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AmigaVision's screen requester. It is not merely enough to have the tools. You must have the ideas as well. Include music by accessing AmigaVisions add_music requester. mended minimum Amiga for serious creativity has a hard drive and at least 3MB of RAM. There is no harm in playing around with a machine which offers less than this, but expect low memory warnings, lockups and crashes. In fact, 3MB of RAM and a hard drive define the minimum Amiga for a lot of programs these days, not just for Amiga Vision. Another desirable SEPTEMBER 1991 41 mounted drive and set up the path and name for a picture to display. Now it is as simple as selecting a picture and clicking on the "OK" button. When the OK button has been clicked, Amiga Vision looks at the picture and sets up the buttons on the requester to reflect some facts about the picture. Looking at these gadgets, the user can quickly see the amount of resolution, number of colors, and the status of interlacing.

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Document sans nom Inside: The Nealy Group’s multimedia Amiga presentation pg. 96 r REVIEWS: Bars&Pipes Professional SpectraColor ¦. V, “ v-. '¦ • ¦** SoftClips
* » Hyperbook ¦¦ .
DynaCADD MULTIMEDIA PROGRAMMING, ' . • - , .-*¦
* ¦ it • ; Pulled over Arexx and more!
3-d modeling: Tony Dispolo Video Composite EFX: Keith Nealy SUPER SHOW COVERAGE: oV WORLD OF AMIGA IN AUSTRALIA AND AmiEXPO, ORLANDO!
AND 10% PERSPIRATION.
Bars&Pipes Professional will open your eyes to a new vision of music software. Its expandable design and innovative architecture increase the creativity and productivity of the modern composer.
RECORDING: BASS&P1PES Professions, provides an unlimited number of tracks and notes. Its sequencer boasts the features you'd expect, plus you can actually see your music as it plays.
With its PipeLine metaphor, Bars&Pipes professional presents unlimited methods of non-destructively editing your music, in real time!
ARRANGING: Bars&Pipes Professional's Graphical Song Construe lion window enables you to see an overview of your composition, label it and reorganize it. And with its Graphical Tempo Mapping window, you can easily add realistic tempo change curves.
Mixing: BARS&PIPES Professional’s automated mixing feature, MixMaestro, includes real-time control of volume, panning and other MIDI controllers, As your music plays, you can move the various sliders and knobs to adjust the balance of your arrangement, then save your mix to disk. MixMaestro automatically sends control change data to your tracks.
SYNCING: Bars&Pipes Professional sends and receives MIDI clocks and System Exclusive data, reads SMPTE and MIDI File Format, and includes Arexx support. With its Time-line Scoring window, you can arrange your soundtrack, then coordinate your music with video, film, tape and multi-media applications.
EMBELLISHING: Bars&Pipes Professional's Tools enhance your music as you compose, playback or edit. These modu es perform standard, musical and technical tasks to save time and give you the creative edge. And with Create-a-Tool. You can invent custom designed MacroTools to suit your every musical whim.
THE BLUE RIBBON SOUNDWORKS LTD PRINTING: Bars&Pipes professional can print your music at any time during the composing process. No separate program or file conversion necessary.
Printing options include concert score, transposed score and individual parts, with lyrics, chcrd symbols, measure numbers, labeled sections, page numbers, author, title and a wide selection of automatic transpositions.
Li-l-a ' „ i l" I ' . : : : U I rj TTT p EDITING: Bars&Pipes Professional furnishes a wide range of editing options including an event list, piano roll and real music notation that you can see, hear and change. With a stroke of the mouse, you car adjust MIDI events graphically or numerically, Pipes MusicWare collection, you can select from over 300 professionally arranged music files in BARS&PlPES format.
ENHANCING: Aside from the variety of Tools and Accessories included with Bars&Pipes professional, we've created five Bars&Pipes Add-on series packages containing many, many more: MusicBox A, MusicBox B, Internal Sounds Kit, Multi-Media Kit, and Rules for Tools. And from our BARS& 1293 Briardatc Lane NE Atlanta, GA 30306
(404) 377-1514 Fax(404| 377-2277 BarsAPipe* Profession!! Bar
s&Pipes Add-On Scries, Bars&Pipes UosicWart, Create A Tool
and .UisAlaestro are trademark of The Blue Ribbon SoundWwb.
Ltd BarrfPipes Professional Copyright I990-9I. All rights
reserved To try before you buy, send us a check or money
order for $ 15. In turn, we'll send you a fully-featured
demo disk, plus a coupon worth $ 15 off vour purchase of
Bars&Pipes Professional.
The Ultimate All-in-One Amiga 2000 Add-on... 68030POWER* 16MB RAM* SCSI CONTROLLEB Replaces up to FOUR “normal” expansion boards!
Now, a 22 or 33 Mhz 68030 accelerator board, up to 16MB of 32-bit wide RAM and a high-performance SCSI hard disk controller in a single A2000 “CPU slot” expansion board!
Check out these features: V Direct DMA access to the full 16MB range of 32-bit wide memory expansion by the on-board SCSI controller. Due to the A2000 bus architecture, this is ONLY possible when SCSI controller is placed directly on the 68030 CPU bus (as is the case with the A3000!). Provides ultimate SCSI hard disk performance!
V GVP's legendary FaaastROM SCSI driver supports virtually all SCSI devices currently on the market, including hard aisk drives, CD-ROM drives, Magneto-Optical drives, removable media drives and tape drives.
; v The perfect companion for NewTek's Video Toaster.r" ; v' 22Mhz or 33Mhz factory installed, surface mounted, 68030 CPU and 68882 FPU.
Y Up to 16MB of 32-bit wide memory expansion. 4MB minimum factory installed memory on 33Mhz version, 1MB minimum for 22Mhz.
GVP's new custom 32-bit wide, 1MB or 4MB, SIMM32™ memory modules offer flexible, easy-to-install memory expansion. 22Mhz model has 1MB factory installed memory, expandable to 13MB. 33Mhz model has 4MB factory installed memory, expandable to 16MB.
Internal SCSI Hard Drive
(3. 5" available up to v On-board high-performance "Series IT
auto-booting SCSI controller with factory installed FaaastROM
SCSI driver and SCSI connectors for attaching both external
and internal SCSI peripherals.
Up to 12MB of 32-bit wide, User-Installable SIMM32 Memory Expansion Switch to 68000 mode by simply clicking on our new "68000 Mode" Icon, or include our special "mode switching" utility in your startup- sequence and select required mode each time system is rebooted, by holding down mouse buttons.
V' Provides the ultimate expandability of your A2000 system. Plugs into the "CPU accelerator" slot, thereby leaving ALL FIVE A2000 expansion slots free for future expansion.
Optional “Hard-Disk-Card” Conversion Kit Converts the "All-in-One" board into a “Hard-Dlsk-Card" as well! Drive mounts on the back of the board, saving even more space!
CIS-France GREAT VALLEY PRODUCTS INC. 6(10 Clark Avenue, King of Prussia, PA 19406 For more information, or for nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 * FAX (215) 337-9922 Euraparo • 14, Avenue Gustave Hertz • 33600 Pessac
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Drciberrenstem 6A • 6200 Wiesbaden-Auringen
T. (49) 61-27-4065 67 • F. (49) 61-27-66276 Datacom APS - Denmark
Kirkertenget 23 • Halting - 9900 Moreens
T. (45) 75-65-37-88 ¦ F. (45| 66-37-16 Merlin-Austria Oorfstrassc
5 ¦ A06074 Rirai ¦ Innsbruck I (43) 522-368-96 • F (43)
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T S CON Hl-Color paint systems go head to head. AC's video
consultant takes a look at four of the graphic display
enhancers available for the Amiga. Turn to page 25 to see what
they have to offer, and which one is right for you.
Columns New Products And Other Neat Stuff ...16 compiled by Timothy Duarte Prolmage 1.21 controls sequencing of images via phone lines or satellite; Art Department Professional v1.0.3 adds direct control over the FireCracker 24 display board; and Prima 521 and Prima 1051 hard drives mount completely in your Amiga 500.
Roomers ......51 by The Bandito Will Sony acquire Commodore? Will there ever be a CD ROM standard?
Medley Bars&Pipes Professional by Phil Saunders This month, Phil departs from his usual “Medley" column to look into In This Issue Framebuffer Face-Off ..25 by Frank McMahon Frank examines and compares the features of four recently-released products: DCTV, Firecracker 24, HAM-E, and the Video Toaster, Getting Started With AmigaVision ......40 by Dave Spitler Though he advises against avoiding the manual, Dave explains how you can jump-start AmigaVision World Wide Amiga Coverage Sydney Australia to Orlando Florida...70 From Australia's first World of Amiga to AmiEXPO's
first major event in Orlando, AC correspondents have covered the globe to bring you the latest in Amiga announcements!
I Cover by Ernest P. Viveiros, Sr Bors&Pipes Professional Bug Bytes ....60 by John Steiner A reader reports a problem with the Commodore A2091 hard disk contoller with ROM version 6.1. Diversions ....66 Become Guybrush Threepwood, a young pirate; command a river patrol boat or 16 M-1 tanks; or guide Bill & Ted through time.
PD Serendipity ..90 by Aimee B. Abren This month, a look at NoErrors, a program that will detect hard disk errors and create a file that will cause AmigaDOS to "skip" over the bad areas.
Reviews Volume 6 Number 9 September 1991 Amazing Amiga JL. -M. COMPUTING' SoftClips 22 by Jeff James Amiga users no longer need to envy clip art available for other platforms.
HyperBook ... .29 by Dave Spitler Find out what distinguishes Gold Disk's new program from an already crowded field.
Graphics Workshop .....48 by Shamms Mortier Learn the differences between GW and other Amiga drawing packages.
Animation 101 ...54 by Frank McMahon A video tape hosted by D.L. Richardson demonstrates several Amiga applications, including voice sampling, playing musical instruments, using the mouse, cartoon character animation, and painting.
DynaCADD ...74 by Doug Bullard Now you can perform 3-D drafting on your Amiga with Dytek International's new package.
Programming Puzzled Over Arexx ....79 by Merrill Callaway For the intermediate programmer, Merrill offers a solution to the puzzle of Arexx.
SpectraColor .....34 by Jeff James See the features of Oxxi Aegis, Inc.'s new release, a HAM paint program with fully integrated animation support.
Departments Editorial .... 6 Feedback .....12 List of Advertisers 88 Public Domain Software .....94 And Furthermore .96 i Optional 3.5" IDE AT hard disk up to 340MB capacity (13ms).
Built-in Autobooting r IDE AT hard disk controller.
Our new faster and more expandable A3050 SOMhz accelerator kit will turbo-charge your Amiga 2000 - beyond your wildest dreams.
Check out these features: V Uses GVP's new custom designed 4MB, 32-bit wide, SIMM32™ memory modules with state-of-the-art 4MB, 60ns, DRAMs.
V ZERO SLOT SOLUTION! Even with a full-blown 32MB, 50Mhz, A3050 kit installed in the A2000's "CPU" slot, ALL ZORROII expansion slots are left free for unlimited future expansion!
V Exciting new 3.5" hard disk "bundles". Choose between the 1" high, 120MB (15ms I model or the incredible halfheight 340MB 113msj model.
Converts an A2000 into the fastest Amiga in the world.
There is truly NO competitive product.
V 68000 fall-back mode for timing sensitive applications (e.g: some games).
* GVP is the world’s leading manufacturer of accelerator
products for the Amiga.
3 4MB to 32MB of 32-hit wide High Performance memory.
4 50Mhz 68030 CPU and 5QMhz 68B82 Floating Point Unit.
GUP is a trademark ol Great Va,:ey Products. Inc Amiga aid A2000 arc reysiered liadaturvs of Comcdora-Amiga. Inc Amazing Computing Cor The Commodore AMIGA™ New! Redesigned and Faaaster mm 88030 POWER Now Expandable to 32MB of 32-bit RAM!
ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Roberl J. Hicks Circulation Manager: Doris Gamble Asst. Circulation: Traci Desmarais Corporate Trainer: Virginia Terry Hicks Traffic Manager: Roberl Gamble InternationalCoordinator: Donna Viveiros Marketing Manager: Ernest P. Viveiros Sr.
Programming Artist: E. Paul EDITORIAL Managing Editor: Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Viveiros Sr.
Technical Editor: J. Michael Morrison Technical Associate: Aimes B, Abren Copy Editor: Paul L. Larrivee Copy Editor: Timothy Duarte Video Consultant: Frank McMahon Art Director: William Fries Photographer: Paul Michael Illustrator: Brian Fox Research: Melissa Torres Production Assistant: Valerie Gamble ADVERTISING Advertising Manager: Donna Marie Advertising Associate: Wayne Arruda 1-508-678-4200 1-800-345-3360 FAX 1-508-675-6002 SPECIAL THANKS TO: Buddy Terrell & Byrd Press Bob at Riverside Art, Ltd.
Swansea One Hour Photo Pride Offset, Warwick, Ri Printers’ Service & Supply, Inc. Mach t Photo Amazing Computing For The Commodore Amiga''- ISSN 08S6-3480: is published monthly by PiM Publications. Inc., Currant Road. P.O. Bon 869. Fy'l River MA 02722-
0869.
Subscnptions: in [heU S.. 12 issues for $ 24.00: in Canada & Mexico surface. S34.Q0. foreign surface lor $ 44.00 Second-Class Postage paid at Fait Rvei, I.IA 02722 and addrlionai mailing offices POSTMASTEri' Send address changes to PiM Publications Inc. P O. Eoi 865. Fal River, MA 02722-0869. Printed in me U.S.A. Copyright::- Junel 991 by PiM Publications, inc. AH rights reserved.
First Class cr Air Mail rates aveilab e upon request. PiM Publications. Inc. maintains the right to refuse any advertising.
PiM Publications Inc. is not obligated to return unsolicited materials. All requested returns must be receded with a selt-addmssed stamped mailer.
Send article submissions in both manuscript and disk lomatwth your name, address, telephone, and Social Security Number oh each to the Associate Editor Requests for Author s Guides should be directed to the address listed above.
AMIGA™ is a rsgistered traderna'k of Comrrodore-Amiga, Inc. Distributors to the U.K. Nows Trade - DIAMOND MAGAZNE DISTRIBUTION LTD Hastings. England Dstnbutcrs to the CcmputerTrode - WORLDWIDE MAGA2PTE DISTRIBUTION LID Unit 19, Chetmsley Wood Ind. Estate, Waterloo Avenue. Birmingham 637 6QD Tel 021 788 3112 Fax 021 788 1272 GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 10406 For more information, or for nearest dealer, call today. Dealer inquiries welcome, Tel. (215)337-8770 * FAX (215) 337-9922 If you wish to enhance your Amiga with wish no more GVP has the solution for you
Choose GVPS Series II s 1 RAM Expansion Board, SCSI Hard Disk Controller SIIA2000 SCSI “Hanl-Disk-Carti”: Specifically designed for those users who don't need memory expansion but still need maximum hard disk performance at a budget price.
Features: Incredible SCSI hard disk performance achieved through GVP's innovative new custom chip design.
Supports virtually any SCSI device including: CD ROMs, tape drives, Bernoulli drives, removable hard drives... Fully implements Commodore's Rigid Disk Block |RDB| standard as well as the new DIRECT SCSI interface standard.
Allows direct AUTOBOOT from Fast File System Partition.
Simplest and easiest SCSI installation in tne industry.
SCSI Hard Drive Controller or SCSI+RAM Hard Disk Card. Realize the potential of configuring your perfect solution without any need for compromise!
RAM Expansion SIIA2000-RAMBI2: The smallest and most compact 8MB RAM expansion board for the A2000!
Features: 2MB of factory-installed RAM, expandable to 8MB.
All memory fully Auto-Configured.
Also supports 6MB configuration for maximum memory utilization for Commodore's A2088 2286 "bridgeboard" users.
Uses easy-to-install, industry standard, SIMM memory modules.
No more bent pins or incorrectly inserted DRAM chips!
GVP's state-of-the-art VLSI technology has reduced an 8MB RAM expansion board to a "half-card"!
Factory-Installed
3. 5" Hard Disk Drive This translates into a lower parts count
and also means the highest possible reliability and life
expectancy. * GVP Custom VLSI Chip Up to 8MB FAST RAM
Expansion 2MB Faclt .
Installed Memory JjSGVP Custom VLSI Chip A Up to 6MB User-Installed ‘ Memory Series II. And WP ne iradematta d Great Vsley Products Inc. Amiji and Amja 2000 are registered trademarks ol Cmm»doeAmi)a. Inc. GREATVALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information, or for nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 * FAX (215) 337-9922 Circle 105 on Reader Service card.
IN THIS ISSUE WE HAVE INCLUDED the latest news from the World Of Amiga in Sydney, Australia, AmiEXPO in Orlando, Florida, and a short section on the Ami Shows in Berlin! One thing is becoming abundantly clear: the Amiga is definitely an international computer.
While I was stationed in our booth at the World Of Amiga in Sydney, I met Amiga dealers and users from Hong Kong, the Philippines, New Zealand, and just about every corner of Australia itself.
The rich enthusiasm shown by these Amiga supporters was astounding that is, the enthusiasm for the Amiga, not necessarily for Commodore. 1 witnessed the same "Amiga yes, Commodore maybe” feeling at the AmiEXPO in Orlando- Apparently Amiga people love their computer, but continue to find fault with its maker.
This is a little unfair. Commodore Australia is doing an incredible job of promoting product enthusiasm and maintaining distribution with only 46 employees. Their work on the World Of Amiga was astonishing. They not only managed to create a dazzling booth to demonstrate the Amiga in its varying qualities of home and classroom but also provided equipment for the other exhibitors, and a host of speakers and seminars for the attendees.
Beyond the show. Commodore Australia has managed to keep the Amiga in the spotlight as a viable computer. A local department store demonstrated the Amiga 500 with an Amiga video wall which has promoted the Amiga every hour the store was open for the past several months. Everyone I talked with either owned an Amiga or knew about the Amiga. This first show in Australia attracted over 29,600 people.
That is an amazing feat.
Yet, Australian Amiga users had very familiar complaints on everything from Commodore Australia's marketing to Amiga developer support. And while some of this could be valid, it was hard to imagine, for an outsider like me, what more Commodore Australia could do.
This is especially true when you see television ads from software dealers who boast full lines of "IBM, Amiga, Apple, and SEGA" software.
The Orlando AmiEXPO also evidenced its share of Commodore bashing. While ! Was stationed in tire Amazing Computing booth at the AmiEXPO in Orlando, a reader and user asked me a very important question.
"You have often told the Amiga users what they have to do to improve the Amiga market. Why don't you needle Commodore on what it should do?"
It would be simple to attack CBM as a culprit since they have control over marketing plans and budgets as well as the ability to broaden distribution and create a healthier market for both dealers and users, But is it always fair? Commodore has enough people bashing them and I believe they are doing what they can to promote the Amiga product line with more than just money. They have added personal devotion. For well over the past nine months, Commodore executives have been flying from city to city promoting CDTV and the Amiga from the store level to major distribution companies.
Gail Wellington, who has promoted and built CDTV awareness the world over, was returning to the U. S. on the same early Monday morning flight that I took. We had an opportunity to talk a little during the 19-hour flight, but I kept pur discussion short. Gail needed her rest.
During the time she was in Australia, Ms. Wellington had appeared on a morning show on national television, did a talk show on national radio, appeared twice in front of a consortium of educators in Northern Australia, participated in six different seminars on CDTV, demonstrated CDTV to the general public in Commodore's booth, and was instrumental in helping to host a major press event. Gail played a significant part in many of the events that took place during the show and remained constantly excited about the Amiga and CDTV and dedicated to spreading her enthusiasm to everyone else. She
probably did more, but 1 lost track.
While Gail Wellington will always remain an exception to the norm, she is an example of what the current management of Commodore companies throughout the world are doing. They are not attacking the market with large advertising budgets, but with diligence and hard work. Commodore is taking the Amiga and CDTV to the public and demonstrating it to users, dealers, store chains, and news people until it is clear that they have a system available today that will not only do the multimedia capabilities that other companies are promising, but holds the promise of possibilities that the current
platforms have not even considered.
The Amiga did not attain all its glory in Australia, England, Germany, and the rest of the world by massive advertising campaigns. It was based on a long-time acceptance of Commodore as a major computer company. It was the result of a market understanding the value of the computer bv what it could do rather than what its manufacturer said.
1 believe that if 46 Commodore employees in Australia can ignite the Amiga in the minds of an entire continent and if Commodore U. S. executives and employees are willing to spend so much energy and time in promoting the Amiga and CDTV here, I have to continue to ask for your support.
Our efforts are never wasted and our results are not shy. The Amiga has a status and a following that is growing.
We need to take the time to show why the Amiga is important. There are no better demonstrators than those people who use the Amiga. We must not rest; the Amiga needs more promotion and the Amiga users remain the very best force for that work.
Sincerely, Don Hicks Managing Editor A ma zi g Com pi;rise.
Introducing the AMIGA®500FITNESS PLAN BVP S New Series IT A500HD8+ Puts A2000 Computing Power anil Punch into " 1 •yYour Amiga 500 By now you know that every Amiga 500 comes with that special built-in program called "Wait". Wait while your A5Q01 aG loads software. Wait wh ile you jsave yg files. Wait while you change disks. C It doesn’t have to be that way I w GVP Series II A500HD8+ V I Takes Off the “WAIT” f a GVP's Series II A500HD8 + 40-105MB Hard Drives work like the world's fastest g runners to take the "Wait" off and to get your 0 Amiga 500 racing along at data transfer speeds f of up
to 52 times faster than floppy disk drives. V- But getting rid of the "Wait" is just the beginning,.. GVP's Series IIA500HD8+ Turns Floppy Fat into HARD DRIUIN’ Muscle Because the Series II A500HD8+ uses the same custom VLSI and FA AASTROM'“ technologies of it's k powerful cousins - Series IIA2000 SCSI + RAM - * you get more than an amazingly fast hard drive.
You get the storage space of 45 to 136 floppy disks, depending upon the model you choose.
You also get Series ll’s: _ v Exclusive Game (Hard Disk disable) Switch for Full Games Compatibility Xfejy v' A2000 DMA Data Transfer Speeds.
V' FAST RAM expansion with up if iTljf to 8MB of SIMM-B3sed Internal RAM Expansion . Sw V "Mini-Slot" Access to All A500 Expansion Bus Signals for future expansion.
V' External SCSI Port for adding up to 7 SCSI Devices v' Internal Fan for Cool, Reliable Operation Important A500HD8+ Body-Builders p Game Switch k Hard Disk .
V Drive h External k. v * W SCSI Port . M J Free I Power Supply “Mini-Slot”: for future expansion Internal RAM Expansion: up to SMB V External Mounting to Maintain Your Original a Commodore Factory Warranty V FREE Dedicated Universal Input Power Supply. Insures full compliance with Commodore's A500 power limitation, f ' One-Year GVP Factory Warranty. M GVP’s Series IIA500HD8+ Keeps Your Amiga 500’s Sleek Good Looks GVP knows that no fitness plan is complete unless is keeps your system looking great. That's why Mil your Series IIA500HD8 + matches your Amiga 500’s good looks
line-for-line, curve-for-curve.
So get a GVP Series IIA500HD8+ hard drive for your Amiga 500. Lose the "Wait" and Gain the Muscle.
Series U. FMASTKM and GJP are trademata of Great felley PraSucfe hc.
Adiga. ASM and A2000 are registered trademarks el Cajimato&Aniga. He.
GRLAT VALLEY PRODUCTS INC. 600 Clark Avenue, Ring uf Prussia, PA 19406 For more information, or for nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Circle 106 on Reader Service card.
ABYSS This fast-paced a rcade game from Free Spirit Software requires fast reflexes and quick thinking. Enter a rubber world, populated with intelligent rubber bunnies and scientific people. Coming to their aid, you must find all of the eight Quake-O-Mates and push each of them into a Swirl-Away Garbage Disposal. It's just you and your Anadome versus the evil Harry Bow and his nasties.
This colorful game features four levels of scrolling, superbitmap gatne-play, a save game option, and a high scores table.
1MB of memory is required.
Suggested retail price: S39.95. Abyss, Inquiry 200, Free Spirit Software,
P. O. Box 128, 53 Noble St., Kutztown, PA 39530, (215) 683-
5609.
PROIMAGE V 1.21 Communications Systems Engineering (CSE) announces the release of Proimage 1.21, the image presentation program designed to send images and control their sequencing via phone lines or satellite. Some improvements in this latest update include playback speed of largeanim files and a revised BBS module to work with a wide variety of modems.
This "intelligent image presentation program" can send hi and lores imagesand Aninroanimations to any remote site reachable by phone or satellite. Tire powerful scripting capability provides total control over sequencing pages or anims in a loop or random fashion. It uses the system clock to control exact date and time showing of images and has menu control to reset the clock. Changing, adding, or deleting pages remotely is accomplished without taking the system off-line, creating a seamless look to the program. A demo video tape is available from C5E. Suggested retail price:
$ 149.00, Inquiry 201, Communication Systems Engineering, 4 Todd Road, Nashua, NH 03060, (603) 833-3910.
DATAPLOT 2.1 Bytesand Bullets announced their new two-dimensional data and function plotting program, DataPlot 2.1, at a lower price.
DataPlot graphs ASCII data files generated by other programs, draws curves specified by a standard algebraic expression, and can plot up to 100 datasets or functions on one screen. Data Plot is menu-driven and screen plots can be transferred to an Epson compatible printer or a Hewlett Packard plotter. Suggested retail price: $ 21.00 ($ 15.00 for students), Inquiry 202, Bytes and Bullets, Route 3, Box 3532, Manchester, TN 37355, (615) 596-2077.
DISTANT SUNS 4.0 An update of the award-winning planetarium simulation by Virtual Reality Laboratories, Inc. is now available. New features include the addition of comets, asteroids, and full-screen Voyager photos, Arexx support, the ability to create AN1M files, a draggable control panel, increased accuracy of eclipse and star positions, a rubber window for drag zooming, more easily readable screen fonts,star twinkle and Earth's shadow features, a user-definable horizon, and an unlimited possibility for user customization, enhancement, and expansion. Version 4 is a three- disk set
which requires 1MB of memory and two floppy drives.
Suggested retail price: S99.95, Inquiry 203, Virtual Reality Laboratories, 2341 CanadorCourt, San Luis Obispo, CA 93401, 805) 545-8515.
New products e other neat stuff WRATH OF THE DEMON CDTV Legends tell of a time when fear ruled the land. A time when no man, woman, or child was safe from the spread of evil. A time when when a fierce Demon sent his evil minions to roam through the land and make his kingdom his own. That time is upon us once again. You have been summoned by the King to defend the realm, rescue the princess, and rid the Kingdom of the evil Demon before all is lost. Your quest will lead you through caves, swamps, temples, and castles before reaching your ultimate chal- lenge-the Demon himself. Wrath of the
Demon for CDTV combines spectacular graphics, animation,sound,and playability.lt features 3MB of graphics data, 600 screens of action, 1400 frames of animation, over 100 monsters, more than 100 colors on screen, and smooth 60 frames per second, 15-levci parallax scrolling for realistic 3-D effect. Suggested retail price: $ 49.95, Inquiry 204, ReadySoft,Inc.,30 Werthcim Court, Unit 2, Richmond Hill, Ontario, Canada, L4B 1B9, (416) 731-4175.
SPACE WARS CDTV Space War is outer space combat action at its best. One or two players fight it out for a sector of space. Space War follows in the tradition of classics like Asteroids (Atari) and features arcade- quality graphics and sounds to enhance the heart-stopping action that surrounds your space faring warship. Play alone or combat another armchair starfighter in some of the most exciting and dangerous sectors of deep space. Players have a choice of six unique ships and four dangerous space sectors. Features include two-player simultaneous play, animated menu screens with
narrated digitally-recorded speech, digitized graphics, and giant animated objects. Suggested retail price: $ 39.99, Inquiry 205, Odyssey Software Inc., P.O. Box367,
N. Eastham, MA 02651, (508) 240-
2317.
STUDIO A GENLOCK Studio A is possibly the perfect marriage between any Amiga computer and videotape recording. More than just a genlock and encoder, it has exceptional keying and the most desirable hardware production switching features for quality post production.
A modular design provides choices of upgrade and expansion features that can be installed into the basic NTSC or PA L desktop chassis by the user. Three modular expansions, Y C, RGB, and Computer Control, are currently available. The user can add these modules as desired in the future.
Included in the basic production feature is a dedicated circuit and switches to provide a pure fade to blackof the source video or Amiga graphics with the manual fade bar or with an automatic switch and an adjustable fade rate for perfect scene transitions. Cut switches are included for keyed graphics into or out of source video, in addition, the slider bar provides dissolves of keyed graphic overlays in and out of source video or dissolves of the source to keyed graphics. A mix of both source and graphics is also available with slider bar control and a mix switch to provide a If you have an
idea... YOU NEED SCALA A Professional Titling & Presentation Package for the Amiga NEW!
How you present your ideas is as important as the in Now idea itself. With a tool like SCALA your ideas will chjppinQ have the advantage they deserve.
Animations. Scala is able to load and play back animations at any point within a presentation, Text can be added and super-imposed on an animation while it is being played back.
Output. Transferring output to different media is no problem with a duo like Scala and the Amiga. Using well- known Amiga tools, presentations can be gen locked, recorded on video tape, printed on polaroids, etc. Scala includes ScalaPrint which can print out a complete presentation or just a cue for your speech. PostScript printers are supported. A YoUV ideas deserve SCALA!
Special effects such as tilting, underline, drop shadow, 3D and color can be applied to any individual letter, word or line. The video enthusiast wilt find several typefaces especially suitable for video titling purposes.
Transitions. Scala offers more than SEVENTY special effects transitions for control of transitions between pages of a presentation and how and when text, symbols or objects appear on a page. These transitions allow you to soften or accentuate changes and liven up your presentations. The speed of any transition and display times can be fully controlled.
Scala and the! Symbol are registered trademarks of Digital Vision Ltd, Norway. Amiga is a trademark of Commodore- Amiga. Inc. RrstScnpt is a trademark Df Adobe inc. GVP is a trademark of Great Valley Products, Inc. GREAT VALLEY PRODUCTS INC. 600 Clark Ave., King of Prussia, PA 19406 for your nearest GVP dealer, call today. Dealer inquiries welcome.
(215) 337-8770 • FAX (215) 337-9922 SCALA provides all the tools
you need for professional presentations: Other Features.
Page layout and attributes can be saved and rc-uscd later
to ensure a consistent appearance within a presentation,
ASCII files can be loaded and formatted onto these
pre-defined layouts. Any object or part of a screen can be
defined as a "button", allowing "run-time" selectable flow
of presentations by the simple click of a mouse button.
Mouse buttons act as a "remote control", allowing forward and backward control of the presentation or overriding display times.
Backgrounds. Scala includes FIFTY- NINE professionally created backdrop images and textures, sucli as "Stone", "Marble", "Fabric", etc. THIRTY- NINE specially selected color palettes are included, allowing you to create unique and eye-catching background tapestries, adding character to your presentations. Backgrounds are stored SCALA, Sophisticated yet Easy-to-use Scala represents a new generation in Amiga software due to its excellent user-interface and smooth performance. All Scala's features arc accessible through three, clear and easy-to-use menus labeled in plain English. Scala is
shipped with a comprehensive manual and EIGHT DISKS! MINIMUM CONFIGURATION. Scala requires Kickstart V1.3 |or later), at least 1MB of memory and a hard disk. Separate versions for PAL and NTSC.
SSS r5rj5S&
* CQ'tSed«S’etC- teaWes.
In IFF picture format (HAM also supportedl, allowing custom backgrounds to be easily created and added.
Symbols. Scala includes many useful presentation symbols such as, male, female, arrows, vehicles, etc. Symbols arc stored as IFF brushes, allowing custom symbols (or other objects) to be easily created and added.
Typography. Scala includes SEVENTEEN fonts, each of which is available different sizes and weights.
H. PostScript rted. A YC For more information, or Tel.
Ew products C- otber neat stuff n superimposed transition of keyed or full-screen graphics and source.
All keyed functions can be reverse keyed with cut, fade, and dissolve control. During fast forward reverse or pause search operations, Studio A prevents the Amiga from crashing by maintaining a stable sync and has a self-contained switchable power supply which can be turned off without interfering with regular Amiga operations. Suggested retail price: $ 795.00, Inquiry 206, Spirit Technology Corporation, 220 West 2950 South, Salt Lake City, UT 84115, (801) 485-4233.
SCREEN-MAKER STARTER SET The Digital Graphics Library announced the introduction of their ready-made broadcast quality graphics for Amiga desktop video at a more affordable price. In order to make it easier for Amiga users to try 24-bit IFF backgrounds, Screen-maker is now' alsoavailableasa low-cost starter set. It comes with 12 specifically- designed images and a $ 20. Rebate coupon which can be redeemed when the user upgrades to the 100-image version of Screen-maker. Suggested retail price: S48.00, Inquiry 207, The Digital Graphics Library Inc., 1382 Third Ave., Ste. 13$ , New York,
NY 10021, (212) 978-8508.
BIRDS, UP CLOSE AND BIRDS IN NATURE Digital Designs Group continues to expand its new line of Amiga graphics and animation library disksets. Birds, Up Close continues the video Graphics Library Disk series and was designed specifically for video applications. It adheres to strict guidelines for use of color, screen format, and other considerations which make them ideally suited for video. Birds in Nature launches Digital Designs' new Multimedia Graphics Library Disk sets and was prepared for multimedia, commercial art, and business graphics applications.
Through standard Amiga distribution channels. Registered Both disk sets were transferred f rom ori ginal photographic slides into 24-bit graphics files. The 32- color 352 x 480 images and 16- color 704 x 480 images for Birds, Up Close were converted directly from these 24-bit images for the highest possible quality. Likewise, the 4096-color HAM 352 x 480 images in Birds in Nature were converted from the 24-bit data as well. Many images from the two sets are the same, so purchasers need only buy the set designed for their needs, vid eo or multimedia. Suggested retail price: Video Graphics
Library: S39.9S, Multimedia Graphics Library: S49.95, Inquiry 208, Digital Designs Group, P.O. Box 593, Whitevillc, NC 28472, (919) 642-
6295.
ART DEPARTMENT PROFESSIONAL V. 1.0.3 The new version of Art Department Professional adds direct control over the Impulse FireCracker24 display board and the PP&S FrameGrabber video digitizer. It also adds image loader modules for files stored in MacPaint and HAM-E formats.
Several image processing functions were also added including a noise-reduction filter and a video titling generator useful for creating presentation quality backgrounds. ASDG also announced several low-cost drivers for popular color imaging peripherals, such as the Polaroid CI-3000 Digital Film Record er, the Epson ES-300C flatbed color scanner, and the Kodak SV6510 dye sublimation printer. These new device drivers are available owners of prior versions of Art Department Professional will receive an upgrade to version 1.0.3 at no charge. Suggested retail price: S24Q.00, Inquiry 209,
ASDG Inc., 925Stewart St.,Madison, Wl53713,
(608) 273-6585.
BRICK-ETTE The Brickette is a hardware device which allows the hook-up of any wired mouse and any joystick or trackball, which would normally be used with the Commodore" A500 1000 2000 3000, to the new Commodore CDTV.
Now have the freedom to choose any mouse, joystick, or trackball you choose. The Brick-ette has a complete 8-bit micro-processor built in and plugs into the remote port. No software is required. It also features dual-fire bulton compatibility', rapid fire modes, and a joystick diagonal direction lockout option. Suggested retail price: S49.95, Inquiry 210, Ricketts Inc.,8611 E.63S.,Derby, KS67037,
(316) 788-9204.
BROADCAST BACKGROUNDS Broadcast Backgrounds is a five disksetof high quality images for use as backdrops in video productions, multimedia applications and business presentations.
They are all IFF files and are 16 color high resolution, overscanned images which are compatible with any software that allows importation of IFF graphics including most video titling packages, multimedia authoring systems and presentation packages available for the Amiga.
Designed with palettes that are easy to modify', all images have been tested for color trueness after transfer to video and are ColorFontcompatible. Broadcast Backgrounds come in a wide range of patterns, textures, and gradients such as brickface, granite, wood, metal, cloth, and much more. There are also special borders and box type backgrounds included. Suggested retail price: $ 44.95. Inquiry 211, Gulfgate Technologies, 7507 5.
Tamiami Trail, Ste. 82, Sarasota, FL 34231, (813) 378-5477.
RECIPE-FAX V2 This major upgrade from Meggido Enterprises contains a recipe creation and editing environment for easy entering, retrieving, and manipulating one's personal recipes. The editing portion allows for individual editing and rearrangement of ingredients and procedures.
Recipe-Fax’s powerful recipe list processor facilitates serving size adjustments, metric US unit conversions, a shopping list creator, and more. Its interface is laid out for simplicity of use and is Amiga DOS release 2 compatible. Red pe-Fax version 2 requi res Workbench 1.2 and 512K RAM.
Suggested retail price: S44.95, Inquiry 212, Meggido Enterprises, 7900 Limonite Ave., Ste. G-191, Riverside, CA 92509, (714) 686-
5666.
CHALLENGE GOLF This is the most realistic simulation of golf yet. With genuine 3-D landscapes, Challenge Golf puts you right in the middle of the action. Up to four players can compete and the computer can become an opponent as well, There are four 18-hole courses to choose from, professional or amateur levels, a full 16-club selection, power and curvecontrols, an instant replay of shots, a handicapping system, and a save game and player records option.
Suggested retail price: unavailable.
Inquiry 213, On-Line Entertainment Ltd., 642a Len Bridge Rd., London, E10 6AP, UK.
ANIMALS IN MOTION CDTV Using historic footage. Animals in Motion gives a fascinating insight into animal locomotion.
From horses, dogs, cats, across the spectrum of the animal king (continued on page 16) YOUR COMMODORE Omr’s Manual is Q- worth up to $ 300 Off An Amiga Computer .
He Commodore Power Up1 program is the easiest way to buy an already affordable Amiga® 500 computer for even less.
If you own a Commodore® 16,64, or 128; ora Pet, Plus 4 or VIC 20, write the serial number on the cover of the original owner’s manual (no photocopies) and take it to your authorized Commodore-Amiga dealer. You can save $ 300 on an Amiga 500P (off the MSRP of $ 799). And $ 200 on an .Amiga 500S (off the MSRP of $ 599).
9 -5 * * a,
• With optional A520 RF modulator.
Subject to deoler participation Set: authorized dealer for details. I Not valid with any other offer or special pri'intl program. S (HTer ends 10 31 01, Commodore VIC 20.01, I2R Plus I and ?
1'et art! Registered trademarks of (iomrnodi re Klmronlrs Ud. : Amiga 500 series is a registered iritlemaii ol Cnmnwdnre-Ainip. Inc. C; Commodore AMIGA The powerful Amiga 500S hooks up to your TV* It has incredible graphics - with more than 4.000 colors.Built-in sound, word processing, and three exciting games.
The Amiga 500P includes The Amiga power up program one MB of RAM. A word processor, a clock calendar, paint and music programs, and a challenging graphics-oriented game.
.And behind every .Amiga is a 24-hour toll-free hotline.
Plus a one-year limited warranty with free pick-up and delivery.
Graduating high school or current college students and educators can also qualify for this offer. See your authorized Commodore dealer for details before Oct. 31st, 1091. Or call 1-800-66-AMIGA.
MEMORY LOCATION COLLISION I am having a lot of difficulty adding expansion (EMS) memory to my PC side of the bridgeboard. I am trying to install an Intel "Above- board." It seems that all EMS memory managers require 64K of contiguous memory. When I try to install the memory manager it shows that all of the memory from 640K- 1MB is occupied or that there is not 64K contiguous. I have a Targat board that uses the AOOG location. My local dealers are useless!
I have also contacted AST, whose products are referenced in the Bridgeboard manual with no luck.
Help!!
Thanks, Gary Mocnik Laguna Nyvel, CA [Mark Pardue, whose article "Bridge- boards & System Expansion" appeared in AC, 6.5 responds below.
Ed. I Dear Mr. Mocnik: With your present setup you will not be able to install an EMS memory manager. You are indeed correct that EMS memory managers require 64K of contiguous memory, and the EMS specification requires that this memory be between C000 and EOOO on the PC. 1 am assuming from the description of your problem that you have an AT bridgeboard and a hard disk. That means that you have the Janus dual port RAM at address D000 on the PC side and a hard disk ROM somewhere in the C000-CC00 range.
Because yourTarga board is taking location A000 you cannot change the Janus dual port RAM to that address you would lose Janus functionality if you did). Therefore, your only option is to configure your memory board as Extended memory, which most boards allow you to do. If you have a program that must use EMS, such as Lotus 1-2-3 with large spreadsheets, your only viable option is to use a simulated EMS manager.
These are software programs that simulate EMS in Extended Memory.
They are very slow, but they work in those cases where you have no other alternative. A forthcoming article in Amazing Computing will go into much more detail on this issue of address space in the PC memory using the Bridgeboard.
Mark Pardue FULL IBM VIDEO COMPATIBILITY!
Imagine my surprise when I opened the June 1991 issue of AC, and started reading it. In the "New Products" listing, I was amazed and delighted that someone has made at least one game ("Trial bv Fire") available "in 16-Color EGA VGA graphics" for the Amiga. Wow, full IBM video compatibility must be right around the corner. I can't wait!
Imagine my surprise again when 1 read about"Bill and Ted's Excellent Adventure. " It requires "KickStart
2. 1 and up." 1 wonder what features the game must possess if it
needs KickStart 2.1 or higher perhaps full 24
frames-per-second animation (memory resident) using a new
Ultra- High Res mode with multitasking, maybe even able to
control the whole Amiga via a built-in Arexx port?
Wow, I cannot wait to get it. But where do I go for a KickStart 2.1 disk for my Amiga 1000? Why have vou not told up about this new KickStart yet? Have both AC and AW been scooped by a software company?
Sincerely, Jeffrey Harris San Bernardino, CA In our attempt to bring you the latest news on the Amiga front, sometimes our wires do get crossed. We are aware that we gave the IBM specs for "Trial by Fire" and we apologize, As for "KickStart 2.1," that should have read "KickStart 1.2 and up." Again, we apologize for any confusion that may have resulted.
Ed.
The next Generation of Backup program for the Commodore qmiga Computer Ami-Back is a comprehensive hard drive backup utility with a number of powerful features that make it the most professional program of its type on the market.
• Elegant user interface for easy operation.
• Allows multiple configurations for a wide variety of backup and
restore options.
• Backs up to floppies, high-density floppies*, harddrives, and
SCSI tape drives.
• Performs backups to a single AmigaDOS file or device.
• Performs complete, incremental (by date or archive bit), and
selective backups.
• Allows up to 100 file exclusion conditions during backup.
¦ Allows you to replace defective media without interrupting backups.
• Performs complete or selective restores.
• Allows control of protections bits and file datestamps during
restores.
• Allows you to Write-Over, Skip-Over, or Rename files during
restores.
• Compare mode compares backed-up data to system data if data
loss is suspected.
• User-configurable scheduler (no script files necessary!) Allows
unattended backups.
• Log file keeps track of background scheduler operations.
• Background backups may be performed manually.
• Technical support for registered users is provided by phone,
support BBS, Genie, or BIX.
• Works with AmigaDOS version 1.3 or greater AmigaDOS 2.0-only
version included).
• Ami-Back is extremely fast.
• Ami-Back is multitasking friendly. Commodore standard. Applied
Engineerings . • r i ¦ i a a .j ¦ HD floppy does NOT work with
some versions
• Am,-Back is not copy protected in any way. Of Kjck rt 2_0 at
this tjme_ Don’t wait until its too late... order your copy of
Ami-Back today!
For a limited time, send in your previous backup program original disk and order Ami-Back at the special price of $ 49.95. suggested list price: $ 79.95 Moonlighter Software Development • 3208-C E. Colonial Drive, Suite 204, Orlando, Florida 32803 • Voice: 407-628-3005 • Fax: 407-282-3719 AMI-BACK is a registered trademark of Moonlighter Software Development Amiga and AmigaDOS are trademarks of Commodore-Amiga, Inc. LOBOTOMIZE THE BANDITO?
Please do the Amiga community a great favor and give the Bandito a lobotomy. The Amiga image is cheapened to have an columnist with such a mvopic view of computer history!
The Bandito criticizes Atari's announcement of a touchscreen ¦ based portable computer. At least Atari's awake. When was the last time we heard of innovation coming from Apple, Commodore, or IBM?
The WIMP standard, Windows, icons, menus, and pulldowns was established in 1985 along with multitasking and small floppies.
Where have we gone in six years?
Apple and IBM are just getting to that point and Commodore has stood still!
We now have hard drives that shouldn't be moved and CD ROM's.
The big computer companies are dead in the water, afraid to move lest they be drowned in their own wake.
It's no wonder the computer industry is in a slump, their latest "wonders" are increased storage and friendly programs. Big deal! Innovations like multitasking, affordable portables, touch screens, multiple OS emulation, and video signal manipulation have ail come from small firms. IBM develops a PC that's more primitive than those it copies, and Commodore sells a PC emulation board that costs as much as a whole PC. Why doesn't Commodore build a computer that will multitask Macintosh and PC emulations out of the box. It would sell like crazy but they're afraid Apple and IBM might get mad. Why
don’t they sell a computer with a telephone audio, tactile, sonar or mail reading input? Or a seat or bed manipulator output? They refuse to take a chance on anything but polished, proven, secondhand products. That CD ROM technology can be called revolutionary just shows how retarded the market is. If the computer companies stopped looking at themselves as data processing companies and practiced real innovation, society would embrace the result.
We should applaud Atari's efforts to market a touchscreen laptop computer; I just wish it had been an Amiga.
Sincerely,
C. Robert Spencer Johnstown, PA ALIVE WITH THE AMIGA!
"What a great time to be alive and have an Amiga!" Was my initial response to your latest issue. Great, informative articles it's specific information about hardware requirements, such as the information in the "Firecracker 24" review that it does not require a video slot, which makes vour product information such a valued resource for me.
Speaking of review's, I’d like to add my two cents on the "ATonce" review, I own one, plugged into an A500 with 2MB (one chip meg, thanks to lCD's Ad Ram 540, which 1 chose after reading an Amazing review of it).
The Atonce is an excellent piece of equipment and I've been extremely pleased with mine. Vortex has proven very responsible on upgrades and even answers its mail (which is more than I can say for any U.S.- based equipment manufacturer I've ever dealt with, except Commodore).
Unfortunately, the reason 1 know' about its mail response is a pesky problem that interferes with 100% use of Atonce for my hardware configuration. I have a Commodore 1020
5. 25" df2:, daisy-chained to a Golden Image Master 3A-1 3.5:
dfl: and internal dfO:. Atonce simply w'on't reach the 5.25"
drive (which has no user-adjustable controls to confuse the
issue). It w'iil treat the two 3.5" drives as MS-DOS A and B,
but using dfl:=A: and df2:=B: drives.
Well, after trying every perversion of Mountlist and Startup- Sequence changes I could force down my trusty Amiga's throat (along w'ith several other approaches), I finally tried Consultron's CrossDOS 4.02 (w'hich w'orks perfectly, so I don't think my problem is a unique flaw in my 1020). With CrossDOS operated from CLI, I can transfer entire disk contents from 5,25" format to 3.5" format without reformatting disks by using the AmigaDOS "copy all" command (like using MS-DOS "xcopy"). The resulting 3.5” MS-DOS disks is not bootable until you run the MS-DOS "sys" command on it, which is easily
enough done w'hen you go back to the MS-DOS environment.
Amiga it's great!
Vince Zahnle Martinez, GA F-29 RETALIATOR UPDATE I Rob Hays has an addition to make to his review in the August issue. Edl The Air force has replaced the the F-15 Eagle with the YF-22, one of the planes modeled in the program.
The YF-22 is now' being referred to as the F-22 Lightning 2, after the famous WWII P-38 Lightning.
If funding can be secured, the Air Force plans to buy 650 F-22’s bv the year 2014.
Thank you, Rob Hays All letters are subject to editing.
Questions or comments should be sent to: Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 Attn: Feedback Readers
whose letters are published will receive five public domain
disks free of charge.
Amazing Computing Put Design Works To Work For You If you’ve been looking for a fast, easy-to-use, high quality structured drawing program, look no further.
Now you can unleash the artist within with DesignWorks, the structured drawing program designed for the Amiga mind.
Creativity In The Fast Lane DesignWorks is built for speed.
No longer are slow and cumbersome programs needed to achieve professional results.
DesignWorks is the ultimate in simplicity, with a responsive interface and design set.
The Highest Form Of Self-Expression Is Now The Least Expensive DesignWorks costs far less than you would expect from a structured drawing program with this much speed and flexibility. With a Bezier smoothing algorithm, unlimited numbers of drawing layers, flexible text handling system and user-definable multi-color patterns, you don’t need to be a professional engineer or CAD programmer to achieve quality results. And high resolution printing means you get near-PostScript quality output from your dot matrix printer.
Stop by your local Amiga dealer to see DesignWorks in action.
Fast and intuitive structured drawing Create lines, rectangles, ovals, polygons, and freehand objects Smoothed (Bcztcr) curves Optional arrows on lines Duplicate, rotate, (lip, and scale objects Text with multiple fonts, sties, styles, and colors Import export IFF pictures Automatically align objects relative to each other Automatic grid snap Group objects together Variable line thickness Customizable multi-color (ill patterns Multiple drawing layers AREXX port Macros, when used with AREXX Magnified and reduced views Drawing up to 100 inches by 100 inches in size Up to 10 drawings open at the
same time Inch or centimeter rulers N'ear-PostScnpt quality pnnhng on dot-matrix printers, full 40% color printing Complete printer control, including sideways printing Fully customizable Full support for Kicksiart 2.0 Requires Kickstart 12 or later and 512K ol memory Suggested retail price; SI25.00 new products c- other neat stuff (continued from page 10) dom to exotic creatures like Gua- nacos and Sloths, Animals in Motion is an unsurpassed resource of animated photographic images. From artist to scholar, historian tonaturalist, both young and old. Animals in Motion is a valuable
encyclopedia of animal reference and can be enjoyed like a book, wa tched I ike a documentary, or used like a database.
Suggested retail price: unavailable, Inquiry 234, On-IJne Entertainment Ltd., 642a Lea BridgeRd„ London, E10 SAP, UK.
THE HOUND OF THE BASKERVILLE CDTV Based on the story by Sir Arthur Conan Doyle, match your powers of detection against the great Sherlock Holmes with the evidence now made available from Dr. Watson's private papers, notes, telegrams, maps, photographs, newspaper clippings, and real clues. With 600MR of multi- media entertainment, this interactive CDTV disc can be played like a game, viewed as a film, or read like a book. Suggested retail price: unavailable. Inquiry tt215, On- Line Entertainment Ltd., 642a Lea Bridge Rd., London, E106AP, UK.
TOWN WITH NO NAME CDTV Once upon a time, in the west, on the edge of an arid desert stood the "Town with no name." The "Hole in the Head" gang had been running pretty wild, shooting up the place and terrorizing the neighborhood.
When he took on the silent stranger who rode in at sunrise, the ring leader's kid brother bit off more than he could chew.
The first of the notorious outlaws bit the dust. Now, Evil Ebe and his gang, Massive Jake, Wildcard McVee, and Bad Bad Bart have it in for the "Town with no name" and all the peace- loving folk living there. Only the Lone Stranger stands between them. Suggested retail price: unavailable, Inquiry 216, On-Line En lertainment Lid., 642a Lea Bridge Rd., London, E10 6AP, UK.
UMS II: NATIONS AT WAR Similar to the original UMS "wargame construction kit," UMS II allows the player to have control of everything including the level of control he wants.
The scope of USM II is global in both time and space. It encompasses complete worlds and entire war campaigns (127 nations, 525 provinces, 32,000 military , NATIOhte AT" WAR .wiihwii units). Four levels of command in the order of battle are integrated with four levels of visual zoom and magnification. USM II also includes the three scenarios and the ability tosimulate naval campaigns in which the game’s programmable weather systems can exert a major influence. Suggested retail price: 559.95, Inquiry 217, M craProse Software, Inc., ISO Lakefront Drive, Hunt Valley,MD21030, (301
)771-
1151.
SHOWMAKER Whatever your message, bring it to life with ShowMaker. It's easy to combine graphics, animation, video sound, and even animated titles to make your own video productions or live multimedia presentations. ShowMaker features intelligent autoloading of files, animation playback synchronized to musicin frames-per- beat, titling over Amiga animation and graphics as well as video, synchronized music and animation to external clocks, complete control of genlock functions, MID! Command and file support, Arexx support, production looping, volume fading, storyboarding, cuesheet
generation, integration with Amiga Vision, and more. A d river for the Sony Vbox interface will beavailablein thefuture. IMBof memorv and ha rd d rive requ i red.
Suggested retail price: $ 395.00, Inquiry 218, Cold Disk, Inc., P.O. Box 789, Strcetsville, Mississauga, Ontario, Canada, L5M 2C2, (416) 602-4000.
Triwtrt game. Suggested retail price: $ 34.95, Inquiry 219, Oxxi, Inc., P.O. Box 90309, Long Beach, CA 90809-0309,
(213) 427-1227.
AhCJIf* in l I'lllT'l-'IlM FAST EDDIE’S POOL & BILLIARDS Grab your cue and get ready for the most realistic simulation of pool and billiards for the Amiga.
You can choose from among 14 different games among four tables. Whether you're a novice, expert, or legend, you can select your level of expertise. You can play alone, with up to four players, against the computer, or have your Amiga simulate up to four players. Fast Eddie's includes real-world handling of scratch and cue ball spins, high quality digitized sounds, and an abundance of colorful remarks from your opponents and the pool hall manager. Also included is an extensive manual describing the background and rules for each THE CARDINAL OF THE KREMLIN Capstone Software's The Cardi
nal of The Kremlin computer simulation challenges you to develop America's laser anti-missile defenses. Based on Tom Clancy's best seller, this action- packed strategy computer game immerses you in complexities of espionage, technology, and global politics. Packed in every box is a free offer to receive a choice from rive ofTom Clancy's novels.
In the game, your goal is to successfully deploy America's missile defense system before the Soviets' version. Project BrightStar, is operational. Espionage and misinformation, kidnapping of scientists, satellite launches, and laser technology testing all come into play. You assemblen team of programmers, scientists and engineers, run a spy network, monitor peace negotiations, deal with third world revolutionaries, and more. The excitement and intrigue of the quest to rule the stratosphere, as told in Tom Clancy's spellbind ing novel, now come to life. The fate of America's strategic
defenses is in your hands. Suggested retail price: $ 49.95, Inquiry 220, Capstone Software, 14202 SW 136th St., Miami, FL 33186, (305) 252-9040.
MEDIAPHILE Unleash the power to perform automatic edits from players to a recorder, to record computer animations and titles, and to ptav back multimedia presentations from within Amiga programs automatically. Mediapliile controllers give programmers complete interactive control over video decks, camcorders, and compact disc players from BASIC and C language programs.
Complete SMPTE time code, three-deck control systems are now available. Newtek's Video Toaster is also supported. Suggested retail price: $ 470.00, Inquiry it221, interactive MicroSystems, 9 Red Roof Lvw, Salem, NH 03079,
(603) 898-3545.
A2410 HI-RES GRAPHICS CARD Developed in conjunction with researchers at the University of Lowell in Massachusetts, the A2410, a hi-res graphics card for the Amiga 3000UX, includes 1MB of video memory and provides high performance support for X Windows and Open Lock applications, a hi-res color display under AT&T's UNIX System V Release 4, eight color bit planes, and graphics up to 1024 x 1024 pixels. The card will be available as a bundled configuration in the 3000UX, as well as for current users interested in upgrading their existing configurations.
Commodore Business Machines, Inc., inquiry 223. 1200 Wilson Drive, West Chester, PA 19380, (215) 431-
9100.
Lutely no desk space. Prima replaces the A500's internal floppy mechanism with a high performance Quantum hard drive.
[CD's Shuffleboard, included with this package, reroutes DFO: to the external floppy controller.
Prima's features include autobooting from FastFileSvstem partitions, high speed caching, auto-configuring, and A-Max II support, it comes with complete instructions and all hardware necessary for a simple, clean, nosolder installation. Suggested retail price: Prima 52i: $ 649.95, Prima 105i: $ 899.95, Inquiry 224, ICD, Inc., 1220 Rock St.,'Rockford, 1L 61101,(815) 968-2228.
VIDGEN 2.0 VidCeh 2.0 is the greatly enhanced new version of Microft Software's background graphics generator for the Amiga. Many new design options are featured including drop shadows, full color, continuous scrolling, and shaded background using included or custom symbols. Standard and custom overscan resolutions are supported and it is compatible with all popular multimedia and video packages. A free demonstration disk and upgrade information is available by contacting Microft Software.
Suggested retail price: $ 149.95, Inquiry 225, Microft Sofhvare, Ltd.,
P. O. Box 1072, Exton, PA 19341
(215) 642-7638.
IF A PICTURE IS WORTH A THOUSAND WORDS, and you enjoy reading about the most important computer of the 90's, imagine the thrill of watching a television show dedicated entirely to the Amiga.
Pmrm - VIDEO IagazjA 1 - LOW__ lp-r , fnrn" ......™]
- t*ihd ...... J THU ThiVBlON SHOW (OH IHL AUWf That’s right.
Amiga loser. Once a month, for an entire hour beginning at 8 pm
EDT on the first Tuesday of the month, the AMIGA VIDEO MAGAZINE
is now being broadcast into your home, viasatellite, on
Satcoram Channel I! To over 5 J million receiving dishes in
North and South America. But you don’t have a satellite dish on
your roof? No problem! Just order your own videotapes of the
show! VHS tapes of the AMIGA VIDEO MAGAZINE can be mailed to
your home each and every month, so that you can keep abreast of
the latest and most exciting developments in the Amiga
community.
WHAT DOES THE AMIGA VIDEO MAGAZINE COVER?
Software and Hardware Reviews. User Profiles, Tutorials, Application Features, Game Reviews, AMIGA New s, the AVM An Gallery and much more. From the latest 3-D ray-tracing and animation packages to the most powerful productivity programs to the fastest hard drives to the neatest games! The AMIGA VIDEO MAGAZINE covers all the newest and most exciting AMIGA applications, in a moving video medium that lets you see how these programs and peripherals really w ork!
Don't wail! Order your first issue mm and get a glimpse of the Imltesl television show around!
This is the only television show dedicated to the AMIGA computer!
PRIMA 521 AND PRIMA 1051 These new hard drives from ICD mount completely in your Amiga 500, allowing 52 or 105 MB of high speed storage using abso- AMIGA USER INTERFACE STYLE GUIDE This new book from Addison- Wesley represents the first general compilation of interface AMIGA VIDEO MAGAZINE!!!
Group discounts available to AMIGA USER GROUPS.
Dealer inquiries welcome. Calf (212) 724-0288.
I One Month S15 ? 6 Monlhs $ 75 ? 1 Year $ 120 Name____ Address_ City_ Stale ZIP_ Make check or money order payable to: CVF Productions 200 W, 72nd Street. Suite 53 ! New York. NY 10023 Amiga® is a registered trademark of Commodore-Amiga, Inc., and is used w ith their permission, j AVM is produced by Computer Linked Images and is not connected with Commodore-Amiga, Inc. new products c- other neat stuff standards by Commodore'.Three built-in interfaces the graphic user interface, the Shell, and Arexxare detailed with definitions, descriptions and illustrations. An indispensable tool for Amiga
application designers.
Suggested retail price: $ 21.95, Inquiry 226, Addison-Wesley Publishing Company, 1 Jacob Way, Reading, MA 01867, (800) 447-
2226. ' BATTLE COMMAND Battle Command is a futuristic armored
tank simulation where the North South divide, bringing
you into a life threatening issue the Ultra War. As the
lone fighter, you are airlifted behind enemyr lines. You
must succeed where others have failed. Brains and priceless
military hardware are your only protection. Complete all
16 missions. With a combination of thought, reflexes,
luck, and invincibility, you will bring a close to the
Ultra War. Suggested retail price: S34.95, Inquiry 227,
Electronic Arts, 1820 Gateway Dr., San Mateo, CA 94404,
(800) 245-
4525.
BATTLESET §3, THEMED CONFLICT The Med Conflict, focusing on the world hottest confrontational geography in the winter of 1990, is the latest data disk from Three- Sixty for its renowned Harpoon Simulation, The Med Conflict provides a fascinating view of the possible action behind the currentintemational news headlines. It features 16 scenarios, 60 new platforms including hydrofoils, helicopter cruisers, German type 209 submarines, and a variety of small combatants, Attack helicopters and other bombers.
Suggested retail price: $ 29.95 inquiry 228, Electronic Arts, 1820 Gateway Dr., San Mateo, CA 94404,
(800) 245-4525.
MAIL-O-DEX PROFESSIONAL A rolodex, mail-merge manager, phone dialer, and label printer utility is now available from KarmaSoft. In addition to a number of bug fixes, this new version of Mail-O-Dex boasts many improvements over previous versions. Features include separate options windowforeasieraccess, an iconify zoom gadget, more powerful filter functions, a record count, multiple print styles, en: velope printing, memory efficiency, and much more. Previous owners of Mail-O-Dex can upgrade for S10.00 by sending the original disk to KarmaSoft. Suggested retail price: $ 49.95, Inquiry
229, KarmaSoft. P.O. Box 1034, Golden, CO 80402-1034, (303) 490-
2939.
AMIGATEX A professional typesetting system for tire Amiga, new features for this revision include full PostScript font and graphics support on the screen and to any supported printer, and Amiga DOS 11 Ell II -fiflHES- hmf quit
2. 0 compatibility. Users can now choose from thousands of Post
Script Type 3 and hinted Type 1 fonts and Postscript graphics
from numerous sources. A free demo disk isavailable from Radi
cal Eye. Suggested retail price: $ 300.00, Inquiry 230,
Radical Eye Software, P.O. Box 2081, Stanford, CA, 94309,
(415) 322-6442.
SURFACE MASTER FOR IMAGINE Surface Master provides a large number of predetermined surfaces while instructing on Imagine's surface capabilities.
Thesettings for thepreset materials have been carefully chosen to work in the widest array of circumstances. By studying the sample screens and objects,you'll ga i n the abi 1 i ty to create your own Surface settings with confidence.
Suggested retail price: $ 34.95, Inquiry 231, Computer Imagery, 49 Walnut Ave., Shelton, CT 06484.
MAP MASTER Map Master is a three-diskcollec- tion of Image Mapping capabilities which breaks new grounds by offering beautiful and professional results with no learning curve. Through a menu-driven program, arrays of objects display all possible settings and give positive visual feedback for the chosen parameters or image. A comprehensive manual is included and all of the 3-D objects and the scene or .imp files are included for the user to recreate the Map Master screens and experiment further. Suggested retail price: Tzvo versions are available.
Map Master for Lightwave 3-D, $ 99.95, and Map Master for Imagine,$ 69.95, Inquiry 232, Computer Imagery, 49 Walnut Ave., Shelton, CT 06484.
[HE CONTINUING ADVENTURES OF P* ReftOYftOBOT * % Ufc «¦ THE CLUB BoiTifi OMORBN PRESENTS EXPERIMENTS TO DO AT HOME WITH YOUR MOM OR DAD RcftDV ROBOT'S KING'S BOUNTY Asa young and promising noble in the service of King Maximus, the adventurer has been assigned the task of finding the King's stolen Sceptre of Order. Many arduous challenges loom ahead on the way to a successful mission.
First, a large and fearsome army of both monsters and men must be raised. Piece together a map and the Sceptre may be recovered from the unscrupu lous master criminals. The quest will not be easy.
Criminals hide themselves in castles, forests, and fortresses.
Take seige to towering castles, battle in open plains, or partake in savage combat in primeval forests. Finish your task and receive the King's Bounty, but if you fail the land may erupt into turmoil and chaos. Suggested retail price: $ 49.95, Inquiry 233, Electronic Arts, 1820Gateway Dr., San Mateo, CA 94404, (800) 245-4525.
PRO-TEXTURES Pro-Tex hires are a 10-disk collection of high-quality 24-bit IFF images for 3-D image wrapping and reflection mapping for tile Amiga. Each edge of each image matches against the edge opposite to it, producing virtually seamless image mapping. The package comes with a carrying case which easily displays all 10 disks. Suggested retail price: S59.95, Inquiry 235, Amazing Computers
S. E. Inc., 1441 E. Fletcher Ave.
1450, Tampa, FL33612,(813)977-
6511.
READY ROBOT CLUB DISK MAGAZINE mum cintiiiitiihs wmTuiTnmiz: LonUMG UFIUr This disk-based magazine is a stand-alone educational fun package for families with kids in kindergarten to sixth grade, it includes optional speech, folk stories from around the world, puzzles, riddles, multiple-level thinking games, music, science experiments, adventures with Dr. Omoron and Ready Robot, a cal- endarof historical events, updates on scientific activities in space, a coloring book, projects for kids to do,and more.Only onediskdrive and 512K is required. Subsciption: $ 36.00for 6 issues crS65.00 or 12
issues, Inquiry 236, Signs Etc. by
D. Knox, P.O. Box 628, Carmichael, CA 95609, orders: (800)
634-2952, information: (916) 944-4282.
AMILINK CI Just a fen' mouse clicks away and you're editing with AmiLink Cl (Consumer Industrial), the new Amiga-based edit controller from RGB. AmiLink multitasks with your favorite desktop video applications, controls most traditional devices, and has a intuitive, graphical software interface Knowledge is Power Macro Disassembler Resource is an intelligent interactive disassembler for the Amiga programmer. Full use is made of the Amiga windowing environment and over 700 functions to make disassembling code easier than its ever been. ReSource will enable you to explore the Amiga. Find
out how your favorite program works. Fix bugs in executables. Examine your own compiled code.
Resource will load save any file, read disk tracks, or disassemble directly from memory. Virtually all Amiga symbol bases are available at the touch of a key. In addition, you may create your own symbol bases. Base-reiative addressing is supported for disassembling C programs.
All Amiga hunk types are supported for code scan. Display is incredibly fast.
ReSource now has a big brother. Like the original program, ReSource’030 will tear apart your code like no other program. And it will do so even faster now, because ReSource'030 is written in native MC68030 code. ReSource’030 also understands 68030 instructions.
ReSource’030 supports the new M68000 Family assembly language syntax specified by Motorola to support the new addressing modes used on the 68020 030 processors. ReSource’030 and Macro68 are among the few Amiga programs now available that provide this support.
Due to popular demand, we now offer ReSource’068. Functionally identical to ReSource’030, this program will run on a 68000 cpu.
ReSource'068 is included when you purchase ReSource'030.
“If you’re serious about disassembling code, look no further!"
ReSource outputs old-syntax source, and will run on any 68K family cpu. ReSource’030 outputs new-syntax source, and requires a 68020 030 cpu.
ReSource’068 outputs new-syntax source, and will run on any 68K family cpu. Both versions of Resource require at least 1 meg of ram.
Suggested retail prices: Original ReSource, USS95; ReSource’030, US$ 150 Macro Assembler MacroSS is a powerful new assembler for the entire line of Amiga persona! Computers.
Macro68 supports the entire Motorola M68000 Family including the MC68030 and MC68040 CPUs, MC68882 FPU and MC68851 MMU.
The Amiga Copper is supported also.
This fast, multi-pass assembler supports the new Motorola M68000 Family assembly language syntax, and comes with a utility to convert old-style syntax source code painlessly. The new syntax was developed by Motorola specifically to support the addressing capabilities of the new generation of CPUs. Old-style syntax is also supported, at slightly reduced assembly speeds.
Mosi features of Macro68 are limited only by available memory, it also boasts macro power unparalleled in products of this class. There are many new and innovative assembler directives. For instance, a special structure offset directive assures maximum compatibility with the Amiga’s interface conventions. Listing control including cross-referencing is included. A user-accessible file provides the ability to customize directives and run-time messages from the assembler.
Macro68 is fully re-entrant, and may be made resident. An AREXX(tm) interface provides "real-time” communication with the editor of your choice.
A number of directives enable Macro68 to communicate with AmigaDos(tm). External programs may be invoked on either pass, and the results interpreted. Possibly the most unique feature of Macro68 is the use of a shared-ltbrary, which allows resident preassembled include files for incredibly fast assemblies.
Macro68 is compatible with the directives used by most popular assemblers. Output file formats include executable object, linkable object, binary image, and Motorola S records. Macro68 requires at least 1 meg of memory.
Suggested retail price: US$ 150 Amiga and AmigaDOS are trademarks of Commodore-Amiga, Inc. VISA MasterCard V7S4 Check or money order accepted no CODs, The Puzzle Factory, Inc.
P. O. Box 986, Veneta, OR 97487 "Quality software tools for the
Amiga" For more information, call today! Dealer inquires
invited.
Orders: (800) 828-9952 Customer Service: (503) 935-3709 Circle 129 on Reader Service card.
New products 6 other ml stuff that is a pleasure to use. Features include assemble editing, auto assembly from a list, park and perform or open-ended editing, edit point trimming, complete 999-event decision list management, and multiple list saves to d isk. S uggested retail price:5995.00. Inquiry it 237, RGB Computer & Video,' 3944 Florida Blvd., Ste. 4, Palm Beach Gardena, FL 33410,
(407) 844-3348.
THE BUDDY SYSTEM FOR IMAGINE The Buddy System for Imagine is a personal instructor that will guide you through the intricacies of Impulse’s powerful animation rendering program. Imagine.
Enhance your productivity and creativity by learning with a system that gives you instant access to the information you want and need to know. The Budd v System has an intuitive interface for quick and random access to informative lessons, clear and concise text explanations of Imagines features, real-time demonstrations with the exclusive Animouse instructor, and captioned speech narration synchronized with demonstrations. The Buddv System runs interactively with Imagine and requires 1.5MB of memory. Suggested retail price: S49.95, Inquiry 238, HelpDisk, Inc., 6671 West Indiantown
Rd., Suite 56360,Jupiter, FL 33458, (407) 694-1756.
EA 900 HINT NUMBER Electronic Arts' new 900 service will enhance the speed and quality' of customer service. A fee of
S. 95 for the first minute ($ .75 for each additional minute) will
provide customers wi th hints a nd passwords on EA's most
popular software titles. Callers will track directly into the
easy-to-use system through a simple series of push-button
commands to get the information thev want. Electronic Arts,
(900) 288-HINT.
LEMMINGS CDTV Lemmings, the popular game from Psygnosis, is now available in CDTV format. G uide hord es of tiny charachters through many levels of obstacles and adventures. Get them on their way as quickly as you can, or they start to inundate you and happily proceed to their own oblivion.
The CDTV version offers enhanced music and a fractal engine demo. Challenge yourself to 100 mind-blowing levels. Suggested retail price: $ 49.99, Inquiry 240, Psygnosis, 29 Saint Mary's Court, Brookline, MA 02146, (617) 731-3553 TECHNICAL MAGIC MOVES All correspondence with Technical Magic, a company famous for MIDI retrofit kits, must be sent to the following address: Technical Magic, 26090 - 62 Robertson Road, Nepean, Ontario, Canada, K2H 9R0.
Telephone: (613) 596-9114 FAX:
(613) 596-3304.
VIRGIN GAMES, INC. Virgin Mastertronic and Arcadia Systems have merged to become Virgin Games. For future reference, contact: Virgin Games, Inc., 18061 Fitch Ave.,Inniw, CA92714.
Telephone: (714) 833-8710 FAX :
(714) 833-8717.
M. A.S.T. PRODUCTS Centaur Software will non- distribute Memory
and Storage Technology (M.A.S.T.) , Inc.'s products. The
entire range of hardware and peripherals for the Amiga
computers, including the new Colorburst 24-bit graphics
display, the Minimegs series of RAM expansion products,
Thousands of Amiga fans attended Amiga '91 Berlin. Another
show is scheduled in Germany at the end of October 1991.
Ijnidrive disk drives, and more will be distributed through Centaur. For more information, contact: Centaur Software, P.O. Box 4400, Redondo Beach, CA 90278.
Telephone: (213) 542-2226 FAX (213) 542-9998.
STYLUS, INC. Taliesin, Inc., best known their professional illustration software, such as ProVector for the Amiga, has changed the name of their company to Stylus, Inc. Stylus, Inc., P.O. Box 1671, Ft. Collins, CO 80522, (303) 484-7321.
AMIGA ‘91 BERLIN 29,000 dedicated computer users and interested professionals attended the special computer exposition, Amiga '91 Berlin, held April 25-28 at the AMR Exhibitions Center in Munic, Germany.
One highlight of the show included Commodore's presentation of CDTV. The Delta Animation ljaser Lab was also introduced. The lab incorporates computer-aided laser animations and the Amiga reads and transfers it into laser graphic images for projection.
Inheritance, a brand new game that features environmental concerns, was displayed as a demo model Look for An Amiga '92 Berlin next year! The next upcoming event is Amiga '91 Koln, scheduled for October 31-November 3. For more information on the show, contact: AMI Shows Europe GmbH, Jeanette Bermel- Hollax, Zugspiotzstr. 2a, D-8011, Vaterstetten b. Munchen, Germany,
(49) 8106-31093, FAX: (49) 8106- 34094.
AMIGA ZONE JOINS PORTAL Portal Communications Company announced the addition of the popular Amiga Zone S1G (special interest group) toils ful- service offerings on the Portal Online Sysytem. Amiga enthusiasts can iog on to Portal 24 hours a day to download over 500 Amiga programs, participate in chat sessions, post quest ions and comments, or add uploadsof their own. Portal has reserved 1 gigabyte of disk space to accomodate the Amiga Zone.
Amiga fans who subscribe to Portal will have full access to Portal's wide range of other features and services.
Rates are $ 2.50 per hour for off- peak usage 6:00pm-7:00am) and weekends. The normal rate is S5.50-S1U.00 per hour, depend?
Ing upon location. Portal can be reached via theSpiritnet Telenet network. A flat monthly rate of $ 13.95 with an initial $ 19.95 startup fee is also available. For more information, contact: Portal Communications Company, 10385 Cherry Tree Lane, Cupertino, CA 95014, (408) 973-9111 (voice.)
• AC* New Products and Other Neat Stuff is compiled by Timothy
Duarte.
WE ARE AMIGA' HEADQUARTERS!
HARDWARE SOFTWARE PRODUCTIVITY 3D PfO ....289.00 Amiga Vision 89.95 AMOS Creator .....59.95 Arexx .29.95 Art Department Pro .. 139.95 Audio Master III ...59.95 Audition 4 .59.95 BAD ...29.95 Baud Bandit ..29.95 Cygus Ed Pro ......59.95 Digi-paint 3 ...58.95 Disk Master ..29.95 Deluxe Paint4 107.95 Design Works ......74.95 Eclips 2 ....59.95 Imagine ..195.00 Lattice C .193.00 Page
Stream 2.1 ......179.00 Phasar ......53.95 Pro Fills ....17.95 Project D 2.0 35.95 Pro Video Post 209.00 Pro-write ...94.95 Quarterback .39.95 QuarterbackTools......48.95 Quick Write ..44.95 Scene Generator 29.95 Sonix .47.95 Spectracolor .59.95 Superbase 4 ......297.00 Tiger Cub .58.95 Turbo Silver Terrain.... 59.95 TV Text Pro ..99.95 Vista ..35.95 Vista Pro ...86.95 .Works Platinum 119.95
SONY DS DD 100 PACK To Order Call 1-708-893-7464 New products arriving daily!
FD Software
P. O. Box 68 Bloomingdale, IL 60108 Hours M-F 11-7 Sat 10-6
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95 Star Control . 29.95 Their Finest Hour......
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. 29.95 $ 59.00) 1X8 SIMM Modules 80ns .49.00 AE Heavy Duty Power Supply .86.95 AT-Once ...269.00 Audio Engineer + .214.95 Baseboard-4MB Board Ok 99.00 Baud Bandit 2400 w soltware 110.00 Beetle
Mouse .31.95 Data Flyer 500 ..... 149.00 DCTV .395.00 Digi View 4.0 119.95 Firecracker w 2MB .....899.00 Flicker Fixer ..239.00 Golden Image Hand
Scanner 265.00 Golden Image Mouse ...31.95 Golden Image Optical Mouse ..52.00 Golden Image RC-500 ..49.00 Imagine-A Guided Tour Video .24.95 NewTek Video Toaster . 1339.00 Master 3A-1D Led Drive ...85.00 Perfect
Sound .66.00 Personal TBC ......749.00 Roctech Slim Drive 80.00 Saleskin A500 12.00 Safeskin A2000 ..... 12.00 Safeskin A3000 ..... 12.00 Sharp JX-100
...... 709.00 Sound Master ....119.95 Supra 501 Clone ....49.00 Super Gen 2000S .....1319.00 Syquest44MB Removable Drive ..399.00 Syquest44MB External Drive ......515.00 Syquest44MBCartriges ..89.95 SERIES
II A50Q Prive3 A500-HD8+0 42F ..CALL A500-HD8+0 52Q .CALL A500-HD8+0 80M .CALL Scala .. 259.00 GVP SERIES II A2000 Drives A2000-Ram 8 2 ...205.00 HC 0-No Drive .....155.00 HC 8-No
Drive .....195.00 52MB Quantum .....CALL 105MB LPS Quantum ..CALL 200MB Quantum ...CALL GVP ACCELERATORS A3022 Series 11-1M B 22MHZ 899.00 A3033 Series II-4MB 33MHZ ..... 1649.00
A3050-4M8 50MHZ ..2299.00 ' ' - Shipping Info: Shipping $ 4.50 por order, ships via UPS Ground. COO Aod1 $ 4.00. Call lor Express shipping rates. Alaska, Hawai'.Mail, Foreign shipping extra.
Oversize ordors ship at current UPS Rates Return & Refund Policy: Defective products replaced within 30 days of purchase. 15% restocking charge on All returned non-defective merchandise. Other Policies: VISA MASTERCARD DISCOVER-No Surcharge. Illinois Rfisidentsadd6.7S%Sales Tax. Walk-in Traffic Welcome . Store prices may vary. Prices Subject to Change Without Notice.
SOFTWOODS SoftClips REVIEW by Jeff James IF YOU'VE EVER PRODUCED a publication using your trusty Amiga, you'll know that a good collection of clip art can be a shrink-wrapped blessing. An attractive piece of clip art in an appropriate spot can vivify your newsletter, inviting your readers to continue reading.
When it comes to instantly communicating a theme or idea, clip art can be invaluable whoever quipped that "a picture is worth a thousand words" must have been an Amiga-using desktop publisher looking for clip art.
While a few collections of clip art have been commercially available for the Amiga for quite some time, there hasn'tbeen much variety in what's been offered. To make matters worse, Amiga owners have been forced to stand at a distance and salivate over the multi- From the People Clip Art disk, a compilation of people in a variety of settings.
Tude of clip art offerings available for the Macintosh and IBM-compatible ma rkets. For such an obviously capable graphics machine as the Amiga, the lack of a wide range of clip art, both in cost and quality, has been an ironic shortcoming.
Fortunately, SoftWood has supplied more ammunition to the creative arsenals of Amiga users everywhere with the release of SoftClips, a newline of high-resolution bit-mapped clip art for the Amiga. SoftWood explains in the documentation included with SoftClips that they licensed the clip art for SoftClips from Dubl-Click software ofChatsworth, California. Well known for their extensive clip art offerings for the Apple Macintosh, Dubl-Click offered a ready-made selection of professionally created artwork for SoftWood to introduce to the Amiga market.
SoftWood licensed a considerable amount of clip art from Dubl-Click, enough to fill nine volumes (each volume consists of four disks.) Of the nine volume set that SoftWood has promised, only the first four volumes are currently available.
The first four volumes are Classic Clip Art, a pastiche of over 1000 varied images; People Clip Art, a compilation of people in a diversity of settings; Collector's Clip Art, which is comprised of images for use in documents, newsletters and reports; and Animal Clip Art, which boasts over 300 pictures of birds, fish, insects, mammals and other critters.
I looked at the first two of these four volumes Classic Clip Art (Vol.l) and People Clip Art (Vol.2). Each package consists of four diskettes full of clip art, an image-directory instruction manual, and a warranty registration card. The disks are not copy protected, so copying your favorite images to your hard disk is a facile undertaking.
Although the disks aren't copy protected, finding the image you want is extremely difficult without the help of the included instruction manual image directory, which separately displays each individual image and indi- A MA ZING COM P UTI VG cates the residing diskette and directory of the image. If you have a dog which relishes chewing on instruction manuals, hide your SoftClips manual well.
If you plan to use a great deal of clip art on a regular basis, I'd strongly recommend the purchase of ImageFinder, from Zardoz software.
Imagefmder allows you to create tiny thumbnails of all your IFF picture files, allowing you to see a tiny preview of a picture before you load it. If you want a more economical solution, simply use a directory utility (such as the public domain program SID, or DiskMaster, a commercial program from Progressive Peripherals & Software) to rename each piece of clip art with a descriptive filename as you copy it to your hard disk.
Classic Clip Art offers a potpourri of images usable by just about everyone. Pictures of animals, food, western items, tools, holiday symbols, people, planes, trains, and other motorized vehicles comprise the more than 1000 ima g e s squeezed onto four diskettes. 1 thought the images of animals were especially well done; most of the insect images look realistic enough to reside in an entomology textbook. Fortunately, the whole collection is not limited to staid, realistic pictures. There are plenty of humorous, less-realistic pieces than can lend a folksy, good-natured air to any
publication.
The same can be said for the pictures included in the People Clip Art package. Pictures of people in a variety of occupations, ranging from astronomy to waitressing, are offered in a cute, semi-cartoonish fashion. Several more realistic images of people are also included, including a truly excellent image of a Japanese woman in traditional Japanese raiment.
Just beca use I've mainly described SoftClips in a desktop publishing environ- m e n t doesn't mean it's restricted to that application in any way. In fact, any Amiga program able to load an IFF brush can immediately take advantage of what SoftClips has to offer. The creative possibilities SoftClips offers are nearly endless. Team the dozens of small animal pictures in the Classic Clip Art collection with DeluxePaint, and you could keep a small child occupied by coloring them in for hours.
Animators could easily use the myriad of images in the People Clip Art package as a "casting service" for their animations, and video producers will find the images of credit cards, phones, and other utilitarian images to be invaluable.
Unfortunately, If you're looking for pictures of Amigas and Commodore equipment to plug into your Amiga User Group's newsletter, none of the packages 1 looked at offer any pictures of the Amiga. It's blatantly obvious that the clip art originated from the Macintosh in some cases, as almost every image that deals with computing displays a Macintosh in the center of it all. I hope that some of the forthcoming volumes wiE remedy th is unfortunate state of affairs.
Aside from the absence of any Amiga images in the volumes I saw, there just wasn't much to dislike about SoftClips. 1 think the $ 79.95 retail price is a little high.
However, if you can catch them at the $ 49.95 introductory price, it's a better deal.
Now that SoftWood has fulfilled the monochrome needs of clip art starved Amiga users everywhere, I'd like to plug for images delivered in a file format other than the old "bitmapped-IFF" standby. Support for encapsulated postscript (EPS), ProDraw and ProVector formats would be a boon, and some color might be nice too.
But enough of my wishful rambling. Simply put, if you need a good supply of clip art for your next creative project on the Amiga, iook no further than SoftClips. »AC* SoftClips Volume 1: Classic Clip-Art Volume 2: People Clip-Art Price: $ 79.95 ($ 49.95) each SoftWood Inc.
P. O. Box 50178 Phoenix, AZ 85076
(800) 247-8314 Inquiry 254 Please write to Jeff James c o
Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 High Resolution Output
from your AMIGA™ DTP & Graphic Documents You’ve created the
perfect piece, now you’re looking for a good service bureau
for output. You want quality, but it must be economical.
Finally, and most important...you have to find a service
bureau that recognizes your AMIGA file formats. Your search is
over. Give us a call!
We’ll imageset your AMIGA graphic files to RC Laser Paper or Film at 2450 dpi (up to 154 lpi) at a extremely competitive cost. Also available at competitive cost are quality Dupont ChromaCheck™ color proofs of your color separations films. We provide a variety of pre-press services for the desktop publisher.
Who are we? We are a division of PiM Publications, the publisher of Amazing Computing for the Commodore AMIGA. We have a staff that realty knows the AMIGA as well as the rigid mechanical requirements of printers publishers. We're a perfect choice for AMIGA DTP imagesetting pre-press services.
We support nearly every AMIGA graphic & DTP format as well as most Macintosh™ graphic DTP formats.
For speci fic format in formation, please call.
For more information call 1-800-345-3360 Just ask for the service bureau representative.
Framebuffer Face-off BY FRANK MCMAHON Painting for Video: Hi-Color Paint Systems Go Head to Head n essential part of any video production is creating videographics. Client de- mands for painting in mm higher colors and resolutions have been met by four recently released products: DCTV from Digital Crea tions, Firecracker 24from Impulse, HAM-E from Black Belt Systems, and the Video Toaster from NewTek. All of these products include 24-bit support to produce color displays in the millions, instead of thousands as we're accustomed to in standard Amiga paint mode. This closely matches the
color resolu ti ons of the s ta n d a rd NTSC v ideo signal.
With some verbal jousting going on between companies, slick ad campaigns, magazine and bulletin board discussionsof everything from "it's not really 24 bit" to "how much color am 1 seeing," trying to find the best hi-color paint system is disorienting. In past months, we've looked at all the current framebuffer boards that offer millions of colors beyond the Amiga's standard 4096 and stated their strengths and weaknesses. This time we'll go further and stack them up against each other on several considerations. Although these boards have numerous hardware and software features, we'll center
primarily on painting and video use. Who has the best paint features? Which allows the most colors on-screen? Can I hook up DCTV along with HAM-E?
Can 1 swap files between the Video Toaster and the Firecracker 24 board?
The answers and more follow.
The Video Toaster is certainly charming the press into the best choice for Amiga video users. The Toaster is dazzling, but it may not be the best choice for you. You may like the way DeluxePaint III lets you create a picture and then work the palette sliders to alter the colors, trying out different combinations. Moving up to a hi-color system like the Video Toaster you wouldn't have this feature that was important to you since it is not available in ToasterPaint. In fact, the only board of the four that does this is HAM-E, meaning that may be your best choice. This article will not tel] vou
what's the best hi-color paint system for Amiga video users, i hope it will tell the best choice for your persona! Use.
Let's lift open some hoods... BEST PICTURE QUALITY Let's cut to the chase. Powerful features mean nothing if the output is weak and certainly anyone putting effort into graphic creation would want the best "look" they could afford. Let's break it down into "creation" and "sending to video." Creation of images can take place on a standard RG B screen in all units except for DCTV. DC TV is a composite-only device meaning that all the pain ting operations and controls are on a standard optional composite monitor. If you are painting for video, you can see exactly what yourpictureis going to
look like when transferred to television.
Composing in RGB mode is not accurate for later transfer to video.
Sharp reds and bright yellows in RGB mode can bleed and wash out when transferred to tape. The disadvantage of composite composing is that you lose the sharp display of RGB, making detail work in non-magnify modes somewhat difficult. An RGB converter for DCTV is supposedly coming soon.
After inquiring to Digital Creations several times in the past several months, the release date always seems to be just "several weeks" away. Composite work demands a quality monitor with a clean picture. 1 also strongly recommend a high quality video cable, such as a "Monster" cable sold at better audio video stores. Replacing my beat-up RCA cable with a RCA "Monster" cable provided a much more highly detailed brighter and cleaner signal.
I hope that this article will tell the best choice for your personal needs.
Let's raise some hoods.
Both the Firecracker 24 and HAM- E loop the RGB input through the respective units, enabling a mixture of software interfaces with direct hi-color RGB output. The Firecracker board actually appears to create a more solid Amiga display and its interface screens are as good as any RGB display with no visible degradation of signal. It should be noted that the Firecracker 24's graphics display far outshines any of the boards we're discussing. It's RGB signal with 16 million on-screen colors is simply beautiful to look at. HAM-E's signal display is lower because the RGB signal was slightly
dimmed after running through the unit. Otherwise, color representation was verv accurate, coming in a few notches below the Firecracker board in the sharpness ca tegory.
ToasterPaint, part of the Video Toaster package is controlled on the standard Amiga RGB screen (in lo-res HAM mode only) so the output is determined by the quality of your monitor.
As for video output, only the Video Toaster and DCTV are set up for composite with no additional hardware.
This allowsdirect hook-up toany video deck. HAM-E and Firecracker 24can be encoded to video with a standard genlock or RGB composite encoder.
The later two units will provide great output to video but it's entirely depen- denton vour genlock encoder. The best of the bunch has to be the Toaster. I've seen all units hooked to video and the Toaster consistently shows a bright, clean and accurate signal. Next would be theFirecracker24board. I've hooked it up with a SuperGen and dumped several 24-bit images on to videotape.
The results were excellent but again, the output will only be as good as the encoding device. IXTV sends a good signal out with nice color accuracy but could be a little better. Considering the price, I would hardly expect it to be on par with a board costing three to four times as much. For professional use, a Firecracker or Toaster will provide the best video output. HAM-E's and DCTV's signal is adequate for most cable television, prosumer, and home user needs.
DETAIL WORK Although some programs will strictly display images and cut and paste, most will eventually get into some serious detail work. When the work gets exacting, so many variances come into play. All four boards are great for cut and paste, but what about pixel by pixel chiseling? DCTV has a stumbling block in this area. Its painting algorithms are not precise due to the na ture of painting on a video screen.
Small amounts of fringing occur in some color combinations, but more notably during single pixel line drawing. 1 f you load a 24-bi t IFF graphic, you will notice areas with small, highly- contrasting colors will suffer some minimal fringing.
The peak of the problem hits when you start working with text. Text rendering in small point sizes produces almost unusable results. Drawing a highly detailed image from scratch can prove frustrating when color variations occur in such a random way. HAM-E suffers a similar but less severe problem. Although it allows hi-res displays of 262,000 colors, it is still based on the HAM mode technology, where slight fringing can occur. Detail work is most accessible using HAM-E's "register mode" paint program. This special Credit Card Orders Only, Call Toll-Free 1-800-45-POWER
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palette of 16 million. I didn't see any fringing and detail
work seemed perfectly accu- rate.
ToasterPaint uses an RGB HAM screen then sends the output (via a clicked icon) to the composite screen.
Detail work is possible but not as exact due to working on a HAM screen (even though the 24-bit information is calculated internally). NewTek's software does include drivers that eliminate fringing during screen refreshes. The Firecracker 24 board is probably the best choice for detail work with H AM- E's paint program a close second. The trade-off is that HAM-E is packed with paint features but only allows 256 onscreen colors. Light24, the Firecracker paint program, allows 16 million colors on-screen but has limited paint and drawing tools.
Magnify mode is essential to detail work. The Firecracker 24 board and DCTV both do not allow viewing of the original image in addition to the magnify screen. I find this a serious drawback since constantly turning the magnify mode on and off to look at the result is too tedious for advanced pixel work. ToasterPaint is essentially always in magnify mode (1 4 screen) with an additional zoomless magnify. However, you always see your full image on the composite screen. HAM-E splits it down the middle (the best method) like DeluxePaint III, with your original on the left and the magnified
image on the right. For this reason, HAM-E is the best at magnify, followed by ToasterPaint. DCTV has a three-position zoom and the Light24 program has a multi-level zoom. Of the two, Light24 is much faster at screen refreshes in zoom mode.
COLORS f How many and what can you do with them? ToasterPaint and DCTV allow all the colors of NTSC video out of a pallette of 16 million, HAM-E provides 256 out of 16 million (or 262,000 in HAM mode), and the Firecracker 24 board allows all 16 million colors on-screen at once. These are all painting modes, encoding them to video will display only 2 to 4 million colors.
Color selection is problematic in ToasterPaint because the palette screen does not allow seeing all 16 million colors. You can only see a base palette of 4096. HAM-E and DCTV both provide excellent color selecting with numerous shadingand spread commands.
Both allow you to peruse the entire 16 million color spectrum. Firecracker's Light24 allows seeing 16 million on the palette but only one at a time and only by typing in numerical data or picking an existing color off the screen.
All provide color picking off the screen in one form or another but to whip up a starter palette is probably easiest in HAM-E and DCTV. Both of these programs take colors very seriously, the key to a powerful paint system. HAM-E as stated earlier allows changing an existing color that was already drawn on-screen. Even though the palette is on a separate screen, this feature is very flexibleand allows much more color experimentation on an ex- [continued on p. 45) Hyperbook b1 David Spitler AT FIRST GLANCE, it might seem that Gold Disk has launched its new program, Hyperbook, into an
already crowded field. If Hyperbook had turned out to be another "me too" authoring system, it would be difficult to justify the expense and trouble involved in bringing it to market.
Fortunately, it is a unique product which can stand on its own and should do very well considering its very tough competition. Hyperbook stands out because it is very different from the competition both in concept and in execution.
From the beginning, you wonder what the authors intended when they developed Hyperbook. Is it meant to be an "authoring system" like CanDo and Amiga Vision? Is it supposed to be a presentation package like The Director or Scala? Or is it meant to be something else entirely?
The manual refers to Hyperbook as a presentation package and "free form personal information manager.'' Everything about Hyperbook seems designed to reassure the new user that this program is small, uncomplicated, and simple to use. The packaging is low-key, the manuals consist of two small paperback books, and the program itself is seductively simple in appearance.
What you first notice about Hyperbook is that everything happens quickly. Most of the "authoring system" and "presentation" programs in existence force the user to wa de th rough a compl i ca ted series o f screens in o rd er to get anything done. Most of the activities in Hyperbook are performed right on thecurrentscreen,or"page,"if you adhere to the book analogy. When something has to be done requiring extra tools, a special "power panel" appears on the screen. The draggable and well-behaved panels arrive and depart quickly when clicked upon.
REVIEW Everything in Hyperbook is quick and easy. The manual'sclaim that most users will become Hyperbook experts in about fifteen minutes is a bit optimistic, b u t every th ing in the program seems to fall into place quickly. The manual is the essence of simplicity. Owners of other Gold Disk products will feel right at home here as the format and organization have the look and feel of other Gold Disk programs.
The main Hyperbook screen will seem very familiar to users of the Gold Disk word processor, TransWrite. The requesters are identical, the screen itself is spare and simple in appearance, and all of the screen functions are either obvious from the first moment of use or can be quickly figured out. Hyperbook is so simple to operate that the manual points out sections which should be read by "jump-start" type users who want to get everything possible out of the program.
Programs which are both easy to learn and powerful enough to be really useful have always been rare. The front end is so uncomplicated that startup time is virtually zero, and yet Hyperbook can be used to create programs which are both powerful and sophisticated. The secret to this is that Hyperbook is actually two programs in one. Unsophisticated programs may be created and edited quickly with the tools which Hyperbook provides on the main screen. Much more complex programs are possible usingHyperbook'sbuilt in Arexx interface. Arexx may be used both to add complexity to a
program and to tap into other programs when required. This is one clue to Hyperbook's speed. Since it relies on Arexx for its more complex functions, all of this is scripted, not graphic. The entire program can run leaner and faster.
The downside to this, of course, is that Hvperbook does not function to full capacity i f Arexx is not present or if the user is unfamiliar with Arexx.
ARTiHYPERBOQK Books GOLDFISH TEXT SETTlNG.UP (line 1 of 27, 02) SETTING UP YOUR TfM The thing that you need to create is a stable tank which is, in fact, already a functioning ecosysten before any fish are introduced, The first thing that you need to do is to clean everything thoroughly. DO NOT USE SQRP OR CHEMICAL CLEANERS as trace elenents of these cleaners uhich are not rinsed away can poison your fish. A strong salt solution will generally do a good job of cleaning the tank and everything which is intended to go into it, Fill the tank with water, add approxiriately 6 tablespoons of salt
per gallon, Let everything soak for at least an hour, then enpty out the and rinse euerything thoroughly with fresh water.
Wien everything has been cleaned, the tank should be placed where it is going to stay. The undergravel filter should be installed, followed by the gravel and any accessories such as rocks or driftwood (nake sure that accessories are nade for aquariuns), At this point, the tank nay be filled with fresh water. The water should be conditioned with aquariun salt and chen- icals to renove chlorine and annonia. The power filter should be installed Unlike some other programs which have offered an Arexx interface, Hyperbook considers the problem of users who are not fa- The bin is used for cut and
paste activities in Hyperbook.
In a crowded field, Hyperbook stands out as a winner It's easy to read text files In Hyperbook.
Miliar with Arexx programming. One of the best Hyperbook examples is a program which explains and demonstrates tire use of Arexx commands.
This "hyperbook" is a truly useful Arexx cheatsheet which can be kept available for quick on-line reference during Arexx programming sessions.
Hyperbook's simplicity is enhanced bv a number of really nice features which should be packaged in more Amiga programs. In place of the close gadget which normally appears in the upper left-hand corner of the screen, Hyperbook offers a "Tiny Window" gadget whichshrinks Hyperbook to a tiny window on the workbench screen. Hyperbook can be reactivated at any time with a simple mouse click. The power panel is draggable and stays where you put it, even if you load another program. A left mouse click on the title bar instantly offers a memory update divided into chip and fast RAM.
The po werpanel can be dispatched to the menu bar via its own "tiny window" gadget, but it functions even when shrunk.
The jump from "read" mode to "edit" mode and back is never more than a mouseclick away. This means that a Hyperbook program may be designed to be ch anged
- noma n "MENU" "FISH Vff IETIES" "BLfiCKMOOR” "BUBBLE EVE"
"LIONHERD" "BODY TYPES" "Shubunk ins" "Equipnenf' "FRNTflIL"
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passes over them.
There are at least four different ways to move around in a Hyperbook program, each one of which offers its own advantages. The mostobvious way to move is to dick on little buttons or pictures which the author of the program has embedded in the program (visible or invisible) to go where the user intends. In addition, the power panel has arrows whichmay be used to jump around in the program. The arrows are duplicated in tire keyboard arrow keys and even work on programs set up to hide the menu bar and the power panel. The power panel contains a "table of contents" feature which
displays a list ail of the pages in the book, with or without a listing of each page's contents. This display is a special "list"; clicking on an entry will take the user to that entry immediately. Imagine being able to jump to any screen in a large presentation with just two or three mouseclicks!
Hyperbook opts for the "stack" form of organization in which a series of "pages" are created with hot links which enable the user to jump from page to page in the "book." These jumps are performed by means of objects on the screen which can take the form of graphics or text boxes or directional buttons.
Hyperbook's simplicity is enhanced by a number of features which should be packaged in more Amiga programs.
Hyperbook seems to be more textual in intent than some of its competitors. Text in Hyperbook applications comes in three varieties: notes, text boxes, or lists. Notes are simple boxes (either visible or invisible) which contain a few words.Text in a single note is not limited to a single style, font or coiorbut may be as wildly varied as the author desires. In addition to offering text, notes may also be used as "hit boxes" which jump the user to another "page" of the program. Lists are more like multiple notes than anything else.
A list is a scrollable collection of text objects, each of which can be used to jump to another page of the Hyperbook.
Used this way, a list may serve as a front end to a free-form database, or as an index or table of contents. Large amounts of text may be created through a word processor and accessed through an internal file reader. This is done simply by creating a button or note on the screen and telling it to access a text file. This text file may be edited from within Hyperbook, if necessary.
Hyperbook possesses basic drawing tools which can be used to create on-screen graphics, and it also handles IFF graphic files well. An IFF graphic file may be used as a screen background.
It may be invoked through a button or note (much as a text box is called), or pieces of a picture may be pasted on- Click on an entry in the table of contents to move around in Hyperbook.
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Screen. These picture boxes may be moved, resized and manipulated in a nu mber of ways. They can also be used like buttons and notes to jump the user forward to another page of the program. Oneway the manual suggests to use this feature is present a page full of downsized pictures and allow the user to bring up the full picture by clicking on its miniature.
"Cut and Paste" activities are replaced in Hyperbook by use of the "Bin." The Bin is activated by clicking on its icon on the main power panel.
Any object which can be used in a Hyperbook program may be copied or picked up and moved by use of the bin: one click picks it up, one click puts it down. The bin may be used to copy or move objects singly or in "groups" either from one page to another or into an entirely different program. Unlike the clipboard which carries information during routine cut and paste operations, the bin can contain a large number of different files, each one represented by its own icon.
Hyperbook is not perfect. It mul titasks perfectly, bu t not with i tself.
There seems to be no way to run multiple copies of Hvperbook at the same time. Nor does there seem to be any way to run more than one Hyperbook application at once. No doubt, the advanced user can use Arexx to work around this, but the new user must save one program and load another in order to use or refer to it. Also, it would be nice to have more keyboard equivalents. The manual documents some really interesting and useful keyboard stokes, but a few more of the old standards such as right Amiga-S (save) or right Amiga-Q (quit) would be nice. As was the case with the multitasking
problem above, special keystrokes can be created in profusion with Arexx macros, but the new user will just have to go on using the mouse. Bo th of these complaints are pretty insignificant in light of all of the things which Hyperbook does well.
As the graphic authoring system field begins to fill, the notion that one system would eventually triumph over the others is being replaced by the realization that there may well be room for a number of really good programs which do things differently and are powerful in different ways. As was the Hardcore graphics.
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The Amiga Graphics Reference Card.
Available at fine Amiga dealers, bookstores, and newsstands. $ 2.95 VIDIA" l or direct orders, add 75 cents per copy for shipping. Vidia, P.O. Bon 1180. Manhattan Beach. CA 90266 (213 379-7139 ©IWI Circle 110 on Reader Service card.
READY ROBOT CLUB DISK MAGAZINE FOR FAMILIES WITH KIDS 5 TO 12 Monthly fun educational disk magazine. Any Amiga, 512K, 1-drive, All original programming. Lots of quality graphics. Global speech toggle. Point & click menus. Thinking games 1es1s. Science experiments.
Music. Things to do. Stones. Space astronomy. Club adventures. Historical trivia, Coloring book. Puzzles.
Jokes. Parent Teacher corner. 1.4 MB of data. Since July 1990. More programs available to members, Easy backup. Hard disk OK. Not available in slores.
TRY A CURRENT SINGLE ISSUE FOR S10 Schools write on letterhead for site license info,cost.
INFO:916-944-4282 ORDERS;800-634-2952 FAMILY COST INCLUDES AIR SHIPMENT
U. S. 6mo $ 36 12mo $ 65 Canada 6mo S40 12mo $ 73 Other 6mo S44
12mo S81 Name. Address. Phone.
ViSA MC by phone, U.S.A. checks OK. No COD.
International money orders for SU.S. payable to: SIGNS ETC. BY D, KNOX
P. O. BOX 628 CARMICHAEL, CA 95609-0628 U.S.A. Circle 10B on
Reader Service card.
Case with word processors and paint programs, only a few true champions were able to survive out of a field full of eager contenders. The competition for the authoring system honors continues to heat up, and it is increasingly difficult for new offerings to get noticed.
Buteven in a crowded field, Hyperbook stands out as a winner. »AO HyperBook Inquiry *234 Price: $ 99.95 Gold Disk, Inc. 5155 Spectrum Way, Unrt 5 Mississauga, Ontario, Canada L4W 5A1
(416) 602-4000 Please write to: David Spitler c o Amazing
Computing
P. O. Box 869 Fall River, MA 02722-0869 Amazing Covers the AMIGA
AC's publications have always been innovative and complete.
With the Premiere issue of Amazing Computing in February 1986,
we introduced the first monthly magazine dedicated to the
Amiga. AC’s commitment to deliver solid information and
valuable insight for the Amiga continues today. AC remains the
first in news coverage often providing complete stories and
pictures of fast-breaking Amiga events in the next issue. AC
is a forerunner in providing a well balanced mix of reviews,
tutorials, tips, programming tasks, hardware projects, and
more. Each issue of Amazing Computing For The Commodore Amiga
is packed with the best of the Amiga.
AC’s TECH For The Commodore AMIGA is the first and largest publication dedicated to theUechnical promise of the Amiga. Each quarterly issue provides new frontiers for the Amiga user eager to-do more.
Acs TECH not only attempts to define what the Amiga can do, but expands those boundaries.
AC’s GUIDE To The Commodore AMIGA is the first and only complete guide to the Commodore Amiga.
AC’s GUIDE is the one resource used by the entire Amiga industry for Amiga product information. Yet AC’s GUIDE also offers a listing oi freely redistributable software and a growing registry of Amiga user’s groups.
AC’s GUIDE is the complete resource to the expanding platform of Amiga products and services.
If you are not an AC subscriber, you don’t know what you’re missing. AC’s publications are produced to give you more choices and resources. AC makes sure that whatever is happening in the Amiga market, you’ll know about it.
To order a subscription, please use the order forms in this issue or for credit card orders, call toll-free 1-800-345-3360 from anywhere in the U.S. it Canada.
REVIEW OXXI-AEGIS' Aegis SpectraColor by Jeff James AS AN ARTIST’S MACHINE, the Amiga possibly has no equal* Dozens of programs for animation, painting, image-processing, and other artsy applications exist for our favorite multitasking marvel, offering Amiga users a wide selection of packages to choose from. One of the most popular paint programs for the Amiga is undoubtedly DeluxePaint, which for more than five years has held the enviable pole position in the Amiga graphics race. The latest incarnation, DeluxePaint III. Al lows Amiga users to paint and animate in up to 64 colors.
But as many Amiga-using artists can attest, there is indeed life (and art) after the 64-hue limit. The Amiga's special Hold and Modify (HAM) graphics mode allows up to 4096 colors on screen simultaneously, a mode which has attracted the attention of a number of software developers. The competition for this market became so fierce, it was dubbed the "HAM wars" by the Amiga press.
Artwork from the SpectraColor Art disk.
While it may conjure images of portly deli-owners hurling pork chops at one another, the so-called "HAM wars" have produced a powerful set of H AM-capable graphic tools for Amiga artists. White these programs allow users to create and modify their HAM artwork, they all lack what has helped make DeluxePaint III popular with Amiga artists: animation.
Although Photon Paint 2 serves up basic page-flipping HAM animation, and Digi-Mate 3 (Mind ware International) allows owners of the popular Digi-Paint 3 to animate their pixels, nothing in the HAM arena offered the same cohesive union of ease-of-use, feature-laden muscle and animation sizzle that the non-HAM champion DeluxePaint 111 does. Oxxi-Aegis seeks to rectify that unfortunate situation with the release of SpectraColor, a new HAM paint program with fully-integrated animation support, including animbrushes.
The SpectraColor package consists of hvo non-protected diskettes (program and art disks), a warranty-registration card, a quick reference sheet and a hefty' spiral-bound manual.
Patricia Cummings is credited with SpectraColor's weighty, spiral-bound documentation. Boasting more than 300 pages, over two dozen tutorial lessons, a meaty reference section, an ample beginner's guide, and an extensive index and table of contents, SpectraColor's manual is one of the best I've seen for a piece of Amiga software. Technical types who want to read the nitty-gritty on why HAM works will find a technical section tailored just for thatpurpose, as well as an informative discussion of the IFF-AN IM format by its creator, Gary Bonham of Sparta, Inc. Although 1 did run acrossa few
spelling errors and unusable hard disk installation instructions, SpectraColor's manual is a nice piece of work.
+4- [II i rhi i i it i i i i i ‘ .. uni,. O'-illlh PHIM sin is m All three toolkits con be on-screen at once. From top to bottom: Anim, Fast Menu, and Fast Menu with color manager.
Before 1 installed SpectraColor on my hard disk, I gave it a thorough round of compatibility testing on an assortment of Amiga hardware.
While it operated fine on a bare- bones A500,1 experienced no prob- lems whatsoever putting SpectraColor through its paces on a wide variety of Amiga hardware, including an Amiga 3000 running AmigaDOS 2.0. After 1 saw that SpectraColor behaved itself through the compatibility tests, I proceeded to install the program on my hard disk.
Installing SpectraColor on my bard disk was as easy as dragging theprogram icon from the SpectraColor disk to where I wanted it. Here's one word of advice: if you're installing SpectraColor on your hard disk, ignore tlie instructions in the manual. The manual mentions an icon-driven hard disk installation program which was conspicuous by its absence from the disks I received. According to the technical support staff at Oxxi, there simply wasn't enough room on disk after the program and all of its attendant files were squeezed on. Simply dragging theprogram icon from the SpectraColor diskette
to the desired location on your hard disk is ail it takes.
After I installed SpectraColor, I booted the program and promptly received a dose of dejavu. Created by the same programming team which brought forth Photon Paint and its successor, SpectraColor is essentially Photon Paint 3. If you've used Photon Paint before, you'll find SpectraColor pleasantly familiar, but packed with a number of powerful new features wrapped in a slick push-button interface. (A note on tire boot-up process: in its default setting, SpectraColor finds and loads a picture file entitled "sc.ip" in the same directory as the SpectraColor program.
Simply deleting the "sc.ip" file will speed up your loading time by forcing SpectraColor not to load the picture.)
Most important of these new features are SpectraColor's expanded animation abilities. Using those new animation features is facilitated by SpectraColor's new VCR-style animation controls. Accessed by clicking on a toggle icon on the Fast Menu Toolkit, the Anim Toolkit is where most of SpectraColor's new animation features ca n be accessed. The Anim Toolki t, like SpectraColor's other painting toolkits, has been given a cosmetic facelift with the introduction of shaded 3-D icons which seemingly sink into the screen when selected for that WorkBench 2.0 look.
Turning on SpectraColor's brush luminosity allows you to simulate a light source on your brush wraps While SpectraColor's progenitor (Photon Paint2) offered basic page- flipping HAM animation, SpectraColor offers such goodies as support for HAM-animbrushes, "tweening" between animation frames and freehand animation.
First pioneered by DeluxePaint III, the animbrush is a useful and easy- to-use variation of a standard brush.
An animation all by itself, an animbrush can be stamped down on the screen just likea regular brush, but changes every time it is applied to the screen. Since SpectraColor supports the same animbrush format as DeluxePaint III, loading in non-HAM animbrushes created in DeluxePaint III is simple. SpectraColor converts them to HAM as they are loaded. I loaded a variety of animbrushes into SpectraColor that I'd created in DeluxePaint III, and they all loaded smoothly. Although SpectraColor doesn't quite handle animbrushes as adroitly as Deluxe Paint 3, animbrush support is a very welcome
addition to a HAM artist's toolbox.
Some of the most spectacular animation effects can be achieved by teaming SpectraColor's animation ability with its powerful brush wrap- Most important of these new features are SpectraColor's expanded animation abilities ping tools. 1 created a simple HAM animation of the Amazing Computing logo being pushed through a pool of colored liquid (see sidebar) in just a few minutes plus rendering time using SpectraColor's "wrap on contour" brush option, and then animating the results. This method utilizes what animators term "tweening," which is short for "in-betweening." In the example
discussed in the sidebar, I gave SpectraColor the starting position and the ending position of my animation, then told it to render the frames in between. SpectraColor promptly did all the dirty work of "filling in the blanks" between the first and last frames.
If you want to simply move something across the screen, such as having a title move from left to right, SpectraColor's path animation toolscomein handy. Simply cut out your brush (your text), press the first frame icon on the Anim Toolkit, stamp down the brush at your starting point, then move to your ending point and stamp the brush down again. Click on the record button, select "render," and you're seconds away from moving headlines. Using the freehand path tool, you could draw a squiggly freehand path then have SpectraColor render the results. The number of frames in your animation is
limited by available RAM,so users with less than 1MB of RAM will be severely limited in the size and complexity of their animations.
The a rtistic possibi It ties crea ted by combining SpectraColor's animation and brush-wrapping tools are nearly end less. Since SpectraColor allows you to use its brush-wrapping tools in conjunction with animbrushes, some very complex effects can be created. I created an animbrush consisting of a flv- From the tutorial, here's the contour map before forward rotation.
¦ a feted -53 e 0 FITCH ROLL «‘*t| I 1 ¦ ¦ | SIB,?,; ikHssm hi r i i i i i mi i i mg bird, then gave it a horizontal, flapping path across the screen. 1 flipped the original bird animbrush (with all of its attendant frames) upside down, then drew a parallel animation path a few inches below the original path, moving in the sa me direction. During the course of laying the path for this animation, I wrapped the animbrush using SpectraColor's "wrap on contour" menu selection, using a wavy set of colored lines (drawn previously) as my contour map. The completed animation looked like a bird
flying horizontally across the screen, with its reflection wavering on what appears ter be rippling waves of water. SpectraColor, like any other good piece of Amiga creativity software, invites experimentation.
While the animation features are obviously the high! Ight of SpectraColor, Bazbosoft has thrown in other useful features, too, The powerful brush wrapping tools which were present in Photon Paint are present here as well, making it quick and easy to wrap brushes around a wide variety of 3-D objects, incl ud i ng sp heres, cones, cubes, even freehand and contour shapes.
Turning on SpectraColor's brush luminosity allows you to simulate a light source on your brush wraps, giving a pseudo ray-traced look to your artwork.
SpectraColor Animation Tutorial To get a feel for what SpectraColor was capable of, I decided to create an animation using a combination of SpectraColor's brush wrapping tools and it's new animation features, I'd mentaiiy decided that the animation would consist of the Amazing Computing logo being pushed upwards through a pool of colored liquid, with the pool tilting forward to face the viewer as the final frames of the animation were rendered. With mental snapshot in hand, I booted SpectraColor in 320 x 200 HAM resolution and went to work.
1, Once SpectraColor had loaded with it's default palette and a black screen, I moved the pointer to the text button in the Toolkit and clicked the right mouse button, bringing up a requestor displaying the fonts currently in my SYS:fonts directory. Selecting a large serif typeface for the Amazing Computing logo, I was ready to enter the text.
2. After selecting the font, I selected white as the text color
from the Toolkit. Since I would be using the "wrap on contour"
feature for the text, having a light color was essential:
SpectraColor would interpret the white text as being “higher"
than the surrounding area, giving it an extruded effect when
rendered. I then mentally divided the 320 X 200 screen into
three horizontal strips of equal size. The top third would be
for the text, the bottom third would be for the wrapped brush
color, and the third area, in the middle, would be left empty.
I pressed F10 to remove the Fastmenu Toolkit from the top of
the screen, placed the text entry cursor in the upper left
corner of the screen, and typed in AC's logo, with each word
on a separate line.
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3. Once the text was on screen, I hit F10 to bring back the
Toolkit, selected a bright color, then clicked on the filled
rectangle tool in the Toolkit,! Then filled the bottom third
of the screen with the color 1 would render the completed
animation in.
4. Satisfied with the rectangle of pigment placed on the bottom
of the screen, I selected the "clip brush" tool on the
Toolkit, then created a brush from the colored rectangle I'd
just created.
5. With a brush now attached to the pointer, I was ready to
animate. Clicking on the anim toggle on the rightmost end of
the Toolkit brought up the Anim Toolkit.
6. Clicking on the first frame button to place the starting point
for the animation, the pointer now had a small red square with
the letter “F" (for first frame) attached to it. Using the
right mouse button, I selected the "wrap on contour" option
from the brush menu. The word “map" was now attached to the
pointer, indicating that SpectraColor needed me to define the
area I wanted to derive the initial contour for the brush wrap
from. Since I wanted the first frame of the animation to look
like a flat pool of liquid, I used the center third of the
screen (remembering that the text was in the upper third and
the brush color was in the bottom third) as the contour map.
Since this area was a solid black color, with no bright areas,
SpectraColor would interpret it as a perfectly flat contour of
equal elevation.
7. The word "cont", for contour, now was attached to the
pointer, indicating that SpectraColor wanted me to now place
the starting point of the brush wrap. Placing the pointer in
the middle of the screen, I clicked and held the left mouse
button, which invoked a 3-D wire-frame representation of the
first frame of the contour wrap. By sliding the mouse around
to orient the picture, I arranged the grid until the status
line of the title bar displayed the coordinates "-72 0 0 PITCH
ROLL." Satisfied with the orientation of the grid, I hit the
space bar to accept the changes.
8. The letter inside the small red square attached to the pointer
now changed to "L* (for last frame), and the word “map" again
attached itself to the pointer, I now used the Amazing
Computing logo as the contour wrap, (by surrounding it with
the rectangular "rubber band") and SpectraColor again
attached the word "cont" next to the pointer to prompt me to
orient the position of the logo. I clicked and held the mouse
button, and an on-screen grid of the extruded logo appeared.
Using the + and - keys to adjust the height of the letters, 1
rotated the contour map until the status line of the title bar
displayed the coordinates ”0 0 0 PITCH ROLL." I then hit the
space bar to accept the changes.
9. Now that the animation was ready to render, I selected
luminosity from the brush menu to throw some light on the
animation, to give the animation some subtle shading to
enhance the extrusion of the text. Entering the luminosity re
questor, I turned on the luminosity and set the values for
intensity, contrast and dither at their middle settings. I
placed the origin of the light source above and to the right
of the animation, with the value to the left of the black
direction box set to -90, and the value below the box set to
90.
1 then selected OK to confirm the changes,
10. Ready to render, I cleared the screen by clicking the "CLR"
button on the toolkit. Once the screen was clear, I clicked
on the record button.
In the record requester, 1 selected preview to see a wire-frame representation of the animation.
Satisfied with what I saw, I clicked on render to begin creating the animation.
Voila! While nothing too fancy, this animation was quick and easy to create, and it does a good job of demonstrating the flexibility and versatility that SpectraColor's animation tools offer. JJ Of special interest to Amiga users who do video work, SpectraColor fully supports thecolorfontstandard. I tested thisbv loading in several different styles of Kara Fonts, which SpectraColor loaded without any problems.
In the color selection area, Bazbosoft has thrown in a nifty color selection tool they call the color manager. If you've ever tried to select one color out of 4096 by using your mouse, you'll agree that shaky nerves ora persnickety pointing device can make that task an ordeal. Enter the color man- ager.
Selecting a color in SpectraColor involves using four small square areas of the color manager menu. The three rightmost squares are filled with all of the currently available 4096 colors, while a rectangle to the left of those boxes, called the color zoom box, displays a magnified section from one of the boxes at right. Instead of trying to click your mouse on a pixel-sized spot of color, the color zoom box magnifies the colors to a visible size, making selecting colors easy.
SpectraColor features dozens of other features and options which I haven't the space to discuss in depth, such as the intelligent picture loader which also loads anims, the featureladen magnify option, or the more than twenty color modes, the pantograph and stencil features, or the pixelize menu tool.
While SpectraColor may be chock full of features, putting all those features to impressive use demands more RAM, storage space and CPU speed than many Amiga owners with limited setups might have at their disposal. While SpectraColor will run on a stripped A500, don't expect much. You have to have at least 1MB of RAM to use any ofSpectraColor'sadvanced features, such as animation and interlace mode work. SpectraColor's manual highly recommends 2 or more MB of RAM for animation work; I'd recommend 3MB or more.
Even if you have the extra RAM, you might want to buy a faster machine to accelerate SpectraColor's sluggish rendering times. Some of the neatest effects, such as wrapping animbrushes arou nd 3-D objects, takes a great deal of time to render. I generated the animation seen in the sidebar on a 16-MHz Amiga 3000 with 4 MB of RAM, and it still took over 15 minutes to complete.
If you plan to really get creative with SpectraColor,you'd better plan to have some serious hardware.
Now that I've wandered into the complaint department, I'll start nitpicking. While the push-button anim controls are welcome, 1 wish SpectraColor offered an extensive animation control option akin to the move requester in DeluxePaint III. While SpectraColor offers more animation flexibility in some cases, 1 miss being able to simpiv type in a slew of numbers to rotate a logo on three axes while it simultaneously spins off into the horizon. Sure, SpectraColor's nifty 3-D VCR buttons make bouncing balls and zooming logos a snap. I just wish there were an advanced animation option where I
could enter some numbers and see some results.
On a note of lesser magnitude, the animation samples included with SpectraColor were unimpressive. Wh ile the static HAM artwork from the three Packed with powerful animation features, dozens of tools, and wrapped in a new push-button interface, SpectraColor is an impressive piece of work fea tured a rtists is good, and there were plenty of pictures for the tu torials in the manual, where are all the keen pictures shown in those recent SpectraColor magazine ads? I'm definitely picking a nit here, but ! Was intrigued by the HAM artwork shown in Oxxi's ads.
After all, Amiga owners almost always want neat pictures to show off as eye candy, I just wish Oxxi-Aegis had included a few awe-inspiring HAM animations and animbrushes so 1 could impress my Mac-loving neighbors.
Bu t these are minor quibbles which detract only slightly from a clearly superlative product. Packed with powerful animation features, dozens of tools, and wrapped in a new push-button interface, SpectraColor is an impressive piece of work. While SpectraColor isn't quite as fast or slickly presented as Digi-Paint 3, Spectracolor'sanimation ability and impressive features list put it in good stead with its competition. At a suggested list price of only $ 99.95, SpectraColor is arguably the best value a HAM-painter can find.
One last note: if you're a Photon Paint owner, Oxxi-Aegis offers an upgrade program to SpectraColor.
Mail your original Photon Paint diskettes along with $ 49.95 plus s h to Oxxi-Aegis and they'll send the complete SpectraColor package in return. 'AO SpectraColor $ 99.95 Inquiry 242 Developed by BazboSoft Distributed by: Oxxi-Aegis, Inc.
P. O. Box 90309 Long Beach, CA 90809-0309 (2131-427-1227 FAX
(2131-427-0971 Requires 512K RAM.
Hard drive and additional RAM recommended.
Please zvrite to Jeff James do Amazing Computing, P.O. Box 869, Fall River, MA 02722-0869 Amiga Xzsion by Dave Spitler For reasons which are not clear to me, a lot of people seem to be intimidated by AmigaVision. AmigaVision is one of the few programs in its class which you can "jump start." By that, I mean that you can start creating with it right a way without reading the manual or going through the tutorials. There are lots of people who think that the best way to check out a new word processor or paint program is by playing around first and reading the book later. The same thing can be
done with AmigaVision.
Unlock THE POWER AND UNIQUE MULTIMEDIA CAPABILITIES OF THE Amiga In fact. Am iga Vision's simple story board screen seems to invite experimentation. The icon menus at the bottom of the screen are easy to access and so well done that each icon's use is immediately apparent. Dragging an icon to the screen, placing it on the grid and double clicking it will produce an identification requester which is used to tell AmigaVision what to do with that icon when running the program, but the requester a Iso yields up a wealth of information about the icon and its uses.
The simple point and click buttons, switches, and sliders often allow the user to set the icon up without ever touching the keyboard. Each one is constructed so that its use should be as intuitive as possible. If confusion persists, there is a "Help" button right there on the requester.
Clicking on the help button takes the new user into the right section of a complex and useful on-line manual.
Amiga Vision will not let the new user make any obvious mistakes without saying something. The frustration of writing a program and then having it refuse to run for no apparent reason is something the authors of Amiga Vision tried to avoid by including clear warning requesters which pop up every time the user tries to shoot himself in the foot. If the reason for the warning may not always be immediately apparent, the wording is at least more understandable than cryptic Amiga Dos warnings Like "Error opening IconX: 205." By contrast, these warnings come up and tell you, "You can't do
that; here is what you can do," or "If you do that, your program will probably not work the way you had intended." Whatcould be fairer than that?
Organize and identify your presentations with AmigaVision's screen requester, It is not merely enough to have the tools. You must have the ideas as well.
Warning: the one ugly frustration which is not immediately apparent when running the program for the first time is the one which occurs when bumping up against memory and storage problems. If you skip the manual, you will miss the warnings which tell you that, while you can run other people's programs, such as the tutorials, on almost any Amiga, the recommended minimum Amiga for serious creativity has a hard drive and at least 3MB of RAM, There is no harm in playing around with a machine which offers less than this, but expect low memory warnings, lockups and crashes.
In fact, 3MB of RAM and a hard drive define the minimum Amiga for a lot of programs these days, not just for AmigaVision.
Include music by accessing AmigaVision's addjnusic requester.
Another desirable feature is that something happens when an attempt is made to crank a program which will not fly. Unlike programs which simply break without offering any real clues as to why, AmigaVision comes to a sudden halt and returns to the story board screen at the exact point where the break occurred. This is a great help in troubleshooting. Since thesame thing happens if the user intentionally breaks a runningprogram with a right mouse button dick, this feature is also helpful in fine tuning a nearly finished application as well.
The first and most obvious thing to do is to create a slide show. Once the screen icon is found in the audio-visual menu, this is pretty easy to do. Simply line up a string of the icons on the screen. Then double click the first one and, when the requester pops up, dick on the "Directory" button. The reques ter which this mouseclick brings up will go into any mounted drive and set up the path and name for a picture to display. Now it is as simple as selecting a picture and clicking on the "OK" button.
When the OK button has been clicked, AmigaVision looks at the picture and sets up the buttons on the requester to reflect some facts about the picture. Looking at these gadgets, the user can quickly see the amount of resolution, number of colors, and the status of interlacing. Other buttons decide whether or not the pointer will be on screen, allow changes to the palette and placement of the picture on screen, and select special transitions. When all of the selections have been made, a click on the preview button brings the picture up on the screen. When the picture has been viewed, a
right mousebutton click reverts to the Am iga Vision screen with the requester still in place. Changes may be made and the picture viewed again before clicking on the "OK" button. Typing a name in the "Icon Name" field before AmigaVision is one of the few programs in its class which you can "jump start."
Clicking on OK will give the icon a distinctive ID tag, which is really helpful.
Once the first picture has been set up, it is a simple matter to go through and set up the remaining screen icons.
When all of them have been defined, hold down the right mouse button and select "Present" from the "Project" Menu. The program will run.
Once a slide show has been created, it can be refined in a number of ways. Inserting "wait" icons in between the pictures, for example, will allow the program to wait for a keystroke or mouseclick, or both, before going on to the next picture or will simply proceed after a specified amount of time has elapsed. Setting up a loop icon at the top of the string of picture icons and moving the picture icons one square to the right on the storyboard, so that they become "children" of the loop, will allow the slide show to loop. A robot commentary may be added with well placed "Speak" icons or
music may be added with a music or sound file icon and the beginning of the show. To top everything off, you may easily move the various elements of the presentation around on the screen until everything is just right.
Of course, the manual will tell you how to do this, and i n grea ter deta i 1, bu t this program was designed to accommodate people who would prefer to just dive in and mess around first.
AO GUIDE CORRECTIONS ™ The following products and companies were listed incorrectly or omitted from the Summer ‘91 edition of AC's CU1DE to the Commodore Amiga: 35mm Color Slide and Imaging Services Action Graphics prov ides quality slides and photog raphsof any Amiga IFF HAM EHB image file. They have also been one of the only sendees to support any Amiga 24-bit IFF RGB file format (i.e. Toaster, Imagine, TurboSilver, Sculpt, etc.). They will also transfer AutoCAD GIF TGA MAC files and videotape to slides and photographs.
Action Graphics, 4725 Dorset Hall Drive, Suite A402, Ellicott City, MD 21043, (301) 992
0749.
Amiga Wiz The telephone number for TriMedia Inc. was omitted from this listing. If you wish to order this product, please call the company at (708) 520-0730. TriMedia Inc., 60 East Hiutz Road, Wheeling, IL 60090. $ 249.00 Macro68 Macro68 supports the entire Motorola family including the MC68040, MC68882 FPU, and MC68851 MMU. Additional capability includes the Amiga copper. The new Motorola syntax for 030 CPUs is supported, and Macro68 includes a utility to convert old-style syntax painlessly. Old syntax is also supported. Most features of Macro68 are limited only by available memory. Di
rectives include Structure Offset for compatibility with the Amiga's interface conventions, and Frame Offset for easy stack frames. Full listing control as well as cross- referencing is included. A user-accessible file provides the ability to customize directives and run-time messages. Macro68 is fully re-entrant, and may be made resident.
An Arexx interface prov ides real-time communication with theeditor of your choice. A number of directives enable Macro68 to communicate with AmigaDOS. External programs may be invoked on either pass, and the results interpreted. A unique feature of Macro68 is the use of preassembled, resident include files for incredibly fast assemblies. These may be standard Amiga files, or any header files may be used. Additionally,a configuration file maybe defined that will setup a particular environment, or insert specific code in all assemblies.
Macro68 is compatible with the directives used by most popular assemblers. Output file formats include executable object, linkable object, binary image,pre-assembled symbol tables, and Motorola S records. System requires 1MB RAM, VI.2 OS or Infer.
The Puzzle Factory, P.O. Box 986, Veneta, OR 97487, (503) 935-3709. $ 150.00 Image Review System Tele-Digitizer, Tele-Radiology The following product listing should have appeared in the Scientific Business Engi- needng section of Graphic Arts: The IRS line of Tele-Radiology Systems are custom, turn-key digitizing and image processing stations. They allow a hospital, clinic, or doctor to digitize medical films and send the patient images over telephone lines or through an ethemel cable to a receiving system. It comes complete with computer, monitor, digitizer, and software. National Diagnostic
Imaging, P.O. Box 5501. Vienna, WV 26105, (304) 295-8922.
It would be a serious mistake to skip the manual altogether, however.
The AmigaVision manual may be the best software manual ever shipped. It is clear and concise and extremely well written. It covers the necessary ground in plain language logically and consistently.
The AmigaVision tutorials are well conceived and easy to follow, and they provide many examplesof appropriate code for newcomers who a re stumped.
Since the AmigaVision screen may contain more than one program at one time, it is a simple thing to bring up one of the tutorials and either copy the needed code over to tire new program or use it as an example to create a difficult section of a new program.
At this point, most budding AmigaVision programmers discover the saddest truth of all about programming. It is not merely enough to have the tools. You have to have ideas as well. Most new AmigaVision programmers complain tlra t a fter they have AmigaVision's simple story board seems to invite experimentation.
Execu ted a couple of simple slide shows, they cannot think of anything else to do. That is a limitation of the programmer rather than of the program, of course. As is the case with paint programs, delving further into the features of the program itself begins to suggest ideas, but this takes time. The best advice is to just play around with the program, learning everything possible about it, and hope that ideas start to pop up all over the landscape.
Try to get into the database before it is needed. The database is probably the toughest part of the program to master and the learning curve is even steeper if you are trying to get a program to work and using the database for the first time as well. The program which you create for this does not have to be subtle or elegant. It just has to work. The point is to set up a database, access it from an AmigaVision program, and change it through the program.
In fact, a really good piece of advice for people just getting into AmigaVision might be to dig into all of the menus, not just the AV menu. The AV menu has all the glitz and flash, but theother menus often contain the power to got things done.
The last important thing to remember about AmigaVision is that it really is not much good by itself. Resources are needed. To make a slide show, you must have pictures. To make Retail Price S 249.95 w 0K MultiStart II ™ A500 & A2000 Allows A500 and A2000 owners to install Kickstart V2.0 and V1.3 Roms and switch between them with the keyboard. Can also install a third Rom. Lets you stay compatible with your software. No external wires or switches required.
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: II, KwrkSur. II mi MuluSun II ire aidetnada of .Inc. „ - Access Control System For The A2000 & A3000 Do you need to keep your system safe from unauthorized use? Want to make sure that no one can delete files from your harddrive or steal your wotk? Then you need the SecureKey ", a hardware security device that installs in any A2000 or A3000. The SecureKey ™ allows you to have one access code for your Amiga ®, The SecureKey™ will not allow access to your Amiga ® without the right security codc, period. You can’t boot off of a floppy or bypass it in any manner. This means that if your system
has files such as animations, documents, presentations, C-code, or any type of confidential information, you can be assured that the files on your harddrive are safe. Keep your Amiga ® safe from those that may otherwise unknowingly destroy your information. Requires Kickstart™ V1.3 or above. The SecureKey ™ is fully compatible with Kickstart ™ V2.0. If you use your Amiga ® for Desktop Video, 3D Rendering & Animation, Multimedia or Desktop Publishing - Then you need the MegAChip 2000 ™.
Doubles the amount of memory acccssablc to the custom chips. Uses the 2 Megabyte Agnus that's in the Amiga® A3000. Greatly enhances Graphics capabilities. Fully compatible with Workbcnch2.0, and the ECS Denise chip. Lets you stay current with the latest technology. Fully compatible with the Video Toaster and other genlocks and framebuffers Fully compatible with GVP's and Commodore’s 68030 accelerators. Why upgrade to Imeg of Chip Ram when you can have 2Meg of Chip Ram like the A3000?
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A textbox, you will need a word processor. To add music, you will need a compatible music program or a sound digitizing program. As you get better at programming, you will also want to have scanned pictures, video images, and animations as well. All of these require special software and or hardware. Part of being good with Amiga Vision is being good with alt of these other products too.
As far as possible, it is a good idea to have all of the other materials ready before actually beginning programming. It may or may not be necessary to have the program outlined, but it is a good idea to at least know enough about what the program is going to be like to he able to create some of the screens and animations in advance. It is also convenient to have someplace to park all of the materials so that they are sitting ready for use and you know exactly where they are. To this end, I normally createa directory forany new AmigaVision program I am beginning.
Inside of this directory, I create several new directories with names like Pics, Brushes, Anims, Text and 8SVX (or SMUS if I plan to have music). As the work progresses, I can add new files to the appropriate directories, whether I have created them in advance or am Circle 166 or) Reader Service card.
Multitasking out of AmigaVision and creating them on the fly. At the end, 1 don't have to go searching around on a hard drive for all of the resource files: they are all in the same directory as the program itself. If the program is abandoned, it is a simple matter to delete the directory for that program, thereby getting rid of all of the related files at one time.
It is also important hot to be too fancy, especially at first. My first opus included some really impressive fonts which are not found in most fonts directories. It looked a lot more impressive at home than it looked on other machines which, lacking my special fonts, substitutedplainand uninspiring 10 point Topaz. My next masterpiece was crea ted on an available Am iga 2500.
In it, I combined super high resolution graphics with robotic commentary from the Amiga speech synthesizer. 1 was shocked when I took my work home and discovered it would not play on my Amiga 2000 HD. High resolution graphics and speech do not play together well on a machine with a 68000 processor, it seems.
There are two lessons here. The first is that while it may be fun to create AmigaVision files which pull out all of the stops, it is better to spend learning time doing things which are short on Amiga 500 Detachable Keyboard?
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Flash and long on programming experience. Also, it is a good idea to use a minimum machine with few bells and whistles to create any AmigaVision program which you intend to distribute to friends, use on a variety of computers, or upload to a bulletin board.
Make sure that your program runs on a minimum machine before you attempt to distribute it.
But, hey! Why are you sitting here reading articles about AmigaVision instead of learning the program? Why aren't you sitting at your computer learning about AmigaVision right now?
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isting image. Like a painter, DCTV allows watercolor
mixing on a white palette "board."This is an excellent
feature and makes DCTV king in creating new hues.
FRAMEBUFFER (continuedfrom p. 28) CUSTOMER SERVICE Don't underestimate the importance of customer support. Too often a great product comes out only to be stuck in neutral by lack of updates.
Phone support is available by ail four product manufacturers and not once was I grilled by any company asking for information such as serial numbers before I was helped. Digital Creations (DCTV) offers a friendly help linewhere questions get an affirmative answer.
They are also open to suggestions and willing to listen.
Impulse (Firecracker 24) has a phone line where you usually can talk to the owner of the company and get IW detailed questions answered. Help is brief but fact filled.
All the boards are professional and certainly worth the price. Whatever you choose, you won't be disappointed.
At first, NewTek (Video Toaster) had the most generic support. Because of a high volume of toasters being sold, NewTek has had to increase the size of their technical support team. They now offer a toll free number to Video Toaster owners and a call back service if your question can not be answered right away. Also, instead of having questions answered rightoutof the manual, you axe now able to talk to licensed technicians.
Black-Beit (HAM-E) wins hands down in this category. Although the phone support is direct and "let's get to the point," the person usually steers you to Black-Belt's Bulletin Board system. A wealth of customer support is available including constant (almost weekly) software updates, plenty of IFF 24 HAM-E pictures, publicdomain accessories, and pages and pages of message boards with other HAM-E users and answered questions from the company. There are no access rules so anyone can sign on, with unlimited downloads. Sign-on time per user is usually generous, around four hours per day. There
are no costs except for the long distance calls (to Montana).
I've logged on several times and there is a feeling that is sort of like "visiting the company" to see what's new. This kind of on-line support should be used by more software companies.
HAM-E gets numerous software updates through the year, but what about the others? Well it's safe to say that ToasterPaint is being worked on, but a gun-shy NewTek isn't saying when it will appear or what improvements it will contain. DCTV's version
1. 1 has been promised since the unit started shipping. As I
found out on my last call, version 1.1 wasn't near shipping.
Light24 for the Firecracker board is being upgraded to a final
version with a ton of features and an extensive manual, but no
word on when it will actually ship, if you want great phone
support with a helpful knowledgeable staff, then Digital
Creations (DCTV) and Impulse (Firecracker 24) are hard to
beat. If you want a manual read to you over the phone, NewTek
(ToasterPaint) is the place to call. But for best on-line
support as well as constant software refinements, Black-Belt
(HAM-E) is the champ.
INTERFACING Working with other hardware and software is a key issue that needs to be discussed. Let's start with the obvious: Can these boards work with each other?
Some of the more adventurous Amiga users will want to purchase more than one if not all of the boards discussed.
Well after numerous tests the answer is: Some do, some don't. DCTV, HAM- E, and the Firecracker 24 board all loop through the RGB signal. The one thing I've learned is that DCTV will work with every one of these boards. DCTV can be hooked up while these other unitsa re also hooked up with one si ight exception. After running the Video Toaster I would then exit the program and load up DCTV. Sometimes during a paint session strange signals would appear on my DCTV interface screen.
The work-around is to power down a fter running the Toaster a nd then boo t up and run DCTV. Perfect. DCTV also ran before as well as after running HAM-E and the Firecracker with no problems. Likewise, HAM-E and the Firecracker gotalonggreat with DCTV, but not with each other. Since both units have an RGB loop-through, you would essen tially have to loop the RG B output through one, out to the other, out of that one, and into the monitor. 1 tried having HAM-E first in the chain followed by the Firecracker and vice versa. Both created severe incompatible RGB timing problems when looped to
each other. Hooking a separate RGB monitor to the Firecracker's dedicated RGB port (which shows just the graphics screen, the interface would appear on the Amiga monitor) and looping the Amiga RGBsignal through HAM-Eand to the main monitor should work fine.
I didn't have two RGB monitors readily available so 1 was unable to confirm this method.
The best plan of action is to contact the respective companies before mixing any of these boards. Upcoming boards like M.A.S.T.'s ColorBurst and GVP's PVA board could pose more potential problems with existing framebuffers, As far as interfacing on a software basis, all these programs allow load ing of Commodore's standard 24-bit IFF files (containing hi-res 16 million color data), so hi-color files can be exchanged between any of the four paint programs. HAM-E has the most options for loading outside files too numerous to list here) including being able to load Impulse's RGBN (Turbo
Silver Imagine files) and New Tek's 21-bit format. DCTV's current version also allows loading of RGBS files. All will load any format IFF from two- color lo-res up to full 4096 color HAM mode, allowing you to use all your current graphics. No need to get rid of DeluxePaint IV just yet! You can still create logos, graphics, and title screens in DeluxePaint and load the graphic into any of these framebuffers for gorgeous 24-bit hi-res coloring and shading.
ANIMATION Go to your local Amiga dealer and try these framebuffers for yourself.
Video work almost always includes animation in one form or another and only HAM-E and DCTV support hi-color animation using standard Amiga RAM. Both programscancreate frames that can be loaded into any Amiga program capable of displaying a typical hi-res graphic. Examples would include DeluxePaint III IV and Amiga Vision. Control information on the upper part of the frame activates the framebuffer and displays the graphic screens in hi-res with millions of colors. The resulting animations are dazzling and far outshine standard 32 16 color Amiga animations. Siideshows can be arranged but
the real advantage is creating 3-D animations with programs such as Imagine, LightWave 3D (Video Toaster), or 3D Professional.
These programs save 24-bit files which can be easily converted to the DCTV and HAM-E formats. DCTV offers limited batch processing for hand I ing large amounts of frames. HAM-E's Arexx support counter attacks with much more options. Both programs handle displaying hi-color graphics and animations outside of their programs flawlessly with one exception. Although DCTV's control information is usually invisible, HAM-E's control information is more easily seen in nonoverscan modes. This gives DCTV a slight advantage in displaying frames outside the program. Having to use overscan to hide
HAM-E's control pixels can lead to unnecessary memory usage. By the way, if you plan on doing any hi-color animation, a hard drive is strongly urged and since frames are hires, a fast processor will certainly help out.
PROCESSING Aside from straight painting, picture processing as well as manipulation are helpful in creating graphics for video applications. ToasterPaint and Light24 both have minimal processing available. DCTV has numerous options including the ability to adjust the brigh tness, color, sharpness, tint, as well as being able to convert to standard Amiga resolutions and color amounts.
HAM-E's extensive processing is handled in a separate program called "Image Professional." 1 just downloaded the 1 a test version a nd i t is packed with features, It will be weeks before I get to them all. Sharpen, decontour, colorize, line art, motion blur, antique tint, blueprint, shadowed elevations, random tile, wave distort, caricature, realign color guns (for 3-D work), and much more are available. If you are into altering an existing graphic, HAM-E's special effects pack a lot of power.
PAINTING It is beyond the scope of this article to go head to head, feature for feature on the four paint programs. We've discussed the various features of each in past issues. Light 24 for the Firecracker board is the simplest of all the included programs. It offers the very basic of tools and shading effects. Dithering is limited to a range of 2 colors, which is not very effective. Autocut, a neat feature, doesn't pick up the background color of a brush as long as the color is surrounded on all sides. IFF brushes are supported and the interface is easy to use. This is a very fast pa i n
t progra m. Youwon'tspend timewaiting for screen refreshes.
Another advantage is that in addition to offering the most on-screen colors, this board also allows the highest resolution of all the framebuffers currently out (a dazzling 1024 x 482 pixels). Source codeallows this board tobe treated as an Amiga device. So programs like Imagine, Art Department Professional, and Vista Pro can render directly to it. I use the paint program quite often for detail work and when I want to see what a 24-bit picture "really" looks like in true hi-color mode.
For painting and color the Firecracker offers a sparkling dean display and the most colors (16 million on-screen at once). Withoutadoubtitlooks the best, producing the only true 24-bit RGB of the bunch.
Painting with HAM-E's program is memory intensive and clunky. The interface is very unattractive and sometimes finicky. Some operations occur without a sleeping cursor so it's hard to tell if a certain command is about to take place. Although not as clear as the Firecracker board, HAM- E's RGB output is adequate and the hires model (HAM-E Plus) gives added sharpness. The sharpness appears minimal and might not be worth the added price increase for the higher model. Color control is great and although it's no DeluxePaint, at least it has lots of features.
The included Image Professional software has more limited paint features but allows you to work in 24-bit mode and manipulate many more colors than thestandard 256 color register mode, it takes a little getting used to, but even tun 1 ly it becomes comfortable. The main disadvantage is that HAM-E offers the lowest color amount of all the boards. Even in its highest resolution mode, there are still gradations where you can see the color changes, al tho ugh it sure beats out 16 colors.
ToasterPaint is perfect for touch- ing up an existing picture but that's about it. To start from scratch is too difficult due to the auto-scrolling. After a month or so, 1 got used to the autoscrolling but it's distracting when trying to create. Positioning brushes and lining up text is hit-or-miss. Its shading effects are excellent, probably better than the other paint programs. One of the most powerful features is the repeat option. This allows you to change various parameters and repeat the drawing action. One can't ignore the fact that when you purchase this board you get a paint
program and a great deal of other special software.
DCTV has a very professional layout and is natural to get around in and use. One drawback is that there is no undo command, but I usually make use of the fast load fast save to RAM command. Saving to RAM often allows me to re-load the picture if 1 make a mistake. The next version is supposedly going to offer a true undo command. Color control, as mentioned earlier, is excellent with many dithering and shading effects. I also find that DCTV is the most fun. It has the best and easiest manual of the bunch and you won't spend hours fighting the interface. Its output is not network quality,
but it offers a lot of professional features for its modest price.
Finally, a few suggestions. Go to your local Amiga dealer and try these framebuffers for yourself. Make a list of the features you need for your video productions and see which one has what you are looking for. 1 also recommend trying to get more than one board. There doesn't seem to be a standard emerging, and since each system has varying features, having two will certainly give you a definite creative edge. All boards are professional and certainly worth their asking price, so whatever hi-color paint system you choose for your video painting, one thing is for sure: You won't be
disappointed. _ Product Information HAM-E Low Resolution Unit (Max Res 364 x 460): $ 299.95 High Resolution Unit (Max Res 768 x 480): $ 429.95 Black Belt Systems RRI Box 4272 398 Johnson Road Glasgow, Montana 59230
(800) 852-6442 Inquiry 243 DCTV (Digital Composite Video) Price:
$ 495.
Digital Creations 2865 Sunrise Boulevard Ste. 103 Rancho Cordova, CA 95742
(916) 344-4625 Inquiry 244 The Video Toaster Price; $ 1595.
NewTek 215 E. 8th St. Topeka, KS 66603
(913) 345-1146 Inquiry 245 Firecracker 24 Price: $ 1000. (2MB)
Impulse, Inc. 6870 Shingle Creek Pkwy., 112 Minneapolis,
MN 55430
(612) 566-0221 Inquiry 246 Please write to Frank McMahon c o
Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 enterprises, and in each
area there are new ways to perform old tricks.
REVIEW HOLOSOFT'S Graphics Workshop vl.l by R. Shamws Mortwr THERE SEEMS TO BE an undocumented contest going on amongst Amiga developers, especially those involved with graphics and animation software. The simple to understand rules can be intuited by any Amiga user who is exposed to the new packages that are flowing rapidly into the marketplace. Basically, they could be written as something like this:
1. Pack as much as possible on a disk.
2. Make it hard for the user (and especially the reviewer) to
categorize whether the software is graphics or animation
prioritized.
Certainiy "Graphics Workshop" is a prime contestant in this race, because it offers Amiga artists and animators tools for both Jtum UBEEMBUmm PAINTING TOOLS All the standard stuff is represented here, dot-draw, freehand, free fills but therearealso tools notseen in other Amiga paint programs. In addition to the standard polygon filled unfilled option are two other polygonal tools. The first allows you to automatically generate and rotate "regular" (symmetrical) polygons, and the second does the same for "irregular" (unsymmetricai) polygons. On each you can predetermine the number of
sides from three to 22. Brushes can be cut with either a freehand or rectangular approach. The airbrush also offers two options, "air brush" and "cumulative airbrush." The second choice follows the palette range set for a color, so that if the range is set to a diminishing intensity of colors, the central part of the airbrush will be more dominant than the sides, and it will blend into the background better. The last tool that distinguishes this software from other Amiga drawing packages is the "Ray" tool, allowing you to draw concentric rays.
UNHAMMING... GW is not a HAM paint program, but neither is it limited to the standard number of colors that the Amiga addresses in normal resolutions. There are two ways that it stretches this limit.
GW's palette colors can be mixed in real time to produce dithered options between any two colors. This is accomplished easily. First,you left-click on one color, then right-click on the other. The foreground colorbox shows the result. What this means is that in addition to the 16 colors of hi-res, for instance, any of the 16 can be mixed with any of theother 16. That results in 16 plus 16 x 16 colors, or 272 possibilities. Figure 1 shows some of these palette-dithered extensions.
The second way to add more colors is to utilize the reserved "color sections" of the screen. This is a method unique to GW in that you are allowed up to 20 separate horizontal bands wherein color palettes can be completely d ifferent! Needless to say, there are more color possibilities here than in standard Amiga paint programs, without resorting to either HAM or 24-bit usage. Each screen section can also color cycle. One use for this feature is that a ColorFont could be displayed on a centra I screen area wi thou t interferi ng w i th other graphics in different palettes above and
below.
BRUSH MANIPULATION Up to ten brushes can be saved in an accessible librarv at any one time, making multiple brush selection easy and fast to accomplish as there is not as much disk access going on. There are also ways that brushes can be transformed that are, again, unique to this program. In addition to the normal siz- ingand rotation functions, brushes may be rolled, rippled, and stuffed. Each of these operationsproduces novel results.
“OBJECTS" Graphic Workshop's "Objects" ale handled differently than are "Brushes," and Objects play an important role in cell animation. Like brushes, objects are taken from a picture. When the cursor is placed over a selected object area, it changes from an "X" to a plus.
This tells you that an area of a picture has been selected as an object. Objects can be modified and moved for placement without damaging the underlying picture area. There is a complete tutorial on object creation and manipulation in a new accompanying manual.
Still, I found the subject confusing.
Though the tutorial walks you carefully through the object process, itdoes not give enough information as to exactly what the purpose of objects versus brushes is, at least not in so many clear words. Since objects play an imTHE FILL REQUESTER I wonder whether the developers of GW spent long nights studying DeluxePaint 111 and integrating all of the functions thatso many DeluxePaint portant role in cel! Animation, this leaves you less prepared for easy access into cel! Animation. A clearer set of definitions would be appreciated prior to working the tutorial.
GfxHorkshop : 32 32 : 8 : 320 299 : 2758889 1P;:i|T3 Figure 2: GW’S Page Animator requester.
Graphics Horkshop Page Aninator Current Brush Aninate Direction L|l| 3|4|5|6|7|8|9| (Stay| forward! 1 Fade Range Aninate Options tade Range mm ifemoi i Angle Pos X: B.T.1V ; X: F ade-In mim F ade-Out Ease-In Ease-Gut Start Fr Franes Ro tateX: K&flY: mrA W?t Mooe X: IfcDMY: iwsrwz ' rx.n: I x = Cl ear Iset Start Tndi Iview Pnel IVTew ATI] [Dpatd Done riot Range LETTERING GW sportsasnappyfontrequester with al tern a te fon t access and attributes for bold, italic, and underlining. There is an "Autoshow" feature (the default) thatautomaticallydisplaysfontchoices.
In addition, GW comes with font sets not normally found on other Amiga paint software: Barn, Helvetica, Camelot (like "Sapphire"), and Outline.
GW sports a snappy font requester with alternate font access and attributes for bold, italic and underlining.
111 owners havedesired over these long months. It sure seems so, and this requester is a good case in point. For one, it can be brought to the screen without disabling the drawing painting functions. The user can experiment and sti II have access to the undo function as well. What a great idea! There is the option to paint with solid color, wraps, or brushes, and a toggle for the direction from top, bottom, left, or right as well as the intensity of dithering.
With a click of the mouse button, you can access any of 10 stored brushes to paint with. The program also offers stenciling,background fixing, and perspective options. The latter is not so well developed as the same feature in DeluxePaint 111 because it doesn't offer perspective adjustment as the brush is moved in real time. Other brush options include "Tinge," "Stain," and "Shadow."
There is a "Grab" feature in GW that is also unique to it. Grabs are screen- freezes that allow you to capture entire screens, menu sand all, as IFF files. This is useful for many applications, and most notably for folks like me who spend a whole lot of time writing and illustrating Amiga articles and reviews.
This grab is special, because instead of waiting a specific amount of time before ittriggers during which moments you pray you can access the right screen it is set off by the Return key.
This allowsGW to grab its own screens as well as others, pull-down menus, toolbox, and all.
AND NOWi ANIMATION FEATURES As I said in the beginning, this program gives a lot for what you pay, and is out to win the "We can pack more on a disk then you can" award.
Notonly doesitgivcyou a fatbucketof page-flipping features, but addresses its own proprietary "Cell" (not "Cel") animating as well. The initial GW manual contains no tutorials on this procedure, but an accompanying manual dedicated to tutorials has been added, and must be worked through.
Page animation is far more intuitive than GW Cell animation because it is a familiar format to Amiga animators. The Page Animator requester is somewhat like an expanded version of Dpaint's Move requester (See Figure
2) . There is a bunch of new gadgets and input areas, but nothing
that can't be intuited after a few hours of use. You can
access the 10 s tored brushes a nd set them in motion one by
one on the same screen. They can be faded and or eased in and
out and recorded in reverse, in place, or forward. You can
generate a plot of the ease ratio and a range of the fade
colors. All in all, DeluxePaint III users will have no trouble
finding their way through this requester, and non- DeluxePaint
III users will be able to do so with a minimum of preparation.
Cell animation is a new and proprietary concept, whichmeans thatcell animations can be played back only in Graphics Workshop, They can, however, be transformed in to standard page animations, in which case they can be played back and tweaked in any number of Amiga products. Each cell of a cell animation uses from one to ten animation events, and every event has a set of animation frames. The frames can be sequenced and set to a path and timed. Cell animation is useful because it can interactively set up animation paths for a number of brushes and objects at the same time. In the cell
effects requester, the assigned manipulations for each object brush can be experimented with and viewed frame by frame, so that exact manipulations can be set as desired before actual animation, You can also stop at any observed With a click of a mouse button, you can access any of ten stored brushes to paint with.
Frame and reset the manipulation controls so that that frame can itself be animated anew. This is a very useful editing function, especially when animating more then one brush or object.
Essentially, what is being addressed here is the creation of several animation brushes at one time. When these are set on selected "paths," the combined result can be a very complex production.
THE HAM-E GRAPHICS WORKSHOP!
All of the above features, including animation, havebcen implemented for use on the HAM-E device from BlackBelt Systems. The software is called HAM-E Workshop, and it is being offered to HAM-E users by BlackBelt. Having used it with my HAM-E device, 1 can attest to the fact that it allows the HAM-E user to manipulate ex tended color screens i n ways not addressed by the original HAM-E software. A rigorous and more detailed review of this specific product will follow in the future, but needless to say that those individuals who have some experience with Graphics Workshop before they
purchase the HAM-E device will have a wealth of experience to make image and animation generation easier.
CONCLUSION This software could become a serious threat to DeluxePaint Ill's hold on the mountain top, and Electronic Arts should study it before the release of DeluxePaint IV. It has almost everything that DeluxePaint III has, and sports new features as well as addressing the HAM-E device. Like DeluxePaint HI, it is very memory sensitive, and lack of available RAM, which it devours by the second, can cause a crash. Don't bother running it on an Amiga 1000. There's just not enough RAM to do much good, unless you've added it with one of the A1000 rescue boards. The addition of tutorial
information in separate manuals is a much- nccded plus, but there is still room for more information regarding the cell animation features. *AO Graphics Workshop vl. 1 Price: $ 100.00 Holosoft Technologies 1637 E. Valley Parkway, Suite 172 Escondido, CA 92027
(619) 747-0663 Inquiry 253 Please write to
R. Skamms Mottierc o Amazing Computing,
P. O. Box 869, Fall River, MA 02722-0869.
Ithe statements and projections presented in "Roomers" are rumors in the purest sense. The bits of information arc gathered from a third-party source from whispers inside the industry. At press time, they remain unconfirmed and are printed for entertainment value only. Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.] AS A TAR! SLOWLY SINKS... Most European entertainment software developers are now abandoning the Atari ST as a target platform, at least for initial development. The number one machine for games is the
Amiga, and the number two target is now IBM, particularly for the American market, although it's getting tougher to find American publishers or distributors for European Amiga product because of the active gray market in European Amiga games. But it's impossible to get American publishers to do ST product; it's no Longer even worth the cost of a different sticker on the package to do an ST port. And perhaps related to that fact, Atari's sales for thesecond quarter of this year are down considerably from last year. Atari attributes this to poor performance in Europe, which of course is their
last stronghold for the ST. On the bright side. Atari's Lynx handheld has been selling very well since Atari cu t the price to $ 99; sales for February, one month after the price cuts, were higher than for the entire Christmas season. Of course, Atari is still getting rid of their old Lynx inventory, and they won't actually have the redesigned Lynx (it's smaller, with fewer chips, much cheaper to make) in the stores until the fall.
Otherwise, Atari is struggling to create successful product, any product at all. Atari's 16-bit videogame console, code-named the Panther, is dead, or at least on serious life support. Apparently, Atari is rethinking the wisdom of introducing yet another incompatible videogame system to the world. Good plan, says the Bandito. Their little Portfolio handheld computer is doing OK, but Hewlett-Packard's introduction of a handheld computer with Lotus 1-2-3 built-in may cause problems for Portfolio sales. Of course, you still hear about those wondrous Atari TT machines that are due to be
introduced "real soon now." You know, the ones that will take over the UNIX workstation market? Yeah, about the same time that the Amiga 3000UX outsells Sun workstations. What is it about theUNIX ma rke t tha t fascina tes these compan ies?
The Bandito just doesn't get it. Have you ever tried to use a UNIX application? Yuck. Leave UNIX to the propel- ler-heads, OK?
THE SUN MAY SHINE ON COMMODORE OK, the Bandito's heard the same gossip you have about Sony looking to buy Commodore, and i t's a fact tha t the two companies have had discussions (on other topics, that is). But the Bandito just doesn't see a Sony buy-out happening. Sony might pick up the rights to sell CDTV's, but why would they want the Amiga? The Japanese think in the long term, and right now the Amiga looks a bit long in the tooth to these guys. Now if Commodore can get their act together, spend on R & D as they should, and sta rt lead ing PC techno logy again instead of following, the
story might be different.
What, you ask, does the all-knowing Bandito suggest? Well, a next-gen- eration Amiga at this point needs to lead the pack in terms of standard, built-in graphics,animation,and sound, as well as expandability. Oh, yes, and cost, too. A new generation of Amigas with built-in 16- or 24-bit color (expandable to 32 bit, with a defined S-bit alpha channel like NeXT), ahigh quality DSP chip to provide CD-quality audio, a new blitter that can make moving these massive images seem speedy, a fast 68030 or a RISC chip CPU, and at least 4MB of RAM standard. And how about a price tag under S4,000? Make
it available by the end of 1992, OK? Get busy.
Speaking of stocks, Commodore's has turned back from the High Country of 20+ and went south for the summer heading for 10 as the short sellers try to make a killing. Seems like CDTV hasn't caught on as fast as the analysts had expected (what, they thought it would be an overnight success?) And Amiga sales haven't been setting the world on fire, either.
The Bandito hears reports floating around that the Video Toaster is responsible for more than half of all A2000 series sales these days, a figure which is expected to increase if you count all of the Toaster boxes just introduced as A2000's, which they really are.
Commodore has released their C64-based videogame in Europe, but there are no plans to bring it over here.
The Amiga-based videogame is still in limbo,but the Bandito expects that we'll never see it come out. Commodore is trying to hang its hat on CDTV instead, but we'll have to wait a while to see how that works out. The Bandito expects theCD-ROM market to be awfully crowded in a year or two; there will be a half-dozen major formats vying for market share. 1992 is really the make or break year for CDTV; we’ll know before the end of the year whether it has a future or not.
While we're talking about the fu- tureof theCD-ROM market, the Bandito hears that Apple's CDTV clone is dead.
Apple's well-publicized cutbacks are the culprit; Apple just didn't feel up to the estimated $ 250 million dollar development cost of the system. Of course, if you believe the Sony-to-buy-Com- modore rumor, you might be thinking that there's darker implications, since Sonv supplies Apple with its CD-ROM drives (each year, Apple buys about S I billion worth of stuff from Sony). But then you'd be a real rumor-monger, unlike anybody the Bandito knows.
AULD LANG SYNE You may remember thatbefore Dionne, before Copperman, Max Toy was head of Commodore US. What's theToyman doing now? The Bandito hears that Max Toy is now a VP at Ashton-Tate. Seems likeol' Max has gone from onechallenge to another, as he tries to revive the sales the of the flagging database giant.
What's next? Is he going to work for an S& L?
CDTV? YES, I CDTV Commodore is working hard to boost the sales of CDTV, which has (not surprisingly) been off to a slow start. The Bandito has collected some of the latest facts for you to chew on. The biggest news is that, while negotiations still aren't complete, Commodore is planning to buiid a version of DCTV into every CDTV unit starting this fall, with an upgrade planned for old units. This will give every CDTV the ability to display millions of colors in true NTSC resolution for TV-quality pictures. And you can have full motion video (with audio) in a one-third screen size window
at about 15 frames per second or so. Commodore was showing off one of their old Amiga commercials on a CDTV DCTV uni t a t C ES, a nd it looked very nice. The hardware all fit neatly into the machine, too. Of course, you can show full-screen images at DCTV resolution, too. You won't get the digitizing capabilities of DCTV, but that's not that important (you don't have a disk drive built in to store images on, anyway). Best of all. Commodore intends to include this without raising the price at all.
Commodore also announced CDXL, their software drivers that lets developers display motion video. This is limited to images covering about one third of the screen because of the amount of data that must be transferred.
Commodore is pushing CDXL as an interim solution until the Motion Picture Expert Group (MPEG) standard is completed sometime later this year.
CDXL can display about 12 frames per second, which is pretty good but not great. On the other hand, some developers have come up with their own routines that seem to be more efficient, and perhaps Commodore will incorporate those routines in the future.
Then Commodore announced CDTV-PIP, an add-in card tha t allows a standard video image from a TV or VCR to be displayed simultaneously with a running CDTV application. Yes, the infamous toy of video addicts will be available on CDTV. You'll have to replace your current CDTV video card, but no software upgrade is required.
Commodore expects it to be available early next year.
Oh yes, CDTV is now capable of showing Kodak's new Photo-CD standard. This is a technology that Kodak is promoting for a June 1992 introduction, whereby you'll be able to take 35 mm pictures and "develop" up to 100 of them onto a writable CD, which you can then pop into your CDTV player at home to view (and decide whether you want prints or not). Philips was annoyed at the CES show when Commodore showed Photo-CD compatibility, because it was one of the things Philips was touting for CD-I as an "exclusive" feature. So Commodore removed their sign that said Photo-CD, but showed thesame
pictures on the monitor. "Very clever," sneered the CD-I man as he went back to his booth. Some people get so annoyed when their technology is trumped.
CDTV is rolling out nationwide by October, and it's now available in France,Germany, and Italy.CDTV was launched in five U.S. cities and in the United Kingdom and Canada in May.
The first wave of CDTV software may be nothing to shout about, though the Bandito thinks some of it's pretty good. But it's like any new hardware platform, where it takes years to really get the best performance out of it. Because CDTV is based on the Amiga, it should take less time for developers to get the best from it, but don't expect to see really killer software for CDTV for another year or so.
Meanwhile, the competition is rearing its ugly head. Philips' CD-I format is finally set to debut this fall after years of delays, or so they were telling folks at CES. The price of the unit is $ 1400 to start with, but they say (with a nod and a wink) that the street price should be about a thousand dollars. How's it look? Not so great, according to the Bandito. If you want full motion video, the best you can do is 10 frames per second in a 1 6 screen size window, and that's with a limited palette. Philips is promising full screen, full motion video a year or more away, price unknown. Of
course, that would be an entirely new machine, too. The software they were showing off was remarkably poor, considering they've had six years or more to work on it.
While many companies have licensed the technology, no other company has yet announced that they're in trod ucing.
A play er. The Bandito hears tha t s taf f ers from many companies like Apple and Commodore wandered through the exhibit to check it out. Here's one of the problems with CD-I tha t'sless obvious: the development systems cost S20,000 or so if you don't want audio or video; if you do, try $ 75,000 to $ 100,000. Not a lot of small developers will do product at those prices, In fact, not a lot of developers period will do product if it costs thatmuch to invest in an uncertain market. The Bandito expects CD-I to be a big flop, in the proud history of other Philips technology. Sure, Philips in
vented the compact disc, but have they made the lion's share of the money from it? It is to laugh. CDTV, even though it is still young, looks light- years better than CD-I.
To add to the CD-ROM confusion at CES, Sony announced a CD-ROM deal with Nintendo at the same time that Philips announced a CD-ROM deal with Nintendo. There was much embarrassment and contradictory press releases, but here's th e way the Band i to sorts it out: Sony will be marketing a device called the Playstation that will contain a CD-ROM drive of advanced design (fast access, fast data transfer) along with a Super NES machine (the SFX or Super Famicom) built-in, for about $ 600. It will also accept Super NES cartridges. Philips, on the other hand, will be providing an add-on CD- ROM drive
for the Super NES, and this add-on drive will be upgradable to CD- 1 compatibility. Confused? Yeah, so is everybody else.
THE GRAB BAG A Vid eo Toaster for C DTV? The Band i to hears that it might be possible. Of course, the price would have to be lower to attract the CDTV buyer, and you'd have to have some easy way to edit videotape thrown in. And you probably wouldn't need the LightWave package for the casual home user. Wouldn't it be fun to "Toasterify" your guests in your living room? Sure it would. But if NewTek still hasn't even done an A3000-compatible Toaster, how long would it take for a CDTV-compatible Toaster? Maybe in time for Workbench
2. 0 in ROM.... Speakingof NewTek, why haven't they come out wi
th a time base corrector (TBC) card? Why have they left this
obvious portion of the market to other vendors? 1 t's no
mystery to them that a TBC is a vital part of most Toaster
setups. The Bandito suspects that they have a very good
answer up their sleeve.
Perhaps some new gizmo that they're unwilling to mention until they're ready to go, after all the flack they took over the Toaster taking so long to ship. The question that's troubling the makers of the TBC cards designed to work with the Toaster is, will these guys at NewTek comeout with their own model and take away some of our market? Or, worse, will they find some other way around the problem? The Bandito's advice is, don't wait up. If you need a TBC right now, get one. It'll always be useful when you're doing video. And if you're a manufacturer of TBC's wondering what to do, the
answer's simple.
Make money now, while you can, and invest in R & D so you're not blindsided when something new comes along. Good luck.
Is Electronic Arts really working their own hardware system for CD- ROM games that would be able to read a variety of CD-ROM type formats?
The Bandito doesn't believe it for an instant. On the other hand, they are quite probably working on software drivers to make it easy to port a title from one CD-ROM format to another, or even put two different formats on the same disc. Their recent acquisition of Distinctive Software, one of the largest entertainment software developers out there (77 people), makes it clear that EA intends to revitalize their moribund product development. The CD-ROM revolution thatTrip predicted years ago is finally looking more real, and the DS1 deal gives EA a lot more ability to create product for the
future.
Unfortunately, analysts are still undecided about the company's future; the stock price has bounced between 8 and 23 in the last year, and is now around
17.
The Bandito wants to see a visual editing system for the Amiga. You know, one where you see the contents of your videotape as little pictures on the screen, then you move them into the order you want, adjust the length, place transitions in-between, then press a button and the computer goes off and constructs the videotape for you unlike thecurrent method where you have to keep track of screen after screen of numbers for cut-in and cut-out points.
The Bandito knows that there are such things on the Macintosh, but they cost tens of thousands of dollars. Let's see one for the Amiga for a few hundred, shall we? C'mon, developers, there's mu I ti-mil 1 ion dollar market waiting for you. Humph, and the Bandito justgave you the design for free. Now you know the Bandito is a few' bits short of a byte.
• AC* elements of humor including
D. L. himself acting in several Amiga video "skits") that he
comes off as quite charming. By the end of the tape, you'll
feel as if you've made a new friend.
Presenters are the key to an effective presentation, and D.L.'s country hospitality make him very watchable. So the host is good...what's on the tape?
The tape is actually divided into two sections. The first half is labeled as an introduction to the Amiga. In the introduction,
D. L. converses with a cartoon character on the Amiga monitor.
The full-faced screen gets into the act by doing impressions
of Mae West and Jimmy Stewart. The banter between the host and
computer is cute and like most of the skits on this tape, the
production crew knows exactly when to move on.
This tape has many great ideas which whisk past you. Discussions of several Amiga applications include voice sampling, playingmusical instruments on your keyboard, and the use of the mouse. Then it's on to how to paint, demonstrating box and line creation as well as gradient fills. Painting with foreground and background colors, using the symmetrical tool, animating logos, perspective, and color control and other DeluxePaint techniques are shown. D.L. creates an amazing series of animated gears by using a simple graphic with color cycling.
Next, D.L. creates some fog and clouds over a lake in HAM mode. A monster is even added to the lake for special effect. Digitizing pictures with Digi-Vievv is touched on, as is digitizing cartoon line drawings. Cartoon character animation is shown along with using a SuperGen to mix video and graphics. D.L. presents an excellent example which shows depth of field. With DeluxePaint, the "camera" pans and objects in the background move slowly while foreground objects quickly move by. A mock newscast follows with D.L. playing various characters.
Effects presented include nicely- crafted news graphics, the creation of pyramids mixed with live video, the animation of Mount Rushmore, a very interesting weather map, and a unique video of an animated King Kong demolishing a real life building. Last, a "Close Encounters" spoof shows a color cycling spaceship mixed with live video and "beaming up" effects like those used on "Star Trek." The one question novice and even some advanced users will ask after Part 1 is,"How did be do all that stuff?"
REVIEW ANIMATION 101 Animating with Video for the Video Producer by Frank McMahon Although there are other animation video tapes, Animation 101 centers more on methods of animating in association with video. Mixing video and graphics represent most of the demonstrations included on this tape.
The tape is hosted by D.L. Richardson, our "teacher." An older, seasoned Amiga user, his deadpan delivery could possibly sink a video project, but there are so many After the fun of Part 1, Part 2 gets serious and settles down to advanced techniques that all Amiga users could learn a thing or two from. Some of the tutorials explain how the various effects in Part 1 were created. It's safe to say tha t most of the effects were created using only DeluxePaint, a genlock, a camera, and a video deck. Most were also created in real time with no editing. The second part of the tape starts off
with how to do the "beaming up" effect and then digresses into a brief explanation of editing. Discussions of videotape, editing, laying down a control track,dubbingsoundtracks, and the difference between insert and assembly editing are shown. Back to animation, the tape presents a tutorial on its own logo, showing how to make chalk appear to be written on a chalk board. The tape discusses HAM lim Nations and suggests creating HAM backgrounds and genlockingoverstandard 16 32 coloranima tions to save memory.
The presentation spends much time on movement during animating, which is essential to any animation, it highlights such features as moving a ball while keeping track of velocity and a way to create manual onion skins in DeluxePaintHI DeluxePaint4has this feature built in. Next D.L. analyzes a cartoon character walking frame by fra me and looks a t foot movement, body bounce, arm swings, and presents neat shortcuts for animating using DeluxePaint's stencil mode. Next is a tutorial on creating a moving floor that scrolls, on background scrolling with DeluxePaint, and on DeluxePaint's move
requester. Although he recommends hi-res, D.L. again shows the great "moving through the countryside'' lores animation from earlier in the tape.
Several useful techniques are shown, including panning past a garden that was created with DeluxePaint's perspective mode. Rounding out the tape is a detailed account on creating lip- synced voice with an on-screen cartoon character. Utilizing different facial features to represent different letters, as well as an exposure sheet to track the sounds, the method is straightforward but time-consuming.
This tape is aimed primarily at the beginner but has enough tricks in it to get the imagination of an experienced Amiga user rolling. More attention is given to mixing video with graphics, so i t is also best su i ted for those with proper equipment. Judging by the 3 4 inch equipment in the studio, I presume it was produced with this format. D.L. Richardson is a great teacher who doesn't talk down to the viewing student, has an easy-going manner about him, and best of all, doesn't bore. This tape doesn't promise to teach you everything on animating on the Amiga, but it definitely gets
beginners headed in the right direction. «AO Animation 101 Price: $ 35.00 Inquiry 241 Myriad Visual Adventures 1219 NW 79th St. Oklahoma City, OK 73114 Please write: Frank McMahon do Amazing Computing
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=KB-Talker= Only $ 69.95 REVIEW Blue Ribbon SoundWorks' Bars&Pipes Professional by Phil Sounders COMPETITION IS A WONDERFUL THING. The makers of the two best Amiga sequencers have recently released new versions of their products. Bars&Pipes Professional and Keyboard Controlled Sequencer 3.5 each offer a variety of powerful new features. This month I'll take a look at Bars&Pipes Professional; next month I'll examine the new version of KCS with a chart comparing the features of the two programs.
Most MIDI sequencers are based on multi-track tape recorders, with "tracks" holding channels of MIDI data and tape recorder-stylebuttonscontrolling playback and recording. Bars&Pipes Professional uses these conventions, but adds another metaphor: music flows through "pipes" BarstPipes Professional 1,8c § 1991 The Blue Ribbon SoundWonks, Ltd. ]Pjp| Bars&Pipes Professional is the first Amiga sequencer to offer true notation editing.
HL H!
J sif};SaniPi?s? fe:hih: - lUaok Yi; d 3;-n and can be routed and altered by various tools. Bars&Pipes Professional works a little differently than most sequencers, but the differences are due to its additional and unique features. It is definitely an Amiga program and makes full use of windows, menus, color, and multitasking. It even supports interlace mode! Bars&Pipes Professional also features Workbench 2.0 style icons that work properly under AmigaDOS 1.3 and 2.0. It took me a while to get used to the user interface, but oncel became comfortable with the program, I could perform
most functions quickly. The user interface is consistent, but you definitely need to read the manual to use the program fully.
Bars&Pipes Professional offers a variety of ways to view your music, but the tracks window is the most important. It shows information about each track in your composition. From left to right, the program displays the track name, record status, input channel, input pipeline and tools, a graphic display of what is recorded in the sequencer, merge output status, output pipeline and tools, and output channel.
The program refers to this left-to-right display as a "pipeline" and allows you to route data from one track to another via "pipes." Recording, playing, and general editing arc performed from the tracks window, while individual tracks can be edited by double clicking on the graphic representation in the pipeline.
The p ipeline concept is theheartof Bars&Pipes Professional, Tools in a pipeline modify all MIDI notes that pass through. Bars&Pipes Professional includes tools to modify MIDI data in various ways, such as quantizing, echoing, and altering velocity. Tools can be placed in the pipeline either before or after the sequencer. This means that tools can modify MIDI input before it is recorded or can modify MIDI output without affecting the recorded track. This approach is tremendously flexible. If you place the quantize tool at the front of the pipeline, notes are quantized as they are
played and are recorded in quantized form. If you place thequantize tool at the end of the pipeline, notes are recorded as you played them and quantization is added on playback. This approach allows changing quantization settings in real time without permanently altering the recorded MTDT notes. Other sequencers offer varying quantitization in real time, but I haven't seen any that allow real-time options like echoing and harmony generation.
The tools in Bars&Pipes Professional often have a variety of settings and options. The Quantize tool, for example, allows variable correction of ti m ing, selection of which notes a re corrected, and differing resolutions of the reference beat. It cannot quantize to a reference sequence, an option found in KCS. Many tools respond intelligently to key, scale, and tempo master settings. These options are well thought out and allow tools to generate variations and counter-points in key with the input sequence. Echo and Quantize settings are measured in terms of the tempo, making it easy
to find "musical" settings. This kind of attention to detail makes a number of the tools exceptionally useful. One drawback is that you rnrtsf use tools to perform some common editing functions. To quantize a recorded track, for example, you apply the quantize tool to the track. This isn't hard to do, but runs counter to the way other sequencers quantize.
Bars&Pipes Professional comes with a number of standard tools, but also has a "Create-A-Tool" feature that allows you to combine the standard tools to form your own custom tools. This is a fantastic feature that lets you create custom harmonies and quantizations. I was able toquickly create a custom tool which split the single-channel MIDI output from my DX-7 into two overlapping zones, each of which played on a different channel.
I haven't seen any sequencer for any computer which offers this kind of flexibility. My one complaint is that Bars&Pipes Professional does not include enough basicbuild ingblock tools to allow you to program all the custom tools you might want. Tools that split notes based on their velocity, for instance, would allow users to change MIDI instruments based on a note's velocity. The modular concept of Bars&Pipes makes it easy to add tools at a later date, however, and Blue Ribbon Sound works has already p ubl ished a number of add-on tools available for Bars&Pipes Professional offers a
variety of ways to view your music, but the tracks window is the most important.
An additional charge. In addition, their "Rules for Tools" module contains the documentation required to write your own tools in C. One interesting aspect of Bars&Pipes Professional is the way it uses song parameters. Ba rs&Pipes Professional allows you to input the key, mode, rhythm, lyrics, dynamics, time signature, and tempo map for each sequence. By themselves, parameters do not affect MIDI playback, except for time signature and tempo map settings. Parameters can be used to ensure that MIDI notes generated or altered by Bars&Pipes Professional tools fit the overall key and tempo of
the song. Some tools will even generate harmonies andbackground accompaniments based on the master parameters! It is possible to use different parameter settings for each sequence, and all parameter settings can be viewed while editing a sequence.
Editing is at the heart of any sequencer, and Bars&Pipes Professional offers a variety of options. Simple cut- and-paste edits can be performed from the track window, while more detailed editing is done in the sequence editing window. The Sequence Editor can display a sequence in a variety of formats, including standard notation, hybrid staff, piano roll, and MIDI event list.
Most editing commands are available in all modes. Commands are representedby icons, which include the magnifying glass (displays information about each MIDI event), the pencil (enters new notes), the magic wand (alters note length and velocity), the hand (moves notes), the eraser, the tooipad (processes notes with selected tools), and the bounding box (which selects notes for cut-and-paste and editing operations). Bars&Pipes Professional uses a "default note" which defines note length, modifiers such as triplets and dotted notes, articulation, and volume for use in step entry.
The default note settings can be easily changed using the mouse. Flat and Sharp modifiers are not available; notes can be "flattened" only by using the magnifying glass icon and typing in a new value. One drawback is that you cannot edit a sequence while it is playing. Bars&Pipes Professional does allow graphic ed iting of pi tch bend and other controller data. It would be convenient to have some kind of algorhythmic selection of notes (such as "select the first and third note in each measure"), but Bars&Pipes Professional editing features are reasonably complete.
Standard notation editing is the most exciting, new feature of Bars&Pipes Professional. Music notation is the most natural way of displaying and editing MIDI data, and for the most part Bars&Pipes Professional fulfills its promise tobring music notation editing to the Amiga. While the notation display isworkable,! Found it to be somewhat ugly. The space between staff lines is too wide, giving notes an unnatural appearance, although proportions were normal when using interlace mode. Bars&Pipes Professional does use ties and has a reasonably good auto-beam capability, but beams
connecting eighth notes are straight, not slanted. It was frustrating to wait for the screen to redraw every time I added a note to the notation display, and the setting of the auto-redraw feature appeared to make no difference. According to Blue Ribbon Soundworks, the program must redraw the screen in order to make sure the nota tion display and the underlying MIDI sequence match.
A special setting to prevent the redraw when you are entering a new sequence and none of the previous notes are The pipeline concept is the heart of Bars&Pipes Professional, changing would fix this problem.
There is no easy way to add accidentals (sharps and flats) when using the notation or hybrid staff options, which makes it difficult to enter chromatic notes. 1 also found several bugs in the display of accidentals and note timings. The notation display does use the key and key signature information from the master parameters, eliminating unnecessary accidentals. It is also possible to set the resolution of the display to minimize display of spurious short notes caused by sloppy timing. Bars&Pipes Professional can display triplets, but is somewhat erratic in notating them properly.
On the whole, Bars&Pipes Professional does a decent job in the difficult task of notating MIDI data. It also offers a limited notation printing capability, and can print parts in either concert key or transposed. While Bars&Pipes Professional is not a full-fledged scoring program, its printouts can certainly be used for editing and proofreading purposes.
Synchronization features are what separate professional sequencers from hobbyist programs.
Bars&Pipes Professional has a full suite of synchronization options including MID! Clock (with Song Position Pointer), MIDI Time Code, and SMPTE.
It supports all four common SMPTE frame rates and has a variety of features to make it easy to use SMPTE times in your composi tions. Bars&Pipes Professional supports direct SMPTE input via Dr. T's Phantom SMPTE interface, They deserve kudos for providing support for another manufacturer's hardware: you can use the Phantom interface for SMPTE synchronization on both Bars&Pipes Professional and KCS without recabling.
Bars&Pipes Professional offers a special Tempo Map window to allow tempo editing. In addition to normal, instantaneous tempo changes, Bars&Pipes Professional allows linear, logarithmic, and exponential changes that take place over a user-definable period of time. 1 haven't seen a better way to handle tempo changes in any MIDI sequencer. In addition, Bars&Pipes Professional has time-line scoring that lets you tie songs to specific SMPTE start times for use in scoring film or video. It even includes an option to adjust the tempo of the song to make it fit specific SMPTE start and end
points. I should mention one additional feature: It is possible to tie a sequence's notes to specific SMPTE times, independen t of the master tempo.
While this has applications for video work, when music and effects need to play on specific SMPTE frames, I was able to use it to have sequences playing simultaneously at different tempi. This is a neat feature for experimental music.
Bars&Pipes Professional offers a number of other interesting features.
The Song Editor can assemble songs in ABA style, and allows changes made in one A section to be automatically transferred to another section.
MixMaestro allows automated control of mixing and panning. It provides a volume and pan control for each track as well as an output meter and muting soloing controls. Bars&Pipes Professional can receive, transmit, and edit system-exclusive data, both in the main program and by using the Big Sys accessory. Big Sys allows saving and loading of System Exclusive data, but will not receive the multi-part system exclusive dumps that have become common with new synthesizers. (Blue Ribbon Soundworks is aware of the problem and plans to upgrade Big Sys to handle multi-part system exclusive dumps).
Multi-part dumps can be recorded by Bars&Pipes Professional in normal mode, however. Note that you must enable system exclusive data at both the input and output of the pipeline before recording. Bars&Pipes Professional can use the Muffy accessory to read and write Standard MIDI files.
An accessory that reads and writes SMUS format files is available separately as part of the Multi-Media Kit.
There are a few other details to mention. The manual is good, although the page numbers in the index were off slightly and the screen-dump illustrations were sometimes hard to read.The program is not copy-protected and inEcho and Quantize are measured in terms of the tempo, making it easy to find "musical" settings.
Stalls easily on a harddisk. Bars&Pipes Professional requires a minimum of 1MB of RAM, but 2MB are suggested for optimum performance. Bars&Pipes Professional allows disabling of some features to enable it to run better in low memory situations. Bars&Pipes Professional still has a few rough edges, particularly in the standard notation editing. Blue Ribbon Soundworks seems to be committed to exterminating the bugs; the version 1 tested is 1.0c and a new update is promised soon. 1 should also mention that Blue Ribbon maintains an active presence in CompuServe’s Amiga Arts forum and responds
to questions quickly. You can contact them via CompuServe 76304,3222 or check the Music and MID! Section of the Amiga Arts forum.
Future plans for Bars&Pipes Professional include support for hard disk recording of digital audio using additional audio hardware. Speaking of expansion, 1 feel that some of the tools in the Blue Ribbon expansion kits really belong in the main program. The stock version of Bars&Pipes Professional has no support for the Amiga's internal sounds, for example. The AmlgaPhone Internal Sounds Kit adds Amiga sound capability (along with a generous collection of samples) at a list price of $ 59. Several expansion kits are already available, and others will be released soon.
Bars&Pipes Professional is an innovative, full-featured, professional MIDI sequencer. It offers an number of interesting extensions (tools, SMPTE controls, pipeline) that make it ideal for use in experimental music. It is also well suited for pop music and scoring applications. On the down side, the flexibility inherent in the design sometimes makes simple tasks more complex than on other sequencers. The program has a definite learning curve, particularly since i t differs from "standard " sequencers. Most of the bugs I found are more annoying than dangerous.
The expandable design of Bars&Pipes Professional is a definite plus, as is the ability to create your own tools.
Bars&Pipes Professional is also the only Amiga sequencer to offer true notation editing. Is Bars&Pipes Professional the best Amiga sequencer? Next month we'll look at Keyboard Controlled Sequencer 3.5 and have a feature-by-feature comparison chart to help you decide for yourself. •AC* Bars & Pipes Professional Price: $ 379.00 Blue Ribbon SoundWorks, Ltd.
1293 Briar Del! Lane NE Atlanta, GA 30306
(404) 377-1514 Inquiry 247 Please write to Phi! Saunders c o
Amazing Computing,
P. O. Box 869, Fall River, MA 02722-0869 The latest in tips,
workarounds and upgrades liv John Sleinor This month's column
contains mostly reader mail. Thanks to all of you who have
taken the time to write.
Before i cast stones on other people's bugs, 1 must correct a couple of bugs of my own.
Recently 1 received a letter from Asha DcVelder of Guemeville, CA- In a recent column, Asha contributed a fix for a problem she found with a program called Treasure Trap. In my column, I mistakenly referred to heras Mr. DeVelder. I offer my sincere apologies. I deserve a thousand lashes with an Amiga mouse cable.
Product: ST1096N 80 plus MB hard drive re: Manufacturer In the April 1991 issue, 1 mentioned an ST1096N 80 plus MB SCSI hard drive. Jane Werner of Temple City, CA, writes to ask the name of the drive's manufacturer. I had inadvertently left it out. Thai drive is manufactured by Seagate.
Product: Commodore A2091 re: multiple device support source: Electronic moil CompuServe Electronic mail from CompuServe sent by Timothy Shaw lists bugs in Amiga hardware. He writes that the Commodore A2091 hard disk controller with ROM revision
6. 1 will not support multiple devices. He continues, "1 have a
4. 0 MB Quantum ProDrive mounted internally and a 105MB Quantum
Prodrive attached externally. If each physical drive is used
separately, everything works fine. If vou try to copy from
one drive to the other or format one physical drive while
using the other, the A2091 locks up.
Sometimes after the lock up, errors appear on one of the drives. I contacted Commodore and they claim that it will be fixed with ROM revision 6.6. As of this writing, ROM revision
6. 6 is not available to the public."
1 checked with Bruce Peterson, the service manager at the local Amiga dealership. Bruce confirmed the report from Mr. Shaw and said that some of his customers are also waiting for the upgrade.
Mr. Shaw also reports that The Commodore A2320 video display enhancer card has a resistor problem. "If you choose grayscale level 777 (RGB) and gray scale level 888 (RGB) with preferences, you will find that the two colors are nearly indistinguishable. Commodore is aware of the problem and will fix the card free of charge if it is under warranty. If it is not under warranty, the cost is $ 45.00." Bruce, the local sendee manager, was not aware of this problem when 1 talked with him. He did comment that individual service centers determine their own out-of- warranty labor rates, not Commodore, so
the $ 45.00 charge could vary depending upon the individual dealer's servdce rates.
Tilt’ Commodore A2286 AT bridgeboard is not compatible with Windows 3.0 standard mode. Mr. Shaw writes, "When using Windows 3.0 standard mode, any keyboard activity causes keystrokes to be lost, the speaker (if installed) to beep, and random toggling of the CAPS lock. This is caused by a hardware flaw in the A2286.
Commodore is aware of the problem, but it is unclear whether they plan to fix it." 1 have had a couple of other reports that Windows 3.0 did not work properly on the 2286 Bridgeboard as well. As Mr. Shaw went on to say, "Windows 3,0 is an important DOS extension, and if this problem is not addressed, the utility' of the 2286 Bridgeboard will be seriously compromised."
Kevin Davidson, a frequent contributor to Bug Bytes, has been experimenting with Softwood's new grammar checker. Proper Grammar. His bug report arrived by way of Electronic Mail from People Link. Kevin commented that Proper Grammar is packaged with a picture of the preamble to the U. S. constitution on the box and on the cover of its manual, If you try this sentence in the grammar checker, it generates an error message saying the sentence is too long and that "tranquility" is misspelled. While the preferred spelling is "tranquillity" either spelling is acceptable. Kevin also Comments
that the program flags false errors and has a habit of occasionally saying there are unpaired quotation marks, when that is not the case. Tire more complicated the sentence, the more likely it will flag a false run-on sentence or an incomplete sentence. He writes, "The interface is beautiful. Everything works perfectly except the grammar algorithm needs work." 1 have recently purchased the program for use with my own writing (these columns should be much better written from now on), and 1 have discovered the same error in counting quotation marks. 1 har e also on rare occasion had it fail
to identify an incomplete If you have solutions to any product: Proper Grammar re: grammar algorithm Of theSe prObfemS, POSS them source: Electronic Mail Cl IO R Cl PeopleLink sentence. On the whole, however, these errors appear to detract only slightly from the usefulness of this program.
Product: Vortex Atonce re: vl.27 upgrade, compatibility problems source: Reader mail Tills month I also received several letters from readers regarding the Vortex Atonce hoard. Most of the letters reiterated the solution reported in an earlier column about the version 1.27 upgrade, and proper use of the Gary module adaptor. Mario Vachon of Montreal, Quebec, reported that after the upgrade release, the VGA and EGA emulations brought out some new problems. He writes, "...WordPerfect 5.1 does recognize the VGA emulation, hut only to give you very poor screens...in fact, it is simply unreadable.
"Then, the upgrade didn't solve what I call the "keyboard problem." This problem occurs only when 1 use WordPerfect
5. 0 or higher. Whenever 1 type in a character, it usually
appears twice on the screen. 1 have tried various settings of
the keyboard delay and repeat.
I also tried to change the tvping speed in WordPerfect but it was useless. The only way I can make it viable is by typing verv slowly."
Also, in order to get a normal speed of the screen refresh when he uses Lotus 1-23, he has to use the EGA board in the installation of Lotus 1-2-3 and use MDA emulation from the Atonce board. If you have any solutions to any of these problems, pass them along; they will be published in a future column.
Andrew Zawadzki of St. Catharines, Ontario, writes with further information on the Atonce board. He tried the Atonce with ICD's A540 RAM expansion for the A500 and had no problems unless the board was fully populated to4MB. If you add more than 2MB to the A540, the system crashes when using the Atonce board. Mr. Zawadzki writes, "You can work around this by simply not issuing the AdRam command which adds to the system the extra 2MB of memory which is not auto-configuring on the board.
"From this, I would say that any non-autoconfiguring memory expansion board for the 500 is incompatible with the Atonce (simply because upon bootup, the MMU with the Atonce sets up tile memory configuration for the PC side, and then later in the bootup procedure more memory is added to the system which confuses the PC side.
"On boards like ICD's A540, which have 2MB autoconfiguring and 2MB nonautoconfiguring, this problem can be avoided by not issuing the command to add the extra memory to the system if the PC side is going to be used."
Jo Ann Kunzinger of Milwaukee writes to pass along that the Atonce will not install on a GVP drive. She quotes the information from the Safe Harbor BBS. She also wanted to know if anyone lias been able to make an Amiga 1020 drive (the
5. 25" floppy unit) operate properly with the Atonce. Her system
is an A500 with 1MB Fat Agnus, Meta 4 card with 2MB of memory,
Trurnpcard 500 controller with a Quantum 105 meg hard disk,
and an AMAX cartridge which remains connected to a Master 3A
(Macintosh) drive, if you have any experience with the 1020
and Atonce, pass it along; I'll reprint it here.
Product: AiRT re: purchasing copy source: Reader mail Carl Nagy of Orange, CA, writes to request more information about the program called AiRT. He is interested in purchasing a copy. It seems that the company which developed the program, PDJ Software, is apparently out of business. Mr. Nagy is interested in locating someone who might have a copy available for sate. His interest in this program lies in the iconic nature of the code one generates when writing in AiRT. If you have any information about AiRT or PDJ Software and would like to contact Mr. Nagy, write to me and I'll pass the
information along.
Product: GENP re: available upgrade source: Reader mail Peter Evans, of Cheltenham, Victoria, Australia, writes to announce that an upgrade is available for GENP, a genealogical tracking program. His upgrade notice, whicli announces version 1.5, has easy-to-use data entry screens and a powerful new search algorithm. New features include Similarity Search and Regular Expression Search.
GENP can now run Arexx programs and can support multimedia. The program is multilingual and supports non- English language screens, system messages, help screens, and a data dictionary. It also uses foreign kevmaps and keyboards. To receive your free upgrade, send your disks and the bottom-most upgrade street from the manual to them. There is also a price reduction on tire latest version, which now sells for $ 99.00 in U.S. funds.
GENP THE GRAPEVINE GROUP, INC. AMICZ COMPARE OUR PRICES 37 Charles Street Cheltenham, Victoria, 3192 Australia
(03) 584 2765 product: AmigaZone re: moving Recently, I received
a telephone call from Harv Laser, chairman of tire
AmigaZone. He told me that PeopieLink, a Chicago- based
information sendee has gone out of business. Harv told me
that the AmigaZone would be moving to a service called
Portal, though the name AmigaZone would probably be changed.
He said that Portal could be contacted at (408) 973-
9111. Harv then asked me to help spread the word to those who
might be wondering what happened to the group. If 1 can
obtain more details on the new Amiga service, 1 will try to
have them available next month.
HOT AMIGA UPGRADES
* ENHANCED CHIP SET * Super Denise 8373 Upgrade Now utiliize
produclivity and scan mode, etc. Super hi-res mode (1280 x 200
pixels). An absolute must with 2.0. _$ 54.50 (tentative price)_
Fatter Agnus (8372A) l MB with FREE Rockwell chip puller (a
necessity) and complete
instructions ......,
$ 84,95 Multistart II NEW ROM switch for 3 ROMs for A500 2000
Keyboard Controlled ..... 77.95 Switch
Activated Version
: ..$ 37.95
Diagnostic Trouble-shooting Software (STU), a terrific
diagnostic package 8 absolute must (all Amigas) by Custom
Services, Inc ... $ 29.95 150 Watt "Big
Foot" A500 Universal Power Supply with tan. An absolute must
lor those adding on more memory $ 85.50 Energency Amiga
Startup Kit Sold to government Pxs and now available to at Kit
has major chips, parts, schematic, instructions and diagnostic
software programs, etc (everything needed to get it
started) ......$ 99.50 Insider II CK Board ter
A1000 ..
$ 199.95 Insider It 1,5MB for A10Q0 . $ 278.00
Meg Achip 20007" Upgrade your A2000 to 2MB of chip RAM.
Includes A3QC0 2MB Agnus chip ... $ 332.00 less substantial rebate, MegAChip 2000 now available for your A500.
FREE Rockwell chip puller wllh either; ’EXCLUSIVE* Amiga 500 Primed Circuit Boards (rev4 & up) are now available at a phenomrnal price. Buy them populated or unpopulated. Don’t miss out on this one!
_CALL FOR PRICES_ That's ali for this month. If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify- me by w'riting to: John Steiner c o Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 SEND FOR OUR FREE 36 PAGE
CATALOG ...or leave Email to 3 Chestnut Street • Suffern, NY
10901 73075,1735 on CompuServe Add L’PS charges to above.
Customer Service (914) 357-2424 Fax (914) 357-6243 Order line only 1-H00-292-7445 PriceKSUbjcct to chunKc Hours: 9-5 F..S.T. M-F We ship worldwide
• AC* AMIGA UPGRADE CHIPS Fatter Agnus
(8372A) .See beiow 8362 Dense Half
Bright .....26.50 8373 New Super
Denise ..’54.50 8364 Paula chip ..26,50
5719 Gary chip .12.95 8520A
CIA chip 15.50
1. 3 ROM Krckstart 24.95
2. 0 ROM Kidrstart ...Call A500
Keyboard ...109.50 A2000
Keyboard 114.95 Rockwell Agnus
chip puller ..8.95 DKB PRODUCTS Kwrkstart
(A1000 1.3 ROM) .58.00 Kwikstartll (1.3 Or 2.0).
Swdchable in your A1000 ... .78.00 AMIGA POWER
SUPPLIES A500 45 watt (heavy duly) ..67,50
A1000 Replacemeni P S .127.00 A2000
Reptacemenl P S .210,00 DIAGNOSTICS Amiga
Diagnostician: Book
Software Schematic
14. 95 Service Manuals .. ...Call
SAMS Computerfacls .. ...Call Dr. Ami
(software) ...... AMI Alignment
System ......
29. 35
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YEAR’ MEMORY EXPANSION Rejuvenator A1000 Upgrade board with
everything, including diagnostic software package ($ 30
value) ....479.00 512K (A501) RAM
Mod 49.50 1x4:80 SC Zip for
A3000 .. .32.50 1x1 100NS .... 6.50
256x4 120 all ICO, GVP, etc ... 5.50 mao
SIMM .....47.95 HP Laser
Memory Board 1 Meg ; 97.50 2
Megs ...., 145.95 4
Megs ...205.05 ICD
PRODUCTS A50Q Products AdRAM 540
OK ..... 96.85 Each additional
Meg o! RAM .. 36.00 AdRAM
560D . .....178.00 A2000
Products AdRAM 2080 0K ...
.....114.50 Each additional 1 Meg ot HAM...... 35.00
AdSCSI 2000 . .....127.50
AdSCSI 2080 OK ... .....186.50 Each
additional Meg of RAM .. 47,95 .....204 00
Flicker Free Video . 279 50 MISC.
PRODUCTS
FlickerFlxer .....229.95
Printer Pod Adapter (runs any CBM printer to
PC) ....34.95 Video interface Prof.
(converts Amiga RGB to composite output,
etc.) ......99.95 Circle 147 on Reader Service card.
GAMES REVIEWED: The Secret of Monkey Island Gunboat Megatraveller 1 Team Yankee Bill and Ted's Excellent Adventure As young pirate Guybrush Threepwood,try to find the Secret of Monkey Island.
The Secret of Monkey Island by Miguel Mulet Yo, ho, yo, ho! Ahoy there, mates!
A pirate's life is like no other. We sail the ocean blue. In search of buried treasure and other misadventures. The drink of us pirate folk is pure ale, of which only a true pirate can drink.
Lately, though, we've been a band of old landlubbers, scared off the high seas by that dang ghost pirate. Perhaps you'd like to join our band of merry men, and discover the "Secret of Monkey Island"!
If you thought "Loom" was good, you should take a look at LucasFilm's latest entry, The Secret of Monkey Island. You assume the role of a young lad named Guybrush Threepwood, bent on becoming a pirate. To join the local group of pirates, you must perform feats worthy of a veteran pirate, Once accepted into the clan, you go on to explore the islands, and hopefully discover The Secret.
Presenting 31 reasons why AC’s TECH is the most informative technical journal for Amiga users
VI. I includes: ¦ Magic Macros with ReSourcc Create image data
and more with The ¦ Puzzle Factory's advanced interactive
disassembler for the Amiga.
¦ AmigaDOS. EDIT and Recursive Programming Techniques Develop a hard disk backup utility with .AmigaDOS commands, EDIT and the magic of recursion.
¦ Building the VidCell 256 Grayscale Digitizer Build an 8-bit video digitizer for under S80, including PCB and software.
¦ An Introduction to Interprocess Communication with Arexx Understand Arexx's powerful ability to communicate with other programs running simultaneously.
¦ Adapting Mattel’s Power Glove to the Amiga Construct the reqtiired cable and write software to interface Mattel’s inexpensive natural input device to the Amiga!
¦ An Introduction to the ilbm.librarv Speed software development with the iibm.library's low- and mid-level IFF and high-level ILBM calls.
¦ Creating a Database hi C, Using dBC - III Examine dBC III beyond irs conventional database applications.
¦ Using Intuition's Proportional Gadgets from FORTRAN 77 See how to take advantage of most of the ROM Kernel without writing extra C or assembly language code.
¦ FastBoot; A Super BootBlock Quickly load an entire disk into memory, create a RAM disk, and boot from that RAM disk.
¦ AmigaDOS for Programmers See how to delete files, check files sizes and attributes, create and L'se a direct interface to the ROM Kernel to access Intuition read directories, and even run processes from inside your program!
Silent Binary Rhapsodies Understand a bit about what makes Amiga users ’ tick" in this brief digression for programmers of all skill levels,
VI. 2 includes: ¦ CAD Application Design; Part I World and View
Transforms Learn the mathematics and programming techniques
used in CAD system design, and construct the building blocks
of a 2-D CAD program.
¦ Interfacing Assembly Language Applications to Arexx .See how to add Arexx implementation to a program.
¦ Adding Help to Applications Easily Implement a context-sensitive “on-Sine” help facility’ in your applications using a powerful yet easy-to- use.arsenal of functions.
¦ Programming the Amiga’s GUI in C Part I Start programming in C with the first programming concept in the Intuition environment: the opening of libraries.
¦ Intuition and Graphics in Arexx Scripts Use the Arexx function library’ rxjntui.library to add several dozen commands to an Arexx script to enable use of Intuition and Graphics library’ routines.
¦ UNIX and the Amiga Gain an introduction to UNIX for the Amiga programmer.
H A Meg and a Half on a Budget Add 512K RAM to your 1MB A500 for about S30!
¦ Accessing Amiga Intuition Gadgets from a FORTRAN Program: Part II Using Boolean Gadgets Boolean gadgets, then create a Jupiter's Moons Simulator.
¦ ToolBox Part I: An Introduction to 3-D Programming Study 3-D programming concepts in this first in a series of articles dedicated to solving common programming problems
VI. 3 includes: U CAD Application Design Pan II Develop an
event-driven program which will let you move, resize, and
rotate objects, or pan and zoom your model world using just
the mouse.
¦ C Macros for Arexx?
Accessing the full power of Arexx from C, using glue routines and pragmas.
¦ VBRMon; Assembly I-anguage Monitor Explore your Amiga with this unique and interesting assembly language monitor.
¦ The Development Of An Amiga DOS
2. 0 Command Line Utility Using the new features and structures
of AmigaDOS 2.0, develop the TO" command-line utility a way to
automatically change the current directory’, based on a
wildcard name.
¦ Programming the Amiga’s GUI in C Part II Srart realty programming the Amiga in C by creating your first window.
¦ Programming For HAM-E An introduction to libraries and techniques required to program HAM-E.
¦ Using RawDoFmt In Assembly If you want to delete files, find out file sizes, attributes or tire amount of disk space, create or read directories and even run processes from inside your program, read on!
AC’s TECH is available at many fine AMIGA dealers and is also available to you by mail at unbeatable Charter subscription rates.
AC TECH A f | - PREMIERE ISSUE WildStar-Discovering an AmigaDGS 2.0 Hidden SECRET 1 as in ‘first’... Lcfs TECHJ&MIGA '* C Wcl Amiga Developing an AmigaDOS 2.0 Command Line Utility ALL NEW Hie VidCcU: Huild i 25li- .Mysej!e Digitizer 1 as in ‘best’!
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Call us toll free 1-800-345-3360 The game interface is very similar to the interface used in most of LucasFilm's adventure games. The character is moved along by pointing the cursor where you want to go, and clicking the left mouse button. Examining you environs, or interacting with other characters, is as easy as pointing at a command at the lower left portion of the screen and clicking. Conversations with other characters is carried out by selecting your responses from the choices the computer gives you.
This tvpe of interface involves no typing, and allows you to concentrate on the game itself.
All of the illustrations are well done, as are the animated and arcade sequences in the game. Graphics scroll nicely by, and the gameplay is not very choppy. There is a nice soundtrack which plays in the background, and sound effects are simple yet quite effective.
The Secret of Monkey Island is a lot of fun to play, and will keep you busy for hours. Advanced game players will find the game more difficult than Loom but it will not tax their abilities. As an entry level adventure game; you can’t go wrong. Although the theme and comedy are more along adult lines, 1 think almost anyone would enjoy playing this game. The Secret of Monkey Island, with good graphics, sound, and gameplay, is one game you should look at.
Gunboat by Miguel Mu lei Although the Vietnam war has been over for almost 20 years, i ts legacy lives on. Riverine warfare was discovered and experimented with for the first time during that war, leading to the development of the river patrol boat.
Designed especially for use in patrol- lingrivers, thePBR's (Patrol Boat-River) became an effective and necessary weapon during the Vietnam conflict. In "Gunboat," you have the opportunity to command a PBR and carry out various missions.
Gunboat is subtitled "River Combat Simulation," and it does its best to carry out that job. You can captain the ship, allowing the computer to man the guns, or you can man the guns while the computer steers. Luckily, you can issue commands to the pilot while you're manning the guns, giving you a little more control over what is going on. You can also shift between any of the three gun positions on board and the pilot's Station.
Thesimularionallows you toprac- ticeany one of the three pos i tions before you actually begin the different scenarios. Once vou think you have enough experience, you can report for duty, at which time you're whisked to Vietnam and allowed to captain a ship of your own. You often have a choice of missions, and youalsocan outfit your ships with different types of guns.
While the strategic actions of the game are well thought out, the implementation iacks something to be desired. The game is played entirely from the keyboard, and although it takes a little while, one does get used to the key assignments. The main difficulty is that keyboard response time is extremely slow so slow, in fact, that it makes the game almost unplayable. You may ha ve an enemy in your sights, but when you hit the fire key, it takes so long to fire that you miss your target.
In addition to the poor keyboard response, the graphics and sound also lag behind Amiga standards. Even when the game is switched into high detail mode, graphics aren't very sharp.
Also, gameplay is limited to the upper one-third of the screen. Sound effects are limited to the sound of the engines, and the firing of your weapons.
Overall, Gunboat has an interesting plot, being the first known river combat simulator, but the player interface requires much work. Combined with poor sound and graphics, this game is very difficult to recommend.
Try before you buy.
MegaTraveller 1: The Zhodani Conspiracy by Miguel Mulct Several hundred years in the future, it seems that humans can still not live in peace with each other. The two main space-faring societies of humanity, the Zhodanis and the Third Imperium, have fought five interstellar wars, mainly because of thehatred each society harbors toward the other. The Zhodanis, a race made up of clairvoyants and others with "psionic" abilities, were ruled in a strictly authoritarian manner, while the Imperium was made up as an aristocracy. This hatred has led the Zhodanis to try to supply arms to
guerillas within the Imperium, in an attempt to overthrow the government.
The fate of the entire Imperium depends on you and your band of exmilitary personnel, who must uncover the terrorist plot and save the universe.
MegaTraveller is based on the old role-playing game "Traveller," which was played with dice and game manuals. The universe of Traveller has been transported to the Amiga, combining the best aspects of both. In this rote- playing adventure, you control the action of five travellers, These travellers are ex-military personnel, whose mission is to prevent another interstellar conflict.
Members of your partyr are chosen at the start of the game, with the computer randomly deciding on some the characters attributes (i. E., it rolls the die for you.) You can either accept or reject the characters, or choose some from a provided list. The attributes accounted for include strength, dexterity, endurance, intelligence, education, and social standing. The character may have served in different branches of the military, and in different capacities while in the sendee. Each characterbrings his or her unique abilities to the team, so that carefully choosing your comrades is
very important.
Once you have assembled your force, the game starts. Ashort narrative It's up to you to prevent another interstellar war in MegaTraveller, explains what is happening, and then you are left to explore the galaxy on your own, You can purchase supplies, leave the current solar system for another, or obtain additional training in specific areas, such as first aid. The world of MegaTraveller is complex, and it takes quite some time to explore all the intricacies.
A roie-playing game which is challenging and fun, sign up for a tour of duty with MegaTraveller.
Team Yankee by Rob Hays Have you noticed how many computer games are names of best-selling novels? The latest to make the transition from paperback to floppy disk is Team Yankee from a British company. Empire Software.
Based on the book of the same name by Harold Coyle, Team Yankee places you in command of a company of 16 M-l tanks and other assorted armored vehicles. The action takes place at the start of a Superpower confrontation in Germany. Your company is given various missions to perform, and it's up to you to plan the strategy deciding which units to move where, arranging for artillery, and selecting weapons.
Keeping track of your four platoons while watching out for enemy tanks, and simultaneously maneuvering toward your objective is no small feat. A unique split-screen display helps As in any role playing game, the events which follow depend on strategy, planning, and even a good bit of luck. Certain weaponsareallowed only on certain planets, and reaching different planets requires modifications to your spacecraft. Finding ways to earn money and purchase these weapons and modifications is a challenge.
Came graphics are adequate, as are sound effects. There are combat sequences on the ground as well as in space, and the fact that they are performed in real-time adds plenty of realism to the situation. While these sequences are not spectacular, they are quite effective.
MegaTra veller is not for everyone, as it is a complex role-playing game based on an excellent gaming system.
Although it takes a lot of time to learn how to get around in this universe, it is definitely worth the investment in time and effort. Although there are some arcade-like sections, the game is more of a strategy game. If you're looking for by allowing you to devote one-quarter of the screen to each unit. Each of these unit displays can then be switched between status, overhead map, or 3-D "out the window" view.
The map and view displays allow you to set speed and direction, and aim and fire weapons while in the quarter- screen size. Additional options and controls are offered in the full-screen size. For instance, the full-screen map allows you to control the formation used by the tanks in that platoon. Tire full-screen 3-D view gives you control over the thermal sight, generating a smoke screen, and other options.
Team Yankee isorganized into five differentscenarios,each of which must be successfully completed before you can move on to the next. After you completeall fiveat the lowest rank, you are promoted and go through the same five scenarios aga in. This ti me, the Ru s- sians are smarter, tougher, and more numerous, or it may be nighttime. At the lower ranks, damaged or destroyed vehicles are replaced at the start of each new scenario. Once hit, the tanks remain destroyed in higher ranks.
The game is played in real time, with a mission clock ticking away. You can pause at any point to catch your breath or plan your next move, but there are no provisions for saving a battle in progress. You must either fight through to the end or surrender. Most scenarios can be completed in 30 min- utes or less.
Gameplay is fast and furious, with smoothly scrolling graphics. Sound effects are 1 imited to gunfire and a mul ti- purpose "beep" that sounds when a weapon is loaded or when your tank stops moving. I found myself wishing for the clank of the tracks passing over the sprockets and the sound of engines racing.
The game is controlled entirely with the mouse, although there are key boa rd s hortcu ts for som e functi ons.
The control functions seem well thought-out and very intuitive, although I sometimes fired the cannon by pushing the left mouse button when 1 meant to turn the turret by using the right button. The game has a built-in "mouse accelerator" so that small mouse movements result in large pointer movements, The game, supplied on a single copyable disk, comes with a large map of the battlefield area and an attractive, spiral-bound manual. Copy protection is the "match-the-picture-in-the manual" scheme. Team Yankee runs under Workbench 2,03 and is not affected by the faster processor in the Amiga
3000. It will multitask if another task is running when the game is started, although the game pointer remains active when you switch back to the Workbench. This can cause you to unintentionally click on the game's continue gadget, and quickly lose the battle.
The provided hard disk install program works well, except that it falls to copy the training scenario files. If you intend to play from a hard disk, the manual says a megabyte of memory is needed.
The biggest problem is faced by 512K floppy based systems. When you boot from the Team Yankee disk, a short animated sequence plays, then a Guru-tvpe alert box appears. This advises you that the game won't run in 60 Hz, which is the power line frequency used in the U.S. This is probably a leftover from the British version of the game, because it runs fine from the Workbench.
If you have a minimum Amiga system, you'll have to disconnect any external drives and boot the computer with your usual Workbench disk. Press Control D while the computer boots.
This will interrupt the boot process at the earliest possible moment. Type Loadwb, hit return, type Endcli, and hit return again. After the disk drive light goes out, you can insert the Team Yankee game disk and play from the Workbench.
Despite these minor problems and complaints, Team Yankee is a fine tank warfare game. The ad on the box proclaims that it's "so real, you can smell the smoke." I wouldn't go that far, but it will make you start sweating when a Russian tank appears from the forest.
Bill & Ted's EXCELLENT Adventure by Miguel Millet Yo, dudes! School can be a real drag, especially when you're flunking history. We were hangin' at the Circle K when this future dude named Rufus gave us the answer to all our probs a time traveling telephone booth! If we could collect a group of bodacious dead dudes and bring 'em back to the school, I'm sure we could pass this bogus history class. So why not join us in our most EXCELLENT adventure!
"Bill & Ted's EXCELLENT Adventure" is a game by Capstone which is loosely based on the movie of the same title. You guide Bill & Ted through time, trying to entice famous historical figures to accompany them back to 1990.
If successful, the boys will pass their history class and avoid wasting the rest of their lives. Unfortunately, though, the job isn't as easy as it may seem. First off, you have to travel through time find ing objects youmay need to "bribe" the historical dudes. Next, the telephone booth will hold only two famous figures, so repea ted trips will be necessary in order to bring them all back to the present. Lastly, you must accomplish everything before time runs outback in your hometown of San Dimas.
Getting Bill & Ted around is fairly easy. You travel through time by entering the phone booth, and dialing the year to which you wish to travel. Years arc listed in the small, yellow-paged directory provided with the game. Once at your destination, you control Bill & Ted by moving the joystick. Pushing the firebutton will collect items shown on the screen, or cause the young time travellers to jump, depending on their location. Certain time periods provide different obstacles such as avoiding cannon fire, or making your way through mazes, Once you have met the person you wish to take back
with you, you must also escort them back to the phone booth and drop them off in San Dimas.
Go on a most excellent adventure through time and history with Bill and Ted.
Provided on a single copyprotected disk, Bill & Ted's features digitized voices and sound effects. These sound effects are not spectacular, but they are more than adequate. Game graphics are simple, yet effective.
Graphics scroll smoothly, and joystick control of the characters is easy. While the game features four different levels of increasing difficulty, it doesn't take much more than 10-12 hours to complete the entire game.
Bill & Ted's EXCELLENT Adventure isa fun game. 11 captures the flavor of tiie movie, while being different at the same time. Graphics and sound effects are good, and each era provides its unique puzzle or challenge to overcome. Unfortunately, thegamedoesn't take very long to master. If you want about 10 hours of fun, though, join the adventure and remember to "Party on, dudes!"
• AC* Product information The Secret of Monkey Island Price:
$ 59.95 LucasFilm Games
P. O. Box 10307 San Rafael, CA 94912
(800) 782-7927 Inquiry 248 Gunboat Price: $ 49.95 Accolade 550 S.
Winchester Blvd., Suite 200 San Jose, CA 95128
(408) 985-1700 Inquiry 249 MegaTraveller I Price: $ 59.95 Paragon
Soffware MicroProse 180 Lakefront Drive Hunt Valley, MD
21030
(301) 771-1151 Inquiry 250 Team Yankee Price: $ 59.95 Empire
Software distributed by ReadySoft, Inc. 30 Werlheim Court,
Unit 2 Richmond Hill, Ontario, Canada L4B 1B9
(416) 731-4175 Inquiry 251 Bill & Ted’s EXCELLENT Adventure
Price: $ 39.95 Capstone IntraCorp, Inc. 14202 SW 136th
Street Miami. FL 33186
(800) 468-7226 Inquiry 252 WORLD OF AMIGA SYDNEY, AUSTRALIA The
Hunter Group of Toronto, Ontario, Ca nada, and Commodore
Business Machines Pty. Ltd. Asia Pacific in Sydney,
Australia, combined their talents to create one of the best
first-time Amiga events. Over 29,600 people visited the
first World Of Amiga in Sydney, Australia for three days
from July 12 through July 14. The event took place in the
Sydney Conference and Exhibition Center at Darling Harbour,
which ivasan added bonus for attendees and exhibitors. The
Darling Harbour facilities offered a wide variety of
restaurants and shops as well as sight-seeing and other
interests making it possibly the best site that has ever
been chosen for an Amiga exposition.
Commodore Australia utilized the WOA to launch CDTV in the Pacific markets.
They had the help of Gail Wellington from Commodore Business Machines International. During a week of rapid interviews, presentations, and air flights, Gail brought national recognition to CDTV. Ms. Wellington appeared on radio shows and Good Morning Australia, a national television show, as well as hosting and participating in a full array of panels at the exhibition.
Seminars and discussion panels were held in large rooms with standing room only.
CDTV was demonstrated frequently at the Commodore booth as well as in two special seminars given each day. Australian Amiga developers were also invited to a session with Commodore Australia's developer support staff.
Graphic hardware was a major contender in the new product announcements.
From G VP's unique PVA card offering a picture in a picture technology to Digital Micronics, Inc.'s DMI Resolver, major hardware manufacturers were using WOA to promote their latest successes.
Great Valley Products' executives were calling their newly released PVA card the hit of the show and many on-lookers could not find fault with the claim. The A3000 Professional Video Adapter is a single card that fits in the A30CH) Zorro Video slot or an A2000 Zorro slot with an optional cable adapter kit connecting it to the A2000 Genlock slot. The PVA provides true 24-bit RGB graphics at both video (NTSC or PAL) and VGA (flicker free 31 kHz.) Sea n rates. The A3000 PVA comes bundled with MacroPaint-PVA, Caligari- PVA, and Scala-PVA. PVA preferences software lets you control the board's
scan rate, color mode, genlock mode, and digitizer.
(For more information on thePVAcard please see the companion section on AmiEXPO in Orlando.)
GVP also represented their Impact Series II line with promotional material for the Slf A2000 RAM expansion board, the Sil A2000 SCSI hard disk controller, and the SII A20Q0-SCSI I lard Disk+RAM Card. Like many of the booths, GVP’s booth experienced large crowds of interested Amiga users. When asked if they would return for next year's show, they answered a very strong, "Yes."
Digital Micronics, Inc. announcedanew graphics co-processor available for the Amiga 2000and 3000. The DMI Resolverbringsl280 x 1024 resolution to the Amiga, which more than quadruples the number of pixels an Amiga can display and vastly improves on standard picture quality. The Resolver displays 256 colors from a palette of over 16 million. Standard configuration includes
1. 5MB of VRAM and 2MB of DRAM, both of which are expandable. It
is fully compatible with both AmigaDOS and UNIX System 5
Release 4 operating systems.
DMI is shipping boards to developers who will be porting their software to run on the Resolver. As these applications become available for release, further announcements will be made. Types of applications to be ported include desktop publishing, CAD CAM, presentation graphics, and animation.
Tlie resolver wilt retail for S1295 in the U.S.
M. A.S.T. introduced the Flash 2000 16- bit SCSI controller for
the A2000 series. Features include auto-configuring,
auto-boot switchable, extreme transfer rates, up toSMB fast
memory on board, and possible 3.5-inch hard drive mounting.
The Flash 2000 comes with a 12 month warranty. M.A.S.T. also
displayed SAM, which combines a five port MIDI interface and
Time Code Converter into one unit, and their Coiorburst 24-bit
Color card. The Coiorburst was presenting a brilliant color
demonstration ata remarkable speed, due in part to the
presentation being conducted by Colorburst's inventor, Gary
Rayner, a native Australian.
ICD showed off their new internal Amiga 500 hard disk drives, the Prima 52i and 105i. Along with being fully auto configuring, Prime's advanced features include auto booting fromFastFileSystem partitions, high speed diskcaching.and complete support for A-Maxll.
Prima provides a complete hard-drive upgrade package for any Amiga 500 system already equipped with a switching power supply,at least 1 MB of RAM and an external floppy drive. Available in 52 and 105 megabyte formatted configurations, each Prima includesa Quantum LPS-52AT or LPS-1Q5AT low profile 3.5-inch hard drive, a ShuffluBoard, an AdIDE-40 host adapter, cabling, printed instructions, and all mounting hardware necessary for a simple installation. The 52i retails for $ 649.95, and the 105i forS899.95. (For more information, please see the show report from Orlando's AmiEXPO in this
issue.)
GP Software, an Australia-based company, announced version 4.5 of GPTERM- Amiga. GPTERM software provides comprehensive terminal emulations for both videotex and ANSI modes as well as extensive file transfer protocols in one program. Features include easv access to all Electronic Information Services, fully supports Discovery 41) and Discovery 80 dynamic mode switching, Electronic Mail systems, university computer centers and IBM or Amiga BBSs.
AFAX and GPTouch are also available from GP Software. AFAX allows any Amiga to operate as a FAX machine. With the AFAX software you can send and receive FAX transmissions to or from any group3 FAX machine or compatible modem. You can also use the AFAX printer driver to prepare faxes direct from your favorite word processor or desktop publishing software and send them directly or schedule them for later transmission. Price TBA.
The GPTouch is a touch screen driver for the 'MicroTouch' touch screen. The touch screen driver is specifically crafted to function correctly for bothPALand NTSC Amigas to allow' the touch screen to mimic most of the functions of the standard Amiga mouse.
Features include three touch modes, full support for multiple serial devices and unit numbers, optional mouse pointer time out, adjustable positive or negative X and Y touch pointoffset, full Arexx support, and a special preferences file for user settings. It is priced at S200 per site for use with up to four users.
The Western Australian Distance Education Consortium displayed their Language Partner Japanese 1. It is a hardware software package that includes an Amiga 2000, CBM 1084s monitor, cables and connection box, and a videodisc 'Language Partner Japanese 1' among other things. This 'interactive videodisc system' offers the user a combination of sound, vision, data, moving pictures and graphics, all of which can be controlled by a mouse, keyboard, or touch screen monitor.
The interactive videodisc system lends itself exceptionally well to language teaching because of its ability to offer simulation and role play, interactive conversation with or without sound, subtitling, browsing, and vocabulary guidance.
The videodisc introduces language for use in the Australian context via a functional- notional approach. Each sequence incorporates a limited number of nerv language functions. These functions are presented more than once in varying combinations wi 111 in the segments.
One of the unique applications available is a nation wide horse racing statistics system created on the Amiga. The HORACE Racing Information System provides comprehensive, accurate and up-to-the-minute information for every TAB race meeting in Australia, up to two days before the race, including the complete history of every horse racing at the meetings. The information originates from the resources of the Australian Associated Press and transmitted across Australia through the Datacast network of ABC, reaching everyone within the transmission range of the ABC TV signal. HORACE runs on
an Amiga 500 The field information screen displays include the full list of horses racing, TAB numbers, barrier draw, jockey, apprentice allowances, weight allowances, and the number of previous starts. From this screen you can click to a range of different information and analysis options.
Desktop Utilities is an Australian service bureau for Amiga users who have gone a step farther. The young company now acts as a distributor for ASDG, Sharp, and other vendors in desktop support hardware and software. They are also distributors of Contact 1.2, a database product created by Australian developers with an assortment of special features. According to Desktop Utilities President, Frank Keighley, "The aim of Desktop Utilities is to help the dealership network support the use of the Amiga in applications for personal, educational, professional, and business use."
The Animation Network is a special creation of the Aniliusirin company. Founded in 1990, The Animation Network is a forum for creative computer artists throughout Australia and the rest ofthe world.Onceeach year, the combined art is placed in a professional video year book for distribution.
Ariillusion encourages all artists to apply.
Artist's copyrights are retained by the author, restrictions apply to any further use of the property, or the copyright is held by the network for general usage.
Above: Seminar Rooms were filled to standing room only for the introduction of CDTV and other Commodore Highlights at the Australian WOA.
Left: Australian Amiga artists took advantage ot a rare opportunity to display their creations in the WOA gallery.
Mindscape International used the World Of Amiga in Australia to launch their Miracle Piano Teaching System to the Australian market. In a gala event at Sydney's Studebaker's, Mindscape displayed the new' piano teaching system comprised of an electronic keyboard and a software program that runs on several platforms including the Amiga.
Canadians Susan Wyshynski and Vincent J oh n Vincen t, from The Vi vid Group, demonstrated the Mandala system. The Vivid Grouphasdemonstrated their unique method of placing a player's body in the Amiga as an interactive tool from New York's World Of Amiga to Chicago's Consumer Electronic's Show and have drawn crow'ds each time.
Their efforts in Sydney met with the same interest as people experimented w'ith the device.
New Horizons displayed DesignVVorks, ProWrite, QuickWrite, and Flow'. Their new acquisition, Central Coast Software, handed out information on Quarterback, Quarterback Tools, Mac-2-DOS, and DOS-2-DOS.
(Please see the Orlando coverage for more information.)
Left To Right: Mike Torres performed live with Bars&Pipes Professional. Melissa Jordan Grey, Craig Thom, Jeff Williams, and Paula Markson shared ideas at the AmiEXPO Press Conference. Mark Randall of NewTek fielded questions from Toaster users, The Phoenix Board and 8 Meg Memory Board were the focus of Phoenix MicroTechnologies' booth, while DKB Software focused on their MegaChip 2000, MultiStart 11, BattDisk, Insider 11, KwikStart II, and SecureKey.
Left Hemisphere promoted AmiTote, carrying cases for Amiga 500,2000,3000, and monitors, while SIDAT & P. KING demonstrated their latest security system which uses an Amiga for its Wireless 8 Sector Alarm System.
VideoCamera Publications founder, Peter Blastna was instrumental in providing a place for Amiga video artists and developers to demonstrate their talents and achievements.
Australian dealers were well represented by Harvey Norman and the Hard Disk Cafe. Harvey Norman was a huge selling area ofboth software and hardware, Karen Williams of the Hard Disk Cafe offered her customers a wide assortment of products as well asa large collection of personal demonstrations by product developers and representatives.
AMIEXPO ORLANDO, FLORIDA Though this AmiEXPO Orlando (July 26-28,
1991) was considerably smaller than recent show's, there was
still a good turn out of Amiga developers, dealers, and
users. Orlando played host and the Florida Amiga
community turned out in lull force. Many new products were
shown for the first time here. Developers were eager to
make good impressions, elaborately demonstrating their
products to emphasize their potential.
Axiom Software showed theirnew program Pixel 3D 2.0. Pixel 3D offers a number of new features including input and output of all major 3-D formats. Pixel 3D allows you to load and save 3-D forma ts such as LightWave 3D, Imagine, 3D Professional, Turbo Silver, and Video 3D, The program enables you to convert 3-D objects with standard extrusion, beveling, and color-defined extrusions, among others. Pixel 3D's Data Reduction Algorithms allow you to reduce the size of 3- D objects by eliminating redundant points and polygons.
The Blue Ribbon SoundWorks, Ltd., makers of state-of-the-art music software featured Bars&Pipes Professional and the Bars& Pipes Add -On series. At a press conf er- ence, Melissa Jordan Grey, president of The Blue Ribbon SoundWorks, stressed the importance of music and the potential of the Bars&Pipes Professional software. She mentioned that they arc working closely with GVP to make the new PVA board and Bars&Pipes Professional work together. The Blue Ribbon SoundWorks' booth was set up to demonstrate Bars&Pipes Professional throughout the show.
BreadBox, a newsletter dedicated to NewTek's Video Toaster was the primary source for information on the Toaster. In addition to t-shirts and a drawing, BreadBox offered issues of their newsletter and various other information to VideoToaster fans. Some announcements from BreadBox were an animation contest which is just weeks away from being judged, and the first revision of the Video Toaster due out in six to eight weeks.
Computer System Associates showed the new CSA 40 4 Magnum board for the A2000. The 40 4 features Motorola's newest 68040 processor,! Mbofburs table 32-bitStatic RAM, high speed SCSI controller, and two serial ports (RS-232 and RS-422) for high speed communications. The 40 4 Magnum also features a fast parallel port for digitizing, printing,and scanningapplicationsandafull 32-bit expansion bus for future projects. The entire boa rd plugs into the 86-pin CPU slot on the A2000. The40 4 Magnum is designed to work with the Video Toaster as well.
Centaur Software announced theirnew partnership with M.A.S.T. (Memory and Storage Technologies) by showing off
M. A.S.T.'s new Colorburst 24-bit graphics display. Other
products included the video "DCTV A Guided Tour"; Mindlink, a
new telecommunications program; and new versions of B.A.D.
and Pixound.
The New Horizons and Central Coast Software agreement was demonstrated by the display of their entire product line. Some of the products featured were Quarterback and Quarterback Tools, twobard-disk utility programs and DOS-2-DOS, a file transfer utility. The parent company. New Horizons, showed some of their more popular items such as DesignWorks, QuickWrite, and ProWrite. DesignWorks, the latest release from New Horizons, is a structured drawing program designed to optimize output to the printer for those users with dot-matrix devices. DesignWorks will produce near- PostScript quality
output.
Eagle Computers, Inc displayed high- end user items which included several desktop publishing products, and some special video and animation items. Electronic Arts' new DeluxePaint IV made its debut at the show. Jeff Bruette, a consultant to EA, demonstrated some of the new features of DeluxePaint IV, which include HAM, metamorphosis, new fill types. Light Table, special effects, and animation controls, A presentation of the program followed by a ques- tionnnd answer session hosted byjeff Bruette was held. The product is expected to start shipping the second week of September.
Graphically Speaking, Inc. featured their new product, Video Clipse, Volume I. The package was designed as an Amiga graphics enhancer for the professional. The package, made up of seven disks, includes such items as 20 big fonts, in regular and Toaster formats; clip art fonts; IFF static and animated backgrounds.
Great Valley Products (GVP) proudly displayed their new PVA board. The board features 24-bit RGB frame buffer, flicker-free 24-bit Amiga Video, PIP (picture-in-a-pic- ture) external video monitoring, and a digital RGB genlock which allows you to overlay the PVA image onto an incoming video source.
The board comes bundled with softwa re such as MacroPaint PVA a 24-bit paint program), Caligari-PVA, and Scala-PVA. GVP also proudly previewed their new 8-bit sound sampler board. The sampler is capable of 25,000samples per second in stereo and 51,000 samples per second in stereo with an accelerator. The unit is a MIDI-compatible sequencer sampler package. The board is expected tobereasonably priced and should be out at the beginning of September. Other items on display from GVP included the Series II A500-HD+, SCALA, and several of thei r ha rd drives and ca rds. GVP shared some
floor space as well as technological knowhow with Amazing Computers and Moonlighter Software. Moonlighter displayed and demonstrated the latest version of AmiBack at the GVPbooth. Amazing Computers ma de readily available the full line of GVP products and showed a presentation done with SCALA.
Helpdisk displayed their Buddy System Series of multi media tutorials which use a combination of hypertext, software driven visual demonstrations, illustrations, speech narration and captioning. Tutorials currently include hands-on training for DeluxePaint III, PageStream, Imagine, and Amiga DOS 1.3 and 2.0.1.Den showed a rather unique video wall which could be configured in as small as a two by two set-up. Also displaved was a stand-alone TBC and other video products.
ICD, Inc. showed off their newest internal hard drives, the Novia 20i and the Prima, Both drives are designed to fit within your Amiga 500. They take up very little space and provide plenty' of extra room for storage.
There are two Prima drives, one at 52MB and the other at 105MB. The Novia 20i carries 20MB of storage. Also on display were the AdRAM memory board, AdSpeed Accelerator, and Flicker Free Video.
Inovatronics displayed the latest version of CanDo, an application authoring system. CanDo enables anyone to create real stand-alone software without prior programming experience. With CanDo's intuitive interface and simple but powerfu 1 tool kit, it is easy to create stand-alone utilities, databases, and other applications. CanDo features Arexx support, and a number of new items which make it even simpler to use.
Left: Allan Riker of Computer Systems Associates proudly displayed the new 40 4 Magnum Accelerator card.
Right: GVP's new PVA cord excited Amiga users on two continents, JVC Professional Products displayed a full line of color monitors and cameras as well as video recorders and editors. They also featured SUNS recorders and editors as well as special effects generators and TBC's. Several interesting products were on display at their booth including monitors, special video cameras, and video and audio recorders.
MicroSearch once again demonstrated ChromaKey to an enthusiastic audience.
ChromaKey allows you to place live video in front of computer-generated graphics. Other products from MicroSearch included the Amiga Desktop Video Workbook and the Texture Library, with textured stone and wood backgrounds for video titling. The ChromaKey unit was clearly a highlight of the booth as live demonstrations were given continuously. MicroSearch also announced a special rebate program for ChromaKey. Between now and September 30, 1991, if you purchase ChromaKey direct from MicroSearch, you will receive $ 100 off the regular retail price of S395. Also, if you purchase a ChromaKey
from your Amiga dealer, you can receive a $ 25 rebate from MicroSearch.
Both offers expire September 30,1991.
Moonlighter Software Development showed their latest version of AmiBack, a hard disk back-up utility for the Amiga. The latest update includes many enhancements suchasmultipledevicebackups.imageback- upsj multiple configurations and more.
AmiBack could be seen at the GVP booth whereGVPand Moonlighter representatives were working closely together to demonstrate the marvelous Amiga features their products employ.
Soft-Logik Publishing Corp. displayed PageStream 2.1, their professional desktop publishing program for the Amiga. Additional products from Soft-Logik included the Plus Pack, containing 11 fonts. Font Disk A, and a business forms disk containing over 40 business forms. Products to be expected from Soft-Logik include HotLinks, for live data sharing, BMP, the bit-mapped color editor, and PageLiner, a text editor.
Supra Corporation showed their full line of drives and modems for the Amiga.
Drives included the new SupraDrive 500XP which features fast micro-powered drive mechanisms, up to SMB of fast expansion RAM, a SCSI port and game switch,and easy- to-access option switches. Other drives shown were the SupraDrive 30MB hard disk for the A1000 and the SupraDrive 80MB hard disk for the A500. Modems featured were the SupraModem 2400 series, which included the SupraModem 2400 plus and the 2400zi internal modem for the A2000. Also featured was the SupraModem 9600. Expect to see some new modems and drives from Supra Corporation in the near future.
The Expo featured several excellent seminars and classes for both the novice and advanced users, Some of the keynote speech topics included CDTV, the Amiga as a video machine, and Amiga Art. A special presentation was given by Jeff Brouette for the introduction of DeluxePaint IV. DeluxePaint IV features an animation control panel, frame control, real time anti-aliasing, frame comparison, and frame overlap. Also featured is the ability to load and save palettes, a paint stencil mode, translucent painting, and expanded color control. Drop shadow effects can also be created using some of
the new color controls.
Though the show could have been larger, the support shown overall for the Amiga was strong and energetic. Visitors and exhibitors alike were enthusiastic. It ivas good to see that spirits were so high. We can expect to see many interesting new products in the upcoming months. With all this support, new creations, and up-and-coming products, the Amiga can only get stronger.
AmiExpo Orlando, Florida & World Of Amiga Sydney, Australia Featured Exhibitors AmiEXPO Orlaitdo Amazing Computers 1441 E. Fletcher Ave., Ste. 1450 Tampa, FL 33612
(813) 977-6511 Inquiry 255 Amiga Video Magazine 200 W. 72nd St.,
Ste. 53 New York, NY 10023
(212) 724-4)288 Inquiry 256 Axiom Software 1221 East Center St.
Rochester, MN
(507) 289-8677 Inquiry 257 Blue Ribbon Soundworks 1293 Briar
Dell Lane NE Atlanta, GA 30306
(404) 377-1514 Inquiry' 253 Centaur Software, Inc. P O Ho* 4400
Redondo Beach, CA 90278
(213) 542-2226 Inquiry 259 Central Coast Software 424 Vista
Avenue Golden, CO 80401
(303) 526-1030 Inquiry 260 Computer System Associates 7564 Trade
Street San Diego, CA 92121
(619) 566-3911 Inquiry 261 Eagle Computers, Inc. 2525 Aurora Rd,
Ste. 105 Melbourne, FL 32935
(407) 253-1805 Inquiry 262 Electronic Arts 1820 Gateway Drive
San Mateo, CA 94404
(800) 245-4525 Inquiry 263 Graphically Speaking 2574 PGA Blvd.
Ste. 107 Palm Beach. FL 33410
(407) 626-3447 Inquiry 264 Great Valley Products 600 Clark
Avenue King of Prussia, PA 19406 (215 -337-8770 inquiry
265 Haitex Resources
P. O. Box 20609 Charleston, SC 294134)609
(803) 881-7518 inquiry 266 HelpDisk Inc. 6671 W. lndiantown Road
Ste. 56-360 ]upiter, FL 33458
(407) 694-1756 Inquiry 267
I. DEN 9620 Chesapeake Drive, Ste. 204 Son Diego, CA 92123
(800) 874-IDEN inquiry 268 1CD Inc. 1220 Rock Street Rockford,
JL 61101
(815) 968-2228 inquiry 269 INOValronics, Inc. 8499 Greenville
Ave., Ste. 209B Dallas, TX 75231
(214) 340-4991 Inquiry 27(1 JVC 41 Slater Drive Elmwood Park, NJ
07407
(201) 794-3900 inquiry 271 Memor r and Storage Technology 1395
Greg St. Sparks, NV 89431
(702) 359-0444 inquiry 272 • MicroSea rch, Inc. 9896 Southwest
Freeway Houston, TX 77074
(713) 988-2818 inquiry 273 Moonlighter Software 3208-C East
Colonial Drive Stuite 204 Orlando, FL 32803
(407) 628-3005 Inquiry 274 New Horizons Software, Inc. 206 Wild
Basin Road, Ste. 109 Austin, TX 78746
(512) 328-6650 Inquiry 275 RGB Computer & Video 3944 Florida
Blvd., Ste. 4 Palm Beach Gardens, FL 33410
(407) 6224)138 Inquiry 276 Roc tec Electronics Inc. 170 Knowles
Drive, Ste. 202 Los Gatos, CA 95030
(408) 379-1713 Inquiry 277 Soft Logik Corporation 11131 S. Towne
Square, Ste. F St. Louis, MO 63123
(314) 894-8608 Inquiry 278 Supra Corporation 1133 Commercial Wav
Albany, OR 97321
(800) fnsm Inquiry 279 World Of Amiga Sydney, Australia Abacus
5370 52nd 5t SE Grand Rapids, Ml 49512 616-6984)330
616-698-0315 FAX Inquiry 280 Anillusion 154 Ormond Road
Elwood VIC 3184. Australia 613-525-6614 613-525-6624 FAX
Inquiry 281 Aralia (Horace Horse Race Systems) 101 Palmer
Street Woolloomooloo NSW 2011, Australia
6124) 18-921-1% 612-357-4784 FAX Inquiry 282 Australian Amiga
Users Association
P. O. Box 389 Penrith NSW, Australia 612-672-1201 Inquiry 283
Commercial Productions of Australia
P. O. Box 187 Vauduse NSW 2030, Australia 612-337-6255 Inquiry
284 Commodore Business Machines Pty Ltd 67 Mars Road Lane
Cove NSW 2066, Australia 612-428-7777 612-428-3607 FAX Inquiry
285 Commodore Hornsby User Group
P. O. Box 1578 Hornsby Northgate, Australia 612-387-1644
612-387-1070 FAX Inquiry 286 Desktop Utilities 1 Friendship
Street Red Hill ACT 2603, Australia 616-239-6658 616-239-6619
FAX Inquiry 287 Digital Micronics, Inc. 5674-P El Camino Real
Carlsbad, CA 92008 619-431-8301 619-931-8516 FAX Inquiry' 288
DKB Software 50240 W. Pontiac Tr.
Wixom, Ml 48393 313-960-8750 313-960-8752 FAX Inquiry 289 Eastern Suburbs Commodore User Group
P. O. Box 375 Padstow NSW 2211, Australia 612-774-9666
612-774-1165 FAX Inquiry 290 East Coast Amiga
P. O. Box 344 Gosford NSW 2250, Australia 614-323-2179 Inquiry
291 Emmanuel Stefanou (Video Production) 40 Carnegie Crescent
Narrabundah Canberra ACT 2604 616-2954)478 616-2954)562 FAX
Inquiry 292 Free Spirit Software 58 Noble Street Kutztown, PA
19530 215-683-5609 215-683-8567 FAX Inquiry 293 Great Valley
Products, Inc. 600 Clark Avenue King of Prussia, PA 19406
215-337-8770 215*337*9922 FAX Inquiry 294 GP Software 21
Aloomba Road Ashgrove QLD 4060, Australia 617-366-1402
Telephone and FAX Inquiry 295 Gsoft Pty Ltd PO. Box 59
Elizabeth SA 5114, Australia 618-254-2261 Telephone and FAX
Inquiry 296 Hard Disk Cafe Shop 9-15 BunganSt.
Mona Vale NSW 2103, Australia 612-979-5833 612-979-6629 FAX Inquiry 297 Harvey Norman 233 Parramatta Rd. Auburn NSW 2144, Australia 612-647-2611 612-648-5674 FAX Inquiry 298 1CD Incorporated 1220 Rock Street Rockford, IL 61101 815-968-2228 815-968-6888 FAX Inquiry 299 Impact Camera House Shop 236,2 Spring St. Chats wood NSW 21 h7, Australia 612-411-1784 Telephone and FAX Inquiry 300 Interactive MicroSystems c o HTVmedia Pty Ltd
P. O. Box 104 Leura, NSW 2781, Australia 614-784-2305 Inquiry
301 James Cook University Professor Kikkert Electrical &
Electronics Engineering Townsville QLD 4811, Australia
617-781-4259 617-725-1348 FAX Inquiry 302 Left Hemisphere
Suite 720 Shadle Shopping Center Spokane, WA 99205
509-3254)115 Inquiry 303
M. A.S.T. 19-21 Buckland Street Broadway NSW 2007 612-281-7411
612-281-7414 FAX Inquiry 304 Megatronics 22855 Savi Ranch
Parkway G Yorba Linda, CA 92687 800-942-9505 714-282-0419 FAX
Inquiry 305 Merit Software 13635 Gamma Road Dallas, TX 75244
214-385-2353 214-385-8205 FAX Inquiry 306 Mindscape
International Pty Ltd 5 6 Gladstone Road Castle Hill NSW 2154,
Australia 612-899-2277 612-899-2348 FAX Inquiry 307 MRVP
Australasia (Tele Prompters) Sterling House, 34 Donaldson
Street Braddon ACT 2601, Australia 616-257-1000 616257-4904
FAX Inquiry 308 New Florizons Software, Inc. 206 Wild Basin
Road Austin, TX 78746 512-328-6650 512-328-1925 FAX Inquiry
309 Pactronics Pty Ltd 98 Carnation St. Silverwater NSW 2141,
Australia 612-748-4700 612-748-4604 FAX Inquiry 310 Page
Designers (DTP) 268 Main Road TOUKLEY NSW 2263, Australia
614-397-1480 614-397-1039 FAX Inquiry 311 Phoenix
MicroTechnologies Pty Ltd 18 Hampton Road, Keswick Adelaide SA
5035, Australia 618-293-8752 618-293-8814 FAX Inquiry 312
Power Peripherals 68 Woods St. Laverton VIC 3028, Australia
613-369-7020 Inquiry 313 Sidat (Security) 541 Darling Street
Rozelle NSW 2039, Australia 612-555-8690 612-555-8350 FAX
Inquiry 314 Tuggerah Lakes Commodore User Group
P. O. Box 168 Launceston TAS 7250, Australia 3262401 Inquiry 315
Very Vivid 317 Adelaide St. W, Ste. 302 Toronto, Ontario M5V
1P9, Canada 41634U-929U 416348-9809 FAX Inquiry 316 Video
Camera Publications Pty Ltd 1st Floor Bungan Lane Mona Vale
NSW 2103, Australia 612-979-5977 612-979-2016 FAX Inquiry 317
Vortex Computer Systems Falterstrabe 51-53 D-7101 Rein Bei
Heibronn West Germany 497-131-5972-0 497-131-55063 FAX Inquiry
318 Western Australian Distance Education Consortium
c -Murdoch University Murdoch WA 6150, Australia 619-332-2630
619-310-5543 FAX Inquiry 319 REVIEW DynaCADD A Review of
Dytek International's 3-D CAD Packages for the Amiga By
Dougins Bullard WHILE THERE HAVE BEEN several good CAD pack-
agesfor the Amiga for a few years, until recently none had
the capability to perform 3-D drafting. Now comes a strong
contender in the field, DynaCADD.
For those of you who are not familiar with the difference between 2-D and 3-D CAD, consider what happens when you draw the traditional three views of an object. The orthogonal views which describe an object require that you draw the object three times, once from each perspective front, top, and right side views are customary. Extra views may also be required to fully describe the object. The concept behind 3-D drafting is to create a 3-D bln*n*l»n Ini rwxil L±J Arroa ¦ f Iihh* I | Arrtai In pravt hn
* rr * fill Prm & A**I«J Allan Ini ErratO | fc.w frAII Initit |
T!T 111 llrtnUl Afcfp i oi.Hi mjgi fw rijcrnnraii 1 ' ¦ ¦ h lm*
uinA.a.. Above: DynaCADDs dimension set-up screen. Right: A
familiar CADD drawing imported from AutoCADD using the DXF file
transfer.
Model of the object, and then let the computer determine the appearance of the traditional orthogonal views. The advantage of this flexibility becomes apparent when it is determined that another view is needed. Instead of doing more drafting, just define the viewing plane and let the computer figure out tire new view.
AutoCAD is the big program in the PC world, and you can rate its success bv the fact that almost every CAD program made will input output AutoCAD's DXF file format. AutoCAD does many things,such as 3-D drawing and autoshading, but it is too expensive for most people, and frankly, the user interface leaves m uch to be desi red.
Ditek has written DynaCADD to do most of what AutoCAD does, and is priced at S995.00. DynaCADD is unique because it has a 2-D 3-D mode system, which lets the user toggle between drawing modes and keeps the menu system tidy.
FIRST IMPRESSIONS DynaCADD comes packaged in an attractive binder and case. Enclosed in tire package is a manual, two floppy disks, and a dongle.
Tire manual is an exam pie of excellence. Explicit tutorials for both 2-D and 3-D modes are provided to guide the user through the first steps. The rest of the manual is devoted to technical descriptions of the various functions. A thorough index completes the manual.
This is one of the best manuals I have seen for any of the CAD programs I've encountered. Obviously a lot of work has gone into the preparation of DynaCADD.
Installation of DynaCADD onto a hard drive is flawlessly performed via icon or CL1. There is no disk-based copy protection, but you must use the supplied dongle to use the program.
DynaCADD continuously checks for the presence of the dongle, and hung up my system if 1 removed it while using the program.
The dongle I received worked well, but in their zeal for potting the plug to % ?] 5 5*4 4 IBM Compatibles and AMIGA jjt and AMIGA Blue Valley. 29 Shepard SI . Walton, NY 13856 |he Circle 104 on Reader Service card.
DYNACADDS MAJOR FUNCTIONS Command Description DynaCADD con draw the following primitives: Entity Insertion Lines.
Circles Arcs.
Fillets.
Ellipses, Polygons Text Horizontal, orthogonal vertical, perpendicular, and tangential lines are supported.
Defined by center radius, center diameter, or by two or three Circumferential points.
Very similar to circles.
Radial, diametral end comer fillets are supported Input Is required for center and mln ma|or axes, or can be through center and points. Elliptical arcs are supported Boxes, hexagons, etc. Width, height, etc can be changed within the Insert text command at any time. Once changed, the value become the defoult values.
Constant, proportional, or kerned text is supported. Text values can be selected to match an existing entity Text can be inserted at angles defined by mouse locations.
Subllgures are groups of entitles which were previously created and saved. Think of them as patterns. It you re drawing a part which has a lot of repetitive parts, such as bolts, save it as a subtigure, and simply call it back up every time you need it. This Is the single largest time-saver CAD offers, the relief of the drudgery ol repeatedly drawing the same thing. The subtigure can be scaled from the original template, so a generic bolt can be scaled up or down as appropriate Subfiguies. Once created and drawn, ore treated as single entities and cannot hove parts of them deleted.
Subllgures.
Polyfigures are just like subfigures, except they are treated os multiple entities, so ports can be trimmed or deleted Polyfigures.
Sections.
Hatches.
Solids.
Curves.
Dimensions, This command draws section lines (cross hatching) at the specified angle and distance between selected entities Hatches are similar to sections, but user-definable Solid polygons con be inserted (often used tot arrowhead symbols).
DynaCADD supports both Bezier curves and B-spfines. These are drawn by defining 'control points' on the drawing, and the curve is calculated to tit the points. Once drawn, the curve can be con verted to either format Curves can be Joined, modified, or bro ken at any time.
DynaCADD has a unique all-ot-once setup lor setting dimension defaults (see Figure 3). From a single screen, you can set all the important parameters for dimensioning, such os arrowhead type, dimension position, number of decimals, etc This Is the easiest way of formatting text parameters of any CAD program I've seen. Again, the manual really shines In this section, with well defined ex amples of what the various parameters reclly do hide the secrets ofits manufacture, a bit of potting lodged in the connector itself. This resulted in a loose fit which, although functional, allowed the mouse
to be knocked loose if jarred. When contacted, Ditek said that they would replace the dongle. This is to be expected of any quality company, but it would have been more convenient if they had checked the functional fit of the dongle before shipping.
OF MICE AND MENUS "Powerful programs of growth and adventure" f THE MAGIC MIRROR ... a toolbox lor your mind E Kinme.
PhD.. Clinical Psychologist. $ 39.95. THE MAGIC MOUNTAIN ... a journey into another reality.
Not for children. Specify male or female version $ 29 95 each Both, $ 39.95 MERLIN ... an apprenticeship. $ 29.95. I CUING ... ancient Chinese wisdom and prophecy. $ 29.95. Blue Valley. 29 Shepard St . Walton. NY 13856 DynaCADD is very similar to X-CAD in usage, although the icons make input easier. The user has the option of using either icons accessed via the mouse or keyboard entry. For example, to draw lines, click on the picture of a line, or parallel line, etc. Or you can type 'draw line'. The system allows mixing of inputs. Another feature of DynaCADD is the pop up value calculator
which appears when numerical input is required. The value calculator has full trig functions, built-in pi, and even four memory buffers, which make calculations simple.
In addition to the icon and text input, DynaCADD also makes use of the Intuition-style drop-down menus for setting defaults and other param- the length will riot be 25 inches. No matter how accurate the cut, if you use measure the part accurately enough, it will never be perfect. It may be 24.94 inches, 25.06 inches, etc. So the designer must specify an allowable range. In the example above, the length dimension might be 25.25 24.75 inches. Note that this is the same assaying 25 ± .25 inches.
This is something a machinist can live with. DynaCADD lets the user set a VISIONSOFT PO BOX 22517 CARMEL, CA 93922 MEMORY UNIT 2MB 4MB 8MB 1X8-80 SIMM S 45.50 91 180 356 4X8-80 SIMM
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Tolerance range, so that when the user lets the machine compute the correct d i mension, i t wil I au toma tically present it in the form of upper lower (see Figure 3). This is the easiest form for a machinist to understand. Alternately, Dy naCADD will use the format X.XXX ± y.yyy, or even X.XXX +y.yyy -z.zzz. DynaCADD can also automatically insert centerlines on circles, arcs, fillets, and ellipses, as well as centerlines on base circle diameters (such as a bolt pattern).
DynaCADD has a full spread of transformations, such as entity deletion, trimming (by screen cursor position, entity intersections, lengths, and many other methods), division (one particularly handy function is dividing an entity into equal divisions), translation, rotation, mirroring, stretching, scaling, changing pen or text width, entity layers, offset entities, generation of points along a path, and revolving entities around an axis.
View manipulations are quite extensive. You can create, delete, modify, and rotate views to your heart's content.
DynaCADD has a menu section for tool creation and selection. This is where you select your system fonts, define geometric coordinate planes, create delete image definitions (these save the current zoom scale and position), and create macro definitions.
Macros allow the user to create up to twenty-six user-defined key sequences, similar to macros in WordPerfect.
DynaCADD supports 256 iayers, which can be selectively blanked or unblanked to hide or reveal entities.
Learn FTTTSC in °nl ' 2 Hours We GUARANTEE If!
For creating text, DynaCADD uses vector fonts similar to X- CAD, and allows the user to create his or her own fonts. The package I received did not include the vector font editor J Vhen I called, Ditek said it had not Wen finished yet and would be finish£ hortly.
Registered users should regmgjhe font editor free of charge.
OUTPUT AND PLOmBt DynaCADD thfully recording your s H Hme meThe BmfCloutput aieplotters, p 'inters, le output, which prett v onthemmkeL i of plotters issiip- ( jlconp. To and a smaller number oi dium of your media suppi and postsc: much co v An ext porte na printer types is supported (how many non-Epson compatible formats are there?). Aside from the Epson format, DynaCADD supports Xerox Venture AUDIO GALLERY Talking Picture Dictionaries Pinjjm: Yanjing English: Eye ChiniSE: BSL m SPANISH * GERMAN * CHINESE * JAPANESE
* All Words and Phrases Fully Digiizec Speech
* Includes Dictionary, Pronunciation Guide and Qu ZZM rOr WG
* 25-30 Topics sucn as Weather. Numbers. Food etc A mfQQ ’ For
the Student, Businessman, Traveler etc & Seven-Disk Set
Includes Comprehensive Manual EuropeartLanguages: $ 89,95
Oriental Languages $ 129.95 Pa iVRrn thafC l’lr*4c pnir*
Imituiiiir *fun urderinj;. I 'i.'
RaiiDruinefo, inu. A!uthurcJVJ 5054 S. 22nd St. i- . Arlington. VA 22206 %£Z££t2SB£*
(703) 820 1954 Circle 169 on Reader Service card.
Find Out Wlinl Your A MIG A NTSC SURE »UR*MF COLOR SUBCARRIEn COLOR SUDSAMPLINO NTSC ENCODER NTSC Of CODER Is Up To When Vn 11 ______ . .. . I rr f COMB FILTER Are Doing I I V, diouju v ccir koi FRAME BUFFER T IMF BASE CORRECTION DROPOUT COMP PU PIKEL CLOCK GENLOCK O VE Rt*v VIDFO AMPLTFTFRS VCR SPECTRUM LOOP THRU DISPLAYS Learn NTSC Video INTERLACED RASTER R 5 I TO A V11 9 DEFLECTION SYNC SFPERATOR ASPECT RATIO BW r«r RESOLUTION OAUMA CORREC1ION PEDESTAL. SETUP DC RESTORE C OLORIUf TRY VECTOR SCOPE COLOR CAMERA I . O A LUU R-Y BY ALUM SPECTRUM INTERLEAVING MAC v• r NTSC S 130 Day Full
rduno' Including postage W ILLIAMSON A S S O C I A I E S Coniultanti SBI3 LYNNDALE DRIVE RALEIOH, NC 27613 CALI, I-9I9B4K-R955 Circle 111 on Reader Service card.
IMG files, GEM I mg, META files, IFF, and ILBM files for output. Again, the very handy all-in-one format type of window is used to set up the print plot functions.
DynaCADD will also import and export the venerable AutoCAD DXF format, as well as the DynaCADD Exchange Format, which allows different computers using different versions of DynaCADD to read each other's files.
For all of its features, DynaCADD has a few flaws. While the fonts are favorable, there is currently no way to have filled fonts which are solid instead of being hollow (see Figure 5).
When objects are drawn in 3-D, lines which should appear hidden are solid (hidden lines should be dashed). The program does not follow standard drafting practices in the placement of hidden lines. A call to Ditek disclosed that this will be fixed in future revisions. Similarly, if you're comparing advertised fea tures of DynaC ADD and X-CAD 3-D, X-CAD 3-D offers image shading and output to Turbo Silver format. Ditek states that a future revision will output to Sculpt 4-D format.
Equally missing is the ability to create customized menus. I found the placement of some of the icons inconvenient. For example, to reach the trim icon, you must go though several other = REXX PLUS tlHHUI = $ 150 Buys AMIGA REXX Users: O Speed - REXX code executes much faster.
O Flexablllty - More built-in functions.
O Compatabillty - REXX code compiles directly with more explicit error messages.
O Efficiency - Compiler generates re-enterent code.
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Small businesses doing machine type drafting work. Until such items are included, the use of sub figu res and fill ing in the appropriate informa tion will ha ve to suffice.
While I found some minor flaws in DynaCADD, all in all it is an excellent CAD package. With a user base covering the Atari, IBM, Amiga, and Macintosh (soon) computers, DynaCADD seems to have a solid future in a competitive market. While it is above the price of most casual users, it should find a place in the high-end user and business markets. If you're interested in playing around with a demo version of DynaCADD, Ditek has uploaded demo versions to Genie, CompuServe, and BIX. Fair warning, though, using this package can get to be addictive.
• AC* Requirements: At least 2 Mb of RAM Two disk drives Hard
drive suggested Flicker Fixer suggested icons to get to it. I
would have put the trim icon up top, along with the four or
five most used functi ons. 1 t's sort of li ke a typewriter
keyboard, where the placement of the keys is not always in the
ergonomically best position. Ditek has said that this will also
be fixed in a future revision. There may be a lot of revisions
on the horizon. Also, Ditek seems to be making a firm
commitment by not gouging their customers with endless
expensive revisions as the product matures.
Circte 103 on Reader Service cerd.
In a future release, I would like to see the inclusion of geometric tolerancing symbols using the ANSI or ISO standards. These are a method of setting the allowable variance from perfect conditions for machining operations, and are a definite must for DynaCADD Price:$ 995.95 Ditek International 2651 John Street, Suite 3 Markham, Ontario, Canada
(416) 479-1990 FAX: (416) 479-1882 Genie: ISD CompuServe:
76004,2246 Inquiry 239 DynaCADD s opening screen requester
and a sample 2D drawing supplied with DynaCADD as part of
the tutorials.
Part I Puzzled Over Arexx?
Fun for the Artificially Intelligent Intermediate.
_ by Merrill Callaway F requently, you see articles for beginners intended to teach something about programming in this or that language; articles meant for software developers appear, but along the way, it seems to me, we intermediates get left out. I'm attempting, with this article, to redress the dearth of information useful to what I suspect is the largest group of Amiga users. You are an intermediate if you still have something to learn and you are not afraid to get in over your head from time to time if necessary. It is a state of mind. You are a beginner only as long as you are afraid
to try. And finally, you are relatively advanced if none of your relatives know what you are talking about.
There is something in here for everyone.
Another problem with tutorials so far is that they have dealt only with the powerful capability of Arexx to control programs which have that mysterious Arexx support. If you are trying to follow along with those tutorials, and you don't happen to have the particular application software that the author is trying to teach you to control via Arexx, you are The subject is programming in Arexx, that still rather mysterious miracle available to Amigans for the bargain street price of only $ 30 or so. I remember that when 1 first got my Amiga, 1 began to notice Arexx mentioned frequently in all the
magazines: Software X had Arexx support. I also read that Wshell was the proper companion to Arexx. Going on all these strong recommendations, I bought them both. I have since heard from at least one software developer, that the attitude I had is common, except that many people buy Arexx and are disappointed to discover that it is a programming language. 1 believe that this aversion to language (displayed mainly by us Americans) is merely delayed stress syndrome from high-school French. I found a cure, however: This picture puzzle is derived from a pattern made by trying all the ways a
regular tetrahedron (regular solid with each of four faces an equalilateral triangle) can be rotated and flipped. Can you solve the code used to generate this picture?
Arexx. It's fun!
Arexx suffers from few faults, but it suffers from an embarrassment of riches; it will do so many neat things that it is difficult to know whereto begin to explain it, or how best to start using it. For another thing, the user manual William Hawes wrote for Arexx is not a tutorial by any means. If you are a beginner, the beauty of this language will be lost on you if the user manual is all you see. There are only two books I know, cited in the Wshell user manual, that cover the language; they both discuss the 1BM REXX language, developed by M. F. Cowlishaw. You may be interested to know that
the origin of Arexx, REXX, was developed at IBM for use on IBM mainframe computers, and that there are millions of lines of code written In REXX throughout the world in prestigious IBM research facilities. While REXX has been only recently introduced on the IBM PC, for years the Amiga has been the unique personal computer platform forits counterpart, Arexx.
Hands-off and learn very little. In my own experience in programming, I found that adapting someone else's code to my own needs was the only practical way to pass from the beginner to the intermediate stage. Think about it. If you are learning a foreign language, the only way to become fluent is to mimic a native speaker. The quickest way to learn is by total immersion. You quickly learn to speak and understand when you must spea k and und erstand. The on I y way to lea rn a computer language is to make up a specific task and to dig in and program it. With that in mind, I want to take you
through a stand-alone Arexx program which does nothing particularly useful in itself but which does contain nuggets of code useful for other tasks. Since you don't need another application to run this code, you can begin to experiment right away by using bits and pieces of my code (some of which is adapted from examples in books) in your own programs.
One of the most powerful aspects of Arexx is string manipulation. All languages, BASIC, Fortran, etc. do a good job with numbers and logic, but Arexx controls strings brilliantly. It was designed to. It was developed with the thought of control between and among different application programs having a wide variety of commands and macros to communicate with each other. Arexx hasa PARSE command which is used to manipulate strings. It is the single most important command you need if you want to do anything with strings or numbers. We will use this command frequently in the examples. Parsing is
somewhat like chopping up a piece of string into pieces according to a template. It's like chopping the string, except at each whack, the entire string is available to you! A template is a pattern that you follow (which can overlap itself) to cut the string into pieces (overlapping if need be) which can be automatically assigned to variables that suit your needs. You might want to parse the lines of text coming from a file into each word, for example.
So you would assign each word coming in from the file to a VARIABLE perhaps in an ARRAY, and you would then manipulate them further.
It would be good to open the Arexx user manual to Chapter 3, beginning on page 11, to get your definitions straight as we go along. They are tricky. Arexx is wonderful in that you need not declare a variable as a string, a real number, or an integer etc.; Arexx does it all for you from the context, on the fly! You pay a price at first, memorizing and understanding how all these tokens and operators and special characters fit together, hut later, what a joy not to have to declare all those variables and arrays in that all too familiar Dick and Jane manner! If at the end, you're still not a
believer, try to code my exercises in AmigaBASIC and see how much fun it is!
This brings us to another general strength that we will discuss, the extremely powerful ability of Arexx to handle arrays. In Arexx, they are called stem symbols and compound symbols which roughly coincide with single and multi-dimensional arrays in other languages, but they can do much more service than arrays, as we will see. Before we discuss the specifics, in general, let's define an array as a group of variables or symbols related by having the same stem. A stem symbol has exactly one period at the end of the symbol name. What comes after the period at the end of a stem is called a
NODE. Just as there can be multiple dimensional arrays in mathematics, there can be multiple nodes to a stem. It is then called a compound symbol W'e'li meet plenty of these in my examples.
At this point, I might mention that a good practice to get into is to analyze your application before you code. I like to think about a problem away from the computer for a while and imagine how I will interact, what data will be asked of me, and what data will be output to the screen, files, etc. This helps you to write code that is modular, like Lego™ building blocks: they fit into each other. Rarely will you program anything without the need to go back later and make improvements or changes. If your program is all of a piece, you will have trouble. It is better to think of each simple
task at a time, rather than trying to keep all tasks in mind at once. You can even write several little programs that do only one task and then put them together. In Arexx, you can CALL other programs and pass variables (called ARGUMENTS) to them to crunch, and the answer comes back in a special variable called RETURN, There are many useful applications.
Now we come to a specific example to analyze and cannibalize! My local newspaper has a little puzzle every day that consists of a coded quotation from a famous personality with each letter in the code standing for another letter, for instance W in the puzzle might stand for F;T forO; and U for R, so WTU is really FOR In code. You must analyze the patterns in the coded letters and try to substitute the correct letters, making sense of the quote. I am interested in so-called Artificial Intelligence, even though I firmly believe that only human beings are capable of artificial intelligence. What
I'm interested in is properly called heuristic knowledge and I wanted to work toward a solution to these puzzles that would be more or less automatic, not because of the puzzles in themselves but because T could explore some interesting computational problems in pattern matching. The program I've included here is merely a program to keep track of the puzzle and record my guesses and to make the first analysis of the coded letters by sorting them by frequency.
First, make what we call pseudo code. Pseudo code is a list of the tasks you need to code.
Pseudo code
1. Label the program.
2. Determine the file where the puzzie resides.
3. Read the puzzle into an array with each letter and space
Identified.
4. Call a function to compile the frequency statistics of each
letter.
5. Make another array that matches the code array, except that
you use the underline character _ representing each code
letter.
6. Display the puzzle array and directly underneathit, the _
array.
7. Prompt for a guess. Leave room for options (a sort call) and
changes.
8. Substitute the guess in place of _ below code letter.
9. Rewrite the puzzle with your cumulative guesses displayed.
10. By means of a loop, keep going back to Step 5 until finished.
That's the pseudo code. You can make it as elaborate or as simple as your needs dictate. Now all we have to do is code each entry and we have a program! One of the reasons I used an array for each letter was that in my overall plan, I wanted to keep statistics on how many times a particular letter occurred. If the most frequently ocurring coded letter is X, then a likely guess would be X=E', since E occurs most frequently in English. The nice thing about an array is that it is easily changed incrementally, and can be sorted, counted, and compared easily. As I take you through the example, I
hope you will begin to see how versatile Arexx really is, and how universally useful.
Here is how a puzzle will look on the console: Input filename and path: [YOU PUT IN FILENAME] There are 102 letters in the puzzle; 21 of them are unique, R=12 A=8 D=10 W=2 P=8 0=6 1=3 J=8 S=7 B=1 K=7 X=3 L=3 U=6 F=3 E=6 Z=1T=3 H=1 N=3 Q=1 RADWW P0 R IPJI SD3DS SRKJXRJD XODLXS LUA FAUEUEZFPKJ, OULETRAD PKEDJAREPUK, RKH JDKDARS FAUJARNKPKJ EROQO. TPSSPRN IRTDO [RTN] Quits. To guess that code letter X is A, enter: X=A Enter S to sort letters by freq. What's your guess?
[YOU PUT IN YOUR GUESS OR 'S' TO SORT, OR RETURN TO QUIT] Then the loop repeats.
Listing 1 shows the code to accomplish the tasks of the pseudo code above. I have used the convention of putting instructions and functions in upper case and symbols and variables (made up by me) in lower case. An instruction has no set of () following and a function has a set of 0 in which you place arguments, the symbols or tokens upon which the function operates. Also note the indentation patterns. If you will take the extra effort even in small programs, you will develop good habi ts and better readability later on when you really need them. When you give your program file a name, use the
recommended Arexx protocol and call it,say,puz.rexx and put it in your Rexx directory. The Rexx directory should be in yourSYS: device. Another seal of approval goes to you when you put a qualifier on your programs to denote which applications, if any, they run with or which they control. For example, if your Arexx program is to be used with an application program like Thinker, your qualifier might be .thnkr so program.thnkr will remind you that it's designed for use launched from the host program, Thinker.
A genera] Arexx program, one launched from Wshell, should always be qualified with ,rexx as Arexx will assume that it is a program, and you will not need to type in the .rexx qualifier. I really like Wshell for this reason. Once you've installed everything, Arexx programs look just like AmigaDOS commands to Wshell, transparent and therefore worry-free. You can forget about putting an RX in front of Arexx programs and trying to keep track. You run a program like puz.rexx by simply entering puz at the Wshell prompt, along with any arguments you may need, just like a DOS command. There are many
more good reasons to get Wshell for another $ 30 (street price). Two of them are that you get some extremely useful shareware programs like snap, a cut- and-paste program that works anywhere, and popcli that lets you put up a Wshell anywhere, anytime with a hotkey combination. You can program your prompts, custom color your various windows, maintain a command history and much more. When you use Wshell as the host program for Arexx, you get real turbo power!
In Listing 1 you must remember that if you use Wshell you must set all the input and output commands equal to something; otherwise, the computer (WShell) will attempt to execute the return code or RC special variable. This action is not explained to my satisfaction in either the Wshell or the Arexx manual. To facilitate debugging, flagging and otherwise control the results coming back from the Arexx interpreter, all the input and output commands generate a 1 (successful) or a 0 (not successful). If you do not assign these variables to something, the Wshell will be trying to execute a 1 and
will hang up. In what follows, a fragment from the listing will be enclosed in lines, and detailed comments not expressible in the program listing comments will immediately follow.
’*****"* LISTING. 1 THE MAIN F30QSAH •***•»«***»****»****•*« ***• SECTION ONE: IHVT .. * I. * * puzzle help V ' 2. * SAT 'Ir.put Eilenam and path: ' ¦ 3. * PAESE FULL infile ’ 4. ’ RciOPEHI'cjzEile',infile,'read'!
These lines open a file for input (to be read into the program). Arexx always starts with a comment token delimited by *at the beginning and * at the end. This signals that an Arexx program follows. Next is a SAY instruction. SAY writes to the screen exactly what is between quotes. If no quotes are included, SAY writes to the screen the value of the symbol token. If the value of the symbol token has not yet been assigned, then SAY writes to the screen the upper case literal symbol token. I belabor this apparently simple point but you will find out that all the other instructions operate
the same way with respect to symbols and variables. SAY is a valuable debugging tool when you need to check on the value ARTISTS ANIMATORS MORE THAN YOU CAN BELIEVE!
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Of something, and I used it extensively to make a customized trace of the shellsort function which we will explore later.
Line 3 is the PARSE instruction. In the case here PARSE PULL means to take input from the screen. The user types in the information. The computer waits until the return (Enter) key is pressed, and then it sucks up the entire line and assigns it to the variable infile, mnemonic for input file. Whatever you enter will be assigned to infile and declared according to what it is. If you enter 1, then infile=l, an integer. You won't get too far, however. It's better to enter a string like RAM:P where, it's hoped, you have edited in a puzzle using your favorite editor. You need to have ASCII input
for success.
Don't save it with a word processor format. So, if you enter the above, you get by the end of line 3: infite='RAM:P'. Note the quotes. You have to be very careful to distinguish between a string and a variable, especially later when we start calling procedures. You do not have to enter these quotes, however, when you type in your response at the prompt. I show quotes to emphasize the fact that the literal value of the string is assigned. Don't worry; it’s easier done than said!
After a few mysteries solved on your own, you'll know exactly what I mean.
Line 4 assigns the return code of the input function OPEN() to the special variable RC. If OPEN() was successful, RC=l,if not, RC=0.1 want to take a few pains to explain what I know about input and output as they can be construed to be a weak area of Arexx if you do not grasp a few principles.
Look at the arguments in the OPEN function (the stuff in parentheses). The first argument is called the logical file name, or simply the filename. This isn't RAM:P literally as we entered above. It is the name of the file we will use throughout this program to stand for the real file in RAM:P. We have called this logical file 'puzfile' and we will always refer to it in quotes because it is not a variable; it is a logical name. The second argument, separated bv a comma, is the variable (not in quotes) we have chosen to be assigned the literal value of the string denoting our file. The final
argument tells the interpreter to 'READ' this file. You may use abbreviations here: 'R' for READ, 'W' for 'WRITE', and 'A' for 'APPEND' (add to the file at the end rather than writing over anything).
Always use quotes for these! If we knew that our puzzle always resided in RAM:P, we could save a step and enter lines 3 and 4 as one line: RC=OPEN('puzfiIe','RAM:P','R') Notice in this case the use of quotes around the name of the file because now it's a 'name', not a variable! Now we start the next task. We have now completed tasks 1 and 2 of our pseudo code.
..SECTICti TWO X WOE 100?: USX- Hi HffiAY . • 5. * k=i * place comter * 0 6. V 3=1 * Use coiicer * • 7. • «=0 * letter counter *
* 3. 1 i=l * where we left off * ’9. * DO HOLE -E0F('puzfile'] •
Read file into array •
* 10. ' line.; =HEADLN(*pU2file'I
* 11. ¦ length.j=LECre(liis.j) * 12 ' restlinerliae.j * 13. V
do while restline-i” • 14. V FRPSE OFFER VM nstline 1 let.! 2
restline .1 15. Copy pucct'Cf -DRTATVH(let,k,upperl Tli3i
fclk,k4e:.k i' 16. ¦ ELSE DO l‘ '_' under each letter in let.k
V * 17. * ppn+1 • 16. V blk.k-'J • 19. V ESD * 20. V k=k*l
* 21. " EKD ' End cf 00 RKILE rest!ine-=" loop • .*22.
blanSdine.;=" * Build blanklines, next 3 steps * * 23. * DO
r=i TO k-1 * Kete use of 'i' V I* 2i. '
biasklir.e.j=blankiine,jllblk.r * 25. V 20
* 26. * i=k ¦ ’Jpdate t. Start where we left off * • 28. '
3=3*1 ,'29.' 30 ' END of DO MULE -EOFI'puzfile'I loop ‘I
Reading our data into an array is coded on lines 5 through 29.
Lines 5 through 8 initialize our counters. In programming, you
will always be counting something; you can count on it! These
variables are assigned integer values as shown. Note we
don'thave to declare these variables; Arexx interprets them in
context (one definite advantage of an interpreted language as
opposed to a compiled language).
Did I mention that Arexx is an interpreted language? That Try before you buy! Try before you buy! Try before you buy! Try before you buy! Try before you buy!
O' V° A * rV A means that the interpreter, the Arexx program itself, attempts to execute each instruction as it reads it. A compiled language runs faster, but usually requires much more effort to generate a workable program as you must make source code (what you type in), then translate these symbols into assembler or machine language using a compiler program, and finally link it using yet another program to make it run.
I'm not sure of all that goes on, but I can tell you from much experience in Fortran on a mainframe that it's not as much fun as Arexx.
Line 9 is a DO WHILE loop. 11 does everything between here and the END of this section, and keeps doing it over and over again as long as a certain logical condition is met: we have not encountered an end-of-file marker in our logical file 'puzfile' which, remember, represents incur example, RAM:!’.
The code -EOF('puzfile') reads not end-of-file in 'puzfile'.
The token ~ always means "not" when placed in front of something -= means not equal, etc. Anything that returns a Boolean value (0 or 1) is fair game; for instance, you can test with - all input output reads and writes inside an IF or WHEN block. In that context, you do not need to set them equal to something, because you are testing the result (Oor 1) directly. We will see this used cleverly in an array later. The DO WHILE loop does ITERATIONS. An iteration is once through the loop. The expression ~EOF('puzfile') is evaluated at the beginning of each iteration. If the result is 1, the
iteration proceeds, otherwise (resu1t=0), the loop terminates (passes to the next line beyond the END). Sometimes you may need to evaluate an expression at the end of the iteration instead of at the beginning, in which case you use a DO UNTIL loop. 1 leave it up to the reader to experiment with this.
OK, now we're in the loop, assuming that all has gone well, doing a READLN() function on the first line of our file from RAM:P.Step 10 reads the first line and assigns the whole thing to a stem variable called line, with a NODE (the part following the period) called j, which is our first time through, is equal to 1. So the program assigns the first line of the puzzle to a stem variable called line.l, the first element of a growing array. We will build up and tear down several arrays in this program, and if you learn these techniques, you will have some powerful string tools. Next, in Step 11,
we measure the length of our line we have just read, and assign the length (an integer) to the stem variable length.j (j is still = 1) so that we now have a string variable (line.l) with a certain length (length.l). Next Step 12, assign a new variable called restline the string value of our line.j read above. We do this because we need to keep the puzzle line intact to display on the screen after each guess and we also need to break it down into its individual letters,blanks, and punctuation. Asan alternative to building it up again, since it doesn't change, we just assign it to another
variable and save ourselves the trouble. Now we can PARSE the new variable in Step 14 down to size!
Steps 13-21: Another DO WHILE loop, an example of a nested loop. This time we want to do something as long as we are not a t the end of our line.j, now represented by restline, so we aren't going to finish the current (first) iteration of the main DO loop until we finish all of the iterations in this inner loop. We have disassembled a line from the file and now we're going to disassemble the letters from this line. This loop tests the variable restline before it iterates. If restline isn't depleted, we proceed; if it's null, we leave the loop and take up at Step 22.
Wecometoanother PARSEinstruction. Although PARSE is an instruction, and doesn't have arguments like a function, it docs operate based on what follows immediately after this instruction on the same line. What follows here is UPPER, meaning to convert everything to upper case. The VAR restline part of the instruction tells the interpreter we want to PARSE the VARiable restline, we want to divide it up. How?
The rest of that instruction is our template. Soon you will be using templates as second nature, but in any language you need to translate slowly at first. The 1 tells the interpreter to begin measuring at the first character of the string restline, which is currently the entire first line. The 2 tells the interpreter to stop measuring at the second character, in other jAnq noA eiojoq Aij. JAnq no* aiojeq Aij. JAnq noA ajojeq Ajj. JAnq noA aiojaq Ajx Circle 107 on Reader Service card.
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Words to select the first character. The symbol token let.k in between is assigned the value of this first character. It has a different node k from the main loop because we are now counting characters and not lines. It happens that k=l and j=l at this point but don't confuse them because that will quickly change. Now what about the rest of the line? By putting the same variable that we are parsing as the final variable in our template, we assign the rest of the line to restline! So what this template does is nibble off the first character, assign its value to the kth element of the array
let.k for k=l,2,..., and then assign the value of the now shorter-by-one-character line back to restline itself and feed it back through the loop. So the line gets nibbled one character at a time and disappears into an array called let.k where there is one variable named for each letter, space, and punctuation in the jth line. Note that we increment k before the next iteration so that the next letter will get a different name. In between here and incrementing k at Step 20 is the stuff we do to the letters in our new array.
Steps 15-19 run an IF THEN ELSE block. There are only two possibilities we are interested in. Later, when we need to allow for multiple possibilities the SELECT block is better.
Our blank line array blk.k (the one to receive our guesses) must line up with the puzzle array let.k, so for every puzzle array slot that contains a letter, we want a corresponding in blk.k, and for every other character (punctuation and blanks) we need to copy those slots straight over to the matching blk.k slot. Rather than try to think of all the different punctuation characters in addition to blanks, and then to code them into a fat SELECT block, we can take care of all of them with one test statement at Step 15 in the form of a DATATYPE() function. We test let.k for NOT (remember - ?)
Upper case, as you can see from the arguments. There are several other options to this function if you'll look it up. IF, yes, let.k is not an upper-case letter, then we set the blk.k array element equal to the blank or punctuation in let.k. Finally, the ELSE clause increments m (because we want to count the letters used without counting punctuation and blanks) and assigns the underline characterto each blank line space matching a code letter in upper case. Last, increment k for the next letter in let.k and end the letter loop, and we are out of the inner-nested loop.
Between Steps 22 and 25, we set up a blank line for us to fill in with our guesses. Give it the null value ("). This demonstrates a common technique programmers use to build up a line again after we've tom it down. We need to reconstitute our blank line replacing the appropriate characters with our guesses (letters). We use this variable line to assemble all the elements from our blk.k array in sequence, in the mirror image of the way we tore down the restline variable into array elements let.k above. Study this important technique of star ting with a null string assigned toblankline.j (j
is the line counter or node for the jth line) and then using this variable concatenated (joined) to each element in turn of the array blk.r as r runs from i (i now is 1) to k-1. (Remember, k incremented once too often as we left the nested loop.) Why did we use i as a starting number? Because we do not know how long the puzzle is and we don't want to cut off our array just because a line ends! Think how difficult it would be to keep track of more arrays than you have to! We need to begin with the next space after we left off in this (the jth) line of the blk.r array. We left off at k-1 above,
and when we get to the j+lst line next iteration i will = k. Fun! Now we increment j getting ready to read the next line, because we are at the end of the main loop!
.....* SECTION TORES CALI AN INTERNAL FffiCTION .... * 30. * 5ta:=3TA7SI!s,tet.)
* Calls an internal function, a PBXEDUE called STATStJ .* Sets stat = to the RESULT returned ry the fttxtion STATS II *.
Step 30 set off by itself is an interna! Function call, an extremely powerful feature of Arexx. Our function is going to separate out the unique letters and count how many times each appears in the puzzle. Internal functions even allow for recursion (the function calls itself during its execution), as some examples in the user's manual show. A function may be called by interna! And external callers, and variables (as arguments, the stuff inside the parentheses) can be completely protected (in no danger of being altered or duplicated in name by programs outside the PROCEDURE) or in our case
variables can be exposed so that entire arrays (!) Can be passed with only a reference to the stem (nodes are not explicitly named). The order of the arguments is important.
The order you see here passes the entire array let.k (the procedure ST ATS() is a function of k and let). The result string comes back and we assign it to a variable called stat for use later.
..SECTICN FOUR WRITE PUZZLE OK SCRE3I ...t * 31. • PARSE m stat u ' ' stat t* Strip off the unique mister count u from the return string 7 * 32. * SAT ” * 33. 7 SAY 'There are letters in the puzzle; ‘u’ unique ones.'
* 34. * SAY " I* 35. V SAY stat l‘ 36. 7 SAY " P 33. V 00 n=! TO ;-2 * Writes the puzzle or. Screen * * 36. 7 SAY line.n * Puzzle line ’ * 35. 7 SAY blankline.n * Fill in the blank line 7 * 40. ’ SAY " * Skip a line • ' 41. 7 END YOUR ONE-STOP S STORE * END of Writing Puzzle on screen '' ONE BYTE
P. O. Box ASS Quaker Hill, CT 0637S
(203) AA3-A623 Note the way we can return from the function
STATS() with the number of specific letters (u) used in the
puzzle simply attached to the front of the string stat
separated with a ' ’ pattern, so we can easily strip it off
with a PARSE using a pattern template as you see here. The
line called stat comes back to us, for example, looking
like this: 4 Q=2 W=6 N=1 G=2. This is now PARSED into u
(=4) and stat (Q=2 W=6 N=1 G=2) (no parentheses). The
pattern we PARSE on (' ') goes away.
The only other thing interesting or new here is that there are j-2 lines total, and not j-1 lines, as I used to expect.
Apparently this is because the EOF marker is at the end of the file and makes the DO WHILE -EOFQ clause behave as if there were an extra line containing the EOF marker. The user's manual says the EOF() function evaluates whether the end of file has been reached, and this matches the behavior of the program only if the EOF marker resides on an extra line.
Anyway I've always found this behavior with EOF(). Next, write the entire puzzle and its accompanying blank line to be filled in by our guesses. We have now completed Steps 1 -6 of our pseudo code.
’"**"• SECTION FIVE: THE X FOREVER LOO? * 42. * 00 FOREVER * Endless loop for guessing codes * r 43. V SAY '[Rtn] Quits. To guess code letter X is A, enter: X=A' * 44. • SAY 'Enter S to sort letters by freq. What"s your guess?'
• 45, * PASSE UPPER FULL old '=' new * 46. * SELECT * Locks at your response and does accordingly T1 * 47. *f WHEN old = " THEN EXIT * How to get out of loop * * 48, • WHEN old = 'S' & new = '' THEN DO * Calls exterior function and passes stat as argument to program • '* 49. * CALL sortcall.rexx stat • Function to sort stat *J f* 50. ' stat=RESULT • RESULT back from sortcall function *
51. V 343 • Now stat is sorted b frequency... * r 52. V
OTHERWISE DO t* 53. V DO v=! TO k-1 * Fills in blanks wi;h
your guess V * 54. V IF let.v = old THEN blk.v = new * 55.
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* 56.
7 END • END of OTHEWISE DO range 7 * 57.
7 END * END o£ SELECT range 7 ’ 58.
7 output,” * Array blk.v pa: into 1 line called output 7 r 59.
• 1 X v=l TO k-1 • ijiids the line output from array V r 60.
7 output,output 1Iblk.v * 61.
* END * 62.
’ 6,1 * 63.
* SAY " * 64.
* SAY stat St* 65.
7 SAY " • 66.
• 67.
7 7 X n,l TO j-2 ’* Match up guess line with puzzle lines 7 blankline.nsSUSSTEIbutput.s,length.nl • 66.
7 s=ller.gth.n)*i • 69.
7 SAY line.n ' 70.
V SAY blankline.n * 71.
7 SAY *• ' 72.
7 END I* 73.
7 2© ¦ ¦ END of X F0SEVER loop 7 * ***** ***.««* Now enter the endless loop DO FOREVER in which we make our guesses until we give up or solve the puzzle. The prompt asks you to enter your guess. If you guess X is the code for letter A then you enter X=A. Later on we can get fancy and use this PARSE PULL to do all sorts of things, but for now, we only enter one guess at a time, or we enter a single S to call an external function which sorts our letters by their frequency in the puzzle. We meet our old friend PARSE F-BASIC 3.0 Version 2.0 Added: Version 3.0 Added; Original Features:
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UPPER PULL, except now the rest of the command uses a template keyed off a pattern (a symbol or symbols to look for to divide the string), in this case the = sign divides the input into the variable old which is assigned everything to the left of the = sign, and everything to the right of = is put into the variable new. A ra ther good discussion of parsing is included in the IBM REXX book, by M.F. Cowlishaw, The Rexx Language, A Practical Approach to Programming, 2nd Ed. Prentice Hall. It is a thin, expensive (S34) book but very useful, nevertheless, because Arexx code is fairly easy to
adapt from IBM REXX. Do not get it for Input Output questions, however.
When interpreting results from a PARSE PULL instruction, it is a good idea to use a SELECT block (Steps 46-57) as you see here. That way, you can easily make improvements such as testing for errors, allowing for other possibilities, etc. by simply adding another WHEN statement. You need to remember to make the SELECT block terminate with an END, and you must always include the OTHERWISE instruction even if you have exhausted all possibilities. In that case use a NOP instruction after OTHERWISE to do no operation. The CALL is how you get to external functions and they come back as the
special variable RESULT. We will discuss the sortcall.rexx externa! Function later. The OTHERWISE block fills in the blk.v array with your guess, putting your guess under the appropriate code letter. Notice how the node is changed to v but doesn't really change the array. We can have all sorts of nodes calling up elements in different ways. Output, a variable, builds the line with its following DO loop at Steps 58-61. The last steps of the DO FOREVER loop (Steps 62-73) reconstruct the lines themselves as they originally appeared, but with the cumulative results of filling in blanks. We use
the SUBSTRQ function and s and the length.n array element as its arguments to do something similar to wha t we did assembling the blankline.j array above when we set i=k. Actually, k-1 was equivalent to length.j up there. Now you know two ways to do it! Hey! We're at the end of our main program!
Next time we will look at that mysterious external sort routine, and explore the interna! Function call, finding out somecool ways to use arrays for removing duplicates from a list. In the meantime, enjoy some of the puzzles listed below, which I have made much harder than those I found in my newspaper! Puzzles to solve: No.l WODW WODW KU, KU; WODW WODW KU MRW, KU MRW. KU MRW WODW KW? KW KU!
DMRMAERIU.
No.2 XUX QIB WSTO TLIBD DWS KDTDUKDUEUTJ GW1 XOIGJSX GWUYS AIOXUJF T OUMSO GUDW T VSTJ XSZDW IA DWOSS ASSD? VSOOUYY ETYYTGTQ No.3 LHIOFB GY WSQEA JXQKZM, PXRUT DN CGV!
QFGFNDGXL.
No.4 Q WSCSA VSP Z VZW Q XQXW'P RQMS. EQRR AGOSAT.
No.5 E Hj NBC LHK, NBC NARNB, HUW NBC FEPC: UZ JHU SZJCNB RUNZ NBC PHNBCA, XRN XK JC. YCIR1 SBAEIN.
Listing 1
J. IS71NG 1. TOE (WIN PROGRAM •• *' SBCHCH ONE: INPUT
...... ¦l. R * puzzle help *
* 2. • SAY ’Input filenaae and path: ' •I. • PARSE PULL infile
* 4. ' RcsOPENt’pJzfile’,infile.'read'1 ..SECTIOK W) X
WHILE LOOP: MAKE HJ ARRAY * 5, * Its] J* place counter * f*
6. *f j-1 • line counter ' * T. • a=0 • letter counter *
• 6. • i=i * where we left off *!
• 9. • DO WHILE -E0F('puzfile*} I* Head file into array * I* 10. V line.jsREADLNt’puzfiie'l ,* 11. * lengtb.fcLENG7Hlline.jl * 12. V restline=line.j * 13. 7 DO WHILE restline*:'* * 14. 7 PARSE UPPER VAR res:line 1 lee.Sc 2 restline * 15. Copy punct' IF -DATATYPEIlet.k,upper) THDi blk.k=let-k f* 1 - * ELSE DO * *_' under each letter in let.k 7 • 17. 7 vuabi f 18. 7 blk.k»*_' f* 19. 7 END f* 20. 7 bk+1 * 21. 7 rn • Ei)d of DO WHILE restline-:" loop *i !' 22. 7 blankline. J=" * Build fclanklines, Eext 3 steps *1 * 23. *1 DO r;i TO k-1 * Note use of 'i' 7 !* 24. 7
blankline.jsbiankline.jllblk.r * 25. 7 DO * 26. 7 isk * Update i. Start where we left off 7 • 28. V j=j+l • 29. 7 2D * END cf DO ifilLE -EOF rpuzfile’J loop 7 **¦ SECTION THREE CALL AN INTERNAL FUNCTION *••• * 30. 7 stat=STATS Ik.let.} * Calls an internal function, a PROCEDURE called STATS0 7 • Sets stat = to the RESULT returned by the function STATS!) * .ft*,** SECTION FOUR, WRITE PUZZLE CM SCREEN ***•*
31. * PARSE VAR stat u 7» sat Strip off the unique nuober count
u fraa the return string V
32. ? SAY ”
33. 7 SAY 'There are ‘si* letters in the puzzle; 'u' unique ones.
34. 7 SAY *'
35. V SAY stat
36. V SAY ¦’
37. 7 do nsl TO j-2 * Writes the puzzle on screen ?
38. 7 SAY line.n • Puzzle line 7
39. 7 SAY bUnkUltt.Q * Fill in the blank line 7
40. V SAY " • skip a line *1
41. 7 DID DO of Writing Puzzle oa screen 7
* **••*
* ****** SBCTICK FIVE: THE DO FOREVER LOG?
42. • DO FOREVER • Endless loop for guessing codes 7 '* 43, 7
SAY '[Rtn] Qiits. To guess code letter X is A, enter: X*A' *
44. 7 SAY 'Enter S to sort letters by freq. Lftit"i your
guess?’ r 45. 7 PARSE UPPER POLL old • = ’ new ' 6. 7
SELECT I* Looks at your response and does accordingly 7 '*
47. 7 fflEN old = ” THDJ EXIT t* How to get out of loop V *
43. * MSS Old £ ‘S' t new = ¦* THEN DO I* Calls exterior
function and passes stat as argurent to prograa * 49. 7 7
CALL sortcall.rexx scat * Function to sort stat 7
statsRESULT • RESULT bark from sortcall function *1 • 50. 7
• 51. 7 • 52. * • 53. ? * 54. * * 55. 7 ¦ 56, 7 *
57. * • 58. 7 * 59. 7 * 50. • * 61. 7 * 62. 7 • €3, 7
• 54. V * 65. V • 65, V • 67. * • 68. * * 69. V !*
70. 7 t' 71. 7 1* 72. 7 * 73. 7 END OTHERWISE DO DO v=l TO
k-1 * Fills in blanks with your guess 7 IF let.v - old TEEN
blk.v = new END END * END of 0THERYISE X range 7 END * END
of SELECT range 7 output5" t* Array blk.v put into 1 line
called output 7 X v4 TO k-1 * Builds the line output fran
array 7 output=outputItblk.v END Sil SAY " SAY stat SAY " X
n=l TO j-2 • Hatch up guess line with puzzle lines 7
blankline.nsSUBSTRloutput,s,length.n) s-(length.n *1 SAY
Line.n SAY blank!ine.n SAY " CKD END • Now stat is sorted by
frequency... 7 EXPERIENCE HAM-E WORKSHOP™ EXPERIENCE the
thrill of using the finest new PAINT-GRAPHICS- ANIMATION
program with your HAM-E display device. HAM-E Workshop gives
the HAM-E artist the paint and animation capability enjoyed
the world overby users of GRAPHICS WORKSHOP™. Solicited by
the makers of HAM-E, Holosoft Technologies converted the
popular Graphics Workshop program to draw, paint and animate
using the 4 million colors made available by HAM-E.
Try the auto-generating PAGE and CELL ANIMATIONS, alterable move paths, and movement with acceleration. Supports ANIM format. Over 190 commands.
See the Graphics Workshop ad in this issue for more features. Offered at a bargain price because you had to 'buy’ the hardware!
HAM-E WORKSHOP (only) $ 50 (US) Plus applicable ealea lax in California and New York.
Send check or money order to Holosoft Technologies, 1637 E. Valley Parkway. Suite 172, Escondido, CA., 92027; or write for more information.
* * ..e.. HAM-E b A mristwed trademark of Black Belt Systems.
_ AMIGA is a registered trademark of Commodore Business Machines Circle 164 on Reader Service card.
• 75. * hadlK.sC * 76. * outliscs" * 77, * j.=Q f* inicialize letter counter ? !* 78. V X v-1 TO k-1 * 79. • I? -DATATYPEIlet.v,upper) THDJ ITERATE * ignore punctuation • • 60. V letter=let.v I* Later, neei independence fror v ? • 81. *I IF hadlet.letter THEN X * Have we had this letter before? * • 32, * j.lKter£j.letter*i * Increment letter counter *1 * 83. * ITERATE v f* (start v loop over again' * * 84. • ETC * 85. • nadlet.lettersi * If we haven't had letter we have now! • !• 86, 7 j.letter=j.letter*l f* Increaent letter counter V * 87, 7 outlist outlist letter
• The outlist: list of unique letters *' I* 88. 7 DID • END of X v?l TO k-1 |v loop) 7 I* 89. * newlist=" * 90. * u=fl ? Unique letter counter * * 91. *t X 1EILE outlist -s" • asking the newlist • 92. 7 PARSE VAR outlist ltr outlist * 93. * u=u+l * 94. * aitry s Itr'=*j.ltr' ' I* Put the letters with their counts 7 * 95. 7 newlist=nevlist11 entry • 96. 7 END f* 97. 7 return u7 ’newlist ? Returns result to where STATSII was invoked 7 f* Function ends here * ’ Zero all eatnes of badlet. Array ?
• AC* Please write to Merrill Callaway c o Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 * END of X FOREVER loop
*1 »*»•*.*. ggCTlCK SIX THE IHTERSAL FUNCTION: FREQUENCY
STATS ¦• * 74. • STATS: PROCEDURE EXPOSE k let.
T* Bring in entire array (let.) And k * Amiga Developers and Service Companies!
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Reader Service Advertiser Page Number Amiga Video Magazine 17 109 The Blue Ribbon SoundWorks Cll 101 IPN 37 102 Blue Valley Software 76 104 Commodore Business Machines 11 173 Co-Tronics Engineering 55 162
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78 103
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Memory Management, Inc. 44 186 Micro Manufacturing 84 117
Moonlighter Software 13 199 New Horizons 15 118 Newtek CIV 150
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Puzzle Factory, The 19 129
R. C.S. Management cm 168 Signs Etc, By D. Knox 32 108 Vidia 32
110 VisionSoft 77 116 Williamson Associates 77 111 Do you love
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Dedicated Amiga users know how important information is. Here at Amazing we do our bestto keep you up-to-date on all the latest products and services available for the Amiga. It's a tough job and we can t do it alone. That's where you, the Amiga user, come in.
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Amazing Amiga JL JL computing'6 PD o&rendipitu Insight into the World of Public Domain Software for the Amiga LHCON V1.00 Now you can convert Arc and Zoo files to the LHArc format while preserving the comment entry of the file.
LHCon makes the conversion effortlessly and has only two switches for you to remember.
Unlike some other programs (LHArc and Zoo, for example), instead of the usual scrolling text with the proper syntax and switches, an actual window appears when you type the command LHCon by itself and hit the return key to get help information. In this window the correct syntax to use is shown along with the two switches, one being a help listing, and the other a directory conversion.
Once you choose the file to be converted and hit the return key, a small window will appear displaying the name of the file to be conc erted. When the conversion is finished, the window will display the percentage of memory being saved. If you now look at the name extension of the currently converted file, you will see the new extension of .lhz. LHCon conveniently changes the extension for you.
One other convenient feature of LHCon besides the pop-up windows is the LHCon.Log file. When a file or directory is converted, LHCon will create a log file. This file keeps record of all the files being converted and when.
By Aimee B. Abren Each file or directory created after the first will be added to the log file. There is no need to waste time writing all the information down when LHCon does it for you.
LHCon does run into problems when used under Workbench 2.0, Although tire conversion of files and directories works fine, when exiting LHCon when the small window appears while converting, at the end of the conversion, you are asked to hit the return key to exit it gurus. The documentation states that the authors are aware of the problem and are currently looking for a fix.
One thing 1 did find unusual is that when converting a file you need to specify the drive even if you are currently at that particular drive. For example, if you are in the root directory of your RAM disk and you want to convert the file letter.zoo, you need to type LHCon ranuletcer.zoo This is only a minor inconvenience for such a useful program, LHCon requires that your have in your C directory the following: Arc, Zoo, LHArc, List, Delete, Copy and Makedir. For the versions of the archive programs that were tested with LHCon, check out the included documentation.
LHCon vl.00 is run from the CLI Shell and can be found on Fred Fish Disk 507, Authors: Steve Robbins & Bill Huff NOERRORS VI.3 NoErrors is a gadget-driven program whose task is to hide physical disk errors on newly formatted floppy and hard disks. These bad areas are located and their position is written to a file. Similar to a hard drive remapping program for bad sectors, this newly-created file will be read by AmigaDOS and those bad areas will not be approached. Be careful not to delete this file or vour errors will reappear.
As far as appearance, NoErrors has one of the sharpest looking screens ! Have seen in the public domain. When clicking on a gadget, you actually get the impression you are clicking on a button. Small boxes representing status lights appear beside each function. When a function is activated the light goes on. There is also a list of several drive names, i.e. DFO:, DH1:, each having its own status light. The drive currently selected will have its status light on. These functions and drive names appear along the left side of the screen. In the center of the screen is a small box displaying
information about the currently-selected drive.
When NoErrors is first started, the screen scrolls over the Workbench screen. To exit, click the Power button in the bottom left-hand corner and NoErrors will scroll back down.
NoErrors gives you three options: Start, Format, and Verify. The Start gadget will check the selected disk for physical errors and create a log file which will be written to the disk. Remember not to delete this file or AmigaDOS will try to read those bad areas.
Format and Verify are the other two gadgets. Format allows formatting in two ways. If Format is selected and the Verify gadget is on, the selected disk will be formatted and verified. If any errors are detected, again, a log file will be created and written to the disk upon completion. If Verify is not selected (the red status light will be off), the disk will simply be formatted and no error checking will occur.
When these two gadgets are activated, on the top of the screen appear two boxes, one labelled Verify and the other Format. As the selected disk is being checked, these boxes will alternately light up depending on which task is being done at the moment.
Besides having a very impressive screen, NoErrors is worth looking into, especially if you come across floppy disks that have physical errors which vou usually end up throwing away. Although I did not come across any bugs in the program, the author cautions against checking a disk that has files already on it instead of a newly-formatted disk. The result may not be successful. I did not test NoErrors to see whether it would run under Workbench
2. 0, and there was no indication in the documentation that it
would do so.
NoErrors vl.3 can be found on Fred Fish Disk 501.
Author: Nic Wilson UPDATES FROM THE LATEST FRED FISH DISKS 501- 510 NewList v5.0, a new command to replace the List command, can be found on Fred Fish Disk 502 and is an update to version 4.9 on Fred Fish Disk 478.
Author: Phil Dietz Syslnfo v2.22, a program that reports on the configuration of your Amiga, can be found on Fred Fish Disk 502 and is an update to version 1.04 on Fred Fish Disk 365.
Author: Nic Wilson PCQ vl.2a, a Pascal compiler, can be found on Fred Fish Disk 503 and is an update to version 1.1c on Fred Fisk Disk 339. Author: Patrick Qua id View vl.0, a text viewer, can be found on Fred Fish Disk 504 and is a rewrite requiring AmigaDOS 2.0. Author: Ian Van Den Baard ViewDir v2.1, a program that gives information regarding the current directory, can be found on Fred Fish Disk 504 and is an update to Fred Fish Disk 358.
Author: Jim Butterfield NGTC Release Two of the game based on Star Trek trivia, it can be found on Fred Fish Disks 506 (part 1) and 507 (part 2). Author: Gregory Epley DirWork vl.30, a DIR utility, can be found on Fred Fish Disk 507 and is an update to version 1,12 on Fred Fish Disk 406. Author: Chris Homes ATCopy v2.22, a PC AT bridgeboard copying program, can be found on Fred Fish Disk 510 and is an update to version 2.2 on Fred Fish Disk 458. Author: Peter Vonverk VMK vl.0, a virus checker, can be found on Fred Fish Disk 510 and is an update to version .27 on Fred Fish Disk 328.
Author: Chris Homes *AC* Please write to Aimee B. Abren c o Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 w Vol. 1 No. 1 Premiere,
1986 Highlights include: "Sup er Spheres'’, An A Basic
Graphics Program, by Kelly Kauffman "Dale Virus", by J. Foust
"EZ-Term", by Kelly Kauffman "Inside Ctl", by G. Musser
• Vol. I No. 2 1986 Highlights include: ''Inside CLI: Part Two",
by G Musser "Online and the CTS Fabite 2424 ADH Modem", by I
Foust ¥ Vol. 1 No. 3 1986 Highlights include: "Forth!", A
tutorial "Deluxe Draw!!", An AmigaBASIC art program, by R.
Wirch "AmigaBASIC", A beginner's tutorial "Inside CLI: Part 3",
bv George Musser t Vol. 1 No. 4 1986 Highlights include: "Build
Your Own 5 1 4" Drive Connector", by K. Viveiros "AmigaBASIC
Tips", by Rich Wirch "Scrimpcr: Part One", by P. Kivolowitz r
Vol. 1 No. 5 1986 Highlights include: "The HSI to RGB
Conversion Tool", by S. Pietrowicz "Scrimpcr: Part Two" by
Perry Kivolowitz "Building Tools", by Daniel Kary Vol. 1 No. 6
1986 Highlights include: "Mailing List", by Kelly Kauffman
"Painter Image Editor", by Stephen Pietrowicz "Scrimpcr Part
Three", by Perry Kivolowitz
* Vol. I No. 7 1986 Highlights include: "Try 3-D", by Jim Meadows
"Window Requesters in Amiga Basic", bv Steve Michel "I C VVIiat
I Think", by R. Peterson "Linking C Programs with Assembler
Routines", by G. Hull V Vol. 1 No. 8 1986 Highlights include:
"Using Fonts from AmigaBASIC". Bv Tim Jones "A Tale of Three EM
ACS”, by Steve "Poling ".bmap File Reader in AmigaBASIC", by T
Jones v Vol. 1 No. 9 1986 Highlights include: "Starling Your
Own Amiga-Related Business", bv W. Simpson "Keep Track of Your
Business Usage for Taxes", bv J. Rummer "Using Fonts from
AmigaBASIC: Part Two", By Tim Jones "68000 Macros On The
Amiga", by G. Hull ¥ Vol. 2 No. 1, January 1987 Highlights
include: "AmigaBASIC Titles", by Bryan Catley "A Public Domain
Modula-2 System”, by Warren Block "One Drive Compile", by
Douglas Lovell v Vol. 2 No. 2, February 1987 Highlights
include: "The Modem", by Joseph L, Rothman "The ACO
Project....GraphicTeieconferencingon the Amiga", by S. R.
Pietrowicz "A Disk Librarian In AmigaBASIC", by John Kennan
"Creating And Using Amiga Workbench Icons".
By C. Hansel Back Issue Index
* Vol. 2 No. 3, March 1987 Highlights include: "Subscripts and
Superscripts in AmigaBASIC". By I. Smith "AmigaTrix”, Amiga
shortcuts, by W Block "Intuition Gadgets", by Harriet May beck
lolly "Forth!", by Jon Bryan r Vol. 2 No. 4, April 1987
Highlights include: "Jim Sachs Interview", by 5, Hull "The
Mouse That Gol Restored", by Jerry Hull and Bob Rhode "Secrets
of Screen Dumps", by Natkun Okun "Amigatrix II". By Warren
Block
• Vol. 2 No. 5, May 1987 Highlights include: "Programming in
6SOOO Assembly Language", by C. Martin "Using FutureSound with
AmigaBASIC". By J. Meadows "Waveform Workshop In AmigaBASIC",
by J Shields 'intuition Gadgets: Part II", by H MaybcckToUv
Vol. 2 No. 6, June 1987 Highlights include: "Modula-2 AmigaDOS
Utilities", by S. Faiwiszewski "Amiga Expansion Peripherals",
by J. Foust "What You Should Know Before Choosing an Amiga 1000
Expansion Device", by S. Grant ¥ Vol. 2 No. 7, July 1987
Highlights include: "Video and Your Amiga", by Oran Sands
"Quality Video from a Quality Computer", by O Sands "All About
Printer Drivers", by Richard Biclak "68000 Assembly Language",
by Chris Martin
* Vol. 2 No. 8, August 1987 Highlights include: "Modula-2
Programming" "Assembly Language" "Disk-2-Disk", by Matthew
Leeds "Skinny C Programs", by Robert Riemersma, Jr.
¥ Vol. 2 No. 9, September 1987 Highlights include: "Modula-2 Programming", by S Faiwkzcwski "AmigaBASIC Patterns", by Brian Catley "Programming with Soundscape", by T, Fay ¥ Vol. 2 No. 10, October 1987 Highlights include: "Max Headroom and the Amiga", by John Foust "Amiga Artist: Brian Williams", by |ohn Foust "All About On-line Conferencing", by Richard Rae "Fast File I O with Modula-2", by Steve Faiwiszewski ¥ Vol. 2 No. 11, November 1987 Highlights include: "Modula-2 Programming”, S. Faiwiszewski "68000 Assembly Language", by Chris Martin "The AMICUS Network", bv John Foust "C Animation:
Part II", by Mike Swinger ¥ Vol. 2 No. 12, December 1987 Highlights include: "CLI Arguments in C", by Paul Castonguay "MIDI Interface Adaptor" by Barry Massoni "Modula-2", by S. Faiwiszewski "Animation for C Rookies: Part 111”, by M. Swinger r Vol. 3 No. I, January 1988 Highlights include: "C Animation: Part IV", by Michael Swinger "Forth", by John Bryan "The Big Picture", oy Warren Ring "Modula-2 Programming", by S. Faiwiszewski ¥ Vol. 3 No. 2, February 1988 Highlights include: "Laser Light Shows with the Amiga", by Patrick Murphv "Photo Quality Reproduction ivith the Amiga and Digi- View",
by Stephen Lebans "6SOOQ Assembler Language Programming", by Chris Martin "AiRT", Icon-based program language, by S. Faiwiszewski
* Vol. 3 No. 3, March 1988 Highlights include: "The Hidden Power
of CLI Batch File Processing", by J. Rothman "Perry Kivolowitz
Interviewed", by Ed Beret nit "PAL Help", A1000expansion
reliability, by Perry Kivolowitz "Amiga Serial Port and MIDI
Compatibility for Your A1000", by L Ritter and G. Rentz ¥ Vol.3
No.4, April 1988 Highlights include: "Writing A SoundScape
Patch Librarian", by T. Fay "Upgrade Your A1D0G to A500 2000
Audio Power", bv II.
Bassen "The Big Picture, Part 11: Unified Field Theory", by W. Ring
* VoL 3 No. 5. May 1988 Highlights include: "Interactive Startup
Sequence", by Udo Pemisz "The Companion", by P.Gosselin "The
Big Picture, Unified Field Theory: Part III",by W. Ring
"Modula-2", Termination modules for Benchmark and TDI
compilers, by Steve Faiwiszewski ¥ Vol. 3 No. 6, June 1988
Highlights include: "Reassigning Workbench Disks", by John
Kennan "An IFF Reader in Multi-Forth", by Warren Block "Basic
Directory Service Program". Programming alternative to the
GimmeeZeroZero, by Bryan Catley r Vol. 3 No. 7, July 1988
Highlights include: "Roll Those Presses!". The dandy, demanding
world of desktop publishing, by Barney Schwartz "Linked Lists
in C", by VY. E. Gammiil "C Notes from the C Group", by Stephen
Kemp ¥ Vol. 3 No. 8, August 1988 Highlights include: 'The
Developing Amiga", A gaggle of great programming tools, by
Stephen R. Pietrowicz "Modula-2 Programming". Libraries and the
FFP and IEE math routines, by Steve Faiwiszewski "Amiga
Interface for Blind Users", by Carl W Mann "Tumblin' l ots",
Assembly language program, by D. Ashley ¥ Vol. 3 No, 9,
September 1988 Highlights include: "Speeding Up Your System".
Floppy disk caching, by Tony Preston "Computer-Aided
Instruction", Authoring system in AmigaBASIC, by Paul
Castonguay "Gels in Multi-Forth, Part II: Screenplay”, by John
Bushakra ¥ Vol. 3 No. 10, October 1988 Highlights include: "The
Command Line:NEWCLI: A painless way to create a new console
window", by Rich Falconburg "Bob and Ray Meet Frankenstein",
Create, animate, and metamorphose graphics objects in
AmigaBASIC, by R. D'Asto "HAM & AmigaBASIC", by Bryan Catley ¥
Vol. 3 No. 11, November 1988 Highlights include: "Structures in
C", bv Paul Castonguay "On The Crafting of Programs", Speed up
your progs, by D. Hankins "BASIC Linker", Combine individual
routines from your prtigram library to create an executable
program, by B. Zupkc ¥ Vol. 3 No. 12, December 1988 Highlights
include: "Converting Patch Librarian Files", by Phil Saunders
"Easy Menus in Jforth", by Phil Burk "C Notes From The C Group:
Program or function control coding", by Stephen Kemp ¥ Vol. -I
No. 1, January 1989 Highlights include: "Scrolling Through
SuperBilMap Windows", by Hoad Prod more "5ync Tips: Dot crawl,
the Amiga and composite video devices", by Oran J. Sands
"Pointers, Function Pointers, and Pointer Declarations in C",
by Forest W. Arnold ¥ Vol. 4 No. 2, February 1989 Highlights
include: "Sync Tips: Getting inside the genlock" by Oran Sands
"On Ihe Crafting of Programs: A common standard for C
programming?", by D J. Hankins "An Introduction to Arcxx
programming", by Steve Faiwizewski
* Vol. 4 No. 3, March 1989 Highlights include: "Fractal
Fundamentals", by Paul Castonguay "Image Processing With
Photosynthesis", by Gerald Hull "Benchmark 1: Fully Utilizing
The V1C68881", Part I: Turbocharging the savage benchmark, by
Read Predmore "Breaking the Bmap Barrier", by Robert D'Asto ¥
Vol. 4 No. 4, April 1989 Highlights include: "Adding the
Not-So-Hard Disk", by J P. Twardv "The Max Hard Drive Kit", A
hard drive installation project, using Palomax's Max kit, by
Donald W. Morgan "Sync Tips: A clearer picture of video and
computer resolutions", by Oran J. Sands ¥ Vol. 4 No. 5, May
1989 Highlights include: "Building Your Own Stereo Digitizer",
by Andre Theberge "MIDI Out Interface", by Br. Seraphim Winslow
"Digitized Sounds in Modula-2", by Len A. White "Sync Tips: The
secrets hidden beneath the flicker mode", by Oran J. Sands '¥
Vol. 4 No. 6, June 1989 Highlights include: "At Your Request:
Design your own requesters in Amiga BASIC", by John F.
Weiderhirn "Exploring Amiga Disk Structures", by David Martin
"Diskless Compile in C", by Chuck Raudonis ¥ Vol. 4 No. 7, July
1989 Highlights include: "Adapting Analog joysticks to the
Amiga", by David Kin er "Using Coordinate Systems: Part II of
the Fractals series addresses Ihe basis of computer graphics",
by P.Castonguay ¥ Vol. 4 No. 8, August 1989 Highlights include:
"Getting Started in Video", by Richard Starr "Executing Batch
Files inAmigaBASIC", by Mark Aydellotte "Building a Better
String Gadget", by John Bushakra ¥ Vol. 4 No. 9, September 1989
Highlights include: "Digitizing Color Slides And Negatives on
the Amiga", by Ron Gull "Improving Your Graphics Programming",
by R. Martin "Cell Animation In Modula-2", by NicholasCirasella
'¥ Vol. 4 No. 10, October 1989 Highlights include: "Better
TrackMouse", by Robert Katz "API & The Amiga", by Henry Lippert
"More requesters in AmigaBASIC", by John Wiederhirn "Glatl's
Gadgets", by Jeff Glatt ¥ Vol. 4 No. II, November 1989
Highlights Include: "The Amiga Hardware Interface", by John
lovine "APL & The Amiga, Part II", by Henry Lippert "64 Colors
In AmigaBASIC", by Bryan Catley "Fast Fractals ", by Hugo M.H.
Lyppens ¥ Vol. 4 No. 12, December 1989 Highlights Include: "The
MIDI Must Go Thru", by Br. Seraphim Winslow "View From the
Inside: Bars&Pipes", by Melissa Jordan G rev "ARexx Part II",
by Steve Gillmor "A CLI Beginner's Questions Answered", by Mike
Morrison ¥ Vol. 5 No. 1, January 1990 Highlights include:
"Animation? BASlCallyf", Using Cell animation in AmigaBASIC, by
Mike Morrison "Menu Builder", by T. Preston "l acing the CLI",
Disk structures and startup-sequences, by Mike Morrison ¥ Vol.
5 No. 2. February 1990 Highlights include; "A Beginner'sGuide
to Desktop PublishingOn The Amiga".
By John Steiner "Resizing the shell CLI Window", by William A. Jones "Call Assembly Language from BASIC", by Martin P. Combs
* Vol. 5 No. % March 1990 Highlights include: "Screen Aid", A
quick remedy to prolong the life of your monitor, by Bryan
Catley "The Other Guys' Synthia Professional", review by David
Duberman "Passport's Master Tracks Pro vs. Blue Ribbon Bakery's
Bars&Pipes", by Ben Means ¥ Vol. 5 No. 4, April 1990 Highlights
include: "Bridging Ihe 3.5" Chasm", Making Amiga 3.5" drives
compatible with IBM 3.5" drives, by Karl D. Bclsom "Bridgeboard
Q & A", by Marion Deland "Handling Gadget & Mouse IntuiEvents",
More gadgets in Assembly, by Jeff Glatt "Ham Bones", bv Robert
D’Asto
* Vol. 5 No. 5 May 1990 Highlights include: "Commodore's Amiga
3000", preview "Newtek's Video Toaster", preview "Do It By
Remote", by Andre Theberge "Rounding Off Your Numbers", by
Sedgewick Simons Jr.
¥ Vol. 5 No. 6, June 1990 Highlights include: "Convergence". Pari 5 of the Fractal series, by P. Castonguay "C++: An introduction to object-oriented Amiga programming", by Scott B. Steinman "APL and The Amiga: Primitive Functions and Their Execution", by Henry T Lippert
* Vol. 5 No. 7, July 1990 Highlights include: "Apples, Oranges,
and MIPS: 68030-based Accelerators For The Amiga 2000", by
Ernest P. Viveiros, Jr.
"Poor Man's Spreadsheet", A simple spreadsheet program that demonstrates manipulating arrays, by Gerry L Penrose "Crunchy Frog II", by Jim Fiore "Getting to the Point: Custom Intuition Pointers In AmigaBASIC", by Robert D’Asto if Vol. 5 No. 8, August 1990 Highlights include: "Mimetics' FrameBuffer", review by Lonnie Watson "Desktop Video in a University Setting", by John Steiner "Title Screens Thai Shine: Adding light sources with DeluxePaint III", bv Frank McMahon ¥ Vol. 5 No. 9, September 1990 Highlights include: "Programming In C on a Floppy System", Yes even a stock A500 with a 512K RAM
expander, by Paul Miller "Voice-Controlled Joystick", by John lovine "Gradient Color Dithering on the Amiga Made Easy", by Francis Gardino
* Vol. 5 No. 10. October 199(1 Highlights include: "Notes on
PostScript Printing with Dr. Ts Copyist", bv Hal Bel den "CAD
Overview: X-CAD Designer, X-CAD Professional, IntroCAD Plus,
Aegis Draw 2000, UitraDesign", bv Douglas Bullard "Sound Tools
for the Amiga", by M. Keveison "Audio Illusion", Produce
fascinating auditory illusions on your Amiga, by Craig Zupke ¥
Vol. 5 No. II,November 1990 Highlights include: "Getting A Lot
For A Little", A comparison of the available Amiga archive
programs, by Greg Epley "High Density Media Comes to the
Amiga", bv John Steiner ’The KCS Power PC Board", by Ernest P.
Viveiros, jr.
¥ Vol. 5 No. 12, December 1990 Highlights include; "Information X-Change", by Rick Broida "Feeding The Memory Monster", the [CD AdRAM 540 and Ad RAM 560D, review by Ernest P. Viveiros, Jr.
"Making A Name ForYourself", Creating logos on the Amiga, by Frank McMahon ¥ Vol. 6 No, 1, January-1991 Highlights include: "Electronic Color Splitter", an inexpensive way to grab images off video sources, by Greg Epley "The Animation 5tudio", Disney's classic approach in a character animation program, by Frank McMahon "Forensic Animation", the Amiga helps out in the courtroom, by Andrew Lichtman
• Vol. F) No. 2, February 1991 Highlights include: "Xetec's
Cdx-650", CD-ROM technology for the Amiga, by Lonnie Watson
"More Ports For Your Amiga", by Jeff Lavin "Medley", A look al
different types of music software available, by Phil Saunders
‘if Vol. 6 No. 3, March 1991 Highlights include: "NewTek's
Video Toaster: A New Era In Amiga Video", a complete tour of
the Video Toaster, by Frank McMahon "Ultrasonic Ranging
System", the sonar system project continues by John lovine
"Writing Faster Assembly Language", the discussion on how to
speed up programs with assembly is completed, by Martin F.
Combs ¥ Vol. 6 No. 4, April 1991 Highlights Include: "DCTV",
manipulate millions of colors in real time, by Frank McMahon
"Lauren in Disguise", workaround to DeluxPaint Ill's lack of
HAM support, by Merrill Callaway "Medley", by Phil Saunders
Plus, a special feature on Graphic Word Processors
• Vol. 6 No. 5, May 1991 Highlights include: 'The Big Three in
DTP," A desktop publishing overview by Richard M a taka ’The
Amiga Desktop Publisher's Guide to Service Bureaus," by John
Steiner "M.A.S.T.’s Parallel Port SCSI Adapter,” An inexpensive
way to attach a hard disk to your A500 by Dan Michaelson "AH in
One," programs for the beginner by Kim Schaffer
• Vol. 6, No.6, June 1991 Highlights include: "MaxiPlan Plus,' a
review by Chuck Raudonis "CDTV," a comprehensive look at
Comodore s hottest item "HAM-E," a review introducing an
excellent 24-bit color video board by David Johnson "Pixel 3D,"
review by John Steiner "Professional Page 2.0," a review of a
complete and truly professional desktop publishing package by
Rick Broida ¥ Vol. 6 No. 7, July 1991 Highlights include:
"Firecracker 24", a review of the latest is 24-bit video boards
from Impulse by Frank McMahon "Proper Grammar", a review of a
comprehensive spell and grammar checker by Paul Larived
"PageStream", another entry in the word processing desktop
publishing software line, by John Steiner Also, extensive
Summer CES coverage!
¥ Vol. 6 No. 8, August, 1991 Highlights include: "Alterlmage", create titling and special effects for your home videos and desktop publishing in minutes by Frank McMahon 'The Jerry* Bry ant Show", AC interviews Jerry Bryant whose secret weapons for producing four hours of television a week are the Amiga and the Video Toaster "Understanding Genlocks", What is a genlock? Which one is best? The answers to these questions and more by Matt Drablck "Super 8 Meets the Amiga", easy film-lo-video transfer with the addition of Amiga graphics, by Patrik Beck "Looking Good with B.A.D.", a review of
Centaur Software's disk optomizing program by Rick Manasa Also, AC continues the extensive coverage of the Summer CES in Chicago!
The Fred Fish Collection Due to the increasing size ol the Fred Fish Collection, only the latest disks are represented here. For a complete list ol all AC, AMICUS, and Fred Fish Disks, cataloged and cross-referenced for your convenience, please consul! The current AC’s Guide To The Commodore Amiga available at your local Amazing Dealer.
FfMHiflPisUTZ This is a hardware software prefect to aBo* the Amiga to read w Intrafed renew control va the parallel port. Includes an ILBM ol the schematic lor a srmple interface to the A1DOO parallel pod. Some modifications are needed tor o:her Anigas The source code and executable lor a reader program are Included For further funcOonazty modifrcalons b the source can be performed By Ron Paterson MegaSal This is a new vreson ol the same ‘Bait' by me same author It is a Breakout type game, and 5 very good Complete wrm iTipfMSivfl sowid Tits one's aaScsng Brfay orfy. Autocr EdMackey NoOefete
Th«sprogrampoosuparB?«slorlaalef1youofafiedP:etor being attempted . A DefeteFfle-;) and afows you accept or cancer t This also pertams w any fries you attemptto oerete vm 'oeleW VesrOfl 15a source « mduded Author tfwe Sch’urkamp Frwl RttlBlK 478 Islabet A simple label pruning utidy. Very powerful as the user can musi do a lot 0! Settings by himsetl. Features include vanatta linefeeds On 1216 inch Steps}, a very exacCy setting of the label length and freely cor.figufatte printer codes Version 10.
Binary on*y. Auttor; Stefan Bsrendes MED Songs Aselection of mjuca1 pieces created wth MED themusical etftor program (see dak 476 tax MED 3 03| indudes UEDPUypr wrscn 30 Author Ham H Adam MP A smal. Useful «*ty tax senong any MiDJ datobick and torth betteen an Am and a MiDl instrument HdpUtorleammg about MiDl. Wrungoecuggng MIDI software. Figumg out your instrument's syslem-eidusve mpfementa- Son. And more Very veraafle. Verson 1.0. includes source Author Dane! J Barren NewDst A powerful LIST replacement. Supports many features including sorts, character filters, case sensitivity, tiosi
options offered by LIST, flats constructioa UNIX widcarts, and much more Son roufnes are very fast and memory usage ts mmrma.1 Verson a 3 an update to verson 4 5 on disk 61 B nary orfy Author: Phil Dietz Fred Fwi Dtlk 479 ChecAPn A small program lor checking the presence of a pirate-printer from wtfrn a sent* He Binary cay. Author Tom Kroener TDP A smai frackSspiay program na uses whatever screen « up front. Binary ony. Author Tcm Krcxfref UUCP An imptemenaMnof uucp lor toe Amiga, ncbd'c- news. Ths is Mac's verson tar the A.mga. based on WiAam Lchus's Amga JUCP 0 40 release win news code from
his
0. 60 release, and months of work by Matt to make fines and add
enhancements This Is version 113D. An update 10 version 1080
on disk 442. And consists ol lour parts Parts 1 and 2 are on
this disk, and parts 3 and 4 are on disk 460 Includes source
Author Various, major enhancements by Mat) Cmon EreiEsllJ&kJW
Cryptor A program that encrypts and decrypts aaia (fes). It
uses a mathematical ajgorfim with password key proisoor Has
both Engbsh and German versions and documertatior. This s
verson 1 0. Binary orfy Author Thomas Schcsww NoCare Ths
utfrty sskCs up yw wrnoowng envnnmeni The OperWindow vedcr ®
patched When someone (n*s lc open a wndow m the workbench
screen, the lower rerteshbrt m the nw Flags held is cleared
Ths way, onlyNOCAREREFRESH ¦windows will be opened, resuvg n
laser window movements. Wmdcws opened at customscfwns are
no', allotted This Is vers'on 15. Assembly source included.
Author: Raymond Hoving TpiEd.t A gadtocis template ed-icr It
is able 10 generate nearly siandatame C source coda. The
program wll cry run under OS20,Kcksief137.?3 xh=gher Ths is
rtfMfl 5.00 Alpha, indudes source Author Mac Dion UUCP An
imptomentaien d uucs for the Amiga, mctodng mal and news Ths«
Mans version tor me Artnga. Based on Wiliam Laftuss Amiga UUCP
0.40 release wih news code from ha 0 £0 release and months rf
work by Mac 10 make lues and aid enhaxements This s verson
113D. An update to verson 1.080 on cfek 442. Ax consists ol
tour parts. Pans t and 2 are on disk 476. And pans 3 and 4 art
on too dsk.
Includes source Author: Various, major enhancement by Man Dillon Fred Fish Dfak 461 K; An editor program for the KawaiKHi synthesjef. Includes a uanktoaow lor smgie-patches and mufti pawes a single- patch editor a mulfr patch editor, and support tor the effect sesson and K t controllers Version 4 E. binary only. Author AnoreasJung MCP A'TROhn*8dyderace5amefcrupalouiptoye Versvxi 13 76 update to version on dsk 336, mctodes source In assemMy Auncr Jen; Sal TLPasch A Utility to a-tow correocrs m prcmrcation tor programs lha: use toe Translate!) Fyxiion. It ato*s you to eitract Lhe evceptxjn
table from toe translator library, use a ie«t edicr 10 edtt toe latiie. And toen resare it tack «o the ibrary Version
1. 0, tndudes source. Autoor Rchaid Shepoard WaveMakef WaveMaker
is imended to gvo Mgmmng miwc and physics students a 'hands
on' feel for how compie* waves are made by addng a harmonc
series of sme waves A fundamental and up to seven harmonics
are available. The resulting waveform can &e displayed on the
screen or played on toe audio device us rg the keyboard like a
pan: A game mode '$ also provided Version 1.2. in update to
version 1 londsk
318. Wrth several bugs fried, more etocieni wdg and a new display
opfcon IncludM source Author Thomas Meyer Frtd_B$ fLl?is!i4$ 2
Epnemer Aprogram whacft calculates toe positions of the sun
moon ana Bfanestsr any date and any place indujes sauce m
KscrtEASiC Author Yvon Alemany Mdec3D An interactive 3D
sc- 5 modeling program tax mdecules Produces a graphc. Three
dimersonal representation of mdecules. Based on 3D
coordinates data from geometry cptrm:anon programs. X-ray
measurements, or any other source
Canhandigupto500atomsatatime Requires 1Mb or more of memory
Version 1.022, binary only Author Siefan Abrechl Fred Rth
Dirt 483 ButE icftangeAn input handier to help lefl handed
Amiga users It reverses the function of toe mouse buttons,
so but the left button becomes toe nght and vce wsa Very
smaP. Uses ody 168 bytos Cf memory Verwxit
C.mdudessoumetoasserttole' Author Preben Midsen CdorSamptes
AfeweiecutabfecotarsampiesmaSebyCokxCatch fromtosk 396
Conarstoe cto'COtorsfromKckstarl 13and toe new colors from
kqiatai 2.0. Very usefjl because some programs cons took
awful when dtepiayad n colors other than the ones they were
created lor Author Preben Niefsen Inpur Lock An mput handler
10 help Amga usws who have cats other pels (dr children)
that mess with toe Amiga as soon as it 1$ left lor a second.
It installs an mou: handier which lets you lock the keybcato
and mouse by pressing a few burtons. Very smak uses only 190
bytes ol memory Version 1 0. Indudes source m assembler
Author' Preben Nieisen MED MED is a music «*torihat can be
used to compose muse lor derosgames etc f| can be used as a
sland-alone mu« program as weS The 'eaves ocfude tuft in
sample edity.
Syntoert: sound ednor. Mid support ua to 16 fracksi and ophons to reacwr re toseT'aoer modules i*cjdec are roufmes fa! Arow proya-nTars to easJy mcorporate muse made with MED m their programs This Aversion 310, an update aversion 3 00ondtsk476 &naryonly. Autoor Teijd Kimunen MousaXY A sroal utdrty that opens a frtte wrttow n wtwch rt shows toe mouse coordinaies and the cokx ai that pcston. D can be moved from screen to soeen and is aite to show coortfr nates even when you are moving'resizing windows or moving Workbench icons. Version 1.0. includes source in as-semite' Autoor. Preben Nfllsen
PtcSaver A small utty thai allows you cm rectarvg jiar porec-ns cl any screen and store them on ds as IFF IIBM fries Also allows easy sanng of windows and ent-re screens to tfrsk Verson 1 0, includes soar* in assembler Author: Preben Neiiarf PomSfifX Sons re hands of any povser tiat looks ike re standard Arr aIX)S20WOfWtervto'buSy'pCtfrtef(aciccki Wialso wcr . W*toi a*y aopi caton toat uses toe same po-n-er. Inctodes :• " PSX Aixibecscreenmanagerlor AmigaDOS2 0 LflSyouopen.
Manipulate, ard ctose puttie screens, set the global pubic screen bits, and provides a good e sample 0! Using GadTools and ReaflArga Version 11 anupdateiovwstonondisk4i8 Include source Author Steve Tbbett PWKeys An input handler that aitows you to mandate wnctows and screens by pressing keys on the keyboard h currently less you perform 17 dflerera funcsons Ixluoes an raeracfrve program to rtef-ne hdkeys Very smal, uses orty 1124 bytes of memyy. Version 10. Nduoes source n assemtter Autoor- Preben hkeisen TD A pmgram like TrackDtsplay on tts* 399 by Ofal Barthef It monitors and displays the
current track tar Each frcppy d£k cqnnecsed to toe Arr.iga Vermin 10. Includes source m assembler Author: Preben Mtelsen Fycd Btfi DISK 494 BociPc BooePic aOows you to install nearly any IFF picture that you i*e m place ol toe WorkBench hand toal appears after a reset Version i.O, includes source in assembly. Author: Andreas Acketmanrv EZAsm Combines parts of •D'vrth 68000 assemtty language. The resuJ&ng code =s optrmied as much as possoto. Now burtfed With A68V and Bvrk for a compteto programming envfcrment New ‘cK)' functions ant} more. This is votsjot an update to wteoni 31 cmdisk43v
incixJeseiampie source and eiKutobte Mss Binary only. Autoor. Joe Sebenmann MSOock A dock ubify. Wttch displays merxry. D3S. Imte and or*ne one |’if conrected to another computer vte modem) m toe Kefcar of the WcrtBench screen. This is verson 1.3. induKS source. Author: Martin Steepler Spnght Sprighf is a spne making utility S-mple or attached sprites can be saved to a file ready tobe added toyourprogrem. The cotors used wito the spnteis) wil also be saved. Version 12, ttnary only. Author Todd Nourmtter TeilPluS A word processcr tor the Amiga, wrth both German and English versions This d vtwr
3 0. An update to verson 22E cm ds* 465 New leatutes mdude tt» Ibfrty to pnrl locrtnoies and sera, letters. RmitflVe rndows, an Areu interface with 120 cormands powerful btock-otterafrons AhSl-compaiib-iily. Ab i’y to load ties crunched by FowerF’atter. Etc Sharewarg. Bmary orfy. Autoor; Martin Steptter Vewer Displays IFF pcwes last' Verson 1.0 induces source m EZAsm. Autoor Joe Stebenmann Fred FtsLDisk 485 Drawmap A program lor drawing representations of the Earth's surface.
Thrs ver&on includes a completely rewritten user interface a-nd some new fuxsons. Verson 2.25d, an uqda:e to FF315.
Includes source Authors: Bryan Brown 4 uinch Dertker l Mt Tfrm NdlyTerm is an hi E,VT102'VT52 emgla'cv tor tog Amiga. I| was ongmaBy deigned to be used with Dive: but A has been eipanfled sa that d may be used as a norma' terminal emuiatoi firtyierm was oesgned to be a good emulaton cl tnsseiermflals, as well as Bemg fajrfysmai and lasi Version i2,yiupcatetoverspni 0onoisk403 Binary orfy. Source available from authors. Autoor Chnstopher ktewmam Todd Vaftamson Spaces Thais an Armga»ers«i of toe caro game spades Bsatane player version, where toe computer plays your partner asra two cppon?rts-
Thsisver&ont 2.anuoca:eiavers!cni.1 Oh Disk 3S2. Indudes source in C. Authcr Greg Stglmack FlKLE.4!li)IS)«iK Metatoni Amga pen ol the Metaloni pack.igo a program 10 create Tax loots. IncMdes versions tor 68000 and 66020 DM : contams a copy of the Metatoni font source fries from me TeX distributor lape. Including the Computer Modem Roman and the LaTeX fonts Thas ® versten 2 7, binary only Author Donald E. Knuth, Slelan Beck® (Amiga port) Sounded Dena ver&cn of arSSVX sound editing lockage, written m machne code tor optimum speed ana nwnum saa Can Ko be used tax dg-tsng wrth SbutoEd or Perfeci
Sounc hardware. Version 1.0 demo, binary cmy Author; Hcwato DorfchandMweConei Ef dFI»hDisli48.7 AssgnX A 2.Q-crf| i ttty to create assignments when you get a
• pi we wsert volume' requester Also tea you cancel toe request,
forever installs by dropping into your WBSterfup drawer This is
version 1.2. an update lo verson 1,0 on disk 475 Includes
sautee. Author: Sieve Tifrben MF&c A copy of to Meatonl font
source lies liam the TeX dstri- buton taps, suitable tax use
with the Amiga pal ol MetaianS on disk 486. Inducted are me
Computer Modern Roman and toe LaTeX fonts These should be
sufroent 10 nm a nonri TeX mstaliaton Author Various Ppnni A
pnfttoguttv.oesgned tor al nose wtosJowfy bus surety become
frustrated wen programme's wto jw* that they can do atom ! «;
better man toempmter can Thaonerefreson toe printer itseft to
do toe taxmattog. And an toe program send the settmgs Featxes
mdude a tail con drwen user interface, we attity to convert
tabs to any am. And toe attfer, tosaveanumberofsaidardseflings.
Versteni.tCi.inciu(Jes source Autocx: Mac Jedusch
FiKLfistLpisk LordOtHosls A strategy game for two players
based on a board game called 'Shogun'. Features indude Ueufc-e
mouse; iy$ tck controls, undo and redo d up to 500 precedng
steps, fully iriufton- iced use irfterface Verson 1.0,
comokrte source code , precompiled mdudefies and debugger Has
incWed Author TmPieticker
f. 'ifliTotts A group of several efterertLl.'ityprogmJ lor those
who run aMiflsystem UpcateBvers«nonfttkt59 incudestoree new
programs, :wo of which ars syrthesaer edtora, and
compatffliity wito AmgaDOS 20 Bmary enfy. Autoor Jack C«fcard
SGD Th s program makes it posstie to delete games that are
saved by any of me ensorg Siera ao-.entires te 5 Leisure surf
Larry! The program has a LEARN-cpfron lor including new
adventures. Verson t o. bmaiy only Autoor Maico Diliei
SuperDuper A very last disk »per and lormarc-r Can make up 10
lour unverified copies from a f am bufter m 36 seconds
Verified copies from a ram butler take 67 seconds tax one
destination tteve, plus 34 seconds lor each a total Sesfrnaton
Binary m’y Author: SeiKSbano Vigna Vi9w8D SetfmgiaflfSe reader
witotoreescroang modes comrni- latte via keyboard or rrwusa
Oo»hs tie requestor t no fiename s gver AutomaacaSy confgures
screen s;e tax PALorNTSCmachme. Verson 2.0, an uptiate to
•rersont.1 ondsk365 Bnary only Author Fedenco Gsanrvb Fred
Elsft Disk 469 Auiomate Autonrata is an erfremely versatre.
Cellular automaton s-mu- laton Virtuafy every aspect ol me smu
arion can be Glared, saved, and laser recalled Also suppiss
many powerful editing luhCtons (Such as patterns, rolatcns ref
lections, etc) for creating and modifying cell configui- abons
Adcconal features iicfucte edftatta cons, an immense van-?ty
cf rules from which a ctoocse, 'music* whch changes as the cel
conf uraSon changes and metoods lo speed e« ecutxxi from
3lo50(oim0re)gensrafronspersecond Bruryonly Author Jety Mat*
MkBmap Suite Amiga forma brtmappedfEXrts from PosrSacx fonts
Uses toe ittary'post kbrary' (ftsk. 468) to render toe charac
ters Best results are cota red wito WY f*ted type 1 fonts,
such as toose w©pted by Adobe and otoet vendors Verpen
1. 0, indudes source, Ai*or Adnan AyWard Sksh A ksh-frke shei for
toe Amga Some rf its features indude
axnm subsftuiton.sielitainctonswitopar»T»ters.a8ases. local
variables, local functors, local abases, powerful contra!
Structures and tests emacs slyte I me editing and history (unctions, 10 redirection, ppes large vartefy of built-in commands, Una siyte wildcards, Unix style frienameconventions filename complehon, and coexistence wito scripts from other sheas Very wen Documented Vereon 17 an utxteie 10 version 16 on Efrsk 35i Lots o* new feafures and tug fnes Bfiary only. Author Steve Keren Fred Fish Disk 490 At,Check Aneas touse, freno'ycheooookprogram A!0«s you to erter your checks in a very naterai sr,te. Giving you a funning baiaice a$ you da so. Opwns include recwcirg you checkberft sartng new regsies
wrtt outettnding checks only, pnntng all, cleared, cutslandmg. Or selected entoei.
And more Verswn 2 0. Shareware, bnary only, requires AmigaDOS 2.0 Auinor Jeff Hoag AntLemmin Anotoer jreai. Humorous. Ar»maion from Enc Schwartz This one was obviously inspired by the wonderful Lemmings game Lasts a full two minutes and sen seconds Requires a: least 2 Mb cl memory. Author: Ere Schwan Reco'or A My confrgixabie icon recotonng tod that can swap y shift the cstora d selected icons and truncate the Deoto d toecencotav map Grjry orfy Author Michael S-nz Eftd FiSflDikK.493 bBaseli A pmpie database program using an ntut-cn interface Stexes, sorts, and seardnes tor nformaMn L-t.m a&
fittds n each ik*xc FeatufK -opuce las: soorg.
Search m any frefd. Ard best d art. It's reaPy easy lo use Binary only Autoor Rctert Brerr-Jsy DICE DiBan's integrated C Ervwnent A C fromend. Pre- prccessd, C compite', assembler, Inker, and support Uxaries Features radude ANSI compatibility, many coda optimizations, and autcvnt routines (user routines called during startup before main is caQed) This 4 veiscn 2 06 2f , an upoate 10 version 20615 on disk
466. Includes bug fixes and experimental dynamo OtljttCt module
toadmg support. Shareware, bmry only.
Author. Matthew Diltor fBaoker A utiiy tac brantargihe screen after a defmed penod tt no KSOrf Shows a mUtcotor Armca cheekmarta Ths ¦s version f 1. Bnary oHy. Requires AnsgaDOS 2.0. Author: MadaisStttt Ktonoka A smgte player can} game Version 11c. Binary orfy Shareware Autrcv Peter Wiseman FiMii»fLD!lk_492 LoanCalc Keyboi'd and mouse enven mortgage utility Airnougft similar programs ensf, this one is unique in that it b desgned to track Open' mortgages thai aliow any size payment to be made at any me. As weil as providing a printed amortization table for faed mortgages with monthly,
semi-monthly, bi-weeldy and weetaiy payment schedules This is verpcn 1.4. an update to version 12 on ask 366 Binary orfy Autoor Robert Bromley SBPraDemo A restricted use tnai verson of Supfrbase Professona) 4 comotete win sample apoccaton The itfmatons are 35 records mu per fie. Programs can be eoted bui w saved, and forms can Be edhed but not saved or pnrt« in every ofher respect iw s denscai to toerdease produrt SbttM S rampaobte wto S&4 Windows Vt 21 Vernon 1.0. bnary only. Author: Preosw Software Lmiied.
Fred Flsft Disk 433 AmiBack Demo verson pi a new back-up utility Features include backup to any AmgaDDS compatible dev e (such as floppies, removable hato disks, fixed media hard dsx, and tape doves), no copy praiecton. Configuration fries, corrpiete backups, rtrtmentai backups setective backups fke exclusion filter setting of archivA bl. El-: Demo version ooes ro' have restore compare, or scrfeou Version 1C3. An uodae a verson i .O on dak 447 Bmary orfy. Author. MoonLjghter Scrfwara Amgaijb A library 0! Vicrkbench ROM-Kernel nrtace routres lor use Wtn ApScft Fortran. Includes source. Aurxx
Jim Locker AmGami A prpect deinton anc management too! Designed to create a smrpte, inleractrre method ol oulfrang the task required to complete a particular project, us-ng the GANTT chan as the maw formal AnvGantt displays the proieci m a multi- window mode with separate windows tor the GANTT chart, task iniormaton input, resource histogram display, and Pert chart dsptey Up la 500 tasks may be defoed tor any project ana a project may contain other projects as tasks. Version 4.0.0. an update to version 3 0.0 on dsk 245. Shareware bna-y Orfy Author Donato Ttfscn BSFgrnaf A floppy dsk formatter
tor diskettes wto hard errore Bad metta areas are mapped out so AmigaDOS will rot use them. Presenfy not iniuiWfwed, runs from. Clt only, Verson 5791. Tnpudes source Autoct Dawd ¦ .
BoCata A doH uii user Iriqrxjy loin calculator that calculates weekly and tmekly leans. Can ganeraie amortization lattes 10 the screen, to the printer, o to a Re. Uses menus, boitons. Ol keyboard commands, and iconifrfli.
Has si* decimal preoaon option and more. This is VERSION 1.1. an and expansion of MorfCat 25 on daL
385. Bnary onfy Auw. M*chel Lai-befte Cone* A ‘cwwci-4' i,pe 53ms
Shareware, bmary orfy Author: AdnanM Mt Scr««nMod Atares you
X) modrfyncst of the parameters olarry sooen jtruchjr* m
memory, mduong cttoraand v*Mnode£ Use-ftt tar PAL programs
wh h open toe-t sows tow Has a ccnpanonpragram to automate
otanges totor on Tns s wryon 1 0, mchudes sourci Author:
SytJ Bttton Fred Fish Dak 494 Bret A crass reference program
for ArrfgaBASIG code Generates a frst of the BASIC code with
lines sequentially numbered, plus a table showing all
variables and labels used in the code, and ifre frne numbers
where they were used This is version 2 0, an updile to
version 10 on disk 283 Thisisama,or revision, rnduong a row
intuition interface includes source Author DxkTaytor
But=«toange Annputha«fertohetpiertnand«Amgause-s it reverses
toe tuneacn of toe mouse buttons, so that toe toft button
becomes nergrn and vies versa. Very smait, uses orfy 168
oytes of memory, Ths rs versxn
11. An upcateio version 10 on dsk 433 Includes souree m
assembler. Author Preben Nielsen DeafUto A program when
trerstates text into hand sgns tar the deal Can be used to
Oirectiy communicate with a d«t person mat has nu&e reasng
crused as a te*f*rg tod far ieanwg nan&grtng Verse* *'
share** tray ofif h&or Gary Creqhtor.
Input! Adi An croutharvief to heto Amga users who have cat* :t"*r pets tor siiffefl tha mass wo r« Arnga as soon as r s left far a sstonj “nstalss routbanderw.tfi*-&ygg » to keyboard and mouse by pressng a tew budcns Very sm*. Uses onfy 130 bytes ofmemcry Tbs* v*r$ on 1. An u«as to verson i o on os* 443 I'Cuon »j’m n assemowr Auntr Prabec fiMun pqiaver Asm3*utiffyfrarato«srouair«tanijjar»-jorisof any screen arto store tiemwdsfi as FFILBMW** Also stows easy saving of windows and entre screen* to 4s* Ths « wr&on 11. An Lpca;* 10 rttscp 0 or KA 33 Irdudes source in asserntwr. Autocr, PreWn
M'Sisen PWKeys An input handler that afbw$ you to manoutete wndo«t and saeens by prossrg keys on the keyboard R ajnwdy lea |ws perlofTn 2S dtflerem funcws Ftu*t$ include mouse blanking, screen blanking mouse acceterafran. ’sun mouse’ mouse keyboard facfcng and a ft interacts program io define hotkeys and outer Sellings. This £ version 2.0, an update 10 version 1 0 on di5ki£3 Indudes source to assembler Author; Preben Ne-Sen StackWatch Worms te slack c! Any selected task or process 50 omes per second and reports the allocated stack maximum stack used, and current stack used Version
1. 0. binary only Author: Jim locker vScwi Alows you to have
screens that are larger than me actual dttfSay area ot your
monitor. These larger Virtual screens* scroll *hen you move te
mouse o« tie edge ot the vsote secton cl ire screen. Currency
does not work under AmgaDOS20 includes source, Author- David*
Carvone FredfishMiMS AnaJ tCafc The AnaVtiCalc spreadsheet
(Srecttyeiea.iatte Ths veitcn features ope tcn wrtti only ore
windo*. Many "3 dmensjonaT sheet aacressng crrmtives. And
opMoat execution from cjrs Tiro images are tumehed. One ter
smaller and one ter targe internal mage (though both haw
scft are virtual memory rt needed1 These image* operate OK
under Am.-gaDcs 12. U, ana 20 They ndude code afiowrg me
screadshwt tobe reated as a senes of‘pages’»wat a eel has a
row. Column, anc 'opboraCy) page, and ranges can to n depth
afcng wges as Meii as along raws ar columns The mappng *
Denote enough so sat * an fie usecto tocats conpuing bates of
matrices if desred, ssw&lasfar more conmtwl use Verson
V25-C3S. An update » vemon V24-C1 a on dsk 223 Inctodes source
Author Glenn Everhart FfdFMlDtik496 Av*Mem A smal free memory
counter Thai amlruQusy d*pUy* in* amount of (and sm ot the
largess btecfc of) free cf p last and total memory mbytes (as
opposed toK) Ths* version I 12, a Workbench 2 (XempaSWe
upgrade to .trtS*cn 103 om tsk 2£5 Indudes source Author Daw
Sehreteer DU A Workbench 2.0-3ftaie DU program. Urii* Kb?r
Anga DU programs, rt wiE skp over iris to ties and inks te
drearies Not onyctoes thus give a more accurate represerrtahon
o» how much space te cxjntems ol a oartcutar drectsry aretakog
up. 4 a« prevents infinite CopS when a Crectory has a Irk to
one o' its ancestors Verson 1 02, odudes source Author Dew
Schrober GoosDema PtayaM demo of a very pppuar European game
Ajfcv Srtmap Brother* MemMometer A program that opens a narrow
vmdow and graphcaby both dspiays your memory usage *e a pajje
and Sso deects changes in regors of memory over tme Detected
ranges are categories a~c Ssoiayed usng cocr cates bands. Ths
a i*w 220. An update to versen2T1)ondisk350 tt accpnkWKes
AmsgaDOS2 0 and the Amiga 3000 52-bl memory addresses tetedn
soioe.Auffor hbwarJhU Ruler
RutersasmaisoivsMtftemeasi efflehiai-ijeoiv stramment of te t
Qngna csneeved as a tod ter rasing bat Benares ton t etteed
te Amps') 30 Cfaraa Umi 6 is nerefteiess useful m ary sd-
ualcn
• hen m OB*er of characters in a ire of tut needs d be counted
Verson 5,00. Tnctedss source. Auror Thac Fioryafi. Chad tetzer
and Dave Scfirgber FrtdfUhDMJH AutoAcbvare A cemmodcy when
atbratss the wvido* under the mouse-paiite-when pressng any fey
R«w res AmgaOS 2 0. This s vwwn I 06 InckidM gorman verson and
source o C Author Stefan Sschf BackAFrom Sends a window to back
or brmgs a to front with definej actions For eiampiepji a
window m Imi! By double clicking in rt and send it back wth the
nwMe nouw bjttcn Any keyboard or mouse event can be rapcx-e
Number of required actons can be changed Ido-Jbte-cto* vs
bipie- dek}. Implemented as a sommodity Requires AmigaOS 2 0.
This is version 1.03. Includes german version and source.
Auter- Sre'an SncN CenterSaeen A commodrty wtven centers the
hortmosf ween honfiontalfy cn hotkey Useful if you normalty
operate with overscan screens and an ote program opens a normal
size screen Requres AmigaOS 2 0. Tha is verson 105 Irdudes
german version and source tn C Author Stefan Swftt CnangeCoiors
A re* pa.«tte tool to change the cotorso! The workbench or arty
other pubic screen The feaiure of this tod b its tent
independence: t uses the tort of the screen on which t opens,
rsteid d ra-sing on topaz 6 Looks realy gre at rt you use a-
ether tent than topaz on your workbench screen Thus s version I
03 inftxtes gemsan verson Bray only As nor Stefan SbcH
LertyWcuse VhanorsrtertyfiAoui* rvsanerxyementedasa cor-mcor,
Swaps te rt and rqmiTouseouflDn ter &Tei fi«}u«es ArtegaOS 20.
Ths * verson 104 tncaudes german verson and source m C Author
Stefan S’:’ MaustAxe YetsnomefrrcvseKcee cr i s one
fnoterttentec as a commodJy. B you fr« te buit-r aaateraicr toe
stow, try ftscne S oz-’es AmcaOS20 Th* sverson t gt tnpudes
genran versor and source r 0 Author Stefv Sadi UouMdatw Btarws
m* mouse pemser after a oefmed mecct or ysupress any key
iTo*r*rHc as a Requres Am aCS 2 0 The * wsqn 513 Includes gemr
verson end sov e p C A hpr aetanShcht NewStelCX A-I ’open Sh*
on no**!* comnodcy :¦*£ PooCU Regum AmigaOS 20 Th* * ww 1 05
mctedes gerrran vrsion and source r C AlfXicr Stefan Sbcht
NLCteAc AcateiAanrpragramBia(uNatwNL30iDoA(SM NlDaamanon f»d*W|
q w* open on any screen at the touche A functon key Verson 312
ncAOes MOW Autncr D*rtSeCerv«i MLDaemon Imptfmena a ’Hew Look’
,n Amqa programs By usaig 30ake gadgets Com-eni mnoirj reu,t ii
m*xfrm gadgets -to 2D versons verson t 4 3 ndudes source kjTct
Da-roe Cerypne Reboot A program when retxjets your Amqa by
cafcnge»«s Cold Rebortlilunctqn Th* is vrwn l 02 Includes
sovttinC Auirw SufmSichi Request Opens the OS 2 0 autorequtsfer
from soipl lies Title.
Mil gadgets and putkcsceei ol t*e requesier can be changed by commandline optoni Tlnn* version 100.
Includes source in C Auteot SlefanSlcht WindowShuflti Activates and bongs to front next or previous wmdow with hoikeys Hotkeys can be changed Implemented is a commodity Requires AmigaOS 20 Thus version 105 Irdudes german version and 101100100 Author Stefan Sbcht Firtfiinmw Cpalette A palette adpusfing program that can t» brought up on just asout any screen. Pduding HAM and EHB Verson
1. 1, includes togrce m assembly. Author Oaig Lever Free Copy
FteeCopy is unlwe moil copiers in tha! If does not actuly copy
disks It fomovtrs the prctect-cn so dsks can easrlj bo backed
up wtn almost any program, and in seme cases Be mstaAed on
your hard dnve Verson 5 4, tvury onhy Author Greg Pringle P* y
De«Ov«rscn of an Engbs.n » German (and versa) wcrd frar-satcn
trainer Verson 1 2. Brary on*y Author. DivxJWetrel TapeCover
TjpeCover prrs out those te» paper msens for casette tape
cases. H lets you enter the njme of the songs and me Me Of
each toe l| Shcud wort on any pfflter inat can prm m that sem
condensed mooe Vemon 10 cdudol source m C Audur Greg Prngle
WotoSearch Thsnaraunmawdworosevcngeneraicr Woros onenta-ions
tan be tested lb arty woset of the egte Fomary (Keetons and
tie puizte can be totaled or ftpoed
RhasasparanbuttenCTonalusarritertace hqfwgirted By the req
ton'y Th* system defaiAt tern under WB 2 0 * supported lor the
puzre tdsptay mxow Verson 10. NcAidftS Souroe r C AuHtor Craig
Lever YatZ Oe payer Ylitee game This program was wrttten 10
take ipteSa memory and ip mufBuskfvcefy Verson
* 0, includes source n C Author GfffgPnrgte ZoomDaemon Adds a
*zoom* gadget o every wndow that can be resued Pressog Tvs
gadget makes the window as large is posto* w as mart as pcssbe
or Dmgs a back to its normal w*. Verson 2.12, odude source
Author DandeCervon* flrtfUhlMW Dqto An Amiga devee independent
graphics lOrary tor fortran appiottont
Thiiiairiennafvcwanadetugged wson qf a pubkc domain kbrary the
de ewner.t of whehwasspcraotedbyBteUSGovrnmtnf Th* Kirary ,s
raqured tor part of toe Mafiab package also mouded on r-is dtk
This * ar update ts rve version on tJsk 267 Indudes sourotm
FORTRAN Auror Hal Brand Craig Wuest James Lcc»er. Mike Broca
MahJb A FORTRAN package (MATm LABoratoryi developed by
AgortneftatoraiLaboratoresJefO house use. S prowtes
ayrprehentve vector and terser operators o a package wteeh may
t e orogtamrrted Mtef pirougri a maco language or ffirougri
er*cubon cA scn« fees Supported functors include to. Cot tan
arcfiOdnns.
Upper tnang ar, oww triangular, determoants. Fratru murtpicatcn oanory. Ttoeri maanoes. Egervatues.
E *nv«cton. Matru roots, matu pn&TO r verson and more Amga specific teaftres include wcnbench stertup polar pbt$ contour plots teteAMl pW bu«er conmt and agofrthrmc po‘ asptay generator Tha a an update to r* version on dak 267. Wm many bug fixes and code reorganizations (ndudes source m FORTRAN Author Jvn Locker, Owe Motei, Mae Broxu FritJ Flih Dlsli MW Sgnal Two programs designed to male ii easy tewmashefi senpfs th* must tM synchrorwed win me eperabon ot another, m order to avoid disk thrashing for example Includes source Author Oavde Cervpn* sWmdows A program that atows you io use mettle of
a window to specAy tto saeen on which me wirapw wit appear.
Thu provdei a method of opening CON and RAW ¦widows on screens other man m* Work Bench, tor example Includes source Author Dawte Cervow wlconify A program, and number of companicn unit!**, That allow you to ctmtfy widows cn any screen, rncutog custom screens icomtod windows become small icons on the bottom of th* screen and they can be operted agam by doutto aqkmglhem Aso ilews 4iy saiten to Mcomeastorea WorkBeocn-kkescftof arqgves you the ¦»! : to aeaie new screens sotcfcalfy tor the ourpcse Earfi wmdow can have its oem asfflm cm Ther* * a programmer* mtertace io afcjw programs to
corwollhtocwnppn* V*f«r 3 S. mcuctes source
A. rxr DawleCarwona Fred F’»h Disk W’ AddMtou
Aprojfj-itaaddirhiw*rurto*fQtn«nusiomeTooti menu on Workbtocn
V2 0 Us*S tf* cored WprhSencMtnry cafes and aSown updating
Irom CU 0* Von «hn tto merxi use , mearwig rfuwe numoer of
Uttcm Brary orty but sotrce av abe horn autoor Author tec
Wfson AatoCU A PopClI type rtptaotnenf flxat nryks erth
W;r*5erc 2 0 and fj*y cempatote w«h A3000 4 eccterttr boaros
Ateaytrettot tto dettutt path ant exk and cwrem drocsory Can
aucmiacaE, span Cil&€LL wndewsto i piet lies than scrwnez* on
opfrwg Oner features mdude ar, cpcca Functon kay press wen tto
Quaxtor execute an S wet ‘ e V«r«on : 35(2 ran cny Update 5
'Vwr zr as* 4Jz w4h mcro erftancemjnts Amhor tec tWAspn
Dariffios Thesatoafd ™c domiroierth64s*t Th* comouter wi
provde qvte a chalenge to ny *tod play«f Version f 0. Refuses
soua n Base. AjCicr Russes Masx DOSWath MonSor tor cats to
AragaDCS na dOI texary Ne«da KxCkstart 12or rt 3 Th**v*r»n10
hk$ c tCwo« AssematerVI 2i source utoiuded Author A Voss Wrede
A jnqye toxfixe 3to pcwertu program tor g*fl«»it«g and
rendering Tada landscapes Oqnal *gpr !hms Stow ncorocrstng
Vasal r.-vero as inseya pans otm* landscapes. «rit ratural
tookmg mrr vaieys. Gulteys.
Watertess. And A nunber f oaraTV'-M can t» vanM to modrfy m* landscato ctmttnictqn process and change the character ollto fcrai landscape. Th*te is iso grea: toxtoity in the r*rq*nng The a a tone verson of the comm*rwil product by tto same name available from Maoiltus»ns and has some tealies disabled Bmary only Author James M Bardeen LL-si k"t&type program that displays type ot file Many types ol fifes noutJed, and abSty to exvac inlofmaijon from «her r* types for recogniton. Standard Arnga VWBBuh supported Bmary only Author N Wilson NewUst A powerful LIST replacement Supports many features
mdudmg sorts, dwracfer fflers, caw s*mtivrfy most cotions offered By LIST date ooflstructon. UNIX wildcards, and much more Sort roufltos .re very fast and memory usage * riwunif Vernon 5 0. An ipdale to verson49ondisk478 Bmay orty Author Phf Deti NcCick A program to sxc flrnqs dckmg m KckStafl V2 0. Uses me comectmethod Aio rsduded * apath tor Tie kxkstan Bes tor a perm®tent no-diek tor Vt 3 and V2 o. both A33G0 verscp ato kckfjf ver$ qn tor Olher Amgas Binary cnly and ASCI! Patch Author Nc Wiser MoEnora A simple to use. Gadget onven program its man fijncw IS 10 hide physical hard errors from
floppy MM cf hard asks, so toes disks can tton be used without DOS showing raadWrte errors Binary pnty Aumcr Nc Wason Fred Fish Disk 502 AuzoRe. A tope usity a make (teasy» update crogram headers ran from the CU. Requires A-ngaDos 2 0 Tf*s ® Verson 1 tr Source mdudad Author Jan van den Baard CEILS A csiutar automata upermnown tab. Based on the rotes oescnoed k tie Computer Recreations coUmn * the Soentfc fcnsrcan. January 1990 Vrwn 13 Soyree nctoded Author DavtoeCorvpn* EtenaiRoroeA hstcncai strategy game tha! N spile of itsrugn comptadty a fas: and easy to play Fi i, mouse cortroted wrth a
in* zpwnaoe mjp pi the Roman empre (owscar and mtertacedoptonsl The smulaaon deh-gs many hdlpncaJ ms frts because Of is accuracy (may be used far educational purposes) and is a efiafiengng arid entertaining game tot two or more payers i a sc interesting tor sectary stutMi Veroon 1.0 (trywwe). Bmary only Author Svn Hartrompt RerumCode Two Short programs [LogflC and (ktftC)H alow
• fletoro Code’ tert by a prewoui program to be saved m a farm
suitable tor farther'scrpti testing GetRCKfaws the Return Code
to be set or infwed as deswtd Assembly soiree intiuded. Author
Jn Butterfield SysJ-fa A program whch reports mterestng
rtcr-.aton about thetronfigmlon pi your mactene. Rtiuding sore
speed ccmpanscns wch Con*.gvr©on*. WWI of the OS software, et
Vew 222 an update to version 1 9Boncfek433 Btfteryonty A ho- Nc
Wi-.cn TracfeOCS A program tnaafoes easy trarater of dan
between DCS memory and trackdsk oence DOS means the data
con&nedwlfwi a tee. Memory maw* the oate ccntamed anywhere
wtten the memory map and 7aou3ftkoer.ee means data stored on a
dlk not a 9ssac»e w* DCS eg boctotoou speoii loader dsks *c.)
The tsnster of caa between mese three areas s not nssmqlyeasy
orronvenqnt TracfcOn was wnhen to overcame this Th$ $ versqn
106, an update B 1.04 on FtSh ask 365 Binary only Author
NcWition Fred FmilM 503 tebFragU) A library contanvg 6 routines
for defragmenting memory Extracted and updated iron the lod
krary' on disk 475. Inckrtes source. Author Jan van d*i Baard
CQ A freely redttnbuabte. SeS coropting. Pascal compiler for
mo Amga. Thu s vero-on 12a, an update to version
1. 1c on disk 339.! Has rtany enhancements and iroprovments II s
bunded mlh the tales! Versions of A68K assentoter, Sink Hnker,
Debug, and Mon to grve a comotete devefaq menl enwonmonl
Includes ths compter source and example progtams. Author;
Patrick Quae EzslBtiLMjM Pcfj SliCon A cemkted Shel Command
Intertace with rabte scrortabte History and mouse access
Allows multpte sheSs to be contrcded from a sngfa commard
history wrocw CorrmandS car) be ro-tiecuted with a mouse cfck
A cup of commands far a project may be Badad to© die hissory
from a tie lor easy access Ccrowtbte ¦rth both 13 and 2 0
AmqiDOS Shareware brary crfy Author: Pe»Gooo*ve RoadRcue A
program that drerm ies from a user modfiatoteoaa base, the
shcrtest *0 fastest routes between twe cam froutes a coarse
and a detated data set and a program , RoacScar far *«anr*oj
tr* ccrteros cf large RoadRoutedatefiM Th* sveroon 17 hckjdei
sauroe Aumor jn Butterfreti 5ttosCy . Yet anethsr animabon
from Ere Schw artz £n- wanted to ses t he caJd T do ar snmancn
that requvtd toss Fan 1 ME to nj* fteieased May 199 f Author
Ere Schwartz View Alsxl feplayrwflhmanyren*olsirdl**im
iretodng searches tie roqiMtors pito to edtor et Tha s wreon 1
0 a rewrite f* "ffjjrm AmgaDo* 20 Soi ce a toduded Aurv jan
Van Der Bu-o lAewdir Ai?«s r eaong fite cufrerc oeeary by
ccrmanamg VCMNR*' D«piaysaksKigofwso«rtedirecwy with ffw totef
bytes at the bctym amj 8te (tescretori a the ue types nert to
eacr fie Also nctodes a v«qn sfrxng* tc aAow a DOS 20 VERSON
camrnard to read Th* * verwn 21 an uocas to ?i* xfrwr cn d$ k
358 AssemMr lore* nctoded Author Jm BitorhekJ Fred ffth Crtlti
505 TtwDtengGarrw A very wel done armaton by Ere Schwarl!
Th*«Enc ibgg*starwnaberi project to date The avmason i*ks neary 4 rw-aes ano reqjnes 3 k© ot RAM io "x Flo the Frog r s & finds d noube gettng to rtte ncuse d ha grtneind 3i*isse Cat Th* c tocn anrralcn foflows the Style 01 the Short theatrca?
Canconjctearterdays Th* r-mason unpacks to tto Hoppes Shareware Autoor Enc Sdwartz Fred Fish D'H Wo NGTC ReteawiTwoofat'i.iagamebasedon’STaiTrek The Neil Generator)’ TV senes Part 1 a on tha ctek Part 2 is on tfcp 507 You also rwc Retease One from dsfii 404 and 435 Created w*i The Or«tor Verson 2
B. nary onfy Author Gregory Eptffy FjMLFJifLflltiiiZ LHCon A
program that mil convert Arc and Zoo formatted archive* to
LHArc foroiaL Ths wH save predous disk space. LHCon wi do
singlft fles or entiredvedones It also nas the caaabfiry to
preserve the comment field ol the fie lor BBS pograms thal
requre S and far the mdvduals who label tt»u prcgrams «n tha!
Manner.
Version 101 B wy onty Aifhot Steve Roooins and Bn Hurt NGTC Release Two * a fcwa game based on *Stat Trek Th* NeiT Generation TV SeneS Part 21$ on Ihu dak Part 1 isondsk5C6 You afco need Release One from dsks 434 and 405 Created wrtn The Directw Veraon 2.
Binary only Auw GregoyEptey Fred R»«i Ptefc MB DwWork A fast small sumpte. Effcent. Shareware Olfrofy that gets drectonM Off Hcpptesr about hall the normaftKTW Configurable options and buitors as wtlas at me usual leaves Ths * Veroon 1.30, an update to veruon H2cndtok 406 Shareware Bmaryotey Author Chra Himes HCC Arn jj port et SbZOCon. LimtedsC Ccmpter verson
2. Q Can comptettfy ccmpAe csee. Upoorts 32 txt rt* arq ooomcer
can reg ste'ze vanaates fnctodes compter, opbnrze». Toot far
creafrng mtertace code lor Amqa system ca’,5 ?iartop code C
toary, fade tie and fcnry routines rat work xetn Motoroia FFP
tormat Use assentoter A66fi. Wur Blnfi. Ana provded rjr.- sm*
shared C tanry CDB lbrary inciuott wurce Auihcr Sczobon.
Ironed Amga port, bug tow arto
* riiax*m*nti by DetKI Wuptw Fred Fufi Cnk 509 Murti_Player a
mutic player mai loads and pays a large aratyottne tracker’
ryge sound rrnatoe With an mvton interface, arqwy you to toad
tonr-ats lAe fr-ttcacker. NcxsePteyer SoiitoCfraiAer.
FutoreComooser and 7 others Vetoing pewtf- panted rodu'e1
Incudes nary sample mottoes fi Sffverat of these farmats. Th« d
versqn 12 indude soum Autotf; Thomas Lanasprfg PCKayMap
ThspogramuseanincutEven Undertomanoutete (he backiiash () and
some other us*M key* « order to better ftmuato an XT AT
keytsard on toe German Amga keyboard (srtwh S mssing the
oacksttsh and som* othp k«ysi This s verson l 0 incudes soira
Author; Peter Vorwtrk FrpdFiSfLDiikJlB ATCcpy A program to copy
ties from the Armgastoe Ota system equpped with a PC AT
bndgeaoard, to trie PC sde.
Usrg wiocans Coc-« dr&rry wough the shared nencr, S-JXOOS CU rC Wjrv&ervy uSije Thus verier 272.tr ipdate to ronon 2 2 on dsk 456 With son* final bug toes th* wipe the test nonqommerMt imis* Sharewiro bmary ony Author Peer Vorweft SYNWORK5 A graphics onented enwroomenc tar desgn. Tramng arw lest ot neural networks The andcsMwston * pubic doman and supports only tore* network mcdeft. No! Afl opbons veavaAabte but ttesxsrson provides the most impcrtani leatu es to a'on users to oeooe if ne-jraf re’werfis are an aoproprato sduton far Tier ortdens Binary cry Author; McNael Kaser VMK A Virus
detector, tf*$ program no fang* detects speofc vm instead it concenvaies onchecwrg system vector* and vinous parameters that vn typcily modity * otoer to survive reoooti Ths «s vftrson t .0. an update to verson 27 on dsk 328 listed under names’ Binary only. Author: Chnj Hames T o Be Contnued..... InCondiialQn To the best of our knowledge, tne materiab in thts i brary are fieery distributable This means they were e ther publicly posted and placed In ihp pubic domain by liw authors, or they have rosmctttrs published * (her files to which we have adhered II you become aware ol any vioiar.cn of
the authors' wishes, please contact us by ma !
IMPORTANT NOTICE!
Tfvs list iscomo d and published as a service to the Commodore Armga community lor in formational purposes only Its use is restricted 13 non-commen af groups only1 Any dupficatqn lor commeroaf purpows «strctly IqrbKjoen As a part of Amazing ComoutmgfV. INs fist is nherandy copyrighted Any rinngemeni on tr»s proonetary copyright witnoui expressed wTrtten prms- «n of tfteoubtsners wii ir*o the fun farce ol legal aeons Any nonqcnmeroal Amga user group wenmgio outtecate this Ml should contact PM Puotcawns. He P Osoi k9 FalRver MA 02722 AC *eiPBne y«toresied m rtotprngary Amga us* groups m
non-comrnemai supoort for the Artiga THE QUEST FOR QUALITY The Nealy Croup, a multimedia communications company in New York, NY, recently gave a helping hand to AT&T's national sales division. Keith Nealy and his team set forth on "The Quest for Quality'," a high-production multimedia project which involved the use of Amiga computers.
Known as a consultant for many For- tuneSOO companies. The Nealy Group (TNG) develops marketing strategies in a creative and entertaining aspect for these companies. From time to time, executives call TNG when they have an objective and a problem that needs to be solved, The Nealy Group helps solve the problem with creative communication strategies. The control then lies in the production side of The Nealy Group, The most effective format, whether it's videotape, a live show, or a multimedia presentation, is decided upon. From this point on, the work is initiated and the action begins!
AT&T's objective was to communicate with the employees inside AT&T. The executives discovered many things needed improvement and wanted to point them out i n a hu morou s, hi-tech," a ttention-grabbing " manner. Keeping a positive and motivating theme, AT&T did not want to blame or cri tici ze any specific employees. The under- lying problem was that AT&T needed to improve customer-driven quality'. Nealy's solution was to approach the problem with a creative and entertaining storyline. The targeted viewers were used to seeing a lot of marketing productions, so TNG wanted the presentation to
be new and different.
Amiga computers were the force behind The Nealy Group s multimedia presentation for AT&T. The 3-D modeling was designed by Tony Dispoto.
Keith has studied the "corporate culture" within AT&T for many years, He discovered that the employees were knowledgeable salespeople, scientists, department heads, and marketing specialists. It made a lot of sense to create a video presentation that was in a hi-tech setting. The Nealy' Group then turned to Amiga computers, with its strong video capabilities, to provide this medium. The special effects and computer animation definitely enhances the production.
The next step was to w ri te the script for the production. Keith wrote a script which involved puppets, modeled after AT&T corporate stereotypes. The puppets, brought to life by a team of puppeteers from "Sesame Street" and "Eureka's Castle," are cast in a crew aboard The Starship Resolution. The puppetcrew takes a journey inside the AT&T logo and finds an electronic fantasy world in a galaxy of customers and competitors.
At this point in the presentation, the powerful animation abilities of the Amiga are in effect! Thanks tocomputernnimation, the Starship "enters" the AT&T logo. 3-D images of PC boards flash by as the crew enters the electron stream of communication. As the spaceship travels on, the crew "eavesdrops" on telephone conversations and FAXes, hearing the customers' problems. The crew's mission was to find the external force which was responsible for the lack of customer-driven quality. The crew then discovers that the problem was internal; they were their own problem!
The entire production parodies AT&T, complete with company language, anecdotes, familiar quality issues, and custom- designed characters which represent the management, marketing,sales,and support departments.
Five Amiga computers were utilized in the set for "The Quest for Quality." In the spaceship cabin, each puppet had an Amiga- driven monitor with animation running on the screen. These realistic effects were created on the Amiga with a number of software packages such a By'te by Byte's Sculpt 4D and Impulse's Turbo Silver. TNG has also been working with Gold Disk's Showmaker, DeluxePaint III, the Pro Video character generators from Shereff Systems, and a nu mber of other video software packages as well. For editing, TNG uses RGB Computer & Video's Ami-Link and three Video Toasters. "The
Toaster is a remarkable piece of gear," said Keith, "It's very strong in industria 1 productions.'' The Nealy Group pushes the Amiga hardware and software to deliver a high-end, broadcast- style production.
In the end. The Nealy Group accomplished the objectives and AT&T was very- satisfied with the presentation. After viewing the 17-minute presentation, AT&T employees expressed an interest in being part of the solution, By means of a unique vehicle, TNG was responsible for communicating the message and igniting the employees' interest.
Keith Nealy believes that creativity is a very powerful tool to communicate messages, and the Amiga provides a very flexible, cost-effective solution to accomplish his goals. For more information, contact; The Nealy Group, 12 East 22nd St., Neu York, NY 10010, (212) 420-1404, FAX: (212) 475-9172.
Let M &C' 'iuh) h t(U MCGA-STCROID ACC€l€RATION FOR TH€ VW" :.y- V~ -1 ‘ ------ '''' ’ _ ~' V7 AMIGA 2000 •$ Motorola MC68040 microprocessor at 25Mhz.
18-25 MIPS, 3.5 - 8.0 MFIOPS 32-Bit ROM Performance Quality and reliability ) 6-layer board u ith separate ground and power plones for uniform voltage
- stability. ’hjm 3 extensive use of decoupling devices minimizes
electrical nolset O high-performance dock for the tight
electrical specifications of the MC68040.
3 heot sink to dissipate heat generated by the MC68040. J up to 32Mb of RAM 3 memory available in 4 Mb, 16Mb and 32Mb configurations.
Expandability Features 3 hardware select switch to disable accelerator board and run original processor.
} asynchronous design for Genlock compatibility.
3 user object code compatibility with oil earlier Motorola 68000 series microprocessors.
O compatible with Vldeotoostcr, Imagine and other software.
3 one year worranty. ' ’ 68040 uiith heot sink fLSId-™™ Commodore 2630 Processor Cock Speed Mips MFIOPS Cache Sizes Burst Memory(32bit) onboard MC68040 25Mhz 20+
3. 5+ 4Kbytes x 2 Vcs 4M Standard Max 32 M MC68030 25Mhz
5. 8 + less than 1 256bytcs x2 NO 2M Standard Max 4 M MC68030
25Mhz
6. 4 + less than 1 256bytes x 2 VCS (Needs Daughterboard) i80486
25Mhz 15 8kbytes yes RCS Management Inc. 120 McGill Street,
Montreal. Quebec Canada, H2Y2E5 . ..
11. JII. 1 *FL i I i-’ )s,a registered trademark of RCS
Management. Other brand and product names are trademarks Of
their respective holders.
Circle 168 on Reader Service card.
With every VIDEO TOASTER you get the 6 most powerful graphics products ever created for the Amiga... O Lightwave 3D Modeling, Rendering, and Animation Create true network quality 30 graphics in 1536x960 resolution with 16.8 million colors. AmigaWorld says it “absolutely blows away everything."
G Overlay Genlock and Luminance Key Overlay Amiga graphics on any live video source Use the luminance key to overlay live video like the weathermap effect.
OtoasterPaint 24-bit Hi res Paint System This feature-packed tool is the only PC-based paint system with 24-bit YlQ-encoded broadcast quality' video.
Gtwo 24-bit Frame Buffers The ONLY video output for the Amiga that is legally broadcastable at the network level, Otoaster Character Generator 24-bil 35 nanosecond resolution Twice the resolution of software- only Amiga CG’s and over 4000 times the color.
Otoaster Real-Time 24-bit Frame Grabber Freeze video instantly from your color video camera, camcorder, laserdisc, or cable TV.
W * 100 » ¦ .... 1
- -1 f ' tsm and something truly phenomenal... your own TV
studio.
O Four-Input Production Switcher Perform unique fade and pattern transitions between any of seven sources. .Many of wiiich are impossible even on high-end gear.
OchromaFX Color Processor Gel complete control of the brightness, contrast and color of your video. Give your video an old film sepia tone or high-contrast look.
Otoaster Digital Video Effects For the first time you can process live video on your desktop just like the networks do. The Toaster lets you warp, spin, zoom, trail, and squeeze any of four live video sources in realtime and in 24-bit color.
Call now for the Video Toaster Demo Tape & See for yourself!
Video Toaster, Lightwave 30.
LighlWave Mode'sr.
ToasierPaint, ToasterCG. And ChromaFX are all registered trademarks of NewTek, Inc, Amiga is a registered trademark of Commodore-Amiga, Inc. Any vcectape input to Itie Toaster must be time base corrected. Toaster compatible t me base correctors stan ai 5995 retail. T96 Video Toaster requires an Amiga 2000 computer with hard drive aod at mast five megs Of RAM £ NewTek, Inc. 1991 See the incredible results possible with the Video Toaster. Starring NewTek's own Kiki Stockhammer, and featuring animation by 3D artist and LighWave programmer Allen Hastings. Like the Toaster itself, this
videotape will knock your socks off.
S4.95 includes shipping and handling. Visa, MC, AmEx or COD orders accepted. Call (800) 843-8934 or
(913) 354-1146.
The Video Toaster hUh card and software M " WW are available at an Amiga dealer near you.
NiwTsK INCORPORATED includes shipping and handling 1-800-843-8934

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