Demos Title
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Une demo de Tristar & Red Sector Inc composé de beaucoup de bonne scene ! Si vous aimez la musique metal AMIGA cette demo est faite pour vous ! de jolies graphismes 2D, un mini doom jouable en texture voxel. Des scenes 3D assez impressionante avec des objets texturés. Une très bonne Demo pour AMIGA 1200 à voir absolument ! ( WoDK ).
Video Youtube :
Boing Balls ! :
GFX : 7 / 10
SOUND : 6 / 10
CODE : 8 / 10
87 %
Les + : Les scenes 3D sont magnifiques et les GFX 2D aussi
Les - : La musique est répétitive.
Année de parution : 1996
Demoparty : The party 1996
Télécharger Amiga Forever !

Les démos AMIGA sont proposées au téléchargement dans leur format d'origine. Il faut un système AMIGA pour pouvoir les utiliser ou utiliser une émulation AMIGA disponible sur internet comme : WinUAE ou Amiga Forever !

Amiga demos are available for download in their original format. It takes a AMIGA system to use or use Amiga emulation available on the internet as: WinUAE or Amiga Forever!

Video quality : H264 - 50 FPS - 1080p
Les vidéos AMIGA de ces démos ont été capturé à l'aide d'émulateurs. Ces captures correspondent au maximum possible avec la version d'origine mais rien ne peux remplacer le vrai hardware de l'AMIGA ! Il vaut mieux donc les lancer sur de vrais AMIGA.

AMIGA videos of these demos were captured using emulators. These shots are the maximum possible with the original version, but nothing can replace the real hardware of the Amiga! It is better to start on the real Amiga.
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Short: Twin Peaks Demo from TRSi (from TP96)
Author: TRSi posse
Uploader: Cette adresse e-mail est protégée contre les robots spammeurs. Vous devez activer le JavaScript pour la visualiser.
Type: demo/tp96
Kurz: Twin Peaks Demo fuer The Party VI


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Important words at the beginning... the POWERPACKER LIBRARY is needed
for this demo! Don`t forget to copy it to your LIBS: for the case
that you haven`t installed it already (it was wisely included in the
first archive of this production). Just do that by hand; no one was
willed to write a `powerpacker.library-hd-installer` for the lamers
;)) Furthermore we have to mention that you HAVE to use CURSOR KEYS
(walk around) and `+` `#` (going up/down) to control the 2nd effect,
the Textured-Voxel!

Please note that this is `just` a BETA version of this fine demo!
Twin Peaks was developed during a whole year and THIS version (the one
you are looking at the moment) was thought to be an internal preview
version for TRSi members only; too bad that a filestructure-error of
AFS crippled and deleted the majority of the source-codes which made
it impossible to recover anything! Well, you`ll never be able to get
your hands on a `final` version of this demo because the present
sources do not exist anymore and the backuped sources aren`t worth
anything due its age! We were thinking about not releasing the
production (due the fact that it`s not finished yet and will never be)
but lateron we came to the conclusion that we do not have the right to
withhold this marvellous demo (even if it`s an early preview) from the
eyes of the amiga users. Moreover it does not have to fear the
competition with other demos! Anyway, enjoy this BETA-production as
we did! btw, please excuse incompatibility with eg. A4000 computers
but these bugs can not be fixed nor removed anymore; this production
runs fine on A1200/HD/030/4MB!



[words from the coders]


Code: The Twins / Trsi
Gfx: Noogman / Artwork
Sfx: Virgill / Trsi & Essence & Artwork

Greetings goes to :

Tron, SMT, CONtROL, Touchstone, Errox, Rewired, Fade-One !


1. Bump-Plate: Static Bumpmapping with height-included (distance to camera)
gradient calculation.

2. Textured-Voxel: Uses scaled Textures instead of one-coloured Voxels.
Use CURSOR KEYS (for walking around) and `+` `#` to
go UP and DOWN! (routine will exit automatically)

3. Jumping Ball: ChunkyCopper-Effect with scaling and R-G-B calculated
transpulency and shading.

4. Rayfraction: Simulated glass, wich breaks the light in both directions,
at the entry point and the leaving point of the glass.
This causes the low framerate... In addition an overlaied

5. Phong-Duck: Very fast Phong-shading and an very imaginative object !

6. Phong-Cup: The first real transparent Phong-shaded Object.

7. Textured-Phong: Chess-King consists of 400 Phong-shaded Texturepolygons.

8. Picture: Nice Fantasy-Picture by Noogman.

9. Cave: Twin-Voxel. Both Voxels were rendered in one integrated routine.
The complex World is calculated during the previous picture.
Only idiots think its mirrored...

10. Bump-Map: Fast bumpmapped Object with different changing materials.
The environmental part looks also very nice...

11. Voxel: The 596885th Voxel-Routine and also the same old Landscape...
but : Very fast, very wide view, depth cuing, lens flaires
.. even very nice.

12. Moving Bumpmap: Dynamic Bumpmapping !! (Not that old static shit !)
The new gradients were calculated every frame.

13. THE END: The routine is the same as in the rayfraction-effect, but
without the leaving light fraction and no Phong. This
improves the speed...

So after a long time we have (not) finished our next Demo. Our
hard-disk died in Nov.96 and with it the final version !! Thanx to
the HOLY A.F.S. for that !!! We´ll hope, you like the show, but the
final version will never come out.....(snief) The final version
contained a color-(!)interpolated Voxel-scape, improved GFX by NoOgMaN
(in this version some GFX is our (the Twins) work !), a new Effect
with mixed textures glass and flat-shaded with environment mapping,
and a synchronously run to the (completed)music.

And now one thing we must say about us and a group (i think the name
begins with artw... or so !!!! (WE DONT KNOW !!!)) This group wants
to join us at the beginning of 1996 to make a big Demo called THE
GATE. We´ve send our new Routines (the bumpmapping ones !) and
explained this to the Coder. Some Month later the Main-Coder wants to
make the Demo without us and we leaved the group.


Wir denken, das derjenige weiss, wer gemeint ist !!! Aber Routinen zu
klauen scheint ja eh Deine Bestimmung zu sein (wie mans schon von
vielen gehört hat, und Du selber zugegeben hast !). Arroganz ist eben
auch azur-blau-schimmernd !!


Our Address: (only for friendly people !)

The Twins
Andre & Frank Hugenroth
Bockradener Str. 71
49477 Ibbenbüren

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Divine kindness to our mates in TBL, CNCD, Virtual Dreams, Rebels,
Sanity, Stellar, Silents, Parallax, Compley, Sonik, Scoopex, Bomb,
Polka brothers, Alcatraz, Razor, Haujobb, Mirage, Spaceballs, DCS,
Balance, Movement, Essence, Andromeda . Furthermore we would like to
greet our partners in crime; FAIRGHT, SUNFLEX INC, LIGHTFORCE,


[scrolltexts, which haven`t had any chance to be included anymore...]

hello mates, this is control. well, just another amazing production
from trsi! the sleeping gods are back in town! enjoy the great
routines of this awesome demonstration. well, i would like to send
best regards to the development team of this demo and to my best
mates... all members of trsi worldwide, trsi recordz, denny, lenny
dee, logic, orbit, astro, laserdance, alloc, schorse, digiman, tom,
santa claus, polaris, tnm, autopsy, ferox, goldman, cybermage, rage,
quedex, pigment, cougar, pot noodle, twk, sigma seven, xxx, melvin,
lance, conan, the pride, ayatollah, jake, ramona, retep, ice, mike,
touchtone, scar, boosta, 2fast, deathknight, moi, hoson, mindbender,
bezzzerk, blood, pyro, max. okay, get in touch with me though the
internet... if you dare! hehe! email your comments to
Cette adresse e-mail est protégée contre les robots spammeurs. Vous devez activer le JavaScript pour la visualiser.. btw, verena, i really love you! wrap! control is

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