created your own hard drive sub-system.
CD-ROMs The latest types of drives that can be added to the Amiga system are CD-ROMs.
The unit that I am most familiar with is the Xetec 650E CD-ROM. This unit is a little faster than the standard CD-ROM offered with an access time of 330 ms. While this is slow when compared to hard drives, it is a good speed for a CD-ROM. As with hard drives, the faster the access time, the more expensive the device. The 650E is an excellent trade-off.
Summary The most complicated procedure of the entire process of adding drives to your system is the software configuration. While I have shown only three different controller cards, all hard drive controller software performs the same functions. Adding CD- ROMs is the simplest drive addition because CD-ROMs are read-only devices and cannot be formatted. All you need to do is plug the devices into your system, load the necessary software driver, and enjoy the CD-ROM software.
Care should be taken when purchasing hard drives. Hard drive devices of all kinds are very susceptible to shock damage.
Make sure you purchase your drive from a reliable source. It is also a good practice to check the return policy on damaged drives in case a return is warranted. It is sometimes more desirable to deal with a store that offers an excellent exchange policy even though their prices may be a bit higher.
While this is a guide to designing your own hard drive, you should remember that nothing replaces the hard drive controller manual. This manual can be used in conjunction with this article for the software configuration of your drive. The process of designing your own hard drive sub-system will make you more familiar with how your Amiga operates hard drives.
The whole process should take only a few hours once you have acquired all of the necessary hardware. Care and patience are needed while creating your hard drive sub-system. When vou are finished, you will have expanded the storage capacity of your Amiga and customized it to meet your own needs. Whether you are adding just one hard drive ora CD-ROM, you will find that expanding the hardware of your Amiga is an exhilarating exercise. You will derive a great amount of self-satisfaction when you see that disk icon appear on your Workbench screen.
• AC* Please Write to: Richard Mataka do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Macintosh emulation for
your Amiga 2000 & 3000 The new A-Max software increases the
A-Max E's compatibility with Macintosh software, and the A-Max
II Plus card for the Amiga 2000, 3000, and 3000T provides a
higher level of hardware compatibility than was ever thought
Before owners of the A-Max II add-on get discouraged, let me point out that the new A-Max II software, version 2.5, is well worth the upgrade cost. If you have an original A-Max II, the new software will operate as discussed in this article as well as offer increased Macintosh compatibility.
However, you will not have all of the features available that you would if you upgraded to the A-Max II Plus card. So, if you have an Amiga 500,1 urge you to upgrade your software. If you have an Amiga 2000 and up, I would say upgrade to the A-Max II Plus card as the hardware additions could make your life much simpler.
The A-Max 11 Plus is a new Zorro II card that can be plugged into any Amiga 2000,3000, or 3000 Tower. Like its predecessor, A-Max 11 Plus supports only the 128K Macintosh ROMs, The ROMs are not included with the board and must be purchased separately. Additionally, the screen emulation is only black and white.
However, once the Macintosh ROMs and A-Max II software are installed, you will find that your Amiga now runs Macintosh software flawlessly. You will also find that in most cases the Macintosh software operates as fast or faster on the Amiga than on a similarly equipped Macintosh.
The original A-Max II and the Plus card use the Amiga's resources such as the RAM, hard and floppy drives, serial ports, parallel ports, keyboard, and mouse.
Additional capabilities that are added with the Plus card are full MIDI emulation, Macintosh Localtalk, Macintosh serial and parallel ports, and the ability of the Amiga drives to directly read Macintosh disks.
This ability to read Macintosh disks directly eliminates the need for an extra external Macintosh drive which is needed with the original A-Max cartridge.
Also included with your A-Max II Pius package are two disks, one labeled A-Max Program and another disk labeled A-Max Utilities. The A-Max Program disk contains the A-Max II emulator program and supporting software. The A-Max Utilities disk contains Macintosh programs that will assist you in creating boot disks or transferring software from the Amiga partitions to the Macintosh partition, The Macintosh operating system software is not shipped with the A-Max II product. This system software, whether it be System 6 or System 7, needs to be purchased separately. Pius, any external cables that you
wish to use with the A-Max il Plus card will need to be purchased. If you are going to be using the Plus card serial port for modeming or MIDI, or the board's parallel port, you will need the appropriate cable.
Hardware Installation READYSOFT, INC'S A-Max II Plus by Richard Mataka The hardware installation of the Plus card is a simple three-step process once your computer is open, The first step entails installing the Macintosh ROMs in their sockets on the card. This must be carefully done, as it is very easy to bend the ROM leads. Once the ROMs have been inserted, it is now time to decide in which Zorro II slot you want to install tire Plus card. This decision depends on the other cards that are currently in your computer.
Thai brings us to the third step, the drive cable installation. Installing the drive cable is a simple process. First you must remove the cable from your Amiga DF0: drive and carefully plug it into the Plus card. Next, take the cable that comes with the Plus card and plug this cable into the Amiga motherboard. These connections enable your Amiga drives to read Macintosh- formatted disks directly.
Software installation As previously mentioned, you will receive two disks with A-Max II 2.5 software. The first disk is the emulation software and its titled A-Max program.
Installing this disk on your Amiga is a simple matter of executing the hard disk install program. All of the programs and support files will automatically be copied from the floppy disk to their appropriate drawers on the hard disk.
The second disk is a Macintosh- formatted disk and contains the Macintosh utilities that you can use with A-Max. The utilities provided help you create a bootable Macintosh floppy. Also included is a new utility that allows you to move Amiga files to Macintosh partitions when the emulator is operating. You should remember that A- Max takes over control of your Amiga when you are running the emulator. In the past, it was difficult to move files from Amiga-formatted floppies to the Macintosh partition. Well, now with the disk transfer utility, moving files is as simple as copying them.
Startup Preferences The operation of the A-Max II 2.5 software has changed. The new A-Max system software provides a menu from which to make your choices. Now the option screen is no longer confusing.
ReadySoft should be commended on the interface design.
The Startup Preferences screen is only enabled when starting A-Max. There is no way to access the Preferences once the emulator is operating. For this reason you would normally leave all of the values in the Startup Preferences initially defaulted.
However, once A-Max has checked out, you can choose what you want to experiment with at your own leisure.
Operation The A-Max 2.5 software now emulates the full Apple extended keyboard.
Previous versions of the software only emulated the Macintosh Plus keyboard.
Now programs that utilize the extended keyboard can also be used on A-Max.
Save Start A-Max II | Quit Macintosh disk drives are different from, most others in that they do not allow the user to physically eject disks. Instead, it is through the software that all eject-disk commands are accomplished. To emulate this on A-Max, a drive number appears on the right-hand side of your screen. When this number is flashing, it is OK to eject the disk. You must remember never to manually eject a disk without first clicking on the Eject button. When the disk is ejected, last second information is written to the disk prior to its ejection from the drive. If you were to
inadvertently eject the disk before this information was written, the disk could be damaged.
Finally, A-iMax II has a built-in RAM disk drive that automatically uses any Amiga memory that was not specified in Preferences. This RAM disk is recoverable, meaning that if you should reboot your Macintosh system software, any data that was left in the RAM disk would remain intact during the reboot process. The RAM disk contents will survive until you exit to Amiga D05.
Hard Drives Probably one of the most misunderstood aspects of the A-Max product is their hard drive support. Most hard disk controller cards that are available on the Amiga are supported by A-Max. A total of nine different drivers are included with the A-Max II version 2.50 software. Three controller cards that I have tested are GVP, Nexus, and, of course, Amiga. Each of these controller cards works extremely well with A-Max If. However, if a driver for your controller card is not included on the A-Max II Program disk, it doesn't mean that it won't be supported in the future.
You should contact your drive manufacturer for further information.
Video Preferences Serial Parallel Preferences Henory Preferences Miscellaneous As a further test of the A-Max II program, I also tested the Xetec Chinon CD-ROM, which is an external CD-ROM for the Amiga. The CDX-650E connects directly' to the SCSI bus through a 25-pin cable. This CD-ROM in Amiga mode can play many of the CDTV titles. Optional Macintosh driver software is available so that you can also use this CD-ROM on a Macintosh. Installing the CD-ROM driver is a simple matter of moving the files to the system directory and restarting the Macintosh. After this is done you need to restart
your Macintosh system so that the driver software will be loaded. After restarting the system and inserting a Macintosh CD-ROM, you will see a desktop icon for your CD-ROM. The Macintosh CD-ROM software also includes a utility for playing audio Cds.
Summary The A-Max 11 Plus card is a definite must for any Amiga 2000 or 3000 user who has a need to run Macintosh software. 1 have tested the card on the 68000, 68030, and 68040 processors and can tell you that it works on all of the platforms. As a matter of fact, when used in an Amiga 3000 with the GVP G-Force '40, your emulator flies when compared to the original Macintosh.
While the screen is just black and white, you can run all of your Macintosh software on the Amiga. (Color is the most requested upgrade to ReadySoft but there are no plans at this time to support color from ReadySoft.) While there may be problems running some of the copy-protected disks (even Macintoshes have problems with these), all productivity software that I tested has run extremely well. I have used the Supra 14.4 modem connected directly to the Plus Card with MicroPhone Telecommunications software and also the FAX STF software with no problems at all. I have also tested the DoubleDisk
utility and have found that this significantly increased my disk storage on the Macintosh Syquest cartridge. The A-Max II Plus card is a fantastic product that will run all of your Macintosh software.
Hard Disk SCSI Preferences | General Preferences
• AC* A-Max II, A-Max 11 Plus ReadySoft, Inc. 30 Wertheim Court,
Unit 2 Richmond Hill, Ontario Canada L481B9
(416) 731-4175 Inquiry 200 Please Write to: Richard klataka c o
P. O. Box 2140 Fall River, MA 02722-2140 DKB's 2632 is a 32-hit
memory expansion board for the Amiga 2500 30 and the A2630
accelerator card. The card allows you to expand up to 112MB of
32-bit memory. The enormous expansion capabilities are due to
a special design which allows the use of 32-bit-wide SIMM
modules. There are four SIMM sockets on the board, capable of
accepting modules of 4, 8,16, or 32MB.
The DKB 2632 comes configured to the amount of memory ordered with the board.
The only time the configuration settings would have to be changed is when larger memorv modules were added. The board tested was configured with 64MB RAM (4- 16MB SIMM modules). It was attached to a 2630 Accelerator with 4MB memory and 68S82fpu on board.
Adding the 2632 to our A2630 Accelerator enhanced the system's overall performance. Tire extra RAM served to speed tip memory-intensive graphic applications, installation was easy. Tire DKB 2632 card mounts to the expansion slots on the back of tire A2630. The expansion boa I’d has a power cable which must be attached to the Amiga's power supply cable. The board does not draw its power from the A2630. If there is a hard card installed in the first expansion slot, it will have to be moved back at least on slot to make room for the 2632 since the board overhangs considerably from the back of the
DKB includes software that will add the 32-bit RAM on the 2632 to the Amiga's free memory list. DKB recommends that the program be run from the start-up sequence.
It is possible, though, to run the program after the Amiga boots up. If the 2632 program is run after boot-up, it will automatically add a resident structure to the system so that the 2632 program will run from the start-up sequence on boot-up, The software also allows you to change the memory priority of the memory on the
2632. You can do this at any time. The default memory on the 2632
is set to correspond with the default priorities on the
2630 and the Amiga's Chip RAM so that the 2632's memory is
always used first.
A RAM expansion card that offers such flexible expansion can be a great asset to users who run graphics-intensive programs. The DKB 2632 should solve many of the expansion problems with the A2630. The 2632 card is 1.3 and 2.0 compatible. It is also compatible with the Video Toaster, DCTV, and most other hardware for the 2000 2500. DKB recently announce new pricing for the 2632, The suggested retail price for the 2632 with 4MB of 32-bit RAM installed is S549.95 and for 8MB is $ 799.95, making the board an affordable option for memory expansion.
DKB 2632 Memory Expansion for the A2630 Accelerator DKB 2632 DKB Software 50240 W. Pontiac Tr.
Wixom, Ml 48393
(313) 960-8751 FAX (313) 960-8752 Inquiry 270 W' hat once seemed
like a blessing could now be seen as a hindrance in video
production work. In the early years of the Amiga the
capability to display 4,096 colors was clearlv ahead of its
time. But these days it is almost behind the times for
recreating realistic images, be it titles, 3-D renderings,
or digitized pictures. The wave of hi-res 24-bit boards
with millions of colors have remedied the situation. DCTV,
Firecracker, Resolver, OpalVision, and others have quickly
filled in the gap.
They're great if you have the budget, but tens of thousands of Amiga video producers still work in the native Amiga modes.
Now 1 can't promise millions of colors, but you will be able to work with thousands of colors in hi-res using the techniques in this month's Video Slot. If you want to learn how to boost HAM to hi-res, read on.
Hi-Res HAM These first few techniques are primarily for users who have access to a hi- color framebuffer or plan to purchase one in the future. You may have a Toaster at work and want to work on images tor it at home. Or a friend has a DCTV unit and you would like to give him or her some 3-D renderings you have done. How do you get the maximum amount of colors on a standard Amiga? Weil the best images, generally, come out of HAM mode, which allows choosing from 4,096 colors. Shading is smoother and color banding is greatly reduced with dithering. Tire drawback is that HAM, in theory, only
operates in lores. Interlace can be added to double the vertical resolution for added sharpness (going from 368 x 241 to 368 x 482), hut you still are getting only 368 pixels horizontally.
Hi-res images can double the horizontal resolution up to 768 x 482, but the color limit must be reduced to 16 colors. By the way, all overscan resolutions are examples, using DeluxcPaint and Imagine as a reference, Now the Amiga cannot display a HAM image with 4,096 colors measuring 768 x 482, but that limitation isn't going to stop us! For example, let's try rendering an image in Impulse's Imagine. After you have set up the objects and created a scene, go to the Project Editor. Now instead of rendering it as a !o-res HAM image, choose one of the higher resolutions such as the Firecracker's
768 x 482 mode. Also make sure to select ILBM-12bit, HAM mode, and ANIM. Once the rendering is complete, youTl have an overscan hi-res HAM pic. To view and or process it, you'll next need to Painting on a Hi-Res HAM image using DeluxePaint IV s Lo-Res mode.
By Frank McMahon load it into DeluxePaint IV. Boot up in lo- res HAM Overscan OFF. Now when you load the image, a requester will ask if you want to change the screen format to "768 x 482 x 4096." DeluxePaint does not support this format and comes up with this data by simply looking at the resolution by pixel count anti the colors by the bitplane amount (6 bitplanes for HAM).
If you select "yes," DeluxePaint will convert the overscan pic to 16 colors in hires and ask if you want it dithered along the way. We don't want that, so just say "No.'' Once it is loaded, you'11 see a quarter-screen of the rendered image. You can scroll around using a combination of holding the shift or ALT key while hitting the four arrow keys. You can now use any of DeluxePaint's numerous commands to color and process any part of your image.
LliLt Lsr imluLllLiLl= .alllluo. B-L-LLlu ¦ u ldiluSb ci.lia Vlilita L£Ui£L-U:LLu 24-Bit Graphics Video System Install the exciting new OpalVision Main Board in the video slot of your Amiga and vast new' possibilities await your exploration. Use OpalPaint to create graphics, backdrops, video tides or anything you can imagine with 16.8 million colors at your command. Run Workbench applications with incredibly detailed full-color 24-Bit backgrounds. OpaTVisioris discrete design let's you use any of 16.8 million different colors 011 every pixel.
Create title screens combining scanned images, clip art and other elements using OPAL PAINT’S wide array of tools and modes.
OpalVision Main Board An internal card which operates in any Amiga computer with a video slot. It is the core of tile OpalVision system.
A true 24-Bit frame buffer and tlisplav device with 16.8 million colors available for every pixel.
Uncompromiscd, 24-Bit hi gh er-than-broadcastqual ity, crystal-clear images which far surpass any composite video or HAM system.
.Standard Amiga graphics and animations can appear in front of or behind OpalVision images on a ptxd-by-pixel basis.
Gipablc of double-buffered 24-Bit and 15-Bit animation in medium and low resolution modes and 8-Bit double-buffered animation in all resolutions.
VLSI graphics copfocessorenables resolution changes, stencil modes, a host of transition effects and smooth scrolling between screens.
“Palette-Mapped' design updates colors in real-time. Fade pictures in and out and change their palettes on the fly.
Includes OPAL PRESENTS! - A feature- packed, multi-purpose 24-Bit presentation and image display program.
DigifdCdmpositir.g opalvisiom a Technical Info Operates in all Amiga resolutions up to a maximum of 768 by 480 pixels (680 in PAL), Double buffered full 24-Bit 16-Bit and 8-Bit true color modes, 24Bit and 8-Bit palette- mapped display modes. Dual Piaylicid and Overlay Priority stencil modes.
Priority mask definition specifics foreground background areas.
20ns video switch to freely mix Amiga and OpalVision graphics.
Equipped with 1.6 MB of display RAM.
Expansion connectors for available Framcgrabber Genlock and Scan Rate Converter hardware modules and expansion socket for the "Roaster Chip."
Automatically self-configurcs for NTSC or PAL operation, ¦ 24-Bit RGB output with video bandwidth 7 MHZ.
Microcode graphics processor for system control, priority switching, hardware scrolling and panning.
Hardware Requirements 1 Any Amiga computer with a video slot.
¦ Any Amiga compatible momtorcapable of 16 76kHz scan rate. (Models 1080,1084, I960, 1960 most Multi-Sync Mulii-Scan monitors.)
¦ One MegaBytc of CHIP RAM (Two McgaBytcs Recommended) OPALPAINT’S speed and power lets you composite multiple images quickly and easily with seamless, 24- Bit color accuracy.
1 Two Megabytes of FAST RAM ¦ Hard Drive strongly recommended ¦ 68000 20 30 40 compatible Included Software: Even Opal Vision Main Hoard includes a full range of software to let you start enjoying all the benefits of your new 24-Bit Amiga immediately: OpalPaint An unequalled painting and image manipulation program specifically written to take full advantage of the power of OpalVision. It's Fast. Real-time Full 24-Bit. OpalPaint gives you complete control over OpalVIslon’s 16.8 million color palette. Includes a full-range of drawing tools and an expandable library of image-processing modes with
adjustable parameters, full texture-mapping capabilities, transparency and color gradients, multiple work modes, nozzle brushes, prc-defmcd palettes and many pother comprehensive tools.
Unique and powerful features like real-world "Artist’s tools" anti paper types, multiple stencil types, virtual memory support and compatibility with the pressure-sensitive Wacom™ drawing tablet provide a level of support for artistic creativity never before available.
A comprehensive icon-driven presentation program offering complete control over OpalVision images, Amiga graphics and live video (when the Genlock and Framcgnibber is installed.) Includes numerous built-in transitions and effects including wipes, fades and scrolling effects. Takes full advantage of OpalVision's douhle buffering and intelligent image pre-loading to minimize delays. Utilizes 24Bit image thumbnails in both editor and file requester, [‘rigger transitions by mouse button, timer or AREXX commands, initiates CLI and AREXX scripts. Fully multitasking.
OpalVision HotKey Display OpalVision images anytime by using key combinations. Show OpalVision and Amiga graphics simultaneously, with single keystrokes to control two different OpalVision screens, priority masks, and other OpalVision features. Multitasks with all Amiga software to provide 24-Bit backdrops for Amiga graphics. AREXX compatibility integrates all OpalVision features into the Amiga environment.
King of Karate Just for fun. We're including the world’s first 2-a-Bil personal computer game with every Main Hoard! An exciting, two-player karate competition which is lots of fun and an excellent demonstration of OpalVision’s capabilities. Includes music and sound effects.
111 a n lit OPALPAINT's exclusive real-world Arfist’s Tools and paper types bring a new level of artistic creativity to the Amiga.
OPAL PRESENTS! Includes numerous built-in transitions for image sequencing and presentation. It also triggers CLI and AREXX commands.
The OpalVision Main Hoardis the foundation of a complete OpalVision 24Bitgmphics and video system. OpalVision Enhancement Modules are on the way which add exceptional graphic and video features to the OpalVision Main Board. Arid 24-Bit, real-time framcgrahbing and genlocking with S-Video and composite inputs and outputs. Expand your system even more by adding the OpalVision Production Switcher and "Roaster Chip" for amazing Digital Video Effects and video switching capabilities. Install our De-Interlacer for flicker- free output. The expansion modules connect directly to the OpalVision Main
Board without tying up Amiga slots.
Upcoming OpalVision Enhancement Modules: Frame Grabber Genlock Module Quad-input Production Switcher Scan-Rate Converter (de-interlacer) OpalVision Roaster Chip The expandable, modular design lets you select only the features you need while providing expandability so you can add additional capabilities as you require them.
The OpalVision system is an excellent video processing and manipulation tool hut unlike other video-only systems, it integrates extremely well into the Amiga environment and functions superlatively for applications like desktop publishing, ray-tracing, image processing, multimedia anti entertainment. OpalVision is the complete 24Rit system which upgrades all of your Amiga's capabilities to true, uncompromised, 24-Bit RGB.
Just tor tun we've included KING OF KARATE - An exciting, two-player, 24-Bit karate competition with music and sound effects, Manufactured and Distributed by: Centaur Development
P. O. Box 4400 Redondo Beach, CA 90278 Phone: (310)542-2226 FAX:
(310) 542-9998 For information: 1-800-621-2202 ODCdVision.
OodPainl. Opal Presents and OpalVision Roaster Chip are
trademarks of Opai Technology. Lid. Ktng ol Karate is a
trademark of Centaur Development, Inc. Other biands and
product names are trademarks or registeied trademarks of their
Circle 147 an Reader Service card.
Create a spread. Add text. The possibilities are endless! Keep in mind that you are basically working on a hi-res 4,096 color screen in lo-res. It takes a little getting used to, but you'll soon find it very powerful.
Also keep in mind that video users who purchase the 52,500 Video Toaster paint exactly the same way on one-quarter of a hi-res screen without the amount of tools at their disposal as with DeluxePaint TV.
Can you view your image full screen?
Yes and no. You can get a lo-res preview of your entire over-scanned image by selecting "Show Page" from the Picture menu (Shift S), This brings up a handy box that can be moved around with the mouse for zooming in on your next work-space area in your graphic. If you want to see your final hi-res 4,096 color image in all its glory, you'll need to load it into a framebuffer such as the ones mentioned earlier. For example, suppose you brought your image to someone who owned DCTV, It would be a matter of simply loading it.
However, when you do load it into DCTV, you will need to bypass the auto-scale option by deselecting it from the load requester. Then another requester will come up, asking the type of pixel aspect ratio you want to load it in as. It defaults to lo-res and will only load in a quarter of the screen.
42 Amazing Computing Hi-res HAM can give extra color fidelity, smaller file sizes, and more painting features.
Simply select hi-res and interlace and it will load the entire picture in fine. If a requester appears asking if you want to turn interlace on, answer "Yes." Video Toaster? Just load it as an RGB file into Toaster Paint and save it as a FrameStore. Firecracker? Load it right using the included 24-bit paint program Light24. Since the Firecracker supports resolutions up to 1024 x 768, you can render an Imagine HAM image of that size and edit it in DeluxePaint! It will look fantastic in full resolution on a Firecracker board, but if you try to load the HAM image into a standard (768 x 482) hi-res
overscan buffer, it will more than likely be scaled down, losing any added resolution.
Thus, the key is to create the image in the resolution mode in which you intend to eventually display it. Here's a tip for Dpaint users: Draw your picture in overscan hi-res 16 color. Save it. Then reload it into lo-res HAM for some high- end coloring.
Processing and Composing Imagine and DeluxePaint are only a couple of examples of programs that can be used to create hi-res HAM images. Art Department Pm and Black Belt's Image Master were designed to work in higher resolutions using only the regular Amiga screens. For example, ADPro is capable of creating backdrop screens using smooth spreads in hi-res with various resolution options. Once converted to HAM, keeping the hi-res aspect ratio, they can be loaded into DeluxePaint for title work or other purposes. ADPro's image composition is another big plus. You can layer images to create
excellent results. ADPro has the option to form a composite of various pictures by keying out a certain color, like black, for example, Say you did a hi-res HAM image using a 3-D program and you want to add titles, text, or other images to parts of the picture. First load your HAM image and then switch the "Replc" icon to "Comp." Now images can be loaded and stamped on the original hi-res HAM background. You could have the image load as a brush or load with a solid background, and then you can key that background out using the RGB inputs on the composite control screen. You can Mix via
percentage increments as well for added effects. For best results, keep the brushes and images all hi-res. When your composing is complete using "render" along the way to check your process execute and render using hi-res attributes along with HAM mode.
Couldn't this all be done in DeluxcPaint IV? Yes, but you would run into problems if the brush loaded was larger than your quarter screen workspace; stamping it dusvn could be tricky. Also, each image or brush loaded would have to be remapped to the original HAM image.
HAM uses a base palette of 16 colors. If the imported brush does not use these colors, you'll see longer remap times and larger amounts of fringing. AdPro creates a base palette after all elements have been composed and then renders it out. This method results in much better use of available colors and a base palette that includes a good cross-section of the entire picture. Keep in mind that Adpro, like DeluxcPaint IV, supports scrolling around HAM images that are larger than a lo-res screen. There are many other ways to process with AdPro on a hi-res HAM screen, too numerous to mention. One
of Ad Pro's primary goals was to be able to work on higher-than-Amiga-resolutions without the need for a framebuffer board.
As any AdPro user knows, ASDG exceeded with a wealth of powerful options. If you are considering using hi-res HAM, then AdPro is a must-have. Earlier versions of AdPro were actually able to display hi-res HAM images fo a certain extent. A-Res allowed all 4,096 colors to be displayed on a bi-res screen, but a strong processor was mandatory for displaying these files. A variation developed by NewTek, Dynamic Hi-Res, worked in a similar manner allowing 4,0% colors on a hi-res display.
These formats never really caught on and were dropped by ASDG when they released version 2,0,0 of Art Department Professional.
Dynamic Hi-Res and SHAM Not to be forgotten, Dynamic Hi-Res is still around. If you own Digi-Paint and New Tek's Digi-View (4.0), you can utilize Dynamic Hi-Res. Dynamic Hi-Res images are actually not HAM pictures since technically they don't use traditional HAM modes. Rather than 6-bit, they are 4-bit, with the difference being that they use a separate 16-color palette for each line in an overscan hi-res image. In fact, using Digi- Paint Digi-View you can digitize, scroll around in a 768 x 480 image in Digi-Paint, paint in HAM mode, save it as a 4-bit Dynamic Hi-Res image, and display it with
New tek's DynaShow display program.
Dithering is introduced to help blend the 16 colors per line for sharp colorful images, is it better than hi-res HAM? Well, that depends. Indeed, you can display Dynamic pics with no additional hardware.
However, a hi-res HAM image would have greater color fidelity due to the increased bit plane amount and the fact that any of the 4,096 colors taking into account a base palette of 16 as well as fringing and color ramping could be displayed on any given line. This would allow greater color spreads as opposed to a 16-color limit. The downside is that you wouldn't be able to display the hi-res HAM image without a proper display buffer. Dynamic images look great if there are vast amounts of similar colors so the actual image quality may vary on different pics. Want to see one? Pick up Fred Fish
disk 285. You'll also get a copy of their DynaShow Dynamic display viewer.
And then there is SHAM. Similar in concept to Dynamic but still in HAM mode, SHAM images create a base palette of 16 colors for each line of resolution. This greatly increases color definition but also requires vast machine overhead. It too was dropped by AdPro beginning with version
2. 0 because of Sack of development and support. If you'd like to
create and process SHAM images, check out these programs:
PicPak (Fred Fish 593), GifMadwie (Fred Fish 541), and
HamiabDn w (Fred Fish 466). The following programs also
feature Dynamic hi-res options: DynaShow (Fred Fish 285),
DigiView 4.0, Mostra (Fred Fish 476 670 677, requires
DynaShow), and Shazam (Fred Fish 449).
Space Savers So how is the picture quality on a hires HAM image? Great! It looks surprisingly sharp, considering that it is only a 6- bit image as opposed to a 24-bit pic. And if you are dumping Hie image to video and are viewing it on a composite screen, it is very hard to distinguish it from an actual 24-bit file.
Experimentation with dithering is recommended. For example, when rendering with Imagine, the Dither should be increased. In ADPro or ImageMaster dither should be tried as well. Some images do not need dither and some suffer banding without it, so try it both ways for best results. There are other advantages to processing using hi-res HAM as opposed to 24-bit, and the main one is file size. A comparable 24-bit image could take up 1 or 2MB, quickly exceeding the file space on a floppy. However, the same version of it in hi-res HAM could take a fraction, sometimes 75 percent less, of the same
disk space. If you render frames to your hard drive and single-frame them to tape, you could end up with much more room for a lot more frames as opposed to 24-bit files.
Would they render faster? Probably not.
Most 3-D programs internally' generate in 24-bit planes and then convert down to 6 bit-planes for HAM output. Backing up your 3-D frames from your hard drive with a program such as Quarterback could suddenly become a more realistic option.
Another advantage is much quicker loading and speedier processing. Working in lo-res non-overscan is somewhat faster compared to hi-res hi-color, Are you limited to 768 x 482? Absolutely not. Much higher resolutions can be rendered and worked on but it's best to check the individual software manuals to see exactly what those limits are. And again, make sure the device you’ll eventually be displaying on can support super hi-resolutions. Most cannot go past video overscan with the exception of the Firecracker (1024 x 768) and boards where the resolution is programmable, such as the Resolver
So who needs 24-bit? Hi-res HAM can give extra color fidelity7, smaller file sizes, and more painting features. If yrou count colors, using Black Belt's ImageMaster, in pics vou'll be surprised to find that hi-res 24-bit images really use colors only in the thousands Instead of the millions. So why wait to use more than 16 colors in hi-res?
There are 4,096 of them ready to go now.
• AC* Please Write to: Frank McMahon do Amazing Computing
P. O. Box 2140 Full River. MA 02722-2140 ,m i I cli directory
Internal and Resident Commands If you are lucky enough to be
using one of the newer disk operating systems, especially
2.04, you already know how beneficial the internal commands
and the resident list are, especially when operating from
either the CLI or Shell. I upgraded to system 2.04 only
recently, and at first I was a little concerned upon
inspecting the 'c' directory. In comparison to earlier
versions of AmigaDOS, there seemed to be about the same number
of commands in the 'c' directory, and possibly even fewer.
Personally, I was expecting more, for more commands equal more
power. Upon closer inspection,! Then began to notice that some
commands even seemed to be missing altogether, especially
rather commonly used commands like CD, ENDCLI, and NEWCLI.
After some minor research, though, 1 learned the reason.
With this operating system, AmigaDOS commands can take one of two forms. One kind of command, called disk-based, will be listed on the disk, whether floppy or hard. This is the kind that most users are familiar with. The second type is less known. This type is called internal. Internal commands reside in ROM, specifically in the ROM chip, rather than on the disk. Following is a list of AmigaDOS commands that are internal: Alias Ask CD Echo Else EndCLI End If EndShell EndSkip Fault Get GetEnv If Lab NewCLI Path Prompt Quit Resident Set SetEnv Skip Stack UnAlias UnSetEnv Why To my knowledge,
this list is complete, although i recognize that there may be an omission or two. If you have been reading my column since its inception, you will notice a number of commands in this List which I have covered, namely CD, ECHO, and PATH.
Internal commands have an advantage over disk-based commands in that they are executed much more quickly. When executed, the drive does not spin; since internal commands reside in ROM rather than on a disk, the disk in the drive does not have to be accessed, it is very much like using files which are stored in the RAM: disk. Personally, ] wish that more commands, especially the commonly used ones like DIR and COPY, had been made internal, but I suppose there is a good reason why they weren't.
To see how quickly internal commands are executed, try a little experiment using two commands: the disk-based RENAME command discussed two issues ago and the internal command ALIAS. For this experiment, both commands will perform a function that is similar; that is, we will rename the DIR command in the 'c' director)' simply "D".
Let's begin with ALIAS. First of nil, ALIAS is a command with which you can abbreviate frequently used commands. Say, for example, that you use AmigaDOS rather than Workbench to copy diskettes. To copy a diskette this way, you would have to use the D1SKCOPY command as illustrated in the following command line: DISKCOPV FROM OFO: TO DF1 : aETURN This is a rather lengthy command line to type in each time you wish to copy a diskette. By using ALIAS, you can abbreviate this greatly. One way to do so cuuld be the following: ALIAS CCOi DISKCOPY FROM DFO; TO DPI : -;R£TJRK In this example, DC01
represents the abbreviation of the command line which follows it. After the execution of this command line, DC01 will then perform the same function as the original command line, it is still possible to use the original and longer command line; ALIAS simply gives it another name. The alias you select can be anything, in the above example, X2 would have the same result as DC01. It is better, of course, to select aliases which in some way reflect their command lines. In the above example, the DC represents DlSfCCOPY, while the 0 represents drive DFO: and the 1 represents drive DF1:.
A lot of people who use two or more computer systems find this command to be useful. Since IBM is used in several office buildings, man)' home Amiga owners are forced to work with MS- DOS at work. Although AmigaDOS and MS-DOS are similar in many ways, they are also markedly different. Some commands are also different. For example, on some systems, DEL performs the same function as DELETE in AmigaDOS. By using the ALIAS command so that AmigaDOS will accept either DEL or DELETE, the user is less likely to encounter problems and have to retype command lines. As I mentioned in an earlier article,
it would be RENAME DIR D RETURN Once you hit the carriage return this time, you will see the drive light come on and then hear the drive spin. It takes a little longer to execute this command since the floppy must be searched for the RENAME command before it can be executed. This is the beauty of internal commands they are much faster.
As I said, it would have been nice if the engineers at Commodore had made several more commonly used AmigaDOS commands internal to speed up their use. Unfortunately, though, they didn't. They did, however, provide a way whereby you can almost make them internal, in a manner of speaking. You can Ho this by using the RESIDENT command.
I guess because computers are such a relatively new field and are constantly expanding, it is difficult to find concrete definitions of terms. Often, 1 find myself having a "fee!" For what something is, but I am unable to find a clear definition in print. Such is the case with some shareware, which I discussed last month, Likewise, such is the case, 1 believe, with RESIDENT and INTERNAL.
Basically, I think both of these terms refer to the same concept; that is, AmigaDOS commands residing in the internal computer (the ROM). However, I have been unable to find any connection made in my resource books, namely The AmigaDOS Manual produced by Commodore-Amiga, Inc., and the handbook which accompanies the
2. 04 upgrade. I do believe, though, that the terms are almost
Some commands seemed to be missing altogether, especially rather commonly used commands like CD, ENDCLI, and NEWCLI, After some minor research, though, 1 learned the reason.
Possible to use the RENAME command to change DELETE to DEL, but then AmigaDOS would recognize only DEL, This is only one advantage ALIAS has over RENAME in such a situation.
For most users, ALIAS would be most useful in creating an alias for frequently used command lines. Since most people often use the DIR command to get a directory listing of a drive, it might be helpful to create an ALIAS to replace both DIR DFO: and DIR DF1:. Likewise, if vou use AmigaDOS to format disks, an ALIAS could shorten tire command line considerably.
Now, back to our experiment. We will use the ALIAS command to make D an alias for DIR. To do so, type ALIAS D DIR RETURN;* Now when you type D followed by a carriage return, you will get a directory listing just as if you had typed DIR. The command line illustrated above should have been executed immediately upon hitting the carriage return without the drive spinning. Now let's examine the speed of a disk-based command which will perform basically the same function.
We can also rename DIR to D by using the RENAME command, which is, as I said earlier, disk-based. Once you do so, of course, DIR will no longer exist in your 'c' directory; instead, you will find D there. To do this, you need to CD to your 'c' directory, then type Although commands cannot be made internal, for that would involve altering the ROM chip, a command can be made RESIDENT. Thus, all internal commands are resident, but not all resident commands are necessarily internal. This seems to be the major difference between the two terms. A command which is resident can be executed with
the speed of an internal command, but the change is only of a temporary nature.
In order to be made resident, a command should (emphasis on "should") meet two criteria. First, it should be reentrant. This means that the command, or program, can be used independently by two or more programs at the same time. Of course, if you read between the lines this amounts to multitasking. The second criteria is that a command be re-executable so that it does not have to be reloaded in order to be executed again. If a program is both reentrant and reexecutable, it then is called a pure program and it will have the "p" protection bit set but let's back up a bit.
First of all, to discover which commands are indeed resident, simplv use the RESIDENT command alone, as follows: RESIDENT RETURN This will produce a list of all resident commands, and this list matches the list of internal commands printed near the beginning of this article. It's interesting lo note that beside each command "INTERNAL" is written; once again, internal commands are Quma Version Control System QVCS matches the features of PC configuration management tools costing S 100's more: It tracks all the changes you make to any file, tracks who made the changes, when, and why. It
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Resident, but resident commands arc not necessarily internal.
But how do you know if a command is pure or not? To discover this, you need to use the LIST command. The best way to do so is to CD to your 'c' directory. Then simply type
1. 1ST RETURN You will then be presented with a list of all the
commands in the 'c' directors', followed first by their size,
and then by a series of letters.
Most of the commands, as you will note, have the letter "p" first, which means that command is a pure command. The other letters, that is "rived", stand for read, write, execute, and delete.
Any command that is marked pure according to the LIST command can be made resident Can commands which are not marked pure be made resident? Yes, but they may not function properly; they may even cause a system failure.
Sometimes you may acquire new programs from shareware or other sources. Some of these you may wish to make resident. With such programs, you will simply have to experiment with regard to their being reentrant and re-executable. It's best to do so with only one command at a time, though, to prevent confusion.
To make a command resident, you simply type RESIDENT COMMAND RETCHNj Make sure, of course, that you use the correct path for the command.
Once again, let's try an experiment. At this time, execute the following command: DIR RAM: RETURN Notice how the drive spins momentarily in order to toad the command. In all, on my old clunker, it took almost two seconds to execute this command. Now, make the DIR command resident and then use it to get a directory listing of the RAM: disk. This time, the command was executed the moment the carriage return was hit. Of course, I chose to get a directory listing of RAM: in this experiment to prevent the disk drive from being accessed for any reason, thereby providing as fair a test as possible.
If you use any command with a disk, of course the drive will spin to access the disk.
The commands you add to the resident list will be removed from that list once you switch your Amiga off. In order to make them permanent fixtures, it is necessary to alter your startup- sequence. There are basically two ways to do this. First, you can enter each command individually in the startup-sequence. A good place to do so is near the top of the startup-sequence. If you look carefully on version 2.04, you will see that EXECUTE has already been added in this manner. Another way is to make an executable file. You can do this by using a text editor and listing the commands, in command line
fashion, you wish to add. Then in the startup- sequence, you can use the EXECUTE command to run the file.
Either way will get the job done.
In addition to speeding up the execution of commands, RESIDENT can help single-drive users tremendously. If you have an older computer, it is necessary to rely on your RAM: disk if you want to reduced disk-swapping, as I reported in the January issue. If RESIDENT is available on your version of AmigaDOS, you can simply make any commands you need resident. Since the Workbench disk does not then need to be in a drive for those commands to be accessed, that drive is available for any disks you wish to examine.
As a warning, just remember that each time you add a new command to the resident list, you consume more memory. If you have a megabyte or more, you should have nothing to worry about.
If you are operating with only 5I2K, then you need to add commands sparingly.
If you're like me, you tire of hearing that drive spin and waiting for a command to be executed. By using internal commands and making others resident, the speed of your computer will increase modestly. Additionally, for single-drive users, the amount of disk-swapping is greatly reduced.
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All spealfctes soffit ;o cnaffsaiwhoul itte. _____ Progressive Peripherals & Software 464 Kalamath St, ¦ Denver, CO 80204 * Phone (303) 825-4144 * Fax (303) 893-6938 An Amazing Computing Preview Amiga 4000 Commodore Creates a Machine for the Power Hungry Amiga User The Amiga 4000 from Commodore Business Machines replaces the Amiga 3000 as the new high-end computer in the Amiga line. The A4000 will incorporate not only the newer, faster technology of Motorola's 68040 but som e technological improvements of Commodore's as well. Among these are advances on the current Amiga graphics
chip set, now called the Advanced Graphics Architecture chip set, as well as a new operating system.
The heart of the A4000 is Motorola's 68040 microprocessor, the most advanced 68000 CPU available commercially, working at 25Mhz clock speed. But Commodore has planned for the 68040’s obsolescence by placing the CPU on a separate "daughter board" connected to the mother board by a special 200-pin CPU slot. When a faster, more powerful CPU is available, the user should be able to remove the current CPU board and replace it with the new configuration.
The modular CPU approach allows the A4000 to be configured in multiple ways including customized CPU boards. This would include the use of Digital Signal Processor chips on the CPU board for advanced graphics ability. One Commodore executive suggested that this could generate the ability to do realtime 3-D rendering on the A4000.
Tile CPU board is a complex device that rests on the mother board beneath the installed hard disk area. The 68040 chip is mounted beneath a heat sink which extends approximately one inch above the board. Due to the placement of the board, the chip, and the surrounding hardware, this precaution is necessary to assure the CPU will remain within operating temperature limits.
The CPU card is mounted behind the wall created by the board that holds the A4000 expansion slots. As in the Amiga 3000, the expansion slots are horizontal to the motherboard wi th4 Zorro III slots, 3 PC AT slots, and the video slot in-line with one of the Zorro Hi slots. While the arrangement limits the use of some PC and Amiga boards together, the combined arrangement does create a smaller footprint than the Amiga 2000.
Memory specifica tions provldeup to 2MB of 32-bit chip RAM and 16MB of 32-bit fast RAM. In addition, the A4000 will support additional 1TAM with AUTOCONFlG™.Thebase machine will contain 2MB of Chip RAM and 2MB of Fast RAM. Additional Fast RAM may be installed using standard 1MB and 4MB SIMMs.
One change is the appearance of the high density 3.5-inch floppy drive. While these drives have been reported as appearing in some Amiga 3000 machines, the A4000 is the first Amiga to be officially released with this long-awaited feature. The A4000 can support two internal 3.5-inch floppy drives in the two front 3.5-inch drive bays. There are two additional 3.5-inch drive bays in the rear of the unit: for hard drive installation. There is also a 5.25- inch drive bay in the front of the machine for expansion of another hard drive, a 5.25-inch drive for bridgeboard users, or even a Compact
Disk drive. (Commodore remains silent on a CD unit for the A4000 at this time.)
The basic A40Q0 wilt contain a 120MB IDE hard drive. SCSI is not part of the basic machine specifications and some Amiga developers have been concerned. However, Commodore has stated that the decision not to include SCSI was based on the small percentage of Amiga users who currently take advantage of the SCSI devices now available. Commodore has provided SCSI support through the use of the existing Zorro II SCSI card, A2091 priced at $ 199. At the launch of the A4000 in Boston on September 16, Commodore executives stated that a new Zorro HI SCSI II 32-bit card designated the A3090
was currently in development and would he available for the A4000 in the first quarter of 1993.
White the A4000 will accept RGB analog VGA or multiscan monitors, not all resolution modes will be supported with non-interlaced monitors. The addition of hardware scan doubling support will allow flicker-free 15KHz screens to be displayed on 31KH . Monitors.
As in the Amiga 600 AmazingComputing.
V7.10), the construction of the A4000 utilizes surface-mount technology. While this costs more to implement, tire process yields fewer failures and creates a very reliable hardware platform.
AmigaDOS 3.0 Commodore's early release information for the A4000 notes that the new operating system will be AmigaDOS 3.0. This is an expanded version of AmigaDOS 2.1, which is being released at the same time. Both AmigaDOS implementations provide several new features as well as a refinement of the existing system.
CrossDOS is now part of the Amiga's operating system under 3.0 and 2.1. This wilt allow an easy transfer route for IBM floppy and hard Bisk information to AmigaDOS format and back again.
There arealso small, considerate options, To assist in making selections from the wider range of screen resolution possibilities, both AmigaDOS 2.1 and 3.0 include a Screen Mode Requester. Format and DiskCopy now have a graphics interface including a "fuel gauge."
Under printing improvements, the HP DeskJet printer driver hasbeen Updated. There is support for the Canon Bubblejet Printer. But, of most importance to the Desktop Publishing industry, is a Postscript Printer Driver with a new PrinterPS Preferences editor.
The only difference noted between AmigaDOS 2.1 and 3.0 is 3,0's ability to handle the Advanced Graphics Architecture chip set, AmigaDOS 2.1 has been released explicitly for use on Amiga 500, 600, 2000, or 3000 series compu ters wi t h op tions for the Enhanced Chip Set. The Amiga 4000 is the only platform currently operating with the new Advanced G raphics Architecture chip set and AmigaDOS
3. 0. Advanced Graphics The Advanced Graphics Architecture chip
set, also known as the A A custom chip set, is designed to
enhance the video capabilities of the Amiga and yet remain
downwardly compatible with older ECS programs. The new chip
set is designated by new names.
Alice is based on the 2M B ECSchip Agnus.
As the main Amiga chip bus controller, Alice can now direct transactions over a 32-bit data bus. Lisa is a completely new custom chip designed to repl ace Denise. Lisa provides video outp ut to 24-bit quality-Paula handles the 8-bit audio functions, floppy diskl O, RS-232 serial I O, as well as the potentiometer inputs and interrupt control.
The AA custom chips' color palette has been expanded to 256 simultaneous colors out of a palette of 16,777,216 colors in all resolutions. This is 256 colors deep and 25-bits wide which is designated 8 Red, S Green, 8 Blue, and 1 for Genlock. The 32-bit data bus supports input of 32-bit bitplane data. The maximum number of bitplancs usable in ail modes has increased to eight.
There is a new 8-bit FLAM mode which can display up to 16.8 million colors in all supported resolutions with the correct monitor. This is an improvement over the previous HAM mode which supported lo-res only.
Third Party Support Tire new AA custom chip set has already gained support from Amiga developers. Most developers were already poised to work with the new resolutions and some required only m inor changes to he compatible, To assu re that software developers would be able to work within the guide lines of the new chip set, Commodore held a compatibility seminar in San Francisco earlier this year. While this helped the number of companies who wanted full compatibility, it was also a great way for developers to demonstrate the software they were creating for the A A chips.
Electronic Arts demonstrated their new DeluxePaint upgrade. While they have not announced this change as DeluxePaint V, they ha ve said tha t the new version will be available in Fall '92. EA is also working on a new version of Deluxe Music Construction Set to be compatible with the new graphics available. The expected date for the Deluxe Music Construction Set should be Winter '93.
A 4000: Remova processor module Serial, Parallel, Floppy, Keyboard, Video and Audio connectors New Horizons stated that their software has always been compatible with the new AA Chips. According to a New Horizons spokesperson, FLOW, ProWritc, Quarterllack, Design Works, etc. will a 11 support the 256 color inodes.
Impulse engineers have designed a new Imagine upgrade to take advantage of the new resolutions and the new color capabilities of the AA chips. Although the user interface will not be affected, the rendering output of the new Imagine will be improved. Impulse has promised a free upgrade path for registered owners of Imagine to the new package.
ASDG's Art Department Professional has been shipping for the past year with AA support, ASDG'snewMor} hPlusalso supports the AA chip set. ASDG has planned a series of announcements for the World Of Commodore Amiga in Pasadena (WOCA article on page 72) to demonstrate their current sof tware compatibility and their future releases.
Officials from Digital Creations are planning their own announcements at the WOCA in Pasadena, which include unveiling a new software package Brilliance. Brilliance is a paint program which allows users to paint in 256 colors. The final version will support 24-hit colors. Brilliance is a fast, feature filled art package which provides an a rrav of paint and drawing tools never seen before on any platform. The speci a I menus designed for 256 color AA support are only available when the user is using a A A chip set machine. While on an ECS equipped Amiga, Brilliance recognizes the dif
ference and only presents the menus for lower resolutions.
SIMM Memory Expansion Mouse, Joystick Gold Disk has promised that all future upgrades of major Amiga products will include support for the AA chip set. Octree Iras stated that their current Caligari already supports the resolutions available with the AA chips.
Scala will upgrade Sca w Multimedia to be compatible with the new standards. The new upgrade should be available by mid-October.
A Commodore spokesperson stated approximately 100 Amiga titles will be available by Christmas, which will take advantage of the A4000‘s enhanced graphics.
Summary Commodore's A4000 provides a serious upward path for the entire Amiga line. The 4000 goes well beyond a simple increase in speed or added graphics resolutions.
On the increased clock speed of the new A4000, Jeff Porter of CBM’s engineering staff stated, "The processing bandwidth in the custom chips built into the machine give you, in essence, four times faster access speed. What we have done is speeded up the access of the video RAM and made it a full 32-bii wide access." The doubled speed of video RAM access with the increased dock rate yields an increase in speed by a factor of four.
Tills increased speed is a must in the growing markets of video, presentations, and the other graphic intensive markets. With the CPU placed on a removable card,Commodore’s A40(X) not only answers many of the questions and problems of today but allows customization to answer the needs of users tomorrow.
What of the A4000T? It was suggested during one of the many meetings Commodore held throughout the three days of the Pasadena World Of Commodore that the A4000T could be available asearly as the first quarter of Beginning C by Clnie Xiong C is a language that has gained tremendous popularity over the years, fn this article, 1 will cover some of the basics of the C language.
Knowledge of at least one-high level programming language such as BASIC or Pascal is recommended. The short program in this article should rim on any standard ANSI C compiler.
VARIABLES: Types There are many types of variables in C. However, since this is an article for bcgi nners, only a few types will he covered; character, string, integer, and floating point. You may recognize these from other programming languages.
Characters Character variables store a single character. These are useful when only a single character must be stored. An example of this would bea prompt which asks the user if he or she wants to continue with the program. The input that is needed is a 'y' for yes or an 'n' for no. Bv the way, single characters are denoted with single quotes on each side.
Strings String variables are used to store many characters. These are useful when storing names, words, or other information that require the use of many characters. Double quotes are used to denote strings.
Integers and Floating Point Numbers Integer variables are used when the fractional parts of numbers are not needed. However, when precision is needed, floating point variables are used. Say that you wanted to calculate the area of a circle.
You would use floating point variables to represent each part of the equation: area=pi* radius‘radius. As you can see, using floatingpoint variables results in more precise answers than using integer ’ arables.
However, if speed and not precision is needed, integer variables are much more useful. Computers can deal with integers much faster than they can deal with floating point numbers.
Declaration In C, all variables must be declared. This means that you must tell the computer the type and name of a variable that you want to use in your program. Variables are usually declared at the beginning of a section or module of a program (more on this later). The reason for this is that the computer needs to know the name and type of a variable before it can use the variable. Note that C is a case-sensitive language.
It will interpret day and Day as different.
Parts of a C Program A C program usually consists of three or more sections. These are (in this order): the preprocessor section, the main program section, and the procedures or subroutines section.
The preprocessor section contains information about which files to use when compiling the C program. If you wanted a file called "program" to be used when compiling, you would put this line at the beginning (without the period): ffindude "program." You may also use the full path name of the file. The term " include" tells the compiler to include the file. I will explain more about these files later. The preprocessor section may also contain definitions of constants. For example, if you wanted the variable PI to represent 3.1416, you would use this line (without the final period); Sdefine PI
3.1416, The term " define" tells the compiler that a constant is being defined; it also does other things which I will not cover in this article.
In C, many of the commands are defined in files called libraries and or headers. If you wanted to use a command that was defined in a header, you would ffinclude that file in the preprocessor section.
Then, when you compile the program, the compiler reads the file and uses it and other files to create the final code. This final code is executable; this means it can be run independently of the C compiler.
The main section contains the code which is executed first. At the beginning of the main section, variables are declared. Definitions of the other procedures and or functions (if any) must also be declared.
Procedures and functions are similar. The main difference is that a function returns information to the part of the program that called it, while a procedure does not. Procedures and functions allow for a more readable program.
C Commands C is a language with a potentially unlimited number of commands. The reason for this is that programmers can create their own commands and store them in header and or library files. This way, when a programmer wants to use a previously defined command or procedure, he or she simply includes that file in his her program. This is how many of the standard C commands are defined.
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A Sample Program Program 1 demonstrates the use of a few of C's many commands.
It is documented throughout with comments. C is a difficult language to learn. The best way to learn something is by experience, so try writing some of your own C programs.
A $ 15.00 Language?
• AC* Sample program * Comments are enclosed like this. *
include stdio.h f* This file contains the input and output
commands (printed, scanfU, and others).
* Commands and comments can be on than one line. * =define LEN_OF_NAME 15 * All procedures and functions need parentheses. * main() * Left brace denotes the beginning of a section * * Declare £irst_narr.e as a string with a length t of 15 characters. A string definition is an array of characters. Note the semicolon. This is an end of line marker for C, * char f i rst_name[LEN_OF_NAME]; printf('Enter your first name: *); * Read input into the memory location of first name. Note firstjname is without the brackets. For any string, this denotes the location that it is stored in memory.
The %s means to read in a string. * scanf(*%s“, first_name}; * Print out name.
%s tells the computer to write out the contents of £irst_name at that spot.
n means move the cursor down one line (printfO does not automatically move cursor down a line!.
Printfl'Hi there f irst_nam.e) ,* * Right brace means end of section. * Program 1, Read and Print First Name Soono IniERESTinE?
SfncI yOUR RFSUMF 10: Please Write to: Chue Xiong c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Personnel 3026 Owen
Drive, Ste 107 Antioch, TN 37013 Circle 149 on Reader Service
Bytes The latest in tips, workarounds and upgrades Steiner Ii bv John Stei This month: Notes on Project D, excellence!, and Professional Page This column marks a milestone for me. It is column number 61, which means the start of my sixth year writing Bug Bytes. 1 want to thank the staff of Amazing Computing for giving me the opportunity to meet so many Amiga owners via the pages of "Bug Bytes." Your letters and electronic mail have provided interesting reading, and have always been informative for our readers. To those who have contributed in the past, and for those who will contribute
future information useful to Amiga owners, a hearty thank you!
Company: Dineen Edwards re: bug fix source: company I received a letter from the Dineen Edwards Croup of Southfield, Ml. The letter provides information regarding a bug with the support libraries.
I am not qualified to comment on this problem as 1 don't have the technical expertise. Therefore, I will print their report in ils entirety for those who wish to experiment with their correction, if you have comments regarding this report, let me know, and 1 will pass it along to our readers.
Remember, never modify an original; make a copy and modify that to verify the bug fix.
1 have not performed this fix and cannot document its accuracy or correctness. Here is their report.
The bug involves argument strings containing null characters. The support routine passes the string truncated at the first null even when the string is longer. This affects the apig.library, and the rexxarplib.library. Use the following zap as input to the clizap.rexx program found on the RexxPlus: disk. It will fix the support routines. After the support routines have been fixed, re-compile any programs requiring the bug fix. More documentation can be found in the source fiie and in the RexxPlus manual.
* problem: apig.library calls do not work correctly with window
pointer. * Reason: HexxMsg Argstring created using wrong
* Action: Change method used to create ArgstrLng.
Df1;lib rexxplus.lib 35906 26DDB3FC 2C6C0058 : novea.1 rxsbs_iib_rexx(a41,a6 35910 00000000 70Q0205D s nove.l *0 .do : Trove. 1 la5)*,aO 35914 67Q458ABFFFC B1FCOOOQOGOO ; crap.1 »0,a0 35920 51CAFFF0 67CA3010 ; beq.s RXFILHSHSetSkip raove.w (aOj.dO 35924 202A001C0280 59S84EAEFF82 ; add.l *?4,a0 r jsr _LVOCreateArgstring(a6) 35930 OOOOOOOF 2680588B ; move.i dOi Ia3l add.1 t4, a3 35934 52807200 51CAFFE8 : dbra d2,RXFILMSHSetLopl 35938 2C6C00584EAEFF5E 4E714E714E714E71 nop 471AF y product: Project D re: getting upgrade source: E-mail Phil Combs sent Email to CompuServe hoping to find out what
happened to Fuller Computer Systems program called Project D. "I sent them a check for 512.50 and my original
2. 0 diskette months ago, When I sent them a letter about ten
weeks ago, I got no reply. When I tried calling, their number
had been changed. When i tried tire new number, it was discon
I tried to call them as well, and the phone number that 1 have for them bad been reassigned to a private residence.
I don't know how to find the company at this point, but I do know that our local Amiga dealer ordered a copy of Project D for a customer of his from a major software distributor. The package was on backorder for some time, but eventually came in. If you know of the whereabouts of Fuller Computer Systems, or a successor company who is marketing Project D, let me know, I'll pass the information along.
Product: Atonce+ re: motherboard revision source: E-mail Tom Jones writes on CompuServe Email in response to John Galka's problems with AtOnce+. "1 use the original AtOnce in my A500. One reason I don't use it in the accelerated A2000 is that my A2000 has a rev
4. 5 motherboard. This makes the AtOnce not work. Even if I
remove the GVP3000+, it won't boot. Page 2 of the instructions
for installing the AtOnce plug-in adapter for the A2000
states, and I quote: 'Note: some Amiga 2000 computers have
problems with their slots especially when they have a
motherboard with a revision number smaller than
6. 2. In such a case, you have to check in which slot the adapter
works properly. It is possible that the motherboard has to be
upgraded to a certain build level.
This has to be done according to the appropriate official CBM Rework Notes.'" He notes that Jolin Galka has an AtOnce-Plus, but if the original has this kind of problem, it might be likely that the faster version does as well.
He goes on, "1 did try my AtOnce in a rev 6.2 motherboard, and it worked as advertised."
Product: AlOOf) re: fully equipped source: reader mail Richard Erickson also sent Email to CompuServe this month. He comments, "I don't have a tip or upgrade, but when I read Rod Loisel's letter in the September issue, I had to say it's nice to see I am not alone. My A1000 also is running 2.04 with a Rejuvenator, Starboard 2, Supra SCSI interface, with Seagate and Quantum drives. It is also right now being upgraded with a Mega-Midget racer. I know my A1000 is not dead vet; it's nice to hear somebody else feels the same way. Thanks."
Product: WB 1.3diskcopy re: rename source: reader mail Hans Zettergren wrote from Sweden to comment on Ted Camevale's diskcopy problem in "Bug Bytes” V.7.5. His solution was to continue to use the diskcopy command found on Workbench 1.3. He renamed it Copydisk, and put it in the Workbench 2.04 C directory. Hans is another reader that is running an A1000 with Rejuvenator and Kickstart 2.0 in ROM.
Re: revision 3.00a source: reader moil Mario Vachon of Montreal, Quebec, Canada, sent a copy of a letter that he sent to Micro- Systems Software regarding the French version of excellence! V3.0. He noted problems with saving to his hard disk and referred to several grammatical errors in the menus. Andrew Apold of M-SS replied that there were a couple of errors in both the French and English versions of 3.0. He reports that the hugs in both language editions and the grammatical errors in the French version have been fixed in excellence! V3.00a. He notes that lie sent a corrected copy to Mr.
The hard disk error occurred, as it turned out, because Mr. Vachon happened to use parentheses as part of his hard disk name. This problem has been fixed, as well as a minor Postscript error. If you run excellence! 3.0 under AmigaDOS
1. 3 using the default settings.
Postscript printouts will be blank. If the colors white and black are swapped in the Preferences requester, printing will be correct. Because the program maps the colors of its elements, the paper will map back to white, and the text back to black. This problem was fixed in 3.00a. He comments that the upgrade will be available for those who need it, probably for minimal shipping and handling cost; however, as of his correspondence, the details hadn’t been worked out If you have problems with Postscript printing or hard disk access, you should contact Andrew Apold directly for details on the
MicroSvstems Software 12798 Forest Hill Blvd, Suite 202 West Palm Beach, FL 33414
(407) 790-0772 fax (407) 790-1341 product: Professional Page re:
bug fix source: reader mail Anthony Pszeniczny of
Middletown, NJ, writes regarding "Bug Byte," 7.6 concerning
Professional Page and version 52.3 Postscript.
Anthony's comments are directed to his LaserPrinter 10 Model 4029-030 from IBM, Lexmark printer division. This problem may or may not be related to Pro Page, as it was solved by changing from the printer's parallel port to its serial port. Though the printer works flawlessly from the parallel port on his IBM done, the only output he could obtain when connected to his Amiga was garbled or none at all. Anthony runs an Amiga 3000 system.
When he connected the printer to the serial port on his Amiga, the problem completely disappeared.
I forwarded a copy of his letter to Cold Disk for their comments, and their technical support director passed it along to the staff. As of this writing, they have not replied further on this problem.
Product: C Ltd. Kronos re: autobooting problem source: reader mail Terrv Bolster of Wethersfield, CT, writes to note that he just recently upgraded to Workbench 2.04 on his Amiga A2000, and can no longer autoboot with his C Ltd Kronos card. He is asking for anyone who has run into this problem and solved it to let him know.
Since C Ltd is out of business, he was wondering if any other company is now supporting their products, if you have an answer for Terry, please contact me.
Product: Preference printer driver re: shareware fix source: reader mail Dirk Radke of Omaha, NE, writes to note that he has found a shareware program that will make Preferences compatible printer drivers. The author of the program notes that the drivers are compatible with AmigaDOS
1. 2,1.3 and 2.0. Dirk found the program on a local Fidonet BBS
under the filename PRTDRVGEN. The program was written by
Look for the driver on your local BBS or on any of the commercial information services in their Amiga SIG.
Product: Bernouilli cartridge re: lockup fix source: reader mail John Kwnn of Vancouver, British Columbia, Canada, writes with a problem he is having on his Amiga 3000 and an IOMEGA external twin 44 Meg SCSI Bernoulli cartridge drive subsystem. He notes that the Bernoulli drive locks up the A3000 SCSI bus and interferes with the internal A30Q0 Quantum drive causing read write and bad block errors. He checked for conflicts with SCSI ID numbers and proper termination but found all to be OK. He found that if he disabled the internal drive, he could get the left side Bernoulli drive to operate
properly, but the right side drive would interfere with the left drive if he activated it.
He has been unable to get assistance in his problem from IOMEGA, his local Amiga dealer, or Commodore. He wants to know if anyone have ever gotten a similar combination to work. If you have some comments for Mr. Kwan, let me know.
Product: Gems tone tape drive re: SCSI lockup source: reader mail Jay Dauro of Branson, MO, also mentions problems on his A3000 with both a Rodime 80MB hard disk, and TTR Development's Gemstone tape drive. Both units appear to lock up the SCSI bus on the A3I)()0.
His dealer was unable to help, Commodore promised to "check cm it," but he has heard nothing further from them. TTR Development Technical Support fails to even return his calls. If you have suggestions, I'll pass them along.
Product: Deluxe Paint IV re: upgrade source: reader mail Sherman Standiford writes to report a bug in my Deluxe Paint IV upgrade story a few issues back. He notes that the address 1 printed in that issue is corporate headquarters. He notes that if you call their 800 number, at the first recording, press 2, and at the second recording, press 1. This will get you to a live direct sales representative. The upgrade is
57. 50, and the correct address is: Electronic Arts Deluxe Paint
IV Upgrade Box 7530 San Mateo, CA 94403
(800) 245-4525 That's all for this month, If you have any
workarounds or bugs to report, or if you know of any
upgrades to commercial software, you may notify me by
writing to: John Steiner c o Amazing Computing Box 2140
Fall River, MA 02722 ...or leave Email to John Steiner on
Portal 73075,1735 on CompuServe Internet mail can be sent
to John_Steiner@cup.portal.com FAX John Steiner at
(701) 280-0764 *AC* The new buzzword in graphics is "morph," as
in "to morph” (verb), or (used as a noun) a "morph" of
something, Anyone who has seen the movie "Terminator II"
has probably marvelled at the computer morphs in it. Morph
is relatively new "techno-speak.” The term was coined from
a Greek root word meaning "form," which usually occurs as
part of words like "metamorphic" or "ectomorph," In
computer graphics jargon, "to morph" something is to
transform it into something else; and a "morph" of
something is either the final transformation of an original
single image; or else a "morph" is a series of images which
gradually transforms from an source image into a
Tire latter type of morph presents some especially interesting possibilities for computer artists of all walks.
Sneak Preview A S D G‘ S MorphPlus by Merrill Callaway In "Terminator 0," the scene in which the villain transforms from a checkered tile floor into his normal body is stunning.
Industrial Light and Magic performed this cinematic miracle using high-end Silicon Graphics Iris Workstations running proprietary software. Until recently, lack of affordable software and hardware prevented everyone outside the movie industry from mimicking even two- dimensional versions of this popular special effect. Black Belt Systems was the first to present 2-D morphing on the Amiga with lmagemaster. ASDG has now released a 2-D morph package of their own called MorphPlus featuring the user-friendly style of Art Department Professional (ADPro).
The Package MorphPlus is designed as a standalone package, but its new line of operator modules are compatible with ADPro. There is no need to buy ADPro just to run MorphPlus, but for those who have ADPro, the operators used in MorphPlus will install into ADPro seamlessly. Not all ADPro modules will work with MorphPlus, however, as it doesn't have all ADPro's features. The "animops" (animation operators) of MorphPlus operate from FRED (FRameEDitor), an animation utility you are familiar with if you have ADPro.
The FRED included with MorphPlus lias additional menu items to perform morphing operations. If all this seems confusing, remember that MorphPlus comprises several graphics software "engines" which take care of several types of mathematics-intensive transformations.
There are, however, several interfaces available for accessing these engines from ADPro, FRE-, or MorphPlus. This is in keeping with my favorite aspect of all ASDG software: its modularity. You don't need to learn a strange interface with each revision. All the new operators resemble those you already know, and they are all WYSIWYG (What You See Is What You Get).
What Happens When We Morph Something?
There are two kinds of morph. A single image morph (called a "Warp" Operator in MorphPlus) is a distortion of the original image; while a "Morph" (as defined by ASDG) is a series of images showing the gradual transformation of a source image into a destination image which may be completely different from the original image. One can make this series of images into an animation file. MorphPlus serially numbers your images after you supply a base name. ASDG calls a single image morph a "Warp" while a "Morph" comprises the source, destination and all intermediate morph images, even though both
types use the same software through different interfaces.
Rubber Images Think of an image printed on a sheet of infinitely stretchable rubber. Every point (pixel) on the original may be stretched into another position or pinned down so it will not stretch, hr series morphs, the pixels may also be composites between the original and the destination image. The fun comes when we try to imagine the intermediate images we could obtain while morphing an original image into a completely different image. MorphPlus has a capacity to morph two separate morphs together! For instance, you have two videos previously saved as single frames. You can morph them
together into one series which may involve warping the parallel images together and or compositing the two images together in any combination. That's hot'.
Vectors: Magnitude and Direction The MorphPlus interface is intuitive and quick, and AS EXT took special care to make the manual clear on the relevant concepts. A vector is a number that has a magnitude as well as a direction.
MorphPlus uses two tvpes of vectors to stretch or not stretch the original as the case may be. A "zero vector" operates to pin down the rubber sheet at an)' point so as to keep from moving that point. A zero vector has no magnitude and no direction. Its beginning and end are the same point.
A regular vector has a beginning point (a small solid square) and an end point (a small open square), with a line in between. A mouse click on cither endpoint of a vector selects only that endpoint and a click-drag on either endpoint changes the direction and or magnitude of the vector. Selecting the vector on its connecting line selects the entire vector. A ciick-drag on the entire vector moves it as one unit. There are numerous keyboard shortcuts to select, group select, cut, and paste both zero and regular vectors.
Vector Edges There is a facility to connect a series of either type of vector with an "edge." An edge means that the morph will behave as if an infinite number of vectors had been inserted between the visible vectors in the series. If one zero vector acts to pin down the rubber sheet, then an edge between zero vectors stitches along a line. This tells MorphPlus which set of pixels So stretch and which to leave alone. ASDG adds a refinement to edging: "curvy vectors" and user-settable "stiction." Stiction is "Sticky Friction" and curvy vectors take the effects of vectors outside their edges,
just as rubber would behave. You can seiect any value from complete stiction where the effects stay contained inside the edges to no stiction where the vectors affect the area surrounding their edge.
A regular vector acts as if you had pinched the rubber sheet at the vector's beginning point and dragged that point until it was just over the point on the screen given by the vector's end point, A series of regular vectors connected by edges act in concert as if you had pinched the rubber sheet all along the line and stretched that line until it lay along the line of the connected endpoints. MorphPlus will draw the edge connections for you when you use the edge option. By stitching down and stretching sections of the image, you may change the shape and appearance of something very easily,
MorphPlus has the feature of specifying a vector (or group) as affecting only the source image or only the destination image. This allows fine control of the warping of the intermediate images.
The endpoints of these vectors are triangles "pointing" to the destination or the source as the case may be.
The Morph Screen The Morph and the Warp Operator screens are similar, but Morph lias more functions for a series of images. Morph allows you to load the source and destination images one on top of the other, unlike the side-by-side viewing in imagemaster. A slider at the bottom of the screen allows you to composite the "source" and "destination" images five different ways, from 100% source at the far left to 100% destination at the far right, with three composites in the middle. The images are in gray scale with one color (user settable) as a highlight color for vectors. This makes it easy
to accurately position the beginning and end points of your vectors, or to stitch down the areas you don't want to change. 1 With Morph Plus, spinning, warping, morphing, and other interesting effects are made easy.
Like this interface better than side-by-side pictures because it gives a better impression of how the finished series of images will look.
Vector Groups Vectors may also be "grouped," as a way of identifying a set of vectors by name.
Naming groups of vectors has the advantage of letting you specify which group is "in front" of the other, when vectors overlap. You could, for instance, drag a nose "over" a mouth, while at the same time, changing the shape of the mouth. The "Set Warp Percentage" menu item in the Warp Operator allows you to set the percentage effect of individual vectors. The percentages of grouped vectors may be collectively set as well.
Composite Control Morph can change the color of each pixel as the morph takes place. This is a dynamic composite, where the second image appears when you want it to. You may specify this change as a function curve (or straight line) through as many control points as you want, so that the second image will appear exactly on schedule.
The “Plus” in MorphPlus There arc four new operators (not seen before in ADPro) as well as an ANIM loader and saver module. MorphPlus also includes several operators, loaders and savers common to ADPro. The ANIM loader and saver allow you to deal with one frame at a time out of a finished animation.
The other operators are useful to create images to be animated later or to create a second image to morph into. The new operators are Perspective, Ripple, Rotate, Sphere, and Twirl.
Perspective Perspective maps the image into perspective. Imagine the image printed on a piece of cardboard held in front of you. If you can also imagine rotating that cardboard in various ways while retaining your ability’ to look at any point in space with your eyes, you have the idea of how the Perspective Operator works. Buttons, gadgets and menus drive the interface, and allow previewing in fast or high quality mode. As with all ADPro WYSIWYG operators, this one is easy to use and intuitive. You can represent your image as a grid, a plain rectangle, or a rectangle with "ASDG" printed on
it. When you have the general setup to your liking, then you may preview render it in gray scale. The preview as well as the output controls are in separate windows opened from the menu.
Ripple Ripple is a realistic wave generator that looks as if you had placed your image in a tank of water and looked down at it as waves are propagated on the surface of the water. Ripple lets vou specify several sources of waves which will make interference patterns just like the real thing!
You may specify the wave center outside the image in the interface. You may set whether the wave will decay or increase toward the source, how fast it will travel, how great its amplitude, how much its wavelength, and so on. ASDG rescues the non-technically inclined with an interface that invites play and experimentation. All operators are Arexx compatible.
Rotate Rotate turns selected parts of an image, or, if vou use a radius larger than the image, rotates the entire image. You may blur any percentage of the border between the rotated part and the original image from 0% to 11)0% as you choose.
Positive and negative angles are supported.
Twirl Twirl is a variation of Rotate, in which you specify a "bulge." Think of Twirl as a spiral rotation in which the image is distorted along a curve. It's as though vour image is painted on top of a milkshake that gets stirred. Again, the borders or the entire image can be blurred.
Sphere Sphere is a mapping of your image on to a "sphere” which may be distorted in four different ways. You can control tire overall distortion, how much the image is curved or squared off, and several other parameters. You may also preview the image before committing. Input and output compensation for pixel and image aspect is supported.
Conclusions MorphPlus presents major new opportunities for Amiga image processing; yet it fits into tire ADPro user-friendly environment. I recommend this program because it a powerful and varied morph engine, yet surprisingly it is much, much faster than the competition. The attention to detail, particularly in the interface, and the high standard of quality that we have all come to enjoy from ASDG continue in this, their newest product. The only question left to answer is, "Would you rather have Morph or your money?"
• AC* Morph Plus ASDG 925 Stewart Street Madison, Wl 53713
(608) 273-6585 Inquiry 201 Please Write to: Merrill Callaway c o
P. O. Box 2140 Fall River, MA 02722-2140 Two hardware projects
Keeping Your Cool If you're an Amiga 500 owner, you probably
have one or more internal expansion devices. The one thing
these devices have in common is heat; they generate plenty of
it. This is especially true when you harm several installed.
For instance, my A500 is jam packed with an AdRAM 540 containing 2MB RAM, a MultiStart II, and an Atonce card. After an hour or so, it gets extremely warm; even the top of the plastic case overheats. Think about how hot it becomes inside. Needless to say, this heat problem can result in malfunctioning or, worse yet, hardware damage. Even a basic unexpanded machine heats up appreciably during use.
This made me wonder why Commodore neglected an essential feature all of the A500's siblings have - a fan. After all, adding one is fairly simple, inexpensive, and there's enough room in the case.
This article will help solve the problem as we install a small fan inside the A500. Rest assured, the project is straightforward, requiring little technical skill beyond basic soldering. The usual disclaimers apply about taking your own responsibility' for accidental damage to your computer and voiding its warranty by opening it.
Before beginning, a few caveats are in order. If your A500 has the old solid and heavy 35W power supply instead of the newer light and hollow 60W one, I don't recommend this project. Tire 35W supply is probably too weak for much besides a single external disk drive and a 512K RAM expander, although I can't confirm this since I have the newer one. On another note, be sure to touch a grounded piece of metal, perhaps a lamp, or wear a wrist ground strap. This dissipates any accumulated static electricity and helps protect your computer's health.
Now unplug all the cables, and use a Torx T-10 screwdriver to remove six screws fastening the case together. After taking off the lid, unplug and remove the keyboard, then unscrew the RF shield.
Once its four screws are out and you've straightened its tiny metal tabs, lift the shield to expose the motherboard.
Since our fan will be powered by the computer, ihe first question coming to mind is where to tap into a good power source.
While the A500 motherboard bristles with power lines, for example at various ports and the expansion buss, most of these places are inadequate for our needs, and might even cause quirky things to happen should we use them. Our fan requires a +12V supply and a sizable amount of current. After studying the situation, i found that the best choice is directly at the power connector in the upper left corner of the board as Figure 1 illustrates. Four metal shafts protrude from the back of (his connector, the upper two being of interest to us. The one on the left is the +12V source for the computer,
and the one on the right is a ground.
Figure 1: A500 motherboard connectors black wire Connecting the power leads to the A500 motherboard.
? Installing a fan in your A500 ? Two speakers for your 1084 monitor by Henning Yalenkainp Now we mav begin assembly. In addition to the supplies mentioned in the parts list, two six-inch lengths of insulated wire are needed. Don't worry about the gauge (thickness); just make sure they're similar to the fan's wires. They should be available at Radio Shack too. First solder a female quick disconnect (QD) to each wire of the fan, then do likewise with the male Qds and the separate lengths of wire. Reversing the male and female components is also fine. Next solder the resistor to the other end of
one of the lengths of wire. The last bit of soldering involves attaching the lengths of wire to the connector's shafts. The opposite end of the resistor is soldered to the left shaft, while the remaining length of wire is soldered to the right. Make sure you used the UPPER shafts.
That finishes the electrical work. Finally, we must position the fan; the generous space between the RF shield and the computer's lid is ideal. Turn the lid upside down with the keyboard cutout facing you. Notice the air vents across the top which are divided into rectangular sections by vertical plastic lines. Glue the fan to one of these sections with the label side facing you, using polystyrene modeling glue or something similarly strong. 1 glued it to the fourth section from the right, as that side of my computer gets the hottest.
Here you must be careful to avoid gluing the fan blade. Once the glue is dry, fasten the male and female Qds - the wire with the resistor to the RED wire of the fan and the other to the BLACK - together, tape up each pair to prevent a short circuit by the two pairs touching, reassemble the computer, and test it out.
Certainly there are other ways to do this project than the one I presented. For instance, you can connect the extension wires directlv to those of the fan without using Qds or use different connectors, You can just twist wires together tightly if you don't want to solder. You can reverse the mounting of the fan to blow air outward instead of inward, but you'll get less cooling that way.
You can put a plastic sleeve over the resistor for insulation.
Although a resistor is crucial to prevent current overload, it needn't be precisely 100 ohms; anything that's very close will do. Experienced readers may want to substitute a larger fan (Radio Shack doesn't carry any larger ones that will fit.) Or install a second one for heavy-duty heat fighting. Subsequent ones must be added in parallel; the voltage drops in series connections.
Several weeks of testing revealed that the fan project works well indeed, and my computer runs substantially cooler than before. Yes, the humming of the fan is noticeable, but improved reliability and safer, cooler operation far outweighs one minor negative.
In Stereo Adding a second speaker to the 1084 When the 1084 monitor first came out in 1%8,1 rushed out and bought one, getting an early model manufactured in February of that year. I was quite pleased with this worthy successor to the original 1080 Amiga monitor. But before long, the 1084 was replaced by the 1084S, an identical monitor, except wired with stereo speakers. Satisfaction turned to disappointment when 1 realized I could've had stereo had 1 waited a little longer. This led me to the subject of the article you're reading right now - adding a second speaker to the 1084. The many
owners of this monitor might find this interesting.
This hardware project is even easier than the A500 fan project, in addition to the speaker, you'll need two lengths of insulated wire, about 14 inches each. The gauge of the wire should be similar to that of the existing speaker and it should be stranded for best sound transmission. To hold the new speaker in place, 81 4 inches of bare, stiff wire is required; soldering wire is good.
THE GRAPEVINE GROUP, INC. akan-'A- North America's Largest aiuu v- Supplier of Amiga Custom Chips. £ MEMORY EXPANSION AMIGA UPGRADE CHIPS Phoenix Board-Within minutes transform the A100Q into a powerful new Amiga that approaches the specs of the A300Q.
Eliminate compatibility problems. The Phoenix Board is a complete replacement motherboard for your A1000 (or use as a 8364 Paula chip ....18.95 8362 Denise -..... 21.95 5719 Gary chip ______ - ..12.95 8520A CIA chip (2 for S9.00 each) 9.95
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2. 04 ROM Chip only .39.95 stand alone
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Manual .....34.95 256x4 80 ..
3.75 1x8 80 SIMM ...38.95
4x8 80 SIMM 118.95 ICD
PRODUCTS AMIGA POWER SUPPLIES AdRAM 540 with 1
Meg .127,95 A50G 200 WATT Big Foot Universal
Switching with fan ... 83,95 A2000 fan 200
watts .....129,50 A500 45 watt (heavy duty)
......67,50 A500 240 volt European version 82.50 With 2
Megs ..159,95 AdRAM 2080
0K 97,50 AdSCSI 2080
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Denise 8373 Upgrade 'ENHANCED CHIP SET* Now utilitze
productivity and scan mode, etc. Super hi-res mode (1280 x 200
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S35.95 New Products Advanced Amiga Analyzer by Wifcom
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Amiga 500 Motherboard Now for the first time, and only at
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Contains 1.2 and 1 2 meg Agnus. Revisions vary ..S99.95 Switch-ttt: Keyboard Mouse ROM Selector with Speaker Electronic ROM selector switch by Global Upgrades Inc, allows for compatibility of ALL your software. New version includes speaker that tells you which ROM is enabled. Switch between 1.3 or 2.0 ROM from your keyboard or mouse. Does not overlap the 68000 chip for compatibility with your accelerator. Simple plug in, no soldering.
Lowest priced electronic switch available. Instructions included S32.95 Buy Switch-ltt from us and we will give you a 1.3 ROM for $ 19.95 and or 2.04 ROM for .... $ 34.50 A2000 Amiga Computer Imagine an A2000 with ail the latest chips (8372, 1.3 and Super Denise) for hundreds ot dollars less! Reconditioned. 90 day warranty.Get them before supply runs out .. S699.00 Microcard 600 by Micro works Ltd.
Credit card size Slot PCMCIA memory for A600. Contains its own controller and auto-configures at bool time. 20% faster than chip RAM. Introductory price: 2MB card ......5169.95 4MB card ......5224.95 First unplug the cables, remove all five screws, then gently slide the case apart. Unplug the speaker from the monitor's motherboard. Now look inside the rear half of the case. Notice the empty slot on the right side - the future home
of our new speaker.
Then solder one wire to the positive +) terminal of the new speaker and tire other to the negative (-).
Since soldering wires to tiro existing speaker is tricky because of its awkward position and its attachment to the earphone jack, you can simply wrap them. Therefore, wrap the wire on the positive terminal of the new speaker to the positive terminal of the existing speaker. Do the same for the two negative terminals as Figure 2 shows. The connection must be firm or vou'il hear static from the new speaker. Solder the connection if you're able to do so.
Finally, slide the speaker into the empty slot, and use the bare wire to anchor it. Twist one end of the wire around one of the hooks at the rear center of the slots, bend it around the speaker's magnet, and twist the other end around the other hook; see how it's done on the existing speaker. That's it, so close everything up and try it out by running a game or something else that generates sound on your Amiga.
Turn up the volume, and you'll immediately notice the difference a second speaker can make. I should mention that you won't be hearing true stereo, the kind you get from a stereo music system. Although the Amiga does generate true stereo, the 1084's audio cable merges the left and right channels into one, so it only receives one signal. As a result, the exact same sound comes out of both speakers, instead of separate channels going to each speaker a big improvement nevertheless.
• AC* Parts List: (Available from Radio Shack) Amiga 500 fan
project 12VDC micro fan PN 273-244 female quick disconnects PN
64-3039 male quick disconnects PN 64-3038 lOOohm resistor PN
271-012 1084 speaker project 40-248 8ohm 2W speaker PN 276-5003
Fatter Agnus (8372A) 1MB with FREE Goliath chip puller (a
necessity), "The Final Test"" special diagnostic diskette and
complete instructions ... ..$ 44.95 32K Printer
Buffer Chip for
Panasonic Citizen .
S15.95 $ 22.50 1403 (14") VGA CBM B W Monitor. 90 day
GVP Combo G-Force 40 4Meg
..... $ 1079.00 Amiga
Emergency Startup Kit (Contains most popular chips,
etc.) ..$ 99.00 A2088 XT Amiga add-on
A2058 2Mb 8Mb Amiga RAM
board ... S124.50 S245.50
Insider IE RAM expander unit by DKB for A1000 1.5 MB
installed OK S218.95 S169.50 MegAChip 20Q0IM Upgrade your
A500 A2000 to 2MB of chip RAM, Includes A3000 2MB Agnus chip.
Rockwell chip puller & ’Final Test’ diagnostic diskette.
Buy the MegaChip and we'll give you the new 8373 Super Denise lor $ 31.50 .....5264.95 KwikStart II 1.3 and 2.0 KickStart ROM switch lor A1000 $ 59.95 A500 Keyboard -New (List Price $ 109.95)(U.K. Version Available) ..$ 49.95 A2000 Keyboard (refurbished) ...... $ 76.50 Warning!
This project may void your Commodore warranty! Amazing Computing assumes no responsibility for any injury damage which may occur as a result of this hardware project.
Please Write to: Henning Valenkamp c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Atkl IT'S vrui»r» K*
Trues ‘iuhtvcl t.» thjnKi- We «Ltp worMwklc |G, KolutkiriR
ilurgt* 3 Chestnut Street • Suffern, NT' 10901 _ Customer
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Configure Two Directory Opus Gadgets to Help Make and Show ANIMs by Merrill Callaway Arexx: Last month we looked at a couple of handy utilities for showing IFF24 files from Directory Opus. I didn't have space to discuss another handy utility that 1 developed along the same lines, so this month vve will look at an Arexx utility (MkANIM.dopus) to help you when you are making or showing ANIM files from images rendered in many different programs. My collection of ANIM capable programs includes CellPro and FractalPro by MegageM); Scenery Animator by Natural Graphics}; Vtslnpro (by Virtual Reality
Laboratories); DeluxePaintIV (by Electronic Arts); and DCTV (by Digital Creations), but this Arexx MkANIM.dopus routine should work with any appropriate set of IFF files. In your Directorv Opus window, you simply "drag select" the image files you want to make into an ANIMation, click on the gadget, and Opus, Arexx, and some Freely Distributable software do the rest. MkANIM.dopus automatically creates an ANIM file from your series of pictures. The files should all have the same palette and resolution, and be in the order in which you want them to play. Different resolutions will trot work,
but different palettes will work the first time through, but the colors will become polluted during subsequent animation play loops. Your application program (such as CellPro) should have generated numbered pictures for you or you may rename a set of files until they are in the alphanumeric order you want in the window.
SHQUIFF24 Gadget name F unction ...J Stack s ize El Text co Lour in Shortcut key E2 (Output window (Output to file (Workbench to front _|Direetory Opus to front The routine works using Arcxx and "Makeanim" and "Showanim," freely distributable programs that I got with Scenery Animator and CellPro, hut which are probably included with other programs. You may also download them from a BBS such as BIX or find them on a Fred Fish disk. At any rate, I made my utility both to make and show ANIMs by simply selecting a set of files in Directory Opus, and clicking on a gadget. As with last month's
programs, they're not complicated, just great time savers, and a good way for beginners to get into Arexx.
Gadget nano F unctIon Stack size Text colour |Shortcut key _ 1 Out out window (Output to file ,*£j Workbench to front I Direct ory Opus to front First Steps The first thing we need to do, after we ask for OPTIONS RESULTS from function calls, is load the libraries that we need. Since we will need to delete a file, we will load the rexxsupport.librarv, which is one way to extend the Arexx command set to include AmigaDOS functionality transparently.
When you ADDLIB() an Arexx shared library, think of it as including an additional list of Arexx functions, not ordinarily available. Notice that we need a name, a priority (0), and an "offset" (where to find the library). As with all functions, we CALL this one when we don't need to use the RESULT.
Next, we OPEN the output file. You may name your file anything you want; just change the name here. Can you think of how to make Arexx ask for a path and file name at this point? We OPEN ) the output as a 'W' or Write file. This will be the input file for MakeANtM later.
Now change the address to "dopus_rexx," a case-sensitive name for the Arcxx port of Directory Opus. Only ports, logical names, and libraries are case-sensitive in Arexx.
Commands The next series of lines is what we call Arexx "commands."
They have meaning only at the "current address" or "dopus_rcxx" which we have just set. This is one of the confusing things about Arexx for beginners. Commands are sent to the current address, and if they have meaning, fine; but if not, the RETURN code and or the RESULT variable will not be what you expect. Commands are valid to Arexx, but have no meaning to the Arexx interpreter itself!
Below: Configuring the MakeANIM and ShowANIM gadgets.
PITflNlHTdopus Free© I Priority iff i C lose de lay |2 | F 1 BG colour 13' “I . 1 Qua t if ier IP-"J Gi Rrexx | (Bun asynchronous(y ICD source I CD destination | Do all files (Recursive dlrs J Hi* load each file I fluto iconlfy . | No fi lenanr quote This is the heart of the matter: how Arexx can control other programs remotely through its "command interface," as this capability is called (Chapter 7, The Arcxx Cookbook).
We let Arexx issue the command to Directory Opus STATUS 3, which means to "get tire active window" or the one in which we have just "drag selected" our files. Notice that, since we have asked for RESULTS in the OPTIONS instruction, we must always "read" or "assign" the answer or reply fronr the command into some variable or other, or else our effort is wasted. We set the variable "window" equal to RESULT, the reply coming back from the command STATUS 3. This is where some developers are unclear on the concept of how to implement an Arexx interface. All too frequently, they forget to let the
user "get" information about the program, and only let them "set" something.
Now you can see how we get the path name to the active window. We do a little routine to get rid of She annoying tendency of Director)' Opus to call "RAM:" as "RAM Disk:". I he space plays havoc in some cases, so we must use the little routine to remove the space and change the name back to "RAM:", by checking to see if the LEFT-most eight characters spell "Ram Disk". If so, we PARSE VAR, or parse the variable "path" on a pattern":" and then concatenate to the file name (with the operator " I I") our preferred spelling of "RAM:" Get Selected Files Still using Directory Opus commands, we
"getselectedfiles," which put all selected files into a long sentence-like string, filenames separated by spaces. We assign a variable called "file” to the RESULT. Next, we deselect all files with a NONE command.
An Array Now we get tricky. We need an array to keep track of all these names. We use a counter called "n" to keep track; and set n=0 to start. We make a EX') WHILE loop to count while our variable file is NOT equal to the "null string" (something is still in the string). We parse the variable "file" into a "compound symbol" or array called "fnanie.n" each time through, when n is a different number. All the different n's make different array variable names (a.k.a. compound symbols the period tells us it's a compound symbol or an array element variable). Notice how we both increment "n" each
time and also how we assign the rest of the string to "file" itself! This self- referential aspect of Arexx makes it very powerful for string manipulation, The parse instruction will assign the first "word" of any string, delimited by one or more spaces, to the first variable, and the rest of the string to the second variable, if there are only two variables in the "template." The "template" tells Arexx how to assign the VARiable file to variables called "targets." In plain English, the parse line says, "Nibble off the first word of the sentence and assign it to a variable called ‘fname.n'
where n is the current count. Then assign the rest of the sentence, without the first word, to the variable 'file'." So our little routine separates every file name from the original string of selected files and gives each one a uniquename: fname.l, fnnme.2, etc., for as many file names as were in the string.
Die next series of commmands puts up a REQUESTER in Directory Opus to ask, "Do you want to add first and second frames to the end?", which makes some animations run smoother. The RESULT comes back as the number 1 if you say OK, 0 if not, so that we can use RESULT directly in an IF statement. Two incrementations of n complete this section.
Make a List of Files Next, a loop lets us WR1TELNQ each path and file name to our output file in a list, one file per line. We need this list because we are going to use MakeANIM to make the animation, and it needs an ASCII list of file names including the path names. Finally, we close the output, because we need to use it later, and we shouldn't leave it open for writing.
More Parsing The program needs a "base file name" for the ANIMation. We let the program choose the name from the first file in the series: fname.O, and it then looks for a non-alphabetic delimiter in the name as well, which we will use later. Most programs that generate a series of images which may be made into an ANIM file, put some sort of delimiter on the file name and then a number. For example, image.001, image.002 or pic-001, pic-002, etc. We need to find the base name such as "image" or "pic" and then count up the numbers as well. Study the way we "nibble" off one character at a time
and test it with DATATYPEO for NOT alphanumeric. This is a little more complex than the first example of the DO WHILE construct using a self-referential parse, but you should be able to figure it out.
The reason we assigned the variable "delim" is that we use it next in a "parse on a variable pattern" instruction. Notice how enclosing the (variable) in parentheses lets the parse instruction know that our template contains a reference to the pattern variable and not to a target (Chapter 3 ,TIte Arexx Cookbook).
Expressions and Defaults Now we construct a variable called "filestring" using an expression as its assigned value. This technique is powerful and elegant. Arexx evaluates all string tokens (literals 'in quotes'), symbol tokens (variables), and any operators (i I or concatenation), and assigns the finished value to tire symbol token "filestring," all in one step. "Filestring" represents the file in which we store our finished ANIM file; that's why we put ",anim" as an extension. A "getstring" Opus command tells us that clicking on "Okay" will accept our constructed default string. Of course,
you may use this opportunity to enter another file name for the finished animation. If we click on "Okay" in the requester, then RC=0 and RESULT is set equal to what we enter in the string gadget. Otherwise "Cancel" sets RC=1 and RESULT=[the command string itself]. We use tiiis construct to allow us to put in a default ANIM file name and path the line containing "Data:CellPro..." ; you may change this to your default file name. Finally, if RC still is not equal to 0, then we SIGNAL STOP, which branches the program to the label called "stop:" and thus ends it. At the end of each IF test is the
"default". IF RESULT=" Arexx sets the RESULT to the default we specified. This is an example of how to save lyping into string gadgets when you wish to use several default strings.
ADDRESS COMMAND The ADDRESS COMMAND line executes a single DOS program (the expression following) without changing the current host address ('dopus_rexx'). Any single command sent to a particular address can be launched this way, on one line. Here we use the freely distributable program MakeANTM with its two arguments, the input file with our pictures all listed (the one we wrote to with our Arexx program); and the output file of the finished ANIM file. MakeANIM does the rest! The last requester asks if we want to show the ANIM we made. The comments in the listing show the options we may use
in ShowANIM. In case you want to use another set of options, just change ihe ADDRESS COMMAND ShowANIM line to use your preferred options.
Finally, we close it all down after the label "STOP:" referred to by a previous instruction. RESCAN rescans our window to show new files. The single function that uses the rexxsupport.librarv, DE- UETE(), we use to erase the temporary RAM file. EXIT 0 shows our Wshell that the program executed correctly.
Configuration The pictures shove how to configure your Directory Opus gadgets to run thisARexx routine. On the "alternate" gadget the one accessed by live Right Mouse Button we show the configuration for the ShowANIM program as a stand alone gadget in Directory Opus. 1 hope that these utilities help you to learn Arexx as well as how to configure Directory' Opus to perform chores automatically.
* * MkAnim.dopus
* * Arexx MakeAnim utility for DirOpus
* * Takes selected files and .Takes anim from
* * them using MakeAnim. You car. Also
• • ShowANIM from this program.
OPTIONS RESULTS * load library * IF -SHOWC'L*,'rexxsupport.library') THEN, CALL ADDLISI'rexxsupport.library', 0, -301 ¦ Open the output file * CALL OPEN! ’output' . RRAM:ar.imout', 'W') * Send commands to: Directory Opus Arexx port. ’ ADDRESS *dopus_rexx* • get the active window * STATUS 3 window-RESULT * set the path name to active window path *f STATUS 13 window path=RESULT * Get rid of path with a space in it! * IF LEFT path.8) = 'Ram Disk' THEN DO PARSE VAR path 1:'rest path='RAM:'I|rest END * Put ail selected file names into a long string * getselectedf Lies f iie=RESULT NONE *
to deselect all files that were selected •
• • Extract the individual file names
* * one at a time and read them into an
* * array for writing to the output file
* • later.
N=0 DO WHILE file--'' PARSE VAR file fname.n file n=n*i END
* * Get the base name of the anim files...
* * Do until we find non-alphanumeric delimiter.
• * Most anim generating programs make a base
* * file name and attach a number delimited by
* * some character like or so this section
* * checks for the delimiter as a non-alphanumeric.
* • The delimiter is used as a variable pattern to
* * parse later.
Basefname=£name.0 * get name for parse string... * k-0 DO WHILE basefname--'' PARSE VAR basefname char.k *1 baaefname IF -DATATYPE Char.k.ALPHANUMERIC! THEN DO celim=char.k LEAVE 3D k=k+l END
* * parse on a variable (pattern) marker
* * to extract the base filename from
* * the first file name. The variable
* * icelim) stands for the literal delimiter
* • character found in the above loop.
PARSE VAR fname.o fr.ame I del in: I num.
Filestring-pathiIfname'.anim' GETSTRING 'ANIM: Okay='filestring IF RC-=0 THEN DO GETSTRING 'ANIM: Okay=Date:CellPro Anims 'fname*.anim' IF RC-=0 THEN SIGNAL STOP IF result ='* then filestring='Data:CellPro Aninis '£name'.anim' END IF RESULT-= " THEN filestring-RESULT
* * The instructions from the MakeAnim command:
* * "Create a text file with a list of frame file names
* * and type: MakeANIM framelistfile outputfile
* * remember to repeat the first 2 frames at the end
* * for a 2 frame overlap, if you want it to loop.
* * All frames should be the same resolution.'
ADDRESS COMMAND ‘MakeAnim RAM:animout* filestring
* * Ask if ShowAnin desired...Commands for ShowAnim are
* • • Usage: * ShowANIM L-L] [-C] [+ ] f ilename I f i 1 enama
.,. ] *
- L* Non-continuous loop play • times ** Default is 32000 loops
- C Continuous loop play * times
- 3* PingPong - forward backwards loop play (XQR ANIMs only)
• * Turn on color cycling -a Force timing of p jiffies.
E. g. +6 for 10 frames per sec . ? S Extra timing in jiffies on
tirst frame ** Extra timing in jiffies on last frame
* * press ESC or CTRL-C to terminate...'
• • NOTE: This urogram, assumes continuous play (-C) . Change
* * instruction below for different options...
* * An animation loop runs smoother if the
* * first and second frames are added to
* * the end of the ftle list.
* * This requester allows you to do this.
REQUEST 'LOOP: Add 1st & 2nd frames to end?'
IF RESULT THEN DO fname.n-f name.0 n=n+l iname.n = fname.1 n=n+i END * Write the list to the output file. * CO i=0 TO R-I WRITELN('output *,path!If name.i) END i* We must CLOSE output to use it later! * CALL CLOSE('output') REQUEST 'ShowANIM? IF-keys fix speed.)* IF RESULT THEN DO » change options below..,* ADDRESS COMMAND 'C:showanim -c* filestring END STOP: RESCAN CALL DELETE I' PAM:animout*) EXIT 0
• AC- Please Wn7f o: Merrill Callaway c o Amazing Computing
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1-800-345-3360 R C : S by The Bandito [These statements and projections presented in "Roomers" ore rumors in the purest sense. The bits of information are gathered by a third-party source from whispers inside the industry. At press time, these minors remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this coin mn. I Commodore News Commodore’s deal with Merisel is actually showing some results. The Bandito has noted full page ads for Amigas being placed by Merisel in dealer publications.
This is evidence of Commodore's push into professional markets, and of Merisel's commitment to the Amiga. Looks like Commodore is actually making some headway into their target professional markets. But the Bandito has to say that Commodore's own ads in various magazines targeted at professionals don't have the same impact as Merisel's. C'mon, Commodore, why don't you ditch the little cartoon figures and put in some nice photographs? Check out the latest Apple attack ads versus Windows for an example of how to do an ad right. Apple really goes for the jugular of Windows in those ads,
pointing out the difficult)’ and expense of using Windows. Maybe Commodore should just turn that ad right around and point out all the advantages of the Amiga over the Macintosh.
Yes, the Bandito knows that you're still eager for news of the new Amigas.
Well, by this time you've probably seen Commodore's press releases, so there's no sense going over that old territory. What you may not have heard about is the action on the software side of tilings. The Bandito hears that some key .Amiga developers are ready to go with new versions of their software nearly as soon as the new Amigas ship. So you won't have to wait a long time for software that works with new graphics modes. In fact, some software is already prepared for new graphics modes; haven't you wondered about the 256 color palette in the latest version of Art Department Professional?
You may, however, have to wait to be able to buy the hardware with new graphics modes. Expect the supply of new machines to be limited for a few months until Commodore ramps up production to meet demand.
But while Commodore gets ready to produce the new Amigas, their business is hurting. Commodore announced that they lost nearly $ 22 million in their fourth quarter, and their stock price nose-dived by 25% in one day. All in all, last year was not impressive for Commodore. Their earnings were $ 27.6 million $ .82 a share) on sales of S911 million for the fiscal year ended June 30,1992. Compare that to net income of S48.2 million (S1.45 per share) on sales of SI,047.2 million reported for fiscal 1991. And that’s after they took some big write-offs in 1991, too, making 1992's performance even more
So sales dropped about 13% from last year, which is not an impressive result.
And the fourth quarter was not a big help. Commodore reported a net loss of S21.9 million ($ 0.66 per share) on sales of $ 140.7 million. Last yeas’ in the same quarter, Commodore reported net income of $ 3.3 million (SO.IO per share) on sales of S216.5 million. In other words, sales in the fourth quarter were down by nearly one third. The only wonder is why Commodore's stock didn't drop further than it did; probably some word leaked out about the new Amigas, despite Commodore's best efforts to keep good news a secret.
Of course, you want to know why Commodore did so poorly last year.
Here's the reasons Commodore gave: they discontinued their line of low-end MS-DOS dorses, and C-64 sales plunged due to economic weakness in European markets, especially in Eastern Europe.
Seems to the Bandito that Commodore could have seen that coming a bit sooner, but that's the way it is. At least Commodore won't be trying to flog their Messy-DOS clones anymore; that market has become a pool of halfstarved piranhas gobbling each other's protit margins. No money to be found there, that's for sure. Commodore's best hope lies in their proprietary systems, where they can still make a good profit: the venerable C-64 lino, the Amiga, and CDTV. Now, you may sneer at the C-64, but there's a lot of potential for sales in overseas markets. There's still a few billion people who don't
have computers, you know, and most of them don't have a whole lot of money to spend. What cotild be cheaper than a C-64?
For that matter, why doesn't Commodore take the C-64, which is down to about two chips by this time, and put the whole thing into a handheld video game? It'd have a huge supply of software, and it would be at least as good as any of the other handheld games out there. Gee, if they'd beef up the processor power a little and write some file- conversion software, they could even compete with these handheld pocket organizers maybe an optional add-on keyboard, TV output., say, that could be a killer little computer game setup, espccinllv for students.
But more important to Commodore’s future is the performance of the Amiga line.
Despite the poor economy in the U.S. and Europe, Amiga revenues were the same as last year even though peripheral sales dropped. So while Commodore didn't sell significantly more Amigas, at least thev didn't sell fewer Amigas.
What's Commodore's explanation for the decline in profits and sales? Well, stripped of corporate fudging, Commodore just didn't keep selling product, and they kept their costs too high at the same time.
Lackluster marketing and a dearth of product introductions didn't help; the collapse of the PC clone market was also a factor. And sales in Europe, Commodore's inain market, were especially poor. On the AUDIO GALLERY bright side of things, over one million Amigas were sold in fiscal 1992, bringing the total installed base of Amigas to over four million units. And Commodore expects a strong Christmas this year, buoved bv the introduction of new Amigas for the holidays.
We'll see how things go... CDTV Follies It's been an interesting ride this year for CD-ROM. Despite pundits who predicted that CD-ROM would finally explode into a huge market in 1992, the big bang turned out to be a fizzle. CDTV sales did not set the world on fire, or even heat it up much.
Matters weren't helped bv Commodore's continued dithering on the the A570, the CD- Ttiere's Finally an Easy Way to Make Professional Looking Video and Audio Labels and it’s called... LabelDex!
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ROM add-on for AoOOs. If you remember, this was supposed to ship early in 1991, according to the original schedule. And here we are at the end of 1992... you may be seeing the A570 in stores as you read this, if Commodore follows through on their promises. Or you may not. Some nnysayers think the A570 may become another one of those disappearing products, announced but never shipped. After all, they point out, Europe is Commodore's strongest market, and Commodore has discontinued the 500 in Europe. So there's not much of an ongoing market for the A570. On the other hand, the A50Q is still
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But some of those A500 owners mav decide to wait until CDTV drops below a $ 500 street price, and then buy CDTV instead of spending the same amount on an A570. With Parnet, you can hook a CDTV unit up to anv Amiga. Even at current prices, there wouldn't be too much difference in cost between an A57il and a CDTV unit. So if Commodore intends as they've said all along to keep lowering the price of CDTV, why should they release the A570?
Wouldn't it be better to lower CDTV prices a bit, and try to boost the total number of CDTV owners by selling some to Amiga owners?
Meanwhile, CDTV II is still under development, though it's still unclear what features will end up in the finai version and when that might actually make it to the marketplace. The problem is the usual tug of war between product development and marketing more features would be great, but doing that raises the price and makes it harder to sell. In the end, the decision has to match someone's vision of the future, and the Bandito isn't sure that they even have a corporate vision over at Commodore these days.
Here's what the Bandito thinks CDTV could use. Hie most expensive changes are, of course, the least likely. One of the priciest changes would be to make CDTV a true "combi" player one that could handle laser discs or five Cds at a time. Add in all the CDTV functionality and you could charge S1000 or more for this puppy. Or, if you want to beef up the real functionality of CDTV, get some of those double-speed drives, with 300K sec data transfer in there.
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And throw in a 20MB hard drive for a buffer, along vvith 2MB of RAM all chip RAM, of course and a fast 68020 as the CPU. Maybe even the new AA chipset for really stunning graphics. Sure, this would be at least SI500 retail, but it would compete handily with the so-called "multimedia PC's" that run upwards of S25Q0. Would it be such a bad thing to have a high-end and a low-end CDTV? While you're extending the product line, why not create a portable CDTV player?
You could build it around the 3.5'' CD format if you want it to be really small; with some data compression tricks, you could get the capacity up to full CD-ROM standards. A small color screen, perhaps with a pen interface, and vou have something that could compete with all these Personal Digital Assistants that are supposed to come out next year.
It all sounds good to the Bandito, but what will Commodore really end up doing?
Probably just tossing in the DCTV graphics extender, as they promised last year, reengineer the CDTV motherboard to reduce costs, with no added functionality, and call that the new CDTV. Nice, but not earth- shaking.
While the engineers are busy, how have things been going in the marketplace? Slow on all fronts, apparently. Commodore has now sold something over 50,000 CDTVs in Europe while U.S. sales are still under 10,000.
Of course, those numbers don't sound terrific, but it's all in how you look at it.
CDTV sold more units in its first year than audio CD did in its first year. And CD-I has sold probably a fifth of the units that Commodore has. Though the Bandito has Buy • Sell • Trade Finally you can upgrade your system without the high cost of buying new!
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Philips is also bringing out a portable CD-I player for
only $ 1995, which includes a color LCD screen.
Philips admits that consumers may not have a use for this, but suggest that companies may want to put their product catalog on a CD-I disk and give portable CD-I players to their salespeople. Philips modestly estimates the cost of putting a catalog on CD-I at anywhere from $ 50,000 to 5500,000; the Bandito suggests you look at the higher figure as being more realistic. Talk about virtual reality the marketing types at Philips sure aren't living in our reality.
Haven't they ever heard of printing catalogs?
Seen some CD-I ads on TV which might change things a bit. It's interesting; the ads are Blockbuster Video ads, asking you to come in and rent a CD-I player and some discs. Of course, as the Bandito mentioned before. Philips bought a big stake in Blockbuster, so that's no surprise. What's amusing is the shift in marketing plans by Philips. Apparently, the strategy now is to entice people to use CD-I by renting players at low cost, on the theory that they'll be so entranced by the software that they'll run right out and buy a CD-I player. Well, whether it works or not, at least it gives Philips
something to do with all those CD-I units they've been piling up in their warehouse.
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they don't need batteries.
Of course, being in the middle of an economic slump is not the best time in the world to try to market an expensive hi-tech toy. This has affected sales of all CD-ROM type products. The MPC, introduced by a number of companies with such fanfare a year ago, has made no impact on the market: sales arc undetectable. Sega's CD-ROM player is scheduled for release this Christmas, but the Bandito hears that sales in Japan have been disappointingly low. And Nintendo, which originally announced that they would ship their CD-ROM in January 1993, have pushed that back at least until August, citing
software delays and an "immature market." About the only bright spot is that CD-ROM drives for PC clones and Macs continue to sell well, driven by lower prices and more software. If only Commodore would sell a CD-ROM drive for the Amiga... Tandy’s New CD-ROM Tandy's new Video Interactive System (VIS) has finally been officially announced, and it will be available this Christmas for around S70Q, System specs are pretty much as the Bandito mentioned before: an 80286 driving a CD-ROM player that you hook into your TV. Especially for the VIS, Microsoft developed a special user interface (based on
Windows 3.1) which it calls Modular Windows. Modular Windows is designed for viewing from a distance with large, colorful icons. It responds to a infra-red remote control that comes with the VIS player. The Bandito figures that Windows combined VISIONSOFT PO Box 22517. Carmel, CA 93922 MEMORY UNIT 2MB 4MB 8MB 1x4 - SO SC ZIP 1x4-70 SC ZIP 1x4 - 70.80 PG DIP 1x4 ¦ 70,80 PG ZIP 256x4 • 70,80 ZIP 256x4 - 70,80 Ixl -70,80 1x8 - 70, 80SIMM 4x8-70.80SIMM 4x8-60 SIMM S 15.50
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BBSi 408-625-6580 with an 80286 and a CD-ROM drive should be
about as fast as waiting for data to load in from a cassette
drive. Maybe they should call this wonder machine the Molasses.
Still, you have to take them seriously as a threat to CDTV. Tandy does own 6,000 stores, after all, and they'll all be carrying the VIS players. Plus Tandy is offering an incentive to software developers: a guaranteed order of at least 12,000 units for VIS titles. That order is non-returnable, too. Not surprisingly, several companies have announced VIS titles, including Broderbund Software with its Carmen Sandiego scries.
Falcon Hunting Over Atari In case you were wondering, Commodore's old nemesis Atari continues to experience shrinking pains. Once a proud S2 billion a year giant, Atari has withered to a S100 million a vear business, with no end in sightt o the free fall. The latest evidence: Atari has posted a $ 39.8 million dollar loss for their second quarter (ended June 30), no mean feat when they had only $ 23.3 million in sales for the quarter.
Last year's second quarter was S49.2 million in sales, with income of $ 30.4 million Tills figure included the gain on the sale of Atari's Taiwan facility for S40.9 million, so effectively they really lost $ 10 million that quarter. Atari claimed that the reduction in sales resulted primarily from a poor economy and lots of competition in the computer and video game business. So this is news to them? Sure, times are tough all over, but some companies are managing to survive. Heck, the entertainment software business grew 6% last year, so things can't be all bad.
VmiA n Fast Guide to Arexx $ 8.95 Completely covers every Arexx function, utility. And C routine, with examples. Learn and use Arexx faster; program with more power. 16 pages, 1.8 ounces, 8.5'x11'. Now in 2nd edition.
V Fast Guide to Workbench $ 8.95 Comprehensive reference for Workbench.
Preferences, Utilities, Tools, hot key codes, Mountlists, blank keyboard overlays, 45-minute tutorial. 20 pages, 2.2 ounces, 8.5'x11“. A Fast Guide to Amiga CLI SB.95 Covers every CLI command in a fast alphabetical quick reference. Lots of examples, plus side boxes on filenames, wildcards, scripts, and other CLI topics. 12 pages, 2.8 ounces. 8.5‘x11'.
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Atari lias written off about S23 million in inventory because of Ibis situation, taken over $ 10 million in other charges, and announced that it will lay off at least 10% of its 500 workers. But they have a comeback plan, of course.
So maybe it's not quite time to carry flowers to Atari's grave. Like a cheap horror film, it seems there's always one more sequel, even if the monster was dismembered, burned, and buried at a crossroads in the last flick. This time around, Alari is attempting to shock some life into the company with a brand new computer, code- named Falcon, to be introduced this vear.
Tire Randito has gotten a look at some of the specs, and it sounds a lot like the next generation of Amigas, Check it out for yourself: 16 Mhz 68030 with 68882, a Memory Management, Inc. Amiga Service Specialists Over four years experience!
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Motorola 56001 DSP chip, 2MB of memory standard, 32,000 colors at 320x200 or 256 colors at 640x480 from a 262,000 color palette, standard Atari Ste 4096 color modes, NTSC and VGA monitor outputs, overscan, 16-bit blitter running at 16 Mhz, 16-bit sound (input and output). 8-channel DMA sound chip, 1.44MB floppy, IDE and SCSI !I interface, Mega ST LAN interface, MIDI ports, expansion slot, and a mouse.
Of course, the best this machine can do is run Atari ST software, and hardly anybody is writing new software for that platform any more. So why is Atari creating this machine?
The Bandito figures it’s just a trial balloon, the way so many Atari products have been in the past. They may sell a few in Europe, but since there are almost no Atari dealers left in the U.S., you'll never see it here. Just why is AIRSCOPE SOFTWARE presents HOUSEMATE 2.0 AIRSCOPE SOFTWARE IS PROUD TO PRESENT HOUSEMATE 2.0, THE ALL-IN-ONE HOME PRODUCTIVITY SOFTWARE FEATURING 7 EXCELLENT SOFTWARE PROGRAMS DESIGNED TO FULFILL ALL OF YOUR HOUSEHOLD SOFTWARE APPLICATIONS NEEDS, featuring r A COMPLETE CHECKBOOK ACCOUNTING AND _MANAGEMENT PROGRAM_ A FULLY USER-CONFIGURABLE PHONE-ADDRESS DATABASE
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HOUSEMATE IS AVAILABLE FROM AIRSCOPE SOFTWARE FOR S27.95I1NCLUDES P&HI 121SISW SCHOm FT. BP. HM. TIC ARP Or 37223 ¦ IJMH37 1396 Circle 111 on Reader Service card.
Atari still in business? It's hard to say; other than the Lynx, they don't seem to have much of a product line.
Why should we even take notice of Atari? Because, if Commodore's not careful, that's how they might end up: desperately chasing an ever-fading market. Fortunately, Commodore is coming out with new Amigas and a new marketing program to abolish that particular scenario. But the spectre of Atari still looms large, a horribly graphic reminder of the results of failure.
Goodbye, Gail Gail Wellington, longtime Commodore employee greatly appreciated by developers, has left Commodore. The Bandito hasn't heard what she'll be doing next, but she will be missed. Gail was always a terrific representative for Commodore; the Bandito only wishes Commodore had more employees like her. Best of luck in your new pursuits, Gail.
• AC* c PSST!
Do you know of any rumors, gossip, scuttlebutt, or just plain dirt? If so, become a professional tattle-tale and pass these tidbits on to: The Bandito c o Amazing Computing
P. O. Box 2140 ; Fall River, MA 02722-2140 _J e m Q by Patrik
Beck Magic In these days of miracle peripherals, 24-bit
add-ons, and black-bursting kitchen appliances, it is easy to
overlook the fact that a stock Amiga with a quality genlock is
still a very powerful video-production graphic engine. Don't
get me wrong; devices like the toaster and DCTY are phenomenal
in their results, and having a 24-bit color palette to choose
from is a wonderful luxury. But not a necessity.
Basic Titling Tools Today, 16 colors in hi-res seems ridiculously small when compared to systems that increase the number of colors available by a factor of a million! With the right software, a little knowledge, and a bit of persistence, you can get graphics on a stock Amiga that you would swear required an extended graphics mode. The secret is making the best use of what you have available.
One of the best tools for making the best Lise of your palette is the re-map function. 'Re-map' is the process the computer uses to replace the colors of a brush or picture with the colors currently available in the palette. If the exact same color is not available, the closest available color is used. By properly adjusting your palette, you can get the complete color spread of two different eight-color fonts to use for titling (Figures 1 a & lb).
Bv now, everyone doing graphics with the Amiga should have a version of DeluxePaint. There are two color fonts supplied with DeluxePaint that you can use to practice your re-mapping skills as described in this article. These fonts are created by Kara Computer Graphics, the producer of several excellent color font collections. Figure 1 shows the use of both the 'chrome' and the 'chisel' fonts. Before starting DeluxePaint, be sure to activate the color text driver.
Stacking the Palette In order for re-mapping to work properly, it needs the proper colors to work with. Start by loading the first font and using its palette. Notice that the font's palette changes only the first eight colors of the palette display. Type in the text that you wish to use. Pick up and save the text as brushes.
Go to the palette adjust requester, either by selecting 'palette' from the menu or hitting 'p' on the keyboard. Use the exchange function to quickly move the colors in registers two through eight to registers ten through sixteen (Figure 2), Exit the requester by clicking on the 'ok' box.
Now load the second color font and again accept that font's palette. You should now have the complete color spread necessary for the two color fonts, it is a good idea to save this palette before going further.
DeluxePaint IV can save and load palettes directly; DeluxePaint 111 can save a screen or brush clipped from it.
With the new color font and palette loaded, retrieve the brush of the previous color font. Choose 're-map brush' from the menu. In a few moments the brush should look exactly as before. Re-save the remapped brush. Seeing two hi-res color fonts together looks quite impressive doesn't it? But wait, there's more!
More Than Two By juggling the palette and using a bit of fudging you can squeeze more styles onto a single screen (Figure 3). Palettes used in various color fonts often have colors that are the same, or at least very similar. By utilizing these over-lapping colors, you can develop a spread on the palette that includes colors necessary for several styles. It will be necessary to save all the color text as brushes in their proper colors to bring it into the new palette to remap.
Proceed just as before, starting with the brushes of the fonts you wish to use that have the most dissimilar color ranges.
Examine the palette to see if the colors required for the third brush are present.
You may have noticed that the 'eight-color' fonts use only seven colors. This is because the first color register, color zero, is normally reserved for genlocking purposes.
This gives you an extra color to work with.
Troubles Sometimes re-mapping doesn't work exactly the way you want it. Different paint and image processing programs and their revisions re-map with varying degrees of success. Sometimes the program doesn't acknowledge the changes to the palette until it has been saved and reloaded. There are times when the numerical values of a color, which is what the computer uses in its calculations, do not coincide with how we perceive colors. At that point you have to do some manual re-mapping using the* stencil function.
Figure la Once you have the palette adjusted so that you have ail the colors you will want to use, stamp down the brush that refuses to re-map properly. To refresh your memory of what the brush is supposed to look like, you can toggle between alternate palettes (DeluxePaint IV) or alternately select 'brush palette' and 'restore palette' (DeluxePaint
111) . Using the stencil to modify one color at a time, you can
manually re-map the image and re-save it as that brush.
Still More Hopefully this has given you a better understanding of the process and usefulness of re-mapping. While I would not suggest using five or six different color fonts on one screen, two or three can certainly be used tastefully. Imagine a continuous titling animation that flies in a different font with each text. Or even consider just re-mapping text to place over an existing background picture. While you are waiting for that 24-bit wonder card, remember that the creative potential of the basic Amiga is where it all starts.
• AC* Please Write fo: Patrik Beck c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 The World of Commodore
Amiga show in Pasadena (September 11-13,1992) was an
unqualified success. T wenty thousand A mi ga enthusiasts
flocked to the Pasadena Center to see and touch the large
variety of new products from Commodore as well as other
Amiga vendors. Noone was disappointed. Commodore launched
the Amiga 4000, released the Amiga 600 and the CD-ROM CDTV
drive A570 to the United States market, announced an update to
AmigaDOS 2.1 and a new AmigaDOS 3.0 for the A4000, introduced
the Amiga Vision™ Professional Authoring System, and began
an Amiga users contest called "4000 Reasons to own an Amiga."
Commodore hosted several seminars.
Press conferences, and new product sessions.
The crowds packed some sessions so fully that Commodore executives began to give double sessions. This massive effort bv Commodore was mirrored by almost 50 exhibitors and companies who presented new and updated products for the Commodore Amiga.
Oplima Technologies’ mass storage devices are now available for the Amiga.
Around The Show Floor Featuring NewTek's Video Toaster, the AB Roil EditSystem from Warner wasshown.
The system is available for Broadcast and Industrial Racks (under S29,G00) or for Industrial and Consumer use (under SI 3,000). Both include digital video effects, character generation, 24-bit frame grabber and storage, chroma FX color processor, and much more.
Custom configurations are available.
Oxxi displayed their complete line of products, ANIMagic, an editing and special effects system for animations and images, Aegis Visionary, an easy-to-use language for the creation of text, sound and graphic animated adventure games, and Presentation Master™, for the design, display, and output of multi-media presentations audience-interactive presentations, continue to be great hits.
Oxxi's Novel! Network for the Amiga as well as SpectraColor, SoundMaster, and more demonstrate thoroughly this company's strong Amiga committment, Sof t-Logik presented new prod ucts such as Art Expression, an innovative structured- drawing program designed to make complex or simple drawings which can be scaled and used at any size without loss of quality. St offers a wide array of basic shape and complex path tools to draw any type of object. Its editing tools provide complete control to reshape and manipulate paths, and its power features can blend colors together and warp objects. Art
Expression uses industry-standard PostScript Type 1 fonts and can warp text into shapes, wrap it around curves, and merge it with other graphics. Art Expression loads and saves illustrations in Encapsulated PostScript and IFF DR2D for importing into programs such as PageStream.
HotLinks Editions (ST50) includes: HotLinks, BME with Trace, and Page Liner.
HotLinks 1.1 also has redesigned requesters which provide more edition information and are easier to use. The Publish and Information requesters use a pop-up menu to switch between blocks of information. HotLinks also follows the latest Amiga interface guidelines and is Workbench 3.0 compatible, BME now has a built-in autotracer which converts selected areas of bitmap pictures into structured drawings. With numerous options, users have total control over the trace process.
PageLiner also contains many new features, including a Settings menu to make i t easier to set preferences and programmable function keys.
Caligari2, is reported by Octree Software to represent a major innovation in real time 3- D modeling, rendering and animation. Octree calls it "the first mature 3-D interface on any PC platform. Written for the Amiga computers, it is a powerful visualization tool for corporate graphic presentations, conceptual design, architectural design, broadcast and independent video production." At the heart of the system is the unique, intuitive real time 3-D interface with the power of direct manipulation of 3-D objects in full perspective.
TheCaligari2 package includes the Caligari2 disk, an hour-long tutorial videotape in NTSC or PAL, and a comprehensive cloth-bound manual with slipcase.
Sunrize brought the DD524 which adds an AES EBU or an S PDIF digital audio input output interface to your Amiga computer. Now you can transfer data directly to Digital Audio Tape. Plus the DD524 is supported by Studio 7 6 editing software as well as hard-disk backup software.
Sunrize's AD5I6 audio card gives you eight tracks of sound, plus a time code reader and a DSP chip on one card. Included with the AD516 is Studio 16 version 2.0. The AD516 ($ 1,495) hardware provides stereo in out connectors, plus an SMPTE in jack. Just plug in your VCR, CD player, radio, tape deck, or other audio source directly. Then record in stereo, direct to hard disk, with 16-bits at sampling rates up to 48,000 samples per second. Plus, the AD516's efficient design allows eight track playback direct from hard disk.
The A D516 cansynchronize and chase SMPTE time code at 24,25,29.97, and 30 fps. Sunshine reports the AD516 offers true CD quality audio.
Studio 16 and AD1012 create a high fid el i ty, f our-trackstudio wi th integrated d igi* tal signal processing. Together they provide advanced hard-disk recording, extensive editing features, and comprehensive SMPTE support.
Virtually Labs displayed Distant Suns
4. 1, the program they claim brings desktop astronomy and space
travel to a 1 MB Amiga with at least two floppy disk drives.
The features include: Arexx support, multiple resolution
support, animation capability, full screen astronomical photo
display keyed to selectable objects, and more. The user can
custom-enter data virtually without limit.
Four differentprogram disks may be selected to obtain the one best suited to the user's machine: AmigaDOS 1.3 or 2.0 and either FFP or FPU may be selected. List price is $ 99.95. Optima Technology brought forth a collection of high capacity storage devices to be used with the Amiga: the Concorde 2100-2.1 GB and Concorde 3000-2.9 GB of formatted storage for the Amiga. Both combine high performance and unsurpassed reliability to provide theideal solution for high-end workstation and network applications. MiniPak 1000 1GB of formatted storage in a 3.5-inch form factor is the highest capacity
3.5-inch subsystem in the industry. MiniPak 600T- 600MB of streaming tape storage is faster than most DAT drives. It includes DeskTape software for mounting your tape drive on the Amiga desktop.
MiniPak 8000DAT-8GB of tape storage mounts directly on the desktop. Simply click on the files tobe copied and drag them to the tape icon. The DeskTape is included and mounts your DAT or Optima streaming tape drive on the Amiga desktop so you con store and retrieve files with the ease and flexibility of click and drag.
GVP Introduced G-Lock, a low-cost genlock for all Amiga platforms SAS Institute displayed Version 6 of the SAS C Development System ($ 395). The System presentsoptions for customizing and increasing the speed of programming activities. Recommended for novices as well as experienced programmers, the SAS C Development System features include online help for library functions, commands, and utilities, global symbol tables, easy creation, and debugging of shared libraries and devices, message browser, and much more.
SCALA, Inc. demonstrated S cala MM200, a complete multimedia package which SCALA, Inc. claims provides quality, speed, and unlimited possibilities like no other program. With Scala MM200 you can easily put togetherpictures,animations, text, sound and video. You can also add captions and scrolling titles to your videos, and create powerful interactive programs for training or information. Scala MM200contains 15 different typeface families, many advanced text features, 40 predefined palettes, 60 Specially designed backgrounds, an art library consisting of 80 ready-made symbols and a
total of more than 80 wipes.
Among the many products displayed by Vidia were their line of quick reference books including: Vidia Guide to PageStream, Vidia Guide to Deluxe Paint IV, and Vidia Gti ide to Professional Page, along with the Vidia Image Library and Video Calibration Set.
[NOVA- tronics announced the latest version of their multimedia developing environment, CaitDo
2. 0. The new ver- sion includes many enhanced developer tools
and a completely new user manual designed to simplify
understanding and access to CanDo's extensive feature set.
Along with CanDo, INOVAtronics announced several other new products at the show. The Avideol2 and Avideo24 Amiga Video Adapters are new graphics enhancer boards. They letyou work with high-color 12- and 24-bit images using any standard Amiga monitor. The A V ideo24 comes with a broadcast quality paint system for creating and editing IFF24 images.
Yet another product on display from INOVAtronics was the HiQ A500 Tower, a special Amiga 5tX)-to-2l)00 conversion kit designed to deliver ail the benefits of a full-size Amiga 2000, Together with its own 250 watt power supply, built-in speaker, and external detachable keyboard case (for the A500 keyboard), the HiQ Tower comes with a spacious 24-inch tall cabinet with more room than in an Amiga 2000. The HiQ has a total of three expansion slots and one video slot. The tower case features key lock security access, three- digit LED speed display, and a sliding panel door for protecting the
floppy disk drives.
Another interesting product from INOVAtronica is called GigaMem. GigaMem is a virtual memory enhancement system which allows the Amiga to utilize hard-drive space as RAM with no additional hardware, it is fully accessible at any time and is transparent to the system. GigaMem works on all Amiga 020 030 based platforms withMMU's operating Kicks tart v2.04 or higher.
1CD displayed their latest creation, Trifecta. Trifecta is a high performance 16-bit IDE hard card for connecting IDE drives to the Amiga. It is also a fast RAM card which supports up to SMB of zero wait-state RAM, and is a fast SCSI-2 controller. The Trifecta is offered in several different packages with different configurations to fit each individual system. The Trifecta is available for Amiga 500 and 2000 2500 users.
Gold Disk demonstrated their line of desktop productivity products. Live demos were given on Professional Page, Professional Draw 3.0, Video Direclor, Professional Calc, and ShcnoMaker. The latest release of Professional Draw, version 3.0, was an attention getter.
The latest release has features such as built-in Pan tone color matching,improved auto-trace, auto-tiling, new un-do and re-do, and Arexx support.
Ambitious Technologies showed their Toaster Oven A3000 tower conversion kit.
The case turns an A3000 into a professional workstation tower. The box contains a 275- watt power supply, room for CD-ROM and tape drives, use of seven slots at a time, place for the Video Toaster, and room for six 5.25- inch drives and five 3.5-inch drives, GVP Maintains Largest Exhibit!
Great Valley Products was, as usual, one of the largest vendors present at World of Commodore besides Commodore. They proudly displayed several new products and announced the shipping of some items which thev had been previewing over the course of the last several months.
A new, low-cost genlock, the G-Lock, was introduced. Tire G-Lock is completely software-controllable through the control panel, Arexx, or CLI. It can accept two composite inputs or one Y C input and provides composite, Y C, RGB, or YUV outputs at all times. Adjustments to the incoming video mar’ be made to brightness, contrast, saturation, hue, sharpness, filtering, and gain. There is also full audio support through two audio inputs which can be switched or mixed. The output volume, bass, and treble can be adjusted as well.
G-Lock is scheduled to ship at the end of September with a list price of $ 449. It will be available in both PAL and NTSC and it will work on all Amiga platforms with either ECS or AA chip sets.
Two new accelerator systems debuted at the show. The A530 Turbo is an accelerated hard drive system for the A500. The A530 runs at 40MHz and will accept up to SMB of 32-bit wide RAM. This nil-in-one system is equipped with a 120MB low-profile hard drive.
GVP also released the G-Force 68040 accelerator for the A2000 running at 33MHz, The A2000 G-force 040 Combo features a high-performance on-board SCSI controller.
Ft comes with 4MB of 60ns, 32-bit wide RAM and is user-expandable to 16MB. The addition of both a serial and a parallel port, as well as a unique bus pass-through makes the A2000 G-Force 040 Combo a versatile accelerator.
Another new item from GVP was the EGS add-on for the G-Force 030 040 Combo family. The EGS is an enhanced graphics system which will produce 16 million, 24-bit color with high resolutions of up to 1600 x
1280. The EGS is scheduled for release later this year.
GVP also showed thei r PhonePak faxmail system. The system lias been improved and is now shipping. The PhonePak allows the Amiga to be used as a modem, fax modem, and message center. With PhonePak, GVP has pushed the Amiga into new areas of Amiga computing. PhonePak may become the best business hardware software combination on the Amiga.
Morph Wars It was bound to happen. One of the hottest areas of graphics i s th e a bii ity to metamorphose or transform one graphic into another. This is commonly referred to as morphing. Now there are not one but three companies with either pending or released products that perform this highly difficult graphics task.
One hot, new software release from GVP is the CineMorph morphing package.
CineMorph has full color imaging, static or fuH-mofion morphing, single image warping, multi-speed morphing, generation of animations, and intuition-based image window's.
Black Belt Systems proudly demonstrated their latest released Imagemaster. The 24-bit image manipulation software ivas first released in October of 1991. It is now up to version 9.17 and the continuous updates by Black Belt are paying off. The current version of Imagemaster is loaded with features such as true morphing, HAM rendering, 24-bit painting, processing, and composing, JPEG support, Arexx support, filmstrip animation, 16-million color counting capability, support for DCTV image loading, and WYSIWYG image-processing tools.
The feature which Black Belt believes will carry Imagemaster to greater heights is its morphing. The morphing side of lmagemaster, as expertly explained by Black Belt associate Carol Zeiger, boasts a variety of tools used to manipulate the images as they evolve through the morph such as image and surface warping, and pond rippling. In addition to these special effects, Lmagemaster provides a full spectrum of of image com posit ion tools, image analysis tools, paint tools, and formatconversion capabilities, complemented by a complete suite of image-processing operations. Imagemaster's
morphing tools are presently being used commercially to produce television commercials and the upcoming Spielberg movie, "Jurassic Park."
Lmagemaster is also used by Digital Fantasy, the effects group that created effects for "Terminator II."
Black Belt is shipping the latest features to be added to lmagemaster. Registered users can upgrade to the latest version of lmagemaster for 520 plus shipping.
Spectrum 24-Bit FrameBuffer FrameGrabber Grab The Moment!
Tired of all those other digitizers that SEEM inexpensive, until you add in the extras? A Black & White camera, a digitizing stand, a color splitter, a perfect freeze frame, the list is endlessl Now introducing Spectrum, the "digitize from anything" wonder device for tne entire Amiga family.
Capture beautiful, full 24-bit images from your VCR, grab scenes from your favorite TV show, take "snapshots" from your camcorder. With Spectrum, its easyl Just watch your monitor, and when you see the image you want, hit the space bar! Your image is now safely stored in the Spectrum framebuffer. Now send it over to the Amiga with another keystroke, and save it in any format you want.
IFF24, RGBN, HAM, even GIF! Nothing extra to buy, no long delays while digitizing, no being unable to share your images because your friends don’t have the same hardware as you.
So stop dreaming and get grabbing with Spectrum!
Preferred Technologies International, Inc. 14540 E. Beltwood Parkway Phone (214) 702-9191 Dallas, TX 75244 Sales (800) 878-0010 Made in the U.S.A. Fax (214) 702-9203 ASDG's Morph Pins is the latest entry into the world of cinematic-quality morphing and it promises to be a feature-packed, easy- to-use, and fast morphing package. The shipping date for Morph Plus is October. Although the actual product was not available for demonstration, a comprehensive video, showing all of the package's morphing features, was shown to the attendants.
According to ASDG, Morph Plus is already in use in Hollywood for features such as the "Babylon 5" series. Peter Mover, Vice President of The Post Group was on hand during a special presentation of Morph Plus to discuss the easy learning period and the speed with which the package accomplished tasks his company was currently working on.
Mr. Moyer credited Morph Plus as the reason his company was now bidding on new and more difficult special effects tasks around Hollywood, Circle 103 on reader Service card.
ASDG also announced a forthcoming Microsoft Windows version called CineMorph.
The CineMorph product would bo a morphing-only software product.
Morph Plus is fully compatible with AdPraand can also be used alone. Morph Plus is expected to retail for S295.
ASDG's Morph Plus will join GVP's CineMorph and Black Belt's lmagemaster in bringing high-quality morphing to the Amiga.
Centaur s OpalVlsion and More!
Centaur Software displayed their new Opal Vision 24-bit graphics and video system.
OpalVision is an internal card which plugs into the video slot. It is the core of the OpalVision system. The OpalVision system offers a 24-bit frame buffer with 16 million available colors, and broadcast quality display. The system also includes OpalPaittl with a wide variety of tools and features, Opal Presents, a multi-purpose 24-hit presentation and display program, and 24-bit digital compositing of images.
Centaur had no word on the forthcoming release of the add-on cards being created for OpalVision. The cards will allow switching, and special effects including real-time frame grabbing and 24-bit graphics.
Centaur's booth was consistently busy as Amiga enthusiasts viewed the new hardware. OpalVision creator, Gary Rayner (pictured, at left, with his creation) came from Sydney, Australia to demonstrate his invention.
CSA (Computer Systems Associates) showed their complete line of Amiga accelerators and memory expansion products.
They also announced the coming of a new accelerator card for the A500 and A2000. This new card, the Derringer, is a 25MHz, 68030- based accelerator that promises A300Q performance for only 5249.95. The Derri nger will support the addition of 1, 2, 4, or 8MB of DRAM, together witha50MHz 68881 or68882 math coprocessor. Additional 16 and 32MB DRAM upgrades will be possible as future DRAM technology develops, For additional speed, the Derringer comes with proprietary software designed into the board which gives users the option of relocating the Amiga operating system into 32-bit dynamic RAM,
leaving the MMU free for other programs. The CSA Derringer is a single board, plug-and-play unit. It is completely auto-configuring and replaces the 68000 CPU.
Axiom Software, makers of Pixel 3D Professional, displayed their successful drawing program. Pixel 3D is a 3-D object utility program. With it, you can convert bitmap pictures to 3-D objects. Pixel 3D has become a standard in the Video Toaster and 3-D animation workplaces. Pixel 3D Professional offers a wide variety of features for the creation and manipulation of bitmap and 3-D objects.
Carina Software displayed their latest version of Voyager Dynamic Sky Simulator.
Voyager is a sky simulator which allows you to travel through the galaxy and explore the deep reaches of space. With Voyager, you can follow the path of deep space probes, visit Saturn's rings, or recreate historic NASA missions to the outer planets.
Digital's Brilliance Digital Creations displayed a new paint program called Brilliance. Brilliance is a painting and animation program designed to support the new AA chip set. Some features of Brilliance include multiple picture and animation buffers, multiple levels of undo and redo, multiple brushes and nnim-brushes, drawing, fill, and gradient modes, and airbrush. Brilliance also features morphing capabilities. The program is designed to run quickly and efficiently even on an unaccelerated machine with minirnu m RAM.
Brilliancc i s expected to reta i 1 for 5249. Digital Creations ran a special offer at the show, allowing you to order Brilliance for half the suggested retail price with a coupon available in the Digital Creations booth.
Although Brilliance was created with the AA chip set in mind, it will also function on any Amiga platform. The special menus which show the higher resolutions available Finally a Professional Bible Study Program Which is Among the Best for Any Personal Computer! And it's Called... Hii)leScb« -!
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On the Amiga 4000 and future AA machines will not appear on an ECS Amiga. Any feature not affected by the different resolutions will be fully supported on both platforms.
One Digital Creative executive called Brilliance a paint system rather than a paint program. With the features seen at the exposition, this product should be a real benefit to Amiga artists and animators.
Digital Micronics showed two new products in their booth, the Vivid 24 and the Digital EditMaster. The Vivid 24 is a graphics coprocessor board with a high-resolution graphics rendering engine design for the A3000 series, The controller can display 24- bitcolorimagesatresolutionsup to2048x2048.
The Vivid 24 is modular in design allowing the user to add only the features they require.
The board is powered by a Texas Instruments 34020 Graphic Processor and four Tl 34082 Graphics Math Coprocessors providing 160 million floating point operations per second.
The suggested retail price for the Vivid 24 starts at $ 2,995.
The other premiere for DMT was the Digital EditMaster digital editing system for the A2000 and A3000. The heart of the Digital Editmaster system is the video compression board which digitizes, compresses, then stores video segments to the machine's hard drive in real time. This allows you to record segments from your VCR directly to the hard drive of the Amiga. The segments can then be edited, modified, and played back in real time to a monitor or directly to video tape.
The Digital Ed it.Master has a suggested retail price of S2.495. The Lightworks Graphics Synthesizer by Euphonies vvas on display. The product allows you to assemble "interactive visual performances" from graphics and video. It is an editing system capable of generating its own graphics or handling IFFfiles, MIDI files, text, and producing video effects. Lightworks allows overlaying of graphics on live or taped video with the use of a genlock. The suggested retail price for the Lightworks Graphics Synthesizer is $ 599.
(continued on page 90) World of Commodore Amiga Pasadena, CA Exhibitors: ADSG, Inc. 925 Stewart St. Madison, Wl 53713
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Inquiry 258 by Marc Hoffman Shadows are some of the most interesting phenomena of light. They can suggest mood, complete an image composition, and cause the viewer to think.
Through the power of mathematics in a process that began with the study of the behavior of electrons, rays of light are "traced" backward from the eye to their point of origin. This process has been given the name "ray tracing." As a result, shadows can be simulated using this process in the mind of the computer. But beware: Not all shadows are created equal. In many Amiga ray tracers, shadows are calculated to have hard, sharp, clearly defined edges. Although this type of shadow is very interesting and can produce some very dramatic effects, sometimes an artist may want to create an image
which contains shadows that are composed of very subtle, soft edges. These shadows can suggest an object in the distance, and the results can be rather convincing. Users of Intagine have seemingly been left out of the ballgame when it comes to these shadows, but don't despair; there is a way to get soft- edged shadows for off-camera objects in Imagine using some of the program's powerful image mapping capabilities. Ait that is required is a good paint program, preferably a 24-bit program, ond some knowledge of filter maps.
To create the off-camera soft shadow of myself in the accompanying image to this article, I relied heavily on the DCTV software. I first digitized a picture of myself using the digitizing capability of DCTV.
Next, 1 took the image into DCTV Paint and turned on the STENCIL DRAW tool and the DRAW FILLED gadget. I traced the image of myself, thereby masking out that area, and then selected the USE STENCIL tool.
Next, 1 filled in the area around the stencil with pure white by selecting the FLOOD FILL tool. Now the masked out area needed to be pure black. I reversed the stencil so that the masked out area would be acceptable to painting, and I filled this area with black. Next, the edges between the black and white needed to be blurred to subtle transitions of gray. I did this by using DCTV Paint's BLEND and SMOOTH functions, using a percent setting around 50-75, and a fairly large brush. After a few renderings, 1 was somewhat disappointed with the results. The shadow did not seem to be as "soft-edged"
as I wanted it to be.
To remedy the situation, I took the 24-bit picture into DCTV's DIGITIZE AND PROCESS section. I took up the brightness levels a bit, and this seemed to cause the softness of the image to be much more pronounced. After 1 was finished, 1 saved the image as a 24-bit IFF.
Before 1 go on, I should explain the concept of filter mapping. In a 3-D modeling package which accepts images for filter or transparency mapping, the image is usually converted to gray-scale data. Any areas that are pure white arc translated as transparent in the object, any areas that are pure black are translated as opaque, and any areas that are gray are translated to be translucent, only partially blocking the light. Because of this, the IFF24 image created in DCTV makes an excellent filter map. When wrapped to a flat plane, the pure white area around the image of me will be completely
transparent, casting no shadow whatsoever.
The black area will cast a shadow, because it is completely opaque. The gray, blended area will cast no solid, definite shadow, because it is only partially opaque, and so the edges of the cast shadow will be blurred, or soft hence the name "soft- edged shadows."
P* - Authorized Commodore Sales and Service Amiga 1000 upgrades Insider II with 1.5 mb RAM ..$ 269.00 Kwikslart II ROM switch ..$ 59.95 Fast Pal (Pal Upgrade) $ 19.95 Amiga 1000 2000 Keyboard ...$ 89.95 Amiga 500 upgrades 5121c RAM clock .....$ 39.00 Trump Card SCSI 500 $ 129.00 Trump Card IDE 500 ..5179.00 Supra 500XP 52mb HD 5479.00 GVP Series IIHD8+ 52 mb HD ...5499.00 GVP PC286
Emulator .$ 299.00 Al-Oncc Plus (I6MHZ 286) ...$ 299.00 Amiga 2000 upgrades A 2COO Power Supply . Call SupraRAM 8mb 2mb pop ......$ 179.00 GVP A2000-HC8+(V52Q-LPS .....5379.00 G-Force Combo 030 25mhz lmb .5649.00 G-Force Combo 030 40mhz 4mb ...51049.00 Above: The stage editor screen in Imagine. Left: The author used this picture to create the shadow effects.
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Knowing this fact, 1 next went to Imagine and mapped this image as a filter map to a flat plane. I simply selected the PRIMITIVES function in the DETAIL EDITOR, and specified a PLANE with one vertical section and one horizontal section. I accepted the size defaults. By hitting F7,1 was shown the ATTRIBUTES requester.
This is where all brush mapping is done. I went to the BRUSH 1, the brush wrap requester was shown, and the brush type that needed selection was FILTER. I used the standard FLAT X and Z wrapping methods. Selecting OK brought me back to the flat plane, and a box that represented the brush was shown. Once the brush axis was positioned and scaled correctly, 1 hit the spacebar, accepted all changes, and saved the object.
The next step was to go to the STAGE EDITOR, which where all objects, lights, and the camera are set up. I set the flat plane in front of and below the light, and ray-traced the whole thing. After much trial and error, I finally came up with the image that accompanies this nrticfe.
So until Impulse adds a feature to allow for hue soft shadows, the burden lies on the artist. This is not such a bad thing, though. When you lie back on a couch at your grandma's house and just think about the problem, and when the solution magically appears before vou on the computer screen, the sense of satisfaction is quite gratifying, The image accompanying this article was created using Imagine 2.0 and DCTV's software. The crater that the figure is sitting in was modeled in the FORMS EDITOR, and further enhanced using an ALTITUDE MAP created in DCTV PAINT.
Any area in the map that is light or white is raised, and any area dark or black is recessed. This technique is excellent for creating the bumps and ridges associated with structures such as this crater. The ball is a CSG primitive sphere with an altitude map and a ehecks-texture map. The Imagine 2.0 PASTELLA texture was applied to form the crater's blended appearance. The transparent structure that the figure sits in has a filter map on it, as well as an ALTITUDE MAP, and is refractive in nature. The dust at the bottom of the crater is really several FOG objects.
The resolution of the image is 1200 x 800 x 24-bits, and the image rendering time was
7. 5 days on my 16 Mhz Amiga 3000.
• AC* Please Write to: Marc Hoffman c o Amazing Cow mting
P. O. Box 2140 Fall River, MA 02722-2140 DECEMBER!
AC brings these hot topics to your cloor in the next issue: A look at Centaur Software's Opal Vision s Professional rendering with Calagari 2.1 t Add a second internal SCSI device to your A3000 Plus: Create colorful holiday banners with PageStream!
Also, results from the 1992 Reader's Choice Awards Amazing Computing ivill heat up your winter with super articles like these.
Don't miss an issue!
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I 'm HOT TIPS Out of This World Interplay ) Here are the codes for Out of This World:
1. EDIJ 5.CCAL 9.ICAH
2. HICI 6. ED1L 10. FIEI
3. FLLD 7.FADK ll.LALD
4. LIBC 8. KC1J 12. LFEK (Courtesy of Rod Wui, Situ Ramon, CA)
Awesome (Psvgnosis) First of all I would like to address the
hot tip for Awesome described in the September 1992 issue.
(Please note: since Psvgnosis re-released this game at some
point, the following may only apply to older copies of the
game.) To enter cheat mode, the cursor must be on top of the
"SHIELD” icon, not just the top of the screen, when the plus
key and joystick button are pressed. After entering cheat
mode, pressing the FI key does not replenish your shields it
destroys ail of the enemies on the level. F6 is the key that
replenishes your shields. Also, some other function keys do
things: F3 pauses the game for as long as you hold it down, F7
lowers your shields to 0, and FS performs the same function as
the escape key in normal mode. Another note: entering cheat
mode makes you completely indestructible in all areas of the
game, and also gives you an extra 2,100 credits and 2,000 fuel
units (enough to buy whatever you want and fly directly to the
I also have some cheats for Test Drive II. During the game, typing AERF performs three functions it gives you an extra life, greatly increases the speed at which you accelerate and brake, and prevents the car from skidding during sharp turns. Also during the game, typing GASS teleports the car to a few feet away from the next gas station, typing T immediately afterwards moves the car completely into the gas station. Some times you must type GASS two or three times for it to work, as the game confuses 'S' with the command to toggle sound effects.
(Courtesy of Eric Rosenberger, Foils Church, VA) SlmAnt (Maxis) I have discovered a back door (more a novelty than a way of winning) for the game SimAnt. To accomplish this:
1. Center the screen on the Yellow Ant.
2. Pul! Down the Yellow Ant menu, and select exchange.
3. Click on the 'Center on Spider' gadget.
4. Click on the spider's mandibles or the front of its head.
5. The mandible of the spider should be yellow.
6. There is a menu for the spider, just click and hold on his
7. Read the help menu for how to move the spider (he can run or
walk, hunt and destroy, or just follow one ant until he eats
Another thing 1 have discovered is that if you click on Exchange i n the spider menu, a n d then ri ght-click on the spider's head, a black an t will appear underneath the spider. I usually use this by walking on top of a food pile and (hen creating black ants.
The spider can recruit ants by using the Alt-2 combination. He cannot be killed by the black ants, but can be killed by the red ants. Be careful when running close to the edge of the patch, for you may run right off the edge and be reincarnated as a lowly normal ant. The only problem with this is that when you are a spider, your ants do not have your guidance. You can make this up, though, by eating every red ant above ground.
(Courtesy of Adam Elliott, Ottawa, Ontario) Congratulations Adam is the winner of Elvira II, the game shown in last issue's column. Congratulations, Adam!
To enter, send in your HOT TIPS on your Amiga games to: HOT TIPS
P. O. Box 2140 Fall River, MA 02722-2140 Win a free game!
This month's prize: Maxis1 RoboSport Winner's name will be published next issue.
DIVERSIONS RoboSport by Jeff James It's the 21st century, and robots everywhere have had enough.
Tired of the constant fighting and warmongering of their human creators, the robots unite and declare war illegal. Deprived of their favorite hobby kilting one another the humans become very unhappy. In order to keep the peace, the robots found the games of RoboSport. In RoboSport, humans control a team of holographic robots and then pit them against up to three opposing teams of robots in armed conflict.
This is the premise behind RoboSport (S59.95), Maxis' game of robotic mayhem. Up to four players (human or computer- controlled) can compete in five separate sports: baseball, flag capture, hostage, treasure hunt, and survival. The goal in each of the five sport types is nearly self- explanatory. In baseball,you'll try to move your robots around a se- riesof bases before gettingblas ted; in flag capture, you'll try tocap tu re youropponent's flag whilehe tries to nab yours; hostage involves rescuing a fellow robot from your foes; treasure hunt sends your robotic troops on a coin-collecting
spree; and finally, survival is just that simp I v make it through the match with some of your robots still able to move.
The arena in which you do battle can be covered by one of three distinct terrain types: the blasted rubble of a war-torn city, peaceful town suburbs, or the motherboard of a very large computer. Up to five different robot types can be thrown into the fray, each armed with an individual array of weapons. Named after the weapons they carry, ri fle- equipped robots have a long- ranged, weak attack; robots with cannon and burst weapons can machine-gun the bad guys with short-ranged, powerful bursts; and missile robots have a limited supply of powerful missiles. Each robot carries a limited
supply of grenades and can "zap" an opponent with a short-range electrical attack.
Gameplay is roughly similar to that of Omega, a game released by Origin Systems a few years back. In Omega, the player programs an on-screen tank to follow a set of explicit combat instructions, which are then tested in combatagainstotherprogrammed tanks. For example, tanks can be programmed to move seven spaces to tire left, stop and scan for enemies, then attack any enemy within range. While Omega requires players to actually create lines of code for the programs to run the tanks, RoboSport is entirely mouse-driven. Before each game turn, you simply point and click where you want your
robots to move, where to scan for enemies, and where to fire. After you've programmed all of your robots, the computer matches the actions of your robots against those of your opponents and computes the results. The outcome is created in the form of a "movie” that can be viewed and saved.
Converted to the Amiga by the Dreamer's Guild, RoboSport ships with two versions: a lo-res, 640 x 200 16-color version for owners of bare-bones Amiga setups, and a 640 x 400 hi-res version for A3000o wners a nd other Am iga owners with enough memory to run in that resolution. While gameplay is noticeably faster when running in the lower screen resolution, the viewable area of the arena is very small, forcing the player to constantly scroll around to see all of the action. RoboSport supports more machine configurations than you can shake a missile launcherat, including support for
hard-drive installation, multitasking, compatibility with all Amigas with 1MB RAM and AmigaDOS 1.2 or higher, head-to- head play between serial port- linked Amigas, and even modem play w ith other RoboSport owners in your calling circle including Mac and PC users. Amazingly, RoboSport also supports Commodore's TCP IP network card, allowing four linked machines toplay against oneanother.
RoboSport's 90-page manual, written by Michael Bremer, Tom Bentley and Ed Kilham, is a hilarious, information-packed tome of nearly 100 pages. Filled with humorous excerpts from robotic life, the manual is a must-read.
Called the "thinking man's shoot- em'-up" by Maxis, RoboSport is just that. Amiga users looking for frenetic arcade action would be well advised to look elsewhere.
However, if you've been waiting for a thoughtfully designed strategy game for more matu re gamers, RoboSport is just what the game doctor would have ordered.
Amiga 3000 owners who have been clamoring for games that take advantage of the special features of their machines should be delighted with RoboSport. Maxis, with games like SimAnt and RoboSport, is leading the charge of developers who are w ri ting enter- tainmentsoftwarewhichsupports everything that makes the Amiga special. One can only hope that Maxis' forthcoming Amiga version of SimEartbis of the same high quality.
Kingdoms of England II by Jeff James Treading the same path that Cinemaware's legendary Defender of the Crown once did, Realism Entertainment's Kingdoms of England II ($ 59.95 ) sends the player back to medieval England to unite the British Isles and claim the throne. Unlike Defender of the Crown where strategy took a back seal to gorgeous visuals and animation KOE2 is a game for strategists.
Indeed, strategy is where KOE2 excels. Up to six players (computer-controlled or human) compete for nearly 200 separate territories spread across the British Isles. When the game begins, the player selects a single territory upon which is placed a home castle. The surrounding territories are anything but friendly, so winning rea 1 csta te by use of force is the onlv option. For this task, up to 20 armies can be created and filled with a variety of troop types, includ i ng swordsmen, archers and crossbowmen, pikemen, foot knights, mounted knights, and champions. In addition to invading
neighboring territories, ship types such as galleys and barques are available to ferry your troops across the sen to invade enemy- occupied islands.
Although KOE2 relies on armed conflict for most of its gameplay, it isn't entirely composed of combat. Raw materials such as food, lumber, and stone can be obtained from your territories, which can either be sold for a profit or used to construct catapults, ships, towers, castles, and several other constructs. Mountainous areas can even be mined for gold, silver, and iron after the area has been searched by your surveyors.
The game map is gorgeous, rendered in 64-color extra- halfbrite mode. Since you can see only a fraction of the entire mapat a time, your viewpoint can be scrolled smoothly across the larger map by using the right mouse button, in terms of music and sound effects, most of the game is strangely quiet. A few sound effects would have been welcome, such a s the clash ing of swords for combat or the shouting of troops after they win a major battle. In terms of gameplay, the ability to negotiate with your enemies and possibly even form alliances with them would ha vebeen a welcome addition.
KOE2 operates on all Amiga models with 1MB RAM and Kickstart 1.2 or higher (including Amiga DOS 2.04) and is fully hard drive installable, taking up about 800K of hard drive space when installed. The single game disk can be easily duplicated for archival purposes, and copy protection involves the identification of territory shapes found in the center of the manual. KOE2 does require an Amiga that supports 64-color mode, so owners of early Amiga 101)0 models should see whether or not the game operates on their machine before buying.
As it stands, KOE2 is an excellent strategy game that should appeal to Amiga-using strategists of all levels of experience. A few' more sound effects and the ability to trade and negotiate with your neighbors would be welcome additions, although KOE2 is an extremely playable game as it is. If you've always wanted to see a strategically "meatier" version of Defender of the Crown, look no further than KOE2.
Pit-Fightor by jeff James In Domark's Pit-fighter, you become a participant in the illegal sport of Pit-Fighting a no-holds barred contest of hand-to-hand combat, The Amiga conversion of the popular coin-operated fighting game, Pit-Fighter (539.95) offers tamers a chance to earn their liv- O ing the hard way: by fighting for it.
The game starts with the player choosing one of three thick- skulled characters. Buz , is the exwrestling champ, with his famous "pile-driver" move; Ty is the agile kick-boxing champ able to stun his opponents with flying kicks and punches; whileKa to is a third- degree black belt with a devastating combo punch and a quick DIVERSIONS backhand.
Once you've selected your on-screen alter ego, you proceed to the makeshift ring, usually an open area surrounded by onlookers and construction equipment.
Once in the ring, you must do battle with either a computer- controlled foe, or match wits and joysticks with a human opponent.
The object of the game is simple using your character's special moves, your goal is to pummel your opponent into unconsciousness and win the match.
You then advance to the next round where you meet a tougher opponent. If you're good enough, you'll even tually have a chance to fight theUltimateWarriorand win the pit-fighting world championship.
In addition to your character's normal kicks, punches, and other moves, the ring offers several other weapons you can use. Barrels, crates, kegs, and other large blunt objects are available for bashing your foes about the head and shoulders. A few throwing stars and sticks are also available. Be warned, however, that sticks arc rather feeble against the thick skull of your opponent; they usually break afteronly a few uses. If you’re lucky enough to make it to the last few rounds, a few unused motorcycles are available to pick up and toss at your opponent. Occasionally, DIVERSIONS power pills
will be found that increase the strength of your attacks.
The people who ring the fighting pit aren't much help either, trying to hit your character with bottles or knives if your wander too close to them.
Graphics and sound are acceptable, and the animations are fairly well done. The on-screen characters are digitized from real fighters, making those kicks and punches seem almost too real.
Sound effects are appropriate, complete with the pained grunts of battered characters and the sound of smashing crates and bottles. All of the action is controlled via joystick, making Pit- Fighter an easy game to learn. Pit- Fighter ships on two protected diskettes and requires 512K RAM.
It operated fine on every Amiga I could testiton, including an Amiga 3000 running AmigaDOS2.0. Hard drive installation is not supported.
Parents be warned: Pit- Fighter has an ample share of violence. Characters even get a "brutality bonus" after each round for excessively punishing an opponent, usually resulting in a bonus of cash and prizes. Although most of the on-screen fisticuffs are handled ina tongue-in-cheek fashion after all, tossing motorcycles about like chunks of balsa wood isn't very realistic the violence may offend some Amiga owners.
With that said, Pit-Fighter is a pretty good game as "beat em' up " games go. The presentation isn’t top notch and the gameplay might not be all that it could, but it's not bad. Fans of the coin-op and younger gamers probably won't mind anyway.
Guy Spy by jeffJames In ReadySoft's Guy Spy
(549. 95), you take the role of the title character in a quest to
thwart the plans of the evil Baron von Max. With his heart
set on destroying the world a characteristic he shares
with almost every other major v i 1 la in von Max must be
stopped. From the subways under Berlin to the depths of a
steamy tropical jungle, you must thwart the Baron's evil
Thwarting evil has always been a facet of ReadySoft's other games for the Amiga, including Dragon's Lair and Space Ace. Many of ReadySoft's releases use fullscreen, cartoon-like animation to givea more enjoyable dose of game play. While Dragon's Lair and Space Ace are viscerally stunning works of sound and animation, some gamers dislike the method of character control. Just like the original laser-disc arcade games upon which Space Ace and Dragon's Lairare based, thoirdisk- based counterparts require that the playermovewithsplit-second timing to win the game. A departure from these control
schemes, Guy Spy takes a different approach.
In Guy Spy, your character, your enemies, and most of the objects in the game have been hand- drawm and then placed into the game, just like other ReadySoft titles. However, this is where the similarity ends. Instead of simply watching an animation of your character scurrying to safety after a successful move, Guy Spy acts like a more conventional arcade game. In the first episode of the game, you're trapped in a Berlin subway as waves of gun-toting thugs irv to turn you into Swiss cheese. Using the joystick, you move an on-screen cursor about the screen, firing your machine gun to eliminate
vourenemies. The game features around a dozen different arcade sequences, each q uite challenging. Thankfully, ReadySoft gives you several chances to complete each segment.
While many gamers will welcome the new control method,a tew blemishes mar an otherwise excellent pro due t. While the smooth animation is definitely the highlight of the game, I found most of the backgrounds to be rather plain and colorless. Guy Spy operates on any Amiga with 512K RAM and Kickstart 1.2 or higher, and performes flawlessly on an Amiga 3000 running AmigaDOS2.04. Guy Spy does not su pport a ha rd d rive, so gamers will be forced to handle the four non-AmigaDOS disks with care.
Fans of Readysoft's earlier offerings should find Guy Spy an enjoyable diversion, The lack of hard drive support is a curious omission, but not a crippling one.
As part of the continuing evolution of Readysoft's product line, Guy Spy is worth a look.
Eye of’ llie Beholder II by Rob Hays If you were one of those whose socks were knocked off by the original Eye of the Beholder, Eye of the Beholder II; Legend of Darkmoon may just get you arrested for indecent exposure. Unlike many sequels, this game is an improvement over the original.
Back are the detailed 3-D graphics and point-and-click interface; among the improvements is the ability to save up to six games in progress. Eye of the Beholder II is definitely meaner and tougher than the first, with monsters often coming at you in groups of four.
If you have the original, you can move your party of adventurers over to the new game, or start with four new characters.
Character generation includes the ability' to selectively enhance certain attributes if you're not happy with the numbers the computer gives you; you can also select from several different character portraits.
In addition to the dungeons under the Castle Darkmoon, there are also towers and woods to explore. Every area, of course, has its own unique dangers to avoid and problems to solve. The on-screen compass makes navigation some- whateasier than some other games of this type, but you'll still need to map out the areas.
Instead of beginning each game, the copy protection is triggered byr reaching certain areas in the maze-iike corridors. Rather than giving you a page number in the manual to look for, the ga me displays a symbol which you then have to match in order to find the correct page. This means you have to flip through the 60-page book looking in the corner of the pages for the correct symbol. Admittedly, this is a small nitpick, but I thought I'd make it known, Supplied on four floppies, Eye of the Beholder IT includes a flexible and foolproof hard-disk installation routine, The manual The DP Analog
Interface enables DP Analog Interlace la you to experience the precision designed to be used and realistic feel that only an analog joyatick can provide; Two buttons, a pressure sensitive stick and unequalled responsiveness are just some of the advantages you will enjoy!
DP Bus Mouse Interface is designed to be used with: Logitech Mouseman Microsoft bus mouse Logit&Ch Trackman and select others includes lists of most of the monsters you can meet, as well as descriptions of the magic spells available. If you want to unravel the Legend of Darkmoon, you'll need at least 1 Mbof memory. Hard drives and external floppies are supported; the game will m ultitask without complaint and runs fine on accelerated machines and AmigaDOS 2.04. If you are into adventures at all, you will find that Eye of the Beholder II is a great game.
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GREENS: UNDER PAR by Rick Broidtt Computer golf has a number of things going for it, not the least of which is that you don't have to wear silly clothes. (In fact, it is probably the only instance of the game in which you ca n play naked without incurring jail time.)
Micro Prose's fascinating Greens also lets you play when it’s ra in ing outside, at night, and in the thick of winter, at the same time providing helpful tips on improving your game.
This lastattribute puts Greens ahead of the current crop of golf games, which offer little in the way of instruction. Greens strives to improve your actual golf game by helping you understand the principles behind it. This is accomplished through one of the best instruction manuals I've read.
Well-organized, cleara nd concise, it gets you up and golfing in no time, then goes on to detail the fundamentals of the game. Everything is covered, from driving strategy to playing from the rough to chip shots.
What's nice is that after you read up on, say, how high the tee should be during a strong cross- wind, you can make the appropriate alterations within the game likewise for altering the stance of your golfer and his position in relation to the ball. Indeed, Greens offers a number of gameplay options that are absent from other golf simulations, and all of them add up toa betteroverall understanding of the game. They also make it a lot more fun.
Before starting play, you'll have to decide what kind of round you want to play. Greens offers an amazing selection, including threesomes, best ball, skins, medals, and full tournaments with up to four human players. Computer gol fers also a wait thesingle player, and they're no rookies.
Still, when was the last time you saw a golfer walking around with a mouse instead of a club?
Greens can only go so far in teaching you tire game, since the quality of your drive or putt depends solely on your timing with the mousebutton. Like virtually every computer golf game, you cl ickonce to start your backswing, again to downswing, and a third time to strike the ball. The timing of each dick defines how hard you hit the ball and whether you hook, slice or hit it straight.
Greens takes on a different approach after you hit the ball.
Five different camera options are available for following your shot.
My favorite is the "Swingcam ’ which, as no real TV camera can do, makes an arc around the ball while following it through the air.
Also nifty is the tracking camera, which simply stays behind theball from tee to fairway, trailing it not unlike the way you trail a jet in a flight simulator. In short, you don't simply whack the ball and watch it sail into the computerhorizon. You can change camera angles with every stroke, plus replay your strokes from different perspectives. These animations add a grea t three-dimensional edge to the game.
Alas, visually Greens is mediocre. Everything is colorful and well drawn, hut things like trees could use a! I tile more detail. 1 hate to fall back on this comparison, but the graphics look like IBM EGA. Hence at some spots it is hard to judge depth on the fairways. You might be standing at the bottom of a hill and not know it. In fact, at one point my golfer didn't appear on the screen, as apparently I was at the base of a steep grade.
The sound effects are sparse but effective. A hearty' thwock follows each tee shot, and when the ball falls into the cup, if sounds like the ball falling into the cup.
Greens comes on three disks, two of which contain a total of six courses. MicroProse scores with their generosity; other golf games come with one or two courses, re- DIVERSIONS q Hiring the purchase of additional disks to add some variety.
The game requires 1MB of RAM and runs quickly and smoothly on a standard Amiga
500. Though Greens is hard-drive installable, itrunsjustas well
from floppies. Note that the hard-drive installation
procedure will only putthegamein your root directory, which
is why ! Chose to forego it.
Overall, Greens is a winner.
It can teach you a lot about the game of golf (L now know that 1 will never master the pitching wedge), at the same time making your time away from the actual links less painful. Combining an excellent instruction manual with comprehensive, entertaining gameplay, Greens comes in well under par. In case you're not a golfer, that means it's good.
Napoleon I by joe DiCara I'll admit it. I slept through most of my "Great Civilizations of the Western World" class. Perhaps you missed out on the life and times of General Bonaparte and the French Revolutionary War in your history class too. Well Napoleon I, the computer game, would 1 ike to give you a second chance to experience the history-' and intrigue of that era, and maybe evenchange the course of history!
A game for one or two players, Napoleon I attempts to combine the best elements of a board wargame and miniatures reenactment with the convenience of the computer and a computerized opponent. Apart from a subject that is certa i n ly off the beaten track, Napoleon 1 also differs from typical strategy gameplay in that there are no turns or move-order sequences to follow. As the game proceeds, the computer analyzes ail strategic factors, political matters, and military orders in realtime, enacting and displaying on the game- screen thceffectsof allof these elements as they occur.
Napoleon 1 is not an arcade game. Don't expect or look for any high-powered graphics or sound effects. In fact, there's no animated action or sound at all. Instead the game designer concentrated his efforts toward incorporating all the playability of the best wargames, while staying as close to historical fact as possible and computer memory would allow, The result should have been a computer simulation that would allow us to relive and tinker with a most remarkable period of history.
I am not a wargamer, but 1 have played strategy and other types of board games. While it's true that the computer allows one to play an inspired game when no other human is available and offers convenience, I think that's all games of this tvpe have going for them. The biggest disadvantage is a player lacks the big picture literally! I know the importance of seeing the whole board and being able to consider the big picture of the action and the strategy of both players. The fact that the computer limits your field of view negates all other advantages of games of this nature. I believe this
is especially true of Napoleon I, particularly because of its most highly touted feature no turn sequence.
In Napoleon 1 simultaneous action is occu rri ng al 1 over the board, but you can't sec it! And to add insult to injury the game pieces move so fast that if you blink, you'll miss moves happening even in front of your eyes. Strike One!
Wargamer neophytes that might buy this game are dealt the final and most crushing defeat when they turn to the user manual for help. It is poorly organized, does a bad job of explaining menus, and fails to define the nature of any of the game pieces. While I was thankful for the rather complete scenariodescriptionsand the brief history lesson, I felt completely left out in the cold by the almost total lack of tutorials or explanation of how the game is played and how to ach i eve victory.
Anotherboasted feature is the ability to play out battles separately through miniature battle pieces. When opposing forces make contact, the game asks, very cryptically, how you want to continue. If Miniatures is selected the chance to enact through miniature soldiers and field pieces the manual claims a printout of all piece positions and status is available! How? No menu gives a print option, and pop-up status screens never offer the option either. Stri ke Three! Enough alread y, There isn't space enough to detail all the things that didn't work right or not at all, let along that
I didn't like. Sorry, Napoleon gets a big thumbs down, even for experienced wargamers.
Pools of Darkness by Rob Hays Pools of Darkness, from Strategic Simula tions, inc., is the fourth in a series of graphic role-playing games that began with Pool of Radiance. As the adventure begins, your party is returning from a decade of battles against the forces of evil. Unfortunately, evil hasn't been defeated, merely angered, and it destroys the city you call home.
If you're unfamiliar with the genre, role-playing games (RPG) require you to put together an adventuring party to follow you in your quest. If you have Secret of the Silver Blades Volume Three in this series you can transfer your characters to Pools of Darkness (POD). Otherwise, you can use the characters supplied with POD or generate your own. In RPGs, the characters are the key to success with the game. Pay attention to character attributes when you're building a party, or you may be stuck with a group of adventu rers that can't get the job done.
POD uses two main graphic windows. A smaller one provides a 3-D view ahead whenever vour party is in a town. When combat occurs, this screen is replaced by a larger one with a view of the battlefield from above. During combat, the computer controls the enemy forces, and when it's your turn, determines which character is active. Each character during its turn can use a weapon, move, or cast a magic spell, depending on abilities. Thankfully, lists are provided of each character's weapons and spells for you to choose from, so it's easy to tell at a glance who in your party can do what.
Although POD is a graphical Rl’G, most information is presented in a text window at the bottom of the screen. For long- winded explanations or descriptions, you arc instructed to read certain entries in the included Adventurer's Journal. This book also presents descriptions of all the enemies and magic spells in the game, and is the basis of the copy protection. Sound effects are pretty much limited to footsteps and various grunts and weapon noises during combat. Game control is very simpie; you can use the mouse, keyboard, or a combination. 1 found a combination of the two allows the
Pools of Darkness is supplied on three floppies, requires 1MB of RAM and Workbench 1.2 or greater. If you have 2MB of free space on your hard drive, installation is just a double-click away.
Although the installation scripts assume partitions called either DHO: or DH1:, they are simple scripts and are easy to change if your partition is called something else. POD runs fine on an A3000, lias no problems with Workbench Do you want to share files with your Amigas plus Pcs and Macs? Share peripherals such as large storage devices, laser printers and other output devices, faxes, and video equipment? Easily manage large files?
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2. 04, and multitasks even on an A500 with only 512K Chip RAM.
Although Pools of Darkness is a fine example of this type of role-playing game, technically it has been surpassed by others.
Unless you already have previous games in this series and want to continue the quest with known characters, my recommendation is to save your money and get the snmecompany's Eye of the Beholder II, which is technically farsuperior.
Well Connected Amiga Client Software Amiga Client Software will meet your networking needs and allow any Amiga configured witn a LAN card lo work with the best selling, most reliable, most extensively supported network available Novell NetWare® Large project management productivity can be greatly I enhanced whether a I program development effort, VideoToaster® I applications, database management, order entry, extensive desk-top projects or any team effort requiring I file sharing.
Requirements: Software: Novell NetWare® Version 2.15 or higher, installed on network file server; Amiga WorkBench Version 1.3 or higher. KickStart 1.2 or higher.
Oxxi inc. P0 Box90309, L ng Beach, CA 908W USA
(310) 427-1227 FAX( 310)427-0971 Circle 160 on Reader Service
Product Information RoboSport Maxis Two Theatre Square, Suite 230 Orinda, CA 94563-3346
(510) 254-9700 Inquiry 208 Kingdoms of England II Realism
Entertainment 6522 Pine Street Bensenville, IL 60106
(708) 595-7487 Inquiry 209 Pii-Fighter Domark Accolade 5300
Stevens Creek Blvd., 5th floor San Jose, CA 95129
(408) 985-1700 Inquiry 210 Eye of the Beholder II: Legends of
Darkmoon Strategic Simulations, Inc. 675 Almanor Ave.,
Suite 201 Sunnyvale, CA 94086-2901
(408) 737-6800 Inquiry 214 Greens MicroProse Software, Inc. 180
Lakefront Drive Hunt Valley. MD 21030-2245
(410) 771-1151 Inquiry 213 Pools of Darkness Price: $ 59.95
Strategic Simulations Inc. 675 Almanor Ave., Suite 201
Sunnyvale, CA 94086-2901
(408) 737-6800 Inquiry 212 Guy Spy Ready Soft Inc, 30 Wertheim
Court, Suite 2 Richmond Hitl, Ontario, Canada LAB 1B9
(416) -731-4175 Inquiry 211 Napoleon I: The Campaigns 1805-1814
Raw Entertainment 3027 Marina Bay Drive, Ste.
110 League City, TX
(713) 538-3399 Inquiry 251
U. S. ORDERS ONLY: CUSTOMER SERVICE OR 800-872-8882 310-214-0000
reative CANADA: 1-800-548-2512 ORDER STATUS Mon-Sal B-6 PST
FAX: 310-214-0932 4453 Redondo Bench Blvd., Lawndale, CA 30260
Monthly Enhance your texture library with DCTVs REMAP fool
DCTVs REMAP tool allows you to re-assign screen colors fo the
colors of a gradient according to each screen color's
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displayed their latest Fred Fish Collection on CD-ROM. The
collection is lip to release 1.5 and is current as of July
20, 1992 (700 disks). Recent improvements to the latest
release include true mixed-case filenames and dates,
improved express fish utility for high speed genera tion of
Fish disks, ParNet support, CDTV support, new utilities for
navigating the CD, and improved support for Workbench 2.0.
The next release is scheduled for December. Also
available is a special diskset up for use on bulletin board
Hypermedia offers subscriptions to both the regular disk and the BBS disk.
Pro Fills Volume 1 & 2 were on display from JEK Graphics. The Pro Fills collections are custom IFF brushes that can be used in anv !FF-compatible paint or titling program.
The Screen Genera tor incl ud ed can create any Amiga IFF screen in any resolution and overscan mode. Pro Fills does not require a paint program as the Screen Generator can produce the backgrounds which can then be imported into a titling package. Pro Fills are 24-bit and Video Toaster compatible. They can also be used in 3-D rendering and in most desktop publishing programs, Suggested retail for each of the Pro Fills volumes is S49.95. ChromaKey from iVlicroSearch was on dispia r. The low-cost chroma keyer features composite video in out, linear key output, and Video Toaster compatibility.
It can be directly connected to a genlock.
Treat Yourself For Christmas!
One BASIC package has stood the test of time.
Three major upgrades in three new releases since 1988 Compatibility with all Amiga hardware (500.
1000. 2000. 2500 and 3000)...Free technical support... Compiled
object code with incredible execution times. .Features from
all modern languages and an AREXX port.. This is the FAST
one you've read so much about!
Migraph featured their popular line of OCR software and scanning peripherals. A new product offered by Migraph is a wandlike hand scanner which is available with a sheet feeder for easy scanning of single or multiple documents. The new scanner is fully compatible with the Migraph OCR software and is available bundled with Toitch-up, the scanner driver and image-processing program.
Font Flyer is a new program available from MD Grafix. Font Flyer is designed to work with LightWave. It allows easy placement of graphics and text by entering a string and allowing the program to create the scene for you, Three different 3-D fonts are included, or you can create your own 3-D fonts and use them with Font Flyer.
1. 3 and 2.0!
F-BASIC 4.0" System S99.95 Includes Compiler Linker, Integrated Editor Environment User's Manual. & Sample Programs Disk F-BASIC 4.0 + SLDB System $ 159.95 As above with Complete Source Level DeBugger Available Only from DELPH1 NOETIC SYSTEMS INC (605) 348-0791 PO Box 7743 Rapid City. 3D 57709-7743 Senc Check or Money Order or Write For Inlo Call Wtlh Credtl Card or COO Merit Software, a leading developer of entertainment software and CDTV software displayed their vast assortment of products for the Amiga and CDTV. Amiga titles such as Operation Combat, All Dogs Go to Heaven, and Classic Board
Games were featured. The full line of Amiga software was available.
MegageM offered their line of Amiga products. A hot seller for them at the show was Cell Pro 1.1. Also available from M egageM were FmclalPro v5.1, ScapeMaker 2.0, and a new product called 3DTV. The 3DTV video system allows you to view 3-D videos on your VCR through the use of special glasses and the Amiga.
New Horizons and their counterparts, Central Coast Software, shared a booth to display their products. On the New Horizons side, the latest release of ProWrite (v3.3) was displayed along with other New Horizons items such as Design Works and Quick Write.
On the CCS side, the latest version of their popularback-up utility Quarterback (v5.0) was shown. Quarterback has many new and improved features which make it a top choice for backup utilities.
The Personal Single FrameController from Nucleus Electronics is a hardware and software combination that bridges the gap between single rendered images and a completed video animation. Support for the Video Toaster, GVP's Impact Vision, DCTV, HAM-E, and the Harlequin Board is resident. Image file formats include IFF, IFF24, RGBN, HAM, RGBS, JPEG, ANIM5, DCTV, and HAM-E.
The Personal SFC makes the job of animator easier.
Misplaced, But Not Forgotten.
Premier Software, a company who specializes in public domain disks created with themes and color labels was once again an exhibitorat the World of Commodore Amiga.
However, th rough no fault of theirs, an incorrect address was placed beneath their name in the show program.
Premier Software provides over 250 tit les full of Amiga public domain and shareware.
Currently, Premier’s expansive library includes such categories as font libraries, Mandelbrot programs, games, desk tools, animations and graphic utilities. The Premier collection was available for purchase at the show. The correct address should be Premier Software, 352 Walnut St., Apt. 7, San Carlos, CA 94070, (415) 593-1207. Since AC had the task of creating the show program, we apologize to Premier and their customers for any inconvienence.
MUSIC TEACHING SOFTWARE Learn how lo read and play music on your Amiga even if you don't play an instrument!
This tun-to-iearn, prize-winning software supplies knowledge to complement the study of any musical instrument or to compose music on any sequencer such as Bars and Pipes™ or Deluxe Music™.
It’s the ONLY interactive teaching tool of its kind for the Amiga®, and the most comprehensive on ANY platform!
? Easy to use click and play examples create a truly FUN teaming experience, utilizing the Amiga® synthesized voice.
? Excellent teaching tool includes simple to use data base for storage of quiz results.
? Contains sound samples and musical arrangements that can be printed out and played, VOLUME ONE: LEARNING TO READ MUSIC Musical terms, names of the notes and their values VOLUME TWO: LEARNING TO WRITE MUSIC Scales, time signatures and key signatures $ 59.95 each Demo available on most BBS's or send S2.00 for demo disk.
ELECTRIC THEATRE 111 Holme Ave. 2 Elkins Park, PA 19117 (215) 379-4538 Amiga a trademark al Cwr.ncotyr' Angn Ire Bars A Pipes « a trademark of Blue Rib&on SomdWorkl Ltd, DeiuK Music rs a trade mark o Electronic Ans Commodore Introductions Commodore's new product introductions were applauded by all. The Amiga 4000 did receive a bit of grumbling when it was discovered that the SCSI interface had been removed. Commodore executives explained that a survey of their users found only a small percentage of SCSI owners actually used the interface. To save costs and provide a less expensive
introduction to the A4000they have provided an IDE interface. However a current SCSI card, the 2091 at a MSRPofS199, is available and a SCSI il card termed the 3091 will be available first quarter of'93. The Amiga 4000 has an introductory price of S3,699.
A migaDOS 2.1 will be available as a software upgrade to anyone with2.0 ROMs. While a price was not set at press time, CUM stated that the upgrade price would be no higher than the current S99.
Circle 156 on Reader Service card.
AmigaVision Professional offers new features including video support for full motion video, genlocks, on-screen videodisc controller, video setup and configuration, as well as support for a variety of laserdisc players. An enhanced user interface, CDTV support, and a free runtime player for freely distributing authored programs makes AmigaVision Professional a significant improvement.
AmigaVision Professional retails at $ 399.
CBM Spills the Beans?
In two standing room only sessions, Commodore's Vice Presid ent of Engineeri ng, Lou Eggebrecht, gave hints and suggestions on the direction of the Amiga.
There will be a Super AA chip set in the future (when was not specified). This new technology will be based on four chips containing over 750,000 transistors. There will be 16-bit audio, clock ratesof57Mhz to 114MHz, a switch from VRAM to DRAM and 64-bit capability. The new chips will be configured in a system to run 12 to 20 times the current bandwidth.
Mr. Eggebrecht went on to suggest that there will be IK by IK pixel resolution updated at a rate of 72Hz and higher. There will be an enhanced blitter and the capability of 24-bit truecolor. CBM also is working to place decompression modes on the chips.
While backward capability is a goal.
Commodore is not making it a guarantee.
Their goal appears to be to extend the reach of the Amiga. It may not always be possible to continue to protect the designs of past machines.
Lots of new video modes and audio sampling rates of lOOKHz, continue to be goals of the Amiga design teams. The AA chips will be used across production in all Amigas. The effort is to design production modules for easy upgrades (such as the removable CPU in the Amiga 4000).
CBM will become more timely as they introduce new processors with new processing speeds. There will be introductions of Digital Signal Processors. The A4000 will be the first of these with an upgrade to the CPU board.
There rema ins every effort to place CDTV with CD-XL on all platforms. During one of the sessions there was some discussion concerning placing HD-XL on the Amigas for improved hard disk access times.
Also, according to Mr. Eggebrecht, there will continue to be a heavy targeting of Multimedia. CDTV continues in development with costreductions and enhancements. There was some concern that CDTV was a dead issue attendees were assured that it is not dead.
There will also be an acceleration of VLSI development cycles. CBM willbe going to outside vendors and CMOS chip sets in order to produce a laptop. The current power drain using today's chip set makes a present laptop improbable.
Commodore's software emphasis in the future will be on compatibility, enhanced stability, flexibility, localization (as in different language support), retargetibility to address different graphic and sound capabilities, enhanced performance. This suggested future upgrades such as full postscript support by AmigaDOS 4.0 and more.
Although not exhibiting, several Amiga vendors visited the WOCA to show off their latest works. Not the least of these was Progressive Peripherals. Progressive representative Sean Moore attended the show and was proud to say that Progressive Peripherals is still going strong, even after a tragic fire that affected theirbusiness this summer. Progressive products are available, as are customer and technical support. You may contact Progressive Peripherals at their new address, Progressive Peripherals & Software, 938Quail St., Lakewood, CO 80215, (303) 238-5555 voice, (303) 235-0600 fax.
With 20,000 Amiga enthusiasts, brand new products from Commodore, and Amiga vendors with an array of new tools, the Pasadena WOCA was one of tire strongest events ever held in the Amiga market.
¦AC* Keeping up with Revisions f fVvv Feedkack edited by Paul L. Larrivee The 7.9 "Feedback" issue has a letter from one of your readers explaining his findings of Amiga software and hardware that did not function properly under his new operating system. Under the hard drive heading, he had onlv one controller The Trumpcard with ROM 2.2 software version 1.3 of the Trumpcard Utilties. I have personally found other controller installation software that did not function properly under 2.04, but that is a completely different issue. However, to set the record straight about the version he
listed as incompatible, let me explain that it is an outdated ROM and software revision by more than one and a half years. Interactive Video Systems first introduced the Trumpcard Utilities 2.0 software with our 4,x series of ROMs early in 1991. Tire 2.x version of our software has significant changes in user menus, operation, and utilities in general.
The 4.x series ROM works on our complete line of peripherals for the Amiga computer as does our 2.x series of software.
They are compatible with WB 2.04 as well.
IVS has a ROM Software upgrade policy in effect for users with outdated software for a fee of S15, which is in fact nominally lower than any of our competitors’ ROM upgrade policies. Users can upgrade by contacting IVS directly.
We at IVS are constantly upgrading our software and ROMs to make sure that we stay current with the ever-changing Amiga marketplace. As products such as A- Max, more removable media devices, and other emulators become available, the only way that one can stay current is to upgrade.
Bart Caplin Interactive Video Systems Garden Grove, CA Thanks, Bart. Perhaps everyone who experiences problems with his or her software operating under 2.04 should contact the developers concerning a fix or an upgrade. PLL GUIDE Identifies AmigaDOS 2.0 Products Please add two more names to your list of software that does not xvork properly with OS 2.04: Magellan, the AI program, and Reason, the writing improvement program.
Both were pretty pricey and only Reason continues to be supported so this incompatibility is more than a little disappointing.
Also suspicious are Phaser and Money Mentor, though I haven't yet tried every trick I know to get them running under OS
2. 04. Thank you for a good and useful column; I look forward to
AC's developing a more complete list of OS 2.0x software and
perhaps including it in the GUIDE to the Commodore Amiga.
S. M. Oakland Billings, MT Whenever the manufacturer makes it
bwxvn to us, we have been indieating AmigaDOS 2.0
compatibility in the GUIDE by placing a small number 2 next to
the product name.. PLL Audio Master Works with 2.04!
I'm really surprised by Gregg Schofield's problems using Workbench 2.0, as he described it in his letter ("Feedback" 7,9). I have had very good luck with my upgrade.
Gregg says AudioMaster 1,0 doesn't work for him. I have the same program working perfectly on my 2.04 setup ! Have no explanation.
However, on my system Digi-Paint3 is a little quirky, with requesters appearing in strange places, but 1 have no serious problems with it. I can't figure out what version I'm using, though, as I couldn't find that information in the program.
True, tconMaster 2 doesn't work.
Fortunately, Workbench 2.04comes with a nice substitute called Iconlt. It is almost as powerful as IconMaster and can load and save ILBM brushes, so that it can be used with DeluxePaint or some other paint programs.
I can't speak of other programs on Gregg's list, as these arc the only ones with which I can make comparisons. However, I ran into a few problem programs of my own. 1 found that Empire 2.05 has some strange quirks under WB 2, such as presenting balky requesters and screen updates. It is still very playable, though.
Sadly, the same is not true of Battle Squadron, which refuses to boot. These are the only games that have caused significant problems for me.
I have found a far greater range of programs that work perfectly under Workbench 2.04. Regarding the screen colors, there are several ways to remap icons to look right under 2.0. The easiest probably is IconEdit, which has a recolor option for that very purpose.
Since upgrading, I have received later versions for a number of programs, such as CanDo, to provide more functionality under
2. 04, and i have found some utilities, such as Too Manager, to
make the new Workbench even more powerful. In return for
this added power, I have had to sacrifice only a trivial
amount of compatibility with my older software. Maybe 1 have
just been The Computer Service and Repair Video AMIGA Edition
This video represents six years of first hand experience
repairing the Amiga Computer.
Covering everything from basic theory of operation to our special tricks and tips section this video is sure to save you many hours of unproductive diagnostic time. For both the user who would like to understand inner workings of this amazing computer to the experienced technician this video can save you time and money .
Send your check or money order Tor $ 39.95 + $ 5.00 Shipping & handling to J & C Repair PO Box 70 Rockton PA 15856 Allow 4-6 weeka for delivery Circle 165 on Reader Service card.
Lucky in that regard, but I consider it a great bargain.
Tony L. Belding Hamilton, TX lust goes to show you, Tony, that not every user s can t-run" list is the same. That's why we advise everyone to try each program for himself. After all, someone vise's system might be the cause of incompatibility, not necessarily the operating system. For instance, read the next tetter listing what does run for someone.
Whatever the case, however, Gregg's list and our comments have generated more letters than we could possibly publish in one issue. We're certain that there will be others as well, agreeing and disagreeing. PLL
A. S.D.G. Trains Trains I'm writing in reference to the "And
Futhermore" column which featured the
A. S.D.G, train controller in the 7.7 issue of AC. There was a
series of articles done on that very subject between February
1985 and August 1986 in the Model Railroader magazine.
I don't mean to discredit A.S.D.G. in their efforts to put this together for those that are not technically inclined. 1 just refer to this series of articles for those who may want to build something like this for themselves, or for those who want to understand the workings of such an interface. Even if these two types of interface are different, at least the principle is still the same. I did call A.S.D.G. to let them know about the articles in Model Railroader, and commended them for their efforts in putting something like this together.
Gary- Jene London, Ontario Another Positive 2.04 List Further to Gregg Scholfieid's letter on the trials of upgrading to AmigaDOS 2.04, my experiences may be of some interest. I believe that the software compatibility issue is much more hopeful than what Gregg has concluded, but certain hardware permutations may cause strange problems. 1 upgraded my7 two machines plus a friend's stock Amiga 2000.
I would advise the following procedures to 2.o4 upgraders:
1. Back up your hard drive data files, not system files, under
1.3 before you start.
If you back tip under 2.04 after your troubles start, you may find the program file header trashed; they will not execute.
2. Try repeating the installation if the first one does not take.
3. The 2.04 starfup-sequence will boot up the machine faster. I
theorize that some HD controllers may not warm up quickly
enough causing hang-ups, I had to add a delay before the Bind
Drivers command on the machine with that 2091 controller.
4. If things are still not right (HD errors, etc.), then
re-format the drive.
5. If you have an AT Bridgeboard, forget virtual drives the
MakeAB device. I had to convert to a dedicated MS-DOS drive
sequence. This helps ensure that the Bridgeboard always boots.
There seems to be a timing problem, especially with the AT
The Janis software will probably still not work. Re-installation of the Janus software is tricky since the PCPrefs program locks up the computer when run under 2.04 but you need this to set the dual port RAM address! Find someone running Janus on an Amiga with the 1.3 system and edit his PCPrefs copy, which can then be copied back. PCWindow will run but may need reinstalling.
Programs that I can run under AmigaDOS 2.04 A-Max vl.O Amiga BASIC* AmigaVision vl.O Comm vl.34 Deluxe Paint v4.0 DigiView v3.0 DMCS vl.O Janus v2.0 Bridgeboard Maxiplan v3.5 Migraph Touchup v2.0 PageStream v2.2 Professional Page v2.0 Transcript vl.O Turbo Silver v3.0 ’AC-BASIC-compiled programs run fine under 2.04. The AmigaBASIC interpreter is shaky with 32-bit accelerator boards and AmigaDOS 2.04 finishes it off.
Pioneer Amigans may be interested to know that Textcraft vl.o still runs!
I like the AmigaDOS 2.04 screen appearance and am impressed by the new features. We now have all the best features of Windows and MacDOS within a fast, efficient multitasking environment.
Frank Turner Aptos, CA 95003 Readers whose letters are published will receive five public domain disks free of charge. Please write to: Amazing Computing Feedback Editor
P. O. Box 2140 Fall River, MA 02722-2140 The Fred Fish Collection
FishCoHection.Thisexpandinglibrary of freely redislributabls
software is the work of Amiga pioneer
Fred Fish. For a complete list of ail AC, AMICUS, and Fred Fish Disks, cataloged and cross-refer- encfldioryourconvenience.pleaseconsulttiie current A C's Guide To TheCommodor&A miga avsitableatyourlocaiAmazing Dealer.
FresiJiihJSais.701 Du A very small (only 932 bytos) program lo display (he total dish space used by a directory and all Its sub-directones This Is verson 2.5, an updato to version 1 0 on dish 416 Enhancements include wildcards, totals, clearer output plus the program can be made resident, Requires KickStart 2 0 Includes source in assembler.
Author Stuart Mitchell Examiner Will question you with files produced by SpofiCheck Smaller than SpeliCheck, looks better under AmigaDOS 2-0. And has some extra features. Version t.O. bmary only Author Preben Randhol GNUPIol An interactive (unction and data plotting program which supports a great number of output devices. Includes extensive on-line help This is version 3.2, an update to version 3.0 on disk 552. Includes source. Author Thomas Willfams, Colin Kelley, el. Al.
SpellCbcck A program which aids you in learning foreign words You enter the words and their translations, and then the computer quizes you later. Version 1.3, update to version 1.2 on disk 606 Binary only Author Torgeir Dingsoyr, Pantheon Softworks Fred Fish Disk 702 A-Gene Latest demo version of a popular genealogy database program. A-Gene now supports both PAL and NTSC systems. This demo is complete but limited to 200 persons 70 marriages, and does not tiavo on-line help, A-Gere includes a toxt-editor to add free-form reports to records and allows you lo show digitised picturos from within
the program. This version a so includes Ordinances for Church of Latter Day Saints users. Pedigree charts and family group sheets, among other reports, can be printed. A-Gene needs 1 Mb of ram. This is version 4.18, an update to version 3.10 on disk 425. Binary only.
Author Mike Simpson Double Squares A game played on a 10x10 board, where the goal is to set as many ties on the board as possible. There are 100 different color combinations lor a single tile, and rules which control where tiles may be place. Shareware, binary only. Author Manfred Kopp Indent A C source code forma tterindente'. Especially useful for cleaning up inconsistently indented code. Version 1.4. an update to version 1.3 on disk 672. Includes source Author Various.
Amiga port by Carsten Sieger PointToPomt A board game where each player gets to alternately set one ol his stones on Iho board until the last field is occupiod. The goal of the game is to enclose as many stones of the opponent as possible. Version 1.1, shareware, binary only. Author Manfred Kopp Fred Fish DisJlZ03 BoctX An easy to use boot, file and link virus killer. For use with KckStart 2.0 only. Has tots of options to detect and kill Amiga viruses, extensive manual, locale support and AmigaGuide online help. This is version 5.00. an update to version 4.45 on disk 641, Binary only. Autnor;
Petoi Stuer HunkX A utility to examine tne hunk structure of executables, static libraries, dynamic libraries or object files Supports all AmigaDOS 2.0 hunks.
For use with KickStart 2,0 only. This is version
2. 00, binary only. Author Peter Stuer LVD A first defense
utility against file and linkviruses.
II patches the LoadSeg vector(s) and checks every executable that comes along Recognizes 33 file or so linkviruses. Version 1.73. an update to version 1.72 on disk 641, Binary only Author: Peter Stuer Massign A little command to make 'M ultiple assigns Allows you to remove all assign and makedir statements Irom your startup- sequence For use with KickStart 2.0 only. Version 2.00. binary only.
Author: Perer Stuer MPE A compiler toot lor users of the M2amiga programming environ- ment. MPE does the same job better than your batch file. You can do everything wifh the mouse or the right amga key With this Modula-2 Programming Environment you can compile, fink, and run your program. When there is an error, the editor is started automatically. You can set all switches for M2C, M2L and M2Make. This is vorston 1,17, an update lo vorston 1,0 on disk 671 Binary only.
Author Marcel Timmermans Fiwf Fish Dish 704 Flax A replacement lor the UNIX "lox* (lexical analyzer generator) program lhat is faster than lex. And Ireely redistributable Lexical analyzer generators are generally usee in combination with parser generators (such as yacc or bison), to generate fronlends lor language compilers and other tools.
Version 2 3.7, an update to version 2.3 on disk 4Q7. Includes source. Author; Jef Poskanzet, Vem Paxson. El. Al.
GrablFFLets you grab any screen, window, portions of a screen or a mousepomter-imago as an IFF ILBM- file, which can be used by nearly any pamt program on the Amiga. Gives you lots of uselul options. Implemented as a commodity. Version
1. 00, Includes documentation In german and english language.
Author Hartmut Stein Bernstein Zirkel Softworks PowerPlayer
A vory powerful, user friendly and system Iriendly module
player, It can handle nearly all module-formats. Can read
poworpacked modules, and comes along with its own cruncher
that uses the Ih.kbrary wntton by Krekel'Barthel. Has a simple
to use user interface and an Arexx port, Needs the
powerpacker.library and the reqtools.library to run. Both
included in the package. This is version 3.0, an update to
2. 7 on disk 687. Freeware, binary only. Author: Stephan
Fuhrmanr, SFCoder A program that a lows you to encrypt and
decrypt files by using a password. Uses complex routines to
assure the security of your data Requiros OS 2.0 to run.
Version 3 2, an update to version 3.0 on disk 687. Freeware,
Author: Stephan Fuhrmann SPClock A clock mat uses sprites to display the time.
This allows ihe clock to remain visible no malter whal screen is be mg displayed and no matter where you scroll on a Workbench 2.0 autoscrolling screen. Version 2.1. includes source. Author: Mark Waggoner SunClock Displays a map of the world showing the portion that is presently illuminated by the sun Version 1 0. Ported from XII and Sunloois versions Includes source. Author Mark Waggoner. John Mackm, John Walker Fred Fish Disk 705 CrossMaze A crossword puzzle game where the player is given the words but no dues. The object is to find a way lo place all the words back into the puzzle.
Options include 10.20, or 30 word games with one or two piayeis Version f ,0a, an update to version 1.0 on disk 694. Binary only. Author: James Butts FishCaf A program designed to allow searching the entire library Was written specifically lor KS 2.0. Features very fast searches and the built-in ability to easily add new disks to the data- base.
Supports many 2.0 features such as AppWindow and public screens tconifies. This is version 1.2, an update to ver- sen 1.1 on disk 607. Adds a simple AREXX port, printing, compact update files, and fixes all known bugs. Author: Malt Brown MFH Magic File Requester is a replacement for other file request- ers. Features include complete keyboard control, nice outfit, proportional lont support, multiple directory caching, file find mechanism, fife class support. Me notification, many configuration options, history list, etc. This is version 2,0a, shareware, binary only. Author: Stefan Stuntz NewlFF
New IFF code modules and examplos for use with the Release 2 Sparse,library This code release Is again 1,3 compatible (tno 37.8 release was not) This code is intended to replace iho 1905 EA IFF code modules, providing significant enhance- ments including support lor arbitrary display modes and over- scan (2.0), clipboard load save, centralized siring handling (for ease of localization), and simplified subroutines for displaying, saving, and printing llBMs, And the 8SVX reader now plays' This is version 37,10. An update lo version 37,9 on disk 674, Author: Submitted by Carolyn Scheppnor
Fred.Fi*hJ2ifik 706 Abackup A new backup utility for the Amiga May be used both for hard disk backup and lor file archiving. Has a lull intuition Interface, can save toad file selections, handles HD disks, etc. Includes both French and English versions. Ths is version l .31. shareware, binary only. Author: Denis GOUNELLE Aprt A freely redistributable printing utility for the Amiga Features include a full Intuition interlace, preview function, page selection, margin setup, line numbering, an AREXX port, a multi-columns mode. 2.04 system release support and more.
Includes both French and English versions. This Is version t 30, an update to version 5.00 on disk 62B Binary only, Autho-: Denis GOUNELLE AUSH A new command line interpreter, designed to replace the CBM sholl Features include file name completion, pattern expan- sion, expmsson computation, command history, for done loops, and much more. Almost fully compatible with ARP or Commodore shells. This is version 1.42, with full support of AmigaDOS
2. 04, a heavily modified parser, “pure* code, a few
Enforcer MungwaH hits removed, and other bug fixes and en-
hancements. Requires "arp library* under 1,3. Binary only.
Author: Dens GOUNELLE PatchOS Enhances OS 2.04 with three new
features: keyboard-shortcuts for menus while a slrmg- gadget
is active, uso ol the star (”) (n AmigaDOS pattern matching
and input ol any char by typing its ASCII-code on the numenc
pad, Requires at least AmigaOS 2.04. Implemented as a
commodity. Version 1.00. Includes documentation in german and
english language, Author; Hartmut Stem! Bernstein Zirkel
Softworks WatkmgMan A small screen hack that makes a variable
number funny men oppoar on the WorkbenchScreen and
CustomScreens They move depending on the graphics shown and
charging graphics will be noticed by them.
Includes source. Author: Jan P. Katz FresLEiShDisklQZ Ammes A small game, tike the X-Window's game Xmmes The aim of the game is to detect all of tno 59 mines in a 30 by 16 playing field.
Selecting a field uncovers a number that indicates how many of the adiacent fields contain mines. This is version i. 1. Binary only.
Author: Manfred Huesmann Amso A small puzzle game for your Workbench screen, similar to the "Brain game". Piayed in a smat1 window containing two 3 by 3 grids One gnd is already filled with numbers between boo ond four, and the other Is empty The goal Is to form an image of the first grid by clicking on squares in the empty gnd Indudes source Author Barry McConnell MungWall Munges memory and watches for illegal FrooMem's. Especially usolul in combination with Enforcer. Output can go to either the serial or parallel port. Includes a new MungUst program that examines used memory areas for
MungWall tag info, and outputs a list of who owns the various pieces ol allocated memory, their sizes, etc. Can even toertify the owner of Ihe memory by task name. Th s is version 37.54, an update to version 37 52 on disk 699. Binary only. Author: Commodore Amiga: submitted by Carolyn Scheppner RayShadeRayshade is a ray iracing program ported to the Amiga from UNIX. Rayshade s features include eleven types of primitives, composite objects: several types of light sources, rexiuring.
Bump mapping, antialiasing, linear transformations, rendering of stereo pairs, rudimentary animation support, and more Includes some example input Mas, original sources m C. and diffs for the Amiga. Version
4. 0PL6, Amiga Release 0,5, an update to version 4.QPL6 Amiga
Release 0,4 on disk 679.
Autho': Craig Kolb, Rod Bogart. Martin Hohl. El al.
Fred Fish Disk 708 Hard Blocks A shared library wiih support routines for Commodore's hard- block standard, and a small loot which demonstrates us© of the library Version 1.2. an update to version 1.1 on disk 653 Includes source, Author: Torsten Jurgeleit Icons Some WorkBench I 3 icons with a WorkBench 2 0 3D look. They also look pretty good under 2 0 when simply run through ore of tne many icon remapping tools available. Author: L Guzman Intuisup A shared library with support routines for using texts, menus, borders, gadgets requesters, and more, under AmigaDOS 1 3. Includes a template editor
and source to library and tost programs.
This Is version 4 2, an update to version 4.0 on disk 654. Author- Torsten Jurgeteit SmartED Demonstration release of a DX7 voice editor, librarian, bulk storage utility. When you run the Smart-ED demo you have one voice. Load, Save, and Receive voice have been disabled.
This is version 1 0. Binary onty Author, William Adjei VoleeBoy A small WorkBonch utility which allows you lo use OX7 voice libraries produced by both SmartED DX7 and Music-X. Also contains a voice library drawer with a total ol 64 voices for you to try out. This is version t.t. binary only. Author William Adjei Fred Ffih Disk 709 CpuCir A small hack. Inspired by CPUBlit, trial replaces the BitClear routine cf the graphics library with a highly optimized 68020 (or higher) routine. This results in about a 60% speed up on a 68020 and should bo even more on a 66030 68040. This is version 2.000.
includes source. Author. Peter Simons LittleBoulderA 'Pick'n Run" Action-game, which contains eight different levels to be completed within a certain time limit This is version 1.0, binary only. Author Carsten Magerkurth Planets A pair of programs to calculate the positions of the planels and the moon (as viewed from a specific point on the earth), for an arbitrary dale and time This is version I 1, an up- dale to version 1 0 on disk 321. Includes source Author: Keith Brandt et at ThmkAMania A Concentration' like board game. It features excel ent hires graphics, funny sound effects and
enormous fun for up lo two players regardless of age and education This shareware version is 100% functional, but does inicude a requester that pops up Irom time to time to remmd you of the shareware lee. Alt options are available and the complete set of stones is integrated. Version 2,9, an update to version 2 1 on disk 541, Binary only. Author: Thomas Schwoeppe. Dirk Respondek FrMfishDiskllfl AntiCicloVir A link virus detecior tnat delects 25 different such viruses. Version 1.5. an update to version 1.3 on disk 664 Share- ware, binary onty. Author: Matthias Gutt bBasell A simple database
program using an intuition interlace. Stores, sorts and searches lor information Limited to 9 fields in each record Features include fast sorting, search m any field, mailing label support, and best of all, it's really easy to use. This is version 5 5. An update to vorston 5-32 on disk 652 Enhancements include a 270% increase in storage capacity, range search, and add or deiele a field. Binary only. Author: Robert Bromley CryptoKing A garno for fhoso who Irke to solve Cryptograms, ('hose coded sentences that have to bo decoded to be read). Operate with keyboard or mouse. This is Version 1.1,
an update to Version 1.0 on disk 609. Shareware, bmary only. Author: Robert Bromley TypoGrapherFix A patch forth© TypoGrapher v£,Q5 font editor on disk 697. It fixes a bug wh ch kept the program from running on KickStart
1. 3 machines. Author: Dtetmar Eilert Fred Fish Disk.711
MouseAideDEMO A demo version of a ‘Mouse utility" with all the
standard functions; mouse acceleration with threshold, window
and screen manipulation by mouse and keyboard, mouse and
screen blanking. SUN (auto- activation) mouse, user definable
’hoi key* command, keyboard "siring" macros, etc Also has
func- tions other mouse programs do not.
Such as multi-icon-seiecf with only the mouse, left and righi button swapping, mouse port switching. WorkBench to the front function, freezing of Iho mouso and keyboard of al input, etc Wntten m assembly language for efficiency in size and CPU usage. Version
5. 02a, an update so version 4.23a on disk 646 Shareware, binary
onfy. Author Thomas J. Czamecki Solitaire A shareware soltaire
game of klondiko solitaire. The rules can be varied, and there
aro five different ways of working through Iho dock. Also
includes an undo function that will un-move more than the last
move, a wrapup function for when a game is all but won, a
palette requester to fino tune the colors to your liking and a
save-setup function that remem- bers how all the options are
set- This i$ version 1.9, ar, update to version 1,8 on dts*
511. Shareware, binary only. Author: Gaytan Wallis TheWeb A
graphc-diag'am based, interactive environment lor data
acquisition and processing, This is a freely distributable
demonstration edition that has a restricted set ol modules,
and cannot save things to disk, but is otherwise Ijlfy
featured. The concept is ol data packets travelling along
paths between data handling elements. Configurations are
built by placing and connecting the desired elements on
screen using the mouse. Needs the 2.04 or later operating
system and al least I MB of memory Version 1,1, binary only.
Author Pete Goodevo and David Navas Windowtool Wmdowtool is a program that allows you to switch between windows, to close them and to change their size, You can also open a new shell and stop multitasking. The program is a standard commodity and can be controlled by the work- bench exchange program Version
1. 0. includes source. Author Klaas Hermanns Fred Fish Disk 712
AniMan AmMan combines Amiga animation, speech synthesis, and
voice recognition io provide you with an animated talking head
that will run any Amiga program by voice command Ask tor an
Amiga program by name, and AmMan will oblige II AmMan becomes
impatient, you may be insulted, AmMan will atso recite poetry
if you ask nicely, This 5 Version 3 0 ol Am* Man. An updaale
to version 2 t disk 653 It corrects a bug that caused AmMan to
crash on some machines but not others This version will also
automatically adjust lor eitner NTSC or PAL systems. Either
the Perfect Sound 3 or Sound Master (Sound Magic) audio
digitizer is requited along with iMB ol Iasi memory AmMan is
like nothing you've ever sec belore Binary only. Author
Richard Home HamLabDemo Demo version of an expandable image
formal conversion utility that converts GIF.
IFF. JPEG Targa. BMP. TtFF, PBMPLUS.
MTV. Spectrum 512. QRT. And Sun images into IFF (normal, HAM half- brite. And "sliced* variations ol each). Images can be scaled, dithered, color corrected and cropped This demo version is limited to processing images of 512 by 512 pixels o' less This is version
2. 0.6. an update to version 1 1 on d;sk 466 Shareware, binary
only. Author: J Edward Hanway Jeyes Amiga version of Xeyes. A
program which opens a window on the WorkBench screen
containing eyes, which lollow the cursor about the screen,
Version 3 0, binary only Author John D Gerlach Jr Solitaire An
amiga version of ktcndike solitaire Provides multiple options
d. fferent decks, customizable game rules, game timer, the
ability to view a stack, and an undo feature. Binary cniy,
Author: David Meny and Albert Penello Fred Fish Disk 713 Free
Display now much free space (bytes or blocks) you nave on any
or all of your mounted disk volumes Runs from CLI only This is
version 1 06. An update to version 1.01 on disk 368 Free now
searches your device list if desrred (under AmigaOS 2-0*
only), and several minor bugs have been fixed Includes source.
Aulhor. Daniel J. Barrett I Calc A powerful calculator with
Including user- defined variables and functions. C-Stylo programming con- sirucss.
Complex numoer calculations and more Has com- pronensive instructions, and numerous examples This is version 2.1a. an update io version 2.0 on disk 6S5. En- nancements include flexible number-base centre! And scripts to perform numerical integration Binary only, source available Irom author.
Author: Martin V Scon JoinSounds A utility to jom B5VX sound files Graphical interface allows samples io be previewed and start stop points to be sot.
This program will |om both stereo and mono sound tiles in any combination. Uses buttered disk I O, allowing samples larger than available memory to be joined- This is version
2. Bmary only Author Joe Tatman and Brian Roy LongPtay An BSVX
IFF sound file player Reads samples directly from disk while
playing, allowing unlimited length samples Runs as a
background lash and multi-tasks well Can also be used as the
default tool ol a project icon, Binary only Aulnor: Joe Tatman
MathsAdv A simple game where you, the young adventurer, must
try to escape the king's Maths Adventure To oo this you must
pass through a series of rooms. In each room you are given a
math problem to solve, after which you can proceed to the next
room it you answer correctly. The problems become more
involved and more difficult in each room This is an updale lo
the version on disk 602 Includes source. Author Jason Lowe
RellexTest A game which tests your addition, subtraction, or
multipli- calior. Skills The goal is to answer forty math
questions in the shortest possibly time. Binary only. Aulhor:
Jason Lowe Fred Fish Disk 714 CoGo An engineering sun eymg
program to solve coordinate geometry problems lor highway
design, surveying, subdivision layouts and constuciion Needs 1
MO ot memory CLI only with output to screen or printer Manual,
with sample problems, avail- able from author This is version
1 Q. binary only. Author: Den R Benson JoeyDemo A aemo version
of a Sokoban type game where your task is to push Grullies
(the only food of the Joey) to the stock, which is designated
with little rhombic symbols on ihe floor To complicate things
Ihere are iceblocks and teleporters The demo version contains
5 levels while the registered version contains 60 levels.
Shareware, binary only. Author.
Richard Ziegler, Roland Schreiner Xstat A UUCP utility that computes several statistics Irom the Xfer- Stal file (similar to UUTraf).
Otters lots of options. Ro- quires Andrew "Charly* Kopp's uucco V t 15c O' later, and also K«*starf 2 04 (V37 ») or later Version ©PH (By Omni-Eureka) ¦ 1 07. Ireeware. Includes source m Modula-2 Author Jurgen Womell Fred Eiah.PIS.RI.15 Intutsup A shared horary with support routines lor using texts, menus, borders, gadgets, requesters, and more, under AmigaDOS 1.3. Includes a template editor and source to library and test programs. This »S version 4.4. an updale to version 4 2 on tksk 700 Author Torsten Jurgelet LhA A very fast archiver that is compatible with MS-DOS LhArc V1 13 and LHA V2
13, as well as Ihe Amiga LhArc LhA is very memory efficient, has been written with stability and reliability in mind, has carefully cptrmized compression and decompression routines, is multitasking reentrant and pure, handles multiple volume archives (registered vef$ K»n only), and more Version 1 32. An update to version 1.22 on disk 637 Shareware, bmary only. Author: Stefan Bobcrg Frod Floh Dlsk.116 Bcounl A utility to counl files, directories, hardlinks, and sofllmks for a given root directory Requires Amiga OS 2 04. This is version 1 12.
Binary only. Author. NorbCrf Bazm ReOrg ReOrg -s a fast disk optimizer that can be 105mm 100 200 300 400 D.P.l. B W HalfTone Grey Scale 16 32 or 64 Level Grey Seale Full Parallel Pass-Through IFF Save & Load Buzzer & LED Warning used I O' Floppy disks and hard d sks. Supports new Kickstart 2.04 teatures including hard and soft links and High-Densrty drives. In- etudes program versions n English and Gorman for use with Kickstart 2 (M only This is version
2. 31, an update to ver- sion 2 3 on disk 699 Shareware, binary
only Author: Holger Kruse TaiinCodo A bunch of source code for
And expenmenis. That the author wrote over a period ot 8 years, mostly for recrea- tion or for general R&D for projects that never materialized. Includes 3D techniques, a maze generator, logarithms, basic utility functions, dos functions, random numbers, and much more. Includes source mostly rn assembly code Author David Joiner Wasp A picture format convenor Input formats supported include GIF (87a). IFF ((ores, hires.
HAM, EHB, 24-pit, sliced, dynamic, etc).
SRGR. Sun rasteriiie. PPM (P5 and P6). HL2.
And MTV, Output formats supported include IFF. SRGR. And PPM. Version 2.020eta. Includes source, Aulhor Steven Reiz Zmachmo A program which can interpret Zork implementation Language (ZlL) data files. ZlL is me language used by the interactive fiction series of games from Inlocom Inc Version 1-0.3. binary only Aulnor ieo©marco.uUCP Amiga port by Kent Dalton Fred Fish Disk 7.17 Adevl 1 A complete development system for Motorola's 88HC11 processor, including a macro assembler. Imker, librarian, downioader and disassembler Supports multiple source file and multiple relocatable segments per file
Binary onfy Author Stan Burton Alock A limited multiuser Seeunty system for your Amiga This is version 1.04. binary only Author; Trevor Andrews FiioSlat Facilitates the editing ol all information about a file, such as protection bits, name, comment, etc , using a graphical interface Version 2.0, bmary only. Author Robert Lang PacManA pacman type game with 20 levels. 5 bonus levels, and extra tools Automatically adjusts to either PAL or NTSC Can Decontrolled with a joystick, mouse, or keyboard Written in assembly Version 1 1A, shareware, binary only Author Edgar M. Vigdal Spacell A hot-key
program with over 50 functions inducing four screen biankers, screen shuffler, path f(tenant transmitter, text reader, virus checker, boot block display, calculator, dsk ccpier ana'or formatter, palette selector, screen dumper, etc Version 2.3 beta, bmary only Author Edgar M Vigdal Viewlcon Simple program to view icons Irom the shell.
Opens up a sufficiently sized wndow so that the icon can be displayed in it if you dick the icon, it has the same effect as clicking it on the workbench, so you can see the icon s aliemate image. Version 1.0. binary only Author: Robert Lang Fred Fish Disk 718 BootPic BoofPc allows you io install nearly any IFF picture that you like in place Of the WotkBoncIl hand tnat appears alter a reset, and additionally plays a MED Module version 2 1 b. an update lo verson 2.0 on disk 635 Includes source in assempiy. Author; Andreas Ackemann Less A port of a UNIX text fife reade'. St can use pipes, accepts
multiple filenames, and has many convemenl positioning com- mands lor forward and backward movement, marking positions, etc. This is version 177 4 an update to version 1 4Z on disk 511 Includes source Author Mark Nudclman, porf by Frank Busalaccm Scan Width: Line Density: Mode Selection: Graduation: Pass-Through: Software: Overspeed Control: Orders: (800) 527-8797 Voice: (308) 745-1243 FAX: (308) 745-1246 Dealer Inquiries Invited VISA MC COD Circle 118 on Reader Service card.
Settime Set the system time Irom me internal hardware clock Written to be very small and fast Also includes versions lhat can be installed as boot blocks. Version 0.9, includes source in assembly. Author; Andreas Ackermann Small Math "Drop-in" rep acements for the Commodore IEEE math libraries tor users with a math coprocessor Since these libraries do not contain the coprocessor-emulalion code normally present, they are 6Q%»90% smaller than I ho usual libraries. For the same reason, however, they cannot be used without a coproces- sor. Version 1,1, public domain, partial source included Author
Laz Marhenke Fred Fish Disk 719 CrcLiStSComplete CPC coeck tiles for disks 521-710 using the brik prcgram These were made directly Irom my master disks Along with Ihe CRC lists from previous disks, these lists will allow you to check all Of Ihe disks m the library to make sure they are correct and complete.
Author: Fred Fcsh DetTool Programs that allow you to easily change the default tool Of one or more project icons, from enher the CLI or from Work* Bench The WorkBench vers on is a commodity Binary only Author Robert Lang DrawMap A program for drawing representations ol the Earth's surface Now features include seven new types of map projections, user specifiable point to be at the cenier of Ihe maps, and box vews thai can now cross the international date line. Also includes accelerated version requirsng a 68020 CPU and 68881 FPU, and versions lor PAL systems Requires 1 5 Mb of memory and a hard
disk with 1 5 Mb of free space Distributed in two parts, the other pan is on disk 720 Both parts are re- quired This is version 4.1, an update to verson 4,0 on disks 639 and 640 Includes lull source. Author: Bryan Brown.
Fixicon Fixes some icons that show bad markings when run on greater than 4 cotor Workbenches Doesn't fix them all. But fixes a common problem. Includes source in C Author: Robert Lang Makelcon Allows you to create any ol the Workbench 2 0 default icons for anything, disks, projects, drawers, the works Designed tor people who work from the shell making disks that will ultimately run from the Workbench Requires Work&encn 2.0 Binary onty. Author Robert Lang Fred Fish Disk 720 DrawMap A program lor drawing representations of the Earth's surface New features include seven new types of map
projections, user specifiable pant to be at the center of the maps, and box views that can now cross the international date line Atso includes accelerated version requiring a 68020 CPU and 68881 FPU. And versions for PAL systems. Requires 1 5 Mb of memory and a hard disk with 1 6 Mb of free space Distributed in two parts, the other part is on disk 719 Both parts are re- quired. This is version 4.1. an update to version 4.0 on disks 639 and 640 Includes full source. Author: Bryan Brown To Be Continued...... In Conclusion To the best of our knowledge, the materials m this library are freely
distributable This means Ihey were either pubSdy posted and placed in the public domain by their authors, or they have restrictions published in their files to which we have adhered If you become aware ol any violation of the authors' wishes, please contact us by mail IMPORTANT NOTICE!
This list is compiled and published as a service lo ihe Commodore Amiga community for informational purposes only. Its use ts restricted to non-commeroa!
Groups only! Any duplication for commercial purposes is slnctly forbidden As a part of Amazing Computing1", this list is inherently copyrighted. Any Infringement on this proprietary copyright without expressed written permission ol ihe publishers will incur the full force of legal actions.
Any non-commercial Amiga user group wishing to duplicate this list should contact: PiM Publications. Inc.
P. O.Box 869 Fall River. MA 02722 AC is extremely interested in
helping any Amiga user groups in non-commercial support lor
• AC* 4000 REASONS TO OWN AN AMIGA JjOMMODORF, BUSINESS
MACHINES, INC. is pleased to offer a chance to win a new AMIGA
4000 or one of two other “Hot” new products from Commodore® by
entering our “4000 REASONS TO OWN AN AMIGA CONTEST.” Grand
Prize: AMIGA 4000 System: 120MB HD; 4MB RAM: I960 Monitor
(Approximate Retail Value: $ 4500) Second Prize: AJMIGA 600HD
with: 40MB internal HD: 1MB RAM; 1084S Monitor (Approximate
Retail Value: $ 1100) WIN!
Third Prize: AmigaVision Professional (Approximate Retail Value: $ 399) SEE YOUR LOCAL DEALER FOR THE NEW AMIGA BUTTONS AND T-SHIRTS FROM COMMODORE.
Please send entry forms lo: Commodore Business Machines, Inc. Attention: 4000 REASONS CONTEST 1200 Wilson Drive West Chester. PA 19380 Name_ Address_ City_State_Zip_ Daytime Phone: (_)_Evening Phone: (_t ______ Application Categories (Please check one): Model » of Amiga owned used' _ Video Education „ . , ¦ Date Purchased:_ Entertainment ..Interactive [Presentations Miscellaneous 1 Prumril ' ust ;in Ami8a ;!1:-Wofk-Home-School ..Scientific. Medical MY REASON FOR OWNING AN AMIGA IS (23 words or less) : CONTEST RULES:
1. Commodore is looking for the best reason, in 23 words or less,
for using an Amiga in the following applications: Video,
Entertainment, Presentations, Interactive, Education,
Scientific Medical, Miscellaneous Applications. The reasons
are to be written on the entry form above. No purchase is
2. Amiga users of all ages and all professional or
non-professional uses are eligible.
Only one entry per person and one application per entry. Proof of ID is required of the winnerfs).
All entries must be post-marked by October 23,1992.
Winners to be announced at The COMDEX Show in Las Vegas on November lfi, 1992.
Employees of Commodore Business Machines, Inc., Commodore Electronics Ltd., Commodore international Ltd., their advertising and promotional agencies and their immediate families are not eligible to enter this contest.
Entries will be judged by the staff of Commodore and a selected group of independent experts.
Entries will become the property of Commodore, which reserves the right to use or publish all entries received without further release or authorization.Winners acknowledge that Commodore has the right to publish their name and photo in publicity relating to this contest and or Commodore's products. No entries iviil be returned, so piease make a copy of your entry.
Contest is open only to residents of the U.S. and Canada.
Prizes awarded to winners will be shipped within 30 days of notification. Commodore will pay al) shipping charges. Winnerfs) will be responsible for all taxes.
Non-winning entries will not be acknowledged.
Void where prohibited.
O Commodore AMIGA © 1992 Commodore Business Machines Inc. Commodore and the Commodore logo are trademarks of Commodore Efccttonlcs Ud, Amiga is a registered trademark of Gomroodorc-Amiga, Inc. Show Rate: Reservations 4k world of commodore AMIGA » » ft » I » I I » I i M i fcV ' M I V : I ft* $ §¦ j ' 1 ? *.* • t *, «Ll 1
* » * .* * » * * * * 1 Out of Control.
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Nothing Works Like Polaroid instant Presentation Solutions 1 trademark of ACS, Ltd., ImpactVision 24 is a registered trademark of Great Valley Products, inc.. Video Toaster and Toaster Paint are n Amiga. Workbench, Intuition, and AmigaDOS are registered trademarks of Commodore-Amiga, Inc. 2 MA .ixG Computing